FAQ/Walkthrough by Tricky
Breath of Fire 3 on SuperCheats.com
+-----+ +-----+ +-+ +-----+ +-+ +-+  +-+ +-+  +-+ +------+
+-+ +-+ | --- | | | | +---+ | | / /  \ \ / /  | / | +----+
  | |   | +---+ | | | |     | |/ /    \ + /   |/  | +----+
  | |   | | \ \ | | | |     | | /\     \ /        +----+ |
  | |   | | | | | | | +---+ | |/\ \    | |        +----+ |     
  +-+   +-+ +-+ +-+ +-----+ +-+  +-+   +-+        +------+

COMPLETE WALKTROUGH FOR BREATH OF FIRE III

Version 3.000 - By Tricky

Updates
1.000 06-13-2001 This whole FAQ
1.001 06-14-2001 Revision on Berserker, added faerie guide, added masters
                 Bais, Wynn, Lee and Lang and added hidden weapon powers
1.002 06-15-2001 Added Gene guide and added secret dragons Trygon and
                 Wildfire (which I forgot first, oops)
1.010 06-17-2001 Added Toxic Man. Exact route for Workbot and Ryu's mind has
                 been added. Added statistics changes for masters. Black Ship
                 bonusses added. Inn prices added
2.000 09-19-2001 Total FAQ revision
3.000 03-20-2007 FAQ completely rewritten from scratch

+---------------------------------------------------------------------------+
| Index                                                                     |
+---------------------------------------------------------------------------+
   Introduction to this FAQ ........................................ IDXA000

   Characters ...................................................... IDXB001
   Masters ......................................................... IDXB002
   Dragon System ................................................... IDXB003
   Dragon Hybrids .................................................. IDXB004
   The Faeries Colony .............................................. IDXB005
   Hidden Powers of Weapons ........................................ IDXB006
   Fishing list .................................................... IDXB007
   Manillo ......................................................... IDXB008

   Walkthrough ..................................................... IDXC000

   Part 1
   Dauna Mines ..................................................... IDXC001
   Chedar Woods .................................................... IDXC002
   McNeil .......................................................... IDXC003
   Yraall Road ..................................................... IDXC004
   Bunyan's House .................................................. IDXC005
   Road to Mt. Glaus ............................................... IDXC006
   Mt. Glaus ....................................................... IDXC007
   Chedar Woods - Spring At Last ................................... IDXC008
   McNeil - Spring At Last ......................................... IDXC009
   McNeil Mansion .................................................. IDXC00A
   Chedar Woods - Trouble Ahead .................................... IDXC00B
   McNeil/Farm - Trouble Ahead ..................................... IDXC00C
   Chedar Woods - Even more trouble coming up ...................... IDXC00D
   Mt. Myrnegg ..................................................... IDXC00E
   Wyndia Dungeons ................................................. IDXC00F
   Wyndia Underground Graveyard .................................... IDXC00G
   Wyndia .......................................................... IDXC00H
   Eygnock Road .................................................... IDXC00I
   Genmel (Arena) .................................................. IDXC00J
   Mt. Boumore ..................................................... IDXC00K
   Momo's Tower .................................................... IDXC00L
   Coffee Shop ..................................................... IDXC00M
   Plant ........................................................... IDXC00N
   Dump ............................................................ IDXC00O
   Plant II ........................................................ IDXC00P
   The Contest of Champions ........................................ IDXC00Q
   Maekyss Gorge ................................................... IDXC00R
   Castle Wyndia ................................................... IDXC00S
   Checkpoint ...................................................... IDXC00T
   Rhapala ......................................................... IDXC00U
   Training Beyd ................................................... IDXC00V
   Lighthouse ...................................................... IDXC00W
   Faery world ..................................................... IDXC00X
   Mt. Zublo ....................................................... IDXC00Y
   Angel Tower ..................................................... IDXC00Z

   Part 2
   Dauna Mines ..................................................... IDXC010
   Ogre Road ....................................................... IDXC011
   Mt. Levett ...................................................... IDXC012
   McNeil - Man-eating Tiger ....................................... IDXC013
   Chedar Woods - Man-eating Tiger ................................. IDXC014
   Farm - Man-Eating Tiger ......................................... IDXC015
   Syn City ........................................................ IDXC016
   Checkpoint North ................................................ IDXC017
   Plant - Meet an old friend ...................................... IDXC018
   Plant - Something's wrong ....................................... IDXC019
   Plant - Underground Facility .................................... IDXC01A
   Wyndia - Up for another passport ................................ IDXC01B
   Checkpoint ...................................................... IDXC01C
   Angel Tower - Is God here? ...................................... IDXC01D
   Tidal Caves ..................................................... IDXC01E
   Cliff ........................................................... IDXC01F
   Angel Tower - Time to Free Deis ................................. IDXC01G
   Mt. Zublo - Meet Deis ........................................... IDXC01H
   Junk Town ....................................................... IDXC01I
   Dock ............................................................ IDXC01J
   Steel Beach ..................................................... IDXC01K
   The Boat ........................................................ IDXC01L
   Parch ........................................................... IDXC01M
   Shisu ........................................................... IDXC01N
   The Legendary Mariner ........................................... IDXC01O
   The Black Ship .................................................. IDXC01P
   Kombinat ........................................................ IDXC01Q
   Steel Grave ..................................................... IDXC01R
   Colony .......................................................... IDXC01S
   Relay Point A ................................................... IDXC01T
   Dragnier ........................................................ IDXC01U
   Factory ......................................................... IDXC01V
   The Desert Of Death ............................................. IDXC01W
   Oasis ........................................................... IDXC01X
   Caer Xhan - Ground Floor ........................................ IDXC01Y
   Caer Xhan - Entrance to Myria Station ........................... IDXC01Z
   Caer Xhan - Chimera Section (Orange path) ....................... IDXC020
   Caer Xhan - Artificial World Section (Green path) ............... IDXC021
   Caer Xhan - The Dream World ..................................... IDXC022
   Caer Xhan - Artificial World Section II.. ....................... IDXC023
   Caer Xhan - Sample Section ...................................... IDXC024
   Caer Xhan - The Grand Finale .................................... IDXC025


   Monster Chart ................................................... IDXD001
   Combat field monsters ........................................... IDXD002
   Container Yard .................................................. IDXD003

   Copyrights and permissions ...................................... IDXH001
   Contacting the author ........................................... IDXH002


+---------------------------------------------------------------------------+
| Introduction to this FAQ                                        | IDXA000 |
+---------------------------------------------------------------------------+
Welcome to this FAQ to Breath Of Fire III. This FAQ is a complete 
reproduction of this FAQ and thus completely rewritten from scratch.

I know that this is a bit of a drastic change. So if you wanna know why I
chose that method then there are multiple answers. First of all, all info
about me in that FAQ is hopelessly outdated. The e-mail adres the FAQ refers
to does no longer exist, my name is no longer Tricrokra and some more things.
Second. Even though the original FAQ was written with devotion some errors
did appear, and I did not want to sort it all out anymore.
Third, I've put up this new lay-out for my FAQs and my BOF3 FAQ which is 
supposed to be my best FAQ (there's no game I know better than BOF3. Perhaps
calling myself a master is a little arrogant, but I do think that I'm one
of the most devoted players ever). There are more reasons, but that's not 
what this FAQ is about, is it?

First of all how to use this FAQ.
BOF3 is a game in which I've set up a truely remarkable game strategy. I did
once call it ultimate, but you may disagree with that. Truth is that everybody
did see that I developped a very remarkable gameplay and it's one that works
and one that can create a few risks, but gives a lot of gameplay power in 
return. (At least for me it works). In this FAQ I'm sharing my techniques 
with you. Everything that tells you my technique is set in boxes labelled
"MY TECHNIQUE". Of course, you may think your techniques are better, but
remember that all parts of this FAQ that are based on playing techniques
(Like boss strategies for example) are based on my technique. So if you use 
another technique this FAQ may not go about it. Of course as I try to be
a true master, I will try to light on other techniques if I do see 
alternatives to my techniques that might work well.

Second, what's with all those IDX codes? That's part of a quick search system
I use for all my walkthroughs (Introduced in my Wild Arms Alter Code F FAQ,
so it may not be seen in older ones unless revised). If you are hopelessly 
stuck in a place press Ctrl-F (Apple-F in MacOS) type over the code that's
behind the dungeon name in the index, and your browser should bring you to
the spot that you were looking for.

Next you need to know is that BOF3 cities and dungeons contains "areas" or
"Rooms". These aren't numbered like in the Wild Arms series, but you can 
keep track of them in my Walkthrough since I'll start every room by putting
a "-" at the start of the line.
Some rooms are a huge list of things you gotta do. Then I'll use "=" as a
sum up mark.

And very important to note is that when I say "North" I always mean the
upper left corner of the screen, which the game too intended as North.

In most missions I'll tell you which characters I took into the mission.
You must (once you got more than 3) always pick 3 to take with you.
Only the characters you've with you will gain EXP.
Not all characters are suited for all missions. 
In some missions you must take a certain character with you, because you 
cannot complete the dungeon without him or her. In that case the character
is marked with a "*" when I tell you about my party.
Since you are always required to take Ryu with you I won't mark him.

Now something else. I'll tell you about my levels at the start of each
dungeon. I don't believe in levelling up, it's simply a waste of time. But
people who are inexperienced in RPG games may need to know which levels are
safe to take on a mission. To those I recommend to have at least my levels
or more, when you start. Experienced RPG-gamers should ignore the fact that
I noted these levels in the first place.

That makes all things set up I suppose.


+---------------------------------------------------------------------------+
| Characters                                                      | IDXB001 |
+---------------------------------------------------------------------------+
Here are your characters. Before you start a mission you can always take
three of them in your party. Pick your characters well, since they are not
suited for all missions. Ryu is a all-time character, since he's the hero
you gotta take him all the time.

*** Ryu
    Ryu is the hero of the game. His statistics start very weak, but will
    build up to pretty average. He's the best healer of the group so use his
    powers well. He'll learn the ability to turn into a dragon. This costs 
    AP to transform and to maintain the form. So find a proper way to combine
    it with your healing magic.
    Personal action: Cut - You can cut down bushes with it.
    Master rec:      Mygass, D'Lonzo, Meryleep
    Starting Level:  1
    Abilities:       Accession      Attack  Complete Mt. Myrnegg
                     Heal           Heal    Game Start
                     Purify         Heal    Lv  4
                     Protect        Assist  Lv  6
                     Rejuvenate     Heal    Lv 10
                     Shield         Assist  Lv 16
                     Raise Dead     Heal    Lv 19/20 (?)
                     Vitalize       Heal    Lv 23
                     Barrier        Assist  Lv 26
                     Restore        Heal    Lv 29
                     Resurrect      Heal    Lv 31
                     Vigor          Heal    Lv 34
                     Bonebreak      Attack  Lv 36

*** Teepo
    Teepo is only available in the first part of the game. In an early stage
    of the game Teepo will leave the party and never come back as a playable
    character. But in the short time that you have control over him he'll
    be very useful. Teepo is a good fighter and also has very good attacking
    magic to use. Make good use of him in the time that you have him.
    Personal action: Kick - Kick small stones to move them
    Master Rec:      None
    Starting Level:  1
    Abilities:       Flare          Attack  Game Start
                     Frost          Attack  Lv  4
                     Simoon         Attack  Lv  7

*** Rei
    At the start of the game you have Rei, the thief. He too will leave the
    party at an early state in the game, but he'll be back very much later
    in the game. He's very fast, but not very strong. He can steal items from
    the enemies, and he can turn into a big tiger. I'm not fond of Rei, but
    many players seem to be able to put him in good use.
    Personal Action: Lockpick - Rei can open locked doors
    Master Rec:      Doesn't matter I use him often to get Chain Form from Bais
                     If you really want to use Rei much then I suggest you
                     let him study under Bunyan.
    Starting Level:  5 (when he comes back later in the game 20)
    Abilities:       Pilfer         Attack  Game Start
                     Jolt           Attack  Lv  9
                     Lightning      Attack  Lv ??
                     Slow           Assist  Lv ??
                     Silence        Assist  Lv ??
                     Speed          Assist  Lv ??
                     Death          Attack  Lv 29
                     Weretiger      Attack  Defeat Mikba

*** Princess Nina
    Nina will be the first to join you after Rei and Teepo left you. Nina is
    very weak in attacking power and defense, but her attacking magic can be
    powerful and in some situations very useful.
    Personal Action: Enchant - Nina can enchant objects to make something 
                               happen
    Master Rec:      Emitai
    Starting level:  5
    Abilities:       Cyclone        Attack  Game Start
                     Frost          Attack  Game Start
                     Jolt           Attack  Game Start
                     Simoon         Attack  Lv  7
                     Blunt          Assist  Lv  9
                     Weaken         Assist  Lv 10
                     Slow           Assist  Lv 13
                     Typhoon        Attack  Lv 15
                     Lightning      Attack  Lv 16
                     Drain          Heal    Lv 18
                     Leech Power    Heal    Lv 23
                     Blizzard       Attack  Lv 28
                     Sirrocco       Attack  Lv ??
                     Myollnir       Attack  Lv 38

*** Momo
    Simple minded and scatterbrained. Momo's a girl you gotta love, really.
    She's a master with machines, and you may need to use her knowlegde on
    countless occasions to solve certain puzzles. Momo is by far your 
    strongest attacker, but she misses easily, that's her flaw. 
    She's a healer, and I often use her to take over the healing when I need
    Ryu's dragon powers.
    Personal Action: Shoot - Destroy certain things
    Master Rec:      Fahl
    Starting Level:  10
    Abilities:       Heal           Heal    Game Start
                     Purify         Heal    Game Start
                     Identify       Assist  Game Start
                     Foretell       Assist  Game Start
                     Protect        Assist  Game Start
                     Silence        Assist  Game Start
                     Sleep          Assist  Lv 12
                     Quake          Attack  Lv 13
                     Confuse        Assist  Lv 14
                     Speed          Assist  Lv 17
                     Rejuvenate     Heal    Lv 19
                     Might          Assist  Lv 20
                     Remedy         Heal    Lv 24
                     Raise Dead     Heal    Lv 27
                     Ragnarok       Attack  Lv 29
                     Vitalize       Heal    Lv 33
                     Restore        Heal    Lv 36


*** Peco (Pecoros)
    An..... ONION!
    Completely useless (don't mail me saying he's not, cause your mail will
    be ingored and deleted). I only use him to get certain moves from masters.
    (which can be transferred to others by using skill inks)
    Personal Action: Bump - Works the same as Teepo's Kick
    Master Rec:      Anyone you may need moves from
    Starting Level:  1
    Abilities:       Dream Breath   Assist  Lv 10

*** Garr
    A strange fellow who knows a thing or two about Ryu's dragon powers.
    Garr is your powerhouse. His accuracy is not great (better than Momo's)
    and his defenses are best. Garr is not fast, but when you have Chain
    Form later in the game, you can back that up. 
    Personal action: Push - Push large objects
    Master Rec:      Fahl
    Starting level   1
    Abilities:       Pyrokenisis    Attack  Game Start
                     Flare          Attack  Game Start
                     Fireblast      Attack  Lv 14
                     Gambit         Attack  Lv 21
                     Kyrie          Attack  Lv 26
                     Inferno        Attack  Lv 30

+---------------------------------------------------------------------------+
| Masters                                                         | IDXB002 |
+---------------------------------------------------------------------------+
During the game there are a lot of people on your way called "Masters".
Masters can really help you to make your quest a lot easier. You can make one
or more characters an apprentice to a master. That will affect how your stats
go up when you increase a level. For example if a master as HP+3 then when
you level up and you'd normally gain 2 hitpoints you'll now get 5 as 2 of your
own and +3 of the master 2+3=5. Note that they can also negatively affect it. 
If HP-1 is the stat then if you'd gain 2 HP you now gain only 1. (You'll never
loose points so if you'd gain 2 HP with a master of HP-5 then you'd just won't
gain HP).

But there's more to it. When you've gained a certain ammount of levels (which
is mostly 2 or 3 levels) the masters can teach you abilities. These abilities
will appear in your characters skill. Each move will only be taught once.
If Ryu has learned Frost from Mygass, then don't try to learn it with Momo as
well, as she simply won't get it. Moves that you already copied from enemies
will also not be taught. Exception are Bais, Wynn, Lee and Lang, but that's
explained in their resective section. 

Most masters will ask you to do something before you can learn from them. That
could be to pay money or to win 30 fights without resting. If you fill the
requirement, you got yourself a master. After joining only gaining levels 
while you are an apprentice of that master matters.

With that all covered up, let's get into the masters in detail.

*** Mygass
    Location:       ?-Spot in Yraal region
    Stats:          AP +1, Int +2, Pwr -1, Def -1
    Available:      After you defeat the Nue
    Requirement:    Give him all your money
    Teaches:        Frost
                    Meditation
                    Magic Ball
                    Typhoon
    Recommendation: As soon as you can get him, all your cash is a steep
                    price, but Ryu really needs his moves (except maybe
                    meditation) and there are parts of the game you can really
                    have a hard time to complete if you don't have his spells.

*** Bunyan
    Location:       At his hut in Chedar Woods (after Rei and Teepo leave the
                    party).
    Stats:          HP +2, Pwr +2, Def +1, AP -2, Int -3
    Available:      After your first fight with Balio and Sunder
    Requirement:    None, I think.
    Teaches:        Focus
                    Gambit
                    Super Combo
                    Disembowel
    Recommendation: I hardly use him. Some people rather use Rei than Garr
                    and if you are one of them, I think Bunyan will make an
                    excellent choice for Rei.

*** Durandal
    Location:       In a hut between the city walls of Wyndia
    Stats:          Secret
    Available:      Once you left Wyndia for the first time
    Requirement:    None
    Teaches:        Unmotivate
                    Feign Swing
                    Backhand
    Recommendation: Unmotivate and Feign Swing are crap. Those moves do nothing
                    at all. Backhand is an attack that's never lethal. It 
                    appears useless, but in your training session to train up
                    Beyd, this move will have an incredible usage. So I do
                    strongly recommend you to get that move.
                    I also need to note that you must have Durandal as master
                    if you want to get Master Hondara.

*** D'lonzo
    Location:       Coffee Shop
    Stats:          Pwr +1, Alg +1, HP -1, AP -2, Accuracy up
    Available:      After the rocket crash
    Requirement:    Carry 15 diffrent kinds of weapons
    Teaches:        Monopolize
                    Intimidate
                    Steal
    Recommendation: Try to learn steal with Ryu. Momo may need a few levels
                    with her, so that she misses less than she'd normally do.

*** Yggdrasil
    Location:       Tree east of the plant
    Stats:          AP +1, Def +1 Int +2, HP -1, Pwr -2, Fire protection down
    Available:      Once Peco joined the party
    Requirement:    Give it a Wisdom Fruit    
    Teaches:        Sanctuary
                    Recall
                    Shield
    Remark:         Only Peco can speak to it.
    Recommendation: Use Peco to grab Shield from it which you can transfer
                    to Momo

*** Fahl
    Location:       Pup in Genmel (Arena)
    Stats:          HP +4. Pwr +1, Def +3, Agl -3, Int -3
    Available:      Once you beat Stallion
    Requirement:    Win 30 fights without resting
    Teaches:        Charge
                    Counter
                    Resist
    Recommendation: I use Momo a lot and put her under Fahl to make her able
                    to survive the stronger enemies, and that works very well.
                    Momo's intelligence may be the prince, and is because Momo
                    is a healer not unimportant, however, you can deal with
                    that quite easily.
                    I also put Garr under him. Garr's magic sucks by default
                    and it makes no sense to boost out that aspect of him,
                    that will only cost you points on those aspects you'd use
                    Garr for. Power. There are many people who'd prefer to 
                    put Garr under Bunyan though. Not my choice but not a bad
                    alternative either.
                    The move Resist is an important one. You may need it in
                    certain battles (Mamaite and Berserker).

*** Giotto
    Location:       Beach near Rhapala
    Stats:          HP +4. AP +3, Pwr -1, Def -1, Agl -1, Int -1
    Available:      As soon as you reach the eastern lands
    Requirement:    Have 2000 fishing points or more
    Teaches:        Trump
                    Berserk
                    SuddenDeath
    Recommendation: If the stats suit you depends on your playing style, but
                    forget about his moves. They're dangerous. Trump is only
                    usable when you have 0 AP. Berserk will get you stronger
                    but out of control and you die after three turns and
                    SuddenDeath kills either you or your enemy. If you like
                    to play it risky, then pick him.
    

*** Meryleep
    Location:       ?-Spot north of the plant/coffeeshop
    Stats:          Agl +2, HP -1, Pwr -1, Def -1
    Available:      After beating the Dolphin
    Requirement:    Give her the Flower Jewel (Read the section before
                    Maekiss Gorge on how to acquire that).
    Teaches:        Charm
                    Shadowwalk
                    War Shout
    Remark:         You need Peco to find her. She lives in a well.
                    If Peco can bump a stone into it (you need some distance
                    to do this or else the rock won't make it), Meryleep
                    will appear.
    Recommendation: Meryleep is the most important master of the game.
                    Especially when you go for Chain Form which you can
                    acquire from master Bais. If Ryu (who is always with you)
                    lead's the chain form your party is faster than any 
                    enemy when Ryu is trained under Meryleep, and that makes
                    this game A LOT easier, I tell ya.
                    Her moves are also the ones that can be used a lot.
                    So this master is VERY valuable!!!
                    As I said, I always let Ryu study under her as soon as
                    the game allows me to.

*** Hondara
    Location:       Urkan Tapa
    Stats:          HP +1, Int +1, Pwr -2, Holy Properties Up
    Available:      As soon as you get there
    Requirement:    Have Durandal as master
    Teaches:        Purify
                    Kyrie
                    Bennediction
    Recommendation: I was not impressed. Purify is nice. Kyrie is only
                    truely valuable in your fight against the Dragon Zombie
                    And Bennediction looks like a fantastic move but it's
                    the most useless move of the game, trust me.
                    (It may revive all dead party members, but it misses
                    more than it hits, so when you need it, it's too 
                    irreliable).

*** Emitai
    Location:       ?-Spot east of Dauna Mines
    Stats:          AP +4, Int +4, Pwr -2, Def -2
    Available:      When leaving Dauna mines in part two
    Requirement:    Give him 10000 zenny
    Teaches:        Barrier
                    Mind Sword
                    Enlighten
    Recommendation: I personally always place Nina under him to make her
                    magic even stronger. This has a risk since it will make
                    her weaker than she already was, but there are dozens
                    of ways to back that up, trust me.
*** Bais
    Location:       Wyndia
    Stats:          Pwr +1
    Available:      Once you defeat Mikba
    Requirement:    Play Hide-And-Seek
    Teaches:        Chain Form (this is not a move, it's a new battle form)
    Recommendation: GO FOR THIS ONE! Chain Form is the best battle form
                    form of the game. You'll definately need it.

*** Lang
    Location:       Wyndia
    Stats:          Def +1
    Available:      Once you defeat Mikba
    Requirement:    Play Hide-And-Seek
    Teaches:        Nothing. He'll give you a Cupid's Lyre in stead
    Recommandation: Ran out of ideas for good masters I suppose.
                    Totally not worthy of my notice.

*** Lee
    Location:       Wyndia
    Stats:          Int +1
    Available:      Once you beat Mikba
    Requirement:    Play Hide-And-Seek
    Teaches:        Magic Form (Not a move. It's a new battle form)
    Recommendation: If you play on magic it's fine I suppose. I never go
                    for it.

*** Wynn
    Location:       Wyndia
    Stats:          HP +1
    Available:      Once you beat Mikba
    Requirement:    Play Hide-And-Seek
    Teaches:        Refuge Form (Not an ability. It's a battle Form)
    Recommendation: Refuge form is worthless. It recover 1 HP at the end of
                    every turn. If it was more this form would be useful.
                    Cut short, ignore her.

*** Deis
    Location:       Mt. Zublo
    Stats:          AP +3. Pwr +1, Agl +1. Int +3, HP -3. Def -3
    Available:      Once the Shisu mission has begun
    Requirement:    You have to call her "Ma'am"
    Teaches:        Inferno
                    Blizzard
                    Sirocco
                    Myollnir
                    Celerity
    Recommendation: If you value magic spells then Deis has the best ones
                    without doubt. Personally I never go for that though.

*** Ladon
    Location:       Dragnier
    Stats:          Pwr +2, Def +2, Agl +1. Int +2, HP -6, AP -6
    Available:      When you reach Dragnier
    Requirement:    Have all dragon genes
    Teaches:        Holy Strike
                    Wrath Of Light
                    Aura
    Remark:         Only Ryu can speak to him
    Recommendation: HP -6 and AP -6? That's not the price I want to pay.
                    And his moves aren't that great.




+---------------------------------------------------------------------------+
| Dragon System                                                   | IDXB003 |
+---------------------------------------------------------------------------+
Once you passed the Mt. Myrneg and reach Wyndia in doing so Ryu will gain
the ability to transform into a dragon. Now all BOF games allow Ryu to 
transform into dragon, so that's nothing new. However BOF3 has the most
advanced system in all BOF games, and with that also the most complicated
but the possibilities it grants are worth it.

First of all to transform into a dragon you must use the special move
"Accession" which is located in his attack ability list.

After you've done that, you'll get the gene list. In the beginning you only
got the Flame gene, but as the game progresses you'll get more genes. Some
you'll find thanks to the scenario, but most genes are acquired by picking 
up purple crystals that can be found all over the world. 

Pending on the genes you picked (max 3, in random order) you will become
a dragon. The possible combinations are legio so I won't put them all in this
FAQ. I'll tell you what all genes do, and I'm sure you can come up with 
pretty good combos yourself. There are however a few gene combos that get 
you a very special dragon, but I'll get into that later.

Which Genes are there?
----------------------
(This is NOT the order in which you probably find them)
*** Flame
    Function:           Add flame properties to your dragon
    Interesting combos: When used with frost it'll be neutralized so don't
                        do that.
                        When used with frost and thunder you'll become a
                        Trygon.
    Found:              When you complete Mt. Myrneg.

*** Frost
    Function:           Add frost properties to your dragon.
    Interesting Combos: Neutralized when used with flame
                        When used with flame and thunder you get Trygon
    Found:              Beside the hut in Maekyss Gorge

*** Thunder
    Function:           Add thunder properties to your dragon
    Interesting Combo:  When used with Flame and Frost you become Trygon
    Found:              On a beach by a hut at a ?-spot in the Rhapala
                        Region.

*** Shadow
    Function:           Add evil and death properties to your dragon
    Interesting Combo:  When used with Trance you become the Tiamat.
                        If can also be used to enchance Peco's Hybrid
    Found:              When you beat Dragon Zombie in Dauna Mines.

*** Radiance
    Function:           Add holy properties to your dragon (good against
                        undead)
    Intersting combos:  None
    Found:              At the container yard

*** Force
    Function:           Become the Warrior Dragon which is very fast and
                        very strong in attacks (my favorite)
    Interesting Combos: With trance you'll become a Myrmidon
                        You can also use to upgrade Rei's Hybrid
    Found:              In the underground part of the plant

*** Defender
    Functions:          Raises defense of your dragon
    Interesting combo:  None
    Found:              You get it when you complete the Mt. Boumore.

*** Eldritch
    Function:           Makes a magic dragon form. If used with an elemental
                        you gain a spell pending on the element you used
    Interesting combos: Elemental genes :)
    Found:              At the top of the lighthouse

*** Miracle
    Function:           Become the Behemoth. Big dragon, high strength and
                        defense. Slow. All party members are merged into it
    Interesting combos: When used with ???? you become the Mammoth.
                        When used with Thorn and Reverse you'll become Wildfire
    Found:              In the lava of Mt. Zublo

*** Thorn
    Function:           Seems to enchance something but I wonder what
    Interesting combos: Use with Miracle and reverse to become Wildfire
    Found:              In the field where Momo's rocket crashed.

*** Gross
    Function:           None
    Interestinf combos: None
    Found:              In Tidal Caves

*** Reverse
    Function:           Turns flame into frost and vice versa. Same goes for
                        radiance and shadow.
    Interesting combos: When used with Thorn and Miracle you'll become Wildfire
    Found:              On a ?-Spot near Momo's tower

*** Mutant
    Function:           Turn into a random dragon
    Interesting combos: When used with ???? you'll become a pygmy.
    Found:              On Steel Beach

*** ???? (That's really the gene's name)
    Function:           A few secret dragons
    Interesting combos: Can be used to enhance Momo's Hybrid
                        When used with Mutant you become Pygmy
                        When used with Miracle you become Mammoth
    Found:              Hidden in a hut at a ?-spot west of Steel Beach

*** Trance
    Function:           Used for some secret dragons
    Interesting Combos: When used with force you'll become Myrmidon
                        When used with shadow you become Tiamat
    Found:              At Ygrdassil near Kombinat

*** Failure
    Function:           Neatralizes all other genes
    Interesting combos: When used with Infinity the Kaiser will be controllable
    Found:              At the colony

*** Fusion
    Function            Become a hybrid (see Hybrid part of this section)
    Interesting combos: See hybrid part of this section.
    Found:              When you beat Dragon Zombie in Dauna mines

*** Infinity
    Function:           Become Kaiser, the ultimate form (NOT)
    Interesting combos: Kaiser is uncontrollable unless you combine it with
                        Failure.
    Found:              Left behind by the Dragon Elder after you defeat him.

Secret Dragons
--------------
As I said I'm not going to tell all possibilties unless for the secret dragons.
(Not they they are worth it).

*** Trygon
    This dragon is nothing special. Just the three elements in one dragon
    Gene combo: Flame + Frost + Thunder

*** Wildfire
    Very little HP, but extreme high defense 
    Gene combo: Miracle + Thorn + Reverse

*** Mammoth
    Low defense but extreme much HP. Will merge with other party members
    Gene Combo: Miracle + ????

*** Myrmidon
    Much like warrior but with attacks in all elements and Aura Breath for
    what that's worth.
    Gene Combo: Force + Trance

*** Pygmy
    Funny little dragon. Worthless though
    Gene Combo: Mutant + ????

*** Tiamat
    Merges with all party members. Dragon for sissies. Not always as 
    usable as it seems though.
    Gene Combo: Shadow + Trance


+---------------------------------------------------------------------------+
| Dragon Hybrids                                                  | IDXB004 |
+---------------------------------------------------------------------------+
The Hybrid is a special dragon that deserves a special place in this FAQ.
First of all you become a hybrid by using the Fusion Gene. However how
your hybrid looks like and what it can do depends on your party. Ryu combines
his powers with one of his team members and thus the Hybrid. 
Also good to notice is that all hybrids can be powered up for more power.
For that you need to put it an extra gene with the fusion gene. Which gene
that is depends on with whom you combine your powers.

Here's a list of which Hybrids will form when you combine with party members.
(Dead party members count as not in your party).

Nina's Hybrid
=============
Required parties:    Ryu + Nina
                     Ryu + Nina + Garr
                     Ryu + Nina + Peco
Powered up with:     Eldritch

Momo's Hybrid
=============
Required parties:    Ryu + Momo
                     Ryu + Momo + Nina
                     Ryu + Momo + Peco
Powered up with:     ???-gene

Rei's Hybrid
============
Required parties:    Ryu + Rei
                     Ryu + Rei + Nina
                     Ryu + Rei + Momo
Powered up with:     Force

Peco's Hybrid
=============
Required parties:    Ryu + Peco
                     Ryu + Peco + Rei
                     Ryu + Peco + Garr
Powered up with:     Shadow

Whelp
=====
You cannot combine with Garr. If you try you'll become a whelp in stead.
Required parties:    Ryu + Garr
                     Ryu + Garr + Rei
                     Ryu + Garr + Momo
Powered up with:     N/A

That covers the hybrid part

+---------------------------------------------------------------------------+
| The Faerie Colony                                               | IDXB005 |
+---------------------------------------------------------------------------+


Index:   Part 1: What does everything do?
         Part 2: Recommendation for best results

*** Faeries part 1: What does everything do?

Below I described what everything does

* Scholar - Job
The faeries assigned on this skill will try to find new jobs.
Without these students you'll never have any jobs, so this is a very important
one.

* Scholar - Culture
This will make your culture level higher after a period of time.
When it's high enough the "scholar - job"'s will learn about new
jobs sooner and your merchants will get new merchandise quicker.
And so there are a lot more advantages. Max culture level is 7.

* Merchant
Easy these fellows will sell you something.
They start with one item, but as their
merchandise increases they can offer you more stuff.
What I tell you about them is what I got from them so far.

** Weapons - Speed
Pointed Stick      10 zenny
Waistcloth        210 zenny
Bronze Sword      240 zenny
Buckler          1100 zenny
Wind Cutter      2200 zenny
Crepe Cape       1300 zenny
Flame Talons     3300 zenny
Laurel           1800 zenny
Royal Dagger     6200 zenny
Spiked Gauntlets 6800 zenny
Ice Halberd     12500 zenny

** Weapons - Ability
Pointed Stick      10 zenny
Waistcloth        210 zenny
Bronze Sword      240 zenny
Crepe Cape       1300 zenny
Flame Talons     3300 zenny
Amber B-Plate    6100 zenny
Piercing Pike    7400 zenny
Katzbalger       9200 zenny
Protectors      11000 zenny
Tiger's Cap      5300 zenny
Ouroboros       22000 zenny

** Items - Speed
Green Apple         5 zenny
Vitamin            50 zenny
Panacea           100 zenny
MultiVitamin      300 zenny
Ammonia           200 zenny
Talisman          500 zenny
Life Sandals      500 zenny
High Boots       3000 zenny
Titan Belt       3000 zenny
Dream Ring       1000 zenny
Balance Ring     1000 zenny

** Items - Ability
Green Apple         5 zenny
Vitamin            50 zenny
Panacea           100 zenny
Ammonia           200 zenny
High Boots       3000 zenny
Lion's Belt      3000 zenny
Napalm            800 zenny
Dream Ring       1000 zenny
Balance Ring     1000 zenny
Barrier Ring     3000 zenny
Diamond Ring     3000 zenny

** Handyman - Speed
Berries             5 zenny
Beef Jerky         50 zenny
Clothing           50 zenny
Flame Crysm       500 zenny
Napalm            800 zenny
Bell Collar     10000 zenny
Angling Rod      2000 zenny
Belladonna        200 zenny
Royal Dagger     6200 zenny
Holy Mantle     10000 zenny

** Handyman - Ability
Berries             5 zenny
Beef Jerky         50 zenny
Taser             200 zenny
Tiger Claws      3800 zenny
Agling Rod       2000 zenny
Lion's Belt      3000 zenny
Bell Collar     10000 zenny
Soul Gem         3000 zenny
Holy Mantle     10000 zenny
Molotov            10 zenny
Hidden Dagger    7000 zenny

* Inn
The first fearie assigned to this one will run an
inn for only 10 zenny for a rest. The second faerie
on this skill (same room) will tell you how long
you've been playing the game, how many monsters
you defeated and how much money you made so far.

* Gift
Will give away items. It's always a surprise what
you get but sometimes the items are really cool!
Items I received so far: Icicle, Firecracker,
Life Shard, Magic Shard, Fish-Head, Protein,
Power Food, Coupons, Panacea, Vitamin, Wisdom Fruit.

* Explorer
Will explore the world to find items. Whatever he finds
will be given to you. This is a dangerous one. Faeries
could get killed by this one.

* Antiques
Will buy strange items. When you got items which the game describes
as "Appears valuable" you can sell them here. The faerie assigned on
this skill will give you more for it!

* Music
The faerie assigned on this skill will let you enjoy some music.
Not very usefull, is it?

* Casino
Allows you to gamble. Just as in
reality: Only stupid guys use this one!

* Copy
This is a very dangerous feature. Not for the faeries but for you.
The faeries assigned on this skill will try to copy an item. When
you gave them an item, never close the shop or assign other
faeries to it. You'll loose the item. Copy could fail, in most
cases you'll get your item back, but sometimes they will screw
it up and that they'll (accidently) destroy the original item!

*** Faeries Part 2: Recommendation
As soon as Ryu becomes an adult (after defeating Garr in Angel Tower)
you can start the civilization. It's really advisable to start a
civilization. Especially when you want an easy win on the final boss.

First have a few hunters and a student for Culture. As soon as you can
start building (you need to clear to get room to build)

As soon as you can have a student for "Work". One of the first jobs
they'll discover is "Merchant".

As soon as you can have a Merchant "Items Ability". They sell
"Balance Rings" which you will need most of in the last parts of the
game. This is most important.

Having a "Handyman - Ability" can be handy if you want to defeat the
"Berserker" to have some soul gems in case. If your lucky you won't
need them there, but just in case. If you don't want to beat the
berserker, then forget this one.

Having an Inn is recommended too. This is the cheapest Inn possible
and inns are one of the few ways to restore lost max HP.

The last very recommended thing to get a lot of money is to open
an antiques. Sell items that "Appear Valuable".

The other rooms are by used as "Gift" and I let myself surprise me
if they give good items.... :)

+---------------------------------------------------------------------------+
| Hidden powers of weapons                                        | IDXB006 |
+---------------------------------------------------------------------------+
Some weapons have hidden powers which can be released by using
them like an item during combat. The good point is that you can do
this unlimmited times per items but you can only use each
weapon (or armor) once per turn.

Here are the spells casted when using the weapon/armor as an item:
Dragon Blade ...................... Fireblast
Holy Avenger ...................... Might
Laquer Staff ...................... Silence
Mind Shield ....................... Steals some % of the enemy's AP. Much
                                    more power full than Leech Power :-)
Piercing Edge ..................... Weaken
Robe Of Wind ...................... Speed
Royal Sword ....................... Lightning
Thunder Rod ....................... Jolt

+---------------------------------------------------------------------------+
| Fishing list                                                    | IDXB007 |
+---------------------------------------------------------------------------+
During the game you can go fishing. The rules are explained by the game so
no need to go into detail of that. But here is a full list of which fish
you can catch.

Central Wyndia - Near Maekyss Gorge
NOTE!!!!!! This fishing spot will be available when you spoke to the woman at
the house in Maekyss Gorge in order to make Shisu for the mayor of Parch.
The best ingredients for that Maekyss specialty, shisu, can be found here.
Puffer
Martian Squid
Mackerel

Central Wyndia - South West Meakyss
Hangout of the fishing gang
Puffer
Rainbowtrout
Bass

Central Wyndia - Past Myrnegg
Something bizarre is wimming with the fish here
Jellyfish
Bass
Martian Squid

Dauna Region - Near Emitai
They say that some unusual fish live in the colder areas upstream.
Red Catfish
Bass
Martian Squid

Dauna Region - Near Checkpoint North
The silence is almost tangible in this husband place
Pirana
Trout
Rainbowtrout
Barandy
Manillo

Eastern Wyndia - Near Momo's Tower
A famous spot where everyone catches the "big ones".
Flying fish
Blowfish
Black Porgy
Octopus
Manillo

Eastern Wyndia - Near bridge that was once guarded by Sunder
There are lots of different fish gathered here.
Pirana
Trout
Rainbowtrout
Bass
Black Bass

Lost Shore
Man-o-War
Flying Fish
Spearfish
Whale
Manillo

Rhapala Region - Between Cliff and the Tidal Caves (Accessible one you became an
adult)
Famous octopus fishing bed
Octopus
Angler
Devilfish
Manillo

Raphala Region - Beach near master Giotto
A beach famous for good fishing
Man-o'-war
Flying fish
Sea Bass
Octopus

Raphala Region - North of Big Bridge
This is the best place to get fresh river fish
Man-o'-War
Flying Fish
Sea Bream

Urkan Region - Near crags of Legenday Mariner
Tide pool formed by Outer Sea and the Middle Sea
Man-o'-War
FLying Fish
Blowfish
Sea Bream
Sea Bass
Black Porgy
Octopus
Angler
Devilfish
Spearfish
Manillo

Urkan Region - Past Steel Beach
The best fish in the world are said to be here in this bed
Sea Bream
Devilfish
Spearfish

Urkan Region - On the way to the Tidal Caves
Area famous for the "big ones"
Sea Bream
Black Porgy
Angler
Manillo

Yraall Region - Behind Farm
You can see a familiar shape amogst the fish
Pirana
Puffer
Trout
Manillo

Yraall Region - Near Mygass
There are lots of small fish swimming in the stream
Jellyfish
Pirana
RainbowTrout

Yraall Region - Between Mount Levett and Ogre Road (accisible one you became an
adult)
One of the most popular fishing spots, just full of big fish
Puffer
Trout
Black Bass

+---------------------------------------------------------------------------+
| Manillo                                                         | IDXB008 |
+---------------------------------------------------------------------------+
Some fishing spots have a Manillo swimming in it. To catch one use a coin 
as lure and lure them close to the shore with it. Wait for them to grab it
and catch them. If you do you can trade witht he Manillo. He doesn't want
money. He wants to trade for fishes. Here's a list of all Manillos in the game.

Near Syn City  (Dauna Region)
Wisdom Ring            1 x Black Bass    5 x RainbowTrout    5 x Trout
Lion's Belt            1 x Angler        9 x RainbowTrout    9 x Trout
Ginseng                2 x Bass          5 x RainbowTrout    5 x Trout
Caro                   2 x RainbowTrout  3 x Trout
Frong                  2 x RainbowTrout  3 x Trout
Top                    3 x RainbowTrout  2 x Trout
Hanger                 3 x RainbowTrout  2 x Trout
Skill Ink              2 x Mart. Squid   1 x RainbowTrout    1 x Trout
Katzbalger             1 x Barandy       2 x Black Bass      1 x Red Catfish
Laurel                 1 x Barandy       2 x Black Bass      1 x Bass

Behind the Farm  (Yraal Region)
Silver Knife           2 x RainbowTrout  2 x Trout
Iron Helm              1 x Trout         1 x Pirana
Waistcloth             1 x Trout         1 x Puffer
Spirit                 3 x Pirana
Baby Frog              3 x Pirana
Popper                 2 x Puffer
Float                  2 x Puffer
Skill Ink              1 x RainbowTrout  1 x Trout
Bell Collar            3 x Angler        3 x Mart. Squid     5 x Sea Bream
Holy Mantle            3 x Black Bass    9 x Bass            9 x Sea Bass

Near Momo's Tower        (Eastern Wyndia)
Chain Cap              1 x Bass          3 x Blowfish
Crepe Cape             1 x Black Porgy   4 x Flying Fish
Spirit                 3 x Blowfish
Baby Frog              3 x Blowfish
Popper                 2 x Flying Fish
Float                  2 x Flying Fish
Skill Ink              2 x Octopus

Before the Tidal Caves    (Urkan Region)
Wisdom Ring            1 x Angler        2 x Black Porgy    2 x Sea Bream
Lion's Belt            2 x Mart. Squid   2 x Bass           4 x Sea Bass
Ginseng                1 x Mart. Squid   2 x Octopus        3 x Sea Bass
Caro                   3 x Sea Bream
Frog                   3 x Sea Bream
Top                    2 x Octopus
Hanger                 2 x Octopus
Skill Ink              1 x Angler        1 x Black Porgy

After the Tidal Caves     (Rhapala Region)
Hawk's Ring            3 x Black Bass    5 x Bass
Artmis' Cap            2 x Black Bass    2 x Angler         5 x Sea Bream
Speed Boots            1 x Barandy       1 x Black Bass     2 x Devilfish
Soul Gem               1 x Barandy       2 x Sea Bass
Bell Collar            2 x Devilfish     3 x Angler         9 x Sea Bream
Holy Mantle            3 x Black bass    9 x Bass           9 x Sea Bass
Skill Ink              2 x Octopus       1 x Devilfish

Between Inner Sea and Outer Sea. Near Steel Beach  (Urkan Region)
Demonsbane             1 x Spearfish     2 x Black Bass
Aries Spear            1 x Spearfish     9 x Sea Bass       9 x Sea Bream
Heavy Caro             1 x Devilfish     1 x Mart. Squid    2 x Octopus
Fat Frog               1 x Devilfish     1 x Mart. Squid    2 x Octopus
Dogwalker              1 x Devilfish     1 x Mart. Squid    2 x Octopus
Deep Diver             1 x Devilfish     1 x Mart. Squid    2 x Octopus
Skill Ink              2 x Octopus       1 x Devilfish

Near Kombinat   (Lost shore)
Royal Sword            1 x Whale         3 x Spearfish      1 x Barandy
Life Armor             1 x Whale         1 x Spearfish      3 x Barandy
Cupid's Lyre           1 x Whale         2 x Barandy        5 x Red Catfish
Shaman's Ring          1 x Whale         3 x Spearfish      5 x Red Catfish
Ivory Dice             1 x Spearfish     1 x Red Catfish    5 x Mackerel
Skill Ink              1 x Spearfish     1 x Devilfish




+---------------------------------------------------------------------------+
| Walkthrough                                                     | IDXC000 |
+---------------------------------------------------------------------------+
You can give up your hero's name. Default is Ryu and that's what I'll call
him during this FAQ. Then you may set up your configuration and then you're
ready to go.

(If play this game for the first time you may want to watch the prologue 
sequence first. It'll start automaticly when you leave the title screen
alone. It contains information that's important for the story).


************************* PART ONE *************************

+---------------------------------------------------------------------------+
| Dauna Mines                                                     | IDXC001 |
+---------------------------------------------------------------------------+
| My party:        | Whelp 1           |                   |                |
+---------------------------------------------------------------------------+
The game starts with a fight against Gary and Mogu. Just use Whelp Breath to
win this fight. If you don't, well, the game will do it anyway, since you'll
automaticly counter all attacks with Whelp Breath as long as you are in the
mines.
- Okay let the quest begin
  +---- MY TECHNIQUE -------------------------------------------------------+
  | Search the corpses and you'll get a Melted Blade. Unusable now but,     |
  | you can use it later. Also handy for the 15 weapon quest for D'Lonzo.   |
  | More about that later.                                                  |
  +-------------------------------------------------------------------------+
- Find your way in this room to exit south
- You'll meet a guy who'll ask if you are a dragon (geez what do I look like)
  Doesn't matter what you say he'll run away in panic anyway.
  Keep going south and you'll have to fight a miner and an engineer. It's
  still just using Whelp Breath.
  Keep going south until you can go no further, and exit west
- Go south and you gotta fight again. You gotta try to use Whelp Breath 
  however a voice will command you to stop, and the operator will use the 
  crane to knock you out. That ends this part.

  A lot will happen now, and when you have control over Ryu again, you are
  in Rei and Teepo's house in Chedar woods.

+---------------------------------------------------------------------------+
| Chedar Woods                                                    | IDXC002 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 1             |                   |                |
+---------------------------------------------------------------------------+
- Save your game and go downstairs
- Search the two closets for a vitamin and a worm.
  Exit south
- Walk around the hill and go south over the bridge.
  There's a goblin and an eye goo here. You can talk to them for some game
  hints. Anyway follow the road and exit south
- Follow the road and go south wherever you can. Exit south at the end.

You'll end up on the worldmap. The only thing you can do there right now is
going to the village McNeil.

+---------------------------------------------------------------------------+
| McNeil                                                          | IDXC003 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 1             | Teepo 1           | Rei 5          |
+---------------------------------------------------------------------------+
As soon as you enter you'll meet Rei and Teepo.  Follow them.
After Rei fixes you some equipment they'll join the party and with that the 
game has officially begun.

After all this talk go south to end up on the worldmap.
Now the world map will have its full functionality (almost).
Going to locations is easy I suppose.
There are also combat fields (I like to call them "knokveldjes" in dutch).
You can access those field whenever a "!" is above Ryu's head. If you are
unsure about your level or when you need to have some fights for other reasons
you can use these to pick fights. Enter them and walk around for enemies to
appear. 
You can also press start. Then you'll be at the campsite. There are many
functions in the diary that's there (like resting and saving) and you can
talk with your friends about the current situation (which can give you very
good hints). Make sure you use that often.
The flower beds (which are marked with "?") have no function yet.
That will come later.

+--- MY TECHNIQUE ----------------------------------------------------------+
| Despite the fact that I don't believe in levelling up I do it here until  |
| Ryu has reached level 5. It's not much but enough to get through some     |
| start-up dungeons.                                                        |
| Whenever you encounter Goo enemies, make sure Rei Pilfers them for        |
| healing herbs. Until Ryu has an acceptable ammount of AP you may need     |
| those.                                                                    |
+---------------------------------------------------------------------------+

When you wanna continue go to Yraall Road.

+---------------------------------------------------------------------------+
| Yraal Road                                                      | IDXC004 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 5             | Teepo 5           | Rei 6          |
+---------------------------------------------------------------------------+
| Monsters: Ripper, Goblin, Boss Goblin, Eye Goo, Mage Goo                  |
+---------------------------------------------------------------------------+
Go all the way south and Rei and Teepo will teach you the trade of thievery.
Rei will point a spot to hide (a hand icon will show the place he means)
Go there. Here you'll make your first attempt to rob somebody (Bunyan) but
it goes horribly wrong. Rei and Teepo decide it'll be a good idea to break
into his house now that he ain't home. So....
Let's go there. Leave the Yraall Road.

+---------------------------------------------------------------------------+
| Bunyan's House                                                  | IDXC005 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 5             | Teepo 5           | Rei 6          |
+---------------------------------------------------------------------------+
| Monsters: Ripper, Goblin, Boss Goblin, Eye Goo, Mage Goo                  |
+---------------------------------------------------------------------------+
- There are multiple entries to Chedar woods. From south, east and north.
  Take the east one.
- Go south follow the road and you'll find Bunyan's house.
- Put Rei in the lead (L1 can be used in the PAL version for that) and let
  him open the door.
- After the talk here, go to the back of the house and take the ladder down.
- Search the cabinet and find a Beef Jerky. Rei and Teepo will catch up with
  you. Bunyan will get home. Uh Oh. Rei and Teepo will go up. After that
  go up too (yeah, I know what you are afraid of, but you have to).
- Leave the house
- Bunyan will knock you down. Bunyan will scold you. He'll send Rei to
  Mt. Glauss and you have to chop wood with Teepo.
  You have to cut at least 15 logs or so.
  Watch Teepo, as soon as he removes his hands from the log press triangle
  to cut (or whatever key you have for that action). If you are too fast
  you'll hurt Teepo, if you are too slow you miss the log. Both mistakes
  cost time. Time you cannot afford if you want to reach the minimum, so 
  concentrate. 
  When succesfull leave Chedar woods
  Gp to the ?-spot northeast of chedar woods

+---------------------------------------------------------------------------+
| Road to Mt. Glaus                                               | IDXC006 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 5             | Teepo 5           |                |
+---------------------------------------------------------------------------+
| Monsters: Ripper, Gonghead, Eye Goo, Mage Goo, Man Trap, Puff Goo         |
+---------------------------------------------------------------------------+
= Cross the bridge
= Have Teepo to kick the small stone so the big one will move
= The path has opened to a weather vane, take it and come back
= Go east and go north (kick all stones you find on your way. Treasure
  may be hidden underneath).
= When there's no more way north go east
= At the end kick the south stone, a coin is beneath it, and it'll be
  very important later.
= Exit north


+---------------------------------------------------------------------------+
| Road to Mt. Glaus                                               | IDXC007 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 5             | Teepo 5           |                |
+---------------------------------------------------------------------------+
| Monsters: Puff Goo, Curr, Zombie, Bat, Eye Goo, Mage Goo                  |
+---------------------------------------------------------------------------+
- = Cross the bridge
  = Go North and at the end go west
  = Go up the mountain to the north
  = Up there you can use the slide down to reach treasures that are 
    noteworthy. A dark spot on it marks the places to go down. :)
    After you grab the treasure go back up
  = Head east
  = At the end go south and go east
  = Cross the bridge and it'll be nightfall.
    You'll automaticly go into the house where you rejoin with Rei and
    take a rest.
- Leave the hut and you'll get your first boss fight
__________
| Boss 1a \
+---------------------------------------------------------------------------+
| Nue                                  | aka Now Ultimately Embarrasing     |
+---------------------------------------------------------------------------+
| Difficulty: Medium                                                        |
+---------------------------------------------------------------------------+
| My party:        | Ryu 6             | Teepo 6           | Rei 6          |
+---------------------------------------------------------------------------+
| Recommended Dragon: N/A                                                   |
+---------------------------------------------------------------------------+
| Recommended form: Defense                                                 |
+---------------------------------------------------------------------------+
| His attacks are not strong, but because you are short on healing magic    |
| now, he can form a threat. Only heal when you HP are getting dangerously  |
| low. Teepo can do some deal with Flare (if you're high in level let him   |
| cast Simoon like crazy). After some attacks it will run away.             |
+---------------------------------------------------------------------------+
I recommend to take a rest in the hut and to use the dragon statue to save
the game.
- Once out of the hut go east
  go up north
  You may follow the road west to get a "Vitamins" a very rare but handy
  item. (Don't confuse with "Vitamin", that one letter diffrence makes a big
  diffrence in its usage) Enter the cave to continue.
- The game will note a trail of blood. It is the Nue's blood,
  Go east
  +------- MY TECHNIQUE ---------------------------------------------------+
  | Take the first road to the north and exit north                        |
- | Search the bone pile for a bent sword. You can take the bag for a      |
  | molotov. The bent sword is a useless weapon but you'll need it later.  |
  | Exit south                                                             |
- | Go back to the blood trail                                             |
  +------------------------------------------------------------------------+
  Go east
  Take the way north with the blood trail
  Exit east at the end
- Follow the blood trail until the game says it stops.
  Search the skeleton for 200 zenny and exit west
- Teepo will give his view of the situation. Now go back south
  until you reach the "main road".
  From there go east
  +------- MY TECHNIQUE ---------------------------------------------------+
  | Take the way south snatch the ballowknife from the skeleton and go     |  
  | back.                                                                  |
  +------------------------------------------------------------------------+
  Go east
  +------- MY TECHNIQUE ---------------------------------------------------+
  | Go south to get the Talisman. Useless item but it's valuable when you  |  
  | sell it.                                                               |
  +------------------------------------------------------------------------+
  Go north
  Exit north
- Teepo will have another great idea. Wether you agree with him or not does
  not matter. Jump into the water
- Go east
__________
| Boss 1b \
+---------------------------------------------------------------------------+
| Nue                                  | aka Now Ultimately Embarrasing     |
+---------------------------------------------------------------------------+
| Difficulty: Medium                                                        |
+---------------------------------------------------------------------------+
| My party:        | Ryu 7             | Teepo 7           | Rei 7          |
+---------------------------------------------------------------------------+
| Recommended Dragon: N/A                                                   |
+---------------------------------------------------------------------------+
| Recommended form: Defense                                                 |
+---------------------------------------------------------------------------+
| This battle is the same as before. With only one diffrence, but an        |
| important one. When the game says the the Nue howls with the Fury you     |
| you to have all characters at full HP, since it'll use the spell Jolt     |
| that hurts all party members pretty bad. It can only use that spell once  |
| so you'll be able to deal with that easily.                               |
+---------------------------------------------------------------------------+
- Examine the Nue to exit east
- Examine the next to see the Nue's dead cubs
  Exit back west
- Go all the way west and exit west
- Jump in the water again, and this dungeon is completed.
  You'll end up in your hut in Chedar Woods.
  
+---------------------------------------------------------------------------+
| Chedar Woods - Spring At Last                                   | IDXC008 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 7             | Teepo 7           | Rei 7          |
+---------------------------------------------------------------------------+
| Monsters: Eye Goo, Mage Goo, Ripper, Goblin, Boss Goblin                  |
+---------------------------------------------------------------------------+
Go out of Chedar Woods (you know the way by now), and head for McNeil.

+---------------------------------------------------------------------------+
| McNeil Village - Spring At Last                                 | IDXC009 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 7             | Teepo 7           | Rei 7          |
+---------------------------------------------------------------------------+
| Monsters: Eye Goo, Mage Goo, Ripper, Goblin, Boss Goblin                  |
+---------------------------------------------------------------------------+
When you enter the village the people will thank you for killing the Nue. 
+---- MY TECHNIQUE ---------------------------------------------------------+
| Before doing anything else. Now a lot has become available. Since the     |
| villagers love you now you can make use of their services. You can use    |
| the stores now. Be sure you buy a wooden rod first from the item shop.    |
| You'll need it for fishing. After that to buy all equipment you can which |
| makes your heroes stronger. Be sure NOT to sell anything. And if you have |
| any money left after buying equipment, then buy things like healing herbs |
| until you too little money left. Now leave the village of McNeil and go   |
| tot he ?-spot North-West of McNeil. Here you'll meet the wizard Mygass.   |
| He is going to be your very first master.                                 |
| (See the master section for detailed info on masters). He'll ask all your |
| money to become your master. Say yes to his proposal and make Ryu his     |
| apprentice. (It makes no sense to make Rei and Teepo his pupils. They'll  |
| leave the party after the next mission). And after that let's go fishing  |
| Go to the fishing spots west of McNeil (Be sure to visit them both). I'm  |
| not going to explain how the fishing game works. If you chose "Rules"     |
| from the fishing menu you'll get very detailed information so you don't   |
| need me to explain it. There is some handy info on fishing in the fishing |
| section. Be sure to catch two Rainbow trouts from the northern spot, and  |
| two Trouts from the soutern spot. Then you much catch the Manillo from    |
| the soutern spot (see Manillo Section). Trade your trouts and rainbow     |
| trouts for a Silver Knife. Equip it on Ryu. If you want you may fish here |
| for more silver knives, for iron helms or other stuff you need (you       |
| cannot go for the Bell Collar and Holy Mantle since the fish for that are |
| not yet available.                                                        |
| If you're done with all that. You're ready to get the next show on the    |
| road.                                                                     |
|                                                                           |
| ONE LAST NOTE!                                                            |
| If you are low on money and still wanting to buy things. Any way to get   |
| the cash is fine, but DON'T SELL ANY WEAPONS! You're going to need them   |
| later!                                                                    |
+---------------------------------------------------------------------------+
When you're done with all the preperations. Talk to Loki. The cloacked guy
wandering around in the streets of McNeil. He'll make you a proposal. I
warn you it's a fishy one, but you'll have to accept.
He'll invite you to meet him in a bar.
Exit south
You'll be at the farm. Go south until you see a barn enter it to meet with
Loki. He'll explain what he wants you to do. The game will skip to night
and the McNeil mansion mission will begin

+---------------------------------------------------------------------------+
| McNeil Mansion                                                  | IDXC00A |
+---------------------------------------------------------------------------+
| My party:        | Ryu 7             | Teepo 7           | Rei 8          |
+---------------------------------------------------------------------------+
| Monsters: Guard, Roach, Volt, Bat                                         |
+---------------------------------------------------------------------------+
- You'll start outside the walls of McNeil Mansion when you see a barn here
  go straight up north from there. From here you can see a spot in the wall
  that has just been repaired (it looks diffrent than the other parts)
  Examine it to get to the next room.
- Now there are two gaurds. With the greybrown part in their armor are pretty
  goofy, so you can deal with them. The green guards take their job seriously
  and will kick you out if they catch you.
  = Take the west path, there's a thief hidden there. He'll give you 50 
    zenny.
  = Now go back to the entrance.
  = Now you'll meet a guard if you go north
    He'll ask 50 zenny. Give it to him.
  = Go north and go up the stairs
  = Upstairs take the west route.
  = In the corner is a wallet (hard to spot, its hidden, you can turn the
    camera to see it).
  = No go east and talk to the guard. He'll be so glad he got his wallet 
    back, he'll let you pass.
  = Go east. At the corner, take caution. If you step in the guards searching
    light he'll see you and kick you out. Wait until he faces the other side 
    then go south
  = Go down the stairs
  = Keep going south until you see a ladder leading to a bell.
  = Climb up
  = Ring the bell by cutting it (Ryu) or kicking it (Teepo)
    One of the guards will leave.
  = Climb down
  = Go into the path where the guard was and go north
  = Get up the steps east and talk to the smoking guard.
  = Go into the south path and you'll meet Pooch.
____________
| Mini Boss \
+---------------------------------------------------------------------------+
| Pooch                                | aka Nice doggy                     |
+---------------------------------------------------------------------------+
| Difficulty: Rather Easy                                                   |
+---------------------------------------------------------------------------+
| My party:        | Ryu 7             | Teepo 7           | Rei 8          |
+---------------------------------------------------------------------------+
| Recommended Dragon: N/A                                                   |
+---------------------------------------------------------------------------+
| Recommended form: Defense                                                 |
+---------------------------------------------------------------------------+
| By using the move snap (which can be copied) it will try to lower you     |
| defenses. That can be a problem. You can try to make Ryu cast "Protect"   |
| to neutralize that if you defenses go down (the game will tell you that)  |
| If it doesn't manage to lower your defenses this dog is no threat at all  |
+---------------------------------------------------------------------------+
  = Go back north
  = Go east
  = Once reaching the wall go south, and go directly east.
  = Talk to the guard and he'll mention a girl named Mina.
  = Go south
  = Go west, until you get past the bushes.
  = Go north.
  = Talk to the guy and the girl here (That happens to be Mina).
  = Now go back to the guard at the barn and talk to him. He'll go away.
  = Enter the barn
- You're in a chicken coop and you've upset Rocky. Gotta fight again.
____________
| Mini Boss \
+---------------------------------------------------------------------------+
| Rocky                                | aka Cockadoodledoo                 |
+---------------------------------------------------------------------------+
| Difficulty: Watch out                                                     |
+---------------------------------------------------------------------------+
| My party:        | Ryu 7             | Teepo 7           | Rei 8          |
+---------------------------------------------------------------------------+
| Recommended Dragon: N/A                                                   |
+---------------------------------------------------------------------------+
| Recommended form: Defense                                                 |
+---------------------------------------------------------------------------+
| Its attacks are no threat, but it can use "Jump" which is a move of which |
| there's no telling how much damage it does. Can be much, can be little.   |
| On top of that, it'll use the move "Ovum" which transforms you into an    |
| egg. As an egg you cannot move, and your defenses are dropped. If you     |
| survive 3 turns as an egg, you'll be back to normal and all HP and AP     |
| will be restored. The quickest way to get rid of it, is to let Teepo go   |
| crazy with "Simoon".                                                      |
+---------------------------------------------------------------------------+
  After the fight, all chickens will go crazy and run over the whole area.
  This gets you some oppertunities to sneak into the mansion itself.
- = Go west to the smoking guard again
  = Go past him and get off west
  = Go west and go upstairs at the end
  = Once upstairs go all the way north
  = Go east and Rei will pull a stunt that gets you into the mansion
    (this means you'll have to do without him for awhile).
- First of all I adice to go through the east door.
- Teepo will complian about the fact that he feels being watched.
  (You are watched, but that's something you'll discover soon. ignore it
  for now).
  Go south, and head east in the corridor.
  If you talk to the guy next to the bed you can rest and save.
  After that go back to the main hall.
- Try to get up the stairs north and you'll be stopped a ghost
____________
| Mini Boss \
+---------------------------------------------------------------------------+
| Torast the 5th McNeil                | aka Sleeeeeeeeeeeeeeeeeeeeeeeeeeep |
+---------------------------------------------------------------------------+
| Difficulty: Annoying                                                      |
+---------------------------------------------------------------------------+
| My party:        | Ryu 8             | Teepo 8           |                |
+---------------------------------------------------------------------------+
| Recommended Dragon: N/A                                                   |
+---------------------------------------------------------------------------+
| Recommended form: Defense                                                 |
+---------------------------------------------------------------------------+
| All it does is put you asleep. Its attacks are pathetic. This fight can   |
| take long because of the sleep attacks. If you have the silver knife this |
| fight will speed up. Healing magic damages it, but don't wast your AP on  |
| that.                                                                     |
+---------------------------------------------------------------------------+
(After the fight you may consider to go back to the resting spot).
  = Go up the stairs
  = Take the other stairs up
  = Head west
  = Take the south route and enter the west corridor
  = At the end head north all the way
  = You'll meet McNeil. Or so it seems.
____________
| Mini Boss \
+---------------------------------------------------------------------------+
| Kassen the 3rd McNeil                | aka What's yours is mine           |
+---------------------------------------------------------------------------+
| Difficulty: Annoying                                                      |
+---------------------------------------------------------------------------+
| My party:        | Ryu 8             | Teepo 8           |                |
+---------------------------------------------------------------------------+
| Recommended Dragon: N/A                                                   |
+---------------------------------------------------------------------------+
| Recommended form: Doesn't matter                                          |
+---------------------------------------------------------------------------+
| It does nothing but trying to steal your HP and AP. If you have the       |
| silver knife it'll be a short fight.                                      |
+---------------------------------------------------------------------------+
  = Go east
  = At the end is a way south go there
  = Try to go down the stairs... and ... oh... another McNeil.
____________
| Mini Boss \
+---------------------------------------------------------------------------+
| Galtel the 12th McNeil               | aka I'm wasting my time            |
+---------------------------------------------------------------------------+
| Difficulty: It takes a miracle to lose this battle.                       |
+---------------------------------------------------------------------------+
| My party:        | Ryu 8             | Teepo 8           |                |
+---------------------------------------------------------------------------+
| Recommended Dragon: N/A                                                   |
+---------------------------------------------------------------------------+
| Recommended form: Do what you like                                        |
+---------------------------------------------------------------------------+
| Just put the game in autobattle and wait until it says you've won. This   |
| a very miserable excuse for a fight. All it does is trying to power you   |
| down. And by the time it makes it first attack you'll already have        |
| defeated it.                                                              |
+---------------------------------------------------------------------------+
  = Go downstairs.
- Head all the way west
  Exit south at the end
- Take the left door
- Go all the way west
  +----- NICE BONUS --------------------------------------------------------+
  | Exit up the stairs                                                      |
- | Head all the way south                                                  |
  | Search the cabinet for 600 zenny. A lot of money for the time being     |
  | Go back north and exit downstairs.                                      |
- +-------------------------------------------------------------------------+
  Go south and you'll meet the final McNeil Mini-Boss
____________
| Mini Boss \
+---------------------------------------------------------------------------+
| Doksen, the 8th McNeil               | aka You get what you give          |
+---------------------------------------------------------------------------+
| Difficulty: Just a trick                                                  |
+---------------------------------------------------------------------------+
| My party:        | Ryu 9             | Teepo 9           |                |
+---------------------------------------------------------------------------+
| Recommended Dragon: N/A                                                   |
+---------------------------------------------------------------------------+
| Recommended form: Defense                                                 |
+---------------------------------------------------------------------------+
| He'll counter all attacks and use any element against you that you use    |
| against him. But if you either heal him or attack him with the silver     |
| knife, he'll start healing you in stead of attacking you (except for his  |
| counters). Nice, eh?                                                      |
+---------------------------------------------------------------------------+
Alright, you now heave defeated all McNeil mini bosses, but as you could 
figure out yourself. You haven't heard the last of 'em. 
  Go south and head east
  Press the button of the elevator in order to use it to go up.
- Exit upstairs
- Rest and save
  Exit up the ladder
- Go over the chimey to the north
  Go past the other chimney to the north
  Another chimney to go over to go north
  From above the nortern window jump down and take the grapping hook
  Now you'll catch up with Rei and he'll make a road to the other side.
  You'll automaticly go there.
  +---------- MY TECHNIQUE ------------------------------------------------+
  | Go south and take the broad sword that's hidden there. You did take my |
  | advice NOT to sell any weapons didn't you,                             |
  +------------------------------------------------------------------------+
  Now there are two chimneys that contain a way down. Take the northern one.
- Go to the nortern room
  You'll meet McNeil, but also the ghosts you met before who'll now 
  merge into a superform to kill you.
_________   
| Boss 2 \   
+---------------------------------------------------------------------------+
| Amalgam                              | aka Boo!                           |
+---------------------------------------------------------------------------+
| Difficulty: Medium                                                        |
+---------------------------------------------------------------------------+
| My party:        | Ryu 9             | Teepo 9           | Rei 8          |
+---------------------------------------------------------------------------+
| Recommended Dragon: N/A                                                   |
+---------------------------------------------------------------------------+
| Recommended form: Defense                                                 |
+---------------------------------------------------------------------------+
| His attacks are not super strong, only his Astral Warp could deal some    |
| so try to keep your HP above 50%. He can try to put you asleep. That's    |
| pretty bothersome, but not a true problem. Healing damage will hurt it,   |
| but using your healing magic for that is a waste of AP, especially when   |
| you got the silver knife, with which you can deal the same ammount of     |
| damage without using up your AP.                                          |
+---------------------------------------------------------------------------+
After this fight this mission is over and you'll end up back in your house
in Chedar woods.

+---------------------------------------------------------------------------+
| Chedar Woods - Trouble Ahead                                    | IDXC00B |
+---------------------------------------------------------------------------+
| My party:        | Ryu 10            | Teepo 10          | Rei 9          |
+---------------------------------------------------------------------------+
| Monsters: Eye Goo, Mage Goo, Boss Goblin, Goblin, Ripper                  |
+---------------------------------------------------------------------------+
First thing you wanna do is to save at the diary at the top floor.
Then leave the house. And go out of Chedar Woods.
+--- MY TECHNIQUE ----------------------------------------------------------+
| Go to Mygass. You should have gone up 2 levels by now and he'll teach you |
| the spell Frost! You'll need it bad when you're gonna continue.           |
+---------------------------------------------------------------------------+
Go to the Farm

+---------------------------------------------------------------------------+
| McNeil/Farm - Trouble Ahead                                     | IDXC00C |
+---------------------------------------------------------------------------+
| My party:        | Ryu 10            | Teepo 10          | Rei 9          |
+---------------------------------------------------------------------------+
Loki will be at a cart at the farm. He'll be kinda nervous and refuses to 
speak in the open. He'll ask you to go into the barn.
So go south and enter the barn.
Rei and Teepo do smell trouble already. In stead of Loki Bunyan will come in
and he has some shocking news.
Leave the barn go back to the world map and head for Chedar Woods.

+---------------------------------------------------------------------------+
| Chedar Woods - Even more trouble coming up                      | IDXC00D |
+---------------------------------------------------------------------------+
| My party:        | Ryu 10            | Teepo 10          | Rei 9          |
+---------------------------------------------------------------------------+
| Monsters: Eye Goo, Mage Goo, Boss Goblin, Goblin, Ripper                  |
+---------------------------------------------------------------------------+
IMPORTANT NOTE in "My Techique" this time
+----- MY TECHNIQUE --------------------------------------------------------+
| In this section you're going to say goodbye to Rei and Teepo, and that    |
| means that all their equipment will be lost. So before doing anything     |
| remove all equipment from them. You cannot remove the weapons, so give    |
| them both a bent sword. The most useless weapon in the game.              |
| make also sure you got the next weapons in your inventory                 |
| - Dagger                                                                  |
| - Bent sword x2 (steal some from goblins if you don't have them yet)      |
| - Melted blade (if you missed it, you cannot get it again)                |
| - BallockKnife                                                            |
| - Bronze Sword                                                            |
| - Broad Sword (if you missed it you cannot get it again now)              |
| - Pointed Stick (steal some from Man Traps if you don't have them)        |
| - Silver Knife (equipped by Ryu)                                          |
| That should make a total of 7 weapons in you inventory (8 if you count    |
| Ryu's silver knife.                                                       |
| As for skills Rei and Teepo learned from enemies, they'll automaticly be  |
| transferred to the skill notes once they're gone, and can be given to     |
| future party members (or Ryu) with a Skill Ink, so don't you worry about  |
| that.                                                                     |
+---------------------------------------------------------------------------+
With that taken in order go to your house and you'll see it's on fire.
Now you'll also meet Balio and Sunder for the first time and those guys are
going to make next chapter of this story into a big hell. For now you just 
gotta fight.
_________   
| Boss 3 \   
+---------------------------------------------------------------------------+
| Balio & Sunder                       | aka The FRUSTRATION FOUNDATION     |
+---------------------------------------------------------------------------+
| Difficulty: Impossible, don't even try                                    |
+---------------------------------------------------------------------------+
| My party:        | Ryu 10            | Teepo 10          | Rei 9          |
+---------------------------------------------------------------------------+
| Recommended Dragon: N/A                                                   |
+---------------------------------------------------------------------------+
| Recommended form: Doesn't matter                                          |
+---------------------------------------------------------------------------+
| There's no way to win this fight. Both Balio and Sunder have infinite HP  |
| Just all them to kill you, and the game will continue. All you can do is  |
| try to steal a protein and a life shard from them and that's all there's  |
| to win about this.                                                        |
|                                                                           |
| I know, the internet is flooded with people claiming you can win this     |
| fight, but it really is nothing but a lie. Even a gameshark won't suffice |
|                                                                           |
| One last note. Don't you try mailing me with any possible tactics you     |
| made up to beat these. I'm only interested in true facts about this game  |
| if you know something I don't. I don't like lies, and I've had so many    |
| lies on this matter that I'll even ban you from mailing me again if you   |
| try it, so one advice. DON'T!                                             |
+---------------------------------------------------------------------------+
After this fight you'll wake up in Bunyan's house, leave the house and Bunyan
will tell you that all he found was you. Bunyan doesn't know what happened to
Rei and Teepo, but he fears for the worst. Ryu will get in mind that Teepo
wanted to go to Wyndia. So that will be his text target.
Leave the Chedar Woods.

+---- MY TECHNIQUE ---------------------------------------------------------+
| Before you actually go to Wyndia I recommend the following.               |
| Mygass has moves you really should have, and once you made your way to    |
| Wyndia you cannot go back to him for a long long time. So make sure that  |
| Ryu learns all there is to be learned from him. (His final spell is       |
| Typhoon). This will require to gain a lot of levels, so it takes a lot of |
| time, but it is very rewarding. Now that Ryu is alone, the experience     |
| won't be shared, so make use of that. The best place to train is a combat |
| field in the Central Wyndia part of the world map. That's east of Yraal   |
| road. (Don't go up the Mt. Myrneg yet).                                   |
| Before you continue double-check your weapons. See list I made in last    |
| technique section.                                                        |
+---------------------------------------------------------------------------+
When you are ready to continue, go to Mt Myrnegg east of Yraal road int he
central Wyndia Section.

+---------------------------------------------------------------------------+
| Mt. Myrneg                                                      | IDXC00E |
+---------------------------------------------------------------------------+
| My party:        | Ryu 15            |                   |                |
+---------------------------------------------------------------------------+
| Monsters: Nut Troop, Nut Mage, Tar Man                                    |
+---------------------------------------------------------------------------+
= Go south
= When you pass the Tar Man (just a hint keeper, don't worry) go around the
  corner and climb the ladder
= Go east
= Take the first ladder on the south to climb down
= Go all the way east. Take the protein from the bag hidden behind the tree
= Go back west and take the first ladder north up.
= Go east
= Take the ladder north to go up
= Take the other ladder to go up
+---- MY TECHNIQUE ------------------------------------------+
| = At the small way east is a Bat Amulet (equip it on Ryu)  |
+------------------------------------------------------------+
= Take the ladder up
= Go all the way north
= At the end go west
= Drop off south
= Go south
= Ignore the ladder and go west
= Go around the corner and climb the ladder up
  (You may pick up the bag before you go up the ladder. A little west and 
  then south. It cotains 200 bucks).
= Go north
= Go around the corner to the west
= Climb the ladder up
= Go all the way east and you'll meet Balio and Sunder again.

Now a lot will happen. Balio and Sunder, and Ryu himself will do a shocking
discovery. Ryu is a dragon. And that makes that Ryu will now gain the
ability to turn into a dragon in battle. See the Dragon System section for
more information about this. It's important to gain full understanding of
this system, as good usage of it makes this game A LOT easier.

Anyway after this entire shit that will happen you'll be thrown into the
dungeons.

+---------------------------------------------------------------------------+
| Wyndia Dungeons                                                 | IDXC00F |
+---------------------------------------------------------------------------+
| My party:        | Ryu 15            |                   |                |
+---------------------------------------------------------------------------+
Balio and Sunder will get out of jail and kidnap Princess Nina.
- Examine your cell door. Yelling to the guard will not do anything. The 
  guard won't help. Try to break the door.
  First attempt fails.
  Try it again.
  This time the door will break open.
  Go east, around the corner south, and go throught the gate at the east.
  Exit downstairs.
- Go down the stairs and you'll have to deal with Balio and Sunder again
_________   
| Boss 4 \   
+---------------------------------------------------------------------------+
| Balio & Sunder                       | aka The FRUSTRATION FOUNDATION     |
+---------------------------------------------------------------------------+
| Difficulty: Very hard, but you can beat them                              |
+---------------------------------------------------------------------------+
| My party:        | Ryu 15            |                   |                |
+---------------------------------------------------------------------------+
| Recommended Dragon: Flame ---> Whelp                                      |
+---------------------------------------------------------------------------+
| Recommended form: N/A                                                     |
+---------------------------------------------------------------------------+
| If you loose this battle, the game will continue so nothing wrong.        |
|                                                                           |
| If you want to win, then take in mind not to hurt Nina. So DO NOT USE     |
| ANY SPELLS OR ABILITIES THAT HURT ALL TARGETS, GOT IT!?                   |
|                                                                           |
| It's basically a matter of survival. Winning time. Turn into a dragon     |
| and let Balio and Sunder do their thing. If you are fast enough. Remove   |
| some heavy equipment if you aren't (can only be done in human form) you   |
| should get an EX turn, if not allow them to kill you and you'll turn back |
| into a human again. If you get an EX-Turn, use it to become a human again |
| by using "Restore Form". After that turn into a dragon again.             |
| Keep this up for serveral turns and Nina will wake up (she's uncouncious  |
| because of that kick Balio gave her before the battle). Nina will attack  |
| Sunder and run away. At first Balio and Sunder may decide that it's more  |
| important to kill you first before going after Nina. Now to try to keep   |
| it up for a few turns (use whelp breath if you can), and Balio and Sunder |
| will grow tired of you and run away.                                      |
+---------------------------------------------------------------------------+
  No matter if you won or lost, as long as Nina was spared the game will
  continue (don't know what happens if you got Nina killed, cause I never
  wanted to try that).
  Nina will now join you, and now you got your first official extra party
  member. (I don't count Rei and Teepo as they were more part of a prologue)
  You may want to go back to rest and save. When you ready go downstairs
  here to continue.

+---------------------------------------------------------------------------+
| Wyndia Underground Graveyard                                    | IDXC00G |
+---------------------------------------------------------------------------+
| My party:        | Ryu 15            | Nina 5            |                |
+---------------------------------------------------------------------------+
| Monsters: Nut Troop, Nut Mage, Zombie, Ghoul, Volt, Thunder               |
+---------------------------------------------------------------------------+
- There are 8 small tombs here on with 1 is the cue grave which you need to
  continue. The other 7 contain a green and a red word. The green word can
  be pushed for a treasure (if you got them all), the red ones need to be
  memorized. The big grave is for obtaining the treasure if you pressed all
  green words.
  +----------- MY TECHNIQUE ------------------------------------------------+
  | The treasure for 7 green words is a light bangle. Useless item. It's    |
  | supposed to raise defense against status changes, but I tell ya, that's |
  | too little to notice. It's still worth to get it though, since you can  |
  | sell it for a lot of money.                                             |
  | = Go staight west and you'll see a grave. Examine it.                   |
  | = Press "Above"                                                         |
  | = Go south and examine the grave                                        |
  | = Push "Outside"                                                        |
  | = Examine the grave south of here.                                      |
  | = Push "That"                                                           |
  | = Go east and examine the grave                                         |
  | = Push "Secrets"                                                        |
  | = Go north and you'll be back at the entrace                            |
  | = Go west from here (Ignore the first grave. You already had that one)  |
  | = Go down the ramp and keep going east                                  |
  | = Go down the ramp at the south                                         |
  | = Examine the grave                                                     |
  | = Push "Green"                                                          |
  | = Go north and beside the ramp is a way to drop off to the west. (Do so)|
  | = Examine the grave                                                     |
  | = Push "You"                                                            |
  | = Drop off south                                                        |
  | = Open the chest for a Panacea (very important item)                    |
  | = Go up the ladder.                                                     |
  | = Go up the ramp east                                                   |
  | = Examine the east grave                                                |
  | = Press "Not"                                                           |
  | = Ignore the south grave and drop off south                             |
  | = Go east then north then east until you can go no further (Ignore all  |
  |   graves you see)                                                       |
  | = Then go north until you get back at the entrance                      |
  | = From here go north and you'll see a gray path. Take that path.        |
  | = Follow the path until you see the big grave                           |
  | = Examine the grave and push "7"                                        |
- | Open the chest to get Light bangle. Go south and drop off south         |
  | Go all the way east, a little north from the end is a ladder. Climb the |
  | ladder                                                                  |
- | You can open the chest for a glass domino. Equip it on Nina.            |
  | drop off                                                                |
  +-------------------------------------------------------------------------+
  Go all the way west, and go down the ramp west then down the ramp west
  Go south and take the ramp up (east)
  Examine the south grave.
  Push the next words: = Red         (1)
                       = Climbing    (1)
                       = I           (1)
                       = Is          (3)
                       = Look        (2)
                       = Beneath     (2)
                       = This        (2)
  You'll fall through a trap hole
- Go west and you'll fall through another trap hole
- Go all the way west
  +----- HEY PSST ----------------------------------------------------------+
  | Behind the northwest grave a Wisdom Fruit is hidden. Very nice item.    |
  | But use it with care, and keep a spare one which you need for a master  |
  +-------------------------------------------------------------------------+
  Exit west
- Follow the corridor and exit west and you'll get in the city of Wyndia.

+---------------------------------------------------------------------------+
| Wyndia                                                          | IDXC00H |
+---------------------------------------------------------------------------+
| My party:        | Ryu 15            | Nina 7            |                |
+---------------------------------------------------------------------------+
Good, you're now in Wyndia. Go to the city square (where people are sitting
having a drink). Go down the stairs here, and from here you can reach the
city fountain. Speak to the blond kid there, and he'll challange you to a game
of hide-and-seek
= One kid is hidden behind the trees in front of the pharmacy behind the 
  fountain.
= One kid is hidden in the small street behind the beggar
= One kid is hidden behind the wall just next to the city gate
= Behind a tree on the town square.
Once you found them all you'll get a clue about a kid-thief which could be
Teepo. Now you can leave the city of Wyndia
+---- MY TECHNIQUE ---------------------------------------------------------+
| Now a lot can be done. You may buy a Midas Stone in the item shop here.   |
| I know it's expensive, but since it increases the ammount of money won in |
| battle it'll pay itself back. I mostly equip it on Garr, but since he's   |
| not available yet, but later in the game, I give it to Nina.              |
| Be also sure to buy a Claymore and a mace. Do not equip the claymore yet  |
| but do equip the mace on Nina. Let's check out if you're still up the     |
| weapons as I am, shall we?                                                |
| = Dagger *                                                                |
| = Pointed Stick x2 *                                                      |
| = Bent Sword x2 *                                                         |
| = Melted Blade *                                                          |
| = Ballock Knife *                                                         |
| = Broad Sword                                                             |
| = Bronze Sword                                                            |
| = Claymore                                                                |
| = Oaken Staff *                                                           |
| = Silver Knife (equipped on Ryu)                                          |
| = Mace (equipped on Nina)                                                 |
| That should make 9 weapons in your inventory (plus the two Nina and Ryu   |
| have equipped)                                                            |
| * means that you cannot get the weapons if you missed or sold them.       |
|                                                                           |
| That covers the weapons if you leave Wyndia now, you can go to a ?-spot   |
| that's between the walls. There's a hut in which you meet Durandal. He's  |
| master. He may appear crappy but his backhand move will come in handy for |
| a quest that comes later in the game. Make Nina study under him. Then     |
| make sure you rest at camp and go out on some combat-fields to level Nina |
| up. When levelled up enough Durandal will teach her Backhand. Once you    |
| got that move in your pocket release Nina from his services and you're    |
| ready to move on.                                                         |
+---------------------------------------------------------------------------+

+---------------------------------------------------------------------------+
| Eygnock Road                                                    | IDXC00I |
+---------------------------------------------------------------------------+
| My party:        | Ryu 16            | Nina 10           |                |
+---------------------------------------------------------------------------+
| Monsters: Nut Troop, Eye Goo, Mage Goo, Ripper                            |
+---------------------------------------------------------------------------+

Before doing anything here be sure you've done everything you want to do and
that you got all weapons I listed in the section above.
When you've done that ater the windmill.
You'll hear Nina scream. You may want to search the closets here.
When you come outside you get yourself captured by Balio and Sunder.
They'll take you to Genmel

+---------------------------------------------------------------------------+
| Genmel (Arena)                                                  | IDXC00J |
+---------------------------------------------------------------------------+
| My party:        | Ryu 16            | Nina 10           |                |
+---------------------------------------------------------------------------+
You're put under Fahl's guard, but because Fahl is always drunk, you can
escape easily.
(For Dutch readers: Fahl is eigenaar van cafe de Fant, waar de barman zatter
is dan de klant).
You may see Garr here. I know he's a party member but he'll ignore you for 
now. His part in the story comes later.

From here you can leave the town, and head for Mt. Boumore, but before you do
you may want to take the next advice.
+------- MY TECHNIQUE ------------------------------------------------------+
| I know this'll bore you, but you're gonna need to buy all weapons you can |
| get here. You may have to go out and fight some monsters again for that.  |
| But this may be the last time to do that before you need all those        |
| weapons, so hang on.                                                      |
| Before you leave check if you got these weapons                           |
| = Claymore *                                                              |
| = Scramasax                                                               |
| = Broad Sword                                                             |
| = Mace                                                                    |
| = Rippers (Weapon for Peco, but don't equip it to him before I say so).   |
| = Bronze Sword *                                                          |
| = Melted Blade *                                                          |
| = Ballock Knife *                                                         |
| = Oaken Staff *                                                           |
| = Dagger *                                                                |
| = Bent Sword x2 *                                                         |
| = Pointed Stick x2 *                                                      |
| = Silver Knifer (equipped on Ryu)                                         |
| = Magician's Rod (equipped on Nina)                                       |
| That should make 12 weapons in your inventory play the two weapons you    |
| have equipped. You're soon going to find out what all those weapons are   |
| good for. You may want to buy the best armor, but you don't need to if    |
| you're in a hurry.                                                        |
+---------------------------------------------------------------------------+

+---------------------------------------------------------------------------+
| Mt. Boumore                                                     | IDXC00K |
+---------------------------------------------------------------------------+
| My party:        | Ryu 16            | Nina 12           |                |
+---------------------------------------------------------------------------+
| Monsters: Nut Troop, Nut Mage, Nut Archer, Gonger, Orc, Tar Man           |
+---------------------------------------------------------------------------+
- = Follow the road.
  = When it splits in two follow the upper road and go north
  = At the end go west
  = At the end go west
  = Go north
  = Keep going north
  = Go up the ramp to the east and climb the ladder
  = Go all the way east
  +--- MY TECHNIQUE --------------------------------------------------------+
  | = Drop of south twice                                                   |
  | = Open the chest for a buckler. Equip it on whoever you want.           |
  |   (Nina may need it more, though)                                       |
  | = Drop off west                                                         |
  | = All the way west, and take the first way north                        |
  | = Go north, go up the ram climb the ladder                              |
  | = Go all the way east.                                                  |
  +-------------------------------------------------------------------------+
  Speak to the guy in front off the door, and he'll let you in
- After all the talk exit east
- You'll have an automated rest, after the rest try to exit west, but you
  won't be able to. The guys locked the door. When Sunder comes into play
  you'll have to make a run for it. Exit north
- Walk around the cable lift and examine the panel. Nina will come with an
  idea to get the lift moving. (Don't worry about Sunder coming in. You'll
  get away).
- Once at the other side equip Ryu with the Claymore put your from into
  Attack with Ryu in the lead, and exit downstairs.
- The road splits in two. The lower road leads to a treasure, the upper
  to the exit. Now just keep following the way up until you get at a dead
  end. Sunder will show up going to catch you.Nina rather commits suicide
  than to be captured and she and Ryu will jump down the mountain. Ryu will
  have the strong will to protect Nina, and gain the Defender Gene in his
  attempt, saving his own and Nina's life.
  Once this is all over, exit this spot to get on the world map.

  +---- ALERT!!!! ---------------------------------------------------------+
  | There's a ?-spot west from here. Enter it and you'll see a purple      |
  | crystal. These are dragon crysms. They contain dragon genes. You need  |
  | those to gain new dragon forms (see dragon system section). If you     |
  | examine them with Ryu he'll get the gene. This one contains the        |
  | reverse gene, and you may need that one bad!                           |
  +------------------------------------------------------------------------+

  Go to the tower.

+---------------------------------------------------------------------------+
| Momo's Tower                                                    | IDXC00L |
+---------------------------------------------------------------------------+
| My party:        | Ryu 17            | Nina 12           |                |
+---------------------------------------------------------------------------+
| Monsters: Protobot, Armor Bot, Hyper Bot, Lizard, Orc, Ice Toad           |
+---------------------------------------------------------------------------+
- Get on the steps to the east
  Then go north and around the corner to the east.
  Enter the building
- Go all the way east.
  +------- TIMER TREASURE --------------------------------------------------+
  | Nice minigame. When you enchant the crystal a timer will run. Then you  |
  | 30 seconds to light the 4 crystals outside to lower the water in the    |
  | middle to claim the treasure, but the way outside will be blocked.      |
  | let's do it.                                                            |
  | = Enchant the crystal                                                   |
  | = Exit upstairs                                                         |
- | = Exit west                                                             |
  | = Go all the way round, make your way to the middle                     |
  | = Enchant the 4 crystals                                                |
  | Enter the building                                                      |
- | Go all the way east                                                     |
  | Go down the stairs and head all the way west                            |
  | Exit West                                                               |
- | Open the treasure box (content varies every time)                       |
  | Go back east and up the stairs                                          |
  +-------------------------------------------------------------------------+
  Exit upstairs
- Go all the way south and exit east at the end
- Go all the way east, around the corner north up the stairs.
  The door east leads to a room where you can rest and save.
  Anyway, go south.
  Exit upstairs
- Go around the corner and you'll see an explosion. Exit through the door
  it came from
- In this room you'll meet Momo. After a long a clumsy talk with her she'll
  join the party. You may save the game now.
  After that exit south
- Go east
  +---- MY TECHNIQUE -------------------------------------------------------+
  | Take the first room north                                               |
- | Read the sign, you may start the panel puzzle.                          |
  |   A B C D                                                               |
  | 1 . . . .                                                               |
  | 2 . * . *                                                               |
  | 3 . . * .                                                               |
  | 4 . . . .                                                               |
  | Begin on tile D3 and walk the next route                                |
  | D4, C4, B4, A4, A3, B3, B2, A2, A1, B1, B2, C2, C1, D1                  |
  | Step off the puzzle.                                                    |
  | Exit east                                                               |
- | Open all chests. They contain ice crysm, fire crysm and skill ink       |
  | Exit west                                                               |
- | Exit south                                                              |
- +-------------------------------------------------------------------------+
  Go east and exit upstairs
- Go east around the corner south, around the corner west
  A slalom here, but still going west
  Exit north at the end
- Press the switches at cube #2 and cube #4 (from left to right counted)
  Go north, around the corner to the west, exit west
- Follow the corridor and exit east at the end
- Use the red switch
  Go north over the green platform and keep going north and exit east at 
  the end
- Exit east
- open the chest to get moon tears (ultimate healing item) exit west
- Exit West
- Go south, then east over the red platform
  Exit east upstairs
- Follow the corridor and exit upstairs (north) at the end.
- Go up stairs and move with the platform north
  Go up stairs and you gotta enchant the crystal a certain ammount of times
  Then step on the brown platform, and it'll bring you as far as your 
  enchantments allow you.
  2x Treasure Breastplate (equip on Momo)
  6x Ivory dice
  8x (or more) to the exit of this room. Exit upstairs
- Follow the corridor and exit upstairs (east) at the end
- (North door leads to Bamboo Rod. Crappy fishing rod)
  Go west, exit upstairs (east)
- = Move close to the red beam and enchant the crystal from here
  = Move close to the purple beam, make sure all 3 characters are past the
    crystal and enchant it
  = Move close to the blue beam, make sure all 3 characters are close to the
    blue beam and enchant the crystal from here.
  = Go east
  = Exit east
- You've reached the top of the tower.
  Behind the panel a secret button is hidden, press it.
  Now a funny sequence will take place.
  But after a crash you'll be outside the castle.

- Well you're outside now
  +------ ALERT ------------------------------------------------------------+
  | East of here the crystal containing the Thorn gene is located.          |
  +-------------------------------------------------------------------------+
  Leave this place and your next target is the coffee shop.


+---------------------------------------------------------------------------+
| Coffee Shop                                                     | IDXC00M |
+---------------------------------------------------------------------------+
| My party:        | Ryu 17            | Nina 12           |                |
+---------------------------------------------------------------------------+
(I get strange ideas about the word "coffee shop". Perhaps it's because
I'm from the Netherlands.
They often asked the question to me since I'm Dutch. Yes it's true that that
it's legal in my country, but don't get it into your head, since the law
is still strict about it, ok?)

Go all the way up the mountain.
While you're sitting for a drink, you'll be told that Balio and Sunder blocked
the road to Wyndia. So that means you're stuck for the time being.
You'll also meet Palet. A friend of Momo's father. He'll ask for Momo's help
for a problem at the plant her father built. Momo will accept, and that sets
you next target.

+---- MY TECHNIQUE ---------------------------------------------------------+
| You'll finally get to know what all those weapons are good for. Up the    |
| mountain is a girl named D'lonzo. She's a master, but to become her       |
| apprentice you must have 15 diffrent kinds of weapons in your inventory.  |
| The weapons you have equipped do not count. If you followed my advice you |
| should have 14 weapons by now (if you missed one 13). If you have         |
| followed my advice you should have 2 Bent Swords. Equip one of Ryu. If    |
| doesn't make 15 then equip a pointed stick on Nina. If that still doesn't |
| make 15 then you missed weapons, and the trick won't work any more. If    |
| you made 15 weapons then let Ryu and Momo study under her. Don't forget   |
| to give Ryu and Nina their normal weapons back!!!                         |
+---------------------------------------------------------------------------+


+---------------------------------------------------------------------------+
| Plant                                                           | IDXC00N |
+---------------------------------------------------------------------------+
| My party:        | Ryu 17            | Nina 14           | Momo 11        |
+---------------------------------------------------------------------------+
Okay, you'll have to take this route serveral times in the game (since you'll
come back here in a later stadium of the game). But I only tell you the way
once, and if you come back here later, I recoomend you to go back to this
section to read it.
= Go west
= Use the blue switch (Conveyor will go up)
= Step onto the conveyor.
= Go to the northeast and go up the ramp
= From here step onto the conveyor west
= Go north then east
= Take the ramp to the north
= Step onto the red conveyor going west
= Go west
= Step onto the conveyor going west
= Use the switch and step onto the conveyor going south
= Go east
= Take the conveyor going down
That's it now you are at the end (if you're reading here from futher in the
game, then continue at the section where you are).

Put Momo in the lead and let her talk to Palet.
He'll tell you about some things that went wrong and about a mutant that's at
the Plant's Dump scaring everybody away. So you have to go to the dump to take
care of the mutant.
To the south is a quick way out, so use it, and leave the plant.

Go to the Dump. (west of the plant)

+---------------------------------------------------------------------------+
| Dump                                                            | IDXC00O |
+---------------------------------------------------------------------------+
| My party:        | Ryu 17            | Nina 14           | Momo 11        |
+---------------------------------------------------------------------------+
| Monsters: Bomber, Rank Weed, Pain Weed, Fire Slug, Slug, Eye Bulb         |
+---------------------------------------------------------------------------+
- = Go south
  = Around the corner to the west
  = Around the corner to the north
  = First way to the east
  = Go north
  = Use the switch twice
  = Open the chest north for 1200 zenny
  = Go south
  = First way west
  +------ MY TECHNIQUE -----------------------------------------------------+
  | = Go south, around the corners back to the entrance (DON'T LEAVE)       |
  | = From the entracne go north                                            |
  | = Go up the ramp                                                        |
  | = Go west all the way till the end                                      |
  | = Go south, and pass over the crates                                    |
  | = Take the high boosts out of the chest and equip them on Momo.         |
  | = Drop off west                                                         |
  +-------------------------------------------------------------------------+
  = Go north
  = At the end exit west
- = Go west
  = Go south down the ramp
  = Go south until you see the fire pit at your east
  = Go east on the northern side of the pit
  +---- MY TECHNIQUE -------------------------------------------------------+
  | = Use the red switch 7 times                                            |
  | = Go west                                                               |
  | = Go north                                                              |
  | = First way east                                                        |
  | = Go north and up the ramp east                                         |
  | = Go south                                                              |
  | = Ignore the ramp and go west                                           |
  | = Pass over the crate                                                   |
  | = Follow the road and open the chest at the end for an Artimis Cap      |
  |   Equip it on Momo                                                      |
  | = Follow the road back till the ramp                                    |
  | = Ignore the ramp and go north                                          |
  | = Go down the ramp to the west.                                         |
  | = Go south and immediately west                                         |
  | = Go all the way south                                                  |
  | = Open the chest for a magic shard                                      |
  +-------------------------------------------------------------------------+
  = Go all the way east
  = Exit east
- Fight the mutant
_________   
| Boss 5 \   
+---------------------------------------------------------------------------+
| Mutant                               | aka Lovely little Flower! NOT!     |
+---------------------------------------------------------------------------+
| Difficulty: Medium                                                        |
+---------------------------------------------------------------------------+
| My party:        | Ryu 17            | Nina 14           | Momo 12        |
+---------------------------------------------------------------------------+
| Recommended Dragon: Flame + Defender ---> Dragon                          |
+---------------------------------------------------------------------------+
| Recommended form: Attack Form with Ryu in the lead                        |
+---------------------------------------------------------------------------+
| The most annoying part is the fact that this plant uses Dream Breath      |
| Especially with Ryu in Dragon Form, since it takes AP to maintain a form  |
| even when he has to waste it because of sleep. Still having Ryu in dragon |
| form by using Flame and Defender is best. Nina should go crazy with       |
| Simoon.                                                                   |
|                                                                           |
| Don't worry about his extreme high regeneration each turn. He'll loose it |
| after being hit by fire twice. When Ryu is in dragon form going crazy     |
| with Flame Claw, this battle is over in a flash.                          |
+---------------------------------------------------------------------------+
After the battle is over you gotta destroy the mutant. Use the red switch to
finish this. The mutant will be destroyed, but you'll get a mini muntant in
return. You decide to take him with you and to call him Peco. So Peco will
join the party. You may now choose 3 party members. From now on you'll have
to always pick 3 party members out of the total you have. You always have to
take Ryu with you if you want it or not. At the start of every dungeon I'll
tell you my party, and perhaps it's best if you follow my example. :)
Anyway since Peco is crap, and way too weak to expose to the dangers in this
dungeon, I suggest you go with Ryu, Nina and Momo.

- Go west 
  North all the way (up the ramp) then east exit east
- All the way south, all the way east, then north and leave the dump.

+----- MY TECHNIQUE --------------------------------------------------------+
| On the world map you can change party members. You can do that by using   |
| the diary on the campsite, but you can also do it by calling the menu     |
| and choosing "Ally" in the Tactics menu.                                  |
| Set Peco in your party (doesn't matter who he replaces)                   |
| Go to Ygdrasil, the tree east of the plant. Peco can speak to it let him  |
| do so. This is a master, it wants a Wisdom Fruit, give him one and make   |
| Peco its apprentice. Leave this place.                                    |
+---------------------------------------------------------------------------+

Go back to the plant.



+---------------------------------------------------------------------------+
| Plant II                                                        | IDXC00P |
+---------------------------------------------------------------------------+
| My party:        | Ryu 18            | Nina 14           | Momo 12        |
+---------------------------------------------------------------------------+
Palet will be grateful (don't trust him) and offer you a place to rest and
a way to smuggle you back to Wyndia (don't trust him).
Well you got to rest at the inn (it's free this time).

After the rest, you'll automaticly be hidden in a chart in order to smuggle
you past Sunder. Oh wait, I say this wrong, to make you believe you're being
smuggled past Sunder. You are in fact handed over to Sunder, and brought to 
Balio's office in Genmel.

+---------------------------------------------------------------------------+
| The Contest Of Champions                                        | IDXC00Q |
+---------------------------------------------------------------------------+
| My party:        | Ryu 18            | Nina* 14          | Momo 12        |
+---------------------------------------------------------------------------+
Nina will challenge Balio and Sunder to be allowed into the Contest of 
Champions, in order to win your freedom. Balio will accept her challange, so
now you are officially contestants. Balio will demand to leave one party 
member behind as hostage. Ryu is of course not allowed, and Nina is not 
allowed as hostage since she's the challenger. That leaves Momo and Peco. 
I strongly recommend to leave Peco behind as hostage. (You can change hostages
later by talking to Sunder).

I couldn't deny this quote for you that Momo says when she's hostage:
"Don't worry about me...
You can go on without me...
Even though they said they'll do XX and XX to me, 
and after that they'll XXX me...
I don't think they'll kill me.
But what does XX and XXX mean, anyway?" 


Good, now check your form. Which form you take doesn't matter, as long as
Ryu is first. Nina is a good second.

- Leave Balio's office
- Go downstairs and exit north
- Go west past the crowd at the far west exit north
- Take the door with the red sword mat
- Talk to the bunny girl to enter the first round.
_________   
| Boss 6 \   
+---------------------------------------------------------------------------+
| Claw, Cawer & Patrio                 | aka Three little losers            |
+---------------------------------------------------------------------------+
| Difficulty: Claw Easy, Cawer Medium, Patrio Hard                          |
+---------------------------------------------------------------------------+
| My party:        | Ryu 18            | Nina 14           | Momo 12        |
+---------------------------------------------------------------------------+
| Recommended Dragon: Flame + Reverse ---> Whelp (read on before transform) |
+---------------------------------------------------------------------------+
| Recommended form: Order must be Ryu, Nina, Momo                           |
+---------------------------------------------------------------------------+
| You fight one on one. If you defeat one opponent you'll get to battle     |
| the next one till you got all 3. Should Ryu lose a fight, Nina will have  |
| to take his place and if Nina loses Momo will come in (but if Momo enters |
| you can kiss your victory goodbye). If all 3 party members lose the game  |
| is over.                                                                  |
|                                                                           |
| Then it comes to the Dodais. You and your opponent are carried by a Dodai |
| When you strike down the opponent's Dodai (who has very much HP) you'll   |
| win instantly and you won't have to fight the other opponents. Same goes  |
| the other way. If your opponent kills your Dodai the game is over.        |
| going for the Dodai does give you extremly much Experience Points, but it |
| is risky.                                                                 |
| When you attack your opponent he'll attack you. If you attack his Dodai   |
| he'll attack your dodai.                                                  |
|                                                                           |
| Here I'll sum up your possibilities in battle.                            |
| Please not prevent that Momo has to fight. She's no match for any         |
| opponent. The Dodai killing is not included here, that comes at the end   |
| this section.                                                             |
|                                                                           |
| One final note! Don't turn into a dragon until I say so!                  |
|                                                                           |
| Ryu vs. Claw                                                              |
| I recommend to have Ryu equipped with the Bat Amulet which protects him   |
| from blindness. If you have Dodai killing in mind for either this or      |
| next fights, then DON'T USE SPELLS FOR HEALING BUT ITEMS! Claw is fast    |
| but her attacks are pathetic.                                             |
|                                                                           |
| Nina vs. Claw                                                             |
| Nina can defeat Claw, but you'll have a hard time doing so, since Nina    |
| is much weaker. Going straight for the Dodai is by far the safest road.   |
| If you don't want to do that, then save up your AP, because you WILL have |
| to do it in the next fights.                                              |
|                                                                           |
| Ryu vs. Cawer                                                             |
| Cawer is a magician. He does waste some turns on powerup spells, and you  |
| must make use of those "holes" he makes. His spells are pretty strong,    |
| you can deal with it if you heal in time. Once again, IF YOU PLAN FOR     |
| GOING FOR THE DODAI IN EITHER THIS OR THE NEXT FIGHT, DON'T USE HEALING   |
| MAGIC, BUT USE ITEMS IN STEAD!                                            |
|                                                                           |
| Nina vs. Cawer                                                            |
| I never tried this, but I do suppose Nina can defeat Cawer. I don't       |
| recommend to go this route though, and go straight for his Dodai in stead |
|                                                                           |
| Ryu vs. Patrio                                                            |
| Patrio is extremely strong, and may easily make critical hits. It's       |
| really hard to survive this fight. Decide well, since you need your AP    |
| pretty bad. Beating Patrio requires some AP on protection and healing     |
| spells. Going for his Dodai requires much AP for a dragon form. So decide |
| well which road to take.                                                  |
|                                                                           |
| Nina vs. Patrio                                                           |
| NOT A CHANCE SHE'LL WIN THAT! You're only chance is to remove his Dodai   |
|                                                                           |
| Ryu vs. Dodai                                                             |
| Transform into a dragon using the Flame and Reverse Gene. If you missed   |
| the reverse gene then forget about the Dodai and beat your opponent in    |
| stead. Reverse will turn your flame gene into a frost gene transforming   |
| you into an Ice Whelp. Now go crazy with Frost Claw until your opponent's |
| Dodai is gone                                                             |
|                                                                           |
| Nina vs. Dodai                                                            |
| Go crazy with Iceblast all the way. Don't hesitate in using Wisdom Seeds  |
| if your magic runs out. Iceblast is the only way to have a chace to do    |
| this.                                                                     |
+---------------------------------------------------------------------------+
After this fight be sure to check your battle formation. Make sure you put in
in Attack Form with Ryu in the lead!!!
- = Go east
  = Exit Downstairs
- Here you can rest (by the Bunny Girl) you can also leave the arena to
  do that. At the campsite it's free, here it's expensive (100Z).
  Buy what you need at the stores and continue going east.
  Exit east
- Go upstairs.
  From here (by going east you can get out to rest at the camp site)
  The door with the sword on it leads to the Null Magic Hall where your next
  challenge awaits.
- Talk to the bunny girl to begin the next round.
  Emitai will enter the room and ask you to lose on purpose.
  Ignore that request.

_________   
| Boss 7 \   
+---------------------------------------------------------------------------+
| Emitai and this two Golems           | aka Nasty Coward                   |
+---------------------------------------------------------------------------+
| Difficulty: Not hard at all                                               |
+---------------------------------------------------------------------------+
| My party:        | Ryu 20            | Nina 14           | Momo 12        |
+---------------------------------------------------------------------------+
| Recommended Dragon: Flame + Defender ---> Dragon                          |
+---------------------------------------------------------------------------+
| Recommended form: Attack Form - Ryu in the lead                           |
+---------------------------------------------------------------------------+
| The name of the arena your in "Null Magic Hall" already suggests it. You  |
| are not allowed to do magic. You are allowed other types of moves that    |
| do not fall under the category magic tough. (Dragon transformations are   |
| not magic, odd as it may seem, so you are allowed to do that).            |
|                                                                           |
| Emitai won't do a thing, but he keeps his Golems under control.           |
| As soon as you knock him down the Golems will get out of control and      |
| attack each other. Until one of them is dead.                             |
|                                                                           |
| Good, as strategy I say to transform Ryu into a dragon and to focus all   |
| attacks on Emitai. Once he's down turn Ryu back into a human, and now     |
| just keep defending and let the Golems do the job. If you want you can    |
| examine the golems in order to learn spirit blast (but it's a crappy      |
| move I tell ya). Once one golem killed the other, finish off the other    |
| which is not pretty easy.                                                 |
+---------------------------------------------------------------------------+
After this round Sunder will "cheer you up".
- After all the talk, exit south
- Go west, downstairs, and exit west
- Exit north
- Exit west
- Talk to the bunny girl to start the final round.

_________   
| Boss 8 \   
+---------------------------------------------------------------------------+
| Garr                                 | aka Big Scary Guy                  |
+---------------------------------------------------------------------------+
| Difficulty: Impossible                                                    |
+---------------------------------------------------------------------------+
| My party:        | Ryu 20            |                   |                |
+---------------------------------------------------------------------------+
| Recommended Dragon: Whatever                                              |
+---------------------------------------------------------------------------+
| Recommended form: N/A                                                     |
+---------------------------------------------------------------------------+
| You cannot win this fight, so don't even try.                             |
| Don't mail me saying you can (see my note on Balio and Sunder).           |
| You can try to win some time by transforming into a dragon, but it        |
| doesn't make sense. At the end Garr will say "Let's Finish This" and then |
| he'll knock you out, no matter how strong you are.                        |
| You are not supposed to win this, so it doesn't matter.                   |
+---------------------------------------------------------------------------+
After this fight is over Garr is the winner. As his prize he wants you and 
your friends. Cut short he demands your freedom.
After all the talk Ryu will wake up on a bed in the preperation room.
- Exit East
- Exit upstairs (east)
- Exit south
- Go upstairs into Balio's office.
- While Garr takes care of Balio and Sunder you can release your hostage.
  You'll automaticly leave.
- Garr will now explain that he's helping you to get rid of Balio and Sunder
  because Ryu belongs to an ancient race called "The Brood". Remember that 
  name, as the rest of the story will focus on the Brood, what they were
  and what happened to them.
  After this you may change party members. Do what you like here.
  Exit south
- Exit south to get on the worldmap

+--- MY TECHNIQUE ----------------------------------------------------------+
| In order to obtain master Meryleep (much later in the game) you'll need   |
| the flower jewel. You can now get this item. (DON'T EVER SELL IT, TEMPTING|
| AS IT MAY BE). When you leave from the Arena, go north and cross the      |
| bridge. From there, go west, walk around the hill and at the tree is a    |
| ?-spot. Make sure Peco is in your party and enter it.                     |
| Let Peco bump the tree beside the tent and the flower jewel will fall out |
| of it.                                                                    |
|                                                                           |
| I also recommend to take the Wisdom Fruit out of the cabinet inside the   |
| tent.                                                                     |
| Now leave this area                                                       |
+---------------------------------------------------------------------------+

Go to Maekyss Gorge for the final controntation with the Frustration Foundation

+---------------------------------------------------------------------------+
| Maekyss Gorge                                                   | IDXC00R |
+---------------------------------------------------------------------------+
| My party:        | Ryu 18            | Nina 15           | Momo 13        |
+---------------------------------------------------------------------------+
Cross the bridge and you'll be awaited by Balio and Sunder. They'll make you
fight against three bullies.

____________
| Mini Boss \
+---------------------------------------------------------------------------+
| Bullies                              | aka Haven't you got anything       |
|                                      |     better to do?                  |
+---------------------------------------------------------------------------+
| Difficulty: Easy                                                          |
+---------------------------------------------------------------------------+
| My party:        | Ryu 20            | Nina 15           | Momo 13        |
+---------------------------------------------------------------------------+
| Recommended Dragon: None                                                  |
+---------------------------------------------------------------------------+
| Recommended form: Attack, Ryu in the lead                                 |
+---------------------------------------------------------------------------+
| Bully 2 is a magician. Let Momo cast silence to make him useless.         |
| Then focus your attacks on bully 1, when he's dead, kill bully 3. Bully 2 |
| (who's harmless when silenced) should be last                             |
+---------------------------------------------------------------------------+
After this fight Garr will join the party and you'll have to kill Balio and
Sunder for once and for all. You are required to let Garr fight in this 
battle. As long as you don't take Peco with you everything is fine. I've 
played this game over 500 times now, and I still haven't decided if Nina
or Momo is best in this battle. That's something I mostly let a coin
flipping toss decide :D

_________   
| Boss 9 \   
+---------------------------------------------------------------------------+
| Stallion Metamorphosis               | aka Silly looking horse            |
+---------------------------------------------------------------------------+
| Difficulty: Medium                                                        |
+---------------------------------------------------------------------------+
| My party:        | Ryu 20            | Nina 15 or Momo 13 | Garr 13       |
+---------------------------------------------------------------------------+
| Recommended Dragon: Dragons won't help you here                           |
+---------------------------------------------------------------------------+
| Recommended form: Attack - Ryu in the lead                                |
+---------------------------------------------------------------------------+
| If you chose to take Nina into this battle, then I strongly recommend NOT |
| to turn into a dragon. This fight can easily loose you a lot of HP so you |
| will need Ryu's healing spells pretty bad.                                |
|                                                                           |
| If you took Momo in your party, dragons still aren't the answer, but      |
| since Momo has healing magic too, you can afford it (use Flame and        |
| defender if you really have to transform yourself).                       |
|                                                                           |
| Stallion will always start the battle by casting "Barrier". I recommend   |
| to let Ryu open with Shield. Let Ryu focus on the attack but use healing  |
| spells when needed. Same goes for Momo. If you got Nina in your party     |
| Iceblast will do a very great deal.                                       |
|                                                                           |
| When Stallion is getting low on HP, he'll become dangerous. He'll start   |
| using "Utmost Attack" which deals A LOT of damage on ALL party members    |
| so always keep your HP above 50% if you wanna survive that.               |
+---------------------------------------------------------------------------+
After the fight you'll have a chat with Garr.
After that go down under the bridge to obtain the Frost Gene that's hidden
beside the house!
After that leave this area.

+---- MY TECHNIQUE ---------------------------------------------------------+
| Now master Fahl will be available. Seek him out in the Arena. He'll say   |
| You gotta win 30 fights without resting. Okay, from now on resting is a   |
| big no-no. Go to the Yraall region (the game doesn't say the fights had   |
| to be hard). And seek out a combat field. Fight here your 30 battles. I   |
| personally always use Ryu, Peco and Momo for this. Why you ask. Well I    |
| use Peco because he needs to gain levels for master Ygdrasil (You have    |
| him studying under Ygdrasil haven't you?) And Momo for no particular      |
| reason. She just fits best in my playing style, I think.                  |
| After you won your 30 fights, go back to the Arena, speak to Fahl and     |
| make Momo and Garr his apprentice. (You may consider Bunyan for Garr if   |
| that suits you better, but it's not my choice).                           |
+---------------------------------------------------------------------------+

+---------------------------------------------------------------------------+
| Castle Wyndia                                                   | IDXC00S |
+---------------------------------------------------------------------------+
| My party:        | Ryu 18            | Nina* 15          | Garr 13        |
+---------------------------------------------------------------------------+
- First of all put Nina in the lead
  Go east up the stairs, north over the townsquare, then west
  First way north and exit north.
- Go north, between the houses stairs up
  Once up let Nina talk to the guard.

There'll be a dinner. After this Nina will be alone for awhile.
- Check out the cabinet for 120 zenny.
  Go downstairs
- Speak to the girl with the broken plate.
  You'll see Honey running away.
  Go west and exit upstairs
- On the bed is Nina's mother. Speak to her.
  Go back downstairs
- Go all the way east
  When you can go no longer east go south
  Exit downstairs
- Exit downstairs
- You'll be in the kitchen
  Go west and exit downstairs
- You'll be in a wine cellar
  North of the second row of barrels Honey is hidden (turn the camera to 
  see her). Try to speak to her and she'll run away. Exit upstairs
- Go east and exit upstairs
- Exit north upstairs
- Go north and exit north (upstairs)
- You'll be back in Nina's bedroom.
  Exit north
- Exit west
- You'll find Honey and together you'll get out of the castle. 

After some talk, Nina decides to go with you to the eastern lands.

Go to the checkpoint. 

+---------------------------------------------------------------------------+
| Checkpoint                                                      | IDXC00T |
+---------------------------------------------------------------------------+
| My party:        | Ryu 18            | Nina* 15          | Garr* 13       |
+---------------------------------------------------------------------------+
The next part is an automated part. You'll see Garr making up a silly story
to get Nina past the checkpoint. After all this it's time to set serveral
things done, before going on to the next mission

+--- MY TECHNIQUE ----------------------------------------------------------+
| First of all, go to the ?-spot to the north. There's a hut there and a    |
| stairway down to the beach. On the beach you can find the Tunder gene.    |
| leave this area.                                                          |
|                                                                           |
| Next I suggest a party of Ryu, Nina and Peco. I now boost Peco up to      |
| level 10 in order to collect all spells of Yggdrasil. (Check your form.   |
| make sure you are in attack form with Ryu in the lead).                   |
|                                                                           |
| Okay, time to change skills. Go to the camp site and choose "Look at      |
| Skill Notes" at the diary. Then choose change and agree to use a skill    |
| ink. Now as long as you don't leave this menu you can change skills as    |
| much as you like.                                                         |
| Make sure your party members have these skills:                           |
| Ryu:        - Burn       (can be copied from Mage Goo)                    |
|             - Backhand   (very important, learned from Durandal)          |
|             - Frost      (learned from Mygass)                            |
|             - Magic Ball (learned from Mygass)                            |
|             - Typhoon    (learned from Mygass)                            |
| Momo:       - Influence  (copied from Boss Goblin)                        |
|             - Last Resort(copied from Orc, you can live without it)       |
|             - Shield     (learned from Ygdrasil)                          |
| That covers it all for now.                                               |
+---------------------------------------------------------------------------+

+---------------------------------------------------------------------------+
| Rhapala                                                         | IDXC00U |
+---------------------------------------------------------------------------+
| My party:        | Ryu 21            | Nina 16           | Momo 14        |
+---------------------------------------------------------------------------+
- Go north when you can go no furhter go east.
  Then south then east
  enter the inn
- Exit downstairs
- Go north. At the northeast table is a guy named Sinkar.
  Speak to him. He'll say you gotta talk to his daughter if you want to get
  a ship. Go south and exit upstairs.
- Leave the inn
- Go down the stairs to the west
  Go east around the corner to the north
  Exit north
- Go north
  Go east at the crossing
  Keep going east. 
  Go north and take the ramp down.
  You'll see a strong guy who has a girl standing behind him
  Talk to this girl. You'll meet Beyd, Shadis, Iggy and Zig.
  After hearing them out go back to the previous room (you know the way by
  now, don't you?).
  You'll mee Shadis again, who'll apologize to you for her rude behavior.
  After your chat with her exit south.
- Go back to the inn.
- Go downstairs
- Talk to Sinkar.
  He'll tell you that the alternative route is blocked by lava because the
  volcano erupted shortly ago. Bad luck again.
  Leave the inn and leave the city

The party will analyze the situation. It's pretty clear you're stuck for the
time being. Nina will come up with an idea. She's sure Beyd and Shadis are
falling in love with each other, and she's dertermined to be the link between
them. 

+---------------------------------------------------------------------------+
| Training Beyd                                                   | IDXC00V |
+---------------------------------------------------------------------------+
| My party:        | Ryu 21            | Nina* 16          | Momo 14        |
+---------------------------------------------------------------------------+
Go back to Rhapala and let Nina talk to Beyd. This is not an easy talk but
in the end Beyd will realize what Shadis means to him and how Zig is messing
things up. But he knows that to get Shadis has has to become strong. Stronger
than Zig. He'll give you 1000 zenny in order to give him equipment. 
After that talk to him again and say you got everything (it's a lie I know)
If Beyd finds out you didn't get his equipment, he'll give you another 1000
zenny. Now you gotta go out and buy some equipment for Beyd.

Now you can only give him a weapon and a suit of armor. For the weapons I
suggest to give him a Claymore which you can buy in Wyndia. (It is expensive
but it's the best you can give him). As for Armor you can best give him a
Scale Mail which can be bought in Rhapala.

When you got everything talk to Beyd. Give him the equipment and the training
session can begin.

***** ***** TRAINING ***** *****
This is simply the best way to train Beyd. And if Ryu does not counter attack
you can train Beyd in only one session (you can take multiple sessions if you
like).
I count 20 to 1 down in turn numbers (as the game does).
Before the battle starts make sure you got Momo and Nina in your party. Those
two cannot counter attack so that makes the least chance your training is
messed up. Set attack form with Momo in the lead.
Turn 20: If Momo has "Last Resort" let her cast that.
         Nina should do nothing.
         Ryu should use Backhand on him.
Turn 19: Beyd will defend
         Let Momo Heal him
         Let Nina cast a powerdown spell on him (blunt, weaken or slow)
         Let Ryu do a Backhand on him.
Turn 18,17 and 16: Repeat turn 19
Turn 15: Let Momo do nothing
         Let Nina cast a power down spell on Beyd
         Let Ryu cast Rejuvenate on Beyd
Turn 14: Let Momo examine Beyd
         Let Nina do the same
         Let Ryu use Backhand on him.
         Beyd will attack you
Turn 13: If you are too low in HP then let Momo heal it. When your HP is
         high enough then heal Beyd in stead
         Let Nina use a powerdown spell on him
         let Ryu use Backhand on Beyd.
Turn 12: Repeat turn 19
Turn 11: Repeat turn 19
Turn 10: Repeat turn 15
Turn  9: Repeat turn 14
Turn  8: Repeat turn 13
turn  7: Repeat turn 19
Turn  6: Repeat turn 19
Turn  5: Well once again, repeat turn 15
Rest of the turns: repeat turn 19

To give you an impression I'll show you my results (good defense for Beyd is 
the key to complete this mission).
Succesful blocks:   45 hits       + 45 Def
Damage received:   198 points     +  9 HP
Damage dealt:       52 points     +  4 Pwr
This result makes Beyd almost immune to what's to come. 1 session is enough
if you want to train more go ahead but if you have results like this Beyd is
ready.

Now seek Beyd out again. Force him to go to the lighthouse.
Zig will disagree and challenge Beyd for a fight.

__________  
| Boss 10 \  
+---------------------------------------------------------------------------+
| Zig                                  | aka Big Dump Bunch of Muscles      |
+---------------------------------------------------------------------------+
| Difficulty: Depends on how well you trained Beyd                          |
+---------------------------------------------------------------------------+
| My party:        | Ryu 21            | Nina 16           | Momo 14        |
+---------------------------------------------------------------------------+
| Recommended Dragon: Dragons won't help you here                           |
+---------------------------------------------------------------------------+
| Recommended form: Doesn't matter                                          |
+---------------------------------------------------------------------------+
| This is a special fight. Beyd has to fight Zig and if you interfere in    |
| this battle in any single way, Beyd will be disqualified. However         |
| whenever Zig deals a critical hit (Lucky Strike), he'll be distracted by  |
| Shadis' good looks and wave to her. Then you may heal Beyd if he needs it |
| After Zig gets struck again, he'll focus his mind on the battle again. so |
| that means that you can no longer help Beyd.                              |
|                                                                           |
| If you followed by training program Beyd will be almost invulnerable      |
| which will get him an easy win.                                           |
+---------------------------------------------------------------------------+ 

After this battle seek Beyd out. He won't be able to go to the lighthouse, so
he'll ask you to go in his place.  He'll give you a badge that will get you
past the guard. Talk to the guard up north and he'll allow you to go to the 
lighthouse.

+---------------------------------------------------------------------------+
| Lighthouse                                                      | IDXC00W |
+---------------------------------------------------------------------------+
| My party:        | Ryu 21            | Momo 14           | Garr 13        |
+---------------------------------------------------------------------------+
| Monsters: Volt, Thunder, Bloodbat, Ghost, Spectre, Bomber                 |
+---------------------------------------------------------------------------+
I want you to know that this is one of the hardest Dungeons in the game. Not
only because the monsters do a lot of damage, the Spetres here suck out you
AP. And you're gonna need you magic pretty bad, especially since this 
dungeon also contains a boss enemy. So be prepared before you start on this
dungeon.

- = Go north and go upstairs
  = Put Momo in the lead
  = Shoot the barrels to the east
  = Go east ignore the stairs, just keep going east
  = Go downstairs
  = There's a chest hidden in the small side way. It contains a 
    Mithril Shield. Equip it on Ryu.
  = Go south
  = Step on the bridge west
  = Go south
  = Cross the bridge the east
  = Cross the other bridge as well ;)
  = Go up the stairs north-east
  = Climb the ladder
  = Go up the stairs
  = Follow the road and enter the lighthouse

- = Go south downstairs
  = Go East and take the first way south
  = Go downstairs
  = Go west and use the switch you pass (nothing will happen yet)
  = Go downstairs
  = In a chest to the east is a dream ring. Equip it on Ryu.
  = Exit West

- Open all the chests. They all contain Flame Crysm. Exit east

- = Take the north way and keep following the road
  = Exit west

- You'll be in the power room.
  Go up the stairs.
  Open the hatch of the device and put in a flame crysm 
  Use the switch.

  This is very tricky. Each 4 times the line will light up the entire
  screen. You gotta press the X button exactly when that happens, but I
  warn ya, on the moment you see it, it's already too late. So memorize well
  when it happens, and time it right.

  If it works you can exit north. If you failed, put in another fire crysm
  and try it again. (When you run out, go to Rhapala to buy some more).

- = Go east
  = Use the switch (you see the flow of energy going the other way).
  = Go south
  = Follow the road and take the first road east
  = Go south
  = Go around the corner to the east
  = Go east to till the end and then go north
  = You'll see a strange creature. 
    Go north, and you'll find out what it is. A monster.

__________  
| Boss 10 \  
+---------------------------------------------------------------------------+
| Gazer                                | aka I got my eye on you!           |
+---------------------------------------------------------------------------+
| Difficulty: Medium                                                        |
+---------------------------------------------------------------------------+
| My party:        | Ryu 21            | Momo 14           | Garr 13        |
+---------------------------------------------------------------------------+
| Recommended Dragon: Flame + Defender ---> Dragon                          |
+---------------------------------------------------------------------------+
| Recommended form: Attack Form - Ryu in the lead                           |
+---------------------------------------------------------------------------+
| Gazers attacks will hurt the entire party. Momo should have Shield in her |
| skill list now, and let her cast it a few times.                          |
|                                                                           |
| I hope you have plenty of AP (which is pretty hard to have at this stage) |
| Ryu should transform into a fire dragon (see splicing above) and go       |
| crazy with Flame Claw. This will do over 300+ damage and kill Gazer is    |
| only a few turns. If you can do Pyrokenisis with Garr, things will go     |
| even faster.                                                              |
|                                                                           |
| Some people prefer to take Nina in stead of Garr. Not the best choice     |
| for this dungeon, alas. But if you have Nina, then let her go crazy with  |
| Simoon.                                                                   |
|                                                                           |
| There are 2 things you need to watch out for. Eye Beam which will hurt    |
| one of your party members pretty bad. And Hypnotize which will confuse    |
| you. Especially when it hits Ryu, you may be in for a bit of trouble.     |
+---------------------------------------------------------------------------+
  Go north all up the stairs and exit at the end
- At the north is the Eldritch Gene for Ryu.
  At the east is a switch.
  Use it to turn on the lighthouse.
  A faerie will come and call you names.
  She says because you turned on the lighthouse you're a source of big
  problems, and you gotta make it up for it. She'll give you the Faerie
  Tiaria and leave.
  Exit downstairs.
- Go all the way downstairs, keep following the road, until you see
  a sideway to the north. Take it and exit.
- Just take the same way back as you used to get here. 
  And leave this area, and be glad you never have to come back here.

Now the flower rings that you can find all over the world will be functional.
If you stand in it you'll get into the Faerie World.

+---------------------------------------------------------------------------+
| Faerie World                                                    | IDXC00X |
+---------------------------------------------------------------------------+
| My party:        | Ryu 21            | Nina* 16          | Momo* 15       |
+---------------------------------------------------------------------------+
Enter the hut and a the Faeries will tell you about a monster that bullies 
them around. Momo will suggest to kill the monster. After you're done talking
leave the hut and head for the beach. When the game asks to wait for nightfall
say "Yes".

A dolphin will come, and he appears to be the monster. (He'll call you names
in Australian, but the game has provided an English translation). Anyway 
after all the crap that comes a boss fight will start.

__________  
| Boss 11 \  
+---------------------------------------------------------------------------+
| Dolphin                              | aka Doplhin Dundee                 |
+---------------------------------------------------------------------------+
| Difficulty: Easy                                                          |
+---------------------------------------------------------------------------+
| My party:        | Ryu 21            | Nina 16           | Momo 15        |
+---------------------------------------------------------------------------+
| Recommended Dragon: Thunder ---> Whelp                                    |
+---------------------------------------------------------------------------+
| Recommended form: Attack Form - Ryu in the lead                           |
+---------------------------------------------------------------------------+
| Before doing anything the Dolphin has two moves you can copy. Intimidate  |
| which cancels a move, it can be handy. And Tsunami, and that's a move     |
| only bosses have, so if you want it best copy it now. If you want those   |
| moves then don't transform Ryu before you have them.                      |
|                                                                           |
| For the rest it works very well to cast the spell "shield" a few times.   |
| When you have shielded up serveral times and when you copied the moves    |
| (if you want them), you can transform Ryu into a Thunder Whelp and go     |
| crazy with Thunder Claw. Nina can back it up with Lightning.              |
| When shielded up, only Tsunami can be pain since it halves your HP (on    |
| all party members), but honestly, this guy is rather easy.                |
+---------------------------------------------------------------------------+
Go back to the faery hut where you can rest for tonight.
Now leave the Faerie World.

When you get back to Rhapala you'll find out that the boat can't make it 
back. Talk to Sinkar at the inn and he'll give you permission to use the
secret cave through the volcano.

+------ MY TECHNIQUE -------------------------------------------------------+
| Ryu was still studying under D'lonzo in my game. I went to her and she    |
| should teach him all she knows now. Now you can seek out master Meryleep  |
| who is in a ?-Spot north of the plant.                                    |
| Make Ryu her pupil                                                        |
+---------------------------------------------------------------------------+

+---------------------------------------------------------------------------+
| Mt. Zublo                                                       | IDXC00Y |
+---------------------------------------------------------------------------+
| My party:        | Ryu 21            | Nina 16           | Momo 15        |
+---------------------------------------------------------------------------+
| Monsters: Lizard, Lizard Man, Vulcan, Lava Man, Bomber                    |
+---------------------------------------------------------------------------+
Before you start on this dungeon, one word of advice. Mt. Zublo is like the
lighthouse one of the hardest dungeons of the game. Strong fire attacks will
fall on you during this dungeon. If you do nothing against it, this dungeon's
gonna give you a VERY hard time, but you can make things a little bit easier.
Go to Rhapala and go to the pharmacy. Here you can inoculate your party 
members. (The cost of it is your level x10). Give all party members a
Flameblock. Now DON'T REST, because the effect will wear off as soon as you
take a rest. Now flame attacks will have less effect.

- Go up the stairs. Ignore the entrance that lies before you (that comes
  later) and go south
  At the end of the road, go south
  Then go east and follow the road till it leads into the mountain

- = Go east, around the corner south
  = Take the second way west
  = Follow the road and exit east at the end

- Go east
  Take the way down, but watch out not the touched by the yellow smoke
  it'll confuse you.
  Go around the corner to the east
  +---- MY TECHNIQUE -------------------------------------------------------+
  | The way down (south) leads to an important treasure. Go down, but watch |
  | out not to be hit by the yellow smoke. It'll confuse you too.           |
  | In the chest is a ring of fire. Equip it on Nina.                       |
  | Drop off west                                                           |
  | No go all the way up (you WILL be hurt by the lava)                     |
  +-------------------------------------------------------------------------+
  Exit east

-  = Go east around the corner south
   = You'll see a dragon gene, but I advise to ignore it for now and to
     come back for it later.
   = Just keep following the road to the south
   = The road will end in a T-crossing. Go east here
   = Follow the road until you encounter a crazy old man who'll summon
     two monsters in order to kill you.
__________  
| Boss 12 \  
+---------------------------------------------------------------------------+
| Gisshan, Scylla and Charibdis        | aka Total Insaninity               |
+---------------------------------------------------------------------------+
| Difficulty: Hard                                                          |
+---------------------------------------------------------------------------+
| My party:        | Ryu 22            | Nina 17           | Momo 16        |
+---------------------------------------------------------------------------+
| Recommended Dragon: Frost ---> Whelp                                      |
+---------------------------------------------------------------------------+
| Recommended form: Attack Form - Ryu in the lead                           |
+---------------------------------------------------------------------------+
| Transform Ryu into an Ice Whelp by using the Frost Gene (combine it with  |
| Defender if you are scared). After the transformation Ryu should go crazy |
| with Frost Claw on Scylla and Charibdis. Nina should go crazy with        |
| iceblast. Momo cannot do much here. She can provide healing if needed     |
| and try to copy Wall Of Fire.                                             |
|                                                                           |
| Even though Gishan (the old man) can be annoying with his sleep and       |
| confusion spells, I recommend to save him for last.                       |
| Most of the time he only defends and will be no danger.                   |
|                                                                           |
| When both Scylla and Charibdis are dead, there's no more point to waste   |
| AP. Turn Ryu back into a human and use normal attacks to get rid of       |
| Gisshan. This is very very easy now.                                      |
+---------------------------------------------------------------------------+
  Exit east

- Exit east

You'll be out of the mountain
+--- MY TECHNIQUE ----------------------------------------------------------+
| First take a rest. Now we go claim the gene I recommended to leave be at  |
| first. Go back to Mt. Zublo                                               |
| - Exit west                                                               |
| - = Follow the road until there's a way north                             |
|   = Take the first way east.                                              |
|   = Follow the road round the room until it ends in the lava              |
|   = Go west here to reach the gene. (Miracle)                             |
|   = Now go all the way back and leave Mt. Zublo.                          |
+---------------------------------------------------------------------------+

Now go to Urkan Tapa. (You need Garr). At the west of the village is the
hut of a patriarch (Garr must push a rock blocking the entrance) after Garr
spoke to the patriarch you are allowed to go to Angel tower.

+---------------------------------------------------------------------------+
| Angel Tower                                                     | IDXC00Z |
+---------------------------------------------------------------------------+
| My party:        | Ryu 25            | Momo 21           | Garr* 15       |
+---------------------------------------------------------------------------+
| Monsters: Lizard Man, Tricker, Phantom, Spectre, Cerebus                  |
+---------------------------------------------------------------------------+
+---- MY TECHNIQUE ---------------------------------------------------------+
| Before entering Angel Tower, make sure that you put the Ring Of Fire you  |
| should have obtained is now equipped on Ryu, unless he has been equipped  |
| with a Magma Armor (which Vulcan can drop if you are extremely lucky).    |
| Next make sure that if you got a Midas Stone that you equip it on Garr.   |
+---------------------------------------------------------------------------+
First of all, you must have Garr in your party and he must have spoken to
the patriarch of Urkan Tapa. If not the guards will refuse to let you into the
tower. 

- = Go up the stairs to the east, until there's a small path south
  = Go into that small path
  = On this platform is another guard. Stand next to him and drop off south
  = Keep on dropping off south till you reached the ground
  = Ignore the stairs down. They lead to an imprisoned naked woman, but
    she's not important yet. Her role will come later in the game.
    Take the stairs up in stead.
  = Enter the tower

- Exit downstairs

- Go downstairs
  +------------ BONUS ------------------------------------------------------+
  | This only works if you have Momo in your party                          |
  | Go north and shoot the broken wall. Exit through it.                    |
  |                                                                         |
- | Go down stairs and exit west                                            |
  |                                                                         |
- | Take the treasure and go back                                           |
  |                                                                         |
- | Go up stairs and exit                                                   |
  |                                                                         |
- +-------------------------------------------------------------------------+
  Go south, go around the corners and take the stairs down
  Take the other stairs up follow the way and exit south at the end

- Go south and go all the way east
  +------------ BONUS ------------------------------------------------------+
  | Put Garr in the lead and push the stone to the west fourteen times.     |
  | The push it north twice                                                 |
  | Now go west and exit north                                              |
  |                                                                         |
- | Go west until you come down the stairs.                                 |
  | Take the other stairs up                                                |
  | Go south and exit east                                                  |
  |                                                                         |
- | Go all the way east and take the Mitril Helm out of the chest.          |
  | Go back and exit west                                                   |
  |                                                                         |
- | Go north, take the stairs down                                          |
  | Take the other stairs up and exit south                                 |
  |                                                                         |
- | Go all the way east                                                     |
  +-------------------------------------------------------------------------+
  Exit north

- Go north and exit downstairs (exit north for a soul gem)

- Very good. Now we get to the brick move puzzle. Extremely easy puzzle
  actually, but still the one that got most people stuck for ages. I don't
  want be arrogant, but I honestly wonder why. So read on closely as I'm 
  going to take this bugger down, step by step.
  = Put Garr in the lead
  = Take the eastern path to the south
  = Go around the corner to the east
  = Go around the corner to the south
  = Go downstairs
  = Let Garr push the block west 3 times (NOT MORE OR THE BLOCK WILL BE
    DESTROYED).
  = Put any character except Garr in the lead
  = Go to the northside of the block
  = Put Garr in the lead
  = Push the block south three times
  = Go east
  = At the end go south
  = At the end go west
    (At the end is a skill ink if you want it)
  = Take the first way north
  = Push the block at the end of it North five times
  = Go north past the two blocks
  = Around the corner east
  = Around the corner south
  = Go east
  = Up the stairs
  = Go north
  = Around the conrer west
  = Around the corner north
  = Take the stairs down
  = Go south until you reach the corner
  = Go east
  = Push the block east twice
  = Push it north twice
  = Push the other block north 7 times
  = Go west
  = Go up the stairs
  = Go all the way east
  = Around the corner south
  = Go east
  = Exit downstairs
  Well, seriously was THAT so hard?

- Whoever you picked as 3rd party member. Garr will request her (or it in
  Peco's case) to leave. So that leaves only Ryu and Garr.
  You can examine the tablets, they all contain the name of a guardian and
  a number. The most western one contains Garr's name.
  Garr will start explaining what happened to the Brood.
  After that you gotta fight Garr.
__________  
| Boss 13 \  
+---------------------------------------------------------------------------+
| Garr                                 | aka What's the deal man            |
+---------------------------------------------------------------------------+
| Difficulty: Easy                                                          |
+---------------------------------------------------------------------------+
| My party:        | Ryu 25            |                   |                |
+---------------------------------------------------------------------------+
| Recommended Dragon: None                                                  |
+---------------------------------------------------------------------------+
| Recommended form: N/A                                                     |
+---------------------------------------------------------------------------+
| This time you gotta win against Garr, but that ain't so hard. His attacks |
| are strong, and he counter-attacks easily. It's easy to deal with that by |
| casting Protect 3 or 4 times. If you gave Ryu the Ring Of Fire (which I   |
| strongly recommend), Garr's firemoves are no more threat. Transforming    |
| into a dragon won't help here. In human form this battle is far more      |
| easier.                                                                   |
+---------------------------------------------------------------------------+
After the fight Ryu's dragon powers will go berserk, Ryu gets out of control
and then he disappears in order not be seen for many many years. And that
ends the first part of the game.

************************* PART TWO *************************

After many years Ryu will finally come to his senses and be able to take
human form again. He's no longer a child but a young man. And with that
part two has begun, and you start part two where you started part one.
In the Dauna Mines.

+---------------------------------------------------------------------------+
| Dauna Mines                                                     | IDXC010 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 25            | Garr 16           |                |
+---------------------------------------------------------------------------+
| Monsters: Zombie, Zombie Dr., Ghoul, Fire Slug, Giant Roach               |
+---------------------------------------------------------------------------+
Garr will explain a few things after that you gain control over the game.
- Exit south

- Garr will explain some more things. And that he wants to know the truth
  about why the Dragons had to die.
  Go all the way south and exit west at the end.

- Go south and follow the corridor until you find an elevator.
  If you use it to go floor B1 you may be able to shop. If you are sure
  about things then go to floor B2

- In the room east you can rest and save.
  Here you gotta do the next things.
  (The points marked with a "*" are only to obtain a bonus. This is your
  only chance to get that bonus though).
  = Go south to the railway
  = Use the switch beside it
  = Follow the track east
  * Use the switch
  = Follow the track north
  = Use the switch
  = Follow the track back south, west and north
  = Put Garr in the lead
  = Push the chart to the south
  = Follow the track south
  * Go up the ramp at the end of the track
  * Go east
  * Pass over the chart
  * Open the chest for a Feather Sword
  * Go back south
  * Go west
  * Follow the railway track to the east
  * Push the cart west
  * Follow the track back to where the cart is now, and use the switch
    at the south on your way there
  = Push the cart south
  = Follow the track the cart made
  = Push it east to block up the rock blocking the path
  A spirit of the Brood will appear and attack you.

__________  
| Boss 14 \  
+---------------------------------------------------------------------------+
| Dragon Zombie                        | aka All bones                      |
+---------------------------------------------------------------------------+
| Difficulty: Hard unless....                                               |
+---------------------------------------------------------------------------+
| My party:        | Ryu 25            | Garr 16           |                |
+---------------------------------------------------------------------------+
| Recommended Dragon: Flame + Miracle ---> Behemoth                         |
+---------------------------------------------------------------------------+
| Recommended form: Attack - Ryu in the lead                                |
+---------------------------------------------------------------------------+
| If you have Kyrie (you can learn it from Hondara or Garr will have it     |
| when high in level) you can cast that and you win. If not then we gotta   |
| do this another way.                                                      |
|                                                                           |
| Because his "BoneDance" confuses all party members your chances to        |
| victory are practically none. Therefore to prevent party members          |
| attacking each other the Behemoth (Miracle) will work well, and the Flame |
| gene speeds this battle up. Go crazy with Flame Claw and you win within   |
| a few turns.                                                              |
|                                                                           |
| I hate using the Behemoth, (it's sooo sissy) but this boss is a legal     |
| exception.                                                                |
+---------------------------------------------------------------------------+
After this fight you'll get the Shadow Gene and the Fusion Gene (see for the
Fusion gene details the "Hybrid" section).
You may want to go back to rest and save. To continue exit east

- Go east and take the first path to the south
  Take the stairs and exit east
- Go south and exit west at the end of the corridor
- Go south and exit east
- Flip the lever three times
  Exit west
- Go south and exit south
- Go east. You'll meet the chief.
  After you talk with him go east.
  Garr will say something to support you.
  After that go southeast
  Enter the hut. Garr will get his reward for taking care of the dragon in
  the mines (Read YOU). This reward is 3000 zenny FYI. That's nice, ain't it?
  Leave the mines the exit is to the south

You may want to go to Syn City for supplies, but your next dungeon is Ogre
Road.

+--- MY TECHNIQUE ----------------------------------------------------------+
| Now you can also start with setting up a Faerie Colony. You can use the   |
| flowers to get in the Faerie world talk to Cadis (Red haired Faerie) to   |
| get the show on the road. There's much to gain here. My priority is       |
| always to set up an shop-items-ability which sells Balance Rings. You     |
| cannot hope to finish the game without those.                             |
+---------------------------------------------------------------------------+

+---------------------------------------------------------------------------+
| Ogre Road                                                       | IDXC011 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 25            | Garr 17           |                |
+---------------------------------------------------------------------------+
| Monsters: Slasher, Goo Titan, Tricker, Vagabond                           |
+---------------------------------------------------------------------------+
Ogre Road is not really worth talking about. I can tell you that you can
cut some strange bushes here to get yourself some Horseraddish. You'll
need it later.
Follow the road as it takes you south until you meet the weretiger.
__________  
| Boss 15 \  
+---------------------------------------------------------------------------+
| Weretiger                            | aka You look ugly                  |
+---------------------------------------------------------------------------+
| Difficulty: Rather easy                                                   |
+---------------------------------------------------------------------------+
| My party:        | Ryu 26            | Garr 17           |                |
+---------------------------------------------------------------------------+
| Recommended Dragon: None                                                  |
+---------------------------------------------------------------------------+
| Recommended form: Attack - Ryu in the lead                                |
+---------------------------------------------------------------------------+
| Cast shield twice to deal with his strong attacks (and since he's fast    |
| you need good cover). After that you can just go with the attack and heal |
| when needed. When he's hurt enough he'll escape.                          |
+---------------------------------------------------------------------------+
After this fight exit south and go to the Mt. Levett.

+---------------------------------------------------------------------------+
| Mt. Levett                                                      | IDXC012 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 26            | Garr 17           |                |
+---------------------------------------------------------------------------+
| Monsters: Boss Goblin, Blue Goblin, Goo Titan, Tricker, Slasher           |
+---------------------------------------------------------------------------+
A big flaw in BOF3 is that every time you want to go to the Dauna Region you
have to take on the Mt. Levett. I'm not going to write it down every time you
have past it, how to do this. Once you know the way, it's easy.
- = Go east
  = Go south
  = Go east up the mountain
  The way south leads to a trap, but you can get a bonus from that.
  if you take that come back to this spot after you're done
  = Go north 
  North west is another bonus. When you are done with that come back to
  this spot
  = Take the first way east
  = Around the corner south
  = Go all the way so west 
  = Follow the road to the exit.

You're next target is McNeil Village (you need to pass through Yraal Road for
that).

+---------------------------------------------------------------------------+
| McNeil - Man Eating Tiger                                       | IDXC013 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 26            | Garr 18           |                |
+---------------------------------------------------------------------------+
Go to the inn. The innkeeper is standing in front of the door. Speak to her.
She'll tell you about the man-eating tiger. Garr will offer to take care
of the tiger. As a token of her grattitude the innkeeper will let you rest
for free. After the rest, go to Chedar Woods.
+---------------------------------------------------------------------------+
| Chedar Woods - Man-Eating Tiger                                 | IDXC014 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 26            | Garr 18           |                |
+---------------------------------------------------------------------------+
| Monsters: Eye Goo, Mage Goo, Boss Goblin, Goblin, Ripper                  |
+---------------------------------------------------------------------------+
It may have been awhile, but I suppose you still know the way to where your
house used to be when you were with Rei and Teepo. Go there.
You'll meet Rei. He'll tell you what he's been doing the past years. After
the chat he'll leave.

Go back to Garr and talk to him. Now go back Farm (south of McNeil).

+---------------------------------------------------------------------------+
| Farm - Man-Eating Tiger                                         | IDXC015 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 26            | Garr 18           |                |
+---------------------------------------------------------------------------+
- Follow the road and take the first way east. Exit east
- You'll meet Nina again who's no longer a little girl but a cute young lady.
  She's in charge of arresting Mayor McNeil. (HAHA!) After sending the 
  soldiers off, Nina will hear from Garr what happened at Angel Tower.
  After this talk exit east.
- Follow the road, and go west at the end of it
  Exit west
- Leave the Farm.

Now you must go to Syn City. For that you have to pass Yraall Road and the
Mt. Levett. (I'm sorry about that, I hate it too).

+---- MY TECHNIQUE ---------------------------------------------------------+
| Now place Nina under Emitai (He lives in the hut east of the mines)       |
| I know, 10000 zenny is quite a steep price, but Nina's magic will get so  |
| much stronger.                                                            |
+---------------------------------------------------------------------------+


+---------------------------------------------------------------------------+
| Syn City                                                        | IDXC016 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 26            | Nina 22           | Garr 18        |
+---------------------------------------------------------------------------+
Some awful things have happened here.
- Follow the road until it leads to the next room.
- The chest contains an Old Painting. You can sell that to the Faeries if you
  got an antiques shop.
  The man with the yellow pants is the man you gotta talk to.
  He'll mention a tiger, and the boss who went to the checkpoint.
  Exit west
- Nina will sort things out. After the talk leave Syn City

+--------- MY TECHNIQUE ----------------------------------------------------+
| You may want to go to a shop first (there's one in the mines on floor B1) |
| and make sure you got some Ammonias. The next boss requires some.         |
+---------------------------------------------------------------------------+

Go to the checkpoint to the north.

+---------------------------------------------------------------------------+
| Checkpoint North                                                | IDXC017 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 26            | Nina 22           | Garr 18        |
+---------------------------------------------------------------------------+
You'll encounter Rei having an argument with Mikba. In the end Mikba will
transform into a monster and strike Rei down. This will result into a boss
battle. You have to pick three party members now (Rei joins the party again)
but you are required to take Rei and Ryu. That leaves Nina and Garr to pick.
Trust me, Nina won't survive long in this battle, so I strongly recommend that
you pick Garr.
__________  
| Boss 16 \  
+---------------------------------------------------------------------------+
| Mikba                                | aka Monster Crook                  |
+---------------------------------------------------------------------------+
| Difficulty: Very very hard                                                |
+---------------------------------------------------------------------------+
| My party:        | Ryu 26            | Rei 20            | Garr 18        |
+---------------------------------------------------------------------------+
| Recommended Dragon: None (Trust me. Dragon forms are in your disadvantage)|
+---------------------------------------------------------------------------+
| Recommended form: Attack - Ryu in the lead                                |
+---------------------------------------------------------------------------+
| Mikba is extremely strong, uses poison attacks and counterattacks nearly  |
| everything. That sums it up, and makes that Mikba is extremly difficult   |
| to beat. Not only that, but Rei starts this battle dead. If you get him   |
| back on his feet (I recommend with an ammonia), Rei will get mad and if   |
| you like it or not, he'll transform into the Weretiger. In that form Rei  |
| is out of control and will attack anything. That can be you (unless you   |
| use "Influence" on Mikba. That could be Mikba and that's bad since Mikba  |
| counterattacks everything. Rei's defense sucks and in Weretiger form it   |
| sucks even more. Key is to shield everybody as much as possible. Chance   |
| is 98% that Rei will die in only 2 turns again, if you raise him again    |
| he won't transform again.                                                 |
|                                                                           |
| I guess the reason why you shouldn't transform into a dragon is obvious.  |
| With Rei in Weretiger form and Ryu in dragon form you got no healer       |
| anymore, and Garr is way too slow to take up that task. On top of that is |
| this battle very demanding on your AP and losing it on dragon forms is    |
| the last thing you need. Lastly the only dragon form that would actually  |
| make sense in this fight is the Warrior, but the gene you need for that   |
| is not yet available. Other dragons won't do more than Ryu can do as a    |
| human.                                                                    |
|                                                                           |
| That sums everything up. After casting Shield for at least 5 times the    |
| chances to win have increased much.                                       |
+---------------------------------------------------------------------------+
After this fight Rei will officially join the party.

+---- MY TECHNIQUE ---------------------------------------------------------+
| Now that you got Rei back, you can immediatly make him useful. Enter the  |
| building here. Inside is a door only Rei can open. Open it. In the room   |
| it leads to is a chest containing the Deluxe Rod. For the time being the  |
| best kind of fishing gear.                                                |
+---------------------------------------------------------------------------+

Now leave the checkpoint and go to Eygnock Road. (South of Wyndia)
After the chat there, leave and go to the Plant.




+---------------------------------------------------------------------------+
| Plant - Meet an old friend                                      | IDXC018 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 26            | Nina 22           | Garr 19        |
+---------------------------------------------------------------------------+
You know your way through the conveyors. If not read at the first plant 
section of this walkthrough.
At the end of the road, you'll meet Momo, and I tell ya, that woman hasn't
changed one bit. Still as scatterbrained as ever.  She'll join the party.
After your talk with her, go to Yggdrasil to meet Peco, and he'll join the
party as well, which makes your party complete.
When you got Peco go back to the plant. (Peco is required to take in your
party this time).

+---------------------------------------------------------------------------+
| Plant - Something's wrong                                       | IDXC019 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 26            | Momo 21           | Peco* 10       |
+---------------------------------------------------------------------------+
Things have gone bad at the plant. Some greenhouses are filled with Poison
and it's Peco's job to do something about it.
Follow the normal route until you passed the 2nd red conveyor.
Now put Peco in the lead. Make him bump the rock onto the "X".
Now take some distance and run to it (Peco will bump automaticly).
The poison will leave the greenhouse
Now get on the gray conveyor and we can go to clean up another poisoned
greenhouse. Bump a rock onto the "X".
Now you gotta bump it but the distance is not long enough, make your
bump this way

 ###############
         Rock 
           ^
           |
  ---------+
 ###############
Now I recommend to get outta here and to switch Peco for someone else
(I personally use Nina), and come back here and to go to the building with
the green smoke.

Enter it and let Momo shoot the oven door. A secret passage will open into
a new dungeon.

+---------------------------------------------------------------------------+
| Plant - Underground Facility                                    | IDXC01A |
+---------------------------------------------------------------------------+
| My party:        | Ryu 26            | Nina 22           | Momo* 21       |
+---------------------------------------------------------------------------+
| Monsters: Toxic Fly, Fly Man, Zombie Dr, Gaint Roach, Big Bulb            |
+---------------------------------------------------------------------------+
First of all (as my "*" behind Momo's name in the header already indicated)
you have to take Momo into this dungeon. Without her you won't get far, since
she's the only party member who can control the termnals you need to use to
open certain doors.

Another note! This dungeon contains the Force Gene. One of the most important
genes in the game. Make sure not to leave the place without it.

- After Momo's first impressions of this place go south.
  At the end go east and exit east
- You are in the terminal room. Examine terminal #1
  (One note. The door north leads to a bed were you can rest and save)
  Go south and exit west.
- Go west, then North
  Exit through door #1
- Exit north through door #1
- Go downstairs go west and exit downstairs
- You'll come in a poisoned room. You can only stay here for 30 seconds or so.
  Go all the way east. At the north-east is something that looks like Peco
  (You gotta turn the camera to see it). Examine it to get the password
  "Repsol"
  Go back to the previous room
- Go upstairs and exit south
- Exit South
- Go back to the terminal room
- Examine Terminal #2

- Go back the entrance room and exit through door #1
- Exit north using door #2
- Exit east using door #2
- Use the switch (the panels in this room that are yet out of your reach
  will light up).
  Exit west
- Go north, around the corner west, exit downstairs
- Go south, around the corner east, exit south
- Use the ramp (not the conveyor), and go the way up and exit up (east)
- Go all the way east and pick up the Force Gene
  Go back west and exit west
- Examine the piece of paper on the floor. It contains the password "AA".
  Now use the conveyor to go up.
  Exit south
- Before stepping on the conveyor get the sleep shells out of the chest
  (ammo for Momo), then step on the conveyor.
  From here go to the terminal room
- Examine terminal #3

- Go back to the entrance room
- Exit north (door #1)
- Exit north (Door #3)
- Follow the way until you see gas leaking out of a room
  Enter that room
- A mutated monster will attack you.
__________  
| Boss 17 \  
+---------------------------------------------------------------------------+
| Huge Slug                            | aka YYYYYYYYYYYYYUCK!!!!           |
+---------------------------------------------------------------------------+
| Difficulty: Not that hard                                                 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 27            | Momo 22           | Nina 23        |
+---------------------------------------------------------------------------+
| Recommended Dragon: Force ---> Warrior                                    |
+---------------------------------------------------------------------------+
| Recommended form: Attack - Ryu in the lead                                |
+---------------------------------------------------------------------------+
| The first turn is very dependant on which party you got. I assume you got |
| Momo (yes it is possible to do this without her, but that's too much      |
| trouble to bother with).                                                  |
|                                                                           |
| If you have Nina:                                                         |
| Let Nina cast Simoon, Ryu turn into the Warrior.                          |
|                                                                           |
| If you have Garr:                                                         |
| Let Garr cast Flare. Ryu can turn into the Warrior                        |
|                                                                           |
| if you have Rei:                                                          |
| Let Ryu cast burn before turning into a dragon. if Ryu hasn't burn (which |
| is highly against my recommendations, turn into a Warrior but add the     |
| flame gene to your splicing and use Flame Claw once).                     |
|                                                                           |
| In all cases Momo could do some shield spells.                            |
|                                                                           |
|                                                                           |
| If you've done that the slug should have lost its protective coating.     |
| with that coating he's almost invincible, y'know.                         |
| Well, this boss attacks are pathetic so Momo can easily act as healing    |
| but you'll rarely need it. With Ryu as Warrior this fight is really short |
| One advice. Resist the temptation to use "Aura".                          |
+---------------------------------------------------------------------------+
  Leave the room
- Go west and go upstairs
  Examine the yellow book lying here.
  It contains a hint for the final password.
  Go back to the terminal room (you know the way by now don't you)
- Examine terminal #4
  Password: 1-3-2-5-4
  Exit north

- Rest and save and exit east
- Go north, exit using the ladder up
- Exit north (door #4)
- Cross the bridge to the north at the other side is a way down. Take it.
- When you go further you'll meet Palet.
  He's mad, he'll drink one of his experimental potions in order to transform
  into a huge slime mushroom.
__________  
| Boss 18 \  
+---------------------------------------------------------------------------+
| Shroom (Palet)                       | aka Even more YUCK!!!!!!           |
+---------------------------------------------------------------------------+
| Difficulty: Can be hard                                                   |
+---------------------------------------------------------------------------+
| My party:        | Ryu 27            | Momo 23           | Nina 23        |
+---------------------------------------------------------------------------+
| Recommended Dragon: I prefer none                                         |
|                     if you really need one: Force ---> Warrior            |
+---------------------------------------------------------------------------+
| Recommended form: Attack - Ryu in the lead                                |
+---------------------------------------------------------------------------+
| Palet has a few nasty tricks. One of them is Ragnarok which damages all   |
| party member pretty bad. But that problem is solved easily. Cast Barrier  |
| over all party members and they'll get immune to that spell. One problem  |
| less                                                                      |
|                                                                           |
| Another nasty move of his is Head Cracker, which hits you three times and |
| hurts very bad. All you can do against that is shield up serveral times.  |
| You cannot nullify the effect, but it works wonders.                      |
|                                                                           |
| If Ryu has been studying under Meryleep (like I told you to)he IS pretty  |
| fast, but still it's rewarding to let Momo cast speed on him one or two   |
| times. Ryu will gain EX-Turns which makes you master over this battle.    |
|                                                                           |
| When done all that, it doesn't really matter any more which party you     |
| have (ok, you can't do without Ryu and Momo). The hard parts have been    |
| removed then. All you need to worry about then is his Blitz which he      |
| uses once he's getting low in HP.                                         |
+---------------------------------------------------------------------------+
After the fight turn off the machine. You can examine the cabinet for 400
zenny. Then leave this facility and the plant to complete this mission.
After you got back on the world map, go to Wyndia.

+---------------------------------------------------------------------------+
| Wyndia - Up for another passport                                | IDXC01B |
+---------------------------------------------------------------------------+
| My party:        | Nina* 24          | Rei* 20           |                |
+---------------------------------------------------------------------------+
You're not having a bad dream. Ryu is missing in my party here. Nina thinks
it's better only to take somebody to the castle who isn't known there already.
That would be Rei, since he has not been in Wyndia before.
+---- MY TECHNIQUE ---------------------------------------------------------+
| At the city fountain are the masters Bais, Wynn, Lang and Lee. You may    |
| recognize them, but they were the kids you played Hide-and-Seek with, and |
| they too have gotten older. If you speak to Bais he'll challenge you to   |
| another game of hide-and-seek. Accept his challenge. Now the four of them |
| are hidden all over the world. You cannot find them all yet, I'll give a  |
| few alerts when you are able to find one. This subquest is really         |
| important since you can get the Chain Form with it, and that form will    |
| save you a lot of trouble                                                 |
+---- HIDE AND SEEK ALERT --------------------------------------------------+
| The first one Lang, can already be found. He's hid himself behind a       |
| tombstone in the underground graveyard.                                   |
+---------------------------------------------------------------------------+
Go to castle Wyndia and let Nina speak to the guard to get in.

- After all the talk go west take the first way north and exit upstairs
- Let Nina talk to her mother (what she's gonna say sickens me)
  After the talk go back downstairs
- Go all the way east
  At the stairs go south (ignore the stairs)
  Then continue going east
  Go south at the end and exit downstairs
- You'll have some talk.
  After that Honey will come.
  After the talk you can go back upstairs
  and the story will continue.

- After all hell broke loose you'll have to follow Honey in order to get out
  of the castle. You'll start your run out in the basement.
  Go west and exit downstairs into the kitchen
- In the kitchen you also gotta go west and exit downstairs into the wine 
  cellar.
- Just follow your way through this cellar and exit down the ladder

The rest will go automaticly. Honey will start up a teleporter device that
teleports you out and you'll end up under Durandal's hut. 
Go upstairs, leave the hut and the area.

After the talk at the campsite you gotta go to the checkpoint to the 
Eastern Lands.

+---------------------------------------------------------------------------+
| Checkpoint                                                      | IDXC01C |
+---------------------------------------------------------------------------+
| My party:        | Ryu 27            | Nina 22           | Momo  23       |
+---------------------------------------------------------------------------+
Basically all you gotta do here is show you your passport to the guards but
+----- HIDE AND SEEK ALERT -------------------------------------------------+
| If you took on the Hide and Seek subquest, Lee will be hidden behind the  |
| wooden wall.                                                              |
+---------------------------------------------------------------------------+
Now you gotta go to Angel Tower. You gotta get past Mt. Zublo for that, but
don't worry, You don't have to go through the Volcano this time. The lava
blocked the road has been cleaned up so you can pass it now.

+---------------------------------------------------------------------------+
| Angel Tower - Is God here?                                      | IDXC01D |
+---------------------------------------------------------------------------+
| My party:        | Ryu 28            | Momo 23           | Garr* 19       |
+---------------------------------------------------------------------------+
| Monsters: Spectre, Lizard Man, Phantom, Bomber, Tricker                   |
+---------------------------------------------------------------------------+
You gotta put Garr in the lead, or else the guards won't allow you into the
tower this time. When you let Garr pass the guards, Garr will tell you about
about what Guardians do after defeating the dragons, and he hopes that his
God will appear. In stead of God a woman by the name of Deis will appear and
she'll say God won't come. She'll tell you to seek out the Guardian Gaist.
Leave the tower and go to Urkan Tapa. Garr should talk to the patriarch there
once you've done that your next target is the Tidal Caves.
+---- HIDE AND SEEK ALERT --------------------------------------------------+
| You can go to junk town to find Wynn. She hid herself behind a building.  |
| You should also go to Dauna Mines to see Bais. He's at floor B3 int the   |
| room with the grand crystal dragon. That makes that you should have found |
| them all. Return to Wyndia. Make sure you make somebody a pupil of Bais.  |
| I use Rei for it, but perhaps you can find somebody better.               |
+---------------------------------------------------------------------------+

+---------------------------------------------------------------------------+
| Tidal Caves                                                     | IDXC01E |
+---------------------------------------------------------------------------+
| My party:        | Ryu 28            | Nina 25           | Rei 21         |
+---------------------------------------------------------------------------+
| Monsters: Spiker, Barb Bulb, Bomb Seed, Sleepy, Slasher                   |
+---------------------------------------------------------------------------+
Two things you must know before you start on this dungeon.
1. The Tides.
   After every battle there's a small chance that the tide will change.
   When the tide is high you'll not be able to proceed in any possible way.
   If the tide is high go to an area out of the sight of water, pick fights
   there until the tide lowers. When the tide is low you can access the 
   entire dungeon.
2. No matter who you take with you as party (Rei and Nina are best because of
   their thunder magic), most enemies will have to be beaten by Ryu alone.
   For that he needs the Barbarossa (which can be bought in Junk Town). That
   weapon has the thunder property and works best to get rid of the enemies
   here.

- When you enter a Manillo will tell you about the tides, and the tide will
  lower. Exit north
- Go north, take the exit east
- Follow the way north at the end go west
  Take the first way north
  Follow the road until the end, then go South-East
  Exit south
- The tide must be low. If not leave this spot, pick some fights until the
  tide lowers.
  = Go east
  = Go down the ladder
  = Go east
  = Around the corner to the south
  = Take the thunder ring out of the chest (I equip it on Nina for the 
    time being).
  = Go north
  = Around the corner west
  = Go down the ladder
  = Take the raft on the south
  = You can take the raft again for a Deadly Blade, otherwise exit west
- Go up the ladder
- Go south and exit south
- Go west and get the Gross Gene. It's a gene that does NOTHING AT ALL
  but you need it if you want your Gene list to be complete ;)
  Exit west to complete this dungeon.

Now you can reach Cliff go there (and make sure Garr is in your party).

+---------------------------------------------------------------------------+
| Cliff                                                           | IDXC01F |
+---------------------------------------------------------------------------+
| My party:        | Ryu 28            | Nina 25           | Garr* 19       |
+---------------------------------------------------------------------------+
Go north up the stairs and then all the way north. Enter the cave at the end.
Here you'll meet Gaist. If Gaist makes no note of your presence then you
didn't have Garr in your party. If Garr is in your party Gaist will go into
conversation with you.

Gaist will tell you a few things he knows about the Dragon Wars. After that
he'll request you to leave to talk things over with Garr. Leave Gaist's 
house. Garr will be waiting for you outside. Talk to him and say what
you want (Garr will get confused when you say you don't care, but it won't
affect the story). After your talk with Garr go back to Gaist.
Tell Gaist you wanna know the truth. Stand on the marked spot between the
two torches. He'll challenge you to a battle.
__________  
| Boss 19 \  
+---------------------------------------------------------------------------+
| Ghaist                               | aka Too big to fit the room        |
+---------------------------------------------------------------------------+
| Difficulty: Easy                                                          |
+---------------------------------------------------------------------------+
| My party:        | Ryu 28            |                   |                |
+---------------------------------------------------------------------------+
| Recommended Dragon: Frost + Force ---> Warrior                            |
+---------------------------------------------------------------------------+
| Recommended form: N/A                                                     |
+---------------------------------------------------------------------------+
| Transform yourself into the Ice Warrior. First thing to do is to put      |
| out both torches by using Ice Claw on them. Then go crazy with ice claw   |
| on Gaist. Don't be afraid of his howling. You are alone, so you can hurt  |
| no one but Gaist. His Corona will be dealing a lot of damage in your      |
| current dragon form, but hey if your dragon form dies you can easily      |
| transform again, so that's no problem.                                    |
+---------------------------------------------------------------------------+
After the battle Gaist will die. You can get the beast spear from his remians.
It's one of the strongest weapons for Garr, but it costs your HP each turn,
that's why I recommend never to equip it. But it sells good :)
Leave Cliff and go back to Angel Tower.

+---------------------------------------------------------------------------+
| Angel Tower - Time to free Deis                                 | IDXC01G |
+---------------------------------------------------------------------------+
| My party:        | Ryu 29            | Nina 25           | Garr* 19       |
+---------------------------------------------------------------------------+
| Monsters: Spectre, Lizard Man, Phantom, Bomber, Tricker                   |
+---------------------------------------------------------------------------+
If you don't have Garr in your party, the guards won't let you in.
- = Go up the stairs and take the small way south
  = When you reach the other stairs drop off all the way down
  = Exit downstairs
- You'll meet Deis (which is quite embarrasing).
  Deis will leave and go to Mt. Zublo. So that's the place to go.
  Leave this room.
- = Go upstairs but don't enter the tower
  = Use the small path west
  = Drop off west
  = Take the small path north
  = Go downstairs and leave Angel Tower.
Now you gotta go to Mt. Zublo.

+---------------------------------------------------------------------------+
| Mt. Zublo - Meet Deis                                           | IDXC01H |
+---------------------------------------------------------------------------+
| My party:        | Ryu 29            | Nina 25           | Garr 19        |
+---------------------------------------------------------------------------+
Go to the entrance of Mt. Zublo (from Rhapala. You don't have to go through
the volcano). There's some kind for Shrine. There are markings there only
Ryu can deal with. Let him do so, and he'll be transported into Deis' chamber.
You'll have a talk with Deis. She'll give you vital information.
After that leave Mt. Zublo and go to Junk Town.

+---------------------------------------------------------------------------+
| Junk Town                                                       | IDXC01I |
+---------------------------------------------------------------------------+
| My party:        | Ryu 29            | Nina 26           | Rei 23         |
+---------------------------------------------------------------------------+
Go all the way west. You'll see Beyd. He'll request passage. The guard will
move aside, so you can pass now as well. Now go to the Dock.

+---------------------------------------------------------------------------+
| Dock                                                            | IDXC01J |
+---------------------------------------------------------------------------+
| My party:        | Ryu 29            | Momo* 23          | Rei 23         |
+---------------------------------------------------------------------------+
Go all the way west and you'll see Beyd who has trouble with a ship that 
needs repairs. The engineers are unable to get it fixed.
Momo can help out. Let her talk to Beyd. She'll examine the ship's engine
and give you a Memo with required parts.
- Go up the ladder
- Exit south
- Get off the ship and leave this area.

Now you must go back to Junk Town First.
You have to find the Guildmaster of the machine guild.
On the north side of town he's in the second room from the west.
(The guy behind the table).
He'll give you permission to go to Steel Beach.
So go there.

+--- ALERT -----------------------------------------------------------------+
| In the ?-spot west of Steel Beach the ???? Gene is hidden in the hut.     |
+---------------------------------------------------------------------------+

+---------------------------------------------------------------------------+
| Steel Beach                                                     | IDXC01K |
+---------------------------------------------------------------------------+
| My party:        | Ryu 29            | Nina 26           | Garr* 19       |
+---------------------------------------------------------------------------+
| Bolt, Bolt Archer, Bolt Mage                                              |
+---------------------------------------------------------------------------+
Before going to Steel Beach think well who to take. Nina or Rei. You'll meet
a pretty strong boss in this part, so pick it right. (Peco is out of the
question). 
- When entering the watchman should let you in. When he doesn't you haven't
  spoken to the guildmaster in Junk Town. Exit north
- Go all the way east and pick up the Mutant Gene
  Now let Garr talk to the big guy.
  The guy will let you help him to pull a machine out of the water.
  How this mini game works is explained by the game in detail so I don't have
  to write about it.
  When you succeed you'll see that you didn't pull up a machine but a monster.

__________  
| Boss 20 \  
+---------------------------------------------------------------------------+
| Angler                               | aka Big Fish                       |
+---------------------------------------------------------------------------+
| Difficulty: Medium                                                        |
+---------------------------------------------------------------------------+
| My party:        | Ryu 29            | Nina 26           | Garr 19        |
+---------------------------------------------------------------------------+
| Recommended Dragon: None or Force ---> Warrior                            |
+---------------------------------------------------------------------------+
| Recommended form: Chain, Ryu in the lead, or Attack Ryu in the lead       |
|                   or Defense Form                                         |
+---------------------------------------------------------------------------+
| With Momo unavailable, Ryu is the only healer, and when you transform him |
| into a dragon you got no healer. That can make this battler harder, still |
| the Warrior is your best bet to get rid of this guy quickly. Before you   |
| transform I do recommend to cast a few times shield. After that a barrier |
| over everyone. After that you can transform, but ONLY IF YOU GOT ENOUGH   |
| ITEMS LIKE HEALING HERBS AND VITAMINS.                                    |
| The attacks of this one are not super strong, and when you shield in you  |
| got even less problems. Watch out his the Bone Dart which can confuse you |
| especially when that happens to Ryu in Warrior Form you can be in big     |
| trouble.                                                                  |
+---------------------------------------------------------------------------+
After this fight I often choose to rest and to remove Garr from my party 
before continuing. The Bolt creatures you're gonna face next can only be
killed with magic.
- = Pick Up part A out of the water.
  = Go all the way south (around the machine)
  = You may need to turn the camera but Part H is hidden all the way south
  = Go west
  = At the westside of the exit lies part G
  = Go north.
  = Behind the guy who is whelding is part F
  = Enter the freighter

- = Go north
  = Just before the corner is part D at the west
  = Go around the corner
  = Go downstairs
  = Go down the three ladders
  = Use the lever south twice
  = Pick up part C you see lying here
  = Go north and go under the yellow bar on the west
  = Pick up part D that lies under it.
  = Use the lever twice
  = Behind the obstacles directly north part H is hidden
  = Use the north lever twice
  = Under the yellow bar is part G hidden
  = Behind the last box on the west you'll find part C
  = On the east side of the last east box is a robe of Wind.
    You can use that unlimited times to speed up. So keep it and never sell
    it, since it's a unique item.
  = Go all the way south back to the ladder
  = Climb the ladder (only one)
  = Go south
  = Go west over the yellow bar.
  = Pick up part A
  = Go north
  = Go over the yellow bar to the north
  = Go over the yellow bar to the east
  = Pick up part C
  = Now you should have all parts you need. Leave the freighter.

- Leave Steel Beach and go back to the Dock. Visit Momo and give her the
  parts.
  = Part A x2
  = Part C x3
  = Part D x2
  = Part F x1
  = Part G x2
  = Part H x2
  (If you have more than this you can also give it to her. Less parts
  won't do).
  Now you can sail the ship.

+---------------------------------------------------------------------------+
| The Boat                                                        | IDXC01L |
+---------------------------------------------------------------------------+
| My party:        | Ryu 29            |                   |                |
+---------------------------------------------------------------------------+
- Go downstais
- Talk to Garr, Momo and Rei if you want (you don't need to)
  Exit south
- Nina is all the way north. Talk to her.
  You'll learn about the Black Ship. That will become important later.
  At the end of this you'll be at the Dock in Rhapala. Now you'll get
  Zig to pilot your ship.
- Enter the ship and go to the bridge
- Talk to Zig. Tell him you're ready.
  Go downstairs
- Talk to both Rei and Garr (You have to this time)
  Exit downstairs
- Talk to Momo and go back upstairs
- Exit south
- Talk to Nina (she's at the same spot as before)
  and go back inside.
- Exit upstairs
- Talk to Zig tell him you're ready.

Now you can sail the boat. Steering it is tricky, but you'll get the hang
of it soon. When the engine overheats you gotta wait until it cools down,
and that's all.
- Go into the ocean

Things will go horribly wrong, and Zig decides it's better to give up and to
go back. After talking things over talk to Zig and you can steer the boat
again. Sail to Parch (North-West of the inner sea).

+---------------------------------------------------------------------------+
| Parch                                                           | IDXC01M |
+---------------------------------------------------------------------------+
| My party:        | Ryu 29            | Nina 26           | Momo 23        |
+---------------------------------------------------------------------------+
- First of all get off the pier then go east. 
  Follow the road all the way to the east and go upstairs
  Enter the house
- The guy sitting on the ground is the mayor. Talk to him.
  He's in a bad mood, and doesn't want to speak because he's sick of
  eating fish. Now we got to get him to eat fish.
  Leave the hut and go back to the ship.
- Sail to Rhapala, and from there go to Maekiss Gorge to start the Shisu 
  mission

+---------------------------------------------------------------------------+
| Shisu                                                           | IDXC01N |
+---------------------------------------------------------------------------+
| My party:        | Ryu 29            | Peco* 10          | Garr* 20       |
+---------------------------------------------------------------------------+
Go to Maekiss Gorge (the place where you killed Balio and Sunder before).
Enter the house and talk tot the woman. She'll tell you about Shisu.
After you're done talking to her it's time to get the ingredients.
They are all over the world, so here goes.

Ingredient:      Shaly Seeds
Acquired by:     Peco
Location:        Maekyss Gorge
Quantity Needed: 8
How to do it:    Bump the tree outside the house in Maekyss Gorge.

Ingredient:      Horseraddish
Acquired by:     Ryu
Location:        Ogre Road
Quantity Needed: 4
How to get it:   Cut the three bushes here. You may need to leave the place
                 and come back here to get all the raddish you need

Ingredient:      Vinegar
Acquired by:     Garr
Location:        Coffee Shop
Quatity Needed:  2
How to get it:   Go to the well behind the coffee shop. Let Garr talk to the
                 Wellkeeper and play the minigame (the game explains how)
                 If you succeed the wellkeeper will give you a few servings
                 of Vinegar.

Ingredient:      Mackerel
Acquired by:     Ryu
Location:        Worldmap - Central Wyndia
Quantity Needed: 1
How to get:      Catch it from the fishing spot south of Maekyss Gorge

When you got all the ingredients go back to Maekyss Gorge and talk to the
woman again. Now she'll teach you the ins and outs of making Shisu.
She'll even offer her secret recipe (accept that).
After that leave and go back to Parch to the house of the Mayor.
Talk to his assistant and you can start making Shisu.
Now there are a lot of calculation formulas going around the internet on how 
to make the best Shisu (for better rewards), but do yourself a favor and
forget about it. If you go down that road the chance of messing up is
too great to be acceptable making you have to go for the ingredients all
over again.

Just use 1x Mackerel, 8x Shaly Seeds, 2x Vinegar, 4x Horseradish and Kneed it
twice. Then end your cooking session.

The mayor will tell you all about the Legendary Mariner and give you a
Sea Chart. (You can get your reward for helping the Mayor from his assistant).

After that get on your boat and search for the Legendary Mariner.

+---------------------------------------------------------------------------+
| The Legendary Mariner                                           | IDXC01O |
+---------------------------------------------------------------------------+
| My party:        | Ryu 29            | Nina 26           | Momo 23        |
+---------------------------------------------------------------------------+
To the east of Parch are crags which make the border between the inner and
the outer sea. Between the most east ones is a ?-spot (it's hard to spot
but it's there). Enter it.

You'll get a minigame in getting through the crags in 25 seconds. The road
is easy to find. Being in time is hard as the timer is set pretty tight, but
after some practise you'll make it. At the end is a ?-spot enter it and you'll
meet Kukuys also known as the Legendary Mariner. He's not so great as the
legend wants you to believe, but he does have a clue. The Black Ship.

Now you gotta see how to get on board it.
Go to the deck and talk to Momo. She'll suggest to ram it.
Go back to the bridge and talk to Zig.

Now you gotta ram the black ship. Wait for the right moment and ram it
on the backside on full speed.

If the ram is succesful you'll be at the bridge. Go to the engine room 
and you'll find Momo lying on the ground. Check on her.

Now some strategy will be set up. You gotta choose 3 party members 
(I prefer Momo and Nina. Oh, and Momo is required), and you can start the
next mission.

+---------------------------------------------------------------------------+
| The Black Ship                                                  | IDXC01P |
+---------------------------------------------------------------------------+
| My party:        | Ryu 29            | Nina 26           | Momo* 23       |
+---------------------------------------------------------------------------+
| Monsters: Bolt, Bolt Archer, Bolt Mage, Bolt Lord, Sleepy, Giant Crab     |
|           King Toad                                                       |
+---------------------------------------------------------------------------+
First of all. Ryu gotta do most of the work when it comes to fighting, and
you need Magic Ball most. So there's no point in using Chain or attack form.
So best is to use Defense Form until you meet the boss.

- Get off your boat onto the black ship and exit north
- Exit downstairs
- Go around the corner and head north
  Exit north
- Here's the platform. You gotta set a program and then the platform will
  bring you according to the program you activated.
  It makes no sense to use programs I didn't name in my FAQ. Those lead to
  NOTHING AT ALL.
  = Good, use the terminal and set it to program #3
  = Get on the platform
  = Set on the platform again
  = And again
- = Exit south
- = Use the terminal and put the Crane ON
  = Exit north
- = Step on the platform
- = Step on the platform again
  = Use the terminal and activate program #4
  = Step on the platform
  = Step on the platform again
  = Exit north
- = Examine the keycard slot and remove the ID Card from it.
  = Exit South
- = Step on the platform
- = Get the skill ink out of the chest
  = step on the platform
- = Step on the platform again
  = And again
  And this concludes the moving platform part. As I said other programs
  lead to nothing at all, so you can forget about them
  Exit south
- Go south and exit upstairs
- Exit north
- Examine the terminal to use the crane. There's a guide that explains how
  it works. Get the crates to form a bridge you need 3 crates for that.
  The 4th crate will get you a bonus.
  When the bridge is formed cross it.
  At the end go south (NOT DOWNSTAIRS)
  Exit south
- Use the switch to make the bridge (shortcut for when you want to rest now)
  Exit upstairs
- Go into the corridor north and exit upstairs
- Use the termninal to use the elevator
- Exit upstairs
- Let Momo examine the terminal.
  She'll explain a few things. After she's done you gotta act quickly
  Go downstairs
- Take the elevator down
- Go downstairs
- Enter the first room east
- Examine the device (Boost counter)
  Wait till it reaches 60, then leave the room
  (You'll bear bleeps, count on from the counter value when you left at each
  bleep).
- Exit upstairs
- Use the elevator (don't look at the screen when you do until you hear the
  elevator sound. The numbers shown on the screen are meant to confuse you).
- Go upstairs
- Keep counting the bleeps. When you reach 100 exactly talk to Momo and she'll
  start the ship.

That covers the first part of the black ship. You get control over the game
again (and the party will automaticly be changed to Ryu, Rei and Garr).
- Open the door (hit X) to exit
- Go north and exit upstairs
- Use the elevator
- Exit upstairs
- Talk to Momo. She'll tell you something hit the ship. 
  Time to investigate what.

Black Ship - Part II (My party is Ryu, Nina and Momo again. BTW, Momo is no
                      longer required, in case you hate her).

- Use the elevator
- Exit downstairs
- If you want the doors left and right here lead to a place to rest and save
  if you need.
  To continue head all the way south down the corridor, go west around the
  corner and take the door there.
- Exit north
- Take the east route, at the end go north
  At the end take the ladder down
  Follow the road and exit north at the end
- Take the stairs to the east
  Follow the road till the end. Take the soul gem out of the chest
  Go back and take the stairs south
  Exit downstairs
- Go down the ladder
  The south around the corner west
  Go up the ladder onto the crates
  Go north and exit north
- Exit up the ladder
- You reached the deck. Place your party into chain form now (you did get
  that form didn't you) and go north.
  You'll meet the bosses. You may lure them to the middle of the ship.
  Move back when they don't move, and when they move stop moving. (Geez,
  that sounds complicated).
  When you can lure them far enough the ships cannon will come to your aid.
  When you don't succeed you, well you gotta fight anyway.

__________  
| Boss 21 \  
+---------------------------------------------------------------------------+
| Ammonite x2                          | aka The definition of ugly         |
+---------------------------------------------------------------------------+
| Difficulty: Medium                                                        |
+---------------------------------------------------------------------------+
| My party:        | Ryu 29            | Nina 27           | Momo 24        |
+---------------------------------------------------------------------------+
| Recommended Dragon: Depends on your weapon                                |
|                     With Barbarossa:       Force ---> Warrior             |
|                     Without Barbarossa:    Force + Thunder ---> Warrior   |
+---------------------------------------------------------------------------+
| Recommended form: Chain form Ryu in the lead                              |
+---------------------------------------------------------------------------+
| If you could activate the cannon you have a small advantage. The cannon   |
| may shoot on occasion and that costs them a turn. Not much to rely on     |
| though, os if you missed that. Nothing to worry about                     |
|                                                                           |
| Before turning into a dragon it's important to do something about your    |
| defenses as these two buggers can hurt you very bad. Casting shield       |
| multiple times and making sure everybody is under the Barrier effect is   |
| a very good idea. If you used the same strategy over the game I did, then |
| casting speed over everybody works wonders (EX-Attacks).                  |
|                                                                           |
| After that's all done, turn into a dragon. If you got the Barbasrossa     |
| only the force gene is enough. If not combine it with Thunder. Now let    |
| Ryu just attack them (Or use Thunder Claw if you don't have the           |
| Barbarossa). If you got Nina you can aid Ryu by casting Lightning. Focus  | 
| on getting one of them out. As soon as one of them is dead, this fight    |
| has become peanuts.                                                       |
+---------------------------------------------------------------------------+
After this fight, go down the ladder to complete this dungeon.
You'll end up in Kombinat

+---------------------------------------------------------------------------+
| Kombinat                                                        | IDXC01Q |
+---------------------------------------------------------------------------+
| My party:        | Ryu 30            | Momo 25           | Garr 20        |
+---------------------------------------------------------------------------+
- Exit north
- You can buy new weapons in the shops if you want and exit north
You'll get a long cutscene in which party members will wonder why they did
come along and blah blah. After all that your next target is Steel Grave.

+------ ALERT ---------------------+
| There is an Ygdrassil Tree here. |
| Go there for the trance gene     |
+----------------------------------+

+---------------------------------------------------------------------------+
| Steel Grave                                                     | IDXC01R |
+---------------------------------------------------------------------------+
| My party:        | Ryu 30            | Momo 26           | Garr 21        |
+---------------------------------------------------------------------------+
| Monsters: Assassin, MultiBot, Audrey                                      |
+---------------------------------------------------------------------------+
Basically this is just a cross over dungeon. Finding the way to the other
side. No problem there. If you are interested in a few bonusses (headhear
that protects against blindness and the best fishing rod) then read on.
- = Go north
  = Around the corner to the east
  = Keep going east until you find a ladder
  = Go up the ladder
  = Open the chest to UV glasses (I personally equip them on Momo).
  = Go down the ladder
  = So south and go up the ladder there
  = Go east and exit down the ladder
- Let Momo shoot the door and exit north
- Go up the ladder and open the chest for the Spanner. The ultimate fishing
  rod. Go down again and exit south
- Exit up the ladder
- = Go south and take the path east at the end
  = At the end of the path head north
  = At the end exit north to conclude the dungeon

+---------------------------------------------------------------------------+
| Colony                                                          | IDXC01S |
+---------------------------------------------------------------------------+
| My party:        | Ryu 31            | Momo* 26          | Garr 21        |
+---------------------------------------------------------------------------+
| Monsters: Assassin, Tank Bot, Trasher, Codger, Toxic Man                  |
+---------------------------------------------------------------------------+
Before starting on this dungeon I recommend that you got either Rei with you
or that you got charm and steal. Another party member so not Rei or the one
you use to steal should have intimidate. When meeting Codgers you can get 
a very nice bonus with that.

- = Go all the way up the stairs and exit north on top of the stairs.
- = You'll see a device semiliar to the one in Wyndia. Take the key that
    is in the bag
  = Exit south
- = Go west down
  = At the end of the road west go north
  = Drop off south at the drop-off spot
  = Go north
  = Get the Failure Gene
  = Take the most western path south (left of the stairs)
  = At the end around the corner east
  = Keep following the road and enter the small building at the end
- = Exit south
- = Go up the stairs
  = You can take the wisdom fruit out of the chest
  = Drop off west
- = Let Momo examine the device at the east wall
  = When the game asks for the key, say "Yes"
  = Move the south reflector once
  = Move the east reflector three times
  = Use the switch to fire the laser
  = The device should be activated. Exit west
- = Go up the stairs
  = Go north
  = Follow the road and take the first stairs to the east
  = Perhaps leaving from here to rest is good, if you don't need it 
    exit north
- = Step on the teleporter to warp to Relay Point A

+---------------------------------------------------------------------------+
| Relay Point A                                                   | IDXC01T |
+---------------------------------------------------------------------------+
| My party:        | Ryu 31            | Momo 26           | Garr 21        |
+---------------------------------------------------------------------------+
| Monsters: In main section: Dragon Fly, Insector, Tank Bot, Reaper, Codger |
|           In Sub Section:  Bolt, Bolt Archer, Bolt Mage                   |
+---------------------------------------------------------------------------+
Relay Point A is broken. You have to fix it if you wanna go back to the Colony
and Kombinat and to reach the other locations linked to it (which you gotta
go to as you could have guessed).

- Exit south
- Honey will run off. Go after her and exit by taking the ladder up.
- Keep following Honey and exit south
- You'll have some discussion here about the current situation. After that
  you can pick 3 party members (I chose Ryu, Momo and Garr)
  Then Exit north
- Go north and exit down the ladder

Now the true mission begins
- Go west and go south at the end.
  Go around the corner to the west
  Take the second set stairs to the north
  Walk all the way north
  Exit upstairs (north)

- = Go all the way south down the stairs to the switches
  = Use the blue one, then the cyan one and finally the brown one
    (So ignore the red)
  = Go under the yellow bar (with red mark) to the west
  = Go up the stairs
  = Go south over the bar
  = Go east
  = Go north
  = Go west
  = Go north
  = Exit north

- In the space in the south east a bag with 4000 zenny is hidden.
  In the southwest are stairs up. Take them.

- The platform puzzle.
  = Step on the platform in the NE from the east to make it go west
  = Step on the platform in the NW from the north to make it go south
  = Step on the platform in the SW from the west to make it go east
  = Step on the platform in the SE from the south to make it go North
  = Step on the platform in the NE from the east to make it go west
  = Step on the platform in the north center to make it go south
  = Step on the green switch
  = Step on the platform to make it go north
  = Exit East

- Go north up the stairs
  Go east up the stairs
  Take the north route and keep following it
  Exit west at the end

- Follow the route, ignore all sideways and exit west

- You are outside now.
  Follow the road and enter the building with the door on the south side

- Follow the way and exit south at the end

- Go to the ladder and climb it.
  Examine the terminal.
  Now you can set the antenna.
  Use the directional buttons to move the antenna.
  You'll hear a beeping sound which is distorted by noise.
  Turn the antenna so you don't hear any noise. (Antenna set north little
  bit east will do). When you think it's right press X and the game will
  tell you when you set it right.
  Go back down the ladder
  Enter the building

- Go all the way back and exit south at the end

- Walk around the building enter it on the west side

- Follow the road (ignore the sideways) and exit east

- Follow the road and take first stairs down.
  Take the other stairs down and exit west

- Back at the platform puzzle. Just go west and exit downstairs

- Go to the stairs to the north and exit downstairs

- Walk all the way back over the bars, go downstairs at the end
  Take the other stairs up, go all the way north and exit downstairs

- Go south, downstairs, then follow the road east.
  Keep following the road and exit north at the end.

- You are back at the transporter.
  Lock it to "Container Yard" and step on the teleporter.

- Get the Radiance gene and step back onto the teleporter

- Lock the teleporter to Dragnier
  Step on the teleporter now to go to Dragnier.

+---------------------------------------------------------------------------+
| Dragnier                                                        | IDXC01U |
+---------------------------------------------------------------------------+
| My party:        | Ryu 31            | Momo 27           | Garr 23        |
+---------------------------------------------------------------------------+
| NOTE! You will have to switch party members a few times during this       |
|       part of the game. Garr and Nina will have a key part, but there's   |
|       also a boss in this part which I recommend to take with Garr and    |
|       Momo. There's also an auto party switch during this part. For all   |
|       switches you must go to the world map to change party members. So   |
|       when I tell you, you gotta switch you know you gotta do it on the   |
|       worldmap, so I don't have to say it all the time.                   |
+---------------------------------------------------------------------------+
Upon entering exit south, and you'll meet some people. These people have
some very important information for you. After the talk you'll also have
a dream session (completely automated). When Ryu wakes up at the end of it
you'll have control over the game again.
- Exit West
- Rei will join you now, and he'll suggest to meet Garr.
  Garr is all the way north. In the area above the teleporter room.
  Speak to him. After your chat Garr will also join.
  You'll hear that the Elder wants to speak with you.
  Switch party members and take Garr and Nina with you
  After that go down into the pit in the middle of the village
- Find your way north. Exit north
- Exit east
- Take themost northern exit east
- You'll meet Jono. The Elder.
  He'll tell you some important things. After that he wishes to speak to
  Garr. So put Garr in the lead, and make Garr talk to him.
  Garr will get on his nerves, and then he wants a pretty girl. That would
  be Nina. (Using Momo is kinda funny but will get you nowhere).
  Jono will tell Nina important things. After that he requests a kiss.
  Nina will seek Ryu's help. It doesn't matter what you say to her, she'll
  kiss him anyway. (Makes me wish I was in his shoes at that moment) ;)
  After this kiss, it's boss time. Before that I recommend to switch
  party members (unless you want Garr and Nina, but I recommend agaisnt it).
  I personally use Ryu, Garr and Momo. Check your Form (I recommend Chain 
  Form).
  Then let Ryu talk to him. When you say you're ready you'll have to fight
  the Elder.

__________  
| Boss 21 \  
+---------------------------------------------------------------------------+
| Elder                                | aka Geez, That's an ugly dragon    |
+---------------------------------------------------------------------------+
| Difficulty: Medium                                                        |
+---------------------------------------------------------------------------+
| My party:        | Ryu 31            | Momo 27           | Garr 23        |
+---------------------------------------------------------------------------+
| Recommended Dragon: Dragon forms are blocked in this fight                |
+---------------------------------------------------------------------------+
| Recommended form: Chain form Ryu in the lead                              |
+---------------------------------------------------------------------------+
| In this fight Ryu cannot transform into a dragon. HA HA!                  |
| But really you don't need dragon forms if you plan this out right.        |
| With Ryu trained under Meryleep and in the lead of chain form I was much  |
| faster than him and an extra speed speel got me EX-Turns. A few shields   |
| a barrier over everybody. That does a lot. If you got War Shout by all    |
| means use it. Then this battle is soooo easy.                             |
|                                                                           |
| When all preperations are done, this fight will be a pushover.            |
|                                                                           |
| Final note! Ryu cannot transform into a dragon, but Rei can still         |
| transform into the Weretiger. I personally do not prefer that road though |
| but if you do then it is possible                                         |
+---------------------------------------------------------------------------+
After this fight Jono will die and leave behind the Infinity Gene. 
Pick it up. Then leave the pit.
Outside Griol will give you some instructions and send Horris with you.
(He won't join the party). Now leave Dragnier and head for the Factory.

+--- MY TECHNIQUE ----------------------------------------------------------+
| Before taking on the Factory, I train Nina to level 28 so that she learns |
| the spell Blizzard. That spell is deadly when you want to beat the        |
| monsters in the Desert of Death that comes after the Factory. I also put  |
| the move Resist (learned from Fahl) on Nina.  If you have studied under   |
| Deis you can learn Blizzard from her as well. That version can be         |
| transferred. You can plant it on your 3rd party member you take into the  |
| desert (for which I prefer Momo). But you can easily live without that    |
| second Blizzard spell.                                                    |
|                                                                           |
| When you have an item shop at the fairies. Buy Balance Rings there. (If   |
| you don't have one, open one and don't proceed with the game until they   |
| have it in their shop). You cannot even dream about beating the bosses    |
| which you're gonna meet next without those and once you've taken on the   |
| factory you cannot meet the Faeries until you reached the end of the      |
| desert. And that's a very long part in which you're gonna need those      |
| rings.                                                                    |
+---------------------------------------------------------------------------+

+---------------------------------------------------------------------------+
| Factory                                                         | IDXC01V |
+---------------------------------------------------------------------------+
| My party:        | Ryu 32            | Momo 28           | Garr 23        |
+---------------------------------------------------------------------------+
| Monsters: Boss Goblin, HobGoblin, Giant Orc, Pipe Bomb, Egg Gang, Gold Egg|
+---------------------------------------------------------------------------+
Before you begin I gotta note that this is a hard dungeon with pretty hard
enemies, and that using dragons (most of all warrior) can be required a lot
here. Be sure you got the best armor and weapons before you begin. Being at
my level or even higher is no shame. Having a few wisdom seeds stocked can
be needed. And try to abuse the Egg Gang's Ovum. It'll transform you into
an egg which is pretty damn terrible, but if you survive being an egg all
your HP and AP is restored (yes even if you end the battle in egg form). 
You'll need this "bonus" :)

- = Go east
  = Around the corner south
  = Take the second road to the east
  = First way south
  = Go down the ramp to the east
  = Take the way west south of the ramp
  = Keep going west take the first way to the south
  = Around the corner to the east
  = Enter the building at the end of the road

- = Go north (ignore the stairs)
  = Just before the exit go west 
  = At the end around the corner to the north
  = Keep going north then follow the road as it leads north-east
  = Let Momo shoot the wall here (If you don't have Momo, continue reading
    at the - with *, the part that comes next only leads to Garr's best 
    weapons for this moment, if you think you can live without you can 
    skip it).
  = Exit north

- Take the Aries Spear (hest weapon for Garr for this moment)
  Exit south

-*Follow the road southwest
  Take the first road tot the east
  Exit upstairs

- Ignore the switch if you value your HP. Exit east

- The electric switch puzzle.
  = Use the switch
  = Go to the second switch
  = Make sure nobody touches the electric field and wait for the effect
    of the first switch to wear off.
  = Walk as quickly as you can to the first switch
  = Use it
  = Go as quickly as you can all the way north
  = If you fail start over, if you're sucessful go downstairs
  = Exit north
 
- Go east
  Around the corner south
  Take the doorway in the west sideway

- Take the Sage's Frock out of the chest. (I equip it on Nina as soon as I
  start on the Desert of Death that follows on this dungeon).
  Exit north

- Get on the mainway and go south
  Exit south

- Use the switch to turn off the electric field
  Up east is another switch use it. (if it refuses to operate make sure all
  party members are off the platform and try it again).
  Get on the stairs on the blue field
  Examine the terminal with anyone but Garr.
  The workbot will follow your movement and take action when you press the
  action button (default Triangle).
  = West
  = South x2
  = North x3
  = Action
  = South
  = East x2
  = North
  = Action
  = South
  = West x3
  = South x3
  = East x3
  = North x2
  = East x2
  = Face North
  = Action
  Now you can get off the blue panel and go downstairs.
  Go all the way south then west
  Go up the ladder and go north
  Follow the way east around the corner to the north and go north all the way.
  Go east and exit through the door to the north

- Go up the stairs. Destroy the switch beside the door. Two ways of doing this
  You can let Momo shoot it. Ryu can use his sword on it (you need distrance
  if you do that). Stories came to me that Peco can do it too, but I never
  tried that for obvious reasons.
  Anyway, exit north to leave the factory and the enter the desert.


+---------------------------------------------------------------------------+
| The Desert Of Death                                             | IDXC01W |
+---------------------------------------------------------------------------+
| My party:        | Ryu 32            | Nina 28 (!)       | Momo 29        |
+---------------------------------------------------------------------------+
| Monsters: Magmaite, Drak, Scorpion, Cacti                                 |
+---------------------------------------------------------------------------+
A few important notes before you begin. Don't enter the desert without taking
note of these, or you'll get yourself in serious trouble
1. Ask Horis about the stars. He'll tell you how to navigate in the desert
   by using the stars. It's very important that you can tell the North Star
   the False North Star and the Evening Star apart.
2. Get water from the water jar. You'll get 16 servings of water. Every time
   the game notes that you gotta drink, then for God's sake do so. If you 
   don't you'll first get regular damage. Later on you'll get a temporary
   HP Max down, if you keep refusing to drink water you Max HP will go down
   PERMANENTLY!!!! So water is extremely important.
   (1 serving is enough to give all party members water).
3. Horis will give you a note if you ask him which contains the route.
   On the internet are wild stories that this note contains the wrong 
   information and therefore this Desert is also known as the Desert of
   misinformation. Ignore those people. I hate to use the word, but they are
   all fools who need to learn to read, because the directions Horis gives
   you are correct for 100%. Just READ THEM VERY CAREFULLY! (Of course
   in my FAQ I'll give the same directions only in a bit more of detail).
4. During your trip in the desert you'll often get on a training combat field.
   This is the game's method of forcing you into combat. When you leave the
   battlefield you'll end up in the Desert at the same position as before
   but the direction you're facing is random. So CHECK THE POSITION OF THE
   STARS BEFORE CONTINUEING AFTER COMBAT! SAME GOES FOR WHEN YOU BREAK UP
   CAMP.
5. Only move during the night. When it becomes day move till the game tells
   you to stop and then make camp. I'll make note of what the party members
   will say, so you can check if you are as far as I am.
6. If you are lost in the Desert or out of water or in any other sort of
   trouble you can use the Rakda to get out of the desert. It'll bring you
   straight back to the main camp.

If you are ready to go then I'll start with Night #1.

***********
* NIGHT 1 *
***********
Night 1 is nothing more than following the North Star.
+----- END OF NIGHT CAMP REMARKS -------------------------------------------+
| Peco: Pusuuu                                                              |
| Momo: Whew! It's so hot I'm panting like a dog!                           |
| Nina: We're supposed to head north, right?                                |
|       As long as we can see the stars we should be all right.             |
| Rei:  Don't this just beat all?                                           |
|       Everywere you look, sand! How're you supposed to know which way     |
|       you're going in this?                                               |
| Garr: It's a long trip ahead...                                           |
|       Better conserve water as much as possible...                        |
+---------------------------------------------------------------------------+

***********
* NIGHT 2 *
***********
In first case just following the north star again, but regulary turn your
face west to see where the evening star is. When it's located directly above
Ryu's head YOU GOTTA GO TO THE EAST!!!! (Horis' note already states that but
it's something many people didn't read right).
The bad thing of going east is that you cannot see the important stars any
more. But that doesn't matter. All you gotta do in this night is to go east,
and nothing else matters.
+----- END OF NIGHT CAMP REMARKS -------------------------------------------+
| Peco: pusuuuuu                                                            |
| Momo: I wonder just how big this desert is?                               |
| Nina: Whew... No wonder they call it the desert of death!                 |
| Rei:  I wonder what all the monsters here in the desert eat..             |
|       Probably people like us, out for a walk in the desert, eh?          |
| Garr: Don't forget the direction of the stars when you break camp...      |
+---------------------------------------------------------------------------+

***********
* NIGHT 3 *
***********
Keep going all the way east.
+----- END OF NIGHT CAMP REMARKS -------------------------------------------+
| Same as night #2                                                          |
+---------------------------------------------------------------------------+

***********
* NIGHT 4 *
***********
Just as night three you gotta go all the way east.
(You might see two stars appearing at the horizon). That's good, it means
you're on the right way.
+----- END OF NIGHT CAMP REMARKS -------------------------------------------+
| Peco: Pisupisu... Pisu                                                    | 
|       [He looks like he's trouble sleeping... Maybe the heat's bothering  |
|       him?]                                                               |
| Momo: Me? I'm fine. You should be worried about what's-his-name wearing   |
|       fur coat.                                                           |
| Nina: I'm all right... I think we're going to make it, Ryu!               |
| Rei:  I'm holding up OK... But I think our little engineer might be       |
|       having a rough time of it...                                        |
| Garr: Is God testing us?                                                  |
+---------------------------------------------------------------------------+

***********
* NIGHT 5 *
***********
Begin this night by going east. 
Now there are two things you can do. 
1. There are two stars at the horizon. Go east until the third one appears
2. You can check the horizon west every now and then. When the Evening Star
   has disappeared behind the horizon you are where you gotta be.
One of of these conditions are met go north. And keep going north.
(A village may appear under the False North Star. DON'T GO TO IT! It's an
illusion meant to confuse you).
+----- END OF NIGHT CAMP REMARKS -------------------------------------------+
| Peco: Same as night 4                                                     |
| Momo: Whew... Let me rest for just a minute.                              |
| Nina: Are you sure we're walking the right way?                           |
|       .... Sorry... We're OK, I'm sure we're doing OK                     |
| Rei:  Garr and I are fine! Don't worry! Leave the fighting to us!         |
| Garr: Is this God's way of saying, that we're not supposed to meet with a |
|       god?                                                                |
+---------------------------------------------------------------------------+

***********
* NIGHT 6 *
***********
Once again you'll see a village under the False North Star. Once again ignore
it. It's purely meant as a way to confuse you. Just follow the north star and
keep following it till the end of the night.
+----- END OF NIGHT CAMP REMARKS -------------------------------------------+
| Garr: Why would God wish to create a place as this!?                      |
| Rei:  Doesn't this just beat all...                                       |
| Nina: We're almost there, right? Aren't we?                               |
| Momo: Why... Why do we have to go through all this?                       |
| Peco: upupu?                                                              |
+---------------------------------------------------------------------------+

***********
* NIGHT 7 *
***********
This is the final night. This night also contains a boss.
The direction is easy. NORTH!!!
After you got a training battlefield you'd better make camp to make your
preperations for the boss (which is pretty strong). Me I change party
members. Ryu, Momo and Garr. Anyway DON'T REST. (If you did make camp again
and rest again).
At the end of the road you'll meet the boss.
__________  
| Boss 22 \  
+---------------------------------------------------------------------------+
| Manmo                                | aka Silly swinging Arms            |
+---------------------------------------------------------------------------+
| Difficulty: Medium                                                        |
+---------------------------------------------------------------------------+
| My party:        | Ryu 33            | Momo 30           | Garr 25        |
+---------------------------------------------------------------------------+
| Recommended Dragon: Force ---> Warrior                                    |
+---------------------------------------------------------------------------+
| Recommended form: Chain form Ryu in the lead                              |
+---------------------------------------------------------------------------+
| Casting Shield a few times is a good idea since this monster is strong    |
| and it counters nearly all attacks. After casting a few shields you can   |
| safely transform Ryu into the Warrior. If you can you can also speed up   |
| all characters (except Ryu). And with that you got all the preperations   |
| you need and then you can go for it. With Ryu in Warrior Form this fight  |
| shouldn't take long.                                                      |
|                                                                           |
| One important thing. Everybody should be equipped with a balance ring. If |
| you don't have it you'll be in trouble when Manmo uses "Howling".         |
+---------------------------------------------------------------------------+
After this fight Nina will get ill. Exhausted by the toll the desert claimed.
To save her life you must leave the tent and kill the Rakda. (Cut it).
Bring the meat of the Rakda to Nina.

This will complete the Desert. And you'll end up at the Oasis.

+---------------------------------------------------------------------------+
| Oasis                                                           | IDXC01X |
+---------------------------------------------------------------------------+
| My party:        | Ryu 33            | Momo 30           | Garr 25        |
+---------------------------------------------------------------------------+
Nina will be nursed and healed by the people of the Oasis. As a lead to get
further in your quest the people of the Oasis will tell you about the ruins
of an ancient city called Caer Xhan.
That is gonna be your final target.
Take the path up the mountain north to exit the city.

+---------------------------------------------------------------------------+
| Caer Xhan - Ground Floor                                        | IDXC01Y |
+---------------------------------------------------------------------------+
| My party:        | Ryu 33            | Momo 30           | Garr 25        |
+---------------------------------------------------------------------------+
Caer Xhan is the biggest dungeon of the game. Or better stated, a collection
of multiple dungeongs morphed into one big dungeon. Each dungeon has its own
section here.

+---- MY TECHNIQUE ---------------------------------------------------------+
| At the start of Caer Xhan are two shops run by robots. The best equipment |
| can be bought here. You'll need the MIND SHIELDS in particular. Aside as  |
| shield you can use it to drain AP out of enemies, and especially on the   |
| bosses (the final one in particular) that ability can save your life.     |
+---------------------------------------------------------------------------+

- Take the first street to the east
  Enter the building at the end.
- Go all the way north
  Exit north
- Go north and go up the stairs.
  Here are invisible lasers that can hurt you.
  Keep most west then downstairs and go through the door down here.
- Use the switch. It'll get dark
  Exit west
- Now you can see the lasers. Make your way east. (the chest contains 
  Moon Tears).
  Pass through the other laser field
  Exit at the end of the road.
- Exit north
- Use the terminal and deactivate the emergency mode.
  Turn on platform 1 for "Myria Station"
  Exit south
- Drop off south
  Go all the way west until you reach the street
  Go north
  Enter the building at the end of the street
- Use the terminal to open the doors
  Go through the doors and exit south
- Use the elevator to go to Myria Station

+---------------------------------------------------------------------------+
| Caer Xhan - Entrance Myria Station                              | IDXC01Z |
+---------------------------------------------------------------------------+
| My party:        | Ryu 33            | Momo 30           | Garr 25        |
+---------------------------------------------------------------------------+
| Monsters: Tank Bot, Death Bot, Nitemare, Armor, Adept                     |
+---------------------------------------------------------------------------+
- Go east and exit downstairs
- Go south around the corner east
  Exit upstairs
- Use the switch and go back downstairs
- Use the terminal to use the elevator
  You can go to the arrival platform for a Wisdom Fruit, to continue you gotta 
  go to the maintenence deck.
- Just follow the way and use the elevator at the end to go to the workers
  area.
- Go west, exit north
- Exit north
- Go east around the corner north
  Exit upstairs
- Examine both terminals and turn them both off 
  Exit downstairs
- Go south, around the corner west, around the corner north
  A doorway east leads to a room where you can rest and save.
  The stairs up is the exit to take.
- Go west, exit south

You're now in the main hall. From here you can go back whenever you need to
rest and save, but you can from here also leave Caer Xhan if you want to 
deal with shops, and masters and such...
There are also three paths hre.
The orange one leades to the Chimera Section, the green to the Artificial
world section, and the blue to the Sample Section.
First you gotta take the orage path to go to the Chimera Section.

+---------------------------------------------------------------------------+
| Caer Xhan - Chimera Section                                     | IDXC020 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 34            | Momo 31           | Garr 26        |
+---------------------------------------------------------------------------+
| Monsters: Red Drake, Ice Drake, Hopper, Newt, Clone                       |
+---------------------------------------------------------------------------+
First of all. Wear Balance Rings before entering this section. You'll be dead
if you don't have them.

- Use the conveyor to go north
  Get the chest with 10000 zenny from the chest beside the conveyor.
  Exit east
- All your HP, AP and statusses will be restored.
  Exit north
- Exit west
- Go all the way north, and exit north.
  You'll see a beast sleeping in sleeping gas.
  Turn of the gaz and exit south
- Take the first exit to the east
- Examine the left terminal. Make the top row like this:
  . . . - - - - + .
  Examine the right terminal. Make the top row like this:
  . . . + + + + . .
  Exit west
- The the center door east
- Examine the panel. Make the top row like this:
  . . - + + + + . .
  Go into the shock room.
  Go stand on the second spot from the east and go this route
  = North
  = West
  = All the way north
  Exit with the elevator
- Go south, take the first way west, and exit west.
- Go west, around the corner north, around the corner east.
  Exit east
- Go north and exit by the east door.
- Exit north
__________  
| Boss 23 \  
+---------------------------------------------------------------------------+
| Chimera                              | aka Beast Mixture                  |
+---------------------------------------------------------------------------+
| Difficulty: Medium                                                        |
+---------------------------------------------------------------------------+
| My party:        | Ryu 35            | Momo 33           | Garr 26        |
+---------------------------------------------------------------------------+
| Recommended Dragon: Force ---> Warrior                                    |
+---------------------------------------------------------------------------+
| Recommended form: Chain form Ryu in the lead                              |
+---------------------------------------------------------------------------+
| First of all, NEVER USE BEHEMOTH, MAMMOTH OR TIAMAT. YOU'LL PAY DEARLY    |
| IF YOU DO! It's paralyzer move will block you then until your out of AP.  |
| That sucks                                                                |
|                                                                           |
| Furthermore, it's a good idea to shield a few times and to cast barrier   |
| over everybody, as this beast is strong and a master of magic. If you do  |
| not have EX-Turns, then speed up once. If you followed my stategy so far  |
| speeding everybody up once will get them all EX-Turns. If you want you    |
| can also use War Shout (or cast Might over everybody) and then you're     |
| ready for action. If you want you can turn Ryu in the Warrior, but you    |
| also win this battle easily without it. If your AP is getting low you     |
| can try to use your Mind Shields (you can even do that with them equipped |
| to drain AP out of the monster to recover your own. There's no limit in   |
| doing that).                                                              |
+---------------------------------------------------------------------------+
  The keycard Chimera was guarding is worthless, there's absolutely nothing
  noteworthy to get with that thing. But you didn't kill this boss in vain.
  There is something else you need you can get now.
  Exit using the elevator Chimera was on.
- Exit west
- Open the chest. It contains HE shells. A very bad weapon for Momo, but
  you'll need them later to open a door.
  +---- MY TECHNIQUE -------------------------------------------------------+
  | There's a door to a room here which only Rei can open. There's the best |
  | equipment for Ryu (best armor and shield). If you don't have Rei at     |
  | this moment, then I strongly recommend to get him, and come back here   |
  | claim this stuff.                                                       |
  +-------------------------------------------------------------------------+
  Exit west
- Exit using the elevator
- Exit south 
- Exit with the elevator
- Exit west
- Go south, around the corner west. Exit west
- Go west, around teh corner south, around the corner east, exit east
- Go east then north, exit using the elevator
- Go through the electrofield (which is now deactivated)
  Go west
  Exit west
- Go south, take the exit east at the end of the corridor
- Exit south
- Your health will be restored
  Exit east
- Use the conveyor to go south
  Exit south

You're now back in the entrance hall.
Go either to the resting room or leave Caer Xhan unless you got the required
party. Which is Ryu, Momo and Rei. Have any other party and you cannot
complete the next section (articificial world section), which can be entered
with the green path.

+---------------------------------------------------------------------------+
| Caer Xhan - Artificial World Section                            | IDXC021 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 37            | Momo* 35          | Rei* 27        |
+---------------------------------------------------------------------------+
| Monsters: Plant 42, Foul Weed, Goo King, Hopper, Wraith                   |
|           (Eden: All Goos, Wraith)                                        |
+---------------------------------------------------------------------------+
- Go up the escalator and exit north
- Your health will be restored, exit north
- The north door is blocked by a plant. Equip Momo with the HE Shells and
  shoot the plant. The door will be free. Set Momo's orinal weapon back (I
  recommend the Atomic Bomb) and continue by exitting north
- = Go east
  = Around the corner North
  = You'll get on a hill, go most north, then west
  = Go north-east (between the hills)
  = Go over the hill on your west
  = On the other side of the hill go south
  = From there you can get on the path again. Go north on it
  = Around the corner to the east
  = Around the corner to the south
  = Let Rei open the door and exit east
- Go east
  Go north, around the corner west
  (watch out for the plants sticking out, they'll poison you)
  Exit west (the cabinet beside the exit contains a Wisdom Fruit)
- The chest on the north wall contains a Silver Tiaria.
  I personally give it to Momo
  Go all the way west.
  Go up the hill and go north on the path
  Exit north
- The chest contains a dragon spear. Very good weapon for Garr, especially
  against one of the next bosses (Dragon Lord).
  Exit south
- = Go south, onto the hill
  = Go off the hill to the east
  = Go north
  = Go upstairs
  = Go all the way east
  = Exit north
- Go north, use the elevator to go to "Eden".

Eden:
If you walk around in this room (ignoring the bridge) you may find some nice
treasures. If you're done looking around Cross the bridge and you'll meet
somebody. Somebody you know very well. He'll tell you his vision about the
Brood. He'll take you into the Dream World in order to discover the truth
for yourself.

+---------------------------------------------------------------------------+
| Caer Xhan - Dream World                                         | IDXC022 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 37            |                   |                |
+---------------------------------------------------------------------------+
| Monsters: Vile Weed, Mad Gong, Thanotos                                   |
+---------------------------------------------------------------------------+
Ryu will be alone in this dungeon. You'll meet your party members and they'll
tell you their true reasons for joining you in your quest to meet Myria.
This dungeon can be pretty confusing (it took me days to uncover it when I
played this game for the first time), since there's not much logic in it,
and in the same time there is. Nah, I'm not making much sense. Let's just get
on with it.

- = Go north (the path is there, trust me)
  = You'll meet Nina, she'll tell you her story. Continue going North.
  = You'll meet her again. Continue going north
  = Once again you'll see Nina (for the last time). After that examine
    the statue.
  = Go back south (you'll exit)

- You'll meet Rei. After his talk you can use the statue as a save spot
  (It'll also recover you HP and AP).
  Go north. You'll see a statue and two panels. 
  Examining the panels will light a chest, but going to them will make you
  fall into a trap. (Falling into the trap can get you a Shaman's Ring.
  It'll cut your AP usage, but I prefer not to use it though).
  You must stand in front of the statue with your face to it.
  Examine it. After you did, wait. After awhile the path you gotta take will
  be opened. 
  Go North and you'll hear Momo's part of the story.
  From there you can reach the trapped treasure chests (Hourglass & Gems).
  North is the way to go. You'll Momo's second part of the story.
  Exit North using the teleporter.

- Now you'll get in a maze. The way through it is very long and complicated
  unless you know the shortcut. I'll lead you into that shortcut :)
  = Go west
  = Around the corner north
  = Go west again
  = Take the first way south
  = Take the first way west
  = Step on the yellow tile, it's a teleporter

- = Go east
  = Take the first way south
  = Around the corner east and you'll meet Garr
  = Continue going East
  = Exit north

- = Go north
  = Go east at the end
  = Go north
  = Exit North

- Now you'll meet Peco. It appears that he CAN talk. (And even say wise words)
  After that exit north

- Now you'll see an image of Ryu. The real Ryu however will disagree with
  the fake Ryu. After that go North to fight a boss.
__________  
| Boss 24 \  
+---------------------------------------------------------------------------+
| Arwan                                | aka Freaked Skeleton               |
+---------------------------------------------------------------------------+
| Difficulty: Easy                                                          |
+---------------------------------------------------------------------------+
| My party:        | Ryu 38            |                   |                |
+---------------------------------------------------------------------------+
| Recommended Dragon: Force ---> Warrior                                    |
+---------------------------------------------------------------------------+
| Recommended form: N/A                                                     |
+---------------------------------------------------------------------------+
| First of all be sure Ryu is equipped with a dream ring (you can change    |
| equipment during the battle). Then transform into the warrior and attack  |
| like crazy. Arwan should be dead soon.                                    |
+---------------------------------------------------------------------------+
After this fight you'll get out of the dream world but you'll have to fight
another boss. You can pick party members for that. I choose Ryu, Momo and 
Garr.
__________  
| Boss 25 \  
+---------------------------------------------------------------------------+
| Dragon Lord                          | aka Do we really have to do this?  |
+---------------------------------------------------------------------------+
| Difficulty: Easy                                                          |
+---------------------------------------------------------------------------+
| My party:        | Ryu 38            | Momo 36           | Garr 36        |
+---------------------------------------------------------------------------+
| Recommended Dragon: None (No I'm not insane)                              |
+---------------------------------------------------------------------------+
| Recommended form: Chain Form - Ryu in the lead                            |
+---------------------------------------------------------------------------+
| This battle appears harder than it really is. Of course, my special       |
| training program will in this battle really pay off. This fight is easiest|
| without dragon forms, but if you feel safer with a dragon form (which     |
| make this fight truely harder) then Warrior is the least bad option.      |
|                                                                           |
| One of the secrets behind this battle is to have everybody equipped with  |
| a balance ring.                                                           |
|                                                                           |
| Now time is golden. Before seriously fighting you should first cast a few |
| shields. Then casting Barrier over everybody will work well, and speeding |
| everybody up so that you got EX turns. If you've done that you created a  |
| situation in which you are not very likely to loose any more. To speed up |
| the battle you might consider to do War Shout or Might. Now just attack   |
| You can refill you AP by draining it with the Mind Shield. If you have    |
| dragon spear equipped on Garr, things are even easier.                    |
+---------------------------------------------------------------------------+
After this fight the game will switch to Ryu, Momo and Rei. Pick up the key
card let's lefts behind and you can start on your way back.
+---------------------------------------------------------------------------+
| Caer Xhan - Artificial World Section II                         | IDXC023 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 39            | Rei* 29           | Momo* 36       |
+---------------------------------------------------------------------------+
| Monsters: Same as first artificial world section.                         |
+---------------------------------------------------------------------------+
- After picking up the keycard go back to the elevator in the center of the
  room. (can be hard to spot) and go down with it.
- Exit south
- = Go west
  = Go down stairs
  = Take the way east
  = Exit east using the door
- Go east around the corner south around the corner west and exit west
- = Follow the road. At the end of it go north-east onto the grass.
  = Go over the hill to the east
  = On the other side of the hill go south and step onto the other hill
  = Go off the hill to the south
  = Go south on the road
  = Around the corner west
  = Exit south
- Exit south
- Your wounds will be healed
  Exit south
- Go down the escalator
  Exit south

You're back in the main entrance hall. A blue path (west of the green path)
leads to a door in which the keycard you acquired works. That leads into
the sample section. (You may want to rest and repick your party members before
you start on it).

+---------------------------------------------------------------------------+
| Caer Xhan - Sample Section                                      | IDXC024 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 39            | Momo 37           | Garr 31        |
+---------------------------------------------------------------------------+
| Monsters: Mist Man, Night Bat, Vampire, Revenant                          |
+---------------------------------------------------------------------------+
This is a very special part. One in which multiple routes can be taken. I'll
describe them all. But before you start on that:
   = Go north
   = Go East
   = Go North
   = Go West
   = Around the corner north
   = Exit east

Well now you are in the actual sample room. As I said you can take multiple
routes and on the way you'll meet enemies that are samples. These samples
are actually copies of bosses you met before nearly all with the same 
statistics, and other properties. Exceptions are sample 4, 10, 11 and 12.
Each Sample can only be fought once. If you wanna take on all routes I wrote
all routes as if you didn't fight the sample in there before. If you did ignore
the "Fight Sample XX" message in it. :)
A list of the samples themselves is at the bottom of this section.
__________
| Route 1 \
+---------------------------------------------------------------------------+
| Samples: 1, 3, 9                                                          |
+---------------------------------------------------------------------------+
| - Exit East                                                               |
| - Fight sample 1 and exit East                                            |
| - Exit East                                                               |
| - Fight sample 3 and exit East (ignore the ladder)                        |
| - Exit north                                                              |
| - Exit West                                                               |
| - Fight sample 9 and take the northern exit east                          |
| - Take the northern exit west                                             |
| - You reached the end. Go downstairs to continue or go back to the start  |
|   if you wanna take on all the other samples as well. (Rest and save 1st) |
+---------------------------------------------------------------------------+
__________
| Route 2 \
+---------------------------------------------------------------------------+
| Samples: 8, 10, 11, 12                                                    |
+---------------------------------------------------------------------------+
| - Exit north                                                              |
| - Exit north                                                              |
| - Exit east at the end of the corridor                                    |
| - Fight Sample 8 and exit east                                            |
| - Exit east                                                               |
| - Fight samples 10, 11 and 12 and exit east                               |
| - You reached the end. Go downstairs to continue or go back to the start  |
|   if you wanna take on all the other samples as well. (Rest and save 1st) |
+---------------------------------------------------------------------------+
__________
| Route 3 \
+---------------------------------------------------------------------------+
| Samples: 2, 5, 6                                                          |
+---------------------------------------------------------------------------+
| - Exit north                                                              |
| - Exit east                                                               |
| - Exit east                                                               |
| - Fight sample 2 and use the ladder to exit                               |
| - There are two exits. You can take them both for diffrent samples        |
| - If you went north fight sample 5 and exit east (or south if you wanna   |
|   take on the other sample as well).                                      |
|   If you went east fight sample 6 and exit north (or west if you wanna    |
|   take on the other sample as well).                                      |
| - Take the ladder down.                                                   |
| - You reached the end. Go downstairs to continue or go back to the start  |
|   if you wanna take on all the other samples as well. (Rest and save 1st) |
+---------------------------------------------------------------------------+
__________
| Route 4 \
+---------------------------------------------------------------------------+
| Samples: 4, 7                                                             |
+---------------------------------------------------------------------------+
| - Exit north                                                              |
| - Exit East                                                               |
| - Exit north                                                              |
| - Use the ladder to exit                                                  |
| - Exit east                                                               |
| - Fight sample 4 and exit north                                           |
| - Exit east                                                               |
| - Fight sample 7 and exit east                                            |
| - Exit down the ladder                                                    |
| - You reached the end. Go downstairs to continue or go back to the start  |
|   if you wanna take on all the other samples as well. (Rest and save 1st) |
+---------------------------------------------------------------------------+

__________
| Samples \
+----+----------------------------------------------------------------------+
|  1 | Nue x3                                                               |
+----+----------------------------------------------------------------------+
|  2 | Huge Slug x2                                                         |
+----+----------------------------------------------------------------------+
|  3 | Mikba x3                                                             |
+----+----------------------------------------------------------------------+
|  4 | Dodo (see strategy below)                                            |
+----+----------------------------------------------------------------------+
|  5 | Angler                                                               |
+----+----------------------------------------------------------------------+
|  6 | Ammonite x2                                                          |
+----+----------------------------------------------------------------------+
|  7 | Manmo                                                                |
+----+----------------------------------------------------------------------+
|  8 | Rocky x5                                                             |
+----+----------------------------------------------------------------------+
|  9 | Ghaist                                                               |
+----+----------------------------------------------------------------------+
| 10 | Stallion (Frost) Read below for stategy                              |
+----+----------------------------------------------------------------------+
| 11 | Stallion (Flame) Read below for stategy                              |
+----+----------------------------------------------------------------------+
| 12 | Stallion (Thunder) Read below for stategy                            |
+----+----------------------------------------------------------------------+
| Sample 4                                                                  |
| First of all don't waste you AP in dragon forms. In fact you'll need Ryu  |
| for healing more than ever, even if you got Momo as second healier (like  |
| I did). This beast is a master of "Evil Eye" which paralyses a party      |
| member, so two people with the "Remedy" spell to heal that (Ryu and Momo) |
| works just fine. The attacks of this beast are very very strong, so       |
| shielding up is needed (it could kill my Ryu in one blow from full HP to  |
| give you the picture). Speeding up for EX-Turns is a good idea. If you    |
| got Garr, then go crazy with Pyrokinesis.                                 |
+---------------------------------------------------------------------------+
| Samples 10, 11 and 12                                                     |
| I used Ryu, Momo and Garr. I had Ryu equipped with his dragon equipment   |
| except for the dragon blade (you'll regret it if you got that equipped).  |
| Furhtermore I equipped Ryu with Ring of Ice (stolen from Ice Drake) and a |
| thunder ring (found in Tidal Caves). The others were all equipped with a  |
| fire of fire (found in Mt. Zublo and stolen from Red Drake) and a ring    |
| of ice.                                                                   |
| The first turn they all cast "Barrier" on sample 10 or the sample with    |
| the least ammount of HP. After that Sample 10 will only use "IceBlast"    |
| sample 11 will only use "Fireblast" and sample 12 will only use           |
| "Ligbtning". If you got the recommended rings nothing to be afraid of     |
| If you knock out Sample 12 first, things will even get easier. When low   |
| in HP they might get dangerous. Then they'll stop using their regular     |
| spell and do normal attacks (pretty strong), "Resist" or their awesome    |
| utmost attack. Not really something to be afraid of if you followed the   |
| same training program as I did, with Ryu leading the Chain Form           |
| P.S. Dragon forms are a waste of AP in this fight                         |
+---------------------------------------------------------------------------+


+---------------------------------------------------------------------------+
| Caer Xhan - The Grand Finale                                    | IDXC025 |
+---------------------------------------------------------------------------+
| My party:        | Ryu 40            | Momo 38           | Garr 32        |
+---------------------------------------------------------------------------+
| Monsters: Mist Man, Night Bat, Vampire, Revenant                          |
+---------------------------------------------------------------------------+
First of all I hoped you rested and saved before you begin this section. This
is were you'll meet the final boss. Not that she's hard, but you could end
up dead when not well prepared. When you are prepared. Go on

- Honey will run away. Go after her. You'll see her opening a big door for
  you. Go east and exit east into the elevator
- As you enter a holographic servant of Myria will appear. She'll ask you
  to hear her out before continueing. Ignore that. Ignore those girls as
  much as possible because they got nothing to tell you but rubbish.
  Exit West
- From here you'll no longer be bothered by random encounters.
  = Go south (You'll be bothered by some rubbish about Myria)
  = Keep going south
  = Around the corner to the west
  = At the end around the corner to the south
  = Go down the ramp to the west
  = Go up the ramp to the north (You'll get more rubbish about Myria).
  = Go down the ramp on the other side, and take the other ramp up (north)
  = Go west
  = Around the corner north
  = Just keep following the road (ignore the exit north) until you reach a
    platform. Stepping on it will make you meet Myria at last.

Now a long talk will follow between you and Myria. Of course now the long
expected explaination has to follow why the dragons had to die. Decide for
yourself if she's making sense or not. After the long talk Myria will beg you
to give up your dragon powers. Before you decide you gotta talk to all your
friends. They'll tell you their vision of this all (I must say I especially
agree with Rei on this one). After you've spoken to all party members you
have to tell Myria your decission. Your choice decides how the game will end
If you decide to give up your powers, Ryu will spend the rest of his life in
Eden and that will end the game. If you choose to give up your powers you get
the true ending of the game, but before that you could already have guessed it
Myria will get angry, transform herself into a super being and you gotta 
fight her.
__________  
| Boss 26 \  
+---------------------------------------------------------------------------+
| Myria                                | aka Poor little goddess            |
+---------------------------------------------------------------------------+
| Difficulty: Meant to be hard! HA! Just be well prepared                   |
+---------------------------------------------------------------------------+
| My party:        | Ryu 40            | Momo 38           | Garr 32        |
+---------------------------------------------------------------------------+
| Recommended Dragon: None (No I'm not insane)                              |
+---------------------------------------------------------------------------+
| Recommended form: Chain Form - Ryu in the lead                            |
+---------------------------------------------------------------------------+
| Myria is a pushover, as long as you're well prepared. There's no fight    |
| in which my techique pays off more than here. I'll bring up my most       |
| important preperations on once again.                                     |
| - Training Ryu under Meryleep as early in the game as possible.           |
| - Having all characters equipped with a Balance Ring (which can be bought |
|   from the faeries). This is very important. Without them you're history! |
| - Stand in Chain Form, the special battle form which can be learned from  |
|   master Bais.                                                            |
| - Have all party members equipped with a ring of fire (except Ryu), which |
|   can be found in Mt. Zublo and stolen from Red Drakes.                   |
| - Have Ryu equipped with a Ring of Ice (stolen from Ice Drake)            |
| - Have Ryu equipped with dragon armor, helm and shield (found in the      |
|   Chimera section. You need Rei to get it).                               |
| - Have some Mind Shields in your inventory.                               |
| That covers the most important preperations.                              |
|                                                                           |
| As you can see, I prefer not to use dragon forms in this fight. You're    |
| making things truely harder on yourself if you do. Momo can be the main   |
| healer, that's true, but pretty often Ryu will need to assist her, which  |
| he can't while in dragon form. So trust me, dragon forms are in this      |
| fight rather a curse than a blessing, even though the battle may take     |
| longer since Myria has 20,000 HP or so. In order to keep this battle      |
| a pushover, resist the temptation of using dragon forms.                  |
|                                                                           |
| Next, don't waste your time on powerup moves. Myria is very agressive     |
| with her Sanctuary move which dispells it all. To make things a little    |
| easier I do speed up Momo to make her gain EX-Turns. And that's really    |
| all you should do. After Myria cast "Holocaust" for the first time you    |
| may consider to speed up Ryu as well.                                     |
|                                                                           |
| Now you can survive anything. You can deal with all her spells and        |
| attacks, extremely easy now. Only her "Venom" can be nasty (and that move |
| is the reason you need those Balance Rings so bad) it confuses, blinds    |
| and poisons you. With the balance rings you are at least protected        |
| against confusion.                                                        |
|                                                                           |
| One last important note. Since this battle takes long and requires a lot  |
| of healing your set of AP won't suffice to win this fight. But that part  |
| is also covered. If you use a mind shield you can drain Myria's AP in     |
| order to refil your own. The best part it. There's no limit in doing that |
+---------------------------------------------------------------------------+
After you won this battle the game is over. The ending is pretty open, but
it suits the game perfectly.

Congratulations. You completed Breath Of Fire III



+---------------------------------------------------------------------------+
| Monster Chart                                                   | IDXD000 |
+---------------------------------------------------------------------------+
| A list of all monsters. Bosses are not included, as well as the Berserker |
| and the Archmage as those two are taken in detail in the Container Yard   |
| section.                                                                  |
+--------------------+------------------------------------------------------+
| Adept              | Uses Meditation to power himself up and will then    |
|                    | cast a magic spell at random. Can be dangerouns, but |
|                    | since meditation costs a turn things will get easy   |
+--------------------+------------------------------------------------------+
| Armor              | Extremly strong armor, but when hit twice the armor  |
|                    | gets cracked dropping their defenses to 0. Still the |
|                    | warrior is an excellent way to get rid of them.      |
+--------------------+------------------------------------------------------+
| Armor Bot          | High defense. May often use charge. Gets confused by |
|                    | thunder.                                             |
+--------------------+------------------------------------------------------+
| Assassin           | This guy IS dangerous. With his disembowel he        |
|                    | reduces you to 1 HP and then he uses target to       |
|                    | finish you off.                                      |
+--------------------+------------------------------------------------------+
| Audrey             | No serious threat, but Pollen which blinds all party |
|                    | members is annoying                                  |
+--------------------+------------------------------------------------------+
| Barb Bulb          | Powers itself up to counter attack. Use the          |
|                    | Barbarossa to kill it in one blow.                   |
+--------------------+------------------------------------------------------+
| Bat                | No threat at all                                     |
+--------------------+------------------------------------------------------+
| Big Bulb           | Rather annoying than dangerous.                      |
+--------------------+------------------------------------------------------+
| Blue Goblin        | Sometimes obbeys to Boss Goblin's Influence, but     |
|                    | sometimes it doesn't. When not affected by Influence |
|                    | it will cast "Jolt"                                  |
+--------------------+------------------------------------------------------+
| Blood Bat          | Uses Syphon first, then flees.                       |
|                    | Dodges everything. Typhoon will help, but save your  |
|                    | AP when you encounter them in the lighthouse.        |
+--------------------+------------------------------------------------------+
| Bolt               | Always attacks the one with least HP. Sometiems they |
|                    | put you to sleep with Frost Strike (which can be     |
|                    | copied). Magic Ball is the best way to get rid of    |
|                    | them.                                                |
+--------------------+------------------------------------------------------+
| Bolt Archer        | Fast, and dangerous with their Lucky Strike. Kill    |
|                    | them with Magic Ball (tought by Mygass)              |
+--------------------+------------------------------------------------------+
| Bolt Lord          | In my "career" as a BOF3 master I only encountered   |
|                    | them twice. This is one of the rare enemies I know   |
|                    | nothing about. Except that Magic Ball works.         |
+--------------------+------------------------------------------------------+
| Bolt Mage          | Tries to silence you. Kill it with Magic Ball before |
|                    | it can try.                                          |
+--------------------+------------------------------------------------------+
| Bombers            | These guys ARE dangerous. Then can deal plenty of    |
|                    | damage and with Air Raid they can cancel your mvoes  |
|                    | Be alert when you encounter these.                   |
+--------------------+------------------------------------------------------+
| Bomb Seed          | Does nothing but defend. Will get angry when low in  |
|                    | HP. Then it'll blow itself up in order to reduce     |
|                    | your HP to 1                                         |
+--------------------+------------------------------------------------------+
| Boss Goblin        | Uses only influence to command its fellows. When     |
|                    | it's alone, it'll always run away. Let Ryu steal a   |
|                    | wastecloth from it as it's the best armor at that    |
|                    | beginning stage of the game, and try to copy the     |
|                    | influence move by examining it.                      |
+--------------------+------------------------------------------------------+
| Cacti              | Counters everything and use Pollen. If you have Nina |
|                    | then Blizzard works wonders.                         |
+--------------------+------------------------------------------------------+
| Cerebus            | Their "Howling" confuses you all, and that makes     |
|                    | this monster truely dangerous.                       |
+--------------------+------------------------------------------------------+
| Clone              | Strong. When in a group with more Clones or when     |
|                    | with Hopper, the spell Ragnarok might help           |
+--------------------+------------------------------------------------------+
| Codger             | They use magic spells at random. That can be         |
|                    | Dangerous.                                           |
|                    |                                                      |
|                    | Now it comes. I often use Charm and Steal on them to |
|                    | get "Rare Books" (Pilfer also works). To prevent     |
|                    | them from attacking in the meantime Intimidate works |
|                    | Rare Books are worth a lot of money when you sell    |
|                    | them at an Antiques shop at the fairies so this is   |
|                    | worth it. (Steal can be learned from D'Lonzo, Charm  |
|                    | from Meryleep and Intimidate from D'Lonzo).          |
+--------------------+------------------------------------------------------+
| Curr               | Poisonous. That makes them a threat.                 |
+--------------------+------------------------------------------------------+
| Death Bot          | Much Bot, little Death. It'll use the first three    |
|                    | turns to power up (Protect, Barrier, Might). After   |
|                    | you should already have destroyed them without even  |
|                    | trying.                                              |
+--------------------+------------------------------------------------------+
| Dragon Fly         | Highly annoying. Always comes in big groups          |
+--------------------+------------------------------------------------------+
| Drak               | Always paralyzed so they can't do anything. Mostly   |
|                    | it's better to leave them that way. However if you   |
|                    | cast Remedy on it (when it still at full HP and when |
|                    | it doesn't have allies) it will cast "Cure" on you.  |
|                    | if somebody (I prefer Momo) is examining it the move |
|                    | will be copied. (100% chance). This is the ultimate  |
|                    | healing spell for one person. After that finish it   |
|                    | off and never get one Drak out of it's paralysis     |
|                    | again.                                               |
+--------------------+------------------------------------------------------+
| Egg Gang           | They got a pattern. First an Ovum (for which dragons |
|                    | and the Weretiger are immune) which transforms you   |
|                    | into an egg. Then either a physical or magical       |
|                    | and then ovum again. They can be a help to get your  |
|                    | health and magic full (Ovum does that when the effect|
|                    | wears off), but in combination with other enemies    |
|                    | they can be extremely dangerous.                     |
+--------------------+------------------------------------------------------+
| Eye Bulb           | Masters of silence and can regenerate. Rather        |
|                    | annoying than a threat.                              |
+--------------------+------------------------------------------------------+
| Eye Goo            | Not a thread. Will respond to Influence              |
+--------------------+------------------------------------------------------+
| Fire Slug          | Their Firebreath can be annoying. But the less HP    |
|                    | they have the less powerful the move is. When with   |
|                    | giant roach the giant roach will cast Douse over you |
|                    | so that you get extra weak for fire.                 |
+--------------------+------------------------------------------------------+
| Fly Man            | Master of Fire. When with Giant Roach very dangerous |
|                    | because the Roaches will lower you resistance        |
|                    | against fire.                                        |
|                    |                                                      |
|                    | If you want to copy Flame Strike use Backhand on it  |
|                    | once and then start examining. That won't kill him   |
|                    | but makes his Firebreath weaker :)                   |
+--------------------+------------------------------------------------------+
| Foul Weed          | Strong and powerful magics. Start the battle asleep  |
|                    | but when with Plant 42, the Plant 42 will attack     |
|                    | them in order to wake them.                          |
+--------------------+------------------------------------------------------+
| Ghost              | Will first put you to sleep then cast all kinds of   |
|                    | nasty spells on you. A realy threat. A dream ring    |
|                    | works wonders.                                       |
+--------------------+------------------------------------------------------+
| Giant Crab         | Attacks are not impressive. The fact that they got   |
|                    | instant kill moves is.                               |
+--------------------+------------------------------------------------------+
| Giant Orc          | They are extremly strong often power themselves up   |
|                    | counter everything and regenerate 122 HP every round |
|                    | These guys are very extremely hard unless you attack |
|                    | them in warrior form.                                |
+--------------------+------------------------------------------------------+
| Giant Roach        | Their Jump is annoying when with Fire Slug or Fly Man|
|                    | they'll use "Douse" in order to lower your resistance|
|                    | to fire so you can be finished off easier.           |
+--------------------+------------------------------------------------------+
| Goblin             | Obeys to Influence. Will be unmotivated when not     |
|                    | commanded. Steal a bent sword.                       |
+--------------------+------------------------------------------------------+
| Gold Egg           | Give little EXP and a LOT of zenny. However every    |
|                    | time you attack them the zenny will get less. And    |
|                    | they'll also escape easily. A quick kill which is    |
|                    | non psysical works. Only transforming into the       |
|                    | the warrior and casting Aura will fit this           |
|                    | requirement.                                         |
+--------------------+------------------------------------------------------+
| Gonger             | In the first turn it'll always use Venom Breath to   |
|                    | poison all party members. After that they are        |
|                    | harmless. May even flee after a few turns.           |
+--------------------+------------------------------------------------------+
| Gooey              | Always paralyzed. Be sure to pilfer the marbles from |
|                    | it. When you are high in level it'll come alife and  |
|                    | cast Ebonfire on you. (60+ I believe)                |
+--------------------+------------------------------------------------------+
| Goo King           | Most dangerous normal enemy of the game. Will mostly |
|                    | run away immediatly. If you steal a Green Apple from |
|                    | them, they'll want it back casting all kinds of      |
|                    | spells on you which are very strong. Dragon forms    |
|                    | can save your ass. The EXP you get from it is worth  |
|                    | the efford, but if you don't feel like risking it    |
|                    | (for very good reasons believe me) you can better    |
|                    | let it run away.                                     |
+--------------------+------------------------------------------------------+
| Goo Titan          | Stronger kind of Goo. Uses Burn a lot. When it's HP  |
|                    | is low or when your levels are into the extremes it  |
|                    | will either escape or use Timed Blow.                |
+--------------------+------------------------------------------------------+
| Gong Head          | No true treat, but they can deal quite some damage   |
+--------------------+------------------------------------------------------+
| Guard              | Pretty steep attacks. When you are close to the      |
|                    | resting point you might consider Simoon. If not then |
|                    | special approach is needed, because they keep        |
|                    | healing themselves like crazy.                       |
|                    | Make only one attack in a turn (let the other defend |
|                    | and make both Ryu and Teepo attack in the next turn  |
|                    | to finish him off. If no attacks miss (and no        |
|                    | counterattacks from your side happen), this method   |
|                    | works                                                |
+--------------------+------------------------------------------------------+
| Ghoul              | They "Bone Dart" will confuse you. Healing magic     |
|                    | hurts it, but don't wast your magic on that. If you  |
|                    | go a holy weapon like "Silver Knife" they're history |
+--------------------+------------------------------------------------------+
| Hobgoblin          | When with Boss Goblin it'll ignore the Influence and |
|                    | kill the Boss Goblin in stead. It's very very strong |
|                    | but also very slow. Getting EX Turns is very easy on |
|                    | this one.                                            |
+--------------------+------------------------------------------------------+
| Hopper             | Very extremely strong and very extremely dangerous.  |
|                    | If you got the guts you can steal Fat Frogs from     |
|                    | them. The best fishing lure.                         |
+--------------------+------------------------------------------------------+
| Hyper Bot          | Watch out for their Blitz. It can hurt you very bad  |
|                    | lightning will make it stronger. After 2 turns they  |
|                    | are out of energy and harmless                       |
+--------------------+------------------------------------------------------+
| Ice Drake          | Masters of Ice. Their Frost Breath will get weaker   |
|                    | if they loose HP. Try to steal a Ring Of Ice from    |
|                    | it. When you got that equipped ice spells will heal  |
|                    | you in stead of hurt you. Be sure you have a balance |
|                    | ring equipped, since they also have Howling.         |
+--------------------+------------------------------------------------------+
| Ice Toad           | His Icebreath will damage you all heavily (power     |
|                    | decreases as he looses HP). Get rid of it ASAP as    |
|                    | this guy is extremely dangerous.                     |
+--------------------+------------------------------------------------------+
| Insector           | Masters of Wind. Very dangerous because of they very |
|                    | strong wind spells like Typhoon. Their Tornado is    |
|                    | also very dangerous as it can reduce anyone (friend  |
|                    | AND foe) to 1 HP                                     |
+--------------------+------------------------------------------------------+
| King Toad          | Its IceBreath is a killer, but becomes weaker as it  |
|                    | looses HP. When with Sleepy, the Sleepy will try to  |
|                    | confuse you, then the King Toad will use Influence   |
|                    | to make sure confused party members will attack you! |
+--------------------+------------------------------------------------------+
| Lava Man           | Masters of fire and weak to ice, but you'll need to  |
|                    | save up your AP.                                     |
+--------------------+------------------------------------------------------+
| Lizard             | Always attacks the one with the least HP             |
|                    | weak to lightning                                    |
+--------------------+------------------------------------------------------+
| Lizard Man         | In the first turn it casts mostly shield. When       |
|                    | allies are weakened, the Lizard Man will use         |
|                    | Rejuvanate to heal them. They counterattack easily   |
|                    | and are weak to fire. When you have the thunder rod  |
|                    | and the Barbarossa (both for sale in Junk Town) they |
|                    | are dead meat.                                       |
+--------------------+------------------------------------------------------+
| Mad Gong           | Their attacks are pathetic, but their charge is      |
|                    | impressive. Don't think of them lightly.             |
+--------------------+------------------------------------------------------+
| Mage Goo           | Can use Burn. Make sure Ryu copies that move by      |
|                    | using the examine command.                           |
+--------------------+------------------------------------------------------+
| Magmaite           | Extremely strong. Use the warrior to get rid of      |
|                    | those. Let others resist. If you have Nina there's   |
|                    | no shame in letting her use "Resist".                |
+--------------------+------------------------------------------------------+
| Man Trap           | Starts the battle sleeping and is weak to fire. So   |
|                    | letting Teepo cast fire works wonders. The first     |
|                    | time you encounter one I recommend to steal a        |
|                    | pointed stick from it.                               |
+--------------------+------------------------------------------------------+
| Mist Man           | Extreme high defense. When succesfully hit twice     |
|                    | his defenses will drop to zero. His thunderstrike is |
|                    | dangerous since it paralyses you. Warrior is needed  |
|                    | to speed things up.                                  |
+--------------------+------------------------------------------------------+
| Multi Bot          | They give to you what you give to them. As long as   |
|                    | you do nothing, they'll defend. Once hit with fire   |
|                    | they'll cast Wall Of Fire on you (which I recommend  |
|                    | to copy with Momo. You need it later). When hit by   |
|                    | thunder they'll cast Thunder Clap. When hit by heal  |
|                    | spells or holy attacks they'll cast Rejuvenate on you|
|                    | normal attacks will all be countered.                |
+--------------------+------------------------------------------------------+
| Newt               | Strong attacks. Beware.                              |
+--------------------+------------------------------------------------------+
| Night Bat          | Tries to turn you into undead so that healing spells |
|                    | will harm you. They also power up the Vampire. A     |
|                    | quick way to get rid of them is Ragnarok.            |
+--------------------+------------------------------------------------------+
| Nitemare           | I didn't mispell it. The game makers did, ok?        |
|                    | Their sleep is annoying. Cast restore on them.       |
+--------------------+------------------------------------------------------+
| Nut Archer         | Beware they can deal critical hits and they are fast |
|                    | Use burn to kill them (Learn it from mage goo).      |
|                    | Normal attacks will be dodged                        |
+--------------------+------------------------------------------------------+
| Nut Mage           | Will cast Flare in the first turn and be helpless    |
|                    | after that since they can only use it once           |
|                    | Use burn to kill them (Learn it from mage goo).      |
|                    | Normal attacks will be dodged                        |
+--------------------+------------------------------------------------------+
| Nut Troop          | You can try to copy Double Blow.                     |
|                    | Use burn to kill them (Learn it from mage goo).      |
|                    | Normal attacks will be dodged                        |
+--------------------+------------------------------------------------------+
| Pain Weed          | Heals on attacking magic. Ryu in the lead in the     |
|                    | attack formation equipped with the claymore, works   |
|                    | best                                                 |
+--------------------+------------------------------------------------------+
| Phantom            | Master of death. He can cast instant kill spells.    |
|                    | Healing spells hurt it but don't wast your AP on it. |
+--------------------+------------------------------------------------------+
| Pipe Bomb          | Mostly starts the battle with Protect. They they     |
|                    | can bug you with Air Raid. When bad in HP they'll    |
|                    | use Sacrifice. To avoid trouble become a warrior and |
|                    | knock them out. (You don't need Aura so don't use    |
|                    | that).                                               |
+--------------------+------------------------------------------------------+
| Plant 42           | Strong attacks. When with Foul Weed they'll attack   |
|                    | the Foul Weed to ensure it'll wake up.               |
+--------------------+------------------------------------------------------+
| Proto Bot          | Not much of a threat. Thunder confuses it            |
+--------------------+------------------------------------------------------+
| Puff Goo           | Will defend in the first turn and then attack.       |
|                    | Watch out, it counters pretty easily                 |
+--------------------+------------------------------------------------------+
| Rank Weed          | Counters very easily. Simoon is the best way to get  |
|                    | rid of them.                                         |
+--------------------+------------------------------------------------------+
| Reaper             | Undead fellows. Healing spells damage it, but        |
|                    | going down that road is a waste of AP. They will     |
|                    | only do Focus and multistrike. Hardly impressive.    |
+--------------------+------------------------------------------------------+
| Red Drake          | Masters of Fire. Their Flame Breath will get weaker  |
|                    | if they loose HP. Try to steal a Ring Of Fire from   |
|                    | it. When you got that equipped fire spells will heal |
|                    | you in stead of hurt you. Be sure you have a balance |
|                    | ring equipped, since they also have Howling.         |
+--------------------+------------------------------------------------------+
| Revenant           | Very strong and their Chill is annoying. Garr's      |
|                    | Pyrokinesis works. Healing damages them too.         |
+--------------------+------------------------------------------------------+
| Ripper             | No thread, but their blind is annoying               |
+--------------------+------------------------------------------------------+
| Roach              | Their normal attacks are not much but their jumps    |
|                    | can give you a hard time as there's no telling how   |
|                    | much damage it'll do.                                |
+--------------------+------------------------------------------------------+
| Scorpion           | Weak to Blizzard and Iceblast. Nina is handy here.   |
+--------------------+------------------------------------------------------+
| Slasher            | Always attacks the one with the least HP and always  |
|                    | starts with Mind Flay to lower your intelligence     |
|                    | hardy a threat.                                      |
+--------------------+------------------------------------------------------+
| Sleepy             | Tries to confuse you. Will sometimes go sleeping in  |
|                    | order to heal themselves. Lightning spells, Thunder  |
|                    | Rod or Barbarossa work very well                     |
+--------------------+------------------------------------------------------+
| Slug               | Poisonous. Will flee when allies are killed          |
+--------------------+------------------------------------------------------+
| Spectre            | All they can do is drain your AP. They cannot kill   |
|                    | but since you need your AP pretty bad, these guys    |
|                    | trouble                                              |
+--------------------+------------------------------------------------------+
| Spiker             | Master of poison and counter attacks. Kill him with  |
|                    | the barbarossa. That works                           |
+--------------------+------------------------------------------------------+
| Tank Bot           | Transfers AP to the ally with least HP. When low in  |
|                    | or when allies are low in HP it'll cast Vitalize.    |
|                    | When hit by thunder it gets confused. When alone or  |
|                    | after awakening from confusion it'll blow itself up  |
|                    | reducing you to 1 HP                                 |
+--------------------+------------------------------------------------------+
| Tar Man            | Use frost on them (Nina has it by default, Ryu       |
|                    | learn it from Mygass). They'll be frozen. Their      |
|                    | high defense will drop to 0 and they'll be unable to |
|                    | move.                                                |
+--------------------+------------------------------------------------------+
| Thunder            | Can only use Jolt. They only can do that 5 times and |
|                    | then they are out of magic. If they are with other   |
|                    | enemies (mostly Volts) they cast Jolt on temselves   |
|                    | in order to activate the Volts around them,          |
+--------------------+------------------------------------------------------+
| Toxic Fly          | As the name suggests. Poisonous                      |
+--------------------+------------------------------------------------------+
| Toxic Man          | There are 3 kinds of Toxic Men and you never know    |
|                    | which kind you are facing. The diffrence lies most   |
|                    | of all in diffrence in HP and Defense. They start    |
|                    | battle in poinoned state, but that doesn't make this |
|                    | battle any easier. They are masters of poison and    |
|                    | weak to holy attacks.                                |
+--------------------+------------------------------------------------------+
| Tricker            | Tries to blind you and their "Flying Kick" is very   |
|                    | annoying. When low in HP (they got exactly 100 HP)   |
|                    | they'll run away.                                    |
+--------------------+------------------------------------------------------+
| Vagabond           | Slow but strong. Watch out for them.                 |
+--------------------+------------------------------------------------------+
| Vile Weed          | Has nearly all dangerous spells but lacks the AP to  |
|                    | cast them. No threat.                                |
+--------------------+------------------------------------------------------+
| Wraith             | Use a spell of an element on them to destroy the     |
|                    | barrier protecting against that element then use a   |
|                    | spell of the same element to finish them off.        |
|                    | The way I do it is by letting Ryu cast Burn (learned |
|                    | from mage goo) and Momo cast Wall of Fire (learned   |
|                    | from MultiBot)                                       |
+--------------------+------------------------------------------------------+
| Vampire            | When with Nightbat he'll use all kinds of spells.    |
|                    | and regenerate 500 HP. When the Nightbats are killed |
|                    | it'll get flustered. It'll use diffrent spells and   |
|                    | loose its regeneration but makes you gain less EXP   |
|                    | either. If you want the EXP turning into the warrior |
|                    | and using Aura works best BEFORE KILLING THE         |
|                    | NIGHTBATS                                            |
|                    | NOTE! Unlike other undead creatures the Vampire will |
|                    |       NOT be damaged by healing spells.              |
+--------------------+------------------------------------------------------+
| Volt               | Only uses charge (you can copy it if you like), and  |
|                    | it's easily killed when you have the silver knife.   |
|                    | When there's lots of them you may consider Typhoon   |
|                    | (if you have it of course). When hit my eletricity   |
|                    | it will heal, and cast the spell jolt on you once.   |
|                    | this will get you a lot of more EXP.                 |
+--------------------+------------------------------------------------------+
| Vulcan             | Does nothing at all and defenses are too high.       |
|                    | when hit by fire it'll become active and it will     |
|                    | use Lavaburst on you (which you can copy).           |
|                    | It's invulnerable to thunder, so if you have the     |
|                    | Barbarossa equipped, please equip something else.    |
+--------------------+------------------------------------------------------+
| Zombie             | Start the battle confused. Will get hurt by healing  |
|                    | magic, but I recommend not to waste your AP on that  |
|                    | if you got a silver knife, you have a great          |
|                    | advantage                                            |
+--------------------+------------------------------------------------------+
| Zombie Dr.         | Zombie Dr. was a doctor before he died. When wounded |
|                    | or when his allies are wounded it will try to use    |
|                    | Vitalize. It will kill him and when his allies are   |
|                    | undead them as well.                                 |
+--------------------+------------------------------------------------------+

+---------------------------------------------------------------------------+
| Combat field monsters                                           | IDXD001 |
+---------------------------------------------------------------------------+
This is a list of all monsters you can encounter on combat fields per region.

Yraal Region          Eye Goo, Mage Goo, Mantrap, Gooey, BossGoblin, Goblin
Central Wyndia        Nut Troop, Nut Archer, Nut Mage, Tar Man
Easten Wyndia         Nut Troop, Nut Archer, Nut Mage, Orc, Gonger
Rhapala Region        Lizard, Lizard Man, Bloodbat, Bomber, Tricker
Urkan Region          Lizard, Lizard Man, Bomber, Tricker, Cerebus
Dauna Region          Tricker, Vagabond, Goo Titan, Boss Goblin, Blue Goblin
Lost World            Tank Bot, MultiBot, Assassin, Trasher, Audrey
Desert                Drak, Magmaite, Scorpion, Cacti

+---------------------------------------------------------------------------+
| Container yard                                                  | IDXD002 |
+---------------------------------------------------------------------------+
The container yard is a very small section. It only contains a quick way
back from Caer Xhan into the rest of the world without you having to go back
into the desert. The way is blocked by a create (to prevent that you go there
immediatly after completing the Relay Point A mission). You can blow it up
with Garr once you completed the Desert. It also contain the Radiance gene.
Basically this place is totally not noteworthy, however. The two hardest
enemies of the game can be encountered here.

Mostly you'll only encounter a TankBot, sometimes you encounter a Berserker
or an Archmange. Those two are extremely difficult.

For both enemies I use Ryu, Momo and Garr. Ryu leading the chain form.

*** Berserker
Preperations: Have everbody equipped with a Ring of Fire.
              Let Momo have "Influence" and Garr have "Resist".

The Berserkers attacks will kill you now matter how much HP you have. And
since it starts the battle in confused state the first attack may always be
a normal attack. Let Momo cast speed over herself and let Garr attack.
Turn Ryu into the Fire Warrior (Genes: Flame and Force). Garr's attack will
get it out of its confusion. Hopefully this will stop its attacks. Most of all
it will use "Fire Whip" a fire spell that will kill the entire party UNLESS
all party members have the Ring of Fire (and Ryu is in a firedragon state).
Now Ryu should just use normal attacks. Let Momo speed up herself and Garr 
enough to gain EX Turns. Keep doing this until it's getting low in HP, and
the it'll use "Berserk" now it can only use normal attacks which are twice
as strong as normal. Let Momo use "Influence" on Garr, and let Garr 
contineuously use "Resist" (if it's not an EX turn). Ryu should just continue
his attacks. This should normally cover killing the Berserker. If you are
lucky it'll drop a Rufad's spear. Garr's best weapon.

*** Archmage
Preperations: Have Momo equipped with the Thunder Ring

In the battle against the Archmage you need a lot of luck. Even the best
strategy can fail. The biggest problem is the fact that the Archmage 
regenerates 1500 HP every turn, and no there's no way to get rid of that.
Turn Ryu into the Thunder Warrior (Genes: Thunder + Force) this will 
make him invulnerable to the Myollnir spell. Let Momo cast "Might" over 
him. Ryu should get an EX turn. Use it to cast "Focus", if Momo gets
EX turns too (not likely) cast another Might over Ryu. In the next
turn use "Aura". If that doesn't finish him off use the EX turn to cast
another "Aura". I really hope that finishes him off. If not you can start
all over.
If you can defeat him you'll get a "Holy Avenger" best weapon for Rei.
(Ryu can equip it too, but he has better weapon).

+----------------------------------------------------------------+---------+
| Copyrights and permissions                                     | IDXH001 |
+----------------------------------------------------------------+---------+
This FAQ has been copyrighted by Jeroen Broks aka Tricky, formely known as
Tricrokra. This FAQ may be viewed, downloaded and printed for personal use
only. It may not be sold, or used as a basis for commercial work. This FAQ
may also not be modified. Parts of it may not be copied to your own FAQs 
without my permission.

This FAQ is NOT officially authorized by SCEA or Media Version or any
other party that is related to Wild Arms 2

If you want to host this FAQ, it's allowed, if you ask my permission first,
permission will be granted assuming that the FAQ stays in this form 
unmodified, that users can view it FREE OF CHARGE, and that pop-ups have been
added to the page that views this FAQ.

Sites with permission to host this FAQ:
---------------------------------------
GameFAQs            http://www.gamefaqs.com
Mogolgott           http://www.mogolgott.de

Sites banned from hosting this FAQ:
-----------------------------------
Neoseeker           http://www.neoseeker.com


+----------------------------------------------------------------+---------+
| Contacting the author                                          | IDXH002 |
+----------------------------------------------------------------+---------+
Before contacting me, please read carefully.

If you want me to answer questions about the game itself please visit this
site:

      http://www.tbbs.nl/QuestionGen.php4

That is my Q&A site where I (or others) will answer all your game questions.
If you do, please check if the question you want to ask hasn't been asked 
before. :)

If you want to inquire about me as a person, or when you have anything to 
say about the FAQ itself, like asking permission to host, got suggestions
for this FAQ, something like that please mail it to

       tric1975@hotmail.com

       AND PUT [Tric-FAQ] IN THE SUBJECT OR ELSE MY SPAMFILTER MAY
       REJECT YOU!

If you see that I missed things in this FAQ, then in stead of calling me
names, you may tip me about that part, or if you want even come up with 
a complete workout of that part, that I will copy into this FAQ (I may alter
your lay-out to make it fit with the rest) and even credit you for your
trouble. This also goes for alternate boss techniques.

AND NEVER FORGET TO TELL ME WHICH FAQ OF MINE YOU'RE TALKING ABOUT!
I get a lot of mails in which I must guess which FAQ it is we're talking 
about, and since I'm very busy as a contributor for GameFAQs, and ocasionally
other sites, I have quite a lot of FAQs here. So it will help me a lot when
I know which FAQ/Game it is you're talking about. :)

And one last thing. Below are remarks I got a lot about my FAQs. Some are
funny, and some are just plainly too stupid for words. I don't want to be
an arrogant bastard or anything, but some of them tire me a lot.
So here are those mails with my standard replies:

  M: Fix your English
  A: Some people say they hardly hear the diffrence between me and an
     English speaking fellow. Others say it sucks. Well, I honestly don't
     care in which category you are. English is NOT my first language. If 
     I spoke my own language you probably couldn't read my FAQs at all.

  M: You suck in levelling up
  A: I know. I'm a real RPG player. I don't waste my time hours of levelling
     up. In my vision that's a sort of cheating. If I wanted to do that,
     I'd buy a gameshark. That works a lot faster.
     No offense to those who do believe in that.

  M: HEY IDIOT! FIX YOUR FAQ!
  A: Anyone who sends mail like this won't receive a reply. In fact they
     will be banned from ever mailing me again. I can understand you do not
     agree with my technique. There are as many as there are people. I can
     also agree you detected that I made a mistake. Well, I'm human you know.
     Making mistakes is part of my nature, as much as it's yours. If you 
     detect errors in my FAQ you can tell me about it in a civil way, and 
     I'll fix it if I agree with you.

  M: I took on the bosses you brant HARD on much lower levels with no problem
     at all.
  A: Good for you.

  M: Are you a man? A woman? How old are you? Where do you live?
  A: I really got that kind of mails a lot. I don't mind that you know.
     I was quite amused by such mails actually.
     Well, my name is Jeroen Broks. I'm not going to give my private adres
     in this FAQ or anywhere else on the internet, but you may know that
     I live in the Netherlands, I am a man, and I was born in 1975. So on
     the moment I started on this FAQ I was 31 years old.

  M: Fsdasdadasf afsdfasd afdfsaf
  A: Whatever you say I don't understand it. If you mail me, please only do
     so in either English or Dutch or if you really need in German. 
     (Be perpared that if you speak German to me, you might get an answer in
     English, tough).
     I don't speak any other language.

  M: May I translate your FAQ into another language?
  A: If you ask my permission, mostly no problem

  M: Why is Neoseeker banned from hosting your FAQs?
  A: That's something between me and Neoseeker. I don't find it necesary to
     go into detail about that. I noted it in my FAQs to make sure they     
     will never pop up there unnoticed. So don't mail me about it
     cause I won't answer. I got very good reasons for it. That's all you
     need to know.

  M: You know NOTHING about this game or RPG in general?
  A: That I know nothing about RPG in general is something you can't say.
     I spend 80% of my free time in RPG (which is quite a lot, trust me),
     and I even develop them myself for a hobby. And about this game,
     trust me when I say that all games I wrote a FAQ about have been played
     multiple times from start to finish, and after I completed the FAQ
     the game is played over and over again and again, so I can upgrade 
     the FAQ if I find something new, to make sure my FAQs offer the best
     you can get. All games I wrote FAQs about are games I'm very devoted
     to. No exceptions. If I am not sure I know the game, I won't write a
     FAQ on it.


And so far this FAQ. I hope you have good use for it!

(c) Copyright 2007, JBC-Soft, Jeroen Broks (Tricky)