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More Standardised Scores (Brutal, Eh?) reviews for Kirby Air Ride

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More Standardised Scores (Brutal, Eh?)

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Control: 6

The game basically utilises the joystick and A button — automatic acceleration, joystick to navigate, A to charge for Boost. I don't recommend it for experienced players.

Environment: 7

Kirby Air Ride incorporates three modes: Air Ride, Top Ride, and City Trial. For the first two, the tracks are set perfectly for stock racing; Top Ride is engineered for experienced racing, since the courses change frequently. On City Trial, your free space is limited to a small city neighborhood, but the game more than makes up for it with the random events that take place.

Tact: 3

The game is not that bad, strictly speaking, but there is actually no evident tact behind it all while the modes are plenty discernible. This isn't, though, supposed to be an RPG, but there is something missing and it annoys me.

Graphics and Sound: 5

Air Ride and Top Ride graphics are simple, but satisfactory, and the general musical score isn't too great. But City Trial — it works poor craftsmanship into the ground. The environment is simple, with sparse details, and some stinky renditions that will only damage the game's reputation.

Enjoyment: 4

The racing is one of a kind, but I think the way the game presents itself is generally lacklustre.

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