========================================================================= === POKEMON MYSTERY DUNGEON - GUIDE TO THE DUNGEONS OF MYSTERY === ========================================================================= v1.00 by Terence Fergusson Pokemon Copyright 1995-2006 Nintendo/Creatures Inc./GAME FREAK inc. Mystery Dungeon Copyright 1993-2006 CHUNSOFT. This document is entirely my work, and was written and is owned by me, Terence Fergusson. All copyrights and trademarks are acknowledged where not specifically mentioned. If you wish to reproduce this document AS IS, you may do so without having to ask my permission, providing that the entire document including this copyright notice is left intact, preferably in ASCII text format, and is done so for non-profit purposes. I do, however, reserve the right to revoke permission and ask for it to be taken down should I feel it necessary. Please do not e-mail me about this guide. If you have questions or submissions to the knowledge base, please post on the GameFAQs message board; the information will get to the correct people quicker this way, and you have a far better chance of getting an answer expediently. ============================================================================= V E R S I O N H I S T O R Y ============================================================================= ----- : 03/12/05 : Original Fushigi no Dungeon Guide for Japanese version v1.00 : 28/09/06 : Conversion of Fushigi no Dungeon Guide into English Addition of Makuhita Dojo and Wonder Mail Dungeons Trap Lists and details about money were added ============================================================================= I T E M L I S T S ============================================================================= Dungeons are spawning grounds for two things: Pokemon and Items. So long as you're on a particular floor, Pokemon will continually appear and inevitably find their way to confront you. Naturally, which Pokemon you meet is entirely dependent on which floor of which dungeon you're on. Items, however, are only ever created once when you enter a floor. Furthermore, there are four different ways for an item to be created, and each uses a different list of possible items for that floor. The four ways are as such: 1. Scattered Around: These items are the easiest to get. The floor is simply littered with them, and enemy Pokemon will often pick them up themselves and carry them around with them. The list of possible items often changes a lot between different floors of a dungeon, so the lists will be given for the floors themselves. Note that the Inherent Ability Pickup will also choose items from these lists, even if the Item Density for the floor is 0. 2. Sold in a Shop: If a Shop has a chance to be created in a dungeon, then it will use a different list to decide what items it will contain. These are often set for the entire dungeon, so it usually doesn't matter what floor you're on. There's a few unique dungeons that have multiple shop lists, but we'll cover those when we get to them. 3. Monster House: If a Monster House is created on a floor, then a few extra items will likely be deposited in it for you to find. Once again, this will use a different set of available items than those in Scattered Around. There are two main Monster House lists that tend to be used, and the only difference between them is that one allows you to find Cleanse Orbs (these remove Stickiness, which is this game's version of Cursed Items), while the other doesn't. One dungeon uses a *different* list for Monster Houses, so we'll call that a Unique List and you can see it when you read the notes for the dungeon itself. The other two lists are located immediately after this section. 4. Buried Items: This final way of obtaining items is very rare, especially since most dungeons don't even *HAVE* Buried Items. However, it's the only way to get certain items. In order to access Buried Items, you need to be able to dig. The HM Rock Smash is one way, but using it is time consuming, and its 99 PP is eaten up fast when you're looking for items. A better alternative way is the IQ Skill Super Mobile which is learned at 990 points of IQ - this allows you to dig through any wall with no limit and no additional Belly consumption. There's also the One-Room Orb that can be rarely found that will remove all walls in the level, thus revealing any Buried Items on the floor. Once again, there's one standard Buried Items list (displayed immediately after this section) as well as a handful of unique Buried Items lists specific to certain dungeons. The unique lists will be displayed with the dungeons themselves. As you can see, with four main ways to find items, figuring out what can be found where can be rather tricky. As such, the following conventions will be used: Scattered Items =============== Items in this list will be listed for the first Floor of the dungeon the list is used for. Any later Floor that uses the same list as the last Floor will simply say "Same as Floor x" in it, where 'x' is the first floor the list was used on. When the list changes, it will be displayed in full for the Floor it first changes on. Shop Items ========== These will be displayed in the Dungeon Details, immediately after the basic data and comments and just before the detailed Floor data. A large 'S' will be displayed to the left of particularly big Shop Lists just to remind you which list you're looking at. Some dungeons have multiple Shop Lists, so these lists will be marked with what Floors use them. Monster House Items =================== There are only three different Monster House Lists used in the game, and two of them are standard. The two standard ones are to be known as Standard List and 'Cleanse Orb' List, and will be listed next. The sole unique Monster House list will be listed in the Dungeon Details for that particular dungeon. These lists, if particularly long, will be marked by a large 'M' next to them. Buried Items ============ There is a Standard List for this as well, which will also be displayed next. Finally, there are a bunch of Unique Lists for particular dungeons, and these will be listed in the Dungeon Details for those dungeons. If particularly long, these lists will have a large 'B' marked next to them. Now, for the promised standard Monster House and Buried Items lists: ==================================================== ==== Standard Monster House List ==== ==================================================== MHouse Items TMs/HMs 25.00% ============ TM Focus Punch 0.79% TM Calm Mind 3.18% TM Roar 6.35% TM Toxic 0.79% TM Bullet Seed 3.18% TM Hidden Power 6.34% TM Taunt 6.35% TM Ice Beam 3.18% TM Light Screen 3.17% TM Giga Drain 0.80% TM Safeguard 0.79% TM Solarbeam 3.18% TM Frustration 0.79% TM Thunderbolt 3.17% TM Earthquake 0.80% TM Return 3.17% TM Dig 3.18% TM Psychic 0.79% TM Shadow Ball 0.79% TM Brick Break 3.18% TM Reflect 3.17% TM Shock Wave 3.18% MM MM TM Flamethrower 3.17% MMM MMM TM Fire Blast 0.80% MMMM MMMM TM Aerial Ace 0.79% MMMMMMMMM TM Torment 6.35% MMMMMMMMM TM Facade 6.35% MMM M MMM TM Secret Power 6.35% MMM MMM TM Rest 3.17% TM Attract 6.35% TM Thief 6.35% Pokedollars 62.50% Orbs 12.50% Evasion Orb 6.25% Rebound Orb 6.25% Switcher Orb 9.38% Blowback Orb 6.25% Warp Orb 9.37% Petrify Orb 6.25% Pounce Orb 6.25% Trawl Orb 6.25% Escape Orb 18.75% Scanner Orb 6.25% Radar Orb 6.25% Rollcall Orb 6.25% Hurl Orb 6.25% ==================================================== ==================================================== ==== 'Cleanse Orb' List ==== ==================================================== MHouse Items TMs/HMs 25.00% ============ TM Focus Punch 0.79% TM Calm Mind 3.18% TM Roar 6.35% TM Toxic 0.79% TM Bullet Seed 3.18% TM Hidden Power 6.34% TM Taunt 6.35% TM Ice Beam 3.18% TM Light Screen 3.17% TM Giga Drain 0.80% TM Safeguard 0.79% TM Solarbeam 3.18% TM Frustration 0.79% TM Thunderbolt 3.17% TM Earthquake 0.80% TM Return 3.17% TM Dig 3.18% TM Psychic 0.79% TM Shadow Ball 0.79% TM Brick Break 3.18% TM Reflect 3.17% TM Shock Wave 3.18% MM MM TM Flamethrower 3.17% MMM MMM TM Fire Blast 0.80% MMMM MMMM TM Aerial Ace 0.79% MMMMMMMMM TM Torment 6.35% MMMMMMMMM TM Facade 6.35% MMM M MMM TM Secret Power 6.35% MMM MMM TM Rest 3.17% TM Attract 6.35% TM Thief 6.35% Pokedollars 62.50% Orbs 12.50% Evasion Orb 5.88% Rebound Orb 5.88% Switcher Orb 8.83% Blowback Orb 5.88% Warp Orb 8.82% Petrify Orb 5.89% Pounce Orb 5.88% Trawl Orb 5.88% Cleanse Orb 5.88% Escape Orb 17.65% Scanner Orb 5.88% Radar Orb 5.89% Rollcall Orb 5.88% Hurl Orb 5.88% ==================================================== ==================================================== ==== Standard Buried Items List ==== ==================================================== Buried Items Rare Ammo 7.69% ============ Silver Spike 100.00% Piercing Ammo 7.69% Gravelerock 100.00% Medicine 46.16% Sitrus Berry 13.89% Life Seed 13.89% Ginseng 13.89% Joy Seed 13.89% Protein 13.89% Calcium 13.89% Iron 8.34% Zinc 8.33% Food/Gummis 7.69% Huge Apple 5.26% White Gummi 5.27% Red Gummi 5.26% Blue Gummi 5.26% Grass Gummi 5.27% Yellow Gummi 5.26% Clear Gummi 5.26% Orange Gummi 5.27% Pink Gummi 5.26% Brown Gummi 5.26% Sky Gummi 5.26% Gold Gummi 5.27% Green Gummi 5.26% Gray Gummi 5.26% Purple Gummi 5.27% Royal Gummi 5.26% Black Gummi 5.26% Silver Gummi 5.27% Banana 5.26% Hold Items 7.69% Gold Ribbon 100.00% Orbs 23.08% BBBBBBBB Hail Orb 1.82% BBB BBB Sunny Orb 1.82% BBB BBB Rainy Orb 1.81% BBBBBBBB Evasion Orb 1.82% BBB BBB Sandy Orb 1.82% BBB BBB Rocky Orb 1.82% BBBBBBBB Steal Orb 1.82% See-Trap Orb 1.82% Mug Orb 1.81% Rebound Orb 1.82% Lob Orb 1.82% Switcher Orb 1.82% Warp Orb 1.82% Transfer Orb 1.81% Slow Orb 1.82% Quick Orb 1.82% Luminous Orb 3.64% Petrify Orb 1.82% Stayaway Orb 1.81% Pounce Orb 3.64% Trawl Orb 3.64% Cleanse Orb 3.63% Decoy Orb 3.64% Slumber Orb 3.64% Totter Orb 3.63% Two-Edge Orb 3.64% Silence Orb 1.82% Escape Orb 1.81% Scanner Orb 1.82% Radar Orb 1.82% Drought Orb 1.82% Trapbust Orb 1.82% Rollcall Orb 1.82% Invisify Orb 1.81% One-Shot Orb 1.82% Identify Orb 1.82% Shocker Orb 1.82% Sizebust Orb 1.82% One-Room Orb 1.81% Fill-In Orb 1.82% Trapper Orb 1.82% Itemizer Orb 1.82% Hurl Orb 1.82% Mobile Orb 1.82% Stairs Orb 1.81% Longtoss Orb 1.82% Pierce Orb 1.82% ==================================================== And now one last thing - how do we *read* these lists? Well, let's work through them. When the game wants to create an item, it must first choose the *class* of item it creates. Let's look at the Standard Buried Item List just above. There are 6 Classes to choose from in this particular case: Rare Ammo 7.69% Piercing Ammo 7.69% Medicine 46.16% Food/Gummis 7.69% Hold Items 7.69% Orbs 23.08% One of these classes is picked at random, with the probabilities as listed next to the classes. Let's say it picks Medicine, which has a 46.16% chance of being picked in this case. In Medicine, there are 8 items, with the first six having a chance of 13.89% each, while the last three have a chance of 8.33% to 8.34% each. If you total them up, you reach 100.00%. It's already picked the Class, so now it has to pick the exact item to create, which will be one of those eight items. We can find the exact chance of any particular item being created by multiplying the chance of its Class being created by the chance of the exact item we want within that Class being created. So, for example, the chance of a Huge Apple being created by the Standard Buried Items List is: Food/Gummis 7.69% Huge Apple 5.26% Chance of Huge Apple = Chance of Class * Chance of Item = 7.69% * 5.26% = 0.404494% 0.404494% equates to about a 1 in 247 chance, which is quite uncommon, but not as rare as some things in other lists. There are better ways to get Huge Apples though, such as buying them from shops - this was only an example to demonstrate how the probabilities in the Item Lists work. ============================================================================= T R A P S ============================================================================= On top of the aggressive Pokemon found in every dungeon, you will have to deal with traps. There are 20 different kinds of traps within the game. Throughout the storyline, you will only encounter the nicest of them: the Wonder Tile. However, once you progress on to the post-game dungeons, Wonder Tiles will become far less frequent, and you will start seeing some of the more inconvenient and deadly traps. Like Items, Traps have a Density for each floor - the higher the density, the greater the chance of a trap being created on each tile. Also like Scattered Items, Traps are only found in rooms, so you are safe from then when in the corridors and walls of the dungeon. With the exception of the beneficial Wonder Tile, traps are invisible until stepped on. And since they activate as soon as one of your party walks over them, they can be a nasty surprise. There are, however, a number of ways to avoid or otherwise prevent traps from being a problem. These are as follows: * Attacking a Tile If you hit a tile with your standard attack, any trap on that tile will become visible. Your PP abilities do not have this effect, however. This is also a fairly time consuming thing to do for every square you want to walk on, but it is still an option. * Goggle Specs, See-Trap Orbs Both of these items grant the ability to see all invisible traps (as well as any invisible Pokemon) while they are in effect. The Orb lasts until you leave the current Floor, while the Goggle Specs is a Hold Item that must be on your current Leader in order to work. * Trap Scarf This rare Hold Item will prevent any trap from triggering when you step on them. The trap will become visible as normal, but will not activate. * Trapbust Orbs These orbs destroy all traps in your current room, whether visible or not. However, since they only cover a single room, they're not very useful. * Trap Seer, Trap Avoider Trap Seer is an IQ Skill available at 600 points of IQ. It grants the ability to cause an invisible trap to not go off when you walk on it. However, the trap will become visible as soon as you touch it, and will go off the next time you step on it. Trap Avoider is an IQ Skill available at 140 points of IQ, and causes AI-controlled Pokemon in your party to avoid stepping on visible traps. With Trap Seer on your Leader and Trap Avoider on all of your party members, you can avoid hitting almost all but the odd invisible trap that your party members step on. If a trap is activated, it will have a particular effect on you or your party depending on the exact trap it was. The 20 different trap types - as well as what they look like and their effects - are as follows: Wonder Tile (Green arrow pointing up) Stepping a Wonder Tile will reset your stat levels to normal, whether they've been boosted or reduced. This can be useful to get rid of the effects of moves like Growl and Leer. Trip Trap (Gray boulder) This trap isn't actually in any of the Trap lists, but it's in the game. You just won't ever see it, is all. When it's triggered, it causes the Pokemon to drop their Hold Item into a random space surrounding the trap. Mud Trap (Gray spout with red circle) The Pokemon that triggers this trap will have either Attack, Defense, Special Attack or Special Defense reduced by one level. This lasts until you leave the current floor or something is used to reset or boost the affected stat. Sticky Trap (Tube of glue) When activated, this causes a random item in your inventory to become 'sticky'. Sticky items cannot be used and have no effect when held. Stickiness persists until you leave the dungeon or use a Cleanse Orb. Your inventory is only at risk if the Leader steps on the trap - Party Members can only have their Hold Item become sticky. Finally, the use of the No-Stick Cap Hold Item can prevent any of your items from becoming sticky. Grimy Trap (Picture of a Grimer) Stepping on this will cause a random food item in your inventory into Grimy Food. This trap will only really affect the Leader - if a Party Member steps on it instead, only their Hold Item can be transformed, providing they're holding food. Summon Trap (Red Pyramid) This trap, when triggered, summons random Pokemon from elsewhere in the level to surround you. The trap is destroyed immediately after being triggered. Pitfall Trap (Wooden grate over a hole) A Pokemon stepping on this will be dropped to the next floor of the dungeon. If the Leader steps on this, you take 5 damage and your entire party will be taken with you. If a Party Member steps on it instead, the Party Member will leave the party as if it has been defeated. Revival Seeds will not prevent this. Warp Trap (Magical jewel) A Pokemon stepping on this tile will be warped to another location on the same floor. Gust Trap (Giant fan) When this trap triggers, the Pokemon on it will be sent flying up to 10 squares in a random direction, usually causing 5 points of damage to itself and whatever it should hit as it passes. If the Pokemon lands on a tile that it can't walk on once it stops flying, then the Pokemon will also be warped to a random location. Pokemon that can walk through walls or have Super Mobile set will be blown through any wall in their path as well (without breaking them), and won't take damage unless they hit the edge of the floor or another Pokemon - however, they will lose 5 points of Belly for each tile of wall they pass through. Spin Trap (Gray disc with red spiral) This trap will inflict the 'confused' status on the unlucky Pokemon for a while. Slumber Trap (Gray spout with no circle) Stepping on this trap will inflict the 'sleep' status on the target Pokemon for a few turns. Slow Trap (Picture of a Slowpoke) A Pokemon stepping on this trap will be temporarily slowed down by one level. Seal Trap (Big red cross) Stepping on this trap will disable a random move the Pokemon has, preventing them from using it. This status will wear off when you enter the next floor. Poison Trap (Diagonal downward purple arrow) A Pokemon stepping on this trap will be inflicted with the 'poisoned' status. Selfdestruct Trap (Picture of a Voltorb) This trap hits all Pokemon within 1 square of the trap, doing half their current HP in damage, while also destroying any walls and items surrounding it. Explosion Trap (Picture of a Electrode) This nasty trap hits all Pokemon within 2 squares of the trap, doing half their current HP in damage. It also destroys any walls and items in that radius. PP-Zero Trap (Red arrow pointing down) The Pokemon that triggers this trap will have a random move reduced to zero PP. Only moves that currently have PP left will be selected. It obviously has no effect if all your moves have zero PP already. Chestnut Trap (Picture of a Chestnut) This simple trap will inflict 10 damage on the unlucky Pokemon. Pokemon Trap (Black Question Mark) When stepping on this, all items in the same room will be transformed into Pokemon that usually appear on this floor. Spiked Tile (Spikes) An uncommon trap that inflicts 20 damage on the Pokemon that steps on it. Some Pokemon have the ability to place this trap manually in a dungeon. Now that we've gone over both items and traps, let's look at the other things we'll be talking about regarding dungeons - in particular, the Dungeon Details. ============================================================================= D U N G E O N D E T A I L S ============================================================================= Apart from the Pokemon and Item Lists, there are other factors in the details that are also important. Here's a list of the commonest attributes: Floors: How deep the dungeon is. This includes Unique Floors that may just be cutscenes or boss battles. Time Limit: The number of turns you are allowed to remain on a single Floor before you get swept out of the dungeon by a massive gale. This is a bad thing since it counts as failing the dungeon. However, you will be warned several times before this happens: once at under 250 turns left, again at under 150 turns left, and then one final warning when you have less than 50 turns to go. 50 turns is sometimes not even enough time to get from one end of the map to the other, so you really should pay attention to these warnings early on and think about making your way closer to the stairs. Leader Change: In some dungeons, you are able to switch the active Leader at any time. Note that each Pokemon have their own individual Hunger level, so changing Leaders will use their current Hunger instead. Also, this will affect Leader Tactics available to you, and your previous Leader will fall under AI control. Shop Chance/Monster Houses: The percentage chance per floor that either of these special locations will be found. Some floors may have a different chance - these too will be listed here. Buried Item Density: The higher the number, the more Buried Items there are likely to be on the listed floor. A value of 0 means that no Buried Items will be created. Item Density/Pokemon Density: Again, the higher the number, the more items and Pokemon will be created on this floor. Max Money Value: The maximum amount of money that can be found in a single pile of Pokedollars created in the dungeon. This will be further explained below. Conditions: These are various requirements that either must be met or will be enforced upon you when you attempt to enter the Dungeon. The Conditions used in this game are among the following: HM Fly You require HM Fly in your inventory before you can begin this dungeon. HM Dive You require HM Dive in your inventory before you can begin this dungeon. HM Waterfall You require HM Waterfall in your inventory before you can begin this dungeon. HM Surf You require HM Surf in your inventory before you can begin this dungeon. Water-Type Pokemon You must have a Water-Type Pokemon in your team before you may enter this dungeon. Auto-Save The game will automatically save when you enter the dungeon, preventing you from resetting the game to avoid item loss if you are defeated. Max Pokemon You may only take number of Pokemon into the dungeon. Normally, the maximum is 3, and you can then recruit a 4th while you are in the dungeon. Here, the starting maximum is lower. Max Items You may only take number of items in your inventory into the dungeon. Attempting to bring more will prevent entry. Lv1 Regression When you enter this dungeon, you will be temporarily lowered to your species' Level 1 stats. Note that this also includes the loss of any custom moves and combination Techniques you may have set, as well as any IntSkills you may have learned. You will get all these back when you leave the dungeon, and while in the dungeon you may level up normally to improve your chances of success. No Money Any money on you when you enter this dungeon will be lost forever. You should bank any money you have before entering this dungeon. No Items Any items on you when you enter this dungeon will be lost forever. You should store any items you have before entering this dungeon. You will be warned before entering a dungeon if the dungeon has any of the following conditions: Auto-Save, Lv1 Regression, No Money, No Items. This gives you a chance to back out of your choice and prepare yourself adequately before re-entering. One thing that should be explained in greater detail is the Max Money Value. When the game creates a pile of Pokedollars as an item to be collected in the dungeon, it will decide how much money will be in that single pile. The Max Money Value is the maximum amount that a single pile of money on that floor in that dungeon can have when it's created. The actual amount of money created is one of the following 100 values, randomly selected: 4, 6, 10, 14, 22, 26, 34, 38, 46, 58 62, 74, 82, 86, 94, 106, 118, 122, 134, 142 146, 158, 166, 178, 194, 202, 206, 214, 218, 226 254, 262, 274, 278, 298, 302, 314, 326, 334, 346 358, 362, 382, 386, 394, 398, 422, 446, 454, 458 466, 478, 482, 502, 514, 526, 538, 542, 554, 562 566, 586, 614, 622, 626, 634, 662, 674, 694, 698 706, 718, 734, 746, 758, 768, 778, 794, 802, 818 838, 842, 862, 866, 878, 886, 898, 914, 922, 926 934, 958, 974, 982, 998, 1000, 1100, 1300, 1500, 20000 Note that no dungeon has a Max Money Value higher than 1000, so the last four random values will always fail to create that amount of money. If the random value picked is too high for the dungeon's floor, then it will try to use the result found halfway between it and the lowest value: for example, if it picks the 100th result (20000 Poke) and that fails, then it will next try the 50th result (458 Poke). If that fails, it halves it again until it finds a result that fits within the Max Money Value. Odd numbers are rounded up after being halved (the 99th result failing would result in the 50th result being checked next). It's worth noting that even if the Max Money Value is high, there is always the possibility that you will find low amounts of gold in any one single pile. There will always be a 1% chance that a particular pile of gold will only have 4 Poke in it, as an example. Due to the way money is calculated, the Max Money Values used in the game will create the following average amounts of money: Max Money Average Money 40 27.38 80 48.98 120 71.62 200 122.30 240 141.02 280 159.62 320 175.70 400 233.54 480 270.02 520 278.74 1000 458.98 The final area of Dungeon Details are the comments. These are additional factors related to the dungeon and can be found immediately after the Shop/Monster House/Buried Item chances, but before the Item and Floor lists. They note any interesting details about the dungeon, including what weather effects you can expect on various floors, what Legendary Pokemon and unique items you can expect to find there. ========================================================================== IMPORTANT NOTE ABOUT UNIQUE ITEMS ========================================================================== Items that are listed in the comments as being found on a particular floor are classed as Unique Items. This doesn't mean there aren't other ways to get this item, but it does have some additional effects. First, if you already have the item when you reach that floor, you will not find a second item. Instead, you will find a Link Cable. Note that this is the only way to locate Link Cables in the game. Secondly, most Unique Items have barriers that you must overcome to get to them. The barriers are either Locked Door, Water, Wall, or some combination of the above three. To get past a Locked Door, you require a Key, which must be found elsewhere in the game - there is no other recourse. There are various ways to overcome Water and Wall obstacles, however, including Drought Orbs, Trawl Orbs, IQ Skills, particular Pokemon Types and the like. The choice, in that case, is yours. ========================================================================== After the comments comes any Shop Lists, Monster House Lists and Buried Item Lists unique to that dungeon. And then finally, we list the Pokemon, Items and Traps on each Floor. This should not need too much explanation given what's come before. However, two traits should be noted. The first is Unique Floors. A Unique Floor has no random Pokemon, no random layout, no random items - everything on it is fixed. It's often used for boss fights or cutscenes or the like. When a Unique Floor is marked, the Pokemon designed to appear there will be listed, but there may be conditions upon which these enemies do not appear. Items and Traps for these floors have also been listed as normal, but they are not used for the most part. Essentially, Unique Floors should not be treated as part of the standard dungeon. The second is the data listed with the Pokemon. Each Pokemon at least has the chance of their appearance, the Level they are, and the EXP you are rewarded for defeating them. Note that this EXP is reduced to 50% of normal if a Technique is not used against them, and increases to 150% of normal if a Combination Technique is used on them at some point. Also note that you do not have to kill them with whatever Technique is used, nor do you have to be the one to use it - if a Pokemon uses a Support Technique on themselves, that still counts as a Technique with regards to how much EXP you get. Finally, a Pokemon may have a marking next to them in their listing. There are three possible markings: XXX - Pokemon of this species can never be recruited. You must evolve them from another species in order to collect them =R= - Pokemon of this species can only be found in Red Rescue Team initially. To find them in Blue Rescue Team, you must first complete a Password/Transferred Quest that involves this species from someone else who has seen this Pokemon =B= - Pokemon of this species can only be found in Blue Rescue Team initially. To find them in Red Rescue Team, you must first complete a Password/Transferred Quest that involves this species from someone else who has seen this Pokemon These restrictions are important to note since they can help you decide where you should look for certain Pokemon, and which places you should ignore. It should also be noted that Pokemon in Little Forest and Pure Forest may not be recruited (with the exception of Celebi). With all that behind us, let's go on to the final section - the dungeons. They are listed in the order they are displayed in your option list in the case of the standard dungeons, with the extra non-standard dungeons listed after in their own section. I certainly hope you find this useful. ============================================================================= T H E D U N G E O N S ============================================================================= ============================================================================= Tiny Woods ============================================================================= Floors: 3 Time Limit: 1000 Conditions: None Cannot change Leader Shop Chance: 0% Monster Houses: 0% Buried Item Density: 0 Max Money Value: 40 Poke You may not recruit Pokemon in this dungeon. ======================================================================= Floor 1- 2 Tiny Woods ======================================================================= Pokemon Density: 4 Item Density: 2 Trap Density: 0 Pokemon L 1 Pidgey - 33.34% - 12 EXP ======= L 1 Sunkern - 33.34% - 16 EXP L 1 Wurmple - 33.32% - 15 EXP Items Pokedollars 100.00% ===== Traps Wonder Tile 100.00% ===== ======================================================================= Floor 3 Tiny Woods ======================================================================= Pokemon Density: 4 Item Density: 2 Trap Density: 0 Pokemon L 1 Pidgey - 28.58% - 12 EXP ======= L 1 Exeggcute - 14.29% - 45 EXP L 1 Sunkern - 28.57% - 16 EXP L 1 Wurmple - 28.56% - 15 EXP Items Medicine 100.00% ===== Oran Berry 75.00% Pecha Berry 25.00% Traps Same as Floor 1 ===== ======================================================================= ============================================================================= Thunderwave Cave ============================================================================= Floors: 5 Time Limit: 1000 Conditions: None Cannot change Leader Shop Chance: 0% Monster Houses: 0% Buried Item Density: 0 Max Money Value: 80 Poke ======================================================================= Floor 1- 2 Thunderwave Cave ======================================================================= Pokemon Density: 4 Item Density: 4 Trap Density: 3 Pokemon L 3 Rattata - 50.01% - 24 EXP ======= L 4 Nidoran-F - 25.00% - 26 EXP L 3 Poochyena - 24.99% - 30 EXP Items Piercing Ammo 12.50% ===== Gravelerock 100.00% Medicine 37.50% Oran Berry 37.50% Pecha Berry 18.75% Cheri Berry 12.50% Sleep Seed 12.50% Blast Seed 18.75% Food/Gummis 25.00% Apple 100.00% Pokedollars 25.00% Traps Wonder Tile 100.00% ===== ======================================================================= Floor 3 Thunderwave Cave ======================================================================= Pokemon Density: 4 Item Density: 5 Trap Density: 3 Pokemon L 3 Rattata - 41.68% - 24 EXP ======= L 4 Nidoran-F - 20.83% - 26 EXP L 3 Voltorb - 16.67% - 42 EXP L 3 Poochyena - 20.82% - 30 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 4- 5 Thunderwave Cave ======================================================================= Pokemon Density: 4 Item Density: 5 Trap Density: 3 Pokemon L 3 Voltorb - 38.47% - 42 EXP ======= L 4 Elekid - 30.77% - 55 EXP =R= L 3 Plusle - 15.39% - 48 EXP =B= L 3 Minun - 15.37% - 48 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= ============================================================================= Mt. Steel ============================================================================= Floors: 9 Time Limit: 1000 Conditions: None Cannot change Leader Shop Chance: 0% Monster Houses: 0% Buried Item Density: 0 Max Money Value: 120 Poke You may not recruit the Skarmory in the boss battle at the end of this dungeon. ======================================================================= Floor 1- 4 Mt. Steel ======================================================================= Pokemon Density: 5 (Floors 1- 2) 6 (Floors 3- 4) Item Density: 3 (Floors 1- 3) 4 (Floor 4) Trap Density: 3 Pokemon L 4 Spearow - 23.54% - 32 EXP ======= L 5 Zigzagoon - 23.53% - 35 EXP L 6 Aron - 29.41% - 52 EXP L 5 Baltoy - 23.52% - 29 EXP Items Piercing Ammo 21.90% ===== Gravelerock 100.00% Medicine 25.55% Oran Berry 46.67% Pecha Berry 13.33% Cheri Berry 13.33% Blast Seed 20.00% Max Elixir 6.67% Food/Gummis 8.75% White Gummi 50.00% Orange Gummi 50.00% Pokedollars 29.20% Orbs 14.60% Switcher Orb 14.29% Blowback Orb 14.28% Warp Orb 14.29% Petrify Orb 14.28% Escape Orb 28.57% Hurl Orb 14.29% Traps Wonder Tile 100.00% ===== ======================================================================= Floor 5 Mt. Steel ======================================================================= Pokemon Density: 6 Item Density: 4 Trap Density: 3 Pokemon L 5 Geodude - 19.06% - 35 EXP ======= L 6 Tyrogue - 19.05% - 45 EXP L 5 Zigzagoon - 19.04% - 35 EXP L 6 Aron - 23.81% - 52 EXP L 6 Meditite - 19.04% - 48 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 6 Mt. Steel ======================================================================= Pokemon Density: 7 Item Density: 5 Trap Density: 3 Pokemon L 5 Geodude - 20.52% - 35 EXP ======= L 6 Tyrogue - 20.52% - 45 EXP L 6 Aron - 25.64% - 52 EXP L 6 Meditite - 20.51% - 48 EXP L 5 Beldum - 12.81% - 44 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 7- 8 Mt. Steel ======================================================================= Pokemon Density: 7 Item Density: 5 Trap Density: 3 Pokemon L 5 Geodude - 16.34% - 35 EXP ======= L 6 Pinsir - 20.40% - 60 EXP L 6 Tyrogue - 16.33% - 45 EXP L 6 Aron - 20.41% - 52 EXP L 6 Meditite - 16.33% - 48 EXP L 5 Beldum - 10.19% - 44 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 9 Mt. Steel UNIQUE FLOOR ======================================================================= Pokemon Density: --- Item Density: --- Trap Density: --- Pokemon L10 Skarmory - 332 EXP ======= Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= ============================================================================= Sinister Woods ============================================================================= Floors: 13 Time Limit: 1000 Conditions: None Cannot change Leader Shop Chance: 0% Monster Houses: 0% Buried Item Density: 0 Max Money Value: 120 Poke Light darkness shrouds Floors 5-7 and Floors 11-12. You may not recruit the Ekans in the boss battle at the end of this dungeon. ======================================================================= Floor 1 Sinister Woods ======================================================================= Pokemon Density: 5 Item Density: 4 Trap Density: 3 Pokemon L 7 Oddish - 15.80% - 56 EXP ======= L 7 Sudowoodo - 42.10% - 76 EXP L 8 Swinub - 42.10% - 62 EXP Items Medicine 30.77% ===== Oran Berry 33.98% Reviver Seed 2.91% Rawst Berry 14.57% Pecha Berry 9.71% Cheri Berry 9.70% Blast Seed 14.57% Max Elixir 14.56% Food/Gummis 23.08% Apple 59.26% White Gummi 3.70% Blue Gummi 3.71% Grass Gummi 3.70% Yellow Gummi 3.70% Clear Gummi 3.71% Orange Gummi 3.70% Pink Gummi 3.71% Brown Gummi 3.70% Sky Gummi 3.70% Gold Gummi 3.71% Green Gummi 3.70% Pokedollars 42.30% Orbs 3.85% Switcher Orb 11.11% Blowback Orb 11.11% Warp Orb 16.67% Luminous Orb 5.55% Escape Orb 22.23% Scanner Orb 11.11% Radar Orb 11.11% Hurl Orb 11.11% Traps Wonder Tile 100.00% ===== ======================================================================= Floor 2 Sinister Woods ======================================================================= Pokemon Density: 5 Item Density: 4 Trap Density: 3 Pokemon L 7 Oddish - 13.65% - 56 EXP ======= L 7 Sudowoodo - 36.36% - 76 EXP XXX L 8 Sunflora - 13.64% - 119 EXP L 8 Swinub - 36.35% - 62 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 3 Sinister Woods ======================================================================= Pokemon Density: 5 Item Density: 4 Trap Density: 3 Pokemon L 7 Oddish - 10.01% - 56 EXP ======= L 6 Sentret - 26.67% - 75 EXP L 7 Sudowoodo - 26.66% - 76 EXP XXX L 8 Sunflora - 10.00% - 119 EXP L 8 Swinub - 26.66% - 62 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 4 Sinister Woods ======================================================================= Pokemon Density: 5 Item Density: 4 Trap Density: 3 Pokemon L 7 Oddish - 9.38% - 56 EXP ======= L 6 Sentret - 25.00% - 75 EXP L 7 Sudowoodo - 25.00% - 76 EXP XXX L 8 Sunflora - 9.38% - 119 EXP L 8 Silcoon - 15.62% - 59 EXP L 8 Cascoon - 15.62% - 61 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 5 Sinister Woods ======================================================================= Pokemon Density: 6 Item Density: 5 Trap Density: 3 Pokemon L 6 Sentret - 38.11% - 75 EXP ======= XXX L 8 Sunflora - 14.28% - 119 EXP L 8 Silcoon - 23.81% - 59 EXP L 8 Cascoon - 23.80% - 61 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 6 Sinister Woods ======================================================================= Pokemon Density: 6 Item Density: 5 Trap Density: 3 Pokemon L 6 Sentret - 27.60% - 75 EXP ======= XXX L 8 Sunflora - 10.34% - 119 EXP L 8 Silcoon - 17.24% - 59 EXP L 8 Cascoon - 17.24% - 61 EXP L 9 Shroomish - 27.58% - 90 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 7 Sinister Woods ======================================================================= Pokemon Density: 6 Item Density: 5 Trap Density: 3 Pokemon L 7 Ledyba - 24.01% - 88 EXP ======= XXX L 8 Sunflora - 12.00% - 119 EXP XXX L 8 Linoone - 32.00% - 85 EXP L 9 Shroomish - 31.99% - 90 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 8- 9 Sinister Woods ======================================================================= Pokemon Density: 6 Item Density: 4 Trap Density: 3 Pokemon L10 Scyther - 22.87% - 95 EXP ======= L 7 Ledyba - 17.14% - 88 EXP L10 Wooper - 14.29% - 45 EXP XXX L 8 Linoone - 22.85% - 85 EXP L 9 Shroomish - 22.85% - 90 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 10 Sinister Woods ======================================================================= Pokemon Density: 6 Item Density: 4 Trap Density: 3 Pokemon XXX L 8 Exeggutor - 15.70% - 85 EXP ======= L10 Scyther - 15.68% - 95 EXP L 6 Hoothoot - 15.69% - 60 EXP L 7 Ledyba - 11.76% - 88 EXP L10 Wooper - 9.81% - 45 EXP L 9 Shroomish - 15.68% - 90 EXP L 8 Slakoth - 15.68% - 85 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 11 Sinister Woods ======================================================================= Pokemon Density: 6 Item Density: 4 Trap Density: 3 Pokemon XXX L 8 Exeggutor - 20.01% - 85 EXP ======= L10 Scyther - 20.00% - 95 EXP L 6 Hoothoot - 20.00% - 60 EXP L 9 Shroomish - 20.00% - 90 EXP L 8 Slakoth - 19.99% - 85 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 12 Sinister Woods ======================================================================= Pokemon Density: 6 Item Density: 4 Trap Density: 3 Pokemon XXX L 8 Exeggutor - 25.01% - 85 EXP ======= L 6 Hoothoot - 25.00% - 60 EXP L 9 Shroomish - 25.00% - 90 EXP L 8 Slakoth - 24.99% - 85 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 13 Sinister Woods UNIQUE FLOOR ======================================================================= Pokemon Density: --- Item Density: --- Trap Density: --- Pokemon L15 Ekans - 120 EXP ======= XXX L15 Gengar - 480 EXP XXX L12 Medicham - 126 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= ============================================================================= Silent Chasm ============================================================================= Floors: 9 Time Limit: 1000 Conditions: None Cannot change Leader Shop Chance: 0% Monster Houses: 0% Buried Item Density: 0 Max Money Value: 120 Poke ======================================================================= Floor 1- 3 Silent Chasm ======================================================================= Pokemon Density: 5 (Floor 1) 6 (Floors 2- 3) Item Density: 4 Trap Density: 3 Pokemon L 8 Weedle - 16.68% - 30 EXP ======= L10 Gloom - 10.00% - 68 EXP L10 Farfetch'd - 26.66% - 76 EXP L10 Yanma - 20.00% - 104 EXP L10 Teddiursa - 26.66% - 76 EXP Items Piercing Ammo 17.48% ===== Gravelerock 100.00% Medicine 20.98% Oran Berry 40.68% Rawst Berry 8.47% Pecha Berry 16.95% Cheri Berry 8.48% Blast Seed 16.95% Max Elixir 8.47% Food/Gummis 13.99% Apple 58.33% White Gummi 4.17% Red Gummi 4.17% Blue Gummi 4.16% Yellow Gummi 4.17% Orange Gummi 4.17% Brown Gummi 4.16% Gold Gummi 4.17% Gray Gummi 4.17% Purple Gummi 4.16% Royal Gummi 4.17% Hold Items 5.59% Power Band 50.00% Special Band 50.00% Pokedollars 34.97% Orbs 6.99% Switcher Orb 10.00% Blowback Orb 10.00% Warp Orb 20.00% Escape Orb 30.00% Scanner Orb 10.00% Radar Orb 10.00% Hurl Orb 10.00% Traps Wonder Tile 100.00% ===== ======================================================================= Floor 4 Silent Chasm ======================================================================= Pokemon Density: 6 Item Density: 4 Trap Density: 3 Pokemon L 8 Weedle - 27.79% - 30 EXP ======= L10 Gloom - 16.66% - 68 EXP L10 Yanma - 33.34% - 104 EXP XXX L10 Dustox - 22.21% - 70 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 5 Silent Chasm ======================================================================= Pokemon Density: 6 Item Density: 5 Trap Density: 3 Pokemon L 8 Weedle - 15.16% - 30 EXP ======= L10 Gloom - 9.09% - 68 EXP L10 Poliwag - 9.09% - 76 EXP L10 Yanma - 18.19% - 104 EXP L11 Houndour - 24.24% - 90 EXP XXX L10 Dustox - 24.23% - 70 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 6 Silent Chasm ======================================================================= Pokemon Density: 7 Item Density: 5 Trap Density: 3 Pokemon L 8 Weedle - 10.65% - 30 EXP ======= L10 Gloom - 6.38% - 68 EXP L10 Poliwag - 6.38% - 76 EXP L11 Spinarak - 12.77% - 100 EXP L10 Yanma - 12.77% - 104 EXP L11 Houndour - 17.02% - 90 EXP XXX L10 Dustox - 17.02% - 70 EXP L11 Trapinch - 17.01% - 120 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 7 Silent Chasm ======================================================================= Pokemon Density: 7 Item Density: 5 Trap Density: 3 Pokemon L10 Gloom - 6.53% - 68 EXP ======= L11 Paras - 8.70% - 60 EXP L10 Poliwag - 6.52% - 76 EXP L11 Spinarak - 13.04% - 100 EXP L10 Yanma - 13.05% - 104 EXP L11 Houndour - 17.39% - 90 EXP XXX L10 Dustox - 17.39% - 70 EXP L11 Trapinch - 17.38% - 120 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 8 Silent Chasm ======================================================================= Pokemon Density: 7 Item Density: 4 Trap Density: 3 Pokemon L10 Gloom - 10.01% - 68 EXP ======= L11 Paras - 13.33% - 60 EXP L10 Poliwag - 10.00% - 76 EXP L11 Spinarak - 20.00% - 100 EXP L10 Yanma - 20.00% - 104 EXP L11 Trapinch - 26.66% - 120 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 9 Silent Chasm ======================================================================= Pokemon Density: 7 Item Density: 4 Trap Density: 3 Pokemon XXX L10 Beedrill - 17.25% - 76 EXP ======= L10 Gloom - 10.35% - 68 EXP L11 Paras - 13.79% - 60 EXP L10 Poliwag - 10.34% - 76 EXP L11 Spinarak - 20.69% - 100 EXP L11 Trapinch - 27.58% - 120 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= ============================================================================= Mt. Thunder ============================================================================= Floors: 10 Time Limit: 1000 Conditions: None Cannot change Leader Shop Chance: 0% Monster Houses: 0% Buried Item Density: 0 Max Money Value: 200 Poke Home of Zapdos. Zapdos may not be recruited until you fight him a second time after completing the game. This dungeon links to Mt. Thunder Peak at the top. ======================================================================= Floor 1 Mt. Thunder ======================================================================= Pokemon Density: 5 Item Density: 4 Trap Density: 3 Pokemon L 8 Weedle - 18.76% - 30 EXP ======= L12 Nidoran-M - 31.25% - 50 EXP L12 Electrike - 31.25% - 52 EXP L11 Cacnea - 18.74% - 70 EXP Items Piercing Ammo 19.61% ===== Gravelerock 100.00% Medicine 19.61% Oran Berry 34.48% Pecha Berry 17.24% Cheri Berry 8.62% Blast Seed 25.87% Max Elixir 13.79% Food/Gummis 13.07% Apple 57.14% White Gummi 3.57% Red Gummi 3.58% Blue Gummi 3.57% Yellow Gummi 3.57% Clear Gummi 3.57% Orange Gummi 3.57% Pink Gummi 3.57% Brown Gummi 3.57% Sky Gummi 3.58% Gold Gummi 3.57% Gray Gummi 3.57% Black Gummi 3.57% Hold Items 4.57% Power Band 33.33% Gold Ribbon 33.34% Special Band 33.33% TMs/HMs 2.62% TM Roar 8.25% TM Toxic 1.03% TM Bullet Seed 4.12% TM Hidden Power 8.25% TM Taunt 8.25% TM Giga Drain 1.03% TM Safeguard 1.03% TM Frustration 4.12% TM Return 4.13% TM Dig 4.12% TM Shadow Ball 1.03% TM Brick Break 4.12% TM Shock Wave 4.13% TM Aerial Ace 1.03% TM Torment 8.25% TM Facade 8.24% TM Secret Power 8.25% TM Rest 4.13% TM Attract 8.24% TM Thief 8.25% Pokedollars 39.21% Boxes 1.31% Link Box 100.00% Traps Wonder Tile 100.00% ===== ======================================================================= Floor 2- 4 Mt. Thunder ======================================================================= Pokemon Density: 6 Item Density: 4 Trap Density: 3 Pokemon L 8 Weedle - 14.30% - 30 EXP ======= L11 Pidgeotto - 23.81% - 90 EXP L12 Nidoran-M - 23.80% - 50 EXP L12 Electrike - 23.81% - 52 EXP L11 Cacnea - 14.28% - 70 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 5 Mt. Thunder ======================================================================= Pokemon Density: 6 Item Density: 4 Trap Density: 3 Pokemon XXX L10 Beedrill - 13.34% - 76 EXP ======= L11 Pidgeotto - 33.34% - 90 EXP XXX L12 Electabuzz - 26.66% - 105 EXP L 9 Stantler - 26.66% - 108 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 6 Mt. Thunder ======================================================================= Pokemon Density: 6 Item Density: 5 Trap Density: 3 Pokemon XXX L10 Beedrill - 15.39% - 76 EXP ======= XXX L12 Electabuzz - 30.77% - 105 EXP XXX L12 Ampharos - 23.08% - 84 EXP L 9 Stantler - 30.76% - 108 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 7 Mt. Thunder ======================================================================= Pokemon Density: 6 Item Density: 5 Trap Density: 3 Pokemon XXX L10 Beedrill - 11.12% - 76 EXP ======= XXX L12 Electabuzz - 22.22% - 105 EXP XXX L12 Ampharos - 16.67% - 84 EXP L12 Gligar - 27.78% - 86 EXP L 9 Stantler - 22.21% - 108 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 8 Mt. Thunder ======================================================================= Pokemon Density: 6 Item Density: 5 Trap Density: 3 Pokemon XXX L10 Beedrill - 8.71% - 76 EXP ======= XXX L12 Electabuzz - 17.39% - 105 EXP XXX L12 Ampharos - 13.04% - 84 EXP L12 Gligar - 21.74% - 86 EXP L 9 Stantler - 17.39% - 108 EXP XXX L 9 Manectric - 21.73% - 117 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 9 Mt. Thunder ======================================================================= Pokemon Density: 6 Item Density: 5 Trap Density: 3 Pokemon L10 Growlithe - 19.06% - 85 EXP ======= XXX L12 Ampharos - 14.28% - 84 EXP L12 Gligar - 23.81% - 86 EXP L 9 Stantler - 19.05% - 108 EXP XXX L 9 Manectric - 23.80% - 117 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 10 Mt. Thunder ======================================================================= Pokemon Density: 6 Item Density: 5 Trap Density: 3 Pokemon L10 Growlithe - 23.54% - 85 EXP ======= XXX L12 Ampharos - 17.65% - 84 EXP L12 Gligar - 29.41% - 86 EXP XXX L 9 Manectric - 29.40% - 117 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= ============================================================================= Mt. Thunder Peak ============================================================================= Floors: 3 Time Limit: 800 Conditions: None Cannot change Leader Shop Chance: 0% Monster Houses: 0% Buried Item Density: 0 Max Money Value: 200 Poke This dungeon is accessed from the end of Mt. Thunder. ======================================================================= Floor 1- 2 Mt. Thunder Peak ======================================================================= Pokemon Density: 7 Item Density: 4 Trap Density: 0 Pokemon L10 Growlithe - 20.01% - 85 EXP ======= XXX L12 Electabuzz - 20.00% - 105 EXP XXX L12 Ampharos - 20.00% - 84 EXP L12 Gligar - 20.00% - 86 EXP XXX L 9 Manectric - 19.99% - 117 EXP Items Medicine 25.00% ===== Oran Berry 57.14% Blast Seed 28.57% Max Elixir 14.29% Food/Gummis 25.00% White Gummi 8.33% Red Gummi 8.34% Grass Gummi 8.33% Yellow Gummi 16.67% Clear Gummi 8.33% Orange Gummi 8.33% Pink Gummi 8.34% Brown Gummi 8.33% Sky Gummi 8.33% Gray Gummi 8.34% Silver Gummi 8.33% Pokedollars 50.00% Traps Wonder Tile 100.00% ===== ======================================================================= Floor 3 Mt. Thunder Peak UNIQUE FLOOR ======================================================================= Pokemon Density: --- Item Density: --- Trap Density: --- Pokemon L25 Zapdos - 544 EXP ======= Items Same as Floor 1 ===== Traps Same as Floor 1 ===== Zapdos will be L45 after you complete the game, and will be worth 864 EXP at that time. ======================================================================= ============================================================================= Great Canyon ============================================================================= Floors: 12 Time Limit: 1000 Conditions: None Cannot change Leader Shop Chance: 0% Monster Houses: 0% Buried Item Density: 0 Max Money Value: 280 Poke ======================================================================= Floor 1- 3 Great Canyon ======================================================================= Pokemon Density: 5 (Floor 1) 6 (Floors 2- 3) Item Density: 4 Trap Density: 3 Pokemon L14 Doduo - 14.30% - 161 EXP ======= L13 Skiploom - 28.57% - 55 EXP L13 Dunsparce - 28.57% - 48 EXP L14 Phanpy - 28.56% - 75 EXP Items Piercing Ammo 7.21% ===== Gravelerock 100.00% Medicine 22.52% Oran Berry 33.96% Rawst Berry 18.87% Pecha Berry 9.43% Cheri Berry 9.44% Blast Seed 9.43% Max Elixir 18.87% Food/Gummis 13.51% Apple 56.00% White Gummi 4.00% Red Gummi 4.00% Yellow Gummi 4.00% Clear Gummi 4.00% Orange Gummi 4.00% Pink Gummi 4.00% Brown Gummi 4.00% Sky Gummi 4.00% Gold Gummi 4.00% Gray Gummi 4.00% Silver Gummi 4.00% Hold Items 4.51% Power Band 50.00% Special Band 50.00% TMs/HMs 5.40% TM Roar 8.25% TM Toxic 1.03% TM Bullet Seed 4.12% TM Hidden Power 8.25% TM Taunt 8.25% TM Giga Drain 1.03% TM Safeguard 1.03% TM Frustration 4.12% TM Return 4.13% TM Dig 4.12% TM Shadow Ball 1.03% TM Brick Break 4.12% TM Shock Wave 4.13% TM Aerial Ace 1.03% TM Torment 8.25% TM Facade 8.24% TM Secret Power 8.25% TM Rest 4.13% TM Attract 8.24% TM Thief 8.25% Pokedollars 45.05% Boxes 1.80% Link Box 100.00% Traps Wonder Tile 100.00% ===== ======================================================================= Floor 4 Great Canyon ======================================================================= Pokemon Density: 6 Item Density: 5 Trap Density: 3 Pokemon XXX L14 Vileplume - 40.01% - 92 EXP ======= L14 Doduo - 20.00% - 161 EXP XXX L14 Breloom - 39.99% - 126 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 5 Great Canyon ======================================================================= Pokemon Density: 7 Item Density: 5 Trap Density: 3 Pokemon XXX L14 Vileplume - 25.01% - 92 EXP ======= L14 Murkrow - 25.00% - 92 EXP XXX L14 Breloom - 25.00% - 126 EXP XXX L14 Cacturne - 24.99% - 184 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 6 Great Canyon ======================================================================= Pokemon Density: 7 Item Density: 5 Trap Density: 3 Pokemon XXX L14 Vileplume - 20.01% - 92 EXP ======= XXX L14 Noctowl - 20.00% - 115 EXP L14 Murkrow - 20.00% - 92 EXP XXX L14 Breloom - 20.00% - 126 EXP XXX L14 Cacturne - 19.99% - 184 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 7 Great Canyon ======================================================================= Pokemon Density: 7 Item Density: 4 Trap Density: 3 Pokemon XXX L14 Noctowl - 25.01% - 115 EXP ======= L14 Murkrow - 25.00% - 92 EXP L14 Heracross - 25.00% - 126 EXP XXX L14 Cacturne - 24.99% - 184 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 8 Great Canyon ======================================================================= Pokemon Density: 7 Item Density: 4 Trap Density: 3 Pokemon XXX L14 Noctowl - 25.01% - 115 EXP ======= XXX L14 Ariados - 25.00% - 184 EXP L14 Heracross - 25.00% - 126 EXP XXX L14 Cacturne - 24.99% - 184 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 9 Great Canyon ======================================================================= Pokemon Density: 7 Item Density: 4 Trap Density: 3 Pokemon XXX L14 Ariados - 50.01% - 184 EXP ======= L14 Heracross - 49.99% - 126 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 10-11 Great Canyon ======================================================================= Pokemon Density: 7 Item Density: 4 Trap Density: 3 Pokemon L15 Tauros - 30.78% - 98 EXP ======= XXX L14 Ariados - 30.77% - 184 EXP XXX L15 Houndoom - 38.45% - 132 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 12 Great Canyon ======================================================================= Pokemon Density: 7 Item Density: 4 Trap Density: 3 Pokemon L15 Tauros - 44.45% - 98 EXP ======= XXX L15 Houndoom - 55.55% - 132 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= ============================================================================= Lapis Cave ============================================================================= Floors: 14 Time Limit: 1000 Conditions: None Cannot change Leader Shop Chance: 0% Monster Houses: 0% Buried Item Density: 0 Max Money Value: 80 Poke Light darkness shrouds Floors 1-4 and Floors 9-14. ======================================================================= Floor 1- 3 Lapis Cave ======================================================================= Pokemon Density: 3 Item Density: 3 Trap Density: 3 Pokemon L17 Zubat - 50.01% - 91 EXP ======= L14 Nincada - 49.99% - 69 EXP Items Piercing Ammo 19.69% ===== Gravelerock 100.00% Medicine 15.74% Oran Berry 27.27% Pecha Berry 27.28% Cheri Berry 9.09% Blast Seed 18.18% Max Elixir 18.18% Food/Gummis 11.81% Apple 55.56% White Gummi 3.70% Red Gummi 3.70% Blue Gummi 3.71% Yellow Gummi 3.70% Clear Gummi 3.70% Orange Gummi 3.71% Pink Gummi 3.70% Brown Gummi 3.71% Sky Gummi 3.70% Gold Gummi 3.70% Gray Gummi 3.71% Silver Gummi 3.70% TMs/HMs 3.94% TM Roar 8.25% TM Toxic 1.03% TM Bullet Seed 4.12% TM Hidden Power 8.25% TM Taunt 8.25% TM Giga Drain 1.03% TM Safeguard 1.03% TM Frustration 4.12% TM Return 4.13% TM Dig 4.12% TM Shadow Ball 1.03% TM Brick Break 4.12% TM Shock Wave 4.13% TM Aerial Ace 1.03% TM Torment 8.25% TM Facade 8.24% TM Secret Power 8.25% TM Rest 4.13% TM Attract 8.24% TM Thief 8.25% Pokedollars 47.25% Boxes 1.57% Link Box 100.00% Traps Wonder Tile 100.00% ===== ======================================================================= Floor 4 Lapis Cave ======================================================================= Pokemon Density: 3 Item Density: 3 Trap Density: 3 Pokemon L15 Nidorina - 33.34% - 84 EXP ======= L15 Nidorino - 33.34% - 96 EXP L14 Nincada - 33.32% - 69 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 5- 6 Lapis Cave ======================================================================= Pokemon Density: 3 Item Density: 3 Trap Density: 3 Pokemon L15 Nidorina - 33.34% - 84 EXP ======= L15 Nidorino - 33.34% - 96 EXP L15 Illumise - 33.32% - 84 EXP Items Piercing Ammo 12.82% ===== Gravelerock 100.00% Medicine 17.09% Oran Berry 27.27% Pecha Berry 27.28% Cheri Berry 9.09% Blast Seed 18.18% Max Elixir 18.18% Food/Gummis 12.83% Apple 55.56% White Gummi 3.70% Red Gummi 3.70% Blue Gummi 3.71% Yellow Gummi 3.70% Clear Gummi 3.70% Orange Gummi 3.71% Pink Gummi 3.70% Brown Gummi 3.71% Sky Gummi 3.70% Gold Gummi 3.70% Gray Gummi 3.71% Silver Gummi 3.70% TMs/HMs 4.27% TM Roar 8.25% TM Toxic 1.03% TM Bullet Seed 4.12% TM Hidden Power 8.25% TM Taunt 8.25% TM Giga Drain 1.03% TM Safeguard 1.03% TM Frustration 4.12% TM Return 4.13% TM Dig 4.12% TM Shadow Ball 1.03% TM Brick Break 4.12% TM Shock Wave 4.13% TM Aerial Ace 1.03% TM Torment 8.25% TM Facade 8.24% TM Secret Power 8.25% TM Rest 4.13% TM Attract 8.24% TM Thief 8.25% Pokedollars 51.28% Boxes 1.71% Link Box 100.00% Traps Same as Floor 1 ===== ======================================================================= Floor 7- 8 Lapis Cave ======================================================================= Pokemon Density: 3 Item Density: 4 Trap Density: 3 Pokemon Same as Floor 5 ======= Items Piercing Ammo 9.80% ===== Gravelerock 100.00% Medicine 14.71% Oran Berry 27.27% Pecha Berry 27.28% Cheri Berry 9.09% Blast Seed 18.18% Max Elixir 18.18% Food/Gummis 4.90% Apple 55.56% White Gummi 3.70% Red Gummi 3.70% Blue Gummi 3.71% Yellow Gummi 3.70% Clear Gummi 3.70% Orange Gummi 3.71% Pink Gummi 3.70% Brown Gummi 3.71% Sky Gummi 3.70% Gold Gummi 3.70% Gray Gummi 3.71% Silver Gummi 3.70% Hold Items 4.90% Power Band 33.33% Pecha Scarf 16.67% Gold Ribbon 26.67% Stamina Band 23.33% TMs/HMs 4.91% TM Roar 8.25% TM Toxic 1.03% TM Bullet Seed 4.12% TM Hidden Power 8.25% TM Taunt 8.25% TM Giga Drain 1.03% TM Safeguard 1.03% TM Frustration 4.12% TM Return 4.13% TM Dig 4.12% TM Shadow Ball 1.03% TM Brick Break 4.12% TM Shock Wave 4.13% TM Aerial Ace 1.03% TM Torment 8.25% TM Facade 8.24% TM Secret Power 8.25% TM Rest 4.13% TM Attract 8.24% TM Thief 8.25% Pokedollars 58.82% Boxes 1.96% Link Box 100.00% Traps Same as Floor 1 ===== ======================================================================= Floor 9-10 Lapis Cave ======================================================================= Pokemon Density: 3 Item Density: 4 Trap Density: 3 Pokemon L14 Tangela - 50.01% - 138 EXP ======= L16 Bagon - 49.99% - 150 EXP Items Same as Floor 7 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 11-12 Lapis Cave ======================================================================= Pokemon Density: 3 Item Density: 3 Trap Density: 3 Pokemon L10 Golbat - 33.34% - 114 EXP ======= L14 Tangela - 33.34% - 138 EXP L16 Bagon - 33.32% - 150 EXP Items Same as Floor 7 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 13 Lapis Cave ======================================================================= Pokemon Density: 3 Item Density: 3 Trap Density: 3 Pokemon L10 Golbat - 50.01% - 114 EXP ======= L16 Bagon - 49.99% - 150 EXP Items Same as Floor 7 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 14 Lapis Cave ======================================================================= Pokemon Density: 3 Item Density: 3 Trap Density: 3 Pokemon L10 Golbat - 100.00% - 114 EXP ======= Items Same as Floor 7 ===== Traps Same as Floor 1 ===== ======================================================================= ============================================================================= Rock Path ============================================================================= Floors: 4 Time Limit: 1000 Conditions: None Cannot change Leader Shop Chance: 0% Monster Houses: 0% Buried Item Density: 0 Max Money Value: 120 Poke You may not recruit Pokemon in this dungeon. An optional dungeon available only immediately before Mt. Blaze. You may visit it as many times as you like until you complete Mt. Blaze. ======================================================================= Floor 1- 4 Rock Path ======================================================================= Pokemon Density: 3 Item Density: 3 Trap Density: 3 Pokemon XXX L16 Pidgeot - 28.58% - 125 EXP ======= L15 Nidorina - 14.29% - 84 EXP L15 Nidorino - 14.28% - 96 EXP L17 Zubat - 28.57% - 91 EXP L14 Numel - 14.28% - 115 EXP Items Piercing Ammo 27.78% ===== Gravelerock 100.00% Medicine 38.89% Heal Seed 3.41% Oran Berry 34.09% Hunger Seed 17.05% Pecha Berry 17.04% Cheri Berry 5.68% Blast Seed 11.37% Max Elixir 11.36% Food/Gummis 16.66% Big Apple 100.00% Pokedollars 11.11% Orbs 5.56% Evasion Orb 5.56% Rebound Orb 5.55% Switcher Orb 8.33% Blowback Orb 5.56% Warp Orb 8.33% Petrify Orb 5.56% Pounce Orb 5.55% Trawl Orb 5.56% Cleanse Orb 5.56% Escape Orb 16.66% Scanner Orb 5.56% Radar Orb 5.55% Trapbust Orb 5.56% Rollcall Orb 5.55% Hurl Orb 5.56% Traps Wonder Tile 100.00% ===== ======================================================================= ============================================================================= Mt. Blaze ============================================================================= Floors: 12 Time Limit: 1000 Conditions: None Cannot change Leader Shop Chance: 6% normally 0% - Floors 1- 2 8% - Floors 5- 6 and 8 10% - Floor 7 Monster Houses: 0% Buried Item Density: 0 Max Money Value: 80 Poke Home of Moltres. Moltres may not be recruited until you fight it a second time after completing the game. This dungeon links to Mt. Blaze Peak at the top. ==================================================== Shop Items Medicine 30.00% ========== Oran Berry 10.53% Reviver Seed 26.31% Rawst Berry 10.53% Pecha Berry 10.52% Cheri Berry 10.53% Blast Seed 10.53% Max Elixir 21.05% SSSSSSS SSS SSS Food/Gummis 40.00% SSS Apple 80.00% SSSSSSS Big Apple 20.00% SSS SSS SSS Orbs 30.00% SSSSSSS Blowback Orb 20.00% Warp Orb 10.00% Luminous Orb 10.00% Petrify Orb 20.00% Scanner Orb 10.00% Radar Orb 10.00% Hurl Orb 20.00% ==================================================== ======================================================================= Floor 1- 3 Mt. Blaze ======================================================================= Pokemon Density: 3 Item Density: 4 Trap Density: 4 Pokemon XXX L16 Pidgeot - 28.58% - 125 EXP ======= L16 Slugma - 14.29% - 137 EXP L17 Magby - 28.57% - 143 EXP L14 Numel - 28.56% - 115 EXP Items Piercing Ammo 14.08% ===== Gravelerock 100.00% Food/Gummis 7.05% Red Gummi 14.29% Orange Gummi 14.28% Pink Gummi 14.29% Brown Gummi 14.28% Gray Gummi 14.29% Black Gummi 14.28% Silver Gummi 14.29% Hold Items 5.63% Power Band 50.00% Special Band 50.00% TMs/HMs 7.04% TM Roar 8.25% TM Toxic 1.03% TM Bullet Seed 4.12% TM Hidden Power 8.25% TM Taunt 8.25% TM Giga Drain 1.03% TM Safeguard 1.03% TM Frustration 4.12% TM Return 4.13% TM Dig 4.12% TM Shadow Ball 1.03% TM Brick Break 4.12% TM Shock Wave 4.13% TM Aerial Ace 1.03% TM Torment 8.25% TM Facade 8.24% TM Secret Power 8.25% TM Rest 4.13% TM Attract 8.24% TM Thief 8.25% Pokedollars 63.38% Boxes 2.82% Link Box 100.00% Traps Wonder Tile 100.00% ===== ======================================================================= Floor 4 Mt. Blaze ======================================================================= Pokemon Density: 3 Item Density: 4 Trap Density: 4 Pokemon L16 Slugma - 20.01% - 137 EXP ======= L17 Magby - 40.00% - 143 EXP L14 Numel - 39.99% - 115 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 5 Mt. Blaze ======================================================================= Pokemon Density: 3 Item Density: 4 Trap Density: 4 Pokemon L15 Shuckle - 13.05% - 120 EXP ======= L16 Slugma - 17.39% - 137 EXP L17 Magby - 34.79% - 143 EXP L14 Numel - 34.77% - 115 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 6 Mt. Blaze ======================================================================= Pokemon Density: 3 Item Density: 4 Trap Density: 4 Pokemon L15 Shuckle - 20.01% - 120 EXP ======= L16 Slugma - 26.67% - 137 EXP L14 Numel - 53.32% - 115 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 7 Mt. Blaze ======================================================================= Pokemon Density: 3 Item Density: 4 Trap Density: 4 Pokemon L15 Shuckle - 20.01% - 120 EXP ======= L16 Slugma - 26.67% - 137 EXP L15 Torkoal - 53.32% - 120 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 8- 9 Mt. Blaze ======================================================================= Pokemon Density: 3 Item Density: 4 Trap Density: 4 Pokemon XXX L10 Rapidash - 34.79% - 133 EXP ======= L15 Shuckle - 13.05% - 120 EXP L16 Slugma - 17.39% - 137 EXP L15 Torkoal - 34.77% - 120 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 10-12 Mt. Blaze ======================================================================= Pokemon Density: 3 Item Density: 4 Trap Density: 4 Pokemon XXX L10 Rapidash - 40.01% - 133 EXP ======= L16 Slugma - 20.00% - 137 EXP L15 Torkoal - 39.99% - 120 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= ============================================================================= Mt. Blaze Peak ============================================================================= Floors: 3 Time Limit: 800 Conditions: None Cannot change Leader Shop Chance: 0% Monster Houses: 0% Buried Item Density: 5 - Standard List Max Money Value: 80 Poke This dungeon is accessed from the end of Mt. Blaze. ======================================================================= Floor 1- 2 Mt. Blaze Peak ======================================================================= Pokemon Density: 6 Item Density: 4 Trap Density: 4 Pokemon XXX L17 Fearow - 50.01% - 130 EXP ======= XXX L18 Arcanine - 49.99% - 162 EXP Items Food/Gummis 25.00% ===== Red Gummi 100.00% Pokedollars 75.00% Traps Wonder Tile 100.00% ===== ======================================================================= Floor 3 Mt. Blaze Peak UNIQUE FLOOR ======================================================================= Pokemon Density: --- Item Density: --- Trap Density: --- Pokemon L32 Moltres - 697 EXP ======= Items Same as Floor 1 ===== Traps Same as Floor 1 ===== Moltres will be L52 after you complete the game, and will be worth 1037 EXP at that time. ======================================================================= ============================================================================= Snow Path ============================================================================= Floors: 4 Time Limit: 1000 Conditions: None Cannot change Leader Shop Chance: 0% Monster Houses: 0% Buried Item Density: 0 Max Money Value: 120 Poke You may not recruit Pokemon in this dungeon. An optional dungeon available only between completing Mt. Blaze and finishing Mt. Freeze. You may visit it as many times as you like until you complete Mt. Freeze. ======================================================================= Floor 1 Snow Path ======================================================================= Pokemon Density: 3 Item Density: 3 Trap Density: 3 Pokemon XXX L14 Furret - 50.01% - 80 EXP ======= L11 Azurill - 49.99% - 60 EXP Items Piercing Ammo 29.41% ===== Gravelerock 100.00% Medicine 35.30% Heal Seed 4.41% Oran Berry 36.77% Hunger Seed 14.70% Pecha Berry 7.36% Cheri Berry 7.35% Blast Seed 14.70% Max Elixir 14.71% Food/Gummis 17.64% Apple 100.00% Pokedollars 11.77% Orbs 5.88% Evasion Orb 5.56% Rebound Orb 5.55% Switcher Orb 8.33% Blowback Orb 5.56% Warp Orb 8.33% Petrify Orb 5.56% Pounce Orb 5.55% Trawl Orb 5.56% Cleanse Orb 5.56% Escape Orb 16.66% Scanner Orb 5.56% Radar Orb 5.55% Trapbust Orb 5.56% Rollcall Orb 5.55% Hurl Orb 5.56% Traps Wonder Tile 100.00% ===== ======================================================================= Floor 2 Snow Path ======================================================================= Pokemon Density: 3 Item Density: 3 Trap Density: 3 Pokemon XXX L14 Furret - 33.34% - 80 EXP ======= L11 Azurill - 33.34% - 60 EXP L16 Nosepass - 33.32% - 112 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 3 Snow Path ======================================================================= Pokemon Density: 3 Item Density: 3 Trap Density: 3 Pokemon XXX L14 Furret - 25.01% - 80 EXP ======= L18 Pineco - 25.00% - 113 EXP L11 Azurill - 25.00% - 60 EXP L16 Nosepass - 24.99% - 112 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 4 Snow Path ======================================================================= Pokemon Density: 3 Item Density: 3 Trap Density: 3 Pokemon XXX L14 Furret - 33.34% - 80 EXP ======= L18 Pineco - 33.34% - 113 EXP L16 Nosepass - 33.32% - 112 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= ============================================================================= Frosty Forest ============================================================================= Floors: 9 Time Limit: 1000 Conditions: None Cannot change Leader Shop Chance: 8% normally 7% - Floors 4- 6 6% - Floors 7- 9 Monster Houses: 0% Buried Item Density: 0 Max Money Value: 80 Poke Home of Articuno. Articuno may not be recruited until you fight it a second time after completing the game. This dungeon links to Frosty Grotto at the bottom. ==================================================== Shop Items Medicine 27.27% ========== Oran Berry 11.76% Reviver Seed 29.42% Rawst Berry 11.76% Pecha Berry 11.77% Cheri Berry 11.76% Max Elixir 23.53% Food/Gummis 36.37% SSSSSSS Apple 80.00% SSS SSS Big Apple 20.00% SSS SSSSSSS Hold Items 9.09% SSS X-Ray Specs 25.00% SSS SSS Power Band 25.00% SSSSSSS Pecha Scarf 25.00% Insomniscope 25.00% Orbs 27.27% Lob Orb 22.22% Blowback Orb 22.22% Warp Orb 11.12% Petrify Orb 22.22% Hurl Orb 22.22% ==================================================== ======================================================================= Floor 1- 2 Frosty Forest ======================================================================= Pokemon Density: 3 Item Density: 3 Trap Density: 3 Pokemon XXX L14 Furret - 62.51% - 80 EXP ======= L11 Azurill - 37.49% - 60 EXP Items Piercing Ammo 10.81% ===== Gravelerock 100.00% Medicine 22.52% Oran Berry 46.67% Pecha Berry 20.00% Cheri Berry 6.66% Blast Seed 13.34% Max Elixir 13.33% Food/Gummis 9.01% Apple 57.69% White Gummi 3.85% Blue Gummi 3.84% Yellow Gummi 3.85% Clear Gummi 3.85% Orange Gummi 3.84% Pink Gummi 3.85% Brown Gummi 3.85% Sky Gummi 3.84% Gold Gummi 3.85% Black Gummi 3.84% Silver Gummi 3.85% Hold Items 6.31% Power Band 25.00% Pecha Scarf 20.83% Stamina Band 29.17% Special Band 25.00% TMs/HMs 4.50% TM Roar 8.25% TM Toxic 1.03% TM Bullet Seed 4.12% TM Hidden Power 8.25% TM Taunt 8.25% TM Giga Drain 1.03% TM Safeguard 1.03% TM Frustration 4.12% TM Return 4.13% TM Dig 4.12% TM Shadow Ball 1.03% TM Brick Break 4.12% TM Shock Wave 4.13% TM Aerial Ace 1.03% TM Torment 8.25% TM Facade 8.24% TM Secret Power 8.25% TM Rest 4.13% TM Attract 8.24% TM Thief 8.25% Pokedollars 45.05% Boxes 1.80% Link Box 100.00% Traps Wonder Tile 100.00% ===== ======================================================================= Floor 3 Frosty Forest ======================================================================= Pokemon Density: 3 Item Density: 4 Trap Density: 3 Pokemon XXX L14 Furret - 41.68% - 80 EXP ======= L11 Azurill - 25.00% - 60 EXP L13 Nosepass - 33.32% - 99 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 4 Frosty Forest ======================================================================= Pokemon Density: 3 Item Density: 4 Trap Density: 3 Pokemon L25 Ditto - 14.30% - 17 EXP ======= XXX L14 Furret - 35.71% - 80 EXP XXX L14 Piloswine - 21.43% - 161 EXP L13 Nosepass - 28.56% - 99 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 5- 6 Frosty Forest ======================================================================= Pokemon Density: 3 Item Density: 5 Trap Density: 3 Pokemon L25 Ditto - 22.23% - 17 EXP ======= XXX L14 Piloswine - 33.34% - 161 EXP L13 Nosepass - 44.43% - 99 EXP Items Same as Floor 1 ===== Traps Same as Floor 1 ===== ======================================================================= Floor 7 Frosty Forest ======================================================================= Pokemon Density: 3