POKEMON RED/BLUE/YELLOW FAQ/WALKTHRU Copyright Lando_Kashmir 2005-2007 Version 1.0 Created: January 6, 2006 Last updated: April 16, 2007 Contact: Lando_Kashmir@comcast.net Table of Contents (with page numbers): A. Introduction - 2 B. Walkthru (pages 4-106) 1. The Start of the Adventure - 4 2. Pewter City Badge - 6 3. Cerulean City Badge - 12 4. Vermilion City Badge - 20 5. Celadon City Badge - 34 6. Fuchsia City Badge - 51 7. Saffron City Badge - 67 8. Cinnabar Island Badge - 81 9. Viridian City Badge - 90 10. Pokemon League - 93 11. Beyond - 103 C. Lists, Charts, and Glitches (pages 106-144) 1. Type Compatibility Chart - 106 2. TM and HM Locations - 107 3. Pokemon Locations - 108 4. Pokemon Evolutions - 111 5. Move List - 112 6. Game Shark Codes - 125 7. Glitches - 135 D. Battle Strategy Guide (pages 144-305) 1. Competitive Battling Basics - 144 2. Individual Pokemon Stats and Strategy - 149 3. Building a Team - 298 E. Conclusion (page 305) 1. Legal Disclaimer - 305 2. Credits - 305 3. Contact Info - 305 ################################################################ A. Introduction Hello and welcome to Red, Blue, and Yellow, Pokemon fans! Red and Blue were the games that started it all, invented in Japan in 1995 and brought to America in 1998. Their incredible popularity brought about a giant slew of spinoffs, toys, games, and other items related to the series, most notably the Pokemon TCG, or Trading Card Game. If you're new to Pokemon, this is the essential place to start. Playing Red and Blue provides a base understanding to the rest of the series, and its great gameplay holds up even today. The first half of this guide consists of the walkthrough where I launch you into the adventure immediately and all players should go through it first. It consists of how to use Pokeballs, where to capture every Pokemon in the game and how to grow strong enough to beat the Elite Four. Once they've completed the game and have a solid knowledge of the gameplay, then they should move on to section two, the battle strategy guide, which shows players the real soul of Pokemon and how to build a perfect team to take on fellow players. NOTE: This guide assumes you have the instruction booklet and know what the basic rules of Pokemon are. One of the most important things to know in Pokemon are the different types, and which ones are physical and which ones are special. The physical attack types use the Attack stat and the Defense stat for defending against physical attacks, and the special attack types use the Special stat for both offense and defense in Red/Blue/Yellow. Here is the key for denoting which type is physical and special and each type's abbreviation: Nr: Normal-type (physical) Fi: Fire-type (special) Wa: Water-type (special) Gr: Grass-type (special) El: Electric-type (special) Ic: Ice-type (special) Fg: Fighting- type (physical) Po: Poison-type (physical) Gd: Ground-type (physical) Fl: Flying-type (physical) Ps: Psychic-type (special) Bu: Bug-type (physical) Rk: Rock-type (physical) Gh: Ghost-type (physical) Dr: Dragon-type (special) In case you haven't noticed, Red, Blue, and Yellow are Three separate games, but there aren't too many differences between them. Red and Blue were originally created for the Game Boy, so their graphics are not as sharp or colorful as the Yellow version. In Red and Blue, you begin with one of three starting Pokemon: Bulbasaur (Grass/Poison type), Squirtle (Water type), and Charmander (Fire type), whereas in Yellow you always begin with Pikachu (Electric type), a Pokemon that follows you around outside its Poke Ball. Yellow also has several differences in the storyline that fans of the cartoon may appreciate. The main difference between Red and Blue is the version-specific Pokemon, making you have to trade between the two versions to collect all 151. Here are the charts for version-specific Pokemon: Red-version ONLY Pokemon: Ekans (Ps) Arbok (Ps, evolves from Ekans) Oddish (Gr/Ps) Gloom (Gr/Ps, evolves from Oddish) Vileplume (Gr/Ps, evolves from Gloom) Mankey (Fg) Primeape (Fg, evolves from Mankey) Growlithe (Fi) Arcanine (Fi, evolves from Growlithe) Scyther (Bu/Fl) Electabuzz (El) Blue-version ONLY Pokemon: Sandshrew (Gd) Sandslash (Gd, evolves from Sandshrew) Vulpix (Fi) Ninetales (Fi, evolves from Vulpix) Meowth (Nr) Persion (Nr, evolves from Meowth) Bellsprout (Gr/Po) Weepinbell (Gr/Po, evolves from Bellsprout) Victreebel (Gr/Po, evolves from Weepinbell) Magmar (Fi) Pinsir (Bu) The Yellow version, however, requires trading from BOTH versions to get all 151. Here are the Pokemon that Yellow does not contain that must be traded: Weedle (Bu/Po) -Trade from Red/Blue Kakuna (Bu/Po, evolves from Weedle) -Trade from Red/Blue Beedrill (Bu/Po, evolves from Kakuna) -Trade from Red/Blue Ekans (Po) -Trade from Red Arbok (Po, evolves from Ekans) -Trade from Red Raichu (El, evolves from Pikachu)- Trade from Red/Blue Meowth (Nr) -Trade from Blue Persian (Nr, evolves from Meowth) -Trade from Blue Koffing (Po) -Trade from Red/Blue Weezing (Po, evolves from Koffing) -Trade from Red/Blue Jynx (Ic/Ps) -Trade from Red/Blue Electabuzz (El) -Trade from Red Magmar (Fi) -Trade from Blue And, of course, the one Pokemon that all versions have an equally tough time of getting is Mew, #151. Mew is impossible to get in the actual game, unless you use a working glitch (described later in the FAQ), use a Game Shark, update your RAM (2 bits), or let Nintendo update your RAM (32 bits) to get an "official" Mew. The Pokedex, however, is considered complete when the first 150 Pokemon are captured anyway, so many people don't even try to get Mew. ################################################################ B. Walkthru ________________________________________________________________ 1. The Start of the Adventure The beginning of the game introduces you to Professor Oak, one of the main authorities of Pokemon. Choose your name and the name of your Rival, and you will begin the game in your room. Throughout the walkthrough I will refer to your Rival as Gary. Check out the PC in the top-right corner, go to ITEMS, and get POTION. This will be useful in just a few minutes. Head downstairs and say goodbye to your mom, then go outside. This next section of the game is the first part where there is a difference in what happens between the Red/Blue and Yellow versions. In this section I will divide it into two equal parts: Red/Blue and Yellow. RED/BLUE: Walk north a bit to see the exit of the town and enter the grassy area. Immediately Professor Oak appears and stops you, saying it's too dangerous for you to go out without a Pokemon for protection. He takes you inside his lab, where your Rival, Gary awaits. Oak gives you a choice of three level 5 Pokemon to take with you to begin your journey. Each one has Its strengths and weaknesses, which I will detail below: Charmander: A Fire-type. Charmander has a high Speed stat, but it will be difficult for beginners to progress early in the game because it does not do well against the first couple Gym Leaders. Raising strong supporting Pokemon to help Charmander is vital if you choose him. Squirtle: A Water-type. Squirtle is the more Defense-oriented ofthe three starters, and is a good overall choice for beginners and experienced players alike. You shouldn't have to raise a supporting Pokemon right away, which gives you more flexibility in choosing your team. Bulbasaur: A Grass/Poison type. Bulbasaur has the highest Special Attack of the three, making it the best pure offensive type. He is the best choice for beginners, because he can very easily plow through the first few gyms, giving you lots of time to make decisions for supporting Pokemon. After you make your choice, Gary steps in to choose which Pokemon he wants. No matter which one you choose, Gary will automatically choose the one that is naturally stronger than yours. If you chose Charmander, he chooses Squirtle (Water>Fire); if you chose Squirtle, he chooses Bulbasaur (Grass>Water); and if you chose Bulbasaur, he chooses Charmander (Fire>Grass). Make sure to save your game after he's done, because when you try to leave, Gary will challenge you with his new Pokemon! RIVAL Gary $175 Squirtle, level 5-Tackle, Tail Whip (72 EXP.) OR Bulbasaur, level 5-Tackle, Growl (75 EXP.) OR Charmander, level 5-Scratch, Growl (69 EXP.) This battle shouldn't be too challenging if you got POTION from the PC; if not, it could be frustrating! Just keep using your Pokemon's base attack (Tackle or Scratch), and don't bother with the stat-reducing moves; once you're down to very low health, use POTION and you should be able to quickly despose of Gary's Pokemon. If you didn't grab the item, though, you have to hope that Gary wastes his time using the stat-reducing moves. Once you win, your starter should gain a level, you get some cash (up to $3175 by now), and Gary leaves. YELLOW: Walk north and you should see some grass, where the edge of the town is. Walk into the grass a little bit and Professor Oak appears, warning you not to walk in tall grass without a Pokemon to protect you. Just then, a wild Electric-type Pikachu attacks! Oak uses his Poke Ball to capture it, then takes you to his lab where Gary, your Rival, is waiting. Oak motions to the Poke Ball on the table, offering it to you as your first Pokemon. Right when you move to get it, though, Gary pushes you aside and claims it for his own (the Poke Ball contains an Eevee), so Oak instead gives you the Pikachu he caught earlier. Make sure to save the game now, because Gary is about to test his new Pokemon on you! Try to leave and Gary approaches you. RIVAL Gary $175 Eevee, level 5-Tackle, Tail Whip (97 EXP.) This battle should be pretty easy. Your Pikachu knows Thunderbolt, so with repeated attacks from it, Eevee should go down fairly quickly. In addition, Thunderbolt has a chance of paralyzing the opponent, which incredibly slows it down and has a 25% chance of preventing the opponent from attacking for a turn. And if Pikachu's HP goes down to dangerous levels, just use POTION from your PC you got earlier. After your victory, Pikachu gains a level and you get some cash! Gary leaves in a huff. PALLET TOWN Wild Pokemon: Water: Tentacool- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) Now all three versions meet up in the same place again. Leave the lab and go outside, then head north to exit Pallet Town and enter Route 1. ROUTE 1 Wild Pokemon: Pidgey -Very Common (R,B,Y) Rattata -Very Common (R,B,Y) As you can see, there are only two Pokemon across Route 1, Rattata and Pidgey, and they're at low levels (2-4). Make your way north and talk to the Poke Mart employee who gives you a free POTION. Continue north, battling a couple wild Pokemon to raise your starter's level to 7. Be sure to Run from the wild encounters, however, if your Pokemon sustains too much damage. The boy gives you a tip on how to jump down the ledges you see on this route. Eventually you should reach Viridian City. If you want, you can explore a little bit, talking to people in houses such, but you can't advance north yet because a grumpy old man is blocking the road right now. Locate the Poke Center near the entrance to the city. These buildings heal all the Pokemon in your party for free, so go there whenever you need to. Nearby should be the Poke Mart, your objective. Enter it and the store clerk calls you over to hand you OAK'S PARCEL. Go back to Pallet Town by Route 1. Enter Oak's lab to give him the parcel, and Gary struts back in, saying Oak had called him for something. Oak then explains to you both what he wants you to do. He wants you to go on a journey throughout Kanto to capture all 150 Pokemon that exist and record them in the Pokedex he gives you. After he gives both of you the Pokedexes, Gary explains that he doesn't need your help and he will capture them all before you do. Well, we can't let that happen, right? Now your adventure begins; let's get to it! ________________________________________________________________ 2. Boulder Badge Pokedex in hand, journey back through Route 1 to Viridian City (your starter should be at level 8 by now). Head straight for the Poke Mart after healing at the Poke Center. Viridian City Poke Mart: Poke Ball -$200 Antidote -$100 Parlyz Heal -$200 Burn Heal -$250 Viridian City Wild Pokemon: Water: Poliwag- Common (R,B,Y) Tentacool- Common (R,B,Y) Magikarp- Very Common (R,B,Y) Now that you have the Pokedex you can capture Pokemon, so buy at least 10 Poke Balls ($2000) from the clerk. I also suggest buying one or two Antidotes for the treck through Viridian Forest ahead. Go to the north end of Viridian City to get a little demo on catching Pokemon using Poke Balls from the old man. In Red and Blue, he successfully catches the wild Weedle, but in Yellow, he fails. Basically, the concept is simple: Use your Pokemon's attacks to wittle away at the wild Pokemon's health, then throw Poke Balls at it to capture it. It helps even more if you add a status ailment like Paralysis (using Pikachu's Thunderbolt) or Sleep. Go back down to Route 1 and test your training by capturing both a wild Rattata and Pidgey. After doing that, return to Viridian and go westward. You should see a narrow path leading north as you go left; head up that path and press A next to the weird-looking tree to get a POTION. Head back down and continue left to find Route 22. There is another strange tree to the south next to the city lake; after learning Cut, you can return here and Cut that tree down and talk to the man there to receive TM42:Dream Eater. Route 22 Wild Pokemon: Land: Rattata -Very Common (R,B,Y) Spearow -Common (R,B,Y) Nidoran(f) -Very Common (B,Y), Common (R) Nidoran(m) -Very Common (R,Y), Common (B) Mankey -Common (R,Y) Water: Poliwag- Common (R,B,Y) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) As you can see, there are somewhat more diverse types of Pokemon in this route. It is imperative that you eventually capture a Flying-type Pokemon, so you have one to use FLY later in the game. If you're playing Yellow or you chose Charmander at the beginning, you need a supporting Pokemon, and this is a good place to start. Mankey is the best choice for immediate results because it learns Low Kick soon, but a Butterfree (evolved from a Caterpie, found in Viridian Forest) may even be better. Nidoran male or female is a very good choice for a team member as well in the long run (as a TM hogger with good stats), but it won't stand much of a chance against Brock, leader of Pewter Gym. The choice is yours: If you started out with Pikachu or Charmander, choose either Mankey or Butterfree for Brock, bringing along a Nidoran if you want. Even if you started with Squirtle or Bulbasaur, it's a good idea to get a supporting Pokemon now, because Gary is about to have a rematch with you! He'll challenge you if you try to go left above the patch of grass on Route 22. Make sure your Pokemon are at least level 8 or 9 beforehand. RIVAL Gary $280 RED/BLUE: Pidgey, level 9- Gust, Sand Attack (105 EXP.) Squirtle, level 8- Tackle, Tail Whip, Bubble (114 EXP.) OR Bulbasaur, level 8- Tackle, Growl, Leech Seed (117 EXP.) OR Charmander, level 8- Scratch, Growl (111 EXP.) Looks like your Rival beefed up in a short time! Remember that this is an optional battle, so feel free to skip it and move onto Viridian Forest if you want, although you'll be missing out on lots of Experience Points. Pidgey will probably be the more challenging of the two, due to its Sand-Attack and higher level. Wear it down with strong physical attacks from your starter, and switch out if its accuracy is reduced too much. As for Gary's starter, Squirtle and Charmander haven't changed that much (Bubble is just a weak Water attack), but Bulbasaur has learned Leech Seed, a dangerous move that weakens your Pokemon while healing his at the same time. Take it out as soon as possible with whichever Pokemon of yours has the more health left after Pidgey. YELLOW: Spearow, level 9- Peck, Growl, Leer (111 EXP.) Eevee, level 8- Tackle, Tail Whip, Sand-Attack (157 EXP.) This battle should be easier in Yellow version. Use Pikachu's Thundershock to easily take down Spearow, and wear out Eevee as much as you can with him and switch when his health or accuracy gets too low, then finish Eevee off. After beating Gary for the second time in a row, he again taunts you and runs off. Good job! Catch the Nidorans, Spearow, and Mankey on this route to further your Pokedex along. Don't bother going left from this route; it leads to the Pokemon League which you have no way of accessing yet. Return to Viridian City. To the right of the old man who showed you how to use Poke Balls, there should be a gym. Unfortunately it's locked for now and no one knows where the leader is, but don't worry, he'll be back eventually! Go up from Viridian to Route 2. ROUTE 2 Wild Pokemon Caterpie -Common (R,B,Y) Pidgey -Very Common (R,B,Y) Rattata -Very Common (R,B,Y) Nidoran(f) -Common (Y) Nidoran(m) -Common (Y) There isn't much to see on this route, especially if you've already been to Route 22. Just continue on, through the building and into Viridian Forest. VIRIDIAN FOREST Wild Pokemon Caterpie -Very Common (B,Y), Common (R) Metapod -Common (B,Y), Rare (R) Weedle -Very Common (R), Common (B) Kakuna -Common (R), Common (B) Pidgey -Common (Y) Pidgeotto -Rare (Y) Pikachu -Rare (R,B) Viridian Forest, home of a bunch of new Bug-type Pokemon. Be sure to catch all the available types of bugs, and in Yellow, you might even see a Pidgeotto! The most important Pokemon to catch in these parts in Red/Blue, however, is Pikachu. It may be very tough to find one, but this is the only opportunity in the game to capture one until much later. If you face a wild Metapod and Kakuna and you've already caught one, be sure to defeat it with your Pokemon because all they do is Harden, a defensive move and they dish out good experience. If they wear your Pokemon's PP down, just go back and refill at the Poke Center. Now remember, if you chose Charmander or Pikachu as your starter, you need a supporting Pokemon in your upcoming battle against Brock! If you didn't get a Mankey from Route 22, then capture a Caterpie right here and now. Raise it to level 7 so it evolves into a Metapod, then raise the Metapod to level 10 so it becomes a Butterfree and learns Confusion, an extremely useful move. Beedrill (Weedle's final evolution) is also available, but it does not learn Confusion, rendering it almost useless. This is the first part of the game where you will face normal trainers. Remember, if you get poisoned, either use an Antidote or quickly head back to the Poke Center. The trainers in Viridian Forest in the Red/Blue versions are actually quite different in the Yellow version, so I will have a separate walkthru of this area for both R/B and Y. RED/BLUE: Go left from the entrance, up the narrow path and to the left to find a Poke Ball. Head back to the entrance and go right, then up the path past the trainer who doesn't challenge you. Go up little bit more to start your first regular trainer battle! BUG CATCHER $60 Weedle, level 6- Poison Sting, String Shot (66 EXP.) Caterpie, level 6- Tackle, String Shot (67 EXP.) He wasn't too hard, right? Continue up the path past a long patch of grass to face a second trainer. BUG CATCHER $70 Red version: Weedle, level 7- Poison Sting, String Shot (78 EXP.) Kakuna, level 7- Harden (106 EXP.) Weedle, level 7- Poison Sting, String Shot (78 EXP.) Blue version: Caterpie, level 7- Tackle, String Shot (79 EXP.) Metapod, level 7- Harden (108 EXP.) Caterpie, level 7- Tackle, String Shot (79 EXP.) Go up the left side of the path above to get ANTIDOTE. The next path splits, but they both end up in the same place. Follow the path down along the very long grass patch, up another one, and down another one. In the little cranny to the right you should find a POTION, and continuing left and up along the path pits you against the last trainer of the area. BUG CATCHER $90 Red version: Weedle, level 9- Poison Sting, String Shot (99 EXP.) Blue version: Caterpie, level 9- Tackle, String Shot (100 EXP.) This should be easy. Now just follow the path up to escape Viridian Forest! YELLOW: Go left from the entrance, and you should almost immediately see a female trainer in the grass patch to the left. Challenge her! LASS $90 Nidoran(f), level 6- Growl, Tackle (75 EXP.) Nidoran(m), level 6- Leer, Tackle (76 EXP.) After the easy battle, head up the path above you and turn left to pick up a Poke Ball. Return to the entrance, then take the right path. Go up past the trainer who doesn't challenge you, and head north to encounter a Bug Catcher. BUG CATCHER $70 Caterpie, level 7- Tackle, String Shot (79 EXP.) Caterpie, level 7- Tackle, String Shot (79 EXP.) Continue up along the path to face another Bug Catcher. BUG CATCHER $60 Metapod, level 6- Harden (91 EXP.) Caterpie, level 6- Tackle, String Shot (67 EXP.) Metapod, level 6- Harden (91 EXP.) Go up the left side of the path to get ANTIDOTE. The path above branches, but it ends up in the same place, so just follow it left and down. You should see another Bug Catcher, and this is one that's not in Red/Blue at all. BUG CATCHER $80 Caterpie, level 8- Tackle, String Shot (90 EXP.) Metapod, level 8- Tackle, String Shot, Harden (123 EXP.) As you can see, this Bug Catcher was a little smarter than the others and evolved his Metapod so it retained its offensive moves; however, it still has crappy Attack. After defeating him, continue up and down the long patches of grass. At the bottom of the second grass-patch, you should see a little cranny to the right; pick up the POTION there. Now go left and up to meet the final trainer of the area. BUG CATCHER $100 Caterpie, level 10- Tackle, String Shot (112 EXP.) After the quick fight, walk up the final patch of grass to find the exit. Now that you're out of Viridian Forest, you find yourself on the other side of Route 2. This grass-patch contains the same Pokemon as were on the other side, so it's okay to just skip over it. Just a little farther north and you've found Pewter City! This city is the home of the first gym leader you will challenge on your adventure: Brock, the master of Rock Pokemon. Feel free to look around the city first, chatting with locals if you want, but there isn't that much else to do. Check in at the Poke Mart; you probably need more Poke Balls by now, and possibly some Potions for the gym. Pewter City Poke Mart: Poke Ball -$200 Potion -$300 Escape Rope -$550 Antidote -$100 Burn Heal -$250 Awakening -$200 Paralyz Heal -$200 Escape Rope is an item that exits you out of any cave and back to the nearest Poke Center. It's useful if you feel like you're lost and your Pokemon are low on health, but it's pretty expensive. Next to the Mart is a boy who will show you the Museum if you haven't been there yet. It has some pretty cool stuff in it that may interest you like some lost fossils and space artifacts, but it's optional. It's only $50 so go ahead and try it out. If you try to leave Pewter City to the right you will be stopped, so let's head to the gym right now. It's below the museum and slightly to the left. PEWTER CITY GYM Style: Rock Well here it is, your first gym! If you've raised your Pokemon to at least level 12 and have 1 or 2 supporting Pokemon if you chose Pikachu or Charmander at the beginning, you're all set! There's one lone trainer in your way before Brock. You can skip him by going around the back path, but you'll be missing experience, so go up and challenge him. JR. TRAINER(m) Red/Blue: $220 Diglett, level 11- Scratch (190 EXP.) Sandshrew, level 11- Scratch, Sand-Attack (219 EXP.) Yellow: $180 Diglett, level 9- Scratch (156 EXP.) Sandshrew, level 9- Scratch (178 EXP.) As you can see, this trainer uses Ground-types different from those you've seen before. A Squirtle or Bulbasaur, using Bubble/Water Gun or Vine Whip, respectively, can quickly take them out, and Charmander should be able to put a big dent into them as well with Ember. If you're in Yellow version, though, watch out! Since Pikachu can't put a dent into Ground-types, you have to use either your Butterfree or Mankey that you've hopefully trained well up to this time. Now you should be ready to take on Brock! GYM LEADER Brock (uses Potion) TM34:Bide, Boulder Badge Red/Blue: $1386 Geodude, level 12- Tackle, Defense Curl (220 EXP.) Onix, level 14- Tackle, Screech, Bide (324 EXP.) Yellow: $1188 Geodude, level 10- Tackle (183 EXP.) Onix, level 12- Tackle, Screech, Bind, Bide (277 EXP.) Brock begins the battle by sending out his Geodude. It's a Rock/Ground type, so Squirtle and Bulbasaur users can very easily take it out with Bubble/Water Gun or Vine Whip. Geodude is resistant to Fire, however, and completely immune to Electric, so supports may be needed. Use Mankey's Low Kick (super-effective to Rock) or Butterfree's Confusion to take it out. Geodude itself in Red/Blue is defensive, using Defense Curl to toughen up its Defense a few times before attacking, but in Yellow, it's a straight Tackle barrage. After Geodude comes the giant Rock/Ground type Onix; it can be tough to deal with if you're new to Pokemon. Again, Squirtle and Bulbasaur should be able to blow it away no problem, but support for the others is needed. In Red/Blue, Onix uses Bide almost exclusively; it's a TM move that absorbs attacks for 2-3 turns then unleashes twice the amount of damage it received in that period on the defending Pokemon. So if Onix uses Bide, either use stat-lowering attacks or finish it off as fast as you can! In Yellow, Onix adds Bind into the mix, an attack which traps your Pokemon for several turns so it can't move; fortunately, it has low Attack power. Finally, beware of Screech, because it severely drops your Pokemon's Defense and leaves it open for a strong attack. Once you defeat Onix, you win! In addition to the cash and Experience Points, you get TM34:Bide (you should know what it does now) and the Boulder Badge! Congratulations on receiving your first badge! Heal up at the Center and head left from Pewter City to begin the next leg of the adventure. _________________________________________________ 3. Cascade Badge Enter Route 3. Prepare yourself for a slew of trainer battles! These are tougher trainers than the ones found in Viridian Forest. Challenge the lass to the immediate right first. LASS $135 Pidgey, level 9- Gust, Sand-Attack (105 EXP.) Pidgey, level 9- Gust, Sand-Attack (105 EXP.) Go a little north to fight a Bug Catcher you've seen before. BUG CATCHER $100 Caterpie, level 10- Tackle, String Shot (112 EXP.) Weedle, level 10- Poison Sting, String Shot (111 EXP.) Caterpie, level 10- Tackle, String Shot (112 EXP.) Now go slightly left to fight a new type of trainer, a Youngster. YOUNGSTER $165 Rattata, level 11- Tackle, Tail Whip, Quick Attack (133 EXP.) Ekans, level 11- Wrap, Leer, Poison Sting (145 EXP.) Remember, use Antidote if you get poisoned by Ekans or switch out Pokemon. Continue on to the right to fight another Lass and a Bug Catcher. LASS $150 Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.) Nidoran(m), level 10- Leer, Tackle, Horn Attack (127 EXP.) BUG CATCHER $90 Weedle, level 9- Poison Sting, String Shot (99 EXP.) Kakuna, level 9- Harden (136 EXP.) Caterpie, level 9- Tackle, String Shot (102 EXP.) Metapod, level 9- Harden (138 EXP.) Hop down the small rocks south to fight another Youngster. YOUNGSTER $210 Spearow, level 14- Peck, Growl, Leer (174 EXP.) Now hop down and back up around to the right to fight another Bug Catcher. BUG CATCHER $110 Caterpie, level 11- Tackle, String Shot (124 EXP.) Metapod, level 11- Harden (169 EXP.) Finally, hop down to the big patch of grass and challenge the Lass to the right. LASS $210 Jigglypuff, level 14- Sing, Pound, Disable (228 EXP.) Now here's a Pokemon you haven't seen before! Don't worry, it doesn't have a lot of power, but its Sing attack puts you to sleep, which is annoying. After defeating her, you've wrapped up all the trainers on this route and you can start searching in the grass for some new Pokemon. ROUTE 3 Wild Pokemon Pidgey- Very Common (R,B) Rattata- Common (Y) Spearow- Very Common (R,B,Y) Sandshrew- Rare (Y) Mankey- Common (Y) Jigglypuff- Rare (R,B) The biggest draw obviously here is Jigglypuff, a Pokemon you can't get anywhere else in Red/Blue. It doesn't appear here in Yellow, but it does in a later route. You may have to spend some time looking for it, but it will be well worth the wait as a valuable addition to your Pokedex. Jigglypuff learns lots of different TMs and HMs, but its biggest use should probably be Sing. If you need to capture a new Pokemon, put Jiggly out and use Sing to put the wild Pokemon to sleep and make it easier to catch. Sandshrew ironically appears on this route in Yellow, but you can also capture it on the other side of Mt. Moon as well, where it is more common. Moving on up the route, you should eventually reach a Poke Center right before the cave; take the opportunity to heal up before you enter the cave. There's a man here who is willing to sell you a Magikarp for $500, but don't accept the offer unless you want to immediately start training one into a Gyarados for your team. Magikarp will be very easy to catch later on, though. After catching Jigglypuff, enter the cave next to the Center known as Mt. Moon and make sure you have some Poke Balls. Mt. Moon is also a cave with diverse trainers that will challenge your team. Be well-prepared! MT. MOON (all floors) Wild Pokemon Zubat- Very Common (R,B,Y) Clefairy- Rare (R,B,Y) Paras- Common (R,B,Y) Geodude- Common (R,B,Y) Mt. Moon is a cave with diverse trainers that will challenge your team. Be well-prepared! All new Pokemon here! Zubat, an annoying Poison/Flying- type, is constantly infesting the halls of Mt. Moon, so it should be easy to capture one. Pikachu can easily blast them away, but Bulbasaur/Ivysaur will have problems against them. Geodude, the Rock/Ground type, can be difficult to catch (this is where Sing comes in handy), Paras, the Bug/Grass-type, is also common, and a good pick-up for Charmander teams against the upcoming gym, and Clefairy is rare like Jigglypuff, so it may take some searching around to find one; and, like Jigglypuff, it's useful because it learns lots of TMs and HMs. Mt. Moon is a moderately long tunnel, and you should retreat back to the Poke Center if your Pokemon become too injured. Walk north and challenge the Lass next to the sign. LASS Clefairy, level 14- Pound, Growl, Sing (204 EXP.) This match is similar to the previous Lass; get past Sing and it's a piece of cake. Walk to the left and challenge the trainer above you. BUG CATCHER $110 Weedle, level 11- Poison Sting, String Shot (121 EXP.) Kakuna, level 11- Harden (166 EXP.) Grab the POTION northwest of the trainer, then get TM12: Water Gun directly south of here. Go back right and past the Lass, and to the northeast you should see a ladder. Take it down, follow the path down and to the left and down another ladder. You should see a trainer type you haven't seen before. Challenge him! ROCKET $330 Sandshrew, level 11- Scratch, Sand-Attack (219 EXP.) Rattata, level 11- Tackle, Tail Whip, Quick Attack (133 EXP.) Zubat, level 11- Leech Life, Screech, Supersonic (126 EXP.) This is your first encounter with a Team Rocket trainer; they're a little bit tougher than the average trainer. You will learn more about them later. To the right on a raised platform is an HP UP; give it to your favorite Pokemon or the one with the least HP. Return back upstairs. As you can see, the path branches up and down; you can go up right away, but you'll be missing out on a couple trainers and items, so go down. SUPER NERD $275 Magnemite, level 11- Tackle (208 EXP.) Voltorb, level 11- Tackle, Screech (241 EXP.) Electric Pokemon you haven't seen before! Use Special Attacks on Magnemite because it has superb Defense, and take down Voltorb with whatever tactics you want. Southwest of the Super Nerd is a POTION. Now go around the big slab of rock and challenge the other trainer. BUG CATCHER $100 Caterpie, level 10- Tackle, String Shot (112 EXP.) Metapod, level 10- Harden (153 EXP.) Caterpie, level 10- Tackle, String Shot (112 EXP.) Southeast of the Bug Catcher is a Rare Candy! These are items which automatically raise one of your Pokemon's levels by one, but the stat increase won't be as great as if you had leveled that Pokemon up by experience. Use at your own risk, but in-game, one or two Rare Candies for a Pokemon shouldn't hurt. North of the Rare Candy is an Escape Rope. Continue north until you see the northern wall. Fight the trainer that you see. LASS $165 Oddish, level 11- Absorb (183 EXP.) Bellsprout, level 11- Vine Whip, Growth (198 EXP.) Grass Pokemon here. Oddish is similar to Zubat in its ability to suck health away, but Bellsprout is nothing special. Keep going left, then go south and take the ladder down. On the connecting floor, take the next ladder down, and fight another Rocket on the bottom floor. ROCKET $360 Zubat, level 12- Leech Life, Screech, Supersonic (138 EXP.) Ekans, level 12- Wrap, Leer, Poison Sting (159 EXP.) And take the item, above the Rocket, which is TM01: Mega Punch! It's a good move to teach an Attack- strong Pokemon like Mankey early in the game. Also, check out the weird rock to the right to get an ETHER, an item that replenishes the PP of one of your Pokemon's moves. Return to the top floor and go west to challenge the next trainer. YOUNGSTER $150 Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.) Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.) Zubat, level 10- Leech Life, Screech, Supersonic (115 EXP.) This Youngster annoys you with Quick Attack and Leech Life; you may have to go back and visit the Center after this bout. When you can, continue on and north to encounter a new trainer, a Hiker. HIKER $350 Geodude, level 10- Tackle (183 EXP.) Geodude, level 10- Tackle (183 EXP.) Onix, level 10- Tackle, Screech (231 EXP.) As you can see, Hikers generally prefer Rock-types. You should see a ladder, but don't go down yet! Northwest of the ladder is a Moon Stone; be sure to grab it. Moon Stones are very important items that evolve only certain Pokemon. Here are the list of Pokemon that evolve by Moon Stone: Nidorino (evolution of Nidoran(m)) Nidorina (evolution of Nidoran(f)) Clefairy Jigglypuff There are also only four in the game, so if you want to complete your Pokedex, hang onto them! Now take the ladder down, and take the successive ladder down to the southeast from there. Now on the bottom again, you should see yet another Rocket to challenge. ROCKET $480 Red/Blue: Raticate, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (397 EXP.) Yellow: Rattata, level 13- Tackle, Tail Whip, Quick Attack (157 EXP.) Zubat, level 13- Leech Life, Screech, Supersonic (150 EXP.) Watch out for this Raticate's Hyper Fang! It does a lot of damage. After disposing of it, start going along the long outside perimeter right, down, left, then up. Near the end, another Rocket approaches you. In Yellow version this Rocket isn't there and is switched with the Rocket right before the trainer with the fossils. ROCKET $390 Red/Blue: Rattata, level 13- Tackle, Tail Whip, Quick Attack (157 EXP.) Zubat, level 13- Leech Life, Screech, Supersonic (150 EXP.) Almost there! Go up a little bit and locate the narrow path leading right. Walk down it and press A at the dead end to get another Moon Stone! Now go up and fight the trainer protecting two valuable fossils. SUPER NERD $300 Grimer, level 12- Pound, Disable (231 EXP.) Voltorb, level 12- Tackle, Screech (264 EXP.) Koffing, level 12- Tackle, Smog (292 EXP.) Don't left Super Nerd mess up your Pokemon with Disable and Smog! After defeating him, you have a choice from one of two fossils. Both of them contain a Pokemon that will hatch from the fossil much later on in the game. The right one contains a Helix Fossil which creates an Omanyte and the left one contains a Dome Fossil which creates a Kabuto. It's your choice. If you're in Red/Blue, congratulations, all you have to do is follow the path ahead of the Super Nerd and down the two ladders to exit Mt. Moon! If you're Yellow, however, if you try to escape, one more Rocket will ambush you (they may look familiar). ROCKET $420 Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.) Meowth, level 14- Scratch, Growl, Bite (207 EXP.) Koffing, level 14- Tackle, Smog (342 EXP.) Yes, it's Jessie and James from the TV show! Looks like they took the Super Nerd's fossil and now are out to steal yours. Show them who they're dealing with! This shouldn't be difficult unless your Pokemon are very low on energy, since their Pokemon don't know good moves yet. After defeating them, you're free to head down the two ladders and exit Mt. Moon. Outside of Mt. Moon is Route 4. There isn't much here, so just head right, go up the small ledge and grab TM04: Whirlwind if you want (it's pretty useless) and hop down the ledge to where the grass area is. You probably need to head right to Cerulean City first and heal at the Poke Center before anything else, but when you're done, check out this patch of grass to look for new Pokemon. ROUTE 4 Wild Pokemon Land: Rattata- Very Common (R,B), Common (Y) Spearow- Very Common (R,B,Y) Ekans- Common (R) Sandshrew- Common (B,Y) Mankey- Very Common (Y) Water: Psyduck- Common (R,B) Krabby- Very Common (R,B,Y) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) This is one of the only routes where you can catch a wild Ekans! So if you're playing the Red version, be sure to grab that, and if you're playing Blue or Yellow, capture a Sandshrew and consider making it a part of your team! It's a great Ground-type that rivals Diglett in team strength. It also learns Slash at level 17, so it can become very useful very quickly. There shouldn't be any other Pokemon you need, so now head east to Cerulean City. CERULEAN CITY Wild Pokemon: Water: Psyduck- Common (R,B) Poliwag- Common (R,B,Y) Poliwhirl- Rare (R,B,Y) Krabby- Very Common (R,B,Y) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) After healing in the local Center, check out the city. In the very southwest is a Bike Shop, but the bikes there cost $1,000,000! Considering the fact that you'll never get that kind of money, you'll have to hold off on buying a bike for now. To the east of the Bike Shop is the local Poke Mart. Cerulean City Poke Mart: Poke Ball -$200 Potion -$300 Repel -$350 Antidote -$100 Burn Heal -$250 Awakening -$200 Parlyz Heal -$200 You may want to get a Repel or two, in case you need to make a quick escape from a Route when all your Pokemon are almost fainted. Directly left of the Poke Center is a house where a man will offer to trade his Jynx for your Poliwhirl in the Red/Blue versions. You don't have a Poliwhirl yet, but they're not very hard to get; make sure to get one as soon as you are able. In the Yellow version, this house contains a girl that takes care of orphaned Pokemon. She gives you a Bulbasaur! Bulbasaur is a great supporting Pokemon to use in your party, but you'll have to train it up a bit first, since you get it at level 10. Finally, there is a house in the northwest holding a man that tells you the secrets of all the badges. It's pretty interesting information and you should hear him out if you're new to the world of Pokemon. Also, check out the small area behind his house. Keep pressing A at random tiles and you'll find a RARE CANDY! Now it's time to take on the Cerulean City gym. CERULEAN CITY GYM Style: Water CERULEAN CITY GYM Wild Pokemon: Water: Psyduck- Common (R,B) Krabby- Very Common (R,B) Goldeen- Very Common (R,B) Magikarp- Very Common (R,B) You've made it to your second gym; this one has trainers using Water-types. Look at your Pokemon's levels; they should be at least level 20-22 by now, or else you could have trouble with the leader, Misty. If they're underleveled, you may want to explore routes 24-25 north of Cerulean before challenging the gym. Ivysaur and Pikachu can easily take this gym by themselves, but any Charmander or Squirtle team has their work cut out for them! There haven't been many opportunities to catch Grass Pokemon to fight Misty, so your supporting Pokemon will just have to gut it out move-for-move with them. Advance forward to fight the first trainer, a Swimmer. You can avoid him by taking the long path, but no sense on wimping out on the worst trainer of the gym... SWIMMER $80 Horsea, level 16- Bubble (283 EXP.) Shellder, level 16- Tackle, Withdraw (331 EXP.) Not much strategy here; Horsea uses a weak Bubble attack only and Shellder uses Withdraw to raise Defense then Tackle. Walk up the path toward Misty and a second trainer should advance to challenge you. JR. TRAINER(f) $380 Goldeen, level 19- Peck, Tail Whip, Supersonic (451 EXP.) Don't be afraid to battle Goldeen; it doesn't have any Water attacks! Be sure to switch out if it uses Supersonic though; confusion is a dangerous status ailment. Once you've finished it off, save your game and battle the Gym Leader. GYM LEADER Misty (uses X Defend) $2079, TM11:Bubblebeam, Cascade Badge Red/Blue: Staryu, level 18- Tackle, Water Gun (408 EXP.) Starmie, level 21- Tackle, Water Gun, Bubblebeam (931 EXP.) Yellow: Staryu, level 18- Tackle, Water Gun (408 EXP.) Starmie, level 21- Tackle, Water Gun, Harden, Bubblebeam (931 EXP.) Misty says she's an all-out Water attacker, but that's not quite true. For one thing, she likes to use X Defend a lot to increase her Pokemon's Defense, and in Yellow, her Starmie picked up Harden. She sends out Staryu first, the weaker of her two Pokemon. You should be able to knock it out using any Pokemon you want except Charmeleon. Starmie, however, is a behemoth at level 21. It has terrific defenses and a very powerful Water attack called Bubblebeam. Ivysaur has the easiest time against it because it's resistant to Water and Grass attacks are super-effective against it. In Yellow, weaken Starmie with a supporting Pokemon, then switch and let Pikachu finish it off with Thundershock. If you're using a Wartortle, you could try to outlast Starmie by using Normal attacks and healing with Potion, but Charmeleon teams will have a very tough time and have to rely, yet again, on supporting Pokemon. If you have a Butterfree, put it to sleep then attack it as much as you can. If not, you will have to hope either your Mankey or Paras if you picked one up can wear it out. This is probably the toughest gym battle for Charmander teams. But after you defeat her, you get lots of experience, cash, the Cascade badge, and TM11: Bubblebeam. If you have Wartortle, give that TM to it. You now have two badges. On to the next gym! _________________________________________________________________ 4. Thunder Badge The first thing you should do is head to the route north of Cerulean City. Suddenly, Gary appears out of nowhere to challenge you! RIVAL Gary $595 Red/Blue: Pidgeotto, level 18- Gust, Sand-Attack, Quick Attack (435 EXP.) Abra, level 15- Teleport (234 EXP.) Rattata, level 15- Tackle, Tail Whip, Quick Attack, Hyper Fang (183 EXP.) Squirtle, level 17- Tackle, Tail Whip, Bubble, Water Gun (238 EXP.) OR Bulbasaur, level 17- Tackle, Growl, Leech Seed, Vine Whip (241 EXP.) OR Charmander, level 17- Scratch, Growl, Ember, Leer (235 EXP.) Yellow: Spearow, level 18- Peck, Growl, Leer, Fury Attack (223 EXP.) Sandshrew, level 15- Scratch, Sand-Attack (298 EXP.) Rattata, level 15- Tackle, Tail Whip, Quick Attack, Hyper Fang (183 EXP.) Eevee, level 17- Tackle, Tail Whip, Sand-Attack (334 EXP.) In Red and Blue, Gary has made some changes to his team. He evolved his Pidgey into Pidgeotto, and it's the hardest Pokemon to defeat of his, but after Misty, it's a walk in the park. Just remember to switch if your Pokemon are hazed out too much by Sand-Attack. Abra is helpless because it only knows Teleport, Rattata is the same as always except with Hyper Fang, and Gary hasn't evolved his starter Pokemon yet. The starters now all know an elemental move, so you may still want to use someone other than your starter against them. In Yellow, Gary has added Sandshrew and Rattata. Spearow can be flattened with Pikachu, use your Mankey/Butterfree/other against Sandshrew, Rattata is the same as R/B, and Eevee has only learned Sand-Attack, making it pretty easy to defeat. After making quick work of Gary, it's time to take on the Nugget Bridge north of Cerulean on Route 24. Defeat all five of the trainers in a row to get a special prize! Here are the trainers (you may need a couple Antidotes): BUG CATCHER $140 Caterpie, level 14- Tackle, String Shot (159 EXP.) Weedle, level 14- Poison Sting, String Shot (156 EXP.) LASS $210 Red/Blue: Pidgey, level 14- Gust, Sand-Attack, Quick Attack (165 EXP.) Nidoran(f), level 14- Growl, Tackle, Scratch, Poison Sting (177 EXP.) Yellow: Pidgey, level 14- Gust, Sand-Attack, Quick Attack (165 EXP.) Nidoran(f), level 14- Growl, Tackle, Scratch, Double Kick (177 EXP.) YOUNGSTER $210 Rattata, level 14- Tackle, Tail Whip, Quick Attack (171 EXP.) Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.) Zubat, level 14- Leech Life, Screech, Supersonic (162 EXP.) LASS $240 Red/Blue: Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.) Nidoran(f), level 16- Growl, Tackle, Scratch, Poison Sting (201 EXP.) Yellow: Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.) Nidoran(f), level 16- Growl, Tackle, Scratch, Double Kick (201 EXP.) JR. TRAINER(m) $360 Red/Blue: Mankey, level 18- Scratch, Leer, Karate Chop (285 EXP.) Yellow: Mankey, level 18- Scratch, Leer, Low Kick, Karate Chop (285 EXP.) After defeating the five, talk to the man at the end to get a NUGGET. Turns out this Nugget Bridge group is a small group of Team Rocket's, and you have one more fight. ROCKET $450 Ekans, level 15- Wrap, Leer, Poison Sting (198 EXP.) Zubat, level 15- Leech Life, Screech, Supersonic, Bite (172 EXP.) He's just an underling, so he should be no problem. Heal back up at the Cerulean Poke Center, and sell that Nugget at the Poke Mart for $5000! Now go on a little past Nugget Bridge and in the northwest plateau there should be something there. Not only is here TM45: Thunder Wave, but in Yellow, there is a trainer who will give you a Charmander! South of here is another trainer and a patch of grass to look for Pokemon in. JR. TRAINER(m) $280 Rattata, level 14- Tackle, Tail Whip, Quick Attack (171 EXP.) Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.) Look in the grass here to find lots of interesting Pokemon! ROUTES 24 & 25 Wild Pokemon Land: Caterpie- Common (R,B) Metapod- Very Common (R,B) Weedle- Common (R,B) Kakuna- Very Common (R,B) Pidgey- Very Common (R,B,Y) Pidgeotto- Rare (Y) Oddish- Very Common (R,Y) Bellsprout- Very Common (B,Y) Venonat- Common (Y) Abra- Common (R,B) Water: Psyduck- Common (R,B) Krabby- Very Common (R,B,Y) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) The main Pokemon you want to get here are Oddish (Red version), Bellsprout (Blue version), both (Yellow version), Abra (Red/Blue versions), and Venonat (Yellow version). Abra isn't here in Yellow on this route, but you will encounter it later on. Abra is very difficult to catch because it always teleports away when you encounter it. The best way is to put it to sleep with Butterfree or use the TM you just got on a compatible Pokemon to paralyze it, then throw Poke Balls at it. Otherwise, you may have to just throw Poke Balls at it when you first find it and cross your fingers. You should also seriously consider making Abra a part of your team. Level it up by putting it first in battle and then switching to a stronger Pokemon until it gets to level 16 so it evolves, then it becomes a powerful Psychic Pokemon for your team. Proceed east from Nugget Bride to Route 25, where you will do battle against the trainers here. The patch of grass left of the first Hiker contains the same Pokemon from Route 24. Challenge that Hiker first! HIKER $525 Machop, level 15- Karate Chop (282 EXP.) Geodude, level 15- Tackle, Defense Curl (276 EXP.) Machop is a Fighting-type similar to Mankey, and it's weak to Flying and Psychic-types. Go a little east to challenge the Youngster. YOUNGSTER $225 Rattata, level 15- Tackle, Tail Whip, Quick Attack (183 EXP.) Spearow, level 15- Peck, Growl, Leer, Fury Attack (186 EXP.) Directly south is another Hiker. HIKER $595 Onix, level 17- Tackle, Screech, Bind (393 EXP.) A little northeast of the Hiker, challenge another Youngster. YOUNGSTER $255 Slowpoke, level 17- Confusion (360 EXP.) Slowpoke is an interesting Pokemon; it's part Water, part Psychic. Challenge the trainer directly below this Youngster. LASS $225 Red/Blue: Nidoran(m), level 15- Leer, Tackle, Horn Attack, Poison Sting (192 EXP.) Nidoran(f), level 15- Growl, Tackle, Scratch, Poison Sting (189 EXP.) Yellow: Nidoran(m), level 15- Leer, Tackle, Horn Attack, Double Kick (192 EXP.) Nidoran(f), level 15- Growl, Tackle, Scratch, Double Kick (192 EXP.) ...And directly east of the Lass is another Hiker! HIKER $455 Geodude, level 13- Tackle, Defense Curl (238 EXP.) Geodude, level 13- Tackle, Defense Curl (238 EXP.) Machop, level 13- Karate Chop (244 EXP.) Geodude, level 13- Tackle, Defense Curl (238 EXP.) Now there is an important item to the north, but in order to get to it now, you have to get the trainer north to walk out of the way. So if you're one square north of the Hiker you just fought, take one step east and north for the north trainer to challenge you and clear the way to the item. JR. TRAINER(m) $280 Rattata, level 14- Tackle, Tail Whip, Quick Attack, Hyper Fang (171 EXP.) Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.) Now walk north into the small grove to get TM19: Seismic Toss! This is another useful item near the beginning of the adventure that always does a set damage to the opposing Pokemon. Now head back out and east to fight the next trainer. YOUNGSTER $210 Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.) Sandshrew, level 14- Scratch, Sand-Attack (279 EXP.) Go east a little bit to fight the last trainer of this route. LASS $195 Oddish, level 13- Absorb (216 EXP.) Pidgey, level 13- Gust, Sand-Attack, Quick Attack (153 EXP.) Oddish, level 13- Absorb (216 EXP.) You've cleared all the trainers on this route now, so head a little bit more east to get to your destination, Bill's cottage. You should have heard Gary talk about him a little bit after you beat him; Bill is one of the chief authorities on Pokemon out there. Unfortunately when you meet him at his cottage, he's in a little trouble! Looks like he messed up an experiment or too. Just run the Teleport Ignition Separator when he tells you to, though, and he'll be back to normal (in Yellow, Pikachu goes crazy through the whole scene). Talk to him afterwards and he'll give you a free ticket to board the S.S.ANNE near Vermilion City. Exit the cottage and cross the bridge south, then take the little shortcut back to Cerulean City. When you get back, you should notice that the house previously being guarded by a police officer is now unguarded so you can go through. It turns out a Team Rocket member robbed this household of a precious item. Take the back door out and challenge the Rocket to get that item back! ROCKET $510, TM28: Dig Machop, level 17- Karate Chop (319 EXP.) Drowzee, level 17- Pound, Hypnosis, Disable, Confusion (370 EXP.) That Drowzee can be a bit of a pain. Don't let your Pokemon be hypnotized, or else, you have to switch. After beating him, you get TM28: Dig! This is a great Ground-type move that not only deals a lot of damage in battle but has the ability to work like in Escape Rope when a Pokemon uses it. Teach it to Sandshrew if you have one, or possibly Charmeleon. Time to exit Cerulean! From where you beat the Rocket, go down the path south. To the east is another route, but it's blocked by a tree you can't get past yet. Head all the way south to Route 5. ROUTE 5 Wild Pokemon Pidgey- Very Common (R,B,Y) Pidgeotto- Common (Y) Rattata- Very Common (Y) Jigglypuff- Rare (Y) Oddish- Common (R) Bellsprout- Common (B) Meowth- Common (B) Mankey- Common- (R) Abra- Very Common (Y) There are lots of version-exclusives here! Oddish and Mankey in Red version, and Bellsprout and Meowth in Blue version; stock up here if you haven't already. Meowth is another Pokemon fit for battling in a competitive team. And in Yellow, Abra and Jigglypuff are finally catchable Pokemon (although at very low levels)! At the bottom of the central-section of this rout, there is a Daycare Man. He can look after one of your Pokemon for awhile, and it will raise its level over time. The downsides are that you can only do one at a time, and although your Pokemon will level up, you can't select which moves it deletes, so you have to be careful; also, they don't evolve in the Daycare Center. The upsides are that it doesn't take that long to level up the weaker Pokemon (like Abra) at lower levels, and it's relatively cheap: only $100 plus $100 more for every level your Pokemon gains. Time in the Daycare Center is measured by the number of steps you take; the lower-leveled and weaker the Pokemon, the less time it takes to level it up. You may want to give it a try; the best way is to put Abra or Magikarp in (Pokemon that are tough to train manually), and take them out right before they evolve: that means take out Abra at level 15 and Magikarp at level 20. Then they will be one level away from their strong evolutions. At the very bottom of Route 5 there is a large building connecting to Saffron City, but the guard won't let you pass. Head through the Underground Pass to the east. In the small building there is a small girl that's willing to trade: In Red, she'll trade you a Nidoran(f) for a Nidoran(m), in Blue, she'll trade you a Nidoran(m) for a Nidoran(f), and in Yellow she'll trade you a Machoke for a Cubone. The Yellow version trade is really valuable because when you trade, Machoke will automatically evolve into a Machamp! If you want a Fighting Pokemon on your team, come back here after you catch a Cubone. Take the stairs down, and walk the long underground path that exits out to Route 6, north of Vermilion and south of Saffron. ROUTE 6 Wild Pokemon Land: Pidgey- Very Common (R,B,Y) Pidgeotto- Common (Y) Rattata- Very Common (Y) Jigglypuff- Rare (Y) Oddish- Common (R) Bellsprout- Common (B) Meowth- Common (B) Mankey- Common- (R) Abra- Very Common (Y) Water: Psyduck- Common (Y) Shellder- Common (R,B,Y) Krabby- Very Common (R,B,Y) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) Same Pokemon on land here as were in Route 5. Go west to challenge the first trainer on ths route. BUG CATCHER $160 Weedle, level 16- Poison Sting, String Shot (177 EXP.) Caterpie, level 16- Tackle, String Shot (181 EXP.) Weedle, level 16- Poison Sting, String Shot (177 EXP.) Take on the couple to the southeast. JR. TRAINER(m) Red/Blue: $400 Squirtle, level 20- Tackle, Tail Whip, Bubble, Water Gun (282 EXP.) Yellow: $320 Weepinbell, level 16- Vine Whip, Growth, Wrap, Poisonpowder (517 EXP.) JR. TRAINER(f) Red/Blue: $320 Rattata, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (195 EXP.) Pikachu, level 16- Thundershock, Growl, Thunder Wave, Quick Attack (280 EXP.) Yellow: $400 Cubone, level 20- Growl, Bone Club, Tail Whip, Headbutt (372 EXP.) Don't send your Pikachu out against that Cubone! Go southeast of them to another Bug Catcher. BUG CATCHER $200 Red/Blue: Butterfree, level 20- Confusion, Poisonpowder, Stun Spore, Sleep Powder (685 EXP.) Yellow: Butterfree, level 20- Poisonpowder, Stun Spore, Sleep Powder, Supersonic (685 EXP.) Be careful of status effects here! Switch out if your lead Pokemon gets put to sleep or paralyzed. Fortunately for Yellow players, this Bug Catcher's Butterfree doesn't know the Confusion attack. Go southwest to take on the last two trainers of this route. JR. TRAINER(f) $320 Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.) Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.) Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.) JR. TRAINER(m) $320 Spearow, level 16- Peck, Growl, Leer, Fury Attack (198 EXP.) Raticate, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (397 EXP.) Head south to enter Vermilion City! After healing at the Poke Center, look around town a bit as always. Check out the Poke Mart first: Vermilion City Poke Mart: Poke Ball- $200 Super Potion- $700 Ice Heal- $250 Awakening- $200 Parlyz Heal- $200 Repel- $350 VERMILION CITY Wild Pokemon: Water: Shellder- Common (R,B,Y) Krabby- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) A new item available for purchase is Super Potion, which heals 50 HP instead of just 20. In the northwest corner of the city, be sure to talk to the Fishing Guru inside there to get OLD ROD! Unfortunately, all it can catch are Magikarps, but now you'll have all the time you need to get one. Head to the southern part of town. In Red/Blue, the house slightly northeast of the gym holds a trainer willing to trade a Spearow for a Farfetch'd! Make this trade as soon as you can to further your Pokedex and get a rare Pokemon. Also, check out the house northwest of the gym. Talk to the man in the black suit, the Chairman. Just listen to him blab on about his Rapidash for a bit, and in all versions, he'll give you BIKE VOUCHER so you can get a free bike at Cerulean! Head back to that town whenever you want to exchange the voucher for your bike; it really cuts down traveling time. You can't challenge the Vermilion gym yet because it's closed off by a tree, so for now, head east from the city. You have three options as to where to go from here. To the far east is Route 11, full of wild Pokemon and trainers. There's also the S.S.Anne, where you get HM01: Cut, and Diglett's Cave. S.S.Anne is the only mandatory one, but if you want to complete your Pokedex, you had better go through all three areas. This walkthrough assumes you're going through Route 11 first. ROUTE 11 Wild Pokemon Land: Pidgey- Very Common (Y) Pidgeotto- Rare (Y) Rattata- Very Common (Y) Raticate- Rare (Y) Spearow- Very Common (R,B) Ekans- Common (R) Sandshrew- Common (B) Drowzee- Common (R,B,Y) Water: Shellder- Common (R,B,Y) Krabby- Very Common (R,B,Y) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) Be sure to pick up a Drowzee. Here are the trainers on this route to battle and gain experience from: YOUNGSTER $315 Ekans, level 21- Wrap, Leer, Poison Sting, Bite (279 EXP.) GAMBLER $1260 Poliwag, level 18- Bubble, Hypnosis (297 EXP.) Horsea, level 18- Bubble (319 EXP.) Gamblers are a new type of trainer; they choose a random type of Pokemon to use and hope it'll be super-effective against your Pokemon. They also give away a lot of cash, which is good. Proceed to wipe the rest of the trainers' Pokemon off the face of the earth. YOUNGSTER $285 Sandshrew, level 19- Scratch, Sand-Attack, Slash (378 EXP.) Zubat, level 19- Leech Life, Screech, Supersonic, Bite (219 EXP.) YOUNGSTER $270 Red/Blue: Nidoran(m), level 18- Leer, Tackle, Horn Attack, Poison Sting (231 EXP.) Nidorino, level 18- Leer, Tackle, Horn Attack, Poison Sting (454 EXP.) Yellow: Nidoran(m), level 18- Tackle, Horn Attack, Double Kick, Poison Sting (231 EXP.) Nidorino, level 18- Leer, Tackle, Horn Attack, Double Kick (454 EXP.) GAMBLER $1260 Bellsprout, level 18- Growth, Wrap, Poisonpowder, Sleep Powder (324 EXP.) Oddish, level 18- Absorb, Poisonpowder, Stun Spore (300 EXP.) GAMBLER $1260 Growlithe, level 18- Bite, Roar, Ember (351 EXP.) Vulpix, level 18- Ember, Tail Whip, Quick Attack (243 EXP.) ENGINEER $1050 Magnemite, level 21- Tackle, Sonicboom (400 EXP.) ENGINEER $900 Magnemite, level 18- Tackle (342 EXP.) Magnemite, level 18- Tackle (342 EXP.) Magneton, level 18- Tackle (621 EXP.) YOUNGSTER $255 Rattata, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (207 EXP.) Rattata, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (207 EXP.) Raticate, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (421 EXP.) GAMBLER $1260 Voltorb, level 18- Tackle, Screech, Sonicboom (396 EXP.) Magnemite, level 18- Tackle (342 EXP.) Now if you try to go east of Route 11 past the guard house, you'll find a giant Snorlax blocking the way. In the guard house, go up the stairs to find a couple of people. One of them is one of Professor Oak's aids; if you've collected 30 or more kinds of Pokemon in your Pokedex, he will give you an ITEMFINDER. This item can be used to find hidden objects lying on the ground. The other person is a trainer; In Red, he'll trade you a Nidorina for a Nidorino, in Blue, Nidorino for Nidorina, and in Yellow, trade a Dugtrio to him to get a Lickitung, the only place you can get one in that version! Be sure to catch in extra Dugtrio for this purpose in case you plan to make one a part of your team. You're finished with this route, so now head west to Diglett's Cave. It shouldn't be very hard to find; it's just the cave directly west of Route 11. DIGLETT'S CAVE Wild Pokemon Diglett- Very Common (R,B,Y) Dugtrio- Rare (R,B,Y) Diglett and Dugtrio are the only inhabitants of this small tunnel, so catch 'em! Dugtrio, if you can find one, makes a great choice for a team because it learns Dig and Slash, and could fill that Ground-type spot to use against the next gym leader if you don't have a Sandshrew. You can usually find them between levels 29 and 31 here. Unfortunately they're very hard to catch, so buy plenty of Poke Balls beforehand! Diglett's Cave is also very good for training Pokemon at this stage of the game, so if you have any that are lagging behind in levels, each Diglett gives off an average of 200 EXP. In order to access the secret areas beyond Diglett's Cave, you need Cut, so it's best just to leave now and head for the S.S.Anne. The docking bay is directly east of Vermilion; just go down the boardwalk and flash your ticket to board the ship! The object of your journey in the S.S.Anne is to get HM01: Cut, but there are plenty of trainers restless to battle in here, so don't miss out on the opportunity to gain lots of experience. From the entrance of the ship, take the door directly south and slightly right. Challenge the old man here to a battle. GENTLEMAN $1260 Growlithe, level 18- Bite, Roar, Ember (351 EXP.) Growlithe, level 18- Bite, Roar, Ember (351 EXP.) Growlithe is one of the first Fire-types you'll fight; just don't use a weak Grass-type against it and you'll do fine. Exit this room and go right and down, then take the stairs. Enter the first door from the left and grab the MAX POTION. The next room to the left contains two Sailors. SAILOR $510 Horsea, level 17- Bubble (301 EXP.) Shellder, level 17- Tackle, Withdraw (352 EXP.) Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.) SAILOR $630 Shellder, level 21- Tackle, Withdraw, Supersonic (436 EXP.) Sailors generally use Water and Fighting-type Pokemon. The room to the left of this one has another Sailor. SAILOR $510 Horsea, level 17- Bubble (301 EXP.) Horsea, level 17- Bubble (301 EXP.) Horsea, level 17- Bubble (301 EXP.) The item in this room is an ETHER. Take the next door to the left to fight another Sailor. SAILOR $540 Tentacool, level 18- Acid, Supersonic, Wrap, Poison Sting (405 EXP.) Staryu, level 18- Tackle, Water Gun (408 EXP.) Remember, Tentacool are part Poison as well as Water, so they're weak against Ground and Psychic-type attacks. You can get TM44:Rest in this room! Rest is a move that automatically completely heals your Pokemon but puts it to sleep for a few turns. Put in on a good defensive Pokemon. The last room to the left holds two more trainers. FISHERMAN $595 Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.) Staryu, level 17- Tackle, Water Gun (385 EXP.) Shellder, level 17- Tackle, Withdraw (352 EXP.) SAILOR $600 Machop, level 20- Karate Chop, Low Kick (376 EXP.) There's nothing more on this floor of the ship, so head back right and up the staircase, then back below the entrance. Take the door directly southeast of the entrance to fight another trainer. GENTLEMAN $1330 Red/Blue: Nidoran(m), level 19- Leer, Tackle, Horn Attack, Poison Sting (243 EXP.) Nidoran(f), level 19- Growl, Tackle, Scratch, Poison Sting (240 EXP.) Yellow: Nidoran(m), level 19- Tackle, Horn Attack, Double kick, Poison Sting (243 EXP.) Nidoran(f), level 19- Tackle, Scratch, Double Kick, Poison Sting (240 EXP.) The next two rooms to the left contain just tourists, but in the third one there is a group that'll challenge you to a couple battles. LASS $270 Red/Blue: Pidgey, level 18- Gust, Sand-Attack, Quick Attack (211 EXP.) Nidoran(f), level 18- Growl, Tackle, Scratch, Poison Sting (226 EXP.) Yellow: Pidgey, level 18- Gust, Sand-Attack, Quick Attack (211 EXP.) Nidoran(f), level 18- Tackle, Scratch, Double Kick, Poison Sting (226 EXP.) YOUNGSTER $315 Red/Blue: Nidoran(m), level 21- Tackle, Horn Attack, Poison Sting, Focus Energy (270 EXP.) Yellow: Nidoran(m), level 21- Tackle, Horn Attack, Double Kick, Poison Sting (270 EXP.) And be sure to grab the item in here, TM08: Body Slam! It's a very useful physical attack many Pokemon can use that has a possibility of paralyzing the opponent when it hits. The room left of here just has an investigator, so pass it on. At the very left edge of the ship, first go down past the staircase to find the kitchen. The only reason you want to be here is for an item. Go to the right side of the room where the chefs are peeling potatoes, and press A facing the bottom trash can to find a GREAT BALL! Great Balls are like Poke Balls but are more consistent in capturing Pokemon. If you haven't caught a Dugtrio yet, this could really aid you well. Head back out of the kitchen and go north to head downstairs. Go down and take another flight of stairs, then head all the way left out of this long room to reach the outside deck of the ship. Talk to everyone here to challenge a couple of them. SAILOR $510 Machop, level 17- Karate Chop (319 EXP.) Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.) SAILOR $540 Machop, level 18- Karate Chop (339 EXP.) Shellder, level 18- Tackle, Withdraw, Supersonic (373 EXP.) That's all there is on this part of the ship, so head back and through the long room to the right. In this hallway, enter the first room on the right and a man will show you a pic of a big fat Pokemon he saw. The room to the right of this one holds two more trainers. FISHERMAN $595 Goldeen, level 17- Peck, Tail Whip (403 EXP.) Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.) Goldeen, level 17- Peck, Tail Whip (403 EXP.) GENTLEMAN Red/Blue: $1610 Pikachu, level 23- Thundershock, Growl, Thunder Wave, Quick Attack (403 EXP.) Yellow: $1540 Voltorb, level 22- Tackle, Screech, Sonicboom, Selfdestruct (484 EXP.) Magnemite, level 22- Tackle, Sonicboom (418 EXP.) Watch out for the self-destructing Voltorb in Yellow! Grab the MAX ETHER in this room. The people in the next room won't challenge you, but the people in the room after them will! GENTLEMAN $1190 Growlithe, level 17- Bite, Roar (331 EXP.) Ponyta, level 17- Ember (553 EXP.) LASS Red/Blue: $270 Rattata, level 18- Tackle, Tail Whip, Quick Attack, Hyper Fang (219 EXP.) Pikachu, level 18- Thundershock, Growl, Thunder Wave, Quick Attack (315 EXP.) Yellow: $300 Jigglypuff, level 20- Sing, Pound, Disable, Defense Curl (325 EXP.) The item in this room is another Rare Candy! Use it if you wish to. The last two rooms to the right just contain nice trainers, no challengers, so continue on past to the captain's ward. Before you get to the stairs, however, out pops Gary! Looks like he wants to redeem himself, so prepare for another duel. He's caught 40 Pokemon already! Are you keeping pace? RIVAL Gary $1300 Red/Blue: Pidgeotto, level 19- Gust, Sand-Attack, Quick Attack (459 EXP.) Raticate, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (397 EXP.) Kadabra, level 18- Teleport, Confusion (558 EXP.) Wartortle, level 20- Tackle, Tail Whip, Bubble, Water Gun (616 EXP.) OR Ivysaur, level 20- Tackle, Growl, Leech Seed, Vine Whip (625 EXP.) OR Charmeleon, level 20- Scratch, Growl, Ember, Leer (607 EXP.) Yellow: Spearow, level 19- Peck, Growl, Leer, Fury Attack (235 EXP.) Rattata, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (195 EXP.) Sandshrew, level 18- Scratch, Sand-Attack, Slash (358 EXP.) Eevee, level 20- Tackle, Tail Whip, Sand-Attack, Growl (393 EXP.) In Red/Blue, Gary has evolved the rest of his Pokemon, so his team may actually be pretty tough to defeat. Pidgeotto leads off again, using Sand-Attack to try to reduce your accuracy. Raticate still knows Hyper Fang, and the starters all have the same moves as the previous battle. The biggest advancement for Gary this time around is his Abra evolution; Kadabra knows Confusion, so make sure you don't use a Psychic-weak Pokemon against it. Overall, though, this should be much easier than the battle near Cerulean, because he has seriously underleveled his Pokemon at this point and you've gotten plenty more experience. In Yellow, he's even easier. He has the exact same Pokemon as before, so it appears that all he's been doing during the time between this and the last battle is catching Pokemon. His Sandshrew is the only real threat with the Slash attack. He'll start to build his team around his starter after this fight. After taking Gary out again, go down the stairs he was blocking to find the captain's cabin. It appears he's seasick, but all you have to do is "rub-rub" his back, and he's all healthy again. As a reward for "curing" him, he gives you HM01: Cut! This is the first HM you have received so far, so it's important to understand it. HMs are like regular TMs, except you can only use a TM once, they can be used outside battle for special purposes, and they can be deleted. HMs, however, can be used as many times as you want and outside battles for special purposes, but they cannot be deleted. If you teach a Pokemon an HM, it's stuck with that move forever. Thus, since Cut is not a particularly strong move, it's best not to teach it to one of your fighting Pokemon, but instead a Grass-type you've caught along the way so far. Keep a designated Pokemon like Oddish around in your party to keep Cut available. There's nothing more to do on the ship, so make your way out. The S.S.Anne departs Vermilion, and it won't come back during the game. You're almost ready for Vermilion gym! The last thing to do is to explore the area outside the other end of Diglett; now fully available since you have Cut. So head back through Diglett's Cave and out the other side, where you will find yourself back on Route 2, on the side you couldn't get to before. To the left is a tree you can use Cut on to access Pewter City, but right now you want to go south. Enter the house there to find a trainer in the back who will make a trade with you: In Red/Blue, give him Abra and he gives you Mr. Mime; in Yellow, give him Clefairy for Mr. Mime. This is the only place in the game you can get a Mr. Mime, so give him an extra Abra if you've got one! Abra are found on Routes 24-25 in Red/Blue, and Clefairy are found in Mt. Moon in Yellow. Now exit this house and use Cut on the tree below, then head farther south to larger building. In there is one of Professor Oak's aides who will give you HM05: Flash if you've caught at least 10 kinds of Pokemon. Flash isn't completely necessary to get through the game, but it's still helpful if it's your first or second time through the game. Finally, exit the building south to find a couple of items: HP UP immediately south and a MOON STONE farther down. Remember, you need all the Moon Stones to complete your Pokedex! At last, you are ready to challenge the Vermilion City gym! Return through Route 2 and Diglett Cave, and use Cut on the tree blocking the gym to access it. VERMILION CITY GYM Style: Electric The Vermilion City gym is home of Electric-type trainers, hence the absolute best type to use against this gym is Ground because they are completely immune to Electric. Use Sandslash or Dugtrio to sweep through this gym; if you didn't pick either of them up, then it will be more of a challenge. Those who started with Bulbasaur again have the easiest time, because Grass is resistant against Electric. If you chose Squirtle, unfortunately you won't be able to use him much here! This is the first gym where Charmander starters don't get a disadvantage. Before you challenge the gym leader, Lt. Surge, take care of the other three trainers first. SAILOR Red/Blue: $630 Pikachu, level 21- Thundershock, Growl, Thunder Wave, Quick Attack (369 EXP.) Pikachu, level 21- Thundershock, Growl, Thunder Wave, Quick Attack (369 EXP.) Yellow: $720 Magnemite, level 24- Tackle, Sonicboom (457 EXP.) I hate to say this, Yellow fans, but Pikachu isn't one of the strongest Electric types. It can paralyze you with Thunder Wave, but it doesn't have the power of the others. ROCKER $500 Red/Blue: Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.) Magnemite, level 20- Tackle (381 EXP.) Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.) Yellow: Voltorb, level 20- Tackle Screech, Sonicboom (441 EXP.) Voltorb, level 20- Tackle Screech, Sonicboom (441 EXP.) Voltorb, level 20- Tackle Screech, Sonicboom (441 EXP.) Sonicboom is one of the most dangerous moves in the gym, because it always does 20 HP damage. Don't allow one of your Pokemon to get caught up in too many of them. GENTLEMAN Red/Blue: $1610 Pikachu, level 23- Thundershock, Growl, Thunder Wave, Quick Attack (403 EXP.) Yellow: $1540 Voltorb, level 22- Tackle, Screech, Sonicboom, Selfdestruct (484 EXP.) Magnemite, level 22- Tackle, Sonicboom (418 EXP.) Now, Lt. Surge is protected by a door that won't open until you locate the two switches in the trash cans littered throughout the gym. You have to find them both in a row; i.e., if you find the first switch and then the next trash can you inspect doesn't have the second switch, they reset. The second switch is always adjacent to the first. To solve the puzzle, just keep looking around in the trash cans until you find one of the switches, then save your game, and look in all the adjacent trash cans, resetting your game until you get it. Once you hit both the switches in a row, the doors open and you can challenge the gym leader! GYM LEADER Lt. Surge (uses X Speed) TM24:Thunderbolt, Thunder Badge Red/Blue: $2376 Voltorb, level 21- Tackle, Screech, Sonicboom (463 EXP.) Pikachu, level 18- Thundershock, Growl, Thunder Wave, Quick Attack (315 EXP.) Raichu, level 24- Thundershock, Growl, Thunderbolt (627 EXP.) Yellow: $2772 Raichu, level 28- Growl, Mega Punch, Mega Kick, Thunderbolt (732 EXP.) In Red/Blue, Lt. Surge's only hope of defending a Ground- assault is his lead-off Voltorb using Sonicboom. His strategy, apart from that, is to weaken with Sonicboom, paralyze you with Pikachu, and make an offensive assault with Raichu. Now if you have a Ground type, then Raichu is helpless; if you don't, he is still defeatable. Thunderbolt is a powerful Electric move, and whatever you do, don't use Flying or Water-types against it! Use strong physical attacks to take advantage of Raichu's low Defense before it can knock out your Pokemon. Unless your Pokemon are 4-5 levels above his, expect to go second in each round- his Pokemon are fast. In Yellow, Raichu is Lt. Surge's only Pokemon! This time he has taught it Mega Punch and Mega Kick to use when his Thunderbolt won't do the job. Attack it in the same way by using powerful physical attacks to take it down fast; of course, using a Ground-type is an almost automatic victory even with Raichu's new attacks. If you want an added challenge, try beating Lt. Surge's Raichu with just your Pikachu! When the battle is ended and you have won, collect the Thunder Badge and TM24: Thunderbolt. This is the best Electric move in the game, so if you plan on getting an Electric-type for your team eventually, hang on to it! ________________________________________________________________ 5. Rainbow Badge You have now reached the point of Pokemon Red/Blue/Yellow where you need to seriously start thinking over the team you eventually are going to use in the Pokemon League. You have three badges. Look over the Pokemon encounters you've had in the past and decide upon if you will make some changes to your team. If you've been using a Raticate or a Butterfree as part of your battling team, seriously consider letting that Pokemon go and using one like Kadabra or Dugtrio instead. You need to start thinking about how your team works together; you should have at least 3 or 4 Pokemon in your team right now, and they should all be different types, not sharing any weaknesses (e.g., if 2 of your 3 Pokemon have Psychic weakness, that's not good). It's not exactly wise to have 6 Pokemon as a team already; you want to save a couple spots for later Pokemon as well, and you need spots open for HM-using Pokemon. Remember, you're nearing the midpoint of the game, and it's time to start thinking about the hardest challenges you'll face in the future! While still in Vermilion in the Yellow version, talk to the Officer in the middle of the city. Show her the Thunder Badge and she lets you have your own Squirtle! It's only at level 10, though, so you'll have to train it hard to make it a part of your team. It's now time to return to Cerulean. Head north from Vermilion, going from Route 6, through the Underground Path, and Route 5 to reach the city. Be sure to exchange your BIKE VOUCHER for a Bicycle at the Bike Shop if you haven't yet! It's not necessary to complete the game, but it seriously cuts down on traveling time. And now that you have Cut, it's possible to unblock that tree to the east of Cerulean. Head east from the tree to Route 9 and challenge the first trainer you see there! JR. TRAINER(f) $360 Oddish, level 18- Absorb, Poisonpowder, Stun Spore (300 EXP.) Bellsprout, level 18- Growth, Wrap, Poisonpowder, Sleep Powder (324 EXP.) Oddish, level 18- Absorb, Poisonpowder, Stun Spore (300 EXP.) Bellsprout, level 18- Growth, Wrap, Poisonpowder, Sleep powder (324 EXP.) Lots of Grass here. Perhaps you should purchase an ANTIDOTE before you go any further. Hop down two ledges from here to collect TM30:Teleport. This move works like an Escape Rope, but if you already have Dig, you don't need this TM because it doesn't do anything in battle. Fight the nearby Hiker. HIKER $700 Machop, level 20- Karate Chop, Low Kick (376 EXP.) Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.) Head right past the Hiker, up the ledge, then go all the way to the lower-right portion of the route to fight another Hiker. HIKER $735 Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.) Onix, level 21- Tackle, Screech, Bind, Rock Throw (486 EXP.) Go back to the left and up two successive ledges to challenge a different trainer next to a sign. NOTE: In Yellow, you might recognize this trainer from the TV show! Red/Blue: JR. TRAINER(m) $420 Growlithe, level 21- Bite, Roar, Ember (409 EXP.) Charmander, level 21- Scratch, Growl, Ember, Leer (292 EXP.) Yellow: YOUNGSTER $360 Sandshrew, level 24- Scratch, Sand-Attack, Slash, Fissure (477 EXP.) North of him is a dedicated Bug Catcher. BUG CATCHER $190 Beedrill, level 19- Fury Attack, Focus Energy (646 EXP.) Beedrill, level 19- Fury Attack, Focus Energy (646 EXP.) To the left of the Bug Catcher is a big patch of grass to catch Pokemon in. ROUTE 9 Wild Pokemon Rattata- Very Common (R,B,Y) Raticate- Common (Y) Spearow- Very Common (R,B,Y) Fearow- Rare (Y) Nidoran(f)- Very Common (Y) Nidorina- Common (Y) Nidoran(m)- Very Common (Y) Nidorino- Common (Y) Ekans- Common (R) Sandshrew- Common(B) Raticate, Fearow, Nidorina, and Nidorino could be Pokemon of interest if you want to speed up your Pokedex collection in Yellow. From the grass, head back east, down two ledges, then east and up a ledge to fight another trainer. BUG CATCHER $200 Red/Blue: Caterpie, level 20- Tackle, String Shot (226 EXP.) Weedle, level 20- Poison Sting, String Shot (222 EXP.) Venonat, level 20- Tackle, Disable (321 EXP.) Yellow: Caterpie, level 20- Tackle, String Shot (226 EXP.) Weedle, level 20- Poison Sting, String Shot (222 EXP.) Venonat, level 20- Tackle, Disable, Confusion, Poisonpowder (321 EXP.) Up a shade and to the left to the next trainer. JR. TRAINER(m) $380 Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.) Diglett, level 19- Scratch, Growl, Dig (328 EXP.) Ekans, level 19- Wrap, Leer, Poison Sting, Bite (252 EXP.) Sandshrew, level 19- Scratch, Sand-Attack, Slash (378 EXP.) There's a tiny patch of grass northeast, but there aren't any new Pokemon. Go back east and up the ledge above the Bug Catcher to challenge the Hiker. HIKER $700 Geodude, level 20- Tackle, Defense Curl, Rock Throw (367 EXP.) Machop, level 20- Karate Chop, Low Kick (376 EXP.) Geodude, level 20- Tackle, Defense Curl, Rock Throw (367 EXP.) Go east from him, and hop down the ledge for another fight. JR. TRAINER(f) $460 Meowth, level 23- Scratch, Growl, Bite, Pay Day (339 EXP.) Now you can head east from her to Route 10 to investigate the large grass patch to the right. ROUTE 10 Wild Pokemon Land: Rattata- Very Common (R,B,Y) Spearow- Very Common (R,B), Common (Y) Nidoran(f)- Very Common (Y) Nidoran(m)- Very Common (Y) Ekans- Common (R) Sandshrew- Common (B) Machop- Rare (Y) Magnemite- Common (Y) Voltorb- Common (R,B) Water: Poliwag- Very Common (R,B,Y) Poliwhirl- Common (R,B,Y) Slowpoke- Very Common (R,B) Magikarp- Very Common (R,B,Y) The only real points of interest in these routs are the new Electric-types. In Red/Blue, look hard for the Voltorb, and in Yellow, look hard for the Magnemite. Don't worry; they are eventually available in all versions. The water path to the north leads around to a different area, but you can't access it yet; be sure to come back here after you learn Surf! Head south to the Poke Center and heal up to prepare for the long tunnel ahead. Go around the trees west of the Center and fight the trainer right before the tunnel. JR. TRAINER(f) $400 Red/Blue: Pikachu, level 20- Thundershock, Growl, Thunder Wave, Quick Attack (351 EXP.) Clefairy, level 20- Pound, Growl, Sing, Doubleslap (291 EXP.) Yellow: Jigglypuff, level 20- Sing, Pound, Disable, Defense Curl (325 EXP.) Clefairy, level 20- Pound, Growl, Sing, Doubleslap (291 EXP.) Enter the cave opening north to begin your trek through the very long and treacherous Rock Tunnel. Be prepared to fight a lot of Rock and Ground-type Pokemon. ROCK TUNNEL Wild Pokemon (all floors) Zubat- Very Common (R,B,Y) Machop- Common (R,B,Y) Geodude- Very Common (R,B,Y) Onix- Common (R,B), Common (Y, 2nd Basement and lower) There are a couple new obvious Pokemon here, namely Onix and Machop. Be sure to pick them up and decide whether or not you want to add Machop to your party. Rock Tunnel is also very dark; it's possible to get through the tunnel without Flash but it's difficult, so you'd do best to bring along an Electric Pokemon to use Flash so you can see. If you're using Pikachu, this could be a tough cave for him! Best to use your supporting Pokemon to get through this cave instead. Go southeast from the entrance to find the first trainer here. POKeMANIAC $1150 Red/Blue: Cubone, level 23- Growl, Bone Club (427 EXP.) Slowpoke, level 23- Confusion, Disable, Headbutt (487 EXP.) Yellow: Cubone, level 23- Growl, Bone Club, Tail Whip, Headbutt (427 EXP.) Slowpoke, level 23- Confusion, Disable, Headbutt (487 EXP.) This Pokemaniac uses a clever combination that cancels his two Pokemon's weaknesses out, but a Grass-type can easily handle them both. Go east from the trainer, then north to take the ladder down. In this large room, head southwest to find the path and be challenged again. POKeMANIAC $1250 Slowpoke, level 25- Confusion, Disable, Headbutt (529 EXP.) Go left again and take the north path in the fork (the left path just leads to a dead end) and you'll be attacked by another trainer. JR. TRAINER(f) $440 Oddish, level 22- Absorb, Poisonpowder, Stun Spore, Sleep Powder (367 EXP.) Bulbasaur, level 22- Growl, Leech Seed, Vine Whip, Poisonpowder (301 EXP.) And northeast of her is another PokeManiac! POKeMANIAC $1100 Red/Blue: Charmander, level 22- Growl, Ember, Leer, Rage (306 EXP.) Cubone, level 22- Growl, Bone Club (409 EXP.) Yellow: Charmander, level 22- Growl, Ember, Leer, Rage (306 EXP.) Cubone, level 22- Growl, Bone Club, Tail Whip, Headbutt (409 EXP.) Continue northeast along the path until you get to another fork. Go all the way north to challenge a trainer. HIKER $700 Machop, level 20- Karate Chop, Low Kick (376 EXP.) Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.) Go around the slab of rock to the south to fight another Hiker. HIKER $875 Geodude, level 25- Tackle, Defense Curl, Rock Throw, Selfdestruct (460 EXP.) Hiker's Geodude likes to bomb itself, so perhaps you should save before challenging him in case one of your Pokemon gets knocked out. Take the ladder northwest of here to go down to the second basement. Another giant slab of rock! Challenge the two Hikers here. HIKER $665 Geodude, level 19- Tackle, Defense Curl, Rock Throw (349 EXP.) Machop, level 19- Karate Chop (357 EXP.) Geodude, level 19- Tackle, Defense Curl, Rock Throw (349 EXP.) Geodude, level 19- Tackle, Defense Curl, Rock Throw (349 EXP.) HIKER $700 Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.) Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.) Geodude, level 20- Tackle, Defense Curl, Rock Throw (367 EXP.) Head east from here and challenge a third Hiker below the next ladder. HIKER $735 Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.) Graveler, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (603 EXP.) Take the next ladder down above the Hiker. Go directly left to challenge a trainer on this floor. JR. TRAINER(f) $420 Jigglypuff, level 21- Sing, Pound, Disable, Defense Curl (342 EXP.) Pidgey, level 21- Gust, Sand-Attack, Quick Attack, Whirlwind (247 EXP.) Meowth, level 21- Scratch, Growl, Bite, Pay Day (310 EXP.) Go straight left from her to challenge another Hiker. HIKER $735 Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.) Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.) Graveler, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (603 EXP.) This is probably the toughest trainer so far, especially since your Pokemon are tired out by now. Remember to save when you can and to use those leftover Potions you most likely have. Go northwest from the Hiker to be challenged by a PokeManiac. POKeMANIAC $1000 Slowpoke, level 20- Confusion, Disable (423 EXP.) Slowpoke, level 20- Confusion, Disable (423 EXP.) Slowpoke, level 20- Confusion, Disable (423 EXP.) Take the ladder down above the PokeManiac. Almost there! Challenge the two female trainers you see here first. JR. TRAINER(f) $440 Bellsprout, level 22- Wrap, Poisonpowder, Sleep Powder, Stun Spore (396 EXP.) Clefairy, level 22- Pound, Growl, Sing, Doubleslap (319 EXP.) JR. TRAINER(f) $380 Pidgey, level 19- Gust, Sand-Attack, Quick Attack, Whirlwind (223 EXP.) Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.) Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.) Bellsprout, level 19- Growth, Wrap, Poisonpowder, Sleep powder (342 EXP.) Follow the path straight left and challenge the final trainer in Rock Tunnel. JR. TRAINER(f) $400 Meowth, level 20- Scratch, Growl, Bite, Pay Day (295 EXP.) Oddish, level 20- Absorb, Poisonpowder, Stun Spore, Sleep Powder (333 EXP.) Pidgey, level 20- Gust, Sand-Attack, Quick Attack, Whirlwind (235 EXP.) Go left a tiny bit, then down past the sign to free yourself from Rock Tunnel! You're still not quite safe yet. Now on the other side of Route 10, talk the girl right next to the cave exit to challenge her. JR. TRAINER(f) $420 Pidgey, level 21- Gust, Sand-Attack, Quick Attack, Whirlwind (247 EXP.) Pidgeotto, level 21- Gust, Sand-Attack, Quick Attack, Whirlwind (508 EXP.) Head to the right from her and you should see a strange bush; press A facing it to get a MAX ETHER. Go back left past her to fight a Hiker. HIKER $735 Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.) Onix, level 21- Tackle, Screech, Bind, Rock Throw (486 EXP.) ...And hop down the ledge below to challenge one more. HIKER $665 Onix, level 19- Tackle, Screech, Bind, Rock Throw (439 EXP.) Graveler, level 19- Tackle, Defense Curl, Rock Throw (544 EXP.) Head east to challenge the last trainer before entering the town below. POKeMANIAC $1000 Red/Blue: Cubone, level 20- Growl, Bone Club (372 EXP.) Slowpoke, level 20- Confusion, Disable (423 EXP.) Yellow: Cubone, level 20- Growl, Bone Club, Tail Whip, Headbutt (372 EXP.) Slowpoke, level 20- Confusion, Disable (423 EXP.) Congratulations, you've made it to Lavender Town! Before doing anything else, head straight to the Poke Center which I'm sure you need to use. Lavender is a sad, sad town (it's the grave site of deceased Pokemon). If you go to the Pokemon Volunteer house in the middle, you'll find that Mr. Fuji, leader of the club, isn't there. There is a Poke Mart in this town that finally sells Great Balls! Lavender Town Poke Mart: Great Ball- $600 Super Potion- $700 Revive- $1500 Escape Rope- $550 Super Repel- $500 Antidote- $100 Burn Heal- $250 Ice Heal- $250 Parlyz Heal- $250 Great Balls are more expensive than Poke Balls, but they catch Pokemon with much greater consistency. The house directly south of the Volunteer House is the Name Rater. This man will change the nickname of your Pokemon if you want to. Traded Pokemon can't have their names changed if you're not the Original Trainer of the Pokemon, however. The main draw of Lavender Town is the Pokemon Tower, the place where all deceased Pokemon are laid to rest. All the Pokemon in the tower are ghosts though, and they can't be revealed until you get the Silph Scope, so there's no point in scaling the tower yet. The route that goes south of Lavender leads to Fuchsia, but you don't have the items to get through that route either; instead, head west from Lavender to Route 8. There's a trainer directly southwest from the entrance; challenge her first. LASS $330 Clefairy, level 22- Pound, Growl, Sing, Doubleslap (319 EXP.) Clefairy, level 22- Pound, Growl, Sing, Doubleslap (319 EXP.) And there's a trainer directly west of her. GAMBLER $1680 Growlithe, level 24- Bite, Roar, Ember, Leer (468 EXP.) Vulpix, level 24- Ember, Tail Whip, Quick Attack, Roar (324 EXP.) The Gamblers are back again! There is a large patch of grass behind a cuttable tree to the left, but take care of the rest of the trainers around it first. Challenge the Super Nerd northwest of the Gambler. SUPER NERD $550 Grimer, level 22- Pound, Disable (423 EXP.) Muk, level 22- Pound, Disable (739 EXP.) Grimer, level 22- Pound, Disable (423 EXP.) To the left of the Super Nerd are a group of four trainers, all standing in a line. LASS $345 Red/Blue: Nidoran(f), level 23- Tackle, Scratch, Poison Sting, Tail Whip (289 EXP.) Nidorina, level 23- Tackle, Scratch, Poison Sting, Tail Whip (576 EXP.) Yellow: Nidoran(f), level 23- Scratch, Double Kick, Poison Sting, Tail Whip (289 EXP.) Nidorina, level 23- Tackle, Scratch, Double Kick, Poison Sting (576 EXP.) SUPER NERD $650 Koffing, level 26- Tackle, Smog (634 EXP.) LASS $360 Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.) Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.) Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.) LASS $285 Red/Blue: Pidgey, level 19- Gust, Sand-Attack, Quick Attack, Whirlwind (223 EXP.) Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.) Nidoran(m), level 19- Leer, Tackle, Horn Attack, Poison Sting (243 EXP.) Meowth, level 19- Scratch, Growl, Bite, Pay Day (280 EXP.) Pikachu, level 19- Thundershock, Growl, Thunder Wave, Quick Attack (333 EXP.) Yellow: Pidgey, level 19- Gust, Sand-Attack, Quick Attack, Whirlwind (223 EXP.) Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.) Nidoran(f), level 19- Tackle, Scratch, Double Kick, Poison Sting (240 EXP.) Meowth, level 19- Scratch, Growl, Bite, Pay Day (280 EXP.) Nidoran(m), level 19- Tackle, Horn Attack, Double Kick, Poison Sting (243 EXP.) Now cut through the tree to look in the grasses of Route 8. ROUTE 8 Wild Pokemon Pidgey- Very Common (R,B,Y) Pidgeotto- Rare (Y) Rattata- Very Common (Y) Ekans- Common (R) Sandshrew- Common (B) Vulpix- Common (B) Jigglypuff- Common (Y) Meowth- Very Common (B) Mankey- Very Common (R) Growlithe- Common (R) Abra- Common (Y) Kadabra- Rare (Y) In Red and Blue, this is the principal route of the version-exclusive Pokemon! Ekans, Vulpix (for the first time), and Mankey in Red, and Sandshrew, Meowth, and Growlithe (for the first time) in Blue. Catch your new version exclusive Fire Pokemon and you should be done here. Vulpix and Growlithe can greatly aid you in the next gym battle, by the way. In Yellow, Kadabra is catchable for the first time! If you didn't bother to train up an Abra from earlier, now is the perfect time to capture its evolved form to make it one of your own. After that, continue west. There's another guard house like the one on Route 5 from before, the road's still closed. Challenge the Gambler near the guard house. GAMBLER $1540 Poliwag, level 22- Bubble, Hypnosis, Water Gun (363 EXP.) Poliwag, level 22- Bubble, Hypnosis, Water Gun (363 EXP.) Poliwhirl, level 22- Bubble, Hypnosis, Water Gun (616 EXP.) And battle the trainer north of him. SUPER NERD $500 Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.) Koffing, level 20- Tackle, Smog (487 EXP.) Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.) Magnemite, level 20- Tackle (381 EXP.) North of the Super Nerd is another Underground Path, this one leading from Route 8 to Route 7, which is right next to Celadon City. ROUTE 7 Wild Pokemon Pidgey- Very Common (R,B,Y) Pidgeotto- Rare (Y) Rattata- Very Common (Y) Oddish- Common (R) Bellsprout- Common (B) Vulpix- Common (B) Jigglypuff- Common (Y) Meowth- Very Common (B) Mankey- Very Common (R) Growlithe- Common (R) Abra- Common (Y) Kadabra- Rare (Y) The wild Pokemon here are pretty much the same as the previous route, just with Oddish and Bellsprout substituting for Ekans and Sandshrew. Simply head up the ledge and to the left to reach Celadon City! CELADON CITY Wild Pokemon: Water: Poliwhirl- Common (R,B,Y) Slowpoke- Common (R,B) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) Celadon is a really big city, home of many events and things to do. First thing you should probably do is check out the Poke Center close to the entrance. After that, exit the Center and to the left, you should see a narrow path leading up between the Center and some trees. Take that path up, behind the houses and to the left. Go up another opening, and you should see a back entrance to a big building. Enter, climb the three flights of stairs and enter the little room. The Poke Ball on the table contains an Eevee! Eevee can be evolved into one of 3 Pokemon (a Water-type, Electric-type, or Fire-type), and it can fill in a missing type on your team. Plus, you get it at level 25, so you won't have to train it that much from the beginning! Now return back out of the building and back to where the Center is. Head straight left from here and you should see the Pokemon Mansion, the place you were before with the back entrance. You can explore it if you want; there are no more items to get. And left of the Mansion is a giant Poke Mart! This is the biggest Mart of the game, and contains lots of items that should cater to your needs. Celadon City Poke Mart: 1F: SERVICE COUNTER 2F: TRAINER'S MARKET 1st Attendant: TM32:Double Team- $1000 TM33:Reflect- $1000 TM02:Razor Wind- $2000 TM07:Horn Drill- $2000 TM37:Egg Bomb- $2000 TM01:Mega Punch- $3000 TM05:Mega Kick- $3000 TM09:Take Down- $3000 TM17:Submission- $3000 2nd Attendant: Great Ball- $600 Super Potion- $700 Revive- $1500 Super Repel- $500 Antidote- $100 Burn Heal- $250 Ice Heal- $250 Awakening- $200 Parlyz Heal- $200 3F: TV GAME SHOP 4F: WISEMAN GIFTS Poke Doll- $1000 Fire Stone- $2100 Thunder Stone- $2100 Water Stone- $2100 Leaf Stone- $2100 5F: DRUG STORE 1st Attendant: HP Up- $9800 Protein- $9800 Iron- $9800 Carbos- $9800 Calcium- $9800 2nd Attendant: X Accuracy- $950 Guard Spec.- $700 Dire Hit- $650 X Attack- $500 X Defend- $550 X Speed- $350 X Special- $350 ROOFTOP SQUARE Vending Machine: Fresh Water- $200 Soda Pop- $300 Lemonade- $350 Look through the second floor items first off; you should probably stock up on Great Balls and Super Potions if you haven't already. There are quite a few TMs being sold, but the moves themselves are not very useful and it's best not to waste your money on them for now. There aren't any items being sold on the third floor, but talk to the man behind the counter to get TM18:Counter! This is a move that supposedly reflects back the damage inflicted on the defending Pokemon back onto the opponent, but there is a problem with this move that is defined in the Battle Strategy Guide. The fourth floor contains all the important stones. There are certain Pokemon that evolve only with these stones; these Pokemon are: Pikachu-> Raichu (Thunder Stone, Red/Blue versions ONLY) Vulpix-> Ninetales (Fire Stone) Gloom-> Vileplume (Leaf Stone) Growlithe-> Arcanine (Fire Stone) Poliwhirl-> Poliwrath (Water Stone) Weepinbell-> Victreebel (Leaf Stone) Shellder-> Cloyster (Water Stone) Exeggcute-> Exeggutor (Leaf Stone) Staryu-> Starmie (Water Stone) Eevee-> Vaporeon (Water Stone) OR Jolteon (Thunder Stone), OR Flareon (Fire Stone) And of course, the Moon Stone evolution Pokemon have already been covered. Remember, the only way to complete your Pokedex is to purchase the stones they evolve with! You can also purchase a Poke Doll here, but you won't need one until later. The fifth floor's first attendant sells drugs, or stat- enhancers. They are expensive, but are vital to giving your Pokemon the best possible stats. These are discussed in detail in the Battle Strategy Guide. There are also some battle-only stat increasers you can purchase from the second attendant, but since they take a full turn in battle to use, they're usually not necessary. Head up to the rooftop. There is a thirsty girl here who will give you TMs if you give her drinks from the vending machines on this level. Give her Fresh Water and she gives you TM13:Ice Beam, a very powerful Ice-type attack! Give her Soda Pop and you get TM48:Rock Slide, which is a great Rock-type attack. And finally, give her Lemonade and she gives you TM49:Tri Attack. Be sure to pick up some of the drinks for yourself to; the Lemonade heals 80 HP per use and only costs only $350, so it's a much better deal than the Super Potion. You also need to hold on to at least one drink for use later in the game to fulfill a special purpose. Now that you've thoroughly explored the Poke Mart, head out and now walk (or bike) all the way to the lower-right corner of the city. In one of these small houses there is a bar. Talk to the man in glasses in the upper-left corner to get a free COIN CASE. You need this for our next stop, the Game Corner. It's directly right of the small lake in the middle of the city, and the Prize Exchange building is right next to it. Game Corner Prize Exchange (Red/Blue versions): 1st Window: Abra- 120 coins Clefairy- 750 coins Nidorino(Blue), Nidorina(Red)- 1200 coins 2nd Window: Pinsir(Blue), Scyther(Red)- 2500 coins Dratini- 4600 coins Porygon- 6500 coins(Blue), 9999 coins(Red) 3rd Window: TM23:Dragon Rage- 3300 coins TM15:Hyper Beam- 5500 coins TM50:Substitute- 7700 coins Game Corner Prize Exchange (Yellow version): 1st Window: Abra- 230 coins Vulpix- 1000 coins Wigglytuff- 2680 coins 2nd Window: Scyther- 6500 coins Pinsir- 6500 coins Porygon- 9999 coins 3rd Window: TM23:Dragon Rage- 3300 coins TM15:Hyper Beam- 5500 coins TM50:Substitute- 7700 coins The Game Corner is where you spend your money to buy coins to play the slot machines, and to hopefully gain enough coins to get a good prize in the Prize Exchange. You need a Coin Case to play at all, though, and then you can buy 50 coins for $1000. Before you buy any, though, check around the floor of the Game Corner and talk to a few gamblers to get a few hundred coins to start you out with. Playing the slot machines is pretty easy; just put 1, 2, or 3 coins into the slot and roll. The more coins you put in, the better chances you have of winning. Be sure to save your game beforehand so you can try again if you have bad luck. You may also notice that the slots in the Yellow version look quite different! There are some nice prizes in the Prize Exchange, but the one you should be aiming for is Porygon since you can get all the other Pokemon outside of the Game Corner. And since you probably won't get 9,999 coins (6,500 in Blue) by playing the slots, you may have to just fork over the $200,000 to buy that many! Don't worry; there's no hurry. Whether or not you want to try to get one of the somewhat-powerful TMs available is up to you. You may have noticed a few Team Rocket members lurking around Celado., The reason for this is that they're trying to make business by buying shipments of Pokemon and selling them off at the Game Corner (you find this out in the house next to the bar). We can't let this go on any further, can we? Talk to the Rocket member looking at the sign near the coin counter. He'll challenge you to a fight! ROCKET $600 Raticate, level 20- Tackle, Tail Whip, Quick Attack, Hyper Fang (496 EXP.) Zubat, level 20- Leech Life, Screech, Supersonic, Bite (231 EXP.) If you have trouble with him, you're hopeless to beat Team Rocket. After he leaves, press A next to the poster on the wall to find a hidden switch! Press it to reveal Team Rocket's secret hideout. Go right from the poster to go down the opened stairway. Battle the first Rocket southeast of the steps. ROCKET $630 Drowzee, level 21- Pound, Hypnosis, Disable, Confusion (459 EXP.) Machop, level 21- Karate Chop, Low Kick (396 EXP.) There's a gate to the south, so go left instead to fight another Rocket down the hallway. ROCKET $630 Raticate, level 21- Tackle, Tail Whip, Quick Attack, Hyper Fang (522 EXP.) Raticate, level 21- Tackle, Tail Whip, Quick Attack, Hyper Fang (522 EXP.) The item south of this Rocket behind the table is an ESCAPE ROPE. You can't do anything more on this floor at the moment, so go back to the staircases and take the one down. Go down and fight the Rocket to the left. ROCKET $510 Zubat, level 17- Leech Life, Screech, Supersonic, Bite (196 EXP.) Koffing, level 17- Tackle, Smog (414 EXP.) Grimer, level 17- Pound, Disable (327 EXP.) Zubat, level 17- Leech Life, Screech, Supersonic, Bite (196 EXP.) Raticate, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (421 EXP.) To the left of this Rocket is a floor-sliding puzzle, one of the many traps the Rockets like to use. There are two arrows leading left. Take the bottom one to go completely to the left. When you stop, grab the item in the small niche to the south; it's the final Moon Stone! Go back to where you stopped, and snake your way along the top wall to the end to get a NUGGET. Again, head back to where you stopped, go down a tad, then take the arrow right. Grab TM07:Horn Drill there if you want. Go right and down, take the left going-down arrow, and right two spaces to step onto a right arrow that takes you a little southeast. Take the left arrow to go a little southwest. If you want to get another item, take the southern arrow left and it'll take you to behind a wall. Go to the bottom-left corner and take the farthest-right arrow up, then grab the SUPER POTION. Return to where the two arrows were facing left, and take the top one. Take the right arrow right below it to exit the maze. There is an elevator to the right which gives access to the bottom floor (your destination), but you need a key to activate it. Take the stairway going up to another floor. Challenge the Rocket directly to your left. ROCKET $570 Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.) Raticate, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (471 EXP.) Raticate, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (471 EXP.) Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.) And take on the Rocket north of him. ROCKET $600 Grimer, level 20- Pound, Disable (385 EXP.) Koffing, level 20- Tackle, Smog (487 EXP.) Koffing, level 20- Tackle, Smog (487 EXP.) Go left of this Rocket to get a HYPER POTION! This is a great item that heals up to 200 HP in battle. Now return back downstairs, and back to the floor with the maze. To the left of the staircase is a little shortcut you can take with arrows pointing up. This leads back to the beginning of the maze and a Rocket you've already defeated. Go down the staircase that you haven't been down yet. On this floor, challenge the Rocket to the south. ROCKET $630 Machop, level 21- Karate Chop, Low Kick (396 EXP.) Machop, level 21- Karate Chop, Low Kick (396 EXP.) Take the winding path below this Rocket to get TM10:Double- Edge. Now go back left of the staircase, where you will find another maze. Enter the small narrow path to the south and take the first arrow down, so you can get a RARE CANDY in the little niche. Take the nearby arrow up, then go up and around the wall to the left. At the arrows facing left and right, take the left one, then down to where there are four successive arrows facing right. Take the one second from bottom. This leads you directly into the path of a waiting Rocket. ROCKET $600 Rattata, level 20- Tackle, Tail Whip, Quick Attack, Hyper Fang (243 EXP.) Raticate, level 20- Tackle, Tail Whip, Quick Attack, Hyper Fang (496 EXP.) Drowzee, level 20- Pound, Hypnosis, Disable, Confusion (436 EXP.) Go south from this Rocket and right around the wall to another staircase leading down. Go to the little room to the left to get an HP UP. Head north along the hall, and fight the lone Rocket in the room to the left. ROCKET $630 Koffing, level 21- Tackle, Smog (513 EXP.) Zubat, level 21- Screech, Supersonic, Bite, Confuse Ray (243 EXP.) Talk to the Rocket after you defeat him and he drops the crucial LIFT KEY (in Yellow, it drops automatically)! The item on the other side of the table is TM02:Razor Wind. Now you need to backtrack back to the elevator you couldn't activate before. To do this, first head back up the stairs you just took, take the arrows to the left up, go up another flight of stairs, and navigate the maze again on this floor. Refer to the part earlier in the guide if you need help. When you reach the elevator (there's an opening in the wall that makes it easy to see where it is), you can now select the floor you wish to go to. Select the B4F. This next part is a little different between Red/Blue and Yellow. RED/BLUE: There are two Rocket guards to the north; you need to defeat them both the unlock the door. Take preparations; these guards are a little tougher then the Grunts you've faced so far. ROCKET $690 Ekans, level 23- Wrap, Leer, Poison Sting, Bite (304 EXP.) Sandshrew, level 23- Scratch, Sand-Attack, Slash (457 EXP.) Arbok, level 23- Wrap, Leer, Poison Sting, Bite (724 EXP.) ROCKET $690 Sandshrew, level 23- Scratch, Sand-Attack, Slash (457 EXP.) Ekans, level 23- Wrap, Leer, Poison Sting, Bite (304 EXP.) Sandslash, level 23- Scratch, Sand-Attack, Slash (802 EXP.) And with that, the door opens and you come face-to-face with the boss of Team Rocket for the first time, Giovanni! He is the most powerful Rocket out there, so take caution! GIOVANNI $2871 (uses Guard Spec.) Onix, level 25- Screech, Bind, Rock Throw, Rage (577 EXP.) Rhyhorn, level 24- Horn Attack (693 EXP.) Kangaskhan, level 29- Comet Punch, Rage, Bite (1087 EXP.) Giovanni's Onix and Rhyhorn should be simple enough to take out; they're both Rock/Ground types, so they're incredibly weak to Water and Grass-type attacks. Kangaskhan looks scary at level 29, but its attacks are not the strongest; just use your most powerful attacks against it to take it down. As a final note, Giovanni likes to use Guard Spec., which negates all stat- reducing moves used against him. After you defeat him, he disappears and leaves behind SILPH SCOPE. This is the item that reveals the ghosts in Pokemon Tower in Lavender Town. YELLOW: As soon as you walk toward the open door where Giovanni is, Jessie and James come to interrupt your plans! Let's show them your power. ROCKET $750 Koffing, level 25- Tackle, Smog (610 EXP.) Meowth, level 25- Growl, Bite, Pay Day, Screech (369 EXP.) Ekans, level 25- Leer, Poison Sting, Bite, Glare (331 EXP.) Jessie and James will try to mess up your Pokemon, pretty much. Smog poisons your Pokemon sometimes, Pay Day steals money, and Glare paralyzes. Still, if you attack them head-on before they can inflict their status conditions on you, you should tear them apart. GIOVANNI $2871 (uses Guard Spec.) Onix, level 25- Screech, Bind, Rock Throw, Rage (577 EXP.) Rhyhorn, level 24- Horn Attack (693 EXP.) Persian, level 29- Growl, Bite, Pay Day, Screech (919 EXP.) Giovanni is pretty much the same here as in Red/Blue, except he uses Persian, the evolved form of Meowth, instead of Kangaskhan. Persian is a fast cat that can be deadly. If you have any Fighting-type moves, use it against Persian. Pick up the SILPH SCOPE after beating Giovanni. All you have to do now is exit. Head south out of this room and go left, where there is an item on a table. This item is IRON, which increases one of your Pokemon's Defense. Head back to the elevator and to the BF1. Looks like there's one more Rocket to beat before you're out of here. ROCKET $660 Grimer, level 22- Pound, Disable (423 EXP.) Koffing, level 22- Tackle, Smog (537 EXP.) And with that, the door above opens and you can take the staircase up out of the secret hideout. Head back to the Poke Center for a little bit, then gear yourself up for the Celadon City Gym! To get to the gym, you need to go to the bottom right-hand corner of the city, where you can see an odd tree you can use Cut on. Do so, head all the way left, then up the ledge to where the gym is. CELADON CITY GYM Style: Grass Grass is the name of the game of this gym, and so obviously, Fire types are the Pokemon of choice here. But unless you chose Charmander as your starter, you'll have needed to train up either a Vulpix, Growlithe, or Flareon to have the best advantage. Ground-types are second-best because they are super-effective against Poison-types (most Grass-types have a secondary Poison- type), but Grass is super-effective against them in turn. If you don't have either, guard yourself well against status effects and, whatever you do, don't use a Water-type! Finally, watch closely for any move combos the trainers might use and do your best to counter them. There are more trainers guarding the leader, Erika, here than in previous gyms but it's still best to defeat them all to gain the most experience. Walk up the middle of the gym to battle the first two trainers here. LASS $345 Bellsprout, level 23- Wrap, Poisonpowder, Sleep Powder, Stun Spore (414 EXP.) Weepinbell, level 23- Wrap, Poisonpowder, Sleep Powder, Stun Spore (744 EXP.) BEAUTY $1470 Oddish, level 21- Absorb, Poisonpowder, Stun Spore, Sleep Powder (351 EXP.) Bellsprout, level 21- Wrap, Poisonpowder, Sleep Powder, Stun Spore (378 EXP.) Oddish, level 21- Absorb, Poisonpowder, Stun Spore, Sleep Powder (351 EXP.) Bellsprout, level 21- Wrap, Poisonpowder, Sleep Powder, Stun Spore (378 EXP.) The Lass uses a status-attack + Wrap combo that could drive you crazy if you don't knock out her Pokemon right away. There are two more trainers outside the center square; challenge them next. JR. TRAINER(f) $480 Bulbasaur, level 24- Growl, Leech Seed, Vine Whip, Poisonpowder (328 EXP.) Ivysaur, level 24- Growl, Leech Seed, Vine Whip, Poisonpowder (724 EXP.) BEAUTY $1680 Bellsprout, level 24- Wrap, Poisonpowder, Sleep Powder, Stun Spore (432 EXP.) Bellsprout, level 24- Wrap, Poisonpowder, Sleep Powder, Stun Spore (432 EXP.) Bulbasaur/Ivysaur are slightly more dangerous because of Vine Whip (a strong Grass-type attack) and the Leech Seed + Poisonpowder combo. You're almost to Erika! Battle the three trainers surrounding her first. LASS $345 Oddish, level 23- Absorb, Poisonpowder, Stun Spore, Sleep Powder (384 EXP.) Gloom, level 23- Absorb, Poisonpowder, Stun Spore, Sleep Powder (649 EXP.) BEAUTY $1820 Exeggcute, level 26- Barrage, Hypnosis, Reflect (546 EXP.) COOLTRAINER(f) $840 Weepinbell, level 24- Wrap, Poisonpowder, Sleep Powder, Stun Spore (775 EXP.) Gloom, level 24- Absorb, Poisonpowder, Stun Spore, Sleep Powder (678 EXP.) Ivysaur, level 24- Growl, Leech Seed, Vine Whip, Poisonpowder (724 EXP.) As you can see, CoolTrainers are tougher than your average trainer! She should be a test of your abilities; if you can beat her no problem, then go ahead and challenge Erika. If not, your Pokemon are underleveled and you need to go back and train on the previous routes some more. When you're ready, talk to Erika to begin your fourth gym leader battle! GYM LEADER Erika (uses Super Potion) TM21:Mega Drain, Rainbow Badge Red/Blue: $2871 Victreebel, level 29- Wrap, Poisonpowder, Sleep Powder, Razor Leaf (1186 EXP.) Tangela, level 24- Constrict, Bind, (853 EXP.) Vileplume, level 29- Poisonpowder, Mega Drain, Sleep Powder, Petal Dance (1143 EXP.) Yellow: $3168 Tangela, level 30- Constrict, Bind, Vine Whip, Mega Drain (1066 EXP.) Weepinbell, level 32- Sleep Powder, Stun Spore, Acid, Razor Leaf (1035 EXP.) Gloom, level 32- Acid, Stun Spore, Sleep Powder, Petal Dance (904 EXP.) After taking down all the previous trainers in this gym, you should have an idea of what to expect here, although it still may be the hardest gym leader battle so far. In Red/Blue, Victreebel, the evolution of Weepinbell, is the first Pokemon. Erika's general preference is to put your Pokemon to sleep and then pound you with attacks; in Victreebel's case, it's Razor Leaf. To beat her Pokemon, you need to either use Fire-types, Ice Beam (gotten from the Game Corner), Flying-types, or Ground- types; you can also use a Grass-type against her to guard against status effects and beat her down with physical attacks. Tangela is not a problem since it only knows a couple weak attacks. Vileplume knows the strongest Grass attack in Petal Dance, but after she uses it, Vileplume becomes Confused and vulnerable to attack. In Yellow, Erika is a little bit better-prepared with her Grass-types. Tangela is at level 30 and a straight Grass-type, so you can't use Psychic or Ground to your advantage, and it knows Mega Drain, a powerful attack that steals your HP (like a more dangerous Leech Life from Zubat). Weepinbell and Gloom use Acid as their staple attack (it's Poison-type), and try to Paralyze or put to sleep your poor Pokemon. The same tactics apply here as in Red/Blue: You should have at least one Pokemon at this stage in the game that can have somewhat of an advantage against them, and that includes Flying, Ground, Psychic, Fire, or Ice attacks. You are now more closer to reaching your goal than ever! Beating Erika gives you the TM21:Mega Drain (a good Grass-type attack but not as useful as Razor Leaf), lots of money, and the fourth badge. ________________________________________________________________ 6. Soul Badge Now you have a choice as to where you want to go next on your journey. You can either head straight to Fuchsia and get the badge by the Cycling Road or Routes 12-15, or get the badge at Saffron first (although you need to beat Team Rocket at both the Pokemon Tower before you do either). In this walkthrough, we will first take out Team Rocket at the Pokemon Tower in Lavender Town, then get the Fuchsia badge, then deal with Saffron. Hi-tail back through the underground path east to Lavender, and enter Pokemon Tower. There appear to be a lot of sad people here! Head up the steps to the right. Who's that up there? It's your old pal! Be prepared; he's made quite a few changes since we've last met. RIVAL Gary Red/Blue: $1625 Pidgeotto, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (604 EXP.) Growlithe, level 23- Bite, Roar, Ember, Leer (447 EXP.) Exeggcute, level 22- Barrage, Hypnosis (465 EXP.) Kadabra, level 20- Teleport, Confusion, Disable (621 EXP.) Wartortle, level 25- Tail Whip, Bubble, Water Gun, Bite (769 EXP.) OR Pidgeotto, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (604 EXP.) Gyarados, level 23- Thrash, Tackle, Bite (1054 EXP.) Growlithe, level 22- Bite, Roar, Ember (429 EXP.) Kadabra, level 20- Teleport, Confusion, Disable (621 EXP.) Ivysaur, level 25- Growl, Leech Seed, Vine Whip, Poisonpowder (754 EXP.) OR Pidgeotto, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (604 EXP.) Exeggcute, level 23- Barrage, Hypnosis (483 EXP.) Gyarados, level 22- Thrash, Tackle, Bite (1008 EXP.) Kadabra, level 20- Teleport, Confusion, Disable (621 EXP.) Charmeleon, level 25- Growl, Ember, Leer, Rage (760 EXP.) Yellow: $1625 Fearow, level 25- Growl, Leer, Fury Attack, Mirror Move (867 EXP.) Vulpix, level 23- Ember, Tail Whip, Quick Attack, Roar (308 EXP.) Magnemite, level 22- Tackle, Sonicboom (419 EXP.) Sandshrew, level 20- Scratch, Sand-Attack, Slash (397 EXP.) Eevee, level 25- Growl, Tail Whip, Sand-Attack, Quick Attack (492 EXP.) OR Fearow, level 25- Growl, Leer, Fury Attack, Mirror Move (867 EXP.) Magnemite, level 23- Tackle, Sonicboom (438 EXP.) Shellder, level 22- Tackle, Withdraw, Supersonic, Clamp (466 EXP.) Sandshrew, level 20- Scratch, Sand-Attack, Slash (397 EXP.) Eevee, level 25- Growl, Tail Whip, Sand-Attack, Quick Attack (492 EXP.) OR Fearow, level 25- Growl, Leer, Fury Attack, Mirror Move (867 EXP.) Shellder, level 23- Tackle, Withdraw, Supersonic, Clamp (477 EXP.) Vulpix, level 22- Ember, Tail Whip, Quick Attack, Roar (297 EXP.) Sandshrew, level 20- Scratch, Sand-Attack, Slash (397 EXP.) Eevee, level 25- Growl, Tail Whip, Sand-Attack, Quick Attack (492 EXP.) As you can see, Gary has now established the types he would like to use on his team. In Red/Blue, he uses the main types: Flying, Water, Fire, Grass, and Psychic. In Yellow, he uses Flying, Fire, Water, Ground, and Normal types (although his Eevee is yet to evolve. In Red/Blue, what his team is depends on what Pokemon you chose from the start, and in Yellow, what team he uses depends on whether or not you beat him in the first two matches against him. Gary should not be challenging right now, since his levels are far below that of Erika's. This team is basically a foreshadowing of things to come from him. After you beat him, make your way left up to the next step to begin your climb up the tower. POKeMON TOWER Wild Pokemon Gastly- Very Common (R,B,Y) Haunter- Common (R,B,Y) Cubone- Rare (R,B) Gastly are everywhere in the Pokemon Tower, but Haunter (the evolution of Gastly) and Cubone are hard to find. To unlock the identity of the ghosts in here at all, you need the SILPH SCOPE from Celadon which you should have already gotten. You will be fighting mostly Ghost-types here, so you need to know that Ghosts are immune to Normal and Fighting-type attacks. All this means is that you need to make sure you use other types of attacks, and you should be fine. These Ghosts, because they are part Poison as well, are weak to Ground and Psychic-type attacks. After going up the first stairwell and getting the hint from the Channeler about the Silph Scope, head up in this room. Challenge the Channeler near the item ball. CHANNELER $690 Gastly, level 23- Lick, Confuse Ray, Night Shade (468 EXP.) This tower is infested by these possessed Channelers. The item ball contains an ESCAPE ROPE; grab it, then return and go south to fight the Channeler directly to the right. CHANNELER $660 Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.) And challenge the one directly north of her. CHANNELER $720 Gastly, level 24- Lick, Confused Ray, Night Shade (487 EXP.) Go around the gravestones to the right and take the next staircase up. There's a Channeler directly to the left. CHANNELER $690 Gastly, level 23- Lick, Confuse Ray, Night Shade (468 EXP.) Gastly, level 23- Lick, Confuse Ray, Night Shade (468 EXP.) The two item balls in clear view from here contain ELIXER and AWAKENING. Fight the Channeler that was south of the last one. CHANNELER $660 Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.) Grab the useful HP UP in the niche to the south. Northwest of here is the last Channeler on this floor. CHANNELER $720 Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.) ...And take the staircase up to the left of her! Go east and fight the Channeler to the north. CHANNELER $660 Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.) Challenge the Channeler southeast of her. CHANNELER $690 Haunter, level 23- Lick, Confuse Ray, Night Shade (621 EXP.) Talk to the Channeler left of her. She won't challenge you, but instead, she shows you the four-square space she sealed with white magic! Step into it to heal your Pokemon if you need to, then challenge the Channeler to the left. CHANNELER $720 Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.) Grab the NUGGET south of her, and take on the last Channeler to the south. CHANNELER $660 Haunter, level 22- Lick, Confuse Ray, Night Shade (594 EXP.) Now you can go northeast of here to take the next staircase up. Take on the Channeler to the left. CHANNELER $660 Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.) Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.) Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.) There is an X ACCURACY right to the south of her. Go all the way north to fight the next Channeler. CHANNELER $720 Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.) Head around the gravestones to the left and fight this Channeler. It's the last one! CHANNELER $720 Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.) Grab the RARE CANDY blocking the path to the southwest. Now locate the staircase to the southeast. There is the ghost-form of the murdered Marowak (Cubone's mother) the townspeople were talking about here; and if you don't have the Silph Scope, it doesn't let you pass. If you do have it, however, you reveal its true form. The Marowak is at level 30 and unfortunately you can't catch it, so you have to knock it out to lay its soul to rest. Remember that it's a Ground-type and that Water and Grass-type attacks are best to use against it. Go up the staircase to enter the final hall. You've found Team Rocket! In Red/Blue, take all three of the Grunts out quickly. Red/Blue: ROCKET $750 Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.) Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.) Golbat, level 25- Screech, Supersonic, Bite, Confuse Ray (915 EXP.) ROCKET $780 Koffing, level 26- Tackle, Smog (634 EXP.) Drowzee, level 26- Hypnosis, Disable, Confusion, Headbutt (567 EXP.) ROCKET $690 Zubat, level 23- Screech, Supersonic, Bite, Confuse Ray (265 EXP.) Rattata, level 23- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (280 EXP.) Raticate, level 23- Tackle, Tail Whip, Quick Attack, Hyper Fang (571 EXP.) Zubat, level 23- Screech, Supersonic, Bite, Confuse Ray (265 EXP.) In Yellow, however, you'll be attacked by Jessie and James again! They've finally evolved their Ekans and Koffing, but once again, they just don't have strong enough attacks to pose a serious threat to you. Yellow: ROCKET $810 Meowth, level 27- Growl, Bite, Pay Day, Screech (399 EXP.) Arbok, level 27- Leer, Poison Sting, Bite, Glare (850 EXP.) Weezing, level 27- Tackle, Smog (1000 EXP.) After taking care of the last of the Rockets, you'll see Mr. Fuji up there. It appears that he came here of his own free will to pray for Marowak. He takes you to his house, nevertheless, and talk to him afterwards to get the POKeFLUTE! This is an important item that not only acts as a permanent AWAKENING, but is also necessary for further advancement in your adventure. Your job at Lavender Town is finished, so it's time to decide how you want to get to Fuchsia. Would you rather take the Cycling Road west of Celadon City (the faster route) or Routes 12-15 south of Lavender (the longer route but gives you more experience)? It's your choice; if you feel up for it, you can do both! THE CYCLING ROAD (Routes 16-18): Head back to Celadon City, and go west to Route 16. You should see a small tree in the narrow route; use Cut on it to reveal a secret passage! There's a little patch of grass here. ROUTE 16 Wild Pokemon Rattata- Very Common (R,B,Y) Raticate- Common (R,B,Y) Spearow- Very Common (R,B,Y) Fearow- Common (R,B,Y) Ponyta- Common (Y) Doduo- Common (R,B,Y) Dodrio- Rare (Y) ROUTES 17-18 Wild Pokemon: Land: Rattata- Very Common (R,B,Y) Raticate- Common (R,B,Y) Spearow- Very Common (R,B,Y) Fearow- Common (R,B,Y) Ponyta- Common (Y) Doduo- Common (R,B,Y) Dodrio- Rare (Y) Water: Tentacool- Very Common (R,B,Y) Krabby- Very Common (R,B,Y) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) The main Pokemon here should be a Doduo; be sure to catch it, and possibly Dodrio and Ponyta in the Yellow version. The wild Pokemon stand the same for Routes 16-18, which include all of Cycling Road. Now west from the patch of grass is the north part of the guard house; you can enter here! Go to the other side and enter the cottage. The girl there gives you HM02:Fly! This is a very useful HM you can teach to all Flying-types to take you to a town that you've already been to instantly. It's the ultimate way to skip around the globe. Return to the patch of grass and down to Cut the tree again, and to the left you'll find a giant Pokemon