_______ _______ ____ _ ______ _ | _____| |__ __| | \ | | | | | | | | | | | | | |\ \ | | | |__| | | | | |_____ | | | | \ \ | | | __ | | | | _____| | | | | \ \| | | | | | | | | | | | | | \ | | | | | | | | | __| |__ | | \ | | | | | | |_____ |_| |_______| |_| \__| |_| |_| |_______| ____ ___ _ ____ ___ ____ | ___| ||_|| | \ || |_ _| ||_|| ( __|\\ // 1111 ||___ ||_|| ||\\ || || ||_|| \ \ \\ // 11 | ___| || | || \\|| || || || \ \ | | 11 || || || || \|| || || || __\ \ | | 11 || || || || || || || || |_____) |_| 11111 Final Fantasy Dawn of Souls (GameBoy Advance) Final Fantasy 1 Walkthrough All rights reserved Copyright 2005, Shane Duckworth ([email protected]) Version: TIFA Final Fantasy Dawn of Souls Copyright 1987, 1988, 2004 Square Enix. Final Fantasy is a registered trademark of Square Enix. Dawn of Souls is a registered trademark of Square Enix. This document is my work, was written and is owned by me, Shane Duckworth. All copyrights and trademarks are acknowledged where not specifically mentioned. Only GameFAQs has permission to use this document. If you wish to use this document for your webpage or anything else you MUST first contact and ask me by sending me an email. You may ONLY reproduce this guide for personal gaming experiences. You may not sell this to another gamer and take credit for the profit. I spent so much time working on this and only I should take credit for writing it. You may e-mail me about this guide, questions or comments. I may not reply in about a week or two so be patient. If you find any mistakes in this FAQ and you e-mail me about them, I will check them up and if you are correct, I will add it to my FAQ and credit you at the end of this FAQ. If you can help me with finding the problems then please do since I am always busy. Well now, My first FAQ/Walkthough! I hope you will enjoy this. I am writing this FAQ as to Final Fantasy 1 on Final Fantasy Dawn of Souls for the GameBoy Advance. I might later write up another FAQ on Final Fantasy 2 also on Dawn of Souls. Enjoy! NOTE: In this game, the currency is Gil. While listing the weapons, armor, items, etc., I will put G instead of Gil just to save space. ___________________ -Table of Contents- 1. Version History 2. Changes in FF1 Dawn of Souls 3. Basic Controls 4. Classes 5. Party Choices 6. Battle System 7. Walkthrough 8. Sidequests 9. Tips and Secrets 10. Magic List 11. Bestiary 12. FAQ's 13. Disclaimer 14. Credits ____________________ -1. Version History- Version Tifa - Guide is completely finished. Nothing else will be added to this guide and no other updates will be added unless I say so. This version is like the updated Final version of my FF1 walkthrough on the GameBoy. Plus I like the name! (Thanks to Square for the lovely name!) Version .10 - 12/10/04 Bought game. Wrote version history, changes, basic controls, classes, and party choices, and battle system. Version .20 - 12/11/04 wrote up beginning of the walkthrough. Also fixed some grammatical errors in the intro. Version .30 - 12/20/04 wrote up walkthrough and stopped at Melmond. Version .40 - 12/30/04 wrote up a bunch of the walkthrough and stopped after class change. Version .50 - 1/4/05 finished the walkthrough. Version .60 - 1/10/05 started and finished the bestiary. Version .70 - 1/13/05 started and completed the sidequest portion of this FAQ. Version .80 - 1/15/05 finished magic system. Version .90 - 1/16/05 fixed all grammatical errors in the document. Version FINAL - Completed everything and finished the FAQ. ___________________________________________ -2. Changes in Final Fantasy Dawn of Souls- These are only changes from the NES version of Final Fantasy. Note that some of these changes are from the EASY mode of Final Fantasy Origins. Here is the really huge list. -- Leveling up is easier since the battle system is faster and your EXP levels aren't that high. -- You can now dash (hold down the B button and press the directional pad in the direction you want to go. This does not work on the World Map. -- Soul of Chaos dungeons and bosses are added to this version as sidequests. -- Prices of weapons, armor, etc. have decreased a bit, but Inn prices have stayed the same. -- New weapons, armor, and items have been added. Some new items include Echo Grass, Eye Drops, and Phoenix Downs. -- The Thief is stronger but his HP has reduced to 30. -- A lot of names have changed. These include class names, town/city, key items, and monster names. -- Appearances and graphics look much better. -- The White Mage's HP has increased to 33. -- Levels now go up to 99. -- Town shops now have space inside that you can walk around in. -- Enemies now drop items. -- You can discard spells if you don't want them. -- You can now carry as many weapons and armor as you want. -- A lot of music has been pumped up to sound cooler. -- Magic system is now updated. It is now like the new Final Fantasys where a certain spell takes up a certain amount of MP. You no longer have to rest to recharge a certain magic level, but you do have to reach a certain level to learn higher magics. -- Bosses have higher HP. -- Storyline characters such as the Cornelian King and Matoya say more then they did to make the storyline more understandable. -- There are a bunch of enemies that have been added (about 50). -- There is now a battle command in which you can re-equip yourself in battle. -- The items in a few chests have been changed. -- You can now save your game anywhere you want (except in battles) but resting at the Inn will not save your game. -- Your characters start off already equipped, but their equipment blows, so you would have to buy them new equipment anyway. -- Your characters' name can now be up to 6 letters. -- The monk/black belt can hit harder barehanded at level 1. -- All characters accuracy has increased. -- During level up, stats seem to increase randomly across other games. On the system, it had kind of a pattern that you could follow. ___________________ -3. Basic Controls- Directional Pad - Movement of character/Cursor Start Button - Brings up main menu. A Button - Talk/Confirm (choosing commands) B Button - Cancel/Dash L + R buttons - Scrolling between characters in the menu and in the item menus. Excuse the poor GameBoy SP drawing. The locations of the buttons on the GameBoy are pointed out by the descriptions to the right. ___________ || || || || || || ------- Screen display || || || || ||___________|| ------- L+R buttons are on the shoulder (-------------) of the GameBoy | () | ------- Screen Light | _||_ | | || (A)| ------- "A" button | (B) | ------- "B" button | | |___(s)_(s)___| ------- Select and Start buttons | | (left button)(right button) ____________ -4. Classes- (The names on the left are the basic names while the ones on the right are the names after class change.) Warrior/Fighter ---> Knight The best "attacker" in the game. High HP, strength and defense make him the best choice as the first character in your fighting lineup. The Warrior cannot use magic until he reaches class change (only 1st, 2nd, and 3rd level White magic can be used after class change). The Warrior can equip all weapons and armor. Thief/Rouge ---> Ninja High HP and agility makes him quick to attack and easier to escape from a battle. The Thief is good to have if you want to escape some of the more grueling battles. The Thief cannot use magic until class change (1st, 2nd, 3rd, and 4th level Black magic is available after class change). The Thief can equip some decent swords and armor, but not some of the stronger ones like the Warrior. Unlike some other Final Fantasys, this Thief does not have a "Steal" command in which he can steal items. Monk/Black Belt ---> Master The Monk starts out weak but can grow stronger as he levels up. The Monk cannot use magic even after class change. After class change, the Monk can easily hit for over 2000 damage a turn. The Monk is great to have for a secondary attacker. He can only equip nunchucks and staffs as weapons but is better off barehanded. Somehow, equipping armor on this guy seems to decrease his defense. You won't need to buy this fighter any weapons or armor throughout the whole game. Isn't it cheap. (Now you know why this is my favorite class!) Red Mage ---> Red Wizard The Red Mage can use both white magic and black magic. The Red Mage cannot use Level 8 magics even after class change but his versatility as a fighter more than makes up for that. He is a decent physical combat mage as he can equip most swords as well as some decent armor. The Red Mage cannot learn Dia spells for some reason. The mage's intelligence stat is lower than the other mages, making this mage weaker in the magic department. I never had the use of playing these guys. White Mage ---> White Wizard The White Mage is a must if you want to survive. Weak strength and defense makes the White Mage a very poor fighter but the mage's magic MORE than makes up for that. Station this mage near the end of your lineup. The white mage cannot equip strong weapons and armor making it very weak. Later during the game, you will be able to buy offensive spells that will make the White Mage a fragile death machine. Black Mage ---> Black Wizard The Black Mage is a pro to have in your party. Some enemies require magic to kill, as they can be very strong against physical attacks. The Black Mage cannot learn some high level spells until class change. Black Mages can only equip weapons such as daggers and staffs and cannot equip strong armor. They are very weak in defense and should be placed in the very end of your party. Later on in the game, you can buy a strong weapon that the Black Mage can use, making him stronger in physical combat. __________________ -5. Party Choices- Choosing your whole party to be all of the same class is a very ineffective party. Balanced parties are the best. Here are some choices that are very good. Warrior, Warrior, Warrior, Warrior/Red Mage Many people who play this game who are beginners like this party. I do not recommend this party, as you will have too many fighters and not enough magic to heal your fighters and dispose of some enemies. If you want to get through this game fast then you should choose this party. If you want more magic use, you can switch this party around by having 2 Warriors and 2 Red Mages. Warrior, Warrior, White Mage, Black Mage. This party is well balanced and the beginner should choose this party. The Warrior's attacks should take out the stronger enemies while the White Mage should heal the party. The Black Mage should concentrate on casting spells to defeat some other enemies. Red Mage, Red Mage, White Mage, Black Mage This party is for an advanced player and for a player that takes delight in using magic. It will be very expensive for this party because of the high amount of magic costs. This party will not gain very much HP, as they are all mages. I do not recommend this party for the beginner, as many trips will be taken to revive slain party members. Fighter, Thief, Monk, Monk Wow. No magic. This is also for the advanced player who loves fighting. You will not have to buy magic and the money used for that can be spent buying expensive weapons and armor. This class is kind of like a party of mechanics. Can't be an electrician until you get promoted. However, you can pick up items along your journey that can be used to cast magic even when you are at your basic classes. (This party was an example from the FF1 manual for the NES, but I am crediting them here, right?) Monk, Monk, Monk, Monk I know I'm going back on my words above but I have to say that this is my favorite party. It starts out slow but can turn into a monster of a party later on in the game. You do not need to buy this party weapons, armor, or magic as they can fight effectively with bare hands. Excess money can be used to buy items. Once this party reaches class change, it will be nearly invincible as all monks will hit for over 2000 damage. (Thanks to Ben Turner for suggesting this great party way back in 97.) My party choice was a Warrior, Monk, White Mage and a Black Mage. I like this party because it looks cool and it is very menacing. The Warrior is a must for my party and since I have a Monk in my party, I can decimate almost any enemy later on in the game. Also, since I have both mages in my party, I can learn every single spell unlike the Red Mage. I know this was listed in the FF1 manual for the NES under the name of, "For the Beginner." (Thanks to Square for this party!) I am NOT a beginner so don't e- mail me any shizzle about this party. Well, don't worry about my party. I will list what weapons, armor, and magic to get every single class. Aren't I nice? __________________ -6. Battle System- The Final Fantasy battle system is a turn-based battle system. You select your fighters' commands through a window that looks something like this. ________ | Attack | | Magic | | Item | | Equip | |_Flee___| Attack - Use the physical combat weapon you equipped your fighter with and use it to attack the enemy. Damage is determined by your base strength, agility, and weapon you equipped. Magic - Choose a type of magic you want to cast on the enemy. Some enemies have weaknesses to certain magics. Only mages can cast these. Only until class change can a Warrior and a Thief use magic. Item - Use an item in your inventory. This command is used if you want to use a healing item during battle. This can also be used if you want to use a weapon or armor. Very few weapons and armor have certain abilities that can be used when you select them through the Item command. The piece of equipment that you are using has to be unequipped first. Equip - This is only used to change your weapons and/or armor around. Use this if you want to change to a weapon with a built-in effect that can cause extra damage to your enemy. Flee - This is used if you want to run from a battle. Some battles surprise you when you see the whole screen taken up by enemies that you cannot hope to beat. You can select some members to flee and other members to fight. If you want your whole party to flee, hold down the L and R shoulder buttons on your GameBoy when it is your first member's action. After getting used to the basics, you should get a little used to the flow of battle. When you defeat the enemy party, you will get a certain amount of EXP and Gil determining how much your opponent drops. EXP is determined on how many members of your party are alive by the end of the battle. If the total of all the enemies' EXP equals to 40 and you have all 4 members alive, the total EXP will be divided by 4. Thus, 10 EXP will be totaled to each members' EXP rating toward a level up. If you have 2 members alive, 20 EXP will be given to those 2 who are alive by the end of battle. If you have only 1 member in your party at the end of battle all 40 EXP points will be given to that member. Gil will not be divided determining your members who are alive. Concluding the level system, let's go deeper into battling with the enemy. Most enemy encounters are random while few remain mandatory. You have to walk around on the world map or in a dungeon until you see the screen turn light and make a triangle-like thing in the center. A battle will then start. During the battle, you will see a screen containing you and your enemies on it. A number will appear beside the enemies' name showing how many there are. The most common way to defeat them is to attack. Put the cursor over the command, "Attack" and press the A Button. Now put the cursor over which enemy you want to attack and press the A Button. Turns will go based on the agility stat. The higher the agility, the sooner you can attack. Agility also affects running from battle and preemptive battles. This takes us to the different kinds of battles. Regular - This kind of battle is the most common. Neither side gets to strike first and you start out selecting your commands. Ambush - This is the second most common battle. Your enemies get to jump you and get to attack you before you select commands. Preemptive - This is the least common battle, but hope for these as your party gets to attack before your enemies do. This can be a great advantage to stronger enemies as they dish out more EXP and Gil. This is all you need to know about battles. You can get the details about the commands on the battle window above. ________________ -7. Walkthrough- Are you ready? Good! Choose your party and set out on your adventure! ________ Cornelia Recommended Level: 1 Weapon Shop-----Armor Shop----------Item Shop ----------------------------------------------------- Nunchaku-8G Clothes--------8G Potion--------40G Knife----4G Leather Armor-40G Antidote------50G Staff----4G Chain Mail----65G Phoenix Down-500G Rapier---8G Sleeping Bag--50G Hammer---8G Black Magic Shop Lv. 1----White Magic Shop Lv. 1 ----------------------------------------------------- Fire----50G Cure-50G Sleep---50G Dia-50G Focus---50G Protect-50G Thunder-50G Blink-50G In the beginning, you see yourself outside a little town of Cornelia with 500G . Head in one of the house things to appear in a town. Dash through this town holding down the B Button as you walk and get to the Weapon and Armor Shops. This is how you should buy them. Class-------------Weapon---------------Armor ==================================================== Warrior-----------Rapier---------------Chain Mail Thief-------------Rapier---------------Leather Armor Monk--------------Nothing--------------Nothing Red Mage----------Rapier---------------Chain Mail White Mage--------Hammer---------------Leave as is Black Mage--------Leave as is----------Leave as is Now it's time to buy some magic for your magic users! This is how I'd get them. Red Mage - Cure, Fire, and Thunder White Mage - Cure, Dia, and Protect Black Mage - Fire, Thunder, and Sleep Now since your party is equipped properly, go back to the entrance of this town and talk to the guard. He will eventually take you to the king of Cornelia. The king will blab to you about his daughter (the princess of course!) and tell you to go rescue her. Yay! We get to save a princess...hahaha... Go outside the little town and fight random battles in the forests surrounding the area. Aren't the battles fun? Well, once your party is nearly out of HP, go inside Cornelia and rest at the inn. When you rest, your HP/MP will be recovered to MAX. Convenient eh? Well, keep doing this until you reach Lv. 3 or 4. There is also a thing you should know. Saving! To save your game, just open the main menu and select "Save". You can save up to 3 files. After saving head northwest to the Chaos Shrine. Along the way, you will find a cave that has barely anything in it so it means nothing to you. ____________ Chaos Shrine Recommended Level: 3 Start out by moving to the southwest part of the shrine. Enter the room and nab a Leather Cap. Progress up to the northwest room to get a Potion and a Tent. If your party is worn out, you might want to go back to Cornelia and rest to get all your HP/MP recovered. While you are in this shrine, train up to Lv. 5. There are undead monsters in here so if you have a White Mage, cast Dia to do high damage to them. As soon as you are ready, go inside the middle room and talk to the person standing there. Get ready to face your first boss! BOSS: Garland Difficulty - 1/5 HP - 212 Exp - 130 Gil - 250 Drop - Longsword This guy is a pushover. All you need to do is just attack over and over again until he dies. If you have an offensive mage in your party, you should cast Fire because it seems to do a tad more than Thunder. Within a few rounds, he should fall. After the battle go up and talk to the princess. She will then take you to the king's room. Talk to the king and he will build a bridge north of the castle for your help. Talk to the princess afterwards and she will give you a Lute. Exit this castle and go inside the town and rest at the inn. Look outside above the castle and you will see a bridge. Your REAL adventure starts here. Back on the World Map, head north to the bridge. As you cross it, you will see a scene ending what was the prologue. I would suggest you head up to Matoya's Cave. _____________ Matoya's Cave Recommended Level: 4 As you stumble in here, you will see Matoya talking about her poor sight without her Crystal Eye. Head left and open the chests to get 2 Potions and an Antidote. Head out of the cave. Back on the World Map, go south, then east when you get the chance. Soon you will come across Pravoka. If you party is severely injured along the way back from Matoya's Cave, you can always go back to Cornelia to rest. _______ Pravoka Recommended Level: 5 Weapon Shop-------Armor Shop----------Item Shop ------------------------------------------------------- Hammer-------8G Leather Armor--50G Potion--------40G Broadsword-450G Chain Mail-----65G Ether--------150G Battle Axe-450G Iron Armor----640G Antidote------50G Scimitar---160G Leather Shield-12G Eye Drops-----50G Leather Gloves-50G Phoenix Down-500G Black Magic Shop Lv. 2-----White Magic Shop Lv. 2 ------------------------------------------------------- Blizzard-250G Blindna--250G Dark-----250G Silence--250G Temper---250G NulShock-250G Slow-----250G Invis----250G In this town, head up to the Inn and rest. I'm glad they kept the guy with the mohawk from the original NES. Go left and you will see three people standing. Talk to the middle one to engage a battle. MINI-BOSSES: Pirates Difficulty - 1/5 HP - 24 each EXP - 360 Gil - 360 Drop - Leather Shield This isn't too hard. Just attack around the pirates. If you have a Red or Black Mage, cast the Sleep spell. It puts many of them to sleep and the sleeping ones can't attack you. Soon victory is yours. After the battle, Bikke (the pirate) will give you his prized ship. Now it's time to buy some stuff! Class----------Weapon--------------Armor ============================================== Warrior--------Broadsword----------Iron Armor Thief----------Scimitar------------Leave as is Monk-----------Nothing-------------Nothing Red Mage-------Broadsword----------Leave as is White Mage-----Leave as is---------Leave as is Black Mage-----Leave as is---------Leave as is Also, buy a Leather Shield for your Warrior and Leather Gloves for all your members. And now for the Spells. Red Mage - Invis, Silence, and Temper White Mage - Invis, NulShock, and Silence Black Mage - Blizzard, Dark, and Temper If you don't have enough Gil for your party's needs, go outside and fight some random battles for EXP and Gil. After your party is fully equipped, get on your new ship and get ready for an adventure! NOTE: I understand there has been a small leveling cheat nearby. For more information, refer to the Secrets section of this FAQ. While on your ship, you should fight the enemies at sea for large amounts of Gil. Buccaneers give the most amount of Gil at a whopping 120 a piece. You should sail back to Cornelia to whenever your party is weak because of the cheap cost of the Inn. You can also play a little mini-game called "Concentration" on your ship by holding down the A button and pressing the B button 22 times. When you are at least level 8, head southwest to Elfheim. _______ Elfheim Recommended Level: 8 Weapon Shop---------Armor Shop---------Item Shop ------------------------------------------------------- Iron Nunchaku-160G Iron Armor----640G Potion-------40G Dagger--------140G Copper Armlet-800G Antidote-----50G Crosier-------160G Iron Shield----80G Gold Needle-500G Saber---------160G Leather Cap----65G Echo Grass---50G Helm-----------80G Tent--------160G Black Magic Shop Lv. 3----White Magic Shop Lv. 3 ------------------------------------------------ Fira-----1000G Cura-----1000G Hold-----1000G Diara----1000G Thundara-1000G NulBlaze-1000G Focara---1000G Heal-----1000G Black Magic Shop Lv. 4----White Magic Shop Lv. 4 ------------------------------------------------ Sleepra--2500G Poisona--2500G Haste----2500G Fear-----2500G Confuse--2500G NulFrost-2500G Blizzara-2500G Vox------2500G As soon as you get here, visit the castle. As you explore, you will find a person sleeping in a bed. You find out that the "Prince" will not awaken unless you get the Jolt Tonic from Maytoya. It appears Maytoya won't give it up unless you get her stolen Crystal back. Now it's time to go into the town. Don't worry if you don't have the Gil to buy all this. This is very expensive stuff and you may want to take a lot of trips to search for Gil. You can find Link's gravestone here. It's the leftmost gravestone above the Inn. (I wonder what he died of. Isn't he a HERO of time and not a legend?) Class----------------Weapon---------------Armor ======================================================= Warrior--------------Leave as is----------Iron Armor Thief----------------Saber----------------Leave as is Monk-----------------Nothing--------------Nothing Red Mage-------------Leave as is----------Leave as is White Mage-----------Leave as is----------Copper Armlet Black Mage-----------Dagger---------------Copper Armlet Also, get a Helm and an Iron Shield for your Warrior along with Leather Caps for everybody. And now for the magic department. Red Mage - Fira, Thundara, and Cura White Mage - Cura, Diara, and Heal Black Mage - Fira, Hold, and Thundara Red Mage - Haste, Blizzara, and Poisona White Mage - Poisona, Fear, and NulFrost Black Mage - Haste, Confuse, and Blizzara Before running off and heading into the Marsh Cave, train up to level 15 and stock up on some status healing items and Tents. Once you are ready, head west, then north through the two mountains, then west again. After that, head south to a marsh-colored land. The Marsh Cave is at the southern tip of that land. __________ Marsh Cave Recommended Level: 15 This is a long and confusing dungeon. I hope you brought a lot of Antidotes and a few Gold Needles. Let's start off by heading north. When you get to the top of this floor, you will see a staircase that you should take down. Head to the southern room and grab the Broadsword and 620 Gil. Then head north from the room you were just in to find another room containing 680 Gil. After grabbing the cash, head west to another room that holds a Dagger. Head south to the staircase you came from. Now head all the way south. If your party is hurt along the way, step outside and use a Tent. Keep going south and you will come across another staircase, which you should also take. You will appear in a room with 2 exits. Take the right one; follow the path down ignoring the room you pass, and head east. Enter the room and exit through the other door. Take the staircase down. On this floor, go down and all the way east ignoring all the rooms you come across. When you reach the last room, enter it to get 295 Gil. Exit the room, and head down to the next row of rooms. Go all the way left entering the last two rooms to get a Cottage, a Phoenix Down, and a Copper Armlet. Head down from the room that held the Cottage and the Phoenix Down and enter the room right below it. As you will see, a chest is surrounded by little statue-looking things. Hint! Hint! Boss fight! BOSSES: Piscodemons Difficulty - 2/5 HP - 84 each Gil - 300 each EXP - 276 each The number of Piscodemons you will face is random. Lets hope you get a low number because the can be menacing. These guys can be brutal if you just sit there acting stupid. The don't really have a weakness, so just pound on them with physical attacks. If you have an offensive mage in your party, cast a spell that damages all enemies. According to most gamers, Thundara should do the most as the Piscodemons are a tad bit weak to thunder magic. I am glad they took out the built-in Deathstrike that these guys had. You can keep fighting these guys if you want as they always guard the chest even when it is opened. After you beat them, nab the Crown from the chest. You might want to heal if you took a beating from the Piscodemons. After you get the Crown, your work here is done. Head northwest to the staircase and take it. Head up into the room and out the exit. Head west and up through the first two rooms you come across and enter the room there. Take the staircase up and head north and take the first staircase you see. On the World Map, head east back to Elfheim and use the Inn. If you didn't complete your shopping you should do so now. After your done, go back outside on the World Map. Head west through the mountains and keep going north. Head all the way up and through the narrow path to the left that is surrounded by mountains and a pond. Keep heading north and you will come across the Western Keep. ____________ Western Keep Recommended Level: 18 Yuck! What a run-down castle. Well, head up and then left when you get the chance. Head up again and enter the large room. I recommend saving before you talk to the king. After saving, talk to the king and he will fight you for your Crown. BOSS: Astos Difficulty - 2/5 HP - 420 EXP - 2250 Gil - 2000 Drop - Mythril Sword This guy isn't too tough. It's just that he knows a death spell that causes instant death to one of your party members. Astos is weak against Fire. Have your mages cast and Fire and Fira to cause big damage to Astos. Have your fighters attack Astos with physical attacks and it should bring him down quickly. If he ever casts the Death spell and it goes through, restart your game and fight him again. The EXP is too high to take away from one of your party members. A good way to prevent him from using the Death spell is for one of your mages to cast Silence on him. This way he cannot use magic at all. After the battle, you will receive Matoya's Crystal Eye. Head out of this castle and go south back to Elfheim. Use the Inn and head on your ship. Go all the way to Cornelia, sail under the bridge and dock. Head northeast to Matoya's Cave. Give her the Crystal Eye and she will give you the Jolt Tonic to wake up the prince. Backtrack all the way back to Elfheim and go into the castle. Give the healer the Jolt Tonic and the prince will awaken. He will then give you the Mystic Key! Well, now that you have the Mystic Key, it's time to open up some chests. I will list the locations and where to get them. Elfheim Castle - Head to the outer upper right side of the castle. Enter the room and collect a powerful Mythril Hammer, a pair of Bronze Gloves and 1500 Gil. Marsh Cave - Remember where you got the Crown? No? Well, from the entrance, head south to the staircase. Emerge from the room and head south and then to right into the room. Exit out the other side and take the staircase. Head ALL THE WAY down to the bottom row of rooms and collect a Silver Armlet, an Antidote and some Gil. You may have to fight Piscodemons in front of the chests so be prepared. Western Keep - From the entrance, head all the way north through a narrow passage through the right. At the top, head left and then south to a room containing a Falchion, a Power Staff, and a pair of Steel Gloves. You will fight undead monsters if you step in front of the chests so beware. NOTE: This is an extremely good place to get Gil as the undead drop big amounts. Stay here and rack up because the next town has some expensive stuff. Chaos Shrine - From the entrance, head east to a room containing a Rune Blade. Then head north from the room you were in and enter the top room to get a Gold Needle and a Werebuster. NOTE: The two swords you pick up here have extra abilities. The Rune Blade causes extra damage to spellcasters while the Werebuster does extra damage to Were monsters (such as Werewolves). Cornelia Castle - From the entrance, head east and take the path all the way around until you get to the top. Head down, then left, then down again. Walk left and you will see two rooms that contain A Mythril Knife, a Saber, a Cottage, a piece of Iron Armor, a Tent and the Nitro Powder. Now that you have the Nitro Powder, head into the town of Cornelia and use the Inn. Get on your ship and sail northwest until you see a dock. Dock there and head southwest to Mt. Duergar. ___________ Mt. Duergar Recommended Level: 18 This is a pretty cool cave! Head up and into the room to get some Gil, then head all the way left and all the way down until you reach a big room. Enter it and grab all the chests to get an Ether, a Potion, a Wyrmkiller, a Tent, a Great Helm, a Mythril Mail, a Cottage, and some Gil. Go outside the room and talk to Nerrick, the dwarf. He will get exited about your Nitro Power and use it to bomb a path through the world. What a terrorist! Well, head back on your ship and go south, hugging the western land. You will now see an opening lead to the town of Melmond. _______ Melmond Recommended Level: 18 Weapon Shop-------------------Armor Shop-------------- ---------------------------------------------- Crosier---160G Knight's Armor-36000G Saber-----360G Silver Armlet-4000G Longsword-1200G Great Helm-360G Falchion--360G Bronze Gloves-160G Steel Gloves-600G Black Magic Shop Lv. 5------White Magic Shop Lv. 5 -------------------------------------------------- Firaga----4000G Curaga-4000G Scourge---4000G Life---4000G Teleport*-4000G Diaga--4000G Slowra----4000G Healara-4000G *If you have a Red or Black Mage in your party, leave a space open for this spell. This spell can warp you to the previous floor if you are stuck. This is a run-down town. There is no Sanctuary here to revive fallen party members, but the Inn is the same price as Elfheim's. If you used the Mystic Key in all places I listed, you won't need to buy any weapons. Armor however, is lacking. You will need to purchase some good armor for the future. Here's the list. Class--------------Weapon--------------Armor ==================================================== Warrior------------Longsword-----------Leave as is Thief--------------Falchion------------Silver Armlet Monk---------------Nothing-------------Nothing Red Mage-----------Longsword-----------Silver Armlet White Mage---------Mythril Hammer------Silver Armlet Black Mage---------Mythril Dagger------Silver Armlet Also, buy a Great Helm and a pair of Steel Gloves for your Warrior. And now for the spells. Red Mage - Firaga and Curaga White Mage - Curaga, Diaga, and Healra Black Mage - Firaga and Scourge Once you are finished your shopping, go back on the World Map and head west. Head south down the long narrow strip of land. Go around the mountains and you will come across the Cavern of Earth. _______________ Cavern of Earth Recommended Level: 20 This is another dungeon that is long. Let's start off with the northwest and southwest paths. These paths connect and taking those paths will lead you to a hall of Hill Gigas. These guys give out good amounts of EXP and Gil so this is a good place to level up. Take the north path and around the walls to a room that contains a chest. It is guarded by an Earth Elemental, which is easy to defeat. The chest contains 1975 Gil. Backtrack all the way to the entrance and take the southern path. This leads to two rooms containing a Potion, an Antidote, and 1595 Gil. When you are done raiding the chests, take the eastern path to a staircase. In this room, go around the wall to your right and down through the path. Take the right path at the intersection and follow it to another intersection. Take the upper path and enter the room to get a Tent, a Coral Sword, and 330 Gil. Go back to the previous intersection and take the southern path but take the left path when you get the chance. Go south when you can and follow it down to a room. Enter it to get a Leather Shield and 5575 Gil. Exit the room, follow the path up, go east, and then south. Follow the path to a staircase. Head all the way east into a room containing a Sleeping Bag. Exit the room and go all the way up. Go right and all the way down. Follow this path to a room with a Gold Needle. Exit this room and head up. Head all the way west grabbing 3400 Gil along the way. Head south and then right into a room with 1020 Gil inside. Exit the room and go south. Head into the room to your right and speak to the Vampire to engage a battle. BOSS: Vampire Difficulty - 2/5 HP - 280 EXP - 1200 Gil - 2000 The Vampire is powerful, but really weak in defense. You should beat him quickly before he slays one of your members. He is weak against Dia and Fire. Have your Mages cast Diara and Firaga while your fighters attack him with physical attacks to kill him quickly. Later on, you will fight this guy as a normal enemy so he shouldn't be all that hard. After the battle, nab the Star Ruby from the chest. You cannot go any further so exit this cavern for now. You can't remember? Okay. Exit the room with the Vampire in it, head left and up along the path. As you reach the top, head east and down when you get the chance. As you reach the bottom, head left to the staircase. From the stairs, head down, left, and up the path. Take the west path when you get the chance and head to the northwest part of the room. Take the stairs there. Head along the zigzag path and out through the cavern. On the World Map, go left and up the mountains and right back to Melmond. Use the Inn here and head back outside. This time. Head all the way east and go south until you reach a cave. This is known as the Giant's Cave. ____________ Giant's Cave Recommended Level: 22 Head up and talk to the Giant. "Feed" the Giant the Star Ruby and he'll go away. Go south along the once blocked path to reach a room that holds a Mythril Helm, a Great Axe, and 1070 Gil inside. Head all the way up and exit this cave. Back on the World Map, head around the mountains and through the path and you will eventually come across the Sage's Cave. ___________ Sage's Cave Recommended Level: 22 Head around the sides and up through the path. Head east and enter the room you come across. Talk to Sadda and you will receive the Earth Rod. Now, backtrack to the entrance and exit to the World Map. Go east and down the narrow strip of land to the Cavern of Earth again. _______________ Cavern of Earth Recommended Level: 22 Head through the right path and down the stairs. Make your way southeast to the next staircase. Head around this floor in a counter-clockwise direction and into the room where the Vampire was. Exit through the other door and head up. Use the Earth Rod on the plate covering the hidden staircase and take it down. This floor is a maze. Start out by heading all the way north and then go around the wall. Head left and up into a room containing a Staff and 11825 Gil. Exit the room and backtrack near the entrance. This time, head left, and then go down, head left at the intersection, then go up, then left, then down. Go left and up the narrow path, then head left, then go all the way south and enter a room containing a Tent, a Mythril Shield, and 1250 Gil. Exit the room and go all the way north and take the staircase at the end. The boss lies on this floor. Head down and around the wall and head north. Take the left path at the intersection and head south. Go left and into the room containing the earth boss. BOSS: Lich Difficulty - 3/5 HP - 1200 EXP - 2200 Gil - 3000 Drop - Dry Ether This guy can be really tough. He has high magic defense so it may take awhile. Have your fighters attack him with physical attacks while your mages cast Diaga and Firaga. He should go down in a few turn if you keep this up. You can make this fight a little easier by equipping a Warrior with the Rune Blade. After the battle, the Earth Crystal will be lit. Step onto the portal thing and it will transport you out of the cavern. Make your way back to Melmond and rest at the Inn. Now that you lit the Earth Crystal, we should now go on to the Fire Crystal. Bring lots of Potions along because there is lava that will hurt your party with every step you take. Head out on the World Map and get on your ship. Head south from Melmond and head west around a large piece of land. Keep heading west until you hit land. Dock in the port nearest to you. If you are lost, press B + Select to bring up the map. It is the lower port on the very far east side of the map. After docking, head southwest and then west and around the circular path to get to Crescent Lake. _____________ Crescent Lake Recommended Level: 24 Weapon Shop-----------Armor Shop-----------Item Shop ------------------------------------------------------- Mythril Knife---640G Mythril Mail---6000G Potion---40G Mythril Sword--3400G Mythril Shield-2000G HPotion-150G Mythril Hammer-2000G Buckler--------2000G Ether---150G Mythril Axe----3600G Mythril Helm---2000G P.Down--500G Mythril Gloves-2000G Tent----160G Black Magic Lv. 6--------------White Magic Lv. 6 ------------------------------------------------ Thundaga-13000G Stona----13000G Death----13000G Exit-----13000G Quake----13000G Protera--13000G Stun-----13000G Invisira-13000G This may look like a small town a first. While you're here, let's get some equipment. Class--------------Weapon------------Armor ================================================= Warrior------------Mythril Axe-------Mythril Mail Thief--------------Leave as is-------Leave as is Monk---------------Nothing-----------Nothing Red Mage-----------Mythril Sword-----Mythril Mail White Mage---------Mythril Hammer----Leave as is Black Mage---------Mythril Knife-----Leave as is Also, buy the Mythril Helm, Shield and Gloves for your Warrior, and a Buckler and another pair of Gloves for your Red Mage. Now for the spells. Red Mage - Can't learn any level 6 spells until later White Mage - Stona and Protera (leave space for Exit) Black Mage - Thundaga, Death and Quake After getting fully equipped, head between the two magic shops and head right across the bridge. Head along the path until you get to the circle of sages. Talk to the sage that is slightly above the differently dressed sage and he will give you a Canoe. Nice! Another boat we can play in! Head out back on the World Map. Once on the World Map, head north from the town and enter the water passage to the left. Head left at the first intersection and north at the following intersection. Head right at the next, then up, then travel west from this point and follow the path around the mountains. Head to the center island to get to Mt. Gulg. ________ Mt. Gulg Recommended Level: 24 I hope you brought a lot of Potions with you because the lava here can hurt you and save you. When you first enter, head up from your location, left across the lava, and up to the first staircase. Enter the door just above you and follow the passage north until you see the first path going left, that you should take. Grab the Mythril Helm from the chest and go back to where you made the turn to get it. This time, head north, then left, then north again through the narrow passage to get to a chest that holds 4150 Gil. Backtrack through the passages and this time head left, through the passages and open the chest to get a Great Sword. Head all the way right through all the passages and head north from where the chest that held the Gil is. Head left and down the second passage you see. Follow it to get to two chests that together contain 1545 Gil. Head south from the left chest and make a right at the last path you see. Follow it to get to a treasure room. Now some chests here are guarded by Fire Elementals. They are kind of tough and dish a good amount of HP from you, but they're not all that hard. In the treasure room, grab the chests that contain 6710 Gil, a Hi-Potion, an Antidote, a Tent, a Phoenix down, and an Axe, Shield, Helm, and Gloves all made from Mythril. After nabbing the treasures, head north through the paths, take the first right you see and follow it down to exit this maze. Head left across the lava to get to another staircase. All you have to do here is make your way to the right side of the room. There is a lot of lava here so make sure you heal before taking the staircase at the end. This is also a lava-flooded floor. This is where lava is your friend. When you are on lava, enemies will not attack you, however once step off of the lava, you are then open to enemy attacks. Use this to your advantage when you don't want to fight enemies. Walking on lava can be less damaging to your party then a battle. With this said, make your way to the southeast corner of this room. Make sure to heal before taking the staircase. On this floor, head down, then left at the rocks, then down when you see a big rock, then head all the way left to a staircase at the end. Make sure to heal from all the damages that the lava took out of you. To start off in this floor, head into the room next to you to get 2750 Gil and a Gold Needle. Some chests in here are guarded by Fire Lizards. These guys give out good amounts of EXP so you can keep walking back and forth on the attack spot to rack up some levels. After nabbing the two chests, head out of this room and follow the path around the corner and into another room with 1760. Head out of this room and follow the left path to a room with a Flame Sword, an Ice Brand, an Antidote, and 8820 Gil. Head out of the room and left around the path and go down at the intersection. Head left into another room with a whopping 165 Gil inside! Head out of the room and head right and around the path to get to a room containing a Cottage and 2000 Gil. Backtrack through the passage and head south this time. Head right to a room containing a Staff and 1250 Gil. Head south from this room, left at the end, and down the staircase. This room is pretty big. Let's start off with the items. The passages to the east, northeast and southeast all contain a chest with a Gold Needle inside. The passage to the left of the staircase contains a Flame Mail and the southwest path leads to the room where you fight Marilith. All the other rooms are empty. Just nab some chests and go down to fight Marilith. BOSS: Marilith Difficulty - 3/5 HP - 1440 EXP - 2475 Gil - 3000 Drop - Golden Apple Hey, it's Kary from the original NES game! You'd expect that she's weak to ice since she's the boss of this fire cave, but instead, she isn't really weak to anything. Her magic defense is really high, so magic won't do very much. You can cast NulBlaze to shed off some damage from her fire attacks, or you can try to inflict Silence on her, which can stop her from using her fire attacks. Silence may take a few tries though. Have your fighters attack Marilith regularly and have a Red or Black Mage cast Haste on the fighters to increase their damage. You White Mage should try to cast Silence on her or you can just cast Healara to regain some damage done to you by Marilith's attacks. Just keep attacking with your fighters and if your Black Mage has nothing to do, start casting Confuse because it can confuse Marilith and she can attack herself, making your job easier. Either way, it's better than sitting around and doing nothing. In a fair amount of turns, you should have her beat. After the battle, the Fire Crystal will now be lit. Head to the portal and you will be transported outside of Mt. Gulg. Now that you're outside, use a Tent or Cottage if you have to. Get on your canoe to the northwest and follow the path all the way right, then down through the narrow passageways, then left and down the mini-zigzag path. Head right and up these mini-zigzag paths and dock onto land. Head into Crescent Lake to stock up on more Potions and rest at the Inn if you have to. Wow, we have 2 crystals lit. Having fun? Well this would be fun if you didn't have to walk a lot. We'll do a little fun quest now to get you your very own airship! Let's start off by getting back on your ship that is east of Crescent Lake and sailing north to the next port you see. If you missed it, bring up the World Map and look for a port that is northeast of Crescent Lake. Dock there next to the canoe passageway, and ride north in a counter-clockwise direction. Make sure you take the lower path when you get to the top of the canoe path. Keep following this path and you will end up docking on a narrow piece of land. Follow this around the mountains and you will see a cave in the middle of the northern ones. _____________ Cavern Of Ice Recommended Level: 28 Start off by heading all the way right, then down and around the wall. Take the first staircase you see. On this floor, make your way to the southwestern corner that leads to a staircase. You can go either way as they are both the same length. Take the staircase at the end and head to the other staircase on the following floor. On this floor, head around in a counter-clockwise direction and enter the door. First, head clockwise around the cracks in the floor to get to a chest with a Flame Sword in it. Then step on any of the cracks. You will appear in a small room. There is a mandatory battle one step down from where you are that will put you in a fight against some undead creatures. Another this you should know about this cavern is that there are different colored tiles on the floor. These are exactly like the lava in Mt. Gulg so these can save you and hurt you. Head out of this room and head left into the damaging ice and into a room containing a suit of Ice Armor and some Mythril Gloves. Backtrack through the ice and head down, right, then all the way down again. Make a left at the intersection and follow this path to a room that holds 40784 Gil all together! After getting rich, head out of the room and around the walls. Head right at the intersection and follow the path to get to a staircase. Head up and around he corner to a treasure chest containing an Ether. Exit through the door to your right and go down and around the square room and enter it to get 10000 Gil. Head out of the room, head left and up, and go right when you get the chance. Head down and into the rectangular room to get to 3 chests and a crack in the floor. Head around the crack and open the chests to get a Sleeping Bag, 9500 Gil, and an Ice Shield. Then head down the crack. This floor is surrounded by cracks. Be careful not to step on them because you will end up in the room where the undead are right under you. Take one step up, then another left and you will engage in a mini-boss battle. MINI-BOSS: Evil Eye Difficulty - 1/5 HP - 162 EXP - 3225 Gil - 3225 This guy is really easy, but you have to kill him quick. He can cause major damage with his spells and may even kill you with one hit. Later on, this spot will become a major leveling place as with one character, you will get tons of EXP for every fight. You will have armor to protect you from his death attacks and enough speed to attack first. After killing the weird eye thing, grab the Levistone above you. Now head down through any crack and fight the undead again. Head out of the room and down through the ice making a right at the intersection and heading all the way down, right at the next intersection and around the corner to the staircase. Head around, down, and out this room and head right and around the rectangular room to a staircase, which will lead you out of this ice cave. Back on the World Map, use a Tent or Cottage if you have to. Head down and left across the narrow path and get on your canoe. This time, head around in a clockwise direction and taking the first right you see. Get on your boat, sail south and around the lower port. Head southwest from the lower port and dock your ship at the canoe's entryway. Head west into the desert. Watch the scene in which you now have your new boat! A flying boat at that. Yay! We now have three boats we can play in! Well, get on your new airship and fly around to get used to the controls. The World Map will tilt a little when you are on the airship so places are harder to see. The airship can only land on grassy fields and plains. It cannot land on forests, deserts, marshes, mountains, water, docks, or on towns. Some places require you to land far away from your destination so you have to walk the rest of the way. Yes, a great disadvantage of the airship. Well, now that you're on your airship, you can revisit Cornelia for a cheap Inn fee. You can even head to Gaia, which is located on the very northeastern tip of the World Map. This place sells excellent items, but some magic you will need Class Change to get. Let's head off to do Class Change right now! First off, make sure you are fully healed. Head to the northern tip of the map until you are over a desert. Head west and down a little bit and you will see a castle looking thing. This is where you get the Rat's Tail for Class Change. How do you get there? Well, you're going to have to land on a tiny piece of grass just above it. After you land, walk all the way the hell northeast, then down and west around the mountains. Keep going west and sail across the narrow canoe path, through the forest and down to the Citadel of Trials. _________________ Citadel of Trials Recommended Level: 30 Walk up and talk to the old guy standing in the middle of the pillared room. He will accept you into the trials because you have the Crown. What I don't get is that if you had the Crown way back when we were in Elfheim and no ship or airship to get to the trials, why do we need the Crown now? I guess that's what he was programmed to say. After he accepts you, head into the northwestern room and sit on the throne. You will appear in a tiny room. This floor contains pillars that can confuse you. If you take the wrong one, you have to start all over. Here is how you should take them. First, head out of the room and go into the pillar. Go into the single pillar here. Same with this pillar. Then, take the bottom pillar. Head into the single pillar. Take the bottom pillar here. Head into the lone pillar here. Head into the closest pillar. Take the bottom path and go down the left side. Go past the first pillar and take the second. Take the staircase up. Head up through the doors and to the chest and get the Healing Staff. This casts Heal when used in battle. Head all the way left and nab the three chests which hold a Ruby Armlet, an Ice Brand, and Steel Gloves. Then head all the way down to get a Cottage, 8795 Gil, and the Gauntlets. These cast Thundara in battle. Head east from the chests to see another chest containing a Rat's Tail. Head up to the throne and you will enter a mini-boss battle. MINI-BOSSES: Dragon Zombies Difficulty - 2/5 HP - 268 EXP - 2331 Gil - 999 Drop - Megalixir The number of these guys you fight are random. These guys aren't too tough. Fire and Dia cause excellent damage to them. Have your fighters attack with physical attacks while your mages cast Firaga and Diaga. These guys always haunt the floor panel in which you stepped on so you can go back and forth to fight them for excessive EXP. After the battle, step on the throne and head back to the World Map. Now that you have the Rat's Tail, it's time to get your classes changed. From the citadel, move up and around the mountains, crossing the creek, and hugging the ocean border. Head around the upper mountains, west across the forest and get back on your airship. From the airship's location, head southwest and you will hover above many islands. These are known as the Dragon Caves, in which Bahamut resides. Explore every single opening in each island and you will be rewarded with some good items and a good amount of Gil. One of these openings contains the Hellfire Chasm, in which you should avoid for now. Another opening leads to the Dragon King, Bahamut himself. When you talk to him, he will see your Rat's Tail and raise you a class change! Now that all your characters are upgraded, the one thing you will see is that their appearances have changed. They now look much better than the previous classes. If you had a Warrior or a Thief in your party, they are now a Knight or a Ninja. These characters can now use magic. Head back to all the previous towns to get some magic for these guys. Here is how you should get them. Cornelia Knight - Cure, Protect, and Blink Ninja - Fire, Sleep, and Thunder Pravoka Knight - Silence, NulShock, and Invis Ninja - Blizzard, Dark, and Temper Elfheim Knight - Cura, NulBlaze Ninja - Fira, Thundara, Focara Melmond Ninja - Haste, Confuse, and Blizzara Red Wizard - Teleport Crescent Lake White Wizard - Exit Now that you have your spells, it's time to move on to the next town. Make your way to the northeastern part of the map. If you're not sure where you're going, bring up the World Map. The town you are supposed to visit is called Gaia. ____ Gaia Recommended Level: 32 Weapon Shop-------Armor Shop------------Item Shop ------------------------------------------------------- Cat Claws-52000G Ruby Armlet--40000G Hi-Potion--150G Protect Ring-16000G Ether------150G P. Down----500G Tent-------160G Cottage---2000G Black Magic Lv. 7------------White Magic Lv. 7 ---------------------------------------------- Blizzaga-30000G Curaja-30000G Break----30000G Diaja--30000G Black Magic Lv. 8------------White Magic Lv. 8 ---------------------------------------------- Stop--40000G Holy---40000G Warp--40000G NulAll-40000G Kill--40000G Dispel-40000G There isn't much to buy in this town except for spells. I won't go into the class equipment chart, but I will tell you what to get. Get a pair of Cat Claws for your Black Wizard and get Ruby Armlets for whoever is falling behind in defense. As for magic, here is the chart. Lv. 7 Magic White Wizard - Curaja, Diaja (leave space empty) Black Wizard - Blizzaga, Break (leave space empty) Lv. 8 Magic White Wizard - Holy, NulAll (leave space empty) Black Wizard - Stop, Kill (leave space empty) Now that you bought all your expensive stuff, I hope you left at least 40,000 Gil left. If you didn't, fight random battles outside Gaia to rack up some Gil. Once you reach 40,000 Gil, head west from Gaia's location to the northwest side of the map. When you reach the tip, head south until you see a desert. Land on a small piece of grass south of the desert and walk up to the piece of sand that is separated from the big piece of sand. Walk in the middle and you will enter a desert caravan. ______________ Desert Caravan Recommended Level: 32 This is the only place where you have to buy a Key Item for the storyline to proceed. Walk into the tent and talk to the person inside. At first, he will only sell a Bottled Faerie for 40000 Gil. After you buy it, exit the shop screen and talk to the guy again. From now on, he will sell tonics that will increase your stats during battle. They are a one-time use and I don't really have an opinion on them. These are the ones that he sells. Faerie Tonic---1500G Giant's Tonic--1500G Strength Tonic-1500G Protect Drink--1500G Speed Drink----1500G After getting the Faerie, head back out onto the World Map. Head south and board your airship and head back to Gaia. While entering Gaia, you will see a scene where your character lets the Faerie out of the bottle. Head north from the Item Shop and east past the Sanctuary. Follow the path to get to a pond where the Faerie is. Talk to it and you will get the Oxyale. Now exit Gaia. Back on the World Map, board your airship and head back to the desert where you got your Faerie. Land on that same spot of grass and head south this time. Get on your canoe at the river and follow the path up staying on your canoe. Enter the waterfall at the top. ________________ Waterfall Cavern Recommended Level: 33 From your location, head north, left at the intersection, north at the next, following the path around going in the northwest path when you can. Follow the path down until you reach a room containing a robot and some treasure. Talk to the robot and it will give you a Warp Cube. I guess it fries up then. Raid the chests to get a Ribbon, a Defender, a Wizard's Staff, and 24850 Gil. The Ribbon protects all status effects and the Wizard's Staff casts Confuse in battle. Exit the room, head north around the corner heading southeast at the intersection. Follow it southeast and around the path until you get to the exit. Back on the World Map, head south down the river and dock your canoe on land as soon as you can. Head west around the mountains and travel north until you reach the town of Onrac. _____ Onrac Recommended Level: 35 Item Shop ---------------- Hi-Potion---150G Ether-------150G Remedy-----1500G Gold Needle-500G Cottage----2000G Black Magic Lv. 7----------White Magic Lv. 7 -------------------------------------------- Saber---30000G NulDeath--30000G Blind---30000G Healaga---30000G I love to laugh at this town. There is no Weapon or Armor shops, but the magic shops hold some good spells. Buy these spells for your mages: White Wizard - Healaga Black Wizard - Saber After buying these, rest at the Inn and head east from it. Cross the bridge and talk to the girl sitting there. You will then get access to a barrel in which you can ride down to the Sunken Shrine. Who in hell rides in a barrel? _________________ The Sunken Shrine Recommended Level: 35 NOTE: Most enemies in here are weak to Thunder magic. One exception is the Water Elemental, which is weak to Ice. Take this into consideration because these guys guard some chests. This place is really huge. Start off by heading north and going right at the fourth pillar you see. Head into the room to grab 2000 Gil. Head out of the room and west across the hallway and north into another room containing 9900 Gil. Head out of this room and head northeast in a zigzag motion. You should see a staircase in which you should take. From the stairs, head down and then head left skipping the room you passed, head up and around the big room and heading northeast when you get the chance. Enter the room there to get a Diamond Armor. Head out of the room and go all the way down until you reach a square room with a Light Axe inside. These cast Diara in battle. Grab it, leave the room, and head east taking the upper path to a room with a Mage's Staff inside. This casts Fira in battle. Head out of the room, head back to the intersection and take the lower path this time. Head into the room to get 12350 Gil. Exit the room and take the staircase to the right. The rooms here are infested with chests and mermaids, which will not attack you. Start off by heading north into the room, collecting a Diamond Armlet and 10760 Gil. Head out of the room and head left past the room, then up until you hit water. Head right and into the second room you see to get 2750 Gil. Head out of this room and into the room southwest of it to collect 4150 Gil. Head out and into the room to the right of it to get 5000 Gil. Head out and up to the edge of the water. Head left passing two rooms and up through the narrow passage. Head through the long path until you reach the other side, which near there, contains a room, that contains a Diamond Helm, Diamond Gloves, and the Rosetta Stone. If you have a White Mage, I think you can cast Exit. If so, exit, use a Cottage back on the World Map, and re-enter the shrine. If not, I guess you have to walk all the way back to the first floor. Head out of the room containing the Rosetta Stone and right through the long narrow path. Go around the room on the other side and left to the water. Head down, passing three rooms and right to the staircase. From this staircase, Head up, then left, then up at the intersection. Follow it until you can go right, then from there, head to the northeastern staircase. This is the first floor. From here, head to the northwestern side of the room to reach a staircase in which you have not taken. On the way, you can exit and use a Cottage if you want. From this staircase, head left and all the way up to a room. Go right from it and up to another staircase. Head to the next staircase on the next floor and southeast to the next. From here, head up into the room and grab the 110 Gil from the chest. Head down and collect the 450 Gil from this chest. Head south and out of the room and left to a staircase. From your location, head around the wall below to and into a room with 15825 Gil. Get out of here and head all the way left to another room containing 5835 Gil and Giant's Gloves. These cast Saber during battle. Head out of this room, right, and up to another room with another Light Axe in it. After getting it, head out and travel right to another room with a Ribbon and 19990 Gil inside. Get out and head northwest to another staircase. There are no chests on this floor. Only the boss. Head left from the stairs and go up when you get the chance. Then head left across the bridge-like thing. Follow the path from here to get to a room with Kraken inside. BOSS: Kraken Difficulty - 3/5 HP - 1800 EXP - 4245 Gil - 5000 Drop - Kikuichimonji This guy has a really high defense. Kraken is especially weak to Thunder so cast Thundaga on him. Your fighters' attacks will need aid to do some damage. Have a wizard cast Haste on the fighter and have that fighter use the Giant's Glove. Then, repeat with the next fighter. If your party is wounded by Kraken's attacks, have a White Wizard cast Healaga to restore over 200 HP to each member. When all your fighters are beefed up, attack with physical attacks and have your mages cast Thundaga on him. He should go down in a few rounds. If he is too hard for you, have your Black Wizard repeatedly cast Kill on him as it worked for me. After the battle, the Water Crystal will now be lit. Phew, one more to go. Step on the portal to be warped out of the shrine. Exit to the World Map and use a Cottage if you have to. On the World Map, head south, around the mountains and into the river. Travel to where your airship was docked and board it. Head back to Melmond and land there. Head into Melmond. In here, head north of the white magic shop and cross the bridge. Head right from the bridge and into the graveyard. Talk to the scientist guy there and he will see your Rosetta Stone in your hand. He will then teach you how to speak Lufenian. Head back out on the World Map and board your airship. Go back and hover above Gaia. Head south from Gaia and you will soon see a tiny pond. Land in a tiny grass area next to the mountains northwest of the pond. Walk around or through the pond, and follow the forest to a town called Lufenia. _______ Lufenia Recommended Level: 39 Black Magic Shop Lv. 8-------White Magic Shop Lv. 8 --------------------------------------------------- Flare---40000G Full-Life---40000G This town has a bunch of weirdos inhabiting it. Well, from the entrance, head North past the circle of trees. Keep following it until you can head right. Do so, and head down when you can. Talk to the guy at the end of the third dock you see and he will give you a Chime. Now that you have the Chime, head up past the docks and to the upper right corner of Lufenia. Head right across the long and hidden path of grass until you hit the spell shops. Buy the two remaining spells. White Wizard - Full-Life Black Wizard - Flare Once you are done buying, head out of Lufenia, follow the forest, pass the pond, and board your airship. See the desert east of you? Head in the middle of the desert and head south to a small patch of grass touching the edge of the desert. Land there and walk northwest to the Mirage Tower. ____________ Mirage Tower Recommended Level: 40 First off, head up through the door above you. If you can't do that, head all the way around in a counter-clockwise direction until you reach the door there. Head up through the walls and around the sides until you get to a treasure room. All these chests contain a Tent, a Vorpal Sword, an Aegis Shield, a Healing Helm, and 24960 Gil. Backtrack around the walls until you reach the left staircase, which you should take. From these stairs, go around in a counter-clockwise direction. Move into the openings and make your way into the center of the room. There lies a treasure room that holds Thor's Hammer, the Sun Blade, a Dragon Mail, and 58985 Gil. Thor's Hammer casts Thundara in battle, but if better off being equipped to a White Wizard. Head outside this room and take the staircase above the treasure room you just raided. On this floor, move to the bottom of this floor and move into the warp point in the middle of the room. Before warping, you will face a Blue Dragon. MINI-BOSS: Blue Dragon Difficulty - 2/5 HP - 454 EXP - 3274 Gil - 2000 The Blue Dragon isn't that hard. It doesn't really have a weakness, so you should just pound away with all your characters. You can cast Haste with one of your wizards and have a fighter use the Giant's Gloves for additional damage. He should be wasted in about two turns. After the battle, step on the warp panel. You will be warped to the Flying Fortress. _______________ Flying Fortress Recommended Level: 42 You will appear in the center of a large room. From the center, the bottom path leads you to a Razer, a sword that casts Scourge when used. The right path leads to a Healing Helm, a Protect Ring, and 11900 Gil while the left path leads to a Potion and 21950 Gil. After raiding the chests, take to upper path to a warp point. All the paths in here lead to treasures except the bottom path, which leads to the exit. These are the treasures from the southwestern path clockwise around to the southwestern path: Adamantite, 13880 Gil, Mythril Helm, Cottage, Diamond Gloves, Ribbon, Diamond Shield, Black Robe, and White Robe. The Adamantite can be given to the blacksmith in Mt. Duergar in exchange for the Excaliber. The Black Robe casts Blizzara while the White Robe casts Invisara. Very useful. I remember on the NES system when the Excaliber was called the Xcalber (yes that's right) due to lack of name space. Times have changed *sigh*. Well, when you're done, take the bottom path to the next warp point. From your location, head north towards a room containing a Potion, a Protect Ring, and 14450 Gil. Backtrack to the warp point and take the eastern path this time, which will lead you to some Clothes, a Gold Needle, a Protect Cloak, and 24035 Gil. The Protect Cloak acts like a shield for mages. Equip them on the mage that takes the most damage out of your party. After you're done, take the western path from the warp point to get to a treasure room with a Gold Needle, Sasuke's Blade, and 7550 Gil. The blade can only be equipped to a Ninja. If you don't have one, sell it. South of this room is the next warp point, which you should take. This floor is all just a big room. Start off by heading left until you get to the second intersection you see. Then head all the way up until you get to another warp point. Make sure you save on this floor. You may run into Death Machine (known as WarMech on the NES) on the bridge. So far, I haven't encountered it even when I spend an hour at the bridge, but I know it exists. If you do come across it, try to beat it as it gushes out tons of EXP and Gil. I'll give a guide just because I'm nice! BOSS: Death Machine Difficulty - 5/5 HP - 2000 EXP - 32000 Gil - 32000 Drop - Genji Armor This guy is incredibly tough. I'd say he's equally as tough as Chaos (the final boss). It just so happens that he has a tenth of the HP that Chaos has. Prepare for a big fight as this guy heals 100 HP every turn. He usually goes for physical attacks so you can use the White Robe to cast Invisara on your party. Death Machine also likes to cast a nasty spell, which I think, is called "Nuke". This heavily damages your entire party, leaving a few turns wasted to heal. You should have your Red and Black Wizards cast Haste on your fighters while the fighters attack. Don't waste a single turn using the Giant's Gloves since you can't afford to waste a single attack. You must act fast and keep on hitting him if you want to beat him. If you beat him, Congrats! From your location walk up along the bridge to get to the wind boss. BOSS: Tiamat Difficulty - 3/5 HP - 2400 EXP - 5496 Gil - 6000 Tiamat isn't all that hard. She usually hits with physical attacks, which can be evaded with the White Robe. You can Haste up your fighters with the Red and Black Wizards and have them attack Tiamat while the White Wizards can heal and cast offensive spells. You can also have your Black Wizard cast Kill on Tiamat because I know it works. I know Scourge works too so that means that the Razer works as well. She should fall within a few rounds. After the battle, the Wind Crystal should now be lit. Step on the portal nearby to be warped out onto the World Map. So we now have all 4 crystals lit. Shouldn't we have one now? Well, we need to do some more stuff. First, go to Mt. Duergar and give the Adamantite to the blacksmith. You will receive the almighty Excaliber (Xcalber) in exchange. Yes, Xcalber is spelled correctly since the 8- bit system could only carry 7 letters for equipment names. Either way you spell it, this sword is really nice! Then optimize all your characters so they are equipped with the best equipment possible. Second, you might want to level up until everyone is level 99, or you can do the Soul of Chaos sidequests, OR you can attempt to beat the game now. I highly doubt you are strong enough to stand up to the final boss now so you're going to have to level up. Soul of Chaos dungeons are located in the sidequest section of this FAQ. While normal leveling to level 99 will take you at most 2 weeks, I will teach you a quick trick to get all your characters up to max level in at most 2 days. Well it's listed below and is an important way to level up. !!!LEVEL TRICK!!! First, make sure all your characters are equipped with Protect Rings. Then, head to the Ice Cavern. Move all the way right, then down, then all the way left to a staircase. Head to the southwest corner of the floor and take the staircase there. Head to the next staircase. Head around in a counter-clockwise direction and head through the door at the bottom. Move onto a crack in the floor and fall through. Head out of the room and past the floor of ice. Take a right at the intersection and head down and left to this sheet of ice. Walk around here until all characters are at 1 HP. Have a White or Red Wizard completely heal the character you want at level 99 first and get off the ice to the right. Move the characters with 1 HP to the front of your lineup so they get hit first and will be killed. Head south and right when you get the chance. Take the staircase at the end. Head out of this room at the first door you see and head into the room to the right. Head down the single crack in the floor. Save before you do this and make sure your single alive character is at MAX HP and has a Ribbon equipped. Walk into the space with the Evil Eye in it. Kill it and walk right back into that space to fight it again. Every time you defeat it, you will get 3225 EXP to that 1 character. At most, 5 battles will get you a level up. Keep doing this and that character will be at max level in at least an hour. If your physical attack won't kill the Evil Eye in one hit, switch the Black Robe to the top of your list for quick access and use that instead. Due to the animation, it might take about an hour and 15 minutes to get to level 99. Once the character is at level 99, step on a crack and fall to the room where you get jumped by the undead. Go back to where you hopped along the ice to damage yourself. Use a Phoenix Down to revive the next character you want at level 99. Walk around the ice to damage all your characters until they are at 1 HP. If your Red or White Wizard is dead, use items to get the character you want at Max HP. Switch the level 99 character at the front of your lineup and get him killed. Go back to the spot where you fought the Evil Eye and repeat the above strategy until that character is at level 99. Make sure he has a Ribbon equipped. Repeat with the remaining characters until they are all at level 99. Very quick, eh? Well, I recommend that you do the trick...to ALL your characters. This will prevent you from having to exit the Chaos Shrine every time you hit a treasure room. I don't really have an opinion on Soul of Chaos but you should be around level 70 if you try to attempt the dungeons. As said before, it is located in the sidequest section of this walkthrough. You could also travel around the world completing your bestiary like I did. Next, as the last part of this walkthrough, I will list the final dungeon of the game. So you want to beat the game? Here's what you do. Make sure you bring 99 Potions, Hi-Potions, and Ethers. You will need magic at the most in this dungeon. Bringing a lot of Cottages doesn't hurt either. Some status healing items and Phoenix Downs are also good to have. Make sure you're fully healed before you attempt this. When you're ready, head to the Chaos Shrine, just northwest of Cornelia. Save outside. ____________ Chaos Shrine Recommended Level: 70+ Here it is...the final dungeon in the game. I hope you're ready for a long dungeon full of monsters and lots of chests to be raided. Head into the Chaos Shrine and head into the room where you fought your first boss of the whole game. Talk to the orb and it will transport you deeper inside the Chaos Shrine into the Temple of Chaos. You appear in a dark room. The bouncing platform behind you is the exit in case if you don't have the Exit spell. Well, head out of this room and go all the way down until you hit a barrier. Head right and into the square area and go up a staircase. Then head across to the next staircase. Head down until you hit the last row of pillars. Head east from them and head up when you get the chance. Enter the room and go around the ladder and collect a Dry Ether and an Elixir. Then take the ladder. Head out of the room you're in and head east until you hit a column of pillars. Head up following the column until you reach a square area. Take the staircase down. Then go all the way west until you hit another staircase. From your location here, head all the way up, then all the way right, then all the way down. Before you can take the stairs you will have to fight a harder version of Lich. BOSS: Lich Difficulty - 3/5 HP - 2800 EXP - 2000 Gil - 1 (?) Well, this battle shouldn't be too tough compared to some of the previous or even Soul of Chaos bosses. He will occasionally cast Flare, which will cause big damage. If this ever happens cast Healaga with your White Mage. You should Haste up your fighters and unleash an all-out offensive against Lich. His Magic Defense if fairly high, but Diaja should damage him severely. Keep your HP up in this fight. After the battle, head down the staircase. Head out and around the narrow path taking the exit through pillars. Head up and into the room above the pillars and head out of the room through the exit on the right side of the room that you're in. Once exited, head down and into the path through the pillars. Follow the downward path at the intersection to a staircase. You will have to fight Marilith before you take it. BOSS: Marilith Difficulty - 3/5 HP - 3200 EXP - 2000 Gil - 1 (??) This time, Marilith is more deadly. She now knows the Death spell, which can cause instant death if you don't have Protect Rings equipped or if your characters' levels aren't high enough. Try the same strategy that you used against Lich because it works and it's all you have. Diaja doesn't do anything, though. Don't cast any spells, as her Magic Defense is really high for them to do any damage. Keep your HP up in this fight, too. After the battle, take the staircase. Head around into the room and out the other side. Head into the room below the door you exited and follow it in a "C" path to the other side. Exit through there and head into the room above it. Head right and take the exit below the 3 rock-looking things. Follow the path down and head east to a staircase. Before you take it, you have to verse a tougher version of Kraken. BOSS: Kraken Difficulty: 3/5 HP - 3600 EXP - 2000 Gil - 1 (???) In this encounter with Kraken, he will no longer be weak to lightning or any spell at that. His magic defense is way too high for magic to be effective. Just concentrate on casting haste on all your characters and go all-out. Kraken can cast Ink, which can blind a character. If this ever happens, have your weakest character use a Remedy right away. Keep healing and this battle is yours. Concluding the battle, walk right to the staircase. This floor has one of the best weapons in the game. To get it, head southeast in a zigzag direction. Head into the small room there and open the chest to get the Masamune! YAY! This weapon can be equipped to ANY character in the game. You can equip it to a Wizard to boost their attack power (although not recommended). Equip it to your best front-line fighter for the best results. After grabbing the great weapon, backtrack in a northwest zigzag path. Head east from the staircase from which you came from and through the narrow path. You will have to face Tiamat again. BOSS: Tiamat Difficulty - 3/5 HP - 5500 EXP - 2000 Gil - 1 (AGAIN?!) Drop - Rune Staff Tiamat isn't that much of a problem, except for her high HP. Her Magic Defense is also high so magic won't do much. Use the White Robe to cast Invisira to hopefully evade Tiamat's physical attacks. Haste up your fighters as usual and hack your way through Tiamat's defenses. Cast Healaga whenever you need to. After the battle, head to the northeast staircase and take it. NOW, this is the final floor. Chaos is in the room right below you. Follow the path around the scattered pillars and enter the room. Make sure you SAVE before engaging with him. When you are ready, talk to him. It appears that your first boss of the game is also the last boss of the game. Whippin' time! FINAL BOSS: Chaos Difficulty - 5/5 HP - 20000 (Good Lord!) EXP - 0 Gil - 0 Chaos can cast every spell in the game. He will occasionally cast Curaja to fully heal himself. Yup, all the way back to 20000! Never cast any offensive spells since his Magic Defense is so high. Make sure you cast Haste and Saber on everyone, as it will increase your attack power giving a much-needed boost to your attacks. Your healing Wizard should cast Healaga at least every other round, if not each round. Be patient as killing Chaos can be frustrating if you keeps casting Curaja. I was lucky he never casted it. My characters were all level 99 when I beat him. After you demolish him, watch him disintegrate. This takes about 1/20 of the time it did on the NES system. Sit back and watch a simple ending. No FMV's? *cries* Give yourself a patty on the back though; this game wasn't too tough. _____________ 8. Sidequests The only sidequests in this game are completing your bestiary and the Soul of Chaos dungeons. I will only list Soul of Chaos because filling your bestiary isn't hard when you know which monsters you need. You can look them up in the bestiary section of this FAQ to find out their locations. SOUL OF CHAOS ________________ Earthgift Shrine Recommended Level: 70+ This is the first Soul of Chaos dungeon in which you should do. This is first accessible after you beat Lich, the Earth fiend. The Earthgift Shrine is located in a cave northwest of Cornelia. Enter the cave, talk to the guy inside, and enter the room above you. All of the Soul of Chaos dungeons are all mazes. You may appear in a desert, in which I will list now. When you appear in a desert, you will probably wonder, "Where is the exit?" Well, first off, all the chests are random so only get the treasure chests that you see. If you're looking for a way out, wander around until you see a set of 3 trees. If you put imaginary lines connecting them, they should form a triangle. Take a straight path in which the triangle is pointing at. When you reach a next set of trees, connect them again and follow the path here's an example. *---* When you see * When you see \ / this, go south. * this, go east. \ / * * Follow the trees until you hit a spot where there is an oasis, a tree, and a staircase. Take the staircase. All the rest is a maze. Take straightforward paths and they will lead you to staircases. When you reach a forest-type area, you will have to talk to and defeat many enemies blocking your path. There are also randomly generated treasure chests. To make it to the exit, you will have to navigate the maze going in a counter-clockwise direction throughout the outside path of the forest. Take the staircase at the end. Again, follow straightforward paths until you hit a floor with 4 rooms in it. These are the 4 bosses of the Earthgift Shrine. Once you beat one, you will have to navigate the Earthgift Shrine again in order to beat another one. These bosses keep regenerating so you can beat them as many times as you want to get as much of the treasure that they drop as you want. The southwest room contains Cerberus, the southeast room contains Echidna, the northwest room contains the 2-Headed Dragon, and the northeast room contains Ahriman. BOSS: Cerberus Difficulty 2/5 HP - 4000 EXP - 0 Gil - 0 Drop - Kotetsu Cerberus has no weaknesses. The only real way to defeat him is to use physical attacks. Haste up all of your characters and hack away until he is done. Cerberus can also cast Thunderbolt, which damages your whole party. You can cast Healaga if you want, but keep attacking until he's gone. BOSS: Echidna Difficulty - 3/5 HP - 4800 EXP - 0 Gil - 0 Drop - X-Potion Echidna will occasionally cast Quake on your party, which will damage them a bit. Use Healaga when this happens. Use the same strategy as you did for Cerberus and this weird-looking thing will go away. You can keep fighting and beating Echidna for unlimited X-Potions. BOSS: 2-Headed Dragon Difficulty: 3/5 HP - 4500 EXP - 0 Gil - 0 Drop - Bard's Tunic This 2-Headed Dragon often attacks physically. Cast Protera or use the White Robe to reduce effectiveness of its attacks. Use the same attacking strategy as used for Cerberus and the 2-Headed Dragon will be dinner. The Bard's Tunic has to be the weirdest piece of armor I've ever equipped to my characters. BOSS: Ahriman Difficulty - 2/5 HP - 4000 EXP - 0 Gil - 0 Drop - Dry Ether Ahriman isn't too hard, it's just that it is one of the most hideous monsters in the game. Physical attacks work wonders as Ahriman's attacks don't hurt that much. Haste will work just as it did with the other bosses. As with Echidna, you can keep fighting this boss for unlimited Dry Ethers. Once beating all the bosses/stocking up on items, move on to the Hellfire Chasm. It is located in one of the entries of the Dragon Caves and is accessible once you beat Marilith from Mt. Gulg. Make sure you enter fully healed. ______________ Hellfire Chasm Recommended Level: 70+ I rarely play this dungeon because it's so confusing. The items in this dungeon are also random. Start by walking straight up to the entrance of the chasm. If you see any blinking tiles on the floor, try not to step on them. Every step will initiate an enemy battle. Follow straightforward paths through the dungeon. Once you reach a big red room, gather the chests to the left of the floor. The exit is then on the right. Soon, you will appear on one of 3 randomly generated world maps. These are WAY different than the one that you have been following around everyday. On 2 of the 3 maps, you will need to find a ship or an airship in order to get to an exit. One of the 2 exits is at the bottom of the map while the other is surrounded by a creek around the middle of the map. On the third map, you'll need to find the ship and sail it to the bottom island. Walk up to the tree and an airship should appear. Ride that to an island near the middle of the map to reach the exit. The rest of the dungeon is just mazes full of lava. Healaga should keep you healthy. There are billions of starting points and the exits take a long time to get to. I'm not going to list them, but if you're a die-hard complete-it-all fan then try your luck. I will list the bosses below. BOSS: Cagnazzo Difficulty - 4/5 HP - 7968 EXP - 0 Gil - 0 Drop - Light Curtain Cagnazzo is really a pain. He often cast a powerful spell called Tsunami. It deals hundreds of damage to your characters. Cast Healaga every other round to prevent KO's. He is weak to lightning so cast Thundaga once all your fighters have been "hasted." Make sure you heal every time he uses Tsunami. BOSS: Scarmiglione Difficulty - 3/5 HP - 4000/7046 EXP - 0 Gil - 0 Drop - Lunar Curtain Scarmiglione will be easily defeated in his first form when you beat him up with powered physical attacks. He will then transform into an ugly tentacle thing. He is undead, which means Fire and Dia are effective. Diaja and Firaga will damage him heavily. Keep your HP high in this fight. BOSS: Rubicante Difficulty - 4/5 HP - 15000 EXP - 0 Gil - 0 Drop - Kikuichimonji Like Cagnazzo, Rubicante is also tough. He has high HP and will cast powerful fire spells on single party members to inflict heavy damage. You can counter this with NulBlaze as it'll shed off some damage done. You will want to cast Healaga every round just to make sure your characters don't die on you. Haste up only your fighters as they'll need it. You may also want to cast Saber on your fighters to make the battle shorter. This may take a long time but don't give up. BOSS: Barbariccia Difficulty - 4/5 HP - 12954 EXP - 0 Gil - 0 Drop - Braveheart Like the previous bosses, Barbariccia will use a powerful attack called Cyclone to inflict high damage to your party. Use Healaga whenever you can. Barbariccia is easily killed when using physical attacks. As always, use Haste on your fighters and she will go down like a sack of shizzle. After beating the Hellfire Chasm, you may want to complete the all-known Lifespring Grotto next. _________________ Lifespring Grotto Recommended Level: 70+ In order to get to the Lifespring Grotto, you will need the ship, which would be docked at the Ryukahn Desert (where you got your airship). Get on the ship and sail east from where Melmond is. You should see a whirlpool and that's where the Lifespring Grotto is at. You must have also beaten Kraken of the Sunken Shrine. To be truthful, I rarely play this dungeon as well as the Hellfire Chasm. It's all too confusing. The chests in here are also randomized. When you enter, head straight up into the room and enter the Grotto. Some tiles in here are like the ones in the Cavern of Ice. This is all like a maze. I'm sorry, but I don't have the patience to be attacked in a maze. Follow straightforward paths until you hit an exit. You may reach a floor with while tiles connecting rooms together. DO NOT FALL OFF THESE as you will have to start all over from a previous floor making your job even more frustrating. You won't encounter enemies while on the tiled floor so spend the time collecting treasures if you find any. When you reach a room with Dark Bahamut in it, talk to him and he will tell you to defeat a certain amount of dragons throughout the Grotto. Once you complete his task, he will unlock a door for you to continue on. Oh God, more mazes. If you're a die-hard fan, then you should follow all of these to get to the bosses. To be honest, I hate this dungeon so I only completed it once. I'm not going into detail as it would take a few years to explain. Anyways, follow straightforward paths throughout the dungeon and you'll get to a place called "Dancing Town". It's only a few maps so it isn't dirty. I'm just going to list the bosses below. These bosses give some of the best items in the game. BOSS: Gilgamesh Difficulty - 3.5/5 HP - 8888 EXP - 0 Gil - 0 Drop - Genji Gloves Gilgamesh isn't too hard, but he'll attack a single character for hundreds of damage. Use Curaga instead of using Healaga every round. Use Haste on attacking characters and attack him to his death. He gives the Genji Gloves, which are the greatest gloves in the game. BOSS: Atomos Difficulty - 4/5 HP - 13000 EXP - 0 Gil - 0 Drop - Judgment Staff How lovely this portal enemy is. I guess it's weak to physical attacks as they do a significant amount of damage. The portal will often cast Wormhole and Firaga. Use Healaga on every turn you are damaged. It would be wise to cast Haste to make the battle easier. BOSS: Omega Difficulty - 5/5 HP - 35000 EXP - 0 Gil - 0 Drop - Murasame Omega is one tough boss. It will cast a powerful spell called Wave Cannon, which causes heavy damage. Cast Healaga every round. If you can, cast Haste and Saber on all you fighters to make them hit for big damage. If your Black Wizard has nothing to do, cast Thundaga as Omega is very weak to thunder. This battle will be long so be patient. BOSS: Shinryu Difficulty - 4.5/5 HP - 35000 EXP - 0 Gil - 0 Drop - Ragnarok Shinryu will attack single party members for chunks of damage. Powered physical attacks are what should be used against the dragon since it is vulnerable to them. Magic won't do a thing so stay away from it. Beating Shinryu will earn you the Ragnarok, one of the best swords in the game. After beating the Lifespring Grotto, it's time to move on to the Whisperwind Cove. It is located near the Cavern of Ice and is only accessible by the Canoe. ________________ Whisperwind Cove Recommended Level: 70+ I can't stand this place as it takes too long to complete. You can try to attempt it if you want. The items in here are also random. Start off by heading straight up into a room that leads you to the Cove. This place has many starting places at first. Follow straightforward paths collecting treasures until you get to a room with dwarfs in it. I understand you have to talk to them in the right order in order to receive a Star Ruby for a giant. I gave it my all but said, "THE HELL WITH IT!" If you want to do this I'm not stopping you, but it's all too confusing for me. Well, continue on your way until you reach a Mage Town. In this little town, they sell plenty of items that are useful along your journey. You can easily buy 4 Healing Staffs, Black Robes, Gauntlets, Thor's Hammers, etc. Very useful if you made it this far. If you ever make it to a Faerie Town, never talk to any of the wandering Faeries. They will either drain your HP to 1 or heal it completely. You will encounter enemies here so 1 HP means trouble. Only talk to the ones near the exit as they will lead you to a staircase. The rest is all weird. You will meet many bosses from earlier in the game who want to kill you, but they're not nearly as strong as some of the Soul of Chaos bosses. You will need to kill all of them in order to open an exit. Another floor contains a robot in which you need to find Head Part for him. You need to search all the robots to find them. When you find them, give them to him and he'll open an exit. Another map contains a girl who wants you to find her friend for her. He's on a little dock in the middle of the floor. Talk to him and bring him back to the girl. The rest of the maps are mazes that lead to bosses. Some maps have damaging ice from the Cavern of Ice. Make sure you pick up every chest you come across because they can hold some good items that'll help you a long your journey. I'm going to list the bosses next. BOSS: Typhon Difficulty - 2/5 HP - 10000 EXP - 0 Gil - 0 Drop - Genji Helm Typhon is really easy. It is weak to ice so Blizzaga or the Judgment Staff will inflict high damage. Physical attacks will work as well. It will be gone in no time. BOSS: Orthros Difficulty - 3/5 HP - 17000 EXP - 0 Gil - 0 Drop - Rune Staff The only thing that you should worry about is his Ink attack. It can blind a character, but will often miss. If it ever connects, use a Remedy. Powered physical attacks will cause the greatest damage to Orthros. He is also weak to Fire and Lighting so if your Black Wizard has nothing to do, cast Firaga or Thundaga. BOSS: Phantom Train Difficulty - 4/5 HP - 9999 EXP - 0 Gil - 0 Drop - Megalixir I hope you remember the Phantom Train from FF3/6. I never tried, but I remember that it was weak to healing crap back. Try using Curaja on it and see if it works. If not, Haste up your characters and cast Flare and Holy as they will take off over 1000 points of damage if not 2000! Watch out for it's physical attacks as they deal a significant amount of damage. BOSS: Death Gaze Difficulty - 5/5 HP - 30000 EXP - 0 Gil - 0 Drop - Lightbringer This boss is one of the hardest bosses in the game. Death Gaze will often cast Death, Kill, and Dispel to ward off your defenses. Flare and Holy work wonders as they deal high amounts of damage to the ghost. Cast Healaga almost every round to keep everyone healthy. You can cast Haste if you want to deal more damage to the monster. After you beat Death Gaze, walk onto the portal and grab the chest nearby to get the Ultima Weapon, the best sword in the game. That concludes the Soul of Chaos dungeons. Congrats if you beat 'em all! ___________________ 9. Tips and Secrets SHIP MINI-GAME - While on your ship, hold down the "A" button and press the "B" button until you see the screen flashing. This brings up a tile mini-game, which I don't understand at all. You can read an excellent guide posted at GameFAQs for more information on how to complete this game. All I know is that it gives prizes for when you beat it. EARLY LEVEL TRICK - When you first reach Pravoka, on the World Map, head down and east through the two mountains and heads north when you get the chance. North from the dock is a small peninsula. Make sure you save before doing this. The top 2x2 square tip of the peninsula contains monsters from later in the game. If you manage to beat them, they will dish out tons of experience. Some monsters like the Winter Wolf will drop items that will significantly help your party for a large portion of the game. ________________ -10. Magic List- This will only list the MP cost of the spell, where the spells are found, how much you need to buy it, and what it does. White Magic Spells -Level 1- Cure - 3 MP Found - Cornelia Cost - 50G Description - Restores a little HP to one ally. Dia - 5 MP Found - Cornelia Cost - 50G Description - Deals damage to all undead foes. Protect - 3 MP Found - Cornelia Cost - 50G Description - Raises an ally's defense. Blink - 3 MP Found - Cornelia Cost - 50G Description - Raises caster's evasion. -Level 2- Blinda - 3 MP Found - Pravoka Cost - 250G Description - Cures darkness. Silence - 5 MP Found - Pravoka Cost - 250G Description - Prevents all foes from casting spells. NulShock - 8 MP Found - Pravoka Cost - 250G Description - Reduces lightning damage by half. Invis - 3 MP Found - Pravoka Cost - 250G Description - Raises an ally's evasion. -Level 3- Cura - 10 MP Found - Elfheim Cost - 1000G Description - Restores HP to an ally. Diara - 8 MP Found - Elfheim Cost - 1000G Description - Deals damage to all undead foes. NulBlaze - 8 MP Found - Elfheim Cost - 1000G Description - Reduces fire damage by half. Heal - 10 MP Found - Elfheim Cost - 1000G Description - Restores a little HP to entire party. -Level 4- Poisona - 3 MP Found - Elfheim Cost - 2500G Description - Cures poison. Fear - 10 MP Found - Elfheim Cost - 2500G Description - Makes enemies run away. NulFrost - 8 MP Found - Elfheim Cost - 2500G Description - Reduces ice damage by half. Vox - 3 MP Found - Elfheim Cost - 2500G Description - Cures silence. -Level 5- Curaga - 20 MP Found - Melmond Cost - 4000G Description - Cures a bunch of HP to an ally. Diaga - 25 MP Found - Melmond Cost - 4000G Description - Deals damage to all undead foes. Healara - 25 MP Found - Melmond Cost - 4000G Description - Restores HP to the entire party. Life - 20 MP Found - Melmond Cost - 4000G Description - Revives a fallen ally. -Level 6- Exit - 25 MP Found - Crescent Lake Cost - 13000G Description - Teleports party out of dungeons. Invisira - 25 MP Found - Crescent Lake Cost - 13000G Description - Raises party's physical evasion. Protera - 20 MP Found - Crescent Lake Cost - 13000G Description - Raises party's physical defense. Stona - 10 MP Found - Crescent Lake Cost - 13000G Description - Cures stone. -Level 7- Curaja - 35 MP Found - Gaia Cost - 30000G Description - Fully restores an ally's HP. Diaja - 35 MP Found - Gaia Cost - 30000G Description - Deals major damage to all undead foes. Healaga - 38 MP Found - Onrac Cost - 30000G Description - Restores a bunch of HP to entire party. NulDeath - 28 MP Found - Onrac Cost - 30000G Description - Protects against Death. -Level 8- Dispel - 35 MP Found - Gaia Cost - 40000G Description - Cancels one foe's magical defense. Holy - 50 MP Found - Gaia Cost - 40000G Description - Damages all foes with holy light. NulAll - 40 MP Found - Gaia Cost - 40000G Description - Reduces damage from spells by half. Full-Life - 40 MP Found - Lufenia Cost - 40000G Description - Revives an ally with full HP. Black Magic Spells -Level 1- Fire - 5 MP Found - Cornelia Cost - 50G Description - Deals fire damage to one foe. Focus - 3 MP Found - Cornelia Cost - 50G Description - Lowers a foe's evasion. Sleep - 3 MP Found - Cornelia Cost - 50G Description - Puts all foes to sleep. Thunder - 5 MP Found - Cornelia Cost - 50G Description - Deals lightning damage to one foe. -Level 2- Blizzard - 8 MP Found - Pravoka Cost - 250G Description - Deals ice damage to one foe. Dark - 5 MP Found - Pravoka Cost - 250G Description - Blinds all foes. Slow - 5 MP Found - Pravoka Cost - 250G Description - Reduces all foes' number of attacks. Temper - 8 MP Found - Pravoka Cost - 250G Description - Raises an ally's attack. -Level 3- Fira - 15 MP Found - Elfheim Cost - 1000G Description - Deals fire damage to all foes. Focara - 10 MP Found - Elfheim Cost - 1000G Description - Lowers evasion of all foes. Hold - 10 MP Found - Elfheim Cost - 1000G Description - Paralyzes a foe. Thundara - 15 MP Found in - Elfheim Cost - 1000G Description - Deals lightning damage to all foes. -Level 4- Blizzara - 18 MP Found - Elfheim Cost - 2500G Description - Deals ice damage to all foes. Confuse - 15 MP Found in - Elfheim Cost - 2500G Description - Causes foes to attack each other. Haste - 15 MP Found - Elfheim Cost - 2500G Description - Double an ally's number of attacks. Sleepra - 15 MP Found - Elfheim Cost - 2500G Description - Puts a foe to sleep. -Level 5- Firaga - 30 MP Found - Melmond Cost - 4000G Description - Deals major fire damage to all foes. Scourge - 28 MP Found - Melmond Cost - 4000G Description - Instantly kills all foes with poison gas. Slowra - 18 MP Found - Melmond Cost - 4000G Description - Reduces a foe's number of attacks. Teleport - 5 MP Found - Melmond Cost - 4000G Description - Teleports party to previous floor. -Level 6- Death - 30 MP Found - Crescent Lake Cost - 13000G Description - Instantly kills a foe. Quake - 32 MP Found - Crescent Lake Cost - 13000G Description - Calls an earthquake to swallow foes. Stun - 20 MP Found - Crescent Lake Cost - 13000G Description - Paralyzes a foe. Thundaga - 35 MP Found - Crescent Lake Cost - 13000G Description - Deals major lightning damage to all foes. -Level 7- Blizzaga - 40 MP Found - Gaia Cost - 30000G Description - Deals major ice damage to all foes. Break - 30 MP Found - Gaia Cost - 30000G Description - Petrifies a foe. Blind - 25 MP Found - Onrac Cost - 30000G Description - Blinds a foe. Saber - 25 MP Found - Onrac Cost - 30000G Description - Raises caster's attack and accuracy. -Level 8- Kill - 40 MP Found - Gaia Cost - 40000G Description - Instantly kills a foe. Stop - 30 MP Found - Gaia Cost - 40000G Description - Paralyzes all foes. Warp - 30 MP Found in - Gaia Cost - 40000G Description - Sends foes to another dimension. Flare - 50 MP Found - Lufenia Cost - 40000G Description - Burns all foes with heat. ______________ -11. Bestiary- These monster stats have been taken from a completed FF1 Bestiary from the game. I will not list stats such as attack power, defense, etc. This will only tell you what you need to know. I will also list where they are found in case if you want to complete your bestiary. Name - The name of the monster HP - How many hits points it has EXP - how much experience it gives Gil - how much Gil it gives Drop - what treasures it drops Found - where monster is located at Name - 2-Headed Dragon HP - 4500 EXP - 0 Gil - 0 Drop - Bard's Tunic Found - Earthgift Shrine Name - Abyss Worm HP - 2500 EXP - 4000 Gil - 1500 Drop - Megalixir Found - Earthgift Shrine Name - Ahriman HP - 5000 EXP - 0 Gil - 0 Drop - Dry Ether Found - Earthgift Shrine Name - Air Elemental HP - 358 EXP - 1614 Gil - 807 Drop - Ether Found - Flying Fortress Name - Allosaurus HP - 480 EXP - 3387 Gil - 502 Drop - Strength Tonic Found - around Citadel of Trials, around Lufenia Name - Anaconda HP - 80 EXP - 165 Gil - 50 Drop - None Found - Marsh Cave, Cavern of Earth, around Crescent Lake Name - Ankheg HP - 222 EXP - 1194 Gil - 300 Drop - None Found - around Crescent Lake, Mt. Gulg Name - Astos HP - 420 EXP - 2250 Gil - 2000 Drop - Mythril Sword Found - Western Keep Name - Atomos HP - 13000 EXP - 0 Gil - 0 Drop - Judgment Staff Found - Lifespring Grotto Name - Barbariccia HP - 12954 EXP - 0 Gil - 0 Drop - Braveheart Found - Hellfire Chasm Name - Baretta HP - 256 EXP - 1428 Gil - 300 Drop - None Found - Citadel of Trials, around Lufenia Name - Basilisk HP - 196 EXP - 1977 Gil - 658 Drop - Gold Needle Found - around Citadel of Trials, Temple of Chaos Name - BigEyes HP - 10 EXP - 42 Gil - 10 Drop - None Found - Sea Name - Black Dragon HP - 1600 EXP - 3000 Gil - 4000 Drop - Lunar Curtain Found - Lifespring Grotto, Whisperwind Cove Name - Black Flan HP - 156 EXP - 1101 Gil - 900 Drop - None Found - Flying Fortress Name - Black Goblin HP - 50 EXP - 200 Gil - 300 Drop - Potion Found - Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, Whisperwind Cove Name - Black Knight HP - 260 EXP - 1263 Gil - 1800 Drop - Deathbringer Found - Mirage Tower, Flying Fortress, Temple of Chaos Name - Black Widow HP - 29 EXP - 30 Gil - 8 Drop - None Found - around Cornelia, Marsh Cave, Cavern of Earth Name - Blood Tiger HP - 213 EXP - 300 Gil - 100 Drop - None Found - Whisperwind Cove Name - Bloodbones HP - 144 EXP - 378 Gil - 378 Drop - None Found - Marsh Cave, Cavern of Ice Name - Bloody Eye HP - 720 EXP - 2000 Gil - 2 Drop - Remedy Found - Whisperwind Cove Name - Blue Dragon HP - 454 EXP - 3274 Gil - 2000 Drops - None Found - Mirage Tower, Lifespring Grotto Name - Blue Troll HP - 132 EXP - 340 Gil - 300 Drop - None Found - Hellfire Chasm, Lifespring Grotto Name - Bonesnatch HP - 500 EXP - 500 Gil - 800 Drop - None Found - Whisperwind Cove Name - Buccaneer HP - 50 EXP - 60 Gil - 120 Drop - Saber Found - Sea Name - Cagnazzo HP - 7968 EXP - 0 Gil - 0 Drop - Light Curtain Found - Hellfire Chasm Name - Catoblepas HP - 200 EXP - 1500 Gil - 800 Drop - Remedy Found - Earthgift Shrine, Hellfire Chasm, Whisperwind Cove Name - Cerberus HP - 4000 EXP - 0 Gil - 0 Drop - Kotetsu Found - Earthgift Shrine Name - Chaos HP - 20000 EXP - 0 Gil - 0 Drop - None Found - Temple of Chaos Name - Chimera HP - 300 EXP - 2064 Gil - 2500 Drop - None Found - Mirage Tower, Flying Fortress Name - Clay Golem HP - 176 EXP - 1257 Gil - 800 Drop - Potion Found - Citadel of Trials. Waterfall Cavern, Flying Fortress Name - Cobra HP - 56 EXP - 123 Gil - 50 Drop - None Found - around Elfheim, around Mt. Duergar, Cavern of Earth Name - Cockatrice HP - 50 EXP - 186 Gil - 200 Drop - Gold Needle Found - Cavern of Earth, Cavern of Ice Name - Crawler HP - 84 EXP - 186 Gil - 200 Drop - None Found - Marsh Cave Name - Crazy Horse HP - 64 EXP - 63 Gil - 15 Drop - Potion Found - Around Cornelia, Chaos Shrine Name - Crocodile HP - 184 EXP - 816 Gil - 900 Drop - Cottage Found - River Name - Dark Elemental HP - 200 EXP - 1500 Gil - 780 Drop - None Found - Hellfire Chasm, Whisperwind Cove Name - Dark Eye HP - 450 EXP - 555 Gil - 2000 Drop - None Found - Lifespring Grotto Name - Dark Fighter HP - 200 EXP - 3420 Gil - 3420 Drop - None Found - Flying Fortress, Temple of Chaos Name - Dark Wizard HP - 105 EXP - 1095 Gil - 1095 Drop - Red Curtain Found - Cavern of Ice, Temple of Chaos Name - Dark Wolf HP - 360 EXP - 300 Gil - 75 Drop - White Fang Found - Whisperwind Cove Name - Death Elemental HP - 160 EXP - 753 Gil - 800 Drop - Zephyr Cape Found - Hellfire Chasm, Lifespring Grotto, Whisperwind Cove Name - Death Eye HP - 360 EXP - 1 Gil - 1 Drop - Elixir Found - Temple of Chaos Name - Death Gaze HP - 30000 EXP - 0 Gil - 0 Drop - Lightbringer Found - Whisperwind Cove Name - Death Knight HP - 190 EXP - 2700 Gil - 3000 Drop - None Found - Flying Fortress Name - Death Machine HP - 2000 EXP - 32000 Gil - 32000 Drop - Genji Armor Found - Flying Fortress Name - Death Manticore HP - 243 EXP - 800 Gil - 1200 Drop - None Found - Lifespring Grotto, Whisperwind Cove Name - DeepEyes HP - 304 EXP - 3591 Gil - 3591 Drop - None Found - Sunken Shrine Name - Desert Baretta HP - 352 EXP - 2610 Gil - 1 Drop - None Found - around the Citadel of Trials, around Lufenia Name - Desertpede HP - 120 EXP - 250 Gil - 100 Drop - Antidote Found - Earthgift Shrine, Lifespring Grotto, Whisperwind Cove Name - Devil Hound HP - 150 EXP - 300 Gil - 150 Drop - None Found - Hellfire Chasm Name - Devil Wizard HP - 700 EXP - 3800 Gil - 3800 Drop - None Found - Whisperwind Cove Name - Dragon Zombie HP - 268 EXP - 2331 Gil - 999 Drop - Megalixir Found - Citadel of Trials, Temple of Chaos Name - Duel Knight HP - 520 EXP - 1200 Gil - 4300 Drop - Enhancer Found - Whisperwind Cove Name - Earth Elemental HP - 288 EXP - 1536 Gil - 768 Drop - Remedy Found - Cavern of Earth, Temple of Chaos Name - Earth Medusa HP - 96 EXP - 1218 Gil - 1218 Drop - None Found - Flying Fortress, Temple of Chaos Name - Earth Plant HP - 675 EXP - 4400 Gil - 300 Drop - Turbo Ether Found - Whisperwind Cove Name - Earth Troll HP - 566 EXP - 1200 Gil - 542 Drop - None Found - Whisperwind Cove Name - Echidna HP - 4800 EXP - 0 Gil - 0 Drop - X-Potion Found - Earthgift Shrine Name - Elm Gigas HP - 250 EXP - 850 Gil - 850 Drop - None Found - Hellfire Chasm, Lifespring Grotto, Whisperwind Cove Name - Evil Eye HP - 162 EXP - 3225 Gil - 3225 Drop - None Found - Cavern of Ice, Flying Fortress Name - Fire Elemental HP - 276 EXP - 1620 Gil - 800 Drop - None Found - Mt. Gulg Name - Fire Gigas HP - 300 EXP - 1506 Gil - 1506 Drop - None Found - Mt. Gulg, Temple of Chaos Name - Fire Hydra HP - 182 EXP - 1215 Gil - 400 Drop - Red Fang Found - Mt. Gulg Name - Fire Lizard HP - 296 EXP - 2472 Gil - 1200 Drop - None Found - Mt. Gulg, Temple of Chaos Name - Flare Gigas HP - 1050 EXP - 2000 Gil - 2000 Drop - Red Curtain Found - Whisperwind Cove Name - Flood Gigas HP - 400 EXP - 300 Gil - 1500 Drop - None Found - Whisperwind Cove Name - Gargoyle HP - 80 EXP - 132 Gil - 80 Drop - None Found - Cavern of Earth Name - Garland HP - 212 EXP - 130 Gil - 250 Drop - Longsword Found - Chaos Shrine Name - Ghast HP - 56 EXP - 117 Gil - 117 Drop - None Found - around Elfheim, around Mt. Duergar, Cavern of Earth, around Crescent Lake, Cavern of Ice Name - Ghost HP - 180 EXP - 990 Gil - 990 Drop - None Found - Sunken Shrine Name - Ghoul HP - 48 EXP - 93 Gil - 50 Drop - None Found - around Mt. Duergar Name - Gigas Worm HP - 56 EXP - 63 Gil - 15 Drop - None Found - around Cornelia, Chaos Shrine, around Elfheim, around Mt. Duergar, around Crescent Lake Name - Gilgamesh HP - 8888 EXP - 0 Gil - 0 Drop - Genji Gloves Found - Lifespring Grotto Name - Gloom Widow HP - 71 EXP - 140 Gil - 520 Drop - Antidote Found - Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, Whisperwind Cove Name - Goblin HP - 8 EXP - 6 Gil - 6 Drop - None Found - around Cornelia Name - Goblin Guard HP - 16 EXP - 18 Gil - 18 Drop - Potion Found - around Cornelia, Chaos Shrine, around Elfheim, Cavern of Earth, around Crescent Lake, Cavern of Ice Name - Gray Ooze HP - 76 EXP - 255 Gil - 70 Drop - None Found - Marsh Cave, Mt. Gulg Name - Green Dragon HP - 352 EXP - 4068 Gil - 5000 Drop - None Found - Waterfall Cavern, Temple of Chaos Name - Green Slime HP - 24 EXP - 84 Gil - 20 Drop - Hi-Potion Found - Marsh, Cave Name - Guardian HP - 200 EXP - 1224 Gil - 400 Drop - None Found - Mirage Tower, Flying Fortress Name - Hellhound HP - 192 EXP - 1182 Gil - 103 Drop - None Found - Mirage Tower Name - Hill Gigas HP - 240 EXP - 879 Gil - 879 Drop - Tent Found - Cavern of Earth, around Crescent Lake, Mt. Gulg, around Citadel of Trials, around Lufenia Name - Holy Dragon HP - 1374 EXP - 5505 Gil - 5055 Drop - Dry Ether Found - Lifespring Grotto Name - Horned Devil HP - 94 EXP - 387 Gil - 387 Drop - None Found - Mt. Gulg Name - Hundlegs HP - 235 EXP - 1000 Gil - 200 Drop - None Found - Hellfire Chasm Name - Hydra HP - 212 EXP - 915 Gil - 150 Drop - None Found - River Name - Hyenadon HP - 120 EXP - 28 Gil - 72 Drop - Power Plus Found - around Mt. Duergar, Cavern of Earth, Mt. Gulg Name - Ice Gigas HP - 336 EXP - 1752 Gil - 1752 Drop - None Found - Cavern of Ice, Temple of Chaos Name - Iron Golem HP - 304 EXP - 6717 Gil - 3000 Drop - None Found - Temple of Chaos Name - Killer Shark HP - 1200 EXP - 2500 Gil - 700 Drop - None Found - Lifespring Grotto Name - King Mummy HP - 188 EXP - 984 Gil - 1000 Drop - None Found - Citadel of Trials, Waterfall Cavern, Mirage Tower Name - Knocker HP - 450 EXP - 500 Gil - 500 Drop - Hi-Potion Found - Whisperwind Cove Name - Kraken HP - 1800 EXP - 4245 Gil - 5000 Drop - Kikuichimonji Found - Sunken Shrine Name - Kraken HP - 3600 EXP - 2000 Gil - 1 Drop - Eye Drops Found - Temple of Chaos Name - Lava Worm HP - 80 EXP - 1671 Gil - 400 Drop - None Found - Mt. Gulg, Temple of Chaos Name - Lesser Tiger HP - 132 EXP - 438 Gil - 108 Drop - X-Potion Found - Mt. Duergar, around Citadel of Trials Name - Lich HP - 1200 EXP - 2200 Gil - 3000 Drop - Dry Ether Found - Cavern of Earth Name - Lich HP - 2800 EXP - 2000 Gil - 1 Drop - None Found - Temple of Chaos Name - Lizard HP - 92 EXP - 153 Gil - 50 Drop - None Found - Chaos Shrine, Cavern of Earth, Mt. Gulg, around Citadel of Trials Name - Mad Ogre HP - 1000 EXP - 1000 Gil - 1000 Drop - Strength Tonic Found - Whisperwind Cove Name - Mage Chimera HP - 600 EXP - 5000 Gil - 4500 Drop - Herme's Shoes Found - Whisperwind Cove Name - Manticore HP - 164 EXP - 1317 Gil - 650 Drop - Tent Found - around Citadel of Trials, Flying Fortress Name - Marilith HP - 1440 EXP - 2475 Gil - 3000 Drop - Golden Apple Found - Mt. Gulg Name - Marilith HP - 3200 EXP - 2000 Gil - 1 Drop - None Found - Temple of Chaos Name - Medusa HP - 68 EXP - 699 Gil - 699 Drop - None Found - Citadel of Trials, Mirage Tower, Flying Fortress Name - Mindflayer HP - 112 EXP - 822 Gil - 999 Drop - Phoenix Down Found - Cavern of Ice, Citadel of Trials, Flying Fortress Name - Minotaur HP - 164 EXP - 489 Gil - 489 Drop - Knife Found - Cavern of Earth, around Crescent Lake, Mt. Gulg Name - Minotaur Zombie HP - 224 EXP - 1050 Gil - 1050 Drop - Great Axe Found - Citadel of Trials, around Lufenia Name - Mummy HP - 80 EXP - 300 Gil - 300 Drop - None Found - Western Keep, Cavern of Earth, Cavern of Ice, Citadel of Trials, Waterfall Cavern, Mirage, Tower Name - Mythril Golem HP - 848 EXP - 6000 Gil - 6000 Drop - Dark Claymore Found - Whisperwind Cove Name - Neochu HP - 344 EXP - 3189 Gil - 500 Drop - None Found - River, Flying Fortress Name - Nightmare HP - 200 EXP - 1272 Gil - 700 Drop - None Found - Citadel of Trials, Waterfall Cavern, Mirage Tower, Flying Fortress Name - Ochre Jelly HP - 76 EXP - 252 Gil - 70 Drop - None Found - Cavern of Earth Name - Ochu HP - 208 EXP - 1224 Gil - 102 Drop - None Found - River, around Citadel of Trials Name - Ogre HP - 100 EXP - 195 Gil - 195 Drop - None Found - Chaos Shrine, around Elfheim, around Mt. Duergar, Cavern of Earth, around Crescent Lake, Cavern of Ice Name - Ogre Chief HP - 132 EXP - 282 Gil - 300 Drop - None Found - around Elfheim, around Mt. Duergar, Cavern of Earth, around Crescent Lake, Mt. Gulg, Sunken Shrine Name - Ogre Mage HP - 144 EXP - 723 Gil - 723 Drop - Eye Drops Found - Cavern of Earth, Mt. Gulg Name - Omega HP - 35000 EXP - 0 Gil - 0 Drop - Murasame Found - Lifespring Grotto Name - Orthros HP - 17000 EXP - 0 Gil - 0 Drop - Rune Staff Found - Whisperwind Cove Name - Phantom Train HP - 9999 EXP - 0 Gil - 0 Drop - Megalixir Found - Whisperwind Cove Name - Pharaoh HP - 1220 EXP - 1542 Gil - 1542 Drop - Asura Found - Whisperwind Cove Name - Piranha HP - 92 EXP - 240 Gil - 20 Drop - None Found - River Name - Pirate HP - 24 EXP - 40 Gil - 40 Drop - Leather Shield Found - Pravoka Name - Piscodemon HP - 84 EXP - 276 Gil - 300 Drop - None Found - Marsh Cave, Cavern of Earth, Cavern of Ice Name - Poison Eagle HP - 200 EXP - 500 Gil - 555 Drop - Cockatrice Claw Found - Whisperwind Cove Name - Poison Naga HP - 232 EXP - 960 Gil - 960 Drop - None Found - Hellfire Chasm Name - Prototype HP - 1500 EXP - 2000 Gil - 1000 Drop - Rune Axe Found - Whisperwind Cove Name - Purple Worm HP - 448 EXP - 4344 Gil - 1000 Drop - Emergency Exit Found - Temple of Chaos Name - Pyrolisk HP - 44 EXP - 423 Gil - 500 Drop - Gold Needle Found - Mt. Gulg, Waterfall Cavern Name - Python HP - 85 EXP - 200 Gil - 150 Drop - Antidote Found - Hellfire Chasm, Lifespring Grotto Name - Rakshasa HP - 110 EXP - 603 Gil - 800 Drop - None Found - Citadel of Trials, Flying Fortress Name - Reaper HP - 350 EXP - 1000 Gil - 1000 Drop - Deathbringer Found - Whisperwind Cove Name - Red Dragon HP - 248 EXP - 2904 Gil - 4000 Drop - None Found - Mt. Gulg, Temple of Chaos Name - Red Flan HP - 390 EXP - 1100 Gil - 500 Drop - None Found - Whisperwind Cove Name - Red Piranha HP - 172 EXP - 546 Gil - 46 Drop - None Found - River Name - Remorazz HP - 320 EXP - 2244 Gil - 1000 Drop - None Found - Cavern of Ice Name - Revenant HP - 68 EXP - 250 Gil - 250 Drop - None Found - Lifespring Grotto, Whisperwind Cove Name - Rhyos HP - 350 EXP - 4584 Gil - 5000 Drop - Power Staff Found - Temple of Chaos Name - Rock Gargoyle HP - 337 EXP - 120 Gil - 50 Drop - None Found - Whisperwind Cove Name - Rubicante HP - 15000 EXP - 0 Gil - 0 Drop - Kikuichimonji Found - Hellfire Chasm Name - Sabertooth HP - 200 EXP - 843 Gil - 500 Drop - None Found - around Citadel of Trials, Mirage Tower Name - Sahagin HP - 28 EXP - 30 Gil - 30 Drop - Potion Found - Sea Name - Sahagin Chief HP - 64 EXP - 105 Gil - 105 Drop - None Found - Sea, Sunken Shrine Name - Sahagin Prince HP - 204 EXP - 884 Gil - 884 Drop - None Found - Sunken Shrine, Temple of Chaos Name - Sahagin Queen HP - 100 EXP - 500 Gil - 500 Drop - Blue Curtain Found - Hellfire Chasm, Lifespring Grotto Name - Sand Worm HP - 200 EXP - 2683 Gil - 900 Drop - None Found - around Citadel of Trials, around Lufenia Name - Scarmiglione HP - 4000 EXP - 0 Gil - 0 Drop - None Found - Hellfire Chasm Name - Scarmiglione HP - 7046 EXP - 0 Gil - 0 Drop - Lunar Curtain Found - Hellfire Chasm Name - Scorpion HP - 84 EXP - 225 Gil - 70 Drop - Spider's Silk Found - Chaos Shrine, Marsh Cave, around Crescent Lake Name - Sea Scorpion HP - 148 EXP - 639 Gil - 300 Drop - None Found - Sunken Shrine, Temple of Chaos Name - Sea Snake HP - 224 EXP - 957 Gil - 600 Drop - None Found - Sunken Shrine, Temple of Chaos Name - Sea Troll HP - 216 EXP - 852 Gil - 852 Drops - None Found - Sunken Shrine, Temple of Chaos Name - Sekhret HP - 1400 EXP - 1300 Gil - 1300 Drop - War Hammer Found - Whisperwind Cove Name - Shadow HP - 50 EXP - 90 Gil - 45 Drop - None Found - Marsh Cave, around Mt. Duergar Name - Shark HP - 120 EXP - 267 Gil - 66 Drop - None Found - Sea, Sunken Shrine Name - Shinryu HP - 35000 EXP - 0 Gil - 0 Drop - Ragnarok Found - Lifespring Grotto Name - Silver Dragon HP - 200 EXP - 1800 Gil - 2000 Drop - None Found - Hellfire Chasm, Lifespring Grotto Name - Skeleton HP - 10 EXP - 9 Gil - 3 Drop - Echo Grass Found - around Cornelia, Marsh Cave Name - Skulldier HP - 120 EXP - 133 Gil - 80 Drop - None Found - Earthgift Shrine, Lifespring Grotto, Whisperwind Cove Name - Soldier HP - 400 EXP - 4000 Gil - 2000 Drop - Phoenix Down Found - Flying Fortress Name - Specter HP - 114 EXP - 432 Gil - 432 Drop - None Found - Cavern of Ice Name - Sphinx HP - 228 EXP - 1160 Gil - 1160 Drop - None Found - Cavern of Earth, around Citadel of Trials Name - Spirit Naga HP - 420 EXP - 3489 Gil - 4000 Drop - None Found - Flying Fortress Name - Squidraken HP - 480 EXP - 888 Gil - 888 Drop - Sage's Staff Found - Whisperwind Cove Name - Stone Golem HP - 200 EXP - 2385 Gil - 1000 Drop - None Found - Flying Fortress, Temple of Chaos Name - Tarantula HP - 64 EXP - 141 Gil - 50 Drop - None Found - Chaos Shrine, around Elfheim, Marsh Cave, around Mt. Duergar, Cavern of Earth, around Crescent Lake, Cavern of Ice Name - Tiamat HP - 2400 EXP - 5496 Gil - 6000 Drop - None Found - Flying Fortress Name - Tiamat HP - 5500 EXP - 2000 Gil - 1 Drop - Rune Staff Found - Temple of Chaos Name - Troll HP - 184 EXP - 621 Gil - 621 Drop - None Found - Cavern of Earth, around Crescent Lake, around Lufenia Name - Typhon HP - 10000 EXP - 0 Gil - 0 Drop - Genji Helm Found - Whisperwind Cove Name - Tyrannosaur HP - 600 EXP - 7200 Gil - 600 Drop - Giant's Tonic Found - around Lufenia Name - Undergrounder HP - 690 EXP - 2500 Gil - 1300 Drop - Gaia Gear Found - Whisperwind Cove Name - Unicorn HP - 150 EXP - 500 Gil - 300 Drop - Ether Found - Whisperwind Cove Name - Vampire HP - 280 EXP - 1200 Gil - 2000 Drop - None Found - Cavern of Earth, Temple of Chaos Name - Vampire Lord HP - 300 EXP - 2385 Gil - 3000 Drop - Herme's Shoes Found - Flying Fortress, Temple of Chaos Name - Warg Wolf HP - 72 EXP - 93 Gil - 22 Drop - Antidote Found - Chaos Shrine, around Elfheim, Marsh Cave, around Mt. Duergar, Cavern of Earth, around Crescent Lake, Cavern of Ice Name - Water Elemental HP - 300 EXP - 1962 Gil - 800 Drop - None Found - Sunken Shrine, Temple of Chaos Name - Water Naga HP - 356 EXP - 2355 Gil - 2355 Drop - None Found - Sunken Shrine Name - Weretiger HP - 160 EXP - 780 Gil - 780 Drop - Sleeping Bag Found - Mirage Tower Name - Werewolf HP - 68 EXP - 135 Gil - 67 Drop - None Found - Chaos Shrine, around Elfheim, Marsh Cave, Cavern of Earth, around Crescent Lake, Cavern of Ice Name - White Croc HP: 288 EXP - 1890 Gil - 2000 Drop - Hi-Potion Found - River Name - White Dragon HP - 200 EXP - 1701 Gil - 2000 Drop - None Found - Cavern of Ice, Temple of Chaos Name - White Shark HP - 344 EXP - 2361 Gil - 600 Drop - Wyrmkiller Found - Sunken Shrine, Temple of Chaos Name - Wight HP - 52 EXP - 150 Gil - 150 Drop - None Found - Cavern of Earth, Cavern of Ice Name - Wild Nakk HP - 80 EXP - 240 Gil - 60 Drop - White Fang Found - Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, Whisperwind Cove Name - Winter Wolf HP - 92 EXP - 402 Gil - 200 Drop - Ice Shield Found - Pravoka Peninsula, Cavern of Ice, around Lufenia, Temple of Chaos Name - Wolf HP - 20 EXP - 24 Gil - 6 Drop - None Found - around Cornelia, around Elfheim, around Mt. Duergar, around Crescent Lake, Cavern of Ice Name - Wraith HP - 86 EXP - 231 Gil - 231 Drop - Crosier Found - Western Keep, Cavern of Earth, Cavern of Ice Name - Wyrm HP - 260 EXP - 1218 Gil - 502 Drop - None Found - around Citadel of Trials, Mirage Tower Name - Wyvern HP - 212 EXP - 1173 Gil - 50 Drop - None Found - around Citadel of Trials, around Lufenia, Mirage Tower Name - Yamatano Orochi HP - 1068 EXP - 4050 Gil - 800 Drop - Braveheart Found - Whisperwind Cove Name - Yellow Dragon HP - 500 EXP - 2400 Gil - 3000 Drop - Lunar Curtain Found - Lifespring Grotto, Whisperwind Cove Name - Yellow Ogre HP - 150 EXP - 300 Gil - 250 Drop - None Found - Hellfire Chasm, Whisperwind Cove Name - Zombie HP - 20 EXP - 24 Gil - 12 Drop - Staff Found - Marsh Cave ________________________________ -12. Frequently Asked Questions- Q. What is the best party combination? A. Well, there is no "BEST" combo. I would say that a very good party would have a Warrior and a White Mage. There are over 100 different combinations and some work better than others do. Q. My Red Mage can't learn some of the early White Magic spells! What gives? A. Sorry, Red Mages can't learn spells such as Dia or Heal. That's one of the greatest disadvantages of a Red Mage and THAT'S why I never play them. Stick with a White Mage instead. Q. Are there any other vehicles other than the ship, canoe and airship? A. Nope, those are the only ones in the game. Did you expect a buggy from FF7 or a chocobo? Well, these were never invented back in the first FF1 *cries*. Q. Why didn't they keep the old names from the first FF1? A. If you mean the names of the weapons and spells, well, it's updated. They changed Ice3 to Blizzaga because the old NES could only carry 4 letters for names and spells. Plus, other Final Fantasys have the same names so why doesn't this one? Q. How come the prices of everything in the game is lower than the original FF1? A. FF1 for the GameBoy Advance is based on the "Easy" mode of FF Origins. If you never played FFO like I did, you would need to select a difficulty at the beginning. Easy is what this game is based on while Normal is what the NES game was based on. Q. Is there any way to get quick cash early in the game? A. Well, you could keep fighting Goblins around Cornelia. Or you could sail around the sea looking for buccaneers to slay. They give 120 Gil per piece. Q. I'm confused by the ship mini-game. How do you complete the damn thing? A. I never completed it either. There is a great FAQ on the ship mini-game posted at GameFAQs in which you should read. I just never bothered with it. Q. Will I get a different ending if I let Chaos kill me? A. The ending will just be a sign saying, "GAME OVER!" Don't expect multiple endings like Chrono Trigger or Ogre Battle. ________________ -13. Disclaimer- I know this is listed at the top, but I'm going to list it twice because I put so much time into this. Copyrighted work 2005, Shane Duckworth All rights reserved The listed sites below have permission to use my FAQ. www.gamefaqs.com Using my FAQ without permission is a violation of copyright laws. If you wish to use my FAQ then you must first contact me through e-mail. You can email me at [email protected] _____________ -14. Credits- CJayC for the wonderful site that helped me whenever I was confused with my games. Square Enix for the excellent remake of the first Final Fantasy I played. Nintendo for the handheld system that allowed me to play FF DoS. Jed Myers for his contribution to parts of the magic system. Thanks Jedi!!! Allen10203 for mentioning a pillar correction somewhere in the Citadel of Trials. Samuel Tay for correcting a mistake in my guide. You the Reader for reading my FAQ. And everyone else who I forgot to mention! Thanks guys!