If you have a Pokemon who knows any 1 hit ko moves and lock on use it
First:use lock on,on your opponent Second:use horn drill etc make sure they don't switch out or use a move to escape it if they don't do this you kill there poke it's a good strategy to use when facing a tough opponent.
For those of you who are having serious trouble with Little Cup, Poke Cup and/or Pime Cup, Listen up. If you have G/S/C and you have a Gameshark or Action Replay, the cups will be easy. Just check out the Gameshark codes for this game on this site for all the codes because I'm not going to post them here, I'm just going to suggest a strong team with unbeatable moves. For the Little Cup: All you need is a Scyther, an Abra and a Cubone. Using the cheat cartridge make Scyther and Abra know these moves: Drill Peck, Belly Drum, Spore, Recover. Make cubone know these moves: Earthquake, Drill Peck, Ancient Power, Karate Chop. And make it hold Thick Club. (You shouldn't need to use Abra and Cubone. Just give Scyther Sharp Beak and use it to win Little Cup. It's the easiest cup with these Pokemon with these moves. Don't forget to max out their stats. Especially their speed.) For Poke Cup: Catch an Electrode, a Crobat and an Aerodactyl because these are the three fastest Pokemon. Just make them know Drill Peck, Belly Drum, Spore, Recover. For Prime Cup: Again use Electrode, Crobat and Aerodactyl but add a Mewtwo because that is also fast and just give them the same moves. (Drill Peck, Belly Drum. Spore Revover.) Don't forget to max out their stats. You may be wondering, "Why Drill Peck?". Well, Belly Drum increases a Pokemon's physical attack power. Drill Peck is a flying type attack which is physical. It is powerful and it's accuracy is 100 and flying type attacks affect every type of Pokemon. Ie Normal and Fighting don't affect Ghost etc.
The power of Seismic Toss, Night Shade and Psywave is not displayed and so it may put doubt in your mind as to whether or not to use these moves in battle. Well this should help. Seismic Toss and Night Shade always inflict a set amount of damage. This damage is equal to your Pokemon's level.
So if your Pokemon is level 100, the damage your opponent recieves will be 100, despite attack and/or defence changes during that battle. If your Pokemon is level 53, the damage your opponent recieves will be 53. The same goes for level 5, if you were to use one of these moves in the Little Cup. Psywave is different.
It alternates between a small amount of damage and a large amount of damage. Small damage is roughly between 30-35 and large damage is roughly between 130-135. However, the downside to Psywave is it's accuracy, which is 80 wheras Seismic Toss and Night Shade have an accuracy rating of 100.
Looking up info on Pokemon in G/S/C in Earl's Academy?
Added 17 May 2005, ID #5231
Earn all 3 medals in Earl's Academy to unlock the opportunity to view which versions some Pokemon appear in with Pokemon G/S/C included to the games list. You will also be able to view some other information about G/S/C Pokemon.