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Perfect Score Walkthrough

by Banjo_2553

Yoshi's Island DS, an FAQ/Walkthrough for this game on the DS.

Copyright 2007 by Banjo2553, Version Complete
*******************************************************************************
Welcome to my Yoshi's Island DS FAQ.  This is a walkthrough of the game, plus
featuring a few other things.  The walkthrough is done differently, due to the
build of the game.  You see, Yoshi's Island DS has items that help you get a
total of 100 points.  The walkthrough will be in sections for each level,
detailing important items.  There are breaks in these item sections, such as a
brief moment where there is a tricky spot to get through, or if you're going
through an area that has no important items, but is worth noting about.  Check
the walkthrough section for a better idea.

Yoshi's Island DS is considered the true sequel to the original Yoshi's Island
on the SNES.  It's been a long way, and nothing much has changed - for the
better.  This FAQ includes a walkthrough, detailed above; an unlockables
section; and other things.  This FAQ will also use a user-friendly search
system.  Each section will have letters and numbers in brackets corresponding
to them.  Simply press Ctrl + F, then type in the letters and numbers of the
section you want to get there instantly.  (You can include the brackets or not,
it doesn't matter.) For the walkthrough, the levels listed do not have
brackets.  If you want to warp to a specific level, just type in the level's
name as shown on the Table of Contents.  Finally, this is best viewed in
Notepad or any other simple .txt file viewing program.

Now let's get going!
*******************************************************************************

Table of Contents

I. Version History [Hist]
II. Game Story [Story]
III. Game Controls and Basics [Ctrls]
IV. Items and Score Items [Items]
V. Perfect Score Walkthrough
  a. World 1
    1. 1-1
    2. 1-2
    3. 1-3
    4. 1-4
    5. 1-5
    6. 1-6
    7. 1-7
    8. 1-8
    9. Secret 1
    10. Extra 1
  b. World 2
    1. 2-1
    2. 2-2
    3. 2-3
    4. 2-4
    5. 2-5
    6. 2-6
    7. 2-7
    8. 2-8
    9. Secret 2
    10. Extra 2
  c. World 3
    1. 3-1
    2. 3-2
    3. 3-3
    4. 3-4
    5. 3-5
    6. 3-6
    7. 3-7
    8. 3-8
    9. Secret 3
    10. Extra 3
  d. World 4
    1. 4-1
    2. 4-2
    3. 4-3
    4. 4-4
    5. 4-5
    6. 4-6
    7. 4-7
    8. 4-8
    9. Secret 4
    10. Extra 4
  e. World 5
    1. 5-1
    2. 5-2
    3. 5-3
    4. 5-4
    5. 5-5
    6. 5-6
    7. 5-7
    8. 5-8
    9. Secret 5
    10. Extra 5
VI. Unlockables [Unlock]
VII. Minigames [Mini]
VIII. Museum List [Museum]
IX. Credits, Legal Notices [Credits]

+----------------------------------------------------+
|  Version History [Hist]                            |
+----------------------------------------------------+

- Version 1.0, released Dec. 31 2006: The start of this FAQ, released just in
time for New Years. Think of it as a gift.  Alright, I completely covered World 
1 in the walkthrough, and covered all unlockables.  The next version should 
come really soon, covering World 2 or more.

- Version 6.0, released Dec. 10 2007: After almost a year's worth of waiting
(yeah...sorry about that), I've finally covered all the Worlds, and completed
the Minigames and Museum Lists. As of now, this guide is COMPLETE. Any updates
will likely be tips and tricks submitted by viewers, and any overlooked typos
or grammatical errors.

- Version 6.1, released Mar. 11 2008: I got an e-mail from Scott Duncanson
letting me know about a Red Coin I forgot to mention in 5-7, under the
paragraph "RED COINS (9 of 20), BABY COIN (Baby DK)." Thanks Scott!

+----------------------------------------------------+
|  Game Story [Story]                                |
+----------------------------------------------------+

Years have passed after Yoshi's first adventure that took place in Yoshi's
Island 1, and the island has enjoyed peace at that time, until Kamek and his
baddies started kidnapping babies again!  This time, the Stork was able to save
a few significant babies from Kamek, but was unable to retrieve Baby Luigi.

Yoshi, unaware of the things happening at the skies, is enjoying himself, when
all of a sudden Baby Mario falls from the sky.  Yoshi, with a curious look, has 
a strange feeling that he's seen this baby before.  Watching Baby Mario's 
motions, he realizes that the baby is looking up toward the sky.  Yoshi looks 
up at the sky as well, and sees an ominous floating castle above the island. 
Yoshi determines then that something is wrong, and brings Baby Mario with him 
on his back, ready for yet another harrowing adventure!

Is Kamek really up to his old baby-snatching schemes again, or is there a 
higher plan involved?  Hurry Yoshi, and retrieve those kidnapped babies!


+----------------------------------------------------+
|  Game Controls and Basics [Ctrls]                  |
+----------------------------------------------------+

First of all, this is a DS game that doesn't actually use the stylus, so you 
don't have to take out the stylus at all during play time.  Besides, the game 
does fine without it.  First of all, the controls. These are the default.

- The Control Pad moves Yoshi and navigates through menus.  Pressing down makes 
Yoshi crouch, and when he has an enemy in his mouth, will also create an egg 
out of that enemy.  It will also allow Yoshi to ground pound.  Pressing up 
makes Yoshi look up, enter doors, or lock the aiming reticule directly above 
you.

- The A button is used to bring up the egg-aiming reticule, and makes menu 
choices.  When the reticule is out, press A again to throw.  This is in Patient 
mode.  In Hasty Mode, hold the A button to bring up the reticule, and release 
to throw the egg.

- The B Button is used to jump.  The longer you hold it down, the higher you 
jump.  To Flutter Jump, either hold the button through the first jump, or press 
and hold the B Button while in the air.

- The Y Button makes Yoshi stick out his long, sticky tongue.  If it comes in 
contact with an edible enemy, he'll retract his tongue and fit the enemy inside 
his mouth.  Pressing Y again will spit the enemy out. (You can spit enemies 
upward by looking upward while pressing the button.)

- The X Button locks the aiming reticule.  The L Button is also used as this
function.  Another use is that holding it then pressing up or down will make
the perspective change screens.  An example is that Yoshi is on the top screen. 
If you hold X then press up, the game will scroll up so that Yoshi will now be 
at the bottom screen, allowing you to see high above Yoshi.  Note that you 
can't do this all the time.

There are four control styles.  The first two are the Patient and Hasty 
versions of the default controls, as described in the A Button's paragraph.
The last two are Patient and Hasty with the L and R Buttons taking the place of 
X and Y, respectively; and B takes the place of Y, while the A button takes the 
place of the B Button in the first two control types.  I prefer the alternate 
Patient controls, to fit the GBA port's controls.


Next, different from the first game is that you now have five different babies
to have Yoshi carry, and each one enhances or at least changes Yoshi's
abilities.  Here's a list:

- Baby Mario: Same controls as the first game; bouncing eggs, ability to run
fast.  He's also the only one who can allow M Blocks to be seen and have
physical properties.

- Baby Peach: No fast running ability, but Flutter Jump is enhanced, especially
near wind.  In return, eggs don't bounce, but break on contact.

- Baby DK: Very versatile baby.  Allows Yoshi to Dash Attack (crouch then press
Y); climb vines; and eggs explode on contact, destroying many things in its
radius.  Also slows Yoshi's walking, and holding down during a Ground Pound
will let Yoshi plow through multiple layers of ground or immediately ground a
small pillar.  On the downside, the Flutter Jump is severely hampered by his
weight.

- Baby Wario: Even in his young age, he was greedy.  He always carries a large
magnet, and this magnet will attract coins and other metal objects.  If
something metal is above you, either jump or press up to use the magnet.  Like
Baby DK, your Flutter Jump is hampered, but not as bad as Baby DK's.

- Baby Bowser: What? Even the young Koopa King has joined the crew.  OK...this
baby, I think, has the most useful ability, other than Baby DK, and that is
when you press Y, instead of Yoshi's tongue lashing out, Baby Bowser fires a
fireball, which pretty much instantly kills any enemy that comes into contact
with it.  The downside is that the fireball is really slow, so I wouldn't 
advise using it during high velocity traveling.  The fireball also melts ice 
cubes, as you're knowledge of fire vs. ice may have told you.  Once again, the 
Flutter Jump is hampered about as much as Baby Wario does to you.


Finally, Yoshi still morphs into many vehicles and other stuff, but the car is
sadly taken out.  A shame, as I really loved that transformation.  Alright, 
time to end this section.


+----------------------------------------------------+
|  Items and Score Items [Items]                     |
+----------------------------------------------------+
First, I'll explain the normal items that are common in the levels.  Just a
note, the special item cards that were in the GBA port of the original Yoshi's
Island are NOT in this game, so you can't use the last-minute stars item card
like I did.

Keys: These unlock doors.  Many of the doors that are locked just lead to mini-
games, but there are some locked doors that lead towards the level's goal, so
when you find a locked door, there must be a key nearby.

Eggs: Eggs work a bit differently.  They don't bounce as much as in the first
game, but they do change colors with each bounce, and they break no matter what
when they're red.  Also, red eggs don't always drop stars, as they did in the
first game.  They drop mostly coins, so it's even harder to collect the 30 
Stars needed for that perfect level score.

Coins: These coins with Yoshi's face on them are abundant in Yoshi's Island.
Collecting 100 of these nets you an extra life, but that's about the only use
for them.

Hint Blocks: Hitting these gives you information on the surroundings and/or
tells you how to execute advanced techniques.  These would be very helpful to
you, if you weren't reading this FAQ.

Stork Stop: A new item added in the game because of multiple babies, standing
here calls the Stork, allowing you to switch babies by jumping up at the
Stork.

Switches: Finding these and jumping on them do various things.  One useless
thing to mention, is that Yoshi doesn't bounce back up after landing on one of
these switches.  Maybe he put on a little weight...

Winged Clouds: Yes, these return, and as usual they hold various things.  Not
sure what's in there?  Hit it with something! (Yes, other things besides eggs
can be used.)

Middle Ring: These are the checkpoints of the level.  Not only do these give
you 10 Stars, but when you die after passing one, you start at the same spot
with the items you had when you touched it.

Baby Coins: A brand new addition to the Yoshi's Island miniseries, there's one
Baby Coin located in each level.  They can either have Baby Mario, Baby Peach,
or Baby DK's face on them, and only the character with his face on it can see
it and collect it.  Other babies can only see the outline of the coin.  Most of
these require a second visit to the level once you got the abilities you need
to get the coin.


Noticed anything missing from the original?  Yep, that's right.  Those fun
Watermelon items that allowed you to spit seeds, fire, or ice are gone.  Oh
well.  Next, are the Score Items, which are the items that affect your total
score in the level.

Red Coins: Twenty of these are in each level, and each one counts as one point.
These are usually found hidden among normal yellow Coins, but occassionally,
Fly Guys and Item Balloons are found carrying them.

Flowers: Five of these 10-point items are found in each level.  Collecting them
all gives you a 1-up, so that's some more incentive for finding them.

Stars: You can hold a maximum of 30 of these, and coincidentally, you need 30
of these to fill in the last remaining amount for the perfect score!  These 
also have another purpose.  When the baby Yoshi is carrying is knocked off his 
back by getting hit, a star is lost for each second the baby is off Yoshi's 
back.  There are usually more than enough stars in a level.  A final note is
that if the star power falls below 10 when the baby is away, and you grab him,
the number is reset back to ten.  If the stars are at 0, Kamek's Toadies will
grab the baby and you'll lose a life.


Alright, you've been waiting for it, and so have I, so here's the Walkthrough!


+----------------------------------------------------+
|  Perfect Score Walkthrough                         |
+----------------------------------------------------+

This walkthrough will explain how to get each and every Score Item in each
level in the order you encounter them.  Each item (or group of, depending on 
the situation) will have its own paragraph, for easy reading.  There will be a 
break in these paragraphs to explain anything of importance or to get through a 
tricky situation.  Oh, and just so there's no confusion, when I say "swallow"
an enemy, that means capture them with your tongue, then make an egg from them.
"Egging" an enemy means firing an egg at it.  And don't worry, I will be 
including boss strategies.  That should be it.

When you start the game, it basically tells you what I explained in the Game 
Story section of this FAQ. After the story intro, you'll go through a little 
training level.  It has no score items, and is really not an official level.  
It's just a training level, telling you the basics.  It's fairly 
straightforward, so I don't think there's a need for a walkthrough on it. (And
no, you can't get back to it, unless you start a new file.)

    World 1
\_____________/
World 1 is a lush field, full of wildlife and other significant things. The
world does start to get more barren as you progress, though.

World 1-1: Ba-dum BUM!
--------------------------------
START: Follow the arrow on the ground, swallowing the two Shy Guys and the
Crayzee Dayzee.

FLOWER 1: Right by the Crayzee Dayzee mentioned is an easily reachable flower
surrounded by four normal Coins.

FLOWER 2: Head right from the first one, swallow a couple of Shy Guys, and egg
the Winged Cloud to make a stairway appear. This stairway leads to this flower
and seven normal Coins.

RED COINS (3 out of 20): Left of the second flower is another platform with
three Red coins and a Hint Block.

COIN COLLECTING AREA PLUS RED COIN (4 out of 20): Drop down, and head right
until you see a Piranha Plant hanging from a ledge guarding a Warp Pipe.  Egg
the Plant to make things easier, and collect the right coin on top of the Pipe
to net a Red Coin.  Go down the pipe, and prepare for some running.  Hit the
switch, then hold the run button (same as the button for eating enemies with)
and collect all the Coins as you zigzag down to the end. If you're fast enough,
you should collect them all. Use the bouncing ball arrow to get back up and go
through the pipe there to exit.

RED COINS (6 out of 20): As soon as you exit the above area, there will be two
Coins to the left. One of them is a Red Coin. Now hit the purple egg block to
allow you to get up to the left, and flutter across through the line of Coins.
The last one is another Red Coin.

STAR NOTE: The Winged Cloud to the left of the above-mentioned Red Coins
contains five stars to collect.

FLOWER 3: Drop down the right side of the yellow ledge near the rotating wheel
of platforms to find this.

RED COINS (9 out of 20): The coins surrounding the wheel of platforms has three
Red Coins hidden among the normal ones.

STAR NOTE: To the right of the wheel of platforms, (I'll call them "ferris 
wheels" from now on) are two yellow ledges. Below the second one is a hidden 
Winged Cloud.  Hit it after uncovering it (by walking where it's hidden) to get 
five stars.

RED COIN: (10 out of 20): The line of coins above the hidden Winged Cloud hides
this Red Coin.

FLOWER 4: Continue right and you'll find this Flower reachable near a Warp
Pipe. NOTE: The Warp Pipe contains nothing whatsoever.

CONTINUE: Go right, swallowing some enemies, and hit the Winged Cloud to
uncover a seed which makes a large flower grow.  Jump up the petals to
continue.

RED COINS: (14 out of 20): Above the magic plant is another "ferris wheel".
There are four Red Coins hidden among the normals.

RED COINS (17 out of 20), FLOWER 5, STARS, and 1-UP: Left of the "ferris wheel"
is a Winged Cloud. Hit it to unveil a stairway leading to the last flower 
inside a Winged Cloud, three Red Coins, and a Fly Guy holding a 1-up.  There's
a hidden Winged Cloud between the two yellow ledges that contains five stars.

BABY COIN (Baby Mario): From the right of the "ferris wheel", head through the 
Middle Ring, beware of the Windbag blowing Nipper Spores, then head down the 
Warp Pipe to the right.  Inside is the Baby Coin for this level.

RED COINS (20 out of 20): There are three sets of four coins as you approach
the goal.  On the first set, the top 2 are Red Coins, and on the third set, the
rightmost coin is the last Red Coin in the level.  The Winged Cloud contains
coins or stars.

END: Jump through the Goal Ring to end the level. If the ring stops on a
flower, (the flowers in the Ring show how many flowers you've gotten on that
level) you'll play the Bonus Game for that World!


World 1-2: Hit the M Blocks!
--------------------------------
START: Not really much to say here.  If you have Baby Mario, continue to where
you see two M blocks next to each other.  Also on previous visits to this
level, there's a Stork Stop right at the beginning.

RED COIN (1 out of 20): Use the M Blocks that are next to each other to climb
up. At the top is this Red Coin.

RED COIN (2 out of 20): Continue right, getting rid of the Crayzee Dayzees, and
collect the Red Coin amid the line of normal Coins.

FLOWER 1 AND RED COIN (3 out of 20): Left of the second Red Coin, the right M
block contains a seed which makes a plant grow. Hop up the petals to reach a
platform with two more M Blocks, a Flower, and a Fly Guy carrying a Red Coin.
Egg him to make him drop the coin.  (Of course, the egg could pick it up as
well.)

RED COIN (4 out of 20): Right of the magic plant are three coins above an M
Block.  The bottom one is a Red Coin.

RED COINS (6 out of 20): Keep heading right, hit the Winged Cloud for five
stars, and fire an egg toward the group of coins above to collect a Red Coin.
To the right here is another group of coins with a second Red Coin.  Head down
the warp pipe.

RED COINS (8 out of 20): Once underground, head right and drop down.  The blue
mushroom platforms each have one Red Coin.

RED COIN (9 out of 20), FLOWER 2, AND STARS: Continue right, and hop up the
mushroom platforms.  The topmost orange one has a Red Coin. Up above you should
see a flower.  Egg it to collect it.  Finally, head to the top of the platform
and jump where you see the indentation in the ceiling.  A hidden Winged Cloud
should pop up. Hit it to get five stars.

BABY COIN (Baby Peach): Again, right from the previous items is an M Block.
Hit it with Baby Mario to reveal a bouncing ball, and switch to Baby Peach
using the Stork Stop further ahead. (Which is only available during a second 
visit.) Use the bouncing ball to get up to an area full of normal coins and the 
Baby Coin.  Over to the right is a hidden Winged Cloud containing some stars.

RED COIN (10 out of 20): In the area with a bunch of mushroom platforms,
there's a Fly Guy carrying a Red Coin high up.  Hit the Middle Ring for some
more stars.

RED COINS (13 out of 20): Right of the Middle Ring are three M Blocks. The
middle has a bouncing ball.  Use it to get up to where a locked door is and a
horde of coins.  There are three Red Coins hidden among them.

MINI-GAME HOUSE: Right from the house is a key for it, being carried by an Item
Balloon.  Grab the key and use it to unlock the door.  The mini-game is a test
of Flutter Jumps.  Check the minigames section for more details.

CONTINUE: Head right and use the bouncing ball to enter the next area.

RED COIN (14 out of 20): Hit the M Block in the next area to make a magic plant
grow, then climb the leaves to get up to the higher platform.  Now, using the
top screen, find a Winged Cloud high up and hit it with an egg to reveal a
stairway.  This leads to a warp pipe and this Red Coin.  Head through the pipe
once you have the coin.

FLOWER 3: The objective here is to quickly run to the end while making sure you
don't get caught behind the rising walls.  When you're ready, press the switch
and run with all your might.  If and when you get the flower, return from
whence you came here.

RED COINS (16 out of 20), FLOWER 4, STARS: Head right from the entrance of this
area until you get to a bunch of tall plant-like enemies.  These pop when you
hit them with an egg or if you jump on their heads. There are two Red Coins
surrounded by two of these, and a Flower that is blocked by a really tall one.
For the stars, stand where the arrow sign is, and jump left from where it is to
unveil a hidden Winged Cloud containing stars.

RED COINS (20 out of 20), FLOWER 5, STARS: Right near the Goal Ring is a huge
"ferris wheel". There is a Red Coin on the bottom, both sides, and top of the
circle of coins surrounding it.  There's a Winged Cloud concealing the last
Flower up near the top as well.  You'll have to use an egg for both hitting the
Winged Cloud and getting the Flower.  Finally, there's a Winged Cloud to the
left of the "ferris wheel" which may contain stars.


World 1-3: Mario's Fleet Feet
--------------------------------
START: Alright, make sure you have Baby Mario.  If not, there's a Stork Stop
(only available during second visit) right at the beginning.  Now, Hop up to
where you see the platforms, and prepare for some high-speed action.

RED COINS (7 out of 20), FLOWER 1: You have only one chance to get these.  
After falling down a set of platforms, watch for elevated coins.  The ones that 
are higher than the other ones are Red Coins. Watch for this for 3 of them. 
Next, there's a Red Coin right at a platform after a small drop.  Don't jump 
and you'll grab it. Finally, there are three Red Coins leading toward the
Flower at the end.  If you don't have seven Red Coins when this race is done,
you must restart.  Hit the Middle Ring and continue to the next area.

CONTINUE: Continue right, swallowing some Shy Guys if needed, and use eggs to
bash through the soft stone here.  You should make a bouncing ball fall down.
Use it to hop up, and jump left to see three M Blocks.  They contain coins and
stars.  Keep on going until you get to the wooden platforms.

RED COINS (9 out of 20), FLOWER 2: Get to the topmost platform, and throw an
egg toward the coins, using the arrows as a guideline.  The egg should collect
the two Red Coins and Flower at the top.

RED COIN (10 out of 20): At the place with a lot of soft stone.  Throw eggs
diagonally to reach an enclosed area with this Red Coin.  Throw one downwards
to reach an Egg Block if you need a refill.

RED COINS (12 out of 20): Using the Chomp Rock here, roll over the enemies, and
when you get to the bottom, hop on top of it so you can reach the coins.  Two
of them are Red Coins.  The Winged Cloud nearby has some stars.  Head into the
next area.

CONTINUE: This area is pretty much one to rush through.  Use the switch to get
up, hit the next switch, and run through the red block platforms without jump-
ing.

FLOWER 3: While the red blocks are still up, use them to reach the Flower from
the second switch.

CONTINUE: Hop across the wooden platforms with arrow signs, and hit the switch
up here.  Run across some more red blocks, hit the Winged Cloud for a 1-up,
and keep going.

RED COINS (15 out of 20): Hit the switch past the gate, and race across even
some more platforms.  When you see some red blocks above, jump to them so that
you can collect these three Red Coins.  Head into the next area.

RED COIN (16 out of 20): Pound the crate for some stars, then pound down the
pillar next to it to collect a Red Coin.

RED COIN (17 out of 20): Right from here is another pillar.  Pound it down to
collect another Red Coin.

RED COIN (18 out of 20): Jump up to the left ledge, collect the coins, and jump
to collect this Red Coin. Pound down the pillar below it to reveal a hidden
Winged Cloud.  Egg it to raise some platforms, allowing access to the warp pipe
above.

FLOWER 4: In this area, use the Kangaroo friend to jump up and collect the many
coins, holding the jump button to hover for a short time.  Near the end of this
coin fest is this Flower.  Use the warp pipe to return near the seventeeth Red
Coin.

RED COINS (20 out of 20), FLOWER 5: Use the Egg Block for more ammo, pound the 
crate and the soil beneath it for some stars.  Jump up, get on top of the 
pillar and jump to get a Red Coin, then pound the pillar for another.  Pound 
the cracked rock to reach the last Flower.

BABY COIN (Baby Peach): Head right some more, and you'll encounter a strong
gust of wind coming from below.  Using Baby Peach's umbrella, harness the power
of the wind to fly up to this Baby Coin.


World 1-4: Castle of the Big Burt Bros.
--------------------------------
START: Yep, you've just arrived at the first boss's castle level.  Head
forward, hitting the yellow egg blocks to turn them into yellow eggs, and hit
the sides of the buckets with eggs if you want some coins.

RED COINS (4 out of 20): When you reach the first "ferris wheel", the left and
right coins are red ones.  The other two are at the second "ferris wheel"; they
are the top two ones.

RED COINS (6 out of 20): Before hitting the Winged Cloud up ahead, head past it
until you see four coins.  The top two are red ones.

FLOWER 1: Hit the Winged Cloud mentioned before to reveal a switch.  Hit this
to activate some temporary blocks.  Climb the blocks until you reach the top.
(At the ledge below and to the left of the top ledge, at the third block, going 
from right to left, reveals a Winged Cloud.  Hit it for some stars.)  At the 
top, pound down the pillar so you can collect the flower.

CONTINUE: Drop down and go through the door at the end.  At the new area, use
the Egg Block to refill if you want.

RED COINS (11 out of 20): We're going to get a series of Red Coins here.  First
off, at the first rotating spiked ball, there's a Red Coin at the top of the
line of coins under the ball.  Two more are at the second rotating ball, along
with a hidden Winged Cloud on the tiny right-side ledge. One more is located
under the giant rotating spiked ball; it's the top one of the little triangle
of coins.  The final one listed here is the coin below and to the right of the
Middle Ring.

FLOWER 2: Hit the Middle Ring if you haven't already, and start climbing up
towards the left, avoiding the spiked balls.  At the end you'll be at a high
platform with this Flower.

BABY COIN (Baby Mario): On top of the ledge of the last rotating spiked ball is
this Baby Coin.  Just climb up from where the Middle Ring is and go right.

RED COINS (15 out of 20): Keep going until you see a manual "ferris wheel" over
a pit of lava.  Hop on the right side platforms to make it rotate, thus making
it go forward.  There are a series of coins here; the last four on the bottom
row are the Red Coins you're looking for.

FLOWER 3: Using the manual "ferris wheel", get up to the ledge above the door.
Use the arrows as guidelines for shooting an egg toward the flower.  Make sure
you have Baby Mario, as the eggs won't bounce without him.

CONTINUE: Head through the door, then at the new area, continue until you reach
the Egg Block.

RED COINS (18 out of 20): The yellow platform below holds three coins.  The
middle is a disguised Red Coin.  To the right of the Egg Block are four coins
suspended above the lava pit.  The top two are the other Red Coins.

RED COINS (20 out of 20), FLOWER 4: Left of the Egg Block is a purple platform
going up and down.  Ride it to the top, grab the four coins in the air (two are
the last two Red Coins) and drop down into the little room with barrels as
flooring.  There's two Burt Bros. here.  Egging them will transform them into
stars.  The Flower is at the left side of this room.

CONTINUE: Ride the purple platform over to another purple one and a green one.
Up above these are three Winged Clouds. The first and second one at the left
each hold stars.  Get those, then wait for a green platform on the left to come
down.  Once it does, hop on it and ride it to a crate.  Pound it to grab the
key inside, then head back to where the Winged Clouds are.

FLOWER 5: Hit the last Winged Cloud left to make a stairway appear.  These lead 
to two doors.  One of them is blocked, so go through the other one.  In here, 
egg all the Piranha Plants here to make a Flower appear.  There's some Boo Guys 
for eggs if you need any.

CONTINUE: Exit the Flower 5 room, and drop down to a locked door.  Use the key
you got to open it.  Hit the Middle Ring, and prepare for the boss as you enter
the red metal door.

BIG BURT BROS.: Best strategy here is to wait inside the alcove on the
left or right, and fire eggs at them.  If you need eggs, hop up when it's safe
and grab some from the Ptooie Plant.  This boss takes around four to five eggs
to beat.


World 1-5: Catch the Breeze!
--------------------------------
START: Just head forward until you reach a pipe.

FLOWER 1: Head down the pipe and collect the flower in this small room.

RED COINS (5 out of 20): Ahead of the pipe is a Stork Stop.  (Below in the
ditch is a hidden Winged Cloud on the righ side.) Make sure you have Baby
Peach, and Flutter Jump while in the wind to fly straight up.  There are two
Red Coins near the top of the first line of coins.  Using the next gust of
wind, fly up and collect three more Red Coins near the top.  Head into the next
area.

RED COINS (7 out of 20), FLOWER 2: Hit the Middle Ring, and head forward to a
gust of wind.  Use it to get up to a higher platform.  Among the coins are two
Red Coins, and the flower is to the left of these.

RED COINS (9 out of 20), FLOWER 3: Right a little more is a second, smaller
gust of wind. Use it to reach a high ledge.  There are two Red Coins at the top
and another Flower to the left of them.

CONTINUE: Head right, hit the Winged Cloud for a 1-up, and drop down, following
the coins.  At the bottom, hit the Winged Cloud for some stars, and continue
forward.

FLOWER 4, RED COINS (12 out of 20): Pass the diagonal wind, and go into the
little nook.  There's a hidden Winged Cloud above the wind flower here.  Get
the stars from it.  Now use the diagonal-facing wind, and drop at the next
ledge.  Another hidden Winged Cloud is near the wall, and this one contains a
Flower.  You see the diagonal line of coins following the wind?  The top three
are Red Coins.

RED COINS (14 out of 20), BABY COIN (Baby Peach): Using the diagonal wind, fly
up to where the donut platforms are and follow them.  At the top, hit the
Winged Cloud for some stars, then collect the two Red Coins and the Baby Coin
that are here.

CONTINUE: Backtrack and go past the diagonal wind, swallowing enemies, egging
Piranha Plants, until you get to three wind flowers.

RED COINS (16 out of 20): Use the first flower and collect the Red Coin at the
top, and get on the ledge to your left for another.

RED COIN (17 out of 20): Use the second flower and collect the Red Coin at its
top, and flutter to the higher ledge to your right to hit a Winged Cloud
containing stars.

RED COINS (20 out of 20), FLOWER 5: Use the third flower and stop fluttering
when you see a gap in the wall.  Head inside, collecting coins, and get two
Red Coins at the end of the room.  Head back, and ride the third flower's wind
up to the very top, collecting the last Red Coin.  Flutter to the ledge on the
left and grab the last Flower along with some coins.  To the right is the goal.


World 1-6: Glide Guys Take to the Skies
--------------------------------
START: Head forward, and ride the wind, being careful not to run into Glide
Guys, and get to the Stork Stop.

RED COIN (1 out of 20), BABY COIN (Baby Mario): Switch to Baby Mario, and hit
the M Block across the gap to make a magic plant appear.  Climb its leaves,
grab the Red Coin at the top, and grab the Baby Coin.  Switch back to Baby
Peach when you have the items.

CONTINUE: Head forward and go down the first warp pipe you see.

RED COIN (2 out of 20): Go down toward the end, either on the top or bottom
path.  You'll see a Fly Guy carrying a Red Coin.  Get it.  Exit by the warp
pipe at the end.

RED COINS (4 out of 20), FLOWER 1: Once you emerge from the pipe, collect the 
Red Coins that are in the middle of the line of coins to your left.  Go right
and use the wind to fly up to a Flower.

CONTINUE: Go forward, use the Stork Stop if you have Baby Mario, and hit the
Winged Cloud to activate the wind flower.  Use it to get up to the ledge.
There's also a hidden Winged Cloud on the left side of the gust of wind.  See
if you can find it.

RED COIN (5 out of 20), FLOWER 2: Head forward, refill at the Egg block if
needed, and use the wind flower to fly up, collecting the Red Coin among the
line of normal ones.  Flutter to the ledge on the left, hit the first Winged
Cloud for some stars, and hit the other to reveal a Flower.

RED COIN (6 out of 20), FLOWER 3: Keep going, and you'll find five Winged
Clouds, a Fly Guy carrying a Red Coin, and a bunch of Baseball Guys at ground
level.  Take care of the Baseball Guys by either jumping on their heads three
times, or pound the ground on them.  Once they're cleared, hit the first four
Winged Clouds for a bunch of stars, get the Red Coin by egging the Fly Guy, and
hit the last Winged Cloud to reveal a Flower.  Egg it to collect it.

COIN COLLECTING AREA (Baby DK needed): Head forward, pound the Baseball Guy,
and egg the Winged Cloud to activate the flower beneath it.  Use it with Baby
Peach, then use the Stork Stop to switch to Baby DK.  Now climb up the vine to
come to a strictly coin-collecting area.  You have to use the bouncing ball to
get high enough, and just start collecting the coins.  Use the pipe to exit
when you're done.

CONTINUE: Use the second wind flower with Baby Peach to enter the next area.
Hit the Middle Ring, and touch the bubble to transform into a helicopter.

RED COINS (13 out of 20), FLOWER 4: Quickly, fly downward, and collect the Red
Coin on the ledge below the bouncing ball.  Fly back up to where the Morph
Bubble is, and go right.  Collect the Red Coin at the third "window", then take
the upper path at the fork of coins.  You see two coins up above in the next
piece of land?  One of them is a Red Coin, so collect them.  Now, go down a bit
and collect the Flower in the alcove.  Finally, head through the path above,
collecting three more Red Coins.  Hit the Yoshi Block at the bottom to
transform back into your normal self. (If you're willing to backtrack, all the
way back to where you started, below the first Red Coin, is a hidden Winged
Cloud.) Head down the pipe to the next area.

RED COINS (16 out of 20), FLOWER 5: Head forward, refill with the Egg Block,
and hop on the platform.  Now hold up, and start throwing eggs at the wheel
really fast. You'll quickly get to the other side, collecting three Red Coins
along the way.  Jump onto the ledge nearby, being careful of the Paratroopa,
and collect the last Flower for the level.

RED COINS (18 out of 20): Head forward to the diagonal wind.  Along the way,
get the Koopa in your mouth, and spit back out the shell to clear out a line
of enemies.  Once you get to the wind, let it carry you to some coins, two of
which are red ones.

RED COINS (20 out of 20): Heading left, you'll see a Winged Cloud with some
stars.  After getting that, use the horizontal wind going right to get blown to
a high ledge.  Use the wind flower on the wall below to blow you to some more
coins, two of which are the last Red Coins.  You can collect some coins by
hitting the switch and fluttering around if you want.  Either case, the goal is
right by.


World 1-7: Babies Mario and Peach: Dynamic Duo
--------------------------------
START: Switch to Baby Mario if you don't have him.

RED COINS (2 out of 20): Climb on the four M Blocks after the first set, and 
collect the two Red Coins above.  Hit the Winged Cloud for some stars.

FLOWER 1: Use the M Blocks to traverse the rest of the way, and when you get to
a red arrow on the ground, jump left and use the Stork Stop to switch to Baby 
Peach, making the stack of M Blocks disappear.  Drop down to where they were
and collect the Flower.  Hit the switch then use the wind flower to continue 
forward.

RED COINS (5 out of 20): At the line of coins, there are three that are raised
higher than the others.  Collect those for three Red Coins.

RED COINS (7 out of 20): Drop down, head left, switch to Baby Mario at the
Stork Stop, and hit the switch to start a running fest.  Using the running
move, head through and collect two Red Coins while getting to the end before
the blocks disappear.  Head down the pipe.

FLOWER 2: Down here, grab the Superstar to have Baby Mario become Superstar
Mario!  He's invincible, fast, and glides when you hold the jump button.  Use
him to run really fast and he'll scale walls and ceilings.  Collect all the
coins on the walls, then jump onto the circles of ground to collect more coins
and another Flower.  Head back from whence you came, then head right into the
next area.

CONTINUE: Use the Egg Block if you need refills, and head up to the Stork Stop
by first hitting the M Blocks (yes, even if M Blocks are invisible with Baby 
Mario, you can still hit them) so they'll stay when you switch babies.  If you 
have Baby DK, switch to him and climb the vines.  Stomp the cracked rock to
reveal a hidden Winged Cloud containing stars.  Switch back to Baby Peach.

FLOWER 3: Before moving on, head back to that pipe that was covered in M Blocks
and go down it.  Inside, collect this Flower.  Head back out and continue.

RED COINS (10 out of 20): Hit the Middle Ring, and traverse the pipes to the
Stork Stop.  Switch to Baby Mario, and hit the M Blocks in the air so they'll
stay. (Make sure to hit them all.) Once you've done that, get back to the Stork
Stop and switch to Baby Peach, then climb up the blocks you've hit over to the
wind flower.  Use it and the horizontal wind to collect the first three coins
in the line, which are Red Coins.  Follow along that coin line and use the wind
flower to get to the next area.

CONTINUE: Looks like you're stuck.  Not exactly.  The caves are hidden here, 
and they only reveal themselves when you enter them.  Enter the right wall to 
reveal a cave.  Be careful of the Tap Taps, and head through the next open
area filled with vines.

FLOWER 4, BABY COIN (Baby DK): Using Baby DK, climb the vines, and collect the
Flower at the end.  (Baby Mario can also collect it by hitting the M Block to
reveal a magic plant.) Climb the last vine to see a hidden Baby Coin. Collect
it.

RED COIN (11 out of 20): Head left from the Flower, and you'll see a Stork Stop
along with several invisible M Blocks.  Before switching, flutter into the
wall just below the last set of M Blocks that form a makeshift staircase.  This
is a hidden cave.  Drop down to collect the coins, then run right to collect a
Red Coin.  Get out of here and backtrack to the Stork Stop.

RED COINS (13 out of 20): Back at the stop, switch to Baby Mario and climb the
M Blocks.  When you reach the end, double back and do a series of flutter jumps
to reach a hidden alcove with these two Red Coins.  Head back to where you were
before you made the leap of faith.

RED COINS (16 out of 20): Continue forward, and morph into a mole tank.  Burrow
through the soft dirt, collecting coins and three Red Coins.  Make sure you get
the red ones.  At the end, hit the Yoshi Block, fall down, and go down the
pipe.

FLOWER 5: Turn left and throw an egg at the Arrow Cloud.  The egg will fly in
the direction the arrow was pointing, and will keep hitting these, collecting
coins and stuff, and will hit the last Flower, collecting it.

RED COIN (17 out of 20): To the right of here, the floating piece of land has a
hidden alcove inside.  Enter it on its right side and collect the Red Coin
there.

RED COIN (18 out of 20): Enter the cave, hit the Winged Cloud on the ledge
(mind the Shy Guy) to make a magic plant grow.  Climb its leaves, and throw an
egg at the Fly Guy outside to collect its Red Coin.

CONTINUE: Drop down, egg the Item Balloon to make it drop the key it's holding,
then grab it and go left at ground level. Switch to Baby Peach, and fire an
egg at the Arrow Cloud.  It will hit two more and land in the red tulip.  Doing
this, the tulip will now produce stars for a limited time.  Collect them!
Next, head back to where you got the key, and hit the switch to activate the
wind flower.  Use it to fly up to a cave on the right, high above.  Use the key
to unlock the door to play a minigame.  Once you've played it, drop to the
bottom, and head right.

RED COIN (19 out of 20): Use the bouncing ball to go up and collect the Red
Coin in the coins shaped like a hook.

RED COIN (20 out of 20): Continue through, avoiding Tap Taps as much as
possible, and once you reach the outside, get an egg ready.  A Fly Guy will fly
down, and he has a Red Coin.  He only stays for a limited time, so get him
quickly before he flies away.  The goal is right next to you.


World 1-8: Gilbert the Gooey's Castle
--------------------------------
START: Welcome to the second boss level of the game.  Head forward, collecting
coins and avoiding the Gooey Goons.  Hit the Winged Cloud for some stars, then
head to the open lava pit.

RED COINS (3 out of 20): You'll see three Fly Guys above, each with a Red Coin.
No need to hurry, as they won't leave, just take your time aiming your eggs and
you'll get them.  Aiming is of the essence here, because there are no Egg
Blocks here.  Plus, you need to hit the coin, because if you hit just the Fly
Guy, he'll drop the coin and it'll fall into the lava if you're not quick.  If
it does, you'll have no hopes of getting it back.

RED COIN (4 out of 20), FLOWER 1: Past the lava pit, you'll come across some
rotating spike balls again that you encountered on the first boss level.
There's a Red Coin at the top of the semicircle of coins.  A Flower is at a
similar spot at the next spike ball.

RED COINS (8 out of 20), FLOWER 2: Before heading down the pipe, hit the block 
supporting a section of wall with an egg to lower that section, revealing a 
Flower surrounded by coins.  Four of those are Red Coins.  After getting them, 
head down the pipe.

RED COINS (15 out of 20), FLOWER 3: There's a wealth of Red Coins as soon as 
you enter.  Hop on the green platform and let it carry you to a Red Coin on 
both the top and the bottom, then head to the "ferris wheel".  The three coins 
on the right are red ones.  Finally, on the piece of safe ground, there are two 
Red Coins suspended above.  Collect them.  There's a Flower at the second
"ferris wheel".

CONTINUE: Get up to the ledge, hit the Middle Ring, and egg the Winged Cloud to
create a stairway to a Stork Stop.  Use it if you don't have Baby Peach
already, and use the wind flower to get to a higher level.  Hit the Winged
Cloud to grab a key.

RED COINS (19 out of 20): Drop down, reveal the hidden Winged Cloud to the
right, and collect the coins you see where the spike balls are.  They're all
Red Coins, but be careful.

RED COIN (20 out of 20): Head forward, throw an egg toward the Winged Cloud
nestled in a tight little room to get a 1-up, and drop again.  Collect the last
Red Coin that's above the pipe.  Head down the pipe.

FLOWER 4 AND 5: Inside the pipe, grab the Flower.  Make sure you have Baby
Peach before you leave.  Jump to the first platform, and fire an egg at the
Winged Cloud to reveal the last Flower.  Egg it to collect it, then jump across
the platforms, being careful of the Gargantua Blargg.

BABY COIN (Baby Peach): Head inside the door that does NOT have a keyhole on
it.  To get this coin, you'll have to lower a sequence of blocks to reach it.
First, hit the leftmost stone to release the platform above it, then hit the
rightmost one.  Finally, hit the second one from the right.  Get on the one
you just lowered, then hit the last one to lower it.  Use it as a ledge to
reach the rightmost platform to get the Baby Coin.  Exit.

CONTINUE: Use the key you have to unlock the door, then go through the hall,
swallowing the Gooey Goons.  Hit the Winged Cloud for some last stars, then
hit the Middle Ring, preparing for the boss.

GILBERT THE GOOEY: This is an easy fight if you have Baby DK.  If you do, fire
eggs at the colorful bubbles surrounding Gilbert, popping (almost made a typo
of another significant word...) many at one time.  When you run out of eggs, 
you can also swallow his bubbles for more ammo.  When all the bubbles are gone,
Gilbert is finished.


Secret 1: Welcome to Yoshi Tower!
--------------------------------
START: Welcome to the first secret level.  The Secret levels are extremely
hard, especially this one.  And I'm not counting getting a perfect score.
Anyway, this level is strictly upwards climbing, and lava is always rising.
There's one particular point where the lava rises a lot quicker than the rest
of the level, so be on your toes.  Finally, as far as I know, this level has 
just enough stars for the maximum, and there are tons of enemies and hazards.
Don't say I didn't warn you.  This level requires ultimate skill and/or luck,
so be patient.  Plus, don't waste your time on the Winged Clouds that I don't
mention, because those either have coins, or you have to go out of your way
to get them, and time is of the essence here.

<= NOTE: Anthony Celia e-mailed this useful tip:

"In the very beginning of the level I started with baby Mario.  After you eat
the dayzees, I jumped up onto the ledge with the shy guys and at the left I 
shot an egg so it hit the small ceiling, the wall, then the shy guy, which 
gives you an extra two stars.  I did this twice because sometimes two shy guys 
will be in that area.  That way, at the very end you are only hoping 3 or 1 
star/s will fall to the right, depnding on the number ofr shyguys in that area 
in the beginning.

Thanks for the help!  I'm sure this will extremely help. =>

Starting off, get out of this little room, and swallow a couple of the Dayzees,
while keeping going left.  Double back and jump the platforms that have Shy
Guys on them, going to the Stork Stop to switch to Baby DK.  Hit the second
Winged Cloud for five stars.  Make sure to grab them all.  It's best to flutter
toward the Cloud as it pops so that you can collect more stars more quickly.
Once you have them, jump on the platform, being careful of the Bouncing Shy
Guys, and double back.

RED COINS (2 out of 20), FLOWER 1: Pound the discolored block of stone to reach
some coins.  The second and fourth ones are Red Coins, then head to the outside
ledge and either flutter to or egg the Flower to collect it.  Egging it is
faster, but fluttering to it will save eggs, which are valuable in this level
and may require some time to get back.  Your choice.

RED COINS (4 out of 20): Get out of this little room and continue climbing.
Prepare an egg and fire it at the Bandit when he's close to the right wall to
make the egg explode and collect two Red Coins.

RED COINS (6 out of 20), FLOWER 2: Jump to the left of the stunned Bandit and
follow the coins, holding the jump button the whole time as you jump to get
them.  You'll just barely avoid the green spiked platform below and land on the
red one.  Keep climbing after hitting the green block above, and at the top, 
fire an egg to clear out the spiked blocks, then use the Stork Stop to switch 
to Baby Peach.  Use the wind flower once you hop to its level and collect two 
Red Coins and a Flower in one fell swoop.  Exit through the left opening, and 
jump across the platforms, being careful of the Spear Guys.

RED COINS (8 out of 20): Now you're in a Bullet Bill section.  Remember that
these can be swallowed, though it may not look like it.  Head right, jump to
the platform you see, and jump left of the cannon on the ledge.  Throw an egg
toward the line of coins to collect two Red Coins.

RED COINS (10 out of 20): Keep climbing, evading the Bullet Bills and staying
close to the left wall.  Jump up after the coast is clear to collect two Red
Coins amid a line of normal ones.  At the end, hold the jump button right as
you stomp a Bullet Bill to enhance your flutter jump and get up higher.

FLOWER 3, RED COINS (14 out of 20): Avoid the fire bars, and egg the Item
Balloon to make it drop a bouncing ball.  Use it to get even higher, over to a
section of platforms that disappear after you hop off them.  Collect the Flower
at the overhang, then jump on the left section of platforms.  Jump to the right
one, then the left, and jump up to collect the two Red Coins above the lone
platform, then flutter to the other side and collect those Red Coins.  Now just
climb them up to go through the right side of this divided section.

RED COINS (16 out of 20): Pretty much here's when the lava starts rising really
fast.  Hopefully you're far up so you can have more time to get your bearings
straight.  Anyway, watch the Spear Guys and swallow them from below (pressing
up while using Yoshi's tongue move) so you can clear them off, then keep
climbing.  There will be two Piranha Plants next to each other.  If you can aim
the egg in such a way that you hit both of them, then good!  (I did it once.)
Either way, get rid of them, and fire an egg at the coins in the narrow opening
to get two Red Coins.  Hop up to a Shy Guy pipe, where you can refill eggs if
needed.

FLOWER 4, RED COIN (17 out of 20): Hit the spiked blocks with eggs, at least
three so you have enough room, and climb up the pipes, being careful of the
fake flower.  Grab the real one, and collect the Red Coin above it.  Keep going
to reach a large room with a spinning spike ball.

RED COINS (19 out of 20): Follow the way the spike balls are going, avoiding
the Gustys, and collect two Red Coins on the right side; one on top, and one
at the bottom.  Now, there are two Winged Clouds, each containing five stars.
If you still have 15, good job.  Here's where getting the stars can be
difficult.  Finding a safe platform near the Winged Cloud, hit it and
immediately flutter toward it (you can do both if you're skilled enough) to
collect all its stars.  If you have 20 after that, good.  Do the other one and
you should have 25.  If not, you'll have to do this over again.  Once you do
have 25, give yourself a pat on the back.  Now, to exit this place, wait for a
Goonie enemy to fly from the right, and hop on its back so you can reach the
exit.

CONTINUE: Hit the Winged Cloud to reveal a switch, and hit the switch to create
a stairway.  Before going right, jump around in the left overhang to reveal a
Winged Cloud.  Hit it, and pray that no Stars fall leftward.  Collect them all,
making sure to swallow any stray ones.

FLOWER 5: Head right, taking care of the Zeus Guys, and collect the Flower.
Continue over to the door.  

RED COIN (20 out of 20): The Fly Guy here has the last Red Coin.  Get it quick
before he flies away.  The goal is right near here.  If you've gotten a perfect
100, congratulations.  It took me nine or more tries to get it right.


Extra 1: Return of the Moving Chomp Rock!
--------------------------------
START: The first level of its kind, you actually start this going left.  Since
this level is mostly Chomp Rock rolling, just to let you know, if it gets stuck
right at a wall, stand on the edge of the rock opposite the wall to make the
rock roll in your direction because of your weight.  You need to do this in the
second Chomp Rock area.  Alright, first of all, before rolling the Chomp Rock, 
swallow the enemies ahead to max out your eggs.  Switch to Baby DK at the Stork 
Stop, then start rolling the Chomp Rock.  You see, one of the reasons you need 
Baby DK, is because he actually gives Yoshi more physical power, so he'll be 
able to roll the Chomp Rock faster.  Roll the rock over the Piranha Plants 
until you get to the pillar.  Pound it down, and continue rolling the rock down 
until you get to two more pillars.  Pound them down and keep going until you 
see a room below you.  Drop it off the ledge, and make sure it stops on the 
flat area and doesn't go anywhere.

RED COINS (2 out of 20): Make sure you get rid of the Piranha Plants, pound the
left pillar for a Red Coin, then collect the middle coin at the end for another
Red Coin.  Head back to the Chomp Rock.

CONTINUE: Roll the Chomp Rock more to the left, rolling over those annoying Tap
Taps, until you get to another pillar.  Keep the rock there for now.

RED COINS (5 out of 20): Jump down, making sure a Bullet Bill doesn't hit you,
and collect the three (Red) Coins suspended over the pit.

RED COINS (7 out of 20): Hit the Winged Cloud to create a floor, then pound the 
pillar.  Roll the Chomp Rock forward until you come to a flat area.  Keep the 
rock there, and use it as a boost to get to a higher area.  Try to get rid of
as many Tap Taps here, and collect the two Red Coins here.  Get back to the
Chomp Rock.

CONTINUE: Keep rolling it forward, and stop it at the wooden ledge.  Drop down
and kill the Baseball Guys.

RED COIN (8 out of 20): Drop down on the right and land at the hall at the
left.  Head through to reach a new room.  Kill the Baseball Guys here, (best to
just jump on them three times instead of pounding; the enemy flower above loses
its harmful petals when you pound, and there's a high chance you could get hit)
then wait until the enemy flower at the top of the room loses its round petals,
so that you can collect the Red Coin behind it.  There's a hidden Winged Cloud
that contains stars in the alcove where the fake flower with an evil smile
resides.  Exit through the upper exit, then go back and get the Chomp Rock.

FLOWER 1: Roll it forward, drop it down the ledge, and stop it where the arrow
sign is at.  Hop on top of the Chomp Rock then quickly get off, to avoid a
Bungee Piranha Plant.  When it goes back up, egg it to get rid of it, then
follow where it was.  To the left of it is a Flower, and there's a hidden
Winged Cloud where the coins end.  Hit it to get a 1-up.

RED COINS (10 out of 20), FLOWER 2: Roll the rock forward some more until you
reach a pillar, then drop down.  Reveal the hidden Winged Cloud down there and
hit it for some stars, then walk to the switch.  Hit it to have some blocks
appear temporarily.  Quickly head back to the Chomp Rock, pound the pillar,
then roll the rock over near the edge of the blocks.  Get on top of it, and get
on the swinging vine.  Use the vine to jump to the coins to the right, getting
two Red Coins, then use the same vine to leap over to the left ledge.  Pound
the pillars, then collect the Flower in the room, being careful of the Dizzy
Dandy in the way.  NOTE: It's safer to egg the Flower while you're away from
the Dizzy Dandy's range.  The explosion from Baby DK's egg should be enough to
collect the Flower.

FLOWER 3: Roll the Chomp Rock with all your might, rolling over the enemies and 
down the bottomless pit.  The rock should reveal a Winged Cloud.  Hit it to
reveal a Flower.  Egg it, then enter the door.

CONTINUE: Take the upper path at the fork, swallowing Shy Guys, and hit the
Middle Ring.  Take the Chomp Rock and roll it down through the bottom path,
being careful of the fire bar. (Stomp the pillar down first.) Stop the Chomp 
Rock at the flat area near the edge, go to the Stork Stop you passed to get 
either Baby Mario or Baby Peach (doesn't matter, we just don't need a character 
that pounds pillars to the ground immediately), and use the rock as a step to 
reach the switch.  Hit it to reveal some temporary blocks, and just roll it 
right until you get to the next safe piece of land.  Make sure you have full 
egg ammo, or the Ptooie Plants spitting green Pokeys might give you trouble.

FLOWER 4, RED COINS (12 out of 20): Once you have the Chomp Rock safely on the
piece of land past some blocks, hit the switch using the rock as leverage, and
head left to where you saw the Flower.  Egg it to collect it, then head right
to see two coins below that piece of land.  These are Red Coins, and you can
just flutter to them.  Once you have them, quickly get back to the Chomp Rock.

CONTINUE: Hit the switch again, then roll the Chomp Rock past the blocks, up
the hill, and stop it at the flat area at the top.  Don't worry about the Wild
Ptooie Plants above; you won't get hit if you keep moving.  Pound the ground
once you stop the rock, then head over to the first pillar.  Pound it until
it's level with the invisible block floor, then jump to the next pillar and
pound it once.  Jump to the switch and hit it to reveal those blocks, and roll
the Chomp Rock on the pillar level with the block floor.  Make sure it's
perfectly centered on the pillar so it won't roll off when the blocks
disappear.  When you have the Chomp Rock where it needs to be, pound the next
pillar 'til it's level with the block floor, then use the Chomp Rock as a step
to reach the switch again.  This time, roll the rock all the way past the block
floor so you won't worry about it.

<= NOTE: Jean Lar�na had this useful tip to say:

"Baby DK doesn't pound pillars to the ground immediatly: one Baby DK ground 
pound = three normal ground pounds.
In the part where the pillars have to be leveled with the invisible blocks, one 
Baby DK ground pound is enough to level the pillars, and another one to get the 
red coins at the bottom.  I would suggest keeping Baby DK during the whole 
level because his strength moves the Chomp Rock much faster when pushing it, 
and also when standing on its edges (which helps in the last part of the level 
with the spikes)."

Thanks, Jean! =>

RED COINS (14 out of 20): Remember those pillars you leveled to the block floor
to roll the Chomp Rock past?  Pound both of those down to their holding blocks
to get a Red Coin from each.

FLOWER 5: Roll the Chomp Rock to the large black and red button in the floor to
keep some "!" blocks activated, then use them to climb up.  At a solid platform
is this Flower.

RED COINS (20 out of 20): We're near the Goal Ring, and there's a lot of stuff
to make you die or lose the stars you need, as there are no more you can
collect here.  Drop down to where you see the next Chomp Rock, hop on its
opposite side to make it roll right.  Keep pounding so you can keep the Wild
Ptooie Plants stunned, and roll over two Red Coins on ground level, and throw
an egg at the middle coin of the top row of three coins for another Red Coin.
Jump onto the "!" blocks above, then hop to the wooden platform above it,
collecting another Red Coin.  The final two Red Coins are at the beginning of
the line of coins leading to the goal.


    World 2
\_____________/
World 2's exterior may fool you.  It looks like a jungle, but once you go
through a cave, you'll find that the interior of this world is rather barren.
You'll pass through the jungle again after a hectic trip through a volcano.

World 2-1: Baby DK, the Jungle King!
--------------------------------
START: Make sure you have Baby DK before you continue.

RED COINS (3 out of 20): Climb the vines, and when you see a line of coins,
follow them and you'll collect three Red Coins among them.

FLOWER 1: After the vines, drop down, head right a bit, and look up when you're
at the indentation on the ground.  Fire an egg straight upwards to hit the
Flower that's up there to collect it.

CONTINUE: Continue through here, swinging on the vines to avoid the pits of
enemies, until you get to some more vines to climb.

RED COINS (5 out of 20): As you climb up, you'll collect two Red Coins.  One's
on the first platform on the right, and the other is at the top platform.

MINIGAME HOUSE: At the top of those vines, continue right, egg the Winged Cloud
above the Piranha Plant for some stars, then pop the Item Balloon ahead to
collect its key.  Pound the crate ahead for even more stars, then backtrack to
the low vine near the Hint Block.  Take a left, and you'll be dropped off at an
alcove with a bunch of coins, and the minigame house.  Egg the Winged Cloud
above the house for a 1-up.

RED COINS (7 out of 20): Head back to the low vine, and take a right this time.
Two of the coins positioned on this path of vines are Red Coins.  After
collecting them, keep climbing right until you reach a long vine, and climb up
to reach the next area.

FLOWER 2: Hit the Middle Ring, then get on the vine.  Build up momentum by
pressing on the Control Pad the same direction the vine is going, and you'll
eventually collect the Flower at the apex of the vine's right swing.

RED COINS (10 out of 20): When the vine swings at its highest, jump from it
where the Flower was to grab a high vine.  Climb it for three Red Coins.

FLOWER 3: Take the next swinging vine to cross a pit. (At the bottom of the
pit is a hidden Winged Cloud to the right.) Get on the gray statues to reach
the vines, and fire an egg toward the Flower surrounded by dirt to collect it.

FLOWER 4, RED COINS (12 out of 20): Climb the rest of the vines and you'll find
another Flower surrounded by dirt.  Use the same tactic from the previous
Flower to collect it, then continue right.  At the group of 8 coins, the top
middle ones are Red Coins.  Drop down following the line of coins, then enter
the next area.

RED COINS (15 out of 20): You should still have Baby DK.  Dash Attack the...
things in your way, then swing across the vines to land on a suspended ledge
with a Chomp statue.  The three coins here are red ones.

RED COINS (17 out of 20), BABY COIN (Baby Peach): From the first swinging vine,
jump to the stationary one at its left, then climb these.  The two coins you
see suspended in the air are Red Coins.  Either physically collect them or egg
them, your choice.  Continue through the vines, and stop at the wind flower.
Switch to Baby Peach at the Stork Stop (only there after first visit to this
level) and use the wind flower to carry you up to the higher ledge.  Egg the
Winged Cloud for a 1-up, then head left to collect the Baby Coin at the end.
The other Winged Cloud here has some stars.

RED COINS (20 out of 20), FLOWER 5: Drop down back to where the Chomp statue
is, and get on this last swinging vine.  Climb up it to collect the last three
Red Coins, then collect the last Flower when the vine is at its highest.  Head
through the goal.


World 2-2: Underground Mysteries
--------------------------------
START: Fairly simple, just go down the pipe to really start the level.

FLOWER 1: Jump out of the way of the Chomp Rock, then grab the Flower above the
mushroom platform.

RED COIN (1 out of 20): Switch to Baby DK at the Stork Stop, climb up the vine,
then dash attack through the stone.  Dash attack again against the stone
through the stone on the left to reveal a room with two normal coins and a Red
Coin.

RED COINS (3 out of 20): Continue through, using the dash attack to get through
the stone, then pund through the stone below to grab a Red Coin along the way
down.  Pound through the next piece of stone after hitting the Winged Cloud to
collect another Red Coin.  Continue right into the next area.

CONTINUE: Keep using the dash attack against the stone, being careful of the
Piranha Plants on the last stretch, then pound through the stone below to end
up at a small room with a Morph Bubble.

RED COINS (8 out of 20): Touch the Morph Bubble to transform into a mole tank,
and enter the maze.  To get the Red Coins, follow these instructions: Stay
right, turn right at the fork, then turn right on the next fork to collect the
Morph Bubble to refill the time you have, then continue where you were going.
Go down when you can to collect three Red Coins on the spot, then follow the
path you were going to another Morph Bubble.  Go back down and take a right,
then up, right at the fork then an immediate up, and follow to the Yoshi block.

RED COIN (9 out of 20): At the next area, go past the pillars, then jump to the
minigame house.  Pound down the pillar to get a Red Coin.  You can jump down to
the right to another pillar.  Pounding it down will reveal a Winged Cloud
containing the key to the aforementioned minigame house.

RED COINS (11 out of 20): Hit the Middle Ring, then switch to Baby Peach at the
Stork Stop.  Jump to the wind flower, and use it to fly up to the four coins,
two of which are red ones.

FLOWER 2: Switch back to Baby DK at the Stork Stop, then head left, using the
dash attack through the stone to reveal a Winged Cloud.  Egg it to reveal this
Flower.

BABY COIN (Baby DK), FLOWER 3: Drop down below where the four coins used to
be, and use the rope to swing over to a bunch of vines.  The bottom of the
first one holds the Baby Coin for the level, and below the wooden platform is
a vine with the next Flower on it.

RED COINS (13 out of 20), FLOWER 4: Head back to the Stork Stop, switch to Baby
Mario, then get back to where the Flower was.  (above it, of course)  To get
back, egg the Winged Cloud to create a bridge.  There's a hidden Winged Cloud
at the middle of the bridge.  Just jump when you're at the middle to reveal it.
Continue right until you see some M Blocks.  Hit them all; one of them reveals
a magic plant.  Climb up it, push the crate against the wall, then use it as a
step to reach the alcove where two Red Coins and a Flower lie.  You're done
here, so you can stomp the crate for some stars.

CONTINUE: Just keep going right, over the stone you see. (If you're
interested, there's a hidden Winged Cloud inside the stone.) Go up the pipe to
the last area in the level.

RED COIN (14 out of 20): Hit the Winged Cloud for some stars/coins, then climb
up the "ferris wheel", being careful of the Nipper Spores.  Egg the Fly Guy to
get the Red Coin it's holding.

RED COINS (18 out of 20): When you reach the bridge with Stilt Guys, stomp the
Stilt Guys to get rid of them first, then pound the pillar so you can access
the little room below the bridge.  Under here is a bunch of coins, among them
4 Red Coins.  You can grab the key to the minigame house to the left by getting
rid of the dirt covering it.

RED COINS (20 out of 20), FLOWER 5: Egg the Winged Cloud ahead for some stars,
then quickly egg the Fly Guy to get its Red Coin before it flies away.  Drop
down, reveal and egg the hidden Winged Cloud below the yellow ledge for some
stars, then pound the cracked block to get rid of it.  Pound the pillar under-
neath it to have access to the last Flower.  Be careful of the Shy Guy as you
reach the nearby Goal Ring.  (Trust me, I hit him and had to redo the level
because I had no extra stars to collect....so you're learning from my careless
mistakes. XD)


World 2-3: Windblown Wilderness
--------------------------------
START: Head all the way to the end, and use the Stork Stop to switch to Baby
Peach.  Climb up the platforms up to its top.

RED COINS (2 out of 20):  Stand at the pipe up here, and drop.  Yes, I said
drop.  Stay on the right, and you'll see four coins before you succumb to the
bottomless pit.  Two of the coins are red ones.  Use the wind to fly back up to
the platforms.

FLOWER 1: Ride a balloon if you have to, but as you climb, watch for a Winged
Cloud under a ledge on the right.  Egg the Winged Cloud to reveal the Flower.
Now you can egg it to retrieve it, or if you're daring, flutter to it.  Just
make sure there's something nearby to land back on if you choose the second
option.  After getting it, continue to the next area.

CONTINUE: Hit the Middle Ring, and hop up the platforms to the wind flower.
Ignore the entrance here; you'll miss a lot if you do.

RED COINS (4 out of 20), FLOWER 2: Use the wind flowers to get up to a higher
level.  At the top, you should collect two Red Coins and a Flower.

BABY COIN (Baby Peach): Keep ascending using the diagonal wind flowers, and
you'll eventually reach a ledge with this Baby Coin.  Now drop down to where
Flower and two Red Coins used to be, and head through to the next area up here.

RED COINS (7 out of 20), FLOWER 3: Hit the Middle Ring, and run to the
temporary platforms.  Climb them quickly, taking care of the large amount of
Gusties, and at the top, hit the Winged Clouds for some stars or coins, and
collect the three Red Coins at the end, along with the Flower.

OPTIONAL QUEST: If you wish to get some more stars or coins, drop down to the
bottom from the Flower, and go left until you see a door.  Inside is another
Kangaroo section.  This is full of coins here, so go crazy if you need 1-ups.
The door at the end will drop you off above the Middle Ring.  Hit the Winged
Cloud for some coins/stars.  Get to the next area.

FLOWER 4: Climb up to where you see two wind flowers.  Take the right wind
flower, and you'll fly up to a little nook containing this Flower.

RED COINS (14 out of 20): Hit the switch to make some platforms appear, and
climb up them to the next level.  Head through the flippers, then use the wind
flower to fly through the hallway.  There are four Red Coins amid the line of
coins.  Collect those, then go up to the platform with four coins.  The three
on the right are Red Coins.  Collect those, egg the Item Balloons holding the
crate if you need some stars, and head to the next area.

RED COINS (20 out of 20), FLOWER 5: Use the first area that's windy to fly up.
Collect the Red Coin in the line of coins here, as you get to the group of wind
flowers.  Now, just follow the wind, collecting a Red Coin in each line of
coins you see, and you should end up with 19 by the time you reach the next
platform. (Beware of any Gusties.) Hop on the empty Lakitu cloud, and guide it
to the line of coins above you.  Collect the last Red Coin there, then guide it
to below the Goal Ring.  Collect the Flower there, and head back to the goal to
finish the level. (Egg the Winged Clouds if you wish.)


World 2-4: Hector the Reflector's Haunted House
--------------------------------
START: Go forward swallowing the Ghost Guys for eggs.

FLOWER 1, RED COIN (1 out of 20): A little ahead, a Flower is up in the air 
above the third line of coins.  The second coin in the last line of coins is a 
Red Coin.

RED COINS (7 out of 20), FLOWER 2: Past the Ghost Guy pipe, hit the Winged
Cloud to extend a bridge.  Egg the Pirahna Ghosts, then collect the three red
coins here.  They are the middle coin for each group of three.  Climb the
stairs, drop down the other side, and egg the blocks on your left to destroy
them.  Collect the Flower and other three red coins surrounding it.  Head back
to the right and go through the door.

CONTINUE: Hit the Middle Ring, then run straight across to the warp pipe to a
room.

FLOWER 3, KEY: Go through this room, eating the haunted furniture (...) for
eggs, and shoot the first Winged Cloud you see on the top screen for some
Stars.  Hit the next to reveal a Flower.  Egg it to collect it.  The last one
contains a key.  Grab it then get out of the room.

RED COINS (13 out of 20), FLOWER 4: Get back into the room, and stop beside
where the right wall starts.  Throw an egg straight up to hit a hidden Winged
Cloud for some Stars, then use the Arrow platform to go up this room,
collecting the six red coins (three are on the left).  The Flower is above the
left three red coins in an alcove.  Go up to the very top and jump off the
lift.

BABY COIN (Baby DK):  Use the Stork Stop here, and go through the door.  On the
other side, climb up the chain, and either egg the block or Dash Attack it to
destroy it, grabbing the Baby Coin behind it.  Backtrack all the way back to
the arrow lift. (Change to Baby Mario first.)

CONTINUE: Take it up to the next opening on the right.  Walk over to the small
alcove to reveal a Winged Cloud.  Egg it for some Stars/coins, and head through
the locked door.

RED COINS (15 out of 20): Hit the Middle Ring, then stop where there's a hole
above you.  Throw an egg up there, and the egg will travel through the Arrow
Clouds, collect two Red Coins, and hit a Ghost Guy, having him roll to the
Winged Cloud for a 1UP if you have Baby Mario.

RED COINS (19 out of 20): Continuing right, there's a group of coins above the
green platforms.  The second, fourth, sixth and seventh ones are red coins.

RED COIN (20 out of 20): Continue, eating Ghost Guys and egging Piranha Ghosts,
until you reach the top, where you'll see a line of coins in a hole.  Fire an
egg up there to collect them all, including the final red coin at the top.  Use
the Ghost Guy respawn pipe to refill your eggs.

CONTINUE: Make sure you have Baby Mario, then get to the lava pit.  Fire an egg
in such a trajectory that it bounces off the wall and hits the arrow cloud
above you.  It'll go through three more Arrow Clouds, and hit a Winged Cloud,
creating stairs.  Climb up them.

FLOWER 5: Egg all the Piranha Ghosts, and egg the Flower at the top to collect
it.  Go through the door.

CONTINUE: Go through this last obstacle course, eating all the haunted chairs
that fly to you, hit the Middle Ring at the end, and go through the red door.

HECTOR THE REFLECTOR: This boss is confusing.  The stage is on the top screen,
and the bottom screen is an upside down version of it, and Hector is only seen
on the bottom stage.  You must throw an egg to where he's supposed to be to
damage him.  After each hit, the bottom screen "cracks" making it hard to see.
Six hits will finish him.  Use the top screen to watch out for the furniture he 
throws at you.


World 2-5: Boing!
--------------------------------
START: Head forward, swallowing Crayzee Dayzees, until you get to a huge pink
creature that you can bounce off of.

RED COINS (2 of 20), FLOWER 1: There are two rows of coins above, and a Flower
way up above. Egg the Flower, then use that pink creature to bounce up to the
two rows of coins. The two middle coins on the top row are Red Coins.

RED COIN (3 of 20): Walk a little forward until you see a purple "ferris wheel"
and drop down. See the post? Pound it down for a Red Coin.

RED COINS (5 of 20), STARS: Continue forward past the purple "ferris wheels"
until you reach a small cave. Jump on the yellow "ferris wheel" and make your
way to the single coin above the two coins above this ferris wheel to grab
another Red Coin. Drop down and egg the Winged Cloud for Stars, then continue
on until you reach a vertical canyon shaft. Drop down, and collect the last
coin for another Red Coin.

CONTINUE: Bounce up the pink creatures to the next ledge with an air flower.
Egg the Winged Cloud to make the flower spin and create wind, then go to the
Stork Stop and switch to Baby Peach and use the wind from the flowers to get 
carried up to the next ledge on the right. Head through.

COINS, STARS, FLOWER 2, RED COINS (7 of 20): As soon as you enter this little
area, you'll see three Winged Clouds. The lowest one contains Stars, the middle
contains Coins, and the top contains a Flower. Egg them all (have to egg the
Flower to collect it) and drop down. Follow the line of coins and you'll grab a
Red Coin at the end. Before you leave, pound the nearby pillar to grab another
Red Coin.

CONTINUE: Exit the pipe, drop down to the Stork Stop and switch to Baby Mario,
then head through the cave. Continue on until you reach a pillar.

RED COINS (9 of 20): Pound the pillar down so you grab a Red Coin, and while
avoiding the Bull, grab the line of coins to the right of him. The last one is
a Red Coin.

BABY COIN (Baby Mario): Continue onward, but don't climb up. You should see
another path. Follow it, crossing the M Block bridges, and grab the Baby Coin
at the end.

MINIGAME HOUSE: Climb up until you reach an enemy flower (which you can swallow
its petals for eggs) and head right from it to encounter a balloon carrying a
Key. Jump to collect the Key, then egg the discolored patch of ceiling to make
a Stork Stop fall. Head left until you reach a small hut. Use the Key to enter
and play a minigame.

STARS, RED COIN (10 of 20): Jump until you reach the small pillar, then look
left. See the little highest alcove? Egg that particular spot to make a Winged
Cloud appear. Egg it to make some Stars fly out. Grab them, but be careful of
the Shy Guys below. Get back up and continue across, pounding pillars and
avoiding enemies (there's a Fly Guy carrying a 1UP way above, egg him quickly)
until you reach one of two tall pillars caging a Bull in. Pound down the left
one to get a Red Coin, then head into the next area.

MIDDLE RING, RED COIN (11 of 20): Go through the Middle Ring, then pound the
pillar down for a Red Coin.

FLOWER 3 AND 4: Continue on, switch to Baby Peach at the Stork Stop, then walk 
to a wind flower. Use the pink creature to bounce to the top of the tall pillar 
and collect the Flower. Pound the pillar to the ground to reveal a Winged Cloud
and egg it to reveal a switch. Jump on it to activate the wind flower. Fly up 
with it to a ledge on the left. Follow the coins and enter the pipe. Here in 
this area, pass the platforms until the end, where another Flower waits.

RED COINS (15 of 20): Drop down, and near the yellow "ferris wheel" are five
coins. The center one is a Red Coin. Continue up, jump the gap, (be careful of
the pink creature) and bounce up to the top. Continue down until you reach a
long line of coins. The three middle coins are Red Coins. Head to the next
area.

FLOWER 5: Continue down, and when you reach some pink creatures, drop down.
There's a Winged Cloud hiding under a wooden ledge. Egg it to find the last
Flower.

RED COINS (20 of 20): Climb up until you reach a cave-ish area and two pink
creatures near each other, one on the floor and another in the ceiling. The
three coins between them are Red Coins. On the final pack of coins, two Red
Coins are found at the top. Bounce up to the Goal Ring.


World 2-6: Donuts and Eggs
--------------------------------
START: The first thing you'll probably notice is that this stage is completely
autoscrolling. So think on your feet.

RED COINS (2 of 20): Soon after starting, you'll come across a purple "ferris
wheel" with coins surrounding it. The two coins beside the highest coin are Red
Coins, so be sure to grab those.

RED COINS (4 of 20): You'll soon see some donut platforms, which fall after
standing on them for a second. Constantly jump so that the platforms won't
fall. After the first row of donut blocks, you should see some donut blocks
above and below, with some in between. Drop to the bottom donut blocks and
collect the coins. The final coin there is a Red Coin. Now quickly climb up and
get onto solid land, and egg the Fly Guy carrying the Red Coin quickly. (It's
better to just aim the egg at the Red Coin so you won't have to scramble to
collect it.)

RED COINS (6 of 20): Stock up at the Egg Block, then ride down the green (I'm
gonna call "ferris wheels" ferrises, from now on.) ferris by jumping on the
right platforms and using weight to move it along. Along the way are four
coins. The middle two are Red Coins.

STARS: After the green ferris are some donut platforms. Collect the coins, then
jump to solid land. See the alcove? Head in there after dispatching the Piranha
Plant to reveal a Winged Cloud. Egg it and collect the Stars that drop out.

FLOWER 1: Jump up past the donut platforms above to a brown cliff area. Right
above you, in a high-above alcove, a Flower is waiting to be egged.

FLOWER 2: Above the brown cliff area is a Winged Cloud. Climb up there and egg
it for another Flower.

RED COINS (9 of 20), FLOWER 3: Climb up the donut platforms, and keep an eye on
the top screen's upper right corner. You should see a Flower surrounded by
coins. The top, middle, and bottom coins are Red Coins, so grab all you can
there.

RED COIN (10 of 20) and CONTINUE: You should be able to catch a glimpse of the 
Goal Ring above you, but we've still got a little ways to go! Head left along 
with the screen and touch the Middle Ring. See the Fly Guy with a Red Coin? Egg
him and grab the Red Coin. Stock up at the Egg Block, then stand on the 
platform. To get this moving, repeatedly egg the contraption above you. Time 
your egg throws to move the platform with the screen, but making sure you don't 
run out. (The faster you throw eggs, the faster the platform will move.) At the 
other side, jump onto solid ground.

FLOWER 4: Stock up on eggs, and jump on the second platform with a contraption.
Move along, using as few eggs as you can, until you see a Flower a little below
you. Egg it, then jump to solid ground if you're close enough.

BABY COIN (Baby Mario): Change to Baby Mario at the Stork Stop, then head
forward. As the camera scrolls up, you should see the Baby Coin behind a 
Piranha Plant. Dispatch it and grab it quickly.

RED COINS (18 of 20), STARS: Climb up and you should see purple ferris
surrounded by coins. Four of them are Red Coins, so grab them. Drop below the
arrow sign and walk into the corner to reveal a Winged Cloud. Hit it for some
Stars. Next, jump onto the green up-and-down platform. See the eight coins up
above? Fire an egg through them. The right row of four coins are all Red Coins.

FLOWER 5: Jump to the donut platforms, refill ammo with the Egg Block, then
jump onto the purple ferris. A Flower is waiting to be egged a little below the
piece of land.

RED COINS (20 of 20): Hit the M Blocks for coins, then get ready for some
hectic platform jumping. Jump to the donut platforms, then to the purple
platform. Jump to the next green platform and collect the coins, then jump to
the next up-and-down purple platform. Fire an egg straight at the line of coins
above to grab a Red Coin, then drop down to the red platform below. Fire an egg
at the coins on the left to grab the last Red Coin. (If there are no coins, you
probably got the Red Coin here while getting the Red Coin being carried by the
Fly Guy earlier.) Jump to the Goal Ring.


World 2-7: Yoshi on Stilts
--------------------------------
START: If you need some eggs, head forward and refill at the Egg Block.
Backtrack past your starting point to find some trees. Climb up them, egg the
Winged Cloud for some coins, then change to Baby DK at the Stork Stop.

RED COINS (2 of 20): Return to the Egg Block, and head low. Cross the trees
growing from the swamp waters, collecting coins along the way, and avoiding the 
torrents of water from above. When you reach wooden platforms with vines 
growing under them, collect the four coins between the platforms. The top two 
coins are Red Coins. Backtrack to the Egg Block.

FLOWER 1: See the brown block below the grey-ish block? Throw an egg at the
brown block to destroy it, making the grey block fall down to the ground and
reveal a vine. Jump to it and grab on, wait for the water torrent to stop, then
jump to the swinging vine. Wait for the next water torrent to stop, then jump
across to the next swinging vine. The Flower is in plain view, underneath
another water torrent. Again, wait for the torrent to stop, then jump,
collecting the Flower and landing on the ledge up here. Walk into the cave.

FLOWER 2, KEY: Egg the brown block up ahead and collect the egg (just to get it
out of the way) and drop down. Dash Attack into the left brown block (crouch
and press B) and grab an egg, jump into the alcove above it to reveal a Winged
Cloud. Egg it to find a key, then head right and egg the cracked brown block to
reveal a Flower. Collect it, use the arrow ball to bounce up to the top, and
head to where a Winged Cloud is above a wind flower. Fire an egg (make sure you
have Baby DK) towards the Winged Cloud and the explosion will catch the Cloud
and pop it, activating the wind flower. Egg the brown block above it, then head
back to where you got the second Flower, switch to Baby Peach at the Stork
Stop, bounce back up, then use the wind flower to fly up to a secluded room.
Head right, and use the key to unlock the door.

RED COINS (4 of 20), BABY COIN (Baby Peach): In this room, cross the donut
platforms to the other end, and flutter to the top using the updraft in here.
Collect all the coins here (two of them, above the donut platforms up here, are
Red Coins) then drop through the donut platforms to collect the Baby Coin. Exit
the room the way you came in.

CONTINUE: Head left, pound the block below, then walk right and drop down to a
Middle Ring. Continue climbing on the right until you reach a Stork Stop.

RED COINS (8 of 20), FLOWER 3: Take the lower path filled with coins, and take
your time. Make sure Yoshi is on the bottom screen, and tread carefully.
Collect all the coins, and watch the top screen for Bungee Piranhas. When they
come down, egg them. Collect ALL the coins and you should have four more Red
Coins and a Flower. The final part where you have to climb up may be tricky.
Just make your jumps carefully and egg the Bungee Piranha when he comes down.
Head forward to the next area.

CONTINUE, KEY: Just head forward, dealing with Stilt Guys, until you reach some 
mushroom platforms. Switch to Baby DK, then backtrack to the swinging vines you 
saw. Amid these vines is a balloon holding a Key. Grab it, then jump to the 
platform with an Egg Block. Refill if needed, and egg the Winged Cloud up above 
in the alcove to lower a vine.

RED COINS (10 of 20), FLOWER 4, MINIGAME HOUSE: Jump at the vine with enough 
momentum to make it swing, then jump left to another vine. Climb up it, the 
climb across the small vines and grab four coins, two of which are Red Coins. 
Drop to the ledge beside the Minigame House to grab a Flower, then use the Key
to unlock the door to play a minigame.

RED COINS (15 of 20): Head back to the Egg Block to find a Stilt Guy. Egg him,
then hover across. Collect the coins (the four at the beginning are Red Coins)
and follow them to a drop, which leads to a Middle Ring and another Red Coin at
the bottom. Touch the Middle Ring, then head down the pipe into the next area.

CONTINUE: You're now in a dark area filled with lava at the bottom. Take care.
You must cross a huge lake of lava by walking on stilts.

RED COINS (17 of 20): Hop on the stilts and move forward. Hit the yellow Egg
Blocks to turn them to eggs, then hop and egg the Piranha Plant. Continue
forward to see three coins. The two top coins are Red Coins. Grab them, then
get to land.

RED COIN (18 of 20): Hop on the arrow ball to spring to the top, then take the
next stilts. Head forward, hit the red Egg Blocks to turn them to eggs, then
hop and egg the Piranha Plant. Continue on, collecting the three coins that are
under where the Piranha Plant used to be, hop where it was to create a Winged
Cloud, and egg it for some coins or Stars. Continue, and collect the coin above
you disguised as a Red Coin, hop and egg the Stilt Guy, then continue on to the
end, where you see a pipe. Head up it to exit this area.

FLOWER 5, RED COINS (20 of 20): As you exit the pipe, jump across, being
careful of the Cheep Cheeps. On solid ground, jump left to the Flower, then
cross the swamp while avoiding hopping Cheep Cheeps and collecting coins. The
last two coins are Red Coins. Head to the Goal Ring.


World 2-8: Big Bungee Piranha's Lair
--------------------------------
START: Just head down the right pipe here after swallowing Shy Guys from the
enemy pipe to build up your ammo.

RED COINS (3 of 20): Drop down and head right 'til you reach a rotatable pipe
and a red block. Hit the block to rotate the pipe to make it passable. Continue
right and you'll encounter another pipe. Hit the red block until the pipe can
let you enter and exit above it, and hop out. Jump left to the slope and climb
up it. Collect all the coins. (Three are Red Coins.)

RED COINS (5 of 20): Continue right until you reach two rotatable pipes. Hit
the red block to have the red pipe horizontal, then hit the green block until
the green pipe allows access to the water from the red pipe. Head down there,
collect the coins (the two on the left are Red Coins) then head back to the
green block. Make it so that you can exit above from the red pipe, and head to
the next area.

CONTINUE: Ignore the Stork Stop, fill up at the Egg Block, then head forward to
another red pipe. Hit the red block to make it passable. Ignore the red block
on the other side for now. Continue on to a green pipe. Hit the green block
until the pipe allows you access to the top level, and head up there.

FLOWER 1, RED COINS (8 of 20): Egg the crab enemy until it's dead, then head
forward. Swallow the mini Gusty, then head through the pipe to find a Flower in
the top left corner of this small room. Careful of the Dizzy Dandy, the enemy
imitation flower that has an evil grin on his face. He'll try to run you over.
Head left and swallow the mini Gustys, and collect all the coins here. The
middle three coins are Red Coins.

RED COINS (10 of 20), FLOWER 2: Drop down, then head left and hit the red block
once to make the red pipe is vertical. Head right, hit the green block until
the green pipe allows access to the lower level, then head down there. Careful
of the Dizzy Dandy, then drop again. Head left to reach a water pool. Swallow
all the Lakitus, egg the Piranha Plant, then cross to the other side. Collect
the two (Red) Coins, then get to the end. See the Flower? Fire an egg to
collect it.

CONTINUE: Head back to the right and take the right fork this time. Swallow the
Lakitus, egg the Piranha Plant, then cross. Egg another Piranha Plant, then egg
the green block until the green pipe will let you go right from entering below.
Then head to the red block and hit it until the red pipe continues from the
green pipe and allows you access to the area above you. Head through, swallow
Lakitus, then head to the next area. Head forward, and the first gap you see,
drop down to the pipes.

RED COIN (11 of 20): Swim right until you're below the brown block. Hop and egg
it, then let the falling block sink you into the water. Swim right under the
piece of land here, then surface on the other side. Now, slurp up the floating
Shy Guy here but DO NOT SWALLOW it. Keep it in your mouth as you climb up.
Collect the Red Coin among the coins, egg the Winged Cloud for a 1UP.

BONUS, RED COIN (12 of 20): Flutter left across the water, and jump to the
grassy ledge. Drop down to the ledge on its left. Now, look up and right, and 
spit the Shy Guy carefully onto the grassy platform. Now, jump onto the Shy 
Guy's head and hold the jump button while fluttering to the left. If you're 
successful, you'll reach a high grassy overlook. There's three Winged Clouds 
hidden here, so reveal them and egg them for some Stars and two 1UPs. Now drop 
down to the first gap. Left of the pipes, pound into the water to sink low
enough to swim under the block here. Jump up to collect the two coins. The one
on the left is a Red Coin.

CONTINUE: Exit by pounding to sink low enough, and head to the aforementioned
grassy platform and flutter right. Avoid the Dizzy Dandy and head to the Chomp
Rock. Stand on its left side to make it roll from the corner. When you have
room, drop to its right side and start pushing it until you can use it as a
step stool to reach the pipe. In this next area, there's nothing but a Spitooie
flower and a weird yellow creature blocking the next pipe. Throw eggs at it and
it will eat them and grow bigger. Keep feeding it eggs until it explodes, then
head down the pipe. In this next area, drop down, then head left. Touch the
Middle Ring, then head left to the Egg Block.

RED COINS (14 of 20): Head to the uppermost path and follow it, dispatch the
two crabs with three eggs each, then collect the coins. The final two coins are
Red Coins. Head back to the Egg Block to fill up.

RED COIN (15 of 20): Head straight left into the left path to reach a small
room. Egg the Piranha Plant, then collect all the coins. The last one is a Red
Coin. Head back to the Egg Block.

RED COIN (16 of 20): Head down the slanted hall and you'll quickly reach a drop
off to another small room. Hop on the yellow ferris, being careful of the mini
Gustys, and grab the Red Coin on the bottom. Head back to the "main hall."

RED COINS (19 of 20), FLOWER 3: Continue down until you reach a fork. Take the
straight left path to immediately arrive in a small room connected to a larger
one farther left. First in this room, climb up, egg both Piranha Plants, then
jump across to the right to grab a Red Coin. Now drop, and head left into the
larger room. Egg the two Piranha Plants here, then hop up. Grab all the coins
(last two are Red Coins) then head left some more to find a Flower. Egg it, and
head back to the "main hall."

FLOWER 4: Continue downwards until you're dropped off at a reservoir. Egg the
Bungee Piranha and the remaining Piranha Plants, and jump to the Stork Stop.
Switch to Baby Mario and collect the Flower.

BABY COIN (Baby Mario): Drop down to the very bottom and head left. Egg the
crabs and head forward until you reach an M Block. Hit it to make a flower
stalk grow. Climb up its petals and jump to the ledge to grab this Baby Coin.
Return to where all the water is and head right.

FLOWER 5, RED COIN (20 of 20): Take care of the Bungee Piranhas before enter
the room, then head forward. See the Flower in the precarious alcove? Use the
Spit Fish's water stream as a boost to reach the Flower. Drop down and continue
while egging the Piranha Plants. As you approach the two coins, be careful of
the Bungee Piranha above. Egg it and swallow the two Piranha Buds. Collect the
two coins (left one is a Red Coin) and continue, touching the Middle Ring, and
enter the red doors.

BIG BUNGEE PIRANHA: Big Bungee Piranha is at the top. The battle will start
with it spitting out Piranha Buds. You can swallow them automatically while
they're in the air, but if you need eggs, let one fall to the ground so you can
get an egg out of it. Follow it around, and once you see giant red crosshairs
appear, that's where Big Bungee Piranha's going to strike. Quickly roll the
Chomp Rock right where the crosshairs are and it will lunge down and have a
mouth full of painful rock. While it's stunned, fire an egg at its lolling
tongue to damage it. Repeat this twice more to defeat it. Oh, and be very aware 
of the tendrils on its sides, as they can make things a bit troublesome. Avoid 
them at all costs.


Secret 2: Yikes! Boiling Hot!
--------------------------------
START AT RED COINS (3 of 20): Jump to the tilting platforms on their right
sides and jump from them as soon as you collect the Red Coin under each. Jump
to the arrow platform and have it take you up to the top of the lavafall.

CONTINUE: ...Where more treacherous tilting platforms await. There's no Red
Coins to worry about, so just cross them. Though...notice that the lava is
rising, so hurry!

FLOWER 1: Once you reach the disappearing platforms past the falling blocks,
run quickly through there, stop above the Flower, jump to make the platform you
are on disappear, then grab the Flower. Hightail it out of this area now,
passing two more tilting platforms. Phew.

RED COINS (6 of 20): In this next area, if you have Baby Peach, ride the wind
to the Middle Ring. If you don't have her, then carefully jump on the bats
while holding the jump button. Bouncing from them should give Yoshi enough
oomph to flutter to the Middle Ring. Now change to Baby Peach at the Stork Stop
if you don't already have her. Ride the wind and follow the coins near the
lavafall. (Be careful not to touch it though. The very top left coin of this
group of coins is a Red Coin. Continue up to see two coins all by themselves a
little above the first Red Coin here. Grab them (the left one is a Red Coin)
and continue fluttering up. Carefully land on the platform you see up here and
collect the coins, the left one being another Red Coin.

RED COINS (8 of 20), FLOWER 2: Jump right, ride the current and wait for the
lava torrent to subside, then start carefully dropping down on the other side.
Follow the coins and collect the last one on the left for a Red Coin as you
land on solid ground. Now jump right and do the same, collecting coins while
gently dropping down, and the last one on the right is a Red Coin. Jump left
this time and make your way to a ledge a bit below the first ledge here. Jump
on the red switch to make some platforms appear, then climb up the platforms
to an alcove with this Flower in it. Backtrack to where you got the 7th Red
Coin, then flutter right to continue along the level.

RED COIN (9 of 20), FLOWER 3: On the other side of the second lava torrent,
follow the set of coins down to the bottom. The one on the left is a Red Coin.
Jump to the right to reach solid ground, change to Baby DK at the Stork Stop,
then flutter to the swinging vine on the right. When it's on the right side,
jump off it and grab onto another vine. Ignore all the coins and just grab the
Flower in this alcove. Drop down to solid ground below here.

RED COIN (10 of 20): Head right, climb up the vine, then jump to the vine on
the left. Climb up that, and collect the Red Coin at the top. Climb down, and
head through the opening on the right into the next area.

FLOWER 4: Head forward, be careful of the lava spitters, and jump between the
spiny rotating contraptions. Grab the Flower and get to the other side. Grab
ammo from the Egg Block.

RED COINS (12 of 20): Egg the brown block to make the grey block above fall to
the lava and create a platform. Hop on, do the same process to cross (just
beware of the lava torrent at the fourth one) to the other side. Jump to the
vine and it will immediately start moving. Keep to the top of it and grab the
coins here, including the final two, which are Red Coins, then hop to the next
vine before you reach the lava. Head into the next area.

RED COINS (18 of 20), FLOWER 5: Touch the Middle Ring, then hop to the grey
block. Grab the Red Coin there, then hop over to the yellow ferris. Stay on the
top of it and quickly egg the Flower before you tip into the lava, then hop off
to the grey block. Carry jump on the tiny pillars and grab the two Red Coins,
one above each. At the next grey block and past two small pillars, go to the
final two small (wooden) pillars, grab the Red Coin above the rightmost one,
then jump to safe land. Or somewhat safe land. There's a Gargantuan Blargg that
can crash through these platforms and destroy them, so keep moving. Change to
Baby Mario at the Stork Stop, then run to the very right and grab the two Red
Coins at the end here.

RED COINS (20 of 20): Now, start climbing up the M Blocks, and when you reach
one above a platform of them, hit that block to make a flower grow. Climb up
its petals until you're at the second from the top petal. (So the Gargantuan
Blargg can't hit you.) Aim an egg at the two (Red) Coins to grab them, then
jump up to the Goal Ring.


Extra 2: Moving Statues, Standing Statues
--------------------------------
START AND RED COINS (3 of 20): You'll notice this is another autoscrolling
level, so again, think on your feet here. Get on the platform here, you'll
notice it starts moving when you're on it. There are three sets of two coins
each above here. The right coin of each of these are Red Coins, so focus on
getting them. Get to solid ground.

FLOWER 1, RED COINS (5 of 20): Climb up the trees and egg the Flower up there, 
then head to the red platform, which moves when you aren't on it. So...keep in 
the air to let it move, and watch the top screen. When you see a line of coins, 
fire an egg right up it to collect a Red Coin. Continue on until you see
another line of coins and do the same to get another Red Coin.

FLOWER 2: Use the arrow ball to hop up to the top of the tall trees, then use
the next arrow ball to hop up to the alcove on the left with the Flower. Grab
it, then head right.

CONTINUE: You'll encounter another red platform. You don't have to worry about
any Score Items, all you have to do is stay in the air to keep the platform
moving, BUT you also have to avoid the fire from the Baseball Guys, otherwise
they can push you away from the platform. At the end, head through to the next
area.

RED COINS (8 of 20): Hop on the grey platform, avoid the Spear Guy, and collect 
the two Red Coins here, then get to the end and jump off to the tree branches. 
Collect the coins on the lowest branch for a Red Coin at the end then knock off 
the arrow ball from the balloon carrying it. Bounce up, and stay on the branch 
to the left of the Stilt Guy.

FLOWER 3, RED COINS (10 of 20): Using the enemy flower as ammo, egg the stilts 
on the Stilt Guy until he's within range, then egg him to get rid of him. Hop
across, grab the Flower, then use the arrow ball to hop to the top. Grab all
the coins including the Red Coin up here (it's the first coin), and at the end
of this ledge, hop to the tree top, where three coins await. The middle coin is
a Red Coin. Remember it's the higher tree.

RED COINS (12 of 20), FLOWER 4: Hop on the grey platform, and stay on it.
Beware the hopping Spear Guys, and get to the end on solid ground. Hop on the
tree branch and grab all the coins, including the two Red Coins at the end,
then quickly hop down, grab the Flower, and land on the grey platform.

CONTINUE: Go down with the platform, being careful of the Spear Guy, and jump
to the red platform. Jump to the next grey platform and ride it to a grey block
which starts to sink. Use the arrow ball to bounce up to the high grey platform
but beware of the Baseball Guy trying to throw you off. Ride the grey platform
to the end, and head into the next area.

RED COINS (15 of 20): Touch the Middle Ring, then hop on the red platform.
Follow it until you see another red platform. Quickly get on that and collect
the two Red Coins below it, then head to the main platform. Follow it, when you
see the Fly Guy carrying the Red Coin, hurry up and egg him. (More preferrably,
egg the coin.)

CONTINUE: Drop down, beware the Spear Guys, and continue on to some teetering
platforms. Stand on the wooden platform between them, and wait for a Bungee
Piranha to come and grab you. Yes, you lose the baby for a moment, but you get
him back, and it's the only way to progress. Strange way, I know. Don't worry
though, there's a crate nearby that you can pound to grab some Stars.

FLOWER 5, RED COINS (20 of 20): Get on the grey platform, and at the end of its
journey, grab the Flower. Be careful of the Boss Bass, try not to get eaten.
Go down the red platform this time, follow it to another, and grab the Red Coin
in the second set of coins you see on this platform's track. Now, watch these
last few platforms. The bottom coins of the last four platforms are Red Coins,
so be sure to grab them. Always keep a vigil on that Boss Bass. Head to the
Goal Ring.


    World 3
\_____________/
World 3 is a large lake with a jungle front. The lake is so big, there's even
pirate ships! After reaching the other end of the lake, you find a cave that
goes deep into the mountain, where you'll find the top secret fortress of
Priscilla the Peckish. After the fortress, you climb through a large built-up
underground area, before taking a ski to the bottom of the mountain, where
you'll find yourself at a labyrinth cave!

World 3-1: Up the Creek
--------------------------------
START: You'll start underneath a tree branch. Jump to its top and switch to
Baby DK at the Stork Stop.

RED COINS (3 of 20): Head right, swing across the vines, and get to the big
branches sticking out of the ground. Pound down the two pillars here for a Red
Coin each, then climb on top of the second left branch's end, and jump to the
leftmost stationary vine. Climb up it, being careful of Klap Traps, and jump to
the platform above the vine. Collect the top coin of these three to get another
Red Coin. Now hop right across platforms until you reach a tall pillar. Hop on
top of it, look up and egg the block to collect all the coins, then start up a
Ground Pound and hold down to ground the tall pillar to its ground, revealing a
Winged Cloud. Egg it for a 1UP, then head right.

RED COIN (4 of 20), FLOWER 1: When you reach a platform, start climbing. (These 
are teetering platforms, so be careful.) Jump to the next platform, then the 
next until you reach solid ground, then jump on the next platform. Turn around 
and start jumping up these next platforms. When you reach the top (marked by a 
vine underneath a platform), head right, collect all the coins (one's a Red 
Coin) and grab the Flower at the end. Take the moving platform down, then head 
right into the next area.

FLOWER 2: Jump to the big leafless tree on your right (jump into the upper
corner formed between the middle and lowest branch to reveal a Winged Cloud
that contains Stars) and jump to the top. Touch the Middle Ring, then climb
down the tree on the other end and grab the Flower hiding below its lowest
right branch. Climb back up to the top.

RED COIN (5 of 20), FLOWER 3: See the Blow Hard swinging a vine from its mouth?
Use this as a boost to reach the stationary vine above you, but be careful of
the Pokeys the Blow Hard spits out. Climb the vines, collect all the coins,
including the last one (Red Coin) and drop down to collect this hidden Flower.

RED COINS (8 of 20), STAR TULIP: Return to the tree, and continue right.
Collect all the eggs here, but wait...that last one looks peculiar. Don't try
to collect that, that's a lure from an Egg-enut. Approach slowly and he will
flail his bait around and expose himself. Egg him to make him leave you alone
for now, and jump across to find another tree. Head on its other side, collect
the coins on its lowest branch for a Red Coin, then drop into the water below
(be careful of the Egg-enut) and grab the coins there for another Red Coin. 
Head right to find a tulip in the air. Slurp up a Klap Trap, and spit it into
the tulip and it will start sprouting Stars and Coins. Grab them all! When the
tulip is exhausted. Head left, make the teetering platform fall off, and stomp
the pillar on its left to reveal a Red Coin. Climb back to the top of the 2nd
tree.

RED COIN (9 of 20): There's another Blow Hard vine. Jump from it to a moving
vine, then jump across vines until you get to one that starts moving right.
Stay at the bottom so you can collect all the coins. (Red Coin.)

BONUS COIN COLLECTION AREA: Optional, but if you want some coins to collect,
here's what you do. When you drop from that moving vine, hit the red checker
block to make it turn into a platform. Hop on it, then hit the blue checker
block to make it turn into a platform. Get on the blue checker platform, then
jump across the Blow Hard vines to an arrow ball. Use it to bounce way up to
the trees. Grab the vine, and hold the direction you're swinging to build up
speed and eventually grab all the coins. Exit through the bottom.

RED COINS (11 of 20): You'll drop onto a teetering platform. Drop to the left,
and pound the pillar to get a Red Coin. Egg the Super Nep-Enut if he's in your
way, then flutter right until you get to another pillar. Pound that down, then
head below the bridge. Collect the Red Coin here, then get back and cross the
bridge into the next area.

RED COINS (13 of 20), FLOWER 4: Touch the Middle Ring and hop onto the
sailboat. Watch the top screen. Egg the block above when you see it to get the
coins, Egg the Fly Guy's Red Coin to grab it when you see him, egg the next
block when you see it to get the coins, and watch out for the Flopsy Fish. When
you reach a piece of land, jump off. Refill at the Egg Block if you want, and
grab the Red Coin from the Fly Guy that flies in. Be quick about it. Egg the
Flower you see high above on the top screen, egg the Piranha Plant, then get 
back on the sailboat.

RED COINS (17 of 20), FLOWER 5: You're now at a waterfall. Follow these
instructions carefully, because you only have one chance to get all the Score
Items here. Stay at the left of the sailboat and collect the line of coins,
then move to the right side. There's another line of coins here. The third coin
is a Red Coin. After getting these, move to the left again. Grab the third coin
of this next line for a Red Coin, then immediately get to the right to grab a
Flower. Stay here and collect the two lines of coins, each with a Red Coin at
the end. Ride the sailboat to the end and head to the next area.

RED COINS (20 of 20), BABY COIN (Baby DK): Touch the Middle Ring, then start
climbing. It's autoscrolling here! Jump up the platforms until you reach one
with a pillar. Pound it down for a Red Coin, then continue. Change to Baby DK
at the Stork Stop if you don't already have him, then climb up the vine,
swallowing the Pokeys as they come down (hold up and stick out your tongue)
and jump off. Continue until you reach a group of three coins. Egg the Piranha
Plant and jump there. The right coin is a red coin. Climb up, and collect the
farthest right coin above the teetering platforms. Head to the very top now
using the arrow ball. Stay at the far right of the screen, and as soon as you
see the ledge drop off, drop down, and immediately swim left to pick up that
Baby Coin. Head to the Goal Ring, but be careful of the Flopsy Fish, he can
potentially mess you up.


World 3-2: The Goonie Coast Isn't Clear!
--------------------------------
START: Alright, you should notice that the level is autoscrolling as of now, so
let's be quick about this.

RED COIN (1 of 20): Head forward, and keep an eye on the top screen. Once you
see a Fly Guy holding a Red Coin, egg him! Grab the coin and head forward.

FLOWER 1: Being careful of Flopsy Fish and Pirate Guys, continue on until you
reach a Stork Stop. If you don't already have Baby DK, switch to him now. Start
climbing the vine. But before you get to the top, look to your right to see a
Flower under the ship's bow. Flutter over to collect it, then climb to the top.

FLOWER 2, RED COIN (2 of 20): OK, you should see a lot of levels with coins,
but since the level is still autoscrolling, you don't have time to collect them
all. Instead, hop to the second level, and immediately egg the side of the
metal "?" bucket to make it tip and pour out some coins. Now drop down, and
head below the donut platforms you should see on your right. Walk to the corner
to reveal a Winged Cloud. Inside it is a Flower, so egg it quickly! Once you
have that, hop up, and climb up the red pillar you see and collect a Red Coin
at the top.

RED COIN (3 of 20), FLOWER 3: Immediately after grabbing that Red Coin, drop to
the red switch and activate it. Run to the end and grab the Red Coin, and egg
the Winged Cloud to get a Flower. Head back to the top quickly, and onto the
next ship.

RED COINS (7 of 20): Time for some quick thinking. Alright, jump to the second
level and collect the three coins here, two of which are Red Coins. Next, egg
the side of the metal bucket above you and collect its coins, then drop down,
egg the side of that metal bucket on your left, and pound the two pillars you
see to get a Red Coin from each.

RED COINS (10 of 20), FLOWER 4: At the Stork Stop, change to Baby Peach.
Alright, you must be careful here. You must continually flutter so that you can
collect the plethora of coins in the air. The last three coins at the very top 
of this horde are Red Coins so be sure to grab them. Collect the Flower, then 
head on your way to the next area.

RED COINS (14 of 20): The level is still autoscrolling, so let's be quick! Head
forward, and as soon as you see a red switch, stomp on it. This will create
some winds just up ahead. Catch wind as soon as possible, and collect the horde
of coins. If the Goonies are already here, well...just be extra careful. Make
sure you collect four Red Coins in this coin stash before heading forward.

CONTINUE, KEY: Drop down, and egg the balloons carrying arrow balls. See the
low corner below the bow of the ship? Egg that area to find a Winged Cloud. Egg
it for a 1UP. Change to Baby DK at the Stork Stop. Head forward on the second 
level, egg the side of the metal bucket for some cash, then climb up the vine. 
Egg the Winged Cloud for a Key. Drop down, and pound the crate for some Stars, 
then jump to the next ship.

RED COINS (17 of 20), BABY COIN (Baby Peach): Once you see the Stork Stop,
switch to Baby Peach again. Drop down below the donut platforms (that Flower
below you is really taunting you...) and grab the Red Coin here. Continue on,
egg the metal bucket for some more cash, then drop as soon as you see a drop
off. Collect the three coins here (the left and right ones are Red Coins) and
collect the Baby Coin. Drop farther down and open the locked door here.

BONUS AREA: Finally, no more autoscrolling. Let's enjoy this area for a moment.
Get the layout of the room, note the coin outlines, and climb back to the top.
Alright. Jump over to the gap in the ceiling above the gap in the floor to
reveal a Winged Cloud. Egg it to get a 1UP. Drop down, and head into the upper
right corner down here to reveal another Winged Cloud. Egg it to reveal a red
switch. Stomp it to make the coin outlines turn into real coins for a brief
time! Try to collect them all! Next, head into the upper left corner down here
to reveal another Winged Cloud. Egg it to make it drop a Key. Take this key and
use it to unlock the door you see (right of the entrance) to play a minigame.

FLOWER 5: Exit through the leftmost door in this bonus area to end up at the
little room where you saw the Flower. Pick it up and jump out.

BONUS AREA: There's another bonus area right in this vicinity. Start climbing
up the levels you see here all the way to the top. Climb the pole and you'll be
high in the skies. You'll see a red switch, which activates some coins for a
brief time, and touch the bubble to transform into a helicopter! Fly out of
here and collect as many coins as you can.

RED COINS (20 of 20): Continue on and hop off the last ship. Fill up at the Egg
Block, throw eggs at the 1UP Balloons, and egg the Winged Cloud to make the
stones form stairs. Collect the final Red Coins, drop into the corner to reveal
a Winged Cloud, and egg it for a 1UP. Head to the Goal Ring. (There's another
hidden Winged Cloud below the Bullet Blaster, you can egg that for some Stars
if you need some.)


World 3-3: Island of Peril
--------------------------------
START: Alright, head...left? Yep, you actually start this level going left.

RED COIN (1 of 20): Climb up the trees here. Avoiding Pirate Guys, head to the
highest tree and grab the Red Coin.

RED COINS (4 of 20): COntinue left, egg the Winged Cloud to make the platform
move, then get on it. Jump to the corner under the bow of the ship and grab the
Red Coin. Hop on the ship. Get on the second level, egg the metal buckets for
cash, and climb to the top. Grab the farthest right coin for a Red Coin, then
head left. Egg the Tap Tap so he'll fall, then grab the Red Coin above him.

RED COINS (7 of 20): Drop down, egg the Winged Cloud for some Stars, then jump 
back to the top level, then jump left. Flutter repeatedly until you reach a 
high ledge. Grab the Red Coin here, then drop to the water. Collect the Red
Coins on both sides of the tiny island before going down the pipe.

FLOWER 1: We're gonna have some fun, as we're gonna go through a series of
islands connected by pipes. From where you came up, head into the pipe on your
left. (May want to fill up at the Egg Block first.) Here, instead of egging the
Winged Cloud, spit a Pirate Guy into it. This will make another appear on your
right. Hit that one, and another appears high up. Egg this one, and another
appears right by the left tree. Hit it with a Pirate Guy, and one last one will
appear right by the shore. Hit that one and a Flower will appear. Grab it. Now
head to the right sailboat, and jump at the right edge of it to make a Winged
Cloud appear. Egg it for some Stars. Exit this island the way you came in.

FLOWER 2: Head into rightmost pipe on this island after filling up at the Egg
Block. (Trust me, you need all the eggs you can get.) Welcome to Piranha Plant
Island! Kill them all to make a Flower appear above the pipe on the right side
of the island. Head down the pipe to continue.

RED COINS (11 of 20), FLOWER 3: Whoo, it's raining here. OK, take the rightmost
pipe after switching to Baby DK and filling up at the Egg Block. Touch the
Middle Ring and start the climbing the vines. Follow the coins. From the first
platforms, continue climbing and follow the line of coins to two coins close
together. Collect the top coin for a Red Coin. Follow the next line of coins
and do the same thing here. After getting that Red Coin, go to the left to find
another group of two coins. Get the Red Coin there, then head to the right. Get
the last Red Coin in this area at the next group of two coins. Now just climb
to the top and grab the Flower. Drop all the way down and exit through the
pipe.

CONTINUE: OK, now to backtrack. Head to the leftmost pipe on this island to
return to the Piranha Plant-infested island. Head into the pipe on the left
side of the island to return to the first island you arrived at. From here,
cross the sea on the right to find another island. Reveal a Winged Cloud on the
slope, egg it for some Stars, then head down the pipe.

RED COINS (15 of 20), FLOWER 4: Alright, you're now in an underwater cave. Jump
down to the bubble to transform into a submarine. Use any direction to move in
that direction while in Submarine form. That's basically it. Follow the coins
to the end of this labyrinth, making sure to touch the bubble at the midpoint
to keep your transformation going. At the end, before you touch the Yoshi
block, collect the two Red Coins in the alcove. Now that you're on the other
side and on dry land, head left while jumping up ledges. When you see a gap,
drop down and collect the coins there. (Two are Red Coins.) Continue, collect
the Flower in the gap in the floor, and jump up to go through the pipe. You'll
arrive at the rainy island.

RED COINS (17 of 20): Swim to the mainland on the right, and head down the
middle pipe after switching to Baby Mario. Woah, you're back at the beginning,
but it's night. Go on either side of the little island here and collect the Red
Coins amidst the groups of coins. Seem a little familiar?

RED COIN (18 of 20), BABY COIN (Baby Mario): Jump onto the ship. Woah there, 
mate. Looks like we have quite a lot of booty to pick up. Grab the Red Coin 
among the horde of coins here, then egg the metal buckets on all levels for 
some moolah. Next, on the top level, do the same thing as you did last time to 
get a Red Coin: jump far to the left and keep fluttering until you reach the 
high ledge. Up here is the Baby Coin for the level. Jump as high as you can on
the left where you are to reveal a Winged Cloud. Egg it for a 1UP. Drop back
down to the ship.

RED COINS (20 of 20), FLOWER 5: Head to the bow of the ship, and egg the Winged 
Cloud to make some steps appear below. Drop, and climb up them to collect the 
coins under the bow. (Red Coin here) Head right now, being careful of the Boss 
Bass, and when you see some trees, get to the highest one and collect the Red
Coin there. Drop down, and head down the nearby pipe. Aha! The last Flower is
down here! Pick it up, head back out, and head to the Goal Ring.


World 3-4: Bessie Bass's Battleship
--------------------------------
START: Whew...it's raining hard and the night is as dark as black. This huge
battleship has many pipes, and twists and turns, but first, let's explore the
perimeter.

RED COINS (4 of 20), FLOWER 1, FLOWER 2: Right where you start, there's three
coins. The one on the right is a Red Coin. Get that, then drop down and collect
the coins below. Head left and jump off the bow of the ship and onto some
platforms. Right below the bow is an alcove. Head into there to reveal a Winged
Cloud. Egg it for a Flower. Collect it, then get back on the boat. You've
cleared the left sail, so jump to the middle sail and collect all the coins
while climbing to the top. Egg the Flower up above, then collect the right coin
for a Red Coin. Now move to the right sail. There's a Red Coin on each level,
so be sure to collect all the coins. Drop down, and head down the farthest
right pipe.

RED COINS (6 of 20), FLOWER 3: Fill up at the Egg Block if needed, and head to
the line of coins. If you have Baby Mario, this will be a piece of cake. Use
the red arrows as a guide to firing an egg at the perfect trajectory, grabbing
all coins (including the two red ones) and a Flower at the end. Exit.

RED COINS (8 of 20): Head to the left of the ship, and take the pipe second 
from the leftmost pipe down. If you took the right one, you should see some 
shell-less Koopas walking around. Slurp up the Koopas and use their shells as 
ammo against the Crabbles (to save ammo, you know) at the top, egg the Winged 
Cloud for Stars, then drop down, collecting a Red Coin. Head up the stairs, 
then drop down again to collect another Red Coin. Head right, slurp up a Koopa, 
and spit its shell out to the Winged Cloud in the spikes to get a 1UP. Now head 
through the door.

FLOWER 4, RED COINS (10 of 20): Head left, and slurp up a Koopa. Spit its shell 
out and watch it fall down the tiny halls, mauling over Pirate Guys and finally 
collecting the Flower for you. Head back right, and push the crate to the left, 
allowing you to reach the ledge above. Collect all the coins, including the
last two (which are Red Coins) then push the flower vase left until it falls 
and breaks, revealing a Key.

RED COINS (12 of 20): Push the crate right until it drops, then follow it. Push
it left until you're near flippers. Hop on the crate and use it to be able to
reach the enclosure filled with coins. Collect them all, egg the Winged Cloud
for Stars, then drop down to grab two Red Coins. Now smash the crate if you
wish, then head right, and enter the door there.

CONTINUE: Bounce up the arrow balls, egg the Winged Cloud to make a staircase
appear (which you can't reach yet) then head through the door. Ignore the
Crabble, and egg the Winged Cloud here for some Stars. Touch the Middle Ring,
then egg the tall corner above to reveal a Winged Cloud. Hit it for a 1UP, then 
head out of here using the pipe.

RED COINS (14 of 20): Back at the outside of the ship, head right, and go down
the first pipe you see. Change to Baby DK at the Stork Stop, then continue
down. Push the Tap Taps off the platforms with either your tongue or eggs, and
collect the coins here for two Red Coins. Drop down, egg the Winged Cloud in
the corner after making it appear for some Stars, and enter the door.

RED COINS (16 of 20): Head left, egg the stack of Pirate Guys, and egg the
Winged Cloud for some Stars, and head down. Be very careful, there's a Bandit
who likes to steal babies. Take care of all the Pirate Guys, including the
Bandit, and when you have a chance, drop down the gap on the right side to
enter an enclosure with coins. Grab the lowest right coin for a Red Coin, then
jump back out. Head left and drop, and collect the three coins here. The top
one is a Red Coin. Be careful of the other Bandit here, then enter the door.

RED COINS (18 of 20), FLOWER 5: Use the arrow ball to bounce up to a large
enclosure. Up at the top, egg the Winged Cloud for some coins, and egg the
Potted Ghost to make the pot tip over. Stand on it and the ghost will act as a
support, allowing him to boost you to new heights. Collect the two Red Coins,
then drop down, collecting the final Flower. Return to the arrow ball, and head
left.

CONTINUE: Be careful of the Potted Ghosts here, and climb up to the next level
using the upside-down Potted Ghost. Refill at the Egg Block if you wish, then
head up to the next level using another upside-down Potted Ghost. Approach the
flippers so that they open, but you don't fall off. Egg the Winged Cloud to
make a set of stairs appear. Take the stairs, grab the Key, then enter the
door. Climb up to the top level, slurp up the Koopa shell, and spit it out
towards the right. This will hit all the Pirate Guys and allow you to get a
1UP. Head out using the pipe. 

RED COINS (20 of 20): Back outside, head down the leftmost pipe this time. Down 
here, swallow the slimes, and collect the Red Coin down here. Climb up, and egg 
the Winged Cloud to make a set of platforms appear. Use them to reach the last 
Red Coin. Exit.

BABY COIN (Baby DK): You may have seen the coin as you were getting the final
two Red Coins. Well, enter the pipe right next to you, head left, and drop to
the very low left corner. Break the cracked blocks, and walk in to grab the
Baby Coin. Head back outside the ship, and enter the locked door you may have
frequently seen.

CONTINUE: Just climb down these long stairs, keeping a careful vigil of the
Boos here, and head into the next locked door. Cross the waters, being careful
of the Flopsy Fish, touch the Middle Ring, and enter the red doors.

BESSIE BASS: This is where the bosses start to get tough. You're on four
platforms that Bessie Bass can easily break, and eggs and Pirate Guys
occasionally drop from below. Bessie Bass occasionally jumps out of the water.
When she's up really high, aim an egg straight down her gullet to damage her.
Do this three times to defeat her. As said before, be careful. It's VERRRY easy
to get hit.


World 3-5: Heeeeeeere's Wario!
--------------------------------
START, FLOWER 1: Right where you start, you'll see a Flower above you. Egg it.

RED COINS (2 of 20): Switch to Baby Wario, then use his magnet to pull the
metal block out of the way, and jump over it. Continue until you reach another
metal block, and pull it with the magnet. Have the magnet attract the coins in
hole in the wall, (one is a Red Coin) and make sure the metal block is below
the wooden bridge, and hop up. Move up to the Stork Stop and grab the coins
with the magnet here. (Another is a Red Coin.)

FLOWER 2: Pull the metal block here to the left, then use it as a step stone to
climb up. Continue left, pull the next metal block into the room under the
wooden bridge, then use the metal block as a boost to continue up. Refill at
the Egg Block if you need to, then egg the Winged Cloud for some coins. Jump to
the right, take care of the Shy Guy and Koopa, and egg the Winged Cloud high
above to reveal a Flower. Egg the Flower to collect it.

RED COINS (4 of 20): Continue right until you reach another metal block. Pull
it right until it's below the wooden bridge. Jump up there and head left for a
horde of coins. Collect them all (2 Red Coins in middle) then head right and
fall down the flippers.

RED COIN (5 of 20), FLOWER 3: Drop down to the Middle Ring, touch it, then head
left. Throw an egg through the soil in the ceiling to hit a Winged Cloud for a
1-Up. Head right until you reach another metal block. Push it left until you
can't, then stand on it. Throw an egg straight up through the soil to make an
arrow ball fall on the metal block. Now walk off and pull the block with your
magnet until you see a shaft in the ceiling above you. Line up the block, then
use the arrow ball to bounce up into a hidden room. Collect all the coins (1
Red Coin here) and the Flower.

RED COINS (10 of 20): Egg the Winged Cloud for some Stars, then drop down to
the floor. Head right until you reach a docked ship. Climb up and you should
see a metal block. Pull it out of its alcove and let it fall down below. Drop
down with it and pull (or push) it to the place with wooden ledges. Hop up here
to come across lots of coins. The two coins above the right egg blocks are Red
Coins. Collect them all, hit the egg blocks for yellow and red eggs, then head
left to see some Coins tucked away in a space above you. Look up and jump to
make the coins be attracted to you. (3 of these are Red Coins)

CONTINUE: Head right and drop off the ledge. Swallow the Koopa here, and spit
its shell on the wooden ledge above. Carefully jump up there, and hold the jump
button after bouncing off the shell to get up to the next wooden ledge. Jump as
high as you can here to reveal a hidden Winged Cloud. Egg it for some Stars.
(Made easy by being up here.) Drop down and head right to next area.

RED COINS (13 of 20), FLOWER 4: Jump up the mast to reach a Middle Ring. Touch
it, then continue until you see a yellow platform. Hop on it and it will start
moving along a set path. While it's moving, (let the magnet take care of the
coins, in which there are three Red Coins to be had) egg the Winged Cloud to
reveal a Flower. Egg it. You should have 13 Red Coins and 4 Flowers when you
reach the other side.

RED COIN (16 of 20), BABY COIN (Baby DK): Climb up this next ship's mast until
you reach the top. Collect the coins here (1 Red Coin) and jump in both gaps of
the ceiling to reveal Winged Clouds in each. One holds a 1-Up and the other
some coins. Pull the metal block out of the way here, then egg the brown block
to destroy it. Take the green lift up, and egg the brown blocks to free
passage. Pull the metal block and make it line up with the hole in the ceiling
then stand on the block and egg the soil to make an arrow ball fall on the
block. (Deja-vu...) Pull the block left until you can't, then use the arrow
ball to bounce up high. Egg the Winged Cloud for some coins, then walk right to
collect some more coins. (2 Red Coins) Change to Baby DK at the Stork Stop to
collect the Baby Coin. Switch back to Baby Wario.

RED COIN (17 of 20): Drop back down to the arrow ball on the metal block, then
head right from it. Drop down, egg the Winged Cloud for some coins, then follow
the path to the right until you reach some coins. Collect them all. (The middle
one is a Red Coin.) Head back.

RED COINS (20 of 20), FLOWER 5: Drop down and head left until you see a Winged
Cloud above you. Egg it for some coins, then head right until you reach a red
platform. Hop on it, and prepare for a ride! The magnet will catch all the
coins, so you don't have to worry about those. Just jump off at the end onto a
platform and you'll be right above the Goal Ring. Don't drop down just yet!
Jump up the platforms and keep an eye on the top screen. You'll see the final
Flower! Egg it, then jump down to the Goal Ring.


World 3-6: Use the Magnet to Get Rich Quick!
--------------------------------
START, RED COINS (2 of 20): From the start, head left. You'll find a pillar on
the ground. Pound it for a Red Coin, then use the magnet to pull the metal
platform down. Ride it to the tree on the left and jump off to grab the Red
Coin here.

CONTINUE: Continue right, collecting coins on the treetops, and cross the sail-
boat to the next island. Swallow the Shy Guy, then hop up the treetops and
metal platforms until you reach a Winged Cloud. Egg it for some coins, then
jump right to the piece of land back at sea level. Take care of the Shy Guy
stack, then pound the tiny stump down. Pull the metal block out of its hole,
then use it as a boost to reach the grassy part of this ledge. Head into the
next area.

RED COINS (7 of 20): Start climbing up the metal platforms, and watch the
bushes on the wall to your right. Jump towards the top bush right below the
wooden ledge to collect a hidden Red Coin in there. Climp up the platforms
again to the top, then head right. See the bush on the corner of the ceiling?
Jump towards it and the magnet will attract a Red Coin to you. Head right, and
when you reach a drop off, jump across and break the block. This will release
a platform. Hop on it, and when it reaches the top of its track, jump into the
ceiling gap and the magnet will attract all the coins in there, including three
Red Coins.

FLOWER 1: Drop down the aforementioned drop off, then head right until you
reach the dead-end. Egg the partially-hidden Winged Cloud for some Stars. Head
left until you reach a metal block. Pull it away from its spot then fall down
the hole it left behind. Once you land, head left, and ignore the Stork Stop.
See the arrows? Make sure you have at least two eggs, and throw one in the
direction the first arrow points. As long as you have Baby Mario or Baby Wario,
the egg will bounce off the walls, following the arrows, and hitting the Winged
Cloud to reveal a Flower. Fire another egg to get the Flower.

RED COINS (10 of 20), STAR TULIP: Switch to Baby DK, then head right, jump up 
toward all the bushes, refill eggs at the egg plant, then spit a Klap Trap into 
the Star Tulip for some Stars, then climb up the vine. Jump up toward the bush
right above you for a Red Coin, then flutter to the third bush on the left for
another Red Coin. Head right. Avoid the Hoppers and Klap Traps, then climb up
the next vine you can reach. (It's suspended above a platform covered in two
bushes.) Jump right from the vine and collect the Red Coin below the platform
the same vine is hanging from.

RED COINS (14 of 20), FLOWER 2: Continue climbing these vines, egg the Winged
Cloud for a 1-Up, then jump left to collect a Key. Jump back right, and from
where the Winged Cloud was, jump as far right as you can to reach the high vine
reaching through the ceiling. Climb up it to reach a bonus area. Head left,
switch to Baby Wario, then use the magnet to get RICH! Get all the coins close
to the Stork Stop, then walk right. There's a Red Coin inside the block right
of the vine you used to enter this area. Head right, collect all the coins
here, then climb up the metal platform. Drop down on the left to grab some more
coins, and at the other end, get the coins here. (There's a Red Coin around
here.) Climb up the next metal platform, then flutter to the right. Collect
what you can, and jump to the rock ledge. Be careful of the Dizzy Dandies, then
collect the Flower here. Grab the rest of the coins here, (there's a Red Coin
below where you got the Flower, in that group of coins inside the stones) then 
exit through the pipe.

FLOWER 3: You'll be dropped off near a Stork Stop. Switch to Baby Mario, then
drop down past the outlined M Blocks. Hit the outlines to make them solid (make
sure to hit them all) then climb back up to the Stork Stop. Switch to Baby
Wario and pull the metal block across the now-solid blocks over to the switch
on the other side. Have the block fall on the switch to make the blockade ahead
raise. Head through and collect the Flower.

RED COINS (18 of 20), MINIGAME HOUSE: Head through the flippers, and jump up to 
collect the Red Coin hidden in the bush in the ceiling. Avoid the enemy flower, 
and head past it to reach a totem. Egg the brown block on its right side to 
make a Stork Stop fall. Head to where the Stork Stop used to be and collect the 
hidden Red Coin. Head left, and jump onto the metal platform. Be sure to 
collect the hidden Red Coins below each wooden platform, then hop to the arrow
sign. Jump right from here enter an opening. Behind is a minigame house. Use
the Key you got way back when to open this door.

CONTINUE: Exit this little alcove and continue left. Touch the Middle Ring and
beware of the Paratroopas. Climb the totem, then head right until you reach a
red switch on top of a metal block.

FLOWER 4, BABY COIN (Baby Peach): Do not hit the red switch yet. Instead, pull
the metal block it's on right until it's between the outlines of two blocks.
Stomp the red switch to make the outlines turn into blocks for a brief period.
Climb up them and head right, and you'll reach a Flower in an alcove. Collect
it, then drop down, dragging the metal block with you. Push it to the switch
up ahead to make a wind flower activate, then head back to where you saw the
Stork Stop up here and switch to Baby Peach. Head right, and ride the winds up
to the Baby Coin high above. Drop down on the right to land on some donut
platforms, and jump right. Head right, being careful of the Egg-Enuts, and hit
the Middle Ring. Head into the next area.

RED COINS (20 of 20), FLOWER 5: Jump onto the higher tree, then jump right as
far as you can. Hop off of any Paratroopas you see while collecting the coins
so you don't have to cross the perilous waters below. You'll notice the coins
are in groups. The third group contains a Red Coin. On the other side are some
platforms. Jump from the higher tree here and collect the two groups of coins
here. (group two has a Red Coin) Jump the green platforms until you reach a
purple platform going up and down. There's a Flower below here. Collect it,
then head continue right. There's a hidden Winged Cloud on top of the high tree
right next to the Goal Ring if you use a Paratroopa to flutter up there. The
cloud contains some coins. Head to the Goal Ring.


World 3-7: Tap-Tap's Sunken Cave
--------------------------------
START, RED COINS (3 of 20): Head forward, collecting the coins and refilling at 
the Egg Block if necessary, then knock the crate from the balloons carrying it. 
(Careful of all the Tap-Taps here...) Smash the crate for some Stars, then
stand on the switch for a few seconds. Then, dash left and fall down the gates
before they close. Make sure to collect the coins below here, they're Red
Coins.

RED COINS (7 of 20), FLOWER 1: Once you reach the ground, just head right until 
you reach a cracked block on the ground. Pound it to destroy it, and ground 
pound into the water below it to collect the two Red Coins. Jump out, egg the 
Winged Cloud for some Stars, then head right and egg the other Winged Cloud to 
make a red switch appear. Stomp it to make a bunch of Winged Clouds appear. Egg 
the first one to make a bridge appear. Collect the coins here for two more Red 
Coins, then egg all the Winged Clouds for some coins, Stars, a Flower, and to
lower the water level. Head back to where you smashed the cracked block and
fall down there. Swim to the pipe and enter the next area.

FLOWER 2: Drop down, and change to Baby Mario at the Stork Stop. Jump right to
where you can see the Flower, then throw an egg at the arrows so the egg will
bounce to the Flower. Go back to the Stork Stop, collect the eggs, then stomp
the blocks the Stork Stop is on to make it drop. Drop with it.

CONTINUE: Touch the Middle Ring, then hit the red egg block for a red egg. Egg
the Winged Cloud in the ceiling gap for some coins. Now, start counting the
moving grey blocks you pass. On the first, just pass through. Second, wait
until it's above, then jump into the floor gap to avoid this block's crushing
force. Continue on when it's up again. On the third block, jump up when it
reaches its peak to continue. The next block, collect the coins and just go on.

RED COINS (11 of 20): Instead of going up, head below these next moving blocks.
The first one has nothing of importance to collect, but the second and third
blocks have two Red Coins each underneath them. (Not in the floor gaps, but the
coins that are revealed when the blocks move up.) Be sure to collect them, then
head back to the beginning of these blocks.

FLOWER 3: Head through the upper path this time. Make sure to hide in each
ceiling gap here so you won't get crushed (it's very dangerous here), and head
to the end, where a Flower waits for you. Drop down the flippers. Continue on,
hiding in the ceiling gaps to not get crushed, then head through the next
flippers. Avoid the Tap-Taps, then head down the pipe.

RED COIN (12 of 20): When you exit the pipe, make sure to flutter to the rock
on the left. Jump left and drop down to collect a Red Coin, then wait for the
water to rise so you can head out of here.

RED COIN (16 of 20): Refill at the Egg Block if you wish, then jump right until
you see some soil. Pound through it to collect a Red Coin at the bottom. (The
water has to be at its lowest.) Continue on, egg the Piranha Plants and be
careful of the Gustys, then egg the Winged Cloud for some Stars. See the coins?
Stand on the platform below them, then throw an egg straight up towards them.
The egg will collect the first few coins, then ricochet off the angled ceiling
and collect the rest. You'll have three Red Coins out of that.

RED COINS (20 of 20), FLOWER 4: Time to get the rest of the Red Coins. Drop 
down the right side and land on a rock. Drop down the left side of here to get 
a Red Coin, then head back up. Drop down the right and collect the Red Coin 
down here, being careful of the spike ball. Head back up using the water, and 
pound down the soil to the right. You'll end up in a closed off section with 
five pillars and four rows of coins. The two rows in the back have a Red Coin 
each, so make sure to get those. After getting them, get to the top in this
area and pound the soil below to collect the Flower. Exit, and head back to
where the soil was. Head right into the final area.

FLOWER 5, BABY COIN (Baby Mario): Touch the Middle Ring, be sure you have Baby
Mario, and prepare to run. When you pass the flippers, start running with the
run button, as a huge Tap-Tap is on your tail! Since you have no Red Coins to
worry about, just continue on, don't bother collecting every coin along the way
but make sure to collect the Flower and Baby Coin at the end. Get to the Goal
Ring.


World 3-8: Castle of Priscilla the Peckish
--------------------------------
START: Head forward, and change to Baby Wario.

RED COINS (3 of 20), FLOWER 1: Continuing on, you'll find a metal platform. Use
the magnet to pull it down, and hop on it. Straight right is a Flower in an
alcove made of spiky platforms. Egg the Flower, then jump up and use the magnet
to get all the coins, including the three Red Coins.

RED COIN (4 of 20): Drop down from the metal platform, refill your eggs if
needed at the egg plant, then continue forward. See the spiked log? It's
suspended by a wheel with notches on it above. Throw eggs at the wheel to make
it pull the log up towards the ceiling so you can move forward. Once past it,
refill your eggs using the enemy-generating pipe, then hit the red block. Climb
up, and at the top, your magnet will attract the coins between two platforms
close together. One of them is a Red Coin. Head through the door.

RED COIN (5 of 20): Here, continue right, and be careful of the water torrent
this time, as there's no bridge above the spikes to stop your fall. After this,
you'll see a gaping hole below. Collect the coins above the pit, including the
Red Coin here, then fall down the pit. Yes, it's safe.

BABY COIN (Baby DK): After falling down for a bit, you'll make a splash into
some water. Swim right, be careful of the Lantern Guys and the big fish (make
sure he doesn't swallow you) and switch to Baby DK at the Stork Stop. Swim left
afterwards, and when you reach some platforms, jump out. Climb the platforms
and collect the Baby Coin, being careful of the Slimes and Lantern Guys. Swim
left until you reach a door. Hit the Winged Cloud for some Stars, then use the
door.

RED COINS (7 of 20): You'll appear way behind the 5th Red Coin that you got
earlier. Head forward, and switch to Baby Wario at the Stork Stop. Head back
left and hop on the metal platform. If the spikes on the red-spotted platform
on the right are facing up, hit the red block to flip that platform over. Jump
across these platforms carefully while avoiding the red blocks so the platforms
don't flip over on you. Two Red Coins are up here, so be sure to collect them.

RED COIN (8 of 20), FLOWER 2: Continue past that big pit you went down before,
and there will be another Red Coin to collect above the first set of spikes you
come across. Grab that, then hop across the next spike pit. Look left, and you
will see a Flower. Egg it, then continue until you see some pipes. Touch the
Middle Ring, then take the top pipe.

CONTINUE: Bounce up the arrow ball to see a crate. Smash it for a Key, then
return from whence you came. Take the middle pipe this time and switch to Baby
Peach at the Stork Stop. Return again, and finally take the bottom pipe.

FLOWER 3, RED COINS (11 of 20): Now see, by taking Baby Peach with you, you
don't have to take the circular arrow platform to go up, now do you? You just
use the updraft constantly blowing up through this shaft. Make sure to grab the
Flower and ALL coins here, don't want to miss the three Red Coins as you make
your way to the top. Once at the top, a Flower and three Red Coins richer,
touch the Middle Ring then head through the pipe. (Ignore the locked doors as
you go up for now.)

MINIGAME ROOMS, RED COIN (12 of 20): Fall down, and immediately take the pipe 
on your left. Bounce up with the arrow ball, and smash the crate to collect 
another Key. Collect the Red Coin among the normal coins, then head through the 
flippers. You can use these Keys to unlock the locked doors and play minigames. 
Completely optional, of course. Once done, go back to the top and head through
the pipe.

RED COINS (14 of 20): Back up here, drop, and head right. Instead of dropping,
jump across and switch to Baby Wario. It'll make things a bit easier. Drop now,
and swim left. Jump to the platform and collect the Red Coin there, then swim
right as fast as you can. (there's dozens of big-lipped fish that can swallow
you whole here) There's another Red Coin along here, the magnet will pick it
up.

RED COINS (16 of 20), FLOWER 4: Continue swimming right (hop up the platforms
if you want some cash) and when you get to the stones in the water, tread care-
fully. There's a fast-swinging red Slime and lots of Lakitus throwing Spiny
Eggs at you. Grab the Red Coin in this segment, and take a break when you reach
a platform and a line of coins above it. Fire an egg straight through the gap
in the ceiling and into a Flower to collect it, then swim right some more. Pass
the door, and hop to the first platform that has a Lantern Guy. Swallow him,
spit him at the fish, then jump across to the other platform to collect a Red
Coin and reveal a Winged Cloud. Egg it for a 1-Up, then head into the door.

RED COINS (18 of 20), FLOWER 5: Touch the Middle Ring, then head forward.
Switch to Baby DK at the Stork Stop, then jump across the spike pits. When you
get to the auto-rotating purple ferris, make sure to get the Red Coin here,
then jump off to the green ferris. Have it ride its path by staying on its
right, (be sure to jump toward the coins at the start here to get a Red Coin)
and jump off at the end. Egg the spikes to make some Winged Clouds appear
(coins and a 1-Up) then hop up, refill at the Egg Block, then collect the
Flower.

RED COINS (20 of 20): Return to the green ferris, jump down to the purple
ferris and ride it to the end. Grab the Red Coin here, and jump to the green
platform. Egg the spikes to clear them, and ride the next platform to come to
the final stretch of ferrises. Stay at the top and don't hit the spikes, and
collect the final Red Coin at the final ferris. Touch the Middle Ring then head
through the door.

PRISCILLA THE PECKISH: Priscilla is a giant termite who has an insatiable
appetite. In order to beat this boss, you need to lure it out of its nest. Do
this by either: 1) Jump and flutter between the two platforms or 2) Spit a Shy
Guy up into the air between the two platforms. I suggest the Shy Guy tactic
since it's less dangerous. Once Priscilla is up in the air to catch his (her?)
meal, egg it to damage it. Repeat this twice more and Priscilla is history. Be
careful of the Pokeys that Priscilla spits out when it eats a Shy Guy from
below.


Secret 3: A Light in the Dark
--------------------------------
START: Welcome to a complicated and oftentimes very difficult stage! Make sure
you're ready for this stage...to begin with, let's get all the Red Coins in
this huge area.

RED COINS (2 of 20): Begin by moving forward, up a staircase, and look up.
There should be two coins. Collect the left one for a Red Coin. Now, jump left
and climb up these stairs. You'll see four coins in a row. The coin second from
the most-left coin is a Red Coin, so grab it.

RED COIN (3 of 20): Return to where you got the first Red Coin, and walk right.
Go down the staircase and continue, jumping over spike pits. Right by a door is
a small platform with three coins. The leftmost coin is a Red Coin, so be sure
to grab it.

RED COINS (5 of 20): Return to your starting point, which is just below and to
the left of your first Red Coin, and switch to Baby DK at the Stork Stop. Head
back to your first Red Coin and climb up the chainlink. Beware the Lantern Guy,
and touch the Middle Ring. Now, jump right and throw an egg straight up near
the left wall to make an arrow ball fall down. Now, throw another egg straight
up near the right wall up here to make another arrow ball fall down onto a
ledge. Now, drop down, and use the arrow balls to reach a secret area of this
room. Both the left and right sides contain dozens of coins and a Red Coin
each.

FLOWER 1: Refer to your third Red Coin and head into the door mentioned there.
Inside is a Piranha Plant-filled room. Instead of wasting egg ammunition, slurp
up a torch and breathe fire at the Piranha Plants. It's like getting the Fire
Watermelon in the original Yoshi's Island! Just be careful of the fast stone
blocks. Once all Piranha Plants are dispatched, a Flower will appear at the
top. Grab it then exit.

RED COINS (7 of 20): Return to your first Red Coin, and take the uppermost path
on the right this time. Swallow the Shy Guys, collect the coins, and enter the
door. Head left and jump through the ceiling, (lol wut) collect the three coins
up here (two are Red Coins), switch to Baby Mario, and head down these halls
until you reach a room. Touch the Middle Ring, then climb up the tiny shaft on
your right.

RED COIN (8 of 20): Head right, and take the upper path. Be careful of the
numerous jumpers, and collect the coins up here. The second group of coins has
a Red Coin as its left coin.

RED COIN (9 of 20): Continue right, take care of the jumpers on the spikes,
then jump across. See the two coins above you? The one on the right is a Red
Coin. Grab it, then carefully flutter across, being sure not to hit the spikes
above.

FLOWER 2: Continue right, head down the stairs, and take a left. See the flower
pot? Be careful of the Tap Tap, and push it so it'll fall and break, revealing
a much-needed Key. Head right, switch to Baby Mario at the Stork Stop if you
don't already have him, then get a running start, and jump and flutter across
the spike pit, collecting the Flower in the way.

CONTINUE: Continue along, making sure to hit the hidden Winged Clouds in each
ceiling gap you come across (except the third one) for various prizes. To save
egg ammo, use the lit torches and breathe fire on the Winged Clouds you reveal.
(by jumping) After, you'll see there's a long spike pit and a red switch above.
Hit the red switch, then run like hell over to the other side before the blocks
disappear. Head up now (collect the coins if you wish) and head through the
door. Collect the coins, and return to your second Red Coin. Enter the door
there.

RED COIN (10 of 20), FLOWER 3: Take the arrow lift right, and when you see a
torch above you, go up. Egg the Winged Cloud for some cash, and make sure you
collect the Red Coin at the very top. Jump off and head to the left to grab the
Flower, then return to the door you used to enter. To make things easier, head
inside, switch to Baby DK, then return here. You'll be encountering lots of
destroyable spikes, and Baby DK's exploding eggs will help a lot here.

CONTINUE: Head left then up using the arrow lift, and at the top, take care of
the Mini-Gustys, and touch the Middle Ring. Jump up.

RED COIN (11 of 20), FLOWER 4: Use the arrow lift to head right, ignore the 
coins in the first ceiling gap, and grab the ones on the second one. There's a
Red Coin there. Continue right to get to a large room. Don't jump off the lift
yet. See the unlit torches? There's a hidden Winged Cloud above each unlit
torch. One contains coins, another a 1-Up, and another contains a Flower. Get
the prizes, then head back to where the Middle Ring was and head up this time.

CONTINUE: Continue up, when you reach the top, take a right. Go either up or
down, but be careful of the Mini- Gustys. At the end, break the flower pot for
another key, then drop down the small-fitting but long shaft on the right to
return to the bottom of this large room. Head left, taking care of the Mini-
Gustys along the way, and take the arrow lift from its alcove by swallowing it,
then spitting it out in front of you. Return to the starting room of this
level. Head back to where your first Red Coin was, then jump across to the
locked door on your right. Use one of the Keys to unlock it. Inside, touch the
Middle Ring, egg the spikes above the arrow ball, and use the ball to bounce to
the top. Grab the coins if you want, then go up the stairs to the locked door.
Use your last Key to unlock it.

RED COIN (12 of 20): Welcome to the ski slope! Let's get this over with. Touch
the Middle Ring, then enter the hut to get your ski equipment. Now, the only
thing you have to do is jump when needed. Jump the first gap, and be sure to
jump the ice jutting out of the gap soon after. There's another gap. Jump at
the right time to jump the next gap.  Now brace yourself here! When you reach
the next gap, do a full jump to land on the small block and grab the Red Coin
that's there, then immediately jump again to cross.

RED COINS (14 of 20): Continuing to ski, be careful of the ice jutting out
after the slope in this new screen. Jump the gap, keeping the coins as a guide,
jump the ice shard, and follow the coins to jump the next gap. Go down the
steep slope, and prepare to jump this long gap, using the coins as reference.
You'll get a Red Coin here. Be careful here, and jump so that you'll collect
the coins above the ice jutting out. There's another Red Coin here.

RED COINS (19 of 20), FLOWER 5: Go down the slope, and when it ends, jump to
get the coins (Red Coin here), then after the slope, jump again to get a Red
Coin and a Flower, then jump again to get two more Red Coins. Follow the deep
slope, then jump at the gap. Follow the slope, and as SOON as you see some
coins in a quarter arc right after a tree, jump to them to collect another Red
Coin.

CONTINUE: Touch the Middle Ring, then slurp up the torch. Go across these
platforms, lighting various torches along the way so you can have lots of ammo
up ahead. Once you reach the other side, use fire ammo from the torches to get
rid of the Crabbles in the way.

RED COIN (20 of 20): Continue along, lighting the torches along the way so it 
won't get too dark, and you'll reach a room with jumping Shy Guys. Collect the
coins here (Red Coin in the middle), egg the Winged Cloud in the ceiling gap 
for a 1-Up, then reach the Goal Ring.


Extra 3: Number Ball Special
--------------------------------
START: Head right and you'll see a pipe. There's a hidden Winged Cloud on its
right, you can use the Piranha larvae as ammo so you can get some Stars from
the cloud. Head down the pipe.

RED COINS (2 of 20): As soon as you land, take the door right next to you.
Inside, you'll be inside a 1-shaped room, and coincidentally, there's a number
ball! Grab number ball one, grab the two Red Coins, then take the right door
down here. Throw the number ball into the slot, then return to the big room
before you entered the 1-shaped room. (To save eggs, take one out, then press
B to cancel it. The egg you had will be moved to the back of the "ammo line."
Just keep on doing it until you have the number ball.)

CONTINUE: Head left, and pound through the soil. Touch the Middle Ring when you 
reach it, then when you get to a little room with a path to the right and soil 
on the left and below, egg the soil on the left, and hit the M Block to make an 
arrow ball appear. (Obviously, you need Baby Mario.) Bounce up and enter the 
door.

RED COINS (5 of 20), FLOWER 1: Head left, fill up ammo at the egg block, then
use that block as a boost to get to ledge up on the right. Now, see the spiky
things? Avoid those as you grab the coins surrounding it. There's 3 Red Coins,
so be sure to grab them. Grab the Flower and number ball 2, then exit.

FLOWER 2: Drop down, and pound through the rest of the soil. Head into the door 
to arrive at the 3-shaped room. Climb to the top, being aware of the Bony
Goonie Heads, and grab number ball 3. Exit, then head left, and egg the Winged 
Cloud to make a staircase appear. Climb up it, jump left to get the Key, then 
head to the top. Face left, take out an egg, and lock the aim (L) on an upper 
diagonal trajectory. Jump whilst still holding the egg, and fire it when you 
have a clear reach to grab the Flower.

CONTINUE: Head left now, fill up with as many eggs you can carry on the
unlimited supply of Lantern Guys, then continue climbing up. Make sure you have
Baby Mario, and climb up the M Blocks. Touch the Middle Ring, and get to the
top. You're now back at the first door you entered. Let's get rid of these 
number balls, shall we? They're starting to cramp our amount of eggs we can 
carry. Switch to Baby Wario at the Stork Stop, then head left and pound through 
the soil until you reach that junction again. Head right, pull the metal block 
with your magnet, then go through where it was. Enter the door and throw number 
ball 2 into the slot. Exit, then pound through the soil back at the junction. 
Head right this time.

RED COIN (6 of 20): Continue right, change to Baby Peach at the Stork Stop,
and cross the wind flowers over to a bunch of coins. The top right coin is a
Red Coin. Now, use the already-activated wind flower and flutter to the top,
collecting coins along the way.

CONTINUE: Switch to Baby DK at the Stork Stop up here, then head through the
door up here. See the vines? Climb up them, then jump left to the door up here.
Enter, then throw number ball 2 into its slot. Head back to the large room.
There, we have the number balls that we had gone, more ammo for us! Pound
through the soil on the left all the way to the bottom, then head through the
door.

FLOWER 3: Yes, we're back at a previous number ball room again, but this time
we're getting something we couldn't before: a Flower! Make sure you're stocked
with eggs (Remember the Bony Goonies) and head to the top. See the red arrows
pointing to certain cracked blocks? Well, break only the blocks designated with
arrows using DK's exploding eggs, and the metal cage down below will open. Go
back down, jump where the cage used to be to reveal a hidden Winged Cloud, and
egg it for a Flower. Collect it, then exit. (You may have to do a carefully-
placed Dash Attack in order to destroy the last needed cracked block.)

RED COINS (9 of 20), FLOWER 4: Head left, and enter the locked door with that
Key that you have. (Make sure you have Baby Wario.) Woah! Egg that Gargantuan 
Blargg, then flutter right. When you land on a platform, flutter left to reach 
a high platform with a Red Coin on it. Flutter back, and head right. Collect 
the Red Coin at the end, then drop down, collecting the Flower and carefully 
landing on a stump. Beware the Blargg and head back up when you can. From the 
second Red Coin in here, jump left and follow that. Collect the Red Coin at the 
end, then flutter right and enter the door there.

FLOWER 5, RED COINS (11 of 20): Pull the metal block out, and bounce up on that
arrow ball on it to bounce up to the top, collecting a Flower along the way.
Head through the door to be in a 5-shaped room with tons of coins. wario's
magnet will make collecting these coins easy work, plus there's 2 Red Coins in
here! Collect the number ball, then head all the way back to the main room.

RED COINS (17 of 20): Head left, and climb up to where you see lots of M
Blocks. Switch to Baby DK, then Dash Attack through the cracked block on the
left of the Stork Stop. Inside here, drop, then enter the door to appear in a
4-shaped room. Jump left, climb up the swinging vine (being careful of Pokeys)
and jump right. Grab number ball 4 here, then jump down, hugging the right wall
so you can land in an alcove containing 4 Red Coins. Collect them, then exit.
Drop down from the door to collect 2 more Red Coins, but be careful of the
Piranha Plant at the bottom.

CONTINUE: Head down the pipe you see. You'll be dropped into a small room with
a door. Head in, and throw number ball 5 into the slot. Return to the main room
and climb to the top. Switch to Baby Peach at the Stork Stop, pound through the
soil all the way to the bottom, then head right.

RED COINS (20 of 20): Walk right and hit the red block to turn the left wind
flower off and turn the right one on. Ride this updraft to a shaft on the right
where you will end up in a room and one Red Coin richer. Head through the door,
and throw your final number ball in the slot. This will make the stone wall in
the center move away so you can drop all the way to the bottom and enter the
door on your right. There's the final two Red Coins in here, so grab them
before exiting. Now that you're back out in the open (ahhh, fresh air at last)
head for the Goal Ring.


    World 4
\_____________/
A tall, snow-capped mountain is seen over the horizon, and a long way down to
sea level. All that stands between you and that mountain is a hefty set of
obstacles you must traverse. Right when reaching the mountain, you see a
castle. Clearing it, you have to traverse deep snow and lots of super-slippery
ice before finally taking a ski trip down the other side of the mountain. A
castle awaits at the foot of the mountain. Finally, there awaits a couple of
difficult challenges past the castle.

World 4-1: Rock 'n' Fall
--------------------------------
START, RED COINS (3 of 20), FLOWER 1: Head right, avoiding the Koopa, and jump
across the gap. Continue, collect the coins you see above (the last group has
two Red Coins) and fill up at the egg block. Continue on, egg the Piranha
Plant, then jump across the gap you see. Collect the middle coin of the three
coins above for a Red Coin, then fall back down that gap previously mentioned.
Head left, take care of the Koopa, and collect the Flower. Head right and get
back up when you can.

RED COINS (5 of 20), FLOWER 2: Continue right, jump across the gaps until you
see a Fly Guy carrying a Red Coin. Egg it quickly, then wait for the block you
are on to sink low enough so you can jump to the Flower then flutter back to
the right. Egg the Piranha Plant, then continue jumping gaps. When you see a
Paratroopa, bounce off it to jump high enough to clear the platform, but let
this one sink. Jump right when you see the coins to collect a Red Coin, then
flutter to solid ground.

RED COINS (7 of 20): Egg the Piranha Plant, then quickly jump across falling
stone platforms. Keep climbing up until you reach a grassy ledge, but don't
head right. Jump left, fall down (there's a hidden Winged Cloud in the little
gap in the floor) then egg the brown block to make the grey stone block above
it fall. Quickly jump across using it to find yourself at a horde of coins. Go
wild, but uh, be sure to collect the two Red Coins there before you leave.
Return to the grassy ledge mentioned before and head into the next area.

RED COINS (9 of 20): Touch the Middle Ring, jump right to the stone platform,
and pound it to make it move. Continue on, pound the next stone, head left, go
down with the falling stone, grab the Red Coin along the way, and when you get
to the coins, head right and be sure to grab the Red Coin here. Stomp the stone
here, then go down with it until you can jump off to solid ground. Continue.

RED COIN (10 of 20), BABY COIN (Baby Peach): Continue right until you reach a
Middle Ring and a Stork Stop. Switch to Baby Peach, then backtrack. Use the
updraft to fly to a Red Coin. Pound the stone to make it fall, then run into
the alcove containing the Baby Coin. Head back to the Stork Stop.

FLOWER 3: Switch to Baby DK, and drop down until you can go left. Do so, and
throw an egg towards the Flower so that the egg's explosion will catch the
Flower. Go down the left pipe.

FLOWER 4, RED COIN (11 of 20): Head left, egg the hidden Winged Cloud in the
corner for some Stars, then pound the stone block that doesn't have colored
rocks on it. At the bottom, go left, collect the coins and Flower, then head 
right. Be careful of all the Gusties. At the very end, egg the Winged Cloud to
make a red switch appear. Stomp it and stone blocks above will fall, so get out 
of the way! Climb up them, and at the top, flutter left. Grab the Red Coin 
among the horde of regular coins, then go back right and go up the pipe.

RED COINS (15 of 20): Head right, keeping at an even level from where you
departed, and you should see five coins. Collect the top one for a Red Coin,
then continue right, avoiding the Spiny Eggs the Lakitus keep throwing. When
you can't go right anymore, jump left. Jump right to see another five coins.
Collect the middle for a Red Coin, then jump left to see another five coins.
Collect the top right one for a Red Coin, then finally, head to the top and
flutter left. Collect the Red Coin here, then flutter back right, touch the
Middle Ring, and head to the last leg of this level.

RED COINS (20 of 20), FLOWER 5: Prepare for an autoscroll. The basic objective
is to make it through without getting squished. Collect the Red Coin in the
middle for starts, then prepare for some dodging. Go up, and when you see the
first straight line of 10 coins, collect the right-most coin for a Red Coin.
Keep going up, and when you see the first straight line of 4 coins, collect the
left-most coin for a Red Coin. On the second straight line of 10 coins, collect
the second to the right-most one for a Red Coin and egg the Flower. At the very 
top, collect the left coin for a Red Coin, then head for the Goal Ring.


World 4-2: High-Speed Cart Race!
--------------------------------
START, RED COINS (2 of 20): Head forward, jump on the cart, and start riding
it! When you see two coins above you, jump to grab them. (One's a Red Coin)
Ignore the signs to jump when you need to, instead, stay on the track until you
get another Red Coin before jumping off. Swallow the Shy Guys for some ammo if
needed, and head into the next area.

RED COINS (5 of 20), FLOWER 1: Head forward, beware the Tap-Taps and Shy Guys,
and hop onto the next cart. Ride it down, and when you see coins in the air,
jump to collect them, and flutter to collect the Key and get on the next cart.
Ride it down, jump whenever you see coins in the air to get two Red Coins, then
jump off where you see the two arrows to grab a Flower. Continue on and go down
the pipe.

RED COINS (7 of 20), FLOWER 2, MINIGAME HOUSE: You'll land right on another
cart. When you reach a drop-off, jump as far as you can to grab the Flower in
the air. Continue left, avoid the Paratroopas and collect all the coins,
eventually getting a Red Coin on the third set of coins. Ride the next cart,
and jump high when the cart reaches a small incline before a drop. Climb up
here, jump right, and collect the middle coin of the three coins to get a Red
Coin. Right by is a Minigame House for that Key you got.

RED COINS (8 of 20): Drop down from the House until you see a cart facing 
right. Ride it, and jump off at the end so that the impact won't hurt you. Grab 
the Red Coin here in this little room and egg the hidden Winged Cloud, then 
just head left, taking care of any enemies along the way, touch the Middle 
Ring, then head to the next area.

RED COINS (11 of 20): Hop on the cart, and ride it down. Almost immediately
you'll see some coins in the air. Grab them for a Red Coin, then continue
riding down. When the slope starts to lessen, prepare to jump so you can get
another Red Coin and avoid a Paratroopa in the process. Continue riding, and
jump off when you see a wooden platform. There's a hidden Winged CLoud just to
the left of the arrow sign. Egg it, then walk right until you see five coins in
a hill-ish pattern. Collect the top coin for a Red Coin, then return to the
wooden platforms.

RED COINS (16 of 20), FLOWER 3 and 4: Climb up these wooden platforms and the
cliffside, until you get to a wooden ledge above. Keep going right, collect the
Red Coin and the Flower, then get on the wooden ledge. Ride the cart, and don't
jump off. You should be able to collect all the coins, and get two Red Coins
in the process. Continue riding, and jump off when you see a wooden dock.
Collect the right-most coin for a Red Coin up here, then backtrack right.
Collect the middle coin of the five coins you see for a Red Coin, then return
right farther still to see a Flower. Grab it, then head all the way back to the
wooden dock, and head down the pipe.

BABY COIN (Baby DK): Ride down the cart, and prepare for a HUGE jump. Go down
the slope with the cart, then it goes up...at the top of the cart's arc when it 
jumps, jump and flutter with all your might and you will reach a Stork Stop. 
Switch to Baby DK and head right. Dash Attack over the flippers, and stomp the 
red switch to create some platforms. Climb up them quickly, and when you reach 
a part where there are blocks keeping you from jumping to the Baby Coin, listen 
to the timer carefully. When you're pretty sure the timer will end, jump toward 
the blocks and they should disappear, allowing you to get the Baby Coin.

RED COINS (20 of 20), FLOWER 5: Fall down to the right of where the red switch
was, head left, jump over the gap to make a hidden Winged Cloud appear, egg it,
then drop down the gap. Head left, collect the Flower, then head right and
drop to find 9 coins. Collect them all (among the last four Red Coins) then
head left and jump off. Take the rest of the carts over to the Goal Ring.


World 4-3: In the Clouds
--------------------------------
START: To start off, head right, and collect the coins above each cloud. Now
stand on the smiley cloud that has a trail of coins above.

RED COINS (2 of 20), FLOWER 1: Pound the cloud, then jump to the high cloud on
the left when your cloud pops up. Ride the cloud's trail, jump to get the
Flower, and get the Red Coin at the end. Jump to the clouds on the right and
look up. You should see a Fly Guy carrying a Red Coin. If you have eggs, egg
him, but if not, take a large leap after pounding on one of the clouds and try
to slurp up the Red Coin.

RED COINS (5 of 20), FLOWER 2: Drop down, beware the Shy Guys, and head right.
You should see a coin below a smiley-face cloud. Pound on that cloud to collect
the Red Coin. Jump up to the big cloud and continue right. You should see a
cloud on top of a dotted line. Jump off the right of here to see a cloud below.
Get the Red Coin below it, then jump back up. Ride down the cloud on the dotted
line, pick up the Flower, then start climbing. The last smiley cloud has a Red
Coin high above. Head into the next area.

MINIGAME HOUSE: Head right, get on the spinning cloud. Flutter right (stay
fluttering) and grab the Key, then flutter back. Wait for the cloud on the
track above, then ride it. At the top, flutter left and you'll reach a Minigame
House. Go wild.

FLOWER 3: Flutter right across the clouds until you see a pipe above. Go up it,
and hit the bubble to transform into a helicopter. Fly to the very top and
collect the Flower, then go back down the pipe.

RED COINS (8 of 20): Drop just to the left of the red arrow sign to land on a
cloud, collecting a Red Coin below. Jump back up immediately, then jump across
clouds on the right until you see another spinning cloud. Above are 6 coins in
groups of two, the farthest right coin is a Red Coin. Flutter to the wooden
platform, collect the top (Red) coin, then backtrack all the way back to the
pipe.

RED COINS (11 of 20): Head left, go down the coin-filled trails the clouds
follow, and at the bottom, start riding. After the steep incline, a Red Coin
awaits to be picked up above. Continue riding, and you'll grab another Red
Coin. Jump up these smiley clouds, and ride the last cloud lift. Follow the
coins in the air at the end of the ride and collect the Red Coin at the very
top. Head to the next area.

RED COINS (13 of 20): Continue right, touch the Middle Ring, and on the smiley
cloud, pound it to get the Red Coin below, and immediately jump, grabbing the
other Red Coin at the peak of the jump. Continue on.

RED COINS (16 of 20), FLOWER 4: Hit the red block with the white arrows on it 
to switch platforms. Climb up, hit the other one, jump across, hit the next red 
block like it, climb up, hit the other one. Egg the Fly Guy carrying a Red Coin
then jump right, hitting the red block on the way. Jump across from here,
following the coins (getting a Red Coin in the process) and hitting the left
red block. Fall down on the left side to land on another platform. Jump right,
hitting the red block and collecting the Red Coin, refill at the egg block,
then jumping right to grab the Flower. Using the combination of red switching
blocks and platforming, head back to where the Fly Guys were, jump to the
platform you fell from, and jump while egging the red block on the left, and
flutter to the new platform. Jump up to the cloud and head to the next area.

RED COINS (20 of 20), FLOWER 5, BABY COIN (Baby DK): Whoo, it's night already,
and this place is autoscrolling. Just jump clouds until you reach a Stork Stop.
Switch to Baby DK, then start counting the smiley clouds. On the third one you
come to, collect the top coin for a Red Coin. On the sixth, grab the Red Coin
underneath it. Next, when you get to the smiley cloud on a track with a line of 
four coins, jump to collect them all. (The top is a Red Coin) A few more clouds
down, you'll see a Fly Guy carrying a Red Coin. Quickly egg it. Continue on,
and at the final cloud, jump high and collect the last Flower, and catch the
vine. Swing to the Baby Coin when you see it, then head for the Goal Ring.


World 4-4: Six-Face Sal's Fort
--------------------------------
START: It's just a simple matter of traversing ferrises over lava and avoiding
Lava Drops jumping from the lava. Continue through until you reach number ball
1. Throw it into the slot and continue.

RED COINS (2 of 20), FLOWER 1: Avoid the spinning spike, and use the yellow
ferrises to climb. At the highest yellow ferris, you should see four coins. The 
two middle ones are Red Coins. Continue right, and use the purple ferris to
pull a blockade up. Now get on top of the blockade, egg the Winged Cloud, and
take the Flower. Head through the path below.

RED COINS (4 of 20): Walk right until you see a platform. Jump on it, then jump
left onto the ledge above. Reveal the hidden Winged Cloud in the corner, egg
it, then go back down. Head completely right, past a pipe, and head through the
door at the end. Grab the number ball and the two Red Coins above the wooden
stump on the lava here, then exit through the door.

RED COINS (6 of 20): Head back to the aforementioned pipe, and use it as a step
to the room above. Jump up the platforms to the left side of the room, use the
green platform as a lift, then follow the coins to a number ball. Grab that
ball and the two Red Coins above it, then rush out of here, because the floor
is rising. Once you're back down, head to the right side of this room and head
through the door.

CONTINUE: Use the purple ferrises to lower the blocks on the walls so they act
like makeshift step stones, then climb up them to get to the Stork Stop. Switch
to Baby DK, then jump to the rungs on the ceiling. Climb over them and head
through the door on the other side. Switch to Baby Mario, and dash to the end
to grab a Key. Dash back quickly, switch to Baby DK, then return to the Stork
Stop before this mess. Head left until you see a pipe, then head down it.

FLOWERS 2, 3: Flutter right as you fall so you'll land in an alcove. Look up
and you'll see a Flower. Egg it, then fall down to the door. Go through it.
Touch the Middle Ring here, climb up the ferrises, and when you pass through a
bridge, immediately head left to find another Flower. Go back, climb up, then
head left to go through a pipe. Hmm, this looks familiar...

RED COINS (8 of 20): Drop down, go through the door, and you're back at the two 
ferrises from before. Use the purple ferris to turn as far as it can go, then 
jump down to see that it extended a platform. Egg the Winged Cloud and a red
switch will appear. Stomp it and some blocks will form. Walk across, grab the 
two Red Coins here, then grab the last number ball. Head back and go through
the opening that extended platform left behind.

FLOWER 4: Inside is a little hidden room. Flutter to the left for a lot of cash
and a Winged Cloud, and to the right, under the entrance is a Flower that's
perilous to grab. (Might just be easier to egg it.) Head back, and head through
that door near the ferrises.

CONTINUE: Drop down to the very bottom, then head left until you see a Middle
Ring, and jump up there and touch it. Now, up above are three slots. Shoot the
number balls you have into their respective slots, and a blockade will open up,
but don't go through it yet. Instead, head left, jump up to the ledge above,
and then jump right to reach a locked door. Head inside. Now here, it's just a
simple matter of jumping up platforms in this large room, avoiding enemies
along the way. (You can stock up on eggs now that your key items are gone, and
make sure you are Baby Mario.) At the top is a door, but there's also a Winged 
Cloud on the complete opposite side. Egg the Cloud for some Stars/Coins, then 
head through the door mentioned before.

RED COINS (10 of 20), FLOWER 5: Head left and you'll see a purple platform.
Jump onto it and ride it down its path. When it reaches the bottom, duck so you
won't hit the low spikes. As soon as you clear it, egg the Winged Cloud to make
a Flower appear, and egg the Flower to collect it. Going up the final stretch,
you'll collect two Red Coins at the top before you have to go down a pipe.

RED COINS (14 of 20), BABY COIN (Baby Mario): You'll drop into a small secluded
room. Grab the Red Coins here, the Baby Coin on the upper right corner, egg the
Winged Cloud near the ceiling in the center of the room, then head through the
door. You should see two Red Coins on your left. Collect them, then head right
to pass through a bridge.

RED COINS (18 of 20): Jump up to where the slots are and head through the door
the now-raised stone was blocking. You'll see you're in a long room with lava
below, and a very small platform on a track dangerously close to the lava. That
and there's bats everywhere. Ugh. Anyway, after the three coins, collect the
next two for Red Coins. After the second set of three coins, collect the next
two for more Red Coins. Head through the door at the end.

RED COINS (20 of 20): Make sure you have Baby Mario, then RUN across, avoiding
the stones that are falling. After the fourth set of three coins each, jump to
collect the coins above (two Red Coins in the middle) then run to the Boss
Door.

SIX-FACE SAL: You're on a ferris, suspended above an unstable donut floor, and
the boss is above. Your objective, egg the light pink colored faces to damage
the boss. The ferris also doubles as a rotator for the boss, so you can use it
to make the face you want be in range. The number of red faces increase and
make it a bit harder to aim at the right head. He also spits out Pokeys, so use
those as egg refills if you need any. About four or five hits ought to finish
him off.


World 4-5: Friend or Foe?
--------------------------------
STORY: Yoshi, the babies, and the Stork are taking their well-needed rest, when
all of a sudden Baby Bowser lands conveniently on Yoshi's back! Ouch!

Baby Bowser: *looks up at sky* Why are you being so mean to me?! You ARE me,
dummy! Are you losing your memory, too?! *looks down at babies* ...What are you
looking at? Who are you, anyway? Hey, you over there in the red hat! I saw a
kid in green up there! He was totally stealing your style! And what's this
here? A gigantic lizard? NEAT! Gimme a ride! Giddyap! GIDDYAP!

Yoshi tries to get Baby Bowser off, but to no avail.

Baby Bowser: WHEE! This is pretty fun! I'm gonna hang out with you guys for a
while.

Well, Baby Bowser has joined the team...I'm not so sure this is a good idea...

START: Head forward, melt the ice cubes with fireballs from Baby Bowser, then
pass under the bridge. Go down the pipe.

FLOWER 1, RED COINS (2 of 20): Go around this dank cave and eliminate all the
Piranha Plants with fireballs, starting by going down and around back to the
top. Once all of the Piranhas are gone, a Flower will appear at the top of the
room. Collect the coins near the flipper for two Red Coins, then grab the
Flower before exiting.

RED COINS (4 of 20): Eliminate all the Piranha Plants, then head right until
you see a Fly Guy carrying a Red Coin. If you don't have any eggs, you'll have
to spit a fireball at the Fly Guy, but it's hard to do. There's another Fly Guy
with a Red Coin nearby as well. After getting the coins, continue right, use
the egg blocks as a platform to reach the ledge, hit the Winged Cloud, then
drop. Hit those egg blocks to turn them to eggs, then go down the stairs. Go
down the pipe at the end.

RED COINS (7 of 20), FLOWER 2: Head forward, collecting coins and avoiding/
frying enemies, until you get to the egg refill block. Continue right, and past
the four coins in a row are three coins forming a triangle above. Collect the
top coin for a Red Coin, then walk a little farther right. See the coins and
arrows? Throw an egg up there and the egg will ricochet until it hits the
Flower. Keep going right, staying above the water, and collect the Red Coins in
the groups of three coins. Head to the next area.

FLOWER 3, RED COINS (11 of 20): It's about time you put Baby Bowser's fire-
breathing ability to light the torches here, because the cave is getting rather
dark. Continue right, touch the Middle Ring, and use the arrow ball further
right to bounce up to a very...soil-filled area. (There's a Winged Cloud just
to the right of the arrow ball, if you're interested.) Use fireballs to clear 
the way, and jump up to the coins and eggs. Collect them and the two Red Coins,
then pound through the soil to the bottom. Collect the two Red Coins and Flower
here.

BABY COIN (Baby DK): This requires a completely seperate trip to the level. Go
to the soil-filled room mentioned in the above paragraph with Baby DK, and
climb through the soil with Dash Attacks and egg throws. The upper right corner
of this room contains the Baby Coin.

RED COINS (15 of 20): Head out of this soil-filled room using the right exit
(not the drop-off at the bottom) and pound through the soil, collecting a Red
Coin along the way. Drop right, and head left, taking care of Lantern Guys,
and collect the Red Coin in the first group of three coins you see. When you
reach a gap, jump it to get a Red Coin on the other side, then drop. On the
right is the exit to the cave. Keep that in mind. Climb left and head through
the flippers to find a Flower. Use the arrow ball to spring up and collect a
Red Coin. Retrace your steps to where you were previously and exit the cave.

RED COINS (20 of 20), FLOWER 5: Ahhh, back outside. Climb onto the green
platform. See the wheel above? You can move the platform by firing fireballs at
it instead of eggs, so continue along the track this platform is set on, frying
any Bumpties that might get in your way. Take your time, you don't want to get
knocked off the platform. Follow it until you reach the ledge above where you
exited the cave. Grab the two Red Coins in the midst of those coins, then hop
back on your ride. Continue until you reach a floating island, and stop at the
side so you can get back on. Grab the two Red Coins and the Flower, egg the
Winged Clouds high up for some stuff, then hop back on the platform. Go the
rest of the way, grab the final Red Coin (if you haven't gotten it earlier), 
then hit the Goal Ring.


World 4-6: Slip Slidin' Away
--------------------------------
START, RED COIN (1 of 20): Head right. Stop on the second "step" of snow and 
fire an egg straight up to reveal a hidden Winged Cloud. Egg it again for some 
coins. Continue right, get rid of the Piranha Plant, and collect the Red Coin.
Start climbing.

RED COINS (4 of 20): Climb up these ice blocks until you reach a Stork Stop.
Change to Baby Peach, and flutter left to see a wind flower. Use its updraft to
flutter high above to a line of coins. The top coin is a Red Coin. Drop back
down to the Stork Stop, then head right. The first ice block platform you come
across, grab the Red Coin at the end, then start climbing some more. The fifth
platform you see (or sixth, whichever you look at it) has two coins. Collect
the right coin for a Red Coin, then continue on.

RED COIN (5 of 20): You should come across a large gap with an updraft. Flutter
right and drop. When you see two coins diagonal to each other, collect the
bottom one for a Red Coin, then flutter to the top.

RED COIN (6 of 20), FLOWER 1: Head right, jumping over lots of gaps, and you'll
reach four coins below a Ptooie Plant. Grab the third coin for a Red Coin, then
continue right. Egg the Flower, then egg the Winged Cloud to make a staircase
appear. Climb up the stairs, then flutter left. Reveal the hidden Winged Cloud
here, egg it, then return right, heading to the next area.

FLOWERS 2, 3: Touch the Middle Ring, then continue right until you see a Stork
Stop. Switch to Baby Bowser, then return to that iced Flower you may have seen.
Unfreeze it with a fireball, then grab it. Continue right, melt the ice wall,
and keep going still. Now, fire a fireball straight up at the Winged Cloud to
hit it, making a green platform start moving. Hop on it, then jump off at the
top in the small crevice here. Unfreeze this Flower and collect it.

RED COINS (8 of 20): Continue right until you reach some ice blocks creating a
floor and two towers. On the first tower, melt the very top block, hop on, then
jump to the ice blocks just below the opening here. Up above is an arrow cloud
that rotates. Get an egg ready, and when the arrow is facing right, fire the
egg, and it'll follow the arrow clouds, collect two Red Coins, and then hit a
Winged Cloud, making a staircase below appear.

RED COINS (10 of 20): Head all the way back to the Stork Stop, switch to Baby 
DK then go back to the staircase. Climb up it, get on the pillar, and jump 
right (don't pound it) and you should be on a ledge with a Red Coin. Grab it, 
climb up the vine, then flutter left until you reach another ledge with a Red 
Coin. Grab it, and return to the vine.

RED COINS (12 of 20), FLOWER 4, BABY COIN (Baby DK): Climb up the vine, jump 
right, walk past all the trees, then start swinging across some vines until you
reach a high ledge. Dash Attack the brown block to destroy it, then head behind
it to collect the Baby Coin for this level. Drop down, and collect the two Red
Coins and Flower conveniently placed here.

RED COINS (14 of 20), FLOWER 5: Head all the way back to the Stork Stop to
switch to Baby Bowser, then return to where you got Flower 4. (Ugh, I know,
long trek, but necessary to get everything.) Pass the swinging vine, and go
down the pipe in the gap. Down here, jump across numerous ice blocks, and at
the final jump, get the Red Coin in the six-coin line. Jump right, unfreeze the
Flower and collect it, then drop down, following the coins. (So you can get
another Red Coin.) Head up the pipe.

RED COINS (16 of 20): Right when you come up, you should see a coin right above
a tree on your left. That's a Red Coin. Grab it, switch to Baby Mario at the
Stork Stop, touch the Middle Ring, then jump right to reach two pillars caging
in a Bull. Pound down the left pillar for a Red Coin, just beware of the Bull.

MINIGAME HOUSE, RED COINS (17 of 20): Continue right, and hit the M Block to
create a bean stalk. Climb it, and hit the other M Block to create an arrow 
ball. Head back to the Stork Stop, switch to Baby DK, and head back to the
arrow ball. Bounce up it, collect the Red Coin hidden in the tree, then swing
across vines to the Key, grab it, and head past the arrow ball. Egg the Winged
Cloud, jump across platforms, and you'll see a Minigame House.

RED COINS (20 of 20): Drop from the Minigame House, head right, and jump up the
ice platforms carefully. Grab the 1-Up from the balloon, and head down to the
lowest platform in the next gap while being careful of Gusties. Grab the Red
Coin then climb back up and go right. Be very careful of all the rogue balloons
carrying explosives, and carefully jump across these very thin platforms. Get
the remaining Red Coins on the last two platforms, then head to the Goal Ring.


World 4-7: Teeth-Chattering Chill Zone
--------------------------------
START, FLOWER 1: Head left from the start, refill at the Egg Block if needed,
and stand on top of the pipe. Above is a Winged Cloud. Egg it for a Flower.
Head right.

RED COINS (4 of 20): Continue right, jumping platforms until you reach a series
of pink Bouncies. Right in front of the first one is a Red Coin. Grab it, then
bounce from the Bouncy's top to bounce to the next one. Bounce from there and
try to get on the left ledge above. Pound the pillar down to the ground to get
a Red Coin, then flutter right. Jump over the Bouncy, and grab the two Red
Coins above the Bouncies in the gap. (One over each Bouncy) Bounce to the other
side of the gap once you have the Red Coins.

CONTINUE: A little forward, you'll see some stones that keep on smashing the
ground. To get past, hit the Bouncy nearby just as the stones are going up and
you'll slide across the ice to the other side. Keep going, jump up ledges, and
walk across an icy floor, and you'll see another section where the stones keep
smashing the ground. Once again, to get past, hit the Bouncy while the stones
are going up and you'll slide across the ice, barely making it. Avoid the pipes
and climb up the ledges. Head right to the next area.

RED COINS (6 of 20), FLOWER 2: Use the Bouncy up ahead to bounce up to an Egg
Block. Refill if needed, and continue right. You'll encounter a large yellow
ball called a Gobblin. Throw two eggs at it and it'll eat them, growing larger.
(don't feed it more than two, otherwise it'll explode) Hop on top of it and 
bounce up to a wooden ledge. Keep climbing left and grab the Flower, then head
back to the Gobblin. Bounce on it and flutter right to grab a Red Coin amidst
the five coins in the corner. Keep going right, grab the Key from the balloon,
and jump across the gap. (Might as well swallow the Fat Guys for some big eggs.
What big eggs do, is once you throw them and they make an impact, it creates a
mini-earthquake, killing all enemies on screen.) See the coins? There's a Red 
Coin. Don't jump down there, otherwise you won't be able to get back up. 
Instead, just throw an egg at the line of coins to grab the Red Coin.

MINIGAME HOUSE, RED COINS (11 of 20): Bounce from the Gobblin after feeding it 
two eggs to reach a Minigame House for that Key. Once you're done, drop down, 
and head right. You'll see a smaller Gobblin. Feed it three eggs, then bounce 
from it to reach a wooden ledge on the left. Climb up, switch to Baby Mario, 
and jump to the red switch. Stomp it then start running fast. Follow the trail 
set before you while grabbing a Red Coin on each icy ledge that you reach, and 
you'll see a Baby Mario Coin. Grab it, then drop down to the very tall pillar 
below. Pound it down to the ground for a Red Coin, then pound the other two 
pillars to the ground for two more Red Coins. Head back to that third Gobblin, 
jump across the whole way, and go to the next area.

CONTINUE: Prepare for a hard section. Touch the Middle Ring, then jump right,
across the gap, and beware the Bumpties and the Bouncy coming towards you. Jump 
right again to a small floating platform. Right above you, you should see a 
cloud. Throw an egg towards it to make a hidden Winged Cloud appear. Egg it for
some cash. Now, jump onto the purple platform and ride it. Prepare to dodge
Bouncies and Bumpties as you see them. Keep going, (probably have to jump away
every platform you land on...lots of Bouncies wanting to push you into the
abyss) Keep going across using the next moving platforms until you reach safe
haven.

FLOWER 3, RED COINS (14 of 20): Jump to the Flower, then continue riding plat-
forms. Egg the Fly Guys when you see them, there are three of them and each
carries a Red Coin. Just head through avoiding Bumpties and Bouncies, egg the
Fly Guys when you see them, and at the end, head up the pipe to the next area.

CONTINUE: Touch the Middle Ring, get some skis. It's time to sled down the
mountain! There's no Score Items to collect, so just jump when you need to.
Soon after the second gap is a chunk of ice, so jump it. You have two more gaps
to jump, each after steep slopes.

FLOWER 4, RED COINS (17 of 20): After two gaps, you'll have to jump to grab a
Flower. These gaps are easy to see because there's a trail of coins before
them. Right after the Flower are three chunks of ice with coins above them.
Each chunk of ice has a Red Coin, so be sure to grab them. After them, be
cautious, after a steep slope, you'll have to jump to a thin platform, then
you'll have to jump again.

FLOWER 5, RED COINS (20 of 20): After a VERY steep slope, prepare for a big
jump. Do so and you should land on an upper platform with a Flower. Grab it and
go down this platform. Jump as soon as it drops off and you should land on
another platform with two Red Coins. Jump the next gap, and grab the last Red
Coin as you make a jump to the bottom. (If you don't jump, you'll end up right
in a hole.) Now just ski to the Goal Ring.


World 4-8: Castle of Big Guy the Stilted
--------------------------------
START, FLOWER 1, RED COINS (2 of 20): Head right until you reach some Stilt
Guys. See the opening above? Jump onto one of the Stilt Guys while holding
jump, and use the boost to get through there. (lol, Starfox 64 reference) Head 
through the metal gate and grab the Flower. Drop through the flippers, then go 
right. Follow the coins and you'll grab two Red Coins. Head through the metal 
gate, then down the pipe on the other side.

RED COINS (6 of 20), FLOWER 2: Get on the stilts, and walk across the ever
rising lava, grabbing two Red Coins along the way. At the other side, bounce up
the arrow ball, then use the next set of stilts. Grab the Red Coin, and when
you see some platforms below, quickly jump to them, grab the Flower, and get
back on the stilts before the lava covers the platforms. Continue along,
grabbing another Red Coin, and get to the end. Push the flower pot to the right
and grab the Key from its shards, then head up the pipe. (Throughout your stilt
walking journey, there are many red switches which can stop the flow of lava
briefly, so that'll help you get the Flower.)

RED COINS (10 of 20): Collect the two Red Coins (one on each level), make sure
you have Baby Mario, then head left, back to the locked door you passed before.
Head through it, and at the other side, head right, jump to the Stork Stop,
and throw an egg straight up to release a Starman. Pick it up, and run across
the spikes. Grab the Red Coins here, then get to the next Starman before your
previous one runs out.

FLOWER 3, RED COINS (12 of 20): Continue right, jump up to the top of the
spikes, then fall down the right side. Hold jump so you can float, and collect
the Flower and Red Coins. Egg the Winged Clouds for prizes, touch the Middle
Ring, then head through the door.

RED COINS (14 of 20), FLOWER 4, BABY COIN (Baby Mario): Make sure you have Baby
Mario, then walk forward. Have the Zeus Guy melt the ice, then fall. Be careful
of the flames from the Zeus Guys as you fall. At the bottom, go right, and jump
to the top of the ice blocks making a plus. Jump left, then start firing eggs 
at diagonal trajectories, as you need to start climbing up through all this 
soil. Get to the top, collect the two Red Coins and Flower, then start heading 
down. You should find a Baby Coin in the lower right corner. Grab it, then 
exit. Go into the door below the ice blocks making a plus sign mentioned
before.

RED COINS (18 of 20), FLOWER 5: Change to Baby Bowser at the Stork Stop, head 
to the end and fire a fireball straight up to reveal a hidden Winged Cloud. Fry 
it for some Stars, then fry the Winged Cloud on the right. Go up the 
newly-created stairsteps. Stand on the pillar, fry the Winged Cloud for more 
Stars, then continue up. Touch the Middle Ring, and melt the ice blocks until
you get to unfreeze the Flower at the end. Grab it, then head back to change to
Baby DK. Head back to where the Flower was and start throwing eggs at the
numerous amounts of spikes to clear a path. There's lots of egg plants to fill
up with. Grab the Red Coins in the break of spikes you see, and grab the other
two Red Coins and the Key inside the crate at the end. Backtrack, go down the 
stairs, and egg the spikes in the floor. Fall down, use the Key on the door and 
continue.

RED COINS (20 of 20): Go down the stairs, egg the Stilt Guy, jump across,
switch to Baby Bowser, and collect the top coin of the set of three coins above 
for a Red Coin. Continue along, dealing with Stilt Guys, and collect the last 
Red Coin. Head to the boss door now, dude.

BIG GUY THE STILTED: This boss is basically a big statue of a Shy Guy on huge 
stilts. Constantly, Shy Guys will be popping out of one of its eyes to attack.
The objective here is to knock Big Guy into the lava behind him using eggs, so
of course the Shy Guys can be used for refills. However, if you switched to 
Baby Bowser beforehand, this boss will be downright easy. Just fire fireballs
at him to knock him to the lava. When this happens, immediately ground pound
him to damage him. Repeat twice more and he's history.


Secret 4: Hurry and Throw!
--------------------------------
START, RED COINS (3 of 20): Yep...this is gonna be difficult. Head right,
avoiding Gusties, and when you get to the first gap, jump on Gusties in order
to cross. It is as hard as it sounds. Once on the other side, you'll see lots
of coins. Grab the three Red Coins, egg the hidden Winged Cloud in the secluded
little room to the left below the gap, then head right into the next area.

FLOWER 1: Autoscrolling room! Touch the Middle Ring, and wait until you get to
some platforms above lava. You should see a Flower in the lava. Fire an egg so
that it'll hit the Flower. Continue on, refill at the Egg Block if necessary.

RED COINS (6 of 20), FLOWER 2: From the Egg Block, jump right into an alcove.
Grab number ball 1, then drop back down. Hop across the pillars to the other
side, and switch to Baby DK. Jump right, then climb up the two ledges. Fire an
egg straight up to make an opening in the soil, then throw the number ball into
the slot behind that soil. Jump left, and collect the Red Coin in the horde of
normal coins (it's the top right coin) and collect the Flower. Egg the soil up
above to make an arrow ball fall. Bounce up with it, collect the Red Coin in
the right corner, then climb up platforms. Get on the purple platform and grab
the Red Coin near the beginning of its trail.

RED COIN (7 of 20), FLOWER 3: Jump right and collect number ball 2, climb up, 
and go left now. When you see floor below the platforms, drop down there, 
collect the Red Coin, then egg the Flower. Throw the number ball into its slot 
way above you.

RED COINS (10 of 20), FLOWER 4: Continue left, and jump up to grab number ball
3. Grab the Red Coin up here as well, then drop down. Collect the Red Coin in
the line of coins you see, drop, then jump right. Push the crate after
collecting the Flower, and keep pushing it down these platforms. When you see 
three coins against the left wall, be sure to collect the Red one. Keep pushing 
the crate until you reach a floor with soil on either side.

RED COINS (13 of 20): Throw an egg towards the soil on the right to create a
hole, then push the crate off it. If it lands on a switch, you're good. Now
quickly go left, collect the Red Coin, pound through the soil, and collect the
other two Red Coins. When you fall down on the platform, throw the number ball
into the slot and a metal gate up ahead (you're back at the beginning) will
open up. Below it is a door, go through it. If all this requires a second trip,
feel free to do so.

RED COINS (15 of 20): Prepare for some EXTREME platforming. Touch the Middle
Ring, then start flying across the sky by landing on numerous Para-Koopas. Just
keep going until you reach a cloud with a fire bar circling around it. High
above are two Red Coins. Flutter right, egg the Flower on the far right, then
start flying again so you can get those Red Coins.

RED COINS (20 of 20): Continue on and you'll encounter lots of fire bars. In
between them is a line of coins you must follow by fluttering. Keep in mind
that every other coin in this line of coins bears a Red Coin. It'll be
difficult, but if you manage it, pat yourself on the back and head for the Goal
Ring.


Extra 4: Let There Be Light!
--------------------------------
START, RED COINS (4 of 20), FLOWER 1: Head right, and when you see a gap in the
ceiling, fire an egg up there to collect a Red Coin. Continue on, go up the
stairs, then throw an egg up the next gap in the ceiling. Now jump across the
spikes to the other side. Throw an egg up where the Wild Ptooie Plant is to
collect a Red Coin, then drop to collect the Flower. Flutter over to the door.

RED COINS (8 of 20), FLOWER 2: Flutter left, avoid the Bullet Bills, and after
jumping some platforms, go down the pipe that you see. Inside, make sure you
have Baby DK, then fire an egg toward the enclosed Piranha Plant. The explosion
should hit the Piranha and reveal four Red Coins surrounding a Flower. Grab
them, then switch to Baby Peach. Stomp the red switch, then flutter up and out 
of here using the updraft.

RED COINS (10 of 20), FLOWER 3: Flutter up using the updraft and you'll grab a
Red Coin. Swallow the torch, and unfreeze the Flower in the ceiling. Grab it,
then drop down to the door, collecting a Red Coin in the process.

RED COINS (12 of 20): Head right, jumping across gaps, and when you reach a
second Bullet Bill blaster, grab the Red Coin above. Continue on until you 
reach the fourth Bullet Bill blaster, collect the Red Coin above. Jump right,
touch the Middle Ring, then go down the pipe.

RED COINS (15 of 20): Prepare for platforms! Jump right across numerous
platforms and you should see some coins resting on some spikes. There's a Red 
Coin there. Egg it to collect it, then continue. You should see another set of 
spikes with some coins resting on them. This time, you can reach them, but on a 
platform that sinks into them. So try the risk if you want, or egg the coins 
like before. Just up ahead are some platforms circling around some spinning 
spikes. There's another Red Coin here. (Lower left group of coins) Grab it, 
then continue to the door.

RED COIN (16 of 20), FLOWER 4: Don't go into the door. Instead, hop on the
purple platforms to the left, and jump and flutter right above the door and
over the wall. Jump right onto the platform. Jump off and follow the coins.
Flutter right along with the coins (along with a Red Coin) and land on a
platform. Jump across these ice blocks carefully, and collect the Flower before
heading inside the pipe.

RED COIN (17 of 20): See the Chomp Rock on your left? Stand on its side until
it falls, and immediately jump to get the Red Coin it was hiding. Jump right,
stomp the red switch, then traverse the red blocks to the top.

RED COIN (18 of 20): Touch the Middle Ring, and continue right. Tread 
carefully, and when the Bungee Piranha strikes, egg it. Throw an egg up the 
line of coins from where the Piranha descended to grab a Red Coin, then go 
right. Wait until a Bullet Bill is launched, then hold the jump button while 
bouncing from the bill and you'll be able to flutter to the ice blocks above
the launcher. Spit the Pokeys the Ptooie Piranha spits to get rid of it, then
hop on the platform it was sitting on.

RED COINS (20 of 20), FLOWER 5: Jump right, and bounce off the heads of Zeus
Guys until you reach a grey platform. It only moves if you're on, so ride it
carefully, swallowing any Zeus Guys you come in range with so they won't
bother you, and at the bottom, don't jump at the coins near the spikes, just
egg them, since there's a Red Coin. Egg the Flower to the right, then ride to
the top. Grab the last Red Coin, then fall down to the purple platform that was
above the Flower. Go up the pipe, then head through the Goal Ring.


    World 5
\_____________/
This is it. The final journey, the last stand, the kit to the kaboodle, the...
oh right. Better stop. The floating castle in the horizon, what lies before
you are a number of treacherous terrain, perilous peaks, and dangerous skies.
Along the way you'll encounter a lost Shy Guy village right behind the longest
cave in existence. Afterwords, it's just a matter of climbing the clouds and
sky up to Bowser's big castle.

World 5-1: Rompin', Stompin' Chomps
--------------------------------
START, RED COINS (3 of 20): At the start, refill at the Egg Block, and when you
see a line of coins leading to a Winged Cloud (this level is autoscroll) throw
an egg straight up the line, catching a Red Coin and hitting the Cloud for some
Stars. Continue on and you'll find a diagonal coin line. Throw an egg there to
get another Red Coin, and when you get to three Chomps in a row, squeeze
between the first two and grab the Red Coin. Pass through these guys.

RED COINS (6 of 20): Convert the egg blocks to eggs by hitting them, then when
you see a Fly Guy with a Red Coin, egg it. This one's a bit difficult to hit.
Once you have that, continue along, smash the crate for Stars when you see it,
then egg the next Fly Guy that has a Red Coin. Right nearby is another of those
Fly Guys.

FLOWERS 1, 2, RED COIN (7 of 20): Continue on, you're at a floor made of soft
soil. Stay ahead so the first two Chomps will miss you. After that, stay close
to the wall, wait for a Chomp to come down, then flutter down there. Refill
eggs if necessary, and fire an egg through the soil towards the direction of
the Flower above. Stay away from the left so the Chomp won't get you, then get
to the left end afterwards so the other Chomp will miss you. Climb up the egg-
infested ledges, fire an egg at the Flower behind a line of coins, and pass the
Chomp. Get the Red Coin from the Fly Guy at the end.

RED COINS (11 of 20): Relax here, this part isn't autoscrolling! Touch the
Middle Ring, switch to Baby Peach, and climb up. Continue on until you get to
a wind-filled gap. Collect the two Red Coins at the bottom, and two Red Coins
in the air, then head forward. Be careful before dropping, an Incoming Chomp
will land there.

RED COINS (14 of 20), FLOWER 3: Continue on, you can collect the coins in the
windblown area, but beware, as a lot of seemingly endless Incoming Chomps fly
in your area. Past it is a Stork Stop. Switch to Baby DK, let an Incoming Chomp
go down, then jump to the vine. Grab the Red Coin above, let an Incoming Chomp
go down, then jump to the Flower. Now climb to the top. Collect the Red Coin on
the left of the next vine, then when you get to a series of vines, watch for
Incoming Chomps, and grab the Red Coin between the third and fourth vines of
this group. Now just proceed to the final area.

RED COINS (20 of 20), FLOWERS 4, 5, BABY COIN (Baby Mario): Head forward, 
switch to Baby Mario, touch the Middle Ring, then prepare for a 100m dash. RUN!
There's a Chomp right behind you, wanting to eat you up like Pac-Man. When you
drop, have an egg ready, grab the Red Coin, then fire the egg in a way that
you can collect the Baby Coin. Above the green platform, make sure to collect
the Red Coin there. As soon as you get to another gap and jump it, fire an egg
at the Flower, then jump up to collect the Red Coin. Keep running, jump when
you see the group of coins in the air to grab another Red Coin, and do the same
with the other group of coins. (Red Coin there) You should be safe now on solid
ground, as that Chomp that was behind you will crack his tooth on the stone,
and fall to the abyss in pain. Egg the Flower, continue on, egg the Fly Guy so
he'll give up his prized Red Coin, then head to the Goal Ring.


World 5-2: Goonie Heights
--------------------------------
START, RED COIN (1 of 20): Head right, gobble up or egg the Flightless Goonies,
jump across the teeter-totter platforms, then head up the cliff. Jump to grab
the Red Coin right above the gap.

RED COINS (3 of 20), FLOWER 1: Go down the ramp, past the next set of teeter-
totters, and egg the Winged Cloud when you see it. (There's tons of enemies in
the way, so take care of them.) See the opening in the cliff face above? Jump
on a Goonie and ride it to the opening. Egg the soil, let the Flightless
Goonies leave, then collect the Flower and Red Coins. Drop back down.

RED COINS (7 of 20): Short paragraph I know, but...just a little right of the
Flower are two more teeter-totters. Grab the highest coins of the whole bunch
for four Red Coins. Now head to the next area.

RED COINS (11 of 20), FLOWER 2, BABY COIN (Baby DK): Touch the Middle Ring and 
head to the edge of the cliff. Take the upper path of platforms, follow them, 
grab the Red Coin in the coin trail, and switch to Baby DK. Return to the cliff 
and take the lower path. Collect the two right coins of the first five-coin 
group that you see for Red Coins, then collect the second to the left coin on 
the second five-coin group for another Red one. Flutter to the cliff. Take the 
soil-filled path below by using Baby DK's Dash Attack, and grab the Baby Coin 
and Flower at the end. Return to the surface, continue right.

RED COINS (15 of 20), FLOWER 3: Go up the platforms, bounce on the arrow ball 
to go to the highest point and collect three Red Coins up here. Drop down, go 
to the center, grab the second right coin in the four-coin group for a Red 
Coin. Go right, use a Goonie to fly to the other side, egg the Flower, then go
to the next area.

RED COINS (19 of 20), FLOWER 4: Right where you start, you should see some
coins above donut platforms. To get it out of the way, fire an egg up there to
get a Red Coin. Head right and start climbing the platforms, following the
arrows. (There's a pipe nearby that you can go down, but it's only filled with
eggs and coins, no Red Coins or Flowers.) When you see a Flower, either flutter
to it or egg it, then flutter to the far right to see some coins above donut
platforms like before. Grab the Red Coin, then continue up, going through the
pipe.

RED COIN (20 of 20): Time for your last Red Coin in this level. Touch the
Middle Ring and head forward until you see a flock of Goonies and some
platforms. High above is a line of coins. Make sure to grab the sixth coin; it
is a Red Coin. Now just fly over the rest of the gap.

FLOWER 5: Following the gap and a few jumps, is a huge spike pit. Your
objective? Fly across it by riding a Goonie. (Or, if you think you're daring
enough, flutter across.) Halfway along, you'll see a Flower. Egg it to be safe.
After you cross the spikes, the Goal Ring lies after just a few more jumps.


World 5-3: Spear Guys' Village Found!
--------------------------------
START: Go right, swallowing Spear Guys in the way. When you reach a vine, jump
across and head inside the hut.

RED COINS (2 of 20): Head upstairs, and get a Red Coin on each floor. Exit. Go
down the platform on the left.

FLOWER 1: At the bottom of the platform's trail, be careful of the Spear Guy,
jump off, and continue. Cross the next gap, egg the Winged Cloud right of the
hut, then head inside. Head upstairs, get the hidden Winged Cloud on the second
floor, then get the Flower on the third floor. Exit.

RED COINS (6 of 20), FLOWER 2: Flutter left from the hut to land on a platform
which will start to move right. Collect the Red Coin in the line of coins above
and when the platform starts moving up, quickly jump off, collect the Key and
Red Coin, then hop back on. At the top, collect the Red Coin, and then collect
the final Red Coin to the right of the platform when it goes back down.
(Watch the bushes on the high left wall. Fire an egg towards a Flower-like 
thing when you see it.) Circle around again, and at the top, jump right to the
locked hut.

RED COIN (7 of 20): In this hut, go up the staircases, and at the top floor,
collect the Red Coin among the normal coins. Now head right to the end, and go
down the stairs. Go through the pipe.

CONTINUE: Jump right, touch the Middle Ring, and hover left until you reach a
ledge. Reveal a hidden Winged Cloud for Stars, then flutter back. Jump on the
platform, ride it, then continue right, navigating through falling stones (or
if you're daring, flutter across) 'til you get to a platform.

RED COIN (8 of 20): Go up the platforms, using the green ferris to climb up.
Grab the Red Coin along the way, and at the end, go through the pipe.

RED COIN (9 of 20): Head left, avoiding Spear Guys, and head to the end. Jump
high and grab the Red Coin, then head back, and get on the platform.

RED COINS (12 of 20): Climb up these platforms, egg the checkered blocks to
make them platforms, and continue. See the line of coins to the left of the hut
above? Throw an egg up there to get a Red Coin. Now go right to solid ground.
Slurp up a red Spear Guy, then spit it out to the top of the structure. Bounce
off of it to flutter to the hut. Inside, throw an egg so it'll collect the coin
above the Spear Guy, and touch the Middle Ring. Exit.

RED COIN (13 of 20): Return to where you jumped from, and head right. Avoid all
the Spear Guys, collect the Red Coin at the end, then ride the platform to the
next area.

RED COIN (14 of 20): Ride the platform, grab the Red Coin, then touch the
Middle Ring. Jump up the structure, past the purple ferris, then jump left to
the Stork Stop. Switch to Baby DK, then drop back down.

FLOWER 3: Head right, then grab the vine. Use left and right at the
right times to build up speed, then jump off when you reach the hut. Head
inside. Switch to Baby Mario, climb to the top, hit the outlined M Blocks, then
go back and switch to Baby DK. Climb back up to the M Blocks, and from the edge
Dash Attack into the crate. Collect the Flower, switch to Baby Peach, then
exit.

RED COINS (16 of 20), FLOWER 4: Below the hut and to the right are some coins.
Grab the Red Coin there, then continue fluttering right, using the wind to stay
up. Third group of coins, grab the Red Coin, then flutter to the enclosed room.
Grab the Flower, then flutter back.

RED COINS (18 of 20), FLOWER 5: From the Stork Stop, go right with Baby Mario. 
Climb up the M Blocks, beware of the Spear Guys, pound the pillar, and collect 
the Red Coin at the end down here. Go right now, collect the Red Coin, then 
pound the pillar down. Go through now and grab the Flower. Now head back to the 
Stork Stop. Head left this time.

RED COINS (20 of 20): Make sure you have Baby Peach, and climb up. At the top,
collect the Red Coin, then head right, being careful of the Spear Guys along
the way. After a long stretch, you should see the Red Coin. Grab it, but don't
go near that bush in front of the statue of a Chomp! A Bandit is hiding there,
and will swap out your baby and put a Shy Guy on your back. Avoid this
predicament by staying away from the bush altogether.

BABY COIN (Baby Peach): Alright, here we are at the Goal Ring. But wait, aren't
we supposed to get something? Oh yeah, the Baby Coin. Don't worry, I didn't
forget about it. Just head under the Goal Ring and continue right until you see
a hut. Head inside, and the Baby Coin will be at the top floor. Clever. Exit,
then end the level proper.


World 5-4: The Fort of Moltz the Very Goonie
--------------------------------
START, REd COIN (1 of 20): Head forward, and watch the skies. They seem to be a 
bit cloudy...egg the Winged Clouds and get the shower of coins and Stars that 
rain down from them. :P (You may have to switch the camera so Yoshi is on the
bottom screen.) Continue right, get to the lowest last platform, then throw an 
egg to the coins for a Red Coin.

RED COIN (2 of 20), FLOWER 1, MINIGAME HOUSE: Ride the platform, and you'll
reach a locked door to a minigame. Unfortunately you don't have the Key...Get
on the next platform, and get the Red Coin and Flower. Ah, here's the Key.
Right beside the pipe. Now, if you want to get to the locked door, you'll have
to flutter across the spike pit, and go under it again. Either way, go down the
pipe.

RED COINS (4 of 20), FLOWER 2: Head right, and take the platform. Ride it. Duck
when you get to the low overhang, and jump to grab the Red Coin on the other
side. Continue riding the platform, and when it arcs down while going left,
jump to get another Red Coin. When you're under the Flower, jump to grab it,
and wait for it on the other side. Ride it until you get to the Middle Ring.

RED COINS (6 of 20): Head through the flippers to the next platform. Start
riding it. Jump over the purple spikes that the platform passes under, and jump
to the Egg Block. Fall with one of the donut platforms and collect the Red Coin
under them. Jump right to the platform with four coins, grab the Red Coin, then
get back to the platform.

RED COINS (9 of 20): Follow the platform, being aware of Bullet Bills, and at
the bottom, jump to collect the Red Coin. Keep riding and you'll have to jump
off. Quickly go down these ledges as the platform continues down, and jump back
on it at the bottom. Now crossing through treacherous spiky terrain, when the
platform goes down, make a careful jump to get the Red Coin in the corner.
Continue on, egg the Winged Cloud, then at the end, jump to the ledge and get
the Red Coin. Drop down to solid ground.

RED COINS (12 of 20), FLOWER 3: Get on the next platform, and you'll have to
crouch the whole way here. Otherwise you'll get stuck by some spikes. You're
safe when it goes down after going left. Look left, and you should see some
coins. Fire an egg at them to get a Red Coin. Continue down, and pound through
the soil for a bit, then to be safe, throw eggs to create paths so you don't
plummet to oblivion from pounding. Grab the Flower, then head left. Jump across
and free the Stork Stop. Switch to Baby Peach, then go down the last platform.
It spirals, and at the end is a Red Coin. There are some Bouncies though, so if
they knock you off the platform, just use the wind to grab the Red Coin. Drop
to the pipe.

FLOWER 4: Touch the Middle Ring, then walk right until you get to some blocks.
One rule of thumb, every block is safe EXCEPT for the ones that crush into the
ceiling. Avoid those. At the other end, switch to Baby DK, then head back to
the blocks. With the last one, wait until it's coming down towards the spikes,
then jump to it. Immediately jump right and grab the swinging vine below. Jump
right and collect the Flower. Continue on.

RED COINS (15 of 20): Head through the flippers and stomp the red switch. As
soon as you see blocks fall, cross them. Grab the Red Coin, get to the end,
move left, grab the next Red Coin, then wait at the alcove for the rest of the
blocks to fall. Head right, and throw an egg at the farthest right coin for a
Red Coin. Head through the flippers.

CONTINUE: Egg the Winged Clouds for prizes, then navigate through the Blow Hard
enemy horde. Stomp if you need to. At the bottom, jump to the pipe and go down
it.

RED COINS (19 of 20), BABY COIN (Baby Peach): Touch the Middle Ring, then hop
on the grey platform. This moves only when you are on it, so you won't lose it.
Great. Ride it, and when it goes down, jump to the corner to get a Red Coin.
Crouch down to avoid the spikes, then switch to Baby Peach at the Stork Stop.
Continue down, cross the platforms to get the Red Coin, then continue on. When
it goes left again, jump to get the Red Coin on the last two coins. Before the
grey platform goes right again, jump down and grab the Baby Coin. Hit the red
switch then flutter back up. Ride the platform the rest of the way (crouch) and
grab the Red Coin.

RED COIN (20 of 20), FLOWER 5: Now get on the orange platform. This platform
only moves when you're not on it. Phew, tricky stuff here. Continue along, jump
over the purple spikes when you get to them, and jump to the next platform.
Continue along with it, grab the Flower, then drop down. Look up, fire an egg
at the coins for a Red one, then drop down to three patches of soil. Choose
either one. There are no more Score Items to collect, though the right-most
patch of soil has the most coins. Any way, at the bottom, go through the pipe.

CONTINUE: Touch the Middle Ring, then go right. Head inside the hut and...woah!
Rocket! Now you're rocketing into space. Follow the extra-long line of coins to
the end, passing by dozens of planetoids. At the end, you'll be high up in the
sky on the last remnant of the castle. Head right, touch the Middle Ring, then
go through the boss door.

MOLTZ THE VERY GOONIE: Oh crap! Kamek knocked Yoshi off and sent Moltz to
finish him off! Now both Yoshi and Moltz are falling. Yes, this is a completely
aerial battle. Avoid Moltz, and try to get above his head. When you got the
aim, ground pound! If you miss, you can't cancel the pound, and you'll die...
so make each pound count. After damaging him once, he retreats and Shy Guys on
rockets will come raining down. Avoid them, then Moltz will come back. Repeat
this process twice to defeat him.


World 5-5: The Cave That Never Ends
--------------------------------
START: Ugh, another autoscrolling level. Continue along.

RED COINS (2 of 20): When you reach Bouncing Chomps, collect a Red Coin under
each for 2 Red Coins.

RED COIN (3 of 20), FLOWER 1: Further along, you'll see two groups of three
coins each, and a Flower. Collect the Flower, then collect the left-most coin
of the second three-coin group for a Red Coin.

RED COINS (7 of 20): Continue until you reach a Stork Stop. Switch to Baby DK,
egg the soil above, bounce up with the arrow ball, and climb the vines. You
should see two Fly Guys each carrying a Red Coin. Egg them, the explosive eggs
should collect the coins for you. When you reach the drop off, get on the ledge
right of it, throw an egg at the coins below the ledge for a Red Coin, then
drop for another. Touch the Middle Ring.

RED COIN (8 of 20): Jump forward, and roll the Chomp Rock off the pillar with
your weight. Collect the Red Coin underneath, then flutter across to the other
side. Jump up the wooden ledges to the Stork Stop, and change to Baby Peach.
Now go back down.

RED COINS (11 of 20): Continue, and before the drop, jump to the corner for a
Red Coin. Now fall down, and flutter (or stay on platforms) until you reach 9
coins. Collect the one in the middle for a Red Coin, then continue down. When
you reach four coins, grab the right one for another Red Coin. From here, jump
left to the upper path before the screen starts scrolling left.

RED COIN (12 of 20), FLOWER 2: When the screen scrolls left, follow it. If you
are at the top level, you should see 9 coins and a Chomp Rock. Collect the
very middle coin for a Red Coin, then push the Chomp Rock close to the slope.
Jump from the rock to reach a Flower. Collect it. Reveal the hidden Winged
Cloud nearby for some coins.

RED COIN (13 of 20), BABY COIN (Baby Mario): Continuing on, you'll see some
coins above lava. Collect the Red Coin there, then hop to the next piece of
land. Egg through the soil to make a Stork Stop fall, then switch to Baby
Mario. Jump across, and use your speed to pick up the Baby Coin and leave. Now
just continue until you reach a Middle Ring.

RED COINS (15 of 20), FLOWER 3: Avoid the spinning spikes and climb up ledges
and mushroom stalks. (There's a hidden Winged Cloud underneath a 'shroom on the
left after the wooden ledges.) At the top, collect the two Red Coins and the
Flower in the alcove.

RED COINS (18 of 20): Continue along until you see an arrow ball on a mushroom.
Jump right to grab a Red Coin, then flutter back. Bounce off the arrow ball to
get another Red Coin, and make sure you have Baby Mario still. Jump to the
coins on the right for another Red Coin, then drop down to the ledge below.

RED COIN (19 of 20), FLOWER 4: Continuing along, you'll see a Chomp Rock
encased in soil. Free it, then push it along. Always keep it with you. When
you get to the arrow, fire an egg in its direction and the egg should bounce
off towards a Red Coin and Flower. Continue pushing the Chomp Rock.

FLOWER 5: You should see a switch in a little room guarded by a Piranha Plant.
Just roll the Rock through it and onto the switch, and a metal gate ahead will
open up. It's in the ceiling, and it contained a Flower. When you see the
Flower, egg it. Now, jump across these platforms to the other side.

RED COIN (20 of 20): You're back at the big wind-filled drop from before, but
we're going at a crossroads. Jump across to the other side, Jump up, and use
the arrow ball to bounce up to the last Red Coin. Head for the Goal Ring.


World 5-6: Find the Number Ball!
--------------------------------
START: Just go down the pipe here.

RED COINS (5 of 20): Head right, and jump across the Blarrg-infested lava and
bat-infested...air. Collect the last two coins you see for Red Coins. Pound the
stone, then sneak around it to be under it, and fall to a coin stash. Collect
the two Red Coins there then bounce up two levels. Egg the Winged Cloud and
collect the Red Coin there. Now drop.

RED COINS (7 of 20), FLOWER 1: Jump across the stumps, stand on the stone then
quickly get off, because it'll rise to the ceiling, then jump down and head 
left. (There's a hidden Winged Cloud in the little enclosure on the right.) 
There's a Red Coin on the second stump in the lava. Grab it, then get to the 
purple ferris. Egg the Flower, then collect the Red Coin above the second stump 
up here. Jump to the Middle Ring and go through the door.

RED COIN (8 of 20): You'll end up in the number ball slot room for this level.
None of the doors except the far left one you can go through at this point, so
do so. Jump right to collect the Red Coin, then jump back down and switch to
Baby DK.

RED COIN (9 of 20): Jump left, climb up the vine, and at the top, jump off and
grab the Red Coin on the left of that piece of land with a fire bar surrounding
it. Climb back up, and jump off on the right. Pound through the soil, and free
number ball 1. Get back to the slot room and throw that number ball into its
socket. Return, get to where the ninth Red Coin was, and throw an egg at the
arrow cloud. The egg will follow various arrow clouds until it hits a Winged
Cloud, creating a staircase up above. Climb up using the vine like before.

CONTINUE: Climb up the staircase, then flutter left. Grab number ball 2, then
continue. Keep Baby DK, and jump across these platforms carefully. At the end,
climb up a vine, collect number ball 3, then egg the Winged Cloud above to
create a swinging vine. Climb up it, and jump to the door.

FLOWER 2, RED COINS (11 of 20): Slurp up a torch, then use it to unfreeze the 
Flower and free the Stork Stop. Switch to Baby Mario, egg the Red Coins at the
ceiling, then head through the right door.

RED COINS (13 of 20), FLOWER 3: Go right, bounce up using the arrow ball, then 
throw an egg towards the arrows so it'll bounce and hit the Winged Cloud, 
revealing a Key. Throw another egg so that the flippers will drop the Key, then 
drop down, collecting a Red Coin and being careful of the fire bars. Grab the 
Key, then head back to the fire bars. Throw an egg up the other shaft you 
didn't go down to get another Red Coin. Now, bounce back up. If Yoshi is on the 
top screen, switch the camera so he's on the bottom screen. Now look up. See
the Flower? Egg it. Now head all the way back to the number ball slot room. 
Deposit the number balls to their respective slots, then head through the 
locked door with that Key.

RED COINS (15 of 20), FLOWER 4: Jump to the pipe, go down it to switch to Baby
Peach, (after plucking some Piranha Plants) then go back up. Flutter up, 
collect the Red Coins by the first two sets of fire bars, collect the Flower, 
and flutter left. Touch the Middle Ring, and stomp the red switch to cut the
lava flow of the huge lava fall. Pound through the soil, then go through the
door. Go back left and through that door.

RED COINS (17 of 20), FLOWER 5: Jump to the ledge on the right, fire an egg at
the arrow cloud to create a staircase like before, then egg the checkered block
below to turn it into a platform. Jump on it, then flutter to the purple ferris
in the corner. Throw an egg at the last two coins near the lava for two Red
Coins, then collect the Flower. Flutter back.

RED COIN (18 of 20): Climb up the vine with Baby DK, go to that staircase and
climb it, then flutter across to an alcove with number ball 4 and a Red Coin.
Grab those, then head back to the number ball slot room. Deposit the number
ball at its slot, and the stone in the center will raise, allowing you to
access the door previously unreachable. (Make sure you still have Baby DK.)

RED COINS (20 of 20), BABY COIN (Baby DK): We're on the final stretch! Egg the
Winged Cloud to make a vine appear, then collect all the coins down here. The
last two coins are Red Coins. Head back to the vine, and use it in conjunction
with jumping on the head of a Bony Goonie to reach the high ledge on the left,
which contains the Baby Coin for this level. Grab it, then head for the Goal
Ring.


World 5-7: Superhard Acrobatics!
--------------------------------
START, RED COIN (1 of 20): Start off this level with the first Red Coin by
heading right, and dropping instead of jumping to the next cloud. You'll land
on a platform. Ride it, and grab the Red Coin from the second group of coins
down here. Return.

RED COINS (3 of 20): Jump to the next cloud now, and avoid Gusties while riding
the yellow platform. At the end, jump off onto a cloud, then jump left across
clouds to egg a Winged Cloud. Head back right, and get on the green ferris. See
the pots? Those are Potted Ghosts, so to not get hit, it's wise that you egg
the sides of the pots so that they flip over. During this ferri's track, there
is a Red Coin to collect, and another right above the third Potted Ghost. Grab
them then jump off.

FLOWER 1, RED COIN (4 of 20): Fill up your egg ammo with the Pokeys from the
Ptooie Piranha, then dispose of it. Jump onto the purple platform, and ride it.
You're going to have to crouch near its end so you don't get shoved off.
Continue, using the fast red platforms to cross. At the second one, be sure to
egg the Flower before you land on it, if at all possible. On the yellow
platform, on the first set of coins you see, grab the Red Coin. Now just ride
it the rest of the way.

FLOWER 2: Touch the Middle Ring, then go down the pipe here. Feed the Gobblin
down here with eggs until it pops, then pound through the stone below it to
grab a Flower. Wait until the yellow platform is below, and pound the other
stone to land on the platform. Ride it back up and out of here.

RED COINS (6 of 20): Near where the Middle Ring was, jump to the spinning
yellow platform. High above is a Red Coin. Egg it, then jump down to the small
red platform. Jump from there to the yellow platform below, and finally down to
the last yellow platform. Grab the Red Coin here. Now just jump up to the top,
and head to the next area.

RED COIN (7 of 20): Go right, if you have Baby Mario, you can hit the outlined
M Blocks for some Stars and coins. Down to the right is a series of
disappearing platforms and balloons. Go to the far right and ride balloons to
the top. Near the top are three rows of coins. The right row has this Red Coin.

FLOWER 3: Jump off onto the cloud, but be careful of the Bulls. Go to the edge
of the cloud, and you should see a Flower. Egg it, then jump to the Stork Stop.
Switch to Baby Peach, then go right until you see some wind. Use her umbrella
to flutter up to a door, using the coins as a guide. Head inside.

RED COINS (9 of 20), BABY COIN (Baby DK): Flutter across using the intermittent
winds, and make sure to get the Red Coin on the second group of coins. Switch
to Baby DK, then prepare for some treacherous vine climbing. We're looking to
go as far right and up as possible to grab another Red Coin. Do so while 
carefully avoiding fire bars and you should manage it. Now staying on this 
level of height, head all the way left. You should see a vine allowing you to 
climb into an alcove. Do so and grab the Baby Coin. Now exit this place, just 
make sure you have Baby Peach again.

RED COINS (13 of 20): Head right and you should see a green platform. But there
is a green ferris above. Flutter to the green ferris using the wind, then ride
it. Grab the two Red Coins on the path, then jump towards the yellow platform.
Ride it, and you should see two groups of coins. There's a Red Coin in each,
but there are Bungee Piranhas here to try to stop you. Just egg them before
they have a chance to gobble you up, and get the Red Coins. Head into the next
area.

FLOWER 4, RED COIN (14 of 20): Touch the Middle Ring, switch to Baby Mario,
then free the Starman. Collect it, then dash across the set of spikes. Be sure
to grab the other Starman on the way so you can make it across the rest of the
way. While you're down here, egg the Flower, then wait for a Fly Guy carrying a
Red Coin to appear. Egg his Red Coin quickly before he goes down below to where
you can't reach him.

RED COIN (15 of 20): Jump up the clouds, then go left. Jump across the big
clouds you passed under, and grab the Starman on the second one you jump to.
Run around this cloud with the Starman and you should get a Red Coin. Return to
where the spikes and stones were.

RED COINS (17 of 20): Roll the Chomp Rock right using your weight, and grab the
Red Coin along the way. At the halfway point (where the next Chomp Rock is) you
can jump off and egg the Winged Cloud for a 1-Up. Go back down and get on the 
next Chomp Rock, and get the Red Coin along the way. Now just head to the last 
area.

RED COIN (18 of 20), FLOWER 5: Touch the Middle Ring, then jump across the
platforms here. You'll be on a green platform circuit, but that's not what we
want. Jump off to the Stork Stop, then get on a platform in the yellow platform
circuit. Ride it to the top, where you'll see a Potted Ghost. Tip it over with
an egg, and take the Red Coin above it. Now continue riding and you should
eventually see a Flower in an enclosure above you. Egg it, then head out of
here by jumping on the platforms to the right of this circuit.

RED COINS (20 of 20): Jump across this next set of falling platforms, and wait
one second before jumping on the last (yellow) platform. That coin below it is
a Red Coin. Grab it then jump to a green platform circuit. Ride it, jumping or
ducking fire bars when necessary, then jump to a yellow platform circuit on the
other end. Ride this one all the way, as there's a Red Coin on the bottom
right. Once you got it, jump to the green ferris when you can, and ride it
along its track, being very careful of fire bars in the way. You'll come across
one last green platform circuit. Just jump from it to the Goal Ring.


World 5-8: At Last, Bowser's Castle!
--------------------------------
START, RED COINS (6 of 20), FLOWER 1: We're finally here! Jump across these
platforms, always being wary of Bony Goonies, and collect two Red Coins while
jumping from the second platform to the third. Collect another Red Coin while
jumping from the third platform to the fourth, then follow the donut platforms
the rest of the way, getting three Red Coins. Before entering the hut, egg the
Winged Clouds for Stars and a Flower. Now head inside the hut to rocket to
space!

FLOWER 2, RED COINS (9 of 20): When you reach a junction of coins, take the
right path. Follow it and you'll eventually get a Flower. Continue on and
you'll be back at the junction. Take the left path this time and you'll collect
three Red Coins before reaching the teleport. (You can hold A to activate the
rocket's thrusters and go faster, but you'll also be a bit harder to control.
Just keep in mind that you'll die if you collide into something while in a
rocket.)

CONTINUE: You'll appear high up at Bowser's floating castle. Head right, touch
the Middle Ring, egg the Winged Cloud, and go through the door. Inside is a
room containing multiple paths. Each path deals with each baby's specialty, you
can only choose one, and each path has the same amount of Flowers and Red
Coins. So really, it's up to you which one to pick but I'll cover each path. 
(you can switch babies outside at the Stork Stop you passed before) The first
path is Baby Bowser's, the second is Baby Wario's, the third is Baby Mario's,
the fourth is Baby Peach's, and the final path is Baby DK's.

BABY BOWSER'S PATH
--------
CONTINUE: Head right until you can get on some ice platforms. Climb up them,
then continue right. Jump across very thin ice platforms, then on the final
stretch, you'll have to make a long leap and flutter to the other side. Egg the
Winged Cloud, then take the platform to the bottom.

RED COINS (13 of 20), FLOWERS 3 and 4: Jump on the green platform with the
wheel above and use fireballs on the wheel to move it. Along the way, you'll
encounter coins and...tons of Gusties. Be very cautious. Each set of coins you
see has a Red Coin, so be sure to egg them. At the top, you'll see a Flower
behind a wall of ice blocks. Melt the blocks, then egg the Flower. Jump off to
the left, jump across, and throw an egg into the pit. It should hit the Flower
in there.

RED COINS (15 of 20): You'll come across another platform like before, but be
careful here as well. You'll be passing lots of Zeus Guys with walls and ledges
of ice blocks. When you're safe at the top, jump off to the right, grab two Red
Coins, then wait for one of the Zeus Guys to melt the ice you're standing on so
you can continue.

RED COINS (17 of 20): At the edge, egg the Winged Cloud, then get on the green
ferris. Ride it, and get two Red Coins. At the end of the track, jump to the
next ferris, then flutter to the last few platforms. Egg the Winged Cloud here
and head through the door.

BABY WARIO'S PATH
--------
CONTINUE: Go right, and climb up the metal platforms until you have the first
opportunity to jump off. Head right, fill up at the Egg Block if you wish, then
egg the soil above. Go to the purple ferris and use it to crank the box to the 
top.

RED COINS (11 of 20): Go back to the metal platforms and climb them, and jump
off on the next level. Jump across using the "elevator" box, and collect the 
Red Coins in this alcove. Pound the pillar down, then pull the metal box out of
its hole using the magnet. Now push it down the hole you made previously, and
fall with it.

CONTINUE: Push the metal box close to the wooden bridge, then use the purple
ferris to crank the elevator box back down. Push the metal box so that it's
above the elevator box, then crank it back up. Climb up the metal platforms,
and push/pull the metal box onto the next elevator box. Now climb up all the
way with the metal platforms, then crank up this elevator box to the top. Push
the metal box until it falls on the spikes.

RED COINS (15 of 20), FLOWER 3: Stand on it, and egg the soil above to make an
arrow ball land on the metal box. Bounce up with it and you'll reach a small
room with a Flower. Grab it, then exit, collecting two Red Coins along the way.
Now, see the metal box we hassled with before? We're not done with it yet. Pull
it with the magnet until it's off of the spike pit, then push it onto the
switch to make a gate open. Head through, and egg the Red Coins above.

RED COINS (17 of 20): Fall down to the ledge beside the metal crate and pull it
with the magnet so it'll fall down to the spike-filled bottom. Fall down onto
it and press the red switch to make some blocks appear. Collect the two Red
Coins down here, then climb up using the metal platforms.

FLOWER 4: Head forward, stand on the metal box, egg the soil above to make a
red switch drop on the box, then push it to the end. Stomp it, then jump up the
platforms quickly. At the highest metal platform, throw an egg towards the
arrows so that it'll hit the Flower. Now just head right to the door.

BABY MARIO'S PATH
--------
RED COINS (17 of 20), FLOWERS 3 and 4: This is a race against a Super Big Tap-
Tap. Yes...annoying thing. And the platforms are skimpy as well. Just ignore 
the coins until the second set of two coins after the green platform. Grab the 
Red Coin on the next platform then the Flower, then the next coin you see is a 
Red Coin. Grab the two on the next green platform, then the final four before 
and after the Flower. Now head through the door.

BABY PEACH'S PATH
--------
RED COINS (11 of 20): Fill up at the Egg Block, then use the powerful winds to
flutter high. Make sure you're near the wall far to the right, and you should
go up a coin-filled shaft with two Red Coins. Now, be diligent here. While
fluttering in the air, egg the Winged Cloud here to make a solid bridge form
over the deadly spikes. Whew.

RED COINS (13 of 20): Egg the rest of the Winged Clouds for various prizes,
then fall down the other side, following the coins. Doing so, you'll land in an
alcove with a Winged Cloud and two Red Coins. Collect them, drop, then flutter
right over to solid ground.

RED COINS (15 of 20), FLOWER 3: Flutter right from here, but keep going after
seeing the path heading up. You should find yourself on some cloud-covered rock
platforms containing a Flower and two Red Coins. Now flutter back left and
follow the wind leading into the path heading up.

FLOWER 4, RED COINS (17 of 20): Flutter up, and land when you can. Look up and
you should see some soil up above. Throw an egg up there and you should hit a
Flower. If you do, flutter right using the wind and you'll reach a wind flower.
Walk right until you see a red switch. Stomp it, then quickly head back to the
wind flower, and ride its winds to the top. Take the left path and follow the
line of coins, and you should collect two Red Coins at the top. Egg the Winged
Cloud while you're up here, then drop down to find another Winged Cloud in an
alcove. (There's some soil to pound through here, it leads to Flower 4 if you
couldn't get it by egging.)

CONTINUE: Head back to the wind flower and take the right path. Flutter up and
right, and land at the top. There's lots of Blow Hards here. Pound the ground
to temporarily stun them, then flutter across quickly. Now fall down the shaft
here. Use the coins as a guide, and flutter left to the exit door. A precaution
you should take notice of is that there will be a strong gust of wind trying to
push you towards the spiked ceiling down here, so make your fluttering short.

BABY DK'S PATH
--------
RED COINS (11 of 20): Head right, swing from two vines, and jump to the lower
vine next. Grab the two Red Coins on both ends, then jump to the stationary
vine.

RED COINS (15 of 20), FLOWER 3: Jump to the swinging vine, and while on the
block, throw an egg towards the coins in the corner for two Red Coins. Now hop
on the vine, grab two more Red Coins, then try to halt the vine to a stop by
pressing in the opposite direction the vine is swinging to. If you can get it
to stop swinging, then climb up from there, and collect the Flower. Get the
vine swinging again, (press a direction, then the opposite) and jump to some
donut platforms. If you can't halt the vine, get an egg ready and throw it as
you pass by the opening in the spikes so the egg will hit the Flower.

RED COINS (17 of 20), FLOWER 4: Jump on the vine and it will start to move
along a track. Keep yourself from the bottom of the vine, you'll be passing
over some spikes. When you see coins, make sure to grab them, but climb back up
so the next spikes won't get you. Egg the Flower, then ride the vine the rest
of the way, avoiding many fire bars. Head through the door.

RED COINS (20 of 20), FLOWER 5: Well, whichever path you took, you'll end up at
the same final room before the boss. Head right, touch the Middle Ring, and
choose whatever baby you wish at the Stork Stop. Egg the Winged Cloud by the
Egg Block for some Stars if needed, then collect the last three Red Coins. Head 
forward, but don't go through the door. Egg the Winged Cloud high up to reveal
the final Flower. Egg it. There's a hidden Winged Cloud over to the far right
corner near the ground, if you're interested. In any case, time for the final
battle!

BABY BOWSER: Gah, that dirty traitor! Time to make him get off his high horse.
He'll jump around, spitting out fireballs where-ever you are. Avoid them, and
when you have a ready aim, throw an egg at him. Hit him three times and he'll
give up.

BOWSER: Well, Bowser's mad that you hurt his past self. It's not like you
weren't going to battle Bowser anyway, but... Bowser's attacks consist of
spitting fireballs and jumping on you. Avoid him. Oh, and normal eggs can't
hurt him because of his thick-skinned body. To damage him, you'll need huge
eggs, which Item Balloons just happen to be carrying for you! Grab one, wait
for a good opportunity, and fire it at him. It'll knock him flat on his back.
Ground pound straight onto his stomach to damage him. Afterwards, Bowser will
learn something new: try to go after the huge eggs and throw them at you. Avoid
it if you can. Damage him twice more in the same fashion and he'll be down, but
not out.

GIANT BOWSER: This is it. Bowser is towering high above the battlefield, and
the rest of the Yoshis with the other babies on their backs have teamed up
with you! Bowser's attacks here consist of throwing fireballs down onto the
field (which stay for a second after touching the ground) and pounding the wall
to make debris fall onto the ground. Avoid these accordingly, and wait for an
Items Balloon to come carrying four huge eggs. Each egg will be given to each
Yoshi ready to fire, including you. They will only fire their eggs when you
fire, so find an appropriate time, and throw your egg at Bowser's face. The
other Yoshis will throw their eggs in the same direction, and if all four hit,
Bowser is damaged. Repeat this five more times and Bowser is history. If you've
managed to make it through all these battles without losing a Star, then
congratulations! You deserve that Perfect Score for this level. Now just watch
the ending and credits.


Secret 5: Yoshi's Island Easter Eggs
--------------------------------
START: Head forward in this little room, and head through the door...wait what?
It's Easter already? O_o

RED COINS (2 of 20): Head right, and some Lakitus will come flying in. Jump on
one and ride its cloud. Use the control pad to control it. Fly up, and head
right. Grab the Key (careful driving this cloud, it can be a bit unwieldy and
dangerous, especially with spikes everywhere) then head left. Collect the two
Red Coins in the corner, then go to the locked door.

RED COINS (5 of 20), FLOWER 1: Touch the Middle Ring, then jump right and
bounce on the trail of Bouncies. There's an infinite number, so just follow
them. You can get a Flower, Key, and three Red Coins here, all able to be
grabbed by bouncing from Bouncies. Head through the next door.

RED COINS (7 of 20), FLOWER 2: Touch the Middle Ring, then head right. You'll
see blocks that appear only when the switch in the middle is pressed on, and
there's a hopping Shy Guy on it. So the platforms are only activated at short
intervals. Great... While on these platforms, grab the Flower in the lower
right corner, get the two Red Coins and Key, then get to the locked door.

RED COINS (9 of 20): Grab the eggs here, touch the Middle Ring, then tackle
this challenge. Hop to the top, Egg the Winged Cloud to create a Key, then wait
for a Shy Guy to appear from the pipe. Bounce from it to reach the Key and two
Red Coins. Now, as each Shy Guy comes out, slurp them up and spit them onto
each of the switches. If you do it fast enough, the floor below will raise,
allowing you to reach the locked door.

RED COINS (12 of 20), FLOWER 3: Touch the Middle Ring, then head to the switch.
Crap, it's completely dark here. Hitting the switches in this room will light
the room temporarily. Just continue until you get to your third switch, then
grab the Red Coin on the next ferris. Head to the end now and bounce up with
the arrow ball and you should go high enough to collect the Flower. Go left now
and when you reach the second switch up here, get the Red Coin. At the end,
grab the Key and Red Coin, then, if you want, flutter all the way right to the
locked door. Make sure you're good at fluttering before you do that, you can't
lose very much height. You'll also have to deal with Boos while traversing this
room.

RED COINS (15 of 20): Touch the Middle Ring, then grab all the eggs. Get on the
platform and hit the wheel with eggs to make the platform move. Each set of
five coins in this room has a Red Coin, and there's three. Along the way are
also some spiky logs blocking the way. These need their wheels hit with eggs to
pull them up. Just head to the end, get the Red Coins and Key from the Winged
Cloud, then head through the door.

RED COINS (18 of 20), FLOWER 4: Touch the Middle Ring, then get on an arrow
lift. Ride it, but be careful, it's fast. There are three groups of five coins,
and each one has a Red Coin, like before. Grab the Key, Red Coins, and Flower,
and just do your best to not get spiked. Head to the door at the end.

RED COINS (20 of 20), FLOWER 5: The rest of the way here is just a satisfying
herbicidal run across spikes using Starmen. There are two Red Coins and a
Flower at the top level. Don't forget, your actual objective here is to
eliminate every single Piranha Plant in this area. Once that's done, you can
reach the door with the Key for it above it. Just go through the door and the
Goal Ring awaits.


Extra 5: Quit It Already, Tap-Tap!
--------------------------------
START, RED COINS (5 of 20), FLOWER 1: So this whole level is spent running
away from a Super Big Tap-Tap...NOT COOL. Anyway, grab the Red Coin above the
switch and start running after hitting the switch. Jump to the high coins for
a Red Coin, then continue along. When you reach a third switch, run along, jump
to the Red Coin from the second red block platform, then another after a little
stroll across a long one. At the end, stand on the platform and it will shoot
up...grab the Red Coin and Flower before leaving for the next area.

RED COINS (10 of 20), FLOWER 2: Now this time is spent fluttering up using
temporary wind created by a switch. Anyway, switch to Baby Peach, and just 
follow the line of coins after hitting the switch. If you follow it, you should 
be able to get five Red Coins and a Flower at the top. Head through the door.

RED COINS (12 of 20), FLOWER 3: Touch the Middle Ring, then head right. Change 
to Baby DK. At the end, grab the Red Coin in the corner near the ceiling. Go to 
the very right edge of the soil, and pound. DON'T hold the down direction and 
you should land safely below some spikes and above some Tap-Taps. Gather some 
eggs from the egg plant, then throw an egg diagonally downward. You should get
a Red Coin. If not, walk down there. Make sure to grab the Flower here too.

RED COIN (13 of 20): Before leaving, throw an egg toward the soil that the
arrow of spikes is pointing at to reveal a hidden Winged Cloud. Egg it to make
a red switch drop. Stomp the red switch and the stone above will open. Go up
there and take the Chomp Rock from its hiding spot. GWAHAHAHA! PREPARE FOR YOUR
DOOM, TAP-TAPS! ...Um, yeah. Anyway. Continue right, pushing the Chomp Rock and
brutally murdering (read: pop) any Tap-Taps in the way. When you get to 12
coins in the air, grab the Red Coin.

FLOWER 4: Head the rest of the way, and climb up the ledges. At the top,
transform into the mole digger, and head up the right wall. You'll dig through
soil and reach a Flower. Head back.

RED COINS (18 of 20): Head into the maze. When you reach a junction, go down,
then right for a Red Coin. Go back, go down, then right so you can refill your
transformation time, then head left. Go down towards the coins for a Red Coin.
Go back up without touching the Yoshi block, and head up. Continue up, and take
the left path for a Red Coin. Return to the previous junction and go up all the
way, then take a left to refill transformation time. Follow the path, going
down, then left to the coins. Now head back. Go up, right, up, right, then down
for the last Red Coin in this maze. Go to the 

RED COINS (20 of 20): Go up the lift, avoiding spikes, and grab a Red Coin 
along the way. You're going to NEED some eggs here, there's too many spikes to 
dodge. At the top, manage through all the Tap-Taps, grab the other Red Coin,
then hit the Middle Ring. (God, how I've waited for one.) Head through the
door.

FLOWER 5: The final stretch is a series of mine carts...with the Super Big Tap-
Tap right behind you. No mistakes here. Make a full jump to the next cart, then
a half jump to the next cart, and then just full jumps the rest of the way. Do
a tiny jump at the end so the cart's impact against the wall won't hurt you,
and also to avoid the Goal Ring. Go down the platforms the Super Big Tap-Tap
just broke, and grab the Flower down here. Now head for the Goal Ring.


CONGRATULATIONS! You've gotten Perfect Scores on every single level! Well done!


+----------------------------------------------------+
|  Minigames [Mini]                                  |
+----------------------------------------------------+

There are two types of minigames in this game. One type is the challenge mini
game, which is usually found in Minigame Houses contained within the levels.
There are five different challenge minigames. The second type is the luck mini
game. These are played by either having the Goal Ring stop on a Flower, or by
clicking it on the stage select of a world after unlocking it. There are five
different luck mini games, and unlike the challenge ones, are based pretty much
on luck. The prize for all minigames are extra lives.

Luck (Bonus) Minigames
--------------------------------

Flip Cards (World 1)
--------
With this mini game, you're given 9 panels to choose from, and the middle panel
is the exit. Move the cursor to a panel and press A and Yoshi will throw an egg
at that panel to flip it over. If you flip all the good panels (one of the 
babies, Star, Egg, etc.) you get a 1-Up. If you get a Toady, nothing. But if 
you get a Kamek panel, it's an instant game over.

Scratch and Match (World 2)
--------
In this mini game, you are given 7 scratch cards. Choose a scratch card and
press A to scratch it. If you reveal three Toady pictures, the game will end. 
But, at the end of the game, if you have revealed a Baby Mario picture, you'll
get a 1-Up. If you revealed two, you'll get a 3-Up. If you revealed all three,
you'll get a 5-Up.

Match Cards (World 3)
--------
In this game, you get 14 cards. Here, the faces of the cards are shown first,
then flipped back. Your objective is to match cards in pairs. Each pair you
match, you get a 1-Up. If you don't get a match, you lose one chance out of the
two you have. This is more a memorization game than a luck game like the
others.

Roulette (World 4)
--------
For this game, you have two roulettes. One has various numerical signs (+, X)
and the other has various numbers (ranging from 0 to 3) First, bet on the
amount of lives you want to risk, then hit the roulette. When you think it's
good, hit it again to stop it. Pretty much, this uses math. Like, if you get a
multiplication sign and then a number 3, the number of lives you bet will be
multiplied by 3. However, if you got the same sign but got a 0, you lose all
the lives you bet. Very risky.

Slot Machine (World 5)
--------
In this game, it's fairly simple. It's a classic slot machine. Basically, get
matching icons on the slots to win 1-Ups. If you get three 7s, you get a 5-Up.
If you get three eggs, you get a 3-Up. If you get three cherries, you get a
2-Up. But if you get three Shy Guys, three Stars, or three Watermelons, you get
a 1-Up.


Challenge Minigames
--------------------------------

Tulip Shooter
--------
The object of this minigame is to slurp up and spit out as many Shy Guys into
the Star Tulip as you can. That's pretty much all there is to this. The hard
version just adds more difficult terrain, a Tap-Tap, and Spear Guys to spice up
the mix.

Flutter Challenge
--------
The object of this minigame is to flutter as far as you can. Only the best at
fluttering can make an outstanding record. The hard version just mirrors the
course and adds tons of clouds to make it hard to see Yoshi.

Bouncy Maze
--------
Flutter and bounce through the maze of Bouncies! You have to reach the end
under the alotted time. There are clock items you can collect, which increase
the time by 1 second. It's only recommended to grab them if they're in your
immediate path, otherwise you'll waste more time grabbing the item than the
time that you gain from it. The hard version is just a longer and tougher-to-
navigate maze.

Speed Eating
--------
Are you hungry, little Yoshi? Well this minigame is for you! The object of the
game is just as it says. Slurp up and swallow as many enemies as you can in the
limited amount of time. The hard version...actually gives you more enemies.
This can be a good or bad thing, depending on how good you are at avoiding a
few un-eatable enemies. (Like a stabbing Spear Guy) There are some enemies in
which you have to do something extra in order to swallow them, like jumping on
a Stilt Guy to knock him off his stilts.

Egg Toss
--------
Object of the minigame here is to fire eggs at the targets high above. You'll
have to change your vantage point many times due to the numerous platforms and
Goonies flying around. The targets always change with each time you play the
minigame, and you have Egg Blocks with you. The hard version just adds more
obstacles and enemies. (DAMN TAP-TAPS!!!)


+----------------------------------------------------+
|  Museum List [Museum]                              |
+----------------------------------------------------+

Welcome to the Enemy Museum! Here at this specialized place (selectable in
stage select) you can view all the enemies that you've hit with eggs. Take a
look around!

NOTE: In order to add an enemy to the Museum, you have to find it in a level,
egg it, and finish the level without dieing. If you die, you'll have to find
that enemy again and egg it.

EXHIBIT LOCATIONS:
Pipe on the left: Botanical-enemy exhibit
Pipe on the right: Shy Guy exhibit
Cave on the far left: Aquatic-enemy exhibit
Cave on the right below the right pipe: Subterranean-enemy exhibit
Opening to the right of purple ferris: Land-enemy exhibit
Opening above the purple ferris: Airborne-enemy exhibit
House beside staircase: Haunted House (exhibit)
Secluded house on a ledge: Giant-enemy exhibit


Botanical-enemy exhibit
--------------------------------

Crazee Dayzee
--------
This cute, anthropomorphic flower creature is actually a very dangerous threat.
They possess a powerful singing ability that can put any predator to sleep.

Wild Piranha Plant
--------
The vicious plants appear planted in many paths and usually hinder your
progress. When prey comes near, their head grows to monstrous proportions and
they snap their jaws violently. Their eating habits are especially disgusting.

Wild Ptooie Piranha
--------
Wild Ptooie Piranhas are a stronger species of Wild Piranhas. These are green-
colored, and commonly spit Needlenoses to protect themselves. Even though the
Wild Ptooie Piranha is related to the voracious Piranha Plant species, this
type prefers not to have a carnivorous appetite and instead feeds off the
nutrients from the soil.

Nipper Plant
--------
The small Nipper Plants are another version of the Piranha Plant species. These
Plants hop around, and is their only source of locomotion. Over time, Nippers
can plant themselves and grow into an adult Piranha Plant. They commonly are
found as Nipper Spores and quickly turn into a Nipper Plant once they land on
the ground.

Nipper Dandelion
--------
These flowers contain four Nipper Spores, and they are usually blown off its 
stem by strong gusts of wind.

Windbag
--------
This odd eggplant-shaped enemy commonly breathes in and exhales air due to its
body structure and its constant supply of oxygen. It is unknown whether this is
an animal or a plant.

Pointey
--------
This bamboo-like enemy stretches to its maximum height whenever it detects
someone is near. These really only serve a purpose to block your path, but they
can easily be dispatched with eggs.

Eggo-Dil
--------
Eggo-Dils are enemies resembling daisies. The faces rock back and forth, and
their harmful petals spin around before they shoot the petals off in all
directions. Their bright yellow petals can be swallowed for eggs, and Eggo-Dils
can be stunned and lose their petals by pounding the ground.

Bungee Piranha
--------
Bungee Piranhas are related to the Piranha Plant species. These Piranhas hang
from the ceiling and "bungee" down to the ground where they can snatch
unsuspecting prey. Their long stalks help them greatly here.

Blow Hard
--------
Blow Hards are strange cacti that never actually grow in deserts. These plants
constantly face a nearby predator, and if the predator doesn't leave, they 
promptly shoot Needlenoses like cannonballs. Their weak stalks however, can
knock them out temporarily if they are shaken by a small quake.

Hanging Blow Hard
--------
Otherwise known as Swing Hards, this variant of the Blow Hard hangs from
ceilings and swings a vine hanging from its mouth. Be careful though, Swing
Hards constantly generate Needlenoses and spit them out onto the vine.

Drool Hard
--------
Drool Hards are yet another variant of the Blow Hards. These hang from ceilings
and constantly drool out Needlenoses. The Needlenoses then bounce around, and
then over time, explode.

Needlenose-Plants
--------
A rare variant of the Egg-Plant, these spit out Needlenoses as rapidly as Egg-
Plants spit out Eggs. These can be found mostly in World 3-2.


Shy Guy exhibit
--------------------------------

Shy Guy
--------
Shy Guys are common in the Mario world. Shy Guys are, for a lack of a better
description, midgit creatures wearing a robe, shoes, and a mask, usually
depicting them with wide eyes and a circle mouth. They are harmful, but don't
actively seek out Yoshi. They prefer to just walk around nonchalantly.

Glide Guy
--------
A Glide Guy is basically a Shy Guy with an umbrella strapped on his back.
Though they appear to be uncomfortable, it's hard to tell because of their
masks. They hop around, but if near a source of wind, they will fly around
using their umbrellas.

Woozy Guy
--------
The Woozy Guy looks the same as an ordinary Shy Guy, except it moves around by
flipping forward in a jump. It's thought that they are sent by Kamek, in an
attempt to mess up Yoshi with their erratic jumping pattern.

Fly Guy
--------
Fly Guys are Shy Guys with propeller blades attached to their heads. They use
these blades to fly around. They oftentimes carry an item with their feet, and
it can be grabbed from them. They also drop the item they are carrying if
attacked. It makes me wonder if they ever miss the ground...

Stilt Guy
--------
These kind of Shy Guys are strange. They hate the thought of walking on the
ground with their own feet, so instead they've trained themselves to walk
graciously along using a set of stilts. They can be knocked completely off
their stilts by jumping on their heads, and egging the stilts can knock them
about. I want to walk on stilts too...

Shy Stack
--------
Some Shy Guys make hilarious mockeries of themselves. This is one of them,
where a group of Shy Guys decide to stack on top of each other, the bottom Shy
Guy being the "mobile unit." Though they appear to be unsteady, they always
seem to never fall, unless a Shy Guy is suddenly taken from the stack. Yeah! 
Way to tumble them down!

Mufti Guy
--------
A Mufti Guy is a Shy Guy with a head of flowers. He tries to hide from Yoshi by
crouching and giving the appearance that he's just an ordinary patch of
flowers. When Yoshi approaches, the Mufti Guy pops up and tries to hurt Yoshi.
I've heard of allergies, but...

Spear Guy
--------
Spear Guy is a native villager Shy Guy who has war stains on his mask, a grass
skirt, and a large spear. Most Spear Guys walk around with the spear sticking
straight out, but more aggressive Spear Guys sit in place and stab any
unsuspecting victims. Most people who come across them get the point to leave
them alone.

Cannibal Guy
--------
Cannibal Guys are different from the normal Spear Guys in that they wear yellow
robes behind all their villager make-up. Cannibal Guys dance around in a tribal
dance, much like cannibals do. Though, I'd hate to think they eat other Shy 
Guys...

Fat Guy
--------
Some Shy Guys have an abnormal eating appetite, and thus become Fat Guys. They
can't be defeated by jumping on their heads, but they do try to run faster
afterwards. Swallowing one produces a Giant Egg, which cannot be shot like
normal eggs, but instead after using one, turns all enemies on-screen into
Stars. Very useful, and as such, Fat Guys are rare. Obesity can pay off, it 
seems.


Aquatic-enemy exhibit
--------------------------------

Tube Guy
--------
Tube Guys are Shy Guys floating on the surface of water using lifesaver tubes.
These Shy Guys love water, but strangely cannot swim, which is why they wear
tubes. Kinda like me.

Pirate Guy
--------
Some Shy Guys have become adventurous, and decided to become Pirate Guys, ones
who sail the seas....Unfortunately they are still too shy to stray away from
Yoshi's Island, so riding the waves of the calm rivers ought to do for now.

Piscatory Pete
--------
Piscatory Petes are mischievous fish that swim around. They commonly appear in
underwater areas through which Submarine Yoshi has to navigate, making them
rather cumbersome.

Flopsy Fish
--------
Flopsy Fish are another name for the normal Cheep Cheep species. These float on
the surface of the water and jump out of the water to try to catch flies, their
main source of sustenance. As such, they are mainly found in swamps.

Blooper
--------
The common squid, Blooper, is pretty much found any place where water is
abundant, although over time they have strangely gained the ability to float in 
the air. The Bloopers in this game hide in water and jump out in a surprise 
attack, much like the Flopsy Fish.

Down the pipe...

Lunge Fish
--------
Lunge Fish are huge fish who have an insatiable appetite for dinosaurs and
other unmentionable things. Very unusual-looking fish, these have greenish
skin, hair on the back, and large red lips with human-like teeth. When you see
one around, it is advisable not to take a dip in the water.

Nep-Enut
--------
Named after Neptune, the Greco-Roman god of the sea, these weird water 
creatures rise up from the surface of the water whenever Yoshi approaches. They 
can be stunned if they're hit with an egg, but if they're jumped over, they 
will try to pursue.

Boss Bass
--------
Boss Bass are huge fish that may be related to Cheep Cheeps. They look similar
to Cheep Cheeps in this game, anyway. Like Lunge Fishes, Boss Bass have an
appetite for anything moving, but what makes them really dangerous from Lunge
Fish is their ability to jump extremely high from their watery dwelling with
their mouth agape.

Spray Fish
--------
Spray Fish are purple-backed fish which have the ability to spit out a long
stream of water in an attempt to push away any predators. Though one has never
really been studied, it is assumed that they probably have gills with which
they suck up water and deposit into their bellies, then they vomit out the
water.

Egg-Enut
--------
An Egg-Enut is a variant of the Caged Ghost, whom Yoshi encountered lots of
times in sewers the last time Kamek caused trouble. This Caged Ghost hides in
water or pipes, and has an antenna with a fake Egg at the end. In an attempt to
fool Yoshi into grabbing its fake Egg, it then waggles it around to try to hurt
Yoshi when in close proximity.


Subterranean-enemy exhibit
--------------------------------

Blargg
--------
Blarggs are common lava-dwelling creatures. They appear as either red blobs
with eyes and a mouth, and lunge from the lava while trying to bite Yoshi.
Throwing an egg at them can subdue them for a short while, but otherwise they
are invulnerable.

Gargantua Blargg
--------
Some Blarggs grow to gigantic proportions after having a steady diet of food,
and this is the result. Gargantua Blarggs are huge Blarggs, and appear similar
to the Nep-Enuts, in that they have long bodies and can be egged to subdue
them. They also have the same "chase if someone is running away" mentality like
Nep-Enuts do. Because of this, it's commonly thought that Blarggs are related
to Nep-Enuts.

Zeus Guy
--------
Zeus Guys are fire-breathing Snifits, who dress similarly to a Shy Guy, except
their robes are usually a paler red, and they wear black masks which have a
cannon as a mouth. They're usually found in cold areas, and constantly breathe
fire so as they won't spontaneously combust due to built up heat in their
systems.

Gooey Goons
--------
Gooey Goons are strange sentient globs of goo which hang on the ceiling by a
thread and swing around to try to hurt Yoshi. They come in many colors, the red
Gooey appearing to be more agressive than others.

Hot Lips
--------
Hot Lips is a lava creature which spews out deadly streams of lava. It is
thought to be related to the Spray Fish in some way. Popular thought suggests
that some Spray Fish have grown accustomed to hot climates and lava, and
allowed a thick layer of lava to grow on their bodies, providing for added
protection.

Down the pipe...

Lantern Ghost
--------
Closely tied to Shy Guys, they appear like a mix of a Duplighost and a Shy Guy.
Though Lantern Ghosts love the dark and hate light, they're always found with
a lantern. Many Lantern Ghosts hold a Li'l Sparky inside their lanterns,
providing for an eternal light source.

Dizzy Dandy
--------
These mischievous flowers love to masquerade as real Flowers, however they
delight so much in fooling Yoshi that they have a huge grin instead of a happy
smile, which is a big clue as to how to distinguish them. When Yoshi draws
near, they drop and laugh maniacally as they roll towards Yoshi's direction.

Gobblin
--------
Gobblins are yellow globular creatures who just LOVE eggs. As soon as they see
an egg, they inhale it and gobble it up in seconds flat. Unfortunately, due to
their insatiable appetite for eggs, they can quickly grow many times their size
and sadly pop. Gluttony can kill if taken too far, I'm afraid.

Bill Blaster/Bullet Bills
--------
Bill Blasters fire Bullet Bills. That's it. Bullet Bills are commonly found in
the black variety, and have eyes and a big teethy grin. They usually fly in the
direction their blasters fire them in, and can be defeated by jumping on them.
Bill Blasters are, for the most part, invulnerable.

Podoboo
--------
Podoboos are balls of fire which bounce up out from especially hot lava. They
can be very dangerous, though Yoshi can swallow one up and spit fire up to
three times.


Land-enemy exhibit
--------------------------------

Koopa
--------
Koopas are the common turtle enemy, and are usually found as ground troopers
from Bowser's army. Some Koopas have become tired of the war life and decided
to live as peaceful, law-abiding citizens of the Mushroom Kingdom. When a two-
legged Koopa is jumped on, its shell is repelled from its owner and is free to
be kicked around.

Para-Koopa
--------
Para-Koopas, commonly called Paratroopas, are Koopas with wings. Green Para-
Koopas have an erratic flight path, in that they clumsily bounce along trying
to fly, whereas red Para-Koopas have gracefully mastered the art of flying and
are comfortable with flying high in the skies.

Burt
--------
Burts are peach-colored creatures with blue and white striped pants, and they
usually appear in pairs. Burts show off their acrobatic skill by vaulting off
of their partners' heads for a big boost in their jumps. They contain two Stars
for defeating them.

Grinder
--------
Grinders are naughty monkeys native to Yoshi's Island. They commonly are found
in jungles, and jump around in vines, climb up stone walls, and just seem to
attack Yoshi without thought using various forms of attack, such as spitting
watermelon seeds, dropping bombs, and even trying to steal the baby straight
off of Yoshi's back.

Debull
--------
Debulls are bull-like creatures that sport the similar charging characteristic
of a real bull. They attack without thought, and usually charge straight into
pits or walls, giving them a bad headache. They have a weird weakness to fire.

Crabble
--------
Crabbles are thought to be the relatives of Clawdaddys, which were crabs
covered in puffs of cloud and used their large pincers to try to attack Yoshi
back when Kamek first caused trouble. Crabbles are less aggressive and usually
crawl around the ground periodically. Due to their hard shells, they require
three hits before they can be killed.

Snap Jaw
--------
These crocodile enemies look very similar to the Klap Traps, which make their
home in Donkey Kong's home island. Snap Jaws crawl forward while continuously
snapping their jaws, and can even climb down vines.

Tap-Tap
--------
Tap-Taps are small, hard-skinned, spike-covered enemies, who walk around with
a big grin on their face. They can only be stunned by egg fire, and cannot be
killed, except from impact from a Chomp Rock or other Tap-Taps. Some Tap-Taps
jump up and down repeatedly.

Fleeper
--------
Fleepers are frog-like enemies that hop around. Their spring-like legs can make
them jump to extraordinary heights. Though they're frogs, they more closely
resemble over-sized fleas.

Bumpty
--------
Bumpties are penguin enemies which really don't hurt you, but actually push you
around, which can cause more harm than damage in especially icy areas. Some
spin around, some walk, and some even fly. Other than that, they are generally
harmless.

Bandit
--------
Bandits love to steal, and look a bit like Shy Guys, except taller and with a
mischievous face mask. Whenever they see Yoshi, they jump at the occasion and
dash towards him, in an attempt to steal the baby from Yoshi's back. They can
be killed with either three stomps on the head, or a ground pound. They're
commonly found wearing a blue robe.

Green Glove
--------
Green Gloves are Bandits wearing green robes and a catcher's mitt. They have
taken an interest in baseball, and will throw anything shaped like a ball. When
they see an egg, they will grab it, and throw it at Yoshi. They can also catch
eggs thrown at them.

Slugger
--------
Sluggers are Bandits in yellow, carrying a baseball bat. They have taken an
interest in baseball, and will swing their bats at anything that's in their
way. They have a keen eye and can even bat away eggs flying at high-speed.


Airborne-enemy exhibit
--------------------------------

Cloud Drop
--------
Cloud Drops are ghosts which fly around left and right or up and down in the
sky. They keep this flight pattern indefinitely until they are ended by an egg
or being jumped on. These resemble Gusties, except a smaller and rounder
version.

Goonie
--------
Goonies are white birds with large wings and pill-shaped bodies. They commonly
fly in flocks, and Yoshi can stand on their backs and take a ride. They're
usually non-aggressive.

Flightless Goonie
--------
Some Goonies have the unfortunate ability of not being able to fly, and thus
walk around on the ground. They usually walk around in close groups so as to
prevent a predator from killing them all.

Fang
--------
Also called simply Bats, these fly around usually in caves, and fly in a wave-
like pattern, or fly in a circle and then dart straight forward. These too,
often fly in groups.

Gusty
--------
Gusties are long, happy ghosts which are shaped like an unmentionable item...
They usually fly in one direction, and in large, almost limit-less groups.
They are usually found high in the clouds.

Lakitu
--------
Lakitus are cloud-dwelling Koopas who throw Spiny Eggs as their main source of
attack. They control the clouds they're on through unknown means, and have a
seemingly endless supply of Spiny Eggs. They can be knocked off their clouds,
allowing Yoshi to ride the Lakitu's cloud.

Wall Lakitu
--------
Wall Lakitus attack in much the same way, by throwing Spiny Eggs, but these
prefer to live in holes in walls. They don't ride clouds, and can be knocked
out of their holes by throwing eggs at them or jumping on their heads as they
pop out.

Baron von Zeppelin
--------
These enemies take the form of happy-faced balloons of different colors,
carrying an item with them. Most of the time, the items they carry are harmful,
but they can also carry Keys. It's a very fragile enemy, and will pop on the
slightest contact.

Rocket Guy
--------
Rocket Guys are unfortunate Shy Guys who have caught a rocket and stay on it
until it crashes. Usually found in outer space, they strangely can breathe out
there. Not much can be said about these, but they can only be egged during the
Moltz battle in World 5.


Haunted House (exhibit)
--------------------------------

Boo Guy
--------
Boo Guys are Shy Guy ghosts, basically. They usually float close to the ground,
and their demeanor is much the same as normal Shy Guys. These are thought to be
the spirits of deceased Shy Guys.

Ghost Piranha
--------
Ghost Piranhas just that, Piranha Plant ghosts. They fly around in an erratic
pattern, and look simply like just an aerial obstacle to egg away. However,
don't stay near these ghosts for long, as they can rush at you and swallow you
whole.

Invisighoul
--------
Invisighouls are invisible Boos. They are completely invisible to the naked eye
and can only be seen through mirrors. They commonly gather around various
furniture and throw them at Yoshi, giving the appearance that the furniture is
possessed. They cannot be defeated whatsoever.

Boos and Big Boos
--------
Boos are very shy ghosts, strangely enough. These poltergeists cover their
faces and blush whenever you face them, but when your back is turned, they
float after you. They can normally be found following Big Boos, so if you see a
Big Boo, there's sure to be regular Boos around. Boos are thought to be simply
a supernatural enemy that reproduce through unknown means, instead of simply
being the spirits of deceased people.

Skeleton Goonie
--------
This spooky enemy is basically an undead version of a normal Goonie, which fly
around by flapping their bony wings. They usually carry bombs, and can
sometimes dive. These are pretty much like normal Goonies, except you can't
ride these.

Flightless Skeleton Goonie
--------
Like normal Goonies, some Skeleton Goonies do not have the ability of flight,
and instead walk around the ground, usually in groups. They are pretty much
exactly the same as normal Flightless Goonies.

Potted Ghost
--------
These creatures are ghosts that hide in clay pots, and come out when Yoshi
approaches. They're actually quite cute, they have stubby arms that wave around
and a smile on their face. Nonetheless they are still dangerous. If you flip
the pot over, they can be used as boosts, as the Potted Ghost pushes against
the floor, raising the pot that they are hiding in.


Giant-enemy exhibit
--------------------------------

Super Big Tap-Tap
--------
This huge, golden Tap-Tap appears in a few levels, and chases Yoshi across
platforms that it can destroy. They're hard to avoid and usually require
practice to jump the platforms in order to avoid them.

Stompin' Chomp
--------
Stompin' Chomps are Chomps that continuously bounce on the ground, trying to
crush Yoshi underneath its girth. These are only found in 5-1.

Incoming Chomp
--------
Incoming Chomps are Chomps that jump from their perches in the background and
come crashing down, usually destroying the patch of ground that it lands on.
These don't harm Yoshi, and serve more as obstacles trying to push you into
bottomless pits. Again, they're only found in 5-1.

Chomp Shark
--------
Chomp Sharks are huge Chomps that continuously try to chase Yoshi. They are
usually found in places with a thin floor of soil over a bottomless pit. They
do not stop until they are halted by a solid stone rock, where they crack their
teeth, cry in agony, and fall into the abyss.

Crusher Blargg
--------
Crusher Blarggs are even larger versions of the Gargantua Blarggs, and have the
ability to crush through stone platforms. They behave the same way as Gargantua
Blarggs, but are very rare.

+----------------------------------------------------+
|  Unlockables [Unlock]                              |
+----------------------------------------------------+

These are the unlockables in the game.
--------------------------------

Secret Levels: Beat Adventure Mode for the first time to unlock the Secret
Level for each world.

--------------------------------

Extra Levels: Accumulate 800 points in a world to unlock its Extra Level.

--------------------------------

Bonus Game: Accumulate 700 points in a world to unlock its Bonus Game for free
play.

--------------------------------

Minigames: Find the minigame houses in the levels to unlock the five minigames
for free play in the Minigames screen on the Title Screen.

--------------------------------

Star: For each world you get Perfect Scores on all its levels (1000), you'll
earn a star that is displayed at the game's title screen.  This really serves
no purpose other than for showing off.

--------------------------------

Hard Minigames: Find all the Baby Coins in a world to unlock the hard version
of a minigame.  The hard version minigame is respective to the world you've
gotten the Baby Coins in.

--------------------------------

Time Trial: Beat Adventure Mode once to unlock this mode.  See if you're
skilled enough to go through all levels in under a total of 100 minutes.  In
this mode, collecting the score items actually lowers your total time when
you've reached the end.  Of course, to obtain the best time, only collect the
score items that are in your path and not out of your way, while trying to get
past enemies and other stuff in as fast a pace as possible.  If possible, try
to keep Baby Mario so you can run really fast.  Only switch babies if you need
them to get past some things that require their abilities.


+----------------------------------------------------+
|  Credits, Legal Notices [Credits]                  |
+----------------------------------------------------+
The words in this FAQ are copyrighted.  Do not copy this FAQ and claim it as
your own, or else you'll meet severe penalties.  If you wish to put this on
your site, please e-mail and ask me. (Address is below.) If I deem it fit, I
will allow it, but ONLY put it on the site when I allow it.  As of now, the
sites allowed to host/display this FAQ are:

www.gamefaqs.com
www.1-up.com
www.mycheats.com
www.supercheats.com
www.neoseeker.com

My e-mail address is [email protected] .  You can email me for questions,
comments, or even suggestions, just make sure your emails are coherent and the
title of the message has "Yoshi's Island DS" in it.  I will not accept spam or
hate mail, as they will get deleted.  I will also delete any emails that are
not coherent.  In other words, do not use l33t internet speak or chatroom
shortened words.

Credits go to:

Nintendo - For making awesome franchises and innovative systems as of late.

Artoon - For developing this sweet sequel to the original.  (A first from this
company, so I'm giving them extra credit for that.)

Nintendo Power - For making the Strategy Guide, showing the locations of Red
Coins and Flowers so I can finish my game and make this guide sooner.

The numerous people who have contributed tips for the Walkthrough.  Thanks 
much!

God - For creating this green earth and giving us life.

You - For reading this FAQ, and for your patience.

Devon - For pointing out a loophole in my Legal Notices, so I fixed it. Thanks!


##Now ends this FAQ.  May the eggs always be with you!##