=============================================================================== =============================================================================== _ _ __ ___ ___ __ _ __ __ ___ _ _ _ __ |\/| |__ | |__/ | || | \ |__]|__/ | |\/||__ | | |__ | | \ |__|| |__/ | | \ | | ||__ =============================================================================== =============================================================================== Copyright 2008 - Staley, Deuce ex Defcon. Any site that wishes to host any of my guides is free to do so, provided you contact me prior to posting the guide(s), as I like to know where they're being used. I cannot guarantee any site other than GameFAQs will always have the most current form of my guides, so if there's ever any doubt, always check GameFAQs. If you find an outdated form of any of my guides on any other site(s), please contact me, and I will contact the site(s) to get it updated. All questions, comments, and so forth concerning this guide can be posted on my site here: http://thebrink.us/boards Or if you're not fond of message boards, please feel free to email me at deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). Please note that I absolutely despise having casual social conversations on AIM, though. If you want some help with the game, please just get to the point as quickly as possible. Also note that I'm at work a lot of the time that I'm on AIM, so my responses will often be slow and spotty. Please be patient. ----------------------------------------------------------------------------- | ========================= | | | CONTENTS | | | ========================= | ----------------------------------------------------------------------------- 1.00) Walkthrough 1.01) Space Pirate Frigate 1.02) Missile Launcher 1.03) Morph Ball 1.04) Charge Beam 1.05) Morph Ball Bomb 1.06) Varia Suit 1.07) Boost Ball 1.08) Space Jump Boots 1.09) Wave Beam 1.10) Super Missile 1.11) Thermal Visor 1.12) Spider Ball 1.13) Ice Beam 1.14) Gravity Suit 1.15) Power Bomb 1.16) Grapple Beam 1.17) X-Ray Visor 1.18) Wave Buster 1.19) Ice Spreader 1.20) Plasma Beam 1.21) Phazon Suit 1.22) Flamethrower 1.23) Impact Crater 2.00) Chozo Artifacts 3.00) Expansions 3.01) Missile Expansions 3.02) Energy Tanks 3.03) Power Bomb Expansions 4.00) Quick Expansion Lists 4.01) Quick Missile Expansion List 4.02) Quick Energy Tank List 4.03) Quick Power Bomb Expansion List 5.00) Log Book 5.10) Pirate Data 5.20) Chozo Lore 5.30) Creatures 5.40) Research 6.00) Quick Log Book Reference 6.10) Pirate Data Quick Reference 6.20) Chozo Lore Quick Reference 6.30) Creatures Quick Reference 6.40) Research Quick Reference 7.00) End 7.01) Version History 7.02) Closing ----------------------------------------------------------------------------- | | | 1.00) Walkthrough | | | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | | | 1.01) Space Pirate Frigate | | | ----------------------------------------------------------------------------- === Space Pirate Frigate === ----------------------- Exterior Docking Hangar ----------------------- See the four red circles around the force field blocking your path? Shoot each one, and the force field will drop. Walk past it, then activate your Scan Visor (left on your control pad) and scan the panel on the pillar thing to the right. Some additional red lights will be activated on the next force field, so shoot all six of them to drop it. Follow the path to the blue door, shoot it, and head through. There's nothing of much interest in this corridor, so simply run to the other end and go through the next blue door. -------- Air Lock -------- Scan the panel to the left, then shoot the door in front of you and go through. ---------------------- Deck Alpha Access Hall ---------------------- Nothing going on here, just head through the next door. ------------------------- Emergency Evacuation Area ------------------------- LOG: Parasite Scan the small enemy on the floor in the lower area for a Log entry, then take your time to scan everything else in the room if you'd like. Eventually, you will need to head to the other side of the room and go through the next blue door. ------------------------- Deck Alpha Umbilical Hall ------------------------- Charge your Power Beam by holding the A button down for a while, then use the charged shot to destroy the debris in the middle of the corridor. Continue through the door on the other side. ------------ Map Facility ------------ LOG: Map Station See where the parasites crawl through the tunnel? Head there and use your X button to enter morph ball mode. Stand up when you've rolled through the tunnel and scan the map station there for a Log entry. Step into the hologram to get the map, then roll back through the tunnel and go out the door on the right. -------------------------------- Connection Elevator to Deck Beta -------------------------------- Scan the panel at the back of the room to activate the elevator hologram, then step into the hologram to take the elevator down. Head through the blue door there. ---------------------- Deck Beta Conduit Hall ---------------------- Enter morph ball mode and roll under the blockage in the middle of the corridor on your way to the blue door at the other end. ----------------------- Biotech Research Area 1 ----------------------- LOG: Small Energy Some Space Pirates are stumbling around in here, so take them out (they may or may not drop energy - scan it for a Log entry if they do, but you'll be able to do it pretty much any time in the future). Scan the stuff along the walls if you'd like, then head out the next door. ----------------------- Deck Beta Security Hall ----------------------- LOG: Auto Turret LOG: Missile Ammo When you turn the corner to the left, scan the turret on the ceiling for a log entry, then destroy it with a missile (use your Y button to fire one). If the turret drops some missile ammunition when you destroy it, scan it for a Log entry. If not, don't worry about it - you'll be able to get it pretty much any time in the future. Head through the door when you're ready. --------------------- Biohazard Containment --------------------- LOG: Fall of Zebes Scan the consoles near the entrance for a Log entry, then work your way over to the elevator on the other side of the room. Activate it by scanning the panel on the nearby wall, then ride it to the upper level. Work your way around here to the door at the other end. ---------------------- Deck Beta Transit Hall ---------------------- Nothing much here, just head through to the other side. -------------------------------- Cargo Freight Lift to Deck Gamma -------------------------------- Take out the turret, then scan the panel on the outside of the lift to open the door. Step onto the hologram and ride the lift to the bottom, then take out the Space Pirate. Scan the panel on the right, then enter morph ball mode and roll onto the spherical hologram to open the next door. --------------------- Reactor Core Entrance --------------------- LOG: Save Station Take out the turrets, then shoot the door on the left and go inside. Scan the save station here for a Log entry, then step into it to save your game. Return to the main part of the room and scan the red panel, then roll onto the spherical hologram to open the next big door. ------------ Reactor Core ------------ LOG: Parasite Queen Scan the large creature for a log entry, then lock onto it with your L button. Pound the creature with your power beam through the gaps in the blue force field until it dies, then be ready to escape from the facility. After the Parasite Queen dies, you'll be facing the next blue door that you want to go through. ----------------------- Deck Gamma Monitor Hall ----------------------- Nothing of interest in here, just work your way straight through to the door at the other end. -------------------------------- Connection Elevator to Deck Beta -------------------------------- Scan the panel in front of you to activate the elevator, then step on the hologram to ride it up. Scan the panel in front of you when the elevator stops to disable the defense turret, then head out the door. ----------------------- Biotech Research Area 1 ----------------------- Take a left and head for the wall behind the giant specimen case. Climb the broken chunks of flooring to get to the upper area, eliminate the space pirates up there, and take a right to the far end of this room. A panel will blow off of the wall, making an open spot for you to jump into. ------------------------------ Subventilation Shaft Section A ------------------------------ Not much going on here, you just have to work your way through the shafts to the door on the opposite end. The parasites aren't much of a threat, so just walk right through them if you want. ------------------------------ Subventilation Shaft Section B ------------------------------ More of the same here, just run through the shafts until you pop through the next set of doors. -------------------------------- Cargo Freight Lift to Deck Gamma -------------------------------- You'll barely even know you're in this room, all you have to do is walk up to the door to make it blast free, then head through. -------------------------------- Main Ventilation Shaft Section A -------------------------------- Even more of the same... just head through the shafts until you find the next exit. -------------------------------- Main Ventilation Shaft Section B -------------------------------- Head up the shaft and take out the turrets by the door, then head through it. -------------------------------- Main Ventilation Shaft Section C -------------------------------- ...more pointless shafts. Just run through to the next door. -------------------------------- Main Ventilation Shaft Section D -------------------------------- Same thing, just head through until you reach the next door. -------------------------------- Main Ventilation Shaft Section E -------------------------------- Ooh, something different! A giant piston thing is moving in here, but it can't hurt you. As it moves to the left, walk right behind it. There's a tunnel to the right near the end of the hallway with a door in it, so head through there. -------------------------------- Main Ventilation Shaft Section F -------------------------------- Nothing at all here, just run through the door to the other side. ----------------------- Biotech Research Area 2 ----------------------- Wait for the cutscene to finish, then look up at the middle of the room to see some grappling points. Target the closest one, then use your L button to grab it. When you swing towards the next one, let go of the L button and quickly repress it to target the second one. Let go of the L button when you're swinging towards the ledge, and Samus should land on it. Scan the two nearby terminals if you'd like, then head through the door. --------------------------------- Connection Elevator to Deck Alpha --------------------------------- Scan the terminal to disable the turret, then head for the elevator. Scan the panel in front of it to make the hologram appear, then step on the hologram to ride the elevator up. --------------------- Deck Alpha Mech Shaft --------------------- Look for the narrow hallway when the elevator stops and move your way through it until you reach the airlock. ------- Airlock ------- Take a left and get next to the door. Once the room depressurizes, shoot the door and head through. ----------------------- Exterior Docking Hangar ----------------------- Samus will take care of the rest once you walk through the door at the end of the long hallway. ----------------------------------------------------------------------------- | | | 1.02) Missile Launcher | | | ----------------------------------------------------------------------------- === Tallon Overworld === ------------ Landing Site ------------ LOG: Gunship LOG: Tangle Weed Jump down from your ship and scan it for a Log entry, then check out the area behind it to find some Tangle Weed, which you can scan for another Log entry. There's not a whole lot else for you to do here right now, so head for the low door near your ship. ------------- Canyon Cavern ------------- LOG: Beetle Scan one of the enemies that come out of the ground, then slaughter them. Look around for a small hallway and head through the door at the end of it. ------------- Tallon Canyon ------------- LOG: Sap Sac LOG: Blastcap LOG: Zoomer LOG: Geemer LOG: Large Energy Take a look to your left as soon as you enter the area and scan the orange thing for a Log entry, then move into the middle of the room. Scan various other things to collect three more Log entries, then move towards the blue door on the lowest level (you can reach a higher door, but it won't lead anywhere useful yet). If you manage to get an enemy to drop a Large Energy unit, you can get a Log entry for it. If you don't, don't worry about it - you'll have plenty of other opportunities later. ------------------ Transport Tunnel A ------------------ Nothing much going on here. You should've already scanned everything in here already, so just head through the door at the other end of the room. ----------------------------- Transport to Chozo Ruins West ----------------------------- Scan the terminal to the right of the elevator platform to activate it, then step onto the hologram to ride it up to the Chozo Ruins. === Chozo Ruins === ----------------------------------- Transport to Tallon Overworld North ----------------------------------- Nothing going on here... scan the terminal to activate the elevator if you'd like, but otherwise, just head out the door. -------------- Ruins Entrance -------------- LOG: Fountain Take care of the beetles on the ground, then scan the weird distortion thing above the next blue door for a Log entry before you head through it. ---------- Main Plaza ---------- LOG: Missile Door Lock LOG: Hive Scan the blast shield on the door to the left for a Log entry after you've dealt with the beetles, then look higher up in the room to scan one of the hives on the walls for another Log entry. Head towards the far end of the room and go through the lower blue door there when you're ready. -------------- Nursery Access -------------- LOG: Scarab Scan the small enemies for a Log entry, then head through the door on the other side of the room. ----------- Eyon Tunnel ----------- LOG: Eyon Scan one of the eye things on the wall in front of you for a Log entry, then carefully work your way through this hallway while dodging the beams from the eye things. -------------- Ruined Nursery -------------- LOG: Exodus LOG: War Wasp Scan the distorted section of the wall for a new Log entry, then fend off the beetles. Climb the ledges on the long side of the room to get to the upper area, then scan one of the wasps that come out of the hives for a Log entry. Make your way to the second blue door up here. -------------- Save Station 1 -------------- Step into the save station and save your game if you'd like, then return to the previous room. -------------- Ruined Nursery -------------- Head straight for the blue door on the upper level and head through it. ------------ North Atrium ------------ Not much to do here, just head to the door on the other side after you've cleared out the Scarabs. -------------- Ruined Gallery -------------- Fend off the wasps, then jump over the ledges on the right side of the room to reach the door on the other side. ------------ Totem Access ------------ LOG: Plazmite Scan one of the firefly enemies for a Log entry, then work your way through to the door on the other end of the room. ---------- Hive Totem ---------- LOG: Ram War Wasp LOG: Hive Mecha ITEM: Missile Launcher Head for the central platform to start your first "boss fight," or at least what's supposed to be considered a boss fight at this point in the game... basically, you just need to kill all of the wasps that are on your screen, then focus your attack on the Chozo heads on the casing that's protecting your Missile Launcher. Don't forget to scan one of the wasps and the portion of the machine that's underwater for two Log entries. Once you've neutralized all of the heads, the casing will retract, and you'll be able to grab the launcher. Use a missile on the blast shield on the door in front of you (press the Y button to fire a missile), then head through the door. ----------------------------------------------------------------------------- | | | 1.03) Morph Ball | | | ----------------------------------------------------------------------------- ---------------------- Transport Access North ---------------------- ENERGY TANK: Just sitting in the middle of the room for you to grab. Take the energy tank, then head back out the door. You won't be able to go through the tunnel in here yet, so ignore it for now. ---------- Hive Totem ---------- Nothing going on here, just head over the bridge and make your way to the other door. ------------ Totem Access ------------ Fight your way through here to the door on the other side. -------------- Ruined Gallery -------------- MISSILE: Use a missile to smash the weak wall in the lower area. Take care of the War Wasps, then drop down to the lower level. See the weak spot in the wall below the door leading to Totem Access? Hit it with a missile to destroy it, then grab the missile expansion inside the alcove. Head over to the lower door on the other side now, destroy the blast shield with a missile, and head through it. ----------- Map Station ----------- Step onto the map station platform to download a map of this area, then return to the previous room. -------------- Ruined Gallery -------------- Simply jump back up to the upper level and go through the door closest to the map station. ------------ North Atrium ------------ Fight your way through here to the other side. -------------- Ruined Nursery -------------- Deal with the wasps and save at the save room if you'd like, then exit through the lower door. ----------- Eyon Tunnel ----------- Dodge the beams as you move your way to the other end of the hallway. -------------- Nursery Access -------------- Slaughter the Scarabs on your way to the door on the other side of the room. ---------- Main Plaza ---------- Some beetles will come out of the ground, so fight them off as you make your way to the door with the blast shield on it. Hit it with a missile and head through. -------------------- Ruined Shrine Access -------------------- Nothing but Scarabs... hose them down on your way to the other side. ------------- Ruined Shrine ------------- LOG: Plated Beetle ITEM: Morph Ball Jump up the ledges, then jump down into the main area to start another "boss" fight. You'll start by slaughtering a wave of Beetles, which really don't pose much of a threat. Once you've eliminated them all, a larger Plated Beetle will appear. Scan it for a log entry, then lock onto it with your L button. The beetle will approach you, juke right and left, and then dive at you. Wait for the two jukes, then press left (or right) along with your B button to quickly side-step the dive. Shoot the beetle in the red spot on the back side of it to damage it, and repeat this process as necessary. When the fight's over, grab the Morph Ball item from the alcove, then exit this room by using the tunnel below the halfpipe to get back to the door. ----------------------------------------------------------------------------- | | | 1.04) Charge Beam | | | ----------------------------------------------------------------------------- -------------------- Ruined Shrine Access -------------------- Simply head through the door on the other side. ---------- Main Plaza ---------- Fight the beetles, then take a left. At the back of the area, you'll see a series of ledges that can be used to jump up to the upper part of this area, where you'll be able to cross the bridge. Do so, and fight off the war wasps in the process. Head through the blue door up there when you get the chance. ---------------------- Ruined Fountain Access ---------------------- Yet another hallway filled with Scarabs... what a shocker. Fry them on your way through, then use your X button to enter morph ball to roll underneath the tree roots that have grown through the hallway. --------------- Ruined Fountain --------------- LOG: Hatchling Take a right and follow the path around the outside of the room, avoiding the toxic water. When you reach the fountain, scan the nearby wall for a Log entry. Head for the door closest to the one you used to enter this room. ---------------- Arboretum Access ---------------- LOG: Shriekbat Walk slowly through this hallway until you see the enemies hanging from the ceiling, then quickly scan one for a log entry. Use a missile on the blast shield on the door on the other side of the room and head through it. --------- Arboretum --------- LOG: Reaper Vine Turn to the left and scan the Reaper Vine for a log entry, then shoot the spot on it to make it retract. Work your way over the platforms to reach the tree in the middle of the room, then head up the outside of it until you reach the bridge. Head down the walkway on the outside of the room, tag the Reaper Vines there, and use a missile on the blast shield door before going through it. --------------------- Gathering Hall Access --------------------- There's literally nothing of interest here, just head for the other side. -------------- Gathering Hall -------------- Take a right and watch out for the Shriekbats, then use a missile on the blast shield door and head through it. -------------- Save Station 2 -------------- Save your game if you'd like, then return to the Gathering Hall. -------------- Gathering Hall -------------- Follow the right wall of this room until you see the Blastcap pile on the floor, then blast it and head through the door behind it. ------------------ Watery Hall Access ------------------ MISSILE: Take out the fake wall near the toxic water with a missile. Deal with the Shriekbats, then head for the lower area near the toxic water. Turn to the left and hit the wall with a missile to reveal an alcove with a missile expansion. Head up the other ramp and blast the missile shield door open. ----------- Watery Hall ----------- LOG: Meteor Strike ITEM: Charge Beam Jump up two platforms on the right side of the room, then stop and turn around. Take a look to the right of the door you just came through and scan the runic symbol on the wall, then turn around again and look down at the ground below you. See the group of Blastcaps on the platform? Destroy them, then scan the runic symbol that was under them. Head up to higher platforms now, working your way over to the other end of the room. There're two platforms up here with Reaper Vines - stop on the platform between those two and look at the wall to the right with the metal thing on it. Look down to scan a third runic symbol, then continue moving up the platforms until you're close to the metal thing. Look to the right of the metal thing for the fourth runic symbol, then scan the metal thing to remove it. Jump down to the platform and grab the Charge Beam. Scan the weird blurry section of wall for a Log entry, then use your Charge Beam to eliminate the Eyons on the walls (or just dodge them if you'd prefer). Head all of the way back to the door you used to enter this room. ----------------------------------------------------------------------------- | | | 1.05) Morph Ball Bomb | | | ----------------------------------------------------------------------------- ------------------ Watery Hall Access ------------------ Run through this room to the door on the other side. -------------- Gathering Hall -------------- Stop by the save room to save your game if you'd like, then check near the door to Gathering Hall Access to find some platforms. Take out the Blastcaps, then move around the platforms along the outside of the room until you reach the morph ball tunnel at the top of the room. Roll through it, then stand up as soon as you're out of it. Deal with the Shriekbats, then take a running leap over the gap to get to the door on the other side. ----------- East Atrium ----------- Nothing but some Shriekbats... head for the other side. ------------------ Energy Core Access ------------------ Use charged shots to destroy the Eyons as you make your way to the other side. ----------- Energy Core ----------- LOG: Locked Door LOG: Stone Toad Scan the door in the distance for a log entry, then take a left and head down the path. Take out the Shriekbats, then head for the morph ball tunnel at the end of the hallway. Before you get in it, look around for the giant toad thing and scan it for a new Log entry. ---------------- Burn Dome Access ---------------- Not much going on here, but you'll note that the tunnels are in pieces that will make it impossible for you to get back through them without a way to boost yourself up in the air while in morph ball mode... hmmm, I wonder what item we're about to find? --------- Burn Dome --------- LOG: Incinerator Drone LOG: Barbed War Wasp ITEM: Morph Ball Bomb MISSILE: Use a bomb to destroy the small section of wall on the opposite side of the room from the door to find an alcove with the expansion in it. Scan the machine as soon as you can for a Log entry, then dodge the flames as it spins around the room. When the thing comes out of the top, hammer the red parts until the flames point up towards the hives on the ceiling. Barbed War Wasps will come out of the hives, so make sure you scan one for a Log entry before you slaughter them. Repeat the process until the hive is destroyed. The Morph Ball Bomb item will be yours for the taking once the machine is gone. Once you have the bombs, look on the wall on the opposite side of the room from the door to find a small weak spot. Blow it up with a bomb, then roll through it to find a missile expansion. Exit the room through the door when you're done. ----------------------------------------------------------------------------- | | | 1.06) Varia Suit | | | ----------------------------------------------------------------------------- ---------------- Burn Dome Access ---------------- Now that you have bombs, you can use them to boost yourself upwards. Simply set one while in morph ball mode, then wait for it to blow up underneath you. Use this method to reach the entrances to the pipes that lead out of this room. ----------- Energy Core ----------- LOG: Morph Ball Slot Remember the toad thing I had you scan earlier? Get into morph ball and roll near it, then drop a bomb when it sucks you in. Enter the chamber behind where it used to be and scan the thing on the wall for the Morph Ball Slot log entry, then enter morph ball mode and get in it. Drop a bomb while you're inside, then roll through the nearby morph ball hole as soon as you're free from the moprh ball slot. When you hit the ground, stand up and jump to the next section of the room where you can see another morph ball slot near the big blue machine. Drop a bomb in the slot, then stand up when you're free. Run towards the nearby exit, then sprint up the ramps until you're in the upper area by the entry door. The platforms in this area will only be raised for a short time, so quickly jump over then to the path below and to the left of the locked door. There's yet another bomb slot at the end of this path - if you can get a bomb into it before the timer runs out, the locked door in the main area will be unlocked. Use the platforms by it to get up there. ------------------- West Furnace Access ------------------- If you aren't tired of pointless hallways yet... bleh, you will be. >_> ------- Furnace ------- ENERGY TANK: Roll through the tunnels until you reach the main empty area, where you'll find the energy tank just sitting there for you. Roll your way through the morph ball tunnels until you reach the furnace area, then grab the energy tank and make your way back out of the room. ------------------- West Furnace Access ------------------- ...yeah, just head out the other door. ----------- Energy Core ----------- Deal with the Shriekbats and head for the door on the other side of the room. ------------------ Energy Core Access ------------------ Either blast the Eyons or use your bombs to go through the morph ball tunnel underneath them. ----------- East Atrium ----------- Shriekbats... just kill them and head through. -------------- Gathering Hall -------------- MISSILE: As soon as you come out of the door from East Atrium, use a double bomb jump on one of the red lights to get to the platform above the door. Use a bomb to break the wall and grab the expansion. As soon as you come out of the door, jump onto one of the red light things nearby. Enter morph ball mode, then do a double bomb jump to reach the platform above the door. There's a missile expansion up here that you can grab by using a bomb to destroy a section of the wall. (To do a double bomb jump, lay one bomb, then time it so that you lay another one right before the first one blows up. You'll then need to lay a third one when Samus reaches the highest point from the first bomb's explosion. The result should be that after falling from the first blast, the second bomb will automatically boost Samus up to the third bomb, which will then boost her up some more. Take some time to practice if necessary, you're going to need this skill a few times in the game.) Once you have the missiles, drop down and use the save room if you'd like, then head through the door to Gathering Hall Access. --------------------- Gathering Hall Access --------------------- Just run through to the other side. --------- Arboretum --------- LOG: Venom Weed Make your way to the other blue door on the opposite side of this room, then turn around and face the tree. Look straight up above the War Wasp Hive that's up there and scan the runic symbol, then look on the far right side of the tree to find another runic symbol to scan. There's a third one on the right on a platform with some crates and some red tentacle grass stuff. Head over there, stun the grass, then scan the symbol. Work your way up the tree now, then take a right when you reach the bridge. Deal with the War Wasps, then roll into a ball and continue moving along the outside of the room when you can. When you can stand up again, look around for another runic symbol to scan. This will be your fourth one, so scan it to open the metal thing that's blocking the upper exit of this room. Scan the red weed stuff while you're at it to get a new Log entry, then stunn it and roll past it. Look around for the higher ledges when you're past the weeds and jump up to where the metal thing was. Use a bomb to destroy the weak plating on the wall then roll through the tunnel. Blast the shield on the door with a missile and head through it. ---------------- Sunchamber Lobby ---------------- Tons of venom weeds and tentacle things in here, but that's about it. ----------------- Sunchamber Access ----------------- More of the same here, just dodge the weeds and tentacles on your way to the door on the other side. ---------- Sunchamber ---------- LOG: Flaahgra LOG: Flaahgra Tentacle ITEM: Varia Suit Start off by scanning one of the tentacles low on the ground for a Log entry, then scan the main body of the enemy for a second Log entry. Lock onto the main body with your L button, then pound it with regular shots until it's visibly stunned. To damage this thing, you'll need to knock the lense things so that they're not shining light on it. Head for whichever one's currently active, then shoot the colored spot on the under side of it repeatedly to lock it back into its up position. This will further stun the enemy, and you'll have to find the tunnel where the tentacle used to be so you can roll up and drop a bomb in the slot right underneath Flaahgra. You'll have to repeat this process several times, and each time, the number of active lenses will increase by one. You'll have to lock them all into their up positions before you get a chance to drop another bomb. As long as you remember to continuously stun Flaahgra with regular shots, this isn't that hard to do. Grab the Varia Suit upgrade when the fight's over, then exit this room through the door right next to where the Varia Suit was sitting. ----------------------------------------------------------------------------- | | | 1.07) Boost Ball | | | ----------------------------------------------------------------------------- ---------------- Sun Tower Access ---------------- LOG: Ultra Energy LOG: Pulse Bombu Take a dive in the water and work your way through it until you come out on the other side, then head right down the hallway. Destroy the crates, then scan one of the big energy balls that come out of them for a Log entry. Head farther down the hallway and scan the floating energy ball for another Log entry, then run past it and go out the next door. --------- Sun Tower --------- LOG: Oculus LOG: Contain Jump straight out towards the opposite wall of the giant hole in front of you, and you should land on a ledge. Turn around and scan an Oculus for a Log entry, then drop all the way down to the floor (you can also scan an Oculus from down here if you look back up the tower). Take out the wasps and the hives, then scan the Log entry on the wall. Don't worry about the runic symbols and stuff, they can't help you right now. ---------------------------------- Transport to Magmoor Caverns North ---------------------------------- Scan the terminal to activate the elevator, but instead of using it, I suggest you take a detour for some items first. Take a left and head out the door. ------------ Vault Access ------------ Take a right and use the moving platform thing to boost you up to the pipe while in morph ball mode, then continue moving through this area until you reach the next blue door. ----- Vault ----- LOG: Beginnings MISSILE: Use your bombs to activate the three bomb slot things on the metal grate to raise it, then grab the expansion. Take a right and scan the Chozo Log entry on the wall, then continue on towards the other door. See the three blue circle things on the metal grate? Use bombs to break the casing off of the lowest one, then drop a bomb in it. Repeat the process for the second slot, and then use a double bomb jump to reach the third. The grate will retract, allowing you to take the missile expansion from the center of the room. Exit out the door opposite of the one you used to enter this room. ------------ Plaza Access ------------ Take out the beetles and head out the other door. ---------- Main Plaza ---------- ENERGY TANK: Yours for the taking. Grab the energy tank, then continue moving forward and go through the blue door straight in front of you. -------------- Nursery Access -------------- Dodge or kill the Scarabs on your way through. ----------- Eyon Tunnel ----------- Dodge or destroy the Eyons on the wall and make your way to the other side. -------------- Ruined Nursery -------------- MISSILE: Start by entering the morph ball area on the wall near the door to Eyon Tunnel and destroying the weak block there. Get out and get to the upper area by the door to North Atrium next, and get into the other part of the morph ball area to the right of the door. Follow it to the missile expansion, using bombs when necessary. Take out the two War Wasp Hives high up in the room before you do anything else, then take care of the beetles. Take a look at the wall to the left of the door you just came out of and enter the morph ball area there. Destroy the weak block, then get out and head up to the upper area. To the right of the door to the North Atrium, there's another entrance to the morph ball area. When you're inside, use bombs to move your way towards the missile expansion. Grab it, then get out and stop by the save room if you'd like. Otherwise, just head through the other upper door to get to the North Atrium. ------------ North Atrium ------------ Take out the Scarabs and head out the next door. -------------- Ruined Gallery -------------- MISSILE: Enter the morph ball tunnel in the lower area, and it's yours. Take out the Shriekbats, then drop down to the lower level and take a look to the right. Get in the morph ball tunnel there and roll through it to grab a missile expansion, then get out of the tunnel and go out the other upper door in this area. ------------ Totem Access ------------ Fight your way through to the other side. ---------- Hive Totem ---------- Nothing of interest here, just head out the other door. ---------------------- Transport Access North ---------------------- Enter the morph ball tunnel and roll your way through to the piston things. Use them to reach the upper area, then continue rolling until you reach the next door. ---------------------------------- Transport to Magmoor Caverns North ---------------------------------- If you didn't activate the elevator earlier, do so now, and ride it down. === Magmoor Caverns === ------------------------------ Transport to Chozo Ruins North ------------------------------ Nothing going on here, just head out the door. ------------- Burning Trail ------------- Drop down to the lower area, then fight off the Shriekbats in the hallway. Stop at the blast shield door to the left and hit it with a missile, then go through it. ---------------------- Save Station Magmoor A ---------------------- Save your game if you'd like, then return to the previous room. ------------- Burning Trail ------------- LOG: Grizby Take a left and move down the next section of hallway, slaughtering the Shriekbats that come down from the ceiling. Scan the small enemy on the platform in the middle of the lava for a Log entry, then head out the door on the other side. ----------- Lake Tunnel ----------- LOG: Burrower Take care of the Grizbies on the platforms (using missiles), then jump over them when the flames aren't active. Scan the enemy in the ground on the other side for a Log entry, then head out the nearby door. --------- Lava Lake --------- LOG: Magmoor LOG: Puffer After your official welcome to the Magmoor Caverns, scan the giant fire enemy in the lake for a Log entry, then hit it in the head until it's dead. Scan one of the floating enemies for another Log entry, then move across the platforms as you slaughter the Puffers. When you reach the other side of the room, destroy the crates and use a bomb on the weak section of wall behind them. You'll come out in another section of the lake, so take out the Puffers and work your way around the platforms until you find the next door. ---------- Pit Tunnel ---------- LOG: Triclops Scan one of the enemies under the metal floor grating for a Log entry, then enter morph ball mode and enter the gap in the floor. If one of the Triclops enemies grabs you, it'll carry you back to the gap and spit you out, so make sure you drop bombs in front of them to take care of them. Your eventual goal is to roll your way over to the gap in the floor on the other side of the room, so you can get out and head through the next door. ------------ Triclops Pit ------------ Take a jump off of the cliff when you're in the main part of the room, then turn around and enter the alcove there. There's a morph ball tunnel entrance here that will let you get under the floor grating, so roll in there. Move to the right, dodging the Triclops enemies along the way, until you find the entrance to the next morph ball tunnel. Go through it, then go through the blue door on the other side. -------------- Storage Cavern -------------- MISSILE: Just sitting there for you to take it. Grab the missile expansion from the back of the room, then head back into the Triclops Pit. ------------ Triclops Pit ------------ Roll your way through the morph ball tunnel and the floor grating until you're back in the alcove you started this trip in, then get out of the alcove and climb your way back to the main area. Use the platforms here to jump all the way up to the upper door in this area and go through it. -------------- Monitor Tunnel -------------- Dodge or destroy the Puffers on your way over the piston things until you make it to the door on the other side. --------------- Monitor Station --------------- Take out the turrets on the central platform thing, then take a left and work your way over the platforms until you reach the bridge leading to the middle of the room. Continue moving towards the back left of this area, and you'll see a series of ledges that you can use to jump up the outside of the room to get to the upper part of the Monitor Station. Use the next bridge up here to go out the blue door. ------------------ Transport Tunnel A ------------------ ENERGY TANK: You'll have to use a series of double bomb jumps to move your way to the upper-left part of this tunnel. These gray metal things can take two bomb hits before they break. The first one you come to has a path above it, which you can use to move towards the upper-left part of the room. You'll have to use a series of double bomb jumps here to grab an energy tank on the other side, and if you fail, you'll have to start over. Leave the room through the door on the other side when you're ready. ----------------------------------- Transport to Phendrana Drifts North ----------------------------------- Scan the terminal to activate the elevator, then step on the hologram to ride it up. === Phendrana Drifts === --------------------------------- Transport to Magmoor Caverns West --------------------------------- Nothing to do here, just head out the door. ------------------ Shoreline Entrance ------------------ Smash the ice that's blocking your path with charge shots as you make your way to the other door. -------------------- Phendrana Shorelines -------------------- LOG: Flickerbat LOG: Crystallite Head to the right and use a missile on the grating near the water, then scan the enemy in the alcove down here for a Log entry. Scan the panel at the back of the alcove to unlock the door above it, then head back out to the main area. Scan one of the flying enemies for another Log entry, then head for the lowest blue door on the side of the room opposite from the side you just entered it from. -------------- Save Station B -------------- Save your game if you'd like, then head back into the previous room. -------------------- Phendrana Shorelines -------------------- Take a left when you're back in the main area and jump up to the ledges along the outside of the room. Your eventual goal is the blue door high on the side of the room above the long, thin alcove where you scanned the locking mechanism earlier. ---------------- Ice Ruins Access ---------------- LOG: Scatter Bombu Shatter the ice, then scan the enemy for a new Log entry. Enter morph ball mode and carefully roll past the Scatter Bombus until you reach the door on the other side of the path. -------------- Ice Ruins East -------------- LOG: Baby Sheegoth Scan one of the big enemies for a Log entry, then fight them by maneuvering behind them and shattering their shells with charged shots. With their shells gone, you can kill them by hitting them in the back. Head for the back of the room and jump up to the ledges, then work your way to the left as you move around the outside of the room. The ledges will lead you to a blue door up here eventually. ------------- Plaza Walkway ------------- LOG: Ice Burrower Scan one of the enemies in the ground for a new Log entry, then fight your way to the blue door on the other side of the room. -------------------- Phendrana Shorelines -------------------- Take a left and head up the ramp to the next blue door. -------------- Ruins Entryway -------------- Dodge the Pulse Bombus on your way through here. -------------- Ice Ruins West -------------- LOG: Cipher LOG: Stalactite Take care of the Sheegoths, then enter the little room area to the right. Use a double bomb jump to get up to the ledge by the Chozo Log entry (which you should scan), then carefully jump from this ledge to the tiny broken pillar in the middle of the room. You can use it to reach the next ledge, where you'll need to do another double bomb jump to reach yet another higher ledge. Up here, you'll see a hole in the wall with a big stalactite hanging down from the ceiling outside. Scan it for a Log entry, then hit it with a missile to send it down to the ground below. This will give you a platform that you'll need to use later, but for now, head for the missile door in the back of the room. --------------- Canyon Entryway --------------- Dodge the Scatter Bombus on your way through to the other door. ---------------- Phendrana Canyon ---------------- LOG: The Turned ITEM: Boost Ball Drop down to the bridge and turn around to find a Log entry, then drop all the way down to the lower area. Deal with the Sheegoth, then head up the ramp on the right. Scan the terminal thing here to realign the floating platforms, then jump across them to reach the Boost Ball item. Drop down to the smooth icy area below. This is a halfpipe, which you'll find all over the place on this planet. You can use the Boost Ball with a halfpipe to boost your way up to higher locations. Charge the Boost Ball with your B button while in morph ball, then move towards one wall of the halfpipe and let go of the B button. Immediately start charging another boost, then use it on your way back down as you approach the other side of the halfpipe. Using this method, you can continue boosting yourself higher and higher until you reach whatever it is you're trying to reach, which is a series of upper ledges right now. Once you're up there, walk your way back to the blue door and leave. ----------------------------------------------------------------------------- | | | 1.08) Space Jump Boost | | | ----------------------------------------------------------------------------- --------------- Canyon Entryway --------------- Dodge the Scatter Bombus again and head out the other side. -------------- Ice Ruins West -------------- Dash your way to the blue door on the other side of the room. -------------- Ruins Entryway -------------- You still can't hurt these, so just dodge them on your way through. -------------------- Phendrana Shorelines -------------------- Watch the flashy cutscene, then drop all the way down to the lower area and run straight forward to the blue door at the far side of room. ------------------ Shoreline Entrance ------------------ Nothing of any interest here, just go through the other door. --------------------------------- Transport to Magmoor Caverns West --------------------------------- Step on the transport to get back to Magmoor Caverns. === Magmoor Caverns === ----------------------------------- Transport to Phendrana Drifts North ----------------------------------- Just leave through the blue door. ------------------ Transport Tunnel A ------------------ Use your bombs to get through the tunnels to the blue door on the other side. --------------- Monitor Station --------------- Take out the Puffers if they're in your way, then head straight forward to the inside of the station. Take a right and get on the bridge, then jump off the end of it to the left. Go through the blue door that you land near. ------------ Shore Tunnel ------------ Nothing going on here for now, just head to the other side. ------------ Fiery Shores ------------ MISSILE: If you enter the morph ball tunnel near the platform in the middle of the lava and move through it, you'll fall out right next to a narrow path up against a wall. Roll along it, then use your bombs to boost your way up to the scaffolding, where you'll find the expansion. See the Triclops on the platform to the left? Get over there, then enter the morph ball tunnel nearby. Follow it, and you'll eventually drop down onto the ground on the other side of the room. There's a path nearby, so roll along it until you can bomb jump your way up to the scaffolding in the air. Grab the missile expansion up here, then carefully get back down to the main area and head past the flames to the other door. ------------------ Transport Tunnel B ------------------ Take care of the Magmoor, then use the morph ball path to get to the other side of the room. ---------------------------------- Transport to Tallon Overworld West ---------------------------------- Scan the terminal, then step into the hologram to get back to the Tallon Overworld. Don't worry about the other blue door down here, it won't be useful to you right now. === Tallon Overworld === --------------------------------- Transport to Magmoor Caverns East --------------------------------- Nothing of interest in here, just go through the door. ------------------ Transport Tunnel B ------------------ MISSILE: It's just waiting for you under the bridge thing in the middle of the room, just drop down there and grab it. Take out the Zoomers on the floor, then drop down to the floor when you reach the bridge-like thing. There's a missile expansion hiding underneath it, so grab it before you continue to the other blue door. --------- Root Cave --------- LOG: Bloodflower Take care of the Beetles that come out of the ground, then work your way up the path and platforms around the outside of the room until you reach the missile door high up in the room. Look around above it to grab the Bloodflower Log entry (or just get it in the next room), then head through the door. ----------- Root Tunnel ----------- Take out the Bloodflower to the right, then head over to the other door. ------------- Tallon Canyon ------------- Drop down to the main part of the room and look for the giant halfpipe where the Beetles come out of the ground. Use this halfpipe to boost yourself really high up in the air, where you'll find a new ledge. Follow the path up there until you see the weak spots on the wall, then use bombs to force your way through them and head out the door on the other side. ----- Gully ----- Not really anything of interest in here, just dodge the enemies and go out the other door. ------------ Landing Site ------------ Take a left and carefully jump your way over the gaps in the path until you reach the blue door. Make sure you don't accidentally fall, it takes quite a bit of time to get back up here. ------ Alcove ------ ITEM: Space Jump Boots Grab the Space Jump Boots from the middle of the room, then go back out the door. ----------------------------------------------------------------------------- | | | 1.09) Wave Beam | | | ----------------------------------------------------------------------------- ------------ Landing Site ------------ MISSILE: Check behind your ship for a small morph ball path. Save at your ship if you'd like, then look behind your ship for a small morph ball path with a missile expansion in it. Head out the door to Canyon Cavern once you've got it - you have to head all the way back to Phendrana Drifts. ------------- Canyon Cavern ------------- Dash past the Beetles here and head out the other door. ------------- Tallon Canyon ------------- Head up the platforms in the middle of the room to get to the blue door at the top near the waterfall. ----------- Root Tunnel ----------- Take out the flower thing before it fires at you, then head for the other door. --------- Root Cave --------- Drop all the way down to the floor and head through the blue door. ------------------ Transport Tunnel B ------------------ Dodge the enemies on the floor as you make your way to the other side. --------------------------------- Transport to Magmoor Caverns East --------------------------------- Step into the hologram and ride the elevator down. === Magmoor Caverns === ---------------------------------- Transport to Tallon Overworld West ---------------------------------- Take a right turn and head through the blue door. ------------------ Transport Tunnel B ------------------ Enter morph ball mode and roll up the ramp to the right, then quickly boost your way over the rails past the Magmoor before it can fry you. ------------ Fiery Shores ------------ Dodge the flames on your way to the main part of the room. If you really care enough to avoid a few points of damage from the lava, you can use the path to the left to reach the upper platforms on the ceiling to roll down to a small patch of ground so you can jump to the next platform, but it's really not worth the time. Just jump into the lava and quickly jump out to get to the next platform, then gather some energy from the crates and exit through the door. ------------ Shore Tunnel ------------ Nothing of interest here, just run to the other side. --------------- Monitor Station --------------- Deal with the turrets, then make your way up the platforms along the outside of the room to reach the bridge leading to the blue door. ------------------ Transport Tunnel A ------------------ Enter morph ball mode and work your way through the tunnel using your bombs. ----------------------------------- Transport to Phendrana Drifts North ----------------------------------- Step on the hologram and ride the elevator up. === Phendrana Drifts === --------------------------------- Transport to Magmoor Caverns West --------------------------------- Just leave, nothing to do here. ------------------ Shoreline Entrance ------------------ Same thing here, just head for the other side. -------------------- Phendrana Shorelines -------------------- Head for the back left corner of the room and use the platforms along the outside until you reach the highest one, then turn around and find the floating platform nearby. Use your new Space Jump ability to get to it, then Space Jump down to the next floating platform. From that one, you can jump to the ground in front of the large building. Head through the blue door on it. --------------- Temple Entryway --------------- Dodge the Bombus on your way through to the other door. ---------------- Chozo Ice Temple ---------------- LOG: Ice Parasite Deal with the Sheegoth, then scan one of the Ice Parasites for a new Log entry. Climb up the platforms around the outside of the room until you reach the upper area, then hit the second Chozo bust on the right with a missile to reveal a bomb slot. Drop a bomb in it to raise the gate, then head through the door. ------------- Chapel Tunnel ------------- Enter the morph ball tunnel and use some bombs on the destructible block you come to shortly after you enter the area to get to the lower part of the room. Destroy the two weak sections of the pillar, then head back up to the upper area and move to the left. Destroy the next block in the floor so you can get to the weak sections of the second pillar, then head back to the upper area and exit the room to the left. -------------------- Chapel of the Elders -------------------- LOG: Sheegoth ITEM: Wave Beam Approach the Wave Beam item to start a fight with some Baby Sheegoths. Kill them, then scan the large one that appears for a Log entry. There're many ways to fight the big Sheegoth, perhaps the easiest method being to simply enter morph ball mode and drop bombs underneath it a few times until it dies. You can also hit it in the mouth by getting close enough to make it use its ice breath, which will leave the mouth vulnerable for a while. Take the Wave Beam item once the fight is finished, then activate it by pushing right on the C Stick so you can get out of the purple door in this room. ----------------------------------------------------------------------------- | | | 1.10) Super Missile | | | ----------------------------------------------------------------------------- ------------- Chapel Tunnel ------------- Use a bomb to get to the upper part of the tunnel, then just move your way over to the door on the other side. ---------------- Chozo Ice Temple ---------------- Your Wave Beam can kill Bombus, so use it to fight your way to the main part of the room. Fall down to the floor, then head out the door. --------------- Temple Entryway --------------- Again, use your Wave Beam to deal with the Bombus on your way through here. -------------------- Phendrana Shorelines -------------------- Stop by the nearby save station if you'd like, but your next objective is to head up the platforms along the outside of the room just like you did before. This time, when you jump to the first floating one, turn around and jump up to the high ledge with the blue door and go through it. -------------- Ruins Entryway -------------- Deal with the Bombus on your way to the other door. -------------- Ice Ruins West -------------- LOG: Ice Shriekbat Deal with the Sheegoths, then head for the fallen spike I had you knock off of the ceiling earlier (or if you haven't done it yet, climb up the inside of the small structure nearby and use a missile on the spike to knock it down). Jump on the top of the spike, then look for the nearby alcove and take out the two enemies there. Jump up there, then scan the Ice Shriekbats for a Log entry before they swoop down at you. Head for the purple Wave Beam door when you're ready. ------------------ Courtyard Entryway ------------------ Take care of the enemies in here and make your way to the other door. ---------------- Ruined Courtyard ---------------- LOG: Spinner ENERGY TANK: Activate both spinners in the lower part of the room, then use the bomb slot to fill the room with water. Head to the tunnel in the wall on the opposite side of the room via the floating platforms, then enter it and grab the energy tank. Scan one of the Spinner devices for a new Log entry, then activate both of them to release the cover plates from the Chozo statues high in the room. Use the platforms to reach the bomb slot, then activate it to fill the room with water. Quickly move across the platforms (that are now floating) to the morph ball tunnel on the opposite wall, then grab the energy tank in there and exit the small area through the hole in the corner. You'll have to repeat the process to fill the room with water again, only this time, use the floating platforms to reach the platforms on the pillar in the middle of the room, where you'll be able to continue jumping to other platforms until you're on the very top of the pillar. From up there, use a missile on the far door and head over there. -------------- Save Station A -------------- Save your game if you'd like, then return to the previous room. ---------------- Ruined Courtyard ---------------- Jump back to the top of the central pillar, then turn right and go through the purple Wave Beam door. ---------------- Specimen Storage ---------------- LOG: Shadow Pirate Take out the turret, then be ready to scan the pirate when it attacks you for a new Log entry. Head out the door at the other end of the hallway when you're done. ----------------- Research Entrance ----------------- LOG: Space Pirate Scan one of the pirates for a Log entry, then slaughter them with missiles and charged shots. Head through the blue door in the lower part of the room once you've taken care of the pirates. ----------- Map Station ----------- Step on the hologram to download the map, then return to the previous room. ----------------- Research Entrance ----------------- Head up the ramp on the other side of the room and deal with the turret on the ceiling if it's still there, then head out the Wave Beam door on the upper level. ------------------ Hydra Lab Entryway ------------------ Fry or roll past the Bombus to get to the other door. ------------------ Research Lab Hydra ------------------ LOG: Phazon Analysis LOG: Security Breaches LOG: Mining Status LOG: Glacial Wastes LOG: Parasite Larva Scan the terminal to drop the force fields, then be ready to fight off some pirates. Make sure you scan the cluster of terminals on the right side of the room for three Space Pirate Log entries, then use the elevator in the other corner of the room to reach the upper part of the room. More pirates will be in your way here as well as some turrets, so be ready to handle them. Keep your eyes peeled for red scan indicators as well - there're two more Space Pirate Log entries up here. Head through the Wave Beam door in the ceiling when you're ready. ------------------ Observatory Access ------------------ Take out the turrets up here on your way through the hallway. ----------- Observatory ----------- LOG: Phazon Program LOG: Contact LOG: Tallon IV LOG: Zebes ITEM: Super Missile Deal with the pirates, then scan the terminals near the bottom of the room for two more Space Pirate Log entries. Scan the other terminal there as well, and a bomb slot will activate on one of the walls nearby. Use it, then use the second one that appears on another wall. Activate the spinners at the very bottom of the room, and the observatory will become fully functional. Scan the various pieces of the projection to get two more Log entries, then make your way to the top of the projector via the platforms along the outside of the observatory (some of them will require some very close jumps, so make sure you don't fail to attempt a jump just because it looks like it's too far away). Grab the Super Missile item from the top of the projector, then go through the missile door nearby. ----------------------------------------------------------------------------- | | | 1.11) Thermal Visor | | | ----------------------------------------------------------------------------- -------------- Save Station D -------------- Save your game if you'd like, then return to the previous room. ----------- Observatory ----------- Jump over to the Wave Beam door on the other side of the room. ------------------- West Tower Entrance ------------------- Toast the Bombus and the Crystallites in here and make your way through the missile door on the other side. ---------- West Tower ---------- Scan the terminal to activate the elevator, then step on the hologram to ride it up and exit the room. ------------- Control Tower ------------- LOG: Flying Pirate Deal with the pirates on the ground, then scan one of the Flying Pirates for a new Log entry. Use your new Super Missiles to deal with them quickly, then head out the other tower. ---------- East Tower ---------- Scan the terminal right inside the doorway to activate the elevator, then step on the hologram to ride it down and exit the room. ------------------- Aether Lab Entryway ------------------- Destroy or roll past the Bombus on your way through to the other side. ------------------- Research Lab Aether ------------------- LOG: Metroid Studies LOG: Meta Ridley LOG: Metroid LOG: Phazon Infusion LOG: Metroid Morphology LOG: Metroid Forces MISSILE: Find the small platform on the wall on one of the ramp corners, jump up to it, and roll over the narrow path to reach the expansion. ENERGY TANK: Shatter one of the containment units in the main part of the room and grab it from inside. Scan the walls for two Space Pirate Log entries, then scan the Metroid in the containment unit for another Log entry. It'll break free, so be ready to nail it with charged shots until it explodes. Deal with the pirate that attacks, then jump through the hole that forms in the glass to reach the platform on the other side. Scan the terminals here to find one that has a new Log entry on it, then continue down the ramp. On the final stretch before the elevator, look for a small platform up on the wall. Jump up to it, then roll along the narrow path there to reach a missile expansion. Drop down to the lowest level now, look around for the containment unit with the energy tank in it, shatter it, and grab the tank. Scan the terminals nearby to get two more Log entries, then head out the purple door in the floor. -------------------- Research Core Access -------------------- LOG: Ice Beetle Scan one of the new enemies for a Log entry, then head out the next door. ------------- Research Core ------------- ITEM: Thermal Visor Take care of the pirates, then scan the terminal up here to deactivate the first of three force fields protecting the Thermal Visor. Head down to the middle level and find another terminal to deactivate the second force field, then drop down to the bottom and deal with the turrets before scanning the third force field terminal. Grab the Thermal Visor item once all of the force fields are down. Activate the Thermal Visor by pressing down on your control pad. Deal with the Shadow Pirates, then head back up to the upper part of the room. Metroids will escape from their containment units on the way up, so be ready to deal with them. When you reach the door at the top, use your Thermal Visor to find the glowing spot to the right of the door and hit it with a Wave Beam shot to activate it. ----------------------------------------------------------------------------- | | | 1.12) Spider Ball | | | ----------------------------------------------------------------------------- -------------------- Research Core Access -------------------- LOG: Sentry Drone Scan one of the flying drones for a Log entry, then destroy them both to unlock the doors. Head up the door in the ceiling to continue. ------------------- Research Lab Aether ------------------- Fend off the pirates with your Thermal Visor, then use the elevator to get up to the catwalk. Head up it until you reach the main platform, then make a leap through the shattered window to reach the containment room with the door. ------------------- Aether Lab Entryway ------------------- Deal with or roll under the Bombus on your way to the other side. ---------- East Tower ---------- Ride the elevator up and exit through the door at the top. ------------- Control Tower ------------- Either fight or ignore the pirates on your way to the other side of the tower. ---------- West Tower ---------- Take the elevator down and leave through the door down there. ------------------- West Tower Entrance ------------------- Nothing of interest here, just run to the other side. ----------- Observatory ----------- Stop by the nearby save station if you'd like, then drop down and head out the lower door. ------------------ Observatory Access ------------------ Fry the two drones, then head out the door in the floor. ------------------ Research Lab Hydra ------------------ MISSILE: Use a super missile to smash a solid specimen containment unit on the upper area. Deal with the turret (and the first pirate if it attacks), then use a super missile on the nearby specimen containment unit next to the one with the Metroid in it to find a missile expansion. Drop down to the lowest part of the room and exit through the Wave Beam door. ------------------ Hydra Lab Entryway ------------------ Destroy or roll past the Bombus on the way to the other side. ----------------- Research Entrance ----------------- Lots of pirates and a turret here, so either fight them or just run straight for the other side of the room and leave. ---------------- Specimen Storage ---------------- Nothing here, just head out the other side. ---------------- Ruined Courtyard ---------------- Stop by the save station if you'd like, then focus on the door across from the save station. Destroy the statue above it with a super missile, then look at it with your Thermal Visor to see a Wave Beam target behind it. Hit the target with a Wave Beam shot, then head through the door. ----------------- Quarantine Access ----------------- Nothing but some Bombus and a few crates in here, so just head out the door on other side of the room. ----------------------- North Quarantine Tunnel ----------------------- Just roll through here, and try to dodge the Bombu blasts if possible. --------------- Quarantine Cave --------------- LOG: Thardus LOG: Spider Ball Track ITEM: Spider Ball Begin by using your Thermal Visor to find the weak spot, then nail it with a super missile at close range. The protective casing will break off, but the resulting brightness will render your Thermal Visor useless. Switch it off and target the exposed area normally until it explodes. If Thardus turns into a ball and starts rolling around, enter morph ball mode and boost out of the way. Each time you destroy one of the blue weakened areas, you'll have to find the next weak spot with your Thermal Visor and destroy the casing around it before you can destroy it. Repeat the process as many times as it takes you, then grab the Spider Ball item that Thardus leaves behind. Scan one of the magnetic rails in the room for a Log entry, then find the one closest to the second Wave Beam door and bomb jump your way to it. Grab ahold of it with your R button, then move to the top and drop a bomb. It'll boost you to the track on the ceiling, and you'll be able to roll to a ledge right in front of the door. ----------------------------------------------------------------------------- | | | 1.13) Ice Beam | | | ----------------------------------------------------------------------------- ----------------------- South Quarantine Tunnel ----------------------- Nothing to do here but roll past the Bombus. ---------------------------------- Transport to Magmoor Caverns South ---------------------------------- Scan the terminal to activate the elevator, then step on the hologram to ride it down. === Magmoor Caverns === ----------------------------------- Transport to Phendrana Drifts South ----------------------------------- Head through the missile door behind the elevator. ---------------------- Save Station Magmoor B ---------------------- Save your game if you'd like, then return to the previous room. ----------------------------------- Transport to Phendrana Drifts South ----------------------------------- Head out the Wave Beam door in front of the elevator. ------------------ Transport Tunnel C ------------------ Dodge the flames on your way to the other side of the tunnel. ------------------- Magmoor Workstation ------------------- ENERGY TANK: Activate the three Wave Beam targets along the outer walls using your Thermal Visor, then get under the grated floor area and head for the light colored gate. Scan the thing on the wall back there, then quickly roll out to the green gate. Scan the thing on the wall here as well, then quickly roll out and head through the purple gate to find the energy tank. Deal with the Flying Pirates, then drop to the floor and activate your Thermal Visor. Find the three Wave Beam targets along the outer walls to activate the first gate, then get inside the floor via the small entrance. Enter the light colored gate where the lava is cooled and scan the wall in the back, then quickly roll back out to the main floor area and go across to the green gate. Scan the thing on the wall back there as well, then quickly get back to the main part of the area and roll to the purple gate to find an energy tank. Exit this room through the blue door closest to the purple gate when you've got the energy tank. ----------------- South Core Tunnel ----------------- LOG: Puddle Spore Scan the large enemy for a Log entry, then shoot it when it's open and use it as a platform to reach the other side. --------------- Geothermal Core --------------- This room won't be much use to you until you have your grappling beam, so just use the Puddle Spores to reach the other side for now. ----------------- North Core Tunnel ----------------- Take care of the Magmoor, then hit the rock formation on the ceiling with a missile to make it fall. Use it as a platform to reach the other side without burning yourself. ---------- Twin Fires ---------- Nothing of too much interest in here, just pound your way through the enemies. Use missiles on the rock formations on the ceiling to create platforms to use, then dodge the flames on your way through the middle of the room. Another set of them will be waiting for you in front of the other door. ----------------- Twin Fires Tunnel ----------------- Enter morph ball mode and use your Spider Ball ability to grab the nearby track, then roll your way over to the other side of the room. ---------------------------------- Transport to Tallon Overworld West ---------------------------------- Step on the hologram and ride the elevator up. === Tallon Overworld === --------------------------------- Transport to Magmoor Caverns East --------------------------------- Just leave, there's nothing to do here. ------------------ Transport Tunnel B ------------------ Dodge or kill the enemies on the ground as you run to the other side. --------- Root Cave --------- Take out the Beetles, then work your way up the room via the ledges around the outside and the tree thing in the center. Head out the blue door in the middle of the area. ----------- Root Tunnel ----------- Dash through here to the door on the other side. ------------- Tallon Canyon ------------- Drop all the way to the floor and head to the left to go through the blue door. ------------------ Transport Tunnel A ------------------ Dodge or kill the enemies in here as you move towards the other door. ----------------------------- Transport to Chozo Ruins West ----------------------------- Step on the hologram to ride the elevator up. === Chozo Ruins === ----------------------------------- Transport to Tallon Overworld North ----------------------------------- Just leave through the door right in front of you. -------------- Ruins Entrance -------------- Deal with the Beetles and head out the next door. ---------- Main Plaza ---------- MISSILE: Use the halfpipe in the middle of the room to boost your way to it. MISSILE: Hit the weak spot on the large tree with a super missile to break a hole in it, then jump in the hole from the platform on the upper level by the bridge. Head for the halfpipe in the middle of the room and use your Boost Ball to grab the missile expansion there, then head up to the bridge and look at the giant tree. See the weak spot on it? Hit it with a super missile to form a small hole, then use jump into it from either the ledge nearby or from the bridge itself to grab a second missile expansion. ---------------------- Ruined Fountain Access ---------------------- Enter morph ball mode and boost your way through here, dodging the enemies if possible. --------------- Ruined Fountain --------------- MISSILE: Get in the fountain in morph ball mode, then use the Spider Ball track on the ceiling to reach the expansion. Jump over to the fountain and get inside it in morph ball mode, then hold your R button until the water forces you up to the ceiling. Use the Spider Ball track to move to the other side of the room and grab the missile expansion, then go through the door closest to the missile expansion. ---------------- Arboretum Access ---------------- Take care of the Shriekbats on your way to the other side. --------- Arboretum --------- Head for the door on the other side of the room. --------------------- Gathering Hall Access --------------------- Nothing of interest here, just dash through. -------------- Gathering Hall -------------- Stop by the save station if you'd like, then head through the other lower door in this room. ------------------ Watery Hall Access ------------------ Watch out for the Shriekbats and make your way to the other door. ----------- Watery Hall ----------- Head up the platforms and work your way to the opposite side of the room where you got the Charge Beam item earlier. Find the weak spot on the wall that's covering a morph ball tunnel and blow it up with a bomb, then roll through the tunnel and head through the missile door on the other side. ------------- Dynamo Access ------------- Nothing of interest here, just run to the other side and go through the missile door. ------ Dynamo ------ MISSILE: Use a missile on the metal grate on the wall and grab the expansion. MISSILE: Use the Spider Ball track to get to the upper part of the room. Turn to the right and hit the metal grate with a missile, then jump into the alcove to grab the missile expansion in it. Head for the Spider Ball track next and use it to reach the upper part of the room, where you'll find a second missile expansion. Fall back to the floor and leave once you've got it. ------------- Dynamo Access ------------- Nothing here, just head out the other door. ----------- Watery Hall ----------- Work your way through the morph ball tunnel and head for the door on the other side of the room. ------------------ Watery Hall Access ------------------ Take out the Shriekbats, then head for the other door. -------------- Gathering Hall -------------- Head up the platforms around the outside of the room, roll through the morph ball tunnel, and jump over to the upper door. If you didn't get the missile expansion above this door earlier in the game, grab it now. ----------- East Atrium ----------- More Shriekbats here, so take them out on your way to the other door. ------------------ Energy Core Access ------------------ Either roll under the Eyons or take care of them on your way to the other side. ----------- Energy Core ----------- Take out the Shriekbats on the ceiling, then jump over the platforms to the blue door. ------------------- West Furnace Access ------------------- Nothing of interest here, just run to the other door. ------- Furnace ------- LOG: Plated Parasite LOG: Cradle Use the Spider Ball track to get to the upper part of the morph ball area. The blocks will disappear shortly after you touch them, so boost across to the right as fast as you can, then immediately drop a bomb to get off of the blocks. Drop to the right and continue moving quickly to get out. Take care of the Beetles, then look towards the ceiling to scan one of the Plated Parasites for a Log entry. Move towards the left side of the room and scan the text on the wall for another Log entry, then enter the morph ball tunnel under it. -------------------- Crossway Access West -------------------- Nothing of interest here, just use morph ball mode to get under the obstruction in the middle of the room and head out the Wave Beam door. -------- Crossway -------- LOG: Infestation LOG: Hatchling's Shell LOG: Worm MISSILE: Smash the weak statue thing near the lore entries, then scan the panel behind it. Use the halfpipe to get up to the Spider Ball track that's activated, drop a bomb in the bomb slot, and repeat the process on the Spider Ball track and bomb slot on the other side of the halfpipe. Use the piston thing that's activated to reach the expansion in the corner. Use the huge halfpipe to get to the other side of the room, where you'll find three Chozo Lore entries on the wall that you can scan for three Log entries. Once you have them, use a super missile on the nearby statue thing, then scan the panel behind it to activate a chunk of Spider Ball track high on the wall. Use the halfpipe to boost your way up to it, then drop a bomb in the bomb slot up there. A new section of Spider Ball track will be activated on the other side of the room, so move over there and use the halfpipe to get up there. Drop a bomb in the bomb slot, then drop to the floor and use the nearby piston thing to move up. Grab the missile expansion, then roll out of the hole behind it to get back down. Use the halfpipe again to get back to the other side of the room and head through the missile door. ----------------- Elder Hall Access ----------------- Dodge the Scarabs on your way to the door on the other side of the room. ------------------ Hall of the Elders ------------------ LOG: Missile Station LOG: Chozo Ghost LOG: Hope Move forward until you see the morph ball tunnel to the left, then roll through it and scan the missile station inside for a Log entry. Head down to the main part of the room, and a battle will start with a Chozo Ghost. Scan it for a Log entry, then keep your eyes peeled and nail it with super missiles or whatever you want until it dies. Scan the Chozo Lore on the wall behind the giant statue for a Log entry, then get on the statue's hands and enter morph ball mode. Hold your R button down so you stick to the Spider Ball track on the ceiling, then make use of the bomb slot at the end of the track. The covers will pop off of the three bomb slots above the giant statue, so use the platforms around the outside of the room to get up there. Hit the purple slot with a Wave Beam shot, then get in it and drop a bomb to rotate the tube in the floor. Get back in the giant statue's hands, then follow the morph ball area to the door behind the force field. Scan the nearby terminal to deactivate the shield, then go through the door. ---------------------- Reflecting Pool Access ---------------------- Nothing of interest here, just go through the door on the other side. --------------- Reflecting Pool --------------- Jump into the water and use a bomb on the drain cover in the middle, then use the halfpipe to reach the upper area. Head through the missile door on the same side of the map as the missile station a few rooms back. ----------- Antechamber ----------- ITEM: Ice Beam Grab the Ice Beam item from the middle of the room, then activate it by pressing left on your C stick. Hit the door with an Ice Beam shot to leave. ----------------------------------------------------------------------------- | | | 1.14) Gravity Suit | | | ----------------------------------------------------------------------------- --------------- Reflecting Pool --------------- Jump across to the platform on the other side of the room and go through the other missile door there. -------------- Save Station 3 -------------- Save your game if you'd like, then enter the morph ball tunnel behind the save station and go through the blue door back there. ---------------------------------- Transport to Tallon Overworld East ---------------------------------- Scan the terminal to activate the elevator, then step on the hologram to ride it down. === Tallon Overworld === ----------------------------- Transport to Chozo Ruins East ----------------------------- Nothing of interest here, just head out the Ice Beam door. ------------------ Transport Tunnel C ------------------ Head past the roots and go out the Ice Beam door on the other side. ---------------- Overgrown Cavern ---------------- MISSILE: It's just waiting for you in the middle of the room. Shoot the red weeds to make them retract, then roll through the gap and grab the missile expansion on the way to the other door. ------------------ Frigate Crash Site ------------------ Take out the two Flying Pirates, then jump down to the water and head to the right (heading into the frigate won't do you much good right now). Go out the missile door once you're back out of the water. ---------------- Waterfall Cavern ---------------- Not much of interest in here, just roll under the roots and head out the door on the other side. ------------ Landing Site ------------ Save your game at your ship if you'd like, then head out the blue door directly in front of your ship. The Impact Crater is out here, and if you didn't stop by earlier, there're a few things of interest that you can scan. ----------- Temple Hall ----------- LOG: Seedling Scan one of the enemies on the ceiling for a Log entry, then head out the other door. ----------------------- Temple Security Station ----------------------- LOG: Artifact Site Scan the projection in the middle of the tunnel for a Log entry, then head out the missile door at the other end. ------------ Temple Lobby ------------ Nothing of interest here, just head out the other door. --------------- Artifact Temple --------------- LOG: Statuary LOG: Binding ARTIFACT: Artifact of Truth Take a right and scan the Chozo Lore on the wall, then head the other direction and scan the second Chozo Lore entry. Continue down the nearby ramp to reach the main part of the temple, then grab the Artifact of Truth from the center. Many of the pillars will have things for you to scan once you take the Artifact of Truth, so take a thorough look around and scan them all. They have hints to the locations of the remaining Chozo Artifacts, which will help you hunt them down (of course, you won't exactly need hints if you're using this guide... but they'll come in handy if you'd prefer to find them on your own). Head out of the temple as soon as you're done scanning everything. ------------ Temple Lobby ------------ Nothing of interest here, just head out the other door. ----------------------- Temple Security Station ----------------------- Same thing here, just run towards the other door. ----------- Temple Hall ----------- Take care of the Seedlings on the ceiling, then head out the other door. ------------ Landing Site ------------ Save your game at your ship again if you'd like, then head out towards the canyon. ------------- Canyon Cavern ------------- Dodge or kill the Beetles as you make your way to the other door. ------------- Tallon Canyon ------------- Use the ledges around the outside of the room to reach the door that leads to the Root Tunnel. ----------- Root Tunnel ----------- Take care of the Bloodflower and head out the other door. --------- Root Cave --------- Drop all the way down to the floor and head out the blue door down there. ------------------ Transport Tunnel B ------------------ Dodge or kill the enemies on the floor and head out the door on the other end. --------------------------------- Transport to Magmoor Caverns East --------------------------------- Step on the hologram and ride the elevator down. === Magmoor Caverns === ---------------------------------- Transport to Tallon Overworld West ---------------------------------- Take a left and head out the door. ----------------- Twin Fires Tunnel ----------------- Enter the morph ball tunnel to the left and use your Spider Ball to work your way over the ceiling to reach the door on the other side. ---------- Twin Fires ---------- Nothing too interesting in here, just dodge the enemies and work your way around the platforms until you reach the other side. ----------------- North Core Tunnel ----------------- Nothing of much interest here either, just work your way to the other side. --------------- Geothermal Core --------------- Same thing here, too. Just head for the door on the other end, the upper part of the room won't be useful to you until later. ----------------- South Core Tunnel ----------------- Again, just head for the door on the other side. ------------------- Magmoor Workstation ------------------- Deal with the Flying Pirates, then head to the right and go through the blue door via the platforms to the left of it. ------------------ Transport Tunnel C ------------------ Just dodge the flames and head out the door on the other side. ----------------------------------- Transport to Phendrana Drifts South ----------------------------------- Stop and use the nearby save station if you'd like, then ride the elevator up. === Phendrana Drifts === ---------------------------------- Transport to Magmoor Caverns South ---------------------------------- Exit this room via the Ice Beam door on the other side of the Spider Ball track. ---------------- Transport Access ---------------- Take care of the Bombu and head out the door on the other side. The energy tank in the ice might be tempting, but you won't be able to get it yet. ----------- Frozen Pike ----------- Carefully drop down to the upper of the two Wave Beam doors that are above and below each other. ----------------- Frost Cave Access ----------------- Scan one of the Ice Beetles if you failed to scan one earlier, then just head for the other side of the room. ---------- Frost Cave ---------- LOG: Hunter Metroid LOG: Glider Scan the Hunter Metroid and the Glider for two Log entries, then look at the ceiling and hit the two stalactites with missiles to knock them down. Head for the one on the right and use it to get to the Wave Beam door. The missile expansion in the floor is out of your reach for now, so ignore it. -------------- Save Station C -------------- Save your game if you'd like, then return to the previous room. ---------- Frost Cave ---------- Head across the room and go through the other Wave Beam door. ----------------- Upper Edge Tunnel ----------------- Nothing of interest here, just roll through the tunnel and go out the Wave Beam door on the other side. ---------------- Phendrana's Edge ---------------- LOG: Jelzap Take out the Flying Pirates, then jump into the water and scan the enemy there for a new Log entry. Head out the lower Wave Beam door when you're ready. ----------------- Lower Edge Tunnel ----------------- Not much of interest here, just deal with the Bombus and make your way to the other side of the room, rolling when necessary. ----------- Hunter Cave ----------- Hit the three stalactites on the ceiling with missiles, then use the one on the far right to reach the Wave Beam door there. ----------- Lake Tunnel ----------- Take care of the Bombu and make your way through the other door. --------------- Gravity Chamber --------------- LOG: Aqua Reaper ITEM: Gravity Suit Take a right and look down to the lower part of the room to scan one of the tentacles for a new Log entry, then jump down there and work your way around the room until you find the Gravity Suit. Make your way out of the room by using the ledge along the outside to work your way up until you're out of the water. The Wave Beam door up there should be your next destination. ----------------------------------------------------------------------------- | | | 1.15) Power Bomb | | | ----------------------------------------------------------------------------- -------------- Chamber Access -------------- Take out the drone, then head out the next door. ----------- Hunter Cave ----------- Deal with the Flying Pirates before they knock you off the ledge, then carefully work your way over these upper ledges to reach the Wave Beam door that you haven't been through yet. ------------------ Hunter Cave Access ------------------ Nothing too interesting here, just work your way to the other end of the room. ----------- Frozen Pike ----------- Climb your way up this room all the way to the door at the very top. You'll have to make use of a small alcove near the top that you can get into in morph ball mode before you can actually reach the vines leading to the uppermost door. ---------------- Transport Access ---------------- Take out the Bombu and head out the other door. ---------------------------------- Transport to Magmoor Caverns South ---------------------------------- Roll out of the tunnel, then ride the elevator down. === Magmoor Caverns === ----------------------------------- Transport to Phendrana Drifts South ----------------------------------- Stop by the nearby save station if you want, then head out the Wave Beam door. ------------------ Transport Tunnel C ------------------ Dodge the flames as you make your way through the other door. ------------------- Magmoor Workstation ------------------- Kill or ignore the Flying Pirates as you make your way to the blue door to the left. ----------------- South Core Tunnel ----------------- Use the enemy in the middle as a platform after you shoot it and head out the door on the other side. --------------- Geothermal Core --------------- Use the enemies in the lava as platforms to make your way to the other end of the room. ----------------- North Core Tunnel ----------------- Jump over the platform and head out the other door. ---------- Twin Fires ---------- Take care of the Puffers and work your way around the two chambers until you can go through the other door. ----------------- Twin Fires Tunnel ----------------- Use the Spider Ball track to reach the other side of the room. ---------------------------------- Transport to Tallon Overworld West ---------------------------------- Ride the elevator up to get to the Tallon Overworld. === Tallon Overworld === --------------------------------- Transport to Magmoor Caverns East --------------------------------- Just leave, there's nothing else to do here. ------------------ Transport Tunnel B ------------------ Take care of the enemies on the floor as you make your way to the other side. --------- Root Cave --------- Climb up the ledges along the outside of the room and head out the blue door. ----------- Root Tunnel ----------- Take out the Bloodflower and go through the next door. ------------- Tallon Canyon ------------- Drop down to the floor and take a right to go through the blue door there. ------------- Canyon Cavern ------------- Kill or ignore the Beetles as you make your way out the other door. ------------ Landing Site ------------ Save at your ship if you'd like, then head for the lowest door in this room that leads to the Waterfall Cavern. ---------------- Waterfall Cavern ---------------- Roll under the obstruction in the middle of the room and head out the other door. ------------------ Frigate Crash Site ------------------ MISSILE: It's in an underwater alcove near the middle of the room. Take out the Beetles and Flying Pirates, then jump in the water and head for the middle. Take out the Jelzap, then use the roots here to jump up to the alcove with the missile expansion in it. Jump out of the alcove and head to the left, then jump up the ledges there until you find the morph ball tunnel. Roll through it, then stand up and get out of the water on the upper level. Destroy the crates in front of the Ice Beam door and head through it. --------------------- Frigate Access Tunnel --------------------- Nothing of any interest here, just head through to the other door. -------------------------------- Main Ventilation Shaft Section C -------------------------------- Again, nothing much here. Just jump down the shaft and walk through the long hallway until you reach the other door. -------------------------------- Main Ventilation Shaft Section B -------------------------------- Take out the two turrets, then look above the big door for a power conduit (use your Thermal Visor to see it if you need to). Hit it with a Wave Beam shot to activate the door, then shoot it and head through. -------------------------------- Main Ventilation Shaft Section A -------------------------------- LOG: Tallon Crab Scan one of the small enemies for a Log entry, then head through this hallway to the door on the other side. ------------ Reactor Core ------------ LOG: Aqua Pirate Jump down to the lower part of the core and scan one of the Aqua Pirate for a Log entry, then turn your Thermal Visor on and find three power conduits along the walls. Hit them with Wave Beam shots to activate them, then head up the platforms along the outside of the room and make your way to the large door leading out of this room. There's a fourth power conduit next to it, and hitting it with a Wave Beam shot will activate the door. -------------- Reactor Access -------------- Take a right and head through the blue door. ----------- Savestation ----------- Save your game if you'd like, then return to the previous room. -------------- Reactor Access -------------- Turn on your Thermal Visor and hit the two power conduits with Wave Beam shots to activate the large door, then head through it. -------------------------------- Cargo Freight Lift to Deck Gamma -------------------------------- ENERGY TANK: Smash the grate on the lift with a missile and grab it. Hit the weak piece of grate on the lift with a missile and grab the energy tank from inside of it, then head back out and turn on your Thermal Visor. See the power conduit on the lift? Hit it with a Wave Beam shot to activate it, then jump on top of the lift and start moving up the platforms. When you have to jump backwards to reach a new platform, turn your Thermal Visor on again to see another power conduit on the wall. Activate it, then continue moving up the room. When you reach the top, look to the left of the door with your Thermal Visor to find the third power conduit. Head out the door once it's activated. ---------------------- Deck Beta Transit Hall ---------------------- Nothing of interest here, just run through to the other side. --------------------- Biohazard Containment --------------------- LOG: Aqua Drone MISSILE: Use a super missile on the weak contianment unit door on the lower level and grab the missile expansion from it. Immediately activate the power conduit in front of you when you enter the room (use your Thermal Visor to see it), then take care of the two turrets up here. Head along the upper path to the other side of the room and look for another power conduit to activate, then jump down into the water and scan one of the drones for a Log entry. Take care of them, then use a super missile on the weak containment door to find a missile expansion. Another one of the containment units is holding the third power conduit, so hit it with a Wave Beam shot to activate the door. Head out of it when you're ready. ----------------------- Deck Beta Security Hall ----------------------- Head past the Aqua Tentacles and go out the next door. ----------------------- Biotech Research Area 1 ----------------------- Take care of the pirates, then look around the room for three power conduits with your Thermal Visor to activate the door on the other side of the room. Head up to the door once it's activated and go through it. ---------------------- Deck Beta Conduit Hall ---------------------- Nothing of much interest here, just stun the tentacles on your way to the door on the other side. -------------------------------- Connection Elevator to Deck Beta -------------------------------- LOG: Aqua Sac Look down the shaft and scan the thing on the wall for a Log entry, then drop down to the lower door and head through. ------------------- Hydro Access Tunnel ------------------- ENERGY TANK: Use the water jets in the middle of the morph ball area to perform really high bomb jumps to reach the uppermost area. The timing will take a little bit of practice, but basically, you just have to lay a new bomb when you're almost at the top of your boost from the previous bomb, then continue the process until you reach the energy tank at the top. Roll through the morph ball tunnel, then use the water jet to get a good boost from a bomb that will send you high enough to make it over the passage to the right. You'll find more water jets here, and you'll note that the path continues upwards for a while. If you time some bomb jumps perfectly here, you can boost yourself really high up and grab an energy tank. Once you have the energy tank, drop down and move to the right until you reach the door. --------------- Great Tree Hall --------------- Take care of the enemies in the water, then work your way up the ledges until you're back on dry ground. You can hunt the spinner down and open the gate to the upper area if you'd like, but your real destination should be the lower Ice Beam down here for now. ------------------ Transport Tunnel E ------------------ Take care of the Seedlings on the ground as you work your way to the door on the other side of the room. ------------------------------ Transport to Phazon Mines East ------------------------------ Scan the terminal on the left, then step on the hologram to ride the elevator down to the Phazon Mines. === Phazon Mines === ----------------------------------- Transport to Tallon Overworld South ----------------------------------- Nothing of interest here, just leave through the Wave Beam door. ------------- Quarry Access ------------- Nothing of interest here, just head out the next Wave Beam door. ----------- Main Quarry ----------- MISSILE: Climb all the way to the top of the room via the walkways and ledges along the outside, then look for the power conduit that activates the crane controls using your Thermal Visor. Once you've charged the conduit, enter the crane control room with the force fields around it and scan the controls to move the crane. Use the Spider Ball track on the crane's arm to move towards the alcove with the missile expansion in it. Head down and take care of the two turrets above the force field first, then scan the two terminals down here to drop that force field. Look around the area for a ramp leading up and follow it, then fend off the pirates that attack you. Head for the far end of this upper area and use the ledges there to get to the top platform, then activate your Thermal Visor and look for a power conduit to activate with your Wave Beam. With the conduit activated, enter the control room area inside the force field pod and scan the control terminal to move the crane. Use the Spider Ball track on the crane's arm once it's moved to reach the missile expansion in the alcove high up on the wall, then drop down and use the other small Spider Ball track to reach the wave beam door. -------------------- Save Station Mines A -------------------- Scan the terminal to gain access to the save station, then save your game if you'd like. Return to the previous room when you're ready. ----------- Main Quarry ----------- Take a left and head out the Ice Beam door where the force field used to be. ----------------- Security Access A ----------------- LOG: Mega Turret Scan one of the turrets on the ceiling for a Log entry before you destroy them, then head out the Ice Beam door on the other side of the room. --------------------- Mine Security Station --------------------- LOG: Wave Trooper Fight your way through the hallways until the cutscene introduces some new Space Pirate enemies. Scan one of them for a new Log entry, then fight them with your Wave Beam and continue through the Wave Beam door in the ceiling. ----------------- Security Access B ----------------- More pirates in here, so be ready to fend them off as you blast your way through the weakened sections of gate that're blocking your path. Head out the Ice Beam door in the ceiling when you reach it. -------------- Elite Research -------------- LOG: Elite Pirates LOG: Power Trooper MISSILE: At the top of the room, use the Spinner and the mounted laser cannon to destroy the weak sections of wall along the outside of the room. Deal with the pirates, then scan the terminals down here to get a Log entry and make the platforms align for you. Use them to get to the next level of the room, then deal with the Wave Pirates. Scan the terminals up here to align a new group of platforms leading to the top of the room, and make sure you scan the yellow pirate for a Log entry. The spinner near where the yellow pirate was standing can be used to rotate the laser cannon on the ceiling. Rotate the cannon to point at the weak sections of the walls, then scan the nearby terminal to initiate a blast. Repeat this as many times as necessary to find the missile expansion and the Ice Beam door, then head through it. --------------- Research Access --------------- Use the Spider Ball track to work your way past the rotating electrified things on the walls and head out the Ice Beam door at the bottom. -------------- Ore Processing -------------- Deal with the pirates, then use the bomb slot in the back of the room to rotate the central pillar in the room. It has several sections of Spider Ball track attached to it - rotate it until the blue section is pointing to the left, where it will complete a path to the next level. Roll up it and work your way around the catwalk to the next bomb slot, where you should rotate the pillar until the red section is pointing to the left, just like the blue section was earlier when you used it. Drop down to the floor now and rotate the lower section again until the red part is on the opposite side of the pillar from you to line up with the other red sections. Roll up the red section to get to the next level, then head out the Ice Beam door there. ----------------- Elevator Access A ----------------- Use the Spider Ball track to dodge the Scatter Bombus on your way down to the Ice Beam door. ---------- Elevator A ---------- Scan the terminal to activate the elevator, then step onto the hologram to ride it down. -------------------- Elite Control Access -------------------- MISSILE: Use your Thermal Visor to see a panel on the ceiling, which you can destroy to reveal a missile expansion. Flip your Thermal Visor on when you come in and take a look high up on the wall in front of you to see a glowing panel. Blast it, then jump up to the small alcove and grab the missile expansion. Head out the next door once you've got it. ------------- Elite Control ------------- LOG: Elite Pirate LOG: Metroid Prime LOG: The Hunter LOG: Ice Trooper LOG: Hunter Weapons LOG: Chozo Studies LOG: Chozo Artifacts LOG: Prime Mutations LOG: Prime Breach LOG: Chozo Ghosts Before you enter the room too far, scan everything from a distance to get a new creature Log entry and two Space Pirate Data Log entries. Walk into the middle of the room to start a fight with the Elite Pirate when you're ready. It's not much of a match for you, but don't hit it with beam weapons while its cannon is active if you can avoid it. When it's dead, scan one of the new pirates for yet another Log entry, then eliminate them and look around the room for more Log entries via the terminals around the room on both levels. One of them will also drop the force field that's blocking the next Ice Beam door in the ceiling. ----------------- Ventilation Shaft ----------------- Nothing of much interest in here for now, just drop down and head out the other Ice Beam door before the toxin hurts you too much. -------------- Omega Research -------------- LOG: Omega Pirate Deal with the pirates, then drop down to the lower area and deal with the ones there as well. Scan the terminals for a new Log entry, then find the Ice Beam door in the floor and head through it. ------------- Dynamo Access ------------- Nothing of interest in here for now, just head through the Ice Beam door on the other side of the room. -------------- Central Dynamo -------------- ITEM: Power Bomb Drop down to the lower area and blast the invisible drone until it's destroyed, then roll into the hole that forms in the floor. Work your way through the electric area until you reach a puddle. Dropping a bomb in it will short out the nearby electric things, allowing you to continue. Keep working your way through until you reach the Power Bomb upgrade, then make your way through the nearby Ice Beam door once you have it. ----------------------------------------------------------------------------- | | | 1.16) Grapple Beam | | | ----------------------------------------------------------------------------- -------------------- Save Station Mines B -------------------- Save your game if you'd like, then return to the previous room. -------------- Central Dynamo -------------- The Ice Beam door on the other side of the room that's blocked by debris right now will just lead you to a dead end until you have some more equipment, so instead of heading through it, use the platforms near it to work your way over to the upper door that you first used to enter this room. ------------- Dynamo Access ------------- Still nothing of interest here, just head out the other door. -------------- Omega Research -------------- You'll have to fight another Elite Pirate here. Once he's dealt with, use the platforms near the containment unit he came out of to reach the upper area, then jump over to the Ice Beam door that's blocked by debris. Use a power bomb to destroy the debris, then head through. ----------------- Map Station Mines ----------------- Download the map, then return to the previous room. -------------- Omega Research -------------- Jump across the platform in the middle of the room and go through the door on the other side. ----------------- Ventilation Shaft ----------------- ENERGY TANK: Use a power bomb on the weak spot in the floor, then roll through the tunnel and scan the terminal on the other side to activate the fan. Exit the tunnel and grab the energy tank from where the grate used to be. Enter morph ball mode and quickly roll to the weak spot in front of the inactive fan to drop a power bomb. Use the tunnel that opens up to reach the terminal on the other side, then scan it to activate the fan. Exit the tunnel and grab the energy tank, then boost your way up the halfpipe to exit this room through the upper door. ------------- Elite Control ------------- Fend off the pirates on your way to the lower part of the room and head through the Wave Beam door there. -------------------- Elite Control Access -------------------- Nothing of interest here, just head out the other door. ---------- Elevator A ---------- Step on the hologram to ride the elevator up, then head out the door. ----------------- Elevator Access A ----------------- Blast the Scatter Bombus with Wave Beam charges to destroy them, then use the spider ball track to reach the upper door. -------------- Ore Processing -------------- Jump to the platform to the right and use a power bomb to clear the debris away from the bomb slot, then spin the pillar until the yellow section is pointing away from you, towards the solitary room at the top of the area. Carefully jump down to the next level of catwalks and use the bomb slot there to spin the next section of yellow spider ball track into alignment, then drop to the floor and align the last section. Ride the track up and head through the Ice Beam door there. --------------- Storage Depot B --------------- ITEM: Grapple Beam Grab the Grapple Beam item from the middle of the room, then leave. ----------------------------------------------------------------------------- | | | 1.17) X-Ray Visor | | | ----------------------------------------------------------------------------- -------------- Ore Processing -------------- LOG: Grapple Point Scan one of the grappling points on the ceiling for a Log entry, then use your Grapple Beam with your L button to swing across to the platform on the other side of the room. Head out the Ice Beam door there. -------------- Waste Disposal -------------- Enter the morph ball hole and work your way through the water using bombs when necessary. Head out the door at the bottom once you're out of the water. ----------- Main Quarry ----------- Take out the pirates if you want, or just jump down and head for the Wave Beam door to the left. ------------- Quarry Access ------------- Nothing of interest here, just run through to the other door. ----------------------------------- Transport to Tallon Overworld South ----------------------------------- Step on the hologram to ride the elevator up. === Tallon Overworld === ------------------------------ Transport to Phazon Mines East ------------------------------ Head out the door in front of you. ------------------ Transport Tunnel E ------------------ LOG: Power Bomb Ammo Destroy the small enemies on the ground on your way to the door on the other side. If you're lucky, one of them will drop a power bomb ammunition item. If so, scan it for a Log entry (assuming you haven't scanned one already). If not, don't worry - you'll have plenty of chances to scan one later. --------------- Great Tree Hall --------------- Work your way up to get out of the lower part of this room. If you didn't use the spinner when you were here earlier, you'll have to do so now to retract the bars that are blocking your path. Once you're in the upper part of the room, use the platforms to reach the spider ball tower and work your way up it to reach the door at the top. ----------------- Life Grove Tunnel ----------------- MISSILE: When you get to the halfpipe area, get to the top of it and use a bomb in the middle to make a hole. Drop in it to grab the expansion. Use a power bomb on the rocks that are blocking your path, then enter the morph ball area. When you reach the halfpipe, boost your way to the flat part on the top and use a bomb in the middle to reveal a passage. Drop inside it to grab a missile expansion, then head out the right side of the morph ball area. ---------- Life Grove ---------- ITEM: X-Ray Visor ARTIFACT: Artifact of Chozo Drop down and grab the X-Ray Visor, then drop a power bomb in the middle of the room to shatter the weak walls (the Seedling enemies that spawn from the ceiling will give you power bomb ammo if you need it). Walk into the main area until the Chozo Ghosts attack. You can track them down with your new X-Ray Visor, so nail them with super missiles until they're all dead. When the room's cleared out, look around in the water for a small circular hatch with a Chozo icon on it. Use a bomb on it, and a pillar will come out of the ground. Use the spinner on the bottom of it, then grab the Chozo Artifact that shows up. To get out of this room, you'll have to find the platforms necessary to work your way to the upper parts of the room. When you reach the top of the dome thing, look for the small hole underneath the Chozo statue and roll down it carefully. Continue out of the room through the morph ball tunnel. ----------------------------------------------------------------------------- | | | 1.18) Wave Buster | | | ----------------------------------------------------------------------------- ----------------- Life Grove Tunnel ----------------- Roll through the morph ball path, using the halfpipe when necessary, until you reach the other side. --------------- Great Tree Hall --------------- Look down and to the left to take out the Bloodflower and the Seedling there, then drop down to the platform the Seedling was on. Use your X-Ray Visor to see a nearby invisible platform. Jump up to it, then jump over to the door that you haven't been through yet. ------------------ Great Tree Chamber ------------------ MISSILE: Just grab it, it's sitting in the middle of the room for you. Grab the missile expansion, then head back to the Great Tree Hall. --------------- Great Tree Hall --------------- Drop down to the Ice Beam door slightly to the right (if you've been following this guide so far, it should be the only door here that you haven't already been through). ------------------ Transport Tunnel D ------------------ Take out the enemies as you work your way to the door on the other side. ------------------------------ Transport to Chozo Ruins South ------------------------------ Scan the terminal to activate the elevator, then step on the hologram to ride it up. === Chozo Ruins === ----------------------------------- Transport to Tallon Overworld South ----------------------------------- Just head out the door. ---------------------- Transport Access South ---------------------- Nothing of interest here, just run to the other door. --------------- Reflecting Pool --------------- This room should look familiar to you. Stop by the nearby save point if you'd like, but otherwise, head out the blue door on the bottom part of the Reflecting Pool room. The route I'm going to lead you down is indirect for where you need to end up, but I'll be having you pick up some items along the way, so if you take a different route, you'll still have to come back if you want to collect all of the items in the game. ---------------------- Reflecting Pool Access ---------------------- Nothing of interest, just run through to the other door. ------------------ Hall of the Elders ------------------ ENERGY TANK: Use your Ice Beam to gain access to the white bomb slot above and behind the large Chozo statue, then turn into a ball on the Chozo statue's hand to get to the alcove with the energy tank. Deal with the Chozo Ghosts in here, then use your Ice Beam to get rid of the white shield on the center bomb slot above and behind the large Chozo statue. Drop a bomb in it, then get on the statue's hands and turn into a ball. You'll be thrown into a new alcove where you can grab an energy tank, so grab it and roll out of the alcove. Head out the Ice Beam door on the long wall. ------------------- East Furnace Access ------------------- Nothing of interest here, just head out the door on the other side. ------- Furnace ------- MISSILE: Use a power bomb on the large weak spot on the floor, then use the halfpipe to boost your way to the magnetic rails on the ceiling. Use these rails to work your way over to the missile expansion. You'll have to make use of your bombs as well as some tricky falls to reach it, and you'll have to roll across some non-magnetic sections. Take out the Chozo Ghosts, then use a power bomb on the large weak spot on the floor to reveal a halfpipe. Use it to latch onto the spider ball tracks on the ceiling, which you can follow all the way to the other side of the room to grab a missile expansion (though you'll have to do some bomb jumps, do some careful falling, and roll across some non-magnetic sections to get there). Once you have the missile expansion, head out the morph ball tunnel that you have to bomb jump to reach. ------------------- West Furnace Access ------------------- Nothing of interest here, just head out the other door. ----------- Energy Core ----------- Take out the Shriekbats, then jump across the room to the blue door on the other side. ------------------ Energy Core Access ------------------ Either roll through the tunnel underneath the path or take care of the Eyons on your way to the other door. ----------- East Atrium ----------- Deal with the Shriekbats, then head out the door on the other side. -------------- Gathering Hall -------------- Drop down to the floor and use the nearby save point if you'd like, then head out the blue door directly across from the save point that leads to Watery Hall Access. ------------------ Watery Hall Access ------------------ Deal with the Shriekbats and head out the door on the other side of the room. ----------- Watery Hall ----------- MISSILE: In the back part of the room by the huge roots coming out of the water, you can find a hidden passage underneath the water. Jump down there and find it, then space jump out of the water at the end of the path and grab the expansion. Walk into the water and head for the far side of the room, where the huge roots are sticking out of the water. Find the low spot where you can go underwater, then jump out of the water at the end of the path to find a missile expansion. Leave this room through the same door you used to enter it once you've got the expansion. ------------------ Watery Hall Access ------------------ Just head through here to the door on the other side. -------------- Gathering Hall -------------- Stop at the nearby save point if you'd like, then head out the other blue door down here. --------------------- Gathering Hall Access --------------------- Nothing here, just head out the other door. --------- Arboretum --------- Either fight or ignore the Chozo Ghosts on your way to the blue door on the opposite side of the room. ---------------- Arboretum Access ---------------- Deal with the Shriekbats on your way to the door on the other side. --------------- Ruined Fountain --------------- Head out the door on the left. ------------------- Meditation Fountain ------------------- Destroy the Blastcaps, then head out the door on the other side of the room. ---------- Magma Pool ---------- LOG: Newborn POWER BOMB: Use a power bomb to destroy the large section of weak wall by the Wave Beam door and grab the expansion. Use the grappling points on the ceil