Beam Functions - Metriod Fusion
Nov 11th 2005, ID#6880 Beam Functions
Power Beam: this is the default beam weapon.
Charge Beam: This widens your Power Beam's focus and triples it's power, and allows you to charge the beam, along with any others that you collect, to release a more powerful blast that can be activated by holding B.
Wide Beam: this beam is much stronger than the Power Beam, and has a very wide focus, several times larger than the Power Beam's.
Plasma Beam: this beam is slightly less wide than the Wide Beam, but releases streams of green plasma that are a little stronger than the Wide Beam's rings. The plasma can penetrate through most things that it can damage, piercing right through a target and hitting any other targets within range.
Wave Beam: this beam isn't much stronger than the Plasma Beam, sadly... But it's width significantly increases and it can pierce through enemies. It's sole purpose, however, is it's ability to go through solid walls without stopping.
Ice Beam: this beam retains oll of the effects of the previous beams, but is significantly more powerful than the Wave Beam. There is no way to find out if it can freeze foes in the game, but that is the traditional Ice Beam side effect in all other Metroid Games. We will have to assume it does freezy enemies, even if it can't freeze the Omega Metroid.