Ultimate Challenge Guide by Dark_Link_Rawks
The Legend of Zelda: Majoras Mask on SuperCheats.com
*******************************************************************************

                      The Legend of Zelda: Majora's Mask
                           Ultimate Quest Challenge
                                  Version 1.2
               Copyright (c)2007 Sean Hamilton. All rights reserved.
                            First version: 1/15/07
                            Latest version: 3/10/07
                            
*******************************************************************************

~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~

1. Legal Stuff (LGL)
2. Introduction (ITR)
3. Restrictions (RST)
4. Walkthrough (WLK)
5. Enemy Details (ENM)
6. Hall of Fame (HOF)
7. Frequently Asked Questions (FAQ)
8. Version History (VRS)
9. Contributions (CNB
10. Contacts (CNT)
11. Credits (CRT)

*******************************************************************************

~~~~~~~~~~~~
LEGAL STUFF: (LGL)
~~~~~~~~~~~~
This document is copyright 2007 by ME, Sean Hamilton, All Rights Reserved. This
may be not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without first receiving my permission. Email me (See "Contacts" section for
more info) and ask permission to use my guide on your website. Posting this on
your website without my permission is wrong. Not only is it a violation of
copyright, it's also uncool. Do not copy this document in any way without my
permission. The following sites have permission to use this FAQ and future FAQs
that I write:

www.GameFAQs.com
www.supercheats.com
www.neoseeker.com

"The Legend of Zelda: Majora's Mask" is copyright 2000, Nintendo. This document
is unofficial and is in no way connected to Nintendo.

*******************************************************************************

~~~~~~~~~~~~~
INTRODUCTION: (ITR)
~~~~~~~~~~~~~

Hello, I'm Dark_Link_Rawks. And this is my Ultimate Majora's Mask Quest.If
you're reading this, you're probably wondering, "What is this ultimate quest
you speak of?". Well, it's something I came up with not long ago. The point is
to devise the hardest (yet completable) playthrough for "The Legend of Zelda:
Majora's Mask". Ever heard of and/or try a 3 heart challenge for this game?
Well, get ready for a harder version of it. To start things off, I'd like to
give thanks to Maoncheese for his inspiration after seeing his "Ocarina of
Time: Uber Challenge Guide". Ok, let's get started shall we.

NOTE: This contains major spoilers for this game. Do not read on if you have
not beaten the game yet.
*******************************************************************************

~~~~~~~~~~~~~
RESTRICTIONS: (RST)
~~~~~~~~~~~~~

Here are the requirements for this quest. You cannot break any of the rules or
else you'll defeat the purpose of the challenge:

-3 hearts MAX
-No Heart Pieces whatsoever
-No Fairies, except for King of Ikana
-No blue potion
-Only 2 bottles
-Must use the Kokiri Sword the whole game
-Epona can only be used to jump fences
-No Lens of Truth, unless needed
-Must get all 20 regular masks
-No Fierce Deity Mask
-No Tingle Maps
-You can't use bombs, you must rely on the blast mask instead
-No Stray Temple Fairies
-No dungeon maps/compasses
-No Gold Dust
-No Quiver/Bomb upgrades
-No Owl Statues except Clock Town and Ikana Canyon
-Must get all items excluding The Great Fairy Sword and bottles
-Must learn all songs (kinda automatic)
-Cannot use the Stone Mask in the Pirate's Fortress
-No Action Replay/Gameshark/Cartridge tilting
-No glitches can be used except when/if told to (rarely happens)
-No Power Crouch Stabbing, (Hold L and press B repeatedly) it does 2x damage,
 which is cheating
-You cannot use Deku Sticks to hit enemies, it does 2x damage which is cheating
-No teleporting unless told to
-Can't use bombchus
-No Garo's Mask in Ikana Canyon

*******************************************************************************

~~~~~~~~~~~~
WALKTHROUGH: (WLK)
~~~~~~~~~~~~

Finally the good part! A few things to remember:


1) DO NOT BREAK THE RULES! The point is for it to be hard! Breaking rules
defeats the purpose of this challenge!

2) You need to have enough time on your hands so that you can sit through 3
(game) days, as the only quicksave places are Clock Town and Ikana Canyon. So
if you mess up, you must restart the whole 3 days in order to do it right.

3) DO NOT GIVE UP! This is possible as I have tried and succeeded at it. Just
let loose and have fun with it!

4) If you have any questions, please email me (check the "Contacts" sections
for details) with your question and I will answer it in my "FAQ" section.

Ok, time for the Walkthrough itself:

Watch the opening cutscene, and catch up to the Skull Kid and get back to the
surface.

DAWN OF THE FIRST DAY
---------------------

Deku Link:
----------
As soon as you arrive in Clock Town, head to the Laundry Pool. Grab the Stray
Fairy that floats over the pool. Take it back to its fountain. Step outside and
shoot the Majora balloon. Play the Bomber Kid's game and learn the code. Head
to the Observatory. Peek into the telescope and get the Moon's Tear. Take it to
South Clock Town and give it to the Deku Scrub. Do not, I repeat, DO NOT skip
to the Night of the 3rd Day yet. Instead, collect 200 rupees and receive the
Adult's Wallet. Leave Clock Town if you want. Once you get 200 rupees, skip to
Night of the Final Day.

NIGHT OF THE FINAL DAY
----------------------

Wait until midnight. Get in the Deku Flower and enter the Clocktower(avoid the
Heart Piece). Watch the cutscene and then shoot the Skull Kid with a bubble.
Pick up the Ocarina, learn the Song of Time, and go back to the Dawn of the
First Day.


DAWN OF THE FIRST DAY
---------------------

Clock Town:
-----------
Do not play the Inverted Song of Time. Head inside the Clocktower and learn the
Song of Healing. Now that you're normal Link, go get the Stray Fairy from the
Laundry Pool. Take it to the Great Fairy to get the Great Fairy's Mask. Now go
get the bomber's notebook by playing the hide n' seek game. Go to the bank and
withdraw 50 rupees to buy a bomb bag. Now play the Song of Double Time.


NIGHT OF THE FIRST DAY
----------------------

Clock Town:
-----------
Head to the Laundry Pool and get the Bremen Mask. Collect rupees until 10 PM.
Once it's 10, deposit the rupees. Afterwards head to North Clock Town. Wait
until Sakon attacks the Old Lady. Stop him and receive the Blast Mask. Exit
Clock Town through the Mountain Area.

Termina Field:
--------------
Jump to Kamaro's Tree and play the Song of Healing to receive Kamaro's Mask.
Now play the Inverted Song of Time. If you have any rupees, deposit them and
head to Southern Swamp. 

Southern Swamp:
---------------
Head to the Woods of Mystery and find/talk to Koume. Head to the Potion Shop.
Talk to Kotoke to get your first bottle and the Red Potion. Give the Red
Potion to Koume so she will feel better. By now it should be the Second Day.


DAWN OF THE SECOND DAY
----------------------

Southern Swamp:
---------------
Take the boat cruise and get off at the Palace. You should have received the
Pictobox. 

Deku Palace:
------------
Once at the Palace, turn into Deku Link and walk passed the gaurds. Take the
right passage and drop down the hole at the end. Buy a magic bean and fill your
bottle with water. Return to the palace, go around the right side and form a
bean platform. Fly over all the rooms as Deku Link and enter the Monkey's cage.
Learn the Sonata of Awakening. Head to Woodfall and learn the Song of Soaring.
Get to Woodfall and awaken the temple.

Woodfall Temple:
----------------
Room1: Avoid the Stray Fairies and enter the next room.
Room2: Jump down and enter the room to the right.
Room3: Jump into the Deku Flower and get the small key. Head back to room 2
Room2: Use the small key to unlock the door across from you. Be sure to grab a
Deku Stick.
Room4: Burn the cob web on the second floor and climb up the stairs.
Room5: Light the 3 torches head through the door.
Room6: Fly to the other side via Deku Flowers and climb downstairs.
Room2: Step on the switch and enter the door behind you.
Room3: Walk around to your right and enter the door.
Room7: Kill the Dinolfo and get the Hero's Bow. Head back to room 3.
Room3: Shoot the eye across from you. Jump into the Deku Flower and enter the
door.
Room8: Kill Gekko and get the boss key. Head back to room 2.
Room2: Light the torch on the Big Flower. then light the torch in the corner of
the room. Enter the unlocked door.
Room9: Make your way to the boss room.
Odalwa's Lair: Check the "Enemy Details" section for my strategy. Ignore the
Heart Container and step into the portal. Watch the cutscene and then grab the
Deku Princess. Leave the Temple and head to the palace.

Deku Palace:
------------
Head to the king's room and release the Princess. Watch the cutscene.
Afterwards return to the entrance. Go around the left side of the Palace and
meet the butler. Keep up with him to receive the Mask of Scents. By now it
should be about 7 PM.


NIGHT OF THE SECOND DAY
-----------------------

Deku Palace:
------------
Run to Clock Town.

Clock Town:
-----------
Unlock the Owl Statue. Deposit any and all rupees you have. Leave through North
Clock Town.

Temina Field:
-------------
Run to the Mountain Village. Remember to use the blast mask to get past the
Snowballs.

Mountain Village:
-----------------
Run to Goron Village. Follow Gaebora Keapora and get the Lens of Truth. Use the
Lens of Truth to talk to Darmani. Once he starts moving, turn off the Lens of
Truth and follow him. Once he stops, on the Lens of Truth to get him moving
again. Turn it off once he starts moving again. Repeat.

Mountain Village:
-----------------
Climb up the invisible wall without the Lens of Truth. Once at the top, enter
the cave. Play the Song of Healng to get the Goron Mask. Now go back to the
Goron Village.

Goron Village:
--------------
Pound in front of the gate and enter. Talk to the baby and then head back to
Mountain Village.

Mountain Village:
-----------------
Climb up the mountain without Lens of Truth. Bottle up some Hot spring water.
Find and defrost the Elder. Learn the Lullaby Intro. Play it for the baby at
the shrine to learn Goron's Lullaby. It should be the third day by now (or very
close to it).


DAWN OF THE FINAL DAY:
----------------------

Goron Villae:
-------------
Break the pots in the shrine to get the Rock Sirloin. Take it to the hungry
Goron in Mountain Village.

Mountain Village:
-----------------
Recieve the Don Gero's Mask from the hungry goron. Afterwards, climb up
Snowhead.

Snowhead:
---------
Put the Goron to sleep and then enter the Snowhead Temple.

Snowhead Temple:
----------------
Room1: Push the block and enter the room on the right.
Room2: Roll across the bridge and then head through the door on the left.
Room3: Head through the orange door.
Room4: Push/Pull the block and get the small key from behind it. Head back to
room 1.
Room1: Open the locked door.
Room5: Equip the blast mask and blow up the wall on the other side of the room.
Climb up the stairs.
Room6: Jump across the platform to the large snowball. Break it and get the
small key. Unlock the door.
Room7: Use the Goron switches to get to the other side and through the door.
Room3: Goron jump across, then roll to the right. Goron jump across again and
enter the door.
Room8: Kill Wizrobe and get the Fire Arrows. Go back to Room 3.
Room3: Goron Jump across and enter the door.
Room9: Melt the ice around the eye and then shoot it with an arrow. jump down
and head to room 3.
Room3: Melt the ice blocking the green door and then enter it.
Room10: Kill the Freezards and light the torches. Head through the door that
was unlocked.
Room3: Stomp on the switch and then head back to room 9.
Room9: Jump on the pillar, shoot the eye with a Fire Arrow. Enter the door at
the top.
Room3: Pound the blue disks, melt the ice to the ice to the right and climb up
the stairs that are revealed.
Room3: Pound the blue disks again, punch the snowballs on the other side and
climb up the stairs.
Room3: Goron jump across, dive into the flower, float down to the left and
enter the door.
Room11: Kill Wizrobe and enter the unlocked door.
Room3: Grab the boss key, drop down on top of the pillar, punch the snowballs,
and climb up the stairs.
Room3: Goron jump across and enter the boss room.
Goht's Lair: Check "Enemy Details" for my strategy. Avoid the Heart Container
and step into the portal. Watch the cutscene. It should be Nighttime.


NIGHT OF THE FINAL DAY
----------------------

Mountain Village:
-----------------
Run to Goron Village.

Goron Vilage:
-------------
Get a keg from Biggoron. Blow up the boulder in front of the Goron Racetrack.
Go back and talk to Biggoron. Run to Clock Town.

Clock Town:
-----------
Deposit rupees and play the Song of Time. Finally, you can save!


DAWN OF THE FIRST DAY
---------------------

Clock Town:
-----------
Play the inverted Song of Time. Withdraw 90 rupees and buy a keg and 10
bombchus. Exit through South Clock Town.

Termina Field:
--------------
Run to Milk Road. Be careful not to lose your sword.

Milk Road:
----------
Place the keg in front of the boulder. Once it blows up enter the ranch.

Romani Ranch:
-------------
Greet Epona. Afterwards, head to the chicken coop. Gather all the chicks using
the Bremen Mask and get the Bunny Hood. Talk to Romani. Win at her game and
learn Epona's Song. Use the Bunny Hood to run to the entrance of beach area.

Termina Field:
--------------
Call Epona and jump over the fence to enter Great Bay. Once you jump the fence,
dismount Epona.

Great Bay Coast:
----------------
Head to the ocean and save Mikau. Listen to his final words and then play the
Song of Healing. Get the Zora Mask. Run to Clock Town.

Clock Town:
-----------
Buy a Red Potion. Run to Ikana Road.

Ikana Road:
-----------
Jump over the fences with Epona, dismount, use the Lens of Truth to talk to
Shiro. Give him the Red Potion to get the Stone Mask. Run to Milk Road.

Milk Road:
----------
Race the Gorman Brothers to get the Garo's Mask. Run to Great Bay Coast.

Great Bay Coast:
----------------
Turn into Zora Link and break the wooden plank to enter the Pirate's Fortress.

Pirate's Fortress:
------------------
Swim to the other side. Climb up and pound on the switch and enter the pipe.
Push the blocks in this room to get to the other side and then ride up the
current. Walk across the floor to avoid the side current. Float up and enter
the door. Walk up the stairs and hit the switch on the ledge. Swim through the
gate before it closes. Avoid the current and continue forward and climb up the
ladder. Step on the switch. Run to the water vent. Hit the switch and ride up.
Climb up the ladder, turn around, and hit the switch with an arrow and enter
the door. Walk around the side and enter the cave. Shoot the two guards in
front of the bridge. Run and climb up the ladder. Before climbing all the way
up, wait for the guard at the top to turn around. Climb up and shoot her with
an arrow. Run across the bridge, and n=enter the door on the other side. Look
through the bars and watch the cutscene. Afterwards, shoot the beehive. Once
they leave the room, go back outside. Drop down to your right and enter the
door. Open the chest for the hookshot. Now that you have the hookshot, get on
top of the tank to the left of you. Grab the Zora egg. Leave the fortress. It
should nighttime about now.


NIGHT OF THE FIRST DAY
----------------------

Great Bay Coast:
----------------
Drop off the egg at the lab. Now head back to the fortress.

Pirate's Fortress:
------------------
Swim to the other side and hookshot across and enter the cave. Climb on the
crate and hookshot to your left. Turn around and hookshot up. Enter the cave.
Hide behind a can until the guard walks all the way to the right. Run around
the left side and enter the door. Defeat the Gerudo guard and enter the door
with the torches next to it. Grab the egg and leave the fortress.

Great Bay Coast:
----------------
Drop off the egg and run to Clock Town.

Clock Town:
-----------
Deposit rupees. Run to Romani Ranch.

Romani Ranch:
-------------
Return the flow of time to normal and wait for Romani. Talk to her. The aliens
will attack. Fend them off (remember, you have no map so be careful) until
5:15. You'll receive a bottle of milk. Drink it and progress to the Night of
the Second Day.


NIGHT OF THE SECOND DAY
-----------------------

Romani Ranch:
-------------
Talk to Cremia and escort her to Clock Town. You'll get Romani's Mask. Enter
Clock Town.

Clock Town:
-----------
Wait until 10:00 and enter the Milk Bar. Play the Ballad of the Wind Fish for
Gorman to receive the Circus Leader's Mask. Play the inverted song of time and
go back to the Pirate's Fortress.

Pirate's Fortress:
------------------
Swim to the other side and hookshot across and enter the cave. Shoot the 2
guards on your right and run across and hookshot up twice. Enter the door on
your left. Sneak past the guard with the help of the barrels and enter the
door. Defeat the guard and enter the door with the torches next to it. Grab the
egg and exit via the cave. Grab the chest for a reddish delight! Hookshot up.
Drop down to the center area. Run to the right side and hookshot up the 3
targets. Shoot the guard, run across the bridge, and enter the door. If you
want, you can shoot the 3 guards and grab the chest for 100 rupees. But if not,
then just hookshot to the door and enter it. Defeat the final guard and enter
the door with the torches next to it. Grab the egg and leave the fortress.
Hurray! You're done with this place! (Don't forget your picture of a guard)

Great Bay Coast:
----------------
Drop off the 2 eggs. It should be Day 3.


DAWN OF THE THIRD DAY
---------------------

Great Bay Coast:
----------------
Give your picture to the guy in the hut to receive the Seahorse. Take him to
Pinnacle Rock. 

Pinnacle Rock:
--------------
Follow the seahorse. Search for 2 eggs, then come back and get the last one. DO
NOT KILL ALL 8 SEASNAKES! YOU WILL END UP GETTING A HEART PIECE! IF YOU GET
CLOSE TO KILLING ALL 8, LEAVE THE AREA AND COME BACK! Once you get the third
egg, head to the Lab.

Great Bay Coast:
----------------
Place the last egg in the tank and watch them hatch. Learn the New Wave Bossa
Nova. Afterwards, head to Zora Hall.

Zora Hall:
----------
Buy 2 Red potions, as you'll need them. Head out back and play the New Wave
Bossy for Lulu. Jump on the turtle and set out for the Great Bay Temple. (Ooh
Joy...</sarcasm>)

Great Bay Temple:
-----------------
Room1: Head through the door in front of you.
Room2: Turn the lever in the top right corner of the room. Climb the right
side onto the second floor and jump across the water jet and walk through the
tunnel.
Room3: Dive into the water and swim through the brownish-yellow tunnel.
Room4: Kill the dexihands that are blocking a tunnel and then proceed through
the tunnel.
Room5: Swim to the other side, rise up and enter the door.
Room6: Dive down and grab the key from the chest. Head back to room 3 using the
current.
Room3: Dive all the way down to the bottom and enter the red tunnel.
Room7: Climb across the red pipe and use the key to open the door.
Room8: Walk to the other side and enter the door.
Room9: Defeat Wart and get the Ice Arrows then head back to room 7.
Room7: Freeze an Octorok and jump to the platform in the center. Turn the lever
and head to room 3.
Room3: Dive to the bottom and enter the brown tunnel again.
Room4: Rise up and hookshot to the chest but DO NOT open it. Use your ice
arrows to make platforms that lead to the door on the ledge. Enter the door
(You don't have much time left. Only 12 hours remaining so be quick).
Room10: Freeze the blue ChuChu and push it all the way up against the platform.
Jump up and turn the lever. Go back to room 4. Dive down, go past the dexihands
and Bio Deku Babas and into room 6.
Room6: Kill the bios and jump onto one of the lily pads. Make ice platforms
leading to the ledge with icicles on it. Enter that door.
Room11: Beat Gekko and enter the unlocked door.
Room6: Grab the boss key and then teleport to the entrance.
Room1: Leave and restock on Red potions or continue to room 2.
Room2: Climb to the second floor and run to the entrance to room 3. Look up to
see a hookshot target. Hookshot to it and ride up the water jet. Jump over and
turn the lever. Jump down and turn that lever. Climb back up and enter room 3.
Room3: Run across the bridge and freeze the waterfall. Climb up the ladder and
enter the door.
Room12: Make ice platforms to get to the green lever. turn it and return to
room 3.
Room3: (6 hours remaining! Hurry hurry hurry!) Dive down near the bottom and
enter the green tunnel. Avoid the dexihands and you'll end up in a new room.
Room13: Jump on the moving platform to your left. When it gets all the way up,
freeze the water. Jump onto the gears and make it to the other side. Enter the
door on the ledge to the left.
Room14: You should see 3 seesaws. Run to the one near the Yellow ChuChu. Melt
the ice above the seesaw. Jump to the seesaw next to you. Melt the ice above
that one and jump to the green platform and turn the lever. Run to the seesaw
near the Green ChuChu. Melt the ice above it and jump to the edge. Climb up the
slope and enter the door.
Room4: Jump off the ledge. Swim through the brown tunnel and back to room 3.
Room3: Dive all the way down to the bottom. Enter the yellow tunnel.
Room15: We're almost done. Climb up the green pipe and turn the lever. Jump
across the water jet and enter the boss room.
Gyorg's Lair: Check "Enemy details" for my strategy. I would say "Pick up your
well deserved Heart Container!" But sadly, I can't. As it goes against the
rules. Step into the portal and watch the cutscene.


LESS THAN SIX HOURS REMAINING
-----------------------------

Zora Hall:
----------
Song of Time! I don't care if you want to see the Indigo-Go's perform, PLAY
THE SONG OF TIME! Congratulations! You just beat the hardest and most rushed
part of the challenge! w00t! But it's not over yet. You still have one last
guardian to save. Let's get goin'!


DAWN OF THE FIRST DAY
---------------------

Clock Town:
-----------
Inverted Song of Time. Run to Great Bay Coast.

Great Bay Coast:
----------------
Enter the Skulltula house.

Ocean Skulltula House:
----------------------
Blow up the wall using the blast mask.

Room1:
1. On the wall after you blow up the wall.
2. See #1.
3. Behind a cobweb on the ceiling.

Hookshot to the target and enter the door for room 2.

Room2:
4. Behind a face mask above the staircase.
5. Inside a jar on the top floor.
6. See #5.
7. On top of one of the wooden planks on the ceiling.
8. Half way down the stairs, look on top of the wall to find it.
9. In a lonely jar on the bottom floor.
10. In a hole in the wall behind 2 cobwebs.
11. Behind a face masks on the bottom floor.
12. Inside a pot that sits on top of the boxes.

On the top floor, burn the cobweb blocking the door for room 3.

Room3:
13. In a hole behind a chest in the top right corner of the room.
14. In a hole behind a painting when on top of the bookshelves.
15. In the bottom left corner on top of a bookshelf
16. Crawling on top of the wall.
17. Behind movable bookshelf.
18. See #17.
19. Behind a painting.

From room 2, climb down and walk around to a door with a cobweb. Burn it for
room 4.

Room4:
20. Behind a cobweb on the ceiling.
21. Break a crate off to the side of the room. Enter the cave, turn around. It
will be on the wall above you.
22. Behing a canoe shaped thing.
23. Hookshot up on top of the room. break the pot to find this one.
24. Break another crate on the right side of the room.

From room 2, Climb down the stairs and enter the room closest to you for room
5.

Room5:
25. Behind a painting on the left wall.
26. Climbing around on top of the wall. 
27. On top of the chandelier.
28. See #27.
29. See #27.
30. Inside a jar.

Go back to the entrance to get the Giant's Wallet. Head back to Clock Town.

Clock Town:
-----------
Go to North Clock Town. Play the Song of Double Time.


NIGHT OF THE FIRST DAY
----------------------

Clock Town:
-----------
Return the flow of time to normal. Wait for the Old Lady to get robbed. Stop
Sakon from getting away. Play the Inverted Song of Time. Afterwards buy 2 red
potions. Head to Ikana Road.

Ikana Road:
-----------
Jump over the 2 fences and then head to your left into the graveyard.

Graveyard:
----------
Follow the path ignorng the Stalchildren. You will eventually come across a
big sleeping Stalchild. Play the Sonata of Awakening and then chase after him.
Once you beat him, grab the Captain's Hat from the chest. Put it on and talk to
the 3 Stalchildren walking around a grave. Tell them to open it and jump in.

Beneath the grave:
------------------
Jump across the platforms and walk to the next room. Kill the swarm of Keese
as fast as possible. Light the 3 torches, grab the chest and enter the door.
Defeat Iron Knuckle. Afterwards learn the Song of Storms. Now go back to Ikana
Road.

Ikana Road:
-----------
Put on the Garo Mask and talk to the guy sitting on the cliff. Hookshot to the
tree that appears. Run across the path and enter Ikana Canyon.

Ikana Canyon:
-------------
Freeze the Octoroks, jump across, and hookshot up using the trees. Hit the Owl
Statue. It should be Day 2 by now.


DAWN OF THE SECOND DAY
----------------------

Ikana Canyon:
-------------
Head inside the cave above the house and play the Song of Storms for Sharp. Go
back outside. Scare her away, run around to the back of the house, and wait for
her to come back out. Once she walks up the hill, enter the house. Walk
downstairs and open the closet. Play the Song of Healing and get the Gibdo
Mask. Run to Clock Town.

Clock Town:
-----------
Buy some Deku Nuts. Buy some bombs if you don't have any. Also buy a keg. Exit 
through South Clock Town.

Termina Field:
--------------
Head into the arch shaped log and use the blast mask. Fall into the hole and
play Epona's Song for the cows to get some milk. Run to Southern Swamp. On your
way there, there is a hole with a fish in it. Catch it.

Southern Swamp:
---------------
Buy 5 magic beans from the Deku. Run back to Ikana Canyon.

Ikana Canyon:
-------------
Enter the well.

Beneath the Well:
-----------------
Equip the Gibdo Mask. Give the 5 magic beans to the Gibdo on the right. Enter
the door. Give the Fish and 10 Deku Nuts to the Gibdos. Enter the door where
you gave away the Deku Nuts. Give the 10 bombs to the Gibdo at the top of the
room. Enter the door. Fight the Big Poe and capture it in a bottle. Go back to
the room where you gave away the Deku Nuts. Enter the other door. Give the Big
Poe to the Gibdo in front of you. Enter the door. Run all the way across and
give the milk to the Gibdo. Enter the door. Light the 4 torches and grab the
chest for the Mirror Shield. Shine the light on the Sun Block and symbol and
climb up.

Ancient Castle of Ikana:
------------------------
Climb up the ladder. Run around and go inside the castle. Use Goron Link to
kill the Redeads. Melt the eye on the left switch and enter the door. Hit the
switch and run to the other side. Use the Deku Flowers to hide. Once at the
other side, hit the switch and go into the closest Deku Flower. Jump out of it
and land on the platform. Step on the switch and enter the door. Go into the
Deku Flower and fly to your left. Step on the switch.  jump onto the invisible
platform and make your way the door. Kill the skulls and climb up the stairs.
Climb up and walk around. Enter the deku flower and fly to the switch. Fall
down and enter the castle. Use Goron Link to kill the Redeads. Melt the right
eye and enter the door. Kill the floor master and melt the Sun block. Use Goron
Link to kill the Redeads. Enter the door. Kill Wizrobe. It should be nighttime.


NIGHT OF THE SECOND DAY
-----------------------

Ancient Castle of Ikana:
------------------------
Enter the door after beating Wizrobe. Put on the Goron Mask before you go in.
Kill the Redeads and climb the stairs. Enter the door. Walk around and place
the keg on the crack. Drop down with the Goron mask on. Kill the redeads and
melt the Sun Block. Continue forward. Break the pots and enter the door (If
you want, you can go get some fairies before entering the door Just use the
secret entrance to come back in). Walk up to the throne. Kill the 2 guards and
the king. Afterwards, learn the Elegy of Emptiness. Now, run to Clock Town.

Clock Town:
-----------
Play the Song of Double Time until you reach the Night of the Final Day.


NIGHT OF THE FINAL DAY
----------------------

Clock Town:
-----------
Make sure you have 500 rupees. If you don't, get them fast. At 10:00, go to the
Curiosity Shop and buy the All-Night Mask. Play the Song of Time.


DAWN OF THE FIRST DAY
---------------------

Clock Town:
-----------
Play the Inverted Song of Time. Run to Southern Swamp.

Southern Swamp:
---------------
Jump across the lily pads and get to the Skulltula House.

Swamp Skulltula House:
----------------------
Fill your 2 bottles with bugs and enter the door. Every time you use your bugs,
return here for more.

Room1:
1. In the water at the bottom of the slope.
2. Inside a pot on the left side of the slope.
3. Inside a bug patch on the right side of the room.
4. Inside a bug patch on the left side of the room.
5. On one of the pillars on the right.
6. Above the northern door. Use the hookshot to reach it.

Enter the northern door to reach room 2.

Room2:
7. On the wall to your left.
8. Above the cave that leads to a room.
9. On a pillar on the left.
10. In a beehive.

Hookshot up to the box on the ledge and jump to the hole in the wall. Enter the
door at the end for room 3.

Room3:
11. Hidden in the grass.
12. See #11.
13. Turn into Goron Link and hit the tree.
14. See #13.
15. See #15.
16. In a beehive.

Go back to room 2 and jump to the left. ENter the door for room 4.

Room 4:
17. On the wall next to the door.
18. In a beehive.
19. See #18.
20. In a small pot.
21. In a large pot.
22. See #21.
23. Behind the wall next to the sleeping Deku. Just cut the grass away and grab
it.

Wake up the Deku Scrub and enter the flower. Fly to the platform in the corner
to get to room 1 upper floor.

Room1Upper:
24. In a bug patch to the left of your starting point.
25. Fly across via Deku flower. It's on one of the pillars.

Enter the door near #25 for the final room.

Room5:
26. Behind the torch to your right.
27. On the pillar in the center of the room.
28. Crawling on the wall near #28.
29. In a crate on the bottom floor.
30. See #29.

Go back to the entrance and get the Mask of Truth. Go back to Clock Town. On
your way there, enter the hole in the arch shaped log and fill your bottles
with milk. Milk is a lot more healthy than red soda (potion).

Clock Town:
-----------
Deposit any/all rupees you have. Now run to Ikana Canyon.

Ikana Canyon:
-------------
Enter Stone Tower.

Stone Tower:
------------
Jump across the 3 blocks and place a  Link dummy on the switch. Hookshot up to
your right. Place Goron dummy on the switch and hookshot up again. PLace a Zora
dummy on the switch and jump across the blocks. Ignore the switches and
hookshot up. Place Zora on the swutch and hookshot up. Place Link on the
switch. Hookshot up. Place Goron on that switch and jump across. Ignore the
switches and hookshot up as far as you can. Place 3 dummies on the switches.
Jump across and enter the Temple.

Stone Tower Temple:
-------------------
Room1: Enter the door to your left.
Room2: Lead the bombchu to the crack and have it explode. Pick up a small crate
and place it on a switch. Take the other and place it on the another one. Place
a Link dummy on a switch and Place a goron dummy on the big switch. Enter the
door the opens. Put on the blast mask and make a hole in the ground so that
light will go to the room below. Walk down the stairs.
Room3: Use the mirror shield to reflect light on the block. Kill all the armos
in the room to get a key. Go back upstairs.
Room2: Use the key on the door.
Room4: Turn into Zora Link and swim across to the other side and let the
dexihand throw you on the ledge. Pick up the key from the chest. Jump down,
kill the dexihand and follow the path he was guarding. Jump up out of the water
and onto the bridge. Turn around and enter the door.
Room5: Pound the pillars as goron Link and shine light on the left mirror.
Before the light fades, run to it and shine light on the next one. Before that
fades, run to it and shine light on the sun block. Enter the door that's
behind it.
Room6: Fly around to the other side via Deku Flower and enter the door.
Room7: Defeat Garo Master and grab the Light Arrows. Enter the door that
opened.
Room8: Jump up and kill the Hiploop from afar. Enter the door on the other
side.
Room9: Kill eyegore by shooting his eye with a Light Arrow twice in a row.
Enter the door he was guarding. Do not grab the chest. There is a stray fairy.
Room1: Go back outside.

Stone Tower:
------------
Place a dummy on the right switch. Step on the right block, turn around and
shoot the Red Emblem. WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!

Inverted Stone Tower:
---------------------
Jump across and enter the Temple.

Inverted Stone Tower Temple:
----------------------------
Room1: Enter the door to the right.
Room2: Shoot the sun block with a light arrow. Fly to the vent to the right.
Land on the ledge and kill the Hiploop. Head through the path. Step on the
switch and head back the way you came. Open the chest for a key. Jump down to
your left and open the locked door.
Room3: Shoot the Red Emblem, roll across, shoot it again and enter the door.
Room4: Move the block onto the switch in the corner of the room by flipping the
room and such. Enter the door afterwards.
Room5: Kill Wizrobe, hookshot to the chest that appears, and climb up the
stairs.
Room6: Kill the poe and dive into the Deku Flower. Fly across, kill both the
poes there. Dive into the Flower again. Fly off to the left and enter the cave.
Kill the Death Armoses by shooting a light arrow at them and walking under them
with your shield up. After killing them, place a dummy on the switch and open
the chest for a key. Go back to the Deku flower and enter the door behind it.
Room7: Make the spiked mines explode and fly to the ledge behind them. Dive
into that Deku flower and fly to the other side. Enter the door.
Room2: Run across and kill the skulls. Break the boxes and pick up the arrows.
Room8: Kill Gomess and grab the Boss Key. Go back to room 7.
Room7: Get back to the other side using the same method you did previously.
Enter the in the corner.
Room1: Shoot a light arrow at the Death Armos, jump to the platform and pull
up your shield. He will fall to the ground and explode. Step on the switch and
play the Song of Soaring. Leave and teleport to Clock Town. It should be Day 2.


DAWN OF THE SECOND DAY
----------------------

Clock Town:
-----------
Fast forward to nighttime.


NIGHT OF THE SECOND DAY
-----------------------

Clock Town:
-----------
Buy some Chateau Romani and drink it. Exit through South Clock Town.

Termina Field:
--------------
Enter the hole with the cows. Fill a bottle with milk and run back to Ikana
Canyon.

Ikana Canyon:
-------------
Enter Stone Tower.

Stone Tower:
------------
Climb back up and flip it upside down.

Inverted Stone Tower:
---------------------
Enter the temple.

Inverted Stone Tower Temple:
----------------------------
Room1: Target Tatl and hookshot to the chest. Unlock the door.
Room7: Kill this harder version of Eyegore and get the Giant's Mask from the
chest. Enter the door.
Room9: Hookshot the cystal switch and hookshot to the chest that appears.
Hookshot to the target and fall down. Enter the boss room.
Twinmold's Lair: Check "Enemy Details" for my strategy. Step into the portal
and watch the cutscene.

Ikana Canyon:
-------------
Play the Song of Time.


DAWN OF THE FIRST DAY
---------------------

Clock Town:
-----------
Go to Termina Field and fill your bottles with milk. Once it's 10, come back
and go to Madame Aroma's room. Talk to her to get Kafei's Mask. Wait until 2
and then go to the Stock Pot Inn. Talk to Anju and get your reservation. Talk
to her again and promise to meet her tonight at 11. Go to your room and grab
the rupee, then fast forward to nighttime.

NIGHT OF THE FIRST DAY
----------------------
At 11 go to the Stock Pot Inn. WAlk around the staircase and to the kitchen.
Talk to Anju when she arrives. Say "YES" and deliver the mail she gives you.
Fast forward to Day 2.


DAWN OF THE SECOND DAY
----------------------

Clock Town:
-----------
At 2, go to the Laundry pool and ring the bell. Wait for the Postman to come by
and then enter the house. Wait for Kafei and then say "YES" to get the a
pendant to give to Anju. Take it to the Stock Pot Inn and give it to her. Fast
forward to Day 3.


DAWN OF THE THIRD DAY
----------------------

Clock Town:
-----------
At 1, go to the Laundry Pool and enter Kafei's House. Talk to the guy and get
the Keaton Mask and Express Mail. Run to the Postman's house and Play the Song
of Inverted Time. Fast forward to nighttime.


NIGHT OF THE THIRD DAY
-----------------------

Clock Town:
-----------
Walk inside the Postman's house and give him the Express Mail. Teleport to
Ikana Canyon.

Ikana Canyon:
-------------
Put on the Stone Mask and jump into the water. Climb up and run to Sakon's
Hideout. Talk to Kafei behind the rock. At 7, enter the hideout. Work through
the puzzles and get the Sun's Mask. Once back outside, teleport to Clock Town.

Clock Town:
-----------
Go to the Milk Bar and wait for the postman. Once he comes outside, talk to him
to get the postman's hat. Enter the Stock Pot Inn and wait in Anju's room. Once
Kafei arrives, watch the cutscene and get the Couple's Mask. Run to South Clock
Town and enter the Clock Tower. Make sure you have milk, arrows, and magic.

Clock Tower:
------------
Watch the cutscene. Play Oath to Order and enter the moon.

The Moon:
---------
Run to the huge tree and talk to Majora. Accept his game.

Majora's Lair:
--------------
Check "Enemy Details" for my strategy. Watch the cutscene after the battle.


DAWN OF A NEW DAY
-----------------
Watch the ending cutscene and congratulate yourself on a victory well earned!


---THE END---

*******************************************************************************

~~~~~~~~~~~~~~
ENEMY DETAILS: (ENM)
~~~~~~~~~~~~~~

Here, I will give a short description/strategy on harder enemies:

Dinolfo- Wait for him to jump at you. Right before he swings his sword,
sidejump then jumpslash. Repeat and he'll be down.

Gekko- Dive into the Deku Flower and hit the turtle when it goes over the
flower you're in. Turn to normal Link and pull out your bow. Aim at him and
shoot. Repeat until dead (him of course).

Odolwa- Wait for him to charge at you. Fire an arrow at him. Slash him a couple
of times. Repeat. Eventually he'll call up some bugs. Do a couple of
spinattacks and they'll die. Repeat what you did to Odolwa. If he calls bees,
hide in the Deku Flower until Odolwa kills them. Repeat until Odolwa dies.

Wizrobe: Stand in a corner and wait for him to appear. Once he does, shoot him
with an arrow. On phase 2, when he appears on all the panels, run around the
panels. Tatl will eventually turn yellow. Lock on to him and hit him with an
arrow. Repeat and you'll win.

Goht: Turn into Goron Link and race after him around the track. Hit him with
your goron spikes to deal damage. Try staying lined up with his... ass... so
that if he falls over you can get in multiple hits. Near the end of the fight,
he will start dropping bombs. Avoid these at all costs.

Gerudo Guard: Lock on and walk in a circle with your bow out. Shoot an arrow
and she'll do a backflip and then attack. As soon as she swings her sword,
shoot another arrow. She'll take damage and then backflip and attack. As soon
as she swings her sword, shoot her again. She'll take damage, backflip, and
attack. Shoot her two more times when she swings her sword and you'll win.

Wart: Hookshot the bubbles repeatedly and then slice them when they get near
you. Eventually you will get a clear shot at his eye. Shoot his eye with your
bow repeatedly and eventually you'll win. Helpful Hint: Defeat all the bubbles
before you attack his eye for an easier fight. Use your red potion if you have
it when you take damage.

Gekko2: Shoot him once with a regular arrow. He'll jump onto the ceiling while
inside a blob thing. It will fall from the ceiling. When it does, hide in the
corner. Once he goes back up, shoot him with an ice arrow. He'll fall to the
ground and shatter. Switch back to regular arrows and shoot him. Repeat.

Gyorg: 3 hearts and less than six hours remaining. Sounds hard right? Not
really. Once the fight starts, have your bow ready. Run to the edge of the
platform (but not the very edge because he can bite you there) and shoot him.
Now put on the Zora Mask. This next part is hard to explain. Go into the water.
Without diving, swim close to him and put up the magic shield when you get over
him. Right when you hit him, turn around and swim for the platform. As you swim
towards it, hold down and then quickly pull up on the control stick. If done
right, you will leap out of the water and onto the platform without having to
stop and climb up. By doing this you avoid getting eaten and it saves time. Do
this one more time. He will then shoot out fish from his mouth. These things
are deadly, as they attack in groups and stop you from moving. When he spits
those out, shoot him with an arrow as normal Link, then turn into Zora Link and
dive into the water with the magic shield ready as you swim towards Gyorg. Leap
out of the water using the method I told you about, and repeat the what you
just did. He will die after that. If he does manage to eat you, quickly swim to
shore and drink the red potion you should have brought with you. This fight
isn't that hard, it's just tricky.

Skull Keeta: Once you catch up to him, pull out your hookshot and freeze him.
Run up to him, slash him and retreat. Retarget him and repeat. Eventually he
will start jumping into the air and body slamming you. Run far away from him
when he does. Repeat the first part of the battle, but after every time you hit
him, run far away and wait for him to hit the ground. Repeat until he dies.

Iron Knuckle: Put on the Goron Mask. Get close to him and he'll swing his ax.
When he does, back away. If he he swings it and it gets stuck in the ground,
run up and hit him once, then back away. Repeat. Only attack when his ax is
stuck in the ground. Not a double swing. After about 4 hits, his armor will
fall off. Turn to normal Link and run into a corner far away from him. Be quick
here. Target him, oull out your bow and shoot him repeatedly. Run around him in
a circle so it'll take him longer to catch you. Once you lodge about 4 arrows
into his skull, he'll die. Remember, you get hit once and it's instant death.
And you don't want that, now do you?

King of Ikana: Burn the 2 curtains to let in some light. Use the Bremen's Mask
to distract the guards. Then get in a quick jump slash. Repeat. When they fall
to the ground, shine light on them and they will fade away. The king will now
challenge you to a fight. Hopefully you brought some fairies with you. Run up
to him and repeatedly hit him with your sword. If you die, the fairy will bring
you back to life. He will eventually take off his head and send it towards you.
L/Z-Target the head and scoot in the opposite direction of it and the body. If
you are lucky, he will not grab you and take away 2 hearts. If he grab you then
I can't help you there. Even I don't know how to break out of it. Eventually he
will die (if you don't die first). This is the only battle fairies are legal
in. I couldn't seem to get past him without them.

Garo Master: Block his attack. Right after he hits your shield, immediately
pull out your hookshot and shoot him. If you hit him, run up and slice him
once with your sword. If you miss, bring your shield back up and try again.
Repeat and he will go down. Be sure to drink your milk if you get to 1 heart.

Gomess: Shoot at him repeatedly with your hookshot while avoiding contact with
him. Eventually, the room will turn red and the bats will fly off him. As soon
as they fly off shoot Gomess to deliver some damage. If you miss with the
hookshot, Pull up your shield until the bats fly back to Gomess. If you hit
him, put on the Bunny Hood and run around his Scythe attack. Repeat until he
dies. If done right, he won't hit you once the whole battle.

Twinmold: Probably the most annoying boss in this game when you have 3 hearts,
Kokiri Sword, and only 2 bottles of milk. All I have to say is, avoid the
head. Aim for the tail. Hold L/Z and repeatedly press B when next to his tail.
Get rid of Red first. He seemed to be more annoying than blue. Red's obviously
the one that was born first. When you get down to 1 heart left, take off the
Giant's Mask and drink your milk. Quickly put back on the mask. If you get hit
when you are small, you lose a whole heart. If you are big, it takes off a
quarter. Do not follow one of the Molds too far away from the center. They will
lead you to a pit and you will have to start over.

Majora's Mask: Turn into Zora Link. Use your boomerang attack to stuin Majora
go up and attack him. Repeat until the masks on the wall come to life. Shoot
them with arrows while avoiding their energy balls. After they die, target the
mask and hit him once as Zora Link using the previous tactic. Afterwards, turn
into normal Link and hold your shield up. If you stand under him, he will
attack with a laser. Do not put down the shield. Walk to the other side with
your shield still up and make the laser hit Majora. Repeat until he turns
into...

Majora's Incarnation: Target him with your shield up. Once he slows down, shoot
an arrow at him. Run up and slice him repeatedly. Repeat. If he shoots energy
balls at you then hold your shield up and stand still. He should miss every
hit. Repeat the above strategy until he turns into...

Majora's Wrath: Target and shoot him with a Light arrow. Run up and do a quick
spinslash (Rotate the control stick and press B). Repeat. Do not stand still at
all during the fight. He will grab you and throw you. After a while he will to
throw spinners at you. Target Majora and shoot him with an arrow. This time put
your shield up as you get near him. Do a quick spinslash once you get close.
Repeat and he will die. All 3 forms of Majora's attacks take away a heart. If
you get hit twice, be sure to drink your milk.

Congratulations! You have beaten all the bosses in "The Legend of Zelda:
Majora's Mask" with only 3 hearts!

*******************************************************************************

~~~~~~~~~~~~~
HALL OF FAME: (HOF)
~~~~~~~~~~~~~

If you complete my challenge, then you will be put on this list:

COMPLETERS LIST:
Dark_Link_Rawks
jacobeyave556
Murkatroyd
oblivion_buster
soral18

*******************************************************************************

~~~~~~~~~~~~~~~~~~~~~~~~~~~
FREQUENTLY ASKED QUESTIONS: (FAQ)
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Got a question? Email me (see "Contacts" section for details) and I'll answer
it here!

Q: Do you have to start a new game when you play this?

A: Yes. To prevent any chances of hving something you shouldn't.


Q: Why do you need the bomb bag, if you can't use bombs?

A: Because you are trying to complete as much of the game without getting any
unnecessary items.


Q: What if your sword is stlen?

A: Short Answer- You're screwed.
Long Answer- You'll have to restart the 3 days because you won't be able to
get it back until the Night of the Thrird Day which wastes time when you could
be completing more of the challenge.

Q: How do I get past *insert part here*?

A: Read the Walkthrough. If that doesn't help, then Email me.


Q: This isn't really a challenge. I'm going to make one with more restrictions
exploited glitches!

A: Go ahead. But let me tell you one thing, when you start exploiting glitches,
you start straying away from the actual game. My challenge is supposed to be a
hard and fun challenge. Not "Use glitches to skip most of the best parts of the
game!" challenge. But if that's the kind of challenge you would rather play,
then hey, I can't stop you.

*******************************************************************************

~~~~~~~~~~~~~~~~
VERSION HISTORY: (VRS)
~~~~~~~~~~~~~~~~

Version 0.3- I typed up the "Restrictions", "Legal Stuff", "Introduction",
"Contributions", and "Contacts" section. I'll start the walkthrough and
"credits" sections later.

Version 0.4- I finished the "Credits" section and fixed some grammar mistakes.
I am now ready to start the Walkthrough.

Version 0.42- I started the walkthrough. I finished up to past the part with
Deku Link.

Version 0.45- I finished up to where you enter Woodfall Temple. Fixed a few
grammar and spelling mistakes.

Version 0.55- Finished up to the entrance of the Snowhead Temple.

Version 0.58- Finished Snowhead Temple. Fixed one grammar mistake. Updated the
"Enemy Details" section.

Version 0.85- Finished up to the Ancient Castle of Ikana.

Version 0.9- Finished up to Stone Tower.

Version 0.94- Finished up to Twinmold.

Version 1.0- Finally finished! The public can now view it!

Version 1.2- I updated the completers list. I also added a couple question to
the "FAQs" section. I added a search funtion.

*******************************************************************************

~~~~~~~~~~~~~~
CONTRIBUTIONS: (CNB)
~~~~~~~~~~~~~~

If you'd like to record your playthrough of my challenge, I'd be happy to post
it here. If you have any pictures you would like to share in your playthrough,
I'll post them as well (If contribute anything, I will put your name in the
credits).

Videos:

*None*

Pictures:

*None*

*******************************************************************************

~~~~~~~~~
CONTACTS: (CNT)
~~~~~~~~~

If you have any questions or concerns about this challenge, email me at:

majoras_wrath01@yahoo.com

*******************************************************************************

~~~~~~~~
CREDITS: (CRT)
~~~~~~~~
I'd like to thank the following people/companies:

- Nintendo, for making this great game.
- Nintendo, again, for making the Gamecube so that I could play this game.
- Youtube user, SwordlessLink, for his video on how to leave Clocktown as Deku
Link, which is where I learned how.
- Sanyo, for making the TV I used to play this game.
- My parents, for... you know...
- Manocheese, for his Uber Challenge for Ocarina of Time, which inspired me to
make this.
- TNoctunre, for his "Kafei/Anju Quest" FAQ.
- Gold Mage, for his "Beneath the Well" Map.
- Bedman, for his "MASKS" section in his FAQ/Walkthrough.
- The Steel Phantom, for his "Bottle Items/Locations" FAQ.
- RapidNameChange and jacobeyave556, for information on how to beat the King of
Ikana.
- Panasonic, for the second TV I used to play this game.
- Link, for being the main character.
- Tatl, for her words of wisdom on enemies and bosses.
- Skull Kid, for creating the whole plot for the game.
- The Evil Moon, for being there and looking cool.
- My brother, Jason, who got the Gamecube on his 13th birthday 6 years ago.
- Nintendo, once more, for making the Wii which I used while writing this
particular guide.
- Oni Link and Dark Link, for being so bad-ass.
- Dell, for making my computer.
- Microsoft, for the internet.
- GameFAQs, for letting me use their site.
- CJayC, for hosting my guide on his website.
- Zelda, for being in the title of the game.
- Me, for taking the time to write this guide.
- jacobeyave556, because he's one of my of my favorite users on GameFAQs.com

More to come later...

*******************************************************************************

-END OF FILE-