"Pokemon Ranger" for Nintendo DS FAQ/Walkthrough By Mykas0 version 1.61 11-6-2007 BE SURE TO READ THIS FIRST PART! You can read this faq as long as you don't change ANY part of it (including this small introduction). Also, you can print it but only for use at your home, you may NEVER sell this stuff or else you will make me really mad and maybe I won't work anymore! Finally, if you want to use this faq on your site you have to mail me and ask me for it, I will almost surely grant it to you! While I may not be a very huge fan of the Pokemon series (in fact, I hardly know their names, after the first 151), I had some free time and I decided to write this guide. It may not be the best one around, but it will surely help players with this game. Also, I wanted to give a huge thanks to guys back at http://www.serebii.net , their website is great and some of their information was used (with permission) to fully complete this guide, and without their help this wouldn't have been possible. Also, the entire website is a great resource for Pokemon information, so be sure to pay them a visit, ok? Also, I am currently accepting donations. In case you liked this guide and you feel like contributing for my future work (even a $5 online gift certificate is just great!), please contact me to the mail stated at the end of this guide. Now, please continue reading and I hope you enjoy doing so as much as I did writing it. 0~. Version History 0.1~. Notes for the American Version ----------------------------------------------------------- 1~. Controls 1.1~. Menus 1.2~. Initial Notes 1.3~. Pokemon Type 1.4~. Mini-games 2~. Walkthrough 2.1~. Ring Town 2.2~. Your first mission 2.3~. Ring Town 2.4~. Mission 1 2.5~. Fall City 2.6~. Mission 2 2.7~. Fall City 2.8~. Mission 3 2.9~. Fall City 2.10~. Summer Town 2.11~. Mission 4 2.12~. Summer Town 2.13~. Fall City 2.14~. Mission 5 2.15~. Ring Town 2.16~. Mission 6 2.17~. Ring Town 2.18~. Summer Town 2.19~. New mission 2.20~. Yet another mission 2.21~. Summer Town 2.22~. Fall City 2.23~. Mission 7 2.24~. Fall City 2.25~. Summer Town 2.26~. Another mission 2.27~. Summer Town 2.28~. Mission 8 2.29~. Win Town 2.30~. Mission 9 2.31~. Win Town 2.32~. Mission 10 3~. What now? 3.1~. Fall City 3.2~. Extra Mission 1 3.3~. Fall City 3.4~. Ring Town 3.5~. Summer Town 3.6~. Extra Mission 2 3.7~. Summer Town 3.8~. Win Town 3.9~. Extra Mission 3 3.10~. Win Town 3.11~. Special Missions 3.11.1~. Special Mission 1 (Deoxys) 3.11.2~. Special Mission 2 (Celebi) 3.11.3~. Special Mission 3 (Mew) 3.11.4~. Special Mission 4 (Manaphy's Egg) 4~. Acquirable Pokemon and their moves 5~. Frequently Asked Questions ----------------------------------------------------------- ST~. Special Thanks EN~. Contacts 0~. Version History -> version 1.61 <- - Fixed an important typo. -> version 1.6 <- - Added more information on the Manaphy mission for European users; -- Fixed some minor problems; --- Added one more question to the FAQ. -> version 1.5 <- - Fixed the location where you can find Machamp; -- Fixed Porygon's location; --- Fixed some minor typos. -> version 1.4 <- - Added information on the "Manaphy Egg"'s quest; -- Added one more question to the FAQ. -> version 1.3 <- - Added a lot more information on the American version of the game; -- Fixed many mistakes in the guide. -> version 1.2 <- - Fixed some minor typos; -- Added a more proper answer to a certain question of the FAQ. -> version 1.1 <- - Added some more information on extra Pokemon, and the way to unlock them in the American version of the game; -- Added some misc notes about the American version of the game; --- Added information about the way to capture Deoxys, Mew and Celebi in the non-Japanese version of the game. -> version 1.0 <- - Added ALL pokemon to "Acquirable Pokemon and their moves"; -- Fixed some erroneous information in that same section; --- Added more questions to "Frequently Asked Questions"; ---- Updated most of the sections. -> version 0.8 <- - Added some more pokemon to "Acquirable Pokemon and their moves"; -- Completed the "Mini-games" section. -> version 0.7 <- - Corrected a mistake on how much HP "Charge x2" increased; -- Fully completed the "What now?" section; --- Added some more "Frequently Asked Questions". -> version 0.6 <- - Added some information to most of the sections; -- Checked most of the guide for errors. -> version 0.5 <- - Completed the "Walkthrough" section. -> version 0.4 <- - Completed the "Walkthrough" up to mission number 9. -> version 0.3 <- - Completed the "Walkthrough" up to the mission inside the pyramid. -> version 0.2 <- - Completed the "Walkthrough" up to mission number 6. -> version 0.1 <- - Started the main guide; -- Added some information to almost all the sections. 0.1~. Notes for the American Version As you may suppose, most of the information available in this guide was first created for the Japanese version of the game. While I doubt that many important things have changed, the way to acquire Mew, Deoxys and Celebi has slightly changed, mostly because most outsiders could have problems trying to go to one of the events where you could acquire such Pokemons. As you may suppose, I won't buy the American version (however, I accept donations! :P) and therefore I can't state much about the new functions, so such information comes from contributors who mailed me, and I have no way to check if they are true or not. So, in case you find something horrible (or just innacurate) in those parts of the guide, or if you feel the need to add some kind of information to this guide, please mail me about it. A certain user, credited as Louis, mailed me some information on what was changed to this American version of the game, and while I can't substitute them in the actual guide (it would not only take a long time, but also stop covering the original japanese title), you can read about them in the following lines. - The menu now features "Release" (instead of "Pokemon"), "Glossary" (instead of "Tutorials") and Browser (instead of "Encyclopedia"); - "Medals" are now called "Ranks"; - "Paralyze", the special attack that only Plusle and Minun have, was now renamed to "Discharge"; - The "older guy" is actually called "Professor Hastings"; - "Team Go-go" is now called "Go-rock Squad"; - "Forest" is now called "Lyra Forest"; - "Tunnel" is now called "Krokka Tunnel"; - "Jungle" is now called "Olive Jungle"; - "Temple" is now called "Fiore Temple"; - "Cave" is now called "Panula Cave"; - "Mountain Range" is now called "Sekra Range"; - "Factory" is now called "Dusk Factory". 1~. Controls While controls for most handheld gaming systems are usually quite easy to master, I can't say the same thing about the ones in this console. I will try to provide as much information about them as possible, and I hope you find it easy to comprehend. UP - moves the character up, moves up on menus DOWN - moves the character down, moves down on menus LEFT - moves the character left, moves to the left on menus RIGHT - moves the character right, moves to the right on menus A - interact with someone, selects YES in binary options B - exits in a menu, selects NO in binary options X - in the field, selects all your pokemon Y - in the field, selects all your pokemon L - isn't used R - isn't used START - summons (and makes it disapper) the menu, while in the field SELECT - isn't used Now, the main problem (and yet, one of the most important features) in this game turns out being the lower, tactile, screen of this game. You will obviously need to use it several times during your adventure, and while few of the functions are available initially, others will also be unlocked automatically, as you advance further in the game. So, eventually you will discover that the lower screen of the console can be used to: - Move your character (you simply need to have your stylus pointed at the direction you wish to take) and talk to other characters (simply tap them with your stylus). In battles, you can use it to: - Draw closed lines around your opponent, which makes it HP go down by 1. Keep on doing it until the HP is below 1, in order to gain extra EXP points after the end of the battle. Do you see the green/red numbers? Those are the points you will win after the battle; - Tap the blue area on the lower right corner, to make one of your current pokemons usable in the battle. Their effects largely depend on what pokemon you select, but such thematic will be further developed in the "Pokemon Type" section of this guide; - By "capturing" a Pokemon when its HP isn't below 1, you'll see a blue area appearing on the lower left corner of the screen. Such option will only be available sometimes and it allows you to run away from your current battle, something that you should use if you are into trouble. That's basically it, for this section... 1.1~. Menus When you first start the game, you will see two options, they are: New Game Options Well, all of those are quite understandable... in case you are wondering about the "Options" menu, it only contain two options, the first one being something I don't fully understand and the second one simply allowing you to change the background image some of the menus. However, after first saving your game, the layout will be changed to the following one: Continue New Game Options Easy, hum? Well, there is simply another menu requiring explanation in this game, and that turns out being menu that will appear after pressing START. However, don't forget that such menu will only appear after a certain part of the game, slightly before getting your first mission. That menu will usually ook like this (and no, this isn't an accurate translation, it's just my interpretation of it), but in case you aren't in the middle of a mission, its layout will slightly change: Pokemon Mission Tutorials Map Encyclopedia Options Quick Save Exit "Pokemon" is the place where you can head to check information about those pokemon that you have currently in your party. "Mission" generally allows you to check the information about the mission you are currently playing. Obviously, in case you aren't in the middle of a mission, this option won't be seen in the menu. "Tutorials" allows you to check several information about the gameplay of this game, teaching you about something you may not know. When you haven't read something yet, it will display a symbol stating the you haven't read it yet. You DON'T have to read them all and there's NO prize for doing so, but it is always a good idea to check it, in case you have any questions. "Map" is one of those obvious options, where you can simply check the world MAP. "Encyclopedia" can be considered as this game's Pokedex, allowing you to check the information on all the pokemon that you've already seen or captured in the game. "Options", in this menu, has exactly the same layout as the other mini-menu I've stated before. Therefore, I don't think you will have any trouble with it. "Quick Save" is the option you should use if you are in the field and you need to quickly leave the game, in order to do anything else. Be aware that this only allows you to restart the game ONCE from that particular point, and then it will erase the point where you quick saved it. "Exit", well... it exits this menu. This is all for this section, I guess. 1.2~. Initial Notes In this section, you will be able to read about some of the things you should know BEFORE starting to play the game. While they may spoil a very limited amount of the gameplay, it is in your best interest to acknowledge them as soon as possible. - As stated before, after dropping a pokemon's HP to below 1, you can usually still give it a few extra rounds, to max out the EXP you win. This way, you can get more EXP and still face the exact same amount of enemies; - More EXP means more levels, and more levels mean more HP for you; - Shortly after starting to play, your character will gain his first special bar. However, when you gain your 3rd, 5th, 7th and 9th medals, you will also receive a new special bar. Since more special bars mean that your main pokemon will be able to use a stronger paralyzing attack, you could consider them to be quite important; - When acquiring your 4th, 7th and 10th medals, you will be able to increase the number of pokemon you can carry with you at any time, from the initial value of 4 up to a maximum of 7, after getting your 10th medal; - Like what happens in the classical pokemon games, in here you could also find "capturing all Pokemon" to be an interesting sidequest. Therefore, each time you see a unique pokemon in front of you, you should give everything you've got to capture it, EVEN if I have no mention to such pokemon in the guide; - Save a lot and save often, as you don't want to have to replay a certain mission all over again, do you? Therefore, EVERY time you see a save point, be sure to use it, even if that isn't stated in this guide. That's all for now, I guess... 1.3~. Pokemon Type First, I must tell you that in this game, the Pokemon are usable inside and outside of the battles. In the field, you can generally use them to help you in several tasks, like removing natural barriers. While there are more than 200 Pokemon in the game, the abilities that you can use in the field are kinda limited, and they include: - Break - destroys something, like a huge rock. - Burn - burns something down, like a tree or a huge ice block. - Charge - restores your life. - Cross - allows your characters to be taken to another place, by using this ability on something they can grab. - Cut - simply cuts something in front of you, like a fence or a bush. - Flash - lights up an area. - Gust - creates a windy attack that can lift stuff off the floor. - Tackle - pushes something, as a box or a tree. - Water - throws some water, which can be used for tasks such as extinguishing something that is on fire or very hot. Besides "Flash" (an ability that only Staryu can use), all the other ones come in 3 different strenghts, like the normal one, "x2" and "x3". While an ability of "x3" can remove a "x2" (or lower) barrier, the opposite can't occur. Also, in the case of "Charge", the normal ability restores 5 HP, the "x2" version restores 15 HP and finally the "x3" one fully restores your HP. This is all for the field abilities, but the game also contains battle ones. With an higher number than the ones specified above, these can be used by simply calling a pokemon to the battle which can use an ability of such type, as shown in the section "Acquirable Pokemon and their moves" of this guide. They include: - Bug - entraps your opponent inside the lines you created. - Dark - decreases your current HP BUT makes your stylus' line longer. - Electric - simply restores your HP. - Fighting - Each time you do a full closed line, opponent's HP is halved by 2 points, instead of the usual 1. - Fire - when you complete a full line around an opponent, this causes massive explosions in the inside of that area, usually preventing the opponent from attacking. - Flying - throws gusts, which may lift opponent's from the ground for a while. - Ghost - when you complete a full closed line, ghosts appear and stun the opponents inside the circle, making them stop whatever they were going to do. - Grass - this attack allows you to create a grass barrier around your opponent. - Ground - breaks the ground, stopping your enemies from crossing that particular place for a while. - Ice - creates ice areas that can freeze the opponent, if he runs into them. - Paralyze - this electrical attack stuns the opponent for as much time as the number of special bars that were currently filled. - Poison - poisons your enemy, making it weaker. - Psychic - stuns your opponent for a while, taking it off the floor. - Rock - causes sandstorms. - Water - allows you to create bubbles that can imprison your enemies inside, with the time being defined only by the size of the bubble you created. Some of these functions are instantly used (like the Psychic or Electric ones), but others will last for some time, like the Fire or Grass ones, with the time being awarded simply having the strenght of that pokemon in mind. And that's all for this section... 1.4~. Mini-games While most of the events in this story are pretty linear, the game also seems to contain some small 3 areas where you will need to play a slightly different adventure. Those are not very hard, but turn your task of capturing all the Pokemon into something slightly harder than what you will usually find in the game. The "Ring Town mini-game" and the "Summer Town mini-game" are easily acessible by talking to the proper person, when all to the right of the upper exit (for the Ring Town one) and to the immediate left of the Lapras (for the Summer Town one), and you will need to hang on top of the provided Pokemon (either a Doduo or a Lapras, depending on the game) and try to capture as many pokemon as possible in a 3-minute time. Rarer pokemon give you more points, and there sure are a lot of those for you to find in each of the two areas stated above. Be aware that some of them are really hard to find and may only be available sometimes, so it may turn out being indeed very hard to capture a particular pokemon, even if you know where to find them. As an added note, the biggest difference between these 2 mini-games is that in the Summer Town one you can't see most of your enemies, as they will be appearing below the water. The "Fall City mini-game" seems to be only available after completing the main storyline once, and available by taking the left path on the upper area of the stated city, you will find an arena in there. Inside that one, you should talk to the woman at the counter and she will make you enter a tournament, where pokemon will usually be falling from the sky and you need to capture them, in order to win points and more capture time. You must be aware that circling them more times than required increases the time that you have for capturing more pokemon, while capturing more than a pokemon at the same time will greatly increase the number of points you get from them, and that sure is important. In case you are wondering, the main target is surpassing the 50000 points area, which turns being quite hard. That's all for this section, too... 2~. Walkthrough I have to start by saying that while some people may have desired it, this walkthrough will simply tell you what do you need to do in each mission and how to perform it, I will not be spending my time trying to provide a lot of unuseful information or stating stuff as "give to steps to the left and then turn three steps to the right". Therefore, I will only provide information that I think to be valuable and which can indeed matter to a random person who is playing this game. Now, on to the walkthrough itself... In the first screen, you need to start by tapping the lower screen of the console with your stylus, or press any button at all. In the menu showing up next, press the first option ("New Game"), and you will be seeing the first scenes of this interesting game. When the text in the letter is simply going around the screen, you can press the lower screen with your stylus in order to make it go faster, and eventually you will reach the place where you get to pick your character, which you should do by tapping him/her with your stylus. In case you are wondering, the only difference between the two of them is the pokemon that will be following your character during the game, Minun for the guy and Plusle for the girl. Pick anyone you want, and then you will see a cutscene allowing the game to finally start. (In case you are wondering, A or tapping the lower screen makes the text advance) When you finally get to control the character you picked, move it up on the stairs and you'll see another cutscene. After its end, move up to the bridge on the upper side of this area and you'll see a moving box, interact with it and a pokemon will jump out of it. Now, go to the building on the left and talk to the woman in the counter. You should head up the bridge once more, which will unfold a new cutscene. You will see the pokemon that jumped from the box being attacked by a Houndoom, besides seeing a tutorial battle, which you don't even have to control. The data involved in such battle is already explained in the "Controls" section of this guide, and you should fight the other Pokemon. More cutscenes, and you'll be asked to rename your character. Eventually a Fearow will appear, and he will take you to another town. 2.1~. Ring Town After a long cutscene, you will hear about the news and eventually you will need to press START, in order to open the menu for the first time. Some more story will be seen, you'll hear about the save points and all that, which you should instantly use and use EVERY time you see one of them, or else you may become frustrated after losing an important battle and having to start a whole section all over again. When possible, leave this building and head to the upper part of town, leaving it in order to spot another cutscene, which will lead to the first mission you will ever face. 2.2~. Your first mission After a long conversation, there are some pokemon to capture around here. Capture them all, and eventually you will see a Taillow hanging around, which you should capture. After doing so, go back to the main entrance and the Taillow will be given to his rightful owner. You will then see some trees one fire, which you should extinguish. In order to do so, you need to capture a water pokemon (there are some elements of the Mudkip species around) and use him to extinguish the fire, as seen in the small tutorial you get to see. After doing so, your Mudkip will run away (in this game, the pokemon always run away after completing their task) and your mission will be over. 2.3~. Ring Town After the chat sequence, and when possible, leave that building and you will see another scene with the same man from before. Your pokemon (which one it is depends only on your initial choice for a character) will stun the Taillow and you can then easily capture it. Soon, you will get your first special bar, which allows your own pokemon (well, the only one that will always be following you) to use his electrical attack in the middle of the battles. Now, you should go back to the building and you'll see a new tutorial. Then, an older guy will appear and eventually you will be able to control your character once again. Talk to the older guy once, and then take the elevator in the left to go up. Talk to everyone in there and then head back to the floor below, and when talking to the older guy once more, a new sequence will unfold and you will (finally) be getting a new mission. Go all the way up, to exit this town, and then you will be starting that mission. 2.4~. Mission 1 A Bellsprout will jump out of the bushes, and you should obviously capture it. Another tutorial scene will appear and when you're done, head to the upper section of this area. Yet another tutorial scene, and then you can proceed. Be sure to capture the Torchic on the left, as you will be needing him. Head to the right side, and use the Torchic on the pieces blocking your path. Later, be also sure to capture the Pichu nearby, as he can heal you. Continue following the path until you find a huge piece of wood blocking you. Go slightly back, and a Combusken will jump out of the bushes. While you can easily capture him, using a Mudkip to aid you is probably also a good idea. Use the Combusken to remove the wood and continue following that path until you can enter a cave. Around here, you can find a strange area where all the Magikarps are jumping OUTSIDE OF THE WATER (cool, a water pokemon that doesn't need water, what's next?), but you can't go there yet. Therefore, keep on following the only possible path and eventually some rocks will fall, blocking your path. Capture the Paras and use him to get rid of the wood fence nearby. You can't remove the huge rocks *yet*, so... don't worry about it, just follow the only possible path and you will eventually see some thugs from your yet-to-be enemy, Team GoGo. Proceed to the right and head to the outside of the cave and you'll see a Rhydon, which you should also capture. He isn't even very strong, but after the battle he will go away and you should go to the right. For the first time ever, you will be asked if you REALLY want to leave an area... in case you do, all the pokemon you captured will currently go away, except for (obviously) the main one. In this new town, simply move to the new headquarters and this mission will be over. 2.5~. Fall City A new character will appear and you will be given a new medal. You can't exit this building yet, so be sure to talk to everyone and eventually a woman will enter, leading to a scene where you will be given a new mission for you to play. 2.6~. Mission 2 Go to the right and you'll see a new sequence. Go all to the right and that woman will once again be seen. Enter the building and she will have a large box in front of her door, so you should go outside and capture a Makuhita. Use it to get rid of the box and defeat the Venonat inside. After doing so, head to the outside of the building and to the left, where another woman will ask you to find her Skitty pokemons. You can find them in the following places: - the top floor of the building you just visited. - behind a wooden fence, on the central area of this city. He will run away, but you can easily get him later, by checking the behind of one of the trees. - near the fountain, on the central area of this city. - on the right trash can, on the central area of this city. - On the upper left house, on the upper area of this city, hidden in the middle of some plushies. When you give the 5th to the woman, she will go away and take them all. Obviously, it is impossible to currently have 5 of these on your party, so whenever you feel like it, you should go back to the woman and she will take the number of Skitty pokemons you currently have. Several trips to her will do the trick, but you should now head to the right and another new woman will be seen. Follow her up to her house and you will notice her basement to be all dark and stuff like that. Now, you have to go the the south area of this city and go down, to the sewers. Yes, the place which was previously covered by a Snorlax, in case you noticed it. He won't be there anymore, but you can go down the ladder and get a Staryu in there. Take him back to the woman's basement and use its power to lighten everything up. Exit the house, go all to the right and a woman will talk to you, but you will also see a pokemon attacking the clock tower. I advise you to save your game before confronting it, but it's really up to you. A nice option for this battle is stunning the enemy with the usual electrical shock from your main pokemon, but it is really up to you. After that, the mission will end and you will be back to the headquarters. 2.7~. Fall City After the previous mission, you will not only get a new medal but also an upgrade to the special bar. Yeah, the one used to thundershock people! But anyway, you should continue seeing the story, and eventually you will get another new mission. Exit this building and you will instantly know where you need to go next. Head there, go down the ladder and a new mission will start. 2.8~. Mission 3 Start by simply following the only path available, until you find a man, where you should start going down. Eventually you will see some green ooze in the floor, head to the greatest concentration of it and you will fight a Grimer which, when defeated, will make all the green ooze disappear in that spot. Another cutscene, keep on going to the right and you'll see some more new Pokemon, continue always going down (even when you see a small bridge leading to the right) and you'll eventually find another green ooze place, this time with 2 Grimer in it, which you should obviously defeat. Continue going and down on the ladder, when possible. In that new room, you will see some Koffing and you can go all to the right, being specially careful not to fall in this room's holes, or you will need to start this room over (and yeah, below the room you're currently in, there's a whole lot of Koffing). These pokemon seem to be able to poison you, but besides moving at 1 step per second, that's not much to worry about. Well, in the right side of that room, go up the ladder and you'll find a new area with a single Raticate. After acquiring him, go back to the place with that small bridge and go up after crossing the bridge, using the Raticate to get rid of the fence which was previously blocking your path. Continue going up and enter a new area, but be careful as some Croconaw may randomly jump out of the water in here. Having that in mind, just follow the unique path until you see another green ooze area with another 2 Grimer in there, both of which you should (as usual) defeat. After doing so, continue to the right and follow that path until you get to see 2 giant water tubes. Take the one in the right and down the ladder, follow the path to the right and up the ladders, down on the water tube and you'll see a save point. Proceed to the left and all the way up, past the bridge and on to 3 other Grimer. In case you have a Drowzee (which could be previously seen in this level), you can use it here in order to paralyze your foes for a bit and quickly capture them. Also, in case you are wondering, you can go exactly to the right after the bridge, as there is a Drowzee in there! ;) Well, after defeating the 3 Grimer, head to the left and you'll see a new cutscene. You need to go that way, but how? It's rather simple, go up and be sure to capture the Tangela. Later, use his power in the pin on the other side, and you'll be taken there. Now, you can go up and get a Meditite, go back all the way down (by taking the right side of the water path) and all to the right, where a Drowzee previously was. Use the Meditite to break the wall, and enter the newly open hole. In there, you will find both an Oddish and a Magneton. Now, make once again your way to the outside of this small cave, get the Tangela and advance to the left once again. Enter the water tube on the left and follow it to another new room. Take the tube in the left, and all the way down for another Raticate. Back to the tube, go all the way up (to the room in which you just came from) and use the Raticate to get rid of the fence exactly to your left. Check around this platform and a rare pokemon will appear in the area, which you should try to capture, a Crawdaunt. Back to the tube, take the first left and head down (the upper exit is closed for good), to a place with a save point and some green ooze in the left. Defeat the 3 Grimer (once again, I used the aid of a Drowzee, you can also do it, if you like), save your game and then continue to the left side, following the path and seeing a Muk with 2 Grimer, later on. Get the Drowzee on your way there and try to defeat them. You should start by using the Drowzee's aid to quickly get rid of the 2 Grimer, and then use your partner to stun the Muk enough time to quickly capture him. After doing that, your mission will be taken to the headquarters, once again. 2.9~. Fall City New medal, you will also earn the opportunity to take one more pokemon with you (before, you could only have 4, but now you can finally take 5) and seen more of the storyline. When it ends, exit this building and go all the way down, to the south part of the city. Search in until you see a new cutscene (with 2 Krabby attacking a Lapras), and then defeat the 2 Krabby to continue. You will get Lapras' data and you should then talk to him, in order to be taken to a new city. 2.10~. Summer Town Start by finding this city's headquarter and enter it. After the conversation, talk to the guy who is alone and more conversation will unfold. When it ends, go to the outside and you will have a new mission to play. Follow the path to this city's upper exit and you will face your forth mission. 2.11~. Mission 4 Go up on the green herbs stuck on the cliff and you'll get to see you real enemies (or maybe not, it's up to you to find out...) for your first time, in an always amusing sequence. When they leave, go to the left side and you have an easy battle against 3 Wurmple. Proceed by taking the only possible path, you'll see a short cutscene and eventually you will reach a battle against 2 Ekans. In order to have an easier time defeating them, you can try to stun them and then quickly capture one, as they usually seem to tackle you when you are least expecting it. After the battle, go all the way up but be aware of the falling pokemon (usually, members of the Spinarak species) until you reach the next area, which may be considered as slightly calmer. When going to the right side of this area, you will see another cutscene, so you should go up (using the place of the mountain which you can climb) and capture the Heracross and the other pokemon which is nearby it. Now, head back to the place where the guy in the cutscene was, and use the Heracross to throw the tree down. Be sure to capture a Lotad in the water nearby, as you should use it in the upper right corner to allow an herb to grow up. Follow it up and you will fight a rare pokemon, Grovyle. You can then use it in the bush nearby, to unlock a new area where 2 Lombre will be seen. After capturing them, go back to the main area (the one where you cut the bush, in case you aren't understanding me) and exit to the lower right corner. After a small cutscene, you will have to fight against 2 Mankey and a single Primeape. You can start by stunning them all with the electrical attack and then quickly capture the Mankey. Then, in an odd move, you can even start by summoning one of them right away, in order to quickly capture the Primeape. Go back to the previous area and exit the path seen all the way up, not before seeing a cutscene. In order to get rid of the fence, get one of the pokemon nearby (I got the Grovyle for this task) and get rid of it. Another battle, which you should quickly use to capture the small ones and then use the Primeape to help you capture the flying Beautifly. The enemy will run away, but you should continue going up until you reach the top of this small mountain, where another cutscene will be seen. You should then enter the top of the pyramid, where you will have to face a Politoed, which can be easily captured by using the electrical attack to stun him. After this easy battle, leave the pyramid and you will see one of your enemies, who will leave without a fight. Go all the way down, a Politoed and another guy (yes, the one which you abandoned at the begining of this mission) will be back and the mission will be over. 2.12~. Summer Town Another medal and yet another special bar will be granted to the character you are controlling. After all the chat, you will be able to move him once again, so you should go back to the Lapras, who will take you back to Fall City. 2.13~. Fall City Move to the left, and you'll see a new cutscene with your boss. When he finally stops talking and goes away, you should go to the headquarters, which will grant you another conversation and a new mission. After that, simply leave the building and take the road to the left, which will start your fifth mission. 2.14~. Mission 5 Go the left and enter the cave. Follow the only path possible, until you see a strange pokemon taking care of one of the huge rocks, the same ones which previously blocked your path. Continue to the left and enter the first door, follow the only possible path until you find two possible ones, where you should go up for another confrontation with Team Gogo. Go up, for getting a Magneton, then exit that small room and head to the left side, where you will fight 3 Geodude. You can easily defeat all of them by using the help of a water pokemon, but you should then take the lower path nearby and follow it fight against 3 Snubbull, which can be easily defeat by stunning with electrical attack and then quickly capturing them. Up on the next door, get a Poliwhirl and then head back to the room before, to use the Poliwhirl on the Graveler, which is down on the right side of the room. After capturing such pokemon, go to the room exactly up and use it on the wall, to allow the appearance of a new cave with a Kirlia inside. Head back to the room where you got the Graveler, and then all the way down. Head to the right side and you will fight an enemy with 2 different pokemon and then continue to the upper door on your right side, facing 3 Zubat before heading to the upper door. From there, take the lower left door, then the one which goes down, the one in the left and all the way up. Be specially aware of the Zubat, as they can confuse your character for a bit. Do you see that small cave? Enter it. Here, you will have to capture one of those weird Hariyama pokemon. Then, go all the way down (where you fought 2 different pokemon) and destroy the rock blocking your path, before going down and capturing another Magneton. Go all the way back to the cave with the Hariyama to capture another one, but NEVER venture to the lower section of it, as there will be 2 Hariyama to fight at the same time, and that turns out being really hard to accomplish for most players. After capturing a single one, go back to the room where you previously got a Graveler and up, up, right and down until you can use the Hariyama to get rid of one of those huge rocks. Go back to the Hariyama cave, get the one in the upper room once again, and then remove the final huge rock. A small scene will occur, then you just need to leave by taking the lower left door, in the next room you simply have to head all to the left and you will see a new cutscene with Team GoGo. When you are ready to battle the powerful foe, talking to the pokemon and your battle will start. While he may seem to cause you some trouble, you can either use a water pokemon or try to circle him as quickly as possible. For newbies, I would suggest the first technique, as it requires less skill and less effort. After the battle, a short scene will be seen and you will automatically exit the cave, meeting with your partner. 2.15~. Ring Town Another medal, some conversation and you should then leave the building. Head to the upper right corner of the city and then talk to the man in there, who allows you to play a mini-game, in case you are wanting to do so. Either you do it or not, you should then head back to the headquarters and you will see your partner leaving, so you should enter that building and then watch the cutscene which follows, as you will earn a new mission. Simply leave town by the upper exit and the mission will start. 2.16~. Mission 6 While your partner is following you, there's no way you can ask for his/her help or use his/her pokemon, in case you are wondering. So, you should simply go all the way up and talk to a man, continue going up and turn left on the second exit, head all the way down after the bridge, as you can capture a Marshtomp. As you may suppose, now you should go all the way up, until you reach a new area. A girl will start talking about her missing Jigglypuff, which you should proceed to find. From here, go all the way up and you will see some rare Pokemon, go all to the left and eventually you will see her (at least a Jigglypuff is usually considered as a "she"...) jumping/floating around. When she is going to step on the floor, quickly move there and fight her. You can easily capture this pokemon, but you should then return to the little girl (who is still standing in the lower right corner of this area) and then proceed (now, without your partner) to get a Phanpy, which you should use toattack a tree, until it drops a Beedrill. Using him, get rid of the stone in the right side of scenario, next to the lower section of the river. By going down in there, you will be able to get a Wartortle. Now that you've done it, head to the left area of this area, which will lead you to a new area, which contains a single wooden shrine. No, there isn't any Celebi in here, so you should continue to the left and, in the next room, go all the way down to face a group of new pokemon and even to find your beloved Pikachu. From here, go back up and turn left on the first place, continue to the left and down, left on the next possible choice and continue up to the next area, where you will find a mysterious man, after jumping off a short cliff. After the conversation, proceed to the left and capture a Quilava, which will lead to another short conversation. Follow the path in order to see Murkrow, which will run away. Use the Quilava to remove the tree in your path, which will lead to yet another conversation. Continue to the next area, all the way up but be careful with all the Beedrill hanging around, until you reach yet another new area. The pokemon in the new are mostly peaceful, but you should capture them as usual, before heading to the area in the right. By first taking the upper path, you will understand that this area is slightly like a labyrinth, so you should take the lower path once, which will allow you to get a Nincada. Then, head back to the previous area (by taking the left path) and use this pokemon to remove the bush on the central path area. Enter the newly seen hole and you will see a Venosaur, which you can capture with some aid from a Beedrill, if you have one with you. After capturing it, exit this small cave and go left, to find yourself in the labyrinthic area once again. Start by taking the lower path, then follow the upper one and finally go for the lower one, which will lead to another scene with the Murkrow. After that one, capture a Phanpy and use him on the tree, which will drop down the Murkrow, leading to another short scene. When you are ready, go to the dark pokemon and be sure to capture him (however, he will have some help, if you know what I mean...), an action which may turn out easier if you use the thundershock to capture the 4 Spinarak which are running around. You can then use a Phanpy (in case you have a stocked one) or even a Venosaur to help you capture the Murkrow itself, which shouldn't pose you much of a trouble. After the battle they will all run away, so you should take the lower path to exit this area and see the cutscene which ends this mission. 2.17~. Ring Town Another medal, you will be able to carry one more pokemon with you, and you will even acquire another special bar, always nice. Your boss will take the elevator up, so you should do the same thing and you will have to fight a Dragonite. He doesn't have much HP but he is indeed quick, so you will have to try circling him as quickly as possible (and forget about the earned EXP, in here...) and that is probably the best, and yet only, tip I can give you about it. After the battle, you will be taken to Summer Town. 2.18~. Summer Town You will eventually be taken to the inside of the headquarters, where you will once again meet your partner and all that. When possible, exit it and follow to the forest, once again making your way to the inside of the pyramid, the same one you visited in a previous mission. In your way there, you will face a funny cutscene, but when you are back inside the pyramid, your partner will touch the strange statue in front of you and a new path will be appear. Enter it, go all the way down the stairs and you will have to face a new mission. 2.19~. New Mission While this mission doesn't seem to have a real number, it indeed has an interesting feature, with the player being able to select which area he wants to face first. There is a cutscene with an Entei statue that you can see by crossing the upper area of main bridge, but there are 4 different areas for you to play, 2 in each side of the bridge. Since the lower left area is still unable to be followed, and one of the entrances in the upper left leads nowhere, there are initially only 3 areas for you to choose between, 2 on the right side of the bridge and 1 on the left side of it. I suggest you start by the left side, but it is really up to you. In there, you will face: - On the upper left side, you will find a windy room, where you simply need to reach the upper central area, which contains a door to a battle. In case you have been using the stylus to control the character, in here you'd better use the directional controls to do it, as it will turn your task into something easier. At the end, you should face (and obviously beat) a Flygon, which is weak but REALLY quick. Therefore, you should wait for him to be in the middle of the screen, preparing to attack, and then circle him as quickly as possible. Hopefully, you will capture it without much trouble. - On the lower right side, you will find a room with 5 Gyarados shooting water bubbles. In case you are hit by one of those, you will fall to the floor below and you'll have to start over. This isn't very hard, you simply need to see where the bubbles are heading and try to walk only when you're sure that you won't be hit. At the end, you'll have to face 2 Kingdra, which aren't even very hard to capture. You can simply stun (and quickly capture) one of them with your thundershock, and then you can simply normally capture the other. Be aware not to lift the stylus when they are inside the water, or your capture will fail. Apart from that, this one is probably the most easy of the 4 areas. - On the upper right side, you will find a room where you simply need to step on the huge yellow switches to spawn some enemies, which you should capture and use to destroy the blocks nearby. It is an easy task, and you should destroy all the blocks before proceeding to the last door. There's no way you can take more pokemon with you there, and when you destroy the last block all your pokemon will run away (well, besides the one which always follows you), as you will have to face a powerful dragon, Salamence. This will probably be your toughest battle this far, as you will need to be extremely careful with your foe. The stunning attack of your pokemon doesn't seem to help at all, so you have to do it by skill, which turns out being really hard, as your enemy has a nice 22 points of HP. Your best best is to start circling him as soon as he lands on the floor (causing a massive explosion...), be aware of his beam and when he starts flying, try to circle him as quickly as possible, always without touching it. With some tries, you will probably manage to beat him, but besides that there's not much I can tell you, sorry about that. After beat these 3 areas, you will finally be able to enter the one in the lower left, which you should take after saving your game. In there, you will find an unimportant room (c'mon, you will only fall out of this area if you are REALLY dumb), so you should simply head to the upper section, where you will see a Charizard and Team GoGo. Another cutscene will then follow, and eventually you will see the Charizard roaming around. You must touch it when it is back in the ground, and a battle will start. While he isn't very strong, your main problem may be having enough time to capture him. Each time he starts spitting fire, his HP will reset, so your biggest problem may be the one of getting him. Well, you should bear in mind that when you're hit with one of those small static flames, they seem to disappear, and that's something you could try to use for your own advantage. Exactly after he stops spitting fire, you should try to circle him as many times and as quickly as possible, but don't mind about the EXP, think simply of capturing him and completing the battle. Eventually you will be able to do it, and the game will continue. Your life will (fortunately) be restored, so you should exit this area (there's no need to check the upper room) and go the the middle of the big bridge, where the statue of an Entei was. A new scene will appear, in which the statue disappears, and then the mountain will strangely start to shake. When you proceed to check what happened, a new mission appears. 2.20~. Yet another mission Hum, a real Entei is around... I wonder how he got here, NOT! Well, back to what matters, appears that this area was actually a volcano, which you will now need to calm down. Proceed to the right and all the way up, where you will fight two fire pokemon. From there, go up and right to get a Graveler, which you can easily capture if you wait until he rises from the floor. In this same room, use him to get rid of the huge rock on the lower right corner, above the stairs. Inside, you will capture a Tangela and a Sceptile, which you can capture with some help from a fire pokemon. Getting in the outside, cross the bridge to the left side and you will fight a Rapidash. Cut the brown fence for a small cave with 2 water pokemon, all of which you should capture. Back to the outside, continue going up and you will be able to get a Manectric, but you should also enter a small cave, the same one that previously didn't have anything in there, which now has 2 Beldum. A Magmar can sometimes also be seen in the outside, so in case you see him, be sure to capture one. When you're done, go back to the right side of the bridge and then continue all the way up, you'll reach a new screen and eventually fight 3 Slugma. Instead of following the new stairs, continue going up and you'll have to fight a Meowth and a Sneasel, before trying to capture the Rhydon, which is hanging nearby. With his help, get into the stairs you previously unlocked (when you beat the 3 Slugma) and use him to destroy the huge rocks that fell from the top of the cave. Going slightly down, you will find a Houndoom, but you should continue heading down and down in the stairs which are seen at the end. Follow the only possible path and you will see another cutscene with the woman from before. Instead of instantly going up on those stairs, take the ones in the far left and you will be able to get some Charmander. You are then free to save your game and go up the stairs. In there, you will find one of those Team GoGo guys with his pokemon, a Slaking. While he can cause a lot of damage to you in case you are in front of him, you can simply circle him and stop when he is about to attack, turning this into an easy battle. After the battle, you should simply go all the way up until a new room, where you will see the guy from before, along with an Entei. Such pokemon is indeed weaker than you could think, so apart from his ability to summon more fire pokemon to this battle, he isn't strong at all. If such thing indeed happens, you can use a full power thundershock to paralyze everyone on the screen, easily capturing the weaker pokemon. As for the Entei itself, remember when I told you to stock those water pokemon? This is exactly where you should be using them, send the Entei inside one of those classic bubbles (from the water power) and then capture him as quickly as possible. After getting rid (or maybe not...) of this legendary pokemon, you should head back to where the woman was, which will trigger a cutscene with the Charizard and eventually take you back to the headquarters. 2.21~. Summer Town Some conversation, and you should exit the headquarters as soon as you are able to, which will lead you to another cutscene. After that one, take the elevator up and talk to the Dragonite, who will take you back to the second it this game's cities. 2.22~. Fall City After the conversation, you will get a new mission, where you should go to the central part of the city and then to the exit on the right side of it. 2.23~. Mission 7 This will start with a small cutscene, you simply have to interact with the door and the guy following you will open it. The front door is (as it is usual in this kind of game) closed, so you must go all the way around the building. Simply proceed to the right, and all the way around, you can catch some Voltorb but you MUST capture a Meowth and a Makuhita. When you captured at least those 2 pokemon, head to the front of this factory and enter the silver door on the right. Use the Meowth to get rid of the wooden fence on the left and then go up the stairs, where you should use the Makuhita to get rid of the box. Go down the hole and you can capture a Growlithe. After doing so, continue your way on the floor above, by taking the only possible path and defeating the 2 Voltorb. Proceed by that path for a short scene with Team GoGo, before continuing to the left. There's not much to say around here, except that you will see a Pikachu locked in a cage, but you can't save it yet. Continue going up, for a room full of Mr. Mime, which you should exit by the left side. You'll have to fight 2 Mr. Mime, which you should stun and capture as soon as possible. Proceed to the left, then go up and to the right on the next room, going up the stairs. Be sure to capture the Pinsir in here, but you can also fight a Slakoth on the upper left corner of this room. When you're done, go back to the room with the Pikachu and release it, which will make some Ghost pokemon appear around. Go back to the attic and capture another Pinsir before continuing. Back to the room where you went up the stairs, this time you should exit the room by the lower exit, which will eventually take you to a battle against a Muk and two other strange pokemon. Capture the two of them by stunning them, and then head to capture the Muk. Enter the door and capture the Houndoom, which you should then use in that big room (the one now filled with Gastly), to get rid of the thing that prevented you from going down the stairs. On that new room, beat the 3 pokemon and continue going all the way down, where you will eventually need to face a whole lot of Rattata. It will be really easy to capture them all, you don't even need to be afraid of it! Down to the next room, which despite containing 3 exits, you must initially take the one in the right side. Make your way to the upper section of that room (yes, I know it is filled with eletrical floors, but I don't think you can do it wrong, it is rather easy) and enter the new room, where you should use your Pinsir to release this Pikachu. Go back to the room you just came from, capture the Magneton and a Pinsir, then going for the room in the left, on that big room with 3 exits. Go all the way around the boxes and exit to the lower left room. Here, go all the way up and you'll see another cutscene, where you will be attacked by two pokemon, which you can easily stun and capture. When your enemy leaves, enter the room he came from and be sure to capture at least the Scyther, as you will be needing it soon. Exit this room, proceed by the path in the right side of the room and enter the first door you see. Use the Scyther to release the Raichu, which will escape. Go all the way back to that room with 3 entrances, and while you are trying to do so, another member of Team GoGo will fight you. His pokemon, a Scizor, can be stunned with the electrical attack, so you can use it to easily capture it, provided you capture him quickly. After the battle, your mission will be over and you will be taken back to your headquarters. 2.24~. Fall City A small conversation, and then you will get another medal. When all the conversation ends, take the elevator to the second floor and use the Dragonite to go back to Summer Town. 2.25~. Summer Town You'll be seeing a slightly longer conversation, but at the end you can get a new mission. After that, exit to the jungle (as usual) and this new mission will start. 2.26~. Another mission This one would be REALLY easy, if it wasn't for a small detail: the guy who is following you is afraid of bugs. Interesting, hum? Every time he is touched by a bug, your position in this mission will be reset and you will have to do it all over again. A trick is to constantly check the map on the console's upper screen, as you will normally know if anyone (either bug or simply another pokemon) are nearby. You should start by exiting the first area by the upper left corner, then continue to the place where the Snorlax previously was, take the upper route in there, then the upper one and then all the way up, to reach a new area. Here, go all the way up but be aware, as some bugs may cover your path. Up on the mountain parts covered with herb, and all the way up until you find a cave-like place, which contains a save point. From there, go slightly up and the guy who is following you will kick a Magikarp onto the water, an action which will awaken a powerful Gyarados, along with 4 amazing Magikarp. As soon as possible, stun everyone with an eletrical attack and then quickly capture ALL the Magikarp. As for the Gyarados, you can either restore your entire special bar and then stun (and quickly capture) him, or you can do it by skill, slowly capturing him and being specially aware of his beam, which he always uses twice in a row. After the battle, another cutscene will be seen and your mission here will be over. 2.27~. Summer Town Conversation, and eventually a new mission. Exit the headquarters and the guy you just met will talk to you, so you should visit the lower platforms in this town and another cutscene will be seen. When you are able to control your character once again, move to the submarine and your 8th mission will start. 2.28~. Mission 8 Oh, so this was the area in which the Magikarps are hanging outside of the water... I wonder how they do that, but nevermind, I am supposed to be writing about how to complete the game... Well, when the conversation ends, be sure to follow the guy into the next area. When you reach it, you will notice that this room has quite a few new pokemon types, so you may want to try getting at least once of each species before heading into the next area, acessible at the top of this one. On the new one, start by going left (to capture a rare pokemon) and then go up, to yet another new room. In here, instead of going up (as the man outside the cave may suggest) you should go all the way left, across the many rooms and capturing the several rare pokemon which will cross your path, but don't forget to use that pokemon that I told you to capture in the last paragraph, as you can use it to break the huge rock and capture a Wobbuffet. When your done, go back to the place where the man was and up, to enter a not-yet-visited area. In there, you will see a sleeping Steelix, which you need to awake by using the Poliwrath that you capture a few moments ago, in the area where you got the Wobbuffet. However, after making him disappear, be sure to head back and capture two water pokemon before proceeding. When you're ready, enter the huge hole and go down the stairs, saving if you like. On the next area, exit by the stairs on the left and you will see the guy from before talking to someone else. You should go right, but when you try to do it, you will see that those pokemon won't allow you. Therefore, you need to bring them the other pokemon. In order to do it, take the upper path, go all the way up and down the hole in the floor. You will find yourself in a water area with lots of exits, but you should simply take the leftmost exit, which will take you to the pokemon you want to catch, so you should then return it to parents, so that they go away. You can proceed right away if you want, but you can also return to the water maze-like area and get the other rare pokemon in this area, which can be found by taking the rightmost exit. When you're ready, take the same path that all those pokemon and on to the next area. You can capture a Raichu and a Piloswine before going up the new stairs, something you sure should do. Next area, you can capture a Golem as a new pokemon BUT you can't remove the huge ice blocks yet, as you will need a fire pokemon. When you're ready, be sure to have at least a fighting pokemon (like the one you previously used to removed a rock before, a Medicham) and SAVE YOUR game in this room, then you can go all the way around the stage and up, making the Steelix attack you. He is one of the biggest pokemon you will see in the entire game, so you should be careful. Your best bet for capturing such beast is by stunning him and then QUICKLY putting the fighting pokemon into play, to cause as much damage as quickly as possible. It may take a while, but eventually you will manage to do it and a cutscene will follow. Another strategy for this battle is probably stun it at full power when he is moving in a loop and then use Medicham to quickly capture it. The two people from before will appear, and so will a soldier from Team GoGo. Instead of heading to the Steelix's cave (it doesn't contain anything), follow those people by the only possible path and you will eventually find yourself going to another new zone, where you will be asked if you wanna drop your pokemon. Obviously, you should do it, or else you wouldn't be able to continue. Go slightly up and your mission will be over. 2.29~. Win Town After entering the headquarters, you will be given a new medal and you will be given another special bar, apart from a new mission. After all the conversation, leave this town by its upper exit, and your mission will start. 2.30~. Mission 9 When following the road, you will eventually see a scene with a Charizard flying around. Be sure to capture the 2 water pokemon in here, and then follow the road to the right side, fighting 6 weak enemies. When you see the sleeping Snorlax, turn left and continue following the road, fighting some more of those week enemies. Continue, and you will find yet some more enemies. Some more road, and eventually you reach the next area. Some enemies will jump from tree, but you'd better run from the battle if they are too many. Up to 2 will be OK, but more of them may cause you a lot of trouble. However, they give a lot of EXP, so you could hang in here for a while, defeating them one by one. When you're ready, go up for the next area. Enter the house and you can talk to the man, who will restore your entire HP. Now, you should continue following the road BUT before crossing the bridge, go all the way up and you can capture a Raichu. Then, when crossing the bridge, you will see a rare pokemon being stalked by members of Team GoGo. It will later cause a lot of fog in this area, which you need to remove. The best way to find the pokemon causing this is by checking the map on the upper screen, you can use it to find where the pokemon are and then find the particular one. It isn't very strong, but you will find it to be quick. After capturing such pokemon, go all the way up and continue following the road until you reach a new area. You will need to knock the tree down, so you should capture a Piloswine (there's one nearby) and use it to do the job. Go all way to the right and eventually you will see a zone with the trees burned down, you will also see the Charizard in there and you should touch him to fight him. When he is flying, start by stunning him with your thundershock and then attack your enemy with the water pokemon, but be aware to capture him QUICKLY, or else you will be in trouble. An interesting detail is that you can actually run away from this battle, so you'd better do it if you run out of water pokemon, as they are your best chance against this enemy. Even if the bubble doesn't stand in there time enough, you can still try to capture him, but be way more careful when he is flying around, shooting flames out of his mouth. After the battle you'll see a short cutscene and you should then continue going up, obviously saving your game on the save point. Follow all the road until you find a Tangela, which you should capture. Continue going all the way up and at the top you should turn left, where you will have to face two pokemon. After defeating them, take the path in the left and follow the road, turning left on the first possible chance, but not before having 2 Tangela on your party. In the next area, use those 2 Tangela to jump to the other side of the cliff and the continue following the road to the next area, where you will need to climb a huge mountain. When you're reaching the top, an odd scene will occur and you will see a scene with a Team GoGo soldier. When you touch the switch, there will be no way back, so be sure that it is what you want to do. In case it REALLY is, continue reading. Appears you've just entered Team GoGo's headquarters! After the scene, enter the door and save your game, if you want. Here, there's a single path for you to follow but there are some red floors that reset your position in this area. While you should try watch the patterns in which they lite up and turn off, I will try to provide you schematics on how to proceed in each area. You should simply follow the ordered number, but if the numbers are the same, it means that you should quickly move from one panel to the other, without waiting for the colors to change. The first two panels are easy, you just need to do: X -> 1 But continuing, you should then enter the door and you'll see some more panels. X X X X 2 2 2 1 <- (After the first panel turns off, go there. Then, when all the other lower panels turn off, quickly move all the way, as shown above). Continue advancing and the layout for the next one will be slightly harder than before: X X X X -> 1 2 3 4 (Board the first panel, and then continue heading to the right BUT only when the new panel turns off) X 4 3 2 1 4 4 X X X <- (Start slowly, but go quickly on the last 3 panels, as shown above). Enter the door and continue going for more panel "fun". 1 X 1 X 1 X 1 X ^ | (While the layout is simply, you should start moving as soon as the first panel turns off, moving in direct line AND as quickly as possible) X 1 X 1 X 1 X 1 ^ | (Once again, you should go as quickly as possible, just like in the panels you just faced) Go down the stairs and this will all be finally over, no more panels for anyone. A huge door will close after you, so you'd better save your game before continuing. Go left, capture the 3 pokemon in there and then exit by the upper green teleporter. Continue to the left and you will have to beat 3 pokemon at once. Here, you can get a powerful Swampert on the lower left corner, and you can then take the lower left exit. On the next room, take the only possible exit and you will find a Blaziken, which you should capture before heading to the right side. Follow all the way to the left and board the last teleporter, in the next room you should take the upper left one and you'll have to fight against another enemy with 3 pokemon. Take the only possible exit and then head to the right, going down the stairs when possible. Go down, capture all the pokemon and down once more, you'll find your partner and you should then capture the 2 pokemon in the right, before going up two areas and using the Sneasel to remove the fence, where you will find an Electabuzz. First, use him to fully heal you, but you should then return to this same screen and capture him *again*. When you're ready, take the red door and you will find yourself fighting against a Team GoGo member, who you should defeat with the aid of the water pokemon you captured before. After the scene, heal yourself with the Electabuzz and then capture another one (and the Mankey nearby!) before heading into the blue door. In there, you'll have to fight against 3 other enemies. Use the thundershock to easily capture the 2 weaker ones, and then go for the big one, which you should with strategy, as we did to capture it before. One more scene, and you should then enter the same door which your enemies took. 3 more pokemon for you to battle, you should start by maxing out the power on your special bar and, when possible, use the thundershock to capture the 2 Scyther. Then, continue maxing out the power on the special bar, and when it is once again completly filled, you should stun the Scizor and then quickly capture it. Yet again, heal youself and capture another Electabuzz before heading down the stairs. You can capture whoever you want in there, but be sure to enter the door and capture at least a single Machamp. Then, save you game and go all the way up on the room filled with Machamp, continue going up on the next room and you will need to fight the 3 forms of Larvitar. Start by easily capturing the Larvitar itself, then use a Metang to stun everyone and QUICKLY capture the Pupitar, and then finally use the Machamp to help you capturing the Tyranitar. After the battle, an unusual cutscene will occur and your mission will be over. When all the conversation ends, go down the hole and exit the cave, which will take you to the outside and (eventually) back to town. 2.31~. Win Town You'll get your tenth (and last) medal, along with ability to finally take up to 7 pokemon with you. Eventually you will get yet another mission, so you should exit this headquarters and move out of town, by taking the upper exit. Go all the way up to the place where you had to use a Tangela to go to the other side of the cliff AND when you're at the top of the moutain (slightly before the area I just told you about), you will notice that the huge gates from before are now open. Obviously (or we wouldn't be be here), you should enter them and go up the stairs, which will unlock your last mission. 2.32~. Mission 10 Go slightly up, and you'll see someone closing another of those huge gates. Interact with the gates and you'll see a new scene, where the Charizard from before appears and opens the gates for you. Cross them and you can save your game if you like. Go up the stairs, all to the right and up the stairs, continue going up and turn left before the second stairs, falling on the hole between the 3 pillars. Follow that path to the lower left corner and then jump down, in that exact place. Proceed all to the left and when you reach the end of that platform and jump to the left, going up the stairs and all the way up and up on the next stairs, to the left and up another stairs, after which you'll see a Raichu, which you should capture. Head all to the left and up the stairs, follow that path and eventually you will find yourself seeing another cutscene. Basically, you have to put the 3 main Eevee evolutions on those stone squares, and I mean Vaporeon, Flareon and Jolteon. From here, jump down from the lower left square, then turn right and you should go down the stairs, as you will find an entrance in there. That place is full of rare pokemon, which you could try to capture, and there's even a Flareon in the room at the lower area. Capture AT LEAST the Flareon, the 2 Gengars and the Espeon before going out, but remember that you still need to find the other 2 main Eevee evolutions. From the exit of that small place, go up the stairs and all to the left, falling down the ledge from the leftmost point for the Vaporeon, who usually tries to run from the battle as soon as possible. Stun him with the electrical attack and then you should quickly capture him. Now, head back to the stone squares and interact with the ones in the left and right sides, for getting rid of 2 (out of 3) pokemon which you were required to capture. From there, go all the way to the right and fall down the rightmost ledge twice, to find yourself in an area with the Jolteon, which you can capture with some help from a Gengar. Now, use the Raichu to heal you and go all the way back to the room which contained all the rare pokemon capturing a Medicham and the Gengar which you just used to capture the Jolteon. Head back to the stone squares and interact with the middle one, which will cause the huge door to open. Enter it, SAVE YOUR GAME and then start climbing the huge building on front of you, facing several battles. You can (and should...) go back and save after each of them, but it's really up to you. For the first one, simply stun everyone and be sure to capture at least 2 out of the 3 pokemon. As for the last one, simply capture it, as you would usually do. Proceed all to the right. For the second one, use the Espeon and be sure to capture at least 2 out of the 3 pokemon. As in the battle before, you should then simply try to capture the last one as you normally would. Up the stairs... For this third one, be aware that you may need to heal during the battle, and you should use your Raichu for that purpose. As soon as you have your special bar filled, stun your two enemies with the eletrical attack and the capture the Blaziken (the fire pokemon...). As for Blastoise, he isn't much of a threat alone, but I guess you can use your Gengar to help capturing him. After the battle, instead of continuing, you should go back to the previous area, fully heal yourself (and I mean it!) and then capture the following pokemon: Medicham, Gengar, Gengar (yep, 2 of them!), Espeon, Flareon, Raichu. When you have captured all of those, heal yourself, be sure to have your special bar completly filled and then head to the place inside the gates. As before, be sure to save your game and then climb to the top of the building, where you will be asked to confirm if you really wanna go (or not). Obviously, you should want to do it by now... Long cutscene, and then you will have to fight a Raikou. By simply dodging his thunders (or waiting for them to go away) and then striking with one of your Gengar you will do just fine, as your enemy isn't very strong. Then, after a small cutscene, you will have to fight a Suicune. Stun him as soon as the battle begins, before he has the opportunity to create some clones, and you will then be able to easily capture him. Another cutscene, and you will finally fight the most powerful of the 3 beasts, an... Entei! Strangely, this time he is way stronger than the last time you saw him, and he will be covered by some small flames that grant him a certain immortality. "Capture" this pokemon normally until all the flames surrounding him disappear, and then you can use the Espeon to stun it for a while, but EXACTLY after using it, call for the Medicham and use it to have an even easier time. If you can't do it, call for the other pokemon you currently have. There's also an interesting technique in which you can simply held your opponent in there (by taking only 1, 2 HP at each time and then lifting your stylus) until the flames disappear, then stun him with a full powered thundershock and then use the Medicham (or simply capture him normally, like I did, but such technique is for more advanced players!). Believe me, this battle will be really hard, but eventually you will manage to beat your opponent and a cutscene will appear. Strangely, the man from before will be gone, and your boss will appear, leading to this game's final cutscene, where most of the events in this game are finally spoiled for you, and the mission will be over, as will the game. Well, or at least the main storyline will... You can see the credits and all the usual stuff, and then your game will be saved. Now, you should continue reading in this next section of this guide... 3~. What now? As you may have read above, after the credits and all that, your game will be saved. Load it as you normally would, and then you'll see a large cutscene, allowing you to eventually gain access to the data of your partner's pokemon. Then, take the elevator to the second floor and talk to the man next to the Dragonite, who will allow you to choose what city you want to go to. Pick "F", for Fall city. 3.1~. Fall City Try to enter the headquarters and you will receive a message. Now, go to the house where you used a Staryu to light the basement, and talk to the guy who is inside, but not without first releasing the pokemon which you captured, if any. (In case you don't know how to do it, simply access the menu by pressing START, select the upper option and then select each pokemon in there, pressing the upper button after each one) You will get a new cutscene and eventually be back to the headquarters in this city and get a new mission, when you exit this headquarters. 3.2~. Extra Mission 1 After the cutscene, go down the ladder and you'll have to fight 4 Staryu at the same time. Stun them with the electrical attack and then easily capture them. When you're back in the outside, visit that house you've just seen and then you will have to beat 4 Krabby, which you can easily capture (c'mon, they are really slow!). After such battle, go to the outside and then slightly down, where you will see yet another scene. Make your way to the pokemon in the lower right corner and you will have to fight them, they are some Carvanha. Stun them all with a fully powered electrical attack and you will then be able to capture them easily. Now, you'll see some strange things in the sea, so you should board in the Lapras and you'll (eventually) be taken into some whirlpools, where you will get to see a Kyogre. He isn't strong, but he can summons waves that seem to cause massive damage, so you should wait until less waves are coming (that *eventually* happens, you just have to wait!) and then capture him as quickly as possible. The electrical attack may also slightly help you, but be sure to avoid the waves at all costs, as they may put you into trouble. After the battle, you will be taken to the headquarters nearby and your mission will end. 3.3~. Fall City After the long conversation, you will find yourself outside of the headquarters. Therefore, enter it once again and then take the elevator up, using the Dragonite to go to Ring Town. 3.4~. Ring Town In here, enter the headquarters, release all the pokemon you may have (if any) and then talk to your boss. After all the conversation, you will be taken to Summer Town. 3.5~. Summer Town Some more conversation, an eartquake will occur and you will eventually be given a new mission. Exit the headquarters and then you will find yourself instantly at the fire cave, where you found that pyramid from before and your mission will start. 3.6~. Extra Mission 2 Go to the right, up, cross the bridge to the left side, continue going and you will see that your partner is trapped inside that cave with a huge rock. Capture the Rhydon nearby and then use him to get rid of that huge rock. Small cutscene, enter the cave and be sure to capture the 2 Poliwrath. Back to the outside, head all to the right across the bridge and use one of the Poliwrath to get rid of the huge glowing fire stone. Capture as many pokemon as you want, but be sure to keep the other Poliwrath with you at all times. When you're ready, go all the way up and enter the next area. Continue going up and fight the guy from Team GoGo, having some help from any fire pokemon to easily capture the two enemies. After defeating them, head to the left side and capture (and use) the Manectric as many times as it takes to fully heal you. When you're done, capture him yet again and then go up the stairs on the right. On the next room, go all the way down and down the stairs. Capture the other electrical pokemon, another Manectric on the upper left corner and go up those stairs, on the upper left corner. Explore that room up to the end, as you can find some Charmeleon in there. You can also capture another Rhydon in there, if you want. After doing so, go to the outside and to the right, saving your game before going up the stairs. On the next room, go all the way up until you reach a new room and you will be able to capture an Arcanine, which you can easily stun (with the eletrical attack) and capture. Now, go all the way down and back to the room with the 2 Charmeleon, where you should drop down an hole in the floor, which is placed between the 2 Charmander and the place where you could previously see 2 Charmeleon. You'll see a new scene and you should then enter the door that just opened. You'll find a Groudon inside, which you can easily capture with the help of your Poliwrath. You kept it, didn't you? I hope so... After the cutscene you'll be brought back to town. 3.7~. Summer Town The usual cutscene, and your mission will be (literally) over. When all the conversation ends, you should enter the headquarters once again, take the elevator up and talk to the guy near the Dragonite. This time, go to Win Town. 3.8~. Win Town When you're there, talk to the woman in the right (not before releasing your pokemon, as you did before) and a bigger cutscene will follow, where the other guy from before will join you and you will gain yet another new mission. Exit the headquarters and you will instantly find yourself in the place of the mission. 3.9~. Extra Mission 3 Start by going up and you will have to fight a guy with 3 Ekans. Easily defeat them and then search the entire area for a Ralts, a Kirlia and a Gardevoir. I can't tell you where they are since they seem to change their location, but you can simply continue searching and eventually you will get all 3 of them. After doing so, visit the place where you previously put the 3 evolutions of Eevee and you'll see a cutscene. Interact with the 3 stone blocks and put the 3 pokemon I told you to capture in there, which will lead to yet another cutscene. Go up and fight 2 pokemon in that huge building, which you can easily defeat by using your usual thundershock. Now, go all the way down to the previous area and capture the following pokemon: Medicham, Gengar, Gengar (yes, 2 of them, once again...), Espeon, Umbreon, Raichu. Their locations are the same as before. Once you have all of them return to the huge building and fight the second group of enemies. Using a single Gengar, capture all of them and then continue going. You'd better heal and save your game at this point, but it is really up to you. At the top you'll find a Rayquaza, which you should capture with some help from a Gengar, which will make this battle really easy. After the battle, some more conversation will occur and you will be back to town. 3.10~. Win Town A lot more conversation and then your mission will really be over. Some time later, you will finally see the (usual) screen that allows you to save the game and then it will be over. I mean, the game isn't over yet, but there aren't any more "normal" missions for you to take. Rumor has it that in Japan you can download at least 2 extra missions, but I wasn't able to try that, so I can't talk much about it. Therefore, all there is to do right now is capturing all pokemon, which is actually doable in the game, without requiring you to have any other games, unlike usually happens on pokemon games. But... well... that's all for this section, I guess, unless you're not playing the Japanese version of the game. 3.11~. Special Missions In the American Version of the game, after beating the 3 legendary dogs you will unlock something called Ranger Net, Basically, it is a place which grants you a couple Special Missions, which I will talk about in a minute. 3.11.1~. Special Mission 1 (Deoxys) First, you get to battle Deoxys, which eventually runs away from battle and leading to an event where you're informed that you can only capture such Pokemon when it is in its Normal form. Go to the place near the tunnel, you'll fight it some more times and eventually you will reach a place where it won't run away from you. Then, keep on attacking him and eventually it will lead to a scene where he turns into his very own Normal Form. When that happens, try to stun him using Plusle/Minun's attack (obviously, at full power) and then circle him as quickly as possible. 3.11.2~. Special Mission 2 (Celebi) In the forest, you'll see this pokemon and a couple scenes. Then, try to capture it (a fire pokemon is advisable, for obvious reasons) and he won't probably put you into much trouble, since he only requires 3 circles to capture. 3.11.3~. Special Mission 3 (Mew) After finding him in the jungle, simply use your older strategies (mainly, the stunning one) and you can probably get it in no time. 3.11.4~. Special Mission 4 (Manaphy's Egg) In the Japanese version of the game, you acquired this quest by an easier task. However, in the American version, after completing the game you must go to the "Ranger Net" option, from the main menu, hold down R, X and press left (in the directional controls), which will unlock a password option. In there, enter the password for this mission, and a new mission will appear, in its proper place. In there, you'll take a small mission, in the forest and tunnel that, when beaten, grants you the amazing Manaphy Egg, which you can later send to Pokemon Diamond/Pearl, in order to unlock that secret pokemon. In case you're wondering on what password you need to input, it seems to change depending on your version of the game. Here are some of the possible ones: P8M2-9D6F-43H7 -- American version Mg35-Cpb8-4FW8 -- U.K. Version C58f-t3WT-Vn79 -- Overall European Version (?) Be aware that these aren't all the possible ones. There are probably many others, but since I couldn't find all of them, I can't add them here. If none of these work for you, try checking magazines and gaming websites from your country, as they may have the proper code. 4~. Acquirable Pokemon and their moves Unlike what happened in most of the previous Pokemon games, in here not all of the famous monsters will be available for capturing. Actually, only around 212 of them are capturable in this game, and while some may be easy to find and capture, others aren't. Therefore, this is the section of this guide that you should read in order to know what pokemon you can in fact capture in this game, where to capture them and their powers. Be sure to remember that each Pokemon has (usually) two powers, one that can be used in the middle of the battles and another which can be used while in the middle of the field. In order to learn more about those attacks, be sure to read the "Pokemon Type" section of this same guide. Now, on to the Pokemon themselves, their information will usually be given in the following way: R-number of the pokemon in this game -> name of that pokemon TYPE: the type of that particular pokemon FIELD MOVE: the field move that this pokemon can use, if any BATTLE MOVE: the battle move that this pokemon can use, if any HOW TO GET HIM: whatever you need to do in order to capture this pokemon Understood? This is mostly everything you need to know in order to fully comprehend the list below. So, I hope you find it easy to do by now, as you can actually find all the important information for getting all your Pokemon in this section! I have to state that when you read "as part of the storyline" in the section of "HOW TO GET HIM", I am basically trying to tell you that you will probably find him while normally playing across the story of this game, at least I did it while writing this guide. In case you really can't seem to find it AS PART OF THE STORY and you aren't following my guide, contact me about such problem and I will try to fix it as soon as possible. As a final note, I have to state that the best time to try capturing all these pokemon is after completing the main story. This way, you will be able to travel wherever you want and each of the areas you find will be filled with even more pokemon than before, including some new ones. Bear this in mind while reading this entire guide, meaning that if you can't seem to find a certain pokemon in a proper location, maybe he isn't there *YET* ! Now, on to what probably you wanna read... R-001 -> Bulbasaur TYPE: Grass FIELD MOVE: Cross BATTLE MOVE: Grass HOW TO GET HIM: in the forest, all down and slightly to the left before entering the tunnel, you will need to use "Cut". R-002 -> Ivysaur TYPE: Grass FIELD MOVE: Cross BATTLE MOVE: Grass HOW TO GET HIM: in the forest. R-003 -> Venosaur TYPE: Grass FIELD MOVE: none BATTLE MOVE: Grass HOW TO GET HIM: in the forest, on mission 6 or later, you will need to use "Cut" on a bush, just before the labyrinthic area. R-004 -> Bellsprout TYPE: Grass FIELD MOVE: none BATTLE MOVE: Grass HOW TO GET HIM: as part of the storyline OR in the forest. R-005 -> Weepinbell TYPE: Grass FIELD MOVE: none BATTLE MOVE: Poison HOW TO GET HIM: in the forest, as soon as mission 6. R-006 -> Victreebel TYPE: Grass FIELD MOVE: none BATTLE MOVE: Poison HOW TO GET HIM: in the forest. R-007 -> Chikorita TYPE: Grass FIELD MOVE: none BATTLE MOVE: Grass HOW TO GET HIM: you can even easily find it in the first forest. R-008 -> Bayleef TYPE: Grass FIELD MOVE: Cut x2 BATTLE MOVE: Grass HOW TO GET HIM: as part of the storyline. R-009 -> Meganium TYPE: Grass FIELD MOVE: Break x3 BATTLE MOVE: Grass HOW TO GET HIM: in the jungle. R-010 -> Hoppip TYPE: Grass FIELD MOVE: none BATTLE MOVE: Grass HOW TO GET HIM: in the forest, as soon as mission 6. R-011 -> Mudkip TYPE: Water FIELD MOVE: Water BATTLE MOVE: Water HOW TO GET HIM: as part of the storyline OR in the forest. R-012 -> Marshtomp TYPE: Ground FIELD MOVE: Water x2 BATTLE MOVE: Water HOW TO GET HIM: in the forest, on your mission number 6 or later. R-013 -> Swampert TYPE: Ground FIELD MOVE: Water x3 BATTLE MOVE: Water HOW TO GET HIM: at Team GoGo's base OR in the forest. R-014 -> Slowpoke TYPE: Water FIELD MOVE: Water BATTLE MOVE: Water HOW TO GET HIM: in the Ring Town mini-game, but he will only appear after you capturing 2 Abra. R-015 -> Torchic TYPE: Fire FIELD MOVE: Burn BATTLE MOVE: Fire HOW TO GET HIM: as part of the storyline OR in the forest. R-016 -> Combusken TYPE: Fire FIELD MOVE: Burn x2 BATTLE MOVE: Fire HOW TO GET HIM: as part of the storyline. R-017 -> Blaziken TYPE: Fire FIELD MOVE: Burn x3 BATTLE MOVE: Fire HOW TO GET HIM: at Team GoGo's base OR in the road from the tunnel to Fall City. R-018 -> Rapidash TYPE: Fire FIELD MOVE: Burn x3 BATTLE MOVE: Fire HOW TO GET HIM: as part of the storyline OR in the Ring Town mini-game, where he will only appear after you capturing 2 Spoink. R-019 -> Cyndaquil TYPE: Fire FIELD MOVE: Burn BATTLE MOVE: Fire HOW TO GET HIM: in the forest, in mission 6 or later. R-020 -> Quilava TYPE: Fire FIELD MOVE: Burn x2 BATTLE MOVE: Fire HOW TO GET HIM: as part of the storyline OR at the Mountain Range. R-021 -> Typhlosion TYPE: Fire FIELD MOVE: Burn x3 BATTLE MOVE: Fire HOW TO GET HIM: in the forest, you have to use "Cut" in one of the bushes, probably the one in the lower right part of that area. R-022 -> Pichu TYPE: Electric FIELD MOVE: Charge BATTLE MOVE: Electric HOW TO GET HIM: in several places. However, he is easily found in the forest, as soon as mission number 1. R-023 -> Pikachu TYPE: Electric FIELD MOVE: Charge x2 BATTLE MOVE: Electric HOW TO GET HIM: in lots of places, but you can first see one in mission number 6. R-024 -> Raichu TYPE: Electric FIELD MOVE: Charge x3 BATTLE MOVE: Electric HOW TO GET HIM: in lots of places, but you can first see one in mission number 8. R-025 -> Beedrill TYPE: Bug FIELD MOVE: Break BATTLE MOVE: Poison HOW TO GET HIM: in the forest, as soon as mission 6. R-026 -> Ralts TYPE: Psychic FIELD MOVE: none BATTLE MOVE: Psychic HOW TO GET HIM: at the Mountain Range OR at Team GoGo base. R-027 -> Kirlia TYPE: Psychic FIELD MOVE: none BATTLE MOVE: Psychic HOW TO GET HIM: in the tunnel (you will need to use a Graveler), OR on mission number 5 (or later) OR in the plain capture mini-game OR at the Mountain Range. R-028 -> Gardevoir TYPE: Psychic FIELD MOVE: none BATTLE MOVE: Psychic HOW TO GET HIM: during Extra Mission 3 OR at the Mountain Range OR in the Ring Town mini-game, where she will only appear after you capturing 2 Kirlia. R-029 -> Abra TYPE: Psychic FIELD MOVE: none BATTLE MOVE: Psychic HOW TO GET HIM: in the Ring Town mini-game. R-030 -> Spoink TYPE: Psychic FIELD MOVE: none BATTLE MOVE: Psychic HOW TO GET HIM: in the Ring Town mini-game. R-031 -> Nincada TYPE: Ground FIELD MOVE: Cut BATTLE MOVE: Bug HOW TO GET HIM: in the forest. R-032 -> Ninjask TYPE: Bug FIELD MOVE: none BATTLE MOVE: Flying HOW TO GET HIM: in the forest, use "Tackle" on certain trees. R-033 -> Shedinja TYPE: Bug FIELD MOVE: none BATTLE MOVE: Ghost HOW TO GET HIM: in the forest. R-034 -> Phanpy TYPE: Ground FIELD MOVE: Tackle BATTLE MOVE: Ground HOW TO GET HIM: in the jungle OR in the forest. R-035 -> Donphan TYPE: Ground FIELD MOVE: Tackle x2 BATTLE MOVE: Ground HOW TO GET HIM: at the temple. R-036 -> Taillow TYPE: Flying FIELD MOVE: Gust BATTLE MOVE: Flying HOW TO GET HIM: as part of the storyline OR in the forest. R-037 -> Swellow TYPE: Flying FIELD MOVE: Gust x2 BATTLE MOVE: Flying HOW TO GET HIM: in the forest, after mission 6. R-038 -> Dragonite TYPE: Flying FIELD MOVE: none BATTLE MOVE: Flying HOW TO GET HIM: as part of the storyline. R-039 -> Spearow TYPE: Flying FIELD MOVE: Gust BATTLE MOVE: Flying HOW TO GET HIM: in the Ring Town mini-game. R-040 -> Fearow TYPE: Flying FIELD MOVE: none BATTLE MOVE: Flying HOW TO GET HIM: in the Ring Town mini-game, but it will only appear after you getting more than 50000 points in the Fall City mini-game. R-041 -> Doduo TYPE: Flying FIELD MOVE: none BATTLE MOVE: Flying HOW TO GET HIM: in the Ring Town mini-game, but he will only appear after you capturing 2 Gardevoir. R-042 -> Dodrio TYPE: Flying FIELD MOVE: none BATTLE MOVE: Flying HOW TO GET HIM: in the Ring Town mini-game, but he will only appear if you previously scored more than 5000 points in this same mini-game. R-043 -> Scyther TYPE: Bug FIELD MOVE: Cut x3 BATTLE MOVE: Flying HOW TO GET HIM: as part of the storyline OR in the forest. R-044 -> Scizor TYPE: Steel FIELD MOVE: Cut x3 BATTLE MOVE: Bug HOW TO GET HIM: as part of the storyline OR in the forest. R-045 -> Skarmory TYPE: Steel FIELD MOVE: none BATTLE MOVE: Flying HOW TO GET HIM: in the Ring Town mini-game, but he will only appear if you previously scored more than 5000 points in the Summer Town mini-game. R-046 -> Murkrow TYPE: Dark FIELD MOVE: none BATTLE MOVE: Dark HOW TO GET HIM: as part of the storyline OR in the forest, by using "Tackle" in the tree where you previously saw him. R-047 -> Zigzagoon TYPE: Normal FIELD MOVE: none BATTLE MOVE: none HOW TO GET HIM: in several places. However, he is easily found in your first mission. R-048 -> Linoone TYPE: Normal FIELD MOVE: Tackle x2 BATTLE MOVE: none HOW TO GET HIM: as part of the storyline OR in the forest. R-049 -> Tauros TYPE: Normal FIELD MOVE: Tackle x3 BATTLE MOVE: none HOW TO GET HIM: in the Ring Town mini-game. R-050 -> Paras TYPE: Bug FIELD MOVE: Cut BATTLE MOVE: Grass HOW TO GET HIM: as part of the storyline OR in the tunnel. R-051 -> Parasect TYPE: Bug FIELD MOVE: Cut BATTLE MOVE: Grass HOW TO GET HIM: in the tunnel, you will need a "Gust x2" ability. R-052 -> Poliwag TYPE: Water FIELD MOVE: Water BATTLE MOVE: Water HOW TO GET HIM: in the tunnel. R-053 -> Poliwhirl TYPE: Water FIELD MOVE: Water x2 BATTLE MOVE: Water HOW TO GET HIM: in the tunnel (on mission 5 or later) and in many other places. R-054 -> Poliwrath TYPE: Water FIELD MOVE: Water x3 BATTLE MOVE: Water HOW TO GET HIM: as part of the storyline OR in the pyramid. R-055 -> Politoed TYPE: Water FIELD MOVE: Water x3 BATTLE MOVE: Water HOW TO GET HIM: as part of the storyline. R-056 -> Magnemite TYPE: Electric FIELD MOVE: Charge BATTLE MOVE: Electric HOW TO GET HIM: in really lots and lots of places. R-057 -> Magneton TYPE: Electric FIELD MOVE: Charge x2 BATTLE MOVE: Electric HOW TO GET HIM: in several places, but one of them is by using a Meditite to throw a wall down, on the Fall City sewers. R-058 -> Zubat TYPE: Poison FIELD MOVE: none BATTLE MOVE: Poison HOW TO GET HIM: in the tunnel, on mission 5 or later. R-059 -> Golbat TYPE: Poison FIELD MOVE: Gust x2 BATTLE MOVE: Poison HOW TO GET HIM: at the cave. R-060 -> Crobat TYPE: Poison FIELD MOVE: none BATTLE MOVE: Poison HOW TO GET HIM: as part of the storyline OR in the cave. R-061 -> Diglett TYPE: Ground FIELD MOVE: none BATTLE MOVE: Ground HOW TO GET HIM: in the tunnel, on mission 5 or later. R-062 -> Dugtrio TYPE: Ground FIELD MOVE: none BATTLE MOVE: Ground HOW TO GET HIM: in the tunnel, you need to use "Cross" on the lower left corner of the area filled with Zubat. Then, use "Break x3" in the next room and you will find this pokemon in there. R-063 -> Rhydon TYPE: Ground FIELD MOVE: Break x3 BATTLE MOVE: Ground HOW TO GET HIM: as part of the storyline OR in the pyramid. R-064 -> Geodude TYPE: Ground FIELD MOVE: Break BATTLE MOVE: Rock HOW TO GET HIM: as part of the storyline OR in the tunnel. R-065 -> Graveler TYPE: Ground FIELD MOVE: Break x2 BATTLE MOVE: Rock HOW TO GET HIM: in the tunnel (on mission 5 or later) and in many other places. R-066 -> Golem TYPE: Ground FIELD MOVE: Break x3 BATTLE MOVE: Rock HOW TO GET HIM: at the cave oR in the temple. R-067 -> Plusle TYPE: Electric FIELD MOVE: none BATTLE MOVE: Paralyze HOW TO GET HIM: initially select the girl as your character, or complete the game once with the boy. R-068 -> Minun TYPE: Electric FIELD MOVE: none BATTLE MOVE: Paralyze HOW TO GET HIM: initially select the boy as your character, or complete the game once with the girl. R-069 -> Tangela TYPE: Grass FIELD MOVE: Cross BATTLE MOVE: Grass HOW TO GET HIM: as part of the storyline OR in the Mountain Range. R-070 -> Krabby TYPE: Water FIELD MOVE: Water BATTLE MOVE: Water HOW TO GET HIM: in Fall City. R-071 -> Corpish TYPE: Water FIELD MOVE: Water BATTLE MOVE: Water HOW TO GET HIM: on the Fall City sewers. R-072 -> Crawdaunt TYPE: Dark FIELD MOVE: Cut x3 BATTLE MOVE: Water HOW TO GET HIM: Fall City sewers, you will need to have a Raticate with you and simply break the fence which is placed before the tube with many different exits. You can also get it as part of the storyline. R-073 -> Totodile TYPE: Water FIELD MOVE: Water BATTLE MOVE: Water HOW TO GET HIM: on the Fall City sewers. R-074 -> Croconaw TYPE: Water FIELD MOVE: Water x2 BATTLE MOVE: Water HOW TO GET HIM: on the Fall City sewers. R-075 -> Feraligatr TYPE: Water FIELD MOVE: Break x3 BATTLE MOVE: Water HOW TO GET HIM: on the Fall City sewers, you need to use "Cross" and then "Fire x2" in the room after the one which contains Koffing. R-076 -> Squirtle TYPE: Water FIELD MOVE: Water BATTLE MOVE: Water HOW TO GET HIM: on the Fall City sewers, you need to use "Cross" in the room after the one which contains the Koffing. R-077 -> Wartortle TYPE: Water FIELD MOVE: Water x2 BATTLE MOVE: Water HOW TO GET HIM: forest, on mission 6 or later, you need to use "Break" in order to remove a huge stone which is near the river. R-078 -> Blastoise TYPE: Water FIELD MOVE: Water x3 BATTLE MOVE: Water HOW TO GET HIM: as part of the storyline OR on Fall City, where you previously a Staryu. R-079 -> Voltorb TYPE: Electric FIELD MOVE: Charge BATTLE MOVE: Electric HOW TO GET HIM: as part of the storyline OR near the factory. R-080 -> Machop TYPE: Fighting FIELD MOVE: Break BATTLE MOVE: Fighting HOW TO GET HIM: in the tunnel, on mission 5 or later. R-081 -> Machoke TYPE: Fighting FIELD MOVE: Break x2 BATTLE MOVE: Fighting HOW TO GET HIM: as part of the storyline OR in the factory. R-082 -> Machamp TYPE: Fighting FIELD MOVE: Break x3 BATTLE MOVE: Fighting HOW TO GET HIM: at Team GoGo's base OR in the tunnel, after completing the game once. R-083 -> Makuhita TYPE: Fighting FIELD MOVE: Tackle x2 BATTLE MOVE: Fighting HOW TO GET HIM: in Fall City. R-084 -> Hariyama TYPE: Fighting FIELD MOVE: Break x3 BATTLE MOVE: Fighting HOW TO GET HIM: as part of the storyline OR in the tunnel. R-085 -> Meditite TYPE: Psychic FIELD MOVE: Break BATTLE MOVE: Fighting HOW TO GET HIM: in the Fall City sewers. R-086 -> Medicham TYPE: Psychic FIELD MOVE: Break x2 BATTLE MOVE: Fighting HOW TO GET HIM: at the cave. R-087 -> Grimer TYPE: Poison FIELD MOVE: none BATTLE MOVE: Poison HOW TO GET HIM: as part of the storyline. R-088 -> Muk TYPE: Poison FIELD MOVE: none BATTLE MOVE: Poison HOW TO GET HIM: as part of the storyline. R-089 -> Koffing TYPE: Poison FIELD MOVE: none BATTLE MOVE: Poison HOW TO GET HIM: in the Fall City sewers. R-090 -> Drowzee TYPE: Psychic FIELD MOVE: none BATTLE MOVE: Psychic HOW TO GET HIM: in the Fall City sewers. R-091 -> Hypno TYPE: Psychic FIELD MOVE: none BATTLE MOVE: Psychic HOW TO GET HIM: at the factory. R-092 -> Mr. Mime TYPE: Psychic FIELD MOVE: none BATTLE MOVE: Psychic HOW TO GET HIM: as part of the storyline. R-093 -> Pinsir TYPE: Bug FIELD MOVE: Cut x2 BATTLE MOVE: Bug HOW TO GET HIM: at the factory. R-094 -> Gastly TYPE: Ghost FIELD MOVE: none BATTLE MOVE: Ghost HOW TO GET HIM: at the factory. R-095 -> Haunter TYPE: Ghost FIELD MOVE: none BATTLE MOVE: Ghost HOW TO GET HIM: at the factory. R-096 -> Gengar TYPE: Ghost FIELD MOVE: none BATTLE MOVE: Ghost HOW TO GET HIM: at the temple. R-097 -> Snubull TYPE: Normal FIELD MOVE: Tackle BATTLE MOVE: none HOW TO GET HIM: on Fall City. R-098 -> Skitty TYPE: Normal FIELD MOVE: none BATTLE MOVE: none HOW TO GET HIM: as part of the storyline OR on Fall City. R-099 -> Meowth TYPE: Normal FIELD MOVE: Cut BATTLE MOVE: none HOW TO GET HIM: on Fall City. R-100 -> Jigglypuff TYPE: Normal FIELD MOVE: none BATTLE MOVE: none HOW TO GET HIM: as part of the storyline OR on Fall City. R-101 -> Rattata TYPE: normal FIELD MOVE: Tackle BATTLE MOVE: none HOW TO GET HIM: as part of the storyline OR on Fall City sewers. R-102 -> Raticate TYPE: Normal FIELD MOVE: Cut x2 BATTLE MOVE: none HOW TO GET HIM: as part of the storyline OR on Fall City sewers. R-103 -> Porygon TYPE: Normal FIELD MOVE: none BATTLE MOVE: none HOW TO GET HIM: at the factory, but this is one of the most difficult ones to find. He is sometimes invisible, but other times he makes himself, visible, and that's when you can actually capture it. Look closely inside the factory and eventually you will find it. R-104 -> Kecleon TYPE: Normal FIELD MOVE: none BATTLE MOVE: none HOW TO GET HIM: before entering the factory, destroy the trash on the left side using a "Burn x2" ability. He will be there, but be careful as he is invisible when he isn't attacking. Also, you may find him as part of the Ring Town mini-game. R-105 -> Snorlax TYPE: Normal FIELD MOVE: none BATTLE MOVE: none HOW TO GET HIM: in the Mountain Range, in a cave near where you fought the Charizard. He will only wake up (and be capturable) after capturing all other 209 pokemon. R-106 -> Lapras TYPE: Ice FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: as part of the storyline. R-107 -> Horsea TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: in the Summer City mini-game. R-108 -> Seadra TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: in the Summer City mini-game. R-109 -> Kingdra TYPE: Water FIELD MOVE: Water x3 BATTLE MOVE: Water HOW TO GET HIM: as part of the storyline OR in the Summer City mini-game, after you capturing 2 Horsea. R-110 -> Goldeen TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: in the Summer City mini-game. R-111 -> Seaking TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: in the Summer City mini-game, appearing only after you've captured 2 Goldeen. R-112 -> Staryu TYPE: Water FIELD MOVE: Flash BATTLE MOVE: Water HOW TO GET HIM: as part of the storyline OR in the Summer City mini-game. R-113 -> Starmie TYPE: Water FIELD MOVE: none BATTLE MOVE: Psychic HOW TO GET HIM: in the Summer City mini-game, only after you've captured 2 Staryu. R-114 -> Remoraid TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: in the Summer City mini-game. R-115 -> Octillery TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: in the Summer City mini-game. R-116 -> Mantine TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: in the Summer City mini-game, but only appears after you've captured 2 Remoraid and 2 Octillery. R-117 -> Carvanha TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: during Extra Mission 1 OR in the Summer City mini-game. R-118 -> Sharpedo TYPE: Water FIELD MOVE: none BATTLE MOVE: Dark HOW TO GET HIM: in the Summer City mini-game, only after you've captured 2 Carvanha. R-119 -> Wailmer TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: in the Summer City mini-game, but only after you've managed to capture 2 Seaking. R-120 -> Luvdisc TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: in the Summer City mini-game. R-121 -> Psyduck TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: in the Summer City mini-game, but only after you captured 2 Starmie. R-122 -> Wingull TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: on Fall City. R-123 -> Pelipper TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: in the Summer City mini-game, but it will only appear after you've previously beaten this game's top score of 5000 points. R-124 -> Magikarp TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: as part of the storyline OR in the Summer City mini-game OR in the Mountain Range. R-125 -> Gyarados TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: as part of the storyline. R-126 -> Oddish TYPE: Grass FIELD MOVE: Cut BATTLE MOVE: Grass HOW TO GET HIM: by using a Meditite to throw a wall down, on the Fall City sewers OR in the jungle, requiring a "Gust" ability. R-127 -> Gloom TYPE: Grass FIELD MOVE: none BATTLE MOVE: Grass HOW TO GET HIM: in the jungle, requires someone with a "Gust x2" skill. R-128 -> Vileplume TYPE: Grass FIELD MOVE: none BATTLE MOVE: Grass HOW TO GET HIM: in the Mountain Range, you need someone with a "Gust x3" skill. R-129 -> Treecko TYPE: Grass FIELD MOVE: Cut BATTLE MOVE: Grass HOW TO GET HIM: in the jungle. R-130 -> Grovyle TYPE: Grass FIELD MOVE: Cut x2 BATTLE MOVE: Grass HOW TO GET HIM: there are some different places to get it, but in the jungle you can do it by using "Water" on a small plant, near the place where you can throw a tree down. R-131 -> Sceptile TYPE: Grass FIELD MOVE: Cut x3 BATTLE MOVE: Grass HOW TO GET HIM: on the Pyramid, after it becomes full of fire. You need to use a "Break x2" to remove the huge rock, exactly all to the right of your initial position. R-132 -> Lotad TYPE: Water FIELD MOVE: Water BATTLE MOVE: Water HOW TO GET HIM: jungle, and while you could usually need to lift him from the water, they seem to randomly get out of it R-133 -> Lombre TYPE: Water FIELD MOVE: Water x2 BATTLE MOVE: Water HOW TO GET HIM: in the jungle, Where you can see a Grovyle, simply use someone in the bush nearby and you will be taken to a place where 2 of this pokemon can be seen. R-134 -> Ludicolo TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: on Fall City OR in the jungle. R-135 -> Numel TYPE: Fire FIELD MOVE: Burn BATTLE MOVE: Fire HOW TO GET HIM: on the Pyramid, after it becomes full of fire. R-136 -> Camerupt TYPE: Fire FIELD MOVE: Burn x3 BATTLE MOVE: Fire HOW TO GET HIM: as part of the storyline OR on the Pyramid, after it becomes full of fire. R-137 -> Magmar TYPE: Fire FIELD MOVE: Burn x2 BATTLE MOVE: Fire HOW TO GET HIM: on the Pyramid, after it becomes full of fire. R-138 -> Slugma TYPE: Fire FIELD MOVE: Burn BATTLE MOVE: Fire HOW TO GET HIM: as part of the storyline OR on the Pyramid, after it becomes full of fire. R-139 -> Magcargo TYPE: Fire FIELD MOVE: Burn x2 BATTLE MOVE: Fire HOW TO GET HIM: as part of the storyline OR on the Pyramid, after it becomes full of fire. R-140 -> Charmander TYPE: Fire FIELD MOVE: Burn BATTLE MOVE: Fire HOW TO GET HIM: on the Pyramid, after it becomes full of fire. R-141 -> Charmeleon TYPE: Fire FIELD MOVE: Burn x2 BATTLE MOVE: Fire HOW TO GET HIM: during Extra Mission 2 OR on the Pyramid, after it becomes full of fire (which will require a "Water x3" ability). R-142 -> Charizard TYPE: Fire FIELD MOVE: Burn x3 BATTLE MOVE: Fire HOW TO GET HIM: as part of the storyline. R-143 -> Torkoal TYPE: Fire FIELD MOVE: Burn x2 BATTLE MOVE: Fire HOW TO GET HIM: at the cave. Use a "Burn x3" ability to destroy the huge block of ice inside a room and then continue following the path, going up the stairs. R-144 -> Growlithe TYPE: Fire FIELD MOVE: none BATTLE MOVE: Fire HOW TO GET HIM: at the Factory. R-145 -> Arcanine TYPE: Fire FIELD MOVE: Burn x3 BATTLE MOVE: Fire HOW TO GET HIM: during Extra Mission 2 OR on the Pyramid, after it becomes full of fire. R-146 -> Electrike TYPE: Electric FIELD MOVE: Charge BATTLE MOVE: Electric HOW TO GET HIM: in the jungle, besides many other places. R-147 -> Manectric TYPE: Electric FIELD MOVE: Charge x2 BATTLE MOVE: Electric HOW TO GET HIM: pyramid (after the fire appears), besides other places. R-148 -> Heracross TYPE: Bug FIELD MOVE: Tackle x3 BATTLE MOVE: Fighting HOW TO GET HIM: as part of the storyline OR in the jungle. R-149 -> Mankey TYPE: Fighting FIELD MOVE: Break BATTLE MOVE: Fighting HOW TO GET HIM: as part of the storyline OR in the jungle (requires "Tackle x3"). R-150 -> Primeape TYPE: Fighting FIELD MOVE: Break x2 BATTLE MOVE: Fighting HOW TO GET HIM: as part of the storyline OR in the jungle (requires "Tackle x3"). R-151 -> Ekans TYPE: Poison FIELD MOVE: none BATTLE MOVE: Poison HOW TO GET HIM: as part of the storyline OR in the jungle, where they seem to randomly jump out of the bushes. R-152 -> Arbok TYPE: Poison FIELD MOVE: none BATTLE MOVE: Poison HOW TO GET HIM: in the Mountain Range. R-153 -> Venonat TYPE: Bug FIELD MOVE: none BATTLE MOVE: Poison HOW TO GET HIM: as part of the storyline OR in the jungle. R-154 -> Wurmple TYPE: Bug FIELD MOVE: none BATTLE MOVE: Bug HOW TO GET HIM: as part of the storyline OR in the jungle. R-155 -> Silcoon TYPE: Bug FIELD MOVE: none BATTLE MOVE: Bug HOW TO GET HIM: in the jungle. R-156 -> Beautifly TYPE: Bug FIELD MOVE: none BATTLE MOVE: Flying HOW TO GET HIM: as part of the storyline OR in the jungle. R-157 -> Spinarak TYPE: Bug FIELD MOVE: none BATTLE MOVE: Bug HOW TO GET HIM: jungle, besides some more places. R-158 -> Ariados TYPE: Bug FIELD MOVE: none BATTLE MOVE: Bug HOW TO GET HIM: as part of the storyline OR in the jungle OR in the temple. R-159 -> Flygon TYPE: Dragon FIELD MOVE: Gust x3 BATTLE MOVE: Ground HOW TO GET HIM: as part of the storyline. R-160 -> Gligar TYPE: Ground FIELD MOVE: Cut BATTLE MOVE: Ground HOW TO GET HIM: jungle OR at the Mountain Range. R-161 -> Houndoom TYPE: Dark FIELD MOVE: Burn x2 BATTLE MOVE: Dark HOW TO GET HIM: Pyramid, after it becomes full of fire. R-162 -> Slakoth TYPE: Normal FIELD MOVE: Cut BATTLE MOVE: none HOW TO GET HIM: as part of the storyline OR in the jungle. R-163 -> Vigoroth TYPE: Normal FIELD MOVE: Cut x2 BATTLE MOVE: none HOW TO GET HIM: as part of the storyline OR in the jungle. R-164 -> Slaking TYPE: Normal FIELD MOVE: Break x3 BATTLE MOVE: none HOW TO GET HIM: as part of the storyline OR in the jungle. R-165 -> Bagon TYPE: Dragon FIELD MOVE: Tackle BATTLE MOVE: none HOW TO GET HIM: as part of the storyline. R-166 -> Shelgon TYPE: Dragon FIELD MOVE: Tackle x2 BATTLE MOVE: none HOW TO GET HIM: as part of the storyline. R-167 -> Salamence TYPE: Dragon FIELD MOVE: Break x3 BATTLE MOVE: Flying HOW TO GET HIM: as part of the storyline. R-168 -> Jynx TYPE: Psychic FIELD MOVE: none BATTLE MOVE: Psychic HOW TO GET HIM: at the cave. R-169 -> Solrock TYPE: Rock FIELD MOVE: none BATTLE MOVE: Psychic HOW TO GET HIM: at the cave. R-170 -> Wobbuffet TYPE: Psychic FIELD MOVE: none BATTLE MOVE: Psychic HOW TO GET HIM: at the cave, you will need to break a big rock near the area with water, using a "Break x2" pokemon. R-171 -> Dusclops TYPE: Ghost FIELD MOVE: none BATTLE MOVE: Ghost HOW TO GET HIM: at the cave. R-172 -> Swinub TYPE: Ground FIELD MOVE: Tackle BATTLE MOVE: Ice HOW TO GET HIM: at the cave. R-173 -> Piloswine TYPE: Ground FIELD MOVE: Tackle x3 BATTLE MOVE: Ice HOW TO GET HIM: at the cave OR at the Mountain Range. R-174 -> Snorunt TYPE: Ice FIELD MOVE: Break BATTLE MOVE: Ice HOW TO GET HIM: at the cave. R-175 -> Glalie TYPE: Ice FIELD MOVE: none BATTLE MOVE: Ice HOW TO GET HIM: at the cave. R-176 -> Whismur TYPE: Normal FIELD MOVE: none BATTLE MOVE: none HOW TO GET HIM: at the cave. R-177 -> Loudred TYPE: Normal FIELD MOVE: none BATTLE MOVE: none HOW TO GET HIM: at the cave, by taking the rightmost exit on the water maze. R-178 -> Exploud TYPE: Normal FIELD MOVE: none BATTLE MOVE: none HOW TO GET HIM: at the cave. R-179 -> Steelix TYPE: Steel FIELD MOVE: none BATTLE MOVE: Ground HOW TO GET HIM: as part of the storyline. R-180 -> Seedot TYPE: Grass FIELD MOVE: Tackle BATTLE MOVE: Grass HOW TO GET HIM: as part of the storyline OR in the Mountain Range. R-181 -> Nuzleaf TYPE: Dark FIELD MOVE: Gust BATTLE MOVE: Grass HOW TO GET HIM: in the Mountain Range. R-182 -> Shiftry TYPE: Dark FIELD MOVE: Gust x2 BATTLE MOVE: Grass HOW TO GET HIM: in the Mountain Range. R-183 -> Vaporeon TYPE: Water FIELD MOVE: Water x2 BATTLE MOVE: Water HOW TO GET HIM: as part of the storyline OR at the temple. R-184 -> Flareon TYPE: Fire FIELD MOVE: Burn x2 BATTLE MOVE: Fire HOW TO GET HIM: as part of the storyline OR at the temple. R-185 -> Jolteon TYPE: Electric FIELD MOVE: Charge x3 BATTLE MOVE: Electric HOW TO GET HIM: as part of the storyline OR at the temple. R-186 -> Espeon TYPE: Psychic FIELD MOVE: none BATTLE MOVE: Psychic HOW TO GET HIM: at the temple. R-187 -> Umbreon TYPE: Dark FIELD MOVE: none BATTLE MOVE: Dark HOW TO GET HIM: at the temple. R-188 -> Electabuzz TYPE: Electric FIELD MOVE: Charge x3 BATTLE MOVE: Electric HOW TO GET HIM: at Team GoGo's base. R-189 -> Swalot TYPE: Poison FIELD MOVE: none BATTLE MOVE: Poison HOW TO GET HIM: at the temple. R-190 -> Beldum TYPE: Steel FIELD MOVE: Tackle BATTLE MOVE: Psychic HOW TO GET HIM: pyramid, after it becomes full of fire OR at Team GoGo's base. R-191 -> Metang TYPE: Steel FIELD MOVE: Tackle x2 BATTLE MOVE: Psychic HOW TO GET HIM: at Team GoGo's base. R-192 -> Metagross TYPE: Steel FIELD MOVE: Break x3 BATTLE MOVE: Psychic HOW TO GET HIM: at Team GoGo's base, after it blows up. R-193 -> Larvitar TYPE: Ground FIELD MOVE: Cut BATTLE MOVE: Rock HOW TO GET HIM: as part of the storyline OR in the Mountain Range. R-194 -> Pupitar TYPE: Ground FIELD MOVE: none BATTLE MOVE: Rock HOW TO GET HIM: as part of the storyline OR in the Mountain Range. R-195 -> Tyranitar TYPE: Rock FIELD MOVE: Break x3 BATTLE MOVE: Dark HOW TO GET HIM: as part of the storyline OR at Team GoGo's base. R-196 -> Swablu TYPE: Flying FIELD MOVE: Gust BATTLE MOVE: Flying HOW TO GET HIM: in the Mountain Range. R-197 -> Altaria TYPE: Dragon FIELD MOVE: Gust x3 BATTLE MOVE: Flying HOW TO GET HIM: as part of the storyline OR in the Mountain Range. R-198 -> Aerodactyl TYPE: Rock FIELD MOVE: none BATTLE MOVE: Flying HOW TO GET HIM: as part of the storyline OR at the temple. R-199 -> Sneasel TYPE: Dark FIELD MOVE: Cut x2 BATTLE MOVE: Dark HOW TO GET HIM: as part of the storyline OR at the cave OR in the Mountain Range. R-200 -> Absol TYPE: Dark FIELD MOVE: Cut x3 BATTLE MOVE: Dark HOW TO GET HIM: at the cave. Use a "Burn x3" ability to destroy the huge block of ice inside a room and then continue following the path, taking the lower exit. R-201 -> Kangashkan TYPE: Normal FIELD MOVE: Break x3 BATTLE MOVE: none HOW TO GET HIM: on the first area, found by exiting Win Town by its upper entrance, next to the right side of the small lake. You will need a pokemon with a "Break x3" ability. R-202 -> Entei TYPE: Fire FIELD MOVE: Burn x3 BATTLE MOVE: Fire HOW TO GET HIM: as part of the storyline. R-203 -> Raikou TYPE: Electic FIELD MOVE: Charge x3 BATTLE MOVE: Electric HOW TO GET HIM: as part of the storyline. R-204 -> Suicune TYPE: Water FIELD MOVE: Water x3 BATTLE MOVE: Water HOW TO GET HIM: as part of the storyline. R-205 -> Regirock TYPE: Rock FIELD MOVE: none BATTLE MOVE: Rock HOW TO GET HIM: Exactly before entering the temple, use "Break x3" on the rock on the right. Use "Water" on the small flower, go up and us "Break x3" on the other rock. Inside, use "Fire x3" on the ice block and continue going up and inside the huge door, where you will find this enemy. R-206 -> Regice TYPE: Ice FIELD MOVE: none BATTLE MOVE: Ice HOW TO GET HIM: in the cave, use a "Fire x3" pokemon to remove the lower giant ice cube. Use a "Break x2" ability to remove the huge rock in the right side and go down the hole. Use a "Cross" ability to go to the left and down the next hole. Inside the huge door, you will find this enemy. R-207 -> Registeel TYPE: Steel FIELD MOVE: Break x3 BATTLE MOVE: none HOW TO GET HIM: tunnel, you need to use "Cross" on the lower left corner of the area filled with Zubat. Then, use "Cut x2" in the next room and continue going up. You will at least 4 pokemon with a "Break x2" and yet another one with a "Cross" ability. You will find him inside a huge door. R-208 -> Kyogre TYPE: Water FIELD MOVE: none BATTLE MOVE: Water HOW TO GET HIM: during Extra Mission 1. R-209 -> Groudon TYPE: Ground FIELD MOVE: none BATTLE MOVE: Ground HOW TO GET HIM: during Extra Mission 2. R-210 -> Rayquaza TYPE: Dragon FIELD MOVE: none BATTLE MOVE: Flying HOW TO GET HIM: during Extra Mission 3. R-211 -> Deoxys TYPE: Psychic FIELD MOVE: none BATTLE MOVE: Psychic HOW TO GET HIM: in Japan, you had to pre-book tickets for the 9th pokemon movie. In the other versions, you can get it by completing Special Mission 1 in Ranger Net. R-212 -> Celebi TYPE: Grass FIELD MOVE: none BATTLE MOVE: Grass HOW TO GET HIM: in Japan, you could only get it in special events. In the other versions, you can get it by completing Special Mission 2 in Ranger Net. R-213 -> Mew TYPE: Psychic FIELD MOVE: none BATTLE MOVE: Psychic HOW TO GET HIM: in Japan, you could only get it in special events. In the other versions, you can get it by completing Special Mission 3 in Ranger Net. R-??? -> Manafi's egg TYPE: probably none FIELD MOVE: probably none BATTLE MOVE: probably none HOW TO GET HIM: in Japan, you had to pre-book tickets for the 9th pokemon movie. In the other versions, you have to input a certain password, as stated in the proper section of this guide. 5~. Frequently Asked Questions Here, you will be able to read about some of the questions that people may be wondering about this game, at least if I consider them to be slightly important. Q: What exactly is the name of this game? A: It is "Pokemon Ranger". "Pokemon Rangers" and "The Road to Diamond and Pearl" are just slight mistranslations. Q: Are pokemon an it/she/he ? A: Haven't got a clue, and that's probably one of the major problems in this guide, as I don't usually Q: What is the most under-rated pokemon in the game? A: I would have to say Gengar. With him, you can capture a lot of enemies easily. Q: How many towns are there in this game? A: 4 different ones. Q: What's that man with 2 Drowzee, that you can see near the place where there are the 3 legendary dogs? A: By talking to that man, you will be taken back to the past and fight the 3 legendary dogs once again. WHAT? >_> Q: What happens after you capture the Snorlax? A: After exiting its cave, you will receive a call and a cutscene will occur where all the important characters appear and you get a special badge, stating that you captured all the possible pokemon. That's all, unfortunately. Q: Besides Manaphy's one, is there any other mission to unlock, via the password mode? A: No, I don't think so. Q: I'm trying to input a password for the Manaphy mission but I can't get it right. What am I doing wrong? A: Probably nothing, but be aware that there are several different passwords that you need to input, depending on what region of the game you're playing. While a single one is used for the USA, at least two different ones were found for the European version, and if none of the ones stated in this guide work for you, it's probably because you have another version of the game. You can also contribute your own questions, if I find them interesting I will add them to this section. ST~. Special Thanks I want to thank the following people: - Everyone who made this game; - Everyone who likes my works here on gamefaqs, it's for those people that I like to work in this type of project; - People I know personally and that make me smile; - http://www.serebii.net , for the information that was adapted and inserted in sections "Acquirable Pokemon and their moves" and "Pokemon Type", along with the proper translation of the City's names. If it wasn't for their help, I would have taken a lot more time writing this guide; - greatfire , for correcting some of my mystakes in the pokemon list; - Matthew Galvin, for information on how to capture Celebi, Mew and Deoxys in the American version of the game; - Hayden, for information on the 3 legendary Pokemon obtained from events; - Cardz, for pointing out a typo and giving me an information I had forgotten to include; - Tom, for pointing out what the Drowzee man was all about; - Louis, for providing a lot of information in the American version of the game and correcting some of the problems in this guide; - Ryan L., for correcting the location of Machamp; - Everyone who mailed me asking about Porygon's location; - Everyone I forgot to credit (if anyone at all...); - BethanyM and CjayC, for inspiring me to continue working in this faq and in all other projects as well. EN~. Contacts If you want, you may see my web page, just check it at the HTML address www.geocities.com/Mykas0/ . Also, BEFORE MAILING ME BE SURE TO READ THE WHOLE FAQ, since your question may already be covered in there. My e-mail is Mykas0 [at] gmail.com , use the following subject or I will NEVER (AND I MEAN IT!) reply back to you: Subject: "PR FAQ" You should use it for asking anything or giving me more info for this faq, obviously I will credit you! Thanks and until a next version!!!!!!