Character Specific Star Mission FAQ by bestgamer92
Mario Superstar Baseball on SuperCheats.com
Mario Superstar Baseball
Character Specific Star Missions FAQ
Dustin Capehart (bestgamer92)

Table of Contents
AAA) Purpose of FAQ 
BBB) Power-ups and helpful items 
CCC) Special Character Talents 
DDD) General hitting/fielding tips 
EEE) Star Missions
FFF) FAQ 
GGG) Baseball terms, Strategies, and Helpful Information
HHH) Special thanks 
III) Contact Me
JJJ) Legal Information

NAVIGATION NOTE
For those of you that do not know, there is an easy way to find 
what you need.  Press Ctrl + F to open a box.  Type in the box what 
you want.  Let’s say you want learn more about how correct a 
mistake.  You’d want to go to section III to contact me.  Type in 
III and then click on "find next".  This "find" feature will 
automatically go to the thing that you typed in.  It is very 
useful! 

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Version History

1.0-	Sent in FAQ, accepted on 8/3/07
2.0-	Corrected “$”’s, and added supercheats.com to allowed sites 
list. 
3.0-	Fixed error in section JJJ, and fixed DK’s banana ball curve.
4.0-	Added “WiiBrawler” to special thanks list.
5.0-	Added neoseeker.com to allowed sites list.
6.0-	Added “champ6926” to special thanks list and his strategy.

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AAA) Purpose of FAQ

This FAQ is to relieve the pain of all the repeated questions of 
how do you _____? Fill in the blank with any star mission.  There 
are countless star missions in MSB, each requiring some skill, 
others timing, and some blind luck.  In this FAQ, ALL STAR MISSIONS 
FOR EVERY CHARACTER will be covered.  From Baby Mario’s dreaded 
“Booted ball” mission, on over to Birdo’s “Drive in a run”, A-Z top 
to bottom, everything will be analyzed, and scrutinized for easy 
comprehension.  So, dust off your MSB disc, and let’s see if we 
can’t get those few straggling missions! 

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BBB) Power-ups and helpful items

In the land of MSB, a shop sells you different power-ups for your 
team.  Some improve your hitting, another your fielding.  All of 
them are helpful, although some are much better than others.  One 
thing to mention is that the harder the difficulty you are on, the 
higher the prices.  This only applies to the team power-ups, (Nice 
bat, Power bat, lucky glove etc.) not the personal items. (Red 
Fireball, Whiskered Eggplant, Pink Egg etc.)  Here is a list of all 
of the items you can purchase.

Nice Bat
Use: Supposedly helps you make better hits.  Not too sure whether 
it helps you with your contact, or your "Nice" and "Perfect" hits.  
Either way this is not really a good item.  Versus the Power bat, 
this is useless.
Cost: 100-200 coins
My rating: 2/10

Power Bat
Use: Helps batters smack the ball much farther, thus increasing the 
power of their swing.  This is a fantastic item.  Probably my 
favorite and most used.  Helps on HR missions and makes all batters 
lethal.
Cost: 100-200 coins
My rating: 8/10

Super Ball
Use: Increases your pitcher's pitching speed and supposedly its 
control.  I'm not a big fan of this one either.  The speed 
difference is noticeable, but the control?  Nah.  In my opinion, it 
goes against you, because the faster you pitch the ball, the 
farther your enemy hits the ball.
Cost: 100-200 coins
My rating: 2/10

Lucky Glove
Use: Makes errors less common, thus making your players' fielding 
better.  I don't use it too often.  Ironically, I bought it once, 
and the first hit to Yoshi, he dropped it with his Tongue Catch!  
And to make it even more ironic, I had NEVER dropped a ball with 
Yoshi's tongue!  Weird, very weird.
Cost: 100-200 coins
My rating: 3/10

Dash Spikes
Use: Charges your players' running, thus making them speedier.  Not 
only does this item help with sprinting the basepaths, it also aids 
your fielding.  This is a good buy, because sometimes just can't 
steal that base, but with this baby, you'll beat the ball by a 
mile!  Invaluable for cross the plate missions.
Cost: 100-200 coins
My rating: 6.5/10

Buddy Emblem
NOTE: This can only be used on a team that has players that loathe 
each other.  (Mario and Wario, Luigi and King Boo, Baby Mario and 
Shyguy etc.)
Use: Makes enemy players (i.e. Mario and Wario) normal, thus, their 
throws to one another are not inaccurate!  This also makes players 
compatible.  This is another not-so-useful item.  Why waste money 
buying it, when you can just create a team where enemy players 
don't throw to each other?
Cost: 100-200 coins
My rating: 3/10

Superstar
NOTE: You can only buy this when every other item, including 
personal player power-ups, has been bought.  So that means you have 
to buy Bowser's and his son's power-ups to obtain this.  Yay!  
Also, note that you do NOT need to buy every item during one cup.  
You can buy a nice bat on Mushroom Cup and the rest on Special Cup.
Use: Jacks up all of your players' stats, making them lethal 
players. In addition to that, enemy players don't hate one another.  
Use this when you don't have very many superstars on your team.  
It's going to make them indestructible.  Great for getting homers!
Cost: This'll put a hole in your wallet: 600-900 coins
My rating: 9/10

"Personal" Permanent Player Power-ups 
Each of the twelve captains and sub-captains has a special power-
up.  Note that the sub-captains' power-ups are the same as the team 
captains, with the exception of color difference, name, and 
sometimes it activates slightly different.  These power-ups can be 
used for batting or pitching.  And, each captain's power uses one 
star, the sub-captains two.  Once it has been bought, it can never 
be bought again.  Plus, all of the power-ups cost 200 coins, no 
matter what difficulty you are on.  To activate a power-up:  Once 
you have bought the correct character's power-up, you can activate 
it any time.  Just hold down the R (shoulder) button and hit/pitch 
the ball.   
NOTE:  Once the player is on your team, you can buy their power-up.  
(Ex.  Once you have coaxed Mario into joining your team, you can 
buy his power-up.)    

Mario-Red Fireball (Fireball)
Batting: when used, a large red flame surrounds the ball.  It flies 
on a line drive.  As long as the flame is still around it, the 
player who touches it will be momentarily stunned, as they run in 
circles screaming of the burning sensation.  This is a very useful 
power.  Great for hitting in RBI's and for easy doubles/triples.

Pitching:  Once again, a red flame surrounds the ball.  This makes 
the ball fly very fast.  Hitting this is not a challenge for 
humans.  But usually the computer fails to make contact.

Luigi-Green Fireball (Fireball)
Batting: a green flame surrounds the same as Mario’s, but this time 
the ball.  Luigi's hit is much weaker than his brother's.  The ball 
still is hit on a line drive, but a very weak one.  It is quite 
rare for infielders to miss this and let it go to the outfield.  
Yet again, the infielders are lit on fire and run around in 
circles.

Pitching: This one is exactly the same as Mario's with the 
exception of the ball is ignited green, not red.  Goes fast and 
usually gets by the computer.

Yoshi-Egg (Egg Ball)
Batting:  When contact is made, the ball is surrounded by an egg 
and bounces uncontrollably around the field.  This can be a huge 
let down, or one heck of a hit.  Sometimes the ball bounces right 
into a fielder's glove.  This pisses me off.  On the other hand, it 
can bounce through the infield and get you an easy triple.

Pitching:  Yoshi throws out an egg, an egg carrying the ball inside 
it.  It bounces erratically, swerving side, to side, and up and 
down.

Birdo-Pink Egg (Weird Ball)
Batting:  Same as Yoshi's, but the egg is pink.  (See Yoshi's for 
what it does)

Pitching:  Same as Yoshi's, but the egg is pink.  (See Yoshi's for 
what it does)

Peach- Lovely Hearts (Heart Ball)
Batting:  When contact is made, the ball is hidden by on-screen 
hearts.  When the ball is plummeting down, the hearts recoil and 
show the ball's location.  The computer gets this one sometimes.  
If it does land, you've got yourself an easy double!

Pitching:  The ball is surrounded by a mass of pink hearts.  Just 
before/as it crosses the plate, the hearts vanish, revealing the 
ball.  This is somewhat tricky to hit.  Fools computer about 70% of 
the time.

Daisy-Pretty Flowers (Flower Ball)
Batting:  the same as Peach's, but the flowers that cover the ball 
stay a bit longer than the hearts.  I never really use her special, 
because she's such an awesome hitter.

Pitching:  Same as Peach's, but the flowers come up a little sooner 
than the hearts do.

DK-King Banana (Banana Ball)
Batting:  DK whacks the ball and it turns into a banana.  It curves 
far to the right, then slices back to the left (all in fielding 
camera’s eyes).  Gets a double most of the time, but sometimes the 
computer manages to come up with it.

Pitching:  Ball turns into banana again, this time it curves to the 
far right (DK's right, catcher’s left) then sweeps left across 
plate for strike.  Probably the first or second hardest to hit.

Diddy-Chimp Banana (Boomerang Ball)
Batting:  Same as DK's, but the ball...er...banana curves less.

Pitching:  Once again, same as DK's, but the curve is less 
dramatic.

Wario- Gnarly Garlic (Phony Ball)
Batting:  The ball becomes a large yellow sphere.  As the ball 
makes its way towards earth, it splits making two yellow colored 
objects.  One of them carries the ball with it.  The computer will 
not always choose the correct one, luckily.  If they choose the 
incorrect one, they will be momentarily stunned, giving you the 
chance to drive in more runs and get more bases. This is the 
riskiest special hit, (tied with Waluigi's actually) because it is 
a fifty-fifty chance of working.  

Pitching:  Once Wario releases the pitch, the ball splits into two 
large yellow balls.  As they rush themselves to the plate, they'll 
appear to "flash."  The true one will reveal itself at the last 
second.  Not too bad against the computer, though. 

Waluigi-Whiskered Eggplant (Liar Ball)
Batting:  Exact same thing as Wario's special hit, but the ball is 
purple, not yellow.  (See Wario's for details)

Pitching:  Instead of yellow, the ball is purple.  In addition, 
instead of two very different balls, Waluigi throws one, it splits 
into two (large and purple), and then as it comes toward home 
plate, it merges into one.  Easy for enemy to hit.  And easier for 
you to hit.

Bowser-Bullet Bill (Killer Ball) 
Batting:  When contact is made on the special swing, the ball turns 
into a Bullet Bill and flies towards the outfield (on a line 
drive).  If someone attempts to field the Bullet Bill, they will be 
driven back several feet, and stunned.  This is a super useful hit.  
Use it wisely, although, Bowser is really too strong, and using 
this is not necessary.

Pitching:  Bowser throws the ball, it turns into a Bullet Bill, 
then, as it makes its way home, it does a mid-air loop.  After the 
loop, it zooms towards home, very, very fast.  Curving this (while 
looping) will probably result in a ball.

Jr. Bowser-Jr. Mask (Killer Jr. Ball)
Batting:  Same as Bowser's.  Once again, using this is unnecessary.  
He's too strong to resort to this!  (See Bowser's for details)

Pitching:  Same as Bowser's  (See Bowser's for details)

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CCC) Special Character Talents

Each character in the game has AT LEAST one character talent.  All 
captains/sub-captains and strangely Toadette have two talents.  
Everyone else has only one.  All of them are useful in their own 
special way.  Obviously, some talents will be much more useful than 
others.  Be sure to watch where you place players during play, for 
instance, putting Toadsworth (a player with the Super Catch 
ability) in the shortstop/second or any outfield positions would be 
a great idea.  Putting him on first, pitcher, or catcher would 
waste this valuable talent.  So, be smart where you put these 
players.  Oh, and just a little note, all of these are used when 
fielding or running the bases, none are for batting. 

SPECIAL CHARACTER TALENTS LIST

1) Ball Dash- When a player with the ball dash ability picks up the 
ball, if you try running with them you will immediately find that 
they'll zoom incredibly fast around the bases.  They'll go fast, so 
turns with them are really sharp and sudden.  Great for running 
down stealers, getting an enemy's runner out that is caught between 
bases, or shortening long throws.  

To activate:  Grab the ball with someone who uses the ball dash 
ability.  Then just move them in the direction you want them to go 
with the control stick, simple as that.  Also, by pressing B 
repeatedly, you can go even faster.

2 Users: Goomba and Monty Mole

2) Body Check- The only talent used when running the bases, and is 
probably the most confusing.  

To activate: To perform a body check, run at a base with B (or Y).  
If the fielder has the ball and HAS NOT left the base, you have a 
CHANCE of hitting them aside.  

There is no button needed to press for activation.  In fact, this 
is the only talent that does not always activate.  So, charge the 
base and you have a CHANCE of smacking them aside.  It usually 
works best when advancing to a base.

Seven Users: Birdo, Bowser, Bowser Jr, Hammer Bro, Petey Piranha, 
Toad, Wario

3) Clamber- This one confuses many people.  You jump on the wall 
and can move along the wall to catch balls near/on the wall.  Makes 
very frustrating star missions.  Besides its one downfall, it is an 
awesome move (especially on Bowser's stadium), and you might find 
it quite useful in those rare, game saving/ending situations.

To activate:  While running towards a back wall (home-run wall) 
press the A button once.  (You don't need to hold it.)  Then, once 
you are on the wall, use the control stick to move around the wall.  
Press A again to jump down.

Four Users: Diddy, Dixie, DK, Yoshi

4) Laser Beam- Ah, the laser beam.  How I love to see the enemy run 
home, happy, then I unleash the mighty fury of the laser beam.  It 
immediately wipes that smile off their face.  Anyway, the laser 
beam is a mighty throw.  You can only throw it home, and only if 
there is a runner going home, or on third base.  I've gotten many 
an out using a technique I call the "Run 'n' Gun."  (For more info 
on the Run ‘n’ Gun, go to section GGG).  Oh, and the characters 
that can perform this each throw at a different speed.  (Bowser 
fastest, DK fast, Pianta still fast, Waluigi molasses) 

To activate:  When a runner is on third base OR the runner is going 
home, hit Down (control stick) and A simultaneously.  The player 
will unleash a bright, fast "laser-like" throw to home.  Remember, 
Down + A.

Four Users: Bowser, DK, Pianta, and Waluigi

5) Magical Catch- The magical catch is a strange one.  When used, 
Magikoopa stays in one spot and uses his/her/its wand to draw the 
ball closer to him/her/it.  However, it is rather slow.  On a 
positive note, when the ball is actually "summoned," it usually 
comes to you, giving this the highest "anti-error" rate of the 
three individual talents.  Best if used on third/second/shortstop. 

To activate:  Press A and wherever the ball is, (ball's direction) 
activates this.  Ex. If the ball is to the right of him/her/it, 
press A and right on the control stick.  Works like a dive/sliding 
catch.

One User: Magikoopa

6) Quick Throw- This is one of the best talents.  This allows the 
player to quickly catch and release the ball, no winding-up or 
hold-ups.  As soon as the ball is in the player's hands, you can 
throw it.  Great on shortstop, second, and outfield.

To activate:  Once you have caught the ball, just regularly throw 
the ball to desired base. (A + right = first base, A + up = second, 
etc.)   

Two Users: Daisy and Peach

7) Sliding Catch- Probably the most used talent.  This makes your 
player dive "extra" far to get close balls, thus increasing their 
diving range.  Very easy to activate, and very easy to master.  Put 
these people anywhere but pitcher & catcher.

To activate:  Press A and wherever the ball is to dive in that 
direction.  (Ex-The ball is to the left of player, press A and left 
to dive that way.)

Eight Users: Daisy, Dry Bones, Koopa, Mario, Noki, Shy Guy, 
Toadette, and Wario


8) Suction- Probably the best of individual talents.  It has a high 
"anti-error" rate, much higher than Yoshi’s Tongue Catch.  Same 
activation as the other two.  

To activate:  Press A and wherever the ball is, (ball's direction) 
activates this.  Ex. If the ball is to the right of Birdo, press A 
and right on the control stick.

One User: Birdo

9) Super Catch- Probably the best talent.  The super catch ability 
makes the fielder ALWAYS catch the ball, unless of course they are 
hit by a field gimmick (barrel, chain chomp, fire bubble) 
beforehand.  Also, the player will not scoot back if the ball is 
hit hard, they'll stay in place.  No activation button, just simply 
catch the ball.

3 Users: Diddy, Peach, Toadsworth

10) Super Jump- The super jump is a jump that’s two times higher 
than a normal one.  The player leaps very high, so those high-
flying line drives, and the just-barely-wall-clearing homers can be 
stolen for an out.  

To activate:  While standing still, press the A button.

6 Users: Boo, King Boo, Luigi, Paragoomba, Paratroopa, Waluigi


11) Tongue Catch- The third of the individual talents, and my 
personal favorite.  It seems to mess up the most of the three, but 
when it does create an error, the ball usually flies straight up, 
making another attempt at the ball an easy one. 

To activate:  Press A and wherever the ball is, (ball's direction) 
activates this.  Ex. If the ball is to the right of him/her/it, 
press A and right on the control stick.

One User: Yoshi

12) Wall Jump- The wall jump is a very simple concept, but timing 
it is difficult.  All you do is run to the back wall, press A when 
you are near it, and then the player will leap off the wall with a 
mighty jump, snagging the would-be homer.  Just jump even with the 
ball’s shadow and you should be fine.

To activate:  When running to the back wall, (when you are close to 
it) press the A button, this launches you skyward.  Make sure to be 
running hard, (mashing B repeatedly) and be sure that you are close 
to the wall before pressing A (warning track).

Six Users: Baby Luigi, Baby Mario, Bowser Jr., Luigi, Mario, and 
Toadette

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DDD) General Hitting/Fielding Tips

Hitting:
1) This is what I tell everyone that is having trouble batting.  
Don't always charge your swings!!!  Doing this increases your 
chances of getting a fly-out.  Get yourself comfortable with the 
players in the game then start charging.  Get to know their batting 
style, how far can they reach, which side do they hit more 
effectively to.

2) Just a little thing, but the sweet spot of the bat is always 
situated in the center of the plate when you come up to bat.  And, 
if you press the L shoulder button, it will reposition you in the 
center.

3) Conserve your stars people.  Nothing is worse than having the 
bases loaded, and you can get an easy double/triple with a star 
swing, but you don't have any stars left.  

4) Use the Practice mode (on main menu), to hone your skills in 
batting/fielding.  This helps a lot when trying to get more 
Nice/Perfect hits.

5) Aiming your hits can be the difference between an out and a hit.  
Pressing UP on the control stick will make your batter hit the ball 
downwards.  And pressing DOWN on the control stick causes the ball 
to fly higher and/or farther.  Also, pressing LEFT/RIGHT on the 
control stick makes the ball go that side.  Press these at the same 
time as when you swing your bat.

6) Take advantage of the information given to you about each 
player.  When choosing your team players, press Z to check their 
stats.  This gives vital information like which way they hit 
better, their hit trajectory, star pitches/swings, etc.

7) Use chemistry people!!!  Having good relations on the bases 
makes your batter hit better.  And, the more chemistry they have, 
the better!  (Ex-Peach is on first and Mario is up to bat.  Peach 
will hit much better.)

Fielding:
1) Use your chemistry!  Like batting, chemistry works wonders here 
too. Probably more wonders than batting.  If a compatible player 
throws to a friend, the throw will be stronger, making the ball fly 
faster.  Although, bad relations don't help.  Sometimes if two 
enemies throw to each other, they'll throw inaccurately, so watch 
where you put your players.

2) Don't waste useful player talents.  Putting super catches on the 
mound or back at catcher, is useless.  Putting Laser Beams at 
catcher are useless!  Don't waste them!

3) Be cautious of field gimmicks.  At Wario Palace, be sure to know 
if the Chain Chomps are sleeping, or if they are awake.  On DK 
Jungle, be aware of the barrels, Yoshi park Piranha Plants...know 
your surroundings.

4) Use that cutoff man effectively.  If your outfielder's arm is 
weak, throw to the cutoff man by pressing L and A.  In some cases, 
using the cutoff man is worse.  Like when the outfielder has a 
laser beam, or chemistry to the person they are throwing to, strong 
arm...you need to recognize where to throw the ball at a moment's 
notice.

5) Practice throwing good, fast throws around the bases.  The ball 
always flies faster when you press A and the control stick in the 
desired direction simultaneously.  The ball will have a blueish 
tail behind it if you threw it correctly.

6) Find a pitching strategy and use it.  Pitching is an enormous 
chunk of baseball, so you will need to get pretty darn good at it 
if you want to succeed.  Throwing balls inbetween strikes helps a 
lot.  (See section “GGG” for helpful tips with pitching.) 

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EEE) Star Missions

Each star mission for each character will be analyzed, and 
uprooted, for maximum assistance.  It will go in alphabetical order 
of character names, starting with Baby Luigi and ending with Yoshi.  
After the name of the player will be how many missions for that 
character, and on which difficulty the missions are on.  Then a 
little “lowdown” of the character.  Their quirks, styles, oddities, 
or anything else that pops into my head.  THE MISSIONS GO IN ORDER 
OF DIFFICULTY.  So, this is it, the moment you all have been 
waiting for, Star Missions analyses deluxe edition!

IMPORTANT NOTE #1: In any star mission, when it reads “more than” 
it really means “at least”.  You could just delete the “more than” 
altogether, though.  These missions are marked by one star (*).

IMPORTANT NOTE #2: When any star mission reads, “smack a hit/belt a 
homer with” it really means “smack a hit/belt a homer against”.  
Two stars mark these missions (**).

IMPORTANT NOTE #3: Original missions (missions that are only for 
that one character) are marked by three stars (***). 

CHARACTERS ALPHABETICALLY (That means from A-Z).

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1. Baby Luigi-Lil' L
Status: Six Missions (2 mushroom, 2 flower, 2 star)
Lowdown: A third of his missions rely on his speedy legs, 
otherwise, Baby Luigi has one original, and two other, normal 
missions.  Unfortunately, Baby Luigi, as his later self is, hides 
in the enormous shadow of his obese brother, and starring him might 
not want anyone to pick him anymore than they already do.  Oh, this 
guy can run.

A: “Steal a base!”

Difficulty: 2/10

Simply get a hit, and then watch the pitcher.  The moment they 
move, hit Y to steal.  A good jump reads steal in yellow.  A normal 
steal reads steal in purple.  Once the play-cam moves to you 
stealing, repeatedly mash B to sprint to the next base.  Stealing 
second is much easier than third.  Obviously, a weak catcher will 
be easier to steal off.

B: "Drop a squeeze bunt!” 

Difficulty: 3.5/10

For a squeeze bunt to be successful, you need to have a runner on 
third, however, the bases can't be loaded.  STEAL with the runner 
at third, then BUNT the ball ON the steal, if you SCORE WITHOUT 
ENDING THE INNING, you have just accomplished a squeeze bunt. You 
can be out or safe at first base. 

C: “Get a Team star!”

Difficulty: 4/10

There are four ways to get a team star, some easier than others:
1. You can get a hit while the "star chance" appears when your 
desired player is batting.  Do not charge up so you can hit more 
accurately.  
2. You can get a strikeout when the "star chance" appears on 
screen. For strikeout: You can pitch the first two strikes with any 
player you want, just make sure the strikeout comes from your 
desired player.  
3. For fielding out: Your desired player must be pitching (or have 
touched the ball in play someway) when you get the out.  
4. The last way you can earn a team star is by hitting something 
(while batting) in the field.  
Mario Park: Nothing 
Wario Palace: Sand stars 
DK Jungle: Klaptraps in river
Peach Garden: Some (brick) floating blocks contain stars
Yoshi Field: Yellow Piranha Plants
Bowser Castle: Star panels on ground and walls

For Baby Luigi, I’d recommend the batting or fielding one.

D: “Win Piranha Panic with no damage!”***

Difficulty: 5/10

I use a strategy (outlined in section GGG) called “Peripheral 
Panic.”  (To find the strategy, Control F search Mastering Piranha 
Panic: Peripheral Panic) Using you peripheral vision, beat back the 
ravenous plants, and carefully watch your enemies’ bob-ombs.  Dodge 
all incoming fire by pressing down on the control stick.  Use the 
easiest difficulty for ensured success.  

E: “Strike out Luigi!”

Simply put strike number three past the batter.  Of course, this is 
easier said than done.  To get a particularly difficulty batter, 
first get two strikes on the batter with any pitcher you want.  As 
long as number three is your desired player, it counts.  Use 
Splitter8’s pitching strategy (section GGG) to help you out.  Luigi 
should not pose too much of a threat to Splitter8’s strategy.

F: “Steal a base more than twice in a game!”*

Difficulty: 4/10

When Baby Luigi is up, hit a safe single to the outfield.  Make 
sure you have Baby Luigi on first, and no one on second by the end 
of the at bat.  Now, steal second and do your best to get the steal 
sign yellow (timing your steal perfectly).  Once Baby Luigi is on 
the run mash B. Once on second, (first steal) you can try for 
third, which is usually difficult unless the catcher has a bad arm.  
If the catcher does, go for third.  Otherwise, when Baby Luigi is 
up again, steal second once more.  Stealing is much easier off a 
pitcher that winds their pitch.  Truthfully, stealing third with a 
perfectly timed jump should pose no threat for the speedy Baby 
Luigi.

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2. Baby Mario- Lil' Plumber
Status: Six Missions (2 mushroom, 2 flower, 2 star)
Lowdown: For such crappy player, Baby Mario has his work cut out 
for him, mostly because he’s too old to use scissors.  His last 
mission, the mission from hell, will most likely test your 
patience, many, many times.  Otherwise, his missions are spread out 
(in difference and difficulty), from stealing to batting to 
pitching.

A: “Smack a hit!”

Difficulty: 1/10

Simply swing the bat and get on base.  Do not charge for more 
accuracy.

B: “Strike ‘em out!”

Difficulty: 3.5/10

Simply put strike number three past the batter.  Of course, this is 
easier said than done.  To get a particularly difficulty batter, 
first get two strikes on the batter with any pitcher you want.  As 
long as number three is your desired player, it counts.  Use 
Splitter8’s pitching strategy (section GGG) to help you out.

C: “Beat Bowser Jr.’s team!”

Difficulty: 4/10

Beating Bowser Jr.’s team either pits you against his batting team, 
forcing you to keep your lead, or forces you to score a few runs to 
beat him.  Either way, just play simple ball (Splitter8’s pitching 
strategy).  However, Baby Mario must be on your 9-man crew for the 
mission to be completed.

D: “Cross the plate more than twice in a game!”*

Difficulty: 5.5/10

First, place Baby Mario near the top of the order, with chemistry 
pals surrounding him.  Second, when you swing (uncharged), hold 
down on the control stick to hit the ball just over the infielder’s 
heads.  Thirdly, if second is open, steal it.  All you want to do 
is place Baby Mario in scoring position for one of his teammates to 
drive him in.  Perhaps a hit and run will help.

E: “Drive in runs vs. Mario!”*  (Only one run required)

Difficulty: 4.5/10

Using chemistry, have a pal in scoring position (2nd or 3rd) and use 
a hit and run to score them easily.  However, only run is needed 
for this to be complete.  MARIO MUST BE PITCHING!!!

F: “Catch a booted ball!”***

Difficulty: 11/10 

First, I’m going to Dr. Cox this one: “Oh, dear God baby, what one 
earth are you doing?  Booting the ball?  No, Patricia.  That’s 
reheheally (4 syllables) impossible, considering your just a little 
teeny baby, like newbie here.”  How was that?  Anyway, like my 
horrid monologue, this mission sucks.  If you were lucky enough to 
have this happen spontaneously for you, thank your lucky stars, 
rabbit’s foot, and four-leaf clover, because if you are struggling 
on this one, you, among countless others have hit the most 
frustrating mission.  This mission, unfortunately, is based 
approximately 93.2% on luck (very rough approximate).  Here are a 
few ways to tackle this issue:
1-Put Baby Mario in the outfield position that you think will get 
the most fly balls.  Serve up some pitches and they should go to 
the outfield.  Continually, and unnecessarily dive at the ball with 
Baby Mario and eventually he will screw up.  It should be a little 
pop-up, a chance for you to catch the ball.  Often times, he will 
screw up successfully, but the ball will drop before you have time 
to recover, and you throw yet another controller through your 
neighbor’s window.
2-Put Baby Mario on shortstop, Baby Luigi on second, and fill in 
the rest of the infield with bad fielders. (Noki, Toadette, etc.) 
Serve up some pitches or just wait until the other team hits a hard 
hit to one of them.  It should result in a small pop-up.  Take 
control of Baby Mario and catch it. You can also put Baby Mario on 
the mound and fill in the remaining infield with bad fielders.  
Then use the strategy named above.
3-Rarely, a rocket line drive (fireball swing speed) will bash 
aside an infielder, and the ball will land near a fellow 
outfielder, and hopefully for you, the outfielder is Baby Mario.
4-Lastly, there is this strange phenomenon where one chemistry 
friend boots a ball, and it flies directly to another chemistry 
friend (must be in neighboring positions).  I do not know whether 
this happens every time though. 
5-Lazy Man’s Luck (submitted by champ6926)
If you have a turbo controller, try out this user-created method.
1.	(once in a game with beloved Baby Mario) Tape down the A 
button with turbo on
2.	Put fielding on AUTO
3.	Tape down  B button without turbo on (this makes all batters 
bunt to further advance the game and put you back on defense)
4.	From here you can start the game and then do whatever you 
want, letting the game take it from there.  After each game 
check back to see if you fulfilled the mission, and if not, 
start another.  
This method is entirely unorthodox and is makes the mission 
based entirely upon your luck of the boot.  Try it out if you 
have exhausted other options.
GOOD LUCK, YOU’LL NEED IT!!!
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3. Birdo-HackerBirdo
Status: Sub-Captain-Eight Missions (3 mushroom, 2 flower, 2 star, 1 
special)
Lowdown: Well, if it isn’t everyone’s favorite gender-debatable 
character, Birdo!  Complete with male sounds, a massive “rock”, and 
the ability to shoot its unborn children at you!  Oh, joy!  
Luckily, with its surprising power on all fronts, Birdo can be 
easily starred, even if she has to get MORE jewelry. 

A: “Drive in a run!”

Difficulty: 3/10

Using chemistry, have a pal in scoring position (2nd or 3rd) and use 
a hit and run to score them easily.  Homer works too!

B: “Win MVP!”

Difficulty: 5/10

Control F search Earning the MVP rating (put a colon [:] directly 
after the word “rating” in your search). 

C: “Get a Pink Egg!”***

Difficulty: 1/10 (money is hard to come by these days)

Buy it from that greedy Toad at his shop.  It’s 200 coins, and can 
only be bought with the desired character on your roster.

D: “Make a big play!”

Difficulty: 6/10

There are two easy ways to do this (despite many other ways):

1. Put this character in the outfield.  Have the enemy team hit a 
long ball to them.  Get underneath the circle and jump to catch the 
ball OR stand outside of the circle and when the ball is coming 
down, dive and catch it.  Note you do not always get a big play 
rating for these.  Make them dramatic like dashing into them or 
make a catch near the wall.

2. Put this character in at shortstop or second base.  Curve 
pitches to the inside or the outside of the plate to make the enemy 
team hit infield bloopers.  Once a ball is hit near your character, 
dive at the ball (regardless if you can easily get to it) and throw 
to first.  This usually rewards you a big play.  Making a close 
play at first works too, but the dive works much better.  

Birdo’s best bet is using its suction ability to snatch a ball from 
the sky and get the runner out.

E: “Beat Peach’s team!”

Difficulty: 3/10

Just have Birdo on your playing team, and win the game versus 
Peach.  

F: “Collect more than 30 gems!”*, ***

Difficulty: 4/10

The minigame you need to collect gems on is Chain Chomp Sprint.  
Put the game on the easiest mode, and run around the diamond, 
stopping only to switch directions and to avoid being eaten.  The 
more gems you have, the faster you run!

G: “Hit a home run!”

Difficulty: 6/10

Despite Birdo’s great bat, chemistry will help you over the edge—of 
the fences.  If you are really struggling, use the power bat or 
superstar.  Just be sure to have some chemistry on the basepaths!

H: “Be MVP in the last game!”

Difficulty: 6.5/10

Easy ways to be MVP in the last game (versus Bowser/All-Star team):
1. Pitch a magnificent game; this includes: Many strikeouts (10+), 
the other team never tied you/never was ahead, and you gave up less 
than three runs.
2. Drive in important runs: First run(s), and a comeback run(s).  
If you drive in the first run, and keep your lead, never tying, 
your desired player should be in the running for MVP.  

Other notes:
1. Try to keep your other hitters from getting big hits/important 
runs.
2. If you get the first run and pitch a great game, you are pretty 
much guaranteed the MVP, just as long as some other hitter did not 
smack multiple homers or scored 5+ RBIs.
3. Use your stars wisely to set up big RBI chances for your desired 
player.

Sorry, but you probably will have to rely on Birdo’s bat to get 
this one.  Just keep her RBIs high, and your other hitters’ RBIs 
low.  Attempt to score the first runs with a bases clearing hit for 
insurance.  Chemistry, as always, does wonders.

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4. Boo-Boobutton
Status: Four Missions (2 mushroom, 1 flower, 1 star)
Lowdown: His missions split between batting and pitching only.  
With Boo, these missions should prove too easy, and Boo could very 
well be your first star.  No originality though, how sad for such a 
fresh and good character.

A: “Smack a hit!”

Difficulty: 1/10

Simply swing the bat and get on base.  Do not charge for more 
accuracy.


B: “Get three strikeouts in a game!”

Difficulty: 2.5/10

The “second level” of getting strikeouts in a game.  Just use 
Splitter8’s strategy (section GGG) to conquer your foes.  Remember, 
you only need to throw the strikeout pitch with your desired 
player.  Boo can easily do this one with his superior pitching, 
though.

C: “Smack more than two hits in game!”*

Difficulty: 3/10

Slap two successful hits, though remember they do not have to be in 
succession.  

D: “Win with a shutout!”

Difficulty: 5/10

It may sound hard, but shutouts with Boo are common.  BOO MUST BE 
ON THE MOUND FROM THE BEGINNING TO THE END.  NO SWITCHING 
WHATSOEVER.  Just be sure to throw nothing juicy over the heart of 
the plate.  As always, Splitter8’s wisdom shines in pitching 
(section GGG).

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5. Bowser-Skewer Shell
Status: Captain-Ten missions (3 mushroom, 3 flower, 3 star, 1 
special)
Lowdown: Bowser, the Koopa King of Evil.  His massive self takes up 
any position, and he likes to keep his spikes clean.  Anyway, his 
easy missions are nearly all situated around his brute force, 
thankfully.  The rest require his disgusting pitching skills and 
his wallet.  You should not be disappointed when your star the most 
powerful character so quickly. 

A: “Drive in a run!”

Difficulty: 2/10

Using chemistry, have a pal in scoring position (2nd or 3rd) and use 
a hit and run to score them easily.  Homer works too!  It is 
somewhat sad if you can’t score a run with Bowser’s girth.

B: “Win MVP!”

Difficulty: 5/10

Control F search Earning the MVP rating (put a colon [:] directly 
after the word “rating” in your search).  Bowser might just win MVP 
every game if you can knock homers frequently.  Power in batting!

C: “Get a Bullet Bill!”***

Difficulty: 1/10 (money is hard to come by these days)

Buy it from that greedy Toad at his shop.  It’s 200 coins, and can 
only be bought with the desired character on your roster.

D: “Smack a hit with a charge swing!”

Difficulty: 2/10

Charge the bat and swing!  You know how to do this, especially with 
the King of Koopas.  Why would you uncharged his swing in the first 
place?

E: “Win with a shutout!”

Difficulty: 5.5/10

Despite Bowser’s unnaturally high pitching meter, all he can do 
pitching wise is overpower the batter.  His curves just don’t have 
the movement a pitcher of his status should.  Anyway, stick to 
Splitter8’s idea (section GGG), and mix up your charges—don’t 
always give the enemy the Nice fastball.  BOWSER MUST PITCH FROM 
BEGINNING TO END, NO SWITCHING WHATSOEVER.

F: “Bat in a run with a Killer Ball swing!”***

Difficulty: 2/10

Just get a friend on base, and hit them home with his wasteful 
Killer Ball Swing.  I say it is wasteful because Bowser is really 
too good for it.  Any competent runner can score from second off 
this hit (providing the Killer Ball visits the outfielders).

G: “Crush someone with a body check!”

Difficulty: 6/10

The perpetually confusing body checking missions.  For direct help, 
Control F search Body Checking With (After the word “With” add 
“Ease” to your search).

H: “Hit a home run!”

Difficulty: 2/10

Bowser’s amazing swing should put one over the fences for you soon 
enough.  Concentrate on swinging slightly earlier to hit the ball 
toward Bowser’s more dominant field—right field.  The ball travels 
faster, further, and higher on the right side of the field. 

I: “Belt two homers in one game!”

Difficulty: 5/10

If you haven’t had the experience of a multiple homer game from 
Bowser, you are missing out.  First, you want to have AT LEAST two 
good chemistry people for your batter.  Bowser’s are: Bowser Jr., 
Dry Bones, Koopa, and Hammer Bro.  Having all of them, of course, 
will be even better.  Have your chemistry hitters bat in the first 
three or four spots, depending on how many you have.  Then, have 
Bowser bat fourth or fifth.  If you have two or three runners on 
base, you have a very good chance of getting a homer.  The rest is 
up to you. Concentrate on swinging slightly earlier to hit the ball 
toward Bowser’s more dominant field—right field.  The ball travels 
faster, further, and higher on the right side of the field.  Use 
Mario’s, Yoshi’s, DK’s field to do this.  

J: “Belt a grand slam!”

Difficulty: 6.5/10

By this time, hitting a homer with Bowser is cake, right?  Well, 
the grand slam might elude you.  The real difficulty in this 
mission lies in loading the bases, not smacking the homer.  This is 
how to start: Put Bowser in the batting order spot number 5.  In 
the places before him (positions 1-4) put in as many chemistry 
players as possible.  Bowser’s: Bowser Jr., Dry Bones, Hammer Bro, 
and Koopa. Out of those four batters, you need to get three of them 
on, thus meaning only one can get out.  To get them on easier, 
don’t charge their swings, and hit down on the control stick to get 
the ball to fly high, thus just over the infielders’ heads.  Now 
for the homer.  Once again, concentrate on Bowser’s domination 
towards right field by swinging just a smidge earlier than normal.  
I’d recommend doing this on YOSHI’S park, it has lower walls, tall 
wide foul poles, and sometimes, the Piranha Plants help you get 
homers. The POWER BAT and SUPERSTAR help.  To practice hitting the 
“sweet spot” of the bat, go to practice mode and try the simple 
challenges there, they should help you out with your hit 
placement. 

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6. Bowser Jr.-Lil’ Bowbutt
Status: Sub-Captain-Eight Missions (3 mushroom, 2 flower, 2 star, 1 
special)
Lowdown: Unfortunately, Lil’ Bowbutt has brought along, once more, 
his hideous mask with the devious “smile”.  Horrid things aside, 
Bowser Jr.’s missions may challenge you a bit.  His back-to-back 
homer mission slips quite a few up, as well as the MVP in the last 
game, partly because gamers worldwide despise the scoundrel.  
Conquering the complete averageness of this power hitter may take 
some time.

A: “Smack a hit!”

Difficulty: 1/10

Simply swing the bat and get on base.  Do not charge for more 
accuracy.

B: “Cross home plate!”

Difficulty: 2/10

Simply get on base and have a power-mogul (Bowser, Hammer) drive 
you in.  As usual, a homer will get the task over with quickly.

C: “Get a Jr. Mask!”***

Difficulty: 1/10 (money is hard to come by these days)

Buy it from that greedy Toad at his shop.  It’s 200 coins, and can 
only be bought with the desired character on your roster.

D: “Pitch and bat with the Killer Jr. Ball and win the game!”***

Difficulty: 1/10

There are a few tricks to these “pitch and bat” missions.  
#1-When you pitch the special, you only need to pitch it once, and 
it can be a strike, ball, or hit.
#2-When you bat, the special MUST AT LEAST MAKE CONTACT, otherwise 
the fate of the swing, out, foul, hit, homer, doesn’t matter. 
With these in mind, just hit and pitch the ball once apiece, and 
win the game.  (The star mission is completed post-game.)

E: “Strike out Mario!”

Simply put strike number three past the batter.  Of course, this is 
easier said than done.  To get a particularly difficulty batter, 
first get two strikes on the batter with any pitcher you want.  As 
long as number three is your desired player, it counts.  Use 
Splitter8’s pitching strategy (section GGG) to help you out.  
Mario’s an aggressive batter, so stick to those corners and keep 
him on his toes by using Splitter8’s idea, and also by mixing in a 
few balls.

F: “Belt a back-to-back homer with Bowser!”***

Difficulty: 6.5/10
A proper name for this mission would read, “Belt a homer in the 
same game Bowser does,” as that is the mission you actually have to 
do.  A true back-to-back homer requires one batter to hit a homer, 
then the very next batter hits one in their at bat.  For this star 
mission, all you need to do is hit a homer with Bowser Jr. and 
Bowser in the same GAME, not inning, not right after another.  
Simply in the same game.  Now, with that exceptionally long 
explanation out of the way, we now move on to the actual mission.  
The real difficulty lies (same phrase, I know) within the task of 
Bowser Jr.’s homer.  Bowser?  No problem.  Getting Bowser Jr.’s 
will most likely require some chemistry, and a perfect hit.  
Unfortunately, since Bowser Jr. has no dominate hitting side, you 
can’t aim specifically for one side.  Just go for it in Yoshi’s 
field—wide foul poles, short fences, and piranha plants will help 
coax both needed homers to victory.


G: “Be the MVP in the last game!”

Difficulty: 7/10

Easy ways to be MVP in the last game (versus Bowser/All-Star team):
1. Pitch a magnificent game; this includes: Many strikeouts (10+), 
the other team never tied you/never was ahead, and you gave up less 
than three runs.
2. Drive in important runs: First run(s), and a comeback run(s).  
If you drive in the first run, and keep your lead, never tying, 
your desired player should be in the running for MVP.  

Other notes:
1.Try to keep your other hitters from getting big hits/important 
runs.
2. If you get the first run and pitch a great game, you are pretty 
much guaranteed the MVP, just as long as some other hitter did not 
smack multiple homers or scored 5+ RBIs.
3. Use your stars wisely to set up big RBI chances for your desired 
player.

Bowser Jr. may need to focus on batting solely—his pitching may not 
cut it for you, but if you find yourself a prodigy, go for the 
pitching as well.

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7. Daisy-Dazizow 
Status: Sub-captain-Eight missions (3 mushroom, 2 flower, 2 star, 1 
special)
Lowdown: Daze is the most powerful female character in the game 
(Birdo does not count).  Her pitching is awesome, her fielding is 
great, and her batting can hold its own.  To complement her good 
skills, a nice set of fun missions awaits you.  Her last mission 
was quite fun to create a strategy for.

A: “Smack a hit!”

Difficulty: 1/10

Simply swing the bat and get on base.  Do not charge for more 
accuracy.


B: “Win MVP!”

Difficulty: 5/10

Control F search Earning the MVP rating (put a colon [:] directly 
after the word “rating” in your search).  Daisy is so adept in all 
parts of MSB, she can pitch for MVP, and hit for the RBIs.  
Definitely go for both.  Splitter8 ring a bell?  (Section GGG). 

C: “Get a Pretty Flower!”***

Difficulty: 1/10 (money is hard to come by these days)

Buy it from that greedy Toad at his shop.  It’s 200 coins, and can 
only be bought with the desired character on your roster.

D: “Drive in a run!”

Difficulty: 3/10

Using chemistry, have a pal in scoring position (2nd or 3rd) and use 
a hit and run to score them easily.  Homer works too!

E: “Pitch and bat with the Flower Ball and win the game!”***

Difficulty: 1/10

There are a few tricks to these “pitch and bat” missions.  
#1-When you pitch the special, you only need to pitch it once, and 
it can be a strike, ball, or hit.
#2-When you bat, the special MUST AT LEAST MAKE CONTACT, otherwise 
the fate of the swing, out, foul, hit, homer, doesn’t matter. 
With these in mind, just hit and pitch the ball once apiece, making 
sure to win the game also. (The star mission is completed post-
game.)

F: “Smash the bonus barrel in Barrel Batter!”***

Difficulty: 5/10

Oh, joy.  Barrel Batter, the minigame from hell.  This is all the 
information I can give you for aiming to the explosive barrel:
1. Holding down on the control stick while swinging aims the bat to 
the upper level.
2. Holding up on the control stick while swinging aims the bat to 
the lower level.
3. You can better aim at the edge barrels by pressing left (ball 
goes left)/right (ball goes right) while swinging.  However, this 
has some inconsistencies. 
4. The earlier you swing the batter will hook the ball (left field 
for righty, right field for lefty).
5. The later you swing the batter will slice the ball (right field 
for righties, left field for lefties).
Unfortunately, this mission requires some luck, so let’s hope yours 
is good.

G: “Smack more than three hits in a game!”*

Difficulty: 6/10

Getting three hits in a three inning game requires some fancy 
hitting, so do this on special for an easier time.  As always, 
don’t charge your swings (accuracy), and press down on the control 
stick as you swing to lift the ball over the infielders’ heads.  
Chemistry if needed.  Also, if you feel it is so difficult you need 
more assistance, go with the superstar.

H: “Make a double play with Peach!”***

Difficulty: 5/10

Personally, this is one of my favorite “easier” missions.  That 
aside, to easily snag this one, place Daisy/Peach at shortstop, 
second, or first.  The remaining position would best be filled by 
Luigi, a chemistry friend for both.  My best set-up is: Peach 2B, 
Daisy 1B, Luigi SS.  Why second for Peach?  If the third baseman 
fields the ball (rare occurrence), she’ll get the ball at second 
(for the turn to first), not the shortstop.  Besides, Peach is 
quicker and has a super catch, so she’s not suited (though neither 
Daisy) to 1B. 

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8. Diddy- The Didster/Didmeister
Status: Sub-captain-Eight missions (3 mushroom, 2 flower, 2 star, 2 
special)
Lowdown: Only one of the Didmeister’s missions relies on his 
fielding, and it is a doozy.  The others are normal ones, and two 
of those rely on his above average pitching.  Otherwise, besides 
the demonic wall catch required; the little chimp has an easy set 
for his talented self.  Be sure to bask in the momentary glory of 
finally getting the last mission!    

A: “Cross home plate!”

Difficulty: 2/10

Simply get on base and have a power-mogul (DK in this case) drive 
you in.  As usual, a homer will get the task over with quickly, 
though attempting it with Diddy is somewhat foolish.

B: “Win MVP!”

Difficulty: 5/10

Control F search Earning the MVP rating (put a colon [:] directly 
after the word “rating” in your search).  He should take to the 
mound for this, as he can normally only hit singles and doubles, 
though try for both.  

C: “Get a Chimp Banana!”***

Difficulty: 1/10 (money is hard to come by these days)

Buy it from that greedy Toad at his shop.  It’s 200 coins, and can 
only be bought with the desired character on your roster.

D: “Pitch and bat with the Boomerang Ball and win the game!”***

Difficulty: 1/10

There are a few tricks to these “pitch and bat” missions.  
#1-When you pitch the special, you only need to pitch it once, and 
it can be a strike, ball, or hit.
#2-When you bat, the special MUST AT LEAST MAKE CONTACT, otherwise 
the fate of the swing, out, foul, hit, homer, doesn’t matter. 
With these in mind, just hit and pitch the ball once apiece, making 
sure to win the game also. (The star mission is completed post-
game.)


E: “Strike out Baby Mario!”***

Simply put strike number three past the batter.  Of course, this is 
easier said than done.  To get a particularly difficulty batter, 
first get two strikes on the batter with any pitcher you want.  As 
long as number three is your desired player, it counts.  Use 
Splitter8’s pitching strategy (section GGG) to help you out.  Baby 
Mario’s a free swinger—take him out with curves.

F: “Strike out Birdo!”***

Simply put strike number three past the batter.  Of course, this is 
easier said than done.  To get a particularly difficulty batter, 
first get two strikes on the batter with any pitcher you want.  As 
long as number three is your desired player, it counts.  Use 
Splitter8’s pitching strategy (section GGG) to help you out.  Birdo 
is a b**** at the plate to me.  Use everything you can, and hope to 
get lucky (not with Birdo).

G: “Get a hit with Mario!”**

Difficulty: 2/10

Simply smack a hit WHILE MARIO IS PITCHING.  He must be pitching, 
not one of his teammates.  

H: “Climb up the wall and make a catch!”

Difficulty: 10/10

Goodie.  Chance, unfortunately, plays his most nasty card here, 
requiring an elusive wall catch.  Diddy’s mission is made harder 
because you can only try to get one while playing with a normal 
captain.  Dixie can repeatedly (on Bowser’s team) play any field to 
complete her quest.  While most of this mission is based on luck, 
here are a few helpful pointers:
First off, there are two ways to make a wall catch:
1. Jump on any back wall with “A”, and catch a ball that would hit 
the wall by positioning your player accordingly (meaning exactly 
were the ball would hit had it gone through you).
2. If the ball is not going to hit the wall, and be just short, 
don’t fret.  When the ball is near, leap off the wall (with A) and 
snag the ball before it touches the ground.  This way is much 
harder, but useful for those just short hits. 
One way to put the odds in your favor is by visiting Bowser’s 
Castle.  Put Diddy/Dixie in center field, and then serve up some 
pitches to the Bowser gang.  Their natural power should be enough 
to get the ball to hit off the back wall.  It’s just a matter of 
catching the ball off the wall at that point.
Another way is to put Diddy/Dixie in center field in Peach’s Garden 
and hope for one to smack against the castle’s front.  Because 
Peach’s castle’s front sticks out a bit, you have a slight chance 
to get back there and grab one.

Aside from the above pointers, the rest is luck.  I beg you to 
cheer when you finally manage to complete this horrid mission. 

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9. Dixie-80’s Girl
Status: Six missions (2 mushroom, 2 flower, 2 star)
Lowdown: The weakest and least talented of the monkeys (with the 
exception of Luigi of course), though Dixie still can hold her own.  
Her semi-generic missions will leave you yawning until you meet the 
last mission.  Anyway, Dixie still holds a small place in my heart—
not only is she discriminated for her gender, but also for her 
race: monkeys are regarded as stupid animals by most plumbers and 
princesses, not to mention abnormally large turtles.  Please star 
her to give her some respect—even though she swings like a girl. 

A: “Smack a hit!”

Difficulty: 1/10

Simply swing the bat and get on base.  Do not charge for more 
accuracy.


B: “Strike ‘em out!”

Simply put strike number three past the batter.  Of course, this is 
easier said than done.  To get a particularly difficulty batter, 
first get two strikes on the batter with any pitcher you want.  As 
long as number three is your desired player, it counts.  Use 
Splitter8’s pitching strategy (section GGG) to help you out.

C: “Make a big play!”

Difficulty: 6/10

There are two easy ways to do this (despite many other ways):

1. Put this character in the outfield.  Have the enemy team hit a 
long ball to them.  Get underneath the circle and jump to catch the 
ball OR stand outside of the circle and when the ball is coming 
down, dive and catch it.  Note you do not always get a big play 
rating for these.  Make them dramatic like dashing into them or 
make a catch near the wall.

2. Put this character in at shortstop or second base.  Curve 
pitches to the inside or the outside of the plate to make the enemy 
team hit infield bloopers.  Once a ball is hit near your character, 
dive at the ball (regardless if you can easily get to it) and throw 
to first.  This usually rewards you a big play.  Making a close 
play at first works too, but the dive works much better.  

Regardless of these two ideas, she’ll automatically get the big 
play rating for pulling of a wall climb, so wait till then for 
really trying for one.

D: “Crack a long hit!”

Difficulty: 3/10

A “long hit” is any hit other than a single.  Therefore, charge up 
your stick and crack a long hit into the gap.  Chemistry is always 
a help.

E: “Beat Peach’s team!”

Difficulty: 3/10

Just have Dixie on your playing team, and win the game vs. Peach 
and her scary toad grandfather.  

F: “Climb up the wall and make a catch!”

Difficulty: 9/10 (easier compared to Diddy’s; read description)

Goodie.  Chance, unfortunately, plays his most nasty card here, 
requiring an elusive wall catch.  Diddy’s mission is made harder 
because you can only try to get one while playing with a normal 
captain.  Dixie can repeatedly (on Bowser’s team) play any field to 
complete her quest.  While most of this mission is based on luck, 
here are a few helpful pointers:
First off, there are two ways to make a wall catch:
1. Jump on any back wall with “A”, and catch a ball that would hit 
the wall by positioning your player accordingly (meaning exactly 
were the ball would hit had it gone through you).
2. If the ball is not going to hit the wall, and be just short, 
don’t fret.  When the ball is near, leap off the wall (with A) and 
snag the ball before it touches the ground.  This way is much 
harder, but useful for those just short hits. 
One way to put the odds in your favor is by visiting Bowser’s 
Castle.  Put Diddy/Dixie in center field, and then serve up some 
pitches to the Bowser gang.  Their natural power should be enough 
to get the ball to hit off the back wall.  It’s just a matter of 
catching the ball off the wall at that point.
Another way is to put Diddy/Dixie in center field in Peach’s Garden 
and hope for one to smack against the castle’s front.  Because 
Peach’s castle’s front sticks out a bit, you have a slight chance 
to get back there and grab one.

Aside from the above pointers, the rest is luck.  I beg you to 
cheer when you finally manage to complete this horrid mission.

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10. DK-Boxing Monkey
Status: Captain-Ten missions (3 mushroom, 3 flower, 3 star, 1 
special)
Lowdown: The massive ape reemerges as a boxing glove wielding 
homer-infested and once more claims the animal creatures as his 
sports slaves.  Despite the fact that a baseball would easily 
shatter his wrist regardless of a boxing glove, and despite the 
fact that he NEVER, EVER, DROPS HIS SMILE WHILE PITCHING, DK can 
beat his way into the fray with ease. His exceptionally fun 
missions require all the brute force you’d want to command out of a 
gorilla.  He’s my favorite character to star, by far.  Have fun!  
(I’m serious, that smile crap really freaks me). 


A: “Crack a long hit!”

Difficulty: 1.5/10

Charge up and swing. The hit must be a double or better.  Like 
Bowser, aim/time your swing for right field, as he hits the ball 
better there.

B: “Win MVP!”

Difficulty: 5/10

Control F search Earning the MVP rating (put a colon [:] directly 
after the word “rating” in your search).  Not only can DK pitch a 
decent game, his innumerable power at the plate will also push him 
to MVP.  Try setting up some good RBI chances for him—he usually 
comes through. 

C: “Get a King Banana!”***

Difficulty: 1/10 (money is hard to come by these days)

Buy it from that greedy Toad at his shop.  It’s 200 coins, and can 
only be bought with the desired character on your roster.

D: “Hit a home run!”

Difficulty: 4/10

Go for the basics: Chemistry on as many bases as possible, aim for 
right field (further, harder, stronger hits there), and attempt 
this on Yoshi, Wario, or Mario parks.

E: “Score a run with a Banana Ball swing!”***

Difficulty: 2/10 

Get at least a runner with moderate speed on second, and then swing 
for one of the gaps.  Stealing also will help get the runner home 
in time.

F: “Drive in runs vs. Mario!”* (Only one run required.)

Difficulty: 3/10

As usual, the mission speaks incorrectly.  You actually only need 
one run, however, MARIO MUST BE PITCHING.  As for the runs, I’d go 
for the long ball over the wall.  Chemistry, as usual, will ease 
the pain slightly.  You can use the Banana Swing to score a few, 
also.   

G: “Get 3 strikeouts in a game!”

Difficulty: 4/10

DK wields surprising pitching prowess, making this a cake mission 
for the most part.  Stick with Splitter8’s pitching strategy 
(section GGG) and you should be fine.  If you need more innings, 
try it on special, though the batters will be harder to strike out.

H: “Belt more than two homers in a game!”

Difficulty: 5/10

Now for putting two away for monkey-kind.  First, you want to have 
AT LEAST two good chemistry runners for DK.  DK’s are: Diddy, 
Dixie, and Petey.    Having all of them, of course, will be even 
better.  Have your chemistry friends bat in the first three spots.  
Then, have DK bat fourth.  If you have two or three runners on 
base, you have a very good chance of getting a homer.  The rest is 
up to you.  Aim for right field fences by swinging the glove 
slightly earlier than usual.  For DK, turning on outside pitches is 
rather difficult, so I’d recommend waiting for that perfect inside 
pitch to muscle over the walls.  Mario, Yoshi, and Wario parks are 
prime hitting locations.

I: “Get a runner out with a laser beam throw!”

Difficulty: 5/10

Control F search Perfecting the Laser (after the word “Laser” add 
“Beam” to your search).  Follow those instructions carefully.

J: “Belt a homer with Diddy and Dixie Kong as runners!”

Difficulty: 6/10

Once again, the problem with these types of missions is getting the 
runners on base for the batter to hit them home.  Have Diddy and 
Dixie bat in spots number one and two in the batting order, and DK 
third.  Swing carefully and accurately with the little Kongs (no 
charge, up on control stick when swinging) so DK can hit them home.  
As usual, aim for right field with the gorilla, and swing slightly 
earlier to get it there.  Mario, Yoshi, and Wario parks are prime 
locations once more.  Note: you can have another runner on along 
with the little Kongs.

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11. Dry Bones-The Big DB
Status: Four missions (2 mushroom, 1 flower, 1 star)
Lowdown: Can you say generic character, because Dry Bones is one.  
How he has the conscience to swing one of his own body parts as a 
bat is beyond me.  Anyway, his boring missions shouldn’t prove to 
difficult for your skills.  Enjoy the cake. 

A: “Drive in a run!”

Difficulty: 3/10

Using chemistry, have a pal in scoring position (2nd or 3rd) and use 
a hit and run to score them easily.  Homer works too!

B: “Make a big play!”

Difficulty: 6/10

There are two easy ways to do this (despite many other ways):
1. Put this character in the outfield.  Have the enemy team hit a 
long ball to them.  Get underneath the circle and jump to catch the 
ball OR stand outside of the circle and when the ball is coming 
down, dive and catch it.  Note you do not always get a big play 
rating for these.  Make them dramatic like dashing into them or 
make a catch near the wall.
2. Put this character in at shortstop or second base.  Curve 
pitches to the inside or the outside of the plate to make the enemy 
team hit infield bloopers.  Once a ball is hit near your character, 
dive at the ball (regardless if you can easily get to it) and throw 
to first.  This usually rewards you a big play.  Making a close 
play at first works too, but the dive works much better. 
Dry’s sliding catch should come in handy for this one, just stick 
to it. 

C: “Win MVP!”

Difficulty: 5/10

Control F search Earning the MVP rating (put a colon [:] directly 
after the word “rating” in your search).  Dry Bones’ mediocre stats 
will not help make this mission any easier.  Your best bet is 
deliberately setting up huge RBI chances for him, and keeping his 
fellow teammates’ RBI levels to a very low minimum.  Relying on his 
average pitching may very well cost you the MVP rating, but go 
until he gives up a run or two.  Don’t let him give up the lead!   

D: “Get three strikeouts in a game!”

Difficulty: 5/10

The “second level” of getting strikeouts in a game.  Just use 
Splitter8’s strategy (section GGG) to conquer your foes.  Remember, 
you only need to throw the strikeout pitch with your desired 
player.  Bones’ 100% average pitching may keep you from getting the 
first three batters, so have some patience.

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12. Goomba
Status: Four missions (2 mushroom, 1 flower, 1 star) 
Lowdown: Goomba puzzles many a player.  His strange ability to hold 
a glove and bat without hands baffles all.  Also, his charge swing 
and bunt are rather disgusting.  That over with, Goomba, unlike Dry 
Bones did, provides a slightly more interesting set of missions to 
complete, with one original minigame based one.  Thankfully, none 
are difficult, and because he is my worst hitter in the whole game, 
I have to call him a oversized turd.

A: “Smack a hit!”

Difficulty: 1/10

Simply swing the bat and get on base.  Do not charge for more 
accuracy.


B: “Drop a sacrifice bunt!”

Difficulty: 1/10

A sacrifice bunt means the batter bunts the ball, with the 
intention of getting out during the play, to advance a runner.  
Just a drop a bunt that advances the runner, and get out at first.

C: “Beat Toad in Wall Ball!”***

Difficulty: 2.5/10

This simply means beat Wall Ball as Goomba.  Use the easiest 
difficulty, and beat the Toads.

D: “Steal a base more than twice in a game!”*

Difficulty: 5.5/10

When Goomba is up, hit a safe single to the outfield.  Make sure 
you have Goomba on first, and no one on second by the end of the at 
bat.  Now, steal second and do your best to get the steal sign 
yellow (timing your steal perfectly).  Once Goomba is on the run 
mash B. Once on second, (first steal) you can try for third, which 
is usually difficult for Goomba unless the catcher has a dead fish 
for an arm.  If the catcher does, go for third.  Otherwise, when 
Goomba is up again, steal second once more.  Stealing is much 
easier off a pitcher that winds their pitch, versus no winding.  

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13. Hammer Bro-Tha Hamma
Status: Four missions (2 mushroom, 1 flower, 1 star)
Lowdown: All variations of this character can smash the ball, and 
luckily, all the missions set for Hammer are batting based.  Now, 
all the hits and homers made by any of the Bros count, so getting 
two homers in one game with three Bros won’t seem too hard.  One 
monstrous game can make this guy a star!

A: “Smack a hit!”

Difficulty: 1/10

Simply swing the bat and get on base.  Do not charge for more 
accuracy.

B: “Crack a long hit!”

Difficulty: 1/10

Charge up and smack anything over a single—a simple for the Hammer. 

C: “Hit a home run!”

Difficulty: 3/10

With Hammer’s small hitting surface, this mission shouldn’t prove 
too difficult.  If needed, get Bowser and Bowser Jr. on base for 
chemistry support.

D: “Belt two homers in one game!”

Difficulty: 5/10

With two chemistry friends (Bowser and his son), and three Bros 
(Hammer, Fire, and Boomerang) putting two over the walls should not 
be a difficult task.  Aim for left field with Hammer and Fire.  
Treat Boom like King Boo, as his boomerang curves the ball like the 
King’s does.

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14. King Boo-Whitey King
Status: Six missions (2 mushroom, 2 flower, 2 star)
Lowdown: King Boo, the abnormally large Boo with a teeny crown 
bestowed upon his body.  His wicked curves throw anything hit into 
smooth, leaning hooks and slices. His incredible force from his 
ball movement easily moves the ball over the fences, and it seems 
very rewarding to smack one with him.  Anyway, overall the King’s 
missions are easy, though he may challenge you a bit with the last 
few. 

A: “Smack a hit!”

Difficulty: 1/10

Simply swing the bat and get on base.  Do not charge for more 
accuracy.


B: “Get a team star!”

Difficulty: 4/10

There are four ways to get a team star, some easier than others:
1. You can get a hit while the "star chance" appears when your 
desired player is batting.  Do not charge up so you can hit more 
accurately.  
2. You can get a strikeout when the "star chance" appears on 
screen. For strikeout: You can pitch the first two strikes with any 
player you want, just make sure the strikeout comes from your 
desired player.  
3. For fielding out: Your desired player must be pitching (or have 
touched the ball in play someway) when you get the out.  
4. The last way you can earn a team star is by hitting something 
(while batting) in the field.  
Mario Park: Nothing 
Wario Palace: Sand stars 
DK Jungle: Klaptraps in river
Peach Garden: Some (brick) floating blocks contain stars
Yoshi Field: Yellow Piranha Plants
Bowser Castle: Star panels on ground and walls

King Boo’s two best choices are pitching and batting.

C: “Smack a hit with a charge swing!”

Difficulty: 2/10

Simply charge your bat and swing!  You know how to do this!

D: “Make a jumping catch!”

Difficulty: 6.5/10

Control F search Perfecting the Jumping (after the word “jumping” 
add “catch” to your search).  

E: “Hit a home run!”

Difficulty: 4/10

I have a specific batting pattern with the King.  When the pitch is 
coming, I rush forward in the batter’s box, and slap the ball on 
the move.  If I miss, I quickly scoot back and repeat.  Hitting in 
the front of the box with him helps ensure the ball will stay in 
fair territory.  Other than that, get some chemistry if needed (or 
a power bat), and swing extra carefully, for the ball is going the 
curve—a lot.

F: “Be MVP in the last game!”

Difficulty: 6.5/10

Easy ways to be MVP in the last game (versus Bowser/All-Star team):
1. Pitch a magnificent game; this includes: Many strikeouts (10+), 
the other team never tied you/never was ahead, and you gave up less 
than three runs.
2. Drive in important runs: First run(s), and a comeback run(s).  
If you drive in the first run, and keep your lead, never tying, 
your desired player should be in the running for MVP.  

Other notes:
1.Try to keep your other hitters from getting big hits/important 
runs.
2. If you get the first run and pitch a great game, you are pretty 
much guaranteed the MVP, just as long as some other hitter did not 
smack multiple homers or scored 5+ RBIs.
3. Use your stars wisely to set up big RBI chances for your desired 
player.

Both the King’s batting and pitching are powerful, so head for 
pitching and RBIs too.  Strikeouts in pitching should come easy.

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15. Koopa-Koopanitor
Status: Four missions (2 mushroom, 1 flower, 1 star)
Lowdown: Yet another filler character makes its début in MSB.  
Koopa hides some slight power, but your really need to search for 
it.  Koops’ missions complement this slight power, and require a 
step up of many generic missions.  However, besides the minor 
difficulty increase, Koops is a likely candidate for your first 
star character.  Just a note, red Koops is more powerful at the 
plate.     

A: “Drive in a run!”

Difficulty: 3/10

Using chemistry, have a pal in scoring position (2nd or 3rd) and use 
a hit and run to score them easily.  Homer works too!

B: “Pitch a whole game and win!”

Difficulty: 4/10

As with all entire game-pitching missions, you MUST HAVE KOOPA 
PITCH BEGINNING TO END, NO SWITCHING AT ALL.

C: “Crack a long hit!”

Difficulty: 3/10

Charge you swing and release.  The hit must be a double or better.  
Chemistry will help the ball go the extra few feet you may need to 
snatch second.

D: “Smack more than three hits in a game!”*

Difficulty: 6/10

Getting three hits in a three inning game really requires some 
fancy hitting, so do this on special for an easier time.  As 
always, don’t charge your swings (accuracy), and press down on the 
control stick as you swing to lift the ball over the infielders’ 
heads.  Chemistry if needed.  Also, if you feel it is so difficult 
you need more assistance, go with the superstar.

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16. Luigi-The Shadow Lurker (See Mario)
Status: Sub-captain-Eight missions (3 mushroom, 2 flower, 2 star, 1 
special)
Lowdown: The world’s underdog, Luigi.  Luigi used to be one of my 
better home run hitters, however, his spot, as usual, was replaced 
by Mario.  Anyway, Luigi can play any position well, though I find 
his pitching annoying and sub-par.  His missions feature a few 
unique ones.  Most noted is the mean Barrel Batter mission that 
gives many players grief.  Either way, his missions should keep you 
on your toes. 

A: “Smack a hit!”

Difficulty: 1/10

Simply swing the bat and get on base.  Do not charge for more 
accuracy.

B: “Win MVP!”

Difficulty: 5/10

Control F search Earning the MVP rating (put a colon [:] directly 
after the word “rating” in your search).  I personally wouldn’t 
trust Luigi’s bad pitching, but if you feel confident, go for both 
batting and pitching. 

C: “Get a Green Fireball!”***

Difficulty: 1/10 (money is hard to come by these days)

Buy it from that greedy Toad at his shop.  It’s 200 coins, and can 
only be bought with the desired character on your roster.

D: “Make a jumping catch!”

Control F search Perfecting the Jumping (after the word “jumping” 
add “catch” to your search).

E: “Score over 2,000 points and clear Barrel Batter!”***

Difficulty: 8.5/10

Oh, joy.  Barrel Batter, the minigame from hell.  This is all the 
information I can give you for aiming:
1. Holding down on the control stick while swinging aims the bat to 
the upper level.
2. Holding up on the control stick while swinging aims the bat to 
the lower level.
3. You can better aim at the edge barrels by pressing left (ball 
goes left)/right (ball goes right) while swinging.  However, this 
has some inconsistencies. 
4. The earlier you swing the batter will hook the ball (left field 
for righty, right field for lefty).
5. The later you swing the batter will slice the ball (right field 
for righties, left field for lefties).
Unfortunately, this mission requires some luck, so let’s hope yours 
is good.

F: “Win in the Toy Field!”***

Difficulty: 6/10

First, to even have the option of buying the secret map leading to 
Toy Field, you have beaten all the other minigames on the island 
(any difficulty).  Once you buy the Secret Map (500 coins), a warp 
pipe will lead to Toy Field, where you can play vs. Bowser Jr., and 
two Dry Bones for 10 rounds.  Here are some tips to beating Toy 
Field with lots of coins: 

1.When you bat, only charge if you really need to get the maximum 
coins, otherwise aim for the corners, uncharged.  
2. Use you abilities: Luigi-Super and wall jumps, Wario sliding 
catch (body check unused)
3. If you are batting on the last turn, and you are ahead, bunt so 
nothing can go wrong.  (Don’t pop up!)
4. Leap over the other fielders!
5. Use Splitter8’s pitching idea to get K’s (section GGG)

Just play smart ball! 


G: “Win with a shutout!”

Difficulty: 7/10

I find Luigi’s pitching bad, so I find this mission rather 
difficult.  Stick strictly to Splitter8’s pitching strategy 
(section GGG), and remember, LUIGI MUST START AND FINISH THE GAME, 
NO SWITCHING WHATSOEVER!

H: “Be MVP in the last game!”

Difficulty: 6.5/10

Easy ways to be MVP in the last game (versus Bowser/All-Star team):
1. Pitch a magnificent game; this includes: Many strikeouts (10+), 
the other team never tied you/never was ahead, and you gave up less 
than three runs.
2. Drive in important runs: First run(s), and a comeback run(s).  
If you drive in the first run, and keep your lead, never tying, 
your desired player should be in the running for MVP.  

Other notes:
1.Try to keep your other hitters from getting big hits/important 
runs.
2. If you get the first run and pitch a great game, you are pretty 
much guaranteed the MVP, just as long as some other hitter did not 
smack multiple homers or scored 5+ RBIs.
3. Use your stars wisely to set up big RBI chances for your desired 
player.

Batting may be the only option for you—the Bowser gang can smack 
around average pitchers pretty well.  However, Splitter8’s pitching 
strategy (section GGG) may help this predicament.

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17. Magikoopa-Visually Impaired Magician
Status: Four missions (2 mushroom, 1 flower, 1 star)
Lowdown: Though not as strange as Birdo, Magik stirs some 
uneasiness in me—is it male or female?  There are reasons for both 
sides, but I believe its female.  Gender issues over, Magik can’t 
run worth crap.  Seriously, if her and Pianta were to have a child, 
I wouldn’t want to see him/her answer a question.  Anyway, her 
fielding is superb, partly because she has a “broken” Super Catch.  
The only time she can drop the ball is if the ball hits off her 
during a magical summoning through “magical catch” mode.  Her one 
unique mission requires this skill, and it can be irksome.  
Otherwise, her missions are normal.  


A: “Drop a sacrifice bunt!”

Difficulty: 2/10

A sacrifice bunt means the batter bunts the ball, with the 
intention of getting out during the play, to advance a runner.  
Just a drop a bunt that advances the runner, and get thrown out at 
first.

B: “Strike ‘em out!”

Difficulty: 2/10

Simply put strike number three past the batter.  Of course, this is 
easier said than done.  To get a particularly difficulty batter, 
first get two strikes on the batter with any pitcher you want.  As 
long as number three is your desired player, it counts.  Use 
Splitter8’s pitching strategy (section GGG) to help you out.

C: “Make a big play with a magical catch!”***

Difficulty: 6.5/10
Many people struggle with this predicament (partly because it 
requires some luck and quick fingers), and I am proud to say the 
following strategy is a good one for the magical catch big play. 
(It’s also found in section GGG)
The magical catch is (as I'm sure you know) Magikoopa's form of 
diving/suction/tongue catch.  First, choose Wario as your captain, 
and fill the 3rd, shortstop, and 2nd positions with Magikoopas.  
Put Waluigi on first for chemistry.  Next, you can either serve 
some pitches up, or play your regular game until "it" happens.  
This "it" is when the ball is a weak (preferably) line drive just 
behind, to the right, or to the left of the 3rd, 2nd, or shortstop 
fielder.  Make sure the ball is actually past you, but still in 
reach before unleashing your Magical Catch move.  If the ball is 
past you, and you activate the move in time, Magikoopa should 
slowly bring in the ball, earning you the Magical Catch big play.  
NOTE 1: This does not always work, but if done to perfection, you 
have a high chance of getting it.
NOTE 2: If the ball is a grounder, and you perform everything 
correctly, make sure to get the out at first.  Once you get the 
out, then you should get the big play reward.

D: “Win MVP!”

Difficulty: 5/10

Control F search Earning the MVP rating (put a colon [:] directly 
after the word “rating” in your search).  You really need to focus 
on your RBIs here—Magikoopa can’t pitch too terribly well, and you 
may need to rely on her wand.  Take drastic steps to set up RBI 
chances for Magikoopa.  Choose Wario as your captain for more 
chances to get MVP for Magik.  

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18. Mario-Shadow Caster (see Luigi)
Status: Captain- Ten missions (3 mushroom, 3 flower, 3 star, 1 
special)
Lowdown: At last, Mario, star of over 100 games.  Mario has his 
work cut for him—over and over.  He has the most difficult batting 
missions for any non-power hitter, and he requires one very tough 
unique mission, along with other numerous original missions.  His 
missions require great skill in most all aspects of MSB.  Yes, you 
will be playing as Mario for quite some time so you better get used 
to his wacky home run dance.

A: “Strike ‘em out!”

Difficulty: 2/10

Simply put strike number three past the batter.  Of course, this is 
easier said than done.  To get a particularly difficulty batter, 
first get two strikes on the batter with any pitcher you want.  As 
long as number three is your desired player, it counts.  Use 
Splitter8’s pitching strategy (section GGG) to help you out.

B: “Win MVP!”

Difficulty: 5/10

Control F search Earning the MVP rating (put a colon [:] directly 
after the word “rating” in your search).  Mario can hold his own in 
both pitching and batting; go for both! 

C: “Get a Red Fireball!***

Difficulty: 1/10 (money is hard to come by these days)

Buy it from that greedy Toad at his shop.  It’s 200 coins, and can 
only be bought with the desired character on your roster.

D: “Blast more than 2,000-points worth of Bob-ombs!”*, ***

Difficulty: 3/10

One of the easiest unique missions of everyone has you launching 
explosives into the atmosphere.  Time yourself well, and swing 
according to each pitch speed.  King Bob-omb is worth 500+ points, 
and remember he comes out at mushroom, flower, or star speed.  

E: “Drive in a run with a Fireball swing!”***

Difficulty: 3/10

Using chemistry, have a pal in scoring position (2nd or 3rd) and use 
a hit and run to score them easily.  You must use Mario’s R swing, 
the devastating Fireball swing.  He can easily score a runner from 
first, providing the hit and run is in play.

F: “Make a big play!”

Difficulty: 6/10

There are two easy ways to do this (despite many other ways):
1. Put this character in the outfield.  Have the enemy team hit a 
long ball to them.  Get underneath the circle and jump to catch the 
ball OR stand outside of the circle and when the ball is coming 
down, dive and catch it.  Note you do not always get a big play 
rating for these.  Make them dramatic like dashing into them or 
make a catch near the wall.
2. Put this character in at shortstop or second base.  Curve 
pitches to the inside or the outside of the plate to make the enemy 
team hit infield bloopers.  Once a ball is hit near your character, 
dive at the ball (regardless if you can easily get to it) and throw 
to first.  This usually rewards you a big play.  Making a close 
play at first works too, but the dive works much better.  

Mario’s sliding catch should come in handy for number 1 or 2.

G: “Belt a 2-run homer or better!”***

Difficulty: 6.5/10

As usual, get as many chemistry runners for Mario, and use the 
Power Bat or Superstar if you feel it is needed.  Try this in 
Yoshi, DK, or Wario parks.  Aim for the corners!

H: “Drive in more than three runs in a game!”*

Difficulty: 5/10

Place Mario in batting position 5, with as many chemistry hitters 
before him, otherwise speedy runners.  Use the Fireball swing, or 
if you feel confident, go for the long ball, though the Fireball 
swing is much more reliable.  Remember, you only need three runs, 
not more than three.

I: “Pitch a perfect game & win!”***

Difficulty: 9/10

Mario’s famous perfect game mission has arrived.  A perfect game 
consists of no hits, walks, runs, or hit by pitches.  As long as 
the out is made in the field, without errors, you are safe.  While 
it requires absolute perfection, all you need to know is 
Splitter8’s pitching strategy (be sure to practice this 
beforehand!), and a solid defense.  However, you can mercy the 
team, so try for that as well.  One more thing, be sure to do this 
on Star difficulty: less innings, dumber enemies, and easier 
batting!
Here is what I recommend as your fielding positions:
P-Mario: Has to be him.
C-DK: Strong arm (even though you won't be throwing stealers out), 
and compared to the other players, this position should suit him 
well.
1B-Luigi: Super Jump can snag high line drives down the right field 
line, and chemistry.
2B-Magikoopa: She has a short throw to first, and she can reach the 
ball easily with her great range and excellent fielding.
SS-Daisy: Quick throw and chemistry to first is necessary for 
shortstop.  (Birdo’s Suction is also a good choice.)
3B-Petey: His great height can reach many balls, and his lightning 
fast throws to first will be perfect.
LF-Diddy: Super catch is a necessity in the outfield.
CF-Yoshi: His fantastic speed will easily accustom to the needs of 
the game.  
RF-Peach: Once again, super catch in the outfield will be perfect.  
A great choice is also Dixie.

Splitter8’s pitching strategy:
1) Pitch a slow (no charge) curver on the inside, making it a ball 
is perfectly fine, and recommended.
2) Pitch a NICE fastball on the outside corner.  
3) Repeat

Other notes:
1. Do this on Star difficulty for a shorter game and easier 
enemies.
2. Mario must start and end the game as a pitcher.  Having another 
pitcher on the mound, even if they don't even pitch, will ruin the 
Perfect game.
3. Diddy and Yoshi can play either LF or CF, your preference.

J: “Belt a grand slam!”

Difficulty: 9/10

Mario’s grand slam mission is harder than Bowser’s for obvious 
reasons: Limited games, less power, and no dominant batting side.  
Here are my pointers:
Put Mario in the batting order spot number 5.  In the positions 
before him (positions 1-4) put in as many chemistry players as 
possible.  Mario’s: Luigi, Peach, and Yoshi.  Out of those four, 
you need to get three of them on, thus meaning only one can get 
out.   To get them on easier, don’t charge their swings, and hold 
down on the control stick when you swing.  Now it is time for the 
grand slam.  As usual, charge your swing, and try to time your 
swing to hit the ball to right or left fields, where the walls are 
closer.   You can, if you’d like, hit down on the control stick as 
you swing to make the ball fly higher, and sometimes further.  I’d 
recommend doing this on YOSHI’S park, it has lower walls, has tall 
wide foul poles, and sometimes, the Piranha Plants help you get 
homers. The POWER BAT helps too.  Also, if you have trouble hitting 
homers with right-handed batters, (I get hits and homers more 
frequently with left-handed batters) switch Mario to a leftie to 
help you, this is your personal choice.  One thing to contradict 
the Yoshi stadium pick. Wario, pitching “extraordinaire” for his 
team, has one weakness as a pitcher: when he charges his pitches, 
he cannot move the ball.  So, if he sets up outside, and charges, 
the ball will always stay to the outside.  Remember this when you 
face him, as this is how I got my first Mario grand slam! 

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19. Monty Mole-Magical Mishkin
Status: Six missions (2 mushroom, 2 flower, 2 star)
Lowdown: I don’t know why, but I like Monty.  He swings the bat 
frighteningly fast, and his antics around the field make me laugh.  
His oddities aside, his missions should keep you busy for a while, 
especially the last one.  His sole unique mission pits you against 
the aggressive runners running amuck, however it is very easy to 
do.  Enjoy his running based missions! 

A: “Steal a base!”

Difficulty: 2/10

How to do it: Simply get a hit, then watch the pitcher.  The moment 
they move, hit Y to steal.  A good jump reads steal in yellow.  A 
normal steal reads steal in purple.  Once the play-cam moves to you 
stealing, repeatedly mash B to sprint to the next base.  Stealing 
second is much easier than third.  Obviously, a weak catcher will 
be easier to steal off.

B: “Drop a squeeze bunt!”

Difficulty: 3.5/10

For a squeeze bunt to be successful, you need to have a runner on 
third, however, the bases can't be loaded.  STEAL with the runner 
at third, then BUNT the ball ON the steal, if you SCORE WITHOUT 
ENDING THE INNING, you have just accomplished a squeeze bunt. You 
can be out or safe at first base. 

C: “Get a Team Star!”

Difficulty: 4/10

There are four ways to get a team star, some easier than others:
1. You can get a hit while the "star chance" appears when your 
desired player is batting.  Do not charge up so you can hit more 
accurately.  
2. You can get a strikeout when the "star chance" appears on 
screen. For strikeout: You can pitch the first two strikes with any 
player you want, just make sure the strikeout comes from your 
desired player.  
3. For fielding out: Your desired player must be pitching (or have 
touched the ball in play someway) when you get the out.  
4. The last way you can earn a team star is by hitting something 
(while batting) in the field.  
Mario Park: Nothing 
Wario Palace: Sand stars 
DK Jungle: Klaptraps in river
Peach Garden: Some (brick) floating blocks contain stars
Yoshi Field: Yellow Piranha Plants
Bowser Castle: Star panels on ground and walls


D: “Reach base on a bunt with the bases empty!”

Difficulty: 6/10

This one can be annoying for Monty, because Monty is not as speedy 
Yoshi.  Put Monty first in your batting lineup.  Once batting, go 
near the front of the batter’s box, not quite all the way up, but 
not in the middle of the box (about three-quarters way).  When the 
pitch arrives, aim your player’s bunt down the third base line.  To 
do this, as you are about to bunt the pitch, move slightly towards 
the left side.  This should hit the ball weakly down the third base 
line.  Now dash with all of your might, and hopefully you have 
placed your bunt weakly down the third base line, thus gaining you 
time to reach first with the fat mole.  Dash spikes work wonders 
here! 

E: “Tag someone out while carrying the ball!”***

Difficulty: 3/10

Simply place Monty at second, and wait for a grounder, field the 
ball, and dash (pressing B too) after the runner (running to 
first).  Be sure to tag them, not first base.

F: “Cross the plate more than 3 times in a game!”*

Difficulty: 7.5/10

Monty’s plate crossing is much more difficult than Noki’s because 
there is only one of him.  Be sure to do this on special mode for 
five innings of batting!  First off, you want Monty near the top of 
the lineup.  Second, you want as much friendly chemistry on your 
team as possible.  Thirdly, you don't want to charge this Monty’s 
swing.  All you want to do is get on base, and let a chemistry 
friend hit you home.  
Other notes:

1. Press down on the control stick when you swing to make the ball 
get over the infielders' heads.
2. If you can, always steal second.  This allows the hitter to 
easily score the runner with a simple hit.
3. Enact hit and runs!

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20. Noki-Giggling Idiot
Status: Four missions (2 mushroom, 1 flower, 1 star)
Lowdown: Noki sucks.  Big time.  A filler, stupid, horrid player.  
Why Nintendo created this freak in SMS, I don’t know.  Despite its 
pathetic skills, Noki *thankfully* has easy missions!  As long as 
you like scoring, you are fine.  I don’t want to talk more about 
this thing, and I won’t.  

A: “Smack a hit!”

Difficulty: 1/10

Simply swing the bat and get on base.  Do not charge for more 
accuracy.

B: “Steal a base!”

Difficulty: 2/10

 Simply get a hit, and then watch the pitcher.  The moment they 
move, hit Y to steal.  A good jump reads steal in yellow.  A normal 
steal reads steal in purple.  Once the play-cam moves to you 
stealing, repeatedly mash B to sprint to the next base.  Stealing 
second is much easier than third.  Obviously, a weak catcher will 
be easier to steal off.

C: “Pitch a whole game and win!”

Difficulty: 4/10

As with all entire game pitching missions, you MUST HAVE NOKI PITCH 
BEGINNING TO END, NO SWITCHING AT ALL.  With the fact that Noki 
sucks at pitching, stick to Splitter8’s pitching idea.  (Section 
GGG).

D: “Cross the plate more than 3 times in a game!”*

Difficulty: 5/10

Cardinal rule: Do this on special mode with Mario as your captain.  
The benefits are overwhelming: More innings, more Nokis, more 
chemistry, more games to try!  First off, you want the Nokis near 
the top of the lineup, intertwined with Piantas.  Secondly, you 
don't want to charge this Noki’s swing.  All you want to do is get 
on base, and let a chemistry friend hit you home.  

Other notes:

1. Don't put the three Nokis in a row in the batting order.  Have a 
Pianta inbetween them.
2. Press down on the control stick when you swing to make the ball 
get over the infielders' heads.
3. If you can, always steal second.  This allows the hitter to 
easily score the runner with a simple hit.

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21. Paragoomba-Turd With Wings
Status: Four missions (2 mushroom, 1 flower, 1 star)
Lowdown: Once again, Nintendo has added wings to a classic enemy, 
and made a horrible concoction.  This poo with wings has very 
little skill in any aspect of MSB (with the exception of running 
and his “arm” is pretty powerful), and most noted, his pitching is 
horrendous.  A corpse could pitch better.  Anyway, mercifully, 
Paragoomba only has one semi-difficult task, the rest are cake.  
Enjoy playing as turdman.

A: “Drop a squeeze bunt!”

Difficulty: 3.5/10

For a squeeze bunt to be successful, you need to have a runner on 
third, however, the bases can't be loaded.  STEAL with the runner 
at third, then BUNT the ball ON the steal, if you SCORE WITHOUT 
ENDING THE INNING, you have just accomplished a squeeze bunt. You 
can be out or safe at first base. 

B: “Crack a long hit!”

Difficulty: 3.5/10

Charged up and swing!  The hit must be a double or better.

C: “Make a jumping catch!”

Difficulty: 6/10

Control F search Perfecting the Jumping (after the word “jumping” 
add “catch” to your search).


D: “Drive in more than three runs in a game!”*

Difficulty: 7/10

Since Paragoomba wields poor hitting skills, this mission is made 
much harder.  Get Goomba and Paratroopa on base as much as possible 
for him.  Make careful, tactful hits inbetween the fielders—in 
other words, punch their holes.  Start hit and runs for him!  Be 
sure to try this on special mode for more innings to score runs.  
If you can, when going for your last run, pull a squeeze bunt.

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22. Paratroopa-Paracrappa
Status: Four missions (2 mushroom, 1 flower, 1 star)
Lowdown: In my opinion, Paratroopa is better than Paragoomba, but 
sadly, that is not saying much at all.  His mediocre stats will 
justify his mediocre missions.  He and his generic brethren, Koopa, 
could very well be your first similar star pair.   

A: “Smack a hit!”

Difficulty: 1/10

Simply swing the bat and get on base.  Do not charge for more 
accuracy.

B: “Cross home plate!”

Difficulty: 2/10

Simply get on base and have a power-mogul drive you in.  As usual, 
a homer will get the task over with quickly.

C: “Pitch a whole game and win!”

Difficulty: 4/10

As with all entire game pitching missions, you MUST HAVE PARATROOPA 
PITCH BEGINNING TO END, NO SWITCHING AT ALL.  Stick to Splitter8’s 
pitching idea.  (Section GGG).

D: “Make a jumping catch!”

Control F search Perfecting the Jumping (after the word “jumping” 
add “catch” to your search).

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23. Peach-Enormous Sideburns Wielding Girl
Status: Captain-Ten missions (3 mushroom, 3 flower, 3 star, 1 
special)
Lowdown: Peach, Princess of disturbingly large sideburns, slides 
her petite feet into the bases and marks the standard for female 
athletes in the Mario series.  Her missions increase in difficulty 
at a steady and healthy rate (peaking at the Bowser shutout), and 
should provide some friendly challenge for you.  Despite the fact 
her missions portray her superb pitching the most, I still prefer 
the other captains’ missions more.  Sorry Peach. 

A: “Strike ‘em out!”

Difficulty: 1/10

Simply put strike number three past the batter.  Of course, this is 
easier said than done.  To get a particularly difficulty batter, 
first get two strikes on the batter with any pitcher you want.  As 
long as number three is your desired player, it counts.  Use 
Splitter8’s pitching strategy (section GGG) to help you out.

B: “Win MVP!”

Difficulty: 5/10

Control F search Earning the MVP rating (put a colon [:] directly 
after the word “rating” in your search) 

C: “Get a Lovely Heart!”***

Difficulty: 1/10 (money is hard to come by these days)

Buy it from that greedy Toad at his shop.  It’s 200 coins, and can 
only be bought with the desired character on your roster.

D: “Strike out Bowser!”***

Difficulty: 2.5/10

Simply put strike number three past the batter.  Of course, this is 
easier said than done.  To get a particularly difficulty batter, 
first get two strikes on the batter with any pitcher you want.  As 
long as number three is your desired player, it counts.  Use 
Splitter8’s pitching strategy (section GGG) to help you out.  
Bowser does not seem too keen with brutally inside and outside 
pitches.

E: “Pitch and bat with the Heart Ball and win the game!”***

Difficulty: 1/10

There are a few tricks to these “pitch and bat” missions.  
#1-When you pitch the special, you only need to pitch it once, and 
it can be a strike, ball, or hit.
#2-When you bat, the special MUST AT LEAST MAKE CONTACT, otherwise 
the fate of the swing, out, foul, hit, homer, doesn’t matter. With 
these in mind, just hit and pitch the ball once apiece. (The star 
mission is completed post-game.)

F: “Make a big play!”

Difficulty: 6/10

There are two easy ways to do this (despite many other ways):
1. Put this character in the outfield.  Have the enemy team hit a 
long ball to them.  Get underneath the circle and jump to catch the 
ball OR stand outside of the circle and when the ball is coming 
down, dive and catch it.  Note you do not always get a big play 
rating for these.  Make them dramatic like dashing into them or 
make a catch near the wall.
2. Put this character in at shortstop or second base.  Curve 
pitches to the inside or the outside of the plate to make the enemy 
team hit infield bloopers.  Once a ball is hit near your character, 
dive at the ball (regardless if you can easily get to it) and throw 
to first.  This usually rewards you a big play.  Making a close 
play at first works too, but the dive works much better.  Peach’s 
diving Super Catch should make an appearance when trying for #1.

G: “Get five strikeouts!”

Difficulty: 6.5/10

The adult version of conquering batters.  Focus on Splitter8’s 
strategy, (section GGG) and go against the Yoshi, DK, or Mario 
gangs—they seem more susceptible to strikeouts.  If you need more 
innings, go for special mode, though the hitters are harder to 
strikeout.  


H: “Score over 300 points by breaking walls!”***

Difficulty: 5/10

Wall Ball: MSB’s most boring minigame.  This mission implies a 
perfect score (hitting the musical wall all three times), unless 
the Toads all suck it up and hand their coins over.  Just monitor 
your pitching meter carefully: the higher you go the harder the 
pitch, obviously.  Getting the right bar height to match your 
desired wall breaking count will take some experience, so you may 
want to practice with Peach a few rounds before you go at it for 
real.

I: “Shut out the Bowser team and win!”***

Difficulty: 8/10

As with all full game pitching missions, PEACH MUST PITCH THE WHOLE 
GAME, NO SWITCHING WHATSOEVER!  Be sure to try it on the lowest 
difficulty possible, star.  Also, buy the superstar from Toad.  
Make sure to stick to Splitter8’s pitching genius (section GGG) for 
ensured success.  One more thing, if Bowser or any other batter 
gives you some shutout threatening trouble, feel free to walk them 
by hitting them with a pitch.  Go for the mercy, especially with 
the superstar on your side.

J: “Become a captain and round everyone up!”***

Difficulty: 5/10

This will take some time, wheedling out all the players from rival 
teams (Bowser excluded) and making them your own.  If you happen to 
mercy any team, all their players will join, so go for the mercy at 
all costs.  When you capture the captain of any team, you may leave 
some players behind.  Find the roving Bowser Jr. on the board to 
earn the forgotten players.  All unearned players will go to him.

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24. Petey-Freakish House Plant
Status: Six missions (2 mushroom, 2 flower, 2 star)
Lowdown: Petey is massive, green, and has disturbingly tight 
“shorts” on.  His immense power can overwhelm just about anyone, 
and his lightening throws from his mouth are sure to sear a hole in 
your first baseman’s glove.  Girth aside, his missions (excluding 
the three unique ones) relate to his strength, and thank goodness, 
not his speed.  Enjoy smacking the ball around with this colossal 
figure that really did not need to join MSB.

A: “Crack a long hit!”

Difficulty: 1/10

Charge up and hit a double or better!  Not charging with Petey is a 
sin.

B: “Place first in Piranha Panic!”***

Difficulty: 3/10

Control F search Mastering Piranha Panic (after “panic” add a colon 
[:] to your search).  Attempt on the easiest mode.

C: “Hit a home run!”

Difficulty: 3.5/10

Once you get used to his leaf-bat, Petey will become quite a home 
run provider for your team, or he should.  Just charge up and aim 
for right field, his dominant side.  Try it in Mario, DK, or Yoshi 
parks.

D: “Shut out Mario’s team and win!”***

Difficulty: 7/10

Petey’s completely average pitching will not help this situation.  
As best you can, go with Splitter8’s pitching strategy (section 
GGG), and try this on flower.  Remember, Petey MUST STAR AND FINISH 
THE GAME, NO SWITCHING WHATSOEVER!  Be very conservative around 
Mario, Luigi, and the Piantas.

E: “Crush someone with a body check!”

Difficulty: 6/10

The perpetually confusing body checking missions.  For direct help, 
Control F search Body Checking With (After the word “with” add 
“ease” to your search).

F: “Catch the ball more than 5 times in a game!”*, ***

Difficulty: 6/10

This mission sounds simple enough: catch the ball five times.  
Well, it may prove more cumbersome than intended.  I’d recommend 
placing Petey at shortstop, or any outfield position you can give 
up hits too.  Also, you don’t actually have to CATCH the ball all 
five times.  Just cleanly fielding the ball off the ground is fair 
enough.
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25. Pianta-Flopper Nose
Status: Four missions (2 mushroom, 1 flower, 1 star)
Lowdown: Quite possibly the worst power hitter in history.  I have 
a personal vendetta versus this floppish, freakish, exceedingly 
bright colored beast.  His nose is the most disturbing thing I’ve 
witnessed to date.  Odd appendages aside, Pianta’s missions focus 
on his piss-poor hitting skills.  Luckily, there are only four, and 
luckily, he can hook up with any of the three Nokis on Mario’s 
team.  Of course, you can only get three Nokis when playing as 
Mario, very convenient.  Switch Pianta to leftie if your batting 
with him abysmal.  

A: “Crack a long hit!”

Difficulty: 3/10

Charge up and hit a double or better.

B: “Drive in a run!”

Difficulty: 3/10

Using chemistry, have a pal in scoring position (2nd or 3rd) and use 
a hit and run to score them easily.  Homer works too!

C: “Hit a home run!”

Difficulty: 6/10

Get at least one Noki on base, and switch the freak to his left 
hand (X on batting order screen) if you have trouble batting with 
him as a righty.  As a righty, aim for left field, and vice versa 
for a lefty.     

D: “Get a runner out with the laser beam throw!”

Difficulty: 5/10

Control F search Perfecting the Laser (after the word “Laser” add 
“Beam” to your search).  Follow those instructions carefully for an 
easier time.

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26. Shyguy-Weenot!
Status: Four missions (2 mushroom, 1 flower, 1 star)
Lowdown: Why Shyguy prefers expressing himself through grunts, 
squeals, and cat-like sounds, I will never know.  Despite his weird 
communication, he is a fun player to behold.  His missions are 
easy, except the last, which will have you reeling if you can’t 
pitch with Shy.  It is likely he’ll turn out to be one of the last 
four mission characters you star.

A: “Smack a hit!”

Difficulty: 1/10

Simply swing the bat and get on base.  Do not charge for more 
accuracy.


B: “Belt more than 1,000-points worth of Bob-ombs!”*, ***

Difficulty: 2.5/10

Head over the stupid Pianta running Bob-omb Derby, and try the 
easiest mode (1000 points to win).  Time your swings, and the 
speeds go up from mushroom, to flower, to star, to fireball.

C: “Make a big play!”

Difficulty: 6/10

There are two easy ways to do this (despite many other ways):
1. Put this character in the outfield.  Have the enemy team hit a 
long ball to them.  Get underneath the circle and jump to catch the 
ball OR stand outside of the circle and when the ball is coming 
down, dive and catch it.  Note you do not always get a big play 
rating for these.  Make them dramatic like dashing into them or 
make a catch near the wall.
2. Put this character in at shortstop or second base.  Curve 
pitches to the inside or the outside of the plate to make the enemy 
team hit infield bloopers.  Once a ball is hit near your character, 
dive at the ball (regardless if you can easily get to it) and throw 
to first.  This usually rewards you a big play.  Making a close 
play at first works too, but the dive works much better.  

Shyguy should stick with his sliding catch, any normal fielding 
position.

D: “Get five strikeouts!”

Difficulty: 7/10

The adult version of conquering batters, and it’s a doozy for 
average pitcher Shyguy.  Focus on Splitter8’s strategy intensely 
with Shy, (section GGG) and go against the Yoshi, DK, or Mario 
gangs—they seem more susceptible to strikeouts.  If you need more 
innings, go for special mode, though the hitters are harder to 
strikeout.  

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27. Toad-Psycho Screamer
Status: Four missions (2 mushroom, 1 flower, 1 star)
Lowdown: Toad, and his copies, are very interesting.  I love how 
they squeal and shout with delight and disapproval at every 
situation.  The Toads all have a shred of power in batting, and 
don’t have too terribly many shreds of pitching.  Their short size 
makes fielding a hassle for me.  Anyway, his missions are all easy 
(he has the easiest mission in the game), and his friendly demeanor 
should brighten when he reaches an easy star status. 

A: “Let some one go shopping for you!”***

Difficulty: 0/10

As long as Toad is on your roster, buy anything at the store for 
completion.

B: “Win MVP!”

Difficulty: 5/10

Control F search Earning the MVP rating (put a colon [:] directly 
after the word “rating” in your search).  Toad’s batting should 
suffice, providing chemistry helps. 

C: “Hit a home run!”

Difficulty: 6.5/10

Toad hides some power, but chemistry will put him over the edge in 
the end.  Playing as Peach’s team gives you five Toads, and more 
immediate chemistry.  You may need to rely on the power bat.

D: “Crush someone with a body check!”

Difficulty: 6/10

The perpetually confusing body checking missions.  For direct help, 
Control F search Body Checking With (After the word “with” add 
“ease” to your search).

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28. Toadette-Solitary Female Representative
Status: Six missions (2 mushroom, 2 flower, 2 star)
Lowdown: She’s fast.  Very fast.  Her bat is weak but competent, 
and her fielding can suffice for a few innings.  She’s Toadette, 
the overly cheery solitary female Toad-like character that oddly 
has two abilities like captains and sub-captains.  How she can 
produce so many children baffles me.  Scary reproducing aside, 
Toadette’s missions are not fun.  I don’t enjoy pitching with her, 
and I repulse the fact of charging her weak swing.  Have fun with 
her last mission! 

A: “Smack a hit!”

Difficulty: 1/10

Simply swing the bat and get on base.  Do not charge for more 
accuracy.


B: “Strike ‘em out!”

Difficulty: 2/10

Simply put strike number three past the batter.  Of course, this is 
easier said than done.  To get a particularly difficulty batter, 
first get two strikes on the batter with any pitcher you want.  As 
long as number three is your desired player, it counts.  Use 
Splitter8’s pitching strategy (section GGG) to help you out.

C: “Make a big play!”

Difficulty: 6/10

There are two easy ways to do this (despite many other ways):
1. Put this character in the outfield.  Have the enemy team hit a 
long ball to them.  Get underneath the circle and jump to catch the 
ball OR stand outside of the circle and when the ball is coming 
down, dive and catch it.  Note you do not always get a big play 
rating for these.  Make them dramatic like dashing into them or 
make a catch near the wall.
2. Put this character in at shortstop or second base.  Curve 
pitches to the inside or the outside of the plate to make the enemy 
team hit infield bloopers.  Once a ball is hit near your character, 
dive at the ball (regardless if you can easily get to it) and throw 
to first.  This usually rewards you a big play.  Making a close 
play at first works too, but the dive works much better.  
Toadette can use her speed to set up thrilling sliding catches. 

D: “Win with a shutout!”

Difficulty: 6.5/10

Be sure to set up a solid defense behind Toadette—even Splitter8’s 
strategy may not protect her average skills. TOADETTE MUST BE ON 
THE MOUND FROM THE BEGINNING TO THE END.  NO SWITCHING WHATSOEVER.  
Just be sure to throw nothing juicy over the heart of the plate.  
As always, Splitter8’s wisdom shines in pitching (section GGG).

E: “Win MVP!”

Difficulty: 5/10

Control F search Earning the MVP rating (put a colon [:] directly 
after the word “rating” in your search).  Her pitching isn’t bad, 
and her batting should be able to push a few over the plate.  Hit 
and runs should be your bread and butter. 

F: “Hit a (musical note) block with the ball!”***

Difficulty: 8.5/10

As usual, luck proves difficult to master once more.  Peach’s 
garden is the only field that provides the needed musical note 
block, and of course, that’s where Toadette is located.  However, 
there is one easy way around this. Choose Bowser as your captain, 
(if you don't have him as a Capt., you need to beat the special 
cup) then face Peach's team and get Toadette.  Since you can't 
“earn” Peach, you can play her as many times as you want.  Just 
keep facing her, and when Toadette comes up, be sure to charge your 
swing, and hit down (on the control stick) when you swing to make 
the ball fly higher.  Also, swing earlier or later accordingly to 
hit the ball more towards a certain side, and towards a musical 
note block.  (Toadette as right-hander-Early swing=left field/Late 
swing=right field.  Toadette as left-hander-Early swing=right 
field/Late swing=left field.) 

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29. Toadsworth-Geezer
Status: Six missions (2 mushroom, 2 flower, 2 star)
Lowdown: The geezer, now apparently Peach’s grandfather (how that 
can be, don’t ask), has grabbed his cane and taken to the fields.  
This man is quite possibly my favorite non-power player.  I love 
smacking homers with him, as it is quite easy, and I can’t stop 
calling him The Best Player In The Game.  Toadsworth’s basic 
missions pit you against, stealing, winning minigames, and making 
dazzling plays, like catching a ball.  Starring him is seen as a 
saintly thing to do in many countries.

A: “Catch the ball!”***

Difficulty: 0.5/10

Fielding it cleanly should work also.

B: “Smack a hit!”

Difficulty: 1/10

Simply swing the bat and get on base.  Do not charge for more 
accuracy.


C: “Make a big play!”

Difficulty: 6/10

There are two easy ways to do this (despite many other ways):
1. Put this character in the outfield.  Have the enemy team hit a 
long ball to them.  Get underneath the circle and jump to catch the 
ball OR stand outside of the circle and when the ball is coming 
down, dive and catch it.  Note you do not always get a big play 
rating for these.  Make them dramatic like dashing into them or 
make a catch near the wall.
2. Put this character in at shortstop or second base.  Curve 
pitches to the inside or the outside of the plate to make the enemy 
team hit infield bloopers.  Once a ball is hit near your character, 
dive at the ball (regardless if you can easily get to it) and throw 
to first.  This usually rewards you a big play.  Making a close 
play at first works too, but the dive works much better.  
Number one might better suit the mad hopping Toadsworth.

D: “Steal a base!”

Difficulty: 2/10

 Simply get a hit, and then watch the pitcher.  The moment they 
move, hit Y to steal.  A good jump reads steal in yellow.  A normal 
steal reads steal in purple.  Once the play-cam moves to you 
stealing, repeatedly mash B to sprint to the next base.  Stealing 
second is much easier than third.  Obviously, a weak catcher will 
be easier to steal off.  For geezer Toadsworth, be sure to hit a 
perfect steal (yellow) to overcome his sluggish feet.

E: “Win MVP!”

Difficulty: 5/10

Control F search Earning the MVP rating (put a colon [:] directly 
after the word “rating” in your search).  Toadsworth has solid 
chemistry, and an even stronger hitting (star hit anyone?) so go 
for the RBIs. 

F: “Clear all minigames!”

Difficulty: 6/10

The sheer time this will take is absurd.  Attempt all the games on 
easy mode, and no, Toy Field is not included.  Very general tips 
for the minigames:
Barrel Batter: Section GGG has advice for this terrible game
Wall Ball: Just safely hit at least one 100 coin wall, the Toads 
should screw themselves over.
Bob-omb Derby: Timing is everything.
Piranha Panic: Section GGG has advice for my favorite minigame.
Chain Chomp Sprint: Switch directions often so you aren’t following 
the Magiks, and avoid the mushroom power-ups for safety.

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30. Waluigi-Stick Butt
Status: Sub-captain: Eight missions (3 mushroom, 2 flower, 2 star, 
1 special)
Lowdown: Good ol’ Stick Butt.  Why he runs like he has a stick 
shoved up his ass is beyond me, and it better stay that way.  
Waluigi focuses solely on pitching, but he can easily slap the ball 
the other way with his bat, and his fielding his memorable with his 
awkward dive.  His missions range a long way, from pitching to 
batting to breaking barrels.  I enjoyed starring this odd 
character.

A: “Strike ‘em out!”

Difficulty: 1/10

Simply put strike number three past the batter.  Of course, this is 
easier said than done.  To get a particularly difficulty batter, 
first get two strikes on the batter with any pitcher you want.  As 
long as number three is your desired player, it counts.  Use 
Splitter8’s pitching strategy (section GGG) to help you out.

B: “Win MVP!”

Difficulty: 5/10

Control F search Earning the MVP rating (put a colon [:] directly 
after the word “rating” in your search).  Pitching may be your only 
outlet, unless you start some wicked hit and runs—Waluigi is only a 
singles hitter normally. 

C: “Get a Whiskered Eggplant!”***

Difficulty: 1/10 (money is hard to come by these days)

Buy it from that greedy Toad at his shop.  It’s 200 coins, and can 
only be bought with the desired character on your roster.

D: “Win with a shutout!”

Difficulty: 4/10

Waluigi’s sheer power and movement on the ball should put you over 
the edge.  WALUIGI MUST BE ON THE MOUND FROM THE BEGINNING TO THE 
END.  NO SWITCHING WHATSOEVER.  Just be sure to throw nothing juicy 
over the heart of the plate.  As always, Splitter8’s wisdom shines 
in pitching (section GGG).

E: “Strike out Luigi!”

Difficulty: 2/10

Simply put strike number three past the batter.  Of course, this is 
easier said than done.  To get a particularly difficulty batter, 
first get two strikes on the batter with any pitcher you want.  As 
long as number three is your desired player, it counts.  Use 
Splitter8’s pitching strategy (section GGG) to help you out.  Luigi 
can conserve his swings at times, but still should not be too 
difficult, I mean, you are Waluigi!

F: “Get a runner out with a laser beam throw!”

Difficulty: 5/10

Control F search Perfecting the Laser (after the word “Laser” add 
“Beam” to your search).  Follow those instructions carefully for an 
easier time.  Please note, you NEED chemistry behind the plate, and 
Waluigi has the weakest Laser of them all.

G: “Smack more than three hits in a game!”*

Difficulty: 6/10

Getting three hits in a three inning game really requires some 
fancy hitting, so do this on special for an easier time.  As 
always, don’t charge your swings (accuracy), and press down on the 
control stick as you swing to lift the ball over the infielders’ 
heads.  Chemistry if needed.  Also, if you feel it is so difficult 
you need more assistance, go with the superstar.


H: “Clear all minigames!”

Difficulty: 6/10

The sheer time this will take is absurd.  Attempt all the games on 
easy mode, and no, Toy Field is not included.  Very general tips 
for the minigames:
Barrel Batter: Section GGG has advice for this terrible game
Wall Ball: Just safely hit at least one 100 coin wall, the Toads 
should screw themselves over.
Bob-omb Derby: Timing is everything.
Piranha Panic: Section GGG has advice for my favorite minigame.
Chain Chomp Sprint: Switch directions often so you aren’t following 
the Magiks, and avoid the mushroom power-ups for safety.

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31. Wario-Garlic Inhaling Porker
Status: Captain-Ten missions (3 mushroom, 3 flower, 3 star, 1 
special)
Lowdown: Wario, the complete opposite of his counterpart and lover, 
Waluigi.  This enormous man stifles his hunger with excessive 
amounts of garlic.  He also is obsessed by green shoes.  His size 
aside, hopefully far aside, Wario can whack the ball at a decent 
rate, and he shows weaknesses in nearly all the other aspects of 
MSB.  The missions set for him revolve around ruining his rival, 
Mario, and stomping him with the squat green shoes he so proudly 
wears.

A: “Smack more than two hits in a game!”*

Difficulty: 3/10

Slap two successful hits, though remember they do not have to be in 
succession.  

B: “Become a captain and win more than 900 coins!”***

Difficulty: 3/10

Play some minigames as captain Wario, and at any time hold 900 
coins or more to earn this.

C: “Get a Gnarly Garlic!”***

Difficulty: 1/10 (money is hard to come by these days)

Buy it from that greedy Toad at his shop.  It’s 200 coins, and can 
only be bought with the desired character on your roster.

D: “Get a hit with Mario!”**

Difficulty: 2/10

What this really should read is “Get a hit against Mario.”  Just 
slap a hit WHILE MARIO IS PITCHING.

E: “Pitch and bat with the Phony Ball and win the game!”***

Difficulty: 1/10

There are a few tricks to these “pitch and bat” missions.  
#1-When you pitch the special, you only need to pitch it once, and 
it can be a strike, ball, or hit.
#2-When you bat, the special MUST AT LEAST MAKE CONTACT, otherwise 
the fate of the swing, out, foul, hit, homer, doesn’t matter.  With 
these in mind, just hit and pitch the ball once apiece. (The star 
mission is completed post-game.)

F: “Strike out Mario!”

Difficulty: 4/10

Simply put strike number three past the batter.  Of course, this is 
easier said than done.  To get a particularly difficulty batter, 
first get two strikes on the batter with any pitcher you want.  As 
long as number three is your desired player, it counts.  Use 
Splitter8’s pitching strategy (section GGG) to help you out.  
Mario’s aggressive bat can take some time to avoid.  Keep at him 
and exchange balls and strikes.

G: “Get a red gem in Chain Chomp Sprint!”***

Difficulty: 6.5/10

Attempt this mission on easy mode.  In Chain Chomp Sprint, two Red 
Gems appear randomly on one of the four bases/plate.  
Unfortunately, since you can’t predict this, just continue running 
around, and try to stay near two bases.  The gem rarely appears on 
the same base.  The more gems you have, the faster you can run.

H: “Get more than 200 coins in the Toy Field!”***

Difficulty: 7/10

First, to even have the option of buying the secret map leading to 
Toy Field, you have beaten all the other minigames on the island 
(any difficulty).  Once you buy the Secret Map (500 coins), a warp 
pipe will lead to Toy Field, where you can play vs. Bowser Jr., and 
two Dry Bones for 10 rounds.  Here are some tips to beating Toy 
Field with lots of coins: 
1. When you bat, only charge if you really need to get the maximum 
coins, otherwise aim for the corners, uncharged.  
2. Use you abilities: Luigi-Super and wall jumps; Wario sliding 
catch (body check unused)
3. If you are batting on the last turn, and you are ahead, bunt so 
nothing can go wrong.  (Don’t pop up!)
4. Leap over the other fielders to snatch the ball!
5. Use Splitter8’s pitching idea to get K’s (section GGG)

Just play smart ball!  Wario’s mission may take a few times, so 
save if you are using your last play time at the toy field.

I: “Belt a home run with Mario!”**, ***

Difficulty: 7.5/10

Again, the game shows an incorrect mission.  It should read, “Belt 
a home run against Mario!”  BE SURE THE HOMER IS AGAINST MARIO.  
You really should buy the power bat, and place Boo and Waluigi 
(chemistry) in batting positions one and two, Wario in three.  If 
you don’t hit it, restart.  This mission is quite tedious. 


J: “Get more than 5 RBIs in the game!”***

Difficulty: 6.5/10

The basic idea for this mission is to deliberately set up huge 
scoring opportunities for Wario.  Whether it is holding runners on, 
or purposefully striking out so Wario bats with RISP, if you are 
serious about this mission, you should do these favors for Wario. 

1- Put Wario in the fourth or fifth batting order position.  The 
batters before him need to be speedy runners, (Yoshi, Babies, 
Toadette, etc.) or chemistry friends, so they can get on base 
easily and can score with their speed.  Once you get some runners 
on steal around the bases to load them up.  Once Wario comes up, 
charge your swing and go for a homer, or a gap hit, scoring two or 
three runs.  
2- Risky last-ditch effort: If you are ahead, and it is the final 
inning, and the enemy team is down by a few runs, get an out, and 
then serve up a pitch to them so they smack a homer, or let the 
ball drop in the field so they can advance.  Continue doing this 
until they TIE your score.  If you let them get one more, you 
lose.  I’d recommend letting them get homers, and not a lot of 
singles or double, because once they tie you and you need to get 
some outs to end the inning, a lot of base runners is bad, 
especially fast ones.  If a ball lands in the outfield, get it on 
the bounce and run backwards so they go, and let them score.  This 
keeps the game going, allowing more at bats for Wario. 
3- Some basic info for extra runs:
Z. Use speedy runners/fielders for your team.
Y. Use stars for VERY IMPORTANT outs or to load the bases for 
Wario.
X. Try not to depend on Wario’s special hit; it’s a fifty-fifty 
shot.
W. If Wario’s coming up, and the bases are already loaded, get a 
strikeout or hit a single that only forces ONE player in.
V. If Wario’s coming up after the one more batter, and there are 
people on second and third, hit a single, and hold the runners in 
their positions.

U. Enact hit and runs every time Wario comes to the plate. 

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32. Yoshi-Crybaby (star him)
Status: Captain-Ten missions (3 mushroom, 3 flower, 3 star, 1 
special)
Lowdown: The speediest character (tied) in the game resides at the 
bottom of the list.  His other stats are slightly above average, 
but his running is phenomenal, along with having Mario and Birdo as 
chemistry friends, both great hitters and fielders, makes Yoshi 
quite a package.  His missions are fun and will push his limits of 
all aspects of his game.  Enjoy starring the (alphabetically) last 
character! 

A: “Steal a base!”

Difficulty: 1/10

 Simply get a hit, and then watch the pitcher.  The moment they 
move, hit Y to steal.  A good jump reads steal in yellow.  A normal 
steal reads steal in purple.  Once the play-cam moves to you 
stealing, repeatedly mash B to sprint to the next base.  Stealing 
second is much easier than third.  Obviously, a weak catcher will 
be easier to steal off.

B: “Win MVP!”

Difficulty: 5/10

Control F search Earning the MVP rating (put a colon [:] directly 
after the word “rating” in your search) 

C: “Get an Egg!”***

Difficulty: 1/10 (money is hard to come by these days)

Buy it from that greedy Toad at his shop.  It’s 200 coins, and can 
only be bought with the desired character on your roster.

D: “Pitch and bat with the Egg Ball and win the game!”***

Difficulty: 1/10

There are a few tricks to these “pitch and bat” missions.  
#1-When you pitch the special, you only need to pitch it once, and 
it can be a strike, ball, or hit.
#2-When you bat, the special MUST AT LEAST MAKE CONTACT, otherwise 
the fate of the swing, out, foul, hit, homer, doesn’t matter.  With 
these in mind, just hit and pitch the ball once apiece. (The star 
mission is completed post-game.)

E: “Reach base on a bunt with the bases empty!”

Difficulty: 5/10

Yoshi’s bunting mission is considerably easier for him versus 
Monty.  Put Yoshi first in your batting lineup.  Once batting, go 
near the front of the batter’s box, not quite all the way up, but 
not in the middle of the box (about three-quarters).  When the 
pitch comes, aim your player’s bunt to the third base line.  To do 
this, as you are about to bunt the pitch, move slightly towards the 
left side.  This should hit the ball weakly down the third base 
line.  Now dash with all of your might, and hopefully you have 
placed your bunt weakly down the third base line, thus gaining you 
time to reach first with the blazing fast dino.  Dash spikes work 
wonders here.


F: “Belt either a triple or a home run!”***

Difficulty: 5/10

Because of his immense speed, the triple may actually be easier for 
Yoshi, which is an odd predicament.  However, buying the superstar 
or power bat will heighten your chances of both.  Just try for both 
by charging up and having chemistry on the bases.  Triples and 
homers alike are easy to come by at Wario and DK parks. 

G: “Smack more than two hits in a game!”*

Difficulty: 3/10

Slap two successful hits, though remember they do not have to be in 
succession.  

H: “Score over 100 points in Piranha Panic!”***

Difficulty: 4/10

Control F search Mastering Piranha Panic (after “panic” add a colon 
[:] to your search). 

I: “Cross the plate more than three times in a game!”*

Difficulty: 6/10

Yoshi can score multiple times in a game because of his speed.  
This is made even easier by trying this on special mode.  First 
off, you want Yoshi near the top of the lineup.  Second, you want 
as much friendly chemistry on your team as possible (surround Yoshi 
with chemistry).  Thirdly, you don't want to charge this 
person's/players' swing.  All you want to do is get on base, and 
let a chemistry friend hit you home.  

Other notes:

1. Press down on the control stick when you swing to make the ball 
get over the infielders' heads.
2. If you can, always steal second.  This allows the hitter to 
easily score the runner with a simple hit.
3. Enact hit and runs when Yoshi is on base. 


J: “Get more than three outs in a game using the tongue catch!”*, 
***

Difficulty: 6/10

When you try for this, remember the catches do not have to be big 
play ratings.  Place Yoshi in center field, and serve some pitches 
to the enemy team.  When Yoshi finally gets a few balls hit to him, 
deliberately wait for the ball to get away, then charge and “dive” 
at the ball.  Just do this three times for completion.  Try this on 
special for more innings.  

CONGRATULATIONS!  YOU’VE STARRED ALL THE MSB CHARACTERS!

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FFF) FAQ

Q: Why don’t you have any FAQs?

A: All the questions thus far are somehow answered in the guide.

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GGG) Baseball terms, Strategies and Helpful Information

This section if for those that don't understand some baseball terms 
used in the FAQ, strategies that work wonders, and, well, other 
stuff.  Here are some deciphering words.

Baseball Terms:

1. Bases loaded/bases juiced- These terms is used when all three 
number bases (1st, 2nd, 3rd) are each occupied by one runner. 

2. Grand Slam-When the bases are loaded and the batter hits a 
homerun.

3. In-the-parker/in the parker- This is when a batter hits a ball 
in fair territory and rounds the bases in one attempt.  They must 
touch each base in sequential order, ending with home plate.  They 
cannot get out.  Fielding gimmicks and the Body Check talent can 
help aid to get this.

4. The mound/mound- The place where the pitcher throws the ball.

5. Ground rule double- This is when the ball lands in fair 
territory, then goes over the back wall on the bounce.  If the ball 
hits a fielder before touching the ground, and the ball flies up 
and goes over the wall results in a home run.

6. Squeeze bunt- A squeeze bunt is used when a runner is on third, 
and you drop a sacrifice bunt to score him.  The bases cannot be 
loaded, and you don't have to get out at first.  Make sure to steal 
when you go for this, it makes your job of getting the runner home 
a lot easier.  Note, there can be another runner on a different 
base, but the bases can't be loaded.

7. Sacrifice bunt/sacrifice fly- This is when you lay down a bunt, 
or hit a fly ball (usually deep) to advance a runner.  You must get 
out for it to be a sacrifice.  Be sure to control your runners 
properly when doing this, as double and triple plays can really 
mess you up.

8. Walk-off- Any form of advancing the runner that wins the game, 
ending it immediately.  Can only happen in the bottom of an inning.  
(Walk-off homer, hit, walk etc)

9. Hit and run- (No driving required, unless you plan on driving in 
runs.)  The simultaneously movement of a stealing runner and the 
batter hitting the ball, preferably behind the runner, to avoid 
double plays and quickly round up extra bases.

10. RISP-Runners in scoring position (runners on second or third 
base)

Strategies to Success:

1. Earning the MVP rating: (Created by me)
A) The most prominent is the player who hits a major homer 
(comeback, walkoff, first run, etc.) will most likely get the MVP.  
Of course, hitting multiple homers is always a large help.
B) Another way is the player that hits in the winning, first, or 
most helpful RBI.  If someone hits in 2 or more runners with one 
hit, and you keep the lead the rest of the game, they have a good 
chance of getting the MVP rating.  Also, if one player consistently 
hits in multiple RBI's, even though they are not really super 
important RBI's, they'll help earn them the MVP title. 
C) The last huge contribution is pitching.  If your pitcher gives 
up no or just a few runs, that will do the trick in most cases.  
Strikeouts are large helpers, along with getting out of tight 
situations.  (Ex-Bases loaded)
D) Then, there are the little helpers towards MVPness.  Making 
multiple "Big Plays" and double/triple plays help, though they are 
nowhere near the importance of homers or fantastic pitching.

NOTE: Be sure to watch how well your other players are doing.  If 
one player is getting lots of RBI's/strikeouts, even the score by 
making the player you want to be MVP get more.  Also, try to limit 
your other players' RBI's and stuff.  If your MVP person is coming 
up, make the runners stay on base for him/her.  More runs=more 
chance.

NOTE: Along with this being listed, I will always include which way 
is the best for each player.

2. Body Checking With Ease (Created by me)
When you smack a hit to the outfield, and you reach first base, 
continue advancing, making your player go on to second.  When the 
enemy gets the ball to an infielder, charge at him, (this may or 
may not have him come off the base) then, when you get close the 
enemy player with the ball, turn around and hustle back to first.  
Then, just before you reach first quickly switch directions and 
advance to second for the second time.  When you turn, the enemy 
player with the ball should throw the ball to first, making the 
first baseman chase you towards second.  This time, charge second 
with B or Y, and the first baseman should throw to second just 
before you reach the base.  Continue to charge, and you SHOULD 
knock the person with the ball aside, thus earning yourself a body 
check.  To time your check better, redo the rundown.  I have no 
idea why this tends to work more than just charging a base, but use 
it!

3. Splitter8’s Ultimate Pitching Strategy

1) Pitch a slow (no charge) curver on the inside, making it a ball 
is recommended.
2) Pitch a NICE fastball on the outside corner.  
3) Repeat
(Thanks to Splitter8 for this simplistic yet very effective 
pitching strategy)

4. The Run ‘n’ Gun: Perfecting the Laser Beam (Created by me)
NOTE: This strategy works best throwing from left or right field, 
with all the laser beamers, especially Waluigi, as his beam is the 
weakest.

1. Place your desired laser beamer in either left or right field, 
preferably the side that you give up the most hits to.

2. Place a chemistry friend in catcher’s position. 

3. Allow the batter a hit to your desired fielder, but make sure to 
let the ball roll past your player, so the runner can advance to 
second.  Run back even farther in the outfield (to corners, not 
towards center field), to coax the runner off second and eventually 
third, thus going for home.

5. Once they are a third down the third base line, fire the ball 
home, and with chemistry on your side, you will have them.  (For 
Bowser, you may want to wait slightly longer, as he throws the 
fastest.  For speedy runners, throw slightly earlier to counter 
their speed.)

6. For those of you without chemistry, throw the ball earlier.

7.This has a VERY high success rate; just follow the instructions 
carefully.


5. Mastering Piranha Panic: Peripheral Panic (Created by me)
My favorite and best minigame troubles numerous people.  Despite my 
strategy’s completely pathetic name, it works wonders.  To perform 
this, you need to know what peripheral vision is.  It is the vision 
you use to see things surrounding your primary focus.  Example-If 
you look at your TV in your house, there are bound to be things 
nearby, bookshelf, remote, DVDs, stupid Longaberger baskets and 
whatnot.  If you look directly at the TV screen, using your 
peripheral vision, you indirectly see the surrounding items.  Using 
this idea put it to use in Piranha Panic.  Look at the multi-
colored eggs in your possession, and, using peripheral vision, you 
can see your enemies, the colored plants, and the scores.  From 
this position, do your best to accurately throw the eggs, duck 
incoming fire, and focus (intended puns) you sights on whatever you 
are shooting for: no damage, score, perfection.   

6. Perfecting the Jumping Catch (Created by me)
An easy way to get this is to put the player who needs a jumping 
catch in the outfield.  Then, have the other team hit a high-flying 
ball to the player.  Position yourself on the front edge of the 
drop spot/circle.  When the ball is coming down, jump with good 
timing to snag the ball.  Make sure you are not too out in front of 
the circle, as this sometimes causes the jumper to slide into a 
catch.  

7. Magical Mishaps: Mastering the Big Play Magical Catch (Created 
by me)
The magical catch is (as I'm sure you know) Magikoopa's form of 
diving/suction/tongue catch.  First, choose Wario as your captain, 
and fill the 3rd, shortstop, and 2nd positions with Magikoopas.  
Put Waluigi on first for chemistry.  Next, you can either serve 
some pitches up, or play your regular game until "it" happens.  
This "it" is when the ball is a weak (preferably) line drive just 
behind, to the right, or to the left of the 3rd, 2nd, or shortstop 
fielder.  Make sure the ball is actually past you, but still in 
reach before unleashing your Magical Catch move.  If the ball is 
past you, and you activate the move in time, Magikoopa should 
slowly bring in the ball, earning you the Magical Catch big play.  

NOTE 1: This does not always work, but if done to perfection, you 
have a high chance of getting it.

NOTE 2: If the ball is a grounder, and you perform everything 
correctly, make sure to get the out at first.  Once you get the 
out, then you should get the big play reward.

8. Busting Barrels: Advice for beating Barrel Batter (Created by 
me)
1. Holding down on the control stick while swinging aims the bat to 
the upper level.
2. Holding up on the control stick while swinging aims the bat to 
the lower level.
3. You can better aim at the edge barrels by pressing left (ball 
goes left)/right (ball goes right) while swinging.  However, this 
has some inconsistencies. 
4. The earlier you swing the batter will hook the ball (left field 
for righty, right field for lefty).
5. The later you swing the batter will slice the ball (right field 
for righties, left field for lefties).
Unfortunately, this mission requires some luck, so let’s hope yours 
is good.
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HHH) Special Thanks

Anthony Nelson- Without this man, I would not have this FAQ.  I’ve 
gotten help from him more than times than anyone (regarding 
starting FAQs, big plays, and legal information), and I am very 
grateful for his kindness.  He has helped this FAQ start, flourish, 
and become what it is today.  For those of you looking for an 
excellent FAQ on Challenge Mode for MSB, look no further than 
“ANelson’s Challenge Mode FAQ.” 
http://www.gamefaqs.com/console/gamecube/file/925314/38872  
It is what gave me the motivation to start my own FAQ.  Thanks so 
much for your help Anthony.

Splitter8- His invaluable pitching strategy has won numerous games 
for me, and I hope, for others. 

WiiBrawler- He found an error for me in DK’s banana ball swing 
description. 

Champ6926- Unorthodox, yet brilliant, Baby Mario booted ball 
mission strategy.

You- For using my FAQ.  Thanks!

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III) Contact Me

Contacting me:
If you happen to find a spelling or grammatical error, anything 
confusing, or if you have helpful advice or ideas, do not hesitate 
to email me.  JUST BE SURE TO MAKE YOUR EMAIL’S TOPIC RELATE TO 
MSB, OR TO THE TRASH IT GOES.  Here is my address (yes, it is old):

gotmilkkid@sbcglobal.net


All mistakes found, advice added, or suggestions made will be given 
credit.

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JJJ) Legal Information

Only the following sites may post this FAQ:
gamespot.com/gamefaqs.com
cheatscc.com
Ign.com
1up.com
supercheats.com
neoseeker.com

All information in this FAQ is copyright Dustin Capehart, unless 
otherwise noted.  Any duplication of material in this FAQ is 
strictly prohibited without authorization from the author.  Any 
site given permission to host this FAQ must keep all information in 
its entirety and in its original form.

Copyright 2006-2007 Dustin Capehart