------------------------------------------------------------------------------- FINAL FANTASY V ADVANCE ALGORITHMS FAQ FOR GBA EXCLUSIVE FEATURES Version 2.65 17th,Mar,08 by redwolf & mog07, 2008 ------------------------------------------------------------------------------- TABLE OF CONTENTS 1. Introduction 2. New Monster STATS & AI Scripts 2.1) Glossory 2.2) AI Script Explanation 2.3) New Monsters 2.4) New Bosses 2.5) Cloister of the Dead Monsters 3. New Monster Formations 4. New Monster Encounter Table 5. New Weapons & Armors 5.1) New Weapons 5.2) New Armors & Accessories 6. New Spells 6.1) Dark Arts 7. New Commands 7.1) Bladeblitz 7.2) Finisher 7.3) Oath 7.4) Open Fire 8. Combine 9. Predict 9.1) Predict Spells 9.2) Predict Damage Formula 9.3) Notes 10. Reference 11. Copyright 12. Credits and Acknowledgements 13. Version History 14. Suggestions & Contact ------------------------------------------------------------------------------- 1. Introduction ------------------------------------------------------------------------------- This is a continuation of J.L. Tseng's FFV ALGORITHMS AND STATS FAQ Version 2.6 posted on FF5 SNES page 11/24/04. While there are some different translations of skills and spells, there is no plan to fully revise Tseng's FAQ currently. You may find Tseng's FAQ here: http://db.gamefaqs.com/console/snes/file/final_fantasy_v_algorithms.txt I quoted some of the explanations from Tseng's FAQ. His email has stopped working I heard. I hope he doesn't mind. ------------------------------------------------------------------------------- 2. New Monster STATS & AI Scripts ------------------------------------------------------------------------------- *********************************************** 2.1) GLOSSORY(some are quoted from Tseng's FAQ) *********************************************** Name: Monster Name Level: Monster Level HP: Monster Hit Points MP: Monster Magic Points EXP: Experience Received upon Victory GIL: Gil Received upon Victory ATTACK: Monster Attack Power ATT. MULT: Monster Attack Multiplier EVADE%: Monster Physical Evade% DEFENSE: Monster Defense MAGIC POWER: Monster Magic Power MAGIC MULT: Monster Magic Multiplier MAGIC EVADE%: Monster Magic Evade% MAGIC DEFENSE: Monster Magic Defense ELEMENTAL IMMUNITY: These Elements will not cause damage STATUS IMMUNITY: These Status will not be successfully inflicted ELEMENTAL ABSORB: These Elements heal instead of causing damage CAN'T EVADE: Attacks of these types will never miss ELEMENTAL WEAKNESS: These Elements do double damage IMMUNITY: Immunity to either HP Scan, Control or Catch INITIAL STATUS: Always refer to status cannot be dispelled SPECIALTY: The name of the Monster's Specialty Attack SPECIALTY EFFECT: Additional effects from the Specialty Attack CONTROL: List of commands if you Control the Monster RELEASE: Spell or action when this monster is Released DROP(ALWAYS): Monster will always drop this Item DROP(RARE): Monster has a 16/256 chance to drop this Item STEAL(COMMON): What you will Steal from this Monster(246/256 chance) STEAL(RARE): What you will Steal from this Monster(10/256 chance) ************************************************ 2.2) AI SCRIPT(some are quoted from Tseng's FAQ) ************************************************ This contains a list of commands that the monster will follow during battle. After each command, the monster must wait until his ATB fills again before he can execute the next command. The exceptions are Set Target and Set Variable which do not take up any time. Also, commands executed due to React: occur immediately. Note that "Nothing" indicates that no action is taken that round, but the ATB must still fill up before executing the next command. Once the end of the list is reached, the AI goes to the beginning of the list and continues the cycle. Note that the monster will not follow its AI script if it has Berserk, Confuse or Controlled Status and will not execute any React: scripts if it has Stop, Paralyze or Sleep Status. Notations for AI script: {Command1,Command2,Command3}: The AI will randomly do one of the three Commands that turn. Condition:Condition Parameters{ Command List } If the Condition Parameters are met, then instead of going through the Default command list, the AI will cycle through the Command List indicated within the Condition braces. If there are multiple conditions then ALL conditions must be met. Condition Parameters can be: Condition:Alone: If the Monster is only Enemy still Alive. Condition:Status:Target:Status Effect: If the indicated Target has the indicated Status Effect inflicted. Condition:HP<Number: If the Monster's HP is less than Number. Condition:Var=Number: Variables(Var) can be set and changed during battle with the Set Var=Number command. This Condition checks whether the variable(Var) is equal to Number. By default, all variables start being equal to 0. React:Parameter{ Command } The AI will execute Command immediately in Reaction to the specified parameter. In most cases, this is done after Parameter has occurred. The exception is React:Death, where Command is executed before dying. React Parameters can be: React:Physical: Will react to the following commands: Item, Fight, Kick, Charge, Steal, Capture, Dragon Sword, Jump, Throw, SwdSlap, Gil Toss, Animals, Aim, Rapid Fire, Call, Observe, Analyze, Release, Mix, Terrain and Dance. React:Magic: Will react to the following commands: White, Black, Time, Summon, Blue, Red and Dualcast. React:Magic:Spell: React only to a specific Spell React:Item:Item Name: React to a specific Item being used or thrown at it React:Attack: React to the Attack command only React:HP Damage: Any time the Monster loses HP, regardless if the attack is physical or magical. React:Death: When Monster dies. Actions occur just before Death. React:Elemental Attack:Element: Any time Element is used against the Monster. No Interrupt{ Command List } No Interrupt indicates that the entire Command List is executed with no pauses in between each command. Unhide Monster: In some encounters, not all enemies are seen at once. (Change Monster): Changes monster, HP value renew, no special animation (Random): Randomly change monster, HP value carry over, animation effect (Form Change): Change monster, HP value carry over, animation effect (Status:Group Only): During the battle, only 2 or more same enemies remain ***************** 2.3) New Monsters ***************** NAME: Mini Sanata LEVEL: 71 EXP: 12000 HP: 6500 GIL: 785 MP: 1000 SPEED: 60 ATTACK: 100 MAGIC POWER: 40 ATT. MULT: 8 MAGIC MULT: 15 EVADE%: 50 MAGIC EVADE%: 60 DEFENSE: 0 MAGIC DEFENSE: 60 DROP(ALWAYS): Nothing STEAL(COMMON): Hi-Potion DROP(RARE): Hi-Potion STEAL(RARE): Hi-Potion IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy, Magic Beast INITIAL STATUS: (Always)Float ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Poison, Old, Sleep, Paralyze, Confuse, Berserk, Silence SPECIALTY: Sap SPECIALTY EFFECT: Adds HP Leak CONTROL: Attack, Confuse, Thundaga RELEASE: Confuse AI SCRIPT: While(Status(Self:Reflect)){ Set Target:Self {Thundaga,Sleep,Confuse} } {Attack,Reflect,Sap} {Reflect,Reflect,Sap} NAME: Assassin LEVEL: 73 EXP: 8000 HP: 10000 GIL: 806 MP: 500 SPEED: 75 ATTACK: 110 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 70 MAGIC EVADE%: 90 DEFENSE: 20 MAGIC DEFENSE: 10 DROP(ALWAYS): Nothing STEAL(COMMON): Hi-Potion DROP(RARE): Fuuma Shuriken STEAL(RARE): Hi-Potion IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy, Human INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep, Paralyze, Confuse SPECIALTY: Yagyuu's Strike SPECIALTY EFFECT: Adds HP Leak CONTROL: Attack, Specialty, Image RELEASE: (Strong)Attack USE WEAPON ANIMATION: Assassin's Dagger AI SCRIPT: {Attack,Attack,Yagyuu's Strike} React:Death(Alone){ Unhide Monster:(Change Monster):[F551]:1 Assassin(Image) [F552]:1 Assassin(Image) [F553]:1 Assassin(Image) [F554]:1 Assassin(Image) (Start Script) } React:Death{ Unhide Monster:(Change Monster):[F551]:1 Assassin(Image) [F552]:1 Assassin(Image) 2 Yojimbo [F553]:1 Assassin(Image) 2 Ninja [F554]:1 Assassin(Image) 2 Dinozombie (Start Script) } Counter(Attack){ {Image,Nothing,Nothing} } NAME: Assassin(Image) LEVEL: 73 EXP: 8000 HP: 10000 GIL: 806 MP: 500 SPEED: 75 ATTACK: 110 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 70 MAGIC EVADE%: 90 DEFENSE: 20 MAGIC DEFENSE: 10 DROP(ALWAYS): Nothing STEAL(COMMON): Hi-Potion DROP(RARE): Fuuma Shuriken STEAL(RARE): Hi-Potion IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy, Human INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep, Paralyze, Confuse SPECIALTY: Wring SPECIALTY EFFECT: Adds Poison, Darkness, Paralyze CONTROL: Attack, Specialty, Image RELEASE: (Strong)Attack USE WEAPON ANIMATION: Assassin's Dagger AI SCRIPT: {Attack,Attack,Wring} Counter(Attack){ {Image,Image,Nothing} } NAME: Soul Eater LEVEL: 68 EXP: 10000 HP: 7000 GIL: 800 MP: 700 SPEED: 66 ATTACK: 50 MAGIC POWER: 50 ATT. MULT: 30 MAGIC MULT: 17 EVADE%: 50 MAGIC EVADE%: 50 DEFENSE: 50 MAGIC DEFENSE: 50 DROP(ALWAYS): Nothing STEAL(COMMON): Holy Water DROP(RARE): Holy Water STEAL(RARE): Holy Water IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy, Magic Beast INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Zombie, Old, Confuse, Silence SPECIALTY: Incisor SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Poison, Confuse CONTROL: Attack, Specialty RELEASE: (Strong)Attack AI SCRIPT: No Interrupt{ {Attack,Attack,Incisor} {Attack,Drain,Incisor} } No Interrupt{ {Attack,Osmose,Incisor} {Attack,Drain,Incisor} } No Interrupt{ {Drain,Osmose,Incisor} {Death Claw,Death Claw,Incisor} } NAME: Behemoth LEVEL: 77 EXP: 0 HP: 15000 GIL: 800 MP: 200 SPEED: 25 ATTACK: 90 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 70 DEFENSE: 13 MAGIC DEFENSE: 0 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Phoenix Down STEAL(RARE): Phoenix Down IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Zombie SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5*Damage CONTROL: Attack, ??? RELEASE: Attack AI SCRIPT: Nothing React:Death{ Meteor } Counter(HP Damage){ {Attack,Attack,Critical Attack} } NAME: Dark Elemental(Fire) LEVEL: 74 EXP: 7000 HP: 5500 GIL: 757 MP: 10000 SPEED: 50 ATTACK: 80 MAGIC POWER: 35 ATT. MULT: 12 MAGIC MULT: 14 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 70 MAGIC DEFENSE: 0 DROP(ALWAYS): Nothing STEAL(COMMON): Buckshot DROP(RARE): Blastshot STEAL(RARE): Buckshot IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Ice, Lightning ELEMENTAL WEAKNESS: Fire STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence SPECIALTY: Critical Attack SPECIALTY EFFECT: None CONTROL: Attack, Firaga, White Wind RELEASE: Firaga AI SCRIPT: {Firaga,Aeroga,White Wind} Counter(Magic:Ice Elemental){ Blizzaga } Counter(Magic:Thunder Elemental){ Thundaga } NAME: Dark Elemental(Ice) LEVEL: 74 EXP: 7000 HP: 5500 GIL: 757 MP: 10000 SPEED: 50 ATTACK: 80 MAGIC POWER: 35 ATT. MULT: 12 MAGIC MULT: 14 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 70 MAGIC DEFENSE: 0 DROP(ALWAYS): Nothing STEAL(COMMON): Hi-Potion DROP(RARE): Hi-Potion STEAL(RARE): Hi-Potion IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Fire, Lightning ELEMENTAL WEAKNESS: Ice STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence SPECIALTY: Critical Attack SPECIALTY EFFECT: None CONTROL: Attack, Blizzaga, White Wind RELEASE: Blizzaga AI SCRIPT: {Blizzaga,Aeroga,White Wind} Counter(Magic:Fire Elemental){ Firaga } Counter(Magic:Thunder Elemental){ Thundaga } NAME: Dark Elemental(Lightning) LEVEL: 74 EXP: 7000 HP: 5500 GIL: 757 MP: 10000 SPEED: 50 ATTACK: 80 MAGIC POWER: 35 ATT. MULT: 12 MAGIC MULT: 14 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 70 MAGIC DEFENSE: 0 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Ether STEAL(RARE): Ether IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Fire, Ice ELEMENTAL WEAKNESS: Lightning STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence SPECIALTY: Critical Attack SPECIALTY EFFECT: None CONTROL: Attack, Thundaga, White Wind RELEASE: Thundaga AI SCRIPT: {Thundaga,Aeroga,White Wind} Counter(Magic:Fire Elemental){ Firaga } Counter(Magic:Ice Elemental){ Blizzaga } NAME: Exoray(UPPER, POSITION: X=9;Y=5) LEVEL: 72 EXP: 4000 HP: 6000 GIL: 724 MP: 5000 SPEED: 40 ATTACK: 50 MAGIC POWER: 30 ATT. MULT: 33 MAGIC MULT: 12 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 0 MAGIC DEFENSE: 40 DROP(ALWAYS): Nothing STEAL(COMMON): Hi-Potion DROP(RARE): Hi-Potion STEAL(RARE): Hi-Potion IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: (Always)Regen ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Fire STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze, Confuse, Berserk, Silence SPECIALTY: Silver Powder SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Aging CONTROL: Attack, Specialty RELEASE: Firaga AI SCRIPT: While(Var00=00 & Alone){ No Interrupt{ Set Variable:Var00=01 Unhide Monster:(Change Monster)0 Exoray(upper) 1 Exoray(upper left) 4 Exoray(upper right) (Start Script) } } {Firaga,Silver Powder,Silver Powder} Counter(Var00=01 & HP Damage){ {Zombie Powder,Nothing,Nothing} } NAME: Exoray(UPPER RIGHT, X=13;Y=8) LEVEL: 72 EXP: 4000 HP: 6000 GIL: 724 MP: 5000 SPEED: 40 ATTACK: 50 MAGIC POWER: 30 ATT. MULT: 33 MAGIC MULT: 12 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 0 MAGIC DEFENSE: 40 DROP(ALWAYS): Nothing STEAL(COMMON): Holy Water DROP(RARE): Holy Water STEAL(RARE): Holy Water IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: (Always)Regen ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Fire STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze, Confuse, Berserk, Silence SPECIALTY: Confuse Powder SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Confuse CONTROL: Attack, Specialty RELEASE: Firaga AI SCRIPT: While(Var00=00 & Alone){ No Interrupt{ Set Variable:Var00=01 Unhide Monster:(Change Monster)0 Exoray(upper) 3 Exoray(bottom right) 4 Exoray(upper right) (Start Script) } } {Firaga,Confuse Powder,Confuse Powder} Counter(Var00=01 & HP Damage){ {Zombie Powder,Nothing,Nothing} } NAME: Exoray(BOTTOM RIGHT, X=10;Y=12) LEVEL: 72 EXP: 4000 HP: 6000 GIL: 724 MP: 5000 SPEED: 40 ATTACK: 50 MAGIC POWER: 30 ATT. MULT: 33 MAGIC MULT: 12 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 0 MAGIC DEFENSE: 40 DROP(ALWAYS): Nothing STEAL(COMMON): Holy Water DROP(RARE): Holy Water STEAL(RARE): Holy Water IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: Regen(Always) ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Fire STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze, Confuse, Berserk, Silence SPECIALTY: Paralyze Powder SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Paralyze CONTROL: Attack, Specialty RELEASE: Firaga AI SCRIPT: While(Var00=00 & Alone){ No Interrupt{ Set Variable:Var00=01 Unhide Monster:(Change Monster)2 Exoray(bottom left) 3 Exoray(bottom right) 4 Exoray(upper right) (Start Script) } } {Firaga,Paralyze Powder,Paralyze Powder} Counter(Var00=01 & HP Damage){ {Zombie Powder,Nothing,Nothing} } NAME: Exoray(UPPER LEFT, X=4;Y=7) LEVEL: 72 EXP: 4000 HP: 6000 GIL: 724 MP: 5000 SPEED: 40 ATTACK: 50 MAGIC POWER: 30 ATT. MULT: 33 MAGIC MULT: 12 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 0 MAGIC DEFENSE: 40 DROP(ALWAYS): Nothing STEAL(COMMON): Antidote DROP(RARE): Antidote STEAL(RARE): Antidote IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: (Always)Regen ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Fire STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze, Confuse, Berserk, Silence SPECIALTY: Poison Powder SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Poison CONTROL: Attack, Specialty RELEASE: Firaga AI SCRIPT: While(Var00=00 & Alone){ No Interrupt{ Set Variable:Var00=01 Unhide Monster:(Change Monster)0 Exoray(upper) 1 Exoray(upper left) 2 Exoray(bottom left) (Start Script) } } {Firaga,Poison Powder,Poison Powder} Counter(Var00=01 & HP Damage){ {Zombie Powder,Nothing,Nothing} } NAME: Exoray(BOTTOM LEFT, X=5;Y=11) LEVEL: 72 EXP: 4000 HP: 6000 GIL: 724 MP: 5000 SPEED: 40 ATTACK: 50 MAGIC POWER: 30 ATT. MULT: 33 MAGIC MULT: 12 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 0 MAGIC DEFENSE: 40 DROP(ALWAYS): Nothing STEAL(COMMON): Eye Drop DROP(RARE): Eye Drop STEAL(RARE): Eye Drop IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: (Always)Regen ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Fire STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze, Confuse, Berserk, Silence SPECIALTY: Darkness Powder SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Darkness CONTROL: Attack, Specialty RELEASE: Firaga AI SCRIPT: While(Var00=00 & Alone){ No Interrupt{ Set Variable:Var00=01 Unhide Monster:(Change Monster)1 Exoray(upper left) 2 Exoray(bottom left) 3 Exoray(bottom right) (Start Script) } } {Firaga,Darkness Powder,Darkness Powder} Counter(Var00=01 & HP Damage){ {Zombie Powder,Nothing,Nothing} } NAME: Duelist[F.1] LEVEL: 73 EXP: 25000 HP: 15000 GIL: 838 MP: 0 SPEED: 52 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 0 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Cottage STEAL(RARE): Tent IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy, Human INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze, Confuse, Image SPECIALTY: Left Jab SPECIALTY EFFECT: 1.5*Damage CONTROL: Attack, Specialty RELEASE: (Strong)Attack AI SCRIPT: No Interrupt{ Left Jab Unhide Monster:(Random)0 Duelist(F.1) 1 Duelist(F.2) 2 Duelist(F.3) 3 Duelist(F.4) 4 Duelist(F.5) (Start Script) } Counter(HP Damage){ {(Strong)Attack,Nothing,Nothing} } NAME: Duelist[F.2] LEVEL: 73 EXP: 25000 HP: 15000 GIL: 838 MP: 0 SPEED: 52 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 0 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Cottage STEAL(RARE): Tent IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy, Human INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze, Confuse, Image SPECIALTY: Air Fist SPECIALTY EFFECT: Adds Aging, HP Leak CONTROL: Attack, Specialty RELEASE: (Strong)Attack AI SCRIPT: No Interrupt{ Air Fist Unhide Monster:(Random)0 Duelist[F.1] 1 Duelist[F.2] 2 Duelist[F.3] 3 Duelist[F.4] 4 Duelist[F.5] (Start Script) } Counter(HP Damage){ {(Strong)Attack,Nothing,Nothing} } NAME: Duelist[F.3] LEVEL: 73 EXP: 25000 HP: 15000 GIL: 838 MP: 0 SPEED: 52 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 0 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Cottage STEAL(RARE): Tent IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy, Human INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze, Confuse, Image SPECIALTY: High Kick SPECIALTY EFFECT: Adds Paralyze CONTROL: Attack, Specialty RELEASE: (Strong)Attack AI SCRIPT: No Interrupt{ High Kick Unhide Monster:(Random)0 Duelist[F.1] 1 Duelist[F.2] 2 Duelist[F.3] 3 Duelist[F.4] 4 Duelist[F.5] (Start Script) } Counter(HP Damage){ {(Strong)Attack,Nothing,Nothing} } NAME: Duelist[F.4] LEVEL: 73 EXP: 25000 HP: 15000 GIL: 838 MP: 0 SPEED: 52 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 0 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Cottage STEAL(RARE): Tent IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy, Human INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze, Confuse, Image SPECIALTY: Elbow SPECIALTY EFFECT: 100% Hit, Pierce Def CONTROL: Attack, Special RELEASE: (Strong)Attack AI SCRIPT: No Interrupt{ Elbow Unhide Monster:(Random)0 Duelist[F.1] 1 Duelist[F.2] 2 Duelist[F.3] 3 Duelist[F.4] 4 Duelist[F.5] (Start Script) } Counter(HP Damage){ {(Strong)Attack,Nothing,Nothing} } NAME: Duelist[F.5] LEVEL: 73 EXP: 25000 HP: 15000 GIL: 838 MP: 0 SPEED: 52 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 0 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Cottage STEAL(RARE): Tent IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy, Human INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze, Confuse, Image SPECIALTY: Body Slam SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Paralyze CONTROL: Attack, Specialty RELEASE: (Strong)Attack AI SCRIPT: No Interrupt{ Body Slam Unhide Monster:(Random)0 Duelist[F.1] 1 Duelist[F.2] 2 Duelist[F.3] 3 Duelist[F.4] 4 Duelist[F.5] (Start Script) } Counter(HP Damage){ {(Strong)Attack,Nothing,Nothing} } NAME: Medusa LEVEL: 69 EXP: 15000 HP: 7500 GIL: 762 MP: 800 SPEED: 55 ATTACK: 99 MAGIC POWER: 50 ATT. MULT: 11 MAGIC MULT: 17 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 30 MAGIC DEFENSE: 20 DROP(ALWAYS): Nothing STEAL(COMMON): Gold Needle DROP(RARE): Gold Needle STEAL(RARE): Gold Needle IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy, Human, Magic Beast, Undead INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence SPECIALTY: Ray SPECIALTY EFFECT: Adds Paralyze CONTROL: Attack, Entice, Dancehall Daze RELEASE: Entice AI SCRIPT: {Attack,Entice,Ray} {Attack,Embrace,Dancehall Daze} {Attack,Evil Eye,Ray} Counter(HP Damage){ {Evil Eye,Nothing,Nothing} } NAME: Dinozombie LEVEL: 94 EXP: 30000 HP: 20000 GIL: 5000 MP: 5000 SPEED: 60 ATTACK: 150 MAGIC POWER: 0 ATT. MULT: 16 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 20 DROP(ALWAYS): Nothing STEAL(COMMON): Antidote DROP(RARE): Dragon Fang STEAL(RARE): Antidote IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy, Dragon, Undead INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Poison ELEMENTAL WEAKNESS: Holy STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Silence SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5*Damage CONTROL: Attack, Bone, Poison Breath RELEASE: Bone AI SCRIPT: {Attack,Attack,Bone} {Attack,Poison Breath,Critical Attack} {Bone,Critical Attack,Zombie Breath} NAME: Claret Dragon LEVEL: 92 EXP: 30000 HP: 17000 GIL: 2200 MP: 8000 SPEED: 70 ATTACK: 135 MAGIC POWER: 30 ATT. MULT: 18 MAGIC MULT: 14 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 40 MAGIC DEFENSE: 0 DROP(ALWAYS): Nothing STEAL(COMMON): Blastshot DROP(RARE): Dragon Fang STEAL(RARE): Blastshot IMMUNITY: None CAN'T EVADE: None CREATURE TYPE: Heavy, Dragon INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Fire, Wind ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5*Damage CONTROL: Attack, Special, Flame Thrower RELEASE: Flare AI SCRIPT: {Attack,Breath Wing,Firaga} {Attack,Breath Wing,Flame Thrower} React:Death{ Flare } Counter(HP Damage){ {Tail Screw,Nothing,Nothing} } NAME: Ironclad LEVEL: 91 EXP: 40000 HP: 22000 GIL: 1000 MP: 15000 SPEED: 40 ATTACK: 140 MAGIC POWER: 60 ATT. MULT: 15 MAGIC MULT: 25 EVADE%: 0 MAGIC EVADE%: 90 DEFENSE: 60 MAGIC DEFENSE: 0 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Diamond Helm STEAL(RARE): Earthbreaker IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image SPECIALTY: Takedown SPECIALTY EFFECT: 100% Hit, Pierce Def CONTROL: Attack, (Strong)Attack, Attack, Specialty RELEASE: Rocket Punch USE WEAPON ANIMATION: Rune Axe AI SCRIPT: While(Var00=00 & HP<10000){ Set Variable:Var00=01 Mighty Guard } Attack {Rocket Punch,Hurricane,Attack} {Attack,Rocket Punch,Attack} {Rocket Punch,Hurricane,Attack} Counter(HP Damage){ Set Target:Last Attacker {Attack,Takedown,Takedown} } NAME: Hades LEVEL: 97 EXP: 50000 HP: 33333 GIL: 15000 MP: 10000 SPEED: 60 ATTACK: 120 MAGIC POWER: 66 ATT. MULT: 15 MAGIC MULT: 29 EVADE%: 50 MAGIC EVADE%: 60 DEFENSE: 30 MAGIC DEFENSE: 40 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Bone Mail STEAL(RARE): Cursed Ring IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy, Undead INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Poison ELEMENTAL WEAKNESS: Holy STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence SPECIALTY: Sickle SPECIALTY EFFECT: Adds Aging, Poison, Darkness, Paralyze, Confuse, HP Leak CONTROL: Attack RELEASE: Almagest AI SCRIPT: {Doom,Roulette,Death} {Deep Freeze,Dark Spark,Sickle} {Meltdown,Reaper's Sword,Sickle} {Almagest,Curse,Nothing} Counter(Anything But Magic){ {Sickle,Nothing,Nothing} } Counter(Magic){ {Flare,Death,Nothing} } *************** 2.4) New Bosses *************** NAME: Grand Aevis LEVEL: 97 EXP: 0 HP: 42000 GIL: 0 MP: 20000 SPEED: 88 ATTACK: 120 MAGIC POWER: 100 ATT. MULT: 20 MAGIC MULT: 41 EVADE%: 30 MAGIC EVADE%: 20 DEFENSE: 60 MAGIC DEFENSE: 40 DROP(ALWAYS): Fairy's Bow STEAL(COMMON): None DROP(RARE): Nothing STEAL(RARE): Cottage IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy, Aevis INITIAL STATUS: (Always)Float ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Fire, Ice, Lightning, Wind ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop SPECIALTY: Wing Attack SPECIALTY EFFECT: 1.5*Damage, Adds Poison AI SCRIPT: {Breath Wing,Zombie Powder,Blaster} {Maelstrom,Poison Breath,Wing Attack} {Zombie Breath,Zombie Powder,Evil Eye} Breath Wing Counter(HP Damage & Alone){ Unhide Monster:(Change Monster):0 Grand Aevis 1 Dark Elemental 2 Dark Elemental (Start Script) } Counter(HP Damage & Status(Party Member:Dead){ Set Target:Party Member Paraclete } NAME: Dark Elemental LEVEL: 74 EXP: 0 HP: 5500 GIL: 0 MP: 10000 SPEED: 60 ATTACK: 80 MAGIC POWER: 35 ATT. MULT: 12 MAGIC MULT: 14 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 70 MAGIC DEFENSE: 0 DROP(ALWAYS): Nothing STEAL(COMMON): None DROP(RARE): Nothing STEAL(RARE): Hi-Potion IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: Fire, Ice, Lighting ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Fire, Ice, Lighting STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence SPECIALTY: Critial Sttack SPECIALTY EFFECT: None AI SCRIPT: While(Status:Group Only){ Self-Destruct } {White Wind,Aeroga,Nothing} NAME: Omega Mk.II[F.1] LEVEL: 97 EXP: 0 HP: 65000 GIL: 0 MP: 60000 SPEED: 90 ATTACK: 150 MAGIC POWER: 200 ATT. MULT: 30 MAGIC MULT: 79 EVADE%: 100 MAGIC EVADE%: 100 DEFENSE: 200 MAGIC DEFENSE: 200 DROP(ALWAYS): Force Shield STEAL(COMMON): None DROP(RARE): Nothing STEAL(RARE): Elixir IMMUNITY: Control, Catch CAN'T EVADE: Song CREATURE TYPE: Heavy INITIAL STATUS: (Always)Reflect, Shell, Stop ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Fire, Ice, Poison, Holy, Earth, Wind, Water ELEMENTAL WEAKNESS: Lighting STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence SPECIALTY: Critial Attack SPECIALTY EFFECT: None AI SCRIPT: while(Var00=01){ {Atomic Ray,Delta Attack,Blaster} Wave Cannon {Rainbow Wind,Flame Thrower,Atomic Ray} Wave Cannon No Interrupt{ {Delta Attack,Blaster,Wave Cannon} {Maelstrom,Earthquake,Rainbow Wind} } Search {Rainbow Wind,Flame Thrower,Atomic Ray} Wave Cannon } No Interrupt{ Set Variable:Var00=01 Barrier Change Unhide Monster:(Random):0 Omega Mk.II[F.1] 1 Omega Mk.II[F.2] 2 Omega Mk.II[F.3] (Start Script) } Counter(Elemental Attack:Lightning){ No Interrupt{ Barrier Change Unhide Monster:(Random):0 Omega Mk.II[F.1] 1 Omega Mk.II[F.2] 2 Omega Mk.II[F.3] (Start Script) } } Counter(Rapid Fire){ No Interrupt{ {(Remedy),Encircle,Nothing} } } Counter(HP Damage){ No Interrupt{ {Rocket Punch,Rocket Punch,Mustard Bomb} {Rocket Punch,Rocket Punch,Encircle} } } NAME: Omega Mk.II[F.2] LEVEL: 97 EXP: 0 HP: 65000 GIL: 0 MP: 60000 SPEED: 90 ATTACK: 150 MAGIC POWER: 200 ATT. MULT: 30 MAGIC MULT: 79 EVADE%: 100 MAGIC EVADE%: 100 DEFENSE: 200 MAGIC DEFENSE: 200 DROP(ALWAYS): Force Shield STEAL(COMMON): None DROP(RARE): Nothing STEAL(RARE): Elixir IMMUNITY: Control, Catch CAN'T EVADE: Song CREATURE TYPE: Heavy INITIAL STATUS: (Always)Reflect, Shell, Stop ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Fire, Lightnging, Poison, Holy, Earth, Wind, Water ELEMENTAL WEAKNESS: Ice STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence SPECIALTY: Critial Attack SPECIALTY EFFECT: None AI SCRIPT: while(Var00=01){ {Atomic Ray,Delta Attack,Blaster} Wave Cannon {Rainbow Wind,Flame Thrower,Atomic Ray} Wave Cannon No Interrupt{ {Delta Attack,Blaster,Wave Cannon} {Maelstrom,Earthquake,Rainbow Wind} } Search {Rainbow Wind,Flame Thrower,Atomic Ray} Wave Cannon } No Interrupt{ Set Variable:Var00=01 Barrier Change Unhide Monster:(Random):0 Omega Mk.II[F.1] 1 Omega Mk.II[F.2] 2 Omega Mk.II[F.3] (Start Script) } Counter(Elemental Attack:Ice){ No Interrupt{ Barrier Change Unhide Monster:(Random):0 Omega Mk.II[F.1] 1 Omega Mk.II[F.2] 2 Omega Mk.II[F.3] (Start Script) } } Counter(Rapid Fire){ No Interrupt{ {(Remedy),Encircle,Nothing} } } Counter(HP Damage){ No Interrupt{ {Rocket Punch,Rocket Punch,Mustard Bomb} {Rocket Punch,Rocket Punch,Encircle} } } NAME: Omega Mk.II[F.3] LEVEL: 97 EXP: 0 HP: 65000 GIL: 0 MP: 60000 SPEED: 90 ATTACK: 150 MAGIC POWER: 200 ATT. MULT: 30 MAGIC MULT: 79 EVADE%: 100 MAGIC EVADE%: 100 DEFENSE: 200 MAGIC DEFENSE: 200 DROP(ALWAYS): Force Shield STEAL(COMMON): None DROP(RARE): Nothing STEAL(RARE): Elixir IMMUNITY: Control, Catch CAN'T EVADE: Song CREATURE TYPE: Heavy INITIAL STATUS: (Always)Reflect, Shell, Stop ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Ice, Lightning, Poison, Holy, Earth, Wind, Water ELEMENTAL WEAKNESS: Fire STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence SPECIALTY: Critial Attack SPECIALTY EFFECT: None AI SCRIPT: while(Var00=01){ {Atomic Ray,Delta Attack,Blaster} Wave Cannon {Rainbow Wind,Flame Thrower,Atomic Ray} Wave Cannon No Interrupt{ {Delta Attack,Blaster,Wave Cannon} {Maelstrom,Earthquake,Rainbow Wind} } Search {Rainbow Wind,Flame Thrower,Atomic Ray} Wave Cannon } No Interrupt{ Set Variable:Var00=01 Barrier Change Unhide Monster:(Random):0 Omega Mk.II[F.1] 1 Omega Mk.II[F.2] 2 Omega Mk.II[F.3] (Start Script) } Counter(Elemental Attack:Fire){ No Interrupt{ Barrier Change Unhide Monster:(Random):0 Omega Mk.II[F.1] 1 Omega Mk.II[F.2] 2 Omega Mk.II[F.3] (Start Script) } } Counter(Rapid Fire){ No Interrupt{ {(Remedy),Encircle,Nothing} } } Counter(HP Damage){ No Interrupt{ {Rocket Punch,Rocket Punch,Mustard Bomb} {Rocket Punch,Rocket Punch,Encircle} } } NAME: Neo Shinryu LEVEL: 97 EXP: 0 HP: 65000 GIL: 0 MP: 60000 SPEED: 95 ATTACK: 200 MAGIC POWER: 180 ATT. MULT: 40 MAGIC MULT: 72 EVADE%: 20 MAGIC EVADE%: 120 DEFENSE: 100 MAGIC DEFENSE: 100 DROP(ALWAYS): Nothing STEAL(COMMON): None DROP(RARE): Nothing STEAL(RARE): Elixir IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy, Dragon INITIAL STATUS: (Always)Invunlerable ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Holy ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Old, Sleep, Paralyze, Confuse, Berserk, Stop SPECIALTY: Critial Attack SPECIALTY EFFECT: None AI SCRIPT: While(Alone){ Unhide Monster:(Change Monster):[F596]0:Neo Shinryu 3:(Neo Shinryu) (Start Script) } While(Var01=02){ No Interrupt{ {Attack,Attack,Critical Attack} {Attack,Attack,Critical Attack} } No Interrupt{ {Attack,Critical Attack,Nothing} {Attack,Critical Attack,Nothing} {Attack,Critical Attack,Nothing} } } While(Var01=01){ Set Variable:Var01=02 Mute } While(Var00=01){ Maelstrom {Ice Storm,Ice Storm,Blaze} Zombie Breath {Earthquake,Earthquake,Lightning} No Interrupt{ Attack Attack } {Poison Breath,Poison Breath,Breath Wing} Curse {Tidal Wave,Tidal Wave,Almagest} } Set Variable:Var00=01 Mighty Guard NAME: (Neo Shinryu) LEVEL: 97 EXP: 0 HP: 65000 GIL: 0 MP: 60000 SPEED: 95 ATTACK: 200 MAGIC POWER: 8 ATT. MULT: 40 MAGIC MULT: 7 EVADE%: 20 MAGIC EVADE%: 120 DEFENSE: 100 MAGIC DEFENSE: 100 DROP(ALWAYS): Nothing STEAL(COMMON): None DROP(RARE): Nothing STEAL(RARE): Elixir IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy, Dragon INITIAL STATUS: (False Image) ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Holy ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Old, Sleep, Paralyze, Confuse, Berserk, Stop SPECIALTY: Critial Attack SPECIALTY EFFECT: None AI SCRIPT: While(HP<15000 & Var01=00){ Set Variable:Var01=01 Set Self Status:False Image(Reverse effect if already inflicted) Nothing } Set Self Status:False Image(Reverse effect if already inflicted) Nothing React:Death{ No Interrupt{ Unhide Monster:(Form Change)[F596]3:(Neo Shinryu) (Start Script) Giga Flare Meteor } } Counter(Rapid Fire){ Set Target:Last Attacker {Zombie Powder,Doom,Nothing} } Counter(HP Damage){ Set Target:Last Attacker {White Hole,Nothing,Nothing} } NAME: Archeodemon LEVEL: 17 EXP: 0 HP: 50000 GIL: 0 MP: 62000 SPEED: 80 ATTACK: 180 MAGIC POWER: 90 ATT. MULT: 35 MAGIC MULT: 9 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 80 MAGIC DEFENSE: 0 DROP(ALWAYS): Chaos Orb STEAL(COMMON): None DROP(RARE): Nothing STEAL(RARE): Phoenix Down IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy, Magic Beast, Undead INITIAL STATUS: (Always)Protect ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop SPECIALTY: Critial Attack SPECIALTY EFFECT: None AI SCRIPT: While(Var01=01){ {Flare,Holy,Meteor} {Flare,Holy,Nothing} {Hurricane,Death,Drain Touch} Display Text:Focusing Power Set Variable:Var00=01 Nothing Set Variable:Var00=00 {Giga Flare,Giga Flare,Mega Flare} } While(HP<20000){ No Interrupt{ Set Variable:Var01=01 Set Variable:Var00=00 Drain Touch } } Drain Touch Flare Display Text:Focusing Power Set Variable:Var00=01 Nothing Nothing Set Variable:Var00=00 {Mega Flare,Mega Flare,Giga Flare} Counter(Anything But Magic){ Set Target:Self Death } Counter(Var00=00 & HP Damage){ {Curse,???,Nothing} } NAME: Guardian[F.1] LEVEL: 97 EXP: 0 HP: 55000 GIL: 0 MP: 60000 SPEED: 98 ATTACK: 110 MAGIC POWER: 50 ATT. MULT: 30 MAGIC MULT: 22 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 40 MAGIC DEFENSE: 10 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Nothing STEAL(RARE): Nothing IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: (Always)Invunlerable ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Lighting ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen SPECIALTY: Critial Attack SPECIALTY EFFECT: None AI SCRIPT: While(Enemy:#0 Alive Only){ Unhide Monster:(Form Change):3 Guardian[Form 2] (Start Script) } While(Enemy:#0&6 Alive Only){ Unhide Monster:(Form Change):3 Guardian[Form 2] 6 Wave Cannon (Start Script) } Nothing NAME: Guardian[F.2] LEVEL: 97 EXP: 0 HP: 55000 GIL: 0 MP: 60000 SPEED: 78 ATTACK: 110 MAGIC POWER: 50 ATT. MULT: 30 MAGIC MULT: 22 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 40 MAGIC DEFENSE: 10 DROP(ALWAYS): Crystal Orb STEAL(COMMON): Nothing DROP(RARE): Nothing STEAL(RARE): Blitzshot IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Lighting ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen SPECIALTY: Critial Attack SPECIALTY EFFECT: None AI SCRIPT: While(Enemy:#3&6 Alive Only){ Delta Attack {Gravity,Graviga,Graviga} {Encircle,Off-Guard,Reverse Polarity} {Atomic Ray,Electrocute,Electrocute} No Interrupt{ Display Text:The armor has been completely restored Unhide Monster:(Form Change):0 Guardian[F.1] 4 Launcher(L) 5 Launcher(R) 6 Wave Cannon (Start Script) } } Delta Attack {Graviga,Graviga,Gravity} Set Variable:Var00=01 {Encircle,Off-Guard,Reverse Polarity} {Atomic Ray,Electrocute,Electrocute} No Interrupt{ Set Variable:Var00=00 Display Text:The armor has been completely restored Unhide Monster:(Form Change):0 Guardian[F.1] 4 Launcher(L) 5 Launcher(R) (Start Script) } React:Death{ Set Target:All Enemies (Punishment) } Counter(HP Damage & Var00=01){ No Interrupt{ Set Variable:Var00=00 Unhide Monster:(Change Monster):3 Guardian[F.2] 6 Wave Cannon (Start Script) } } NAME: Launcher(L) LEVEL: 97 EXP: 0 HP: 20000 GIL: 0 MP: 50000 SPEED: 52 ATTACK: 110 MAGIC POWER: 50 ATT. MULT: 30 MAGIC MULT: 22 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 10 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Nothing STEAL(RARE): Blastshot IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Lighting ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen SPECIALTY: Critial Attack SPECIALTY EFFECT: None AI SCRIPT: (Valiant Attack) {Missile,Rocket Punch,Rainbow Wind} React:Death(Var01=01){ No Interrupt{ Set Variable:Var01=00 Display Text:The armor was desrtoyed! Set Target:Self (Punishment) } } React:Death{ No Interrupt{ Set Variable:Var01=01 Set Target:Self (Punishment) } } NAME: Launcher(R) LEVEL: 97 EXP: 0 HP: 20000 GIL: 0 MP: 50000 SPEED: 52 ATTACK: 110 MAGIC POWER: 50 ATT. MULT: 30 MAGIC MULT: 22 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 10 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Nothing STEAL(RARE): Blastshot IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Lighting ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen SPECIALTY: Critial Attack SPECIALTY EFFECT: None AI SCRIPT: (Valiant Attack) {Missile,Mustard Bomb,Flash} React:Death(Var01=01){ No Interrupt{ Set Variable:Var01=00 Display Text:The armor was desrtoyed! Set Target:Self (Punishment) } } React:Death{ No Interrupt{ Set Variable:Var01=01 Set Target:Self (Punishment) } } NAME: Wave Cannon LEVEL: 97 EXP: 0 HP: 22000 GIL: 0 MP: 55000 SPEED: 44 ATTACK: 120 MAGIC POWER: 100 ATT. MULT: 30 MAGIC MULT: 41 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Nothing STEAL(RARE): Blitzshot IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Lighting ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen SPECIALTY: Critial Attack SPECIALTY EFFECT: None AI SCRIPT: While(Enemy:#6 Alive Only){ Set Target:All Enemies (Punishment) } Display Text:DIFFUSION BEAM CANNON:ONLINE Nothing Display Text:LASER CROSSHAIR BRIGHTNESS:20 Nothing Display Text:SAFETY LOCK:OFFLINE Nothing Display Text:BARREL PRESSURE RISING Nothing Display Text:BLAST SHIELDING:ACTIVATED Nothing Display Text:ENERGY CELLS:128% CAPACITY Nothing No Interrupt{ Display Text:FIRING Wave Cannon Wave Cannon } React:Death{ Set Target:Self (Punishment) } NAME: (Enuo R Hand) LEVEL: 97 EXP: 0 HP: 60000 GIL: 0 MP: 65000 SPEED: 24 ATTACK: 220 MAGIC POWER: 100 ATT. MULT: 30 MAGIC MULT: 41 EVADE%: 20 MAGIC EVADE%: 120 DEFENSE: 100 MAGIC DEFENSE: 30 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Nothing STEAL(RARE): Nothing IMMUNITY: Control, Catch, HP Scan CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: (Always)Invunlerable ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Reflect, Slow SPECIALTY: Dimention Zero SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak AI SCRIPT: While(Enemy:#0&1 Alive Only){ No Interrupt{ Display Text:The power of the Void is increasing! Unhide Monster:(Change Monster):4 Enuo[F.2] (Start Script) } } No Interrupt{ Set Target:Enemy #3 {Protect,Regen,Nothing} Set Target:Single Member with Status {Poison,Osmose,Nothing} } No Interrupt{ Set Target:Enemy #3 {Haste,Shell,Nothing} Set Target:Whole party {Graviga,Slowga,Nothing} } No Interrupt{ Set Target:Single Member with Status {Berserk,Pond's Chorus,Nothing} Set Target:Single Member with Status {Evil Eye,White Hole,Nothing} } NAME: (Enuo L Hand) LEVEL: 97 EXP: 0 HP: 60000 GIL: 0 MP: 65000 SPEED: 20 ATTACK: 220 MAGIC POWER: 15 ATT. MULT: 30 MAGIC MULT: 9 EVADE%: 20 MAGIC EVADE%: 120 DEFENSE: 100 MAGIC DEFENSE: 30 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Nothing STEAL(RARE): Nothing IMMUNITY: Control, Catch, HP Scan CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: (Always)Invunlerable ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Reflect, Slow SPECIALTY: Dimention Zero SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak AI SCRIPT: Nothing (Animation Effect:Vibration ON) Nothing (Animation Effect:Vibration OFF) Grand Cross Nothing (Animation Effect:Vibration ON) Nothing (Animation Effect:Vibration OFF) Giga Flare NAME: Enuo[F.1] LEVEL: 97 EXP: 0 HP: 60000 GIL: 0 MP: 65000 SPEED: 65 ATTACK: 220 MAGIC POWER: 45 ATT. MULT: 30 MAGIC MULT: 21 EVADE%: 20 MAGIC EVADE%: 120 DEFENSE: 100 MAGIC DEFENSE: 30 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Nothing STEAL(RARE): Nothing IMMUNITY: Control, Catch, HP Scan CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Reflect SPECIALTY: Dimention Zero SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak AI SCRIPT: {Firaga,Blizzaga,Thundaga} {Aeroga,Aqua Breath,Bio} {Flare,Holy,Meteor} {Drain Touch,Deep Freeze,Meltdown} React:Death{ No Interrupt{ Display Text:The power of the Void is increasing! Unhide Monster:(Change Monster):4 Enuo[F.2] (Start Script) } } NAME: Enuo[F.2] LEVEL: 97 EXP: 0 HP: 60000 GIL: 0 MP: 65000 SPEED: 76 ATTACK: 220 MAGIC POWER: 50 ATT. MULT: 30 MAGIC MULT: 22 EVADE%: 20 MAGIC EVADE%: 120 DEFENSE: 100 MAGIC DEFENSE: 30 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Nothing STEAL(RARE): Bone Mail IMMUNITY: Control, Catch, HP Scan CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: (Always)Protect, Shell ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Reflect, Stop, Slow SPECIALTY: Dimention Zero SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak AI SCRIPT: (Animation Effect:Vibration ON) No Interrupt{ {Dimension Zero,Meteor,Almagest} {Dimension Zero,White Hole,Maelstrom} (Animation Effect:Vibration OFF) } {Flare,Holy,Delta Attack} (Animation Effect:Vibration ON) No Interrupt{ {Almagest,Almagest,Grand Cross} (Animation Effect:Vibration OFF) } {Drain Touch,Deep Freeze,Meltdown} {L3 Flare,L4 Graviga,L5 Death} (Animation Effect:Vibration ON) No Interrupt{ Dimension Zero (Animation Effect:Vibration OFF) } Counter(HP Damage & Var00=01){ Set Variable:Var00=00 {White Hole,Dance Macabre,Nothing} } Counter(HP Damage){ Set Variable:Var00=01 {Reaper's Sword,Hurricane,Nothing} } ********************************** 2.5) Cloister of the Dead Monsters ********************************** NAME: Wing Raptor[F.1] LEVEL: 1 EXP: 0 HP: 12000 GIL: 0 MP: 2500 SPEED: 55 ATTACK: 80 MAGIC POWER: 20 ATT. MULT: 17 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 0 MAGIC DEFENSE: 30 IMMUNITY: Control, Catch CAN'T EVADE: Aerial CREATURE TYPE: Heavy INITIAL STATUS: (Always)Float ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Petrify, Toad, Mini SPECIALTY: Claw SPECIALTY EFFECT: 100% Hit, Pierce Def AI SCRIPT: {Breath Wing,Attack,Breath Wing} {Breath Wing,Attack,Breath Wing} Unhide Monster:(Form Change):1 Wing Raptor[F.2] (Start script) NAME: Wing Raptor[F.2] LEVEL: 2 EXP: 0 HP: 12000 GIL: 0 MP: 0 SPEED: 55 ATTACK: 80 MAGIC POWER: 20 ATT. MULT: 17 MAGIC MULT: 4 EVADE%: 40 MAGIC EVADE%: 20 DEFENSE: 40 MAGIC DEFENSE: 30 IMMUNITY: Control, Catch CAN'T EVADE: Aerial CREATURE TYPE: Heavy INITIAL STATUS: (Always)Float ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Petrify, Toad, Mini SPECIALTY: Claw SPECIALTY EFFECT: 100% Hit, Pierce Def AI SCRIPT: Nothing Nothing No Interrupt{ Unhide Monster:(Form Change):0 Wing Raptor[F.1] (Start Script) Breath Wing } Counter(Attack){ Claw } NAME: Garula LEVEL: 3 EXP: 0 HP: 10000 GIL: 0 MP: 1000 SPEED: 45 ATTACK: 118 MAGIC POWER: 0 ATT. MULT: 16 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 20 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Magic Beast INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Mini, Sleep SPECIALTY: Rush SPECIALTY EFFECT: Adds HP Leak AI SCRIPT: While(Status:Self:Toad){ Set Target:Self Toad } Attack Counter(HP<5000 & HP Damage){ No Interrupt{ Attack {Rush,Attack,Nothing} } } NAME: Siren(Human) LEVEL: 2 EXP: 0 HP: 14000 GIL: 0 MP: 2000 SPEED: 60 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 20 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 40 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy, Human INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Toad, Mini, Sleep, Silence SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: {Silence,Slow,Haste} {Curaga,Blizzaga,Libra} {Protect,Sleep,Thundaga} No Interrupt{ Display Text:Siren has become one of the Undead! Unhide Monster:(Form Change):1 Siren(Undead) (Start Script) } NAME: Siren(Undead) LEVEL: 2 EXP: 0 HP: 14000 GIL: 0 MP: 2000 SPEED: 60 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 20 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy, Human, Undead INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Poison ELEMENTAL WEAKNESS: Fire STATUS IMMUNITY: Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop SPECIALTY: Venomous Clasp SPECIALTY EFFECT: Adds Poison AI SCRIPT: {Attack,Venomous Clasp,Attack} {Attack,Venomous Clasp,Attack} {Attack,Venomous Clasp,Venomous Clasp} Unhide Monster:(Form Change):0 Siren(Human) (Start Script) NAME: Forza LEVEL: 8 EXP: 0 HP: 16000 GIL: 0 MP: 1500 SPEED: 60 ATTACK: 122 MAGIC POWER: 0 ATT. MULT: 18 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 30 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy, Human INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini SPECIALTY: Tackle SPECIALTY EFFECT: 1.5*Damage AI SCRIPT: {Attack,Tackle,Attack} NAME: Magissa LEVEL: 8 EXP: 0 HP: 13000 GIL: 0 MP: 3000 SPEED: 50 ATTACK: 122 MAGIC POWER: 30 ATT. MULT: 15 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Human INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Old, Sleep, Paralyze, Confuse, Berserk, Image SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: While(Var00=00 & HP<6000){ No Interrupt{ Set Target:All Enemies Regen Set Variable:Var00=01 } } {Firaga,Blizzaga,Thundaga} {Aeroga,Critical Attack,Drain} NAME: Gil Turtle LEVEL: 57 EXP: 0 HP: 40000 GIL: 5000 MP: 1000 SPEED: 70 ATTACK: 155 MAGIC POWER: 70 ATT. MULT: 15 MAGIC MULT: 19 EVADE%: 50 MAGIC EVADE%: 60 DEFENSE: 50 MAGIC DEFENSE: 60 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy, Undead INITIAL STATUS: Protect, Shell ELEMENTAL IMMUNITY: Holy ELEMENTAL ABSORB: Fire, Lightning, Poison, Earth, Wind, Water ELEMENTAL WEAKNESS: Ice STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop SPECIALTY: Turtle SPECIALTY EFFECT: Adds Aging, Poison, Darkness, Paralyze, Confuse, HP Leak AI SCRIPT: Attack React:Death{ Earthquake } Counter(HP Damage){ No Interrupt{ Turtle Turtle } } NAME: Liquid Flame(Human) LEVEL: 19 EXP: 0 HP: 13000 GIL: 0 MP: 3000 SPEED: 62 ATTACK: 100 MAGIC POWER: 20 ATT. MULT: 18 MAGIC MULT: 5 EVADE%: 30 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 20 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: None INITIAL STATUS: None ELEMENTAL IMMUNITY: Poison, Water ELEMENTAL ABSORB: Fire, Wind ELEMENTAL WEAKNESS: Ice STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Berserk, Silence, Image, Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen SPECIALTY: Rush SPECIALTY EFFECT: 100% Hit, Pierce Def AI SCRIPT: {Attack,Rush,Blaze} Counter(HP Damage){ No Interrupt{ Blaze Unhide Monster:(Random):1 Liquid Flame(Hand) 2 Liquid Flame(Whirl) Start Script) } } NAME: Liquid Flame(Hand) LEVEL: 19 EXP: 0 HP: 13000 GIL: 0 MP: 1000 SPEED: 62 ATTACK: 100 MAGIC POWER: 50 ATT. MULT: 18 MAGIC MULT: 7 EVADE%: 20 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 50 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy, Earth, Wind, Water ELEMENTAL WEAKNESS: None ELEMENTAL ABSORB: Fire, Wind STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Berserk, Silence, Image, Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen SPECIALTY: Ray SPECIALTY EFFECT: Adds Paralyze AI SCRIPT: {Attack,Attack,Ray} Counter(HP Damage){ No Interrupt{ Firaga Unhide Monster:(Random):0 Liquid Flame(Human) 2 Liquid Flame(Whirl) (Start Script) } } NAME: Liquid Flame(Whirl) LEVEL: 19 EXP: 0 HP: 13000 GIL: 0 MP: 2000 SPEED: 62 ATTACK: 100 MAGIC POWER: 30 ATT. MULT: 18 MAGIC MULT: 6 EVADE%: 40 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 20 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: None INITIAL STATUS: None ELEMENTAL IMMUNITY: Poison, Water ELEMENTAL ABSORB: Fire, Wind ELEMENTAL WEAKNESS: Ice STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Berserk, Silence, Image, Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5*Damage AI SCRIPT: Set Target:Self Firaga Counter(HP Damage){ No Interrupt{ Magnet Unhide Monster:(Random):0 Liquid Flame(Human) 1 Liquid Flame(Hand) (Start Script) } } NAME: Soul Cannon LEVEL: 36 EXP: 40 HP: 30000 GIL: 100 MP: 10000 SPEED: 65 ATTACK: 120 MAGIC POWER: 10 ATT. MULT: 15 MAGIC MULT: 5 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 20 MAGIC DEFENSE: 20 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: Poison, Wind, Water ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Lightning STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: While(Var00=01){ Display Text:DIFFUSION BEAM CANNON:ONLINE Nothing Display Text:BARREL PRESSURE RISING Nothing Display Text:ENERGY CELLS:128% CAPACITY Nothing Display Text:FIRING Wave Cannon } Display Text:DIFFUSION BEAM CANNON:ONLINE Nothing Display Text:LASER CROSSHAIR BRIGHTNESS:20 Nothing Display Text:SAFETY LOCK:OFFLINE Nothing Display Text:BARREL PRESSURE RISING Nothing Display Text:BLAST SHIELDING:ACTIVATED Nothing Display Text:ENERGY CELLS:128% CAPACITY Nothing Display Text:FIRING Wave Cannon Set Variable:Var00=01 Nothing While(HP Damage & HP<10000){ Set Target:All Enemies (Punishment) } NAME: Launcher LEVEL: 50 EXP: 0 HP: 12000 GIL: 0 MP: 2500 SPEED: 50 ATTACK: 100 MAGIC POWER: 10 ATT. MULT: 10 MAGIC MULT: 5 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 0 MAGIC DEFENSE: 20 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: Poison, Wind, Water ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: (Valiant Attack) While(HP Damage & HP<10000){ Set Target:Self (Punishment) } NAME: Purobolos LEVEL: 22 EXP: 0 HP: 6000 GIL: 0 MP: 600 SPEED: 45 ATTACK: 112 MAGIC POWER: 20 ATT. MULT: 8 MAGIC MULT: 5 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 IMMUNITY: Catch CAN'T EVADE: None CREATURE TYPE: None INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Toad, Mini, Paralyze, Confuse SPECIALTY: Critical Attack SPECIALTY EFFECT: None CONTROL: Attack, Self-Destruct RELEASE: Can't AI SCRIPT: Nothing Nothing {Attack,Critical Attack,Self-Destruct} React:Death{ Set Target:All Dead Enemies Arise } Counter(Summon Magic){ Set Target:Self Curaga } NAME: Minotaur LEVEL: 37 EXP: 0 HP: 24000 GIL: 0 MP: 0 SPEED: 55 ATTACK: 130 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy, Human INITIAL STATUS: None ELEMENTAL IMMUNITY: Poison, Holy, Earth, Water ELEMENTAL ABSORB: Poison, Holy, Earth, Water ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: While(Var00=01){ {Attack,Attack,Critical Attack} } Set Variable:Var00=01 Display Text:Your Magic has been taken away! {Attack,Attack,Critical Attack} React:Death{ Holy } Counter(Anything But Magic){ {Critical Attack,Nothing,Nothing} } Counter(Item:Assassin's Dagger){ Nothing } NAME: Triton LEVEL: 37 EXP: 0 HP: 18000 GIL: 0 MP: 12000 SPEED: 40 ATTACK: 110 MAGIC POWER: 40 ATT. MULT: 15 MAGIC MULT: 9 EVADE%: 0 MAGIC EVADE%: 80 DEFENSE: 0 MAGIC DEFENSE: 30 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Undead INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Fire ELEMENTAL WEAKNESS: Ice STATUS IMMUNITY: Toad, Mini, Berserk, Slow SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: While(Status:Enemy:Dead){ No Interrupt{ Unhide Monster:(Form Change):0 Triton 1 Nereid 2 Phobos (Start Script) Delta Attack } } {Attack,Attack,Nothing} Set Target:Whole party {Firaga,Firaga,Nothing} {Attack,Attack,Flame Thrower} {Attack,Firaga,Attack} NAME: Nereid LEVEL: 20 EXP: 0 HP: 18000 GIL: 0 MP: 12000 SPEED: 50 ATTACK: 105 MAGIC POWER: 40 ATT. MULT: 15 MAGIC MULT: 7 EVADE%: 0 MAGIC EVADE%: 80 DEFENSE: 0 MAGIC DEFENSE: 30 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Undead INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Ice ELEMENTAL WEAKNESS: Fire STATUS IMMUNITY: Toad, Mini, Berserk, Slow SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: While(Status:Enemy:Dead){ No Interrupt{ Unhide Monster:(Form Change):0 Triton 1 Nereid 2 Phobos (Start Script) Delta Attack } } {Attack,Attack,Nothing} {Ice Storm,Ice Storm,Nothing} {Attack,Attack,Frost} {Attack,Blizzaga,Attack} NAME: Phobos LEVEL: 39 EXP: 0 HP: 18000 GIL: 0 MP: 12000 SPEED: 60 ATTACK: 110 MAGIC POWER: 40 ATT. MULT: 15 MAGIC MULT: 10 EVADE%: 0 MAGIC EVADE%: 80 DEFENSE: 0 MAGIC DEFENSE: 30 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Undead INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Poison ELEMENTAL WEAKNESS: Earth STATUS IMMUNITY: Toad, Mini, Berserk, Slow SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: While(Status:Enemy:Dead){ No Interrupt{ Unhide Monster:(Form Change):0 Triton 1 Nereid 2 Phobos (Start Script) Delta Attack } } {Attack,Attack,Nothing} Set Target:Whole Party {Bio,Bio,Nothing} {Attack,Attack,Rainbow Wind} {Attack,Bio,Attack} NAME: Byblos LEVEL: 24 EXP: 0 HP: 12000 GIL: 0 MP: 2500 SPEED: 70 ATTACK: 98 MAGIC POWER: 30 ATT. MULT: 18 MAGIC MULT: 6 EVADE%: 40 MAGIC EVADE%: 30 DEFENSE: 16 MAGIC DEFENSE: 35 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Magic Beast INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Ice, Lightning, Poison, Holy, Earth, Wind, Water ELEMENTAL WEAKNESS: Fire, Holy STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Confuse, Silence, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: {Web,Magic Hammer,Attack} {Attack,Confuse,Wind Slash} {Magic Hammer,Attack,Web} {Dischord,Wind Slash,Attack} Counter(HP<8000 & HP Damage){ {Drain,Drain,Nothing} } Counter(Anything But Magic){ {Protect,Nothing,Nothing} } Counter(Magic){ {Toad,Nothing,Nothing} } NAME: Tyrannosaur LEVEL: 29 EXP: 0 HP: 22000 GIL: 0 MP: 2200 SPEED: 80 ATTACK: 120 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 30 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Dragon, Undead INITIAL STATUS: None ELEMENTAL IMMUNITY: Ice ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Fire STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Sleep, Paralyze, Confuse, Silence, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: {Attack,Attack,Critical Attack} Counter(Anything But Magic){ {Attack,Critical Attack,???} } Counter(Magic:Elemental:Holy,Earth,Wind,Water){ Poison Breath } NAME: Dragon Pod LEVEL: 33 EXP: 0 HP: 20000 GIL: 0 MP: 3000 SPEED: 50 ATTACK: 140 MAGIC POWER: 60 ATT. MULT: 8 MAGIC MULT: 11 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 50 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Human INITIAL STATUS: (Always)Regen ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Sleep, Paralyze, Confuse, Silence SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: While(Var00=01 & Alone){ Unhide Monster:(Change Monster):0 Dragon Pod 1 Dragon Flower 2 Dragon Flower 3 Dragon Flower 4 Dragon Flower 5 Dragon Flower (Start Script) } While(Var00=01){ Nothing Nothing Nothing Nothing Nothing Unhide Monster:(Change Monster):0 Dragon Pod 1 Dragon Flower 2 Dragon Flower 3 Dragon Flower 4 Dragon Flower 5 Dragon Flower (Start Script) } Unhide Monster:(Change Monster):0 Dragon Pod 1 Dragon Flower 4 Dragon Flower 5 Dragon Flower (Start Script) Unhide Monster:(Change Monster):0 Dragon Pod 1 Dragon Flower 3 Dragon Flower 4 Dragon Flower (Start Script) Unhide Monster:(Change Monster):0 Dragon Pod 2 Dragon Flower 3 Dragon Flower 5 Dragon Flower (Start Script) Unhide Monster:(Change Monster):0 Dragon Pod 1 Dragon Flower 2 Dragon Flower 3 Dragon Flower 4 Dragon Flower 5 Dragon Flower (Start Script) Set Variable:Var00=01 Nothing NAME: Dragon Flower(1,RIGHT) LEVEL: 31 EXP: 0 HP: 3000 GIL: 0 MP: 3000 SPEED: 35 ATTACK: 20 MAGIC POWER: 60 ATT. MULT: 30 MAGIC MULT: 11 EVADE%: 0 MAGIC EVADE%: 40 DEFENSE: 0 MAGIC DEFENSE: 60 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: None INITIAL STATUS: (Always)Regen ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: None SPECIALTY: Silver Powder SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Aging AI SCRIPT: {Silver Powder,Silver Powder,Nothing} NAME: Dragon Flower(2,MID R) LEVEL: 31 EXP: 0 HP: 3000 GIL: 0 MP: 3000 SPEED: 30 ATTACK: 20 MAGIC POWER: 60 ATT. MULT: 30 MAGIC MULT: 11 EVADE%: 0 MAGIC EVADE%: 40 DEFENSE: 0 MAGIC DEFENSE: 60 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: None INITIAL STATUS: (Always)Regen ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: None SPECIALTY: Poison Powder SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Poison AI SCRIPT: {Poison Powder,Poison Powder,Nothing} NAME: Dragon Flower(3,MID) LEVEL: 33 EXP: 0 HP: 3000 GIL: 0 MP: 3000 SPEED: 40 ATTACK: 20 MAGIC POWER: 60 ATT. MULT: 30 MAGIC MULT: 11 EVADE%: 0 MAGIC EVADE%: 40 DEFENSE: 0 MAGIC DEFENSE: 60 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: None INITIAL STATUS: (Always)Regen ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: None SPECIALTY: Darkness Powder SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Darkness AI SCRIPT: {Darkness Powder,Darkness Powder,Nothing} NAME: Dragon Flower(4,MID L) LEVEL: 31 EXP: 0 HP: 3000 GIL: 0 MP: 3000 SPEED: 35 ATTACK: 20 MAGIC POWER: 60 ATT. MULT: 30 MAGIC MULT: 11 EVADE%: 0 MAGIC EVADE%: 40 DEFENSE: 0 MAGIC DEFENSE: 60 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: None INITIAL STATUS: (Always)Regen ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: None SPECIALTY: Paralyze Powder SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Paralyze AI SCRIPT: {Paralyze Powder,Paralyze Powder,Nothing} NAME: Dragon Flower(5,L) LEVEL: 35 EXP: 0 HP: 3000 GIL: 0 MP: 3000 SPEED: 32 ATTACK: 20 MAGIC POWER: 60 ATT. MULT: 30 MAGIC MULT: 12 EVADE%: 0 MAGIC EVADE%: 40 DEFENSE: 0 MAGIC DEFENSE: 60 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: None INITIAL STATUS: (Always)Regen ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: None SPECIALTY: Confuse Powder SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Confuse AI SCRIPT: {Confuse Powder,Confuse Powder,Nothing} NAME: Apanda LEVEL: 59 EXP: 0 HP: 35000 GIL: 0 MP: 2500 SPEED: 78 ATTACK: 140 MAGIC POWER: 66 ATT. MULT: 18 MAGIC MULT: 19 EVADE%: 25 MAGIC EVADE%: 38 DEFENSE: 35 MAGIC DEFENSE: 18 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy, Magic Beast INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Fire STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: While(Var00=01){ No Interrupt{ Display Text:Apanda:*tremble* Set Target:Self Panacea (Reverse Polarity) Set Variable:Var00=00 } } {Web,Magic Hammer,Attack} {Attack,Confuse,Wind Slash} {Magic Hammer,Attack,Web} {Dischord,Wind Slash,Attack} Counter(Magic:Ifrit){ No Interrupt{ (Reverse Polarity) Display Text:Apanda:Gah,Ifrit!Scary! Set Variable:Var00=01 Nothing } } Counter(Var00=00 & Anything But Magic){ {Protect,Drain,Nothing} } Counter(Var00=00 & Magic){ {Toad,Drain,Nothing} } NAME: Manticore LEVEL: 19 EXP: 0 HP: 13000 GIL: 0 MP: 1800 SPEED: 60 ATTACK: 111 MAGIC POWER: 10 ATT. MULT: 14 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 30 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Magic Beast INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Ice ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Confuse SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: {Aqua Breath,Attack,Critical Attack} {Aqua Breath,Frost,Frost} NAME: Adamantoise LEVEL: 20 EXP: 0 HP: 18000 GIL: 0 MP: 2200 SPEED: 42 ATTACK: 105 MAGIC POWER: 0 ATT. MULT: 20 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 70 DEFENSE: 40 MAGIC DEFENSE: 10 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: None INITIAL STATUS: Protect, Shell ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Ice STATUS IMMUNITY: Petrify, Toad, Mini, Float, Zombie, Sleep, Paralyze, Confuse, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: No Interrupt{ Attack Attack } {Attack,Attack,Critical Attack} No Interrupt{ Critical Attack Critical Attack } {Attack,Attack,Critical Attack} NAME: Jackanapes LEVEL: 20 EXP: 0 HP: 6000 GIL: 1 MP: 12000 SPEED: 56 ATTACK: 100 MAGIC POWER: 60 ATT. MULT: 12 MAGIC MULT: 8 EVADE%: 60 MAGIC EVADE%: 60 DEFENSE: 60 MAGIC DEFENSE: 60 IMMUNITY: Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None CONTROL: Attack, Encircle RELEASE: Can't AI SCRIPT: {Attack,Attack,Critical Attack} React:HP Damage{ Set Target:Whole Party Moon Flute } NAME: Calotisteri LEVEL: 68 EXP: 0 HP: 24000 GIL: 0 MP: 4000 SPEED: 62 ATTACK: 120 MAGIC POWER: 31 ATT. MULT: 17 MAGIC MULT: 12 EVADE%: 15 MAGIC EVADE%: 19 DEFENSE: 57 MAGIC DEFENSE: 34 IMMUNITY: Control, Catch CAN'T EVADE: Song CREATURE TYPE: Human, Heavy, Magic Beast INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Sleep, Paralyze, Confuse, Berserk, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None USE WEAPON ANIMATION: Sage's Staff AI SCRIPT: Condition:Status:Single Party Member:Reflect{ Set Target:Single party member {Haste,Protect,Regen} Set Target:Single party member {Cura,Shell,Esuna} } Condition:Self:Reflect{ Set Target:Self {Reflect,Bio,Poison} Set Target:Self {Reflect,Old,Stop} } {Reflect,Old,Stop} NAME: Twin Tania[F.1] LEVEL: 39 EXP: 0 HP: 55000 GIL: 0 MP: 20000 SPEED: 44 ATTACK: 130 MAGIC POWER: 11 ATT. MULT: 15 MAGIC MULT: 5 EVADE%: 0 MAGIC EVADE%: 18 DEFENSE: 34 MAGIC DEFENSE: 22 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy, Magic Beast INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Holy, Water STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: {Atomic Ray,Ice Storm,Attack} {Atomic Ray,Ice Storm,Attack} Set Target:Whole party Mind Blast Wind Slash Wind Slash Unhide Monster:(Form Change):1 Twin Tania[F.2] (Start Script) React:(Anything But Magic){ {Tidal Wave,Nothing,Nothing} } React:Magic{ {Mega Flare,Nothing,Nothing} } NAME: Twin Tania[F.2] LEVEL: 30 EXP: 0 HP: 55000 GIL: 0 MP: 20000 SPEED: 88 ATTACK: 130 MAGIC POWER: 80 ATT. MULT: 15 MAGIC MULT: 13 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Magic Beast INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Holy, Water STATUS IMMUNITY: Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: (Animation Effect:Flash Light) Display Text:Charging up for Giga Flare! Nothing Giga Flare Unhide Monster:(Form Change):0 Twin Tania[F.1] (Start Script) NAME: Omniscient LEVEL: 53 EXP: 0 HP: 23000 GIL: 0 MP: 40000 SPEED: 33 ATTACK: 120 MAGIC POWER: 26 ATT. MULT: 21 MAGIC MULT: 9 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 10 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: Protect, Shell, Regen ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Wind STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Sleep, Confuse SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: Condition:HP<4000{ {Thundaga,Firaga,Blizzaga} } {Cure,Fire,Slow} {Libra,Blizzard,Regen} {Silence,Poison,Haste} {Mini,Float,Nothing} {Cura,Toad,Gravity} {Confuse,Fira,Stop} {Thundara,Blizzara,Graviga} {Reflect,Drain,Bio} React:Death{ Flare } React:Anything But Magic(Exception:Steal){ Return } NAME: Wendigo LEVEL: 7 EXP: 0 HP: 30000 GIL: 0 MP: 10000 SPEED: 62 ATTACK: 105 MAGIC POWER: 18 ATT. MULT: 14 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 13 DEFENSE: 15 MAGIC DEFENSE: 24 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: (Always)Float ELEMENTAL IMMUNITY: Earth ELEMENTAL ABSORB: Water ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Paralyze, Confuse, Berserk, Silence, Stop SPECIALTY: Critical SPECIALTY EFFECT: None USE WEAPON ANIMATION: Dragon's Whisker AI SCRIPT: Condition:Status:All Enemies:False Image{ Set Status Self:False Image Nothing } {Mind Blast,Nothing,Nothing} {Attack,Nothing,Nothing} {Hurricane,Nothing,Nothing} {Attack,Nothing,Nothing} {Confuse,Nothing,Nothing} {Attack,Nothing,Nothing} (Stalker Attack) Condition:Target & Status:Self:False Image{ Frost } React:HP Damage{ (Stalker Attack) } NAME: Sandworm(Fake) LEVEL: 18 EXP: 0 HP: 18000 GIL: 0 MP: 10250 SPEED: 78 ATTACK: 99 MAGIC POWER: 5 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 15 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy, Desert INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop SPECIALTY: Tusk SPECIALTY EFFECT: Adds Aging, Poison, Confuse AI SCRIPT: {Attack,Quicksand,Quicksand} NAME: (Sandworm) LEVEL: 18 EXP: 0 HP: 18000 GIL: 0 MP: 10250 SPEED: 98 ATTACK: 10 MAGIC POWER: 5 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 15 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy, Desert INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Water STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: Unhide Monster:(Form Change) (Stalker Attack) Unhide Monster:(Form Change) (Stalker Attack) Unhide Monster:(Form Change) (Stalker Attack) Set Target:All Enemies(Excluding self) Invincibility NAME: Hole LEVEL: 18 EXP: 0 HP: 18000 GIL: 0 MP: 10250 SPEED: 1 ATTACK: 99 MAGIC POWER: 5 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 15 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy, Desert INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: Nothing React:Anything But Magic{ Graviga } NAME: Atmos LEVEL: 41 EXP: 0 HP: 25000 GIL: 0 MP: 19997 SPEED: 45 ATTACK: 100 MAGIC POWER: 90 ATT. MULT: 10 MAGIC MULT: 18 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 20 MAGIC DEFENSE: 30 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: Haste ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, Old, Paralyze, Confuse, Berserk, Silence, Image, Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: Condition:Status:Party Member1:Dead & Party Member1 Position:03 80{ Set Target:Party Member1 Wormhole } Condition:Status:Party Member2:Dead & Party Member1 Position:03 40{ Set Target:Party Member2 Wormhole } Condition:Status:Party Member4:Dead & Party Member1 Position:03 10{ Set Target:Party Member4 Wormhole } Condition:Status:Party Member5:Dead & Party Member1 Position:03 08{ Set Target:Party Member5 Wormhole } Condition:Status:Party Member:Dead{ {Pull,Pull,Pull} Pull Pull {Pull,Pull,Slowga} Pull {Pull,Pull,Gravity} Pull {Pull,Pull,Graviga} Pull {Pull,Pull,Old} Pull {Pull,Pull,Pull} Pull {Pull,Pull,Gravity} Pull {Pull,Pull,Graviga} Pull } No Interrupt{ {Comet,Comet,Nothing} {Comet,Comet,Nothing} } NAME: Halicarnaso LEVEL: 97 EXP: 0 HP: 44444 GIL: 0 MP: 6000 SPEED: 66 ATTACK: 134 MAGIC POWER: 255 ATT. MULT: 12 MAGIC MULT: 100 EVADE%: 0 MAGIC EVADE%: 77 DEFENSE: 15 MAGIC DEFENSE: 25 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Poison, Sleep, Paralyze, Confuse, Berserk, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: Condition:Var00=01{ {Attack,Reverse Polarity,Critical Attack} {Attack,Attack,Dispel} {Attack,Reverse Polarity,Critical Attack} {Attack,Attack,Haste} {Attack,Reverse Polarity,Critical Attack} {Attack,Attack,Shell} Set Variable:Var00=00 Holy } Set Variable:Var00=01 Set Target:Whole party Ribbit React:Summon Magic{ Display Text:Focusing power! (Animation Effect:Flash Light) (Strong)Attack } NAME: (Crystal)(Fire) LEVEL: 77 EXP: 0 HP: 15000 GIL: 0 MP: 12000 SPEED: 50 ATTACK: 100 MAGIC POWER: 20 ATT. MULT: 13 MAGIC MULT: 10 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 10 MAGIC DEFENSE: 30 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: None INITIAL STATUS: None ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy ELEMENTAL ABSORB: Fire ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: Condition:HP<3000{ Set Target:Whole party Firaga } {Attack,Attack,Critical Attack} NAME: (Crystal)(Earth) LEVEL: 77 EXP: 0 HP: 15000 GIL: 0 MP: 12000 SPEED: 55 ATTACK: 100 MAGIC POWER: 5 ATT. MULT: 13 MAGIC MULT: 5 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 10 MAGIC DEFENSE: 30 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: None INITIAL STATUS: None ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy ELEMENTAL ABSORB: Earth ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: Condition:HP<3000{ Earth Shaker } {Attack,Attack,Critical Attack} NAME: (Crystal)(Water) LEVEL: 77 EXP: 0 HP: 15000 GIL: 0 MP: 12000 SPEED: 60 ATTACK: 100 MAGIC POWER: 20 ATT. MULT: 13 MAGIC MULT: 10 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 10 MAGIC DEFENSE: 30 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: None INITIAL STATUS: None ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy ELEMENTAL ABSORB: Water ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: Condition:HP<3000{ Aqua Breath } {Attack,Attack,Critical Attack} NAME: (Crystal)(Wind) LEVEL: 77 EXP: 0 HP: 15000 GIL: 0 MP: 12000 SPEED: 65 ATTACK: 100 MAGIC POWER: 15 ATT. MULT: 13 MAGIC MULT: 8 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 10 MAGIC DEFENSE: 30 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: None INITIAL STATUS: None ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy ELEMENTAL ABSORB: Wind ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: Condition:HP<3000{ Set Target:Whole party Aeroga } {Attack,Attack,Critical Attack} NAME: Melusine[F.1] LEVEL: 29 EXP: 0 HP: 24000 GIL: 0 MP: 1200 SPEED: 70 ATTACK: 97 MAGIC POWER: 10 ATT. MULT: 15 MAGIC MULT: 5 EVADE%: 20 MAGIC EVADE%: 20 DEFENSE: 120 MAGIC DEFENSE: 0 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water ELEMENTAL ABSORB: Ice, Lightning ELEMENTAL WEAKNESS: Fire STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: {Attack,Attack,Nothing} {Thundaga,Attack,Nothing} {Blizzaga,Attack,Nothing} {Attack,Invincibility,Nothing} {Thundaga,Invincibility,Nothing} {Blizzaga,Invincibility,Nothing} {Attack,Invincibility,Invincibility} {Thundaga,Invincibility,Invincibility} {Blizzaga,Invincibility,Invincibility} React:Magic:Invincibility{ No Interrupt{ Set Target:Whole party Blizzaga Barrier Change Unhide Monster:(Random):0 Melusine[F.1] 1 Melusine[F.2] 2 Melusine[F.3] 3 Melusine[F.4] (Start Script) } } NAME: Melusine[F.2] LEVEL: 29 EXP: 0 HP: 24000 GIL: 0 MP: 1200 SPEED: 70 ATTACK: 97 MAGIC POWER: 10 ATT. MULT: 15 MAGIC MULT: 5 EVADE%: 20 MAGIC EVADE%: 20 DEFENSE: 120 MAGIC DEFENSE: 0 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water ELEMENTAL ABSORB: Fire, Lightning ELEMENTAL WEAKNESS: Ice STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: {Attack,Attack,Nothing} {Thundaga,Attack,Nothing} {Firaga,Attack,Nothing} {Attack,Invincibility,Nothing} {Thundaga,Invincibility,Nothing} {Firaga,Invincibility,Nothing} {Attack,Invincibility,Invincibility} {Thundaga,Invincibility,Invincibility} {Firaga,Invincibility,Invincibility} React:Magic:Invincibility{ No Interrupt{ Set Target:Whole party Thundaga Barrier Change Unhide Monster:(Random):0 Melusine[F.1] 1 Melusine[F.2] 2 Melusine[F.3] 3 Melusine[F.4] (Start Script) } } NAME: Melusine[F.3] LEVEL: 29 EXP: 0 HP: 24000 GIL: 0 MP: 1200 SPEED: 70 ATTACK: 97 MAGIC POWER: 10 ATT. MULT: 15 MAGIC MULT: 5 EVADE%: 20 MAGIC EVADE%: 20 DEFENSE: 120 MAGIC DEFENSE: 0 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water ELEMENTAL ABSORB: Fire, Ice ELEMENTAL WEAKNESS: Lightning STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: {Attack,Attack,Nothing} {Blizzaga,Attack,Nothing} {Firaga,Attack,Nothing} {Attack,Invincibility,Nothing} {Blizzaga,Invincibility,Nothing} {Firaga,Invincibility,Nothing} {Attack,Invincibility,Invincibility} {Blizzaga,Invincibility,Invincibility} {Firaga,Invincibility,Invincibility} React:Magic:Invincibility{ No Interrupt{ Set Target:Whole party Firaga Barrier Change Unhide Monster:(Random):0 Melusine[F.1] 1 Melusine[F.2] 2 Melusine[F.3] 3 Melusine[F.4] (Start Script) } } NAME: Melusine[F.4] LEVEL: 33 EXP: 0 HP: 24000 GIL: 0 MP: 1200 SPEED: 70 ATTACK: 97 MAGIC POWER: 0 ATT. MULT: 15 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 120 DEFENSE: 0 MAGIC DEFENSE: 120 IMMUNITY: Control, Catch CAN'T EVADE: Aerial CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water ELEMENTAL ABSORB: Fire, Ice, Lightning ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: {Firaga,Nothing,Nothing} {Blizzaga,Nothing,Nothing} {Thundaga,Nothing,Nothing} {Firaga,Invincibility,Nothing} {Blizzaga,Invincibility,Nothing} {Thundaga,Invincibility,Nothing} {Firaga,Invincibility,Invincibility} {Blizzaga,Invincibility,Invincibility} {Thundaga,Invincibility,Invincibility} React:Magic:Invincibility{ No Interrupt{ Entice Barrier Change Unhide Monster:(Random):0 Melusine[F.1] 1 Melusine[F.2] 2 Melusine[F.3] 3 Melusine[F.4] (Start Script) } } NAME: Catastrophe LEVEL: 71 EXP: 0 HP: 33333 GIL: 0 MP: 33333 SPEED: 66 ATTACK: 99 MAGIC POWER: 22 ATT. MULT: 22 MAGIC MULT: 10 EVADE%: 22 MAGIC EVADE%: 33 DEFENSE: 44 MAGIC DEFENSE: 22 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Earth ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Sleep, Confuse, Berserk, Silence, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: Condition:Status:Party Member:Float{ 100 Gs } {Earth Shaker,Earth Shaker,Evil Eye} {Attack,Earth Shaker,Critical Attack} NAME: Azulmagia LEVEL: 57 EXP: 0 HP: 40000 GIL: 0 MP: 50000 SPEED: 64 ATTACK: 123 MAGIC POWER: 66 ATT. MULT: 16 MAGIC MULT: 18 EVADE%: 18 MAGIC EVADE%: 40 DEFENSE: 35 MAGIC DEFENSE: 80 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Poison STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop, Slow SPECIALTY: Critical Attack SPECIALTY EFFECT: None USE WEAPON ANIMATION: Kiku-Ichimonji AI SCRIPT: Condition:Var00=00 & Status:Self:Toad{ Set Target:Self Toad } Condition:Var00=01{ {L3 Flare,L3 Flare,Dark Spark} {L3 Flare,L3 Flare,Off-Guard} {L3 Flare,L3 Flare,Goblin Punch} Set Variable:Var00=00 {L3 Flare,L3 Flare,Mind Blast} } Condition:Var00=02{ {Aeroga,Aeroga,Doom} {Aeroga,Aeroga,Roulette} {Aeroga,Aeroga,Aero} Set Variable:Var00=00 {Aeroga,Aeroga,L2 Old} } Condition:Var00=03{ {1000 Needles,1000 Needles,L5 Death} {1000 Needles,1000 Needles,L4 Graviga} Set Variable:Var00=00 {1000 Needles,1000 Needles,Mighty Guard} } Condition:Var00=04{ {Vampire,Vampire,Lilliputian Lyric} {Vampire,Vampire,Flash} Set Variable:Var00=00 {Vampire,Vampire,???} } Condition:Var00=05{ {Aqua Breath,Aqua Breath,Aera} {Aqua Breath,Aqua Breath,Flame Thrower} {Aqua Breath,Aqua Breath,Pond's Chorus} Set Variable:Var00=00 {Aqua Breath,Aqua Breath,Missile} } Condition:Var00=06{ {Magic Hammer,Magic Hammer,Time Slip} {Magic Hammer,Magic Hammer,Death Claw} Set Variable:Var00=00 {Magic Hammer,Magic Hammer,White Wind} } Condition:Var00=07{ Self-Destruct } {Dark Spark,Off-Guard,Mind Blast} {Doom,Roulette,L2 Old} {L5 Death,L4 Graviga,Mighty Guard} {Lilliputian Lyric,Flash,???} {Aera,Flame Thrower,Missile} {Time Slip,Death Claw,White Wind} React:Magic:L3 Flare{ Display Text: Learned L3 Flare! Set Var00=01 Nothing } React:Magic:Aeroga{ Display Text: Learned Aeroga! Set Var00=02 Nothing } React:Magic:1000 Needles{ Display Text: Learned 1000 Needles! Set Var00=03 Nothing } React:Magic:Vampire{ Display Text: Learned Vampire! Set Var00=04 Nothing } React:Magic:Aqua Breath{ Display Text: Learned Aqua Breath! Set V00=05 Nothing } React:Magic:Magic Hammer{ Display Text: Learned Magic Hammer! Set V00=06 Nothing } React:Magic:Self-Destruct{ Display Text: Learned Self-Destruct! Set V00=07 Nothing } NAME: Necrophobe LEVEL: 66 EXP: 0 HP: 55055 GIL: 0 MP: 10000 SPEED: 52 ATTACK: 141 MAGIC POWER: 55 ATT. MULT: 12 MAGIC MULT: 18 EVADE%: 20 MAGIC EVADE%: 80 DEFENSE: 50 MAGIC DEFENSE: 55 IMMUNITY: Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: Invul ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk, Stop SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 1.5*Damage, Adds HP Leak USE WEAPON ANIMATION: Twin Lance AI SCRIPT: While(HP<30000 & Var00=01){ No Interrupt{ {Vacuum Wave,Firaga,Thundaga} {Vacuum Wave,Blizzaga,(Strong)Attack} } } While(Var00=01){ No Interrupt{ {Attack,Attack,Hurricane} {Attack,Attack,Vacuum Wave} } No Interrupt{ {Attack,Attack,Vacuum Wave} {Attack,Attack,Vacuum Wave} } No Interrupt{ {Attack,Attack,Hurricane} {Attack,Attack,Vacuum Wave} } No Interrupt{ {Attack,Attack,Vacuum Wave} {Attack,Attack,Death} } } While(Alone){ Set Status Self:Invunlerable(Reverse effect if already inflicted) Set Variable:Var00=01 Flash } Nothing Counter(HP<30000) Flare } NAME: Barrier LEVEL: 44 EXP: 0 HP: 12000 GIL: 0 MP: 500 SPEED: 1 ATTACK: 120 MAGIC POWER: 10 ATT. MULT: 12 MAGIC MULT: 5 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 22 MAGIC DEFENSE: 20 IMMUNITY: HP Scan, Control, Catch CAN'T EVADE: None CREATURE TYPE: Heavy INITIAL STATUS: (Always)Reflect ELEMENTAL IMMUNITY: Earth ELEMENTAL ABSORB: None ELEMENTAL WEAKNESS: None STATUS IMMUNITY: Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Image SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: Set Target:Single Enemy with Reflect {Flare,Holy,Flare} Set Target:All Allies {Firaga,Thundaga,Blizzaga} Set Target:Single Enemy with Reflect {Holy,Flare,Holy} Set Target:All Allies {Firaga,Thundaga,Blizzaga} ------------------------------------------------------------------------------- 3. New Monster Formations ------------------------------------------------------------------------------- Here is a list of all possible Monster formations that can be encountered in Sealed Temple. ********* Glossary: ********* INDEX: Formation number ABP: ABP earned if victorious in battle ESC%: Chance to escape from battle by holding down L and R Mute?: Whether Mute can be successfully cast B/P?: Whether it is possible to have a Back Attack or Pre-emptive Attack INDEX ABP ESC% Mute? B/P? MONSTERS F512 2 5 Y Y 0:Sword Dancer [POSITION: X=2;Y=5] 1:Fury [X=15;Y=4] 2:Death Claw [X=11;Y=11] F513 3 5 Y Y 0:Sword Dancer [X=1;Y=6] 1:Sword Dancer [X=9;Y=2] 2:Fury [X=14;Y=11] F514 4 5 Y Y 0:Great Dragon [X=1;Y=8] 1:Dragon Aevis [X=10;Y=2] F515 4 5 Y Y 0:Dragon Aevis [X=1;Y=3] 1:Dragon Aevis [X=10;Y=6] F516 2 5 Y Y 0:Grenade [X=9;Y=3] 1:Grenade [X=3;Y=5] 2:Grenade [X=15;Y=6] 3:Grenade [X=5;Y=11] 4:Grenade [X=12;Y=11] F517 2 5 Y Y 0:Executor [X=4;Y=8] 1:Chrono Controller [X=10;Y=3] 2:Fury [X=12;Y=10] F518 2 5 Y Y 0:Mecha Head [X=3;Y=6] 1:Level Checker [X=12;Y=10] 2:Level Checker [X=15;Y=5] F519 2 5 Y Y 0:Mecha Head [X=2;Y=3] 1:Mecha Head [X=6;Y=9] 2:Level Checker [X=14;Y=4] F520 2 5 Y Y 0:Rukh [X=4;Y=4] F521 2 5 Y Y 0:Sea Devil [X=13;Y=5] 1:Rukh [X=2;Y=6] F522 25 5 Y Y 0:Vilia [X=6;Y=6] F523 20 5 Y Y 0:Stingray [X=7;Y=6] F524 4 5 Y Y 0:Red Dragon [X=2;Y=6] 1:Blue Dragon [X=11;Y=3] F525 4 5 Y Y 0:Red Dragon [X=1;Y=3] 1:Yellow Dragon [X=11;Y=8] F526 5 5 Y Y 0:Red Dragon [X=0;Y=9] 1:Yellow Dragon [X=4;Y=2] 2:Blue Dragon [X=11;Y=5] F527 4 5 Y Y 0:Blue Dragon [X=1;Y=3] 1:Yellow Dragon [X=12;Y=8] F528 4 5 Y Y 0:Belphegor [X=3;Y=5] 1:Crystelle [X=13;Y=5] 2:Crystelle [X=10;Y=11] F529 5 5 Y Y 0:Belphegor [X=2;Y=7] 1:Belphegor [X=12;Y=4] 2:Crystelle [X=10;Y=11] F530 3 5 Y Y 0:Moss Fungus [X=2;Y=5] 1:Moss Fungus [X=8;Y=6] 2:Moss Fungus [X=14;Y=7] F531 15 5 Y Y 0:Moss Fungus [X=9;Y=3] 1:Moss Fungus [X=13;Y=9] 2:Mindflayer [X=3;Y=9] F532 5 5 Y Y 0:Mindflayer [X=9;Y=4] 1:Mindflayer [X=3;Y=8] 2:Achelon [X=11;Y=11] F533 6 5 Y Y 0:Mindflayer [X=10;Y=5] 1:Mindflayer [X=3;Y=9] 2:Mindflayer [X=15;Y=10] F534 5 5 Y Y 0:Iron Giant [X=2;Y=6] 1:Gorgimera [X=9;Y=3] F535 6 5 Y Y 0:Iron Giant [X=3;Y=3] 1:Yojimbo [X=12;Y=8] F536 7 5 Y Y 0:Iron Giant [X=3;Y=4] 1:Iron Giant [X=12;Y=6] F537 4 5 Y Y 0:Yojimbo [X=3;Y=7] 1:Yojimbo [X=11;Y=3] F538 5 5 Y Y 0:Gorgimera [X=8;Y=2] 1:Gorgimera [X=1;Y=8] F539 4 5 Y Y 0:Necromancer [X=13;Y=4] 1:Archeosaur [X=3;Y=8] F540 3 5 Y Y 0:Shield Dragon [X=3;Y=2] 1:Shield Dragon [X=10;Y=9] F541 6 5 Y Y 0:Crystal Dragon [X=3;Y=1] F542 7 5 Y Y 0:Crystal Dragon [X=1;Y=1] 1:Dragon Aevis [X=11;Y=6] F543 20 5 Y Y 0:Crystal Dragon [X=1;Y=1] 1:Crystal Dragon [X=10;Y=0] F544 199 5 Y Y 0:Mover [X=6;Y=7] 1:Mover [X=14;Y=11] 2:Mover [X=6;Y=15] 3:Mover [X=11;Y=7 HIDDEN] 4:Mover [X=11;Y=15 HIDDEN] 5:Mover [X=3;Y=11 HIDDEN] F545 3 5 Y Y 0:Mini Satana [X=6;Y=7] F546 4 5 Y Y 0:Mini Satana [X=4;Y=7] 1:Flaremancer [X=9;Y=3] 2:Flaremancer [X=12;Y=10] F547 5 5 Y Y 0:Mini Satana [X=8;Y=7] 1:Fury [X=14;Y=10] 2:Fury [X=2;Y=3] F548 6 5 Y Y 0:Mini Satana [X=5;Y=6] 1:Mini Satana [X=12;Y=7] F549 7 5 Y Y 0:Mini Satana [X=9;Y=3] 1:Mini Satana [X=3;Y=7] 2:Chrono Controller [X=14;Y=8] F550 2 5 Y Y 0:Assassin(Image) [X=5;Y=3] F551 4 5 Y Y 0:Assassin [X=5;Y=3] 1:Assassin(Image) [X=5;Y=3 HIDDEN] F552 5 5 Y Y 0:Assassin [X=3;Y=3] 1:Assassin(Image) [X=3;Y=3 HIDDEN] 2:Yojimbo [X=13;Y=6] F553 5 5 Y Y 0:Assassin [X=3;Y=3] 1:Assassin(Image) [X=3;Y=3 HIDDEN] 2:Ninja [X=11;Y=5] F554 8 5 Y Y 0:Assassin [X=3;Y=4] 1:Assassin(Image) [X=3;Y=4 HIDDEN] 2:Dinozombie [X=13;Y=5] F555 4 5 Y Y 0:Soul Eater [X=8;Y=8] F556 5 5 Y Y 0:Soul Eater [X=4;Y=6] 1:Skull Eater [X=9;Y=6] 2:Nutkin [X=14;Y=6] 3:Soul Eater [X=4;Y=12 HIDDEN] 4:Skull Eater [X=9;Y=12 HIDDEN] 5:Nutkin [X=14;Y=12 HIDDEN] F557 5 5 Y Y 0:Soul Eater [X=4;Y=8] 1:Skull Eater [X=6;Y=4] 2:Skull Eater [X=2;Y=12] 3:Skull Eater [X=15;Y=4 HIDDEN] 4:Skull Eater [X=13;Y=8 HIDDEN] 5:Skull Eater [X=11;Y=12 HIDDEN] F558 8 5 Y Y 0:Soul Eater [X=9;Y=8] 1:Soul Eater [X=7;Y=12] 2:Soul Eater [X=11;Y=4] F559 10 5 Y Y 0:Nutkin [X=10;Y=8] 1:Soul Eater [X=5;Y=8 HIDDEN] 2:Soul Eater [X=11;Y=12 HIDDEN] 3:Soul Eater [X=15;Y=8 HIDDEN] 4:Soul Eater [X=9;Y=4 HIDDEN] F560 7 5 Y Y 0:Dark Elemental(F) [X=10;Y=3] 1:Dark Elemental(I) [X=5;Y=9] 2:Dark Elemental(L) [X=14;Y=9] F561 7 5 Y Y 0:Dark Elemental(I) [X=10;Y=3] 1:Dark Elemental(L) [X=5;Y=9] 2:Dark Elemental(F) [X=14;Y=9] F562 7 5 Y Y 0:Dark Elemental(L) [X=10;Y=3] 1:Dark Elemental(F) [X=5;Y=9] 2:Dark Elemental(I) [X=14;Y=9] F563 6 5 Y Y 0:Exoray(UPPER) [X=9;Y=5] 1:Exoray(UPPER LEFT) [X=4;Y=7] 2:Exoray(BOTTOM LEFT) [X=5;Y=11] 3:Exoray(BOTTOM RIGHT) [X=10;Y=12] 4:Exoray(UPPER RIGHT) [X=13;Y=8] F564 3 5 Y Y 0:Duelist[F.1] [X=5;Y=5] 1:Duelist[F.2] [X=5;Y=5 HIDDEN] 2:Duelist[F.3] [X=5;Y=5 HIDDEN] 3:Duelist[F.4] [X=5;Y=5 HIDDEN] 4:Duelist[F.5] [X=5;Y=5 HIDDEN] F565 4 5 Y Y 0:Medusa [X=2;Y=4] 1:Lamia Queen [X=13;Y=4] 2:Lamia Queen [X=7;Y=9] F566 6 5 Y Y 0:Medusa [X=3;Y=8] 1:Mini Satana [X=14;Y=4] F567 5 5 Y Y 0:Medusa [X=13;Y=9] 1:Necromancer [X=8;Y=2] 2:Necromancer [X=1;Y=6] F568 7 5 Y Y 0:Medusa [X=7;Y=3] 1:Medusa [X=11;Y=9] F569 10 5 Y Y 0:Medusa [X=13;Y=3] 1:Medusa [X=2;Y=5] 2:Medusa [X=9;Y=10] F570 5 5 Y Y 0:Dinozombie [X=7;Y=4] F571 6 5 Y Y 0:Dinozombie [X=3;Y=5] 1:Mecha Head [X=12;Y=9] F572 6 5 Y Y 0:Dinozombie [X=12;Y=3] 1:Necromancer [X=3;Y=5] F573 6 5 Y Y 0:Dinozombie [X=4;Y=6] 1:Medusa [X=13;Y=5] F574 12 5 Y Y 0:Dinozombie [X=4;Y=3] 1:Dinozombie [X=13;Y=6] F575 4 5 Y Y 0:Behemoth [X=4;Y=6] F576 6 5 Y Y 0:Behemoth [X=9;Y=3] 1:Yojimbo [X=2;Y=8] F577 12 5 Y Y 0:King Behemoth [X=2;Y=9] 1:Behemoth [X=8;Y=2] F578 30 5 Y Y 0:Claret Dragon [X=5;Y=6] F579 32 5 Y Y 0:Claret Dragon [X=2;Y=3] 1:Great Dragon [X=11;Y=8] F580 30 5 Y Y 0:Ironclad [X=5;Y=4] F581 40 5 Y Y 0:Hades [X=5;Y=4] F582 40 5 Y Y 0:Goblin [X=3;Y=4] F583 40 5 Y Y 0:Goblin [X=3;Y=4] F584 40 5 Y Y 0:Goblin [X=3;Y=4] F585 40 5 Y Y 0:Goblin [X=3;Y=4] F586 40 5 Y Y 0:Goblin [X=3;Y=4] F587 40 5 Y Y 0:Goblin [X=3;Y=4] F588 40 5 Y Y 0:Goblin [X=3;Y=4] F589 40 5 Y Y 0:Goblin [X=3;Y=4] F590 40 5 Y Y 0:Goblin [X=3;Y=4] F591 40 5 Y Y 0:Goblin [X=3;Y=4] F592 3 0 Y N 0:Gil Turtle [X=6;Y=6] F593 15 0 Y N 0:Tonberry [X=3;Y=8] 1:Tonberry [X=6;Y=8 HIDDEN] 2:Tonberry [X=9;Y=8 HIDDEN] 3:Tonberry [X=12;Y=8 HIDDEN] 4:Tonberry [X=15;Y=8 HIDDEN] F594 30 0 Y N 0:Grand Aevis [X=1;Y=3] 1:Dark Elemental [X=15;Y=4] 2:Dark Elemental [X=14;Y=11] F595 150 0 Y N 0:Omega Mk.II[F.1] [X=5;Y=6] 1:Omega Mk.II[F.2] [X=5;Y=6 HIDDEN] 2:Omega Mk.II[F.3] [X=5;Y=6 HIDDEN] F596 150 0 Y N 0:Neo Shinryu [X=8;Y=8] 1:Neo Exdeath(UP RIGHT)[X=3;Y=7 HIDDEN] 2:Neo Exdeath(UP RIGHT)[X=3;Y=8 HIDDEN] 3:(Neo Shinryu) [X=4;Y=1] F597 40 0 Y N 0:Guardian[F.1] [X=4;Y=4] 1:Neo Exdeath(UP RIGHT)[X=3;Y=4 HIDDEN] 2:Neo Exdeath(UP RIGHT)[X=3;Y=5 HIDDEN] 3:Guardian[F.2] [X=4;Y=4 HIDDEN] 4:Launcher(L) [X=6;Y=5] 5:Launcher(R) [X=6;Y=7] 6:Wave Cannon [X=7;Y=4] F598 40 0 Y N 0:Archeodemon [X=5;Y=4] F599 180 0 N Y 0:(Enuo R Hand) [X=4;Y=6] 1:(Enuo L Hand) [X=14;Y=6] 2:(Enuo L Hand) [X=8;Y=9 HIDDEN] 3:Enuo[F.1] [X=3;Y=2] 4:Enuo[F.2] [X=3;Y=2 HIDDEN] F600 100 0 Y Y 0:Omega [X=4;Y=6] F601 0 0 Y Y 0:Goblin [X=3;Y=4] F602 0 0 Y Y 0:Goblin [X=3;Y=4] F603 0 0 Y Y 0:Goblin [X=3;Y=4] F604 0 0 Y Y 0:Goblin [X=3;Y=4] F605 0 0 Y Y 0:Goblin [X=3;Y=4] F606 0 0 Y Y 0:Goblin [X=3;Y=4] F607 0 0 Y Y 0:Goblin [X=3;Y=4] F608 5 0 N N 0:Wing Raptor[F.1] [X=5;Y=4] 1:Wing Raptor[F.2] [X=5;Y=4 HIDDEN] F609 5 0 N N 0:Garula [X=5;Y=5] F610 5 0 N N 0:Siren(Human) [X=6;Y=4] 1:Siren(Undead) [X=6;Y=4 HIDDEN] F611 6 0 N N 0:Forza [X=12;Y=3] 1:Magissa [X=4;Y=7] F612 3 0 Y N 0:Gil Turtle [X=7;Y=7] F613 6 0 N N 0:Liquid Flame(Human) [X=6;Y=3] 1:Liquid Flame(Hand)[X=6;Y=6 HIDDEN] 2:Liquid Flame(Whirl)[X=4;Y=4 HIDDEN] F614 7 0 N N 0:Soul Cannon [X=4;Y=4] 1:Launcher [X=6;Y=5] 2:Launcher [X=6;Y=7] F615 5 0 N N 0:Purabolos [X=14;Y=5] 1:Purabolos [X=9;Y=2] 2:Purabolos [X=4;Y=3] 3:Purabolos [X=2;Y=8] 4:Purabolos [X=13;Y=10] 5:Purabolos [X=7;Y=11] F616 20 0 N N 0:Minotaur [X=5;Y=5] F617 20 0 Y N 0:Triton [X=7;Y=3] 1:Nereid [X=3;Y=10] 2:Phobos [X=13;Y=8] F618 0 0 N N 0:Byblos [X=6;Y=5] F619 9 0 N N 0:Tyrannosaur [X=6;Y=5] F620 10 0 N N 0:Dragon Pod [X=5;Y=2] 1:Dragon Flower(MID)[X=15;Y=9 HIDDEN] 2:Dragon Flower(MR)[X=12;Y=12 HIDDEN] 3:Dragon Flower(MID)[X=7;Y=13 HIDDEN] 4:Dragon Flower(ML)[X=3;Y=12 HIDDEN] 5:Dragon Flower(L)[X=1;Y=9 HIDDEN] F621 16 0 Y N 0:Apanda [X=6;Y=5] F622 6 0 N N 0:Manticore [X=5;Y=5] F623 5 0 N N 0:Adamantoise [X=6;Y=7] F624 2 0 N N 0:Jackanapes [X=7;Y=7] F625 20 0 N N 0:Calofisteri [X=4;Y=5] F626 24 0 Y N 0:Twintania[F.1] [X=4;Y=4] 1:Twintania[F.2] [X=4;Y=4 HIDDEN] F627 20 0 N N 0:Omniscient [X=5;Y=4] F628 20 0 N N 0:Wendigo [X=4;Y=2] 1:Wendigo [X=13;Y=3] 2:Wendigo [X=1;Y=8] 3:Wendigo [X=10;Y=9] F629 5 0 N N 0:Hole [X=3;Y=14] 1:Hole [X=15;Y=14] 2:Hole [X=9;Y=11] 3:Sandworm(Fake) [X=3;Y=6 HIDDEN] 4:Sandworm(Fake) [X=15;Y=6 HIDDEN] 5:Sandworm(Fake) [X=9;Y=3 HIDDEN] 6:(Sandworm) [X=1;Y=2] F630 12 0 N N 0:Atomos [X=3;Y=2] F631 20 0 Y N 0:Halicarnassus [X=5;Y=4] F632 15 0 N N 0:(Crystal)(Fire) [X=7;Y=5] 1:(Crystal)(Earth) [X=8;Y=12] 2:(Crystal)(Water) [X=13;Y=8] 3:(Crystal)(Wind) [X=2;Y=9] F633 20 0 N N 0:Melusine[F.1] [X=4;Y=4] 1:Melusine[F.2] [X=4;Y=4 HIDDEN] 2:Melusine[F.3] [X=4;Y=4 HIDDEN] 3:Melusine[F.4] [X=4;Y=4 HIDDEN] F634 21 0 N N 0:Catastophe [X=3;Y=3] F635 22 0 N N 0:Azulmagia [X=5;Y=3] F636 27 0 Y N 0:Necrophobe [X=6;Y=4] 1:Barrier [X=3;Y=7] 2:Barrier [X=14;Y=13] 3:Barrier [X=2;Y=13] 4:Barrier [X=12;Y=7] F637 40 0 N N 0:Archeodemon [X=5;Y=4] F638 0 0 Y Y 0:Mindflayer [X=6;Y=6] ------------------------------------------------------------------------------- 4. New Monster Encounter Table ------------------------------------------------------------------------------- These are the various monster encounter groups that you may randomly fight in Sealed Temple. GROUP ??? 1(90/256) 2(90/256) 3(60/256) 4(16/256) Location GROUP 256 F512 F513 F516 F515 Entrance GROUP 257 F512 F515 F525 F545 Corridor(L) GROUP 258 F513 F516 F527 F551 Corridor(R) GROUP 259 F545 F550 F524 F551 Arena GROUP 260 F555 F556 F557 F559 River of Souls(B1) GROUP 261 F520 F528 F522 F544 River of Souls(B2) GROUP 262 F521 F529 F523 F544 River of Souls(B3) GROUP 263 F534 F537 F535 F570 Titans' Grotto(B1) GROUP 264 F575 F576 F538 F570 Titans' Grotto(B2) GROUP 265 F546 F547 F548 F560 Hall of Souls GROUP 266 F549 F560 F561 F562 Hall of Doubt GROUP 267 F518 F519 F533 F563 Hall of Watchmen GROUP 268 F518 F530 F563 F531 Warp Zone GROUP 269 F519 F533 F563 F563 Heart of Ronka(B1) GROUP 270 F563 F532 F536 F563 Heart of Ronka(B2) GROUP 271 F563 F536 F563 F580 Treasure Room(Ronka) GROUP 272 F564 F551 F514 F558 Abyssal Falls(B1) GROUP 273 F564 F514 F548 F561 Abyssal Falls(B2) GROUP 274 F564 F552 F553 F578 Treasure Room(Fall) GROUP 275 F539 F548 F565 F570 Decedent's Path GROUP 276 F571 F566 F568 F572 Incubi's Path GROUP 277 F573 F570 F566 F569 Iniquity's Path GROUP 278 F567 F570 F569 F574 Throne Room GROUP 279 F526 F514 F540 F541 Entryway GROUP 280 F526 F540 F541 F578 Treasure Room(Lair) GROUP 281 F526 F578 F542 F578 Shinryu's Roost GROUP 282 F580 F554 F577 F581 The Shadowed Gate GROUP 283 F580 F543 F579 F581 Stairs of Destiny ------------------------------------------------------------------------------- 5. New Weapons & Armors ------------------------------------------------------------------------------- **************** 5.1) New Weapons **************** WEAPON: Mutsunokami ATTACK: 142 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 50 GB PUNCH/THROW ATTACK: 142 THROWABLE?: Y PRICE: 34464 SELL: 5 ATTACK CATEGORY: Physical STRONG VS: STATS: ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: WEAPON: Apocalypse ATTACK: 145 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 145 THROWABLE?: Y PRICE: 34464 SELL: 5 ATTACK CATEGORY: Physical STRONG VS: STATS: Str+3, Sta+3 ATTACK ELEMENT: SPECIAL: Double Grip OK, Spellblade OK SPELL/COMMAND: WEAPON: Ultima Weapon ATTACK: 180 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 180 THROWABLE?: Y PRICE: 34464 SELL: 5 ATTACK CATEGORY: Physical STRONG VS: STATS: Str+2, Agi+2, Sta+2 ATTACK ELEMENT: SPECIAL: Double Grip OK, Spellblade OK SPELL/COMMAND: WEAPON: Longinus ATTACK: 132 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 132 THROWABLE?: Y PRICE: 34464 SELL: 5 ATTACK CATEGORY: Physical STRONG VS: STATS: Str+2 ATTACK ELEMENT: SPECIAL: Jump for M = M*2 SPELL/COMMAND: WEAPON: Fairy's Bow ATTACK: 130 DAMAGE FORMULA: 72 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 130 THROWABLE?: N PRICE: 34464 SELL: 5 ATTACK CATEGORY: Aerial STRONG VS: STATS: ATTACK ELEMENT: SPECIAL: Double Grip ONLY SPELL/COMMAND: Confuse(12%) WEAPON: Kagenui ATTACK: 126 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 126 THROWABLE?: Y PRICE: 34464 SELL: 5 ATTACK CATEGORY: Physical STRONG VS: STATS: Agi+3 ATTACK ELEMENT: SPECIAL: Spellblade OK SPELL/COMMAND: Stop(20%) WEAPON: Earthbreather ATTACK: 133 DAMAGE FORMULA: 34 HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 133 THROWABLE?: Y PRICE: 34464 SELL: 5 ATTACK CATEGORY: Physical STRONG VS: STATS: Agi-5, Mag-5, Str+5, Sta+5 ATTACK ELEMENT: SPECIAL: Double Grip OK SPELL/COMMAND: WEAPON: Mace of Zeus ATTACK: 78 DAMAGE FORMULA: 3A HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 78 THROWABLE?: N PRICE: 34464 SELL: 5 ATTACK CATEGORY: Physical STRONG VS: STATS: Mag+3 ATTACK ELEMENT: SPECIAL: Double Grip OK, Backrow OK SPELL/COMMAND: WEAPON: Gladius ATTACK: 118 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 118 THROWABLE?: Y PRICE: 34464 SELL: 5 ATTACK CATEGORY: Physical STRONG VS: STATS: Agi+2 ATTACK ELEMENT: Holy SPECIAL: Spellblade OK SPELL/COMMAND: WEAPON: Demon's Rod ATTACK: 55 DAMAGE FORMULA: 3B HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 55 THROWABLE?: N PRICE: 34464 SELL: 5 ATTACK CATEGORY: Black STRONG VS: STATS: ATTACK ELEMENT: Poison SPECIAL: Backrow OK SPELL/COMMAND: Death(16%) ******************************* 5.2) New Armors and Accessories ******************************* ARMOUR: Force Shield DEFENSE: 15 MAGIC DEFENSE: 0 EVADE%: 10 MAGIC EVADE%: 0 WEIGHT: 15 PRICE: 34464 STATS: Agi-5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: Fire, Ice, Lighting, Poison, Holy, Earth, Wind, Water ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: MAGIC ELEMENT UP: SPECIAL: ARMOUR: Grand Helm DEFENSE: 18 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 6 PRICE: 34464 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: MAGIC ELEMENT UP: SPECIAL: ARMOUR: Royal Crown DEFENSE: 13 MAGIC DEFENSE: 13 EVADE%: 5 MAGIC EVADE%: 10 WEIGHT: 8 PRICE: 34464 STATS: Agi+1, Mag+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: MAGIC ELEMENT UP: SPECIAL: ARMOUR: Maximillian DEFENSE: 27 MAGIC DEFENSE: 5 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 9 PRICE: 34464 STATS: Sta+2 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: MAGIC ELEMENT UP: SPECIAL: ARMOUR: Vishnu Vest DEFENSE: 20 MAGIC DEFENSE: 8 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 3 PRICE: 34464 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: Fire, Ice, Lightning ELEMENTAL WEAKNESS: INTIAL STATUS: MAGIC ELEMENT UP: SPECIAL: ARMOUR: Robe of Lords DEFENSE: 18 MAGIC DEFENSE: 22 EVADE%: 0 MAGIC EVADE%: 24 WEIGHT: 2 PRICE: 34464 STATS: Mag+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: MAGIC ELEMENT UP: SPECIAL: ARMOUR: Hyper Wrist DEFENSE: 3 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 0 PRICE: 34464 STATS: Str+5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: MAGIC ELEMENT UP: SPECIAL: Att+10 (Apply to Goblin Punch always, don't apply to Rods & Harps) ARMOUR: Sorceror's Mantle DEFENSE: 0 MAGIC DEFENSE: 0 EVADE%: 10 MAGIC EVADE%: 20 WEIGHT: 1 PRICE: 34464 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: Fire, Ice, Lighting, Poison, Holy, Earth, Wind, Water ELEMENTAL WEAKNESS: INTIAL STATUS: MAGIC ELEMENT UP: SPECIAL: ARMOUR: Chaos Orb DEFENSE: 0 MAGIC DEFENSE: 8 EVADE%: 0 MAGIC EVADE%: 10 WEIGHT: 1 PRICE: 34464 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: HP Leak(Regen) MAGIC ELEMENT UP: Fire, Ice, Lightning SPECIAL: If wearer is undead(Necromancer), HP Leak becomes Regen ARMOUR: Crystal Orb DEFENSE: 0 MAGIC DEFENSE: 20 EVADE%: 0 MAGIC EVADE%: 12 WEIGHT: 1 PRICE: 34464 STATS: Mag+5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: MAGIC ELEMENT UP: SPECIAL: ------------------------------------------------------------------------------- 6. New Spells ------------------------------------------------------------------------------- ************* Abbreviations ************* SPELL: Spell name ATT: Spell Attack Power MP: MP Cost HT%: Spell Hit%. "A" means that the spell will always hit ELEM: Attack Element STAT: Status effects inflicted DUR: Duration of inflicted Status effects TAR: Targetting S = Self Only A = Single or Multiple Targets, Default Ally E = Single or Multiple Targets, Default Enemy SA = Single Target, Default Ally SE = Single Target, Default Enemy AA = All Allies only AE = All Enemies only SEO = Single Target, can only target Enemies SAO = Single Target, can only target Allies R: Reflectable, Y = Yes, N = No ************** 6.1) DARK ARTS ************** SPELL ATT MP HT% ELEMENT STATUS DUR TAR R SPECIAL Drain Touch 80 15 A SE N Dark Haze 18 75 Old,Confuse 125 AE N Deep Freeze 190 38 A Ice Stop E N Evil Mist 190 38 A Poison Poison AE N Meltdown 190 38 A Fire HP Leak E N Hellwind 190 38 A Wind Petrify AE N Chaos Drive 190 38 A Lit Paralyze AE N Curse 42 A Toad,Mini E N Poison,Darkness Old,Sleep Confuse,Berserk Silence,HP Leak Dark Flare 200 52 A AE N Pierce M.Def Doomsday 254 66 A AE N Note: Enemies can still use Dark Arts spells after Mute is used. But you can't. ------------------------------------------------------------------------------- 7. New Commands ------------------------------------------------------------------------------- *************** 7.1) Bladeblitz *************** M = M*3/4 Does not ignore enemy Evade%. Does not ignore Row Modifiers. Weapons will not cast spells. Does not work with Harps or Blood Sword. ************* 7.2) Finisher ************* Job Level Attempt Failed Critical Hit Elemental Attack 0 6/16 6/16 4/16 1 5/16 6/16 5/16 2 5/16 5/16 6/16 3 5/16 4/16 7/16 4 4/16 4/16 8/16 ********* 7.3) Oath ********* 3/8 Skeleton 50 4 2/8 Rajiformes 75 4 2/8 Flaremancer 254 5 1/8 Zombie Dragon 10-100 5 ************** 7.4) Open Fire ************** Att-Def 104/256 Black shot Darkness 115 62 /256 Purple shot Poison 115 60 /256 Red shot Confuse 175 30 /256 X shot Death 215 (can kill undead) ------------------------------------------------------------------------------- 8. Combine ------------------------------------------------------------------------------- ***** Notes ***** Combine does magical damage and Hit%=A. Combine damage formula: Attack = Base Attack + (0..(Base Attack/8)) M = (Level*Level)/256 + 4 Damage = Attack*M, max = 9999 Status is always 75% chance to inflict while an enemy is not immune to effects. Base Att Element/Status Flame Shot Buckshot + Flame Scroll 80 Fire Flame Burst Blastshot + Flame Scroll 170 Fire Flame Cannon Blitzshot + Flame Scroll 220 Fire Water Shot Buckshot + Water Scroll 80 Water Water Burst Blastshot + Water Scroll 170 Water Water Cannon Blitzshot + Water Scroll 220 Water Spark Shot Buckshot + Lightning Scroll 80 Lightning Spark Burst Blastshot + Lightning Scroll 170 Lightning Spark Cannon Blitzshot + Lightning Scroll 220 Lightning Dark Shot Buckshot + Ash 70 Darkness Dark Burst Blastshot + Ash 160 Darkness Dark Cannon Blitzshot + Ash 200 Darkness Normal Shot Buckshot + Shuriken 80 Normal Burst Blastshot + Shuriken 160 Normal Cannon Blitzshot + Shuriken 210 Killer Shot Buckshot + Fuma Shuriken 80 M=M*2 if Human Killer Burst Blastshot + Fuma Shuriken 170 M=M*2 if Human Killer Cannon Blitzshot + Fuma Shuriken 215 M=M*2 if Human Slow Shot Buckshot + Turtle Shell 65 Slow Slow Burst Blastshot + Turtle Shell 160 Slow Slow Cannon Blitzshot + Turtle Shell 200 Slow Dragon Shot Buckshot + Dragon Fang 80 M=M*2 if Dragon Dragon Burst Blastshot + Dragon Fang 170 M=M*2 if Dragon Dragon Cannon Blitzshot + Dragon Fang 215 M=M*2 if Dragon Chaos Shot Buckshot + Dark Matter 70 Confuse Chaos Burst Blastshot + Dark Matter 145 Poison Chaos Cannon Blitzshot + Dark Matter 185 Death Quake Shot Buckshot + Goliath Tonic 80 Earth Quake Burst Blastshot + Goliath Tonic 170 Earth Quake Cannon Blitzshot + Goliath Tonic 215 Earth Power Shot Buckshot + Power Drink 65 Berserk Power Burst Blastshot + Power Drink 160 Berserk Power Cannon Blitzshot + Power Drink 200 Berserk Vulner Shot Buckshot + Iron Draft 65 Def+M.Def/2 Vulner Burst Blastshot + Iron Draft 160 Def+M.Def/2 Vulner Cannon Blitzshot + Iron Draft 200 Def+M.Def/2 Silver Shot Buckshot + Speed Shake 65 Old Silver Burst Blastshot + Speed Shake 160 Old Silver Cannon Blitzshot + Speed Shake 200 Old Divine Shot Buckshot + Hero Cocktail 85 Holy Divine Burst Blastshot + Hero Cocktail 175 Holy Divine Cannon Blitzshot + Hero Cocktail 225 Holy Needle Shot Buckshot + Gold Needle 1000 Needle Burst Blastshot + Gold Needle 2000 Needle Cannon Blitzshot + Gold Needle 3000 Mini Shot Buckshot + Mallet 40 Mini Mini Burst Blastshot + Mallet 135 Mini Mini Cannon Blitzshot + Mallet 175 Mini ------------------------------------------------------------------------------- 9. Predict ------------------------------------------------------------------------------- ******************* 9.1) Predict Spells ******************* Spell is decided by last digit of caster's MP value. MP Spell Element Status Effects Abv. 0 Cleansing CS 1 Deluge Water Toad DL 2 Eruption Fire HP Leak ER 3 Starfall Death Damagex2 SF 4 Rockslide Earth Damagex2 RS 5 Divine Judgement Holy MP damage(2nd)+Recovery DJ 6 Healing Wind Holy Dispel Recovery HW 7 Blessing Holy Regen Recovery BL 8 Hurricane Wind Silence HC 9 Pestilence Poison Poison PL *************************** 9.2) Predict Damage Formula *************************** Predict damage formula: Attack = Base Attack + (0..(Base Attack/8)) M = see below Damage = (Att - Mag Def)*M M is decided by last digit of target HP value when a prediction is being made. E = Enemy, P = Player Abv. Att 0 1 2 3 4 5 6 7 8 9 HP Last Digit CS(E) 250 3 6 9 12 15 18 21 24 27 30 = M DL(E) 180 2 5 8 10 13 16 18 21 24 27 DL(P) 180 1 1 1 1 1 1 2 2 2 3 ER(E) 165 2 4 7 9 12 14 16 19 21 24 ER(P) 165 1 1 1 2 3 3 4 4 5 6 SF(E) 190 2 5 8 10 13 16 18 21 24 27 SF(P) 190 1 1 1 1 1 1 2 2 2 3 RS(E) 160 1 3 4 6 7 9 10 12 13 15 RS(P) 160 1 3 4 6 7 9 10 12 13 15 DJ(E) 220 3 6 9 12 15 18 21 24 27 30 DJ(P) 240 10 10 10 10 10 10 10 10 10 10 HW(P) 155 3 6 9 12 15 18 21 24 27 30 BL(P) 210 3 6 9 12 15 18 21 24 27 30 HC(E) 200 2 4 7 9 12 14 16 19 21 24 HC(P) 200 1 1 1 2 3 3 4 4 5 6 PL(P) 180 3 6 9 12 15 18 21 24 27 30 ********** 9.3) Notes ********** Ribbon cannot protect against Starfall's death. Rockslide is not "Ground Attack". Healing Wind dispels Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Protect, Shell, Stop, Haste, Slow does not dispel Petrify, Float, Zombie, Image, Regen Predict does not trigger counter attacks. ------------------------------------------------------------------------------- 10. Reference ------------------------------------------------------------------------------- For codes used in this FAQ and other purposes, refer to this page http://erick.guillen.com.mx/codes/GBA%20Final%20Fantasy%20V%20Advance.txt For new GBA dungeon maps, refer to this page: http://smg.photobucket.com/albums/v205/SamuraiGoroh/Final%20Fantasy%20V/ GBA%20version/Maps/ I was going to do one but didn't have time. This is samurai goroh's page with many FF5&A codes: http://erick.guillen.com.mx/ Gaia(haven't got time to locate which is which): http://img524.imageshack.us/img524/3756/gaia01wk9.gif http://img514.imageshack.us/img514/1995/gaia02zm9.gif http://img246.imageshack.us/img246/305/gaia03jf6.gif http://img301.imageshack.us/img301/9338/gaia04aj7.gif http://img529.imageshack.us/img529/5532/gaia05rx4.gif http://img72.imageshack.us/img72/2980/gaia06ot2.gif http://img245.imageshack.us/img245/8082/gaia07yu2.gif http://img80.imageshack.us/img80/6376/gaia08cn4.gif http://img404.imageshack.us/img404/1314/gaia09su6.gif http://img524.imageshack.us/img524/7985/gaia10wy7.gif http://img514.imageshack.us/img514/5353/gaia11tm6.gif http://img246.imageshack.us/img246/7049/gaia12ri4.gif http://img301.imageshack.us/img301/5803/gaia13yc3.gif http://img529.imageshack.us/img529/308/gaia14oe3.gif http://img72.imageshack.us/img72/4954/gaia15it6.gif http://img245.imageshack.us/img245/633/gaia16xm8.gif http://img80.imageshack.us/img80/5766/gaia17uu3.gif http://img404.imageshack.us/img404/4617/gaia18ab4.gif http://img341.imageshack.us/img341/4709/gaia19hw2.gif http://img514.imageshack.us/img514/2751/gaia20tm4.gif http://img246.imageshack.us/img246/4995/gaia21gc4.gif http://img301.imageshack.us/img301/7418/gaia22ma9.gif http://img529.imageshack.us/img529/8964/gaia23il2.gif http://img72.imageshack.us/img72/607/gaia24oo6.gif http://img524.imageshack.us/img524/9872/gaia25zr2.gif http://img529.imageshack.us/img529/652/gaia26wl9.gif http://img207.imageshack.us/img207/6872/gaia27os7.gif http://img341.imageshack.us/img341/1286/gaia28np1.gif http://img80.imageshack.us/img80/7180/gaia29jw8.gif http://img137.imageshack.us/img137/8391/gaia30sg3.gif http://img142.imageshack.us/img142/5715/gaia31ij1.gif http://img291.imageshack.us/img291/6738/gaia32vb3.gif http://img245.imageshack.us/img245/5170/gaia33ax5.gif http://img524.imageshack.us/img524/2814/gaia34tk0.gif Big Bridge Map: http://img169.imageshack.us/img169/6600/bigbridgehi6.jpg Enemy skills: Blue Magic (SNES name)???? is now named ???. No Clue(Wrong Way): Force Death, no animation, no ATB time wait False Image: invunlerable Stalker Attack: switch False Image status to a random target Invisiblity(No-Damage Magic): used to trigger certain script, no animation, yes ATB time wait Vanish(???): Force Death, used in react to Soft by some enemies Punishment(Warning): Self-destruct, force Death Panacea(Medicine): enemy's Esuna, dispels Darkness, Poison, Mini, Frog, Stop, Silence, Berserk, Confuse, Paralyze, Slow, Old HP Recover(Remedy): HP recover to Max Valiant Attack(Micro Missle): 8/16, 75%, Old Set Self Status: no animation, no ATB time wait Reflect - 10f Carbuncle Reflect duration = 52 + (caster level/4) Dragon Armor Reflect = 90 fixed Monster stats revision(in very slow progress) NAME: Goblin CODE: 00 00 BESTIARY: #001 LEVEL: 6 EXP: 10 HP: 16 GIL: 20 MP: 3 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 DROP(ALWAYS): Nothing STEAL(COMMON): Potion DROP(RARE): Leather Cap STEAL(RARE): Nothing MOTION: Knife CREATURE TYPE: None CAN'T EVADE: None INITIAL STATUS: None STATUS IMMUNITY: Death ELEMENTAL WEAKNESS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None IMMUNITY: None CONTROL: Attack, Goblin Punch, Flee RELEASE: Flare SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5*Damage AI SCRIPT: {Attack,Attack,Goblin Punch} NAME: Killer Bee CODE: 00 01 BESTIARY: #005 LEVEL: 1 EXP: 15 HP: 20 GIL: 20 MP: 0 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT MULT: 2 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Nothing STEAL(RARE): Potion MOTION: None CREATURE TYPE: None CAN'T EVADE: Aerial INITIAL STATUS: (Auto)Float STATUS IMMUNITY: Toad, Mini ELEMENTAL WEAKNESS: None ELEMENTAL IMMUNITY: Earth ELEMENTAL ABSORB: None IMMUNITY: None CONTROL: Attack, Needle RELEASE: Needle SPECIALTY: Needle SPECIALTY EFFECT: 1.5*Damage AI SCRIPT: {Attack,Attack,Needle} NAME: Nutkin CODE: 00 02 BESTIARY: #006 LEVEL: 1 EXP: 10 HP: 20 GIL: 20 MP: 0 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 DROP(ALWAYS): Nothing STEAL(COMMON): Potion DROP(RARE): Potion STEAL(RARE): Potion MOTION: None CREATURE TYPE: Magic Beast CAN'T EVADE: None INITIAL STATUS: Regen STATUS IMMUNITY: Mini ELEMENTAL WEAKNESS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None IMMUNITY: None CONTROL: Attack, Specialty RELEASE: (Strong)Attack SPECIALTY: Incisor SPECIALTY EFFECT: 100% Hit, Pierce Def AI SCRIPT: {Attack,Attack,Incisor} NAME: Stray Cat CODE: 00 03 BESTIARY: #007 LEVEL: 2 EXP: 15 HP: 20 GIL: 20 MP: 0 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Nothing STEAL(RARE): Potion MOTION: None CREATURE TYPE: Magic Beast CAN'T EVADE: None INITIAL STATUS: None STATUS IMMUNITY: Mini ELEMENTAL WEAKNESS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None IMMUNITY: None CONTROL: Attack, Specialty, Flee RELEASE: (Strong)Attack SPECIALTY: Tail SPECIALTY EFFECT: 1.5*Damage AI SCRIPT: {Attack,Attack,Tail} NAME: Steel Bat CODE: 00 04 BESTIARY: #002 LEVEL: 2 EXP: 9 HP: 20 GIL: 20 MP: 10000 SPEED: 5 ATTACK: 3 MAGIC POWER: 0 ATT MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Nothing STEAL(RARE): Potion MOTION: None CREATURE TYPE: None CAN'T EVADE: Aerial INITIAL STATUS: (Auto)Float STATUS IMMUNITY: Toad, Mini ELEMENTAL WEAKNESS: None ELEMENTAL IMMUNITY: Earth ELEMENTAL ABSORB: None IMMUNITY: None CONTROL: Attack, Vampire RELEASE: Vampire SPECIALTY: Claw SPECIALTY EFFECT: 1.5*Damage AI SCRIPT: Attack {Attack,Vampire,Claw} NAME: Devil Crab CODE: 00 05 BESTIARY: #003 LEVEL: 3 EXP: 7 HP: 16 GIL: 20 MP: 0 SPEED: 7 ATTACK: 4 MAGIC POWER: 0 ATT MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 3 MAGIC DEFENSE: 5 DROP(ALWAYS): Nothing STEAL(COMMON): Nothing DROP(RARE): Nothing STEAL(RARE): Potion MOTION: None CREATURE TYPE: None CAN'T EVADE: None INITIAL STATUS: None STATUS IMMUNITY: Mini ELEMENTAL WEAKNESS: Ice ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None IMMUNITY: None CONTROL: Attack, Specialty RELEASE: (Strong)Attack SPECIALTY: Pincer SPECIALTY EFFECT: 1.5*Damage AI SCRIPT: {Attack,Attack,Pincer} NAME: Stroper CODE: 00 06 BESTIARY: #004 LEVEL: 3 EXP: 8 HP: 20 GIL: 20 MP: 0 SPEED: 7 ATTACK: 4 MAGIC POWER: 0 ATT MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 DROP(ALWAYS): Nothing STEAL(COMMON): Potion DROP(RARE): Nothing STEAL(RARE): Potion MOTION: None CREATURE TYPE: None CAN'T EVADE: None INITIAL STATUS: None STATUS IMMUNITY: Toad, Mini ELEMENTAL WEAKNESS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None IMMUNITY: None CONTROL: Attack, Spore RELEASE: Spore SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: Attack NAME: CODE: 00 07 BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 08 BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 09 BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 0A BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 0B BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 0C BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 0D BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 0E BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 0F BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 10 BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 11 BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 12 BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 13 BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 14 BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 15 BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 16 BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 17 BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 18 BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 19 BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 1A BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: CODE: 00 1B BESTIARY: # LEVEL: EXP: HP: GIL: MP: SPEED: ATTACK: MAGIC POWER: ATT MULT: MAGIC MULT: EVADE%: MAGIC EVADE%: DEFENSE: MAGIC DEFENSE: DROP(ALWAYS): STEAL(COMMON): DROP(RARE): STEAL(RARE): MOTION: CREATURE TYPE: CAN'T EVADE: INITIAL STATUS: STATUS IMMUNITY: ELEMENTAL WEAKNESS: ELEMENTAL IMMUNITY: ELEMENTAL ABSORB: IMMUNITY: CONTROL: RELEASE: SPECIALTY: SPECIALTY EFFECT: AI SCRIPT: NAME: Ice Soldier CODE: 00 1C BESTIARY: #026 LEVEL: 13 EXP: 65 HP: 160 GIL: 84 MP: 20 SPEED: 15 ATTACK: 17 MAGIC POWER: 0 ATT MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 DROP(ALWAYS): Nothing STEAL(COMMON): Mythril Sword DROP(RARE): Long Sword STEAL(RARE): Potion MOTION: Long Sword CREATURE TYPE: Humanoid CAN'T EVADE: Aerial INITIAL STATUS: None STATUS IMMUNITY: Toad ELEMENTAL WEAKNESS: Fire ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: Ice IMMUNITY: None CONTROL: Attack, Specialty, Fira RELEASE: Blizzara SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5*Damage AI SCRIPT: {Attack,Attack,Critical Attack} {Attack,Attack,Blizzard} NAME: Ricard Mage CODE: 00 1D BESTIARY: #027 LEVEL: 10 EXP: 75 HP: 100 GIL: 87 MP: 70 SPEED: 15 ATTACK: 17 MAGIC POWER: 1 ATT MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 DROP(ALWAYS): Nothing STEAL(COMMON): Rod DROP(RARE): Flame Rod STEAL(RARE): Nothing MOTION: None CREATURE TYPE: Humanoid CAN'T EVADE: None INITIAL STATUS: None STATUS IMMUNITY: Toad, Sleep ELEMENTAL WEAKNESS: None ELEMENTAL IMMUNITY: None ELEMENTAL ABSORB: None IMMUNITY: Control, Catch CONTROL: Attack RELEASE: (Strong)Attack SPECIALTY: Critical Attack SPECIALTY EFFECT: None AI SCRIPT: {Sleep,Slow,Stop} {Cure,Drain,Attack} ------------------------------------------------------------------------------- 11. Copyright ------------------------------------------------------------------------------- This document is Copyright 2008 mog07(& co. redwolf) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Allowed Web Sites: www.gamefaqs.com www.supercheats.com www.neoseeker.com www.gamesradar.com www.cheatplanet.com ------------------------------------------------------------------------------- 12. Credits and Acknowledgements ------------------------------------------------------------------------------- FF5A GBA board, FF5 SNES board SQUARE J.L.Tseng samurai goroh Board user suggestions,comments by Master_Gamer, majesticmystic, silktail, Deathlike2 I've read every FAQ on Gamefaqs and used many as reference so some credits to those faq writers as well. ------------------------------------------------------------------------------- 13. Version History ------------------------------------------------------------------------------- Version 0.1 New Bosses AI scripts Version 0.2 New Spells STATS added Version 0.3 New Monster AI scripts added Version 0.4 New Monster STATS and Boss STATS added Version 0.5 New Weapons info added Version 0.6 New Monster Formations added Version 0.7 New Monster Encounter Table added Version 0.8 Formatting Version 0.9 Glossory added Version 1.0 Initial release 6th,Feb,08 Version 1.1 Reformatting Version 1.12 Reformatting continuation Version 1.13 Added Combine list Version 1.5 Added Bladeblitz, weapon info 9th,Feb,08 Version 1.51 Added Armor data Version 1.52 Added Armor Data and Accessory data Version 1.6 Added Predict damage formula Version 1.61 Added Predict Modifier Version 1.7 Finished adding Predict Modifiers Version 1.8 Predict test data received Version 1.82 Predict Spell added Version 1.83 Formatting Version 1.85 Formatting & Re-wording, 11th,Feb,08 Version 1.86 Nothing Version 1.87 Formatting Version 1.89 Error Corrections, 12th,Feb,08 Version 1.91 Minor Format Adjust Version 1.92 Updated Neo Shinryu's AI Script(sorry, forgot) Version 1.93 Nothing Version 1.96 Nothing Version 1.97 Added Cloister of the Dead Monsters, 15th,Feb,08 Version 1.98 Re-wording Version 2.1 Updated Neo Shinryu's AI Script(for real this time) Version 2.2 Updated Bosses AI Scripts Version 2.3 Major Error Corrections Version 2.31 Format Shuffle Version 2.5 Updated Monster Infos, 18th,Feb,08 Version 2.54 Detailed weapons info, new commands Version 2.55 Corrected a few stats Version 2.56 Recovered past Predict sheet, 26th,Feb,08 Version 2.57 Minor Corrections, 27th,Feb,08 Version 2.59 Corrected Exoray's AI Script Version 2.60 Shuffle, 7th,Mar,2008 Version 2.62 Added various maps, 17th,Mar,2008 Version 2.65 New reference for codes, 3rd,Apr,2008 ------------------------------------------------------------------------------- 14. Suggestions & Contact ------------------------------------------------------------------------------- I got distracted by FF8. So FF5 has to wait for further progress. Sorry. Contact me FF5 Advance GBA board. If you have better explanations of terms, skills, spells, and sugguestions, corrections, or any other matters, email me: [email protected] -------------------------------------------------------------------------------