~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ ~~ ~~ ~~~~ ~~~~ ~~~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~ THE LEGEND OF ZELDA: OCARINA OF TIME By nintendo_girl21 Copyright (c) Megan L., 2007-... patlyn[@]interlynx.net Also available at my Legend of Zelda site: http://www.geocities.com/zeldaprincess21 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Version Info* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z1.1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Latest Version* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 September 29, 2007 Added FAQ on time travelling. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 28, 2007 Walkthrough now available on Gamesradar.com and Cheatplanet.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 20, 2007 Walkthrough now available on SuperCheats.com and Neoseeker.com. Also added links to my files on these sites from my Geocities site. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 13, 2007 Walkthrough "complete" to the best of my knowledge with side quest list information-- i.e. Heart Pieces, Golden Skulltulas, etc. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Table of Contents* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Use the bracketed codes to easily find the right section. To search for a sub-section, see the bracketed codes tabbed over within each section below. [Z1] Version Info [Z1.1] Latest Version [Z2] Table of Contents (you're looking at it) [Z3] Game Information [Z3.1] Technical Info [Z3.2] Game Premise [Z3.3] Decoding My Directions [Z4] Basic Controls & Actions [Z4.1] Link's Basic Actions [Z4.2] Sword-Play [Z5] Item & Weapon Information [Z5.1] Important Items [Z5.2] Weapons & Upgrades [Z5.3] Dungeon Items [Z5.4] Special Items [Z6] Walkthrough [Z6.1] Kokiri Emerald [Z6.2] Learning Songs Before Moving On [Z6.3] Goron Ruby [Z6.4] Zora Sapphire [Z6.5] Forest Medallion [Z6.6] Fire Medallion [Z6.7] Ice Cavern [Z6.8] Water Medallion [Z6.9] Shadow Medallion [Z6.10] Spirit Medallion [Z6.11] Ganon's Castle & Its Barriers [Z7] Heart Pieces [Z8] Golden Skulltulas [Z9] Ocarina Songs [Z10] Boss & Mini-Boss Strategies [Z11] Enemy Bestiary [Z12] Side Quests [Z13] Mini-Games [Z14] Shops [Z15] Secrets & Rumours [Z16] FAQs & Other Oddities [Z17] Copyright, Thank-Yous & Contact Info *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Game & Technical Info* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z3.1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Basic Game Info* Genre: Action/Adventure, Fantasy Designer: Nintendo Publisher: Nintendo System: Nintendo 64 ESRB Rating: E (Everyone) Player(s): 1 Release Dates: November 21, 1998 (Japan), November 23, 1998 (North America) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z3.2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Game Premise* This game has one hero named Link, who is destined to save the land of Hyrule from the evil Ganondorf. The town of Hyrule has a legend. Before human life existed, three goddesses (Din, Farore and Nayru) made the land through three different abilities (power, courage and wisdom). These three abilities combine to form the almighty Triforce. If the Triforce goes under the power of a good person, the land will be preserved. If it goes under the power of an evil person, it becomes a dangerous place to live. Ganondorf works for the King of Hyrule in the past in order to gain the Triforce. When you find the three spiritual stones, you can open the Door of Time and advance seven years into the future to become the true Hero of Time (in the past, you're a young boy and aren't really convincing as the Hero of Time). When you open the Door of Time, Ganondorf possesses the Power portion of the Triforce and takes over Hyrule. You can't do anything to stop that, so all you can do is face up to him. Link grew up as a Kokiri under the guidance of the Great Deku Tree. Legend says that any Kokiri who leaves the forest will die. With the help of the Hyrule gods and his many friends, Link will find the three spiritual stones to open the Door of Time and go into the future to find the 5 medallions (the Light Medallion is given to you when you start the journey, but you must gain the others). You will meet many people and help them to become happy again. You will also travel back and forth through time. Enjoy the game and good luck! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z3.3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Decoding My Directions* All compass directions are based on the maps found on the game screen. Basically, north = up, south = down, east = right, west = left, northwest = up & left, northeast = up & right, southwest = down & left, and southeast = down & right. Sometimes I use a short form #x that means number of times to do something. For example, 2x means "2 times". You will also notice that at the top of each section of my walkthrough is a tallied list of important items, weapons, and other things found in the section, with a total listing beside it separated by //. For example, you might have found two Heart Pieces in one section and had found two Heart Pieces in the previous section(s), with a total of 45 in the game, so the tally would look like this: 2 // 4/45. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z4] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Basic Controls & Actions* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z4.1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Link's Basic Actions* Walking/Running: Use the Control Stick and point it in the direction you wish Link to walk. The more you press on the Control Stick, the faster he walks. Don't press the stick too hard :o) Jumping: Link automatically jumps if you move him quickly over a gap. Don't make him jump too far a distance or he'll fall. Swimming: Use the Control Stick while on the surface of the water to swim. Continually tapping the B Button allows Link to swim faster. Diving: Look at the Action Icon (blue button at the top of the screen). When it says Dive, press and hold the A Button. Link will dive as far down as he possibly can according to the scales (see Items list.) Climbing: Point the Control Stick up or down to climb walls or ladders. If you hang on to the edge of a wall and the Action Icon says Down, press the A button and Link will drop safely to the ground below. Grabbing (Pushing/Pulling/Throwing/Dropping Items): When you come across an object that you can push or pull, walk up to it and watch the Action Icon. When it says Grab, press A for Link to grab on and use the Control Stick up to push or down to pull. When an item can be picked up, walk up to it (or in some cases, press the appropriate C button for an item that you have in the Select Items Subscreen), then press A when it says Drop. If you wish to throw the item, walk quickly in the direction you wish to go and press A when the Action Icon says Throw. Opening Doors/Chests: Stand in front of the chest or door. When the Action Icon says Open, press the A Button. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z4.2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Sword-Play* Swing Vertically: Z + A Swing Horizontally: B or Z + Control Stick left or right + B Stab: Z + Control Stick up + B Spin Attack: Hold B and release (power increases depending on how long the B Button is held.) Jump Attack: Z + A Roll Attack: Control Stick up + A Side Jumping: Z + Control Stick left or right + A Back Flip: Z + Control Stick down + A Raising Your Shield: Hold R button and you can move it while raised with the Control Stick *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Item & Weapon Information* You get many items in this game which are stored in the equipment and select items subscreens (when you press START, you can select 4 subscreens: quest status, equipment, map and select items). You can carry three items at a time for three of the yellow C buttons (C-Up is used to get a view through Link's eyes or to hear Navi speak.) Here are all the items, weapons, clothing and boots you receive with descriptions, where, and who you get them from and any upgrades you can get. Look at the walkthrough to see exactly how to get it. Legend: YL= Young Link; you can only use the weapon/item when you're younger AL= Adult Link; you can only use the weapon/item when you're older BL= Both Links; you can use the weapon/item if you're young or old *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5.1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Important Items* Deku Sticks (YL): Sticks are usually found by beating Deku Babas (see enemy list for more info) or randomly in enemies, bushes, pots, etc. Sticks are usually used to light torches using fire, but they burn quickly. They can also be used as a weapon, but they break after one hit. I don't recommend using them as a weapon and you shouldn't waste them. First found after beating some Deku Babas in Kokiri Forest. The first upgrade is in the Lost Woods. Go right, left, right, left and finally left. Wear the Skull Mask and fall down a hidden hole in the grass. You may get lucky and the mask judges will upgrade you to 20 Sticks. Also, in the Lost Woods, go left and left again from the entrance. Bop the nut back at the Business Scrub and he'll sell you an upgrade. Up to 30 Deku Sticks! Deku Nuts (YL): Deku Nuts are found almost anywhere (enemies, pots, bushes, etc.) They're used to stun enemies, but they usually don't destroy the enemy altogether (use your sword after they're stunned.) You first get Deku Nuts randomly in enemies, pots, rocks, etc. The first upgrade is by wearing the Mask of Truth in the Forest Stage mask judging contest in the past. If they like it, they'll upgrade you to 30. The last upgrade is also in the Lost Woods. Go right, left, right, left, forward, left, STOP! Before going right to the Sacred Forest Meadow, bomb the boulder nearby and drop down the hole. Bop the nut back at the Business Scrub and he'll upgrade you to 40....for a fee! Fairy Ocarina (YL): Given to you by Saria when you leave Kokiri Forest. Play using the A and C buttons (see Ocarina songs for notes.) The Fairy Ocarina is soon "upgraded" to the Ocarina of Time. Ocarina of Time (BL): Given to you by Princess Zelda as a kid. You use this musical instrument to play songs according to their notes given. Played just like the Fairy Ocarina. Some songs are powerful and useful to reveal secrets (see Ocarina Songs.) Lens of Truth (BL): Found in the bottom of the well in Kakariko Village (see walkthrough.) Used to see through walls that you can walk through or reveal boundaries or enemies. Most often used in the Shadow Temple but useful for the Tresure Chest Game in the market (hint, hint!) Hookshot (AL): Found in Dampé's grave after racing him. Used to hook onto walls or black and white circular targets. Also can be used a weapon on land or underwater. Upgrade to the longshot in the water temple (same uses as the hookshot, only it's much longer!) Bombs/Bomb Flowers (BL): You get your first bomb bag in Dodongo's Cavern (see walkthrough.) Bombs are later found in stores or in pots, enemies, bushes, rocks, etc. Bomb flowers are found in Goron City and Dodongo's Cavern. It's a special bomb that grows again after it's been used. Used to destroy enemies or blow up weak walls. Often used to reveal secret grottos. You get your first Bomb Bag with 20 bombs in Dodongo's Cavern. Your first upgrade is in Goron City. Bomb the huge rolling Goron in the past near or inside the tunnel on that floor and he'll upgrade you to 30 bombs. The final upgrade is also in the past. The upgrade is a random prize in the Market's Bombchu Bowling Game. Win it and you're boosted to 40 bombs. Your first bomb bag holds 20 bombs, then you can upgrade it to 30, then finally to 40. Bombchu (BL): A cute mouse bomb that you can buy at the Bombchu shop in the back alley of the market or find in small treasure chests. This bomb is not often used, except in the Bombchu Bowling Game in the market as a kid and a couple of times in the walkthrough. Bombchu has a timer and runs when you drop it, blowing up whatever is nearby when the timer runs out. Magic Beans (YL): Buy from Magic Bean Seller in Zora's River. Plant them in soft soil as a kid and come back to them as an adult. The plant grows and lifts you to heart pieces, rupees, secret grottos or just a tour of the land! There are 10 soft soil locations (see Games), so there are 10 beans in total to buy (the price starts at 10 rupees, then increases by 10 for each seed you buy.) Then the Magic Bean Seller is sold out. Din's Fire (BL): Found in the Great Fairy Fountain in Death Mountain Crater. Used as a weapon, to light torches, burn enemies, spider webs or a wooden wall in the Shadow Temple. Uses Magic from the Magic Meter. Farore's Wind (BL): Found in the Great Fairy Fountain in Zora's Fountain. Used as a warping device in dungeons. Not used at all in the game, unless you want to experiment with it :o) Nayru's Love (BL): Found in the Great Fairy Fountain in Desert Collossus next to the Spirit Temple. Used to protect Link from harm for a short period of time. Again, not used at all, but you can experiment with it if you want to :o) Goron's Bracelet (YL): Given to you by Darunia in Goron City. Used to grab bomb flowers and throw them. Upgrades to the Silver Gauntlets and then the Golden Gauntlets later on, both used only as an adult. You start with the Goron Bracelet as a kid given to you by Darunia in Goron City. It helps you lift bomb flowers. As an adult, you won't have the bracelet, but you'll get the Silver Gauntlets from the Spirit Temple and the Golden Gauntlets in Ganon's Castle at the Shadow Barrier. Scales (BL): You always start with the ability to dive three metres before coming up for air. Upgrade to the silver scale to dive 6 metres and then the golden scale to dive 8 metres. You always start with the ability to dive 3 metres underwater. In the past, win the Diving Game at Zora's Domain and get the Silver Scale to dive 6 metres. As an adult, catch a fish weighing at least 13 pounds (that's the lowest I've caught to get the Scale, but maybe you can get it if it's at least over 10 pounds) in Lake Hylia's Fishing Pond. Magic Jars (small and large)(BL): Found in enemies, pots, bushes, rocks, etc. Refills magic meter to a certain point, depending on its size. Rupees (BL): The currency of Hyrule. Used to buy items or potions. Found in bushes, pots, enemies, etc. or given as a prize in games or for doing something for someone. They look like jewels. Rupees come in different colours for different price sizes. Green= 1, Blue or Silver= 5, Red= 20, Purple= 50, Gold= 200 Empty Bottles (BL): These are useful to hold things. They can hold bugs, fish, blue fire or the tiny red fairies. There are 4 bottles in total and there is a trick in getting a 5th bottle as well (see Games) Potions: Red Potion (BL): Buy at Potion Shop or from a Business Scrub. Refills life energy (health meter) to the very end. Green Potion (BL): Buy at Potion Shop or from a Business Scrub. Refills magic meter to the very end. Blue Potion (BL): Buy from old hag in the other potion shop in the back room of the main one (also called "ultimate potion"). Refills life and magic meters to the very end. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5.2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Weapons* Fairy Slingshot (YL): Found inside the Great Deku Tree (see walkthrough for Kokiri Emerald.) The slingshot uses Deku seeds, which you carry in a Deku Seed Bag. You start with a bag of 30 seeds, then upgrade to 40 and finally 50. First found with the Fairy Slingshot inside the Great Deku Tree with 30 seeds. The first upgrade is in the Lost Woods. Go right from the entrance and shoot the bulls- eye (a blue 100 will show up) 3 times to receive the upgrade to 40 seeds from the cute Deku Scrub!) The last upgrade is in the Market's Shooting Gallery (see Games for info.) Win the game and get upgraded to 50 seeds. The Fairy Slingshot is upgraded to the Fairy Bow in the future. Special Arrows: Fire Arrows (AL): You receive these after finishing the Water Temple (see walkthrough.) Used as a weapon or to light torches. Ice Arrows (AL): You get this special prize for completing the Gerudo Training Grounds (see Side Quests.) Light Arrows (AL): You get these legendary arrows from Zelda when you collect all the medallions (see walkthrough.) Boomerang (YL): Found in Lord Jabu-Jabu's belly. Used to hit switches, collect golden skulltula tokens too high to reach and stun or defeat enemies. Quite useful as a kid weapon. Fairy Bow (AL): Found in the Forest Temple. Uses regular arrows or the special fire, ice or light arrows, which uses up magic on the Magic Meter. Used as a weapon, to hit eyeball switches, or in the Gerudo Horse Archery Game and Shooting Gallery. You start with 30 arrows, then upgrade to 40 and the final upgrade is 50 arrows. Arrows are first found with the Fairy Bow in the Forest Temple (30 arrows.) First upgrade is in Kakariko Village. Win the game at the Shooting Gallery as an adult and get upgraded to 40 arrows. The second upgrade is in Gerudo Fortress. Easily (with practice) achieve over 1500 points for an upgraded quiver that holds 50 arrows in total. Megaton Hammer (AL): Found in the Fire Temple. Used to hit big rocks, rusty switches or as a weapon. Very strong hammer. Swords: Kokiri Sword (YL): Found in Kokiri Forest. Pretty small. Master Sword (AL): Found at the Temple of Time when you find all three spiritual stones. Legendary sword. Pretty powerful. Giant's Knife (AL): Can be bought from Biggoron in Goron City for 200 Rupees. Big ripoff!!!! The sword breaks after a couple of strikes. Cannot use shield with this sword as you hold it with two hands. Biggoron Sword (AL): Given to you from Biggoron as an adult (see Side Quests). Long time to get it, but worth it for it's very powerful. Again, you can't use your shield, because you hold it with two hands. Shields: Deku Shield (YL): Bought in Kokiri Forest at the Kokiri Shop for 40 rupees. Made of wood, so it burns easily, but useful for bouncing nuts back to Deku Scrubs. If your shield burns, you lose it and must purchase it again for 40 rupees in Kokiri Forest or find it in a treasure chest somewhere (that happens once in a while, instead of finding items in them). Hylian Shield (BL): Found for free in a grave or bought for 80 rupees at a bazaar. As a kid, it's only useful when climbing Death Mountain for the rock rainfall (he only holds the shield over his head as a kid). As an adult, the shield can be held in front of you to defend yourself. Bounces nuts back at Deku scrubs. Mirror Shield (AL): Found in Spirit Temple. Used to reflect light on suns in Spirit Temple. Just as strong as the Hylian Shield. Cannot bounce nuts back at scrubs. Clothes: Kokiri Tunic (YL): Given to you at the beginning of the game automatically. Just a fashion thing, no real uses, unless you want a naked Link :o) Goron Tunic (AL): Given to you by Darunia's child (named after you!!) in Goron City. Worn to protect you from the heat of Death Mountain Crater, Fire Temple and the Fire Barrier in Ganon's Castle. Zora Tunic (AL): Given to you by King Zora. Used while walking underwater with the Iron Boots to help you breathe. Boots: Kokiri Boots (YL): Like the Kokiri Tunic, given automatically to wear. No real use, except to walk :o) Iron Boots (AL): Found in the Ice Cavern. Used to walk underwater. Be sure to wear the Zora Tunic while using the Iron Boots, otherwise Link can't breathe!! Hover Boots (AL): Found in the Shadow Temple. Used to hover for a short period of time over gaps and water, but you slide a little bit more in them. Not much of a problem, but different. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5.3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Dungeon Items* Dungeon Map (BL): Always found in dungeons to find your way around. Basically I'm a human map with my walkthrough! Compass (BL): Always found in dungeons to use with the map as a pointer to see which way you're going. Also reveals treasure chests and the boss door. Boss Key (BL): Found in temples and some dungeons to go through the boss door and challenge the boss!! Small Keys (BL): Sometimes found in dungeons to open locked doors. Usually found in a small treasure chest or can just be sitting there :o) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5.4] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Special Items* Golden Skulltula (BL): Found all over Hyrule. Collect a token for each one you find and use them to free people under a curse in Kakariko Village's House of Skulltula. You free each of the 5 children for 10 tokens at a time, then free the adult for 100 tokens (in other words, all the Golden Skulltulas in the game!) Here is what you receive as a reward for each person: 10 tokens: Adult's Wallet (ability to carry up to 200 rupees) 20 tokens: Stone of Agony (see this list for details) 30 tokens: Giant's Wallet (ability to carry up to 500 rupees; the maximum) 40 tokens: 20 Bombchus 50 tokens: 1 Heart Piece 100 tokens: a Gold Rupee (200 rupees; can come back for more gold rupees whenever.) Heart Container (BL): You start with 3 Hearts and receive a new heart container for every boss you defeat, except Ganondorf and Ganon, of course. Collect 4 Heart Pieces to make one new heart container. Heart Piece (BL): There are 36 Heart Pieces hidden all over Hyrule. These make 9 new Heart Containers (see above) for a grand total of 20 hearts in the health meter. Masks (YL): Borrow masks from the Market's Happy Mask Shop and sell some to people for a profit or loss! When you sell all the ones for sale, you get to borrow the Mask of Truth to read Gossip Stones and other masks to wear for fun. Wear them at the Forest Stage contest in Lost Woods for upgrades and rupees. Stone of Agony (BL): Given as a reward for getting 20 Golden Skulltula tokens. Used to reveal secret grottos. Only useful if you have Rumble Pak inserted in your controller. When you have the stone, the Rumble Pak vibrates when you're near a hole somewhere. Either play the Song of Storms or lay a bomb on the ground and a hole should appear. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Walkthrough* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Kokiri Emerald* Items/Weapons: Deku Shield, Kokiri Sword, Fairy Slingshot, Kokiri Emerald, Bigger Deku Seed Bag, Fairy Ocarina Heart Pieces: 0 // 0/36 Golden Skulltulas: 3 // 3/100 Songs: None After hearing the story of the game, you are in your own house. Exit to the outside and your Kokiri friend, Saria, will call you. Climb down the ladder and talk to her. She'll congratulate you on getting a fairy guardian and tell you about the Great Deku Tree wanting to see you. Go right and find a cave entrance. A Kokiri guy named Mido is blocking the entrance and says you need a sword and shield before entering. Geez Louise, no need to get your undies in a knot! Okay, so find at least 40 rupees in the bushes. You can also enter Mido's House (next to the boy with all the rocks) and find some Rupees in his treasure chests (he he he!) After you have 40, find the red roofed store and enter. By the way, before you enter the store, a Kokiri will call you. Z-Target her and press A. She'll talk to you about Z- Targeting people. Anyway, buy the *Deku Shield* inside the store. Exit and go right. Go up a hill to where the Know-It-All-Brothers House and a Kokiri Training Ground is. You can learn some new abilities here. Anyway, enter the hole on the Training Ground. Be careful of the big boulder rolling around. Follow it around until you can turn right. Then follow it around more until you can turn right again. Open the chest and receive the *Kokiri Sword*! Exit to the forest. Press Start and go to the Equipment Subscreen where the sword and shield are listed. Select both of them and press A. Now they are equipped. Press Start to return to the game. Go back to Mido and show him your new equipment. He'll finally let you enter. Using the sword, cut the Deku Babas to receive Deku Sticks. You may want to equip them to the C-Button items (pause and go to the Item Subscreen, highlight the Deku Sticks and press a C-Button, except C-Up, then return to the game). Continue to the Great Deku Tree. He will explain his problem and when you accept the challenge, enter the Deku Tree to start the journey. This room will be referred to as the main room. Once inside, go left to a ladder. Go up and around until you reach a treasure chest. Open it to receive the Dungeon Map. Go around more and enter the door there. Use the shield to bop a nut back at the Deku Scrub. Chase him and when you're close enough, he'll give up and offer a good hint. Continue through the newly opened door. Jump on the platform and then across to another chest. Open it to get the *Fairy Slingshot*. You cannot exit using the platform, so use the slingshot and hit the ladder on the wall to drop it. Climb back up and backtrack to the main room. Use the slingshot on the spiders to clear the wall. Climb up to the top floor. Go around until you find another door. Enter! Step on the switch on the right and use the platforms as a path. Quickly cross to a chest and open it to get the compass. In this room, defeat the Big Skulltula and get the *Golden Skulltula* behind it. To return to the main room, use a Deku Stick on the lit torch to light the other one and open the door. Back in the main room, beat a Giant Skulltula. Look below. There is a big spider web covering a giant hole. With a great amount of force, you can jump down from here and break the web. Land in the centre of the web or it won't work. When you break the web, you'll drop down to a watery basement. In here, get the *Golden Skulltula* on the ivy wall and another *Golden Skulltula* on the bars covering a tunnel. Climb up a platform and jump on the switch to light a torch. Use it to light a Deku Stick and walk over the shallow part of the water to another platform (the one you can reach easiest). Use the lit stick on the spider web to burn it and reveal a door. Enter it, of course! Bop another Deku Scrub and you'll be given another important hint. Remember this numeric order: 2 3 1 (he says twenty-three is number one, which, according to Nintendo, may be referring to Michael Jordan, number 23 is number 1! Cute!!) Anyway, use the slingshot to hit a yellow eyeball switch on he wall. Enter the newly unlocked door. Another puzzle.... Navi mentions diving underwater to find some interesting things. Dive underwater to find a switch. When you hit it, the water lowers, so you can use the platform without being hit by the rotating bar with sharp spikes on it! Quickly, get on the platform and cross over the water. Beat the Giant Skulltula and push the block right over (Navi will explain pushing, pulling and climbing blocks.) Climb the box to a door and enter. Light the two torches with a Deku Stick to enter the next room. Avoid walking into the centre of the room as some annoying enemies will drop down (see the eggs on the ceiling?) Light a Deku Stick using the lit torch and burn more spider webs. One opening has a Deku Scrub and a wall. You can later return here to bomb the wall and get a Golden Skulltula. I'll bring it up again later. Burn the other wall and enter the tunnel. We are now on the high platform you couldn't reach before. Push the block into the water to create a jumping path to the other side. Go over to the torch and light a stick up. Use the box to go back to the big spider web and burn it (press the C Button the stick is designated to and swing it). You'll drop down to an area with three scrubs. Remember 2 3 1? Bop the Scrubs in order (middle, right, left). When you bop the scrub on the left, he'll give you a hint on beating the boss you'll soon face: Queen Ghoma. Enter the door and face the boss. See the boss section for details on beating Queen Ghoma. When this easy boss is finished, collect the Heart Container and step into the blue light. You'll be transported outside the Deku Tree and you'll hear another story. Then the Deku Tree will give you your first Spiritual Stone: the *Kokiri Emerald*, then he will slowly pass away. How sad :o( Unfortunately, you couldn't do anything to stop that. When you go to exit the area, Mido will block you and tell you it's all your fault (naturally...) Head to the upper level of the forest and into the Lost Woods. Take the path right to find a target across the way. Use your Fairy Slingshot to hit the bulls-eye three times in a row (three 100s appear). A Deku Scrub will reward you with an item upgrade, the *Bigger Deku Seed Bag* which holds a maximum of 40 seeds. Now, you are ready to continue to Hyrule Field. Exit and go to the other side of the forest across from where you are and the little boy won't be blocking the area anymore. When you exit the forest and are crossing the bridge, Saria will stop you and give you the *Fairy Ocarina*, a very helpful item. Another sad moment :o( When I first played this game, I thought it was so sad that I did something wrong! But, no, you are supposed to leave and you won't die like the Kokiri would, as you are really a Hylian. You'll learn this later on. Sorry if I spoiled a big secret for you! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Learning Songs Before Moving On* Items/Weapons: Empty Bottle #1, Biggest Deku Seed Bag, Empty Bottle #2, Adult Wallet, Hylian Shield, Goron's Bracelet Heart Pieces: 7 // 7/36 Golden Skulltulas: 9 // 12/100 Songs: Zelda's Lullaby, Epona's Song, Saria's Song, Sun's Song When you exit the forest, you will be in Hyrule Field. An owl named Kaepora Gaebora will stop you and explain the map subscreen to you. Anyway, continue forward to a drawbridge. As a kid, you can only enter during the day. If it turns to night, wait patiently. The Stalchildren come out to bug you, but they are quite easy to ignore or beat. When it's daytime, enter the market and go through the door on the side. This area is more important when you're an adult, but you can enter if you need rupees and to get a *Golden Skulltula*. Once inside the market, you can explore by entering doors, talking to people and playing games. For your final Deku Seed Upgrade, enter the Shooting Gallery and win for the *Biggest Deku Seed Bag*. The Bombchu Bowling and Mask Shop won't be open for you yet, so that's basically it for games. Find a small redheaded girl who says her dad went to the castle to deliver milk but hasn't come back yet. Take the path where you can see a castle in the distance. The owl will appear again to explain time passing by in some areas and not in others. A guard is blocking the area and you can't enter. You have to wait to see the redhead again anyway (her name is Malon). Exit to the market and she's gone. Come back to the castle area and wait a day or so (time passes here, but not in the market). Bang into the tree at night for a *Golden Skulltula*. Malon appears by the vines on the wall across from the tree. When she appears, she'll give you an egg. Climb the vines beside her and fall down the hole further up. Enter the door and you're on the other side of the gate. Wait until nighttime to sneak past the guards as they can't see as well. When it's nighttime, walk along the side of the hill a bit, then walk up to where a couple of flowers are. Walk across to a stone portion of the wall. Climb up and jump down into the water (strangely, the guards don't react to water splashing!) Make your way around and you'll see some boxes and a guy sleeping. This is a dead end until your egg hatches. When it does, equip it to a C-button, then stand next to the sleeping guy (Talon). Take out the rooster and he'll wake up (make sure you're standing slightly above him near his head.) Talk to him and he'll run back to the ranch. Pull the box closest to you all the way forward and then push it all the way onto a ledge. Pull the other box all the way forward and push it on top of the other one (you'll hear a chime.) Climb on top of the box and jump over to a little hole in the wall. Crawl through to the Castle Courtyard. This is fun! Sneak past the guards in each little area of the courtyard. Make your way to a new room with nice music playing. Go forward to a girl looking out the window. Behold Princess Zelda in all her glory :o) She'll talk to you about Ganandorf and all about Hyrule's legend, plus give you a letter to show the guard blocking Death Mountain's entrance. When she's finished talking, you can exit, but do you really want to go through all the guards again? I didn't think so and neither did the game's creators, because Zelda's guardian, Impa, will lead you out of the castle and also teach you your first Ocarina song, Zelda's Lullaby. This song is quite important in the game. When she leads you outside, she'll mention that the Spiritual Stone of Fire is in Goron City and she'll show you Death Mountain, where the city is located. Before we go up Death Mountain, we need a few things. First, go southwest to Lon Lon Ranch. Enter the door on the left and you'll meet up with Talon again. You can play the cucco game with him to get your first *Empty Bottle* (see the mini- game section for details.) You can also go to the door on the right from the ranch entrance and talk to Ingo, a disgruntled employee :o) Finally, enter the ranch and go in the fenced-in area. Talk to Malon and she shows you Epona, the horse you will use in the future. Stand in front of her and pull out the ocarina. She should teach you Epona's Song. If that doesn't work, talk to her a few times and then try again. While here, enter the stone building in the back of the ranch. Inside, move the boxes to the right and crawl through the hole to collect a *Heart Piece*. Within the ranch, bang into the tree off Talon's area for another *Golden Skulltula*. Exit to Hyrule Field and go back to Kokiri Forest. Climb up to the higher level and into the Lost Woods. Go right to where you got your seed upgrade and drop down in that area. Stand on the tree stump to summon two Skull Kids. Use your Fairy Ocarina and mimic the notes they play. You may need to write them down as they become more complicated. Continue playing until you win a *Heart Piece*. Climb back up and continue left (facing the target behind you), right, left, forward, left, right to the Sacred Forest Meadow. Beat the Wolfos to open the gate and go through the maze (go right, left, left, right, right, forward over grass, left over a little water hole, right, left over more grass and up the stairs). Watch out for the scrubs along the way. Finally, you're with Saria! Talk to her and she'll teach you Saria's Song. When you're finished there, use the ladder against the maze and walk across the top of the maze to exit out easily. Come back inside the Lost Woods and go left to find the Skull Kid. Stand on the stump and play Saria's Song to him to get another *Heart Piece*. Exit the Lost Woods and Kokiri Forest to Hyrule Field. Go to the right of the market entrance over a small bridge to Kakariko Village. Cute town :o) Here you'll talk to many people and discover many things. Before using Zelda' letter, let's do some errands for neat goodies. You may be able to collect a *Heart Piece* now. Climb the tower's ladder to the top and hold Z while hugging the left side. If you sidestep and push the Control Stick right, you should dangle and pull yourself up to a roof. Talk to the guy there for the Heart Piece. If you fail, you can wait until you're an adult. Just remember to come back for it! Now, talk to the lady by the cucco pen to start a cucco search. Check out my Side Quests page for a list of where and how to find all 7 cuccos. Put them all in the pen, then talk to the lady to get a second *Empty Bottle*. Next, head outside the village to Hyrule Field and wait until the wolf howls to indicate nighttime. Head back inside and into the graveyard in the back area by the cucco pen. Follow Dampe around and have him dig at each soft soil spot (it makes a scratching sound when you walk over it). A random spot will turn up a *Heart Piece*. You may also get rupees or absolutely nothing. At 10 rupees per dig, have a lot of cash on hand. Now, a series of Golden spiders are waiting in the village. One *Golden Skulltula* sits on the back of the brick structure in the middle of the village at night. Another *Golden Skulltula* is on the tower's ladder. Another *Golden Skulltula* waits on the left side of the House of Skulltula. Another *Golden Skulltula* hides in the tree near the village entrance. Bang into it to make it fall. Another *Golden Skulltula* sits on the back of the house left of the path to Death Mountain. Finally, collect bugs in one of your empty bottles (a rock between House of Skulltula and Impa's house has some under it) and drop it on the patch of soft soil on the left side of the graveyard to get the last *Golden Skulltula* for now. Here's a trick to preserve bugs. After dumping the bugs on the soil, scoop up the leftover ones crawling around to save a batch for the next soil spot (believe me, there are more). Every ten tokens nets you a prize at the House of Skulltula, so enter it and talk to the guy who is no longer a spider to get the *Adult Wallet*, which holds a maximum of 200 rupees. When you're ready to move on, go up the stairs left of the village entrance to a guard. Show him Zelda's Letter and he'll open the gate for you. He mentions the Happy Mask Shop and the proper shield you should wear. Okay, first we'll get the shield. Go to the graveyard near the Cucco Lady at night. Find the grave with flowers in front of it and pull the gravestone back. Drop down the hole and open the chest to get the *Hylian Shield*. You should only equip it if you're on Death Mountain, because as a kid, there isn't really any other use for it. Exit the grave and go to the back of the graveyard. Stand on the Triforce symbol and play Zelda's Lullaby. The gravestone explodes from lightning, revealing a hole. Drop down it. Shoot all the bats to open the door. Enter it and carefully pass the poison water and the Redeads. At the end, read the poem and song on the wall. You've learned the Sun's Song. It's quite useful in speeding up time and freezing the Redeads and Gibdos (see enemy's list.) While in the graveyard, pull out the second gravestone left of the path to the one you just entered and enter that grave. Play the Sun's Song to freeze the Re-Dead and defeat it, then stand at the back wall and play the Sun's Song again to collect a *Heart Piece*. Exit the grave and go back to the market during the day. If you enteredthe Happy Mask Shop before, there was only a guy and a sign inside. Now, it's open for business. Borrow the Keaton Mask from the owner. Before handing over the mask, play the Sun's Song within the Market to make it night. Hey, look at that! You're inside the market at night (*chuckle*). Look for a grey dog hanging around the left side of the window where the guy is looking out. Touch him to have him follow you and head into the back alley. Look for two doors close together and enter the left one. Talk to the lady in blue and she willreward you with a *Heart Piece* for finding her dog. Now, go back to the guard in Kakariko Village. He'll buy the mask from you. You can go back to the market now and pay back the rupees, or just do it later. If you want to trade more masks, see Young Link's Trading Sequence. When the gate is opened for you, enter. You're now on Death Mountain. Make your way up to a cave blocked by a big boulder. That thing in front of it is a Goron. Aren't they cute? Continue up the mountain and go right, past the red flag. Watch out for the rolling Goron! Go through an entrance up ahead to Goron City. When you carefully walk across the rope to the centre platform, Navi points out that the little stand there looks like it's missing something. The Goron there will tell you about "Big Brother." His real name is Darunia, and he's a pretty big guy. Let's talk to him. Make your way downor jump down (losing some health) to the bottom floor. Stand on the carpet that Navi turns green on and play Zelda's Lullaby to open the door. Enter and, whoa, big dude there! When you talk to him, he seems gruff. You should cheer him up! Stand in front of him and play Saria's Song (if Navi says, "Do you want to talk to Saria?" say no and maybe stand closer). When you play the song, you'll see a cool cinema of Darunia dancing! He he he :o) When he's finished grooving, he'll give you the *Goron's Bracelet*, which allows you to pick up and throw Bomb Flowers. Exit Goron City (go to the top floor). Go right from the entrance. Pick up the Bomb Flower and throw it over the fence. You'll see a cinema of the bomb dropping and, if your throw is accurate, the boulder will blow up, revealing a cave. Go down to the cave and enter Dodongo's Cavern. Dodongo is a dragon that is preventing the Gorons from eating minerals inside. They'll starve if they can't get their food, so let's help them out and you'll surely be rewarded! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Goron Ruby* Items/Weapons: Bomb Bag, Goron Ruby Heart Pieces: 0 // 7/36 Golden Skulltulas: 3 // 15/100 Songs: None Pick up a nearby Bomb Flower and blow up the wall in front to open the entrance to the cavern. This big room will be referred to as the main room. Walk forward and Navi will warn you about the lava below. Jump forward onto a platform moving up and down. Go onto another platform with the Beamos (watch out for his eye!) Go right to another Beamos. Blow him up with the Bomb Flower, then blow up the wall on the right (the wall on the left can also be blown up to reveal a Gossip Stone; for more on those, see the Secrets and Rumours section). Enter the cave. Watch out for these baby Dodongos. Hitting them with the sword causes them to fall and eventually blow up. Lure a Baby Dodongo to the weak wall and defeat it so it destroys the wall. Enter the door and nab the *Golden Skulltula*. Go forward and move the statue over to stand on the switch. Enter the door, then go through the next one. Beat the two Lizalfos. Just use the sword and shield. When they're done, enter the newly unlocked door. Make sure you have some Deku Sticks. If not, use the Bomb Flower to blow up a wall on your right and a business scrub will sell you some. In this next room, watch out for the dragons and light all the torches in the room using your Deku Sticks and the already lit torch. Enter the newly unlocked door (I say that a lot, don't I?) You are now on the high platform you couldn't reach before (maybe you saw it, it has a frame around it.) Step on the switch to open another door across the room. Before entering, blow up the nearby wall (across the room near the newly unlocked door) to receive the dungeon map. Also, nearby is a Business Scrub that sells a Deku Shield if yours has burned. How convenient! Enter the door. Whoa, there are tons of bomb flowers! Before you take care of that, use the bomb flower to blow up the weak wall and continue through it. Touch the Armos Statue to awaken him. Use a Deku Nut to stun him, then whack it with the sword. He'll turn red. Move out of the way and he'll blow up. Open the chest to get the compass. Return to the last room with all those bomb flowers. Use the bomb flower by the door and place it in the centre of the big wall (actually, they're going to be big steps.) Step back and watch the action! The bomb flowers all blow up and the stairs drop down (cool effect if you have the Rumble Pak!!) Go up the stairs and go around either way to the top. Defeat the Skullwaltula on the webbing, then grab the *Golden Skulltula* next to it. Go through the door. This room is quite easy. Move the statue blocking the ladder (he won't come alive on you.) Step on the switch to open the locked door. Enter that one. Cross the bridge and go through the opening. This room isn't too hard if you're careful and look around the corners. Climb down the ladder and make your way to a blue block with another ladder. Avoid the spiked things moving. Navi will explain the Z- Targeting strategy. Climb the ladder and turn around (I know it's a bad camera angle, but you can still see slightly.) Jump onto the nearby platform with a bomb flower (and a chest with a red rupee!) Pick the bomb flower up and time it so that it will explode and blow up the wall in front of the ladder. Go through the new entrance. Shoot the eyeball switch above the flames with the slingshot and enter the door. Beat two more Lizalfos, then enter the newly unlocked door. This room is similar to the room before the Lizalfos one. Shoot the eyeball switch above the flames to extinguish the first set, then jump forward and look left. Shoot that switch to clear the room. Enter the doorway and open the chest at right to receive your first *Bomb Bag*, which holds a maximum of 20. Great, now you have your own set of bombs instead of using bomb flowers! Go to the next room and we're high up. Step on the switch to raise the one pillar higher. Now it's a higher elevator. Go to the bridge and drop a bomb in each hole to light up the eyes of the giant dragon. When both are lit, a door is revealed. If you continue down the bridge and blow up that wall, there's a chest with a blue rupee inside (or a Deku Shield if yours burned earlier). Cool! Drop down to the dragon and enter the door in his mouth. Go up to a path you can reach. Climb the blocks and go into the higher part of the last room. Bomb the weak wall on your right and enter the door. Defeat the Armos Statue and get the *Golden Skulltula*. Head back and, once through the cave, push the block down, then pull it into the hole to hold down the switch. Enter the newly unlocked door. You are now entering the boss room. Open the chest to get more bombs. Bomb the centre of the weird patch of floor, then drop down the hole to face the boss: King Dodongo. See the boss section for hints on beating him. When he's burnt to a crisp, collect the Heart Container and step into the blue light. You are transported to Death Mountain, where Darunia will give you the Spiritual Stone of Fire, aka. The *Goron Ruby*. Watch the cute cinema of the Goron Hug :o) 1 more stone to go! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.4] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Zora Sapphire* Items/Weapons: Stone of Agony, Spin Attack, Magic Meter, Din's Fire, Silver Scale, Empty Bottle #3, Farore's Wind, Boomerang, Zora's Sapphire, Ocarina of Time, Bigger Bomb Bag, Biggest Bomb Bag, Master Sword, Light Medallion Heart Pieces: 6 // 13/36 Golden Skulltulas: 23 // 38/100 Songs: Song of Time Now that you have bombs and other things, there are a lot of errands to complete before moving on to the next dungeon. You with me? Head all the way back to Kokiri Forest and, at night, get a *Golden Skulltula* on the back of the Know-It-All Brothers' house, and another *Golden Skulltula* on the soft soil by the shop (use bottled bugs on the spot). Head into the Lost Woods and go left twice to find yet another soft soil spot. Dump bugs on the spot for another *Golden Skulltula*. Head back out to the forest, then return to the Lost Woods. Go right, left, right, left, and left again to find another soft soil spot. Dump the bugs there for a *Golden Skulltula*. Now, return to the Death Mountain Trail via Kakariko Village. On the right wall coming up the first part of the trail is a weak spot. Bomb it and nab the *Golden Skulltula*, climbing the wall to get the token. Another one is within the soft soil by Dodongo's Cavern. Use the bugs as usual to get the *Golden Skulltula*. Head up the mountain and into Goron City. Head down to Darunia's chamber and light a Deku Stick from a lit torch. Run out to the bottom floor outside the chamber and light all the torches surrounding the big pot. Succeed and the pot begins to spin. Head up to the level just above the bottom and toss a bomb into the pot. It spins around and depending on what face shows, you will get rupees, bombs, and if a big smile shows, a *Heart Piece*. Find a room with a lot of boulders inside and bomb every light-coloured one until you reach the *Golden Skulltula* and some rupees. Now head back outside. Darunia mentioned a Great Fairy on Death Mountain. Bomb the rocks along the path and up Death Mountain, past the path to Goron City. Use the Hylian Shield to block the falling rocks from crushing you and make your way up. The owl will mention again about the Great Fairy. Blow up the nearby wall and enter. Play Zelda's Lullaby while standing on the Triforce symbol. The fairy will appear and give you the *Spin Attack* and a *Magic Meter*. This attack is not used much but is fun to blow away bushes! He he he! Outside, head into the crater. Quickly bang into the crate there to get a *Golden Skulltula*. Talk to the owl outside to get a lift to Kakariko Village. On the roof where he drops you off, head forward onto the roof by the cucco pen and carefully drop to the ledge. Head inside to get a *Heart Piece* inside a cage with a cow. How about that! If you happen to miss it, you can either get another lift from the owl or come back as an adult and use the hookshot to reach the ledge. While here, collect your next prize in the House of Skulltula for your 20th token. It's a *Stone of Agony* that allows you to uncover hidden underground caves if you have a Rumble Pak attached to your controller. There is another Great Fairy at Hyrule Castle. Head there and sneak over the fence as you did earlier. On the other side is a path to a sign that says "Dead End." That sounds suspicious! Bomb the boulder and enter another Great Fairy Fountain. This fairy will give you a magic spell, *Din's Fire*. This is a powerful and useful attack that uses magic power on the magic meter. Now, you can finally move on to get the third Spiritual Stone. Go right of Kakariko Village from Hyrule Field to Zora's River. Bang into the tree out front for a *Golden Skulltula*. Here, you can buy magic beans to plant in soft soil (see soft soil locations.) They start at 10 rupees and increase by that amount for each seed, with a total of 10. You probably can't afford all 10 right now, but try to buy them all later on and see my Side Quests page for soft soil locations. Most of the 10 spots lead you to Heart Pieces or Golden Skulltulas, which I will mention in the walkthrough later on. Now, there are a couple of Heart Pieces to find here. First, grab the cucco at the beginning of the area and carry it across. You'll spot it on a pillar by the fence. Fly to the other side by the log and climb up to the higher ground. You should see a ledge sticking out of the big piece of land at left. Fly there and drop the cucco to climb the ladder. Grab another cucco here and carefully navigate the thin log to a platform with a Gossip Stone. Just as carefully, fly to the *Heart Piece* on the pillar. Head across the wooden bridge to the zig-zagging platforms. With cucco in hand, fly to the platform with another *Heart Piece*. Finally, at night, drop down in the shallow water on the right side off the waterfall to find a *Golden Skulltula* on a ladder. In front of a waterfall at a ground plaque, play Zelda's Lullaby to open an entrance. Enter into Zora's Domain. Wow, nice digs :o) There's another Heart Piece to be had. Make your way up to where King Zora sits. He's upset about Ruto (as in Princess Ruto). Yeah. Light a Deku Stick from the lit torch and light each torch you come to. First, head down and light that one, then go left around to the shop and light another one. Head along the shallow parts of the water to two torches behind the waterfall. Here, you'll collect a *Heart Piece*. If you go left in King Zora's room, you'll find the Diving Game (see sign.) Talk to the Zora standing there, then dive down and collect the rupees to win the *Silver Scale*. Now you can dive 6 metres. Near the area where you dove for rupees is a hole. Dive down and enter. You are now in Lake Hylia! A Zora is nearby and so is a bottle. Dive down to get it. There is a note inside. Take the shortcut back to Zora's Domain and show the item to King Zora. It says she's trapped inside Lord Jabu-Jabu. You get to keep the *Empty Bottle*, your third. He'll ask you to find her and in a loooooooooooong cinema, he moves over to reveal a cave. Before you enter, take the bottle and go to the river next to the Zora Shop. Use the bottle to catch a fish. Then retreat to King Zora's room and enter Zora's Fountain. There is a HUGE fish. It looks scary, which he is now, since Ganondorf has overpowered him. Before dealing with him, swim to the back area and bomb the wall to reveal a cave. Inside, the Great Fairy will give you *Farore's Wind*. Also, bang into the tree by the cave for a *Golden Skulltula*. Now, stand in front of Lord Jabu-Jabu and drop the fish in front of him. He'll eat the fish and you!!!! Yikes! Now, you're inside Lord Jabu-Jabu's belly!! Ew! Okay, proceed to beat the enemies to clear the room. Use the slingshot on the white switch on the ceiling to open the door. Enter. Ignore the elevator lift and enter the next room. There is Princess Ruto! She denies everything and leaves via a hole. Follow her like the brave lad you are and keep talking to her until she lets you carry her. You must carry her all the way through this area. If you do lose her, just go back to the room where you first met her and pick her up again. You can't carry her in deep water or she'll leave, but you can use her to hit switches and enemies. Anyway, from here, enter the door behind you. Carrying Ruto, jump in the shallow water and throw her up on the platform. Hit the switch to raise the water and jump up to where you left Ruto. Continue on, using Ruto to hit the switch and take the door. Beat the Octorock (put Ruto down to beat him, then pick her up again.) Take the elevator when it comes down and go to the room where you first met Ruto. Ignore the holes and enter the door at the end. Take the path to the right and drop Ruto on the switch. Enter the door that opens. Beat all the stingers in the room using Z- Targeting and the slingshot. When they're all gone, open the chest to receive the *Boomerang*! This weapon is useful in getting rid of jellyfish and other annoying enemies. Exit the room and Ruto is gone. Sheesh! Go left and pick her up in the last room. Re-enter that door and go left. Drop her on the switch and enter the new door. Use the boomerang to beat the tentacle. Stand close to it and hit it using Z-Targeting. When it collapses, open the chest and receive the map. This time Ruto stays put, but stands off the switch. Pick her up again and go left. The tentacle blocking this room is now cut off (thank you Navi!) Enter that door with Ruto. Once inside, drop her and you have 40 seconds to pop all the bubbles. Use the boomerang with Z-Targeting. When you finish, open the chest to get the compass. Exit the room with Ruto. Go left, forward, then left again twice to another door. Defeat another tentacle using the boomerang again. No prize this time :o( Directly across from the room where you met Ruto, head through the door and beat the green tentacle, then return to that room where you met Ruto. The green tentacle blocking that one hole is gone. Drop down that hole (it's on the right from exiting the last room). Now you're on the highest platform of that room where you chased after Ruto. Get the *Golden Skulltula* using the boomerang (isn't that so much easier now?) and get another *Golden Skulltula* right next to it. Enter the door and Ruto recognizes the spiritual stone. Throw her up on the platform like she says rather boldly and she gets the stone. But, aren't you supposed to get the stone? Walk forward towards her and the elevator goes up with Ruto on it. Then, it comes down with an ugly looking thing. It's the mini-boss called Big Octo. See the boss section for details on beating him. When he's gone, take the elevator to the top. Beat the jellyfish things, then enter the door. Freeze the electric moving block with boomerang (I suggest you beat the annoying Octorock on the floor first), then freeze another electric block, then enter the door. Jump on the platform and you're lowered to the room with the elevator, connecting a path together. Head through the door off the boxes and get the *Golden Skulltula* you couldn't reach before on the ivy wall (bet that bothered you a lot, too). Head back a room and use a box to hold down the switch in front of the other door. Enter. Beat the jellyfish in the room, get the *Golden Skulltula* on the vines, then climb them. Z-Target the switch and stand fairly close to it. Use the boomerang to hit the switch. Enter the newly unlocked door. Now you are facing the boss: Barinade. See the boss section on beating him. When he's electrocuted, collect the Heart Container and step into the blue light. Princess Ruto comes in and takes you to Zora's Fountain where she gives you the Zora's Engagement Ring. Ummmm...the *Zora Sapphire*...yes. Now you're engaged. Hmmm...kind of young, aren't you? Kids these days! Now, you have all three Spiritual Stones. While in Zora's Fountain, at night, stand on the log right of Lord Jabu-Jabu and get the *Golden Skulltula* on the wall. Now, go to Hyrule Field's drawbridge to see Princess Zelda. Whooops! Zelda is leaving with Impa and she throws you something. Why are they leaving? Oh, him. Ganondorf. Ugly dude on the horse. When they're gone, dive down in the water and get the item Zelda threw to you, the *Ocarina of Time*! Now, you need to grow up. No, not here! The Temple of Time! Zelda teaches you the Song of Time used to open the Door of Time to go through time in the nick of time. This game is called Ocarina of Time after all! Before growing up, we should finish off some necessary business. The Boomerang opens up many possibilities for you. Head back to Lon Lon Ranch at night and get these Golden Skulltulas: a *Golden Skulltula* on the roof of the left building where Talon is, a *Golden Skulltula* on the back of the fenced-in area, and a *Golden Skulltula* right of the stone building in back. Head back out into Hyrule Field and search left of Kakariko Village for a tree. Bomb it and enter the hole to nab another *Golden Skulltula*. Head back into Kakariko Village and in the graveyard at night, get the *Golden Skulltula* on the right wall. Head up Death Mountain Trail and re-enter Dodongo's Cavern. Head right and use the pillar elevator to reach the upper level. Head through the door there and drop down into the maze. Take a ladder (not the one with a blue block under it) and go over the bridge into the next room. Move the Armos Statue blocking the ladder and hit the switch, then take the newly unlocked door. You're on top of the bomb flower room, but without using the stairs formed by them. Go left down the path and climb the vines to grab a *Golden Skulltula*. Head up to Goron City and find the big rolling Goron. If you read a sign along his rolling route, you'll see he will reward you if he's stopped. You're your own stock of bombs, plant one in his path to stop him and talk to him to get a bomb upgrade, the *Bigger Bomb Bag*. Exit and head all the way back to Kokiri Forest and inside the Great Deku Tree for another hidden Golden Skulltula. Drop down into the watery basement and crawl through the tunnel by the hole leading to Queen Gohma. Bomb the weak wall guarded by the Deku Plant and enter that door. Get the *Golden Skulltula* off the wall. Now, go to the market. The Bombchu Bowling game is now set up. If you enter the door just left of the beggar, you can play for 30 rupees. The prizes rotate, but two prizes are most important: a *Heart Piece* and the *Biggest Bomb Bag*. Play until you win both (or go broke...in that case, come back later). If you return to the Mask Shop, you can complete Young Link's Trading Sequence by selling masks (see Side Quests for details). You can also plant Magic Beans in the first 6 soft soil spots (again, see Side Quests). This will set up a bright future for you. Now go to the temple near the Happy Mask Shop. Cross through the small courtyard and into the Temple of Time. Stand in front of the pedestal and play the newly learned Song of Time to place the three Spiritual Stones. The door opens. Enter and Navi recognizes the legendary *Master Sword*! You should know that after pulling the sword, you can't go back in time again until you beat the first temple as an adult. When you're ready, pull the sword out and in a second, seven years will have passed. You're inside the Chamber of Sages, where each Sage will appear after you beat each temple. Rauru, the Light Sage, explains your quest and gives you your first medallion, the *Light Medallion*. Now, you can proceed on your adult quest! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.5] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Forest Medallion* Items/Weapons: Epona, Hookshot, Giant Wallet, Fairy Bow, Forest Medallion, Empty Bottle #4 Heart Pieces: 4 // 17/36 Golden Skulltulas: 8 // 46/100 Songs: Song of Storms, Minuet of Forest, Prelude of Light Before you start, a boy named Shiek appears in the temple. He (she?) is a Sheikah and will teach you warping songs during your quest. Anyhoo, exit to the market and oh my gosh, what happened here! Invaders! Carefully avoid the Redeads and exit to Hyrule Field. Made your way to Lon Lon Ranch. Boy, things sure have changed. Talk to Ingo in the field. He seems evil, but we'll change his attitude soon. Pay 10 rupees to ride a horse. Instead of riding the horse provided, play Epona's Song that you got in the past and Epona will come to you. Ride her until time is up. Pay another 10 rupees to ride and call Epona again. Ride her, then Z-Target Ingo and he'll ask you to race him with a 50 Rupee bet. Okay. Race him by riding close to the fence and perhaps blocking him from passing you. Beat him once and he'll offer you Epona if you beat him a second time. Beat him again and he'll hand over *Epona*, but closes the gate, blocking your exit. No problem! Pick up speed and leap over the fence. When you exit the ranch, watch the cool cinema. How sweet it is! If you return to the ranch, Ingo will be nicer. Now, before you continue, Shiek mentioned getting a weapon before continuing on. Go to Kakariko Village and enter the graveyard. If you planted a bean in the soft soil here, ride the plant up and bang into the crate to reveal a *Heart Piece*. On your left is another gravestone with flowers in front of it. Pull the gravestone back and enter the grave. Look, Dampe is back as an angel. Race him through the grave. No need to beat him (actually, you can't yet), just finish the race and he'll give you a treasure chest. Open it to receive the *Hookshot*. This is used as a weapon, but more often to hook onto targets or items that are out of reach. Exit to the front of the grave. Play the Song of Time to move the blue block out of the way. You're now inside the windmill. If you jump on those moving platforms, you can collect a *Heart Piece* on a platform off to the side. If you miss, hookshot to it instead. Also, if you go down to the man playing music, he'll talk about some kid with an ocarina that screwed up the windmill playing a song. That is something that you'll do later in the past, so I guess he's not too crazy. Pull out your ocarina and he'll teach you the Song of Storms. This song is useful not only to open the dungeon in the bottom of the well in the village, but it reveals holes and red fairies in certain areas. Now, exit the windmill. In the village at night, hookshot to a roof, then make your way to the roof above the cucco pen. Nab the *Golden Skulltula* on the wall opposite. Now that you have the 30th and 40th tokens, visit the House of Skulltula to get the *Giant Wallet* (holds a maximum of 500 rupees) and Bombchus. Exit Kakariko Village. If you go to the Temple of Time, Shiek will say you're now equipped and ready to go to the first temple, but won't relinquish the pedestal. Go to Kokiri Forest and hookshot a *Golden Skulltula* at night on the back of the House of Twins, then go into the Lost Woods. If you go right, left, right, then left twice you can use the plant (so long as you planted the bean in the past) to ride up to a *Golden Skulltula*. Along the way, Mido blocks your path, not recognizing you as an adult since he doesn't grow up. Play Saria's Song for him and he'll let you pass by. Head back through the Lost Woods (left, left, right). Continue to the Sacred Forest Meadow and whoa! These scary guys called Moblins look hard to beat, but they're quite dumb. Look around the corner using Z-Targeting, then use the hookshot to make them go poof. Across from the stairs at the end, take the ladder and get the *Golden Skulltula* on the wall. Climb back down and take the stairs. You'll see a Giant Moblin, whacking the ground with a weapon that makes waves. Zig-zag towards him avoiding the shockwaves and whack him with the sword a couple of times until he disappears. Continue on. Shiek will appear and teach you the song used to warp to this area called the Minuet of Forest. Cool! Now, use the Hookshot on that tree branch to boost yourself up to a platform, then enter the Forest Temple. Upon entering the area, two Wolfos come out to attack you. Use the sword to attack them and the shield, if needed, to defend. When they're gone, climb the wall to the right and get the *Golden Skulltula* on the vines. Land on the log and, if you turn around, there is another log nearby. Jump to that one and open the small chest for a key. Now, enter the door down below. Get rid of the Giant Skulltula, then enter the next door. This room that you have entered may be referred to as the main room or torch room. Four Poes appear and steal the coloured flames from the torches in the middle of the room. You must restore the flames to beat this temple. For starters, approach the room directly in front of you, nab the *Golden Skulltula* on the wall, then take the door. Beat the Blue Bubble (weird name, since it's a skull, not a bubble!) using your shield to put out the flame, then the sword on the bouncing skull. Enter the next room. Here, you have to beat two Stalfoses. Attack them as you did the Wolfos. When they're both gone, open the chest that appears and receive another key. Backtrack to the main room. Go to the door with the blue block in front and, like before, play the Song of Time to move it out of the way. Enter the door. You're outside! Now, go right to a wall covered in vines. Use the hookshot to clear the wall of the Skullwalltulas. One is too far up to reach, so carefully avoid it. If it turns purple, it will charge at you, so watch yourself! Once up the wall, enter the door there. Beat the fiery skull and open the chest to receive the dungeon map. Enter the next room (the door you enter has a black swirl on top of it). Beat the Deku Baba and stand on the balcony. Get the Skullwalltula on the wall and hookshot to the black and white target above the balcony on the left. Stand on the switch to drain the water from the well below. Jump down and climb down the ladder to go into the well. Open the chest at the end for another key! Backtrack to the torch room (take the door next to the giant Deku Baba.) Enter the locked door straight ahead from here (you now have 2 keys.) Get the Giant Skulltula, then enter the next room. Beat the Blue Bubble, then climb the ladders up. Go left twice and enter a room with arrows painted on the floor. These are a helpful guide for this puzzle. Pull the green block on the left, then push it forward as long as it's lined up right. When you can't push it anymore, go where the block originally was and right around to the other side. Push the block in place (you'll hear a chime) and climb it up to the next floor. Another block puzzle. Pull the red block until you're squished, then drop down to the lower floor where the green block is and go through the cave straight across from it. Go left and through the next room. Right from the entrance should be a ladder. Climb it and go right through the cave. Push the red block against the wall, then go back down the ladder, up the green block and push the red one all the way in (you'll hear another chime.) Climb the red block up, go up the ladder, and enter the locked door where two Blue Bubbles are, ignoring the eyeball switch (you now have 1 key.) This room is all twisted (thank you Navi!) Go through it normally. Go forward in the next jumbled room, then right through the locked door (you now have 0 keys.) Ignore the pictures on the wall and the laughing Poes (you'll get them later.) Enter the door at the bottom of the stairs. Fight the Stalfos, but watch out for the hole in the centre (you can't walk over it, but they can.) When you beat the Stalfos, the hole is covered up. Now, get the one Stalfos, but beat the second one quickly, or the first Stalfos' remains will come alive again! When they're all finished, a chest appears. Open it to receive the *Fairy Bow* (and a 30 arrow quiver)! Enter the next room. In this area, there are paintings on the wall. Find the painting with a Poe on it and shoot it with an arrow (be quick and not too close or they'll disappear and move to another painting.) When all three paintings have been hit, a real Poe will appear. Find the Blue Poe named Beth and fight her. Use the sword to attack and the shield to defend. When she's gone, the flame will return to the torch in this room and the main room. Get the compass from the chest and go back to the room before the Stalfos' room. Do the same thing with these paintings and fight the red Poe, Joelle. When she's gone, another torch is lit and get the key from the chest (you now have 1 key.) Backtrack to the room with the door leading to the twisted hallway. Shoot the eyeball switch with an arrow and enter the newly untwisted hallway. Pass through the hall and drop to the ground. Open the beautifully coloured chest for the Boss Key! Ooooh, ahhh! Drop down the hole in the ground. Get rid of the Blue Bubbles and enter the door. Get rid of the Deku Baba and enter the door on your right. Beat the Floormaster using the sword, but when it turns green, it will charge at you, so use the shield! When you've hit it a couple of times, it will split up into three small hands. Slash all 3 with the sword quickly before the small hands turn into individual big hands! When they're all finished, open the chest for another key (you now have 2 keys.) Exit the room and enter the door on your right. Jump down and take the ladder, then walk around up the green and red blocks until you're in the room with the eyeball switch. Shoot the switch to re-twist the hallway. Enter the door. Make your way through 2 painting rooms and unlock the door at the top. Jump to the door on the right. Go through the hall and unlock another door. This puzzle is quite easy. Either stand next to the switch in ice and use Din's Fire to melt it or stand next to the lit torch and use an arrow to fire through the flame at the switch. Either way is fine. When the ice melts, the switch is activated. Exit the room and go through to the jumbled room before the twisted hallway. Drop down the hole in the ground. This is quite a dangerous puzzle. Watch the ceiling fall down and see that there are holes in them. Stand on the proper squares on the checkerboard floor so you're not squished. Stand on the switch to open the door, then enter it. This Poe requires a puzzle before its fight! First, shoot the painting, then re-arrange the blocks to form a picture of the green Poe. There is a time limit, but it increases every time you don't complete the puzzle with the blocks flipping over and being re-arranged. One of the blocks is never used, so I suggest you move that one out of the way first. It's the one with a blue flame. There should be two eyes side by side and the green flame on the right. When the puzzle is complete, the green Poe Amy will appear. Fight her to restore another torch. Enter the newly unlocked door. You're back in the main room! Drop down to the middle of the room for the final Poe battle: Link vs. Meg. She multiplies, but it's easy to spot the real Poe. Just before they circle around you, one of them spins in a circle. This is the real Meg. When you've spotted her, Z-Target and take out your Fairy Bow. Fire arrows at her until the purple flame is restored. Then, all the flames are back and the elevator is back up. Step on the elevator to go to the bottom floor. This room is easy. Just push the handles on the sides of the one block in the room. It looks funny, but that's what you do. Each time the room rotates, the two little coves in the room are either blocked off or reveal something. Step on any switches that appear and get the *Golden Skulltula* in one cove. When all the switches are activated one of the coves reveals a hallway. Walk down to the door and enter to fight the boss of the Forest Temple: Phantom Ganon. See the boss section for hints on smoking him. When he's gone, collect the Heart Container and step into the blue light. You are transported to the Chamber of Sages where Saria appears as the Forest Sage and gives you the *Forest Medallion*! Then you are moved in front of the Great Deku Tree. There, you'll notice a Deku Tree Sprout! Cute :o) He tells you the story of how you came here to Kokiri Forest and reveals your Hylian identity. When you're finished with him, exit the forest to Hyrule Field and enter the Temple of Time. Shiek appears and is no longer blocking off the Pedestal of Time, so you can go back seven years to being a kid and finish off anything you need to do. Shiek also teaches you a new warping song, the Prelude of Light. This warps you to the Temple of Time. Quite useful! With the Fairy Bow, you can get a number of things now. First, head to Kakariko Village where a Shooting Gallery has been built. Play the game inside to win the Bigger Quiver, your first arrow upgrade (holds a maximum of 40). You can also hunt for the 10 Big Poes in Hyrule Field (see Games for a list of Poe locations) for your fourth and final *Empty Bottle*. Now warp to the Temple of Time and return to the past as a kid. There are just a few quick things to get. Head to Hyrule Castle via the Market and sneak over the fence and across to the castle. At the tree, play the Song of Storms and enter the hole. Bomb the walls to find a *Golden Skulltula*, using your boomerang to nab it. Head back out and to Zora's River. At the log, Navi points out the frogs watching you. Take out your Ocarina and play the Song of Storms to get a *Heart Piece*. Now play every non-warp song (all of which you now have: Sun's Song, Saria's Song, Zelda's Lullaby, Song of Time). Play the fly-catching game by playing every note they indicate (see Games for more details) to win a second *Heart Piece*. Now, head to Goron City to move on to the Fire Temple! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.6] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Fire Medallion* Items/Weapons: Goron Tunic, Megaton Hammer, Fire Medallion Heart Pieces: 1 // 18/36 Golden Skulltulas: 4 // 50/100 Songs: Bolero of Fire On Death Mountain Trail, use the plant at the entrance to Dodongo's Cavern (if you planted the bean, that is) and collect a *Heart Piece*. Once in Goron City, you can get one more thing. On the little pedestal where the Goron Ruby should have been (at night), use the hookshot to get the *Golden Skulltula* there. You'll notice only one Goron rolling around. Bomb him to stop the almighty rolling and you'll hear that his name is the same as yours! He is Darunia's child named after you. How cute :o) He'll give you the *Goron Tunic*, which will protect you from the heat of Death Mountain Crater and the Fire Temple as an adult. He also tells you what's going on here and how to enter the Fire Temple. Head to Darunia's room where you first met him as a kid and pull the statue on the back wall forward until you hear a chime. Enter to Death Mountain Crater. Remember to put on the Goron Tunic! Hookshot over the broken bridge and Shiek will appear to teach you the Fire Temple's warping song, the Bolero of Fire! Okay, now continue forward, then left through the entrance and down the ladder to the Fire Temple. Once inside, go up the stairs and through the door on the left. Darunia is there and welcomes you. You must free the Gorons trapped throughout the temple and then fight the dragon boss. Okay, need some help? Alrighty then! First, go left and step on the switch to free the first Goron. Each Goron you free will give you a hint. If you're wondering what the "Goron special crop" is, I think they're referring to bombs. Anyway, once he's free, open the chest and get a key (you now have 1 key.) Exit to the main entrance and open the locked door straight ahead (you now have 0 keys.) This room is quite spacious! Cross the bridge and go right from the end. Bomb the dented wall there, enter the door and free another Goron. Open the chest for another key (you now have 1 key.) Exit this room and go to the left side of this huge room. Enter the door below the blue block first and free another Goron. Get another key from the chest (you now have 2 keys.) After you exit the door, you can play the Song of Time to move the blue block and use it to reach the door higher up. Enter and beat the Like Like and fake tiles. Get the *Golden Skulltula*, then exit and play the Song of Time again to return the block to its original position. Enter the locked door at the end of the bridge (you now have 1 key.) Cross the thin path and climb the fence to the top. Get rid of the Keese (bats), then drop down to a block. Push it over the edge, then climb on top of it. The force of the flame there will push the block up with you on top of it. Enter the door there using the key (you now have 0 keys.) Ignore the poor Goron locked up and climb the ledge on the left. Beat the Torch Slugs and push the block over the edge. Then go down and pull it over the picture of a face on the floor. Use the block to climb the fence. Throw a bomb down to the ledge below. The bomb will activate the diamond switch, putting the fire below the fence out. Quickly climb the fence and enter the door at the top. This room is full of big boulders, but it's not too hard to find stuff, so search well! Go left from where you entered and you'll eventually find a trapped Goron. Free him and collect the key in the chest (you now have 1 key.) On the opposite side of the room is a big cove with a door. Enter the door and free yet another Goron. Get another key from the chest (you now have 2 keys.) Exit that room and look at the wall further left. Bomb the wall and get the *Golden Skulltula* (you should hear it from the cove.) That's a hard Skulltula to find, so I'll put in the walkthrough :o) Find a locked door in this big room and enter it (you now have 1 key.) This path is quite narrow, so try not to fall down! First, shoot the eyeball switch on the wall with an arrow and enter the newly unlocked door. Take the dungeon map from the big chest and then exit. Enter the other locked door (you now have 0 keys.) Cross over to a grate, but watch the wall of fire coming up behind you! Cross right over to the other side and enter the door. Now, we're on top of the maze room! Jump over to a platform and beat the Torch Slug. Bomb the cracked floor. Free the Goron down there and get a key from the chest (you now have 1 key.) Climb back up and jump over to a switch. Step on it to free a Goron on the other side of the room. Make your way over there and talk to him. Don't forget that key (you now have 2 keys.) Backtrack to the room with the wall of fire. Walk across the grate and jump up to that locked door (really, just jump!) I know it looks impossible to do, but gravity lends a hand! Enter the locked door (you now have 1 key.) Enter the next door to a big room with invisible firewalls and machines. Okay, then move right to a door. Enter and get the compass in the chest. Exit to the last room. Make your way to the left side of the big room now. Enter the locked door there (you now have 0 keys). Ignore the poor Goron and enter the door straight ahead. We're now on the other side of that big fire room! Head to the left and step on the switch. Quickly make your way over to where the flames were. Jump over and bomb the fake door. Enter the real door behind it. This is a mini-boss of the fire temple, the Fire Dancer. See the boss section for details on extinguishing him. When he's finished, climb on the centre platform to go up a floor. Enter the door there and here's a familiar site! Climb the fence and throw a bomb down to the diamond switch. When it's activated, the fire will go out for a limited time. Climb the fence quickly and enter the door at the top. Step on the switch and quickly, but carefully, go up the circular path to a big chest with lo and behold: the *Megaton Hammer*! Go back down the path and use the hammer to smash that face on the block. Use the hammer again to break the statue in front of the door, then enter it, of course! In this room, watch out for the Keese and use the hammer on another face block. Stairs appear, but the switch at the bottom is a nasty one. Use one of the boxes at the top of the stairs to hold down the switch. Enter the door. Hammer yet another block and whoa, big fall! We're at the fire room! Climb up and, thanks to Navi, hammer the rusted switch. Enter the newly unlocked door. In this room, play the Song of Time to move the block. Use it as a platform and hammer the rusted switch on the other side. Drop down and free the Goron that we passed before. Get the key from the chest (you now have 1 key.) Exit this room and hammer the block. This fall is even bigger down to the room where we met Darunia! But, we don't have the Boss Key....yet. Exit this room to the main entrance of the Fire Temple. At the bottom right of the room is a statue. Hammer it up and enter the door there using that key (you now have 0 keys.) Get all the Keese and Torch Slugs in this next room, then enter the newly unlocked door. Beat the Like Like and Fake Tiles, then grab the *Golden Skulltula* (hmmm....familiar room?) Enter the door on the left. Another Fire Dancer to beat. See the boss section again, if necessary. When he's finished, get Bombs from the chest, then enter the south door. Hammer the rusted switch and the last Goron is freed! Inside this unique chest is the Boss Key! YAHOO! Ahem...go through the south door to the main entrance, then enter the left door to the room where you saw Darunia. Enter the boss door and fight the boss of the Fire Temple: Volvagia. See the boss section for info on hammering him. When you're finished with him, get the Heart Container and step into the blue light. Enjoy the awesome volcanic eruption! You are once again transported to the Chamber of Sages where Darunia is proclaimed the Fire Sage and gives you the *Fire Medallion*! Two down, three to go! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.7] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Ice Cavern* Items/Weapons: Big Magic Meter, Iron Boots, Zora Tunic Heart Pieces: 6 // 24/36 Golden Skulltulas: 9 // 59/100 Songs: Serenade of Water While in Death Mountain Crater where you're dropped off after getting the Fire Medallion, go over the broken bridge and left to a cave blocked by a couple of big boulders near the entrance to Goron City. Use the Megaton Hammer to smash them up, then enter the Great Fairy Fountain. This fairy grants you the *Big Magic Meter*. Cool! Now, we have to do a couple of things before entering the Water Temple. On Death Mountain Trail, use the Megaton Hammer on the boulders in front of Dodongo's Cavern to find a hidden *Golden Skulltula*. Ride the plant back up to the spot where you threw a bomb flower as a kid to open Dodongo's Cavern. At night, use the Megaton Hammer on a rock against the wall to reveal another *Golden Skulltula*. Now, warp to the Temple of Time and return to the past. As a kid, warp to Death Mountain Crater and quickly drop some bugs on the soft soil spot nearby to reveal a *Golden Skulltula*. Also, plant a magic bean there and warp out quickly before you suffocate. Head back to the Temple of Time and return to the future (or is it the present?). Warp back to Death Mountain Crater and use the plant to reach a *Heart Piece* atop a big rock. Drop down and ride the plant again towards a wall you can climb. Jump to the wall and climb up to a cove with another *Heart Piece*. Head back to Kakariko Village and in the House of Skulltula, collect a *Heart Piece* from the newly freed guy for your 50th token. Now, head down to Zora's River since Navi talks about an Arctic wind. Use the plant to ride up to a platform with a big rock surrounded by little stones. Hop over to the platform against the wall and, at night, get the *Golden Skulltula* on the right side. Take the wooden bridge and hookshot a *Golden Skulltula* high up on the left wall. Enter Zora's Domain through the waterfall and brrrrr! It's all frozen over! The water, the waterfall, the store, even King Zora! Left of the King is where the diving game used to be. At left on the wall at night is a *Golden Skulltula*. Go behind King Zora to Zora's Fountain. Lord Jabu-Jabu is gone and in his place is a bunch of ice platforms. Jump across the ice to find a *Heart Piece* on one platform. Now, jump across and to the left. Enter the Ice Cavern. This isn't a dungeon, more like a small area. To start, go foward and defeat the ice blowing monsters called Freezard. Enter the next room. This room has a big rotating blade in the centre. Look for a *Golden Skulltula* on the wall by a cave blocked by red ice. Collect all the silver rupees in the room. One requires climbing the little hill and jumping over. When you have them all, enter the newly unlocked area. This room is full of enemies! Get rid of the ice Keese as they're quite annoying! Climb up the platforms and watch out for the Freezards. You'll notice a big display of blue fire. Hopefully you have at least 3 empty bottles. Fill them all with blue fire. You use blue fire to melt red ice. You can use one of the blue fires on the pot nearby to get a purple rupee. Use another blue fire on the chest and receive the map. Re-fill the two bottles with blue fire and exit. Backtrack to the room with the big rotating blade. On your left is a wall with red ice. Use blue fire to melt it and enter the room. Icicles fall from the ceiling, so watch yourself. Continue forward. There is a *Heart Piece* in red ice that you can melt and collect. Also, there is a chest on the right covered in red ice. Melt it and open the chest for the compass. Watch out for the Keese as well! Fill the bottles with blue fire from the flame in the room, get the *Golden Skulltula* on the left wall and exit to the big blade room. Melt the other wall that has red ice. Enter the new room. This next room has a puzzle. First, get the *Golden Skulltula* on the wall, then shoot the ice Keese so they don't bug you later on. There is a blue block which you can push against small pillars and, if caught in a bad position, you can push the block into one of those holes and it will re-appear in its original position. Collect all the silver rupees. One of them is up in a cove covered in red ice (use the blue fire.) Also, there is a cove with a blue flame so you can re-fill your bottles. When all the silver rupees are collected, push the block towards the newly unlocked cave and enter. Continue forward. Use blue fire to melt the red ice blocking your path. Enter the door at the end. Fight the Snow Wolfos just like other Wolfos. When he's disappeared, open the chest to receive the *Iron Boots*. These are used to sink to the bottom of watery areas. Suddenly, Shiek appears to teach you the Serenade of Water, the warping song for the Water Temple. Wonderful! Now, use the Iron Boots to sink into a watery hole behind the chest. Make sure you have one bottle of blue fire. Walk out to Zora's Domain. King Zora was trapped in red ice, so revive him by using that bottle of blue fire. When he is back, he'll give you the *Zora Tunic*. This will help you breathe underwater when you equip the Iron Boots. In Zora's Fountain, use the Iron Boots and Zora Tunic to sink down in the water and find another *Heart Piece* surrounded by rupees. Finally, we can start battling the Water Temple! Play the newly learned Serenade of Water to warp to Lake Hylia. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.8] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Water Medallion* Items/Weapons: Longshot, Water Medallion Heart Pieces: 0 // 24/36 Golden Skulltulas: 6 // 65/100 Songs: None Once in Lake Hylia, cross the bridge to the end. By the way, that gravestone on the bridge can be pulled back to reveal a hole. Inside are 3 Business Scrubs, in case you're low on items. How cute :o) Head inside the laboratory there. Use the Iron Boots and Zora Tunic to sink down in the water tank. Bang into the crate to collect a *Golden Skulltula*. Head outside and in the lake itself, equip the Iron Boots and Zora Tunic. Sink down to the bottom of the lake and walk towards an underwater temple. Use the hookshot to shoot the blue target above the door. It is released and the door opens. Enter the Water Temple! By the way, the hookshot is the only item that can be used while underwater. Alrighty then. Once inside the temple, unequip the Iron Boots and climb to the surface. This room may be referred to as the main room or pillar room. Re-equip the Iron Boots and sink to the bottom of this watery area. Go right to a cave with two un-lit torches in front. Walk inside and there is Princess Ruto. My, she sure has...blossomed. Once she's done embarrassing you, take off the Iron Boots and float to the top. She said to follow her, but you don't see her again until you beat the final boss of the temple! Anyway, once at the top, climb up to the surface and play Zelda's Lullaby while standing in front of the Triforce symbol on the wall. The water is all drained! Wow, what power! Enter the door here and defeat all the spiked things called Spike (duh!?!?!) Just hit it with the sword to curl it into a ball, then hit it again to defeat it. When you're underwater, you can use the hookshot on it as well. When they're all gone, get the map from the chest. Exit the room and drop down the hole in the floor. Big fall, but no damage. In the room where you saw Ruto, use Din's Fire or arrows through the already lit torch to light the other torches. Enter the door that opens. Use the sword or hookshot on the Shell Blades (they look like clams to me!) When they're all gone, get the key from the chest (you now have 1 key.) Backtrack to the main room. Facing the room where you met Ruto, head right through a passageway to a dead end and bomb the cracked floor. Sink down in the water and surface inside to a switch. Step on it to slightly raise the water level. Defeat the Tektites, then hookshot to the dragon head. Use a spin attack to hit the diamond switch to open the gate. Get the *Golden Skulltula* inside. Head back to the main room and find a big block. Climb up and push the block all the way until it drops. Use the Iron Boots to sink down in the water. Surface at the end and hit the diamond switch with your sword, then walk on top of the water spout to get to the other side. Enter the door there. The water in this room rotates quickly! Use the Iron Boots to sink to the bottom. Stand relatively close to the gate and use the hookshot to hit the diamond switch in the stone dragon's mouth. The gate opens, but for a limited time only. Hookshot into the cove, ignore the clams, and float up to the surface. Get the key from the chest (you now have 2 keys) and then hit the diamond switch to open the grate. Sink down and quickly exit this horrifying room! Exit to the main room (use the hookshot target on the wall to get across the big gap and reach the main room). Look for a block against the giant pillar with a locked door. Enter that using one of the keys (you now have 1 key.) Move up a bit and turn around. Look up and hit the hookshot target that you can reach (the other one you can see right from entering is too high to reach.) Play Zelda's Lullaby to raise the water level halfway. Put on the Iron Boots and sink down to where the blocks were before. Go through the tunnel there and enter a big underwater room. Hit the diamond switch with the hookshot to bring down a bunch of Shell Blades and Spikes. Defeat each one. When they're all gone, another grate opens on the ceiling. Float up there (hint: Remove Iron Boots!) While up there, open the chest and receive another key (you now have 2 keys.) Backtrack to the main room (from the room where you played Zelda's Lullaby, there's a door leading right onto the pillar.) Once in the main room, use the Iron Boots to sink down. Return to the room where you saw Ruto (it's got two torches in front.) Float up to the surface once inside and you're at a different level of the room. Bomb the wall there and receive another key from the chest (you now have 3 keys.) Go back to the main room. Look around the main room for a cave with a hookshot target above it (not a door.) Enter the passage. Hookshot to the first target, then another target (the farthest one to you.) There is a chest there covered in water and a diamond switch. Stand close to the chest and shoot the switch with the hookshot. Quickly open the chest and receive the compass. Backtrack to the main room. Find a locked door in the pillar room and enter (you now have 2 keys.) First, walk up to the water spout and get rid of the Blue Tektite when it comes down. Then, stand on the spout and use the hookshot to hit the diamond switch. The spout rises like an elevator taking you to the next floor. Enter the door there. Play Zelda's Lullaby in front of the Triforce picture to raise the water level to its highest point. Go directly across to the opposite side of the room and enter the tunnel there. Sink down and pull the red block until it clicks into place. Return to the main room and enter the locked door at the other side of this room (you now have 1 key.) Jump down to a platform, then another platform moving up and down. Hookshot to the targets on the moving platforms to make your way up to the top of the waterfall. Enter the locked door at the top (you now have 0 keys.) Hit the diamond switch on your right to move the dragon statues. Hookshot on the target on the dragon in front of you. Hit the diamond switch again and hookshot to the target on the right wall. Climb over the dragon and hit the diamond switch again. Hookshot to the dragon head, then hit that diamond again to lower the dragon behind you. Climb on top of the dragon, then, finally, hit the diamond switch to move you higher up. Get rid of the Blue Tektites, then lure the Like Like on the other side of the spikes to the side. Hookshot to the target on the ceiling, then quickly enter the door. It looks like we're outside, but not quite. The door at the other end of this room is barred up. When you go to the centre island, a gray figure that looks like you appears. His name is Dark Link and he's a sort of mini-boss of the Water Temple. See the boss section for details on beating him. When he's gone, the room turns to more like the other rooms in this temple. Enter the newly unlocked door. Open the chest and receive the *Longshot*. This is an updated version of the hookshot, only now it stretches farther. Play the Song of Time to the blue block behind the chest. Fall down the hole to what looks like a watery basement. Swim through the water avoiding the deadly vortexes and get the *Golden Skulltula* on the wall. Follow the pattern on the map to a platform. Climb up and hit the eyeball switch on the right wall with an arrow. The gate opens for a short time only. Use the longshot on the chest to get over there quickly. Open the chest for a key (you now have 1 key.) Fall into the hole on the right. Make your way back to the main room. Use the Iron Boots to sink down to the bottom. Go to the room where we met Ruto (remember the two torches in front?) Float up to the surface. Play Zelda's Lullaby to the Triforce picture to drain the water. Fall back down the hole and return to the main room. Enter the giant tower in the middle of the room and get the *Golden Skulltula* on the wall. Hookshot to the Triforce symbol and play Zelda's Lullaby to raise the water halfway. Exit through the door and use the water spout elevator. Play Zelda's Lullaby again at the top to raise the water again. Take the door with a hookshot target above it and get the *Golden Skulltula* on the right wall without using the moving platforms. Exit back and sink down, then enter the room where you met Ruto, surface, then drain the water. Come back to the main room and enter the door on the block against the huge pillar. Turn around and longshot to the Triforce picture. Play Zelda's Lullaby to raise the water midway. Go through the door behind you to return to the main room. Find a passage with a gate in front and an eyeball switch. Shoot the eyeball with an arrow and hookshot to the target. Push the big block as far as it goes and enter the right passage. Get a key from the chest there (you now have 2 keys.) Go left, hookshot up and return to the main room. Sink to the bottom and find the path to a huge dent in the floor. Enter the cove there. Float to the surface and use the longshot to get over the spikes. Enter the locked door there (you now have 1 key.) Clear the path using arrows on the Blue Tektites. Avoid the boulders and cross to the other side. Enter the door at the end. Get rid of the stingers underwater, then drop down. Bomb the left and right corner walls to reveal a tunnel. Push and pull the block from both sides until it's on the switch that wouldn't stay down before. Enter the door that opens (it's on top of a bunch of blocks that look like fans.) Get rid of the Tektites, then step on the switch to raise a few water spouts. Use them as platforms to get to the other side. Enter the door at the end. Use Z- Targeting to look behind the corner. When a boulder passes by you, quickly get the *Golden Skulltula* on the wall above the hole, then walk to the right and, wearing the Iron Boots, sink down it. Go through the passage, float up and enter the locked door (you now have 0 keys.) Open the lovely blue and yellow chest for the Boss Key! Backtrack to the main room by following the boulder in the previous room down. Get the water to its highest point. Look for the cove with a dragon head and a hookshot target. Enter the door there. This puzzle is quick, but kind of tough. Make your way up the slippery path, avoiding the spiked things. This looks easy, but is quite difficult. If you stop or are hit by the spiked thing, you're dropped to the bottom and have to start over. When you make it to the top, enter the boss door using the key to face the boss of the Water Temple: Morpha. See the boss section on beating him (and his nucleus!) Collect the Heart Container when he's finished and step into the blue light. You are once again transported to the Chamber of Sages where Ruto awakens as the Water Sage and you receive the *Water Medallion*! On to the second to last temple! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.9] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Shadow Medallion* Items/Weapons: Fire Arrows, Lens of Truth, Hover Boots, Shadow Medallion Heart Pieces: 6 // 30/36 Golden Skulltulas: 17 // 82/100 Songs: Nocturne of Shadow, Scarecrow's Song After talking with Shiek, you should see a little plaque on this island. It says something about shooting for the morning sun when water fills the land. Well, after beating Morpha, more water is added to Lake Hylia. When the sun comes up, shoot for it with an arrow. Swim across to the island and collect the *Fire Arrows* Cool! These use magic power, but aren't used too often. Head back to the warp point and at night, hookshot to the branch of the tree and get the *Golden Skulltula* sitting on top. Call Epona and hide her out into Hyrule Field. In the fenced-in area just before Lake Hylia, bomb the centre area and enter the hole. Deflect the Deku Nut back at the Deku Scrub and he'll give you a *Heart Piece* for 10 rupees. What a bargain! Make your way to Kakariko Village. D'oh! What did you do? Oh, sorry. The village is on fire! Shiek appears, but is knocked away by an evil spirit, then you are attacked, too. After you're revived, Shiek teaches you the Nocturne of Shadow to warp to the Shadow Temple. Before we continue, you have some things to get with your new Longshot. While in Kakariko Village, head to the graveyard and re-enter Dampe's grave on the left side. Race him again and beat him (finish in 1:00 or less) for a *Heart Piece* (see Games for help). Warp to the Lost Woods and re-enter the Forest Temple. There are two Golden Skulltulas you can now reach with the Longshot. In the main room, shoot the yellow eyeball switch and enter the door under it to one of the outdoor areas. On the wall by a ledge where Navi flies up and turns green, hookshot the *Golden Skulltula*. Head back to the main room and take the door where the Door of Time block was (Navi turns green at the door). Outside, hookshot the *Golden Skulltula* on the wall adjacent to the ivy wall with Skullwaltulas. All done here! You must go back in time to being a kid to get a special item and some extrathings. Play the Prelude of Light, drop the Master Sword into the Pedestal of Time and warp back seven years. Now, warp to Lake Hylia. For some fun times, enter the Fishing Pond on the opposite side of the lake. Pay 20 rupees to fish and when you land a 10-pound (or greater) fish, you win a *Heart Piece*. See my Games section for more details. It's even more fun as n adult. At night, head to the spot where you got the Fire Arrows, and nab the *Golden Skulltula* on the left pillar. On the back of the lab at night is another *Golden Skulltula*. Use your boomerang to catch it. A soft soil spot sits waiting for you by the lab. Plant a bean there and use a bottled bug on the soil for a *Golden Skulltula*. To learn a helpful new song, head to the scarecrows by the Fishing Pond. Talk to the one named Pierre and show him the Ocarina, then play any 8-note combination. Be sure to write it down or keep it simple to remember it. It does not get recorded on your subscreen with the other Ocarina songs. Return to Kakariko Village. Go to the windmill guy (the door leading there is by the graveyard entrance under the windmill.) Play the Song of Storms that he taught you in the future and the windmill goes cucco (not the bird.) Screwing up the windmill drains the water from the well, revealing a dungeon. Enter the dungeon at the bottom of the well. This place is quite confusing, so bear with me. Okay, let's begin. Crawl through the small tunnel in front of you. Climb down the ladder and walk right through the wall (no, I'm not kidding, it's invisible!) Go around the room and find a Triforce symbol on the ground. Play Zelda's Lullaby to drain the water. Go back to where you first entered this room. Enter the big hole. Go through the tunnel and get rid of the Giant Skulltula. Climb the vines behind it and enter the door at the top. You have to fight this enemy called Dead Hand. He's pretty easy. First, let one of the 4 hands there grab you. A guy appears. Quickily, press the A button a few times to escape the hand before the guy bites you. When you're freed, whack the guy with the sword. Repeat this process a few times until he's gone. Open the chest and receive the *Lens of Truth*! For *three Golden Skulltulas* in this dungeon, please see my mini-walkthrough on my Golden Skulltulas page. It's easier to follow from there. Once finished, play the Prelude of Light to warp to the Temple of Time. Don't change back to adult, but exit to the Market. At night, enter the lit building for the Treasure Chest game. Pay 10 rupees to play and use the Lens of Truth to uncover the key in the right chest. Continue this to get a *Heart Piece*. Now go forward in time to an adult. Warp back to Lake Hylia and revisit the scarecrows. Pierre is gone, but talk to Nabooru and play the Scarecrow's Song as you invented it in the past and Pierre will now be at your service whenever Navi flies to a distant unreachable spot. At the lab, ride the plant to the roof and climb the ladder to get a *Heart Piece* (alternatively, you can use Pierre to reach the roof). Head to the Fishing Pond and fish to your heart's content (see Games for info). If you catch a fish more than 10 pounds, you'll win the *Golden Scale* which allows you to dive up to 8 metres. Head back to the lab and inside, dive in the water tank to touch the bottom. Talk to the guy there to win a *Heart Piece*. Now, there are a few dungeon Golden Skulltulas that can be revealed by using Pierre. Head to Dodongo's Cavern. Inside, go through the cave to the room with the Baby Dodongos. At the spot where Navi flies up, play the Scarecrow's Song to summon Pierre, then hookshot to him and nab the hidden *Golden Skulltula*. Warp to Death Mountain Crater and enter the Fire Temple. Navigate to the top of the maze room and at the beginning of the area, play the Scarecrow's Song where Navi flies up and hookshot to Pierre. Hookshot to the target on the other side to ride up to a secret area. Take the door and climb the grating to find a *Golden Skulltula* on another stretch of grating. After that, continue to climb up and take the door. You're now on the higher part of the room where you got the Megaton Hammer. Hookshot the *Golden Skulltula* on the wall. All done! and play the Nocturne of Shadow to warp to the Shadow Temple! Okay, I admit it. You're not quite in the Shadow Temple yet. Actually, you're on the high part of Kakariko Village graveyard. Enter the cave behind you and stand on the centre platform. Use Din's Fire to light all the torches. Enter the door that opens. Now you're officially inside the Shadow Temple. Walk around the corner and use the longshot on the target. Use the Lens of Truth and walk through the wall. Use the Lens of Truth again to see the skull that's real. Push the bird so it's facing the true skull. When it's pointing in the right direction, the door across that huge gap opens, but it's too big of a gap to cross, so use the Lens of Truth again to see a hole through the wall on the right (not the one you came through before!) Enter that room. Use the Lens of Truth and look on the right wall for a hole. Enter the door. Get rid of all the enemies to make a chest appear. Open it for the map. Exit the door and keep looking right with Lens of Truth on. Head further in the room via a doorway and look right to take a door. Here's Dead Hand. Remember him from the Bottom of the Well? Same thing. When he's done, open the chest to receive the almighty *Hover Boots*! Backtrack to the last room with the bird. Put on the new Hover Boots and walk right across the gap (make sure you're walking straight at it or you won't make it.) Enter the cave. Continue to a Beamos in a small room. Go right and through the wall. Enter the door. Get rid of the Gibdos, then open the chest for the compass. Exit to the Beamos room, then go straight through to another door. A blade room (familiar?) Collect all the silver rupees. Use the longshot if necessary. When you get them all, enter the newly unlocked door and collect the key from the chest (you now have 1 key.) Backtrack to the Beamos room. Bomb the wall on your left side. Enter the locked door using the key (you now have 0 keys.) Watch the Giant Skulltulas and make your way down the path. Watch out for the dropping blades and the Ceiling Masters. Continue forward until you stop to fight a Stalfos. When he's gone, go left and use the Lens of Truth to see a door. Take it and use the Lens of Truth again to see a rotating blade (like in the Ice Cavern). Beat the enemies (three Keese and a Like Like) to open a cove. Get the *Golden Skulltula* there. Exit back to the room with the Stalfos and, wearing the Hover Boots, go right onto a platform moving up and down. Jump over to the next area with a Beamos and spiky things moving in circles. Get all of the silver rupees. One of them is underneath the Beamos, so bomb it. Enter the newly unlocked door. Use the Lens of Truth to see the big block on your right. Pull it out over the face picture on the floor, then push it to block the spiked things from falling down. Block both spiked things to reach a gated cove with a *Golden Skulltula*. Go around and pull the block right to you. Climb up and jump on top of the spiked things. Use it as a bridge to get to a switch on the right. Step on it to drop a chest on the other side. Use the spiked things as a bridge and open the chest for a key (you now have 1 key.) Exit to the last room with Beamos and rotating spiky things. Cross over to where it looks quite spacious. Use the Lens of Truth to see a path. Follow it to a moving platform, then move to a locked door and open it (you now have 0 keys.) Use the Lens of Truth to see a lot of spikes. Get all the silver rupees using the longshot. Enter the newly unlocked door. Go up the stairs and throw a bomb into the skull to make it explode. Get the key that pops out (you now have 1 key) and the *Golden Skulltula* revealed. Get rid of all the Keese to re-open that door, then exit. Back in this room, use the Lens of Truth to see the hookshot target on the ceiling. Longshot to it and enter the locked door at the top (you now have 0 keys.) Equip the Iron Boots to stop the fans from blowing you away. Continue until you see a big gap with a fan beside you and in front of you. Wait until the fan in front of you stops moving. Equip the Hover Boots and quickly cross the gap. Now, there are a bunch of fans blowing. Equip the Iron Boots and make your way to the end. A small flame comes out of the eyeball switch. Just use your shield on it. When the last fan on your right starts blowing hard, equip your hover boots and let it blow you to the left, through the invisible wall. Enter the door there. Get rid of the ReDeads to make a chest appears. Inside are some rupees. Okay...bomb the little mound of dirt in the front right corner of the room to reveal another chest with a key inside (you now have 1 key.) Use it on the locked door to enter (you nowhave 0 keys.) Push the block on your left under the ladder on the right wall. Climb the ladder to a ship. Play the Scarecrow's Song and use Pierre to reach a *Golden Skulltula*. Then, play Zelda's Lullaby to the Triforce symbol to move the ship. Fight the two Stalfos, then wait until Navi says the ship will sink! Quickly, move to the left side of the room where there's land. Enter the door on the right. Use the Lens of Truth for this room. It's big with a few doors and Floor Masters. Ignore them, they're annoying, but you can walk by them. Two of the rooms have big, rotating skulls. If you bomb them, they'll reveal some items and rupees for you and a *Golden Skulltula* lurks behind them. Also, there's a room with wooden walls closing in, trying to squish you. Use Din's Fire to destroy them. Open the beautiful chest for...what else? The Boss Key! Now, look for a room with a Floor Master (you need the Lens of Truth to see it.) When you get rid of that little critter, a chest appears and inside is a key (you now have 1 key.) Backtrack to the room where you jumped off the ship. See those bomb flowers? Shoot an arrow at them to blow them up and drop that bird statue down to make a bridge. Cross it to the locked door and enter (you now have 0 keys.) Equip the hover boots and Lens of Truth to see the paths leading to theBoss Door. Cross over and open the door. Fall down the hole and face the boss of the Shadow Temple: Bongo Bongo. See the boss section for help on beating him. When he's singing the blues, get the Heart Container and step into the blue light. Impa appears as a Sage and gives you the *Shadow Medallion*. One more Medallion to go! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.10] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Spirit Medallion* Items/Weapons: Gerudo Card, Biggest Quiver, Silver Gauntlets, Mirror Shield, Spirit Medallion, Ice Arrows, Biggoron Sword Heart Pieces: 6 // 36/36 Golden Skulltulas: 17 // 99/100 Songs: Requiem of Spirit In Hyrule Field, past the market on the far right is a small river. Look for a lone tree and bomb it, then enter the hole. Dive in the water to reach a *Heart Piece*. Head to Gerudo Valley on the west side of Hyrule Field behind Lon Lon Ranch. Outside the valley itself, use the Megaton Hammer on a rock surrounded by little stones. Enter the hole and burn the spider webs to reveal a *Golden Skulltula* in a cove with a cow. Now head into the valley. On the left side of the broken bridge is a "no diving" sign. We wouldn't DREAM of doing that! Carefully drop to the ledge below with a grey boulder. Hookshot the crate on the ledge opposite and bang into it for a *Heart Piece*. You'll have to (gasp) dive down and follow the current to Lake Hylia, then re-route to Gerudo Valley. Once back in town, use Epona to jump over the broken bridge (in a cool cinema) or use the longshot on the bridge. At night, get a *Golden Skulltula* behind the tent and another *Golden Skulltula* on a pillar at left. Also, drop to the ledge below on the left side of the bridge. If you look through the waterfall ahead, you can faintly see a ladder. Hookshot to it and climb up to a *Heart Piece*. Sorry, but you'll have to re-route from Lake Hylia again. If you talk to the master carpenter, he says that he and his men were working on the bridge, but they left for a better life as thieves in Gerudo Fortress. Okay, let's go free the lazy workers! Go forward to Gerudo Fortress and allow the guards to see you. You're thrown into a jail and Epona is placed somewhere (don't worry, you'll get her later.) Use the longshot on the wood to boost up to the window. Use your arrow to shoot the guards down below (they're not dead, just stunned!) You can jump down and they won't wake up on you. Go through the immediate left passageway to the Thieves' Hideout. Continue to a cell where you can talk to the first carpenter. Then, you need to fight a Gerudo guard. Use the sword on her, but be quick or you'll be re-captured. When she's gone, she'll drop a key. Use it to free the carpenter. He'll explain about the Gerudos and how they're anti-men. Sheesh! How do they expect to re- produce their race? Exit this room and you're outside again, but in a different area. Go left through another tunnel. Go right and watch out for a guard walking by. Stun her with an arrow, then turn right through the exit. Before going around the corner, use Z-Targeting to see a guard around there. Stun her with an arrow, then enter the tunnel there. You're back in the hideout. Talk to another carpenter, then fight another guard. When she's gone, use the key to free the second carpenter. Exit this room to the outside the same way the carpenter did. Climb down the vines and enter the tunnel at the bottom. Save yet another carpenter the same way, then exit the same way you came in (important!) Climb back up the vines and enter the tunnel on your left. Watch the two guards down below. Shoot them with arrows, then drop down (By the way: Don't go into that red soup! I did and couldn't get out! Plus, you lose health.) Climb up the stairs and exit again to the outside. Climb the vines and you'll notice Navi fly out to a high platform. Play the Scarecrow's Song and use Pierre to reach a *Heart Piece* in a big chest and a *Golden Skulltula* on the lower left wall at night. Jump down to the next lowest area and go through the passageway. Watch the Gerudo guard who'll pass by (hide behind the box.) Stun her with an arrow, then continue to the right and save the fourth carpenter. Now that you have all four carpenters saved, a Gerudo appears and gives you a *Gerudo Card*, so you don't get caught by the guards anymore! Nice! Now, you can play the horse archery game for fun. Ride Epona to the right ramp and into the course area. See my Games section for help. Get at least 1000 points for a *Heart Piece* and at least 1500 points for the *Biggest Quiver* (holds a maximum of 50 arrows). At night, a *Golden Skulltula* rests on the left high target. Later, you can do the Gerudo Training Grounds (you need the Silver Gauntlets first, see Side Quests). Anyway, go back to where you entered the fortress where there's a gate. Climb the ladder to the top and talk to the girl. She'll open the gate for you. Enter the Haunted Wasteland. At the start of this area is a huge quicksand pit. Can't cross it! Use the longshot and aim for the box at the other side. When you're there, follow the red flags to a little brick hut. Drop through the hole in the bottom to get a *Golden Skulltula*, then climb back and, on top, use the Lens of Truth to see a Poe Guide, who'll lead you to Desert Colossus. Follow him until you get there. Once in the desert, go right to a couple of palm trees and a cracked wall. Bomb it to reveal a Great Fairy Fountain. Play Zelda's Lullaby on the Triforce symbol and this fairy will give you Nayru's Love. Exit to the desert and at night, look for a *Golden Skulltula* on a palm tree by the dried out lake. Now go inside the Spirit Temple. Hmmm....well, you can't do anything here as an adult. Just exit as soon as you walk in. Nice seeing you temple....oh, it's Shiek! He'll teach you the Requiem of Spirit to warp here. When he disappears in the blinding sand, play the Prelude of Light to warp to the Temple of Time. Go back in time seven years to become a kid again and play the newly learned Requiem of Spirit to go back to the desert. As a kid, you can get another *Golden Skulltula* by dumping bugs on the soft soil by the temple entrance. Plant a bean there as well (your last one if you planted the previous ones) for future use. Re-enter the Spirit Temple. Go up the stairs and to the left. A woman named Nabooru is there (remember that name from the future in Gerudo Fortress?) and she has a dilemma. She needs her Silver Gauntlets inside the tunnel, but she can't fit. We'll help her out, even though she insults your name! Crawl through the tunnel to a new room. Get rid of the Armos and the Keese, then enter the right door. Get the *Golden Skulltula* off the grating, then return back a room. Enter the door on the left side of another tunnel. Fight the Stalfos and get rid of the Green Bubble. Use the boomerang to hit the switch on the other side (look familiar from Lord Jabu-Jabu's Belly?) The fence drops, forming a bridge. Cross to the other side, please, and enter the door. Use Din's Fire on the Anubis monster to melt it away. When it's gone, enter the newly unlocked door. First, grab the silver rupees in the room and a key from the chest. Remember to climb the fence to get two rupees. When they're all found, a piece of the fence drops down and you can go to the other side of the room. Enter the door where the torches are and you're back in the room you crawled into, only through the door on the right of the tunnel. Now, you can actually go through that tunnel and enter the locked door at the end. Clear the wall of Skullwalltulas, then climb it up to the top. Get the *Golden Skulltula* on the opposite wall from where you climbed up. There's a big wall here, with a bou