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Resident Evil 3: Nemesis FAQ/Walkthrough

by ChandooG

WElcome to my complete Guide for Resident Evil 3 Nemesis
Please use Courier new Font size 10 at screen 1028x786




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                \_/  \|\____\\_/  \|\____\\____/\_/\____/




                                                                         
                                                                      
           RESIDENT EVIL 3 NEMESIS / BIOHAZARD 3 LAST ESCAPE          
                          FAQ / Walkthrough                           
                            By Adnan Javed                            
                               Alias AJ                               
                ChandooG on gamefaqs.com message boards               
                      [email protected]                   
                            [email protected]                        
                           Updated on May/2/05                         
                       Original version 08/5/03                       
  
                  www.planetdreamcast.com/residentevil                
                  www.rebiohazard.com *under repairs*                 
  


Resident Evil 3 : Nemesis
FAQ / Walkthrough
By Adnan Javed - AJ
Alias ChandooG

This walkthrough for Resident evil 3 has been written by Adnan javed,
better known as ChandooG on the gamefaqs.com message boards and as AJ
among is dearly beloved friends. Peace.

This walkthrough works for all different systems which have RE3, so
use as you will, currently working for

PSX, GC, DC, PC


ENJOYY !!




                                                                 
                    /)  /)          /)                              
           _/_ _   (/_ //  _    ___//   _  _____  _/_  _ __  _/_ _  
           (__(_(_/_) (/__(/_  (_)/(_  (__(_) / (_(___(/_/ (_(__/_)_
                                 /)                                 
                                (/                                  
                                                                        


			* Version History                        (re3nem1)

			* Guide Information                      (re3nem2)

			* Introduction to Resident Evil 3        (re3nem3)

			* Story                                  (re3nem4)

			* Characters                             (re3nem5)

			* Controls                               (re3nem6)

			* Enemies/Boss battles                   (re3nem7)

                	* Weapons                                (re3nem8)
 
			* Full walkthrough                       (re3nem9)
		                   # Resident Evil 3
     	        		   # OP : Mad jackal

                        * Speed Walkthrough (NEW)                (re3nem10)

			* Item Lists and locations               (re3nem11)

			* Files list and contents                (re3nem12)

			* Misc Information                       (re3nem13)
		                   # Epilogues
		                   # Getting the A rank
		                   # Herb Mixing chart
		                   # Gun powder chart
		                   # Mercenaries rewards

			* Maps                                  (re3nem14)

			* Tips and Cheats                       (re3nem15)
        			    # Tips
                                    # In game secrets
                                    # Cheat codes

                        * Series Story Suff ** NEW **           (re3nem16)
                                    # Official Timeline
                                    # Wesker's Report 1
                                    # Wesker's Report 2

			* Game Review                          (re3nem17)
	 			    # Review at IGN (( reduced ))

                        * Fun Stuff                            (re3nem18)
                                    # Game mistakes
                                    # Memorable quotes


                        * Legal things                         (re3nem19)
                                     # The allowed - unallowed lists.
                                     # Legal mumbo jumbo
                                     # Contacting information
                                     # Credits and thanks



For any questions reguarding this walkthrough email me at this address
[email protected]  or
[email protected]





           (`'�.� �.�'�)�.�'�)

                VERSION
1.                HISTORY

              �.�)`'�.�)`'�.�)
(re3nem1)


First draft
-----------

The first draft was complete, it had all the stuff that the walkthrough
needed and a lot more. That was in 2003, i thought it wont get updated.


MAY 2, 2005
-----------

After Edd Myhill started sending me some speed walkthrough's he had done
I asked his permission if I could add them to my walkthrough and thankfully
he allowed it and therefore the walkthrough has to be updated again to make
room for Edd's speed walkthrough's. All credit for these go to him.




           (`'�.� �.�'�)�.�'�)

                GUIDE
2.                INFORMATION

              �.�)`'�.�)`'�.�)
(re3nem2)


GAME : Resident Evil 3 : Nemesis
SYSTEM : All formats
Guide size : 320 kb
Guide author : Adnan Javed
Author's Email : [email protected]

Author's comments : Awesome game dude !!





           (`'�.� �.�'�)�.�'�)

                INTRODUCTION
3.                     TO
                  RE 3: NEMESIS

                �.�)`'�.�)`'�.�)
(re3nem3)


Well here it is, Resident Evil 3 in all its glory, this game was released
for the sony playstation in 1999, but it has already been ported to other
consoles like the DC and the new version on the GC. Resident evil 3 is the
true final Resident evil for the pS 1, cause i dont count Survivor as one
of the games. This is one helluva game i must say, even though it still
contains the fixed backgrounds like the previous game it still rocks and
is one of the best looking games for the 32 bit machine.

For those of you who dont know at first RE3 was supposed to be what
Code : Veronica is right now, but at the time DC was newly released so
Capcom scrapped that project, but since capcom had made a deal with
sony , they had to make a game for them, and i must admit that they
did quiet a job with the game, the graphics are alot better then any
RE game on the PS1, but thats not all, capcom have made the game more
challenging and the enemy counts have been increased greatly, this was
something which gamers have been asking capcom to do for a long long time.

But the only flaw that nemesis has in my opinion is that it is a bit
short, but if you count all the live decisions and alot of other factors
then RE3 is the RE game with the most replay value then any other RE game.
This is the only RE game which has a mini game which is useful for the
main game. You can buy new weaponry from the game and use them in the
main game.

Capcom have done something completly new and original in Nemesis and
that is the inclusion of a boss which follows you throughout the whole
game, this is an excellent thing and the nemesis factor really spices
up the game, cause its always making you worry like where is he where
will he come from ?!.

This Resident evil has improved in more then one way from the normal
resi games, voice acting is one more of those factors, nemesis see's
more serious and better one liners from characters , improved dialogues
which really shine at the right moments, jill's voice actress is
amazing at sometimes as she can do emotional as well as action packed
dialogues. The best voice however is of nicholai in the game, his
russian accent is excellent.

Thats enough for the introduction i guess, read on...


From Capcom

Join Jill Valentine, the heroine and amazing survivor of the notorious
disaster at the mansion, as her nightmare continues. After resigning
from S.T.A.R.S. Jill now prepares to head out of Raccoon City...but it's
not going to be easy. Caught in a town crawling with flesh eating zombies,
more than ever she must rely on brute force and cunning to find a way to
escape alive. This unique adventure intricately reveals more of Umbrella
Corporation's nightmarish plot and picks up just hours before the events
from Resident Evil� 2.

Game Features:

* More zombies, more terror, and even more evil.
* More challenging enemies that come back to life at any time.
* Face off against the most terrifying mutations stalking the streets of 
  Raccoon City.
* More detailed character actions: Try the dodgemove to avoid an enemy's attack.
* Interact withthe environment like never before: Use background objects 
  defensively.
* A unique new drama which reveals more details of Umbrella Corporation's
  devious activities from the ResidentEvilseries.





From The Survivor's Guide

After nearly 2 years of nothing. Capcom releases Resident Evil 3. The
last RE title to grace the PS1 (except for Gun Survivor which will remain
nameless). Featuring a ton of new features it made its place as one of
the favorites.

Lots of new features graced this title including the dodging system,
which allowed players to shove zombies out of the way and escape from
attacks. The other feature was the ability for enemies to follow you
from room to room, no more ducking through doors to avoid attack. This
brings into the best feature, Nemesis. The star of the game is a huge
terminator like monster that stalks you throughout the game, this adds
a huge amount of tension to the gameplay. The final feature was unlike
the other games you don't have the option of playing as another character
from the beginning. Instead you take control of the second character later
in the game when the first is injured.

Starting just before the events of Resident Evil 2; Jill Valentine is
planning her last escape. Raccoon City has been overrun, there was no
one coming to get her. The surviving S.T.A.R.S have already evacuated.
She had to get out of the city on her own.






           (`'�.� �.�'�)�.�'�)

                GAME
4.                STORY

              �.�)`'�.�)`'�.�)
(re3nem4)



"" It all began as an ordinary day in September. An ordinary day in Raccoon 
City. A city controlled by Umbrella. No one dared to oppose them. That and 
the lack of strength would ultimately lead to their destruction. I suppose 
they had to suffer the consequences of their actions, but there would be no 
forgiveness. Ifonly they had had the courage to fight...

But it's true that once the wheels of justice began to turn, nothing
could stop them. Nothing! It was Raccoon City's last chance...

And my last chance, my last escape... ""

With these words jill valentine starts her last escape, no one believed the 
STARS when they told everyone about the mansion incident, the media just 
made fun of them and even their own chief, mr Irons disallowed the STARS 
to do anything about the case further more, they decided that if they 
wanted to do something they would have to do it themselves, the members 
of the STARS travelled to europe to find out more information about the 
umbrella inc and to go to their main HQ in europe.

Jill voluntared to stay back in raccoon city to continue her investigation
on the umbrella facilities here, but soon afterwards strange occourances
started and zombie like creatures were spotted outside of town, no one took
serious note of that and it was termed off as the canibal disease.

and then it happened... suddenly out of nowhere a strange plague started
to catch the towns people and they started to turn into mindless droans
no control of their own and a hunger for flesh now filled their heads, 
these zombies were now everywhere and if anyone was left out of the plague 
then these zombies would eat him.

In her apartment jill watches as the city turns into a nightmare, somehow
she has been safe from the plague and she thinks that now is the time for
her to make her final escape, she loads her gun and heads out the building
with a bang...


********
Nemesis is somewhat awkward when it comes to the story point because this
is more like a side story , rather then advancing the main plot further
this takes us back 1 day to RE2 and tells us more about jill valentine's
escape from raccoon city. Capcom have done a good job by showing most
of the city in this game and we can see that the T virus caused alot of
damage everywhere.

Nemesis is a completely new thing story wise, according to this game
nemesis was sent out to kill only the STARS members, and we can see
that it sticks to its plan through out the entire game. All in all
this is a fun story and a fun game .




           (`'�.� �.�'�)�.�'�)

5.              CHARACTERS

              �.�)`'�.�)`'�.�)
(re3nem5)


** Jill valentine

Age : 23
Blood : B
Weight : 111 lbs
Height : 5'5

                 Capcom says :
                              Jill is a member of S.T.A.R.S., a special 
task force in the Raccoon City Police Department. She is a specialist 
in disarming explosive traps. With her experience training in the U.S. 
Delta Force, she is one of the survivors of the original incident that 
occurred in the Arclay Mountains. Cheerful and independent, Jill has a 
strong sense of justice. Though she has a healthy emotional side, she 
is a talented woman with a strong will and excellent judgement

                  I says :
                          Now jill is a character who is loved by all and
she should be because she is shown a good person by nature and she would 
do anything to save her friends, but some people may complain that jill 
is a little too young to be ex delta force, i mean she's only 23. Well 
what can we say, i guessthat is something capcom should have improvised 
on. After the mansion incidentjill along with chris and barry thought of 
heading towards europe but she stayedbehind to check on the umbrella 
labs in raccoon city.


** Carlos oliveira

Age : 21
Blood : O
Weight : 208 lbs
Height : 5'9


                 Capcom says :
                              Carlos is from South America. His exact 
nationality is unknown but he carries Indian blood. He is a U.B.C.S. 
soldier, in charge of heavy firearms, security and mission back-up. 
He is also responsible for weapons maintenance. At first sight he may 
appear inexperienced and immature.He is actually warm-hearted, with a 
strong sense of right and wrong.

                 I says :
                          Carlos is your partner throughout this game, 
from the accent he sounds south american, he seems to like his accent 
alot and thinks that the ladies cant resist him, but jill shuts him 
up when they first meet in the hotel, carlos knows that to survive 
this horror they would need any allythey can find, and that is why he 
always sticks with jill and saves her when ever the occasion calls for 
it. A good side character i might add.


** Nicholai Givoneaf :

Age : 35
Blood : A
weight : 208 lbs
Height : 5' 11

                    Nicholai is the bad man of the game, he was one of 
the members of the umbrella team sent out to save their executives, but 
he is very clever and knows that the less members who return, the more 
money they would get, so nicholai is killing off his partners whenever 
he gets the chance, he is a russian fellow by accent, he uses jill to 
get to the exit in the end of the game and then and only then he kills 
her, he is the only one who seem's to know that there is a special 
reward on the death of jill, however he escapes according to the story 
line, his wareabouts now are unknown.


** Mikhail Victor :

Age : 45
Blood : A
Weigh : 216 lbs
Height : 5' 8

                  Mikhail is a good soldier and he was the leader of the 
team sent in by umbrlla, but after his team was killed and he was seriously 
injured mikhail got very frustrated and yelled at zombies, as shown the 
first time you meet him, mikhail would do anything to save his partners 
and even if it mean sacrifising his life, he killed himself for the sake 
of stopping the nemesis but failed to do so. All in all mikhail is a nice 
dude.


** Dario Russo :
                The first person you meet in the game, dario is a wannabe 
novelestwho just lost his daughter in the zombie onslaught of raccoon city, 
he now fearsthe zombies alot and thinks that its much better to die of 
hunger then it is todie from one of those things, jill tries to help him 
but he locks himself in the truck, later on he is killed by what he feared 
the most, zombies.

** Tyrell :
         Tyrell is the black guy you meet in the hospital as carlos, he is 
one of the supervisors just like nicholai, but he knows that nich is looking 
to kill off all others so he is being very very cautious, but eventually 
nicholai wins and he dies.

Murphy :
         Seen in the sales office, this person has a very small role, he 
is either shot by nicholai or he forces carlos to shoot him because he was 
infected and about to become a zombie, when nicholai shoots him he says one 
of the coldest lines ever
   " It wouldve taken more bullets to kill him if he had transformed "


** Brad vickers :

Age : 35
Blood : O
Height : 5'9
Weigh : 134 lbs

               The infamous chicken heart makes his final appearence 
in Nemesis, jill finds him in the start of the game but he is too 
terrified to tell anything clearly and he warns jill taht someone is 
coming to get them, later on jill finds him badle beaten up and then 
he gets killed by what he told jill about,the nemesis, all in all 
brad was just a scared cop who didnt wanted to do anything with the 
STARS, all he wanted to do was go back to his home town as proved in 
his note in RE2, but the nemesis didnt even let him grant his final wish.



           (`'�.� �.�'�)�.�'�)

6.              CONTROLS

              �.�)`'�.�)`'�.�)
(re3nem6)

These are the default controls for the version of
Resident Evil 3. Change in control type only changes
a few buttons, so nothing big.



A. PLAYSTATION

X: Action, opens doors, shoot,pick up items, dodge
SQUARE: Run, cancel decisions, head back in items menu
TRIANGLE: Open up the inventory screen
CIRCLE: Open up the inventory screen
R1: Raise weapon, it will be raised to closest enemy if auto aim on
L1: Change target, only if auto aim is enabled
D Pad: Move the character around in the given direction of the key
Start: Pauses the game
Select: Show options menu



B. DREAMCAST

X: Action, opens doors, shoot, pick up items, dodge
A: Run, cancel decisions, head back in items menu
B: Open up the inventory screen
Y: Open up the map
R: Raise weapon, if auto aim on it will target the closest enemy
L: Change target, only if auto aim is enabled
Analog Stick: Move the character around in the given direction
Control Pad: Move the character around in the given direction
C Stick: Quick 180
Start: Pause the game and open up the options menu



C. GAMECUBE

A: Action, opens doors, shoot , pick up items, dodge
B: Run, cancel decisions, head back in items menu
Y: Open up the inventory screen
Z: Open up the map screen
R: Raise weapon, if auto aim on it will target the closest enemy
L: Change target, only if auto aim is enabled
Control Stick: Move the character around in the given direction
Control Pad: Move the character around in the given direction
Start: Open up the options menu and pauses the game



D. PC VERSION

UP: Forward/Up
DOWN: Backward/Down
LEFT: Left
RIGHT: Right
X: Raise weapon, if auto aim on it will target the closest enemy
C: Action, opens doors, shoots with R1 held, pick up and check items
V: Run, cancel decisions, head back in items menu
Z: Open up the inventory screen
A: Open up the map screen
Ctrl: Open up the options menu





           (`'�.� �.�'�)�.�'�)

                ENEMIES
7.                     AND
                  BOSS BATTLES

                �.�)`'�.�)`'�.�)
(re3nem7)

###################

## Basic Enemies ##

###################


Zombies

These are the regular enemies you find in any RE game, in this case
these are the people of the Raccoon city who have turned into zombies due
to the T virus, zombies basically bite you from front or behind, if a
zombie falls down they sometimes grab you're legs and have a bite out of
them. Pretty easy to kill but its just best to avoid zombies if they are
less and the area is wide enough to escape. Along the game you will find
various kinds of zombies, there are zombies later who can only spit acid
at you and can't bite, and later you'll even find the famous naked
zombies.

Cerberus

This is proof that the T virus also affects animals, these are the
dogs which have turned vicious due to the virus, their flesh is hanging
over their bodies, they move pretty quick but their attacks wont do a lot
of damage, easily killable by the knife if there are only 1 or 2 around,
otherwise use you're gun.


Crows

These are the once beloved crows of raccoon, they have also turned
into more vicious things due to the virus, they fly around and hit you on
the head whenever they have the chance, its really hard to shoot at them
because they are too fast, but they wont take more then 1 handgun shot to
kill.

Drain deimos

These are the replacements for the lickers from RE2, much like them these
things cant see jill, they only react to sound, so its good to stay hush
hush when ever these things are around, combat wise they are no where as
agile as the lickers, they are slower actually and there hits cant cause
much damage, to fight them off usually the best gun is the shotgun, 2
shells and there history, most of the time i would prefer to run away
from them because they arent just too big of a threat.

Brain suckers

Another variation for the drain deimos, these are almost exactly like
there counterparts, the only thing which separated them is that they
have a unique attack and they can also throw poison at you so its best
to stay away from them when in combat, otherwise they are just the same
as the drain deimos so use the same skills here.

Worms

Just like the crows these are small nuisances, they always attack in
a large group and are only found in 2 places in the game at the max,
its no use even fighting them because they are so hopeless, there
attacks dont even do the slightest of damages and its quiet easy to
run away from them even though they seem to slide so fast, my opinion
avoid.

Spiders :

Once the small spiders now turned into the large spit throwing
spiders due to the T virus, these can attack you normally as well
as throw poison causing spit at you, its just best to shoot them
from a distance.

Hunter Beta's :

Hunters are back in this game, not those one's from RE1, but
there smaller black counter parts, well whatever they are...
But in this game they are back.... a little reduced of their power
though but still they take more then 1 shotgun shell to kill and
they can give you that instant death attack here too. The best
method against dealing with hunters is to take a powerful weapon
and keep them in your sight, and shoot them, if they jump towards you
just move back a little and it will land in front of you avoiding you,
Or if your not one of those radical types then its highly adviced
that you keep a high distance whenever fighting them and shoot
with something fast.


Hunter Gama's :

These are the new strand of hunters in this game, looking more like
frog men then anything else, these are found later on in the game,
they retain all the skills of the beta's but look far more scarier
and they have an instant death attack in which they can swallow
your character whole. Combat wise they are the same as the beta's
and the same method should be used when dealing with them.



##################

## BOSS BATTLES ##

##################


**
Grave digger First :

                   This is the basic layout of the area your in right now.
         _____
        |=  _*|
        |  |
        |  |
        |  |  = ladder
        |  |  * switches
     ___|  |
    |_*____|

Now what you have to do here is to avoid the grave digger as best as you
can and press the 2 switches , it sounds easy but its ass hard and the
digger can cause alot of damage sometimes, so its best to be as quick as you
can in this place, quickly press the 2 switches and the one besides
the ladder and it shall come down, quickly climb the ladder




**
Grave digger Second :

When your finally in control of jill head 2 steps forward so the screen
displays more area and wait there, the gravedigger will come out at
a distance from you, start shooting at it with the magnum, you should
be able to get quiet a few rounds at it. Now he'll come close to you
and raise to hit you, that is the time to run, you'll stil get hit
though, i can guarantee you that. Once he is going down shoot some
more and you'll hit more. Now its a simple task, run and wait for
it to show itself, sometimes the gravedigger makes quick lunges
comes out for a quick bite then goes back down quickly. Dont shoot
when he does taht, instead run. When he finally comes out for a
long time again this is the time to shoot its ass off. If you manage
to get some rounds off with the magnum then this battle will end
now and the grave digger will wither in pain and fall down and DIE.

ALTERNATE method..

There is an alternate method of killing mr digger if your less on
ammo, all you need to do now is run away from it, no need to shoot
at it, not a single shot, run away from it for about 3 or 4 minutes
and you'll see a small cutscene in which one of the electrical light
posts will get weak and bend in the small puddle of water at the corner.

Now head near the water, donot enter it yourself or you'll also feel
the pain, wait for the digger to come out in the water, and when he
does it quickly aim at the 2 light posts and fire away, they will
electrocute mr digger for a quick and painless kill, and your as good
as go.



**
Nemesis normal form :

ya see the trick is that nemesis is right handed, so i think you can figure
out what i mean, take out your handgun, yes handgun, now fire 2 shots at
nemesis, he should be running by now, quickly turn to his right and run 2
steps, he'll miss you with his left hand, fire 2 more shots and when he
turns to face you run 2 steps to his right again, keep on doing this and
eventually nemesis will fall.


**
Nemesis Clock tower fight :

The fight begins, the simplest method to get through this fight is
that as soon as the fight begins shoot off 1 or 2 shots from the magnum
towards the nemesis, if he has the launcher then he'll ready it. Otherwise
just come charging. Dodge him or the rocket quickly and run a little away
then shoot some more rounds, now force him to fire off all the rounds
of his rocket launcher and when its empty nemesis will break it in half.

Now when he's hand to hand with you, run away from him if he's charging
at you, shoot whenever your clear for a shot, after 5 or 6 shots he'll
fall down, but its not over, as soon as he falls down start shooting
at it again, get a few shots off when he gets up and roars. Shoot some
more, dont worry about getting minor hits, just shoot at his ass now
and soon its gonna be over and the nemesis will walk in the fire
and fall down IN it.




**
Nemesis Treatment plant fight :

If you have plenty of ammo to waste then just aim at nemesis with the
magnum and start off , you should get a few rounds off before he gets
close to you, as soon as he gets a little close, run like hell to the
other corner of the room, wait for nemesis to show himself and start
shooting again, if your quick then the nemesis will go down to his
knees, now is the time to shoot some more, get 3 shots to the max at
him while he is on his knees, when he gets up continue shooting now, he will
probably use his remaining tenticle and beat the hell outta jill now, as
soon as you get up quickly run back to the other end, dont wait for him to
damage jill and run quick, shoot more nonstop and keep on shooting
even if he gets close, soon enough nemesis's head will fall clean
off his shoulders, TAKE THAT SUCKAA !!!..

-------------
Now this is the method if you dont have much ammo to waste here, remember
how the acid caused nemesis so much damage ? well that is how were
gong to get even with him, as soon as the battle starts wait till
he is exactly besides the valve and shoot, if you shoot even a bit
early or late then he'll just step back and avoid the acid. If you
did it right then the acid will hit him hard and one of his hands
should fall off. AWESOME.

Dont let that stop you, run to the other end of the trash room, and
use your smashy dodge moves and lure him near any other valve, there
are alot of them so choice shouldnt be a problem. Once he's near them
and about to attack you, quickly dodge, auto aim and fire again. If you
hit him he'll get even more weaker then before, do this same thing
just one more time and the fight is over, this just took 3 bullets
from any gun of your choice.

PS... keep this in mind that the acid can also hurt jill so you
better be careful where and when your shooting.



**
Final mutation :

Run towards the battery marked 1 and push it inside the hole, sometimes people
may get a bit confused here what to do, push it inside the machine like you are
pushing any stool or desk, ok when your done with the first battery a cutscene
starts in which you'll see your final enemy for the game, its NEMESIS !! but
what the hell happened to him, well i can tell you for sure that the chemicals
mutated him outta his ass.

Nemesis will start chewing on the mr X, and after a little more mutation he
will turn towards you, ok now is the tricky part, if you had the rocket launcher
with you then this would end right here for you. Quickly take out the rocket
launcher from where your standing , and shoot all 4 rounds into nemesis, if done
correctly nemesis will shreaik and then he will slowly turn back and head for
the tyrant again, if he doesnt shreak with the 4 rounds, then its time to take
out the magnum.

Run towards the second battery and push it in, now quickly to the third one and
push it in too. Now nemesis should be very close to you if it isnt already eating
the tyrant, start shooting at it with the magnum, if he gets a little close  run
to the the opposite end of the room and get some space, he can mess you
up pretty bad if your too close, check your health after every hit you
take, and keep on shooting from a distance. Soon enough the nemesis will
make a loud shreak then head back to the tyrant's corpse in the corner and
start eating it.

DUring all this time the rail cannon should be charging if you placed in
all the three batteries, after a while the cannon will shoot its first
round which will clear the path to the nemesis, now head to nemesis
while its reloading again and shoot at it just for fun. When the rail
cannon is ready again it will fire, this time straight through nemesis ripping
him in half.



           (`'�.� �.�'�)�.�'�)

8.              WEAPONS

              �.�)`'�.�)`'�.�)
(re3nem8)

Combat knife :

The knife is probably the most useless weapon in the game, both Jill
and Carlos start off with it, only and only use it when you're completely
out of ammo or you have a death wish or you just want to kill a lone
zombie, put this thing in the item box as soon as you can and make it stay
there, using the knife means certain death.

STARS Handgun :

Jill starts off with this handgun in her inventory, this is a standard
issued gun for all stars members, its awesome compared to the handguns
in other Rese games, its accuracy is amazing and it can fire off rounds
at a quick pace, there is a little secret with which you can make jill
shoot faster.

Merc Handgun:

This is the handgun which carlos starts off with, this is a lightweight
handgun with accuracy as good as the STARS custom made, it can carry
the same amount of rounds and has the same power. The same as the
handgun jill has


Shotgun :

This is just like any other shotgun is RE games, shotguns are best suited
for unfriendly close encounters, they can multiple zombies at the same
time which is really awesome, the shotgun is a good weapon and can be used
on every kind of enemy, even the bosses, i mostly use this to shoot at
nemesis in his normal form, the shotgun is one of the few guns which
can make headshots, taking their heads clean off their bodies, there have
also been rare cases in which 1 shot from the shotgun are able to take down
hunters, probably when your too close, this is a overall good weapon.

Grenade launcher :

As in most of the Resi games, the launcher makes its return in this game
too, jill can use it very nicely and the launcher has been turned into
one of the best weapons for this game, compared to RE2 this time its
got a much bigger pay roll, this time it comes with 4 different rounds
the regular grenade rounds which can be used to kill of alot of zombies
at a same time, the flame rounds which are alot more powerful and can
burn its enemy, the acid rounds which are too strong and they can kill
any hunters and deimos in 1 shots, and the new and improved freeze rounds
you heard it, freeze rounds, killing off any normal enemies in 1 shot
it is useful for fighting against nemesis, the best alternate if your
short on magnum bulets , the freeze rounds offer the same power with
a different twist.

Magnum :

As with all the other games magnum is the power house gun in the game
this gun should be only saved for bosses and such because its power
is unmatched and it can kill nemesis in less then 2 clips which is
awesome. For this game they didnt use the magnum like RE2, but they
used the revolver model like the one in the original RE, this gun looks
cool and the reloading stance for it is also awesome, an overall winner
which should be saved for the bosses.

Mine launcher :

This is a completly new weapon to the RE series, and a cool one i might
add, it shoots off mines at the enemy which stick to the enemy for a while
then explode taking the enemy down for good, this is an awesome weapon
and gets even better if you get the mine launcer E. Then it fires homing
mines, amazing.

Assault Rifle :

This is much like the sub machine gun from RE2, the only difference is
that it looks cooler, carlos starts off with this and if your playing
the game in easy then you also start off with it, it can also be bought
from the mercenaries game with infinite ammo, a cool gun which can stop
anything in its tracks but the nemesis, hunters and deimos even fall
back if you keep shooting at them. Zombies are no match for it, the
only flaw is that its ammo flies rather quickly.

Gattling Gun :

First seen in RE2 as a secret gun it returns here again, this time again
as a secret gun, but a little compact then the one in RE2, this one fits
in one hand and jill looks really cool when she's runnin with this
gun in her hand, just like before it takes about 3 seconds for it to
start firing but once it starts nothing can stand in its path, the only
thing which can actually walk throug its fire is nemesis itself, but even
he cant do it for more then 7 seconds. This is a true gem of a weapon
and should be used if you want a fun game. It can only be unlocked
in the mercenaries game.

Rocket launcher

Found near the very end of the game this is the bomb of em all, the
rocket launcher, the poweful thing, but this time it wont kill the
final boss in one shot, this can still finish the boss from attacking
you, but wont kill him with one shot, you can also buy this to use it
in the whole game from the mercenaries game. The normal nemesis will
take no more then 2 rockets to die, same goes for the bosses, but
the final mutation doesnt die like that.





           (`'�.� �.�'�)�.�'�)

9.            FULL
                  WALKTHROUGH

              �.�)`'�.�)`'�.�)
(re3nem9)

		########################

		## Jill's Last escape ##

		########################


The game starts, you see the inevitable demise of the once loved by all
raccon city, the zombies were everywhere, and not even the police were
able to do anything, but one question remains, who were those other guys
oh well, you'll find out later, but they still got their asses kicked too.

After the action packed FMV jill's final escape begins with a bang,
literally. When your finally in control of jill check out what capcom
did with her, move her around a bit to check every inch and then head
forward quickly cause there are zombies coming from the burning hotel.
Head forward and you'll see a zombie in front of you, shoot it down or
just run into it and push it down, head forward and up the crate, when
you drop on the other side a small cutscene in which jill barely escapes
from a horde of angry zombies.


# # # # # # # #

# UPTOWN AREA #

# # # # # # # #


Another one of jill's mini speech's and after that you'll see another
cutscene in which you'll be introduced to mr Dario russo. He is the first NPC
you'll see in the game, after some emotional dialogue in which dario tells us
about his daughters death, Dario runs off and locks himself, jill tried but
failed. Once your in control of her head to the back part of this large
warehouse, take the first aid spray lying there and check the red light in
the back for a handgun ammo box. Take it and head up the small stairs and
head to jill's right and to the end of the walkway, enter the door.

Once inside take the shining key besides jill, its the warehouse key, then
take the 2 gun powder A's from the locker and use your handy reloading tool
to make handgun ammo out of them. Once done use the item box and put the
reloading tool in it. Save your game if you wish and exit the room. Once
out head back to the small stairs but head forward and open the door at the
end with the warehouse key.

Outside again head to the door at the end of this straight hall, in the next
alley head to jill's left and enter the door at the top, ignore the shuffling
sounds for now. Now you'll be in a reddish room. Head forward and open the
first door you see, someone will run out screaming and then few zombies will
come after him. But dont worry about that person he's far off. KIll the zombies
if your confident enough or knock them down and head to the open door now and
head down the stairs, kill the zombie down here, take the lighter and the shotgun
from the dead body in the same place, now head back out, ignore any standing
zombies cause you wont be coming to this place anymore. Head to the same alley
where the running man went, take the two green herbs you see along the way and
head down the small stairs and to the door at the end of the alley.

Your in the streets of raccoon again. Run forward and you'll see zombies, its
really easy to avoid all the zombies in this alley so ignore them. Run forward
in the street and you'll come across two locked doors, one for the bar jack and
the other for the botique. Ignore them both and head forwad to head an innocent
civilians scream, ignore it and climb up the crate. Take the map off the wall
and climb up the small stairs, up there take the 2 green herbs and then head down
and down the crate again, head to jill's left now, avoid the 2 zombies eating
the poor civilian and enter the door at the very end of the street.

Here run forward and you'll start hearing some one fire off rounds, now who could
that be ? run forward and down the street and you'll see that man for about a
second before he runs off into the small alley, avoid both the zombies here and
head to the small alley after him, enter the door at the end.

Once inside a small cutscene will start in which you'll see the man, its good old
chicken heart but he's under attack by a zombie right now, its your choice now
either help him take down the zombie or just stand their save your ammo and watch
brad kill the zombie, anywho when he's finally killed it another scene starts in
which jill and brad have a nice friendly chat, at the end brad warns jill that "HE"
is coming then he runs out the other door of bar jack. Once your in control of
jill again take the lighter oil near the other door, and take the picture file near
the door you entered from, now head to the counter and check it for some handgun
ammo. Once your done in here exit through the same door you entered from.

You'll notice that the music has turned all spooky all of a sudden, head back up
the small stairs and head through the hall in jill's front, ignore the alley to
the right side, just to jill's front. Dodge any zombies here and run to the
end of the hall and enter the door here.

You will start hearing sounds of zombies charging at a fence as soon as you enter
the door. Now either one of the two things will happen, either the zombies will
break through all of a sudden, if that doesnt happen then run forward and combine
the lighter with the lighter oil, then use the lighter on the door with the rope
around it, ok now the zombies will definetly break through. See the red barrel
time to use it. Run back and get some distance, wait until most of the zombies are
near it , then shoot at the barrel. A massive explosion should take care of
most of the zombies, kill any remaining and head to the place where they were.
Take the red herb and the hidden picture file from the dead corpse and enter
the door you used the lighter oil on.

In this room run forward and you'll see fire, run more and you'll see a err dog
on fire... hmm.. ignore it and the other dog too and run forward, enter the
gray door at the left side you see. Once in use the item box and take out your
ammo making thingy, use it on the 2 gun powders in this room to make handgun
and shotgun ammo respectively. Equip your shotgun full with shells, save your
game if you wish and exit this room . Ignore the two dogs again and this time
enter the door at the top side. Once here run forward and head left, run down
the wide street and you'll come across large doors.

An FMV starts and you'l see who was the he brad mentioned, and dont worry this
he will haunt you through out the game, its NEMESIS. Killing off brad was
no sinch for nemesis, but is jill gonna be an easy target too ?. That is up
to the players, now you'll come across the first live selection of the game.
To fight or not to fight. That is the

Fight the monster
Enter the Police station.

If you choose to run then jill will automatically avoid the monster and enter
the police station, but i highly advice against it, chose the option to fight
the monster, .. DONT LOOK AT ME LIKE THAT !!!... YOu'LL THANK ME !.

Once your in control of jill , nemesis will charge in for a strike immediately
if you are hunting for the items nemesis drops in hard mode, then run to his
right side and shoot with the shotgun. Wait and when he's near you run to his
right side again, nemesis is left handed and he cant punch or grab you with
his right hand so take full advantage, out of shotgun shells, then use handgun
ammo and when nemesis is finally down take the item he drops and then check the
body of brad and take his wallet. Check his wallet and you'll get brad's STARS
card. Enter the RPD.

If you dont feel like wasting ammo on Brad then just ignore the nemesis and
quickly head to brad's body, take the wallet quicly, check it even quicker
and enter the RPD.



# # # # # # # # # # # # # # #

# RACCOON POLICE DEPARTMENT #

# # # # # # # # # # # # # # #

Once your in here and if you have played RE2 then you will immediately recognize
the place where you are right now. Head forward and if you didnt kill nemesis
then you'll get a small scare, dont worry cause he wont be able to enter the
RPD through this door. To your right are some herbs but you dont need em right
now so ignore em and head forward. Head to the central computer where you used
the blue card key in RE2 and use the card of brad on the same computer. You will
get a code now, remember it well then enter the door where you found marvin.

For those of you who havent played RE2 its the only door unlocked, enter it. In
here you'll see a few zombies, dodge them if you are able to or shoot them
and enter the small office with marvin in it. He seems to be dead but he
wont be dead until RE2 so just take the shotgun shells from the table and
take the file in marvin's hand. Then head for the evidence room.

In here check the lockers to the left of jill, rememer the one's where claire
found the plastic explosice, that one, check it and you'll find a blue gem now
check the lockers right in front of jill and you'll find one which is
locked, now head to the back lockers, and use the code you found with the
computer on the locker with the red light. When you use it you'll find the
emblem key, check it and its the STARS key.

If you didnt remember the code or if you didnt take the card from brad's body
then one of these will be the code to use.

0131
4011
0513
4312

Once your done here and you have the key with you exit through the other door
in the evidence room. Just ignore the zombies here and head straight to the
dark room. For those of you who arent familiar with the term dark room head
to the door which is right besides the stairs. Enter this door, take the
gun powder A from the locker which holds the secret things in RE2, take the
ink ribbon too, save your game if you want to and put anything you wish in
the item box. Exit this room and head straight up the stairs.

Once up the stairs you'll see zombies, or a single fat zombie, this can sometimes
randomize and the zombies can be in 2 diff formations. Anyway whatever you do
ignore the zombies, no need to waste ammo on them so head forward, you'll see
that the 2 small statues are missing, hmm.. who took them ? Enter the door at the
end.

Once here head forward and use the emblem key or the STARS key on the door to
the STARS office and enter it. This brings back memories, there are alot of
things which can be done here actually so do take your time if you want to
bring back ol' memories. Check each of the individual desks if you want and
jill will tell you the name of the desks owner. Take the ammo from barry's
desk and the lockpick from jill's own desk. Her barret from RE1 is here too but
you cant take it. Check the first aid back near becky's desk and you'll get
a first aid kit. Now search the locker and you'll find a weapon, either a
magnum or a grenade launcher, they are both awesome. Whatever you find here
take it and take the file on the fax machine, then exit the room and you'll
see another cutscene in which someone desperate will try to contcat via
radio. But you wont be able to respond. Exit the STARS office.

Head back to the statues room and head to the stairs, you'll hear a window
crash and after that the music will change all of a sudden and you should
also start getting scared. Head down the stairs. Head past the window and..
NEMESIS !!! ARGH !! RUN !!. HE's GOT A ROCKET LAUNCHER !!! No.. wait. If
your hunting for the nemesis items then wait here and equip the weapon you
found in the STARS room, hope to god that you found the magnum, equip it and
take down nemesis with quick shots, dont worry he wont fire the launcher unless
your too far away from him to stay a little close. Once he's down take the
item he drops, its the handgun parts B. Combine them with the A parts and you
just got yourself an awesome handgun.

Head back through the evidence room, Here use the lockpick on one of the lockers
and you wil get a gunpowder B. Take it and head back to marvin's room. If you
killed nemesis back there then its fine, otherwise quickly head to the door
to the main hall of the RPD. If nemesis isnt dead then he's gonna come after
you in this room and it will be waay close. Once your back in the main hall
of the RPD head to the main exit. Remember the green herbs, take them and use
them if you want to then exit the main door. Head to the metal door and your
back in the streets of RPD. Now if your a noticer then you'll notice that the
sky just went pitch black, meaning that its night already. Did we take THAT
long in the police station.




# # # # # #

# DOWNTOWN #

# # # # # #



Back in the streets head down the only way, head down to the burning fire
truck and pick the lock of the door to jill's left and enter it. This is
a nice and quiet hallway so head forward in it. You'll see a dead body, run
close to it and you'll see a small glimpse of a creature going through a
window, the creature somewhat resembles the lickers from RE2 but not quiet.
Search the dead mercenaries body now and take the handgum ammo. Check him
again and you'll find his file. Take it and head down the hall and enter the
door at the end .

Now head to jill's right and you'll see a firehose but your gonna need more
then jill's hands to open it, ignore it for now and head to the other end
of the straight hall, take the herbs if they are present and enter the metalic
door. You'll hear someone firing but its already too late for that person, run
forward and run past the dogs, you'll see a city bus but its crashed, run forward
and head to the left side of the bus, check the body and take the gunpowder B
from it and enter the only other door in this area. Now your in the garage
area, head forward and again dodge the dogs, no need to shoo them at al, head
forward and take the cable sparking from the car. Take it and head forward
in the garage and enter the door at the end. This is the save room, take the
gunpowder A and save your game if you wish. Dispose of all the useless items
in the item box and exit through the door at the other end. Here you'll see
some dogs, again. Ignore them again, run zigzag around them and enter the
door at the end of the street.


Head a little forward and take the map of the downtown from the wall, once
taken head forward and you'll reach a fork with a small cutscene in which
you'll be introduced to the drain deimos, much like the lickers from RE2
i see. Kill the one which lands in front of you. Dont worry they aint as
agile as the lickers, kill this one and head to the left side of the fork
and enter the door at the end. Your in another open street now. You will
hear some gunshots now,head to jill's right and you'll see a mercenarie
shooting at a zombie, and he quickly runs off.

His name is carlos in advance and you'll be with him for a duration of the
game, now its your choice wether you want to meet carlos inside the hotel
or inside the press office.

# # # # # # # # # #

# CARLOS IN HOTEL #

# # # # # # # # # #


If you want to meet carlos in the hotel then simply head to the direction
where he was shooting the zombie, take the 2 green herbs if you wish and
head down the street and enter the hotel door at the end. Some of you may
think that this is the diner from claire's opening FMV but its not. Head
to the right side and if your lucky you'll find some gunpowder. Head to
the left side of the tables and take the file off one of the table. head
to the kitchen area and run to the very end of the kitchen. You'll see
a locker , use the lockpick on it and you'll see a lid opener, head back
a little and you'll see the lid . Use the opener on the lid and you'll
see a small cutscene in which you'll be introduced to mr carlos. He brags
a bit about himself, but to jill's shock the nemesis enters the kitchen and
you'll have another live decision.

Run to the Basement
Hide in the Kitchen

If you choose the first one then jill and carlos will head to the basement
once down here some pipes will explode and you'll be forced to find an alternate
exit, either head back up and fight the nemesis or just go forward and exit
through the vents.

If you chose the other option then carlos and jill will hide behind the kitchen
counter and jill will act smart and use a light and literally blow the nemesis
away. After your back in control head to nemesis and if you are item hunting
take the item he drops. Its the first aid kit . Take them and quickly head
to the exit near the locker you saw. If you stay here for a long while then
the nemesis will get up eventually.

No matter which of the two choices you chose back there you'll end up back in
the same alley. You'll have a cutscene in which carlos tells her about why
umbrella sent the mercenaries here, jill doesnt trust her ofcourse but the
roar of the nemesis makes her think otherwise, carlos runs off and jill's
alone agian, when your back in control of jill again head down the street
and turn right at the fork. Nemesis will come in this room now, dont stop
for anything, he can run twice as fast as jill can so quickly head forward
and enter the first door you see to jill's right.

This is a save room so take your time, take the shotgun shells here, and the
crank you see, oh no not the crank again. ! Use the itembox if you wish and
Save your game if your feeling like it, then exit the room. Nemesis will be
here randomly, sometimes he's right in front of you, and sometimes he's not
there atall. Whatever the case just head to jill's right and enter the door
at the end of the hall. If nemesis wasnt in the last hall then he'll be here
waiting to kick jill's hiney. Quickly ignore it and run forward and to the
right of jill through the wide street. You cant outrun nemesis so try to zigzag
your way around him. You will probably eat a punch or two, ignore the pain
and enter the double wooden doors you see. These are the doors to the press
office.

Once in here take the first aid spray off the table, now take the picture
file off the vending machine, then push the ladder right under the red switch
board and climb it. Use the switch board and the power shall restore. Now head
to the shutters and use the switch by it to open em. A gust of fire later you'll
be able to enter the forthcoming area. Head forward and climb the stairs. Half
way through them you'll face a burning door which will explode, nothing big so
just head up the stairs and enter the door at the end. This place hasnt cought
fire yet. Once in here run forward and enter the small joint office. There is a
lone zombie here, kill it quickly and take the green jewl from the table. Then
take the 2 files in this room. If your lucky then there should also be gunpowders
in this room. Take all of this stuff and head back to the door but you'll see
NEMESIS . !!! DAMN he wont leave jill alone.

Run past him quickly through his right hand side and enter the door to the
burning staircase again. Head down it again and exit the press office all
togather. Once down here nemesis will either jump down from the heavens
and chase your ass again or nothing at all will happen. Head to the
previously unknown large metal bar blocked doors and use the 2 gems you
have with you on the big sundial besides it. The door shall open.


# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #

# ALTERNATELY IF YOU WANT TO MEET CARLOS IN THE PRESS OFFICE #

# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #


Or if you want to meet carlos in the press office alltogather then its
almost pretty much the same as before, only this time what you should
do is that do nothing in the hotel and head to the press office alltogather
ignore the hotel like it was never there. Once you reach the press office
its the same old thing, head up to the upper floor and this time you'll
find carlos here, after some chit chat nemesis will enter this room
and you'll have a live decision.


Jump out the Window
Hide in the Back

If you choose the first one then jill and carlos will chicken out and
jump through the windows and you'll end up in a back alley, enter the
only door in it and your back in the street with the main entrance to
the press office.

If you choose the other option then you'll see a cutscene in which
jill and carlos will hide in the office and one of the gas pipes will
blow up causing the nemesis to knock out. Once he's down take any
items he drops, the first aid kit, i guess and exit quickly, then head
back outside the press office through the main entrance.

No matter which one you chose you'll be back in the street with carlos
and after a cutscene he will leave jill alone again. Now head to the
hotel and use the lockpick on the locker in the back part of the kitchen.
Take the lid opener and use it on the locked lid. Head down the basement
and check the corpse for a gem, then quickly head out the same path you came
in and head to the main street with the door to the press office again.
This time head to the previously unknown metal bar locked door with
the big sun dial in front of it and use the 2 gems you have on it. Now
you'll unlock the doors to the city hall.

No matter where you met carlos your gonna end up in the city hall, the previous
part wont make a impact on the progress of the story so dont get confused
already.


CITY HALL


Once your in the city hall take note of the destruction around you and
look at the statue in the background and run forward and ignore the first
door you see to the right, head forward more and at the fork turn to jill's
left and continue down the hall, enter the door at the end. You will come in
a zombie infested room now, usually the zombies will be in either of the 2 formations
either they will be all down making it easy for you to run to the door at the other
end of the alley, or sometimes they are up and walking towards you making it a litle
harder, but whatever the case its still simple and just enter the door at the end.

Now your in a grassy room, run forward and you'll see 2 herbs, but dont take
em for now. Enter the door at the end. You'll see either zombies or dogs, whatever
the case just wait for a second then aim at the red barrel and shoot away, zombies
or dogs, they'll die immediately. Run forwrad and climb the crate and drop down
the other side and you'll be attacked by some more enemies, use the other crate
if you wish of just enter the second door of the trolly. Ignore the first door
cause its locked.

When you enter the trolly take the file off the machine and if you still
have the cable with you then use it right now on the machine, now head forward
and a cutscene will start in which jill will be introduced to the remaining
mercenaries, the wacky russian and the other one who's injured , his name
is mikhail. When your done with the scene in this room head to the other door
in the trolly. You'll come to the second car now and another cutscene in which
you'll see carlos was there before you, after some chitchat in which carlos and
nickolai dont agree with each other at start, but nick agrees and carlos
gives you a sidepack in return. If you were playing in hard mode then your
inventory will get bigger, now take the wrench off the trolly seat and exit through
the other door and your back out again.

Now head back to the previous room and use any of the herbs here if you were
injured in any way, ok when your done here just head back to the room with
the fork, when your passing through the zombie infested alley a zombie
will break through a car, search the car he came from for a gunpowder B.
When your at the fork again head to the other direction and enter the metallic
door at the end. You'll see some car wrecks, head forward and you'll see a
gas station, head to its door and its locked. You have the crank with you
right ?

First use the crank on the hole but it breaks in mid way forcing jill to find
something else, well what do we do ? Use the wrench on it and you'll see. Jill
will slowly open the shutter with the help of the wrench, when the door is open
enter the gas station.

Inside if your lucky enough there will be three gunpowders lying there. From now
on start collection gunpowder A's cause we'll need em to make the C kind. Take
and gunpowders present and then head around the counter and either nicholai or
carlos will run in, it depends on your luck actually. for a first aid spray. The
other joined room has nothing but a car and some oil spilled in it. Check the
cabinet and you'll come across a small puzzle.

If carlos came here then he should already be out of the gas staion by now
cause there wll be zombies coming in, if nicholai came in then he'll just go
in the garage and check the wrecks. The puzzle looks kinda like this ...
 _   _   _   _
|_| |_| |_| |_|

and it will be marked with A B C and D, now what you have to do in this small puzzle
is that the button which are red need to be pressed, now is your smart enough
then you'll figure out how to do it, but if your not so smart then there is also
another solution, just start pressing buttons in random and sooner or later the
right one will be on, do this three times and you'll open the cabinet. What kinda
puzzle was that ! ?

When your done with the puzzle check the cabinet for your reward and you'll see that
its some machine oil. Try to exit the gas station now and you'll see another cutscene
in which the oil in the garage explodes and if nicholai was in tehre he'll go
to bits, quickly head out the station cause it can blow at any second.
Once your out if carlos came in then you'll see a small cutscene in which carlos
plays dead for a while but gets up , when your in control run forwrad and
you'll hear an explosion, head more forward and an FMV starts in which you'll
see some good shots of jill and how she jumps....... oh yeah the station explodes too.

When that is over another cutscene starts in which jill and carlos have a little
chat and carlos says taht his ears are ringing, but he still runs off leaving poor
old jill alone. When your finally in control of jill again run back to the
previous door and head to the fork.

Now at the fork again this time head to the direction where you originally
came from along the way when your passing through the door it will break
open and some zombies will charge at you. Kill them all quickly and enter
the area where they came from, if your lucky and there is no randomness
then you'll find some herbs on the top, now head to the down side of this
new area and you'll find a statue of the mayor of raccoon city. Press the
switch besides it and take the book of wisdom from his hand. Now head out the
city hall entirely through the main doors.

Head through the small hotel backalley and head through the hotel again.
There should be zombies here but no problem, now exit the hotel through
the main doors and your in the road where you saw carlos for the first
time shooting a zombie, head to the place where there were 2 herbs
and in that same area you'll see 2 slots, one of them is empty so go and use
the book of wisdome on it. Once done head to the other one and take the
time pendent, if you try to take it before putting the book of wisdome
then you'll get trapped by electrocuted water so its best not to do
try anything silly. Just use the book in the right hole and get
the other medal from the other hole.

Once you have the item head back to the city hall through the same
paths, now head back to the mayor's statue again and use the item on
it and the statue will turn around revealing a battery.

Damn we have to do this much to get a battery in raccoon city. Oh well. Once
you have the battery in your posession head back out the city hall and back
through the hotel alley ways, now head to the room where you fought
the first drain deimos. The room where you got the downtown map from
remember ? Once there head forward ignore the 2 drain deimos and run
straight forward. Climb the stairs and see the lift ? use the battery
you just found on it and the life will be operational now.


# # # # # # #

# SUBSTATION #

# # # # # # #



Use the lift and take it down, your in the substation area's now. This
part can randomize, sometimes the zombies will start close off to you
and sometimes they will be far off making it easier to shoot. There is a
red bomb on the wall, it works in the same way as a barrl so use it if you
can and enter the far side door to enter the substation, cause the other
door is locked.

If your lucky then there will be some herbs here, take em and enter
the other door to enter the real substaion area. This is a not so large
room, walk forward and use the big machine to turn the power to manual
controls, now head to the other machine in the corner and you will be
asked to press either blue or green buttons in the right order and make
the right voltage to open the right door respectively.

If your lucky enough then there will be some gunpowder B's here , take
em, dont worry if they arent here then they will surely be in the sales
office. Your collecting them arent you ? no cause if your not then your
really gonna pay later on in the game, tis for your own good.

One of the two shutters will contain a weapon and the other one will
contain a fuse, now it is up to you which one you want to open first
but i would rather go for the weapon first then for the fuse .
Here are the correct combinations.

WEAPON ROOM : Blue Red Blue Red
FUSE ROOM   : Red blue blue blue.

First open the weapon room and head inside, search the locker for a
weapon, this one depends on the one you found in the police station
locker room, if you got the magnum there then there should be a
grenade launcher here, or vice versa. Whatever you get take it and
exit this room for a small cutscene in which you'll see that the zombies
are getting restless and almost about to break in. You will be presented
with another live decision. Make it quick cause if you dont then the
zombies will break in and you'll have to fight them.

Head to the emergency exit.
Increase enegy output.


# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #

# FOR THOSE OF YOU WHO ARE IN HARD MODE SEARCHING FOR NEMESIS ITEMS #

# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #


If you are hunting for the nemesis items then chose the second option
and you'll have a cutscene in which jill will run out the emergency
door but nemesis will be waiting outside the substation, kill it
with the technique's you used in the RPD courtyard, run through
its right side when ever its about to attack and shoot with the
best things you got. Soon it should be dead, take the thing it dropped
if its the shotgun parts A then take them immediately.


# # # # # # # # # # # # # # # # # # # # # # # # # #

# FOR THOSE OF YOU WHO DONT WANT THE NEMESIS ITEMS #

# # # # # # # # # # # # # # # # # # # # # # # # # #


Just select the second choice at the live decision and you'll see
another cutscene in which jill messes up with the power switch
and the door will electrify blowing the zombies heads off .


Whatever you chose up there head back to the substation and head to
the power terminal again and its time to get the fuse. Enter the
fuse combination and open the other shutter with it. Head inside
and take the fuse from the shelf and head back out the substation
again. Head back to the lift and take it up to be in downtown again.



# # # # # #

# DOWNTOWN #

# # # # # #


Now your back in the same place, ignore the drain deimos if you
left them here, but if you chose the escape from emergency exit
back there and didnt kill nemesis then there is a high chance that
he will follow you in here so its time to get really really quick.
Head back to the door which you originally came to take here, the one
besides the downtown map. Were going back to downtown.

Enter the door and you'll see some zombies in place of the doggies
and you'll also hear a familiar voice sayinh " Get away from me " Run
forward avoiding all the zombies and enter the door to the parking
lot save room. Save your game if you want to right now and make sure
you have the wrench in your inventory. Once your done here exit
through the other door back to the parking lot. Exit to the crashed
bus room agian, if there are no dogs here then you'll see some crows
crashing through the bus windows and they'll give chase to you.

Quickly take the door to the alley with the fire hose, now head to
the fire hose and use the wrench on it. Once done you'll see a small
cutscene at the end of which jill will get the fire hose, now that you
have it time to head a long long way back. Head back to the alley
where you saw a little glimpse of the drain deimos for the first
time.

Enter it and you'll face 2 drain deimos, kill them quickly and enter
the door at the end of the hall leading back to the road with the
RPD main gates and ...


# # # # #

# UPTOWN #

# # # # #


We dont have to go to the RPD now, just ignore any enemies you may
find here, like dogs and zombies and enter the door leading to the
burning alley. Once in here save your game at the small save room
and this time use the fire hose on the hydrant near the fire and a
cutscene will start in which fire girl jill will wash out the fire.
Slow down jilly..

Now if you feel like reading a new file or getting some gunpowders
then head back all the way to where the game started, in the warehouse
and check dario's trailer, you'll see that the fat bastard eventually
had to come out but what he feared happend to him. Zombies ate him. Check
inside the trailer for a file and some gunpowders. Head all the way back
to the fire alley now.

Once the fire is out head through the still dripping alley and enter
the new door beyong the burning fire area. Enter the door at the end.
You'll come to a sngle alley now , there's a zombie staring jill
through the window but he wont be able to do anything so just ignore
his existance and enter the door at the end of the straight hall. Once
in here if you feel like it take the square crank quickly and run forward
cause there will be either 2 drain deimo's or 2 brain suckers waiting
here to kill you. Use the bomb on the wall wisely and when you've dealt
with the 2 enemies enter the double doors to enter the..


# # # # # # # #

# SALES OFFICE #

# # # # # # # #

Once you enter the sales office you'll see another cutscene with either
carlos or nicholai. The scene with carlos may seem a little emotional
and the one with nicholai seems a little evil. Whatever, when your
done with the talking part check the locker right in front of
jill for a file .Take it, now head back to the computer terminal
and take the file besides it. You have to enter a password in the
computer terminal . To find out what the password is simply pick
up the remote and you'll see another cutscene in which jill turns
on the TV and you'll see a umbrella commercial. Note the name of
the product and use that name on the PC and the door locks to the
storage room will open.

For those of you who are too damn lazy to go and check the commercial
the correct password is any one of these

AQUACURE
SAFSPRIN
ADRAVIL

Once your done with all the password crap head to the door you just
opened and enter it. Once inside head forward and you'll see alot
of umbrella products lined up, but the one we want is the oil additive
and its in the end of the shelves, if you didnt find the gunpowder B's
in the substation then they should be here, take em if they are here
and head to the exit of the storage room. Half way and a FMV will start
in which you'll see alot of zombies heading towards the sales office
and they will come in breaking through the windows. Cool.

Once the FMV is over you'll hear nicholai's scream and the door will
burst open and alot of zombies will run in towards you. See those steam
pipe valves, wait til the zombies get near em and shoot at the valve. It
will break off and the steam should get rid of some of the zombies. Kill
or dodge any remaining zombies and exit through the door to the sales office.

Once your back in here you'll see that this place has also been infested
by zombies, head directly towards the exitk, only shoot at those zombies
who are directly in your path, we dont have time to waste ammo here so
quickly exit the sales office. Now head back out to the alley where you
used the fire hose .


# # # # #

# UPTOWN #

# # # # #



Nemesis will come out now, randomly, not allways, and try to kick jill's
butt with the rocket launcher in his hand but he blows the hydrant. Run
forward and quickly avoid it and head back towards the door with the
police station.



# # # # # #

# DOWNTOWN #

# # # # # #


Now what we have to do is head all the way back to the trolly where
the others will be waiting for jill. When your heading through
the room with the 2 drain deimos nemesis will open the door and come
charing behind, dont stop for anything and enter the door at the end.
Back at the fire hose alley, run towards the bus crash area and nemesis
will again come charging behind you, quickly as quick as jill can enter
the door. Now nemesis wont bother you for a little while. Enter the parking
lot again.

Walk forward and take the power cable if you didnt before and head forward,
you'll see a cutscene in which the earth breaks and jill's trapped. Now you
have a very quick live decision to make

Climb up.
Jump down.

Just choose climb up, i wont even explain the other decision, jill will
quickly climb up before the inevitable happens, now your back in control
of jill so head as normal, continue your path to the trolley.

Once you have reached the city hall, head forwar and at the fork you'll
see a cutscene in which nemesis will again charge towards jill, now if
your hunting for the nemesis items then lure him to the little opening
room and use the same old trick on him, the right hand rule i presume.
Use it again and shoot nemesis, be sure to save some ammo for your
big guns for later on, shoot the nemesis and when its down take the
item it drops, it should be the shotgun parts B. Combine them with
the A parts and you'll get an awesome shotgun, quickly get rid of the
old one and equip the new one, it is stronger and it can fire off
rounds much quicker. It also looks cool too.

Now if your not hunting for the nemesis items and just wanna get out then
the best thing to do here is to run towards him and quikly dodge him from
his right side then enter the door at the end. Once here just run forwrad
cause he wont come back for a whie now. When your in the room with the 2
green herbs remember ? TAKE EM NOW.

Walk forward and a cutscene will start in which *again* the earth will fall
under jill and this time there is no live decision and jill falls underground.
Jill wakes up and after a cutscene you'll be attacked by a giant worm and
its time to quickly press some switches. This is the basic layout of the
area your in right now.
         _____
        |=  _*|
        |  |
        |  |
        |  |  = ladder
        |  |  * switches
     ___|  |
    |_*____|

Now what you have to do here is to avoid the grave digger as best as you
can and press the 2 switches , it sounds easy but its ass hard and the
digger can cause alot of damage sometimes, so its best to be as quick as you
can in this place, quickly press the 2 switches and the one besides
the ladder and it shall come down, quickly climb the ladder and you'll
be very near the trolly. Use the 2 green herbs if your hurt and enter
the trolly. Combine the oil with the oil additive and use the fuse
the oil and the power cable on the machine. A cutscene will start in
which jill will tell carlos that nicholai wont be coming back,
but carlos in return gives jill some flame rounds for the
grenade launcher, accept his generous offer and take em. Now
head for the front car of the trolley.

Another cutscene starts in which first carlos will start the cable car
and it runs fine, but then something breaks in and you hear mikhail
screaming, the nemesis music starts playing. Carlos is too busy
controlling the cable car to its up to jill to go and check out
what was back there.

Once back here you'll see a cutscene in which mikhail will be down
but not dead and the nemesis has entered the cable car, if you wish
you can shoot the nemesis, but it wont do anything so its just
best to head back to the car in whih carlos is. When you open the
door another cutscene in which mikhail gains some unknown energy
and he asks jill to run away and starts firing with his assault
rifle towards the nemesis.

One of the best FMV's in the game starts now and you will see mikhail
waste his life on stopping the nemesis, the explosion
knocks nemesis out of the tram but doesnt kill him. A cutscene starts
and the train's breaks are gone, a quick live decision time.


Use emergency breaks
Jump outta the window


# # # # # # # #

# CLOCK TOWER #

# # # # # # # #


_________________________________________

IF YOU CHOOSE TO USE THE EMERGENCY BREAKS
_________________________________________


If you chose the first choice then jill will press the emergency breaks
and a FMV will start in which the trolly will crash in front of the
clock tower. When jill wakes up run forward for a sinister cutscne showing
off the clock tower, ignore the crows now, and head for the only open door
in the courtyard, the main entrance is locked. Once you enter the small door
quickly head to the door on jill's left and enter it. This is some sort of
a chappel. Take the key from the chappel and sometimes there should be
gunpowders A and B here. Take em all and put em in the itembox. Save your
game if you wish and exit the room. Head towards the third door and some
zombies will break through the windows, quickly ignore them and run forward
into the door. A cutscene will start here in which jill will meet up with
carlos. After some controversial chat jill will slap carlos and he will
regain his senses. He will leave jill alone and when your back in control
of her run forwrad and enter the double doors.

In the main hall of the clock tower now, if your in hard mode take the
mine thrower off the dead body and take the first aid spray from the
table, take the map of the clock tower too and listen to the 2 mucis boxes
on either side of the stairs, remember each mucis, one will be creepy
and the other will be nicer.

Now head to the only other door in this place, not up the stairs yet.
When you enter the other door you'll be either attacked by zombies
or small spiders, whatever you have here ignore and head to jill's right
and enter the door at the end of the hall. Its another save game room.
Save your game if you wish and enter the other door. In here you'll see
the picture move a bit, search it and you'll find a key . Take it
and exit back to the previous room, back one more room and take the picture
file and the grenade rounds this time. Now head back up to the main hall
of the clock tower....


______________________________________

IF YOU CHOSE TO JUMP OUT OF THE WINDOW
______________________________________

If you chose the other option at the live decision at the trolly then
jill will jump out of the trolly and you'll see a FMV in whcih the trolly
will crash into the grounds of the clock tower. Jill wake up inside
some bedrooms, your in the clock tower now, run forward and you'll see
some zombies coming behind you, run to the picture and check it to
get a key, take it and enter the door, its a save game room, use the item
box or save your game if you wish and enter the other door. Run forward
and you'll have a cutscene in which carlos will come out of suddena and he
and jill will have some nice chat compared to the chat in the other choice.

One the chat is over carlos will hand you some freeze rounds, these babies
are awesome, take em immediately and thank carlos, when he's gone take
the grenade ammo and the picture file too and exit through the same door
carlos used, your in the main hall of the clock tower now, take the mine
thrower if your playing the game in hard mode. Once taken take the first
aid spray off the table and also the map from the table, then listen to the
2 music boxes on either side of the staircase, make sure that you remember
the musics, one will be creepy and the other will be nicer.

Once your done here enter the only other doors in the main hall, some double
doors, once inside you'll see some zombies or drain deimos, but ignore them
and quickly enter the other door in the room. Run forward quickly and enter
the door right straight from the one you came from. Once in here you'll
see that its another save game rooom, head forward and take the key from
the cabinet, then save your game if you wish and exit the room again.
Head back to the main hall of the clock tower....

===============


_________

CONTINUED
_________


No matter which choice you took earlier you'll gonna end up here at the main
hall of the clock tower and you have to go up now, taking the previous
choices wont affect the game from now on so dont worry and just play.

When your in the main hall again head up the stairs, when your about to
go up the stairs you'll hear nemesis growl and jill looks up worried.
When your up the stairs there are a few spiders here, just ignore them
there is a bomb on the wall you can blow, but its just better to run
and ignore the spiders and enter the door at the end. You will come to
the balcony of the clock tower, here take the herbs in the back part of
the balcony and then check the panel in the middle of it, jill will use
the key automatically and a staircase will come down allowing you to
climb up. Take the ladder and go up.

In the machinery room all you need to do right now is turn to jill's left
and you'll see a music box, check it and you'll be at another puzzle and
in this one you have to arrange the music notes in the right order and
make the music, you've probably heard the music before, remember the
boxes besides the staircase in the first floor, this is a very very
easy puzzle and i wont even explain it. So do it yourself.

Once your done with the ultra simple puzzle you will be in posession of
the cronos chain, combine this chain with the winder key and you'll get
one time key complete. Once this is done take note of the shining silver
item on the shelf and head back down to the clock tower balcony.

Run towards the 2F clock tower door and nemesis will pop up again, he growls
and its time for another live decision, quite easy one actually.

Use the cord
Use the light.

Now here if you are hunting for the nemesis items then i would rather advice
you to use the cord, once used a cutscene will start in which you'll see
jill elektrocuting nemesis and he falls unconscious and drops another item.
This time its another first aid kit. Take it and exit to the 2F clock tower.

If you choose the other choice in the live decision and use the light then
you'll see a cutscene in which jill outsmarts nemesis and pushed him down
and out. You wont get any items with this choice so do be careful what your
choosing.

__________

CONTINUED
__________

Once your done here and back in the 2F clock tower run to the staircase and
take em down, if you choosed the cord thing then nemesis will chase you
in that room, once your down at the first floor head to the door on jill's
left, the single door not the double doors. Enter it and use the key to
open the only locked door here. Once done discard the key and enter the
room.

This looks like a creepy hallway, here you will either find some drain
deimos or 2 spiders, it its the spiders run quickly and enter the door
at the other end of the hall cause they can poison you, or if its the
deimos then wait and kill the first one you see cause it can cause some
problems, run away from the other one's and enter the door at the end of
the hall.

Now your in a spooky room, turn to jill's left and search the dead
mercenary for a file, read it and see how the poor man lived, then
walk forward and you'll see three portraits lined togather, check
them from left to right and you'll see that they are the portraits
of a goddess in its past, present and future respectively, and each
one has a small tray in front of it. Now check in the middle area
of the room and you'll see 3 statues and they shall have 3 shining
balls on them, take em all, these balls are :

Crystal
Obsidian
Amber

Now the basic idea of this puzzle is that you have to put the balls
on the paintings and they will shift the clock in the middle painting
your aim here is to make the clock go at 12 in the central portrait
these are the times altred by the balls when used on the respective
painting.

              Past   Present   Future
Crystal        -1      +1        +2
Obsidian       -2      +2        +4
Amber          -3      +3        +6


If you are too dumb to find the right timings even still then here
is the easy answer chart. Use the chart below, check the time on
the clock then use the balls as given in right order.


Time                        past      present    future

V   o-clock               crystal     obsidian    amber
VI  0-clock               crystal     amber       obsidian
VII 0-clock               obsidian    crystal     amber
IX  o-clock               obsidian    amber       crystal
X   o-clock               amber       crystal     obsidian
XI  o-clock               amber       obsidian    crystal


Note : The roman numbers refer to the time on the clock, check what is
the time on the clock before attempting the puzzle, then use the right
time given here for the right combination, these are the fixed times
and nothing outside of them should come.


***************


When your finally done with this godforsaken puzzle the middle
clock will open revealing the gold wheel, take it quickly and
head back to the main hall of the clock tower, head back up the
stairs and to the balcony again, now again head up to the machinery
room and this time pick up the silver shining thing, its the silver
wheel, combine both the wheels and you will get a complete wheel.
Now head to the back part of the machine room and use the wheel
on the machine besides the item box. The machine will start moving
and you'll start hearing the clock tower bells.

Dont be so happy yet, remember i asked you to collect all those
gunpowder A's and B's, now is the time to use em. Combine 1 A with
1 B to get C. Do so with three different sets if you have 3 sets
and you'll get 3 gunpowder C's . Combine all 3 and use the reloading
tool on them to get alot of magnum bullets. If you can manage up
to 2 C's then its ok too, cause 2 will combine with the reloading
tool to make a few freeze rounds which are equally good as magnum
rounds.

Now take the magnum or grenade launcher (depends on the ammo you just
made) from the item box and equip it. SAVE YOUR GAME NOW !!! and head
down the ladder. Now enter the door and you'll see a beautiful FMV.
Jill runs in slow mo (((( drooooools ))) OHhhhhhhHHHhhhHhhHhh.

Jill's running is quickly interrupted by a rocket fired at the oncoming
choper, jill gets almost crazy and when she looks back its the nemesis
who shot the chopper down. Now a cutscene begins and he jumps down
and shoots a vine at jill. It hits jill and immediately she gets
weak. Jill is infected with the T virus now.

The next scene depends on the choice you made on the train. The first
thing that can happen is that carlos will jump out now and start
shooting at the nemesis causing its rocket launcher to break but
carlos will also go unconscious after this scene, the other thing
that could happen here is nothing. Nemesis will keep his rocket
launcher in his hand.

The fight begins, the simplest method to get through this fight is
that as soon as the fight begins shoot off 1 or 2 shots from the magnum
towards the nemesis, if he has the launcher then he'll ready it. Otherwise
just come charging. Dodge him or the rocket quickly and run a little away
then shoot some more rounds, now force him to fire off all the rounds
of his rocket launcher and when its empty nemesis will break it in half.

Now when he's hand to hand with you, run away from him if he's charging
at you, shoot whenever your clear for a shot, after 5 or 6 shots he'll
fall down, but its not over, as soon as he falls down start shooting
at it again, get a few shots off when he gets up and roars. Shoot some
more, dont worry about getting minor hits, just shoot at his ass now
and soon its gonna be over and the nemesis will walk in the fire
and fall down IN it.

Jill also goes down, carlos comes now and see's that jill is down, he
gets very emotional and yells out jill's name. The screen goes black.
After that another one of jill's short speeches in which she claims
that she cant believe she's still alive. Then a cutscene starts in
which jill wakes up at the chappel 2 days later and see's that carlos
was guarding her all this time. Now jill gets really worried because
she can feel the T virus inside her. Carlos promises her that he will
do something and your now in control of carlos.


# # # # # # # # # # # #

# CARLOS UNDER CONTROL #

# # # # # # # # # # # #

Carlos has a assault rifle with him, it is a truely amazing weapon
and it can fire off a lot of rounds quickly and can stop most of the
enemies in their tracks. When your done looking at carlos's movement
then head to the itembox, put the knife in and keep the ink ribbon
with you. When your done here make sure that carlos's assault rifle is equipped
and exit the chappel. Run straight forward and enter the door right in front.
Now your in the table room, here you get a little test, if you are able to
enter the double doors without getting bitten any once then your are a good
master of movement. Enter the double doors and your in the main hall of the
Clock tower.

Now head towards the single door and once in here enter the door where you
used the cronos key. If you killed the spiders or drain deimos with jill
here they will be here again. Just avoid them and enter the door at the
end of the hall. Your in the painting room now. Head forward and to the
other end of this room, there is a bell here, if you tried to push it with
jill then she wouldve said that its too heavy for her, but carlos can push
it, push it to the end and now enter the door which was unaccessable due
to the bell. Enter it and your outside the clock tower again.

Its raining here, run forward and you'll see more then 1 door here, and
a few zombies, ignore the other doors for now and head up the screen to
the north side, there are zombies here but you can easily zigzag around
them, do this and head towards the hospital. Enter the glass doors
of the hospital .


# # # # # #

# HOSPITAL #

# # # # # #

Once your in the hospital run forward and a cutscene will start in which carlos
will hear a zombie walking, but its so slow that carlos shakes his hand. But
when it comes in sight something else jumps behind it and slashes its head
clean off the shoulder, its a HUNTER  !! NOooooooooooooo. They're back.
Those damned hunters, but they look different from those in Resident evil 1.
They are still the same bad ass things and they can slash you quicker then
before and again they have the head removing death blow so its always a worry
while fighting them.

After the cutscene when you finally come back in control of carlos quickly
forget the damn hunter and enter the door to your right. Its a small office
or some sort, there is a type writer and a itembox here, also there is a first
aid spray on the shelf, take the item and save your game if you wish and exit
through the other door.

This is a doctor's lounge of some sort, walk forward and take the file of
the table, then head to the locker behind the file area and take the handgun
ammo from it, then head to the central desk and take the tape recorder from
the desk, now take the map off the wall then head to the lift in the corner
of the room. Once here press the button and you will be asked to enter your
voice. Use the tape recorder right now and you'll hear a doctor's autopsy
the computer will recognize this voice and the lift will open up and now
you can use it.

Now inside you have a choice to either go to the 4th floor or to the B1.
The next cutscene will depend on the choice you make, but since it wont
make any lasting effects on the story so i would really like you to take
the path i tell you..

ok ?

Now head in the lift and take the 4th floor, you'll come to the 4th floor
now either you will be attacked by alot of zombies or there will be nothing
here. If you are attacked then just use the automatic rifle and kick their
asses. Once they are all dead or if they didnt show up at all, head out the
lift and head down the hall, dont turn at the fork and head straight and
enter the door at the end. Once in here you'll see a cutscene in which carlos
will see the true side of nicholai. Nick will kill a member of his team and
after that he will raise his gun at carlos. But the not so dead member pulls
out a grenade and nick is forced to jump down the hospitals window.

Once you get back in control of carlos after the scene just head to the
left side of the room to the back part, where you see unknown things
in jars, take the file and the key off the desk and exit this room again.
Now head to the fork and turn in it. You will see 2 doors here, enter the
first door and your in a patients room. Notice 2 things here.

First take note of the cabinet and remember its position in the room, then
take a look at the doctors body and remember the number you see, you'll usually
find some worms of zombies in this room, head out. Now head to the far door
and use the sickroom key you just found on the door and enter it. Its an
identical room to the other room, remember the position of the cabinet in
the last room, move the cabinet in this room to its alternate position.

example if the cabinet is in the top right of the previous rooom then push
it to the top left of this room. Once you figure it and push it to the right
place the painting on the wall falls down revealing a safe. Remember the
combo you found on the doc's body and use it on the safe. Once you used it
the safe will open up and reveal the vaccine base.

Once your done here exit and head back to the lift, now take it to B1. If you
didnt found the zombies up there then they will either be here or either 2
hunters will be here, whatever it is take them down and head forward. Hunters
are easy target if you use the assault rifle. Once your done here run forward
and enter the only door at the end of the hall.

In this room you'll find 2 hunters, kill the one near you quickly, and wait for
the other hunter to show itself, then just shoot the bomb on the wall and its
gone. Enter the only other door here. Once here you'll see some weird looking
hunters in some status tubes. These are the gamma hunters. Run forward and take
the medium base. Take the file which will somewhat explain what you are about
to do now, then go and press the switch besides the tanks and the water will
drain. Now you can access the panel. Use the base medium on it and its
time for a small puzzle.

Here you have to press levers marked with I II III A B. You have to press them
and make the 2 bars allign togather. The answer to this puzzle is to
press them in this order.

I, III, A

Now you shall get the vaccine medium, combine it with the base vaccine and
you got a full vaccine for jill. Time to head back to her. Once
you get half way through this room the two gamma's will break through
their tubes and try to kick your ass. Run quickly and enter the door.
No need to shoot at them. Now head back to the elevator and enter it
Take it back to the first floor.

If you fought the zombies down there then there will be 2 hunters here,
or vice versa. Whatever you fight here kill it and head back to the
main entrance of the hospital. A cutscene will start in which carlos
will see some time based bombs all over the main hall of the hospital.
The time will vary according to the difficulty mode. Once your back
in control of carlos head quickly to the main entrance of the hospital
cause there is no time to waste. As soon as you open the door another
FMV starts in which you will see mr foxy-accent running and trying to
get away from the hospital. He is able to do so and the hospital blows
behind him in a large explosion. When its over and your back in control
of carlos head to the clock tower door.


# # # # # # # #

# CLOCK TOWER #

# # # # # # # #

Once you enter the clock tower again carlos will look up and some dust
will start falling, with the nemesis music. No it cant be !! Run forward
and enter the door to the spooky hall, the dust will continue to fall.
head to the main hall of the clock tower, when you are abou to enter
the double doors which lead to the chapel a cutscene starts in which
the wall on the second floor begins to buckle. and suddenly it breaks
and out jumps nemesis . HORRIBALLY INJURED, and he has alot of veins
hanging out of his hand now.

Turn around and run, dont even think of fighting him, run straight to
the chappel. Nemesis will come 1 more time but dont even stop for it
quickly enter the chapel. Head towards jill and press action on her
and a cutscene stats in which carlos administers her with the vaccine.
Jill will be up and running now, she just got cured from the T virus
thanks to carlos. Now you'll have some chitchat and carlos warns her
about nicholai aswell as the fact that the nemmesis is still alive.

Carlos will run off leaving jill alone, when your in control of jill
again you would notice that her health is full agian, equip the shotgun
now and take the shells with you, save your game if you wish and
make SURE that you have the lockpick with you no matter what. When
your done here exit this room and head for the main hall of the clock
tower, along the way nemesis will bust in through a door with his
veins and he's after jill again. Now its your choice if you
want to kill him for the final rare item.

If you want to kill him make sure this time you STILL go for his right side
even though he has all those veins with him all you need to do is
be quick so he cant hit . Go to his right, shoot once or twice
then to his right agian, shoot more, do like this and he will fall
down soon and give you the final rare item. An assault rifle, similar
to the one carlos has.

If you DO get the assault rifle then equip it immediately and keep it
with you for the duration of the game now, but if you didnt then just
run to the door which leads to the main hall of the clock tower.

If you killed nemsis back there then he wont chase you through the
clock tower anymore, otherwise when you get out and run a bit he'll
come after you in every room now. Head to the room where you used
the cronos key. Enter that door and quickly run to the clock puzzle
room. Nemesis will follow you in this tight hall too so be very fast
and careful.

Once your back in the clock puzzle room head to the back area, the
same door carlos took to get out, you'll see some mine launcher
ammo here, or shotgun shells if your in easy mode. Take it and
exit the clock tower.

(((( A short note for those of you who are concerned with the RE
     story line, during the time that jill was knocked out cold
     that was the time when the events of RE2 happened)))))

Once your outside of the clock tower head forward and you'll see the
remains of the hospital in the background and some burning zombies
coming from it, ignore them all and head straight for the first door.
You couldnt open it if you came as carlos. Now open it with the help
of the lockpick and if you have used the lockpick in all the places
then you will be asked to discard it. Do so and enter the door. Your
in the park security office now. In here take the file off the table
and check the key rack for the key to the park entrance. Make sure
that you have the lighter in your inventory now. Save your game if
you wish and exit the office.

Now head down the screen, kill the 2 zombies in your path cause they
wont allow you to pass through, now head up the small stairs and use
the park key to open the rather large park doors and enter them.


# # # # # # # #

# RACCON PARk #

# # # # # # # #


Your in the park now, this place is completely random as sometimes
you will face zombies here, sometimes you will get some worms and
sometimes you even get the hunter beta's. Whatever you have, you can
use the light lamp to your advantage to make the task easier . Once
your done here head to the right side of the left side of the SCREEn
not jill and climb down the stairs.

You will be in a walkway with the pond beyond it now. This room is
completely awesome if you look at it. The rain drops will bounce off
the water, oh well. Run forward, this area is also completele random
you will either face some zombies here or 2 hunter gama's whatever
you face KILL IT and head to the door at the other end of the walkway.

When your in this room quickly aim for the oncomming enemy, again some
randomness here as you will face either some dogs or some hunters, again
kill whatever you find here, no choice to leave them here, once you
have cleared the area head forward and check the first body on the
ground you see, its a mercenarie, shot , probably by nicholai. Take
the file off it and you'll also get a key. Now head forward in this area
and you'll see a door but its locked with chains, check the other body
here and you'll find a magnum ammo clip. This is very rare. Take it
and head back to the main rooom of the park.

Once your back at the main entrace head to the other end this time enter
the other door. Once you enter this door take the park map off the wall
besides you and run forward and take the herbs you see, dont leave em
for now, cause you'll be needing them in a little while. Once done with
this head to the other end of the open area and you'll see a fountain
and a panel, now what you need to do is arrange the panel in such
a way that the panel actually drains itself.

Besides the panel there will be a board which will show you some combo's
but these will only make more water come out of the fountain in different
arrangements. Really cool i might add. If you have time to waste then do
try this.

If you want to find out the real solution then just drop down in the
water and head to the sewer gate. Check it and jill will see the small
board with the right answer herself, this is quiet simple, it should
look something like this.

 _____________
 \  *  B B   /
  \   W W   /    B= black
   \_______/     W= white

Once you check the panel it will look something like this :

 _____________
 \  *  W W   /
  \   B B   /    B= black
   \_______/     W= white


Now do these moves in the right order. To make a move just press action
with the box lever you want to move and it will move itself to the
empty area.

 _____________
 \  B  W W   /
  \   * B   /    B= black        Press the first black lever
1. \_______/     W= white


 _____________
 \ B   * W   /
  \   W B   /    B= black        Press the first white lever
2. \_______/     W= white



 _____________
 \  B  B W   /
  \   W *   /    B= black         Press the second black lever
3. \_______/     W= white


 _____________
 \  B B  *   /
  \   W W   /    B= black         Press the second white lever
4. \_______/     W= white


 _____________
 \  *  B B   /
  \   W W   /    B= black          Press the 2 black levers to
5. \_______/     W= white          get them in the right place.



and your done. Once your done you'll see a small cutscene in which
the water will drain out and the sewer entrance will now be clear
for you to enter it. Head down again whilst admiring the rain drops
and head down the ladder. You'll come to a sewer now, argh and jill
had to wear a mini skirt today. Run forward and you'll see something
moving in the water, but surprsingly it will give off dust rather
then water, you dont get to see it so climb up the ledge you see
avoiding the worms here and climb up the ladder to the other side.

Your in a graveyard now, head forward and turn at the forks, this is
a little maze of graves, and zombies also start coming out of the
grounds, take action if you must and head for the door. Its the only
door in the graveyard, enter it.

You will be in a shack of some sort, if your lucky enough then there
are gunpowder A's and B's here for you to take, if they are there take
em and combine for 3 C's combine the 3 C's now and use the reloading
tool to get loadsa magnum ammo. Go to the small door first, it has
an itembox, take the magnum with you and equip it. Now take the first
aid spray and head back to the previous rooom again. This time check
the sheds and you'll find a large metallic pipe jill can use. Do you
have the lighter with you ?

Check the fire place, first use the ligher on it and watch the fire
take out the woods quickly. Now use the metallic pipe on the same place
and you'll have a small cutscene in which jill will take out the
wall with the metallic pipe, now you can head back there. Once your
in the area you'll find out that this is actually a small meeting
room, and there's a mercenaries corpse here too.

Take the 2 files present in the room and take the park key too, take
note of the radio besides the dead body and try to exit the area, you
will have a cutscene in which someone will radio in and tell you taht
the mission is over !! WHAT mission ? Now head back to the previous
room. Another cutscene starts in which nicholai and jill have
a nice friendly chat. Jill will discover nick's evil plans and nick
will run out of fear when the whole shack shakes...

Nicholai says " Another mutant " before running so you can guess what's
coming up. Head out the shack, AFTER SAVING YOUR GAME. Head forward and
you'll start an FMV in which something shakes the whole graveyard out
of its bases and jill drops down to a small canyon like place. Actually
this is the graveyard, turned upside down. You'll see the large worm
in full motion for the first time now. The same worm which tried to
kill you at the city hall, remember ?

When your finally in control of jill head 2 steps forward so the screen
displays more area and wait there, the gravedigger will come out at
a distance from you, start shooting at it with the magnum, you should
be able to get quiet a few rounds at it. Now he'll come close to you
and raise to hit you, that is the time to run, you'll stil get hit
though, i can guarantee you that. Once he is going down shoot some
more and you'll hit more. Now its a simple task, run and wait for
it to show itself, sometimes the gravedigger makes quick lunges
comes out for a quick bite then goes back down quickly. Dont shoot
when he does taht, instead run. When he finally comes out for a
long time again this is the time to shoot its ass off. If you manage
to get some rounds off with the magnum then this battle will end
now and the grave digger will wither in pain and fall down and DIE.

ALTERNATE method..

There is an alternate method of killing mr digger if your less on
ammo, all you need to do now is run away from it, no need to shoot
at it, not a single shot, run away from it for about 3 or 4 minutes
and you'll see a small cutscene in which one of the electrical light
posts will get weak and bend in the small puddle of water at the corner.

Now head near the water, donot enter it yourself or you'll also feel
the pain, wait for the digger to come out in the water, and when he
does it quickly aim at the 2 light posts and fire away, they will
electrocute mr digger for a quick and painless kill, and your as good
as go.

__________

CONTINUED
__________

When the fight is finally over you'll see a small scene in which a metal
fence will fall down, head over to the fence and jill will tell you that
she can climb it to escape. Do so and you'll end up back in the sewer area.
Run back to the fountain again, Once your back at the fountain head
to the main park room again. No matter what kind of enemy you had here
before this time there will be loads of zombies here, the easy thing
to do here is to kill the one's on the central bridge and run over it
and quickly head over to the stairs and climb down them.

You might have noticed that the rain fall has stoped and the atmosphere
just got a whole lot creepier. Run to the other end of the pond walkway
and enter the door at the end. Run forward past the 2 corpses and use
the new park key on the chain fence and jill will unlock it, now you
can enter the door. Enter it. You'r in the base of a small staircase
now, climb them and a rickety rackety bridge appears, head on it
and a cutscene will start in which to jill's shock and horror
the nemesis will come up and threaten to kill jill.

Now is the time for the final live decision and this one will choose
the ending you get. Make your choice wisely..

I will chose one path at a time and lead them to the ending.

Push him off
Jump off


*************

Push him off

*************

If you choose this choice then you'll have a cutscene in which jill
will dodge nemesis's wild blows and push it into the water below
and enter the doors to the Factory.


# # # # # #

# FACTORY #

# # # # # #

In here just run forward, take note of the bomb of the wall, and know
that there is only 1 open door at this time, head to the third and
last door and enter it. A cutscene will start now in which a tired
carlos will tell jill that a nuclear bomb is heading towards the
city and if they dont find a method of escaping before dawn they're
toasy with the city.

Once carlos is gone after his yapping, take the several items in
this room, like the first aid spray and the key on the shelf in the
back part of the room, this is the facility key, take it save your
game if you wish and enter the other door in this room. You will
come to a room with alot of steam pipes. This puzzle is quiet
simple as you have to press the switches besides each jet of steam
to make it on or off.

If you are a person with common sense you would have already started
doing this puzzle yourself, it is really hard to put it in words
but i shall try for all the people's sake , here goes.

From where you enter the room go to jill's right and press the first
switch, now go forward around the turn and press the furthest steam
switch, then press the steam switch right besides it, now head to
the entirely other part of the room, to the left of the place
where you started in this room, only 2 switches here, press them
in the alternate of the order they come in, means press the farther
one first then the right side one,and now head back to the previous
part of the room with the 3 switches, press the switches in the
correct way as before and the machine behind it will be revealed.

Use it and the power will be restored, you'll see a cutscene of
the power coming to a door yet unseen. Now head back to the previous
room and back to the main hallway of the factory, take the first
door you see and use the facility key to open it. The door will
now open but the key remains.

Once your inside this room take the map off the wall quickly and
start runnin to the left of the screen, take the SYSTEM disk
and head to the other corner of the room, kill the zombies if you
wish and take the 2 green herbs in the corner, then head downwards
in this large room and take the elevator quickly. Take it down.

When you get off your at another completely random area, this
area can have ANY enemy in the game, zombies, drain deimos
brain suckers, hunter alpha's hunter gamma's, worms. This is
the most random room in the game, whatever you have run away
if its the hunters kill them and head forward and take the
shotgun shells, now head down the small stairs and enter
the door at the end.

This room also has some randomness as there can be either
worms here or 2 hunter beta's, kill the hunters from where
your standing and drop down in the water, run to the other
side and climb the ledge, now enter the door you see, another save
game room now, save the game if you wish and use the itembox
at your will, head forward and take the file off the table
and check the blue thingy on the wall, you'll get the water
sample, take it and enter the door at the other end.

You will start in front of stairs heading down, go down and
take any items you see here, there shall be a first aid spray
on the table and if your damned lucky there will be 3 gunpowder A's
and B's here, do the usual thing and make some magnum ammo out of
them. Once your done here walk forward to the larg machine, before
you do anything use the facility key on the slot to your right.
You will get the improved key now and you'll know what good it
does later on.

Now use the water sample on the machine in the center and your
at the start of the BADDEST puzzle in the entire RE series.
This one is easily the hardest puzzle in ANY resident evil
game, but you dont need to worry me fellows cause i got the
answer for you people right here.

When the puzzle starts you'll see some rows and columns, you'll
understand how to move them in a short time, and when you know
that you have to match the uppper columns with the result the
computer gives you at the bottom lines, not as easy as it sounds.

Use any of the threee combo's one by one and one of them should
be right, oh and make one thing sure, if you use a combo and if
fails then exit the puzzle and restart it, dont start entering
codes immediately after one and other or you'll mess it up badly.

The central screen should look something like this..
 ___________________________
| **|    |    |  * |    |   |
|***| ***|    | ** | ** | * |
|___|____|____|____|____|___|

Ok i said it should look something like this, im not good at ascii
so dont get up my face. Use any of these combos. This really is
a hard puzzle, but just use one of these combo one at a time and
your hard shall be turned into simple as a pie


Combo 1

A - right once
B - right once
C - left twice

Combo 2

A -  right once
B -  right three times
C -  left three times


Combo 3

A -  left four times
B -  right twice
C -  left twice


Combo 4

A -   left once
B -   left twice
C -   right twice

Now if any of these combo's does not work then i give you full permission
to do whatever you want to do with me, once your done you'll see a cutscene
in which you'll see the same mystery door again and this time its completely
unlocked.

Now head back to the previous room and make a save right now, equip yourself
with the magnum and all of its ammo, your about to get down and dirst in
a little while, head back to the elevator room and take it back up again.
When you get out head to jill's left and enter the door, so this is the
mystery door. Enter it and run forward and a cutscene starts in which
jill and nicholai have a little showdown, jill tries to talk some sense
into him but he's so blind for the money, but nick is soon silenced when
something grabs him from the vents, and jill hears his final gunshots.

When you come back in control of jill listen to the dripping and head
round the corner where nick was, you'll see a cutscene in which jill
spots the dead mauled body of nick, quiet an aweful sight i must
add. Use the SYSTEM disk on the machine and jill will enter the door
automatically.

A cutscene will start in which jill will get stuck in the trash room
but guess what ?! she's not alone, nemesis is in there with her , you
shall get a timer which indicated that this is the time you must
kill him under, nemesis will swing his veins but miss jill and accidentally
burn off his tenticles with the acid from the valve, when jill is finally
in control again the judgement battle starts, its now or never.

If you have plenty of ammo to waste then just aim at nemesis with the
magnum and start off , you should get a few rounds off before he gets
close to you, as soon as he gets a little close, run like hell to the
other corner of the room, wait for nemesis to show himself and start
shooting again, if your quick then the nemesis will go down to his
knees, now is the time to shoot some more, get 3 shots to the max at
him while he is on his knees, when he gets up continue shooting now, he will
probably use his remaining tenticle and beat the hell outta jill now, as
soon as you get up quickly run back to the other end, dont wait for him to
damage jill and run quick, shoot more nonstop and keep on shooting
even if he gets close, soon enough nemesis's head will fall clean
off his shoulders, TAKE THAT SUCKAA !!!..



Now this is the method if you dont have much ammo to waste here, remember
how the acid caused nemesis so much damage ? well that is how were
gong to get even with him, as soon as the battle starts wait till
he is exactly besides the valve and shoot, if you shoot even a bit
early or late then he'll just step back and avoid the acid. If you
did it right then the acid will hit him hard and one of his hands
should fall off. AWESOME.

Dont let that stop you, run to the other end of the trash room, and
use your smashy dodge moves and lure him near any other valve, there
are alot of them so choice shouldnt be a problem. Once he's near them
and about to attack you, quickly dodge, auto aim and fire again. If you
hit him he'll get even more weaker then before, do this same thing
just one more time and the fight is over, this just took 3 bullets
from any gun of your choice.

PS... keep this in mind that the acid can also hurt jill so you
better be careful where and when your shooting.

_________

CONTINUED
_________

No matter which method you used to kill him, make sure you were quick
at that cause there is a time going on remember ? anyway when the battle
ends the whole room shakes and a key card falls out of one of the bodies
in the corner, take it quickly and use it on the machine near the door
and exit.

An FMV will start now in which you'll see the headless body of the nemesis
fall down in the chemicals, but still there are bubbles, hmmmm...

When you get out of the room another cutscene will start in which you'll
find out that the missle launch is confirmed, and the computer so generously
asks you to evacuate the place at once. Once your back in control of jill
its time to make sure of what the computer said and head back to the previous
room. Your in the elevator room now, take the further doo, kill the zombies
along the way or just push them down and enter the door to the main hall
of the facility.

Now head to the door of the save room, quickly head to the other door, your
back in the steam puzzle room remember ? use the brand new key card on
the elevator and it shall work now, use it to go down, ocne down run forward
and use the improved facility key on the locker and it shall open, if you
forgot to upgrade it then its already too late, forget it. But if you
DID get it upgradeed then you shall open the locker. Inside it you will find
THE ROCKET LAUNCHer !!!. Take it and quicly head back to the save room.

Save your game immediately and head back to the main halls, now  head to the
shutteres and use the card key on the reader besides them and the shutters
rise revealing 3 zombies, kill them with any weapon, take the herbs here
and enter the door up the stairs. Now a cutscene will start in which carlos
will inform you over the radio that he's found a ride, and he neeeds jill
to bring the radar, jill will pick it up automatically and a small radar
now comes on top of your screen.

Now before you do anything else check the dustbin near the entrance of this
room and you'll find some magnum bullets. Now head to the ladder in the centre
of the room and try to use it. A cutscene will start in which the computer
confirms that the missle has been launched and all the doors close and the
ladder is revealed for you . Head down it, alot of downed zombies, take the
file off the wall and use the item box if you wish, make sure you have
the rocket launcher with you and kill the standing zombies, there is also
a zombie on the floor but ignore it and head to the door at the end and enter
it.


(( continued down ))



*************

JUMP OFF

*************


OK NOW i'll continue with the other choice if you took it at the bridge live
decision, if you choose jump off then jill will dodge one of nemesis's wild
blows and jump down in the water, nemesis will walk towards the factory
and jill will get out of the wter and climb a ledge. When your in control of
jill after this scene run forward and climb the ladder, you'll find yourself
inside the factory,  walk forward and climb the nearest ledge and enter the
door you see in here, its a save game room, save your game if you wish and
use the itembox to set up your inventory, make sure you have the magnum
and alot of ammo for it. Now take the water sample and the file and exit to the
other room.

You will start in front of stairs heading down, go down and
take any items you see here, there shall be a first aid spray
on the table and if your damned lucky there will be 3 gunpowder A's
and B's here, do the usual thing and make some magnum ammo out of
them. Once your done here walk forward to the larg machine, .

Now use the water sample on the machine in the center and your
at the start of the BADDEST puzzle in the entire RE series.
This one is easily the hardest puzzle in ANY resident evil
game, but you dont need to worry me fellows cause i got the
answer for you people right here.

When the puzzle starts you'll see some rows and columns, you'll
understand how to move them in a short time, and when you know
that you have to match the uppper columns with the result the
computer gives you at the bottom lines, not as easy as it sounds.

Use any of the threee combo's one by one and one of them should
be right, oh and make one thing sure, if you use a combo and if
fails then exit the puzzle and restart it, dont start entering
codes immediately after one and other or you'll mess it up badly.

The central screen should look something like this..
 ___________________________
| **|    |    |  * |    |   |
|***| ***|    | ** | ** | * |
|___|____|____|____|____|___|

Ok i said it should look something like this, im not good at ascii
so dont get up my face. Use any of these combos.


Combo 1

A - right once
B - right once
C - left twice

Combo 2

A -  right once
B -  right three times
C -  left three times


Combo 3

A -  left four times
B -  right twice
C -  left twice


Combo 4

A -   left once
B -   left twice
C -   right twice

Now if any of these combo's does not work then i give you full permission
to do whatever you want to do with me. Once your done here you'll see
a scene of a door partially opening, now head back to the previous
room and to the room you started in. Head forward and you'll see another
scene.

You'll see poor old jill being ambushed by alot of zombies, she gets worried
and almost gets eaten until carlos comes to the rescue, carlos kill em for jill
and tells jill that a misile is heading towards the city and that they need to
get out as soon as they can, and he also warns her about nick. That nicholai is
getting to be a pain in the ass.

once your back in control of jill run forward and enter the other door, here
you'll face any kind of enemies in the game, this is the most random
room, you can face from zombies to hunters, but whatever you get here ignore
it and quickly make your way to the elevator, once your in the elevator
take it to the upper floor. Get out of the elevator and head to jill's left,
taht is the door which partially opened, you need power to open that door
and that's what we shall get.

Head to the other direction in this rather large room and kill any zombies
you wish, take the green herbs on the floor and take the SYSTEM disk off
the desk, now head to the other wall and take the map off the wall then
enter the door. You will have another cutscene in which nick will walk
and close the shutters behind him after shooting off a few rounds at jill.

Once your back in control head to the door to jill's right and enter it, take
the facility key from the shelf and take the first aid spray too, save your
game if you wish and make sure you have a magnum with alot of ammo now.
Head to the other door in this room. Once inside you'll come across another
puzzle.

This puzzle is quiet simple as you have to press the switches besides
each jet of steam to make it on or off. This is quiet simple actually
if you look at it like i do.

If you are a person with common sense you would have already started
doing this puzzle yourself, it is really hard to put it in words
but i shall try for all the people's sake , here goes.

From where you enter the room go to jill's right and press the first
switch, now go forward around the turn and press the furthest steam
switch, then press the steam switch right besides it, now head to
the entirely other part of the room, to the left of the place
where you started in this room, only 2 switches here, press them
in the alternate of the order they come in, means press the farther
one first then the right side one,and now head back to the previous
part of the room with the 3 switches, press the switches in the
correct way as before and the machine behind it will be revealed.

Use it and you'll see that the power has been restored to that door
and you can enter it now, so that is what were about to do, head back
to the previous room, save your game now, and head back to the elevator
room, But we have to do something important first, ride the elevator
down again.

Head back all the way to the room with the water puzzle and use
the facility key on the small panel to the right of the puzzle
machine, once you used it you'll get the new improved facility
key, head back up the elevator now.


Enter the door at the end, run forward and use the SYSTEM disk
on the machine on the wall, jill will automatically enter the trash
room door herself.

A cutscene will start in which jill will get stuck in the trash room
but guess what ?! she's not alone, nemesis is in there with her , you
shall get a timer which indicated that this is the time you must
kill him under, nemesis will swing his veins but miss jill and accidentally
burn off his tenticles with the acid from the valve, when jill is finally
in control again the judgement battle starts, its now or never.

If you have plenty of ammo to waste then just aim at nemesis with the
magnum and start off , you should get a few rounds off before he gets
close to you, as soon as he gets a little close, run like hell to the
other corner of the room, wait for nemesis to show himself and start
shooting again, if your quick then the nemesis will go down to his
knees, now is the time to shoot some more, get 3 shots to the max at
him while he is on his knees, when he gets up continue shooting now, he will
probably use his remaining tenticle and beat the hell outta jill now, as
soon as you get up quickly run back to the other end, dont wait for him to
damage jill and run quick, shoot more nonstop and keep on shooting
even if he gets close, soon enough nemesis's head will fall clean
off his shoulders, TAKE THAT SUCKAA !!!..

----------

Now this is the method if you dont have much ammo to waste here, remember
how the acid caused nemesis so much damage ? well that is how were
gong to get even with him, as soon as the battle starts wait till
he is exactly besides the valve and shoot, if you shoot even a bit
early or late then he'll just step back and avoid the acid. If you
did it right then the acid will hit him hard and one of his hands
should fall off. AWESOME.

Dont let that stop you, run to the other end of the trash room, and
use your smashy dodge moves and lure him near any other valve, there
are alot of them so choice shouldnt be a problem. Once he's near them
and about to attack you, quickly dodge, auto aim and fire again. If you
hit him he'll get even more weaker then before, do this same thing
just one more time and the fight is over, this just took 3 bullets
from any gun of your choice.

PS... keep this in mind that the acid can also hurt jill so you
better be careful where and when your shooting.

__________

CONTINUED
__________

OK no matter which method you used to kill the boss, once your done with
it you'll see a cutscene in which one of the bodies will move revealing
a red key card, once your back in control of jill head over and pick it
up, then use it on the machine besides the trash room door and your
out of it. Once your out a FMV starts in which you'll see what wouldve
hapened to jill if you didnt escape in time, the bodies and nemesis
fall down in the chemicals, but still there are bubbles.. hmm..

Immediately after that a cutscene will start in which a computer will
tell you that the missile launch has been confirmed and they anyone should
evacuate immediately. WHen your back in control its time to do what the
computer said, so step on it back to the elevator room. Now back to the
main hall of the factory and enter the save room which led to the steam
room, head to the steam room and use your key card on the elevator to
activate it, now take it down .

Down here, take the 2 grenade launcher ammo and head forward, use the
facility key on the big locker, if you got your key improved at the
terminal then it should open the locker, inside is A ROCKET LAUNCHER !!
BLIMEY !.

Take it and quickly head back to the save room, save your game for
the final time and reset your inventory, make sure you have the launcher
and magnum with you with alot of ammo. Head back to the main halls, and
head to the door where nicholai went. Use the key card on the reader
besides the door and the shutters will rise revealing 3 zombies, kill
them and take the 2 herbs, then enter the door at the end. First off
take the magnum ammo from the dust bin right by the door.

Now head forward and take the small radar from the machinery, once done
another cutscene will start in which you'll see that nick found a chopper.
He will give a long speech and you'll come to a live decision now.

Negociate with nicholai
Return fire to the chopper.

-------

This one is purely your choice, if you want to negociate then you'll
have another cutscene in which nick and jil have a chat, then nick
will leave in the chopper because he thinks jill is just about to die
anyway.

If you chose to return fire to the chopper then the fight starts, use
the rocket launcher and just one fire and the chopper will go down. Just
like nemesis took down the chopper, you can take it down with 1 shot too.
Once you do this you'll see another cutscene of the chopper going doing.
Laugh maniacly .

_________

CONTINUED
_________


Once your done with this part carlos will run in and you'll have another
cutscene in which he will frantically try to find any other chopper, leave
him with his tries and just try to head down the ladder in the centre
of the room. After the scene you know that the missile is coming so its
time to step up on it. HEad down the ladder quickly.

Once down here, take the file off the wall, and use the item box if you
wish and kill the standing zombie and enter the large door at the end.

(( continued down ))


# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #

# NO MATTER WHAT CHOICE YOU MADE AT THE BRIDGE, THIS IS WHERE IT ENDS UP #

# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #


Your in the open finally, its a strange place as there are car wrecks everywher.
Once your done looking at the scraps, run forward and the whole place shakes
take the picture file off the floor, look at it and enter the large door at the
end. Once in here a small scene later you'll find out that there is no escape
cause the door crushed behind you , there is a large machine here in the center
of this room, look at jill's left and you'll see something large crashed in the
wall, its a similar model to the mutated MR X from RE2.

*** SOme people may think that its a tyrant like the one in RE1, BUT OPEN
    YOUR EYES PEOPLE, ITS THE MUTATED MR X, ITS GOT 2 CLAWS AND LOOK AT ITS
    HEART *****

*** There are also a few MR x's with their trench coats on as well in the
    room if you look, one is right under the rail cannon, and another is
    blown into the wall next to where you start, the coated one. ****

Once your done looking quickly head to the other end of the room and check
the blue screened computer, it will turn on and inform you that you need to
put the batteries back in place and 3 batteries will light up for you to use.
Keep in mind that the radar is heading for you all this time so you better be
quick while doing this stuff.

Run towards the battery marked 1 and push it inside the hole, sometimes people
may get a bit confused here what to do, push it inside the machine like you are
pushing any stool or desk, ok when your done with the first battery a cutscene
starts in which you'll see your final enemy for the game, its NEMESIS !! but
what the hell happened to him, well i can tell you for sure that the chemicals
mutated him outta his ass.

Nemesis will start chewing on the mr X, and after a little more mutation he
will turn towards you, ok now is the tricky part, if you had the rocket launcher
with you then this would end right here for you. Quickly take out the rocket
launcher from where your standing , and shoot all 4 rounds into nemesis, if done
correctly nemesis will shreaik and then he will slowly turn back and head for
the tyrant again, if he doesnt shreak with the 4 rounds, then its time to take
out the magnum.

Run towards the second battery and push it in, now quickly to the third one and
push it in too. Now nemesis should be very close to you if it isnt already eating
the tyrant, start shooting at it with the magnum, if he gets a little close  run
to the the opposite end of the room and get some space, he can mess you
up pretty bad if your too close, check your health after every hit you
take, and keep on shooting from a distance. Soon enough the nemesis will
make a loud shreak then head back to the tyrant's corpse in the corner and
start eating it.

DUring all this time the rail cannon should be charging if you placed in
all the three batteries, after a while the cannon will shoot its first
round which will clear the path to the nemesis, now head to nemesis
while its reloading again and shoot at it just for fun. When the rail
cannon is ready again it will fire, this time straight through nemesis ripping
him in half.

A cutscene later you'll find out that the door is open and you should escape
at this time, but when you reach the door another scene starts in which the
upper half part of the final form comes crawling and its time to make the final
live decision of the game.

Exterminate the monster
Ignore it and evacuate


If you choose the first option then you'll see a good scene in which jill will
avoid one of his acid spits and crawl over to one of the dead soldiers, jill
will then take the magnum from his hands and start shooting whilst walking towards
nemesis. REALLY awesome.

Then a cheesy one liner " you weant STARS... i'll give you STARS" and the
final shot to the head finishes the job. Nemesis is done for now, so head
for the door.This is the coolest cutscene in the game so i would rather
advice you to take this choice, damn its good.


If you choose the other choice in the live decision then jill will
simply evacuate, if you dont choose anything then the nemesis will throw
acid at jill and kill her instantly, so you should choose quickly.

_________

CONTINUED
_________


Anyway, whatever you choes back there you'll end up in front of a small
elevator, take it down and run forward, now depending on the choice you
made you'll get a cutscene.


If you jumped off the bridge then carlos will come behind you and he'll
get all sad cause there about to die, but at the same time another chopper
comes flying in and rescues carlos and jill in the nick of time. The ending
FMV will see the return of barry burton , after the nice nuclear explosion
jill will swear that she would take umbrella down.

If you chose to push nemesis off at the bridge then when you run forward
carlos will be waiting with a chopper for you, the ending FMV will show
carlos flying the chopper and they'll just make it out of the blast zone
Jill will exclaim that this time umbrella has gone too far.

After one of the 2 FMV's you'll get a small epilogue and the top
news will be narrated. Check your time in the end and save your game. If
you were playing hard then read the epilogue and exit the game.


                    _______               ______
                       |         __      |               _
                       |  |   | |__      |___     |\  | |  \
                       |  |___| |        |        | \ | |  /
                       |  |   | |__      |______  |  \| |_/


Save your game if you want to play the mad jackal game. You should get
the botique key now, so its better to start off a new game from the
save you make after the end of the game. The botique shall have some
sassy clothes for jill to have, if you want all the clothes then
play the game in hard and get an A rank.








		############################

		## OPERATION : MAD JACKAL ##

		############################


                Mercenaries Minigame Walkthrough



Introduction :

The mercenaries is a small minigame which can be unlocked by finishing
the main RE game in hard mode with any rank . This is the only minigame
in the RE series which can actually do you some benifit as you can buy
weapons from this game and use them in the main game, this is a really
cool minigame, and there are more then one characters for you to choose
from the easy one mikhail to the tough as nail hard one nicholai.
This game has nothing to do with the story line of the main game so
dont go and talk about how you did something or anything else.  This
game is alot like the Ex battle from the RE2 dual shock version, so if
you have played that game you should have some idea of what the mercenaries
looks like, the gameplay is same as any normal RE games, but the only
difference is taht you have a timer running over your head and if it
runs out then the game is over.

To increase the timer you can kill zombies and other enemies, the bigger
the size of the enemy youm killed the more time it increases, killing
the enemies also increases the money you get in the end of the game, same
as before, kill larger enemies to get more points, keep in mind that nemesis
is also present in this game and if you kill hiim you will get some major
points.

There are bonus civilians in this game too, save them at the right time
and they will give you some more time and a personal reward which ranges
from ammo to first aid sprays. If you fail to save a civilian in a certain
period of time then they would be already dead if you reach them, saving
them also results in a big boost in your end game bonus.

If you happen to die during the game then you'll get the money you've
earned up to the poin of your death. There are weapons to be bought
with the money you earn in the main game so it is a good idea to
play it through few times.



Characters



Mikhail Victor :

Difficulty : Easy
Age : 45
Blood : A+
Height : 5 ft 8 inches
Weigh : 216 lbs

Starts with :  Shotgun            Shotgun shells
               Magnum             magnum ammo
               Rocket launcher    mixed herb
               empty              empty


Mikhail is the obvious character if you want to play an easy game
or if you want get some good money, he has alot of good weapons
and equally balanced, but the only problem he has is that he is
a bit fat and it can sometimes not help while your running away
from zombies. His speed is still the same as others, the choice
for easy going players.



Carlos Oliveira :


Difficulty : Normal
Age : 21
Blood : O+
Height : 5 ft 9 inches
Weigh : 208 lbs

Starts with :
               Assault rifle      mixed herb
               Handgun            mixer herb
               Handgun ammo       mixed herb
               empty              empty


Carlos is more like the medium person, he is a thin person so its
easy for the player to do a dodge game, but his equipment isnt
all that impressive, his machine gun is good for every kind of enemy
but the nemesis, if you even try to get him with this gun then he'll
get you first, the best startergy with carlos is to kill zombies and
hunters, and dodge the other things.



Nicholai Givoneaf :

Difficulty : Hard
Age : 35
Blood : A+
Height : 5ft 11 inches
weight : 208 lbs

Starts with :
                Handgun           First aid spray
                Knife             First aid spray
                Blue herb         First aid spray

Nicholai is more like the bad ass of the group, his weapons are the worst
of em all, and he is average when it comes to body mass, the best thing
to do when your playing as nick is to do a full on dodge game, avoid
everyhing you see and make a quick run for the exit, no chance of even
stopping if nemesis comes, only shoot freely if there are barrels around
you.



			# # # # # # # #

			# Walkthrough #

			# # # # # # # #

Ok here i have for you people a small walkthrough for the mercenaries
minigame, dont ask me for anything detaied cause there are alot of these
on the net, and one more thing that this walkthrough will only cover
one of the mercenaries, which is mikhail. The reason i wont do anyone
else is cause they are too hard to explain and taht mikhail is the best
armed of the three. Anyone sane enough would go for mikhail on the first
go.

The area's have been divided by numbers so its easier for you to read
one area at a time. ok ? Once you start the game and choose your
character you will have a small intro and someone's voice will tell
you what you need to do, and then you'll be shown a map.

Remember to quickly keep your finger on the run button at all times.


Start

Welcome...

The rules are simple... In order to dispose of the bomb implanted in your
body, you must reach the target point. Keep in mind that there will be
various obstacles in your way. So do not be afraid to use whatever means
necessary to reach your goal. Good luck...
Hahahahahaha




1. Head for the trolly door. Nothing in here.

2. Quickly press auto aim and mikhail aims to his left, let one shot go
   and then head to the other direction, climb the crate, there are three
   zombies on the other side of the crate, ignore them and quickly enter
   the door.

3. Run forward one screen and make a head shot to get the first zombie, get
   the fat one with a head shot for 7 seconds and run forward, now go with
   the corner to avoid the downed zombie, once your round the corner, take
   aim and quickly fire, if your lucky 2 zombies will go down with 1 shot.
   Otherwise shoot them both down and enter the door at the end of the hall.

4. Lotsa crows here, ignore them and head to the door at the end and enter.

5. Run forward and get the cop zombie with a head shot, then run to the next
   screen so you can see the barrel, take aim at it and wait, wait until you
   get atleast 5 or 7 zombies near the barrel then shoot, 70 seconds here. Now
   run to the door leading to the gas station and enter it.

6. Avoid all 3 dogs and enter the station, go with the right wall to miss the
   first one, the second will jump towards you, and the third will just sit there
   so its easy. Enter the gas station.

7. Inside the shop, shoot for the first head shot, let the crawling zombie bite
   you for a head kill , then head to the oil area, and kill the first one at
   the door, then head in and shoot the other 2 with dario, kill them and save
   dario, 20 seconds and 14 shells in the bag. Quickly exit the gas station.

8. Avoid the 3 dogs again with the same method, stick with the wall while
   they jump and head back to the previous room.

9. Head south the fork and exit through the large double doors.

10 . Head up the screen with shotgun in hand, 8 zombies here will be coming
     for you, fire 3 shells at the most to take down alot of them for some
     good time, kill any of the remaining with headshots and get your magnum
     ready, now enter the news paper office.

11. Auto aim and fire for the first hunter, head to the stairs and run up
    right at the face of the next hunter, while he gets ready for his jump
    slash move take quick aim and fire again, second one gone, take out the
    shotgun again and enter the door at the top.

12. Head forward and kill the first zombie, then stand in the door way till
    about 2 or 3 zombies come togather, kill them for some time, and head inside
    the office, kill any remaining zombies and save the girl , 20 seconds and 14
    more shells in the bag, now quickly exit back all the way out of the press
    office.

13. Once back here head for the alley with the restaurent

14. 3 doggies here, the best way to get rid of them is to run forward and take
    a right at the fork , when you pass the dog, quickly auto aim and fire with
    the shotgun, this should get all 3 dogs, if they dont die at once, fire off
    one more time and enter the hotel through the back door, after you equip
    the magnum.

15. Once in here take quick auto aim and fire for the first hunter, then quickly
    ignore anything else and head for the basement lid. Enter it before the hunter
    can do anything.

16. Once down here take out your shotgun and get the cop zombie quickly, then head
    to the corner and fire off once to get the two zombies, head around the corner
    and fire once more to get the 2 zombies besides brad, once they are dead go
    and save brad, keep in mind that if you reach this place after a certain time
    then brad would have dies, so be quick, 20 seconds and 12 magnum bullets in
    the bag. Head back up.

17. Head back out the back door of the hote.

18. There should be no dogs here now, so time to head to the exit at the far
    corner, which leads to the uptown area.

19. Head towards the door where you first fough the 2 drain deimos in the game,
    but auto aim and fire off 2 or 3 shots with the shotgun to kill a few
    of the zombies who are coming from the far side and enter the door after
    equipping the rocket launcher.

20. Run forward down the stairs, and to the next scene you will see nemesis
    walking towards you, aim the launcher and wait till he gets close, then
    fire off, if it hits then he'll go down for 10 secs, if he dodges it
    quickly fire another which will definetly hit him. Then go and stand
    directly behind him, he'll get up again, and while he's roaring fire off
    another to put him down for good. Take hold of your magnum and head to
    the elevator leading to the substation.

21. Head forward and kill the first spider with one shot, ignore the other
    and enter the substaiton.

22. Two drain deimos, kill them both with 1 shot from the magnum each and
    enter the power area.

23. Run forward and quickly take out your shotgun and aim inside the first
    small room and shoot for a quick 2 kill, then run forward quickly again
    to the next small door aim in and fire , now head for the emergency
    exit area, kill the 2 zombies here and go and save marvin. 20 seconds
    and a first aid spray in the bag baby. Now head back all the way to
    the place where you killed nemesis, ignore the spiders again.

24. Now head to the path which leads to the uptown area. Equip the magnum.

25. In the street now, there are 2 hunter beta's here, kill the first one
    right in front of you with a direct shot of the magnum, then wait till
    the other one starts runnin towards you, when he's close and about to
    jump shoot it down. Head for the parkin lot door.

25. In the parking lot are a few fallen zombies, take out the shotgun and
    fire off 2 rounds at them, then head for the door at the other end
    and enter it, dont worry about the number you killed here, keep the
    shotgun in hand.

26. run to your right immediately, ignore the 2 zombies in front, run forward
    to the next scene until you see a barrel, wait there until you got 2 or
    3 zombies in its range then fire off to get 30 secs, then kill off any
    remaining zombie in the path and head for the door.

27. If you have more then 2 minutes at the clock then nemesis will actually
    show up in this room, which mind you is a good thing for the mercenaries
    run forwrad and if nemesis comes out wait till he jumps down from the
    bus. When he's down shoot once to make him fall down, whilst he's down
    shoot again to make him stand up and a third and final shot, its over
    120 seconds in the BAG. Head to the door at the end.

28. Here run forward and take out your shotgun, kill the first zombie, head
    one screen forward and you'll see another nemesis running but he's being
    blocked by a zombie, take out the launcher and wiat, nemesis will kill
    the zombie for you, once he does that fire once with the launcer, he'll
    fall down, take the magnum out and shoot twice with auto aim to kill 2
    zombies farther, then take the launcher out again, nemesis should be up
    by now, so fire it again and it'll fall down again. Enter the door.

29. Run past the drain deimos here and enter the door which leads to the
    RPD street.

30. Crows here again, enter the door which leads to the burning alley in
    the game quickly

31. Head forward to the fork and wait till you have the barrel in yours sight
    now wait till you have atleast 5 zombies in its range, then shoot at it
    for a good kill then head to the right side of the fork and head to the
    door which leads to the sales office.

32. Nothing but worms here so run forward and enter the next door.

33. 2 brain suckers here, quickly take out the magnum and 2 good shots should
    get them both, take out the shotgun and enter the sales office.

33. Take out the zombie right in front of you and head directly for the
    door to the storage room, kill any zombies who comes in your way
    there should be about 2 or 3. Enter the storage room with the magnum.

34. 3 hunter gamma's in here, as soon as you enter quickly auto aim and fire
    to get the first one, then head to the corner and auto aim twice to get
    the remaining two, well that was easy, go and save nicholai for 20 seconds
    and a first aid spray. Now head all the way back to the burning alley
    and to the fork.

35. Now head to the other direction of the fork, if any zombies remained
    from the barrel then take them out with headshots and enter the door
    at the end.

36. A few dogs here, the best thing to do here is to just avoid them and enter
    the door, but if you must kill them then head up the screen to where the
    dead bodies area, aim with the shotgun and fire off to kill them, then head
    to the door at the other end.

37. This is a cool room cause there are 2 nemesis's in here, if you have the
    rockets left i think you'll know what to do , but its unlikely that you
    have more then 1 or 2 rocket, take out the launcher and head forward
    to the fork, take auto aim and the first one will go down for sometime.
    Take different auto aim for the next nemesis and if you have any other
    rockets fire off, now your probably out to enter the back door of the bar
    jack.

38. Once in the bar quickly auto aim head shot for the closest zombie, then
    walk a step and aim at the crowd of zombies, take 2 or 3 shots to take
    them all down for some nice time, if any zombies remains kill it with
    headshots and save carlos, 20 seconds and 14 enhanced shotgun shells
    in the bag. Exit the front door of the bar.

39. There are hunter beta's in this room, quickly take out the magnum and take
    aim with it quickly to fire and kill the first hunter, then climb the
    small stairs and turn to mikhail's left and head down the street to enter
    the door.

40. Here run forward and take out your shotgun, head up the small stairs and
    shoot right in front to take out the first zombies, then head round the
    corner for the first camera angle, you'll see some zombies there, kill
    them now and head forward till you reach the fork, wait here until some
    more zombies show themselves, take them out and head up the screen and
    enter the door at the top.

41. You should be running low on shotgun shells now and only the enhanced
    one's should be remaining, take out the magnum however, this alley
    has like 3 hunter beta's. Its very easy here, take auto aim with the
    magnum and shoot for the first hunter, take auto aim again and shoot
    for the second hunter, once more and the third one's gone too. Enter
    the door leading to the warehouse.

42. This is the back alley of the warehouse, alot of crows here, just ignore
    them and enter the door to the warehouse.

43. This is the final room and there are alot of zombies here, take out your
    shotgun and get it with enhanced ammo, sure you can kill them with the
    magnum, but if you kill them togather it gives more time, so i suggest
    taht you take out the shotgun with enhanced ammo and let a rip. THis is
    the final room so there should be no qualms in saving ammo , aim high
    aim low, aim however you want and kill the zombies here, then head up
    to enter the final door.

44. The end actually, chief iron's look alike will give you the briefcase
    and your done.

    Well, that was impressive. You have earned your reward... and your freedom





Ranking system


Here are the ranks which you can achieve in this game and their requirements.


         RANK                              REQUIREMENT



           A                      Dont use too many healing items, save all the
                                  hostages, kill alot of zombies and get to the
                                  warehouse with a time over 1:30.

           B                      If anyone of those requirements up
                                  there are not met.

           C                      Above requirements but saved less then 4 hostages.

           D                      Save one person and finish the game successfully.

           E                      Save no one, or just die before you complete
                                  the game

           F                      Save no hostage AND die before the mission.





Hostages


These are the hostages and their location in the mercenarie minigame.

Dario  = Gas station
Brad   = Hotel basement
Girl   = Second floor press office
Marvin = Sub station
Merc 1 = Sales office storage room
Merc 2 = Bar jack


Tips for mercenaries

* shoot as many zombies and enemies as you can
* dont use the first aid spray cause each one is very heavy on the points system
* be quick, ie, finish the game with alot of time on your clock
* dont get hit too much, cause that can also lower your points
* avoid using the rocket launcher alot if your playing as mikhail
* use the barells as much as you can
* be sure to save each civilian
* be sure to kill the nemesis on the bus crash area cause he can give you alot
  of points and also 2 minutes on the clock


Secrets

* No matter which merc your gonna play as make sure that you reach the place
  with the bus crash with more then 2 minutes in your clock, mikhail is the
  most suitable person for this job. When you reach the room with the bus
  the mutated nemesis will drop down from the bus and if you killit you will
  get 2 minutes extra and alot of bonus points at the end of the game.

* In the are with the 3 dogs near the end of the game, the same place where you
  used the oil and lighter in the main game, do this with any of the mercenaries
  kill off 2 of the dogs and leave the third one, now climb up the crate and get
  in its corer, the dog will jump towards you, even though he cant hit you but
  still press the action button to dodge the dog, then do this again and again
  for alot of time and bonus points.

* If you want to see nemesis vs nemesis fight then go to the alley which had the
  2 nemesis's in it, now make sure that one of them is following you and run for
  the other one, dodge at the right time and one of them will hit the other one
  with the launcher, now the second one will get angry and start hitting back then
  they will start fighting, once one of them dies the other one will be so weak
  that you can kill it in a few shots.

* If you didnt knew then there are certain hot spots in the game which upon being
  checked will give you seconds multiplied by 2, ( ie, 2,4,6,8 )

  These are their locations

   1 = Garbage next to press office
   2 = Power converter panel at the substation
   3 = Fire hose
   4 = Dead policeman in the 3 dogs alley
   5 = Dead cop on which jill got the shotgun from





END MERCENARIES

=======================================================================




           (`'�.� �.�'�)�.�'�)

10.            SPEED
                 WALKTHROUGH

              �.�)`'�.�)`'�.�)
(re3nem10)


This is the big new section that I have added to the walkthrough and its
not even my own work that goes in here, the speed walkthrough was written
by one Edd Myhill and I have taken his permission in order to put them in
my walkthrough's.

All credit for this section goes out to Edd, thank you dude.




SPEED WALKTHROUGH 
-----------------

Resident evil 3 nemesis walkthrough

As soon as you start head forward and jump the crate go  through the door 
and into the warehouse.  Now in here go up the stairs to and   along  the 
walkway, enter the door take the key then leave and exit through the door 
you came in by.  Now outside follow the hall round and  exit  through the 
door at the end, in here open the door on your  left,  then the next door 
on your right and go down the stairs  (pick  up  lighter oil and shotgun) 
go to the alley opposite  the  door you just left, down the small stairs 
and through the door.  In this  new  alley  climb the crate and take the 
herbs then climb off it and exit through  the  door to Jill�s left.  Run 
forward and down the  small  stairs then enter the door at the end (take 
the lighter) then exit back through it and head up the small stairs turn 
right then left immediately  through the door.

Use the lighter on the door then enter it, in this new alley run to the 
end and exit through the far door, follow this next  alley  round don�t 
fight nemesis then enter police station.

Racoon city police department:  Take the far left door then the door on 
the right, in here check the lockers for a blue  gem and  then use  the 
code (0131 4011 0513 4312) on  the  other  locker  to get the stars key, 
now head out the other door and up the stairs keep going and enter this 
next door then enter the stars office take the magnum, the lock pick and 
check the machine then exit.  Return to the main hall and exit through 
the front door.

Downtown:  Go back down the alley and pick the lock on the left of the 
fire truck head down the hallway and enter the door at the end,  enter 
the door at the opposite end of this hallway then enter the only other 
door in here.  Take the power cable from the car and exit  through the 
other door, exit this next room and then leave through the door at the 
other end of the hallway then head left, now out  here  enter the door 
round the corner take the fire hook and  use  it on the basement (hide 
in the basement) now exit through the  other door,  now in  this alley 
head right then enter the next door on your  right,  take  the  rusted 
crank and then leave.  Now back in the  alley exit through the door on 
your right then enter the brown double doors head up the stairs through 
the door and enter the door on your right take the gem then exit and use 
the two gems on the panel in the alley your in.

City hall:  Head down the alley turn left at the fork and enter the door 
then enter the next door also, run forward and enter the door at the end 
then climb over the crate and enter the second door of the tram use the 
cable then enter the next door, take the wrench and exit through the door 
now head back to the last fork you were at turn left and go through the 
door you neglected before, approach the garage and use the crank and on 
the door (do the puzzle, press the red buttons) now exit here.  Head back 
to the sun dial but enter the door on your left and press the switch by 
the statue then take the book now exit through the main doors of the city 
hall and the door in front of you take the left into the restraint then 
again exit this area, use the book on the wall and take the compass and 
continue round, exit into the metal door.

Now in take the door on your right then take the next door on your right 
once in this new room.  Run to the opposite side of  the  alley  and  go 
through the door ignore this room and  head  through the next door again 
exit out of the garage and into  the  uptown area, now in this area take 
the fire hose and head through  the door, then go round the alleys until 
you end up  in  a  burning  area  take the door on your left and use the 
firehouse head  through the  previously  burning area and enter the door 
now enter the next door  also.   In  here  go  through the door with the 
light on it and  take the  oil additives and exit.  Return to the mayors 
statue where you  got  the  book  and  place  the compass there to get a 
battery, now exit through the main doors  enter the door in front of you, 
turn right into the shopping district and take the first door on your right, 
in here place battery and use the lift.

Substation:  Enter the far side door, enter the other door in here then 
activate the power via the big machine, then use the control panel and 
enter (blue red blue red) take the stuff then enter (red red blue blue) 
try to exit then (increase the power) take the fuse and head back up the 
lift then return to the tram with all the items.

Clock tower:  (jump out of the window) take the key from the picture then 
exit through the door do the same with the next two rooms, now enter the 
door parallel from you, take the left and continue through the next door 
in here take the key from the cabinet then head back to the main hall.  
Run up the stairs and enter the door at the end, now use the key in the 
lock and climb the ladder, on your left complete the puzzle (up, down, up, 
up, down, up) and take the cronos chain and combine it with the winder key 
exit down the ladder and use the light.

Head back to the first floor and enter the single door on Jill�s left then 
use the key on the only other locked door in here, run to the end of the 
hallway and enter the door complete the puzzle after checking the clock. 
(Crystal, obsidian, amber)

V   o-clock               crystal     obsidian    amber
VI  0-clock               crystal     amber       obsidian
VII 0-clock               obsidian    crystal     amber
IX  o-clock               obsidian    amber       crystal
X   o-clock               amber       crystal     obsidian
XI  o-clock               amber       obsidian    crystal

Take the golden cog then return to the room where you got the cronos 
chain and combine the cog with the silver cog then use it on the machine 
in the back of the room now return to the main hall.

Carlos under control:  Exit the chapel and enter the door directly ahead 
of you then enter the double doors in here, now head  for  the  painting 
room via the single door then the door you  unlocked  wi th the time key, 
now in this room push the bell and enter  the door then in this new area 
enter the hospital.

Hospital:  Take the door on your right then exit this room into the 
doctor�s lounge take the tape recorder then use it on  the  lift to 
go to the fourth floor.  Continue straight out of the lift and enter 
the door at the end take the sick room key then exit ba ck into the 
hallway, once back in here enter  the second door on yo9ur right in 
here push the cabinet to the opposite of the position it was in the 
other room now use the 325 to get  the  vaccine base  from the safe.  
Take the lift  to  b3  now  enter  the  door at the end of the hall , 
enter the next room  then  in  here take the medium base then press 
the switch   complete  the  puzzle  (I, III, A) then combine the 
vaccines, exit the hospital and head for the clock tower.

Clock tower:  Head back to the chapel and give Jill the vaccine, back 
as Jill exit the clock tower and head for the park, when your in the 
office take the key and make sure you have your lighter with you then 
use the key on the park door.

Racoon park:  Head down some stairs in this area which are on the right 
of the left side of the screen, in this walkway exit through the door 
at the end take the key from the body then head back to the main entrance 
of the park enter the other door in here and drain the panel with the 
puzzle, now enter the sewer you just opened.  Now exit through the other 
door in here and take the pipe, light the fireplace then take out the 
wall with the pipe and enter this room and take the park key, after 
falling into the hole climb back up using the metal fence then return 
to where you got the second park key from the mercenaries body and use 
your key on the chained door  follow round the passage and then push 
him off.

Factory:  Head for the third door, enter it take the key then enter 
through the other door and complete the puzzle in this room then 
activate the power and exit this room, enter the first room you see 
and take the system disk then exit using the elevator.  Head down the 
small stairs and exit through the door then enter the door at the end, 
take water sample from the wall then exit this area through the other 
door, use key on the wall then the water sample on the panel (right, 
right, leftx2.  Right, 3x right, 3x left.  4x left, 2x right, 2x left.
Left, 2x left, 2x right)  head back to the elevator, take it up and turn 
left through  the door.

Now use the system disc on the machine and enter the next door, take 
the key card from the body then leave and head for the steam room, in 
here use the key card on the lift and collect the rocket launcher now 
use the cardkey on the shutters near the save room and exit through 
the door at the top of the stairs, in here take the adder down and 
enter the other door in this room.

Enter the large door at the end then replace the batteries in the 
blue computer (exterminate the monster) then exit through the elevator 
and walk forward.   






           (`'�.� �.�'�)�.�'�)

11.            ITEMS
                 LISTS AND
                    LOCATION

              �.�)`'�.�)`'�.�)
(re3nem11)

CoMMon IteMs

GREEN HERB
Found : All over
Use it to gain light amounts of health


BLUE HERB
Found : Not much
Use it to cure the poison caused by several enemies


RED HERB
Found : Alot
Use it with the other herbs to raise their affects


HANDGUN AMMO :
Found : Alot
Standard ammo for any kind of handgun


SHOTGUN SHELLS :
Found : Densly
Standard shells for shotguns


MAGNUM ROUNDS :
Found : Rare
Standard rounds for magnum


GRENADE ROUNDS :
Found : Medium
Standard grenade rounds for the grenade launcher


FLAME ROUNDS :
Found : Medium
Standard flame rounds for the grenade launcher


ACID ROUNDS :
Found : Rare
Standard acid rounds for the grenade launcher


FREEZE ROUNDS :
Found : Very very rare
Standard freeze rounds for the grenade launcher


MT ROUNDS :
Found : Rare in hard mode only
Standard mines for the mine thrower


FIRST AID SPRAY
Found : Medium
Use it to instantly regain full health


GUN POWDER A
Found : Alot
Combine with the reloading tool for handgun ammo


GUN POWDER B
Found : Medium
Combine with the reloading tool for shotgun shells


GUN POWDER C
Found : Made
Combine 1 of gun powders A and B for 1 C



Key's


WAREHOUSE KEY
Found : Warehouse office
Use it to exit the warehouse


EMBLEM KEY
Found : RPD, evidence room
Use this key to open the door to the STARS office.


LOCKPICK
Found : RPD, stars office
Use this on several locations to open doors and lockers


WINDER KEY
Found : Clock tower 1f
Use it to open the door leading to the main hall.


BEZEL KEY
Found : Clock tower
Use this to open the ladder to the machinery room.


SICKROOM KEY
Found : Hospital, 4f
Use it to open the sick room.


MAIN GATE KEY
Found : Park office
Use it to open the main gate to the park


GRAVEYARD KEY
Found : Park
Use it to open the graveyard shack


REAR GATE KEY
FOund : Park
Use it to open the rear exit of the park


FACILITY KEY
Found: Dead factory 1f
use it to open the door to the elevator room
and also to get the rocket launcher


CARD KEY
Found : Dead factory, trash room
Use it to exit the trash rooom and open the comm room



Game items




LIGHTER FLUID
Found: Uptown, room with shotgun
Use it on the ligher


LIGHTER
Found : Bar jack
use it on several places


BRAD'S STARS CARD
Found : Brad's body
use it to open the PC in the RPD main hall


BLUE GEM
Found : RPD, evidence room
Use it on the dial besides the city hall gates


JILL'S STARS CARD
Found : RPD, conference room
Use it on the PC in the main hall of the RPD


POWER CABLE
Found : Parking lot, car
Use it on the trolley machine


MANHOLE OPENER
Found : Hotel, locker
Use it on the manhole in the hotel


RUSTED CRANK
Found : Save room, alley behind hotel
Use it on the shutter outside the gas station


GREEN GEM
Found : Hotel, or press office
Use it on the dial besides the city gates


SIDE PACK
Found : Carlos
This will increase your inventory space by 2 items


WRENCH
Found : Trolley
Use it to get the fire hose and to open the gas station


WISDOM BOOK
Found : Mayor statue
Use it on the right place


FUTURE COMPASS
Found : Outside hotel
Use it on the mayor statue


BATTERY
Found : Mayor statue
Use it on the lift to reach the substation


MACHINE OIL
Found : Gas station
Combine it with the oil additive


FUSE
Found : Sub station
Use it on the machine in the trolley


HOSE
Found: Uptown, alley before bus crash
Use it on the burning alley to put the fire out

WATER SAMPLE
Found : Dead factory B1
Use it on the sample machine to start the puzzle

SYSTEM DISK
Found : Dead factory
Use it on the door outside the trash room

IRON PIPE
Found : Park shack
Use it on the chimney


VACCINE BASE
Found : Hospital
Use it with the vaccine


TAPE RECORDER
Found : Hospital, doctors room
Use it on the panel outside the lift

GOLD GEAR
Found : Clock tower 1f
Use it with the silver gear

CHRONOS CHAIN
Found : Clock tower machinery room
Use it with the winder key

SILVER GEAR
Found : Clock tower, machinery room
Use it with the gold gear.

OIL ADDITIVE
Found : Sales office
Use it with the machine oil, then on the troley machine


REMOTE
Found : Sales office
Use it to see the gawd awesome umbrella commercial


AMBER BALL
Found : Clock tower 1f
Use it on the paintings


OBSIDIAN BALL
Found : Clock tower 1f
Use it on the paintings


CRYSTAL BALL
Found : Use it on the paintings


VACCINE BASE
Found : Hospital, 4f
Use it with the base



=======================================================
=======================================================



           (`'�.� �.�'�)�.�'�)

12.            FILES
                 LISTS AND
                    CONTENT

              �.�)`'�.�)`'�.�)
(re3nem12)


		*******************
		Game Instructions A
		*******************
                Found : Start with it



We hope to improve your chances to survive!

Shooting Objects:

You may get different reactions from shooting objects, such as oil drums and
bombs.
* Press the R2 button to aim directly at these objects.


Quick Turn:

You can perform quick 180 degrees turns.
* Press the Run button while retreating.


Emergency Escape:

When you're trapped by enemies, you can push them away to escape.
* Press the Directional buttons, Action button, Cancel button, Run button, R1,
R2 and L1 buttons rapidly.


Emergency Dodging:

Just before an enemy attacks, you can perform a dodge move to evade it!
* Press the R1 or R2 buttons.
* Press the Action button while aiming.


Getting on/off an Object:

You can get on or off certain objects that appear in the game.
* Press the Action button while you are moving forward to the edge of an object
that you wish to get on or off.


Map:

Press the L2 button to view the map.
* You can zoom in or out of the map by pressing the Action button.
* While the map  is zoomed in,  use  the Directional buttons to move the screen.
* Press the Select button to switch between maps.


Live Selection:

At  certain points  in the game,  the screen  fades  into B&W.  At these
points, you will be prompted to choose between two different options.
* Use  the Directional buttons  to move  between the options and use the Action
button to make your decision.


Event Cancel:

It is possible to skip certain scenes.
* Press the Select button to skip these scenes.



 		*******************
		Game Instructions B
		*******************
                Found : Start with it



Ammunition Creation System:

To create various ammunition, you need to use the "Reloading Tool" and "Gun
Powder."


Reloading Tool:

This is a necessary item if you want to create different types of
ammunition. By combining the Gun Powder and Reloading Tool, various
type of ammunition will be created.


Gun Powder:

Mix materials to create various types of amunition. There are three type
of basic  Gun Powders : A, B and C.  Please note  that  Gun Powder C  is
created by mixing A and B types.


How to Mix Gun Powders:

You can create  various kinds of bullets  by  mixing  the different Gun
Powders. There are 13 different kinds of Gun Powders in all.

Example:
A: Hand Gun Bullets
B: Shotgun Shells
C: Grenade Rounds
A + C: Grenade Flame Rounds
B + C: Grenade Acid Rounds
C + C: Grenade Freeze Rounds
C + C + C: Magnum Bullets


Mixing Gun Powder with Grenade Rounds:

If you combine a certain type of Gun Powder with Grenade Rounds,
special types of Grenade Rounds will be created.


Mixing Level Improvement:

If you repeatedly create the same kind of ammunition, your skill will
be improved, and you will be able to create more powerful ammunition.



		*********************
		Clock Tower Postcard
		*********************
                Found : Bar jack



A picture postcard of a clock tower.

The following explanation is printed  on the backside:

"A landmark spot: Saint Michael Clock Tower."





		*******
		Photo A
 		*******
                Found : Dead cop in ligher in alley
                        where you use the lighter



The policeman are pressing forward.

It's dated "September 27.





		***************
		Marvin's Report
		***************
                Found : Marvin's hand, RPD




                                   "Report"
September 24th,

There are reports of a theft in the municipal building before dawn.
A jewel decorated clock  at the main gate was damaged. Two of twelve
gems that are installed on the face of the clock are missing. Due to lack of
available officers  at this time, I  have no choice  but to suspend the
research of this case.

Signed,

Marvin Branagh

                                     "Report"
September 26th,

Based  upon  an autopsy report  of a 42 year old  restaurant owner,  I have
discovered that he has one of the missing gems.  He apparently  took shelter  in
the police department at about 10 am, where he was shot to death within 10
minutes of having developed the symptoms.  Since the city  is currently under
martial law,  we are forced  to  suspend this case. At this time, we'll keep the
gem as evidence.

Signed,

Marvin Branagh




		************
		David's Memo
		************
                Found : Dark room, RPD


My sanity is at its end... I still can't believe this is happening.  We lost
another man yesterday.  Meyer;  one of our better marksmen.  He saw me panic
once we were overrun by the zombies but he came back to save me.  But  when the
time to return the debt,  I ran.  I can still hear him calling out my name.  I
can still hear the screams coming from behind.  The sound of his flesh being
stripped from its bones. I was afraid... terrified... It's the 27th.  The fight
to stay alive  continues.  I  took  out  several zombies  who managed  to break
through  the barricades.  Now  I'm  cutting through  the chill  with whisky,
unloading my Mossberg on anything undead.  That shotguns become a close friend
of min. I've blasted many a zombie into fertilizer with it.

We've lost 13 men  as of yesterday.  In 3 hours,  we'll bicker over trivial
things in the meeting room.  It's a total waste of time. When I finish this
bottle,  my  old friend  Mossberg  will  be  turning  one  last  body  into
fertilizer.

Peace at last.

I can hardly wait...




		***********************
		Fax from Kendo Gun Shop
		***********************
                 Found : STARS office


To the boys of S.T.A.R.S.,
I have some good news for you from my brother Joe.  He has finalized the new
hand-gun for official use.  It's the M92F S.T.A.R.S. Special, but he call it
the "Samurai Edge."  It's the most balanced  of the Kendo custom guns.  Joe
said, if you miss the targets with this, you should carry a teething ring
instead of a gun in your holster.goods will be delivered along with their proper
documentation.  I'm sure
you'll be surprised  when you see what kind of excellent parts are used for
the M92F.  I know that  you'll want to thank  the good people who developed it.

Sincerely,

Robert Kendo
Kendo Gun Shop




		*****************
		Mercenaries Diary
               	*****************
                Found : Mercenaries body, alley
                        where you spot the first deimo.


September 1st,

Following six months of intensive training, my body's edge had returned.
I was a good soldier, but they ordered my execution with no reason given.
I was tortured and forced to give a false confession. But  on the morning
of my execution,  a miracle happened.  The company had helped me out, giving
me a second lease on life.

September 15th,

I ended my vacation short and returned to the HQ office. It looks like
my IBCS unit's  been  called into action. Umbrella maintains its own
paramilitary unit to counter corporate terrorism  and V.I.P. abduction.
In addition, they have nightmen  who specialize in handling problems cause by
illegal products. I'm currently a member of the latter.

September 28th,

Dawn's here, but we're still slogging through this nightmare. There are no
provisions of any kind here.  The undead  walk the streets feeding upon the
flesh of the living.  Given the choice again, I would rather have been executed.
Death row was a heavenly asylum compared to this place.  I've chosen to pull the
trigger myself, in the hope that my dead body won't come back to life.




		**********
		City Guide
                **********
                Found : Hotel, one of the seats



City Guide
The Tracks of Our City

Dear citizens,
Thanks to kind and generous people of Umbrella Inc., this is a peaceful and
friendly city.  The vast donations from Umbrella Inc., have been used for
welfare work, the constructions of public utilities, and to help maintain public
peace.

In 1992, it was my fifth year as mayor of our beautiful city.  It was then that
through many donations and hard work our city was able to rebuild the municipal
building, create a state of the art hospital.

In honor of these fine accomplishments, I was awardded with a grand statue that
same year. The statue rests in the municipal building.

I came to this city as an engineer more than 35 years ago. I made contributions
to the electric systems, and to the installation of the cable car.
I pledge to follow the tradition of this fine city and will devote my life to
it's prosperity.

                                                         The mayor of the city,
                                                         Michael Warren




		***********
                  Photo B
 		***********
                Found : Press office 1F


A close-up shot of a zombie.

It says, "SCOOP!" on the backside.



		***********
		  Photo C
		***********
                Found : Press office 2F


The police have been destroyed.

(That's the photo)


		*******************
		  Reporter's Memo
 		*******************
                 Found : Press office 2F


At last  I  have found  the evidence  I  need  to prove  that the "cannibal
disease" is indeed happening in this city.  One man  actually  ate people to
death.  He was like a savage animal tearing away a new flesh.  It was completely
disgusting.  I have heard  rumors that many people  are also suffering from this
disease now.  However, the causes of the disease  is not yet known.  Is this
another mystery of the present disease?  I will have to check on it...

They have placed Raccoon City under martial law because of the cannibal
disease. I have lost contact with the media outside of the city, but I won't
keep my eyes shut  and walk away. I have a duty to the people and my
profession.  I don't think the disease has spread nationwide yet.  I believe
that this city holds the key to its creation and cure. In fact, I'm sure of
it.

The military has setup blockades around the city to keep people from escaping
and spreading the disease. Most of the citizens have either died or have come
in contact with the disease. I know that it is the right decision to quarantine
the city, but I can't help but pity myself.  If I am infected or eaten, it
doesn't matter.  My fate is already sealed. All I have left is my journalism.

I won't give up until I solve the mystery of this deadly disease. I have just
discovered that the disease is not spread through the air, but by some other
means.



		*******************
		  Mechanic's Memo
		*******************
                 Found : Trolley


I know that you're intimidated  by your new job Kevin, so let me tell you
how to make sure that you and your trains get along just fine. You see,
these carriages were made in 1968, and then imported from Europe. Sometimes
they get rickety, but they still work because they are simple, stubborn, and
strong. We can always  depend on them. If they have a bad day and are
malfunctioning, you'll need to take a good look at their circuits for any
trouble. Once you discover what's wrong, you'll be able to fix it easily.

I'm sure that you'll be able to avoid those nasty little malfunctions if
you check the parts every day. These old trains will surely have problem
if you don't remember to check them out. Just remember that if you need to
replace anything, you have to choose a suitable part. When I say suitable,
I mean that even if you can't find another original part, you'd better find
something that works good enough.  Even with regard to oil, you must always
prepare good quality oil for these trains.  Never forget kevin that a man
may betray others, but a machine won't.



		********************
		   Manager's Report
 		********************
                 Found : Sales office


Before you begin your new position, please allow me to give you some advice.

Some of the medicine in the storage room are unstable and their quality will
deteriorate under changing temperatures or humidity.  Therefore, you must
remember to keep the temperature the same in the  storage room at all times.
You should personally check it everyday.  Although the computer checks it around
the clock, a machine is not perfect. Try and remeber that a machine is no more
than a tool to be used by people.

You must check all personnel coming and going to the storage room.  Many
dangerous drugs are stored there,  f any of them are missing you have a
serious problem on your hands.  The door to the storage room is always
locked, but when you let personnel into it, you will beed to have them hand
in their documents.  And above all else, remember that if you find anything
suspicious, contact your boss immediately.

If you forget the password to lock the door, try and remember that it is a
word that everyone is familiar with. Don't forget that once a new product
is shipped, the password will be updated again. You can always enter the
password from the terminal of the PC for administration.


		*****************
		15. Business Fax
		*****************
                 Found : Sales office


                "Order Sheet"

The liquid medicine named VT-J98 is suitable to culticate the NE-T type virus.
Therefore, we will need to order additional quantities of it.

                                                   U.E. Sixth Laboroatory


		*****************
		  Dario's Memo
		*****************
                Found : Truck in which dario was hiding


I can't help but wonder if anyone will read these words, but writing them
will help me maintain my sanity if nothing else. After I've become a meal
for those undead  monsters, will the G.I.s responsible for sealing off the town
laugh upon discovering my corpse?  So is this how it's supposed to end?  I don't
want to die.  I'm just not ready...

My wife, daughter, mother... My entire family has been killed.  But none of
that matters anymore. Right now, my life is the only important thing. That's
all that matters. I never would have pictures  my end to be like this. I had
so much left to do. Rather than becoming a salesman, I should have tried my
hand at being a novelist. It's what I've always wanted,  but my mother would
only tell me you have a long way to go.

Why did I ever listen to her? But this looks like the end for the great
Dario Rosso, novelist extraordinaire. Cut down before his prime...


		*************************
		  Operation Instruction
		*************************
                 Found : Mercenrie body, clock tower

Order for UBCS Echo Team :

Wipe out the downtown area of the infestation and then evacuate the remaining
citizens to the clock tower. Among the civilians, remember to give priority to
the employees of Umbrella's affiliates. Remember to stay alert because the
infected have a high endurance rate and will strike without hesitation.

Evacuation Procedure :

1. Once the mission is complete, or when it becomes too impossible to
accomplish, evacuate immediately.

2. We'll deploy a helicopter that is waiting in the suburbs, to the yard in
front of the clock tower.

3. When you are ready for evacuation, ring the bell of the clock tower to
signal the helicopter.


		*************************
		  Art Picture Postcard
		*************************
                 Found : Clock tower, 1F


A picture of antique clocks.

The following verse is printed. "Give your soul to the goddess. Put your
hands together to pray before her."


		***************************
		  Mercenary's Pocketbook
		***************************
                Found : mercenarie body, clock puzzle room


September 26th,

It's only been there hours since the mission started, but the team is down
to me and Campbell. The number of the zombies is far greater than we expected.
There is no hope left for this city. We have already injected the antibody
for the virus, but I'm not sure that it will work. I don't know if I will
survive...

September 27th,

We managed to reach the clock tower. Out of desperation we robbed some
wounded members of their weapons and used the surviving citizens as decoys.
We were taught to do this in order to survive in the battlefield, but I never
enjoyed it. However, a girl showed up at the clock tower before me. She is
one of the survivors. She looks just like my sister before she starved to
death...

September 28th,

I wanted to evacuate as soon as possible, but the girl didn't.  Her father
insisted that he wouldn't leave the city. Where his beloved wife rests in
peace. I really wanted to save the girl, but Campbell said, "All I care
about is our lives." That's how I felt before, but now...  The clock tower
has become a dangerous place and I don't want to make anymore mistakes...



		********************
		  Mechanic's Memo
		********************
                 Found : hospital 1F


September 10th,

These patients suffer from gangrene and congestion of their blood at first.
Then their mind slowly deteriorates. In the end, there is nothing left on
their mind. When that happens even mercy killing seems pointless.  After
all, they are already dead... This desease is unlike anything I have ever
witnessed. Once the patient's mind is gone, they become flesh hunger monsters
and act like wild animals who are on some type of bloodlust.

September 18th,

Another patient has been admitted to the hospital. He is showing symptoms
of the first stages of the disease at this point, but...I haven't been able to
sleep at all these past few days. I refuse to let these patients become
"zombies."  I am not just an ordinary citizen. I am a doctor. Even if I die,
my clinical charts will contribute to finding a cure.

September 26th,

We lost most of the doctors and staff during the battle against the "zombie"
patients. It's impossible to maintain the hospital under these conditions.
And, I know that it's too late for me. I am beggining to feel that same itchy
and hungry desire that all of my patients felt. It's too late for me...


		***********
		  Photo D
		***********
                Found : Hospital 4f


The zombies are walking.

It says, "The effect of the T-virus" on the backside.


		******************************
		  Medical Instruction Manual
		******************************
                 Found : Hospital B1


Umbrella Medical Service
North America Division
Douglas Rover

In order to activate the synthesizer to cultivate the vaccine, please follow
the procedure as detailed below:

1. Supply enough energy to the system.

2. Set the medium vase to the device.

When the device is ready, you can start mixing the vaccine medium. To mix the
vaccine, you will need to control the five levers. This will cause the two
gauges to increase or decrease. If you adjust the two gauges so that they stop
at the center, the vaccine medium will then be produced automatically.


		***********
		  Photo E
		***********
                Found : Park office


The zombies are attacking.


		*****************
		  Written Order
		*****************
                Found : Park


Mission Requirements : Bravo 16

1. Obtain and secure sample of all the information pertaining to this case.
Observe and record combat data on the UBCS.

2. Destroy all the evidence including the medical facility that has the
medical treatment data.

3. Check the guinea pig's ability to accomplish the mission.

Once your mission is complete, evacuate the area. Remember that you must not
help anyone who is not a supervisor, nor bring anything back that might be
traced to where it belongs.


		***********************
		  Supervisor's Report
 		***********************
                Found : Park graveyard shack


The endurance ability of the contaminated guinea pigs is truly incredible.
Even when shot in a vital area, they can sometimes survive for several days
without taking care of the wound. However, after prolonged exposure to the
virus, the guinea pigs' intelligence level decreases to that of an insect.
Even though reviving the dead seems to disgusting, the virus may still be
of use.  If we inject the virus into our POWs and release them, they would
return to their units and then turns into zombies. This plan may work well
for us in the future.

In certain areas, the virus  seems to have caused  the mutation of animals
and plants. It may be difficult, but it'll make a good sample for the bio
weapon development. I've heard that there is a giant alligator, but I have
only encountered a giant creature moving under ground. I don't even want to
imagine what creature spawned that monster.

I encountered "NEMESIS." If I didn't know about it, I'd have been contaminated
and would have become one of them by now. If it is still walking around the
city, its mission is not yet over. S.T.A.R.S. members must be very tough, since
they have survived until this point. However, they cannot hold out forever.


		********************
		  Fax from the H.Q.
		********************
                 Found : Park graveyard shack


Attention. The Raccoon City project has veen abandoned. Our political
maneuvering in the senate to delay their plans are now futile. All
supervisors should evacuate immediately. The US army is going to execute
their plan tomorrow morning. The city will be obliterated at daybreak for
sure.


		*******************
		  Manager's Diary
		*******************
                Found : Dead factory


April 25th,

Today is my 30th birthday. I was transferred to this facility today. I am
very happy because the work environment is very different from life in the
university.

May 14th.

The disposal system has been completed. Using a special kind of gas, it can
decompose the cells of the guinea pigs. We have to try this out before
beginning practical usage of the system, since it is not 100% stable yet.

May 20th,

While I was checking the treatment room, the door shut, and I was locked
inside. I couldn't get out for one hour. I guess even if you have the key
card, it's useless when you are locked inside.

June 7th.

The guinea pigs we have to dispose of are increasing. The system is not
working smoothly. The laboratory staff doesn't listen to my opinions and
I am getting extremely frustrated.

July 16th,

We can't dispose of all the bodies and the quality of the liquid medicine
is not good enough, either...

July 29th.

Though the function of the system decreases, the number of the bodies we have to
dispose doesn't. The infection level has increased and the antibodies we are
using is no match for the new mutation of the virus. Some of the workers have
been infected by the disease. I have continued to work, but I always keep a gun
with me. I must remember to save one bullet for me. I want to weep. I don't
want to die here. I swear that I'll lose my mind if I imagine how painful the
death will be...


		*******************
		  Security Manual
		*******************
                 Found : Dead factory


"Security of the Plant"

Since this plan is a facility under the disguise of a deserted factory,
civilians will sometimes enter. If this should occur, do not hesitate to
shoot them. If they choos to surrender, arrest and then transfer them to
the laboratory as a guinea pigs. You will be rewarded.

"Maintain of the Device"

This entire plant is controlled by an epidemic prevention system. When
contamination is detected in the treatment room or decomposed specimen pool,
the plant  will automatically  be locked down for isolation.  In that case, you
must follow the manual to unlock it. If the contamination is over the limit,
the whole system  will automatically lockdown.  Then, you must remain in
the plant and wait for subsequent orders. Those who leave the facility without
permission will suffer extreme consequences.


		**********************
		 Incinerator Manual
		**********************
                Found : Dead factory


The incinerator plant is one of the facilities that burns the disposable items
which are sent from the laboratory. The incinerator burns the waste materials
that cannot be decomposed at the treatment room. It also supplies electricity
to the facility by a thermal power electricity generator. Part of the
electricity is stored in the big battery installed in the facility's underground
area.  The electricity is used as an auxiliary power source. The auxiliary
power circuit will be activated once the three "auxiliary circuit units" are
properly placed in their sockets. In case the circuits are not connected
automatically, a person can connect them manually to activate the system.


		*************************
		  Classified Photo File
		*************************
                Found : pathway to final room


In my opinion, I feel that it's too early to use this, "Paracelsus' Sword"
in actual fighting. However, in order to acquire the G-Virus that Umbrella
has developed, it will be a great help to us.

The power of the "Rail Cannon" is satisfactory, but please note that it is
still having a few remaining problem.

Technology Division Colonel,

Franklin Hart


		*****************
		 Jill's Diary
		*****************
                Found : Inventory


August 7th,

Two weeks have passed since that day. My wounds have been healed, but I
just can't forget it.  For most people, it's history now.  But for me,
whenever I close my eyes, it all comes back clearly. Zombies eating peoples
flesh and the screams of my teammates dying. No, the wounds in my heart are
not healed yet...

August 13th.

Chris has been causing a lot of trouble recently. What's with him? He
seldom talks to the other police members and is constantly irritated. The
other day, he punched Elran of the Boy's Crime department just for
accidentally splashing Chris' face with coffee. I immediately stopped
Chris, but when he saw me he just gave me a wink and walk away. I wonder
what happened to him...

August 15th,

Midnight. Chris, who has been on a leave of absence for a "vacation," called me
so I visited his apartment. As soon as I walked into his room, he showed me a
couple of pieces of paper. They were part of a virus research report entitled
as simply as "G".  Then Chris told me that "The nightmare still continues." He
went on to say that "It's not over yet."  Ever since that day, he has been
fighting all by himself without rest, without even telling me.

August 24th,

Chris left the town today to go to Europe. Barry told me that he would send
his family to Canade and then he would follow Chris. I decided to remain in
Raccoon City for a while  because I know that the research facility in this
city will be very important to this entire case. In a month or so, I'll be
joining with then somewhere in Europe. That's when my real battle begins...


===============================================
===============================================


          (`'�.� �.�'�)�.�'�)

13.            MISC
                   INFORMATION

              �.�)`'�.�)`'�.�)
(re3nem13)

This is the place if your looking for some information, rather useful information
i might add so read on what this topic has to offer.



EPILOGUES :

             Epilogues are the brief pictured paragraphs which you get if
you finish a game in hard mode, they explain about the main characters from
the Resident evil series, here are the epilogues as follows.

**********************
   Jill Valentine
**********************
After escaping the city, Jill set out to join Chris Redfield.  However, all she
found was an empty hideout of Chris's.  On the floor was Chris's knife.  Jill
left without hesitation because she firmly believes that Chris is still alive.
She will search for him until she finds him.  Then they can go and put an end to
Umbrella...


**********************
   Chris Redfield
**********************
Please forgive me Claire."  Chris Redfield has just finished this letter with
his signature phrase.  As he removes his sunglasses, a lady walks by him with
light steps.  "She looks about the same age as Claire," he thinks.  A short time
later, Chris discovered that his sister was looking for him, but was caught...


**********************
   Barry Burton
**********************
Barry Burton looks at his young daughters and says, "I'm sorry but my comrades
are waiting for me."  He knows that he must repay his teammates for forgiving
his betrayal.  Even if that means leaving his family for now.  His wife tries to
hide her fear so she smiles and says, "Don't worry.  We'll be OK..."


**********************
   Leon Scott Kennedy
**********************
Leon Scott Kennedy is confronted with a man who claims to be a US government
agent.  Leon says, "Leave  Sherry alone.  She is innocent."  "She knows  too
much," the man replies.  He looks at Leon and says, "But you have value.  This
is a good deal.  Make your choice."  Without regret or hesitation, Leon closes
his eyes and then sharply responds...


**********************
   Claire Redfield
**********************
"Leave us alone."  Claire Redfield couldn't believe Leon's words.  Leon
continued, "You're looking for your brother, right?  Just go!"  Claire knew
that Leon and Sherry needed immediate medical attention, but she could not
waste anymore time.  "I... I'll be back.  I promise!"  She said as she
dissapeared into the wilderness alone...


**********************
   Sherry Birkin
**********************
"Do you have any relatives?"  When the army officer asked her, Sherry Birkin
did not respond for she has no immediate relatives.  Her father and mother died
because of the G-virus.  And so, this little girl holds herself with her
arms and bites her lip tight.  She thinks, "I'm sure she will come back.  She
won't forget about me..."


**********************
   Ada Wong
**********************
A woman looks at herself in the mirror.  She used be called Ada Wong.  But this
morning she will say good-bye to the name. "I'm not Ada Wong anymore." She feels
her ab and thinks, "This is Ada's scar, not mine."  And as she says good-bye to
Ada Wong, she can't stop her tears.  However, there isn't much time left before
her next mission...


**********************
   Hunk
**********************
"Once again, only you survived, Mr. Death," the chopper pilot speaks with a
cold bitterness.  "Always, only you survive, Mr. Death," the pilot continues.
But Hunk does not respond to the pilot.  He doesn't care.  "The Death cannot
die..." the survivor thinks to himself with a warm smile...





# Getting the damn A rank #



As we all know that in any given Resi game to unlock all the secrets the player
must get the highest rank in the game, in this case the A rank. Here are some
pointers which will help you in getting the A rank... follow them wisely.


** Start the game in hard mode, no ranks for easy games
** NEVER EVER use a first aid spray
** Dont save your game more then 2 times, or else its no more A.
** Keep it quick, make sure your time is less then 1:30
** Dont shoot unless required
** Learn the meaning of the word dodge
** Never fight nemesis until its required
** Make sure that you take the right live decisions
** Make only the strong ammo via the reloading tool
** Green herbs only, but keep them to a limit too
** Skip every scene in the game, we dont have time to listen to anything
** Follow the given boss stratergies
** Run from hunters if possible

Now in this games case if you successfully manage to get the A rank
in hard mode then you'll unlock the following things..

* operation mad jackal
* five costumes for jill
* the botique key
* the next game save.




# Herb Mixing Chart #

Here are the herb mixing charts and the basic explination of the
result you'll get.


1 green + 1 green = 2 greener
This will restore medium health at once

1 green + 1 green + 1 green = 3 greener
This combo will restore full heath without question

1 green + 1 red = full healer
This combo will restore full health without question

1 green + 1 red + 1 blue = Super healer
This combo will not only restore your health but also
poison cured and makes you temporarily invulnerable.

1 green + 1 blue = Small poison curer
This combo will restore small amount of health aswell as the poison.

1 green + 1 green + 1 blue = meduim poison curer
This combo will restore half of your health and poison cured aswell.

1 green
quarter of your health is restored

1 blue
poison is restored

1 red
unable to act itself, this boosts the other herbs powers

first aid spray
instant full health but no cure for poison





# Gun powder chart #

Ok here is a small table which tells us how the gunpowders
make ammo. This is a completely new and a good feature to the
Resi games, the addition of gun powder, but keep in mind that
without the reloading tool you wont be able to do anything with
the powders. Here's the chart. Combine the respective powders
with the reloading tool to get the written ammo.


Gun powder A            = 25 handgun bullets

Gun powder B            = 7 shotgun shells

Gun powder C            = 10 grenade rounds

Gun powder A+A          = 35 handgun bullets

Gun powder A+A+A        = 55 handgun bullets

Gun powder B+B          = 18 shotgun shells

Gun powder B+B+B        = 30 shotgun shells

Gun powder C+C          = 10 acid grenade rounds

Gun powder C+C+C        = 24 magnum bullets

Gun powder A+C          = 10 flame grenade rounds

Gun powder B+C          = 10 acid grenade rounds

Gun powder A+A+B        = 20 shotgun shells

Gun powder B+B+A        = 60 handgun bullets

Gun powder A x8         = Enhanced handgun ammo

Gun powder B x8         = Enhanced shotgun shells





# Mercenaries Rewards chart #

Well here is one more small list, this contains the items which
you can buy in the mercenaries game, keep in mind that the things
you buy there can only be used in the main game.

Assault Rifle with inf ammo  = 2000 $

Gattling Gun with inf ammo   = 3000 $

Rocket launcher inf ammo     = 4000 $

Infite ammo for all the      = 9999 $
guns in the main game

==================================================
==================================================



           (`'�.� �.�'�)�.�'�)

14.               MAPS

              �.�)`'�.�)`'�.�)
(re3nem14)



Legend

D= doors





UPTOWN

                                                    _
            | |                               |      |            |  |
            | |                               |      |            |  |
            | |                               |     _d____________|  |
            | |                               |    |              |  |
            | |                               |    |              |  |
 ___________| |____                       ____|    |______________|  |
                   \_________ddd_________/                           |
                                                                     |
 ___________   ____                       __________d_____________   |
            | |    \_________________    /         | |            |  |
          __| |                 _    |  |          | |            |  |
      ___|  | |                | |   |  |          | |            |  |
     |      | |________________|d|___|  |          | |            |  |
     |      | d________d___     ___d_   |       ___| |            |  |
     |      | |            |   /     |  |      |  _d |            |  |
     |_     | |            |  /      |  |      | | | |            |  |
       |_   | |            | /       |  |______| | | |            |  |
 ________|dd| |____________| |_______|   ________| |_|            |  |    __
 ______________________   ______   __   |          _______________|  |___|  |__
                       |d|      |d|  |  |         |  _____________    _________
                       | |      | |  \  \         | |             |  |
                       | |      | |   \  \        | |             |  |
                       | |______| |    \  \       | |             /  |
                       |  d__    _ \    \  \      | |            /   |
                       | |   |  | \ \    /  \     | |           /    |
                       | |/\ | _|  \ \  /    \____| |__________/  /| |
 ______________________| |  \||     \d\/  /\                     / | |
 _______________________  \  //      \   /  \___   ___d_________/  | |
                        \  d/ d\    /   /       | |            |   | |
                         \  \   \  /   d\       | |            |   | |
                          \  \   \/   /\ \      | |            |   | |
                           \  \/d/    \ \ \     | |            |   | |
                            \       /\d\ \ \/\  | |___________d|   | |
                             \     /  \ \ \  /  | d____________|   | |
                              \   /    \ \/  \__| |                | |
                              /  /      \d /\___ d|                | |
                             /  /        \/     | |                | |










        _____________   _______
       |  __     __  | |       |
       | |  |dd|   | |_|  ____d|
       | |         |   | |     |______________
       | |         |___d |     |              |
       | |_       _|   | |     |              |
       |   |     |     d |     |              |
       |   |     |_d __|_|_____|              |
       |___|     |            d               |
           |_____|             |              |
                 |             |              |
                 |     ________|              |
                 |    |       _|              |
                 |    |      |                |
                 |____|      |                |
                             |_               |_
                               |                |
                               |_____ddd________|
POLICE STATION                   |         |
    1F                         __|         |_____
                              |                  |
                              |                  |
                              |                  |
                              |__________________|








                        _____
                       |     |
                       |     |
         ______________|     |
        |     _______________|
       _|    |
      | d____|_
      | |      |
      | |      |
      | |      |  POLICE STATION
      | d      |        2F
      | |      |
      | |      |
      | |______|
      |________|




DOWNTOWN



    |   |        |    |      |              |   |         ||
    |   |        |    |      |              |   |         ||
    |   |        |    |______|              |   |         ||
    |   |        |           |              |   |         ||
 ___|   |        |           |              |   |         ||
 ___     d_______|                                                          |
    |    ______  |  ________________________     ________________________   |
    |    ______  | |         | |            |   |       _    | | |   |   |  |
    |    ________| |         | |_     __    |   |      | |   | d |   |   |  |
    |   |      __| |         |   |___|_ ___/    |______|d|___| | |___|   d  |
    |   |     / _d |___      | ____________d     _d___________ |         |  |
    |   |    / / |  __ \    / /            d    |             ||_________|  |
    |   |   | |  | |  \ \  / /              |   |             ||         |  |
    |   |___| |  | |   \ \/d/               |   |             ||         | _|
    |   d_____|  | |    \  \________________|   |_____________||_________|  |
    |   |        | |     \__________________     _________   ____________   |
    |   |        | |                        |   |         | |    | |     |  |
    |   |        | |                        |   |         | |    | |   __|  |
    |   |        | |                        |   |         | |____| |  / _   |
    |   |        | |                        |   |         | d____  |__| ||  |
    |   |        | |                        |   |         | |    |______||  |
 ___|   |________| |________________________|   |_________| |____________|  |__

 ______  ___________________________________        ______   _________d___d____
       ||                                   |   |  |  | S | |      _|__d_| |
       ||                                   |   |  |  d___| |     |   |  | |
       ||                                   |   |  |      | |     |___|  |d|_
       ||                                   |   |  |_     | |     |   |  ____|
       ||                                   |   |    |    | |     |___|_|









CLOCK TOWER
    1 F
                                  ______________
                                 |              |__
                                 d              |  |
                                 |              d  |
                                 |              |  |
                                 |______________|  |
                               _______________  |  |
                              /               \ |  |____
                             /                 \|____   |
                            |                   |    |  |
               _____________|                   |    |  |
              |             |                   |____|d_|_
              |             d                   |         |
              |             d                   d         |
              |             |                   |         |
              |_______   ___|                   |         |
                      | |   |                   |  _______|
                    __|d|___|___________________| |
                   |        |                   | |
                   |        d                   |d|_______
                   |        |                   |         |
                   |        |                   |         |
                   |        |     courtyard     |         |
                   |___d____|                   |__d______|
                   |       ||                   |       |
                   |Chapel ||                   |       |
                   |       ||                   |       |
                   |   S   ||                   |       |
                   |_______||_______________            |
                                            \           \








HOSPITAL
  1 F


                     |                  ____________________
                  |  |                 d  |                |
                  |  |                 d__|__________      |
                  |  |                 |             |     |
                  |  |                 |             |     |
                  |  |                 |      S      |     |
                  |  |                 |             |     |
                  |  |_________________d             |     |
                  |            |       |__________d__|_    |
                  |            |                       |   |
                  |            |                       |_  |
                  |            |______|                | |_|
                  |                   |                d
                  |                   |                d  _
                  |                   |_______     ____|_| |
                  |                           |___|        |
                  |                                        |
                  |                                         \
                   \                                         \
                    \                                         \
                     \                                         \
                      \                                         \







HOSPITAL
  4 F
                   ________________________________________
                  |                  _____                 |
                  |                 |  d  |                |
                  |                 |  d__|                |
                  |_________________|  |                   |
                  |                 |  |______________     |
                  |                 |                 |    |
                  |                 |  __d________d___|    |
                  |                 | |       |       |    |
                  |                 | |       |       |    |
                  |                 | | 401   | 402   |    |
                  |                 | |       |       | _  |
                  |                 | |_______|_______|| |_|
                  |_________________d_|                |
                  |                                    |  _
                  |                                    |_| |
                  |                                        |
                  |                                        |
                  |                                         \
                   \                                         \
                    \                                         \
                     \                                         \
                      \                                         \
                       \                                         \
                        \                                        /







HOSPITAL
  B 1

                   ________________________________________
                  |                 |  |__   __________    |
                  |                 |  d  | |          |   |
                  |                 |  d__|_|          |   |
                  |                 |  |               |   |
                  |                 |  |               |   |
                  |                 |  |               |   |
                  |               __|  |               |   |
                  |              |     |               |   |
                  |              |   __|______d________|   |
                  |              |  |          |           |
                  |              |  |          |        _  |
                  |              |  |          |       | |_|
                  |              |  |          |       |
                  |              |__d__________|       |  _
                  |                                    |_| |
                  |                                        |
                  |                                        |
                  |                                         \
                   \                                         \
                    \                                         \
                     \                                         \






PARK



                  |       |   _|_______
                  |       |   #     d  |
                  |       |___#     |__|
                  |           |d____|
                  |      __________                                       ___
                  |     |          |         ___         ___    __       |   |
                  |     |          |        |   |_______|   |__|  |______|   d
                  |     |          |        |   ________    d__    ______    |
                  |     |          |    ____|  |        |___|  |__|      |__/
                  |     |__________|   |d _____|
   ____________   |_____________       | |
  |            |  |     |       |      | |
  |            |  |     |       |______| |
  |            |  |     d        ________|
  |            |  |     |       |
  |            |  |_____|       |
  |          _ |  |     |       |
  |         | ||  |     |       |
  |         |  d  |     |       |
  |         |_||  |     |___d___|
  |            |  |     ___| |
  |            |  \    |   | |
  \             \  \___|d__| |_______
   \             \
    \             \___   ________
     \            /   | |
      \          /    | |
       \        /     | d
        \      /      | |
         \    /
          \  /
           \/



                                        _d_______
                                       |         |
DEAD FACTORY                           |         |
   1 F                                 |         |
                                       |         |
                                       |         |
                                       |   ______|
                                       |  |  |
                                   ____|__|dd|___
                                  |              |
                                  |       _______|
                                  |      |
                                  |      |
                                  |__d   |
                           _________| |__|    __________
                          |              |   |          |
                          |___   ________|___|          |
                              | |        d___           |
                              | |        |   |__________|
                              | |        |
                              |_d________|



                                 _d_______
                                |         |
DEAD FACTORY            ________|         |
    2 F                |        d         |
                       |        |         |
                       |        |         |
                       |        |         |
                       |______d_|   ______|___________
                       |        |  |  ||  d           |___
                       |   d____|__|  ||  |               |
                    ___|  |                |____________  |
                          |         _______|        ____|d|____
                    ____ d|        |               |           |
                        | |        |               |           |
                        | |        |               |           |
                        | |________|               |           |
                        | |                        |           |
                        | |                        |           |
                        | |                        |           |
                      __| |__                      |           |
                     |  d    |                     |___________|
                     |       |
                     |  ___  |
                     | |   | |
                     | |_#_| |
                     |       |
                     |_______|



=======================================================
=======================================================




           (`'�.� �.�'�)�.�'�)

15.             TIPS
                   AND
                     CHEATS


              �.�)`'�.�)`'�.�)
(re3nem15)

# # # # # # #

# GAME TIPS #



* If you want to make enhanced ammo for your handgun or shotgun then do
  this, start a game is hard mode and make sure that you have enough of
  the type of powder you need, atleast 8, use the reloading tool one at
  a time and when you use it the 8th time the game will ask you if you
  want to make enhanced ammo, the difference is taht this ammo will make
  your weapon enhanced too, and its alot more powerful then the normal
  ammo, and the handgun bullets will be able to make headshots, its
  fun to try this.

* This is an abvious tip, but to save shotgun ammo wait till any zombies
  are close to you and then fire headshots, sometimes you can get headshots
  off more then 1 zombies if they are all close togather.

* Drain deimos cant see and they can only hear jill, so this is a tip if
  you dont want to fight them, instead ot keeping the run button pressed
  tap it quickly again and again and jill will seem to glide on the ground
  her other foot wont touch the floor hence no sound will be made, making
  it easier to sneak past unaware monsters.

* This is a kinda tip to help you fight the nemesis in his first form,
  ya see the trick is that nemesis is right handed, so i think you can figure
  out what i mean, take out your handgun, yes handgun, now fire 2 shots at
  nemesis, he should be running by now, quickly turn to his right and run 2
  steps, he'll miss you with his left hand, fire 2 more shots and when he
  turns to face you run 2 steps to his right again, keep on doing this and
  eventually nemesis will fall.

* This is a real neat trick if the nemesis is with his rocket launcher,
  make sure taht you have a fast firing weapon with you then get some
  distance between you and nemesis, and when you hear him reload a rocket
  aim at him and start firing, you'll hear your bullets bouncing off the
  rocket, if this happens then keep on firing and the nemesis's rocket will
  backfire, causing him to go down for a while.

* Another one for nemesis with his rocket launcher, when he has a rocket launcher
  in his hand get some distance between you 2 and when he fires a rocket press
  the dodge button to dodge it, dodge atleast 7 rockets and when he tries to
  reload the 8th time his rocket wont reload and the launcher turns red and
  explodes in his face, sometimes i have seen a different thing that nemesis
  breaks his launcher with his hands and throws it down.

* This is a clever trick whilst fighting the nemesis for the final time with
  the rail cannon, when you hear the computer OS counting down till the charger
  is ready to fire quickly enter your inventory menu, the countdown will keep
  on going, now when he's almost done quickly exit and the rail cannon will fire
  as if you were playing the game all this time, this can be really helpfull in
  times, make sure nemesis is in front of it and enter your menu then wait till
  its almost done and exit, and waaamooo, the fire is in nemesis's face.

* This is a cool trick, make sure that you have bough the unlimited ammo thingy
  in the mercenaries mini game, worth 9999$, now play the game in hard mode and
  when you get the mine launcher it will now be the mine launcher E, it will fire
  off homing mines which will have a light on them. Really cool.

* IF your playing with the pistol press the dodge button and somtimes jill will
  do a roll dodge, when she's in the roll quickly press the action button and jill
  will stay on her knees and fire off with the handgun, this makes the fire speed
  really fast.

* If you want to get jill's STARS id card, just go to the room in the RPD where
  you used the lighter to burn a hole in the painting in Re2. Usually what we
  would do is get brad's card from his body, but looking at jill's card is
  cool for a change.

* If you want to see a scene of mikhail killing some zombies with either a
  grenade or a drum then head back to the trolley before you have collected
  all the items, if you let the barrel stay before then you'll see a scene
  in which mikhail rolls the barrel down and shoots it to get some zombies
  If the barrel wasnt there then mikhail will throw a grenade at them.

* Here's a good tip to follow, make sure that you have the right distance
  for the right kind of enemy, whenever dealing with hunters make sure that
  you are at a good distance cause they can jump directly at your head,
  zombies should be killed closely if your with the shotgun, otherwise
  with any other gun keep far, same goes for the drain deimos and brain
  suckers



# # # # # # # # # #

# IN GAME SECRETS #





                               Operation Mad jackal

Complete the game once in hard mode with any rank but the F rank and when
you finish it you will be asked to save your game, load it and you'll
start the mercenaries mini game, this is much like the Ex battle of
RE2. This is more challenging though and it is the only minigame in the
RE series which is usefull for the main game.



                               Special Costumes

Finish the game in any mode and you'll get the botique key, use this key
on the botique door which is besides the front entrance of the bar jack
and you shall enter it, if you finished it in easy mode then only 2
costumes will be available right now, but if you finish the game in
hard mode with an A rank then all the costumes will be opened for
you , the costumes are as follows..

* Jill's dress from RE1
* Regina's dress from Dino crisis ( complete with the red hair)
* Police miniskirt dress
* Disco dress
* Biker dress

if you are playing the PC or the Dreamcast version then these will already
be unlocked and you'll have 7 instead of 5 costumes.


                                Epilogues

Complete the game in hard mode to view the epilogue of the character
after their respective game, finish the game 8 times in hard mode to get
all epilogues, the epilogues are of the following characters

Jill, Chris, Barry, Leon, Claire, Sherry, Ada, Hunk


                                 Jill's Diary

To get jill's diary which reveals alot about what happened to her after
the events of RE1 play a game in any mode and make sure that you are
getting all the files in the right order, when you get the final file
check your inventory and the file menu and you'll see that the first
file would have turned automatically into the diary of jill valentine.


# # # # # # # #

# CHEAT CODES #




                                *******************
 				PSX GAMESHARK CODES
                                *******************



Enable , must be on
D018418C 023A
8018418E 1000

Enable , must be on
D0184104 000A
80184106 1000

1 Infinite Health
800CCC90 00C8

2 Condition Fine
300CCC97 0004

3 Have 10 Slots
800D225E 000A

4 Have All Maps
300D2127 00FE
300D212B 00FE

5 Have All Files
800D212C FFFF
800D212E FFFF

6 Hyper Mode
800D454C 0002

7 Secret Mode
800D1F32 FFE0

8 Access Item Box Anytime
D00CC830 0084
800D1F2C 0200
D00CC830 0084
800E01C4 0002

9 Total Time
800D1F28 0000
800D1F2A 0000

10 Quick Ending (Press L1+L2+R1+R2)
D00CC830 000F
800CC858 C000
D00CC830 000F
800CC85A 0001

11 Rapid Fire (Press R1+R2+X)
D00CC830 004A
800CCC8C 1E02

12 Save Anywhere (Press L1+Triangle)
D00CC830 0014
800D1D18 13CC
D00CC830 0014
800D1D1A 8005

13 Have All Pics In Epilogue
800D1F3E 0008

14 Infinite Item Usage (All Slots)
8006D0CA 2400

15 Character Modifier
800D1F86 00??

16 Makes Game Think You Never Saved
800D1F40 0000

17 One-Hit Death
D0044E18 0006
80044E18 0001

18 Weapon Ammunitions Modifier
800CCC0A 00??

19 Almost All Doors Open (GS 2.2 Or Higher Needed!)
50000502 0000
800D20CC FFFF

20 One Hit Death For Weapon Modifier Code [Note 2]
D00CCC0A 00??
80044E18 0001
D10CCC0A 00??
80044E18 0006

21 Enhanced/Extra Ammo [Note 3]
800D2260 01F4
800D2262 01F4
800D2266 01F4
800D2268 01F4
800D226A 01F4
800D226C 01F4

22 Walk Thru Walls [Note 4]
800339FE 1000
8004B2A2 1000

23 Walk Thru Enemies
80033982 2400

24 More Blood
800BD8DE FFFF

25 Character Modifier
800D1F86 00??

26 Unlimited Time
800C79BA 0000

27 Have More Item
D00667D8 0003
800667DA 2400

28 Start Exits Game Config Menu Instead Of Select
D01C2810 0100
801C2810 0800

29 NTSC2PAL Patch
8008DBCC 0001
8008DBCE 2402
8008BAA4 0030

30 Skip All FMVs
80083456 3C00

31 No Ink Ribbons Required For Saving
80051406 2400

32 Infinite Ink Ribbons
8006CD32 3C00

33 Ink Ribbons Increase
3006CD2C 0021

34 Press L1+Select To Instantly Reset
D00CC7EA FBFE
80024292 2400
D10CC7EA FBFE
80024292 1440

35 Walk Thru Walls (Alternate) [Note 5]
D00CC7EA FBEF
800339BE 2400
D00CC7EA FBBF
800339BE 0C01

36 Walk Thru Enemies (Alternate) [Note 6]
D00CC7EA FB7F
80033982 2400
D00CC7EA FBDF
80033982 0C00

37 Walk Thru Walls & Enemies [Note 7]
D00CC7EA FFED
80033792 3400
D00CC7EA FFBD
80033792 1480

38 Freeze Enemies [Note 8]
D00CC7EA FFED
80023EAA 2400
D00CC7EA FFBD
80023EAA 0040
39 Almost All Enemies Dont Attack [Note 9] D00CC830 0084
800CCCF0 8000
D00CC830 0088
800CCCF0 0000

GameSpeed Modifier Codes

40 P1 Press L1 For Hyper Mode
D00CC7EA FBFF
300101BC 0002
D00CC7EA FBFF
800809AE 1040

41 P1 Press R1 For More Hyper Mode
D00CC7EA F7FF
800809AE 2400

42 P1 Press R2 For Normal Mode
D00CC7EA FDFF
300101BC 0001
D00CC7EA FDFF
800809AE 1040



				*************************
				DREAMCAST GAMESHARK CODES
				*************************

Items Set 4 Replace the xx in any of the above Modifier codes to place
the specific item in that inventory slot. Ex: 60CB0F2B000000xx Replace the
xx with 05 to have a Magnum in that slot, which happens to be the first slot
in the items box.

Gunpowder A 61
Gunpowder B 62
Gunpowder C 63
Gunpowder AA 64
Gunpowder BB 65
Gunpowder AC 66
Gunpowder BC 67
Gunpowder CC 68
Gunpowder AAA 69
Gunpowder AAB 6a
Gunpowder BBA 6b
Gunpowder BBB 6c
Gunpowder CCC 6d
Inf. Bullets 6e
Water Sample 6f
System Disk 70
Dummy Key 71
Lockpick 72
Warehouse Key 73
Sickroom Key 74
Emblem Key 75
Clock T. Key 77
Clock T. Key 78
Chronos Key 79
Park Key 7b
Park Key 7c
Park Key 7d
Facility Key 7e
Facility Key 7f
Boutique Key 80
Ink Ribbon 81
Reloading Tool 82
Game Inst. A 83
Game Inst. B 84

Box Slot 61  50F7133D000000xx
Box Slot 63  D8D8E7B5000000xx
box Slot 64  102472FB000000xx
Box Slot 62  8DD3E96A000000xx

Have All Files
74753769FFFFFFFF

Have All Maps
43967BA2000000FE
7469B769000000FE

Have 10 Slots
98F02E9D0000000A

Inf. Amount Slot 1  C3EF839200000063
Inf. Amount Slot 2  F2ADF2EC00000063
Inf. Amount Slot 3  54B3133D00000063
Inf. Amount Slot 4  9C0C6E9D00000063
Inf. Amount Slot 5  E2337CFE00000063
Inf. Amount Slot 6  22A3072F00000063
Inf. Amount Slot 7  7BF1B76800000063
Inf. Amount Slot 8  A2D735FB00000063
Inf. Amount Slot 9  F21DF2EC00000063
Inf. Amount Slot 10  3DF5402D00000063

All Weapons In Box
60CB0F2B00000001
A29335FB00000002
F259F2EC00000003
3DB1402D00000004
89A3E96A00000005
9D486E9D00000006
E3777CFE00000007
23E7072F00000008
7AB5B76800000009
B3865EE70000000a
15D472FB0000000b
4D2A7BA30000000c
9D386E9D0000000d
C27B83920000000e
2357072F0000000f
5527133D00000010
A3E335FB00000011
E3A77CFE00000012
4D9A7BA300000013
7A65B76800000014

Slot 1 Modifier  A24335FB000000xx
Slot 2 Modifier  DC68E7B5000000xx
Slot 3 Modifier  3D61402D000000xx
Slot 4 Modifier  7BC5B768000000xx
Slot 5 Modifier  C3AB8392000000xx
Slot 6 Modifier  F2E9F2EC000000xx
Slot 7 Modifier  54F7133D000000xx
Slot 8 Modifier  89D3E96A000000xx
slot 9 Modifier  DCD8E7B5000000xx
Slot 10 Modifier  142472FB000000xx

Box Slot 1  60CB0F2B000000xx
Box Slot 2  A29335FB000000xx
Box Slot 3  F259F2EC000000xx
Box Slot 4  3DB1402D000000xx
Box Slot 5  89A3E96A000000xx
Box Slot 6  9D486E9D000000xx
Box Slot 7  E3777CFE000000xx
Box Slot 8  23E7072F000000xx
Box Slot 9  7AB5B768000000xx
Box Slot 10  B3865EE7000000xx
Box Slot 11  15D472FB000000xx
Box Slot 12  4D2A7BA3000000xx
Box Slot 13  9D386E9D000000xx
Box Slot 14  C27B8392000000xx
Box Slot 15  2357072F000000xx
Box Slot 16  5527133D000000xx
Box Slot 17  A3E335FB000000xx
Box Slot 18  E3A77CFE000000xx
Box Slot 19  4D9A7BA3000000xx
Box Slot 20  7A65B768000000xx
Box Slot 21  C20B8392000000xx
Box Slot 22  E0677CFE000000xx
Box Slot 23  4E5A7BA3000000xx
Box Slot 24  79A5B768000000xx
Box Slot 25  C1CB8392000000xx
Box Slot 26  16C472FB000000xx
Box Slot 27  622B0F2B000000xx
Box Slot 28  9E286E9D000000xx
Box Slot 29  E0177CFE000000xx
Box Slot 30  2047072F000000xx
Box Slot 31  7915B768000000xx
Box Slot 32  A0F335FB000000xx
Box Slot 33  F039F2EC000000xx
box Slot 33  F039F2EC000000xx
Box Slot 34  4E8A7BA3000000xx
Box Slot 35  9E986E9D000000xx
Box Slot 36  C11B8392000000xx
Box Slot 37  2037072F000000xx
Box Slot 38  3E51402D000000xx
Box Slot 39  8A43E96A000000xx
Box Slot 40  B1E65EE7000000xx

Items Set 1 Replace the xx in any of the above Modifier codes to place
the specific item in that inventory slot. Ex: 60CB0F2B000000xx Replace
the xx with 05 to have a Magnum in that slot, which happens to be the
first slot in the items box.

Knife 1
Merc's Gun 2
Handgun 3
Shotgun 4
Magnum 5
G. Launcher 6
G. Launcher 7
G. Launcher 8
G. Launcher 9
R. Launcher a
Gatling Gun b
Mine Thrower c
Eagle 6.0 d
Assault Rifle e
Assault Rifle f
Western Custom 10
SIGPRO E 11
SIGPRO E 12
Benelli M3S E 13
Mine Thrower E 14
Handgun Bullets 15
Magnum Bullets 16
Shotgun Shells 17
Grenade Rounds 18
Flame Rounds 19
Acid Rounds 1a
Freeze Rounds 1b
M.T. Rounds 1c
A.R. Bullets 1d
H.G. Bullets E 1e
S.G. Shells E 1f
First Aid Spray 20
Green Herb 21
Blue Herb 22
Red Herb 23
Mixed Herb 24
Mixed Herb 25
Mixed Herb 26
Mixed Herb 27
Mixed Herb 28
Mixed Herb 29

Items Set 2 Replace the xx in any of the above Modifier codes to place
the specific item in that inventory slot. Ex: 60CB0F2B000000xx Replace
the xx with 05 to have a Magnum in that slot, which happens to be the
first slot in the items box.

First Aid Box 2a
Crank 2b
S.T.A.R.S. Card 2f
Battery 31
Fire Hook 32
Power Cable 33
Fuse 34
Oil Additive 36
Card Case 37
S.T.A.R.S. Card 38
Machine Oil 39
Mixed Oil 3a
Wrench 3c
Iron Pipe 3d
Fire Hose 3f
Tape Recorder 40

Items Set 3 Replace the xx in any of the above Modifier codes to place the
specific item in that inventory slot. Ex: 60CB0F2B000000xx Replace the xx
with 05 to have a Magnum in that slot, which happens to be the first slot
in the items box.

Lighter 41
Lighter 42
Lighter 43
GreenGem 44
BlueGem 45
AmberBall 46
ObsidianBall 47
CrystalBall 48
GoldGear 4c
SilverGear 4d
ChronosGear 4e
BronzeBook 4f
BronzeCompass 50
VaccineMedium 51
VaccineBase 52
Vaccine 55
MediumBase 58
EAGLE Parts A 59
EAGLE Parts B 5a
M37 Parts A 5b
M37 Parts B 5c
Chronos Chain 5e
Rusted Crank 5f
CardKey 60


Always Fine Condition
EFE73CD4000000C8



				****************************
				GAMECUBE ACTION REPLAY CODES
				****************************

m)
 1 KT8V-BY18-YP7EZ
 2 421J-CM7B-QZ6CH

Zero Saves
 1 MC3P-P0E9-7X5TZ
 2 EUMH-8MWK-4T66G

Low Game Time
 1 3ECM-ZRXM-P66UY
 2 29T1-TRPQ-NK6XK
 3 8UM0-V2JV-NYZUJ
 4 DR15-UFZZ-0R853

Jill Has Infinite Health
 1 EJ6K-2TFF-TKXR3
 2 RXD2-U4XG-8F0Z2

Jill Has All Maps
 1 F12E-1ZRJ-89ZV7
 2 EWZA-J1BK-T2K6B
 3 UYTW-BTHM-1Q0D2

Jill Has All Files
 1 HJVW-NN3Z-UC5NF
 2 0D0X-H3DG-J3BYR

Infinite Items/Ammo All Slots
 1 V8GQ-0BK1-PMQBN
 2 PP1J-QPA0-XU4RX
 3 5Z7B-4JUX-1JQAC
 4 19H3-RDGQ-UKJ7F
 5 ZZ79-6H72-WP9RE
 6 C3T3-GCY1-TYY8B
 7 EAD2-78UP-CM3TJ
 8 1CPU-XKV9-8CBB2
 9 PZCK-JKUW-7MMER

Always Jill (Costume 1)
 1 74XM-AJPQ-0Q1U4
 2 FFA3-AQ0U-90VCN

Always Jill (Costume 2)
 1 1E1M-NXCR-WV3G3
 2 8CHE-E6V4-2J50K

Always Jill (Costume 3)
 1 0JR1-3V4B-011KR
 2 YAB7-XYED-1KAYY

Always Jill (Costume 4)
 1 54DW-U416-D2FHM
 2 MDJ2-Y619-YFBKK

Always Jill (Costume 5)
 1 DEV3-B02N-DMHM0
 2 FFMU-FCJJ-E4E8D

Always Jill (Costume 6)
 1 WE5P-NGVK-DFUD7
 2 WA2F-8K2D-8ETAW

Always Regina
 1 A3CE-ZQPJ-R4VX3
 2 UUEQ-6G93-GZV0M

Always Carlos
 1 P3CN-T58M-RJD4H
 2 7B1Z-GCBM-J41CX

Always Mikhail
 1 X84P-RQV0-58Z8F
 2 EP7T-9AZ2-X21HM

Always Nicholai
 1 J2HJ-G8D8-JA0NY
 2 ACY9-PDUB-F91YG

Always Steel Beam?
 1 FJBD-E1PQ-GC60R
 2 9JMT-DQAN-7P95N

HAVE ITEMS IN CRATE:

Merc's Handgun
 1 U0VZ-6W0C-F4UW9
 2 J4YV-KR4N-1V2AF

Hand Gun
 1 NUGV-3AM5-3WX09
 2 B02W-HTNH-KA18A

Shotgun
 1 555Z-04BV-4AN0Z
 2 Y04Q-P7W3-H734Q

Magnum
 1 0XX3-R1RG-GTGF2
 2 12HZ-7XMJ-YKEG2

Grenade Launcher(Flame)
 1 GPX2-CP86-B96X6
 2 DTXT-X24F-TZGDG

Grenade Launcher(Burst)
 1 AH9X-7WBC-1REY7
 2 8N4C-MNYJ-9XAJ5

Grenade Launcher(Acid)
 1 653E-C9M1-ARUAZ
 2 XBYG-4MY0-5N2X1

Grenade Launcher(Freeze)
 1 7YBY-R3QH-CHNRD
 2 VQN0-6YY9-4D2GB

Rocket Launcher
 1 WW7A-0G4C-YYAUH
 2 G8QF-V8RN-323J4

Gatling gun
 1 P80B-VUNH-98Y53
 2 E26V-2FK5-CWNQJ

Mine Thrower
 1 ENGZ-A1AR-Y3TB7
 2 UAAM-KXNZ-QW6CG

Eagle 6.0
 1 GWGG-XZM7-5NBPU
 2 ZX95-HYJM-5T3N2

Assault Rifle(Manual)
 1 WDV5-H3E0-DVK91
 2 177H-UAYP-3TVQ0

Assault Rifle(Auto)
 1 W40Z-07PC-YZDHU
 2 3ZK0-FUT4-A5FUY

Western Custom
 1 TCU1-UQFU-A2NZM
 2 Q1X2-9PZ6-0FG3P

Sigpro E
 1 FMB9-ZKUG-A0ERY
 2 EJ9V-KBWP-J6GQJ

M92F E
 1 BZ11-KDAV-K29Z1
 2 R19W-AAEC-95HT5

Benelli M3S E
 1 7CHE-9CWZ-MM8FN
 2 KNK0-GJXG-H0Z28

M. Thrower E
 1 K12Z-PM9W-Y90G7
 2 VQ92-UW6Z-KZA8K

======================================================
======================================================



           (`'�.� �.�'�)�.�'�)

16.             SERIES
                   STORY
                     STUFF


              �.�)`'�.�)`'�.�)
(re3nem16)



NOTE :.. Some people may complain that my TimeLine section
         looks alot the Excellent TimeLine FAQ which Rob
         McGreggor has. But I assure everyone that this is
         completely ORIGINAL STUFF. I DID NOT RIP OFF A
         SINGLE WORD.

NOTE 2 : Keep in mind this is NOT a complete timeline
         but just a column for the timeline of the
         main characters.



*******************************

OFFICIAL RESIDENT EVIL TIMELINE

*******************************

1950's
Doctor James Marcus, Lord Edward Ashford and Ozwell E Spencer discover
the mother virus.

1953
Birth of Kenneth J. Sullivan S.T.A.R.S. Bravo Team Scout.
Deceased July 23, 1998 inside Spencer Mansion.  Devoured by Zombie.

1957
Birth of Enrico Marini.  Captain of the S.T.A.R.S. Bravo Team.
Wounded during Spencer Mansion penetration.  Killed July 23,
1998 by a single gunshot wound.  Murderer unknown; possibly
Barry Burton under the command of Albert Wesker.

1960's
Birth of Albert Wesker, captain of STARS Alpha team

Early 1960's
Alexander ashford graduated with a Ph.D in biogenetics and joins his
father in research for the mother virus.

1960
Birth of Barry Burton.  Ex S.W.A.T. team member; currently part of
S.T.A.R.S. Alpha Team.  Working under threats to his family by
Albert Wesker.  Competent helicopter pilot.

1961
Michael Warren, an engineer, moves to Raccoon city and begins work
the city's cable car system.  He eventually becomes mayor.

1963
New york city architect George Trevor is hired by spencer to build a
huge mansion in the arklay forest.

Birth of Brad Vickers.  Part of S.T.A.R.S. Alpha Team. Known as
"chickenheart" he pilots the helicopter (and abandons the team)
during a botched team disembark at the Spencer Mansion.

1967

November 10, 1967
Progenitor Virus administered to Jessica and Lisa Trevor, wife and
daughter of famed architect, George Trevor.  Kidnapped and held in
the Spencer Mansion, Jessica eventually dies, Lisa lives.
Trevor's Diary: George Trevor's aunt becomes ill and is sent to a
nearby hospital.   Jessica and Lisa Trevor intend to visit her.

November 13, 1967
Trevor's Private Papers: Architect George Trevor arrives at the Spencer
Mansion, which he designed over a five-year period for Lord Ozwell E.
Spencer.  Spencer tells Trevor that Trevor's family has recently
departed to visit a sick aunt.   Both gentlemen feast in the dinning
room before viewing the mansion's art collection.  Trevor mentions
the house's "numerous secrets."
Lisa Trevor's Letters: Part torture subject, part bio-experiment,
Jessica Trevor writes a final, emotional note to her daughter,
pleading for an escape plan and fearing the worst is upon them.

November 14, 1967
Trevor's Private Papers: Trevor views Lord Spencer's collection of
European paintings and parchments.  Spencer tells Trevor he is
contemplating turning the residence into a seaside resort.  He also
wishes to start an "international industrial medicine company." The
company's name would be "Umbrella."
Lisa Trevor's Letters" Lisa Trevor feels dizzy from the shot she was
given four days ago.  She wants to escape the mansion, but her mother
hasn't returned.

November 15, 1967
Lisa Trevor's Letters: Lisa finds her mother and they eat together.
Lisa is happy until she realizes her mother is a "fake" and "different
inside." She locates her mother's face, peels it off her skull, and
attaches it to herself.

November 18, 1967
Lisa Trevor's Letters: Lisa mentions a coffin under the house where
her mother rests.  Little else of the letter is comprehensible.
Trevor's Private Papers: Trevor notes in his diary that his wife and
children have not returned from their Aunt Emma's.  There are no
telephones, so he can't check their whereabouts.  Trevor heads to a
second floor terrace.  Large crows perch here; Trevor feels strange,
as if he is being watched.  He spies a lower courtyard with a ladder
leading down into a hole � this wasn't in his design.

November 20, 1967
Trevor's Private Papers: Trevor notices that the shotgun gave Lord
Spencer has been swapped for a broken one.  Trevor is alarmed at his
family's disappearance, and his employer wants him back at work.

November 21, 1967
Trevor's Private Papers:  Trevor is ushered into an enclosed
reception chamber, where a man in a white lab coat tells Trevor
that his family is dead.  Trevor feels pain in the back of his
neck; he falls to the floor.

November 24, 1967
Trevor's Private Papers: Trevor is imprisoned in the room' the
man in the white coat brings him "revolting" food.  Only he and
Spencer know the mansion's terrible secrets.  He mentions
preternatural entities roaming the manor grounds.  Trevor wonders
if Spencer is testing the mansion's "secret mechanisms" on him.
A strange ant-like creature lands on Trevor tramples a number of
them.  Trevor's Diary also notes these occurrences.

November 26, 1967
Trevor's Diary: George Trevor loses his favorite lighter � the one
Jessica gave him.

November 27, 1967
Trevor's Private Papers: George Trevor escapes from his room, but
the mansion is securely locked.  He mentions Crests, an eye needed
for a statue, and a Golden Emblem.  He hasn't time for these games.

November 29, 1967
Trevor's Private Papers:  Trevor begins to lose his mind.  He stumbles
upon a room with a giant plant growing through it.  He describes it
as "absurdly gigantic." Trevor escapes the mansion and moves through
a laboratory, in to a cave system.  He mentions high-heeled shoes.
He hopes his wife escaped by this route.  Trevor's diary entries
become increasingly disjointed.  He hasn't had food or water for
days. He feels trapped.
Trevor's Diary: Trevor continues to ramble on about being trapped,
writing about large glass tubes and wet, eerie caves.

November 31, 1967
Trevor's Private Papers: Trevor is in the dark.  He scrambles through
a secret tunnel that ends in a damp chamber.  Something monstrous
looms in the shadows.  With his final match, he illuminates the room.
Near him is a headstone carved with his name carved into it.  Trevor
scrawls a final goodbye to his wife.

Sometime in 1967
It is assumed that Lord Ozwell Spencer and Alexander Ashford completed
the experiment known as the T-virus.

Sometime in 1967
The Special Tactics and Recovery Squad (or S.T.A.R.S.) is formed in
New York City as a special branch of the police force.  Its specially
trained troops deal with cult-affiliated terrorism.


1969
Birth of Forest Speyer, S.T.A.R.S. Bravo Team sniper and vehicle
specialist.  Deceased July 23, 1998 on a balcony inside Spencer Mansion.
Devoured by an unknown entity.

1970
Estimated "birth" of Alfred Ashford and Alexia Ashford, twins in a
long line of Ashfords.  Their father Alexander (along with Lord
Spencer) created the T-virus.  The twins then experimented on
Alexander, turning him into a "Nosferatu".  After the nvention
of the T-Veronica Virus, Alexia enters a cryogenic state chamber to
mutate and strengthen her powers.

1971
Birth of Joseph Frost, S.T.A.R.S. Bravo Team vehicles specialist,
who joined Alpha Team under orders from Albert Wesker.
Deceased July 23, 1998 on Spencer Mansion grounds.
Devoured by zombified hounds.

1972
The Raccoon City chapter of S.T.A.R.S. is established.

1973
Birth of Chris Redfield S.T.A.R.S. Alpha Team member.  Dishonorably
discharged from the Air Force, Chris is recruited from S.T.A.R.S. by
Barry Burton.

1975
Birth of Richard Aiken, S.T.A.R.S. Bravo Team communications specialist.
Bitten to death July 23, 1998 on Spencer Mansion grounds.

14th Feb 1975
Birth of STARS alpha team member Jill valentine.
Current status. Active.

1978
Wesker's Report II: Albert Wesker arrives at the Arklay Laboratories
ignoring the Umbrella president and remaining aloof to the other staff.
He commences research on the Ebola Virus, and attempts to create a
Bio Organic Weapon (B.O.W. Entities).  Wesker first encounters the
"woman," a creature who has been constantly experimented on with
multiple viral strains since her first injection on November 10, 1967.

1980
Birth of Rebecca Chambers, S.T.A.R.S. Bravo team medic and part-time
pianist.  One day before Alpha Team's arrival in Raccoon Forest,
she investigates a mysterious train.  Albert Wesker shoots her in the
chest, but she survives and escapes the mansion.
Her status is currently active.

1981
Birth of Steve Burnside.  An immature but good-hearted child, he is
 held on the remote Rockfort Island with his father as a prisoner
of Umbrella, Inc.

July 27, 1981
Wesker's Report II: Ten-year old Alexia Ashford is given permission
to head up Umbrellas' remote Antarctic research station.  Her family's
 reputation is legendary (her father, Alexander Ashford first
discovered the T-virus), although Alexander's son, Alfred, is
useless.  Wesker vows to commence research on the laboratory's older
workers, but Dr. William Birkin ins envious of Alexia and isn't
mentally capable of helping Wesker.  An imprecise killing machine,
 name the Zombie, is created.  However its infection ration isn't
perfect.  The "woman" still lives ,l and Wesker is surprised at
how resilient she has become.

1983

January 30, 1983
Alfred's Diary: Alfred Ashford, inside the secret Umbrella Antarctic
base keeps a diary where he mentions a hidden passageway, accessible
only by using three family brooches.  He cannot retrieve his father's
brooch.

February 17, 1983
Alfred's Diary:  Alfred manages to secure the brooches and enter the
sealed room.  He makes a shocking discovery-his DNA was spliced from
a family ancestor and surrogate mother; both Alfred and Alexia are
experiments.  Angry and jealous that his father chose Alexia (she
exhibits genius intelligence, but Alfred does not), Alfred is determined
to avenge his blundered birth.

March 3, 1983
Alfred's Diary: Alfred and Alexia begin to experiment using the
T-Veronica Virus on a "human body" they find- most likely their
father.  Alfred worries that the family butler will find out
about this macabre experiment.

April 22, 1983
Alfred's Diary: Alexander Ashford is turned into a freakishly
mutated being that comes to be known as "Nosferatu," and he's
locked away in a secret basement room.  Alexia, meanwhile,
continues to experiment on herself, and she informs Alfred that
she needs to be frozen for 15 years before the T-Veronica Virus
can completely consume her Alfred, now alone, mentally degenerates
completely.

December 31, 1983
Wesker's Report II: Wesker hears that Alexia died after injecting
herself with the T-Veronica Virus.  He can't rely on Alfred to
help with research.  Wesker begins to wonder why Ozwell Spencer
locate the laboratory here, especially as Wesker believes other
species (both animal and vegetable) could be affected by the virus.
He realizes that placing a base in the Antarctic wasn't so crazy
after all.  The "failure" at the laboratory (the woman infected
back in 1967) has been forgotten. Wesker's true intentions- that
 he's been planted in the Umbrella organization by another company �
are still secret.


1986
Birth of Sherry Birkin, daughter of Umbrella scientists, Doctor
William Birkin and Annette Birkin.  Sherry wears a small neck
pendant that carries the G-virus.  Albert Wesker's forces may be
holding her against her will.

1987
Residents of Raccoon City elect Michael Warren (the engineer who
pioneered the town's cable car system) mayor of Raccoon City.
Warren holds this position until the town is destroyed; he dies
in the nuclear explosion.

1988
Wesker's Report II: Wesker can't believe Birkin is bringing life into
the world when he works in such a place, especially as work has begun
on the Tyrant, a genetically superior soldier.  However, very few
"test subjects" could survive with the T-Virus inside them; most turn
into Zombies.  Only 10 people in the United States have the correct
DNA.  Hear the Umbrella France has recently started the Nemesis Project,
Wesker requests appropriate samples, realizing that a tremendous
soldier can now be created.   The Nemesis parasite has a short life
expectancy outside of the host body, so Wesker resolves to plant
the Nemesis parasite into the "woman."  The results are surprising �
she devours the parasite and lives.  Wesker switches his research
completely and begins to work on the "failure".

1992
After five years as mayor of Raccoon City, Michael Warren begins to
rely heavily on Umbrella's "charitable" donations.  The money helps
to build a hospital, a public utility works, a municipal building,
and helps "keep the public peace."

1993
The newly appointed Raccoon City chief of police, Brian Irons, begins
to take bribes from Umbrella, Inc. to ignore the disappearance of
locals, Umbrella's "experimental" areas of the city, and other
atrocities.  Chief Irons becomes more erratic.

1995

July 31, 1995
Wesker's Report II: Wesker returns to the Arklay Laboratories after
a four-year absence.  Birkin heads the G-Virus experiment that Wesker
began.  The G-Virus continuously mutates its host, creating a creature
that resurrects itself from the dead.  Spencer spends less and less time
at the Raccoon facility.  A new lead researcher named John arrives,
and the experiment on the "woman" begin to turn violent � she rips
the faces off careless researchers and wears them on her hunched
back.  She is destroyed, but Wesker wonders what Spencer has in
store for Umbrella.

1996
While Mayor Warren and Police Chief Irons stonewall any protests,
Umbrella, Inc. is permitted to construct the Arklay Laboratories
near the old Spencer Mansion, away from the main business district,
but still within Raccoon City Limits.

1997
Barry Burton leaves his job as S.W.A.T. team sergeant to become
a full-time member of S.T.A.R.S. Burton recruits Chris Redfield,
and both move to Raccoon City to revamp the S.T.A.R.S. team there.
Ada Wong, a spy infiltrating the Umbrella organization to gain more
information on their viral experiments, manages to become intimate
with an Umbrella researcher named John. The Raccoon City Police
Department moves into the disused Raccoon City Art Gallery.
Artwork remains in the building during the move, but many more
expensive paintings and statues arrive shortly afterward.  They
belong to Chief Irons.

1998

April 25, 1998
Manager's Diary: A technician is hired to manage Arklay Laboratories
and "disposal" facility.  The lab is near the mansion, disguised as
a factory.

May 10, 1998
Keeper's Diary: The keeper looks after a new specimen, which may be
a Chimera.  The beast dismembers and disembowels its meat (a wild pig)
before eating. Secretary's Diary: Chief Irons acquires another disgusting
painting; a naked human, being hanged.

May 11, 1998
Keeper's Diary:  A T-Virus leak shuts down the Arklay Laboratories
 basement area.  The keep dons a haz-mat (hazardous materials) suit.

May 12, 1998
Keeper's Diary:  the Keeper feels "musty" and "itchy" after 24 hours
in the haz-mat suit.

May 13, 1998
Keeper's Diary: The Keeper goes to the laboratory clinic when his
itchy back becomes swollen.  He removes his haz-mat suit, and they bandage his back.
Prisoner's Diary: On Rockfort Island, a prisoner complains that
his cell "stinks of death." He shares a bunk bed with an
"interesting" fellow named Bob.

May 14, 1998
Keeper's Diary:  A blister appears on the Keeper's foot; he
hobbles to the dog pen.  Some of the hounds have escaped.
Manager's Diary: Arklay Laboratories tests a special, but
unstable, gas that decomposes living cells.

May 15, 1998
Keeper's Diary: An armed guard prevents the Keeper from leaving
or making phone calls.

May 16, 1998
Keeper's Diary: A scientist is shot trying to escape from the
secured Laboratory.  That night, a piece of rotting flesh falls off
the Keeper's arm.
Prisoner's Diary: Bob says that he was the assistant to Alfred
Ashford, but was imprisoned over "a tiny little mistake."

May 17, 1998
The T-Virus accidentally saturates a laboratory plant in Arklay
Laboratories, creating Plant 42.  An angry researcher floods the
mansion's lower rooms, freeing sharks infected with the T-Virus.

May 19, 1998
Keeper's Diary: The T-Virus metamorphosis is almost complete.
The Keeper attacks and eats the guard.

May 20, 1998
A female hiker is found on the bank of the Marble River.  The body
shows signs of animal lacerations.
Manager's Diary" Despite possessing a keycard, the Manager is accidentally
locked inside a "treatment room" in the Arklay  Laboratories.
Prisoner's Diary: Military personnel move Bob to a building from people
never return.

May 21, 1998
Plant 42 Report: Umbrella researcher Henry Sarton writes about a mutating
plant that attacks by crushing its victims in its vines or by bloodletting
with its tendrils.  This monster has preyed on several scientists.

May 27, 1998
The Raccoon Times writes a report on the discovery of the dead hiker.
The police think a grizzly bear attacked her.

June 7, 1998
Manager's Diary: Staff members are becoming unruly and will not correctly
dispose of experimentations.

June 8, 1998
Researcher's Note: John, a researcher, tells his sweetheart how to correctly
exit the Arklay Laboratories.  Pass codes are mentioned.

June 16, 1998
The Raccoon Weekly runs a story about strange "dog-like" creatures
roaming the Arklay Mountains near the Spencer Mansion.  The paper
urges people to try to photograph or capture a specimen.

July 9, 1998
The Raccoon Times: "Mystery in the Arklay Mountains" reports that
local authorities closed the roads into the wilderness area; they
summoned S.T.A.R.S. to help investigate.  Grotesque monsters are
still in the area, and more families have vanished.

July 16, 1998
Manager's Diary: Bodies in the facility are still being dumped
into exterior containers and not burned per instructions.  The
plant disposal system cannot cope with "demand." The workers feel
a little strange, they're taking medicine, but it isn't working.

July 22, 1998
White Umbrella: A clandestine organization give strict orders about
an "X-Day." S.T.A.R.S. members are to be lured into a laboratory to
battle the mutating experiments.
Suicide Note: A researcher, writing to his wife, details a viral
outbreak in the Arklay Laboratories.  He destroys his colleague
with an ornate pistol and then hangs himself.


July 23, 1998

Raccoon City television runs a story about 10 families missing in
the Arklay Mountains.  Human remains have been found in the area.
A military police vehicle is discovered inside the Arklay Mountains.
Rebecca Chambers reports that corpses of Military Police, plus an
unidentified body, are uncovered near the vehicle.
Alpha and Bravo S.T.A.R.S. teams are ordered to look for any survivors.
The teams assemble on the evening of July 23rd. Bravo Team makes an
initial sweep of the lower-lying forested areas.

But before the Bravo team can do much their chopper maul funcions
and they are forced to make a forced landing in the Raccoon forest.
The team spreads out except for the chopper pilot kevin who decides
to stay there to make some repairs. Rebecca Chambers the rookie
member of the BRAVO team soon finds an overturnd car which has
the corpses of a few MP personal among it, the MP vehicle also
contains a report about a convict being transported named billy
coen, but coen's body is not among the rest of the people which
meant that he is out there in the forest. The BRAVO team captain
Enrico Marini warns the team about this man and then asks them to
spread out in the forest.

Rebecca soon finds a train in the middle of the forest, cautiously
approaching it she readies her gun, but before she can enter the
train it starts to rain. Rebecca enters the train and soon she
comes across billy coen, not surprisingly enough he points a gun
to her but doesnt shoot and asks her to go, not long after their
first encounter Edward , another member of the BRAVO team comes
crashing in through the train windows but dies before revealing
anything important to rebecca. A little while later rebecca is
contacted by Enrico again and he tells her some more information
about Billy and the amount of people he killed, rebecca finds it
hard to believe that he could kill 23 people.

Not long after that they both meet up again, billy and rebecca
dont get along at first but after rebecca encounters a strange
zombie and billy saves her life they decide to stick togather, but
suddenly the train starts to move again.

They make their way to the cockpit only to see some soldiers
being killed by some huge leeches along the way, they make it
to the cockpit and try to stop the train but are unable to do
so and the train crashes near a training facility. Inside the
facility we see the robed man mocking albert wesker and william
birkin. Rebecca and Billy start exploring the training facility.

After saving her life once more billy finally tells rebecca
about the people he killed, he actually didnt kill them, but
billy was the man they all put the blame on, rebecca knew it.
The 2 hero's find several things reguarding one doctor James
Marcus through out the training facility, who is he !?
The two make their way across the facility then go through
umbrella's own private little church. During this course
they find some more things related to this doctor marcus.

Rebecca and billy finally make it to a cable car system but billy is
attacked and he falls down somewhere, rebecca goes through the cable
car alone and she comes to a place with a huge elevator, there she
meets up with his captain enrico, and that was the last time she
ever see's him, after enrico leaves rebecca continues's her search
for billy, soon after she finally finds billy clung on for dear life.
After saving billy , they both head forward and finally encounter
the robed man, he explains his story to the two hero's and we find
out that the robed man is actually james marcus, then suddenly
james marcus starts mutating and turns into a monster, a huge
battle insue's which see's marcus's defeat in the end.

William birkin and Albert wesker turn on the self destruct system
to this facility as rebecca and billy struggle to get out of
the facility, along the way they are attacked by the queen leech
who feels almost no pain from any weapon but sunlight is lethal to it.
So using sunlight billy and rebecca kill the queen leech and billy
shoots it down into the flames, they both escape the place just in
time. Outside rebecca spots the spencer estate and she heads
towards it and takes billy's dogtags with her and claims that officially
billy coen is dead....



July 24th, 1998

After contact with BRAVO team is lost Albert wesker takes out the
ALPHA team for search and rescue, soon they arrive at the raccoon
forest. The ALPHA team locates the BRAVO's chopper but they dont
find anything inside except for the dead body of their pilot kevin.
Joseph cant take the sight and he almost throws up. The team starts
searching the forest for more clues. While searching Joseph comes
across some noises but before he can do much a horribally skinned
dog attacks and kills joseph before he could defend himself. Jill
tries to shoot the dogs but the bullets have no affect. One of the
dogs notices her and tries to attack but she is saved right in time
by chris. They both make it to their feet and run away but a dog
closes in on chris, this time its wesker who shoots the dog away.

The ALPHA team's pilot Brad Vickers chickens out and leaves the
team alone in the forest, chris spots an old abandoned mansion in
a distance and asks the team to head for the mansion, along the
way they dont stop for anything, this was supposed to be an old
abandoned mansion and luckily they could find a hiding spot in there.

Jill, Barry and wesker enter the mansion and discover that chris
is not with them, suddenly they hear a gun shot and thinking it
might be chris jill and barry head out to investigate, but all
they found is kenneth J sullivan's body, being eaten by something
or someone. Upon dispatching the zombie the 2 return back to
wesker only to find out that he's missing too.

Jill and barry go their separate ways then, while chris redfield
in the mansion finds the only surviving member of BRAVO team
rebecca chamber who is terrified out of her life. Togather they
both find Richard who was bitten by a large snake, even though
they try to, they are unable to save him. While barry and jill
find the body of forest spayer from the BRAVO team , chris and
rebecca make their way to the guard house behind the mansion, where
they find a large mutated plant called Plant 42. Luckily with
rebecca's knowledge of chemicals they are able to kill the snake
and upon finding a valueable key they return to the mansion.

When chris and rebecca return to the mansion they find out that its
been taken over by a new kind of enemy, the hunters, while chris
and rebecca take care of these things jill has managed to find a
way out of the mansion, she makes her way to a cemetary and a
cottage outside the mansion, there she finds a new monster , it
looks alot like the hunchback from the fairy tales, but this one
isnt a nice one and jill cant seem to kill her at all.

Escaping the place jill makes it to the guardhouse where she
overhears barry talking to someone else but barry blows the
topic off and ignores it, then the two make their way to the
catacombs below the mansion. In those tunnels jill finds the
BRAVO team captain Enrico Marini but before he can reveal the
indentity of the traitor in the STARS someone shoots him, jill
gives chase only to be led to an elevator with barry on it
leading down into a huge pit.

But before they can do down again barry and jill are attacked
by that thing jill met in the cottage again, jill turns to barry
for help but finds out that he left her alone, jill gets really
mad at this and dodges the thing again, taking a ladder to the
cottage again she makes it to the mansion and a secret alter
right under the mansion main hall. She finds barry in the alter
and barry almot tries to ambush her after they have an arguement.
But the thing attacks them again, jill thinking wisely gives
barry his gun back and they both shoot the thing down a large
pit.

Jill and barry make their way into a secret lab below the
mansion via a secret passage into the alter, chris and rebecca
are in hot persuit as they make their way to the lab not soon
after, but there they have to fight a large spider which they
kill togather. Meanwhile in the secret lab jill finally discovers
albert wesker's plans and finds out that barry was involved in
them thats why he waa acting weird towards jill.

But barry doesnt want to hurt jill so he turns against wesker
and during this the tyrant impales its own master, wesker. Barry
tries to stop it but the tyrant knocks him out, jill is left
alone to fight the thing and after a very close battle jill
finally gets the upper hand and the tyrant is knocked out.
Barry also wakes up in time, and they both find out that the
mansion is about to explode, they both make their way to the
heliport and run into rebecca and chris on their way back.
Togather again all of them head for the heliport. The tyrant
is however up now and it blows a hole to the roof of the mansion
while brad is closing in to catch the team, the tyrant throws
chris away and the rest of the team is left to fight the tyrant.
Brad vickers from the chopper throws down a rocket launcher
which chris redfield catches right in time and he shoots the
tyrant dead with it. Brad sets the chopper down and the team
climb it and escape with the mansion exploding behind them and
the sun rising up.


August 7th, 1998

Jill valentine cant still get over her experience at the spencer
mansion, she writes in her diary that her physical wounds may have
been healed but her emotional wounds may never heal.

August 13th, 1998

Chris redfield causes a little commotion in the Police station
and punches one of his co workers.

August 15th, 1998

Chris invites jill over to his appartment where he shows her
some confidential pictures of a new umbrella virus in testing
the G virus. jill cant believe what she see's.

August 24th, 1998

Chris and barry leave for the umbrella base in Europe, chris
lasts the last note in his diary for his sister, jill elects
to stay behind in case of any emergencies and she quits the
RPD.




September 28th, 1998

After chris and barry had opted for going to umbrella's europe branch jill
decided to stay behind in the city and investigate more on this new
rumored G virus, but suddenly near the end of september the whole town
was infested with zombies, an outbreak of the T virus, the same virus
which cause all the residents in tne mansion to turn into zombies had
been leaked into the city, nearly all the townfolks had turned into
zombies, and those who hadnt were being eaten alive by them. Jill
surprisingly escapes infection and begins her escape from this town
from her appartment.

Not long after she starts she comes across dario russo, a novelest to
be who just lost his daughter out there among the zombies, jill asks
him to come with her because she knew there wont be any rescue attempts,
but dario frustrated locks himself in the back of a truck and asks jill
to leave immediately, jill tries to talk him into coming with her but he
just doesnt listen. Not long after that jill spots his old team mate
Brad Vickers but he is being chased around by a group of zombies, jill
gives him chase only to meet him in a bar, he tells jill about
something which is coming to get all the STARS member and he warns
her that they're all gonna die. Then he leaves jill. Then at the main
entrance of the RPD jill again finds brad but he looks in very bad
condition, before he can reveal anything to jill a new kind of monster,
nemesis, comes down from no where and kills brad mercilesly right in
front of jill, she tries shooting it but her bullets dont work. Jill
retreats into the RPD. Using her STARS badge she makes it to the RPD
office where she catches a grumbled transmission from someone.

Before she can escape jill is attacked by nemesis again inside the RPD,
she quickly dodges it using her skills and makes it out of the station.
Exploring more parts of the city jill comes across a man named carlos,
togather they both fight nemesis but before carlos leaves he tells jill
about his team's mission, later jill comes across a cable car and when
she goes inside she finds more men like carlos, their leader is apparently
injured, nicholai isnt really pleased that they need to take help from an
outside but carlos's persuation convinces him, they are from the UBCS and
there mission was to cleanse the city and take care of survivors. Now they
have to escape to the clock tower where a chopper is waiting.

Jill along with carlos find the necessary parts neded to run the trolley
and togather they all ride to the clocktower, once reaching the tower they
find that its also infested with zombies, solvnig puzzles there and
obtaining the mechanic parts needed to operate the clock tower bell jill
gives the extraction team the signal, but before they can land their c
hopper a rocket fired by nemesis blows up the chopper and jill is left
to fight the monster, with some help from carlos and after an extraurdinary
fight jill finally gets rid of nemesis , for now. But during the battle
nemesis had injected her with the T virus and as soon as the fight is over
jill collapses and carlos takes her to the chappel.



September 29th, 1998

Raccoon city now almost dead from the zombie assault lies quiet as 2
strangers leon S kennedy and claire redfield make their way into town
from opposite ends, leon is here for the first day of his job and claire
is here to find his missing brother. After some commotion with the zombies
leon and claire finally meet up togather in the back alley of a diner,
thinking that it would be more safer for them at the police station leon
and claire ride on an empty police vehicle , but a zombie ambushes them
from the back seat and leon looses control of the car as it slams into a
wall, a large truck is coming in straight for them and they both jump on
the opposite sides to save themselevs. Now the fire separated them and
they have to find their way to the police station.

Not far from the crash leon comes up to a human , the owner of a gun
shop, but he doesnt live long as zombies break through the glass and eat
him before leon's eyes, he runs for his life and after some running
through the city streets leon finally makes it to the front entrance
of the RPD. Claire has a shorter run to the station but when she gets
there she has to go via the roof. When she climbs to the roof via a back
alley staircase she see's a failed chopper rescue attempt which ends with
the chopper crashing into the RPD. Claire quickly scatters into the station
and finds the tool needed to put out the fire, but before she can go back
in another chopper comes overhead, and it drops a large capsule on the
station. Clarie goes in and spots what it was, a huge human like monster
which just doesnt give up. Claire dodges it and continues her
journey into the RPD.

Both claire and leon make it to the STARS office at the same time where
they discover that claire's brother is no longer in this town, they both
decide to split up and find anyone living and get the hell out of there.
Not long after that claire finds a little girl but she is too terrified
to tell anything and runs away, claire gives her chase only to be led to
the office of chief brian irons, there is a girls body on her desk and he
tells claire that she was the mayor's daughter and the zombies killed her,
even though the bullet wound is visable. She goes in a door through iron's
office and finally confronts the little girl, she tells a little bit about
herself before she runs away after hearing a monster's scream. Claire gives
chase but she see's that iron's has disappeared too. She see's a painting
with 3 holes in it. She needs to find something to fill them up with.
Meanwhile leon finds his way to the RPD parking lot where he meets another
survivor, a chinese women who's name is ada wong. She claims to be searching
for a reporter who knows where her boyfriend is. Using the aid of leon
they both finally find this reporter called ben who has locked himself
up. But he refuses to leave his cell.

Meanwhile back in the RPD claire finds the stone pieces she needs and
heads back to iron's office where she meets shery again, this time she
doesnt run away, leon on the other hand also makes his way to the sewer
system . Claire encounters iron's in a torture room of some sort but
he is pulled down by something hideous, claire goes down and she finds
what did it, a humanoid monster with a large claw which had an eye on
his right side. Claire fights off this monster and he throws himself
over the railing. Claire and sherry make their way to the sewer system.
Leon on the other hand runs into a woman in a lab coat but she tries to
shoot ada, leon gets in the way and takes the shot. Ada runs off to get
the shooter. She finaly does and finds out that she is the wife of the man
responsable for all this. After some talking and a little fight annete
falls down into water and ada goes back to searching.

Leon wakes up in the mean time and finds ada hanging around in the sewers,
togather they make their way across a cable car where they are briefly
attacked by william, but he runs away. Claire and sherry are also close
behind them, leon and ada make it to a vertical elevator which they take
to ride down to the umbrella base, but during the way ada is injured and
when they reach down leon asks her to rest and he goes to find something.
Claire on the other hand gets stranded in the umbrella lab and sherry is
left alone. While searching for her claire runs into annete again, togather
they spot sherry in danger via the monitors, claire quickly makes her way to
where sherry is and she outsmarts mrX and he falls down into a pit of molten
lava. Leon on the other hand finally finds out the truth about ada, but before
he can talk her out of it annete arrives and shoots ada off the railnig
into a deep pit. Leon , angrily throws the g virus he just acquired off
the railing behind ada. Claire and sherry finally make it to an elevator
which takes them to the escape train. Claire turns the power on but she is
attacked by a mutated MrX which apparently dies after someone drops a rocket
launcher for claire to take.

Leon on the other hand runs into william birkin again, but using his skills
he kills him and makes it to the emergency train just as claire is leaving,
togather they ride the train, which is ambushed by william again, the train's
auto destruct system goes on and it blows along with william as the hero's
run for safety.

September 30th, 1998

claire and leon along with sherry escape the town but they run into an
arguement and claire leaves to find her brother, leon is picked up by some
strange men who give him an unknown offer, they also take sherry away from
him.

October 1st, 1998

jill finally awakes after 2 days, carlos had been watching over her
all this time, carlos goes to find a cure for jill only to run into a
hospital full of zombies and hutners, there he successfully finds an
antidote and jill gets cured thanks to it. Now healthy again jill continues
her escape as she makes her way to the city park , fighting a huge worm in
the park she comes across nicholai there who is apparently a traitor, jill
escapes him and then she finds her way to a treating facility, there she
confrons nicholai again but he escapes again. Jill finds out that this
plant was used to get rid of the bodies of the test subjects, carlos
arrives on the spot and tells jill that a nuclear strike is about to
happen on this city and that they need to get out of here ASAP.

Jill along with carlos's help in severa occasions finaly make it to
the control room of the plant, but not before she gets rid of nemesis
for good. At the control room jill confronts nicholai for the last time
and he escapes in a helicopter after telling jill that she's as good as
dead. Not long after that jill and carlos receive a message from someone
on the radio that he is looking for jill. They both get happy at this hope
of life, and make their way to the helipad behind the plant. Along the way
jill finally runs into nemesis for the last time but this time she gets
 permanent rid of him with the help of a rail cannon which blows nemesis
into bits. Upon reaching the helipad carlos and jill see the chopper
coming in at a distance, when they get in it jill finds that the pilot
is someone who she knows very well, barry. They make it just in time
as the city is attacked by the nuclear bomb.



?? November, 1998

An island on the atlantic ocean, named sheena island, apparently is another one
of umbrella's test grounds, much like raccoon city this is a completely bought
out place where the people work for umbrella and umbrella own nearly all of the
town's important places, it is here that a stranger wakes up from a chopper crash.
He doesnt remember anything about himself. All he has is a gun in his hand,
and now his search for truth begins. Very soon he discovers the body of a
man in white who is holding dogtags with the name Ark Thompson, the stranger
assumes that was his name and continues on his path , after encountering a
church full of zombies this man comes across an alley where a phone is
ringing, but before he picks it up it hangs up. Not long after the man
spots another phone, this time he picks it up in time and the man on the
other end starts calling him a murderer and killer, and reveals his name vincent.

Vincent continues on with his passage through an arcade where he comes up
with some cleaning squad which are apparently sent to clean everything, which
means killing everything. Getting rid of them and making his way through the
sewers he finds the sewer chief's diary in which he finds out what he thinks
about vincent. Spotting an unknown boy vincent gives chase and comes out in
a prison, while making his escape he runs into a large monster, but it goes
down after a fight. Vincent makes his way through several more of these large
monster and goes through a night club and turns out in front of a large complex
owned by umbrella. Entering the complex he makes it to the top floor where he
finds an office which was apparently vincent's. Then vincent spots another
child through some monitor's and gives chase. The 2 kids run away from him
and lead him to their house, here vincent spots the little girl and some
talk later she tells him that her brohter went out himself.

Vincent goes after him only to be lead through a mountain passage full of
these large trench coated monsters, the trail ends at a large mansion and
vincent enters it, he hears the boy's scream, following his scream vincent
comes across a hidden laboratory under the mansion, he finds out that those
large trench coated monsters (MR X's) were being built there, vincent
finally finds the boy and after some talking the boy tells him his true
identity, our hero's real name is ark thompson, and vincent was the real
man who cause all of this. Not long after that the facility's auto destruct
sequence is activated by the cleaner's leader, but he falls pray to the
tyrant. After escaping it once, ark fights the tyrant again on the
helipad, the tyrant goes down after a massive fight and the hero's escape
the exploding island. But the tyrant catches the chopper , ark with his
quick thinking skills launches the chopper's missiles with the tyrant
on board, and they all fly away to safety.


December 17th, 1998

3 months after the raccoon city incident claire redfield finally gets a
lead on his brother which leads him to the umbrella facility of Paris.
Claire manages to infiltrate the base but inside she is spotted and some
guards chase her down the halls. Suddenly a chopper comes right in front
of her, she dodges it only to find herself face to face with a dozen
troopers, getting rid of them with a sneaky move claire runs out of
ammo and a guard captures here and she is taken to a prison.

December 27th, 1998

Claire wakes up in a prison after hearing some explosions upside, a little
while later a man walks inside the area and opens up claire's prison, claire
uses her lighter to see that its the same guard who cought her. The guard
lets her out and tells her about what happened, this place was just
attacked by a special forces team, but the guard warns her that there is
very slim chance of her escaping.

Claire runs out of the prison area but before she goes she checks up the
man's name on a list and also finds out that he needs some hemostatic
medicine. After some commosion top side claire comes face to face with
a dozen zombies, her nightmare relived, quickly dodging them she moves
to the next area where she meets another prisoner who almost shoots him.
Steve burnside, but he's got a rotten attitude and he leaves claire goes
away. Claire follows him and soon they meet again in a computer room, this
time steve asks her if she's related to chris, after some more of his
attitude steve goes out of the room leaving claire to wonder about it.

After managing to get herself the right keys claire escapes from the
prison and comes up to a training facility, most of the doors here are
locked however to she heads up to a nearby palace. Reaching the palace
claire finds a strange room with a lock which needs 2 guns to be opened
a little while after that she finds a childs room where she reveals a
secret door by playing a movie of 2 blonde childs torturing a dragonfly.
She finds the 2 guns she was looking for but taking them out releases
a trap so she puts them back in. But before claire can leave she hears
steve scream from that place, using her quick thinking claire sets him
free from the trap and asks steve for the guns but he isnt trading until
he gets something better. Again before claire can escape she encounters
a new man, alfred ashford. After some threatning alfred leaves. After that
claire uses a submarine to find the underwater seaport, she finds a plane
but its locked so she has to get the keys for it.

With the help of steve claire follows alfred into one of his traps and he
releases a new monster called the bandersnatch on her, steve saves her
again and claire gives chase to alfred only to be trapped by her sister
alexia in their bedroom, holding alfred's rifle. Steve comes in the nick
of time and saves her, alexia gets shot but she escapes,, heading through
the passage they discover that alexia was actually alfred in disguise.
They dont even want to kill alfred after his reaction, the two make their
way to the seaport but the bridge is blocking their way, claire volunteers
to get it out. Claire goes and raises the bridge but she has to come the
long way now, along the way alfred releases a tyrant on her, she barely
makes it to the plane and they take off. The tyrant comes into the plane
and claire has to push it off the plane. Not long afterwards alfred takes
control of the plane and makes it crash land in umbrella's antarctic base.

Once they wake up in antarctica they split up, soon after claire finds
a huge monster trapped inside a floor and later she finds out from some
files that its actually alfred's father, finding an ice digging vehicle
they start raising it but steve causes a blunder and the whole area fills
up with gas, claire finds a gas mask and as soon as she shuts off the
gas valve she is attacked by alfred, this time steve shoots him down a
huge chasm, alfred drops his rifle before falling. Claire and steve use
the ice digger and they blow a hole in the wall allowing them escape
via a heliport. On top of the Helipad claire comes face to face with
alexander but using alfred's sniper rifle she fires at his overgrown heart
killing it instantly. Soon after alfred still alive from an unknown place
goes to see alexia, but he cant live long to see alexia coming out of the
sleeping pod. Alexia is awake. !

Alexia mad at what claire and steve did releases a tentacle which literally
flips their snow mobile over, and it starts burning as alexia watches from
a monitor.

Chris arrives in rockfort island as claire and steve are in the antarctic.
not long after arriving he comes face to face with rodrigo but before he
can tell chris alot a huge worms swallows him, chris fights off the worm
which spits out rodrigo's dead body before it dies, chris continues his
journey and finds most of the island already destroyed, he finds a hanger
which still has a harrier jet standing, but he needs the right key to open
the hanger door. Soon after wards while exploring the base chris comes
face to face with his worst nightmare, albret wesker, apparently albert
has somehow gained superhuman powers and he kicks chris's ass, but after
seeing alexia on a monitor he lets chris go.

Soon afterwards chris finds the key he is looking for but he has to fight
a large underwater monster for it, after obtaining the right items chris
makes it to the hanger and flies to antarctica in the last remining harrier
jet.

The plane lands in antarctica and chris continues his search for claire
through the rooms of the umbrella base, one of the floors has a exact
replica of the main hall of the spencer estate, chris finally finds claire
behind the staircase there, but alexia interrupts their reunion and after
hearing steve scream claire runs after her, but they are separated again
thanks to another tentacle, claire goes after steve while chris stays there.
Soon afterwards claire finds steve but he mutates right in front of her
and almost kills her, but after claire's life is in danger due to another
tentacle, steve's human side takes over and he kills the tentacle but it
whacks steve pretty bad into the wall. After finally telling claire that
he loved her steve dies and claire is left crying.

Chris in the main hall see's wesker conftonting alexia, after alexia refuses
they get in a battle, wesker shows some more of his super human abilites
and cracks one on alexia's jaw, but after discovering chris wesker leaves
him to take care of alexia. Chris kills alexia easily and goes and finds
claire , claire tells him how to turn the self destruct system on and after
he does it claire and chris finally get togather again. But alexia interupts
again and this time its for the last time, chris asks claire to leave and
stays there to fight, using umbrella's own linear launcher chris gets rid
of alexia for good. But when he makes his escape he see's wesker taking
claire hostage. Giving chase they end up at wesker's submarine.

Wesker lets claire go for a chance of revenge from chris, the battle starts
chris is literally taken to hell by wesker, but after one explosion separates
them wesker lets chris go, until the next time, chris returns to the jet
and claire and chris escape just in time as the base explodes behind them.





End section





   ###              ###

##### WESKERS REPORT ######

   ###              ###




My name is Albert Wesker.  I aspired to become a leading researcher
at Umbrella Inc. A pharmaceutical enterprise who covertly conduction
Bio Organic Weapons, better known as B.O.W., for development. But at
the leader development training ground situated in Raccoon City, I met
a brilliant and talented researcher who decided to take a different
path - William Birkin.

In time I shifted my position to S.T.A.R.S., a special forces unit of
the Raccoon Police Department. Umbrella, for crisis management reasons
of their illegal Bio Organic Weapons development had many of it's people
working in the police department.

I became the leader of S.T.A.R.S. and conducted all sorts of
intelligence activities for Umbrella. As I continued to serve I devised
my own plans and waited for the right moment to execute them.

Then at last, opportunity knocked.

July 1998

The freak murder incidents had occurred in the forest near the mansion
started it all. The mansion was Umbrella's secret BOW laboratory and it
was clear that the in development T-Virus was the cause of the murder. Initially,
Umbrella instructed me secretively to keep S.T.A.R.S. out of the case,
but with the heightened emotions of the citizens S.T.A.R.S. had no choice but
to move in.

That was when my next order was given. Dispatch S.T.A.R.S. to the
mansion, dispose of them, then report the situation to headquarters so
that their combat with the B.O.W. could be used for data analysis
allowing Umbrella a comprehensive portrait of the B.O.W.'s combat
abilities.

From the 2 S.T.A.R.S. teams I first pitched in the Bravo Team. As
expected, the top elite of S.T.A.R.S. gave all they had and became
useful sample data. Then following, I geared up the Alpha Team to
search and rescue the lost Bravo Team. The members of the Alpha Team
also proved their worth and as expected many died.

There were 5 Survivors from the initial 11 S.T.A.R.S. members. From the
Alpha Team were Chris Redfield, Jill Valentine, and Barry Burton. And
from the Bravo Team were Rebecca Chambers and Enrico Marini. It was time
to begin executing my plans. In the midst of the whole affair I
could take Umbrella's ultimate Bio-Organic Weapon, the Tyrant, and join
forces with an opposing corporation of Umbrella. To buy into that opposing
corporation I would need the actual combat data of the Tyrant.

The surviving privileged members of S.T.A.R.S. were just the perfect
bait. I decided to have one of them play the Judas and draw them to the
Tyrant. That Judas was Barry.

Barry was the strong truth and justice kind and cherished his family
more than anything. His type is easy to manipulate. I just took that
most important thing away from him. My only miscalculation was the high
potential of Chris and Jill. But with the family man Barry playing Judas
the scheme went as planned. Then the winds turned unexpectedly.

I had to eliminate Enrico who found out what was behind it all. I used
Barry to get to him. After I successfully got rid of that nuisance I
awaited the sample specimen that Barry would bring to me in the Tyrants
room. I injected the virus I obtained from Birkin in advance. If I made
Umbrella believe I was dead, it made it far more convenient to sell
myself to the opposing corporation. According to Birkin the virus had
profound effects. It would put my body in a state of temporary "death."
It would then bring me back to life with super human powers. Therefor I
unleashed an awesome Tyrant from its slumber and let it attack me.

As my consciousness faded away I was certain that the whole scheme would
end in success. Never did I imagine that S.T.A.R.S. could slay the evil
creation. I lost the Tyrant and the plan I devised which cost me my
humanity ended in failure. Now anything and anyone who stood in my way
would be terminated. It's been that way for a long time and it always
will be. At all costs I had to make S.T.A.R.S. pay.

September 1998

Two months had passed since the mansion incident. To regain everything I
had lost in my new organization I joined hands with Ada Wong, a female
agent who was also sent to spy on Umbrella.

I knew in my bones that the key developer was William Birkin, but what
he didn't know was that Umbrella did not play games... with anyone.
Eventually, Birkin would be assassinated, and the G-Virus would be in
the hands of Umbrella.

But the salvage team led by Hunk was ahead of us. By the time they got
to Birkin, he'd already injected himself with the G-Virus... he became
his own creation, and decimated them. Soon after, the T-Virus carried by
rats spread throughout Raccoon City, and Umbrella faced its worst scenario.

September 28th

The good citizens became zombies, and the city had headed for its
devastating fate. Humans were no match against zombies. In the chaos,
Umbrella Europe applied a new type B.O.W., called "Nemesis". The Nemesis
would hunt down and destroy the surviving member of S.T.A.R.S., Jill.
It became imperative that our organization would also obtain the Nemesis data.

September 29th

To cover up the whole affair, Umbrella jettisoned a Tyrant to take care
of Leon and Claire, who were trying to unveil their secrets. Then, a
new revelation. Birkin used to hide the findings of his studies in his
daughter Sherry's pendant. It was very possible that the G-Virus
was there. While Umbrella was busy with their cover up, we had to
capture Sherry before they did. I sent Ada undercover to seek the
location of Sherry. I, the "dead man" on the other hand, had to work in
the shadows.

A spy's obligation and priority is in the mission, to carry out the
mission like a machine without any emotional interference. But through
her interaction and involvement with Leon S. Kennedy, there'd been
an affection growing inside her.

My instincts sensed danger, something had to be done, quickly. My
instincts did not disappoint me. Even though Ada almost had her hands on
the G-Virus, which Leon had acquired from Sherry, that affection of hers
drove her to her death. But she was still of some use. I had to save her
life. My people hurried to retrieve the G-Virus that Leon threw away.
But Hunk, the only survivor of Umbrella's salvage team, was there before
us.

September 30th

Our only option left was to bring back Birkin, the monster, as the
sample specimen and have him finish off Leon and Claire in order to
obtain his combat data. Although Birkin lost the battle to Leon and
Claire, we succeeded in gathering samples of the G-Virus from his dead
body.

October 1st

In the morning the government bombed Raccoon City in an attempt to stop
for the viral outbreak. This was, of course, their feigned reason. Later, Claire
left for Europe to find her lost brother Chris, and Leon joined
forces with a underground anti-Umbrella organization. Sherry is
safe in our hands. I would never underestimate Birkin.

There's something about this little girl...





   ###              ###

##### WESKERS REPORT ######
            2
   ###              ###



When I first visited that place, I was 18 and it was summer. Twenty
years ago. I still remember the smell when the helicopter landed and
the rotar caused the wind to stir. From the air, the mansion seemed
normal but from ground level, something was different. Birkin, who
was 2 years younger than I, seemed only interested in the research
files he had as usual........

1978 July 31(Monday)
Two days ago, the two of us were assigned to that place. Everything
could have been planned out from the beginning or it could have all
been a coincidence. The only person to know the truth is most likely,
Spencer. Spencer at that time was using the Arklay labs for the
research on the t-virus.

As soon as we got off the helicopter, the president of the lab
stood in front of the elevator. I don't remember the guy's name.
It didn't matter what was said officially, from that day on that
lab was ours. We were assigned to be chief researchers at the
facility. This of course, was Spencer's will. We were the chosen
ones. The two of us ignored the president as we entered the elevator.
We had already been briefed about the layout of the area as well
as Birkin's, and with no bad intentions we ignored everyone as usual.

Usually, when someone sees our actions, they would react quickly.
But the president didn't react at all.

At the time, I was only a youngster so it didn't bother the
president. The president understood what Spencer was thinking
and didn't take notice of someone like me. While the three of
us were on the elevator, Birkin kept his eyes on the research
files. The files contained information about a new firo-virus
found 2 years ago in Africa called Ebora. Even now there are
thousands of people researching the Ebora. But the people are
always divided in half -- one group dedicated to saving people
from the virus, and the other to kill people with it.

It is known if a person is infected with the Ebora, that the
chance of dying is 90%. It has the quality to destroy the physical
structure within 10 days and even now, a cure hasn't been found.
If used as a bio-weapon it would display incredible destruction.
But because making a bio-weapon is against the law we would not
use the virus as a weapon. But I'm certain that someone out there
would use this as a weapon. So to prepare for a case of that
nature it is good to do research on it now. But the line between
finding a cure and making a bio-weapon is thin. This is because
the actual research conducted do not differ at all between the two.
So one could say that they are reseaching for a cure and be making
a bio-weapon.

But Birkin was not interested in either cause. He just wanted to
research the Ebora itself. There was little known about the virus
at the time. They did not know that the virus would die within a
few days by itself, and would die instantly when hit by sunlight.
They were also unaware of the speed that it would kill its host.
It kills the host so quickly that there is virtually no time for
the virus to infect another person. The virus has to physically
touch another person in order to infect them and therefore can
easily be quarantined. But that brings me to the following thought...


 What if a person that was infected with the Ebora virus could
stand up and walk around? That infected person would have a disrupted
chain of thought, and what if they could infect others that weren't
infected? What if the DNA of the Ebora and the RNA had a direct
impact on the DNA of a human? Due to those factors, would the
person be harder to kill? The person would be dead from a human's
point of view, but would still act as a bio-weapon spreading the
virus.

It is forunate that the Ebora had features like this. We would be
the only ones to possess this knowledge.

Umbrella, with Spencer as the head was a organization created to do
research on viruses with these qualities. As a cover they tell the
world that they are a company researching cures for these viruses.
But the truth was that they are a bio-weapon development organization.
The finding of the original virus which restructures the human
DNA was the start of everything. Using the original virus as a
base, an enhanced virus would be made to be a bio-weapon. This
was the T-virus plan.

The original virus was an RNA virus and would cause abnormalities
that would enhance a person. Birkin planned on combining the two
viruses to make an enhanced virus. The sample of the Ebora had
already been brought to this reserach facility. We had gone through
many elevators and had finally reached the destination. Upon
entering, even Birkin was impressed by the sight. This was our
first encounter with that woman.

We were not told anything about that woman. Everything relating
to her was kept top secret and the data was not to be leaked to
the outside. Information obtained from records showed that she
had been here since this lab was created. She was 25 years old
at that time. But what her name is and why she is here is a
mystery. She was a test subject for the research on the T-virus.
The research began on November 10, 1967.

For 11 years, she had gone through the tests with many viruses.

I heard Birkin whisper something. Whether those words were cursing/
swearing or praising I do not know. We had come to a place we could
never leave. We didn't know whether we were to take the research to
it's completion or if we would end up like her. For us we, only had
one choice. The woman who lied on the pipebed had moved something
within both of our minds. Is this also a part of Spencer's plan?


On this day, a ten-year old girl was deployed to Umbrella's Arctic
facility as a Head Researcher. Her name was Alexia Ashford. At that
time, I was twenty-one and Birkin was nineteen. Ruefully, the rumor
of "Alexia in the Arctic" occupied our topics at the Arkley Facility.
The Ashford House was a legend among long-time employees.


 Whenever our research didn't go well, the unskilled old researchers
would say, "If only Professor Edward were still alive..." Certainly,
Edward Ashford was one of the founders of the "starting virus" and
might be the greatest scientist ever since he established the T-virus
plan. However, Edward died soon after Umbrella was founded. It has
been thirteen years since his death. After all that time, I wondered
what we expected from Ashford House.

To tell the truth, the Arctic Facility that his son established, had
not developed anything for thirteen years since Edward's death. His
granddaugter Alexia's brain might not be good enough.

However, after that day, our useless older scientists began to say
instead "if only Alexia were here..." I believed these old men didn't
have any future because they judged people solely on the name of their
family or their blood. That's why they could not work without any direction
and could not ever get promoted when they were old enough to have one leg
in the coffin. However, I remained sensible.

If I was too hot about this issue as a manager, the Arkley
Facility's T-virus development would run late. Under these circumstances,
if we didn't judge the situation calmly, we would not succeed. At that
time, I thought that if I used these old men well, the results of our
research would show progress. I also thought the scientists were suitable
for the very dangerous experiments because they were so old. After all,
If I didn't use my workers efficiently, I wouldn't be such a higher manager.

However, Birkin was now a problem. His reaction to the Alexia rumors
were miserable.

Although Birkin would never admit it, he was proud of becoming the
youngest manager at sixteen. However, a ten-year-old girl had just
broken his pride completely. It was the first time Birkin had ever
been defeated. He couldn't admit that a young girl from a famous family
had defeated him. Indeed, he was just a child. Although Birkin had an
immature mind we needed him to get over it, because our research had
been in the second phase for three years.

At this point of the T-virus development, the production of the
"Human biological weapon" the so called "Zombie" was stable. There
was not 100% virus infection to DNA. There are so many kinds of
chemical differences among people. If a group of people reveived the
infection from a "Zombie", ten percent of them would not get infected.
We can't change this result even though we continuously studied the
DNA. If 90% of people got the infection, this would be enough to be
a weapon. However, Spencer's opinion was different. Our boss wanted
an independent weapon that killed 100% of the people. However, for
what?

 Originally, the advantage of biochemical weapons was that they were
cheap to develop. However, our research into the "Human biological
weapon" was getting expensive. If Spencer wanted to get money the
ordinary way, he would not have chosen such a method. If he used
 this as an ordinary weapon system, he would get enough money. However,
if he continued to study it as an independent weapon, it would be
too expensive.

Why does he continue this research even though it costs so much? I
would understand if he aimed at a monopoly of all military industry
to change the general idea of war. So I still don't know Spencer's
real intention.

Apart from Spencer's real intention, what Birkin considered an ideal
"Human biological weapon" was what he attached as a weapons importance
to the battle field of that time. He tried to create that weapon by
not only changing the T-virus DNA but also incorporating other creature's
DNA information. He devised a Human biological weapon for battle that
destroys people who are armored or recieved a vaccination for the
virus. This experiment was called the "Hunter" in later times. However,
that experiment had to stop for a while to protect our main experiment.

Birkin felt it meaningless to compete against Alexia. He began to act
like losing was standard behavior. He stayed at the facility twenty-four
hours a day and continuously experimented on casual ideas with no plan.
I tried to use other researchers to extract as many biological samples
as possible before the experiment bodies died. However, I could not catch
up with the speed of Birkin's experiments. The facility head supplied
new experiment bodies and acted like nothing was wrong. However, those
bodies were dying continuously. That place was like hell. However,
the "woman experiment's" body was the only one who survived that hell.

She was already twenty-eight. That is, she has been in this facility
for fourteen years. She might not have any thinking ability as a human
since getting the "Starting virus". If she had her mind, her only hope
would be death. However, she survived. I wondered why she was the only
one who survived for such a long time because the data of her experiment
was not any different from the other bodies we experimented on. Until
we solved this mystery, we needed more time

It has been the 6th winter since I worked at this Arklay facility.

During the last two years, we had made no real progress with our
research and time passed by. But this had come to an end. We had
recieved word that Alexia had died. The reason was the virus that
Alexia herself created, the (T-Veronica virus). It seemed like the
12 year old Alexia was too young for such dangerous research.


 I had heard rumours that Alexia had injected the T-veronica virus
in herself but this I could not believe. She probably couldn't handle
her father's death one year ago and made a simple error in her research.

Later, the research at the Antarctica facility was continued by Alexia's
twin brother, but no one had expected anything from him. In the end,
the Ashford family couldn't bring any results and would crumble down.

Like I had stated earlier, the Ashford family was a legend and will
 stay as a legend only.

 With Alexia's death, Birkin had changed back to what he was before.
Now there was no one who could surpass him, and all the researchers
had to acknowledge him. But it was still a taboo to talk about Alexia
infront of him. Even when I tried to get a sample of the T-veronica
virus, he had strongly objected.

I had to put aside finding out about the research that Alexia had done
for now. Ihad come to realize Birkin had not changed at all, when
everything around him had changed.  But I had a much bigger problem
on my hands.

Our facility was located in a very dense forest. I went out walking
into the woods many times but because this facility was in the near
center of the forest, we would never encounter any other humans. The
only way to get here was by a helicopter. It was a needed precaution
dealing with a bio-weapon. Since if by chance, the virus is leaked out,
it would prevent the chances of spreading. But a bio-weapon isn't so
simple. The virus can also affect non-human beings as well.

A virus isn't always limited to affecting only one kind of organism.
For example, the Influenza virus not only affects humans, but birds,
pigs, horses and even seals. In each of these species, not all who
come in contact with the virus are affected. Seagulls and chickens
are, but all other birds are not. Also, the same virus may have
different effects on different species. The problem lies in how the
T-virus can affect many different life forms.

During the time when Birkin made himself useless, I had done my
own research on the T-virus. I had discovered that the T-virus
can affect most life forms out there. Not only mammals but plants,
bugs, and fish can also be affected. Everytime I walked in the woods,
I always thought to myself, why did Spencer choose this place?t?

There are many different forms of life in these woods. What would
happen if the virus were to leak out? If only an insect were infected,
it is small in size and probably would not go through a big mutation.
But insects could spread the virus at an incredible rate. If this were
to happen, how far would the T-virus spread? If it were a plant that
was infected, the plant itself could not move and would seem safe. But
what about the seeds the plants give out?

It would be very dangerous for such a case to happen. Now that I think
about it, it was a smart move for the Ashfords to locate their facility
in Antarctica. But here it almost seems like someone wants the virus to
spread. But that could not be possible. What is Spencer trying to make
us do?

This issue was far too great and I could not discuss this with any other
researcher. The only one who I could talk to was Birkin, but he probably
wouldn't be interested. I need more information. I had started to realize
my limits as a simple researcher. To find out what Spencer was truly
thinking, I needed to get to a position where I could obtain more information.

For that I would throw away all my current positions. But I cannot
do this quickly. I could not let Spencer notice my plans for if so,
everything would be over.

I had continued to do research with Birkin so that no one would detect
my intentions. During that time, that 'woman test subject' was forgotten.
A "failure" that just lived on. Until that day, 5 years later.....

The 11th summer had come since we started working at this facility. I
was 28 at the time. Birkin had become a father to a 2 year old girl.
The wife was a also a researcher at the facility. It was natural that
people who conducted research at the same facility fall in love and have
children. But a normal person would not be able to continue research at
this place. Everyone who is still here is crazy.

We had gone into phase three of our plan in the ten years. A programmed
life, to be used a soldier, a bio-weapon for combat. This bio-weapon
was to be called the "Tyrant". But this project had a huge problem from
the start. Finding a test subject for this Tyrant was easier said than
done. There were very few who were qualified enough to become the Tyrant.

This was due to the nature of the T-virus. Any human could be used to
make a zombie or a hunter but their intelligence would be lost in the
process. A certain amount of intelligence was needed to create a Tyrant.
Birkin had created a different way of creating the Tyrant to compensate
for this problem. But only a very small amount of people could be used
for this different way. In the simulation, only 1 out of 100000000 mutated
into a Tyrant, the rest became zombies.

If our research continued, we could create a different kind of T-virus
that was compatible with far more people. But for this to happen we
needed another test subject. But even if we searched through all of
America, we would only find ten or so people that were compatible.
Other research facilities had encountered the same problem. We ran
into a wall even before our research began.

But we had recieved word that the Europe facility had devised a plan
to conquer this problem in phase 3. This was the Nemesis project. I
had urged Birkin to get a sample of the project to further our own
research. Although Birkin had strongly opposed, I convinced him otherwise.
Until we found a compatible host our research would not proceed forward,
and Birkin had to accept this.

We had received the package a few days later with a number of precautions
written on it. The package brought to heliport was in a small box labeled
"Nemesis Project". To gain this sample from the France facility required
quite there effort, and credit for this accomplishment went to Spencer for
backing us up. Birkin took no interest in the package till the end but had
at least admitted to tests. The sample was new and was for test purposes.

A biological life form created by manipualting DNA. That was the what
the Nemesis was. The intelligence was the only thing enhanced and this
lifeform alone, could not do anything. But once it finds a host, it
becomes a parasite and would take over that host and would cause it
to have incredible combat ability. The host for the weapon and the
parasite would be made separately and later the intelligence of the
parasite and the body of the host would be combined to create a bio-weapon.
If this were to succeed it would overcome the problem of the intelligence
and we could create a bio-weapon. But the problem was when the parasite
takes over the host.

In the research files, the only information recorded was the death of
each host once taken over by the parasite sample. Within 5 minutes of
the parasite taking over, the host would die. But we were already
aware of the danger that lied in the prototype. If we could prolong
the time the host would survive, we would gain the credit to the "Nemesis
project". That was my plan. The host would be that women test subject.

Her incredible life rate could survive longer against the Nemesis
prototype. And even if it failed, nothing would change on our side.

But the test had created a result I had not expected. The Nemesis
prototype that tried to enter her brain had disappeared. At first,
we could not tell what had happenned. We did not expect her to consume
the Nemesis. That was the beginning. Something was happenning inside
that failed experiment. We had decided to start research on her from
scratch.

In the past ten years, we had conducted every bit of research
possible on her, but we had decided to throw all those files away.
Within the 21 years that she lived, something was beginning to show.
Only Birkin had begun to notice the change. Indeed, something had
begun to change inside her.

But that was something totally different from the T-virus project.
Something new and would bring a new idea to us.

The project which changed our destiny, the "G-virus project"

it had been 17 years since I first came to this place. Every time I come
here, I remember the smell of the wind from that day. The buildings and
the surroundings all looked the same as before. On the heliport, I could
see Birkin. It has been a long time since I've seen him. Four years have
passed since I left Arklay labs.

4 years ago, when Birkin's G-virus project was authorized, I requested
to be transferred to the secret (intelligence) service. This was easily
authorized. Most people saw it as a natural change, going from the research
profession to another field. In reality, the research conducted on the
G-virus was far above my level. Even if I wasn't out to discover what
Spencer was truly thinking, I could feel my limits as a researcher had
reached their peak.

Even as the wind blew, Birkin didn't take his eyes off of his research
files. He came to Arklay quite often, even though he was not employed
here anymore. Not too long ago, an underground lab under Racoon City
was built. This was the place that Birkin's G-virus project would take
shape. To be honest, I didnt think that Spencer would authorize "G". I
thought this because "G" was considered far from being a weapon, and
had too many unknowns about it.

"G" was slightly different from "T-virus" because the host would
spontaneously react to the virus at a repetitive rate. It was very
easy for a mutation to occur since the DNA would be open to a virus.
But this is isolated to the virus itself and not the host's DNA. Even
if the virus could cause some form of change, it would be rare for the
host's DNA to become mutated. Enter an ouside force such as radiation,
and it would be a different story. But in the case of "G" it was different.
Even without an outside force the "G" would keep mutating the host until
death.

Something very similar in nature did exist within the T-virus though.
When a bio-weapon is put in a specific area, the virus inside the host
would cause some form of mutation. This has already been confirmed. But
for this an ouside force was always needed. But the "G" has no need for
such an element. No one can predict the pattern of the mutations. And
even if we could think of a way to stop the mutation, the virus would
just improvise.

7 years ago Birkin discovered this in that woman. At first look the woman
appeared to have no physical changes. But inside of her various mutations
had occurred, each consuming every kind of virus we injected her with, and
had continued to live on. Over a period of 21 years, it had mutated so
much that it would even consume the Nemesis. The G-virus project was to
take this mutation to highest point possible. But this could lead to the
"Ultimate life form" or it could end in complete disaster

.....could this be called a weapon?


What was Spencer thinking when he authorized this project? Even when I
moved to the secret intelligence service I could not find out anything
about Spencer's train of thought during these 4 years. Spencer hasn't
been to Arklay labs in a while now. Almost as if he is expecting something
to happen there. Spencer was slowly drifting away from me, just as an oasis
in a desert. But my chance will come soon enough. Thats if I can live until
then.

The elevator took Birkin and I to the highest level in the lab. To that
place where we first saw that woman. There, we met the new research leader,
John. He had come from a Chicago lab and was an excellent researcher, but he
was too normal to work in a place like this. He had started to question the
motives of the research, and had repeatedly questioned the superiors.

This news reached my ears in the secret (intelligence) service. If information
had been leaked out, he would be the first to go? This was the general
opinion amongst the masses.

We both ignored John and started the clean-up of that woman. We had
to kill her. When she had consumed Nemesis she started to regain some
intelligence and exhibited some preculiar behaviors. The behavior would
worsen. She would ripped off another womans face and would wear it herself.
According to the records she showed the same behaviors when she was first
injected with the original virus. Recently three researchers had been
killed as a result of her behavior, and this is what prompted her immediate
termination. Because the "G project" was progressing so well, we had
no use for her.

Her death was confirmed over the course of 3 days, and her "dead body"
was carried somewhere by the president. After all was said and done, no
one knew who she was or why she was here. But this was also true of any
of the other test subjects. If she had not been here the G-project would
not have existed. Both Birkin and I would had be in completely different
situations. I had this on my mind as I left the Arklay labs.

How far was Spencer planning on taking this?
(the "incident" would happen 3 years later)






           (`'�.� �.�'�)�.�'�)

17.              REVIEw

              �.�)`'�.�)`'�.�)
(re3nem17)


# # # # # # # # #

# REVIEW AT IGN #

# # # # # # # # #


All in all, Resident Evil 3 Nemesis is a fantastic addition to the series.
It's the hardest and best looking. I still think I like RE2 the best,
but I'm going to go through it again just to be sure. Either way, this
is damn fine gaming, and a near brilliant third chapter in the series.
As far as comparison between Dino Crisis and RE3, well, the biggest
comparisons are obvious. Dino vs. zombies. But I preferred the puzzles
in Dino Crisis more than these. They were more original and compelling.
Also, Dino Crisis has more wandering -- and running from Dinos, which
eventually became boring -- whereas while there is some running from
baddies here, RE3 has lots more action. Lots more fighting. Lots more
zombies. And in my opinion, more zombies = more good. (Heh) My biggest
complaint with Dino Crisis was that it simply wasn't as scary, gloomy,
or horrific as RE. And RE3 is as scary as either of the first two.

While the basic setbacks of the original series have been improved --
branching story, better translation, better graphics, better control,
collapsing areas -- the game still suffers from some of the same original
problems in the first game. The load times haven't been massively squeezed
down, the amount of motion in the lead character's aim is still restrained
to up, down, and forward, the phenomenal amount of backtracking is still
infuriating, and the puzzle logic is sometimes completely ludicrous.

And yet, in no way does RE3 falter or slip below the quality level of the
previous two games. If anything it upholds the series' depth and challenge,
even though it's still essentially more Resident Evil. The story still wonderfully
unfolds in an intensely slow, intriguing way. And the combination of the great
story telling and precise style of gameplay is still perfectly blended.
If anything, it's a compliment and a message to Capcom that so many
similar games (Evil Dead, Galerians, Fear Effect) are currently in the works.
The message? Gamers love Resident Evil. And gamers will love RE3, too.

-- Doug Perry


Presentation

An easier map and great in-game cutscenes make this easy to use in combat. 9.0

Graphics
Still pixelly, but still far better looking than its predecessors.
The FMVs are a little disappointing. 8.5

Sound
No real music again. But the incessant tapping of feet and little creaks,
howls, and blowing wind create a fantastic mood. 9.5

Gameplay
Ducks and dodges are added to the 180 spin. A new Live Choice aspect makes
things interesting too. RE3 is the hardest of them all. 9.5

Lasting Appeal
It'll take you awhile to finish this in easy mode, and hard mode, is well,
harder. Good lasting appeal. 9.0

OVERALL SCORE (not an average) 9.4

===================================================
===================================================




           (`'�.� �.�'�)�.�'�)

18.              FUN
                    STUFF

              �.�)`'�.�)`'�.�)
(re3nem18)

Well this is just a small section of the funny things about this game
dont take anything here seriously.. this is just purely for amuzement.

# # # # # # # # #

# GAME MISTAKES #

# # # # # # # # #


1. Now someone tell me please what in the name of god's green earth happened
   to all the blue barricade walls we see in the streets of raccoon in RE2 ?
   Did they place it AFTER jill went through em ?

2. Forgive me if this may be wrong but shouldnt the EM pulse from the nuclear
   explosion should have blown out the chopper's engine ?

3. Another big one is that according to the game manual and the back of the CD
   it says that jill left the STARS, but there is no talk of that in the game
   infact we have her card in game, and nemesis was meant to hunt down STARS
   members only, and she admits it herself that she's a member of the STARS
   when she first meets nicholai. Now wats up with that ?

4. Did anyone knew that the design for nemesis was one of the earliar one's
   for mr X from RE2 ?

5. Another weird thing is that when we play as jill we can just blow off
   zombies like flies, but in the opening FMV the whole SWAT team and the
   police officer got beaten so damn easily.. now tahts weird.

6. OK .. this is quiet common actually, the window which nemesis jumps through
   in this game, its still attached in RE2. Did nemesis fix it before leaving ?

7. When this game was first released mr mikami said that nemesis was someone
   we already knew and that led to alot of debates in japan over this, alot
   of the people started to think that nemesis was actually wesker, but with
   his arrival in CV they were proved wrong.

8. Jill is waay to older for her age if she is what the game says she is
   for the age of 23, its impossible to be a ex delta force member. get it ?

9. This one someone else told me that during the course of the main game
   no one actually tells jill nicholai's name. But still she knows it.

10. Did anyone notice this ? the theater besides the hotel where you first
    meet carlos is playing biohazard 4.


# # # # # # # # # #

# MEMORABLE QUOTES #

# # # # # # # # # #


Well these are the best of em all.

* " You want STARS.... i'll give you STARS "
Yeah you tell him jill. Awesome dialogue after an awesome fight

* " All the foxy ladies love the accent "
This is the single line which took carlos to the idiot point, what the
hell was the point of saying that ?

* " He's coming for us, were both gonna die "
Brad sets the tension in the game, but he's the one who dies at the hand
of the HE which he mentioned.

* " Im one of the supervisors , thats all you need to know "
Nick all the way dude, he rocks and his creulty level is awesome

* " STARS "
 um.. right....


=========================================
=========================================




           (`'�.� �.�'�)�.�'�)

19.              LEGAL
                    STUFF

              �.�)`'�.�)`'�.�)
(re3nem19)

# THE ALLOWED - UNALLOWED LIST #

First off before i say anything about the Legal issues let me make one
thing clear, on the whole face of the internet there are only 2 sites
which have the permission to edit this walkthrough and change it and
do whatever they want with it, except of course call it their own :)
And those two sites are the following.

1 : www.planetdreamcast.com/residentevil
2 : www.rebiohazard.com



# LEGAL MUMBO JUMBO #
mucho's boredome thingy..

This guide was made only for the purpose of helping other people, and i dont
intend to use it for profit, and i would really really appreciate it if no
one else does it too. This guide is as free as everyone of us is.
Use it nicely. The following sites have are the special sites who this
guide belongs too in full right...  (( PS ... this doesnt mean that other
sites cant use the guide, any site which i want this guide to go to and any
site which tells me before using it shall be allowed )))

www.planetdreamcast.com/residentevil
www.gamefaqs.com
www.ign.com
www.neoseeker.com
www.cheathappens.com

And any other site which take my permit first...



Any other site can also use this guide as long as they keep it to themselves
and inform me about my guide being used, and i really wouldnt like it if
anyone uses it for money  PLEASE TELL ME BEFORE YOU USE MY GUIDE.

This guide was made by Adnan Javed , better known as ChandooG on the
Gamefaqs message boards, i made this guide just for the people for free to be
used as a source of making your game easy and enjoyable... or if you dont
understand in those words or you think of using this guide for profiticle
purposes then know this that I have a very qualified lawyer in my
family :) get the picture.

Resident Evil all its characters and all the logo's are copyright of capcom co.
I am in no associated with capcom and this guide is an uffocial work.
Resident Evil/Biohazard is a regestered trademark of capcom co.
CAPCOM ARE LIKE GODS. RESPECT THEm.



# CONTACTING INFORMATION #

If you want to contact me just mail to this address
[email protected]

I will reply only to those mails which have something important for me , or
which will ask me some decent questions. No funny stuff.. that is my
family e mail add for gods sake.

the address again is :- [email protected]


# CREDITS AND THANKS #

* First and foremost God for making us all and giving me the power to do
  this work

* Secondly my friend kad... without kad my internet life would never have
  been the way it is right now. Love you.

* Thirdly another good friend sean for making his superb side and MI trooper
  along him for making the RP spencer mansion, its all cause of you people.

* CVXFREAK for letting me use his transcripts for wesker's report 1 and 2.

* Now the formal thanks.. Thanks capcom for making this game

* Thanks Nemesis for keeping me to the edge of my seat along the whole game

* Thanks myself for playing this superb game and finishing it.

* Thanks to jill for being sooo hot and making me keep my eyes on the TV

* Thanks to all the other FAQ writers, needed them someday.

* Thanks to any one who uses this with permission on their site

and thats it i thinks.



Closing moments :

RESIDENT EVIL RULES
NEMESIS KICKS ASS
WESKER IS THE GOD OF RE
CHRIS AND STEVE ARE THE BEST THING EVER HAPPENED TO RE
LEON SUCKS SOOOOO BADLY
CLAIRE ROCKS BIG TIME TOO
JILL IS PLAIN AND SIMPLE HOT



BROCK LESNAR IS GOD !!! MAHAHHAAHHA !!!

This has been fun... will do it sometime again soon... for now its
curtains i tells ya .. curtains...

PEACE.. LOVE AND FRIENDSHIP FOR ALL
ENOY YOUR LIFES WHILE THEy LAST


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