_TTTTTTTTTTT______RRRRR____________A_______________CCC____________EEEEEEEEEE___ ______T___________R____R__________A_A____________CC____CC_________E____________ ______T___________R_____R________A___A__________CC______CC________E____________ ______T___________R____R________A_____A________CC_________________E____________ ______T___________R___R________A_______A______CC__________________E____________ ______T___________RRRRR______AAAAAAAAAAAA______CC_________________EEEEEEEEEE___ ______T___________R___R_______A________A________CC_____CC_________E____________ ______T___________R____R______A________A_________CC___CC__________E____________ ______T___________R_____R_____A________A__________CC_CC___________E____________ ______T___________R______R____A________A___________CC_____________EEEEEEEEEE___ This one is not complete. I just uploaded it to prove that I was working on an updated version. Welcome to my new and improved Trace guide. I was told by many that it was crap so I decided to give it a 100% makeover. If you liked the other one better (I can't see why you would) E-mail me and I'll send you a copy of it. This guide will cover the basics and more advanced techniques to using Trace effectivly. If you have any questions comments or concerns please notify me via e-mail so I can help you as much as I can. Please include the word "Trace" in the topic title so I don't mistake it for spam. If you wish to contribute to my guide than please do so. If I use any tips/tricks or anything you send me you will earn a spot in my Special thanks section. Now by the power invested in me by the Kriken Empire I bring you my Trace guide. Table of Contents Section 1- Trace Background Info (bkgnd) BiPed (biped) Alt Form (altfm) Section 2- Weapons Power Beam (pwrbm) Missile (mssle) Shock Coil (shkcl) Magmaul (magml) Judicator (jdctr) Imperialist (ipral) Battle Hammer (btlhm) Voly Driver (vltdr) Omega Canon(omgcn) Section 1- Trace Background info (bkgnd)- Trace is a member of the Kriken Empire. Using the advanced technologies availably to him he has a wide range of abilities and skills. His alt form is the Triskelon and its power is great. Dealing 50 damage a dash and pushing the opponent back some is a great asset to your line of weaponry. If you find your-self trapped with little hope for excape or if you're low on health feel free to morph into your alt form and make a quick getaway. BiPed (biped)- This form allows full movement in all directions, quick and easy selection of weapons, aiming protocol, and a varity of other things. In laymans terms, this is your normal form. When in BiPed you should always be cautous of your surroundings because you may never know when an enemy will strike. A headshot is very painful if you are on the recieving end. It is best for you to learn the item spawns for each level before attempting to fight on it. If you don't know where the 100-health is you could be in trouble. When collecting items you should be in your alt form because it is quick and hard to hit with some weapons. When you are ready to fight you should find an area that has a good view of the stage and arm yourself with the Imperialist. When standing immoble with the Imperialist equipped you will cloak. Cloaking is what make Trace the best sniper in this game. Alt form (altfm)- This form allows for quick and easy movement throught the many levels. It is one of fastest alt forms in the game so running away to collect ammo/health and to regroup is easy enough. When standing still Trace's alt form will have a near perfect cloak. If you collect the double damage powerup than Trace's alt form is quite a nuisence dealing 100 damage a strike. It is fast, deadly, and has an annoying screach when it attacks. Some things are never quite the same after a well placed attack. Not only will the opponent be looking for you but you will have time to cloak again and repeat the process. Trace's alt form can easily be the one most abused if one does not know what the hell they are doing. Heres some more advise: Beware of edges. Yes thats right. If you aren't being careful and you dash you could verywell end up killing yourself. The Magmaul is a very lethal weapon to alts considering it bounces on the ground so if you are being shot at by bouncing fire balls retreat or revert to BiPed form and hopefully smack them so hard the next thing they will see is "You were headshooted by ___. (Imperialist)" Section 2- Weapons Powerbeam (pwrbm)- A rapid firing weapon that can be charged to deal almost 6 times more damage! The normal rapid fire shots can deal 6 or so damage and the charged shots 36. If you headshot with it than the damage will be doubled. It is the most basic weapon and everyone starts with it. It also has unlimited ammo so there's really no need in aiming just shooting. The powerbeam can be quite useful when looking for the Imperialist or other weapons. There is one thing that everyone should know with this weapon. Headshots are real easy to get a few in a row cause, well, they're fast. Missile (mssle)- Another basic weapon with a twist. Like the Powerbeam you start with this weapon. Unlike the Powerbeam you have a limited amount. You start the battle with 10 and you get more by picking up the missile expansions. If you die your Missiles are reset to 10. The Missiles are chargable for extra damage but it will cost an extra 3 missiles. This is really only benificial to Samus because when she charges her missiles they earn a slight homing ability. The Missiles are great to use as a substitution for the powerbeam but it has a slow firing-rate which isn't much of a downfall. Plus its got splash damage! Max Ammo: 59 Shock coil (shkcl)- This weapon fires a continuos beam of neurons. What ever those are. Anyway this weapon is widely abused by noobs who have been slayn countless times by it. It is a close-medium range weapon that can home onto you. There are only 2 ways to dogde this painful weapon. Run around an corner or morph into alt form and run. The latter is best becuase the beam won't home onto the alt form as well as it can your BiPed form. It follows a weird damage pattern. Every second it does 10 damage plus 10 more. The user of this weapon will try constantly to drain your health. Well maybe I shouldn't use the word "drain" because Sylux is the only one who gains each and every health that you lose. Each time you break the chain the damage starts over so you can take minimal damage if you morph as soon as you are attacked by this evil contraption. Max Ammo: 59 Magmaul (fregn)- This weapon fires, well, fire. It bounces along the floor and it has an arc. 2 things that make it annoying and useful. If you can learn the arc you can shoot over walls and hit the enemy and the bouncing can easily kill alt spammers. Beware of its blast radius though because it is very easy to kill yourself. A useful time to use this weapon is in a narrow hallway. When this weapon is used by Spire a fully charged shot will cause you to burn. The burning is annoying because it will deal an aditional 19 damage and as long as you're on fire you can't cloak very well. There is nothing funner than watching Spire burn by its own attack/ Max Ammo: 59 Judicator (icegn)- The ice beam of Metroid Prime Hunters. It shoots thin blue line thingies that bounce off walls a couple times. Unlike the Magmaul these shots won't fall toward the ground but will stay level. When charged the Judicator will fire 3 shots at once. If all 3 headshot then it will deal 96 damage(or more is Spire is nailed.) The charge requires 5 ammo but if Noxus is the one weilding the Judicator than it will change dramaticly. Instead of firing 3 shots of ice when chrged it will fire a sheet of ice a short distance. This ice will freeze whom ever it touches so you should be careful because I pity the fool who get headshotted while frozen. Max Ammo: 119 Imperialist (snipe)- Ahh. Yes. The Imperialist. Trace's weapon of choice. There are a few secrets about this weapon and I will tell all that I know. The first thing is that when equiped to Trace he can cloak in the same manner as his alt form. The second thing is that when used by any character other than Trace it will NOT aim where the crosshairs meet but rather one dot down or left (depending on right or left hand mode.) The third thing is that it fires once every 1.8 seconds and when shot the enemy can trace you to your current location. Finally but not last a zoomed shot does twice as much damage as an unzoomed shot and contrary to popular belief a zoomed head shot is not an OHKO. It mearly does 200 damage. Mac Ammo: 29 Battle Hammer (btlhm)- Many believe that this weapon is weak. Then again this weapon wasn't ment to be as powerful as other weapons. It is ment for the chase. When you hit someone with an Imperialist shot and they run off. Instead of waiting for the weapon to reload switch to the Battle Hammer and chase them. Its firing rate is quick enough to be used in this manner. A few good Battle Hammer shots after a well-placed Imperialist shot is enough to do anyone in. It might not seem like much even to those who understand it but in the hands of Weavel the blast radius is alot bigger. It has the largest blast radius in the game and the blast does about 18 damage. Max Ammo: 147 Volt Driver (vltdr)- The fastest firing limited ammo weapon. It will fire as fast as you can hit the "fire" button. The uncharged shots can easily be mistaken for the power beam and it is a costly mistake. When charged the gun will fire balls of energy. The ball is really powerful but slow. Kanden's natural abilities involing the Volt Driver give him a advantage over this weapon. The uncharged shots can cause flinching and the carged shots home and mess up your visor. The charged shots are slow and powerful. Max Ammo: 119 Omega Canon (omgcn)- This weapon is deadlyand is only found in one level. The Oubliette. It has the biggest blast radius of any weapon. It is slow and if used improperly you will kill yourself with its mighty power. When shot the canon will move slowly until it hits something. If your on the same level as the blast and NOT hiding behind a wall your dead. Never and I repeat never use the canon at close range. You'll blow yourself up. The best part of this weapon in that it deals 200 damage to eveyone that is hit. Max Ammo: 1 (no joke) Section 3- Basics Never snipe from the same spot twice. The enemy will find you and it won't be much surprise. Learn the locations of all items, sniping spots, and locations that your opponent can jump out and attack you. Your cloak isn't complete so you can still faintly be seen unless you are completely still (not moving or looking around) There are some backgrounds where you blend in better making you less see-able when cloaked. Ex: Lavafall in Alinos gateway compared to light blue snow of Sic Transit. Weavel has the only alt that can be head shotted. If playign Prime Hunter whoever is the Prime Hunter gets to use the abilities for all the weapons exept for the Shock Coil. Sylux can burn with the Magmaul ect. If the Prime Hunter is Sylux, though, he will lose his Shock Coil affinity. Get close to the vision barriers and you can snipe through them. The most useful and deadly power-up is the deathalt. There are only 3 levels with them Processor Core (4 players only), Ice Hive, and Headshot. Combining Trace's speed with the OHKO ability can allow for easy killing. There is an Imperialist in every level execpt for Oubleitte. Combat Hall is the most level chosen most often. Learn every secret and you should be fine. Many people will constantly use their alt forms. In this case do not use the Imperialist but another weapon for the Imperialist is best for killing BiPed people. Missiles are good to use if you run out of UA ammo. If you hit your opponent alot and he doesn't die than it is most likely lag. There will always be some one better than you so train until you truely are number 1. *More coming soon* Section 4- Advanced Teachniques Learn to switch weapons quickly. Few people know what to do when one shots them with the Imperialist then switches to Missiles to finish the onslaught. It is possible to revert to BiPedep during the dash so dash behind the opponent and goto BiPed form and blast them with the Imperialist from behind. *More coming soon* Section 5- Levels Small Maps- Small maps are easy enough to play in. There aren't any real places to hide or snipe so that it takes more skill. Although there are no places to hide your enemies can't hide either. These levels have some degree of all out melee depending of the amount of walls the area has. Weapons like the Magmaul and Volt Driver are good in these stages because it will be hard to avoid the attack after you know its coming. There really is no real way to compare the levels in this category because they are so different. Combat Hall- This is the basic level. Its small, easy to locate any opponent, few items so memorizing the location is simple and there is alot of health. No character has an advantage in this level or a disadvantage (well maybe Spire has an advantage.) It isn't too hard to run for health considering it is everyware. There are a few places where you can snipe and they are, but not limited to, the bridge overlooking the level, behind the building with the UA ammo and affinity weapon orb, the area above it and the hall way on the side. Data Shrine- Another basic level. This time it has an outer ring where you can find health and UA ammo. Also there are 2 morph ball slots where you can find the Imperialist and Shock coil. It is just a tad bit simple to knock some heads in the morphball slot with the imperialist. Don't stay in there for long or you might be found out. Another area that you could snipe from is the areas in the center room with the affinity weapon orbs or on the bridge in the center. Processor Core- This level is more complex than the previous two. It has a jump pad that is used to reach a higher area that leads to the affinity weapon and a health. There are also 2 morphball slots that leads to a Double Damage and the Deathalt (Deathalt only there in 4 player.) There not many good sniping spots but some are on the side of the suspended platform that gives you a semi-good view of the area between the two columns and on top of the column opposite to the one with the jump pad. Medium Maps- These maps test your skill as a sniper more so than the small maps. They're usually more spots to hide in these levels than the small ones and a few more sniping spots although only 1 or 2 good ones. Even though you may feel protected many enemies have a way of catching you by surprise. These levels are generally easy to menuver around and have alot of health. High Ground- This area has a underground tunnel sytem that can be used to make a quick excape. There is a Double Damage at the bottem of the stage underneath the statue that will allow for you to get an early lead. If you look up you can see 2 ledges that are sticking out. One has a Magmaul and the other has an Imperialist. Both are good sniping places and there is a rectangular block on the ground. It has a good view of the level and could be used to easily locate your opponent. Ice hive- This level has a Deathalt and a Double Damage. The Deathalt is hidden in a hole in the wall and the Double Damage is at the end of a long couridor. Grab the Imperialist and stay in that area. It is a semi-good area to snipe from and if needed run to a circular hole in the wall. Another good place to snipe from. This stage is littered with places around the circular center. Also you can snipe from the ice brigde. Large Maps- These levels put your skill to the test. There are many spots that give you a good view of the level and also spots that you can hide at. Many different routes to every location on these levels make it hard to determine exactly where you enemies will strike from. Also high ledges are common and thus you have areas to snipe from. Sniping is easy to do in levels like these but it is all just a test. A test to see if you can kill before you're killed. Alinos Perch- This level has a few affinity weapons and some high ledges. There are 2 places where you can get the Imperialist and both are by a health orb. You can chose to stay behind a vision barrior and snipe that way or chose to move to the high ledges. One of which is that tallest pillar in the center of that stage that can be gotten to by the jump pad. Another is by the vision barrier. Also you can snipe from the ledge by the health orbs.