Dragon Quest Monsters: Joker Growth Guide Author: Gus Smedstad Email: [email protected] Version 1.2 08/26/2008 Table of Contents 1. Purpose [Growth01] 2. Basic Principles [Growth02] 3. Testing methodology [Growth03] 4. Basic Growth Rates [Growth04] 5. Growth Per Level [Growth05] 6. Infant Isle [Growth06] 7. Xeroph Isle [Growth07] 8. Palaish Isle [Growth08] 9. Infern Isle [Growth 09] 10. Celeste Isle South [Growth 10] 11. Celeste North [Growth 11] 12. Fert Isle [Growth 12] 13. End game [Growth 13] 14. Post Game / Wifi [Growth 14] 15. Hall of Shame [Growth15]' 16. Version history[Growth16] 17. Copyright [Growth17] 1 Purpose [Growth01] For single player play, one of the most important characteristics of a monster is its growth rate. While a monster will get a small boost to initial statistics from its parents, its HP, Attack, Defense, Agility and Wisdom are far more dependent on how quickly it grows. This is why upgrading from rank F monsters like Platypunk to rank A monsters like Gigantes is important, and why converting a Gracos to a King Squid will actually reduce its strength. This is particularly true of monsters which rely on magic to do damage. Relatively few monsters have good Wisdom growth rates, and often it�s counterintuitive which monsters have good Wisdom growth and which do not. For WiFi play, absolute caps on stats are more important than growth, but growth still plays a part. It�s much easier to create a monster which will reach its stat caps if you know which monsters will grow with the least amount of effort, and how parent growth rate affects child growth rate. While stat gains per level are interesting, I�m primarily addressing how much each monster gains per experience point in this guide. This is of much more practical use for both single player and Wifi alike. In single player, you want the strongest monsters you can get given how much experience you�ve gained so far, and in Wifi you want to spend as little time grinding out experience points as you can manage. 2 Basic Principles [Growth02] A monster starts with half the average of its parent�s values for Hit Points, Mana Points, Attack, Defense, Agility, Wisdom, and unspent skill points. If a parent A has 100 ATK and parent B has 200 ATK, the average is 150 and the child will start with 75 ATK. Start value = (Parent A value + Parent B value) / 4. Spent skill points are the average, not half the average of the parents. So if parent A has 50 skill points in Healer, and parent B has 100 points in Healer, the child can start with 75 points in Healer. Spent skill points = (Parent A value + Parent B value) / 2. Growth rate is the monster�s base growth rate plus half the average of the parent�s growth rates. So if parent A gains about +5 HP / level, and parent B gains about +3 HP / level, the average is +4 HP / level, and the child gains a bonus of +2 HP / level. Growth rate = Base Growth + (Parent A base growth + Parent B base growth) / 4 This bonus growth does not carry over to grandchildren. So when predicting a monster�s growth rate, you only have to know its type and the types of its parents. Since this bonus growth rate is often as much as a 50% bonus, it�s important to synthesize all newly scouted monsters as soon as it is practical. Scouted monsters grow much more slowly, and because they have only 2 skill sets they also gain skill points much more slowly. While synthesis is possible at level 10, you usually want to wait until level 11 to take advantage of the additional skill points gained at level 11. Different monsters gain levels at different rates. A Metal King Slime will only reach level 16 after 21,550 XP, while a Mecha Mynah will reach level 24 after 21,550 XP. A Metal King Slime will have far more Wisdom at level 16 than a Mecha Mynah at 24, because it gains so much more per level. However, the growth rate bonus is based on level, so a Metal King Slime will contribute just as much growth bonus per level to a slow-growing monster as to a fast-growing monster like a Mynah. Skill points growth depends only on monster level and whether the monster has 2 or 3 skill sets, so monsters which gain levels quickly gain skill points faster than others, regardless of rank. If you�re seeking to boost a skill to high levels, it�s just as easy to do so with rank F monsters as rank X monsters. 3 Testing methodology [Growth03] Because parents contribute to monster growth, and monsters gain levels at different rates, the only reliable way of testing monster growth is to synthesize two identical monsters together. Sometimes this requires the Phoenix Scepter to prevent the resulting monster from being different from its parents, though most of the time the result is an identical monster. I noted the starting values for the new monster at level 1, and then gave it 21,550 experience points. 21,550 is a fairly arbitrary value, which I chose primarily because that�s what I had at the end of my first round of testing. There was some variance in this, but I kept it within a range of 21,546- 21,596 experience, and I am fairly confident of the results. I noted the new values, and subtracted the original values to get the growth from the first 21,550 XP. I then divided the results by 1.5 to get the basic growth rate for that monster type. Because monsters have somewhat uneven growth, this isn�t an absolute prediction of a monster�s growth over its entire lifetime up to level 99. It is, however, a pretty good way to compare different monsters, and a fairly close prediction of what you can expect in single player, where you are unlikely to have level 30+ monsters until after you�ve beaten the game. 4 Basic Growth Rates [Growth04] Type Levels HP MP Atk Def Agi Wis Slime 22 56 36 61 70 59 80 Bubble slime 21 57 34 63 57 40 101 Shell slime 21 43 41 69 141 11 37 Healslime 21 43 75 37 40 97 102 She-slime 22 65 45 69 70 61 105 Drake slime 20 72 23 72 57 41 28 Snail slime 19 51 40 71 129 9 33 Wild slime 20 85 11 81 114 51 43 Slime knight 21 73 35 66 97 90 49 Metal slime 15 3 65 32 145 121 77 Metal slime knight 22 77 43 76 104 35 30 Angel slime 22 57 104 27 78 83 189 Behemoth slime 21 109 31 69 102 11 23 Beshemoth slime 21 95 34 86 97 20 27 Dragon slime 22 83 61 117 107 61 52 King slime 20 75 31 74 88 33 54 Cureslime 18 71 115 23 59 61 97 Liquid metal slime 15 5 95 49 145 145 89 Dark slime 19 68 94 56 79 105 147 Dark slime knight 20 103 43 61 60 51 77 King cureslime 18 113 101 23 55 48 46 King bubble slime 19 129 63 79 57 42 75 Metal kaiser slime Untested Metal king slime 15 12 137 61 145 145 101 Darkonium slime Untested Grandpa slime 15 112 107 33 78 57 80 Gem slime 16 15 161 129 161 161 145 Type Levels HP MP Atk Def Agi Wis Komodo 20 61 11 104 43 41 15 Frou-fry 20 69 5 111 57 25 5 Dragonthorn 19 61 12 53 18 12 9 Argon lizard 20 109 5 60 41 27 5 Nardragon 20 85 5 93 55 30 3 Snapdragon 18 93 4 47 42 14 8 Jargon 20 117 11 85 98 8 8 Green dragon 19 86 9 91 68 32 15 Skelegon 21 118 37 91 86 23 17 Dragurn 21 101 11 88 100 27 11 Seasaur 22 131 1 95 87 61 17 Red dragon 18 68 27 72 83 35 43 Hacksaurus 19 112 21 94 67 86 15 Sea dragon 20 91 35 72 114 59 67 Tyrantosaurus 18 103 7 141 66 49 7 Metal dragon 19 70 39 65 70 40 40 Great argon lizard 19 136 17 97 103 55 7 Abyss diver 22 127 32 99 99 15 21 Megalodon 20 84 48 93 142 109 52 Frou-frou 18 139 23 103 98 21 19 Drakularge 19 159 12 101 75 15 7 Great dragon 18 97 37 124 111 63 33 Mechan-o'-wyrm 16 127 22 92 125 17 5 Black dragon 20 135 47 115 127 80 48 Drakulard 19 131 38 120 183 45 83 Alabast dragon 16 97 67 83 113 67 73 Dragonlord Untested Dragovian lord Untested Type Levels HP MP Atk Def Agi Wis Capsichum 20 38 57 59 60 55 59 Wild boarfish 22 43 47 78 78 61 44 Scorpion 19 46 24 57 101 41 9 Crabid 19 50 7 93 109 32 3 Chimaera 21 65 29 55 63 41 37 Spiked hare 22 61 25 87 70 91 29 Khalamari kid 22 56 51 76 117 56 57 Jailcat 21 69 37 61 71 52 40 Great sabrecub 22 81 13 94 97 119 19 Hell hornet 21 53 35 75 115 153 53 Eveel 22 119 11 78 97 89 19 Bullfinch 22 103 52 65 94 61 73 Hades condor 22 83 57 114 117 114 39 Great sabrecat 19 91 15 112 101 63 12 Treeface 18 81 42 67 81 38 40 Scissor beatle 21 91 29 88 109 57 39 Beetleboy 21 121 28 149 158 81 23 Giant moth 21 69 114 50 99 98 134 Gorerilla 20 103 32 91 93 69 49 Heligator 20 103 43 85 99 21 21 Yabby 19 103 46 74 193 144 70 Riptide 21 105 50 102 113 112 81 Garuda 23 129 73 118 108 245 111 Beetlebully 20 155 43 129 203 111 41 King squid 15 127 25 73 70 31 27 Khalamari 20 141 87 124 133 43 67 Type Levels HP MP Atk Def Agi Wis Platypunk 21 61 34 52 61 52 34 Mischievous mole 21 57 19 113 75 53 21 Satyr 23 61 40 66 71 51 59 Hammerhood 20 98 8 100 28 8 5 Fencing fox 20 94 35 98 61 55 40 Chainine 20 64 38 61 76 40 48 Orc 21 62 30 108 69 52 47 Pan piper 21 70 59 65 106 62 65 Jumping jackal Untested Night emperor 22 81 53 77 114 52 81 Weartiger 20 68 37 83 100 52 57 Brownie 19 70 21 129 53 19 20 Bodkin archer 21 113 50 86 99 61 39 Gargoyle 22 79 41 117 122 104 61 Merman 20 72 48 80 91 72 64 Diemon 20 85 47 83 93 47 49 Notso macho 20 100 41 106 98 32 35 Cockateer 22 129 16 114 163 114 29 Silvapithecus 19 109 101 70 79 65 81 Gigantes 19 129 19 149 113 33 23 Moosifer 20 114 48 107 127 65 61 Mohawker 19 115 45 94 147 45 55 Buffalogre 19 119 18 115 125 47 49 Pazuzu 19 87 48 121 94 107 97 Atlas 19 125 41 195 181 48 39 Don mole Untested Nimzo 20 109 49 124 111 30 81 Dhoulmagus Untested Rhapthorne Untested Rhapthorne II Untested Type Levels HP MP Atk Def Agi Wis Bag o' laughs 21 33 63 49 61 63 153 Shadow 19 18 59 44 51 143 39 Dancing flame 22 61 34 56 61 66 51 Frostburn 22 61 34 70 93 51 70 Spitnik 22 70 39 52 63 45 38 Goodybag 19 43 56 51 53 59 138 King kelp 21 49 68 57 83 53 69 Wax murderer 22 59 40 70 110 80 63 Cannibox 19 79 27 68 71 61 20 Rockbomb 19 77 32 70 110 16 53 Anchorman Untested Gold golem 18 65 22 69 83 17 17 Mecha-mynah 23 72 42 85 171 63 46 Mud mannequin 18 72 46 71 74 61 22 Dingaling 18 61 49 51 105 81 65 Hunter mech 18 69 36 68 81 71 40 Puppeteer 23 78 75 80 123 83 76 Jum 21 102 23 120 126 44 63 Mimic 16 77 39 65 60 88 32 Golem 18 116 19 135 130 38 45 Living statue 16 97 25 92 103 47 47 Boe 21 91 52 91 99 83 83 Mum 21 73 105 108 75 70 129 Boh 21 88 106 75 105 45 39 Trap box Untested Killing machine 18 93 40 81 105 101 71 Mumboh-jumboe 23 145 83 163 234 31 61 Ruin 16 145 25 169 85 5 8 Psaro 23 196 67 241 149 95 48 Estark Untested Type Levels HP MP Atk Def Agi Wis Dracky 23 63 33 58 50 83 53 Lips 21 61 32 75 65 27 27 Winky 20 57 43 53 72 31 31 See urchin 23 30 44 40 56 226 78 Imp 20 60 65 45 59 48 49 Lump wizard 21 29 91 23 65 53 203 Frogface 21 45 110 55 71 57 63 Dessert demon 20 91 29 72 83 33 31 Dancing devil 21 63 88 17 99 88 102 Headhunter 21 71 50 113 121 50 36 Lesser demon 20 57 117 50 64 57 145 Gryphon 20 114 48 106 104 50 48 Great dracky 20 91 23 87 93 66 54 Octavian sentry 20 85 48 74 88 59 57 Wrecktor 19 59 138 31 75 61 150 Lethal armour 19 67 37 99 94 58 66 Fallen priest 19 59 137 30 91 73 144 Archdemon 18 93 43 110 97 38 40 Boss troll 19 119 15 109 83 27 9 Jamirus 19 109 97 101 119 103 61 Gracos 20 100 43 100 145 97 93 Demon-at-arms 18 93 49 100 81 44 45 Belial 18 97 46 115 72 27 36 Robbin' hood Untested Night clubber 18 152 0 146 90 11 3 Malroth 19 97 125 127 109 61 94 Zoma 16 79 83 76 102 76 124 Mortamor Untested Type Levels HP MP Atk Def Agi Wis Ghost 22 34 117 21 43 81 132 Firespirit 21 35 102 19 41 65 94 Stump chump 21 65 22 62 69 33 35 Funghoul 21 57 48 53 62 37 38 Muddy hand 22 61 52 77 76 54 70 Demonrider 18 46 22 46 57 103 35 Mummy boy 20 72 23 61 76 50 15 Skipper 23 61 42 67 159 61 47 Phantom fencer 20 56 40 69 83 131 60 Flyguy 22 78 38 74 70 111 21 Skeleton 20 83 39 72 109 43 27 Walking corpse 19 110 28 75 30 40 17 Restless armour 20 83 35 87 104 50 49 Hellhound 21 115 23 91 105 108 27 Phantom swordsman 20 73 76 66 109 129 95 Skeleton soldier 21 112 50 88 83 57 57 Grim rider 20 111 29 73 98 109 57 Soulspawn 18 38 141 46 83 145 184 Stark raven 23 103 59 88 123 163 48 Wailin' weed 20 114 155 99 97 111 93 Tortured soul 19 73 133 27 149 91 143 Roseguardin 19 105 45 97 86 67 104 Bone baron 20 97 52 71 88 124 66 Dullahan 21 114 75 162 147 86 156 Wight king 22 107 201 27 123 111 235 Captain Crow Untested Orgodemir Untested Dr Snapped Untested 5. Growth Per Level [Growth05] While growth per level is much less useful than growth per experience point, it�s required in order to calculate bonus growth from parents. These values are approximate because actual monster growth varies from level to level. Type HP MP Atk Def Agi Wis Slime 2.5 1.6 2.8 3.2 2.7 3.6 Bubble slime 2.7 1.6 3.0 2.7 1.9 4.8 Shell slime 2.1 1.9 3.3 6.7 0.5 1.7 Healslime 2.1 3.6 1.7 1.9 4.6 4.9 She-slime 2.9 2.0 3.1 3.2 2.8 4.8 Drake slime 3.6 1.1 3.6 2.8 2.1 1.4 Snail slime 2.7 2.1 3.7 6.8 0.5 1.8 Wild slime 4.2 0.5 4.0 5.7 2.6 2.2 Slime knight 3.5 1.7 3.1 4.6 4.3 2.3 Metal slime 0.2 4.3 2.1 9.7 8.1 5.1 Metal slime knight 3.5 2.0 3.5 4.7 1.6 1.4 Angel slime 2.6 4.7 1.2 3.5 3.8 8.6 Behemoth slime 5.2 1.5 3.3 4.9 0.5 1.1 Beshemoth slime 4.5 1.6 4.1 4.6 1.0 1.3 Dragon slime 3.8 2.8 5.3 4.9 2.8 2.4 King slime 3.8 1.6 3.7 4.4 1.7 2.7 Cureslime 4.0 6.4 1.3 3.3 3.4 5.4 Liquid metal slime 0.4 6.3 3.2 9.7 9.7 6.0 Dark slime 3.6 4.9 2.9 4.2 5.5 7.8 Dark slime knight 5.2 2.2 3.0 3.0 2.6 3.9 King cureslime 6.3 5.6 1.3 3.0 2.7 2.6 King bubble slime 6.8 3.3 4.2 3.0 2.2 3.9 Metal kaiser slime Metal king slime 0.8 9.1 4.1 9.7 9.7 6.8 Darkonium slime Grandpa slime 7.5 7.2 2.2 5.2 3.8 5.3 Gem slime 0.9 10.1 8.0 10.1 10.1 9.1 Type HP MP Atk Def Agi Wis Komodo 3.1 0.5 5.2 2.2 2.1 0.7 Frou-fry 3.5 0.3 5.5 2.8 1.2 0.3 Dragonthorn 3.2 0.6 2.8 0.9 0.6 0.5 Argon lizard 5.4 0.3 3.0 2.1 1.4 0.3 Nardragon 4.2 0.3 4.7 2.8 1.5 0.1 Snapdragon 5.2 0.2 2.6 2.3 0.8 0.4 Jargon 5.9 0.5 4.2 4.9 0.4 0.4 Green dragon 4.5 0.5 4.8 3.6 1.7 0.8 Skelegon 5.6 1.7 4.3 4.1 1.1 0.8 Dragurn 4.8 0.5 4.2 4.8 1.3 0.5 Seasaur 6.0 0.1 4.3 4.0 2.8 0.8 Red dragon 3.8 1.5 4.0 4.6 2.0 2.4 Hacksaurus 5.9 1.1 4.9 3.5 4.5 0.8 Sea dragon 4.6 1.7 3.6 5.7 2.9 3.4 Tyrantosaurus 5.7 0.4 7.9 3.7 2.7 0.4 Metal dragon 3.7 2.0 3.4 3.7 2.1 2.1 Great argon lizard 7.2 0.9 5.1 5.4 2.9 0.4 Abyss diver 5.8 1.5 4.5 4.5 0.7 0.9 Megalodon 4.2 2.4 4.7 7.1 5.4 2.6 Frou-frou 7.7 1.3 5.7 5.4 1.1 1.0 Drakularge 8.4 0.6 5.3 3.9 0.8 0.4 Great dragon 5.4 2.0 6.9 6.1 3.5 1.9 Mechan-o'-wyrm 8.0 1.4 5.8 7.8 1.1 0.3 Black dragon 6.8 2.3 5.7 6.4 4.0 2.4 Drakulard 6.9 2.0 6.3 9.6 2.4 4.4 Alabast dragon 6.1 4.2 5.2 7.0 4.2 4.5 Dragonlord Dragovian lord Type HP MP Atk Def Agi Wis Capsichum 1.9 2.8 2.9 3.0 2.8 2.9 Wild boarfish 2.0 2.2 3.5 3.5 2.8 2.0 Scorpion 2.4 1.3 3.0 5.3 2.2 0.5 Crabid 2.6 0.4 4.9 5.7 1.7 0.1 Chimaera 3.1 1.4 2.6 3.0 2.0 1.8 Spiked hare 2.8 1.1 4.0 3.2 4.2 1.3 Khalamari kid 2.5 2.3 3.5 5.3 2.5 2.6 Jailcat 3.3 1.8 2.9 3.4 2.5 1.9 Great sabrecub 3.7 0.6 4.3 4.4 5.4 0.8 Hell hornet 2.5 1.7 3.6 5.5 7.3 2.5 Eveel 5.4 0.5 3.5 4.4 4.1 0.8 Bullfinch 4.7 2.4 2.9 4.3 2.8 3.3 Hades condor 3.8 2.6 5.2 5.3 5.2 1.8 Great sabrecat 4.8 0.8 5.9 5.3 3.3 0.6 Treeface 4.5 2.3 3.7 4.5 2.1 2.2 Scissor beatle 4.3 1.4 4.2 5.2 2.7 1.8 Beetleboy 5.8 1.3 7.1 7.5 3.8 1.1 Giant moth 3.3 5.4 2.4 4.7 4.7 6.4 Gorerilla 5.2 1.6 4.6 4.7 3.5 2.4 Heligator 5.1 2.2 4.2 4.9 1.1 1.1 Yabby 5.4 2.4 3.9 10.1 7.6 3.7 Riptide 5.0 2.4 4.9 5.4 5.3 3.8 Garuda 5.6 3.2 5.1 4.7 10.7 4.8 Beetlebully 7.7 2.2 6.5 10.1 5.5 2.1 King squid 8.5 1.7 4.9 4.7 2.0 1.8 Khalamari 7.1 4.3 6.2 6.7 2.2 3.4 Type HP MP Atk Def Agi Wis Platypunk 2.9 1.6 2.5 2.9 2.5 1.6 Mischievous mole 2.7 0.9 5.4 3.6 2.5 1.0 Satyr 2.7 1.7 2.9 3.1 2.2 2.6 Hammerhood 4.9 0.4 5.0 1.4 0.4 0.3 Fencing fox 4.7 1.8 4.9 3.1 2.8 2.0 Chainine 3.2 1.9 3.1 3.8 2.0 2.4 Orc 3.0 1.4 5.1 3.3 2.5 2.2 Pan piper 3.3 2.8 3.1 5.0 3.0 3.1 Jumping jackal Night emperor 3.7 2.4 3.5 5.2 2.4 3.7 Weartiger 3.4 1.8 4.1 5.0 2.6 2.8 Brownie 3.7 1.1 6.8 2.8 1.0 1.1 Bodkin archer 5.4 2.4 4.1 4.7 2.9 1.8 Gargoyle 3.6 1.8 5.3 5.5 4.7 2.8 Merman 3.6 2.4 4.0 4.6 3.6 3.2 Diemon 4.2 2.3 4.1 4.7 2.4 2.4 Notso macho 5.0 2.1 5.3 4.9 1.6 1.7 Cockateer 5.8 0.7 5.2 7.4 5.2 1.3 Silvapithecus 5.7 5.3 3.7 4.1 3.4 4.2 Gigantes 6.8 1.0 7.9 6.0 1.8 1.2 Moosifer 5.7 2.4 5.3 6.3 3.2 3.0 Mohawker 6.1 2.4 4.9 7.8 2.4 2.9 Buffalogre 6.3 0.9 6.1 6.6 2.5 2.6 Pazuzu 4.6 2.5 6.4 4.9 5.6 5.1 Atlas 6.6 2.1 10.3 9.5 2.5 2.1 Don mole Nimzo 5.4 2.5 6.2 5.5 1.5 4.0 Dhoulmagus Rhapthorne Rhapthorne II Type HP MP Atk Def Agi Wis Bag o' laughs 1.6 3.0 2.3 2.9 3.0 7.3 Shadow 0.9 3.1 2.3 2.7 7.5 2.1 Dancing flame 2.8 1.5 2.5 2.8 3.0 2.3 Frostburn 2.8 1.5 3.2 4.2 2.3 3.2 Spitnik 3.2 1.8 2.4 2.9 2.0 1.7 Goodybag 2.3 2.9 2.7 2.8 3.1 7.3 King kelp 2.3 3.2 2.7 4.0 2.5 3.3 Wax murderer 2.7 1.8 3.2 5.0 3.6 2.9 Cannibox 4.2 1.4 3.6 3.7 3.2 1.1 Rockbomb 4.1 1.7 3.7 5.8 0.8 2.8 Anchorman Gold golem 3.6 1.2 3.9 4.6 1.0 0.9 Mecha-mynah 3.1 1.8 3.7 7.4 2.7 2.0 Mud mannequin 4.0 2.6 4.0 4.1 3.4 1.2 Dingaling 3.4 2.7 2.8 5.8 4.5 3.6 Hunter mech 3.9 2.0 3.8 4.5 4.0 2.2 Puppeteer 3.4 3.3 3.5 5.3 3.6 3.3 Jum 4.9 1.1 5.7 6.0 2.1 3.0 Mimic 4.8 2.5 4.1 3.8 5.5 2.0 Golem 6.4 1.0 7.5 7.2 2.1 2.5 Living statue 6.1 1.6 5.8 6.5 3.0 2.9 Boe 4.3 2.5 4.3 4.7 4.0 4.0 Mum 3.5 5.0 5.1 3.6 3.3 6.1 Boh 4.2 5.0 3.6 5.0 2.2 1.8 Trap box Killing machine 5.2 2.2 4.5 5.8 5.6 3.9 Mumboh-jumboe 6.3 3.6 7.1 10.2 1.4 2.6 Ruin 9.1 1.6 10.5 5.3 0.3 0.5 Psaro 8.5 2.9 10.5 6.5 4.1 2.1 Estark Type HP MP Atk Def Agi Wis Dracky 2.7 1.4 2.5 2.2 3.6 2.3 Lips 2.9 1.5 3.6 3.1 1.3 1.3 Winky 2.8 2.2 2.7 3.6 1.5 1.6 See urchin 1.3 1.9 1.7 2.4 9.8 3.4 Imp 3.0 3.3 2.3 2.9 2.4 2.4 Lump wizard 1.4 4.3 1.1 3.1 2.5 9.7 Frogface 2.2 5.2 2.6 3.4 2.7 3.0 Dessert demon 4.6 1.5 3.6 4.1 1.6 1.6 Dancing devil 3.0 4.2 0.8 4.7 4.2 4.9 Headhunter 3.4 2.4 5.4 5.8 2.4 1.7 Lesser demon 2.8 5.9 2.5 3.2 2.8 7.3 Gryphon 5.7 2.4 5.3 5.2 2.5 2.4 Great dracky 4.6 1.2 4.3 4.7 3.3 2.7 Octavian sentry 4.2 2.4 3.7 4.4 2.9 2.8 Wrecktor 3.1 7.3 1.6 3.9 3.2 7.9 Lethal armour 3.5 2.0 5.2 4.9 3.1 3.5 Fallen priest 3.1 7.2 1.6 4.8 3.9 7.6 Archdemon 5.2 2.4 6.1 5.4 2.1 2.2 Boss troll 6.3 0.8 5.7 4.4 1.4 0.5 Jamirus 5.7 5.1 5.3 6.2 5.4 3.2 Gracos 5.0 2.2 5.0 7.3 4.9 4.7 Demon-at-arms 5.2 2.7 5.6 4.5 2.4 2.5 Belial 5.4 2.6 6.4 4.0 1.5 2.0 Robbin' hood Night clubber 8.4 0.0 8.1 5.0 0.6 0.1 Malroth 5.1 6.6 6.7 5.7 3.2 4.9 Zoma 5.0 5.2 4.8 6.4 4.8 7.8 Mortamor Type HP MP Atk Def Agi Wis Ghost 1.5 5.3 1.0 2.0 3.7 6.0 Firespirit 1.7 4.9 0.9 2.0 3.1 4.5 Stump chump 3.1 1.0 3.0 3.3 1.6 1.7 Funghoul 2.7 2.3 2.5 3.0 1.8 1.8 Muddy hand 2.8 2.4 3.5 3.5 2.5 3.2 Demonrider 2.6 1.2 2.6 3.2 5.7 1.9 Mummy boy 3.6 1.1 3.1 3.8 2.5 0.8 Skipper 2.6 1.8 2.9 6.9 2.6 2.1 Phantom fencer 2.8 2.0 3.5 4.1 6.5 3.0 Flyguy 3.5 1.7 3.4 3.2 5.0 1.0 Skeleton 4.1 1.9 3.6 5.5 2.2 1.3 Walking corpse 5.8 1.5 3.9 1.6 2.1 0.9 Restless armour 4.1 1.7 4.3 5.2 2.5 2.4 Hellhound 5.5 1.1 4.3 5.0 5.1 1.3 Phantom swordsman 3.6 3.8 3.3 5.4 6.4 4.7 Skeleton soldier 5.3 2.4 4.2 4.0 2.7 2.7 Grim rider 5.5 1.4 3.6 4.9 5.4 2.8 Soulspawn 2.1 7.9 2.6 4.6 8.0 10.2 Stark raven 4.5 2.6 3.8 5.3 7.1 2.1 Wailin' weed 5.7 7.7 4.9 4.8 5.5 4.7 Tortured soul 3.9 7.0 1.4 7.9 4.8 7.5 Roseguardin 5.5 2.4 5.1 4.5 3.5 5.5 Bone baron 4.8 2.6 3.5 4.4 6.2 3.3 Dullahan 5.4 3.6 7.7 7.0 4.1 7.4 Wight king 4.9 9.1 1.2 5.6 5.0 10.7 Captain Crow Orgodemir Dr Snapped 6. Infant Isle [Growth06] On Infant Isle, synthesis is not an option, and you�ll use whatever is currently strongest. Skills, MP, and magic aren�t very important. However, it�s worth noting that the Mischevious Mole is exceptionally strong, and has the Psycho trait, which is handy for scouting additional monsters. Slimes, though weak and easy to catch, grow reasonably quickly. 7. Xeroph Isle [Growth07] On Xeroph, synthesis is still not an option, because you will be scouting monsters at level 4-5 and your monsters won�t be level 11 for a while. Skills and MP are now of some importance. Catching a Healslime is probably a good idea because of its nearly unlimited healing at this level. Crabids are the fastest growing monster here, but the Mischevious Moles you caught on Infant Isle are just as strong. 8. Palaish Isle [Growth08] By the time you complete the Palaish Gardens, you may have a few monsters at level 11, and synthesis is now a priority. Of particular interest are the Angel Slimes, which you can catch at the top of the Western pillars at night. These monsters are rank C, with much better growth than anything you�ve likely caught at this point, and start at level 12 when scouted so they can be synthesized immediately to form new, strong monsters. Gryphons (Angel Slime + demons) and Dragon Slimes (Angel Slime + almost anything) are good choices, both strong and having good MP growth. Seasaurs (Angel Slime + dragons) are strong too, but have virtually no MP growth at all, which can be very limiting. Once you enter the Palaish shrine, you may want to consider making Great Sabrecubs (Jailcat + almost anything) as replacements for your Mischevious Moles. These aren�t much stronger than Moles and not as strong as Gryphons, but they do have Psycho, and you want the 50% bonus to growth on your Psycho monsters as soon as possible. Once you have the Phoenix Scepter from inside the shrine, Angel Slimes are your best choice if you want to make a monster that relies on magical attacks. They have exceptional MP and WIS growth, and they�re significantly tougher than Lump Wizards. Angel Slime + Lump Wizard, forced to Angel Slime with the Scepter, will let you graft Bang & Woosh, a decent magic attack skill, on to your Angel Slime. 9. Infern Isle [Growth 09] The only important creature on Infern is the Dark Slime Knight, which you can find at night near the dock to Celeste. This makes Megalodon (Dark Slime Knight + dragon), Giant Moth (Dark Slime Knight + nature), Silvapithecus (Dark Slime Knight + beast), Archdemon (Dark Slime Knight + demon), and Stark Raven (Dark Slime Knight + undead). However, if you have Gryphons and Dragon Slimes, none of these new creatures are much stronger than those. Don�t make a King Cureslime from Dark Slime Knight. King Cureslimes have terrible growth and aren�t good for much except access to Cure All. This means you don�t want to synthesize your Dragon Slimes with a Dark Slime Knight. If you want Cure All, Walking Dead + any nature gives you Hades Condor. Like King Cureslime, Hades Condor gives you Cure All, and the Hades Condor is roughly as good as a Gryphon. The Archdemon starts with Frizz & Bang II, but it�s a really terrible magic attacker, so if you make Archdemons for Frizz & Bang II, it will be to synthesize them into something with stronger Wisdom growth. If you capture a Dessert Demon from the Xeroph shrine, Archdemon + Dessert Demon gives you Belial, one of the earliest Double Trouble monsters. Most of these new creatures are physical attackers with decent MP growth. The Giant Moth is the only strong magical attacker in the group, and can�t be made directly from an Angel Slime until later. If you�re starting a brand new magical attacker, Jailcat + Dark Slime Knight will give you a Giant Moth with Woosh & Crack. 10. Celeste Isle South [Growth 10] Outside the Temple of the Sun, you can find Hunter Mechs at all times and Restless Armors at night. Hunter Mechs have the anti-metal skill, which is useful for Oomph and to snag the occasional Metal Slime which shows up on Celeste for 1000 XP. Many of the things you can make from Hunter Mech are decent, if not exceptionally better than Gryphons. Restless Armors can be combined with Demon Riders from Xeroph to make Grim Riders. Grim Riders aren�t particularly strong, but they start with Assassin, a good attack skill, and they make Bone Barons if combined with Dark Slime Knights. Bone Barons in turn aren�t strong, but lead to Dullahan later in the game. Once you�ve entered the ruins, you can find Wrecktors on the second floor. Wrecktor + any nature will give you Beetleboy, the strongest monster you�ll see in a long time, and it has the Psycho trait to boot. Sabrecub + Wrecktor is a great upgrade at this point. Wrecktor + any material makes Jum. Hunter Mechs and Mecha Mynahs are particularly handy for this. Jum isn�t a bad monster, but it leads to Mum (Jum + any material), Boh (Jum + any beast), and Boe (Jum + any nature). If you have Mum, Boh, Jum, and Boe, and synthesize them in pairs in any combination (i.e. Mum + Jum, Boe + Boh), and then synthesize those monsters, you�ll get Mumboh Jumboe, an exceptionally strong monster. However, this is very time consuming, and it�s likely that you�ll finish the game before you complete Mumboh Jumboe. Wrecktors are decent magical attackers, tougher than Angel Slimes, though not as resilient as Giant Moths. If you have an Angel Slime on your team, you might consider synthesizing it with a Wrecktor and force the result to be Wrecktor with the Phoenix Scepter. 11. Celeste North [Growth 11] Nothing outside the Temple of the Moon is that interesting, though you can capture Dancing Devils and synthesize them with Imps to get Dessert Demons if you find capturing Dessert Demons in the Xeroph Shrine too hard. Dessert Demons in turn are only really useful for making Belials with Archdemons. Inside the Temple of the Moon are Phantom Fencers, which when combined with Bone Barons make Dullahans. Dullahan is really an exceptional monster, just as strong as Beetleboy physically, and a strong magical attacker. And like Beetleboy, Dullahan has Psycho. The main issue is that making Dullahan requires several steps, Demon Rider + Restless Armor = Grim Rider, Grim Rider + Dark Slime Knight = Bone Baron, Bone Baron + Phantom Fencer = Dullahan. Like Mumboh Jumboe, this is very time consuming, and it�s quite possible to finish the game with Beetleboys before you complete your first Dullahan. 12. Fert Isle [Growth 12] You can catch scissors beetles or Beetleboys to make Beetleboys without having to start with a nature creature first, as with routes to Beetleboy before this, like Wrecktor + nature. You can make Jamirus with Gorerilla + demon. Jamirus one of the easiest Double Trouble monsters to make, and stronger than the slightly higher ranked Demon at Arms. Beetleboy still has more raw power, though. Wailin� Weeds combined with anything will make just about any A rank creature you desire. While they�re somewhat difficult to scout, a group with 2 Beetleboys and a supporting monster for healing won�t have much trouble. Wailin� Weeds themselves have pretty good growth across the board. Wailin� Weed + just about anything will make Tortured Soul, a very strong magical attacker. Don�t be fooled by the low Wisdom of Weeds you capture, a Tortured Soul will have a high Wisdom very quickly. Tortured Soul + Slime King gives you Wight King, an unbelievably strong magical attacker that�s just as tough as most physical creatures. Wailin� Weed + beast will give you Buffalogre, Buffalogre + Satyr will give you Moosifer, Gorerilla + beast will give you Gigantes, and Gigantes + Moosifer will give you Atlas. Atlas is the second-strongest grower in the game, and much easier to get than Psaro. However, like the earlier comments about Mumboh-Jumboe and Dullahan, you should be able to finish the game with Beetleboys before you finish making an Atlas. 13. End game [Growth 13] Nothing you�ll find at Infern after the transformation changes what�s available to you. With Wailin� Weeds and Beetleboys from Fert, you can make just about anything you might want. 14. Post Game / Wifi [Growth 14] If you�re settling down to beat Solitaire or assemble a WiFi team, you have to do considerable grinding. By far your best source of experience is whistling for Liquid Metal Slimes inside the final dungeon. If you can manage to do 10 damage before they run away, they�re worth 10,000 XP each. If your attack strength is below about 500, you want to either use Double Trouble creatures with Metal Slash, or use Hatchet Man and hope for a critical hit. Once you have creatures with 500 attack or more, there�s little finesse involved. Double Trouble creatures will find it easier, but anything will do. Important creatures are Garuda (Jamirus + Hades Condor), Atlas (Moosifer + Gigantes), and Dullahan (Bone Baron + Phantom Fencer). These are now easier to get, since there are unlimited (+) charged Gigantes at the Matchmaker, and unlimited (�) charged Demon Riders. Garuda has excellent across the board growth and AGI in particular, Dullahan has excellent WIS growth without shortchanging ATK like the Wight King, and Atlas is great if you don�t care about WIS or MP. Psaro is even better than Atlas, but takes a long time to make. If you�re trying to pump up an F rank creature for restricted Wifi battles, it makes the most sense to maximize one of these creatures, synthesize it with the F creature, and force the result to be the F creature with the Phoenix Scepter. Not only will they reach the maximum quickly, they�ll give the F creature a good sized growth bonus. 15. Hall of Shame [Growth15] These monsters are particularly worth noting as having poor growth rates for when they appear in the game. Avoid them unless you�re advancing to something else, or you�re building them up for Wifi. Snapdragon Gold Golem Imp Metal Dragon Walking Corpse King Slime Mimic King Cureslime King Squid 16. Version history [Growth16] 08/26/2008 1.2 Added numbers for Metal Slime, Capischum, Frostburn, See Urchin, and Demonrider by Zenithian66 08/20/2008 1.1 Added test for Gem slime by Zenithian66 08/20/2008 1.0 Initial version 17. Copyright [Growth17] Gem Slime test by Zenithian66. If you copy or reference the information in this file, please be kind enough to give me credit. - Gus Smedstad