____________________________________________ | | | # # | | |||||||||||||||||||||||||||| | | || || | | || ---------------------- || | | || www.TheDSCentral.com || | | || || | | || PRESENTS || | | ...... || ---------------------- || ...... | | ...... || || ...... | | ...... || || ...... | | ...... |||||||||||||||||||||||||||| ...... | | o ________________________ o | |_________| |---------|--------| | |_________| _________|_|_________|________|_|_|_________ | ___ \ ________________________ /__ __ | | |___| | ||__| |__|| | | Super Mario 64 DS | | | _ | | | | _| |_ | FAQ | (X) | | |_ _| | | (Y) (A) | | |_| | Version 1.6 | (B) | | | | | | | Copyright 2005 | | | | www.TheDSCentral.com | | | |________________________| | |________/ Nintend[]DS \________| | |MIC. [] | |____________________________________________| ==================================== Super Mario 64 DS: Table of Contents ==================================== 1. Copyright Information 2. Introduction 3. FAQs 4. Controls 5. Moves Information 6. Items 7. Full Area Walkthroughs A. Bob-omb Battlefield B. Whomp's Fortress C. Jolly Roger Bay D. Cool, Cool Mountain E. Big Boo's Haunt F. Hazy Maze Cave G. Lethal Lava Land H. Shifting Sand Land I. Dire, Dire Docks J. Snowman's Land K. Wet-Dry World L. Tall, Tall Mountain M. Tiny-Huge Island N. Tick Tock Clock O. Rainbow Ride 8. Castle Secret Stars 9. Quick Walkthroughs a). Bob-mb Battlefield b). Whomp's Fortress c). Jolly Roger Bay d). Cool, Cool Mountain e). Big Boo's Haunt f). Hazy Maze Cave g). Lethal Lava Land h). Shifting Sand Land i). Dire, Dire Docks j). Snowman's Land k). Wet-Dry World l). Tall, Tall Mountain m). Tiny-Huge Island n). Tick Tock Clock o). Rainbow Ride p). Castle Secret Stars 10. Unlockables 11. Bowser Battles 12. Warps 13. Secrets and Glitches 14. Mini-Games 15. Credits ====================================== 1. Copyright 2005 www.TheDSCentral.com ====================================== This guide is property of www.TheDSCentral.com and is copyrighted and protected by United States copyright laws and international treaties. Therefore, the use of this guide in any websites, publications, or any other public documents is illegal and strictly prohibited. This guide may not be posted on the Internet, or any publications, without our expressed written permission. If you wish to use this guide you must contact us at DS@TheDSCentral.com with your request. =============== 2. Introduction =============== Welcome to version 1.5 of the Super Mario 64 DS video game guide! We have additional tips, strategies, secrets, and glitches, enough to keep someone occupied for a long time. As you may have noticed, it is difficult to search through a text document to find just the right section. If you have trouble looking through this guide to find exactly what you want, we have help for you. On our web site, we have divided the guide up into several sections, and have done several other things to make finding the right star easier. Just click to the correct page to easily find the star you are looking for. We have also illustrated the guide, giving you pictures of warps, where to aim your cannon, and other things. If you need help on Super Mario 64 DS, you have come to the right place. -------------------- The Classic is Back! -------------------- Mario returns yet again to Mushroom Kingdom to save the day! Upon receiving an invitation from Princess Toadstool, Mario and his two friends, Luigi and Wario, head to the castle. When they arrive there, however, they learn that Bowser has taken Princess Toadstool and the castle's power stars. What is worse, they too are imprisoned by Bowser. Has Bowser succeeded in taken over Mushroom Kingdom? There is but one hope for the kingdom, and that is Yoshi. He was asleep on the castle while Mario and his friends were captured, and now it is up to him to save his friends. Yoshi must venture through the castle, head into the mysterious paintings on the walls, free his friends, and save the kingdom from Bowser's evil rule. ======= 3. FAQs ======= If you have questions about the game, check out this section first. This sections answers many of the common questions people have about the game, and it discusses other general things about the game. Q: Where is the ? switch that makes invisible ? boxes solid? A: The answer to that question is in the unlockables section of the guide, so look there. Q: I have at least fourteen stars, and light is now coming down from the sky to the circle on the floor. I stand on the circle and press A or B. Instead of warping me to another level, the game brings up a text box that says "A voice from above is saying, 'Hey.. Mario..'" Isn't it supposed to warp me to a secret world? A: The problem is that you are pressing the A or B button when you stand on the circle. Instead, press the X button and look up at the sun. That will take you to the other world. Q: Are there any warps in this game? A: Yes, there are several warps in this game. They make it easy to travel from one place to another. Some of warps make levels much easier, while other warps are just there to make traveling quicker. There is a list of warps in this FAQ, but that is not the easiest way to learn the locations of warps. If you want the easiest way to learn about warps locations, visit our web site since we have pictures and descriptions of many of the warps. Q: I did not get the courtyard power star, and now it is gone. In your guide you state that if you talk to a Toad that gives you a power star a second time, he will give you the courtyard power star. I already talked to each of the three Toads once and got their first power stars, but when I talk to them again none of them will give me the courtyard power star. What do I need to do to get the courtyard power star? A: If you are wondering about this, you are not alone. Many people have asked this question. I have played the game through several times, using several different methods. I noticed that if you do not get the courtyard power star before it disappears, you can still get it from one of the Toads. However, when they give you the power star, the dialogue is exactly as if it is just a normal power star that they were always supposed to give you. This makes it easy to get the courtyard power star from a Toad without realizing it. If you are looking to get the courtyard power star from a Toad but they will not give it to you, chances are you have already received the power star, but you did not realize it. Q: Many of the levels require you to shoot out of cannons to get a power star. How do I know where to aim the cannon? A: Most of the walkthroughs that require you to use cannons give a small description on where to aim the cannon. Of course, it is difficult to figure out where to aim cannons using text, so we have a simple solution. Go to our web site, as we have pictures there that show you where to aim cannons. Just look at the picture, and you can easily figure out where to aim your cannon. Q: I cannot find a character cap in a level, and I need to turn into that character to collect a certain power star. How do I make that cap appear? A: You can find caps in several levels that allow you to turn into a character before you unlock that character. However, character caps will not appear in many levels until you unlock the character that they belong to. If you need to turn into a certain character to complete a challenge, and that character's cap is not in the level, then you will just have to wait until you unlock that character to complete that challenge. When you unlock a character, their cap appears in all of the levels, so you can easily switch to them whenever you want to. Q: What happens if I lose my cap? A: Two negative things happen if you lose your cap. First, whenever you open a ? box a Bob-omb will come out. You will not be able to use power flowers or feathers because a Bob-omb will come out instead. Also, the damage you receive will increase by 50%. If an enemy would normal give you two damage, he will give you three damage if you do not have your cap. If you lose your cap you can always find it in the place where you lost it, so make sure that you get your cap back as soon as possible. =========== 4. Controls =========== Standard Mode of Controls (Y) Yoshi cannot perform move D-Pad: Walk around Y (with D-Pad): Run B: Jump Swim A: Talk to people Read Signs Attack Pick up objects (Y) Throw objects (Y) X: Adjust Camera Distance L: Centers Camera R: Crouch Start: Pause Select: Brings up control modes Swimming B (Hold): Steady Swim B: (Repeatedly pressed): Fast Swim Jumping B + R: Ground Pound B + B: Continuous Jump B + B + B (While running): Triple Jump R + B: Backward Somersault R + B (While running) Long Jump --> + Y, then <-- + B: Sideways Somersault Attacks A + A + A: Kick (Y) B + A: Jump Kick (Y) R + A: Trip R + A (While running): Slide Kick A (While running) Slide Attack (Y) Additional Techniques R + D-Pad: Crawl D-Pad (While hanging): Climb Y (While climbing): Climb faster B (Next to tree or pole): Grab onto tree or pole D-Pad (While on tree or pole): Rotate, Climb up or down ^ (While at the top of tree or pole): Handstand B (Under wire net): Grab onto wire net D-Pad (On wire net): Move around Spinning the D-Pad (While holding a large enemy): Swing ------------------ Special Techniques ------------------ Mario Wall Kick: Press B to jump towards a wall, then press B again when you hit it Floating Ability: Collect a Power Flower, then press B repeatedly to float. Control direction with D-Pad Flying with Wings: B + B + B (you do not need to be running), control direction with D-Pad Yoshi Swallow Enemies: A Flutter Kick: Press B and hold it Fire Power: Collect a Power Flower, then breathe fire with A Lay Eggs: Press R when an object is in Yoshi's mouth Spit: Press A when an object is in Yoshi's mouth to spit it out Luigi Scuttle: Hold down B while jumping Water Run: Run across water using Y + D-Pad, then jump using B Invisibility Power: Collect a Power Flower to become invisible Wario Wario Whack: Press A for this more powerful punch Metal Power: Collect a Power Flower to turn into metal ==================== 5. Moves Information ==================== Walk: This is a basic move, but it is important. If you walk for a short period of time, your character will start walking fast. Walking will get you just about everywhere that you need to go, so take full advantage of this move. Run: Running helps speed up the game. Since it increases the game speed and allows you to do things quicker, you should spend most of your time running. Running also allows you to jump further, and you need to run to perform several of you moves. Crawl: The crawl is by far the slowest method of transportation. When you use the crawl, you character will slowly crawl to their destination. There is virtually no use for this move in this game; walking is slow enough as it is. Swim: Swimming is a useful technique, though it is only used in the water (go figure). If you need to get somewhere by going through water, you definitely need to swim. Press forward and B to dive into the water, and then use the D-Pad to swim in various direction. If you hold down B you will do the flutter kick, a useful move that propels you through the water at slow speeds. Since the flutter kick is slow, it is best if you press B repeatedly to do the breast stroke, a much faster means of transportation. When you are ready to exit the water, go to the surface and press backward and B. Crouch: Crouching in itself has almost no use. You virtually never have to crouch for anything. Crouching does allow you to perform several other moves, so it is important in that aspect. Talk to People: Talking is important in this game. By talking to characters you can learn a lot of information. Maybe someone will even give you a power star if you talk to them-you never know. Read Signs: Reading signs is an important skill. While signs usually do not provide tips on power star locations, they do provide useful information throughout the game. Pick up and Throw Objects: Picking up and throwing objects are two extremely important moves in this game (you cannot defeat Bowser without using them). With the ability to throw objects, you can easily defeat a variety of enemies that you could not defeat with a simple punch. Jump: This is a basic move, but it is extremely important. Jumping allows you to get across small gaps and obstacles that are in your way, and it is an effective way to eliminate many enemies. Keep you finger over the jump button at all times. Continuous Jump: The continuous jump is a great way to gain height. You can perform the continuous jump while standing still or while jumping, so it allows you to reach a variety of areas easily. Triple Jump: The triple jump gives you an amazing amount of height and speed, but its usefulness is diminished since you can only use it when you are running. If you do manage to find a good area where you can use the triple jump, you will be able to use it to get into high areas. Backward Somersault: Even though you can only use this technique when you are standing still and facing backwards, it is a excellent move. It gives you a little more height than the continuous jump, allowing you to get to areas higher up. The backward somersault is also an effective way to get behind enemies that are running at you. Luigi's backward somersault is amazingly high and he spins when he descends. Because Luigi's backward somersault is so effective, you should use it as your main way to get to higher and farther places. Use Luigi's backward somersault over his triple jump; Luigi's backward somersault is better. Long Jump: If you need to cross a large gap, the long jump is the way to go. The long jump allows you to jump a long distance with minimal running time. The long jump is also faster than running, so use it to get to places quickly. Sideways Somersault: The sideways somersault has little usefulness in this game. It is a useful move against enemies like Bowser, but besides that there is little use for it. Pulling off the move is a challenge in itself, so stick with other moves that are more reliable and easier to use. Flutter Kick: Yoshi is the only character that can use the flutter kick, and without it he could not even compete with the other characters. The flutter kick allows you to get a little more height and a lot more distance out of your jumps. You can go further using the flutter kick than you can using the long jump, so use the flutter kick to go across large gaps. Whether you need an extra bit of height, want to go further in your jumps, or you need both height and distance combined, the flutter kick is the way to go. Scuttle: Scuttle is Luigi's way of gaining more distance. If you hold down B when you jump, Luigi will scuttle as he descends. The scuttle slows Luigi's descent by a small amount, allowing him to gain more distance. The farther you fall the less effective the scuttle is, and it will not protect you from fall damage. Jump Kick: The jump kick is possibly the best overall move in the game, although it is frequently overlooked. Every character besides Yoshi can use the jump kick. You can use the jump kick to eliminate enemies in the air and to knock over large objects. Besides attacking, you can also use the jump kick as a jumping move. When you perform the jump kick, you character will push himself forward. This allows him to gain more distance. Since the jump kick gives you more distance, it is useful for getting across larger gaps. You can also use it after things such as Luigi's scuttle and the continuous jump, giving you maximum distance for your jumps. The only negative things about using the jump kick for additional distance is you will stop for half of a second when you land; you cannot immediately continue running. Wall Kick: If you need height, the wall kick is the way to go. Even though Mario is the only one who can use this move, it is a useful move. The height that you can gain from it is only limited by the height of the walls that you are jumping against. It is a great move for getting up into various areas, especially if it is used with the triple jump. Ground Pound: The ground pound is great as an aerial attack. You can use it to attack enemies from a unique direction, and you can use it to destroy various objects. The ground pound is particularly effective against ghosts; you do not have to worry about whether they are invisible or not when you attack them. Punch: Punching is a useful technique that every character besides Yoshi can use. Punching allows you to eliminate many types of enemies, and it is useful in completing several challenges. You can also open up blocks with punches. Since the range of a punch is so small, it is best used as a way of opening boxes and solving puzzles instead of defeating enemies. Kick: The kick has virtually no use whatsoever. It is about as strong as a regular punch, so there is no reason why you should use it. You also cannot move forward much when you use the kick, so it is almost useless for attacking enemies. Trip: The trip is a cool move, but its usefulness is limited. Since you cannot move when you are going to use it, you usually have to wait for an enemy to come up to you before you can attack them with it. It is useful as a quick attack after you crawl toward an enemy, but you may not want to crawl since crawling is so slow. Slide Kick: The slide kick is a useful, modified version of the slide. It is perhaps the best fast attack to use against an enemy. When you run at an enemy, all you need to do is to perform the slide kick to eliminate them. You can also control the slide kick better than the slide attack, making it the more useful of the two attacks. Press B when you are finished with the attack to get up quickly. Slide Attack: While you have minimal control while using the slide attack, there are many times when you would want to use it. It has longer range than the slide kick, making it a useful attack for enemies that are far away. You lose control for short amount of time when you use it, but you can regain control quicker if you press B when you want to get up. It is also easier in terms of finger position to use the slide attack, so it you will probably use it as your main ranged attack. The slide attack also gives you additional distance after jumps, so use it if you want a little more distance. It is the only distance-enhancing move that you can use after the triple jump, making it useful for high distance moves. Also, no matter what height you did it from, you will not receive damage if you land with the slide attack. It is perfect for high fall situations. You can also use it to attack enemies from above. Swallow: Swallowing is Yoshi's main form of attack. From enemies to coins, to power stars, to caps, to boxes, Yoshi can swallow almost anything. When you have an enemy in your mouth you can spit it back out by pressing A again. An enemy will usually die when you spit it out, and you can also use it to hurt other enemies. Lay Eggs: When you have an enemy in your mouth, you can swallow it and lay an egg. You can shoot eggs straight across flat surface, and they will destroy any enemies that they come in contact with. When you defeat an enemy with an egg, you will receive coins for the enemy you defeated as well as for the enemy that you turned into an egg. Occasionally you will receive additional coins when you defeat an enemy with an egg. Climb: Whether it's a pole or a tree, climbing is the best way to get up it. You can climb up poles and other objects, allowing you to reach great heights. Climbing is a necessity in several of the levels, so learn how to use it effectively. Certain objects will reward you if you climb them, so climb to the top of anything you grab onto to see if there is a reward. ======== 6. Items ======== Throughout your journey, you will encounter many items that will help you. Each item does different things that will aid you. In case you are wondering what each item does, here is a list. Yellow Coin Increases your coin counter by one. Collect fifty yellow coins in a single level to earn a life, or one hundred coins in a regular level to earn a power star. Red Coin A red coin is worth two yellow coins, so it increases your coin counter by two. Collect 8 red coins in a single course to earn a power star. Blue Coin A blue coin is worth five yellow coins, so it increases your coins counter by five. You can find blue coins by pounding in blue coins switches and defeating more powerful enemies. If you are small, you receive blue coins from pounding Goombas. Silver Star Silver stars are found in a few levels. Collect five of them in a level to earn a power star. Power Star These protect Princess Peach's Castle, but Bowser has taken them. Collect power stars to advance through levels and restore peace to the castle. There are 150 power stars altogether. Green Mushroom When you take a green mushroom, your life counter will increase by one. Green mushrooms are found in hard-to-find places in levels and in boxes. You may also receive green mushrooms for performing certain tasks. Red Mushroom Red mushrooms are found in many of the levels. When you get one, you will grow to an enormous size. Since you are so large, you can easily destroy enemies and other things that you could not usually destroy by simply walking through them. Whenever you destroy something when you are large, a number will appear. The number will increase whenever you destroy something. When the number reaches 8, you will receive an extra life for each additional enemy that you destroy. Koopa Shell These are found in many boxes, but you can also get them by defeating a Koopa. When you step on a Koopa shell, you will start to ride it. On the Koopa shell, you cannot take damage from smaller enemies. Instead, you can ride right through them. When you are riding a Koopa shell, you can also surf over lava and water, making travel much quicker. Collide into a wall or large enemy and you will lose the Koopa shell. You can also press R while you are riding to make Koopa shell to disappear. Sometimes Koopa shells appear underwater. If you find a Koopa shell underwater, press A next to it to pick it up. It will start glowing and moving through the water. When you are holding a Koopa shell underwater, you only need to use the D-Pad to move around. The Koopa shell only lasts for a short time however, making it virtually useless. Feather Take the feather, and you will get wings. Jump three times in a row (you do not need to run), and you will start to fly. Be careful though, the feather only lasts a short while. Power Flower When you get a power flower, you will receive a special ability depending on which character you are. Yoshi will breathe fire, Mario will float, Luigi will turn invisible, and Wario will turn into metal. Remember, the power flower only lasts a short while. Cap Even though your character starts out with their cap on, it is still an item. Caps decrease the amount of damage that you receive. Lose your cap, and the damage that you take wil increase by fifty percent! If you lose your cap, you will no longer receive a power flower when you destroy a ? box. Instead, you will get a Bob-omb. If you lose your cap, you can always find it at the place where you lost it. If you lose your cap and then collect a power star in a level besides the level where you lost your cap, the Toad in the main room will get your cap and will wear it. Talk to the Toad to get your cap back. Also, if you take the cap of another character, you will transform into that character. ==================== 7. Area Walkthroughs ==================== In order to enter the castle, you must first retrieve the key from the rabbit. The rabbit is hiding in the hedges, just to the left of where you start off. Run after him and swallow him. He will then give you the key to the castle. ================================= A. Bob-omb Battlefield - Course 1 ================================= Once you enter the castle, go to the far left and up the small set of stairs. Go into the door, and you will enter a room with a painting of Bob- ombs on the wall. Jump into that painting to enter this course. --------------------------------- Star 1: Big Bob-omb on the Summit --------------------------------- Recommended Character: Yoshi In this level you need to defeat the evil King Bomb-omb. You will begin on a path with several purple Bomb-ombs around you. Start by heading up the path towards the bridge. If any Goombas get in your way, defeat them by jumping on their heads. Go up the bridge and continue to follow the path, which will turn to the left. Keep following the path past the Chain Chomp and across the bridge that tilts when you walk on it. Be careful not to fall off the bridge. If you do, go back along the wall until you get back to the path. From there go up the slanted bridge and head back to where you fell off. Once you are past the tilting bridge, you will find stairs that are too steep for you to walk up. Jump over them onto the next large area. Turn towards the right and head to the mountain. Do not fall into the valley, but go across the path that spans the valley and leads to the mountain. When you get to the mountain, turn right and you will see a small pit with large balls rolling in it. Make your way carefully through the pit until you once again reach the path. Keep following the path up the mountain, being careful to dodge or jump over the balls that continuously roll down the mountain. Soon you will see an indentation in the mountain where balls come out to roll down the mountain. Go into it (when you are near it no balls come out), and stand motionless inside it for a couple seconds. You will then warp into another indentation higher up in the mountain. Walk out of it and follow the path up to the top of the mountain. At the top you will encounter King Bomb-omb and he will challenge you to a fight. Move away from him, and wait until he throws a small bob-omb at you. Pick it up (or swallow it), then throw it back at the King Bob-omb. If you hit him the explosion will knock him onto his back, and will pound the ground several times. Stay away from him while he does this. When he gets back up, prepare to pick up the next bob-omb he will throw at you. Once you have hit him three times with his own bob-ombs (as long as you have not left the mountain top) he will claim defeat and give you a power star. ------------------------------------- Star 2: Footrace with Koopa the Quick ------------------------------------- Recommended Character: Mario When you begin the level, head over to where Koopa the Quick is standing. You need to be Mario to do this. If you are another character, you will need to find the Mario cap. To find the Mario cap, run along the path and go across the slanted bridge. At the top of the slanted bridge, keep going forward until you are in the grassy field. You will find the Mario cap in that field. After you put on the Mario cap, head back to the beginning of the level where Koopa is waiting. Talk to Koopa, and he will challenge you to a race to the top of the mountain. When you accept his offer the race begins. The route is simple; just follow the path to the top of the mountain that you took in the previous level (Big Bob-Omb on the Summit). Be careful when you go through warps. If Koopa the Quick sees you go through a warp, he will accuse you of cheating at the end of the race. As long as he does not see you, you are safe when you go through warps. When you get to the top of the mountain, you will see a flag. Run over to the flag in order to complete the race. If you were faster than Koopa then you will receive a power star; if you were not then you will lose. One more thing: if you had to wear the Mario cap in order to race Koopa, need to still have the cap on you get to the top of the mountain. If do not have it on, you will lose the race. ----------------------- Star 3: 5 Silver Stars! ----------------------- Recommended Character: None This is a unique challenge that was added in. In it you must collect five silver stars in order to unlock a power star. As you start off, walk over to the beginning of the path. You will see the glass enclosure that the power star will appear in. After taking note of it, keep heading up the path. Above the tree that is closet to the bridge, there is a silver star. Jump onto the tree, and then climb up it. When you reach the top, press up once more to do a handstand. After that, jump and you will receive your first silver star. Keep going down the path. Once you have passed the slanted bridge, jump over the fence and head into the large field. In the field you will see Chain Chomp running around wildly. His chain is still connected to him. At the very end of the chain is a silver star. Run up to where Chain Chomp is. When he passes you, run after him and perform several long jumps. Keep doing this until you have caught up with Chain Chomp and have taken your next silver star. With two silver stars in your control, head across the field and back onto the path. Keep going as if you were headed to the top of the mountain. Immediately after you have crossed the tilting bridge, turn left and head onto the grassy area with a few trees on it. In the midst of a small group of four trees, there is a Goomba. Go over to it and jump on its head. When the Goomba is defeated it will produce the third silver star. Next, jump onto the slightly higher area and run straight across it. Near the end of this higher field, in one of the flower beds, you will discover the fourth silver star. Once you have that power star in your hands, start heading up the mountain. In the first large grassy area you encounter, off to the right of the path, there are two Goombas. One of them has the final silver star, so jump on its head in order to defeat it. When the Goomba is gone, take the final silver star and the power star will appear. All you need to do now is to retrieve the power star. Jump over the fence that is next to the grassy area; you will fall down to the field where Chain Chomp is. Head back to the path and follow it back to the beginning. Jump at the glass enclosure in order to break it and retrieve the power star. ----------------------------- Star 4: Big Bob-omb's Revenge ----------------------------- Recommended Character: Mario In this battle, King Bob-omb, angered by his previous defeat, challenges you to a rematch. In this fight you will need to pick up and throw the king. However, Yoshi is unable to perform these actions. If you are Yoshi, head up the mountain, but do not go into the warp. Instead, go past the warp and you will find a Goomba wearing Mario's hat. Defeat the Goomba and take Mario's hat. That will transform you into Mario, allowing you to fight King Bob-omb. As with the other battle, you will need to get to the top of the mountain. Start by heading up the path, and go up the slanted bridge. When you are at the top of the bridge, turn right and jump over the fence. From there, walk into the flower bed and stand still. You will warp across the level, all the way to another flower bed. The entrance to the mountain is close to that flower bed, so head to the mountain. Follow the path all the way up the mountain until you reach the top of the mountain. At the top of the mountain, you will encounter King Bob-omb. He will challenge you to a rematch. Run in circles around him until you manage to get behind him. Pick him up from behind and throw him. Be careful not to throw him off the mountain, or else he will jump back on and lecture you about how it is wrong to throw the king out of the ring. He will not take damage if he is thrown off of the mountain. Each time you successfully hurt him he will increase his speed, but you can still easily run behind him and grab him. If you throw him on the ground three consecutive times, (without leaving the top of the mountain) you will defeat him. He will disappear, leaving a power star. Jump into the power star to retrieve it. ------------------------------ Star 5: Mario Wings to the Sky ------------------------------ Recommended Character: Mario This level requires the use of the cannon, and it is much easier to do if you have turned the ? boxes solid. First of all, go up to the purple Bomb- omb that is next to the cannon plate and talk to him. If you talk to the correct Bomb-omb, he will open all the cannons in this level for you. When you have finished talking with the Bob-omb, head straight up the path and go across the slanted bridge. Instead of following the path to the left, keep going forward. Turn slightly right as you go. Soon you will see a large rock with a flat top. The top of the rock holds an entrance to a cannon. Go up to the top, and go into the cannon hole. The cannon will come up, and you will enter cannon view. Start by looking towards the mountain. In front of the mountain, a little to the left, is an island in the sky. Aim your cannon at the part of the island that is closest to the cannon, and then point the cannon upward as high as it will go. Shoot out of it and you will land on the island. Once you are on the island, get the wing cap from the ? box. With the wing cap on, go into the cannon. In your sight you will see several groups of coins. There is a circle of gold coins that are around a center gold coin. Shoot towards the center gold coins. When you are in the air, maneuver around to collect the center gold coins. When it is almost time for the wing to disappear, quickly fly back to the island. Get the wing cap once again, and repeat the process. Keep on doing this until you have gotten all five of the middle gold coins in the five groups. After that a power star will appear. Simply fly over to the power star and retrieve it to complete the level. Keep in mind that retrieving all five of the gold coins is difficult. It may require numerous attempts, but with perseverance you can complete this level. ---------------------------- Star 6: Find the 8 Red Coins ---------------------------- Recommended Character: None This is the first mission where you have to collect all of the eight red coins in a level. As usual, start by heading up the path. Instead of going up the bridge, go to the left of the bridge. You will come across two platforms that are going up and down in a circular motion. Jump onto one of the platforms and ride it to the top. The first red coin is at the top. After retrieving the first red coin, jump onto the main land (do not fall back down). Run straight, going just to the right of the Chain Chomp's area. There is a rock with a red coin on the top of it. Simply run up the rock to retrieve the red coin. Once you have retrieved that coin, head to the cannon you used in the previous level to shoot to the island in the sky. Inside the cannon, shoot once again to the island. When you arrive, you will see a red coin above the tree on the island. Climb up to the top to the tree to get it. If you are not high enough when you get to the top, press up again to do a handstand on the tree. That will give you enough height. Press down to get down from the tree. After that, head back to where the Chain Chomp is. Just above the post that the Chain Chomp is chained to there is a red coin. As soon as the Chain Chomp jumps at you, run up to the post and get the red coin. Once the red coin is in your control, run back to the path to get away from the Chain Chomp's reach. Continue on just as if you were heading to the top of the mountain and go across the tilting bridge. Instead of jumping up the stairs, however, turn left and run to the area where the four posts are. There is a blue star on the ground; this is where the star will appear once you get all eight red coins. On either side of the blue star is a red coin; get both of them and head back to the path. Jump up the stairs. Now, instead of heading across the gray stone bridge, run past it and go into the small valley just behind it. From there, go under the stone bridge. There is a red coin there, as well as a switch that will open up the gates. Do not go through the gates; go back up to the top of the stone bridge and head to the mountain. Once you are next to the mountain, do not turn right to go through the pit with the balls in it. Instead, go to the left and start heading up the grassy incline. There is a red coin on it. You will slow down when going up the incline, but do not jump or try any other moves. Doing that will cause you to slide back down to the bottom. Just keep running (or walking as you get higher) until you reach the red coin. When you have the final red coin, the blue star you encountered earlier will produce a power star right above it. Slide down the slope, and leave the mountain. Run across the grassy plain until you reach the area with the power star. Go to the power star to complete the level. --------------------------------- Star 7: Behind Chain Chomp's Gate --------------------------------- Recommended Characters: Luigi or Wario You may have noticed this power star in previous levels. It is tucked away in the small cage behind the Chain Chomp. Start by heading up the path until you reach the Chain Chomp. As soon as he jumps at you, run to the post he is chained to. Instead of merely getting the red coin that is there, jump above the post and pound it into the ground. It will go a short way into the ground each time you pound it. Keep pounding it until Chain Chomp gets ready to jump at you again, then quickly run away. Continue to do this until the post is completely in the ground. Wario can pound the entire post into the ground after pounding it just once, so this level is easiest with him. After the post is completely in the ground, Chain Chomp will be free to roam wherever he wants. He will smash down the gate, allowing you to get the power star inside of it. If you are Luigi, there is another way that you can get this power star. When you begin the level, run just to the right of the slanted bridge. You will find a ? box. Break it open, and take the power flower that is inside of it. With the power flower, Luigi will become invisible. Run over to where the Chain Chomp is. Since you are invisible, you can run into the cage without worrying about the Chain Chomp. ------------------- 100 Coin Power Star ------------------- Recommended Character: Mario To get the final power star in this level you will need to collect 100 coins. There are well over 100 coins in the level, so accomplishing this task should not be that difficult. When you start the level, destroy the brick box by pounding it. It will give you coins. From there, go under the first bridge you would normally cross. There are several coins under it. Before heading up the bridge, travel through the valley area, getting near the Bomb-ombs so they will light their fuses and run after you. Run away from them so that when they explode you do not get hurt. Once they are destroyed, go back to where they exploded and take the few coins they leave behind. Head back to the main path and destroy the few Goombas there. Once you cross the first bridge take a right, heading off the normal path. A Koopa is there, as well as a few Goombas. The Goombas will give you a coin when you destroy them, and the Koopa will give you a blue coin, worth five yellow ones. You will find many coins in the place where you get the star for collecting all eight red coins (across the tilting bridge that is immediately after the Chain Chomp, and to the left). When you are near the star, get the few coins lying on the ground. Destroy the few Goombas to get their coins. Next, go to the short poles sticking out of the ground near the blue star. Do not destroy them. Instead, run in circles around one of them for a while. If you do it correctly it will produce several yellow coins. Do this to each of the four poles, collecting the coins that they give you. Once you have depleted that area of its coins, go up to the next area, slightly higher above the one you were just on. There are several coins scattered around the flower beds in the area, so do not hesitate to collect them. Having retrieved the coins near the flower beds, start heading up the mountain. After the pit and off to the side of the path, you will see a grassy area with a box and a Goomba. Destroy the Goomba to get its coins and then destroy the box to receive the coins that is contain. When you have those coins, keep heading up the mountain. Do not go in the warp, but simply continue up the mountain. Next to the two cannons, you should see two lines of coins that you can retrieve. If you still need coins, make your way down the mountain and go to the island in the sky. Get the wing cap and head into the cannon, as there are many coins in the sky that you can get. Gather as many as you need to reach the one hundred coin limit. Do not forget that red coins also count as two yellow coins. If you collect all eight red coins in the level, they will give you the equivalent of sixteen yellow coins. Remember, once you collect 100 coins the power star will appear in the location of the last coin you got. Make sure that your 100th coin is in an easy area to get to. Using all the methods described in this section, you should easily acquire 100 coins receive power star. NOTE: When you collect the power star for collecting 100 coins it will not take you out of the level. You can still continue to play the level, and even collect another power star. ============================== B. Whomp's Fortress - Course 2 ============================== Requirement: 1 Power Star As soon as you collect your first power star, you can enter Whomp's Fortress. When you enter the castle, head to the right of the center set of stairs. You will find a wooden door, and a door with a one on it. Go into the door with a one on it, and you will enter a large room with a painting in it. The painting is of Whomp's Fortress. Jump into the painting to enter Whomp's Fortress. ------------------------------ Star 1: Chip Off Whomp's Block ------------------------------ Recommended Character: Yoshi As in the previous world, you begin this world with a battle against a boss. First, however, you have to make it to the boss. Start of by going up the small ramp. Instead of turning right after you go up the ramp to continue on the path, face the wall and do a double-jump up to it. Doing this will allow you to grab onto the edge. Climb up, and then turn right to go up a much simpler path. Once you have done that, turn left and head to the wall of the fortress. There are some Piranha Plants in the way, but you can defeat them if you quickly attack them before they wake up. If they do wake up, run away from them until they fall back asleep, and then try to defeat them again. Once you are next to and facing the fortress, make your way to the left, staying next to the wall. You will encounter a narrow ledge extending from the fortress. It is small, but do not be alarmed. You can easily get past it if you side-step. When you are on the small ledge you will see a Piranha Plant that is asleep right in front of you. Even though you are still on the ledge, stop side-stepping and jump above the Piranha Plant. When you are above it, pound the ground before it wakes up to kill it. When the Piranha Plant is dead you can safely proceed. If you happen to fall off, retrace your path back to the path you took to get to the higher level and continue on from there. After you are past the Piranha Plant, you will see a rotating board that occasionally stops. Carefully walk over to the place where the board stops. When it stops, run onto the middle of it since the obstacle will knock you off if you are not in the middle. Wait for the board to get past the obstacle, and then start running across to the other side so that when it does stop you can immediately move on to solid ground. Now that you are back on a solid area, you can easily run along the path until you come to the moving platforms. A few small Whomps are on the path, but they are slow and you can easily run past them. If you wish to fight them, run in front of them so they will jump down at you, but do not let them smash you. When they are on the ground, jump above them and do your pound the ground move. This will destroy them, producing several coins. Once you reach the moving platforms, jump onto one. It will take you up to the top of the fortress. At the top, simply jump off the platform and onto the main area. Go up to the large Whomp standing in the middle of the arena. He will start off by complaining about how people show no respect for blocks, and then he will start to fight you. Defeat him as you would the smaller Whomps; run in front of him so he jumps down at you (make sure you do not get hit), and then jump on top of him and do your pound the ground move. If you manage to do this three times without falling off the top of the fortress or dying, you will defeat him and he will give you a power star. ---------------------------------- Star 2: To the Top of the Fortress ---------------------------------- Recommended Character: Yoshi With King Whomp gone, the fortress has a new addition. In this level you need to get to the top of the fortress. Start out by walk up the dirt ramp that is at the beginning of the level. Follow the dirt path as it goes slightly upward. Several block enemies will try to push you off of the path. To get past them, wait until they go into the fortress and then run past them. When you are past the stone enemies in the wall, you will encounter several platform that move in and out of the wall. Wait until a platform is out of the wall, and then run across it onto a solid platform. Keep doing this until you reach the area with the Thwomp. Instead of attempting to get past the Thwomp, head past the blocks until you reach the corner that is made of bricks and a wire wall. Stand in the corner and face the bricks. The game will warp you to the corner of a platform sticking out of the castle. After you complete the warp, run back onto the main ledge next to the fortress. Run along the ledge until you reach the moving platform. Jump onto the platform, and ride it as high as it will go. After that, jump onto the top of the fortress. At least, the top of the fortress as it was in the previous level. Once you get to the place where you fought the massive Whomp, you will discover the addition to the fortress-a tower. Avoiding the bullet bills that are occasionally shot, find the lowest platform sticking out of the tower. Once you find it, jump on it. Safely on the first platform, look for the next platform that is sticking out of the tower. When you find it, jump to it. Keep jumping across the platforms that are sticking out of the tower. The easiest way to do this is to go to the outer edge of each platform before jumping to the next one so that the tower does not get in your way. You will find that many of the platforms move in and out of the tower. Get past these the same as you would any other platform, but wait until they have come halfway out of the tower before you jump to them. This will give you maximum time to make the jump to the next stationary platform. Continue on until you reach the final platform, and then jump on it. This platform is really an elevator, and it will lift you to the top of the fortress when you land on it. When you are at the top, jump onto the tower and claim your power star. -------------------------------- Star 3: Shoot into the Wild Blue -------------------------------- Recommended Character: None In order to get this star you need to access the cannon. Start by going up the small dirt ramp at the beginning of the level. Instead of turning right, head straight towards the brick wall and do a continuous jump. You will grab onto the edge of the brick wall. Pull yourself up, and then run straight through the shallow water. When you have gone through the water, you will once again be on paved ground. There is a cannon there with a purple Bob-omb next to it. Talk to the Bob-omb, and he will open up the cannon for you. Next, go into the cannon. Once you are inside the cannon, turn to the left so that you can see a large pole sticking out of a higher level on the fortress. Line the pole up with the very center of the top and bottom crosshairs. After you have complete that, you should notice that the pole is on an extension of the wall, which has three floors coming out of it. Line up the bottom of the bottom crosshair with the lower line on the very top floor. When you have done that, shoot the cannon. You will fly across the land, and grab onto the another pole that is coming out of the lowest floor. Climb down from the pole and then walk over to get the star. There are also two other ways to get this star, in case you want to try them. One them requires you to go onto the next highest level. After that, move away from the extended platform you are trying to get onto. Run towards the platform, and do a long jump. If you do it correctly, you will land on one of the lower two floors that comes out of the wall, allowing you to make your way to the star. For the other method you need to be Luigi. As Luigi, go past the cannon down the slanted walkway. Keep going until you are almost under the lowest platform. Turn so your back is towards the platform, and then do a backward somersault. You will jump high enough so that you will land on the platform; from there all you need to do is get the star. -------------------------------------- Star 4: Red Coins on the Floating Isle -------------------------------------- Recommended Character: Mario Once again you are presented with the challenge of collecting all eight red coins in a level. When the level commences, go up the small, dirt ramp. Once you are on the dirt walkway, turn right and head to where the blocks are coming in and out of the wall. Wait until they go into the wall. Run past them, jumping up to grab your first red coin as you go. Stop right next to where the platforms are coming out of the wall. When the platforms start coming out of the wall, quickly run past them. After that, turn around and head up the stairs that the Thwomps are pounding. Wait until each Thwomp is going up into the air, and then run past the Thwomp onto a higher level. When you are on the stair past the second Thwomp, turn around and face him. When he comes down to the ground, do a continuous jump on top of him. Ride him as he goes up. When he is as high as he goes, jump up and collect your next red coin. With two red coins in your possession, jump down from the Thwomp onto the stairs. Go to the top of the stairs, and then turn right to head to the fortress. A Piranha Plant is sleeping next to the fortress, and there is a red coin behind him. Attack the Piranha Plant, or sneak behind him. Whatever you do, make sure you get the red coin! After that, face the fortress and turn left. Stay next to the fortress, even when the path becomes narrow. Side-step along the narrow path until you get your forth red coin. Once you have done that, run over to where the Piranha Plant is and attack him. That will clear the way for you to enter onto the spinning platform. When the rotating platform stops next to the wall you are standing on, run onto it and go to the middle. Wait for it to turn completely around so that it stops at the other side. When it does, run to the edge of the platform, and ride it back to the place that you got on. You will get the red coin that is suspended in the air. Next, run back to the middle of the platform. When it once again stops at the other side, run across it back onto solid ground. Stay next to the fortress, and keep running until you encounter two revolving platforms. Jump onto one of them and ride it to the next level of the fortress. When you are at the next level (the place where you fight Whomp), go until you see a tall board sticking up from the ground. Stand behind it, jump, and kick it (Yoshi cannot do this, so if you are Yoshi you need to get a cap). Do it one more time, and the board will fall down. Walk across the board, onto the arrow platform. From there, jump to the next platform and collect the red coin on it. Jump onto the spinning platform next to the platform the red coin was on. After that, jump down to the lowest spinning platform. On that platform, do a continuous jump to get up to the next spinning platform. Take the red coin on the spinning platform. With seven red coins, you only need one more in order to finish the level. Run down onto the lowest spinning platform, and run across it toward the first spinning platform you were on. Next, run off of the spinning platform, still facing the first spinning platform you were on. Pound the ground in order eliminate taking damage. You should land where you first met the Thwomps. Run along the fence until you reach the corner where the fence meets the building (it is next to a ? box). When you reach that spot, jump forward and down to the lowest level. After that, jump onto the bricks and onto the next area. Run straight across that area until you reach the flower beds. When you do, jump over them, into the red coin. The blue star will produce a power star. All you need to do now is to make it back to the power star. Run around the flower beds infested with Piranha Plants, and head back the way you came. Fall onto the lower level with the brick blocks on it, and then jump across the small gap. Stay near to the building as you pass the next Piranha Plant. Past the lone Piranha Plant, jump across the final gap you will encounter in this mission. Run past the Goomba until you are at a end of that area. Jump up and over the fence on the next area, and you will land in the area just above the place where you were at. At this point the power star will be right in front of you; run into it to get it. ---------------------------------- Star 5: Fall onto the Caged Island ---------------------------------- Recommended Character: None In this stage you need to collect a power star that is in a cage. Start by climbing up the tree at the beginning of the level. An owl will come out of it. The owl will then offer you a ride. Go under the owl and jump into its claws. You will grab onto the owl and the owl will fly up to the top of the level. If you wanted to, you could attempt to maneuver the owl so that you could drop into the cage from that height that you start out. However, this is difficult to do; it is best if you are lower when you drop. As soon the owl is at the peak of its flight, turn sharply to the left. Keep turning left until you are back where you began. Now you will be much lower. Direct the owl towards the platform that the cage is on. When you see your shadow above the platform let go of the owl, and drop down onto the platform. Walk into the cage and take the power star to finish the level. --------------------------- Star 6: Blast Away the Wall --------------------------- Recommended Character: None Even though it is one of the last power stars in the stage, this power star is one of the easiest power stars to get. Start by going up the first ramp in the level, and then double-jump next to the wall that is right in front of the ramp. You will grab onto the wall higher up. Pull yourself up and run straight across the water until you reach dry land, and then go into the cannon. Once you are inside the cannon, look around until you find the two, skinny walls that come out of the fortress. A spinning platform is in between them. After you have found the two walls, aim at the top, right corner of the one that is furthest away and shoot. When you hit the corner it will break off and you will fall back to the ground. A star will appear where the far wall's corner was. Get back into the cannon and shoot into the star to get it (you can also walk up to the top of the wall and then walk into the star if you want). ----------------------------------- Star 7: Switch Star of the Fortress ----------------------------------- Recommended Character: Mario This is one of the easiest stars to get in this level; you just need to be fast. Start out by heading towards the Piranha Plant. Before you get to him, turn left and head across the grass. Keep running until you reach the fence, and then jump over the fence onto the lower area. A Goomba is in the lower area, as well as a brick block. Walk over to where the area ends with a bottomless pit, and then turn so you face the wall. The brick block is there. Destroy the brick block, and you will find a star switch under it. Step on it to make the star appear. In order to get to the star, start by jumping over the pit. Run until you reach the Piranha Plant, and then turn left so that you do not wake him up. Keep going until you reach the next pit, and then jump over it. You will land on an area with a Bullet Bill cannon and three brick blocks. Jump over the bricks blocks, onto the next area. As you make your way through that area, stay next to the wall so that the Piranha Plants will not hurt you. Keep running until you can once again turn to the left, and then jump over the next gap. You will land on a small platform with an imprisoned power star on it. Simply jump into the glass enclosure free the power star. ------------------- 100 Coin Power Star ------------------- Recommended Character: Mario Because Whomp's fortress has such a large number of coins, earning this star is simple. Start off by climbing up the tree, and getting the coin that is above it. From there, head to the first sleeping Piranha Plant. If you are Yoshi, jump above him and pound him before he wakes up. If you are one of the other characters, go up to the plant and hit it before it has a chance to bite. When the Piranha Plant has fully shriveled and died, a blue coin will appear where it was. Turn left after you have defeated the Piranha Plant, and head along the grass. Defeat the two Goombas in order to acquire their coins. When they are gone, pound the two poles all the way into the ground. Take the coins they give you, and then head over to the flower bed and collect the eight coins there. Having completed that area, jump over the fence and down to the lower area. There is a Goomba there for you to defeat. Next, jump over the small pit and go over to the Piranha Plant. Defeat it to collect its blue coins. There is a block there that you can destroy; it has a mushroom that will make you large for a short period of time. If you are large, you can easily collect coins and defeat enemies. When you have defeated the Piranha Plant, turn left and jump over the pit. There is a total of nine coins in the blocks across the gap. After you have collected the nine coins in the blocks, jump up to the next level and take on the three Piranha Plants that reside there. Each Piranha Plant will give you a blue coin, so from the three Piranha Plants you can obtain the equivalent of fifteen yellow coins. Now you are almost done with this challenge. Grab the red coin for good measure, and then turn left and jump over the two gaps that you will encounter. Beyond the gaps are two Goombas that you can destroy. When they are out of the picture, pound down the blue coin switch and collect the four blue coins that will appear. By this time you will be nearly finished with this star. Head up the ramp, defeating the Goomba as you go, and collect the five coins that are after it. Now you should have enough coins to complete the level. If not, head across the shallow water. Near the ramp that leads out of the water, you will find a group of eight coins. If you still do not have enough coins, head up the ramp and collect the five coins on it. After that, drop to the ramp directly below it and collect the five coins there. By this time you should have more than enough coins to earn the power star, but there are many coins that you can still collect if you want a record. When you have the five coins that are on the ramp, keep going until you reach the block enemies that come out of the wall. A red coin is above them, and it will give you two yellow coins. After you have that red coin, continue onward until you reach the area with the Thwomps. There are two brick blocks in the area with the Thwomps. The first one has a red mushroom in it, and the second one has three yellow coins in it. After you collect the yellow coins from the second brick block, head up the stairs. When you are past the second Thwomp, turn around and jump on top of it. There is a red coin above the second Thwomp, and it will give you two yellow coins. After you have those coins, jump up the rest of the stairs. At the top of the stairs, turn right and head over to the Piranha Plant. Defeat the Piranha Plant to get its blue coin. Also, take the red coin that is behind the Piranha Plant. When you have done that, continue to follow the path next to the fortress. It will become extremely narrow, but you can still walk on it. Walk along the narrow portion of the path to collect another red coin. At the end of the narrow area you will find another Piranha Plant. Defeat it to earn another blue coin. When you have done that, go onto the spinning board. Wait until the board goes past the obstacle, and then run to the end of it. As it spins around, you will get the five coins that are in the air. After you have those coins, walk back to the middle and wait for the board to get past the obstacle. As soon as the board passes the obstacle, run across it onto the solid ground. To the left you will see a platform that is a large extension of the fortress. Jump onto the extension, and defeat the Goomba that is on it. There is also a brick block with three yellow coins in it. After you have destroyed the brick block, get off of the extension. As you may have noticed, the extension that you were on is really the ceiling of a two-story extension. On the top story of the extension, there are several coins. You can long jump from the fortress into the top story to get the coins, or you could go to the cannon and shoot to the top story. No matter what way you do it, be sure to collect those coins if you are going for a high score. With those coins in your control, jump down to the paved area beneath the extension. Run up the paved path, and then run across the area of shallow water. At the end of the water, there is a paved path that leads to the level of the fortress that you were on. Go up the paved path, and make it back to the place where you were at. Upon your arrival back at the extension of the fortress, you will find a Whomp. You probably assume that you are supposed to defeat the Whomp in order to get all of its coins. While this would seem right, it is not. If you simply defeat the Whomp, you will only get five coins. If you use another method, however, you can get ten coins. The other method is simple. Walk in front of the Whomp, and get it to jump down at you. When it does, run out of the way so that it does not hurt you. After that, jump on the back of the Whomp. A coin will come out, but the Whomp will remain alive. Keep doing this until you have received five yellow coins from the Whomp. When you have the five yellow coins from the Whomp, get it to jump down and then pound it. You will destroy the Whomp, and an additional five coins will come out. That gives you a total of ten coins from a single Whomp. Continue on along the path for a short amount of time, and get ten coins from the other Whomp the same way that you got ten coins from the first Whomp. When you have defeated the second Whomp, jump onto one of the moving platforms and ride it as high as it will go. Jump off of it when you are at the top. From there, run over to the tall board and jump kick it twice. It will fall over, creating a walkway to another platform. Walk across the board until you reach the arrow platform. Take all of the coins on the arrow platform, and then jump to the platform with the red coin on it. Collect the red coin, and then jump onto the first spinning platform. It does not have any coin on it, so jump to the next spinning platform and collect the eight coins on it. Finally, jump to the final spinning platform and take the red coin on it. By this time you should have all of the coins in the level, although you may be able to get more using the extra coins with Yoshi trick. ============================= C. Jolly Roger Bay - Course 3 ============================= Requirement: 3 Power Stars As soon as you enter the castle, head all the way to the right side of the main room and go up the stairs that are there. You will find a door with a three on it. Go into the door, and you will enter a large room with several aquariums in it. In the center of the room you will find a picture. Jump into the picture to enter Jolly Roger Bay. ------------------------------------ Course 1: Plunder in the Sunken Ship ------------------------------------ Recommended Character: None When you enter this world, you will drop onto a small piece of land. The rest of the level is water. Start by swimming out into the ocean. After a while you will be in an area that is like a circle. Dive down into the water. Just below the surface, you will see a pirate ship. Swim down to the pirate ship. Inside one of the windows of the pirate ship is an eel. Swim down to the left of the eel, but be sure to keep your distance. As you near, the eel will come out of the pirate ship. Once he is away, swim through the window the eel was in. You will enter the pirate ship, which is full of water. There is a single treasure chest inside the pirate ship. Swim over to the front of the chest, and get right next to it. It will open up, and a large air bubble will come out of it. Swim into the air bubble. It will break, giving you a full supply of air. The water level in the ship will also go down. When all of the water is out of the ship, head over to where many small platforms are sticking out of slanted portion of the ship. Jump onto the platforms one at a time, making your way to the top (I would recommend staying to the left). At the top, jump over onto the platform that has the yellow box on it. Break the yellow box, and it will give you a power star. ------------------------------------- Star 2: Can the Eel come out to Play? ------------------------------------- Recommended Character: None The second power star of this world is fairly simple to get. As you begin the level, run into the water and swim towards the pirate ship. Keep swimming until you reach the pirate ship. As soon as you reach the ship, dive underwater. In one of the walls of the sea, far beneath the pirate ship, you will see the venomous eel that you encountered in the last level. Go right up next to it-being careful not to touch it-until it comes out. If it does not come out while you are near it swim to the top for more air and try again. Once the eel comes out of its cavern you will see it swimming around. You will also see a power star connected to its tail. All you must do in this level is get the power star. This is easier said than done. The eel swims a little faster than you do, so simply chasing it probably will not work. Instead you will have to wait somewhere until the eel nears you, and then quick get the power star before the eel gets away. It will take time, but with persistence you can do it. As soon as you touch the power star on the eel's tail, it will float away from the eel and rest in a certain spot in the ocean. At this point you have accomplished the hardest task in the level. Swim over to where the power star rests, and take it to finish the level. ---------------------------------- Star 3: Treasure in the Ocean Cave ---------------------------------- Recommended Character: None As its name suggests, this level requires you to find treasure in the ocean cave. This is not treasure like many people would think of it as, this is a power star. Start by swimming out into the ocean. Keep swimming through the long, dreary waters until you reach the ship. When you do, dive down into the water. Swim down for a while, and search for a tunnel as you head down. There are several yellow coins near the entrance of it, forming a circle. If you are having trouble locating the tunnel, use the map on the lower screen. Once you have located the tunnel, swim over to it. Take the yellow coins that are there to increase your air supply, and bravely swim through it. After a while, the tunnel will head up to the surface. As you resurface on the other side of the underwater tunnel, you will notice that you are in a secret cave. Head across to the other side of the cave; that is where the treasure is. Watch out for the pillars, since many of them fall when you near them. Go to the completely other side of the cave. There are four treasure chests there. In order to take the treasure, you need to open up all four treasure chests in the correct order. The treasure chests form a diamond shape; the directions here are given as if you are facing the front of the treasure chests. Start by heading to the treasure chest in the very back. Go right up next to its lock, and the treasure chest will open. Still facing the front of that treasure chest, go to the treasure chest that is to the left and open it up. Next, go to the treasure chest on the far right and open it up. Finally, open up the last treasure chest-the one that was in the front- and you will complete the puzzle. A star will come out of the treasure chest, and land in the middle of the four treasure chests. Go over to the power star and take it. --------------------------------- Star 4: Blast to the Stone Pillar --------------------------------- Recommended Character: Mario There are two methods to get this power star. One of them is much easier than the other. One method of acquiring the star requires the cannon. Jump into the cannon and aim so that you hit the tall, thin, rock structure to the far left when you shoot out. If you hit the right one you will grab onto it, and then you can jump onto the platform with the yellow box on it. It is difficult to figure out how to aim your cannon using this method, so the other one is recommended. Another method of getting this power star requires Mario and the ? box. As Mario, stay on the small piece of land and go over to where the ? box is. Break it, and a power flower will come out of it. Take the power flower, which will cause you to float. Next, quickly float up and over to where the pole-like structures and the yellow box are. You will have just enough time to float onto the platform high in the air before the power flower runs out. After that, all you need to do is to break the box and claim your next power star. ------------------------------------ Star 5: Red Coins on the Ship Afloat ------------------------------------ Recommended Character: Luigi It is time yet again to collect those 8 red coins. Begin the level by diving into the water, but do not go too deep. The ocean floor is near the surface when you first go underwater, and then it drops down a good distance, making the water above it semi-deep. Below the pirate ship, however, the water drops even further until it is as deep as it can get. Start out by swimming along ocean floor that is closest to the surface. Keep swimming underwater until you find a clam. Swim next to the clam, but do not touch it. It will open up, and then you can swim into its mouth. Take the red coin that is there and leave before it shuts its mouth. When you have the first red coin, swim to the floor of the semi-deep area. There are several clams on the ground, as well as a circle of gold coins. Using the method stated above, swim next to each of the clams in the area, causing them to open their mouths. Two of the clams on this section of the underwater ground have red coins in their mouth. After you have taken those red coins, swim down to the very bottom of the level. Several coins are on the ground, along with a single clam. Get the clam to open its mouth, and then take the red coin that it has. Next, swim back to the surface, and head back towards the section of land that you start out on. Near the section of the land, a short ways into the water, is a large, block platform. It has a pole-like structure sticking out of the water next to it. Swim around the block platform until you find a floating platform that you can jump onto. Once you are on the floating platform, jump up to the block platform. Jump onto the pole-like structure, and climb to the top of it. At the very top of the structure, press up and your character will do a handstand. That will give you enough height to retrieve the red coin at the top of the structure. After that, jump back down onto the block platform. Jump off of the block platform onto the floating platform. Run across the floating platform, and soon you will come to another block platform. Jump onto it, and walk over to the switch that is on it. Step on the switch to make blocks appear. The blocks will only be there a short while, so make your way across the platforms and the bricks as quickly as possible. Eventually the blocks will lead to a dead end, next to the ship. Wait for the front of the ship to go down low (if you have enough time), and then jump onto the ship. Stay at the very front of the ship as it goes back up. When the front of the ship is as high as it will go, you will see a red coin, hovering above the front of the ship. Jump up and take the red coin. Next, head to the back of the ship. To get to the very back of the ship you need to get to the second story. There is a large wall separating the second story from the first. When you get to the wall, turn your back to it. Perform a backward somersault; it will give you enough height to make it to the second story of the ship. Wait for the back of the ship to go high into the air, and then take the two red coins that are on either side of the second story. Now you will have eight red coins, and the power star will appear on the second story of the ship. Jump into the power star to eliminate this challenge from your to-do list. ------------------------------ Star 6: Switch Star of the Bay ------------------------------ Recommended Character: Luigi It is time now for the main attraction: Luigi's invisibility act! If you are not Luigi to begin the level, you can easily and quickly pick up his cap on the way to the show. Start off by swimming straight, all the way to where the pirate ship is. After you reach the pirate ship, dive down and head to the bottom of the level. If you are not Luigi, quickly head down to the ground and pick up his cap before continuing. When you are near the bottom of the level, turn and find the entrance to the tunnel. There is a ring of gold coins around it. Once you have found the entrance to the underwater tunnel, swim into it. Follow it the short distance it goes, all the way until it leads to the surface. When you arrive at the surface, get out of the water and walk into the large cavern. You will find a ? box in the cavern. Walk over to where the ? box is. When you are under the ? box, look around until you see the large wire wall that is in the cavern. After you have found the wire wall, turn and face the wire wall. When you are facing it, break open the ? box and take the power flower that is inside of it. It will turn you invisible. Run towards the wire wall, going along the wall to your right. There is a place where the right wall moves back, forming and indentation. Keep following the right wall as it forms the indentation. Inside the indentation, you will discover a star switch. Step on the star switch, and then run as fast as you can towards the wire wall. Since you are invisible, you will be able to walk right through it. Run through the wire wall, and break the glass enclosure to acquire the power star that is inside of it. ------------------------------ Star 7: Through the Jet Stream ------------------------------ Recommended Character: Wario While you were playing this level, you should have seen this power star, taunting you as it sat calmly in the midst of a strong current that you could not get into. Finally it is time to take that power star away from its home and add it to your collection. If you are not Wario, go over to where his yellow cap is and put it on, and then head back to the beginning. As you begin the level, head out into the water. Swim for a short distance, and then turn to the right. You will see two block platforms sticking out of the water. Swim in between the two block platforms. Go onto the area of land that is next to the block platform that is farthest away from where you started off. Do a continuous jump to get onto the block platform (a backward somersault also works), and head over to the ? box. Break open the ? box, and take the power flower that is inside of it. The power flower will make Wario metal. Since your time with the power flower is limited, you will need to go quickly. Run straight towards the pirate ship and do a long jump into the water. If you do not do a long jump you might land on the slope heading to the lowest part of the sea, slowing your trip to the bottom and potentially causing you to not have enough time to retrieve the power star. If you did the long jump, and you positioned yourself correctly, you will land at the bottom of the sea. From there, all you need to do is walk into the power star to get it. ------------------- 100 Coin Power Star ------------------- Recommended Character: Luigi Jolly Roger Bay has a limited amount of yellow coins, but it has several blue coins to make up for that. Start out the level as any character besides Yoshi. When you begin, go over to the brick block, and break the one that is closest to where you began. Take the three coins that come out of it. Before you break the second block, run over to the blue coin switch. Pound it into the ground, and then quickly run over to the block and punch it. It will break, a you will find a shell inside it. Run onto the shell, and ride it across the water, following the path of the blue coins. There is a total of eight blue coins that you can collect, but there are plenty of yellow coins in the level if you do not get all eight of the blue coins. Once the blue coins are gone, maneuver the shell back to the place where you began the level, and crash into the wall. The shell will disappear, and you will regain control of your character. Stay on the land, and defeat the Goombas that are there. Take the yellow coins that they give you. When you have those yellow coins, run back to where the blue coin switch was. Enter the water at that point, and follow the sea floor down until it makes the first big drop. It will lead down to a small area where several clams are. Eight yellow coins are in the center of the area. Collect them and then head back up to the surface. Back at the surface, swim over to where the three pole-like structures are sticking out of the water. Around one of them is eight yellow coins, hidden just below the surface of the water. Collect all eight of the yellow coins there. Once you have done that, swim in between the two large block platforms, which are at the opposite side of the level. Go over onto the small piece of land that is between the large block platforms. There is a line of coins coming up from the ground. Stand under the line of coins, and perform a backward somersault. That will get you most, if not all, of the yellow coins there. Next, jump onto the block platform that is connected to the small piece of land. There is a ! switch on it. Step on the ! switch, and then head across the blocks. Whenever you go across a row of blocks, you will end up on one the wooden walkways near the block platform. Each walkway has several coins on it, so collect them all. When you have those coins, jump into the water and swim over to the pirate ship. When you are next to the pirate ship, dive straight down. Go to the very bottom of the level. Nine yellow coins are one the ground at the very bottom of the level. Once you have those yellow coins, swim over to the entrance of the underwater tunnel. There is a ring of eight yellow coins in front of it. Collect the yellow coins there (you get a life if you swim through the ring of yellow coins!), and then make your way through the tunnel. When you are through the tunnel, you will resurface in a large cavern. Make your way towards the end of the cavern. Defeat any Goombas you encounter, and take the yellow coins that they give you. Near the wire wall is a group of eight yellow coins that you can collect. By the time you collect these eight yellow coins, you should have one hundred yellow coins. If you are still short on coins after collecting the yellow coins, remember that each red coin counts as two yellow coins. If you still need more coins, collect all of the red coins in the level. After that, you should have met or exceeded the one hundred coin goal. Take the power star and finish the level (or world). ================================= D. Cool, Cool Mountain - Course 4 ================================= Requirements: 3 Power Stars This is another easy area to get to. Start by heading into the castle. Once you are inside, head to the left of the center set of stairs. Do not go up the small set of stairs off to the side; instead, go into the door with a three on it. Inside the door, go straight forward. Jump over the small railing, and then jump into the center painting to enter this world. ------------------------- Star 1: Slip Slidin' Away ------------------------- Recommended Character: None The first level of this world takes you to one of only three large slides in the game. To get to the slide, you first have to jump onto the small house at the beginning of the level, and then you have to jump into the chimney. Once you have done that, you will go to the beginning of a large slide. This slide offers a few challenging curves, but overall it is not that difficult. Head down the slide, going at whatever pace you decide, and turn slowly through the first curve. From there keep heading down the slide, but be careful as you maneuver through two more turns. When you are through those two curves, a wall will show up at one side of the slide, making it easier to go around the next turn. In the area where there is a wall on one side of the slide, there is also a shortcut. As you go down the slide you will see a line of coins that heads into the wall. If you want to take the shortcut, follow the coins into the wall. You will go through the wall, and you will go down a different and easier route that is impossible to die on. At the end of the alternate route, you will fly off of the slide and onto the upper ledge of the end cabin. All you need to do is jump down, exit the cabin, and get the star. If you decided not take the shortcut, keep going down the slide, carefully heading through each turn. Continue through the slide until you enter into the cavern. Be careful, since at the end of the slide there is a single, small line of ice cubes you will need to slide across. Once you are past the ice cubes, you can exit the cabin and take the power star. ------------------------- Star 2: Li'l Penguin Lost ------------------------- Recommended Character: Mario In this level you need to find the correct little penguin and return it to its mother. Begin the level by jumping onto the chimney of the house, but do not go inside the chimney. Jump onto the level just above the chimney. A little penguin is walking around. Go over to the penguin and pick him up (you need a character besides Yoshi to do this). After that, jump back down to where you started. With the penguin still in your hands, head over to where the slippery ramp is (away from the broken bridge). Start sliding down the slippery ramp. When the ramp starts to turn, do not turn with it. Keep going straight and jump over the railing. You will fall far down, but since you will land in snow you will not take damage. You will simply be stuck for a few seconds and you will drop the penguin. As soon as you are out of the snow, go over to the penguin and pick him up again. After that, look around until you see the large penguin. Bring the little penguin over to the large penguin. When you have brought the little penguin to the large penguin, the large penguin will reward you with a power star. Just jump up to the power star to get it. There are several fun things to do with this level. Before you bring the child to the mother penguin, you can do something else that is fun. Jump down to where the mother penguin is, and then jump onto the cottage that is next to her. You will find a baby penguin on the cottage. If you bring that baby penguin to the mother, she will tell you that it is not her child. She will also tell you that the real mother of little the penguin must be worried sick. It is interesting to note that the only other penguin you meet in the level is the one in the slide, so perhaps the little penguin on the cottage is that penguin's child. Also, the mother of the little penguin is happy when you bring her child to her. However, she is very protective of her little child, and you will make her angry if you take her little child away. If you pick up the little penguin again and start to run away, the mother penguin will put on an angry expression and start to run after you. She cannot hurt you, so there is nothing to worry about. It is just something fun you can do. Finally, you can do something fun with the power star. After the mother penguin makes the power star appear, take the mother penguin's child. With the little penguin in your arms, run over to the power star and retrieve it. Your character will take the power star and do their victory dance, but the little penguin will remain frozen in the air. ------------------------ Star 3: Big Penguin Race ------------------------ Recommended Character: Mario Once again, you need to enter the cabin in order to go to the slide. For this level, a large penguin is at the beginning of the slide. He will challenge you to a race. If you accept, you will need to race him down the slide. Go down quickly, pressing forward the entire way, and maneuver along the slide. Do not take the shortcut or try to jump from one level of the slide to another. If you do, the penguin will accuse you of cheating and will not give you the victory. If you manage to survive the slide and beat the penguin, the penguin will give you a star when you he gets to the end of the slide. This is a difficult level to beat, so you may have to play it several times in order to beat it. When you have collected one hundred fifty stars, something will change in this level. If you go to race the penguin when you have one hundred fifty stars, you will discover that the penguin has gained a lot of weight. The penguin is much larger, but he is just as fast and he is ready to challenge you to a race. It is harder to beat the penguin when he is so large, giving you an additional challenge. After you have one hundred fifty stars and you want something else to do, head back to the large penguin and race him again. ------------------------------------ Star 4: Frosty Slide for 8 Red Coins ------------------------------------ Required Character: Yoshi First, it is important to note that only Yoshi can complete this level. If you are not Yoshi, head back to the character room and switch to him before attempting this level. When you begin the level, jump onto the top of the cabin, and then onto the area with the little penguin on it. Frozen in an ice block is a red coin. Look at the red coin, and then turn completely around. Go down the first slope, and stop on the first flat area you come to. A campfire is there. Swallow the fire, and then jump back up to where the red coin is. Go over to the ice block, and breathe the fire at it. It will melt, allowing you to take the red coin. Once you have your first red coin, jump back down to where you started. Head over to where the broken bridge is (just behind the spot where you start out). Run across the broken bridge, and fall onto the slope that is beneath it. Slide down the slope, and stop when the area becomes flat. Once again, there is a red coin inside of an ice cube. A campfire is also nearby. Swallow the campfire, and breathe the fire at the ice block. The ice block will melt, and you will be able to take the red coin that is in it. Having completed that part of the level, turn so that you face the slope you just came down. When you are facing the slope, turn left and run across the area you are on. Keep running even when it ends, and fall onto the area that is a good ways below it. Next, turn right and run along the edge of the mountain. When you have ran for a while, you will see a red coin next to the mountain. Go past the brick blocks, and keep going until you find the red coin next to the purple Bob-omb. Take the red coin, and then turn around and head back the way you came. Run towards the bridge with the snowmen jumping on it. Instead of going across the bridge, go to the right of it. Stay next to the edge, and go until you are next to the top of the ski lift thing. In that small area you will find a red coin. Jump back up to the higher area, and then go across the bridge that the snowmen are jumping on. Go under the snowmen when they jump into the air. When you are across the bridge, you will see two paths. One will go straight, the other will head down. For now, go onto the path that goes straight. There is a bridge that is broken, and a red coin is on the edge of the first part of the bridge. The star that will appear when you have all eight red coins is on the other side of the bridge. Since you do not have eight red coins yet, take the red coin that is on the bridge and head back to the bridge with the snowmen on it. When you reach the place where the path splits, go onto the path that leads down (you could just fall through the broken part of the bridge), and head all the way to the lowest part of the level. When you have made it to the lowest level, run past the cabin and head over to the ski lift. There is a cannon plate there, and a tree is next to the cannon plate. Jump onto the tree and climb to the top of it. When you are at the top, press up one more time to do a handstand. That will give you enough height to get the red coin that is above the tree. Once you have the red coin, press down to get down from the tree. Head away from the ski lift, going along the edge of the mountain/cabin/wooden walkway. An area underneath the mountain is directly after the wooden walkway. The area underneath the mountain is not simply a cave, as it is mainly made of a large hole. A rickety bridge is the only thing to keep travelers from falling into the abyss if they decide to journey to the small piece of land under the mountain. Go across the bridge and make your way onto the small piece of land. No matter how unimportant the small piece of land may seem, it does hold a red coin and is invaluable in this mission. Take the red coin, and venture back across the bridge until you reach the safety of normal ground. Back on normal ground, continue to head away from the ski lift. At the very edge of the base of the mountain, tucked away in a corner next to the mountain, is the final red coin. Carefully walk over to the red coin and pick it up. When you do, the power star will appear. With all eight red coins in your control, head back to the cabin. The wooden walkway that you came down to get to the base of the mountain is next to the cabin. Go up the wooden walkway, following it through a one hundred eighty degree turn. Keep going as the path turns to snow, and make sure that you avoid the snowman that is in the snow. Past the snow area, the path will once again turn into a wooden bridge that slants upward. When you are at the top of the slanted wooden bridge-right before the bridge with the jumping snowmen-turn onto the snow area. Turn completely around so that you are facing the broken bridge. There are two main ways to get across the gap in the bridge. You can either run to the edge and do a long jump, or you can go to the edge, jump, and perform your flutter kick move. Once you have made it across the gap, all you have to do is collect the power star. ------------------------------- Star 5: Snowman's Lost His Head ------------------------------- Recommended Character: None If you happened to meet the bodiless snowman in this level and you felt sorry for him, feel sorry no more! This is the level where that poor bodiless snowman becomes normal again. Start this level by jumping onto the chimney of the cabin. From there, jump onto the area that the little penguin is on. Slide down the small slope to the left, and get up as soon as you reach the area right before the long slope. There is a small pedestal there, and the a snowball is on the pedestal. Go up to the snowball and talk to it. The snowball will tell you how it needs a head, and it will asks you to show it where one is. Wait a few seconds until the snowball starts to roll, and then quickly slide down the slope that is in front of the snowball. You will slide onto the main slippery slope. Press forward the entire way so that you will go at maximum speed, and head down the slope. Once you are at the bottom of the slope, jump back onto your feet and run. Run along the edge of the mountain until you see the head of the snowman. Run over next to the head of the snowman, and stand next to it. When the snowball comes rolling down, wait until it gets near you and then move out of the way. You must wait until the snowball is almost to you before you move away from the head of the snowman. If you move away too early, the snowball will not know where to go and it will roll of the mountain. Because of this, you need to make sure that you wait until the snowball is headed straight towards the head before you move out of the way. When you have directed the snowball to the head, you can sit back and watch what happens. The snowball will collide with the head, and, in a gravity-defying feat, force the head on top of it to form a perfect snowman. When the snowman is complete, all you need to do is talk to him, and he will give you your next power star. ------------------------------- Star 6: Mario's Super Wall Kick ------------------------------- Recommended Character: Mario Mario does have a super wall kick. In fact, he is the only one who has a super wall kick. For that reason, it is best if you switch to Mario for this level. When you enter the level, head backwards to the broken bridge. Go to the edge of the bridge and stand still for a moment. The game will warp you to the bottom of the level. Now that you are at the bottom of the level, go across the two bridges and get back onto solid ground. As you leave the second bridge, turn Mario right. Head past the cabin, as well as the large penguin. Near the edge of the area you will find a cannon plate. If you did not open up the cannon plate in a previous level, you will need to do it now. To open up the cannon plate, walk over to where the ski lift is. Stand on the ski lift, and wait as it goes up. Between the top and bottom of the ski lift is a small island. Jump onto the island; there is a Bob-omb buddy there. Talk to the Bob-omb buddy, and he will open up the cannons for you. When the ski lift gets all the way to the top, it will come back down. When it is next to you, jump onto it and ride it the rest of the way to the ground. Safely back on solid ground, head into the cannon. In order to get across the large expanse, you will need to aim the cannon carefully. Start by finding the tree that is across the gap (not the tree on the island), and line up the middle of the crosshairs with that tree. Once you have done that, aim your cannon up a considerable amount. The cannon should still be lined up with the tree, and it should also be just below the center of the large rock above the tree. There is plenty of room for imperfection here; you only need to hit the tree to safely grab onto it. When you have properly aimed the cannon, shoot out of it. You will grab onto the tree, and from there you can slide down onto solid ground. Run along the small ledge that extends from the mountain. Soon it will become narrow, and two enemies will appear on the narrow portion of the ledge. Walk carefully across the narrow ledge, and punch the enemies when you near them. Past the narrow ledge, you will discover a large gap that you need to do the long jump across. Have a decent running start, and when you near the edge, crouch and jump in order to do the long jump. After that gap, run a short ways and then get on the slanted hill that is there. Now that you are on the slanted hill, you are finally ready for the wall kick portion of the level. Run up the slope as fast as you can, and jump towards the wall. When you hit the wall, quickly jump again to do the wall kick. You will jump off the wall, onto another slanted hill higher up. On the higher hill, you will once again have to do the wall kick. Run up the hill, and, before you reach the end of the hill, jump once so that you land at the very edge of the hill. As soon as you land, jump forward again to do the continuous jump, acquiring enough height to do a decent wall kick. Upon hitting the wall, quickly jump again. Mario will do a wall kick, jumping up to the highest platform. Connected to the platform is a row of ice, with a power star at the end. Carefully make your way across the ice and over to the power star. It is possible to beat this level without using the cannon or Mario. To do it without using the cannon or Mario, start off as Luigi. Make you way down the mountain until you reach the bridge with the jumping snowmen on it. Stand on the edge of the land next to the bridge, and face away from the bridge. Then, do a backward somersault. Luigi will fly into the air and begin to spin. Spin away from land until you are past the steep slope just under the main land. As soon as you are under the steep slope, twirl under the mountain and to the place where you go using the cannon. When you have done that, you have made it past the part with the cannon without using the cannon. From there, make your way along the edge of the mountain, destroying the flower enemies as you go. As you reach the area where you need to do a long jump, do either a long jump or a backward somersault to get over it. From there, head up the slope. Whenever you get to a place where you need to use Mario's wall kick, use Luigi's backward somersault instead. It will give you enough height to get up to each of the higher areas. Upon reaching the highest piece of land, run over and collect the power star to finish the level. ------------------------------------------ Star 7: Switch Star of Cool, Cool Mountain ------------------------------------------ Recommended Character: Wario As you begin this level, head backwards along the path until you come to the broken bridge. Stand motionless on the broken edge of the bridge. The game will warp you over to another bridge at the bottom of the level. Make you way off of the bridge that you are warped to, as well as the bridge that is next to it. Back on solid ground, you are ready for the next part of the level. If you are Wario, make your way to the frozen pond that the large penguin is near. If you are not Wario, defeat the Goomba wearing Wario's hat. After taking the hat, make your way to the frozen pond. When you are on the pond, jump into the air and pound the ground. The ice of the pond will break, revealing the glass enclosure that the switch star will be in. With that done, jump out of the pond. Next, run over to the ski lift thing. Stand on the ski lift, and wait for it to go up. Halfway up the ski lift, you will see an island in the sky. Jump onto the island. After that, step onto the switch star that is on the island. A star will appear in the glass enclosure. Run off the island, heading towards the area of ground that the star is on. Instead of falling to your death, a gust of wind will blow up, taking you across the gap and over to the area that the star is on. When you land, you may get stuck in the ground for a short amount of time. Once you get out of the ground, quickly run over to the pond where the star is. Break open the glass enclosure to take the star. ------------------- 100 Coin Power Star ------------------- Recommended Character: None This level has an abundance of coins; collecting this power star should not be that difficult. When you start off, jump onto the chimney of the cabin. There is a vertical line of five coins coming up from the chimney. Do a backward somersault and get them all. When you have those coins, jump into the chimney. You will fall down to where the slide is. Go to the entrance of the slide. If the penguin challenges you to a race, do not accept the challenge. Head down the slide, and try to collect every single coin that is on the slide. Do not take the shortcut, as it contains no coins. Once you are at the end of the slide, leave the cabin. By collecting the five coins above the chimney, as well as every single coin on the slide, you could have a total of eighty-two coins by now. As you leave the cabin, walk to the left, making your way to where the bridges are. Go across the first bridge, and then go to the end of the second bridge. Stand still for a moment, and you will warp to the top of the level. If you did not get many coins on the slide, head back into the cabin and try to get them on your second time through. If you have most of the coins in the slide, head straight along the path. At one point the path will go up a short ways, and after that it becomes a long slope. Slide down the slope, collecting all of the yellow coins that are on it. Slow down so that you can get the coins easier. Once you are at the bottom of the slope, you could have a total of one hundred two coins, if you got all of the yellow coins (and the one blue coin of the slide) that were specified. More than likely, you were unable to acquire one hundred coins from going down the two slopes. Never fear, there are plenty of other opportunities to get coins. Start by destroying the blocks next to the snowman, and taking the coins that are in them. Also, defeat all the flower enemies and Goombas that you find, taking their coins. There are also the eight red coins, which will give you the equivalent of sixteen yellow coins. If you go to where the red coin star is (on the small piece of land, on the other side of the bridge with a large gap in it), you can get even more coins. When you reach the red coin star, face the wall that goes straight up, and jump. You should either grab onto the top of it, or land above it. When you are on the area above the red coin star, you will see a blue coin switch. Face the mountain, and pound it into the ground. The two blue coins will appear to your right. If you still need coins, head to the area where you complete Mario's Super Wall Kick. Directly in front of the large gap you need to do the long jump across, you will find an arrow made of eight yellow coins. By this time you should have enough coins to make the one hundred coin power star appear. ============================= E. Big Boo's Haunt - Course 5 ============================= Requirement: 15 Power Stars Note: Yoshi cannot enter this level. Big Boo's Haunt has a unique entrance. In order to get to Big Boo's Haunt, enter the castle, and then go in one of the two wooden doors that do not have stars on them. Once you are through the doors, you will see a ghost (if you have enough power stars). Chase him through the hallway. Follow him through the door he goes through, out into the courtyard. Run to the other side of the courtyard, going off the pavement to the left of the fountain. There are two ghosts there (one if you do not have enough power stars). One of them has the entrance to Big Boo's Haunt. Defeat the ghost, and a cage will appear on the ground. Run next to the cage to enter this level. -------------------------- Star 1: Go on a Ghost Hunt -------------------------- Recommended Character: Mario The goal of this level is exactly as its name suggests; you need to hunt down and defeat all of the ghosts in the area. When you start out you face the haunted mansion. Instead of heading into the front door, go around to the back of the mansion and go into the back door. There are some ghosts in the back room you enter, defeat them by running up behind them and punching them. You can also jump above the ghosts and pound them, as this is easier to do. Once you have eliminated them, leave that room and head back to the front of the mansion. Head into the front door. When you enter the mansion, you will discover that the main room of the mansion has two levels, but that you can only access one of them. The task is simple: Go into each of the rooms and eliminate all of the ghosts that you find (the eyes are not ghosts). The two room to the left do not have any ghosts in them, so you do not have to worry about entering them. The left door on the back wall leads to a small room with an eye and a ghost in it. You only need to defeat the ghost in the room, but you can defeat the eye if you want to. After you exit the left door on the back wall, go into the right door on the back wall. In that room, you will come across what seems like a bottomless pit. If you happen to fall in it, do not worry; it leads to the basement of the mansion. You can escape by going until you find the single door that leads to a hallway and finally to an elevator (do not worry about the two doors leading to the merry-go-round for now). At the top of the elevator you will find an exit that leads out of the small house near the mansion. When you enter the right door on the back wall, you will find yourself in a large room. Walk in the room until you find the bridge that connects the two ledges in the room. The bridge falls when you walk on it, so you will have to move quickly. Run across the bridge, and defeat the ghost that is on the other side. Upon completing that task, head into the door that is next to the ghost. You will enter another room that has several ledge suspended above black hole that leads to the basement. Walk carefully across the ledge, defeating the ghost as you go. After you defeat that ghost, a message will come up announcing Big Boo's arrival. Walk to the next door, and go in it to enter the main room. Big Boo waits for you in the main room of the mansion, and he is ready to fight. Defeat him as you would any other ghost, just remember you must hit him three times to defeat him. Big Boo is easiest if you jump above him and pound him. If you leave the room, Big Boo will regain all of his strength. After you defeat Big Boo he will disappear, and a star will appear on the second level. Stairs will come up from the ground, leading to the second level. Go up the stairs and get the star to beat the level. ------------------------------------- Star 2: Ride Big Boo's Merry-Go-Round ------------------------------------- Recommended Character: None The goal of this level is similar to that of the previous level, destroy all of the ghosts in an area and then defeat Big Boo. Instead of heading into the mansion at the beginning of this level, turn and go into the shed that is near the mansion. An eye resides inside the shed, but do not worry about it. Run onto the elevator, and stand on it as it goes down. If you get impatient waiting for the elevator to make it to the bottom, jump off of the elevator and do your pound the ground move so you will not receive damage. When you arrive in the basement, head through the only door in the room. It will lead to a hallway, at the end of which is another door. Go through that door and take an immediate left. Keep going until you come to a door, and then go in it. A large spinning disk is in the middle of the room, with several pictures of ghosts all around. Go onto the disk and wait until a ghost comes out of a picture. All of the ghosts come out of the same picture, so stay near that picture as you wait for other ghosts. Whenever a ghost comes out of the picture, defeat it. You can punch the ghosts to defeat them, but I recommend either pounding them from above or using your slide attack against them. One of the pictures also doubles as a fire emitter, so make sure that you avoid the fire. When you have destroyed all of the ghosts in the room, Big Boo will appear. Attack him as you would any other ghost. When you have hit him three times without leaving the room, he will give you a power star. ----------------------------------- Star 3: Secret of the Haunted Books ----------------------------------- Recommended Character: None Mysterious books hold the key to this power star; you need to find the books and discover their secret. As you enter the level, head straight for the front door of the mansion. Go into the mansion. After that, ignore all of the doors on the first floor, and go up the large stairs to the second floor. Once you are on the second floor, turn and run straight to the left wall. Go into the first door you come to on that wall. Inside the door you will find several shelves of books. They make a small passageway. Run through the passageway, and jump over the many books that are shot from the shelves. Make your way through that stretch of the passageway, and then turn with the passageway and follow it until you come to the end. A wall blocking is your path, with three books sticking out of it. Jump up and hit the highest book that is sticking out. Then, punch the lowest book that is sticking out of the shelf. When those two books are in, hit the book that is between the highest and lowest books. Once you have done that, the shelf will move to the side, extending the passageway and revealing a door. Run up to the door and go through it. On the other side of the door is a small, enclosed platform with a star on it. Run over to the star and complete the level. ---------------------------- Star 4: Seek the 8 Red Coins ---------------------------- Recommended Character: Mario Yet again, it is time to collect all eight red coins in a level. All of these coins are in the main mansion, so you do not have to worry about running all over the level to find these red coins. As you enter the mansion, turn to your left and go into the first door. There is a coin in that room, hidden behind the piano. Run and get the coin, but be cautious since the piano will come after you. Instead of heading back through the door you came from, go through the other door in the room. It will take you to another room where there are two bookcases. There is a red coin on each of the bookcases, so make sure you collect them both. Watch out for the flying chairs in the room. Once you have collected those two coins, make your way back to the main room. As you exit into the main room, run straight across to the wall opposite of the door you came out of. Go into the only door on that wall. As you enter the room, turn and side-step along the narrow path. There is a coin where the path widens once again. Take the coin (watch out for the ghost that is in the room), and head back the way you came. With four coins in your control, you have retrieved all of the red coins on the first level. Head up the stairs to the second level. When you are at the second floor, you will see two doors in front of you. Go into the one on the left. The room you enter has only wire for a floor. Walk carefully across the wire until you get to the red coin in the room, and then head carefully back to the door of the room. Outside of that room, go into the other door on that same wall. You will enter a room with a single eye in it. Ignore the eye and go to the area where the coffins are. Stand next to the first coffin on the right, and when it stands up, run under it to get the red coin. Leave that room. Go into the door on the wall that is closest to the door you just exited. Go around the bookcase in that room, over to the next part of the room. A red coin is on what appears to be normal, solid ground. In front of the red coin is a tilting panel. Go past the panel and take the red coin. With seven red coins now in your control, exit the room, using the door next to the red coin. Once you are through the door, you will be on a small platform on the second story. The red coin is way up high, in the middle of the room. If you are Mario, break open the ? box and take the power flower that is in it. Float up to the red coin to get it. If you are another character, jump on top of the ? box (do not break it), and from there jump to the red coin. When you have all eight red coins, the power star will appear on the main area of the second floor. Go up the stairs to the second floor, immediately turn left, and head over to where the power star is. ------------------------- Star 5: Big Boo's Balcony ------------------------- Recommended Character: Mario If you fought him twice, you've got to fight him three times. Yes, Big Boo wants to challenge you again. If you should choose to accept his challenge, start by heading into the mansion. Go up to the second floor. Turn and head to the right wall, and go into the door that is there. Run straight past the bookcase, but do not turn when you reach the end wall. Instead, head over to where the ? box is. If you are Mario, open up the ? box and take the power flower that is in it. Float up to the top of the room, and then over to the small platform at the top of the room. If you are another character, jump on top of the ? box, and then jump over to the platform at the top of the room. Once you go through the door, you will find yourself in the attic. Ignore the painting of Luigi on the wall, and jump onto the raised platform in the room. Go through the door that is on the raised area. You will end up outside, stuck on a small balcony with-you guessed it-Big Boo. Fight him just like you did the other times; run partially behind him, and hit him while he is visible. You can also jump above him and pound him to defeat him. Once you have hit him three times without leaving the balcony, Big Boo will disappear. A power star will appear above you, on top of the roof. If you are Mario, getting the power star is easy. Just break open the ? box. Take the power flower that comes out, and float up to the power star. If you are another character, it is harder to get to the power star. Run along the platform, and do a long jump over to the part of the roof that sticks out. Run up it until you are on the flat stretch of that part of the roof. Head over to the main roof, and walk up it until you once again are on a flat area. Walk carefully over to the middle of the roof, and then slide down to the next flat area. The power star is there, so all you need to do is walk over to the power star. ------------------------------------- Star 6: Eye to Eye in the Secret Room ------------------------------------- Recommended Character: Luigi To get this star, you need to be Luigi. If you start the level as a character besides Luigi, get the Luigi cap before you continue. The Luigi cap is in the very back room of the mansion. When you are ready to take on this challenge, go into the mansion. From there, head up to the second floor. Turn and head to the right wall, and go into the door that is there. Run straight past the bookcase, but do not turn when you reach the end wall. Instead, head over to where the ? box is. Break open the ? box, and take the power flower. You will become invisible. Wait a few seconds for the block to reappear. Jump on the block, and then jump onto the platform that is at the top of the room. Go through the door that is there. You will enter the attic. Run straight across the floor until you are at the opposite wall in the attic. You will see a large painting of a Boo. Since you are invisible, you can run through the painting into the room. An eye is there. Run in circles around the eye until it becomes dizzy and shrinks. It will die, and a power star will appear in the room. Take the power star to finish the level. ----------------------------------- Star 7: Switch Star in the Basement ----------------------------------- Recommended Character: Wario For this star, you need to head down to the basement. Go into the mansion, and into the only door on the right wall. As soon as you are in the room, fall down the hole in the middle of the room. You will fall into a small pool in the basement. If you are not Wario, swim over to where his cap is. Once you have his cap on, get onto the regular ground. Follow it around (do not go in the doors) until you find a large block. It is made of black bricks. Punch it to break it open, and then run back to the water. Take either the Mario or Luigi cap. With the Mario or Luigi cap on, head back to where you broke the block. On the ground, where the block used to be, is a star switch. Step on it to make the star appear. When it appears, run back around towards where the water is. Do long jumps, as these make you go faster. When you reach the water, turn so you do not run into it. Instead, keep running along the path. At the end of the path is a star inside a glass case. Jump into the case in order to get the star. If you were not fast enough the star will disappear, and you will have to go back to the star switch and try again. ------------------- 100 Coin Power Star ------------------- Recommended Character: Luigi Since there are so many ghosts in this level (and each of them has a blue coin), this power star is easy to get. When you start the level, go over to the jumping box. Grab onto it, and hang onto it until it breaks. Take the coins that come out of it. Also, go over to the spider that is in front of the house. Defeat it and take its yellow coins. If you are Wario, you can break open the black brick blocks that are next to the shed in order to get their coins, but this is not necessary to earn this power star. Having cleared away the coins directly in front of the mansion, head into the shed that is next to the house. Inside of it you will find an eye. Run in circles around the eye until it gets dizzy and dies, giving you a blue coin. Once you have the blue coin, head out of the shed. Before you make your way into the front door of the mansion, run to the back of the mansion. Two spiders are there as well as a ! box. Defeat the spiders and take their yellow coins, and then break open the ! box. Take the coins that are inside of it. Now, head into the small door that is in the back of the mansion. It leads to a small room where two ghosts are. Defeat the ghosts by punching them (or jumping above them and pounding them). They each have a single blue coin, which you can retrieve after you defeat them. With the area around the mansion now clear of coins, head to the front of the mansion. Go into the front door. Inside the main room, head to the left door that is on the back wall. You will enter a room with a ghost and an eye in it. Defeat the ghost first to get it out of your way, and collect the blue coin it gives you. After that, run in circles around the eye until it dies, and take a blue coin. Leave that room, and go into the next room that is on the back wall. Walk along the ledge until you come to the bridge made of falling blocks. Run quickly (but carefully) across the bridge so that you do not fall, and then defeat the ghost that is on the other side of the bridge. Take his blue coin, and go through the door that is there. You will enter another room, and the only things you have to walk on are small ledges. Walk across the narrow ledges until you get to a wider ledge. A red coin rests there, along with a ghost. Defeat the ghost and take his blue coin, and then walk across the next narrow ledge. When you are past that ledge, go into the door that is there. It will take you to the main room of the first floor. You now have nearly all the coins on the first floor; head up the stairs to the second floor. At the second floor, go to the right door on the back wall. In the room you will enter is an eye. Run around the eye until it dies, and then you can retrieve its blue coin. With the eye gone, you can leave the room. Next, go into the closest door on the right wall. Stand next to the bookcase until the flying book comes out. When it does, jump into the book to destroy it. When it disappears, it will leave a blue coin. After that, walk straight across the room until you come to the ? box. There is a ledge above you that leads into the attic. If you are Mario, open up the ? box, get the power flower, and float up to the attic. If you are Luigi, you can simply do a backward somersault to get onto the ledge. If you are Wario, you need to jump on top of the ? block, and then you have to jump to the ledge. Once you are on the ledge, go through the door that is there. You will end up in the attic. On one side of the room is a wall, on the other side is a platform. A blue coin switch is in front of the platform. Pound the blue coin switch, and four blue coins will appear next to the platform. Collect them all. Once you have those blue coins, find the picture of a Boo. Stand a good distance away from it, and make sure you are not facing it. After a while, a ghost will come out of it. Defeat the ghost and take his blue coin. Now, get onto the platform, and go through the door. You will enter Big Boo's Balcony. You are not here to pick a fight with Big Boo, so jump off of the balcony onto the ground. Pound the ground right before you land to eliminate damage. Head into the shed. There is an elevator inside the shed. Stand on it, and it will take you to the basement. When you reach the basement, go through the door that is there. After that, go across the wet hallway and through the next door. You will enter the main room of the basement. Stay along the inner wall, and go into the first door that you find. Through the door is Big Boo's Merry-Go-Round. There is a total of five ghosts in the room, so wait for them to come out of the picture. When they do, defeat them and take the blue coin that they possess. By the time you defeat all five, you should have enough coins to finish the level. If you are still short on coins, remember to collect the red coins in the level, as they count as two yellow coins. Once you have one hundred coins, a power star will appear. Collect it to complete the level. ============================ F. Hazy Maze Cave - Course 6 ============================ Requirement: Defeated First Bowser This is a strange course with a strange entrance. When you enter the castle, go to either the left or right of the main staircase. You will find a wooden door on either side of the staircase. Go into one of the wooden doors. After that, head down the long staircase that is there. At the bottom of the stairs, there is a large door with a keyhole on it. Go through that door and you enter the basement. Inside the basement, head down the small staircase, and go through the metal hallway that is after the small staircase. When you come to a door, enter it. Turn right and go along the hallway. When the hallway turns, turn with it. After that, go straight until you reach the large painting of the fire bully. Next, turn right and go until you reach the small door with a star on it. Go into that door. In the room you enter, there is a large, circular, and dark pool. Jump into the pool to enter Hazy Maze Cave. ------------------------------------ Star 1: Swimming Beast in the Cavern ------------------------------------ Recommended Character: Wario Despite its name, the beast is not really a beast at all. In fact, it is rather friendly. Anyway, you will see that for yourself when you make it to the cavern. When you start the level, there will be two paths for you to choose from. Go down the left route. Follow it as it goes, and do the long jump to get across the large gap. After the gap, you will see a door. Enter it. Next, you will enter the black hole area. Follow the path there, and make your way around the hole. Keep going until you reach the solid ground that the rocks are rolling down. Once you are there, stick to the sides to minimize your chance of the rocks hitting you, and head up the hill. When you are at the top of the hill, head to the right, and go in the door there. You will enter a room divided by a wire wall. There is an elevator in the room. Stand on the elevator, and ride it all the way down. Once it is at the bottom, leave the elevator. There will be a path that heads down to the water. Follow the path, defeating any Goombas that are in your way. Make your way down to the water, and begin to swim. You are now in the cavern, and the beast is nearby. If you are not Wario, swim around the cavern until you find the beast. It is swimming gently along. Go behind it, and get on its tail. From there, run onto its back. When you walk onto the back of the beast, the beast will then lower its head. With its head down, you are free to run up and take the cap. Now you will be Wario. Jump off the beast, and swim to the circular island in the middle of the lake. There is a large boulder on it. Get onto the island, and punch the boulder. Since Wario is so powerful, he will break the boulder. You will discover that the power star wa