There is only one mode on offer here: Gold Rush. It takes place on a scalable map which gets bigger as the game progresses. One team attacks and the other defends (this is switched round once the mission is completed). A pair of large crates is placed in a predefined location and you must either attack or defend them. Once they are destroyed a new pair is assigned deeper into the map, and the attackers main spawn point moves up too, with the defence falling back. If the attackers resources run out (the more respawns they use, the faster these go down) the game also ends.
The multiplayer is class based, with Support being by far the best. You can heal yourself and your teammates as Support, making it invaluable to both attackers and defenders. You can also unlock the Mortar Strike, which is a major plus. Assault is also decent, allowing you to go headfirst into combat and stand up relatively well against any situation. A grenade launcher on the bottom of your main weapon is a major plus too – great for making discreet paths through buildings! You can unlock the auto-injector to heal yourself after a few matches; vital for staying alive in the field (it takes a while to recharge after each use).
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Bear in mind that anything can destroy the crates. While the general idea is thought to be to run up to them and arm a charge, giving the defenders a certain amount of time to get to it and disarm it, you can use a tank, bullets, grenades, C4, anything apart from melee combat to do damage to the crate. Without the alarm sound that goes off once a charge is armed, doing consistent damage using other means is the stealthy way to go.
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