Orb FAQ by ShadowMaster635
Mario Party 7 on SuperCheats.com
                                        
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                         **VERSION 1.02**

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   FAQ written by: ShadowMaster635 & TheNintendoer         |
|   FAQ started: July 2nd, 2006                             |                 
|   FAQ finished: July 3rd, 2006                            |
|   FAQ finished (version 1.01): July 5th, 2006             |
|   FAQ finished (version 1.02): July 8th, 2006             |
|   FAQ written about: Mario Party                          |  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is a FAQ about the orbs of Mario Party 7. If you need any extra help 
with 
orbs, or anything like that, this FAQ will help you out.




************************************************************
                      Version History                                    
************************************************************
                       Version 1.00                   
*Submitted July 3rd, 2006
Covers all orbs basically
describes the 6 board maps
describes where to get orbs
put in contacting info and email rules
added thanks and recognitions
added all legal info and copyrights
------------------------------------------------------------
                       Version 1.01
*Submitted July 5th, 2006
Describes the 6 board maps in MORE detail
Updated the Legal Info 
Added some small info about the solo play on the board maps
------------------------------------------------------------
                       Version 1.02
*Submitted July 8th, 2006
Edited the copyright and legal info
Added new site that can host this FAQ
SLIGHTLY edited the Board Maps
Added small ASCII to the bottom of the FAQ
------------------------------------------------------------

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|		    Table of Contents:             1.0      |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Table of Contents ................................1.0      |    
|                                                           | 
|How and Where to Obtain Orbs .....................2.0      |
|                                                           |
|Board Map descriptions and Solo Play..............3.0      |
|         -Grand Canal ............................3.1      |
|         -Pagoda Peak ............................3.2      |
|         -Pyramid Park ...........................3.3      |
|         -Windmillville ..........................3.4      |
|         -Neon Heights ...........................3.5      |
|         -Bowser's Enchanted Inferno .............3.6      |
|                                                           |
|Board Map descriptions ...........................3.0      |
|                                                           |
|How and where to obtain orbs .....................4.0      |
|                                                           |
|    (Green)Use on Yourself Orbs ..................5.0      |
|         -Mushroom Orb ...........................5.1      |
|         -Super Mushroom Orb .....................5.2      |
|         -Slow 'Shroom Orb .......................5.3      |
|         -Metal Mushroom Orb .....................5.4      |
|         -Flutter Orb ............................5.5      |
|         -Cannon Orb .............................5.6*     |
|         -Lakitu Orb .............................5.7*     |
|         -Snack Orb ..............................5.8*     |
|                                                           |
|    (Yellow)Thrown (character spaces) Orbs .......6.0      |
|         -Hammer Bro Orb .........................6.1      |
|         -Piranha Plant Orb ......................6.2      |
|         -Spear Guy Orb ..........................6.3      |
|         -Kamek Orb ..............................6.4      |
|         -Toady Orb ..............................6.5      |
|         -Mr. Blizzard Orb .......................6.6      |
|         -Pink Boo Orb ...........................6.7      |
|         -Bandit Orb .............................6.8*     |
|                                                           |
|    (Red)Roadblock Orbs ..........................7.0      |
|         -Spiny Orb ..............................7.1      |
|         -Zap Orb ................................7.2      |
|         -Tweester Orb ...........................7.3      |
|         -Thwomp Orb .............................7.4      |
|         -Warp Pipe Orb ..........................7.5      |
|         -Bob-omb Orb ............................7.6*     |
|                                                           |
|    (Blue)Character-specific Orbs ................8.0      |
|         -Fireball Orb ...........................8.1      |
|         -Flower Orb .............................8.2      |
|         -Egg Orb ................................8.3      |
|         -Vacuum Orb .............................8.4      |
|         -Surprise Orb ...........................8.5      |
|         -Triple 'Shroom Orb .....................8.6      |
|                                                           |
|    (Purple)Other Orbs ...........................9.0      |
|         -Koopa Kid Orb ..........................9.1      |
|                                                           |
|Contacting ShadowMaster635 .......................10.0     |
|                                                           |
|Thanks and recognitions ..........................11.0     |
|                                                           |
|Copyrights, credits, and legal info ..............12.0     |
|                                                           |
|*************NOTE: *= World-specific Orb*******************|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|        Board Map descriptions and Solo Play      3.0      |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I will describe the 6 different board maps for this game here. I will also 
describe the solo play for the 6 board maps.
The 1st 5 worlds in this game are based off of places and towns around the 
world.


************************************************************
Grand Canal                                        3.1
************************************************************
This board is like a little coastal European Town. It has a very European look 
to it. This is the most simple board map in the game. It has one big Blooper 
sitting at the top of the board. You get starts here the old fashioned way. 
Find Toadsworth and pay him 20 coins for a star. A good map for people who 
want to play the old way and for starters. 
The Solo Cruise: the first player to get 2 stars wins!! 


************************************************************
Pagoda Peak                                        3.2
************************************************************
This board takes place way up high in an ancient land. Seems to resemble some 
old Asian Town. There is no branching paths on this board. It is all one 
straight path up a mountain. Once you reach the peak you can by a star. A star 
starts at 10 coins, but each time someone buys one it goes up in price until 
it reaches 40 coins, then after 40 it drops back down to 10. Another good map 
for starters.
The Solo Cruise: the first person to obtain 100 coins and reach the peak will 
win!! 


************************************************************
Pyramid Park                                       3.3
************************************************************
This place is just like it's name, Pyramid Park. In this stage you start out 
with 5 stars. There are chain chomps scattered around the board. Pay a 
Chain-Chomp to ride it, and if you pass an opponent you steal their star!!
The Solo Cruise: you must steal the star from Bandit, who is roaming around, 
with a chain-chomp. Once you get the star, you must return it to the Bowser 
Sphinx. A really fun map. 


************************************************************
Windmillville                                      3.4
************************************************************
This board takes place in a Holland like place. In this board there are 7 
windmills. Each Windmill has a certain amount of stars. If you buy the 
Windmill with coins, you get the stars in it. But someone can always buy them, 
too!! If say, you deposit 8 coins, and buy the Windmill and get a star, if 
someone comes later and pays 10 coins they get the windmill and steal the star 
from you. A awesome board for those who want something new.
The Solo Cruise: you must deposit coins to fix the Windmills. The first player 
to fix 3 windmills wins. 


************************************************************
Neon Heights                                       3.5
************************************************************
A very modern day board, this board is a huge city!! I personally love this 
board. Anyway, there are 3 chests around the board, one of which has a star. 
You must pay 10 coins to open a chest. Once someone finds the star, all the 
chests will shuffle around again. There is a ton of interesting happenings on 
this fun board!! 
The Solo Cruise: the first player to nab 3 stars wins!! A good board for some 
interesting events.


************************************************************
Bowser's Enchanted Inferno                         3.6
************************************************************
This is Bowser's stage, obviously. It is a fiery inferno with sinking islands. 
There are many happenings on this board that can hurt you. You get stars here 
the old fashioned way, find Toadsworth and pay him 20 coins for a star. Be 
careful, though, the islands on this board sink, if the island with the star 
sinks, the star will move somewhere else, if you are on the island that sinks, 
say good bye to half your coins. Islands stay sunk until another one is sunk. 
The Solo Cruise: you must find a star and go to Bowser, and you must challenge 
Bowser to a duel!! If you win the duel, you win. If you lose you must go find 
another star and duel him again.
This is an awesome board for advanced players and those who want to play the 
old fashioned way.





|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|	        How and Where to Obtain Orbs       4.0      |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In Mario Party 7, there are a few different ways to obtain orbs. The possible 
ways are:
1. Going to an Orb shop and purchasing an orb
2. Getting an orb from an orb space
Now that you know where to get orbs, I will go into more detail about every 
orb there is in Mario Party 7
NOTE: There is no cost for orbs because the cost varies with what place your 
in. Naturally, 4th place will get cheaper orbs than 1st place. Also, some orbs 
are not available in all worlds.





|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|	         (Green)Use on Yourself Orbs       5.0      |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All green orbs are orbs that you use on yourself, which means that you use the 
orb and it helps you in some way.


************************************************************
Mushroom Orb                                       5.1
************************************************************
rareness: */*****

The Mushroom Orb is the most common orb in the game. You can purchase it for 
only 5 coins at the orb shops through the different board maps. When you use 
it, you get to roll 2 dice blocks instead of only 1.
Special effects: If you get doubles of any number, except for 7, you get 10 
coins. If you get double 7s, you get 20 coins.


************************************************************
Super Mushroom Orb                                 5.2
************************************************************
rareness: **/****

The super Mushroom Orb is common, just like the mushroom orb. It also works in 
the same general way. When you use a Super Mushroom orb, you get to roll 3 
dice bocks, instead of only 1.
special effects: If you get 3 of the same number, except for 7, you get a coin 
bonus. If you get triple 7s, you get a very large coin bonus.


************************************************************
Slow 'Shroom Orb                                   5.3
************************************************************
rareness: **/*****

The slow 'shroom can be one of the most useful orbs in the game. When you use 
the orb on yourself, the dice block starts to roll very slowly. When it is 
rolling slowly, it is very easy for you to get the number you want, which will 
allow yo uto get to a space that you want. The get the space you want, hit the 
dice block right before it turns to the number you want (to get a 7, hit the 
dice block on the end of the 6). That will make sure that you get the number 
you want.


************************************************************
Metal Mushroom Orb                                 5.4
************************************************************
rareness: **/*****

The metal mushroom orb is used to prevent the effect of a roadblock orb for 1 
turn. When you use the Metal Mushroom, you turn metal, hence the name "metal 
mushroom". While metal, you can bypass all of your enemy's roadblock orbs 
without it activating on you.
Special effects: When you bypass the enemy's roadblock orb, you also destroy 
it, so it will no longer be there

************************************************************
Flutter Orb                                        5.5
************************************************************
rareness: ****/***** to *****/*****

The flutter orb is one of the best orbs in the game; flutter will come and 
take you right to the star. After you choose to get the star, you will then 
roll the dice bock and continue on with your turn.


************************************************************
Cannon Orb                                         5.6
************************************************************
rareness: **/***** to ***/*****
Only available in: Pagoda Peak

The Cannon orb is one of 2 world-specific orbs for Pagoda Peak. When you use 
the Cannon orb on yourself, your character jumps into a cannon and is shot up 
the Mountain. The distance shot up the mountain is random, so sometimes you 
will get far, sometimes not.


************************************************************
Lakitu Orb                                         5.7
************************************************************
rareness: *****/***** to *****/*****
Only available in: Neon Heights

When you get a Lakitu orb and you use it, Lakitu appears and brings you a 
treasure chest on the board. It will either be a bob-omb or a star. Most of 
the time it is a star, though, so it is usually worth getting; it can help you 
when you need it.


************************************************************
Snack Orb                                          5.8
************************************************************
rareness: **/***** to ***/*****
Only available in: Pyramid Park

the snack orb protects you a lot in Pyramid Park. When you use the orb, it 
lasts for 3 turns, or until a Chain Chomp passes you. If a chain chomp passes 
you, your character will throw the bone in the air, the chain chomp will jump 
to get it, and he will totally miss you. If a chain chomp doesn't come in 3 
turns, the bone will disappear.





|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|	 (Yellow)Thrown (character spaces) Orbs    6.0      |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All yellow orbs in this game create spaces in the shape of the character (or 
team) that used them. When an opponent lands on them, something will happen. 
I will describe what will happen with each orb that you use.


************************************************************
Hammer Bro Orb                                     6.1
************************************************************
rareness: **/*****

Any opponent who lands here owes you 10 coins. A solid orb. Try getting a 
bunch and then putting them all right next to each other. They will probably 
hit more than 1, and you will get a lot of coins in return.


************************************************************
Piranha Plant Orb                                  6.2
************************************************************
rareness: ***/*****

This orb can prove to be very useful. If an opponent lands on it, they will 
owe you half of all their coins!!


************************************************************
Spear Guy Orb                                      6.3
************************************************************
rareness: ***/*****

This is another good orb. Whoever lands on it must roll a dice block. Whatever 
number they get on the dice block, is how many coins they will have to give 
you. The numbers can range from very low to 30 or higher! This orb can make a 
big difference sometimes!


************************************************************
Kamek Orb                                          6.4
************************************************************
rareness: ***/*****

Yet another great orb. If an opponent lands here, they will owe you 3 of their 
character spaces. They will automatically become yours. If they have less than 
3 character spaces, Kamek will take all of the spaces that they have. That can 
make a big difference, especially if Kamek gives you good orbs.


************************************************************
Toady Orb                                          6.5
************************************************************
rareness: **/*****

An average orb. If someone lands on this space, they will have to give you one 
of their orbs. It is totally random, so sometimes you get lucky and other 
times you don't.


************************************************************
Mr. Blizzard Orb                                   6.6
************************************************************
rareness: ***/*****

When an opponent lands on this orb, all of the orbs they are carrying with 
them are given to you. If they have none, then it will be a wasted orb. So, 
it's basically all-or-nothing


************************************************************
Pink Boo Orb                                       6.7
************************************************************
rareness: ****/***** to *****/*****

If an opponent lands here, they will lose 1 star. If they don't have a star, 
they will lose 20 coins. This orb can be VERY helpful, especially if you are 
behind. This orb is like "boo" from the older Mario Party games


************************************************************
Bandit Orb                                         6.8
************************************************************
rareness: **/***** to ***/*****
Only available in: Windmillville

When an opponent lands on this orb, some of their coins from a windmill they 
own will be stolen. That can cause them to lose the windmill! And you could 
get lucky and it could go to you, possibly giving you 3 stars. This orb can be 
very good.





|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|	           (red)Roadblock orbs             7.0      |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
roadblock orbs are orbs that you throw and a hologram of your character's head 
(or team's symbol) appears over the space. As soon as someone passes the 
roadblock orb, something happens. I will describe the possibilities for each 
orb now.


************************************************************
Spiny Orb                                          7.1
************************************************************
rareness: **/*****

When an opponent passes this orb, they will automatically give you 10 of their 
coins.


************************************************************
Zap Orb                                            7.2
************************************************************
rareness: **/***** to ***/*****

The zap orb is a good way to make your opponents lose coins fast. When your 
opponent passes the zap orb, every space they move (including the space with 
the orb on it), they will lose 3 coins. So, especially if they get a 9 or 10, 
they will lost a lot of coins; it is a good way to stop opponents from having 
enough coins to get to the star.


************************************************************
Tweester Orb                                       7.3
************************************************************
rareness: **/***** to ***/*****

A perfect orb for putting right before the star. If an opponent passes this 
orb, they will be blown off to another space, far from the one they were 
originally on.


************************************************************
Thwomp Orb                                         7.4
************************************************************
rareness: ***/*****

When an opponent passes this orb, a thwomp smashes them into the ground and 
they stop moving for that turn. Also very helpful if put before the star!


************************************************************
Warp Pipe Orb                                      7.5
************************************************************
rareness: **/*****

If an opponent passes this space, they will be sent back to the space that 
they started their turn on. Very helpful if they rolled a large number; they 
will be sent back a long way


************************************************************
Bob-omb Orb                                        7.6
************************************************************
rareness: **/***** to ***/*****
Only available in: Pagoda Peak

When someone passes this space, a bob-omb will fall and they will be forced 
back down part of the mountain. It usually puts them back 10 spaces or so, so 
that could make a difference.





|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|	        (blue)character-specific orbs      8.0      |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Blue orbs are orbs that only 2 characters in the game can get. Every set of 
characters get their own blue orb, so pick a character with a blue orb you 
like. I will explain the characters and the orb's effects below.

************************************************************
Fireball Orb                                       8.1
************************************************************
rareness: ***/*****
Only available to: Mario and Luigi

This orb is a good orb for the Mario bros. When one of the bros uses this orb, 
fireballs fly around them. When they pass someone, they have to give up coins. 
Also, if someone passes them on their turn, they will still lose coins to the 
user of the orb. Lasts for 3 turns. Disadvantages: Cannot use any green orbs 
while this is in effect.


************************************************************
Flower Orb                                         8.2
************************************************************
rareness: ***/*****
Only available to: Peach and Daisy

This orb creates flowers on every space you pass for 1 turn. Every space you 
pass you gain 3 coins for, while still avoiding roadblock spaces. good for 
when there is a long string of roadblock spaces!


************************************************************
Egg Orb                                            8.3
************************************************************
rareness: ***/*****
Only available to: Birdo and Yoshi

This orb should be used when you need orbs. When you activate it, you will 
throw eggs at all of the orbs in your way for 1 turn. All of the orbs you get 
become yours, except for koopa kid orbs; they just disappear. All extra orbs 
you collect over 3 will have to be thrown away, so use it when you don't have 
a lot of orbs.


************************************************************
Vacuum Orb                                         8.4
************************************************************
rareness: ***/*****
Only available to: Waluigi and Wario

When you use this orb, you spin a wheel. The numbers are sort of low, but you 
can get up to 10 coins from your opponents, so 30 total. Once you get the 
number, the vacuum sucks up the coins and gives them to you. It helps when 
you're low on coins!


************************************************************
Magic Orb                                          8.5
************************************************************
rareness: ***/*****
Only available to: Boo and Dry bones


This orb gets you very far on the board without a problem. When you activate 
it, you turn invisible, which makes you impervious to all roadblock orbs. It 
lasts for 2 turns. It also doubles your dice block on both of those turns, so 
instead of a 5, you would have a 10 and so on. So, you could move 40 spaces 
without being effected by any roadblock spaces.
Disadvantages: You are not protected from character spaces, only roadblock 
orbs. also, you cannot use an green orbs while this orb is in use, either


************************************************************
Triple 'Shroom Orb                                 8.6
************************************************************
rareness: ***/*****
Only available to: Toad and Toadette

This orb is another orb in effect for 3 turns. As the name implies, you get 
to roll 2 dice blocks for 3 turns. You cannot use other green orbs during this 
time, though. This ca nget you across the board very fast!





|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|	            (purple)other Orbs             9.0      |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This category is for the only other orb in this game, the Koopa Kid orb. This 
orb is an orb that is not good for anyone!


************************************************************
Koopa Kid Orb                                      9.1
************************************************************
rareness: */*****

This orb is an orb that is often VERY bad for everyone. If someone lands on 
it, a koopa kid will appear and do several bad things. Bowser can also force 
you to buy one of these orbs when he takes over an orb shop.





|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|	            Contacting ShadowMaster635     10.0     |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My email address is Shadowmaster635(AT)hotmail(DOT)com. [Replace the (AT) 
with @ and (DOT) with .]

Do's for emailing me:
-email if you find corrections that need to be made
-make sure you read the FAQ to make sure your question is NOT already 
answered 
in the FAQ
-Write in English and with decent writing/typing; If I can't read it, I won't 
try and figure it out, I will just ignore it
-Put "Mario Party 7 orb FAQ" or a form of that, or I will think you are 
spamming and I will ignore the email completely
-Include your GameFAQs name, so I know who to give recognition to

don't's for emailing me:
-ask, tell, me point out anything already covered in the FAQ; make sure the   
email is legitimate and relevant to the FAQ
-SPAM; I hate spamming


Email me here with any questions, reguards, or requests for hosting this 
guide to this email address.


******NOTE: As of now, there is no contact information on TheNintendoer******





|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|	            Thanks and recognitions         11.0    |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you send me anything that I cange in this FAQ, I all add it in and give 
you credit down here. 





|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|	   Copyrights, credits, and legal info      12.0    |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
		            Copyrights
this FAQ is copyright İ 2006 ShadowMaster635 (Alex M.) and TheNintendoer. You 
may not reproduce this FAQ in whole or part, except for your own use. All 
parts of this FAQ are property of ShadowMaster635 and TheNintendoer. Use of 
this FAQ in an unauthorized site is stictly prohibited by the Copyrights of 
this FAQ. The whole of this FAQ is private property of ShadowMaster635 and 
TheNintendoer, along with it's copyrights and trademarks. All ASCII in this 
FAQ is copyright İ 2006 ShadowMaster635.
ANY REPRODUCTION IS STRICTLY PROHIBITED!




			      Credits
-My readers; without you, this guide wouldn't have been worth writing
-Nintendo and Hudson for an awesome game
-GameFAQs for having a site to host this FAQ at



			    Legal Info
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cannot attempt to sell this guide for profit. You cannot take any part of my 
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You CAN email me (see 10.0) asking for permission for use of this FAQ; 95% of 
the time I will say yes. You can print this FAQ for your own use ONLY.

The following sites have permission to use my FAQ:
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All other sites do NOT have permission to host or use this FAQ UNTIL they 
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list.



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|    The    |                                                  |    End   |TM
|        ___|                                                  |   _______|
 ŻŻŻ|   |                        END OF FAQ                    |  |______
    |   |                  ASCII by: ShadowMaster635           |         |
    |   |                                                      |   ______|
    |   |                                                      |  |_______
    |   |                                                      |          |
    |___|                                                      |__________|
*end of FAQ*