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Forza Motorsport 4 Guide

Forza Motorsport 4 Walkthrough and Guide

by CMBF  

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Forza 4 Walkthrough

Unofficial Forza Motorsport 4 Guide by CM Boots-Faubert for

The word "Forza" is Italian, and means Force of Strength, and its choice as the name for one of the most celebrated racing game series in console gaming was an inspired one; the original game that set the name for the series emerged onto to the gaming scene as perhaps the most stunning and impressive auto racing game available on the Xbox gaming console, but its emergence was largely a surprise for gamers.

When the game landed on store shelves on May 3rd, 2005, its cover sported the iconic image of a Nissan 350Z pursuing an Acura NSX, and if you ask serious racing gamers, they will say that the image tells you everything that you need to know about the game, which featured an impressive 231 cars split among six letter-based classes which continue to be used in the series to represent its cars.  These are:

-- Class D: Standard production vehicles.
-- Class C: Sports Cars.
-- Class B: Performance Cars.
-- Class A: High Performance Cars.
-- Class S: Supercars.
-- Class R: Purpose-built Race Cars (non-production vehicles).

Using a series of upgrades, each of the cars (save for the R-Class) can have its performance improved, even to the point that it ends up moving into a new Class as a result, allowing racers to use the same car in a number of different Class events simply by reconfiguring it, a model of play that while not unique to the Forza series certainly made an indelible impression with its fans.

Among the stand-out features of the game series are its incredible damage model, which includes the ability to specify cosmetic damage only, or a very realistic damage mode that reflects the damage taken by a car in its handling and performance.  Another stand-out feature is the impressive customization options available that allow gamers to not simply change the colour of their car, but also create and apply decal sets (called Vinyls) to it.  Included as part of the base game is a decal editor that much to the surprise of the developers became the focus of its own group of player-fans, who use it to not only create the standard sort of decals one expects to find on a racing car, but artistic creations that rival anything you could find on the nose of a bomber!

The large and wide variety of cars, combined with an equally impressive variety of tracks and circuits has served as a major draw, keeping players involved in playing long past the time-span that most games can retain their player base, though it should be mentioned that the physics engine with which the game is constructed certainly contributes to the remarkable longevity of the game.

Car performance in the game is not simply simulated, but is based upon real-world numbers faithfully translated into the game to the point that, in tests between the real cars and their game forms, their times and performance characteristics were close enough to suggest that the game faithfully recreates the sport of auto racing on your Xbox! 

-- The Winding Path --

The wide acceptance of the gaming community was quickly followed by rave reviews from gaming websites and magazines -- including feature coverage in Popular Science Magazine -- creating a large and very active gaming community that eagerly awaited the sequel, which developer Turn 10 confirmed was in the works.

When it arrived on the new Xbox 360 console in 2007, Forza Motorsport 2 sported a Nissan 350Z drifting around a corner and a large number of improvements that were added to the game that instantly set it apart from the original.  These included a new "Simulated" damage level that actually provided a fully realistic effect for damage to the point that a car could actually be put out of commission, and a reduced effect mode called "Limited" that, while it generated control changes that reflected the damage to a lesser degree generally permitted the player to complete a race even when they had rolled or FUBAR'd their ride.

The car-count for Forza 2 eventually reached 349, but it was features like the Auction House, where players could sell their artwork and tuning setups offered players the opportunity to acquire in-game money through non-racing transactions, that really garnered attention.  The artistic expression possible with the Vinyl Creator in the game quickly re-spawned the art and techie community from the original Forza into a dynamic and popular community within the community in Forza 2, even creating well-known artists who could be hired on a commission-basis to create custom artwork and designs for players.   Forza as a game community had, it seems, fully arrived.

By the time Forza Motorsport 3 arrived on the scene in 2009 the rivalry between the Forza series and the PS3's Gran Turismo series had created a cold-war like pair of camps constantly tearing into and at the other, so nobody was really all that shocked when it developed that Forza 3 would have over 500 cars, 100 tracks or variations, and fifty manufacturers.  The cover for Forza 3 broke the tradition by featuring a regular car that was sitting still instead of racing, and inside the box was a game that included another massive set of game improvements.

Newly added to the game was a one button assisted driving scheme, a comprehensive first-person in-car driving position, and vehicle rollover with detailed undercarriages.  Lifelike drifting and drag racing debuted and the game included some unlikely cars this time around, such as SUV's and what were initially thought to be rather pedestrian models.   Once you got past that the massive expansion to the Vinyl system in the game -- for the first time ALL of the cars could be customized you see -- and it was not clear that the developer had fully embraced the artistic community whose "thing" was creating very awesome looking cars.

A very different season-based campaign mode presented players with a different game experience that depended more on what class car they were driving than it did any set schedule, and the physics system had not only been improved but tyres were given their own makeover, to include tyre deformation, and the game grew even closer to a pure simulation of racing.

#13 SuperCheats 2009 VW Scirocco GT

-- Forza 4 --

The Load Screen Splash Video

Which brings us full-circle to the newest offering in the series, Forza Motorsport 4. 

By all accounts it is a new Forza World that we live in, and having spent 200 hours with the game so far, I feel that is an accurate point-of-view.  The new additions combined with the plethora of improvements and a new control feel make for almost a new game.

Once again the physics system in the game has been substantially improved, as has the rendering of the game world, but it is the cars themselves that present as the most remarkable and impressive feature.  At times, even though I knew that these were painted, created, faux-cars, the balance of light and shadow and the realism level was such that I could not tell the difference between the product of the artist, and that of the factory.  In fact within Autovista -- the showroom newly added to this sequel -- it is hard to believe that the cars present there are not simply video images of real cars.

With Kinect support built in and its head-tracking feature makes virtual play as fun -- maybe more fun -- than the traditional controller-based play, but that is still more fun than is probably legal in Florida, I am just saying...   The cool factor is not so much that you can play the game via Kinect, but that you can play the game game with the standard controller and still use Kinect to implement the head-tracking system!

New to the series is the modern-day MMORPG equivalent to Guilds, which take the form of Car Clubs, allowing players to group up and game with people they know instead of being forced to play pick-up matches with teenagers more interested in playing smash-up derby than in racing.  That bears repeating -- Forza 4 allows you to build your own community of racers within the community using the Car Club guild system!  Now that is cool.

Another stand-out feature is the partnership that Turn 10 forged with the blokes from Top Gear, which is only the most motor-headed car-centric and awesome show on TV... Biased?  Me?!  Don't be silly!  Still, between voice work in Autovista by the King of Top Gear, access to the TopGear Test Track, and an amazing and fun mini-game of car bowling, clearly the partnership brings much to the table and to the game.

-- This WTG --

Is a little different than most of the ones I have written in that this is not the sort of game where you need help in completing a given part.  A race is a race, so why is a WTG needed?  Oh, it is needed, make no mistake about that!  The why of it is simple too -- because there is so much packed into this game that it is very easy to get lost in it.  To miss out.  To grow confused.

In addition to providing reference material on the cars and their values, this WTG also includes specific information on unlocking Achievements, on completing challenges, and the myriad of secrets and almost secrets -- but where it really shines is in answering questions that you don't even know you want to ask... Yet.

It is structured to be helpful in a formal way.  In fact it begins with suggested actions that will have very real benefits, from installing the game and game content, to unlocking Achievements that, by themselves, are not really part of normal play, so getting them done and out of the way just makes sense.

It then moves on to covering the basic elements of the game including specifics about what they can do for you, and then moves on to the nitty-gritty details that you need to have to make forward progress in both the game and in its Achievements.  Finally it ends up in a diverse Frequently Asked Questions and Answers section that quite literally covers almost every point that you will naturally encounter as you play the game.  Cannot say it fairer than that mates.

Being no stranger to the Forza Series (if you check my Gamer Tag you will note that I have 38 of 44 Achievements and 815 GS for Forza 2, and 43 of 50 Achievements and 745 GS in Forza 3 -- and as I write this, in the process of creating this guide I have already unlocked 40 of the 48 Achievements in Forza 4 worth a total of 685 GS!), I am happy to be able to say that it is a marked improvement over the previous games, as is the established tradition of the series.

I enjoyed writing this guide and I hope that you get much from it and that you find it useful!  Thanks for reading this and thanks for visiting SuperCheats!



Comments for Introduction

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54 comments, latest first.
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Jul 3rd 2015 Guest
WWE SmackDown vs. RAW 2011 Nexus Is HISTORY!!!!!
ID #579132
May 17th 2015 Guest
How do you get a 5 perfect drift score in a 1985 Toyota trueno apex gt?
ID #557555
Mar 2nd 2015 CMBF
No idea - did you try putting plutonium in the engine? Is the Flux Capacitor broken?
ID #523495
Feb 16th 2015 Guest
i cant drive the delorean. why?
ID #517008
Dec 15th 2014 CMBF
What it means by that is that you do not have a car that is approved for that class race. Check the race class then go in and buy a car in that class.
ID #485306
Nov 29th 2014 Guest
I'm trying to race on the world tour but it says I have no legal cars but I'm level 50 and have oldies to prototypes thanks for the help
ID #478049
May 15th 2014 Guest
hi how do i get my reward cars after level 40 they dont apair in my garage how do i get them in my gararge please thanks
ID #384296
Oct 3rd 2013 Guest
One more thing they must put the 2004 silverado SS so we can make a legendary race between ford raptor svt and chevrolet silverado SS that should put the chevy fans on fire
ID #312395
Sep 3rd 2013 Guest
Lol you can buy dis game at your local game store or if they don't have it ask them were you might find a store that would sell it
ID #308092
Aug 8th 2013 Guest
Forza 4 will not be on the PS3. If you want to play, you'll need an Xbox. Forza is made by Microsoft and that's probably why they don't have it for PS3...
The thing I want a lot in Forza is weather and time. Night racing with the headlights, and you can break them and have less visibility...and rain would be cool, dropping onto your windshield as you drive and the wipers clean it off as more falls. I recently bought an Xbox 360 E and Forza 4 and Midnight Club LA. Both are great games.
ID #303404
Jul 31st 2013 Guest
ID #301541
Jul 1st 2013 Guest
will forza 4 ever be on ps3
ID #294040
Jun 22nd 2015 Guest
forza will never be on any other platform other than xbox
ID #573936
Jun 30th 2013 Guest
In te league pf legends race # 24 i think on the la mans circut, what car must you have to be leagal to race, apparently none of my 37 cars are leagal
ID #293952
Jun 2nd 2013 Guest
FM4 is good but the options being suggested aren't from kids. They're options from the greatest racing series ever "Midnight Club"! Since that series is now apparently dead adding new MC features seems the logical way to go.
ID #287352
Jan 19th 2013 Guest
We were playing two people since we got the game and were both inside the car. After about three weeks one person is was watching outside of the car whereas the other was still in the car and both were driving. He said he didn't change anything. What happened??
ID #244276
Jan 5th 2013 Guest
In free play w two players how do you get to a different track we're only able to play 1 track
ID #237683
Dec 25th 2012 Guest
what are cheat codes for every car at the start
ID #228044
Dec 7th 2012 Guest
From what I have read above either buy NFS or Gran Turismo
ID #215865
Nov 1st 2012 Guest
ID #203826
Oct 19th 2012 Guest
oops i ment 2011 morgan plus 8.
ID #198508
Oct 19th 2012 Guest
addon to my last post 4. 1962 humber super snipe ( i think this car might be good for painters also the car should cost $ 5000)
5.1996 honda civic lxi sedan (my mums car id like to race it it the game) 6. 2011 morgan aero 8 (my mums dream car the only car made in the world with a wood chassis.)
ID #198505
Oct 19th 2012 Guest
in forza 5 the cars and manufactors id want to be in the game is
1. 1971 valiant charger e49 (some of you guys might of never heard of it)
2.1970 xw ford falcon gtho ph 2 (some of you guys might of never heard of it)
3. holden torana gtr xu1 i will put more cars in later
ID #198502
Jun 27th 2012 Guest
Boobs r yum
ID #157455
Jun 27th 2012 Guest
Heey Guyss what car should i choose to upgrade to r1, im thinking of either a sesto elemento, a zonda r or a mosler. Your comments, fyi im level 38
ID #157442
Jun 6th 2012 Guest
Some, even the ones who partially understand here do not realize that it takes extensive work to produce these extra features, test them, and include them. It's enough that Turn 10 have been pumping out PLENTY of DLC for all of you to enjoy.

Certainly, some of these ideas are... Interesting at best, but please, take into consideration that the publishers and game developers are not gods, yet alone a suggestion box where you freely spray your caps lock non-sense. What Forza does is simulate professional automotive racing, and it does it very well, so stop complaining about its shortcomings. That saying, Forza Horizon appeared at E3, and I'm VERY excited.
ID #149427
May 23rd 2012 Guest
ID #144621
May 23rd 2012 Crzynss
First off , I hate these little kids that ask for the dumbest things in a simulation racing game . This is not NFS or Excite Bike. Or these kids who cant play the game and want to "cheat" their way to victory, Just PLAY THE GAME!!!

Onto my suggestion:

Rally Racing with weather - Snow/Rain/Fog/Sandstorm ect...
More Time Variation - Race permitting, having night twilight, night, extreme overcast, ect
Sanctioned Drift Races - Real legit 1 on 1 drift races with a field of 16 or 32 cars.
More Model Years - Over the years, almost no car has been left unmodified, from pontiac grand prix's, to toyota prius's. Maybe adding more of these types of cars, and/or more model years. Pick the car you want, then pick the year it was made. Make > Model > Year, as opposed to Make > Model with set year. [Instead of seeing a few selections of a corvette or an eclipse, you would select down from the manufacturer, to the model type... then select what year that you want] narrows up the selection window and of course not every year can be added, but i cant be the only one who wants to settle with a car thats a few years off my real car lol
More Car Customization - Wide body kits/bonnets/Body panels/More array of bumpers, side skirts & spoilers/wings/change of headlamps and tail lights... more accessories/ect. Give us more material to truly transform some docile automobile, to a legit racing machine!
Carbon fiber - more frequent than already is, BUT allow vinyl to be visible on top of it.
Pre race Pole Position - Especially for the Stock car like races, have a better formula depicting where racers will start the race.
Pre Race Intro - Instead of the usual car rolling up to the start line, how about some cut scenes of teams pushing their cars out of the garage and having the drivers climbing in, fans entering the stands, and some overhead shots [Actually some of this would be better off being the background in the pre-race menu instead of just random shots of the car sitting still on the track] but you catch my drift!
More tie-in's with TOP GEAR - Sure what was included within Forza 4 was great, as i am sure i am not the only Top Gear [UK] fan out there! Lets bring it back with more for Forza 5!
Porsche - I do and dont understand this dispute between EA, Microsoft & Porsche. But, hopefully it is solved soon, i am not a big porsche fan, but i would still love to have some of the cars in the game to tinker around with a bit!
And last but certainly not least... Commentating - Yes commentating, from a broadcaster or maybe even Jeremy, Richard & even Captain Slow! Who doesnt want to hear "And around the final bend, and So-n-So takes the outside and makes the pass!" Or "So-n-So and So-n-So are in a bit of a tussle for 3rd now, a little trading of paints as they fight for position!" Single handedly would up the anti on any race game!

Of course i dont expect everything to be done, once again these are suggestions. If any, or anything close to these are included, i would be more than happy. Forza is the only race game for me!

Gamertag - Crzynss
ID #144605
May 17th 2012 yousafkhankhilji
how do we play the game? there's no such sort of arraow and not write anything to play it plz help
ID #142890
May 1st 2012 Guest
Any Info for 'Forza: Horizon'? I heard that it might be a open-world, 'cannon ball run' type game.

Also Porsche WILL be avalible for Forza 4 as a DLC pack. Pitty theres not many Australian muscle cars! Holden Torana's, Monaros (the old ones), Commodores & not any old Fords like XY, XW, XP etc Falcons. BOO TURN 10!! WE WANT A AUSSIE MUSCLE CAR DLC PACK PPPPPPLLLLLLLLLEEEEEEEAAAAAAASSSSSSSEEEEEE!!!!!!!!!!
ID #138443
Apr 14th 2012 Guest
some people miss the concept of the game. Forza is an organized track racing game. If you're looking for street racing go play NFS:Most Wanted. But, with it being a game which the racing take place on a track the weather conditions should only include the temperature. It doesn't make since to race in the rain because it doesn't happen in real life on the tracks used in the game. If they added rally racing, than there would be a reason to have a more advanced weather system. Also, night racing doesn't typically occur on these big name tracks.
ID #133250
Apr 13th 2012 Guest
how about more european classics like the volkswagen beetle, fiat 500, and volkswagen bus. And a selection of either right hand drive or left hand drive. And different wheather conditions(snow,rain, sleet,etc). More upgrades like tail lights,etc and engines from other manufacturers. And please make a choise of engines with every car. Please add the new volkswagen beetle turbo and 2.5( keep the new beetle), maybe even add fuel efficent races like on top gear uk, have races at night, be able to customize your character, vw polo blue motion, jaguar xkr, land rover discovery, off road races, convertables that work, show what type of engine is in the car, pick cars you want to race in quik races, airbag deployment, more normal family sedans, have more cars on autovista, a horn, flashing lights for bad racers online, cars that crumple like real crashes,
ID #133127
Apr 8th 2012 Guest
I think for the next game you shouldn't have to have a car of 600 points (a class) you should have a limit and be able to race any car under the limit
ID #131044
Apr 6th 2012 Guest
i am from the Forza motorsport game board and will be willing to put forward your ideas for Forza 5. i am not permitted to say whether there is going to be a Forza 5, but feel free to add comments on what extra's should be put on. Motorbikes are a bad idea, as Forza motorsport is a car game and motorbikes would not be suitable for the game background. the ideas i will put forward are:
adding nitrous
racing on the street
expanding the car range
expanding the decal range
expanding performance upgrades
lengthening the career mode
please leave any comments below

like this comment if you believed me LOL
ID #130237
Mar 18th 2012 Guest
Add nitos
ID #124175
Mar 15th 2012 Guest
more cars like saxo mk2 fiesta and more body kits lights
ID #123121
Mar 2nd 2012 Guest
How do you delete one vinyl layer without having to delete all layers?
ID #119808
Mar 2nd 2012 Guest
Motorbikes is a terrible there will be someone suggesting mounting machine guns to ferrari car bonets....if you want to race motorbikes, buy a motorbike game
ID #119669
Aug 3rd 2015 Guest
Not even remotely comparable. You're obviously uneducated so let me break this down for you - you are stupid. Stop talking.
ID #593424
Mar 1st 2012 Guest
Hey how about adding motorcylcles like suzuki or kawasaki it would awsome to customize ur own bike
ID #119526
Feb 22nd 2012 Guest
Couple questions people brought up in this thread I'd like to point out..

How come no Porsche? Racing games are starting to follow the same traits as music games. One developer/publisher will approach a car brand and say we want the licencing for your cars BUT!!! we want to purchase the exclusive rights to those cars and represent them correctly. Now the developer/publisher has control of what cars can be placed in what game and at what fee. This is absurd and the only one effected are us, the end users. It lowers the quality of the games and drives up prices.

The second issue people brought up was changes with Forza 5. The issues Forza 4 had were major and left a bad taste in the mouths of customers. These included NO RMA on manufacture defects and a large number of the community being banned from the game and Xbox live who had legit copies of the game. The system didn't recognize the first generation games published as legit copies and thousands of people were banned as the system "assumed" they had modded consoles and using burned copies of the game. Anyone who purchased the Limited Edition copies found out the VIP codes were useless and the binding and cutting of the hard cover book was damaged from the manufacturing process. Microsoft refuses to allow RMA returns on any limited edition products.

Microsoft knows of these issues and knows "IF" there's a Forza 5 sales will be down by the thousands. Instead of using the mindset improve the game Microsoft Games Studios will lower their budget spent on the project because future sales will be down.

Between these 2 issues, "IF" there's a Forza 5 the quality will be down and will probably be just a glorified car dlc pack for $60 and will probably be the last game in the series.
ID #117272
Feb 21st 2012 Guest
Oh I have a Cheat for Forza 4....
NOTE: xbox live gold required
1:Start Private Race
2:Put in at least 10 AI Cars lower than C class
3:Choose Car Higher than S Class
4:Select one of those NASCAR like circuits with at least 10-15 laps
5:Zoom by other cars
ID #117151
Feb 14th 2012 Guest
hey just wondering, how you make or get good decals or vinyls on forza 4 ?
ID #115031
Feb 14th 2012 Guest
hi love the forza games i think that the nexy instalment should include weather ie rain snow sleat fog ice i dont think theres many racing sims with this feature i myself think this wold make a great aditin to the game or maybe as a download if you think this is a viable idea please forward to whom it would concern
cheers midge12999 xbox live username
ID #114954
Feb 3rd 2012 Guest
any cheats for Affinity boosts ?
ID #111714
Jan 27th 2012 Guest
U should make the new forsake with the option to race on the track or streets with nitro and the cats should be able to do wheelies and u should add mattie paint
ID #109741
Jan 21st 2012 Guest
Porche should be added on forza 5, it's one of the elite manufactures. Also you guys should have an option to changes the drivers wear....oh yeah one more thing, forza 5 should add more spoilers, rear and front bumpers, side skirts and hoods and perhaps rear lights and headlight (carbon fiber) On yeah one last thing, races during the night would be awesome Smile
ID #107810
Jan 15th 2012 Guest
how do increase a stock cars top end speed in the american stock car on line racing some of the competitors on line seem to have overwelming speed capibilities?
ID #106219
Jan 15th 2012 Guest
press the back button to change view
ID #106196
Jan 10th 2012 Guest
U forgot r1 r2 and r3 plus f
ID #104730
Jan 3rd 2012 Guest
there needs to be a racing game where you can customise the interior, being able to access a shift light for when to change gears, it looks really cool and no other racing game features that. Also, looking all around inside the vehicle is a big plus just like tdu. Needs more race tracks and last but very important is the loading...customers dont like waiting too long for a race, that seriously needs to be dealt with, especially through career mode, its so boring & frustrating.
ID #102588
Dec 27th 2011 Guest
Dont u guys think you can add nitrous to forza 5 if there is goint to b one
ID #99309