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FAQ/Walkthrough

by namelessbob

M     M  MMMMM MMMMM MMMM    MM   M  MMMM      MMMM   MMMM   M  M     M  MMMMM
MM   MM  M       M   M   M  M  M  M  M   M     M   M  M   M  M  MM   MM  M
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M MMM M  MMMM    M   MMMM   M  M  M  M   M     MMMM   MMMM   M  M MMM M  MMMM
M  M  M  M       M   M   M  M  M  M  M   M     M      M   M  M  M  M  M  M
M     M  M       M   M   M  M  M  M  M   M     M      M   M  M  M     M  M
M     M  MMMMM   M   M   M   MM   M  MMMM      M      M   M  M  M     M  MMMMM

                                   ~ Hunters ~


+=======================================+
| Metroid Prime: Hunters Walkthrough    |
| By Christian Terrell, AKA Namelessbob |
| Edited by Moppo                       |
| Version 0.8                           |
| 6-19-06                               |
+=======================================+



**--Legal Notice and Email Policy--*********************************************

This guide is copyright 2006 Christian Terrell, (AKA Namelessbob). This may not
be reproduced under any circumstances except for personal, private use. You
may not claim this as yours. It may not be used for personal gain. It may not
be placed on any website or otherwise distributed publicly without advance
permission. Just email me and I will probably say yes.

So far, only these websites have permission to post this.
-GameFAQs
-Neoseekers
-Honest Gamers
-Super Cheats
-1 up

If you have a question about the game that wasn't answered in the guide or you
want a better explanation then email me at [email protected].
If there is something wrong with my guide other than spelling errors, or you
have a good boss strategy then send them in. Those kinds of things are welcome.
Don't worry about bothering me, I wrote this guide for a reason, and that
reason is to help out my fellow gamers. I will try my best to help. I'm still
not great at this game, so I might not be able to help, but I will try my best.
********************************************************************************




+==============================================================================+
|  Table of Contents  ---------------------------------------------------------|
+==============================================================================+

1) Storyline
2) Controls
3) Adventure Mode Walkthrough
4) Boss Guide
5) Energy Tanks
6) Missile Expansions
7) UA Expansions
8) Closing


Use Ctrl F to jump to a section quickly. It should take you right there if you
put it in EXACTLY as the table of contents lists it, number and all.

+==============================================================================+
| 1) Storyline  ---------------------------------------------------------------|
+==============================================================================+

In the distant reaches of space, beyond the territories controlled by the
Galactic Federation, is the Tetra Galaxy, once home to a mighty race known as
the Alimbics. An advanced civilization, peaceful, prosperous, and powerful, the
Alimbics maintained stability over the region forcefully but judiciously. They
reigned over a vast region known as the Alimbic Cluster.

One day, perhaps thousands of years ago, perhaps tens of thousands, they simply
disappeared, leaving behind artifacts scattered across the Alimbic Cluster, all
protected by a lethal arsenal of the Alimbics' most advanced weaponry.

Today, for the first time in centuries, the long-dormant Alimbic Cluster has
begun to stir, delivering some strange tidings. A telepathic communique,
originating within the Cluster, has been transmitted into the brains of some of
the most exceptional beings in our galaxy. The message is translated into a
thousand different languages on a thousand different worlds, but the message is
always the same: "The secret to ultimate power lies in the the Alimbic Cluster."

This message has intrigued and enticed some of the most formidable bounty
hunters in the galaxy, inspiring them to make the long journey to the Alimbic
Cluster. Each of these great warriors has his own motivation. Some desire
power--for themselves, their planet, or their people--while others simply
desire to hunt and kill, to prove themselves the best bounty hunter in the
galaxy. Now , it's a race against time to see which bounty hunter will triumph
and who will discover the secret behind this promise of "ultimate power."

The Galactic Federation has heeded this strange, suspicious communication as
well and has called for the help of Samus.

Her mission: to discover the truth about this mysterious message, to protect
against a potential threat, and to keep the ultimate power of the Alimbics from
falling into the wrong hands.




+==============================================================================+
| 2) Controls  ----------------------------------------------------------------|
+==============================================================================+


Here is a regular Nintendo DS, just incase you need a visual aid.
 (DS lite Visual aid is just below this one.)



        /---------------------------------------------\
        |       =                             =       |
        |           +---------------------+           |
        |           |                     |           |
        |           |                     |           |
        |           |                     |           |
        |           |                     |           |
        |           |                     |           |
        |  ******** |                     | ********  |
        |  ******** |                     | ********  |
        |  ******** |                     | ********  |
        |           +---------------------+           |
        |            _          _______   _           |
        \___________| |________|[     ]|_| |__________/
         ___________[ ]_________[     ]__[ ]__________
        /                                             \
        |  [Power]  +---------------------+ [S ] [S ] |<----Select and Start
        |    _      |                     |           |       Respectively
        |  _| |_    |                     |    (X)    |
        | |_ + _|   |    Touch Screen     |  (Y) (A)  |
        |   |_|     |                     |    (B)    |
        |           |                     |           |
        |           |                     |           |
        |           |                     |           |
        |           |                     |           |
        |           +---------------------+           |
        |                       Nintendo DS           |
        |           #                    ##           |
        \----------/----------------------\-----------/
                  /                        \
                 /                          \
            Microphone                Power Lights





And here is the DS lite.
(Note: I did not bother drawing the power buttons or the power lights.)



                  +------------------------------------+
                  |          ________________          |
                  |         |                |         |
                  |         |                |         |
                  |         |                |         |
                  |         |                |         |
                  |  * * *  |                |  * * *  |
                  |  * * *  |                |  * * *  |
                  |         |________________|         |
                  |                                    |
                  +------------------------------------+
                  +------------------------------------+
                  |          ________________          |
                  |         |                |         |
                  |    _    |                |   (X)   |
                  |  _| |_  |  Touch Screen  | (Y) (A) |
                  | |_ + _| |                |   (B)   |
                  |   |_|   |                |         |
                  |         |                |#-------------- Start
                  |         |________________|#        |
                  |                            \       |
                  +-----------------------------\------+
                                                 \
                                               Select




There are four different control settings in Metroid Prime: Hunters. They are:



+======================+
|  Stylus Mode, Right  |
+======================+

"Stylus Mode, Right" is for people who want to use the stylus and are right
handed. If you are left handed then you should use Stylus Mode, Left or
Dual Mode, Left. This is the default


Directional Pad-  Up on the D Pad Moves you forward; down moves you back.
(D Pad)           Left or right on the D Pad lets you strife left or right.

Start-            Pause Game. Brings up map.

Select-           Nothing.

A Button-         Jump.

B Button-         Jump.

X Button-         Jump.

Y Button-         Jump.

R Button-         Boost in Morph Ball Mode.

L Button-         Shoot gun.

Touch Screen-     Slide the Stylus up on the screen to look up. Slide down to
                  look down. Slide left to turn left. Slide right to look right.
                  Double tap the screen to jump.


Pros: Lets you have deadly accuracy. You can move the camera slowly, to aim
      well, or you could move fast to turn around and nail the sucker at your
      backside, or to run for your life.

Cons: Takes awhile to get used to. Plus, it's hard to hold the DS close to your
      face while using the stylus, which is all the time. I feel less like I am
      actually there when playing with the DS all the way in my lap, and more
      like I am playing a game in History Class, which I am, but I'm trying to
      FORGET I'm there.





+=====================+
|  Stylus Mode, Left  |
+=====================+


"Stylus Mode, Left" is for people who want to use the stylus and are left
handed. If you are right handed then you should use Stylus Mode, Right or
Dual Mode, Right.


Directional Pad-  Jump.
(D Pad)

Start-            Pause Game. Brings up map.

Select-           Nothing.

A Button-         Move left.

B Button-         Move down.

X Button-         Move up.

Y Button-         Move right.

R Button-         Shoot.

L Button-         Boost in Boost Ball Mode.

Touch Screen-     Slide the Stylus up on the screen to look up. Slide down to
                  look down. Slide left to turn left. Slide right to look right.
                  Double Tap the screen to jump.


Pros: Lets you have deadly accuracy. You can move the camera slowly, to aim
      well, or you could move fast to turn around and nail the sucker at your
      backside, or to run for your life.

Cons: Takes awhile to get used to. Plus, it's hard to hold the DS close to your
      face while using the stylus, which is all the time. I feel less like I am
      actually there when playing with the DS all the way in my lap, and more
      like I am playing a game in History Class, which I am, but I'm trying to
      FORGET I'm there.






+====================+
|  Dual Mode, Right  |
+====================+

"Dual Mode, Right" is for people who don't want to use the stylus and are right
handed. If you are left handed then you should use Stylus Mode, Left or
Dual Mode, Left.


Directional Pad-  Up on the D Pad Moves you forward; down moves you back.
(D Pad)           Left or right on the D Pad lets you strife left or right.

Start-            Pause Game. Brings up map.

Select-           Nothing

A Button-         Look right.

B Button-         Look down.

X Button-         Look up.

Y Button-         Look left.

L Button-         Shoot.

R Button-         Jump. Boost in Morph Ball Mode.

Touch Screen-     Select between the normal gun and missiles; Scan Visor and
                  Battle Visor. The touch screen is also used to choose items
                  and to go into Morph Ball Mode.


Pros: It's very easy to get used to. After awhile, you are great at it. It is
      the mode I usually use.

Cons: Hard to aim. It is near impossible to move only a little bit. You always
      move so much with just a light tap. It also moves slow when you want to
      move fast. To aim better, try to aim as close as you can to the object,
      and move your whole body. Also, if you want to move slowly, for more
      accurate aiming, you can turn the sensitivity down. Don't turn it down
      too low, because it will take forever to turn. Find the sensitivity level
      that works for you.





+===================+
|  Dual Mode, Left  |
+===================+

"Dual Mode, Left" is for people who don't want to use the stylus and are left
handed. If you are right handed then you should use Stylus Mode, Right or
Dual Mode, Right.


Directional Pad-  Up on the D Pad lets you look up; down lets you look down.
(D Pad)           Left or right on the D Pad lets you look left or right.

Start-            Pause Game. Brings up map.

Select-           Nothing

A Button-         Moves you right.

B Button-         Moves you down.

X Button-         Moves you forward.

Y Button-         Moves you left.

R Button-         Shoot.

L Button-         Jump. Boost in Morph Ball Mode.

Touch Screen-     Select between the normal gun and missiles; Scan Visor and
                  Battle Visor. The touch screen is also used to choose items
                  and to go into Morph Ball Mode.


Pros: Easy to get used to, very easy. After awhile, you are great at it.

Cons: Hard to aim. It is near impossible to move only a little bit. You always
      move so much with just a light tap. It also moves slow when you want to
      move fast. To aim better, try to aim as close as you can to the object,
      and move your whole body. Also, if you want to move slowly, for more
      accurate aiming, you can turn the sensitivity down. Don't turn it down
      too low, because it will take forever to turn. Find the sensitivity level
      that works for you.




+==============================================================================+
| 3) Adventure Mode Walkthrough  ----------------------------------------------|
+==============================================================================+

             **** Note: A new paragraph designates a new room. ****

When you first start, you will scan the Alimbic Cluster. You can choose where
to go by moving left or right, or up and down with the D Pad. The only place you
will find is called "Celestial Archives," so use the lower screen to select it.
Tap "land Ship" to go there.




+======================+
|  Celestial Archives  |
+======================+

Well, you should always scan everything. This game DOES have a storyline, but it
takes place entirely through the various scans. The scans ARE the storyline.
To use your Scan Visor, tap and hold the "Scan Visor" icon, located just below
the radar. When you are done, find the door. It will be on the bottom level, and
it is in the shape of a brown triangle. To open the door, use L to shoot (R if
you are left handed). Go through.

Go through the winding hallway and through the next door.

Go straight through to the next door.

Go left through this room and find the next door. When you approach it, you will
see that it has a red circle on it. This means it's locked. You will have to
scan a switch to unlock it. The switch is actually right next to the door. Scan
it (it's the orange thing to the right) and go through, but first scan all the
other things in the room.

Go through the next door.

When you enter here, the doors will lock behind you. The only way to unlock the
doors is to kill the enemies floating around in the room, called
"Psycho Bit 1.0. Just a few shots are needed to take each one down. When they
are all gone, the doors will unlock. Go up the small ramp and through the door.

Just go straight across this hallway and into the next room.

In here, hold L (or the R button) to charge your Power Beam. Use the charged
shot to destroy the boxes. Walk through the narrow passageway. Jump over the
next bunch of boxes and go through the hole in the wall on the right. You will
see a thing called a Petrasyl. Shoot it and grab a Missile refill. You only have
a max amount of five so don't use it unless you need em. Right now you need em.
Shoot the nearby door with the red border. It will tell you that you need a
stronger weapon. Tap the "Missile Icon" on the touch screen. The "Missile Icon"
is the thing in the top center of the touch screen. To switch back to the normal
beam gun, push the button right next to it. Anyway, use a Missile on the door.

Go straight through to the next door.

Hang a left and destroy the floating silver things (I keep forgetting to scan
them for their proper name), then continue on. When you hit a dead end, you will
find a new type of door. All weapons will open this one. The only thing
different is its shape and it's color. It is more of an oval shape and it
is silver. Go through.

The doors will immediately lock. Scan everything, but scan the white diamond
thing last. When you do scan it, a bunch of "Psycho Bit 1.0's" will attack. They
will leave behind health, so don't forget to pick those up. If the health is out
of reach, you can charge up your gun by holding the L button. This will suck the
health directly into you. When they are all gone, they will leave a key behind.
Scan it, then walk into it. The crystal guarding the "Cartograph Artifact" will
disappear, leaving it ripe for the taking. Grab it, then leave through the door
that you DIDN'T come through.

Go left and kill the Psycho Bits. After you do, continue going left. When you
get to an area where you need to jump up a step, go into "Morph Ball Mode." To
do so, Push the "Morph Ball Mode" button on the lower right corner of the
screen. Roll through the tunnel. You will soon get some health by doing so.
Do it for a bit longer to find an Energy Tank (Energy Tank 1). Roll back out of
the tunnel, then continue left on foot through the hallway. Kill the Creature
(I find this is easiest to do by attacking it from afar). Once you do, the door
will unlock. Go through.

Go through the next door.

In here, you have to jump up the platforms to get to the door at the top. Do so,
then go through.

And go through the next door.

Go right and you will eventually find another bounty hunter. He will slither
away in his alt-form. Morph Ball and follow him through the tunnel. At the other
end, stay in morph ball mode and continue going right. You will enter another
tunnel with some health, and a Missile Expansion at the end (Max 15). Go back in
the direction you came from and don't take the tunnel. Go above it and through
the door.

And through the next.

In here is another room where you have to climb up the platforms, but this one
is swarming with Petrasyls. Kill them off first, then climb. Go through the
door.

Go through the next door as well.

Go right and destroy the boxes for health and ammo, then go left. Go through the
door and fight Kanden!


+==============================================================================+
|  Bounty Hunter Fight: Kanden  |                                              |
|===============================+                                              |
|                                                                              |
| Kinda easy if you ask me. Just stand on the upper platform in the middle of  |
| the room and shoot at him as he scurries around. If you are using Dual Mode  |
| then you might have a difficult time. Since aiming at that speed is damn     |
| near impossible, just wait for him to jump up and try to attack you on your  |
| platform and when he gets close, BAM! Hit him with a charged beam. This will |
| take awhile, so only do this if you're in Dual Mode. If you're in stylus     |
| Mode, then you have a little more control, so shoot him as he scurries along |
| the ground and as he shoots from up on the platform at the end of the room.  |
| That pretty much covers it. He will be gone by your third attempt for sure   |
|                                                                              |
|  Good luck!                                                                  |
|                                                                              |
+==============================================================================+

After you beat him, grab the key up on the platform, the go over to the now
unlocked Morph Ball door. Go into Morph Ball Mode and lay a bomb by pushing the
L Button. Go inside to grab the Alimbic Artifact. Bomb through the morph ball
door and go through the door in the corner on the right.

Kill the Alimbic Turrets, then go through the unlocked door.

Go through the next door too.

Hop up the platforms again. Once at the top, look for a hallway in the wall. It
should be right above the blue force field. Walk through and go through the
door.

Shoot the circles on either sides of both doors. Grab the key, then the third
artifact.

Go through the next door and step into the newly activated portal.

Go straight ahead and through the big oval door with the green force field on
it.

Go through the next one as well.

+==============================================================================+
|  Boss Fight: Cretaphid v1  |                                                 |
|============================+                                                 |
|                                                                              |
| The boss is the big pole thing. His only attack uses the big lasers. What    |
| you need to do, is to shoot all of the blue spots on him. When they are all  |
| gone, a white thing will come out of the top. Shoot it as much as you can.   |
| After a short time, it will go back into the big pillar. Start over again.   |
| Soon, after you deal enough damage to it, it will flash for a second, then   |
| the lasers will start up again. This time, though, they are closer to the    |
| ground, and that means closer to you. Just do as much damage to the white    |
| thing as you can, because that is the only way to hurt him. He'll take you a |
| few tries, but he will go down soon enough. Not that tough. Remember, he     |
| leaves behind health sometimes when you shoot the blue things. Use a charged |
| Beam attack to suck the health and ammo towards you. And also, if you are    |
| having trouble aiming, just aim at the white thing, and leave it aimed at    |
| that. Move closer to shoot the lower blue spots, and stand right next to it  |
| to get the lowest ones.                                                      |
|                                                                              |
+==============================================================================+

When he is toast, grab the first Octolith! Congrats! You have almost finished
the first level! Leave through the only door.

Go through the next.

The second you get through the last door, an alarm will go off and you will
receive a message stating that you have eight minutes to evacuate. Just
backtrack to your ship. This next paragraph will help you find the ship, but if
you feel you can do it on your own, then do it.


******--Backtracking--**********************************************************
Run straight across the room and through the portal.

Run forward and through the door. Kill off all the enemies and go through the
next door.

Fall down past the platforms and go through the next door.

Go right and through the door.

Go through the other door in this room.

Go left and kill off all the enemies to unlock the door. Go through. 

Go through the next door as well.

Fall down to the bottom of this room and go through the door.

Go through the next door too.

Go to the right and get the first Missile Expansion if you haven't already done
so, the go back to the left and through the morph ball tunnel. On the other
side, run to the next door. When you get there, kill all the enemies, and go
through the now unlocked door.

Go through the next door as well.

Fall down to the bottom of the room and go through the door.
Go through the next door also.

Head to the left and go through the door.

Kill off all the Psycho Bits and go through the only other door in the room.

Head left again and go through the only other door.

Head up the ramp and make your way through the rest of the room. Go through the
door.

And again.

Go down the ramp and through the next two doors.

Kill off the three enemies in here. They aren't that hard, just shoot them down.
Go through the other door.

Go through the next three doors. YAY!! We made it back to the ship

******--End of Backtracking--***************************************************

Jump onto the ship and go inside. Save your game, then click on "Launch Ship."




+==========+
|  Alinos  |
+==========+

Well start by running forward and down the ramp. Jump from platform to platform
to get across the lake of lava. Go through the door.

Go through the next room as well.

Walk down the hallway and be careful not to step on any of those plants,
because you take damage from doing that. If for some reason you don't have full
health, you can shoot the plants. They leave behind health sometimes. Walk
across the room and go through the morph ball hole. This next area is a maze.
Go left, then right and right again. The second right will come up fast so don't
miss it! Go all the way down, then left. When you get to the end, go left just a
little, then go right. Go right again, then left. Go straight until you roll
down into a small room. Kill off all the enemies, then grab the key to unlock
the morph ball door. Go up the ramp that is to the right of the key. Go strait
as far as you can (it's not very far at all) and hang a right. Turn left where
it forces you to, then go left again, then a very quick right. Go straight all
the way, then go left, then left again, down the ramp, and left again. Bomb the
morph ball door.

Go straight ahead, then go right to find an Energy Tank (Energy Tank 2)! Go
back, then left, and left again at the morph ball door. Go right, then lay a
bomb. When it explodes, it will push you up into the air. try to land in the
hole in the wall. Roll through the tunnel until you get to a room where you can
stand up. In here is where the Cartograph Artifact for this level. Bomb the
Morph Ball door and go through.

Roll through the tunnel. At the end is a small room with several giant insects
called "War Wasps." Get out of morph ball mode quickly and shoot the door. We
are going to ignore the wasps for now. Anyway, go through the door.

Go through the next one as well.

In here, you need to kill all the bug like creatures called "Zoomers" to unlock
the door. Go through the door.

Go left and kill all the bug like creatures in here also. Go through the door.

Go left twice, then go to the area where all the small hallways meet together.

Look up at the roof. There should be a big hole in it. Jump up through it.

+==============================================================================+
|  Bounty Hunter Fight: Spire  |                                               |
|==============================+                                               |
|                                                                              |
| The fight will start out with spire at the top of the room. Aim up and try   |
| hit him with a charged shot followed by a bunch of regular shots. Once you   |
| do a certain amount of damage, he will leave the room. No, the fight isn't   |
| over, it has just begun. Go around shooting plants for health. When you are  |
| satisfied with the amount of health you have (or you ran out bushes to kill),|
| go up the ramp without the crystal. At the top, you will find more bushes to |
| destroy. When you are ready, go past the mushroom and through the door.      |
|                                                                              |
| Go through the next one too.                                                 |
|                                                                              |
| Here is where it gets exciting! Go left and scan the Attameter Artifact. You |
| can't get it until you beat Spire in the next round of fighting. Go right    |
| now. You will be trapped by a force field. Kill off the enemy, then kill the |
| two blue force fields. If you watch them, you will see that they are creating|
| enemies for you. The enemies won't stop coming until you destroy them. When  |
| you do, look up and start shooting at Spire through the roof. When you do    |
| enough damage, he will come down and attack you in person. Well, almost. He  |
| will be in his alt form. The only way to hurt him is to shoot at him with    |
| Missiles. I find it is easiest to shoot him as he comes towards you, then    |
| jump out of the way right as he is about to ram into you. When you do enough |
| damage, he will run away. Scan the switch on the wall to make a key appear.  |
| Grab it, then go get the now unlocked Artifact. Go through the door.         |
|                                                                              |
| Go through the next door also.                                               |
|                                                                              |
| Shoot at spire whenever you can. Whenever. Use Missiles also. When you run   |
| out, use charged shots. Just keep at him. Not that hard.                     |
|                                                                              |
+==============================================================================+

When he is beaten, grab the key, then the artifact. Remember the force Field
that kept creating enemies during the Bounty hunter battle? Well, there are
three of them in this room. Don't destroy them yet! Wait until they spit out a
ton of enemies, then kill the enemies for health. After you are full on health
and ammo, you can kill all of the force field things. Go up the ramp that had
the Artifact on it. Once at the top, jump onto the middle platform. Look to the
right. You should see a cave in the wall just below you. Jump into it and walk
to the right for another Missile Expansion (Max 25). Be careful though, because
there is a hole in the ground. If you fall through it, you will have to go back
up the ramp and try again. When you are done, drop down to the ground and go
back up the ramp that had the Artifact on it. Back at the top, jump from
platform to platform to get to the top of the other side of the room. Go through
the door.

Go through the next door also.

Look to the right. Scan the switch, then go through the new portal.

You should now be at your ship. Go inside, save, and change you options if you
want. Exit your ship and go through the portal.

Go through the other portal.

Go straight ahead and find your way to the boss. I assume you remember the way.

+==============================================================================+
|  Boss Fight: Slench v1  |                                                    |
|=========================+                                                    |
|                                                                              |
| This is a pretty easy fight. He will have three tentacles surrounding him.   |
| What you have to do is shoot each one with a charged shot. When you do, the  |
| tentacle will retract into it's body. Once all three tentacles have been     |
| dealt with, the body will detach from the wall. You have to shoot it in the  |
| center where the dot is. Get up close to it when shooting at the body,       |
| because it moves. The more damage it takes, the faster it will move. Closer  |
| is better, because it won't ram into you, it will just shoot at you.         |
| It is very easy. I beat it on my first try.                                  |
|                                                                              |
+==============================================================================+

When you are done, grab the Octolith. Don't forget to take the health, because
you're going to have to do some fighting on the way out. Leave and head toward
the portal. Halfway there, the timer will start up, and you'll have five minutes
to escape. Go through the portal.

*****--BACKTRACKING--***********************************************************

When you come out on the other side of the portal, you'll be facing a hole in
the ground. Jump down that hole. Find the door and use it.

Go through the next door also.

Jump down to the bottom of this room also, and go down the hole in the floor.
Follow the hallway to the right and go through the next four doors.

Ignore the wasps and go through the morph ball tunnel. Bomb through the door.

+==============================================================================+
|  Bounty Hunter Fight: Weavel  |                                              |
|===============================+                                              |
|                                                                              |
| Not exactly a good time to fight someone, huh? Well whatever. He will shoot  |
| at you while moving in a circular motion around the room. Rapidly fire while |
| strafing sideways with him. Eventually, he will split into two pieces. One   |
| will stand in the center of the room while the other one runs around slashing|
| at whatever it wants. Since the stationary piece is easy to shoot at, let out|
| all your firepower on it. The other piece's movements are two erratic to     |
| waste time trying to deal with. He will eventually disappear. Follow him     |
| through the morph ball tunnel, but first destroy the boxes in this room. You |
| might need the health.                                                       |
|                                                                              |
| In here, he will be in one piece again. Keep shooting at him. Try for        |
| headshots, because it does more damage. Keep at him and eventually           |
| he will go down.                                                             |
|                                                                              |
+==============================================================================+

Go through the next door. Jump across the lava using the platforms and get into
your ship. Congrats! The second level is out of your way!




+==========================+
|  Vesper Defense Outpost  |
+==========================+

Jump straight down off of your ship and walk slightly to the left. Go over the
small bridge and hang a right. When you get to the support pillar that you have
to walk around, go left and through the door.

Go through the next door as well.

In here will be many Petrasyls. Kill them for health and ammo. The ones on top
give missile refills and the bottom ones give health. Go through the next door
when you are ready.

And through the next door.

Go left down the hallway. At the bottom is an Alimbic Turret v1.4. Just aim up
and nail the sucker with two charged shots. Take a right into the next room and
destroy the Force Fields that create enemies with a charged shot or two. There
are two in need of killing. After you've done that, kill the creatures that have
been created by the Force Fields. Once everything is dead, the floor will
disappear. Jump down and kill off the two enemies down here. To avoid damage,
just strafe left or right the whole time and nail them with charged Beam shots.
When they are both dead, grab the key that will appear at the edge of the room.
This will make a platform rise and fall. Jump onto it and ride up to the top.
Jump off and grab the Artifact! Leave through the only pathway you can, the one
you entered through. As you walk through it, look at the bottom of the wall. You
should have noticed the morph ball door. Shoot it or bomb it, then roll through
after it opens.

Bomb through the next door, also.

Roll forward into the maze. This maze is way easier than it looks. Roll forward
and down the ramp (um, actually, wait for the moving platform to get to the
bottom) and bomb jump onto the moving platform. At the top of it's course, go
right. A Missile Expansion is here, but to get it you will have to double bomb
jump. To do this, lay a bomb. Right before it explodes, lay another. The first
one will push you up into the air. At the peak of this "jump," lay a bomb in
midair. You will land, but immediately be pushed up into the air by the second
bomb. As you are in the air, the third bomb will explode, pushing you up twice
as high, and into the Missile Expansion (Max 35). After you do this, roll to the
left. Wait for the platform to get to the top, then quickly roll across and stop
at the thing shooting white bands. When the green beam of electricity stops,
roll into the thing with the white to be shot up to the top. Roll through the
morph ball tunnel and past a really weird room. Once at the end, you will have
to scan four switches, each one in a corner (or the closest thing to a corner)
in that room. After you do, you can grab the first item, the Battlehammer. It
will automatically equip. Shoot the little robot on the green Force Field to
destroy it. Roll back through the tunnel and into the maze. Drop down to the
bottom after the green beam of electricity stops. Go under where the Missile
Expansion is (or was), and bomb jump up and to the left. Between the two small
white pillars is a Morph Ball Tunnel. Go over to it and hold up on the D Pad to
enter it. Follow it and bomb open any doors in your way.

When you get out into the open, look left and use your battle hammer to destroy
the green Force Field. Remember, you cannot just shoot the Green Force Field!
You have to hit the little robot sliding around on the surface. Go through
where the Force Field used to be and kill everything in this room. Start on the
little turret shooting energy blasts at you, because that shoots the most and
will limit your ability to take everything else out. Once that is gone, get the
Generators so no more Psycho Bits are created. Lastly, take out the Psycho Bits.
Scan the switch between the two Green Force Fields. Next, go to the back of room
the room and stand on the box. Jump up while looking at the wall and you should
see an alcove in the wall. Jump into it and scan the switch. If you already
destroyed the box, just jump up and down while in scan visor. When you're at the
peak of your jump, scan the switch. You will have to jump several times, but you
will get it done eventually. Head back to the morph ball maze.

Once there, drop to the bottom and go left through the morph ball tunnel. Bomb
through both of the doors.

At the end, you will find the UA Expansion. Now roll through the holes in the
walls on the right side of the room. You can do one of two things. I suggest
doing the first one. You could roll back into the room with the UA Expansion and
shoot at the enemy through the holes in the wall OR you could stand up and fight
the enemy in the same room. Either way, once he is dead you will have to go back
into the room that the enemy was in and get the key. Go through where the Force
Fields used to be. Enter Morph Ball Mode and go through the tunnel. You should
roll into a launch pad. This will push you up into another room.

In here is the second Alimbic Artifact! Grab it and drop down the hole in the
floor next to it.

Fight the guardian. Each charged shot takes away more than a whole quarter of 
it's health. Kill it, then the floor should disappear, letting you drop down
into the room with the old UA Expansion. Go through the Morph Ball Door.

Go through the next one as well.

Roll right through the maze and through the next door.

And the next morph ball door as well.

Stand up and go straight into the room where we go the first Artifact of the
level. Go left and shoot through the Green Force Field. Kill the slug like
creature by walking next to it. It will jump up. While it is in midair, Aim up
and shoot. It helps to aim up and THEN go next to it and make it jump. After
you kill it, a platform should start moving up and down. Jump onto it and ride
it up to the top.

Scan the orange thing to turn on the portal. Step into it to go to your ship.

Get in and save. leave your ship and step onto the launcher to get a ride up to
the top. Go through the portal.

Go down the hallway. At the end of the hallway is where you will find Sylux.

+==============================================================================+
|  Bounty Hunter Fight: Sylux  |                                               |
|==============================+                                               |
|                                                                              |
| Like almost everything else in this game, he is easy as hell.                |
| Start by rapidly firing at him. You can do this by holding the L button for  |
| short amounts of time. If you hold it too long, then it will charge. You can |
| try to nail him with charged shots or a combination of the two, but that     |
| takes time, and as you can see, his weapon locks on and doesn't let go. He   |
| will be harming you nonstop for at least 75% of the battle. You don't have   |
| any time. Just concentrate on killing him as fast as you can. After awhile,  |
| he will go into his alt form. While he is in his alt form, he can't hurt you |
| directly. Take this chance to go and get health by shooting at the crates.   |
| Don't forget that he can drop bombs though. After you get the health, shoot  |
| at him. He will eventually come out of his alt form, though. Just keep at    |
| him. Eventually he will go into the room in the center of the battlefield.   |
| Walk around the hallways while looking for an entrance to the new room. Go in|
| and let the battle continue! I find it helps when I jam my back against the  |
| corner of the room. Just keep shooting. Eventually his ship will arrive. Just|
| ignore it, because it doesn't have anything to do with the battle. On second |
| thought, go ahead and scan it. You won't have any other chance. After you    |
| beat him, he will run into his ship and take off. The third Artifact will be |
| unlocked, also. Congrats! You beat one of the tougher Bounty Hunters!        |
|                                                                              |
+==============================================================================+

Go around the hallway surrounding the center room and look for a room pointing
outward or away from the center room. In it will be the third Artifact. YAY!
We get to go fight the boss now! Go up the ramp. Go through the portal if you
want to save, then come back. Go down the elevator. Go forward. Then go right
through the room with Psycho Bits. Go through the morph ball door.

And go through the next door also.

Bomb jump up onto the moving platform at the bottom of the ramp. Ride it up and
to the right. Bomb jump up onto the next level. Go through the tunnel between
the blue and white pillars. When you get to the next door, go through it.

Be careful about exiting through this next one. Go very slowly. If you go fast,
you might fall down into a lower room. Then you would have to backtrack.

When you enter the room, go left. Come out of Morph Ball Mode and continue
walking around the edge of the room until you get to the portal. Then go
through it.

You know the drill. Go straight ahead until you get to the Boss.

+==============================================================================+
|  Cretaphid v2  |                                                             |
|================+                                                             |
|                                                                              |
| This will be very similar to the previous boss battle, except that it is     |
| easier. I expect you to beat this by your third attempt. What you need to do |
| is to shoot all of the blue spots. It will have a newer, weaker attack.      |
| It will shoot green globs of ooze at you. They are slow moving and can be    |
| destroyed with your gun. The laser attack is gone, by the way. It helps to   |
| strife in circles around it. You never had to do this in the previous        |
| version of the Boss Battle, because you could jump over the laser when it    |
| passed you. I also find it easiest to shoot away all of the blue things on   |
| the bottom, and work your way up. And of course, when every one of them is   |
| destroyed, nail the white thing up top. Rinse and repeat.                    |
|                                                                              |
+==============================================================================+





+============+
|  Arcterra  |
+============+

Wow! The music here matches the scenery so well. Anyway, lets get started.

Jump off of your ship and scan everything. Then run off the edge and fall down
to the bottom of this room. A fall from this height will hurt you a little bit,
but it's really no big deal, since you can shoot all of the boxes for health.
Go through the door.

 Moppo adds: You can go into Morph Ball mode on the way down and take no
                         damage. This works in multiplayer too!

Go through the next door as well.

Walk forward and meet Noxus.

+==============================================================================+
|  Bounty Hunter Fight: Noxus  |                                               |
|==============================+                                               |
|                                                                              |
| Yet another easy bounty hunter fight. Just run under one of the ramps and    |
| shoot. There are no fancy tactical moves to use against him. Just shower him |
| with charged beam shots. If you are under a ramp, then you will be protected |
| on two or more sides. Sometimes, he will get stuck under the ramp with you.  |
| That is bad because then the ramp will trap you next to him while he is      |
| attacking. Just try to get out form under the ramp when this happens. Once   |
| you get out, go back in. Sometimes you can trap Noxus under the ramp and     |
| shoot him while he is cornered. Trace will be in the fight also, but you     |
| should just ignore him for now. Noxus will be gone in no time at all.        |
|                                                                              |
+==============================================================================+

When he is gone, one of those enemy creating force fields will be pumping out
creatures called Voldrums. Kill the Force field with a few charged shots, then
take out the actual enemy. Go into the hallway with the door you just came from
and turn right. Go all the way down until you find an Alimbic turret. kill it,
then look into the room it was in. Scan the switch on the wall. Proxy lock 6
of 6 has been deactivated. Continue going down the hall and jump up onto the
platform next to the locked door. Turn right. Jump up onto the ledge in front of
you. When you get to the top, look at the top of the walls and scan Proxy lock
1 of 6. Continue walking along the walkway and turn right at the purple door.
Walk up the path and turn right at the top. Scan the pillar to deactivate Proxy
Lock 2 of 6. Jump across the gap. There will be an elevator at the end. DO NOT
TAKE IT! Instead, turn around and scan the tops of both pillars to Deactivate
Proxy Locks 3 of 6 and 4 of 6. Jump down to the right and go into the room with
the red door behind a force field. Scan the walls to find Proxy Lock 5 of 6.
Go forward and into the hallway. Take the elevator up and cross the broken
bridge. Go right and grab the key. Go back across the bridge and down the
elevator. Go through the door directly in front of the elevator.

Grab the Alimbic Artifact. Then go into morph ball mode and roll under the three
bars in the back of the room. An elevator should move you up towards an Energy
Tank. When the elevator gets to the top, bomb jump into it (Energy Tank 3). Try
to lay the bomb in the middle of the platform. If you are up against the sides
you might not jump properly. When you are done, leave the room.

Turn right and go all the way down the hall. Go through the door.

Go through the next door as well.

See that white spot on the ground? Walk on to it. You should fall through it and
into a new room. Take out your scanner. Look for a small cave with an orange
switch inside. There should be six, but only one doesn't have a Force Field
blocking you from the switch. Scan it. The Force Fields in front of all the
caves should now be turned off. Scan all of the switches. Once you do,
electricity will rush through the wires. This will piss off the Barbed War
Wasps. You have to destroy their hives first. Then kill 'em all like you would
any other enemy. Once they are gone, power should be restored to everything in
the room. Step onto the launcher and follow the hallway to the left. Scan the
blue screen at the end of the hallway to open the big metal door on the wall.
Jump down and walk up the new ramp. Go to the back of the cave and walk through
the hallway to the right. Make your way up the ice ramp and turn right. Use the
broken pillar as a bridge. Hang a left and scan the light thingy. It will move
some platforms, making it possible to get the Judicator. To get, roll into Morph
Ball Mode and roll through the metal bars to the right of the switch. Bomb jump
up onto the next platform. This can be hard. You have to move slightly to the
right or left of where you lay the bomb, that way it pushes you up diagonally
(See the crappy diagram below).

      KEY
================+
  o  = Bomb     | 
----------------|
 ( ) = You      |                       /\
----------------|               ********* \
 \ / = Path that|                          \
     you Should |                           \
            take|                          (  ) o
----------------|                 ******************
**** = Platform |
================+                   

Next, wait until the platform comes down. Lay a bomb and jump onto the platform.
You cannot just roll onto the platform, because it is too far away and you will
fall. Ride the platform up and roll (you don't have to bomb jump again) to the
right. Bomb jump up to the higher path. You will not be able to do this if you
haven't scanned the switch OR you did but time ran out. Roll along to the end of
the path and onto a moving platform at the end. It will move to the right,
then stop. Just wait. It should move up. When it does, roll onto and across the
other platforms. Roll up against the wall and go left while staying inside of
the wall. Don't push any buttons as you fall down at the end of the wall. Stand
up and grab the Judicator. To switch from weapon to weapon, take your stylus
and hold it against the symbol to the right of your item switch. It should
bring out a menu. Move your stylus over to the item that you want without taking
your stylus off of the screen. You probably knew this by now, but I just wanted
to make sure you all knew. Anyway, jump down and take out your new weapon to
destroy the purple Force Field (not the one at the bottom of the ice ramp). Walk
across the bridge and kill all of the Zoomers. Look to the right and destroy the
purple Force Field. It looks far away, but you could jump that distance. Once it
is destroyed, go ahead and jump across. To the right is another UA Expansion
(Max 100), and to the left is a key. Grabbing it will get rid of a force field.
Drop down past where the force field was to grab the second Alimbic Artifact.
Follow the hallway while killing the plants for health. At the end of the
hallway is a portal leading to your ship. Take it.

Save and make any changes to your options that you want. When you are done, go
back through the portal.

Walk through the big brown hallway with all the plants. Go into Morph Ball Mode
and roll through the Morph Ball hole. BE VERY CAREFUL, because if you go through
the hole too fast, you will fall down into the room below. Roll to the right to
find another Missile Expansion (Max 45). Roll back through the hole and continue
going through the hallway. Destroy the purple Force Field and go through the
door on the right.

Go through the next door as well.

Turn to the left, and jump up onto the ledge. Go forward and use the Judicator
to open the purple door. Go through.

Go through the next door also.

Kill the Petrasyls, then roll into Morph Ball mode and go down the tube
Follow the path to the right. When you get to the end, go up. Don't roll through
the green beam, or you'll get hurt. Wait for it to stop. Go right at the top.
You should eventually come to a hole in the ice. Triple Bomb jump through the
hole in the ice to get the key. Backtrack to the Morph Ball door and go through
it.

At the end of the tunnel is the third Artifact. Go back into the maze.

From the door to the artifact, go right, then follow the path going down. When
you get to the area with a tunnel going to the right, go left all the way. Then
go up and right. Go past the green beams for another Energy Tank
(Energy Tank 4). Go down and left a little, then go right. Go down at the Morph
Ball tunnel, past the green beams, around the curve and to the left. Follow the
path back to the beginning of the maze. Go up the tunnel and through the door.

Go through the next door also.

Go straight ahead and down the ledge. Go through the door on the right.

Go through the next door also.

I suggest that you go through the brown hallway to the right and destroy the
plants for health. At the end of the hallway is the portal leading to your ship.

Save and adjust you options to the way you want them for the boss fight. Go back
through the portal when you're ready.

Walk back through the brown hallway, past the door, and through the narrow
hallway. Scan the green screen to open the door on the wall. Jump down into the
lower room and go through the door. Kill the hive on the wall, then kill the ice
blue wasp. Shoot the purple Force Field and continue on. Go up the ice ramp and
past where there used to be a Force Field. Go across the slippery bridge and
through the portal.

+==============================================================================+
|  Boss Fight: Slench v2  |                                                    |
|=========================+                                                    |
|                                                                              |
| He will be almost exactly the same as last time, except that this time the   |
| tentacles surrounding him can not be harmed by the regular beam. You will    |
| have to use the Judicator against him. The Battlehammer will not work. Just  |
| destroy the tentacles holding him to the wall, then give him a few charged   |
| shots when he begins floating around. Your regular beam will work on him     |
| while he floats around, but it damages so slowly that being able to rapidly  |
| fire doesn't help all that much. Just use the Judicator the whole time       |
| through. When you run low on health and Ammo, go stand by the door and take  |
| out your regular beam gun. When you're way back here, the orange blasts      |
| don't hit you, they blow up before they get to you. The green blobs are      |
| different, however. This is good, because now you can shoot them with the    |
| Power Beam. You get health and ammo for doing this. Use a charged Power Beam |
| to suck the energy towards you. When you are all healed up, go back into the |
| fight.                                                                       |
|                                                                              |
+==============================================================================+

When he is beaten, you will have seven minutes to escape.

***--Backtracking--*************************************************************

Go through the portal.

Drop down next to the portal to the ship. Head through the brown hallway and go
through the door on the right.

Go through the next door as well. Drop straight down and go forward. You should
notice that there is a Force Field in the way. Head left. Go up the ice covered
ramp and across the area with stone flooring. Half way across, you will
encounter trace.

+==============================================================================+
|  Bounty Hunter Fight: Trace  |                                               |
|==============================+                                               |
|                                                                              |
| The battle will start out with Trace trying to snipe you from up high. Just  |
| use your charged beam to inflict damage. He will sometimes become invisible, |
| so you will probably lose track of him several times. After you inflict      |
| enough damage, he will come down and fight you hand to hand. He will use     |
| his triskelion a lot (the Triskelion is his alt form). He will lunge at you, |
| but other than that, he doesn't have any real attacks. If you lose track of  |
| him, look at your radar. You don't have the time to sit around and wait for  |
| him to magically appear right in front of you, you will have to search for   |
| him. Good luck!                                                              |
|                                                                              |
+==============================================================================+

Find the hallway that had the force Field blocking your way. Go into it and go
through the door at the very end of it (not the door with the small step in
front of it).

Go through the next door as well.

Walk to the other side of the big tree trunk and climb up the steps. You will
soon be blocked by a force field. Fight the enemies, then climb back up the tree
trunk. At the top is your ship. Get in it.



+======================+
|  Celestial Archives  |
+======================+

In case you haven't figured it out, you need to go to the Celestial Archives
next.


Go through the door directly in front of your ship.

Go through the winding hallway and through the next door.

And the next.

Head to the right side of this room. Go past the ramps and through the next
door.

Head straight across this small room and into the next.

Go up the ramp and through the next door.

And through the next door as well.

Go to the right (where else can you go), and shoot the boxes to replenish any
health you might have lost. Go down the ramp to the right. Try to make your way
across this area without getting hurt by the Petrasyls. Don't bother trying to
kill them all, because they will just keep respawning. Once you get to the other
side of the room, go right through a hole in the wall. Jump down and go through
the door.

Go through the next door as well.

Go left, and keep going left until you get to the end of the hallway. Go through
the door on the right. Kill the guardian. Then go through the next door. If you
are not sure which door is the door you should go through, just go up to each
door and open them. Don't actually leave the room, just open them and look out.
If there are some Psycho Bits to the left, then it's the right door. If it is
silent outside, then you are at the wrong door. Find the right door and go
through it.

Go to the left and kill the enemies. If you went through the right door, there
will be a Lesser Ithrak to deal with. Kill it and go through the next door.

Go through the next door as well.

Climb up the platforms to get to the top of the room. Go through the door.

Go through the next door.

Go to the right and through the green door. Well actually, you could go
through any green door, but for the sake of making it easier to follow my guide,
please go through the door on the right. Oh, and the Battlehammer is needed to
open the green doors.

There are many things in here. Lets kill the first three. The guardians have
really good weapons this time. You will be blinded for almost half of the
battle. The avoid the blinding shots, walk around the outside of the room while
facing inside or slightly behind you. Keep pumping out charged shots. They will
eventually be killed, letting you deal with the two other things. First, up on
the center platform is another UA Expansion (Max 130). Next, Go to the end of
the room and jump up next to the Morph Ball hole. Inside one of them is the
Volt Driver!! Now, to get out of here, just look at the doors. Only one of them
is not green. That is the door that you came through. If you came through the
door I told you to, then you will want to exit through the door directly across
from the one that is not green.

The next door to go through *should* be to the left a little. Go through.

Go straight through this hallway and into the next room.

Climb up the platforms again. This time, there will be many enemies in your way.
Just shoot them out of the way and continue up.

Go through the next door.

Head to the left. Go through the only door. Kill the guardian. There are only
two doors in this room. Stand in the center of the room and look towards the
doors. The one on the right is the one to go through.

Head right and go through the first door on the left.

Go through the next door as well.

On the floor in here is a portal. I cannot remember if you could activate it the
first time you came through here, or if you can only activate it now. Either
way, you need to go through it.

Here we are, back at your ship. Save, then go back through the portal.

Climb up the platforms and stop when you get to the Yellow Force Field. Use your
Volt Driver to destroy it, and then enter through where it was. Follow the
hallway to the elevator at the end. Ride the elevator up and get off at the top.
Step into the launcher to be blasted across the room. Use your Volt Driver to
open the orange door.

Jump into the portal.

This can be hard if you don't know what your doing. First, walk through the one
way Force Field and around to one of the the sides of the hill in the center of
the room. Stay in the lower part of the ramp while fighting the two guardians.
this will protect you a little bit. Then go up the high part of the ramp and
destroy the generators on the floor. Then kill the three golden Psycho Bits.
Make sure to kill the Psycho Bits AFTER the generators. After you kill one, the
section of Force Field below the Psycho Bit will disappear. After you kill them
all, the entire floor will be Force Field free. Drop down to where the Force
Field was and shoot the switches on the wall. This will deactivate the Force
Fields at the front of the room. Go down the ramp and shoot the switches in the
grooves that used to be protected by the Force Fields. Once all three of the
bottom switches are shot, the Force Field blocking the top room will vanish.
Go up to where the Psycho Bits were and go into the little room up there. Scan
the blue screen in the back of the room. Leave the little room area and follow
the little paths on the left and right sides around to the front. Cross the
skinny bridge and go past the white Force Field. Go through the Portal.

I hate this part. First, a Guardian will attack from the left. Try to push it
back. If you are making it back away from you, then it can't shoot your
backside, which is the hardest spot to protect. It also can't run around, so you
never lose sight of it. Kill it, then grab the Key in the middle of the room.
Step onto the moving platform right in front of it. The platform should take you
to the Cartograph Artifact. Take the platform back and DON'T FALL!!! If you
fall, you die. It's the same as if you run out of energy. You have to start back
at the last checkpoint. Wait a minute. I thought you couldn't fall in space
because of the lack of gravity. Anyway, climb up the small ramp that the key was
on. Once at the top, climb up the small hump to the left or the right. Then jump
onto the bridge above the ramp that had the key. Follow it to the end. There
will be four platforms out here. (See the little map below)

                  (A)__(B)
                     ||
                  (C)||(D)
                     ||
                     ||

Take Platform (A). At the end of it will be a UA Expansion (Max 160). Go back
and take platform (D). At the end is a portal. Take it.

In here is a Crash Pillar. Just aim up and shoot it's underside when it jumps.
After you kill it, you will be thrown into a fight. Kill the Generators and
the Psycho Bits. Then the Generators on the floor will come to life, and three
Guardians will join the battle. Kill the Guardians first, then get the Voldrums.
Take a look around before you kill off the Crash Pillar. Find out where your
enemies will be. Find the hallway at the end of the room. That is a good place
to hide when the Guardians are attacking. Shoot the crates for health, then look
at the side of the room with two portals. Go through the one on the left.

Walk straight ahead and grab the Missile Expansion (Max 55). Go back through the
portal.

Now go through the portal next to the Blue Force Field.

Drop down and kill the two Guardians, then go through the portal in front of the
blue computer screen.

You should be in the area with the the four platforms. Take Platform (D) again.
Go through the portal.

Head through the portal on the right.

DON'T DROP DOWN!!! If you do, go back through the portal in front of the blue
Computer screen. Anyway, go left past the artifact and turn left before the next
portal. Left again. Grab the key, then go back and grab the Alimbic Artifact.
Head back toward where you got the key. Instead of turning left, go straight
into the portal.

Don't drop down here either. Go to the left and down the big hole straight
ahead. In here is the Shock Coil. You now have half of your special weapons,
and half of your Octoliths, so by my logic, you are half way through the
game. (b^-^)b Shoot the Blue Force Field with the Shock Coil and go through the
portal on the left.

Kill the Guardians, then destroy the Blue Force Field. Go through the portal.

Go through the door.

Go through this curved hallway and through the next door.

This room has been badly damaged. A lot of it is exposed to space. Don't fall
through a hole in the floor. Progress through this room and you will find some
Psycho Bits. Kill them and don't worry, there is no generator. When you get to
a big gap, jump it. It looks big, but that is only because it is so much lower
than you are. It is a hard jump, though. Edge right up before you jump to get
the most distance. In hard spots like this, you can walk on top of the bottom
part of the wall. When you get to the door, go through it.

Go through the next door as well.

Go straight through the hallway and through the next door.

In here are three creatures called Quadtroids. They latch onto you and can only
be knocked off by a Morph Ball Bomb. You can shoot them with your gun, though.
Kill em and go through the next door.

Kill the golden Psycho Bits. Scan the switch to activate the Portal. Go through
it.

Enter your ship and save. Then go back through the portal.

Kill off all the Psycho bits, even the ones up high. They don't have a
Generator, so once you kill them all, they are gone. Wait for the platform to
come down. Ride it up, then jump across to the next one. At the very top, you
will see a hallway. Jump into it. Go through to the next batch of elevators.
Look down when jumping, so you can control where you are gonna land better.
About half way down you'll see a room in the side wall. Jump to it. You should
get locked in. Scan the information in this room. Once you do, a key will
appear. Grab it to unlock the last Alimbic Artifact. Kill the enemy and leave.
Continue going down. Once at the bottom, walk through the hallway. On the other
side, jump onto the moving platform. As it goes up, jump onto the piece of wall
sticking out at the bottom. Then jump from that to the stationary platform. And
from that to the Energy Tank (Energy Tank 5).

Now, you might want to go back and save. After you do, go back to the room with
the Energy Tank. Ride the platforms up. Once at the top, jump to the door.
Inside is the Portal.

Go straight ahead to meet Slench again.

+==============================================================================+
|  Boss Fight: Slench v3  |                                                    |
|=========================+                                                    |
|                                                                              |
| This is getting old. The nice thing is that you only have to fight him once  |
| more after this. Not too much has changed since the last time. First of all, |
| you can only hurt his tentacles with your BattleHammer. The BattleHammer's   |
| ammunition doesn't fly in a straight line, it curves towards the ground, so  |
| you will have to aim a little above where you would normally shoot. Also, if |
| you want to kill the tentacles really quickly, hold the L or R Button to     |
| rapidly fire the Battlehammer.When you have shot all his tentacles, shoot    |
| his eye. You will need to use a better weapon then the power beam. You can   |
| use the shock Coil, but you will probably run out of ammo, no matter how     |
| many UA Expansions you have. You could also use the Judicator or the Volt    |
| Driver. Both work well. Another good choice is the BattleHammer. It is a     |
| little stronger then the other weapons. The problem with the BattleHammer is |
| the arc. It will aim downward when you are in the most action packed part of |
| the boss fight. That reminds me!! He has some new attacks! He will be        |
| dropping bombs on you while he is in the air. Also, when he starts to shake  |
| and he closes his eyes, RUN! Morph Ball to the side and don't forget to use  |
| the Morph Ball Boost! He will ram into you. This is not an attack you want   |
| to be hit by. Rinse and Repeat. Don't forget that if you are running low on  |
| health, you can go to the back of the room and shoot the green blobs as they |
| fly towards you. Sometimes they leave behind health, and the other attacks   |
| that are shot at you don't reach that far; they blow up right before they    |
| hit you, leaving you unharmed. Not a very hard fight. Enjoy!                 |
|                                                                              |
+==============================================================================+

When he is dead, collect the health laying around the edge of the room. Grab the
Octolith and leave. You will have eight minutes to escape this time.


***--Backtracking--*************************************************************

Start by going through the portal.

Go through the three elevator rooms. I'm not going to walk you through this.
Probably because I'm so lazy. But remember that when you are in an elevator room
where you have to go down, just find the pathway at the bottom and jump onto it.
Don't waste time on the elevators if you don't have to.

Walk through the hallways and into the badly damaged room. Jump over the gaps.
When you get to the really big gap, climb up the platforms to the right. Go
through the door at the end.

Go through the portal.

Walk over to the blue computer screen and go through the portal next to it.

Jump down to the right and find the portal.

Jump down to the ground. Go up the ramp and through the white screen. Head
through the portal.

Go through the door.

Drop down to the bottom and go through the door.

Go through the next door as well.

Go to the right and head through the door at the end.

Kill the Guardian. Don't take your time, because you will run out. then stand in
the middle of the room and look at the two doors. You will want to go through
the one on the left.

Head down the hallway and go through the door at the end.

Go through the next door as well.

Drop down to the bottom of this room while avoiding the Petrasyls. Go through
the door.

Go through the next door as well.

Go left and through the door.

Kill off both Guardians, then go through the door to the right of the Morph Ball
tunnel. There will be two different tunnels, so you will want to go through the
door to the right of the one with a platform in front of it.

Head left and go through the first door on the right.

Go through the next door as well.

Drop to the bottom of this room and go through the door.

Go through the next door also.

Go left. DON"T DESTROY THE PSYCHO BITS!!!! We are going to use them in a second.
go through the door.

Fight the last Guardian. Then go through the next door. To figure out which door
is the right one, just stick your head out of each one. If there are many Psycho
Bits outside of one door, then that is the wrong door. If you killed the Psycho
Bits even though I told you not to, then you will have to just guess. Anyway,
just go through the door without any Psycho Bits outside em.

Go to the left. Pass the Psycho Bits and go through the door.

Go through the next door as well.

Go up the ramp and past the boxes. Make your way through the passage way and
exit the room through the door at the end.

Go through the next door as well.

Go through the hallway here and through the next door too.

Kill the Guardians. Whoops! I guess these are the last Guardian. Oh well, I
don't feel like fixing the above statement. Just kill him and continue to your
ship through the next two hallways.





+==========+
|  Alinos  |
+==========+

Start out by entering the portal to the left of your ship.

Go through the door on your left.

And go through the next door as well.

In here will likely be a bounty hunter. From this point on, you will have to
deal with random bounty hunter fights. If there isn't a bounty hunter in here,
there will be some Guardians. Kill off the bounty hunter. Shock coil works
great against them, but a few charged beam shots will be fine. When they are
taken care of, drop down through the hole in the center of the floor. Walk
along the outside tunnels. Look for a Morph Ball tunnel being blocked by a
purple Force Field. Shoot it with the Judicator. Go into Morph Ball Mode and
roll through.

This is...  different. You will have to drop down a narrow vertical pool of
lava. Along the way you will find lots of energy, so don't worry about dying.
Roll down to the bottom, and then to the left. Once at the end, lay a bomb to
propel yourself up. When your in the lava, bombs push you up way higher. Lay
another bomb to push yourself up even higher. This time you won't quite make it
up to the next platform. Right as you are about to stop, lay all your bombs.
One of them is bound to push you up higher. At the top is another UA Expansion
(Max 190). Lay one last bomb to push yourself up through the exit.

There might be another hunter that needs killing in here, so deal with it, then
go up the ramp that had the Alimbic Artifact. You can do two things here. 
Continue going up to get Missile Expansion #3 (see Missile Expansion section for
more details) or shoot the purple Force Field. Blast it with the Judicator.
Continue up past where it was. An Alimbic Turret will be firing at you, so go
to the top and kill it. Ignore the door we passed. Once at the very top, walk
around the outside of the curved wall and scan the switch. This will activate a
platform. Take it across to the other side. Shoot the door with the Judicator
and jump across the gap in the floor. Go through the door.

Go through the door on the other end of the hallway.

Start by killing the wasp and the beetle things, then go up the hill of concrete
blocks. Go past the mushroom and into a new area of the room. The first thing
you should notice here is the ship flying low overhead. There is nothing else to
do in here, so jump over the platforms and go through the door.

Go through the next door as well.

Go into Morph Ball Mode and roll through the tunnel. At the other end will be a
huge lake of lava. Jump onto the platform that comes right up to the ledge that
you start out on, then ride it out into the middle of the lake. Jump onto the
next platform and ride it to either the left or right side of the room. Jump
onto the next one and ride it to a ledge with a Morph Ball tunnel. Go through
it. You should now be on the other side of the fence. Kill the Psycho Bit 3.0's
and go through the Morph Ball tunnel near the launcher. Head through the door.

Go through the next door also.

This is a hard fight. Kill off the guardians. Then go through the door to the
left of the one we came through.

Head through the next door as well.

Shoot the crates for some health or ammo, then walk through the orange force
field.

+==============================================================================+
|  Mini Boss: Fire Spawn  |                                                    |
|=========================+                                                    |
|                                                                              |
| Welcome to the first Mini Boss fight (not counting Bounty Hunters). It is    |
| pretty easy, if you know what to do. First, walk to the left and behind the  |
| rock wall. Charge your Power Beam up and nail it in mouth. It only holds     |
| it's mouth open for a short time, so be quick. When it leans back, run to    |
| the side! It will throw a fiery lump of magma at you. If you are hit by it,  |
| you will take on a lot of damage. Your gun will catch fire and you will      |
| receive damage nonstop until the fire goes out. Avoid this at all costs!     |
| Anyway, be careful because the wall of protection doesn't always protect     |
| you. Quite often, the fireballs will go straight through it and hit you.     |
| That is why you must keep running to the side until after it throws it's     |
| fireball. Then you can go back and try again. Not too hard.                  |
|                                                                              |
+==============================================================================+

After you beat him, you will acquire the Magmaul! To get, just follow the path
with the rock wall until you get to a deactivated launch pad (you may have
activated it already). Turn around, and go up the path heading up. Jump on top
of the rock wall and grab it. Next, jump back onto the path heading up and shoot
the orange force field. Go inside to find another Energy Tank (Energy Tank 6)!
Go back down the path. When you get to the deactivated launch pad, turn right
(as if there was any other direction to turn). Continue down the path until you
come across two orange force fields. Shoot the one on the right with the Magmual
and go to the right. Kill off the guardian(s) and make your way to the end of
the room. Scan the orange thing on the wall. Now turn around and go back to
where the guardian attacked you. Instead of turning left into the room with the
Mini Boss, go straight into the room with the launcher (this is the room we just
unlocked). Jump onto the launch pad and ride it up to the top. Follow the path
to a big open room. Kill the Voldrums and again, get the generators first. After
they are dead, stand in the middle of the room. Look at the two hallways. the
one on the left is the one you will want to go through. Inside is a portal to
the ship. Take it.

Save, then go back through the portal on the right.

Go back into the big room and go through the door on the left.

Go through the next door as well.

First, walk over to the right. Look at the big round pipe in the center of the
room. It may look hollow, but it actually has an elevator inside of it. Jump
into it and go into Morph Ball Mode. Wait until you get to the very bottom, then
roll through the Morph Ball tunnel. Go through the Morph Ball door.

Go through the next one as well.

This is HELL!!!! What you have to do is to roll across the bridge without
getting pushed off by the pistons. The next seven paragraphs are all the same
room. I've divided it up to make it easier to read and to follow.
--------------------------
First Bridge- Wait until the piston closest to you has gone back as far as it
can, and the other one is almost all the way back. Quickly Boost Ball across
the length of the first bridge. If you fall off, roll back to where you first
started and roll onto the land on the left side of the bridge.

Second Bridge- The next length is a bit tougher. Wait until the nearest piston
is completely retracted and the second piston is pushing out. Roll straight into
the second piston. If timed correctly, it will stop you, rather then push you
into the lava. Wait until the second one retracts, then Boost to the end. If you
fall off, roll back to the beginning of the second bridge and roll onto the land
near the lower right of the screen. Bomb jump onto the higher part of this land
and try again.

Third Bridge- Just boost across the bridge as soon as the pistons start to
retract. If you fall off, roll back to the beginning of this bridge and lay a
bomb while in the lava to bomb jump onto land. Some people find it easier to
stop between the last two pistons.

First Hallway- Go past the first piston and stop. Then when the next two start
to open up, boost straight across. Don't Stop! Not at the end, not ever. If you
get crushed, you have to do everything all over again. Go through the Morph Ball
tunnel.

First room- Roll onto the first piston going up, then roll off and under the
next one going down. Don't let it squash you, because then you will have to do
everything over again. This is how it works; They all move slow, some up some
down. Then they all move fast. You want to be under one that is going down
slowly, then get under one going up when it moves fast. This avoids being
crushed. The one at the end is tricky. Two different pistons move into each
other. Just be quick to roll to the right before they hit. Roll onto the next
one and ride it up to the top. Roll to the right and follow the hallway around
to the next room.

Second Room- Bomb jump onto the block and roll to the right while trying not to
to get squashed. Bomb jump onto the fourth one. You will be safe up here,
because the top one doesn't come all the way down. Wait till the one to your
right is all the way up, then roll down to the right, under the next one, and
wait for the last one to come all the way down. Ride it to the top and roll to
the right.

In here is an Alimbic Artifact. Bomb jump your way up the steps. Roll to the
right and grab the shield key. Drop down and grab the Alimbic Artifact. Cool.
now go back up the stairs and through the morph ball door at the top.
---------------------- (End of the seven part room.)

Go through the next door as well.

As soon as your through the door, you will fall down into another room.
Look familiar? It should. Stand up and step into the launch pad. At the top and
to the left is a UA Expansion (Max 190). Jump across and go through the door.

Go through the next door as well.

Go into the room on the right (it's the room with the portal). Then walk into
the round room on the left. Kill all the Petrasyls (eventually they will stop
respawning), then scan the orange computer screen. The floor below you will
disappear. Grab the key and drop down. Shoot the switch to activate the launcher
(you might have already done this), then step into it to be pushed up into the
artifact. If you were standing on the floor when you scanned the computer, then
just activate the launch pad first, then go up and get the key, drop down, and
use the launch pad to get the Artifact. When you are done, drop to the bottom
and destroy the last orange force field. weave down through the short hall and
go through the door.

Go through the next door as well.

In here you will find a ramp on the left side of the room. Take it. Half way up,
you will notice an Alimbic Turret shooting at you on your left. Turn around and
give it a few charged shots. Go up and kill the Voldrums and their generators.
Find the short ramp in the middle of this flat area. Go up it and shoot the
orange Force field to the right. Past the force field and to the left is another
Missile Expansion (Max 65). Next, go to the right of the orange force field and
up the ramp. Find and shoot the switch on the wall to the left. This will move a
platform. Go past the orange force field and down to the bottom of the main
room. Find the really short, fat pillar and shoot the switch on its side. Then
go up the narrow ramp on the side of the valley with the door. Near the middle
of the ramp, you will find a switch on the wall. Once you have shot all three,
go back up the the orange force field and jump onto the first platform with a
launch pad. It will hurl you onto a ledge with an orange computer. Scan it to
unlock the door. Jump onto the next platform (it's low to the ground, so be
careful not to jump to far or to land short [to avoid this, just look down
when you jump]). This platform will send you into another one, which will throw
you up to the next door. Go through it.

Go through the next door as well.

Kill the first mushroom you see and jump onto that platform. If you fall, just
climb back up using the small rocks at the end of the room. Get the key. Drop
down and walk through the crevasse to get the final Alimbic Artifact. Go through
the nearest door.

Go through the next door as well.

Walk forward and drop down. Head to the left and through the door to the mini
boss room (NOT up the ramp).

Through teh next door as well.

Head through the hallways and up the pathway. Ride the launcher up and go
through the portal.

You know the deal. Save and go back.

Go into the big room to the left and through the left door.

Next door as well.

Drop to the bottom of this room and go through the portal

Go straight ahead to the boss.

+==============================================================================+
|  Cretaphid v3  |                                                             |
|================+                                                             |
|                                                                              |
| This boss is just more of the same. Shoot the blue spots while avoiding the  |
| green blobs. The laser attack is back, and it's more powerful than before.   |
| Kill the blue spots and shoot the white thing at the top. Use your regular   |
| beam gun, it gets the job done quick, without running out of ammo. Also, you |
| can kill the spots that shoot the laser. Now think a little. Do you get hurt |
| more from the green blobs, or the laser. The answer is different for         |
| everyone. If the laser tends to give you more damage than the blobs, then    |
| kill the laser first. If the blobs tend to hurt you more, kill every non     |
| laser spot first.                                                            |
|                                                                              |
+==============================================================================+

That was quick. Well, you now have 5:00 minutes to escape. Lets get started.


***--Backtracking--*************************************************************

Go forward and through the portal.

Find the pillar with the launch pad inside. Ride it to the top of the room. Jump
over to the door on your right. Go through it.

Go through the next door as well.

Might be a bounty hunter in here. Kill it and go through the hallway opposite
of the door we just came through. Drop down the hole at the end. Follow the path
directly in front of you. When it forks into two paths take the one on the left
going down. Walk past the orange force field and go through the door.

Go through the next one as well.

Go through the door on the right. Ignore any guardians in here.

Go through the next one as well.

Go into Morph Ball mode and and roll through the tunnel. Be careful not to fall
into the lava at the end. Jump straight into the Launcher and fly across the
room (Don't bother killing the Psycho Bits). Roll through the tunnel and go
through the door.

Go through the next one as well.

Run straight across to the other side. Ignore the Wasps. Killing them will only
slow you down, and besides, they are so easy to avoid. When you get to the other
side, go through the door.

Go through the next one as well.

Jump down to the bottom and through the big hole. Make your way to the perimeter
of this room and go around through each door until you get to the normal
triangle style door. Go through it.

Go through the next one as well.

Kill off one or two of the wasps to make it easier to get to the other side of
the room, then go through the tunnel. Kill off any guardians at the end, then go
through the next tunnel (the next tunnel is the one that does not curve at the
beginning). Fight off any bounty hunters, then continue through the next door.

Go through the next door as well.

Jump across the platforms and get into your ship.



+============+
|  Arcterra  |
+============+

Exit your ship and drop down to the bottom. Roll into a ball before hitting the
ground to avoid damage (credit for that tip goes to Moppo). Go through the door.

Go through the next door as well.

There might be a hunter to deal with in here. Kill him off, then go back to the
door leading to Arcterra Gateway (the room with your ship). Don't go through the
door; we are only using it as a reference point. From that door, go through the
opening to the left of the orange switch. Straight ahead is the room with the
force field. You should notice that the force field is no longer there. Use the
Magmaul to open the door.

Go through the next door as well.

You should be in the room labeled as the "Fault line". Kill off all the enemies
in this room to disable the force field at the other end. Walk through the
tunnel to find your next mini boss.

+==============================================================================+
|  Mini Boss: Artic Spawn  |                                                   |
|==========================+                                                   |
|                                                                              |
| This guy is extremely similar to the Fire spawn we encountered on Alinos.    |
| The only  differences are that he throws ice at you. You will want to avoid  |
| those, because they freeze you in place for a short amount of time. To harm  |
| him, you will need to use either the Magmaul or charged power beam shots.    |
| The Magmaul does more damage, but the Power Beam does a decent amount of     |
| damage too. Either way, this fight is really easy. I recommend using the     |
| Power Beam, because it doesn't take up ammo, and it doesn't make the fight   |
| any harder. Just don't use any other weapon, because while they do damage    |
| him, they don't damage him enough, and they waste ammo. You should be able   |
| to kill him on your first try.                                               |
|                                                                              |
+==============================================================================+

Next to the door is the last weapon: the Imperialist! This weapon is like a
Sniper Rifle. You can zoom in when shooting with it. To Zoom: Double Tap the
Special Weapons button or push Select. Zoom in on the red switch and shoot it.
This will activate an elevator. Ride it up to the second level. Find the Launch
Pad and ride it up even higher. Stand on the ledge and shoot the two red
switches on the other side of the force field to deactivate it. Walk up to the
top of the ledge and drop down into the new area. Kill all of the Psycho Bits,
then find the computer screen. Scan it to shut off the security system guarding
the Alimbic Artifact. Now, from the computer, go right to find a key. Go back
towards the computer. Half way there, you should see a path to the right. Go up
it and use a Missile to shoot the base of the pillar at the top. The pillar will
fall over, turning into a bridge. Walk across and to the right. Jump across the
gap and onto a new ledge. Follow it back and drop down into the old area. Drop
down Through the next gap and go through the tunnel on the left. You should
come across the artifact near the end. It will be in an alcove on the right. Go
back to the room where we fought the mini boss and ride the elevator up. Walk
along the left side of the gap and you should find a portal. Activate it by
scanning the orange switch.

Go into your ship and save, then go back through the portal.

Drop down through the gap again. This time go through the red door.

Go through the next door as well.

Roll through the tunnel to get into the annoying maze from the first visit. Roll
all the way to the left, then roll all the way up, then go left past the green
laser, and follow the path to the tunnel at the end. Go through the red door.

Go through the next one as well.

First head to the left. You should eventually come to a UA Expansion (Max 220).

Drop down. Kill the creature lurking here, then find the computer. Take out your
scanner. Look up and to the right to find Spectral lock 3. Lock 2 is right
behind lock three. Scan it, then head right. Lock 1 is behind a white wall to
the left of the shield containing the Artifact. Once all three have been
scanned, take out your Imperialist and shoot the red switch. Jump onto one of
the rocks, and then onto the narrow ledge. Follow it to the Shield Key. Now go
and grab the Artifact. One more to go! No time to celebrate, though. You have
to kill off two Guardians. Take refuge in the area leading up to the door. This
will protect your back and sides. They should come in through the opening, but
you will have to lure them first. Once they are done, go up and through the
door.

Head through the next one as well.

Roll through the tunnel and down the next path. When you pass the green laser,
go all the way down through the first path. Go right all the way and through the
tunnel. Go through the door.

Go through the next one as well. Head up the elevator, and go through the
portal.

Save again, then go back.

Ride the closest launch pad up and go through the door.

Head through the next one as well.

When you enter this room, you will be on a moving platform. Enemies will be
flying at you. You must kill them before they hit you. But first, fall off.
Go back to the beginning and climb up the rocks to find the launch pad. Get on
it and fly up. You should find another UA Expansion (Max 250). (Note: If you
have problems falling off, just go into Morph Ball Mode.) If you fall off more
then half way there and you don't want the expansion or already have it, just
go on in the tar. You will eventually get to another Launch pad on the other
side. Go through the door.

Go through the next one as well.

Have you ever been to a Fair or Carnival that had one of those "House of
Mirrors" mazes? Well this is just like that, except you have to shoot the red
switches. Go to the corners of the room and shoot the switches. You might need
to jump on some of them. When you do, you will be able to reach the circular
imprint on the ground (which is really a elevator). At the bottom is a Missile
Expansion (Max 75). Halfway between there and the elevator is a hallway with a
floor of Ice. Go down the hall and turn left. Kill the Alimbic Turret and grab
the shield key. Go down the other end of the hall to get the final Artifact. Go
back up the elevator and head back to the door. You will suddenly be swarmed
with guardians. Use the Imperialist or the Power Beam (or Missiles, but
I haven't tried that yet) to kill them. When they are gone, go through the door.

Go through next one as well.

Ride the platform back to the other side and get that UA Expansion if you
have not yet done so. Go through the door.

Go through the next one as well.

Head through the portal and save. Then go up the launch pad on the other side
of the room. You know, the area with the giant pillar. Go there and go through
the portal.

+==============================================================================+
|  Boss Fight: Cretaphid v4  |                                                 |
|============================+                                                 |
|                                                                              |
| This fight is the same as last time. The only difference is that the pole    |
| will actually move around. Remember to circle him when shooting his blue     |
| spots. And stand clear of him before you shoot the final spot. It's really   |
| annoying to kill all the blue spots, just for him to move into a position    |
| that blocks you from shooting his brain. When you beat him, party! This is   |
| the last time you that will ever fight him. WOOT!                            |
|                                                                              |
+==============================================================================+

After you beat him, grab all the energy that he left behind. Grab the Octolith,
and leave. Seven down, one to go!

*** Backtracking ***************************************************************
You will have four minutes to get to your ship. It won't be very hard. Start by
going through the portal.

Climb up to the top of the hill and walk across the fallen pillar. Jump across
the gap (don't forget to destroy the plant on the other side first) and walk
into the next part of this room. Drop to the very bottom, and go through one of
the tunnels. At the end should be a door. Go through it.

Go through the next one as well.

Run straight across this room while avoiding the enemies. Go into the cave on
the other side. Go through the door to the left.

Go through the next one as well.

Climb up to the top of this room and enter your Gunship.

*** End of Backtracking ********************************************************




+==========================+
|  Vesper Defense Outpost  |
+==========================+

Start by going over to the nearest launch pad and riding it up to the top. Take
the portal.

Once on the other side of the portal, drop down the elevator hole. You might
need to fight a bounty hunter down here. When you are done, take out your
Imperialist and shoot through the red door.

Go through the next one as well.

This room is creepy. First of all, you will have to destroy the Generators and
the Voldrums. Then go through the next door. It will be broken. Apparently,
guardian carcasses are jamming the door open. Walk through it and make your way
up the ramp. Go to the right. You should find another area with an orange tank.
Look for a rectangular opening in the wall. It doesn't look like much, but if
you follow it to the back, you will find a big machine hanging from the ceiling.
Jump onto a small ledge in the wall, the jump onto the machine. You should soon
find a UA Expansion (Max 280). Jump down and go back to the room with the big
tank. As you come out of the rectangular opening, look straight ahead. To the
left of the tank is a hallway with a locked door at the end. Go down that
hallway and turn left. You should see a deactivated portal to the left, and a
computer to the right. Scan the computer. It will activate another computer.
This next computer will be back at the entrance to this room, past the jammed
door. Use your Morph Ball to get there as quickly as you can. This will be
timed, so you have to be fast. When you do scan it, a Shield Key will appear.
This one is in the room with the UA Expansion. Grab it, then drop down and get
the Artifact. When you get the Artifact, all of the guardians in both tanks will
come to life and swarm you. Kill them off to make another Shield Key appear.
Grab it (it's behind the orange tube in the hallway between the computer and the
ramps), then get the second artifact. The doors will all unlock. Go through the
one near the upstairs computer.

Go through the next one as well.

Ride the elevator up. At the top, jump towards the door. Scan the orange switch
to activate the portal. Go through it.

You know the drill; save at your ship, change options if you like, etc. Then go
back through the portal on the small platform.

Go through the door.

Go through the next one as well.

Follow the path to the left. Suddenly, there will be an energy overflow!
Continue following the path until you see a launch pad. Ride it up and land on a
platform sticking out of the wall. Jump from platform to platform to get to the
top. When you do, go through a bug infested hallway, followed by another smaller
hallway. At the end is another launch pad. Ride it up, then climb the next
platforms. At the top is a permeable force field. Walk through it. Follow the
ledge around to the left, climb the next three platforms, then follow the next
ledge to an elevator. Ride the elevator up. When it stops, jump from it, to the
computer. Scan it and the energy proplem should stop. Ride the elevator back
down and get off. Wait for it to go back up, and then drop down to the next
ledge. Fall through the hole below where the elevator was first parked, and go
towards the topmost Force Field. Scan the computer to the left to weaken the
force field, then walk through it. Drop down and grab the Shield Key, then go
through the hallway. You will get to a small room with two other hallways. Go
through the small one. Once at the end, you will see a force field and a launch
pad. Go through the force field. Jump across to the other Ice ramp and follow
it down for another Missile Expansion (Max 85). Follow the ramp back up and go
through the force field at the top. Walk through the hallway and grab the
Very Last Alimbic Artifact of the game. Now, if you are daring, you can jump
down the center of the the room and try to land on the side. If you would like
to take the safer approach, then drop down to where the Shield Key was. Walk
down the pathway, and go through the hallway to the left (the bigger Hallway).
Drop down the hole at the end, than follow the path to the right. Go through the
door.

Go through the next one as well.

You should probably go through the portal and save. When you get back, go down
the elevator and through the door.

Go through the next one as well.

Walk straight ahead and go through the Boss Portal.

+==============================================================================+
|  Boss fight: Slench 4a  |                                                    |
|=========================+                                                    |
|                                                                              |
| Welcome to your final battle with Slench. The method that we'll use is the   |
| same as always. Shoot the tentacles, then the main eye. The only difference  |
| is that he is on the roof. Oh, and he has a new attach! He rolls on the      |
| ground. Just go stand in the back corners of the room. He moves in a         |
| Figure 8. This movement does not change. He never tries to squash you, he    |
| just moves in a figure 8. Stand in the back corner and you will be completely|
| safe. When attacking, you must use the Magmaul. Remember to go into Morph    |
| Ball mode to avoid him while he tries to ram you. Also, when he rams you,    |
| don't roll to the left or right. Instead, roll backwards. That seems to      |
| always work better for me. Just remember that it is not hard to attack; in   |
| fact it's quite easy. The hard part is the defense. Avoid taking damage.     |
| Don't forget to shoot the green things for health. Whenever you need health, |
| you can get it.                                                              |
|                                                                              |
+==============================================================================+

You have almost beaten this level! All you have to do is escape! Won't be very
hard. You have about three minutes to escape. lets get started!

*** Backtracking ***************************************************************

Start out by going through the Portal.

Follow the hallway to the left and go down the ramps. Go past the jammed door,
across the room, and through the operational door.

Go through the next one as well.

Go straight across this room and into another one with a big hole on the ground.
Don't fall down it! The enemies will bully you and make it hard to get back up.
Go through the hole in the right wall. Once the other side of this 'hole', go
left. Follow the ramp up, and go through the door on the right.

Go through the next door as well.

Walk across the room while avoiding the Petrasyls, and go through the door.

Go through the next one as well.

Head to the right, and go up the ramp. Enter your ship.

*** End Backtracking ***********************************************************

Well, congratulations! You only have one Boss fight left! And you now possess
all eight Octoliths! All that's left is to face the final boss. But first, go
and get any Energy Tanks and Missile/UA Expansions that you missed. And please,
TELL ME ABOUT ANY EXPANSIONS THAT I MISSED!!! You will get credit, and the
satisfaction of knowing that you helped someone out. Anyway, go to Alinos.




+==========+
|  Alinos  |
+==========+

(Note: If a hunter steals an Octolith, then you will have to hunt him down.
Remember which Hunter it was. If you go into space and put the cursor on a
planet, it will show you what hunters are on that planet.)


Take the Portal to the left of the ship (to the right if you are facing towards
the ship).

Take the door to the left.

Go through the next one as well.

You might have a bounty hunter fight here. Kill em off, then go up the ramp
that used to have the Alimbic Artifact. Go through where the Purple Force Field
used to be. Go through the door at the bottom of the ramp.

Go through the next door as well.

There might be a hunter in here. And don't be surprised if you have to fight a
hunter and a guardian at the same time. Anyway, there will be only one door on
the lower level. Go through it.

Go through the next one as well.

Walk forward and go through the Force Field and step into the circle. Watch as
our next destination is formed. Leave when you are done.

Go through the next door.

Kill off any guardians you encounter, then ride the launch pad up to the top
level. Go through the door.

Go through the next door as well.

Go and get any expansions on Alinos that you haven't already gotten. Then find
one of the portals and go back to the ship. Anyway, starting from where I last
left off, go to the right, and walk straight until you see a gap. Climb up onto
the left wall and jump from platform to platform to get across. Go through the
next door.

Go through the next one as well.

Go through the portal. Get in your ship and leave.



+=============+
|  Oubliette  |
+=============+


Leave your ship and go through the only door.

Head through the next one as well.

Walk forward and step onto the elevator. Go through the portal at the top.

Go through the only door after you scanned everything.

Turn right and go through the Morph Ball tunnel. Follow the tunnel to the end,
and jump onto the white floating platform. It will warp you away to a new room.

Grab the very last Energy Tank in the game (Energy Tank 7), then go back
through the portal.

Drop down off of the floating platform and go down the ramp. Go through the
door.

Drop down into the white light.

+==============================================================================+
|  Final Boss Battle: Gorea  |                                                 |
|============================+                                                 |
|                                                                              |
| Welcome to the last boss of the game. You have a choice here. If you want to |
| See the best ending, you must follow my directions. Go to the outside ring   |
| of the battle field. It is easiest to dodge his attacks from here. Now look  |
| up at the different colored symbols surrounding the arena. Shoot them in     |
| this order with these weapons:                                               |
|                                                                              |
| Yellow:  Volt Driver                                                         |
| Green:  Battlehammer                                                         |
| Orange:  Magmaul                                                             |
| Blue:  Shock Coil                                                            |
| Purple:  Judicator                                                           |
| Red:  Imperialist                                                            |
|                                                                              |
| Doing so will activate another Boss battle after this one. If you beat it,   |
| you get the best ending. If you shoot one of those out of order, you will    |
| have to start over again. Now back to this fight. Stay on the outside ring of|
| the arena. It's safest here. Now look around for these blue things, called   |
| Trocra's. Shoot them for health and UA refills. Scan em first! Now lets look |
| at Gorea. He will periodically change colors. You will have to shoot him with|
| whatever weapon matches his color (See above). The only weapons that I       |
| recommend are the Imperialist and the Shock coil. When he is blue, nail him  |
| with the Shock Coil. When he is red, give him a dose of the Imperialist. Oh, |
| and remember, you can only hurt his shoulders. Once both shoulders are toast,|
| he will change forms. Now, you have to hit the big orange orb with the       |
| Imperialist. Soon, he will change back to his old form. Rinse and repeat.    |
|                                                                              |
| Oh, and one last tip: If you haven't already, go to your ship before fighting|
| him, go to options, and turn your sensitivity WAAAAAAAAY down. It helps big  |
| time in duel mode. Not sure about Stylus mode, though.                       |
|                                                                              |
+==============================================================================+

If you didn't shoot the emblems, then you beat the game. Congrats! Have fun
watching the bad ending. If you did shoot the emblems, then you have another
boss fight to go. This one is similar to the second form of the final boss fight
in the first Metroid Prime.


+==============================================================================+
|  Optional Boss fight: Gorea 2  |                                             |
|================================+                                             |
|                                                                              |
| It starts out with the ship telling you that Gorea is much more stronger     |
| than the last fight. Nothing you currently possess will bring it down. Drop  |
| down to the bottom of the arena and grab the Omega Cannon! This Weapon of    |
| Mass destruction was banned by the Alimbics because of the potential harm it |
| can do to anyone desperate enough to use it. Guess what? Your desperate      |
| enough. Just shoot him whenever you get the chance. No strategies involved.  |
| He will teleport around a lot, so use your radar to find him. Sometimes he   |
| will go up to the top part of the room, so go up and fight him. On your way  |
| up, grab the energy. I know for sure that there is at least one gold energy  |
| unit. Grab it and continue. He is quite easy. I beat him my second time!     |
|                                                                              |
+==============================================================================+

After you beat him, sit back and relax! You beat this game AND got the best
ending. It will show you your stats. Damn, it took me 22 minutes to defeat
Gorea! Didn't seem that long. Well, that incudes both battles with Gorea. Still,
22 minutes!


Anyway, Congratulations! The game is done. Now beat it again to see whichever
ending you missed!





+==============================================================================+
| 4) Boss Guide  --------------------------------------------------------------|
+==============================================================================+
I wasn't sure if I should list the bounty hunter fights as Boss fights. I did it
anyway just to be sure. Also, sorry, but my Boss section only has a few bosses
in it. Only have between an hour to three hours a day to work on this. It will
take awhile, but I'll finish it within a month or two.




+===============================+
|  Bounty Hunter Fight: Kanden  |
+===============================+

Kinda easy if you ask me. Just stand on the upper platform in the middle of
the room and shoot at him as he scurries around. If you are using Dual Mode
then you might have a difficult time. Since aiming at that speed is damn
near impossible, just wait for him to jump up and try to attack you on your
platform and when he gets close, BAM! Hit him with a charged beam. This will
take awhile, so only do this if you're in Dual Mode. If you're in stylus Mode,
then you have a little more control, so shoot him as he scurries along the
ground and as he shoots from up on the platform at the end of the room.
That pretty much covers it. He will be gone by your third attempt for sure

  Good luck!


+============================+
|  Boss Fight: Cretaphid v1  |
+============================+

The boss is the big pole thing. His only attack uses the big lasers. What
you need to do, is to shoot all of the blue spots on him. When they are all
gone, a white thing will come out of the top. Shoot it as much as you can.
After a short time, it will go back into the big pillar. Start over again.
Soon, after you deal enough damage to it, it will flash for a second, then
the lasers will start up again. This time, though, they are closer to the
ground, and that means closer to you. Just do as much damage to the white
thing as you can, because that is the only way to hurt him. He'll take you a
few tries, but he will go down soon enough. Not that tough. Remember, he
leaves behind health sometimes when you shoot the blue things. Use a charged
Beam attack to suck the health and ammo towards you. And also, if you are
having trouble aiming, just aim at the white thing, and leave it aimed at
that. Move closer to shoot the lower blue spots, and stand right next to it
to get the lowest ones.


+==============================+
|  Bounty Hunter Fight: Spire  |
+==============================+
The fight will start out with spire at the top of the room. Aim up and try
hit him with a charged shot followed by a bunch of regular shots. Once you
do a certain amount of damage, he will leave the room. No, the fight isn't
over, it has just begun. Go around shooting plants for health. When you are
satisfied with the amount of health you have (or you ran out bushes to kill),
go up the ramp without the crystal. At the top, you will find more bushes to
destroy. When you are ready, go past the mushroom and through the door.

Go through the next one too.

Here is where it gets exciting! Go left and scan the Attameter Artifact. You
can't get it until you beat Spire in the next round of fighting. Go right
now. You will be trapped by a force field. Kill off the enemy, then kill the
two blue force fields. If you watch them, you will see that they are creating
enemies for you. The enemies won't stop coming until you destroy them. When
you do, look up and start shooting at Spire through the roof. When you do
enough damage, he will come down and attack you in person. Well, almost. He
will be in his alt form. The only way to hurt him is to shoot at him with
Missiles. I find it is easiest to shoot him as he comes towards you, then
jump out of the way right as he is about to ram into you. When you do enough
damage, he will run away. Scan the switch on the wall to make a key appear.
Grab it, then go get the now unlocked Artifact. Go through the door.

Go through the next door also.

Shoot at spire whenever you can. Whenever. Use Missiles also. When you run
out, use charged shots. Just keep at him. Not that hard.



+=========================+
|  Boss Fight: Slench v1  |
+=========================+

This is a pretty easy fight. He will have three tentacles surrounding him.
What you have to do is shoot each one with a charged shot. When you do, the
tentacle will retract into it's body. Once all three tentacles have been
dealt with, the body will detach from the wall. You have to shoot it in the
center where the dot is. Get up close to it when shooting at the body,
because it moves. The more damage it takes, the faster it will move. Closer
is better, because it won't ram into you, it will just shoot at you.
It is very easy. I beat it on my first try.



+===============================+
|  Bounty Hunter Fight: Weavel  |
+===============================+

Not exactly a good time to fight someone, huh? Well whatever. He will shoot
at you while moving in a circular motion around the room. Rapidly fire while
strafing sideways with him. Eventually, he will split into two pieces. One
will stand in the center of the room while the other one runs around slashing
at whatever it wants. Since the stationary piece is easy to shoot at, let out
all your firepower on it. The other piece's movements are two erratic to waste
time trying to deal with. He will eventually disappear. Follow him through
the morph ball tunnel, but first destroy the boxes in this room. You might
need the health.

In here, he will be in one piece again. Keep shooting at him. Try for
headshots, because it does more damage. Keep at him and eventually
he will go down.


+===============================+
|  Bounty Hunter Fight: Sylux  |
+===============================+

Like almost everything else in this game, he is easy as hell.
Start by rapidly firing at him. You can do this by holding the L button for
short amounts of time. If you hold it too long, then it will charge. You can
try to nail him with charged shots or a combination of the two, but that
takes time, and as you can see, his weapon locks on and doesn't let go. He
will be harming you nonstop for at least 75% of the battle. You don't have
any time. Just concentrate on killing him as fast as you can. After awhile,
he will go into his alt form. While he is in his alt form, he can't directly
hurt you. Take this chance to go and get health by shooting at the crates. Don't
forget that he can still drop bombs though. After you get the health, shoot at
him. He will eventually come out of his alt form, though. Just keep at him.
Eventually he will go into the room in the center of the battlefield. Walk
around the hallways while looking for an entrance to the new room. Go in and
let the battle continue! I find it helps when I jam my back against the
corner of the room. Just keep shooting. Eventually his ship will arrive. Just
ignore it, because it doesn't have anything to do with the battle. On second
thought, go ahead and scan it. You won't have any other chance. After you
beat him, he will run into his ship and take off. The third Artifact will be
unlocked, also. Congrats! You beat one of the harder Bounty Hunters!


+================+
|  Cretaphid v2  |
+================+

This will be very similar to the previous boss battle, except that it is
easier. I expect you to beat this by your third attempt. What you need to do
is to shoot all of the blue spots. It will have a newer, weaker attack.
It will shoot green globs of ooze at you. They are slow moving and can be
destroyed with your gun. The laser attack is gone, by the way. It helps to
strife in circles around it. You never had to do this in the previous
version of the Boss Battle, because you could jump over the laser when it
passed you. I also find it easiest to shoot away all of the blue things on
the bottom, and work your way up. And of course, when every one of them is
destroyed, nail the white thing up top. Rinse and repeat.


+==============================+
|  Bounty Hunter Fight: Noxus  |
+==============================+

Yet another easy bounty hunter fight. Just run under one of the ramps and
shoot. There are no fancy tactical moves to use against him. Just shower him
with charged beam shots. If you are under a ramp, then you will be protected
on two or more sides. Sometimes, he will get stuck under the ramp with you.
That is bad because then the ramp will trap you next to him while he is
attacking. Just try to get out form under the ramp when this happens. Once
you get out, go back in. Sometimes you can trap Noxus under the ramp and
shoot him while he is cornered. Trace will be in the fight also, but you
should just ignore him for now. Noxus will be gone in no time at all.


+=========================+
|  Boss Fight: Slench 2a  |
+=========================+

He will be almost exactly the same as last time, except that this time the
tentacles surrounding him can not be harmed by the regular beam. You will
have to use the Judicator against him. The Battlehammer will not work. Just
destroy the tentacles holding him to the wall, then give him a few charged
shots when he begins floating around. Your regular beam will work on him
while he floats around, but it damages so slowly that being able to rapidly
fire doesn't help all that much. Just use the Judicator the whole time
through. When you run low on health and Ammo, go stand by the door and take
out your regular beam gun. When you're way back here, the orange blasts
don't hit you, they blow up before they get to you. The green blobs are
different, however. This is good, because now you can shoot them with the
Power Beam. You get health and ammo for doing this. Use a charged Power Beam
to suck the energy towards you. When you are all healed up, go back into the
fight.


+==============================+
|  Bounty Hunter Fight: Trace  |
+==============================+

The battle will start out with trace trying to snipe you from up high. Just
use your charged beam to inflict damage. He will sometimes become invisible,
so you will probably lose track of him several times. After you inflict
enough damage, he will come down and fight you hand to hand. He will use
his triskelion a lot (the Triskelion is his alt form). He will lunge at you,
but other than that, he doesn't have any real attacks. If you lose track of
him, look at your radar. You don't have the time to sit around and wait for
him to magically appear right in front of you, you will have to search for
him. Good luck!!!


+=========================+
|  Boss Fight: Slench 3a  |
+=========================+

This is getting old. The nice thing is that you only have to fight him once
more after this. Not too much has changed since the last time. First of all,
you can only hurt his tentacles with your BattleHammer. The BattleHammer's
ammunition doesn't fly in a straight line, it curves towards the ground, so
you will have to aim a little above where you would normally shoot. Also, if
you want to kill the tentacles really quickly, hold the L or R Button to
rapidly fire the Battlehammer.When you have shot all his tentacles, shoot
his eye. You will need to use a better weapon then the power beam. You can
use the shock Coil, but you will probably run out of ammo, no matter how
many UA Expansions you have. You could also use the Judicator or the Volt
Driver. Both work well. Another good choice is the BattleHammer. It is a
little stronger then the other weapons. The problem with the BattleHammer is
the arc. It will aim downward when you are in the most action packed part of
the boss fight. That reminds me!! He has some new attacks! He will be
dropping bombs on you while he is in the air. Also, when he starts to shake
and he closes his eyes, RUN! Morph Ball to the side and don't forget to use
the Morph Ball Boost! He will ram into you. This is not an attack you want
to be hit by. Rinse and Repeat. Don't forget that if you are running low on
health, you can go to the back of the room and shoot the green blobs as they
fly towards you. Sometimes they leave behind health, and the other attacks
that are shot at you don't reach that far; they blow up right before they
hit you, leaving you unharmed. Not a very hard fight. Enjoy!


+=========================+
|  Mini Boss: Fire Spawn  |
+=========================+

Welcome to the first Mini Boss fight (not counting Bounty Hunters). It is pretty
easy, if you know what to do. First, walk to the left and behind the rock wall.
Charge your Power Beam up and nail it in mouth. It only holds it's mouth open
for a short time, so be quick. When it leans back, run to the side! It will
throw a fiery lump of magma at you. If you are hit by it, you will take on a lot
of damage. Your gun will catch fire and you will receive damage nonstop until
the fire goes out. Avoid this at all costs! Anyway, be careful because the wall
of protection doesn't always protect you. Quite often, the fireballs will go
straight through it and hit you. That is why you must keep running to the side
until after it throws it's fireball. Then you can go back and try again. Not
too hard.


+============================+
|  Boss Fight: Cretaphid v3  |
+============================+

This boss is just more of the same. Shoot the blue spots while avoiding the
green blobs. The laser attack is back, and it's more powerful than before.
Kill the blue spots and shoot the white thing at the top. Use your regular
beam gun, it gets the job done quick, without running out of ammo. Also, you
can kill the spots that shoot the laser. Now think a little. Do you get hurt
more from the green blobs, or the laser. The answer is different for everyone.
If the laser tends to give you more damage than the blobs, then kill the
laser first. If the blobs tend to hurt you more, kill every non laser spot
first.


+==========================+
|  Mini Boss: Artic Spawn  |
+==========================+

This guy is extremely similar to the Fire spawn we encountered on Alinos.
The only  differences are that he throws ice at you. You will want to avoid
those, because they freeze you in place for a short amount of time. To harm
him, you will need to use either the Magmaul or charged power beam shots.
The Magmaul does more damage, but the Power Beam does a decent amount of
damage too. Either way, this fight is really easy. I recommend using the
Power Beam, because it doesn't take up ammo, and it doesn't make the fight
any harder. Just don't use any other weapon, because while they do damage
him, they don't damage him enough, and they waste ammo. You should be able
to kill him on your first try.


+============================+
|  Boss Fight: Cretaphid v4  |
+============================+

This fight is the same as last time. The only difference is that the pole
will actually move around. Remember to circle him when shooting his blue
spots. And stand clear of him before you shoot the final spot. It's really
annoying to kill all the blue spots, just for him to move into a position
that blocks you from shooting his brain. When you beat him, party! This was
the last time you that will ever fight him. WOOT!


+=========================+
|  Boss fight: Slench 4a  |
+=========================+

Welcome to your final battle with Slench. The method that we'll use is the
same as always. Shoot the tentacles, then the main eye. The only difference
is that he is on the roof. Oh, and he has a new attach! He rolls on the
ground. Just go stand in the back corners of the room. He moves in a
Figure 8. This movement does not change. He never tries to squash you, he
just moves in a figure 8. Stand in the back corner and you will be completely
safe. When attacking, you must use the Magmaul. Remember to go into Morph
Ball mode to avoid him while he tries to ram you. Also, when he rams you,
don't roll to the left or right. Instead, roll backwards. That seems to
always work better for me. Just remember that it is not hard to attack; in
fact it's quite easy. The hard part is the defence. Avoid taking damage.
Don't forget to shoot the green things for health. Whenever you need health,
you can get it.


+============================
|  Final Boss Battle: Gorea  |
============================+

Welcome to the last boss of the game. You have a choice here. If you want to
See the best ending, you must follow my directions. Go to the outside ring
of the battle field. It is easiest to dodge his attacks from here. Now look
up at the different colored symbols surrounding the arena. Shoot them in
this order with these weapons:

 Yellow:  Volt Driver
 Green:  Battlehammer
 Orange:  Magmaul
 Blue:  Shock Coil
 Purple:  Judicator
 Red:  Imperialist

Doing so will activate another Boss battle after this one. If you beat it,
you get the best ending. If you shoot one of those out of order, you will
have to start over again. Now back to this fight. Stay on the outside ring of
the arena. It's safest here. Now look around for these blue things, called
Trocra's. Shoot them for health and UA refills. Scan em first! Now lets look
at Gorea. He will periodically change colors. You will have to shoot him with
whatever weapon matches his color (See above). The only weapons that I
recommend are the Imperialist and the Shock coil. When he is blue, nail him
with the Shock Coil. When he is red, give him a dose of the Imperialist. Oh,
and remember, you can only hurt his shoulders. Once both shoulders are toast,
he will change forms. Now, you have to hit the big orange orb with the
Imperialist. Soon, he will change back to his old form. Rinse and repeat.

Oh, and one last tip: If you haven't already, go to your ship before fighting
him, go to options, and turn your sensitivity WAAAAAAAAY down. It helps big time
in duel mode. Not sure about Stylus mode, though.


+================================+
|  Optional Boss fight: Gorea 2  |
+================================+

It starts out with the ship telling you that Gorea is much more stronger
than the last fight. Nothing you currently possess will bring it down. Drop
down to the bottom of the arena and grab the Omega Cannon! This weapon of
mass destruction was banned by the Alimbics because of the potential harm it
can do to anyone desperate enough to use it. Guess what? Your desperate
enough. Just shoot him whenever you get the chance. No strategies involved.
He will teleport around a lot, so use your radar to find him. Sometimes he
will go up to the top part of the room, so go up and fight him. On your way
up, grab the energy. I know for sure that there is at least one gold energy
unit. Grab it and continue. He is quite easy. I beat him my second time!



                            !!!More Coming soon!!!



+==============================================================================+
| 5) Energy Tanks (Arranged by area found in)  --------------------------------|
+==============================================================================+

+======================+
|  Celestial Archives  |
+======================+

1)
Found During: First Visit

Room: Data Shrine 01

How To Get: Go left through the room after the first Artifact and kill the
            Psycho Bits. After you do, continue going left. When you get to an
            area where you need to jump up a step, go into "Morph Ball Mode."
            Roll through the tunnel. You will soon get some health by doing so.
            Do it for a bit longer to find an Energy Tank (Energy Tank 1).


2)
Found During: Second Visit

Room: New Arrival Registration.

How To Get: After leaving your ship, go back through the portal on the right.

            Kill off all the Psycho bits, even the ones up high. They don't have
            a Generator, so once you kill them all, they are gone. Wait for the
            platform to come down. Ride it up, then jump across to the next one.
            At the very top, you will see a hallway. Jump into it. Go through to
            the next batch of elevators. Look down when jumping, so you can
            control where you are gonna land better. Once at the bottom, walk
            through the hallway. On the other side, jump onto the moving
            platform. As it goes up, jump onto the piece of wall sticking out at
            the bottom. Then jump from that to the stationary platform. And from
            that to the Energy Tank (Energy Tank 5).


+==========+
|  Alinos  |
+==========+

3)
Found During: First Visit

Room: Working on it.

How to Get: Go through Alinos until you get to the first morph ball door. Go
            straight ahead, then turn right. Keep going and eventually you will
            find it.

4)
Found During: Second Visit

Room: Council Chamber

How to Get: Directly after you get the Magmaul, walk down the path going up and
            shoot the Orange force field with the Magmaul. The Energy Tank is
            just up ahead. 



+============+
|  Arcterra  |
+============+

5)
Found During: First Visit

Room: Sic Transit

How to Get: Go to the room with the first Alimbic artifact and enter Morph Ball
            Mode. Roll under the three bars in the back of the room and ride the
            elevator up. When the elevator gets to the top, bomb jump into it
            Try to lay the bomb in the middle of the platform. If you are up
            against the sides you might not jump properly. When you are done,
            leave the room.

6)
Found During: First Visit

Room: Frost Labyrinth

How to Get: From the door leading to the third artifact, go right, then follow
            the path going down. When you get to the area with a tunnel going to
            the right, go left all the way. Then go up and right. Go past the
            green beams for another Energy Tank.



+=============+
|  Oubliette  |
+=============+

6)
Found During: Only visit

Room: N/A

How to Get: Leave your ship and go through the only door.

            Head through the next one as well.

            Walk forward and step onto the elevator. Go through the portal at
            the top.

            Go through the only door after you scanned everything.

            Turn right and go through the Morph Ball tunnel. Follow the tunnel
            to the end, and jump onto the white floating platform. It will warp
            you away to a new room with the last Energy Tank.




+==============================================================================+
| 6) Missile Expansions (Arranged by area found in)  --------------------------|
+==============================================================================+

+======================+
|  Celestial Archives  |
+======================+

1)
Found During: First Visit

Room: Data Shrine 02

How to Get: When you first encountered Kanden while walking through the halls
            (not during the actual fight), he will run away. Morph Ball and
            follow him through the tunnel. At the other end, stay in morph ball
            mode and continue going right. You will enter another tunnel with
            some health, and a Missile Expansion at the end (Max 15).

2)
Found During: Second Visit

Room: Incubation Vault 03

How to Get: Go back to the room where you got the first Alimbic Artifact on your
            second time through. Go up to the area with the four platforms and
            Take platform (D). (See the little map below)

                  (A)__(B)
                     ||
                  (C)||(D)
                     ||
                     ||

            Look at the side of the room with two portals. Go through the one
            on the left.

            Walk straight ahead and grab the Missile Expansion (Max 45).





+==========+
|  Alinos  |
+==========+

3)
Found During: First Visit

Room: Alinos Gateway

How to get: Well, start by running forward and down the ramp. Jump from platform
            to platform to get across the lake of lava. Go to the right of the
            door and scan the Alimbic Datashades. Go to the left and climb up
            the pile of rocks. When you get to the top, you should see a Missile
            expansion. Go into Morph Ball mode and roll under the wires. Bomb
            jump up the steps. The first one should go fine, but the next one
            might give you trouble. You have to sit in the middle of the step
            when the bomb blows. YOU CANNOT LEAN AGAINST THE TOP STEP! Hold
            right AFTER the bomb blows.

4)
Found during: First Visit

Room: High Grounds

How to get: Go up the ramp that had the second Artifact on it. Once at the top,
            jump onto the middle platform. Look to the right. You should see a
            cave in the wall just below you. Jump into it and walk to the right
            for another Missile Expansion (Max 25). Be carefull though, because
            there will be a hole in the ground during your second visit. If you
            fall through it, you will have to go back up the ramp and try again.

5)
Found During: Second Visit

Room: Alinos Perch

How to get: Go through the second portal (the one to the right of your ship)
            and drop down the hole in the floor of the room with the Petrasyls.
            If a force field is in your way, then you need to get the second
            Alimbic Artifact by scanning the the orange computer, then dropping
            down. Go through the orange force field that you past through on
            your first trip in here (before you got the magmaul). Go through
            the door. If you have not activated the second force field, but have
            beaten the Fire Spawn, just go to the room before the mini boss.

            Go through the next door as well.

            In here you will find a ramp on the left side of the room. Take it.
            Half way up, you will notice an Alimbic Turret shooting at you on
            your left. Turn around and give it a few charged shots. Go up and
            kill the Voldrums and their generators. Find the short ramp in the
            middle of this flat area. Go up it and shoot the orange Force field
            to the right. Past the force field and to the left is another
            Missile Expansion (Max 65).


+==========================+
|  Vesper Defense Outpost  |
+==========================+

6)
Found During: First Visit

Room: Cortex CPU

How to get: After you grab the first Alimbic Artifact, go through the passageway
            you came through and go through the next two morph ball doors. Go
            forward and down the ramp. Bomb jump up onto the moving platform and
            roll to the right. Double bomb jump up into the Missile Expansion by
            laying a bomb. Right before it explodes, lay another. The first one
            will push you up into the air. At the peak of this "jump," lay a
            bomb in midair. You will land, but immediately be pushed up into the
            air by the second bomb. As you are in the air, the third bomb will
            explode, pushing you up twice as high, and into the Missile
            Expansion.

7)
Found During: Second Visit

Room: Fuel Stack

How to get: Starting from your ship, ride the launch pad up at the top and take
            the portal that is all by itself on the small platform. After you
            go through the portal, go through the next two doors.

       (Note: If you see the cinematic scene, you will have to deal with
            the energy overflow before you can get the Missile Expansion)

            Walk down the path to the left. Ride the launch pads up and climb
            the platforms. Go through the hallway with all the Zoomers in it.
            At the end of this hallway will be another smaller hallway. Take it.
            At the end of this next hallway will be a launch pad and a force
            field. Go through the force field. Jump across to the other ramp.
            Follow the ramp down to the Missile Expansion.

+============+
|  Arcterra  |
+============+

8)
Found During: First Visit

Room: Ice Hive

How to get: Take the portal to the right of your ship (It's to the right if you
            are facing the front of your ship). Walk through the big brown
            hallway with all the plants. Go into Morph Ball Mode and roll
            through the Morph Ball hole. BE VERY CAREFUL, because if you go
            through the hole too fast, you will fall down into the room below.
            Roll to the right to find another Missile Expansion.


9)
Found During: Second Visit

Room: Subterranean

How to get: Take the elevator down into the room with the third Alimbic artifact
            on your second visit. There it will be: right in the open.





+==============================================================================+
| 7) UA Expansions (Arranged by the area found in) ----------------------------|
+==============================================================================+

+======================+
|  Celestial Archives  |
+======================+

1)
Found During: Second visit

Room: Celestial Archives Gateway

How to get: When you first get out of your ship, go into Morph Ball mode. Roll
            under the platform that your ship is sitting on. Take out your
            Battlehammer and shoot the force field on the ground. Fall down
            through the hole and into a room with lots of columns. Search around
            and you will eventually find it. (This one was found by Will.
            Thanks Will!!)


2)
Found during: Second Visit

Room: Docking Bay

How to Get: Go back to the room where you got the first Alimbic Artifact on your
            second time through. Go up to the area with the four platforms and
            Take platform (A) (See the little map below). At the end is a
            UA Expansion.

                  (A)__(B)
                     ||
                  (C)||(D)
                     ||
                     ||



+==========+
|  Alinos  |
+==========+

3)
Item Needed: None, but you can't get it until after you grab the Magmaul.

Room: Processor Core

How to Get: From your ship, go through the portal on the right.
            Go back into the big room by going through the door on the left.
            Go through the next door as well.
            Jump across the top of the room and land on the edge on the other
            side. Go to the left to find it.




+==========================+
|  Vesper Defense Outpost  |
+==========================+
4)
Found during: First visit

Room: Compression Chamber

How to Get: Go to the room where Missile Expansion number two is located at.
            Go under where the Missile Expansion is (or was), and bomb jump up
            and to the left. Between the two small white pillars is a Morph Ball
            Tunnel. Go over to it and hold up on the D Pad to enter it. Follow
            it and bomb open any doors in your way. When you get out into the
            open, look left and use your battle hammer to destroy the green
            Force Field. Remember, you cannot just shoot the Green Force Field!
            You have to hit the little robot sliding around on the surface.
            Go through where the Force Field used to be and kill everything in
            this room. Start on the little turret shooting energy blasts at you,
            because it shoots the most and will limit your ability to take
            everything else out. Once that is gone, get the Generators so no
            more Psycho Bits are created. Lastly, take out the Psycho Bits.
            Next, go to the back of room the room and stand on the box. Jump up
            while looking at the wall and you should see an alcove in the wall.
            Jump into it and scan the switch. If you already destroyed the box,
            just jump up and down while in scan visor. When you're at the peak
            of your jump, scan the switch. You will have to jump several times,
            but you will get it done eventually. Go back to the morph ball maze.
            Go to the very bottom and go left. Bomb through both doors. At the
            end of the tunnel should be your UA Expansion.

5)
Found During: Second visit

Room: Stasis Bunker

How to Get: This depends on how you enter the room. If you take the portal from
            your first visit, just drop down the elevator hole and go through
            the door. This door will be red if you haven't use the Imperialist
            on it yet. Go through the next door as well. Walk across the room,
            then go through the next door. It will be broken. Apparently,
            guardian carcasses are jamming the door open. Walk through it and
            make your way up the ramp. Go to the right. You should find another
            area with an orange tank. Look for a rectangular opening in the
            wall. It doesn't look like much, but if you follow it to the back,
            you will find a big machine hanging from the ceiling. Jump onto a
            small ledge in the wall, then jump onto the machine. You should soon
            find a UA Expansion.
            If you go through the second portal, simply take the elevator down
            and go through the door. To the left is the room with the
            rectangular opening.

+============+
|  Arcterra  |
+============+

6)
Found during: First visit

Room: Ice Hive

How to Get: When you get the Judicator, jump down and take out your new weapon
            to destroy the purple Force Field (not the one at the bottom of the
            ice ramp). Walk across the bridge and kill all of the beetle things
            (can't remember their name). Look to the right and destroy the
            purple Force Field. It looks far away, but you could jump that
            distance. Once it is destroyed, go ahead and jump across. To the
            right is another UA Expansion.


7)
Found During: Second Visit

Room: Sanctorus

How to Get: Go to the room where you got the Imperialist. Head through the red
            door.

            Go through the next door as well.

            Roll through the tunnel to get into the annoying maze from the first
            visit. Roll all the way to the left, then roll all the way up, then
            go left past the green laser, and follow the path to the tunnel at
            the end. Go through the red door.

            Go through the next one as well.

            Head left. You should soon come across a UA Expansion.


8)
Found during: Second Visit.

Room: Drip Moat

How to Get: After going through the portal to the left of your ship (when facing
            the front of it), ride the closest launch pad up and go through the
            door.

            Head through the next one as well.

            When you enter this room, you will be on a moving platform. Fall off
            right away and go back to the beginning. Climb up the rocks to find
            the launch pad. Get on it and fly up. You should find another
            UA Expansion. (Note: If you have problems falling off, just go into
            MorphBall Mode)




                           **** More Coming Soon ****



+==============================================================================+
| 8) Closing  -----------------------------------------------------------------|
+==============================================================================+

Well, I hope you enjoyed playing this game and using this walkthrough almost as
much as I enjoy making it.

***Credits**********************************************************************

I would like to say thank you to Nintendo, for making fun games like this.

To Moppo, for all the help he has given me.

To Will, for telling me the location of another UA expansion.

To GameFAQs, Neoseekers, Super Cheats, HonestGamers, and 1 up.com for hosting
this guide on their sites.

And finally, to you, for reading this guide.


________________________________________________________________________________
Copyright 2006 Namelessbob