--------------------------------------------------------------- Paper Mario: The-Thousand-Year-Door Walkthrough (Gamecube) Time Of Guide When Started: 7/21/05 Version: 1.4 Author: MarioHSF E-mail: [email protected] --------------------------------------------------------------- --------------------------------------------------------------- Table of Contents --------------------------------------------------------------- 1. Introduction 2. Version History 3. Main Story 4. Main Characters 5. Partners 6. Mario's Basics and Abilities 7. Mario's Battle Basics 8. Partners' Abilities 9. Partner's Moves 10. Uses of Badges 11. A Rogue's Welcome (Intro of the story) 12. Castle and Dragon (Chapter 1 of story) 13. The Great Boggly Tree (Chapter 2 of the story) 14. Of Glitz and Glory (Chapter 3 of the story) 15. For Pigs the Bell Tolls (Chapter 4 of the story) 16. The Key to Pirates (Chapter 5 of the story) 17. 3 Days of Excess (Chapter 6 of the story) 18. Mario Shoots the Moon (Chapter 7 of the story) 19. The-Thousand-Year-Door (Palace of Shadow) 20. Tattle Log 21. Status Effects 22. Kinds of Badges 23. Special Moves 24. Shine Sprites 25. Star Pieces 26. Devices and Switches 27. Items 28. Items to Buy at Shops 29. Recipes 30. Trouble Center/Solutions to Side Quests 31. Pit of 100 Trials 32. Tips to Use 33. "Must be Seen" Extras 34. Funny Parts/Bloopers 35. Credits --------------------------------------------------------------- 1. Introduction --------------------------------------------------------------- Welcome to my first Walkthrough! You know me as MarioHSF, and now, I'll guide you through the world of Paper Mario: The-Thousand-Year-Door. I have so much to talk about this game because I think it's just too cool. Anyway, if you see any problems with my Walkthrough, just tell me on any question of mine that you see. Thanks for telling me. I'll need to know for if I make any other Walkthroughs about any game. Enjoy my Walkthrough! --------------------------------------------------------------- 2. Version History --------------------------------------------------------------- Version 1.0, 7/21/05: On this day is the day I write my first Walkthrough! Version 1.1, 7/22/05: I added all partners' stories in #5, and add all Basics of Mario in #6. Wait for tomorrow's update! Version 1.2, 7/23/05: Submitted on [email protected]. I arranged all lines to be in good paragraphs, and I have added tons of awesome stuff. Check next update which is tomorrow. Version 1.3, 7/24/05: Updated part of the prolugue! Wait for the next update, which as usual, is tomorrow! --------------------------------------------------------------- 3. Main Story --------------------------------------------------------------- An awfully long time ago in a strange and far-off land, a big, bustling town thrived. All of its residents lived very happy lives, and it is said that the town was very prosperous. But one day, tragedy befell this blessed place. A great cataclysm struck the town and its people. Darkness filled the skies, and the Earth roared as if the very world had come to a violent end. And but in a single night, the town sank into the depths of the Earth. --------------------------------------------------------------- 4. Main Characters --------------------------------------------------------------- *****Mario***** That lustrous facial hair, those stylin' blue overalls: there's only one Mario. When our intrepid hero receives a request from Princess Peach to help her search for the Thousand-Year-Door, he abandons his brother (again) and sets sail for the town of Rogueport. *****Princess Peach***** While on vacation, Princess Peach wisely decides to wander off on her own. Rarely, one to get into trouble, the princess is, surprisingly, nowhere to be found when Mario arrives in Rogueport. What possibly could have happened to her? *****Sir Grodus***** Sir Grodus is also searching for the Thousand-Year-Door. As you can probably tell, he's the bad guy in our tale (the huge, computerized cranium is a dead giveaway). He rules the nefarious X-Naut organization with an iron fist and a scary-looking scepter. *****Bowser***** When he finds out that Princess Peach is missing, Bowser immediately sets out to find the damsel in distress (with the intention of kidnapping her himself, of course). Along the way, he's sure to run into his long-time nemesis.... --------------------------------------------------------------- 5. Partners --------------------------------------------------------------- *****Goombella***** Goombella is a young girl Goomba that is from the University of Goom. Her professor is Professor Frankly. While walking around for info on the Crystal Stars, she runs into Lord Crump, the leader of the X-Naut army. Mario comes to save her in time... *****Koops***** Koops is a Koopa from the town of Petalburg. His dad is hoping that he becomes as brave and powerful as himself. He has a girlfriend and his own house. After you beat Hooktail, you will meet Koops' dad after Hooktail spits him out. Koops thanks Mario so much for encouraging him to rescue his father. *****Madame Flurrie***** Madame Flurrie lives in the Boggly Woods in her own house. Her favorite item of hers is her necklace. She never goes out of her house without it. She loves the Punis, and she likes Punio the most. *****Yoshi***** You'll get to name him whatever you want after he hatches out of his egg. He may be young, but he is a Yoshi that likes to be tough and likes to battle. He has different colors, and it depends on what file you choose to play. The egg is his color. *****Vivian***** Vivian is a Shadow Siren of the X-Naut organization that doesn't feel appreciated at all. In Chapter 4, as Shadow Mario, you will meet her in Twilight Town. After she figures out you are Mario, she goes away when you face Doopliss. But she comes back to help you. She is your only partner throughout almost the whole chapter. *****Admiral Bobbery***** Admiral Bobbery is a Bob-omb that had a wife named Scarlette. He lost her when he went on a journey on a ship. He is glad to know that Mario gives him a letter, written by Scarlette, for the last time. *****Ms. Mowz***** Ms. Mowz is a mouse that likes Mario's looks and clothes. She also likes all badges, because she collects them. If you want to have her as a partner, you need to do her side quest. --------------------------------------------------------------- 6. Mario's Basics and Abilities --------------------------------------------------------------- Move: Control Stick/Analog Stick Jump: A Button Hammer: B Button Use Partner: X Button Shortcuts to Pause Menus: Control Pad <: Party ^: Gear >: Badges v: Journal Pause Menu: Start/Pause Airplane Mode: Stand on airplane panel. Press Y to use Airplane Mode. Control Stick/Analog Stick moves you up or down. Paper Mode: Press R to turn into Paper Mode. Tube Mode: Turn into Paper Mode, and move your Control Stick/Analog Stick around. Jump as a tube with the A Button. Boat Mode: Stand on boat panel, and press Y to use Boat Mode. *****Jump Techniques***** Spin Jump A --> A Spring Jump Hold A, Move Control Stick/Analog Stick around to shrink and jump up. *****Hammer Techniques***** Both Super and Ultra Hammer Same above, but hold B instead. *****A Button Basics***** Speech Bubble: Talk to someone. Exclamation Point: Read sign, press a button, or check something. --------------------------------------------------------------- 7. Mario's Battle Basics --------------------------------------------------------------- *****Actions***** Jump: Normal Jump Spin Jump(retrieved in chapter 2) Spring Jump(retrieved in chapter 6) Hammer: Normal Hammer Super Hammer(retrieved in chapter 3) Ultra Hammer (retrieved in between chapter 6 and chapter 7) Items: Buy Items to use them. They will be placed here when you buy them. You can also find them. Special: All Special moves are shown here. More information of special moves in # 23. ***Sweet Treat*** ***Earth Tremor*** ***Clock Out*** ***Power Lift*** ***Art Attack*** ***Sweet Feast*** ***Showstopper*** ***Supernova*** Tactics: Swap Partner Appeal Charge (only here with badge) Defend Run Away --------------------------------------------------------------- 8. Partner's Abilities --------------------------------------------------------------- *****Goombella***** Tattle: Tells you where you are, or tells about the person near you. *****Koops***** Shell Toss: Throw Koops' shell across land, water, or gaps. *****Madame Flurrie***** Gale Force: Blow away paper on walls to reveal secret areas, places, or entrances. *****Yoshi***** Float: Use Yoshi to float over gaps(not huge ones). Stampede run: Move faster with Yoshi on ground. *****Vivian***** Veil: Hide in the shadows while enemies wonder where you are. *****Admiral Bobbery***** Bomb: Blow up walls and other things to reveal secret places, entrances, or caves. *****Ms. Mowz***** Sniff: Sniff out hidden things that are goodies like star pieces, badges, or shine sprites. --------------------------------------------------------------- 9. Partners' Moves --------------------------------------------------------------- *****Goombella***** How much damage at each level Level 1 Level 2 Level 3 FP used Headbonk: 1-2 HP 2-4 HP 3-6 HP 0 FP Tattle: none none none 0 FP Multibonk:U N L I M I T E D 3 FP Rally Wink:none none none 4 FP *****Koops***** How much damage at each level Level 1 Level 2 Level 3 FP used Shell Toss: 1-2 HP 2-3 HP 3-5 HP 0 FP Power Shell:1-2 HP 2-3 HP 3-5 HP 3 FP Shell Shield:none none none 4 FP Shell Slam: none none 1-6 HP 6 FP *****Madame Flurrie***** How much damage at each level Level 1 Level 2 Level 3 FP used Body Slam: 1-2 HP 2-3 HP 3-5 HP 0 FP Gale Force:none none none 4 FP Lip Lock: none 2-3 HP 3-5 HP 3 FP Dodgy Fog none none none 4 FP *****Yoshi***** How much damage at level Level 1 Level 2 Level 3 FP used Ground P.:5 HP 6 HP 6 HP 0 FP Gulp: 5 HP 6 Hp 6 HP 4 FP Mini-egg: 3 eggs 4 eggs 4 eggs 3 FP Stampede: none none 1-6 HP 6 FP *****Vivian***** How much damage at each level Level 1 Level 2 Level 3 FP used Shade Fist:1-2 HP 2-4 HP 3-6 HP 0 FP Veil: none none none 1 FP Fiery Jinx:none 2-3 HP 3-5 HP 6 FP Infatuate: none none none 4 FP *****Admiral Bobbery***** How much damage at each level Level 1 Level 2 Level 3 FP used Bomb: 1-2 HP 2-3 HP 3-5 HP 0 FP Bomb Squad:1-2 Hp 2-3 HP 3-5 HP 2 FP Hold Fast: none 2-3 HP 3-5 HP 4 FP Bob-ombast:none none 1-8 HP 9 FP *****Ms. Mowz***** How much damage at each level Level 1 Level 2 Level 3 FP used Love Slap: 1-2 HP 2-4 HP 3-6 HP 0 FP Kiss Thief:none none none 2 FP Tease: none none none 3 FP Smooch: none none none 10 FP --------------------------------------------------------------- 10. Uses of Badges --------------------------------------------------------------- All right, this is the last part before I explain the chapters. I'll tell you the uses of badges. When you find a badge, you can equip it with BP(Badge Points). Just to tell you, if you don't know what HP and FP is, HP is Heart Points, and FP is Flower Points. Anyway, back to the main point. If you get a badge, as for example, HP Plus. It takes 3 BP to equip this badge. At the beginning, you have 6 BP, free for the use of badges. If you choose to level up your BP after a battle, it'll increase by 3, unlike HP or FP. When you find, trade, buy, or win (at the Pianta Parlor) a badge, you can equip it with the new BP you own. But you need to always make wise decisions about what badges you equip. Because remember, you might not always have enough BP for all of your badges. Also, when your reading my walkthrough, I might show you where the hidden badge is. --------------------------------------------------------------- 11. A Rogue's Welcome (Intro of the story) --------------------------------------------------------------- Welcome into the world of Paper Mario: The-Thousand-Year-Door! I'll start with the story now. As the town of Rogueport was being built, the ancient town falling into the Earth passed into fable. No one could really know what happened that day(or night). After many years, Princess Peach finds a mystical map from a merchant in Rogueport square. She looks at the map and she figures that it is a treasure map. She wants to find it, but she thinks she'll need help. So she sends the letter to Mario. That's where you begin. You recieve the letter, and you get the map too. But the X-Naut organization's boss, Grodus goes after Peach, because they think that she still has the map. They kidnap her and hold her prisoner to lure Mario to them. This is where it all starts. Get ready for a great guide! *******************Prologue******************** A Paratroopa comes to deliver the mail to the Mario Bros. Luigi comes out to take the mail, and gives it to Mario to check out. He reads the letter, and of course, he brings the map. Ok, I've made too many places and areas about where the story starts, but this is the REAL part! Finally! When you arrive in Rogueport, head toward the save block and save your progress. Although you don't have anything new, still save because if you don't, you might have to start it all over. After saving, go forward, and go right to encounter Goombella being yelled at by X-Nauts and their leader, Lord Crump. After Goombella sees you, she will hide behind you and Lord Crump will approach you and you'll enter your first battle. Lord Crump has only a little HP right now(but later, he'll have much more!), so it'll be easy to defeat him. Use any attack you'd like, but if you use jump, press A when you bounce on him. That is called an Action Command. It can increase your power by doubling it. This technique is very useful when battling bosses. After you defeat Lord Crump, he'll tell all his X-Nauts to attack you. Fortunately, Goombella finds a way out of there, and you do too. She'll tell you to follow her, but for some reason she's the one following you. Head up the stairs after you escape and go through the entrance to Rogueport Square. After you enter, Lord Crump will wonder where you are, and he'll stop his army from jumping. After he's done, the screen will go to you. When you are in the town square, Goombella will introduce herself to you. After that, Toadsworth will come into the conversation, and tell you why he was there. After he leaves to go to the inn, Goombella will become your partner. She will then tell you to go to Professor Frankly. So to go to Professor Frankly, go to the east part of town. After you enter, a blue Bandit will steal half of your money. To get all of it back, go back into the town square and head north into the alley. After the field goes around, turn left and go in the door. Talk to the Bandit in there and he'll give it back. Then go back to the east entrance. Before the guy that blocks the other side to the east, enter the door right before him. That is Professor Frankly's place. After a huge, long conversation, go outside and then Professor Frankly will show that the fence is loose. He'll take it off and then he'll show the pipe. Go down it and head right. The left is for later. You'll encounter 3 Goombas that are all different. This is your 2nd battle. They all like Goombella, but when she says something like EW!, then the Goombas will get mad, and go after you. Don't worry about facing them because they only have 2 HP each. Use either attack again, but always use Goombella's Headbonk. Only if you want to know what the enemy is like, then use Tattle. After you done with them, head right a little more past the part with the moving platform. Head north until you hit the wall, and turn left. Wait for the platform to come and jump on it when it comes. Wait for it to go to the other side and jump in the pipe on that side. You will see two Spunias if you go on the right. When your still on the field, hammer them or jump on them to make something called a First Attack. if you do this to an enemy during the time your still on the field, you'll enter battle with causing damage to your foe. Defeat both of the Spunias and head right. Bonk the switch with your hammer or jump on it if you like. A staircase will be revealed. Go up it and before entering the black thing, drop down next to the airplane panel. There is a black key that you'll need. Go back up and enter the black thing. Put the key inside the chest and free the curse inside of it. The guy will (this is supposed to be sarchastic) "curse" you and give you the ability to fly. So go back outside of that room and go on the paper airplane panel earlier. Fly to the ledge on the left side of the room, and enter the entrance. You have found the legendary Thousand-Year-Door! Professor Frankly will say to go closer to the The-Thousand-Year-Door. Stand on the pedestal in the middle of the room. Watch the crazy lights power up Mario. Then you go back to Professor Frankly's place. After that, he'll offer to teach you how to use your special move. --------------------------------------------------------------- 34. Funny Parts/Bloopers --------------------------------------------------------------- Ok, this is what I have so far for funny parts/bloopers. Funny Part/Blooper #1: Prologue: Goombella acts as if she has been brainwashed. She doesn't know who she is looking at. After Toadsworth comes in, Goombella finally knows who she is looking at. My comment of part/blooper: I feel that this is very sucky, and I really don't know why I put it in. Rating: 3.5 Funny Part/Blooper #2: Chapter 1: After (or before, I forgot) Koops joins your party, her girlfriend attacks her with her own Shell Toss and makes Mario and Koops spin around like crazy. My comment of part/blooper: To me, that was a little funny, but kind of weird. I know this is weird, but it makes me feel all tingly. Rating:8.5 Funny Part/Blooper #3: Chapter 1: When inside the castle, you meet Ms. Mowz. Ms. Mowz seems to like you, and so she kisses Mario and he goes "awawawawawaaaa!!!" My comment of funny part/blooper: