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Wonderland

After the scene you'll have to defend Alice against some Heartless. Then the Cheshire Cat will tell you need to find everyings memories. These have been spread around Wonderland in the form of Inklings. The first Inkling is in the South East corner from where you start. INKLING: ALICE. Select Alice from the options when you talk to Alice after getting the Inklings.

Leave through the left exit to get to the Hedge Maze. You need to sneak through the maze without getting seen. There is a BLANK CHIP to the middle right and the INKLING: WHITE RABBIT in the top left. Exit via the bottom left of the maze to go to the Lotus Forest. Right away to the left is the INKLING: HEARTLESS. The Blue enemies in this area will freeze you so if you earned the Blizzard Charm now is a good time to use it. Grab the INKLING: PECULIAR HOLE and climb all the ladders to get to all the Prizes including a DEFENSE 1, BLANK, and BLIZZARD.

Now head out the East exit to get to the Aimless Path. 12 more Inklings to go! In the middle left is a BLANK CHIP, and above that is INKLING: CARD SOLDIERS. Then upper right is AERIAL SWEEP. With these three picked up exit out the top middle to the Tea Party Party. You'll have a battle and then the INKLING: UNBIRTHDAY is in the poster in the corner. Get the BLANK CHIP and use the Metal Blox to get on the entrance roof to get the STAR RAVE ability. Then activate the middle table to get the rabbit to show up. You won't be able to help him yet since you don't have the correct Inkling.

Head back to the Aimless Path. It's time for another System Sector. This one is on the right side of the T-shaped hedge near the bottom left of the maze. This System Sector is the first you can bet on. You put a portion of your SP to try to win bonus SP in Trials.


System Sector

SYSTEM SECTOR

Rewards:
D-Fira (Use D=Pad and tap A to repeatedly hammer foes with fireballs) -- 1610 SP
Strength 1 -- 640 SP
Magic 1 -- 640 SP
Lucky Strike -- 640 SP
Cure -- 530 SP  (Can buy multiples, price increases each time)

Trials:
Floor 1 -- 1.5x -- Defeat 18 Heartless!
Floor 2 -- 2.0x -- Exit the floor in 200 seconds or less!
Floor 3 -- 2.0x -- Don't use any recovery commands!

Just make sure to go to the third area to get enough Heartless to attack. Then head back to area two to go to floor 2. 200 seconds is pretty long but blaze through the enemies as fast as you can and then head to area 2. Finish everyone and get them get to the exit fast. Floor 3 is simply to not use healing. So if you have Potions or Cure in any of your slots remove them as soon as the floor starts. You get INKLING: WATCH for beating the Sector.

Head back through the top exit to go back to the Tea Part and then select the Watch near the bottom of the menu. You'll get INKLING: TRAIL. Then look at the door to the wood house to get INKLING: MAD HATTER. Now work your wall ALL the way back to Alice at the start. Enter the lower left exit for the Rose Garden.

1) Head through the only Arch to get to the bottom middle square.
2) Go West to the L-Shaped Area.
3) Southwestern Arch.
4) East.
5) East.

One of the Prize Blox here will give you a DEBUG DEVICE:R. You use these to break open section in the Stat Matrix. Then go North to get the INKLING: LOOKING-GLASS. The re-trace your steps until you get to the box in the bottom left with the first choice of path. From there go North to get INKLING: WHITE ROSES and a FIRAGA BURST. Then back South and in the L-Shaped area take the Northeast exit and then go South. INKLING: RED ROSES and a BLIZZARD EDGE. Then back and take the Southeast at the L-Shaped and then exit to the South to the Lotus Forest.

Now exit to the West and reach the Hedge Maze. Talk to the Ace of Spades in the upper right corner and select White Roses. You'll get INKLING: QUEEN OF HEARTS. Then exit to the North to the Bizarre Room.

Fight the the Heartless and then drink the Red Potion. Go around the Metal Blox to get a SLOW. Go to the Southwest corner to get the INKLING: COOKIE. Then head to the ladder in the Northeast and jump off to the INKLING: CHESHIRE CAT. Now climb up the ladder to get several Prize Blox. Then activate the Door Knob to start a System Sector that is located on the table.


System Sector

SYSTEM SECTOR

Rewards:
Safeguard Armlet (Activates the “Defense Boost” ability, which boosts your Defense when you are down to 25% HP.) -- 700 SP
Debug Device: R -- 500 SP
HP 2 -- 400 SP
Fire 1 -- 400 SP
Magic 1 -- 400 SP
Blizzard -- 100 SP (Can buy multiples, price increases each time)

Trials:
Floor 1 -- 5.0x -- Take damage no more than 14 times!

Watch out for the Large Bodies while going for the less then 14 hits. It's a pretty quick Sector though so no real problems. You'll get the final Inkling for completing it. INKLING: DOORKNOB. Exit via the North exit to get back to the Hedge Maze. Another System Sector. This one is in the upper right.

SYSTEM SECTOR

Rewards:
Compass (Activates the “No Flip-Foot” ability, which prevents enemies from flip-footing you.) -- 1200 SP
Teacup -- 700 SP
Defense 1 -- 400 SP
Blizzard 1 -- 400 SP
Black Chip -- 400 SP
Aerial Sweep -- 200 SP (Can buy multiples, price increases each time)

Trials:
Floor 1 -- 2.0x -- Destroy 35 blox!
Floor 2 -- 4.0x -- Destroy 20 blox!

The red blox are Blast Blox. They explode and hurt you so its best to use magic to destroy them. On Floor 2 make sure to allow the head cube to respawn enough bloxs to get the challenge done. Then take out the head to finish the Sector. Make sure to buy the Teacup as you'll need it to complete the land.

Head back out the Southeastern exit to get back to Alice. Pick the options in the following order.

White Rabbit
Peculiar Hole
Cheshire Cat
Queen of Hearts

Then the bottom option, Can you remember more?

Card Soldiers
Trial
Mad Hatter
Unbirthday
Doorknob

After that you'll get a CURE 1. Then its battle time. First you need to hit both sides of the center tower to lower the birdcage then move over there and use the birdcage to get to the keyhole.

BOSS: TRICKMASTER


BOSS: Trickmaster

This section is a side to side action sequence. You hit A to launch magic at the enemies. You can hold down A and lock onto 5 different enemies at once. After 10 quick stages you will fight Trickmaster for the first time. Just jump over the waves of fire and dodge the homing fire. Then 10 more stages and another Trick Master sequence. This second time he adds explosive bloxes and bouncy fireballs. Then stage 3 is just the Trickmaster with all the attacks you've seen only this time he'll flip the world around.



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