Hints and Tips for Metriod Fusion
We have 12 hints and tips on Gameboy Advance
Most Popular Hints and Tips
This is easy. Just spin jump at a wall, then as soon as you hit it, hit the opposite direction on the D-Pad and A. You will pop a spin jump off the wall, then.
To fly you have to have speed booster.
Run intil speed speed boster activates then press down while running.
If you have done it right you should be ducking and still be flashing.
Press A+left or right while ducking to fly left or right intil you hir something
Press A while crouching to fly up
You can get up and move then duck again to get into a better position as long as your still flashing
Once yuo acquire the charge beam, you can fire on enemies that are on platforms while you are hanging off the platform. First, charge your beam until it cannot charge. Then, you catch the ledge. Release your charge. This will cause most of the beam to hit the ledge, but a small portion will go on top of the platform, hurting any enemies on it. This works better with wide beam, for the portion that stays is a lot bigger.
A good thing about Omega is that it's slow. Your best chance of beating him is using your speed. He should be easy enough without this hint but for those of you who can't beat him, this is the answer...
Right as soon as you've got the ice beam shoot 3 non-charged blasts at him, run back, charge the beam as he is walking towards you, then run and shoot that beam and an un-charged beam,run back and repeat this prosess and you'll be going braging to your mates about clearing Metroid Fuision.
Oh and mention me in it suttly won't you?
Shine: this is when your Speed Booster activates after running over long distances. This is the same thing as a Shinespark, except you are running instead of rocketing through the air at supersonic speeds.
Shinespark: this is when you crouch while Shining, then you jump into the air stright up and press a direction on the D-Pad to blast off at high speed in that direction. Shinesparks go only in one direction, and can't be slowed or controlled.
Shine Charge: this is when you crouch while Shining to preserve the Shine. You can run around for a few seconds at normal speed with the Shine Charge activated, allowing you to get from one destination so you can reactivate the Shine again when needed, though you will have to do this in the form of a Shinespark first. If you wait too long with the Shine Charge preserved, you will lose the Shine Charge.
Note: This does not work with all beams.
Simply walk through a hatch while you are in the midst of charging your beam, but not after the beam is fully charged. If you are using a beam that works with this glitch (the Wave Beam doesn't work with this), you should suddenly hear the beam strike a high sound pitch than typical, then return to normal after exiting the hatchway.
A Missle Tank is located where the SA-X was first seen- blasting her way out of a wall while you were riding down an elevator. All you have to do is get up around that area again, then run back two hatches until you get to an obstructive object requiring Morph Ball to squeeze through the space. Now run back, shooting the hatches, until your Speed Boost builds up, and keep running through the hole in the wall where the SA-X was- and you will blast through the wall into a Missle Tank!
When you get the charge beam charge it up and do a sumersalt jump and land on an enemy if you do it right you should see a small explosion and the enemy should eeither be dead or hurt.
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