Paper Mario: The Thousand Year Door --- Copyright 2008 George Cube. Author: George "Cube" Email: [email protected] First edit (start): September 13, 2008 Latest Edit: May 26, 2008 Version 3.0 Game: Paper Mario: The Thousand Year Door Platform: Gamecube Rated E for Everyone. Mild Cartoon Violence Need few more questions to add in a FAQ! *==============================================================* *-----Table of Contents----------------------------------------* *==============================================================* *1.00 Section 1* 1.1 Introductory 1.2 Characters (partners not included) 1.3 Paper Mario Spin off *2.00 Section 2* 2.1 Pit of 100 Trials 2.2 Shops, Prices, and Shop Points 2.3 Badges 2.4 Partners and abilities *3.00 Section 3* 3.1 Legal 3.2 Thanks to 3.3 Contact (--------------------------------------------------------------) : : : : : *1.00 Section 1* : : : : : (--------------------------------------------------------------) *==============================================================* *-----1.1 Introductory-----------------------------------------* *==============================================================* Hey everyone. Im back to write an "Other" FAQ for Thousand Year Door. This does not include a walkthrough...sorry. Pretty much everything except Walkthrough, bosses, and items. I beat this game back in October of 2008 and am still finding all the secrets the game holds. This game is the sequel to Paper Mario. This time round though, Partner's have their own health and badges for them. There is more health (Paper Mario could have max of 50 from Levels), FP, and BP. *==============================================================* *-----1.2 Characters-------------------------------------------* *==============================================================* Mario: The Red Plumber. Him and his brother Luigi live in a nice little house and always get mail from Princess Peach. He is always capture or saving Peach. Luigi: Throughout the chapters Luigi is somewhere in Rougeport with some odd, altered enemy (Like a walking white flame). He is also out on an adventure to save a Princess of the Waffle Kingdom and Get Compass parts. It is really a book, and he tries to make Mario Impressed by getting a partner based off the book and telling Mario the story from the Book (with more info) Princess Peach: The Princess of the Mushroom Kingdom who gets kidnapped if she looks outside it seems. This time she got a mystical old Box that only "Pure of heart" can open. It was most likely a Magikoppa (Kammy Koopa) who gave it to her. The way Peach gets kidnapped, it seems she likes being kidnapped Toadsworth: Travels with Peach. In the beginning comes to Mario who he didn't know was there and asked where Peach was. He then Stays above Podley's Place. Toadsworth is most likely Peach's 'Adviser' Bowser: The King of the Koopa Troop. Seemingly fearless. He usually kidnaps Princess Peach and even says no one else can kidnap her without his say so. He is not the final Boss this time. In his attempt to get a Crystal Star, he fails miserably. He gets two....the Red Herring of Poshly Sanctum and the copy of the one from Rawk Hawk's champ belt. Kammy Koopa: "Oh my gosh! A deluded old Hag!" according to the dude who takes your ticket for the blimp. She is the leader of the Magikoopa clan. You do face her and Bowser once in the game. She is a big pain in the ass. Lord Crump: A Failure. He is a Lord in the X-Naut Army. He is in Magnus Von Grapple and 2.0. You face him at first, with only 5 HP. He does nothing except lose. After Chapter 7, is is blasted into deep space, most likely dying. Sir Grodus: The merciless leader of the X-Nauts who plans on taking over the world. The Shadow Queen knocks him out so he learns his place. Shadow Queen: A fearless 1000 year old demon that needs a female body to reincarnate. Doopliss: The final boss of the Fourth Chapter, who is a shape shifter. He joins the Shadow Sirens after Vivian leaves Shadow Sirens: First working for Grodus, knew the Shadow Queen way back when. Beldam is the leader, Marilyn, and Vivian. Vivian leaves and then Doopliss joins. Professor Frankly: A goomba Professor, he taught Goombella. He helps you by giving you stuff (his trash has tattles in it on occasion) and telling you where the crystal stars are. *==============================================================* *-----1.3 Paper Mario Series-----------------------------------* *==============================================================* The series started it with Paper Mario on the N64. This is a favorite game of mine. The gameplay was similar, rescuing Star Spirits. Partners were same, first was someone who tattled, second was koopa...etc. They did not have their own health though. There was no Super Guard, only Action Command (Super was B, Action being A). This time, there is Super Gaurd, and Partners have their own HP. Super Paper Mario, in my opinion, made the series worse. It was really different and Bowser was on the good side ... (--------------------------------------------------------------) : : : : : 2.00 Section 2 : : : : : (--------------------------------------------------------------) *==============================================================* *-----2.1 Pit of 100 Trials------------------------------------* *==============================================================* The Pit of 100 trials can be accessed from about 5 ways. The main ways are from the Airplane Panel in the Thousand Year Door. Take it over and you are at the entrance. The pipe coming from the ceiling is where you come from after you exit The Pit of 100 Trials holds bout 50 enemies, most of which are only found there. There is no order of what enemies you face and which enemies. Every ten levels they get harder. Only those enemies from the ten levels are there, and no where else in the Pit. Every few floors selected at random, you see a Mover. He can take you somewhere in a secret way, but for a cheap price. Every tenth level, Charlieton will be there...but he may not. He sells you basic items, each deeper floor for a higher price. On the tenth levels, a Treasure chest is there, inside is a badge or a somewhat rare item. There is also a pipe, the exit. A boss awaits at the bottom....one stronger then the Shadow Queen (which is why he is down there). I will list the tenth level item and four+ enemies in the ten levels. Floors 1-9 1-9- Gloomba, Spinia, Spania, Dead Bones, and Fuzzy Floor 10- Sleepy Stomp Badge Floors 11-19 11-19 Pokey, Dark Puff, Paragloomba, Cleft, and Pider 20- Fire Drive Badge Floors 21-29 21-29 Spikey Gloomba, Bom-omb, Bandit, Lakitu, and Boo 30- Zap Tap Badge Floors 31-39 31-39- Dark Koopa, Flower Fuzzy, Parabuzzy, S. Hyper Cleft, and Shady Koopa 40- Pity Flower Badge Floors 41-49 41-59- Dark Paratroopa, Bulky Bom-omb, Poison Pokey, Lava Bubble, and S. Parabuzzy 50- Strange Sack Floors 51-59 51-59 Badge Bandit, Dark Puff, Moon Cleft, Dark Boo, Red Chain Chomp 60- Double Dip Badge Floors 61-69 61-69- Dark Lakitu, Gus, Dry Bones, and Dark Wizzerd. 70- Douple Dip P Badge Floors 71-79 71-79- Wizzerd, Chain Chomp, Dark Koopatrol, Phantom Ember, Swoopula 80- Bump Attack Floors 81-89 81-89- Arantula, Dark Bristle, Piranha Plant, Spunia 90- Lucky Day Floors 91-99 91-99- Bob-Ulk, Elite Wizzerd, Poision Puff, Swampire, Amazy Dayzee 100- Return Postage Badge (After slaying Bonetail) *==============================================================* *-----2.2 Shops, Prices, Shop Points---------------------------* *==============================================================* There are many shops throughout the game. Here you can find the shops and locations, what they sell and what price, and the shop point reward system. Shops and Prices: *Rougeport* Central Plaza Item Shop Location: Town Square Honey Syrup- 5 Tasty Tonic- 3 Fire Flower- 10 Sleepy Sheep- 8 Fright Mask-5 Contact Lenses- 10 Super Luigi- 64 Super Luigi 2- 128 Super Luigi 3- 128 Super Luigi 4- 128 Western Item Shop Location: Western side Super Shroom- 20 Volt Shroom- 10 Dried Shroom- 2 Life Shroom- 50 Dizzy Dial- 12 Thunder Bolt- 12 Deepdown Depot Location: Rogueport Sewers, under the Town Square. Slow Shroom- 15 Gradual Syrup- 15 Ultra Shroom- 200 Jammin Jelly- 200 Gold Bar- 110 Gold Bar x3- 350 *Other* Niff T's Shop Location: Petalburg Mushroom- 5 Honey Syrup- 5 Mr. Softner- 8 Courage Shell- 5 Pow Block- 5 Fire Flower- 8 Pugent's Shop Location: Great Tree Mushroom- 3 Honey Syrup- 5 Mini Mr. Mini- 8 Mystery- 3 Ice Storm- 15 HP Drian- 10 Glitzville Souvenir Stall Location: Glitzville Super Shroom- 15 Point Swap- 5 Repel Cape- 15 Power Punch- 15 Thunder Bolt- 12 Earthquake- 15 Twilight Shop Location: Twilight Town Life Shroom- 40 Super Shroom- 15 Maple Syrup- 20 Stopwatch- 30 Spite Pouch- 15 Thunder Rage- 20 Keelhaul Galleria Location: Keelhaul Key Super Shroom- 12 Honey Syrup- 3 Fright Mask- 2 Sleepy Sheep- 10 Fire Flower- 5 Ice Storm- 15 Sale Stall Location: Excess Express Super Shroom- 15 Maple Syrup- 15 Tasty Tonic- 3 Boo's Sheet- 20 Mystery- 3 Thunder Rage- 12 Northwind's Mart Location: Fahr Outpost Super Shroom- 15 Maple Syrup- 20 Stopwatch- 15 Ruin Powder- 15 Ice Storm- 6 Shooting Star- 30 These are all the shops I have discovered. If you know of any other, please contact me with the location. Shop Points Whenever you buy something from a shop, you get a Shop point. When you reach certain amounts, you get a prize. The Points needed and items are as follows in ever shop: Mushroom- 10 Points Ice Storm- 20 Points Super Shroom- 30 Points Thunder Rage- 50 Points Shooting Star- 70 Points Gold Bar- 100 Points Life Shroom- 150 Points Ultra Shroom- 200 Points Jammin' Jelly- 250 Points Gold Bar x3- 300 Points *==============================================================* *-----2.3 Badges-----------------------------------------------* *==============================================================* You can collect badges throughout the game. If you think you can only view them on the Badge screen, think again! You have a second place that can show you all 85 badges. And you can sort them out by Type, BP Needed, or ABC. I can not give the location of the badges, I am very sorry. But if you know the location, feel free to send it in in an email Going in ABC order: Badge 1: All or Nothing Info: Hit action commands, attack rises. Fail, it drops to 0 BP: 4 Badge 2: Attack FX B Changes the sound effects of Mario's attacks BP: 0 Badge 3: Attack FX G Changes the sound effects of Mario's attacks BP: 0 Badge 4: Attack FX P Changes the sound effects of Mario's attacks BP: 0 Badge 5: Attack FX R Changes the sound effects of Mario's attacks BP: 0 Badge 6: Attack FX Y Changes the sound effects of Mario's attacks BP: 0 Badge 7: Bump Attack Bump into foes to defeat them without a battle BP: 5 Badge 8: Charge Wear this to charge to Mario's Tactics menu BP: 1 Badge 9: Charge P Wear this to add charge to your partner's Tactic menu BP: 1 Badge 10: Chill Out Never Succumb to a first strike BP: Badge 11: Close Call When your in danger, causes enemies to sometimes miss BP: 1 Badge 12: Close Call P When your partner's in danger, causes enemies to sometimes miss BP: 1 Badge 13: Damage Dodge Decrease Damage by 1 with a Guard action command BP: 2 Badge 14: Damage Dodge P Cut damage by 1HP with Guard Action Command (ally) BP: 2 Badge 15: Defend Plus Boost Mario's Defense by 1 BP: 5 Badge 16: Defend Plus P Boost partner's defense by 1 BP: 5 Badge 17: Double Dip Wear this to be able to use two items During Mario's Turn. 4FP needed, two of them require more HP, but allow 3 items. BP: 3 Badge 18: Double Dip P Wear this to be able to use two items During your Partner's turn. 4FP needed. Two of these need more HP, but allow 3 items. BP: 3 Badge 19: Double Pain Double the damage Mario takes BP: 0 Badge 20: FP Drain Drop Mario's attack power by 1, but regain 1FP per attack BP: 1 Badge 21: FP Plus Increase maximum FP by 5 BP: 3 Badge 22: Feeling Fine Make Mario immune to poison or dizziness BP: 5 Badge 23: Feeling Fine P Make your partner immune to poison or dizziness BP: 4 Badge 24: Fire Drive Wear this to use Fire Drive. 5FP are needed for this attack, which assaults all ground enemies and burns them. Wearing two or more needs more HP, but increases attack BP: 3 Badge 25: First Attack Do a first strike to defeat weak foes without even battling. BP: 1 Badge 26: Flower Finder After beating a foe, make more flowers appear BP: 3 Badge 27: Flower Saver Drops FP used when Mario attacks by 1 BP: 4 Badge 28: Flower Saver P Drops FP used when your partner attacks by 1 BP: 4 Badge 29: HP Drain Drop Mario's attack power by 1, but regain 1HP per attack BP: 1 Badge 30: HP Drain P Drop your ally's attack by 1, but regain 1HP per attack Badge 31: HP plus Increase Maximum HP by 5 BP: 3 Badge 32: HP Plus P Increase Maximum HP bye 5 (Partner) BP: 6 Badge 33: Hammer Throw Throw a hammer at enemy anywhere. 2FP needed. Two or more require more FP, but greater attack power BP: 1 Badge 34: Hammerman Increase hammer attacks by 1, but loose the ability to jump BP: 2 Badge 35: Happy Flower Slowly and automatically restore FP during battle Bp: 2 Badge 36: Happy Heart Slowly and automatically restore HP during battle BP: 2 Badge 37: Happy Heart P Slowly and automatically restore HP during battle (Partner) BP: 2 Badge 38: Head Rattle Confuses enemies is executed superbly. 2 FP Needed. With more being used, More HP, but confuses enemies for a longer time BP: 1 Badge 39: Heart Finder After beating a foe, make more hearts appear BP: 3 Badge 40: Ice Power Make Mario damage proof when jumping on fire enemies, increases attack power by 1 and decreases damage taken by 1 BP: 1 Badge 41: Ice Smash Freezes + immobilizes enemies for 3FP if done right. More equipped, more FP, greater attack power and longer enemies stay frozen BP: 1 Badge 42: Item Hog Make it more likely for items to appear after beating a foe BP: 3 Badge 43: Jumpman Increase jump attacks by one, but loose ability to hammer BP: 2 Badge 44: L Emblem Changes Mario's clothes into Luigi's BP: 0 Badge 45: Last Stand Drop the damage Mario takes by 1/2 when in danger BP: 1 Badge 46: Last Stand P Drop the damage your partner takes by 1/2 when in danger BP: 1 Badge 47: Lucky Day When Mario is attacked, causes enemies to miss more often Badge 48: Lucky Start Make something good happen when you first enter battle BP: 4 Badge 49: Mega Rush Increase attack power by 5 when Mario is in Peril BP: 1 Badge 50: Mega Rush P Increase attack power by 5 when your partner is in Peril BP: 1 Badge 51: Money Money Makes more coins appear after battle BP: 5 Badge 52: Mulitbounce Wear this to use Multibounce. 2 FP are needed to use this where Mario jumps on all the enemies in order until the Action Command is missed. Wearing 2 or more needs more FP, but has higher attack BP: 1 Badge 53: P-Down, D-up Drop the damage Mario deals AND receives by 1 BP: 2 Badge 54: P-down, D-up P Drop the damage your partner deals AND receives by 1 BP: 2 Badge 55: P-up, D-down Boost Mario's attack by one but drop his defense by 1 BP: 2 Badge 56: P-up, D-down P Boost partner's attack by 1, but drop defense by one BP: 2 Badge 57: Peekaboo Make enemy HP visible (for those you have not tattled) BP: 2 Badge 58: Piercing Blow Wear this to do a piercing blow. 2FP are needed per attack, and the more equipped but stronger attack power. Pierces enemies defense no matter what it is BP: 1 Badge 59: Pity Flower When Mario takes damage occasionally recover 1HP BP: 3 Badge 60: Power Bounce 2 FP are required, but with more means more FP, but stronger attack power. Use this to continuously stomp on a foe until a missed action command BP: 3 Badge 61: Power Jump 2 FP needed, more equipped more FP but more power. This lets you stomp on a foe with a lot of power BP: 1 Badge 62: Power Plus Up Mario's hammer and jump attack power by one BP: 6 Badge 63: Power Plus P Up partner's attack power by 1 BP: 6 Badge 64: Power Rush When in danger, increase Mario's attack by 2 BP: 1 Badge 65: Power Rush P When your partner is in danger, up their attack by 2 BP: 1 Badge 66: Power Smash 2 FP are required to use this, which lets Mario hammer a foe with a lot of power. 2 or more equipped means more FP, but more attack power BP: 2 Badge 67: Pretty Lucky When Mario is in danger, causes enemies to sometime miss BP: 2 Badge 68: Pretty Lucky P When you partner is in danger, causes enemies to sometime miss BP: 2 Badge 69: Quake Hammer Wear this to equip quake hammer, which uses 3FP to slightly damage all ground enemies. 2 or more equipped means more FP, but more attack power BP: 2 Badge 70: Quick Change Allow your ally to attack even after changing partners BP: 7 Badge 71: Refund Refund some coins if you use an item in battle BP: 1 Badge 72: Return Postage Direct attackers take half the damage they do BP: 7 Badge 73: Shrink Stomp Wear this to use Shrink Stomp which needs 2FP, and lets you jump on an enemy, shrink them, and drop attack power is executed superbly, 2 or more equipped, more FP, more attack power BP: 1 Badge 74: Simplifier Make action commands easy, but earn less star power BP: 1 Badge 75: Sleepy Stomp Wear this to use Sleepy Stomp, which uses 2FP. If executed correctly, makes enemy fall asleep. 2 or more equipped, more FP, more power BP: 1 Badge 76: Slow Go Make Mario sluggish so he can no longer run BP: 0 Badge 77: Soft Stomp Wear this to use soft stomp, which requires 2FP, which makes an enemy soft is executed superbly. 2 or more equipped, more FP and more attack power. BP: 1 Badge 78: Spike Shield Makes Mario Spike Proof when jumping on spiky foes BP: 3 Badge 79: Super Appeal Get more star power when Mario appeals BP: 1 Badge 80: Super Appeal P Get more star power when your partner appeals BP: 1 Badge 81: Timing Tutor Learn the timing for Stylish commands BP: 1 Badge 82: Tornado Jump 3 FP are required to execute this, which damages all air-born enemies if executed superbly. 2 or more equipped: More FP and more attack power BP: 2 Badge 83: Unsimplifier Make action commands harder but gain more star power BP: 1 Badge 84: W Emblem Wearing this changes Mario's clothes into Wario's clothes (its a Shock they fit him!) BP: 0 Badge 85: Zap Tap Wearing this makes Mario electrified, damaging any enemy that touches him directly BP: 3 *==============================================================* *-----2.4 Partners and their abilities--------------------------* *==============================================================* You get partners throughout each Chapter, preferable one per chapter. There is one optional partner too don't forget! Seven Partners in all. Gombelle Max HP: 30* Attacks Head Bonk- 0FP. Tattle- 0FP. Multibonl- 3FP Rally Wink- 4FP Special Abilites: Press 'Y' in an area or around someone for a little information about where you are or whats around you. Koops Max Hp: 25* Attacks Shell Toss- 0FP Power Shell- 3FP Shell Shield- 4FP Shell Slam- 6FP Special Abilities: Press 'Y' to send Koops away in his Shell to get an item or hit a switch. Hold 'Y' to move around and keep his shell in place. Release Y to let him come back. Madame Flurrie Max HP 35* Attacks Body Slam- 0FP Gale Force- 4FP Lip Lock- 3FP Dodgey Fog- 4FP Special Abilities: Press and hold 'Y' to make Flurrie send out a wind guest to peel back anything thats hidden Yoshi(You name him) You can name him yourself. Max HP: 30* Attacks Ground Pound- 0FP Gulp- 4FP. Mini Egg- 3FP Stampede- 6FP Special Abilities: Press 'Y' to hop on Yoshi and ride. Press 'A' to make him jump and move to the right or left to move. Press 'Y' again to disembark. Vivian Max Hp: 30* Attacks Shade Fist- 0FP Veil- 1FP Fiery Jinx- 6FP Infatuate- 4FP Special Abilities: Press 'Y' to make Vivian veil and hide Mario from moving objects or enemies. Press 'Y' again to come back out Admiral Bobbery Max HP: 40* Attacks Bomb- 0FP Bomb Squad- 3FP Hold Fast- 4FP Bob-ombast- 9FP Special Abilities: Press 'Y' to throw Bobbery, he walks a bit and explodes, blowing up cracks around his blast radius. Ms. Mowz. Optional. Max HP: 25* Attacks Love Slap- 0FP Kiss Thief- 2FP Tease- 3Fp Smooch- 10FP Special Abilities: Press 'Y' to make her sniff out the area. She will tell you if something close, around or nothing. *Key* * = Maximum HP possible You have short time party members too, I believe Franky and Flavio (x2) are the only ones. Vivian joins for a bit, leaves, and comes back for good. (--------------------------------------------------------------) : : : : : *3.00 Section 3* : : : : : (--------------------------------------------------------------) *==============================================================* *-----3.1 Legal------------------------------------------------* *==============================================================* This FAQ and all its content are property of George Cube, 2007-2008. Any unauthorized distributions are strictly prohibited, and is plajourizing. That is illegal and you can get in legal trouble depending on how bad. This FAQ is only allowed on gamefaqs.com, ign.com, and Supercheats.com Please notify me right away if published somewhere else without permission. Im not saying I will hunt you down if you take one line, Im saying if you take parts of the guide, the exact same, and put it in your name. *==============================================================* *-----3.2 Thanks to--------------------------------------------* *==============================================================* These are the people I would like to give thanks to for helping: - Tanshin for telling me how to make and upload guides, and the Gold Bar myth thing, and reading the guide before published. - Nintendo for making the game - Nathan, my friend who always watched me throughout the game without minding and helping me with the Badges - Viewers for viewing this guide - Emails, all the people who emailed to help make this FAQ better *==============================================================* *-----3.3 Contact----------------------------------------------* *==============================================================* You can contact me in these ways: Email- [email protected] When emailing, put Thousand Year Door FAQ somewhere in subject. AIM- CrapAppleJuice Say you saw the the Thousand Year Door FAQ Blog- http://supersmashbrothersmelee.wordpress.com (via comment) When contacting me, please put 'Thousand Year Door FAQ' somewhere in the message. You can give me errors in spelling or information, comments, suggestions, or locations/edits. Please do not SPAM or say anything bad. Thank you. *==============================================================* End of File ---