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Chapter 01: Your Farmer

Farmville is a game about farming, and its central focus includes the avatar that represents you in the game -- a farmer who does all the farming! 

Because of this there are a number of issues that pertain to your Farmer/Avatar, and we cover them all here, in this section of the guide, which naturally appears at the beginning, since that is where you undertake to prepare your game play foundations, and your Avatar and Farmer is a major part of that.  We have yet to discover the glossary of words that are a particular element in game play and your use of this guide, so we are going to address many of these issues in a rather basic and hopefully easy-to-follow fashion -- so please bear with us while we address all of that and more!

The game play process begins with the creation of the Avatar of your Farmer -- an image of a person who is meant to represent you in the game.  Accomplished via the Avatar Creation Menu when you first begin to play the game, your Farmer can be customised to resemble you, as a person, as closely or as little as you like -- it is entirely your call mates!


Customizing your Avatar

-- The Basics of You --

When you create your account at the start of your farming career you make some basic decisions, starting with the sex and appearance of your Farmer/Avatar, including the clothes they wear.  Later you will have the opportunity to add more clothes to your farmer's wardrobe, but for now the basic set that you start out with should be more than sufficient since you are not, at this point, setting out to make any sartorial or social statements.

-- Basic Statistical Information --

The name of your farmer is dictated by the name on your Facebook account -- so if for any reason you want to change the name of your farmer in Farmville, you must therefore change your Facebook Account name, a decision that should not be taken lightly since it is how your mates and others know you on the site...

To make your Farmer look unique you can change the appearance and clothing as you create them -- but do not worry about the choices that you make here because you can access the farmer customization menu later on and throughout your game play, and you will want to alter some of this anyway -- mostly their outfits, since there is an Achievement associated with that -- but we will get to that later!

-- Customisation of your Farmer --

In the customisation menu there are choices for each major element of your farmer's appearance -- for example when you select “Facial Features”  this pulls up a sub-menu that lists all of the features that you can change in your farmer's face. 
Your options for customizing your farmer's face include:

Ears
Eyebrows
Eyes
Face
Facial Hair
Hair
Mouth
Nose
Skin

Select an area that you want to change and then add it to your avatar to see if you like it -- the item or choice will be reflected in the image of your avatar in the menu.   Once you have adjusted your avatar's face to your satisfaction, accept the changes and move on to the next area!


Clothes include Holiday Event Costumes

-- Clothes Make the Farmer -- Sartorial Expression in Farmville --

The final stage for creating your new avatar is selecting the clothing that they will wear each time that you log into the game.  Select "Clothing" from the main character customization menu, and then begin dressing them up using the sub-menu choices listed. 
Clothing is one of the primary game play features in Farmville that allows each player to make their Farmer Avatar distinctly different from those of their mates and other players, a significant set of choices both because it adds to your overall expression in the game, and because

The clothes are available to level 1 farmers and above. Some are for free and can be found in farmer's inventory, while others can be purchased from the Market for Coins or Farm Bucks, and yet others are obtained as rewards for accomplishments in the game -- for instance there is a set of T-Shirts that are the same colour as the Achievement Ribbons in the game that can be obtained for unlocking X-number of Ribbons...
You can select clothing for the following garments:
Hats
Shirts
Bottoms
Shoes
Accessories
In addition to the above, you can select from pre-set outfits, and later after you purchase them, you can also select Costumes -- for instance during the Thanksgiving Holiday in America they added a Turkey Suit to the clothing you can purchase, and for Halloween they added a Ghost Costume.
Each choice that you make is reflected in the image of your avatar that is part of the menu -- and once you have obtained the outfit that you like, all that you need to do is save the avatar form and you are done!  Well, sort of done -- you still have to play the game of course!

-- Basics on Levels and Leveling --

 

This section of the guide addresses levels and leveling in some detail, and is intended to be a general introduction to the concept that underscores the importance that your level plays in the game due to the fact that many of the crops in the game are level-locked, and cannot be accessed until you reach the minimum level listed in the guide for each.

 

All farmers begin the game at Level 1 -- and gaining levels means collecting XP (experience points) -- but fortunately you gain XP from almost everything that you do in the game, so it is more a process of putting in the time and effort than it is doing any one particular thing.

 

As you acquire XP for most actions -- planting crops and trees, placing and constructing buildings, and buying items from the market -- all of these activities can earn you XP. You can also earn XP through helping out on your neighbors on their farms -- actions that also count towards unlocking some of the in-game achievements as well as that factor as an important part of being a good neighbor! This is covered in some detail in the chapter on Being a Good Neighbor, so for now just be aware that it is one of the methods that you will use. For now simply bear in mind that most of your actions will result in acquiring XP, and with each new level you reach in addition to unlocking new crops you also earn a new title.

 

Levels and Related Level-Based Unlockables

 

Lvl

No.

XP

Required

Level

Title

Unlocked Specials /

Buildings / Machines

Unlocking of

Gift Selections

1

0

Field Hand

 

 

2

15

Kinderfarmer

Stone Villa

 

3

30

Amateur Farmer

 

Green Hay Bale

4

70

Able Farmber

Rest Tent

Chicken

5

140

Handy Farmer

Greenhouse, Turkey Roost, Winter Workshop

Shovel Set

6

250

Nimble Farmer

 

 

7

400

Savvy Farmer

 

Sheep

8

600

Fancy Farmer

Tool Shed

 

9

850

Sophisticated Farmer

 

 

10

1150

Splendid Farmer

Bike Shop, Fruit Stand

Pig

11

1500

Farming Magician

 

 

12

1900

Farming Wizard

Red Tractor, Pink Tractor

Rabbit

13

2400

Jolly Rancher

Grain Silo / Harvester

 

14

3000

Produce Professional

Seeder

 

15

3700

Professor of Agriculture

Craftshop, Market Stall, Workshop

Duck

16

4500

Hot Shot Farmer

Storage Cellar

 

17

5400

Super Shoveler

Post Office

 

18

6400

Super Grower

School House

Goat

19

7500

Professional Plower

Plain-Pink-Black Cottage

 

20

8700

Green Giant

General Store, Wedding Gazebo / Co-Op Farming

 

21

10000

Rockstar Farmer

 

Horse

22

11500

Barnyard Behemoth

Garage / Baby Bunny Rescue Job

 

23

13500

Magnificent Farmer

 

 

24

16000

Cream of the Crop

Log Cabin

 

25

19000

Sensational Sower

 

 

26

22500

Sultan of Soil

Farmhouse

 

27

26500

Thrill of the Till

 

 

28

31000

Master of Pasture

 

 

29

36000

Sensation of the Plantation

Estate

 

30

42000

Lord of the Plow

Glass House

 

31

49000

Bastillion of the Barn

Lodge / Combine / Tea Party Job

 

32

57000

Ace of Acerage

 

 

33

65000

Livestock Lord

 

 

34

74000

Practiced Farmer

Villa / The Hottest Chili in Town Job

 

35

83000

Skilled Farmer

 

 

36

93000

Green Ribbon Farmer

 

 

37

103000

Clever Farmer

 

 

38

113000

Great Farmer

 

 

39

123000

Smart Farmer

 

 

40

133000

Model Farmer

 

 

41

143000

Frugal Farmer

 

 

42

153000

Hot Shot Farmer

 

 

43

163000

Proficient Farmer

 

 

44

173000

Sophisticated Farmer

 

 

45

183000

Accomplished Farmer

Wind Turbine

 

46

193000

Brilliant Farmer

 

 

47

203000

Prominent Farmer

 

 

48

213000

Expert Farmer

 

 

49

223000

Genius Farmer

 

 

50

233000

Big League Farmer

 

Azaleas

51

243000

Master Farmer

 

 

52

253000

Grand Master Farmer

 

 

53

263000

Farming Authority

 

 

54

273000

Yellow Ribbon Farmer

 

 

55

283000

Farmer Cash Crop

 

 

56

293000

The Real Deal

 

 

57

303000

Killer Tiller

 

 

58

313000

Farm-O-Saurus Rex

 

 

59

323000

White Ribbon Farmer

 

 

60

333000

I Can Haz Farm?

 

 

61

343000

Old Mc-Who?

 

 

62

353000

Educated Farmer

 

 

63

363000

Red Ribbon Farmer

 

 

64

373000

Hay Roller

 

 

65

383000

Farming Virtuoso

Silo Home

 

66

393000

Blue Ribbon Farmer

 

 

67

403000

Purple Ribbon Farmer

 

 

68

413000

County Fair Champ

 

 

69

423000

State Fair Champ

 

 

70

433000

World Fair Champ

Mansion

Floral Container

71

443500

Beyond Fairs Farmer

 

 

72

454500

Farm Fanatic

 

 

73

466000

Head Honcho

 

 

74

478000

Livestock Broker

 

 

75

490500

Tractor Tycoon

 

 

76

504000

Market Master

 

 

77

518500

Talk of the Town

 

 

78

534000

Plant's Best Friend

 

 

79

550500

Cow Whisperer

 

 

80

568000

Farm Hero

 

Mangrove Decoration

81

587000

Farm Idol

 

 

82

607500

Agriculture Aficionado

 

 

83

629500

Soil Sage

 

 

84

653000

Crop Connoisseur

 

 

85

678500

Dirt Disciple

 

 

86

706000

Big Ole' Boss

 

 

87

735500

Farm Fiend

 

 

88

767000

Plow Plant Reap Repeater

 

 

89

801000

High Harvester

 

 

90

837500

Farm Freak

 

Dutch Rabbit

91

876500

Veni Vidi Agri

 

 

92

918500

Incomparable Farmer

 

 

93

963500

Soil Savant

 

 

94

1012000

Farm Overlord

 

 

95

1064000

Stellar Farmer

 

 

96

1120000

Transcendent Tiller

 

 

97

1180000

Universal Farmer

 

 

98

1244500

Paragon Farmer

 

 

99

1313500

Epic Farmer

 

 

100

1387500

Omnipotent Agriculturalist

 

Jacaranda Tree

101

and

Up

150000

Plus 1-Level

Per 100,000

N/A

 

 

 

Note: The table above does not include items and unlockables that are accessible at Level 1, as that is the starting level of the game. If the building or item you are looking for does not appear in this table, chances are it is a Level-1 Base Item.

-- Avatar Traps --

 

The game play design for the world interface is avatar-centric, which means that the mechanism for play and for actions is avatar-based, requiring the avatar to interact with the object or objects being manipulated, the crop being planted, or building being used and, as such, the avatar will try to walk to the location of the game object or get as close as it physically can if it encounters environmental objects that block its access to the game object.

 

This is also true when your avatar is visiting another farm (not your own), in which case when you click on the Feed Chickens Icon on the left side of the screen, your avatar will then seek out the physical location on the farm for the Chicken Coop, since that is the game object that is relative to the command to feed the chickens.

 

When a farm has been expanded to the very large sizes the process of the avatar seeking out and moving to the related game object can take a considerable amount of time, especially when it must negotiate a path when it is partly blocked. Many players find this to an annoying game play element, and to avoid what is commonly viewed as an unnecessary delay, build into their farms a strategically constructed intentional terrain-blocking construct that is commonly called an Avatar Trap.

 

Contrary to the negative implications of its name, an Avatar Trap is widely viewed as a positive -- or good -- object to have on your farm and to encounter on the farms of your neighbors. In fact many players will refuse to visit farms that do not provide the basic courtesy of an Avatar Trap, and in view of the fact that there are certain events and/or special activities in which having other players visit your farm and complete specific co-operative actions, it is in your best interest to construct and maintain an Avatar Trap on your farm!

 

While it is not as crucial a courtesy when your farm is Level 0 or Level 1, once you get beyond Level 1 it is generally considered to be a courteous act to construct an effective Avatar Trap, which is at its most basic a simple set of blocking objects that are placed around the edges of the square on the grid where avatars will arrive on the map when the farm is loaded. This square is the default entrance to the map and is generally located in a spot slightly-offset-from-center on the map. When the size of a farm is increased, the square is relocated one diagonal square southeast from its original spot for each level the farm is increased.

 

That being the case, whenever you increase the size of your farm you will need to relocate the Avatar Trap so that it now occupies the current entrance square for the map. The images above depict typical Avatar Traps and their construction, however you can be creative in making yours as long as it fulfills the basic requirement of the Avatar Trap -- that is to say it is constructed from objects that both your Avatar AND the Avatars of visiting players cannot pass through.

 

-- Courtesy Buildings and Structures --

 

A number of optional buildings/structures exist in the game that can be used by players visiting your farm to obtain XP and/or special items and rewards, and as such the deployment of these buildings and structures is considered to be a polite courtesy by many players, who consider their presence on a map to be desirable, and their lack on a map to be reason not to visit that player's farm in the future.

 

That being the case, and to ensure that you are providing the basic game elements that other players expect to find and that they, themselves provide on their farm, every effort should be made to deploy the following buildings/structures on your farm and on any additional farms that you may leave your Avatar on (and thus leave as the "active" farm for your account):

 

 

(1) Chicken Coop (Required Level: 1)

 

The feature of feeding your neighbor's chicken coops was introduced to the game on 6th January 2010, and when you visit a neighbor's farm (or they visit yours) an icon of a white sack with blue lettering appears on the left-hand-side of the screen indicating that you can feed the chickens on this map.

 

Because the mechanism for awarding XP and items on a visited farm is predicated upon the visitor assisting their neighbor by helping them with crops, some reward elements are not available unless the visitor first either selects the five (5) crop actions that they can effect each day when they visit, or completes the five (5) animal actions that they can effect each day when they visit. Failing to first complete the Crop/Animal Actions can result in failure to obtain XP for other Visiting Actions, so it is generally considered to be a wise practice to get into the habit of completing Crop/Animal actions prior to accessing any other action on the map.

 

Crop Actions include but are not limited to plowing a fallow field, fertilizing a plowed or planted field, and/or fertilizing a fully-grown crop square, as well as harvesting any Tree-object with an active harvest symbol above it. Animal Action are restricted to harvesting of any animal that has the harvest indicator above its head. Note that while these actions are recorded on your game window as having taken place, they do not actually occur until the player whose farm you are visiting confirms the action on their game screen. When you revisit their farm after having completed an assistance action if the owner has not confirmed and accepted your assistance action it will not appear on the updated map, so it is possible to accidentally complete an assistance action on the same square more than once. Each day you can complete a total of five (5) Crop or Animal assistance actions per farm/farmer...

 

In addition to obtaining a small amount of XP for the effort, feeding the chickens may result in the discovery of a Mystery Egg -- the color of the Mystery Egg the visitor may discover is based largely upon type of chickens that live in the coop; having more of a particular chicken type in the coop will influence the chance of finding that chicken's egg, however it is still possible to obtain a lower-colored egg as a result of the RNG controls for the structure...

 

When the farmer finds a Mystery Egg on his own farm (in a Chicken Coop that belongs to them), they will NOT receive that egg in their Gift Box, but rather will be given the option of sharing the egg with their neighbors, via their feed. They will obtain a small amount of XP as their karmic reward however. When a player finds a Mystery Egg in the Chicken Coop of their neighbor one copy of the egg that is found is placed in the gamer's Gift Box, and they are given the option to share another copy (or copies) of that Mystery Egg with their neighbors via their feed. It is generally considered to be a good and friendly gesture to always share the eggs you find...

 

In addition to a very small chance of the egg you find yelding a live chicken of one of the species that is associated with that egg, there is a much larger chance of receiving a special item or game object as your reward. The general consensus is split on whether or not it is better to receive a live chicken or a game object -- most players consider the live chicken to be the better reward, especially when it is one of the rarer species, some of which were a product of special events and thereafter can only be obtained in this fashion.

 

The Chicken Coop is widely listed in polls as the primary motivation that most players have for visiting their neighbor's farms, and many players indicate that they favor (and thus visit more frequently) players who take care to ensure that their Chicken Coop is the largest size, and contains a selection of the rarer species of chicken (and specifically does NOT contain common species). The act of placing a representative sample of one of each of the chickens that occupy the coop outside and nearby it is generally considered to be a courteous gesture.

 

-- Mystery Eggs and Their Rewards --

 

Each type of Mystery Egg has a different collection of possible rewards associated with it, many of which are highly desirable and rare. The following list is not a complete list of the possible rewards that can be obtained from the designated egg colour, but rather is a list of the rare and/or highly desirable items associated with that egg.

 

Listed below are each of the Mystery Egg types that can be encountered by feeding the chickens of your neighbor, followed by the type of live chicken that can be given as the reward (this is a very rare occurrence however) and then the more desireable of the object rewards that can also result. The awarding of the actual reward is a product of the Random Number Generator (RNG) and cannot be influenced by the player's actions.

 

The Mystery Eggs are listed below in alphabetical order, and the order in which they are listed in no way reflects their relative or presumed value or scarcity:

 

 

Mystery Egg Name

Possible Live Chicken Reward

Other Possible Rewards

Aloha **

Aloha / Giant Aloha

 


Apple

Dorking / Old English Hen / Rainbow / Silkie

 


Araucana

Araucana / Dorking / Old English Hen / Orpigton / Rainbow / Sebright / Silkie

Chicken Gnome / Gold Gnome

Black

Chicken / Black / Brown / Golden

x10 Fuel Refills

Brown

Black / Brown / Chicken

x1 Fuel Refill

Buttercup

Buttercup / Dorking / Rainbow / Silkie

Chicken Gnome / Gold Gnome / x20 Fuel Refills

Candycane

Candycane / Cornish / Rainbow / Rhode Island Red / Scots Grey

Chicken Gnome / Frozen Pond / x20 Fuel Refills

Candycorn

Candycorn / Dorking / Old English Hen / Rainbow / Silkie

Chicken Gnome / Gold Gnome / x20 Fuel Refills

Carnival

Carnival

Chicken Gnome

Cochin **

Cochin

 


Cornish

Black / Brown / Chicken / Cornish / Golden

Chicken Gnome / Windmill / x20 Fuel Refills

Crystal **

Crystal

 


Cupid **

Cupid

 


English

Black / Brown / Chicken / Cornish / Dorking / Golden / Modern Game Hen / Old English Hen / Rhode Island Red / Scots Grey / Sebright / Silkie / Susex

Butler Gnome / Town Fountain / x20 Fuel Refills

Faverolles

Dorking / Faverolles / Old English Hen / Rainbow / Sebright / Silkie / Sussex

Chicken Gnome / Gold Gnome / x20 Fuel Refills

Fall Fairy **

Fall Fairy

 


Golden

Black / Brown / Chicken / Clover / Cornish / Golden / Pilgrim / Plush

Gold Gnome / Shoolhouse / x20 Fuel Refills

Green Silkie

Green Silkie / Silkie

 


Hawaiian **

Hawaiian

 


Headdress **

Headdress

 


Love

Love / Big Love

 


Marans

Clover / Cornish / Dorking / Marans / New Hampshire Red / Old English Hen / Silkie

Butler Gnome / Town Fountain / x20 Fuel Refills

New Year

New Year

 


Party

Dorking / Party / Old English / Rainbow / Sebright / Silkie

Chicken Gnome / Gold Gnome / x20 Fuel Refills

Rainbow

Cornish / Rainbow / Rhode Island Red / Scots Grey

Chicken Gnome / Gold Gnome / Rainbow Cottage

Rhode Island Red

Black / Brown / Chicken Cornish / / Golden / Rhode Island Red / Scots Grey

Chicken Gnome / Post Office / x20 Fuel Refills

Scots Grey

Black /Brown / Chicken / Cornish / Golden / Rhode Island Red / Scots Grey

Chicken Gnome / Red Barn / x1 Farm Buck / x20 Fuel Refills

Shamrock

Shamrock

 


Snowflake

Skiing / Snowflake

 


Tourist

New Year / Tourist

 


White

Brown / Chicken / Chicken Cheer / Chicken Joy

x20 XP Star

** Unreleased Chicken and Unreleased Egg -- The chicken and the egg are listed here so that the list is complete and reflects all of the combinations that are present in the game code, however this particular chicken and egg has yet to be added to the live version of the game...

 

 

Mystery Eggs are related to the "Egg-celent Discovery" Achievements (discover x5 Mystery Eggs for Yellow Ribbon / x25 Mystery Eggs for White Ribbon / x50 Mystery Eggs for Red Ribbon / x100 Mystery Eggs for Blue Ribbon), and the "Cracked" Achievements (crack open x5 Mystery Eggs for Yellow Ribbon / x25 Mystery Eggs for White Ribbon / x75 Mystery Eggs for Red Ribbon / x150 Mystery Eggs for Blue Ribbon).

(2) Fishing Hole (Required Level: 1)

The following materials are required for you to actually build and then upgrade the Fishing Hole on your Farm:

Stage 0: x10 Lily Pad x10 Fishing Poles x10 Lures

Stage 1: x12 Lily Pads x12 Fishing Poles x10 Lures

Stage 2: x14 Lily Pads x14 Fishing Poles x11 Lures

Stage 3: x16 Lily Pads x16 Fishing Ppoles x12 Lures

 

Once the Fishing Hole is actually placed and constructed, each day you -- and your farm visitors -- can harvest it to obtain Special Delivery Boxes as its reward (Special Delivery Boxes can be exchanged for random rewards, including building materials) according to the following schedule:

 

Level 1: 1 Special Delivery Box

Level 2: 2 Special Delivery Boxes

Level 3: 3 Special Delivery Boxes

Level 4: 6 Special Delivery Boxes

 

The presence of a leveled Fishing Hole is considered to be a very courteous gesture on the part of each farmer and is one reason why other farmers might visit your farm on a daily basis.

 

 

(3) Greenhouse (Required Level: 5)

 

Introduced on February 05, 2011 the Greenhouse is the crafts building on your farm that is used to cross-breed different crop seeds to obtain specialized crops.

 

Once a tray is planted with seeds to create a Hybrid crop, it takes 3 full for the new seeds to grow unless your visiting neighbors help you by clicking on your Greenhouse, shortening the growth time by one day. In addition to helping you out, your neighbor receives a random packet of 5 seeds for their efforts as reward.

 

 

(4) Water Wheel (Required Level: 1)

 

Placed on your farm in kit form, using Axles, Gears, and Rope the primary stage is built and can be harvested once per day for the chance to obtain x1 Watering Can; the structure can then be upgraded twice, adding an the possibility of an additional Watering Can for each upgraded stage, for a total of x3 Watering Cans possible for the final stage each day.

 

The Water Wheel is harvestable by visitors to your farm, who also have the chance to obtain Watering Cans.

 

 

(5) Other Clickables

 

In addition to the buildings noted above, your visitors can also access your various collection storage buildings by accessing the following:

 

-- Animal Mastery Billboard: to see your Animal Mastery Sign Collection

-- Crop Mastery Billboard: to see your Crop Mastery Sign Collection

-- Tree Mastery Billboard: to see your Tree Mastery Sign Collections

-- Gnome Garden: a special building for storing a player's collection of Gnomes and for showing them off. Visitors can click upon the building to access it and review the collection of Gnomes that belongs to their neighbor.

 

In addition to the above, during special events and holidays there are event-specific buildings that visitors are encouraged to click upon.

 



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