Walkthrough by Shotgunnova
Air Combat on SuperCheats.com
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              / _` |Ż| '__|  / __/ _ \| '_ ` _ \| '_ \ / _` | __|
             | (_| | | |    | (_| (_) | | | | | | |_) | (_| | |_
              \__,_|_|_|     \___\___/|_| |_| |_|_.__/ \__,_|\__|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Spoiler-free FAQ/Walkthrough by Shotgunnova (P Summers) | shotgunnova@gmail |
|_________________________________________________________|___________________|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
   II. TIPS N' TRICKS . . . . . . . . . . . . . . . . . . . . . . . . . . TPST
  III. WALKTHROUGH (MISSIONS) . . . . . . . . . . . . . . . . . . . . . . WLKT

       01) Destroy Enemy Supply Lines! .................................. WK01
       02) Fighter Superiority! ......................................... WK02
       03) Intercept! ................................................... WK03
       04) Night Attack on a Coastal City! .............................. WK04
       05) Destroy Pipe-Lines! .......................................... WK05
       06) Destroy Production Site ...................................... WK06
       07) Suppress Radar Base! ......................................... WK07
       08) Destroy Enemy Staging Zone! .................................. WK08
       09) Destroy Military Port Facilities! ............................ WK09
       10) VIP Recovery Mission! ........................................ WK10
       11) Repel Enemy from Captured Port ............................... WK11
       12) Storm the Mother Ship! ....................................... WK12
       13) Reconnaissance ............................................... WK13
       14) Destroy Refueling Center! .................................... WK14
       15) Take a Fortress! ............................................. WK15
       16) Strike! ...................................................... WK16
       17) Discovery of Airborne Fortress! .............................. WK17

   IV. UNLOCKABLES  . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN
    V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
   VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
  VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I. CONTROLS                                                              [CNTR]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Controls can be changed on the title screen's "Key Configuration" option.
 There are only two functions, with the expert being the best one to try out,
 but unfortunately, analog function is not compatible with this game due to
 how early in the Playstation's life it came out.
  ___________ _______________________________ _______________________________
 | BUTTON    | "NOVICE" SETUP FUNCTION       | "EXPERT" SETUP FUNCTION       |
 |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 | D-Pad     | Turn in chosen direction      | Roll in chosen direction      |
 | Start     | Un/pause game                 | Un/pause game                 |
 | Select    | Toggle first/third-person POV | Toggle first/third person POV |
 | Circle    | Fire missiles                 | Fire missiles                 |
 | Square    | (Hold) view large area map    | (Hold) view large area map    |
 | Triangle  | Cycle available targets       | Cycle available targets       |
 | X-Button  | Fire machine-gun              | Fire machine-gun              |
 | L1 Button | Air brake (decelerator)       | Air brake (decelerator)       |
 | L2 Button | ----------------------------- | Yaw left                      |
 | R1 Button | Afterburner (accelerator)     | Afterburner (accelerator)     |
 | R2 Button | ----------------------------- | Yaw right                     |
 |___________|_______________________________|_______________________________|

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II. TIPS N' TRICKS                                                       [TPST]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 • Watch your fuel gauges! Other AC games may generally ignore this aspect,
   or downplay it, but in some missions, the player starts off with a half
   tank so dawdling is out of the question if y'wanna finish!

 • When prioritizing targets, ground ("GRND") ones always give the highest
   bonuses, often even compared to the target planes. Don't leave any of the
   generic AA guns or non-essential targets left behind 'cause that cash can
   go to better purposes.

 • Do not shoot at planes flying perpendicular to your own flightpath. This
   will just waste missiles. The most opportune position to defeat enemies is
   the "six o'clock" position, or directly behind them -- and even then, it's
   when they're not turning but cruising in a reasonably straight-ahead way.
   Missiles don't have much maneuvering room, y'see. [The twelve o'clock
   position (oncoming plane) works as well, as long as the player gets outta
   the way before a collision happens.]

 • If you're shot down, whatever plane you're flying is trashed and must be
   rebought! Rather than shell out extra moolah, just load up the last save to
   get back in shape.

 • Without the fancy-schmancy controls of later AC games, one has to do a few
   things old-school, especially locating the enemy. If you try to turn upward
   and chase the enemy, the plane's direction sensors will go buggaboo and it
   won't be very expedient. Instead, level out the plane and locate the plane
   while on "stable footing," which is a good way to avoid any wasted time or
   explosive contretemps (like flying into a skyscraper).

                                                    _________________________
___________________________________________________/ III. WALKTHROUGH [WLKT] |_
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
01) Destroy Enemy Supply Lines!                                          [WK01]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $5,000,000
 Recommended: F-14
 Difficulty : 1/10

 The first mission is typically the easiest for learning the craft and earning
 one's wings, so either available plane can work here, although the F-14 might
 be the better of the two choices despite mobility issues.

 Luckily, mobility ain't much of a problem in this fight as the target supply
 planes lumber through the skies in pairs, having no offensive capabilities.
 However, for long-time fans of pilot games, the adjustment to having no
 analog function may take a little while to overcome. Additionally, make sure
 to lock-on before firing missiles or they'll go "dumb" (non-homing) right out
 of the gate.

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [4] C-5 ---- $280,000
 [2] E-767 -- $600,000
 [1] F-4 ---- $ 10,000
 [1] MiG-31 - $ 50,000

 Now unlocked: F-117 Stealth (this sucks, so don't buy it)

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
02) Fighter Superiority!                                                 [WK02]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $1,000,000
 Recommended: F-14
 Difficulty : 2/10

 Now it's time to scramble to meet the inbound B-52 bomber squadron. Out of
 all available planes, the F-14 is probably the most capable. Remember that
 these enemies will be packing heavy payloads and won't be that maneuverable
 either. However, since there's only half a tank of fuel for this mission, be
 sure not to be wasteful...

 Okay, so the squadron has the B-52 targets sandwiched between the escorters,
 and while they aren't slow about retaliation, they'll be flying around trying
 to coax the player into shooting them, ignoring the real threats. Like before,
 it takes three missiles up the ol' tailpipe to sink these bad boys, so should
 y'start running low, try to use machine-gun fire to get in a few hits. When
 the first half of the squadron's downed, the second appears. It'll be the
 same kind of scenario (or thereabouts) -- with them flying head-on toward
 the player, so put a few missiles in their windshield.

 NOTE: AV-8s only require two missiles.

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [2] AV-8 --- $ 60,000
 [3] B-52 --- $300,000
 [1] C-5 ---- $ 70,000
 [2] TNDF-2 - $ 60,000

 Now unlocked: F/A-18

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
03) Intercept!                                                           [WK03]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $2,000,000
 Recommended: F/A-18
 Difficulty : 3/10

 When the enemies come a-knockin' in the sector, your plane's diverted to go
 intercept and dogfight the unknown assailants. These guys will encircle the
 player and try to go right for the advantageous "six o'clock" position, which
 is right behind the player, for the uninitiated. Luckily, some loudmouth will
 say "bogey on your six!" when the situation arises so pay attention to him
 and the navmap (Square button) to see the whereabouts of the oncomers. Should
 a missile lock-on prove fruitful for the enemy, the best way to evade is by
 making a sharp turn -- missiles have a hard time dealing with such maneuvers
 as you've probably found out. Most will recommend diving to evade, since it
 has no break in speed, whereas lateral movements do and upturns may not be
 fast enough.

 Also, since these guys are rather mobile, it helps to not concentrate on one
 target -- that sets up positions for the others to attack. Basically, if you
 miss a shot, follow the target, and if another plane comes into view, try for
 that one. [This strategy's employed in Ace Combat 4 as well.]

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [2] F/A-18 - $ 60,000
 [2] E-767 -- $600,000
 [2] AV-8 --- $ 60,000
 [2] TNDF-2 - $ 60,000

 Now Unlocked (A'Craft): MIG-31, TNDF-2, F-15
 Now Unlocked (Wingmen): William, Baron, Philip, Sergeo, Yully

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
04) Night Attack on a Coastal City!                                      [WK04]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $7,000,000
 Recommended: F/A-18
 Difficulty : 4/10

 As the briefing explains, this mission will be about neutralizing the enemy
 threat in Donet City, which includes fighters, of course, but also two HQ
 buildings -- ground targets! The option to "launch with support" is also
 available, giving the player a wingman (AI-controlled plan) to watch his
 back. They're payed on a per-mission basis, and frankly, they're not worth
 the $$$ outflow as they rarely do anything but act as a meat shield. They can
 be told to: guard my tail, secure the construct, or on your own, each having
 a different agenda.

 Once the mission begins, the interception will start. Ground targets appear
 as yellow dots on the map and have AA Guns (or a SAM), so fire missiles and
 pull up to avoid needless damage. Because movement in this game isn't quite
 as refined as later installments, it helps to take out fringe ground targets
 to avoid drawing the others' fire -- that means perhaps playing the mission a
 few times to get the hang of it. [The skyscrapers have no means of returning
 fire, though...they're skyscrapers...] Upriver, the situation is much the
 same as it is on the waterfront.

 Luckily, an entire tank of fuel is devoted to this mission so one can lollygag
 a bit in getting it done. If you want to conserve missiles, though, remember
 that buildings and ground targets only need one missile to be destroyed.

 NOTE: It shouldn't need to be said, but because it's night, sea level looks
       like a big sheet of black, so always pay attention to the altimeter so
       y'don't park the plane right into a hillside or Davy Jones' Locker.
       [Target buildings also do not glow red like on the minimap like planes
       do!]

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [01] F-15 --- $ 40,000
 [02] F-4 ---- $ 20,000
 [02] TNDF-2 - $ 60,000
 [02] MiG-31 - $100,000
 [13] Ground - $10,400,000 (!!)

 Now Unlocked (A'Craft): F-4 (yes, again -- this one's green and inferior)
 Now Unlocked (Wingmen): Riho
 Now Unlocked (Mission): #5, #6

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
05) Destroy Pipe-Lines!                                                  [WK05]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $120,000,000
 Recommended: F/A-18 (or: any plane with good defense)
 Difficulty : 4.5/10

 To cripple the enemy's infrastructure, it's time to let the black gold flow!
 The target: the oil fields and refinery at the pipeline's end. The F/A-18
 multirole is really the best for the job here, too, so don't bother shelling
 out for any mediocre crap (that includes wingmen, although Riho is available
 for a hefty 5mil sum if y'need his assistance).

 This mission is essentially a festival of ground targets in close proximity,
 with a few planes circling overhead. Take out the few AA guns and the sky's
 security, then ravage the oil tankers when they're all alone. This raiding's
 repeated three times on the other oil fields/derricks, which don't initially
 appear on the map but can be located by following the pipelines away from
 the refinery. [The northern pipeline leads to no targets, for reference.]
 Watch out for SAMs strung along the longest of the pipelines -- they're able
 to pick off injured planes quite easily!

 As a tip, it's best not to fly too low on this level. Yeah, it's a flat ol'
 desert, but when turning, it's quite easy to lose altitude and hit a giant
 dune on the upswing.

 NOTE: Ground targets can be destroyed with one missile, so don't double-fire
       if you can help it. And if you can't help it, contact a psychiatrist. :P

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [02] F-15 --- $   80,000
 [02] AV-8 --- $   60,000 
 [02] F-14 --- $   80,000
 [02] TNDF-2 - $   60,000
 [02] MDG-31 - $  100,000
 [20] Ground - $1,600,000

 Now Unlocked (A'Craft): A-10
 Now Unlocked (Wingmen): Timothy
 Now Unlocked (Mission): #7

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
06) Destroy Production Site                                              [WK06]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $8,400,000
 Recommended: F/A-14 -or- A-10
 Difficulty : 4/10

 This sortie to destroy the enemy's resources and power plant seems like a
 run-of-the-mill excursion, but the briefing says that there are stealth
 fighters operating in the area. What this means is, they won't appear on the
 radar -- visual identification is key! Of course, if you've seen the F-117
 Stealth craft available for purchase, you'll know these types of craft give
 up all their usefulness in exchange for fooling radar, so it's not like they
 pose much of a threat.

 There's really two things to take care of in this mission: (1) construction
 and refinery equipment rises above the landscape, so be careful not to crash
 into it when doing blind turns -- it's quite embarrassing (2) the F-117s may
 get some missile locks in, so be careful not to get sandwiched between them
 and groundfire.

 And because the ground forces cluster, it's important to not get too greedy.
 Prioritize the AA guns over the targets, or you'll just open yourself up to
 unnecessary damage. Play it wisely and the foes' stealth bombers will end
 up below the radar...way, way below the radar. Like subsea levels. ;p

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [02] F-117 -- $   20,000
 [02] F-16 --- $   40,000
 [02] MDG-31 - $  100,000
 [02] SU-27 -- $   80,000 
 [16] Ground - $1,280,000

 Now Unlocked (A'Craft): MIG-29
 Now Unlocked (Wingmen): Sally
 Now Unlocked (Mission): #8, #10

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
07) Suppress Radar Base!                                                 [WK07]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $12,000,000
 Recommended: F/A-14 -or- A-10
 Difficulty : 4/10

 This is quite a fun machine, because it requires precision flying -- thus,
 the player should pick an aircraft with good mobility over clunky bombers or
 similar. The entire mission takes place in a ravine which the player has to
 carefully navigate, less he crash nose-first into one of the scenic canyon
 walls. A few copters are scattered around here but since one can't fly very
 fast here (for safety reasons), they're often sitting ducks facing the wrong
 way. At the end, shoot the radar dish to end the mission. 

 In order to navigate carefully, don't even hit the speed button and don't
 do any weird maneuvers -- simply pressing left/right to go around corners'll
 suffice. Overcomplicate this and you'll be seeing the 'mission failure' tag
 quite a lot! [NOTE: If you fly out of the canyon, it's also a failure, just
 in a funnier way.] Also, make sure to fly in first-person POV; anything else
 may be harder.

 NOTE: No wingman is available for this mission.

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [05] RAH-66 - $ 50,000
 [01] Ground - $800,800

 Now Unlocked (A'Craft): ---
 Now Unlocked (Wingmen): ---
 Now Unlocked (Mission): #9

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
08) Destroy Enemy Staging Zone!                                          [WK08]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $1,200,000
 Recommended: F/A-14 -or- A-10
 Difficulty : 3/10

 You're not gettin' much scratch for this mission's reward, so let out your
 frustration on the upcoming bomber-bashing bonanza! The goal is to strike a
 squadron of B-2s as they're inbound to make some new victims. As we've seen
 many times before, these bombers are slow as molasses so any plane available
 can help bring 'em down -- the F/14 or A-2 is recommended, just for their
 high mobility.

 Once the mission start over the gravy sea (well, it's brown enough...), some
 plane groups will be flying, these ones normal fighters -- make it their
 last training exercise. The stealth bombers in particular put up little
 fight. The real "oomph" of this level is the island runway in the north,
 where the geography rises all above it, making it hard to get good missile
 trajectories. The tiny breaks in the sheer cliff walls allow one to fly low
 and get the unused planes good. It's still a good idea to take out all of the
 cliff AA guns and circling fighters first, though. Just remember to take it
 slow -- y'got a full tank of gas for this sucker.

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [02] B-1 ---- $  300,000
 [03] B-2 ---- $  900,000
 [07] Ground - $5,600,000 
 [02] MIG-29 - $   40,000
 [03] YF-23 -- $  200,000

 Now Unlocked (A'Craft): F-16, MiG-31
 Now Unlocked (Wingmen): ---
 Now Unlocked (Mission): #12, #15

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
09) Destroy Military Port Facilities!                                    [WK09]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $8,400,000
 Recommended: F/A-14 (A-10 may be too slow)
 Difficulty : 3/10

 This is another run-of-the-mill mission, although it's set in the sunny west
 ocean. Like usual, there are a few squadrons en route to the main target,
 this time being the refinery island used by the enemy's navy. It consists of
 two ports on either side of the mountain, with a manmade trench cut through
 the to connect the two -- of course, this offers easy access to and from.
 The eastern refinery's defenses are slim and they only have a few ack-acks
 to protect the tanks, while the western shipyard is a lot more fortified.

 The objective in the shipyard is to take out the warships which have a new
 sophisticated missile system. If y'haven't gotten a missile lock in awhile,
 you almost definitely will here -- unless you stay far away and pick at the
 defenses. If the current plane has low defense, this mission can actually end
 in failure _not_ due to pilot error! You'll also notice some of the planes
 using a bit more advanced tactics, such as the begining MiGs doing the old
 bait routine, where one flies far out in front and the other tries to come
 up behind.

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [02] F/A-88 - $   60,000
 [12] Ground - $9,600,000
 [02] MiG-29 - $   40,000
 [02] R-C01 -- $   60,000

 Now Unlocked (A'Craft): YF-23 Stealth
 Now Unlocked (Wingmen): Joe, Bill
 Now Unlocked (Mission): #11, #13, #15

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
10) VIP Recovery Mission!                                                [WK10]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $8,400,000
 Recommended: F/A-14 -or- A-10
 Difficulty : 2/10

 This is a change of pace, in that there's an allied (NPC) plane to guard as
 it tries to land on the enemy runway for the VIP extraction. Thus, there's a
 big rule: don't fly far away from the friendly! It'll be the white dot on the
 map, so be its escort and shoot down the first couple of waves, which are
 just "grunt" AV-8s and such (although for poor-mobility planes, they'll seem
 like speed demons). The friendly aircraft stays at a constant northbound
 flightpath, so if you're trying to maximize the score -- some targets are a
 bit out-of-the-way -- take care of local fighters first. [There's also only
 a half-full fuel tank for this...lame.]

 Mission ends when all fighters are defeated. A player should be able to
 sleepwalk through these kinds of excursions by now, huh?

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [03] AV-8 --- $ 60,000
 [02] F-14 --- $ 80,000
 [02] F-15 --- $ 80,000
 [01] Ground - $800,000

 Now Unlocked (A'Craft): SU-27, R-C01
 Now Unlocked (Wingmen): Juliette
 Now Unlocked (Mission): #12

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
11) Repel Enemy from Captured Port                                       [WK11]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $1,200,000
 Recommended: SU-27
 Difficulty : 4/10

 After capturing the enemy's resupply port in mission #9, now the enemy's come
 around to its old haunt, looking to recapture. As the general says during the
 briefing, even one stealth bomber can spell disaster, so in addition to the
 normal "game over" rules, letting the bombers reach the island also applies.
 The new SU-27 should've already been bought by now, and it'll be the current
 fave for awhile.

 Luckily for the player, the enemy's bomber fleet is slow (as usual!) and its
 escorts are two-shot kills (like usual!), so there's not any new tactics to
 employ a la mission #7. However, since the enemy comes in one huge gaggle, as
 opposed to separate far-spaced squadrons, be careful not to let the enemies
 get missile locks just 'cause you're too lazy to switch targets! The bombers
 will be constantly northwest-bound, so if you stop to play with the escorts,
 be careful not to let 'em get too far away.

 When all bombers are swimmin', the mission ends.

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [01] B-1 ---- $150,000
 [02] B-2 ---- $100,000
 [01] B-52 --- $600,000
 [02] MiG-31 - $ 40,000
 [02] R-C01 -- $ 60,000

 Now Unlocked (A'Craft): R-C01 (again...?)
 Now Unlocked (Wingmen): Martin
 Now Unlocked (Mission): ---

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
12) Storm the Mother Ship!                                               [WK12]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $9,800,000
 Recommended: SU-27
 Difficulty : 4/10

 This time, it's about bringing chaos to the enemy's naval theater, where the
 vessels are the main targets and the escort fighters are just meant to be
 swatted around like flies. Like before, some ships are equipped with that
 fancy-schmancy missile defense system, and flying near them activates it with
 alarming accuracy (even if one flies low). Thus, to avoid any nasty midair
 mishaps, pick off ships one by one, doing high-speed fly-bys. [Other ships
 just have AA guns, so they're less damaging.] 

 Squadron-wise, two are flying around the southernmost fleet, while the north
 warship apart from the others has its own F-14 detail. When all of the navy
 is waterlogged, then it's time to ATB!

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [02] EF24D -- $   60,000
 [03] F-14 --- $  120,000
 [02] F-4 ---- $   20,000
 [11] Ground - $8,800,000

 Now Unlocked (A'Craft): SF-39
 Now Unlocked (Wingmen): Ana, Yang
 Now Unlocked (Mission): ---

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
13) Reconnaissance                                                       [WK13]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $1,400,000
 Recommended: SU-27
 Difficulty : 3.5/10

 Somehow that pesky enemy force manages to keep their troops supplied, despite
 the allied forces bustin' up their refineries, so it's the player's job to
 reconnoiter the enemy's region and see what's going on. Any bogey patrols're
 supposed to be destroyed as well, which makes this hands-on spy mission less
 different from the others. [Using a stealth plane may be fun but their low
 defenses make this mission harder than need be.]

 When the player reaches the big black blotch on the map, being the barren
 mesa area, a pack of F-15s and YF-23s will converge, and if you're level with
 the former they can actually shoot y'down quite easily -- play it safe! When
 all planes are done, that's it...pretty short mission.

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [03] F-15 --- $ 80,000
 [01] Ground - $800,000
 [02] YF-23 -- $200,000

 Now Unlocked (A'Craft): SF-39 (again...)
 Now Unlocked (Wingmen): ---
 Now Unlocked (Mission): #14

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
14) Destroy Refueling Center!                                            [WK14]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $14,000,000
 Recommended: SU-27
 Difficulty : 4.5/10

 Recon work has identified the final fuel depot, and the enemy's prizefighters
 are out for this theater of operations. Choose a plane suitable for quick
 fighting, basically anything with good mobility and decent defense (SU-27,
 for instance). Any slowtastic bomber or something will probably get shot up
 a bit.

 Each of the targets, two bases and power stations, are guarded by a group of
 fighters. Along the pipeline, often before reaching each refinery section,
 a few helicopters can be found (they only take one missile like before). As
 long as one's patient, scrapping each section and its protectors, then there
 isn't much to fret about. Just remember that the solar panels are irregular-
 -shaped and y'may have to come at the pillbox/AA guns at different angles,
 or the missile shots may trash into the scenery. Also, watch out for stealth
 craft (YF-23s) who may suddenly appear and get a missile lock!

 The northern section is the most dangerous, with the enemy SU-27s flying
 around the launch pad (!?) structure, which has about five AA guns around
 it. Either fly high enough that they don't get in potshots (especially if
 one's highly damaged) or let the planes fly outside the guns' range. That
 about wraps it up, although the targets on the central structure itself need
 precision firing, or the missile shots just detonate on obstructions.

 [This mission also gets the privelege of being one of the few where one may
 end up emptying the entire missile supply!]

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [02] A-10 --- $    20,000
 [22] Ground - $17,600,000
 [06] RAH-66 - $    60,000
 [02] SF-89 -- $    80,000
 [02] SU-27 -- $    80,000
 [02] YF-23 -- $   200,000

 Now Unlocked (A'Craft): EF-2000
 Now Unlocked (Wingmen): Fritz
 Now Unlocked (Mission): ---

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
15) Take a Fortress!                                                     [WK15]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $28,500,000
 Recommended: SU-27 (or the defense-heavy A-10)
 Difficulty : 6/10

 Commandeering a stronghold is the next mission, which will be done by kayoing
 the suspension bridge, then going through its airport like a tornado! There
 will be plenty of SAMs (surface-to-air missiles) so be sure to bring a mobile
 craft in, not some old-age clunker valuing defense over speed.

 The flight south to the airport starts with a bunch of inbound pairs of
 SF-39s and F-14s, flying around the lone highway's starting point. This is
 no difficulty in itself (although they're agile), but there are some AA guns
 stationed around here so take those out first. The highway south to Scorpion
 Island will have a few planes intercepting the player, and some of the tinier
 islands have AA guns entrenched on the hillside -- only certain trajectories
 will hit 'em! Note that the planes will split up and one will try to get on
 the player's six, so be ready to shake off any lock-ons!

 The suspension bridge has emplacements on its two-lane, but flying underneath
 can work better for cover -- take care not to hit the pylons below or the
 trusswork above. Take out all the AA guns at either end before bothering with
 the highway's destruction...that tactic should be obvious by now.

 Toward the final island, there will be a lot of SAMs to deal with, and the
 only safe way is picking them off one at a time while avoiding the others'
 sights. As long as y'don't fly through the thick of things, it shouldn't be
 that hard to get through -- and really, the worst is over by this point. When
 all targets are done, the mission ends.

 This will be the hardest mission so far: the fighter pilots are slippery and
 y'may waste missiles, and the ground emplacements are annoyances. It's quite
 easy to find out you're in missile lock without seeing anyone around, so be
 sure to look out for stealth crafts.

 NOTE: By the time you reach the suspension bridge, the enemy will probably
       get in a free missile hit if you don't maneuver out of it -- and this
       is actually quite hard! The best idea is to fly south straight for the
       suspension bridge, which often breaks the lock-ons. Don't dally!

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [02] SF-39 -- $    80,000
 [02] F-14 --- $    80,000
 [02] F-22 --- $   200,000
 [02] F/A-18 - $    60,000
 [17] Ground - $13,600,000

 Now Unlocked (A'Craft): F-22 Stealth
 Now Unlocked (Wingmen): Hal
 Now Unlocked (Mission): #16

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
16) Strike!                                                              [WK16]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $13,300,000
 Recommended: SU-27 -or- A-10
 Difficulty : 2/10

 Another ravine mission! Like the previous one, flying out of the canyon is
 an instant SAM-delivered game over, so navigating the valley is the only
 option (no wingman available). And, also similar to before, only helicopters
 are patrolling that area. The speed is locked in at 475 miles per hour and
 use first-person POV for precision flying. The dearth of challenging enemies
 means this mission's quite bland compared to the immediate predecessor. If
 y'want a dogfighting ravine level, you'll have to buy Ace Combat 5! Mission
 accomplished once y'reach the tunnel exit.

 PS: Try not to blindly turn into any corners! Don't fiddle too much with the
     altitude either, or you'll hit the ceiling.

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [05] RAH-66 - $50,000

 Now Unlocked (A'Craft): ---
 Now Unlocked (Wingmen): ---
 Now Unlocked (Mission): #17

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
17) Discovery of Airborne Fortress!                                      [WK17]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Reward ----: $28,500,000
 Recommended: SU-27 -or- A-10
 Difficulty : 7/10

 Here's the climax of the game: the final mission! Ominously, the general
 says this may be your "final task"... Pick a plane with good mobility and
 defense! The SU-27/A-10 warhorses should be sufficient for this task, like
 usual. With the huge cash reserve you've undoubtedly built up, hire a good
 wingman for this one, such as Hal or Rhio

 So, the final plane is a gigantic flying ship with a plethora of targets to
 shoot down on its back -- AA guns, adjunct parts, engines, the whole works.
 What's worse, the targets regenerate after about 10 seconds! However, the
 true targets (engines) will not regenerate, and each is destroyed after four
 missile shots. Although trailing the craft and just taking it easy sounds
 like a winning gameplan, the SAMs and such will continually pester, so at
 least keep up some movement.

 When all engines are done, the plane will slow glide towards the ocean. But,
 it still has gun capabilities! Destroy the underside of its hull, then when
 the target switches to the top, hammer the bridge until the entire thing is
 a explosion-makin', slowdive-performin', hunkajunk scrap heap!

PLANE PLAY-BY-PLAY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 No rewards/unlockables...
          _________          _______    _______  _        ______   _ 
          \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
             ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
             | |   | (___) || (__      | (__    |   \ | || |   ) || |
             | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
             | |   | (   ) || (        | (      | | \   || |   ) |(_)
             | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _ 
             )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)

        (If you played on hard, mission selecting will now be available!)

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
VI. UNLOCKABLES                                                          [UNLK]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 When a mission is completed, sometimes a new plane or wingman is available
 for purchase/hiring. Some missions don't allow wingmen to accompany, and they
 can only be hired on a per-mission basis. Only one craft of each type can be
 purchased at a time, except for duplicates shown in the showroom -- dunno why
 this happens (related to fought enemies?). Also, when a plane is destroyed in
 battle, it can't be used again -- a replacement of sorts must be rebought and
 it seems to increase the price each time.
  ____ _______________________ _____________________________________________
 | M# | PLANE (PRICE)         | WINGMEN (RANK/PLANE/WAGE)                   |
 |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 | -- | F-4      ($  750,000) | ------------------------------------------- |
 | -- | F-14     ($3,000,000) | ------------------------------------------- |
 | 01 | F-117    ($2,400,000) | ------------------------------------------- |
 | 02 | F/A-18   ($?????????) | ------------------------------------------- |
 | 03 | MiG-31   ($3,600,000) | William         (Rookie - F-4 - $1,000,000) |
 |    | TNDF-2   ($2,400,000) | Baron        (Veteran - F-117 - $1,000,000) |
 |    | F-15     ($2,400,000) | Philip       (Rookie - TNDF-2 - $2,000,000) |
 |    |                       | Sergeo         (Rookie - F-14 - $3,000,000) |
 |    |                       | Yully       (Veteran - MiG-31 - $3,000,000) |
 | 04 | F-4      ($  750,000) | Riho        (Veteran - F/A-18 - $5,000,000) |
 | 05 | A-10     ($?????????) | Timothy     (Veteran - MiG-29 - $5,000,000) |
 | 06 | MiG-29   ($1,500,000) | Sally         (Veteran - A-10 - $6,000,000) |
 | 07 | --------------------- | ------------------------------------------- |
 | 08 | F-16     ($1,500,000) | ------------------------------------------- |
 |    | MiG-31   ($3,600,000) | ------------------------------------------- |
 | 09 | YF-23    ($5,400,000) | Joe           (Veteran - F-15 - $7,000,000) |
 |    |                       | Bill          (Veteran - F-16 - $8,000,000) |
 | 10 | SU-27    ($2,400,000) | Juliette   (Veteran - EF-2000 - $9,000,000) |
 |    | R-C01    ($3,900,000) | ------------------------------------------- |
 | 11 | R-C01    ($3,900,000) | Martin          (Ace - YF-23 - $10,000,000) |
 | 12 | SF-39    ($3,000,000) | Ana             (Ace - R-C01 - $10,000,000) |
 |    |                       | Yang            (Ace - SU-27 - $11,000,000) |
 | 13 | SF-39    ($3,000,000) | ------------------------------------------- |
 | 14 | EF-2000  ($1,500,000) | Fritz           (Ace - SF-39 - $13,000,000) |
 | 15 | F-22     ($5,400,000) | Hal              (Ace - F-22 - $15,000,000) |
 | 16 | --------------------- | ------------------------------------------- |
 | 17 | --------------------- | ------------------------------------------- |
 |____|_______________________|_____________________________________________|

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 [Q] - How do I unlock mission select?
 [A] - Beat all missions on 'Hard Mode'.

 [Q] - What's the point of hiring wingmen?
 [A] - Wingmen aren't that useful in the long run (or at all, depending on
       who you ask) but they can occasionally score a kill or act as a "meat
       shield" to draw fire away from the player. The level of their ability
       correlates to how good they perform, naturally, but the gap between
       Rookie and Ace doesn't seem that big, noticeably.

 [Q] - What's so good about stealth planes?
 [A] - They trade in (often) crappy stats for stealth capabilities, which
       allows them to get closer to the enemy without them becoming aware of
       it. This works for the enemy too, and they'll occasionally be able to
       get in some potshots or disappear from the radar due to that function.

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
VI. UPDATES & CONTRIBUTORS                                               [UPDT]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 09-20-09 ------------------------+ Started walkthrough
 09-23-09 ------------------------+ Finished walkthrough

THANKS TO...
ŻŻŻŻŻŻŻŻŻŻŻŻ
 • Sailor/Ceej, for hostin' my crap
 • Namco, for sating my appetite for airplane games. AC f0r Lyfe!

NOTES TO SELF/THINGS I NEED
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 • F/A-18, A-10 initial pricings

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
VII. LEGALITY                                                            [LGLT]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

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_______________________________________________________________________________
OIL WASTED ON THE OCEAN       Document İ Shotgunnova, 1997-2009 (and countin'!)
AND UPON OUR SEAS, FISH                 Ace Combat namesake İ respective owners
FULL OF MERCURY                                   E N D   O F   D O C U M E N T