FAQ/Walkthrough by Super Slash
Paper Mario: The Thousand Year Door on SuperCheats.com
                                   Paper Mario: The Thousand-Year Door
                                             FAQ/Walkthrough
                                             By: Super Slash
                                              Version: 4.1
                                     Email: ganonpuppet@yahoo.com
                                     -----------------------------






                                    ===================
                                      VERSION HISTORY
                                    ===================

                                   v 1.0 - Fixed a small error
                                   v 1.1 - Fixed yet another error
                                   v 1.2 - Decided to add a little update
                                   v 1.3 - Fixed a big error
                                   v 1.4 - Fixed two errors
                                   v 2.0 - Added the Tattle Log section
                                   v 2.1 - Added all of Chapter Six, all
                                           Items, all Enemies, AND all of
                                           the Shine Sprites!
                                   v 2.2 - Added all of Chapter Seven
                                   v 2.3 - Completed the Walkthrough section
                                   v 2.4 - Added all the Side-Quests, and I
                                           did a little update to the Secrets
                                           section
                                   v 3.0 - Completed the Recipes section
                                   v 3.1 - Added an ASCII Art to the guide
                                   v 3.2 - Removed the "Introduction" and the
                                           "About this Guide" from the top
                                   v 3.3 - Added an extra note. Also removed
                                           the ASCII Art from the guide, and
                                           also reorganized the Bosses section.
                                           I also fixed some width of the CPL
                                           in some sections. Also added MUCH
                                           more Star Pieces; the section is
                                           much more organized and easier to
                                           navigate than before. A better,
                                           very much more improved version
                                           coming soon
                                  v 3.4 - Updated some stuff I noticed while
                                          browsing through the guide
                                  v 4.0 - Completed the Star Pieces section,
                                          along with the entire guide
                                  v 4.1 - Fixed the walls of text and margins
                                          spreaded throughout the entire
                                          Walkthrough section! Now it is MUCH
                                          easier to read than before.




NOTE: To find what you're looking for, hold Ctrl and press F, and type in,
      for example "IV. Walkthrough", without the quotations. Do this for
      any section you may be looking for.



                                       
                                     TABLE OF CONTENTS
                                    -------------------

                                 I.........Story
                                II.........Characters
                               III.........Controls
                                IV.........Walkthrough
                                 V.........Bosses
                                VI.........Star Pieces
                               VII.........Badges
                              VIII.........Items
                                IX.........Shine Sprites
                                 X.........Side-Quests
                                XI.........Mini-Games
                               XII.........Secrets
                              XIII.........Recipes
                               XIV.........Special Moves
                                XV.........Tattle Log
                               XVI.........Email Info
                              XVII.........Credits
                             XVIII.........Copyrights





=========
I. Story
=========

The story starts off like this...When you start the game, Mario and Luigi
get a letter from the mailman. The letter was written by Princess Peach, and
in the letter is a magical map. This magical map tells you about the
Thousand Year Door, and shows you the location of the mystical stars, known as
the Crystal Stars. When all seven are collected, the Thousand Year Door
will open, and as for whats behind it, no one knows...yet. Little do Mario
and Luigi know that there is also another group out there looking for the
legendary treasure, known as the X-Nauts.


------------------------------------------------------------------------------


===============
II. Characters
===============

In this section, I will list all of the party members in the game, along with
a description about them and such.


------------------------------------------------------------------------------

======
Mario
======

Mario is the all time hero that always saves the world from being destroyed
from the evil being Bowser. If anyone is going to save the world, it is him.
Like in this next adventure, Mario must go on a quest for the Crystal Stars
to open the Thousand Year Door, and rescue Princess Peach to save the world,
once again.

------------------------------------------------------------------------------

========== 
Goombella
==========

Goombella is a girl Goomba, that lives in Rogueport. She was cornered by the
X-Nauts and their leader, Lord Crump. Mario then sees that she is in trouble,
and immediately saves her from their evil grasp. Gombella then joins Mario in
his quest to find the Crystal Stars, and open the legendary Thousand-Year Door.

------------------------------------------------------------------------------

======
Koops
======

Koops is a little Koopa Troopa that eventually will join Mario in his quest,
in an attempt to get the Crystal Star, and most importantly, avenge his dad by
defeating the dragon called Hooktail. Koops just wants to save the world as
Mario does, and he will continue to help Mario even after defeating Hooktail
from his castle.

------------------------------------------------------------------------------

========
Flurrie
========

Flurrie likes Mario, and loves her necklace. She lives in her house at the
Boggly Woods, home of the Punies and the Great Tree. She is a kind girl and
loves to take care of Punies. Flurrie joins Mario's party once he finds her
necklace she was looking for, taken by the Shadow Sirens.

------------------------------------------------------------------------------

======
Yoshi
======

Yoshi first appeared at a town known as Glitzville. The Hot Dog Stand owner
ordered an egg for his new hot dog recipe, but they accidentaly gave him a
Yoshi egg instead. This Yoshi hatches soon after Mario gets it, and it is no
normal Yoshi; he is more of a gangster Yoshi.

------------------------------------------------------------------------------

=======
Vivian
=======

Vivian appears in Twilight Town, sitting alone by lots of bushes. She was told
to find the Superbombomb that Beldam thought she lost. Beldam told her if she
didn't find it, she would get punished, like she always does. When Mario finds
this Superbombomb, he shows it to Vivian, and then she finds out that it is
indeed broke. Then, to avoid getting punished by Beldam, she joins Mario to
help him get his name and body back, which was stolen by the evil villian of
Twilight Town, Doopliss. After Doopliss is defeated, she joins Mario for good.

------------------------------------------------------------------------------

========
Bobbery
========

Bobbery has a tale of woe that makes him never want to go out to sea again.
Bobbery's wife, Scarlette, was living with him, happily. But one day, Bobbery
went and sailed out in the sea, and Scarlette caught a cold while he was away,
and then when he returned, Scarlette was gone. She disappeared, she was dead.
Bobbery then lived alone, making an oath to never sail out to sea again. He
blamed himself for his wifes loss, because she caught a cold while he was out
to sea, so thats the reason he says he will never sail the seas again. But,
once Mario and his friends convince him to sail out to the Keelhaul Key, he
does so, and then joins Mario in his quest.

------------------------------------------------------------------------------

=========
Ms. Mowz
=========

Ms. Mowz is a theiving rat who loves to steal any badge she can find. Ms. Mowz
also has a crush on Mario. She first meets Mario in Hooktail's Castle, as she
heard there was a rare badge in the castle that she wanted. She saw Mario yet
again in the Great Tree, for there was yet another badge she wanted in the
tree. They also met in Glitzville, for like, basically the last time. Ms. Mowz
is an optional party member, and she isn't a very great one. Her best  ability
is the ability to steal. But other than that, I don't like her at all. See the
Side-Quests section to see how to get her.


------------------------------------------------------------------------------


==============
III. Controls
==============

"A" Button: Jumps, preforms Action Commands, talks to people, ends
            conversations, examines stuff.

"B" Button: Uses hammer outside battle, cancels commands, back to previous
            thing. Turns Mario back to normal when in Airplane Mode, etc.

"X" Button: Allows partners to use their special abilities outside of battle,
            hits an audiance member in battle.

"Y" Button: Switches members in battle, lets you become Paper Plane Mario,
            allows you to turn into a Paper Boat when standing on a Boat Panel.

"R" Button: Turns Mario into Paper Mode, and turns into a tiny tube if the
            Control Stick is rotated.

"L" Button: As far as I know, nothing.

Start Button: Pauses game outside battle.

"Z" Button: Displays Mario's stats.


------------------------------------------------------------------------------


================
IV. Walkthrough
================

At the start of the game, you will get some mail from the mailman. Luigi goes
outside, takes out the letter, and goes back inside. Now he will read the
letter to Mario, it says:

"Hello there, Mario! I am now on holiday, traveling in the
Mushroom Kingdom. In my travels, I came into possession of a
mystical map...a treasure map, actually. It was inside a box I got
from an old merchant in a town called Rogueport. But since it would
be too difficult for me to try to go find the treasure all by
myself...I thought you could help me hunt for it! You will, of
course, won't you? I've included the map with this letter, so
please bring it with you when you come. I'll meet you at Rogueport."

    (That means you MUST come!)

                                                   -Peach-


Luigi will then allow Mario to look at the map, then a scene with a boat
traveling across the sea will start. When the Paper Mario logo appears,
press A.


----------
 PROLOGUE
----------

The sailor will awaken Mario, and then you will arrive at Rogueport.


==========
Rogueport
==========

Once you arrive, head west and hit the S Block to save your game. Be sure to
save everytime you come across one of these, as you could get killed anytime.
Head north and then a scene will start with Goombella and the X-Nauts and their
leader. When the scene is over, head east and Goombella will notice you, then
go behind you. After a little more talk, you will enter combat against Lord
Crump. Refer to the Bosses section for help to win the battle. After the
battle, Lord Crump will call millions of more X-Nauts, then they will all
attack Mario. Goombella then manages to make it out the swarm of X-Nauts, then
she tells Mario to come where she is, then Mario escapes and the X-Nauts pound
Lord Crump and they don't even know it.

Now, go north up the stairs and enter the northern part of Rogueport. You will
then see another scene with Lord Crump and his men. After the scene, Goombella
will speak to Mario for awhile, then she will join your party. After they are
finally all done talking, head to the northeast and enter the eastern part of
Rogueport. Once you are here, a bandit will run and steal half of your coins!
Goombella will get mad. Now, go back to the west to the square of Rogueport. Go
to the middle of the square, then go north through the tunnel.

In here, go west and you will see a house, enter it. You will then see the
bandit that stole your coins, speak to him and he will give you your coins
back. Go back through the tunnel you came in, and go west, the lady will then
tell you to stop and to not move a step. Move anywhere, it dosen't matter
where, you will step on her contact lens. Now, go east and enter the house that
has the Fire Flower on it, this is the Item Shop. In the shop, speak with the
owner and he will tell you to hold on for a moment, then say that they are
currently out of Contact Lens.

In the shop, buy two Mushrooms, two Honey Syrups, one Fire Flower, and a Sleepy
Sheep, then exit the shop and go to the eastern part of town once again. Back
to the eastern part again, go east and enter the second house on the right,
this is Professor Frankly's house. In the house, Goombella and Frankly will
talk for awhile. After they finally stop talking, exit Frankly's house. Frankly
will then open a secret passage where a pipe is located. Head south to the pipe
and Frankly will ask Mario if he knows about Action Commands.

If you don't know how to do it, I suggest learning. When you are done, jump on
the pipe and enter the Rogueport Sewers.


=================
Rogueport Sewers
=================

Save your game at the save block here. Next, go east and down the stairs and a
conversation will start with a normal Goomba, a Paragoomba and a Spiny Goomba.
You will now enter combat against them. To beat them, just jump on the normal
Goomba and the Paragoomba, and use your hammer against the Spiny Goomba. After
you win, Goombella will brag, and Frankly will talk some more. Once you gain
control of Mario, go east and jump up the stairs. Now, go north and wait on the
platform to come towards you, jump to it and jump to the pipe when you can,
then enter it.

In this next part, head east and jump down the steps you will come across. Go
west and then smash the "?" block with your hammer to get a Mushroom. Continue
to the west and smash the next block for a Fire Flower. Keep going to the west
path and eventually you will see two blocks, hit them with your hammer to
reveal a pipe, go into it. In this next area, go east and you will see a Punie
go into a hole in the wall, don't worry about him right now, as he is meant for
a later part in the game.

Anyway, go east and hit the blue block by jumping on it to reveal a set of
stairs. Go up the stairs and then drop off the ledge to the west to land on a
platform, grab the Black Key there. Go back up the set of stairs again, then
go east and into the door. In this room, examine the big black chest and you
will enter a conversation with something thats inside it. Once the conversation
ends, examine the chest once more and use the Black Key on it. It turns out
that it is something evil that comes out of the chest.

He will curse you and you will now have the ability to turn into Paper Plane
Mario. Now head south and go out of this room. Back in the previous room, go
west and stand on the plane platform, then use Airplane Mario and fly over to
the giant block. Once you land on it, head west into this next room. In this
room, Frankly will be shocked that the Thousand Year Door is actually real.
Next, go west down the steps, and jump on the pedestal in the middle of the
room. The Magical Map will then react to the Thousand Year-Door, then the
location of the Crystal Star will appear on the map.

You will also learn a move called Sweet Treat. After some talking, you will
appear back in Frankly's house.


==========
Rogueport
==========

Back at Rogueport, you will be in Frankly's House. You will be asked a training
question, so I suggest you learn what he asked you to learn if you've never
played this game. Frankly also mentions that you need to go to the Petal
Meadows. After this, exit his house and he will give you the Power Smash badge.
He will ask you if you want to know how to equip it, say yes if your a newbie
to this game. Now, go to the pause screen and go to Badges, then equip the
Power Smash Badge, and head back to the Rogueport Sewers.


=================
Rogueport Sewers
=================

When you arrive here, don't forget to save. Then, go east until you see an air
plane platform. Turn Airplane Mario and fly over to the ledge up high. Enter
this next room. In this room, you will see a tentacle, step on it and then a
Blooper will come out and will fight you. Read the Bosses section for help on
winning. After you win the battle, two platforms will appear. When the first
one comes towards you, jump to it. Then wait until it moves to the right again,
and then jump to the next one. Then when it moves to the right, jump to the
platform and enter the pipe, now onto Chapter One.



------------------------------
CHAPTER ONE: CASTLE AND DRAGON
------------------------------


==============
Petal Meadows
==============

When you enter the Petal Meadows, Goombella will talk a little bit. Once she
gets done talking, go west and save your game at the save block. Hit the tree
on the right for a Mushroom. Now, go east and a scene will begin, and you will
see Hooktail fly above you and Goombella. Goombella will be suprised to see
Hooktail already at the beggining of your adventure. Now, continue to the east
and you will see a "?" block, hit it and a Mushroom will pop out of it.
Continue east to the next area of the meadows. In this area, go east and hit
the red block to get a Close Call badge. Continue to the east and fight the
enemies if you like, then hit the brown block eight times to get eight coins.

Next, go east and into the next area. In this area, Goombella will tell you to
press X whenever you need her help. After she's done talking, go east and
examine the dark bushes that are right beside each other to reveal a pipe, go
down the pipe. Now you will appear way on top of the blue mountain things. Go
east and jump on the blue switch and a bridge will appear. Make your way back
to the pipe and go down it, then go across the bridge and continue east.

Examine the bush to the north and a Mystery will pop out, get it. Now, just
east of that bush is a block, hit it and a Fire Flower will come out. If you
can't carry any more items, throw something away and get it. Go east and you
will be in Petalburg.


==========
Petalburg
==========

This town is the home of the Koopa Troopas. In the village, the Koopa Troopa
will tell you about Hooktail, the dragon you saw earlier in the Petal Meadows.
Then they will start talking about the Crystal Stars, and the Koopa Troopa
will tell you to go see the mayor of the village in a pink house. Next, go
north and to the Inn, and pay five coins to rest up if needed. Whether you
rested or not, continue east and save your progress at the save block right
there. Talk to anyone that you'd like to talk to in this town, then go east
and into the next area. Here, go east and jump up the two steps and enter the
house to the left, this is the Mayor's House.

In the house, speak to the mayor, and he will call you and Goombella
theives...oh my gosh, why would you steal anything from the poor old man?
Anyway, he will then realize that they are after the Crystal Stars. He will
tell you that the first Crystal Star is in Hooktail's Castle. Then he will ask
you a question, answer "Of course!". Then he will ask you if you are going to
take Hooktail on, answer "You got it!". He will tell you that all of the
Koopa's and him will shower you with gratitude and rewards. Man, if you beat
Hooktail, you gonna be popular! :).

Anyway, you will be given a multiple choice about whether or not you need a
reward, answer "Of course I won't." and he will tell you that your unselfish
and noble. Here is where it gets funny, when he calls you Murphy instead of
Mario. Now answer "It's Mario." and once he gets done talking, exit the house.
Next, drop down the ledge and go east and you will get an e-mail from Professor
Frankly, go ahead and read it. After this, keep going east until you see a
Koopa Troopa guarding a gate, speak to him and he will let you pass.

Now Koops will come and tell you to hold on, and come running to Mario, and
tell him never mind...okay, what was that about? Anyway, go east into the next
part. Here, go east and don't examine or hit anything, as they don't uncover
anything. Drop off the ledge and avoid or fight the Paragoomba, then drop off
that ledge and avoid or fight that Koopa Troopa thing. Go east and jump up the
steps and then hit the "?" block for a POW Block. Keep this item for later,
because you're gonna need it soon. Go east some more and enter the next part,
which is the Shhwonk Fortress.


=================
Shhwonk Fortress
=================

In this dungeon, examine the pillar and the two enemies will jump off the
pillars. Fight each one of them. To beat it, use the POW Block that you got
earlier and you will kill them. Now the next door will open, so enter through
it. Now you will be outside the Fort again, so go east and jump on the ledge.
Keep jumping up each ledge and examine the bush right next to the entrance of
the fort to get another POW Block. Get this block, because you are about to use
it. Now enter the fort. Here, examine the pillar and an enemy will come down.

DO NOT get a First Strike with your Hammer or by using Jump; you will take
damage if you do so. To beat these enemies, use the POW Block and they will
pass away. Man, those POW Blocks sure are useful :). Now the next door will
open, so enter through it. Once again, you will be outside. Just jump from
ledge to ledge, and be sure to hit the block and grab the Fire Flower on your
way up, then enter the fort...again.

Now save your game and examine the pillar with the Thwomp on it, then he will
awaken and he will say if you want Stone Keys, you're gonna have to answer some
questions, and that if you get it wrong, you will suffer a terrible fate. Now
it is quiz time!


------------------------------------------------------------------------------

Question #1 - What's hidden in this place?

Choices:

A. Stone Keys
B. Crystal Stars
C. Princess Peach
D. Pickle Stone

Answer - Stone Keys

------------------------------------------------------------------------------

Question #2 - What do one Mr. Softener and one Fire Flower
              cost at the shop in Petalburg? Total!

Choices:

A. 10 Coins
B. 12 Coins
C. 16 Coins
D. 20 Coins

Answer - 16 Coins

------------------------------------------------------------------------------

Question #3 - What is the name of the mayor of Petalburg?

Choices:

A. Kooskoos
B. Burtle
C. Moopa
D. Kroop

Answer - Kroop

------------------------------------------------------------------------------

Question #4 - Tell me, now! Where is the Crystal Star?

Choices:

A. Rogueport
B. Hooktail Castle
C. Mushville
D. Petalburg

Answer - Hooktail Castle

------------------------------------------------------------------------------

Question #5 - How can one get from Petal Meadows to
              Rogueport?

Choices:

A. Boat Across the Sea
B. Only by Air
C. Go Through a Pipe
D. Race in a Kart

Answer - Go Through a Pipe

------------------------------------------------------------------------------


Now that you've answered all five question's correctly, you can pass. If you
didn't get them right, you have to fight some enemies. To beat these enemies,
use an item like a POW Block. Save your game and enter the pipe. Here, go east
and you will see a red block, hit it and you will get the Multibounce badge.
Now, go east into this next room. In this room, it is a very narrow path, so
you must know, go east. In the hallway, you will encounter some Fuzzies. Once
you rid the hallway of all of the Fuzzies, enter the next room.

In here, go to the middle of the room and grab the Sun Stone, a Fuzzy will then
come down and attack you, defeat it and go back to the main room. Here, go west
and into another hallway. In the hallway, do the same thing you did in the last
one, rid the hallway of it's ugly tick creatures, then go into the next room.
Go to the middle and grab the Moon Stone right there, and another Fuzzy will
attack you. Defeat it, and go back to the main room again.

This time Mario will spot a yellow Fuzzy right there in the middle. Now you
will enter combat against it. I won't list it in the Bosses section, because it
is simple to beat it. Just use Power Smash and use Headbonk with Goombella.
After one turn, he will call on millions of Fuzzies to attack you at one time!
Don't worry about them; just focus all your attacks on the yellow Fuzzy. The
black Fuzzies will attack you at times, so just avoid those because they don't
hurt too much.

Once you win this fight, all of them will run away. Now go through the pipe
back into the room where the Thwomp is located. Now, head all the way back to
Petalburg.


==========
Petalburg
==========

Here, talk to anyone you like and then head to the Item Shop. In the shop, buy
one POW Block, and one Courage Shell, then exit the shop and exit this town.
Once you are back outside, you will see Koops again. This time, he will tell
Mario that he wants to join him, and he will tell you a story about what
happened with his dad. After this, Koops will ask you if he could join you, say
"Sure, come along!" and he will join your party. After this, Koops' girlfriend
will come out there and Koops will tell her that he is going to go fight
Hooktail with Mario.

She then will get mad and throw a temper tantrum by tossing her own shell out
at Koops! Whoa, that's a temper! After all of this talking, head west and cross
the bridge, and keep going west and enter the next area. Here, go west until
you see a pipe, enter it. Out on that block there is a badge sitting on it. To
get it, toss Koops' shell and the badge will be brought to you. Next, drop off
the pipe and continue to the west path and enter the next part. Here, go west
and you will see some stones with an opening in them, examine them and place
both stones you found in the fortress.

Doing so will cause both pillars to move, revealing switches. To solve this
puzzle, stand to the left and throw Koops' shell, then hold it in place. With
Mario, walk over to the right side and release the shell and jump on the switch
with Mario at the same time, doing this will cause the pillar in the middle to
crumble into pieces, revealing a pipe. Go through the pipe and head over to the
east and enter Hooktail's Castle.


==================
Hooktail's Castle
==================

Here, go east and save your game. Now enter through the east path. Once you are
outside, drop off the bridge on the eastern side and you will land on a
platform. Jump to the next one at the east, then use Koops' shell to get the HP
Plus badge. Now, jump from stone to stone and head back into the castle. Now,
jump on the spring and get on the platform there. Next, go left and recover
your HP/FP if you need to by hitting the Recovery Block. Now go east and into
the next area. Here, stand on the Airplane Panel and fly over across the
bridge, then enter the door and you will be truly in Hooktail's Castle.

In the castle, go east and you will see lots of Dull Bones, ignore them and
continue east and then hit the red "?" block to get a Power Bounce badge, if
you have enough BP, equip this immediately. Now, go east and enter this next
room. In here, go east and Koops will see a Dull Bones, thinking that it is his
dad. He will then read a letter and it will say something about "Kolorado"
instead of Koops. Then Koops finds out that it is not his dad. After this, go
right and examine the pink bones by the door there. Then, the pink pile of
bones will send millions of Dull Bones after you. To get rid of these things,
just bash them with your hammer while going east and approach the pink bones,
you will then enter combat against it.

This Dull Bone is not too hard to defeat. It has four Dull Bones with him, and
he can create more. To kill the white bones, use Power Shell. Then, focus all
of your attacks on the pink one by using Power Smash with Mario, and Shell Toss
with Koops until you win. After you win, they will all run away, so enter the
next door. In this room, go east and you will see a box with a Shine Sprite in
it, hit it and you will receive your first Shine Sprite yet. Now, go east and
jump up the set of stairs. Next, drop off the ledge to the south and hit the
purple block, doing so will cause one to appear next to the grey block.

Drop off, then go back up the stairs and jump on the purple block. Next, jump
to the grey block, then to the next one, then hit the yellow one with your
hammer to break it. Go back to the small ledge to the south, then hit the
yellow block. Doing this will cause the huge yellow block to raise up into the
air. Now that the block is out of the way, go to the ledge where the block was
and toss Koops' shell and hit the red switch, causing the stairs to switch
around. Go on the stairs on the other side, then use Koops to get the Castle
Key sitting on the ledge. Switch the stairs around again, then go back up the
stairs again, then go east and unlock the door using the Castle Key, then enter
the room.

Head to the right and save your game at the Save Block, then continue the path
to the right and open the next door. In here, go right until you see a switch.
Next, turn to the left side of it, and throw Koops' shell, then hold it in
place. Walk over to the gate just north of that, then release his shell and
enter the gate, then east into the next part of the room. In this room, you
will see a black chest like the one you saw in the Rogueport Sewers. Examine
the chest and it will tell you to go find a key for him...gee, I wonder what's
in it? Now, go east and head into the next room.

Go right and then you will see a chest, open it to receive the Black Key. Even
though you have received the key, you have also caused the ceiling to fall, and
spikes to raise out from the floor in the process! You only have fifty seconds
to get out of this room, so go right, then south, then north, then west, then
north, then west, then south until you can't go south anymore, then west, then
northeast and northwest, and then exit the room. Once you exit the last room,
examine the black chest again and unlock it using the Black Key. Doing so will
cause that stupid thing to come out like in Rogueport Sewers again. He will
then curse you again, giving you the ability to turn into Paper thin Mario.

This is a great ability for lots of parts in the game. After this ability has
been given to you, exit this room. Back in the previous room, use Paper thin
Mario to slip through the gate. Now, go west and go to the third gate on the
left side, then slip through the bars and grab the Attack FX R badge. Exit the
gate, then go west and enter the room you were at before. Backtrack all the
way to the room with a long gate, then go west until you see some bars that
you can slip through, do so and go east in the narrow hallway and grab the
Castle Key. Exit the gates, then go east and go back to the room with the giant
green block and the save point. Jump up the steps and stand on the green block,
then turn left and throw Koops' shell to hit the small green lock, causing the
green platform to arise to the top.

Go west and jump up the steps, then unlock the door using the key you got
earlier. In this room, recover your HP/FP by using the Recovery Block there,
then go to the platform and hit the blue switch there using Koops, doing so
will cause a bridge to appear. Cross the bridge and then toss Koops' shell and
hit the blue switch and another bridge will appear. Cross it, and then in the
middle of the bridge, there is a hole in the window, jump in it and go west and
jump out the hole in the window.

Next, go west and enter the door there. In this room, go west and jump up the
set of stairs, then go to either the west or east side of the small green
block, then toss and hold Koops' shell in place. Stand on the large green
block, then release his shell and you will rise up to the high platform. Go
left and drop off the ledge by the door. Slip through the bars and grab the
Life Shroom there. Make your way back to the top and enter the door on the
left, and you will meet Ms. Mowz for the first time in the game. Ms. Mowz will
tell you that you need a certain badge equipped in order to defeat Hooktail.

That badge is the Attack FX R badge you got earlier, so equip this immediately.
After this, go west and open the chests for a Mushroom, a Castle Key, and a
Honey Syrup. Don't forget to hit that block to the left for a Shine Sprite.
After this, exit this area. Here, go east and unlock the door using the Castle
Key. In this room, go to the far east until you see some steps, drop down
those steps and then hit the yellow block, causing the huge one to lower.

Toss Koops' shell and hold it in place, as always, to the left side of the
block. Then walk onto the huge block, and release his shell. Doing this will
cause you to rise up. Here, slightly walk around the edge and go left, then
use the Paper ability to slip through the bars, onto the Airplane Panel. Turn
into Airplane Mario, and fly over to the next door, then enter it. In this
next room, go down the stairs to the south and hit the yellow block, then use
Koops to get the Castle Key there.

Now go up to the north stairs, and then go west and jump up the stairs, and
then get the Shine Sprite there, and unlock the door, then enter the door. Now
you will appear outside, we have almost made it to Hooktail. So go west, and
then go through the castle-like thing, and go around and around until you reach
the top. Next, go up the set of stairs, and then go and save your game and
recover your hearts if needed. Enter the next door and you will see a giant
dragon. This is Hooktail. Read the Bosses section for help on beating him.

After you beat Hooktail, he will spit out someone, and that is...Koops' dad!
Then they will talk a little bit, then Koops' dad will hand over the Crystal
Star to Mario, and the chapter ends.



                 END OF CHAPTER
==============================================


"Mario and friends finally got a Crystal Star
 in the castle after defeating Hooktail. Koops
 even reunited with his long-lost father, whom
 he thought was dead. Yet they were unable to
 learn anything about the whereabouts of the
 princess. Where could Princess Peach be? Yes...
 Mario's adventure has only just begun."

Save your game when it asks you to, then the screen will switch to a scene
with the true leader of the X-Nauts, Sir Grodus. The X-Nauts will have Princess
Peach held captive, and will bring her to Sir Grodus' lair. The X-Nauts and
Grodus will try to convince Princess Peach to tell them the whereabouts of the
Magical Map, but she swears she dosen't have a clue. Then Grodus will find out
that Mario has defeated Hooktail, and has obtained the Crystal Star.

Now Princess Peach will be taken back to her room. Then Grodus will tell Lord
Crump, the one you faught in the beggining of the game, to go out to the Boggly
Woods. Now the three Shadow Sirens will appear and speak with Sir Grodus. After
all of the talking, you will gain control of Peach.


==============
Peach's Event
==============

When you gain control of Peach, head west and open the door there. In this
bathroom, examine the tub and then Princess Peach will take a bath. Trust me,
you have to do this to advance in the game. After she bathes, go east and exit
this room. Now, you will see a door to the east of the one you are at open by
itself. Now enter that door. In this hallway, go east and ignore the elevator,
then enter the next door. In this room, the lights will turn on and then a CPU
screen will turn on, and start talking with Princess Peach. Could it be Grodus,
perhaphs? Hmmm....let us think about that for a moment, shall we? Wait, no, it
can't be Grodus!

TEC just said Grodus "built" him. Then Peach and TEC will talk a bit, and
eventually she will write a letter to Mario, then TEC will send it. After
Peach's Event is over, the scene will switch to Bowser's Castle, and  Bowser
will arrive out the doors.


===============
Bowser's Event
===============

When you gain control of Bowser, go east down the long hallway and then Kammy
Koopa will come out of the doors and go up to Bowser Those guys never learn.
Kammy will then talk with Bowser for a little bit, then she will ask you if
you like fried eggs, which I don't know why. Answer either choice, it dosen't
matter, they will say the same thing and the same thing will happen either way.
Bowser will get ticked off and stomp the ground throwing a temper.

Kammy will convince Bowser to calm down, then Kammy will tell Bowser of some
news, and Bowser gets in his Koopa Copter to go to Rogueport. Now it is back
to the real adventure.


==========
Petalburg
==========

Back at Petalburg, Koops' dad and others will talk for a little while. After
they talk, head out of this town and go back to the Rogueport Sewers. On your
way there, you will get some email. Read it. Then head to the sewers.


=================
Rogueport Sewers
=================

Once you are here, jump from platform to platform, then exit this area by going
west. Drop off the platform there and head up the stairs. Now, go north and
wait on the moving platform to come by, then jump to it, then jump to the pipe,
and enter it. Once in this next area, turn into Paper thin Mario and slip
through the bars, this is a shortcut to the next pipe, so enter it. Next, go
east and then go south and jump up the set of stairs. Go west and you will see
an Airplane Panel.

Turn into Paper Plane Mario and fly on top of the huge block, then go west and
enter the room with the Thousand-Year Door. Go to the middle of the room and
stand on the pedestal, then Mario will hold up the Crystal Star, causing the
Magical Map to react to the door. Then, another location of another Crystal
Star will be recorded on your Magical Map. Now you will appear at Rogueport.


==========
Rogueport
==========

You will be in Prof. Frankly's house. He will tell you that the next Crystal
Star is located at a place known as the Boggly Woods. Then he will tell you
that there is a strange type of creature that lies in the tree of that place,
they are called Punies. Now they will start talking about Princess Peach, and
then eventually you will regain control of Mario. Once you do, go back into
the Rogueport Sewers, once again.


=================
Rogueport Sewers
=================

Here, go east and slip through the bars as a shortcut, and then enter the pipe.
Drop down through the bars here, and then you will see another pipe, so enter
it as well. Go east and you will see that creature again. Remember when you saw
that odd thing in the beggining of the game and I told you he didn't serve any
purpose for now? Well now he does, so slip through the bars near the hole in
the wall and enter the room. Here, go west and then you will enter a
conversation with Punio, the little bug. He will get scared and think you are
going to eat him, then he will ask you if you are a bully, say "Of course not!"
and he will calm down.

After they talk for a pretty long time, follow the Puni to the east and he will
open a secret passageway. Jump up the steps, and then enter the passageway he
opened for you, then go all the way west and grab the badge there, it is called
the Damage Dodge badge. Go back in the secret entrance and go all the way east
and then exit the secret entrance. Now the Punie will tell you to go in the
pipe to get in the forest, do so and chaper two will begin.



---------------------------------
CHAPER TWO: THE GREAT BOGGLY TREE
---------------------------------


=============
Boggly Woods
=============

This chapter is so stupid in my opinion, I wish it would have never existed...
yes, it is that bad to me. Anyways, Punio will tell you that you should almost
be at the Great Tree. After they are done talking, save your game and head east
into the next area. Here, a cutscene will begin featuring those three Shadow
Sirens. You will find out that they are after you, and that Vivian stole a
necklace she found near a tree. After a lot of talk, go east and ignore the
Shadow Sirens, as they don't even know who you are yet. Continue east and you
will encounter lots of enemies here, so be careful not to get killed by their
First Strikes.

Somewhere around one of the bushes of grass is a Honey Syrup, so get it when
you see it. Oh, and from the entrance of this area, go north and hit the tree
there for a Sleepy Sheep. Whether you fought the enemies or not, continue east
into the next area. Here, go east and then you will see a pipe, Punio will tell
you that the tree over there on the mountains is the home of them, home of the
Punies. Next, follow Punio into that pipe, and then go into the tree. But
before doing this, just east of that pipe is an Inn Coupon, so get it. This
coupon makes it where you don't have to pay money to sleep in an inn. Pretty
good, huh? So anyways, go into the pipe and follow Punio to the Great Tree.

Now, go east and then speak with Punio, he will say that someone must've
installed that door into the tree, as it wasen't there before. He will then get
an idea and climb the tree up, so follow him up there. Then he will say
somewhere is a secret entrance, but then he will tell you that a girl known as
Madame Flurrie can help out. So, exit this area and a cutscene will begin
featuring Madame Flurrie complaining because she lost her necklace. After it
is over, exit through the pipe.

Once here, go east where you got the Inn Coupon, then enter the next area. Once
here, go east until you reach a dead end, then go down and go right and you
will enter a secret passage. Go north and you will appear inside the trees, so
walk to the west and hit the blue switch. Doing this will cause the pipe and
the Airplane Panel to raise higher than they were. Now backtrack and enter the
pipe that raised, then use Airplane Mario to fly over to the ledge up ahead.
Hit the red block to get a Quake Hammer badge. Go east and enter into the next
area. Once you get here, go east and eventually you will see a small opening in
one of the small trees, this means you need to use Paper thin Mario to slip
through.

Now, go to the east and hit the tree to get a Volt Shroom. Once you do that,
continue to the west and enter the pipe, then go east and enter Madame
Flurrie's house. Here, save your game and go up the steps, then Punio will try
to yell to see if Flurrie is even there. After this, examine the door and then
Flurrie will want you to get her necklace back. Gee, I wonder who took it...?
Then Punio will ask you if you can get the necklace back, say "Sure" or
whatever the choice is, then exit Madame Flurrie's house.

Now another cutscene will begin with Beldam, Marilyn and Vivian. After it is
over, head back to where the Shadow Sirens are, you should know how to get
there. Once you get there, you will enter combat against all three of them
after some talking. Read the Bosses section if you need help on beating the
Shadow Sirens. After they are defeated, they will run away and drop the
necklace Flurrie wants. Grab it and head back to Flurrie's place. Once you're
there, go to the door and show Flurrie her necklace, she will take it and put
it on, then show herself. After she gives Mario a kiss and a talk goes on, she
will join your party.

Now go outside and head back to the tree, and you will get some email on the
way there. Check your mail, then continue going to the tree, and enter it. Once
you're there, go east and then climb the limb thing on the tree. Stand at the
very top of it, and use Flurrie to reveal a secret entrance. Punio will then
enter the small tiny hole and he will unlock the door from the inside for you.
After he does this, go inside the door and you will be in The Great Tree.


===========
Great Tree
===========

When you enter here, go right and Punio will find out that there is nobody in
the room. Then he will try to call them to all come out. Then, a door just up
ahead will open up, and two X-Nauts come out of the door. Now you will enter
combat against them. These aren't hard at all, just use Power Smash with Mario,
and Body Slam with Flurrie until you defeat them. After you defeat them, they
will run away and then one Puni will show itself and talk a little, then lots
and lots of more Punies will appear out of nowhere.

Then, another Puni named Puniper will come out. After they talk for awhile, go
east and save your game and recover yourself if needed, then head up the pipe
there. In this next room, go right and ignore the pedestal, then up the next
pipe. Now, go south and examine the bush there for a Power Punch. Go west and
then enter the next pipe. In here, go southeast and then enter the next pipe
that you see there. Now a cutscene will begin featuring an X-Naut. Then Ms.
Mowz will come down and give him a whack. When the scene is over, you will
appear in a room with a red cell, then Punio will see that the Elder is locked
in the cell.

Then they will talk some, and Punio will move over to a blue cell, where there
is at least 89 Punies and Petuni, Punio's girlfriend, I presume? Once the
conversation is over, go west and into the next room. In here, you will see
the unconscious X-Naut and Ms. Mowz in this room. After Ms. Mowz leaves,
the X-Naut will mistake you for Ms. Mowz, then attack you, so defeat it.
Once you kill it, he will drop a Red Key. But before leaving this room, go
west and open the chest for an Ultra Shroom, then leave this area.

Back in the cell room, go right and unlock the red cell using the Red Key
you have. Then Punio and the Elder will argue for a bit. After the
conversation is over, go east and then enter the pipe. Instead of me having
to tell you what to do, put it this way, go back to the entrance of tree.
Once you get there, go west and another conversation will start. After a long
talk, the Puni Elder will give you a Puni Orb. Once he gives it to you, go
east and he will stop you again to tell you something else. After that, go
east and enter the pipe. In here, stand on the black pedestal and place the
Puni Orb into the pillar there. Doing this will reveal a hidden pipe.

Remove the Puni Orb from the pillar and then enter the pipe. In here, stand
next to the pillar and place the Puni Orb there. Then, use Flurrie to blow
them off. Continue to exhale with her and then the Punies will be trapped in
bubbles, so blow them over to the next platform with Flurrie. Now remove the
Puni Orb from the pillar, and jump over to the platform where the Punies now
are. Once you've done this, enter the pipe you see. Here, go southwest and
fight that hanging creature you see, for they scare the Punies away.

Now, go north and enter the pipe there. Now, go east until you see another
pipe, enter through it. In this room, a Jabbi will notice you and then he will
enter through the eastern room, follow him into there. In here, go east and a
scene will begin featuring the Jabbies entering into the room. Just stand there
and let the eleven Punies deal with them all. After they are dead, the Punies
will destroy the Jabbi Hive, which will open a new area, so enter it. In here,
drop down and you will see a chest, open it to receive the Blue Key. Backtrack
all the way to the room with the blue cell, and if you have trouble in the room
with the bubbles, here is what you do.

You place the Puni Orb in the pillar, then exhale with Flurrie, and don't stop
until the Punies that are in the bubbles are blown to the other side, then
remove the orb. Once you are back at the cell room, unlock the blue cell using
the Blue Key. After this, they will begin talking for awhile, then tons of more
Punies join your party. After this, go east and enter the pipe. Here, go west,
then north and enter the pipe. Now, go right until you see another pipe, enter
it. In here, enter the pipe right there that you see. Back in the bubble room,
use Flurrie to blow them across to the other ledge after placing the Puni Orb
in, then remove it.

Go over to the platform they are on, then enter the pipe. Here, go west and
north and enter the pipe, then go east and enter the pipe there. Here, go west
and eliminate all of the hanging things you find, because you have to or the
Punies will get scared. After you do this, drop down into the bottom level and
go west, you will see an odd part of the wall. Use Flurrie to reveal a secret
Item Shop. Enter it and stock up on items if you need to. Also, you can get an
extra Puni to join you in the shop. On the upper level in this room is a red
block.

To get it, use Koops and toss his shell to hit an invisible block, allowing you
to jump on it, and hit the block. The block contains a Damage Dodge P badge.
Once you are done doing everything in this room, keep going west and enter the
next room. In this room, go west and then the Punies will enter combat against
more Jabbies. This one may take a few tries, so just keep entering  and trying
again if you lose. Once you beat them, they will go into a Jabbie Hive and then
bust open a new passageway, enter through it. In here, ignore the pillar, and
then go west and enter the pipe. Down here, go east and enter the next area. Go
to the pillar in the middle of the area and place the Puni Orb there.

Doing this will cause a pipe to appear, and cause a cell to come down. Now we
have to rescue them darn Punies again...To get out, turn paper thin and slip
through the bars, and then enter the pipe. In here, hit the black switch and
then a noise will be heard. Go back in the room where you got the Blue Key and
there will be four white switches, make the four pillars in front of them have
a Sun for the first one, a Moon for the second one, a Puni for the third one,
and a Star for the last one.

Doing this will cause the four pillars to disappear, thus opening a secret
passage, enter it. Open up the huge chest and you will receive the Super Boots.
Then you will get a tutorial on how to use them. After this, exit the room.
Back here once again, butt stomp the X on the floor there to get into a secret
room. Jump to the left side and use Koops to get the badge there. Now, drop off
the pillar and enter the pipe right there. You will appear back in the room
with the Super Boots.

Go west and enter the next area. Travel all the way back to the room with the
jail cell and the Punies, then slip through the bars and butt stomp the floor
tile. Now, place the Puni Orb in the pillar, and blow every Puni into the hole.
Now, drop down the hole and get all the Punies back, then go up the pipe and
west into the next room. Here, go west and up the pipe. Then, butt stomp the
floor tile, and place the Puni Orb in the pillar, then blow them all into the
hole. After this, drop down the hole with them, then get them all gathered up,
and enter the pipe there. In here, go east and you will see a pipe, go through
it.

Go west until you see another pipe, then go in it as well. Once again, go
through the pipe at the south. Here, jump from pillar to pillar until you reach
the next platform, leave those Punies behind for now. Enter through the pipe on
the eastern side. Here, take Koops in your party and then jump on the light
blue switch. Toss Koops' shell, and hold it in place, then get off the switch
and release it. Doing this causes the water to drain at the level below,
allowing the Punies to get across.

Head back down the pipe, and walk across the lilipads and the pillars, then get
the Punies to follow you. Back on the same platform, enter the pipe on the
north. Here, go right and place the Puni Orb into the pillar, doing this will
cause the floor tile to lower down to the bottom level. Here, remove the orb
and recover your HP/FP, and save your game. Go right, and then enter in the
next area. In here, you will see a cutscene with Lord Crump. He will hear
something, then run away. Man, what a chicken. Now, go right and place the
Puni Orb into the pillar there.

Now the Crystal Star will come out! Yay!! Wait... it isn't yours! Darn it! Lord
Crump will come and take the Crystal Star before you can even touch it! Now
Lord Crump will turn on a Time-Bomb Detonator and you only have 300 seconds to
escape! Quickly remove the Puni Orb from the pillar, then go east into the pipe
Lord Crump went through. Here, go west and then two X-Nauts will attack you,
defeat them and examine the console near the door, then enter the door. When
you enter here, go west and save your game if you like, then go into the pipe
to the east. Here, go west and then enter the pipe.

Now, go southeast and enter the pipe you see. In this room, get the Punies
across the platform after placing the orb in, you should know how by now. After
you get them across, remove the orb and go in the pipe to the north, but not
the one with the hole in it. Go west and through the pipe there, and then save
your game if needed, and head west and a scene with Lord Crump and the Puni
Elder will start, then Flurrie will interrupt their talk, and Lord Crump will
shut off the timer. Now you will fight him in his Magnus von Grapple suit. Read
the Bosses section for help to beat him.

After you beat him, his Magnus von Grapple suit will explode, and he will drop
the Crystal Star and run away. After some talking, Mario will grab the Crystal
Star, and this chapter is finally over.


                 END OF CHAPTER
==============================================


"And so, after pummeling Lord Crump, Mario obtained
 the second Crystal Star...With the X-Nauts gone,
 peace once again prevailed throughout the Great Tree.
 The Boggly Woods echoed with the Puni songs of joy.
 But...this may not be the last our hero hears from
 the vile X-Nauts. They will surely continue to
 stand in Mario's way and try to put a stop to his
 efforts..."



The scene will now switch to a scene with Sir Grodus and his vile X-Nauts. The
X-Nauts give him news that Lord Crump has been defeated. After this scene is
over, it will switch to Princess Peach, and then you will gain control of her.


==============
Peach's Event
==============

Once you gain control of Peach, the door leading to TEC's room opens, so go in
and meet TEC once again. In the room, TEC will begin talking, and then he will
say he heard Peach say she wanted to dance at the Mushroom Bail again. Then
Peach will be suprised that he has cameras in her room, watching her
constantly. TEC will then say that he wants to dance with her, and he will
create another dance partner of her self. To dance, press the buttons that
display above Peach's head.

When you are done dancing, TEC will say that was fun, and then allow Peach to
use the communicator again. Peach will then write another letter to Mario, then
she will go back to her room, and Bowser's Event begins.


===============
Bowser's Event
===============

When his event starts, Bowser will appear in the Petal Meadows, thinking that
Princess Peach is there. Now you will get to play the old-fashioned game, back
in the NES days. Now you must complete the World 1-1. When you clear the stage,
Bowser will arrive at Petalburg, then all the Koopa Troopas in the village will
get freaked out, and they will go into hiding. Bowser will then go over to a
Peach poster, thinking it is really her. A Koopa Troopa will then rip the
poster off the wall, and Bowser will look stupid. Now you will be offered to
save your game, do so and now we are back at the Boggly Woods.


=============
Boggly Woods
=============

Back here again, the Punies will thank you for everything you have done for
them. They will then begin talking for a little. Once you gain control of
Mario, head back outside and then go all the way west and enter through the
pipe. Go west and you will get some more email, like you did last chapter.
Read it, and go back to the Rogueport Sewers.


=================
Rogueport Sewers
=================

When you are back at the sewers, go northwest, and then exit the secret
passageway, and head south and exit this room. In this next room, slip through
the bars using paper thin Mario, then go south and east, then jump up the
stairs. Stand on the Airplane Panel and fly over to the west on top of the
huge block, then enter the room with the Thousand-Year Door. In here, go west
and drop down the stairs, and then stand on the pedestal in the middle of the
room.

Mario will now hold up the Crystal Star, and the location of another Crystal
Star will be recorded on your Magical Map, and you will appear back in
Rogueport, in Frankly's house.


==========
Rogueport
==========

Here, they will talk with Frankly for a little while, then Frankly will tell
you that the next Crystal Star is at a place known as Glitzville. In order to
get there, you will need a Blimp Ticket from Don Pianta at the west side of
Rogueport. Now exit Frankly's house. Back outside, go east and speak with that
guy with a spear. Tell him that you will fight him, and then you will enter
combat against him. This guy isn't too hard, as he only has 20 HP, so you
should beat him with no problems. To beat him, use Mario's Power Smash and
Shell Toss with Koops. Do this again and again until you beat him.

After you beat him, he will run away for good. Go in the place he was blocking,
and you should notice a crack in between the two buildings. So, use paper thin
Mario to slip through in between the buildings. When you are on the other side,
go south and enter the house you see there. In here, speak with the guy there
and he will say in order for you to know the secret of how to see Don Pianta,
you must pay up 64 coins. You don't have to pay anything, just leave the house.

Next, slip through in between the buildings again, then go west and enter the
house right next to Frankly's. This is Merlon's house. Just go to the front
desk, and power up one or two of your characters. This will make them learn a
new ability. After you're done here, exit the house and head to the square,
which is to the west. Here, go west until you see a building with a Fire Flower
sign on it. Enter it, as it is the Item Shop. In here, you will see that the
Mushroom is replaced with the Contact Lens that you preordered earlier in the
beginning of the game.

Buy the Contact Lens for ten coins, then exit the shop. Now, go west and talk
to the lady blocking the path, then give her the Contact Lens. Now she will let
you pass, and she will go in her home. Now you can give her stuff so she can
cook with it and make diffrent items. Now enter the west part of Rogueport. In
here, talk to anyone if you wish to, then go west until you see the Item Shop,
then go in it. Buy a Dried Shroom and a Dizzy Dial, in that order. Now the boo
will ask you what color your mustache is. Answer anything, and she will say she
asked the wrong thing.

Now she will ask what your favorite color is. Answer "Yellow", and she will let
you pass through the secret door, which is leading to Don Pianta, so go through
the door now.  Now you will appear in the back alley of the Item Shop. Jump up
the stairs, then head west and enter the door there. In this office building,
go east and then a conversation will begin where Don Pianta will talk with you.
He will tell you that in order for him to hand over the Blimp Ticket, you are
going to have to find Francesca and Frankie. Now exit his office, then go back
to the Rogueport Square.

Once you're back there, go south and enter the Rogueport Harbor. In the harbor,
head down the stairs and go west, then go south and you will see two Piantas.
Speak to one of them, and then Francesca will refuse to go back and see Don
Pianta, while Frankie says to go see him once more. Then Fransesca will ask you
to pretend you never saw them. Answer anything; it dosen't matter. Then, head
back to the west part of Rogueport and into Don Pianta's office. Back in the
office, go east and then Don Pianta will ask you if you know the whereabouts of
Frankie and Francesca. Answer "Sure do. And I'll tell you." and then Don Pianta
says he will prepare the blimp ticket for you, and then Francesca and Frankie
come in. Then them and Don Pianta start arguing for a little while.

When the conversation ends, go back to the front of Don Pianta's desk and speak
with him. He will now give you the Blimp Ticket. Now exit his office, and head
back out of the Item Shop. Next, go east and you will get some mail. Read the
mail, then go north and enter the next part of Rogueport. Here, save your game
and go right. Speak to the fish there and he will ask you if you are joining
them in their flight, answer "Yes" and he will check your ticket. Then he will
let you pass, so go east and enter the pipe. Now, go west and step in the air
balloon, then press A and Chapter Three begins.



---------------------------------
CHAPTER THREE: OF GLITZ AND GLORY
---------------------------------


===========
Glitzville
===========

When you arrive at Glitzville, Flurrie (or whoever is in your party) will be
amazed by the way this looks. Go west and there is an Item Shop there, go in
if you need to stock up on items. If you choose to enter the shop, I recommend
buying at least 2-3 Power Punches for the bosses in this level. Anyway, when
you're done doing whatever, go north and save your game, then enter the
building. Inside this place, go right or left and jump up the stairs, then
enter inside the main door. In this room is where all the fighters come to
compete. It is known as the Glitz Pit. 

Now a scene will begin featuring the Rawk Hawk and the Koopinator battling
against each other. The Rawk Hawk will own the Koopinator with one kick. Man,
he is weak. Now Grubba will come down and start talking with the Rawk Hawk. In
case you haven't figured it out already, the Rawk Hawk is the champion of the
Glitz Pit. Anyway, Rawk Hawk will talk for awhile and brag, then whoever is in
your party will notice his belt has the Crystal Star on it! When your party
member asks how to get the Crystal Star, answer the second choice. When you
regain control of Mario, go off the stairs and then go west and speak with the
blue guy there. He will let you pass, so enter that door.

In here, go west down the narrow hallway, then save your game there. Continue
going west until the screen switches around to the other side, then speak with
the guy guarding the red door there, this is Grubba's Office, so go in it. In
here, Grubba will notice you and Mario will tell him he wants to be a fighter,
then Grubba will ask you if you wanna live the life of a champ, answer "Darn
skippy!" and Grubba will talk for awhile. After he tells you about him a
little, he will tell you to follow him, and Mario will. Now he will show you
the champions room, then he will show you the major-league locker room.

Then he will carry you back in his office, and tell you to sign a contract in
order to be a fighter. Answer "Sign me up!" and you will be a fighter for the
Glitz Pit. Then he will tell you Mario isn't good enough for a name, and he
will say you are known as the Great Gonzales. Then Grubba calls on Jolene, and
then tells her to carry you to the minor-league locker room. She will do so.
In the locker room, she will tell you a few things before you get started, then
when you gain control of Mario, go up to the computer that looks like a GBA and
press A, then select "Reserve a Match" and Jolene will talk for a little.

When she asks you did you get all that, say "Yup." then just stand there until
a security guy comes in, then speak to him. Then, your first match will begin
which is against the Goomba Brothers. Here is a list of everything you fight
each rank, each time you fight someone higher than your rank and you beat them,
you get higher in the ranks. You will also get prize money after each fight,
and it gets higher and higher.

If you follow by Grubba's rules, you only have to fight each enemy once.
However, if you disobey his rules, you will have to fight the same enemy again.
If you want free Star Points, disobey his rules, and when you're done leveling
up, start obeying.

------------------------------------------------------------------------------

Goomba Bros.
Rank #19
Salary: 3 Coins
Strategy: To beat these brown ugly heads, use Multibounce and with a successful
          attack, they will all die in one turn.

------------------------------------------------------------------------------

The KP Koopas
Rank #18
Salary: 4 Coins
Strategy: To start off this battle with the KP Koopas, use Multibounce to knock
          two on their bellies, and one down onto the floor. Then, keep using
          jump abilities until you beat these guys.

------------------------------------------------------------------------------

The Pokey Triplets
Rank #17
Salary: 5 Coins
Strategy: Don't attack these guys with Jump. Instead, use something else such
          as Power Smash, or Earth Tremor. Repeat this until you defeat them.

------------------------------------------------------------------------------

The Dead Bones
Rank #16
Salary: 5 Coins
Strategy: These dudes are a total pushover. Just use your normal Hammer on
          them, and use Flurrie's Body Slam to beat these rather easy dudes.

------------------------------------------------------------------------------

Spike Storm
Rank #15
Salary: 5 Coins
Strategy: To win against these enemies, use something like Earth Tremor on
          them, and with Flurrie use Gale Force. Repeat this process, and also
          use Appeal if in need of Star Power until you defeat them.

------------------------------------------------------------------------------

Hand-It-Over
Rank #14
Salary: 6 Coins
Strategy: To beat these, use either Multibounce or Power Bounce, and use
          Flurrie's Gale Force until you win.

------------------------------------------------------------------------------

Mind-Bogglers
Rank #13
Salary: 6 Coins
Strategy: To beat these enemies, use Power Smash on the Piranha until he is
          dead, then use jump attacks on the others until you win.

------------------------------------------------------------------------------

The Punk Rocks
Rank #12
Salary: 7 Coins
Strategy: Use Earth Tremor, and Flurrie's Body Slam, and use Mario's Power
          Smash until you win. You can also use Gale Force.

------------------------------------------------------------------------------

Bomb-Omb Squad
Rank #11
Salary: 7 Coins
Strategy: These are fairly easy. Just use Multibounce once and then use
          Flurrie's Gale Force once and they will explode.

------------------------------------------------------------------------------

The Armored Harriers
Rank #10
Salary: 7 Coins
Strategy: The first time you encounter these, you can't beat them. Run away,
          then reserve the match again, because you will have Yoshi. Then use
          Gulp on them twice to win.

------------------------------------------------------------------------------

The Tiny Spinies
Rank #9
Salary: 11 Coins
Strategy: To beat the first battle of the major-league, use Earth Tremor, and
          with a successful attack, you will kill them in one blow. However,
          if you don't get a successful attack, just use Gulp and repeat until
          they are finished off.

------------------------------------------------------------------------------

The Poker Faces
Rank #8
Salary: 12 Coins
Strategy: Use Earth Tremor on these guys, as it is the only way to beat these
          guys.

------------------------------------------------------------------------------

Shellshockers
Rank #7
Salary: 12 Coins
Strategy: To beat these enemies, use Yoshi's Gulp, and Power Smash with Mario.
          DO NOT knock them on their bellies, as they will hurt you a lot if
          you do. Repeat this and use Sweet Treat if you need to until you beat
          them.

------------------------------------------------------------------------------

The Fuzz
Rank #6
Salary: 12 Coins
Strategy: These guys are kinda hard, kinda not. To win, have Mario use Earth
          Tremor if you have enough SP. If not, use Multibounce, and Gulp with
          Yoshi. Watch out for the pink type Fuzzy, as she can drain your FP by
          3 points. Repeat this process until you defeat them.

------------------------------------------------------------------------------

Craw-Daddy
Rank #5
Salary: 13 Coins
Strategy: To win, use Power Smash with Mario, as it hurts just as much as the
          Earth Tremor. Then, use Gulp with Yoshi, and avoid getting hurt by
          his spear. Repeat the same process and heal if needed until you beat
          him.

------------------------------------------------------------------------------

Magikoopa Masters
Rank #4
Salary: 13 Coins
Strategy: This can be a hard fight if you aren't careful. To beat them, use
          Earth Tremor if you can, and also use Multibounce to bring the green
          Magikoopa to the ground. Be careful with the white Magikoopa, as she
          restores at least eight HP on one of the Magikoopas. Use Gulp with
          Yoshi, and repeat the process until you win.

------------------------------------------------------------------------------

Hamma, Bamma, and Flare
Rank #3
Salary: 14 Coins
Strategy: This is an extremely tough fight if you don't know how to beat them.
          For starters, use Power Bounce with Mario on the white Boomerang
          Brother, as he is the one who hurts you the most. Next, focus all of
          your attacks on the other ones by using Power Bounce and Gulp. Repeat
          this and heal if needed until you win this hard fight.

------------------------------------------------------------------------------

Chomp Country
Rank #2
Salary: 15 Coins
Strategy: These guys aren't that tough at all. One Power Smash with Mario and
          one Gulp with Yoshi will kill one of them. Repeat this to win the
          easy fight.

------------------------------------------------------------------------------

The Koopinator
Rank #1
Salary: 15 Coins
Strategy: A hard fight, indeed, despite his high attack power. To beat him, use
          Power Smash with Mario and Gulp with Yoshi. Watch out for The
          Koopinators attacks, as they can hurt five damage per blow. Heal up
          if needed, and repeat the process as stated above until you win.

------------------------------------------------------------------------------

Rawk Hawk
Champion
Salary: 20 Coins
Strategy: Refer to the Bosses section of the guide to see how to beat the
          champion.

------------------------------------------------------------------------------


After you beat the Goomba Brothers, Grubba will ask you how was the taste of
victory. Answer "That fight? What a joke." if you like to be cocky. If you
think it was decent, say the second answer, and if you think it was a cool
fight, say the first answer. After anything you say, you will be carried back
to the locker room. In here, Grubba will talk for a minute or two, then Jolene
will give you your fight money. Now King K. the Koopa Troopa will begin talking
to Mario, and he will introduce him to everyone in the locker room. Once you
gain control of Mario, rest up if you need to and then reserve another match.

After you win the next battle, King K. will talk a little bit. After this, rest
up if needed, then reserve another match. After you beat The Pokey Triplets,
Jolene will come in and gripe at the green bandit. After this, rest up if
needed, then go to the computer terminal, as always, and reserve yet another
battle. Once you win this match, King K. and you will hear someone go to the
hospital. After this, go to the terminal and reserve another match. After this
battle has been won, King K. will tell you that he heard there is a new menu
item at the Hot Dog consession stand.

So, rest up if needed, then go out of the locker room, and head back to the
main room. Now you will see the crowd going nuts around the Rawk Hawk. Hit
every person with your hammer, then speak with the Rawk Hawk and head back
outside. Once outside, you will see the consession stand owner trying to
chase the egg. Go towards the consession stand and it will jump up there. Next,
go east and then near the Juice Bar is a huge blue switch. Jump on the small
box, then on the big box and get on the blue switch and butt stomp it. Doing
this will cause stairs to appear. Jump up the stairs, and open the chest for a
Power Plus P badge.

Now, jump on the spring and land on the Airplane Panel, then turn into a paper
plane and fly way over ontop of the consession stand. Speak with the egg and
then choose positive choices when you are given some choices. The egg will now
join you. Go east and you will get an email. Read it and head back to the
locker room. Once there, reserve a match once again. After you beat the
Hand-It-Overs, King K. will tell you to check out a woman for him out at the
Juice Bar, but don't do it if you don't want to. After this, rest up at the
bed, then go outside and save your game if you want, then reserve another
battle.

After you win the next round, King K. will say he is going to retire soon.
After this, reserve a match again. After you win, reserve another match again.
After the match, you will see the Bomb-Omb and the Cleft talk for a moment.
Then Jolene will bring a bat in and tell him how to reserve a match. After
this, rest up if needed then save your game, and reserve a match. You can't
win this battle, just run away. Back in the locker room, your egg will be
hatched, and a Yoshi will appear! The colors of your Yoshi are random. To see
how to get a colored Yoshi of your choice, refer to the Secrets section.

Once you get your favorite color or whatever, you will have to name the Yoshi.
Name him whatever you like, and he will join your party. Once you regain
control of Mario, reserve a match and you will fight the Hand-It-Overs again
(or at least I did). After you beat them, rest in the bed if needed and
reserve a match and you will face off against the Armored Harriers again. Use
Gulp twice with Yoshi to win. After you win, Grubba will congratulate you, as
you are now a major leaguer. After that, Jolene will give you your prize
money, then she will carry you to Grubba's Office.

Once you're there, Grubba will give you 30 coins for getting into the major
league. Jolene will then carry you out into the major-league locker room. In
the locker room, the Rawk Hawk will bust in and tell everyone that theres a
rising star in the leagues, which is you. Then he will notice Mario and Yoshi
will begin to make fun of him. Once this happens, you will get some email from
a person named "X". Once you regain control, reserve a match for your first
time in the major-league locker room.

After you win the match, rest in the bed and then reserve another battle.
After you win the match, you will get another email from "X". Read the mail
and head outside the Glitz Pit, then go east where the huge blue switch was
earlier and enter the bar there. In the bar, speak with the green guy and
he will give you a new hammer, the Super Hammer. After Toadette gives you
instructions on how to use your newly founded hammer, you will get more
email, and it is from "X" again, the mail will tell you to break the big
block with the Super Hammer in the minor-league locker room, so head back
there and speak with the security guard that blocks the door, he will let
you pass.

In the locker room, go south and you will see a huge block, bash it using your
Super Hammer and then enter the room. In this room, jump on top of the
microwave, then on top of the bookshelf. Now, use Yoshi to fly over to the next
bookshelf. Grab the Dubious Paper on the shelf there. After this, Yoshi will
talk for a little. After he's done talking, exit the room. Now, Jolene will
tell you it is forbidden for a major-leaguer to enter a minor league locker
room, then she will take your Dubious Paper!

After this, enter the major-league locker room again. Once in there, reserve a
battle and you will face off against the Shellshockers. Once you beat them, the
Iron Clefts will come to attack Mario again. Do the same as before to beat
them. After this, you will get another email, but this time, it isn't from X. I
get the feeling that the Rawk Hawk sent that message. After that, rest in the
bed if needed (which I know you will after fighting two things in one match),
then reserve another match.

After you win, Jolene will give you your prize money, as always, and then you
will see a cake. Eat the cake, as it restores both HP/FP/SP. After this,
reserve a battle again. Once you win the fight, Bowser will interfere in the
middle of the ring, and he will challenge Mario to a battle. Read the Bosses
section to see how to beat him. After you beat Bowser, rest up if needed and
then reserve a battle against the Magikoopa Masters. After you beat them, you
will get another email from "X", the mail will tell you to go to the telephone
booth out on the pavilion.

Go out of the locker room, and you will see the Rawk Hawk. He will tell you
that you need to quit rising in the ranks if you don't want to enter a world of
hurt. So he's the one that sent that hate mail! Now, go outside the Glitz Pit,
and outside on Glitzville, go southwest towards the item shop, and the phone
booth is there. Grab the Storage Key there. Now, exit the phone booth only to
get another email from "X".

Next, go near Grubba's Office and unlock the door there using your Storage Key.
Inside the room, you will see a cutscene with Ms. Mowz. After the scene is
over, "X" will give you another email. After this, switch to Flurrie and look
to the right. Blow away the blue wrapping there using her gusts. This will
reveal blocks. Hit the blocks with your hammer and grab the badge there. Next,
blow off the wrappings on the left side and hit the blocks to reveal a switch.

Hit the switch to reveal a secret staircase. Switch back to Yoshi and head up
the staircase. In the attic, don't forget to hit the block there to get a Shine
Sprite. Now, jump west on top of the little crate, then jump to the big crate.
Next, use Yoshi to fly over to the set of crates, then brake the huge block
with your Super Hammer. After this, jump up the set of crates and use Koops to
get the badge there.

Drop down the hole that revealed after you broke the big block. Now you will be
inside the ceiling. Next, examine the small hole there and a conversation will
start between Grubba and Jolene. After it's over, Grubba will think he heard
something in the ceiling, answer any choice and he will calm down. Once you
regain control of Mario, go west and then drop down the grate there by turning
paper thin, and you will appear back in the Storage Room. Make your way back to
the major-league locker room and reserve a match.

After you win the battle, you will get an email from another hater of yours.
Could it be the Rawk Hawk? Now, Jolene will come in and bring you in another
cake to eat. Do not eat this cake, as this one is a poisonus one. After this,
reserve another battle and you will face the Chomp Country. Once you beat them,
you will notice the Koopa Troopa is laying on his shell, as he ate the cake and
it was poisoned. After that, reserve a match versus your final opponent before
the Rawk Hawk: the Koopinator.

After you win the tough battle, you will get yet another email from "X". Next,
switch to Flurrie and head to the lobby. Normally in here, you would have to
blow each and every Mario poster off the wall, but with this guide, I will tell
you the one that holds the secret item. Go up the stairs and blow the one to
the left off. Pick up the Storage Key and another email from "X" will tell you
to go back to the second floor of the Storage Room, do so. Once in the attic,
unlock the door there using your Storage Key, then go inside. Next, jump on the
two crates there, then fly with Yoshi on to the next set of crates.

After this, use the Super Hammer to break the big block there, and you will
find Bandy Andy and King K. laying there! Speak with Bandy Andy, as King K.
says nothing but ".......". Then, jump back to the other side and you will see
Jolene peek through the door. Now go back out and head back to the major-league
locker room and reserve a match and wait on the security guard to come in the
room. Speak with the security guard there and he will carry you in a minor
league locker room, and lock you in there!

The scene will then switch to a scene where the Rawk Hawk steps in the ring,
then the scene switches back to Mario. After the scene is over, another scene
with the Rawk Hawk will commence. Once you regain control of Mario, switch to
Flurrie and go to the southeast corner. Use Flurrie's wind gusts to blow the
Peach poster away, revealing a secret entrance. Go in there, then go right and
enter the door there. In the next locker room, go right and enter the next door
you see.

In here, enter the toilet and you will appear in the major-league locker room.
Next, go out of there and then save your game, and enter the double doors and
you will face off against the champion, Rawk Hawk. Read the Bosses section to
see how to beat him. Once you beat the championship battle, you will be carried
back to the locker room, and Grubba will show you the way to the champions
room. When you regain control of Mario, sleep in the champions bed, as it even
restores SP!

After this, jump on the things left of the door, then fly with Yoshi on top of
the door thing, then fly again over to the vent, then use the Super Hammer to
break it down. Enter the vent, then go right and a conversation will start
where Grubba is talking. So HE is the one behind all of this, eh? I take it he
has got the real Crystal Star. When he is done talking, bust the next wall down
with your Super Hammer, then enter and you will appear in Grubba's Office.

Drop down off the bookshelf, then go to Grubba's desk and examine both parts.
One has a Star Piece, while the other has a paper. Grubba will then enter the
room, and he will then chicken out to the ring. Save your game, and follow him
there, and go east and stand in the ring and he will beef up into Macho Grubba!
Read the Bosses section to see how to beat him. Once you beat Grubba, a long
scene will commence, and Jolene will come in and tell you everything that
happened with her and her brother. Turns out that SHE was "X" that gave you all
of those emails. After the story, Prince Mush will come out of the draining
machine, and the chapter ends.



                 END OF CHAPTER
==============================================



"Glitzville's seamy underside was a dark,
 dangerous place seething with conspiracy...
 With the help of the lovely Ms. Jolene,
 Mario revealed Grubba's true identity...
 And acquired the third Crystal Star by
 defeating the monstrous Macho Grubba.
 Grubba had used the power of the Crystal
 Star to run his power-draining machine...
 What other hidden powers might these strange
 and mystical items possess?"


As always, the scene will switch to Grodus' Lair, and the Shadow Sirens will
talk with Grodus. When they are done talking, Peach's Event begins.


==============
Peach's Event
==============

When you gain control of Peach, TECs door will open again, so go in his room
again, which is to the east, past the elevator in the hallway. In TECs room,
he will tell you to go up the elevator in the hallway, and then disguise
yourself as an X-Naut so you can ask Grodus something for him. When you regain
control of Peach, go west and go towards the elevator, and it will open, enter
it. At the top floor, TEC will tell you the room with the disguise is near
where you disembarked the elevator.

Just east of the elevator is a door with a green lamp above it, enter through
the door there. In this room, examine the second locker door to the left and
the uniform is in there, get it. Next, go east and enter either of the pink
curtains, and Peach will change clothing. When you gain control of Peach, exit
the curtain and then exit the room. Back in the hallway, go east from the
previous door and enter the door there, this is Grodus' room. Speak with Grodus
and after the conversation, you will be back in the dressing room.

Go back in the pink curtain and change clothing back to Peach's clothing again.
After that, exit the curtain and exit the dressing room. You will automatically
appear in TECs room. After the conversation ends, you will be given the
opportunity to save your game, do so and we are on to Bowser's Event.


===============
Bowser's Event
===============

Bowser and Kammy Koopa will scare away all of the Punies, then they will hide
in bushes. When you gain control of Bowser, go and examine any bushes if you
want, then examine the lone bush to the far right, and a talk will begin with
the elder and Bowser. After this, the elder will tell Bowser that the Crystal
Star is gone, then Bowser will get mad and you will be back in Glitzville.


===========
Glitzville
===========

Back in Glitzville, Jolene and others will talk for a little bit. When you gain
control of Mario, go and save your game, then take the blimp back to Rogueport.


==========
Rogueport
==========

At Rogueport, go east and enter the pipe and you will appear next to the blimp
fish. Next, head west and save your game if you like, then go south and exit
this area. In the next area, go south and you will immediately get another
letter from Princess Peach, read it and head southeast back into the Rogueport
Square. Back here, go east and then enter the eastern Rogueport. Here, go south
and as always, enter the pipe leading to the Rogueport Sewers.


=================
Rogueport Sewers
=================

When you arrive here, go east and then slip through the bars using paper thin
Mario, then enter the pipe. Here, turn into paper thin and slip through the
bars and drop down below. Instead of entering the next pipe, head west. In this
room, bash down the huge yellow block using the Super Hammer. After this, jump
on the moving platform, then drop down on a huge blue switch. Butt stomp both
switches to reveal two pipes. One takes you to Petalburg, and the other takes
you to the Boggly Woods.

Don't forget to grab the Shine Sprite located in this room. When you are done
here, go east to the previous room. Here, go north and enter the pipe. In this
room, bash down the huge yellow block with your hammer to reveal a spring and a
Star Piece. Use the spring as a shortcut to the Thousand-Year Door room from
now on. Now, go east past the two Spinias, and you will see something that
looks odd on the wall. Use Flurrie to blow that off to reveal a chest, open it
to receive the Happy Heart P badge.

From the chest, go south until you hit the wall, then go west until you are
facing the hole in the wall, then jump to receive a Pretty Lucky badge. Now,
jump on the spring and enter the Thousand-Year Door room. In here, jump on the
pedestal in the middle of the room, and, as always, another location of another
Crystal Star will be recorded on your map. Once this is done, you will appear
back in Rogueport.


==========
Rogueport
==========

Back here, you will be in Prof. Frankly's house. He will tell you the next
Crystal Star is located at Twilight Town. When he is done talking, exit his
house. If you have enough Shine Sprites, go ahead and power up Yoshi at
Merlon's place, just left of Frankly's house. When you are done here, go west
and you will get an email, read it and go west to the Rogueport Square. Here,
go ahead and save your game if you like. Next, go west and enter the western
part of Rogueport.

Here, go west and go to the middle of the area, then turn into paper thin and
slip down the sewer grate. Inside here, get on Yoshi and fly him over to the
west. Here, get the Shine Sprite and enter the green door there. In this room,
go down the brown rusted pipe and it will spit you back out! Now it is time to
return to Professor Frankly. Drop off the ledge you are on and head east, then
go in the long pipe. Back outside, return to the eastern part of Rogueport and
enter Frankly's house, then speak with him.

He will tell you that Darkly can get you into Twilight Town. When he is done
talking, go out of his house. After this, go west of Merlon's place and go
north through the secret passage of a brick wall, then go west and speak with
the guy that looks dark. After all, that's why he is called Darkly! He will
then write you and your partners name on your...butt! Ewww! When he does this,
head back to the western part of Rogueport. Here, go to the middle of the area
and drop down the grate again using paper thin Mario.


=================
Rogueport Sewers
=================

Back here again, get on Yoshi and fly him to the platform to the west, then
enter the green door again. In here, go down the brown pipe and this time, you
will not get spit back out, and chapter four will begin.


-------------------------------------
CHAPTER FOUR: FOR PIGS THE BELL TOLLS
-------------------------------------


==============
Twilight Town
==============

When you arrive at Twilight Town, you will see a dark kid that looks like
Darkly, and he will greet you. After this, the bell will ring and he will get
turned into a pig. Once this happens, the mayor of the town will come, then he
will bring you into his house. He will then tell you how they all get turned
into pigs, and when it happens. When you regain control of Mario, go out of his
house. Back outside, go east and save your game, then go into the next area.
Here, enter the first house you see and speak with the lady. She will ask you
to spare some food, so give her a type of a mushroom. She will then give you a
Shooting Star, and her too, will be turned into a pig.

After this happens, exit the house. Back here, go east and enter the first
house on the right, this is the item shop. The shop is sort of empty, but go
right and speak with the lady. She will tell you that her husband got turned
into a pig, then she will talk so fast, you won't be able to read! You will
have to press Z to go to the previous sentences. When she's done talking, exit
the building. Here, go right and speak with the boy guarding the gate, he will
tell you that you cannot go past there without the mayors permission. So, go
west and the bell will toll again, turning someone into a pig.

Now, go west and exit this area. Back here, go west and enter the second
building to the left which is the mayors house. In his house, you will see that
he is now a pig! Approach him, and your party member will be shocked that he is
now a pig, too. Next, exit his house and go east into the next area again. Back
here once again, the bell will ring, turning another person into a pig! Man,
does it ever come to an end? Go east and go back to the gate, and the gate
guard will now be a pig. Next, open the gate, as the gate guard is a pig, so he
cannot do anything about it. Then enter the next area.


===============
Twilight Trail
===============

Here, enter the shed and go left to get a Black Key. Yep, you have guessed it,
a black treasure box is somewhere in this place. Next, go right and ignore the
block, as it has nothing in it, then enter the next area. Here, go right until
you see a block with a "?" mark on it, hit it with your hammer to get a coin.
Next, go right and then hit the brown block to get lots of coins, then enter
the next area. Here, get Koops in your party and then toss his shell under the
tree to get a Shop Key. Now, make your way back to Twilight Town.


==============
Twilight Town
==============

Here, go west and enter the second building to the left, which is back in the
item shop again. Here, go right and unlock the door there using your Shop Key.
In this room, grab the Life Shroom, the Jammin' Jelly, and the Boo's Sheet,
then open the brown chest to get a Defend Plus badge. Now, examine the black
chest and open it using the Black Key, and then the thing that comes out of
the box will curse you again, giving you the ability to turn into a tube. When
you regain control of Mario, head back to the Twilight Trail. On your way
there, you will get an email. Read it and continue on.


===============
Twilight Trail
===============

Once you arrive here, go east and into the next area. Make your way back to the
area where the tree was, where the Shop Key was located. Once there, turn into
a tube. If you forgot how, hold R and rotate the control stick until you roll
into a tube. After this, roll under the tree and turn back to normal. Check
behind the tree for a Star Piece. Next, go right until you see a brown tree,
then use Flurrie to blow it away, revealing a pipe. Enter the pipe and you will
appear in the background. Now, go west and you will enter the jungle part of
Twilight Trail.

Once you're here, go west until you see a block, hit it eight times to get
eight coins. Now, go east until you see a little opening in the bushes, use
paper thin Mario to slip in between them. Hit the block there to get an Earth
Quake item. Now, continue west and enter the next area. Once here, go west and
hit the red block to get the Hammer Throw badge. Now, continue to the west path
until you see a tree blocking your way, use Flurrie to blow an entrance in the
tree. Once you enter the tree, you will appear in the background. Now, go east
and then you will enter another jungle of the area.

Here, go east until you see a dark purple color on the ground, then use Flurrie
to reveal an X tile. Butt stomp the tile to reveal a hole. Enter it and you
will be in the background. Here, go right until you see a big stone, mash the
Control Stick to the right and you will push it. Now, go back to the west and
go in the hole. Go right and then drop down the next hole to get to the other
side. Here, go east and then enter the next area, which is the Creepy Steeple.


===============
Creepy Steeple
===============

Here, recover your HP/FP at the recovery block if needed, then save your game.
Now, go right until you see an opening in the gate, then roll through using
tube Mario. Now, go north and enter the castle. In this place, go right and you
will see a statue with a star on it. Push it to reveal a hole. Go in the hole
and you will be underground. Here, use Flurrie to reveal a passageway just to
the north of the spring. Go in the passageway. Here, go east and you will be
walking in the black, and you will eventually see a chest, open it to receive a
Flower Saver badge.

Now, exit the secret passage and then enter the brown door to the left. In
here, examine the chest and then tons of Boo's will come out. They will then
ask you how many Boo's just came out of the chest, the answer is 200. Answer
that and the Boo will give you an Ultra Shroom, so grab it. Next, go east and
backtrack to the previous room. In here, jump on the spring and you will appear
back in the main room. Go west and then you will see a Boo, speak to it and it
will ask you if your gonna be mean, answer no and millions of Boo's will appear
in the room. Ignore them all, as they will grab you if you stay here long
enough, and carry you back to the entrance of the castle.

Now enter the door to the south. In here, go east down the long hallway until
you come across a red switch, hit it once and enter the door in front of you.
Here, jump up the set of stairs and enter the door. In the next room, go west
and jump across the crack in the bridge, and eventually you will come across a
ledge that you cannot jump to that has a key on it. Switch to Koops and use his
shell to get the key. Now, backtrack to the room where the set of stairs are.

Here, drop down the stairs and enter the door to the north. Once you are in
this room, to the right is a red switch. Hit it twice and then go back to the
previous room. Here, go up the stairs and enter the door. Go west across the
long bridge, and then jump across the crack in the bridge and save your game,
then unlock the door using the Steeple Key. In this room, recover your HP/FP
if you need to, which I don't see why you would have to.

Next, go around all the stairs and eventually you will see a spring. Jump on it
and you will be at the top of the castle. Here, a ghost-like guy will stop you.
After the conversation ends, you will enter combat against him. Read the Bosses
section for help. Once you beat him, Mario will get another Crystal Star. But,
notice something weird about it? Mario isn't even happy and smiling like he
always does, and he doesn't even say "Woohoo!". So, after this happens, you
will gain control of the shadow Mario.

You've guessed it right, ????? took control of the real Mario! Now you must get
your name and body back, so drop down the hole. Now, make your way down the
stairs and make your way out of the entire castle. Back outside, you will see a
cutscene with the three Shadow Sirens. When the cutscene ends, go south and
roll into a tube and go under the gate again. Now, save your game and recover
your HP/FP if needed, then head back to the Twilight Trail.


===============
Twilight Trail
===============

When you get here, head back towards Twilight Town. On your way back there, you
will encounter the mysterious person you faught earlier, in Mario's body. He
will then tell you to guess his name. Guess anything, as you can't guess his
name right now. No matter what you guess, you will enter combat against him.
Just run away, as he doesn't get hurt no matter what. When you run away, you
will be in Twilight Town.


==============
Twilight Town
==============

When you arrive back here, go in the item shop and stock up on stuff if needed,
as the item shop is actually stocked up on items this time. When you are done
buying, exit the item shop. Now, head west and enter the next area of the town.
Here, you will see Vivan sitting by the grass, crying about what is she gonna
do. Save your game, then go to where Vivian is at. Here, talk to her if you
want, then examine the bush to the far left and the Superbombomb will come out.

Grab it, then give it to Vivian. After this, she will say it broke, say the
first answer. After a lot of talk, Vivian will join your team! Pretty cool,
huh? When you regain control of Mario, save your game and head back to Twilight
Trail.


===============
Twilight Trial
===============

Here, you will encounter the mysterious shadow again. Run away from him, then
go to the Creepy Steeple.


===============
Creepy Steeple
===============

When you get here, save your game. Now, head south past the castle and then you
will see a well with a hole in it, jump in the hole. Here, go west and get the
Shine Sprite there, then go east and continue into the next room. In here,
there are tons and tons of Buzzy Beetle's lurking about in the room. You will
more than likely have to fight them all. Use Earth Tremor to win. Once you do
this, hit the red box to get a Tornado Jump badge. Now, go east and push the
barrier up, then hide in the shadows with Vivian and wait until the barrier
passes you up, then unhide and go east up the hill.

Now, head north into the door. Here, save your game and then hit the Shine
Sprite block there. Roll into a tube, then roll under the small tunnel and go
east. Turn back into normal Mario, then butt stomp the floor tile with the "X"
on it, then enter the hole. Here, roll into a tube and go west, you will see a
hole. Roll through it to get in a diffrent room. In here, turn back to normal
and get the two chests for a Mr. Softener and a Power Plus badge. Now, go west
and open the green chest to get the letter "P". Now, open the blue chest to get
a Steeple Key.

Don't unlock the next door. Instead, go near the parrot and hide in the shadows
and then the parrot will begin talking, thinking that no one is around.
Eventually he will say out loud the mysterious shadows name; it is "Doopliss".
When he is done talking, unhide and then unlock the door to the east, enter it.
Now you will appear back in the castle. Next, go to the main room of the
castle. Once you're there, charge up for your Super Hammer and wait until the
Boo's cover up Mario, then release the hammer and you will hit them.

Do this about three more times and you will enter combat against all the Boo's
fused together, making an Atomic Boo. I consider this a boss fight, so refer to
the Bosses section for help on winning. After you beat the Atomic Boo, it will
drop a Lucky Start badge. Get it and head out of the castle, and back to your
Doopliss buddy.


===============
Twilight Trail
===============

When you get to the entrance of here, Doopliss will tell you to guess his name
again, so enter in his name. When you put in Doopliss for his name, he will
then go crazy and run everywhere, then he will go towards the steeple. Now, go
in town and rest up if needed, then go to the Creepy Steeple, once again.


===============
Creepy Steeple
===============

Here, save your game then go east and roll under the gate, then turn back to
normal and enter the castle. In the castle once again, go east and enter the
door you see to the south. In here, go east through the narrow hallway and
enter the next door. In here, go north and enter the next door there. In this
area, hit the red switch once, then go to the previous room. Here, jump up the
stairs and go in the next door. Back here again, go west and jump over the
small crack and save your game, then enter the next door. Follow the stairs
around the entire room, then jump on the spring and prepare for your next fight
with Doopliss. Read the Bosses section for help.

Once you beat Doopliss, he will turn back to normal and your party members will
regret ever working with him, then Doopliss jumps off the steeple. After this,
Mario will get his name and body returned to him, then Vivian will really join
him, and she will give him the Crystal Star. End of chapter.


                 END OF CHAPTER
==============================================


"Mario defeated the rogue who had stolen his
 name and appearance. Now Mario has four Crystal
 Stars. That leaves a mere three more to find!
 And THAT means his quest to collect all of the
 Crystal Stars is more than half over! Now Mario
 heads off toward his next adventure with his
 new friend, Vivian......But what about Beldam
 and Marilyn? And what became of the doppelganger,
 Doopliss?"


Now you will see a cutscene with Marilyn and Beldam, and once it's over, the
scene will switch to Grodus' Lair. Now a scene with Grodus and a blue X-Naut
will commence. When it's over, the scene switches to TEC's room, and Peach goes
in there automatically.


==============
Peach's Event
==============

In her next event, TEC will tell Peach that they are going to have a quiz, and
if she answers all five questions correctly, she may once again use his
communicator. Here is the answer to all of TEC's questions.


------------------------------------------------------------------------------

Question #1 - What will happen if you collect seven Crystal
              Stars?

Choices:

A. Your wish is granted.
B. Thousand-Year Door opens.
C. A thousand coins appear.

Answer - Thousand-Year Door opens.

------------------------------------------------------------------------------

Question #2 - What is the goal of Grodus, leader of the
              X-Nauts?

Choices:

A. To conquer the world.
B. To get rich.
C. To become a superhero.

Answer - To conquer the world.

------------------------------------------------------------------------------

Question #3 - What is the legendary treasure that waits
              beyond the Thousand-Year Door?

Choices:

A. 100,000,000 coins.
B. An extremely rare badge.
C. A 1,000-year-old demon's soul.

Answer - A 1,000-year-old demon's soul.

------------------------------------------------------------------------------

Question #4 - What does Sir Grodus wish to do with this
              ancient demon's soul?

Choices:

A. Cherish it always.
B. Bring the demon back to life.
C. Hang out with it.

------------------------------------------------------------------------------

Answer - Bring the demon back to life.

Question #5 - What is required to seal up the demon again?

Choices:

A. A legendary sword.
B. A magic spell.
C. Crystal Stars.

Answer - Crystal Stars.

------------------------------------------------------------------------------


Once you answer all five of his questions correctly, Peach will use the
communicator as always, then TEC sends the message, and Bowser's Event will
begin.



===============
Bowser's Event
===============

When his event begins, Kammy Koopa will tell Bowser that there is a secret in
the floating town of Glitzville. Then, the blimp fish will get horrified and
then run away, and Kammy Koopa will see that Bowser is in his Koopa Copter.
Then, Bowser will begin flying towards Glitzville, only to run out of gas for
his Koopa Copter. He will then drop down and fall into the water, and another
classic stage will begin. After you beat the classic stage, Bowser will get on
a ledge at the harbor of Rogueport, then three townspeople will get scared and
run away.

Kammy Koopa will then come and ask Bowser where he has been. After the talking
ends, save your game when it asks you to. Then, we are back at Twilight Town.


==============
Twilight Town
==============

Here, the mayor will say he can't beleive that Doopliss was actually a fake
Mario, then he will ask you if they hurt your feelings. answer "Nah, not
really." and he will thank you for saving their town from evil. When you
regain control of Mario, go west and exit this town through the brown rusted
pipe.


=================
Rogueport Sewers
=================

In here, go south and exit through the green door, and you will immediately get
an email from Princess Peach. When you regain control, drop off the ledge
there, and go east into the long pipe, leading back to the western part of
Rogueport. Don't forget to save your game at the save block.


==========
Rogueport
==========

Once here, drop down off the pipe and then go back to the eastern side of
Rogueport, and go to the Rogueport Sewers.


=================
Rogueport Sewers
=================

Here, return to the room with the Thousand Year-Door like always, then jump on
the pedestal in the middle of the room. Now, a new location of another Crystal
Star will get recorded on your Magical Map, and you will be back in Frankly's
office.


==========
Rogueport
==========

Back at Rogueport again, Frankly will talk for awhile, then he will say the
next Crystal Star is located on Keelhaul Key. When he's done talking, exit the
house. Now, go east and then right next to the building is a bridge. Go south
of it, and then use Yoshi to fly over to the platform. Next, jump on the stack
of crates and on the next ledge. Then, go to the very edge of the left side of
the platform, then fly with Yoshi on top of the roof. Here, you will see a
chimney. Now, roll up into a tube and drop down the chimney into Admiral
Bobbery's house.

Here, speak with him and he will say he has no intrest in you, and he will
unlock the door and tell you to get out. Exit his house and head to the
Rogueport Square. Once there, enter the Inn and then go east, and speak with
the guy thats staring at the red stone. He will then ask you what he lacks the
most. Answer anything, as it doesn't change anything. Flavio will then run his
mouth for a little while, and he will say that he will take you to Keelhaul
Key, and to meet him at the harbor.

Once he's done talking, head out of the Inn and go to the Rogueport Harbor.
Once there, head south and go to the dock where you first arrived at in the
beginning of the game, and you will see a boat. Get on the boat and speak with
Flavio and he will talk for awhile, then a Bomb-Omb will say that a person
called Admiral Bobbery can help you. So, when they are done talking, exit the
harbor and go to the Rogueport Square.

Here again, go back in the Inn and speak with the owner of the kitchen, the
green guy. After he's done speaking, exit the Inn and then head to the eastern
side of Rogueport. Here, go east and enter the now unlocked door back into
Bobbery's house. Speak with Bobbery and he will tell you that he is not ever
going to travel on the sea again. When he's done talking, head back to the
Rogueport Square. Here, go to the Inn again and speak with the owner of the
kitchen again.

Tell him you wish to hear Bobbery's tale of woe. After he tells it to you, he
will ask if you still would like Bobbery to go out to the sea again. Answer
"Yes...We have no choice." and he will give you an Old Letter. When you regain
control, head out of the Inn and back to the east side of town. Now, go back to
Bobbery's house and speak with him, and Mario will give him the letter and he
will read it. When you regain control, go in Scarlette's room, which is the
room that Bobbery went in when he said he needs time alone.

Hit the block to get a Shine Sprite. Now, exit the house and go all the way
back to the harbor. On your way there, you will get an email from Petuni. Back
at the harbor, go to the boat and speak with Flavio, and tell him your ready to
shove off if your errands in town are done. When you do this, you will see an
X-Naut talking for a moment, then chapter five begins.


--------------------------------
CHAPTER FIVE: THE KEY TO PIRATES
--------------------------------

You will see the boat traveling across the ocean, and after two nights, they
will begin talking some. After al ot of talking, the pirate ghosts will appear
and swarm around the boat. After awhile, the boat will sink and you will appear
on the Keelhaul Key.


=============
Keelhaul Key
=============

When you gain control of Mario, go up the steps and then go west around the
brown wall, and a blue thing will pop up. Hit it to get a Whacka's Bump. Now,
go all the way south, then east into the next area. Now you will see Pa-Patch
and Flavio in an arguement, then three pirate ghosts will come and attack you.
These aren't that hard, just whack them with your hammer or use Art Attack.
Once you win and regain control of Mario, go east and save your game. Now,
continue to the eastern path, past the Inn, and enter the next area. Here, go
east and then hit the red block you see to get a Head Rattle badge. Continue
to the east and then enter the next area.

Here, go east and ignore the first bush, but then examine the second bush and
you will get a Mini Mr. Mini. Next, go east and hit the "?" block for a coin.
Now, jump on the block and then jump while on the block to reveal a hidden
block full of coins. Next, go up the steps then go northwest through the
passage, then jump up on the next two platforms. Now, use Yoshi to fly over to
the west yellow block, then fly to the next platform. Here, jump up the steps
and onto the next ledge. Now, get on Yoshi and fly to the west, then get the
Shine Sprite, and fly back to the platform. Now, jump onto the next platform
and then hit the block there for a Thunder Rage. Continue east down the two
steps, and then into the next area.

Here, a cutscene will begin with Bobbery being surrounded by two blue flames.
Once it's over, you will be carried back to the previous area. Now, go back
east again into the same area you were taken out of. Here, go across the bridge
and you will see an item. Turn paper thin and slip through the bridge and grab
the item. Now, head down the steps, then jump on the spring, back onto the
platform. Now, go north and you will see a yellow block, hit it and another
Shine is yours, then enter the next area. Now, Bobbery will say a few words,
then you will regain control. Go east down the steps and then fight one of the
blue flames.

Once you defeat them, hit the tree they were surrounding and then a cutscene
will commence with Bobbery. Once it is over, exit this area. Here, go west
across the bridge, then drop down the ledge to the south. Use Yoshi to get
across the two platforms, then enter the pipe. In the background, hit the tree
to get a Coconut. Now, exit the pipe and make your way back to the beach. Here,
speak with Flavio, and he will tell you that he does have some Chuckola Cola
for Bobbery, and he will want you to trade him something in order to get it.
Speak with him again and show him the Coconut, and he will give you some
Chuckola Cola for Bobbery.

Now, make your way back to Admiral Bobbery. Once you're there, show Bobbery the
Chuckola Cola, and a cutscene will commence. Once it is over, hit him with your
hammer, and he will wake up, for he is just sleeping. After the cutscene ends,
Bobbery will join your team. Now, head back to Flavio and speak with him. When
the cutscene ends, save your game. Now that Flavio is with you, head all the
way back to where Admiral Bobbery was at, where you gave him the Chuckola Cola.
Once there, go east past the tree Bobbery was in, and heal at the Recovery
Block if needed. Now, go east and Flavio will begin talking. Once he's done
talking, examine the Skull Face on the wall.

After that, go west and speak with Flavio. He will then ask you what you could
possibly want from him. Answer "Skull Gem" and he will lend you the Skull Gem.
Now, examine the Skull Face again and place the Skull Gem in it. Now the red
and blue faces will light up. Now, jump on the red face, and butt stomp it
three times. Next, hammer the blue face four times. Doing this will cause an
entrance to open. Throw Bobbery up the ledge, and he will blow up an entrance
to a cave. Enter it to get in the Pirate's Grotto.


================
Pirate's Grotto
================

In here, a small cutscene will commence. Once it is over, head east and save
your game at the save block there. Now, head east into the next area. Once
here, a voice will speak. When you regain control, go down the stairs and fall
down the pit, then go west and drop down the next pit, and then continue east.
In this next room, go east to the edge of the platform, and use Yoshi to fly
across ontop of the boat. Once on the boat, jump east to the platform. Now, go
north and then east, and switch to Vivian, and then when the spikes go down,
run, then hide in the shadows and they will pop back up.

When they go down, unhide and run a little, then hide. Repeat this until you
can continue to the east and into the next room. In this room, head east across
the bridge, and make your way to the Bill Blasters, and fight one. These can be
tough, so I strongly suggest using Bobbery's Bomb Squad ability for an easy
victory. Once you kill them, advance to the east and into the next area. In
here, go east across the bridge, and then jump with Mario over to the next
platform. Continue to the east and jump on the platform, and use Yoshi to get
over to the next ledge.

Now, ignore the huge Bomb-Omb, and advance into the next area. In here, jump on
the platform to the north, and save your game at the Save Block here. Now, jump
up the rest of the steps, and then on the last small ledge, switch to Koops and
get to the edge of the platform, and toss his shell to reveal a hidden block.
Now, jump on the platform, and go west and down on the block you just revealed.
Hit the Shine Sprite block with your hammer to receive another Shine.

Now, go northeast, and then north and jump across the water to the next ledge.
Now, switch to Bobbery and throw him to the ledge that the switch is sitting
on, and when he explodes, the switch will trigger, causing a door to open. You
will also hear another voice. When you regain control, enter the next door.
Here, go west and fight the Bulky Bomb-Omb if you wish, then jump up the stairs
and jump across the water. Go west down the stairs, and enter the door into the
next room. In this room, go west and then go all the way south, and when the
wooden platform comes by, jump on it and switch to Koops. Now, when the wooden
platform touches the other platform, turn left and shoot Koops' shell, and hold
it in place.

Now, jump off the wooden platform when it comes to the left side, then, while
still holding Koops' shell in place, go north and jump on the wooden platform
sitting on the floor, and release Koops' shell. Doing this will cause him to
hit the switch, thus raising the platform you are on now. When it rises up all
the way, jump to the next platform and grab the Grotto Key there. Now, make
your way back to the room where you last saved. Here, jump across the water,
and drop down the ledges and then save your game if you wish, and then unlock
the next door to the east.

In this room, fight the Parabuzzies if you wish, and then continue south into
the next room. Great, another room with spikes. But this ones easier. Simply
roll into a tube, and roll under the spikes, and at certain points, stop, for
some of the spikes can go lower and hit you. When you make your way out of the
spikes, turn back to normal and advance into the next room. In here, hit the
shadow below the Shine Sprite block to reveal a hidden block. Continue to hit
it as much as you can until it turns yellow, then jump on it and hit the Shine
Sprite block for another Shine.

Now, go south and jump from barrel to barrel and onto the boat, then jump to
the next platform. Now, go west and then jump across the broken bridge to the
other part of the bridge, then continue west and then jump to the next ledge,
and throw Bobbery to the left wall to blow an entrance in the wall, so enter
into the next area. Here, go west down the steps and head west, and fight the
Bill Blaster. Once you kill it, go west up the steps, and defeat the next Bill
Blaster. After this, advance onto the next room. Here, go west and fight the
Bomb-Omb if you want, then continue west and get to the very edge of the ledge,
then jump onto the brown platform, and continue west across the little bridges,
then go north to the next room.

In here, you will see another black chest, so examine it and when it is done
talking, a blue Ember will appear. Fight it and it will drop a Black Key.
Unlock the chest using the Black Key you just received, and you know what will
happen next. That's right, you will be cursed once again. Ever payed attention
to those brown panels? Well now it is time to use them with your new "cursed"
ability. Now, continue south and exit this room. Here, go east across the small
bridges, and stand on the Boat Panel, then turn into a paper boat, and surf
around to the east, then you will see another Boat Panel.

Turn back to normal, and then jump up the ledge, and go east into the next
area. Here, make your way down the steps and then make your way back to the
room where the second set of spikes are. Roll into a tube and make your way to
the other side, then turn back to normal and head east to the edge of the
platform, and use Koops' shell to get yet another Shine, then make your way
back to the room where the last Save Block was at. Here, save your game if you
want to, then head north onto the platform, then go north and jump across the
water, and head west into the next room.

In this room, go west and you will see a Boat Panel, turn into a paper boat
and sail south down the waterfall. Now, go west, then southwest and into the
next room. Here, sail west down the narrow hallway, and then enter the next
room. Here, you will see a Boat Panel. Go in front of it and turn back to
normal, then jump to the west onto the boat, and grab the Gate Handle. Now, go
west onto the edge of the boat, then jump to the left and you will land on a
ledge, and receive a Star Piece. Now, jump to the left onto the platform. Next,
go north and make your way past the spikes the way you did before.

Once you make it past the spikes, go east into the next room. Here, go across
the bridge, then enter the next room. Now, go across the bridge and jump to the
right onto the next platform. Jump on the ledge, and then use Yoshi to get
across, and then examine the thing right next to you and select the Gate
Handle. Doing this will cause the gate to rise up, and you will also hear
another voice. After this, go all the way back to the room where you turned
into a Paper Boat. Once back here, step on the Boat Panel, and turn into a boat
once again, then sail south down the waterfall. Now, sail south and then enter
through the next room that the flood gate was guarding a moment ago.

Gee, dosen't this room look familiar from somewhere? Head southeast and into
the next area. In this room, go east and you will see waves coming from the
waters. Be careful here, for you will have to restart from the start of the
room if these waves touch you. So, if a wave goes down, go up. If a wave goes
up, go down. Repeat it like that while going east until you finally see a door.
Go in it. In this room, a cutscene will commence with tons of Toads, from
Rogueport I assume, jumbled up together. Now it is our job to free the Toads.

When you regain control of Mario, go southeast and don't worry about the
platform with a pipe yet. Continue to the east and eventually you'll see a Boat
Panel. Turn back to normal Mario and then jump on the pipe and enter it. In the
background, jump on the boat when it's tilted to the right, towards Mario. Now,
go west and wait til the boat is tilted left, then jump to the next platform.
Now, go west along the narrow path, then jump across the platform and continue
west, then jump up the ledges and enter the pipe there. Back on the foreground,
jump west and onto the Airplane Panel, then get to the very edge and turn into
a paper airplane, then fly to the east and onto the ledge with a pipe on it, so
go down it.

Back on the background once again, hit the switch there. Doing so will cause
two barrels to appear on the water. Now, drop down onto the ledge and make your
way back to the Airplane Panel. Now, fly and ignore the first pipe ledge, and
then when you see the second one, turn back to normal and enter the pipe. Here,
hit the switch and two more barrels will appear over the water, thus creating
enough platforms for the Toads to get across. Now all the Toads will jump
across. Wait a minute...weren't those Pianta's that hopped across Frankie and
Fransesca? When you regain control, drop off the ledge, and go east back on the
boat, then jump on the pipe and enter it.

Hop across the two barrels and onto the next platform, and a cutscene will
commence with the Toads and Frankie and Fransesca. Once it's over, go east and
enter the next area. Here, go east and then a cutscene will commence where Four
Eyes will say a few words. When you regain control, save your game on the
bridge, then jump on the blue boat to the north, and heal your HP/FP at the
Recovery Block, then enter the door to the east. In the boat, the voice will
speak yet again, so go down the narrow hallway and open the door.

In this room, the voice that was speaking to you will show itself. This is the
pirate spirit, Cortez. After the cutscene ends, you will enter combat against
him. You know where to go if you need help. After you finish fighting Cortez,
another cutscene will commence, and then Cortez will hand over the Crystal
Star, as he thought you were after his treasure.


                 END OF CHAPTER
==============================================


"Cortez, scourge of the seas...Mario soundly
 defeated this fearful spirit and claimed the
 Crystal Star. Perhaphs the peaceful citizens
 of the world no longer need to fear Cortez
 and his fell ship...The only problem remaining
 is how Mario will escape this isolated island.
 And could there be another problem still, hiding
 beneath our hero's nose?"


The game will prompt you to save, do so and now we have to find a way off this
island.


================
Pirate's Grotto
================

Another cutscene will commence, then Cortez will toss Mario out of the ship.
Now, jump south onto the ledge, and then use Yoshi to fly to the ledge, then
use him to fly to the bridge. Save your game, and then use the Recovery Block
again. Now, go west into the next area. Here, a cutscene will commence. Once
it is over, go west and jump on the platform with the Toads, then jump to the
east platform and use Bobbery to blow up the crack in the wall. Now, everyone
will leave out of the hole, then you will regain control, so you leave out of
the hole as well.


=============
Keelhaul Key
=============

Finally back at Keelhaul Key, go south past the Toads, and Flavio will come. A
cutscene will commence, then you will see a huge boat firing cannonballs. Wait
a minute...this guy seems familiar. Yes, I'm sure of it, he's Lord Crump! He
will then take off his costume. After the long cutscene, go north back into the
grotto, once again.


================
Pirate's Grotto
================

Here, make your way back to Cortez. In Cortez' room, another cutscene will
commence. Once it's over, Cortez will lend you his ship, and you will regain
control. Now, make your way out of the ship. Now yet another cutscene
commences, then they set sail to Keelhaul Key.


=============
Keelhaul Key
=============

A cutscene commences, again. After the cutscene is over, you will enter combat
against Crump once again. Read the Bosses section if help is required. Once you
beat Crump, a cutscene commences again and Crump runs once again. Now onto
Peach's Event.


==============
Peach's Event
==============

In this event, you will see a cutscene with Grodus and Lord Crump speaking.
Once they are done, Grodus talks to an X-Naut, and the scene switches to TECs
room, and Peach walks in. TEC will tell you to take the elevator that's in the
hallway, so exit this room. In the hallway, go west until you see an elevator
with a green button beside it; press it and the elevator will open, and you
will be brought up to the top floor. TEC will now tell you to enter the room
with a green lamp above it, so go west until you come across the third door in
the hallway, past the second elevator. When you see this door, enter it. In
this room, TEC will tell you that you need to grab the potions off the desk,
and put them in a certain order in the shelves to the north.

Grab all of the potions off the table, and put them in the slots in this order:
red on the far left slot, blue on the slot next to the red, orange in the slot
next to the blue, and green next to the orange. Tell TEC you are now ready to
begin mixing potions. From here on, follow TEC's instructions until you finally
turn invisible. Once you turn invisible, Peach will take off her dress since
the invisible potion dosen't make her own dress transparent (I know, it is
indecent). Once you regain control of Peach, exit the room. Now, head all the
way east to the end of the hallway, and enter the door there into Grodus' room.

In Grodus' room, go all the way east and ignore the red Yux, and enter the door
leading to his computer room. Here, go east and examine the bookshelf in the 
far right corner to get a Data Disk. Now, go up to Grodus' monitor and place
the disk in there. When you regain control, place the Data Disk back in the
bookshelf and head back to the potion room. Follow TEC's instructions and then
exit the room. Peach will automatically be in TECs room. When the talking's
over, we're onto Bowser's Event.


===============
Bowser's Event
===============

Bowser and Kammy Koopa will be in Twilight Town, so when you gain control of
Bowser, just speak to Lord Crump, sit back, and enjoy the Koopa vs. X-Naut
battle. Once it's over, Bowser's short event ends.


=============
Keelhaul Key
=============

Back at Keelhaul Key, you will see a cutscene with Cortez, Flavio and the
others, then Cortez will let you use his ship any time you like, and he will
then carry you back to Rogueport.


==========
Rogueport
==========

At Rogueport, a cutscene will commence, and Flavio will leave you in peace.
When you regain control go west only to get another email from Princess
Peach. Read it, then save your game at the Save Block. Now, head north and go
into Rogueport Square. Once there, go to the east part of Rogueport, then head
down the pipe to the Rogueport Sewers once again.


=================
Rogueport Sewers
=================

Once at the sewers, head back to the room with the Thousand Year Door like
always, and stand on the pedestal in the middle of the room. Now another
location of a Crystal Star will be recorded on your map, and you will be back
in Rogueport, and in Prof. Frankly's house.


==========
Rogueport
==========

At Rogueport, Frankly will tell you that the next Crystal Star is located at
the Poshley Heights in the Poshley Sanctum. When you regain control, head out
of Frankly's office and go to the Rogueport Square. Back here, go west into the
west part of the town. Here, go to the Item Shop and head west in the door, and
then go inside Don Pianta's Office. Once here, go east and talk to Don, and a
cutscene will trigger. Don Piantas henchmen will tell you to go find Frankie
and Fransesca, so say "Deal!", for they will give you a ticket to the train if
you do so. Once you regain control, go to the Rogueport Harbor and speak with
Cortez and head back to the Keelhaul Key.



=============
Keelhaul Key
=============

Here once again, cross the bridge and head southeast into the next area. Once
here, stock up on items if you want to, then head east into the next area.
Here, continue the path to the east, and then you will see Frankie and
Fransesca by the pond. Speak with Fransesca, and then a conversation will
begin. They will tell you to find their wedding ring that they dropped, and
then Fransesca will make Frankie say "I love you!" one-hundred times! Yes, I
know, that is a lot. When you regain control of Mario, head east into the next
area.

Here, make your way to the next area, as you should know how by now considering
you have been here a dozen times. At the next area, go east and cross the
bridge, and enter the next area. Here, head east to the palm tree in the
middle, then go directly north from that, and you should see a glimpse of a
blue dot. Go to the dot, for this is the Wedding Ring. Once you get the Wedding
Ring, go back to Frankie and Fransesca. Back where they are at, show Fransesca
the Wedding Ring you just found. Now they will tell you to meet them at the
dock, so go there. At the dock, go west and cross the bridge, and tell Cortez
to take you back to Rogueport...again.



==========
Rogueport
==========

Here, go back to the Rogueport Square. At the square, go back to the west part
of Rogueport, and back to Don Pianta's place. Here, speak with Don Pianta again
and a cutscene will commence, and Don Pianta will hand over a Train Ticket to
get on the train leading to the Poshley Heights. When you regain control of
Mario, exit Don Pianta's office and go back to the real part of the west part
of Rogueport. Once here, a cutscene will commence where you will see Beldam
come out, and she will say she heard your partner say that the next Crystal
Star is on Poshley Heights!

Oh, thats not good. When you regain control, head north and enter the next
area. Here, ignore the Cheep Blimp and head west up the stairs, then speak with
the Toad with a black hat and show him your Train Ticket, and you will be in
the Excess Express.


---------------------------------
CHAPTER SIX: THREE DAYS OF EXCESS
---------------------------------


===============
Excess Express
===============

When you arrive at the Excess Express, your partner will notice a letter on the
ground, and will read it to Mario. When you gain control of Mario, exit the
room. Here, go west and save your game, then enter the next room. Here, buy
some items in the shop if you need to, then continue west and enter the door
there. In this area, go all the way west and speak with the Toad there, and a
cutscene will commence. When it is over, go east and enter the door. Back here
in the kitchen, go east and you'll notice a group of people gathered up, so
speak to the penguin with the magnifying glass, and a cutscene will commence.

When the cutscene finally ends, go south and you'll notice stains on the
ground. Examine it and then follow the stains to Cabin 003. In there, talk to
the fat guy and he will claim he does not know who did it. When you gain
control of Mario, examine the drawer next to the bed to find a Galley Pot. Now
another cutscene will commence. When you regain control, head back to the
kitchen and show the chef (the fish) the Galley Pot, and he will give you a
Star Piece in return.

Now, head west and enter the next door. Here, enter Cabon 006 that you see in
front of you. Here, speak with Pennington and a cutscene will begin. When the
cutscene is over, head out of the cabin and go to Cabin 008 which is to the
left. Here, talk to the girl Bom-Omb, and a cutscene will commence. Talk to the
son two times and then exit the cabin. Here, go west and speak to the black
Toad, and he will tell you something about that Bob-Omb, about what he always
wanted for his birthday. When you regain control, go east and enter that at the
end of the hallway. door.

Here again, go east and enter the next door. Now, go all the way east and then
enter the door. Again, go east down the hallway, and enter the next door. In
here, go east and speak with the conductor there. He will then give you an
Autograph. Now, head all the way back to the little Bob-Omb, and then show him
the autograph to get a Shine Sprite, now exit this cabin. Now, head back to
Cabin 006 and speak with Pennington there. Now Pennington will say a few words.
When you regain control, exit the cabin and go to the west, and speak with the
conductor there. He will tell you that a blanket is missing somewhere, so get
ready to solve yet another mystery on this weird train.

Agree to it that you will help him. When you regain control, head all the way
east and enter the door there. Exit the kitchen through the eastern door again.
Back here once again, switch to Vivian. Now, go east and then enter Cabin 004.
In here, use Vivian to hide in the shadows, and wait until a ghost appears,
then unhide and speak to it. He will tell you that in order for him to give you
the missing blanket, you will have to find him something. Agree to doing this
and he will tell you to find his diary somewhere on this train.

When you regain control of Mario, head out of this cabin. Now, go all the way
back to the west side of the train once again, and speak with the conductor. He
will now let you through the door that leads to the barrage car. In this room,
head west and you will notice a crack in between the boxes, and you know what
that means. Thats right! Turn paper thin and squeeze in between the crates,
then grab the diary there. I am warning you, DO NOT read that diary, for if you
do, it will be Game Over. Anyways, head all the way back to Cabin 004, and once
there, show the ghost his diary and he will give you his Blanket in return.

Now, go back to the west end of the train and show the conductor his Blanket,
and he will give you a Mushroom. Now, go back to Cabin 005 and take a rest for
the night. Now we go to Day Two. In day two, exit your room. Now, go all the
way back to Pennington's room which is in Cabin 006. Once in there, speak with
Pennington, and a cutscene will commence. Once it is over, head all the way to
the east end of the train, and enter Cabin 001. Once there, grab the piece of
paper on the floor. Now, go back to Pennington and show him the piece of paper.
When you regain control, head back to Cabin 005, your own room.

In here, you'll see another piece of paper lying on the floor. Examine the
paper, then hide in the shadows with Vivian. After a little while, Zip Toad
will appear, so unhide and catch that Zip Toad. Once you catch him, you and Zip
Toad will appear in Penningtons room, and a cutscene will commence. Zip Toad
will then give you everything he stole. Now, show the Ratooey rat the
Briefcase. After the long cutscene, you will see a scene where you arrive at
Riverside Station.

Zip Toad will then show his true self. What?! Doopliss?! Not again...! Before
leaving the train, make sure you go to the kitchen and speak with the girl
there and give her back her earrings, and make sure you head to Cabin 002 to
give the Gold Ring back to Toodles. When you are ready, exit Cabin 002 and exit
through the door to the southeast.


==================
Riverside Station
==================

When you arrive at this place, go east and go down the stairs, and then recover
your hearts at the Recovery Block there if you need to, then save your game.
Next, go down the steps and speak with the Toad in black there, and agree to
help him and he will give you a Station Key. Now, go up to the door to the
north and unlock it using your key. Here, go all the way east and open the door
there. In this room, go right and turn into a tube, and roll under the wooden
door there. Now, turn back to normal and go east and hit the switch there.
Doing this will cause stairs to appear, so roll back into a tube and exit this
part.

Now, go east and go up the stairs, then enter the wooden door there. Here, go
west and jump up the stairs, then wait on the spinning things to stop, then
jump over each one and to the ledge before you fall off. When you make it up,
go east and roll into a tube and roll through the cylinder there. Turn back to
normal and jump on the spinning yellow cog there, then jump to the lowest ledge
possible on the cylinder. Next, jump on the ledge above the one you are on, and
when the thing goes to the east, jump to that ledge. Now, switch to Koops and
when the yellow thing goes up, use his shell to grab the key there. Now, exit
this room.

Back here again, drop down all of the stairs, then use your Station Key on the
door there, then enter it. Here, drop down the stairs, then go east down the
long hallway, or you could just go down and drop to the lower ledge. Next, go
down the western hallway and then you will see a wall covered in paper. Now,
use Flurrie's wind to blow all of the pieces of paper out, revealing a door, so
enter it. Here, go west down the stairs, and then roll into a tube and go down
the slide to the west. Once you go down the west part of the slide, take the
path to the right, and jump at the gap, then enter the hole there.

If you fail to do this, you have to make your way to a spring in this room to
get back up, so keep trying til' you get it. When you get it, jump over the gap
to the west and jump up the stairs and grab the P-Up, D-Down badge there. Now,
go east and fall down the gap there. Take the path to the left and slide down
the slide there. When you're finally out of the maze, turn back to normal and
head west into the door. In this room, head southwest and enter the next door.
Here, fight all of the Goombas you see, and once you defeat them, three
switches will open up out of a box. Now, hit those switches as much as they
indicate. To explain things better, hit the switch that has a one on it once,
and do the same for the others.

Hit the switches as much as the numbers are on the switches. When you do this,
it will cause stairs to appear, so go north and up the stairs. Then, go up the
next set of stairs and on the last step, toss Koops' shell to get a Shine. Now,
enter the next door. Here, open the chest there to get the Ultra Boots! Yay!
When Toadette is through giving you instructions and you regain control, go to
the water spot where the pipe is leaking, and perform a Spring Jump onto the
pipe there.

Now, move to the right and when you can't anymore, drop down by pressing B and
you will be on the chest. Next, jump on the box to the right. It may take a few
tries, but you will get it. Next, jump southeast onto the stack of boxes, then
drop off the eastern ledge, then turn paper thin and fall down the grate in the
southeast corner. In here, jump on the crate to the northeast, then to the one
above it, then use Yoshi to fly to the crates to the west. Next, perform a
Spring Jump and hang onto the pipe, and move over to the left and drop in the
gate. Here, go west and get on the box there, then perform another Spring Jump
and you will hit the platform, causing an Elevator Key to fall.

Grab the key, then get on the box, and onto the other thing above the box and
perform yet another Spring Jump, then exit the gate and drop down, then enter
through the door to the north. Here, go east down the ledge, then continue east
until you see a spring, then jump on the spring to the top ledge. Now, go
northeast up the stairs and through the door. Back here, make your way up to
the top ledge, then go to the west and enter the door. Here, go down the
western hallway and then enter the door.

In this area, examine the elevator switch to the north and use the Elevator Key
on it. Doing this will cause the elevator door to open. When you get down to
the lower level, you will see a bunch of black tick-like things hopping around
everywhere. Your partner will say a few words, and when you regain control,
switch to Flurrie and blow away each and every Smorg covering up the lever
switch. Now, get whatever partner you want out, then turn the lever switch.
Doing this will cause a step to appear, along with a switch. Go on the ledge
and hit the switch. Doing this will cause a bridge to get put back together,
so head back outside.

Once outside, recover your HP/FP if needed and save your game. Now, drop down
the steps, then go southwest up those stairs, then enter the train door.


===============
Excess Express
===============

Back here once again, just go to bed and we are onto Day Three. In day three,
head out of your cabin and go all the way to the engine room which is at the
east end of the train. Here, save your game and talk to the conductor there.
Now, every Smorg will cover up the train, so head all the way to the west end
of the train. Here, get Flurrie out and blow the Smorgs away. When the Smorgs
finally leave, get next to the door they exited through, and perform a Spring
Jump onto the pipe.

Now, move to the left and drop down on the box, then enter the door. Here, go
north then jump on the train, and smack the Smorgs while you move to the east.
When you finally make it to the end of the train, the Smorgs will all fuse
into one huge monster, and a boss battle will begin. Refer to the Bosses
section for some help on defeating Smorg. Once you defeat Smorg, he will
shatter and go away, and you will appear back in the train. The train will
now arrive at Poshley Heights.

When you regain control, exit your cabin. Now, exit the train and you'll be in
the Poshley Heights.


================
Poshley Heights
================

When you arrive here, go east then south down the steps and then save your
game. Now, go southeast into the next area. Here, go continously east and into
the next area. In this area, go east as always, then examine the note on the
big huge door. A cutscene now begins, and Pennington will unlock the door for
you, so when you regain control, enter the sanctum.


================
Poshley Sanctum
================

When you arrive here, you will see a cutscene with Beldam, Marilyn and Doopliss
taking the Crystal Star! Oh great! Wait, Pennington said it is a fake! When you
regain control, go north down the hall until you see a tile with a star on it
to your left. When you see this, stand on it and perform a Spring Jump onto the
pipe. Slide along the left side until you are above a small platform, then drop
down. Now, go south and stand on the next Star Tile and then perform a Spring
Jump on the next pipe. Slide along the right side of the pipe, then drop down.

Get on the next tile and Spring Jump on the pipe, then slide to the right and
drop. Now, head south and you will see an Airplane Panel. Turn into a Paper
Plane, then fly to the west on the highest ledge possible. Now, go north and
stand on the next Star Tile and Spring Jump on the pipe. Slide to the left and
drop. Now, go north and hit the blue switch. Doing this will cause a curtain to
rise up, revealing a pipe. Now, drop down all of these ledges and enter the
pipe.

In the background, move to the east into the second part of the sanctum. Here,
go north down the hallway and fight all of the Dark Boos if you want lots of
experience. Whenever you're ready, examine the pedestal with a Crystal Star on
it, and this chapter ends.



                 END OF CHAPTER
==============================================


"Mario found the sixth Crystal Star, hidden craftily
 in the Poshley Heights sanctum. Now only one Crystal
 Star remains...But our hero still does not know where
 Princess Peach is being held. Where could the last
 Crystal Star be? And where is Peach being held? Hoping
 this Crystal Star might yield answers, Mario and friends
 return to Pennington."



================
Poshley Sanctum
================

We aren't at Peach's Event just yet. Back in the sanctum, go southeast onto the
Star Tile and do a Spring Jump on the pipe. Slide along the right side and then
drop. Next, go south until you see another tile, then stand on it and Spring
Jump once again. Slide along the right side and drop again. Next, go on the
tile to the north, Spring Jump, then slide to the right and drop again. Now, go
all the way south and stand on the Airplane Panel you see there. Fly all the
way to the left on to the highest ledge possible once again.

Hit the block there for another Shine. Now, go north until you see yet another
tile, then Spring Jump and slide to the left, then drop and go north to get the
L Emblem badge. Equip this if you want to look like Luigi, as it costs no BP at
all. Now, drop all the way down, then go south down the hallway back to the
previous area. Here again, go west and enter the pipe. A cutscene will now
commence. When you regain control, go south down the hallway and exit the
sanctum and Peach's Event starts again.


==============
Peach's Event
==============

The scene will switch to Grodus' room, and he will fuss at an X-Naut because
they fell for a fake Crystal Star. Serves em' right. The scene will now switch
to Peach's room. When you gain control of her, go east into the door. Here, go
east down the hallway, then at the end of the hallway, enter the door and
another cutscene with Peach and TEC will begin. Close to the end of the long
cutscene, you will most likely be wondering what TEC is telling Peach before
he dies. He said "I love you". When you get the option to save your game, do so
and we are at Bowser's Event.


===============
Bowser's Event
===============

Bowser and Kammy Koopa will arrive at Rogueport, and a cutscene will begin.
When the cutscene ends, you will see Luigi for a second, then Bowser's last
sidescrolling stage begins. When you complete his last stage, they will
arrive in the one...the only... Rawk Hawk's training room! They will then see
another Crystal Star, but it is a fake. When the cutscene ends, save your game
and we are back at Rogueport.


==========
Rogueport
==========

Back at Rogueport finally, head east and the last and final email from Princess
Peach will be received. When you regain control, go east down the stairs and
speak with Luigi if you want to, then save your game at the Save Block. Now, go
south into the next area. Here, go southeast into the Rogueport Square. Now, go
east right next to the Inn, and look above you. You should see a platform with
a huge chest sitting on it. Get under the wooden platform and perform a Spring
Jump and it will come down to the ground. Open up the chest to receive the
Ultra Hammer! After Toadette gives you instructions, go east to the next area.
Here, go southeast down the pipe to the Rogueport Sewers.


=================
Rogueport Sewers
=================

When you arrive here, as always, head to the room with the Thousand Year Door.
Once there, step on the pedestal in the middle of the area as always, and
another Crystal Star location will be added to your map. You will now appear
back in Rogueport.


==========
Rogueport
==========

Back here, Frankly will tell you that it will take a little bit before he can
figure out how to get up to the Moon, which is where the final Crystal Star is
lurking, as is Princess Peach. When you regain control, head out of Frankly's
office, then go west to the Rogueport Square, and then head back to Frankly's
office again. Once there, speak with him and a cutscene will commence.
He will tell you that you need to go to the Fahr Outpost to use their cannon to
be blasted to the Moon, and that an Ultra Hammer is required to get there.

Lucky for us, we already have one. When you regain control, head out of
Frankly's office, and head west to the square again. Here, go west and then
enter the next area. Here once again, head west and turn paper thin and drop
down the sewer grate.


=================
Rogueport Sewers
=================

In the sewers, go west and go to the very edge of the platform, then use Yoshi
to fly over to the next platform. Now, break the grey block to the west, and
enter the next area. Here, go down the blue pipe to begin the next chapter.


------------------------------------
CHAPTER SEVEN: MARIO SHOOTS THE MOON
------------------------------------


===============
Fahr Outskrits
===============

When you arrive here, your partner comments on how cold it is out here. When
you regain control, go east into the next area. Here, go east down the snowy
hallway, and I also suggest fighting the enemies along the way, as these
enemies give you a bit of experience. When you're done, enter the next area.
Here, go east down the next snowy hallway, and fight the enemies along the
way if you want experience. Now, hit the red "?" block to get an HP Plus P
badge. Now, continue east into the next area.


=============
Fahr Outpost
=============

In the Fahr Outpost, your partner will comment on where the cannon maybe, and
when you regain control, go east into the next area. Here, save your game at
the Save Block there. Now, head southeast and speak with the elder. The elder
will tell you that there is, in fact, no cannon here! Oh, what to do, what to
do? When you regain control, switch in Bobbery and speak with the elder again.
Bobbery will tell the elder that the last time he was here, there was a cannon,
and that the elder is really lying.

The elder will then tell you that you need Goldbob and General White to use
the cannon. When you regain control, head out of the outpost.


===============
Fahr Outskirts
===============

Back here, go down the narrow hallways like before until you reach the pipe,
then go in it to the Rogueport Sewers.


=================
Rogueport Sewers
=================

Here, go east into the next area. Now, drop down the ledge and head east into
the long pipe back to Rogueport.


==========
Rogueport
==========

Back here once again, head east into the next area. Continue east into the
eastern part of town. Here, go southeast down the pipe to Rogueport Sewers.


=================
Rogueport Sewers
=================

Back here...again, go east and slip between the bars and then down the pipe.
In this room, slip between the bars and then enter the next area to the west.
Now, head west down the hallway into the next area. In here, break the huge
block with your Ultra Hammer, then get on the elevating platform. Now, drop
on the huge switch and butt stomp it to reveal a pipe. Do the same for the
other one which will also reveal a pipe. Also, open the chest for an FP Plus
badge. Now, enter the pipe on the left.


================
Poshley Heights
================

In Poshley Heights, go north into the next area. Here, go northwest and into
the next area. Now, go west and you will see Goldbob. Speak with him and he
will ask you how much coins would you pay him. Tell him every single bit and
then he will ask you some questions. Tell him yes on all of them. He will now
take all of your coins, and give you the permission to use the cannon. But he
will then return your coins! When you regain control, head out of this place
via the warp pipe you entered this place in.


=================
Rogueport Sewers
=================

Here again, drop down the ledge and go east into the next area. In this room,
ride the elevator up, then go east and enter the pipe leading to Petalburg.


==========
Petalburg
==========

At this place, go northwest into the next area. Here, go west across the bridge
and speak with the Koopa Troopa next to the entrance. He will then tell you
that General White has left. When you gain control, exit through the pipe you
went through to get here.


=================
Rogueport Sewers
=================

Man...more backtracking. Drop down the ledge and go west into the next area.
Here, ride the elevator up and then go through the east pipe.


=============
Keelhaul Key
=============

At the Keelhaul Key for the last time in the whole game, go west and enter the
next area. In this area, go west and speak with Pa-Patch right next to the
beach and he will say General White went to some arena. Can you guess what that
place is? When you regain control, head to Rogueport Sewers via the pipe.


=================
Rogueport Sewers
=================

Man...how much times does General White move away?! Gosh...head to Glitzville,
you should know how via the blimp.


===========
Glitzville
===========

When you arrive here, go northeast and enter the Juice Bar. Talk to the green
guy only to find out that...yep, you've guessed it. General White...moved!
Aaaarrgghh! Next, exit Glitzville and go back to the room with the pipes in
the sewers.


=================
Rogueport Sewers
=================

In the pipe room, ride the elevator up, and enter the pipe to the left.


=============
Boggly Woods
=============

Yeah, I'm sure you are tired of this dumb place if you hate it. Anyways, go
left and enter the Great Tree.


===========
Great Tree
===========

Here, speak with the first Puni you see and he will say General White went
somewhere dark! Come on, man! Enough is enough already! Your next target,
Twilight Town.


=================
Rogueport Sewers
=================

Too bad there is no shortcut to Twilight Town. Go to there via the grate in
Rogueport, you should know how to do the rest by now.


==============
Twilight Town
==============

Here, go east and speak with the guy next to the Inn. He will say General
White has moved once again. Exit the town.


=================
Rogueport Sewers
=================

Here, exit this room, and go west down the blue pipe to FINALLY resume our
quest.


===============
Fahr Outskirts
===============

Here, make your way down the long hallways like before until you reach the
outpost.


=============
Fahr Outpost
=============

In here, continue to the east into the outpost. Here, speak with the elder and
when you regain control, head north into the building you see. Yes! General
White is here! But he's sleeping. Try talking to him and then try and wake him
up. Keep on trying and trying and trying until eventually he wakes up. When
he's done talking and you regain control, exit his house. Now, talk to the
elder and he will then tell you to follow him, so go west into the next area.

Here, go west and speak with the elder, and then Mario will fall down a hole!
But he's not gone. The cannon will then arise up and everyone will get on board
and then be shot to The Moon.


=========
The Moon
=========

On the Moon, your partner will say a few words. When you regain control, you
will notice that the gravity in this place makes you move slow. However, you
can hover in the air for a short time if you hold A. Anyways, go east and go
down the hole thing and save your game. Now, continue east into the next area.
Here, go east and drop down the pit. Now, continue east into the next area. In
this area, you will notice a cracked rock to the north, so ignore it and go 
east into the next area.

In here, go south and you will notice a cracked rock, so ignore that one as
well and continue north until you see another crack in the rock, then blow this
one up to reveal a pipe. Go east in the background to the X-Naut Fortress.


================
X-Naut Fortress
================

This is it, we are here. Your partner will comment on this place. When you
regain control, go up the conveyor belt and then enter the door. In this room,
you will see two Elite X-Nauts, and you will enter combat against them. Once
you kill them, recover your hearts at the Recovery Block there and save your
game. Now, go southeast and enter the door there. Now, go southeast down the
hallway and then enter the door. In this area, you will see tiles light up,
then unlight. Go on the tiles that lit up until you reach the chest, then open
it to receive an Elevator Key.

The floor tiles will now all unlight completely, making every tile safe. Now,
go north west and hit the block there to receive a Super Shroom, now exit this
room. Back in the hallway, go west until you see an elevator, then use the
Elevator Key on the button there to activate the elevator. Enter the elevator
and choose to go to Sublevel 2. Here, go to the west end of the hallway and
enter the door there. This room is another tile room, so look at the diagram
on the wall and step on the tiles that are high lighted in purple until you
make it to the chest. Open the chest to get a Card Key. Now that all the tiles
are safe, go east and exit the tile room.

Back in the hallway, go east to the end of the hallway and enter the next room.
Recognize this room? Yep, it is Grodus' room, but Grodus isn't there, he is
gone. Anyways, there is an enemy in the middle of the area that I don't suggest
fighting, for you could get killed fighting it. Go east and go behind where
Grodus always stands, and enter the door. In Grodus' computer room, go east
right next to his monitor and pick up the green Card Key there.

Now, exit Grodus' entire lair, and by that I don't mean exit the whole fort, I
mean exit Grodus' room. Now, go west and you will see another door, enter it.
You may recognize this place too, for it is where Peach dressed up as an
X-Naut. Anyway, examine the notes on the table to the west, and one tells you
how to activate the switch, which is Left, Right and Middle. The other says
that the code is 014029, so keep these codes in mind for later. Now exit this
room.

In the hallway again, go to the elevator and ride it up to Sublevel 1. Here,
go east down the hallway until you see a terminal. Examine it and it will tell
you to put the code in. The code is "014029". Once you input the code, the door
will unlock, so enter it. In this room, talk with the Thwomp on the pillar to
begin another quiz. I will list the answers here like I did in Shhwonk
Fortress.

------------------------------------------------------------------------------

Question #1 - Exactly what's hidden here?

Choices:

A. Card Key
B. Monkey
C. Elevator Key
D. Pretty Lucky

Answer - Elevator Key

------------------------------------------------------------------------------

Question #2 - What's the name of the girl in Petalburg who's
              waiting patiently for Koops' return?

Choices:

A. Petuni
B. Marilyn
C. Flavio
D. Koopie Koo

Answer - Koopie Koo

------------------------------------------------------------------------------

Question #3 - Goomba, Lava Bubble, Buzzy Beetle, and Boo. How
              many feet do they have? Total!

Choices:

A. 4 Feet
B. 6 Feet
C. 8 Feet
D. Defeat

Answer - 6 Feet

------------------------------------------------------------------------------

Question #4 - It's elementary...for non-idiots! Where was the
              one, the only, Diamond Star?

Choices:

A. Glitzville Arena
B. Cortez's Ship
C. Hooktail's Belly
D. Poshley Sanctum

Answer - Hooktail's Belly

------------------------------------------------------------------------------

Question #5 - What was the name of the very first champion at
              the Glitzville Arena?

Choices:

A. Prince Mush
B. Prince Macho
C. Prince Marsh
D. Prince Matthew

Answer - Prince Mush

------------------------------------------------------------------------------

Question #6 - What did Fransesca and Frankie from Rogueport
              lose on Keelhaul Key?

Choices:

A. A Necklace
B. A Bracelet
C. A Ring
D. A Bling

Answer - A Ring

------------------------------------------------------------------------------

Question #7 - What number question is this?

Choices:

A. Number Four
B. Number Five
C. Number Six
D. Number Seven

Answer - Number Seven

------------------------------------------------------------------------------

You won't have to answer two of his questions if you get two of them wrong.
When you complete the quiz, he will be so mad, but you will receive an Elevator
Key. When you regain control, get the Elevator Key from the floor and exit the
room. In the hallway, go west until you see the elevator, then take it to
Sublevel 2. Here, go east until you see another elevator, then insert your key
into the switch, and take the elevator Sublevel 3. Here, go west down the hall
way, and at the end of the hallway, enter the door there. Another tile room is
what this is. This time, step on the blue highlighted tile and then wait until
two more blue tiles appear next to you, then step on them and this time, you
have to follow the blue tiles as you move.

In other words, if the blue tile goes down, go down with it, and so on and so
on until you reach the chest, then open it to receive a Card Key. Now all the
tiles will dissipate like always. Now, exit this room. Back in the hallway, go
east down the entire hallway and enter the next door. In this room, you will
notice three terminals. From left to right, insert these Key Cards in this
color order: red, yellow and green. When you do this, a door will open, so
enter it.

Here, go east and then defeat the X-Naut here, as you'll have to, for it will
disturb you if you don't. Now, go east and you will see a switch. Switch to
Bobbery, and throw him over the platform, and he will hit the switch. Doing
this will cause a conveyor belt to start moving. Now, head west and turn paper
thin and slip through the bars, and switch to Vivian. Hide in the shadows, and
the conveyor belt will carry you through the barrier. Unhide and then ride the
platform to the top, then jump up to the platform. Now, wait until a platform
comes by to you, then jump to it and wait until it carries you next to a
platform, then jump to it and enter the pipe there.

In the background, you will see several elevating platforms. Jump from one to
the next until you reach the platform with an Ultra Shroom on it. Grab the
Shroom and wait until the platform comes back to you, then jump to it, then the
next one when you can, then to the next one, then to the red spinning cog. You
are gonna have to constantly jump while on the cog, as it will push you off if
you don't. Then, jump to the small red cog, and then constantly jump to the
west to avoid falling off, and when it comes down, jump to the elevating
platform.

When it takes you all the way up, jump to the right. Now, go east and do some
more platform jumping like you did before, and if you fall, there are some cogs
below for you to land on, giving you enough height to be able to get back on
the elevating platforms. When you make it to the last elevating platform, jump
east to the ledge and enter the pipe. Back in the foreground, go south and
stand on the edge of the Airplane Panel, and fly all the way to the west to the
ledge with the last Key Card on there. Grab the Card Key and drop off the
ledge. Now, go east and then fight the Yux there.

Now, save your game at the Save Block and then recover your HP/FP at the
Recovery Block there. Now, go north and enter the pipe there. Now, drop down
and then go south and make your way back to the second red cog in the
background. When you're on this cog, jump to the elevating platform and then
when it goes half way up, jump to the platform there. Now, jump across the gap,
then jump up the steps and enter the pipe. Back in the foreground, go south and
jump on the moving platform, then jump to the next platform, and then the next
one, and then hit the switch.

Doing this will cause a set of stairs to appear. Wait until the platform comes
back, and jump to it, then the next one, and then the platform to the north,
and go up the stairs. You will see a terminal here. Now, just insert your last
Card Key into the terminal, and the door will open. Enter the door, and prepare
for an encounter with Crump again. I don't wanna spoil any more fun. In this
room, you will hear that awful and so farmiliar laugh...Yes, thats right. It's
Lord Crump...again! And this time with a huge upgraded version of his machine
that we faught in the Great Tree last time!

This one is known as Magnus Von Grapple 2.0! Oh, and Princess Peach isn't even
here, in case you are wondering. Read the Bosses section for help on winning
this battle. When you defeat Magnus, his so-called powerful machine will
explode to tiny bits, and then he will shout out Grodus' name, not like it'll
do him any good at this point. He will then be blasted away to the far reaches
of space. Say bye bye for good to Crump. Now, the Crystal Star will be yours,
and this chapter ends. Only one chapter left.



                 END OF CHAPTER
==============================================


"The last Crystal Star had been hidden in the
 X-Naut hideout on the moon...But by the time
 Mario recovered it, Peach had already been
 taken away...Where could Peach be now? And
 what of the elusive Grodus? Perhaphs he holds
 the key to the remaining puzzle...Mario finally
 has all seven Crystal Stars...Where will they
 lead him next?"



Sadly enough, there is no Peach's Event this time, but there is a Bowser's
Event.


===============
Bowser's Event
===============

Bowser and Kammy Koopa arrive at Poshley Heights, thinking that a Crystal Star
is in the sanctum...Come on now, when will they give up? When you gain control
of Bowser, go east and examine the lock on the door, and Bowser will get raged
because it's locked, but then with his anger, the lock drops down and the door
unlocks because of Bowser's rage, then he enters. In here, he finds yet another
fake Crystal Star lying there on the pedestal. He grabs it, and Pennington
finds them there, and tells them it is a fake.

Bowser once again gets mad, and then a Paragoomba tells you that Mario is
headed for the Thousand Year Door, then you will be given the choice to save,
so do it and then we are back at the X-Naut Fortress.


================
X-Naut Fortress
================

Back here, your partner will say a few words. Once you regain control, head
west and enter the door. Now, go west down the hallway and enter the first
elevator you see. Take it down to Sublevel 4 and once there, go east to the end
of the hallway and then enter the door there. In this room, TEC will turn on.
It turns out he really ain't dead! He will then tell you that Grodus is with
Peach in the Palace of Shadow, which is where your next target is.

It is also the final level of this game. When you gain control, exit TEC's
room. In the hallway, take the elevator in the hallway to Sublevel 2. Now, go
west and enter the second door you see. In the room, go north and push the red
button there. Doing this will cause the teleporter to activate, so stand on it
and you will be teleported out of here. TEC will also say his last words.


=================
Rogueport Sewers
=================

Back at the sewers, your partner will comment on what he heard, and when you
regain control, exit this building. Frankly will now tell you that he saw a
suspicious man with a cape, and with Peach going into the Thousand Year Door!
But...the Thousand Year Door was only supposed to open with all seven Crystal
Stars! When you regain control, go east and blow the huge pillar up with
Bobbery, then enter the next area. Make your way to the Thousand Year Door
room, and then step on the pedestal in the room and the Thousand Year Door will
open, and the final chapter begins.


--------------------------------------
CHAPTER EIGHT: THE THOUSAND-YEAR DOOR
--------------------------------------


=================
Palace of Shadow
=================

When you enter the final level, your partner will comment on the place. When
you regain control, go east and enter the door there. Here, go east down the
narrow hallway and fight or avoid the enemies there, then enter the next room.
In this room, go south and hit the "?" block there to get a Shooting Star. Now,
go east and then down the steps, then go west and down the steps, then go
southeast and then make your way to the Bill Blasters and defeat them. Once you
defeat them, go into the next door. In this room, go northeast and hit the
block there to get an All or Nothing badge. Now, go back to the beggining of
the room and slowly walk around the entire room, and study where the spikes
emerge from the floor until you make it into the next room.

Here, save your game at the Save Block you see there. Now, take out Yoshi and
ride him, then rush through the spinning flames until you get over to the next
set of spinning fire. Here, defeat the green flame thing, as you'll really need
to because he distracts you, and makes you hit the fire there. Once you defeat
it, go east while avoiding the flames and head down the steps. Now, roll into a
tube and hop over the flames that are on the ground, and roll under the flames
in the air until you make it into the next room. Here, go east and then examine
the bones on the ground at the end of the room.

Doing this will cause millions of Dry Bones to fall from the ceiling. Now,
hammer the Dry Bones while trying to find the blue one, then catch him to enter
combat with him. Once you beat them finally, pick up the Palace Key it drops,
then unlock the next door into the next room. In this room, go south and hit
the "?" block there to get an Ultra Shroom. Now, go east down the hallway and
then fight the B. Bill Blasters. Once you defeat them, go down the steps and
then go west down the next hallway, then go down the steps. Now, go east down
the hallway and defeat the B. Bill Blasters, and advance into the next room.

Here, go northeast and hit the three boxes to get a coin, a P-Up, D-Down P
badge, and a Jammin' Jelly. Now, continue east into the next room. Here, go
east and ignore the stairs, and enter the door there. In this same room, go
east, ignoring the stairs into the next area. Here, go north up the stairs,
then go southeast up the stairs and into the next area. Back in the same place
once again, go east down the steps, then up the steps to the east and into...
well, the same place...again. Go south down the steps, then go northeast down
the steps and into the next room.

Here, go up the stairs and then go southeast and up those stairs and into the
next room. Here, drop down the stairs, and go northeast down those stairs...and
into the next room. Finally out of the endless room of stairs and torture, your
partner will comment on this room and once you regain control, go east across
the bridge and fight or avoid the Chain Chomp, then save your game at the Save
Block. Now, go southeast across the next bridge, fighting or avoiding the Chain
Chomp, then recover your hearts at the Recovery Block there.

Now, go across the next bridge, then go east into the next room. In this room,
go east down the long hallway and into the next door. Here, go east down this
next hallway and into the next room. In this room, go east down the long
hallway again, and then into the next door. In this next hallway, go east down
the hallway and save your game at the Save Block at the end of the hallway,
then enter the next room. In this room, a voice will speak to you, and you will
see Hooktail's sister, Gloomtail.

Read the Bosses section to see how to beat Gloomtail. Once you defeat her, she
will spit out a chest. Open the chest to receive a Star Key. Now, exit this
room. Back in the hallway, make your way out of each hallway to the previous
room. Back here again, switch Bobbery into your party and throw him into the
mouth of the Chain Chomp you see. Doing this will reveal a pipe. Enter the pipe
and you will appear in the background. Here, go west and hit the blue switch to
reveal a Boat Panel.

Now, go east and exit the background. Back in the foreground, go southwest
across the bridge and recover yourself at the Recovery Block. Now, go west
across the bridge and save your game at the Save Block. Now, go across the next
bridge and then toss Bobbery into the next Chain Chomp's head and go down the
pipe. In the background, go east and hit the next blue switch to reveal yet
another Boat Panel, then exit the background. At the foreground, head south and
cross the bridge once again and then head southeast and stand on the Boat
Panel.

Turn into a Paper Boat and then go north and get in front of the next Boat
Panel and turn back to normal, then enter the door here. In this room, go east
and enter the first door you see. Here, go east and then you will be blocked by
an invisible barrier. Switch to Flurrie and use her gust to blow away the
barrier, then open the chest to receive a Palace Key. Now, go west and exit
this room. Here, go north and enter the door there. Here, go east and you will
walk through the wall, then hit the blue block there to reveal a chest.

Go through the wall again and then open the chest to receive another one of
those Palace Key. Now exit this room. Back here, go all the way west and then
enter the door there. Here, go all the way west and pound the grey block with
your Ultra Hammer, then exit this room. Back in this room again, go south and
then enter the next door. Here, go west and then hit the red block three times,
then hit the block on the right twice. Doing this will cause a chest to appear.
Open the chest to receive another Palace Key, then exit this room.

Back here, go up the stairs in the middle of the room and then once you reach
the second floor, go south. On the second floor, go southeast and enter the
door there. Here, hide in the shadows with Vivian and then a blue switch will
appear. Now, unhide and hit where the switch appeared at to reveal a chest.
Open the chest to get yet another Palace Key. Now, exit this room. Now, go
north and enter the next door. Here, go east and blow up a hole in the wall
using Bobbery, then enter it and open the chest in there to get a Palace Key.

Now, exit this entire room. Here, go west and enter the next room. Here, go
west and smash the grey block there, then continue west and jump on the ledge
and smash the next grey block, then exit this room. Back here, go south and
then enter the next room. This room is full of bones, so fight each bone in
this order: Dull Bones, Red Bones, Dry Bones and Dark Bones. Once you kill
them in that order, hit the switch revealed to reveal a chest. Open it to
get a Palace Key, then exit this room.

Now, head back downstairs and then go southwest into the next room. Here,
open the chest to get another Palace Key, and exit the room. Now, go north
and then enter the next room. Here, jump on the ledge and hit the grey block
there. Now, drop off the ledge and head west and hop onto the next ledge, and
hit the blue block there to reveal a chest, open it to get yet another Palace
Key. Now, exit this room as well. Back here...again, head up the stairs to the
second floor again, then enter the door to the north. Here, head up the ledge
and hit the block there to reveal a chest. It contains another Palace Key.

Once you get the key, exit this room. Now, this time, go up the stairs and
get on the third floor, then your partner will comment on what that big star
map is. Now, place your Star Key in the pedestal there, and then eight pillars
will arise from the ground. Place each and every Palace Key in them, and then
you will see a small cutscene. When you regain control, go down the stairs
completely, then head south and exit this room.

Back here, stand on the Boat Panel and turn into a boat, then sail south and
turn back to normal. Now, save your game at the Save Block and cross the next
bridge, and recover your hearts at the Recovery Block. Now, cross the bridge
to the east and a cutscene will commence. Beldam, Marilyn and Doopliss will
appear once again, and you will enter combat against them. Read the Bosses
section for help. Once you defeat them, they will be laying on the floor hurt.

When you regain control, head east into the next room. Here, drop down the
set of stairs and then get under the shadow of the "?" block and perform a
Spring Jump to get a Thunder Rage. Now, go southeast and then use Flurrie
to blow away the paper on the wall. Go in the hole there and then go north
and get Yoshi out and hover over to the next platform, then enter the next
area.

Here, go east and then go to the left side of the switch and toss Koops' shell
and hold it in place, then go west and jump up the set of stairs, then release
his shell and hop onto the ledge, then onto the next platform. Now, go east
down the steps and hit the block there to get a Repel Cape. Now, head south
into the next room. Here, go west up the stairs and enter the door there. Here,
head up the stairs and hit the small green block, then go down the steps and
head back to the last room. Back here, go east down the steps and get on the
very edge of the yellow platform, and ride Yoshi to the next ledge.

Here, head east up the steps, and then drop down. Here, hit the small purple
block and quickly get on the huge purple block before it begins to rise. When
it rises all the way up, use Yoshi to hover to the next ledge. Now, hit the
small red block and it will come up. Now, toss Koops' shell to the left side
of the switch and hold it in place, and then get on the red block and release
Koops' shell. Doing this will cause the red block to lower, so when it carries
you half way down, jump to the next platform.

Now, go east and turn into a tube, then jump over the gap and then turn back
to normal and enter the next door. Here, go north and stand on the yellow line
and perform a Spring Jump onto the pipe. Now, move to the right and when you
can't anymore, drop down. Now, go south and stand on the yellow line there and
then perform a Spring Jump to the pipe. Now, move to the right and when you
can't anymore, drop down and go north into the next area. In this room, get
Bobbery out and head up the steps, then get to the very edge of the platform
and toss Bobbery and he will hit a switch, causing a platform to appear.

Jump on the platform then jump to the west onto the next platform. Now, go west
up the steps and save your game at the Save Block. Now, go east and then jump
on the wooden platform thats on the ferris wheel-like thing. Now, jump down
onto the next wooden platform and toss Koops' shell to get a Palace Key. Now,
drop down and make your way back up the steps and unlock the door there, then
enter it. In this room, use a Spring Jump to hit the block there to get a Life
Shroom. Now, head up the steps there and then roll into a tube and jump up the
steps there, then turn back to normal.

Here, hit the red blocks you see in this order: Block Two, Block Four, Block
Five, and Block Seven. Doing this will cause the blocks to disappear and you
will hear a noise. Now, exit this room. Now, go east and jump on the now moving
ferris wheel thing, then jump to the next platform when it carries you to the
north. Now, head down the steps there and enter the next area. In this room,
blow away the platform there with Flurrie, then use your Ultra Hammer to break
the huge block there. Now, perform a Spring Jump on the "X" thats on the floor
to enter the basement level. Now, hit the "?" block there, and then jump on it
and then jump again to get a Point Swap.

Now, head south and into the next room. In this area, walk along the red line,
being careful not to fall off and then once you reach the end, enter the next
room. In this room, get to the very edge of the Airplane Panel and turn into an
Airplane, then fly to the next platform. Now, head north into the next room.
Here, get Yoshi out and then go west and defeat the Chain Chomp there, then hit
the red block there, then get on Yoshi, and rush to the east, up the stairs,
then hover over the platform to the next platform. Now, open the chest to get
a Palace Key.

Now, drop off the ledge and exit this room. Here, drop down the ledge and head
all the way west and jump on the spring there. Now, stand on the Airplane Panel
once again and fly all the way east to the locked door. Unlock the door and
enter it. Also, you can get a Life Shroom and a Shooting Star using the
Airplane Mario. In this room, go down the hallway and recover your hearts at
the Recovery Block and save at the Save Block. Now enter the next door. In
here, your partner will comment on how farmiliar this place is to him/her.
Once you regain control, head up the steps, and you will enter a confrontation
with Grodus himself.

This is it. Once the cutscene is over, you will engage in battle with him. Read
the Bosses section for help. Once you defeat Grodus, another cutscene will
commence. Bowser will then land on Grodus! Ouch! Then, you will enter combat
against Bowser and Kammy Koopa. Read the Bosses section to see how to win this
battle. Once you defeat them, Grodus will somehow take Princess Peach into
another room, so follow him in there. In here, open the chest to get an Ultra
Shroom, then recover your hearts at the block there, then go down the hallway
and save your game, and open the chest to get a Jammin' Jelly, then enter the
door there.

Here, a long cutscene will occur and Grodus will awaken the Shadow Queen, and
she will possess Peach. Read the Bosses section to see how to win the final
battle. Once you defeat her, congratulations on completing Paper Mario: The
Thousand-Year Door! Now sit back, and enjoy the ending.


                       END OF CHAPTER
========================================================


------------------------------------------------------------------------------


==========
V. Bosses
==========

In this section, I will list all of the bosses in the game, along with info
about how to defeat them and such.

------------------------------------------------------------------------------


Lord Crump

Found: Rogueport Harbor


HP: 4
AP: 1
DF: 0

Boss Strategy: To start off, use Jump on him, and time it if you can. If you
manage to time it, you will deal two damage on Lord Crump. He will now jump
on you. If you time it, you will take no damage. Keep repeating the above
process and you'll soon win.


------------------------------------------------------------------------------


Blooper

Found: Rogueport Sewers

HP (Tentacles): 3
HP (Blooper): 12
AP: 1
DF: 0

Boss Strategy: For starters, use Mario's Power Smash badge on Blooper's
tentacle thats on the ground. It should only take one Power Smash to kill his
first tentacle. Now, use Headbonk and Jump to kill the second tentacle. Now he
will fall to the ground. Next, just keep using Power Smash and Headbonk until
he regenerates his tentacles. Use Sweet Treat if needed. Repeat the same
process until he is defeated.


------------------------------------------------------------------------------


Hooktail

Found: Hooktail's Castle

HP: 20
AP: 1-5
DF: 1

Boss Strategy: To beat Hooktail, you must have the Attack FX R badge equipped
on you. After that, use Power Smash with Mario, and Hooktail will hate the way
that badge you have on sounds. He hates crickets, so this should be his
weakness. With Koops, use either Power Shell, or just Shell Toss. Repeat this
same process and use Sweet Treat if needed, then Hooktail will eat the
audiance, causing him to recover 10 HP. Now phase two begins. To beat this
part, just do basically the same as before until he is really defeated.


------------------------------------------------------------------------------


Beldam/Marilyn/Vivian

Found: Boggly Woods

HP (Beldam): 9
HP (Marilyn): 12
HP (Vivian): 10
AP (Beldam): 1
AP (Marilyn): 2
AP (Vivian): 1
DF (Beldam): 0
DF (Marilyn): 0
DF (Vivian): 0

Boss Strategy: First of all, use Power Smash on Vivian and Shell Toss with
Koops. Focus all of your attacks on Vivian first, as she only has 10 HP, so she
shouldn't be a problem. After she is defeated, use Power Shell with Koops and
use Power Smash with Mario on Marilyn until he is dead. Repeat the same process
on Beldam and use Sweet Treat if needed until they all three fall.


------------------------------------------------------------------------------


Magnus von Grapple

Found: The Great Tree

HP: 30
AP: 2
DF: 1

Boss Strategy: At the start of the battle, use Power Bounce on him, it will
cause some pretty good damage depending on how good you do on it. With Flurrie,
use Body Slam. After a few turns, he will fire his hands out. Destroy the
hands, as they can hurt you alot if you don't. After you kill his hands, 
immediately use Power Punch on Mario, for his jumps and stuff will now hurt up
to five damage. Repeat this same process and use Sweet Treat if needed until he
falls.


------------------------------------------------------------------------------


Bowser

Found: Glitzville

HP: 30
AP: 3
DF: 1

Boss Strategy: This isn't that hard of a boss battle, considering Bowser
dosen't cause that much damage. To win, use Earth Tremor, and if you don't have
enough SP, use Power Smash on him. With Yoshi, use Gulp. Use Sweet Treat if
needed, and appeal to the crowd so you can use Earth Tremor. Repeat this until
you win.


------------------------------------------------------------------------------


Rawk Hawk

Found: Glitzville

HP: 30
AP: 4
DF: 1

Boss Strategy: To beat the Rawk Hawk is kinda tough. For starters, use Mario's
Power Smash on him, and Earth Tremor if you can. After this, use Gulp with
Yoshi and repeat the process until he jumps on top of a railing, causing lots
of junk to fall down, watch out for this. Now, use Flurrie's Body Slam to knock
him off the railing, then repeat the same process as stated above until you
beat him.


------------------------------------------------------------------------------


Macho Grubba

Found: Glitzville

HP: 60
AP: 4
DF: 0

Boss Strategy: This fight can be dangerous if you don't know what you're doing.
To start off, use Power Smash or Earth Tremor with Mario, then use Gulp with
Yoshi. Throughout the entire battle, he will power himself up, increasing
either his chances to attack, his defense, or his power. While he is doing
this, you have a great chance to lay all your attacks on him. Grubba will also
attack sometimes, and he can hurt, too. After some time, he will grow even
bigger than he was. Just repeat the process as stated above, and heal with
Sweet Treat if needed until Grubba dies.


------------------------------------------------------------------------------


?????

Found: Creepy Steeple

HP: 40
AP: 1
DF: 0

Boss Strategy: To beat him, use Mario's Power Smash, or Power Bounce, as they
work well here. With Yoshi, use Gulp on him. After you have half way beaten
him, he will copy Mario's body, and he will become a purple shadow Mario! Just
repeat the same process as you did before and he will be defeated in no time.


------------------------------------------------------------------------------


Atomic Boo

Found: Creepy Steeple

HP: 40
AP: 4
DF: 0

Boss Strategy: This can be quite a tough battle if you aren't that high to
actually win with ease. To beat him, use Power Bounce on him to get up to
usually around 6-8 damage. With Vivian, use Shade Fist. If you have enough SP,
use Earth Tremor. If you need to heal up seriously bad, use either an Ultra
Shroom or use Sweet Treat. This huge Boo will sometimes hide his face for one
or two turns, then attack you causing status effects to be put on you. If Mario
gets confused, do not attack with him, as he will only attack his partner.
Repeat the same process and heal and appeal when needed and you will kill him.


------------------------------------------------------------------------------


Doopliss

Found: Creepy Steeple

HP: 40
AP: 1
DF: 0

Boss Strategy: This battle is basically the same as before, only he can be a
little tough because he has your party members with him. The first member that
is with him is Goombella, so you don't have to worry too much. For starters,
you only have Mario alone, so just start smacking Doopliss with Power Smash or
Power Bounce. Repeat this and avoid Doopliss' attacks and Goombella's attacks
until Vivian steps in to join. Then, continue the process and use Shade Fist
with Vivian until you beat him, and use Sweet Treat if needed.


------------------------------------------------------------------------------


Cortez

Found: Pirate's Grotto

HP: 20
AP: 4
DF: 1

Boss Strategy: Despite his low HP, Cortez isn't as easy as he sounds. He has
three forms. His first form shouldn't be that tough, so switch to Vivian in
your party. Use Mario's Power Smash on Cortez' pile of bones, and have Vivian
use Fiery Jinx on Cortez to cause a decent amount of damage. Repeat this and
heal when needed until the curtains close, then re-open, form two begins now.
This form is basically the same as the first one, execpt now he can power up
his attack power by four, causing him to hurt Mario or your team member a
massive eight damage. Just do like you did on the last form, until Cortez falls
apart and his final form begins.

On this form, switch to Flurrie and use her Gale Force to blow every single
weapon he has away. Once you do this, switch back to Vivian, and pound him with
Power Bounce and Shade Fist. After his HP is more than half way depleted, he
will eat the audience, just like Hooktail did. Repeat the same thing you did
before until Cortez falls.


------------------------------------------------------------------------------


Lord Crump

Found: Keelhaul Key

HP: 30
AP: 3
DF: 0

Boss Strategy: Great...another battle against Lord Crump. But anyway, this guy
has X-Nauts with him this time. But take note not to focus on the X-Nauts,
focus on Crump only. Pound him with Mario's Power Bounce, and toss Bombs with
Bobbery using Bomb Squad. Eventually, Lord Crump will call up another army of
X-Nauts, and they will do like the Rawk Hawk and hang on the ceiling. They will
also come down and attack you continously. Again, focus your attacks on Crump,
and ignore the X-Nauts. He will call upon an entire pack of X-Nauts after you
beat phase two. This is the tough part. Crump will also recover ALL of his HP!
He can now roll on the X-Nauts, and hit both you and your team member. Focus
all attacks on Crump, and heal when needed until he is finally defeated.


------------------------------------------------------------------------------


Smorg

Found: Excess Express

HP: 50
AP: 5
DF: 1

Boss Strategy: Okay, this can be a really tough fight if you don't know what
you're doing. Smorg has three things with him which are Smorg Miasmas. Get rid
of these things, for if you don't, Smorg is invincible. Use a Thunder Rage if
you have one to knock out all three at once. If not, just use Mario's Spring
Jump to hit all the Miasmas. When you do this, Smorg himself will pop up, so
then focus all your attacks on him. I suggest using Bobbery for this fight.
After awhile, Smorg will take on a form of a hook. Avoid these attacks he
throws at you, for they could get you killed. Repeat the same process and heal
when needed until you finally defeat Smorg.


------------------------------------------------------------------------------


Magnus Von Grapple 2.0

Found: X-Naut Fortress

HP: 70
AP: 6
DF: 2

Boss Strategy: Don't worry, this will be our last battle against Lord Crump,
then he will finally learn his lesson. Anyways, to start off, make sure you
have Vivian in your party. Then, switch her in front, and use Fiery Jinx with
her. And have Mario use Power Jump or Power Bounce, or maybe even Spring Jump
if you want. Magnus will eventually fire his hands out like he did before, only
this time you have to kill them before they go away! One Fiery Jinx and they
are gone. Repeat this and eventually, Magnus will suck up the audience, and
spit every single one of them back at you, causing a massive amount of damage!
You will HAVE to heal up, there is no doubt about it. Repeat the same process
and heal when needed until Magnus falls...for good.


------------------------------------------------------------------------------


Gloomtail

Found: Palace of Shadow

HP: 80
AP: 8
DF: 2

Boss Strategy: This fight against Gloomtail can be a pretty tough fight if you
aren't careful enough. First off, make sure you have Vivian in your party, and
that you're full on HP/FP/SP. Now, have Mario use Supernova on Gloomtail to
deal a pretty good amount of 15 damage. Then, have Vivian use Fiery Jinx on
her. Now, switch Vivian in front of Mario, and then use either Fiery Jinx or
Veil. Have Mario use Power Smash, and then have Vivian use her Fiery Jinx.
Repeat this process and heal up when needed. Eventually, Gloomtail will charge
up for an attack that will hurt 16 damage on both party members! If Vivian
dies, have Bobbery use his Bomb attack, or if you have it, have him use his
Ultra-Rank ability. If Bobbery falls, use Flurrie's Lip Lock and heal when
needed until you finally beat Gloomtail.


------------------------------------------------------------------------------


Beldam/Marilyn/Doopliss

Found: Palace of Shadow

HP (Beldam): 30
HP (Marilyn): 40
HP (Doopliss): 40
AP (Beldam): 5
AP (Marilyn): 7
AP (Doopliss): 7
DF (Beldam): 0
DF (Marilyn): 0
DF (Doopliss): 0

Boss Strategy: To win the last fight against these freaks, as always, make sure
you have Vivian in your party. Then, switch her in front of Mario and have her
use Fiery Jinx on them. As soon as Mario gets a turn, make him use Spring Jump
on Marilyn, as if you don't kill her first, she will charge up for an attack
that when released, will hurt alot of damage. On the second turn, switch Mario
in front of Vivian and use Spring Jump on Marilyn again, and use Fiery Jinx
again. Repeat the same process until Marilyn is defeated. Once Marilyn is
defeated, focus all your attacks on Beldam with Mario's Spring Jump, and have
Vivian use Fiery Jinx as always. Once Beldam falls, repeat the same process for
Doopliss and heal when needed until you win.


------------------------------------------------------------------------------


Grodus

Found: Palace of Shadow

HP: 50
AP: 7
DF: 1

Boss Strategy: To defeat the X-Naut leader himself, make sure you have Vivian
in your party like for every boss battle. Use Multibounce at the start of the
fight to destroy his little bit things surrounding him. Then, use Fiery Jinx
with Vivian, and have Mario use Spring Jump or Supernova on him. Then, switch
Vivian in front of Mario and then use Fiery Jinx and Spring Jump, and repeat.
Heal up when needed and do the same process until you win this rather easy
battle.


------------------------------------------------------------------------------


Bowser/Kammy Koopa

Found: Palace of Shadow

HP (Bowser): 70
HP (Kammy Koopa): 50
AP (Bowser): 7
AP (Kammy Koopa): 5
DF (Bowser): 2
DF (Kammy Koopa): 0

Boss Strategy: This is the semifinal fight, and it ain't so easy if you didn't
do the right thing. You should've had 70 Star Points at Grodus, because that
way you would level up after winning, and you would be prepared for these
creeps. To win, have Mario use Spring Jump on Kammy and have Vivian use Fiery
Jinx. Focus all of your attacks with Mario on Kammy, as she can recover Bowser.
Repeat the process until Kammy dies. Then, focus all of your attacks on Bowser.
Use Spring Jump with Mario, and Fiery Jinx with Vivian. Repeat this same
process and heal up when needed until you win. Take note that if you leveled up
before fighting these goons, use Supernova for a good start.


------------------------------------------------------------------------------


Shadow Queen

Found: Palace of Shadow

HP: 150
AP: 7
DF: 0

Boss Strategy: This is it, the final boss. And it ain't gonna be so easy,
either. To win against her 'Princess Peach form', use Mario's Power Smash, and
Vivian's Fiery Jinx like always. Attack her with everything you've got and heal
up when/if needed until she turns into her true form. This form is invincible,
so just keep attacking her until another cutscene commences. Once it ends, the
true battle begins. To win the true fight against her, make Mario focus all his
attacks on the Shadow Queen's body using Spring Jump, and make Vivian hit all
three body parts using Fiery Jinx. Continue to do this and eventually she will
power up for a very strong attack, so use Veil to avoid it. Repeat the same
process listed above and heal when you need to, and once you take off 150 HP,
congratulations on completing Paper Mario 2!


------------------------------------------------------------------------------


================
VI. Star Pieces
================


NOTE: This Star Piece checklist is in no particular order, so be warned. Also,
      there is a place where you spend your Star Pieces for Badges. In the
      Rogueport Sewers, go to the western side of the sewers, and into one of
      the houses. One of them is Dazzle's house, where he sells you several
      Badges for Star Pieces. Below is a list of what is sold for how many
      Star Pieces.


Badges Sold at The Badge Shop
=============================


Attack FX P: 1 Star Piece
Chill Out: 2 Star Pieces
Pretty Lucky: 3 Star Pieces
Happy Flower: 4 Star Pieces
Happy Heart: 4 Star Pieces
Happy Heart P: 4 Star Pieces
Item Hog: 5 Star Pieces
Flower Finder: 6 Star Pieces
Heart Finder: 6 Star Pieces
Peekaboo: 7 Star Pieces
Quick Change: 8 Star Pieces
Flower Saver: 10 Star Pieces
Flower Saver P: 10 Star Pieces
Power Plus: 15 Star Pieces
Power Plus P: 15 Star Pieces


Rogueport Star Piece Locations
==============================

Star Piece #1
Location - Rogueport
How to Find:

At the entrance of the eastern part of Rogueport, go north to the brick wall
and you will see that it is really a secret passageway. Go west and north past
Darkly, and jump on the crates. Jump over to the east until you receive a Star
Piece.


Star Piece #2
Location - Rogueport
How to Find:

This one is located on the roof of Zess T.'s house.


Star Piece #3
Location - Rogueport
How to Find:

This Star Piece can be found behind the chimney that leads into Admiral
Bobbery's house.


Star Piece #4
Location - Rogueport
How to Find:

In the western part of Rogueport, go behind the warp pipe. The Star Piece
is behind it.


Star Piece #5
Location - Rogueport
How to Find:

In the western side of the town, you'll find a trash can at the very end.
Behind it is the star piece.


Star Piece #6
Location - Rogueport
How to Find:

In the area where the Cheep Cheep Blimp that takes you to Glitzville is, there
is a star piece in the background. Use the green pipe to get in the background.


Star Piece #7
Location - Rogueport
How to Find:

At the harbor area, you will find a Boat Panel somewhere. Use it to become
a boat, then swim over to the left, to a new area. In that area, you will find
a Star Piece nearby.


Star Piece #8
Location - Rogueport
How to Find:

This star piece can be found behind the warp pipe in the Blimp Area.


Star Piece #9
Location - Rogueport
How to Find:

In the eastern part of Rogueport, near where Darkly is, this is behind
Frankly's pad, on top of some crates.


Star Piece #10
Location - Rogueport
How to Find:

Behind Zess T.'s house, go near the Goomba, and perform a Spin Jump until this
you get this piece.


Star Piece #11
Location - Rogueport
How to Find:

On the way up to the rooftops to go through the chimney leading to Bobbery's
house, ground pound on the first rooftop until this piece appears.


Star Piece #12
Location - Rogueport
How to Find:

Near the Pianta Parlor, perform a Spin Jump. Eventually, you'll find this one.


Star Piece #13
Location - Rogueport
How to Find:

In the harbor area, near the stairs, perform a Spin Jump. The star piece is
there; just keep performing Spin Jumps until you get it.


Star Piece #14
Location - Rogueport
How to Find:

Spin Jump near Merlon's house until you get this star piece.


Star Piece #15
Location - Rogueport
How to Find:

Where the gallows are in the square area, perform a Spin Jump to get this one.


Star Piece #16
Location - Rogueport
How to Find:

In the area with the train, go to the end of it, and perform a Spin Jump.


Star Piece #17
Location - Rogueport
How to Find:

At the plaza, search behind the crates to get this star piece.


Star Piece #18
Location - Rogueport
How to Find:

By Ishnail's house, search behind the barrels. You will find the star piece.


Rogueport Sewers Star Piece Locations
=====================================

Star Piece #19
Location - Rogueport Sewers
How to Find:

From the entrance of the sewers, head west and enter that room. Now, go north
and go behind the pillar for this Star Piece.


Star Piece #20
Location - Rogueport Sewers
How to Find:

At the room that leads to Petal Meadows, you should see a pipe nearby. Perform
a Spring Jump to cling onto the pipe, then follow the path to a warp pipe. Go
inside it to enter the background, then follow the path into the building where
this star piece lurks.


Star Piece #21
Location - Rogueport Sewers
How to Find:

By the house leading to Dazzle, you'll see Merulvlee's house. By her house is a
pedestal, and behind the said pedestal is a star piece.


Star Piece #22
Location - Rogueport Sewers
How to Find:

At the west side of the sewers, check behind the platform in the middle to get
this star piece.


Star Piece #23
Location - Rogueport Sewers
How to Find:

In the room with the Thousand-Year Door, check behind the stairs.


Star Piece #24
Location - Rogueport Sewers
How to Find:

Near the building that leads to the teleporter to X-Naut's Fortress, check
behind all of the debris for this star piece.


Star Piece #25
Location - Rogueport Sewers
How to Find:

In the west side of the sewers, ride the elevating platform up to some
buildings. One of these buildings has Wonky in it. Perform a Spin Jump next
to the Know-It-All and this star piece is yours.


Star Piece #26
Location - Rogueport Sewers
How to Find:

In the room with the Thousand-Year Door, go to the southern part of the room,
and perform a Spin Jump to obtain this piece.


Star Piece #27
Location - Rogueport Sewers
How to Find:

In the first room of the eastern part of the sewers, go to the moving platform
and perform a Spin Jump.


Star Piece #28
Location - Rogueport Sewers
How to Find:

In the room with the black chest that put a curse on you, perform a Spin Jump
until you get it.


Star Piece #29
Location - Rogueport Sewers
How to Find:

To get this one, perform a Spin Jump near the pipe leading to Boggly Woods.


Star Piece #30
Location - Rogueport Sewers
How to Find:

Right before the room leading to the Thousand-Year Door is a huge block. You
must have the Ultra Hammer to crush it. Doing so will reveal a Star Piece, and
a spring.


Star Piece #31
Location - Rogueport Sewers
How to Find:

At the western side of the sewers, use Yoshi to hover across the gap, but do
not enter Twilight Town. Instead, enter the pipe nearby. Then, cross the
background area to a Star Piece.


Petal Meadows Star Piece Locations
==================================

Star Piece #32
Location - Petal Meadows
How to Find:

When you enter the pipe leading to the meadows, go west to the save block,
then go north and bash the tree to the west and a Star Piecewill come out of
it.


Star Piece #33
Location - Petal Meadows
How to Find:

In the area where you are on top of the blue mountains, go to the very far east
past where the blue switch was, and a Star Piece will be sitting there.


Petalburg Star Piece Locations
==============================

Star Piece #34
Location - Petalburg
How to Find:

At the eastern side of the town, perform a Spin Jump by the pink flowers.


Star Piece #35
Location - Petalburg
How to Find:

At the western side of the town, you will find Bub-ulber, a flower-like thing.
Spin Jump near it for this one.


Shhwonk Fortress Star Piece Locations
=====================================

Star Piece #36
Location - Shhwonk Fortress
How to Find:

At the first area before entering the actual fortress itself, examine the bush
in the area.


Hooktail's Castle Star Piece Locations
======================================

Star Piece #37
Location - Hooktail's Castle
How to Find:

In the room where you get the first Shine Sprite, drop down onto the ledge with
the yellow and purple block, then lower the purple block. Turn left and toss
Koops' shell and hold it in place, then drop off the ledge and jump onto the
purple block that is lowered, then release Koops' shell and then move east into
the room with the Star Piece.


Star Piece #38
Location - Hooktail's Castle
How to Find:

From Star Piece #37, lower the purple block and the yellow block, then turn
left beside the small yellow block, then toss Koops' shell and hold it in
place. Make your way on top of the yellow huge block, then release Koops' shell
and you will raise up to a ledge with the Star Piece. Jump to it to get it.


Star Piece #39
Location - Hooktail's Castle
How to Find:

When you are inside the window in the room with all the blue switches, go east
and at the dead end it is there.


Star Piece #40
Location - Hooktail's Castle
How to Find:

When you are on top of the rail on the ceiling, go all the way to the right to
find this star piece sitting there.


Star Piece #41
Location - Hooktail's Castle
How to Find:

In the room where you fought the Red Bones, perform a Spin Jump.


Boggly Woods Star Piece Locations
=================================

Star Piece #42
Location - Boggly Woods
How to Find:

In the area where you hit the blue switch, go west and the Star Piece is lying
there; you can't really miss this one.


Star Piece #43
Location - Boggly Woods
How to Find:

From Star Piece #41, go to the Airplane Panel and fly to the next area. In
there, go east and hit the third tree to get this Star Piece.


Star Piece #44
Location - Boggly Woods
How to Find:

This one is located behind the gate where Flurrie's house pipe is.


Star Piece #45
Location - Boggly Woods
How to Find:

In Flurrie's room, go to the love seat. From there, perform a Spin Jump to get
this next star piece.


The Great Tree Star Piece Locations
===================================

Star Piece #46
Location - The Great Tree
How to Find:

In the room before the area where Mario and the Punies get trapped in the jail
cell, check behind the long pipe.


Star Piece #47
Location - The Great Tree
How to Find:

In the room where you find Lord Crump and he sets a timer to blow up the tree,
take the pipe up into the next room, and examine the bush by the pipe.


Star Piece #48
Location - The Great Tree
How to Find:

Just east of the room leading to the shop, examine the bush for it.


Star Piece #49
Location - The Great Tree
How to Find:

In the very first room of the tree, take the first pipe to the next room. At
the far right end of this room, perform a Spin Jump.


Star Piece #50
Location - The Great Tree
How to Find:

In the room where the blue cell is that contained Punies, perform a Ground
Pound on the floor there. The star piece will be yours.


Star Piece #51
Location - The Great Tree
How to Find:

In the area where you are captured in a cell by Lord Crump, check behind the
pipe in that room.


Glitzville Star Piece Locations
===============================

Star Piece #52
Location - Glitzville
How to Find:

To get this one, go to Grubba's Office. Then, open his drawer to get this
star piece.


Star Piece #53
Location - Glitzville
How to Find:

Behind the phone booth outside of the stadium itself.


Star Piece #54
Location - Glitzville
How to Find:

Right below where the Blimp lands on Glitzville, perform a Spin Jump for it.


Star Piece #55
Location - Glitzville
How to Find:

In the Glitz Pit Lobby, perform a Spin Jump near the stairset to the left.


Star Piece #56
Location - Glitzville
How to Find:

On the first floor of the Storage Room, perform a Spin Jump in the middle
of the room to get the piece.


Star Piece #57
Location - Glitzville
How to Find:

This one is located on the roof of the Juice Bar. Use Koops to reach it.


Star Piece #58
Location - Glitzville
How to Find:

In the Juice Bar, you'll find this one behind the counter.


Star Piece #59
Location - Glitzville
How to Find:

In Grubba's Office, this one is located behind the plant in that room.


Star Piece #60
Location - Glitzville
How to Find:

On the second floor of the Storage Room, this star piece is located behind a
yellow block in the room where you find Bandy Andy and King K.


Star Piece #61
Location - Glitzville
How to Find:

By the Glitzville arena are some shrubs. Go behind it to find this star piece.


Twilight Town Star Piece Locations
==================================

Star Piece #62
Location - Twilight Town
How to Find:

Go to the west side of the town, then check in between the two houses at the
entrance. Your Star Piece is there.


Star Piece #63
Location - Twilight Town
How to Find:

In the same area you found #62, examine a bush in the area near a tree.


Star Piece #64
Location - Twilight Town
How to Find:

Go to the east side of the town, then go in a fence. This Star Piece is located
behind barrels.


Twilight Trail Star Piece Locations
===================================

Star Piece #65
Location - Twilight Trail
How to Find:

It's kind of hard to explain where to find this Star Piece, but it can be found
behind a downed tree in the trail.


Star Piece #66
Location - Twilight Trail
How to Find:

From #65, check behind the pipe near the tree.


Star Piece #67
Location - Twilight Trail
How to Find:

To get this one, go behind the wall near Creepy Castle.


Creepy Castle Star Piece Locations
==================================

Star Piece #68
Location - Creepy Castle
How to Find:

At the entrance of the castle, in the first hallway, there is a nearby hole.
Use the Tube Ability to roll through it, and reach this Star Pieces location.


Star Piece #69
Location - Creepy Castle
How to Find:

Go to the room where you must make one staircase move across to several doors.
This Star Piece is on the right side of that room. Use the Super Boots to reach
this piece.


Star Piece #70
Location - Creepy Castle
How to Find:

Go to the room where there was a chest full of Boos, and then enter the
background of that area. You will see this Star Piece without even trying to.


Star Piece #71
Location - Creepy Castle
How to Find:

In the room where the parrot is (where you get the key), there is a door. Near
it, you'll see this Star Piece. Use the Super Boots to reach it.


Keelhaul Key Star Piece Locations
=================================

Star Piece #72
Location - Keelhaul Key
How to Find:

At the eastern side of the shore, there is a gap. Use the Super Boots to reach
it, and grab the Star Piece.


Star Piece #73
Location - Keelhaul Key
How to Find:

This one can be found on the western side of the beach.


Star Piece #74
Location - Keelhaul Key
How to Find:

Go to the eastern side of the beach, and search behind some rocks for this one.


Star Piece #75
Location - Keelhaul Key
How to Find:

After getting #73, go to the next area and examine the nearby bush you see.


Star Piece #76
Location - Keelhaul Key
How to Find:

After you get #75, head into the next area, and check behind the root.


Star Piece #77
Location - Keelhaul Key
How to Find:

Go to the entrance of Pirate's Grotto, and check behind some rocks.


Pirate's Grotto Star Piece Locations
====================================

Star Piece #78
Location - Pirate's Grotto
How to Find:

In the room where the spikes emerge from the floor, look around for a nearby
floating platform, which has this Star Piece on it.


Star Piece #79
Location - Pirate's Grotto
How to Find:

Use the Super Boots to jump on top of the waterfall in the level, where you'll
find this one.


Star Piece #80
Location - Pirate's Grotto
How to Find:

In the room where you got the Grotto Key, there is a crate. Ride it to the very
top, and look at the barrel. The Star Piece is there.


Star Piece #81
Location - Pirate's Grotto
How to Find:

In the room with the locked door, check behind the locked door for this piece.


Excess Express Star Piece Locations
===================================

Star Piece #82
Location - Excess Express
How to Find:

Go to Cabin #4, and you'll find this one near some seats in the room.


Star Piece #83
Location - Excess Express
How to Find:

Go to Cabin #5, and examine the drawer in there.


Star Piece #84
Location - Excess Express
How to Find:

Go to the Engine Room, and use the Super Boots near the engine to get this
Star Piece.


Star Piece #85
Location - Excess Express
How to Find:

Get the pot, and return it to the Chef in the kitchen. You'll get this one
as a reward.


Star Piece #86
Location - Excess Express
How to Find:

Get the Shell Earrings, and return them to the waitress to get this one.


Riverside Station Star Piece Locations
======================================

Star Piece #87
Location - Riverside Station
How to Find:

Check behind the cylinder in the room with the Storage Key.


Poshley Heights Star Piece Locations
====================================

Star Piece #88
Location - Poshley Heights
How to Find:

This Star Piece is in front of the stairs leading to the Riverside Station.
Use the Super Boots to get it.


Star Piece #89
Location - Poshley Heights
How to Find:

This one can be found behind a lawn chair near a blue building.


Star Piece #90
Location - Poshley Heights
How to Find:

Near a pink building, you'll see a fence. Go through the small crack in it
using the Paper Ability, where you'll find this Star Piece.


Star Piece #91
Location - Poshley Heights
How to Find:

This one is just west of the Hotel, behind a hedge.


Fahr Outpost Star Piece Locations
=================================

Star Piece #92
Location - Fahr Outpost
How to Find:

Use the Super Boots just west of the Warp Pipe to get this one.


Star Piece #93
Location - Fahr Outpost
How to Find:

Go to the next area after #92, and check behind the shrub in that area.


Star Piece #94
Location - Fahr Outpost
How to Find:

After getting #93, go to the next area, and look behind a broken wall.


Star Piece #95
Location - Fahr Outpost
How to Find:

In the outpost itself, this one is in the western area behind yet another
broken wall.


Star Piece #96
Location - Fahr Outpost
How to Find:

Use the Super Boots just west of the big cannon to get this one.


Star Piece #97
Location - Fahr Outpost
How to Find:

Go to the house at the far right side of the outpost, and check behind some
boxes to find it.


The Moon Star Piece Locations
=============================

Star Piece #98
Location - The Moon
How to Find:

In the area where you see the X-Naut's Fortress, break the damaged rock to find
this Star Piece inside.


X-Naut's Fortress Star Piece Locations
======================================

Star Piece #99
Location - X-Naut's Fortress
How to Find:

In the area where you have to use the crane to grab certain stuff, use that
crane to grab this piece.


Star Piece #100
Location - X-Naut's Fortress
How to Find:

At the left side of the fort, enter the air duct. Search around and you'll find
this one inside.


------------------------------------------------------------------------------


============
VII. Badges
============

Badges are things you can equip on Mario to make him or his partner get
stronger. Each badge has diffrent effects. Here is a chart of each and every
badge in the game; there are 85 in all.

 ________________________________________________________
/               |         |             |                \
|    BADGE      | BP COST |   FP USED   |      FOUND     |
---------------------------------------------------------|
|Attack FX B    |   0     |      0      |    Rogueport   |
|Attack FX R    |   0     |      0      |Hooktails Castle|
|Attack FX G    |   0     |      0      |   Charlieton   |
|Attack FX P    |   0     |      0      |   Lovely Howz  |
|Attack FX Y    |   0     |      0      |     Dazzle     |
|All or Nothing |   4     |      0      |Palace of Shadow|
|Bump Attack    |   5     |      0      |Pit of 100 Trial|
|Chill Out      |   1     |      1      |   Glitzville   |
|Charge         |   1     |      1      | The Great Tree |
|Close Call     |   1     |      0      |  Petal Meadows |
|Charge P       |   1     |      1      |   Glitzville   |
|Double Dip     |   3     |      4      |    Rogueport   |
|Defend Plus    |   5     |      0      |  Twilight Town |
|Double Dip P   |   3     |      4      |Pit of 100 Trial|
|Defend Plus P  |   5     |      0      |Rogueport Sewers|
|Double Pain    |   0     |      0      |   Charlieton   |
|Fire Drive     |   3     |      5      |   Lovely Howz  |
|Feeling Fine   |   4     |      0      |X-Naut Fortress |
|FP Drain       |   1     |      0      |   Lovely Howz  |
|Flower Saver   |   4     |      0      |     Dazzle     |
|Feeling Fine P |   4     |      0      |X-Naut Fortress |
|Flower Saver P |   4     |      0      |     Dazzle     |
|First Attack   |   1     |      0      |   Lovely Howz  |
|FP Plus        |   3     |      0      |  Pianta Parlor |
|Flower Finder  |   3     |      0      |     Dazzle     |
|Happy Flower   |   2     |      0      |   Lovely Howz  |
|Hammer Throw   |   1     |      2      | Twilight Trial |
|Happy Heart    |   2     |      0      |     Dazzle     |
|HP Drain       |   1     |      0      |    Rogueport   |
|Happy Heart P  |   2     |      0      |     Dazzle     |
|HP Plus        |   3     |      0      |Hooktails Castle|
|Head Rattle    |   1     |      2      |  Keelhaul Key  |
|HP Drain P     |   1     |      0      | Poshley Heights|
|HP Plus P      |   6     |      0      |  Pianta Parlor |
|Heart Finder   |   3     |      0      |     Dazzle     |
|Ice Power      |   1     |      0      |  Keelhual Key  |
|Ice Smash      |   1     |      3      | Creepy Steeple |
|Item Hog       |   3     |      0      |     Dazzle     |
|Jumpman        |   2     |      0      |   Charlieton   |
|Lucky Day      |   7     |      0      |Pit of 100 Trial|
|L Emblem       |   0     |      0      |Poshley Sanctum |
|Lucky Start    |   4     |      0      | Creepy Steeple |
|Last Stand     |   1     |      0      |   Glitzville   |
|Last Stand P   |   1     |      0      |   Lovely Howz  |
|Money Money    |   5     |      0      |  Pianta Parlor |
|Mega Rush      |   1     |      0      |   Charlieton   |
|Mega Rush P    |   1     |      0      |   Petalburg    |
|Multibounce    |   1     |      2      |Shhwonk Fortress|
|P-Up, D-Down   |   2     |      0      |  River Station |
|P-Down, D-Up   |   2     |      0      | Pirate's Grotto|
|P-Up, D-Down P |   2     |      0      |Palace of Shadow|
|P-Down, D-Up P |   2     |      0      |  Boggly Woods  |
|Power Bounce   |   3     |      3      |Hooktails Castle|
|Peekaboo       |   2     |      0      |     Dazzle     |
|Power Jump     |   1     |      2      |   Lovely Howz  |
|Pity Flower    |   3     |      0      |Pit of 100 Trial|
|Power Plus     |   6     |      0      |     Dazzle     |
|Piercing Blow  |   1     |      2      |   Lovely Howz  |
|Power Plus P   |   6     |      0      |     Dazzle     |
|Power Smash    |   1     |      2      |    Rogueport   |
|Power Rush     |   1     |      0      |   Lovely Howz  |
|Pretty Lucky   |   2     |      0      |     Dazzle     |
|Power Rush P   |   1     |      0      |   Lovely Howz  |
|Pretty Lucky P |   2     |      0      |   Lovely Howz  |
|Quick Change   |   7     |      0      |     Dazzle     |
|Quake Hammer   |   2     |      3      |  Boggly Woods  |
|Return Postage |   7     |      0      |Pit of 100 Trial|
|Refund         |   1     |      0      |  Pianta Parlor |
|Sleepy Stomp   |   1     |      2      |   Lovely Howz  |
|Spike Shield   |   3     |      0      |Rogueport Sewers|
|Simplifier     |   1     |      0      |   Lovely Howz  |
|Soft Stomp     |   1     |      2      |Rogueport Sewers|
|Shrink Stomp   |   1     |      2      |   Lovely Howz  |
|Slow Go        |   0     |      0      |   Charlieton   |
|Super Appeal   |   1     |      0      |   Lovely Howz  |
|Super Appeal P |   1     |      0      |   Lovely Howz  |
|Tornado Jump   |   2     |      3      | Creepy Steeple |
|Timing Tutor   |   1     |      0      |   Charlieton   |
|Unsimplifier   |   1     |      0      |   Lovely Howz  |
|W Emblem       |   0     |      0      |   Charlieton   |
|Zap Tap        |   3     |      0      |Pit of 100 Trial|
|_______________|_________|_____________|________________|


------------------------------------------------------------------------------


============
VIII. Items
============

 Fire Flower

Location - Toad Bros. Bazaar
Description - Attacks all enemies with fireballs
              and burns them, making them take
              three damage.

 Courage Meal

Location - Zess T.'s House
Description - Throw this to attack an enemy. See the
              Recipes section to see how to make this.

 Shooting Star

Location - Northwinds Mart
Description - Makes Shooting Stars fall down, confusing
              all enemies in the area.

 Zess Dynamite

Location - Zess T.'s House
Description - Attacks all enemies. See the Recipes section
              to see how to make this.

 HP Drain

Location - Pungent's Shop
Description - Simultaneously attacks foes and replinishes your
              own HP.

 Thunder Bolt

Location - Westside Goods
Description - Drops lightning on an enemy and stuns it.

 Earth Quake

Location - Souvenir Shop
Description - Attacks all ground-bound enemies.

 Egg Bomb

Location - Zess T.'s House
Description - Throw it to attack an enemy. See the Recipes
              section to see how to make this.

 Ice Storm

Location - Pungent's Shop
Description - Drops shooting stars on all enemies and freezes
              them.

 Love Pudding

Location - Zess T.'s House
Description - Makes you invisible, electrified, or sleepy.
              See the Recipes section to see how to make this.

 Volt Shroom

Location - Westside Goods
Description - Electrifies you to damage direct attackers.

 Boo's Sheet

Location - Sales Stall
Description - Makes you invisible, so attacks against you miss.

 Courage Shell

Location - Niff T.'s Shop
Description - Gives your partner courage to boost his or her defense.

 Peach Tart

Location - Zess T.'s House
Description - Makes you electrified, dodgy or sleepy. See
              the Recipes section to see how to make this.

 Repel Cape

Location - Souvenir Shop
Description - Raises your evasion, making you harder to hit.

 Dried Shroom

Location - Westside Goods
Description - A less-than-tasty dried mushroom. Replenishes 1 HP.

 Cake Mix

Location - Pianta Parlor
Description - An ingredient for making treats.

 Fire Pop

Location - Zess T.'s House
Description - Replenishes 20 FP. See the Recipe section to see
              how to make this.

 Healthy Salad

Location - Zess T.'s House
Description - Replenishes 15 FP and cures poisoning. See the
              Recipe section to see how to make this.

 Horsetail

Location - Petal Meadows
Description - A plant found in Petal Meadows. Replenishes 3 HP.

 Golden Leaf

Location - Creepy Steeple
Description - A weird leaf found in Creepy Steeple. Replenishes
              10 FP.

 Honey Shroom

Location - Zess T.'s House
Description - Replenishes 5 HP and 5 FP. See the Recipes section
              to see how to make this.

 Fruit Parfait

Location - Zess T.'s House
Description - Replenishes 10 HP and 2 FP. See the Recipes section
              to see how to make this.

 Honey Candy

Location - Zess T.'s House
Description - Replenishes 20 FP. See the Recipes section to see
              how to make this.

 Dried Bouquet

Location - Petalburg
Description - Beatiful flowers made by Bub-ulber. Replenishes
              1 HP.

 Coco Candy

Location - Zess T.'s House
Description - Replenishes 3 HP and 15 FP. See the Recipes section
              to see how to make this.

 Icicle Pop

Location - Zess T.'s House
Description - Replenishes 10 HP. See the Recipes section to see how
              to make this.

 Heartful Cake

Location - Zess T.'s House
Description - Replenishes 20 FP, but also softens you. See the Recipes
              section to see how to make this.

 Fresh Pasta

Location - Poshley Heights
Description - Poshley Heights pasta. Replenishes 10 HP and 5 FP.

 Hot Dog

Location - Hot Dog Stand
Description - Mr. Hoggle's meaty work of art. Refills 5 HP and 5 FP.

 Honey Ultra

Location - Zess T.'s House
Description - Replenishes 50 HP and 5 FP. See the Recipes section to
              see how to make this.

 Honey Super

Location - Zess T.'s House
Description - Replenishes 10 HP and 5 FP. See the Recipes section to
              see how to make this.

 Honey Syrup

Location - Toad Bros. Bazaar
Description - A sweet snack. Restores 5 FP.


 Jammin' Jelly

Location - Underground Shop
Description - Restores 50 FP.


 Jelly Ultra

Location - Zess T.'s House
Description - Replenishes 50 HP and 50 FP. See the Recipes section to
              see how to make this.

 Mistake

Location - Zess T.'s House
Description - Replenishes 1 HP and 1 FP. See the Recipes section to see
              how to make this.

 Turtley Leaf

Location - Niff T.'s Shop
Description - Replenishes 3 FP.


 Whacka Bump

Location - Keelhaul Galleria
Description - Replenishes 25 HP and 25 FP.


 Zess Frappe

Location - Zess T.'s House
Description - Replenishes 20 HP. See the Recipes section to see how to
              make this.

 Spaghetti

Location - Zess T.'s House
Description - Replenishes 6 HP and 4 FP. See the Recipes section to see
              how to make this.

 Omelette Meal

Location - Zess T.'s House
Description - Replenishes 5 HP and 5 FP. See the Recipes section to see
              how to make this.

 Spicy Pasta

Location - Zess T.'s House
Description - Replenishes 10 HP and 10 FP. See the Recipes section to
              see how to make this.

 Shroom Cake

Location - Zess T.'s House
Description - Replenishes 10 HP and 10 FP. See the Recipes section to
              see how to make this.

 Shroom Roast

Location - Zess T.'s House
Description - Replenishes 15 HP and 5 FP. See the Recipes section to
              see how to make this.

 Shroom Crepe

Location - Zess T.'s House
Description - Replenishes 30 HP and 20 FP. See the Recipes section to
              see how to make this.

 Shroom Steak

Location - Zess T.'s House
Description - Replenishes 30 HP and 10 FP. See the Recipes section to
              see how to make this.

 Shroom Fry

Location - Zess T.'s House
Description - Replenishes 6 HP 2 FP. See the Recipes section to see how
              to make this.

 Space Food

Location - Zess T.'s House
Description - Replenishes 5 HP. See the Recipes section to see how to
              make this.

 Tasty Tonic

Location - Toad Bros. Bazaar
Description - Cures poison and other ailments.

 Ultra Shroom

Location - Underground Shop
Description - Replenishes 50 HP.

 Koopa Bun

Location - Zess T.'s House
Description - Replenishes 15 FP. See the Recipes section to see how
              to make this.

 Koopasta

Location - Zess T.'s House
Description - Replenishes 7 HP and 7 FP. See the Recipes section to
              see how to make this.

 Mango Delight

Location - Zess T.'s House
Description - Replenishes 10 HP and 3 FP. See the Recipes section to
              see how to make this.

 Zess Deluxe

Location - Zess T.'s House
Description - Replenishes 40 HP and 40 FP. See the Recipes section to
              see how to make this.

 Zess Special

Location - Zess T.'s House
Description - Replenishes 20 HP and 20 FP. See the Recipes section to
              see how to make this.

 Zess Dinner

Location - Zess T.'s House
Description - Replenishes 10 HP and 10 FP. See the Recipes section to
              see how to make this.

 Zess Tea

Location - Zess T.'s House
Description - Replenishes 20 FP. See the Recipes section to see how
              to make this.

 Super Shroom

Location - Westside Goods
Description - Replenishes 10 HP.

 Snow Bunny

Location - Zess T.'s House
Description - Refills 30 HP but freezes you. See the Recipes section
              to see how to make this.

 Meteor Meal

Location - Zess T.'s House
Description - Refills 7 HP and gradually recovers even more. See the
              Recipes section to see how to make this.

 Maple Super

Location - Zess T.'s House
Description - Replenishes 10 HP and 10 FP. See the Recipes section to
              see how to make this.

 Maple Ultra

Location - Zess T.'s House
Description - Replenishes 50 HP and 10 FP. See the Recipes section to
              see how to make this.

 Koopa Tea

Location - Zess T.'s House
Description - Replenishes 7 FP. See the Recipes section to see how to
              make this.

 Keel Mango

Location - Keelhaul Galleria
Description - Replenishes 5 HP.

 Jelly Candy

Location - Zess T.'s House
Description - Replenishes 64 FP.

 Jelly Super

Location - Zess T.'s House
Description - Replenishes 10 HP and 50 FP. See the Recipes section to
              see how to make this.

 Jelly Shroom

Location - Zess T.'s House
Description - Replenishes 5 HP and 50 FP.

 Jelly Ultra

Location - Zess T.'s House
Description - Replenishes 50 HP and 50 FP. See the Recipes section to
              see how to make this.

 Mousse Cake

Location - Zess T.'s House
Description - Replenishes 15 FP. See the Recipes section to see how to
              make this.

 Peachy Peach

Location - Twilight Town
Description - Replenishes 1 HP and 2 FP.

 Mushroom

Location - Toad Bros. Bazaar
Description - Replenishes 5 HP.

 Mystic Egg

Location - The Great Tree
Description - Replenishes 5 HP.

 Inky Sauce

Location - Zess T.'s House
Description - Replenishes 30 FP. See the Recipes section to see how
              to make this.

 Ink Pasta

Location - Zess T.'s House
Description - Replenishes 10 HP and 30 FP. See the Recipes section to
              see how to make this.

 Gradual Syrup

Location - Underground Shop
Description - Makes allies recover FP gradually for a brief period.

 Power Punch

Location - Souvenir Shop
Description - Boosts your partner's attack power by adding buffness.

 Hot Sauce

Location - Glitzville
Description - A popular sauce with captivating spiciness.

 Mr. Softener

Location - Niff T.'s Shop
Description - Softens up enemies for a bit, decreasing their defense.

 Mini Mr. Mini

Location - Pungent's Shop
Description - Briefly shrinks enemies, dropping their attack power.

 Dizzy Dial

Location - Westside Goods
Description - Makes all enemies dizzy, decreasing their accuracy.

 Couple's Cake

Location - Zess T.'s House
Description - Slowly refills HP. You can't eat it alone. See the
              Recipes section to see how to make this.

 Sleepy Sheep

Location - Toad Bros. Bazaar
Description - Temporarily puts all enemies to sleep, immobilizing
              them.

 Stop Watch

Location - Twilight Shop
Description - Temporarily immobilizes all enemies.

 Slow Shroom

Location - Underground Shop
Description - Makes allies recover HP gradually for a brief period.

 Ruin Powder

Location - Northwinds Mart
Description - Confuses all enemies, hindering their attacks.

 Spite Pouch

Location - Twilight Shop
Description - Briefly does half-damage to all foes who attack directly.

 Shroom Broth

Location - Zess T.'s House
Description - Gradually replenishes HP. See the Recipes section to see
              how to make this.

 Point Swap

Location - Souvenir Shop
Description - Swaps your partner's HP and FP. (Cannot exceed max.)

 Fright Mask

Location - Toad Bros. Bazaar
Description - Summons a scary spirit to chase some enemies away.

 Mystery

Location - Pungent's Shop
Description - Who knows what this does? Take a chance and find out!

 Trial Stew

Location - Zess T.'s House
Description - Yeilds incredible results. See the Recipes section to
              see how to make this.

 Inn Coupon

Location - Petal Meadows
Description - Lets you stay one free night at an inn.

 Poison Shroom

Location - Zess T.'s House
Description - Eat it and it'll poison you! See the Recipes section
              to see how to make this.

 Blanket

Location - Excess Express
Description - The conductor's blanket. Without this, he's freezing.

 Box

Location - Rogueport
Description - The thing McGoomba asked you to deliver to Goomfrey.

 Autograph

Location - Excess Express
Description - The autograph of the Excess Express engineer.

 Black Key

Location - Various Locations
Description - A strange black key...but what could it be for?

 Blue Key

Location - Great Tree
Description - A key that opens the blue cell door.

 Battle Trunks

Location - Glitzville
Description - Trunks some wrestler wore to tatters.

 Blimp Ticket

Location - Rogueport
Description - A ticket for the airship that travels to Glitzville.

 Briefcase

Location - Excess Express
Description - A heavy briefcase with Nitro Honey Syrup specs
              inside.

 Champ's Belt

Location - Glitzville
Description - The champ's belt you earned when you beat Rawk Hawk.

 Contact Lens

Location - Toad Bros. Bazaar
Description - An aid for poor vision. Does Mario really need this?

 Cog

Location - X-Naut Fortress
Description - A cog needed to operate the crane.

 Card Key

Location - X-Naut Fortress
Description - A card key that opens a door in the X-Naut base.

 Cave Key

Location - Pirate's Grotto
Description - A key that opens a door inside the cave.

 Chuckola Cola

Location - Keelhaul Galleria
Description - Flavio's treasured beverage. (Actually, it's Bobbery's!)

 Cookbook

Location - Creepy Steeple
Description - A rather old cookbook penned by Maitre Delish.

 Castle Key

Location - Hooktail's Castle
Description - A key that opens a door in Hooktail Castle.

 Dubious Paper

Location - Glitzville
Description - A letter that looks like it has lots of important
              stuff in it.

 Data Disk

Location - X-Naut Fortress
Description - A disk from Grodus's room. What kind of data is
              on it?

 Floodgate Handle

Location - Pirate's Grotto
Description - A handle used to open the floodgates.

 Elevator Key

Location - X-Naut Fortress
Description - A card key that operates an elevator in the X-Naut
              base.

 Gold Card

Location - Rogueport (Trouble Center)
Description - A parlor card that lets you play the Tube Mode game.

 Goldbob's Permission

Location - Poshley Heights
Description - Goldbob's user's manual for the Fahr Outpost cannon.

 Gold Bar

Location - Underground Shop
Description - A gold bar.

 Gold Bar x3

Location - Underground Shop
Description - Three gold bars.

 Galley Kettle

Location - Excess Express
Description - An empty stewpot. This thing looks like it was licked
              clean!

 Gold Ring

Location - Excess Express
Description - The ring Toodles lost. It looks quite expensive.

 Green Potion

Location - X-Naut Fortress
Description - A pretty-colored potion. What kind of affect will it
              have?

 House Key

Location - Rogueport
Description - A key to a house. Whoever lost it probably needs it
              back.

 Palace Key

Location - Palace of Shadow
Description - A key for a pedestal in the Palace of Shadow.

 Necklace

Location - Boggly Woods
Description - Flurrie's favorite necklace.

 Old Letter

Location - Rogueport
Description - The letter Scarlette wrote to Bobbery on her deathbed.

 Lottery Pick

Location - Rogueport
Description - A lottery ticket from Lucky's booth.

 Moon Stone

Location - Shhwonk Fortress
Description - A mystical stone shaped like the moon.

 Blue Potion

Location - X-Naut Fortress
Description - A lovely colored potion. What kind of effect will it
              have?

 Puni Orb

Location - Great Tree
Description - The emblem of a Puni leader, given to you by the elder.

 Platinum Card

Location - Poshley Heights (Trouble Center)
Description - A parlor card that lets you play the Boat Mode game.

 Routing Slip

Location - Twilight Town
Description - A Silver Club routing slip. It's so well used, it's
              tattered.

 Present

Location - Poshley Heights
Description - The thing Bub asked you to deliver to Sylvia.

 Red Key

Location - Great Tree
Description - A key that opens the red cell door.

 Ragged Diary

Location - Excess Express
Description - The diary the ghost kept. You shouldn't read it.

 Red Potion

Location - X-Naut Fortress
Description - A vivdly colored potion. What kind of effect will
              it have?

 Shine Sprite

Location - Various Locations
Description - A mysterious, powerful object. Collecting these
              will help!

 Star Piece

Location - Various Locations
Description - A lovely piece of a star.

 Star Key

Location - Palace of Shadow
Description - A strange, star-shaped stone.

 Shell Earrings

Location - Excess Express
Description - Earrings lost by the waitress. They remind her
              of her ex.

 Station Key

Location - Riverside Station
Description - The key that opens the entrance to the station.

 Strange Sack

Location - Pit of 100 Trials
Description - A sack that allows you to carry 20 items at a
              time.

 Skull Gem

Location - Keelhaul Galleria
Description - The pride of Flavio's family. Can it be set
              into Skull Rock?

 Special Card

Location - Hooktail's Castle (Trouble Center)
Description - A parlor card that lets you play the Paper Mode
              game.

 The Letter "P"

Location - Creepy Steeple
Description - A letter needed to get Mario's name and body back.

 Superbomb Bomb

Location - Twilight Town
Description - Won't Vivian be punished if she dosen't find this?

 Sun Stone

Location - Shhwonk Fortress
Description - A mystical stone shaped like the sun.

 Super Luigi

Location - Toad Bros. Bazaar
Description - "Super Luigi: Book 1" Super popular! Now on sale!

 Super Luigi 2

Location - Toad Bros. Bazaar
Description - "Super Luigi: Book 2" Manager's pick!!!

 Super Luigi 3

Location - Toad Bros. Bazaar
Description - "Super Luigi: Book 3" This month's best-seller!!!

 Super Luigi 4

Location - Toad Bros. Bazaar
Description - "Super Luigi: Book 4" The fan favorite!!!

 Super Luigi 5

Location - Toad Bros. Bazaar
Description - "Super Luigi: Book 5" Coming soon to theaters!!!

 Steeple Key

Location - Creepy Steeple
Description - A key that opens a door in Creepy Steeple.

 Storage Key

Location - Various Locations
Description - A key that opens a door in the Glitz Pit storage
              room.

 Station Key #2

Location - Riverside Station
Description - A key that opens a door in the station.

 Silver Card

Location - Pit of 100 Trials (Trouble Center)
Description - A parlor card that lets you play the Paper Mode
              game.

 Up Arrow

Location - Hooktail's Castle
Description - It's unclear what this means. You should ask somebody.

 Train Ticket

Location - Rogueport
Description - A ticket for the ritzy train to Poshley Heights.

 Wrestling Mag

Location - Glitzville
Description - A mag that Jolene returned. Deliver it to Toddles.

 Vital Paper

Location - Excess Express
Description - This...looks like something very important and
              complicated.

 Ultra Stone

Location - Rogueport
Description - A stone that helps raise your partners to the
              highest rank.

 Yellow Potion

Location - X-Naut Fortress
Description - A pale-colored potion. What kind of effect will
              it have?


------------------------------------------------------------------------------


==================
IX. Shine Sprites
==================

Here is a complete checklist of every Shine Sprite in the game.


Rogueport Shine Sprite Locations
================================

Shine Sprite #1
Location - Rogueport
How to Find:

You must have Yoshi to get this one. Get on top of the buildings, then
jump to the building to the left, and then jump on the building to the
north and claim your Shine.


Shine Sprite #2
Location - Rogueport
How to Find:

To get this Shine, go on top of the buildings and slip in between the
boxes to nab it.


Shine Sprite #3
Location - Rogueport
How to Find:

Go to Admiral Bobbery's house, and into Scarlette's room.


Shine Sprite #4
Location - Rogueport
How to Find:

Go to the west side of town, then left of the Item Shop. Blow up the
crack there with Bobbery and your prize awaits you in there.


Shine Sprite #5
Location - Rogueport
How to Find:

At the west side of the town, enter the house to the right. Inside, go up
the stairs and roll through the opening in the wall with Tube Mode, where
this Shine lurks.


Rogueport Sewers Shine Sprite Locations
=======================================

Shine Sprite #6
Location - Rogueport Sewers
How to Find:

To get this one, go to the room with the Thousand-Year Door, and slip
between the bars there, then jump on the spring. Fly with Plane Mario
over to the higher ledge, then use the spring there and it is up there.


Shine Sprite #7
Location - Rogueport Sewers
How to Find:

Go to the area with all of the blue pipes, and ride the elevator up
to where this one is.


Shine Sprite #8
Location - Rogueport Sewers
How to Find:

Use Yoshi to fly to the ledge to the west leading to the green door
that leads to Twilight Town, the Shine is near there.


Shine Sprite #9
Location - Rogueport Sewers
How to Find:

In the room where you battled Blooper, turn into a Paper Boat there,
and sail to the east where the Shine is.


Shine Sprite #10
Location - Rogueport Sewers
How to Find:

This one is in a hidden room in the sewers. To get there, go to the west side
of Rogueport, then slip through the cage on the floor leading to the sewers.
Now, you should see a wall that looks like it's peeling off. Use Flurrie's
wind gust to blow it away, revealing a pipe. Do not take the pipe, but
instead, go left of it to the next area. Use the Boat Panel and sail all the
way over to the right, to a hidden room where there are three Shines.


Shine Sprite #11
Location - Rogueport Sewers
How to Find:

Yet another one which lies in a hidden room.


Shine Sprite #12
Location - Rogueport Sewers
How to Find:

The last one which lies in a hidden room.


Shine Sprite #13
Location - Rogueport Sewers
How to Find:

This Shine is on a pedestal above Dazzle. Email me if you want to know how to
get up there.


Hooktail's Castle Shine Sprite Locations
========================================

Shine Sprite #14
Location - Hooktail's Castle
How to Find:

After the room with the letter in the bones, there is a block
in the air northeast from the entrance of the room.


Shine Sprite #15
Location - Hooktail's Castle
How to Find:

In the room where you first meet Ms. Mowz, the Shine Sprite is
to the left of the treasure chests.


Shine Sprite #16
Location - Hooktail's Castle
How to Find:

At the room before you use your last key on the door, there is
a block there containing the Shine Sprite.


Boggly Woods Shine Sprite Locations
===================================

Shine Sprite #17
Location - Boggly Woods
How to Find:

On your way to Madam Flurrie's house, you should find an Airplane Panel. Use
Koops while standing on said panel for this Shine.


The Great Tree Shine Sprite Locations
=====================================

Shine Sprite #18
Location - The Great Tree
How to Find:

In the room with two Piranha Plants at the bottom level, you
will see a Shine Sprite. To get to it, go to the upper level
of the room, and you will see a black thing. Blow this off
using Flurrie and an Airplane Panel will appear. Fly over to
the next Airplane Panel, then fly over to the left where the
Shine Sprite is.


Shine Sprite #19
Location - The Great Tree
How to Find:

Go to the room with all of the bubbles, and drop down to the
lower level. The Shine Sprite is in a box there.


Shine Sprite #20
Location - The Great Tree
How to Find:

Inside the secret room that you got in by butt-stomping on
the X, the first one you ever encountered, is a Shine Sprite.
To get it, jump from pillar to pillar until you reach it.


Shine Sprite #21
Location - The Great Tree
How to Find:

In the room where you drain the water, go down to the lower
level and go right to another platform. Then, look to the
west and there is a lilipad, get on it and get on the other
one and get the Shine Sprite.


Glitzville Shine Sprite Locations
=================================

Shine Sprite #22
Location - Glitzville
How to Find:

Right next to the entrance of the Glitz Pit is a Shine Sprite
box in mid air that you cannot reach. To get it, hit the shadow
under it to reveal a hidden block, then jump on the block and
then hit the Shine Sprite block to get it.


Shine Sprite #23
Location - Glitzville
How to Find:

Go up in the attic in the Storage Room, and the Shine is there.


Twilight Trail Shine Sprite Locations
=====================================

Shine Sprite #24
Location - Twilight Trail
How to Find:

Check behind the last tree before you reach the Creepy Steeple.


Creepy Steeple Shine Sprite Locations
=====================================

Shine Sprite #25
Location - Creepy Steeple
How to Find:

Inside the castle, go southeast and you will see a small entrance.
Turn into a tube and roll into the hole and into the room it leads
to where a Shine Sprite is just dying to be received.


Shine Sprite #26
Location - Creepy Steeple
How to Find:

To get this Shine Sprite, go to the bottom of the well, and to the
left; it is there.


Shine Sprite #27
Location - Creepy Steeple
How to Find:

In the room with all the Buzzies, get past the barrier and enter the
door. In that room, the Shine is waiting for you.


Keelhaul Key Shine Sprite Locations
===================================

Shine Sprite #28
Location - Keelhaul Key
How to Find:

To get this Shine, go west of the bridge area. In that area, go west
and you will see a brown block. Use Yoshi to hover on the block and
get the Shine Sprite.


Shine Sprite #29
Location - Keelhaul Key
How to Find:

In the bridge area, cross the bridge and then check behind the tree
for a block; hit it to get the Shine.


Pirate's Grotto Shine Sprite Locations
======================================

Shine Sprite #30
Location - Pirate's Grotto
How to Find:

To get this Shine Sprite, get on the first wrecked boat you find,
and get on the top of it and jump to receive another Shine.


Shine Sprite #31
Location - Pirate's Grotto
How to Find:

Go to the room with the Blue Ember, and jump up the steps. Then,
once you get on the last step, turn to the left facing the Shine
block and toss Koops' shell to reveal an invisible block. Jump
on the platform and walk on the block to claim your prize.


Shine Sprite #32
Location - Pirate's Grotto
How to Find:

To get this one, go to the room where you got the Grotto Key, and
then get on the wooden platform and hit the blue switch using Koops
and then when it rises up half way, jump on the box to the left, and
over to the ledge with the Shine.


Shine Sprite #33
Location - Pirate's Grotto
How to Find:

Go to the room with the second set of spikes, and look to your right
and you will see a Shine block. Use Koops to get the Shine.


Shine Sprite #34
Location - Pirate's Grotto
How to Find:

To get this Shine Sprite, go to the room after the second set of
spikes, and you will see a Shine you cannot reach. Simply hammer
the shadow of the Shine block to reveal a hidden block; step on
it and claim the Shine as one of yours.


Excess Express Shine Sprite Locations
=====================================

Shine Sprite #35
Location - Excess Express
How to Find:

In Cabin 005, look behind the table. Hit the block with your hammer
to get it.


Shine Sprite #36
Location - Excess Express
How to Find:

To get this Shine, give Bub an Autograph of the conductor.


Riverside Station Shine Sprite Locations
========================================

Shine Sprite #37
Location - Riverside Station
How to Find:

This Shine is located in the outside area of the station, it is in
a corner after going down the steps.

Shine Sprite #38
Location - Riverside Station
How to Find:

After hitting the switches that have numbers on them, go up the newly
revealed stairs and on the last step, use Koops to get it.


Poshley Heights Shine Sprite Locations
======================================

Shine Sprite #39
Location - Poshley Heights
How to Find:

This Shine Sprite is near the sanctum. Go directly east of the sacntum
and then use a Spring Jump under the shadow of the block to get it.


Poshley Sanctum Shine Sprite Locations
======================================

Shine Sprite #40
Location - Poshley Sanctum
How to Find:

At one of the pipes, slide to the left and drop, and the Shine is there.


Fahr Outpost Shine Sprite Locations
===================================

Shine Sprite #41
Location - Fahr Outpost
How to Find:

In the outskirts of the outpost, it is behind a tree.


Shine Sprite #42
Location - Fahr Outpost
How to Find:

Go east of the last house in the Fahr Outpost town.


------------------------------------------------------------------------------


===============
X. Side-Quests
===============


======================
The Pit of 100 Trials
======================

The Pit of 100 Trials contains one enemy in each level, and there are 100
levels to go down. Each time you beat an enemy, a pipe rises from the ground,
leading to the next floor. To get there, slip through the bars using paper
mode in the room with the Thousand-Year Door, then jump on the spring and get
on the Airplane Panel, then turn into a paper airplane and fly over to the next
ledge, then slip through the bars and enter the door there. I will list each of
the prizes you get after every ten floors in the Pit of 100 Trials.


Sleepy Stomp
Found - Floor #10


Fire Drive
Found - Floor #20


Zap Tap
Found - Floor #30


Pity Flower
Found - Floor #40


Strange Sack
Found - Floor #50


Double Dip
Found - Floor #60


Double Dip P
Found - Floor #70


Bump Attack
Found - Floor #80


Lucky Day
Found - Floor #90


Return Postage
Found - Floor #100



===================
The Trouble Center
===================

The Trouble Center contains lots of things to do that people tell you to do.
When you enter the building where the Trouble Center is, you can take on a
trouble, then you must do it and do it right! Here is a list of each trouble
you can take on, and how to do them. The Trouble Center is located east of
Frankly's house, it is the second building.



Trouble #1
Garf's Trouble
Title: Need a Key!
Reward: 20 Coins
Description -

To do this person's trouble, go to the Rogueport Square, and enter the Inn. In
the Inn, jump up the stairs and turn left at the top floor, enter the door
there. Outside, go west on the catwalk and grab the House Key next to the
Lovely Howz badge shop. Next, go to the eastern side of Rogueport and go east
from the Trouble Center, unlock the door and speak to Garf to complete this
trouble.


Trouble #2
McGoomba's Trouble
Title: Safe Delivery...
Reward: 20 Coins
Description -

To help this Goomba out, go to the Rogueport Square and go north behind the
alley. After that, go east and speak with the Goomba there, he will give you
a package. Next, go to the east side of Rogueport and deliver the package to
the Goomba next to Frankly's house, then return to the Goomba behind the alley
to get your prize.


Trouble #3
Arfur's Trouble
Title: Price adjustment.
Reward: 20 Coins
Description -

Go to the Rogueport Square, then go in the Item Shop. Once there, see how much
a Tasty Tonic, Fire Flower and Sleepy Sheep cost, all together. Now, go to the
eastern side of Rogueport and speak with the dog looking guy next to the
Trouble Center, he will ask you how much price was each item, answer "10 Coins"
"8 Coins" and "3 Coins" and he will give you 20 coins.


Trouble #4
Goomther's Trouble
Title: Find this guy!
Reward: 20 Coins
Description -

Go to the square of Rogueport, the Rogueport Square, then speak to one of the
Goomba's there. One of them will tell you to find the bandit that stole his
property, and he says that he wears a white mask and a blue shirt. So, go east
and go to the eastern part of town, then go north to the brick wall, and go
through the secret area and speak with the bandit, he will run away. Next,
exit the secret area, and head to the Rogueport Harbor.

Here, drop off the ledge and look to the left, he is hiding behind the wall.
Speak with him, and he will run away again. Now, go to the Rogueport Square,
and go north to the back alley. Here, go west and you will see the bandit
again. Speak with him and this time, Goomther will come and give you a reward
of 20 coins.


Trouble #5
Mousimilian's Trouble
Title: Hit me, please!
Reward: Information
Description -

To solve this trouble, go to the Rogueport Square. Then, go west and speak with
the rat near the item shop, he will want you to hit him with your hammer until
he remembers what he wanted to do. So, press B, rapidly hitting him with your
hammer until he says he remembers, then speak with him to solve this trouble.


Trouble #6
Bomberto's Trouble
Title: I'm hungry!
Reward: 11 Coins
Description -

First, go to the Rogueport Harbor. After this, go south towards where you first
arrived at Rogueport on the boat, and speak with the little Bob-Omb with a
bandana on his forehead. He will tell you to go buy him something to eat. Now,
go to the item shop and buy one Mushroom, then speak with him again and give
him the Mushroom and he will give you a reward of 11 coins.


Trouble #7
Koopook's Trouble
Title: Try to find me!
Reward: Special Card
Description -

Go to Petal Meadows. Once you're there, head inside Hooktail's Castle. Then,
stand next to the door leading to the room where you met Ms. Mowz, then drop
down and you will see Koopook, talk to him with Koops in your party to get your
reward.


Trouble #8
Mayor Kroop's Trouble
Title: Listen to me!
Reward: Turtley Leaf
Description -

This trouble is easy. First, go to Petalburg. Then, go to the pink house and
speak with Mayor Kroop and he will give you a Turtley Leaf as a reward.


Trouble #9
Plenn T.'s Trouble
Title: Order me an item!
Reward: Ultra Shroom
Description -

To do this trouble, go to the Item Shop in Rogueport Square and then speak with
the shopkeeper. He will want five Courage Shells. Go to Petalburg and buy five
Courage Shells, and give them to the shopkeeper to get your reward.


Trouble #10
Puni Elder's Trouble
Title: Emergency Shroom!
Reward: 60 Coins
Description -

If you have a Life Shroom, then don't worry about buying one. But if you don't
have one, buy one at Rogueport at the west side for fifty coins, then head to
the Great Tree and give the Puni Elder a Life Shroom to complete this trouble.


Trouble #11
Lahla's Trouble
Title: Play with me!
Reward: 10 Pianta's
Description -

This has to be the easiest trouble. Just go to the Pianta Parlor, and speak
with Lahla to get ten Pianta's.


Trouble #12
Pine T. Jr.'s Trouble
Title: Help my daddy!
Reward: Silver Card
Description -

Go to the room where the Pit of 100 Trials is at, and speak with Pine T. Jr. He
will tell you to find his daddy. Go down the pit, and then get to the 18th
floor and speak with his dad there. Then, get to floor 20 and exit the pit and
speak with Pine T. Jr. to get your reward.


Trouble #13
Jolene's Trouble
Title: Help wanted!
Reward: 30 Coins
Description -

Head to the Storage Room in Glitzville and pick up all of the Battle Trunks and
then head back to Rogueport. Once at Rogueport, give the Battle Trunks to
Goomther near Frankly's Office, then return to Glitzville and speak with Jolene
to get a reward of 30 coins.


Trouble #14
Merlee's Trouble
Title: Heartful Cake Recipe...
Reward: 30 Coins
Description -

To do this trouble, head to Merlee which is found in the Rogueport Sewers and
speak with her. After that, head for Petalburg and speak with Toce T. She will
tell you that she remembers the recipe for the Heartful Cake. Now, go to the
Pianta Parlor and buy some Cake Mix, and give it to Merlee for your reward.


Trouble #15
Bub-Ulber's Trouble
Title: The food I want!
Reward: Dried Flowers
Description -

Go to Petalburg and then speak with Bub-Ulber. He will be craving some Hot
Dogs. Head to Glitzville and go to the Hot Dog Stand and buy two Hot Dogs,
then pick up a Cake Mix at the Pianta Parlor and go to Zess T.'s house, and
tell her to bake the Cake Mix, and she will make a Mousse Cake. Now, head
back over to Petalburg and then give Bub-Ulber all of these things, only to get
some Dried Flowers as a reward.


Trouble #16
???'s Trouble
Title: Elusive Badge!
Reward: Attack FX Y
Description -

Go to the Inn in Rogueport Square, and once there, go upstairs and then turn
left and open the door there. Outside, go west down the walkway and then ignore
the door there, and jump on the roof. Now, talk to Mario's best friend, Ms.
Mowz. Ms. Mowz wants you to get an elusive badge for her, so head to Hooktail's
Castle. Once there, make your way to the top of the castle where you fought
Hooktail.

In the room where Hooktail was, head east and you will hit a barrier. Switch to
Flurrie and blow away the invisible barrier and open the chest to get the badge
she wants, then go back to Rogueport and speak with Ms. Mowz, and she will give
you your reward, plus she will join your party.


Trouble #17
Mayor Dour's Trouble
Title: Newsletter...
Reward: 30 Coins
Description -

To complete this one, head to Twilight Town. Once there, speak with Mayor Dour
to get a Routing Slip. Next, head to the Puni Elder and show her the Routing
Slip. Next, head to Petalburg and give Mayor Kroop the Routing Slip. Now, head
back to Mayor Dour in Twilight Town and give him the Routing Slip for a reward
of 30 coins.


Trouble #18
Zess T.'s Trouble
Title: Seeking legendary book!
Reward: Honey Shroom
Description -

To do this trouble, you must make your way back to the Creepy Steeple. Once
inside the steeple's castle, head directly northeast and you will see a small
passageway. Roll into a tube inside the passageway and the Cookbook is inside.
Get all the goods in this room and take the Cookbook to Zess T. to get your
reward.


Trouble #19
Eve's Trouble
Title: Tell that person...
Reward: Meteor Meal
Description -

First you must head to Twilight Town. Once there, go to the east side of town
and enter the first house you see. Speak with Eve and she will want you to go
see Podley in Rogueport. Now, head to Rogueport Square and go to the Inn and
speak with the bartender. Now, head back to Twilight Town and speak with Eve
to get your reward of a Meteor Meal.


Trouble #20
Goom Goom's Trouble
Title: Looking for a gal!
Reward: Couple's Cake
Description -

Go to Pirate's Grotto, and head to the room where you got your last curse at
Once there, speak with Goom Goom with Goombella in your party to solve this
trouble.


Trouble #21
Frankie's Trouble
Title: Important Thing!
Reward: Gold Card
Description -

Head to the west side of Rogueport and speak with Frankie and he will tell you
to get his lost Wedding Ring. Go to the east side of Rogueport and go right
next to the Trouble Center. Now, go south and mount Yoshi, and fly to the east
and grab the Wedding Ring, then take it back to Frankie.


Trouble #22
Chef Shimi's Trouble
Title: Get these ingredients!
Reward: 40 Coins
Description -

First you must get three things. To get the first thing, head to the Creepy
Steeple and enter the first door to the north. Now, go right until you see a
crack in the fence. Turn paper thin and slip through, then keep going  east and
hit the tree there and get the Golden Leaf. Now, head to the Great Tree and
speak with Petuni. Play her little game and then she will give you a Mystic
Egg. Now, head for the Keelhaul Key and head to the area with the red block.

Now, hit the tree near it to get a Keel Mango. Once you do that, head to the
Excess Express and speak with Chef Shimi and give him all three items to get
your reward, and complete this trouble.


Trouble #23
Toodle's Trouble
Title: I must have that book!
Reward: Plantinum Card
Description -

First, head to Poshley Heights. Once there, go inside the pink building and
speak with Toodles. Next, head to Glitzville and speak with Jolene to get a
magazine. Now, head back to Toodles and hand over the magazine to get your
reward.


Trouble #24
Businessman's Trouble
Title: Security Code!
Reward: Hot Sauce
Description -

To do this one, head to Glitzville. Then, talk to the Hot Dog Stand owner and
he will ask if you know his security code. It is 2625. Tell him that, and you
will be awarded with some Hot Sauce.


Trouble #25
Goldbob's Trouble
Title: Delivery, please!
Reward: 64 Coins
Description -

To solve this trouble, head to Poshley Heights via the train or via the pipe.
Then, go talk to Goldbob, and then he will give you a package. Now, head to the
Fahr Outpost. Once there, go to the last house and speak with the Bob-Omb in
the house. Now, head back to Rogueport. Then, go to the Inn and speak with the
bartender. Now, head to Glitzville and speak with the bartender in the Fresh
Juice Bar. Now, head back to Poshley Heights and speak with Goldbob. After
this, go back to Fahr Outpost again and enter General White's house.

Wake up General White and give him the package, then go back to see Goldbob to
get your reward of 64 coins.


Trouble #26
Gob's Trouble
Title: I can't speak!
Reward: 20 Coins
Description -

For this trouble, head to the Rogueport Square's Item Shop and buy a Honey
Syrup. Now, go to the west side of Rogueport and go to the Pianta Parlor. Once
there, buy some Cake Mix for six coins. Now, go to Zess T.'s house and have her
mix the Honey Syrup and the Cake Mix (Cookbook required). Now you will get some
Honey Candy. Next, go to the Fahr Outpost and give the Honey Candy to the
Bob-Omb just left of the Item Shop to get 20 coins as a reward.


Trouble #27
Toadia's Trouble
Title: I wanna meet Luigi!
Reward: Choco Cake
Description -

Go to the Poshley Heights and speak with the Toad next to the fountain. She
will want to meet Luigi. Put on the L Emblem badge and speak with her, and she
will think you are Luigi and give you a Choco Cake. See the Walkthrough section
to see where to get the L Emblem.


Trouble #28
Doe T.'s Trouble
Title: Roust these cads!
Reward: 20 Coins
Description -

This one is actually quite easy. Simply head to the second part of Boggly Woods
and talk to the Toad there. Eliminate all of the enemies there and speak with
the Toad again to get a reward of 20 coins.


Trouble #29
Bub's Trouble
Title: Help me make up!
Reward: 3 Coins
Description -

To complete this one, simply head to Poshley Heights and speak with Bub next to
the sanctum entrance. He will tell you to find a gift to give to his mother.
Okay, so head to Keelhaul Key and grab a Keel Mango from a tree (see other
previous troubles). Then, go back to Bub and give him the Keel Mango and he
will give you a letter. Now, go to the first part of the Poshley Heights and
give his mother the letter, then return to Bub to get a whopping 3 coins.


Trouble #30
Swob's Trouble
Title: Erase that grafitti!
Reward: Snow Bunny
Description -

To do this trouble, go to the 50th floor of the Pit of 100 Trials. Now, go left
and you will see something on the wall. Blow it up with Bobbery, then head to
Fahr Outpost. Now, speak with the Bob-Omb next to the fake cannon statue to get
your reward and complete the last trouble of the Trouble Center.


------------------------------------------------------------------------------


===============
XI. Mini-Games
===============

Airplane Game

Where It Is Played: Pianta Parlor

Required Item: Special Card

Description - To begin playing this minigame, complete trouble seven, Koopook's
              Trouble. Once you complete that trouble, you will get a Special
              Card. Then, get a Member's Card and head to the Pianta Parlor.
              Once there, speak with the Boo inside the cage there and she will
              let you play the Airplane Game. It costs ten Pianta's to play.


Paper Game

Where It Is Played: Pianta Parlor

Required Item: Silver Card

Description - You must complete Pine T. Jr.'s trouble to get the Silver Card.
              Once you have that, go to the Pianta Parlor and talk to Lahla the
              ghost and then pay the Pianta price and you can play this one.


Tube Game

Where It Is Played: Pianta Parlor

Required Item: Gold Card

Description - To play this one, you must have completed Frankie's trouble to
              get the Gold Card. Once you do that, head to the Pianta
              Parlor and then talk to Lahla and pay the price to play.


Boat Game

Where It Is Played: Pianta Parlor

Required Item: Plantinum Card

Description - You must have completed Toodle's trouble to play this one. Now,
              head to the Pianta Parlor and speak with Lahla and pay the
              Pianta Price to play.


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=============
XII. Secrets
=============

Secret #1 - Changing your Yoshi's colors
----------------------------------------

Once you have your Yoshi egg, get to the point in the game where you have to
face off against the Iron Clefts, then save your game. Run away from the Iron
Clefts, and see what color comes out of your egg. Now you know what color your
Yoshi will always be inside the egg, so reset. Wait six minutes to get a red
Yoshi, wait three minutes to get a blue Yoshi, wait two minutes to get an
orange Yoshi, wait four minutes to get a pink Yoshi, and wait three minutes
after the time for a pink Yoshi to get a black Yoshi, then fight the Iron
Clefts.


Secret #2 - Free Coins
----------------------

After you complete Chapter 3, return to Glitzville and get to the Rawk Hawk
again and you can continue to battle him again and again and again, for a free
20 coins each match.


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==============
XIII. Recipes
==============

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Couple's Cake
Ingredients: Snow Bunny + Spicy Soup

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Choco Cake
Ingredients: Cake Mix + Inky Sauce, Mousse + Inky Sauce

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Courage Meal
Ingredients: Courage Shell + Zess Deluxe, Courage Shell + Zess Dinner,
             Courage Shell + Zess Special

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Coconut Bomb
Ingredients: Coconut + Fire Flower

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Coco Candy
Ingredients: Cake Mix + Coconut

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Egg Bomb
Ingredients: Dried Flowers + Zess Dynamite, Mystic Egg + Fire Flower

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Electro Pop
Ingredients: Cake Mix + Volt Shroom

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Fire Pop
Ingredients: Cake Mix + Fire Flower, Cake Mix + Hot Sauce

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Fresh Juice
Ingredients: Gradual Syrup, Honey Syrup, Jammin' Jelly, Keel Mango,
             Maple Syrup, Peachy Peach, Gradual Syrup + Turtley Leaf,
             Honey Syrup + Gradual Syrup, Honey Syrup + Jammin' Jelly,
             Honey Syrup + Maple Syrup, Honey Syrup + Turtley Leaf,
             Jammin' Jelly + Gradual Syrup, Jammin' Jelly + Turtley Leaf,
             Keel Mango + Coconut, Peachy Peach + Coconut, Turtley
             Leaf + Coconut

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Fried Egg
Ingredients: Mystic Egg

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Fried Shroom
Ingredients: Dried Shroom + Fire Flower

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Fruit Parfait
Ingredients: Gradual Syrup + Keel Mango

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Gold Bar
Ingredients: Point Swap + Gold Bar x3

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Healthy Salad
Ingredients: Golden Leaf + Turtley Leaf

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Heartful Cake
Ingredients: Cake Mix + Ruin Powder

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Honey Candy
Ingredients: Honey Syrup + Cake Mix

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Honey Shroom
Ingredients: Honey Syrup + Volt Shroom

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Honey Super
Ingredients: Life Shroom + Honey Syrup

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Honey Ultra
Ingredients: Ultra Shroom + Honey Syrup

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Ice Storm
Ingredients: Point Swap + Fire Flower

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Icicle Pop
Ingredients: Honey Syrup + Ice Storm

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Ink Pasta
Ingredients: Fresh Pasta + Inky Sauce

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Inky Sauce
Ingredients: Hot Sauce + Fresh Juice

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Jelly Candy
Ingredients: Jammin' Jelly + Cake Mix

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Jelly Super
Ingredients: Life Shroom + Jammin' Jelly

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Jelly Ultra
Ingredients: Ultra Shroom + Jammin' Jelly

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Koopa Bun
Ingredients: Keel Mango + Turtley Leaf

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Koopa Tea
Ingredients: Turtley Leaf

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Koopasta
Ingredients: Fresh Pasta + Turtley Leaf

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Love Pudding
Ingredients: Mystic Egg + Mango Delight

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Mango Delight
Ingredients: Keel Mango + Cake Mix

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Maple Shroom
Ingredients: Maple Syrup + Volt Shroom

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Maple Super
Ingredients: Super Shroom + Maple Shroom

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Maple Ultra
Ingredients: Ultra Shroom + Maple Syrup

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Meteor Meal
Ingredients: Shooting Star + Shroom Fry

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Mousse Cake
Ingredients: Cake Mix

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Omelette Meal
Ingredients: Life Shroom + Mystic Egg

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Peach Tart
Ingredients: Cake Mix + Peachy Peach

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Poison Shroom
Ingredients: Dried Boquet + Trial Stew

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Random Item
Ingredients: Point Swap + Mystery

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Shroom Broth
Ingredients: Golden Leaf + Poison Shroom

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Shroom Cake
Ingredients: Life Shroom + Cake Mix

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Shroom Crepe
Ingredients: Ultra Shroom + Cake Mix

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Shroom Fry
Ingredients: Mushroom + Golden Leaf

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Shroom Roast
Ingredients: Life Shroom

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Shroom Steak
Ingredients: Ultra Shroom

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Snow Bunny
Ingredients: Golden Leaf + Ice Storm

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Space Food
Ingredients: Dried Boquet + Cake Mix

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===================
XIV. Special Moves
===================

Sweet Treat
SP Used: 1
When You Get It: Close to End of Prologue
Description: Tap Left on the Control Stick rapidly to shoot lots of stars out.
             Flower icons heal up your FP when you hit them, while heart icons
             heal your HP up when you hit them. Beware, though, for you could
             hit a Poisonus Mushroom, which will stop Mario from hitting any
             icons for about three to five seconds.

Earth Tremor
SP Used: 2
When You Get It: End of Chapter One
Description: Press the A button when a star lights up on the screen. The better
             you do, the more damage enemies will take. The max damage for this
             attack is 6 damage if you do perfect.

Clock Out
SP Used: 2
When You Get It: End of Chapter Two
Description: To use this attack, press the button that appears over the enemies
             head to throw a huge bomb at them. This attack immobilizes enemies
             for a short amount of time.

Power Lift
SP Used: 3
When You Get It: End of Chapter Three
Description: This attack can boost your defense or attack. To use it, move the
             target over to the red and blue arrows that appear on the grid.
             Then, press A to fill the blue or red meter. Do not hit the
             Poisonus Mushrooms, though.

Art Attack
SP Used: 4
When You Get It: End of Chapter Four
Description: This is fairly easy and fun to use. Just draw a circle around the
             enemies, and be sure to close the circle up. The faster you do,
             the better damage.

Sweet Feast
SP Used: 5
When You Get It: End of Chapter Five
Description: This is basically the same thing as the Sweet Treat, only this
             time you can mash left on the control stick, and you can fire
             stars rapidly. If you hit big HP icons, you gain five HP. And if
             you hit big FP icons, you gain five FP.

Showstopper
SP Used: 2
When You Get It: End of Chapter Six
Description: One of my favorite star powers is this one. To use it, press the
             buttons that appear on the screen, it is fairly easy. This kills
             an enemy in one shot, but not bosses.

Supernova
SP Used: 6
When You Get It: End of Chapter Seven
Description: To use this ability, tap A repedeately. The better you do, the
             better damage. This ability can hurt up to 15 damage worth HP,
             and it is really great!


------------------------------------------------------------------------------


===============
XV. Tattle Log
===============

 Arantula
 Location: Pit of 100 Trials
 Attack: 7
 Defense: 0
 HP: 16
 Description: This enemy is found in the Pit of 100 Trials. He is tough,
              too, so keep your guard up when fighting this enemy.


 Amazy Dayzee
 Location: Twilight Trail
 Attack: 20
 Defense: 1
 HP: 20
 Description: These flowers are rare and first appear in Twilight Trail.
              These enemies are tough, as they run away so fast from
              battle. They also have 20 HP, making it hard to beat these
              enemies.


 Atomic Boo
 Location: Creepy Steeple
 Attack: 4
 Defense: 0
 HP: 40
 Description: The Atomic Boo is a ghost the biggest of the Boo family.
              The Atomic Boo attacks by unmerging with his Boos that he
              is fused with, and when he unmerges, he sends out tons and
              tons of Boos to attack Mario. Be careful when fighting this
              enemy.


 Blooper
 Location: Rogueport Sewers
 Attack: 1
 Defense: 0
 HP: 12
 Description: This boss is found in Rogueport Sewers. It isn't very
              tough to defeat, either. Simply keep attacking it with
              Mario's jump attacks and you'll defeat it.


 Bald Cleft
 Location: Shhwonk Fortress
 Attack: 1
 Defense: 2
 HP: 2
 Description: Bald Clefts are not that tough. These guys are immune to
              fire, though, so do not use fire attacks when fighting
              this foe. Hammering and/or jumping on it will kill this
              enemy in no time.


 Bristle
 Location Shhwonk Fortress
 Attack: 1
 Defense: 4
 HP: 2
 Description: Bristle is found in the Shhwonk Fortress, and isn't very
              hard to defeat. He's a bit difficult, however, because if
              you touch him, he'll hurt you with his spikes that are
              sticking out of his arm. Use attack items to defeat this
              foe.


 Badge Bandit
 Location: Pit of 100 Trials
 Attack: 5
 Defense: 0
 HP: 12
 Description: These guys are a pain. They will steal your Badges, so
              watch out!


 Bob-Ulk
 Location: Pit of 100 Trials
 Attack: 4
 Defense: 2
 HP: 10
 Description: These guys are huge. These guys will explode after four
              turns, so watch out!


 Bonetail
 Location: Pit of 100 Trials
 Attack: 8
 Defense: 2
 HP: 200
 Description: This is a MASSIVE enemy! He has an EXTREMELY bunch of HP.
              He's hard to defeat. He's Hooktail's oldest brother. The
              only difference in this enemy, he MEANS business!


 Beldam
 Location: Boggly Woods
 Attack: 1/5
 Defense: 0
 HP: 9/30
 Description: She's the leader of the Shadow Sirens. Beldam will attack
              you with magic. This makes her a tough foe.

 Boomerang Bro
 Location: Glitz Pit
 Attack: 2
 Defense: 1
 HP: 7
 Description: Boomerang Bro is found in the Glitz Pit in Glitzville.
              This enemy isn't very hard to defeat, but he hurts you
              more than you would think.


 Bob-Omb
 Location: Glitz Pit
 Attack: 2
 Defense: 1
 HP: 4
 Description: When damaged, these guys will charge and attack you,
              thus causing them to explode.


 Big Bandit
 Location: Glitz Pit
 Attack: 3
 Defense: 0
 HP: 8
 Description: These guys are annoying. They'll steal your Coins
              and Items! Be careful when fighting this enemy. Just
              attack it to defeat it. These guys will run away,
              too, so be careful for them not steal your Coins or
              your Items!


 Bandit
 Location: Glitz Pit
 Attack: 2
 Defense: 0
 HP: 5
 Description: This guy will try and steal your Coins, so watch out!
              This enemy isn't very hard to defeat, though, so
              you shouldn't have to worry about anything but theft.


 Bowser
 Location: Glitz Pit
 Attack: 3/7
 Defense: 1/2
 HP: 30/70
 Description: Bowser is Mario's enemy like we've seen in our days.
              Bowser has appeared in Mario games so many times, it
              is hard to count them all. He's back in Paper Mario:
              The Thousand Year Door, and he appears in Glitzville
              in the Glitz Pit to fight Mario. He is kinda tough,
              kinda not, depending on how high you are, etc.


 Boo
 Location: Creepy Steeple
 Attack: 3
 Defense: 0
 HP: 7
 Description: Just attack these enemies with your Hammer or use
              jumps on them to defeat them. They aren't that tough,
              so you shouldn't have much of a problem defeating
              them.


 Buzzy Beetle
 Location: Creepy Steeple
 Attack: 3
 Defense: 4
 HP: 5
 Description: These guys aren't as tough as you think, but they're
              counterpart with spikes on them are! Take care when
              fighting their counterparts, as they are hard! This
              one isn't tough, however.


 Bill Blaster
 Location: Pirate's Grotto
 Attack: Unknown
 Defense: 2
 HP: 5
 Description: These guys will shoot Bullet Bills at you. These guys
              are found in Pirate's Grotto.


 B. Bill Blaster
 Location: Pirate's Grotto
 Attack: 0
 Defense: 4
 HP: 10
 Description: This is the more enhanced version of the Bill Blaster.
              This one isn't easy, either. It'll keep firing
              Bombshell Bills at you if you can't defeat it, so make
              sure you're ready to fight this enemy before you fight
              it!


 Bulky Bob-Omb
 Location: Pirate's Grotto
 Attack: 2
 Defense: 1
 HP: 6
 Description: These guys are bigger than the Bob-Ulk enemies that 
              you've previously encountered. Defeat it before four
              turns is up, because if you don't, he'll explode and
              hurt you worse than the Bob-Ulk does!


 Bullet Bill
 Location: Pirate's Grotto
 Attack: 4
 Defense: 1
 HP: 2
 Description: These guys aren't too hard, having only 2 HP. Just
              defeat them before they defeat you! Because you see,
              they have 4 Attack, which means these guys could
              easily defeat you if you don't have much HP, or if
              you let them!


 Bombshell Bill
 Location: Palace of Shadow
 Attack: 6 
 Defense: 2
 HP: 3
 Description: These guys have large amounts of attack power,
              making them hard to defeat if you don't defeat 
              them fast enough.

 Cleft
 Location: Shhwonk Fortress
 Attack: 2
 Defense: 2
 HP: 2
 Description: Use Power Smash on this enemy. Or, simply use a
              POW Block. Remember, Clefts are immune to fire.


 Crazee Dayzee
 Location: Twilight Trail
 Attack: 2
 Defense: 0
 HP: 7
 Description: Fighting these guys isn't too tough, but it can
              be annoying if they put you to sleep.


 Cortez
 Location: Pirate's Grotto
 Attack: 4
 Defense: 1
 HP: 20
 Description: Cortez is a spirit and he tries his absolute best
              to guard his treasure. This guy is found only in
              Keelhaul Key, and he's ready for action!


 Chain Chomp
 Location: Palace of Shadow
 Attack: 6
 Defense: 5
 HP: 7
 Description: These guys are hard! They have six Attack Power,
              and five Defense Power!


 Dull Bones
 Location: Hooktail's Castle
 Attack: 2
 Defense: 1
 HP: 1
 Description: Dull Bones are easy to defeat. Just use your
              Hammer on them or use an Item on them to
              defeat them.


 Dark Puff
 Location: Boggly Woods
 Attack: 2
 Defense: 0
 HP: 3
 Description: Dark Puffs aren't hard to defeat, just jump
              on them to defeat them. Beware, however,
              because if you attack Dark Puffs when they
              are electrically charged, because if you do,
              you're the one who'll take damage.


 Dark Koopatrol
 Location: Glitz Pit
 Attack: 5
 Defense: 2
 HP: 25
 Description: This guy is extremely tough, having 25 HP, 5
              Attack Power, and 2 Defense Power. You also
              must fight this guy alot of times before you
              can even go to the Rawk Hawk, so this makes
              battles with Dark Koopatrol very tedious.


 Dark Craw
 Location: Glitz Pit
 Attack: 6
 Defense: 0
 HP: 20
 Description: Dark Craw is located in Glitzville in the Glitz
              Pit fighting arena. These guys are pretty tough,
              too, so watch out!


 Doopliss
 Location: Creepy Steeple/Twilight Town
 Attack: 4
 Defense: 0
 HP: 40
 Description: Doopliss is a ghost who lives in Creepy Steeple
              which is located in Twilight Town. When Mario
              defeats him, Doopliss takes control of Mario's
              name and body. Mario then must get them back,
              as Doopliss's Mario form is fooling Mario's
              partners into thinking Doopliss himself is
              Mario, and that means that they're obeying
              Doopliss!


 Dark Bristle
 Location: Pit of 100 Trials
 Attack: 8
 Defense: 4
 HP: 8
 Description: Dark Bristles are hard, because of their high
              Attack Power. You can't attack them with your
              Hammer, as their spikes sticking out of their
              sides will damage you. You can't jump on them
              either, so the only way to defeat these guys
              is Quake Hammer, Earth Tremor, or Items that
              damage enemies.


 Dark Lakitu
 Location: Pit of 100 Trials
 Attack: 5
 Defense: 0
 HP: 13
 Description: These guys are annoying, because they will
              sometimes throw pipes at you which turn
              into Sky-Blue Spinies.


 Dark Paratroopa
 Location: Pit of 100 Trials
 Attack: 4
 Defense: 2
 HP: 8
 Description: Dark Paratroopas are not that hard to beat,
              as they really have no potential Attack
              Power threats, as their Attack Power is
              only 4. Use jumps and once they are on
              the ground, attack them all out with
              your best attacks. This is an easy way to
              defeat them without having to waste Items.


 Dark Koopa
 Location: Pit of 100 Trials
 Attack: 4
 Defense: 2
 HP: 8
 Description: This enemy is the same as Koopa Troopas.
              Not too hard to defeat, its just a bit
              stronger than normal Koopa Troopas.


 Dark Bones
 Location: Pit of 100 Trials
 Attack: 5
 Defense: 2
 HP: 20 
 Description: This guy is a harder version of the
              Dull Bones you've encountered. Beat
              them the same way, but here's a
              warning: if their HP reaches 0,
              it has a chance to come back to life,
              so watch out!


 Dark Boo
 Location: Poshley Sanctum
 Attack: 5
 Defense: 0
 HP: 8
 Description: Dark Boos are purple instead of white. These guys
              have alot of HP and alot of Attack Power, which
              makes these guys hard to defeat. They'll also
              turn invisible after a while.


 Dry Bones
 Location: Palace of Shadow
 Attack: 5
 Defense: 2
 HP: 8
 Description: Dry Bones is the updated version of the Dull
              Bones, just like the Dark Bones located in
              the Pit of 100 Trials. These guys, when
              their HP reaches 0, have a chance to get back
              up and fight again. These guys also have a
              chance to build more Bones to assist him,
              so be careful, as these guys can be annoying!


 Dark Wizzerd
 Location: Palace of Shadow
 Attack: 5
 Defense: 2
 HP: 10
 Description: This guy is located in the Palace of Shadow
              and it is tricky, which makes this guy
              annoying.


 Ember
 Location: Keelhaul Key
 Attack: 3
 Defense: 0
 HP: 8
 Description: Ember enemies are not that tough, but they
              are spirits of people who have recently
              died and are looking for vengeance.


 Elite Wizzerd
 Location: Pit of 100 Trials
 Attack: 8
 Defense: 5
 HP: 12
 Description: This guy is the upgraded version of
              the Dark Wizzerd. This guy uses lots
              of spells (magic) as well. This guy
              will also make a clone of himself
              if he is alone in battle.


 Elite X-Naut
 Location: X-Naut Fortress
 Attack: 5
 Defense: 1
 HP: 10
 Description: The Elite X-Naut is a better type of
              soldier than the ordinary X-Naut
              soldier. These guys can also be
              powered by X-Naut PhDs. This guy
              has a good bit of Attack Power, so
              watch out when fighting him!


 Fuzzy
 Location: Shhwonk Fortress/Glitz Pit
 Attack: 1
 Defense: 0
 HP: 3
 Description: Fuzzy has returned from the N64
              version of Paper Mario. He is
              not too hard if you defeat him
              fast enough, which shouldn't be
              too hard, as he only has 3 HP.
              However, the only thing you should
              worry about, is Fuzzies ability to
              drain 1 HP from you and gain it for
              their own. In the Shhwonk Fortress, 
              this makes fighting Fuzzies a pain 
              if you don't kill them fast enough.


 Fire Bro
 Location: Glitz Pit
 Attack: 3
 Defense: 1
 HP: 7
 Description: These guys are better than your
              average Hammer Bros These guys
              aren't too hard to defeat, either,
              but with their fireballs, can be
              quite annoying after awhile.


 Flower Fuzzy
 Location: Shhwonk Fortress/Glitz Pit
 Attack: 3
 Defense: 0
 HP: 5 
 Description: Flower Fuzzies slightly differ from
              normal Fuzzies, as these Fuzzies
              drain your FP instead of your HP,
              so be careful when fighting these
              enemies! Also, when their FP is
              full, they'll use magic on you!


 Frost Piranha
 Location: Fahr Outpost
 Attack: 5
 Defense: 0
 HP: 10
 Description: Frost Piranhas are found in the Fahr
              Outpost, and their main weak point:
              fire! When Frost Piranhas attack you,
              they have a chance to freeze you, so
              be careful when fighting this enemy.


 Goomba
 Location: Rogueport Sewers
 Attack: 1
 Defense: 0
 HP: 2
 Description: Goombas are located in the Rogueport
              Sewers, and they aren't very tough.
              Simply use your Hammer or jump on
              them to defeat them.


 Gus
 Location: Rogueport
 Attack: 3
 Defense: 0
 HP: 20
 Description: This guy is tough, but if you're at
              a high level, he's not that hard.
              Unless you kill this guy, you'll
              have to pay him 10 Coins each time
              you want to go past where he is.



 Gold Fuzzy 
 Location: Shhwonk Fortress/Glitz Pit
 Attack: 1
 Defense: 0
 HP: 10
 Description: Gold Fuzzies are located in the Shhwonk
              Fortress and in the Glitz Pit. These
              guys are kind of hard, but kind of not.
              Depends on how well you fight them and
              how effectively you fight them.


 Green Magikoopa
 Location: Glitz Pit
 Attack: 4
 Defense: 0
 HP: 7
 Description: Green Magikooopas are pretty tough to
              beat. Especially when you have to fight
              her comrades as well.


 Green Fuzzy
 Location: Keelhaul Key
 Attack: 3
 Defense: 0
 HP: 5
 Description: This guy can create more of itself, and
              there's another trouble, which is, he
              does like the normal Fuzzy, and drains
              your HP and he gets the amount he drains.
              This makes this guy a double trouble!


 Gloomba
 Location: Pit of 100 Trials
 Attack: 3
 Defense: 0
 HP: 7
 Description: Gloombas live in dark and damp places.
              Gloombas don't have very much attack,
              nor very much HP, so they shouldn't
              be a problem in defeating, especially
              if you reduce the damage given to you.


 Gloomtail
 Location: Palace of Shadow
 Attack: 8
 Defense: 2
 HP: 80
 Description: One of Hooktail's brothers. This dragon
              takes things seriously. Look at his
              high Attack Power, and medium-good
              Defense Power. Not to mention his high
              HP.


 Grodus X
 Location: Palace of Shadow
 Attack: 4
 Defense: 0
 HP: 3
 Description: These guys protect Grodus. Be careful
              not to let him have four of these
              protecting him, as if you do, there
              is no way in defeating Grodus.


 Grodus
 Location: Palace of Shadow
 Attack: 7
 Defense: 1
 HP: 50
 Description: Grodus is the leader of the X-Nauts
              and he's nasty! Fighting Grodus isn't
              easy, either, because he has high
              Attack Power, and high HP, making this
              foe a worthy adversary.


 Hooktail
 Location: Hooktail's Castle
 Attack: 5
 Defense: 1
 HP: 20
 Description: Hooktail is a part of the dragon family
              in this game, and he's pretty easy to
              defeat, despite him being the first
              real boss of the game, and despite his
              20 HP and 5 Attack Power. Hooktail
              also holds the first Crystal Star inside
              his belly...


 Hammer Bro
 Location: Glitz Pit
 Attack: 4
 Defense: 1
 HP: 7 
 Description: These guys are annoying, because they can
              throw their boomerangs at you and cause
              significant damage to Mario and his
              partner, so be careful when fighting
              these enemies.


 Hyper Bald Cleft
 Location: Glitz Pit
 Attack: 2
 Defense: 2
 HP: 3
 Description: Hyper Bald Clefts have the ability to
              charge up their Attack Power, and when
              they do, you better watch out, because
              it sky-rockets to 8!


 Hyper Paragoomba
 Location: Twilight Trail
 Attack: 2
 Defense: 0
 HP: 8
 Description: Hyper Paragoombas have the ability to
              charge up their Attack Power, and when
              they do, you better watch out, because
              it sky-rockets to 8!


 Hyper Goomba
 Location: Twilight Trail
 Attack: 2
 Defense: 0
 HP: 8
 Description: Hyper Goombas have the ability to
              charge up their Attack Power, and when
              they do, you better watch out, because
              it sky-rockets to 8!


 Hyper Spiky Goomba
 Location: Twilight Trail
 Attack: 3
 Defense: 0
 Description: Hyper Spiky Goombas have the ability
              to charge up their Attack Power, and
              when they do, you better watch out,
              because it sky-rockets to 9!


 Hyper Cleft
 Location: Twilight Trail
 Attack: 3
 Defense: 3
 HP: 4
 Description: Hyper Clefts have the ability to
              charge up their Attack Power, and
              when they do, you better watch out,
              because it sky-rockets to 9!


 Iron Cleft (Red One)
 Location: Glitz Pit
 Attack: 4
 Defense: N/A
 HP: 6
 Description: Iron Clefts are the hardest enemies
              in the entire game, and I don't mean
              hard to defeat, I mean Defense hard.
              To defeat them, use Yoshi's Gulp and
              make them hit each other. That's the
              only way. Not even Items will work
              on Iron Clefts!


 Iron Cleft (Green One)
 Location: Glitz Pit
 Attack: 4
 Defense: N/A 
 HP: 6
 Description: Iron Clefts are the hardest enemies
              in the entire game, and I don't mean
              hard to defeat, I mean Defense hard.
              To defeat them, use Yoshi's Gulp and
              make them hit each other. That's the
              only way. Not even Items will work
              on Iron Clefts!


 Koopatrol
 Location: Rogueport Sewers
 Attack: 4
 Defense: 2
 HP: 6
 Description: Koopatrols are located in the sewers
              in Rogueport, and they are pretty
              tough to defeat.


 Koopa Troopa 
 Location: Petal Meadows
 Attack: 2
 Defense: 1
 HP: 4
 Description: Koopa Troopas aren't too hard to
              defeat. Just jump on them and
              you'll be fine.


 K.P. Paratroopa
 Location: Glitz Pit
 Attack: 2
 Defense: 1
 HP: 4
 Description: K.P. Paratroopas are not that hard
              to defeat, as they have low stats.


 K.P. Koopa
 Location: Glitz Pit
 Attack: 2
 Defense: 1
 HP: 4
 Description: K.P. Koopas are not that hard to
              defeat, as they have low stats
              as well.


 Kammy Koopa
 Location: Palace of Shadow
 Attack: 5
 Defense: 0
 HP: 50
 Description: Kammy Koopa is the old witch that
              has followed Bowser for a while.
              She was defeated by Twink in Paper
              Mario for the N64, and this time,
              she's back with alot more HP, and
              she's backed up by Bowser, making
              her a tough foe to beat.


 Lord Crump
 Location: Rogueport/Great Tree/X-Naut Fortress
 Attack: 1/3/6
 Defense: 0/2
 HP: 4/30/70
 Description: Lord Crump is the servant to Grodus,
              leader of the X-Nauts. Lord Crump
              is also a leader of the X-Nauts. Lord
              Crump isn't very tough when you fight
              him in Rogueport, but he is a bit
              tougher when you fight him in the
              Great Boggly Tree.


 Lakitu
 Location: Glitz Pit
 Attack: 2
 Defense: 0
 HP: 5
 Description: Lakitus are located in the Glitz Pit
              in Glitzville, and they aren't very
              tough to defeat, either.


 Lava Bubble
 Location: Pirate's Grotto
 Attack: 4
 Defense: 0
 HP: 6
 Description: Lava Bubbles are located in the
              Pirate's Grotto and are a bit
              tough, due to their high Attack
              Power, and the fact that every
              time you jump on them, you're
              the one who'll take damage.


 Magikoopa
 Location: Rogueport Sewers
 Attack: 4
 Defense: 0
 HP: 7 
 Description: Magikoopas aren't easy to beat,
              they have 4 Attack Power, and
              7 HP, and they split into more
              Magikoopas, which makes them
              very hard to defeat, so defeat
              them fast!


 Marilyn
 Location: Boggly Woods
 Attack: 2/7
 Defense: 0
 HP: 12/40
 Description: Marilyn is one of the three
              Shadow Sirens, and she isn't
              easy, either, as she has some
              high Attack Power, and high HP.
              She also uses magic attacks on
              Mario and his partner, which
              doesn't make things any easier.


 Mini-Yux
 Location: Great Tree
 Attack: 0
 Defense: 0
 HP: 1
 Description: Mini-Yuxs's protect their leader,
              the Yux. These guys have only 1
              HP, so just jump on them to defeat
              them. As long as Mini-Yuxs's are
              protecting the Yux, the Yux is
              invulnerable to attack, so take
              these guys out first, and be sure
              to take them out everytime the Yux
              regenerates them.


 Magnus Von Grapple
 Location: Great Tree
 Attack: 2
 Defense: 1
 HP: 30
 Description: Magnus Von Grapple is Lord Crump
              inside his machine. Defeating him
              isn't very hard, just watch out
              when he takes the arms off of the
              machine he's in and uses them to
              attack you, because they can hurt
              you 4, so be sure to defeat the
              arms that Magnus Von Grapple takes
              off of the machine before you start
              attack Magnus again, as if you don't
              you'll get Game Over more than likely.


 Moon Cleft
 Location: The Moon
 Attack: 5
 Defense: 5
 HP: 6
 Description: Moon Clefts appear in The Moon, and
              are pretty tough to defeat. However,
              you can turn the Moon Cleft on its
              back by using an explosion, and this
              makes his Defense decrease to 0. This
              is obviously the key to defeating them.


 Mini-Z-Yux
 Location: The Moon 
 Attack: 0
 Defense: 0
 HP: 2
 Description: Mini-Z-Yuxs's protect their leader,
              the X-Yux. These guys have only 2
              HP, so just jump on them to defeat
              them. As long as MiniZ-Yuxs's are
              protecting the X-Yux, the X-Yux is
              invulnerable to attack, so take
              these guys out first, and be sure
              to take them out everytime the X-Yux
              regenerates them.


 Mini-X-Yux
 Location: X-Naut Fortress
 Attack: 0
 Defense: 0
 HP: 1
 Description: Mini-X Yuxs's protect their leader,
              the X-Yux. These guys have only 1
              HP, so just jump on them to defeat
              them. As long as Mini-X-Yuxs's are
              protecting the X-Yux, the X-Yux is
              invulnerable to attack, so take
              these guys out first, and be sure
              to take them out everytime the X-Yux
              regenerates them.


 Magnus Von Grapple 2.0
 Location: X-Naut Fortress
 Attack: 6
 Defense: 2
 HP: 70
 Description: Magnus Von Grapple 2.0 is obviously,
              as you can see, the upgraded version
              of the Magnus Von Grapple you fought
              in the Great Tree. His attack is high,
              and his Defense is decent as well, and
              has very high HP, making this opponent
              hard to defeat.

 Paragoomba
 Location: Rogueport Sewers
 Attack: 1
 Defense: 0
 HP: 2
 Description: Paragoombas are just simply normal
              Goombas, only they have wings.
              They aren't hard to defeat, either.


 Pale Piranha
 Location: Boggly Woods
 Attack: 2
 Defense: 0
 HP: 4
 Description: Pale Piranhas are that hard, but
              if you jump on them, your the one
              that'll get hurt.


 Pider
 Location: Great Tree
 Attack: 2
 Defense: 0
 HP: 5
 Description: Piders are enemies that hangs from
              its web. This creature can spit out
              three webs. This means this enemy
              can attack consecutively.


 Pokey
 Location: Glitz Pit
 Attack: 3
 Defense: 0
 HP: 4
 Description: These guys are located in the Glitz
              Pit and Glitzville, and aren't very
              tough to defeat, but they can be if
              you aren't careful. An Earth Tremor
              will defeat these enemies if you get
              a good enough Earth Tremor.


 Paratroopa
 Location: Petal Meadows/Hooktail's Castle/Twilight Trail
 Attack: 2
 Defense: 1
 HP: 4
 Description: Paratroopas are easily defeated. Just jump
              on them twice to make them lay flat on
              their backs. When that happens, this is
              your chance to attack.


 Putrid Piranha
 Location: Keelhaul Key
 Attack: 3
 Defense: 0
 HP: 8
 Description: Putrid Piranhas aren't too hard to defeat,
              but be sure not to jump on them, as if you
              do, your the one who'll take damage. These
              Piranhas will also poison you, so be careful
              and be sure to use your Guard well, as you'll
              need it to avoid the poison.


 Parabuzzy
 Location: Pirate's Grotto
 Attack: 3
 Defense: 4
 Description: Parabuzzys aren't that hard, despite their
              high Defense Power, and half decent Attack
              Power. Jump on them twice to knock them on
              their backs like you do on the Paratroopas.
              Once you do this, inflict all of your attacks
              on the Parrabuzzys to defeat them.


 Poison Pokey
 Location: Riverside Station
 Attack: 4
 Defense: 0
 HP: 8
 Description: Poison Pokeys are located in the Riverside
              Station, and they are a bit hard, as well.
              Use Guard to guard against being poisoned.
              Take note also that Poison Pokeys come and
              bring friends into battle with them to help
              them defeat you, so make sure that you defeat
              these enemies fast eveytime you encounter
              them, unless you wanna Poison Pokey frenzy!


 Paragloomba
 Location: Pit of 100 Trials
 Attack: 3
 Defense: 0
 HP: 7
 Description: Paragloombas live in dark and damp places.
              These Goombas aren't that hard to defeat,
              as they're pretty weak. These enemies will
              sometimes get moldy.


 Piranha Plant
 Location: Pit of 100 Trials
 Attack: 9
 Defense: 0
 HP: 15
 Description: Piranha Plants are hard to defeat, because
              of their high HP, and their high Attack
              Power. These guys live in pipes in the Pit
              of 100 Trials, so this makes them hard to 
              avoid, and hard to beat.


 Phantom Ember
 Location: Palace of Shadow
 Attack: 5
 Defense: 0
 HP: 10
 Description: Phantom Embers are located in the Palace of
              Shadow, and are kind of hard and kind of not
              hard. The flame attack it does will burn you.


 Poison Puff
 Location: Pit of 100 Trials
 Attack: 8 
 Defense: 0
 HP: 15
 Description: Poison Puffs are located in the Pit of 100
              Trials, and are a bit tough to defeat, as
              they have 8 Attack Power, and they poison
              you. When this cloud is charged with poison,
              don't jump on it because if you do, you'll
              get poisoned.


 Red Bones
 Location: Hooktail's Castle
 Attack: 3
 Defense: 1
 HP: 5
 Description: Red Bones are located in Hooktail's Castle,
              and they really aren't that hard to defeat,
              either. To win, simply use your Hammer.


 Red Magikoopa
 Location: Glitz Pit
 Attack: 4
 Defense: 0
 HP: 7
 Description: Red Magikoopas aren't too hard to defeat
              but they can boost their Defense Power
              with defensive magic, so this makes
              sometimes for a tedious fight.


 R. S. Buzzy
 Location: Glitz Pit
 Attack: 3
 Defense: 4
 HP: 5
 Description: These guys are located in the Glitz Pit,
              and they have high Defense Power and a
              spike on their head, so you can't jump
              on them or use your Hammer on them. What
              to do, then? Use Earth Tremor to defeat
              it.


 Red Chomp
 Location: Glitz Pit
 Attack: 5
 Defense: 3
 HP: 6
 Description: This guy is a red Chain Chomp, and it has
              high Attack Power, high Defense Power, and
              6 HP, so this makes this enemy hard to defeat.
              


 Rawk Hawk
 Location: Glitz Pit
 Attack: 4
 Defense: 1
 HP: 30
 Description: Rawk Hawk is the champion in the Glitzville
              Fighting Arena, but he is unaware of Grubba's
              true identity and his power-sucking machine.
              When he hangs from the ceiling when you fight
              him, the only way to get him down is to use
              Flurrie's Body Slam, use Quake Hammer, or use
              Earth Tremor. Rawk Hawk isn't a very tough
              opponent if you use Power Smash to damage him.


 Ruff Puff
 Location: Riverside Station
 Attack: 4
 Defense: 0
 HP: 7
 Description: Ruff Puffs aren't that hard to defeat, but they
              aren't the easiest thing, either. They will
              charge up with lightning, and then they will
              shock you with it, so be careful when fighting
              this enemy.


 Spiky Goomba
 Location: Rogueport Sewers
 Attack: 2
 Defense: 0
 HP: 2
 Description: Spiky Goombas are normal Goombas except with a
              horn helmet on their heads. In other words, if
              you jump on them, your the one who'll take the
              damage, so don't jump on them, and you'll be
              fine.


 Spinia
 Location: Rogueport Sewers
 Attack: 1
 Defense: 0
 HP: 3
 Description: Spinias aren't that hard to defeat at all, as
              they have only 1 Attack Power, and 3 HP. Just
              attack them to defeat them.


 Spania
 Location: Rogueport Sewers
 Attack: 1
 Defense: 0
 HP: 3
 Description: Spanias are the tougher brothers of the Spinia
              enemies. The only difference in Spanias are that
              if you jump on them, they will hurt you due to
              their horns.


 Spiny
 Location: Glitz Pit
 Attack: 3
 Defense: 3
 HP: 3
 Description: Spinys appear in the Glitz Pit in Glitzville, and
              aren't as easy as you would think to defeat, as a
              Lakitu accompanies them when you fight them in
              Glitzville. The Lakitu that accompanies these Spinys
              can create more Spinys, making this fight hard if
              you don't win the fight against the Spinys and the
              Lakitu fast enough.


 Shady Koopa
 Location: Glitz Pit
 Attack: 3
 Defense: 1
 HP: 8
 Description: Shady Koopas are also enemies that appear in the Glitz
              Pit, and are relatively easy yet relatively hard to
              defeat, depending on how you fight them. Jump on them
              to knock them down on their back. Then, execute all your
              attacks on them to defeat them.


 Shady Paratroopa
 Location: Glitz Pit
 Attack: 3
 Defense: 1
 HP: 8
 Description: Shady Paratroopas are also enemies that appear in the Glitz
              Pit, and are relatively easy yet relatively hard to defeat,
              depending on how you fight them. Jump on them twice to knock
              them down on their back. Then, execute all your attacks on
              them to defeat them.


 Spike Top
 Location: Creepy Steeple
 Attack: 3
 Defense: 4
 HP: 5
 Description: Spike Tops are located in the Creepy Steeple, and they are
              not that easy to defeat, either. If you jump on it, as you
              already know by now, you'll take damage instead of the Spike
              Top. Be sure to use Earth Tremor, or some attack Items to 
              defeat this guy.

 Swooper
 Location: Creepy Stepple
 Attack: 3
 Defense: 0
 HP: 6
 Description: Swoopers are bats located in the Creepy Steeple, and they
              aren't that hard to defeat. Just jump on them until they
              are defeated.


 
 Smorg
 Location: Excess Express
 Attack: 5
 Defense: 1
 HP: 50
 Description: Smorg is the boss in Chapter 6, and it isn't easy to defeat,
              either due to its high HP, high Attack Power. Plus, on top
              of all that, Smorg has 1 Defense Power, making this foe a
              very tough and formidable foe to defeat. Be careful when
              fighting this enemy.


 Spiky Parabuzzy
 Location: Riverside Station
 Attack: 3
 Defense: 4
 HP: 5
 Description: Spiky Parabuzzys are located in the Riveside Station, and
              are very hard to defeat, due to their high Defense Power,
              and the spike on their head doesn't make things better, as
              if you jump on them, your the one who'll take the damage.


 Sky-Blue Spiny
 Location: Pit of 100 Trials
 Attack: 6
 Defense: 4
 HP: 6
 Description: Sky-Blue Spinys are not easy to defeat. Just take a look
              at their stats. This makes Sky-Blue Spinys formidable
              opponents. Jump on them and you'll take damage. Use Earth
              Tremor or an attack Item to defeat them.


 Spiky Gloomba
 Location: Pit of 100 Trials
 Attack: 4
 Defense: 0
 HP: 7
 Description: Spiky Gloombas are located in the Pit of 100 Trials, and
              are relatively hard yet relatively easy to defeat. They
              have high HP for a Goomba, so watch out! Also be sure not
              to jump on them, or you'll take damage.


 Spunia
 Location: Pit of 100 Trials
 Attack: 7 
 Defense: 2
 HP: 12
 Description: Spunias are really tough and are located in the Pit of 100
              Trials. Defeating these guys isn't easy, so be very careful
              when fighting these unordinary enemies. Jump on them, and
              you'll take damage, so avoid jumping on them at all costs.


 Swampire
 Location: Pit of 100 Trials
 Attack: 6
 Defense: 0
 HP: 20
 Description: Swampires are located only in the Pit of 100 Trials. These
              guys aren't easy to defeat, either, as they have 6 Attack
              Power and 20 HP. Making these foes very tough to beat.


 Swooupla
 Location: Palace of Shadow
 Attack: 4
 Defense: 0
 HP: 9
 Description: Swoopulas are located in the Palace of Shadow, and are not
              that hard to defeat, but they have 4 Attack Power, so don't 
              be careless.


 Vivian
 Location: Boggly Woods/Twilight Town
 Attack: 1
 Defense: 0
 HP: 10
 Description: Vivian is the youngest sister of Beldam, leader of the Shadow
              Sirens. Vivian always gets taken advantage of and punished by
              her oldest sister, Beldam. In Twilight Town, Vivian is looking
              for something that she must find as Beldam accused her for
              losing it. Otherwise she'll get punished. Vivian joins Mario in
              Twilight Town to help Mario get his name and body back from the
              evil Doopliss. Vivian soon joins Mario for good after defeating
              Doopliss, to find the Crystal Stars.


 White Magikoopa
 Location: Glitz Pit
 Attack: 4
 Defense: 0
 HP: 7
 Description: White Magikoopas are located in the Glitz Pit, and aren't easy
              to defeat, either. They will use magic that restores their HP,
              and their allies' HP also, so be careful when fighting White
              Magikoopas.


 Wizzerd
 Location: Pit of 100 Trials
 Attack: 6
 Defense: 3
 HP: 10
 Description: Wizzerds are located in the Pit of 100 Trials, and they aren't
              at all easy to defeat. Just look at their enormous Attack Power,
              and high HP. They also have 3 Defense Power. Be very careful
              when fighting this enemy.


 X-Naut
 Location: Great Tree
 Attack: 3
 Defense: 0
 HP: 4
 Description: These X-Naut soldiers work for their two leaders, Lord Crump,
              and Lord Grodus. Defeating these guys are relatively simple,
              though.


 X-Naut PhD
 Location: X-Naut Fortress
 Attack: 4
 Defense: 0
 HP: 9
 Description: X-Naut PhDs are X-Nauts that throw chemicals. Defeating these
              guys could be hard, but could be easy, just depends.


 Yux
 Location: Great Tree
 Attack: 2
 Defense: 0
 HP: 3
 Description: Yuxs are located in the Great Boggly Tree, and they aren't
              very hard to defeat, either. However, they will spawn
              Mini-X-Yuxs to protect them from attacks. As long as the
              Yux has a Mini-X-Yux protecting him, he's invincible. Jump
              on the Mini-X-Yuxs the Yux uses to protect himself with,
              and you'll defeat them. As long as the Yux is not protected
              by Mini-X-Yuxs, then you can focus all of your air attacks
              on him to defeat him.


 Z-Yux
 Location: The Moon
 Attack: 4
 Defense: 0
 HP: 7
 Description: Z-Yuxs are located on The Moon, and, just like the X-Yux
              and the Yux, are protected by Mini-Yuxs known as
              Mini-Z-Yuxs. As long as the Z-Yux has a Mini-Z-Yux
              protecting him, he's invincible. Jump on the Mini-Z-Yuxs
              the Z-Yux uses to protect himself with, and you'll defeat
              them. As long as the Z-Yux is not protected by Mini-Z-Yuxs,
              then you can focus all of your air attacks on him to defeat
              him.


 X-Yux
 Location: X-Naut Fortress
 Attack: 3
 Defense: 1
 HP: 10
 Description: X-Yuxs are located in the X-Naut Fortress, and, just like
              the Z-Yux and the Yux, are protected by Mini-Yuxs known as
              Mini-X-Yuxs. As long as the X-Yux has a Mini-X-Yux
              protecting him, he's invincible. Jump on the Mini-X-Yuxs
              the X-Yux uses to protect himself with, and you'll defeat
              them. As long as the X-Yux is not protected by Mini-X-Yuxs,
              the you can focus all of your air attacks on him to defeat
              him.


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================
XVI. Email Info
================

If you wish to email me about this guide, whether it be a comment or a typo,
or even a big error in the guide, then email me at my email listed at the top
of this guide. For those who are lazy, my email is ganonpuppet@yahoo.com. Email
me there, and I'll add whatever it is I missed, or fix whatever it is I messed
up on as soon as possible.


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=============
XVI. Credits
=============

Credits go to me for making this guide.
Credits go to you for reading this guide.
Credits go to Hubbin for telling me something I didn't know.
Credits go to Kingt1001 for telling me ?????'s HP/DF/AP.
Credits go to Ake for pointing out a Yoshi Color mistake.
Credits go to KoritheMan for letting me use his enemies list.


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=================
XVII. Copyrights
=================

Do not copy this guide without my permission. If you attempt to do that
without my permission, you will be in trouble with the law. For permission,
email me at my email adress listed at the top of this guide, I may say yes, I
may say no, it depends. This guide is a Copyright (c) 2004-2005, and was
created by Jesse Winstead. All rights reserved. The following sites have been
allowed to use this guide:

http://www.gamefaqs.com/
http://www.neoseeker.com/
http://www.ign.com/
http://www.1up.com/
http://www.press-startgaming.com/
http://www.supercheats.com/


End Of File.

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