FAQ/Walkthrough by strawhat
Mario & Luigi: Superstar Saga on SuperCheats.com
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Mario & Luigi: Superstar Saga
FAQ/Walkthrough
Project Started: 8/28/04
Version Final
by strawhat


Remember, the latest version of this FAQ can always be found at IGN or
GameFAQs.


Table of Contents
==============================================================================
To quickly find the section that you want, highlight a section name(without
the spaces at the beginning) and copy. Press Ctrl + F and then Ctrl + V to
paste in the section name. Find, and voila! There's your section.

{1.0} Introduction
{2.0} Basics
   (2.1) Story and Characters
   (2.2) Controls
   (2.3) Getting Started
   (2.4) The Field Screen
   (2.5) The Battle Screen
   (2.6) The Suitcase
   (2.6) Tips
{3.0} Walkthrough
   (3.1) Skies Above Mushroom Kingdom
   (3.2) Stardust Field
   (3.3) Hoohoo Mountain
   (3.4) Beanbean Castle Area/Sewers
   (3.5) Chucklehuck Woods
   (3.6) To Woohoo Hooniversity
   (3.7) Woohoo Hooniversity
   (3.8) Oho Oasis
   (3.9) Oho Ocean
   (3.10) Beanbean Int'l Airport
   (3.11) Teehee Valley
   (3.12) To Gwarhar Lagoon
   (3.13) Gwarhar Lagoon/Beanstar Piece 1
   (3.14) Harhall's/Beanstar Piece 2
   (3.15) Yoshi Theater/Beanstar Piece 3
   (3.16) Chucklehuck Woods/Beanstar Piece 4
   (3.17) To Joke's End
   (3.18) Joke's End
   (3.19) Between the End
   (3.20) Bowser's Castle
{4.0} Sidequests
{5.0} Attacks
{6.0} Items
   (6.1) Normal Items
   (6.2) Key Items
   (6.3) Beans
{7.0} Equipment
   (7.1) Pants
   (7.2) Badges
   (7.3) Pins
{8.0} Mini-Games
{9.0} Classic Mario
{10.0} Enemy List
{11.0} Secrets
{12.0} FAQ
{13.0} Ending
   

Disclaimer:
==============================================================================
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and
violation of copyright.

Sites this FAQ can be posted on:
www.gamefaqs.com
faqs.ign.com
www.honestgamers.com
www.1up.com
www.supercheats.com
www.gamerhelp.com


Version History
==============================================================================

Version 1.0
-----------
Finally done with the walkthrough!

Version 0.8
-----------
Finished the section on badges, pins, secrets, and sidequests sections. I'm
starting on mini-games now.

Version 0.75
------------
Finished pants section.

Version 0.7
-----------
Lots of work done. Finished the entire attack and items section.

Version 0.6
-----------
Minor format overhaul. Finished walkthrough. Now I have to do charts, whoopee.

Version 0.5
-----------
Halfway done through Bowser's Castle.


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                             {1.0} Introduction
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Mario and Luigi is one of the best RPGs to ever come to the GBA. Not only is
Luigi in this, he gets to smack Mario around! It contains all the classic
remixed of the old Mario melodies and contains new ones that are bound to be
remembered. I wrote this FAQ as a dedication to this wonderful game, and
support for a sequel. Long live Luigi! This walkthrough does contain spoilers,
so please be warned.


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                                {2.0} Basics
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                         (2.1) Story and Characters
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So, one day, in peaceful Mushroom Kingdom, a goodwill ambassador comes in to
give something to Princess Peach. That gift is...gas. It takes Princess
Peach's voice and everyone around her starts to freak out. It turns out that
this was not an ambassador, it was the evil witch, Cackletta! She steals her
voice. Whenever Peach speaks, all that happens are bombs that drop right out
of speech bubbles attack you! Mario hears about this and plans to stop the
evil witch! Somehow though, Luigi and Bowser(That's right, Bowser) tags along
and some strange events start happening. Why would Cackletta want Peach's
voice? Mario tries to find out following Cackletta all throughout Beanbean
Kingdom.

Characters:
===========
Mario
-----
He's the hero. You know, the one with the red shirt, blue overalls, and a red
cap with the letter M on it. He's a little short and fat like your ordinary
plumber who used to live in Brooklyn but magically appeared in Mushroom
Kingdom. Mario makes cool BOING!s when he jumps.

Luigi
-----
The other main character in this game. He's usually forgotten about. He
usually has to "take care of the house", or just plain old disappears. He has
few actual appearances in games. Now is his time to shine! Hopefully, not too
many people can miss the lean, green, fighting machine. Luigi is tall and has
a deeper voice than Mario.

Bowser
------
Usually the main bad guy in this game capturing Princess Peach and acting all
tough. What happened here, why does he want to help Mario? Bowser is a Koopa.
He has a tough green, spiked shell, sharp teeth, and orange, scaly skin.

Peach
-----
She's the mistress in mayhem. Always getting captured, someone stealing her
castle, someone stealing her voice, always something going on with her. She
supposedly has a good heart, but we barely see that with all the chaos going
about around her. Peach has blond hair, a frilly pink dress, and rules over
Mushroom Kingdom.

Fawful
------
Cackletta's faithful servant. He speaks strangely, talking about "fink-rats"
and "mustard of doom." He is green with a strange helmet, somewhat like that
nerdy kid across the street from your house, except much, much more evil. He
plays a somewhat major role in the story.

Cackletta
---------
The wicked witch of the west. She is the Bowser of Beanbean Kingdom, where
this story takes place. She can cast spells, transform, and cast shadows of
evil. She has weird, big, green eyes and wears clothing of purple.

Prince Peasley
--------------
The show-it-off prince of Beanbean Kingdom with the ugliest theme song ever.
He tries to do things before Mario and Luigi, but always ends up looking
stupid. He is green wearing all white with a feather in his hat, looking like
the Sultan from Aladdin.

Queen Bean
----------
The Queen of Beanbean Kingdom. She is fat and green like most other residents.
Doesn't play much of a role here, but is still worth a mention. :)

Popple
------
He calls himself a shadow thief. He's like a rival throughout the game. He
likes to steal items from you during battle. Popple just causes mischief and
nothing more.


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                                (2.2) Controls
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The controls in Mario and Luigi are quite simple. Usually A controls Mario and
B controls Luigi.

+----------------------------------------------------------------------------+
| Button      | Time        | Effect                                         |
|----------------------------------------------------------------------------|
| A           | Menu        | Confirms selection.                            |
|             | Field       | The person in the front does the action for A  |
|             |             | in the top right corner. (Jump, talk, etc.)    |
|             | Battle      | Controls Mario's actions.                      |
| B           | Menu        | Unconfirm selection.                           |
|             | Field       | The person in the back does the action for B   |
|             |             | in the top right corner. (Jump, talk, etc.)    |
| Control Pad | Menu        | Highlights choices                             |
|             | Field       | Moves the person in front. The person behind   |
|             |             | follows the leader.                            |
|             | Battle      | Moves thrugh selections.                       |
| Start       | Menu        | Confirms selection.                            |
|             | Field       | Switch between Mario and Luigi when seperated. |
|             | Field       | Mario and Luigi switch places.                 |
| Select      | Field       | Opens the suitcase. (Menu)                     |
| L           | Field       | Switches the comman for B.                     |
|             | Battle      | Switches between the Bros. Attack level.       |
|             | Menu        | Switches between Mario and Luigi in the        |
|             |             | suitcase menu, when applicable.                |
| R           | Field       | Switches the comman for A.                     |
|             | Battle      | Switches between the Bros. Attack level.       |
|             | Menu        | Switches between Mario and Luigi in the        |
|             |             | suitcase menu, when applicable.                |
+----------------------------------------------------------------------------+

Other controls:
---------------
Delete all saved game data: At the start menu, press Start, Select, A, B, L,
and R. Confirm your selection. You can't get it back, so be careful.

Easy Sleep: If you turn on Easy Sleep in the options menu, press L, R, and
Select at the same time. Press those three buttons again to bring it out of
Easy Sleep.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                            (2.3) Getting Started
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At the very beginning of the game, there will be three options. The first
being the acutal game, the second is Classic Mario, and the third is Options.
To start your game, select the first option. You will now be taken to a screen
with three folders. Select any one of them and select the only option.

When you want to continue your game, come back to this menu by restarting the
game. Choose your game file. There will be four options, the first being
continue, the second is copy, the third is delete, and the fourth is cancel.
Each one of these options is pretty self explanatory. If you don't understand
them, get a dictionary.

In the options menu, there will be several options. For each of the options,
the left side of the button is On, the right side is Off. The first option is
Easy Sleep. When this is turned up, you can press Select + L + R to make the
game go to Easy Sleep. The screen goes blank and much less battery power is
used. It /is/ still being used though, so keep that in mind.

The second option is rumble. This option will be faded unless this game is
hooked up onto the GameBoy Player which allows you to play GameBoy Advance
games on the Gamecube. The GameBoy Player is not included in this game.

The third option Auto Sleep. This will set the game in Easy Sleep
automatically after 1 minute of inactiveness. I usually turn this on.

That's all you need to know to get started. Everything else you can figure
out yourself by playing the game and using the controls. Or, you could
continue reading this FAQ. ^_^


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                            (2.4) The Field Screen
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The field screen is where you'll spend most of your time playing. It's
basically the game map. I'll describe each of the things that you might see.

On the top righthand corner, you'll see an A Button and a B Button. At the
very beginning of this game, both will just be arrows pointing up. These are
your commands. By press A, either Mario or Luigi(depending on who's up front)
will perform the action listed in A. B does the same, but for the back. See
all the different actions you can get by walking up to people, up to items, or
pressing L and R. The person in back can do bros. actions. These are mandatory
to cross mazes and dungeons. Scroll through the bros. actions and practice
using each one. As your progress through the game, you'll learn more commands.

You may also find the classic blocks in the game. Like in other Mario games,
just jump and hit them in order to get the goodies inside. Normal blocks will
contain either coins or items. Once in a while, a block will be empty or
you'll have to hit it several times to get all the goodies help within.
Sometimes, you'll find special blocks though.

One kind of block has an arrow next to. Have Mario and Luigi stand
horizantally(this was <-->) underneath the block. Have the person underneath
the block jump and hit the block. The block should then move to the right with
the letter M or L depending on who's in the back. Have the person in back hit
it, then the block moves back over the person in front's head. Keep hitting
the block back and forth until it disappears. Each time you hit the block
correctly, it'll get you one coin.

Another kind of block is called the random block. These blocks look the same
as normal blocks, except they are much wider and fatter. Position Mario and
Luigi right below the block so both of them can hit it. Hit it once with any
character, then the block will change to either an M or an L. Hit is with the
respective character. Each time you hit it, the block will change to an M or
an L. Hit it until it disappears.

You can also encounter things called bike pads. They will usually hover in
mid-air and both Mario and Luigi can jump on top of them. Jump on them, then
press Left or Right with A or B to move to the other side.

Later in the game, you may find a rally block. These will never disappear
unless you miss when hitting them. There will be a counter. One brother hits
it and it goes far away to the other brother. Then that brother hits it. As
you get higher numbers, the block will move faster.

There is one more block that appears in this game. It's called a Save Album,
and it's the most important one in the game. This block can usually be found
in towns and have an S on it. It's also blue. Jump and hit it in order to save
your game. This is the only time in which you can save.

While traveling, you're bound to find some enemies. Just touch them to start
a battle. Read the Battle Screen section for more details.

You may also find pipes. Green pipes connect to other green pipes that you
have found. To add a location to the places that you can teleport, walk into
green pipes when you find them. Yellow pipes lead underwater.


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                            (2.5) The Battle Screen
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To start a battle, just touch an enemy. However, you can do a few things to
your advantage. If you can jump on an enemy before the battle even begins, you
will do damage to their entire party! Using things like the hammer can also
work. You have to watch out for the back person though. If the opponent
attacks the person in back before the battle, then the person in back will be
unable to avoid attacks until their turn.

During battle, 4 stats are being used. They are you attack, defense, speed,
and stache. Attack determines the amount of damage that is caused when you
attack an enemy. Defense determines the amount of damage you take when you are
hit. Speed decides the order of battle. Stache is you luck. Sometimes, you
will get lucky in your attack and deal twice as much damage.

During your turn in battle, there are 4 things that you can do. On is solo.
This block is the one with one face on it. This is your main attack. Once you
obtain more abilities, you can do more than just jumping on an opponent.

Another block is Bros. Attack. This is the block with two heads on it. You
need both Mario Bros. alive in order to use it. Select the Bros. Attack that
you want to use. Then use L and R to select the level. Level 1 is in slow
motion and tells you what button to press. Level 2 only tells you what button
to press. Level 3 leaves you on your own, but requires less BP to use. Each
Bros. Attack uses BP. These attacks are stronger than a normal Solo.

You can also use items that you pick up. Go to the block with the mushroom.
Press A/B and select the item that you want to use and just confirm it again.

If you're not fighting a mandatory boss, then you have the option to run from
battle. Hit the block with the black figure. Now press A or B as fast as you
can, depending on who you chose to run with. You must escape with both bros
or nothing. When you run, you also drop coins which you can't get back.

Whenever you use a solo attack, you can press a button so that the attack
deals more damage. Whenever you jump, press A or B depending on who use jumped
with right before you land on the enemy to deal more damage. Other attacks
will be described in the attack section after the walkthrough.

When your opponent attacks, you can also try to avoid it. You can either use
the jump or hammer defense. Press A or B depending on who you want to jump
with. A always corresponds to Mario, and B to Luigi. If you time your evasion
right, it might deal damage to the opponent. There's usually some sign when
the opponent attack to see which attack it'll be and who it'll attack. Watch
how they attack and keep that in mind.

While battling, keep an eye on your HP and BP. On the bottom left corner of
the screen, you'll see some numbers. The number next to the heart means HP,
the number next to the dot is the BP. The red bar is Mario's the green bar is
Luigi's.

Whenever you end a battle, you can coins and experience. When you get enough
experience, you'll level up. You will gain some extra points in your stats and
the bonus reel will appear. Pick the stat that you want to rise and if you're
lucky, you'll get a high number. Don't choose the same stat too many times or
you'll have lower numbers!


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                              (2.6) The Suitcase
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At the beginning of the game, you will obtain a suitcase. Once you get this,
you can press select at almost any time in the game to bring up a menu. The
first option will be items. There, you can view every item that you have
collected throughout the entire game. Press A to use an item. The ones that
you can't use will be grayed out. Press L and R to switch through different
sections of your items. The mushroom symbol is normal items, the key is key
items, and the bean is beans.

The next item down in the suitcase is equiptment. This is where you equip
Mario and Luigi. During your journey, you can buy new equiptment. Once you do,
just go to this screen and press A on one of the selections and press A again
on the item that you want to equip. Mario and Luigi has equiptment that they
can share and also ones that are exclusive to themselves. As you progress in
the game, you will get better things that have special effects and also more
things to equip.

The third thing down is status. Here, you can view the status for Mario and
Luigi. You can see their current stats and HP. Press L and R to switch
between Mario and Luigi.

The fourth thing down is map. The map will indicate your position with the
heads of Mario and Luigi. The place where you are supposed to go will have a
red flag on it. Press A to toggle the names of the places on and off.


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                                 (2.7) Tips
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Here are some basic tips that should go form ost RPGs. If you've played an RPG
before, chances are that you already know most of these.

1. Talk to everybody that you see. They often give vital tips and sometimes
items.

2. Save very often. You never know when all of a sudden your GBA runs out of
batteries or you do something stupid.

3. Battle often. Leveling up is the key to having an easier time with the
bosses.

4. When you level up, use the bonus reel for attack. It's the most important
stat in the game.

5. Explore your world. Find many green pipes to make things easier.

6. Save your beans. These are important to getting high stats later in the
game.


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                              {3.0} Walkthrough
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As you start your new game, watch the scene unfold in front of you. The plot
develops as your foe appears. When you regain control, you will be Toad after
running past Luigi. Take a look around the house if you wish. Notice the hat
and the hammer. Anyway, walk into the bathroom and Toad will certainly have a
fright! I would too if I saw..er..well, I'll leave that to you to find out.
^_^ Mario will come rushing outside and jumps straight into the laundry which
Luigi was doing, pulling him right along the string. Notice the cap being on
his head which was not on the laundry. >_>

When you arrive in Princess Peach's castle, you'll see Bowser. Now you're both
in a dilemma. Bowser will see you, then attack. Here begins your first battle.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+---------------------------------+
| BOSWSER                         |
|---------------------------------|
| HP          | 5000              |
| EXP Gained  | 0                 |
| Coins       | 0                 |
| Items       | 90                |
+---------------------------------+

This isn't much of a boss. Bowser had 5000HP, but he'll quit after about 5
turns. This is mostly a tutorial battle. After the first turn, Toad will
explain to you about action commands. Press A right before you land to deal
extra damage. After another turn, Toad will tell you about evading Bowser's
attacks. Practice those skills as they are vital to beating bosses later on in
the game. Just wait it out, it's not really possible to lose this.


                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After the "boss", Bowser will chicken out of the match with a really good
excuse. You all decide to team up and help Peach(for each one's own reason of
course.) Bowser decides to meet you in his Koopa Cruiser. Peach opposes this
idea with some words of her own. Er..fade out to Toad Town.

TOAD TOWN
~~~~~~~~~
When you arrive outside, some guy will chat with you. Whatever, let's move on.
If you look around, there are many blocks around. Get used to the feel of the
game. Jump to the bush on your right. Hit the block to find a Mushroom. Give
it to the Toad looking for it by selecting the left option. He'll trade the
Mushroom for a Super Mushroom! Jump off and move towards the top. You should
find a baddie there. Talk to him to find out that he needs to go find Bowser.
Point him in the right direction by saying up. If you don't, that's all right,
you just miss out on a semi-useful item.

Ignore Luigi at the top and make a circle to the left. Jump on some ledges to
get to the very left. Talk to the guy there. He'll be missing something
precious. Still walking on the high bush, go all the way down towards the end.
Press A there to find Something Precious. Talk to the man and he'll reward you
with a 1 Up Mushroom. While still hanging on the edge. Jump towards the right
on the other edge to hit the block for a mushroom. That just about wraps up
things here.

Talk to Luigi if you wish and walk ip towards the next screen. Luigi will
follow you. Hit the Save Album to the left to save your game. If you walk up,
Bowser should be waiting for you. Toadsworth will stop you before you go on
board. He'll give you a suitcase and give you a quick tutorial about it.
Anyway, board the Koopa Cruiser. Bowser will then mistaken Luigi for wanting
to sign up with his baddies. He'll chase Luigi after getting his baddies and
it looks like he'll tag along today too. We're heading out of Toad Town now
and onto Beanbean Kingdom.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                      (3.1) Skies Above Mushroom Kingdom
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When the screen comes up, you will have Mr. Green Mario Guy as part of your
party. Go hit the Save Block. Head right into the next room. You'll see a
bunch of baddies working up on some basic skills. If you're a little unsure
about the controls to this game, Make sure you talk to them. They'll give you
vital information. Near the end of this room, you will see a Bros. Block. If
you know how to work one, go ahead and get some coins. If not, talk to the
baddies right above the block and they'll give you a good example.

Onto the next room. Talk to the people here. Try to continue, but you'll be
stopped to check for your passports. It's a good thing that Toadsworth put
them in your suitcases before going on board. (Luigi's too?) Press Select when
the baddie stops you in order to continue. However, you'll have no pictures.
Cut the line and take a picture with Mario. Make a funny pose for your game. I
liked left. After taking the picture for one brother, press Start to switch
and take it with the other. Again, feel free to make poses. When you're done,
you can continue. There should be a block containing a mushroom nearby. Before
you head up the stairs, make sure you go down near the crates to find a baddy.
He's the guy that needed help in Toad Town! If you pointed him in the right
direction, he rewards you with a 1-Up Mushroom. If not, he'll just diss you
and you can move on.

In this room, push the barrel blocking you by just pressing down on the
control pad. You'll be interrupted by another baddie. He'll want to teach you
how to fight as a pair. You can if you want. Yes is the left option, no is the
right. If you are itching for a fight, press A right in front of the shaking
barrel. If you break the barrel, you'll be forced to listen to the tutorial
however.

When you continue, you'll see another barrel blocking your way. You'll be
forced to break this one. Press A and confirm breaking it to reveal another
Goomba. Defeat and try to continue to be stopped by some guy. He'll be trying
to catch a Goomba. Listen to the tutorial about jumping on an enemy before it
attacks you, then finish off the battle. Catch the other Goomba for the poor
guy. You can't open up the barrels again after they're caught, so don't try.
Continue on to the next room.

It seems that a bunch of cargo is blocking your way. Save, then hit the
exclamation block up top. It seems that the crane mistook Luigi for cargo.
Poor Luigi. The baddies decide to ditch him and the game continues on to the
deck. Watch the scene. Poor, useless Bowser. -_- Cool evil plan indeed.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+---------------------------------+
| FAWFUL                          |
|---------------------------------|
| HP          | 30                |
| EXP Gained  | 0                 |
| Coins       | 0                 |
| Items       | None              |
+---------------------------------+

Fawful is a silly boss. Bowser will give you a quick note on avoiding Fawful's
attacks. When he says "FINK-RAT" and the word is red, he will send a green
fireball in Mario's direction. It the word is green, he'll attack Luigi.
Fawful also has a second attack. When he says "watch out for this", this will
be red or green. That shows who he will attack first. If it's red, then he'll
attack Mario first with a green fireball, then Luigi and viceversa.

After you drain 15 HP from him, Fawful will lose his headgear. He'll now
attack you by rolling. He'll stop in front of each brother, then roll. Just
jump to avoid him and deal back 1 HP of damage.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After defeating Fawful, he'll duke out the Koopa Cruiser. You'll all be sent
pummeling down into the ground.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                            (3.2) Stardust Fields
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

When you regain control, go to the Save Album. Talk to the injured baddies to
find out that they hadn't finished paying for the Koopa Cruiser yet(=() and
that Bowser had landed on the other side. So of course, we now have to go find
him. Cross the bridge and into the castle. We'll now have to play a mini-game.
You get no penalty for losing, but it's insanely easy at this level. Read the
Mini-Game section for more details on this.

You can play some more and collect beans, but to continue, cross the bridge.
You'll be interrupted and recieve a map! Now you can view where you are,
excellent. Walk straight to the left and you should see a Green Pipe. Enter
it, then leave. That'll be useful for returning here later.

Jump down and start heading right. You should see a bunch of spiky things on
the floor. Jump over these by press A, then B really quickly. At the end of
the spikes, there's a block. Hit it for a Mushroom. Head left for two more
rows of spikes. At the end of those rows, there's another block containing
another Mushroom.

Walk across the bridge, then down to the next screen. You should see tall
cliffs and some Fighter Flies. Gain some experience by defeating them, then
head left. Jump on the steps and you'll see Bowser stuck in a cannon. A green
thing will then appear introducing himself as Tolstar. He want you to pay up
100 coins to set Bowser free. So pay him the 100 coins you got with your
suitcase. However, there's a problem. They are only worth 10 Beanbean coins!
We'll need to get 100 more, so Tolstar opens up the bridge to the bottom right
corner. Go there and cross it.

Go two screens up. There should be some spikey things here again. You should
know how to cross them by now, press A, then B quickly. Go up to find a
Fighter Fly. Defeat it for four coins. Hooray. There's also a Coin Block and
a Bros. Block in this area. Hit both. Go to the next screen. There will be a
Coin Block that you can hit multiple times and a block containing a Mushroom.
In the little flat area here, there are two Fighter Flies, although one may be
a little hard to see hiding behind a pillar. One of the Fighter Flies has Bill
Blasters in it's party, so be careful.

Head up the steps. Before falling down the cliff, take the Bike Pads. They
will lead you to a Bros. Block. Go back and fall down the cliff to the next
screen. Walk right and step on the star. Watch the scene, then say yes to
undergo Bros. Action training.

Watch them talk, then say no when they ask if you need another explaination.
Press L, then B to jump on Mario. Press B again to jump on the ledge. You will
now get another explanation talking about the Spin Jump. Say no when they ask
if you need another explanation, then do it. Press B, then B again and press
right to move to the edge.

They'll now ask if you're ready to return. The top option is return, the
middle is I don't get Hi Jumps, and the last is I don't get Spin Jumps. Say
return when you're ready. Now you have to touch the flag that's all the way up
on a cliff. This should be easy.

Switch so that Mario is in front and Luigi is in back. Use the High Jump to
get across the barrels to the right, the Hi Jump again on top of the barrels
there. Hi Jump yet again onto the cliff. Now switch so that Mario is in back.
Use the Spin Jump to get across the pit. Hi Jump on the ledge and hit the
block for a mushroom. Use the Spin Jump to fly across the pit to the left and
touch the flag.

Now that we're done with that, before you jump off go left on the barrels for
a block containing Syrup. Now jump down and head towards the southern path.

Hit the Save Album here. Defeat all the Fighter Flies here for some good
experience. Use the High Jump to get on the ledge right above the stairs for
a numerus coins, then over near the top to continue. Make sure you hit all the
blocks. Use the Spin Jump to get across. Hit the Bros. Block as many times as
you can. Walk across the bridge to the left.

As you enter this screen, you'll once again be interrupted by those two
general dudes who taught you about Bros. Actions. You'll be taught how to use
those actions in battle. Listen to the tutorial, then continue left.

Jump down and defeat all the Fighter Flies/Bullet Blasters. When finished,
jump back on the barrels near the beginning of the screen. Use the High Jump
to get on the barrels, then Spin Jump until you reach the path. Look familiar?
This was near where we first entered Stardust Fields. Cross the bridge and
you'll be where Bowser is stuck in the cannon. You should have well over 100
coins by now if you were defeating enemies and collecting coin blocks. If you
don't, go up and even further past Bowser, near the Green Pipe we entered
earlier. There should be some more coin blocks that you can get to with the
High Jump.

If you have enough coins, make sure you save. Of course, it's time for a boss
battle.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| TOLSTAR                          |
|----------------------------------|
| HP          | 50                 |
| EXP Gained  | 35                 |
| Coins       | 0*                 |
| Items       | 1-Up Mushroom      |
+----------------------------------+

*Tolstar will take all of your coins before the battle, at the end he'll give
it all back.

Tolstar is not as easy as Fawful, but if you were training against those
Figher Flies you shouldn't have much of a problem. This may be the first time
that you use your mushrooms though. Tolstar will throw spike balls at you.
Watch which hand he throws it with. The left hand is to Luigi, and the right
is to Mario. After 20 HP is gone, Tolstar will begin laughing. Whenever he
laughs, DO NOT do anything. The spike ball will bounce and go straight over
your head. If you ram into it by jumping, it will do a lot of damage to you.
After 30 HP is gone, Tolstar will comment on you. He'll now throw two balls at
a time. If he laughs, one ball will go over your head. If he doesn't, both
balls will roll and you'll have to jump to avoid it.

Test out your Bros. Attacks. Remember the controls and it should do much more
damage compared to a normal attack. If you run out of BP, don't replenish it.
Just attack with Solo attacks. Keep your HP above 6.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After defeating Tolstar and watching the scene, it looks like we'll be on our
own. Use the Spin Jump to get across the ledge and cross the bridge to the
next screen. Right before the cave, there's a Save Album. Save, then go
inside.

In this cave, go up and use the High Jump to get on the ledge. High Jump
several times to get on the highest cliff. Use the Spin Jump to make your way
left to a coin block. Hit it for a mushroom. Jump down and walk left to find
another block containing a mushroom. Exit the cave.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                            (3.3) Hoohoo Mountain
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Wow...peaceful music. Excellent, that means a town of course. Try to head to
the town and you'll be blocked by some weird looking guards. Watch the scene.
Apparently, their Prince Peasley has been captured by someone speaking of
"mustard and fink-rats". Whodunit?!

Explore a bit. Go in all of the caves and hit all the blocks. There are two
caves in this town. When you're done, head towards the save block. Go on the
path below it and keep walking left. You should see a familiar face. It's
Fawful and a guard! Watch the scene. Looks like we won't be able to get
through. *sigh* Oh well, head back towards the Save Block. Walk left past the
cave. Go in the cave if you haven't already to collect all the goodies.

Anyway, you should be stopped by a broken bridge. There is one house near that
bridge, go inside to find the Hammerhead Bros. Watch the scene. It seems
Blablanadon has been missing for quite some while, and he takes up everyone
to the summit of the mountain where the Hammerhead Bros. get their special
stones to make strong hammers. They just can't seem to jump well enough to go
past the mountain.

Of course, Mario and Luigi are the best of jumpers. That means...we have to go
find the stones of course. When you exit the house, the bridge will be fixed.
Go save and head towards the mountain.

Walk to the right. Defeat the Beanie and jump up the steps. There will be
another Beanie here. If you defeat it, it clears your path to the block which
contains a mushroom. Jump right, then Hi Jump up to the ledge. Jump up a
couple of times. Now use the Spin Jump a couple of time to get across the pits
to the right. Jump up. Use the High Jump to get on top of the ledge to the
left. Walk all the way left and Spin Jump to get to the block containing a
Syrup. Head back to the right near the sign and continue walking right to get
to the next screen.

In this area, you'll find a lot of Beanies. They also have Dry Bones in their
party. Defeat them if you wish. Whether or not you choose to fight, to
continue you must jump up the ledges at the beginning of the screen. At the
top, there should be a sign. To the right, there will be a whirlwind. Use the
Spin Jump and head right into the whirlwind. Once there, hit right. You'll be
on the cliff to the right. Jump up a step and walk right to the next screen.

Walk up the steps to see a little orange dude in fire. He won't attack. From
him, jump up some ledges and walk left to the watering hole. In this area,
there should be a small cliff at the beginning of the screen. Use the High
Jump to get on top and hit the block for some Syrup. Keep going left to see
another flamey dude. Go past it to the left to see a flowing water fountain.
Make sure Mario is first and have him go in front of the spring. Now walk back
to the flamey guy nearest to this fountain. Have Luigi use the High Jump on
Mario while he is facing the flamey guy. The flames should have been put out
and a whirlwind should have appeared.

Jump to the right and High Jump to the highest ledge. Use the Spin Jump to fly
to the whirlwind, then hit left button to get to the ledge. There is a Save
Album here, so save now if you wish. Use the Spin Jump to get to the ledge to
the left. There is a Bros. Block right underneath, so go and hit it a couple
of times. When you're done, jump and to the next screen.

Defeat the few enemies on the ground. At the right, you should see a flamey
guy and another water fountain. Do the same as before, have Mario up front and
let him gulp down some water. Use Luigi's High Jump so Mario sprays water on
the flame. The flame will disappear and a whirlwind will appear.

We're not done yet though. Go to the screen to the right. You MUST defeat the
enemies on this screen or you'll have a very tough time. Once they're done
with, go the previous screen with the water fountain. Have Mario go for a
second helping and go back right. There should be another flamey guy there.
Have Luigi use his High Jump on Mario while facing the flames. Watch another
whirlwind appear.

Go to the previous screen on the left. There are some ledges near the
beginning of the screen, jump on them and use the Spin Jump to get to the
Whirlwind. Press right and get to the ledge. Go right and Spin Jump again into
the other whirlwind. Head right. There will be an exclamation mark block on
this ledge. Hit it. Remember the very first flamey dude we saw? Well, the
fountain near it will be activated.

While on the ledge, you may want to get the block past those spikes. Just use
the Spin Jump to get there. Remember that you can move in more than one
direction when using the Spin Jump. Hit the block for a Mushroom, then jump
off the ledge. Walk down and head to the next screen. Look familiar? This was
the the screen where the fountain started to run again.

Jump down and walk left to the fountain. Have Mario suck up some water, then
jump down the ledges. Have Luigi use the High Jump to put out the flames.
Watch the whirlwind form. Spin Jump to the right, then hit right and you'll
head right into another whirlwind. Hit right again. From these stairs, you can
get two blocks by High Jumping onto the ledge above. Otherwise, head right.

There will be a Save Block here. Make sure you save. By now, you should have
noticed that I only say that when there's a boss. Make sure you also heal up.
Talk to the weird thing in the middle. So now you must pass a test. Have Mario
in the back and switch to the Spin Jump.

The goal is to catch 10 "Hoohoo Spirits" within 30 seconds without falling off
the ledges. The Hoohoo spirits look like little white basketballs. This
challenge is mostly luck whether the spirits appear near you or not. Just try
your best, there's no real strategy to this. Spin Jump your way to victory!
You can try as many times as you want. If you fail, just select yes(the left
option) to try again.

After finishing that, we have another challenge. Defeat the little strange
rock thingy, aka Hoohooros.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| HOOHOOROS                        |
|----------------------------------|
| HP          | 45                 |
| EXP Gained  | 30                 |
| Coins       | 24                 |
| Items       | 1-Up Mushroom      |
+----------------------------------+

At first, the boss will disappear into two pillars. Destroy the pillar that it
IS NOT in. The pillar will be destroyed immediately. Then destroy the pillar
which Hoohooros is hiding in. It will move. The pillar it was hiding under
will be replaces, but it will be out in the open. Now is the time to hit with
a strong Bros. Attack. Destroy the other pillar first though.

Hoohooros has basic attacks. When it's hiding in a pillar, all it'll do is
fire a purple beam. This beam is slow, just jump when it reaches you. When
it is out in the open, Hoohooros will fire a beam that will go from the top
and spread all the way to the bottom that can hit both bros. Just jump with
Mario first when it get to him, then Luigi.

Hoohooros is a very easy boss, just a long battle. Make sure you always
destroy all the pillars first, then attacking Hoohooros. Attacking Hoohooros
while he is hiding won't deal any damage to him.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After defeating Hoohooros, he'll let you continue. A pillar will raise on the
very northern part of the screen. Hi Jump onto the pillar. If you want to
collect some items, Hi Jump to the right and use the Spin Jump to get to the
tall pillar. It's tough, but managable. Hit the block for a Syrup. On the
opposite side, there's a Mushroom. When you're done, from the pillar Hi Jump
to the left and again up to access the next screen.

From here, hit the exclamation mark. A fountain will turn on. Go right and
eliminate all the enemies. Heal up though, Rexes start appearing from here on.
Walk right, over the ledge and up the steps. See your person on fire right
here. Geez, they really need a hospital here. Anyway, Spin Jump to the cliff
on the left. Walk up the two steps and Spin Jump again to the left. Hi Jump up
the ledge. This may be a little difficult depending on your IQ. Use the High
Jump, but press the Control Pad diagonally to the upper right so you can get
to the opening between the spikes.

You can Spin Jump from the opening to get the block, but it's hard to reach
and only contains Syrup so you may think otherwise. Either way, Mario must
have a what, 5th helping of water? Drag the waterlogged Mario to the right and
continue holding right. You'll end up near where the flaming thing is. Jump
off the ledge, walk up the steps and up towards it. You should know what to
do, have Luigi High Jump onto Mario while he's facing the hydrant. The
whirlwind should appear. Now make your way back up the path that you took to
reach the mountain. Right before the spikes, turn right and use the Spin Jump
to get to the whirlwind. Hit right. You should land on a platform. Use the
High Jump to get on the ledge. Walk up the stairs and hit the block for a
Syrup. Now move up into the next screen.

Clear out the enemies on the ground. On the very left, there should be a block
containing a 1-Up Mushroom, make sure you get it as they are very useful. Now
back to the beginning of the screen, use the High Jump to get on top of the
ledge. Walk up the steps to the left and Spin Jump into the whirlwind when it
comes by. Fire yourself to the left and you'll land on a small cliff. Use the
Spin Jump again to get to the left. Walk up the steps and move up into the
next screen.

There is another moving whirlwind here. Jump up the ledges to the left and use
the Spin Jump to get into the whirlwind. Don't try getting on the ledge up
top, because you can't. This moving whirlwind is a bit different from the
previous one. This one moves when you are not in it. Spin to the left a
little and the whirlwind should start moving towards you. Spin back into the
whirlwind so you don't fall and lose your Spin Jump. Keep doing this until you
are about in front of the sign. Now spin all the way to the right into the
next whirlwind. Go right to land. Jump up and walk up the stairs. Soin Jump to
the ledge and again to the stairs. Spin Jump into the whirlwind and fire
yourself all the way to the left. There are two blocks here. Hit them for a
Mushroom and a Syrup. Spin Jump to the right a little to land on the ledge.
Walk up and left on the stairs to exit the screen.

It looks like you finally made it to the summit. Before doing ANYTHING, walk
around the PERIMETER of the place to find your Save Block. For youngsters out
there, perimeter means the area at the very edge. Remember that word because
it'll come in useful in math class. Look through the telescope if you wish to
see Beanbean castle and its surrounding areas. Once again, make sure you save.
Now that I said that, you know it means time for a boss battle. :) Walk down
the steps to the middle of the summit. Kick the little ball by walking into it
to wake up a fierce pterodon. Watch the short scene commence. Blablanadon will
get sent far, far away leaving you to deal with Dragohoho.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| DRAGOHOHO                        |
|----------------------------------|
| HP          | 80                 |
| EXP Gained  | 50                 |
| Coins       | 34                 |
| Items       | Super Mushroom     |
+----------------------------------+

This boss is easy. It only has one attack. It will spit 4 eggs, alternating
between Mario and Luigi. It its head is vertical(this way: |), then it'll
attack Mario. If it's horizantal(this way: -), it'll attack Luigi. His attacks
are extremely fast, so be sure to jump as soon as he spits out the rocks at
you. I defeated Dragohoho with all Bros. Attacks, even messing up on some of
them. Just using Bros. Attacks will put the lights out. Sometimes, Dragohoho
will spit out a rock. He'll attack on the rock. Just jump sooner than before.
It makes no difference in his attacks, just makes it a bit harder for you to
avoid. Forget about the rock, just keep attacking Dragohoho. You shouldn't be
having any trouble with him, but don't hesitate to use a Mushroom as his
attacks are powerful.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After defeating him, watch the scene. It's Prince Peasey! What a showoff. At
least he gives a gift to Luigi. Anyway, you'll be taken back down the mountain
by Blablanadon who mysteriously appears again. From now on, you can talk to
him from Hoohoo Village to have him take you up to the summit. Isn't that
nice?

Remember during the scene the rock that fell off the waterfall? Walk left from
Blablanadon to the Save Album. Save, then walk left one screen. Walk in the
Hammer Bros.' house. You'll get two hammers! Excellent. Still inside the
house, walk to the right and smash the rock with your brand spanking new
hammer. Hit the block for a Nut, the first one that you can recieve in the
game. Exit the house.

Remember where Fawful was before? It's underneath the screen to the right of
the Hammer Bros' house. Keep walking left. You'll see the statue soon enough.
Smash it with your hammer. Continue. If you wish, you can High Jump onto the
ledge and walk across the bridge for a Nut. When you're done, walk down to
progress.

Looks like we're back in Hoohoo Mountain. Break the numerous rocks here. You
should see a dry fountain. Go to the right side of the fork and break all the
rocks there. You should see a post. Hit that with the hammer to activate the
fountain. Break the rocks on the other side of the fork to see a flaming rock
blocking your path. Have Mario take a sip from the fountain and use the High
Hi Jump to spray some water at the rock. Break it with a hammer and continue.

You should see some rocks blocking the cave. Ignore that for now. Go to the
right and hit all the blocks there. That should be handy. Go back and break
the rock blocking the cave entrance. Save and go inside.

Talk to the sleeping man in here. He'll start the mini-game. Read the mini-
game section for details. This should be easy to pass. Once you do, exit the
cave and hit the Save Album. Hit the blocks containing a Mushroom and Nut and
break the rocks that lead to the bridge. Walk across it. Once you do, the
Hammer Bros. will come running up to you. There will be a tutorial on how to
use your hammers in battle. Listen up good, they'll explain that you deal the
most damage when you press A/B when the hammer starts to shake. To defends,
hold A/B and release when the enemy is nearby. Can't hold it too long though.

When you finish with the tutorial, go down. The other parts of the mountain
won't affect us...yet.

You would have now entered Northwest Beanbean. Take the right path as the left
is a dead end. Keep going down, then jump around to the left path. Take care
of the Sharpea, then down the path to the World Map. I realize that you may
see a cave nearby, but that's not important to us yet.

Just walk to the bottom of the screen and hug the right wall. You should soon
see a gray bridge. Cross it to get to the Beanbean Castle Town.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                      (3.4) Beanbean Castle Area/Sewers
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Item Store:
+------------------------------------+
| Item                | Price        |
|------------------------------------|
| Mushroom            | 24 Coins     |
| Syrup               | 24 Coins     |
| Refreshing Herbs    | 30 Coins     |
+------------------------------------+

Remember that the prices may vary depending on your stache. Chances are, the
items are cheaper than this.

Wow, wonder what happened here? Looks like Cackletta has gotten here. Talk to
everyone kissing the floor and you may want to take a look in the store for
any items that you may need. When you're done, head towards Beanbean Castle in
the north of the town. Save here.

Try to enter and you'll be blocked by the two guards. Watch the short cutscene
and enter. There should be only one path through the castle at them moment.
Follow it and in one of the rooms you'll find a person in a...certain
condition. Watch another scene. How manipulative, she makes do her plumbing.
Hmph.

There will be another Save Album here. Hit it and let's move on. We're going
to have to dispose of these enemies here. They'll be a hassle if we leave them
running about. There are 3 leaks here that hang around the border. Use the
hammer on each of them. The door should open. Head on through.

Here, you'll see only one leak at the northern part of the sewers. Whip out
your hammer and jump up to it. Hammer the leak. Two Spiny parties will drop
right around you. Take care of them if you wish. If you look to the left of
the former leak, you'll see a red wheel. Jump over to it. Use the Spin Jump in
place while right in front of it to turn the wheel, and a bunch more leaks
will pop out. No, you did not break the plumbing. I think. Walk around to each
and every one of them and hammer them back in place.

From the wheel, go all the way down and a little to the right for the first
leak. Jump up from there and go north to find the second one. Hammer that down
and the door will open. Walk through to the next room.

Jump up to the platform in the middle and hit the blocks there for two
Mushrooms and a Syrup. From there, jump to the right. Don't Spin Jump the
wheel yet, instead go to the next room. Spin Jump on this wheel and a leak
will pop up. A 4 will appear in the upper righthand corner. Can you guess what
we have to do now? We'll have to hammer all these leaks in the right order.
Whew, Beanbean Castle really needs to get a good plumber.

After hammering that, two more leaks will pop up. Hammer the one on the bottom
left corner. Next, hit the one at the top, then the last one. If you did this
correctly, a platform will raise. Gather yourself there and High Jump onto the
platform.

Hit the blocks here for some Mushrooms. Spin Jump the wheel here to break some
plumbing and cause leaks to occur in the room previous to the one where you
had to hammer the leaks in order. So exit this room, take a left and you'll
get there. Hammer the leaks and the door will open.

Looks like we're almost done. before hammering the leak in this room, hit the
Save Album to the right. Finish off the leak and two doors will open. Watch
the very important scene. If this is Lady Lima, then who was the other one...?
Aha! It must be Cackletta. It seems she's after the Beanstar. I know what
you're thinking, "What the hell is that??" You'll find out soon enough.

When you regain control of Mario and Luigi, go into the cell that Lady Lima
just came out of. There will be many item blocks here as well as some coins,
both which are very helpful. Go out, then go through the smaller door to the
right. Head up the long, long stairs to the exit and watch the scene. Looks
like we're in for a boss battle.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+ +----------------------------------+
| QUEEN BEAN                       | | ARM                              |
|----------------------------------| |----------------------------------|
| HP          | 120                | | HP          | 22                 |
| EXP Gained  | 154+               | | EXP Gained  | 0                  |
| Coins       | 16                 | | Coins       | 0                  |
| Items       | Woo Bean           | | Items       | None               |
|             | Mushroom           | +----------------------------------+
|             | Syrup              |
|             | 1-Up Super         |
+----------------------------------+

Queen Bean is an annoying Boss. There are three parts. Two arms, and the body.
Once you defeat the body, both arms will disappear too. You can hammer the
body, but it will do very little damage, perhaps 1 or 2. You can deal more
damage by jumping, but the crown protects her head.

First, destroy her two arms. Afterwards, the crown will fall off leaving her
open for your strongest Bros. Attacks. Queen Bean has many attacks. The one
she'll use most is when she has both arms. She'll slam them down and create a
powerful shockwave. It's slow though and easy to avoid. Jump when it nears
Mario and Luigi and it starts to spread. She'll also throw a punch, more if
she has both arms. Hammer when she gets right in front of you. When Queen Bean
has one arm, she can create a small shockwave. Treat this one just like the
big shockwave, jump when it starts to spread. She can also still punch you.
When Queen Bean has no arms left, she'll spit beans. Watch before she spits.
One of her dead arms will twitch. The left arm(towards you) shakes when she's
attacking Luigi, and viceversa. Jump when the beans come very close to you.
DO NOT jump on them. They will bounce back and turn into Beanies, which are
kind of a nuisance. Although the Beanies can do very little damage to you now,
they are annoying and drag out the battle. If you have plenty of HP, just take
a hit.

After a few turns, Queen Bean's arms will regenerate. Her crown will also
reappear, so take out the arms again. After Queen Bean is defeated, you still
have to take out all the Beanies to win the battle.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After you win the boss battle, we'll need to revive Queen Bean. She ingested
a Belly Belch thingamajig and there's no way to spit it out, except to drink
some special liquid at Chateau de Chucklehuck. Looks like that's out next
destination before catching up to Cackletta.

Before leaving, let's hit some blocks. From where you are, walk two screens
down. There will be a Bros. Block. Exit the castle. As you leave, a guy will
follow you and give Mario a Bean Badge. Follow the tutorial on how to equip
badges. Press Select, and read. Poor Luigi doesn't get a badge though, he'll
have to buy them himself at the store. And speaking of the store, they have a
new stock. Go to the house with pants on it. Both people in there will sell
different things. Talk to the one on the left.

Equipment Store:
+----------------------------------------------+
| Item                | Price        | For Who |
|------------------------------------|---------|
| Bean Pants          | 100 Coins    |    M    |
| Bean Trousers       | 130 Coins    |   M/L   |
| Blue Jeans          | 220 Coins    |    L    |
| Castle Badge        | 75 Coins     |   M/L   |
| Pea Badge           | 80 Coins     |   M/L   |
+----------------------------------------------+

The store has a lot of goodies now. I recommend buying Blue Jeans for Luigi
and Bean Trousers for Mario. If you still have some extra money, buy a Pea
Badge for Luigi too. Equip yourself and you should be all set. You should
still have plenty of Mushrooms from the sewers. (Eeew)


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                           (3.5) Chucklehuck Woods
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Time to leave. Go out through the Western exit. Walk down the bridge towards
the bottom. Dwaddle along and you'll find some new enemies. While you're here,
there is one path along the bottom. Take it to find a Green Pipe. Go inside
and head back out. From the previous screen as soon as you exit the path
leading to the Green Pipe, walk to the left. Jump up a couple of times to
reach the top of a ledge. There will be a bridge there. Walk across it to the
next screen. Once you reach the small piece of solid land, have Mario use the
Spin Jump to get to the ledge at the top. You may or may not be able to see
it. Talk to the people there. Mario will show them the brooch and the doors
will sink into the ground. Wow, wonder how that's done?

Head through the...well, where the doors were standing and make your way up
the winding path to find a door. Invade their privacy of course, and walk
straight on in. Hit the Save Album and go through the door at the end of the
hallway. You'll find yourself in a barrel maze. I hate this part. It's tough
explaining it. Er...I'll try though.

Press up and the entrance until you can't anymore. Then hit right until you
hit a wall. Press up from there until hitting a wall, then left until you are
out in the open. Well, a small hole anyway. Go down and left, down again, and
left each time you hit a wall. They are all short paths so it looks like a
zigzaggy line. From there, walk all the way up, right, then up again to find
yourself in another small hole. There is a path near the top that goes right.
Take that, then up and left each time you hit a wall. You should be going all
the way towards the left wall now. Go down when you hit yet another wall, then
left and down into another gap in the ceiling. Continue southward, then take
a right, then down, a small left, and down again. When going down, DO NOT wait
until you hit the wall. Go right out into the gap.

When you come out...wait! That isn't Mario or Luigi! It's a...crazy thang.
Watch it escape and follow it up the steps with your High Jumps. Once at the
top, make sure you don't fall and hug the left wall. There should be a board
there that leads to the next screen. Watch the scene. Popple's the name is it?
Popple starts fuming about how you caught him right in the middle of his act.
But...we see him clearly right now, do we not? Er..boss battle!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+ +----------------------------------+
| POPPLE                           | | ROOKIE                           |
|----------------------------------| |----------------------------------|
| HP          | 100                | | HP          | 120                |
| EXP Gained  | 50                 | | EXP Gained  | 110                |
| Coins       | 30                 | | Coins       | 34                 |
| Items       | Green Pepper       | | Items       | 1-Up Mushroom      |
+----------------------------------+ +----------------------------------+

This battle is kind of unique. Once you defeat Rookie, Popple will run away
in the next hit. This makes you loose valuable experience, coins, and items
although making the fight shorter. I recommend taking out Popple first for
some bonuses. Popple has two variations of the same attack. He'll stop at the
middle, then either ram you or steal a mushroom. If Popple smiles, he's
attacking Luigi. If it's normal, he's attacking Mario. In either case, jump as
he comes to avoid damage. If Popple manages to steal a Mushroom, he'll use it
to heal. Make sure you take him out fast. He should be gone within 3 or 4
Bros. Attacks.

Whenever you hit Popple, Rookie will get angry and throw two hammers at you.
The first one aims for Mario, the second to Luigi. This can be tricky if you
can't do things like rub your tummy and pat your head, but if you can, then
that's great. Release A/B when the hammer's shadow is straight over your head.
If you don't attack Popple for a while, Rookie will still attack by throwing
one hammer at a brother. Watch for its shadow.

After Popple is defeated, Rookie will start breathing Fireballs just like his
old self. Hop over them when they come near. Just use Bros. Attack and he
should be finished in only a few blows.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Once they're taken care of, walk to the room on the left. Hit the Save Album.
Now go left and push the barrel blocking a path. You'll rescue two weird, old
dudes. They'll thank you, then want to be excused for a moment and wander up
top. Before following them, go into the small room that they were in and Hi
Jump onto the crates. Hit the Bros. Block, then go up into the next screen.
The two who rescued you will want to teach you two new hammer techniques. Say
yes. Watch the tutorial. Even if you are playing the Japanese version, you
should get what they are saying.

Now you have to get the two treasures in the room to the right as your reward.
Go to the room, and let's steal. Switch so that Mario is in front. Have Luigi
smack Mario and turn into mini-Mario! Have him go through the hole in the
first door and jump onto the table. BTW, if you haven't noticed, Mario is now
separated from Luigi.

Head back out through the hole. Now, onto the room to the right. As you can
see, there is no hole here. Switch so that Luigi is in front and have Mario
use the hammer on him to execute the Mole. Let him go under the doors and
separate. Jump out of the ground and go to the upper righthand corner. Hit the
switch to open the door and reunite with Mario. High Jump onto the ledge to
get the other glass.

When you're done, go back to the previous room where the mustached men are
waiting. They'll be amazed, then dismiss you. Time to head into the woods. Go
down two screens down the metal platform. When you exit, go to the left.

First, hug the top wall and jump up a couple of steps to find a rock. Break it
with your hammer and enter the screen to find a Green Pipe. Head in and out to
add that to our collection of pipes. Head back and down a step or two. Turn to
the right and use the High Jump. Move as close to the bottom edge of the land
without falling off and you can Spin Jump to the isolated land with and item
block. Afterwards, jump off and go to the screen to the left. Check out the
map too.

Here, you'll find a closed gate. Use Mole to have Luigi go underneath the
gate. There will be a switch nearby. Hit it and the gate will fall. Reunite,
then High Jump onto the high ledge. Go to the next screen. You'll see that
there is a locked gate with a metal floor, so no Mole for you. High Jump onto
the platform with the Save Album on it. Hit it and go to the left screen.
You'll find a bunch of blocks and a giant Koopa. You can't knock him down yet,
so wait until the future.

Go back to the previous room. Hammer the two rocks near the gate to open up
two mouse holes! Go into Mini-Mario mode and go in the left one. There will be
a switch there. Hit it with your hammer to open up the gate, then head back
out. Now go into the hole to the right. Hit the blocks there, then go out and
enlarge Mario again. Go to the next screen up above by High Jumping onto the
ledge.

Here, use Mole. Have Luigi come up inside the barrel. While with the barrel
on, walk onto the Beanbean switch. The weird, mask thingy will breathe fire,
but it will bounce back and hit it. This raises the land. Break out of the
barrel and High Jump a couple of times onto the land. Next screen.

Walk to the side with the Shy Guy. Defeat it and walk up the few steps. Break
the rock with your hammer and go into the room. There are many blocks here,
obtain your free stuff and return to the previous screen. Go to the path on
the left this time. There will be a rock there. If you break it, you have
access to...a dead end. Don't worry about that for now. Take the western path.

Jump up the step like ledges. Use the Spin Jump and go diagonally to the other
ledge. Use Mole on the barrel. Jump off the ledge and walk to the left where
there is a switch. Press L to scroll though your options. You'll find a new
one with a barrel(accompanied by a rather suspicious noise...). Press B to
get on top of the barrel, then face up and press B again to hit the switch.
The land will raise. Jump off the barrel and use the High Jump twice to get to
the next screen.

You'll find a Save Block right in front of you. Hit it. Walk straight up and
you'll find a strange tree that can divide itself like Spongebob Squarepants.
It'll want you to find three different types of berries. Up for the task? No?
Well you have no choice, too bad.

Take the right exit from this screen. Now take the top exit. Smash all the
rocks here. See all the X's? Use Mole and come up on each and every one of
them to get beans. Why do we want to do this? They become important for
raising stats a little later on in the game. Go back to the previous screen.
Near the middle of the screen, you should notice an X. Use Mole on that too.
Then take the southeast exit.

Continue and you will be blocked by an obstacle. Look to the left, there's a
mousehole for Mario. Turn into Mini-Mario by using Luigi's Hammer. Walk into
the hole and hit the switch. Press Start to switch to Luigi. Have Luigi go
through the door that just opened and have him hit the switch there. The door
blocking Mario will open. Now have Mario go through the door and hit another
switch. The door blocking Luigi will now open. Getting the hang of this?

Have Mario go back and reunite with Luigi. Use Mole to get under this door.
Resurface and hit the switch. The place where Mario was before's door will
open. You now have a time limit. Switch to jump and hurry up to the bottom
right corner of the section to see a spring. Jump on it to get sprawling back
to the other side. Reunite with Mario and go to the beginning of the screen
where the mousehole was. Make Mario small again and walk through the hole.
Walk straight until you are past the door. You're safe now. Hit the switch to
open up the door again, this time without a time limit. Pick up the White
Chuckola Fruit before you go back to Luigi. We're done here. Go back to the
exit at the bottom and High Jump onto the platform. Go back. Head back left
one more screen to where the tree was.

This time, go to the left exit. Go towards the bottom and to the next screen
via the bottom left exit. You will meet the granddaughter of the giant tree,
Chuckleroot. Remember what I told you before about using Mole on the spots?
That's what you have to do here. Mole on all the X's here and talk to the
granddaughter. She will open the door. Go right through.

Head towards the bottom to see the arse of a worm. Heal up, then go to the
worm. You'll be forced to press A and B to step on it. When it's through the
hole, have Mini-Mario go through. Mario will run straight back out. The big,
angry worm will stare right at Luigi. That's what you get for being a bully.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| WIGGLER                          |
|----------------------------------|
| HP          | 34                 |
| EXP Gained  | 120                |
| Coins       | None               |
| Items       | Super Mushroom     |
+----------------------------------+

Even though Wiggler only has 34 HP, this is no walk in the park. Just kidding.
See, there are 5 parts to it including the head. Each part is red. Hit the
BODY parts which are red and it will turn yellow. After the four body parts
are yellow, the head will start to droop and you can damage it. Use a strong
Bros. Attack to finish it in one hit. Make sure you don't hit its head or all
the body parts will turn red again. Hitting a yellow part of its body will
also turn it red.

Wiggler has two attacks. It will either charge at you or create a shockwave.
When it charges, it will pause at the middle of the screen for half a second,
then move to a brother. The Wiggler has a LONG body, jump as soon as it starts
to approach. When you hit the Wiggler, one of its parts will turn yellow/red.
If you already have many parts turned yellow, you should just take the hit.
It does mediocre damage. Wiggler's second attack is the the shockwave. It'll
rear up on its hind legs and come slamming down. You have to look carefully at
the ground to see this one. It's very light in color and quick. Jump to avoid
it.

Wiggler should be incredibly easy. Just use a Bros. Attack. If it's perfectly
done, it should do around 40-50 damage OHKOing it.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After that's done, have Mini-Mario go in the hole again. Head right up and get
the gruit on the plant. High Jump onto the platform at the top right corner
and go back. Go up and back one more screen. Here, take a quick U turn and go
through the path on the right.

Go across the path to the right. There is a block containg a Syrup at a very
high ledge. If you want it, Hi Jump to the ledge to the bottom right of it.
Jump again, then Spin Jump diagonally to it. Continue upwards to the Purple
Chuckola Cave.

Hit the three blocks in front of you. Now take a right. In this new screen,
first walk all the way to the right. Hit the block for a Mushroom. Backtrack a
bit towards the top. There are some steps. High Jump to the right for a coin
block, then climb the steps to the left. Get on the Bike Pads and bike to the
right. Go to the next screen.

Jump down and hit the two blocks down there. High Jump back up via the
platform to the left and Spin Jump across the pit. Grab the Purple Chuckola
Fruit. Now we have to head all the way back. Use the Spin Jump to get back
across the pit, then fall down in the next screen. Go all the way left, then
down. You'll be in the forest again. Walk to the left, then up. Jump up the
steps and go right. You'll be back at the tree.

If you fell down the pit in the Purple Chuckola Cave, that's no problem. Just
read the map nearby. The path is pretty linear to get there.

Once back at the tree, save your game. Talk to the tree and it should let you
pass. You'll see Rookie and Popple come by thinking they're smartasses and run
past you. Screw them, just go past the tree to the next screen. Hit all of the
blocks in this area. Get to the Save Album. Save, then head up the steps to
the tree thingy. Go inside.

Watch the scene. Looks like Popple and Rookie met a bad end here. You'll see
the legendary Chuckola Reserve. Bubbles will also be there. Bubbles, you know,
all those poems scattered throughout the forest? Or do you not read those?
Either way, the soda seems to have a hidden fighting spirit.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+ +----------------------------------+
| CHUCKOLATOR                      | | SHIELD                           |
|----------------------------------| |----------------------------------|
| HP          | 300                | | HP          | 30                 |
| EXP Gained  | 260                | | EXP Gained  | 0                  |
| Coins       | None               | | Coins       | 0                  |
| Items       | 1-Up Mushroom      | | Items       | None               |
+----------------------------------+ +----------------------------------+

Chuckolator is much harder than the pushover, Wiggler. It has many different
attacks. The first one is that it slashed the ground. Mini soda thingies will
appear and attack the brother that was in front of it. Just hold A/B and
release right away after the mini appears. If you are hit by this, you MAY be
stunned until your next turn. Chuckolator can also change one of its arms into
a machine gun. When it has its shield, it will only use this machine gun
attack. If the gun is pointed up, it'll attack Mario. If it's pointed down,
it'll attack Luigi. This attack is difficult to avoid. Wait two seconds, then
jump. The attack should bounce off the floor.

Chuckolator has a shield to protect him. This shield has about 30 HP. This
dwindles your attack damage by just a few points, not much of a nuisance. It
should shatter after only one or two turns. Jump attacks deal very little
damage. Unlike with Queen Bean, Chuckolator is strong against jump and
vulnerable to hammers. This includes Bros. Attacks. When using them, always
choose the second Bros. Attack.

Chuckolator's attacks will become quicker after about 100 HP has been shaven
off. After 2/3s of its HP is gone, it will shrink. Bubbles will come in and
try to heal Chuckolator with a bad joke, but it only heals about 15 HP. That's
less than a normal attack, so it shouldn't matter to you. This shrunken
Chuckolator can only attack by charging at you. Get your hammers ready and
strike when it's close to you, but not in front of your face. This attack may
poison you. Use a Refreshing Herb if you get poisoned. You should have some of
those from just before with the blocks outside this place.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

When you've finished off Chuckolator, you'll be dropped into the ground below.
How cruel. Mario will have fell into the soda below, and you'll now be
controlling Luigi. All by himself. First time in a while, eh? Enjoy this
moment while it lasts.

Walk to the right across the bridge. There will be a Save Akbum nearby. Hit
it, then continue up to the next screen. There will be come blocks, as well as
rocks separating you and a Shy Guy. You can hit the blocks and break the
rocks, or hit the blocks and go around the pillar that is blocking you. Cross
the bridge, then go down and break another rock. Go through to the next
screen. Walk down and break another rock. Head left and take the bottom fork
for a Mushroom containing block. Take the top path and continue to the next
screen. Hit the two blocks at the bottom, then go left to see a barrel. Can
this be Mario? Touch the barrel and watch the scene.

Luigi will roll the barrel all the way to Beanbean Kingdom. Gosh, I could
never do that. Watch the touching scene commence. The history of the Bean Star
will un unrevealed here. Prince Peasley will be waiting for you outside when
you regain control, so walk out to the bottom. Watch the scene. Cackletta
seems to be at Woohoo Hooniversity. That's our next location.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                        (3.6) To Woohoo Hooniversity
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

When you get out of the castle, you'll be in the Beanbean Castle Area. Duh. It
seems the place is all fixed up now. Explore the town before going anywhere.
Many of the houses contain blocks with some good items such as Hoo Beans. Also
make sure you visit the Pipe House. When you first exit the castle, make a
left to see it. Walk into the Green Pipe to add that to your collection. The
Item and Clothing shops also have their own buildings now. Here's what they
have:

Item Store:
+------------------------------------+
| Item                | Price        |
|------------------------------------|
| Mushroom            | 24 Coins     |
| Syrup               | 24 Coins     |
| Refreshing Herbs    | 30 Coins     |
| 1-Up Mushrooms      | 80 Coins     |
+------------------------------------+

Equipment Store:
+----------------------------------------------+
| Item                | Price        | For Who |
|------------------------------------|---------|
| Bean Pants          | 100 Coins    |    M    |
| Bean Trousers       | 130 Coins    |   M/L   |
| Blue Jeans          | 220 Coins    |    L    |
| Parasol Pants       | 180 Coins    |    M    |
| Hard Pants          | 130 Coins    |    M    |
| Heart Jeans         | 120 Coins    |    L    |
| Castle Badge        | 75 Coins     |   M/L   |
| Pea Badge           | 80 Coins     |   M/L   |
| Bean B. Badge       | 78 Coins     |   M/L   |
| Counter Badge       | 140 Coins    |   M/L   |
| Charity Badge       | 140 Coins    |   M/L   |
+----------------------------------------------+

Remember that you may get discounts depending on your Stache. Buy whatever you
want. Nothing is really that special though.

You may also find the information shop. It's the house with a bunch of speech
bubbles inside. This is rather pointless, because you're reading my guide.
Another place is the Starbeans Cafe. This sells coffee that automatically
raises your stats! All you have to do is get the right amount of beans. If you
have enough beans for any of the coffee, then go ahead and get them. You'll
get a new item each time you get new coffee. One more note in town is a big
man, er, bean on the eastern screen. He'll be looking for 5 Beanlets. If you
wish to do this sidequest now, you can. Read the sidequests section if you
need any help with that.

When you're all done with Beanbean Town, exit via the right. In the first
screen, head towards the bottom. Cross the bridge. In this screen, you'll find
some X marking on the floor which you can dig up with Mole. Continue towards
the bottom to see a square surrounded by flowers. Use Mole on the square space
to the left to find a Bean Fruit. This will be useful in the future, so keep
it. You should see some skull thingies there. They'll allow you to pass, so go
on ahead!

In this screen, hug the right wall and cross the bridge. Take the path to the
right to arrive on the beach. You should see a statue there. To the north of
the statue are some blocks. Hit them, then head back south and to the right.
Cross the bridge and you'll be at Woohoo Hooniversity. Hit the Save Album and
enter.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                          (3.7) Woohoo Hooniversity
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

As soon as you go inside, you'll see a scene with a bunch of people running
out of the building. Shall I assume that Cackletta has made her appearance?

If you keep walking up the straight hallway, you'll see an injured person
there. Talk to him and he will exclaim that Cackletta has turned all of the
Hooniverity's professors into monsters! omgwtfbbq! He'll then turn into a
monster and attack you. Not a boss, so don't worry. You should be able to win
easily, and if you can't, then you are in dire need of leveling up.

After he's defeated, walk up into the next room. You'll see a fence, a closed
gate, and a bunch of mirrors. Hmm. High Jump onto the platform at the right to
get hit some blocks, then go up one screen. Jump to the left and right sides
of the room and hit the exclamation blocks. The electric wire will disappear
and the thing in the middle will turn around so that the O faces front. Go
back to the previous room and take a left.

This room has a lot of enemies. Ignore all of them if you want, go to the
bottom right corner for a Save Album. Hit it and continue to the left. This
room has a bunch of enemies.

If you want to take a quick detour, turn to the left to the next screen. Here,
you'll see the history of all the blocks in the Super Mario Bros. series.
Rather interesting actually.

Back at the hallway of enemies, walk up. Hug the right wall and go into the
room. There will be many blocks there. Get your treasure of coins and move
back to the previous room. Go all the way up to the next room. Turn right into
the so-called Sun Room next. Near the top is the next room. Don't go in yet
though, to the left of it there's a sign. This will be your release code. Go
up into the next turn and you will see switches. Take out your hammer and
start smacking the front of the statues to match the colors of the release
code shown before. In case you can't remember it, here's what you do:

R R     B B
 R B   R R
R B     R R

Hit the statues so they match that, and a light will appear. It will open the
door two rooms ago. So let's head back there.

Go back down one screen, then left one. You'll see the door at the top. High
Jump up there and go through. This room has three viruses if you feel like
fighting. Go to the left as this room is not interesting and you'll find your
first rally block and a Save Album. Hit the Album of course, and move on
towards the bottom to the next room.

You're going to see a lot of weird things in here. I might be overwhelming at
first, but it's actually just a lot of mini-rooms inside one big one. From the
entrance, walk down and to the left to the second mini-room. Get Mini-Mario
out and jump into the small hole. Hit the switch to open up the room to the
left. Mario's door closes though. Press Start and have Luigi go in there. Use
your hammer to hit that switch. That makes a block appear in Mario's room. Hit
it. You'll now begin a mini-game.

In this, you'll have to hit 30 blocks that appear in both Mario and Luigi's
within 25 seconds to proceed. If you don't succeed, you'll be forced to do
this again. This is simple, try to keep your eye on both screens, press both
A and B at the same time when necessary. For quick blocks, you can jump a bit
earlier. The block will hit the head of the person and slow down, allowing you
some time to jump up quickly and hit it again.

After you finish this, have Mini-Mario go down and jump through the next small
hole. Hit the block for a Mushroom, then jump to the left up the steps. You'll
end up on the border of the rooms. Walk all the way around the border and jump
across the switch. Land inside the next room and there will be a switch. Hit
it to open a gate. Have Mario jump out and go into that room which just
opened.

Now switch over to Luigi. Have him go into that room too and reunite. Make
Mario but again and have Luigi use Mole. Come up under the barrel. Walk up and
a little to the left to find a high switch. Remember Chucklehuck Woods? We did
the exact same thing. Press L to scroll through the options to find the barrel
so Mario can jump right on top. Hit the switch and you'll see a scene in which
the light from before feels like going down. It reflects through many rooms
and opens a door. I wonder how it did that?

Back to Mario and Luigi, have Mario jump off and Luigi break the barrel. We're
going to go all the way back to that door. If you don't remember how to get
there, then I'll tell you. If you do, skip this paragraph. Go back to the
previous room. High Jump over the ledge and Save, then exit to the right. From
there, go down two rooms. All you have to do is follow the light now. Go down
the long hallway to the next screen. You should see a Blue Virus and a mirror
now. Take a right at the bottom where the light is and you should be there.
The door is towards the bottom where the Save Album is.

Hit the Save Album, then go down towards the door. There's a hole bunch of
blocks here. Hit them all, then go left. This room rather looks suspicious. If
you stand on the little symbol on the floor there, you'll get shocked. Sound
familiar? There's no barrel here, so jump to the ledge on the left and
continue on to the next screen.

Again, right now this is also pointless. Ignore this room for now and go up.
There's a Save Album in this room. Walk all the way left to the next screen.
Up here, you'll see a switch. Hit it of course, and there's your barrel. It's
not time to go all the way back yet though. Just go to the screen to the right
up the slope, then down. High Jump up the ledge to your left. There is an
Exclamation Block there, but we can't get it right now. Just Spin Jump over
the gap. Try not to fall. If you do, travel all the way back down the path on
the left, up a screen, then right and all the way back around.

From the ledge after the Exclamation Block, Spin Jump again to the left. You
should see a switch. Hammer it. A Mini-Mario space will open. Continue to Spin
Jump to your left. Fall down on your left to see the mousehole. Have Mini-
Mario go in and separate from Luigi.

OK, here is what you do. This is a maze, so follow my directions carefully.
Make a right as soon as you can. From there, turn up quickly and go along that
path.

When you're back, use Mole on go underneath the barrel. This is a little
different than from Chucklehuck though. Your next fork will lead the same way,
so continue in any path. In the next fork, you should be near a socket. The
little three hole thiny, like this: |.| Take the path on your left. Go all the
way down, then you'll be at your next fork. Take a right now. You'll finally
be at the switch. Use your hammer to hit it and all the sockets will lower.
Another barrel will also appear in the room with the floor switch.

Head back. This shouldn't be hard at all with all the switches done, but if
you still need help, go all the way left from the switch. Now go down and take
the nearest left path. Go to the very bottom and the exit will be on your
right.

When you exit, enlarge Mario again and High Jump to the right. Spin Jump all
the way back to the room with the floor switch. 'K, now all we have to do is
have Luigi use Mole. Have him resurface under the barrel to the left, have
then step on the floor switch. The attack should bounce from barrel to barrel
and finally hitting the control panel. This causes a crane to malfunction and
pick up Luigi.

So now Mario is all alone. Have him jump to the left the way we came before.
Go up, hit the Save Album, then slide down to the next screen. The crane that
was in the way before is gone now, so cross the metal bridge. Jump up the
steps and jump over the pits. Each landing has a block that you can hit. You
don't have to jump through all of these, so feel free to just walk on below.
At the end of the hall is an exit going down. Go through. Here, you'll see a
cutscene where Luigi is placed at the end of the long paths at the very top.
Barrels will be rolling down the path. Donkey Kong anyone?

Jump over all the barrels. Land on one, and you start from the beginning. This
is annoying, but not really that hard. Always hold left or right and A when
jumping. This will increase the distance and time in the air, making this much
easier.

When you get to the top, Luigi will be gone, but there will be a switch there.
Mario will have a confused look on his face. Let's help him out. Hammer the
switch and the barrels will stop rolling plus a column will lower allowing you
access to it. Luigi will then appear again still in a barrel, drop, then roll
all the way down past the mousehole, through rolling hills, and finally onto
that exclamation block that you couldn't hit before. This makes light bounce
some extra times into the room near the very entrance. The door will open.

Mario will reunite with Luigi automatically and you will gain control in the
room with the floor switch. If you can't get there by yourself, I'll still
guide you. High Jump onto the platform to the right, then High Jump again near
the top of the next screen. Enter the next screen; this one should have a Save
Album very close by. You can just follow the light now. Go up hugging the
right wall, then take the nearest right into the next screen. You'll be here
in the starry area.

Walk to the right in the starry room and down past the door that just opened.
You're going to see a water spout nearby. Have Mario drink up, then down to
the next room.

Look to the left and you'll see an electric mouse. Have Luigi use the hammer
on Mario. Mario will spit out a little bit of water. Make sure Mario hits the
mouse across the room. The mouse will hit the pipe back there and an
exclamation block will move down towards the bottom. Let Mario spit out any
excess water, then hit the block. It'll send the beam reflecting past even
more mirrors. Time to go back.

Walk up three screens to get to our destination. If the door didn't open, then
hit the exclamation point in the left part of the room so that the thing in
the middle reads "O". Watch the scene. Don't worry, we're not going to fight
yet. It seems Cackletta is revving up for one though. Go through the doors to
see some blocks. High Jump up those things in the top of the room, then again
to reach the ledge. Make sure you hit the Save Block and heal up. That's
right, we're going for another boss fight. Watch the scene, then prepare for
your toughest boss yet. The final??!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| CACKLETTA                        |
|----------------------------------|
| HP          | 200                |
| EXP Gained  | 900                |
| Coins       | 300                |
| Items       | 1-Up Super         |
+----------------------------------+

Cackletta is difficult even if you have a very high attack. She'll start off
the battle with a lightning storm. Watch the holes in the ground. Have the
brother jump over the holes as they come near. If one of them falls in, they
won't recieve damage, but will gain the weight status. This makes it harder
to avoid attacks when jumping and can become a major nuisance to this battle.

After Cackletta is done with the lightning, she'll split into three. Attack
the right one. There's no way to tell which is the real Cackletta. Some say
that it's the length of her shadow, but I never had any luck with that...If
you attack the wrong Cackletta, it'll turn into a flock of bats. The bats will
walk on the floor towards the brothers. Jump as they come near. Remember if
you have weight or not, if you do you must jump earlier. The bats do minor
damage but can poison you.

Cackletta has a third attack, which is the actual lightning. When she spreads
her wings, lightning will strike after half a second. Watch her wings. If the
wing across Mario(her right) raises, she'll attack Mario then Luigi right
after the first lightning strikes. Right after you press A, press B and vice
versa. If both wings are spread, have both brothers jump at the same time.

This is all that Cackletta can do to you. She does do use major damage, just
trying to draw out the battle by making it harder for you to avoid attacks and
by poisoning you. Use any Refreshing Herbs that you have, don't hesitate on
the Nuts and Mushrooms as well. Just keep using Bros. Attacks when the real
Cackletta appears and don't let up!

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After Cackletta is defeated, in comes Fawful. He'll suck up Cackletta to
preserve her, and is about to attack you. Prince Peasley then arrives! Whoopee
for great timing! He then tells you that it's not surprising that Peach's
voice drove the Beanstar mad. Hmmm, what can he be hiding?

Anyway, after Cackletta you'll be fully healed. High Jump to the ledge on the
left and go through the door. Hit the Save Album then High Jump on the ledge.
Hit the block for a Nut and continue down the stair to the next screen. Keep
hopping down the stairs past the Bros. Block, past the Random Block, and
finally onto the snow covered ground. Dig up the X next to the block, then
head left.

It sucks that there are still enemies here, but what can you do? Walk up and
proceed through the room. Ignore the water spout in this room. Continue
walking up and High Jumping over the ledge. Proceed right. In the screen, hop
down the ledges and continue right into the next screen. There will be a Save
Album in this area so feel free to hit it. There will also be some closed
doors here. Ignore them for now and continue going right.

Go up in this screen to see some pipes and mice. Remember earlier in the
Hooniversity we had to use the hammer on a water-filled Mario to push the mice
in the pipes? We have to do that here, except multiple times. You have four
chances to get the mice in without missing. I personally did it all without
missing once. For the first mouse, it will stop right in front of the pipe.
That should be easy. For the second one, hit Mario a little earlier than when
it reaches the pipe so the water should slowly move through the air and hit
the mouse when it's right in front of the pipe. For the third mouse, just hit
it even earlier than before since it likes to bounce back and forth. Don't do
it too early though. If you run out of water, feel free to get more.

Once you finish that small task, the doors in the previous screen will open.
Make sure you save! Go back through the left and go in the doors. Watch the
scene. Is that Popple and Rookie? You remember them ALSO from Chucklehuck,
right? Looks like they're in for another fight. Safely move the Beanstar out
of the way and begin!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+ +----------------------------------+
| POPPLE                           | | ROOKIE                           |
|----------------------------------| |----------------------------------|
| HP          | 150                | | HP          | 250                |
| EXP Gained  | 120                | | EXP Gained  | 180                |
| Coins       | 33                 | | Coins       | 33                 |
| Items       | Red Pepper         | | Items       | 1-Up Mushroom      |
+----------------------------------+ +----------------------------------+

Popple and Rookie still aren't that great. They have mostly the same attacks
as before. Popple will run up. When he grins, he'll attack Luigi. If not, then
he'll attack Mario. Have them jump/hammer as he gets nearby, Popple walks
rather slowly and is easy to counter. If Popple hits, he might steal a
Mushroom. If you have any Super Mushrooms, then those are his first priority.
After you attack Popple, Rookie will throw two hammers. Have your hammers
ready, have Mario raise his hammer and slam down as the shadow comes near him,
then have Luigi get his up and slam down immediately. Rookie can use his
fireballs from the start of the match. They are not that fast, so jump when it
nears.

After several turns, Popple and Rookie will try out their own "Bros. Attack."
Rookie will grab Popple and swing him around and up, then slam him down. This
will create two shockwaves. Jump over them. They also have a second attack.
Bowser will light Popple on fire, then throw him to the bros. Hammer him down
as he comes nearby. When Rookie's low on HP, he'll start spitting out combos
of fireballs and hammers.

These guys aren't too difficult, all of their attacks are slow moving and easy
to dodge. Stick to how you beat them before. Attack Popple first. This way he
won't rob you of your valuable mushrooms. After he's gone, get Rookie. If you
can defeat Popple quick enough so that they can't trigger their Bros. Attack,
that will be a major advantage to you.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After you defeat them, watch the scene. Bowser seems to remember who he is,
but it's a little late now, don't you think? Anyway, the Beanstar will shatter
into four different pieces and scatter across the land.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                               (3.8) Oho Oasis
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

When you regain control of Mario and Luigi, you will be at the Oho Oasis. Hit
the Save Album nearby. Now go up past the radio and up two screens. You should
see a house. Go inside. Walk up the steps, then jump to the left. You can talk
to all the Ohos here, they are friendly and not monsters. Well, maybe. Walk in
the door to the left and continue. In this screen, you'll see a metal floor
with a gate. Guess there's no mole here. Walk to the screen to the right.
Hammer Luigi into the ground and use Mole to get under the door. Resurface,
then go straight. Hammer the block in the way and watch the scene. Ignore the
dude's warning and go straight. Examine the orb.

Luigi will learn Thunderhand! Watch the tutorial. This is simple, press R to
switch to Thunderhand. Hold A until the lightning is strong, then release.
Simple. When that's done, walk to the exit on the left. There will be an orb
there. Use Thunderhand on it to open up the door. Walk to the screen on the
right to meet up with Mario.

Leave the builing. From outside, go down one screen, left towards the Save
Block to the next screen, then up past the two statues. There, you'll see
another building and red Oho Jee. You should know what's coming. Mario has to
get a counterpart too, see?

Inside the building, jump off to the right. Go through the door then left
along the hallway. In this screen, you'll see a mousehole. Transform Mario
into Mini-Mario and go through the hole. Go up to the next screen. Walk up the
steps and break the rock. You'll get a similar scene like with Luigi. Touch
the orb and you will learn Firebrand. It is just like the Thunderhand, but
with fire! Cool.

Since you have become large again, you can't go back through the mousehole.
Take the exit to the right, then light the hole with the fire symbol above it.
The door will open. Now go to the left to meet up with Luigi. Exit the
building.

So now where do you go? From the exit of the building, go to the screen to the
bottom. Then take a right and go to that screen. Keep going right and jump
onto the green ledge. You should see two switches, a Thunder Orb and a Fire
Hole. Light them both with the hand techniques that you just learned and it
will open a bridge to the yellow pipe. Go inside and you'll end up in in a sea
bed.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                               (3.9) Oho Ocean
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Outside the yellow pipe will be the Oho Oasis, a quick mini-dungeon. To swim,
just press A/B while you have the jump option on.

Hit the Save Album, the continue left. Swimp to the top right corner. You'll
see a hole. Light it with Firebrand to open up the sea coral. Go through the
coral and watch out for enemies. They drop on your head, so swim quickly. Turn
to your left to the next screen.

Start pressing A and B together to swim. Keep going directly southwest. Watch
out for the falling Goomdivers. You should eventually reach a piece of land
with a little rainbow border thingy on it. Walk down to the next screen. If
you fell on the sharp coral, you won't lose HP but will start back near the
beginning. Take the same path to the next screen.

This screen has a simple puzzle. Just light the orb on the platform with
Luigi's Thunderhand. That will open the door, allowing you to go to the next
screen(already).

From the entrance, swim to the northwest. Float along the high walls here to
eventually find an open spot that's low and you can land. Walk up to the next
screen.

Swim to the top to see a switch. Hit it and you'll see flames lit up in a
certain order to the left. I think that it's different in every game, so light
them up in the correct order with Mario's Firebrand. When you've finished it
correctly, the coral towards the bottom will open up revealing the path to the
next screen.

There's nothing you can do here. There are a bunch of Bloopers and Goomdivers
if you're looking for a fight, but if not, head to the screen to the left.
There will be a Save Album and a yellow pipe there. Save, then go up the pipe.
A cutscene will now begin. Watch Cackletta do something to Bowser...no, not
THAT! Once it's over, you will regain control in east Beanbean.

Hit the switch to open the gate. Prince Peasley will then come telling you to
go to Beanbean Airport. But before we head there, let's go back to Beanbean
Castle first. To get there, just head two screens left. If you need anything,
just go around the stores and buy the stuff. If you can afford a coffee at the
Starbeans Cafe, go ahead and get one. Otherwise, we must continue on.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                        (3.10) Beanbean Int'l Airport
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

To get to the airport, leave Beanbean Castle from the western exit. Take the
bridge down towards the bottom, then make a right. You should see a sign along
the yellow path. Continue to the right screen and cross a tree in the water.
There should be another sign there. Go down now and you will see two orbs. Use
Luigi's Thunderhand to light them up. A bridge will now appear. Cross it and
continue down. Another two screens will get you to the airport.

Once you're there, go down and cross the bridge. You'll will hear that Lady
Lima is waiting for you. Next screen. You will see that Princess Peach's plane
can't land because of all th Piranha Plants. That's simple enough. If you take
them out one by one, they will keep regenerating. What you need to do is look
for a fountain. There is one near the top of any screen with Piranha Plants.
Spray the small Piranha Plants with water, then use Luigi's Thunderhand to
electrocute it. A crack will begin to appear on the egg. Do that to all of the
Piranha Plants. The egg will then hatch and a big piranha will come out.
Before you fight it, make sure you save. You can walk around to the left side
of the Piranha Plant and hit the Save Album before fighting the boss. Of
course, heal up.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| MOM PIRANHA                      |
|----------------------------------|
| HP          | 220                |
| EXP Gained  | 400+               |
| Coins       | 0                  |
| Items       | Spiny Badge A      |
| Weakness    | Thunder(Red)/Fire  |
| Absorbs     | Thunder(Blue)/Fire |
+----------------------------------+

Mom Piranha's not too hard of a boss. She starts out red with two Piranha
Plants guarding her. You can go all out on mom, but these will react every
time you do. So destroy the plants first. The red ones are weak against
thunder and absorbs fire. After destorying those, attack mom with the hammer
and Thunderhand attack. After a few turns, the Piranha Plants may regenerate.
Blue ones may start appearing. These absorb thunder and are weak to fire. Mom
may also change colors. Same changes goes for her.

Mom Piranha has a few different attacks. First off isn't really an attack, but
a tactic. Every few turns she will heal. It's not enough to make a big
difference if you are strong. She has an energy ball attack too though. She
will charge up an attack, then let it fly. It will slowly go over a brother's
head. When it is coming down, hold up your hammer. Let it fly over back to the
enemies. Mom Piranha's last attack is a vine whip. When there are no Piranha
Plants on the battlefield, she will walk up and hold one vine near an end.
After about a second, she'll let it whip out underneath both brothers. Press
A and B both at the same time as the attack is lightning fast. If a brother is
hit, they may be stunned until their turn. As a side note, the experience you
gain is 400 plus extra for every Piranha Plant you defeated.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After defeating her, watch Mom Piranha meat Mr. Green Derriere and move on
back to the right. The exit will be blocked by Lady Lima. Talk to her to
activate the event in which Peach arrives in her Barbie-Pink airplane. Watch
the scene. What's this? Peach can talk! omgwtf. See Mario and Luigi's faces
look like they've wasted days of their life doing nothing. Looks like
mysteries of the game were finally uncovered.

When the scene is over, head up a screen in Beanbean Castle to watch a scene
with Peach. She wants to go through Teehee Valley to visit Little Fungitown.
Luigi opposes this idea, but of course only the older brother gets a say in
this monarchy. Toadsworth says they'll meet you at the entrance of Teehee
Valley. Before going there however, let's do some shopping as the shops here
have some new items.

When you're done, exit through the eastern exit. Head up one screen and you'll
find a Thunder Orb. Light it up with Thunderhand. The gate will open. Now
follow the twisting path to get to a cave. Any path that you take from the
gate will get you there.

Once you're there, hit the Save Album, then walk down the steps. Cross the
bridge to find the Hammer Bros.! The Hammer Bros. learned that they can now
make your hammers better. And it's free. So why the heck didn't they do it
before? Sheesh! Anyway, say yes, and then you'll have your new Super Hammers!
These hammers can break gray rocks. No, not the black ones yet. Why am I
making you do this? Because it's required.

Before you leave their house, go to the right and break the rock there. Walk
up the bridge and break that rock there. Talk to the thwomp there. If you want
to test your luck, cough up 200 coins and break a rock. Just to note, your
result is automatically decided when you talk to Thwomp. All the rocks contain
the same thing. Break a rock, and if you're lucky, you'll get a special Bros.
Attack!

Head back to the Thunder Orb that you lit up to enter this passage. Walk up
north from there to find the entrance to Teehee Valley blocked by a rock. Use
your new hammers to break it and gain passage. We're here, watch the scene
with the princess!


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                            (3.11) Teehee Valley
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

After you watch the scene, we'll automatically be having to save the princess.
Sheesh, this isn't even with Bowser, how hard is it to NOT get captures?
*sigh* Walk to the left and enter the yellow pipe. You'll be in an underground
chasis. Follow the path and simply talk to Peach when you find her. You'll be
taken automatically back outside the pipe.

OK, so here's how this works. Peach goes around in a predetermined path. The
path is always the same. As soon as an enemy touches her, back to the pipe she
goes. You start from the nearest yellow pipe. If you want to change her
path, talk to her and she'll go in the opposite direction. ALWAYS let her go
to the next screen first. If you don't then she'll disappear and you'll have
to go back to get her in the pipe. She'll also get caught it she's off your
screen for too long, so keep her in sight. BTW, in case you're wondering, you
can't abandon Peach and go to Little Fungitown all by yourself. Something will
block you. :)

Start the journey with Peach through this first screen. Kill any Gritty
Goombas that are in your way, make sure Peach doesn't touch any. When you
reach the end of the path, continue. The next screen is also relatively
simple. Kill any enemies in your way and when Peach comes close to the gate,
hit the exclamation point block next to it to allow access. When you get to
the end, go to the next screen.

Now this one is a little trick. First, kill the Gritty Goomba and company near
the end of the path. Next, have Peach move back. Hit the switch going back to
drop a barrel on the top of the steps under you. When Peach reaches the base
of the steps, talk to her to get her to turn back. While she's walking up
above, jump up the steps. Go ahead of her while keeping her on screen. Smash
the rock, then Mole under the barrel. Fall down, have Mario stand on the
barrel and hit the switch. That'll open the door, and probably just in time
for Peach to pass by. If you screwed up and Peach is about to go past your
screen, ignore the barrel and just jump down and get her to turn back,
starting over. Let's try not to waste more time by saving her in the yellow
pipe.

This screen is annoying. As soon as you enter, jump up the first stair in
front of you, then switch to High Jump. Quickly get up top, then use the Spin
Jump to go across the platforms. For the last one where there are several
columns close together, skip the one in the middle and go straight to the end
to save time. Hit the exclamation mark and let the gate open. Make sure Peach
is on your screen at all times. If she goes off, abandon the Spin Jumps and go
meet her to start over.

After this, watch the scene. You will automatically move. Peach will walk on
ahead of you. This is obviously bad. When you regain control, make sure you
save and heal up. Go up ahead and continue. We can never leave her alone, can
we?

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+ +----------------------------------+
| TRUNKLE                          | | HEAD                             |
|----------------------------------| |----------------------------------|
| HP          | 110                | | HP          | 60                 |
| EXP Gained  | 1000               | | EXP Gained  | 30                 |
| Coins       | 188                | | Coins       | 0                  |
| Items       | 1-Up Mushroom      | | Items       | None               |
|             | 4 Super Mushrooms  | +----------------------------------+
+----------------------------------+

There are two ways to defeat Trunkle. The easiest way is to hit his head.
Although many say that it is hard to defeat it, there is a trick to it. Jumps
do minimum damage, but hammers do normal damage. However, hammer attacks miss.
Your hammer Bros. Attacks can hit anywhere though, so use them on Trunkle's
head to deal normal amounts of damage. After one or two Bros. Attacks, he's
already dead and you get extra experience!

If you decide to pound his body, that's cake too. Trunkle has only a few
attacks. The first one is that he throws rocks at you. They can curve, so the
best way to smash them is to have both brothers pick up their hammers as the
rocks come by, then let down as it's in front of a brother. They can't make
like, 90 degree angle turns though. Another attack is to suck in stuff.
Trunkle will suck in Gritty Goombas, Poison Mushrooms, and Mushrooms. Jump
over the green mushrooms and the Gritty Goombas, but let the normal Mushrooms
come right to you. Trunkle will recover HP equal to the amount of things that
he swallowed. 

After several turns, Trunkle will split into several parts. One of them will
be holding an orange. They will shift around. Attack the one with the orange
to deal damage. As mini Trunkles, they can attack by rolling into you or going
into the sand and coming up. These are easy to counter, just jump or hammer!
After hitting the one with the orange, Trunkle will turn big again. Just
defeat him normally with Bros. Attacks after that.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Watch the scene afterwards. You will finally have access to Little Fungitown.
While the Toads take Peach for a tour of the tiny neighborhood, you have some
business to do. Take a look at the stores.

Item Store:
+------------------------------------+
| Item                | Price        |
|------------------------------------|
| Mushroom            | 24 Coins     |
| Super Mushroom      | 60 Coins     |
| Ultra Mushroom      | 100 Coins    |
| Nuts                | 50 Coins     |
| Super Nuts          | 80 Coins     |
| Syrup               | 24 Coins     |
| Super Syrup         | 50 Coins     |
| Refreshing Herbs    | 30 Coins     |
+------------------------------------+

Equipment Store:
+----------------------------------------------+
| Item                | Price        | For Who |
|------------------------------------|---------|
| Shroom Pants        | 200 Coins    |    M    |
| Shroom Bells        | 380 Coins    |   M/L   |
| Shroom Slacks       | 250 Coins    |   M/L   |
| Mush Badge          | 160 Coins    |   M/L   |
| Mari-Lui Badge      | 180 Coins    |   M/L   |
| Muscle Badge        | 220 Coins    |   M/L   |
+----------------------------------------------+

The Muscle Badge and Shroom Bells are both very fine choices to buy for both
brothers. Buy some Nuts also, you'll be needing them and they are much more
efficient than Mushrooms.

When you're done shopping, we have to activate another Green Pipe. You don't
want to come all the way here back from Teehee Valley do you? Take a right
from the entrance, then one screen down. Go to the left and High Jump onto the
ledge. Activate the pipe, then head to the Game House. The house is in the
same screen as the bridge that leads to the Green Pipe. Go in and play the
game at the top of the house. Read the mini-game section for more information
on this.

When you win by getting 200 points, you'll get an Invincishroom! Mario will
eat it and become sick(That means time sue in America! :P). He seem to have
"Bean Fever." At this rate, he'll become a bean. The only remedy is Crabbie
Grass which Luigi will have to get by himself in Guffawha Ruins.

When you regain control, you'll be unable to do any action. That include
jumping. Walk outside the house and just hole down until you eventually reach
a house on a lowered pink platform. Go inside and talk to the man. Watch the
scene. When it;s over, you'll have full control of Luigi.

Leave Little Fungitown alone. Walk down one screen in Teehee Valley and then
walk towards the left. Jump onto the lift. Walk along the border to the next
screen. Once you reach the fork, smash the rock and take the path towards the
bottom.

Here will be another fork and another rock. Smash it and take the path towards
the bottom, then a quick right. You'll walk past a map. Continue left. Jump
across the steps and pillars. You'll reach a spring. Jump on it to fly to the
left side of the ledge. You'll now reach a place that looks like Hoohoo
Mountains.

Walk down to the next screen. Hop up the stone steps and hammer the
constipated rock. You'll now start up a short, one-time only mini-game. You'll
have to hit the little orbs that come down with your hammer by pressing A. You
can ONLY hit the blue ones. Remember that you hammer has lag, so hit A when
the orb is almost to the floor, but not quite. When you finish that, the rock
from before will no longer look constipated and spit out a switch instead. Hit
it with your hammer to open the door. Walk right through.

Head on towards the top. Hit the Save Album and light up the two thunder orbs
with Thunderhand. The door will open allowing you access. Follow the path and
take the door up above. Hop up the steps and the little support column
thingies will fly up. Jump over each of them quickly to proceed to the other
side.

Doesn't this room look familiar? Right near the doorway, you can go to the
right.  There will be a block there containing a Super Mushroom if you want
it. Otherwise, take the doorway up to the top. There'll be another similar
room here. Jump up the stone steps. This time however, there will be moving
platforms. Jump across them to get to the next place.

Finally, there's a difference here! This is a switch puzzle. First, hit the
Save Album to the left. Then, hit the blue switch at the lefthand side. This
will lower the blue platform. Jump on and across to the green platform. Jump
up. Hit the green switch here. Now proceed up the blue platform to the red
platform, then up. There will be no switch here, so jump up the green platform
across to the right and up.

Oh noes! The door is on the other side! No problem. Hit the red switch and
fall all the way back down to the ground floor. Hit the blue switch again on
the left side. Now go back to the right side. Jump on to the green floor and
ascend to the left. Jump up, then to the right. DO NOT go to the next ledge
however. Instead, fall underneath the raised blue platform to the right. Hit
the green switch. Now go down and onto the raised green platform. Jump to the
left onto the stone, then left onto the blue platform. Jump up and back onto
the red platform. Head to the right on top of the blue platform this time and
up onto the ledge. If you fall, you'll have to do the portion before all over
again starting with lowering the green platform.

We're almost done now. Jump onto another red platform and go to the left. Jump
up to reach the doorway! Walk along the path to get to another door. Go
through. Jump up the stone steps to find an exclamation block. Hit it and a
stone head will fall down. You will now have to start another one-time only
mini-game.

The goal is simple. Just avoid his terrible breath and not fall off the
platforms for 30 seconds. Press A to jump like always and hold A with left or
right to get to the other platforms. Be patient with dodging, the fireballs do
not come fast at all. Make absolutely sure thaty ou don't accidently run into
the head. Towards the last few seconds, the fireballs will come by a bit
quicker, so jump faster when necessary.

After the stone head let out all of his anger, he'll open the door for you.
Drop down below and walk through. In the middle of the room lies Crabbie
Grass. MAKE ABSOLUTELY SURE THAT YOU GET IT OR YOU'LL HAVE TO DO THIS ALL OVER
AGAIN. When you grab it, head out through the top left doorway. Go through the
yellow pipe and hit the Save Album. Continue to the right.

Look familiar? We're back in Little Fungitown. Go to where the probably near-
dead Mario is. As you try to cross the bridge, Luigi will get struck by
ligntning and either become slightly stupider or have a minor case of amnesia.
Watch the scene. Luigi's too helpless to do anything, so run up the bridge and
quickly awaken Mario! Continue watching a couple more scenes. We now have no
choice but to gather the four pieces of the Beanstar in order to save Princess
Peach - the real one.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                          (3.12) To Gwarhar Lagoon
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Before we head out, there's some new merchandise that we can buy.

Item Store:
+------------------------------------+
| Item                | Price        |
|------------------------------------|
| Mushroom            | 24 Coins     |
| Syrup               | 24 Coins     |
| Refreshing Herbs    | 30 Coins     |
| 1-Up Mushrooms      | 80 Coins     |
| Super Mushroom      | 60 Coins     |
| Nuts                | 50 Coins     |
| Super Nuts          | 80 Coins     |
| Syrup               | 50 Coins     |
| Ultra Nuts          | 140 Coins    |
| Ultra Syrup         | 80 Coins     |
+------------------------------------+

Equipment Store:
+----------------------------------------------+
| Item                | Price        | For Who |
|------------------------------------|---------|
| Bean Pants          | 100 Coins    |    M    |
| Bean Trousers       | 130 Coins    |   M/L   |
| Blue Jeans          | 220 Coins    |    L    |
| Parasol Pants       | 180 Coins    |    M    |
| Hard Pants          | 130 Coins    |    M    |
| Heart Jeans         | 120 Coins    |    L    |
| Plaid Trousers      | 300 Coins    |   M/L   |
| #1 Trousers         | 250 Coins    |   M/L   |
| Safety Slacks       | 220 Coins    |   M/L   |
| Street Jeans        | 400 Coins    |    L    |
| Troic Slacks        | 280 Coins    |    M    |
| Hermetic Pants      | 300 Coins    |    M    |
| Castle Badge        | 75 Coins     |   M/L   |
| Pea Badge           | 80 Coins     |   M/L   |
| Bean B. Badge       | 78 Coins     |   M/L   |
| Counter Badge       | 140 Coins    |   M/L   |
| Charity Badge       | 140 Coins    |   M/L   |
| Bros. Badge         | 150 Coins    |   M/L   |
| Miracle Badge       | 120 Coins    |   M/L   |
| Ohoracle Badge      | 130 Coins    |   M/L   |
| Power Badge         | 160 Coins    |   M/L   |
| Wonder Badge        | 140 Coins    |   M/L   |
| Beauty Badge        | 200 Coins    |   M/L   |
+----------------------------------------------+

Woah, talk about upgrades! Although you can buy Ultra Syrup and Nuts, you
probably don't have the stats to make good use out of them yet. Super Nuts
should be good enough for now. I recommend purchasing some Street Jeans here
and two Beauty Badges.

We now have to get our first Beanstar Piece. It's also going to be the hardest
one to get considering that we have to go through a dungeon to get it.

Leave Beanbean Castle via the right exit. We have to go back to Teehee Valley,
but not to Little Fungitown. Just walk up one screen and it should be towards
the top.

Be careful. Teehee Valley is not playing around anymore and has new enemies
for you to play with. From the entrance, fall to the right. High Jump onto the
ledge on the right wall and walk to the next screen. Follow the one lonely
path to the next screen.

You will see a gigantic boat here lodged in the sand. There is a path that
goes down but leads only to a dead end at the moment. So just jump up the
platforms to the right of the ship and get on. You'll see a glowing piece of
the Beanstar. Approach it and two skeletons will go and steal it! Boohoo.
Chase after them inside the ship.

Welcome to the S.S. Chuckola! Hit the Save Album. Explore the ship a bit if
you wish. Make sure you go to the back room of the Captain's place. There's a
ton of goodies there. When you're done, go to the bottom most room and take
the stairs to the left. You'll see the skeletons take the Beanstar Piece into
a room. They'll want a Membership card or else no room for you!

To get the card, go to the right, then up twice. You'll see a poor little dude
who runs out. Then a skeleton will come out. Talk to him and say yes to start
some "work", which is actually a very annoying mini-game. Read the mini-game
section for more information on how to play this game. You only need 10 barrel
points to get to the next round. Please the Donkey Kong-like skeleton.

After you statisfy him, you get a Membership Card. Go back to the room where
your precious Beanstar piece was kidnapped and talk to the skeleton there. Go
inside and talk watch the scene near the top of the room. He'll say that he'll
give away the Beanstar Piece if you free Bloat, the fat, drunk guy who's stuck
in a crack. That's simple enough. Make sure you talk to the guy next to Bloat
before you go.

Go back out of the room. Walk right, up, and up the left staircase. You'll see
a floorboard sticking out. Use the hammer on it. A dynamite will fall right
next to bloat, how convinient. Walk back down there and use Mario's Firebrand
to light it up. Watch the scene afterwards. You'll end up back in the Oho
Ocean.

If you want, you can go back to Beanbean Castle now by walking to the screen
to the left. If you don't want to, then get on top of the boat again by
jumping up the ledges. Swim over the gap at the top and continue on to the
right. Mario will see the Beanstar Piece float over a closed door. Swim to the
right over the gap and walk along the border. You will eventually reach a
hole. Light it up with Firebrand(wonder how that stays lit underwater?) and
the door will open. Swim diagonally down towards the left to reach there and
walk on through.

There are a couple of enemies in this room. When you're done with them, walk
to the right to the next room. There will be coral blocking your path to the
next area. Use Mini-Mario to walk into the hole. You will end up on the other
side. Jump down and keep going down, then around to the left. Light up the
hole with fire and the coral from before will disappear. Note that you may
find a lump that when Mini-Mario walks over, an exclamation mark will appear
over his head. Use Mole here to dig up a bean. Anyway, meet up with Luigi and
light up the Thunder Orb to the right. This will open the door allowing you
access.

High Jump onto the ledge and hit the Save Album. Walk into the yellow pipe to
arrive at Gwarhar Lagoon.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                    (3.12) Gwarhar Lagoon/Beanstar Piece 1
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Soak in the summer rays and move on to the screen to the right. Walk up a
screen and activate the Green Pipe so you don't have to go through all that to
get back here. Now go back down and to the right. You'll get busted down by
a fish person. She'll talk to the others on the left, saying that Hermie
found a shining thing that fell from the sky! You know what that means. Time
to find Hermie.

Continue to the right, then up a screen. Enter the house there and walk
towards the right. Speak to the receptionist. Yes, you have to pay the 200
coins. If you don't have it, go back to Oho Ocean to pick some more fights.
When you pay up, you'll be seated down on some comfy chairs(is everything
Christmas colors in this game?). After massaging Mario and Luigi for a while,
the two messuis(sp? It's what the massaging people are called...no, NOT
massagers!) will be astonished that the brothers learned Thunderhand and
Firebrand. They'll want to teach you a new move. Say yes(left option) and
we're set to go.

After the unexpected drop, Gigi and Merri(the messuis) will give you a
tutorial on new Bros. Attacks. Hit Meri with Luigi's back first by having him
use Thunderhand on Mario, then pressing back. Then, you do the same with Mario
and Firebrand only you have to knock down the round rock.

After doing that, you'll have to get two Pearl Beans for Gigi and Merri or
you'll have to pay an incredible sum. Not that we can hold that much. Cross
the bridge at the top and take the left path. You'll see a Boo Statue. Hit it
by having your back face the right side and use Thunderhand to push back on
it. This will open up a bridge. Cross it and hit the other Boo Statue. This
will open a bridge near the top of the screen. Walk up and cross that too.

Here you'll see some spikey rollers. Stand on the space to the left. Use
Thunderhand on Mario and walk vertically to the right, then up. It may be a
little challenging at first, just remember that using Thunderhand comes with
a lag. After that, you'll find the Green Pearl Bean. You'll be teleported back
to Meri and Gigi. Give them the pearl.

Go back up the bridge. This time, take the path to the right. Knock down the
giant Koopa there by using Firebrand on Luigi. Do the same thing to the one on
the top. Move along and you'll see the same spikey rollers, except they are
much faster. Line yourself up with the path on the top and use Firebrand to
dash past between two rollers. You'll end up in the room with the Red Pearl
Bean. Snag it and you'll be teleported back again.

With these new abilities, you'll be able to go through the rest of Gwarhar
Lagoon. Exit the place and go down one screen. Walk to the right to see a big
Koopa blocking the way. Knock him down with Firebrand so that you can
continue to the right.

You'll see another giant Koopa here. Use Firebrand to knock him down again to
get to the yellow pipe. Go inside and drop down. You'll be back underwater in
Oho Ocean. Walk up and to the right to see a water spout. Walk onto it and use
the Spin Jump. You'll be boosted up. Head to the right onto the ledge and walk
along it to reach another yellow pipe. Get in and go up to reseurface.

Go down one screen to see some spikey rollers. Just like when getting the
Pearl Beans, use Thunderhand on Mario and move sideways in between them. Get
to the other side to see some fast moving rollers. Use Firebrand on Luigi to
get past these. You should be down two screens now. Go down one more screen
after the rollers.

Proceed to the bottom, then left. You'll see a platform in the air with arrows
set like the directional pad on your Game Boy. Use the Spin Jump, then push
left while on the platform's right side to make it move left. It will then hit
a ledge. High Jump onto the platform and get onto the green. Jump down and
proceed left to the next screen.

On this screen, there will be a fork and one stone step. Take the right path
to the next screen to see another platform that you can move. Go below it and
use the Spin Jump to push it up. Now move it right, then up. After that, take
the steps to the left of the screen and use the Spin Jump across to the right
twice. You'll see a Boo Statue. Activate it by having Luigi use Thunderhand
on Mario and moving backwards on it. This will activate some stone steps in
the screen before.

Jump off to the left and go back to the screen with the fork. Go up the stone
steps to find a Save Album. The bridge is not completed yet, so save and walk
back and this time, take the left path. There will be another fork near the
end of the path. Take the path to the left. Go down to find a yellow pipe. Get
in to reappear back underwater.

Go up one screen. Just work your way up towards the top and you will see a
water spout. Use the Spin Jump in it like last time and it will send you
flying up, up, and away. Land on the ledge and proceed forwards. The path here
will be pretty straightforward, so onward to the next screen at the end of the
path. This is another straightforward path, go past the monsters down to the
yellow pipe.

BE. ABSOLUTE. SURE. YOU /DO NOT/ FALL OFF THE LEDGE HERE. Doing so results in
having to do the previous underwater screens ALL OVER AGAIN. That, we dont
want to do. Walk carefully along the edge to see a Boo Statue. Go to the right
of it and use Thunderhand on Mario to push it back and turn it on. This opens
up another set to the stone bridge. Only one more to go!

From the Boo Switch, hop off the ledge and go a little to left until you see
the map. Walk downwards from the map to get to the next screen. Switch your
positions so that Mario is behind. Jump up the grassy steps to the right and
hit the exclamation block there. A round rock like when you were learning the
Firebrand and Thunderhand Bros. Attack will appear. Use Firebrand on Luigi
and ram it down. Hit the exclamation block at the end of the path to open up
a stone bridge to the next area. You must do this in 10 seconds. It's not
hard; just remember to use Firebrand immediately and that the block will
activate only when one brother hits it.

After doing that, hop down the ledge and walk across to the next screen. Hit
the Save Album at the south side of the screen and walk to the left to the
next screen. Walk to the bottom left to see some grassy steps. Jump up to see
another exclamation block. We're going to be doing the same thing with the
rock and another exclamation block at the end, just like before. So make sure
Mario's in back with Firebrand handy.

This time is a bit different from the last though. We have 20 seconds to do
this. After hitting the first exclamation block, one more will appear. Quickly
move back a bit and Spin Jump north towards the ledge. Hit the block, then
you'll see one more block and rock appear. Switch back to Firebrand(while
moving to set up the position) and use it. Hit the exclamation block at the
end of the path to open up a stone bridge towards the left.

Hop down and move left to the next screen. You'll see only one small path
leading to a Boo Statue. Use Thunderhand to move back and turn it on. This
will activate the last stone path from to fork oh-so-long ago and also one
more leading up from your position. Take the path up, then up again to go past
two screens. Now go to the top right corner to proceed to the next path which
is back to the stone bridge. Walk up the complete path and make sure you save
and heal up! We're exiting Gwarhar Lagoon which means there's a boss coming.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+ +----------------------------------+
| CLAW                             | | CLAW                             |
|----------------------------------| |----------------------------------|
| HP          | 80                 | | HP          | 80                 |
| EXP Gained  | 0                  | | EXP Gained  | 0                  |
| Coins       | 0                  | | Coins       | 0                  |
| Items       | None               | | Items       | None               |
| Weakness    | Thunder            | | Weakness    | Thunder            |
+----------------------------------+ +----------------------------------+

+----------------------------------+
| HERMIE III                       |
|----------------------------------|
| HP          | 400                |
| EXP Gained  | 450                |
| Coins       | 80                 |
| Items       | Lucky Ribbon       |
+----------------------------------+

Hermie can be an annoying boss, though not as tough as others like Cackletta.
He has terrific defense so you may want to use Luigi's Thunder Bros attack to
lower it. Hermie will attack mainly using his claws. He'll walk out and put a
claw to a brother. Watch to see if it vibrates a bit. If it doesn't, he won't
attack that brother. He may do this several times before going back. Hermie
can also spit out poisonous bubbles which may, you guessed it, poison you.
These are very easy to counter. Pick up your hammers and just let go when the
turtle-slow bubbles come near you.

The first thing you should do is destroy Hermie's claws, unless you think you
have such awesomeness that you can avoid all of his claw attacks. Whenever you
attack his head, Hermie will launch back with a claw counterattack. Use
Thunderhand to inflict critical damage on one claw, then have Mario attack the
other with whatever he can. After both claws are gone, quickly use your
strongest Bros. Attack. Hermie will retreat into his shell afterwards. Use
Firebrand to burn it. Hermie will then come out with both claws fixed. Wonder
what he's got in there? He can heal each turn that you don't attack him. Just
use the same strategy as before to send him into his shell.

At one point in battle, Hermie will say it's time to speed things up a bit.
I don't know if that effects the battle, I assume it makes his speed faster
but I'm not that sure. It doesn't really change the pace of the battle anyway
so don't worry about it too much.


After defeating Hermie, he'll give up the Beanstar Piece. You'll now have
your first piece! *happy music* Before you leave, talk to Hermie and he'll say
that if you have anything that can replace the Beanstar Piece, go see him. Of
course we can do that, but not now. Just take the path to the left and hit the
Boo Statue over there with Thunderhand. This will open up a stone bridge path
towards the top. Walk up there and cross. Go up, then up again to the next
screen. You'll see the Green Pipe that we activated before. Take it and head
back to Beanbean Castle.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                      (3.14) Harhall's/Beanstar Piece 2
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Back at Beanbean Castle Area, get everything that you need. Our next trip will
be a short one, so don't worry about gigantic bosses or 5 bazillion forms of
monsters. Leave via the left exit.

Walk down the bridge, then make a right to the next screen. Keep going right
past the two Thunder Orbs lighting up the entrance to the airport. After that
screen, you will see a Boo Statue towards the bottom of the screen. Activate
it, then walk down the bridge. You can take the path on the right to get some
items, but when you're done continue going down.

In this screen, High Jump to the right and hit the Save Album. Now continue on
the only path. You should pass by a Bean Star Piece locked in a cave. Try to
continue after that and you will see some distressed workers coming out of the
path, much like on the S.S Chuckola. After they left, walk to the right to the
next screen.

You'll meet Harhall, a famous fashion designer. He'll hire you to do a job for
him. For pay, you'll recieve the Beanstar Piece that you saw in the cage. Step
on the footprints to begin the mini-game. Read the mini-game section for more
details on how to play. This time, Harhall will ask for a red shirt with any
design. Next will be a checkered yellow shirt. After that is polka-dot purple
shirt(eew..). The last one will be brown with a star.

That's simple enough, after all those simple tasks, go back to the left a
screen to meet Harhall. You'll then recieve your second Beanstar Piece! That
was easy. If you want to play the mini-game again, go right ahead. Otherwise,
go back to Beanbean Castle Area to begin the search for the next piece.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                    (3.15) Yoshi Theater/Beanstar Piece 3
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With the Beanstar already halfway completed, the end of the game nears. Stock
up again at Beanbean Town if you need anything, otherwise proceed again to the
left exit. Walk up one screen, then another to the right. Towards the top of
the area will be a giant Koopa. Knock him down with your Firebrand bros attack
and proceed. You will now arrive at the Yoshi Theater!

As soon as you enter, you'll see a weird egg guy with the Beanstar Piece. Go
talk to him to find out he is Boddle, Bubbles's(the soda maker from
Chucklehuck woods that made you fight his Chuckola...) younger brother. He'll
swap the Beanstar Piece for 7 Neon Eggs to make everyone happy. But of course,
genious does not know where to find these eggs. If you have all 7 eggs(highly
doubtful), then you'll get the Beanstar Piece. If not, proceed upwards into
the theater.

Walk inside the dark theater and talk to the guy sitting all the way up front.
He'll mark your map with the 7 locations of the Bean Fruit. If you already
have some, then those will not be marked. Head back to Beanbean Castle to make
this search much easier.

Bean Fruit #1 - Take the right exit. Go down towards the bridge to the next
screen. Look near the bottom of the screen. Use Mole on the path of flowers
shaped like a square.

Bean Fruit #2 - Take the left exit. Walk to the top left corner to see a rock.
Smash it and proceed to find a box of flowers. Use Mole in the middle to find
this Bean Fruit.

Bean Fruit #3 - Take the left exit and go down the bridge to SW Beanbean
territory. Hop up the ledge towards the bottom of the screen and use the Spin
Jump to float to the right. There, you'll find another circle of flowers with
a Bean Fruit in the left side of the path.

Bean Fruit #4 - Take the left exit and go down the bridge. Take a right to
enter South Beanbean. Jump to the right over the ledges past the tree. From
there, go down the first bridge that you see. It should still be on the same
screen. Smash the rock here with your hammer and proceed downwards to see a
circle of flowers in front of a cactus. Use Mole on the left side of the
flowers to get another Bean Fruit.

Bean Fruit #5 - Take the left exit. Go up one screen and walk among the trees
to the left. You'll find a 4 flower circle near the cave. Use Mole in the
middle to get the Bean Fruit.

Bean Fruit #6 - Take the right exit and go up one screen into NE Beanbean. To
the right of the entrance of Teehee Valley, you'll see 4 moving flowers in a
circle. Use Mole in the middle to recieve your Bean Fruit.

Bean Fruit #7 - Last one now! This one is a bit more complicated than the
rest. Take the right exit and walk up one screen, then another to the right.
Go directly right and you should see a ledge leading to another ledge with an
exclamation block on it. Hit it and a piece of land will rise. Use the Spin ]
Jump to travel onto it. Use it again to get to the land on the right. Now use
Firebrand to knock down the giant Koopa. Cross the bridge to the next screen.
Hop up the ledges and use Mole to travel underneath the gate. Make sure you
hit the Save Album. Cross the bridge and watch a Piranha Plant eat your
precious Bean Fruit. Hmph.

MINI-BOSS: PIRANHA BEAN
-----------------------
HP: 140
EXP Gained: 150
Coins: 1
Items: Piranha Swing
Weakness: Thunder

Not too hard. Although you only have Luigi with you, he can do 40 damage each
turn with Thunderhand. Or at least, he should be able to. Piranha Bean has two
attacks. It can fire very fast fireballs or what seems like...a miniature
Prince Peasley? Hmm. Either way, although they do not deal much damage, if
rapidly fired they can add up quite an amount of damage. To avoid the attacks,
press B as soon as the piranha's mouth closes to fire something at you. The
fireball/thing should bounce right below you. Avoid using jumps in this battle
as Piranha Bean has some very sharp teeth, although not used in this battle.
Use Thunderhand a lot. It should be done in no time.


After defeating the insanely easy monster, it seems that Prince Peasley
appears! So that was him. He'll be tiny though. Watch the funny scene and
he'll be grateful by giving you your 7th and final Bean Fruit. Excellent, now
if we can only get that flying blue thingy Peasley has.

Cross the bridge and jump down to reunite with Mario. Now that we have all the
Bean Fruit, head back to the Yoshi Theater. Talk to all the dead looking
Yoshis to have them lay your precious eggs. Talk to Boddle(the egg guy)
afterwards and watch the scene. He'll reward you with the Beanstar Piece! Only
one to go now!


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                  (3.16) Chucklehuck Woods/Beanstar Piece 4
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

It's time to return to Chucklehuck Woods. If you've activated the Green Pipe
there, then just get there from Beanbean Castle(Pipe #5). If you didn't,
follow the Chucklehuck Woods part of the guide until you reach your first
Save Album.

From the Green Pipe, walk down a screen and take a left, then up. High Jump up
the ledge to the left. Go to the next screen to see a giant Koopa. Knock him
down by using Firebrand on Luigi. Walk through the new path and collect the
goods from inside the cave. When you exit the cave, you'll see a weird,
talking snail telling you that outsiders are not allowed through that path.
Walk a bit to the left and go down to the next screen. Walking along this path
takes you to the entrance of the Winkle Colosseum. Ugly, huh? Go inside.

Talk to the receptionist here, the one with the blue cap. They'll ask if you
want to enter. If you saved, say yes. If not, then say no and go back and save
and return. Yes, you do need to pay the enormous 500 Coin fee. This is even
more of a ripoff than that massage place back at Gwarhar Lagoon. If you don't
have the coins, go outside and hit the blocks. If you already did that, then
you have no choice but to battle the folks outside the cave.

After you pay the receptionist, talk to the Winkle guarding the door. Go
inside and start the mini-game. You need to beat the high-score of 20 to win
and proceed. Read the mini-game section for more details on how to beat this.
When you win, you get the Winkle Card! Hooray, the Winkles acknowledge you.

Exit the Colosseum. Walk back to the screen with the cave. Talk to the orange
Winkle. Show your card and he'll let you pass on this new path. On the new
screen, walk to the left for a block with a Nut. Afterwards, jump up the steps
to the right. Proceed to the left to see Popple! He sees the piece of the
Beanstar and grabs it. Gangbang him and get it back!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| POPPLE                           |
|----------------------------------|
| HP          | 500                |
| EXP Gained  | 600                |
| Coins       | 121                |
| Items       | Super Mushroom     |
+----------------------------------+

Just because Popple is alone, he's not easy. Popple is speedy and will usually
start off the battle with one of his many attacks. When Popple walks backwards
towards you, he will steal a hammer. DO NOT get caught by this attack, it will
make you severly vulnerable. You won't be able to protect yourself from when
Popple steals mushrooms. He'll also use it against you. First, Popple will go
to one brother and use the hammer, then the other brother. The hammerless
brother can't defend himself and can only eat the hit. Hit Popple with the
brother that has the hammer to make him stop the attack. The hammerless
brother also can't you the hammer attacks for a while.

Other than that, Popple still charges at you. Jump as usual to avoid it. He
still grins when attacking Luigi and remains the same when attacking Mario.
Popple can also throw a lot of things at you. He'll grab a white bag and
throw coins, mushrooms, poison mushrooms, and these weird mutated pink bob-
ombs. Some items will bounce over you, others will not. Avoid the pink things
and poison mushrooms, get the rest. The poison mushrooms can greatly toxicate
you, so use a Refreshing Herb immedeately afterwards. Use the Jump Bros.
Attacks to defeat Popple. They seem to deal the most damage to him. Use
Thunder Bros. once or twice also to lower his very high defense.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After defeating Popple, you should have all four Beanstar Pieces! Watch him
disappear. Jump down the ledge and head back to Beanbean Castle. Walk down a
screen and to the right into the cave. After that, walk right, down, right,
and up into the screen with the Green Pipe. Activate if it's not already and
go back to the Beanbean Castle Area via pipe 5. Walk up into the castle and
keep going up until you are in Queen Bean's chamber.

Watch the scene now(and the orange Game Boy...) and win your 99 Beanbean
Coins. That was mean of Prince Peasley. Oh well. We now have to head to Joke's
End via surfing the ocean. Where can we go to cross the ocean? We'll go
surfing of course, after make a few pit stops.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                            (3.17) To Joke's End
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Before we head out to Joke's End, we must make some pit stops. First, stock up
on the new stock of items.

(Beanbean Castle Town)

Item Store:
+------------------------------------+
| Item                | Price        |
|------------------------------------|
| Mushroom            | 24 Coins     |
| Syrup               | 24 Coins     |
| Refreshing Herbs    | 30 Coins     |
| 1-Up Mushrooms      | 80 Coins     |
| Super Mushroom      | 60 Coins     |
| Nuts                | 50 Coins     |
| Super Nuts          | 80 Coins     |
| Syrup               | 50 Coins     |
| Ultra Nuts          | 140 Coins    |
| Ultra Syrup         | 80 Coins     |
| Max Mushrooms       | 180 Coins    |
| Max Nuts            | 220 Coins    |
| Max Syrup           | 150 Coins    |
+------------------------------------+

Equipment Store:
+----------------------------------------------+
| Item                | Price        | For Who |
|------------------------------------|---------|
| Bean Pants          | 100 Coins    |    M    |
| Bean Trousers       | 130 Coins    |   M/L   |
| Blue Jeans          | 220 Coins    |    L    |
| Parasol Pants       | 180 Coins    |    M    |
| Hard Pants          | 130 Coins    |    M    |
| Heart Jeans         | 120 Coins    |    L    |
| Plaid Trousers      | 300 Coins    |   M/L   |
| #1 Trousers         | 250 Coins    |   M/L   |
| Safety Slacks       | 220 Coins    |   M/L   |
| Street Jeans        | 400 Coins    |    L    |
| Troic Slacks        | 280 Coins    |    M    |
| Hermetic Pants      | 300 Coins    |    M    |
| Beanstar Pants      | 500 Coins    |   M/L   |
| Peasley Slacks      | 450 Coins    |   M/L   |
| Queen B. Jeans      | 550 Coins    |   M/L   |
| Castle Badge        | 75 Coins     |   M/L   |
| Pea Badge           | 80 Coins     |   M/L   |
| Bean B. Badge       | 78 Coins     |   M/L   |
| Counter Badge       | 140 Coins    |   M/L   |
| Charity Badge       | 140 Coins    |   M/L   |
| Bros. Badge         | 150 Coins    |   M/L   |
| Miracle Badge       | 120 Coins    |   M/L   |
| Ohoracle Badge      | 130 Coins    |   M/L   |
| Power Badge         | 160 Coins    |   M/L   |
| Wonder Badge        | 140 Coins    |   M/L   |
| Beauty Badge        | 200 Coins    |   M/L   |
| Salvage Badge       | 320 Coins    |   M/L   |
| Oh-Pah Badge        | 280 Coins    |   M/L   |
| Brilliant Badge     | 350 Coins    |   M/L   |
+----------------------------------------------+

There are some very, very delicious items on sale right now although they are
expensive. Not only is there new stuff in Beanbean Town, but in Little
Fungitown too! Take the Green Pipe over there is you plan on buying a couple
of new things. The Spiny Badge AA and Queen B. Pants are definite winners if
you have a ton of money.

(Little Fungitown)

Item Store:
+------------------------------------+
| Item                | Price        |
|------------------------------------|
| Mushroom            | 24 Coins     |
| Super Mushroom      | 60 Coins     |
| Ultra Mushroom      | 100 Coins    |
| Nuts                | 50 Coins     |
| Super Nuts          | 80 Coins     |
| Syrup               | 24 Coins     |
| Super Syrup         | 50 Coins     |
| Refreshing Herbs    | 30 Coins     |
| 1-Up Mushrooms      | 80 Coins     |
+------------------------------------+

Equipment Store:
+----------------------------------------------+
| Item                | Price        | For Who |
|------------------------------------|---------|
| Shroom Pants        | 200 Coins    |    M    |
| Shroom Bells        | 380 Coins    |   M/L   |
| Shroom Slacks       | 250 Coins    |   M/L   |
| Peachy Jeans        | 280 Coins    |    L    |
| Mushwin Pants       | 260 Coins    |   M/L   |
| Mush Badge          | 160 Coins    |   M/L   |
| Mari-Lui Badge      | 180 Coins    |   M/L   |
| Muscle Badge        | 220 Coins    |   M/L   |
| Spiny Badge AA      | 280 Coins    |   M/L   |
| Mush Badge          | 300 Coins    |   M/L   |
+----------------------------------------------+

When you're done, we have to do a couple of things before we set out to Joke's
End. Exit through the eastern side. Go up a screen and through the gate on the
right that was opened by the Thunder Orb. Walk through the only path to end up
at the Hammer Bros' place again! They'll upgrade you hammer one last time. Now
you can smash any kind or rock, including those dark black ones!

Using your new Ultra Hammers, walk to the right of the Hammer Bros's hideout
and smash the rock there. Walk up the bridge. Smash another rock and go
inside. If you wish to spare 500 Coins, then go ahead and do so. If you're
really lucky, you'll get Luigi's secret Bros Attack! This will come in
especially handy so make sure you learn how to do it.

Head back out when you're done. Walk out all the way back to the entrance at
the gates with the Thunder Orb. Walk to the left one screen(not inside the
gates), then one down. Hug the right wall near the water and you should find
a gated area from where you exited Gwarhar Lagoon. Go through the gate but not
inside the pipe. Instead, hop down the ledge and hammer the rock to the right
with your new hammers. You should see a little coin-slot thingy. Have Luigi
stand in front and on top of the hole. Have Mario use his hammer on Luigi and
you have your own makeshift surfboard! Isn't that dandy?

You will automatically move forward while surfing. Use the control pad to
change directions. Press back to slow down. A is to jump. Collect the coins in
the balloons in the air. Now we proceed.

From the piece of land, go two screens to the screens to the right(remember,
this includes when you first go right from the beach), 2 screens up, 1 to the
right(avoid the whirlpool for now), 1 up, 1 right, and once more up. Now surf
a bit to the right to find a narrow strip of land. Land and walk one screen to
the top. We have now reached Joke's End.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                              (3.18) Joke's End
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Go hammer crazy on these rocks here to get them out of the way. Walk up and to
the right before entering to activate a Green Pipe. Now walk up to the
entrance up a screen. Walk up the dreadfully long steps to reach the door.
You'll meet up with a suspicious little...girl? I can't really tell. Anyway,
walk straight on in.

Light up the torch on the right side of the door to open it. Walk in and hit
the Save Album. High Jump to the right(or left, they both lead to the same
place so it doesn't really matter) and walk up to the next screen to see
the girl(which we will now refer to a Jojora) floating away wondering if you
can reach there.

Before attempting to do that, go to the screen all the way to the left to
find some blocks that contain some useful stuff. Then go back and smash the
cracked door at the top a few times to open it up. Walk in and walk up the
steps. You'll see a person there who's invincible to enemies, talk to him if
you wish for useless information. Meh, continue on to the next screen.

Urgh, there are so many enemies in this screen! Fight or avoid, do as you will
and move down and to the screen to the right. Walk to the right and Spin Jump
over the gap onto the platform. If you fall, you'll end up on the "pot". Just
follow the directions in paragraph 2 again. Walk up into the door and the next
screen.

Look familiar? Here's the rolling things again. Have Luigi use Thunderhand on
Mario and move to the right onto the grated path. Move forward. This time, use
Thunderhand and move to the right onto the path. Hit the exclamation block
here and it will open a door to the right in the pot room. Move back 3 screens
and jump down from the ledge. Here's the pot room. Walk to the right to find
the door that you just opened and walk straight on in.

There's a Save Album here if you wish to save. Smash open that door with your
hammer and go in to get some goodies. Walk to the left to get a few more
goodies(note the marks on the floor) and go back to the broken door screen.
Jump onto the step, then High Jump onto the ledge. Jump to hit a hidden block.
Now continue to the screen to the right and follow the path to the next
screen. Hit the blocks and walk to the right. There will be a high ledge on
the lower left corner with a hidden block in the middle. Jump to activate it.
Walk to the top of the screen in front of the ledge to see a dynamite. Light
it up with Firebrand. This will heat up the pot above you.

Time to head back again. The path to the pot room is pretty linear, so I won't
guide you through that. Jump a few times to get on top of the pot. Spin Jump
above the heat waves to form a tornado back in the old days of Hoohoo
Mountain. Watch it fly right above you.

Walk through the broken door to the left and up the path again. Head to the
right and Spin Jump onto the platform with the tornado. Land in the tornado
and hit right to be shot all the way to the edge. You'll see ol' Jojora again
who seems like she's threatening you. Jump down the ledge and hit the Save
Album. What Jojora said about this floor being tougher is true, because now
Mario and Luigi is going to be separated. Boo hoo.

Walk to the right and have Mario hammer Luigi into the ground. Go under the
gate. Pop up and hit the exclamation block. This will open a door. Switch to
Mario by pressing Start and have him go through the door. Walk up the steps
and go through the door. Walk to the next screen on the left and save. Go down
and wait underneath the red and green exclamation block. Switch over to Luigi.

Back to Mr. Green, walk to the right to the next screen ignoring the switch.
Head up the stairs, then down and left. There are a lot of Glurps in this
area. Go up to the next screen to see Mario under the red and green block,
right where you left him. Press A and B at the same time to activate the
block.

A gate will open. Press Start to switch back over to Mario. Have him walk to
the gate and go through to the next screen. Don't hit the switch yet. Switch
over to Luigi. Have him go back one screen, then one to the left. Walk to
towards the top to see the switch which right next to Mario who is blocked off
by a wall. Place Luigi right underneath the switch, then tap B to have Mario
jump. He should hit the exclamation block. If he didn't, press Start to adjust
Mario. If all goes well, the barrel should drop right in front of Luigi. As
Luigi, Jump on top of the barrel and use the hammer to hit the switch. That'll
open the door in front of Mario.

Still being Luigi, walk through the door right next to the switch and walk
down the path right underneath the red and green exclamation block(which I'm
going to call a Simu block from now on). Switch over to Mario and have him
walk through his door. Go down the path until he is underneath his Simu block
being parallel to Luigi. Tap A and B at the same time to activate a scene.
Jojora will return and start a quick one-time mini-game with you. If you score
30 points in 25 seconds, she'l open the door. Cool?

The game is pretty simple. B controls Luigi as always and A is Mario. Blocks
will appear above their heads. Just hit them. That's all. This should sound
very familiar to you because we did the exact same thing in Woohoo
Hooniversity.

When you beat the game, both doors will open up allowing entrance. Let's start
with Mario. Walk through the door and up the grated steps. Walk up through
another door to get to the next screen. Walk up the snow-covered steps to end
up on a grate with four candles surrounding it. Lighting them all will cause
a platform in the previous screen to move. Switch over to Luigi.

Walk up through the door and stop underneath the yellow platform so that when
you jump, the platform bounces up. Back to Mario. Walk all the way back down
the snowy steps until you are in the room with the yellow platform. You should
see Luigi's head underneath it. Walk onto the platform. Hold left and tap B
then A.  As soon as you press A when it's raised by Luigi's jump, Mario should
jump off the platform to the raised one on the left. Hit the block and
continue walking to the left using Mario.

There's nothing on this screen. Just head towards the bottom and to the right
to get to the next screen. You'll see a Simu block. Switch over to Luigi and
have him walk to the left and down. Get under the block and tap A and B to
open the gate. Switch to Mario and walk down a screen and wait underneath the
exclamation block. Back to Luigi, have him walk down a screen too. Tap B to
see Mario on the the left jump. He should hit the exclamation block. If not,
just move him under there. After the block is hit, you'll here a noise and see
a shadow. Pilot Luigi right under the shadow to have a barrel fall on top of
him. If you miss, have Luigi exit the room and come back. The barrel will fall
on random spots, so remember that.

Once you have the barrel, have Luigi walk back to the previous room up above.
Stand on the little switchy thing on the floor to have the switch kill itself.
A bridge will open far, far away, but it does allow Mario and Luigi to
reunite. It's not hard to go back, just keep going back a few screens to meet
at the green bridge. Reunite the two brothers.

Proceed back via the path on the right. Walk to the right and up. Jump up the
blocks and High Jump to the platform with the door. Walk on through and up the
steps. After the steps, High Jump to the right of the fountain and walk down
some steps. In the next screen, you'll meet up with ol' Jojora again. Nope,
the dungeon's not over just yet. She'll disappear off to the right. Follow her
to that screen and just jump down the steps and go over to the left. On this
new screen. there will be some more dynamite in the center of the screen.
Light it up with Firebrand and a new "pot" will light up above you.

After that, walk back one screen to the right and up the steps. You'll be in
the pot room. If you walk to the left of the pot, you can break the door with
Firebrand on Luigi or your hammer. Go through for a few goodies, then come
back out. High Jump to the top of the pot, then Spin Jump in the heat just
like before. The new twister will go back a long way to the floor with 4
candles around it.

We don't need to go all the way back there though. Just go back a screen or
two from the pot via the door to the topright. You'll end up in the fountain
room. Have Mario gulp down some water. Walk down to see the tornado to your
left. Let Mario spit out water on the tornado. This will burn out all four
candles around it that we spent so much trouble lighting up. This will open up
the door towards the left. High Jump onto the ledge and walk through.

The next screen will be up the steps. Make sure you save here! Jump up the
steps and hit the exclamation block. A yellow bridge will appear, but not for
long. Although there is no timer, the bridge will disappear after a limited
amount of time. Use Firebrand on Luigi as quickly as possible to get across
right before the bridge disappears. This may take many tries, it took me about
6 or 7.

Watch the scene in the next screen. Jojora will congratulate you and ask which
friend you want to invite. Choose whomever, they'll all be the same ugly boss.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+ +----------------------------------+
| JOJORA                           | | FRIEND                           |
|----------------------------------| |----------------------------------|
| HP          | 50                 | | HP          | 500                |
| EXP Gained  | 500                | | EXP Gained  | 800                |
| Coins       | 200                | | Coins       | 180                |
| Items       | 1-Up Super         | | Items       | Ultra Nut          |
+----------------------------------+ | Weakness    | Fire(Blonde)       |
                                     |             | Thunder(Redhead)   |
                                     +----------------------------------+

Jojora is very fast and will usually start the battle with her only attack,
freezing you. It's excuriatingly slow. Hammer her while she's charging. After
doing that, she'll run away for a few turns. After a while though, she'll
return. Each attack does only one damage. Either way, you should get her out
of your way. If you attack the friend while Jojora is on scren, then she'll
coutnerattack with an annoying blizzard. It's easy to escape, just tap A and B
very fast. However, it heals both enemies.

The friend is the one that you have to defeat to end the battle. She has a
couple of attacks. The first is that she'll wink at a brother. Her right eye
winking means that she'll attack Mario. The left one will be Luigi. This
attack may be hard to time right to counter. You must hit right before the
snowball rams into you, but you also have to take in the hammer's lag time.
The snowball does massive damage and can also stun the brother which is very
far from good. The friend can also run up to a brother with her arms out and
make out with the brother. This poisons the brother(poor guy, probably
eternally scarred) and also deals damage. Usually, the friend will be a
redhead that takes much less damage. Use hand attacks to win the battle. I
recommend starting off the battle using Mario's Firebrand Bros. Attack while
the friend is still blonde.

Both bosses deal a lot of damage. If you wish to defeat Jojora for a lot of
extra things, then you better be prepared. She is very hard to beat with each
attack doing 1 damage. The best way would be to just not counter her attacks
and let her hit you. Use a Level 3 Firebrand Bros. Attack and hit right every
single time. You can't afford to miss. It took me many, many tries to beat
her. Don't forget that Jojora is only optional.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After beating their sorry butts, light up those statues you see at the top
with Mario's Firebrand. That'll open up the path to the right. The next screen
will have a scene with Fawful, being a little impatient. Head down the path to
the right. You'll see a gate. Pound Luigi into the ground to go under. Watch
the scene at the pedestal. Seems Fawful is smarter than he looks, eh?


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                            (3.19) Between the End
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Go to the corner at the right and save. Now go up through the door. Hit the
switch and watch another scene. High Jump to the right and continue. Folllow
the one and only path and watch the scene. Mario has a funny laugh. LOL. I'm
still wondering how and why Luigi still pulled that off. Meh, talk to the
princess when the scene is over. Poor Luigi gets no love.3

After regaining control, hit the Save Album at the top. Continue on to the
right. You can light up some television here. Tuning them up will get you a
hidden block. Light the TV's with Thunderhand. There's one near the entrance
and one on the right of the TV already lit. Continue down the steps when
you're done. Light all the TV's here again if you want another hidden block.

The next screen is basically a large room. They blocks contain very helpful
items and I highly recommend getting them. Continue on and light some more
TV's and save. The next screen will have the only TV that you are required to
light up. Light it up and grab the real Beanstar! BTW, does anyone notice this
looks like the room where we first started up the game? Watch the scene
afterwards.

Now, let's recue Luigi, shall we? Head over to the left and smash the rock
there. Save, then go all the way to the left part of the screen. There will be
some blocks here that you can hit. Go back to the save point and take the
closest exit to the left. Hit the exclamation block to watch a short scene and
lower a pillar. Go back up a screen. Continue up to see the pillar that was
lowered. Walk past it and head left. Jump up at the top left corner to find a
yellow pipe. Go in.

Walk up the path and light up the torch with Firebrand. That will open up the
path. Go through and make sure to save and heal up. We already have another
boss on our hands. Watch the scene and use Firebrand. Here we go!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+ +----------------------------------+
| POPPLE                           | | BIRDO                            |
|----------------------------------| |----------------------------------|
| HP          | 500                | | HP          | 450                |
| EXP Gained  | 500                | | EXP Gained  | 900                |
| Coins       | 99                 | | Coins       | 495                |
| Items       | 1-Up Super         | | Items       | Ultra Nut          |
+----------------------------------+ +----------------------------------+

Popple is the same as always. We will no longer have the bag attack though.
When he grins, he'll charge at Luigi. If he doesn't, he'll attack Mario. Use
the hammer to repel him. Popple may either steal a hammer and use it against
the brother(you won't be able to use hammer attacks), or steal a mushroom.
Either attack is annoying so make sure counter him. When Popple uses the
hammer, it can stun a brother.

Birdo is much different from the previous Rookie. She will usually fire eggs.
A crosshair will appear over the brothers that she is attacking. Jump right
before the egg touches the ground to avoid the explosive fire. Birdo may fire
multiple eggs at the brothers. She may also suck in a brother. This is easy
to counter, use the hammer when she's in front of you. Do avoid this though
because she deals damage to you and heals herself.

After Popple becomes low on HP, she will try to save him by sucking him in and
spitting him out in and with 3 other eggs. Attack the egg which you think
might hold Popple. It's all guess. If you attack the wrong egg, a Bob-omb will
come out. Hope over it and continue destroying those eggs. If the eggs attack
you, you may get stunned.

Attack Popple first if you want the extra goodies. When Popple is defeated,
Birdo will glow red and change her egg bomb attack. She will attack multiple
brothers perhaps multiple times. Watch the crosshairs and keep jumping!


After defeating them, walk up the pipe in the corner. Save and exit Teehee
Valley. Walk down one screen after exiting and then one to the left to reach
Beanbean Town. Watch the horrifying scene, then go to the Beanbean Castle. We
now must go to the final dungeon, Bowser's Castle.

Before going, stock up on some new supplies.

(Beanbean Castle Town)

Item Store:
+------------------------------------+
| Item                | Price        |
|------------------------------------|
| Mushroom            | 24 Coins     |
| Syrup               | 24 Coins     |
| Refreshing Herbs    | 30 Coins     |
| 1-Up Mushrooms      | 80 Coins     |
| Super Mushroom      | 60 Coins     |
| Nuts                | 50 Coins     |
| Super Nuts          | 80 Coins     |
| Syrup               | 50 Coins     |
| Ultra Nuts          | 140 Coins    |
| Ultra Syrup         | 80 Coins     |
| Max Mushrooms       | 180 Coins    |
| Max Nuts            | 220 Coins    |
| Max Syrup           | 150 Coins    |
| 1-Up Super          | 240 Coins    |
+------------------------------------+

Equipment Store:
+----------------------------------------------+
| Item                | Price        | For Who |
|------------------------------------|---------|
| Bean Pants          | 100 Coins    |    M    |
| Bean Trousers       | 130 Coins    |   M/L   |
| Blue Jeans          | 220 Coins    |    L    |
| Parasol Pants       | 180 Coins    |    M    |
| Hard Pants          | 130 Coins    |    M    |
| Heart Jeans         | 120 Coins    |    L    |
| Plaid Trousers      | 300 Coins    |   M/L   |
| #1 Trousers         | 250 Coins    |   M/L   |
| Safety Slacks       | 220 Coins    |   M/L   |
| Street Jeans        | 400 Coins    |    L    |
| Troic Slacks        | 280 Coins    |    M    |
| Hermetic Pants      | 300 Coins    |    M    |
| Beanstar Pants      | 500 Coins    |   M/L   |
| Peasley Slacks      | 450 Coins    |   M/L   |
| Queen B. Jeans      | 550 Coins    |   M/L   |
| B. Brand Jeans      | 600 Coins    |    L    |
| Heart Slacks        | 520 Coins    |    M    |
| Casual Slacks       | 550 Coins    |   M/L   |
| Castle Badge        | 75 Coins     |   M/L   |
| Pea Badge           | 80 Coins     |   M/L   |
| Bean B. Badge       | 78 Coins     |   M/L   |
| Counter Badge       | 140 Coins    |   M/L   |
| Charity Badge       | 140 Coins    |   M/L   |
| Bros. Badge         | 150 Coins    |   M/L   |
| Miracle Badge       | 120 Coins    |   M/L   |
| Ohoracle Badge      | 130 Coins    |   M/L   |
| Power Badge         | 160 Coins    |   M/L   |
| Wonder Badge        | 140 Coins    |   M/L   |
| Beauty Badge        | 200 Coins    |   M/L   |
| Salvage Badge       | 320 Coins    |   M/L   |
| Oh-Pah Badge        | 280 Coins    |   M/L   |
| Brilliant Badge     | 350 Coins    |   M/L   |
| Sarge Badge         | 300 Coins    |   M/L   |
| General Badge       | 350 Coins    |   M/L   |
| Tank Badge          | 400 Coins    |   M/L   |
+----------------------------------------------+

(Little Fungitown)

Item Store:
+------------------------------------+
| Item                | Price        |
|------------------------------------|
| Mushroom            | 24 Coins     |
| Super Mushroom      | 60 Coins     |
| Ultra Mushroom      | 100 Coins    |
| Nuts                | 50 Coins     |
| Super Nuts          | 80 Coins     |
| Syrup               | 24 Coins     |
| Super Syrup         | 50 Coins     |
| Refreshing Herbs    | 30 Coins     |
| 1-Up Mushrooms      | 80 Coins     |
| 1-Up Super          | 240 Coins    |
+------------------------------------+

Equipment Store:
+----------------------------------------------+
| Item                | Price        | For Who |
|------------------------------------|---------|
| Shroom Pants        | 200 Coins    |    M    |
| Shroom Bells        | 380 Coins    |   M/L   |
| Shroom Slacks       | 250 Coins    |   M/L   |
| Peachy Jeans        | 280 Coins    |    L    |
| Mushwin Pants       | 264 Coins    |   M/L   |
| Mushluck Pants      | 258 Coins    |    M    |
| Scandal Jeans       | 280 Coins    |    L    |
| Mush Badge          | 160 Coins    |   M/L   |
| Mari-Lui Badge      | 180 Coins    |   M/L   |
| Muscle Badge        | 220 Coins    |   M/L   |
| Spiny Badge AA      | 280 Coins    |   M/L   |
| Mush Badge          | 300 Coins    |   M/L   |
| Grab Badge          | 400 Coins    |   M/L   |
| Mush Badge          | 480 Coins    |   M/L   |
+----------------------------------------------+

Whew! The lists are getting long. These are some of the best items that you
can get in the game, so be sure to purchase! When you're done, we have to head
back to the Hoohooros. There's no pipe that goes there, so I'm afraid that
we're going to be taking the long cut. Take a pipe and go to the first one,
Stardust Fields. Follow the one path without High or Spin Jumping. You should
soon see a star. Now use a High or Spin Jump to get across to the next area.
Cross the caves to get to Hoohoo Village. Skip the next paragraph, unless you
have not activated that Green Pipe.

If you've stupidly missed that first Green Pipe, then you'll have to go the
long way. Take the left exit from Beanbean Town and go up one screen. Towards
the left, there will be a path. Go up the path and up one more screen. Now
walk up the stairs. Keep going up until you see a Boo Statue. Activate it with
Thunderhand and walk across the bridge into the cave. Collect your goodies and
walk across the bridge. Break the rocks at the end of the cave and exit to
Hoohoo Village.

Now that you've reached Hoohoo Village one way or another, talk to Blablanadon
(you know, the flying thing) and a scene will start. Ready up, as we're now
going to Bowser's Castle! Unlike in the last dungeon where there was nothing
but puzzles, this dungeon will have A LOT of fights. Pack up your Super
Mushrooms and Super Nuts and get ready.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                            (3.20) Bowser's Castle
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Hit the Save Album at the beginning and get the two items on either side. Walk
up the bridge and go through the door to activate a scene. So who remembers
the Koopalings from counteless games?

Anyway, through the door, walk up the steps to the right. There will be
another red door. Go in. Walk up the stone steps, not the grate. You'll see
several pits. You can't Spin Jump over these because of those things hanging
above them. Instead, you'll have to do an normal jump. Tap A first, then B
while pressing forward. If one brother falls, you'll land on the grating below
which are swarming with Boos. The last pit will have nothing blocking you from
Spin Jumping at the top, so Spin Jump to the door which will automatically
open.

Save to the left, then walk up the path. You're going to meet Iggy. He'll spin
around for a while, then your controls will be all messed up. It's different
each time, so I can't really help you out. Just remember the controls and go
past the obstacles. There are only two fireballs that you need to avoid. Hug
the walls and get to Iggy!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| IGGY KOOPA                       |
|----------------------------------|
| HP          | 550                |
| EXP Gained  | 800                |
| Coins       | 99                 |
| Items       | Max Mushroom       |
+----------------------------------+

Iggy's a little quirky. Mario's hammer seems to do less damage to him, and
Luigi's Thunderhand does more. Iggy has only two attacks. The first is to spit
fireballs. This is just like Hammer Bro's hammer attack. Use the hammer to
send it flying back at Iggy when it comes near. Iggy can also spin around the
brothers. If you can't counter this, then you are really sad. You have many
chances to smash Iggy with your hammer. Press A and B at the same time if it
helps. If you can't counter him, then both brothers will be stunned for a
while and the attack will deal damage to you. Iggy's pretty easy, just use
Bros. Attacks and he'll be down really fast.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After beating Iggy Koopa, step onto the teleportation thing. You'll be
teleported in front of the door used to get into Iggy's room. Walk along to
the right to reach another door. Go in.

Walk to the right to see some spikes. Do you remember way back at Stardust
Fields there were spikes like these? We do the same thing to avoid them. Press
A quickly, then B. High Jump the ledge. There will be two more rows of spikes,
a bridge, then two more rows of spikes. Jump up the ledge, over one more row
of spikes, another ledge, and you'll be at a door. It'll open. Walk on
through.

Head up the steps and onto the bike pads. Head to the right, onto another bike
pad, then over to the right again. There will be another door. Go through and
walk up the path to the right. Save here, then go back and walk up the bridge.
Try to take the path to the right and ol' fatty Morton will drop down and
create shockwaves. There is a pattern to it though. Just learn the rhythm and
press A and B at the same time. You have an advantage at the beginning since
Morton's shockwaves take sometime to get to the beginning of the path where
you are.

After going across the path, start up the fight with Morton.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| MORTON KOOPA JR.                 |
|----------------------------------|
| HP          | 500                |
| EXP Gained  | 800                |
| Coins       | 99                 |
| Items       | Max Nuts           |
|             | Bowser Fist(rare)  |
+----------------------------------+

This guy is about 15x as hard as Iggy. So in translation, he's about average
in difficulty. Morton has the same Fireball attack as Iggy. He won't stand in
front of a brother though, so just pick up your hammer and have both brothers
ready. Morton will also have shockwave attack, the same attack used when you
were trying to get to him except that it's clear. He will jump in the air and
rotate the number of times that he will make a shockwave. This shockwave is
clear and quick, so get your glasses! If you get hit by all the shockwaves, a
major amount of damage will be dealt to you.


Defeating Morton will reveal another teleportation beam. Walk in it to return
to the door used to get into Morton's room. The platform to the right has been
raised allowing use to go even further. High Jump twice and head towards the
right.

Walk up the steps. Turn to the left to walk up more steps and to the next
screen. Spin Jump onto the purple platform and the door will open. Go through.

Head up some more stone steps using High Jumps. At the peak of the steps, Spin
Jump to the right. Head up more stone steps and Spin Jump again to the right.
Walk in the door. Walk up and you'll see a twister to your right. Spin Jump
into it and hit right a couple of times until you hit the ledge to the right.
Walk to the next screen.

You'll see a moving twister. Spin Jump to it as it is coming towards you. Hit
right to have it send you to the door. Walk in. Hit the Save Album and cross
the bridge to meet Lemmy. He'll spin around you very quickly, then multiply
into four identicle Koopalings. Hit the one that appeared first to fight the
real Lemmy.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| LEMMY KOOPA                      |
|----------------------------------|
| HP          | 380                |
| EXP Gained  | 800                |
| Coins       | 102                |
| Items       | Max Syrup          |
+----------------------------------+

Lenny is a piece of cake once you know how to deal with him. Spitting
fireballs is his main attack. It's just like the other Koopalings, deflect
them with your hammer. Lenny can also split into four like before the battle.
You can either try guessing by jumping on one, or use Thunder Bros. which hits
all enemies revealing the right Lemmy. If you wait it out, the real Lemmy will
show himself and spit fireballs at you. Poor stupid Lemmy. He's no problem at
all with minor HP.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Defeating Lemmy reveals a teleporter. Step on it and the brothers will
reappear in front of the big red door. Convinient. Jump off to the left and
let Mario gulp down some water. Spit it out at the fire to open a path to the
next screen. High Jump onto the platform and go in the big red door.

Head up the platforms and go left. You'll see some mini robot Bowsers and a
water fountain near the top. Spit out water so the robots go into the pipe.
Didn't we do this somewhere before, like at the Hooniversity I think? Anyway,
you have four tries. Get three of them into the pipe and the door will open.

Before you go to the next room, make sure you fill up on water. There will be
two buds. Use Thunderhand on Mario when he's full of water to make the plants
grow. Each will spit out an exclamation block. One of them will open the door,
the other will drop a Magikoopa on you. For me, the left one opened the door.

High Jump onto the ledge and go through. Hit the Save Album and proceed
forward to meet Ludwig. He'll go into his shell and spin around the place.
This is just like the Border Jump at the beginning of the game, avoid his
shell. When you successfully completed the small task, Ludwig will disappear.
Try to exit the room and Ludwig will reappear and attack you.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| LUDWIG KOOPA                     |
|----------------------------------|
| HP          | 550                |
| EXP Gained  | 800                |
| Coins       | 99                 |
| Items       | 1-Up Super         |
+----------------------------------+

Ludwig has multiple attacks. He still has the fireball that all his other
siblings use, but he doesn't use it as often. He also has the spin like Iggy.
You have many chances to hit him. If you don't, then you will be stunned and
damaged. Ludwig has a special shell attack that no one else has. He will go
into his shell and start spinning around Mario and Luigi. This can hit
multiple times and do a lot of damage. You can't land on the shell. Once the
shell goes out of the screen, there's really no way to tell where it's going
be. Just have both brothers jump at the same time.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Once Ludwig is gone, go into the teleporter. Jump down towards the left and
have Luigi hit Mario with the hammer. Have Mini-Mario go into the mousehole.
Hit the switch to raise the platform. Come back out and High Jump twice onto
the ledge with the red door. Go in.

High Jump onto the ledge to the right. Walk to the left to the next screen.
Hammer Luigi into the ground and keep going under the gates until you see one
part of the place with a switch. Pop up and hit it. Jump on the spring to the
left with Luigi and reunite with Mario. Now hit Mario with the hammer and
make him mini. As Mario, go through the mouseholes until you find the switch.
Hit it and reunite with Luigi. Go through the newly opened door to the right.

Walk to the topleft corner. Hit the switch here to lower the spikes blocking
the mousehole near the entrance. Go back there and hammer Mario. Let him go
through the hole and up the steps. Jump onto the border to the left and travel
along left. Jump again to the left a few times, then walk up. Jump to the
right above the gate and across the tiny pillars. Walk along the border to the
next screen without Luigi.

Head up the steps and over the lava pits. Don't touch the fireballs! Once you
drop onto solid ground, walk to the right to see green shiny things. Jump over
them when they touch the floor and proceed. Head up some more blue steps and
drop when you are blocked by the high ledge. Walk to the right on the floor
and then on the moving platform. Avoid the obstacles to reach solid ground.
If you wish, you can now head up the blue blocks to get some items that you
missed. However, you'll have to go across the moving platform again.

Walk a bit more to the right to see a Bowser balloon. Grab the axe and
continue on. Hit the exclamation block and go down the Green Pipe. You'll be
teleported near the entrance. Walk to the left to exit. Reunite with Luigi and
walk to the upperleft corner where the gate was to proceed.

High Jump onto the ledge and hit the Save Album. Proceed up a room. Jump up
the first ledge, but have only ONE brother jump onto the next one. Controlling
that brother, jump to the right and keep walking until you see the Simu Block.
Press A and B at the same time to activate a bridge. Still on the ledge, walk
to the right and jump over the step. Walk past the Simu Block, then back to
the left towards it so the brother at the bottom is towards your right. Hit
the Simu Block with both brothers. That'll lower some spikes.

OK, so let's keep going. Still having one brother at the top and one at the
bottom, walk to the right. Have both brothers jump over their respective
ledges to the right until you see the next Simu Block. This one is a bit
tricky, align both brothers so that they are exactly in the middle underneath
the block. Hit it to lower another set of spikes. Have the brother up top walk
to the right and jump over some more ledges to reach the final Simu Block. Let
both brothers hit it and what a surprise, Roy will drop down!

Have the brother at the top jump down. Now walk across the bridge and High
Jump what were the spikes ledges. Meet Roy and prepare to battle!...not. He'll
disappear and a teleporter will appear. Hmm. Walk in to appear in front of his
door. Shucks, all that for nothing.

Walk on to the left. Go across the bridge to see a high switch where you can't
reach...and Roy! Here he comes!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| ROY KOOPA                        |
|----------------------------------|
| HP          | 550                |
| EXP Gained  | 800                |
| Coins       | 99                 |
| Items       | Max Syrup          |
|             | Bowser Fang(rare)  |
+----------------------------------+

Roy is much harder than the other Koopas. A bomb accompanies him and will blow
up in 8 turns. That's not that much time. Really duke it out with the Bros.
Attacks that you've mastered each and every turn that you're not healing. The
only way to defeat this boss is to really know how to dodge his attacks.

Roy's attacks are similar to the other Koopas. You have the fireball attack.
It does minor damage and multiple hits; use the hammer to counter it and
damage Roy. Roy also has Morton's shockwave attack. His is a bit different
though. The number of spins in the air is equal to the number of shockwaves
that will appear. If he only spins once or twice, a few shockwaves will come
out at a time. You'll have to jump all of them at once. Roy's final attack is
Ludwig's shell. He becomes faster as the attack is coming to an end. This
attack does tons of damage and is hard to avoid. Try having both brothers jump
if the shell is out of sight.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After Roy's gone, a barrle will drop down right before the bridge that you
have just crossed. Go back and pound Luigi into the ground. Come up under the
barrel. Walk over back to the switch. Have Mario stand on the barrel and hit
the switch. This will cause an air burst whish boosts both brothers up onto a
high ledge. If you wish to collect the items on the floating platforms, feel
free to do so. You'll have to go through the barrel again though.

When you're done, continue to the right. Stand before another great red door.
Go inside. Jump over the platforms and continue to the left. It'll be
difficult to do this task without getting rid of the Boos, so battle all the
ones in the area. Get Luigi under the barrel and walk under the switch. Have
Mario jump on the barrel and hit the switch. The reason why can't have any
Boos around is because is you touch one, then Luigi's barrel will break.
Simple as that.

Hitting the switch will activate the door. Don't break Luigi's barrel yet!
Take it with you to the next screen. Stand next to each of the Bowser torches
on the sides of the door and have Mario stand on the barrel. Light up the
torches with Firebrand. After doing this, the door will open. Walk through to
see rollers. Use Thunderhand on Mario and move sideways to the next platform.

The next room will have some rocks blocking your path. Smash them and hit the
switch to reverse the direction of the rollers in the previous room. So go
back and go the opposite direction to the left. You can't get on the path on
the left in one shot, so head down to the path towards the bottom first.

In the next room, hit the Save Album and the block. Hitting the switch there
will turn the rollers in the opposite direction, you can hit it if you wish to
save a little bit of trouble later. Go in the room and up the ledges to see
Wendy. Hammer Luigi under the gate. Now have him walk up to Wendy. Stand right
next to her, then switch over to Mario. Have him walk around to the pipe to
the right. Now, have Luigi hit Wendy. She'll appear in the pipe to the right.
Switch over to Mario who should be standing right there and hit her with his
hammer. Wendy will get mad and begin the boss battle.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| WENDY KOOPA                      |
|----------------------------------|
| HP          | 350                |
| EXP Gained  | 800                |
| Coins       | 102                |
| Items       | Max Nuts           |
+----------------------------------+

Wendy is pretty easy if you can get used to avoiding her attacks early on. She
has very little HP. Wendy can use the fireball attack that all of her other
siblings use. You should be very used to this by now. Hit them back with your
hammer. Wendy can also split into four. Use the Thunderhand Bros. Attack to
attack all of them at once.

Wendy's only unique attack is her ring attack. She'll send two rings to hit
Mario and Luigi. Jump once with both of them to land in the center. In a
second or so, Wendy will wave her arms. Jump in half a second to avoid getting
hit. If you are hit by the second portion of the attack, you'll be weighed
down making avoiding her attacks much harder.

Wendy's the same as her other siblings. Use Bros. Attacks to defeat her. She
should be beaten in only a few turns.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Once she'd done with, walk into her teleporter. Appear in front of the door
like always and High Jump the platform to the right. Light up the Thunder Orb
at the top of the platform and quickly Spin Jump on the platform, then to the
right. You'll see another door near a Magikoopa.

Hit the exclamation block. This will open up the gate in front of you where
there are many stone walls. Use Mario's Firebrand on Luigi to dash through all
the walls where you will eventually see another exclamation block. Hit that to
open the door.

In the next screen, hammer Mario so he can go through the mousehole. Have him
walk to the next screen and wait on the yellow platform. Switch over to Luigi
and have him walk on the path to the right. You'll be right under Mario's
path. Head under his yellow block, then switch over to Mario again. Tap B,
then A and right quickly to head over to the next ledge. Do this several times
until Mario reaches the exclamation block. Hit it to reveal a path to connect
the two brothers in the previous screen. Switch to Luigi and go back. Walk on
the new path and wait on the first yellow platform. Control Mario and walk to
the left to meet Luigi. High Jump the ledges to the right to see a door. Walk
through.

Head across the ledges to the left and save your game. Across the bridge lies
a gate. Hammer Luigi into the ground and walk under the gate. Pop up and walk
to the right. You'll see a Bob-omb and Larry. Play some ping-pong. You all
know how to play ping-pong right? I hope so. Luigi acts as the paddle. Walk
and bounce the fireball Larry throws so it doesn't touch the Bob-omb. After a
little bit, sore loser Larry will open up the gate and a path and run away.
Reunite with Mario and cross the bridge. High Jump up the ledge and battle
Larry, the final Koopaling.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| LARRY KOOPA                      |
|----------------------------------|
| HP          | 550                |
| EXP Gained  | 800                |
| Coins       | 99                 |
| Items       | Max Mushroom       |
+----------------------------------+

Poor Larry is probably the worst right after Iggy. There's nothing you haven't
seen before. He has the same spin attack as Iggy. You have a billion chances
to hit him with the hammer. Larry also spits out fireballs. He hits them back
right after you hit; keep hitting them until Larry burns out. Kill the ping-
pong guy with a few Bros. Attacks. Simple, simple.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

After the depressing boss battle, go into the teleporter. As soon as you land,
you'll probably have to do battle with the Magikoopa standing right ouside.
Whether you fight or not, High Jump over the platform to the right and
continue. Head up the steps and walk over to the left path. MAKE ABSOLUTELY
SURE YOU SAVE HERE. Hit the two blocks and walk up the path. Attempt to go and
you'll be interuppted by an old foe. Now listen to possibly the best speech in
the game. Skip the next paragraph if you aren't interested.


/"I have fury! At last, my entrance with drama! Finally! Now is the time where
my true might shines, like many angry sunbeams of rage! St-standing in the
spotlight at such a gala of spectacularity...My nerves are nervous! But...Now
that I am thinking...Cakletta's revival was all thanks to my quite nasty
efforts! Which means that all this time, I am Fawful, who is just a toady!
Such working, all for others! And THAT means...The true meaning of our battle
gives me fear and confusion!! I need no long speech before this battle, which
will now be mighty! Snack on my wrath, fink-rats!"/


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| FAWFUL                           |
|----------------------------------|
| HP          | 400                |
| EXP Gained  | 1500               |
| Coins       | 365                |
| Items       | Golden Mushroom    |
+----------------------------------+

Fawful can be hard or easy depending on how well you can do your Bros.
Attacks. He'll start off sending little sparky energy balls down on your
heads. Use your hammer to fling 'em right back at Fawful. This will be your
only way of damaging him while he is in his dome. When Fawful retreats, hit
the dome anyway although it does no damage. When he says something in red or
green, this does not indicate anything.

Fawful can also send a beam of energy. Wait until it flashes, then jump. Do
this twice to successfully avoid the attack. After a while, Fawful will spin
his dome and balls will come out. Smash as many as you can. If there are any
leftover, then you'll have to jump them. After this attack, Fawful will pop
out. Now this is your chance! If you can defeat him now, do so! I defeated him
within this timeframe.

If you don't defeat Fawful, he'll retreat into his dome and start attacking
again. He'll have a few new tricks this time. Fawful can dive into a brother.
The arm he raises will indicate which brother he'll attack. His right(on your
left) will attack Mario and viceversa. Hammer him back. Fawful can also make
stone blocks over your head. This attack is a little difficult if you don't
have a fast finger. Smash A and B as fast as you can to break the rocks. If
you don't do so in five seconds, Fawful will send out a laser hitting both
brothers. If you break the blocks, you should be able to easily avoid the
attack.

Continue hitting Fawful when his dome overheats. This shouldn't take you more
than three tries. Use your strongest Bros. Attacks!

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Afterwards, watch the scene. Prince Peasley does nothing once again. Anyway,
the path to the next red door is open. Cross the path and enter. Hit the two
blocks and make absolutely sure you save unless you want to fight Fawful
again. Enter the final chamber of Bowser's Castle. Watch the scene, then
prepare for another boss!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+ +----------------------------------+
| BOWLETTA                         | | FLARET                           |
|----------------------------------| |----------------------------------|
| HP          | 500                | | HP          | 10                 |
| EXP Gained  | 0                  | | EXP Gained  | 0                  |
| Coins       | 0                  | | Coins       | 0                  |
| Items       | None               | | Items       | None               |
| Absorbs     | Fire               | | Absorbs     | Thunder/Fire       |
+----------------------------------+ +----------------------------------+

Bowletta is actually pretty easy. She only has three attacks. The first is to
spit out Flarets at you. Not all of them will hit you, but jump them just in
case. They're not hard to avoid if they do go for you. After this attack,
Bowletta will have three Flarets next to her. Ignore them, just keep going for
Bowletta. She can either blow them up with a humoungus firebreath attack which
is very hard to avoid or heal herself. Neither attack is really that
devastating though.

Bowletta can also have stars crush you. She'll turn black and stars will rain
down upon you. Don't worry about the purple stars, only go for the red and
green ones which will hit the respective brothers. Hitting them back is easy
since they are slow, much like the Koopalings' fireballs. The stars sent back
will damage Bowletta.

Bowletta has one more rare attack. A block will appear over your head with a
number. Hit the block the certain number of times(just mash A and B). She'll
then spit out some stuff at you. If you haven't broken the blocks yet, they
will be impossible to avoid.

Bowletta is not hard to defeat. She has very little HP, just a few Bros.
Attacks shall finish her off in a heartbeat.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Watch the scene. You couldn't possibly have thought that was the final battle
could you?

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

                                -BOSS BATTLE-

+----------------------------------+
| CACKLETTA                        |
|----------------------------------|
| HP          | 1200               |
| EXP Gained  | 0                  |
| Coins       | 0                  |
| Items       | None               |
+----------------------------------+

Cackletta has four body parts with only three visible in the beginning.
Concentrate on her hands first. Her right arm is weak against fire while the
left is weak against thunder and viceversa. If you attack her head, her arms
will counterattack by waving around the battlefield. Jump the arm that is low.

Cackletta's arms have many attacks. She can create a small ball of electricity
that attacks one brother. Have him hit it with his hammer to send it to the
other brother. Hit it again to have it go to the first brother. Keep doing
this until it disappeared. Cackletta's arm can also summon 2 fireballs. Keep
jumping over them until they disappear. This is Cack's easiest attack; the
fireballs have a rhythm. Follow it and you should avoid them every time.

Now onto the head. The head has one attack which is to send a giant ball of
energy over a brother. Keep hitting it up until it disappears. If you are hit,
then you may become stunned for a few turns. The head can charge up its power
too. As mentioned before, hitting the head will make the arms counterattack.
The head is stronger than the arms with more HP.

After destroying all of Cack's parts once, her heart will appear and
regenerate all the parts. Attack the heart while it is visible with your
strongest Bros. Attacks. This is Cackletta's true "body." Her heart can only
heal any body parts. It absorbs both Fire and Thunder. Use your Bros. Attacks
on it before it disappears!

After the first time her heart appears, Cack will change her attacks. She can
now summon Fawful's ghost who'll spray some stuff at you. Have one brother
jump, then the other in quick succession. If the thing on his head spins,
he'll attack Luigi first, then Mario. Cackletta's head can also fire lasers at
you. Look at her eyes. If an eye is up, then have that brother stay down and
do nothing. If her eye(s) are looking down, jump when they glow. Once in a
while, Cackletta may heal a very small portion of HP. Cack can also send a
bunch of these little balls at you. Hammer back and the red and green ones.
They are extremely hard to time right though. Her fireballs also increase in
speed.

This is all Cackletta can do. Once you've mastered dodging her attacks, just
be patient and you should win. I had over 80 HP and 100 Attack when I was
fighting her. Hopefully, you do too. I had an easy time with her.

                   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Congratulations on beating the game! I'm one of those people who don't like
giving away endings, so beat the game and watch it yourself.



Oh, and after the game you have three minutes to get out of there. Leave by
walking down, then to the right. High Jump onto the ledge and continue. Try
not to jump down the stairs as you'll miss the barrel. Get under the barrel
and move to the right. Fall off the ledge and onto the switch. Hit it to open
the door. Now follow the path and get out of there! Oh yeah, and although it
sucks greatly if you don't make it out you have to beat Cackletta again.
Bummer.


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                               {4.0} Sidequests
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There's many things that you can do that is not necessary to beat the game.
Usually doing these sidequests results in some delicious prizes that can be
found nowhere else.

The Search for Beanlets
-----------------------
This sidequest is available between the two times Beanbean Castle is
destroyed. This will be after the rescuing Queen Bean and before finding the
final piece of the Beanstar. Talk to a young man in the Eastern section of
Beanbean Castle. He will ask you to find five Beanbeans. To find them, you'll
have to search around the town. Let's start with the Western side of the town.

At the very Northwest side of the town, there's a house. It's directly left of
the Starbeans Cafe. High Jump onto the roof and there's your first Beanlet in
the corner.

The next one is directly south of that. High Jump onto the roof and there's
your second one. Now head all the way to the right. Right below the bridge to
the Eastern side of town, there will be a roof with a Beanlet on top. High
Jump on top and grab that one. With that, let's head to the Eastern section.
At the corner above the exit to the right, there will be a Beanlet. A little
northwest of that will be a very long building with two entrances. High Jump
on top of that to find your last Beanlet.

After all that is done, talk to the man again to get a Golden Mushroom. How
nice.

Spangle
-------
The name Spangle rings a bell. Hmm, can't think of what it reminds me of
though. Anyways, after getting your second hammer upgrade(the Ultra Hammers),
you'll be able to get Hermie something new. Remember how he wanted something
to replace the Beanstar Piece that he found? Well, we can do that now. First,
head to Gwarhar Lagoon. From the Green Pipe, you can smash the rock on the
right to reveal a surfboarding spot. It's not necessasry though.

Walk down a screen from the Green Pipe(or one screen to the right from the
entrance), then follow the path downwards past the Boo Statue that was
activated a while ago. Eventually, you'll see Hermie again.

Walk down one screen from there, then down to the bottom right path. Jump up
the grassy steps in the next screen and fall off. Walk straight to the right
to find some black stones. Smash them with your hammer and continue to the
right.

Now this is a new area. Walk up to the top to see Spangle, a little singing
starfish. Watch the scene and obtain a Spangle. Walk back to Hermie. Watch the
scene to obtain the Soulful Bros. Badge!

The Two Whirlpools
------------------
While you were surfing around, you may have scene two whirlpools. Going inside
each of these whirlpools will barely effect the game. One of the whirlpools
is located one screen down and one screen to the left of the peninsula of
Joke's End. Going down this one will open up a path to the Oho Ocean that we
visited earlier in thie game. Another one is located four screens to the right
and one down from the surfing spot at East Beanbean. This will get you some
beans.

Monty Mole
----------
You will find Monty Mole in several hard-to-find locations. Each time you find
him he'll give you a rare item. How nice. You'll need a lot of the Bros.
Abilities outside of battle to find him though. Here's a list of all of his
locations:

1. Hoohoo Village. Walk into the cave on the top path past Blablanadon(flying
thing) and go in. Cross the cave to get back to a different part of Hoohoo
Village. Walk to the right and over the ledge. Go in the cave and you'll see
a Giant Koopa. Knock him down with Firebrand and High Jump up the ledge to
find a Golden Mushroom.

2. Hoohoo Mountain. Enter from Teehee Valley and Guffawha Ruins. Once your
reach the first area of the mountain, look near the top for black rocks. Smash
them to get through and find Monty Mole for Max Nuts.

3. In North Beanbean, light up the Thunderorb to raise a platform. High Jump
onto it and into the cave. Here, you'll encounter SimuBlocks. Have one brother
jump onto the top platform, but the other stay on the bottom. Walk to the
right in this fashion and press A and B at the same time to hit the SimuBlock.
It'll open up a bridge. Walk across to find some more SimuBlocks. Have one
brother jump onto the platform to the right, then up, then walk a bit to the
left. Leave the other brother on the ground. When you walk to the left, you
can have both brothers hit the SimuBlock. Open up another bridge and walk
across.

Now we encounter yet more SimuBlocks. Jump up to the right. Have only one
brother jump over the pit. The other will fall in. Now you're in position to
hit the SimuBlock. Once it's hit, cross the bridge to find Monty Mole and get
Wool Trousers.

4. North Beanbean, but in a different screen from the one above. Jump up the
only ledge to see a gate. Have Luigi dig underneath and hit the Excalamtion
Block. Open up the gate and reunite with Mario. High Jump up the ledge and
cross the bridge. Now Spin Jump over the platforms without falling off to find
a Boo Statue. Push it back with Thunderhand to open up a bridge. Walk across
and you will see a crack in the wall. Hammer it open and walk through. You
will see a mousehole. Let Mario squish down to can size and go inside. You
will start a replica of an old Mario game(I think, I never played any :P).
Walk to the right and jump over the spikes. You will then see some sparks.
Jump over them, then some more spikes. At the end of the path, you'll find
Monty Mole. Get your Iron Pants and go down the pipe to reappear in front of
the entrance to the path.

5. Technically, it's Northeast Beanbean. Go to Northeast Beanbean first and
walk up to the entrance of Teehee Valley. Don't go in though. Walk all the way
to the left and there will be a path leading into a cave. Walk inside and
you'll see a mousehole. Have Luigi hit Mario with his hammer and crawl inside
as Mini-Mario. You'll have to go through another replica of an old Mario game.
Jump across the obstacles to reach a Monty Mole who gives you a cheap 1-Up
Mushroom as a reward. Don't exit yet though!

6. Read the above. Before heading down the Green Pipe, go back on the last
platform. Once the platform rises to its peak, jump to the right and land on a
small strip of land. Jump up and run along the ceiling to find another Monty
Mole giving you the rare High-End Badge. Exit the stage via the pipe on the
right to arrive at the beginning.

7. Probably the easiest Monty Mole to get. In Joke's End, High Jump left of
the first Save Album. Walk to the path on the left. You will see a twister
flying high above the stairs. Spin Jump to it when it comes by. Now you have
to constantly tap left and right to move out of the twister, wait for it to
move, then move back in so you don't lose your spin jump. When you are near
the edge. Fly far to the left. Talk to Monty Mole to recieve a Red and Green
Pepper.

Beanstones
----------
This is another sidequest available to you in Beanbean Town between the two
times where the town is destroyed(after saving Queen Bean and before getting
the last Beanstar piece). If you talk to the old man right below the fashion
shop, he'll tell your about Beanstones. Say yes and listen to him. Ten
Beanstones will activate in the town. Here's a list of all of them. If you
want to make the search easier, have Mini-Mario walk around. If an exclamation
mark appears above his head, resize him and have Luigi dig underneath and pop
up.

Western Side:
1. Near the bottom of the town is an arch. Dig near the opening.
2. Right of the entrance of the Fashion store.
3. Left of the entrance of the first building below the entrance of the town.
4. Between the Fashion store and the arch to the left.
5. Just a little Southwest of the Fashion store. It's underneath the arch.

Eastern Side:
1. Left of the western door of the most Northeastern building.
2. Bottom of the staircase.
3. The very southwestern corner in the ditch.
4. On the Southern side of town, there are little ledges. Dig on the very last
one to the right.
5. The first ledge north of the exit to the right.

Once you get all the Beanstones, talk to the old duder again to recieve the
Bros. Rock badge!


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                                {5.0} Attacks
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In Mario and Luigi, both brother will only be able to jump in the beginning of
the game. But as you progress, each brother will learn more and more solo and
Bros. Attacks. There are many different ways to attack an enemy.

Solo Attack List:
=================
Jump
----
This is your ordinary jump attack. I like to use this often even at the end of
the game. Press A/B when the brother is about to land on an enemy to deal more
damage. If the enemy appears to look sharp or have spikes on their head, it's
best not to jump on them. Jump attacks are also the only types of solo attacks
that attack enemies in the air. Using jump as a defense is also simple,
tapping A or B will make them automatically jump. If you have special
equipment on the brothers, they can stay in the air even longer when you hold
down their respective jump buttons.

Hammer
------
Although you can get three different hammers in the game, they do not increase
the amount of damage your hammer does in battle. Hammers are mainly used for
enemies on the ground with spikes or sharp teeth and whatnot that jumps can't
effect or you'll be hurt. Press A/B a little while after Mario/Luigi raises
their hammer to inflict more damage. Not doing this will result in only a
little bit of damage. Using the hammer as a defense requires you to hold A or
B first to pick up the hammer, then letting go.

Hand
----
Mario and Luigi each have different hand attacks. These hand attacks can only
attack enemies on the ground. Mario has a fire element hand attack called
Firebrand while Luigi has Thunderbrand. An enemy can take more damage from a
hand attack, heal from it, or just do normal damage. They can be a major
advantage if you know the enemies' weakness. To deal more damage with a hand
attack, walk up to an enemy and wait to see the hand power charge up to
maximum. Then press A/B for the extra damage! Failure to do this also results
in very little damage, just like the hammer. Hand attacks can't be used as a
defense.

Bros Attack List:
=================
Mario:
Splash Bros.
------------
Your basic jump type Bros. Attack. Very basic but powerful. Press A, then B,
then A again. It only deals damage. The advance sequence I find isn't as good
as the regular sequence, but that might just be me. The advanced sequence is
A, A, then B.

Swing Bros.
-----------
The best Bros. Attack in the game, if you can time the damage right. When
Luigi comes flying towards Mario, hold A. Release when they look like a bunch
of colors and the cursor is LARGE over the enemy. You have a limited amount of
time, so try to be hasty while not being careless. Press B when Luigi goes
towards an enemy. The advance sequence is very hard, although if done right
does an unbelievable amount of damage. Press B when Luigi is coming from
hitting the enemy, then press A and B at the same time as they are over
another enemy.

Chopper Bros.
-------------
Not bad of an attack. Press A, then B, then A again but rapidly. The more
times that you press A while spinning to deal more damage while coming down.
The last few hits though won't do too much damage. The advance sequence is A,
A, then B.

Fire Bros.
----------
A normal Bros. Attack. Press A as many times as you can when you start the
attack, then Mario will throw fireballs. Press B as the fireball is coming
towards Luigi. Keep smacking the fireballs to the enemy until you mess up or
run out of fireballs. At difficulties levels, you can throw more and more
fireballs. For the advance sequence, press A as Mario's fireballs are over his
head. Press A again when he jumps on Luigi's head and the fireballs will turn
into a big fireball and land on an enemy.

Luigi:
Bounce Bros.
------------
Luigi's first and most basic Bros. Attack. It's based off of jump attacks.
Press B, then A, then B again. This just does a large amount of damage on a
single enemy. The advance sequence is A, B, B, then A. This will have Mario
and Luigi hit two different targets with a somersault. I didn't really like
this attack, if you want a multiple enemy attack then just use Thunder Bros.
as it lowers their defense too.

Knockback Bros.
---------------
The hammer type Bros. Attack. Press B, then B again, then A. Mario will smack
the enemy as a ball. Decent attack. The advance sequence is good though. As
Mario is flying back, press B to smack him and send him flying towards the
enemy again. You can keep doing this until you mess up for tons of damage.

Cyclone Bros.
-------------
Awesome although it uses a lot of BP. Press B, then A repeatedly. Like the
Fire Bros., the higher the difficulty the more times you can successfully
create more damage. Depending on how many times you tapped A, Luigi will spin
on Mario and attack an enemy multiple times. If that enemy is defeated and you
still have extra attacks left, you go on to a different enemy. It's convinient
and does not waste any extra damage, just like Cingular's Rollover minutes.
The advance sequence haves you pressing B after the last hit, then A for an
extra hit and possible stun. This is Luigi's secret Bros. Attack.

Thunder Bros.
-------------
Thunder Bros. is helpful for some bosses and those bosses only. Why? Thunder
Bros. does minimal damage but lowers the defense of all enemies. This is
extremely useful for peeps like Hermie III. The button sequence is B, B, then
B once more. The advasnce sequence is B, A, A, B. This only attacks one enemy
however and does not lower their defense. I find the non-advance sequence much
more useful.


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                                 {6.0} Items
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There are many items that can be used in Mario and Luigi. You don't have to
use items, but there is a 99.9999999 chance that you will. So here's a listing
of every item in the game.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                              (6.1) Normal Items
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

+-------------------------------------------------------------------------+
| Items Name           | Description                                      |
|-------------------------------------------------------------------------|
| Mushroom             | Heals 25 HP.                                     |
| Super Mushroom       | Heals 50 HP.                                     |
| Ultra Mushroom       | Heals 120 HP.                                    |
| Max Mushroom         | Heals all HP.                                    |
| Ultra Mushroom       | Recovers all BP/HP for one brother.              |
| Syrup                | Recovers 20 BP.                                  |
| Super Syrup          | Recovers 40 BP.                                  |
| Ultra Syrup          | Recovers 100 BP.                                 |
| Max Syrup            | Recovers all BP.                                 |
| Nuts                 | Recovers 20 HP for both brothers.                |
| Super Nuts           | Recovers 40 HP for both brothers.                |
| Ultra Nuts           | Recovers 100 HP for both brothers.               |
| Max Nuts             | Recovers all HP for both brothers.               |
| 1-Up Mushroom        | Revives a brother from KO with half HP.          |
| 1-Up Super           | Revives a brother from KO with full HP.          |
| Refreshing Herbs     | Cures all statuses.                              |
| Red Pepper           | Boosts attack, but makes character heavier.      |
| Green Pepper         | Boosts defense and makes character ligher.       |
| Woohoo Blend         | Permanently adds 4 HP to a brother.              |
| Hoohoo Blend         | Permanently adds 4 BP to a brother.              |
| Chuckle Blend        | Permanently adds 4 Speed to a brother.           |
| Teehee Blend         | Permanently adds 4 Stache to a brother.          |
| Hoolumbian           | Permanently adds 4 Power to a brother.           |
| Chuckoccino          | Permanently adds 4 Defense to a brother.         |
| Teeheespresso        | Permanently adds 6 to a random stat to a brother.|
+-------------------------------------------------------------------------+


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                               (6.2) Key Items
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

These items are mostly useless and are used only to progress with the story.
You will always be gaining and losing Key Items.

+-------------------------------------------------------------------------+
| Items Name           | Description                                      |
|-------------------------------------------------------------------------|
| Beanbean Brooch      | A pass to Chateau de Chucklehuck.                |
| Membership Card      | An S.S. Chuckola Membership Card.                |
| Winkle Card          | A trophy of the Winkles.                         |
| Secret Scroll 1      | A scroll inscribed with jumping secrets.         |
| Secret Scroll 2      | A scroll inscribed with Hammer secrets.          |
| Beanbean Map         | A map of Beanbean Kingdom.                       |
| Peasley's Rose       | A keepsake pass to Beanbean Castle.              |
| Beanlet              | A small, cute, green pet.                        |
| Beanstone            | A soybean civilization jewel.                    |
| Spangle              | Show me the stage, baby!                         |
| White Chuckola Fruit | A fruit with a tangy flavor.                     |
| Red Chuckola Fruit   | A fruit with a robust flavor.                    |
| Purple Chuckola Fruit| A fruit with a refreshing flavor.                |
| Red Goblet           | An eye-piercingly beautiful glass.               |
| Green Goblet         | A dazzling beautiful green glass.                |
| Red Pearl Bean       | A bean that burns red with passion.              |
| Green Pearl Bean     | A refreshinly green bean.                        |
| Peach's Extra Dress  | Princess Peach's lovely dress.                   |
| Fake Beanstar        | A cheap-looking, plastic fake.                   |
| Bean Fruit           | A juicy bean grown in the ground.                |
| Crabbie Grass        | Bitter medicine for Bean Fever.                  |
| Beanstar Piece       | The top-left part of the Beanstar.               |
| Beanstar Piece       | The top-right part of the Beanstar.              |
| Beanstar Piece       | The bottom-left part of the Beanstar.            |
| Beanstar Piece       | The bottom-right part of the Beanstar.           |
| Beanstar             | A powerful, sleeping granter of wishes.          |
| Azure Neon Egg       | A bright azure egg laid by a Yoshi.              |
| Blue Neon Egg        | A bright blue egg laid by a Yoshi.               |
| Green Neon Egg       | A bright green egg laid by a Yoshi.              |
| Orange Neon Egg      | A bright orange egg laid by a Yoshi.             |
| Purple Neon Egg      | A bright purple egg laid by a Yoshi.             |
| Red Neon Egg         | A bright red egg laid by a Yoshi.                |
| Yellow Neon Egg      | A bright yellow egg laid by a Yoshi.             |
+-------------------------------------------------------------------------+


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                 (6.3) Beans
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Bean are not necessary for use within the game. They are only used for making
coffee at the Starbeans Cafe in Beanbean Town.

+-------------------------------------------------------------------------+
| Items Name           | Description                                      |
|-------------------------------------------------------------------------|
| Woo Beans            | Blend this green bean at Starbeans Cafe!         |
| Hoo Beans            | Blend this brown bean at Starbeans Cafe!         |
| Chuckle Beans        | Blend this red bean at Starbeans Cafe!           |
| Hee Beans            | Blend this yellow bean at Starbeans Cafe!        |
+-------------------------------------------------------------------------+


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                               {7.0} Equipment
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You will not beat the game if you don't purchase any equipment or use a
GameShark, guaranteed. Equipment greatly boosts your stats and makes you
better prepared for the challenges that lie ahead. Here's a list of all the
equipment in the game. Most can be bought in either Little Fungitown or
Beanbean Town.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                 (7.1) Pants
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Definitions:
------------
First Strike: Wearer will start the battle.
60% Poison Dodge: 60% chance of nullifying poison BEFORE you become poisoned.
Win Mushroom: Higher chance of obtaining mushrooms after battle.
Heavy G: Makes wearer heavier in battle.
Lucky Mushroom: The amount of mushrooms equals your luck.
HP-Auto Gain: Regenerate HP at a constant pace.
Mario Follow: Luigi moves before Mario.

#1 Trousers
-----------
Location: Beanbean Castle Town
Available: Before Gwarhar Lagoon
For whom: Mario/Luigi
Cost: 250
Description: Wear these to always move first!
Stats: First Strike
       +35 Defense

Ancient Pants
-------------
Location: Limbo Bros. drop, if you're lucky.
Available: N/A
For whom: Mario/Luigi
Cost: N/A
Description: Slightly moldy pants.
Stats: Win Mushroom
       +40 Defense

Anuboo Jeans
------------
Location: Anuboo Drop, if you're lucky.
Available: N/A
For whom: Luigi
Cost: N/A
Description: Swift, fashionable desert jeans.
Stats: First Strike
       +40 Defense

B. Brand Jeans
--------------
Location: Beanbean Castle Town
Available: After Joke's End.
For whom: Luigi
Cost: 600
Description: Brand names make everyone happy!
Stats: +55 Defense

Bean Pants
----------
Location: Beanbean Castle Town
Available: Beginning of the game.
For whom: Mario
Cost: 100
Description: Cheap and durable...but not cool!
Stats: +12 Defense

Bean Trousers
-------------
Location: Beanbean Castle Town
Available: Beginning of the game.
For whom: Mario/Luigi
Cost: 130
Description: Trendy pants popular in Hoohoo Village.
Stats: +4 HP
       +10 Defense

Beanstar Pants
--------------
Location: Beanbean Castle Town
Available: Before Joke's End
For whom: Mario/Luigi
Cost: 500
Description: Beanstar patterns help you walk faster.
Stats: First Strike
       +50 Defense

Blue Jeans
----------
Location: Beanbean Castle Town
Available: Beginning of the game.
For whom: Luigi
Cost: 220
Description: Thick Jeans perfect for dangerous work.
Stats: +5 HP
       +16 Defense

Bubbles's Gear
--------------
Location: Fuzzbush drop(rare)
Available: N/A
For whom: Mario/Luigi
Cost: N/A
Description: Pants from the Chateau owner.
Stats: +6 HP
       +45 Defense

Casual Coral
------------
Location: Get under 39 seconds once in the surfing mini-game
Available: N/A
For whom: Mario/Luigi
Cost: N/A
Description: An outfit designed with a coral motif.
Stats: 60% Poison Dodge
       +80 Defense

Casual Slacks
-------------
Location: Beanbean Castle Town
Available: Before Bowser's Castle.
For whom: Mario/Luigi
Cost: 550
Description: Great-looking. business casual slacks!
Stats: +20 HP
       +70 Defense

Hard Pants
----------
Location: Beanbean Castle Town
Available: Before Woohoo Hooniversity.
For whom: Mario
Cost: 130
Description: Starchy pants stiffened with bean juice.
Stats: +18 Defense

Heart Slacks
------------
Location: Beanbean Castle Town
Available: Before Woohoo Hooniversity.
For whom: Luigi
Cost: 120
Description: Jeans with a lovely heart-shaped patch.
Stats: +9 HP
       +10 Defense

Heart Slacks
-----------
Location: Beanbean Castle Town
Available: Before Bowser's Castle.
For whom: Mario
Cost: 520
Description: Durable worn by Beanbean troops.
Stats: DEF-Up
       +60 Defense

Hermetic Pants
--------------
Location: Beanbean Castle Town
Available: Before Gwarhar Lagoon
For whom: Mario
Cost: 300
Description: Sealed patns that are tough to change.
Stats: 60% Poison Dodge
       +45 Defense

Iron Pants
----------
Location: North Beanbean inside a breakable wall. Talk to Monty Mole.
Available: N/A
For whom: Mario/Luigi
Cost: N/A
Description: Heavy keans plated with a titanium alloy.
Stats: Heavy G
       +70 Defense

Mushluck Pants
--------------
Location: Little Fungitown
Available: Before Bowser's Castle
For whom: Mario
Cost: 258
Description: Your luck equals your Mushroom count.
Stats: Lucky Mushroom
       +65 Defense

Mushwin Pants
-------------
Location: Little Fungitown
Available: Before Bowser's Castle
For whom: Mario/Luigi
Cost: 264
Description: Get Mushrooms after every battle!
Stats: Win Mushrooms
       +60 Defense

Oho Jee Wear
------------
Location: Oho Jee drop(rare)
Available: N/A
For whom: Mario/Luigi
Cost: N/A
Description: Made from molted Oho Jee skins.
Stats: +6 HP
       +16 Defense

Parasol Pants
-------------
Location: Beanbean Castle Town
Available: Before Woohoo Hooniversity.
For whom: Mario
Cost: 180
Description: These boost DEF during battle.
Stats: DEF-Up
       +7 HP

Peachy Jeans
------------
Location: Little Fungitown
Available: N/A
For whom: Luigi
Cost: 280
Description: Wear these to move right after Mario.
Stats: +65 Defense

Peasley Slacks
--------------
Location: Little Fungitown
Available: Before Joke's End
For whom: Mario/Luigi
Cost: 450
Description: Slow-mo gear signed by the prince!
Stats: Light G
       +70 Defense

Piranha Suit
------------
Location: Piranha Bean drop(rare)
Available: N/A
For whom: Mario/Luigi
Cost: N/A
Description: A suit made of Piranha Plant petals.
Stats: HP-Auto Gain
       +30 Defense

Plaid Trousers
--------------
Location: Beanbean Castle Town
Available: Before Gwarhar Lagoon
For whom: Mario/Luigi
Cost: 300
Description: Super-cool trousers for the super-cool.
Stats: +40 Defense

Queen B. Jeans
--------------
Location: Beanbean Castle Town
Available: Before Bowser's Castle
For whom: Mario/Luigi
Cost: 550
Description: Elastic pants that even fit Queen Bean.
Stats: +14 HP
       +75 Defense

Random Slacks
-------------
Location: Boo drop(rare)
Available: N/A
For whom: Mario/Luigi
Cost: N/A
Description: Good on defense, but hard to walk in.
Stats: Random G
       +60 Defense

Safety Slacks
-------------
Location: Beanbean Castle Town
Available: Before Gwarhar Lagoon.
For whom: Mario/Luigi
Cost: 220
Description: Sturdy pants that block status effects.
Stats: 60% Poison Dodge
       +35 Defense

Scandal Jeans
-------------
Location: Little Fungitown
Available: Before Bowser's Castle.
For whom: Luigi
Cost: 280
Description: These let you move before Mario!
Stats: Mario Follow
       +18 Defense

Shroom Bells
------------
Location: Little Fungitown
Available: When you first enter Little Fungitown.
For whom: Mario/Luigi
Cost: 180
Description: Made back home from Koopa shells.
Stats: +50 Defense

Shroom Pants
------------
Location: Little Fungitown
Available: When you first enter Little Fungitown.
For whom: Mario
Cost: 200
Description: These help you win Mushrooms in battle.
Stats: Win Mushroom
       +30 Defense

Shroom Slacks
-------------
Location: Little Fungitown
Available: When you first enter Little Fungitown.
For whom: Mario/Luigi
Cost: 250
Description: More Mushrooms make these luckier!
Stats: Lucky Mushroom
       +35 Defense

Smart Pants
-----------
Location: Eeker drop(rare)
Available: N/A
For whom: Mario
Cost: N/A
Description: Pants made for Hooniversity staff.
Stats: +50 Defense

Street Jeans
------------
Location: Beanbean Castle Town
Available: Before Gwarhar Lagoon.
For whom: Luigi
Cost: 400
Description: All the rage among fashion's elite.
Stats: +60 Defense

Tropic Slacks
-------------
Location: Beanbean Castle Town
Available: Before Gwarhar Lagoon
For whom: Mario/Luigi
Cost: 280
Description: Sunny slacks made with tropical beans.
Stats: +12 HP
       +30 Defense

Wool Trousers
-------------
Location: Inside a cave in North Beanbean
Available: N/A
For whom: Mario/Luigi
Cost: N/A
Description: A pair of comfy and sensible trousers.
Stats: HP-Auto Gain
       +32 Defense

Work Jeans
----------
Location: You start with this.
Available: Beginning of the game.
For whom: Luigi
Cost: N/A
Description: Thuck, durable, practical jeans.
Stats: +4 Defense

Work Pants
----------
Location: You start with this.
Available: Beginning of the game.
For whom: Mario
Cost: N/A
Description: Light, comfy, and easy to walk in.
Stats: +4 Defense


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                 (7.2) Badges
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Badges are just as important as pants. Er, in the game anyway. Badges help
raise some more stats that pants don't, as well as give you some extra
abilities. Think of it as another set of pants.

Bean Badge
----------
Location: You start with this.
Available: Beginning of the game.
Cost: N/A
Description: Increases POW and Bros. points.
Stats: +8 POW
       +6 BP

Bean B. Badge
-------------
Location: Beanbean Castle Town
Available: Beginning of game.
Cost: 78
Description: The most popular badge in the kingdom.
Stats: +10 POW
       +6 BP

Beauty Badge
------------
Location: Beanbean Castle Town
Available: Before Gwarhar Lagoon.
Cost: 200
Description: A sparkling, beautiful badge.
Stats: +28 POW

Bowser Fang
-----------
Location: Roy Koopa
Available: N/A
Cost: N/A
Description: Releases Bowser-like counterattacks.
Stats: Power-D
       +50 BP

Bowser Fist
-----------
Location: Morton Koopa
Available: N/A
Cost: N/A
Description: Releases poweful, Bowser-like attacks.
Stats: +10 POW
       POW-Up

Brilliant Badge
---------------
Location: Beanbean Castle Town
Available: Before Joke's End
Cost: 350
Description: A shiny badge dug up behind the shop.
Stats: +45 POW

Bros. Badge
-----------
Location: Beanbean Castle Town
Available: Before Gwarhar Lagoon.
Cost: 150
Description: Owner's choice! Raises BROS. points.
Stats: +25 POW
       +8 BP

Castle Badge
------------
Location: Beanbean Castle Town
Available: Beginning of game.
Cost: 75
Description: A badge for tourists.
Stats: +10 POW

Charity Badge
-------------
Location: Beanbean Castle Town
Available: Beginning of game.
Cost: 140
Description: Manager's special! What a bargain!
Stats: +15 POW

Chuckola Badge
--------------
Location: Gold Beanies
Available: N/A
Cost: N/A
Description: Designed to look like a Chuckola Fruit.
Stats: +28 POW

Counter Badge
-------------
Location: Beanbean Castle Town
Available: Before Woohoo Hooniversity
Cost: 140
Description: Increases counterattack damage.
Stats: +8 POW

General Badge
-------------
Location: Beanbean Castle Town
Available: Before Bowser's Castle.
Cost: 350
Description: Significantly increases BROS. points.
Stats: +45 POW
       +15 BP

Grab Badge
----------
Location: Little Fungitown
Available: Before Bowser's Castle.
Cost: 400
Description: Makes monsters drop more items.
Stats: +45 POW
       Item Grab

Mari-Lui Badge
--------------
Location: Little Fungitown
Available: First time at Fungitown.
Cost: 190
Description: A must-have for all Bros. fans!
Stats: +20 POW
       BP-Auto Gain

Miracle Badge
-------------
Location: Beanbean Castle Town
Available: Before Gwarhar Lagoon.
Cost: 120
Description: Recovers HP with solo jump attacks!
Stats: +22 POW
       HP-Up Jump

Muscle Badge
------------
Location: Little Fungitown
Available: First time at Fungitown.
Cost: 220
Description: Increases counterattack power.
Stats: +25 POW
       Power-D

Mush Badge
----------
Location: Little Fungitown
Available: Before Joke's End.
Cost: 160
Description: Morem ushrooms mean more damage!
Stats: +20 POW
       Shroom Force

Mush Badge A
------------
Location: Little Fungitown
Available: Before Bowser's Castle.
Cost: 300
Description: A must-have for Mushroom fanatics!
Stats: +40 POW
       Shroom Force

Mush Badge AA
-------------
Location: Little Fungitown
Available: Before Bowser's Castle
Cost: 480
Description: A badge loved by all Mushroom maniacs!
Stats: +45 POW
       Shroom Force.

Oh-Pah Badge
------------
Location: Beanbean Castle Town
Available: Before Joke's End.
Cost: 280
Description: A mystic badge from Guffawha Ruins.
Stats: +35 POW
       Power-D

Ohoracle Badge
--------------
Location: Beanbean Castle Town
Available: Before Gwarhar Lagoon.
Cost: 130
Description: Recovers HP with solo hand attacks!
Stats: +22 POW
       HP-Up Hand

Pea Badge
---------
Location: Beanbean Castle Town
Available: Begining of game.
Cost: 80
Description: Recommended for beginners.
Stats: +12 POW
       +2 BP

Piranha Swing
-------------
Location: Piranha Bean drop
Available: N/A
Cost: N/A
Description: Recovers HP with solo Hammer attacks.
Stats: +25 POW
       HP Up Hammer

Power Badge
-----------
Location: Beanbean Castle Town
Available: Before Gwarhar Lagoon
Cost: 160
Description: Unleashes counterattacks on monsters.
Stats: +20 POW
       Power-D

Salvage Badge
-------------
Location: Beanbean Castle Town
Available: Before Joke's End.
Cost: 320
Description: Attracts monsters that have items.
Stats: +40 POW
       Item Grab

Sarge Badge
-----------
Location: Beanbean Castle Town
Available: Before Bowser's Castle
Cost: 300
Description: Briefly boosts POW points.
Stats: +15 BP
       POW-Up

School Emblem
-------------
Location: Mecha-Chomp drop
Available: N/A
Cost: N/A
Description: A symbol of the Hooniversity.
Stats: +18 POW

Sledge Heart
------------
Location: Birdo drop
Available: N/A
Cost: N/A
Description: Recovers HP with solo Hammer attacks.
Stats: +25 POW
       HP-Up Hammer

Soulful Bros.
-------------
Location: Hermie III(complete the Spangle sidequest)
Available: N/A
Cost: N/A
Description: Augements Bros. Attacks.
Stats: +40 BP
       BP-Auto Gain

Spike Badge
-----------
Location: Gold Beanie
Available: N/A
Cost: N/A
Description: Jump for 2X damage on spiked creatures.
Stats: +8 POW
       Spiny-Killer Jump

Spiny Badge A
-------------
Location: Mom Piranha drop
Available: N/A
Cost: N/A
Description: Does double damage to spiny creatures!
Stats: +22 POW
       Spiny-Killer Jump

Spiny Badge AA
--------------
Location: Little Fungitown
Available: Before Joke's End.
Cost: 280
Description: Immensely damage spiny creatures.
Stats: +50 POW
       Spiny-Killer Jump

Steady Badge
------------
Location: Yellow/Red/Blue Virus
Available: N/A
Cost: N/A
Description: A badge given to Hooniversity graduates.
Stats: +25 POW
       +12 BP

Tank Badge
----------
Location: Beanbean Castle Town
Available: Before Bowser's Castle.
Cost: 400
Description: Sturdy gear worn by Beanbean soldiers.
Stats: +45 POW
       HP-Up Jump

Wonder Badge
------------
Location: Beanbean Castle Town
Available: Before Gwarhar Lagoon.
Cost: 140
Description: Increases frequency of lucky hits.
Stats: +22 POW
       Lucky Attack


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                  (7.3) Pins
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Pins are not necessary in the game. You can only get them through a sidequest;
blending all the different types of coffee in the game through Starbeans Cafe
in Beanbean Town. This is available as soon as Beanbean Kingdom is rebuilt for
the first time. The few pins are very useful and can have effects that pants
and badges do not.

Bonus Ring
----------
Location: Starbeans Cafe after blending two drinks.
Description: Don't lose HP in battle for an EXP bonus!
Effect: Double-Up EXP

Cobalt Necktie
--------------
Location: Starbeans Cafe after blending six drinks.
Description: Double your Stache points!
Effect: Shining Stache

Excite Spring
-------------
Location: Starbeans Cafe after blending three drinks.
Description: Hold the button to float on defense!
Effect: Floating Jump

Game Boy Horror SP
------------------
Location: Starbeans Cafe after blending seven drinks.
Description: Defeat foes and always get rare items!
Effect: Rare Itemizer

Great Force
-----------
Location: Starbeans Cafe after blending four drinks.
Description: Double the damage you give AND take!
Effect: None

Greed Wallet
------------
Location: Starbeans Cafe after blending one drink.
Description: Double the coins you get from monsters!
Effect: Double-Up Coin

Power Grip
----------
Location: Starbeans Cafe after blending five drinks.
Description: Never drop the Hammerhead on defense!
Effect: Hammer Grip


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                              {11.0} Mini-Games
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

There are several mini-game that you can play throughout the game. Here's a
quick list of them all and some in-depth strategies to win.

+-------------+
| Border Jump |
+-------------+

This game is available to you right at the beginning of the game. It is in
Stardust Fields right at the start. Go there any time during the game to play.

This game is just like jump roping. You don't want to get hit by the rope that
the two..er..things move. They can trick you, so be careful. You have three
lives which means three chances to get hit before getting a Game Over. Once
you complete a level, you can move on to the next. Levels 1-3 gets you the
amount of Hee Beans equal to the level while Level 4 gives you 5. The secret
Level 5 gives you 7.

The controls are simple. Press A to make Mario jump and B for Luigi. Now on to
the levels.

Level 1:
--------
1. The bros will move right. Have Mario jump. 
2. They will move all the way left making Mario jump, then Luigi right
afterwards.
3. They will move right(tap B), stop, then move again(tap A).
4. They'll then move all the way left again.
5. Moves to the right(tap B), then back left(tap B again).
6. Slowly moves acros the right. Tap B, then A slowly.
7. They'll move down and appear to the left, then move to the right quickly.
Tap B, then A quickly to follow their rhythm.
8. Moves all the way left. Simple, tap A then B.
9. Similar to step 7, except they move to the right then goes left. Tap A then
B.
10. Swing the rope to Luigi. Tap B. They'll swing counterclockwise(tap A),
then clockwise(tap A and B VERY fast).
11. The final step will make the rope move back towards the center. Tap B.

Level 2:
--------
1. Fakes to the right, but moves left. Get ready and tap B.
2. Quickly moves right but stops before hitting Luigi. Moves back, then
quickly forward. Press B then A very quickly.
3. Fakes towards Mario twice, then forward(tap A). Stops at the middle.
4. Fakes towards Luigi, but moves towards Mario. Tap A.
5. A toughie. They slowly move towards Mario, then moves lightning fast across
the screen. Tap A when the rope almost touches Mario, then B right afterwards.
6. Moves towards Luigi. Jump with him.
7. At the center again, the rope will fake towards Luigi, then Mario, then
heads towards Luigi for real. Jump with him.
8. The rope wiggles, then goes for Luigi. Tap B.
9. At the middle again, they wiggle some more then heads for Mario. Tap A.
10. Wiggles, then back again to Mario. Tap A. That wraps up the level.

Level 3:
--------
1. Fakes towards Mario, then goes to Luigi. Tap B.
2. Goes across the screen. Tap B, then A quickly.
3. As soon as step 2 is finished, they will loop around trying for Mario. Tap
A.
4. After step 3, they immediately go vertically. Tap A and B at the same time.
5. Tap A and B 3 more times to avoid the rope.
6. The rope loops around getting Luigi. Tap B.
7. From the middle, the rope will make a complete circle. Tap A, then B
quickly.
8. Same as 7, except in the opposite direction. Tap B, then A.
9. From the middle, the Hammer Bros. will move left, then right, then left,
then right again. Tap B then A respectively each time. After that, the level
ends.

Level 4:
--------
1. Very hard to get through. The Hammer Bros will cross towards Mario. This
move takes time so try to jump as late as possible without getting hit.
2. Crosses across the screen. Jump with Mario quickly, wait, then jump with
Luigi.
3. Goes towarsd the center. Tap B.
4. Moves counterclockwise towards Luigi, then back around. Tap B, B again,
then A.
5. The Hammer Bros. will do a weird loopy thing that I can't quite explain.
Anyway, tap A, then B, then A again. Make sure you watch both sides of the
rope.
6. The Bros. will spiral around you. Tap A and B several times, then wait for
them to change their direction.
7. Afterwards, the Hammer Bros. will slowly edge towards the brothers. Jump
when it comes close. That's the end of that.

Level 5:
--------
This is a secret level. To play this, talk to the Hammer Bros. after
completing the four other levels. Say no when they ask you to play and they
will offer you the Complete Border Jump challenge. This is nothing but Levels
1-4 in a row. Not too hard. Follow their respective directions to beat this
compilation level. That wraps up this game!

+------------------+
| Hoohoo Minecarts |
+------------------+

This is a pretty easy mini-game, but not too fun or rewarding. All you have
to do is shine the flashlight with the directional pad. This reveals any
jewels that you must collect and battery power for your flashlight. If you run
out of battery power, your flashlight won't work and you're prone to getting
hit by spikes or Boos which will lower the amount of jewels in your cart.
To pass the level, you must collect a certain number of jewels. The jewels are
color oriented. Press A to jump with Mario to collect red things and B for
Luigi to jump and collect green things. The prize is the same as the Border
Jump. To play this game, go to either exit in Hoohoo Mountain and talk to the
old yeller.

The Hee Bean prize for Levels 1-4 is equal to the level. Level 5 gives you
six beans. Level 6 gives you a certain amount of beans depending on how many
total diamonds you collected.

Level 1:
--------
Required to for you to continue with the game and is so easy it's near
impossible to fail. All you need to do is jump the spikes and collect ten easy
jewels. There are no Boos or bats in the level to worry about.

Level 2:
--------
This level introduces bats. You need 15 jewels to pass although it's still
pretty simple. Luigi's path seem to twist below Mario's range some more so you
can't see his track. Don't forget about him and to make sure no spikes are in
Luigi's path. Try not to jump into any of the hanging bats. If one of them
spots you, shine your beam of life into their faces and make them turn red.
This will make the bat harmless.

Level 3:
--------
Requires 20 gems to pass. This game is nearly the same as Level 2 except with
A LOT more spikes. Shine your flashlight at both brothers constantly and don't
ever leave Luigi out of your sight. Many gems can be bunched up together and
you don't want to miss them.

Level 4:
--------
Requires 25 gems to pass. This stage has one or two Boos. These can wreck
havoc on your mine carts. Shine your flashlight on it to make it cower. Keep
your light on it until it disappears. Don't forget Luigi though. You can
always see Mario's gems.

Level 5:
--------
Wave that light like crazy. There are more Boos in this one and less batteries
so you'll have to make the best with what you've got. Although dim, the light
still works. Don't miss ANY light containers. Also, don't jump around too much
or you may miss some important treasures. Of course, this tip is nullified if
you totally run out of batteries and can't see Luigi's path.

Level 6:
--------
Just like the Border Jump, this is a compilation of all the levels. You can't
miss ANY of the gems. The prize isn't really worth it, if you want Hee Beans,
play the Border Jump mini-game.

+--------------------------+
| Harhall's Fashion Studio |
+--------------------------+

After collecting all the Beanstar Pieces, returning to Harhall's Fashion
studio will result in a mini-game. You do the same thing as before. Walk up to
the footprints while Mario is full of water from the fountain and have Luigi
use hit hammer. Try to have Mario hit the little flying things with water.
Do this twice to have a color and pattern for a shirt.

Harhall will want one kind of every shirt. This means we must go through every
combination. Here's a list of colors and combinations that can be made. Talk
to Harhall to see what shirts you are missing.

Red + Blue: Purple
Yellow + Blue: Green
Red + Yellow: Orange
Red + Yellow + Blue: Brown
Any two patterns: Star

Getting all the combinations will give you Harhall's Pants.

+--------------------+
| Star 'Stache Smash |
+--------------------+

In my opinion, this is the most fun mini-game. You can play this after
visiting Little Fungitown for the first time in the arcade. Once of the
machines should be open allowing you to play this. It's a simple mini-game.
Press A to lower Mario's side of the bar and B for Luigi. Tilting the platform
will make all the things from one side of the bar slide down. Try to get the
things into the Piranha's mouth. A Bob-omb going in will make the Piranha on
the other side of the platform open its mouth and the one on this side close.

Depending on your score, you will get Hee Beans. You have 60 seconds to get a
high score. Here's a listing of what each thing is worth:

Star: 5 Points
Fire Flower: 3 Points
Mushroom: 1 Point
Bob-omb: 1 Point

+--------+
| Barrel |
+--------+

Want to Barrel? This is the hands down the hardest mini-game in the game. This
is a thinking game. Press right/left to move Mario and up/down to move Luigi.
Press A and up and down to move Mario's column of barrels up and down. Press
B and left and right to move Luigi's row left and right. Just to let you know,
columns are up and down and rows go left and right. So this is a column: |
and this is a row: -

You are required to play this game at one point in the S.S Chuckola.
Afterwards, you won't be able to play it for a while until you return to
Little Fungitown. Go into the arcade and the machine next to the Star 'Stache
Smash will be open allowing you to play this game.

To play the game, you have to make all the barrles in a row/column be the same
color. Move the barrels around to get them this way. To get a prize, you have
to beat your high score. You have three minutes to do this. After you have
several points, ol' skelomonkey may start throwing different colored barrels
just to screw you over.

I'm not sure what the prize formula is. I know that you get Hee Beans, but I
haven't really had enough patience to play this game thoroughly. If anyone
knows, feel free to E-mail me.

+-----------------+
| Chuckola Bounce |
+-----------------+

Easy game. This is available after collecting the Beanstar Piece in
Chucklehuck Woods. Of course, you are required to pay a fee for the first go,
but it's free for the other times. Return to Chucklehuck Woods if you wish to
play this game.

Chuckola Bounce is easy. Mario and Luigi stand apart holding a...pole thingy?
Chuckorocks will surround you in a circle and fire rocks. Make the rocks hit
the board and hope that it fires back at a Chuckorock. Kill a Chuckorock to
get a point. Chuckorocks can also fire golden mushrooms. Let a brother touch
this to gain a force field. Now when an Chuckorock sends a rock at that
brother and it hits him, the force field will weak off and bounce back the
rock. The force field will last until you get hit.

The controls are mighty simple. Hold A to spin clockwise and B to spin
counterclockwise. Move the brothers with the directional pad. That's all there
is to it.

I'm not that sure about the prize formula. I believe that it is 15 points for
one Hee Bean, then every five points after that gives you another bean. You
also only get beans for breaking a high score. Not exactly a great game to
play if you want Hee Beans, but it's fun nonetheless.

+---------+
| Surfing |
+---------+

This is probably the most profitable mini-game that exists. This game can be
played anytime after you have the ability to surf. It is two screen to the
right of Oho Oasis. Keep going right from the Beanbean East cost and you
should see it. Talk to the Oho there to start the mini-game.

The controls are simple, but hard to actually use properly. Tap A to make
Mario jump. Use the directional pad to change your direction. Mario will move
forward automatically.

The goal is to collect all the Oho Ballons. There will be arrows marking where
you should go. This game is very hard to get under the 38 seconds for the best
time. The only tips I can give is to remember the controls. You can turn while
jumping. Hold the directional pad and A while jumping to jump farther. This
can be useful for getting balloons far apart and avoiding the large barrels
which will undoubtably decrease your time.

The prizes are very good. You get no prize if you miss a balloon, but if you
get all of them, here's all the prizes.

45 sec+: Hoo Bean
41-44: Chuckle Bean
39-40: Two Chuckle Beans and two Hoo Beans
38-: Two Chuckle Beans, two Hoo Beans, and two Woo Beans. The first time gets
you a pair of Casual Coral pants.


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                             {9.0} Classic Mario
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

I have barely any experience in this area of the game, so please excuse the
lack of information. :)

Classic Mario is an old Mario game where you earn points by knocking away
enemies and collecting coins. You have 3 lives; when you run out it's Game
Over. Just one hit from an enemy will result in the loss of a life. The goal
is to defeat all the enemies and proceed through the level to get a high
score.

The screen will have pipes. Enemies and coins will come out of the pipes. Hit
the platform beneath the enemy to flip them. You may need to do this several
times for tougher ones. Knock them away by running into them once they're
flipped over. If you accidently knock the platform beneath the enemy again
after they are flipped, they'll revert back to a normal position.

Coins can also come out of the pipes. Collect them for a sweet bonus. Your
high score will be saved. There are also two Pow Blocks in the screen. Each 
can be hit three times. Each time you hit it, all the enemies will flip over.
Another note, if you walk past the edge of screen on the left, you will not
die like in Super Smash Bros. Melee. Instead, you'll wind up on the right side
of the screen.

After four levels or so, you can reach a bonus level. Collect all the coins
withing 20 seconds to get a bonus score.

Here's a small list of enemies:

Spiny: Hit the platform beneath them once to knock it over.
Crab: Hit their platform twice, then kick them off.
Fireball: These bounce up and down and come in many colors. Each one is the
same though. Hit the platform just as they bounce off.

Classic Mario also features a multiplayer option in which you can play with
other people who have a Link Cable. Up to four players can play one game. Pick
a color and start the game!

I'll be honest, I have never, ever played multiplayer for the simple fact that
nobody I know owns this game. However, I do know the rules. You are supposed
to collect as many coins as you can and recieve the highest score. Easy. :)


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                             {10.0} Enemy Listing
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

????
----
HP: 35/45
EXP Gained: 106
Coins: 12
Item: Super Syrup
Location: Gwarhar Lagoon

Pretty easy to defeat. Although ???? is a funky name, it's pretty easy to
beat. ???? has two attacks. Wait until is reaches up to you. If a skull head
comes out, tap A/B as quick as you can. If not, then a fish will just fly over
your head. After every attack, all ????s will switch positions making it hard
for you to keep track of who is damages and who is not. Each time you attack
one and don't defeat it, then ???? will counterattack with the skull bite.
Watch out, the bite may poison so be sure you avoid it. ????'s HP also varies.
???? has 35 HP for the skull, and 50 HP if it's a fish.

Anuboo
------
HP: 60
EXP Gained: 60
Coins: 15
Items: None
Location: Teehee Valley(after Peach gets to Little Fungitown)

Total poopies. These guys are terrible. Although it's annoying to get a first
hit outside of battle since they teleport and ifre lasers at you, they are
easy to beat in battle. Anuboo has one attack which does very little damage.
It will transform for a second into a shadow of a brother, then its eyes will
glow red and fire a beam at that brother. After its eyes glow, jump
immediately.

Beanie
------
HP: 6
EXP Gained: 4
Coins: 2
Items: Woo Beans
Location: Hoohoo Mountain

Beanies deal an average amount of damage and gives you a small amount of
experience. Whenever they attack and are close to you, just jump. When they
are a bit farther away, wait for a while. They'll fake out an attack, then
jump to avoid the attack. It's very difficult to counter a Beanie is it fakes
out. Outside of battle, if a Beanie sees you, it will start rushing very
quickly towards you. If you don't want to fight, the best way to avoid it is
to jump and it will pass right under you.

Bill Blaster
------------
HP: 5
EXP Gained: 3
Coins: 2
Items: Mushroom
Location: Stardust Fields

These things have good defense, so make sure you get some strong hits on it.
Although they don't give any more experience than a Fighter Fly, they give
mushrooms sometimes and a single coin. They have strong attack and defense.
A Bill Blaster's attack only goes straight across the row so you already know
which brother it is attack. Jump to avoid it. It doesn't matter whether you
land on the bullet or jump over it.

Blooper
-------
HP: 60
EXP Gained: 35
Coins: 20
Items: Super Syrup

Bloopers deal an above average amount of damage. They have only one attack
which is to float up to you and from above, it falls down. Its tentacles are
long, so make sure you release your hammer just half a second after it is
above the brother. Bloopers float so they are out of range of the hammer and
hand attacks.

Blue Virus
----------
HP: 35
EXP Gained: 22
Coins: 4
Items: Steady Badge
Location: Woohoo Hooniversity

Blue Viruses are the same as the other viruses. They will attack by moving
back and forth in front of a brother to try to draw you hammer, then quickly
jump on your head and do a lot of damage. Just smack it with your hammer while
it's moving back and forth. Time your attack, but don't wait too long. There
are two ways to defeat the virus. You can deplete its HP like always, or you
can turn it and the other viruses it comes with into the same color. This
virus turns into a Red virus when hit. Outside of battle, if you don't want to
fight this then you have to move immediately out of its way. After it sees
you, it will wait a second then pounce a HUGE distance on top of your head,
and mostly likely the person in back.

Bob-omb
-------
HP: 30
EXP Gained: 48
Coins: 3
Items: Nut
Location: East Beanbean

Bob-omb aren't that great. All they can do is run up to you and explode. No
biggie, just hammer them back. If you get hit, you'll probably be stunned for
a few turns though.

Boo
---
HP: 10
EXP Gained: 40
Coins: 10
Items: Random Slacks
       1-Up Mushroom
Location: Bowser's Castle

Boos are pretty sucky, but not because of the low HP. You'll be doing 1-2
damage per hit. Hand and hammer attacks don't work because they float. Boos
have two attacks which are both easy to avoid. The first on is that they'll
disappear and reappear in front of a brother. Hold your hammers about half a
second when they disappear and release as they reappear. Their second attack
is to swoop down at a brother. Before they attack, watch if they taunt. It it
does, then it'll attack Luigi. The Boos can also prohibit you from using
items.

Boomerang Bro
-------------
HP: 60
EXP Gained: 100
Coins: 13
Items: Ultra Mushroom
Location: Gwarhar Lagoon
Absorbs: Fire

Boomerang Bros are very annoying if you don't know how to avoid their attacks.
Their first attack is to throw their boomerand high in the air and come down
hitting a brother going back. They can also throw a boomerang straight at a
brother. Their third attack is to throw a boomerand and have it come in an arc
at both brothers. All of their attacks can stun you for a turn. Learn to see
which attack they'll use in order to avoid them more efficiently.

Chuck Guy
---------
HP: 30
EXP Gained: 15
Coins: 3
Items: Syrup
Location: Chucklehuck Woods, Guffawha Ruins
Weakness: Thunder

These guys have two different attacks. They'll run up to you and either slash
or thrust. Kind of like Tales of Symphonia. Either way, they deal a normal
amount of damage and jump to avoid them once they approach and are close to
you. Chuck Guy can also call in reinforcements. If you're at a low level, just
let these guys keep bringing in reinforcements. The move doesn't work
sometimes though, or when there's already three enemies on the battle screen.

Clumph
------
HP: 180
EXP Gained: 100
Coins: 8
Items: 1-Up Super
Location: Joke's End

Not too hard. Remember the fight with Queen Been oh so long ago? Clumphs have
attacks similar to her. It'll either send a quick yellow shockwave or charge
up for a turn. The yellow shockwave is fast and hits both brothers, so jump as
soon as you see it. If Clumph charged for a turn, it will send a very powerful
but slow purple shockwave. Wait until the shockwave is about to hit you before
you jump. When Mario is alone, a fully charged hand attack will make these
guys run away. You don't get experience though.

Chomp Bro
---------
HP: 120
EXP Gained: 128
Coins: 8
Items: None
Location: Bowser's Castle
Absorbs: Fire
Weakness: Thunder

Chomp Bros are pretty easy. They have one attack which is to swing a Chain
Chomp at you. Watch the direction that he's spinning. If he spins left, then
he'll attack Mario. If it's right, he'll attack Luigi. If you jump on his
Chain Chomp, he'll be unable to attack and just leave the battle in his next
turn. You won't get any experience though.

Dry Bones
---------
HP: 8
EXP Gained: 6
Coins: 2
Items: Mushroom
Location: Hoohoo Mountain

Dry Bones have higher HP than the enemies around Hoohoo Mountain, but also
give more experience. They have above average defense. To see which brother
it'll attack, watch the way their head spins when attacking. If the head is
upright and vertical, it will hit Mario. If the head is spinning diagonally,
it'll attack Luigi. Jump to avoid it. You can stomp on its head if you time
the evasion right. These are decent training posts for those at low levels.

Dry Bones
---------
HP: 60
EXP Gained: 68
Coins: 13
Items: Ultra Mushrooms
Location: Teehee Valley(After Joke's End)

These Dry Bones are much different from the Dry Bones at Hoohoo Mountain. For
one thing, they are purple. They have one new attack which is just a quick
tackle. As soon as you see the thing move from in front of the brother,
quickly jump. The attack does a lot of damage and is very fast. Dry Bones 2
can also throw its skull like before. The vertical(This way: |) spinning will
go after Mario. The horizantal(This way: -) spinning of its head will attack
Luigi. Jump as soon as possible to avoid and counter the attack. These Dry
Bones are also pretty much immune to Hammer and Hand attacks dealing only one
damage. Jumps are the way to go.

Eeker
-----
HP: 22
EXP Gained: 24
Coins: None
Items: School Slacks
       Refreshing Herbs
Location: Woohoo Hooniversity

Eekers can be easy or difficult. They cause a lot of damage, but one of their
attacks leave them open for, well, attacks. The first attack is that they will
go up to. They will pause right in front of you. If you are stupid enough not
to do anything, it will deal tons and tons of damage to you. If you hammer it
enough times however, it'll retreat and not attacking. Another attack is that
Eeker will stand far away from you, then charge. This is a bit difficult to
counter/avoid. You have to wait for it to shake back and forth 2 times, then
jump right away as it charges FAST. After dealing enough damage, Eeker will
turn red. This does nothing.

Elite Troopea
-------------
HP: 40
EXP Gained: 59
Coins: 14
Items: None
Location: Gwarhar Lagoon

Elite Troopeas can be annoying since they are only effected by jump attacks
and also because they can heal other enemies or bring in another Elite
Troopea. Each time you defeat one of these Troopeas, you get another 59 EXP.
They only have one attack which is to run up to you and charge. Jump to step
and counter. They'll fling back at an enemy, then towards the other brother.
Jump again.

Fighter Fly
-----------
HP: 5
EXP Gained: 4
Coins: 4
Items: None
Location: Stardust Fields
Weakness: Fire

Crappy training posts. They deal very little damage to you and takes a few
hits to kill. They'll attack by slowly crawling up to you. Just jump on their
heads when they get underneath you.

Fuzz Bush
---------
HP: 15
EXP Gained: 24
Coins: 5
Items: None
Location: Chucklehuck Woods

Fuzz Bushes are annoying. Their only attack is to spit Fuzzies at you. They
can spit as much as they want, ranging from 3 to 5. Jump over all of the
Fuzzies. They can poison you, and getting hit by all of them does incredible
damage.

Glurp
-----
HP: 50
EXP Gained: 70
Coins: 10
Items: Nothing
Location: Joke's End
Weakness: Fire AND Thunder

Weak. These guys have two attacks that can really screw you up, but it should
take only one hit of any hand attack to defeat them. Glurps can spit out a
poison bubble which(obviously) poisons you, so jump as soon as you see it.
Its other attack is to...er...walk? right up to a brother and bite him. This
attack does a lot of damage but is so slow that it gives enough time for a
sloth to counterattack. Glurps can also revive other Glurps, but that still
shouldn't be a problem since you should be able to OHKO every last one of
them. Defeat the Glurps first if there are other monsters in the enemy party.

Gold Beanie
-----------
HP: 40
EXP Gained: 46
Coins: 34
Items: Spike Badge
Locations: Chucklehuck Woods

If you're strong enough to defeat one of these guys, then you must be pretty
good. They only appear if you deal about 15 damage to a Pestnut. The Pestnut
sheds it spikes and MAY become this. A Gold Beanie gives a great amount of
experience, a very useful badge and many, many coins. However, Gold Beanie
will run if it loses 3/4's of its HP, so give it a strong blow!

Goomba
------
HP: 4
EXP Gained: 4
Coins: 0
Items: None
Locations: Koopa Cruiser

Goombas are your basic enemies. They attack you with bites. Jump when they
stop in front of a brother to avoid or counter it.

Goomdiver
---------
HP: 30
EXP Gained: 25
Coins: 8
Items: Super Mushroom
Locations: Oho Ocean

Goomdivers are mediocre enemies. They only have 30 HP which should take one or
two hits to defeat and have two attacks. They'll either run up to you and
attack, or swim in the air. When they run up to you, jump quickly as they are
fast. When they swim, they'll stop in the water above a brother. This is the
time to hammer it down. After that attack, they'll stay in the air so resort
to jumps to defeat them then.

Gritty Goomba
-------------
HP: 30
EXP Gained: 30
Coins: 4
Items: Nut
Locations: Teehee Valley(before you reach Little Fungitown), Gwarhar Lagoon

These guys pack quite a punch. They have spikes on their head protecting them
from jump attacks. Use hammers or hand attacks to defeat them. Gritty Goombas
only have one attack. They will summon a sandstorm, then stand between Mario
and Luigi. You can see which brother it is attacking by who it's closer to.
After about a second or two, it will charge in. As soon as it moves from that
spot, take out your hammers and slam down when they get near. The trick is to
not pull out your hammers too soon.

Gunner Guy
----------
HP: 60
EXP Gained: 90
Coins: 25
Items: Ultra Mushroom
Location: Bowser's Castle
Absorbs: Fire
Weakness: Thunder

Gunner Guys are annoying as hell. Outside of battle, they'll spit out a ball
that'll roll or ones that go straight. They're the same inside of battle. You
can't really tell which is which since they all start out the same. It's hard
to time the jump perfectly. Unlike Bullet Bills, you can't land on their
bullets. Their ball attack can also stun you. To defeat these, use
Thunderhand. Hopefully that can get rid of them in one shot.

Hammer Bro
----------
HP: 100
EXP Gained: 132
Coins: 25
Items: None
Location: Bowser's Castle
Absorbs: Fire
Weakness: Thunder

Easy if you can counter them. You should already have plenty of experience of
blocking hammers from countless enemies. The Hammer Bro's hammers work the
same way. The thing is if you miss, the hammer can stun you for /two/ turns.
They also deal a moderate amount of damage. If you can get Thunderhand on them
though, they'll be out pretty quickly. To tell which brother the Hammer Bro is
attacking, see what they do as they are throwing the hammer. If it jumps, then
it'll attack Luigi. If not, then it'll attack Mario.

Ice Snifit
----------
HP: 60
EXP Gained: 68
Coins: 18
Items: Ultra Mushroom
Location: Joke's End
Weakness: Fire

Ice Snifits can be annoying. They have two attacks. They can either spit out
an icicle or a snowball. The icicle does a lot of damage and can cause a
brother to slip stunning them so they'll be unable to defend until their next
turn. The snowball can move quickly since Ice Snifits like to spit these out
at close range. Jump as soon as you see one come out. Ice Snifits can spit
multiple snowballs at one person at a time, so be on your guard. If there are
two Ice Snifits, then they will both attack both brothers at the same time.
That's rather ugly and hard to avoid since both snowballs are NOT at the same
time.

Lakipea
-------
HP: 40
EXP Gained: 20
Coins: 12
Items: None
Locations: East Beanbean

Lakipeas are annoying to catch. They will drop Sharpeas on your outside of
battle. It's impossible to get a first hit on it, and if Lakipea is pulling
out a Sharpea just as you High Jump onto him, then Luigi will be out for a
turn. Lakipea has only one attack, but it's annoying. He will throw a Sharpea
at you. When it bounces and lands right in front of you, let go of you hammer
and slam it down. If you miss and get hit, then there will be another Sharpea
in the fight. You must destroy that too. The good thing is that it adds to
your experience. Lakipea avoids all hammer attacks, so jump to defeat him.

Laser Snifit
------------
HP: 20
EXP Gained: 20
Coins: 4
Items: None
Locations: Woohoo Hooniversity

Laser Snifit has two attacks. He will walk up to you and charge a circle beam.
If he is close to you, just stand there and the attack will go all around you.
If he is a bit farther away, then prepare to jump about a second after he
stands in front of you. A worthless opponent.

Outside of battle, they can fire lasers at you which may strike the brother at
the back. Jump or move out of the way before this happens.

Magikoopa
---------
HP: 100
EXP Gained: 110
Coins: 40
Items: Ultra Syrup
Locations: Bowser's Castle

ARRRGH! I HATE these guys! Magikoopas will send a ring of fire towards a
brother. It's slow moving, so jump right as it's about to touch you. Now watch
your back, the same fire ring will come back except it is faster. This throws
off your timing. Magikoopas can also make the same ring of fire come down from
above so it can strike both brothers. Not only that, Magikoopas can heal! They
heal a lot, ranging from 20-50 HP. They can also charge up their attack so
each time you're hit, 40 damage can be dealt. DO NOT let yourself get hit.
Don't hesitate to use Bros. Attacks if you are weak.

Malibut
-------
HP: 60
EXP Gained: 68
Coins: 5
Items: None
Locations: Oho Ocean

Can be annoying at times. They have many variations of attacks. First is the
yellow fart bubble. A yellow bubble will come out and go for either Mario or
Luigi. It can either be one big bubble, or little small ones. Whenever you
attack it, it will counter by throwing these weird things at you. Hit them
back with you hammer.

Mecha-Blooper
-------------
HP: 80
EXP Gained: 172
Coins: 5
Items: None
Locations: Gwarhar Lagoon(Underwater)
Weakness: Thunder

Simple. Mecha-Blooper's only attack is to fire missles that does minor damage.
They will counter whenever they're hit. Jump over each of the missles. They
give a ton of experience, so battle these weak guys whenever you can.

Mecha-Chomp
-----------
HP: 35
EXP Gained: 26
Coins: 6
Items: School Emblem
Locations: Woohoo Hooniversity Basement

Mecha-Chomps are really, really simple to defeat. Their only attack is by
stopping in the middle of the screen, flash red or blue, then dive down and
attack a brother. If the light stops at red, it'll attack Mario. If it stops
at green, it'll attack Luigi. Jump after the light flashed the color. Fair
enough? They'll also become malfunctioned after losing a certain amount of HP.
They'll just attack Mario when the light is green and vice versa.

Oho Jee
-------
HP: 70
EXP Gained: 4
Coins: 1
Items: Oho Jee Wear
Locations: Oho Oasis
Weakness: Fire/Thunder
Absorbs: Thunder/Fire

How can such a tough opponent give so little experience? Because it's not
tough. Don't judge a book by its cover; Oho Jee has a lot of HP but really
sucks. Stomp on their heads, do anything except the hand attack that is the
same color as it is. Ex: Don't use Firebrand on a red Oho Jee, use Thunderhand
instead. To avoid their occasional attack, just jump as Oho Jee runs around in
circles and goes close to you. This DOES do a lot of damage as it hits
multiple times, so make sure you avoid it. Sometimes, Oho Jee will skip its
turn by saying something stupid, or heal you. How nice. You might be wondering
how we even battle these things as they're not on the map! Have Luigi use
Thunderhand on the blue Oho Jee, and Mario use Firebrand on the red ones. The
Oho Jee will walk into it, then battle you! It's a worthless opponent though.

Oho Jee is good for one thing, and that's getting you equipment. Oho Jee Wear
is are excellent pants which you get from red Oho Jees, and an Oho Jee Symbol
from blue ones. They are both great items.

Parabeanie
----------
HP: 25
EXP Gained: 9
Coins: 2
Items: Woo Bean
Locations: Southwest Beanbean

Parabeanie is just a flying Beanie. At this state, it gives more experience
and has 25 HP. When hit with a strong jump attack though, they will turn
into Beanies. When they turn into Beanies, their HP damage is carried over.
Hit them once and they'll die. Once a Beanie, they give the amount of
experience a Beanie does. Parabeanies have two attacks. The first is that
they'll land and tackle you. Just like a normal Beanie, jump when it comes
near you. The other attack is that it'll come down from the air. Hold A/B when
it is one and a half Mario bodylengths away and hammer when they get near.
It's very difficult to get a first hit on these creatures.

Pestnut
-------
HP: ??
EXP Gained: 38
Coins: 4
Items: Woo Bean
       Mushroom
Locations: Chucklehuck Woods, Oho Ocean
Weakness: Fire

These things are a mystery to me. I'm not even sure if they can die. After
dealing about 15 HP damage or so, it will turn into either a Beanie or a Gold
Beanie. They have two attacks in this form. They will roll off the screen then
come out from the left attacking either Mario or Luigi. Watch the way it
rolls. Rolling towards the bottom obviously means it's attacking Luigi and
vice versa. Jump about half a second after Pestnut rolls off screen. Pestnut
has one more attack. It will roll in front of Mario or Luigi, pause for half a
second, then attack. Get your hammers ready, hold them when it pauses in front
of you, and release when it approaches. When you defeat a Beanie that came
from a Pestnut, you'll gain the experience from a Pestnut. If you found a
Pestnut underwater and it becomes a Beanie, you still gain its experience and
the Beanie will float away.

Piranha Plant
-------------
HP: 30
EXP Gained: 6
Coins: 1
Items: Nothing
Location: Beanbean Int'l Airport(one point in the game only)
Weakness: Thunder
Absorbs: Fire

Piranha Plants are very easy. A single Thunderhand should beat it, hammer will
work too. Jumps will hurt you. It has one attack, that is breathing fireballs.
Jump them as they get near to avoid. The fireballs are fast and deal moderate
damage, so try to avoid them.

Puffer-Cheep/Cheep Cheep
------------------------
HP: 40
EXP Gained: 80
Coins: 16
Items: None
Location: Oho Ocean

Nothing difficult. It has only a small amount of HP. After hitting Cheep Cheep
once, it will turn spiky and become Puffer-Cheep which is basically the same
thing as a Cheep Cheep except with spikes. That means it's immune to jumps.
Either way, both have an average attack power and attack only be charging up
to you.

Oucher Glass
------------
HP: 40
EXP Gained: 105
Coins: 22
Items: None
Location: Guffawha Ruins
Weakness: Thunder

Very easy. Oucher Glass does minimum damage. It has two attacks. The attack it
will use is based on what side it has. If the side looks angry(after the
first time it flips over), then it will throw a fist upwards from underneath
you. Jump as you see the vibrations on the floor to avoid the hand. When
Oucher flips over, then it will send a big ball of sand on top of you. It is
much closer than it looks, hold the hammer up about a second after it forms
to block it.

Red Virus
---------
HP: 35
EXP Gained: 22
Coins: 4
Items: Steady Badge
Location: Woohoo Hooniversity

Red Viruses are the same as the other viruses. They will attack by moving
back and forth in front of a brother to try to draw you hammer, then quickly
jump on your head and do a lot of damage. Just smack it with your hammer while
it's moving back and forth. Time your attack, but don't wait too long. There
are two ways to defeat the virus. You can deplete its HP like always, or you
can turn it and the other viruses it comes with into the same color. This
virus turns into a Blue virus when hit. Outside of battle, if you don't want
to fight this then you have to move immediately out of its way. After it sees
you, it will wait a second then pounce a HUGE distance on top of your head,
and mostly likely the person in back.

Rex
---
HP: 15
EXP Gained: 8
Coins: 3
Items: Syrup
Locations: Hoohoo Mountain

Excellent training posts. Rex's only attacks are walking in front of you,
pausing then attack. The only thing is that you can't dodge its attacks unless
you stomp on them once. They'll flatten down and then you could easily counter
their attack by jumping. Their attacks do above average damage, but they give
extra experience for that. They also give Syrup and coins!

Scaratroopea
------------
HP: 70
EXP Gained: 40
Coins: 12
Items: Nothing
Location: Joke's End

Pretty worthless to fight. They're easy to defeat and you are awarded little
experience. They attack by swooping down from the air. They're fast and can
deal a lot of damage, so just jump about half a second after you see them on
the screen. After dealing about 50 damage, they'll turn into normal Troopeas
which can charge up to you and attack. You should be used to this attack by
now, just jump when it charges. Troopeas can heal and revive other members of
the party with Troopea in its name, so make sure you take them out as fast as
you can.

Sharpea
-------
HP: 8
EXP Gained: 2
Coins: 1
Items: Woo Bean
Locations: Northwest Beanbean
Weakness: Thunder

Horrible creatures that do decent damage and can is immune to jumps. Use the
hammer to defeat these. They do decent damage and give very little exeprience.
It may also be a bit difficult to defend for first time hammer uses. Its only
attack is to stop in front of a brother, then go in for a Tackle. Just hold
A/B when it starts to advance and release right away. They are also fast and
tend to start off the battle.

Sniper Bill
-----------
HP: 80
EXP Gained: 80
Coins: 10
Items: None
Location: Bowser's Castle
Absorbs: Fire
Weakness: Thunder

These guys are realy annoying. They have one attack which is to fire themself
and a small bullet. It can be in any order. It's very difficult to jump both
of them, just mash A/B. Use Thunderhand to kill them off quickly.

Spiky Snifit
------------
HP: 60
EXP Gained: 66
Coins: 5
Items: Red Pepper
Weakness: Fire

Spiky Snifits deal normal amounts of damage. They are annoying to defeat.
Jumps won't do, they have spikes on the top of their heads that protect them.
Stick to hammers, and for Mario Firebrand. The Spiky Snifits have variations
of their attacks. They will fire a spiky thing that will either bounce over
your head or go straight for you, in which you have to jump. If you are good
enough to tell the first small bounce, then stay put. It's difficult to avoid
the attack. Once in a while, they'll spit out a mushroom. If you catch it,
it's yours to keep.

Spiny
-----
HP: 14
EXP Gained: 15
Coins: 1
Items: Mushroom
Locations: Beanbean Castle Sewers

Decent training for those at low levels. They give plenty of experience and
are easy to defeat. They have two attacks. One is that they spin and attack
you. The other is when they just crawl up. Both use hammer defense. Release
the button when they start to approach. There is no difference between both
attacks really, so don't worry about which one it'll use. Outside of battle,
Spinies will go inside their shell and attack the person from behind once they
see you.

Starkiss
---------
HP: 30
EXP Gained: 58
Coins: 1
Items: None
Location: Oho Ocean
Absorbs: Thunder

Another very easy opponent. Starkiss can be easily defeated in one hit. It has
one attack that does below average damage. It will walk towards the middle of
the screen then blow a kiss at a brother. To tell which brother it is
attacking, watch the way it moves. If it wiggles its hips, the Starkiss will
attack Mario. If it closes in and out, it will attack Luigi. Either way, the
attack is still hard to avoid as it goes up and down a lot before finally
getting to you. Outside of battle, Starkiss can easily blow a kiss that goes
a long way, so make sure you quickly if you want to avoid the battle. Another
thing to note is that Starkiss are also fast. If you're very unlucky, your
attack may be greatly lowered.

Super Fly
---------
HP: 10
EXP Gained: 12
Coins: 2
Items: Mushroom
Locations: Beanbean Castle Sewers

Great training posts. They are so easy to defeat, yet give a healthy amount of
experience. Not as great as Tanoombas though. They attack by creeping up to
you just like Fighter Flies. Jump when it's about to move so there is no space
between you and the fly.

Sworm
-----
HP: 14
EXP Gained: 13
Coins: 4
Items: Woo Beans
Locations: Northwest Beanbean

Excellent training posts for those at low levels. Although it does a dastardly
amount of damage, they make up for it by the amount of experience gained. They
have two attacks. The only way to tell is by looking at your action command on
how to defend. If it's a hammer, wait about a second, then hold A/B. Sworm
will pop up, then let go of the button to let the hammer fly smack on its
head. If the action command is a jump, wait for Sworm to start coming closer,
then jump!

Tanoomba
--------
HP: 30
EXP Gained: 30
Coins: 0
Items: Woo Beans
       Green Pepper
Locations: North Beanbean

These enemies have two
moves. One is that they transform into a brother. They'll hop around the
screen until landing on a brother. The trick to this is to see which brother
it turns into. If Tanoomba turns into Mario, it'll attack Luigi and viceversa.
Hold your hammer when it starts to come near, about a quarter of the screen.
The other attack is like a tail spin. It may attack multiple time. It'll walk
in front of a brother, then run in and turn around attacking with its tail.
Jump when the Tanoomba's face is literally right in front of you. Prepare for
doing this gain, because Tanoomba may have another go.

Both attacks deal a lot of damage and may be deadly to beginners. Both attacks
are easy to avoid though, so evade them and just counter with a few Bros.
Attacks for those at low levels. Tanoombas are excellent training posts for
those at low levels since they can easily be found at North Beanbean very
early in the game.

Troopea
-------
HP: 20
EXP Gained: 16
Coins: 3
Items: Woo Bean
Location: Hoohoo Mountain

Troopeas are the Koopas of Beanbean. They have hard shells which are resistant
to hammer attacks, so resort to jumping. They can heal themselves, so make
sure your attacks are strong. Troopeas attack by slamming their shell into
you. Press A to jump right over them. If you counter by hitting their shell
while they are attacking you, they will bounce off and hit the enemy, then the
other brother, so be prepared to jump. A lot.

Yellow Virus
------------
HP: 35
EXP Gained: 22
Coins: 4
Items: Steady Badge
Location: Woohoo Hooniversity

Yellow Viruses are the same as the other viruses. They will attack by moving
back and forth in front of a brother to try to draw you hammer, then quickly
jump on your head and do a lot of damage. Just smack it with your hammer while
it's moving back and forth. Time your attack, but don't wait too long. There
are two ways to defeat the virus. You can deplete its HP like always, or you
can turn it and the other viruses it comes with into the same color. This
virus turns into a Red virus when hit. Outside of battle, if you don't want to
fight this then you have to move immediately out of its way. After it sees
you, it will wait a second then pounce a HUGE distance on top of your head,
and mostly likely the person in back.

Yo Bro
------
HP: 40
EXP Gained: 30
Coins: 10
Items: Woo Bean
Location: Hoohoo Mountain

These guys use only one attack at the beginning of the battle. It has two
yo-yos, a red one and a green one. When it swings the red one, it's attacking
Mario. When it's swinging the green one, it's attacking Luigi. Just jump as he
sends out the yo-yo to avoid it. After Yo Bro loses some of its HP, it'll
charge for one turn. For the rest of the battle, it'll start to fake its
attacks. Jump jump anyway if he fakes, there will be enough time for the other
brother to jump as well. It may also do the attack more than once. It does
average damage and gives some nice experience, so these guys are nice to
fight.


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                                {11.0} Secrets
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There are multiple helpful things that you can do in the game. They will be
listed here. These can range from glitches and a couple of things that the
developers may not want you to know.

Free Coins
----------
A simple cheat. You must know how to use the hammers outside of battle. Make
Mario small, then have Luigi switch to High Jump. Have him use it. Just as
Luigi is about to land on Mario, press A with Mario to jump. Luigi will lose 1
HP and you will gain one coin. Do this as many times as you want until Luigi
reaches 1 HP. After that, you won't recieve anything until Luigi regains more
HP.

Pipe Music
----------
You must know how to use the hammers outside of battle to do this glitch. Have
Mario as a mini walk into a Green Pipe. When you exit, then the music will
still be the same as when you were choosing the area for which Green Pipe to
come out of.

Frozen
------
After you have access to a "surfboard", get on and get off. While you are
getting off, hope a Bob-omb will run into you. Battle, then Mario will be
frozen until you turn off the game. THIS GLITCH MAY BE DANGEROUS.


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                                 {12.0} FAQ
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Q: What is the quickest way to gain experience?
A: Battle enemies at Bowser's Castle or an Elite Troopea. If you're battling
an Elite Troopea, only kill the enemies around it. Wait for the Troopea to
revive the enemies, then defeat the enemies for some more added experience.
Kill the Elite Troopea if you wish to end the battle and claim your
experience.

Q: What is the ideal equipment for the brothers?
A: I dunno really. I like to have a badge with Spiny Killer Jump so if I run
into any annoying Sharpeas, I can just tap A as fast as I can to end the
battle. Peachy Jeans for Luigi is also good since then he'll always move after
Mario. This way he can finish off anything Mario has not and you do not have
to worry about increasing his speed.

Q: What can I do after finishing the sidequests?
A: Nothing. That's the end of the game, sorry. You can try to increase all of
your stats using the coffee, but there's not much else.


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                                {13.0} Ending
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Thank you for reading this guide. I hope this helped.

CONTACT INFORMATION
-------------------
1. No attachments.
2. No ROM information.
3. Type this in your subject line: ML walkthrough___(Site you saw this FAQ at)
4. plasmad00d13smooth{at}gmail[dot]com

Credits:
--------
1. Devin Morgan for his walkthrough. I used some of his information.
2. me frog, for the same reason above.
3. Joon, boss information.

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Copyright 2004 {c} MG(Strawhat)                                    END OF FILE