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The Team Plasma Frigate Redux

Pokemon Black 2 Walkthrough and Guide by CMBF  
 
 
 



The Team Plasma Frigate Redux

When you step through the exit and into the sun the first thing you will notice is the huge side of Team Plasma's Frigate – and then Gym Leader Marlon will lower the gangplank and give you some odd babble about judgment as Hugh joins you!  Once that little interaction completes Hugh will rush on board, and you will follow him, for another rousing battle with Team Plasma!

Team Plasma Grunt has a Level 46 Watchog and a Level 46 Garbodor and pays nothing, running away after the battle!  They run towards the open hatch as does Hugh, so follow you must!  Before you head over to Hugh go up on the upper deck of the ship to the north and collect the Revive from the Treasure Ball there, and then join Hugh at the hatch.

Hugh goes in and you follow, and you have a doubles battle with some more Grunts, who have Level 46 Golbat and Seviper, followed by Level 46 Garbodor and Drapion, and pay you $3680 for the lesson.  Hopefully you did not get badly mauled in that exchange but if you did, use your med kit to refresh your team now.

The Grunts run off and Hugh tells you that you should split up and look for the switches to bring down the barriers ahead – you will recall that there was another hatch going below outside so let us head there and avail ourselves of that convenient entrance to the bowels of the Frigate!

– Into the Frigate –

When you get below Hugh encounters what looks like a Team Plasma Grunt but who is really a spy and ex-Plasma Grunt, who tells you that to get around the Frigate you need to use teleport pads.  Good to know!  There are real Grunts patrolling the sides so let's deal with them now!

Team Plasma Grunt (right side) has a Level 47 Drapion and pays $1880.

Team Plasma Grunt (left side) has a Level 47 Krookodile and pays $1880.

Heal your team up and then head to the top of the passage and enter the door in the top right after talking to the Grunt up here who does not have a Pokemon.  He gives you a top about the switches...  Inside the first room is a Grunt who tells you that nobody has used the beds here and that you can rest in them if you like.  Rest to recharge your team, then grab the Magmarizer from the Treasure Ball before using the back teleport pad to teleport into the compartment directly on the other side – and have a Grunt battle!

Team Plasma Grunt has a Level 47 Garbodor and pays $1880.

Team Plasma Grunt has a Level 46 Whirlipede and a Level 46 Watchog and pays $1840.

Bear in mind that this is a good spot for working on leveling your team, so you might want to make smaller targets, like getting all of them to Level 65 or 70 (depending on where they are at now).  Hit the pad behind the second Grunt to go to the first switch and trip it, then head back to the original room and use the front pad to go to the middle compartment on the right side.

Team Plasma Grunt has a Level 46 Krokorok and a Level 46 Raticate and pays $1840.

Team Plasma Grunt has a Level 47 Weezing and pays $1880.

There are four pads here, and you arrived on the bottom right side pad.  Taking the top right pad will bring you to the middle compartment on the opposite (left) side of the passage.  In here is a Grunt who will show you data cards of Reshiram and Zekrom, and if for some reason you failed to talk to the trainer in the house long ago who already showed us those, you will now get partial entries for them.

Taking the pad directly above the one you entered by will lead you to a three-pad compartment (the bottom left-side one) and some battles.

Team Plasma Grunt has a Level 46 Scraggy and a Level 46 Liepard and pays $1840.

Team Plasma Grunt has a Level 45 Pawniard, another Level 45 Pawniard, then a third Level 45 Pawniard and pays $1600.

The pad above the one you entered on takes you to another switch, which you close, then return and use the top right pad to reach the bottom right side compartment. 

Team Plasma Grunt has a Level 45 Deino, another Level 45 Deino, then a Level 45 Sneasel and pays $1800.

The bottom right pad takes you to a switch which you close, then return and go to the middle right-hand cabin and use the top-left pad to reach the final switch and close it!

Backtrack to where the forcefields were and take the now accessible pad to reach Zinzolin, and have you an encounter with him in which he reveals the true power behind their new weapon – the Legendary Pokemon Kyurem!

Zin then tells you that you have to die – but Hugh shows up to be your battle buddy and you take on Zin and a Grunt, who have a Level 45 Liepard and Level 48 Cryogonal, followed by a Level 45 Watchog and Level 48 Cryogonal.  Next they field a Level 45 Scolipede and Level 50 Weavile.  When the battle is over they pay you $10800 for the lesson, and then before you can make good your triumph Zin calls on the Shadow Triad and they teleport you off of the ship and it takes to the sky, departing with that Legendary Pokemon and its weaponized power!

Cheren puts in an appearance and tells you that Team Plasma is headed towards the Giant Chasm – and Hugh takes off in that direction.  

Right, so we have pretty much wrapped up everything that we needed to do on Route 21 and in the cave, so all that we really need to do is Fly back to Humilau Town now and hit the Pokemon Center to heal, re-supply, and save, and then head to the entrance of the Giant Chasm!



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