,'\ _.----. ____ ,' _\ ___ ___ ____ _,-' `. | | /`. \,-' | \ / | | \ |`. \ __ \ '-. | / `. ___ | \/ | '-. \ | | \. \ \ | __ | |/ ,','_ `. | | __ | \| | \ \/ /,' _`.| ,' / / / / | ,' _`.| | | \ ,-'/ / \ ,' | \/ / ,`.| / / \ | | \ \ | \_/ | `-. \ `' /| | || \_/ | |\ | \ \ \ / `-.`.___,-' | |\ /| \ / | | | \ \ `.__,'| |`-._ `| |__| \/ | `.__,'| | | | \_.-' |__| `-._ | '-.| '-.| | | `' '-._| __ __ _______ _____ _ _ _ \_/ |______ | | | | | | | | |______ |_____ |_____ |_____| |__|__| Thanks to osrevad for the ASCII art. ******************************************************************************* **====================================***====================================** ** 1. - FAQ Information #INF01# ** **====================================***====================================** ******************************************************************************* Game: Pokémon Yellow Platform: GameBoy Colour Genre: Platform Author: TimmyTheRabidTurtle E-Mail Address: timmytherabidturtle@gmail.com Last Updated: Thursday, 29th July 2004 Date Created: Saturday, 2nd August 2003 Current Version: 1.28 FAQ Size: 233kb FAQ Type: FAQ/Walkthrough ******************************************************************************* **====================================***====================================** ** 2. - Table of Contents #TOC02# ** **====================================***====================================** ******************************************************************************* 1. - FAQ Information #INF01# 2. - Table of Contents #TOC02# 3. - Version History #VER03# 4. - The Basics #BSC04# 5. - Walkthrough #WKT05# 6. - Gym Leaders #GYM06# 7. - Pokémon List #PLS07# 8. - TM/HM List #THM08# 9. - Move List #MVE09# 10. - Items List #ITM10# 11. - Frequently Asked Questions #FAQ11# 12. - Credits #CRD12# 13. - Copyright Information #CPY13# ******************************************************************************* **====================================***====================================** ** 3. - Version History #VER03# ** **====================================***====================================** ******************************************************************************* Version 1.28 – I recently realised that I accidently forgot to put in the Unknown Dungeon in the Walkthrough. Well, it's up now, a year Later. Version 1.26 – Erased all instances of misspellings of the word "Pokémon". - Changed some information thanks to Anthony Bentley . Version 1.24 – Added the Search String. - Switched the Items List and FAQs around. Version 1.21 – Added the new ASCII art, this time it actually looks good. Thanks to osverad for creating it. Version 1.16 – Added the TMs and HMs to the Pokedex. - Updated the walkthrough. Version 1.11 – Changed a tiny tiny detail. You won't notice :p Version 1.10 – Updated the FAQ section. Version 1.07 - Changed a little bit of format thanks to CWall's critique. - Added some things to the FAQ section. - Added ASCII art. Version 1.03 - Added Koffing's pokedex data. - Added Vaporeon's data. Only Ekans is left incomplete for the Pokémon List. Version 1.02 - Almost completed the Pokémon List thanks to Devin Morgan. Version 0.92 - Added Move List. - Added to the F.A.Q. section. Version 0.83 - Added the Items List. - Started the F.A.Q. section. Version 0.72 - Completed the Gym Leaders section. - Added the TMs to the HMs/TMs section. - Changed the format of the Credits section. Version 0.66 - Updated a little. - Completed Elements chart. Version 0.64 - Completed the walkthrough. Come on Cjay, post my guide already! Version 0.62 - Added everything you see at the moment. Nothing is complete yet. - Added Basics. - Added the Walkthrough. - Added the Pokémon List. - Added the HMs and TMs. - Added Credits. - Added the Copyright section. ******************************************************************************* **====================================***====================================** ** 4. - The Basics #BSC04# ** **====================================***====================================** ******************************************************************************* *********** * Pokémon * *********** Inhabiting the world are many kinds Pokémon. Pokémon are animals, special kinds, I might add, that can be used for fighting or kept as pets. Pokémon are found in the wild, though some are born into captivity in areas such as the Safari Park in Fuchsia City. There are some 150 different species of Pokémon in Pokémon Yellow. Pokémon are found in grassy areas or on Mountain Trails and such. They can also be found via fishing, though only water Pokémon come from that source. Some are more plentiful than others, Rattata and Pidgey being much more common than Magmar or Staryu. There are also five different species of legendary Pokémon to be found in the game. These are Zapdos--a powerful electric/flying type, Articuno--an ice/flying type, Moltres--a fire/flying type, Snorlax, and finally, Mewtwo. The last is considered to be the strongest in the game. Each of these appear only once, and in a hard-to-get-to location (Except for Snorlax, which can be find in two separate locations, and neither are hard to get to.) ******************* * Pokémon Battles * ******************* To defeat any trainer, you must engage in a Pokémon battle with he or she. Battles are when two trainers have one of their Pokémon attack the opposing Pokémon with a previously learned attack. These attacks can damage a Pokémon both in their stats and directly on their HP, and damage in varying amounts. The attack strength and damage done will depend on what type of attack it is, the attack strength of your Pokémon (and the special rating, depending if it's elemental), the level of your Pokémon, the level of your opposition and the defence rating of the opposing Pokémon. For example, a level fifteen Charmander using Ember is going to do very little damage to a level sixty Onix. This is partly because Onix' defence is huge, Charmander is on a much lower level, and the fact that it used an elemental attack on a Pokémon who is strong against that element (See the Elements section for more information). When one Pokémon runs out of HP, the trainer must switch to another Pokémon if he or she has another one available to use. The Pokémon that wins will receive experience points (EXP), the amount which varies, depends on the type of Pokémon and its level. Once you run out of Pokémon to use completely, you will faint. When you faint, you are sent to the last Pokémon Centre you visited and you will also loose half of your gained money, but for some reason they don't faint. To attack a Pokémon select 'Fight' with your curser and use one of the learned attack in your arsenal. There is a limit of four attacks per Pokémon. You can also heal your Pokémon with Items. To switch Pokémon, select 'PK MN'. To run away (if it's a wild Pokémon battle), select run and press A. ************ * Elements * ************ Each species of Pokémon is unique in its attacks and its element. Their element effects what types of attacks which can be learned, but it also is a deciding factor in what types of attacks affect it different than others. Here is a chart of what types affect which and how much. D / / / / / C / / / / / / / / G / / / E / / / / / I / / / / / C / / / N / / / F / L / / / / R / / D / G / / I / / N / I / N / / E ATTACK-> / A / / R / S / T / / N / N / / H / / O / T / O / T / D / M / E / E / S / C / K / U / I / / C / / S / H / G / S / | / R / R / T / A / E / C / O / Y / G / Y / E / I / G / A / O / V / O / I / A / R / L / O / R / L / U / S / C / O / I / R / H / / N / F / W / G / E / R / G / F / B / P / I / P / F / D / G / _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| Normal | N | N | N | N | N | N | N | N | N | N | N | N | S | N | N | _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| Fire | N | L | S | L | N | S | S | N | L | N | L | N | N | N | N | _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| Water | N | L | L | S | S | N | L | N | N | N | L | N | N | N | N | _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| Grass | N | S | L | L | L | N | S | S | L | N | S | L | N | N | N | _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| Electric | N | N | L | L | L | N | N | L | L | N | S | N | N | N | N | _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| Rock | L | L | S | S | D | L | L | L | L | S | S | L | S | N | N | _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| Ground | N | N | S | S | D | N | L | N | N | S | N | L | N | N | N | _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| Flying | N | N | N | L | S | S | D | N | L | N | N | N | N | N | N | _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| Bug | N | S | N | L | N | S | S | S | L | L | S | S | N | N | N | _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| Psychic | N | N | N | N | N | L | L | L | S | L | N | N | N | N | S | _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| Ice | N | S | L | L | N | N | N | N | N | N | S | N | S | S | N | _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| Poison | N | N | N | L | N | N | N | N | N | N | N | L | N | N | N | _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| Fighting | N | N | N | N | N | N | L | S | N | S | N | N | N | N | N | _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| Dragon | N | N | L | L | L | L | L | L | L | L | L | L | L | S | N | _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| Ghost | D | N | N | N | N | D | D | N | S | L | N | N | D | N | N | _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| KEY: S - Super Effective N - Normal damage L - Not Very Effective D - Doesn't Effect *************** * Gym Leaders * *************** The world of Pokémon has many aspects, which may not be known to new players. If you've seen the show or played Pokémon Blue/Red then you should pick up this a lot easier than others. First of all, you, the trainer, are travelling the world in a quest to collect all of the eight badges. A badge is won when a trainer defeats one of the eight gym leaders in a Pokémon battle. Each gym leader has a certain type as its specialty. For example, Misty in Cerulean City has water Pokémon has her specialty. The eight cities in which there are Pokémon gyms are: Pewter City, Cerulean City, Virmilion City, Celadon City, Fuchsia City, Cinnabar Island and Viridian City. View the Gym Leaders section for more information. ******************** * Catching Pokémon * ******************** Catching Pokémon is what increases how many you have, thus filling your Pokédex. As you will discover, the types of Pokémon found in certain areas will vary greatly. The levels at which the Pokémon are at also varies on how far into the game you are. To catch a Pokémon (theoretically), all you have to do is toss a pokéball (purchased at Pokémon Marts) at a wild Pokémon and hope it doesn't break free. In reality though, don't expect one to stay in straight away. You must weaken it crucially beforehand using your Pokémon's attacks. Using sleep and paralysis attacks helps too. Catching any of the Legendary Pokémon is extremely tough, not only from their power, but from their levels (30-50) too. ******************************************* * Differences Between Red/Blue and Yellow * ******************************************* There are a number of differences between the original Red and Blue versions of the game and this game, Pokémon Yellow. Firstly, and obviously the most important, you now go (*SHOCK!!!!*) TWO steps out into the tall grass before Professor Oak calls you back. Secondly, the next most obvious reason is that you start out with Pikachu instead of the original three starters Bulbasaur, Charmander and Squirtle. Gary will get an Eevee. The Pokémon Gary chooses Eevee to evolve into is destined on what evolution stone you use first. As a bonus, during the game, you can get the original three starting Pokémon from various trainers. Look out for trainers that weren't there in the previous game! They seem to be weaker, however, than they were in Red. Thirdly, just like the show, Pikachu does not stay in its pokéball. Instead, it follows you around as you travel through the world. You can talk to Pikachu and see how he's feels about you. Pikachu even goes as far as rejecting to use a Thunder Stone to evolve. This one is the only Pikachu you can get in the game, thus you must trade to add Raichu to your pokédex. Instead of the original random Rockets, the team of Jessie, James and Meowth fight you in place. Meowth does not stay out of the pokéball, but he fights you in the battle. Just like in the show, they're simple to defeat ^_^. New Pokedex data has been added and changed, and each Pokémon has been redrawn to look more like they do in the show. Also, the Pokémon look better outside the pokéball as you will find them during the game. Look in the Pokémon Centres for Chanseys. To add to the list of redrawn things, some trainers have been redrawn too. Some trainers have had their Pokémon changed. Lt. Surge, for example, now has a high-levelled Raichu as his lone Pokémon, and Giovanni has a Persian. Missingno (and Pokémon M) are no longer found to give you 127 times your sixth item. They can be encountered, but they do not change your items at all. Some changes have been made to Pokémon data, such as the levels they evolve at, and the levels they learn abilities at. For example, Pikachu now learns many more moves and even learns Thunderbolt on its own. There are even new places in which to find Pokémon. Also, Pokémon in the Safari Zone run away quicker, but the rare ones such as Pinsir and Tauros are found more often. Also, Farfetch'd and Likitung are now caught in the wild instead of relying on in-game trading for one. Gyarados can even be caught in the wild now. ******************************************************************************* **====================================***====================================** ** 5. - Walkthrough #WKT05# ** **====================================***====================================** ******************************************************************************* Professor Oak will do the intro, letting you choose both your name and your rival's name. Choose carefully as you cannot change them. I'll call you Ash for no apparent reason. *************** * Pallet Town * *************** Ash will be in your room in front of an SNES console at the beginning of the game. Go to the top left corner and withdraw a potion from the storage PC. Then, go downstairs, go outside and wander into the long grass outside of Pallet Town. Professor Oak will come to protect you and stop you from being harmed, but a wild Pokémon will initiate a battle with Oak after a while. It is a Pikachu. Oak will capture it and then return to his lab with you. Follow him to the top of the lab where your rival (let's call him Gary), is waiting. Oak will tell you to take the Poké Ball on the table. Walk over to do so. However, before Ash can pick it up, Gary will push you out of the way and will take the Pokémon. Oak will duly agree and give you the wild Pikachu he caught earlier. On your way out, Gary will make you have a battle with him. It's not too difficult to beat him. Just use Growl once and then Thundershock for the rest of your turns. Once you defeat Gary, Pikachu receives 97 experience points, and will be boosted a level. He will also learn Tail Whip, which lowers the opposing Pokémon's defence. If you somehow loose this battle, switch off the game and switch it back on, effectively starting again. The experience is instrumental, and you haven't got very far anyway for it to matter. After the battle, Oak will tell you how your Pikachu marvellously does not like being in its Pokéball and wants to stay out with you for company. Naturally, you have no choice but to agree. This is one of that main reasons in what makes Pokémon Yellow so different than Pokémon Red and Blue. One of your main objectives is to makes sure Pikachu is happy with you. It has no real bearing on the actual game, however. He will start off quite unhappy, as you will see when you look at it, but the more you battle with it and the higher its level, the happier it will become. Anyway, exit Professor Oak's lab and return to your house. Talk to your mother, the woman inside, and she will have you rest, which you will need after your battle with Gary. Your health will be restored. Exit the house and head into the long grass at the north side of Town. There are wild Pidgeys and Rattatas between levels 2 and 4 in the grass here. There are also two people you'll meet along the way. One will give you a potion, the other tells you how you can jump over low walls that face in the right position. Soon enough, after travelling north, you will arrive in Viridian City. ***************** * Viridian City * ***************** Bypass the Pokémon Centre and go to the Pokémart. The shopkeeper will see you have come from Pallet Town and will give you a package to be delivered to Professor Oak. Next, go to the Pokémon centre and have Nurse Joy heal your Pokémon. Then, return to Pallet Town. The way back is much easier and quicker as you can hop over the walls on the way back, and thus the tedious battles with wild Pokémon while also avoiding the task of weaving through the randomly crooked route. *************** * Pallet Town * *************** Go straight to Professor Oak's Lab. Professor Oak will commend you on your excellent Pikachu-tending capabilities, so smile graciously and begin your first thank-you speach. Ash will then give him the parcel which turns out to be a custom pokéball. Gary then enters the lab. Oak will ask Gary and Ask to do him a favour of sorts. He grants a Pokédex unto them both. A pokedex is a newly invented Pokémon encyclopaedia. Oak wants Garry and Ash to complete the guides for him, as, in his old age, he lacks the ability to do so (that, I don't get— it's merely tossing some light spheres around). The Pokedex will be updated each time you meet a new Pokémon in battle, though only a picture will be shown. The spot will be completely filled when you catch a new Pokémon, however. In this spot, you will find such things as a description of the Pokémon, heigh and weight details, their call and where they are found. Anyway, Gary will leave soon enough, leaving you free to leave Pallet Town. Heal yourself at you're your Mom's house and then enter Gary's house, which is the one just above Oak's Lab. Talk to Gary's sister and she will give you a World Map, an extremely useful tool if you have limited geography of the world. It shows you each and every road and each and every city. You may view it from the menu, just above "Pokémon". Leave Pallet Town for Viridian once you have done this. ***************** * Viridian City * ***************** At the top of town you will notice a gym. Gyms are where Pokémon Trainers, the highest ranked, are situated. You must defeat these Gym Leaders in order to obtain a badge. There are eight badges to collect, a gym in each city. Once all eight badges have been obtained, you earn the right to participate in the Pokémon League. The Elite Four are the trainers which are in the League. So, anyway... Buy yourself some Poké Balls from the Pokémart in Viridian. Fifteen should do it. Remember, to capture Pokémon, you must weaken it before tossing a Poké Ball at it. Status changes such as sleep and paralysis help when capturing a Pokémon. However, for the moment this is not important. All you need to is assault it until it's health is about three-quarters way down. Then, toss a Pokéball and hope it will succeed. There are four different types of Pokémon you should have caught before you leave Viridian City: Rattata, Pidgey, Nidoran Female and Nidoran Male. By taking the West route out of town you will find the area in which both kinds of Nidoran lie. Catch them both. If you continue westward Gary will appear. You can fight him, but make sure to have at least two other Pokémon. It might be a bit better if you get to Pewter City first and then go back to Viridian to fight Gary. This may seem like a waste of time, but it gets you levels higher. High levels are needed for the upcoming battle. Anyway, once you've decided to leave, head North, past the gym. There will be an elderly man nearby, who when you pass him, will show you how to catch Pokémon. Nevertheless, continue north and you should soon find yourself out of town. ******************* * Viridian Forest * ******************* So far, your Pokémon Party should be about: Pikachu Level 8 Nidoran (M) Level 5 Nidoran (F) Level 5 Pidgey Level 7 Rattata Level 5 Don't bother levelling up Rattata. He won't be needed in this game. There will be better Pokémon found before the first gym battle. The next city you need to visit is Pewter City, but between Viridian and Pewter, the Viridian Forest is situated. The forest hides many bug-type Pokémon. Once entered, go left and up. Soon enough you should find a Pokéball. Pick it up and go back the way you came, right. Continue that way, walking in the grass (do this so you will ignite wild Pokémon battles, thus increasing your Pokémon's levels when you defeat them). Fight the four trainers you meet along the way too. None of them will have anything very strong. Not too much bother. While in the forest, capture a Caterpie. Put it at the top of your Pokémon list and switch it to a stronger Pokémon when a battle comes if it's not above level six. This will up the level of it. At level seven it will evolve to Metapod. Press B to stop the evolution and wait until level nine to let it. At this stage it cannot attack. So, keep it at the top of the list until it evolves at level ten to Butterfree. By the time you reach Pewter City, your party should be: Pikachu Level 12 Nidoran (M) Level 10 Nidoran (F) Level 7 Pidgey Level 10 Pidgeotto Level 12 Butterfree Level 12 If your Pokémon aren't at those levels, mess around in Viridian Forest, fighting wild Pokémon until they are. You may have trouble catching a Pidgeotto. They are found in Viridian Forest, but are pretty tough. Have Pikachu paralyse it with Thunder Wave. Be wary though, they're rare and if the one you're battling faints you won't find another for a long time. For anybody who still has to defeat Gary on the route West of Viridian City, return there now and defeat him. He has but a Spearow and Eevee, so, no problems there. While you're in the area, catch yourself a Spearow and Mankey. These must be found in the second patch of grass, however. Keep out the Spearow (deposit Nidoran Female). Mankey isn't that great. Leave him in Someone's PC. Work with Spearow in the Forest (flying types are strong against bug types) and level it to about nine. Then, return to Pewter City and enter the Gym. Defeat the Jr. Trainer for some experience and then heal your Pokémon. Challenge Brock. Your party should be as follows: Pikachu Level 12 Nidoran (M) Level 8 Spearow Level 9 Pidgey Level 10 Pidgeotto Level 10 Butterfree Level 10 **=======================** Brock - Pewter City Gym Leader -Geodude Level 10 EXP 182 -Onix Level 12 EXP 276 Prizes: -Boulder Badge (Attack of all Pokémon increases; HM Flash can be used.) -TM34 (Bide) -$1188 **=======================** Admittedly, having four flying types against the rock Gym Leader isn't a good idea, but these are the strongest Pokémon you'll find for the moment. We'll change things when we hit the next city. A little tactic I like to use is having Pikachu use Tail Whip on Geodude to weaken his defence significantly. When Pikachu's health reaches a little less than half way, have Butterfree go at him. Use confusion and after about three attacks Geodude should fall. Now the Level twelve Onix appears. Have either Pikachu or Nidoran Male to use Tail Whip or Leer to lower Onix' defence. Onix, in his foolishness, uses Bide often. It is an attack that has the Pokémon skip two turns and then deal twice the amount of damage it has suffered. Using Leer or Tail Whip does not count as defence, and so when Onix lashes back, he won't deal any damage. When Onix' defence has been lowered four times, switch to Butterfree again. Confuse the heck out of Onix, but if somehow Butterfree faints, use Pidgeotto. Use a combination of Sand Attack to lower Onix's accuracy and Quick attack to finish the match. Congratulations, you receive your first badge: the Boulder Badge. Also, you receive nearly $1200 and TM34, Bide. As a prize, it'll do. There is little else in Pewter City to do. There is a museum at the North side of town, but there's nothing in there for you yet. Before you leave, however, Buy one escape rope and spend the rest of your money on Pokéballs. If you're having trouble with beating Brock, you could always catch a Mankey and level it up. Fighting Pokémon are strong versus rock kinds. Take the road East out of Pewter City, the route to Cerulean City. There is a cluster of trainers here. Use this opportunity to train your Pokémon and raise some levels. Don't risk it, however--if your Pokémon are getting weak, return to the Pokémon centre in Pewter City to heal as you loose half of your money when you faint. Once you fight your way through the trainers there will be a patch of grass straight ahead. This is the only place in the game where you will find a Jigglypuff (you may remember it from the Pewter City Pokémon Centre). It's hard to find one though--they're pretty rare. Even if you catch one, don't withdraw it--It's pretty crap, in my opinion. Anyway, continue on that direction, (you will pass another patch of grass to the right when you take your first North turn. If you didn't catch a Mankey already, catch one there.) And soon enough you will end up at a Pokémon centre just outside the entrance to Mount Moon. Through Mount Moon is a tunnel which leads to the next city on your badge-winning map- -- Cerulean City. Inside the Pokémon centre is a man selling Magicarps for $500. Don't bother taking one. You receive it at level five and will not evolve until level twenty. The only attack it has until Level 15 is something called 'Splash', which doesn't do any damage... AT ALL! You can also catch them for free a bit later in the game. Admittedly, it's evolved form, Gyarados, is extremely powerful. ************** * Mount Moon * ************** Once you've been healed, enter Mount Moon through the cutting in the cave. For the record, I'm not going to detail which trainers to fight and which not to. I think, personally, that you should fight them all in a bid to level up your Pokémon. However, take a left straight away and you will find a Potion in the top left corner of the area. Return to your right, however, and continue that direction. Fight the trainer, (she has a Clefairy, a rare Pokémon only to be found in Mount Moon), and continue. Take the ladder down and continue down the path, taking the ladder you come across at the end. Team Rocket's first appearance is here. They are a criminal organization that traffic Pokémon and exploit them in illegal ways. They will continue to cross your path in the game. Defeat the Rocket and pick up the HP UP on the ledge. Take the ladder and then the path back to the main floor. There is a gap in the walls just ahead. Go through it. A trainer is situated just ahead, a Bellsprout and Oddish at her disposal, so use either Spearow or Butterfree. Continue left and then down. A ladder looms nearby, take it and follow the path to the end. In the next area you will find a Rocket and an item. The item is TM01, Megapunch. There is a lone rock just past the Rocket. If you search inside it, you will find an Ether. For those who don't know, Ethers and Elixers are used to restore PP to Pokémon's moves. Return to the main area and you will pass a trainer. He's pretty weak, having merely two Rattatas and a Zubat, so no worries. Go to the top of the next area. In the corner is a Moon Stone, a very rare stone used in forced Pokémon evolution. Indeed, some Pokémon can ONLY change into the next stage using stones such as these. Anyway, use the ladder to enter the next area. Continue along the path until you come to a place with various routes leading away. There is a narrow path, which at the end of, you can find another Moon Stone, useful later in the game. Continue on and talk to the trainer just ahead and near the two spiral items to battle him. **=======================** Super Nerd - Mount Moon -Grimer Level 12 EXP 231 -Voltorb Level 12 EXP 264 -Koffing Level 12 EXP 292 Prizes: -Choice of either Helix Fossil (Omanyte) or Dome Fossil (Kabuto) -$300 **=======================** You will get a choice of two fossils, Helix or Dome. They bring you Omanyte or Kabuto respectively later in the game. To get the other, however, you must trade with a friend. Head towards the ladder further on. Two people you may be familiar with from the series arrive. They are Team Rocket's Jessie and James and wish to steal the fossils from you for Team Rocket. **=======================** Rocket - Mount Moon -Ekans Level 14 EXP 186 -Meowth Level 14 EXP 204 -Koffing Level 14 EXP 342 Prizes: -$420 **=======================** Take the final two ladders and you'll soon be out of Mount Moon. Head Eastward through the paths and you will soon arrive in Cerulean City. Before you enter, however, an item lies nearby. It is TM04, Whirlwind. ***************** * Cerulean City * ***************** Heal your Pokémon straight away. Your Pokémon party should now look something like this: Pikachu Level 17 Nidoran (M) Level 15 Spearow Level 15 Pidgey Level 14 Pidgeotto Level 14 Butterfree Level 16 That will soon change, now that you have a bigger selection of Pokémon. While in the Pokémon centre, however, store some of your unneeded items in the PC in the corner (Open 'Ash's PC'). Items like the Dome Fossil, all your TMs and the Moon Stones are not needed for the moment, so store them. Next, head to the north of the city to where a bridge is situated. Before you manage to get onto the bridge, however, Gary, your rival, will appear. He tells briefly of his encounter with Bill and then, as usual, initiates a battle. **=======================** Gary - Cerulean Bridge -Spearow Level 16 EXP 222 -Sandshrew Level 15 EXP 298 -Rattata Level 15 EXP 183 -Eevee Level 17 EXP 334 Prizes: -$595 **=======================** His Pokémon aren't great. Use Pikachu for Spearow, and Butterfree after that. There are five trainers lying in wait across the bridge. If you beat them all you will get a prize, or so they say. Heal your Pokémon and return to the bridge to defeat the trainers. At the end, a trainer will try convince you to join Team Rocket, ending in a final Pokémon battle. The battle is pretty easy, and you will receive a nugget by the end. Nuggets don't help you in battle, but they can be sold for $5,000 in a Pokémart. There is some grass to the left of you. Oddishes, Bellsprouts and Abras can be found in here, all a bit rare. Catch them to up your level of Pokémon caught. Further on, a trainer will stand in a new area with an item next to it. Talk to the trainer (named Damian) and you will be gifted with a Charmander, one of the original starting Pokémon, also potentially a huge asset for you in the game. The reason for receiving a random Pokémon is that its previous trainer wasn't good enough to handle it. N00b. Charmander starts at level ten only, however. TM45 is the item right next to the trainer. It contains Thunderwave. Once you receive Charmander, return to the Pokémon Centre to heal and to take him out of the storage PC in exchange for Pidgey. Continue to the right and up the trail. There are many trainers nearby, a great place for levelling up. Defeat them all and continue on the Bill's house. Once you get inside, a Pokémon will appear inside the door. Talk to the Pokémon and you will uncover that it is, infact, Bill and he messed up on an experiment. To cure Bill of his badly-pixelled Pokémon state, you must go over to his computer when he's in the cell. He will soon come out and repay you by giving you an S.S. Ticket. This is a ticket on the S.S. Anne, a ship docked in Virmilion City. Exit Bill's house and return to Cerulean and heal your Pokémon. Enter Cerulean City's gym. The leader is Misty, a use of water Pokémon. Pikachu is instrumental here. At this point, you should have the following: Pikachu Level 22 Nidorino Level 19 Spearow Level 18 Charmander Level 16 Pidgeotto Level 19 Butterfree Level 20 The levels must be either the same or roughly right, it doesn't matter at the moment, they'll be boosted soon. Make sure to battle both Misty's assistants, as they will help your levels. Heal your Pokémon and ignite the battle. **=======================** Misty - Cerulean City Gym Leader -Staryu Level 18 EXP 408 -Starmie Level 21 EXP 931 Prizes: -Cascade Badge (All Pokémon up to level 30 obey. HM01 can be used outside of battle.) -TM11 (Bubblebeam) -$2079 **=======================** Pikachu is your salvation here. Keep it potioned up, as you won't have any bother if it is on a high level, about twenty should do. If, however, it should faint, try Butterfree's Sleep Powder to knock down the opposition. Confusion, however, won't affect either significantly. Switch to either Pidgeotto or Nidorino. Use either of their physical attacks to finish off Starmie. Once you defeat Misty, heal your Pokémon and go to the house just above the gym that previously had a guard standing outside the door. You see that house to the left of the Pokémon Centre? If you go inside, there will be a woman nursing sick Pokémon back to health. She is called Melanie. A bit of a Pokémon Centre- Rip off if you ask me. Anyway, she has a Bulbasaur, another of the starting Pokémon. You can soon receive Bulbasaur from her if Pikachu meets the requirements of her (I'm not certain, but I believe Pikachu has to hop twice when you talk to it and it has to be above level 20). Anyway, to the house above the gym. Team Rocket have ransacked the house. Use the hole in the back of the house and go out to the yard to confront the offending Rocket. The Rocket has a Machop and a Drowzee, so not too much bother. After the fight, he will leave and give you what he stole: TM28, containing Dig. Heal your Pokémon and return to this path. Continue down it and take the turn Southward. You will see a house nearby. This is the Pokémon day-care centre. If you deposit one of your Pokémon inside, the Pokémon will gain one experience point per step you take outside the house. It runs at a cost of $100 deposit and $100 then on for every other level gained. It is a very good idea to put a Pokémon inside, so at least you'll receive something for all the walking you do. A good Pokémon to put in there for the moment is either Abra or Magikarp. Think about it. If you try to enter the gates of Saffron City, you will be refused. I have no idea WHY the gates are closed, but they are. Anyway, there is an underground passage from Cerulean to the next city, Virmilion, if you wish to take it. See the small house to the right? Yup, that's it. Take the underground passage and climb the stairs at the end. You will need to do a bit more travelling before you reach Virmilion, however. There are some trainers nearby who will fight you. Fight them all. When you reach Virmilion, enter the Pokémon Centre and heal your Pokémon. ****************** * Vermilion City * ****************** To the left of the Pokémon Centre is a house, go inside. A man called the Fishing Guru lives inside, and will give you an old rod if you ask for it. The old rod is pretty crap, all you can catch with it is Magikarps, though, you saved $500 by getting one later, huh? Go southerly in the city and just above the gym is a house with a sign outside--enter it. Pikachu will run over to a Pokémon, Clefairy, and if you talk to Pikachu, you will see it is in love ^_^. Talk to the man at the head of the table anyway and hear out his story. When he's finished, he will give you a bicycle voucher. The bike store is in Cerulean, so get your bike when you return there. Once you've finished exploring the town, take the road East of town and you will soon find a cave. Walk past the cave and into the patch of grass. There are many trainers here and will do great for levelling you up. There are also some Drowzees in the grass if you want to capture one. Don't bother levelling up your Spearow much--it will soon be replaced. Actually, back in Vermilion City there is a person willing to trade a Farfetch'd for a Spearow, so if you want a Farfetch'd, talk to him. I wouldn't take Farfetch'd out, however. Soon you'll have a better Pokémon. Just past the patch of grass is a building. Go up the stairs and one of Professor Oak's Aides will ask you if you have caught thirty kinds of Pokémon. If you have, you will receive an Itemfinder. The itemfinder points out items that cannot be seen. It's a bit of a bitch to use regularly though. Oh well, it's free, isn't it? At this moment, you should have the following Pokémon: Pikachu Level 22 Nidorino Level 22 Charmeleon Level 20 Pidgeotto Level 20 Butterfree Level 20 Spearow Level 16 Go to the docks and enter the S.S. Anne ship. If you check inside each room, there are trainers inside. Fight and defeat them to gain levels. In the kitchen on the level below deck, look at the third bin on the right. You will find an ultra ball. There are a lot of water Pokémon here. Use this opportunity to up Pikachu's level to the level needed by Bulbasaur's trainer (25). Once you get to that level, return to Cerulean. Trade in your Bike Voucher if you haven't already (store in the bottom left corner) and head to the previously mentioned house. In the house, talk to Sandshrew, Oddish and Bulbasaur. The only other problem is that Pikachu has to be exceptionally happy with you. You can tell he's happy if he smiles and stuff when you talk to him. You're ready to take Bulbasaur when Pikachu hops twice and grins at you. When you're ready, talk to the nurse and she will ask you if you want to take care of the Bulbasaur. It's only at level ten, but he will become extremely powerful. Put it in the day care centre if you choose. Otherwise, keep it at the top of your list. For your enjoyment, I have taken the liberty of denoting which Pokémon you should use depending on what element Pokémon you are opposing. This only works for the Pokémon Party I asked you to use. There won't be any Dragon-types at this stage, so I didn't bother putting them in. Pikachu Level 25 Water/Flying/Normal/Ghost/Fire/Electric Nidorino Level 24 Rock/Normal/Fighting/Poison/Fire/Electric Charmeleon Level 22 Grass/Bug/Ice/ Pidgeotto Level 22 Ground/Grass/Bug Butterfree Level 22 Fighting/Rock/Psychic Ivysaur Level 18 Water/Rock/Ground/Electric Return to the S.S. Anne and finish fighting all the trainers. On one of the levels, Gary, your rival, will appear after finishing looking for the Cut master whom is apparently onboard. He will fight you. **=======================** Gary - S.S. Anne -Spearow Level 19 EXP 234 -Rattata Level 16 EXP 195 -Sandshrew Level 18 EXP 358 -Eevee Level 20 EXP 393 Prizes: -$1300 **=======================** There is absolutely nothing hard about this battle. All your Pokémon should be above Gary's levels. Just stick to the element plan above and you'll be fine. Continue on the corridor and take the stairs to the captain's chambers. Talk to the captain, whom is vomiting in a nearby bin ^_^. Ash will rub his back and make him feel somehow better. You will receive HM01, a CUT technique. A HM stands for Hidden Machine. It is like a TM, only they can be used more than once. They are techniques mainly used outside of battle. For example, c Cut can cut down trees or grass, while Flash can light up a dark cave. In battle they can also be used. Cut would be the equivalent of a slightly less powerful Slash, while Flash is the same as Sand Attack. Anyway, once you've received HM01, leave the ship and it will depart. Go to the East route out of town and you will soon come to a cave. Enter the cave and continue to the end of it. This is Diglett's Cave, built completely by Digletts. Make sure to capture one. You may come across a Dugtrio on occasion. Do your best to capture it; though don't risk fainting, as they are usually at level twenty-nine. Anyway, once you are at the end, you will find yourself back at Pewter City. Go south for a while and you will see a house. If you go inside, at the top there will be a trainer looking for Clefairy. If you have caught one and would like to trade it for Mr. Mime, then you can get yours out of the Pokémon Centre in Pewter City. Mr. Mime is one of the Pokémon you cannot catch, but can only get by trading: Jynx, Likitung and Farfetch'd are the others. Anyway, not far after the previously mentioned house is a building, one which you must pass through. Inside is one of Professor Oak's Aides. He will ask if you have caught 10 kinds of Pokémon, and, when you tell him you have, he gives you HM05, Flash. Flash is used to light up dark caves such as Rock Tunnel in Cerulean. Anyway, pass through the building and you will find some more items along the way, HP Up and a Moon Stone. Enter Pewter City and head to the north of the town. Enter the field to the right of the museum via the gate and then use Cut to cut down the tree blocking the path to the next field. Enter the building and talk to the scientist beside the bookcases. He will give you a section of amber, telling you he believes there is an old Pokémon fossil encased inside. Anyway, when you're ready to return to Vermilion, do so. Now, you are ready to face your next gym leader. Vermilion City's Gym leader is an ex-soldier by the name of Lt. Surge. His Pokémon are of the electric element. Seeing as how CUT is needed to cut down the bush in front of the gym, you will need to teach it to one of your Pokémon. Personally, I hate HMs, and despise teaching any but Fly or Surf to my main Pokémon. Since Pidgeotto will be at a loss here, store him in Bill's PC and take out someone like Diglett (capture one in the cave outside of town) to teach HM01 to and yet will still be an asset in fighting electric Pokémon. Once you're ready, cut down the bush and enter the gym. You'll have to solve a little puzzle before receiving leave to challenge Lt. Surge. You see all those bins littered around in a pattern? Right, there are switches hidden inside each of them. Go around looking at each bin and when you find a switch, the next one is in a container in a one-bin radius of the one the switch you already found. When you've found the second, the door opens and you may challenge Lt. Surge. For those that don't get it, it does like this: 0 0 0 A X 0 0 0 B C 0 0 0 0 0 Say if switch one was at X, then the next switch would be at either A, B or C. Get it? Great. There are also some assistants around who will fight you should you go near them. Fight them for fun :). Enter Surge's room when you're ready. Only your strongest Pokémon should be at roughly the same level as Surge's Raichu. It covers its weaknesses well with Megapunch and Megakick, both lethel assaulst on your Pokémon. It also has the powerful electric attack, Thunderbolt. Its fourth attack is Growl. Use these momentarily lack of physical damage to do much to him. Butterfree isn't much use here, though just about everyone else should put up a decent fight. **=======================** Lt. Surge - Vermilion City Gym Leader -Raichu Level 28 EXP 732 Prizes: -Thunder Badge (Speed of all Pokémon increase; Use FLY outside of battle) -TM24 (Thunderbolt) -$2772 **=======================** Once you win, go outside and talk to the person dressed in black, Officer Jenny. She will notice you have won the Thunder Badge and tell you how she has caught a Squirtle, though it is unruly. She will ask whether you want it. Grudgingly accept the offer. It's a bit of a conundrum here: Squirtle will soon be great and there is no spots left in the party. Pikachu is needed. Charmeleon and Ivysaur will be pretty good, same as Squirtle. Pidgeotto will be needed to learn FLY when we reach Celadon. Nidorino or Butterfree must go. Let's weigh up the stats, shall we: Nidorino + Looks cool + Has great attacks and will learn better ones + One of my favourite Pokémon + Strong against a wide majority of attacks - Is purple + Has better stats than Butterfree + Is going to win + He... uhhh... gets on better with Professor Oak... _ Score: 6 Butterfree - Looks like a giant flying bug + Has some OK attacks and is the only Pokémon with Confusion - Fuck off + Strong against a lot of a attacks + Is blue/black - Has worse stats than Nidorino, though special is really high - Is SO going to lose - So, how's the weather? Score: -2 (Point deducted for cheating) I think it's pretty clear than Nidorino is much better than Butterfree. Feel free to put Butterfree in the day-care centre though. Anyway, make sure to put Squirtle at the top of your Pokémon list--he's only at level ten. Level him up to about sixteen and let him evolve before moving on to the next part here: Head back to Cerulean and take out the Pokémon with CUT assigned to it (diglett/Dugtrio?). Take the route East and cut down the bush, continuing on. There's another cluster of trainers nearby. Don't defeat them all, make your way along the path, avoiding trainers as best you can. In the battles you must fight, don't use your CUT Pokémon too often. You will soon come across a Pokémon centre. Deposit your cut Pokémon and take out whichever one you put in. Return to the cluster of trainers and begin fighting the rest of them. Somewhere along the way is an item, TM30--Teleport. *************** * Rock Tunnel * *************** When you arrive at Rock Tunnel and enter, you will see it's pretty dark inside. You can see the walls, but not anything between them, items, or trainers. If you want, you can do it that way, but I'm going to use Flash. You can take out Butterfree if you want, it can learn Flash. I'm going to use an Abra though. Note that you cannot rewrite over a HM move with a new move, so be careful. Enter the cave and get on your bike. Take a right, fight the trainer and continue. Follow the path and take the ladder. Go south and take the western route, fighting the trainer along the way. Follow the route and go north then. Fight the trainer and continue along that path, fighting any trainers. Soon enough the path will split. Don't worry you'll end up in the same place in the end. Take the ladder up. When you arrive in the next level, take the right path; you won't have to fight the trainer if you do it right. Take the ladder down and continue along the path. There will be trainers on either side here. Battle them if you want, you can always return if your Pokémon are low on health. Take a left and battle the trainer. You are now at the end. Take the ladder and you will be at the exit. Manoeuvre your way around the trainers and you will soon arrive in Lavender Town. ***************** * Lavender Town * ***************** Go to the Pokémon Centre. Deposit your flash Pokémon and take out Charmeleon. Heal your Pokémon then. Lavender Town has two most distinguishing features: its Pokémon burial tower, and its Name Ratter. The former is inhabited by Pokémon spirits and Ghost element Pokémon. The second is a place where you can change the name or nickname of your Pokémon. First of all, head back to Rock Tunnel and defeat any trainers you may have skipped over while in the need to get to a Pokémon centre. Then, battle the trainers just outside. There is a lone bush around there. In it is hidden a Max Ether. There's not much for you at the moment in Lavender Town, so head west. There are two trainers here, neither tough at all. Defeat them and take the path, which turns northwards. Go west and defeat some of the trainers there. If you have a Pokémon with cut in your party, you can bypass this part and take a shortcut through the grass. Anyway, follow the path and enter the house you soon come to. This is another underground path, like the one from Cerulean to Vermilion, only this time from Lavender Town to Celadon City. Follow the path and take the stairs at the end. Exit the building and go west to Celadon. **************** * Celadon City * **************** This city is much bigger than the others you've been to so far. In here is a Pokémon Research Lab, a Game Corner, and the biggest Pokémart in the area. Bypass them all and take the Westward route away from the city. Cut down the bush and (in the grass nearby you can catch a Doduo...) go through the gates and enter the house you will find. A girl inside will randomly give you a HM. Take it to be polite and teach it to Pidgeotto. Right now, you can go back and do anything you forgot to. Fly will have your Pokémon bring you to any city you've already been to. It counts as being in a city when you've visited the Pokémon centre, so when you're brought to a city via Fly, you will be left at the town's Pokémon centre. Once you're ready, head over to the town's Pokémon mart. Go to the roof and buy one Soda, one can of Fresh Water and one can of Lemonade. Talk to the little girl nearby. She will say she's thirsty. Give her a drink and she will give a TM. Give her one of each of the drinks and you will get a total of three TMs: TM13, TM48 and TM49, containing Ice Beam, Rock Slide and Tri Attack respectively. Go to the third floor and talk to the guy behind the counter. He will give you TM18: Counter. On floor two is the TM section and the other normal Pokémart stuff. On level four is the Evolution stone section. Leave the Pokémon Centre when you're ready. There is a large mansion with a door in front of it in the centre of town. Ignore the door and go behind the back of the Pokémon Centre and continue. Enter the back door of the Mansion. Climb the stairs and go inside the building on top. The man inside is some sort of king-guy. On the table is a Pokéball, holding Eevee inside. Pick it up and head back to the Pokémon Centre so you can withdraw it. You have four choices: Leave it as an Eevee learning normal-type attacks, evolve it to Vaporeon, evolve it to Jolteon or evolve it to Flareon. Each of them are great Pokémon, though I prefer Jolteon. He is, in fact, one of the best Pokémon in the game. To evolve it to Jolteon, get a thunderstone from the Pokémart, to evolve it to Vaporeon get a waterstone and to evolve it to Flareon you must get a firestone. Once you're satisfied with your choice, continue. Oh, by the way, put Nidorino in the PC to allow for your new Pokémon. Whoever you evolve it to, you should probably teach it a TM for the moment. Its attacks are crap for a while. Anyway, mess around for a while between Saffron, Celadon and Lavender. By the way, to get into Saffron City, enter the gates to Saffron and talk to the guard. If you have a drink from the top of Celadon's Pokémart then you can go ahead on through. When you're read, head to the Game Corner. This is the Game Corner. It is a gambling building, mainly slot machines. You can purchase 50 Game coins for $1000. But you must get a Coin Case first. To get one, head to the café on the bottom row of stores, the depressed guy in the corner will give it to you. If you walk around in the GC while pressing A, you will pick up dropped coins. When you're ready, talk to the suspicious guard next to the poster. He will get a bit shady and will quickly battle you. Having a Zubat and Raticate, he'll be dispatched with much ease. When he runs to tell the BOSS, press the button behind the poster and enter the uncovered hole to the right. Go to the left and battle the guard, taking the item (an escape rope) when you win. Then head to the right and battle the Rocket guardian the opening. You don't really need to, but it'll help later on. Take the stairs down a level when you're ready. The next Rock will say something about the Silph Scope. Curious? I am. For the moment, don't go into the maze. Just take the stairs down. Battle the next rocket and take the item at the end, TM10: Double-Edge. There is another maze just here. This time you must go into it. Skip the first entrance and choose to take the middle entrance. Take the path right, and take the thing to push you down. Get the Rare Candy and return to the top again. Take the path left and then take two steps down. Take two steps left, three down, three left, two down and finally two to the right. Battle the rocket and take the stairs down. Take the path going up and enter the room on the left. Battle the Rocket and pick up the Left Key he drops. Get the item on the other side of the table (TM Razor Wind) and return up the stairs to the previous floor. Now you may enter the maze. Take the lower of the two options and when you land, go around the block and take the Nugget. There is another moonstone for you just down a bit. From the stopping point, take one step right, two down and another right. You will receive TM07. From the stopping point, take two steps right, three down and one left. Then take two steps right. Take two steps left, and go down and take the upper of the two options. Take one step right and one down. Take the stairs and battle the two Rockets, taking the Hyper Potion in the top left corner when finished. Return downstairs and take the elevator to Floor Four. Battle the rocket and exit Game Corner to heal your Pokémon in the Centre. Return there and take the elevator to Level One when you're ready. Jessie and James come to confront you. **=======================** Rocket - Celadon City Game Corner -Koffing Level 25 EXP 610 -Meowth Level 25 EXP 369 -Ekans Level 25 EXP 331 Prizes: -$750 **=======================** Go into the room ahead. This is the Team Rocket leader, by the name of Giovanni. Just behind him in the press is a Super Potion, by the way. Talk to him. **=======================** Giovanni - Celadon City Game Corner -Onix Level 25 EXP 577 -Rhyhorn Level 24 EXP 693 -Persian Level 29 EXP 919 Prizes: -Silph Scope -$2871 **=======================** Giovanni avoids any backchat and battles straight away. The first Pokémon out is Onix, so Bulbasaur or Squirtle should be more than enough to defeat it. Make sure to keep one of them at the top of your list. Second is Rhyhorn, so use either Bulbasaur's Vine Whip or Squirtle's Water Gun to defeat him. A high- levelled Persian is the final Pokémon. Because it is a Normal type, it'll take a few attacks to defeat it. Use either Pikachu or Jolteon. Once you defeat Giovanni, he will disappear, randomly leaving a Silph Scope behind. You'll be needed that later, so put it in your PC when you return to the Pokémon Centre. Right now, we're going to head to Celadon's Gym Leader, Erika. Cut is needed to enter this gym, so take out your CUT Pokémon and put in Wartortle. Get on your bicycle and head to the gym. Erika has many assistants. Battle them all for experience. **=======================** Erika - Celadon City Gym Leader -Tangela Level 30 EXP 1066 -Weepinbell Level 32 EXP 1035 -Gloom Level 32 EXP 904 Prizes: -Rainbow Badge (Pokémon up to Level 50 obey; Strength can be used out of battle.) -TM21 (Mega Drain) -$3168 **=======================** Erika's Pokémon aren't really as strong as their levels tell you. Between Pidgeotto and Charmeleon you should be able to handle them with easy. Pidgeotto's FLY and Charmeleon's Ember attack are the attacks to use. Ember is pretty weak, however, so it may take two or three shots to take down any. Tangela is probably the hardest, having constrict and bind and all that... Anyway, the main point is you shouldn't have any bother here. None. At all. Ever. When you're healed and ready, go to Lavender Town. ***************** * Lavender Town * ***************** Enter the Pokémon Tower. This is a place where dead Pokémon are left to rest for eternity. There are many ghost-element Pokémon inside, with some Channelers too. Anyway, head up the stairs and Gary will soon appear. **=======================** Gary - Pokémon Tower -Fearow Level 25 EXP 867 -Shellder Level 23 EXP 477 -Vulpix Level 22 EXP 290 -Sandshrew Level 20 EXP 397 -Eevee Level 25 EXP 492 Prizes: -$1625 **=======================** These are the Pokémon you should currently have... roughly: Pikachu Level 32 Jolteon Level 28 Charmeleon Level 29 Pidgeotto Level 28 Wartortle Level 27 Ivysaur Level 27 Continue to the left and pass the Channeler. Go up the stairs. You might as well battle all the Channelers, as some level-uppery is needed. You will get some items along the way as part of the deal. Each Channeler only possesses ghost-types. You may be wondering what type of Pokémon would defeat ghosts with ease... Your answer is either Pidgeotto or Pikachu. There's not much to tell you until you get to the second last floor. Just battle through all the Channelers and pick up any items you find. Make sure to catch a Gastly or Haunter if you can. There are Cubones found here too, but they are extremely rare. Catch one of those too if you can. On sixth (I think) level, you will find a two-by-two area of squares. This is a revitalization square, it saves you going to a Pokémon Centre. Anyway, you will soon reach the second last level, and text warning you will appear on the screen. A battle will ensue and your Silph Scope will decipher what the Pokémon is: A Marrowak. Don't even bother trying to catch it; it will dodge all types of Pokéball. It is only level thirty, so not too much bother. Once you defeat it, its spirit will become restful and will leave the Pokémon Tower. Climb the stairs now and Jessie and James appear. **=======================** Rocket - Pokémon Tower -Meowth Level 27 EXP 399 -Arbok Level 27 EXP 850 -Weezing Level 27 EXP 1000 Prizes: -$810 **=======================** Some pretty big EXP prizes here. The Pokémon however aren't too strong. Weezing is your biggest problem, but even then it's not a problem at all :). Anyway, once you defeat Team Rocket continue up the path and talk to the old man, whose name is Mr. Fuji. He will have you follow him to his house. Talk to him once you reach it. He will give you a Poké Flute. This is a special flute that will wake any sleeping Pokémon, in and out of battle. Now, take the path South of Lavender Town. Enter the building nearby and go upstairs. Talk to one of the trainers and he will give you a TM, 39 (Swift). Return to the path and continue south. Follow the main path and battle any trainers you find. They mostly have water Pokémon, so use either Pikachu or Ivysaur. The path is long, so take your bike out. You will soon come to a T- junction, with a large Pokémon blocking all paths. Play the poke flute by him and he will awaken and attack you. Snorlax, it is. Snorlax has great defence and a pretty strong attack to. It's at level thirty so only use Pokémon above that level. Pikachu is a good choice. It uses the move Rest to get effect here, resting every two goes. For those that don't know, Rest is where a Pokémon falls asleep for two turns, but their entire health is healed during the time they are asleep. Pikachu's Thunderbolt should get him pretty low on HP. Try using the Pokéball trick. (Just before the ball is thrown, press A and then B quickly in the little space between when you select it and when you throw the ball.) I really hate Snorlax for some reason, so I'm going to leave him out of my party for this game. Heal your Pokémon and continue ahead. If you take a left here and go up the stairs, you can get an Itemfinder, just in case you didn't have enough Pokémon to get it when you were in Vermilion before. Continue down the southern path now, battling all trainers. Not too far after Snorlax is a house by the water. The fishing guru's brother lives inside. If you talk to him, he will eventually give you a Super Rod. This is the best kind of fishing rod in the game, so you should rejoice... right now, in fact! Go outside and start fishing for some new Pokémon to up your total. When done, the path is pretty straightforward. Just battle all the trainers and soon enough you will arrive in Fuchsia. Just before Fuchsia, at the gates, Professor Oak's Aide is upstairs. If you have caught 50 kinds of Pokémon, you will receive EXP All. This is a special item that takes out the average share for each Pokémon and dispenses it between the other Pokémon you have in your party. I find it pretty useless, however. **************** * Fuchsia City * **************** Usually, I go straight to the Safari Zone when arriving in Fuchsia. I suggest you do the same. It is located at the north of the town. It costs $500 to enter. In the Safari Zone, you cannot battle the Pokémon with your Pokémon. You must either throw bait, a rock or a pokéball. It's pretty tough to capture Pokémon here, alas. They seem to run whenever you throw rocks. The bait does little for capture. You have 500 steps in the Safari Zone and 30 Safari Balls (special types). You must leave when you run out of either Safari Balls or steps. There is a prize for getting to a certain house in Fuchsia. Here is a walkthrough of how to get there: Go north and take the path east. Continue east and take the steps onto the rock, then heading back west. Take the steps off the rock and go north. Take the steps onto the next rock, go slightly east and get off the rock again. Walk around the back of the rock and go west. Continue west after getting to the next section. Bypass the rock and the path south instead taking the most northerly rock. Go up around the back of the patch of pools and take the path south. The Warden's Gold Teeth will be nearby. Pick them up and continue west. That is the Secret House right there. The bottom of the two statues on the right holds a hidden item. You will receive HM03: Surf, once you talk to the man. It has Pokémon ferry you across bodies of water. Teach it to Wartortle/Blastoise. Alas, you cannot use it until you defeat Fuchsia's Gym Leader. This can wait for a while. Bring the Gold Teeth to the Warden and he will give you HM04: Strength. Now, head West of Fuchsia City and get onto the Bike Road. Travel up that roam and defeat all of the trainers you come to so you can increase your levels. Now head to Saffron City. **************** * Saffron City * **************** If you have yet to enter Saffron, fly to Celadon City. Go to the Department Store and go to the roof. Buy a Fresh Water and head to the guards on the edge of the city. Give them the water and you can enter Saffron. Just above the Pokémon Centre is Silph Company. Enter it. Go around the pool of water and head to the stairs. Team Rocket have taken over Silph Co., and well-known Pokémon- goods maker. Battle your way through the building, defeating all Rockets and getting all items. This part is pretty long and tough, but it's also one of my favourite in the game. There are a lot of locked doors, but you'll be able to open them soon enough. As usual, the main Pokémon Rockets have are Electric, Fighting and Poison types. On the Fifth floor, two of the 'Rocket Brothers' are guarding the Key to unlock all doors. Go to the leftmost of the Rocket Brothers. Talk to him and battle him. Step onto the Teleport Square and you will be teleported to somewhere on another floor. Step back on the square and you will be returned, walk to the south though and you can go between the two Rockets to take the Card Key. Leave via the same way. Anyway, return to the bottom floor and work your way to the top floor battling all Rockets, opening all doors and taking all items. Whenever you need healing, go to the Ninth Floor. Go left and then down. Unlock the door and talk to the woman amidst the beds. She will have you rest. You can then return to your eternal ass-kickage. Once your ass-kickery has been completed, head to the Ninth Floor and heal yourself. Go up a little bit and take the left here. Battle the trainer and continue down the path, making sure to step on the teleport square. You will land somewhere on the third floor. Get on the Teleport Square in the opposite room. Gary lies in wait just below. **=======================** Gary - Silph Co. -Sandslash Level 38 EXP 1326 -Ninetails Level 35 EXP 1335 -Cloyster Level 37 EXP 1609 -Kadabra Level 35 EXP 1087 -Eevee (Evolved) Level 40 EXP 1687 Prizes: -$2600 **=======================** Gary's Eevee will have evolved, depending on which elemental stone you used first. If you used a waterstone, it will evolve to Vaporeon, if you used a thunderstone first, it will evolve to Jolteon and will evolve to Flareon if you used the firestone first. There is nothing to be worried about here either. Make sure to place Blastoise first, that should be enough to take out Sandslash and Ninetails. Switch to Venusaur then and use either Pikachu or Charizard for Kadabra. You have nothing that can directly counter Kadabra, so just go with high levels and strong normal-damaging attacks. If you're fighting Jolteon or Vaporeon, switch to Venusaur, and if you're fighting Flareon, switch to Blastoise. Once you defeat Gary, he will leave, telling you he is going to the Pokémon League to defeat the Elite Four. When he leaves, talk to the guy nearby. He will give you Lapras, a rare sea Pokémon. It looks sort of like a whale. It's only at level fifteen, so isn't much use. However, this is the only way you can get Lapras without trading or by gameshark. Once you've been healed, enter the next Teleport Square. Head down the path. Before you can move very far, however, Jessie and James appear. **=======================** Rocket - Silph Co. -Weezing Level 31 EXP 1149 -Arbok Level 31 EXP 976 -Meowth Level 31 EXP 457 Prizes: -$930 **=======================** You have nothing to directly counter either Weezing or Arbok, but they are at very low levels, so it doesn't really matter much. Try either Pidgeot or Blastoise - both do well. Jolteon's Double Kick is pretty good with Meowth either. Anyway, none of them will pose you any threat. You don't even need to go back to heal. Continue down the path and open the door. Once you take a step inside, Giovanni, the Team Rocket leader, will issue an immediate challenge. **=======================** Giovanni - Silph Co. -Nidorino Level 37 EXP 934 -Persian Level 35 EXP 1110 -Rhyhorn Level 37 EXP 1069 -Nidoqueen Level 41 EXP 1704 Prizes: -$4059 **=======================** Giovanni, again, isn't as tough as you might think. Nidorino falls pretty easily to Blastoise' Surf, and Persian succumbs also to Jolteon's Double Kick. Rhyhorn can be defeated with ease by either Venusaur through Razor Leaf or by Blastoise' Surf. Nidoqueen will pose the biggest threat because of the high level, but still nothing to worry about. Once he is defeated, talk to the Silph Co. President. He will give you a Master Ball. You will only get one Master Ball in Pokémon Yellow. It holds the power to capture any Pokémon without fail. Nothing can break out of it. You must save it for a worthwhile Pokémon then. Once you're done, exit Silph Co. the way you entered. Take the lift finally. Once you emerge, none of the Rockets that guarded buildings will be around. Saffron City is now free of Team Rocket. Go to the top line of buildings and enter the second house from the left. Go upstairs. If you have a Poké doll in your possession, the girl will give you TM31, Mimic. If you head to the right a bit more, you will find two gyms. The first is a fighting Dojo, not a certified gym. Enter it however. Defeat all of the assistants and you will soon get to fight the gym leader. Heal your Pokémon and talk to the leader at the top to engage in a battle. **=======================** Blackbelt - Fighting Dojo Leader -Hitmonlee Level 37 EXP 1092 -Hitmonchan Level 37 EXP 1110 Prizes: -Hitmonlee/Hitmonchan -$925 **=======================** Nothing specifically hard about either Pokémon here. The only thing you may have to watch out for is how much damage they can do on a continuous basis. Dispatch them quickly to avoid making any mistakes. Once you win, you will get a choice of either Hitmonlee or Hitmonchan, due to the fact that they will not allow you to take their badge. Personally, I prefer Hitmonchan, but it's up to you. Choose wisely. Heal your Pokémon and then fly to Fuchsia City. **************** * Fuchsia City * **************** Your levels should now be high enough to defeat the Fuchsia City gym. This gym's specialty is Poison Pokémon. Pokémon like Koffing, Weezking, Drowzee and Hypno, really. It's also kinda hard to get to the gym leader. There are invisible walls surrounding him. Work your way through the puzzle (if you look closely at the screen you can see the walls), defeating all assistants. Koga is the last person you come to at the end of the trail. Talk to him and a battle will ignite. **=======================** Koga - Fuchsia City Gym Leader -Venonat Level 44 EXP 706 -Venonat Level 46 EXP 738 -Venonat Level 48 EXP 771 -Venomoth Level 50 EXP 1477 Prizes: -Soul Badge (Defence of all Pokémon increases. Can now use HM03 out of battle.) -TM06 (Toxic) -$4950 **=======================** The first three Venonats are pretty simple. They have low defence, and are weak against fire, so have Charizard take them out. Unfortunatly, there is little EXP gained either. The levels are pretty high, probably much higher than any of your Pokémon are at the moment. If, by chance, Charizard faints by the time Venomoth is reached, have Pikachu finish the job. You will not lose here if you play your cards right. Each of them have a good Psychic attack, so be careful. Have those potions at ready. TM06 holds Toxic. It is like being poisoned only the damage you receive on each turn gets greater each time. Do not underestimate it. Heal your Pokémon and head to Pallet Town (Yes, Pallet Town) *************** * Pallet Town * *************** Go to the little cutting of water at the South side of town. Surf on it, heading south. There are many trainers along the way. Defeat them, remember that most of them have water Pokémon such as Staryu, Goldeen and Tentacool. Try either Venusaur or Pikachu to defeat them. You will soon come to a patch of land by the name of Cinnabar Island. ******************* * Cinnabar Island * ******************* Cinnabar Island is the only island nearby inhabited by humans. There is a gym on it, the leader being a man named Blaze. This is the gym of fire Pokémon. However, you cannot enter it yet, as you will need a key. This key is located to the West of the gym. However, we will not enter that place either, as Blane is way to powerful at the moment. Also on Cinnabar is a Pokémon Research lab. If you enter the third room and talk to the Professor, he will ask you if you have any fossils that could be resurrected. Give him the Old Amber and go to the Pokémon Mart. Return to the lab and talk to the scientist. He will tell you Aerodactyl was the Pokémon whose the DNA was. You will receive Aerodactyl. Next, bring him the fossil you got from Mount Moon (Helix/Dome). Repeat the process, and this time you will receive Omanyte (if you chose the Helix fossil) or Kabuto (if you chose the Dome fossil). The scientist in the bottom right corner of the screen will trade you Muk for a Kangaskhan, not a good trade at all. In the second room, a scientist will give you TM35, Metronome. Metronome is a pretty decent attack. It can randomly choose any attack from every Pokémon moveset and use it on the opponent. In the first room there are two people who wish to trade. One is trading a Growlithe for Dewgong, the other will trade Golduck for Rhydon. Neither of them are great, so unless you're having a lot of trouble getting any of those, leave. You can go to the mansion to the west of the gym, but don't bother trying to do anything yet. Just wander around and catch some of the Pokémon you find wild here. Growlithe, Raticate and Ponyta are some of the rare ones. When you're ready, fly to Saffron City. **************** * Saffron City * **************** Head straight to the latter of the two gyms. This is Saffron City's registered gym leader, Sabrina's, gym. She uses psychic Pokémon, so none of your current Pokémon will have any main strengths against her. If your Jolteon has learned Pin Missile, it will help though. Enter the gym and wander around between the assistants, fighting them all. You must use the teleport squares to get to where Sabrina is, in the centre. Here is a map for you: _______________________________________________ | 1 | 2 | 3 | | | | | | 3 2 | 6 1 | 6 9 | | | | | | 5 4 | 4 7 | 3 7 | |_______________|_______________|_______________| | 4 | 5 | 6 | | | | | | 6 2 | | 3 9 | | | 1 | | | 1 7 | | 2 4 | |_______________|_______________|_______________| | 7 | 8 | 9 | | | | | | 3 9 | | 3 6 | | | | | | 2 4 | 9 | 7 8 | |_______________|_____| |_____|_______________| The numbers at the top represent the trainers, and also represent the number of that chamber. There are four teleport squares in every chamber, except for 5 and 8. Five is where Sabrina is, eight is where you exit. The rest should be easy to understand once you get inside and mess about. Once you have defeated all the assistants, go to Sabrina's chamber and talk to her. **=======================** Sabrina - Saffron City Gym Leader -Abra Level 50 EXP 781 -Kadabra Level 50 EXP 1552 -Alakazam Level 50 EXP 1992 Prizes: -Marsh Badge (Pokémon up to level 70 obey. Can now use HM03 out of battle.) -TM46 (Psywave) -$4950 **=======================** Jolteon's Pin Missile is a pretty big strength here. You should be able to take out the first two Pokémon with it, as they are not very powerful. Anyone, I suppose, could take out Abra. Teleport isn't much use here. However, only 700 EXP points are given, which isn't much for level fifty. Alakazam's Recover is a huge pain in the ass. None of your Pokémon can do huge damage to it, and so it's pretty tough to beat. You just have to keep going at it with the strongest attack you have, and hoping it will stray from using Recover once or twice. Psywave doesn't cause too much damage, so don't pay much attention here. Once you defeat Sabrina, heal your Pokémon and head to Cerulean. ***************** * Cerulean City * ***************** Take out your CUT Pokémon and take the route east of Cerulean, the one you took along the way to Rock Tunnel. Return the cut Pokémon to the PC when you arrive at the Pokémon Centre and then take the route just above it. There is a river- like area on which you can surf down. Do so. Get on the land once you arrive near it. There is a trainer close by, defeat it. This one has a Likitung, a rare Pokémon which can only be received via trade. Enter the Power Plant when you defeat the trainer. *************** * Power Plant * *************** This building is an abandoned Power Plant, practically a breeding ground for electric types. Also inside is (SHOCK!) Zapdos--a legendary bird Pokémon. Anyway, head north and pick up the Carbos along the way. Keep going northwards and then take the path east. Then, go south. Continue south until you pass the second turn east. Take that turn and follow it, ignoring the next turn south in favour of going north. Keep following that path, making sure to ignore all turns. You will soon find Zapdos just ahead. Zapdos is at level 50, and is EXTREMELY hard to catch with anything but a Master Ball or Ultra Ball. Make sure to save the game beforehand so that you can get another chance if you screw up. There is absolutely no help I can give you for this. All I can say is that try get Zapdos asleep. Otherwise, your Pokéballs will just miss. Once you're done with Zapdos, take the path to its right and you will find yourself just outside the Plant. Zapdos is one of my favourite Pokémon, and so I like to take it out. However, in terms of fairness and fun for the game, I like to wait until all of my Pokémon are level 50 or over so as to make it still worthwhile to play. Zapdos can practically blow away anyone at this stage. When you finally do take out Zapdos (if you do), place Pidgeot in the PC. ******************* * Cinnabar Island * ******************* Go to the Pokémon mansion next to the gym. Enter. On the right side of columns there is a Moon Stone hidden. You must be on the rightmost of the sides though. This is the fourth Moon Stone available in the game. Head past the stairs and head right. Take the left here and look at the statue. There is a secret switch here, so press it. A room has just opened, but there is nothing inside, so disreguard it. Go up the stairs now, however. In the room immediately south of you is a trainer. Fight and defeat it. Fire Pokémon are the specialty used here. Head up the stairs, pick up the items and defeat the trainer before heading back downstairs. Enter the room just above the stairs you descended from and take the stairs you find. Follow the path right and enter the first room. Inside is an Iron. Return outside and use the statue. The door that was once closed will now be open and the other, which you just came out of, will be closed. Enter the room and take the former of the two passages. You will find yourself landed in a whole new area. Battle the nearby scientist and take the path east just after him, picking up the item along the way, which turns out to be a Carbos. If you ignore the stairs and follow the path above it, the ledge will land you back out at the door of the building, so unless you're in dire need of healing, take the stairs. Follow the left path and you will soon arrive at a lone room. Enter it, battle the trainer, pick up the TM (14, Blizzard) and press the switch inside the statue. Return to where the stairs left you and enter the now unlocked path. Battle the scientist and continue with your incessant following of the path. Enter the first room you see and use the switch hidden in the statue. The second room has a Rare Candy to be found. At the end of the path you will find TM22, Solarbeam, on a table. The key to enter the seventh gym is in the room below. Once you have received this, you have my permission to leave. If you managed to not toss the Escape Rope, use that, but otherwise follow my walkthrough to leave. Return back along the path and press the switch again. Return back to the area where you got the stairs and go to the room which you found along the path. Press the switch inside the statue and use the stairs. Go up and follow the path, jumping off the ledge at the end. You now find yourself outside the building. Heal your Pokémon and put away any useless items you may find yourself with. Enter Cinnbar Island's gym. The gym leader is Blaine, and the specialty of him and his assistants is fire- types. The original thing about this gym is that you have the chance to skip the trainers if so you choose, and have a medium amount of Pokémon-knowledge in you. The machines in the corner of each chamber will give you questions to answer. If you get it right, the door to the next chamber opens, and if you get it wrong you must battle a trainer. It's a good way to test your knowledge, however, I believe you should fight the trainers anyway. Here are the questions anyway, and their answers. The answers are in all capitol letters. 1. Caterpie evolves into Butterfree? YES/No 2. There are 9 certified Pokémon League badges? Yes/NO 3. Poliwag evolves 3 times? Yes/NO 4. Are thunder moves effective against ground element-type Pokémon? Yes/NO 5. Pokémon of the same kind and level are not identical? YES?No 6. TM28 contains Tombstoner? Yes/NO **=======================** Blaine - Cinnabar Island Gym Leader -Ninetails Level 48 EXP 1830 -Radidash Level 50 EXP 2056 -Arcanine Level 54 EXP 2464 Prizes: -Volcano Badge (Special of each Pokémon raises a little.) -TM38 (Fire Blast) -$5346 **=======================** Blaine's Pokémon should be a few levels higher than yours (I don't know why, but in Pokémon Yellow a leader's Pokémon are about 20 levels higher than their assistants...) Blastoise should take out the first two without much bother, but it possibly might run out of HP by the time Arcanine is finished with it. Charizard would be a good next option, using Slash for full damage. It probably won't happen like this, but Pikachu would be used next, for me. That is all you need to know. Blaine is not very tough. Nobody is, actually. Once you win, the Volcano Badge is yours, along with a nice little TM. Too bad there's only 5 PP with the move. Go to Fuchsia City once you are ready. **************** * Fuchsia City * **************** Enter the Pokémon Centre and take HM04 (Strength) out of Ash's PC. Teach it to Blastoise and return it to the PC. Head south of the Pokémon centre, jumping over the walls and battling any trainers you may come across. Enter the water by surfing on Blastoise and battle the nearby trainers. Just head south, but keep an eye on the western barrier. None of the trainers are hard at all, Pokémon rarely stretch above level thirty-two. You will soon arrive at an island, all the same. ******************* * Seafoam Islands * ******************* When you're ready, enter the cave. It'd probably be a good idea to get on your bike. Just a thought. Walk onto the plateau and take the ladder down a level. Get off the ledge and take the ladder just above you. Travel east from here, and fall down the gaping hole you come to. You will find yourself surfing in an area of water, but being dragged by the current. Land on the flat one-square space nearby. Search and you will find an Ultra Ball. Get back to surfing and land on the land a little northwards. Ignore the ladder immediately ahead, in favour of following the path away south and west. Take the first ladder you come to. Get on the ledge and follow it around the circle. Ignore the ladder and follow the path east and south. You will soon come to an area with some rocks and two holes nearby. Have Blastoise use Strength and push the first rock of the two up TWO places. Enter the square, which has just been opened and push that rock down ONE place. Move it west ONE square. Leave that rock and push the rock blocking the new area THREE squares. Push the next rock down ONE square, right into the hole. Return to the second rock you pushed and push it ONE square west. Then, push it into the hole by pushing it ONE square south. Jump in one of the holes yourself. Bypass the first landing and go to the next piece of land. On it is a bird Pokémon. It is the legendary Ice Pokémon, Articuno. Save the game and battle it. Battling Articuno is much like battling Zapdos. Very tough. Your best bet is to have it fall asleep, otherwise it will just evade any Pokéballs you throw at it. Again, if you like this Pokémon so bad, use the Master Ball to capture it. When you're done, you now must escape the horrors of the Seafoam Islands. Here's how. Get back on Blastoise and Surf away from the Island. Land on the first landmass you come to and take the ladder. Follow the path to the first ladder and take that ladder. Get on the plateau and take the ladder. Get off the ledge and head to the left. Go north a bit and get on that ledge. Take the ladder, go south and you're out. Fly to your next city to heal. ***************** * Viridian City * ***************** You might think I've made a mistake, but no, I haven't. There was a gym in Viridian City, remember? The gym leader has returned and is available for challenging. Enter the gym and battle each of the assistants. The assistants mainly have ground Pokémon, but there are some Poison and Fighting types thrown in there sometimes for fun. Before fighting the gym leader, heal up your Pokémon. The top-right-hand chamber has the leader inside it is... *SPOILERS* None other than Team Rocket's Giovanni! Talk to him and battle him. **=======================** Giovanni - Viridian City Gym Leader -Dugtrio Level 50 EXP 1638 -Persian Level 53 EXP 1680 -Nidoqueen Level 53 EXP 2202 -Nidoking Level 55 EXP 2298 -Rhydon Level 55 EXP 2403 Prizes: -Earth Badge (All Pokémon obey.) -TM27 (Fissure) -$5445 **=======================** These levels should be roughly what you are, so that's not much of a problem. Leaders 5-8 have had Pokémon on or about level 50, which is odd. Make sure to have Venusaur or Blastoise at the top of your list when starting off and use Surf (Blastoise) or Razor Leaf (Venusaur) and you should take Dugtrio out in one attack. Persian, as a normal type, has nothing specifically in your party its weak against, so try Pikachu or Zapdos/Pidgeotto, maybe. Anyone, you choose, really. Use Charizard for Nidoqueen and Slash her to pieces. Nidoking has an elemental attack or two, so be careful. Try use Charizard as well, though watch out for Thunder, as Charizard is partially a Flying type. Rhydon can be taken out in one go with Venusaur's Razor Leaf, so after that the battle is over. This is the last badge you need to enter the Pokémon League. You will receive TM27, Fissure. Fissure is an attack which makes an instant kill, as long as it hits. It rarely hits, though. Talk to Giovanni again, and he will tell you he is finished with Team Rocket, and will now dedicate his life to studying Pokémon. Go to the Pokémon Centre to heal your Pokémon, and (if you have nothing better to do) we will now start our journey to Indigo Pleateaux, where the Pokémon League is situated. Take the road West of Viridian City. If you haven't got it before, Surf across the small lake and talk to the man sleeping on the ground to receive a TM (Dream Eater). Continue westward and Gary will soon arrive on the scene to do a little bragging, with battling on the side. You'll notice him swear... Tsk tsk... kids these days... **=======================** Gary - En-Route Victory Road -Sandslash Level 47 EXP 1641 -Exeggcute Level 45 EXP 945 -Ninetails Level 45 EXP 1716 -Cloyster Level 47 EXP 2044 -Kadabra Level 50 EXP 1552 -Jolteon Level 53 EXP 2236 Prizes: -$3445 **=======================** Nothing too hard here. Just combat the elements with their direct opposites. Kadabra and Jolteon are the toughest, though they are still only mildly tough. For Sandslash use Blastoise, for Exeggcute use Charizard, for Ninetails use Blastoise, for Cloister use Venusaur, for Kadabra use Pikachu/Jolton and for Jolteon use Venusaur. Simple, really. Once you're ready, heal your Pokémon and continue West until you reach a building. Enter the building. Travel northwards through the building. Guards will ask you whether you have certain badges. The last one will let you pass to enter a cave. **************** * Victory Road * **************** Once you enter, you will find there is absolutely nowhere to go for the moment, the only path away is blocked somehow. Go to the rock nearby and have Blastoise use Strength. Push it south one square, and then push it east until you hit the rocks near the door. Push it north two squares and then east seven squares. Push it north two squares, east one square and then south one square onto the spot. If you mess up along the way, just exit Victory Road and come back in, the rock will be back in its original place. Take the path away anyway. When faced with the choice of going east or west, go west. Follow the path and take the ladder up. Ignore the first rock, but on the second rock, move it one square east and then three down. Push it east until it gets into the slot. Get onto the ledge and take that path. Get off the path when you reach the end and take the path north and east. Take the ladder at the end. **** Move the rock two squares north and then push it west until it hits the rocks. Then, move it south one square and four squares west. Three squares south and one east. Return to where you started with the rock and take the path riding along the ledge. Battle the two trainers and continue along the path. Push the rock next to the hole into it, and then jump in yourself. You must push that rock west until it goes into the slot. Take the ladder in the room that has just opened up when ready. Go north and take the next ladder. The exit is right by you, so take it. Now, ride north and you will soon see a building to enter. You'll notice during the walkthrough of Victory Road, a random collection of ****s. This is to note where I will take a new walkthrough to catching Moltres, who is in Victory Road. Continuing, walk to where the grove where you put the rock is. Take the ladder nearby. Walk forward a bit. And there you go. That's the walkthrough. Have fun! Moltres is the same as any of the other Legends to fight against. Sleep is the best way to defeat and capture it. ****************** * Indigo Plateau * ****************** This is Indigo Plateau, where the Pokémon League takes place. You will probably need a little more training before having the ability (and levels) to take on the Elite Four, so train for about 30 minutes or so before moving on. Victory Road is a good place to train, as the wild Pokémon are on high levels. Of course, fighting trainers is better, so any trainers you see, battle them. Heal your Pokémon and buy a few revival items before entering, as once you enter, you cannot heal except via items. The Pokémon League awaits you, so enter the room at the top of the screen. Talk to the trainer (Lorelei) and he will chat to you for a while before inciting a battle. **=======================** Lorelei - Pokémon League -Dewgong Level 54 EXP 2035 -Cloyster Level 53 EXP 2305 -Slowbro Level 54 EXP 1897 -Jynx Level 56 EXP 1644 -Lapras Level 56 EXP 2628 Prizes: -$5544 **=======================** Lorelei's ice Pokémon are tough, but they'll go down easy if you combat them directly. Admittedly, you don't really have anything that will completely combay them. Charizard SHOULD, as a fire Pokémon, but the flying part in him has him succumb to ice moves. Pikachu, Venusaur and Jolteon are ok to demostrate the weakness of their water parts, but unfortunately they three of them loose out when attacked by Aurora or Ice Beam. All you have to do is battle using any of the previously mentioned and hope they don't use ice attacks. Jynx is the toughest of the lot, with Thrash and all that. She has Lovely Kiss too, which has your Pokémon fall asleep, so keep the Poké Flute ready. Go through the door into Bruno's chamber when you have defeated Lorelei. **=======================** Bruno - Pokémon League -Onix Level 53 EXP 1225 -Hitmonchan Level 55 EXP 1650 -Hitmonlee Level 55 EXP 1638 -Onix Level 56 EXP 1296 -Machamp Level 58 EXP 2398 Prizes: -$5742 **=======================** As you may be able to pick up for yourself, Bruno uses rock and fighting Pokémon mainly. The rock ones are easy, just set Venusaur's Razor Leaf on them. The fighting ones should be tougher, seeing as you have no counter for them. Blastoise' Surf seems to work really well on them. I don't know why, it shouldn't, but it does. Anyway, that's what I use. It sometimes takes a second attack to completely finish them off, but that's not a bother really. Be careful, however, as Hitmonchan has Thunder punch, which is basically an elemental mega punch. Machamp even goes down surprisingly well to Surf. Well, that's fluke for you. In general, however, Bruno is not that strong. Once he is defeated, you are on to your third of the Elite Four. Heal your Pokémon and progress to the next chamber. **=======================** Agatha - Pokémon League -Gengar Level 56 EXP 2280 -Golbat Level 56 EXP 2040 -Haunter Level 55 EXP 1485 -Arbok Level 58 EXP 1827 -Gengar Level 60 EXP 2442 Prizes: -$5742 **=======================** This bi-atch is pretty tough. You doubtfully have anything extremely strong against her, but just make sure to use elemental attacks. Attacks like Flamethrower, Razor Leaf, Wing Attack, Surf, etc. Physical attacks, as you may already know, don't effect ghosts. Pidgeot's Fly works pretty well. For Golbat, use Pikachu and for Arbok use anyone of your choice. Around now is the time to begin to get wary of the PP you use. You may not have enough should you get to the final battle. Anyway, once you defeat Agatha, you can pass to the forth of the Elite Four. His name is Lance, a Dragon trainer. **=======================** Lance - Pokémon League -Gyarados Level 58 EXP 2659 -Dragonair Level 56 EXP 1728 -Dragonair Level 56 EXP 1728 -Aerodactyl Level 60 EXP 2596 -Dragonite Level 62 EXP 2442 Prizes: -$5742 **=======================** Lance, as you may know, is the hardest of the four. Dragons have little that they are weak to, thus, they are formidable Pokémon. The first, Gyarados, may be tough, but as he is a Flying/Water type and not Dragon, can be defeated by Pikachu or Jolteon. Consistent mid-to-high level damage attacks will take out both Dragonairs. Be wary of the Hyper Potions Lance uses a lot. It is a real frustration booster, especially when you've just worn down a tough Pokémon. The dragons have some elemental attacks such as Thunder too, so be careful here. Blastoise is a good choice, in my opinion. Normal attacks are good, too. Aerodactyl is partially rock, part flying. Thus, electric attacks don't always work. Blastoise is a good choice again. Venusaur would just be slain by the aerial attacks. All Pokémon seem to have Hyper Beam too. This is a great bolt of damaging energy inflicted on you. Take note that the attack to follow it is spent recharging. Once Lance has been defeated, you discover Gary has beaten the Elite Four before you did. Thus, you'd better hope you have enough strength left for another battle. Make sure you're ready before taking the next few steps forward, as once you enter the room you will have to face Gary straight away. **=======================** Gary - Pokémon League -Sandslash Level 61 EXP -Alakazam Level 59 EXP -Exeggutor Level 61 EXP -Cloyster Level 61 EXP -Ninetails Level 63 EXP -Jolteon Level 65 EXP Prizes: **=======================** Before I go on, please note that this is the selection Gary would have if you used the thunderstone first, which is what you should have used, if you've followed my walkthrough. Start with Blatoise again and defeat Sandslash with Surf. Alakazam is a tough-y. Zados' Drill Peck works well, or Pidgeotto's Fly. There's nothing you have to directly counter it though. Exeggutor can be defeated by Charizard's Flametrower. If you're out of PP, try Slash either. Cloyster can be defeated by Pikachu or Zados' electric element attacks such as Thunderbolt. Be careful, however, of the fact that both are weak to ice Pokémon. Ninetails can be countered with Blastoise's Surf. Jolteon is countered with Venusaur. Venusaur's attacks aren't great when attacking electric types, so just use the fact that Jolteon's natural attacks are weak against Venusaur to your advantage. Once you have defeated Gary, you are carved in stone as the greatest Pokémon Master on the planet. Remember, this is only a game, though! Anyway, you have beaten the game... For the moment. Remember, you still have to get all 150 Pokémon. Remember that not all 150 can be caught in Yellow. After the credits finish, you have one last thing to do. Head to Cerulean City and go to the top of the Nugget Bridge. Surf in the water nearby and follow the channel. You will come to a cave. This is Unknown Dungeon. Enter. Go up and get in the water. Surf down the water passage, ignoring all the paths away. You will come to the end. Ignore the ladder and walk south and eventually back west again. Take the ladder. This next part might be a bit hard to describe. Basically, there's a ladder in the top left corner of the area – you have to get there. Ignore the first turn south. Take the second. Take the turn west at the bottom, but ignore the branch that goes north and west. The path will then turn north. Take the next turn north. Follow the path and take the ladder. Take the following ladder in the next area too. Follow the raised path. When you reach the lowered area, go left. The rest is pretty straight-forward. Walk a little bit, surf a little bit, walk a little bit more, surf a little bit more. Then, you'll come to a rock with a Pokémon on it – Mewtwo. Mewtwo is at level 70, and probably one of the most powerful Pokémon in the game. Most people save their Master Ball for it, but it's your choice. You'll have a tough time catching it though. ******************************************************************************* **====================================***====================================** ** 6. - Gym Leaders #GYM06# ** **====================================***====================================** ******************************************************************************* **=======================** 1. - Brock - Pewter City **=======================** Brock is a rock Pokémon trainer from Pewter City, and is the first gym leader you come across. He has one assistant who only has one Pokémon, a Diglett. He, himself, has two Pokémon: Geodude (Level 10) and Onix (Level 12). Given how far into the game this leader is, these Pokémon are pretty tough to beat, especially considering your range of Pokémon is limited to bugs, Pikachu, and flying types. Previously in Red and Blue, you could have had Bulbasaur or Squirtle to combat the rock and ground elements of both Pokémon. Your best bet, as stated in the walkthrough, is to train a Caterpie into a Butterfree, as the psychic attack it learns (Confusion) does good damage. You can catch a Mankey in the road west of Viridian City either, for Fighting types are strong versus rock elements. Once Brock has been defeated, you are gifted with 1188 of your finest dollars, TM34, and most importantly, the Boulder Badge. With this badge, the attack status all of your Pokémon raises a little bit. Also, HM05, Flash, can be used outside of battle now. **=======================** 2. - Misty - Cerulean City **=======================** The second gym leader you meet in your adventures is Misty, the Cerulean City water Pokémon trainer. She has two assistants, neither of which are very tough. Her two Pokémon are Staryu and Starmie, at levels 18 and 21 respectively. The fact that you have Pikachu is a huge boost, because, as you know, electric types PWN water type with a vengeance. Surprisingly, however, both are pretty strong. Again, Butterfree can be used as a backup plan, especially with Sleep Powder. The Charmander you may have received by now is pretty useless here. Starmie's Bubblebeam is pretty powerful to all elements. Physical attacks on Pokémon such as Nidorino and Pidgeotto are the next best thing you'll have to use. But, if your Pikachu is at a high enough level, you shouldn't need any others. A back-up plan could always be to catch a grass Pokémon such as Oddish from the wild grass North of Cerulean City and train it up a bit. Once Misty has been defeated, you receive TM11, $2079 and the Cascade Badge. With the Cascade Badge, all Pokémon up to level 30 will obey your command and HM01, Cut, can now be used outside of battle. **=======================** 3. - LT. Surge - Viridian City **=======================** Lt. Surge is exclusively an Electric Pokémon trainer. He is the third you will meet along the way. He has three assistants, none of which will cause any threat to you. IN Pokémon Yellow, Surge's Pokémon have been changed to fit the show, a level 28 Raichu is all he has. It's a bi-atch to beat, though. It seems to be able to counter anything you might throw at it, as with a mass of physical attacks as well as electric ones, its high levels can hurt you hard. Mega Kick and Mega Punch are two of the physical attacks in his arsenal. The only break you will get from a physical attack is when it uses Growl. Use this moment to inflict some real damage on him. Once Lt. Surge has been beaten, you will receive the Thunder Badge, TM24, and $2772. TM24 is Thunderbolt. The Thunder Badge allows you to use Fly outside of battle, and aswell as that, you can use Fly out of battle. And by the way, there is a puzzle to get into Surge's chamber. As taken from the walkthrough: "You see all those bins littered around in a pattern? Right, there are switches hidden inside each of them. Go around looking at each bin and when you find a switch, the next one is in a container in a one-bin radius of the one the switch you already found. When you've found the second, the door opens and you may challenge Lt. Surge. For those that don't get it, it does like this: 0 0 0 A X 0 0 0 B C 0 0 0 0 0 Say if switch one was at X, then the next switch would be at either A, B or C. Get it? Great." **=======================** 4. - Erika - Celadon City **=======================** Erika is the fourth of the eight gym leaders you face in Pokémon. She is a grass trainer by choice, and she has seven assistants. Her three Pokémon are Tangela (Level 30), Weepinbell (Level 32) and Gloom (Level 32). If you trained Charmander well, it should be able to give you a good hand in defeating Erika. Pidgeotto is also good, if you have taught it to learn Fly (Find HM02 from road west of Celadon). Tangela is tough, as it uses Constrict and Bind, slowing up your progress, but not dealing too much damage. All you need to defeat Erika are decently-levelled Pokémon and not to fuck-up when attacking. Not much luck is needed. Tangela is the only problem you should have. You receive TM21, $3168 and the Rainbow Badge for defeating Erika. The Rainbow Badge allows you to use Hm04 (Strength) outside of battle and all Pokémon up to level 50 will obey you. TM21 is Mega Drain. **=======================** 5. - Koga - Fuchsia City **=======================** Koga is the fifth gym leader, a poison Pokémon trainer. He has four Pokémon, three Venonats (at Levels 44, 46 and 48) and one Venomoth (Level 50). The first two Venonats are easy, though it gets slightly tougher for the last. Have Charizard burn them like the bugs that they are. There is little EXP gained from defeating the three, sadly. If Charizard faints while fighting Venomoth, have Pikachu use electric attacks on it to combat its flying element. Each Pokémon has some sort of Psychic attack, so be wary. Also, Venomoth has the Toxic attack, a sort of poison which inflicts more damage per turn as the battle lengthens. Once that Koga swine has been defeated, you receive a Soul Badge (Defence of all your Pokémon), TM06 (Toxic) and $4950. **=======================** 6. - Sabrina - Saffron City **=======================** Sabrina is pretty tough. She is the sixth of the gym leaders, and trains Psychic Pokémon. She has seven assistants, none of which are any comparison to Sabrina. Her three Pokémon are Abra, Kadabra and Alakazam, all at Level 50. Abra is easy to take out, as it has Teleport as a lone attack, and it cannot be used in a trainer battle. Kadabra is easy too, but not too easy. The levels may be slightly too high, but I guess you'll have to live with it. You don't really have much to counter Sabrina with, I guess, unless you have a Ghost Pokémon. Butterfree could be useful... Jolteon's Pin Missle is good though. Physical attacks aren't great. Once Sabrina has been defeated, you get the Marsh Badge, TM46 and $4950. TM46 is Psywave. The Marsh Badge allows you to use HM03, Surf, outside of battle. All Pokémon up to level 70 will now obey you. Again, there is a puzzle to get into Sabrina's chamber. Taken from the walkthrough: "Here is a map for you: _______________________________________________ | *1* | *2* | *3* | | | | | | 3 2 | 6 1 | 6 9 | | | | | | 5 4 | 4 7 | 3 7 | |_______________|_______________|_______________| | *4* | *5* | *6* | | | | | | 6 2 | | 3 9 | | | 1 | | | 1 7 | | 2 4 | |_______________|_______________|_______________| | *7* | *8* | *9* | | | | | | 3 9 | | 3 6 | | | | | | 2 4 | 9 | 7 8 | |_______________|_____| |_____|_______________| The numbers at the top represent the trainers, and also represent the number of that chamber. There are four tleport squares in every chamber, except for 5 and 8. Five is where Sabrina is, eight is where you exit. The rest should be easy to understand once you get inside and mess about." **=======================** 7. - Blaine - Cinnabar Island **=======================** Blaine is the Cinnabar Island gym leader. He uses fire element Pokémon. The story goes that Blaine was lost in a mountain range and it was dark. The legendary fire/flying Pokémon, Moltres appeared to him and helped him find his way home and he has loved fire Pokémon ever since. Entering Blaine's gym, you have the option of bypassing the assistant fights by answering Pokémon trivia questions. Blaine's three Pokémon are Ninetails (Level 48), Rapidash (Level 50) and Arcannine (Level 54). Doubtfully would your Pokémon be at such levels at this time, because mine weren't when I wrote the walkthrough. Blastoise is the main Pokémon to use, but next use Charizard for its Slash attack. Your Pokémon team as a whole should be able to defeat Blaine without too much bother. Blastoise should be able to kill at least two of Blaine's Pokémon. Watch out for Arcanine's Fire Blast attack, however. The Volcano Badge (Special increases a little), TM38 (Fire Blast) and $5346 are yours after defeating Blaine. **=======================** 8. - Giovanni - Viridian City **=======================** Giovanni is the last of the eight gym leaders you must face in Pokémon Yellow, and if you defeat him you can then enter the Pokémon League. He is the leader of Team Rocket and in Pokémon Red, he was the shock leader of this gym. But, of course, seeing how you've probably already seen the show, you knew this. For the first part of the game, Giovanni was not in his gym in Viridian City, but only returned after his plans for the Game Corner, Mt. Moon and Silph Co. were ruined. He mainly trains Ground Pokémon. His Pokémon are Dugtrio at Level 50, Persian at Level 53, Nidoqueen at Level 53, Nidoking at 55 and Rhydon at Level 55. Have Venusaur or Blastoise at the top of your list and use Razor Leaf or Surf to defeat Dugtrio. Use anyone for Persian. Charizard will work for Nidoqueen and Nidoking, though be careful as Nidoking has a couple of elemental attacks. Rhydon can be defeated by either Venusaur or Blastoise. Once Giovanni is defeated, he will decide to dedicate his life to studying Pokémon. You receive the Earth Badge (All Pokémon obey), TM27 and $5445. TM27 is Fissure, an attack which will knock-out a Pokémon in one hit. It's hard to make it hit with it, though, thus it's pretty useless and consumes moves best spent on other moves. ******************************************************************************* **====================================***====================================** ** 7. - Pokémon List #PLS07# ** **====================================***====================================** ******************************************************************************* Firstly, thanks to Devin Morgan for supplying me with the information to add the movelists. Here's a sample entry to show you what each term means: ***-----------*** NUM - Pie-mon ***-----------*** (Type) Japanese Name: (Pokémon's name in Japanese version) HT: (Height in ft/inches) WT: (Weight in pounds) Type: (Element of Pokémon) Pokédex: "(What the pokedex says in the game once you catch this Pokémon.)" Evolutions: (The evolutions of the Pokémon. The level it evolves at is in brackets.) Moves: ** - (** Denotes a learned move.) 48 - (Denotes that this move is learned at level 48.) Without further ado, here are the 151 Pokémon for you to read at your own leisure. ***-----------*** 001 - Bulbasaur ***-----------*** Seed Japanese Name: Fushigidane HT: 2'04" WT: 15.0 lbs Type: Grass/Poison Pokédex: "It can go for days without eating a single morsel. In the bulb on its back, it stores energy." Evolutions: Ivysaur (level 16), Venusaur (level 32) TMs: 3, 6, 8, 9, 10, 20, 21, 22, 23, 31, 32, 33, 34, 44, 50. HMs: 1 Moves: ** - Tackle ** - Growl ** - Leech Seed 13 - Vine Whip 20 - Poison Powder 27 - Razor Leaf 34 - Growth 41 - Sleep Powder 48 - Solar Beam ***-----------*** 002 - Ivysaur ***-----------*** Seed Japanese Name: Fushigisou HT: 3'03" WT: 29.0 lbs Type: Grass/Poison Pokédex: "The bulb on its back grows by drawing energy. It gives off an aroma when it is ready to bloom." Evolutions: Venusaur (level 32) TMs: 3, 6, 8, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50 HMs: 1 Moves: ** - Tackle ** - Growl ** - Leech Seed ** - Vine Whip 22 - Poison Powder 30 - Razor Leaf 38 - Growth 46 - Sleep Powder 54 - Solar Beam ***-----------*** 003 - Venusaur ***-----------*** Seed Japanese Name: Fushigibana HT: 6'07" WT: 221.0 lbs Type: Grass/Poison Pokédex: "The flower on its back catches the sun's rays. The sunlight is then absorbed and used for energy." Evolutions: None TMs: 3, 6, 7, 8, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50. HMs: 1 Moves: ** - Growl ** - Leech Seed ** - Vine Whip ** - Poison Powder ** - Razor Leaf 43 - Growth 55 - Sleep Powder 65 - Solar Beam ***-----------*** 04 - Charmander ***-----------*** Lizard Japanese Name: Hitokage HT: 2'00" WT: 19.0 lbs Type: Fire Pokédex: "The flame at the tip of its tail makes a sound as it burns. You can only hear it in quiet places." Evolutions: Charmeleon (level 16), Charizard (level 36) TMs: 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50. HMs: 1, 4. Moves: ** - Scratch ** - Growl ** - Ember 15 - Leer 22 - Rage 30 - Slash 38 - Flamethrower 46 - Fire Spin ***-----------*** 005 - Charmeleon ***-----------*** Flame Japanese Name: Lizardo HT: 3'07" WT: 42lbs Type: Fire Pokédex: "Tough fights could excite this Pokémon. When excited, it may blow out bluish-white flames." Evolutions: Charizard (level 36) TMs: 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50. HMs: 1, 4. Moves: * - Scratch ** - Growl ** - Ember ** - Leer 24 - Rage 33 - Slash 42 - Flamethrower 56 - Fire Spin ***-----------*** 006 - Charizard ***-----------*** Flame Japanese Name: Lizardon HT: 5'07" WT: 200.0 lbs Type: Fire/Flying Pokédex: "When expelling a blast of super hot fire, the red flame at the tip of its tail burns more intensely." Evolutions: None TMs: 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 26, 27, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50. HMs: 1, 2, 4. Moves: ** - Scratch ** - Growl ** - Ember ** - Leer ** - Rage 36 - Slash 46 - Flamethrower 55 - Fire Spin ***-----------*** 007 - Squirtle ***-----------*** Tinyturtle Japanese Name: Zenigame HT: 1'08" WT: 20.0 lbs Type: Water Pokédex: "Shoots water at prey while in the water. Withdraws into its shell when in danger." Evolutions: Wartortle (level 16), Blastoise (level 36) TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 28, 31, 32, 33, 34, 40, 44, 60. HMs: 3, 4. Moves: ** - Tackle ** - Tail Whip ** - Bubble 15 - Water Gun 22 - Bite 28 - Withdraw 35 - Skull Bash 42 - Hydro Pump ***-----------*** 008 - Wartortle ***-----------*** Turtle Japanese Name: Camiel HT: 3'03" WT: 50.0 lbs Type: Water Pokédex: "When tapped, this Pokémon will pull its head in, but its tail will still stick out a little bit." Evolutions: Blastoise (level 36) TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 28, 31, 32, 33, 34, 40, 44, 50. HMs: 3, 4. Moves: ** - Tackle ** - Tail Whip ** - Bubble ** - Water Gun 24 - Bite 31 - Withdraw 39 - Skull Bash 47 - Hydro Pump ***-----------*** 009 - Blastoise ***-----------*** Shellfish Japanese Name: Camex HT: 5'03" WT: 189.0 lbs Type: Water Pokédex: "Once it takes aim at its enemy, it blasts out water with even more force than a fire hose." Evolutions: None TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 33, 34, 40, 44, 50. HMs: 3, 4 Movers: ** - Tackle ** - Tail Whip ** - Bubble ** - Water Gun ** - Bite ** - Withdraw 42 - Skull Bash 52 - Hydro Pump ***-----------*** 010 - Caterpie ***-----------*** Worm Japanese Name: Caterpie HT: 1'00" WT: 6.0 lbs Type: Bug Pokédex: "if you touch the feeler on the top of its head, it will release a horrible stink to protect itself." Evolutions: Metapod (level 7), Butterfree (level 10) TMs: None HMs: None Moves: ** - Tackle ** - String Shot ***-----------*** 011 - Metapod ***-----------*** Cocoon Japanese Name: Transhell HT: 2'04" WT: 22.0 lbs Type: Bug Pokédex: "Hardens its shell to protect itself. However, a large impact may cause it to pop out of its shell." Evolutions: Butterfree (level 10) TMs: None HMs: None Moves: ** - Tackle ** - String Shot 07 - Harden ***-----------*** 012 - Butterfree ***-----------*** Butterfly Japanese Name: Butterfree HT: 3'07" WT: 71.0 lbs Type: Bug, Flying Pokédex: "It's wings, covered with poisonous powders, repel water. This allows it to fly in the rain." Evolutions: None TMs: 2, 4, 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 39, 44, 46, 50. HMs: 4. Moves: ** - Tackle ** - String Shot ** - Harden 10 - Confusion 13 - Poison Powder 14 - Stun Spore 15 - Sleep Powder 18 - Supersonic 23 - Whirlwind 28 - Gust 34 - Psybeam ***-----------*** 013 - Weedle ***-----------*** Hairy Bug Japanese Name: Weedle HT: 1'0" WT: 7.0 lbs Type: Bug/Poison Pokédex: "Beware of the sharp stinger on its head. It hides in grass and bushes where it eats leaves." Evolutions: Kakuna (Level 7), Beedrill (Level 10) TMs: None HMs: None Moves: ** - Poison Sting ** - String Shot ***-----------*** 014 - Kakuna ***-----------*** Cocoon Japanese Name: Kukuun HT: 2'0" WT: 22.0 lbs Type: Bug/Poison Pokédex: "Able to move only slightly. When endangered, it may stick out its stinger and poison its enemy. Evolutions: Beedrill (Level 10) TMs: None HMs: None Moves: ** - Poison Sting ** - String Shot 07 - Harden ***-----------*** 015 - Beedrill ***-----------*** Poison Bee Japanese Name: Spear HT: 3'3" WT: 65.0 lbs Type: Bug/Poison Pokédex: "It has three poisonous stingers on its forelegs are tail. They are used to jab its enemy repeatedly." Evolutions: None TMs: 3, 6, 9, 10, 15, 20, 21, 31, 32, 33, 34, 39, 40, 44, 50. HMs: 1. Moves: ** - Poison Sting ** - String Shot ** - Harden 12 - Fury Attack 16 - Focus Energy 20 - Twin Needle 25 - Rage 30 - Pin Missile 35 - Agility ***-----------*** 016 - Pidgey ***-----------*** Tiny Bird Japanese Name: Poppo HT: 1'00" WT: 4.0 lbs Type: Normal/Flying Pokédex: "Very docile. If attacked, it will often kick up sand to protect itself rather than fight back." Evolutions: Pidgeotto (level 18), Pidgeot (Level 36) TMs: 2, 4, 6, 9, 10, 20, 31, 32, 33, 34, 39, 43, 44, 50. HMs: 2. Moves: ** - Gust 05 - Sand Attack 12 - Quick Attack 19 - Whirlwind 28 - Wing Attack 36 - Agility 44 - Mirror Move ***-----------*** 017 - Pidgeotto ***-----------*** Bird Japanese Name: Pijon HT: 3'07" WT: 66.0 lbs Type: Normal/Flying Pokédex: "This Pokémon is full of vitality. It constantly flies around its territory in search of prey." Evolutions: Pidgeot (level 36) TMs: 2, 4, 6, 9, 10, 20, 31, 32, 33, 34, 39, 43, 44, 50. HMs: 2. Moves: ** - Gust ** - Sand Attack 12 - Quick Attack 21 - Whirlwind 31 - Wing Attack 40 - Agility 49 - Mirror Move ***-----------*** 018 - Pidgeot ***-----------*** Bird Japanese Name: Pijoto HT: 4'11" WT: 87.0 lbs Type: Normal/Flying Pokédex: "This Pokémon flies at Mach 2 speed, seeking prey. Its large talons are feared as wicked weapons." Evolutions: None TMs: 2, 4, 6, 9, 10, 115, 20, 31, 32, 33, 34, 39, 43, 44, 50. HMs: 2. Moves: ** - Gust ** - Sand Attack ** - Quick Attack ** - Whirlwind ** - Wing Attack 44 - Agility 54 - Mirror Move ***-----------*** 019 - Rattata ***-----------*** Rat Japanese Name: Koratta HT: 1'00" WT: 8.0 lbs Type: Normal Pokédex: "Will chew on anything with its fangs. If you see one, it is certain that 40 more live in the area." Evolutions: Raticate (level 20) TMs: 6, 8, 9, 10, 11, 12, 14, 20, 24, 25, 28, 31, 32, 34, 39, 40, 44, 50. HMs: None. Moves: ** - Tackle ** - Tail Whip 09 - Quick Attack 14 - Hyper Fang 23 - Focus Energy 34 - Super Fang ***-----------*** 020 - Raticate ***-----------*** Rat Japanese Name: Ratta HT: 2'04" WT: 41.0 lbs Type: Normal Pokédex: "Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey." Evolutions: None TMs: 6, 8, 9, 10, 11, 12, 14, 15, 20, 24, 25, 28, 31, 32, 34, 39, 40, 44, 50. HMs: None. Moves: ** - Tackle ** - Tail Whip ** - Quick Attack ** - Hyper Fang 27 - Focus Energy 41 - Super Fang ***-----------*** 021 - Spearow ***-----------*** Tiny Bird Japanese Name: Onisuzume HT: 1'00" WT: 4.0 lbs Type: Normal/Flying Pokédex: "Inept at flying high. However, it can fly around very fast to protect its territory." Evolutions: Fearow (level 20) TMs: 2, 4, 6, 9, 10, 20, 31, 32, 34, 39, 43, 44, 50. HMs: 2 Moves: ** - Peck ** - Growl 09 - Leer 15 - Fury Attack 22 - Mirror Move 29 - Drill Peck 36 - Agility ***-----------*** 022 - Fearow ***-----------*** Beak Japanese Name: Onidrill HT: 3'11" WT: 84.0 lbs Type: Normal/Flying Pokédex: "A Pokémon that dates back many years. If it senses any danger, it flies high an away, instantly." Evolutions: None TMs: 2, 4, 6, 9, 10, 15, 20, 31, 32, 34, 39, 43, 44, 50. HMs: 2 Moves: ** - Peck ** - Growl ** - Leer ** - Fury Attack 25 - Mirror Move 34 - Drill Peck 43 - Agility ***-----------*** 023 - Ekans ***-----------*** Snake Japanese Name: Aado HT: 6' 07" WT: 15.0lbs Type: Poison Pokédex: "The older it gets the longer it grows. At night, it wraps its long body around tree branches to rest." Evolutions: Arbok (Level 22) TMs: 6, 8, 9, 10, 20, 21, 26, 27, 28, 31, 32, 34, 40, 44, 48, 50. HMs: 4. Moves: ***-----------*** 024 - Arbok ***-----------*** Cobra Japanese Name: Arbok HT: 11' 6" WT: 143.0lbs Type: Poison Pokédex: "The frightening patterns on its belly have been studied. Six variations have been confirmed." Evolutions: None TMs: 6, 8, 9, 10, 15, 20, 21, 26, 27, 28, 31, 32, 34, 40, 44, 48, 50. HMs: 4 Moves: ***-----------*** 025 - Pikachu ***-----------*** Mouse Japanese Name: Pikachu HT: 1'04" WT: 13.0 lbs Type: Electric Pokédex: "It keeps its tail raised to monitor its surroundings. If you yank its tail it will try to bite you." Evolutions: Raichu (Thunderstone) TMs: 1, 5, 6, 8, 9, 10, 16, 17, 19, 20, 24, 25, 31, 32, 33, 34, 39, 40, 44, 45, 50. HMs: 5 Moves: ** - Thundershock ** - Growl 06 - Tail Whip 08 - Thunder Wave 11 - Quick Attack 15 - Double Team 20 - Slam 26 - Thunderbolt 33 - Agility 41 - Thunder 50 - Light Screen ***-----------*** 026 - Raichu ***-----------*** Mouse Japanese Name: Raichu HT: 2'07" WT: 66.0lbs Type: Electric Pokédex: "When electricity builds up inside its body, it becomes feisty. It also glows in the dark." Evolutions: None TMs: 1, 5, 6, 8, 9, 10, 15, 16, 17, 19, 20, 24, 25, 31, 32, 33, 34, 39, 40, 44, 45, 50. HMs: 5 Moves: (Will not learn any moves on its own) ***-----------*** 027 - Sandshrew ***-----------*** Mouse Japanese Name: Sand HT: 2'00" WT: 26.0 lbs Type: Grou