_____________ ____________ ___________ _____________ | | | | | _______ | | | | _________| |___ ___| | | / | | _________| | | | | | | / | | | | |_________ | | | |____/ ___| | |_________ | | | | | / | | | _________| | | | _ \ | _________| | | | | | | \ \ | | | | ___| |___ | | \ \ | |_________ | | | | | | \ \ | | |___| |____________| |___| \__\ |_____________| _______ ___ ___ ________ ___ _______ ___ ___ | | | \ / | | ____ | | | | | | \ / | | ____| | \__/ | | | | | | | | ____| | \__/ | | |____ | |\ /| | | |____| | | | | |____ | |\ /| | | | | | \__/ | | | ___/ | | | | | | \__/ | | | ____| | | | | | ____ \ | | | ____| | | | | | |____ | | | | | | | | | |____ | |____ | | | | | | | | | | | |____| | | | | | | | | | |_______| |__| |__| |________| |________| |_______| |__| |__| The Sacred Stones Fire Emblem 8: The Sacred Stones (GameBoy Advance) Fire Emblem 8: The Sacred Stones Walkthrough All rights reserved Copyright 2005, Shane Duckworth ([email protected]) Fire Emblem: The Sacred Stones copyright 2004-2005 Nintendo and INTELLIGENT SYSTEMS. Fire Emblem is a registered trademark of Nintendo and INTELLIGENT SYSTEMS. Fire Emblem: The Sacred Stones is a registered trademark of Nintendo and INTELLIGENT SYSTEMS. This document is my work, was written and is owned by me, Shane Duckworth. All copyrights and trademarks are acknowledged where not specifically mentioned. Only GameFAQs has permission to use this document. If you wish to use this document for your webpage or anything else you MUST first contact and ask me by sending me an email. You may ONLY reproduce this guide for personal gaming experiences. You may not sell this to another gamer and take credit for the profit. I spent so much time working on this and only I should take credit for writing it. You may e-mail me about this guide, questions or comments. I may not reply in about a week or two so be patient. If you find any mistakes in this FAQ and you e-mail me about them, I will check them up and if you are correct, I will add it to my FAQ and credit you at the end of this FAQ. If you can help me with finding the problems then please do since I am always busy. Yo, another FAQ written by the great Shaneth! <-- Forget about the ego. This is out to Fire Emblem: The Sacred Stones for the GameBoy Advance. This is based on the North American version of the game, usually called Fire Emblem 8 or just �The Sacred Stones�. Fire Emblem 7 or the first Fire Emblem for the GBA was just too draggy for my work towards a guide, but since FE8 has better stuff in it, it�s worth my time. Enjoi! NOTE: In this game, the currency is Gold. While listing the weapons, armor, items, etc., I will put G instead of Gold just to save space. NOTE: This FAQ contains minor spoilers. Only spoilers that help gameplay are used in here; none hurt the storyline. ___________________ -Table of Contents- 1. Version History 2. Basic Controls 3. Game Basics and Tips 4. Characters and Recruitment 5. Battle System 6. Walkthrough a. Eirika�s story b. Ephraim�s story c. The Twins United 7. Sidequests 8. Equipment 9. Items 10.Supports 11.Disclaimer 12.Credits ____________________ -1. Version History- Version .10 - 6/28/05 started writing the intro, Version History, Basic Controls, and the Game Basics. Version .20 - 7/2/05 wrote Characters and Recruitment and the Battle System sections. Pondered what to do next. Version .30 - 7/27/05 wrote up walkthrough until chapter 9. Version .40 - 8/10/05 wrote up Eirika�s walkthrough. Version .50 - 8/15/05 wrote of Ephraim�s walkthrough. Version .60 - 8/17/05 wrote on conclusion of the walkthrough. Version .70 - 8/28/05 wrote up sidequests started the equipment area. Version .80 - 9/17/05 finished equipment area and wrote the items area. Version .90 - 10/15/05 rushed through supports, disclaimer, and credits, finishing the guide as where it is. Version FINAL - 10/17/05 proofread everything and submitted to GameFAQs ___________________ -2. Basic Controls- Directional Pad - Movement of Cursor/Characters and to scroll menus Start Button - Skip conversations/bring up a tiny map in battle Select Button - Brings the tiny map on the World Map A Button - Confirm (commands), move character to a location B Button - Cancel/Close/go back. Hold down to make cursor faster L + R Buttons - L - move cursor to a location on the world map or move cursor to a character who hasn�t acted in battle for that turn. R - View a unit�s weapons and stats/display help menu ___________ || || || || || || ------- Screen display || || || || ||___________|| ------- L+R buttons are on the shoulder (-------------) of the GameBoy | () | ------- Screen Light | _||_ | | || (A)| ------- "A" button | (B) | ------- "B" button | | |___(s)_(s)___| ------- Select and Start buttons | | (left button)(right button) Yup. That�s the same drawing from my FF: DoS guide. It�s worth giggles. _________________________ -3. Game Basics and Tips- In order to survive the ways of Fire Emblem, you need to know the basics. This is a bit different, but I�m going to make a list. 1. Once you lose a character, s/he never comes back. They�re gone for the rest of the game. If you want to keep that character, then turn off your GameBoy and restart the chapter. The game knows if you did this because in the characters stat menu, you can see how many battles s/he has fought, how many wins, and how many losses. Losses are how many times they have been killed. Smart, isn�t it? 2. Once a character reaches 100 experience points (EXP), s/he will level up. Leveling is what this game is about. When a unit levels, it will gain stat points at random. The leveling can be good and bad. Good levels are when 4-7 stats are boosted while bad levels are when 0-3 stats are gained. Constitution can�t be gained by normal leveling. It can only be gained by promoting a unit with the use of a promoting item or by using a Body Ring. Body Rings increase the units Con stat by 2. In case if you�re wondering what Con is, it affects rescues. A unit with a 14 Aid stat can rescue anybody with a Con stat of 14 or lower. Don�t ask me why you would want to gain constitution; I see no point in it unless you want a character to die. That brings us to rescues. 3. Save frequently after every battle. You don�t want to go 4 chapters and then have your main guy killed, having to start over 4 chapters earlier. I save after every battle and every time I arrange something on the World Map because I don�t want to arrange it again. 4. If a friendly unit it in dire need of help, you can send a unit to rescue them. Position the rescuer next to the troubled unit and select �Rescue�. This can prevent a unit from dying. While a unit is being rescued, the rescuer�s skill and speed stats will drop, causing the unit�s hit rate and number of attacks to drop. When you bring the unit to safety, You can select the command �Drop� and the unit will appear again and the stat decrement won�t occur. You can see if a unit is being rescued if you see a tiny blue character sign at the lower-left corner of a unit. Any units on a horse make good rescuers because their Aid stat is usually higher than 10 and they get an extra move unless they moved all 7 or 8 spaces in the rescue. 5. Remember this little secret. The enemy will ALWAYS go after the weakest character in range of attacking. If there is no weak character, it will go after a character that can�t attack, like priests and archers at melee. But, the enemy will always go for a character in reach. Remember this as if an enemy unit has a move rating of 5, position a character 6 spaces away from the enemy unit. On the enemy�s turn, the AI will move that enemy unit towards the unit positioned 6 spaces away and will attack it, even if its weapon won�t do anything. Amazing how stupidly stupid it is. It�s different on hard mode because the AI is smarter and more insane. 6. Remember the weapon triangle. Sword beats Axes, Axes beat Lances, and Lances beat Swords. Knowing what weapon an enemy unit has is a great advantage to your game. Send a unit with a weapon that will crush that enemy. (Ex.) A close enemy has an Iron Axe. Send a unit with an Iron Sword to beat it. If a unit with a weapon of the same type combats, no additions or subtraction will occur. 7. Remember the magic triangle. Like the weapons, magic has the same properties. Anima beats Light, Light beats Dark, and Dark beats Anima. You can view which magics have what properties by pressing the R Button to view the magic. If two mages with the same books clash, no additions or subtractions will occur. If Magic clashes with a weapon, nothing will change stat wise. 8. Never waste gold at the beginning of the game, or ever. Gold becomes much more valuable during the later parts of the game. One unit costs 9980G to recruit, but if you send a special someone to recruit him, he�s free!!! Buy at least 6 of each of the Killer weapons (except the bow) because they increase the crit rate of a character. A crit hit deals triple the regular amount of damage. You�ll hate it when a unit hits another that has 18 HP for 17 damage and then scores a crit. Makes you want to break the game. Anywho... 9. Don�t diss some playable characters just cause they look evil, stupid, gay, or even perverted. They can be total monsters to your enemy. The most ugliest guy in the game, Riev is a boss. You can et him to join you in Extra Mode as a level 16 Bishop, along with other bosses and NPCs you met in the original story. 10. If you want to get through a level fast, then turn the animation off. It�s quicker as you don�t always have to see the same unit doing the same motion over and over and over and over and over again. Plus, turning animation off can be good because a harmful glitch occurs if a Wyrvern Knight attacks with a long range weapon and the skill �Pierce� occurs. The game�ll freeze and it can harm your game. Another baddy of the great Wyrvern Knight. Anywho, I left animation off throughout my whole game and beat it. I got a play time of 8 hours. With my animation on file, I had a play time of 12 hours. If you�re wondering, I take my time and do a lot of training. 11. Use the terrain as your advantage. Hide in forests and mountains and you�ll receive a defense bonus while in them. Sand, oceans, and pillars also give defense. If you wait in a terrain booster (as I call them), the enemy will charge recklessly towards that unit. 12. Know how much endurance a weapon has. Endurance is listed right next to the weapon when you look at it in a menu. Once it has been used that many times, it breaks and is automatically discarded. Usually, strong weapons have low endurance while weaker ones have higher endurance. Keep this in mind because if you send a unit with shoddy weapons, it�ll use all of the weapons. A unit can�t fight without any weapons. If an enemy attacks an unarmed unit, that unit can�t strike back at the attacker. 13. A handful of weapons can deal damage from 2 spaces away. Use these to avoid counterattacks by enemy units that you�re hitting. Most of the magic books, bows, some spears, some swords, and some axes have a reach of 2. Their endurance is pretty low, but they are useful at all times. Longbows have a reach of 3 and few magic books have a reach of 3-10. Save these books because they�re insane later in the game. Sadly, you only find them late in the game. 14. Archers can be useful because bows have no weakness. The Longbow is the only weapon that has a reach of 3, making no counterattacks possible. The only exception is if the enemy you�re hitting has a Longbow equipped. They can also use a special weapon called the Ballista which is only provided by some battle maps. This, however, doesn�t mean to beef up archers. To me, archers are crap and you should never use them. There is an upgraded class called the �Warrior� that can use both axes and bows. They are much better than archers. They can equip Longbows, but they can�t use ballistas. 15. Know your HP and stats. If you send in a weak unit to combat 4 or 5 baddies, even if it has the right weapon, chances are that it�ll get crushed. But don�t just send in a strong unit to collect all the EXP. Share the EXP so that all your characters will be balanced so you have a variety of characters with a variety of weapons to bring along in battle. 16. Every point of damage counts. If a party member is the only one injured and has only took 2 points of damage, you should still heal the member. It has 2 pros: more HP for the unit and more EXP for the healer. If you don�t heal a damaged character, the enemy AI will target that character as a weak one and will keep attacking the unit until it dies. Heal very often, even after a battle where you only took 1 point of damage. You wouldn�t imagine the luck I ran into when I entered the arena with Franz. I forgot to heal and he was at 21 of 24 HP. I was facing a Myrmidon who had a 64 hit rate, 7 damage rate, and 3 crit rate. I hit the myrmidon and he hit me back as a critical for 21 damage. RIGHT on the spot. I broke a GameBoy that night. Always heal frequently! 17. Look around your enemies. If you see an enemy of a same class that has a different portrait than another (as in a portrait that looks like a human), try talking to them with a unit. You might be able to get them to switch sides. Few characters are like that. The only exception is Orson because he�s playable in chapter 5x, but he turns into a baddy and is a boss in chapter 16. You can know which characters you can recruit by reading the next section. 18. You should never have a team of just Axemen because if they combat a team of swordsmen, a lot of characters will be killed. You�re guaranteed not to use a bunch of the characters because you can only bring a few characters into a battle/skirmish. Leave out weaker ones and never use them. I usually leave out archers because I think mages and shamans are WAY BETTER. 19. I never use thieves, but they are pretty useful. They can use a lockpick to open doors and chests without keys. They can even steal anything but weapons from an enemy. That means promotion items, gems worth tons of Gold, healing items, and even keys. Keys are always dropped though. You�ll know if an item will be dropped if it is flashing green when you look at the enemy�s stat window. Always keep this in mind as even some weapons are dropped as well. Promote a thief into a Rouge and he won�t need to use a lockpick. 20. Summoners are extremely useful. Their powers are insane. They have an option called �Summon�. This summons a disposable phantom with an axe that only has 1 HP. It isn�t affected by the terrain either which makes the phantom wicked! The AI will always go for the weakest so you have yourself a distraction. They can also be used for breaking a bosses weapon. Here�s a strat: If a boss has a double-ranged weapon, position the summoner 3 spaces away from the boss, summon a phantom., and end your turn. The boss will keep attacking the phantom and killing it, wasting endurance of a weapon. Keep doing this and once the bosses weapon is broken, you get free hits! You only get 1 Shaman in the game and you should promote him to a summoner. If you promote Ewan into a shaman then there�s another summoner! With 2 summoners in your party, your game is busted as all hell! Second best class in the game. 21. There is only 1 dancer in the entire game. I think she�s useless, but Tethys is actually amazing. She can give another character another chance to act. An extra move can get a unit to a troubled one in time for a rescue. An extra move means the unit can attack twice in one turn. Once attack can make a big difference. And every point of damage can make a difference. If you are going to use her give her the only Swiftsole in the game to increase her movement range to 6. She can barely keep up with just a 4 movement range. 22. Support characters a lot. Some characters have a relation to others and can use a command called �Support�. This command can only be used after a set amount of turns have passed. You can see characters flirt with each other and it�s really fun. As an addition, if a supported character is at least 3 spaces away from the character who supported, the supported character will receive additional stat bonuses while attacking or when attacked. The stats grow higher if the support relation is higher. The rankings go from C to B to A. A is the max of course. A unit only gets 5 supports so use them wisely. In certain maps that use the �Siege� objective, just murder the boss and waste turns until a support option comes up. A list of supports is near the end of the guide. 23. Some weapons reverse the weapon triangle. These weapons are called the Swordreaver (axe), Axereaver (lance), and Lancereaver (sword). They have a 15 endurance rating and can be useful. I never use them, but people say that they�re underrated. I can believe that, but I never found a use for them. There is also an Axe called the Swordslayer, which is good against sword-users such as Myrmidons and Mercenaries. There aren�t any magic books that reverse the magic triangle which makes my gaming issues insane and yummy. 24. Some other weapons have special affects like effective against knights, and effective against magic wielders. If you ever wonder what cavalry is, it�s any unit that is on a horse. I never really experimented much, but I don�t think troubadours are cavalry. There are on a horse however. 25. Some items are stat-boosters and are one use items. These ones can only be found by visiting villages, opening chests, and stealing them from enemies. I like to save these ones because gaining stats from levels is totally random. You have no clue how much HP you�ll have, how much Strength, Speed, Luck, or whatever, even after you promote a unit. My advice, save them for the end of the game, but if you play extra mode, you can buy these items from secret shops in the World Map. Most of these items permanently increase the given stat by 2, but the Angelic Robe increase the HP stat by a whole 7 points! As I said before, every point of damage counts and that includes your own hit points. Sad, as most people I know trash them. 26. Don�t be dumb and waste the stat booster items on characters you like. Spread the stats so you�ll have a well balanced team. One unit should not have all the glory in killing enemies. However, if you are dumb (like I was) then I guess you could waste them on one character. I used mine on Marisa because I thought she was hot (I still do!). It was funny as my Marisa had maxed stats and was only a level 5 Myrmidon. INSANE!! 27. You need a special item to promote a class and the unit needs to be at a level 10 or higher. Never promote a class unless it is level 20. You�ll miss out on plenty of stats. Be wise in choosing classes. 28. Level up weaker units in the Tower of Valni. Some units come weak and aren�t strong at all. These guys are usually Ross, Amelia, and Ewan. They are trainee classes, but can turn into powerful dudes in your arsenal. The Tower of Valni is available after chapter 8. Never proceed to the second floor. Keep sticking to the ground floor because the boss always gives unpromoted classes 100 EXP every time you crush him. He gives about 50 EXP to promoted classes. He never moves and has only a melee weapon. It�s a great way to beef up archers and mages. Both Tower of Valni and Lagdou Ruins are full of undead monsters. Lagdou is only available after you beat the game. By the beginning of Chapter 9, you can have everybody in your team at level 20, which some are unpromoted characters. 29. Don�t underestimate items like Pure Water and Barrier. So you get +7 resistance and it decreases by 1 for each full turn passed. That�s a decreiminating -7 damage when being attacked by magic. Pure Waters saved my ass against Riev because his spellbook is really strong. They can be used 3 times which makes it last pretty long. 30. Get the silver card in the desert. It decreases all bought items by 1/2, but the unit that is shopping must have the silver card with them. This is fun in extra mode because you can buy 2 stat boosters for the price of 1. You can also buy weapons, 2 for 1. Saves gold. 31. Use the Arena in the game. There are only 2 in the whole game and they aren�t re-visitable like shops and armories. There�s a trick to the arena. If you enter with a sword-user and your opponent is a lance user, reset the game before you start the fight and resume the chapter. You shouldn�t be fighting. Move the sword-user out of the arena and enter with an axe-user. It should be the same enemy, but the level and/or weapon may alter. This is a great way to start the game off with powered units and tons of gold. Use the earliest arena in chapter 5 so you can have unpromoted level 20 characters. Not all should be that powered up thought. I would stop until you have a little over 100,000. It should take you no more than a day. Don�t get too cocky and enter swords with swords combat. You just might lose and have to do ALL that training again. 32. A special item in this game, similar to Afa�s Drop in FE7 is called Metis�s Tome. It does the exact same thing as Afa�s Drops; it increases stat growth by 5%. Don�t diss 5%. 5% is amazing! 5% can do a lot for stat growth. I usually give it to a unit who I don�t use early in the game. If it goes to a unit with a low level and low stats, chances are, that character will be brutal later in the game. The tome can only be found in the sand in Chapter 15. _______________________________ -4. Characters and Recruitment- This section displays all of they playable characters on your side of the party. It will tell you a description of the character, how to get them, and what you should do with them. If you don�t agree, then it�s your game to mess with, but pay attention because this is good stuff. !!!!!LEGEND!!!!! Name Class and Level Short Description -How to get What to do |||||||||||||||| ______ |Amelia| LV 1 Recruit A girl who looks 13 and left her village to fight for Grado. -Chpt. 9- Have Eirika, Ephraim, or Franz talk to her. -Chpt. 13 Eirika- Have Eirika or Franz talk to her. A trainee that has potential. Level up in Tower of Valni and promote to a Cavalier. She looks better because she isn�t covered with armor. Then, promote to a Paladin. I used Metis�s Tome on her. _____ |Artur| LV 2 Monk A monk from Renias who has a red afro. -Chpt. 4- From the start. I never used him. If you do soop him up, make him a bishop. ________ |Caellach| LV 12 Hero A boss in the original story who you killed. -Play Extra Mode. You unlock him in the Tower of Valni. Gerik should already be a Hero. No need for another one. Take Caellach�s junk and store it someplace in the inventory. ____ |Colm| Lv 2 Thief A thief who if friends with Neimi. -Chpt. 2- have Neimi talk to him. Use him in the beginning for opening doors and chests> It�s also fun stealing stuff from enemies. If you do use him, promote him to a rouge. ______ |Cormag| LV 9-11 Wyrvern Rider Brother of Glen who Valter murdered. -Chpt. 10 Ephraim- Have Duessel speak to him. -Chpt. 13 Eirika - Have Eirika speak to him. Use Tana instead. If you want a Wyrvern Knight then he�s your man. _____ |Dolza| LV 1 Berserker L�Arachel�s servant and protector. -Chpt. 11- Have L�Arachel talk to him. I�d use Ross instead. If you do use this guy, he comes well balanced. _______ |Duessel| LV 8-10 Great Knight The famous Obsidian. Also a general who betrayed the Grado empire. -Chpt. 10 Ephraim- Have Ephraim speak to him. -Chpt. 15 Eirika - joins on the third turn. I�d use him instead of Forde or Kyle combined! He�s just like a Seth. ______ |Eirika| LV 1-15 Lord Princess of Renias; sister to Ephraim. -Chpt. 15 Ephraim- Joins in on the first turn. - Prologue - Main character. Beef her up throughout the game. Can�t do anything about it. _______ |Ephraim| LV 4-15 Lord Prince of Renias; brother to Eirika. -Chpt. 5x- first turn. -Chpt. 8 - end of first turn. -Chpt. 15 Eirika- Turn 3. Beef him up throughout the game. Can�t do anything about it. ____ |Ewan| LV 1 Pupil Student of the sage Saleh. -Chpt. 12 Ephraim- Enter a village. -Chpt. 12 Eirika - Enter a house in the western side of the map. Promote him to a Shaman and then a Summoner. SECOND BEST CLASS!! ____ |Fado| LV 11 General Father to Eirika and Ephraim whose name sounds like the drink Faygo. -Play Extra Mode. Beat the Tower or Ruins multiple times (I think). Gilliam should already be more powerful than him, but I�d use him because he defense stat is so damn high. _____ |Forde| LV 6+ Cavalier A secret painter who is Franz�s brother. -Chpt. 5x and 8. Comes in on first turn I would only use him for the beginning. Don�t bother with him afterwards and he is pretty useless. Make him a Great Knight. _____ |Franz| LV 1 Cavalier Forde�s younger brother who wants to be like Seth. -Chpt. 1- from the start I used him throughout the whole game. Make him a Great Knight. ______ |Garcia| LV 4 Fighter Father to Ross and was once a great military leader. -Chpt. 2- Have Ross talk to him. I�d use him pretty much for the beginning of the game. He becomes weaker in later parts of the game, but I used the arena to make him level 20. Definitely a wonderful Warrior when maxed out. _____ |Gerik| LV 10 Mercenary The great character in the game who had previously hired Marisa. -Chpt. 13 Ephraim- joins first turn. -Chpt. 10 Eirika - have Innes talk to him. Use him all throughout the game and make him a Hero. _______ |Gilliam| LV 4 Knight Slow moving dude who�s pretty cool. -Chpt. 1- from the start Definitely use him throughout the whole game. Make him a General. ____ |Glen| LV 12 Dragon Master The only Dragon Master in the game. Cormag�s brother who was murdered. -Play Extra Mode. Beat some level in the Lagdou Ruins. I never used him. He does come with a Fili Shield which protects from arrows. If you didn�t use any other flier except Tana, use this guy. ______ |Hayden| LV 10 Ranger King of Frelia and friend of the sacred twins. -Play Extra Mode. Beat a level in the ruins. I never use rangers. They are like Warriors but with swords. I guess they are useful if you need to exterminate enemies from a distance. _____ |Innes| LV 1-3 Sniper Prince of Frelia and friend of Eirika. -Chpt. 15 Ephraim- joins first turn. -Chpt. 10 Eirika - have Eirika talk to him. I never use archers. They�re useless. Trash this guy. _______ |Ismaire| LV 9 Swordsmaster Queen of White Dunes and Jehanna Hall -Play Extra Mode. Beat Tower of Valni. Marisa or Joshua should already be more powerful than Ismaire. Just take her stuff and don�t use her. ______ |Joshua| LV 5 Myrmidon A gambling spirit with no luck. -Chpt. 5- Have Natasha talk to him. I use him only for the beginning. If you want to promote him, make him an Assassin because Marisa should be a swordsmaster. _____ |Knoll| LV 10 Shaman A shaman from Grado. He knows the �riddle� of the Dark Stone. -Chpt. 10- First turn. Definitely make this guy a summoner. SECOND BEST CLASS!!! ____ |Kyle| LV 5+ Cavalier Cavalier sworn to protect Ephraim and loyal to Renias. -Chpt. 5x and 8- First turn. I never use this guy. Even Forde is better than this dude. _________ |L�Arachel| LV 3 Troubadour Princess of Rausten who can be really weird. -Chpt. 11- Have Eirika or Ephraim talk to her. I used her my second game and found she was quite useful. She is faster than Natasha and Moulder and should be turned into a Mage Knight. ____ |Lute| LV 1 Mage Weird girl who knows Artur. She calls herself �Prodigy�. -Chpt. 4- Visit the small village in the southwestern part of the map. I would use her throughout the game because she�s a good mage that should be promoted to a powerful sage. Anima magic is really popular. ____ |Lyon| LV 14 Necromancer Childhood friend of Eirika and Ephraim who became EVIL!!! -Play Extra Mode. I hear you have to beat the Ruins 3 times. I never got him. Who would spend all that time wasting weapons just for the only Necro�master� in the game? Only hardcore gamers would. ****According to John Teixeira, Lyon can summon phantoms as well as any other summoner. He also says that his summons are stronger. If so, they should only be used as distractions because they don�t get EXP for defeating an enemy. ______ |Marisa| LV 5 Myrmidon Tasty-looking girl who was once hired by Gerik. -Chpt. 12 Ephraim- Have Ewan talk to her. -Chpt. 10 Eirika - Have Gerik talk to her. Best character in the game. What was I thinking during my first file? Once she�s maxed out, nobody can hit her, even with a lance! _______ |Moulder| LV 3 Priest Middle-aged priest of Frelia. -Chpt. 2- From the start. I�d either use him or Natasha. This guy comes at a higher level though, but I soop up Natasha because she�s a chick. Make him a Bishop. _____ |Myrrh| LV 1 Manakete Little girl who can trans into a dragon. -Chpt 16- From the start. Her HP starts off low, but she�s, according to some gamers, the �best character� in the game. She hits pretty high, and levels up easily. _______ |Natasha| LV 1 Cleric Yummy girl from the Grado Empire. -Chpt. 5- From the start. I used her instead of Moulder because she�s a female character. I like females. I�m attracted to them. Anywho, she can change into a Valkyrie. _____ |Neimi| LV 1 Archer Crybaby who grew up with Colm. -Chpt. 3- From the start. As I said before, archers aren�t good. Trash this girl. _____ |Orson| LV 13 Paladin Cavalier of Fado who betrayed of Renias. -Chpt. 5x- From the start. Exclusive for that chapter. -Play Extra Mode. Beat a level in the Tower of Valni. I just take his stuff and let him die. You�ll get his stuff back in Extra mode. I use Seth or Amelia instead. ______ |Rennac| LV 1 Rouge Rouge who was hired by L�Arachel. -Chpt. 14- Have Eirika, Ephraim, or L�Arachel talk to him. You have to buy him if you don�t talk to him with L�Arachel. With L�Arachel, he�s free. I never used Colm so I used this guy. ____ |Riev| LV 16 Bishop Ugliest character in the game. -Play Extra Mode. Beat a level in the Tower of Valni. You should use him if another bishop is maxed out. He scares me because he looks like a zombie. Yuck. ____ |Ross| LV 1 Journeyman Son of Garcia and a powerhouse when maxed. -Chpt. 2- Have Eirika talk to him. I�d use him all throughout the game. His power is unimaginable when he�s a level 20 Warrior/Berserker. _____ |Saleh| LV 1-4 Sage A teacher to Ewan and a powerhouse. -Chpt. 15 Ephraim- From the start. -Chpt. 12 Eirika - From the start. I used him for everything. He�ll probably have higher stats than Lute. ______ |Selena| LV 11 Mage Knight Another good-looking chick that you should use. -Play Extra Mode. I think you have to beat the Tower multiple times. I got her once. She�s better than L�Arachel as a Mage Knight. ____ |Seth| LV 1 Paladin Big powerhouse paladin from Renias. -Prologue- From the start. I used him throughout the game. He�s kinda like Marcus from FE7. ______ |Syrene| LV 1 Falcoknight Commander of Frelia�s Pegasus Knights. -Chpt. 17- Have Tana talk to her. Since I used Tana throughout the game, I never had any use for Syrene. If you want, you could beef up Vanessa and Tana to do the tri-attack. ____ |Tana| LV 4 Pegasus Knight Hot princess chick of Frelia. -Chpt. 9- Have Ephraim or Eirika talk to her. Use her for most of the game. Make her a Falcoknight. ______ |Tethys| LV 1 Dancer Dancer from somewhere. -Chpt. 13 Ephraim- From the start. -Chpt. 10 Eirika - Have Innes talk to her. I never used her. Some peeps say that she�s a great character for the party and should be in every fight. I find her �Dance� ability great, but her movement rate very low without a Swiftsole. ______ |Valter| LV 13 Wyrvern Knight Knight of Grado who killed a fellow General Glen. -Play Extra Mode. He�s unlocked in the Tower of Valni. I never used this guy. His reputation is bad enough. _______ |Vanessa| LV 1 Pegasus Knight A knight loyal to Hayden and Frelia. -Chpt. 2- From the start. I�d wait for Tana to come in. I never liked Vanessa. __________________ -5. Battle System- The battle system of Fire Emblem: The Sacred Stones is like the first Fire Emblem for GameBoy and kind of like FF Tactics. Characters get one action and that action involves a distance travel and an attack. In Fire Emblem, the move must come before the attack. Otherwise, you can only attack and not move. Characters can only move as many spaces as their movement stat is. They can move less if you want them to. Terrain will also affect movement range. Forests will affect movement by 1. I�ll make the best example I can. - - - - - - - (c) character of a 6 move rate (c)= = = + = - - regular terrain (plains) - - - - - - - = move trail of the character The character has a move rate of 6, but is only moving 5 spaces. In order to pass through the forest, it take 2 panels out of the movement range. In order to pass a forest or a fort, it will take 2 panels to pass it. Passing a mountain or a peak takes 4 or 5 panels just to cross ontop of it. Watch out for terrain. I don�t recall armories, or houses to deduct any panels. Armories might, but houses don�t. In order to attack an enemy unit, your attacking unit must be in range of that unit. Melee weapons can only be used a character is adjacent to the opposing unit. Other weapons such as long-ranged weapons, bows, and magic can be used from one or two spaces away. Position a unit with this kind of weapon property TWO spaces away from an enemy unit. A panel that is diagonal from a unit counts as 2 spaces. This isn�t 3-D here. It�s a 2-D tactical system. It�s pretty smart, too! If a one of your unit�s HP is reduced to 0, that unit is destroyed (a.k.a. slaughtered). That unit is dead and can�t act for the rest of the game. It�s best to restart the chapter and act again. It�s your choice, but in this game, I didn�t se a scoring sheet for survival, funds, tactics, or any of that. Damage is calculated by taking the attacking units weapon �Mt� or attack power, adding it to the strength of the attacking unit, and subtracting the defense of the defending unit. So here�s an example. Mt = 7 Str= 14 Def= 8 7 + 14 = 21 - 8 = 13. One strike of the weapon will do 13 damage. The same is for magic except defense is resistance. Another example. Mt = 10 Mag= 15 Res= 9 10 + 15 = 25 - 9 = 16. One hit would do 16 damage. Skill is a major stat in battling. The higher a skill rating, the higher a units Hit rate will be. Without a hit rate, your unit won�t be able to hit your enemy. Don�t worry, leveling up increases this stat. Speed is also a factor that is important in battle. The higher a units speed, the more times it can attack. The maximum time a unit is allowed to hit is 2. With a �Brave� weapon, a unit may be able to hit for 4 strikes in one combat depending on the speed. I�m not sure, but it�s either that a unit will be able to strike twice if: The unit�s speed is higher than the defending unit�s OR The unit�s speed is at least twice as much as the defending unit�s. Again I�m not sure, but most of the time, your unit will hit twice in one combat. The only time it won�t hit twice is if the weapon they�re holding only has 1 endurance left in it. That leads to another thing: Always bring enough weapons for a fight because you don�t want too many or too less. You don�t want to go into a fight without any weapons. Anywho, here is the turns of the game in order from which they occur. PLAYER PHASE | ENEMY PHASE | OTHER PHASE | Check During the player phase, you control your units. Your units are the ones in the blue. You can move all of them, specific ones, or none at all. To end your turn quicker, place the cursor over a panel without any character on it or on a character that has acted and press the A button. Scroll down to �End� and it will end your current turn. It saves time. Turning animation off also saves time. During the enemy phase, the enemy AI will move it�s own characters like you�ve moved yours. Enemy units will move and initiate attacks if they can. After the enemy has move, the AI will end the enemy phase. The Other Phase only appears if there are units that are green on the field. Field stands for neutral characters. They, however, don�t harm your units. During the Other Phase, the green units will move and initiate attacks if they want to. A note about characters in the green. If they defeat an enemy unit, they won�t gain experience. Some of the green characters are recruitable. It�s best to recruit them quick because they�ll hog tons of EXP. After the other phase, another turn, although not viewable will occur. I call it the �Check�. During the Check, the game adds a turn to the total amount of turns you�ve had throughout the game. It�ll tell you the amount of turns when you beat the game. Mine are usually high because I spend time doing supports. Anywho, I guess the Check can include the victory status. If the condition for victory is �Defeat Boss� or �Defeat all enemies� after you�ve accomplished that goal, it�ll skip through the remaining phases and immediately go to the Check, resulting in a victorious battle. The only victory not affected by the Check is the �Seize Throne/Gate� victory. The battle will end once the Seize command is issued. So the Check includes the turn count and victory condition. Of course after each battle, you�ll either appear back on the world map or be forced into another battle. Very few times will you have a following battle after a story fight. You will ALWAYS return to the world map after every �skirmish�. These are battles that don�t affect the storyline, but after chapter 8, random monsters will appear on places that are black dots. They won�t move, but if you touch them, you�ll initiate a battle. These can be used to gain experience points, but I don�t like them because 90% of skirmishes have fog in them, making it impossible to see the enemies. The Tower of Valni is so much better because you actually know what you�re fighting. This concludes the Game Flow and Battle System. ________________ -6. Walkthrough- Hey peeps! Time for the real stuff. This section provides info for story mode, but I�m not going to tell you the story myself. Boss strats are included in here, so watch out for them. Well, on we go. ________ Prologue Objective - Defeat all enemies New Characters - Eirika, Seth Recruits - none Move Seth towards the enemy and take out a fighter. Move Eirika towards the enemy and attack. Have her hit both remaining enemies. Eirika should gain 1 or 2 levels. It is possible to die this early in the game if the leader hits twice in a row. Just be careful, use a Vulnerary and hide in some woods. Don�t use Seth because Eirika needs the EXP. ___________________ Chapter 1 - Escape! Objective - Seize Gate New Characters - Franz, Gilliam Recruits - none Trade the Vulneraries to Gilliam. Move Seth to the targeted position. Move Eirika in for an attack while bringing Franz and Gilliam down towards the fortress. When reinforcements arrive, send Eirika and Franz down to kill them. Have either Eirika or Seth take care of Breguet. Before you seize the gate, you may way to waste about 100 turns for support conversations. Just move your cursor to an empty panel, press the A button, then Up, then the A button again. It should end your turn, but also go back to your turn. Keep doing this until it says 100 turns in the status menu. Then seize the gate with Eirika. _________________________ Chapter 2 - The Protected Objective - Defeat all enemies New Characters - Moulder, Vanessa Recruits - Ross, Garcia Send Vanessa to rescue Ross while sending Moulder to approach the mountains. Eirika should be visiting the village. Garcia should be taking care of the enemies of the other side. Immediately follow up by having Seth move closer to the southwestern village in the corner. Have your other units move down towards the enemy. Drop Ross next to Moulder and have him heal Ross. Have Eirika visit the two northern villages and talk to Ross. Then send Vanessa back to rescue Garcia. Have Ross talk to Garcia to recruit him. Have Eirika buy an Iron Sword from the armory and clear out all enemies. If she ever gets hurt, heal with Moulder. ________________________________ Chapter 3 - The Bandits of Borgo Objective - Seize Throne New Characters - Neimi Recruits - Colm Move Neimi up on the first round. At the end of the enemy�s turn, Colm will appear. Talk to him with Neimi. Send Ross with his Hatchet to kill the Brigands from long-distance, just so he gets the EXP. You will want Ross to pick up all the EXP here. Whenever he gets hit, use Moulder to heal him. Ross should kill every unit except for the boss. The boss, Bazba, is an axe-user, so you should have either Eirika or a Cavalier take care of him. Remember, leave the small guys to Ross. This is another battle which you can pass up turns for support conversations. ___________________________ Chapter 4 - Ancient Horrors Objective - Defeat all enemies New Characters - Artur Recruits - Lute Once the battle starts, send Vanessa to the southwestern village to pick up Lute. Have Lute exterminate the enemies in the south. Have Ross kill all the enemies and reinforcements in the northwestern area. He MUST reach Level 10 by the end of this Chapter, just so he gets promoted a class and gets stronger. After Ross gets to level 10, stop sing him and use Gilliam or a Cavalier. Anybody can crush the boss, an Entombed monster. ______________________________ Chapter 5 - The Empire�s Reach Objective - Defeat Saar New Characters - Natasha Recruits - Joshua Ross should be promoted to a Pirate. His dad, Garcia, is already a fighter, so you don�t need another one. Pirate can also cross water. This battle�s pretty complicated. Natasha is the only one who can recruit Joshua, and Joshua won�t attack Natasha. He will attack any other character that is in his movement rate. For starts, move Lute to the village to the east of you starting location. Move 3 or 4 characters up the western slope while you should lure the enemies from the east bank out and take care of them. Once all the enemies except Joshua are defeated, send only Natasha up to recruit him. Now you have an extra swordsman. Enemy reinforcements should arrive from the southeast, east, and northeast. Take care of them fast because the pillage villages preventing you from getting free items. Don�t kill Saar just yet. You saw the arena here, so lets train some characters. ARENA - The arena is used for training characters and making some Gold. You will need Gold later, so make sure you do this. Also make sure you train Dart, Eirika and a lance user. Don�t use Gilliam because he�s too slow. There�s a trick to this. Once you pay the guy to fight, look at the opponent he shows you, but don�t start the battle. If you entered with Dart and the opponent is a sword-user, reset your GameBoy and re- enter with the lance-user. If you entered with Eirika and the opponent is a lance-user, reset and enter with Dart. Once your character is done fighting, heal with Moulder or Natasha (whoever you want to use throughout the rest of the game). You can use Joshua instead of Eirika and Garcia instead of Ross, if you want. This is a cool trick that allows you to reach level 20 with some characters. I only recommend training until your Gold reaches a very high amount (around 12,000). If you�re running out of staves to heal with, you can always buy some from the vendor. You won�t have to worry about weapons because they�re provided by the arena. Make sure you do this because this guide plays along like you did. Once you�re done training in the arena, defeat Saar. ___________________________ Chapter 5x - Unbroken Heart Objective - Seize Throne New Characters - Ephraim, Forde, Kyle, Orson Recruits - none Do NOT use Orson in this battle. He may seem tempty to use, but don�t use him. He turns evil and leaves you! AHAHAHA!!!! It�s true...Take all his stuff and give it to Ephraim. This level�s pretty easy. First choose a Cavalier, Forde or Kyle. If you want a higher level Cavalier, choose Forde, but if you want Spike from Cowboy Bebop, choose Kyle. Send this Cavalier and Ephraim around slaying everyone. Make good use of the Vulneraries and Elixirs. Make sure you kill everybody and get all the chests. Have the Cavalier and Ephraim gang up on the boss, Zonta. -_-_-_-_-_-_-_-_-_-_- ***Orson strat contributed by John Teixeira*** 3) Finally, a little bit of strategy that is kinda funny. You say not to use Orson in ch. 5x. I agree, he should not attack. However, if you want to see the CPU be REALLY stupid, take all of Orsons weapons, give them to anyone, and send Orson into a mad charge, attracting all of the enemy fire while Ephriam and Kyle/Forde just out of range of the enemies. When it is your turn again, move Orson back and bring in the soon-to-be wrecking crew and cut down all of the stupid AI that attacked Orson. Easy shielding at absolutely no cost to you. If he dies, oh well, he betrays you anyway, who cares? He only says something to the effect of he is retreating and dissappears. the story line is still unaffected. __________________________ Chapter 6 - Victims of War Objective - Defeat Novala New Characters - none Recruits - none Gigantic spiders haunt villagers in the east. If you brought Colm along, you can see further through the fog. Also, if you�re quick enough, you can end this battle without rescuing a single villager from the Baels. Make sure you hide your healer in a forest so they can avoid attacks. Don�t send any level 20 character to the frontlines. If all your other characters are weak, then I guess you could. It�s a good idea to send Gilliam out because his defense rate is amazing. Once the spider starts charging down the mountains, hurry and defeat all enemies and Novala last. Seth should make quick work of Novala. _____________________________ Chapter 7 - Waterside Renvall Objective - Seize Gate New Characters - none Recruits - none There are big crossbows in this map called Ballistae. Only archers and snipers can use these, but I wouldn�t use Neimi here. She sucks, haha!! Send an axe-user across the bridge to kill the soldiers. Bring everybody except 1 unit across the bridge. Send that one unit up to kill the northern enemies. Once every unit is across the bridge, position them around the southeastern portion of the map. Send Gilliam up so that the archer wastes the Ballista ammo on him. He won�t be damaged. He can also take care of the enemies around there, too. Once the ballista ammo has been wasted, send another unit up to the archers location and kill his buds as well. Make your way to the castle and gang up on Murray. He�s easy. You can waste turns here for supports. ________________________ Chapter 8 - It�s a Trap! Objective - Seize Throne New Characters - none Recruits - none Make sure you bring Colm and his lockpick along in the fight. Ephraim and his friend make an appearance at the end of turn 1. Send Eirika and some horse guys along with her to join up with Ephraim. Reinforcements arrive around Ephraim�s starting area, so keep them stationed around there. The other characters should head north and kill the enemies there. One drops a key to the door so you can use that instead of Colm�s lockpick. Once all the enemies on each side are defeated, join the two teams up in the middle. Make sure Colm raids the chests in the map; you�ll need the items. The boss Tirado is a General, much like Gilliam. His has insane defense, so have either Ephraim with the Reginleif or Seth with the Armorslayer finish him off. *********************************************************************** CHOOSING A PATH *********************************************************************** This part plays a good role in the storyline. If you want an easy game, choose Eirika�s path. If you want harder maps, choose Ephraim�s path. Each one has it�s benefits, but Ephraim�s path seems a lot harder. There aren�t any characters that can�t be obtained in either path, but some are harder to recruit in Ephraim�s path. I�m listing a walkthrough for both paths, starting with the easiest, Eirika�s. Here...we...GO! ======================================================================= a. Eirika�s Path ======================================================================= After the events in Chapter 8, a new level opens up. It�s a tower called the �Tower of Valni�. This is a great place to level up characters because the map is always there and skirmishes place fog in the map most of the time. In the tower, it�s recommended to send only 1 unit and a healer into the tower. You can send other characters for backup if you want, but make sure you soop up some characters here. _________________________ Chapter 9 - Distant Blade Objective - Defeat all enemies New Characters - Tana Recruits - Amelia Bring Franz along for this battle. There is a new recruit named Amelia in here and she can be on of the best characters. Speak to her with Franz or Eirika to recruit her, but stay out of her movement range to avoid killing her by accident. If you don�t recruit Amelia before turn 11, she�ll leave the battlefield and you�ll have another chance to recruit her in Chapter 13. This battle consists of mercenaries, who aren�t very strong. Start off by sending Tana, equipped with an Axereaver, to the village near the middle of the screen. Pirate will try to attack her, but their hit rate should be low because of the Axereaver. Be sure to send appropriate fighters around the corners and alternate battling with them. Amelia appears in the southwest area of the map on turn 4. Franz should recruit her because of his high movement range. Once you reach the southeast corner of the map, start gathering your units around Binks, the boss. Don�t get too close or he�ll hit you with his Steel Bow. Send swordfighters first and if he�s still alive, hit with axes. He�s easy. ______________________________ Chapter 10 - Revolt At Carcino Objective - Seize Gate New Characters - None Recruits - Marisa, Gerik, Innes, Tethys Bring a high level paladin, like Seth, with you. If you don�t like paladins, bring Tana along, but watch out for arrows. Also, bring a lot of healing staves if you want to use the arena here. Get ready for the hardest battle yet. Your team starts out in the northwest area of the map. Recruitable characters start out in the fort-looking thing underneath your starting position. Have Seth or a pegasus knight rescue Eirika and bring her toward the neutral characters� position. Once you reach their position, let Eirika off and make her talk to Innes. Then have Innes talk to Tethys and have Tethys talk to Gerik. That�s 3 characters in 1 turn! Now hear comes the tricky part. Make a group with Gerik and some buddies near the bridges underneath the fort-looking thing. Watch the myrmidon come up the path. Make sure she doesn�t attack you or you attack her. When she�s in Gerik�s movement range, talk to her with Gerik. Now you have a female swordsmaster. While you are doing all this, your other characters should have already cleared out the middle portion of the map. Have Gerik�s group move around the southeast corner of the map slaying any reinforcements. Have your party regroup in the middle of the map. Open the doors with a chest key and send a knight in because of his high defense. He should kill the people inside the gate without taking too much damage. Inside the gate is an arena which is very handy to beef up new units like Marisa and Gerik. Amelia�s way too weak and should be leveled in the Tower of Valni. Once you reach the boss, Pablo, don�t get within his attacking range. Make a group of all your strong units and a healer or two. Send them inside to gang up on Pablo. If your units get hurt, heal them with the healer. Pablo�s tough, so if you don�t finish him within one turn, he�ll kill a unit for sure. After killing him, waste turns for supports and then seize the gate when you�re ready. ______________________________ Chapter 11 - Creeping Darkness Objective - Defeat all enemies New Characters - None Recruits - L�Arachel, Dolza Bring some torches and a thief (for sure!) along. This battle consists of fog and undead monsters. First off, split your party into 2 groups: one with Eirika paired with a thief and some average units and the other consisting of strong units. Send Eirika�s unit down the southern passage and the other unit through the east pathway. Make your way through slaying enemies. Once Eirika�s unit reaches the bottom of the map, send the thief up to the ladder-thing to the chest. Send Eirika to L�Arachel to recruit her, then have L�Arachel talk to Dolza to recruit him. Regroup your team in the middle of the map to L�Arachel�s starting position. Have the thief nab the chest there and the one northeast from it also. After all the chests have been robbed, make your way outside the castle demolishing any leftover enemies. _______________________________ Chapter 12 - Village of Silence Objective - Defeat all enemies New Characters - Saleh Recruits - Ewan This is another monster-infested area. Bring a bishop along. Your party starts out in the southwest area of the map. Send in weak characters in first to gain some levels. Work your way to the top dispatching reinforcements if they come. Once you reach the middle portion of the map, send Saleh and a few other units off to the small area with the 2 houses and send Saleh in the westernmost house to recruit Ewan. Level him in the Valni tower later. Send in some strong units out to the front line and slay some monsters. Make sure all reinforcements arrive before challenging the boss, the Maelduin. He has a Steel Bow with him, so don�t get too close. Here�s a trick: send in a General or somebody with high defense and place him 2 spaces away from the boss. Skip your turn and let him hit you with his bow. The next turn, slam him with weak characters. The characters who finished him off should get 100 EXP. __________________________ Chapter 13 - Hamill Canyon Objective - Survive for 11 turns/Defeat Aias New Characters - None Recruits - Cormag, Amelia Bring a lot of strong units for this one. Amelia only appears as a recruit if you didn�t recruit or kill her before. This chapter may look intimidating. It�s actually not that bad. Your party starts off in the middle of the map while enemy units will plunge from the east. They will keep replenishing from the forts so make sure you pop a unit onto a fort. Send most your strong units east to take out many units. Send the other characters into 2 groups and around the mountains for a pincer attack. Regroup your characters near the enemy�s base. You might wanna keep Eirika and a few axe-users behind at the camp to recruit Cormag. He comes with a few wyvern knights and Eirika needs to talk to him in order to recruit him. Make sure he doesn�t attack you first, or he might kill you or vice-versa. If you didn�t recruit Amelia earlier, send Franz or Eirika to her and get her on your team. She appears on the frontlines of the enemy�s camp. Take out reinforcements pouring out of the forts every turn. If you feel like it, you can kill Aias, but he�s pretty hard and has a wide variety of weapons to use. Defeating him earns you a Knight Crest, which isn�t that important cause you can buy it later. Either stall for 11 turns or defeat a worthy boss. _________________________________ Chapter 14 - Queen of White Dunes Objective - Seize throne New Characters - None Recruits - Rennac Bring L�Arachel along. This battle takes a long time. Send L�Arachel with some units through the eastern door. You can open the door and send L�Arachel to Rennac to recruit him, but make sure you kill enemy units before you do. While doing this, send your other units into 2 groups. One going through the northern door and the other through the western door. Scrap up some weak enemies and regroup your units by the enemy�s main camp. Rennac should have a Member�s Card, which can be used at the western upside- down �L� shaped patch of grass. Move him inside that tiny space and select the �Secret� command. The shop sells some nifty stuff. Reinforcements appear from the south if you didn�t know. When you�re ready, penetrate the throne room and slaughter Carlyle�s guards. Send in some lance-wielders and take down Carlyle. Waste turns for supports and then seize the throne with Eirika. __________________________ Chapter 15 - Scorched Sand Objective - Defeat all enemies New Characters - Ephraim, Duessel, Knoll Recruits - None Bring a lot of magic-users, as movement for them isn�t affected by the sandstorm. Bring less or no horse-riders as their movement is affected by the sandstorm. This is a tough fight. If you want the treasures, refer to the Scorched Sand Treasures map on GameFaqs. Your units start off near the top pyramid while Ephraim�s unit starts off at the southwestern area around turn 2. Scatter your units around the map killing enemies, but don�t challenge the bosses yet. When Ephraim�s unit arrives, visit the village and then send them to support Eirika�s units. Axe-users should be widely used because of the majority of enemies being wyvern riders. Make sure you heal your units properly. When your done killing all enemies, including reinforcements, take extra time to search the sand for treasures. You can also waste turns for supports. Once you feel like challenging the bosses, gather 2 units around them, but keep your distance. They won�t move, but don�t take them lightly either. Send appropriate fighters to battle each boss. Send axe- wielders against Valter (the southern boss) and send Lance or Sword- wielders to Caellach (the northern boss). They�re tough, but you should be able to kill them. _____________________________ Chapter 16 - Ruled By Madness Objective - Seize throne New Characters - Myrrh Recruits - None Bring Rennac along for treasure robbing. At the start of the battle, split your team into 2 groups. Send one with Rennac up the stairs slaying enemies. Send the other west and around the castle to the northwestern gate. Fight your way through and regroup in the middle of the map. Make sure Rennac robs the chests. Send some units into the room below the middle of the map and kill all reinforcements that appear. After you�re done chicken huntin� (yes that�s ICP) go up to the boss� room and kill his guards. After killing them, gather your troops around Orson, that fat horse who ditched you in an earlier chapter. Axe-wielders should be able to take him down. ======================================================================= b. Ephraim�s Path ======================================================================= After the events in Chapter 8, a new level opens up. It�s a tower called the �Tower of Valni�. This is a great place to level up characters because the map is always there and skirmishes place fog in the map most of the time. In the tower, it�s recommended to send only 1 unit and a healer into the tower. You can send other characters for backup if you want, but make sure you soop up some characters here. Ephraim�s path is a little harder than Eirika�s. The way he recruits characters is tougher than the way Eirika does because most new characters are recruits. Some recruits come unequipped, forcing you to give them supplies. His maps are a little harder to figure out. Either way, his path is just as fun as Eirika�s, but much more irritating. ________________________ Chapter 9 - Fort Rigwald Objective - Seize throne New Characters - Tana Recruits - Amelia Bring Franz and a thief along. Your party starts out in the northwestern area of the map. Do not move Tana a single space from where she is or she�ll get attacked by the mage lurking outside of her cellar. Start by moving your forces down making sure that you fight properly. Demolish enemy units and move around the corner. Don�t worry if the priest puts you to sleep as it only lasts for a couple turns. Station a unit a few spaces away from Amelia and let the enemy come to you and be slaughtered. Then, move Franz up to Amelia�s position and talk to her to recruit her. Be sure to guard Amelia as reinforcements come from the south. Level her later in the Tower of Valni. Send a few units and your thief to the northern area to raid some chests and free Tana. You can start using Tana by stationing her next to Ephraim and move a spear from the supply. After the chests have been taken care of, move your units down to the throne area. Kill all enemy units and group your characters around Gheb, which sword-users should take care of. ____________________________ Chapter 10 - Turning Traitor Objective - Guard Duessel for 10 turns/Defeat Beran New Characters - None Recruits - Duessel, Cormag Bring a bunch of strong units. This battle is a tough one that�ll probably take a few restarts. Your party appears in the northeastern area while Duessel�s unit is stationed in the southwestern area. Start by sending units west to the village in the west. Kill enemies and send a unit into the village to get a torch. Send uber-strong units south having a paladin haul Ephraim. Drop Ephraim off near Duessel�s location and talk to him with Ephraim. Cormag�s unit should appear in the southeast near this time. Stay put where you are and let Cormag come to you. When he gets close enough, send Duessel in and talk to Cormag. Then, finish of his wyvern allies. Regroup your party in the middle of the map. Oh yeah, and if you can finish off a ballista boat, you get a Secret Book, which increases skill. Position a few units close to the bridge and let enemies charge after you. It�s funny cause they all die. Shop at the vendor or armory and make your way to the boss Beran. If he�s too hard, then just waste turns until the turn count is over. If you feel like beating him, position a character 2 spaces away from him and let him use his longbow. Then send all your units in for a kill. Refrain from using distance-attackers because Beran can attack them with his longbow and most likely kill a unit of yours. _________________________ Chapter 11 - Phantom Ship Objective - Defeat all enemies New Characters - None Recruits - L�Arachel, Dolza This battle isn�t tough. During the first turn, you�re on a ship by yourself. Then your ship connects with another ship, forcing you into a monster battle. Send most of your units east including a paladin that should rescue Ephraim. Leave a few units behind to deal with reinforcements. Send the paladin with Ephraim all the way to the easternmost ship and drop him off there. Have Ephraim talk to L�Arachel when he can. Then have L�Arachel talk to Dolza to recruit him. After the western units have dealt with reinforcements, send them east to regroup with the rest of the team. Stay close on 1 ship and let the enemy come to you. Defeat all remaining monsters. ______________________________ Chapter 12 - Landing at Taizel Objective - Defeat the Cyclops New Characters - None Recruits - Ewan, Marisa Bring a lot of strong units with you. This battle is extremely tough at the start, but it gets easier. Split your party into 2 groups and send them on separate ways; one going east and one going west. Position the units going east on the bridge and let enemies come to their death. Have the western units move slowly up the western bridge. Defeat all enemies and reinforcements and regroup your 2 parties in the middle of the map. Send 4 or 5 units up to the northwestern house to recruit Ewan, who should be leveled later in the Tower of Valni. Only Ewan can recruit Marisa and doing this is tricky. First of all, don�t get inside Marisa�s movement range. Second, make sure you lure out all enemies surrounding Marisa. Then, have a person with high defense give all his belongings to Ewan and position him at the end of Marisa�s movement range. Position Ewan behind the high defense person. Marisa should now attack the person with high defense, hopefully not scoring a crit-hit and killing him/her. Then on your turn, move the high defense character back and send Ewan in to talk to Marisa to recruit her. Also, make sure you make good work of the Arena. Use the arena trick to gain some fast levels, and this time, it�s convenient because a vendor is located just outside of the arena. When you�re done leveling, gather your troops around the Cyclops and send some sword-users in for the kill. He has a hand axe so position your characters 3 spaces away. _____________________________ Chapter 13 - Fluorspar�s Oath Objective - Defeat all enemies New Characters - Gerik, Tethys Recruits - None Don�t bring any pegasus or wyvern riders. Bring pirates or berserkers. This battle is tough unless you have pirates or berserkers that can cross water. Your troops begin in the northern area of the map while Gerik and Tethys are stranded in the far east. Tethys can give Gerik an extra turn to attack an enemy. Gerik is also given a Hero Crest, while allows him to transform into a Hero or a Ranger, but isn�t recommended because he�s only at level 10. You need as many stat points as you can get. Start off by splitting your team into 2 groups; one going east and one going west. You may have to take a couple a restarts because Selena can kill a character with her Bolting spell. Anywho, head straight for the villages and get the items they have to offer. Kill all enemies who stand in your way. Stand your distance and wait until Selena wastes her 5 Bolting spells. Lure out all enemies surrounding her and send in some strong units t finish her off. ___________________________ Chapter 14 - Father and Son Objective - Seize throne New Characters - None Recruits - Rennac Bring L�Arachel and a bunch of strong units. Your team is split into 2 groups for this fight. Make sure to even out the teams before the fight. Send both teams straight forward and destroy the enemies in front of them. Keep a steady pace and take care of reinforcements from each side. Make sure L�Arachel is on the eastern force and that the eastern force pushes harder than the western force. Make L�Arachel and some strong units lead the way to the eastern gate. Have your units break through and have L�Arachel talk to Rennac to recruit him. There�s nothing you can do against the Druids equipped with Berserk except with Pure Waters and the Barrier spell. After recruiting Rennac, regroup your split party above the middle room. Then, send a couple units and Rennac down to infiltrate the middle room. Raid the chests there. While you�re doing this, have the rest of your team take care of enemies from above. After the bottom chests have been robbed, send Rennac�s group up to the northern chests so he can nab them. After your done getting all the chests, send Rennac all the way east and into the small room. Position him on the southeasternmost tile in that room and visit the Secret Shop. You can then gather your troops around the boss, Vigarde. He�s a general with a spear, so send in a paladin with an armorslayer or some heavy axe-users. His defense is hard to break through, but he should be killed in 1 or 2 turns. You can then waste turns for support conversations. _______________________ Chapter 15 - Scorched Sand Objective - Defeat all enemies New Characters - Knoll, Eirika, Saleh, Innes Recruits - None Bring along magic-users because they move better on sand. Don�t bring any horseriders because their movement is decreased in sand. If you want to go for the buried treasures, look at the Scorched Sand faq on GameFaqs. Ephraim�s unit starts off in the southwestern area of the map while Eirika�s is positioned in the middle of the map. First, send a unit up to the village to get a master seal. Scatter Ephraim�s unit around the map slaying enemies while Eirika�s unit should stay put and wait for Ephraim�s units to arrive to help. Scatter troops around the map killing all the enemies except for the bosses. When you�re ready to face the bosses scatter forces around them. Scatter axe-users around the southeastern boss and gather you other units around the northwestern boss. They�re tough, so make sure you kill both bosses hopefully in one turn. _____________________________ Chapter 16 - Ruled by Madness Objective - Seize Throne New Characters - Myrrh Recruits - None Bring Rennac along. Save Myrrh for the final battles. First off, split your team into 2 groups; one with Rennac going north and the other going east. Destroy all enemy units in your way. Once Rennac�s unit reaches the very top, send Rennac and two other units down to the chest guarded by 2 doors. Make sure it�s before turn 6 because a treasure hunter will appear and try to take it from you. After getting the chest, regroup your team in the middle of the map and lure some enemies out. After most enemies have been lured and killed, send Rennac and a few units east to the 3 chests. Make sure it�s before turn 16 because an enemy thief will appear and try to raid the chests, robbing you of treasures. Kill all reinforcements and gather your troops in the middle of the boss, Orson, that fat kid who ditched you in an earlier chapter. Position all your strong characters near him an go in for the kill. *********************************************************************** c. THE TWINS UNITED *********************************************************************** Both Eirika and Ephraim will be promoted to Great Lords increasing mobility and stats. The twins will be able to be played in the same chapter from this point onwards. A short story awaits ahead of you. _____________________________ Chapter 17 - River of Regrets Objective - Defeat Lyon New Characters - None Recruits - Syrene Bring Tana, a pirate, or a berserker along. Your party is positioned in the southwestern area of the map. Make a steady pace up and across the bridge. Have a person with a long range weapon attack the tree to lower it. Afterwards, send a bunch of units across it. Then, send Tana and a few other units after Syrene and have Tana talk to her to recruit her. Make sure you rescue all the peasants. Have Tana�s group cross the northern bridge and regroup with the other group that crossed the tree bridge. Finish off all enemy reinforcements here, and then send your units to the castle in the east. Stand your distance, because a bunch of druids will emerge from the castle. Kill every single druid coming out of the caste and then gather all your units around Lyon. Make sure all your units are fully healed before you take on Lyon. You�ll want to fight with your strongest units, so send all your strong units in to kill Lyon. Use the advanced weapons you got before this chapter and it should increase your chances of killing him. It�ll piss you off if he kills a character of yours because you worked so hard to get to him. Don�t worry as you�ll always have unlimited chances. ______________________________ Chapter 18 - Two Faces of Evil Objective - Defeat all enemies New Characters - None Recruits - None Bring a wide variety of units. This is an easy fight. Your units start in the southwestern area of the map. This area consists of lava, in which if you wait on for a turn, it�ll damage you. There are gorgon eggs here that�ll hatch in a few turns of approaching them. They give more EXP than a hatched gorgon does. Scatter your troops around the map killing eggs and gorgons. It�s really easy. ______________________ Chapter 19 - Last Hope Objective - Guard Mansel for 13 turns/Defeat Riev New Characters - None Recruits - None This is a hell of a fight. Only bring strong characters. Don�t even bother defeating Riev in this battle. This battle�s way too complicated for it. If you want to raid treasures, then bring Rennac along too. Position characters close to Mansel and wait until the 13 turns are wasted. If you want the treasures, send Rennac with a bunch of units to the area with the chests you want. The western chests hold better items. If you actually want to attempt to defeat Riev, send all your strong characters southwest to Riev�s location, abandoning Mansel. If Mansel dies, then oh well, you lose the battle and you have to start over. Haha! Anywho, just stall for 13 turns or go for Riev. He�s really tough to kill and reinforcements keep pouring from his location. ___________________________ Chapter 20 - Darkling Woods Objective - Seize Gate New Characters - None Recruits - None Only bring strong characters. Your team appears in the southeastern area of the map. Send them around the corner and split them into 2 groups, each going separate ways. Defeat all the monsters and regroup in the far western area of the map. Beware of Riev because he�ll move, unlike other bosses. So put a character with high resistance to the end of his movement range and lure him out. Send in all strong units to kill Riev. Then heal and position all your units around the Manakete. The only characters that you should use are Eirika, Ephraim, and Seth. If it poses a problem, fall back and start over until the damn thing dies. Then seize the gate. FINAL CHAPTER - Sacred Stone Objective - Defeat Lyon New Characters - None Recruits - None Not much help here. Only bring tough characters. There is nothing special about this fight. Just split your team into 2 groups and have them go different ways. If you want the southern chests, send Rennac and a few other units to nab them. Kill and enemies and reinforcements and then regroup your team in the middle of the map. Don�t go up the middle path to Lyon. Instead, split into 2 groups and go around for a pincer attack. Only send strong characters in and hope to score a crit-hit with a legendary weapon. It�s enough to kill him. Afterwards, you have to fight the almighty demon, Fomortiis. He�s extremely tough for a final boss. What you should do is make THREE groups. One going up the middle and the other around the sides for a pincer attack. Don�t move the middle group until the side groups reach Fomortiis. When you�re ready, send all your characters in for a final kill. Send Eirika, Ephraim, and Seth in first, and then make finishing touches to the demon�s hit points. Then, sit back and watch the epilogue. At least you beat Fire Emblem. _______________ -7. Sidequests- 1 - Creature Campaign This sidequest can be done after you beat the final chapter. Go to the main screen and select �Extras� and choose Map. This opens the creature campaign. This sidequest leads to extra monster battles. It also gives accessibility to Secret Shops visitable from the map too. You can also unlock 10 new characters by finishing the Tower of Valni and Lagdou Ruins. It�s worth it just to play some of the enemy bosses. I won�t go into complete detail of the Tower of Valni, Lagdou Ruins, or monster skirmishes. It�s just random enemies generated and you kill them, but it�s actually harder than it sounds. 2 - Metis�s Tome Not much of a sidequest, but this items if found in Chapter 15, Scorched Sand. It�s hidden under the sand and buried somewhere. It has the same effect of Afa�s Drops in Fire Emblem 7. Stat growth increases by 5% to the character you use it on. I usually wait until after chapter 15 and use it on someone like Ewan, Amelia, or Ross. Since they can gain a total of 59 levels when at their first level of their training class, using Metis�s Tome on them has a HUGE impact. You�ll usually end up with a busted character in your arsenal. ______________ -8. Equipment- This section covers weapons and items all listed in alphabetical order. It�s only the stuff you need to know. Level is what user level the character has to have in order to use it and endurance is the amount of uses it takes before it breaks. Remember, it�s only stuff you need. _____________________________________________________________________ |SWORD Level Endurance| | | |Armor Slayer---------------------D------------------------------18---| |Audhulma-------------------------S------------------------------30---| |Brave Sword----------------------B------------------------------30---| |Iron Blade-----------------------D------------------------------35---| |Iron Sword-----------------------E------------------------------46---| |Killing Edge---------------------C------------------------------20---| |Lancereaver----------------------C------------------------------15---| |Light Brand----------------------C------------------------------25---| |Rapier-------------------------Eirika---------------------------40---| |Runesword------------------------A------------------------------15---| |Shamshir-------------------------D------------------------------20---| |Sieglinde----------------------Eirika---------------------------30---| |Silver Blade---------------------A------------------------------15---| |Silver Sword---------------------A------------------------------20---| |Slim Sword-----------------------E------------------------------30---| |Steel Blade----------------------C------------------------------25---| |Steel Sword----------------------D------------------------------30---| |Wind Sword-----------------------B------------------------------40---| |Wyrmslayer-----------------------C------------------------------30---| |Zanbato--------------------------D------------------------------18---| |_____________________________________________________________________| _____________________________________________________________________ |SPEAR Level Endurance| | | |Axereaver------------------------C------------------------------18---| |Brave Lance----------------------B------------------------------30---| |Dragonspear----------------------C------------------------------30---| |Heavy Lance----------------------D------------------------------16---| |Horseslayer----------------------D------------------------------16---| |Iron Lance-----------------------E------------------------------46---| |Javelin--------------------------E------------------------------20---| |Killer Lance---------------------C------------------------------20---| |Reginleif---------------------Ephraim---------------------------45---| |Short Spear----------------------C------------------------------18---| |Siegmund----------------------Ephraim---------------------------30---| |Silver Lance---------------------A------------------------------20---| |Slim Lance-----------------------E------------------------------30---| |Spear----------------------------B------------------------------15---| |Steel Lance----------------------D------------------------------30---| |Vidofnir-------------------------S------------------------------30---| |_____________________________________________________________________| _____________________________________________________________________ |AXE Level Endurance| | | |Battle Axe-----------------------B------------------------------20---| |Brave Axe------------------------B------------------------------30---| |Devil Axe------------------------E------------------------------20---| |Dragon Axe-----------------------C------------------------------30---| |Garm-----------------------------S------------------------------30---| |Halberd--------------------------D------------------------------18---| |Hammer---------------------------D------------------------------20---| |Hand Axe-------------------------E------------------------------20---| |Hatchet--------------------------E------------------------------50---| |Iron Axe-------------------------E------------------------------45---| |Killer Axe-----------------------C------------------------------20---| |Silver Axe-----------------------A------------------------------20---| |Steel Axe------------------------E------------------------------30---| |Swordreaver----------------------C------------------------------15---| |Swordslayer----------------------C------------------------------29---| |Tomahawk-------------------------A------------------------------15---| |_____________________________________________________________________| _____________________________________________________________________ |BOW Level Endurance| | | |Brave Bow------------------------B------------------------------30---| |Iron Bow-------------------------E------------------------------45---| |Killer Bow-----------------------C------------------------------20---| |Longbow--------------------------D------------------------------20---| |Nidhogg--------------------------S------------------------------30---| |Short Bow------------------------D------------------------------22---| |Silver Bow-----------------------A------------------------------20---| |Steel Bow------------------------D------------------------------30---| |_____________________________________________________________________| _____________________________________________________________________ |STAVE Level Endurance| | | |Barrier--------------------------C------------------------------15---| |Berserk--------------------------B------------------------------3----| |Fortify--------------------------A------------------------------8----| |Hammerne-------------------------C------------------------------3----| |Heal-----------------------------E------------------------------30---| |Latona---------------------------S------------------------------3----| |Mend-----------------------------D------------------------------20---| |Physic---------------------------B------------------------------15---| |Recover--------------------------C------------------------------15---| |Rescue---------------------------B------------------------------3----| |Restore--------------------------C------------------------------8----| |Silence--------------------------B------------------------------3----| |Sleep----------------------------B------------------------------3----| |Torch----------------------------D------------------------------10---| |Unlock---------------------------D------------------------------10---| |Warp-----------------------------A------------------------------5----| |_____________________________________________________________________| _____________________________________________________________________ |ANIMA BOOK Level Endurance| | | |Bolting--------------------------B------------------------------5----| |Elfire---------------------------C------------------------------30---| |Excalibur------------------------S------------------------------30---| |Fimbulvetr-----------------------A------------------------------20---| |Fire-----------------------------E------------------------------40---| |Thunder--------------------------D------------------------------35---| |_____________________________________________________________________| _____________________________________________________________________ |LIGHT BOOK Level Endurance| | | |Aura-----------------------------A------------------------------20---| |Divine---------------------------C------------------------------25---| |Ivaldi---------------------------S------------------------------30---| |Lighting-------------------------E------------------------------35---| |Purge----------------------------B------------------------------5----| |Shine----------------------------D------------------------------30---| |_____________________________________________________________________| _____________________________________________________________________ |DARK BOOK Level Endurance| | | |Eclipse--------------------------B------------------------------5----| |Flux-----------------------------D------------------------------45---| |Fenrir---------------------------A------------------------------20---| |Glipnir--------------------------S------------------------------30---| |Luna-----------------------------C------------------------------30---| |Naglfar--------------------------S------------------------------20---| |Nosferatu------------------------C------------------------------20---| |_____________________________________________________________________| __________ -9. Items- This section covers items, both usable and non-usable items. This will show the item and a brief explanation of it. _____________________________________________________________________ |ITEM Description | | | |Angelic Robe------------------------------Permanently raises HP by 7-| |Antitoxin-----------------------------------------------Cures Poison-| |Black Gem-------------------------------------------Worth 15000 Gold-| |Blue Gem---------------------------------------------Worth 5000 Gold-| |Body Ring-----------------------Permanently raises constitution by 2-| |Chest Key-------------------------------------Opens a treasure chest-| |Door Key-----------------------------------------Opens a locked door-| |Dragonshield-------------------------Permanently raises defense by 2-| |Elixir-----------------------------------------------Restores all HP-| |Elysian Whip--------------Promotes Pegasus Knights and Wyvern Riders-| |Energy Ring----------------Permanently raises strength or magic by 2-| |Fili Shield------------------------------Protects fliers from arrows-| |Goddess Icon----------------------------Permanently raises luck by 2-| |Gold Gem--------------------------------------------Worth 20000 Gold-| |Guiding Ring--------------------Promotes magic users and troubadours-| |Hero Crest-------------Promotes Mercenaries, Myrmidons, and Warriors-| |Hoplon Guard---------------------------------Negates enemy crit-hits-| |Knight Crest--------------------------Promotes Knights and Cavaliers-| |Lockpick--------------------------Opens doors and chests for thieves-| |Master Seal---------------------------Promotes most unpromoted units-| |Member Card----------------------------Allows access to Secret Shops-| |Metis�s Tome-----------------------------Increases stat growth by 5%-| |Ocean Seal------------------------------Promotes thieves and pirates-| |Orion�s Bolt----------------------------------------Promotes archers-| |Pure Water-----------------------------------------Raises resistance-| |Red Gem----------------------------------------------Worth 2500 Gold-| |Secret Book-------------------------Permanently increases skill by 2-| |*Silver Card--------------------------Reduces all item costs by half-| |Speedwing---------------------------Permanently increases speed by 2-| |Swiftsole------------------------Permanently increases movement by 2-| |Talisman-----------------------Permanently increases resistance by 2-| |Torch----------------------------Increases visibility in foggy areas-| |Vulnerary---------------------------------------------Restores 10 HP-| |White Gem-------------------------------------------Worth 10000 Gold-| |_____________________________________________________________________| ______________ -10. Supports- This section shows each character and who can support them through support conversations. It�s really hard to read unless you strain your eyesight. I might list the turn count later in an update. Each character only gets 5 supports, so use them on characters who you like. ______________________________________ CHARACTER SUPPORT CHARACTERS Amelia - Ewan, Ross, Franz, Neimi, Duessel Artur - Joshua, Neimi, Tethys, Cormag, Lute Colm - Marisa, Neimi, Rennac, Kyle, Moulder Cormag - Artur, Duessel, Tana, Seth, Natasha Dolza - L�Arachel, Myrrh, Ewan, Rennac, Garcia Duessel - Amelia, Knoll, Cormag, Ephraim Eirika - Ephraim, Seth, Saleh, Forde, Tana, Innes, L�Arachel Ephraim - Eirika, Tana, Myrrh, Duessel, Forde, Kyle, L�Arachel Ewan - Amelia, Tethys, Ross, Dolza, Saleh Forde - Franz, Kyle, Ephraim, Vanessa, Eirika Franz - Amelia, Seth, Forde, Gilliam, Natasha Garcia - Seth, Neimi, Dolza, Gilliam, Ross Gerik - Ross, Innes, Joshua, Marisa, Tethys, Saleh Gilliam - Franz, Syrene, Garcia, Moulder, Neimi Innes - Gerik, Tana, Vanessa, Eirika, L�Arachel, Joshua Joshua - Natasha, Innes, Artur, Gerik, Marisa, L�Arachel Knoll - Lute, Duessel, Natasha Kyle - Colm, Lute, Ephraim, Syrene, Forde L�Arachel - Dolza, Joshua, Rennac, Eirika, Ephraim, Innes Lute - Ross, Artur, Knoll, Kyle, Vanessa Marisa - Tana, Gerik, Tethys, Colm, Joshua Moulder - Colm, Syrene, Vanessa, Gilliam Myrrh - Dolza, Ephraim, Saleh Natasha - Knoll, Cormag, Joshua, Seth, Franz Neimi - Artur, Gilliam, Amelia, Garcia, Colm Rennac - Tethys, L�Arachel, Colm, Dolza Ross - Lute, Amelia, Garcia, Ewan, Gerik Saleh - Myrrh, Eirika, Ewan, Gerik Seth - Cormag, Eirika, Natasha, Franz, Garcia Syrene - Kyle, Vanessa, Moulder, Tana, Gilliam Tana - Ephraim, Eirika, Innes, Syrene, Cormag, Marisa Tethys - Ewan, Gerik, Artur, Rennac, Marisa Vanessa - Moulder, Forde, Innes, Lute, Syrene ________________ -11. Disclaimer- I know this is listed at the top, but I'm going to list it twice because I put so much time into this. Copyrighted work 2005, Shane Duckworth All rights reserved The listed sites below have permission to use my FAQ. www.gamefaqs.com Using my FAQ without permission is a violation of copyright laws. If you wish to use my FAQ then you must first contact me through e-mail. You can email me at [email protected] _____________ -12. Credits- CJayC for the wonderful site that helped me whenever I was confused with my games. Nintendo and INTELLIGENT SYSTEMS for a great strategy RPG game that kept be busy and motivated enough to create a guide for it. John Teixeira for summon info on Lyon and the really retarded, but good working Orson strat. You the Reader for reading my FAQ. And everyone else who I forgot to mention! Thanks guys!