Paper Mario FAQ/Walkthrough For the Nintendo 64 System Written by peach freak or peachfreak90@hotmail.com Copyright 2007-2008 Tim Brastow. All Rights Reserved. Version 1.25 Welcome! This is a walkthrough for Paper Mario, a unique game on the Nintendo 64 which combines 2D and 3D. If you have any questions, comments, or if I make a mistake, email me at peachfreak90@hotmail.com. Once (good) questions are asked, I will put them up in an Asked Questions section. Also, this FAQ is protected by copyright. You cannot sell this, put this on your site without my permission, or any other violation of copyright law. You can, however, save this onto your computer or print it for offline and LEGAL use. Table of Contents 1. Version History 2. Controls 3. Characters and Partners 4. Walkthrough 5. Items 6. Enemies 7. Koopa Koot Favors 8. Badges 9. Star Pieces 10. Credits =================== 1. Version History =================== Version 1.00, July 10, 2007: Finished this FAQ and uploaded it onto GameFAQs. Version 1.15, July 13, 2007: Added in the Rowf's Badge shop listing, the Toad Town Playroom, and two hidden blocks by bell plants in chapter 5. All of these were added in the walkthrough section. Version 1.25, January 16, 2008: Added in another strategy for Huff N. Puff that I forgot to add a while back. ============ 2. Controls ============ Analog Stick: Move character A: Jump (hit A twice to do ground pound/spin jump with updated boots) B: Swing hammer Z: Switch turns (battle only), spin outside of battle go move faster C-Up: View status bar C-Left: Use item C-Right: Switch Partners C-Down: Use partner's special ability =========================== 3. Characters and Partners =========================== Mario: The main character of the series, as usual. Once again, he's on another adventure to go out and rescue Princess Peach from Bowser. He will be aided by several partners and will go out on a big adventure. Luigi: Mario's younger brother. Unfortunately, he doesn't play much of a role in this game, except the fact of his hidden diary and his little surprise in the end of the game. Someday, it will be Luigi's true time to shine. Princess Peach: The princess of the Mushroom Kingdom. She has always been captured in earlier Mario games, and this one's no exception. But you will control her several times throughout the game, where you can go out and do some pretty useful things for Mario. Bowser: The evil King Koopa. Once again, he captures Princess Peach and lifts her castle dangerously high in the sky. But this time, he's aided by the Star Rod, which can make him unstoppable. Kammy Koopa: Bowser's evil assistant. Kammy will do anything to go out and stop Mario, from setting traps to spying on him in parts of the game. You only fight her once in the entire game, and you don't do it as Mario either. Twink: A little star that has come to help Princess Peach. But Twink is not powerful enough to grant Peach's wishes, but Twink will do whatever he can to help out Peach. Mario meets up with Twink a few times in the game, and he'll give you a Lucky Star on your first meeting. Star Spirits: There are seven of these. All seven star spirits have been captured by Bowser, and Mario must rescue all seven of them before going out to stop Bowser and save Peach. Each star spirit aids Mario with a special ability and increases his magic meter for special attacks. --------- Partners --------- In nearly every chapter, Mario will have a new partner join the team. These partners can help him out by solving puzzles that Mario couldn't originally each. Mario will meet up with seven partners. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GOOMBARIO +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -A friendly Goomba, which becomes Mario's first place. And judging by it, he seems to be the smartest person in the game. He'll tell you about every last location in the game. If you walk up to a person and press C-Down, Goombario will even give you a bio on them...CREEPY! Personally, Goombario is my favorite, due to the fact he uses the least amount of Flower Points. ******** ATTACKS ******** Headbonk: Goombario will use his head to attack an enemy, but jumping on spiked enemies will knock him out for a turn. The action command for this attack is to hit A just before Goombario strikes the enemy. Tattle: Goombario will give you a description for the enemy, including attacks, defense, and HP. After, you'll see the enemy's HP and how much they have remaining. For example, if you uses Tattle on a Goomba, you'll be able to see the HP bar for all Goombas in the game. Charge: Requiring 1 FP, Goombario charges up by 2 attack points. Yes, this is cumulative too. Every time you charge, your attack will still increase! And when you've waited long enough, you can dish out the serious beatings. Multibonk: This is similar to Mario's Power Bounce. Goombario will keep on smashing an enemy until you fail an Action Command. Only needs 3FP like Power Bounce, and the action command for attacking is A. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ KOOPER +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A Koopa that will join Mario's team after you solve a Fuzzy situation behind his house. When you use Kooper, you can toss his shell to hit or collect distant things out of Mario's reach. You can even use it to do a sneak attack on an enemy first strike! ******** ATTACKS ******** Shell Toss: Kooper attacks the enemy using his shell, and it can only attack the front enemy. The action command for this attack is to hold left on the analog stick until the big light is brightened up, and then release to do extra damage. Power Shell: Kooper attacks all grounded enemies on the field, with the expense of 3 FP. Dizzy Shell: This is gained when upgrading Kooper to Super Rank. Kooper will use this attack to hit all enemies on the field and potentially make them dizzy and knock them out for a few turns using up 4 FP. The action command for this attack is to tap A as fast as you can and try to make it 100%. The higher you fill the bar up, the more likely you are to get more enemies dizzier for longer period of times. Fire Shell: This is gained when upgrading Kooper to Ultra Rank. Kooper will use this fiery attack to hit all enemies on the field, which is much more powerful than Power Shell. This attack uses 5 FP. It is also extremely useful for dealing with the Dry Bones in Bowser's Castle. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOMBETTE +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A bob-omb met in the Koopa Bros. Fortress. She can blow up walls, destroy rocks, and activate certain things. Like Kooper, you can use her as a bomb to get a powerful first strike as an enemy. ******** ATTACKS ******** Body Slam: Bombette will charge at the front enemy and ram herself into the enemy doing some damage. The action command for this attack is to hold A to increase the power meter and then to release the button when the big light is lightened up. Bomb: Bombette will walk up to the front enemy and explode in front of the enemy, doing a good bit of damage. This attack uses up 3 FP. The action command for this attack is to keep tapping A to increase the power meter and try to get it to 100%. The more the meter is filled up, the more damage will be done. Power Bomb: No, we're not talking about those WWE moves. You can use this attack after Bombette is upgraded to Super Rank. Bombette will do the same amount of damage as Bomb will do, but it will attack all ground enemies on the field at the cost of 6 FP. The action command is the same, try to keep tapping A to increase is to 100%. Mega Bomb: Rewarded when Bombette is upgraded to Ultra Rank. As Power Bomb does, it does the same damage as Bomb, but this time it'll attack ALL enemies on the field, regardless of being in the air or not. It'll use up 8 FP, but you'll have a wee bit more time to charge up power meter by tapping the A button. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PARAKARRY +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The flying Parakoopa who delivers the mail to everybody out there. You can have him fly you across small gaps that Mario can't jump over himself. Another special feature is that if you find letters, you can deliver them to the appropriate person with Parakarry and you'll get a Star Piece in return. ******** ATTACKS ******** Sky Dive: Parakarry will fly into the air and kick the enemy. He will get hurt if he kicks a spiked enemy. The action command for this attack is to press A just before Parakarry kicks the enemy. Kind of tricky to do for some people, since the timing can be very annoying. Shell Shot: Parakarry will shoot himself into an enemy causing a good amount of damage at the cost of 3 FP. It can hit any enemy on the field, even those who are on the ceiling. The action command is to hold left on the control stick as soon as you select the attack. Now as long as you are holding left, the cursor will move up and down. When the cursor aligns with the enemy, let go of the control stick and Parakarry should hit the enemy. Air Lift: Rewarded when Parakarry is upgraded to super rank. Parakarry will grab onto an enemy and lift him out of the field for 3 FP. If this does happen, you will not get credit for the Star Points coming out of that enemy. The action command for this attack is to keep tapping A while you are trying to grab onto the enemy. Air Raid: Rewarded when Parakarry is upgraded to ultra rank. Parakarry will scythe himself through the screen to damage all enemies while using up 6 FP. To use this attack, keep pressing left on the control stick to raise the damage meter. The higher the damage meter, the more damage you will do. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOW +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A ghost that will join your team on your mission to take out Tubba Blubba. She doesn't do much, except her special ability is that you can have her hide you and confuse the enemies attacking you. Other than that, she isn't worth too much. ******** ATTACKS ******** Smack: Bow will smack the enemy several times, but she only does 1 HP for each smack, so this is not recommended for enemies that have a defense better than one. This move's action command is to keep pressing left on the control stick to raise the damage meter. The higher the damage meter, the more times Bow will smack the enemy. Outta Sight: Bow will protect Mario for one turn and no attack can damage Mario. Using this will cost 2 FP. However, after you use this attack, Bow cannot attack for the next turn, so be sure to use it wisely. Spook: Rewarded whenever Bow is upgraded to super rank. Bow will try to scare the crap out of all the enemies and make them run away at the expense of 3 FP. If enemies do run away from using this attack, you will not be credited with the Star Points. The Action Command for using this attack is to keep pressing left on the control stick to raise the meter as high as you can. Fan Smack: Rewarded whenever Bow is upgraded to ultra Rank. This is like smack, except more powerful. Bow will do 2 HP for each smack instead of one. Just like her other attacks, the move's action command is to keep pressing left on the control stick to raise the damager meter. The higher the meter, the more times she will smack the enemy. This move requires 5 FP. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WATT +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A little watt that can be very useful when fighting any kind of enemy. You'll find Watt inside a dark area of Shy Guy's Toy Box. Watt's special ability is that he can light up darkened rooms and with the light, you can even see invisible blocks! In battle, Watt's standard attack will attack at full force, even if the enemy has a defense higher than 0. This is really useful as you progress later in the game. ******** ATTACKS ******** Electro Dash: This attack will always do maximum damage to any enemy, regardless of what their defense is. The action command for this attack is to hold H until the meter reaches the light and when the light brightens up, let go of A. If you fail this action command, then Watt will only do 1 HP of damage. Power Shock: At the cost of 2 FP, you can use this attack to shock and paralyze any enemy and knock them out for a few turns. The action command for this attack is to keep tapping A to raise the damage meter. The higher the meter, the more of a chance you have or paralyzing the enemy. Turbo Boost: This is rewarded to Watt upon upgrading her to super rank. You can use this attack to upgrade Mario's attack for up to 4 turns, using 3 FP in the process. The action command is to wait until each big light is lighted up. Each time a big light is brightened, quickly press A. You'll either get a circle or an X saying if you've got it right or wrong. Each time you get a circle, Mario's attack will be upgraded for at least 1 more turn. Mega Shock: This is rewarded whenever Watt is upgraded to Ultra Rank. This is like Power Shock, except Watt has the chance to shock all enemies on the field, using 5 FP in the process. The action command is to keep tapping A and B at the same time to raise the damage meter. The higher the meter, the better chance you have of paralyzing the enemies or paralyzing them for longer periods of time. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SUSHI +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A fish that can seem to control the baby Yoshis on Yoshi's Island. You can use Sushi to surf across water and when battling, his squirt attack will come useful against fire-type enemies inside LavaLava Island. ******** ATTACKS ******** Belly Flop: Sushi will Belly Flop himself onto an enemy, but he will be hurt if trying it against a spiked enemy (dead fish anybody)? To use this attack, hold left on the control stick until the big light is brightened up. Then let go of left and Sushi will then attack the enemy. Squirt: This is an interesting squirting attack that uses up 3 FP. Now, to use this attack, you must hold A to raise the meter, but if the meter gets 100% full, the meter goes down and you cannot control it. When the meter gets to the top, let go of A, but keep tapping A softly to make sure the meter doesn't go down and try to keep it as full as you can without making it go 100%. The higher the meter, the more damage Sushi will give out, and this is great against fire enemies. Water Block: Sushi gets this attack when he is upgraded to Super Rank. This is like Turbo Boost, except with this attack, using 3 FP, you can upgrade Mario's defense for up to 4 turns. The action command is still the same: hit A each time a big light brightens up. Each time you get an action command correctly, you get another turn with upgraded defense. Tidal Wave: A cool attack that uses 6 FP and Sushi will get this when he is upgraded to Ultra Rank. Sushi will attack all enemies on the screen with a huge tidal wave, and it does take some time to get used to the Action Command. In the top right, you will either see "A", "B" or "C-Down". Press the corresponding button and then you'll see another button randomly selected pop up again. Each time you get an action command right, you will do another HP of damage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LAKILESTER +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Nicknamed "Spike", he will join you, abandoning his girlfriend Lakilulu in Flower Fields. He can get you across lava pits and even spiked paths. He's not really worth much in battle, with the exception of Cloud Nine, which protects you against attacks. You need good accuracy in order to hit enemies with Lakilester. ******** ATTACKS ******** Spiny Flip: Kind of an annoying attack, because the action command can get a bit irritating. You can use this attack to toss a Spiny at the targeted enemy. Now, to use this attack, you need to aim the cursor at the enemy using your control stick and then press A (or do nothing and Lakilester will automatically throw it). If it hits, you do damage, if not, you miss. Spiny Surge: Attacks all enemies on the screen with a minimal amount of damages by throwing out a ton of Spinies. This attack uses up 4 FP. The action command for this attack is to keep pressing left on the control stick to raise up the meter to 100%. The higher the meter, the more damage you will do to all enemies. Cloud Nine: Rewarded when Lakilester is upgraded to super rank, this attack is similar to Water Block and Turbo Boost, but with this attack, you can protect Mario in a cloud. This means that sometimes (but not all the time) enemies will fail to attack Mario. The action command is the same, by pressing A each time a big light is brightened up. Each time you do this, Mario is protected for an additional turn. This attack uses up 4 FP. Hurricane: This is given to Lakilester upon upgrading him to ultra rank. Lakilester will try to create a hurricane to blow some, if not all enemies off the field, but if this is done, all enemies blown away will not give you credit for star points. You need 5 FP to use this attack. The action command for this attack is to keep tapping A and B to raise the meter. The higher the meter, the better chance you have of blowing the enemies away. =============== 4. Walkthrough =============== Before all of these events happen, Bowser will go into Star Heaven, steal the Star Rod, and capture all of the Star Spirits. But nobody knows this yet, and his next mission: Princess Peach. The game starts with a scene outside Mario's house, where a flying Koopa Troopa comes and delivers mail. Luigi comes outside and brings the mail outside. It is a letter, so he decides to read it to Mario. "I'm throwing a party at my castle today! Mario and Luigi, I would be honored if you both could attend. Many guests from distant towns are hoping to meet you. There will be tasty sweets and all kinds of entertainment! I hope to see you there soon! Sincerely, Peach" After reading the letter, the two brothers will head to Peach's castle. Don't worry, the game will automatically take you inside. Luigi will stay in the center room, but you on the other hand can go out and explore the rest of the first floor. But head upstairs and go through the door. On the second floor, you can take either staircase to get to the door on the top. What's really interesting on this floor is the guard guarding Peach's room. If you talk to him enough times, he'll let you in and you can go through Peach's stuff. Once you're done, head up the stairs and go through the door at the top. You'll find a lone Toad in this room who enjoys the peace and quiet here. Anyway, head right and go up the stairs. At the top, enter the door and you'll be in another straight hallway. Just head right and find Peach. She'll say how sweet it was of you to see her...Aw...that's blind love. Now, she'll invite you to hang out with her on her balcony. Holy crap, an earthquake! It switches to an outside view and Peach's castle is suddenly uplifted by another castle. Hm, those evil eyes, the clown smile, swinging ball 'n' chains, it's all good, but it's Bowser's castle! Once you're high in the sky, Peach will ask you if you're ok. Moments later, Bowser rudely smashes through the window with Kammy and Mario will act like a tough guy in front of him. BOSS: Bowser HP: ??? Attack: 10 Defense: 0 There's nothing much you can do in this battle. Just jump on him and he'll hit you back. After you two exchange hits again, jump on him and he'll start ranting and pull out his trusty Star Rod to become invincible. At this point it should say "you lose", but the game lets you continue until Bowser forces to knock you out. Your jumps won't do anything, and Bowser's powered up too. After two more jumps, he'll end his misery by launching a flamethrower at you. Then Bowser kicks you out the window with a zap from the Star Rod and then you fall miles and miles down. <><><><><><><><><><><><><><><><><> Prologue: A Plea from the Stars <><><><><><><><><><><><><><><><><> Mario has been beaten brutally and is pretty much near death, but can anyone have a final say in what happens? --------------- Goomba Village --------------- There's Mario lying on the ground and then the seven weak star spirits appear and try to resurrect Mario with the little power they have left. Then they disappear off. So, a female Goomba will come in and found out someone fell from the sky. She examines Mario and then freaks out when he doesn't get up. Mario will be in a bed and one of the Star Spirits comes in to try to encourage him to wake up and tell you to meet him at the Shooting Star Summit, and then disappear again. Now Mario will wake up in what seems like a rather uncomfy bed (no blankets or pillows? Goombas must be on a cheap budget these days). You and Toad will have a little chat and you'll be free to get out here. Jump on the step and open the door. From here, head down until you find the path. Follow it and you'll find Goompapa next to the gate. Talk to him and he'll say he needs to fix the gate. Now open the door to get in the house. Goomba, the Goomba grandmother is here, but open the door in the other side of the room. Talk to Goompa (grandfather) and then go back in the house. Leave this house and go outside. Goombario will tell you that dad fixed the gate so you're free to get out of here. Talk to Goompapa and he'll try to let you through, but Kammy comes and destroys the gate by putting a yellow block on it. Now we need to find a different way out. Goompapa is now pissed and you'll need the hammer from Goompa. Go back inside the house and go to where Goompa was working on the balcony. Cool, Mario's floating in mid-air! Then he remembers what room he was in and then floats down to the ground. Now, hop off the ledge and head down south to find Goompa. Mario reminds him of the hammer, so we have to go look for it. Head left and take the path to the next room. This is where the hammer is. It is hidden behind a bush. To find it instantly, go to the Save Block. Head left from the Save Block to get to a light green bush. Examine it (press A) to find the hammer. If you want to, examine the rest of the bushes here for coins. The brick block next to the Save Block has coins you can get if you keep using the hammer on the block. Smash the tree to the right of the brick block and an item comes out, which looks like a doll of Princess Peach. We'll need this later. Leave this area by heading east and Goompa gets attacked by a "bully". It is Jr. Troopa and you will fight him as your first mini boss. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Jr. Troopa HP: 5 Defense: 0 Attack: 2 This is just a "hello world" fight. All you can really do is use hammer or jump. Both do 1 HP. Now, he'll jump on you and do 1 HP of damage each time. After you hit him 4 times, he'll do his power up attack, which does 2 HP. Just attack him one more time and you'll win. You'll earn your first 20 star points. Now, every 100 star points is a level up for you. You can increase your max HP or FP by 5, or BP by 3. HP (Hit Points) is the amount of damage you can take, FP (Flower Points) can be used to use special and powerful attacks, while BP (Badge Points) can let you increase the amount of Badges you wear. Try to upgrade all of these at a mixed up pace. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Jr. Troopa will still say he'll be back and that he means it. Continue east into the next area. Hit the "?" block with your hammer to get a coin. Smash the tree near the yellow block to get a Mushroom. Now hit the yellow block and then use the heart block to refill all your HP. Now jump up the ledges and bounce on the spring. Collect the Fire Flower at the top. Now head east into the next area. This area introduces Goombas, ParaGoombas, and Spiked Goombas, both weak enemies. They'll give out 2, 3 and 3 star points respectively. Jump on Goombas to try and get first strikes, but use hammers on the Spiked ones or else you'll hurt yourself jumping on them. If you jump on a ParaKoopa, simple you clip their wings and can no longer fly. In this area, keep jumping up the steps and you'll find another path leading up and to the left. Jump up these steps and head all the way left. Smash the tree for a coin and continue left until you find a Star Piece. Pick it up. These won't do anything now, but they'll be valuable for swapping badges. Now jump off the ledge and continue going all the way right, fighting the enemies until you get to the next area. You'll be back in Goomba Village. Goompa will open the gate and you'll be free to go. If you got the Princess Peach doll, Goombario will ask to give it to Goombaria, his sister. Give it to her and she'll give you a kiss and a Star Piece. Now Goompa will come out with a badge and give it to you. If you're new to this game, he'll teach you how to equip and de-equip badges (go to Start, badges tab, select the badge and press A to equip/de-equip it). Now, after some more talking, Goombario will join your team. Now two people can fight during battle! Hit the save block, rest in the Toad house, smash the tree for a Goomnut, smash the hammer, and be on your way. ------------ Goomba Road ------------ The first thing you'll notice here is the sign. Examine it to read about the Goombas, then the one on the sign peels itself off to attack you. Continue heading right, mowing down the Goombas as you go. Hit the "?" blocks you see for coins. At the end of the path, head right into the next area. In here, head a little to the right to find a red "?" block. Hit it to get the "Close Call" badge. It requires 1BP and if you put it on, enemies may miss you when you're in "danger" (5 HP or lower). So, I don't see why not to put this badge on. To the right of a block is a sign with a Mushroom, so examine it to get the Mushroom. Continue heading east, mowing down the Goombas as you go. Hit the heart block at the end of the path and then go into the next area. In this area, head a little right and at the spring, a red and a blue Goomba will stop you. Time for a mini boss fight. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Red and Blue Goomba Red Goomba: HP: 7, Attack: 1, Defense: 0 Blue Goomba: HP: 6, Attack 1, Defense: 0 This is a straightforward battle. Both can only do 1 HP of damage toward you. My suggestion is to aim for one of the Goombas first, so you don't have 2 attacks coming at you every turn. After you finish off one Goomba, you may half to heal. Just keep attacking them with both Mario and Goombario and you'll win this fight easily. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight, both Goombas will whine and tattle-tale you on the king. Before bouncing on the spring, go save using the save block to the right. Now bounce up to the higher ledge and continue right into the next area. The sign has a mushroom on it, but examining it will turn the Mushroom into a Goomba if you want a fight. All you need to do here is follow the path into the next area. You'll see a cut-scene of Red and Blue Goomba crying to the Goomba King about you. In that little cardboard castle of his, King Goomba will come out and talk. Now you will have a boss fight. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: King Goomba, Red Goomba, Blue Goomba King Goomba: 10 HP, Attack: 1, Defense: 0 Red and Blue Goomba: 2 HP, Attack: 1, Defense: 0 Goombario suggests you take out the Goomba Bros. first. This is a good idea. But you can take both of them out immediately. See that tree? Attack it using your hammer and a nut will fall out of the tree, hitting the Goomba King, Red Goomba, and Blue Goomba for 3 HP each, thus knocking out the Goomba Bros. Now, if you have below 5 HP, it's highly recommended you heal, because the King can shake the ground and have a nut fall on you for 2 HP. Now, from here on out, just take down the Goomba King and you'll get his health down to 0. After this fight, you're likely to get a level-up (assuming you've fought enough Goombas previously). Choose HP as your first upgrade (recommended by me). !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After the fight, hit the tree with your hammer and a Star Piece will fall out, so collect it. Now go south from the castle and you'll fight two bushes. Examine the lighter one and a switch will come out. Jump on it and then the Goomba King will tell you not to hit a switch if you find one. Too late. His castle falls apart and he springs into outer space. Cross the bridge on the right side of the castle. Before going into the next area, head south and walk around the fence. Head left to find a brick block. Smash it with your hammer and a "?" block will appear. Hit it for a Super Shroom. Now, go back around the fence and head right into the area. It appears Kammy was spying on you. Save and Continue and then we'll get a cut- scene out of Peach's castle. PEACH'S CASTLE Kammy will tell Bowser you beat the Goomba King and he'll ramble about how pathetic the King was. Now the Koopa Bros. come in and after talking to Bowser, they'll show Bowser their secret move off-screen. After, Bowser asks the Koopa Bros. who's guarding the Star Spirit at their Fortress, and then they'll say no one is. Bowser flips out on them and they run off. BACK TO THE MAIN ADVENTURE You're in the next area now. Head right down the steps and hit the "?" block at the bottom for a sleepy sheep. Before stepping into Toad Town, smash the tree to make a spring come out. Bounce on the spring to get on the roof of the building. Open the chest at the end for the Hammer Throw Badge. Now jump off the roof and continue into Toad Town. ---------- Toad Town ---------- A Toad will greet you upon stepping into the area. If you want to backtrack to Goomba Village, you'll find Chuck Quizmo there. He is a person who loves quizzes and each time you answer one of his questions correctly, you win a Star Piece. He won't be at Goomba Village all the time. His locations are completely random, so don't hesitate to try his quiz whenever you come across him. In Toad Town, head right to find a building with a Fire Flower on it. These are shops. In the shops, you can buy items, as well as store items to conserve room and get them back anytime you want. Fright Jar (5 coins) Sleepy Sheep (10 coins) POW Block (5 coins) Fire Flower (10 coins) Honey Syrup (10 coins) Mushroom (5 coins) To the right of the shop is the fighting dojo, where you can practice battling (you don't get any star points and dying will not cause a game over). But each time you defeat someone, you'll get a degree. You can't battle right now, as the Master is out. Just head right into the next area and you'll be at the center of the town. Smash the first tree you see for a Star Piece. You'll need to go into the house with the spinning roof, but you can't get in there right now. There is also a Toad Town newspaper here. The front side contains info about what's going on, while the back is just gossip written by other unknown people. To your right is the Post Office and the Toad House, but you can't do much in the Post Office, except read letters that are written to your partners. Leave here and head up north through the gate. You'll be in the area where Princess Peach's castle used to stand tall here. Head right into the next area. --------------------- Shooting Star Summit --------------------- When you step into this area, head right over the bridge and take the lower path. In this area, enter the house. On the bottom floor, you'll find Meluvlee, who is a fortune teller and can tell you locations of badges (20 coins), Star Pieces, (5 coins), and Super Blocks (30 coins). The chest next to her is a "transfer chest" from here to Peach's castle. Whenever Peach puts a badge inside the chest, is gets transferred here. If you go through the door and head upstairs, you'll find a man named Merlow. This is where your Star Pieces come in handy. You can trade them for badges here: Attack FX A (1 Star Piece) Pay-Off (1 Star Piece) Chill Out (3 Star Pieces) Pretty Lucky (5 Star Pieces) Feeling Fine (5 Star Pieces) Happy Heart (8 Star Pieces) Happy Flower (8 Star Pieces) Peekaboo (10 Star Pieces) Zap Tap (10 Star Pieces) Heart Finder (12 Star Pieces) Flower Finder (12 Star Pieces) HP Drain (15 Star Pieces) Money Money (20 Star Pieces) Flower Saver (25 Star Pieces) Flower Plus (25 Star Pieces) Merlow holds crucial badges, like Chill Out and Feeling Fine. The one you should absolutely get is Peekaboo. Save your Star Pieces and when you get at least 10, come back and get it (it lets you see enemy HP without Tattle, great for developing strategies). Now, leave this place once you're done. Go left into the previous area and this time, take the upper path. You'll see a set of steps, but before going on them, go up north and round the bend to find a Star Piece. Now go back and start jumping up the steps until you get to the top, where you'll meet seven extremely weak Star Spirits (which are illusions). After they finish chatting, the game asks if you want to save. PEACH'S CASTLE Inside the castle, Peach is worried of what is happening, and then Bowser and Kammy come in to just shove everything down her throat. Shortly, a star knocks on her window and Peach lets her in. The star is Twink. They'll start talking to each other and Peach will tell Twink to go find Mario, lending him a Lucky Star. Now Twink sets off to find you and the scene ends with Peach saying "Mario...Where are you..." BACK TO THE MAIN ADVENTURE You'll be at the base of the Shooting Star Summit. Head west and cross the bridge and Twink will bump into you. He'll lend you the Lucky Star, which allows you to do the Action Command in battle. Twink will also explain how it is used (for the Action Command to jump, hit A just before jumping on the enemy and for the hammer, hold left on the analog stick until the big star is lighted, and then release). You can also dodge with Action Command (hit A right before enemy strikes) to do one less HP. After the lecture, a Magikoopa comes to fight. Just consider this a little scrimmage battle. The Magikoopa has 11HP and jumping on him will cause him to lose his broom. Watch out for his magic blast, because it does 3 HP (the sound effect is awesome though). Just practice the Action Command here and he'll be gone in no time. Now head left from here to where Peach's castle was. Head south through the gate. As soon as you go through it, the Toad next to you will tell you Merlon was looking for you. Try to enter the house with the spinning roof and Merlon will tell you he's not available. Enter again and he'll come out to find you knocked out on the ground. He'll invite you in and after a long, long story, he'll tell you to go to the Koopa Bros. Fortress, which is east from here. Head east from the Toad House and you'll notice 4 oddly colored Toads blocking the way. Talk to tell and they'll tell you it's dangerous and they won't let you through. To solve this, go back to Merlon's house. Now, don't pay him coins to talk to him, what you have you do is WALK AROUND THE TABLE AND TALK TO HIM. Now follow him back to where the Toads were and he'll reveal what the 4 Toads are. They're the Koopa Bros! They'll quickly storm off. Save your game with the save block near you, and then follow them and a new chapter will begin. Oh yeah, the Toad Town Dojo is now open. I only recommend fighting the first two. Here is an overview of the Toad Town Dojo. Skip this part if you don't want to fight it. ############################################################################### TOAD TOWN DOJO ############################################################################### These will review the 5 bosses of the Dojo. You must fight them in this order, no matter how strong or weak you are. Each time you beat one, you get a degree card, and it upgrades upon each battle. DOJO BATTLE #1: Chan HP: 15 Attack: 2 Defense: 2 Chain is just a Buzzy Beetle with little strength. Like Koopa Troopas, a jump attack will flip him over and put his defense on 0. He will get up the next turn, but won't attack. Just flip him over with Mario and use your partner (preferably Goombario) to drain his HP. Or you can do it the other away around. And if you do find a way for him to attack, all he does his shell toss Mario for 2 HP. As long as you don't make any really bad mistakes, he won't touch you. Beating him will give you the first degree card. DOJO BATTLE #2: Lee HP: 20 Attack: 5 Defense: 0 Lee is a Duplighost. His default attack is that he can ram you for 5 HP. He can also transform into your partner and obtain his abilities. If you're fighting him and you're at a low level, bring 2 or 3 healing items. With you and your partner, you can do up to 4 HP a turn, barring any badges you use (which would increase number). After a few turns, he may turn back to his own self and then attack you. Defeating Lee will give you the second degree card. DOJO BATTLE #3: The Master I HP: 50 Attack: 6 Defense: 0 His only attack is that he'll punch you for 6 HP. I can beat him after the first chapter most of the time. If you use Shrink Stomp, you can attack his attack in half. But he isn't that hard. Just attack him with your best attacks every turn and heal when needed. Beating him will give you your third degree card. Only use Shrink Stomp if you want to beat him by the time you finish Chapter 1. DOJO BATTLE #4: The Master II HP: 75 Attack: 8 Defense: 0 This time, the Dojo Master will punch you for 8 HP, and he'll also try to do a double attack on you. You can prevent the double attack by equipped the Zap Tap Badge. You'll probably need to heal more often here. Smooch and Star Storm also work good. Also, Goombario + Charge + Multibonk = automatic win. Now you get your fourth degree card. DOJO BATTLE #5: The Master III HP: 99 Attack: 10 Defense: 1 Now, if you want to win, you absolutely need Zap Tap here. He will do a triple attack for 19 HP, and he'll also punch you for 10 HP. When he tries to do the triple attack, the badge Zap Tap will hurt him for 1 HP and stop him from doing a triple attack. Just attack with your best attacks, use Smooch and Star Storm to help you out, and as always, Goombario + Charge + Multibonk = god. Beating him the 5th time around will give you the Diploma, proving you are stronger than the Master. ############################################################################### END TOAD TOWN DOJO ############################################################################### <><><><><><><><><><><><><><><><><><><><><> Chapter 1: Storming Koopa Bros. Fortress <><><><><><><><><><><><><><><><><><><><><> Free to leave Toad Town, we can defeat the Koopa Bros. and rescue the first Star Spirit. We'll also be joining up with two new partners. -------------- Pleasant Path -------------- You'll find Koopas on this path. To damage them, jump on them to flip their shell over and then their defense goes to 0. Same thing with ParaKoopas. Double jumping a ParaKoopa will flip it on its shell. Now, head right, fighting each enemy you pass. Hit the first "?" block for a coin and continue right. You'll get to a red "?" block. Hit it to get the Dizzy Attack Badge. It's not worth much, so I don't recommend putting it on. Head right and get the Fright Jar out of the last "?" block and then head right into the next area. Take out the Koopa and hit the "?" block for a POW Block. Then smash the tree to make a switch fall out. Hit the switch and a bridge will form. Cross the bridge and continue right until you come to a set of steps. Keep jumping up them (take out the Koopa), and at the top, head into the next area. Upon walking into this area, you'll see a set of steps in front of you. Before going down them, notice the three blue striped poles behind you. There's a Sleepy Sheep behind the one on the right (you'll want this later). Another trick is if you want unlimited hearts, run around the left pole (the one that's looking at you), and it'll keep spitting out hearts. Head down these steps. At the bottom of the steps, you'll come across 3 bricks in the form of a triangle. Hit them in this order: left, right, top. A red "?" block will appear. Hit it for the Attack FX B Badge. It requires no BP, so put it on to add additional sound effects when you attack enemies. Continue right into Koopa Village. -------------- Koopa Village -------------- Now, you've got the psycho ants-in-my-pants music playing when you walk in here. The front Koopa is explaining Fuzzies have stolen the Koopa shells, and it's up to us to save them. Then a Fuzzy bounces out of nowhere and strips him of his shell. Just whack the fuzzy with your hammer to give him his shell back. Notice the Fuzzies bouncing around here? If you somehow hit them, they go away and you get a coin in return. There are also two Koopa shells you can get in here. Jump on the brick block to get one for the Koopa and smash the tree to get the shell for the other one. Now head right into the next area, where there are more Fuzzies causing trouble. A Fuzzy's got a shell in the dirt patch, but he's not easy to catch. The trick to getting to him is to slowly sneak up on him. You can find the last shell on a checkerboard like grid. Push the blue block to the middle square so it is directly beneath the brick block that has the shell. Then jump on the block and jump to get the shell. Well, we've saved all of them, except... Wow, that's quite a racket in the house with a green shelled roof. When you try to open it, another Koopa, named Kooper, will try to come out and now a Fuzzy has robbed his shell. Go into his house and the Fuzzy will get away through the back door. Just keep following the shell until you get to an area with four trees. Now we play the guessing game. Four Fuzzies will be bouncing around in the trees; one has Kooper's shell. Now, hit the tree that has Kooper's shell. You must do this two more times, but it gets more difficult. After you hit the correct Fuzzy three times, you get the shell back. Afterwards, Kooper will get his shell back and he'll ask if he can join the party. Say yes of course. Now you've got a new friend. Try to leave this place and then the four Fuzzies will want a battle. All of them have 3 HP. The easiest way to win is just use a Fire Flower on them to burn them into oblivion. Otherwise, you'll need to take them out one by one, but watch out. If they attack you, they'll do 1 HP to you AND recover one HP. Once you deal with them, head left and cross the bridge. At the end of the bridge, head left and you'll see a few tree stumps, and one of them has a badge. Jump on the highest stump and use Kooper's shell toss (C-Down) to snatch it. It is a HP Plus Badge, which increases your HP by 5 when you wear it (taking it off loses the 5 HP). Go back into Kooper's House and then into Koopa Village. Remember that shell that was on a brick block above the checkerboard? It has been replaced by a Star Piece. Put the blue block under the middle one to get it. Before leaving Koopa Village, there's one more thing we should do. To the right of Kooper's House is Koopa Koot's house, an old Koopa who asks for favors. Let's do her first two favors right here. Her first favor is to grab the "Koopa Legends" book from Kolorado's wife. Her house is to the left of Kooper's. Ask her for it and she'll give it to you. Bring it back to Koopa Koot for 1 (!!!) coin. Of course, she has better prizes. Her next favor is for a Sleepy Sheep. You remembered to get the one on Pleasant Path, didn't you? If not, go back and get it. If so, just hand it to her right now and she'll give you 1 coin and a Silver Credit Card, which allows you to play games in the Toad Town playroom (I'll explain this later). Now, let's leave Koopa Village. One last thing - if you saw Chuck Quizmo in Goomba Village, there's a good chance you'll see him here on your way out. Also, at the shop, pick up a Fire Flower. If you don't have a POW Block, get one here too (DON'T USE EITHER OF THESE). Now, here's the item list here: Dizzy Dial (10 coins) POW Block (4 coins) Fire Flower (8 coins) Honey Syrup (8 coins) Volt Shroom (15 coins) Mushroom (4 coins) Save before leaving and head back onto Pleasant Path. -------------- Pleasant Path -------------- Back on the Pleasant Path, jump back up all the steps. At the top, continue right and cross the bridge into the next area. You'll see a few coins on the ground. If you try to go near them, a Koopa ambushes you from the bush, so take him out at your leisure. Before jumping down the steps, go right towards the end of the ledge. You'll see a Thunderbolt on the brick block. Use Kooper's shell toss to knock out the block and then you can pick up the item, but watch out for the Spiked Goomba. Once you have the Thunderbolt, continue right. Read that cheesy sign that says "No entry allowed, Mario! Yours truly, the Koopa Bros." Let's put an end to that. Use Kooper's shell toss to send him over the water to activate the switch across from you. This will form a bridge. You might want to switch to Goombario to fight the Parakoopas here. Now, after crossing the bridge, notice the gap in between the two brick blocks. Jump in the middle and a Fire Flower will come out of a hidden block. Now grab it and head right into the next area. Smash the first tree you see and a Star Piece will come out, so grab it. Fight all of the Koopas and Parakoopas here. If you've fought enough enemies, you should have a level up here. My recommendation is Flower Points, since you're probably sick of having to use FP recovering items every time you use a special move (like Power Jump or Power Shell). Once you've eliminated all the enemies, head all the way right until you get to a Heart Block. Hit it and then head right into the next area. You'll be greeted by a big picture of the Koopa Bros. Fortress. Save, and then head towards the doors. A Koopa Bro will come outside and notice you're right there, and then jump back inside to warn the others. Let's go follow him inside. --------------------- Koopa Bros. Fortress --------------------- As soon as you enter the fortress, walk around the bend to find a lone Koopa. This fight is mandatory, as he possess a key. Now, you'll also fight a Bob-omb. These are trick to handle. If you damage them, they will get angry and will explode on them the next turn. To prevent this from happening, use Kooper's shell toss or the hammer to destroy them before they explode (jumping on them while they're lighted up will damage you). After the fight is over, pick up the key and unlock the door. Now go through it. In this room, take out both Bob-ombs and open the door at the other side of this room. In here, you'll find a Koopa Bros. locking up a key, and then he'll bolt off once he sees you. Continue going right. Halfway across the room, you'll find a Koopa trapped in a room with a badge. Or is he? He'll come out from the right side. Defeat him. Now go where the Koopa came out of the wall from (go up until you bump into a wall). Hold left and you'll slip it. Pick up the Power Bounce badge. It allows you to keep jumping on an enemy until you miss an action command, which is pretty useful. Now, slip through the right wall again and continue right, where you'll find another key locked up. Take out the last Koopa and go through the door. In this room, head right and you'll find a Koopa. This is a mandatory battle, but watch out. There are also three Bob-ombs in this fight, so take out Kooper. After you win the battle, a blue "!" switch falls to this floor. Hit it and the staircase will lower to your right, so go down the stairs. At the bottom of the stairs, you'll find a door to your right. Don't go in it, because you really can't do much in that room. Heal with whatever items you have and head left. When you find an opening, go through it. In this room, both openings will bounce up, so there's no escape. To get out of this room, you must battle all Koopas in here. After you've defeated all three, both openings will lower to the ground. Take the one on the left. In this room, head all the way left to the other side of the room, jumping over the fires. At the end of the room, pick up the key. Now, here's a trick with the rotating fires. If you keep jumping over them, they'll go faster and faster, and then explode into coins. Now, leave this room and backtrack to the staircase. When you get back to the staircase, head up it and then go right. You'll find a locked door, so use the key to unlock it. After opening the door, you'll be greeted by the scene of one of the Koopa Bros. building a trap for you. Once you do enter this room, go up the rotating and steep slope. At the top, you'll find a door and the "?" block the Koopa Bros. was building. Hit the "?" block and the floor beneath you will open, making you fall into the prison. The Koopa Bros. who built the trap will come back in and mock you. Looks like you and a few bob-ombs are trapped in this prison, including Bombette. Hey look, a Heart Block! Now, talk to the pink Bob-Omb, Bombette. After talking, she'll ask if she can join the party. As always, say yes. Then she'll walk up to a cracked wall and tell you she can blow it up. Using C-Down, use her to block up the wall and escape out of prison. When you escape the prison, head right the bend and a Koopa will come in and see what the noise is all about. You'll need to fight him and two Bob-ombs. Don't worry, Bombette's Bomb attack will not hurt her or Mario when attacking a lighted Bob-omb,. After the fight, go left and use the door to get out of this room. You'll be next to the staircase again. Head up the staircase. At the top, go left and enter the door. In this room, use Bombette to blow up the cracked wall and then get the Fortress Key. Now go back through the door. In here, open the door at the other side of the room. Instead of going up the slope, head down and you'll find a set of double doors. Open them and you'll be outside. This is the most random Save Block you'll find in the game if you ask me. Now go back inside and head right, where you'll find a cracked wall. Use Bombette to blow it up and go through the opening and you'll be back outside. Open the chest to get the Refund badge. Whenever you use an item in battle, you'll earn a few coins. It's a pretty fun badge to use. Go back inside. Back in here, go all the way up to the steep slope until you get to the top. At the top, open the door to your left. In this room, head left and open the locked door at the other side of this room. Before doing anything in this room, switch to Kooper. Head down the stairs and use Kooper's shell toss to hit the switch. This will cause the platforms to slide out and the walls to cave you in. Cross both gray stoned platforms until you get to the next barrier. Use shell toss to hit the switch, closing the stone platforms and causing the barriers to retreat. Do the same exact thing for the next "!" switch and then you'll come across a staircase. Jump up the staircase and open the door. In here, go down and left and you'll find a blue "!" switch. Take out the Koopa and hit the switch. This will cause a staircase to lower. Go down the staircase and switch to Bombette. Use her to blow up the cracked wall. Go through the opening and get the key. Now leave this room, head back up the stairs, and then use the key to open the locked door. In this room, follow the path to a "!" switch and hit it. This will make the staircase in the water rise up to the level you are at, also waking up both of the Koopas. Defeat both of them and then jump up the stairs. At the top of the stairs, go up the steep and rotating slope. You'll come across a door, but ignore it for now. Just keep on heading up the slope. At the top, take out the Bob-omb and pick up the Smash Charge badge. It powers up Mario's hammer by two points each time it is used. Now go back down the slope and open the door, and you'll be back outside again. Head down the stairs and all four Koopa Bros. will come out and use the cannons to attack you. Before going at them, go down the first staircase you see. Head down the stairs and blow up the rock with Bombette. Now hit the "?" block for Maple Syrup. Go back up the stairs. Like this nice remix of the airship music from Super Mario Bros. 3? Head all the way right until you get to the cannons, dodging all of the Bullet Bills that are coming at you (don't try to fight them, they're pretty useless). Once you get to the cannons, don't fight them. GO down the stairs and use the Heart Block. Save while you're at it too. Before fighting the cannons, here's a neat little trick. Get in front of one of the cannons (make sure it doesn't fire and don't get close enough to start a fight). Light up Bombette and she'll get a first strike on one of the cannons, automatically knocking it out. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Bill Blasters HP: 4 Attack: 0 Defense: 1 Like I said, using Bombette for a first strike will take out one of the Bill Blasters. If you use her bomb attack at 100%, it knocks out a cannon. Also, its defense is one, so jumping on it (unless you have power jump) is useless. Use a hammer, along with Bombette or Kooper to do damage. Now, they can't directly attack you, but every other turn, they'll release a Bullet Bill. Just double jump on them to knock them out, but if you don't, they'll annoy you for 2 HP of damage. But if you want extra star points, feel free to take them out. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight, take all the coins and go save. Also, leave Bombette as your partner and open the double doors. Now, you'll be in an empty room with the Koopa Bros. They'll be trying to sort something out and will come after you with a mechanical Bowser. They try to tell you it's real, but don't even fall for it. You must knock this out before fighting the Koopa Bros. First off, this thing's a wimp. 10 HP, a defense and attack of 1. Just hammer and bomb every turn and it'll be gone in 2 turns at best (assuming both Bomb attacks are 100%). Now, to face the Teenage Mutant Ninja Turtles! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: Koopa Bros. HP: 5 each Defense: 1 Attack: 1 This is a great Super Mario Bros. 3 battle theme music remix. If your partner finished off Bowser last, they will strike first with their spinning attack. The amount of damage they do corresponds to how many Koopa Bros. are attacking (in this case, it's 4 HP). If you get rid of a Koopa Brother, then it's 3 HP, and so on. Since they're always stacked in a pile, you'll need to hit them twice to knock them over. If you hit them once while they're stacked up, they'll start shaking but they'll hold together, and they will balance themselves to attack you (unless you tip them over completely). Use a hammer and body slam to send them on their backs (jumping is useless). Now, they will remain on the ground for one turn, and then get back up, but they won't stack up on each other for another turn. Each one has 5 HP, so you can finish them one by one. And their defense goes to 0 when on their back. If they get back up, just jump on one of them to flip them over. Now, just take them out one bye one and you'll win easily. There's another trick if you want to finish them off quickly. This requires two Fire Flowers or a Fire Flower and POW Block. When it's Mario's turn (and all of them are on their back, use one of the two items (the POW Block damages all of them for 2 HP, and 3 HP of damage for the Fire Flower). Now, you can finish one of them off with your partner. If it's been over a turn, they'll get up (but won't pile on each other). After, you can use either a POW Block/Fire Flower (depending on what you used earlier) and you'll win with flying colors. After the fight, a card will come down with a Star Spirit. Run into it and he'll be rescued. Congratulations! You got your first Star Spirit! His name is Eldstar by the way. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! PRINCESS PEACH'S CASTLE Save and Continue and then we'll get a cut scene at Peach's castle. After Peach and Twink talk, you'll be in control of her. If you try to leave the room, the guard will throw you back in. There's gotta be another way out, right? Examine the picture to the right of the fireplace and a switch will appear. Tap it and the fire will die down, showing you a secret passage. Enter the passage and you'll be in a dark hall. Now head left and hit the switch on the ledge. The floor you're on will rotate into another room. The door in here is locked, so we can't get out. I know! Let's read that diary! Hm, this is awesome. Someone captured the star spirits, captured Peach, and ranting about how Mario defeated the Koopa Bros. It also states that rescuing the next Star Spirit at Dry Dry Ruins will be an impossible feat for Mario. Great diary, but it's Bowser's! Then he comes in and finds you. I love when the guards come in, when Bowser takes it out on them thinking they let her sneak out of her room Bowser: You're the worst guards ever! Take Princess Peach back to her room immediately! Guards: Yes sir! Twink will hide and the guards take her away. BACK TO THE MAIN ADVENTURE You will meet up with Eldstar outside the Koopa Bros. fortress. He will power you up by giving you star power, which allows you to use abilities from the star spirits. He'll teach you about how it works. Eldstar's ability, Refresh, gives you 5 HP and 5 FP, but uses up one full meter of star energy. But the star energy recovers little by little each turn. If you want to speed up the recovery, use Focus to boost up your star energy. Each time you rescue a Star Spirit, you earn another meter of star energy, meaning you can have 7 units of star energy. To use the Star Power, select "Star Spirits" when battling and pick which power you want to use. -------------- Pleasant Path -------------- After the lecture, it's time to head all the way back to Toad Town. Make sure Bombette is still out. From the Koopa Bros. Fortress, head left into the next area. After the Heart Block, you'll see a cracked wall. Blow it up with Bombette and you'll reveal a warp pipe. Enter the pipe (jump on it and press Down on the analog stick). You'll be taken to a higher ledge. Head right and open the chest for a FP Plus. Now go back to the pipe. It's too high for you to jump onto, but you'll see an area on the ledge not guarded by a fence. Fall through here and you'll be back on the ground near the pipe. Switch to Kooper and keep heading west on your way to Toad Town. When you get to the area with the three blue poles (one that had the unlimited Hearts), head left into the next area (this is to make sure you don't leave to Toad Town yet). Now back in this area, head down the steps. At the bottom, you'll see a set of steps leading to a different path. Take this path and you'll find a dead end. But across from you is a platform with a Star Piece. Use Kooper's shell toss to snatch it. Now get back on the main path and continue west until you get to Toad Town. You're just ready to go back in until Jr. Troopa comes out hiding from a bush, saying that he's back. He'll try to charge at you, but will end up falling in the water and climbing back up. He'll then ask you if you remember his name, and if you don't he gets a little pissed and then fights you (even if you say yes, you gotta fight him). +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Jr Troopa II HP: 15 Defense: 1 Attack: 2 Jr. Troopa will show off his new ability by being a wuss and hiding in his shell, increasing his defense by 1. His attack power has also increased since our last meeting, but don't let that bug you. If Bombette is your partner, this battle is a breeze. Use your hammer for 1 HP damage and use Bomb for 4 HP. This adds up to 5 HP, 1/3 of his health. If you repeat this twice, he'll be gone in no time. Otherwise, use non-jumping attacks until you finally take him town (body slam/shell toss/hammer). +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Now, after the fight, just head left back into Toad Town. ---------- Toad Town ---------- Upon stepping into Toad Town, you'll talk to Twink and he'll tell you the next Star Spirit is in Dry Dry Ruins. Now go rest at the Toad House. If you have 10 Star Pieces on you, go get Peekaboo from Merlow. From the Toad House, head south and you'll be interrupted by a little kid, who tells you his dad Rowf opened up a badge shop and will have you check it out. There are 4 badges up for sale, but you can only see three on display (it's random every time). Right now, there are two badges highly worth noting. I need you to get "D-Down Pound" for 75 coins. It's a badge that negates an enemy defense (let's say you use a hammer on an enemy with a defense of 1, so you'd do 1 HP. If you use D-Down Pound, it treats it if like the enemy has a defense of 0, so you'd do 2 HP. Also get Speedy Spin if you like so you can spin and move faster (50 coins). Also, here is a list of the badges that can be purchased at this shop: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --ROWF'S BADGE SHOP-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AFTER CHAPTER 1 IS COMPLETED: Speedy Spin (50 coins) D-Down Pound (75 coins) Multibounce (75 coins) First Attack (100 coins) AFTER CHAPTER 2 IS COMPLETED: Sleep Stomp (75 coins) Dodge Master (100 coins) Double Dip (100 coins) AFTER CHAPTER 3 IS COMPLETED: Jump Charge (50 coins) Spin Smash (75 coins) Group Focus (100 coins) AFTER CHAPTER 4 IS COMPLETED: All or Nothing (100 coins) HP Plus (150 coins) FP Plus (150 coins) AFTER CHAPTER 5 IS COMPLETED: S. Smash Chg. (100 coins) Damage Dodge (150 coins) Mega Quake (200 coins) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From the badge shop, head down south into the next area. The house to your left is Tayce T. She can make you recipes if you give her certain items. For example, giving her a Mushroom would give you a "Fried Shroom". But not all items work, and sometimes you'll have "Mistakes". For the recipes you can look at, check out the Recipes section. ******************************************************************************* SIDE QUEST This next part is completely optional. If you want to skip it, just meet me at "Toad Town" From Tayce T's house, head south and you'll find two paths to your left. Take the lower path and you'll come across a warp pipe. Enter it and you'll be in Toad Town Tunnels. ------------------ Toad Town Tunnels ------------------ These are like the sewers of the Mushroom Kingdom. With only normal boots and a normal hammer, there's nothing much you can do here. But go right across the pipes and save your game. Smash the yellow block and head into the next area. In this room, you'll find a blue Goomba called a "Gloomba". They just have more HP than a Goomba (seven) and an attack of two. At your level, they give out three or four star points each! Head right to the other side of the room. Notice the brick blocks in the back of the room. There is a gap between two of them. Jump in between this gap and you'll find a hidden block with a Super Shroom. Pick it up and go into the next room. BEFORE CROSSING THE PIPES, SWITCH TO GOOMBARIO Cross the pipes and a Blooper will appear. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Blooper HP: 30 Attack: 3 Defense: 0 This should be a straightforward battle. Blooper has two attacks. One is that he'll spin on your head for 3 HP. Another one is that he'll squirt ink at you for 3 HP. You'll need to heal often, since you probably don't have a lot of HP at this point of the game. Use your best attacks if you've got the badges on, otherwise, just keep having you and Goombario jump on him for 4 HP a turn, healing when needed. If you have Power Jump or Power Bounce on, go for it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight, go right and open the chest for a Shrink Stomp Badge. This badge has a chance of shrinking the enemy when you hit them, thus decreasing their attack. From here, backtrack all the way to the pipe you used to enter the Toad Town Tunnels and you'll be back in Toad Town. ******************************************************************************* ---------- Toad Town ---------- From Tayce T's house, head all the way down south until you find a path into the next area. Before taking the path, notice the flower on the grass to your right. Uproot it using A and a Bub-ulb will pop out. He'll give you a Flower Seed you can plant in the Toad Town garden. Planting four seeds will open the door to Flower Fields, but they're scattered all over the game. The Toad Town garden is to the east of Rowf's badge shop. Now head south into the next area. In this area, get on the grass to your left and smash the tree and a pipe will come out. This pipe leads to the Toad Town Playroom, where you can play 2 games and gamble your coins. ******************* TOAD TOWN PLAYROOM ******************* If you have either a silver or a gold credit from doing Koopa Koot favors, show the Toad behind the counter. He'll open up the Jump Attack game if you have the silver credit or the Smash Attack game if you have the gold credit. If you have the gold credit but never unlocked the Jump Attack Game, don't worry, it'll also open up the Jump Attack Game. +++++++++++++++++ JUMP ATTACK GAME +++++++++++++++++ You need the silver credit to get here and this is the warp pipe on the left. The point of the game is to smash 5, 7, or 9 brick blocks without finding Bowser in one of them. You can find these in the brick blocks that appear in the game. Coin - this gives you one coin 5 coins - this gives you five coins X5 coins - this multiplies your coin total by 5 Bowser - if you get this, game over. Any coins you have accumulated will be lost. It costs 10 coins to play here. Note that winning on 9 block smash doubles your coin total. ++++++++++++++++++ SMASH ATTACK GAME ++++++++++++++++++ You need the gold credit to get here and this is the warp pipe on the right. The point of this game is to smash the blocks with your hammer to find all ten Peach panels before you run out of time. You have 30 seconds to find all of them. Some boxes may not contain anything. Sometimes you'll find a Fuzzy in a box, and you'll need to tap A and get the meter to 100% to get rid of it. Other ones may contain bob-ombs, which will stun you for a few seconds. Also some boxes may not have anything. From time to time, the panels will jump out of the boxes, so you'll know which ones to hit and which ones not to. But not all panels jump out of their boxes, so you'll need to be lucky when smashing some others. If you find all ten Peach tiles within 30 seconds, the amount of coins you win is 10 times the amount of time on the clock left (so if you won the game with 4.3 seconds left, you'd win 43 coins). From the pipe, continue heading down south and you'll find a railroad. Unfortunately, there is a rock blocking the way. Have Bombette blow it up and then the railway will be in service. Take the train to Mt. Rugged, where the next chapter begins. <><><><><><><><><><><><><><><><><><><><><> Chapter 2: The Mystery of Dry Dry Ruins <><><><><><><><><><><><><><><><><><><><><> Now, we'll get another partner on the team and get even a hammer upgrade in this chapter, as we continue our mission to rescue the star spirits. ----------- Mt. Rugged ----------- Once you depart here, save your game with the save block on the right. Also, two the left of the save block are four bushes. Examine the top one for an Egg, which recovers 5 HP. Now head up north and jump up all the steps. You'll find a heart block at the top. Go right and you'll collide with Parakarry, who seems to be looking for three lost letters, and it's up to you to help him out. If you get all three letters, he'll join the party. Now head right into the next area. You'll find the most annoying enemies here called Clefts. They have 2 HP, but a defense of 2 as well. Like I said, this is why you need D-Down Pound. Bombette's Bomb is the only thing other than that which can damage him too. There are also Monty Moles that pop out of the ground, but they're not much of a problem. Now head right and jump up the steps you'll find. At the top, head right and you'll find two paths. One leads right and the other is a staircase going down. Go down the staircase first. Hit the "?" block for a Sleepy Sheep and smash the yellow block on the left. If you go left, you'll find Whacka, who will give you the excellent Whacka's Bump for giving you him a concussion (it restores 25HP AND 25FP). You can get as many as you want, but only once per visit. Now go back up the stairs and continue heading right. Save and then continue right. You'll come to an open area luring with Monty Moles. Battle them if you want, but continue right by going up the steps. At the top, continue right and jump up the ledges. You'll see a platform to your left that has a letter. Use Kooper's shell toss to snatch it (a letter to Merlon). Now jump up to the next platform and head right into the next area. This is where you'll start finding Clefts. I forgot to mention they disguise themselves as rocks. When you step into the area, head right and jump onto the higher ground. Now go up the slope to your right. At the top, head left and you'll go into a cave like structure. See the two "windows" in front of you? Fall through the left window and you'll land on a platform with a Star Piece. Pick up the Star Piece and then go back up the slopes and head into the cave again. From here, just head left until you get into the next area. There's nothing much on this path. Just head left and press A to open the gate. Go down the slide and you'll be taken to a completely different area. Battle the Cleft if you want and then head left into the next area. Head left down the stairs and you'll find a Cleft and a "?" block. Get the Mushroom from the "?" block and go up the next set of stairs. Continue all the way left until you get to a gap. The gap is too big for you to cross, but once you get Parakarry, come back here to have him fly you over the gap to get the Star Piece. Next to the gap is a spring, but don't bounce up it yet. Instead, go inside the little cave to the right. You can see a little opening to the left inside the cave. Go in it and go up the slope. Open the chest at the top for the Damage Dodge badge. Now go back down the slope and bounce on the spring. Smash the "?" block on the left for a coin if you want, and then head right. You'll find a gate, but if you want Honey Syrup, go down the path to the right and smash the "?" block for it. Now enter the gate and the slope will take you to another platform. Head right and you'll pick up your second letter (this one is for Kolorado, who you'll find shortly). Drop down to the ledge below you and head right. Take the gate and slide down the slope. You'll be back in the Monty Mole hellhole. Go all the way right into the next area. Jump up the slope again. Back up here, go right instead of left and head into the next area. The gap is too wide for you to jump, so fall to the pit below. Take out the cleft and grab the third and final letter (for Goompapa; this letter starts a long chain letter series). With the final letter, bounce up the spring and backtrack all the way to where you find Parakarry (just keep on heading left). Once you get back to Parakarry, deliver him the three letters and he'll join the party. Now, there are three things we can do now that we got Parakarry. QUAKE HAMMER BADGE - Go to where you found your first letter that you snatched with Kooper. To the left of the original platform with the letter has a badge on it. Have Parakarry fly you over both gaps to pick up the Quake Hammer Badge. MAGICAL SEED #2 - From the Quake Hammer Badge, head right into the next area. In here, jump up onto the higher ledge. Instead of going up the slope, take the path to the right. Have Parakarry fly you over the gap. Uproot the flower and you'll find a Bub-ulb. Talk to him for the Magical Seed. STAR PIECE - Like I said earlier, go back to where you used the spring to take you to the second letter. Have Parakarry fly you over the gap to pick up the scattered coins and the Star Piece. Once you have gotten all of those, go to where you found the third letter. Have Parakarry fly you over the gap. Once you cross the bridge, that bird in the background will halt you and ask you for your name. If you say "Mario" or "Princess Peach", you'll battle him. Saying "Luigi" skips the battle for good. But battle and sharpen up your skills. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Buzzar HP: 40 Attack: 3 Defense: 0 Buzzar has a few annoying attacks, but as long as you have a healing item or two, you should be fine. One of his attacks includes a wind attack, which attacks both you and your partner. The faster you tap A, the less damage you take (from 3 to 1 HP). The damage you take also resembles how many turns your partner will be knocked out for. Another attack is that he'll grab you with his claws. Tapping A will raise the meter and if the "Ok" tab falls in the lighted up part of the meter, you take no damage, otherwise you'll be damaged for 4 HP. Another attack includes biting you for 3 HP. He'll also throw needles at you for 2 HP. Now, just keep jumping on him with your best jumping attacks. You'll also need Goombario or Parakarry. Parakarry's Shell Shot will work wonders here, as it does 5 HP when you hit him. Eventually, you'll bring him down. Just heal whenever you need to and mow him down with your best attacks. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight (or if you choose not to fight, take the slope at the end of the path. Follow the path to the next area. In this area, head right down the steps and you'll find a Heart Block and a Save Block. Save and then head east into Dry Dry Desert. --------------- Dry Dry Desert --------------- The Dry Dry Desert is one of my favorite places in the games, because you can get a few badges, neat items, and even Star Pieces while getting plenty of Star Points. Dry Dry Desert is arranged in a 7 x 7 area. Upon entering this area, head right to the tent. Talk to Kolorado (with Parakarry out) and give the letter to him. He'll give you a Star Piece in return. Now head north into the next area. This area introduces Bandits. When they attack you, they steal 10 coins from you. Attacking them back gives you the coins back, but if you don't attack them for a turn, they run off (if they're holding money). If you dodge their attack, they won't steal money. In this area, you'll also see a "?" block that's already been hit. Smash this block and a "?" block will appear, containing a Mushroom. Smash this block 10 times for a "?" block with a Super Shroom, and 100 times for a block with an Ultra Shroom. After you get the three Mushrooms, head up north into the next area. This area seems to be empty, with the exception of a few rocks. But go towards the east exit. Jump on the rock next to the east exit. Now jump when you're on the rock and you'll find a hidden block with a Thunder Rage, an item that damages all enemies on screen for 5 HP. Now backtrack to where you met Kolorado. Back in this area, take the southern exit. In this area, head down and you'll find a brick block. Keep jumping at it for coins. Battle the Bandits if you want, and then take the southern exit. There's absolutely nothing here. Just take the southern exit. You'll be in the extreme SW corner of the desert. There are Pokeys here. They got 4 HP and jumping on them will hurt you, so you'll need anything but Goombario and jumpin. Take the east exit once you're done. There's nothing in here, but wait. What's with that rock in the middle of the area. If you jump on the rock and jump, a hidden block comes out, containing the Attack FX C Badge. It requires no BP, so equip it for more SX when battling. When you're done in this area, take the north exit. There is a Bandit and a Pokey here, but nothing else. Battle them if you want and then take the east. This area has 3 brick blocks, but the northernmost one has coins in it. Grab the coins and then take the east exit. You've got cacti and Pokeys here. Battle them if you want and take the east exit. This are has interesting blue cacti AND a whirlwind. If you walk into the whirlwind, you'll land next to a Spin Attack Badge. Pick it up and then jump off the rock. Take the north exit. You'll be back on the main path. Ignore/fight the Bandit and take the west exit. You'll find a Nomadimouse here. Remember where he is, as you'll have a letter for him later. Take the north exit. You'll see an interesting triangle of trees here. Jump in the middle of the trees and a block will appear with the Runaway Pay Badge. Take it and then use the south exit again. Back on the path, keep heading east until you get to an area with plenty of trees. Dry Dry Outpost is on the east exit, but we're not done in the desert. Smash the tree right next to the east exit for a Letter (not the one next to the sign). This is for Mort T. in Koopa Village (the Toad in the Toad House). Take the south exit. In the middle of this area is a "?" block. Smashing it gives you a coin, but if you jump on it and jump, you'll find a hidden Life Shroom, so grab it. Now, take the south exit. Look, an oasis! Smashing the tree on the right gives you a Lime, and the left tree gives you a Lemon. There's also a Super Block, which can upgrade one of your partners to "Super" rank. I recommend Bombette or Kooper with this one. Hit the Heart Block too. Now go up north two areas, and then east into Dry Dry Outpost. ---------------- Dry Dry Outpost ---------------- Save your game here and then head right to the Item Shop. A mouse will be running out of the Item Shop, so follow him by heading right into the next area. If you head right, you'll find the mouse bolting back to the item shop, so go back there. Here's the item list here: Thunder Bolt (5 coins) Dusty Hammer (2 coins) Honey Syrup (5 coins) Dried Shroom (2 coins) Dried Pasta (3 coins) Mushroom (3 coins) Now, by the items in this order: Dried Shroom, Dusty Hammer. Then the mouse will talk to you about a secret. Before leaving the item shop, by the items in this order: Dusty Hammer, Dried Pasta, Dusty Hammer, Dried Shroom Doing this will give you a Red Jar. What is this for? It's Koopa Koot's last favor on her list (after Chapter 6), but let's buy the Jar and get it over with now. Now leave the Item Shop. Back in here, head east into the next area. Go all the way right until you get to a blue house. Open the door and when you're inside, go right. Now jump up the stack of blocks to get on the roof. On the roof, head left and you'll find a Letter behind a vase. This is for a Nomadimouse, so we'll give it to him on our next destination. Jump over the gap to the left and open the door. Talk to the mouse inside named Moustafa. He'll give you a Pulse Stone. While out on the deserts, it'll blink faster and faster when you get closer to the ruins. Leave this place and then fall to the ground. Now go left into the first area, save your game, and head back into the Desert. --------------- Dry Dry Desert --------------- Ok, no fooling around this time. With Parakarry out, keep heading west until you find the Nomadimouse. Give him the letter for a Star Piece. After, take the north exit. Keep heading north until you get to an area with no north exit (your pulse should be beating faster and faster). When you finally get to this area, take the west exit. In this area, battle the Pokeys if you wish and take the west exit. In here, go to the center of the area and put the Pulse Stone on the rock. This will cause an earthquake and the Dry Dry Ruins temple will appear. Use the Heart Block to the left and enter it. -------------- Dry Dry Ruins -------------- Some voice will come in saying an event will befall you if you don't leave. The hell with him. Save your game and continue to the next area. In the next area, you'll find 3 coffins. Each one has a Pokey Mummy in it. But this time, they are poisonous if they hit you, so it's essential to dodge. Behind the middle coffin is the Spike Shield badge, which allows you to jump on enemies without taking damage. Once you defeat all 3 Pokey Mummies, go downstairs and through the opening. In this room, pick up the ruins key and go back through the opening to your left. Back in here, go up the stairs and open the locked door. Press the switch and all of the sand will drain into the room below, allowing you to access an opening. Go back to the room below you where you got the Ruins Key. Back in here, go through the opening on the right side of the room. That strange voice will tell you to go away again. Well screw him, we've got a Star Spirit to save. Jump up the stairs and take out Parakarry. Fight the Bony Beetle (they're like Koopas, but they'll get up immediately the next turn after being flipped). Have Parakarry fly you over the gap and then use Bombette to blow up the cracked wall. Jump on the switch in here and the sand will drain to the room below, allowing you to get the key in that room. Also, a Star Piece will be visible after draining the sand, so pick it up and then leave the room. Now drop down to the floor below you and go through the opening to your right. Pick up the Ruins Key in this room and then leave. Back in here, head left and go down the stairs. Fight the Bony Beetle at the bottom and then head left. Use the key to unlock the door and then go through the opening. Now, before doing anything, equip the Hammer Throw Badge, because you'll need it. Now go to the other end of the room. Hit the "?" block and the door will close, opening three coffins with Pokey Mummies. You need to defeat all 3 to escape from here. The Pokey Mummies that come from the middle and right coffins have will have Swoopers when they battle you. A Swooper is a bat that clings onto the ceiling, so you cannot hit them by jump/hammer. You can use an attacking item or Hammer Throw (Shell Shot works too). After you've defeated all 3, a key will appear. Use the key to unlock the door next to you and then go through the opening. In this room, let Parakarry fly you over the gap and when you're on the platform, go through the opening. Then that voice comes back saying "C'mon, don't go in that room!" Now, in this puzzle, the switches you hit will flip the stairs of their corresponding colors. SO go up the green stairs to your left and hit the green switch at the top. The green staircase to your right will flip the opposite way, allowing you to climb it. Head up the stairs and press the green switch at the top. The green staircases will flip again, so use the staircase next to you to get onto the platform to your left. On here, head down the pink staircase to your left and hit the pink switch at the bottom. After both pink staircases flip, go down the staircase to your right to get down to the ground. Jump up the green staircase and there will be a pink staircase to your left. Go up it. At the top, go down the staircase slowly. At the bottom of the staircase, hold up so you'll be facing the wall. Now hold left and you'll fall onto a small ledge beneath you. On here, hold left until you hit a wall. Now hold down until you bump into another wall. From here, go left and you'll go through a fake wall. Open the chest for the Slow Go badge. This makes Mario unable to run. It may sound pointless, but it'll be very useful come next chapter. Now leave the room and then fall into the pit below you. Down here, open the big chest and you'll get the Super Hammer! Yay! Now your Hammer will be powered up and you'll be able to destroy stone blocks like the one to your right. Smash it and then go through the opening. Back in here, go all the way right and go through the opening at the other side of the room. Back in here, have Parakarry fly you over the gap and then once you're on the other side, go through the opening to your right. Now, go up the pink stairs in this room and hit the pink switch at the top. The staircase will flip, so climb it. At the top, smash the stone block and pick up the Artifact. You'll do nothing with it now, but you'll need it if you want another Star Piece later. Now go back down the stairs and go back through the opening to your left again. This time, go down the stairs. At the bottom, take out the Bony Beetle and then have Bombette blow up the cracked wall on the left. Once it's blown up, go through the opening. In this room, fall down the gap to your left. Down here, use the Super Block to either upgrade Bombette or Kooper. Speaking of Bombette, let her blow up the wall on the left and then go through. In here, smash the stone blocks and you'll have to battle two Stone Chomps. They've got 4 HP but a defense of 1, so regular jumping is useless. Hammer/Bomb/Power Bomb will get rid of them quickly. Now, once they're finished, head up the stairs and pick up the Diamond Stone at the top. Once you have it, leave the room. Back in here, go through the opening to your right. Go all the way right in this hallway, battling the Bony Beetles and Swoopers. When you get to the opening on the right side of the room, go through it. In this room, smash the stone block and it will reveal a switch. Hit the switch and a staircase will be formed, giving you access to the ruins key. Pick it up and then leave this room. Now go through the opening on the left side of the room in this hallway. Back in here, use the spring to bounce to the platform above you. When you're back on the platform, go through the opening to your right. Back in here, go up the stairs to your right. At the top, go through the opening to your right. In this room, go through the opening across from you. Back in here, head up the stairs to your right. Now go right and head up the stairs. Go through the opening at the top. Smash the stone block and a Stone Chomp will come out of the wall. Ignore it for now, but go up the stairs and pick up the Pyramid Stone. Instead of directly fighting the Stone Chomp, take Bombette and light her up. Have her walk down to the lower form and she'll likely explode on the Chomp, automatically knocking out one when the battle starts. If not, just try again. Take out the other Stone Chomp and then leave the room. Go back through the opening to the left. In this room, go through the opening on the left side. Back in here, drop down to the floor below you. Down here, go through the opening on the right and the voice will come back saying your time is running out. In here, go to the other side of the room. Go up the stairs and unlock the door and then go through the opening. Press the switch in this room and the sand will drain onto the lower level. Leave this room. Back in here, head down the stairs and go through the opening below you. In here, go through the opening on the other side of the room. In this room, smash the stone block and pick up the Lunar Stone, and then a Stone Chomp will jump you. Defeat them both and leave the room. In here, go through the opening across from you. Back in this room, go up to the statues. This is where you place the three stones. 1. Place the Pyramid Stone on the leftmost statue 2. Place the Diamond Stone on the middle statue 3. Place the Lunar Stone on the right statue After that, a staircase will form. Go down the staircase and use the Heart Block. Continue going down the staircase and go through the opening at the bottom. You'll get one last speech out of that voice. Save your game and go through the opening to your right, where you'll fight your second boss. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: King Tutankoopa HP: 30 Attack: 3 Defense: 0 Before coming in, I suggest putting on the D-Down Pound badge to make your life 15x easier. Tutankoopa will release a Chain Chomp at you now and then. It has a defense of 3, so hammer does 1 HP. But if you got D-Down Pound, you can knock it out in 1 turn. Hey, I'll take the star points from it though. He has 3 Bony Beetle shells on him, and he'll throw them at you for 3 HP damage. His other attack is a weird curse attack which can either hit you for 2 HP (and knock out your partner for 2 turns) or he'll knock himself out. Just keep attacking him with your jump attacks, use Goombario/Parakarry, and his HP will be down in no time. Also, take out the Chain Chomps for free star points. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After, Chain Chomp will enter the room and go after Tutankoopa. He'll chase him out of the room. Collect the card and you'll rescue Mamar! Yay! PRINCESS PEACH'S CASTLE Bowser will come in and rub it in about how he kicked the crap out of Mario and tells him he can't defeat our next victim, Tubba Blubba. Then Kammy comes in saying the Star Spirit flew away from Tubba Blubba's castle. Now, you'll take control over Peach and have to find info about Tubba Blubba. Same deal as last time, examine the picture and press the switch. Enter the opening in the fireplace. Go down the hall and press the switch to enter the room where you found Bowser's diary. This time, the door's unlocked, so leave the room. You're in the main hall now, so watch out for the guards. When you're out here, follow the red carpet to the next door, and then enter it. You'll be in the library. Go on the other side of the bookshelf, but don't get caught by the guard. Wait until the guard faces right, and then head left into the pathway. For the next part, wait until the guard is on the other side of the table. Then head left into the next part. You'll be on the right side of three alcoves. Sneak past the guard and pick up the Power Rush badge from the left alcove. To get this to Mario, go back in the main hallway. From the library door, follow the red carpet to a locked door. From the locked door, go right and follow the carpet. Skip the first door you find and get to the second. Open it and you'll be in a closet. Pick up the Deep Focus Badge on the other side of the room. See that chest? Open it and drop the two badges in it (Mario can pick them up at Merluvee's House in the Shooting Star Summit). Now go back to the Library. Sneak past the guards until you get to the spot where you got Power Rush. Now go left and you'll find a Guard and a Hammer Bros. Walk left and listen to their conversation. After the conversation, they'll find you hear and bring you back to your room. BACK TO THE MAIN ADVENTURE Mamar will upgrade your Star Energy to 2 units (yellow and green) and give you a Star Power, Lullaby (uses 1 meter and can put enemies to sleep). When she goes away, keep taking the southern exits until you get the area with the main path. Now keep going west until you find Kolorado's Tent. Give Kolorado the Artifact and he'll give you a Star Piece. Now exit west and you'll be on Mt. Rugged. ----------- Mt. Rugged ----------- There's nothing much to do here. Just backtrack to the area where you found Parakarry and gave him the three letters (the area with the Heart Block). Go left and you'll find a stone block. Smash it and go left. Use the Super Block to upgrade Goombario or Parakarry. Now go down to the train and use it to get back to Toad Town. ---------- Toad Town ---------- From the station, go north from here. In this area, we can go east and start the next chapter, but why not some Side Quests? ******************************************************************************* POST CHAPTER 2 SIDE QUESTS From here, take the west exit. Now to go the exit at the other side of the room and you'll be at the Toad Town Port. Enter the Club 64 and talk to the Toad in the dark green mushroom hat. Now leave the place. Go back to the Tayce T. area and enter Toad Town Tunnels. Now that we got a Super Hammer, smash the block to the left and enter. You'll fight a Super Blooper. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Electro Blooper HP: 50 Attack: 4 Defense: 0 Like the last Blooper, just keep jumping on him and use Goombario/Parakarry. He'll do a headspin on you for 4 HP. Sometimes the blooper will charge himself. This will make him more powerful, but if you jump on him, you'll get hurt but discharge him. He'll squirt ink at you for 4 HP as well. If you upgraded Goombario to Super Rank, keep using Charge until you run out of FP. Once you do, just jump on him and Action Command to do a ton of damage. Otherwise, use your best attacks to mow him down. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight, a switch will appear. Hit it and three pipes will appear. The left one goes to Dry Dry Outpost, the middle one goes to Koopa Village, and the right one goes to Goomba Village. We'll do side quests for these cities shortly. For now, go left and smash the stone block. Now go through the opening. In here, hit the three "?" blocks for 2 coins and a Snowman Doll. Use the rising platforms to get onto the platform to your left. On here, enter the pipe to your left. In this room, go left and jump on the brick block for the spring to fall down. Use the spring to get on the platform. Open the chest for the Power Smash Badge. Now jump down and leave this room. Back in here, jump across the two balancing platforms and go through the opening. In this room, go up the rising platforms and you'll be on a higher floor. Up here, go all the way right and you'll find a hole, so fall down it. Down here, use the Super Block to upgrade the only partner you haven't upgraded yet (you have four partners, and three of them should be upgraded; use this to upgrade the last one). Now enter the pipe to leave this room. Back in here, use the rising platform to get to the platform above you. Have Parakarry fly you across the two gaps and get the Star Piece. Now go left and leave this room. Back in here, jump over the two platforms and enter the pipe. In this room, head right and go through the opening and you'll be back where you opened up three pipes. Take the left pipe to Dry Dry Outpost. DRY DRY OUTPOST SIDE QUESTS When you enter here, go in the house next to you. Talk to the guy (he writes melodies for lyrics). Now go back to where Toad Town Port and talk to the green mushroom toad again. He'll give you Lyrics. Bring the lyrics back to the Dry Dry Outpost house and give them to the guy. He'll give you the Melody. If you bring this back to the lyrics writer at Toad Town, the Pop Diva will sing a song and you get the Attack FX D Badge. Now, get back to Toad Town Tunnels. Take the middle pipe to Koopa Village. KOOPA VILLAGE SIDE QUESTS If you want, do Koopa Koot favors here. You can do 3 extra ones now that you've cleared Chapter 2. Take Parakarry and go to the Toad House. Give the letter to the Toad inside for a Star Piece. That's all we can do here. Go back to Toad Town Tunnels and take the right pipe to Goomba Village. GOOMBA VILLAGE SIDE QUESTS There's only one thing we can do here. Give the letter to Goompapa and he'll give you a letter to bring to Muss T. (he's the Toad hanging around where Peach's castle used to be). Go back to Toad Town Tunnels. Back in Toad Town Tunnels, go right and take the pipe to Toad Town. TOAD TOWN SIDE QUESTS We're not done with our Side Quests. Go to the center of Toad Town. Enter Merlon's House. Give him the letter with Parakarry for a Star Piece. Now go through the castle gates and give Muss T. the letter. He'll give you a letter for Koover, a Koopa in Koopa Village, but we'll deal with it later (he's the Koopa in front of the Toad House). Go to the Shooting Star Summit and enter Merluvee's House. See that chest in the corner? Open it and take out the Power Rush and Deep Focus Badges (Power Rush increases your attack by 2 when in danger, Deep Focus increases the amount of star energy recovered when using Focus). If you want to trade Star Pieces for Badges, go upstairs and do so with Merlow. That wraps up our Post-Chapter 2 Side Quests, Go to the Toad Town area where Tayce's house is. ******************************************************************************* From here, cross the bridge to the right and you'll find a ghost scared the crap out of the guard. He'll ask you if you've seen a ghost, then a ghost will disappear. From here, head right into the next area. Save your game and continue right into Forever Forest, where a Boo named Bootler will invite you in and allow you to go through the forest. <><><><><><><><><><><><><><><><><><><><><> Chapter 3: The "Invincible" Tubba Blubba <><><><><><><><><><><><><><><><><><><><><> We've got 2 star spirits saved, and reports are right that one escaped from the forest. --------------- Forever Forest --------------- Alright, this is like the Lost Woods from Zelda: OOT. You must take the correct path or else you'll be back at the start. Use the trees and bushes as clues to get you through. Go through the gate. Facing the sign, go right and follow the path to the next gate. This is the wrong gate. Head right and get in front of the next gate. The flowers should shake from side to side, meaning it's the right path. Enter the gate and go into the next area. In this area, the guard won't let you through. Talk to him again and he'll realize you're going to Boo's Mansion. Now enter the gate. Facing the flowers, go left and get to the next gate, battling the Forest Fuzzy. Walk up to the gate and eyes should shine deep inside the hole in the tree, meaning this is the right path. Enter the gate and go into the next area. Enter the gate. Facing the flowers, go left and get to the next gate. The flowers in front of you should be dark blue and red. Examine them and they'll shake, meaning this is the right exit. Go through the gate and into the next area. Enter the gate in this area. Go left and you'll see a path leading to the center of this area. Uproot the flower and the Bub-ulb will give you Flower Seed #3. Now go back to the circular path. Head left to the next gate. This is the wrong gate, so continue left to the next gate. The tree should smile when you walk in front of the gate, so enter the gate and continue to the next area. In this area, go right. Enter the first gate you see. This is not the right path, but it takes us to an alternate area. If you take the wrong path here, you go back to the beginning. See that beehive? Use that as a landmark like Goombario says. Go left until you see a path that leads to the middle of the area. Take this path and hit the red "?" block for an HP Plus Badge. Now go back to the tree that had a beehive. Take this gate and exit to get back to the previous area. Back in here, take either path to the opposite side of this area (meaning go past 1 gate and stop at the next). The gate you're in front of you have a lot of mushrooms growing on the bushes (if not, you're at the wrong one, as the others have 3 each). Examine them if you want, but take the gate and enter the next area. In this area, if you examine the flowers, they will shrink inside the bushes, meaning it's the wrong path. Go right until you get to the next gate. Examine the flowers. If they don't shrink, you have the right path. Enter the gate and into the next area. In this area, go right and you'll find a sign. This gate take's us to Boo's Mansion, but don't go here yet. Go right and you'll get to the next gate. Examine the rock and see if it laughs at you. If it does, take the path. In this area, head left until you find a red "?" block. Hit it to get the FP Plus Badge. Now go back on the main path. At each gate, examine the bushes until flowers appear out of them. This is the correct path. Enter the gate and go to the previous area. Now, go left to the gate that has a sign. Enter this gate to get at Boo's Mansion. Now, go through the gate and the Bootler will greet you here. Now use the Heart Block, save, and enter Boo's Mansion. -------------- Boo's Mansion -------------- Head up the stairs to your left. At the top of the stairs, skip the first door and enter the second. You'll notice three different cupboards on the left. Examine the middle one and the whole bunch of Boos will come out. Now, they will rotate clockwise, throwing an item called a Record to each other. Now, keep your eye on the Boo that has the Record, and when you can take back control of Mario, jump on the Boo that has the Record. If you guess it right, you get it. If not, you play the game again. Once you have the Record, leave the room. Now enter the door to your left where you'll be greeted by a Boo scaring the crap out of you. Put the Record in the record player and keep tapping A at a steady rate (make sure you keep the bar at the "OK" level. When the boo comes dancing close enough, cancel and spin dash to the chest he was guarding. Open it for a weight. Now leave this room. Back out here, head down the stairs to the first floor. Jump on the couch. Walk on the brown cushion and you'll be sprung to a chandelier. It will slide a bookcase to the left. Put the weight on it and it'll keep the bookcase from sliding back to the right, thus covering the door. Go inside the new door. In this room, open the chest if you want a little scare. Head down the stairs. At the bottom of the stairs, open the door in front of you. In this room, open the door to your right. Open the big chest in this room and a bunch of dancing Boos will come out with the Super Boos going clockwise. You must guess the correct Boo this time like you did with the Record, but they'll toss it around more. With the Super Boots, you can do more damage and if you press A while in the air, you can do a ground pound. This can destroy parts of the floor and open up secret Star Piece panels (as a matter of fact, there's a secret panel in this room). ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Just after getting the Super Boots, do a Spin Jump in front of the Boo and the Star Piece should be right there. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| After you find your first hidden Star Piece, use your spin jump ability to fall through the wooden floor in this room. Down here, there is a shop, but you can't get anything from here until Lady Bow becomes your partner. Hit the switch and another switch will appear. Hit this switch and a much bigger switch appears. Jump on the chair to get on the table. Now spin jump on the big switch to make a staircase appear. Head up the staircase. At the top, go through the door across from you. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Go in front of the clock and spin jump. Part of the floor should rise up. Walk closer to the floor and spin jump for a star piece to come out. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Back in this room, collect the hidden Star Piece and go up the stairs. At the top, go through the door to be back in the main hall. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Go to the carpet near the couch. Spin jump and a hidden star piece should come out of the couch. HIDDEN STAR PIECE #2: Go back to the room where you got the record. Spin jump on the carpet and a Star Piece should come out. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Now get back in the main hall. Open the door on the right across from you. If you want to jump in the vase, do so and you'll become the original 8-bit Mario, but you can't do anything. Become Paper Mario and spin jump through the wooden floor. Have Parakarry fly you over the bookshelf to pick up Boo's Portrait. Now go back to the other bookshelf. Go down to the end of it. Below you and to your left is a stack of boxes. Try to jump on these. Spin jump through both boxes and you'll get a Star Piece. If you miss, go back upstairs and try again. Use Bombette to blow up that wall to your right. From here, work your way to the main hall. Now go up the stairs. Up here, go past both doors and examine the empty picture. Put the Boo's Portrait in side and use it to jump onto the top floor. At the top floor, enter the doors. You'll find Lady Bow and the Bootler. After a long speech of Tubba Blubba and the escaped Star Spirit who is trapped now, she'll automatically join your team to take out Tubba Blubba. Go back to the main hall (fall off the ledge) and exit the mansion. Save your game and head right into the next area. Go right until you get to a gate and Bow will let the Boos open it. ------------ Gusty Gulch ------------ ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: From the gate, spin jump to the right of the gate and you should easily find the Star Piece, so pick it up. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| After you get the Hidden Star Piece, head right into the next area. I recommend putting on the D-Down Pound Badge for the Gusty Gulch area. Watch out for Hyper Goombas in this area. If they charge up, they'll do a lot of damage to you (us Bow's Outta Sight will protect you against these, but using this attack prevents you from using her the next turn). From the windmill, head right into the next area. In the next area, you'll meet up with a few Boos. Lady Body will talk to them about Tubba Blubba. Continue heading east and save. Now head right and enter the next area. Use the Heart Block if needed and continue right. Another Boo will talk to you and Tubba Blubba will come. Use C-Down to have Bow hide you. Tubba Blubba will eat a Boo. After the cut-scene, head right and get into the next area. In this area, you'll find Hyper Clefts. These are like Hyper Goombas, where they can charge and then do a lot of HP the next turn. You'll need D-Down Pound if you want to defeat them, but they give out a heft amount of Star Points. Bash the "?" block for a coin and continue right. Jump on the ledge and hit the "?" blocks for a coin and Repel Gel. Continue right and pick up the Letter (it's for Fice T., the Toad guard near Forever Forest). Now head right into the next area. In this area, head right and take out the Hyper ParaGoomba. Now go right up the slope and use Parakarry to get over the gap. Now head right. Take out the Hyper Cleft near the rock. Go around the rock and pick of the Star Piece. Hit the 3 "?" blocks for a Super Shroom, a coin, and a coin. Now head right into the next area. In this area, head right until you get to a Save Block. Save your game and enter Tubba Blubbla's Castle. ---------------------- Tubba Blubba's Castle ---------------------- Now, you'll want Bow for this part, because if the guards catch you, they'll kick you out of the castle, so use Bow to hide from them. At the start of the castle, go left and enter the door, avoiding the guards. In this hallway, you'll meet Clubbas, which are other guards in this castle that can be annoying. Now go all the way left and you'll find a solo door and a double door. Enter the solo door first. Take out the Clubba if you want and then use the boxes and the chair to jump on the table and pick up the Star Piece. Now leave this room. Back in here, go through the double doors. In this room, take out the two Clubbas and go to the other side of the room. Enter the solo door. In here, go down the staircase. At the bottom, take out the Clubba and use the Spin Jump to go through the wooden floor. In this room, open the chest for a Castle Key. Now go down south and drop to the floor below you. Down here, use the Heart Block and open the door to your left. In this room, use the Super Block to upgrade Bow and Bow only, because you'll use her for the whole castle. Now go up the stairs. At the top, go through the double doors and you'll be in the Dining Room again. Get back to the main hall. Back in the main hall, use the key to unlock the door on the right. In this room, go all the way right until you get to a staircase. Climb the staircase and open the door at the top, avoiding the guard. There's nothing much to do in this room. Just walk across the hall and enter the next set of doors. See that Clubba sleeping? Battle him and look at the wall he was in front of sleeping. Let Bombette blow up the cracked wall and go inside. There are three panels you can spin jump to break. They will make holes leading to the floor below. They are shaped like this. 1 2 3 Spin Jump on panel #1 and fall through. You'll bounce on the spring. You can use this spring to get back up to the higher floor as a shortcut. Now bounce back up. Smash panel #2 and fall through. You'll land on a table. Let Parakarry fly you over the table so you can pick up the D-Down Jump badge. This is the same as D-Down Pound, except you can do more damage by jumping. Now use the spring to get back up. Back up here, leave the room and go left until you get to two doors, hiding from the guards. Enter the smaller door. In here, you'll notice spikes rising from the ground. If you touch them, you get sent back to the front of the room. You need to get across the pit without getting nailed by the spikes. When they're about to come up, use Bow to hide you and protect you from the spikes. Now get to the end and open the chest for a Castle Key and leave the room. Now go through the double doors. You'll be on the second floor of the dining room. See the fence in the middle of the room? Go on the left side of it and look for the opening. Fall through to land on the table below. Pick up the Star Piece. Now enter the door on the right. Back in this hall, go to the other side of the room. Go through the single door and use the spring to bounce yourself back up. Now get back to the 2nd floor of the dining room. See that clock on the left side of the room? Push it to the right and it will reveal an opening, so go through it. Examine the right side of the drawer to open a shelf. Use the open shelves and Parakarry to get on the bed. Collect the coins. From the bedpost, jump on the shelf. Now jump on the books and then the next shelf. Go down and you'll come across a blue book. Go in the secret room to your left. Head down the stairs and get the Mega Rush Badge (attack goes up by 4 when in Peril). Now get out of here and leave the room. Back in here, get rid of the Clubba and unlock the door. Get the Maple Syrup from the "?" block and head up the stairs. At the top, go right and you'll find Tubba Blubba. He'll come closer and closer to you. Keep going right until you see him, then hide with Bow and he'll walk away. Once he's gone, go all the way right and you'll find a door and a locked door. Gee, I wonder which one we should open. If you wake up the Clubbas in here, this area will be total rape. This is why you need the Slow Go badge from Dry Dry Ruins. Equip it (doesn't need BP) and walk across the area until you get the Castle Key. Now, walk back to the door again and de-equip the badge, but if you want to fight these Clubbas for a good amount of Star Points, go ahead. Leave this room. Open the locked door to your right. A Heart AND a Save Block! I haven't seen these in ages! Use both of them and go into the next room. Since there's nothing much to do here, enter the door at the other side of the room, and you'll find this is Tubba Blubba's bedroom. Go all the way to the other side of the room and Tubba Blubba will come in and take a nap. Open the chest and a key named Yakkey will come out. Talk to her and answer yes to the question. Then she'll yell out to Tubba Blubba there's a thief. He'll wake up, so bolt your ass out of this room. Now, walk to the left, and Tubba Blubba will come out and demolish this platform, causing you to fall to the floor below you. Mario will automatically walk to the door to the right. If you got Speedy Spin, now is a good time to equip it. Just run like hell. Don't even fight him, because you can't do anything on him yet. Run down the stairs and keep running to the door. You're in the main hall. Get out of the castle! Meanwhile, a gang of Boos will come in to take out Tubba Blubba. You'll come out of the castle, and they'll block the door for you. Save your game. Now that you're back in Gusty Gulch, get yourself to the windmill and unlock it. In the Windmill, smash the board with your spin jump and open the door at the bottom. Keep going through each hallway until you get to Tubba Blubba's heart. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: Tubba's Heart HP: 50 Attack: 6 Defense: 0 It sucks because you can't get any Star Points out of this boss. But the battle will end when you get the heart down to 5 HP or below. The heart will attack you directly for 6 HP, or most of the time, she'll charge up and release a devastating attack for 12 HP. This is where you use Bow's Outta Sight attack. Otherwise, just attack it and use Outta Sight when it charges up and you'll bring the heart down. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Now, switch to Parakarry and follow the heart. When it gets back to the front, use the spring to bounce up and leave the windmill. The heart will reunite with Tubba Blubba. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: Tubba Blubba HP: 10 Attack: 4 Defense: 0 This is the easiest boss in the whole game. Tubba Blubba is not "invincible." Now, if you really tried, you can knock him out in one turn. Use Mario to jump for 4 HP and let Parakarry do a Shell Shot for 6 HP (he must be at Super Rank for 6 HP, however). If not, Tubba Blubba can either squash you for 6 HP or do an attack for 4 HP. Then you can knock him out the next turn. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After defeating the easiest boss of video game history, he'll spit back up all the Boos he has ever eaten (wouldn't they be digested at this point?). Now, Bow will ask you if she can permanently join the team. Answer yes of course. She will call the Bootler to release the Star Spirit. Save your game and then we'll take over as Princess Peach. PRINCESS PEACH'S CASTLE You're not going to do much here. Do the usual. Activate hidden switch, go down secret hall, press switch at the end. Looks like Bowser and Kammy are already here. Bowser isn't 100% convinced Tubba Blubba is defeated and makes Kammy explain it slowly. Then Bowser notices you're here and blames it on the guards. But this time, before being thrown into your room, they'll ask you what Mario's weak points are. Answer with "Mushroom, Thunder Rage, and Super Soda" (you'll get these items later). And then Bowser orders Kammy to set the traps with these 3 items. Then you get captured and tossed in your room. BACK TO THE MAIN ADVENTURE Skolar, the third Star Spirit, will give you a light blue Star Energy Meter and the ability to use Star Storm (uses 2 star energy meters but damages all enemies for 7 HP on the field. From here, head left into the next area. Open the gate and go to the area outside Boo's Mansion. Save your game and head into Forever Forest. --------------- Forever Forest --------------- Enter the gate and you'll hear screaming that someone's lost in the forest. Take either path and you'll meet up with Jr. Troopa. Yep, time to fight him again. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Jr. Troopa III HP: 40 Attack: 5 Defense: 1 There's no real strategy for this fight, except Jr. Troopa is in the air (no hammer for you). He uses the same attack every turn for 5 HP, so you'll be in Danger pretty quickly. Now, he has a defense of one, so if you have regular Goombario, he's worthless. If you have any Parakarry, Sky Dive/Shell Shot will work. However, if you upgraded Goombario to super rank, you'll have the godly move called Charge. Use it every turn until you run low of Flower Points (if you start to run low on HP, heal). Use Star Storm with Mario (or your best jump attacks). After you've charged a lot of times, just let Goombario manhandle Jr. Troopa (I did 34 HP in one turn thanks to Charge!). I love you Goombario. ^_^ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ To get out of the forest, just take any incorrect path. You'll be back at the start. Take the path next to you to get back in Toad Town. It appears Jr. Troopa's so excited he got out of here. ---------- Toad Town ---------- As soon as you walk out of the Forever Forest vicinity, some odd holy crap I got ants in my pants psycho music starts playing. What's going on? Head left into the next area where the guard Fice T. is. Use Parakarry to deliver his letter for a Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Use your spin jump in front of the guard house until you find the hidden panel containing the Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Now, cross the bridge and you'll hear screaming from Tayce T's house. A Shy Guy comes out with her favorite Frying Pan (come on, she has a bunch of them above her stove, what's wrong with them)? Looks like cooking is disabled until you get the Frying Pan back. How about we head north to the center of town? A Shy Guy runs off with Rowf's calculator, so we can't get buy any badges from him for the time being. If you want, take out the Shy Guys jumping around the garden. Hey, I say we rest in the Toad House. Looks like that Shy Guy on the bed is asking for a pillow fight. Hit him and go take your rest. If you try to go to the Post Office, another Shy Guy runs off with all of the letters. Hey, what's wrong with Merlon? Why does he look sad outside his house? I bet my money there's a Shy Guy messing around in his house. Talk to him and he'll mention something about running around a tree in Dry Dry Outpost and then he'll go back in his house. Follow him inside. Ah damnit, no Shy Guys here. Take my money. Want a free badge? Spin jump three times in here and some badge comes falling from the attic. It's the Quick Change badge, which allows you to switch your partner and not use up a turn. This is very useful later on in the Flower Fields. Want to see more Shy Guys causing trouble? Go to the area to the left of here. In this area, head to the item shop and a guy will come out of someone's house with his Dictionary (it's called dictionary.com). Hey, why is the shopkeeper outside his store? Go inside the shop and knock out the Shy Guy. Now you can buy from here once again. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: From the Fighting Dojo, go south onto the grass where the three female Toads are. Use your Spin Jump to the right of them and you should easily find a Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Want to find another hidden Star Piece in Toad Town? Go to the railroad station in Toad Town. Take out the Shy Guy in front of the train if you wish (why not just run over the bastard)? Now, to find the hidden Star Piece, get in front of the level crossing. Go all the way right until you bump to the end of the area. Spin jump and the panel should bump up. Keep trying until you get the Star Piece. ******************************************************************************* POST CHAPTER 3 SIDE QUESTS Now that we got the Super Boots, we can go back to old places and look for hidden Star Pieces. Also, we can open up a completely new area in Toad Town Tunnels. But MAKE SURE YOU HAVE THE FEELING FINE BADGE WHEN YOU DO THIS, OR THIS WILL BE DIFFICULT. When you enter Toad Town Tunnels, use Spin Jump on the floor next to you and you'll fall to the lower floor. Now, head left and you'll get yourself locked in an area to fight purple Dark Koopas. The difference with these is that they can make you dizzy, knocking you out for a few times. This is why you need Feeling Fine, to prevent this from happening. The procedure for knocking them out is the same as any Koopa, flip them over and attack. Sometimes they won't try to dizzy you and will do a spin attack instead for 3 HP. After defeating them, hit the switch to make a pipe appear. This will take you to outside of Boo's Mansion. There really are no side quests you can do here. If you go left from here, you'll get to an area where you can solve a puzzle for a Super Block, but you should have all 5 of your partners upgraded. To solve the puzzle, you'll need our next partner, Watt, to light the room and discover hidden blocks. Go east from the blue pipe into the previous area. Use the pipe to get back to the main room in Toad Town Tunnels. Go west from here into the room with three pipes. DRY DRY OUTPOST SIDE QUESTS In Dry Dry Outpost, we can discover three hidden Star Pieces, so take the left pipe. When you're in, head right to the next area. Now get to the top of the houses like you did way back in chapter two. When you're on the roof, head left and you'll get to the bridge connecting two buildings. Keep spin jumping to the right of the bridge (and on the higher ledge), and you'll find it. The second hidden Star Piece is in the Dry Dry Desert. Once you're in the Dry Dry Desert, head west and follow the path until you get to an area with a whirlwind and a gray cactus. Spin jump in front of the cactus and you'll find the hidden Star Piece. Now, go to the area in the Dry Dry Desert where you first met Kolorado. Since you completed Chapter 3, he should be out of this area. Remember how his tent was blocking a tree? Smash that tree for a letter. Before going back to Dry Dry Outpost, go to Mt. Rugged. Get into the area where you found a letter and the Quake Hammer Badge. Go to where the slide is. From the slide, spin jump in the right corner and you'll find a third hidden Star Piece in the area. Now go back to Dry Dry Outpost and enter Toad Town Tunnels. Take the middle pipe for Koopa Village. KOOPA VILLAGE SIDE QUESTS Remember that chain letter we were doing? It last ended with Muss T. and we should have a letter for Koover. He is the Koopa in front of the Toad House. Give him the letter and he'll give you a letter for Fishmael at Toad Town Port. He's the creature that's fishing. Go to Town Town Port and give it to him (while you're at the Town Town Port, Spin Jump near the save block for a hidden Star Piece). You'll get a letter for Koover again, so come back here and give the letter to Koover. Your next letter will be for Mr. E at Dry Dry Outpost. He's the person in front of the Toad House wearing a blue turban. Before giving the letter to him, go to Pleasant Path. Head up the steps. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: From the top of the steps in Pleasant Path, go to where the three blue striped poles are. Spin jump to the right of them and you'll easily find the Star Piece. HIDDEN STAR PIECE #2: While you're still on Pleasant Path, head right and cross the bridge into the next area. Remember the bush where the Koopa came out and ambushed you when you got the coins? Spin jump where the coins were and you'll find the Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Now go back to Koopa Village. Before entering the pipe to Toad Town Tunnels, go to where the three red bob-ombs are. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Spin jump to the left of the three red bob-ombs and you'll find an easy Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| No go to the other side of Koopa Village and enter the pipe into Toad Town Tunnels. Go back to Dry Dry Outpost and give the letter to Mr. E (remember, blue turban in front of Toad House). The letter he wants to give to you is for Miss T. (one of the Toads hanging out in front of the Dojo). We'll deal with this later. For now, go back to Toad Town Tunnels and enter the right pipe. GOOMBA VILLAGE SIDE QUESTS If you got the letter from Dry Dry Desert, go in the house and give Goompa the letter for a Star Piece. Now go outside and go into the area where Goombaria found you dead at the beginning of the game. Spin Jump in the middle of the open area until you find a hidden Star Piece. Remember the area where you fell from the balcony? Go through the gate and get yourself to that area. See that stone block? Smash it. Now jump where the stone block used to be and you'll find a hidden Repel Gel. Now spin jump to the north and east of where the block used to be to find a hidden Star Piece. Now go back. In Toad Town Tunnels, there's nothing much else to do. Head right and use the pipe to get back to Toad Town. OTHER HIDDEN STAR PIECES WE CAN GET -If you go to Merluvee's House, spin jump near her house (in front of the Flower Part) and you'll find a hidden Star Piece. -In the Shooting Star Summit, take the northern path. Now, jump on the biggest step and spin jump for a Star Piece. -Go to the main entrance of Toad Town. Head left into the Goomba Road. In this area, head up the stairs and left into the next area. Go