FAQ/Walkthrough by Shaneth21
Final Fantasy I & II: Dawn of Souls on SuperCheats.com
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Final Fantasy Dawn of Souls                    (GameBoy Advance)
Final Fantasy 1 Walkthrough                   All rights reserved
Copyright 2005, Shane Duckworth             (gafgarion32@yahoo.com)
                               Version: TIFA

Final Fantasy Dawn of Souls Copyright 1987, 1988, 2004 Square Enix. Final
Fantasy is a registered trademark of Square Enix. Dawn of Souls is a registered
trademark of Square Enix.

This document is my work, was written and is owned by me, Shane Duckworth. All
copyrights and trademarks are acknowledged where not specifically mentioned.
Only GameFAQs has permission to use this document. If you wish to use this
document for your webpage or anything else you MUST first contact and ask me by
sending me an email.

You may ONLY reproduce this guide for personal gaming experiences. You may not
sell this to another gamer and take credit for the profit. I spent so much time
working on this and only I should take credit for writing it.

You may e-mail me about this guide, questions or comments. I may not reply in
about a week or two so be patient. If you find any mistakes in this FAQ and you
e-mail me about them, I will check them up and if you are correct, I will add it
to my FAQ and credit you at the end of this FAQ. If you can help me with finding
the problems then please do since I am always busy.

Well now, My first FAQ/Walkthough! I hope you will enjoy this. I am writing this
FAQ as to Final Fantasy 1 on Final Fantasy Dawn of Souls for the GameBoy Advance.
I might later write up another FAQ on Final Fantasy 2 also on Dawn of Souls.
Enjoy!

NOTE: In this game, the currency is Gil. While listing the weapons, armor, items,
etc., I will put G instead of Gil just to save space.
___________________
-Table of Contents-

1.  Version History
2.  Changes in FF1 Dawn of Souls
3.  Basic Controls
4.  Classes
5.  Party Choices
6.  Battle System
7.  Walkthrough
8.  Sidequests
9.  Tips and Secrets
10. Magic List
11. Bestiary
12. FAQ's
13. Disclaimer
14. Credits


                           ____________________
                           -1. Version History-

Version Tifa - Guide is completely finished. Nothing else will be added to this
guide and no other updates will be added unless I say so. This version is like
the updated Final version of my FF1 walkthrough on the GameBoy. Plus I like the
name! (Thanks to Square for the lovely name!)

Version .10 - 12/10/04 Bought game. Wrote version history, changes, basic
controls, classes, and party choices, and battle system.

Version .20 - 12/11/04 wrote up beginning of the walkthrough. Also fixed some
grammatical errors in the intro.

Version .30 - 12/20/04 wrote up walkthrough and stopped at Melmond.

Version .40 - 12/30/04 wrote up a bunch of the walkthrough and stopped after
class change.

Version .50 - 1/4/05 finished the walkthrough.

Version .60 - 1/10/05 started and finished the bestiary.

Version .70 - 1/13/05 started and completed the sidequest portion of this FAQ.

Version .80 - 1/15/05 finished magic system.

Version .90 - 1/16/05 fixed all grammatical errors in the document.

Version FINAL - Completed everything and finished the FAQ.

                 ___________________________________________
                 -2. Changes in Final Fantasy Dawn of Souls-

These are only changes from the NES version of Final Fantasy. Note that some of
these changes are from the EASY mode of Final Fantasy Origins. Here is the
really huge list.

-- Leveling up is easier since the battle system is faster and your EXP levels
aren't that high.
-- You can now dash (hold down the B button and press the directional pad in the
direction you want to go. This does not work on the World Map.
-- Soul of Chaos dungeons and bosses are added to this version as sidequests.
-- Prices of weapons, armor, etc. have decreased a bit, but Inn prices have
stayed the same.
-- New weapons, armor, and items have been added. Some new items include Echo
Grass, Eye Drops, and Phoenix Downs.
-- The Thief is stronger but his HP has reduced to 30.
-- A lot of names have changed. These include class names, town/city, key items,
and monster names.
-- Appearances and graphics look much better.
-- The White Mage's HP has increased to 33.
-- Levels now go up to 99.
-- Town shops now have space inside that you can walk around in.
-- Enemies now drop items.
-- You can discard spells if you don't want them.
-- You can now carry as many weapons and armor as you want.
-- A lot of music has been pumped up to sound cooler.
-- Magic system is now updated. It is now like the new Final Fantasys where a
certain spell takes up a certain amount of MP. You no longer have to rest to
recharge a certain magic level, but you do have to reach a certain level to
learn higher magics.
-- Bosses have higher HP.
-- Storyline characters such as the Cornelian King and Matoya say more then they
did to make the storyline more understandable.
-- There are a bunch of enemies that have been added (about 50).
-- There is now a battle command in which you can re-equip yourself in battle.
-- The items in a few chests have been changed.
-- You can now save your game anywhere you want (except in battles) but resting
at the Inn will not save your game.
-- Your characters start off already equipped, but their equipment blows, so you
would have to buy them new equipment anyway.
-- Your characters' name can now be up to 6 letters.
-- The monk/black belt can hit harder barehanded at level 1.
-- All characters accuracy has increased.
-- During level up, stats seem to increase randomly across other games. On the
system, it had kind of a pattern that you could follow.
      ___________________
      -3. Basic Controls-

Directional Pad - Movement of character/Cursor
Start Button    - Brings up main menu.
A Button        - Talk/Confirm (choosing commands)
B Button        - Cancel/Dash
L + R buttons   - Scrolling between characters in the menu and in the item menus.

Excuse the poor GameBoy SP drawing. The locations of the buttons on the GameBoy
are pointed out by the descriptions to the right.
  ___________
||           ||
||           ||
||           || ------- Screen display
||           ||
||           ||
||___________|| ------- L+R buttons are on the shoulder
(-------------)         of the GameBoy
|     ()      | ------- Screen Light
| _||_        |
|  ||      (A)| ------- "A" button
|        (B)  | ------- "B" button
|             |
|___(s)_(s)___| ------- Select and Start buttons
                          |          |
                    (left button)(right button)

                              ____________
                              -4. Classes-

(The names on the left are the basic names while the ones on the right are the
names after class change.)

Warrior/Fighter             --->      Knight

The best "attacker" in the game. High HP, strength and defense make him the best
choice as the first character in your fighting lineup. The Warrior cannot use
magic until he reaches class change (only 1st, 2nd, and 3rd level White magic
can be used after class change). The Warrior can equip all weapons and armor.


Thief/Rouge                 --->      Ninja

High HP and agility makes him quick to attack and easier to escape from a battle.
The Thief is good to have if you want to escape some of the more grueling
battles. The Thief cannot use magic until class change (1st, 2nd, 3rd, and 4th
level Black magic is available after class change). The Thief can equip some
decent swords and armor, but not some of the stronger ones like the Warrior.
Unlike some other Final Fantasys, this Thief does not have a "Steal" command in
which he can steal items.

Monk/Black Belt             --->      Master

The Monk starts out weak but can grow stronger as he levels up. The Monk cannot
use magic even after class change. After class change, the Monk can easily hit
for over 2000 damage a turn. The Monk is great to have for a secondary attacker.
He can only equip nunchucks and staffs as weapons but is better off barehanded.
Somehow, equipping armor on this guy seems to decrease his defense. You won't
need to buy this fighter any weapons or armor throughout the whole game. Isn't
it cheap. (Now you know why this is my favorite class!)

Red Mage                    --->      Red Wizard

The Red Mage can use both white magic and black magic. The Red Mage cannot use
Level 8 magics even after class change but his versatility as a fighter more
than makes up for that. He is a decent physical combat mage as he can equip most
swords as well as some decent armor. The Red Mage cannot learn Dia spells for
some reason. The mage's intelligence stat is lower than the other mages, making
this mage weaker in the magic department. I never had the use of playing these
guys.

White Mage                  --->      White Wizard

The White Mage is a must if you want to survive. Weak strength and defense makes
the White Mage a very poor fighter but the mage's magic MORE than makes up for
that. Station this mage near the end of your lineup. The white mage cannot equip
strong weapons and armor making it very weak. Later during the game, you will be
able to buy offensive spells that will make the White Mage a fragile death
machine.

Black Mage                  --->      Black Wizard

The Black Mage is a pro to have in your party. Some enemies require magic to
kill, as they can be very strong against physical attacks. The Black Mage cannot
learn some high level spells until class change. Black Mages can only equip
weapons such as daggers and staffs and cannot equip strong armor. They are very
weak in defense and should be placed in the very end of your party. Later on in
the game, you can buy a strong weapon that the Black Mage can use, making him
stronger in physical combat.
   __________________
   -5. Party Choices-

Choosing your whole party to be all of the same class is a very ineffective
party. Balanced parties are the best. Here are some choices that are very good.

Warrior, Warrior, Warrior, Warrior/Red Mage

Many people who play this game who are beginners like this party. I do not
recommend this party, as you will have too many fighters and not enough magic to
heal your fighters and dispose of some enemies. If you want to get through this
game fast then you should choose this party. If you want more magic use, you can
switch this party around by having 2 Warriors and 2 Red Mages.

Warrior, Warrior, White Mage, Black Mage.

This party is well balanced and the beginner should choose this party. The
Warrior's attacks should take out the stronger enemies while the White Mage
should heal the party. The Black Mage should concentrate on casting spells to
defeat some other enemies.

Red Mage, Red Mage, White Mage, Black Mage

This party is for an advanced player and for a player that takes delight in
using magic. It will be very expensive for this party because of the high amount
of magic costs. This party will not gain very much HP, as they are all mages. I
do not recommend this party for the beginner, as many trips will be taken to
revive slain party members.

Fighter, Thief, Monk, Monk

Wow. No magic. This is also for the advanced player who loves fighting. You will
not have to buy magic and the money used for that can be spent buying expensive
weapons and armor. This class is kind of like a party of mechanics. Can't be an
electrician until you get promoted. However, you can pick up items along your
journey that can be used to cast magic even when you are at your basic classes.
(This party was an example from the FF1 manual for the NES, but I am crediting
them here, right?)

Monk, Monk, Monk, Monk

I know I'm going back on my words above but I have to say that this is my
favorite party. It starts out slow but can turn into a monster of a party later
on in the game. You do not need to buy this party weapons, armor, or magic as
they can fight effectively with bare hands. Excess money can be used to buy
items. Once this party reaches class change, it will be nearly invincible as all
monks will hit for over 2000 damage. (Thanks to Ben Turner for suggesting this
great party way back in 97.)



My party choice was a Warrior, Monk, White Mage and a Black Mage.

I like this party because it looks cool and it is very menacing. The Warrior is
a must for my party and since I have a Monk in my party, I can decimate almost
any enemy later on in the game. Also, since I have both mages in my party, I can
learn every single spell unlike the Red Mage.

I know this was listed in the FF1 manual for the NES under the name of, "For the
Beginner." (Thanks to Square for this party!) I am NOT a beginner so don't e-
mail me any shizzle about this party.

Well, don't worry about my party. I will list what weapons, armor, and magic to
get every single class. Aren't I nice?
  __________________
  -6. Battle System-

The Final Fantasy battle system is a turn-based battle system. You select your
fighters' commands through a window that looks something like this.
 ________
| Attack |
| Magic  |
| Item   |
| Equip  |
|_Flee___|

Attack - Use the physical combat weapon you equipped your fighter with and use
it to attack the enemy. Damage is determined by your base strength, agility, and
weapon you equipped.

Magic - Choose a type of magic you want to cast on the enemy. Some enemies have
weaknesses to certain magics. Only mages can cast these. Only until class change
can a Warrior and a Thief use magic.

Item - Use an item in your inventory. This command is used if you want to use a
healing item during battle. This can also be used if you want to use a weapon or
armor. Very few weapons and armor have certain abilities that can be used when
you select them through the Item command. The piece of equipment that you are
using has to be unequipped first.

Equip - This is only used to change your weapons and/or armor around. Use this
if you want to change to a weapon with a built-in effect that can cause extra
damage to your enemy.

Flee - This is used if you want to run from a battle. Some battles surprise you
when you see the whole screen taken up by enemies that you cannot hope to beat.
You can select some members to flee and other members to fight. If you want your
whole party to flee, hold down the L and R shoulder buttons on your GameBoy when
it is your first member's action.


After getting used to the basics, you should get a little used to the flow of
battle.

When you defeat the enemy party, you will get a certain amount of EXP and Gil
determining how much your opponent drops. EXP is determined on how many members
of your party are alive by the end of the battle.
If the total of all the enemies' EXP equals to 40 and you have all 4 members
alive, the total EXP will be divided by 4. Thus, 10 EXP will be totaled to each
members' EXP rating toward a level up.

If you have 2 members alive, 20 EXP will be given to those 2 who are alive by
the end of battle.

If you have only 1 member in your party at the end of battle all 40 EXP points
will be given to that member. Gil will not be divided determining your members
who are alive.

Concluding the level system, let's go deeper into battling with the enemy.

Most enemy encounters are random while few remain mandatory. You have to walk
around on the world map or in a dungeon until you see the screen turn light and
make a triangle-like thing in the center. A battle will then start.

During the battle, you will see a screen containing you and your enemies on it.
A number will appear beside the enemies' name showing how many there are. The
most common way to defeat them is to attack. Put the cursor over the command,
"Attack" and press the A Button. Now put the cursor over which enemy you want to
attack and press the A Button. Turns will go based on the agility stat. The
higher the agility, the sooner you can attack. Agility also affects running from
battle and preemptive battles. This takes us to the different kinds of battles.

Regular - This kind of battle is the most common. Neither side gets to strike
first and you start out selecting your commands.

Ambush - This is the second most common battle. Your enemies get to jump you and
get to attack you before you select commands.

Preemptive - This is the least common battle, but hope for these as your party
gets to attack before your enemies do. This can be a great advantage to stronger
enemies as they dish out more EXP and Gil.

This is all you need to know about battles. You can get the details about the
commands on the battle window
above.
                           ________________
                           -7. Walkthrough-

Are you ready? Good! Choose your party and set out on your adventure!
________
Cornelia
Recommended Level: 1

Weapon Shop-----Armor Shop----------Item Shop
-----------------------------------------------------
Nunchaku-8G     Clothes--------8G   Potion--------40G
Knife----4G     Leather Armor-40G   Antidote------50G
Staff----4G     Chain Mail----65G   Phoenix Down-500G
Rapier---8G                         Sleeping Bag--50G
Hammer---8G

Black Magic Shop Lv. 1----White Magic Shop Lv. 1
-----------------------------------------------------
Fire----50G               Cure-50G
Sleep---50G               Dia-50G
Focus---50G               Protect-50G
Thunder-50G               Blink-50G

In the beginning, you see yourself outside a little town of Cornelia with 500G .
Head in one of the house things to appear in a town. Dash through this town
holding down the B Button as you walk and get to the Weapon and Armor Shops.
This is how you should buy them.

Class-------------Weapon---------------Armor
====================================================
Warrior-----------Rapier---------------Chain Mail
Thief-------------Rapier---------------Leather Armor
Monk--------------Nothing--------------Nothing
Red Mage----------Rapier---------------Chain Mail
White Mage--------Hammer---------------Leave as is
Black Mage--------Leave as is----------Leave as is

Now it's time to buy some magic for your magic users! This is how I'd get them.

Red Mage   - Cure, Fire, and Thunder
White Mage - Cure, Dia, and Protect
Black Mage - Fire, Thunder, and Sleep

Now since your party is equipped properly, go back to the entrance of this town
and talk to the guard. He will eventually take you to the king of Cornelia. The
king will blab to you about his daughter (the princess of course!) and tell you
to go rescue her. Yay! We get to save a princess...hahaha...

Go outside the little town and fight random battles in the forests surrounding
the area. Aren't the battles fun? Well, once your party is nearly out of HP, go
inside Cornelia and rest at the inn. When you rest, your HP/MP will be recovered
to MAX. Convenient eh? Well, keep doing this until you reach Lv. 3 or 4. There
is also a thing you should know. Saving! To save your game, just open the main
menu and select "Save". You can save up to 3 files. After saving head northwest
to the Chaos Shrine. Along the way, you will find a cave that has barely
anything in it so it means nothing to you.
____________
Chaos Shrine
Recommended Level: 3

Start out by moving to the southwest part of the shrine. Enter the room and nab
a Leather Cap. Progress up to the northwest room to get a Potion and a Tent. If
your party is worn out, you might want to go back to Cornelia and rest to get
all your HP/MP recovered. While you are in this shrine, train up to Lv. 5. There
are undead monsters in here so if you have a White Mage, cast Dia to do high
damage to them.

As soon as you are ready, go inside the middle room and talk to the person
standing there. Get ready to face your first boss!

BOSS: Garland
Difficulty - 1/5
HP   - 212
Exp  - 130
Gil  - 250
Drop - Longsword

This guy is a pushover. All you need to do is just attack over and over again
until he dies. If you have an offensive mage in your party, you should cast Fire
because it seems to do a tad more than Thunder. Within a few rounds, he should
fall.

After the battle go up and talk to the princess. She will then take you to the
king's room. Talk to the king and he will build a bridge north of the castle for
your help. Talk to the princess afterwards and she will give you a Lute. Exit
this castle and go inside the town and rest at the inn. Look outside above the
castle and you will see a bridge. Your REAL adventure starts here.

Back on the World Map, head north to the bridge. As you cross it, you will see a
scene ending what was the prologue. I would suggest you head up to Matoya's Cave.
_____________
Matoya's Cave
Recommended Level: 4

As you stumble in here, you will see Matoya talking about her poor sight without
her Crystal Eye. Head left and open the chests to get 2 Potions and an Antidote.
Head out of the cave.

Back on the World Map, go south, then east when you get the chance. Soon you
will come across Pravoka. If you party is severely injured along the way back
from Matoya's Cave, you can always go back to Cornelia to rest.
_______
Pravoka
Recommended Level: 5

Weapon Shop-------Armor Shop----------Item Shop
-------------------------------------------------------
Hammer-------8G   Leather Armor--50G  Potion--------40G
Broadsword-450G   Chain Mail-----65G  Ether--------150G
Battle Axe-450G   Iron Armor----640G  Antidote------50G
Scimitar---160G   Leather Shield-12G  Eye Drops-----50G
                  Leather Gloves-50G  Phoenix Down-500G

Black Magic Shop Lv. 2-----White Magic Shop Lv. 2
-------------------------------------------------------
Blizzard-250G              Blindna--250G
Dark-----250G              Silence--250G
Temper---250G              NulShock-250G
Slow-----250G              Invis----250G



In this town, head up to the Inn and rest. I'm glad they kept the guy with the
mohawk from the original NES. Go left and you will see three people standing.
Talk to the middle one to engage a battle.

MINI-BOSSES: Pirates
Difficulty - 1/5
HP   - 24 each
EXP  - 360
Gil  - 360
Drop - Leather Shield

This isn't too hard. Just attack around the pirates. If you have a Red or Black
Mage, cast the Sleep spell. It puts many of them to sleep and the sleeping ones
can't attack you. Soon victory is yours.

After the battle, Bikke (the pirate) will give you his prized ship. Now it's
time to buy some stuff!

Class----------Weapon--------------Armor
==============================================
Warrior--------Broadsword----------Iron Armor
Thief----------Scimitar------------Leave as is
Monk-----------Nothing-------------Nothing
Red Mage-------Broadsword----------Leave as is
White Mage-----Leave as is---------Leave as is
Black Mage-----Leave as is---------Leave as is

Also, buy a Leather Shield for your Warrior and Leather Gloves for all your
members.

And now for the Spells.

Red Mage   - Invis, Silence, and Temper
White Mage - Invis, NulShock, and Silence
Black Mage - Blizzard, Dark, and Temper

If you don't have enough Gil for your party's needs, go outside and fight some
random battles for EXP and Gil. After your party is fully equipped, get on your
new ship and get ready for an adventure!

NOTE: I understand there has been a small leveling cheat nearby. For more
information, refer to the Secrets section of this FAQ.

While on your ship, you should fight the enemies at sea for large amounts of Gil.
Buccaneers give the most amount of Gil at a whopping 120 a piece. You should
sail back to Cornelia to whenever your party is weak because of the cheap cost
of the Inn. You can also play a little mini-game called "Concentration" on your
ship by holding down the A button and pressing the B button 22 times. When you
are at least level 8, head southwest to Elfheim.
_______
Elfheim
Recommended Level: 8

Weapon Shop---------Armor Shop---------Item Shop
-------------------------------------------------------
Iron Nunchaku-160G  Iron Armor----640G Potion-------40G
Dagger--------140G  Copper Armlet-800G Antidote-----50G
Crosier-------160G  Iron Shield----80G Gold Needle-500G
Saber---------160G  Leather Cap----65G Echo Grass---50G
                    Helm-----------80G Tent--------160G

Black Magic Shop Lv. 3----White Magic Shop Lv. 3
------------------------------------------------
Fira-----1000G            Cura-----1000G
Hold-----1000G            Diara----1000G
Thundara-1000G            NulBlaze-1000G
Focara---1000G            Heal-----1000G

Black Magic Shop Lv. 4----White Magic Shop Lv. 4
------------------------------------------------
Sleepra--2500G            Poisona--2500G
Haste----2500G            Fear-----2500G
Confuse--2500G            NulFrost-2500G
Blizzara-2500G            Vox------2500G

As soon as you get here, visit the castle. As you explore, you will find a
person sleeping in a bed. You find out that the "Prince" will not awaken unless
you get the Jolt Tonic from Maytoya. It appears Maytoya won't give it up unless
you get her stolen Crystal back.

Now it's time to go into the town.

Don't worry if you don't have the Gil to buy all this. This is very expensive
stuff and you may want to take a lot of trips to search for Gil. You can find
Link's gravestone here. It's the leftmost gravestone above the Inn. (I wonder
what he died of. Isn't he a HERO of time and not a legend?)

Class----------------Weapon---------------Armor
=======================================================
Warrior--------------Leave as is----------Iron Armor
Thief----------------Saber----------------Leave as is
Monk-----------------Nothing--------------Nothing
Red Mage-------------Leave as is----------Leave as is
White Mage-----------Leave as is----------Copper Armlet
Black Mage-----------Dagger---------------Copper Armlet

Also, get a Helm and an Iron Shield for your Warrior along with Leather Caps for
everybody. And now for the magic department.

Red Mage   - Fira, Thundara, and Cura
White Mage - Cura, Diara, and Heal
Black Mage - Fira, Hold, and Thundara

Red Mage   - Haste, Blizzara, and Poisona
White Mage - Poisona, Fear, and NulFrost
Black Mage - Haste, Confuse, and Blizzara

Before running off and heading into the Marsh Cave, train up to level 15 and
stock up on some status healing items and Tents. Once you are ready, head west,
then north through the two mountains, then west again. After that, head south to
a marsh-colored land. The Marsh Cave is at the southern tip of that land.
__________
Marsh Cave
Recommended Level: 15

This is a long and confusing dungeon. I hope you brought a lot of Antidotes and
a few Gold Needles. Let's start off by heading north. When you get to the top of
this floor, you will see a staircase that you should take down. Head to the
southern room and grab the Broadsword and 620 Gil. Then head north from the room
you were just in to find another room containing 680 Gil. After grabbing the
cash, head west to another room that holds a Dagger. Head south to the staircase
you came from. Now head all the way south. If your party is hurt along the way,
step outside and use a Tent.

Keep going south and you will come across another staircase, which you should
also take. You will appear in a room with 2 exits. Take the right one; follow
the path down ignoring the room you pass, and head east. Enter the room and exit
through the other door. Take the staircase down.

On this floor, go down and all the way east ignoring all the rooms you come
across. When you reach the last room, enter it to get 295 Gil. Exit the room,
and head down to the next row of rooms. Go all the way left entering the last
two rooms to get a Cottage, a Phoenix Down, and a Copper Armlet. Head down from
the room that held the Cottage and the Phoenix Down and enter the room right
below it. As you will see, a chest is surrounded by little statue-looking things.
Hint! Hint! Boss fight!

BOSSES: Piscodemons
Difficulty - 2/5
HP  - 84 each
Gil - 300 each
EXP - 276 each

The number of Piscodemons you will face is random. Lets hope you get a low
number because the can be menacing. These guys can be brutal if you just sit
there acting stupid. The don't really have a weakness, so just pound on them
with physical attacks. If you have an offensive mage in your party, cast a spell
that damages all enemies. According to most gamers, Thundara should do the most
as the Piscodemons are a tad bit weak to thunder magic. I am glad they took out
the built-in Deathstrike that these guys had. You can keep fighting these guys
if you want as they always guard the chest even when it is opened.

After you beat them, nab the Crown from the chest. You might want to heal if you
took a beating from the Piscodemons. After you get the Crown, your work here is
done. Head northwest to the staircase and take it. Head up into the room and out
the exit. Head west and up through the first two rooms you come across and enter
the room there. Take the staircase up and head north and take the first
staircase you see.

On the World Map, head east back to Elfheim and use the Inn. If you didn't
complete your shopping you should do so now. After your done, go back outside on
the World Map. Head west through the mountains and keep going north. Head all
the way up and through the narrow path to the left that is surrounded by
mountains and a pond. Keep heading north and you will come across the Western
Keep.
____________
Western Keep
Recommended Level: 18

Yuck! What a run-down castle. Well, head up and then left when you get the
chance. Head up again and enter the large room. I recommend saving before you
talk to the king. After saving, talk to the king and he will fight you for your
Crown.

BOSS: Astos
Difficulty - 2/5
HP   - 420
EXP  - 2250
Gil  - 2000
Drop - Mythril Sword

This guy isn't too tough. It's just that he knows a death spell that causes
instant death to one of your party members. Astos is weak against Fire. Have
your mages cast and Fire and Fira to cause big damage to Astos. Have your
fighters attack Astos with physical attacks and it should bring him down quickly.
If he ever casts the Death spell and it goes through, restart your game and
fight him again. The EXP is too high to take away from one of your party members.
A good way to prevent him from using the Death spell is for one of your mages to
cast Silence on him. This way he cannot use magic at all.

After the battle, you will receive Matoya's Crystal Eye. Head out of this castle
and go south back to Elfheim. Use the Inn and head on your ship. Go all the way
to Cornelia, sail under the bridge and dock. Head northeast to Matoya's Cave.
Give her the Crystal Eye and she will give you the Jolt Tonic to wake up the
prince. Backtrack all the way back to Elfheim and go into the castle. Give the
healer the Jolt Tonic and the prince will awaken. He will then give you the
Mystic Key! Well, now that you have the Mystic Key, it's time to open up some
chests. I will list the locations and where to get them.

Elfheim Castle - Head to the outer upper right side of the castle. Enter the
room and collect a powerful Mythril Hammer, a pair of Bronze Gloves and 1500 Gil.

Marsh Cave - Remember where you got the Crown? No? Well, from the entrance, head
south to the staircase. Emerge from the room and head south and then to right
into the room. Exit out the other side and take the staircase. Head ALL THE WAY
down to the bottom row of rooms and collect a Silver Armlet, an Antidote and
some Gil. You may have to fight Piscodemons in front of the chests so be
prepared.

Western Keep - From the entrance, head all the way north through a narrow
passage through the right. At the top, head left and then south to a room
containing a Falchion, a Power Staff, and a pair of Steel Gloves. You will fight
undead monsters if you step in front of the chests so beware.
NOTE: This is an extremely good place to get Gil as the undead drop big amounts.
Stay here and rack up because the next town has some expensive stuff.

Chaos Shrine - From the entrance, head east to a room containing a Rune Blade.
Then head north from the room you were in and enter the top room to get a Gold
Needle and a Werebuster.
NOTE: The two swords you pick up here have extra abilities. The Rune Blade
causes extra damage to spellcasters while the Werebuster does extra damage to
Were monsters (such as Werewolves).

Cornelia Castle - From the entrance, head east and take the path all the way
around until you get to the top. Head down, then left, then down again. Walk
left and you will see two rooms that contain A Mythril Knife, a Saber, a Cottage,
a piece of Iron Armor, a Tent and the Nitro Powder.

Now that you have the Nitro Powder, head into the town of Cornelia and use the
Inn. Get on your ship and sail northwest until you see a dock. Dock there and
head southwest to Mt. Duergar.
___________
Mt. Duergar
Recommended Level: 18

This is a pretty cool cave! Head up and into the room to get some Gil, then head
all the way left and all the way down until you reach a big room. Enter it and
grab all the chests to get an Ether, a Potion, a Wyrmkiller, a Tent, a Great
Helm, a Mythril Mail, a Cottage, and some Gil. Go outside the room and talk to
Nerrick, the dwarf. He will get exited about your Nitro Power and use it to bomb
a path through the world. What a terrorist! Well, head back on your ship and go
south, hugging the western land. You will now see an opening lead to the town of
Melmond.
_______
Melmond
Recommended Level: 18

Weapon Shop-------------------Armor Shop--------------
----------------------------------------------
Crosier---160G           Knight's Armor-36000G
Saber-----360G             Silver Armlet-4000G
Longsword-1200G                Great Helm-360G
Falchion--360G              Bronze Gloves-160G
                             Steel Gloves-600G

Black Magic Shop Lv. 5------White Magic Shop Lv. 5
--------------------------------------------------
Firaga----4000G             Curaga-4000G
Scourge---4000G             Life---4000G
Teleport*-4000G             Diaga--4000G
Slowra----4000G             Healara-4000G

*If you have a Red or Black Mage in your party, leave a space open for this
spell. This spell can warp you to the previous floor if you are stuck.

This is a run-down town. There is no Sanctuary here to revive fallen party
members, but the Inn is the same price as Elfheim's. If you used the Mystic Key
in all places I listed, you won't need to buy any weapons. Armor however, is
lacking. You will need to purchase some good armor for the future. Here's the
list.

Class--------------Weapon--------------Armor
====================================================
Warrior------------Longsword-----------Leave as is
Thief--------------Falchion------------Silver Armlet
Monk---------------Nothing-------------Nothing
Red Mage-----------Longsword-----------Silver Armlet
White Mage---------Mythril Hammer------Silver Armlet
Black Mage---------Mythril Dagger------Silver Armlet

Also, buy a Great Helm and a pair of Steel Gloves for your Warrior. And now for
the spells.

Red Mage   - Firaga and Curaga
White Mage - Curaga, Diaga, and Healra
Black Mage - Firaga and Scourge

Once you are finished your shopping, go back on the World Map and head west.
Head south down the long narrow strip of land. Go around the mountains and you
will come across the Cavern of Earth.
_______________
Cavern of Earth
Recommended Level: 20

This is another dungeon that is long. Let's start off with the northwest and
southwest paths. These paths connect and taking those paths will lead you to a
hall of Hill Gigas. These guys give out good amounts of EXP and Gil so this is a
good place to level up.

Take the north path and around the walls to a room that contains a chest. It is
guarded by an Earth Elemental, which is easy to defeat. The chest contains 1975
Gil. Backtrack all the way to the entrance and take the southern path. This
leads to two rooms containing a Potion, an Antidote, and 1595 Gil. When you are
done raiding the chests, take the eastern path to a staircase.

In this room, go around the wall to your right and down through the path. Take
the right path at the intersection and follow it to another intersection. Take
the upper path and enter the room to get a Tent, a Coral Sword, and 330 Gil. Go
back to the previous intersection and take the southern path but take the left
path when you get the chance. Go south when you can and follow it down to a room.
Enter it to get a Leather Shield and 5575 Gil. Exit the room, follow the path up,
go east, and then south. Follow the path to a staircase.

Head all the way east into a room containing a Sleeping Bag. Exit the room and
go all the way up. Go right and all the way down. Follow this path to a room
with a Gold Needle. Exit this room and head up. Head all the way west grabbing
3400 Gil along the way. Head south and then right into a room with 1020 Gil
inside. Exit the room and go south. Head into the room to your right and speak
to the Vampire to engage a battle.

BOSS: Vampire
Difficulty - 2/5
HP  - 280
EXP - 1200
Gil - 2000

The Vampire is powerful, but really weak in defense. You should beat him quickly
before he slays one of your members. He is weak against Dia and Fire. Have your
Mages cast Diara and Firaga while your fighters attack him with physical attacks
to kill him quickly. Later on, you will fight this guy as a normal enemy so he
shouldn't be all that hard.

After the battle, nab the Star Ruby from the chest. You cannot go any further so
exit this cavern for now. You can't remember? Okay. Exit the room with the
Vampire in it, head left and up along the path. As you reach the top, head east
and down when you get the chance. As you reach the bottom, head left to the
staircase. From the stairs, head down, left, and up the path. Take the west path
when you get the chance and head to the northwest part of the room. Take the
stairs there. Head along the zigzag path and out through the cavern.

On the World Map, go left and up the mountains and right back to Melmond. Use
the Inn here and head back outside. This time. Head all the way east and go
south until you reach a cave. This is known as the Giant's Cave.
____________
Giant's Cave
Recommended Level: 22

Head up and talk to the Giant. "Feed" the Giant the Star Ruby and he'll go away.
Go south along the once blocked path to reach a room that holds a Mythril Helm,
a Great Axe, and 1070 Gil inside. Head all the way up and exit this cave.

Back on the World Map, head around the mountains and through the path and you
will eventually come across the Sage's Cave.
___________
Sage's Cave
Recommended Level: 22

Head around the sides and up through the path. Head east and enter the room you
come across. Talk to Sadda and you will receive the Earth Rod. Now, backtrack to
the entrance and exit to the World Map. Go east and down the narrow strip of
land to the Cavern of Earth again.
_______________
Cavern of Earth
Recommended Level: 22

Head through the right path and down the stairs. Make your way southeast to the
next staircase. Head around this floor in a counter-clockwise direction and into
the room where the Vampire was. Exit through the other door and head up. Use the
Earth Rod on the plate covering the hidden staircase and take it down.

This floor is a maze. Start out by heading all the way north and then go around
the wall. Head left and up into a room containing a Staff and 11825 Gil. Exit
the room and backtrack near the entrance. This time, head left, and then go down,
head left at the intersection, then go up, then left, then down. Go left and up
the narrow path, then head left, then go all the way south and enter a room
containing a Tent, a Mythril Shield, and 1250 Gil. Exit the room and go all the
way north and take the staircase at the end.

The boss lies on this floor. Head down and around the wall and head north. Take
the left path at the intersection and head south. Go left and into the room
containing the earth boss.

BOSS: Lich
Difficulty - 3/5
HP   - 1200
EXP  - 2200
Gil  - 3000
Drop - Dry Ether

This guy can be really tough. He has high magic defense so it may take awhile.
Have your fighters attack him with physical attacks while your mages cast Diaga
and Firaga. He should go down in a few turn if you keep this up. You can make
this fight a little easier by equipping a Warrior with the Rune Blade.

After the battle, the Earth Crystal will be lit. Step onto the portal thing and
it will transport you out of the cavern. Make your way back to Melmond and rest
at the Inn.

Now that you lit the Earth Crystal, we should now go on to the Fire Crystal.
Bring lots of Potions along because there is lava that will hurt your party with
every step you take. Head out on the World Map and get on your ship. Head south
from Melmond and head west around a large piece of land. Keep heading west until
you hit land. Dock in the port nearest to you. If you are lost, press B + Select
to bring up the map. It is the lower port on the very far east side of the map.
After docking, head southwest and then west and around the circular path to get
to Crescent Lake.
_____________
Crescent Lake
Recommended Level: 24

Weapon Shop-----------Armor Shop-----------Item Shop
-------------------------------------------------------
Mythril Knife---640G  Mythril Mail---6000G Potion---40G
Mythril Sword--3400G  Mythril Shield-2000G HPotion-150G
Mythril Hammer-2000G  Buckler--------2000G Ether---150G
Mythril Axe----3600G  Mythril Helm---2000G P.Down--500G
                      Mythril Gloves-2000G Tent----160G

Black Magic Lv. 6--------------White Magic Lv. 6
------------------------------------------------
Thundaga-13000G                Stona----13000G
Death----13000G                Exit-----13000G
Quake----13000G                Protera--13000G
Stun-----13000G                Invisira-13000G

This may look like a small town a first. While you're here, let's get some
equipment.

Class--------------Weapon------------Armor
=================================================
Warrior------------Mythril Axe-------Mythril Mail
Thief--------------Leave as is-------Leave as is
Monk---------------Nothing-----------Nothing
Red Mage-----------Mythril Sword-----Mythril Mail
White Mage---------Mythril Hammer----Leave as is
Black Mage---------Mythril Knife-----Leave as is

Also, buy the Mythril Helm, Shield and Gloves for your Warrior, and a Buckler
and another pair of Gloves for your Red Mage. Now for the spells.

Red Mage   - Can't learn any level 6 spells until later
White Mage - Stona and Protera (leave space for Exit)
Black Mage - Thundaga, Death and Quake

After getting fully equipped, head between the two magic shops and head right
across the bridge. Head along the path until you get to the circle of sages.
Talk to the sage that is slightly above the differently dressed sage and he will
give you a Canoe. Nice! Another boat we can play in! Head out back on the World
Map.

Once on the World Map, head north from the town and enter the water passage to
the left. Head left at the first intersection and north at the following
intersection. Head right at the next, then up, then travel west from this point
and follow the path around the mountains. Head to the center island to get to Mt.
Gulg.
________
Mt. Gulg
Recommended Level: 24

I hope you brought a lot of Potions with you because the lava here can hurt you
and save you. When you first enter, head up from your location, left across the
lava, and up to the first staircase.

Enter the door just above you and follow the passage north until you see the
first path going left, that you should take. Grab the Mythril Helm from the
chest and go back to where you made the turn to get it. This time, head north,
then left, then north again through the narrow passage to get to a chest that
holds 4150 Gil. Backtrack through the passages and this time head left, through
the passages and open the chest to get a Great Sword. Head all the way right
through all the passages and head north from where the chest that held the Gil
is. Head left and down the second passage you see. Follow it to get to two
chests that together contain 1545 Gil. Head south from the left chest and make a
right at the last path you see. Follow it to get to a treasure room. Now some
chests here are guarded by Fire Elementals. They are kind of tough and dish a
good amount of HP from you, but they're not all that hard. In the treasure room,
grab the chests that contain 6710 Gil, a Hi-Potion, an Antidote, a Tent, a
Phoenix down, and an Axe, Shield, Helm, and Gloves all made from Mythril. After
nabbing the treasures, head north through the paths, take the first right you
see and follow it down to exit this maze. Head left across the lava to get to
another staircase.

All you have to do here is make your way to the right side of the room. There is
a lot of lava here so make sure you heal before taking the staircase at the end.

This is also a lava-flooded floor. This is where lava is your friend. When you
are on lava, enemies will not attack you, however once step off of the lava, you
are then open to enemy attacks. Use this to your advantage when you don't want
to fight enemies. Walking on lava can be less damaging to your party then a
battle. With this said, make your way to the southeast corner of this room. Make
sure to heal before taking the staircase.

On this floor, head down, then left at the rocks, then down when you see a big
rock, then head all the way left to a staircase at the end. Make sure to heal
from all the damages that the lava took out of you.

To start off in this floor, head into the room next to you to get 2750 Gil and a
Gold Needle. Some chests in here are guarded by Fire Lizards. These guys give
out good amounts of EXP so you can keep walking back and forth on the attack
spot to rack up some levels. After nabbing the two chests, head out of this room
and follow the path around the corner and into another room with 1760. Head out
of this room and follow the left path to a room with a Flame Sword, an Ice Brand,
an Antidote, and 8820 Gil. Head out of the room and left around the path and go
down at the intersection. Head left into another room with a whopping 165 Gil
inside! Head out of the room and head right and around the path to get to a room
containing a Cottage and 2000 Gil. Backtrack through the passage and head south
this time. Head right to a room containing a Staff and 1250 Gil. Head south from
this room, left at the end, and down the staircase.

This room is pretty big. Let's start off with the items. The passages to the
east, northeast and southeast all contain a chest with a Gold Needle inside. The
passage to the left of the staircase contains a Flame Mail and the southwest
path leads to the room where you fight Marilith. All the other rooms are empty.
Just nab some chests and go down to fight Marilith.

BOSS: Marilith
Difficulty - 3/5
HP   - 1440
EXP  - 2475
Gil  - 3000
Drop - Golden Apple

Hey, it's Kary from the original NES game! You'd expect that she's weak to ice
since she's the boss of this fire cave, but instead, she isn't really weak to
anything. Her magic defense is really high, so magic won't do very much. You can
cast NulBlaze to shed off some damage from her fire attacks, or you can try to
inflict Silence on her, which can stop her from using her fire attacks. Silence
may take a few tries though. Have your fighters attack Marilith regularly and
have a Red or Black Mage cast Haste on the fighters to increase their damage.
You White Mage should try to cast Silence on her or you can just cast Healara to
regain some damage done to you by Marilith's attacks. Just keep attacking with
your fighters and if your Black Mage has nothing to do, start casting Confuse
because it can confuse Marilith and she can attack herself, making your job
easier. Either way, it's better than sitting around and doing nothing. In a fair
amount of turns, you should have her beat.

After the battle, the Fire Crystal will now be lit. Head to the portal and you
will be transported outside of Mt. Gulg. Now that you're outside, use a Tent or
Cottage if you have to. Get on your canoe to the northwest and follow the path
all the way right, then down through the narrow passageways, then left and down
the mini-zigzag path. Head right and up these mini-zigzag paths and dock onto
land. Head into Crescent Lake to stock up on more Potions and rest at the Inn if
you have to.

Wow, we have 2 crystals lit. Having fun? Well this would be fun if you didn't
have to walk a lot. We'll do a little fun quest now to get you your very own
airship! Let's start off by getting back on your ship that is east of Crescent
Lake and sailing north to the next port you see. If you missed it, bring up the
World Map and look for a port that is northeast of Crescent Lake. Dock there
next to the canoe passageway, and ride north in a counter-clockwise direction.
Make sure you take the lower path when you get to the top of the canoe path.
Keep following this path and you will end up docking on a narrow piece of land.
Follow this around the mountains and you will see a cave in the middle of the
northern ones.
_____________
Cavern Of Ice
Recommended Level: 28

Start off by heading all the way right, then down and around the wall. Take the
first staircase you see.

On this floor, make your way to the southwestern corner that leads to a
staircase. You can go either way as they are both the same length. Take the
staircase at the end and head to the other staircase on the following floor.

On this floor, head around in a counter-clockwise direction and enter the door.
First, head clockwise around the cracks in the floor to get to a chest with a
Flame Sword in it. Then step on any of the cracks.

You will appear in a small room. There is a mandatory battle one step down from
where you are that will put you in a fight against some undead creatures.
Another this you should know about this cavern is that there are different
colored tiles on the floor. These are exactly like the lava in Mt. Gulg so these
can save you and hurt you. Head out of this room and head left into the damaging
ice and into a room containing a suit of Ice Armor and some Mythril Gloves.
Backtrack through the ice and head down, right, then all the way down again.
Make a left at the intersection and follow this path to a room that holds 40784
Gil all together! After getting rich, head out of the room and around the walls.
Head right at the intersection and follow the path to get to a staircase. Head
up and around he corner to a treasure chest containing an Ether. Exit through
the door to your right and go down and around the square room and enter it to
get 10000 Gil. Head out of the room, head left and up, and go right when you get
the chance. Head down and into the rectangular room to get to 3 chests and a
crack in the floor. Head around the crack and open the chests to get a Sleeping
Bag, 9500 Gil, and an Ice Shield. Then head down the crack.

This floor is surrounded by cracks. Be careful not to step on them because you
will end up in the room where the undead are right under you. Take one step up,
then another left and you will engage in a mini-boss battle.

MINI-BOSS: Evil Eye
Difficulty - 1/5
HP  - 162
EXP - 3225
Gil - 3225

This guy is really easy, but you have to kill him quick. He can cause major
damage with his spells and may even kill you with one hit. Later on, this spot
will become a major leveling place as with one character, you will get tons of
EXP for every fight. You will have armor to protect you from his death attacks
and enough speed to attack first.

After killing the weird eye thing, grab the Levistone above you. Now head down
through any crack and fight the undead again. Head out of the room and down
through the ice making a right at the intersection and heading all the way down,
right at the next intersection and around the corner to the staircase. Head
around, down, and out this room and head right and around the rectangular room
to a staircase, which will lead you out of this ice cave.

Back on the World Map, use a Tent or Cottage if you have to. Head down and left
across the narrow path and get on your canoe. This time, head around in a
clockwise direction and taking the first right you see. Get on your boat, sail
south and around the lower port. Head southwest from the lower port and dock
your ship at the canoe's entryway. Head west into the desert. Watch the scene in
which you now have your new boat! A  flying boat at that. Yay! We now have three
boats we can play in!

Well, get on your new airship and fly around to get used to the controls. The
World Map will tilt a little when you are on the airship so places are harder to
see. The airship can only land on grassy fields and plains. It cannot land on
forests, deserts, marshes, mountains, water, docks, or on towns. Some places
require you to land far away from your destination so you have to walk the rest
of the way. Yes, a great disadvantage of the airship. Well, now that you're on
your airship, you can revisit Cornelia for a cheap Inn fee. You can even head to
Gaia, which is located on the very northeastern tip of the World Map. This place
sells excellent items, but some magic you will need Class Change to get. Let's
head off to do Class Change right now!

First off, make sure you are fully healed. Head to the northern tip of the map
until you are over a desert. Head west and down a little bit and you will see a
castle looking thing. This is where you get the Rat's Tail for Class Change. How
do you get there? Well, you're going to have to land on a tiny piece of grass
just above it. After you land, walk all the way the hell northeast, then down
and west around the mountains. Keep going west and sail across the narrow canoe
path, through the forest and down to the Citadel of Trials.
_________________
Citadel of Trials
Recommended Level: 30

Walk up and talk to the old guy standing in the middle of the pillared room. He
will accept you into the trials because you have the Crown. What I don't get is
that if you had the Crown way back when we were in Elfheim and no ship or
airship to get to the trials, why do we need the Crown now? I guess that's what
he was programmed to say. After he accepts you, head into the northwestern room
and sit on the throne.

You will appear in a tiny room. This floor contains pillars that can confuse you.
If you take the wrong one, you have to start all over. Here is how you should
take them.

First, head out of the room and go into the pillar. Go into the single pillar
here. Same with this pillar. Then, take the bottom pillar. Head into the single
pillar. Take the bottom pillar here. Head into the lone pillar here. Head into
the closest pillar. Take the bottom path and go down the left side. Go past the
first pillar and take the second. Take the staircase up.


Head up through the doors and to the chest and get the Healing Staff. This casts
Heal when used in battle. Head all the way left and nab the three chests which
hold a Ruby Armlet, an Ice Brand, and Steel Gloves. Then head all the way down
to get a Cottage, 8795 Gil, and the Gauntlets. These cast Thundara in battle.
Head east from the chests to see another chest containing a Rat's Tail. Head up
to the throne and you will enter a mini-boss battle.

MINI-BOSSES: Dragon Zombies
Difficulty - 2/5
HP   -  268
EXP  -  2331
Gil  -  999
Drop - Megalixir

The number of these guys you fight are random. These guys aren't too tough. Fire
and Dia cause excellent damage to them. Have your fighters attack with physical
attacks while your mages cast Firaga and Diaga. These guys always haunt the
floor panel in which you stepped on so you can go back and forth to fight them
for excessive EXP.

After the battle, step on the throne and head back to the World Map.

Now that you have the Rat's Tail, it's time to get your classes changed. From
the citadel, move up and around the mountains, crossing the creek, and hugging
the ocean border. Head around the upper mountains, west across the forest and
get back on your airship.

From the airship's location, head southwest and you will hover above many
islands. These are known as the Dragon Caves, in which Bahamut resides. Explore
every single opening in each island and you will be rewarded with some good
items and a good amount of Gil. One of these openings contains the Hellfire
Chasm, in which you should avoid for now. Another opening leads to the Dragon
King, Bahamut himself. When you talk to him, he will see your Rat's Tail and
raise you a class change!

Now that all your characters are upgraded, the one thing you will see is that
their appearances have changed. They now look much better than the previous
classes. If you had a Warrior or a Thief in your party, they are now a Knight or
a Ninja. These characters can now use magic. Head back to all the previous towns
to get some magic for these guys. Here is how you should get them.

Cornelia
Knight - Cure, Protect, and Blink
Ninja  - Fire, Sleep, and Thunder

Pravoka
Knight - Silence, NulShock, and Invis
Ninja  - Blizzard, Dark, and Temper

Elfheim
Knight - Cura, NulBlaze
Ninja  - Fira, Thundara, Focara

Melmond
Ninja      - Haste, Confuse, and Blizzara
Red Wizard - Teleport

Crescent Lake
White Wizard - Exit


Now that you have your spells, it's time to move on to the next town. Make your
way to the northeastern part of the map. If you're not sure where you're going,
bring up the World Map. The town you are supposed to visit is called Gaia.
____
Gaia
Recommended Level: 32

Weapon Shop-------Armor Shop------------Item Shop
-------------------------------------------------------
Cat Claws-52000G  Ruby Armlet--40000G   Hi-Potion--150G
                  Protect Ring-16000G   Ether------150G
                                        P. Down----500G
                                        Tent-------160G
                                        Cottage---2000G

Black Magic Lv. 7------------White Magic Lv. 7
----------------------------------------------
Blizzaga-30000G              Curaja-30000G
Break----30000G              Diaja--30000G

Black Magic Lv. 8------------White Magic Lv. 8
----------------------------------------------
Stop--40000G                 Holy---40000G
Warp--40000G                 NulAll-40000G
Kill--40000G                 Dispel-40000G

There isn't much to buy in this town except for spells. I won't go into the
class equipment chart, but I will tell you what to get.

Get a pair of Cat Claws for your Black Wizard and get Ruby Armlets for whoever
is falling behind in defense. As for magic, here is the chart.

Lv. 7 Magic

White Wizard - Curaja, Diaja (leave space empty)
Black Wizard - Blizzaga, Break (leave space empty)

Lv. 8 Magic

White Wizard - Holy, NulAll (leave space empty)
Black Wizard - Stop, Kill (leave space empty)

Now that you bought all your expensive stuff, I hope you left at least 40,000
Gil left. If you didn't, fight random battles outside Gaia to rack up some Gil.
Once you reach 40,000 Gil, head west from Gaia's location to the northwest side
of the map. When you reach the tip, head south until you see a desert. Land on a
small piece of grass south of the desert and walk up to the piece of sand that
is separated from the big piece of sand. Walk in the middle and you will enter a
desert caravan.
______________
Desert Caravan
Recommended Level: 32

This is the only place where you have to buy a Key Item for the storyline to
proceed. Walk into the tent and talk to the person inside. At first, he will
only sell a Bottled Faerie for 40000 Gil. After you buy it, exit the shop screen
and talk to the guy again. From now on, he will sell tonics that will increase
your stats during battle. They are a one-time use and I don't really have an
opinion on them. These are the ones that he sells.

Faerie Tonic---1500G
Giant's Tonic--1500G
Strength Tonic-1500G
Protect Drink--1500G
Speed Drink----1500G

After getting the Faerie, head back out onto the World Map. Head south and board
your airship and head back to Gaia. While entering Gaia, you will see a scene
where your character lets the Faerie out of the bottle. Head north from the Item
Shop and east past the Sanctuary. Follow the path to get to a pond where the
Faerie is. Talk to it and you will get the Oxyale. Now exit Gaia.

Back on the World Map, board your airship and head back to the desert where you
got your Faerie. Land on that same spot of grass and head south this time. Get
on your canoe at the river and follow the path up staying on your canoe. Enter
the waterfall at the top.
________________
Waterfall Cavern
Recommended Level: 33

From your location, head north, left at the intersection, north at the next,
following the path around going in the northwest path when you can. Follow the
path down until you reach a room containing a robot and some treasure. Talk to
the robot and it will give you a Warp Cube. I guess it fries up then. Raid the
chests to get a Ribbon, a Defender, a Wizard's Staff, and 24850 Gil. The Ribbon
protects all status effects and the Wizard's Staff casts Confuse in battle. Exit
the room, head north around the corner heading southeast at the intersection.
Follow it southeast and around the path until you get to the exit.

Back on the World Map, head south down the river and dock your canoe on land as
soon as you can. Head west around the mountains and travel north until you reach
the town of Onrac.
_____
Onrac
Recommended Level: 35

Item Shop
----------------
Hi-Potion---150G
Ether-------150G
Remedy-----1500G
Gold Needle-500G
Cottage----2000G

Black Magic Lv. 7----------White Magic Lv. 7
--------------------------------------------
Saber---30000G             NulDeath--30000G
Blind---30000G             Healaga---30000G

I love to laugh at this town. There is no Weapon or Armor shops, but the magic
shops hold some good spells. Buy these spells for your mages:

White Wizard - Healaga
Black Wizard - Saber

After buying these, rest at the Inn and head east from it. Cross the bridge and
talk to the girl sitting there. You will then get access to a barrel in which
you can ride down to the Sunken Shrine. Who in hell rides in a barrel?
_________________
The Sunken Shrine
Recommended Level: 35

NOTE: Most enemies in here are weak to Thunder magic. One exception is the Water
Elemental, which is weak to Ice. Take this into consideration because these guys
guard some chests.

This place is really huge. Start off by heading north and going right at the
fourth pillar you see. Head into the room to grab 2000 Gil. Head out of the room
and west across the hallway and north into another room containing 9900 Gil.
Head out of this room and head northeast in a zigzag motion. You should see a
staircase in which you should take.

From the stairs, head down and then head left skipping the room you passed, head
up and around the big room and heading northeast when you get the chance. Enter
the room there to get a Diamond Armor. Head out of the room and go all the way
down until you reach a square room with a Light Axe inside. These cast Diara in
battle. Grab it, leave the room, and head east taking the upper path to a room
with a Mage's Staff inside. This casts Fira in battle. Head out of the room,
head back to the intersection and take the lower path this time. Head into the
room to get 12350 Gil. Exit the room and take the staircase to the right.

The rooms here are infested with chests and mermaids, which will not attack you.
Start off by heading north into the room, collecting a Diamond Armlet and 10760
Gil. Head out of the room and head left past the room, then up until you hit
water. Head right and into the second room you see to get 2750 Gil. Head out of
this room and into the room southwest of it to collect 4150 Gil. Head out and
into the room to the right of it to get 5000 Gil. Head out and up to the edge of
the water. Head left passing two rooms and up through the narrow passage. Head
through the long path until you reach the other side, which near there, contains
a room, that contains a Diamond Helm, Diamond Gloves, and the Rosetta Stone. If
you  have a White Mage, I think you can cast Exit. If so, exit, use a Cottage
back on the World Map, and re-enter the shrine. If not, I guess you have to walk
all the way back to the first floor.

Head out of the room containing the Rosetta Stone and right through the long
narrow path. Go around the room on the other side and left to the water. Head
down, passing three rooms and right to the staircase. From this staircase, Head
up, then left, then up at the intersection. Follow it until you can go right,
then from there, head to the northeastern staircase.

This is the first floor. From here, head to the northwestern side of the room to
reach a staircase in which you have not taken. On the way, you can exit and use
a Cottage if you want.

From this staircase, head left and all the way up to a room. Go right from it
and up to another staircase. Head to the next staircase on the next floor and
southeast to the next.

From here, head up into the room and grab the 110 Gil from the chest. Head down
and collect the 450 Gil from this chest. Head south and out of the room and left
to a staircase.

From your location, head around the wall below to and into a room with 15825 Gil.
Get out of here and head all the way left to another room containing 5835 Gil
and Giant's Gloves. These cast Saber during battle. Head out of this room, right,
and up to another room with another Light Axe in it. After getting it, head out
and travel right to another room with a Ribbon and 19990 Gil inside. Get out and
head northwest to another staircase.

There are no chests on this floor. Only the boss. Head left from the stairs and
go up when you get the chance. Then head left across the bridge-like thing.
Follow the path from here to get to a room with Kraken inside.

BOSS: Kraken
Difficulty - 3/5
HP   - 1800
EXP  - 4245
Gil  - 5000
Drop - Kikuichimonji

This guy has a really high defense. Kraken is especially weak to Thunder so cast
Thundaga on him. Your fighters' attacks will need aid to do some damage. Have a
wizard cast Haste on the fighter and have that fighter use the Giant's Glove.
Then, repeat with the next fighter. If your party is wounded by Kraken's attacks,
have a White Wizard cast Healaga to restore over 200 HP to each member. When all
your fighters are beefed up, attack with physical attacks and have your mages
cast Thundaga on him. He should go down in a few rounds. If he is too hard for
you, have your Black Wizard repeatedly cast Kill on him as it worked for me.

After the battle, the Water Crystal will now be lit. Phew, one more to go. Step
on the portal to be warped out of the shrine. Exit to the World Map and use a
Cottage if you have to.

On the World Map, head south, around the mountains and into the river. Travel to
where your airship was docked and board it. Head back to Melmond and land there.
Head into Melmond.

In here, head north of the white magic shop and cross the bridge. Head right
from the bridge and into the graveyard. Talk to the scientist guy there and he
will see your Rosetta Stone in your hand. He will then teach you how to speak
Lufenian.

Head back out on the World Map and board your airship. Go back and hover above
Gaia. Head south from Gaia and you will soon see a tiny pond. Land in a tiny
grass area next to the mountains northwest of the pond. Walk around or through
the pond, and follow the forest to a town called Lufenia.
_______
Lufenia
Recommended Level: 39

Black Magic Shop Lv. 8-------White Magic Shop Lv. 8
---------------------------------------------------
Flare---40000G               Full-Life---40000G

This town has a bunch of weirdos inhabiting it. Well, from the entrance, head
North past the circle of trees. Keep following it until you can head right. Do
so, and head down when you can. Talk to the guy at the end of the third dock you
see and he will give you a Chime. Now that you have the Chime, head up past the
docks and to the upper right corner of Lufenia. Head right across the long and
hidden path of grass until you hit the spell shops. Buy the two remaining spells.

White Wizard - Full-Life
Black Wizard - Flare

Once you are done buying, head out of Lufenia, follow the forest, pass the pond,
and board your airship. See the desert east of you? Head in the middle of the
desert and head south to a small patch of grass touching the edge of the desert.
Land there and walk northwest to the Mirage Tower.
____________
Mirage Tower
Recommended Level: 40

First off, head up through the door above you. If you can't do that, head all
the way around in a counter-clockwise direction until you reach the door there.
Head up through the walls and around the sides until you get to a treasure room.
All these chests contain a Tent, a Vorpal Sword, an Aegis Shield, a Healing Helm,
and 24960 Gil. Backtrack around the walls until you reach the left staircase,
which you should take.

From these stairs, go around in a counter-clockwise direction. Move into the
openings and make your way into the center of the room. There lies a treasure
room that holds Thor's Hammer, the Sun Blade, a Dragon Mail, and 58985 Gil.
Thor's Hammer casts Thundara in battle, but if better off being equipped to a
White Wizard. Head outside this room and take the staircase above the treasure
room you just raided.

On this floor, move to the bottom of this floor and move into the warp point in
the middle of the room. Before warping, you will face a Blue Dragon.

MINI-BOSS: Blue Dragon
Difficulty - 2/5
HP  - 454
EXP - 3274
Gil - 2000

The Blue Dragon isn't that hard. It doesn't really have a weakness, so you
should just pound away with all your characters. You can cast Haste with one of
your wizards and have a fighter use the Giant's Gloves for additional damage. He
should be wasted in about two turns.

After the battle, step on the warp panel. You will be warped to the Flying
Fortress.
_______________
Flying Fortress
Recommended Level: 42

You will appear in the center of a large room. From the center, the bottom path
leads you to a Razer, a sword that casts Scourge when used. The right path leads
to a Healing Helm, a Protect Ring, and 11900 Gil while the left path leads to a
Potion and 21950 Gil. After raiding the chests, take to upper path to a warp
point.

All the paths in here lead to treasures except the bottom path, which leads to
the exit. These are the treasures from the southwestern path clockwise around to
the southwestern path: Adamantite, 13880 Gil, Mythril Helm, Cottage, Diamond
Gloves, Ribbon, Diamond Shield, Black Robe, and White Robe. The Adamantite can
be given to the blacksmith in Mt. Duergar in exchange for the Excaliber. The
Black Robe casts Blizzara while the White Robe casts Invisara. Very useful. I
remember on the NES system when the Excaliber was called the Xcalber (yes that's
right) due to lack of name space. Times have changed *sigh*. Well, when you're
done, take the bottom path to the next warp point.

From your location, head north towards a room containing a Potion, a Protect
Ring, and 14450 Gil. Backtrack to the warp point and take the eastern path this
time, which will lead you to some Clothes, a Gold Needle, a Protect Cloak, and
24035 Gil. The Protect Cloak acts like a shield for mages. Equip them on the
mage that takes the most damage out of your party. After you're done, take the
western path from the warp point to get to a treasure room with a Gold Needle,
Sasuke's Blade, and 7550 Gil. The blade can only be equipped to a Ninja. If you
don't have one, sell it. South of this room is the next warp point, which you
should take.

This floor is all just a big room. Start off by heading left until you get to
the second intersection you see. Then head all the way up until you get to
another warp point.

Make sure you save on this floor. You may run into Death Machine (known as
WarMech on the NES) on the bridge. So far, I haven't encountered it even when I
spend an hour at the bridge, but I know it exists. If you do come across it, try
to beat it as it gushes out tons of EXP and Gil. I'll give a guide just because
I'm nice!

BOSS: Death Machine
Difficulty - 5/5
HP   - 2000
EXP  - 32000
Gil  - 32000
Drop - Genji Armor

This guy is incredibly tough. I'd say he's equally as tough as Chaos (the final
boss). It just so happens that he has a tenth of the HP that Chaos has. Prepare
for a big fight as this guy heals 100 HP every turn. He usually goes for
physical attacks so you can use the White Robe to cast Invisara on your party.
Death Machine also likes to cast a nasty spell, which I think, is called "Nuke".
This heavily damages your entire party, leaving a few turns wasted to heal. You
should have your Red and Black Wizards cast Haste on your fighters while the
fighters attack. Don't waste a single turn using the Giant's Gloves since you
can't afford to waste a single attack. You must act fast and keep on hitting him
if you want to beat him. If you beat him, Congrats!

From your location walk up along the bridge to get to the wind boss.

BOSS: Tiamat
Difficulty - 3/5
HP   - 2400
EXP  - 5496
Gil  - 6000

Tiamat isn't all that hard. She usually hits with physical attacks, which can be
evaded with the White Robe. You can Haste up your fighters with the Red and
Black Wizards and have them attack Tiamat while the White Wizards can heal and
cast offensive spells. You can also have your Black Wizard cast Kill on Tiamat
because I know it works. I know Scourge works too so that means that the Razer
works as well. She should fall within a few rounds.

After the battle, the Wind Crystal should now be lit. Step on the portal nearby
to be warped out onto the World Map. So we now have all 4 crystals lit.
Shouldn't we have one now? Well, we need to do some more stuff. First, go to Mt.
Duergar and give the Adamantite to the blacksmith. You will receive the almighty
Excaliber (Xcalber) in exchange. Yes, Xcalber is spelled correctly since the 8-
bit system could only carry 7 letters for equipment names. Either way you spell
it, this sword is really nice! Then optimize all your characters so they are
equipped with the best equipment possible.

Second, you might want to level up until everyone is level 99, or you can do the
Soul of Chaos sidequests, OR you can attempt to beat the game now. I highly
doubt you are strong enough to stand up to the final boss now so you're going to
have to level up. Soul of Chaos dungeons are located in the sidequest section of
this FAQ. While normal leveling to level 99 will take you at most 2 weeks, I
will teach you a quick trick to get all your characters up to max level in at
most 2 days. Well it's listed below and is an important way to level up.

!!!LEVEL TRICK!!!

First, make sure all your characters are equipped with Protect Rings. Then, head
to the Ice Cavern.

Move all the way right, then down, then all the way left to a staircase. Head to
the southwest corner of the floor and take the staircase there. Head to the next
staircase. Head around in a counter-clockwise direction and head through the
door at the bottom. Move onto a crack in the floor and fall through. Head out of
the room and past the floor of ice. Take a right at the intersection and head
down and left to this sheet of ice. Walk around here until all characters are at
1 HP. Have a White or Red Wizard completely heal the character you want at level
99 first and get off the ice to the right. Move the characters with 1 HP to the
front of your lineup so they get hit first and will be killed. Head south and
right when you get the chance. Take the staircase at the end. Head out of this
room at the first door you see and head into the room to the right. Head down
the single crack in the floor. Save before you do this and make sure your single
alive character is at MAX HP and has a Ribbon equipped.

Walk into the space with the Evil Eye in it. Kill it and walk right back into
that space to fight it again. Every time you defeat it, you will get 3225 EXP to
that 1 character. At most, 5 battles will get you a level up. Keep doing this
and that character will be at max level in at least an hour. If your physical
attack won't kill the Evil Eye in one hit, switch the Black Robe to the top of
your list for quick access and use that instead. Due to the animation, it might
take about an hour and 15 minutes to get to level 99. Once the character is at
level 99, step on a crack and fall to the room where you get jumped by the
undead. Go back to where you hopped along the ice to damage yourself. Use a
Phoenix Down to revive the next character you want at level 99. Walk around the
ice to damage all your characters until they are at 1 HP. If your Red or White
Wizard is dead, use items to get the character you want at Max HP. Switch the
level 99 character at the front of your lineup and get him killed. Go back to
the spot where you fought the Evil Eye and repeat the above strategy until that
character is at level 99. Make sure he has a Ribbon equipped. Repeat with the
remaining characters until they are all at level 99. Very quick, eh?

Well, I recommend that you do the trick...to ALL your characters. This will
prevent you from having to exit the Chaos Shrine every time you hit a treasure
room. I don't really have an opinion on Soul of Chaos but you should be around
level 70 if you try to attempt the dungeons. As said before, it is located in
the sidequest section of this walkthrough. You could also travel around the
world completing your bestiary like I did. Next, as the last part of this
walkthrough, I will list the final dungeon of the game.

So you want to beat the game? Here's what you do. Make sure you bring 99 Potions,
Hi-Potions, and Ethers. You will need magic at the most in this dungeon.
Bringing a lot of Cottages doesn't hurt either. Some status healing items and
Phoenix Downs are also good to have. Make sure you're fully healed before you
attempt this. When you're ready, head to the Chaos Shrine, just northwest of
Cornelia. Save outside.
____________
Chaos Shrine
Recommended Level: 70+

Here it is...the final dungeon in the game. I hope you're ready for a long
dungeon full of monsters and lots of chests to be raided. Head into the Chaos
Shrine and head into the room where you fought your first boss of the whole game.
Talk to the orb and it will transport you deeper inside the Chaos Shrine into
the Temple of Chaos.

You appear in a dark room. The bouncing platform behind you is the exit in case
if you don't have the Exit spell. Well, head out of this room and go all the way
down until you hit a barrier. Head right and into the square area and go up a
staircase. Then head across to the next staircase.

Head down until you hit the last row of pillars. Head east from them and head up
when you get the chance. Enter the room and go around the ladder and collect a
Dry Ether and an Elixir. Then take the ladder.


Head out of the room you're in and head east until you hit a column of pillars.
Head up following the column until you reach a square area. Take the staircase
down. Then go all the way west until you hit another staircase.


From your location here, head all the way up, then all the way right, then all
the way down. Before you can take the stairs you will have to fight a harder
version of Lich.

BOSS: Lich
Difficulty - 3/5
HP  - 2800
EXP - 2000
Gil - 1 (?)

Well, this battle shouldn't be too tough compared to some of the previous or
even Soul of Chaos bosses. He will occasionally cast Flare, which will cause big
damage. If this ever happens cast Healaga with your White Mage. You should Haste
up your fighters and unleash an all-out offensive against Lich. His Magic
Defense if fairly high, but Diaja should damage him severely. Keep your HP up in
this fight.

After the battle, head down the staircase. Head out and around the narrow path
taking the exit through pillars. Head up and into the room above the pillars and
head out of the room through the exit on the right side of the room that you're
in. Once exited, head down and into the path through the pillars. Follow the
downward path at the intersection to a staircase. You will have to fight
Marilith before you take it.

BOSS: Marilith
Difficulty - 3/5
HP  - 3200
EXP - 2000
Gil - 1 (??)

This time, Marilith is more deadly. She now knows the Death spell, which can
cause instant death if you don't have Protect Rings equipped or if your
characters' levels aren't high enough. Try the same strategy that you used
against Lich because it works and it's all you have. Diaja doesn't do anything,
though. Don't cast any spells, as her Magic Defense is really high for them to
do any damage. Keep your HP up in this fight, too.

After the battle, take the staircase. Head around into the room and out the
other side. Head into the room below the door you exited and follow it in a "C"
path to the other side. Exit through there and head into the room above it. Head
right and take the exit below the 3 rock-looking things. Follow the path down
and head east to a staircase. Before you take it, you have to verse a tougher
version of Kraken.

BOSS: Kraken
Difficulty: 3/5
HP  - 3600
EXP - 2000
Gil - 1 (???)

In this encounter with Kraken, he will no longer be weak to lightning or any
spell at that. His magic defense is way too high for magic to be effective. Just
concentrate on casting haste on all your characters and go all-out. Kraken can
cast Ink, which can blind a character. If this ever happens, have your weakest
character use a Remedy right away. Keep healing and this battle is yours.

Concluding the battle, walk right to the staircase. This floor has one of the
best weapons in the game. To get it, head southeast in a zigzag direction. Head
into the small room there and open the chest to get the Masamune! YAY! This
weapon can be equipped to ANY character in the game. You can equip it to a
Wizard to boost their attack power (although not recommended). Equip it to your
best front-line fighter for the best results. After grabbing the great weapon,
backtrack in a northwest zigzag path. Head east from the staircase from which
you came from and through the narrow path. You will have to face Tiamat again.

BOSS: Tiamat
Difficulty - 3/5
HP   - 5500
EXP  - 2000
Gil  - 1 (AGAIN?!)
Drop - Rune Staff

Tiamat isn't that much of a problem, except for her high HP. Her Magic Defense
is also high so magic won't do much. Use the White Robe to cast Invisira to
hopefully evade Tiamat's physical attacks. Haste up your fighters as usual and
hack your way through Tiamat's defenses. Cast Healaga whenever you need to.

After the battle, head to the northeast staircase and take it.

NOW, this is the final floor. Chaos is in the room right below you. Follow the
path around the scattered pillars and enter the room. Make sure you SAVE before
engaging with him. When you are ready, talk to him. It appears that your first
boss of the game is also the last boss of the game. Whippin' time!

FINAL BOSS: Chaos
Difficulty - 5/5
HP  - 20000 (Good Lord!)
EXP - 0
Gil - 0

Chaos can cast every spell in the game. He will occasionally cast Curaja to
fully heal himself. Yup, all the way back to 20000! Never cast any offensive
spells since his Magic Defense is so high. Make sure you cast Haste and Saber on
everyone, as it will increase your attack power giving a much-needed boost to
your attacks. Your healing Wizard should cast Healaga at least every other round,
if not each round. Be patient as killing Chaos can be frustrating if you keeps
casting Curaja. I was lucky he never casted it. My characters were all level 99
when I beat him. After you demolish him, watch him disintegrate. This takes
about 1/20 of the time it did on the NES system. Sit back and watch a simple
ending. No FMV's? *cries* Give yourself a patty on the back though; this game
wasn't too tough.

                            _____________
                            8. Sidequests

The only sidequests in this game are completing your bestiary and the Soul of
Chaos dungeons. I will only list Soul of Chaos because filling your bestiary
isn't hard when you know which monsters you need. You can look them up in the
bestiary section of this FAQ to find out their locations.

                            SOUL OF CHAOS
________________
Earthgift Shrine
Recommended Level: 70+

This is the first Soul of Chaos dungeon in which you should do. This is first
accessible after you beat Lich, the Earth fiend. The Earthgift Shrine is located
in a cave northwest of Cornelia. Enter the cave, talk to the guy inside, and
enter the room above you. All of the Soul of Chaos dungeons are all mazes. You
may appear in a desert, in which I will list now.

When you appear in a desert, you will probably wonder, "Where is the exit?" Well,
first off, all the chests are random so only get the treasure chests that you
see. If you're looking for a way out, wander around until you see a set of 3
trees. If you put imaginary lines connecting them, they should form a triangle.
Take a straight path in which the triangle is pointing at. When you reach a next
set of trees, connect them again and follow the path here's an example.

*---*  When you see         *          When you see
\   /  this, go south.           *   this, go east.
 \ /                        *
  *

Follow the trees until you hit a spot where there is an oasis, a tree, and a
staircase. Take the staircase.

All the rest is a maze. Take straightforward paths and they will lead you to
staircases. When you reach a forest-type area, you will have to talk to and
defeat many enemies blocking your path. There are also randomly generated
treasure chests. To make it to the exit, you will have to navigate the maze
going in a counter-clockwise direction throughout the outside path of the forest.
Take the staircase at the end.

Again, follow straightforward paths until you hit a floor with 4 rooms in it.
These are the 4 bosses of the Earthgift Shrine. Once you beat one, you will have
to navigate the Earthgift Shrine again in order to beat another one. These
bosses keep regenerating so you can beat them as many times as you want to get
as much of the treasure that they drop as you want. The southwest room contains
Cerberus, the southeast room contains Echidna, the northwest room contains the
2-Headed Dragon, and the northeast room contains Ahriman.

BOSS: Cerberus
Difficulty 2/5
HP   - 4000
EXP  - 0
Gil  - 0
Drop - Kotetsu

Cerberus has no weaknesses. The only real way to defeat him is to use physical
attacks. Haste up all of your characters and hack away until he is done.
Cerberus can also cast Thunderbolt, which damages your whole party. You can cast
Healaga if you want, but keep attacking until he's gone.

BOSS: Echidna
Difficulty - 3/5
HP   - 4800
EXP  - 0
Gil  - 0
Drop - X-Potion

Echidna will occasionally cast Quake on your party, which will damage them a bit.
Use Healaga when this happens. Use the same strategy as you did for Cerberus and
this weird-looking thing will go away. You can keep fighting and beating Echidna
for unlimited X-Potions.

BOSS: 2-Headed Dragon
Difficulty: 3/5
HP   - 4500
EXP  - 0
Gil  - 0
Drop - Bard's Tunic

This 2-Headed Dragon often attacks physically. Cast Protera or use the White
Robe to reduce effectiveness of its attacks. Use the same attacking strategy as
used for Cerberus and the 2-Headed Dragon will be dinner. The Bard's Tunic has
to be the weirdest piece of armor I've ever equipped to my characters.

BOSS: Ahriman
Difficulty - 2/5
HP   - 4000
EXP  - 0
Gil  - 0
Drop - Dry Ether

Ahriman isn't too hard, it's just that it is one of the most hideous monsters in
the game. Physical attacks work wonders as Ahriman's attacks don't hurt that
much. Haste will work just as it did with the other bosses. As with Echidna, you
can keep fighting this boss for unlimited Dry Ethers.

Once beating all the bosses/stocking up on items, move on to the Hellfire Chasm.
It is located in one of the entries of the Dragon Caves and is accessible once
you beat Marilith from Mt. Gulg. Make sure you enter fully healed.
______________
Hellfire Chasm
Recommended Level: 70+

I rarely play this dungeon because it's so confusing. The items in this dungeon
are also random. Start by walking straight up to the entrance of the chasm. If
you see any blinking tiles on the floor, try not to step on them. Every step
will initiate an enemy battle. Follow straightforward paths through the dungeon.
Once you reach a big red room, gather the chests to the left of the floor. The
exit is then on the right.

Soon, you will appear on one of 3 randomly generated world maps. These are WAY
different than the one that you have been following around everyday. On 2 of the
3 maps, you will need to find a ship or an airship in order to get to an exit.
One of the 2 exits is at the bottom of the map while the other is surrounded by
a creek around the middle of the map. On the third map, you'll need to find the
ship and sail it to the bottom island. Walk up to the tree and an airship should
appear. Ride that to an island near the middle of the map to reach the exit.

The rest of the dungeon is just mazes full of lava. Healaga should keep you
healthy. There are billions of starting points and the exits take a long time to
get to. I'm not going to list them, but if you're a die-hard complete-it-all fan
then try your luck. I will list the bosses below.

BOSS: Cagnazzo
Difficulty - 4/5
HP   - 7968
EXP  - 0
Gil  - 0
Drop - Light Curtain

Cagnazzo is really a pain. He often cast a powerful spell called Tsunami. It
deals hundreds of damage to your characters. Cast Healaga every other round to
prevent KO's. He is weak to lightning so cast Thundaga once all your fighters
have been "hasted." Make sure you heal every time he uses Tsunami.

BOSS: Scarmiglione
Difficulty - 3/5
HP   - 4000/7046
EXP  - 0
Gil  - 0
Drop - Lunar Curtain

Scarmiglione will be easily defeated in his first form when you beat him up with
powered physical attacks. He will then transform into an ugly tentacle thing. He
is undead, which means Fire and Dia are effective. Diaja and Firaga will damage
him heavily. Keep your HP high in this fight.

BOSS: Rubicante
Difficulty - 4/5
HP   - 15000
EXP  - 0
Gil  - 0
Drop - Kikuichimonji

Like Cagnazzo, Rubicante is also tough. He has high HP and will cast powerful
fire spells on single party members to inflict heavy damage. You can counter
this with NulBlaze as it'll shed off some damage done. You will want to cast
Healaga every round just to make sure your characters don't die on you. Haste up
only your fighters as they'll need it. You may also want to cast Saber on your
fighters to make the battle shorter. This may take a long time but don't give up.

BOSS: Barbariccia
Difficulty - 4/5
HP   - 12954
EXP  - 0
Gil  - 0
Drop - Braveheart

Like the previous bosses, Barbariccia will use a powerful attack called Cyclone
to inflict high damage to your party. Use Healaga whenever you can. Barbariccia
is easily killed when using physical attacks. As always, use Haste on your
fighters and she will go down like a sack of shizzle.

After beating the Hellfire Chasm, you may want to complete the all-known
Lifespring Grotto next.
_________________
Lifespring Grotto
Recommended Level: 70+

In order to get to the Lifespring Grotto, you will need the ship, which would be
docked at the Ryukahn Desert (where you got your airship). Get on the ship and
sail east from where Melmond is. You should see a whirlpool and that's where the
Lifespring Grotto is at. You must have also beaten Kraken of the Sunken Shrine.

To be truthful, I rarely play this dungeon as well as the Hellfire Chasm. It's
all too confusing. The chests in here are also randomized. When you enter, head
straight up into the room and enter the Grotto.

Some tiles in here are like the ones in the Cavern of Ice. This is all like a
maze. I'm sorry, but I don't have the patience to be attacked in a maze. Follow
straightforward paths until you hit an exit.

You may reach a floor with while tiles connecting rooms together. DO NOT FALL
OFF THESE as you will have to start all over from a previous floor making your
job even more frustrating. You won't encounter enemies while on the tiled floor
so spend the time collecting treasures if you find any.

When you reach a room with Dark Bahamut in it, talk to him and he will tell you
to defeat a certain amount of dragons throughout the Grotto. Once you complete
his task, he will unlock a door for you to continue on.

Oh God, more mazes. If you're a die-hard fan, then you should follow all of
these to get to the bosses. To be honest, I hate this dungeon so I only
completed it once. I'm not going into detail as it would take a few years to
explain. Anyways, follow straightforward paths throughout the dungeon and you'll
get to a place called "Dancing Town". It's only a few maps so it isn't dirty.
I'm just going to list the bosses below. These bosses give some of the best
items in the game.

BOSS: Gilgamesh
Difficulty - 3.5/5
HP   - 8888
EXP  - 0
Gil  - 0
Drop - Genji Gloves

Gilgamesh isn't too hard, but he'll attack a single character for hundreds of
damage. Use Curaga instead of using Healaga every round. Use Haste on attacking
characters and attack him to his death. He gives the Genji Gloves, which are the
greatest gloves in the game.

BOSS: Atomos
Difficulty - 4/5
HP   - 13000
EXP  - 0
Gil  - 0
Drop - Judgment Staff

How lovely this portal enemy is. I guess it's weak to physical attacks as they
do a significant amount of damage. The portal will often cast Wormhole and
Firaga. Use Healaga on every turn you are damaged. It would be wise to cast
Haste to make the battle easier.

BOSS: Omega
Difficulty - 5/5
HP   - 35000
EXP  - 0
Gil  - 0
Drop - Murasame

Omega is one tough boss. It will cast a powerful spell called Wave Cannon, which
causes heavy damage. Cast Healaga every round. If you can, cast Haste and Saber
on all you fighters to make them hit for big damage. If your Black Wizard has
nothing to do, cast Thundaga as Omega is very weak to thunder. This battle will
be long so be patient.

BOSS: Shinryu
Difficulty - 4.5/5
HP   - 35000
EXP  - 0
Gil  - 0
Drop - Ragnarok

Shinryu will attack single party members for chunks of damage. Powered physical
attacks are what should be used against the dragon since it is vulnerable to
them. Magic won't do a thing so stay away from it. Beating Shinryu will earn you
the Ragnarok, one of the best swords in the game.

After beating the Lifespring Grotto, it's time to move on to the Whisperwind
Cove. It is located near the Cavern of Ice and is only accessible by the Canoe.
________________
Whisperwind Cove
Recommended Level: 70+

I can't stand this place as it takes too long to complete. You can try to
attempt it if you want. The items in here are also random. Start off by heading
straight up into a room that leads you to the Cove.

This place has many starting places at first. Follow straightforward paths
collecting treasures until you get to a room with dwarfs in it. I understand you
have to talk to them in the right order in order to receive a Star Ruby for a
giant. I gave it my all but said, "THE HELL WITH IT!" If you want to do this I'm
not stopping you, but it's all too confusing for me. Well, continue on your way
until you reach a Mage Town.

In this little town, they sell plenty of items that are useful along your
journey. You can easily buy 4 Healing Staffs, Black Robes, Gauntlets, Thor's
Hammers, etc. Very useful if you made it this far.

If you ever make it to a Faerie Town, never talk to any of the wandering Faeries.
They will either drain your HP to 1 or heal it completely. You will encounter
enemies here so 1 HP means trouble. Only talk to the ones near the exit as they
will lead you to a staircase.

The rest is all weird. You will meet many bosses from earlier in the game who
want to kill you, but they're not nearly as strong as some of the Soul of Chaos
bosses. You will need to kill all of them in order to open an exit.

Another floor contains a robot in which you need to find Head Part for him. You
need to search all the robots to find them. When you find them, give them to him
and he'll open an exit.

Another map contains a girl who wants you to find her friend for her. He's on a
little dock in the middle of the floor. Talk to him and bring him back to the
girl.

The rest of the maps are mazes that lead to bosses. Some maps have damaging ice
from the Cavern of Ice. Make sure you pick up every chest you come across
because they can hold some good items that'll help you a long your journey. I'm
going to list the bosses next.

BOSS: Typhon
Difficulty - 2/5
HP   - 10000
EXP  - 0
Gil  - 0
Drop - Genji Helm

Typhon is really easy. It is weak to ice so Blizzaga or the Judgment Staff will
inflict high damage. Physical attacks will work as well. It will be gone in no
time.

BOSS: Orthros
Difficulty - 3/5
HP   - 17000
EXP  - 0
Gil  - 0
Drop - Rune Staff

The only thing that you should worry about is his Ink attack. It can blind a
character, but will often miss. If it ever connects, use a Remedy. Powered
physical attacks will cause the greatest damage to Orthros. He is also weak to
Fire and Lighting so if your Black Wizard has nothing to do, cast Firaga or
Thundaga.

BOSS: Phantom Train
Difficulty - 4/5
HP   - 9999
EXP  - 0
Gil  - 0
Drop - Megalixir

I hope you remember the Phantom Train from FF3/6. I never tried, but I remember
that it was weak to healing crap back. Try using Curaja on it and see if it
works. If not, Haste up your characters and cast Flare and Holy as they will
take off over 1000 points of damage if not 2000! Watch out for it's physical
attacks as they deal a significant amount of damage.

BOSS: Death Gaze
Difficulty - 5/5
HP   - 30000
EXP  - 0
Gil  - 0
Drop - Lightbringer

This boss is one of the hardest bosses in the game. Death Gaze will often cast
Death, Kill, and Dispel to ward off your defenses. Flare and Holy work wonders
as they deal high amounts of damage to the ghost. Cast Healaga almost every
round to keep everyone healthy. You can cast Haste if you want to deal more
damage to the monster.

After you beat Death Gaze, walk onto the portal and grab the chest nearby to get
the Ultima Weapon, the best sword in the game.

That concludes the Soul of Chaos dungeons. Congrats if you beat 'em all!
                         ___________________
                         9. Tips and Secrets

SHIP MINI-GAME - While on your ship, hold down the "A" button and press the "B"
button until you see the screen flashing. This brings up a tile mini-game, which
I don't understand at all. You can read an excellent guide posted at GameFAQs
for more information on how to complete this game. All I know is that it gives
prizes for when you beat it.

EARLY LEVEL TRICK - When you first reach Pravoka, on the World Map, head down
and east through the two mountains and heads north when you get the chance.
North from the dock is a small peninsula. Make sure you save before doing this.
The top 2x2 square tip of the peninsula contains monsters from later in the game.
If you manage to beat them, they will dish out tons of experience. Some monsters
like the Winter Wolf will drop items that will significantly help your party for
a large portion of the game.
                          ________________
                          -10. Magic List-

This will only list the MP cost of the spell, where the spells are found, how
much you need to buy it, and what it does.


White Magic Spells

-Level 1-

Cure        - 3 MP
Found       - Cornelia
Cost        - 50G
Description - Restores a little HP to one ally.

Dia         - 5 MP
Found       - Cornelia
Cost        - 50G
Description - Deals damage to all undead foes.

Protect     - 3 MP
Found       - Cornelia
Cost        - 50G
Description - Raises an ally's defense.

Blink       - 3 MP
Found       - Cornelia
Cost        - 50G
Description - Raises caster's evasion.

-Level 2-

Blinda      - 3 MP
Found       - Pravoka
Cost        - 250G
Description - Cures darkness.

Silence     - 5 MP
Found       - Pravoka
Cost        - 250G
Description - Prevents all foes from casting spells.

NulShock    - 8 MP
Found       - Pravoka
Cost        - 250G
Description - Reduces lightning damage by half.

Invis       - 3 MP
Found       - Pravoka
Cost        - 250G
Description - Raises an ally's evasion.

-Level 3-

Cura        - 10 MP
Found       - Elfheim
Cost        - 1000G
Description - Restores HP to an ally.

Diara       - 8 MP
Found       - Elfheim
Cost        - 1000G
Description - Deals damage to all undead foes.

NulBlaze    - 8 MP
Found       - Elfheim
Cost        - 1000G
Description - Reduces fire damage by half.

Heal        - 10 MP
Found       - Elfheim
Cost        - 1000G
Description - Restores a little HP to entire party.

-Level 4-

Poisona     - 3 MP
Found       - Elfheim
Cost        - 2500G
Description - Cures poison.

Fear        - 10 MP
Found       - Elfheim
Cost        - 2500G
Description - Makes enemies run away.

NulFrost    - 8 MP
Found       - Elfheim
Cost        - 2500G
Description - Reduces ice damage by half.

Vox         - 3 MP
Found       - Elfheim
Cost        - 2500G
Description - Cures silence.

-Level 5-

Curaga      - 20 MP
Found       - Melmond
Cost        - 4000G
Description - Cures a bunch of HP to an ally.

Diaga       - 25 MP
Found       - Melmond
Cost        - 4000G
Description - Deals damage to all undead foes.

Healara     - 25 MP
Found       - Melmond
Cost        - 4000G
Description - Restores HP to the entire party.

Life        - 20 MP
Found       - Melmond
Cost        - 4000G
Description - Revives a fallen ally.

-Level 6-

Exit        - 25 MP
Found       - Crescent Lake
Cost        - 13000G
Description - Teleports party out of dungeons.

Invisira    - 25 MP
Found       - Crescent Lake
Cost        - 13000G
Description - Raises party's physical evasion.

Protera     - 20 MP
Found       - Crescent Lake
Cost        - 13000G
Description - Raises party's physical defense.

Stona       - 10 MP
Found       - Crescent Lake
Cost        - 13000G
Description - Cures stone.

-Level 7-

Curaja      - 35 MP
Found       - Gaia
Cost        - 30000G
Description - Fully restores an ally's HP.

Diaja       - 35 MP
Found       - Gaia
Cost        - 30000G
Description - Deals major damage to all undead foes.

Healaga     - 38 MP
Found       - Onrac
Cost        - 30000G
Description - Restores a bunch of HP to entire party.

NulDeath    - 28 MP
Found       - Onrac
Cost        - 30000G
Description - Protects against Death.

-Level 8-

Dispel      - 35 MP
Found       - Gaia
Cost        - 40000G
Description - Cancels one foe's magical defense.

Holy        - 50 MP
Found       - Gaia
Cost        - 40000G
Description - Damages all foes with holy light.

NulAll      - 40 MP
Found       - Gaia
Cost        - 40000G
Description - Reduces damage from spells by half.

Full-Life   - 40 MP
Found       - Lufenia
Cost        - 40000G
Description - Revives an ally with full HP.


Black Magic Spells

-Level 1-

Fire        - 5 MP
Found       - Cornelia
Cost        - 50G
Description - Deals fire damage to one foe.

Focus       - 3 MP
Found       - Cornelia
Cost        - 50G
Description - Lowers a foe's evasion.

Sleep       - 3 MP
Found       - Cornelia
Cost        - 50G
Description - Puts all foes to sleep.

Thunder     - 5 MP
Found       - Cornelia
Cost        - 50G
Description - Deals lightning damage to one foe.

-Level 2-

Blizzard    - 8 MP
Found       - Pravoka
Cost        - 250G
Description - Deals ice damage to one foe.

Dark        - 5 MP
Found       - Pravoka
Cost        - 250G
Description - Blinds all foes.

Slow        - 5 MP
Found       - Pravoka
Cost        - 250G
Description - Reduces all foes' number of attacks.

Temper      - 8 MP
Found       - Pravoka
Cost        - 250G
Description - Raises an ally's attack.

-Level 3-

Fira        - 15 MP
Found       - Elfheim
Cost        - 1000G
Description - Deals fire damage to all foes.

Focara      - 10 MP
Found       - Elfheim
Cost        - 1000G
Description - Lowers evasion of all foes.

Hold        - 10 MP
Found       - Elfheim
Cost        - 1000G
Description - Paralyzes a foe.

Thundara    - 15 MP
Found in    - Elfheim
Cost        - 1000G
Description - Deals lightning damage to all foes.

-Level 4-

Blizzara    - 18 MP
Found       - Elfheim
Cost        - 2500G
Description - Deals ice damage to all foes.

Confuse     - 15 MP
Found in    - Elfheim
Cost        - 2500G
Description - Causes foes to attack each other.

Haste       - 15 MP
Found       - Elfheim
Cost        - 2500G
Description - Double an ally's number of attacks.

Sleepra     - 15 MP
Found       - Elfheim
Cost        - 2500G
Description - Puts a foe to sleep.

-Level 5-

Firaga      - 30 MP
Found       - Melmond
Cost        - 4000G
Description - Deals major fire damage to all foes.

Scourge     - 28 MP
Found       - Melmond
Cost        - 4000G
Description - Instantly kills all foes with poison gas.

Slowra      - 18 MP
Found       - Melmond
Cost        - 4000G
Description - Reduces a foe's number of attacks.

Teleport    - 5 MP
Found       - Melmond
Cost        - 4000G
Description - Teleports party to previous floor.

-Level 6-

Death       - 30 MP
Found       - Crescent Lake
Cost        - 13000G
Description - Instantly kills a foe.

Quake       - 32 MP
Found       - Crescent Lake
Cost        - 13000G
Description - Calls an earthquake to swallow foes.

Stun        - 20 MP
Found       - Crescent Lake
Cost        - 13000G
Description - Paralyzes a foe.

Thundaga    - 35 MP
Found       - Crescent Lake
Cost        - 13000G
Description - Deals major lightning damage to all foes.

-Level 7-

Blizzaga    - 40 MP
Found       - Gaia
Cost        - 30000G
Description - Deals major ice damage to all foes.

Break       - 30 MP
Found       - Gaia
Cost        - 30000G
Description - Petrifies a foe.

Blind       - 25 MP
Found       - Onrac
Cost        - 30000G
Description - Blinds a foe.

Saber       - 25 MP
Found       - Onrac
Cost        - 30000G
Description - Raises caster's attack and accuracy.

-Level 8-

Kill        - 40 MP
Found       - Gaia
Cost        - 40000G
Description - Instantly kills a foe.

Stop        - 30 MP
Found       - Gaia
Cost        - 40000G
Description - Paralyzes all foes.

Warp        - 30 MP
Found in    - Gaia
Cost        - 40000G
Description - Sends foes to another dimension.

Flare       - 50 MP
Found       - Lufenia
Cost        - 40000G
Description - Burns all foes with heat.

                     ______________
                     -11. Bestiary-

These monster stats have been taken from a completed FF1 Bestiary from the game.
I will not list stats such as attack power, defense, etc. This will only tell
you what you need to know. I will also list where they are found in case if you
want to complete your bestiary.

Name  - The name of the monster
HP    - How many hits points it has
EXP   - how much experience it gives
Gil   - how much Gil it gives
Drop  - what treasures it drops
Found - where monster is located at


Name  - 2-Headed Dragon
HP    - 4500
EXP   - 0
Gil   - 0
Drop  - Bard's Tunic
Found - Earthgift Shrine

Name  - Abyss Worm
HP    - 2500
EXP   - 4000
Gil   - 1500
Drop  - Megalixir
Found - Earthgift Shrine

Name  - Ahriman
HP    - 5000
EXP   - 0
Gil   - 0
Drop  - Dry Ether
Found - Earthgift Shrine

Name  - Air Elemental
HP    - 358
EXP   - 1614
Gil   - 807
Drop  - Ether
Found - Flying Fortress

Name  - Allosaurus
HP    - 480
EXP   - 3387
Gil   - 502
Drop  - Strength Tonic
Found - around Citadel of Trials, around Lufenia

Name  - Anaconda
HP    - 80
EXP   - 165
Gil   - 50
Drop  - None
Found - Marsh Cave, Cavern of Earth, around Crescent Lake

Name  - Ankheg
HP    - 222
EXP   - 1194
Gil   - 300
Drop  - None
Found - around Crescent Lake, Mt. Gulg

Name  - Astos
HP    - 420
EXP   - 2250
Gil   - 2000
Drop  - Mythril Sword
Found - Western Keep

Name  - Atomos
HP    - 13000
EXP   - 0
Gil   - 0
Drop  - Judgment Staff
Found - Lifespring Grotto

Name  - Barbariccia
HP    - 12954
EXP   - 0
Gil   - 0
Drop  - Braveheart
Found - Hellfire Chasm

Name  - Baretta
HP    - 256
EXP   - 1428
Gil   - 300
Drop  - None
Found - Citadel of Trials, around Lufenia

Name  - Basilisk
HP    - 196
EXP   - 1977
Gil   - 658
Drop  - Gold Needle
Found - around Citadel of Trials, Temple of Chaos

Name  - BigEyes
HP    - 10
EXP   - 42
Gil   - 10
Drop  - None
Found - Sea

Name  - Black Dragon
HP    - 1600
EXP   - 3000
Gil   - 4000
Drop  - Lunar Curtain
Found - Lifespring Grotto, Whisperwind Cove

Name  - Black Flan
HP    - 156
EXP   - 1101
Gil   - 900
Drop  - None
Found - Flying Fortress

Name  - Black Goblin
HP    - 50
EXP   - 200
Gil   - 300
Drop  - Potion
Found - Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, Whisperwind Cove

Name  - Black Knight
HP    - 260
EXP   - 1263
Gil   - 1800
Drop  - Deathbringer
Found - Mirage Tower, Flying Fortress, Temple of Chaos

Name  - Black Widow
HP    - 29
EXP   - 30
Gil   - 8
Drop  - None
Found - around Cornelia, Marsh Cave, Cavern of Earth

Name  - Blood Tiger
HP    - 213
EXP   - 300
Gil   - 100
Drop  - None
Found - Whisperwind Cove

Name  - Bloodbones
HP    - 144
EXP   - 378
Gil   - 378
Drop  - None
Found - Marsh Cave, Cavern of Ice

Name  - Bloody Eye
HP    - 720
EXP   - 2000
Gil   - 2
Drop  - Remedy
Found - Whisperwind Cove

Name  - Blue Dragon
HP    - 454
EXP   - 3274
Gil   - 2000
Drops - None
Found - Mirage Tower, Lifespring Grotto

Name  - Blue Troll
HP    - 132
EXP   - 340
Gil   - 300
Drop  - None
Found - Hellfire Chasm, Lifespring Grotto

Name  - Bonesnatch
HP    - 500
EXP   - 500
Gil   - 800
Drop  - None
Found - Whisperwind Cove

Name  - Buccaneer
HP    - 50
EXP   - 60
Gil   - 120
Drop  - Saber
Found - Sea

Name  - Cagnazzo
HP    - 7968
EXP   - 0
Gil   - 0
Drop  - Light Curtain
Found - Hellfire Chasm

Name  - Catoblepas
HP    - 200
EXP   - 1500
Gil   - 800
Drop  - Remedy
Found - Earthgift Shrine, Hellfire Chasm, Whisperwind Cove

Name  - Cerberus
HP    - 4000
EXP   - 0
Gil   - 0
Drop  - Kotetsu
Found - Earthgift Shrine

Name  - Chaos
HP    - 20000
EXP   - 0
Gil   - 0
Drop  - None
Found - Temple of Chaos

Name  - Chimera
HP    - 300
EXP   - 2064
Gil   - 2500
Drop  - None
Found - Mirage Tower, Flying Fortress

Name  - Clay Golem
HP    - 176
EXP   - 1257
Gil   - 800
Drop  - Potion
Found - Citadel of Trials. Waterfall Cavern, Flying Fortress

Name  - Cobra
HP    - 56
EXP   - 123
Gil   - 50
Drop  - None
Found - around Elfheim, around Mt. Duergar, Cavern of Earth

Name  - Cockatrice
HP    - 50
EXP   - 186
Gil   - 200
Drop  - Gold Needle
Found - Cavern of Earth, Cavern of Ice

Name  - Crawler
HP    - 84
EXP   - 186
Gil   - 200
Drop  - None
Found - Marsh Cave

Name  - Crazy Horse
HP    - 64
EXP   - 63
Gil   - 15
Drop  - Potion
Found - Around Cornelia, Chaos Shrine

Name  - Crocodile
HP    - 184
EXP   - 816
Gil   - 900
Drop  - Cottage
Found - River

Name  - Dark Elemental
HP    - 200
EXP   - 1500
Gil   - 780
Drop  - None
Found - Hellfire Chasm, Whisperwind Cove

Name  - Dark Eye
HP    - 450
EXP   - 555
Gil   - 2000
Drop  - None
Found - Lifespring Grotto

Name  - Dark Fighter
HP    - 200
EXP   - 3420
Gil   - 3420
Drop  - None
Found - Flying Fortress, Temple of Chaos

Name  - Dark Wizard
HP    - 105
EXP   - 1095
Gil   - 1095
Drop  - Red Curtain
Found - Cavern of Ice, Temple of Chaos

Name  - Dark Wolf
HP    - 360
EXP   - 300
Gil   - 75
Drop  - White Fang
Found - Whisperwind Cove

Name  - Death Elemental
HP    - 160
EXP   - 753
Gil   - 800
Drop  - Zephyr Cape
Found - Hellfire Chasm, Lifespring Grotto, Whisperwind Cove

Name  - Death Eye
HP    - 360
EXP   - 1
Gil   - 1
Drop  - Elixir
Found - Temple of Chaos

Name  - Death Gaze
HP    - 30000
EXP   - 0
Gil   - 0
Drop  - Lightbringer
Found - Whisperwind Cove

Name  - Death Knight
HP    - 190
EXP   - 2700
Gil   - 3000
Drop  - None
Found - Flying Fortress

Name  - Death Machine
HP    - 2000
EXP   - 32000
Gil   - 32000
Drop  - Genji Armor
Found - Flying Fortress

Name  - Death Manticore
HP    - 243
EXP   - 800
Gil   - 1200
Drop  - None
Found - Lifespring Grotto, Whisperwind Cove

Name  - DeepEyes
HP    - 304
EXP   - 3591
Gil   - 3591
Drop  - None
Found - Sunken Shrine

Name  - Desert Baretta
HP    - 352
EXP   - 2610
Gil   - 1
Drop  - None
Found - around the Citadel of Trials, around Lufenia

Name  - Desertpede
HP    - 120
EXP   - 250
Gil   - 100
Drop  - Antidote
Found - Earthgift Shrine, Lifespring Grotto, Whisperwind Cove

Name  - Devil Hound
HP    - 150
EXP   - 300
Gil   - 150
Drop  - None
Found - Hellfire Chasm

Name  - Devil Wizard
HP    - 700
EXP   - 3800
Gil   - 3800
Drop  - None
Found - Whisperwind Cove

Name  - Dragon Zombie
HP    - 268
EXP   - 2331
Gil   - 999
Drop  - Megalixir
Found - Citadel of Trials, Temple of Chaos

Name  - Duel Knight
HP    - 520
EXP   - 1200
Gil   - 4300
Drop  - Enhancer
Found - Whisperwind Cove

Name  - Earth Elemental
HP    - 288
EXP   - 1536
Gil   - 768
Drop  - Remedy
Found - Cavern of Earth, Temple of Chaos

Name  - Earth Medusa
HP    - 96
EXP   - 1218
Gil   - 1218
Drop  - None
Found - Flying Fortress, Temple of Chaos

Name  - Earth Plant
HP    - 675
EXP   - 4400
Gil   - 300
Drop  - Turbo Ether
Found - Whisperwind Cove

Name  - Earth Troll
HP    - 566
EXP   - 1200
Gil   - 542
Drop  - None
Found - Whisperwind Cove

Name  - Echidna
HP    - 4800
EXP   - 0
Gil   - 0
Drop  - X-Potion
Found - Earthgift Shrine

Name  - Elm Gigas
HP    - 250
EXP   - 850
Gil   - 850
Drop  - None
Found - Hellfire Chasm, Lifespring Grotto, Whisperwind Cove

Name  - Evil Eye
HP    - 162
EXP   - 3225
Gil   - 3225
Drop  - None
Found - Cavern of Ice, Flying Fortress

Name  - Fire Elemental
HP    - 276
EXP   - 1620
Gil   - 800
Drop  - None
Found - Mt. Gulg

Name  - Fire Gigas
HP    - 300
EXP   - 1506
Gil   - 1506
Drop  - None
Found - Mt. Gulg, Temple of Chaos

Name  - Fire Hydra
HP    - 182
EXP   - 1215
Gil   - 400
Drop  - Red Fang
Found - Mt. Gulg

Name  - Fire Lizard
HP    - 296
EXP   - 2472
Gil   - 1200
Drop  - None
Found - Mt. Gulg, Temple of Chaos

Name  - Flare Gigas
HP    - 1050
EXP   - 2000
Gil   - 2000
Drop  - Red Curtain
Found - Whisperwind Cove

Name  - Flood Gigas
HP    - 400
EXP   - 300
Gil   - 1500
Drop  - None
Found - Whisperwind Cove

Name  - Gargoyle
HP    - 80
EXP   - 132
Gil   - 80
Drop  - None
Found - Cavern of Earth

Name  - Garland
HP    - 212
EXP   - 130
Gil   - 250
Drop  - Longsword
Found - Chaos Shrine

Name  - Ghast
HP    - 56
EXP   - 117
Gil   - 117
Drop  - None
Found - around Elfheim, around Mt. Duergar, Cavern of Earth, around Crescent
Lake, Cavern of Ice

Name  - Ghost
HP    - 180
EXP   - 990
Gil   - 990
Drop  - None
Found - Sunken Shrine

Name  - Ghoul
HP    - 48
EXP   - 93
Gil   - 50
Drop  - None
Found - around Mt. Duergar

Name  - Gigas Worm
HP    - 56
EXP   - 63
Gil   - 15
Drop  - None
Found - around Cornelia, Chaos Shrine, around Elfheim, around Mt. Duergar,
around Crescent Lake

Name  - Gilgamesh
HP    - 8888
EXP   - 0
Gil   - 0
Drop  - Genji Gloves
Found - Lifespring Grotto

Name  - Gloom Widow
HP    - 71
EXP   - 140
Gil   - 520
Drop  - Antidote
Found - Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, Whisperwind Cove

Name  - Goblin
HP    - 8
EXP   - 6
Gil   - 6
Drop  - None
Found - around Cornelia

Name  - Goblin Guard
HP    - 16
EXP   - 18
Gil   - 18
Drop  - Potion
Found - around Cornelia, Chaos Shrine, around Elfheim, Cavern of Earth,
around Crescent Lake, Cavern of Ice

Name  - Gray Ooze
HP    - 76
EXP   - 255
Gil   - 70
Drop  - None
Found - Marsh Cave, Mt. Gulg

Name  - Green Dragon
HP    - 352
EXP   - 4068
Gil   - 5000
Drop  - None
Found - Waterfall Cavern, Temple of Chaos

Name  - Green Slime
HP    - 24
EXP   - 84
Gil   - 20
Drop  - Hi-Potion
Found - Marsh, Cave

Name  - Guardian
HP    - 200
EXP   - 1224
Gil   - 400
Drop  - None
Found - Mirage Tower, Flying Fortress

Name  - Hellhound
HP    - 192
EXP   - 1182
Gil   - 103
Drop  - None
Found - Mirage Tower

Name  - Hill Gigas
HP    - 240
EXP   - 879
Gil   - 879
Drop  - Tent
Found - Cavern of Earth, around Crescent Lake, Mt. Gulg, around Citadel of
Trials, around Lufenia

Name  - Holy Dragon
HP    - 1374
EXP   - 5505
Gil   - 5055
Drop  - Dry Ether
Found - Lifespring Grotto

Name  - Horned Devil
HP    - 94
EXP   - 387
Gil   - 387
Drop  - None
Found - Mt. Gulg

Name  - Hundlegs
HP    - 235
EXP   - 1000
Gil   - 200
Drop  - None
Found - Hellfire Chasm

Name  - Hydra
HP    - 212
EXP   - 915
Gil   - 150
Drop  - None
Found - River

Name  - Hyenadon
HP    - 120
EXP   - 28
Gil   - 72
Drop  - Power Plus
Found - around Mt. Duergar, Cavern of Earth, Mt. Gulg

Name  - Ice Gigas
HP    - 336
EXP   - 1752
Gil   - 1752
Drop  - None
Found - Cavern of Ice, Temple of Chaos

Name  - Iron Golem
HP    - 304
EXP   - 6717
Gil   - 3000
Drop  - None
Found - Temple of Chaos

Name  - Killer Shark
HP    - 1200
EXP   - 2500
Gil   - 700
Drop  - None
Found - Lifespring Grotto

Name  - King Mummy
HP    - 188
EXP   - 984
Gil   - 1000
Drop  - None
Found - Citadel of Trials, Waterfall Cavern, Mirage Tower

Name  - Knocker
HP    - 450
EXP   - 500
Gil   - 500
Drop  - Hi-Potion
Found - Whisperwind Cove

Name  - Kraken
HP    - 1800
EXP   - 4245
Gil   - 5000
Drop  - Kikuichimonji
Found - Sunken Shrine

Name  - Kraken
HP    - 3600
EXP   - 2000
Gil   - 1
Drop  - Eye Drops
Found - Temple of Chaos

Name  - Lava Worm
HP    - 80
EXP   - 1671
Gil   - 400
Drop  - None
Found - Mt. Gulg, Temple of Chaos

Name  - Lesser Tiger
HP    - 132
EXP   - 438
Gil   - 108
Drop  - X-Potion
Found - Mt. Duergar, around Citadel of Trials

Name  - Lich
HP    - 1200
EXP   - 2200
Gil   - 3000
Drop  - Dry Ether
Found - Cavern of Earth

Name  - Lich
HP    - 2800
EXP   - 2000
Gil   - 1
Drop  - None
Found - Temple of Chaos

Name  - Lizard
HP    - 92
EXP   - 153
Gil   - 50
Drop  - None
Found - Chaos Shrine, Cavern of Earth, Mt. Gulg, around Citadel of Trials

Name  - Mad Ogre
HP    - 1000
EXP   - 1000
Gil   - 1000
Drop  - Strength Tonic
Found - Whisperwind Cove

Name  - Mage Chimera
HP    - 600
EXP   - 5000
Gil   - 4500
Drop  - Herme's Shoes
Found - Whisperwind Cove

Name  - Manticore
HP    - 164
EXP   - 1317
Gil   - 650
Drop  - Tent
Found - around Citadel of Trials, Flying Fortress

Name  - Marilith
HP    - 1440
EXP   - 2475
Gil   - 3000
Drop  - Golden Apple
Found - Mt. Gulg

Name  - Marilith
HP    - 3200
EXP   - 2000
Gil   - 1
Drop  - None
Found - Temple of Chaos

Name  - Medusa
HP    - 68
EXP   - 699
Gil   - 699
Drop  - None
Found - Citadel of Trials, Mirage Tower, Flying Fortress

Name  - Mindflayer
HP    - 112
EXP   - 822
Gil   - 999
Drop  - Phoenix Down
Found - Cavern of Ice, Citadel of Trials, Flying Fortress

Name  - Minotaur
HP    - 164
EXP   - 489
Gil   - 489
Drop  - Knife
Found - Cavern of Earth, around Crescent Lake, Mt. Gulg

Name  - Minotaur Zombie
HP    - 224
EXP   - 1050
Gil   - 1050
Drop  - Great Axe
Found - Citadel of Trials, around Lufenia

Name  - Mummy
HP    - 80
EXP   - 300
Gil   - 300
Drop  - None
Found - Western Keep, Cavern of Earth, Cavern of Ice, Citadel of Trials,
Waterfall Cavern, Mirage, Tower

Name  - Mythril Golem
HP    - 848
EXP   - 6000
Gil   - 6000
Drop  - Dark Claymore
Found - Whisperwind Cove

Name  - Neochu
HP    - 344
EXP   - 3189
Gil   - 500
Drop  - None
Found - River, Flying Fortress

Name  - Nightmare
HP    - 200
EXP   - 1272
Gil   - 700
Drop  - None
Found - Citadel of Trials, Waterfall Cavern, Mirage Tower, Flying Fortress

Name  - Ochre Jelly
HP    - 76
EXP   - 252
Gil   - 70
Drop  - None
Found - Cavern of Earth

Name  - Ochu
HP    - 208
EXP   - 1224
Gil   - 102
Drop  - None
Found - River, around Citadel of Trials

Name  - Ogre
HP    - 100
EXP   - 195
Gil   - 195
Drop  - None
Found - Chaos Shrine, around Elfheim, around Mt. Duergar, Cavern of Earth,
around Crescent Lake, Cavern of Ice

Name  - Ogre Chief
HP    - 132
EXP   - 282
Gil   - 300
Drop  - None
Found - around Elfheim, around Mt. Duergar, Cavern of Earth, around Crescent
Lake, Mt. Gulg, Sunken Shrine

Name  - Ogre Mage
HP    - 144
EXP   - 723
Gil   - 723
Drop  - Eye Drops
Found - Cavern of Earth, Mt. Gulg

Name  - Omega
HP    - 35000
EXP   - 0
Gil   - 0
Drop  - Murasame
Found - Lifespring Grotto

Name  - Orthros
HP    - 17000
EXP   - 0
Gil   - 0
Drop  - Rune Staff
Found - Whisperwind Cove

Name  - Phantom Train
HP    - 9999
EXP   - 0
Gil   - 0
Drop  - Megalixir
Found - Whisperwind Cove

Name  - Pharaoh
HP    - 1220
EXP   - 1542
Gil   - 1542
Drop  - Asura
Found - Whisperwind Cove

Name  - Piranha
HP    - 92
EXP   - 240
Gil   - 20
Drop  - None
Found - River

Name  - Pirate
HP    - 24
EXP   - 40
Gil   - 40
Drop  - Leather Shield
Found - Pravoka

Name  - Piscodemon
HP    - 84
EXP   - 276
Gil   - 300
Drop  - None
Found - Marsh Cave, Cavern of Earth, Cavern of Ice

Name  - Poison Eagle
HP    - 200
EXP   - 500
Gil   - 555
Drop  - Cockatrice Claw
Found - Whisperwind Cove

Name  - Poison Naga
HP    - 232
EXP   - 960
Gil   - 960
Drop  - None
Found - Hellfire Chasm

Name  - Prototype
HP    - 1500
EXP   - 2000
Gil   - 1000
Drop  - Rune Axe
Found - Whisperwind Cove

Name  - Purple Worm
HP    - 448
EXP   - 4344
Gil   - 1000
Drop  - Emergency Exit
Found - Temple of Chaos

Name  - Pyrolisk
HP    - 44
EXP   - 423
Gil   - 500
Drop  - Gold Needle
Found - Mt. Gulg, Waterfall Cavern

Name  - Python
HP    - 85
EXP   - 200
Gil   - 150
Drop  - Antidote
Found - Hellfire Chasm, Lifespring Grotto


Name  - Rakshasa
HP    - 110
EXP   - 603
Gil   - 800
Drop  - None
Found - Citadel of Trials, Flying Fortress

Name  - Reaper
HP    - 350
EXP   - 1000
Gil   - 1000
Drop  - Deathbringer
Found - Whisperwind Cove

Name  - Red Dragon
HP    - 248
EXP   - 2904
Gil   - 4000
Drop  - None
Found - Mt. Gulg, Temple of Chaos

Name  - Red Flan
HP    - 390
EXP   - 1100
Gil   - 500
Drop  - None
Found - Whisperwind Cove

Name  - Red Piranha
HP    - 172
EXP   - 546
Gil   - 46
Drop  - None
Found - River

Name  - Remorazz
HP    - 320
EXP   - 2244
Gil   - 1000
Drop  - None
Found - Cavern of Ice

Name  - Revenant
HP    - 68
EXP   - 250
Gil   - 250
Drop  - None
Found - Lifespring Grotto, Whisperwind Cove

Name  - Rhyos
HP    - 350
EXP   - 4584
Gil   - 5000
Drop  - Power Staff
Found - Temple of Chaos

Name  - Rock Gargoyle
HP    - 337
EXP   - 120
Gil   - 50
Drop  - None
Found - Whisperwind Cove

Name  - Rubicante
HP    - 15000
EXP   - 0
Gil   - 0
Drop  - Kikuichimonji
Found - Hellfire Chasm

Name  - Sabertooth
HP    - 200
EXP   - 843
Gil   - 500
Drop  - None
Found - around Citadel of Trials, Mirage Tower

Name  - Sahagin
HP    - 28
EXP   - 30
Gil   - 30
Drop  - Potion
Found - Sea

Name  - Sahagin Chief
HP    - 64
EXP   - 105
Gil   - 105
Drop  - None
Found - Sea, Sunken Shrine

Name  - Sahagin Prince
HP    - 204
EXP   - 884
Gil   - 884
Drop  - None
Found - Sunken Shrine, Temple of Chaos

Name  - Sahagin Queen
HP    - 100
EXP   - 500
Gil   - 500
Drop  - Blue Curtain
Found - Hellfire Chasm, Lifespring Grotto

Name  - Sand Worm
HP    - 200
EXP   - 2683
Gil   - 900
Drop  - None
Found - around Citadel of Trials, around Lufenia

Name  - Scarmiglione
HP    - 4000
EXP   - 0
Gil   - 0
Drop  - None
Found - Hellfire Chasm

Name  - Scarmiglione
HP    - 7046
EXP   - 0
Gil   - 0
Drop  - Lunar Curtain
Found - Hellfire Chasm

Name  - Scorpion
HP    - 84
EXP   - 225
Gil   - 70
Drop  - Spider's Silk
Found - Chaos Shrine, Marsh Cave, around Crescent Lake

Name  - Sea Scorpion
HP    - 148
EXP   - 639
Gil   - 300
Drop  - None
Found - Sunken Shrine, Temple of Chaos

Name  - Sea Snake
HP    - 224
EXP   - 957
Gil   - 600
Drop  - None
Found - Sunken Shrine, Temple of Chaos

Name  - Sea Troll
HP    - 216
EXP   - 852
Gil   - 852
Drops - None
Found - Sunken Shrine, Temple of Chaos

Name  - Sekhret
HP    - 1400
EXP   - 1300
Gil   - 1300
Drop  - War Hammer
Found - Whisperwind Cove

Name  - Shadow
HP    - 50
EXP   - 90
Gil   - 45
Drop  - None
Found - Marsh Cave, around Mt. Duergar

Name  - Shark
HP    - 120
EXP   - 267
Gil   - 66
Drop  - None
Found - Sea, Sunken Shrine

Name  - Shinryu
HP    - 35000
EXP   - 0
Gil   - 0
Drop  - Ragnarok
Found - Lifespring Grotto

Name  - Silver Dragon
HP    - 200
EXP   - 1800
Gil   - 2000
Drop  - None
Found - Hellfire Chasm, Lifespring Grotto

Name  - Skeleton
HP    - 10
EXP   - 9
Gil   - 3
Drop  - Echo Grass
Found - around Cornelia, Marsh Cave

Name  - Skulldier
HP    - 120
EXP   - 133
Gil   - 80
Drop  - None
Found - Earthgift Shrine, Lifespring Grotto, Whisperwind Cove

Name  - Soldier
HP    - 400
EXP   - 4000
Gil   - 2000
Drop  - Phoenix Down
Found - Flying Fortress

Name  - Specter
HP    - 114
EXP   - 432
Gil   - 432
Drop  - None
Found - Cavern of Ice

Name  - Sphinx
HP    - 228
EXP   - 1160
Gil   - 1160
Drop  - None
Found - Cavern of Earth, around Citadel of Trials

Name  - Spirit Naga
HP    - 420
EXP   - 3489
Gil   - 4000
Drop  - None
Found - Flying Fortress

Name  - Squidraken
HP    - 480
EXP   - 888
Gil   - 888
Drop  - Sage's Staff
Found - Whisperwind Cove

Name  - Stone Golem
HP    - 200
EXP   - 2385
Gil   - 1000
Drop  - None
Found - Flying Fortress, Temple of Chaos

Name  - Tarantula
HP    - 64
EXP   - 141
Gil   - 50
Drop  - None
Found - Chaos Shrine, around Elfheim, Marsh Cave, around Mt. Duergar, Cavern
of Earth, around Crescent Lake, Cavern of Ice

Name  - Tiamat
HP    - 2400
EXP   - 5496
Gil   - 6000
Drop  - None
Found - Flying Fortress

Name  - Tiamat
HP    - 5500
EXP   - 2000
Gil   - 1
Drop  - Rune Staff
Found - Temple of Chaos

Name  - Troll
HP    - 184
EXP   - 621
Gil   - 621
Drop  - None
Found - Cavern of Earth, around Crescent Lake, around Lufenia

Name  - Typhon
HP    - 10000
EXP   - 0
Gil   - 0
Drop  - Genji Helm
Found - Whisperwind Cove

Name  - Tyrannosaur
HP    - 600
EXP   - 7200
Gil   - 600
Drop  - Giant's Tonic
Found - around Lufenia

Name  - Undergrounder
HP    - 690
EXP   - 2500
Gil   - 1300
Drop  - Gaia Gear
Found - Whisperwind Cove

Name  - Unicorn
HP    - 150
EXP   - 500
Gil   - 300
Drop  - Ether
Found - Whisperwind Cove

Name  - Vampire
HP    - 280
EXP   - 1200
Gil   - 2000
Drop  - None
Found - Cavern of Earth, Temple of Chaos

Name  - Vampire Lord
HP    - 300
EXP   - 2385
Gil   - 3000
Drop  - Herme's Shoes
Found - Flying Fortress, Temple of Chaos

Name  - Warg Wolf
HP    - 72
EXP   - 93
Gil   - 22
Drop  - Antidote
Found - Chaos Shrine, around Elfheim, Marsh Cave, around Mt. Duergar, Cavern
of Earth, around Crescent Lake, Cavern of Ice

Name  - Water Elemental
HP    - 300
EXP   - 1962
Gil   - 800
Drop  - None
Found - Sunken Shrine, Temple of Chaos

Name  - Water Naga
HP    - 356
EXP   - 2355
Gil   - 2355
Drop  - None
Found - Sunken Shrine

Name  - Weretiger
HP    - 160
EXP   - 780
Gil   - 780
Drop  - Sleeping Bag
Found - Mirage Tower

Name  - Werewolf
HP    - 68
EXP   - 135
Gil   - 67
Drop  - None
Found - Chaos Shrine, around Elfheim, Marsh Cave, Cavern of Earth, around
Crescent Lake, Cavern of Ice

Name  - White Croc
HP: 288
EXP   - 1890
Gil   - 2000
Drop  - Hi-Potion
Found - River

Name  - White Dragon
HP    - 200
EXP   - 1701
Gil   - 2000
Drop  - None
Found - Cavern of Ice, Temple of Chaos

Name  - White Shark
HP    - 344
EXP   - 2361
Gil   - 600
Drop  - Wyrmkiller
Found - Sunken Shrine, Temple of Chaos

Name  - Wight
HP    - 52
EXP   - 150
Gil   - 150
Drop  - None
Found - Cavern of Earth, Cavern of Ice

Name  - Wild Nakk
HP    - 80
EXP   - 240
Gil   - 60
Drop  - White Fang
Found - Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, Whisperwind Cove

Name  - Winter Wolf
HP    - 92
EXP   - 402
Gil   - 200
Drop  - Ice Shield
Found - Pravoka Peninsula, Cavern of Ice, around Lufenia, Temple of Chaos

Name  - Wolf
HP    - 20
EXP   - 24
Gil   - 6
Drop  - None
Found - around Cornelia, around Elfheim, around Mt. Duergar, around Crescent
Lake, Cavern of Ice

Name  - Wraith
HP    - 86
EXP   - 231
Gil   - 231
Drop  - Crosier
Found - Western Keep, Cavern of Earth, Cavern of Ice

Name  - Wyrm
HP    - 260
EXP   - 1218
Gil   - 502
Drop  - None
Found - around Citadel of Trials, Mirage Tower

Name  - Wyvern
HP    - 212
EXP   - 1173
Gil   - 50
Drop  - None
Found - around Citadel of Trials, around Lufenia, Mirage Tower

Name  - Yamatano Orochi
HP    - 1068
EXP   - 4050
Gil   - 800
Drop  - Braveheart
Found - Whisperwind Cove

Name  - Yellow Dragon
HP    - 500
EXP   - 2400
Gil   - 3000
Drop  - Lunar Curtain
Found - Lifespring Grotto, Whisperwind Cove

Name  - Yellow Ogre
HP    - 150
EXP   - 300
Gil   - 250
Drop  - None
Found - Hellfire Chasm, Whisperwind Cove

Name  - Zombie
HP    - 20
EXP   - 24
Gil   - 12
Drop  - Staff
Found - Marsh Cave
                        ________________________________
                        -12. Frequently Asked Questions-

Q. What is the best party combination?

A. Well, there is no "BEST" combo. I would say that a very good party would have
a Warrior and a White Mage. There are over 100 different combinations and some
work better than others do.


Q. My Red Mage can't learn some of the early White Magic spells! What gives?

A. Sorry, Red Mages can't learn spells such as Dia or Heal. That's one of the
greatest disadvantages of a Red Mage and THAT'S why I never play them. Stick
with a White Mage instead.


Q. Are there any other vehicles other than the ship, canoe and airship?

A. Nope, those are the only ones in the game. Did you expect a buggy from FF7 or
a chocobo? Well, these were never invented back in the first FF1 *cries*.


Q. Why didn't they keep the old names from the first FF1?

A. If you mean the names of the weapons and spells, well, it's updated. They
changed Ice3 to Blizzaga because the old NES could only carry 4 letters for
names and spells. Plus, other Final Fantasys have the same names so why doesn't
this one?


Q. How come the prices of everything in the game is lower than the original FF1?

A. FF1 for the GameBoy Advance is based on the "Easy" mode of FF Origins. If you
never played FFO like I did, you would need to select a difficulty at the
beginning. Easy is what this game is based on while Normal is what the NES game
was based on.


Q. Is there any way to get quick cash early in the game?

A. Well, you could keep fighting Goblins around Cornelia. Or you could sail
around the sea looking for buccaneers to slay. They give 120 Gil per piece.


Q. I'm confused by the ship mini-game. How do you complete the damn thing?

A. I never completed it either. There is a great FAQ on the ship mini-game
posted at GameFAQs in which you should read. I just never bothered with it.


Q. Will I get a different ending if I let Chaos kill me?

A. The ending will just be a sign saying, "GAME OVER!" Don't expect multiple
endings like Chrono Trigger or Ogre Battle.
                              ________________
                              -13. Disclaimer-

I know this is listed at the top, but I'm going to list it twice because I put
so much time into this.

Copyrighted work 2005, Shane Duckworth
All rights reserved

The listed sites below have permission to use my FAQ.

www.gamefaqs.com

Using my FAQ without permission is a violation of copyright laws. If you wish to
use my FAQ then you must first contact me through e-mail. You can email me at
gafgarion32@yahoo.com
                              _____________
                              -14. Credits-

CJayC for the wonderful site that helped me whenever I was confused with my
games.

Square Enix for the excellent remake of the first Final Fantasy I played.

Nintendo for the handheld system that allowed me to play FF DoS.

Jed Myers for his contribution to parts of the magic system. Thanks Jedi!!!

Allen10203 for mentioning a pillar correction somewhere in the Citadel of
Trials.

Samuel Tay for correcting a mistake in my guide.

You the Reader for reading my FAQ.

And everyone else who I forgot to mention! Thanks guys!