FAQ/Walkthrough by TimmyTheRabidTurtle
Pokemon Yellow on SuperCheats.com

                                      ,'\
        _.----.        ____         ,'  _\   ___    ___     ____
    _,-'       `.     |    |  /`.   \,-'    |   \  /   |   |    \  |`.
    \      __    \    '-.  | /   `.  ___    |    \/    |   '-.   \ |  |
     \.    \ \   |  __  |  |/    ,','_  `.  |          | __  |    \|  |
       \    \/   /,' _`.|      ,' / / / /   |          ,' _`.|     |  |
        \     ,-'/  /   \    ,'   | \/ / ,`.|         /  /   \  |     |
         \    \ |   \_/  |   `-.  \    `'  /|  |    ||   \_/  | |\    |
          \    \ \      /       `-.`.___,-' |  |\  /| \      /  | |   |
           \    \ `.__,'|  |`-._    `|      |__| \/ |  `.__,'|  | |   |
            \_.-'       |__|    `-._ |              '-.|     '-.| |   |
                                    `'                            '-._|
     __   __     _______                            _____       _  _  _
       \_/       |______     |          |          |     |      |  |  |
        |        |______     |_____     |_____     |_____|      |__|__|

Thanks to osrevad for the ASCII art.

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** 1. - FAQ Information                                              #INF01# **
**====================================***====================================**
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Game:                                          Pokémon Yellow
Platform:                                      GameBoy Colour
Genre:                                         Platform
Author:                                        TimmyTheRabidTurtle
E-Mail Address:                                timmytherabidturtle@gmail.com
Last Updated:                                  Thursday, 29th July 2004
Date Created:                                  Saturday, 2nd August 2003
Current Version:                               1.28
FAQ Size:                                      233kb
FAQ Type:                                      FAQ/Walkthrough

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**====================================***====================================**
** 2. - Table of Contents                                            #TOC02# **
**====================================***====================================**
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                   1. - FAQ Information                   #INF01#
                   2. - Table of Contents                 #TOC02#
                   3. - Version History                   #VER03#
                   4. - The Basics                        #BSC04#
                   5. - Walkthrough                       #WKT05#
                   6. - Gym Leaders                       #GYM06#
                   7. - Pokémon List                      #PLS07#
                   8. - TM/HM List                        #THM08#
                   9. - Move List                         #MVE09#
                  10. - Items List                        #ITM10#
                  11. - Frequently Asked Questions        #FAQ11#
                  12. - Credits                           #CRD12#
                  13. - Copyright Information             #CPY13#

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**====================================***====================================**
** 3. - Version History                                              #VER03# **
**====================================***====================================**
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Version 1.28 – I recently realised that I accidently forgot to put in the
               Unknown Dungeon in the Walkthrough. Well, it's up now, a year
               Later.

Version 1.26 – Erased all instances of misspellings of the word "Pokémon".
             - Changed some information thanks to Anthony Bentley .

Version 1.24 – Added the Search String.
             - Switched the Items List and FAQs around.

Version 1.21 – Added the new ASCII art, this time it actually looks good.
               Thanks to osverad for creating it.

Version 1.16 – Added the TMs and HMs to the Pokedex.
             - Updated the walkthrough.

Version 1.11 – Changed a tiny tiny detail. You won't notice :p

Version 1.10 – Updated the FAQ section.

Version 1.07 - Changed a little bit of format thanks to CWall's critique.
             - Added some things to the FAQ section.
             - Added ASCII art.

Version 1.03 - Added Koffing's pokedex data.
             - Added Vaporeon's data. Only Ekans is left incomplete for the
               Pokémon List.

Version 1.02 - Almost completed the Pokémon List thanks to Devin Morgan.

Version 0.92 - Added Move List.
             - Added to the F.A.Q. section.

Version 0.83 - Added the Items List.
             - Started the F.A.Q. section.

Version 0.72 - Completed the Gym Leaders section.
             - Added the TMs to the HMs/TMs section.
             - Changed the format of the Credits section.

Version 0.66 - Updated a little.
             - Completed Elements chart.

Version 0.64 - Completed the walkthrough. Come on Cjay, post my guide already!

Version 0.62 - Added everything you see at the moment. Nothing is complete yet.
             - Added Basics.
             - Added the Walkthrough.
             - Added the Pokémon List.
             - Added the HMs and TMs.
             - Added Credits.
             - Added the Copyright section.

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** 4. - The Basics                                                   #BSC04# **
**====================================***====================================**
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                                  ***********
                                  * Pokémon *
                                  ***********

Inhabiting the world are many kinds Pokémon. Pokémon are animals, special
kinds, I might add, that can be used for fighting or kept as pets. Pokémon are
found in the wild, though some are born into captivity in areas such as the
Safari Park in Fuchsia City. There are some 150 different species of Pokémon in
Pokémon Yellow. Pokémon are found in grassy areas or on Mountain Trails and
such. They can also be found via fishing, though only water Pokémon come from
that source. Some are more plentiful than others, Rattata and Pidgey being much
more common than Magmar or Staryu. There are also five different species of
legendary Pokémon to be found in the game. These are Zapdos--a powerful
electric/flying type, Articuno--an ice/flying type, Moltres--a fire/flying
type, Snorlax, and finally, Mewtwo. The last is considered to be the strongest
in the game. Each of these appear only once, and in a hard-to-get-to location
(Except for Snorlax, which can be find in two separate locations, and neither
are hard to get to.)

                              *******************
                              * Pokémon Battles *
                              *******************

To defeat any trainer, you must engage in a Pokémon battle with he or she.
Battles are when two trainers have one of their Pokémon attack the opposing
Pokémon with a previously learned attack. These attacks can damage a Pokémon
both in their stats and directly on their HP, and damage in varying amounts.
The attack strength and damage done will depend on what type of attack it is,
the attack strength of your Pokémon (and the special rating, depending if it's
elemental), the level of your Pokémon, the level of your opposition and the
defence rating of the opposing Pokémon. For example, a level fifteen Charmander
using Ember is going to do very little damage to a level sixty Onix. This is
partly because Onix' defence is huge, Charmander is on a much lower level, and
the fact that it used an elemental attack on a Pokémon who is strong against
that element (See the Elements section for more information).

When one Pokémon runs out of HP, the trainer must switch to another Pokémon if
he or she has another one available to use. The Pokémon that wins will receive
experience points (EXP), the amount which varies, depends on the type of
Pokémon and its level. Once you run out of Pokémon to use completely, you will
faint. When you faint, you are sent to the last Pokémon Centre you visited and
you will also loose half of your gained money, but for some reason they don't
faint. To attack a Pokémon select 'Fight' with your curser and use one of the
learned attack in your arsenal. There is a limit of four attacks per Pokémon.
You can also heal your Pokémon with Items. To switch Pokémon, select 'PK MN'.
To run away (if it's a wild Pokémon battle), select run and press A.

                                 ************
                                 * Elements *
                                 ************

Each species of Pokémon is unique in its attacks and its element. Their element
effects what types of attacks which can be learned, but it also is a deciding
factor in what types of attacks affect it different than others. Here is a
chart of what types affect which and how much.

 D               /   /   /   /   / C /   /   /   /   /   /   /   / G /   /   /
 E              /   /   /   /   / I /   /   /   /   / C /   /   / N /   /   /
 F             / L /   /   /   / R /   / D / G /   / I /   / N / I / N /   /
 E  ATTACK->  / A /   / R / S / T /   / N / N /   / H /   / O / T / O / T /
 D           / M / E / E / S / C / K / U / I /   / C /   / S / H / G / S /
 |          / R / R / T / A / E / C / O / Y / G / Y / E / I / G / A / O /
 V         / O / I / A / R / L / O / R / L / U / S / C / O / I / R / H /
          / N / F / W / G / E / R / G / F / B / P / I / P / F / D / G /
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
Normal   | N | N | N | N | N | N | N | N | N | N | N | N | S | N | N |
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
Fire     | N | L | S | L | N | S | S | N | L | N | L | N | N | N | N |
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
Water    | N | L | L | S | S | N | L | N | N | N | L | N | N | N | N |
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
Grass    | N | S | L | L | L | N | S | S | L | N | S | L | N | N | N |
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
Electric | N | N | L | L | L | N | N | L | L | N | S | N | N | N | N |
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
Rock     | L | L | S | S | D | L | L | L | L | S | S | L | S | N | N |
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
Ground   | N | N | S | S | D | N | L | N | N | S | N | L | N | N | N |
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
Flying   | N | N | N | L | S | S | D | N | L | N | N | N | N | N | N |
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
Bug      | N | S | N | L | N | S | S | S | L | L | S | S | N | N | N |
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
Psychic  | N | N | N | N | N | L | L | L | S | L | N | N | N | N | S |
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
Ice      | N | S | L | L | N | N | N | N | N | N | S | N | S | S | N |
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
Poison   | N | N | N | L | N | N | N | N | N | N | N | L | N | N | N |
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
Fighting | N | N | N | N | N | N | L | S | N | S | N | N | N | N | N |
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
Dragon   | N | N | L | L | L | L | L | L | L | L | L | L | L | S | N |
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
Ghost    | D | N | N | N | N | D | D | N | S | L | N | N | D | N | N |
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|

KEY:

S - Super Effective
N - Normal damage
L - Not Very Effective
D - Doesn't Effect


                                ***************
                                * Gym Leaders *
                                ***************

The world of Pokémon has many aspects, which may not be known to new players.
If you've seen the show or played Pokémon Blue/Red then you should pick up this
a lot easier than others. First of all, you, the trainer, are travelling the
world in a quest to collect all of the eight badges. A badge is won when a
trainer defeats one of the eight gym leaders in a Pokémon battle. Each gym
leader has a certain type as its specialty. For example, Misty in Cerulean City
has water Pokémon has her specialty. The eight cities in which there are
Pokémon gyms are: Pewter City, Cerulean City, Virmilion City, Celadon City,
Fuchsia City, Cinnabar Island and Viridian City. View the Gym Leaders section
for more information.

                              ********************
                              * Catching Pokémon *
                              ********************

Catching Pokémon is what increases how many you have, thus filling your
Pokédex. As you will discover, the types of Pokémon found in certain areas will
vary greatly. The levels at which the Pokémon are at also varies on how far
into the game you are. To catch a Pokémon (theoretically), all you have to do
is toss a pokéball (purchased at Pokémon Marts) at a wild Pokémon and hope it
doesn't break free. In reality though, don't expect one to stay in straight
away. You must weaken it crucially beforehand using your Pokémon's attacks.
Using sleep and paralysis attacks helps too. Catching any of the Legendary
Pokémon is extremely tough, not only from their power, but from their levels
(30-50) too.

                  *******************************************
                  * Differences Between Red/Blue and Yellow *
                  *******************************************

There are a number of differences between the original Red and Blue versions of
the game and this game, Pokémon Yellow.

Firstly, and obviously the most important, you now go (*SHOCK!!!!*) TWO steps
out into the tall grass before Professor Oak calls you back.

Secondly, the next most obvious reason is that you start out with Pikachu
instead of the original three starters Bulbasaur, Charmander and Squirtle. Gary
will get an Eevee. The Pokémon Gary chooses Eevee to evolve into is destined on
what evolution stone you use first. As a bonus, during the game, you can get
the original three starting Pokémon from various trainers. Look out for
trainers that weren't there in the previous game! They seem to be weaker,
however, than they were in Red.

Thirdly, just like the show, Pikachu does not stay in its pokéball. Instead, it
follows you around as you travel through the world. You can talk to Pikachu and
see how he's feels about you. Pikachu even goes as far as rejecting to use a
Thunder Stone to evolve. This one is the only Pikachu you can get in the game,
thus you must trade to add Raichu to your pokédex.

Instead of the original random Rockets, the team of Jessie, James and Meowth
fight you in place. Meowth does not stay out of the pokéball, but he fights you
in the battle. Just like in the show, they're simple to defeat ^_^.

New Pokedex data has been added and changed, and each Pokémon has been redrawn
to look more like they do in the show. Also, the Pokémon look better outside
the pokéball as you will find them during the game. Look in the Pokémon Centres
for Chanseys. To add to the list of redrawn things, some trainers have been
redrawn too.

Some trainers have had their Pokémon changed. Lt. Surge, for example, now has a
high-levelled Raichu as his lone Pokémon, and Giovanni has a Persian.

Missingno (and Pokémon M) are no longer found to give you 127 times your sixth
item. They can be encountered, but they do not change your items at all.

Some changes have been made to Pokémon data, such as the levels they evolve at,
and the levels they learn abilities at. For example, Pikachu now learns many
more moves and even learns Thunderbolt on its own.

There are even new places in which to find Pokémon. Also, Pokémon in the Safari
Zone run away quicker, but the rare ones such as Pinsir and Tauros are found
more often. Also, Farfetch'd and Likitung are now caught in the wild instead of
relying on in-game trading for one. Gyarados can even be caught in the wild
now.

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** 5. - Walkthrough                                                  #WKT05# **
**====================================***====================================**
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Professor Oak will do the intro, letting you choose both your name and your
rival's name. Choose carefully as you cannot change them. I'll call you Ash for
no apparent reason.

                                ***************
                                * Pallet Town *
                                ***************

Ash will be in your room in front of an SNES console at the beginning of the
game. Go to the top left corner and withdraw a potion from the storage PC.
Then, go downstairs, go outside and wander into the long grass outside of
Pallet Town. Professor Oak will come to protect you and stop you from being
harmed, but a wild Pokémon will initiate a battle with Oak after a while. It is
a Pikachu. Oak will capture it and then return to his lab with you. Follow him
to the top of the lab where your rival (let's call him Gary), is waiting. Oak
will tell you to take the Poké Ball on the table. Walk over to do so. However,
before Ash can pick it up, Gary will push you out of the way and will take the
Pokémon. Oak will duly agree and give you the wild Pikachu he caught earlier.
On your way out, Gary will make you have a battle with him.

It's not too difficult to beat him. Just use Growl once and then Thundershock
for the rest of your turns. Once you defeat Gary, Pikachu receives 97
experience points, and will be boosted a level. He will also learn Tail Whip,
which lowers the opposing Pokémon's defence. If you somehow loose this battle,
switch off the game and switch it back on, effectively starting again. The
experience is instrumental, and you haven't got very far anyway for it to
matter.

After the battle, Oak will tell you how your Pikachu marvellously does not like
being in its Pokéball and wants to stay out with you for company. Naturally,
you have no choice but to agree. This is one of that main reasons in what makes
Pokémon Yellow so different than Pokémon Red and Blue. One of your main
objectives is to makes sure Pikachu is happy with you. It has no real bearing
on the actual game, however. He will start off quite unhappy, as you will see
when you look at it, but the more you battle with it and the higher its level,
the happier it will become. Anyway, exit Professor Oak's lab and return to your
house. Talk to your mother, the woman inside, and she will have you rest, which
you will need after your battle with Gary. Your health will be restored. Exit
the house and head into the long grass at the north side of Town.

There are wild Pidgeys and Rattatas between levels 2 and 4 in the grass here.
There are also two people you'll meet along the way. One will give you a
potion, the other tells you how you can jump over low walls that face in the
right position. Soon enough, after travelling north, you will arrive in
Viridian City.

                                *****************
                                * Viridian City *
                                *****************

Bypass the Pokémon Centre and go to the Pokémart. The shopkeeper will see you
have come from Pallet Town and will give you a package to be delivered to
Professor Oak. Next, go to the Pokémon centre and have Nurse Joy heal your
Pokémon. Then, return to Pallet Town. The way back is much easier and quicker
as you can hop over the walls on the way back, and thus the tedious battles
with wild Pokémon while also avoiding the task of weaving through the randomly
crooked route.

                                ***************
                                * Pallet Town *
                                ***************

Go straight to Professor Oak's Lab. Professor Oak will commend you on your
excellent Pikachu-tending capabilities, so smile graciously and begin your
first thank-you speach. Ash will then give him the parcel which turns out to be
a custom pokéball. Gary then enters the lab. Oak will ask Gary and Ask to do
him a favour of sorts. He grants a Pokédex unto them both. A pokedex is a newly
invented Pokémon encyclopaedia. Oak wants Garry and Ash to complete the guides
for him, as, in his old age, he lacks the ability to do so (that, I don't get—
it's merely tossing some light spheres around). The Pokedex will be updated
each time you meet a new Pokémon in battle, though only a picture will be
shown. The spot will be completely filled when you catch a new Pokémon,
however. In this spot, you will find such things as a description of the
Pokémon, heigh and weight details, their call and where they are found. Anyway,
Gary will leave soon enough, leaving you free to leave Pallet Town. Heal
yourself at you're your Mom's house and then enter Gary's house, which is the
one just above Oak's Lab. Talk to Gary's sister and she will give you a World
Map, an extremely useful tool if you have limited geography of the world. It
shows you each and every road and each and every city. You may view it from the
menu, just above "Pokémon".
Leave Pallet Town for Viridian once you have done this.

                                *****************
                                * Viridian City *
                                *****************

At the top of town you will notice a gym. Gyms are where Pokémon Trainers, the
highest ranked, are situated. You must defeat these Gym Leaders in order to
obtain a badge. There are eight badges to collect, a gym in each city. Once all
eight badges have been obtained, you earn the right to participate in the
Pokémon League. The Elite Four are the trainers which are in the League.

So, anyway... Buy yourself some Poké Balls from the Pokémart in Viridian.
Fifteen should do it. Remember, to capture Pokémon, you must weaken it before
tossing a Poké Ball at it. Status changes such as sleep and paralysis help when
capturing a Pokémon. However, for the moment this is not important. All you
need to is assault it until it's health is about three-quarters way down. Then,
toss a Pokéball and hope it will succeed. There are four different types of
Pokémon you should have caught before you leave Viridian City: Rattata, Pidgey,
Nidoran Female and Nidoran Male.

By taking the West route out of town you will find the area in which both kinds
of Nidoran lie. Catch them both. If you continue westward Gary will appear. You
can fight him, but make sure to have at least two other Pokémon. It might be a
bit better if you get to Pewter City first and then go back to Viridian to
fight Gary. This may seem like a waste of time, but it gets you levels higher.
High levels are needed for the upcoming battle. Anyway, once you've decided to
leave, head North, past the gym. There will be an elderly man nearby, who when
you pass him, will show you how to catch Pokémon. Nevertheless, continue north
and you should soon find yourself out of town.

                               *******************
                               * Viridian Forest *
                               *******************

So far, your Pokémon Party should be about:

Pikachu          Level 8
Nidoran (M)      Level 5
Nidoran (F)      Level 5
Pidgey           Level 7
Rattata          Level 5

Don't bother levelling up Rattata. He won't be needed in this game. There will
be better Pokémon found before the first gym battle.

The next city you need to visit is Pewter City, but between Viridian and
Pewter, the Viridian Forest is situated. The forest hides many bug-type
Pokémon. Once entered, go left and up. Soon enough you should find a Pokéball.
Pick it up and go back the way you came, right. Continue that way, walking in
the grass (do this so you will ignite wild Pokémon battles, thus increasing
your Pokémon's levels when you defeat them). Fight the four trainers you meet
along the way too. None of them will have anything very strong. Not too much
bother. While in the forest, capture a Caterpie. Put it at the top of your
Pokémon list and switch it to a stronger Pokémon when a battle comes if it's
not above level six. This will up the level of it. At level seven it will
evolve to Metapod. Press B to stop the evolution and wait until level nine to
let it. At this stage it cannot attack. So, keep it at the top of the list
until it evolves at level ten to Butterfree.

By the time you reach Pewter City, your party should be:

Pikachu          Level 12
Nidoran (M)      Level 10
Nidoran (F)      Level 7
Pidgey           Level 10
Pidgeotto        Level 12
Butterfree       Level 12

If your Pokémon aren't at those levels, mess around in Viridian Forest,
fighting wild Pokémon until they are. You may have trouble catching a
Pidgeotto. They are found in Viridian Forest, but are pretty tough. Have
Pikachu paralyse it with Thunder Wave. Be wary though, they're rare and if the
one you're battling faints you won't find another for a long time. For anybody
who still has to defeat Gary on the route West of Viridian City, return there
now and defeat him. He has but a Spearow and Eevee, so, no problems there.
While you're in the area, catch yourself a Spearow and Mankey. These must be
found in the second patch of grass, however. Keep out the Spearow (deposit
Nidoran Female). Mankey isn't that great. Leave him in Someone's PC. Work with
Spearow in the Forest (flying types are strong against bug types) and level it
to about nine. Then, return to Pewter City and enter the Gym.

Defeat the Jr. Trainer for some experience and then heal your Pokémon.
Challenge Brock. Your party should be as follows:

Pikachu          Level 12
Nidoran (M)      Level 8
Spearow          Level 9
Pidgey           Level 10
Pidgeotto        Level 10
Butterfree       Level 10

       **=======================**
Brock - Pewter City Gym Leader

-Geodude          Level 10       EXP 182
-Onix             Level 12       EXP 276
Prizes:
-Boulder Badge (Attack of all Pokémon increases; HM Flash can be used.)
-TM34 (Bide)
-$1188
       **=======================**

Admittedly, having four flying types against the rock Gym Leader isn't a good
idea, but these are the strongest Pokémon you'll find for the moment. We'll
change things when we hit the next city. A little tactic I like to use is
having Pikachu use Tail Whip on Geodude to weaken his defence significantly.
When Pikachu's health reaches a little less than half way, have Butterfree go
at him. Use confusion and after about three attacks Geodude should fall. Now
the Level twelve Onix appears. Have either Pikachu or Nidoran Male to use Tail
Whip or Leer to lower Onix' defence. Onix, in his foolishness, uses Bide often.
It is an attack that has the Pokémon skip two turns and then deal twice the
amount of damage it has suffered. Using Leer or Tail Whip does not count as
defence, and so when Onix lashes back, he won't deal any damage. When Onix'
defence has been lowered four times, switch to Butterfree again. Confuse the
heck out of Onix, but if somehow Butterfree faints, use Pidgeotto. Use a
combination of Sand Attack to lower Onix's accuracy and Quick attack to finish
the match. Congratulations, you receive your first badge: the Boulder Badge.
       Also, you receive nearly $1200 and TM34, Bide. As a prize, it'll do.
There is little else in Pewter City to do. There is a museum at the North side
of town, but there's nothing in there for you yet. Before you leave, however,
Buy one escape rope and spend the rest of your money on Pokéballs.

If you're having trouble with beating Brock, you could always catch a Mankey
and level it up. Fighting Pokémon are strong versus rock kinds.

Take the road East out of Pewter City, the route to Cerulean City. There is a
cluster of trainers here. Use this opportunity to train your Pokémon and raise
some levels. Don't risk it, however--if your Pokémon are getting weak, return
to the Pokémon centre in Pewter City to heal as you loose half of your money
when you faint. Once you fight your way through the trainers there will be a
patch of grass straight ahead. This is the only place in the game where you
will find a Jigglypuff (you may remember it from the Pewter City Pokémon
Centre). It's hard to find one though--they're pretty rare. Even if you catch
one, don't withdraw it--It's pretty crap, in my opinion.
      Anyway, continue on that direction, (you will pass another patch of grass
to the right when you take your first North turn. If you didn't catch a Mankey
already, catch one there.) And soon enough you will end up at a Pokémon centre
just outside the entrance to Mount Moon. Through Mount Moon is a tunnel which
leads to the next city on your badge-winning map- -- Cerulean City. Inside the
Pokémon centre is a man selling Magicarps for $500. Don't bother taking one.
You receive it at level five and will not evolve until level twenty. The only
attack it has until Level 15 is something called 'Splash', which doesn't do any
damage... AT ALL! You can also catch them for free a bit later in the game.
Admittedly, it's evolved form, Gyarados, is extremely powerful.

                                **************
                                * Mount Moon *
                                **************

Once you've been healed, enter Mount Moon through the cutting in the cave. For
the record, I'm not going to detail which trainers to fight and which not to. I
think, personally, that you should fight them all in a bid to level up your
Pokémon. However, take a left straight away and you will find a Potion in the
top left corner of the area. Return to your right, however, and continue that
direction. Fight the trainer, (she has a Clefairy, a rare Pokémon only to be
found in Mount Moon), and continue. Take the ladder down and continue down the
path, taking the ladder you come across at the end. Team Rocket's first
appearance is here. They are a criminal organization that traffic Pokémon and
exploit them in illegal ways. They will continue to cross your path in the
game. Defeat the Rocket and pick up the HP UP on the ledge. Take the ladder and
then the path back to the main floor.
        There is a gap in the walls just ahead. Go through it. A trainer is
situated just ahead, a Bellsprout and Oddish at her disposal, so use either
Spearow or Butterfree. Continue left and then down. A ladder looms nearby, take
it and follow the path to the end. In the next area you will find a Rocket and
an item. The item is TM01, Megapunch. There is a lone rock just past the
Rocket. If you search inside it, you will find an Ether. For those who don't
know, Ethers and Elixers are used to restore PP to Pokémon's moves. Return to
the main area and you will pass a trainer. He's pretty weak, having merely two
Rattatas and a Zubat, so no worries. Go to the top of the next area. In the
corner is a Moon Stone, a very rare stone used in forced Pokémon evolution.
Indeed, some Pokémon can ONLY change into the next stage using stones such as
these.

Anyway, use the ladder to enter the next area. Continue along the path until
you come to a place with various routes leading away. There is a narrow path,
which at the end of, you can find another Moon Stone, useful later in the game.
Continue on and talk to the trainer just ahead and near the two spiral items to
battle him.

       **=======================**
Super Nerd - Mount Moon

-Grimer           Level 12       EXP 231
-Voltorb          Level 12       EXP 264
-Koffing          Level 12       EXP 292

Prizes:
-Choice of either Helix Fossil (Omanyte) or Dome Fossil (Kabuto)
-$300
       **=======================**

You will get a choice of two fossils, Helix or Dome. They bring you Omanyte or
Kabuto respectively later in the game. To get the other, however, you must
trade with a friend. Head towards the ladder further on. Two people you may be
familiar with from the series arrive. They are Team Rocket's Jessie and James
and wish to steal the fossils from you for Team Rocket.

       **=======================**
Rocket - Mount Moon

-Ekans            Level 14       EXP 186
-Meowth           Level 14       EXP 204
-Koffing          Level 14       EXP 342

Prizes:
-$420
       **=======================**

Take the final two ladders and you'll soon be out of Mount Moon. Head Eastward
through the paths and you will soon arrive in Cerulean City. Before you enter,
however, an item lies nearby. It is TM04, Whirlwind.

                              *****************
                              * Cerulean City *
                              *****************

Heal your Pokémon straight away. Your Pokémon party should now look something
like this:

Pikachu          Level 17
Nidoran (M)      Level 15
Spearow          Level 15
Pidgey           Level 14
Pidgeotto        Level 14
Butterfree       Level 16

That will soon change, now that you have a bigger selection of Pokémon. While
in the Pokémon centre, however, store some of your unneeded items in the PC in
the corner (Open 'Ash's PC'). Items like the Dome Fossil, all your TMs and the
Moon Stones are not needed for the moment, so store them. Next, head to the
north of the city to where a bridge is situated. Before you manage to get onto
the bridge, however, Gary, your rival, will appear. He tells briefly of his
encounter with Bill and then, as usual, initiates a battle.

       **=======================**
Gary - Cerulean Bridge

-Spearow          Level 16       EXP 222
-Sandshrew        Level 15       EXP 298
-Rattata          Level 15       EXP 183
-Eevee            Level 17       EXP 334

Prizes:
-$595
       **=======================**

His Pokémon aren't great. Use Pikachu for Spearow, and Butterfree after that.

There are five trainers lying in wait across the bridge. If you beat them all
you will get a prize, or so they say. Heal your Pokémon and return to the
bridge to defeat the trainers. At the end, a trainer will try convince you to
join Team Rocket, ending in a final Pokémon battle. The battle is pretty easy,
and you will receive a nugget by the end. Nuggets don't help you in battle, but
they can be sold for $5,000 in a Pokémart. There is some grass to the left of
you. Oddishes, Bellsprouts and Abras can be found in here, all a bit rare.
Catch them to up your level of Pokémon caught.

Further on, a trainer will stand in a new area with an item next to it. Talk to
the trainer (named Damian)  and you will be gifted with a Charmander, one of
the original starting Pokémon, also potentially a huge asset for you in the
game. The reason for receiving a random Pokémon is that its previous trainer
wasn't good enough to handle it. N00b. Charmander starts at level ten only,
however. TM45 is the item right next to the trainer. It contains Thunderwave.
Once you receive Charmander, return to the Pokémon Centre to heal and to take
him out of the storage PC in exchange for Pidgey. Continue to the right and up
the trail. There are many trainers nearby, a great place for levelling up.
Defeat them all and continue on the Bill's house.

Once you get inside, a Pokémon will appear inside the door. Talk to the Pokémon
and you will uncover that it is, infact, Bill and he messed up on an
experiment. To cure Bill of his badly-pixelled Pokémon state, you must go over
to his computer when he's in the cell. He will soon come out and repay you by
giving you an S.S. Ticket. This is a ticket on the S.S. Anne, a ship docked in
Virmilion City. Exit Bill's house and return to Cerulean and heal your Pokémon.
Enter Cerulean City's gym. The leader is Misty, a use of water Pokémon. Pikachu
is instrumental here. At this point, you should have the following:

Pikachu          Level 22
Nidorino         Level 19
Spearow          Level 18
Charmander       Level 16
Pidgeotto        Level 19
Butterfree       Level 20

The levels must be either the same or roughly right, it doesn't matter at the
moment, they'll be boosted soon. Make sure to battle both Misty's assistants,
as they will help your levels. Heal your Pokémon and ignite the battle.

       **=======================**
Misty - Cerulean City Gym Leader

-Staryu           Level 18       EXP 408
-Starmie          Level 21       EXP 931

Prizes:
-Cascade Badge (All Pokémon up to level 30 obey. HM01 can be used outside of
battle.)
-TM11 (Bubblebeam)
-$2079
       **=======================**

Pikachu is your salvation here. Keep it potioned up, as you won't have any
bother if it is on a high level, about twenty should do. If, however, it should
faint, try Butterfree's Sleep Powder to knock down the opposition. Confusion,
however, won't affect either significantly. Switch to either Pidgeotto or
Nidorino. Use either of their physical attacks to finish off Starmie. Once you
defeat Misty, heal your Pokémon and go to the house just above the gym that
previously had a guard standing outside the door. You see that house to the
left of the Pokémon Centre? If you go inside, there will be a woman nursing
sick Pokémon back to health. She is called Melanie. A bit of a Pokémon Centre-
Rip off if you ask me. Anyway, she has a Bulbasaur, another of the starting
Pokémon. You can soon receive Bulbasaur from her if Pikachu meets the
requirements of her (I'm not certain, but I believe Pikachu has to hop twice
when you talk to it and it has to be above level 20). Anyway, to the house
above the gym.
      Team Rocket have ransacked the house. Use the hole in the back of the
house and go out to the yard to confront the offending Rocket. The Rocket has a
Machop and a Drowzee, so not too much bother. After the fight, he will leave
and give you what he stole: TM28, containing Dig. Heal your Pokémon and return
to this path. Continue down it and take the turn Southward. You will see a
house nearby. This is the Pokémon day-care centre. If you deposit one of your
Pokémon inside, the Pokémon will gain one experience point per step you take
outside the house. It runs at a cost of $100 deposit and $100 then on for every
other level gained. It is a very good idea to put a Pokémon inside, so at least
you'll receive something for all the walking you do. A good Pokémon to put in
there for the moment is either Abra or Magikarp. Think about it.

If you try to enter the gates of Saffron City, you will be refused. I have no
idea WHY the gates are closed, but they are. Anyway, there is an underground
passage from Cerulean to the next city, Virmilion, if you wish to take it. See
the small house to the right? Yup, that's it. Take the underground passage and
climb the stairs at the end. You will need to do a bit more travelling before
you reach Virmilion, however. There are some trainers nearby who will fight
you. Fight them all. When you reach Virmilion, enter the Pokémon Centre and
heal your Pokémon.

                              ******************
                              * Vermilion City *
                              ******************


To the left of the Pokémon Centre is a house, go inside. A man called the
Fishing Guru lives inside, and will give you an old rod if you ask for it. The
old rod is pretty crap, all you can catch with it is Magikarps, though, you
saved $500 by getting one later, huh? Go southerly in the city and just above
the gym is a house with a sign outside--enter it. Pikachu will run over to a
Pokémon, Clefairy, and if you talk to Pikachu, you will see it is in love ^_^.
Talk to the man at the head of the table anyway and hear out his story. When
he's finished, he will give you a bicycle voucher. The bike store is in
Cerulean, so get your bike when you return there.

Once you've finished exploring the town, take the road East of town and you
will soon find a cave. Walk past the cave and into the patch of grass. There
are many trainers here and will do great for levelling you up. There are also
some Drowzees in the grass if you want to capture one. Don't bother levelling
up your Spearow much--it will soon be replaced. Actually, back in Vermilion
City there is a person willing to trade a Farfetch'd for a Spearow, so if you
want a Farfetch'd, talk to him. I wouldn't take Farfetch'd out, however. Soon
you'll have a better Pokémon. Just past the patch of grass is a building. Go up
the stairs and one of Professor Oak's Aides will ask you if you have caught
thirty kinds of Pokémon. If you have, you will receive an Itemfinder. The
itemfinder points out items that cannot be seen. It's a bit of a bitch to use
regularly though. Oh well, it's free, isn't it?

At this moment, you should have the following Pokémon:

Pikachu          Level 22
Nidorino         Level 22
Charmeleon       Level 20
Pidgeotto        Level 20
Butterfree       Level 20
Spearow          Level 16

Go to the docks and enter the S.S. Anne ship. If you check inside each room,
there are trainers inside. Fight and defeat them to gain levels. In the kitchen
on the level below deck, look at the third bin on the right. You will find an
ultra ball. There are a lot of water Pokémon here. Use this opportunity to up
Pikachu's level to the level needed by Bulbasaur's trainer (25). Once you get
to that level, return to Cerulean. Trade in your Bike Voucher if you haven't
already (store in the bottom left corner) and head to the previously mentioned
house. In the house, talk to Sandshrew, Oddish and Bulbasaur. The only other
problem is that Pikachu has to be exceptionally happy with you. You can tell
he's happy if he smiles and stuff when you talk to him. You're ready to take
Bulbasaur when Pikachu hops twice and grins at you. When you're ready, talk to
the nurse and she will ask you if you want to take care of the Bulbasaur. It's
only at level ten, but he will become extremely powerful. Put it in the day
care centre if you choose. Otherwise, keep it at the top of your list.

For your enjoyment, I have taken the liberty of denoting which Pokémon you
should use depending on what element Pokémon you are opposing. This only works
for the Pokémon Party I asked you to use. There won't be any Dragon-types at
this stage, so I didn't bother putting them in.

Pikachu          Level 25      Water/Flying/Normal/Ghost/Fire/Electric
Nidorino         Level 24      Rock/Normal/Fighting/Poison/Fire/Electric
Charmeleon       Level 22      Grass/Bug/Ice/
Pidgeotto        Level 22      Ground/Grass/Bug
Butterfree       Level 22      Fighting/Rock/Psychic
Ivysaur          Level 18      Water/Rock/Ground/Electric

Return to the S.S. Anne and finish fighting all the trainers. On one of the
levels, Gary, your rival, will appear after finishing looking for the Cut
master whom is apparently onboard. He will fight you.

       **=======================**
Gary - S.S. Anne

-Spearow          Level 19       EXP 234
-Rattata          Level 16       EXP 195
-Sandshrew        Level 18       EXP 358
-Eevee            Level 20       EXP 393

Prizes:
-$1300
       **=======================**

There is absolutely nothing hard about this battle. All your Pokémon should be
above Gary's levels. Just stick to the element plan above and you'll be fine.

Continue on the corridor and take the stairs to the captain's chambers. Talk to
the captain, whom is vomiting in a nearby bin ^_^. Ash will rub his back and
make him feel somehow better. You will receive HM01, a CUT technique. A HM
stands for Hidden Machine. It is like a TM, only they can be used more than
once. They are techniques mainly used outside of battle. For example, c
Cut can cut down trees or grass, while Flash can light up a dark cave. In
battle they can also be used. Cut would be the equivalent of a slightly less
powerful Slash, while Flash is the same as Sand Attack. Anyway, once you've
received HM01, leave the ship and it will depart. Go to the East route out of
town and you will soon come to a cave.

Enter the cave and continue to the end of it. This is Diglett's Cave, built
completely by Digletts. Make sure to capture one. You may come across a Dugtrio
on occasion. Do your best to capture it; though don't risk fainting, as they
are usually at level twenty-nine. Anyway, once you are at the end, you will
find yourself back at Pewter City. Go south for a while and you will see a
house. If you go inside, at the top there will be a trainer looking for
Clefairy. If you have caught one and would like to trade it for Mr. Mime, then
you can get yours out of the Pokémon Centre in Pewter City. Mr. Mime is one of
the Pokémon you cannot catch, but can only get by trading: Jynx, Likitung and
Farfetch'd are the others. Anyway, not far after the previously mentioned house
is a building, one which you must pass through. Inside is one of Professor
Oak's Aides. He will ask if you have caught 10 kinds of Pokémon, and, when you
tell him you have, he gives you HM05, Flash. Flash is used to light up dark
caves such as Rock Tunnel in Cerulean. Anyway, pass through the building and
you will find some more items along the way, HP Up and a Moon Stone.

Enter Pewter City and head to the north of the town. Enter the field to the
right of the museum via the gate and then use Cut to cut down the tree blocking
the path to the next field. Enter the building and talk to the scientist beside
the bookcases. He will give you a section of amber, telling you he believes
there is an old Pokémon fossil encased inside. Anyway, when you're ready to
return to Vermilion, do so.

Now, you are ready to face your next gym leader. Vermilion City's Gym leader is
an ex-soldier by the name of Lt. Surge. His Pokémon are of the electric
element. Seeing as how CUT is needed to cut down the bush in front of the gym,
you will need to teach it to one of your Pokémon. Personally, I hate HMs, and
despise teaching any but Fly or Surf to my main Pokémon. Since Pidgeotto will
be at a loss here, store him in Bill's PC and take out someone like Diglett
(capture one in the cave outside of town) to teach HM01 to and yet will still
be an asset in fighting electric Pokémon. Once you're ready, cut down the bush
and enter the gym.

You'll have to solve a little puzzle before receiving leave to challenge Lt.
Surge. You see all those bins littered around in a pattern? Right, there are
switches hidden inside each of them. Go around looking at each bin and when you
find a switch, the next one is in a container in a one-bin radius of the one
the switch you already found. When you've found the second, the door opens and
you may challenge Lt. Surge. For those that don't get it, it does like this:

  0    0    0    A    X

  0    0    0    B    C

  0    0    0    0    0

Say if switch one was at X, then the next switch would be at either A, B or C.
Get it? Great. There are also some assistants around who will fight you should
you go near them. Fight them for fun :). Enter Surge's room when you're ready.
Only your strongest Pokémon should be at roughly the same level as Surge's
Raichu. It covers its weaknesses well with Megapunch and Megakick, both lethel
assaulst on your Pokémon. It also has the powerful electric attack,
Thunderbolt. Its fourth attack is Growl. Use these momentarily lack of physical
damage to do much to him. Butterfree isn't much use here, though just about
everyone else should put up a decent fight.

       **=======================**
Lt. Surge - Vermilion City Gym Leader

-Raichu           Level 28       EXP 732

Prizes:
-Thunder Badge (Speed of all Pokémon increase; Use FLY outside of battle)
-TM24 (Thunderbolt)
-$2772
       **=======================**

Once you win, go outside and talk to the person dressed in black, Officer
Jenny. She will notice you have won the Thunder Badge and tell you how she has
caught a Squirtle, though it is unruly. She will ask whether you want it.
Grudgingly accept the offer. It's a bit of a conundrum here: Squirtle will soon
be great and there is no spots left in the party. Pikachu is needed. Charmeleon
and Ivysaur will be pretty good, same as Squirtle. Pidgeotto will be needed to
learn FLY when we reach Celadon. Nidorino or Butterfree must go. Let's weigh up
the stats, shall we:

Nidorino

+ Looks cool
+ Has great attacks and will learn better ones
+ One of my favourite Pokémon
+ Strong against a wide majority of attacks
- Is purple
+ Has better stats than Butterfree
+ Is going to win
+ He... uhhh... gets on better with Professor Oak...  _

Score: 6

Butterfree

- Looks like a giant flying bug
+ Has some OK attacks and is the only Pokémon with Confusion
- Fuck off
+ Strong against a lot of a attacks
+ Is blue/black
- Has worse stats than Nidorino, though special is really high
- Is SO going to lose
- So, how's the weather?

Score: -2 (Point deducted for cheating)

I think it's pretty clear than Nidorino is much better than Butterfree. Feel
free to put Butterfree in the day-care centre though. Anyway, make sure to put
Squirtle at the top of your Pokémon list--he's only at level ten. Level him up
to about sixteen and let him evolve before moving on to the next part here:

Head back to Cerulean and take out the Pokémon with CUT assigned to it
(diglett/Dugtrio?). Take the route East and cut down the bush, continuing on.
There's another cluster of trainers nearby. Don't defeat them all, make your
way along the path, avoiding trainers as best you can. In the battles you must
fight, don't use your CUT Pokémon too often. You will soon come across a
Pokémon centre. Deposit your cut Pokémon and take out whichever one you put in.
Return to the cluster of trainers and begin fighting the rest of them.
Somewhere along the way is an item, TM30--Teleport.

                                ***************
                                * Rock Tunnel *
                                ***************

       When you arrive at Rock Tunnel and enter, you will see it's pretty dark
inside. You can see the walls, but not anything between them, items, or
trainers. If you want, you can do it that way, but I'm going to use Flash. You
can take out Butterfree if you want, it can learn Flash. I'm going to use an
Abra though. Note that you cannot rewrite over a HM move with a new move, so be
careful. Enter the cave and get on your bike. Take a right, fight the trainer
and continue. Follow the path and take the ladder. Go south and take the
western route, fighting the trainer along the way. Follow the route and go
north then. Fight the trainer and continue along that path, fighting any
trainers. Soon enough the path will split. Don't worry you'll end up in the
same place in the end. Take the ladder up.

When you arrive in the next level, take the right path; you won't have to fight
the trainer if you do it right. Take the ladder down and continue along the
path. There will be trainers on either side here. Battle them if you want, you
can always return if your Pokémon are low on health. Take a left and battle the
trainer. You are now at the end. Take the ladder and you will be at the exit.
Manoeuvre your way around the trainers and you will soon arrive in Lavender
Town.

                               *****************
                               * Lavender Town *
                               *****************

Go to the Pokémon Centre. Deposit your flash Pokémon and take out Charmeleon.
Heal your Pokémon then. Lavender Town has two most distinguishing features: its
Pokémon burial tower, and its Name Ratter. The former is inhabited by Pokémon
spirits and Ghost element Pokémon. The second is a place where you can change
the name or nickname of your Pokémon. First of all, head back to Rock Tunnel
and defeat any trainers you may have skipped over while in the need to get to a
Pokémon centre. Then, battle the trainers just outside. There is a lone bush
around there. In it is hidden a Max Ether.

There's not much for you at the moment in Lavender Town, so head west. There
are two trainers here, neither tough at all. Defeat them and take the path,
which turns northwards. Go west and defeat some of the trainers there. If you
have a Pokémon with cut in your party, you can bypass this part and take a
shortcut through the grass. Anyway, follow the path and enter the house you
soon come to. This is another underground path, like the one from Cerulean to
Vermilion, only this time from Lavender Town to Celadon City. Follow the path
and take the stairs at the end. Exit the building and go west to Celadon.

                                ****************
                                * Celadon City *
                                ****************

This city is much bigger than the others you've been to so far. In here is a
Pokémon Research Lab, a Game Corner, and the biggest Pokémart in the area.
Bypass them all and take the Westward route away from the city. Cut down the
bush and (in the grass nearby you can catch a Doduo...) go through the gates
and enter the house you will find. A girl inside will randomly give you a HM.
Take it to be polite and teach it to Pidgeotto. Right now, you can go back and
do anything you forgot to. Fly will have your Pokémon bring you to any city
you've already been to. It counts as being in a city when you've visited the
Pokémon centre, so when you're brought to a city via Fly, you will be left at
the town's Pokémon centre. Once you're ready, head over to the town's Pokémon
mart.
      Go to the roof and buy one Soda, one can of Fresh Water and one can of
Lemonade. Talk to the little girl nearby. She will say she's thirsty. Give her
a drink and she will give a TM. Give her one of each of the drinks and you will
get a total of three TMs: TM13, TM48 and TM49, containing Ice Beam, Rock Slide
and Tri Attack respectively. Go to the third floor and talk to the guy behind
the counter. He will give you TM18: Counter. On floor two is the TM section and
the other normal Pokémart stuff. On level four is the Evolution stone section.
Leave the Pokémon Centre when you're ready.

There is a large mansion with a door in front of it in the centre of town.
Ignore the door and go behind the back of the Pokémon Centre and continue.
Enter the back door of the Mansion. Climb the stairs and go inside the building
on top. The man inside is some sort of king-guy. On the table is a Pokéball,
holding Eevee inside. Pick it up and head back to the Pokémon Centre so you can
withdraw it. You have four choices: Leave it as an Eevee learning normal-type
attacks, evolve it to Vaporeon, evolve it to Jolteon or evolve it to Flareon.
Each of them are great Pokémon, though I prefer Jolteon. He is, in fact, one of
the best Pokémon in the game. To evolve it to Jolteon, get a thunderstone from
the Pokémart, to evolve it to Vaporeon get a waterstone and to evolve it to
Flareon you must get a firestone. Once you're satisfied with your choice,
continue. Oh, by the way, put Nidorino in the PC to allow for your new Pokémon.
Whoever you evolve it to, you should probably teach it a TM for the moment. Its
attacks are crap for a while.

Anyway, mess around for a while between Saffron, Celadon and Lavender. By the
way, to get into Saffron City, enter the gates to Saffron and talk to the
guard. If you have a drink from the top of Celadon's Pokémart then you can go
ahead on through. When you're read, head to the Game Corner. This is the Game
Corner. It is a gambling building, mainly slot machines. You can purchase 50
Game coins for $1000. But you must get a Coin Case first. To get one, head to
the café on the bottom row of stores, the depressed guy in the corner will give
it to you. If you walk around in the GC while pressing A, you will pick up
dropped coins. When you're ready, talk to the suspicious guard next to the
poster. He will get a bit shady and will quickly battle you. Having a Zubat and
Raticate, he'll be dispatched with much ease. When he runs to tell the BOSS,
press the button behind the poster and enter the uncovered hole to the right.
       Go to the left and battle the guard, taking the item (an escape rope)
when you win. Then head to the right and battle the Rocket guardian the
opening. You don't really need to, but it'll help later on. Take the stairs
down a level when you're ready. The next Rock will say something about the
Silph Scope. Curious? I am. For the moment, don't go into the maze. Just take
the stairs down. Battle the next rocket and take the item at the end, TM10:
Double-Edge. There is another maze just here. This time you must go into it.

Skip the first entrance and choose to take the middle entrance. Take the path
right, and take the thing to push you down. Get the Rare Candy and return to
the top again. Take the path left and then take two steps down. Take two steps
left, three down, three left, two down and finally two to the right. Battle the
rocket and take the stairs down. Take the path going up and enter the room on
the left. Battle the Rocket and pick up the Left Key he drops. Get the item on
the other side of the table (TM Razor Wind) and return up the stairs to the
previous floor. Now you may enter the maze. Take the lower of the two options
and when you land, go around the block and take the Nugget. There is another
moonstone for you just down a bit. From the stopping point, take one step
right, two down and another right. You will receive TM07. From the stopping
point, take two steps right, three down and one left. Then take two steps
right. Take two steps left, and go down and take the upper of the two options.
Take one step right and one down. Take the stairs and battle the two Rockets,
taking the Hyper Potion in the top left corner when finished. Return downstairs
and take the elevator to Floor Four. Battle the rocket and exit Game Corner to
heal your Pokémon in the Centre. Return there and take the elevator to Level
One when you're ready. Jessie and James come to confront you.

       **=======================**
Rocket - Celadon City Game Corner

-Koffing          Level 25       EXP 610
-Meowth           Level 25       EXP 369
-Ekans            Level 25       EXP 331

Prizes:
-$750
       **=======================**

Go into the room ahead. This is the Team Rocket leader, by the name of
Giovanni. Just behind him in the press is a Super Potion, by the way. Talk to
him.

       **=======================**
Giovanni - Celadon City Game Corner

-Onix             Level 25       EXP 577
-Rhyhorn          Level 24       EXP 693
-Persian          Level 29       EXP 919

Prizes:
-Silph Scope
-$2871

       **=======================**

Giovanni avoids any backchat and battles straight away. The first Pokémon out
is Onix, so Bulbasaur or Squirtle should be more than enough to defeat it. Make
sure to keep one of them at the top of your list. Second is Rhyhorn, so use
either Bulbasaur's Vine Whip or Squirtle's Water Gun to defeat him. A high-
levelled Persian is the final Pokémon. Because it is a Normal type, it'll take
a few attacks to defeat it. Use either Pikachu or Jolteon. Once you defeat
Giovanni, he will disappear, randomly leaving a Silph Scope behind. You'll be
needed that later, so put it in your PC when you return to the Pokémon Centre.

Right now, we're going to head to Celadon's Gym Leader, Erika. Cut is needed to
enter this gym, so take out your CUT Pokémon and put in Wartortle. Get on your
bicycle and head to the gym. Erika has many assistants. Battle them all for
experience.

       **=======================**
Erika - Celadon City Gym Leader

-Tangela          Level 30       EXP 1066
-Weepinbell       Level 32       EXP 1035
-Gloom            Level 32       EXP 904

Prizes:
-Rainbow Badge (Pokémon up to Level 50 obey; Strength can be used out of
battle.)
-TM21 (Mega Drain)
-$3168
       **=======================**

Erika's Pokémon aren't really as strong as their levels tell you. Between
Pidgeotto and Charmeleon you should be able to handle them with easy.
Pidgeotto's FLY and Charmeleon's Ember attack are the attacks to use. Ember is
pretty weak, however, so it may take two or three shots to take down any.
Tangela is probably the hardest, having constrict and bind and all that...
Anyway, the main point is you shouldn't have any bother here. None. At all.
Ever. When you're healed and ready, go to Lavender Town.

                               *****************
                               * Lavender Town *
                               *****************

Enter the Pokémon Tower. This is a place where dead Pokémon are left to rest
for eternity. There are many ghost-element Pokémon inside, with some Channelers
too. Anyway, head up the stairs and Gary will soon appear.

       **=======================**
Gary - Pokémon Tower

-Fearow           Level 25       EXP 867
-Shellder         Level 23       EXP 477
-Vulpix           Level 22       EXP 290
-Sandshrew        Level 20       EXP 397
-Eevee            Level 25       EXP 492

Prizes:
-$1625
       **=======================**

These are the Pokémon you should currently have... roughly:

Pikachu          Level 32
Jolteon          Level 28
Charmeleon       Level 29
Pidgeotto        Level 28
Wartortle        Level 27
Ivysaur          Level 27

Continue to the left and pass the Channeler. Go up the stairs. You might as
well battle all the Channelers, as some level-uppery is needed. You will get
some items along the way as part of the deal. Each Channeler only possesses
ghost-types. You may be wondering what type of Pokémon would defeat ghosts with
ease... Your answer is either Pidgeotto or Pikachu. There's not much to tell
you until you get to the second last floor. Just battle through all the
Channelers and pick up any items you find. Make sure to catch a Gastly or
Haunter if you can. There are Cubones found here too, but they are extremely
rare. Catch one of those too if you can. On sixth (I think) level, you will
find a two-by-two area of squares. This is a revitalization square, it saves
you going to a Pokémon Centre.

Anyway, you will soon reach the second last level, and text warning you will
appear on the screen. A battle will ensue and your Silph Scope will decipher
what the Pokémon is: A Marrowak. Don't even bother trying to catch it; it will
dodge all types of Pokéball. It is only level thirty, so not too much bother.
Once you defeat it, its spirit will become restful and will leave the Pokémon
Tower. Climb the stairs now and Jessie and James appear.

       **=======================**
Rocket - Pokémon Tower

-Meowth           Level 27       EXP 399
-Arbok            Level 27       EXP 850
-Weezing          Level 27       EXP 1000

Prizes:
-$810
       **=======================**

Some pretty big EXP prizes here. The Pokémon however aren't too strong. Weezing
is your biggest problem, but even then it's not a problem at all :). Anyway,
once you defeat Team Rocket continue up the path and talk to the old man, whose
name is Mr. Fuji. He will have you follow him to his house. Talk to him once
you reach it. He will give you a Poké Flute. This is a special flute that will
wake any sleeping Pokémon, in and out of battle.

Now, take the path South of Lavender Town. Enter the building nearby and go
upstairs. Talk to one of the trainers and he will give you a TM, 39 (Swift).
Return to the path and continue south. Follow the main path and battle any
trainers you find. They mostly have water Pokémon, so use either Pikachu or
Ivysaur. The path is long, so take your bike out. You will soon come to a T-
junction, with a large Pokémon blocking all paths. Play the poke flute by him
and he will awaken and attack you. Snorlax, it is.
        Snorlax has great defence and a pretty strong attack to. It's at level
thirty so only use Pokémon above that level. Pikachu is a good choice. It uses
the move Rest to get effect here, resting every two goes. For those that don't
know, Rest is where a Pokémon falls asleep for two turns, but their entire
health is healed during the time they are asleep. Pikachu's Thunderbolt should
get him pretty low on HP. Try using the Pokéball trick. (Just before the ball
is thrown, press A and then B quickly in the little space between when you
select it and when you throw the ball.) I really hate Snorlax for some reason,
so I'm going to leave him out of my party for this game. Heal your Pokémon and
continue ahead.

If you take a left here and go up the stairs, you can get an Itemfinder, just
in case you didn't have enough Pokémon to get it when you were in Vermilion
before. Continue down the southern path now, battling all trainers. Not too far
after Snorlax is a house by the water. The fishing guru's brother lives inside.
If you talk to him, he will eventually give you a Super Rod. This is the best
kind of fishing rod in the game, so you should rejoice... right now, in fact!
Go outside and start fishing for some new Pokémon to up your total. When done,
the path is pretty straightforward. Just battle all the trainers and soon
enough you will arrive in Fuchsia. Just before Fuchsia, at the gates, Professor
Oak's Aide is upstairs. If you have caught 50 kinds of Pokémon, you will
receive EXP All. This is a special item that takes out the average share for
each Pokémon and dispenses it between the other Pokémon you have in your party.
I find it pretty useless, however.

                               ****************
                               * Fuchsia City *
                               ****************

Usually, I go straight to the Safari Zone when arriving in Fuchsia. I suggest
you do the same. It is located at the north of the town. It costs $500 to
enter. In the Safari Zone, you cannot battle the Pokémon with your Pokémon. You
must either throw bait, a rock or a pokéball. It's pretty tough to capture
Pokémon here, alas. They seem to run whenever you throw rocks. The bait does
little for capture. You have 500 steps in the Safari Zone and 30 Safari Balls
(special types). You must leave when you run out of either Safari Balls or
steps. There is a prize for getting to a certain house in Fuchsia. Here is a
walkthrough of how to get there:

Go north and take the path east. Continue east and take the steps onto the
rock, then heading back west. Take the steps off the rock and go north. Take
the steps onto the next rock, go slightly east and get off the rock again. Walk
around the back of the rock and go west. Continue west after getting to the
next section. Bypass the rock and the path south instead taking the most
northerly rock. Go up around the back of the patch of pools and take the path
south. The Warden's Gold Teeth will be nearby. Pick them up and continue west.
That is the Secret House right there. The bottom of the two statues on the
right holds a hidden item. You will receive HM03: Surf, once you talk to the
man. It has Pokémon ferry you across bodies of water. Teach it to
Wartortle/Blastoise. Alas, you cannot use it until you defeat Fuchsia's Gym
Leader. This can wait for a while. Bring the Gold Teeth to the Warden and he
will give you HM04: Strength. Now, head West of Fuchsia City and get onto the
Bike Road. Travel up that roam and defeat all of the trainers you come to so
you can increase your levels. Now head to Saffron City.

                               ****************
                               * Saffron City *
                               ****************

If you have yet to enter Saffron, fly to Celadon City. Go to the Department
Store and go to the roof. Buy a Fresh Water and head to the guards on the edge
of the city. Give them the water and you can enter Saffron. Just above the
Pokémon Centre is Silph Company. Enter it. Go around the pool of water and head
to the stairs. Team Rocket have taken over Silph Co., and well-known Pokémon-
goods maker. Battle your way through the building, defeating all Rockets and
getting all items. This part is pretty long and tough, but it's also one of my
favourite in the game. There are a lot of locked doors, but you'll be able to
open them soon enough. As usual, the main Pokémon Rockets have are Electric,
Fighting and Poison types.

On the Fifth floor, two of the 'Rocket Brothers' are guarding the Key to unlock
all doors. Go to the leftmost of the Rocket Brothers. Talk to him and battle
him. Step onto the Teleport Square and you will be teleported to somewhere on
another floor. Step back on the square and you will be returned, walk to the
south though and you can go between the two Rockets to take the Card Key. Leave
via the same way. Anyway, return to the bottom floor and work your way to the
top floor battling all Rockets, opening all doors and taking all items.
Whenever you need healing, go to the Ninth Floor. Go left and then down. Unlock
the door and talk to the woman amidst the beds. She will have you rest. You can
then return to your eternal ass-kickage.

Once your ass-kickery has been completed, head to the Ninth Floor and heal
yourself. Go up a little bit and take the left here. Battle the trainer and
continue down the path, making sure to step on the teleport square. You will
land somewhere on the third floor. Get on the Teleport Square in the opposite
room. Gary lies in wait just below.

       **=======================**
Gary - Silph Co.

-Sandslash        Level 38       EXP 1326
-Ninetails        Level 35       EXP 1335
-Cloyster         Level 37       EXP 1609
-Kadabra          Level 35       EXP 1087
-Eevee (Evolved)  Level 40       EXP 1687

Prizes:
-$2600
       **=======================**

Gary's Eevee will have evolved, depending on which elemental stone you used
first. If you used a waterstone, it will evolve to Vaporeon, if you used a
thunderstone first, it will evolve to Jolteon and will evolve to Flareon if you
used the firestone first. There is nothing to be worried about here either.
Make sure to place Blastoise first, that should be enough to take out Sandslash
and Ninetails. Switch to Venusaur then and use either Pikachu or Charizard for
Kadabra. You have nothing that can directly counter Kadabra, so just go with
high levels and strong normal-damaging attacks. If you're fighting Jolteon or
Vaporeon, switch to Venusaur, and if you're fighting Flareon, switch to
Blastoise. Once you defeat Gary, he will leave, telling you he is going to the
Pokémon League to defeat the Elite Four. When he leaves, talk to the guy
nearby. He will give you Lapras, a rare sea Pokémon. It looks sort of like a
whale. It's only at level fifteen, so isn't much use. However, this is the only
way you can get Lapras without trading or by gameshark. Once you've been
healed, enter the next Teleport Square. Head down the path. Before you can move
very far, however, Jessie and James appear.

       **=======================**
Rocket - Silph Co.

-Weezing          Level 31       EXP 1149
-Arbok            Level 31       EXP 976
-Meowth           Level 31       EXP 457

Prizes:
-$930
       **=======================**

You have nothing to directly counter either Weezing or Arbok, but they are at
very low levels, so it doesn't really matter much. Try either Pidgeot or
Blastoise - both do well. Jolteon's Double Kick is pretty good with Meowth
either. Anyway, none of them will pose you any threat. You don't even need to
go back to heal. Continue down the path and open the door. Once you take a step
inside, Giovanni, the Team Rocket leader, will issue an immediate challenge.

       **=======================**
Giovanni - Silph Co.

-Nidorino         Level 37       EXP 934
-Persian          Level 35       EXP 1110
-Rhyhorn          Level 37       EXP 1069
-Nidoqueen        Level 41       EXP 1704

Prizes:
-$4059
       **=======================**

Giovanni, again, isn't as tough as you might think. Nidorino falls pretty
easily to Blastoise' Surf, and Persian succumbs also to Jolteon's Double Kick.
Rhyhorn can be defeated with ease by either Venusaur through Razor Leaf or by
Blastoise' Surf. Nidoqueen will pose the biggest threat because of the high
level, but still nothing to worry about. Once he is defeated, talk to the Silph
Co. President. He will give you a Master Ball. You will only get one Master
Ball in Pokémon Yellow. It holds the power to capture any Pokémon without fail.
Nothing can break out of it. You must save it for a worthwhile Pokémon then.
Once you're done, exit Silph Co. the way you entered. Take the lift finally.
Once you emerge, none of the Rockets that guarded buildings will be around.
Saffron City is now free of Team Rocket. Go to the top line of buildings and
enter the second house from the left. Go upstairs. If you have a Poké doll in
your possession, the girl will give you TM31, Mimic.

If you head to the right a bit more, you will find two gyms. The first is a
fighting Dojo, not a certified gym. Enter it however. Defeat all of the
assistants and you will soon get to fight the gym leader. Heal your Pokémon and
talk to the leader at the top to engage in a battle.

       **=======================**
Blackbelt - Fighting Dojo Leader

-Hitmonlee        Level 37       EXP 1092
-Hitmonchan       Level 37       EXP 1110

Prizes:
-Hitmonlee/Hitmonchan
-$925
       **=======================**

Nothing specifically hard about either Pokémon here. The only thing you may
have to watch out for is how much damage they can do on a continuous basis.
Dispatch them quickly to avoid making any mistakes. Once you win, you will get
a choice of either Hitmonlee or Hitmonchan, due to the fact that they will not
allow you to take their badge. Personally, I prefer Hitmonchan, but it's up to
you. Choose wisely. Heal your Pokémon and then fly to Fuchsia City.

                               ****************
                               * Fuchsia City *
                               ****************

Your levels should now be high enough to defeat the Fuchsia City gym. This
gym's specialty is Poison Pokémon. Pokémon like Koffing, Weezking, Drowzee and
Hypno, really. It's also kinda hard to get to the gym leader. There are
invisible walls surrounding him. Work your way through the puzzle (if you look
closely at the screen you can see the walls), defeating all assistants. Koga is
the last person you come to at the end of the trail. Talk to him and a battle
will ignite.

       **=======================**
Koga - Fuchsia City Gym Leader

-Venonat          Level 44       EXP 706
-Venonat          Level 46       EXP 738
-Venonat          Level 48       EXP 771
-Venomoth         Level 50       EXP 1477

Prizes:
-Soul Badge (Defence of all Pokémon increases. Can now use HM03 out of battle.)
-TM06 (Toxic)
-$4950
       **=======================**

The first three Venonats are pretty simple. They have low defence, and are weak
against fire, so have Charizard take them out. Unfortunatly, there is little
EXP gained either. The levels are pretty high, probably much higher than any of
your Pokémon are at the moment. If, by chance, Charizard faints by the time
Venomoth is reached, have Pikachu finish the job. You will not lose here if you
play your cards right. Each of them have a good Psychic attack, so be careful.
Have those potions at ready. TM06 holds Toxic. It is like being poisoned only
the damage you receive on each turn gets greater each time. Do not
underestimate it. Heal your Pokémon and head to Pallet Town (Yes, Pallet Town)

                                ***************
                                * Pallet Town *
                                ***************

Go to the little cutting of water at the South side of town. Surf on it,
heading south. There are many trainers along the way. Defeat them, remember
that most of them have water Pokémon such as Staryu, Goldeen and Tentacool. Try
either Venusaur or Pikachu to defeat them. You will soon come to a patch of
land by the name of Cinnabar Island.

                             *******************
                             * Cinnabar Island *
                             *******************

Cinnabar Island is the only island nearby inhabited by humans. There is a gym
on it, the leader being a man named Blaze. This is the gym of fire Pokémon.
However, you cannot enter it yet, as you will need a key. This key is located
to the West of the gym. However, we will not enter that place either, as Blane
is way to powerful at the moment. Also on Cinnabar is a Pokémon Research lab.
If you enter the third room and talk to the Professor, he will ask you if you
have any fossils that could be resurrected. Give him the Old Amber and go to
the Pokémon Mart. Return to the lab and talk to the scientist. He will tell you
Aerodactyl was the Pokémon whose the DNA was. You will receive Aerodactyl.
Next, bring him the fossil you got from Mount Moon (Helix/Dome). Repeat the
process, and this time you will receive Omanyte (if you chose the Helix fossil)
or Kabuto (if you chose the Dome fossil).
       The scientist in the bottom right corner of the screen will trade you
Muk for a Kangaskhan, not a good trade at all. In the second room, a scientist
will give you TM35, Metronome. Metronome is a pretty decent attack. It can
randomly choose any attack from every Pokémon moveset and use it on the
opponent. In the first room there are two people who wish to trade. One is
trading a Growlithe for Dewgong, the other will trade Golduck for Rhydon.
Neither of them are great, so unless you're having a lot of trouble getting any
of those, leave. You can go to the mansion to the west of the gym, but don't
bother trying to do anything yet. Just wander around and catch some of the
Pokémon you find wild here. Growlithe, Raticate and Ponyta are some of the rare
ones. When you're ready, fly to Saffron City.

                               ****************
                               * Saffron City *
                               ****************

Head straight to the latter of the two gyms. This is Saffron City's registered
gym leader, Sabrina's, gym. She uses psychic Pokémon, so none of your current
Pokémon will have any main strengths against her. If your Jolteon has learned
Pin Missile, it will help though. Enter the gym and wander around between the
assistants, fighting them all. You must use the teleport squares to get to
where Sabrina is, in the centre. Here is a map for you:

 _______________________________________________
|       1       |       2       |       3       |
|               |               |               |
| 3           2 |    6    1     | 6           9 |
|               |               |               |
| 5           4 |    4    7     | 3           7 |
|_______________|_______________|_______________|
|       4       |       5       |       6       |
|               |               |               |
| 6           2 |               | 3           9 |
|               |          1    |               |
| 1           7 |               | 2           4 |
|_______________|_______________|_______________|
|       7       |       8       |       9       |
|               |               |               |
| 3           9 |               | 3          6  |
|               |               |               |
| 2           4 |           9   | 7          8  |
|_______________|_____|   |_____|_______________|

The numbers at the top represent the trainers, and also represent the number of
that chamber. There are four teleport squares in every chamber, except for 5
and 8. Five is where Sabrina is, eight is where you exit. The rest should be
easy to understand once you get inside and mess about. Once you have defeated
all the assistants, go to Sabrina's chamber and talk to her.

       **=======================**
Sabrina - Saffron City Gym Leader

-Abra             Level 50       EXP 781
-Kadabra          Level 50       EXP 1552
-Alakazam         Level 50       EXP 1992

Prizes:
-Marsh Badge (Pokémon up to level 70 obey. Can now use HM03 out of battle.)
-TM46 (Psywave)
-$4950
       **=======================**

Jolteon's Pin Missile is a pretty big strength here. You should be able to take
out the first two Pokémon with it, as they are not very powerful. Anyone, I
suppose, could take out Abra. Teleport isn't much use here. However, only 700
EXP points are given, which isn't much for level fifty. Alakazam's Recover is a
huge pain in the ass. None of your Pokémon can do huge damage to it, and so
it's pretty tough to beat. You just have to keep going at it with the strongest
attack you have, and hoping it will stray from using Recover once or twice.
Psywave doesn't cause too much damage, so don't pay much attention here. Once
you defeat Sabrina, heal your Pokémon and head to Cerulean.

                              *****************
                              * Cerulean City *
                              *****************

Take out your CUT Pokémon and take the route east of Cerulean, the one you took
along the way to Rock Tunnel. Return the cut Pokémon to the PC when you arrive
at the Pokémon Centre and then take the route just above it. There is a river-
like area on which you can surf down. Do so. Get on the land once you arrive
near it. There is a trainer close by, defeat it. This one has a Likitung, a
rare Pokémon which can only be received via trade. Enter the Power Plant when
you defeat the trainer.

                               ***************
                               * Power Plant *
                               ***************

This building is an abandoned Power Plant, practically a breeding ground for
electric types. Also inside is (SHOCK!) Zapdos--a legendary bird Pokémon.
Anyway, head north and pick up the Carbos along the way. Keep going northwards
and then take the path east. Then, go south. Continue south until you pass the
second turn east. Take that turn and follow it, ignoring the next turn south in
favour of going north. Keep following that path, making sure to ignore all
turns. You will soon find Zapdos just ahead. Zapdos is at level 50, and is
EXTREMELY hard to catch with anything but a Master Ball or Ultra Ball. Make
sure to save the game beforehand so that you can get another chance if you
screw up. There is absolutely no help I can give you for this. All I can say is
that try get Zapdos asleep. Otherwise, your Pokéballs will just miss. Once
you're done with Zapdos, take the path to its right and you will find yourself
just outside the Plant. Zapdos is one of my favourite Pokémon, and so I like to
take it out. However, in terms of fairness and fun for the game, I like to wait
until all of my Pokémon are level 50 or over so as to make it still worthwhile
to play. Zapdos can practically blow away anyone at this stage. When you
finally do take out Zapdos (if you do), place Pidgeot in the PC.

                             *******************
                             * Cinnabar Island *
                             *******************

Go to the Pokémon mansion next to the gym. Enter. On the right side of columns
there is a Moon Stone hidden. You must be on the rightmost of the sides though.
This is the fourth Moon Stone available in the game. Head past the stairs and
head right. Take the left here and look at the statue. There is a secret switch
here, so press it. A room has just opened, but there is nothing inside, so
disreguard it. Go up the stairs now, however. In the room immediately south of
you is a trainer. Fight and defeat it. Fire Pokémon are the specialty used
here. Head up the stairs, pick up the items and defeat the trainer before
heading back downstairs. Enter the room just above the stairs you descended
from and take the stairs you find.
     Follow the path right and enter the first room. Inside is an Iron. Return
outside and use the statue. The door that was once closed will now be open and
the other, which you just came out of, will be closed. Enter the room and take
the former of the two passages. You will find yourself landed in a whole new
area. Battle the nearby scientist and take the path east just after him,
picking up the item along the way, which turns out to be a Carbos. If you
ignore the stairs and follow the path above it, the ledge will land you back
out at the door of the building, so unless you're in dire need of healing, take
the stairs. Follow the left path and you will soon arrive at a lone room. Enter
it, battle the trainer, pick up the TM (14, Blizzard) and press the switch
inside the statue. Return to where the stairs left you and enter the now
unlocked path.

Battle the scientist and continue with your incessant following of the path.
Enter the first room you see and use the switch hidden in the statue. The
second room has a Rare Candy to be found. At the end of the path you will find
TM22, Solarbeam, on a table. The key to enter the seventh gym is in the room
below. Once you have received this, you have my permission to leave. If you
managed to not toss the Escape Rope, use that, but otherwise follow my
walkthrough to leave. Return back along the path and press the switch again.
Return back to the area where you got the stairs and go to the room which you
found along the path. Press the switch inside the statue and use the stairs. Go
up and follow the path, jumping off the ledge at the end. You now find yourself
outside the building. Heal your Pokémon and put away any useless items you may
find yourself with. Enter Cinnbar Island's gym.

The gym leader is Blaine, and the specialty of him and his assistants is fire-
types. The original thing about this gym is that you have the chance to skip
the trainers if so you choose, and have a medium amount of Pokémon-knowledge in
you. The machines in the corner of each chamber will give you questions to
answer. If you get it right, the door to the next chamber opens, and if you get
it wrong you must battle a trainer. It's a good way to test your knowledge,
however, I believe you should fight the trainers anyway. Here are the questions
anyway, and their answers. The answers are in all capitol letters.

1. Caterpie evolves into Butterfree? YES/No
2. There are 9 certified Pokémon League badges? Yes/NO
3. Poliwag evolves 3 times? Yes/NO
4. Are thunder moves effective against ground element-type Pokémon? Yes/NO
5. Pokémon of the same kind and level are not identical? YES?No
6. TM28 contains Tombstoner? Yes/NO

       **=======================**
Blaine - Cinnabar Island Gym Leader

-Ninetails        Level 48       EXP 1830
-Radidash         Level 50       EXP 2056
-Arcanine         Level 54       EXP 2464

Prizes:
-Volcano Badge (Special of each Pokémon raises a little.)
-TM38 (Fire Blast)
-$5346
       **=======================**

Blaine's Pokémon should be a few levels higher than yours (I don't know why,
but in Pokémon Yellow a leader's Pokémon are about 20 levels higher than their
assistants...)  Blastoise should take out the first two without much bother,
but it possibly might run out of HP by the time Arcanine is finished with it.
Charizard would be a good next option, using Slash for full damage. It probably
won't happen like this, but Pikachu would be used next, for me. That is all you
need to know. Blaine is not very tough. Nobody is, actually. Once you win, the
Volcano Badge is yours, along with a nice little TM. Too bad there's only 5 PP
with the move. Go to Fuchsia City once you are ready.

                               ****************
                               * Fuchsia City *
                               ****************

Enter the Pokémon Centre and take HM04 (Strength) out of Ash's PC. Teach it to
Blastoise and return it to the PC. Head south of the Pokémon centre, jumping
over the walls and battling any trainers you may come across. Enter the water
by surfing on Blastoise and battle the nearby trainers. Just head south, but
keep an eye on the western barrier. None of the trainers are hard at all,
Pokémon rarely stretch above level thirty-two. You will soon arrive at an
island, all the same.

                              *******************
                              * Seafoam Islands *
                              *******************

When you're ready, enter the cave. It'd probably be a good idea to get on your
bike. Just a thought. Walk onto the plateau and take the ladder down a level.
Get off the ledge and take the ladder just above you. Travel east from here,
and fall down the gaping hole you come to. You will find yourself surfing in an
area of water, but being dragged by the current. Land on the flat one-square
space nearby. Search and you will find an Ultra Ball. Get back to surfing and
land on the land a little northwards. Ignore the ladder immediately ahead, in
favour of following the path away south and west. Take the first ladder you
come to. Get on the ledge and follow it around the circle.
        Ignore the ladder and follow the path east and south. You will soon
come to an area with some rocks and two holes nearby. Have Blastoise use
Strength and push the first rock of the two up TWO places. Enter the square,
which has just been opened and push that rock down ONE place. Move it west ONE
square. Leave that rock and push the rock blocking the new area THREE squares.
Push the next rock down ONE square, right into the hole. Return to the second
rock you pushed and push it ONE square west. Then, push it into the hole by
pushing it ONE square south. Jump in one of the holes yourself. Bypass the
first landing and go to the next piece of land. On it is a bird Pokémon. It is
the legendary Ice Pokémon, Articuno. Save the game and battle it. Battling
Articuno is much like battling Zapdos. Very tough. Your best bet is to have it
fall asleep, otherwise it will just evade any Pokéballs you throw at it. Again,
if you like this Pokémon so bad, use the Master Ball to capture it. When you're
done, you now must escape the horrors of the Seafoam Islands. Here's how.

Get back on Blastoise and Surf away from the Island. Land on the first landmass
you come to and take the ladder. Follow the path to the first ladder and take
that ladder. Get on the plateau and take the ladder. Get off the ledge and head
to the left. Go north a bit and get on that ledge. Take the ladder, go south
and you're out. Fly to your next city to heal.

                               *****************
                               * Viridian City *
                               *****************

You might think I've made a mistake, but no, I haven't. There was a gym in
Viridian City, remember? The gym leader has returned and is available for
challenging. Enter the gym and battle each of the assistants. The assistants
mainly have ground Pokémon, but there are some Poison and Fighting types thrown
in there sometimes for fun. Before fighting the gym leader, heal up your
Pokémon. The top-right-hand chamber has the leader inside it is... *SPOILERS*
None other than Team Rocket's Giovanni! Talk to him and battle him.

       **=======================**
Giovanni - Viridian City Gym Leader

-Dugtrio          Level 50       EXP 1638
-Persian          Level 53       EXP 1680
-Nidoqueen        Level 53       EXP 2202
-Nidoking         Level 55       EXP 2298
-Rhydon           Level 55       EXP 2403

Prizes:
-Earth Badge (All Pokémon obey.)
-TM27 (Fissure)
-$5445
       **=======================**

These levels should be roughly what you are, so that's not much of a problem.
Leaders 5-8 have had Pokémon on or about level 50, which is odd. Make sure to
have Venusaur or Blastoise at the top of your list when starting off and use
Surf (Blastoise) or Razor Leaf (Venusaur) and you should take Dugtrio out in
one attack. Persian, as a normal type, has nothing specifically in your party
its weak against, so try Pikachu or Zapdos/Pidgeotto, maybe. Anyone, you
choose, really. Use Charizard for Nidoqueen and Slash her to pieces. Nidoking
has an elemental attack or two, so be careful. Try use Charizard as well,
though watch out for Thunder, as Charizard is partially a Flying type. Rhydon
can be taken out in one go with Venusaur's Razor Leaf, so after that the battle
is over. This is the last badge you need to enter the Pokémon League. You will
receive TM27, Fissure. Fissure is an attack which makes an instant kill, as
long as it hits. It rarely hits, though. Talk to Giovanni again, and he will
tell you he is finished with Team Rocket, and will now dedicate his life to
studying Pokémon.

Go to the Pokémon Centre to heal your Pokémon, and (if you have nothing better
to do) we will now start our journey to Indigo Pleateaux, where the Pokémon
League is situated. Take the road West of Viridian City. If you haven't got it
before, Surf across the small lake and talk to the man sleeping on the ground
to receive a TM (Dream Eater). Continue westward and Gary will soon arrive on
the scene to do a little bragging, with battling on the side. You'll notice him
swear... Tsk tsk... kids these days...

       **=======================**
Gary - En-Route Victory Road

-Sandslash        Level 47       EXP 1641
-Exeggcute        Level 45       EXP 945
-Ninetails        Level 45       EXP 1716
-Cloyster         Level 47       EXP 2044
-Kadabra          Level 50       EXP 1552
-Jolteon          Level 53       EXP 2236

Prizes:
-$3445
       **=======================**

Nothing too hard here. Just combat the elements with their direct opposites.
Kadabra and Jolteon are the toughest, though they are still only mildly tough.
For Sandslash use Blastoise, for Exeggcute use Charizard, for Ninetails use
Blastoise, for Cloister use Venusaur, for Kadabra use Pikachu/Jolton and for
Jolteon use Venusaur. Simple, really. Once you're ready, heal your Pokémon and
continue West until you reach a building. Enter the building. Travel northwards
through the building. Guards will ask you whether you have certain badges. The
last one will let you pass to enter a cave.

                                ****************
                                * Victory Road *
                                ****************

Once you enter, you will find there is absolutely nowhere to go for the moment,
the only path away is blocked somehow. Go to the rock nearby and have Blastoise
use Strength. Push it south one square, and then push it east until you hit the
rocks near the door. Push it north two squares and then east seven squares.
Push it north two squares, east one square and then south one square onto the
spot. If you mess up along the way, just exit Victory Road and come back in,
the rock will be back in its original place. Take the path away anyway. When
faced with the choice of going east or west, go west. Follow the path and take
the ladder up.

Ignore the first rock, but on the second rock, move it one square east and then
three down. Push it east until it gets into the slot. Get onto the ledge and
take that path. Get off the path when you reach the end and take the path north
and east. Take the ladder at the end. **** Move the rock two squares north and
then push it west until it hits the rocks. Then, move it south one square and
four squares west. Three squares south and one east. Return to where you
started with the rock and take the path riding along the ledge. Battle the two
trainers and continue along the path. Push the rock next to the hole into it,
and then jump in yourself. You must push that rock west until it goes into the
slot. Take the ladder in the room that has just opened up when ready. Go north
and take the next ladder. The exit is right by you, so take it. Now, ride north
and you will soon see a building to enter.

You'll notice during the walkthrough of Victory Road, a random collection of
****s. This is to note where I will take a new walkthrough to catching Moltres,
who is in Victory Road. Continuing, walk to where the grove where you put the
rock is. Take the ladder nearby. Walk forward a bit. And there you go. That's
the walkthrough. Have fun! Moltres is the same as any of the other Legends to
fight against. Sleep is the best way to defeat and capture it.

                               ******************
                               * Indigo Plateau *
                               ******************

This is Indigo Plateau, where the Pokémon League takes place. You will probably
need a little more training before having the ability (and levels) to take on
the Elite Four, so train for about 30 minutes or so before moving on. Victory
Road is a good place to train, as the wild Pokémon are on high levels. Of
course, fighting trainers is better, so any trainers you see, battle them.

Heal your Pokémon and buy a few revival items before entering, as once you
enter, you cannot heal except via items. The Pokémon League awaits you, so
enter the room at the top of the screen. Talk to the trainer (Lorelei) and he
will chat to you for a while before inciting a battle.

       **=======================**
Lorelei - Pokémon League

-Dewgong          Level 54       EXP 2035
-Cloyster         Level 53       EXP 2305
-Slowbro          Level 54       EXP 1897
-Jynx             Level 56       EXP 1644
-Lapras           Level 56       EXP 2628

Prizes:
-$5544
       **=======================**

Lorelei's ice Pokémon are tough, but they'll go down easy if you combat them
directly. Admittedly, you don't really have anything that will completely
combay them. Charizard SHOULD, as a fire Pokémon, but the flying part in him
has him succumb to ice moves. Pikachu, Venusaur and Jolteon are ok to
demostrate the weakness of their water parts, but unfortunately they three of
them loose out when attacked by Aurora or Ice Beam. All you have to do is
battle using any of the previously mentioned and hope they don't use ice
attacks. Jynx is the toughest of the lot, with Thrash and all that. She has
Lovely Kiss too, which has your Pokémon fall asleep, so keep the Poké Flute
ready. Go through the door into Bruno's chamber when you have defeated Lorelei.

       **=======================**
Bruno - Pokémon League

-Onix             Level 53       EXP 1225
-Hitmonchan       Level 55       EXP 1650
-Hitmonlee        Level 55       EXP 1638
-Onix             Level 56       EXP 1296
-Machamp          Level 58       EXP 2398

Prizes:
-$5742
       **=======================**

As you may  be able to pick up for yourself, Bruno uses rock and fighting
Pokémon mainly. The rock ones are easy, just set Venusaur's Razor Leaf on them.
The fighting ones should be tougher, seeing as you have no counter for them.
Blastoise' Surf seems to work really well on them. I don't know why, it
shouldn't, but it does. Anyway, that's what I use. It sometimes takes a second
attack to completely finish them off, but that's not a bother really. Be
careful, however, as Hitmonchan has Thunder punch, which is basically an
elemental mega punch. Machamp even goes down surprisingly well to Surf. Well,
that's fluke for you. In general, however, Bruno is not that strong. Once he is
defeated, you are on to your third of the Elite Four. Heal your Pokémon and
progress to the next chamber.

       **=======================**
Agatha - Pokémon League

-Gengar           Level 56       EXP 2280
-Golbat           Level 56       EXP 2040
-Haunter          Level 55       EXP 1485
-Arbok            Level 58       EXP 1827
-Gengar           Level 60       EXP 2442

Prizes:
-$5742
       **=======================**

This bi-atch is pretty tough. You doubtfully have anything extremely strong
against her, but just make sure to use elemental attacks. Attacks like
Flamethrower, Razor Leaf, Wing Attack, Surf, etc. Physical attacks, as you may
already know, don't effect ghosts. Pidgeot's Fly works pretty well. For Golbat,
use Pikachu and for Arbok use anyone of your choice. Around now is the time to
begin to get wary of the PP you use. You may not have enough should you get to
the final battle. Anyway, once you defeat Agatha, you can pass to the forth of
the Elite Four. His name is Lance, a Dragon trainer.

       **=======================**
Lance - Pokémon League

-Gyarados         Level 58       EXP 2659
-Dragonair        Level 56       EXP 1728
-Dragonair        Level 56       EXP 1728
-Aerodactyl       Level 60       EXP 2596
-Dragonite        Level 62       EXP 2442

Prizes:
-$5742
       **=======================**

Lance, as you may know, is the hardest of the four. Dragons have little that
they are weak to, thus, they are formidable Pokémon. The first, Gyarados, may
be tough, but as he is a Flying/Water type and not Dragon, can be defeated by
Pikachu or Jolteon. Consistent mid-to-high level damage attacks will take out
both Dragonairs. Be wary of the Hyper Potions Lance uses a lot. It is a real
frustration booster, especially when you've just worn down a tough Pokémon. The
dragons have some elemental attacks such as Thunder too, so be careful here.
Blastoise is a good choice, in my opinion. Normal attacks are good, too.
Aerodactyl is partially rock, part flying. Thus, electric attacks don't always
work. Blastoise is a good choice again. Venusaur would just be slain by the
aerial attacks. All Pokémon seem to have Hyper Beam too. This is a great bolt
of damaging energy inflicted on you. Take note that the attack to follow it is
spent recharging.

Once Lance has been defeated, you discover Gary has beaten the Elite Four
before you did. Thus, you'd better hope you have enough strength left for
another battle. Make sure you're ready before taking the next few steps
forward, as once you enter the room you will have to face Gary straight away.

       **=======================**
Gary - Pokémon League

-Sandslash        Level 61       EXP
-Alakazam         Level 59       EXP
-Exeggutor        Level 61       EXP
-Cloyster         Level 61       EXP
-Ninetails        Level 63       EXP
-Jolteon          Level 65       EXP

Prizes:

       **=======================**

Before I go on, please note that this is the selection Gary would have if you
used the thunderstone first, which is what you should have used, if you've
followed my walkthrough. Start with Blatoise again and defeat Sandslash with
Surf. Alakazam is a tough-y. Zados' Drill Peck works well, or Pidgeotto's Fly.
There's nothing you have to directly counter it though. Exeggutor can be
defeated by Charizard's Flametrower. If you're out of PP, try Slash either.
Cloyster can be defeated by Pikachu or Zados' electric element attacks such as
Thunderbolt. Be careful, however, of the fact that both are weak to ice
Pokémon. Ninetails can be countered with Blastoise's Surf. Jolteon is countered
with Venusaur. Venusaur's attacks aren't great when attacking electric types,
so just use the fact that Jolteon's natural attacks are weak against Venusaur
to your advantage.

Once you have defeated Gary, you are carved in stone as the greatest Pokémon
Master on the planet. Remember, this is only a game, though! Anyway, you have
beaten the game... For the moment. Remember, you still have to get all 150
Pokémon. Remember that not all 150 can be caught in Yellow.

After the credits finish, you have one last thing to do. Head to Cerulean City
and go to the top of the Nugget Bridge. Surf in the water nearby and follow the
channel. You will come to a cave. This is Unknown Dungeon. Enter. Go up and get
in the water. Surf down the water passage, ignoring all the paths away. You
will come to the end. Ignore the ladder and walk south and eventually back west
again. Take the ladder.

This next part might be a bit hard to describe. Basically, there's a ladder in
the top left corner of the area – you have to get there. Ignore the first turn
south. Take the second. Take the turn west at the bottom, but ignore the branch
that goes north and west. The path will then turn north. Take the next turn
north. Follow the path and take the ladder. Take the following ladder in the
next area too. Follow the raised path. When you reach the lowered area, go
left. The rest is pretty straight-forward. Walk a little bit, surf a little
bit, walk a little bit more, surf a little bit more. Then, you'll come to a
rock with a Pokémon on it – Mewtwo. Mewtwo is at level 70, and probably one of
the most powerful Pokémon in the game. Most people save their Master Ball for
it, but it's your choice. You'll have a tough time catching it though.

*******************************************************************************
**====================================***====================================**
** 6. - Gym Leaders                                                  #GYM06# **
**====================================***====================================**
*******************************************************************************

**=======================**
1. - Brock - Pewter City
**=======================**

Brock is a rock Pokémon trainer from Pewter City, and is the first gym leader
you come across. He has one assistant who only has one Pokémon, a Diglett. He,
himself, has two Pokémon: Geodude (Level 10) and Onix (Level 12). Given how far
into the game this leader is, these Pokémon are pretty tough to beat,
especially considering your range of Pokémon is limited to bugs, Pikachu, and
flying types. Previously in Red and Blue, you could have had Bulbasaur or
Squirtle to combat the rock and ground elements of both Pokémon. Your best bet,
as stated in the walkthrough, is to train a Caterpie into a Butterfree, as the
psychic attack it learns (Confusion) does good damage. You can catch a Mankey
in the road west of Viridian City either, for Fighting types are strong versus
rock elements. Once Brock has been defeated, you are gifted with 1188 of your
finest dollars, TM34, and most importantly, the Boulder Badge. With this badge,
the attack status all of your Pokémon raises a little bit. Also, HM05, Flash,
can be used outside of battle now.

**=======================**
2. - Misty - Cerulean City
**=======================**

The second gym leader you meet in your adventures is Misty, the Cerulean City
water Pokémon trainer. She has two assistants, neither of which are very tough.
Her two Pokémon are Staryu and Starmie, at levels 18 and 21 respectively. The
fact that you have Pikachu is a huge boost, because, as you know, electric
types PWN water type with a vengeance. Surprisingly, however, both are pretty
strong. Again, Butterfree can be used as a backup plan, especially with Sleep
Powder. The Charmander you may have received by now is pretty useless here.
Starmie's Bubblebeam is pretty powerful to all elements. Physical attacks on
Pokémon such as Nidorino and Pidgeotto are the next best thing you'll have to
use. But, if your Pikachu is at a high enough level, you shouldn't need any
others. A back-up plan could always be to catch a grass Pokémon such as Oddish
from the wild grass North of Cerulean City and train it up a bit. Once Misty
has been defeated, you receive TM11, $2079 and the Cascade Badge. With the
Cascade Badge, all Pokémon up to level 30 will obey your command and HM01, Cut,
can now be used outside of battle.

**=======================**
3. - LT. Surge - Viridian City
**=======================**

Lt. Surge is exclusively an Electric Pokémon trainer. He is the third you will
meet along the way. He has three assistants, none of which will cause any
threat to you. IN Pokémon Yellow, Surge's Pokémon have been changed to fit the
show, a level 28 Raichu is all he has. It's a bi-atch to beat, though. It seems
to be able to counter anything you might throw at it, as with a mass of
physical attacks as well as electric ones, its high levels can hurt you hard.
Mega Kick and Mega Punch are two of the physical attacks in his arsenal. The
only break you will get from a physical attack is when it uses Growl. Use this
moment to inflict some real damage on him. Once Lt. Surge has been beaten, you
will receive the Thunder Badge, TM24, and $2772. TM24 is Thunderbolt. The
Thunder Badge allows you to use Fly outside of battle, and aswell as that, you
can use Fly out of battle.

And by the way, there is a puzzle to get into Surge's chamber. As taken from
the walkthrough:

"You see all those bins littered around in a pattern? Right, there are
switches hidden inside each of them. Go around looking at each bin and when you
find a switch, the next one is in a container in a one-bin radius of the one
the switch you already found. When you've found the second, the door opens and
you may challenge Lt. Surge. For those that don't get it, it does like this:

  0    0    0    A    X

  0    0    0    B    C

  0    0    0    0    0

Say if switch one was at X, then the next switch would be at either A, B or C.
Get it? Great."

**=======================**
4. - Erika - Celadon City
**=======================**

Erika is the fourth of the eight gym leaders you face in Pokémon. She is a
grass trainer by choice, and she has seven assistants. Her three Pokémon are
Tangela (Level 30), Weepinbell (Level 32) and Gloom (Level 32). If you trained
Charmander well, it should be able to give you a good hand in defeating Erika.
Pidgeotto is also good, if you have taught it to learn Fly (Find HM02 from road
west of Celadon). Tangela is tough, as it uses Constrict and Bind, slowing up
your progress, but not dealing too much damage. All you need to defeat Erika
are decently-levelled Pokémon and not to fuck-up when attacking. Not much luck
is needed. Tangela is the only problem you should have. You receive TM21, $3168
and the Rainbow Badge for defeating Erika. The Rainbow Badge allows you to use
Hm04 (Strength) outside of battle and all Pokémon up to level 50 will obey you.
TM21 is Mega Drain.

**=======================**
5. - Koga - Fuchsia City
**=======================**

Koga is the fifth gym leader, a poison Pokémon trainer. He has four Pokémon,
three Venonats (at Levels 44, 46 and 48) and one Venomoth (Level 50). The first
two Venonats are easy, though it gets slightly tougher for the last. Have
Charizard burn them like the bugs that they are. There is little EXP gained
from defeating the three, sadly. If Charizard faints while fighting Venomoth,
have Pikachu use electric attacks on it to combat its flying element. Each
Pokémon has some sort of Psychic attack, so be wary. Also, Venomoth has the
Toxic attack, a sort of poison which inflicts more damage per turn as the
battle lengthens. Once that Koga swine has been defeated, you receive a Soul
Badge (Defence of all your Pokémon), TM06 (Toxic) and $4950.

**=======================**
6. - Sabrina - Saffron City
**=======================**

Sabrina is pretty tough. She is the sixth of the gym leaders, and trains
Psychic Pokémon. She has seven assistants, none of which are any comparison to
Sabrina. Her three Pokémon are Abra, Kadabra and Alakazam, all at Level 50.
Abra is easy to take out, as it has Teleport as a lone attack, and it cannot be
used in a trainer battle. Kadabra is easy too, but not too easy. The levels may
be slightly too high, but I guess you'll have to live with it. You don't really
have much to counter Sabrina with, I guess, unless you have a Ghost Pokémon.
Butterfree could be useful... Jolteon's Pin Missle is good though. Physical
attacks aren't great. Once Sabrina has been defeated, you get the Marsh Badge,
TM46 and $4950. TM46 is Psywave. The Marsh Badge allows you to use HM03, Surf,
outside of battle. All Pokémon up to level 70 will now obey you.

Again, there is a puzzle to get into Sabrina's chamber. Taken from the
walkthrough:

"Here is a map for you:
 _______________________________________________
|      *1*      |      *2*      |      *3*      |
|               |               |               |
| 3           2 |    6    1     | 6           9 |
|               |               |               |
| 5           4 |    4    7     | 3           7 |
|_______________|_______________|_______________|
|      *4*      |      *5*      |      *6*      |
|               |               |               |
| 6           2 |               | 3           9 |
|               |          1    |               |
| 1           7 |               | 2           4 |
|_______________|_______________|_______________|
|      *7*      |      *8*      |      *9*      |
|               |               |               |
| 3           9 |               | 3          6  |
|               |               |               |
| 2           4 |           9   | 7          8  |
|_______________|_____|   |_____|_______________|

The numbers at the top represent the trainers, and also represent the number of
that chamber. There are four tleport squares in every chamber, except for 5 and
8. Five is where Sabrina is, eight is where you exit. The rest should be easy
to understand once you get inside and mess about."

**=======================**
7. - Blaine - Cinnabar Island
**=======================**

Blaine is the Cinnabar Island gym leader. He uses fire element Pokémon. The
story goes that Blaine was lost in a mountain range and it was dark. The
legendary fire/flying Pokémon, Moltres appeared to him and helped him find his
way home and he has loved fire Pokémon ever since. Entering Blaine's gym, you
have the option of bypassing the assistant fights by answering Pokémon trivia
questions. Blaine's three Pokémon are Ninetails (Level 48), Rapidash (Level 50)
and Arcannine (Level 54). Doubtfully would your Pokémon be at such levels at
this time, because mine weren't when I wrote the walkthrough. Blastoise is the
main Pokémon to use, but next use Charizard for its Slash attack. Your Pokémon
team as a whole should be able to defeat Blaine without too much bother.
Blastoise should be able to kill at least two of Blaine's Pokémon. Watch out
for Arcanine's Fire Blast attack, however. The Volcano Badge (Special increases
a little), TM38 (Fire Blast) and $5346 are yours after defeating Blaine.

**=======================**
8. - Giovanni - Viridian City
**=======================**

Giovanni is the last of the eight gym leaders you must face in Pokémon Yellow,
and if you defeat him you can then enter the Pokémon League. He is the leader
of Team Rocket and in Pokémon Red, he was the shock leader of this gym. But, of
course, seeing how you've probably already seen the show, you knew this. For
the first part of the game, Giovanni was not in his gym in Viridian City, but
only returned after his plans for the Game Corner, Mt. Moon and Silph Co. were
ruined. He mainly trains Ground Pokémon. His Pokémon are Dugtrio at Level 50,
Persian at Level 53, Nidoqueen at Level 53, Nidoking at 55 and Rhydon at Level
55.

Have Venusaur or Blastoise at the top of your list and use Razor Leaf or Surf
to defeat Dugtrio. Use anyone for Persian. Charizard will work for Nidoqueen
and Nidoking, though be careful as Nidoking has a couple of elemental attacks.
Rhydon can be defeated by either Venusaur or Blastoise. Once Giovanni is
defeated, he will decide to dedicate his life to studying Pokémon. You receive
the Earth Badge (All Pokémon obey), TM27 and $5445. TM27 is Fissure, an attack
which will knock-out a Pokémon in one hit. It's hard to make it hit with it,
though, thus it's pretty useless and consumes moves best spent on other moves.

*******************************************************************************
**====================================***====================================**
** 7. - Pokémon List                                                 #PLS07# **
**====================================***====================================**
*******************************************************************************

Firstly, thanks to Devin Morgan for supplying me with the information to add
the movelists. Here's a sample entry to show you what each term means:

***-----------***
NUM - Pie-mon
***-----------***

(Type)
Japanese Name: (Pokémon's name in Japanese version)
HT: (Height in ft/inches)
WT: (Weight in pounds)
Type: (Element of Pokémon)
Pokédex: "(What the pokedex says in the game once you catch this Pokémon.)"
Evolutions: (The evolutions of the Pokémon. The level it evolves at is in
brackets.)
Moves:
 ** - (** Denotes a learned move.)
 48 - (Denotes that this move is learned at level 48.)

Without further ado, here are the 151 Pokémon for you to read at your own
leisure.

***-----------***
001 - Bulbasaur
***-----------***

Seed
Japanese Name: Fushigidane
HT: 2'04"
WT: 15.0 lbs
Type: Grass/Poison
Pokédex: "It can go for days without eating a single morsel. In the bulb on its
back, it stores energy."
Evolutions: Ivysaur (level 16), Venusaur (level 32)
TMs: 3, 6, 8, 9, 10, 20, 21, 22, 23, 31, 32, 33, 34, 44, 50.
HMs: 1
Moves:
 ** - Tackle
 ** - Growl
 ** - Leech Seed
 13 - Vine Whip
 20 - Poison Powder
 27 - Razor Leaf
 34 - Growth
 41 - Sleep Powder
 48 - Solar Beam

***-----------***
002 - Ivysaur
***-----------***

Seed
Japanese Name: Fushigisou
HT: 3'03"
WT: 29.0 lbs
Type: Grass/Poison
Pokédex: "The bulb on its back grows by drawing energy. It gives off an aroma
when it is ready to bloom."
Evolutions: Venusaur (level 32)
TMs: 3, 6, 8, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50
HMs: 1
Moves:
 ** - Tackle
 ** - Growl
 ** - Leech Seed
 ** - Vine Whip
 22 - Poison Powder
 30 - Razor Leaf
 38 - Growth
 46 - Sleep Powder
 54 - Solar Beam

***-----------***
003 - Venusaur
***-----------***

Seed
Japanese Name: Fushigibana
HT: 6'07"
WT: 221.0 lbs
Type: Grass/Poison
Pokédex: "The flower on its back catches the sun's rays. The sunlight is then
absorbed and used for energy."
Evolutions: None
TMs: 3, 6, 7, 8, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50.
HMs: 1
Moves:
 ** - Growl
 ** - Leech Seed
 ** - Vine Whip
 ** - Poison Powder
 ** - Razor Leaf
 43 - Growth
 55 - Sleep Powder
 65 - Solar Beam

***-----------***
04 - Charmander
***-----------***

Lizard
Japanese Name: Hitokage
HT: 2'00"
WT: 19.0 lbs
Type: Fire
Pokédex: "The flame at the tip of its tail makes a sound as it burns. You can
only hear it in quiet places."
Evolutions: Charmeleon (level 16), Charizard (level 36)
TMs: 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40,
     44, 50.
HMs: 1, 4.
Moves:
 ** - Scratch
 ** - Growl
 ** - Ember
 15 - Leer
 22 - Rage
 30 - Slash
 38 - Flamethrower
 46 - Fire Spin

***-----------***
005 - Charmeleon
***-----------***

Flame
Japanese Name: Lizardo
HT: 3'07"
WT: 42lbs
Type: Fire
Pokédex: "Tough fights could excite this Pokémon. When excited, it may blow out
bluish-white flames."
Evolutions: Charizard (level 36)
TMs: 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40,
     44, 50.
HMs: 1, 4.
Moves:
 * - Scratch
 ** - Growl
 ** - Ember
 ** - Leer
 24 - Rage
 33 - Slash
 42 - Flamethrower
 56 - Fire Spin

***-----------***
006 - Charizard
***-----------***

Flame
Japanese Name: Lizardon
HT: 5'07"
WT: 200.0 lbs
Type: Fire/Flying
Pokédex: "When expelling a blast of super hot fire, the red flame at the tip of
its tail burns more intensely."
Evolutions: None
TMs: 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 26, 27, 28, 31, 32, 33, 34, 38,
39, 40, 44, 50.
HMs: 1, 2, 4.
Moves:
** - Scratch
 ** - Growl
 ** - Ember
 ** - Leer
 ** - Rage
 36 - Slash
 46 - Flamethrower
 55 - Fire Spin

***-----------***
007 - Squirtle
***-----------***

Tinyturtle
Japanese Name: Zenigame
HT: 1'08"
WT: 20.0 lbs
Type: Water
Pokédex: "Shoots water at prey while in the water. Withdraws into its shell
when in danger."
Evolutions: Wartortle (level 16), Blastoise (level 36)
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 28, 31, 32, 33, 34, 40,
44, 60.
HMs: 3, 4.
Moves:
 ** - Tackle
 **  - Tail Whip
 ** - Bubble
 15 - Water Gun
 22 - Bite
 28 - Withdraw
 35 - Skull Bash
 42 - Hydro Pump

***-----------***
008 - Wartortle
***-----------***

Turtle
Japanese Name: Camiel
HT: 3'03"
WT: 50.0 lbs
Type: Water
Pokédex: "When tapped, this Pokémon will pull its head in, but its tail will
still stick out a little bit."
Evolutions: Blastoise (level 36)
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 28, 31, 32, 33, 34, 40,
44, 50.
HMs: 3, 4.
Moves:
 ** - Tackle
 **  - Tail Whip
 ** - Bubble
 ** - Water Gun
 24 - Bite
 31 - Withdraw
 39 - Skull Bash
 47 - Hydro Pump

***-----------***
009 - Blastoise
***-----------***

Shellfish
Japanese Name: Camex
HT: 5'03"
WT: 189.0 lbs
Type: Water
Pokédex: "Once it takes aim at its enemy, it blasts out water with even more
force than a fire hose."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32,
     33, 34, 40, 44, 50.
HMs: 3, 4
Movers:
 ** - Tackle
 **  - Tail Whip
 ** - Bubble
 ** - Water Gun
 ** - Bite
 ** - Withdraw
 42 - Skull Bash
 52 - Hydro Pump

***-----------***
010 - Caterpie
***-----------***

Worm
Japanese Name: Caterpie
HT: 1'00"
WT: 6.0 lbs
Type: Bug
Pokédex: "if you touch the feeler on the top of its head, it will release a
horrible stink to protect itself."
Evolutions: Metapod (level 7), Butterfree (level 10)
TMs: None
HMs: None
Moves:
 ** - Tackle
 ** - String Shot

***-----------***
011 - Metapod
***-----------***

Cocoon
Japanese Name: Transhell
HT: 2'04"
WT: 22.0 lbs
Type: Bug
Pokédex: "Hardens its shell to protect itself. However, a large impact may
cause it to pop out of its shell."
Evolutions: Butterfree (level 10)
TMs: None
HMs: None
Moves:
 ** - Tackle
 ** - String Shot
 07 - Harden

***-----------***
012 - Butterfree
***-----------***

Butterfly
Japanese Name: Butterfree
HT: 3'07"
WT: 71.0 lbs
Type: Bug, Flying
Pokédex: "It's wings, covered with poisonous powders, repel water. This allows
it to fly in the rain."
Evolutions: None
TMs: 2, 4, 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 39, 44, 46, 50.
HMs: 4.
Moves:
 ** - Tackle
 ** - String Shot
 ** - Harden
 10 - Confusion
 13 - Poison Powder
 14 - Stun Spore
 15 - Sleep Powder
 18 - Supersonic
 23 - Whirlwind
 28 - Gust
 34 - Psybeam

***-----------***
013 - Weedle
***-----------***

Hairy Bug
Japanese Name: Weedle
HT: 1'0"
WT: 7.0 lbs
Type: Bug/Poison
Pokédex: "Beware of the sharp stinger on its head. It hides in grass and bushes
where it eats leaves."
Evolutions: Kakuna (Level 7), Beedrill (Level 10)
TMs: None
HMs: None
Moves:
 ** - Poison Sting
 ** - String Shot

***-----------***
014 - Kakuna
***-----------***

Cocoon
Japanese Name: Kukuun
HT: 2'0"
WT: 22.0 lbs
Type: Bug/Poison
Pokédex: "Able to move only slightly. When endangered, it may stick out its
stinger and poison its enemy.
Evolutions: Beedrill (Level 10)
TMs: None
HMs: None
Moves:
 ** - Poison Sting
 ** - String Shot
 07 - Harden

***-----------***
015 - Beedrill
***-----------***

Poison Bee
Japanese Name: Spear
HT: 3'3"
WT: 65.0 lbs
Type: Bug/Poison
Pokédex: "It has three poisonous stingers on its forelegs are tail. They are
used to jab its enemy repeatedly."
Evolutions: None
TMs: 3, 6, 9, 10, 15, 20, 21, 31, 32, 33, 34, 39, 40, 44, 50.
HMs: 1.
Moves:
 ** - Poison Sting
 ** - String Shot
 ** - Harden
 12 - Fury Attack
 16 - Focus Energy
 20 - Twin Needle
 25 - Rage
 30 - Pin Missile
 35 - Agility

***-----------***
016 - Pidgey
***-----------***

Tiny Bird
Japanese Name: Poppo
HT: 1'00"
WT: 4.0 lbs
Type: Normal/Flying
Pokédex: "Very docile. If attacked, it will often kick up sand to protect
itself rather than fight back."
Evolutions: Pidgeotto (level 18), Pidgeot (Level 36)
TMs: 2, 4, 6, 9, 10, 20, 31, 32, 33, 34, 39, 43, 44, 50.
HMs: 2.
Moves:
 ** - Gust
 05 - Sand Attack
 12 - Quick Attack
 19 - Whirlwind
 28 - Wing Attack
 36 - Agility
 44 - Mirror Move

***-----------***
017 - Pidgeotto
***-----------***

Bird
Japanese Name: Pijon
HT: 3'07"
WT: 66.0 lbs
Type: Normal/Flying
Pokédex: "This Pokémon is full of vitality. It constantly flies around its
territory in search of prey."
Evolutions: Pidgeot (level 36)
TMs: 2, 4, 6,  9, 10, 20, 31, 32, 33, 34, 39, 43, 44, 50.
HMs: 2.
Moves:
 ** - Gust
 ** - Sand Attack
 12 - Quick Attack
 21 - Whirlwind
 31 - Wing Attack
 40 - Agility
 49 - Mirror Move

***-----------***
018 - Pidgeot
***-----------***

Bird
Japanese Name: Pijoto
HT: 4'11"
WT: 87.0 lbs
Type: Normal/Flying
Pokédex: "This Pokémon flies at Mach 2 speed, seeking prey. Its large talons
are feared as wicked weapons."
Evolutions: None
TMs: 2, 4, 6, 9, 10, 115, 20, 31, 32, 33, 34, 39, 43, 44, 50.
HMs: 2.
Moves:
 ** - Gust
 ** - Sand Attack
 ** - Quick Attack
 ** - Whirlwind
 ** - Wing Attack
 44 - Agility
 54 - Mirror Move

***-----------***
019 - Rattata
***-----------***

Rat
Japanese Name: Koratta
HT: 1'00"
WT: 8.0 lbs
Type: Normal
Pokédex: "Will chew on anything with its fangs. If you see one, it is certain
that 40 more live in the area."
Evolutions: Raticate (level 20)
TMs: 6, 8, 9, 10, 11, 12, 14, 20, 24, 25, 28, 31, 32, 34, 39, 40, 44, 50.
HMs: None.
Moves:
 ** - Tackle
 ** - Tail Whip
 09 - Quick Attack
 14 - Hyper Fang
 23 - Focus Energy
 34 - Super Fang

***-----------***
020 - Raticate
***-----------***

Rat
Japanese Name: Ratta
HT: 2'04"
WT: 41.0 lbs
Type: Normal
Pokédex: "Its hind feet are webbed. They act as flippers, so it can swim in
rivers and hunt for prey."
Evolutions: None
TMs: 6, 8, 9, 10, 11, 12, 14, 15, 20, 24, 25, 28, 31, 32, 34, 39, 40, 44, 50.
HMs: None.
Moves:
 ** - Tackle
 ** - Tail Whip
 ** - Quick Attack
 ** - Hyper Fang
 27 - Focus Energy
 41 - Super Fang

***-----------***
021 - Spearow
***-----------***

Tiny Bird
Japanese Name: Onisuzume
HT: 1'00"
WT: 4.0 lbs
Type: Normal/Flying
Pokédex: "Inept at flying high. However, it can fly around very fast to protect
its territory."
Evolutions: Fearow (level 20)
TMs: 2, 4, 6, 9, 10, 20, 31, 32, 34, 39, 43, 44, 50.
HMs: 2
Moves:
 ** - Peck
 ** - Growl
 09 - Leer
 15 - Fury Attack
 22 - Mirror Move
 29 - Drill Peck
 36 - Agility

***-----------***
022 - Fearow
***-----------***

Beak
Japanese Name: Onidrill
HT: 3'11"
WT: 84.0 lbs
Type: Normal/Flying
Pokédex: "A Pokémon that dates back many years. If it senses any danger, it
flies high an away, instantly."
Evolutions: None
TMs: 2, 4, 6, 9, 10, 15, 20, 31, 32, 34, 39, 43, 44, 50.
HMs: 2
Moves:
 ** - Peck
 ** - Growl
 ** - Leer
 ** - Fury Attack
 25 - Mirror Move
 34 - Drill Peck
 43 - Agility

***-----------***
023 - Ekans
***-----------***

Snake
Japanese Name: Aado
HT: 6' 07"
WT: 15.0lbs
Type: Poison
Pokédex: "The older it gets the longer it grows. At night, it wraps its long
body around tree branches to rest."
Evolutions: Arbok (Level 22)
TMs: 6, 8, 9, 10, 20, 21, 26, 27, 28, 31, 32, 34, 40, 44, 48, 50.
HMs: 4.
Moves:

***-----------***
024 - Arbok
***-----------***

Cobra
Japanese Name: Arbok
HT: 11' 6"
WT: 143.0lbs
Type: Poison
Pokédex: "The frightening patterns on its belly have been studied. Six
variations have been confirmed."
Evolutions: None
TMs: 6, 8, 9, 10,  15, 20, 21, 26, 27, 28, 31, 32, 34, 40, 44, 48, 50.
HMs: 4
Moves:

***-----------***
025 - Pikachu
***-----------***

Mouse
Japanese Name: Pikachu
HT: 1'04"
WT: 13.0 lbs
Type: Electric
Pokédex: "It keeps its tail raised to monitor its surroundings. If you yank its
tail it will try to bite you."
Evolutions: Raichu (Thunderstone)
TMs: 1, 5, 6, 8, 9, 10, 16, 17, 19, 20, 24, 25, 31, 32, 33, 34, 39, 40, 44, 45,
     50.
HMs: 5
Moves:
 ** - Thundershock
 ** - Growl
 06 - Tail Whip
 08 - Thunder Wave
 11 - Quick Attack
 15 - Double Team
 20 - Slam
 26 - Thunderbolt
 33 - Agility
 41 - Thunder
 50 - Light Screen

***-----------***
026 - Raichu
***-----------***

Mouse
Japanese Name: Raichu
HT: 2'07"
WT: 66.0lbs
Type: Electric
Pokédex: "When electricity builds up inside its body, it becomes feisty. It
also glows in the dark."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 15, 16, 17, 19, 20, 24, 25, 31, 32, 33, 34, 39, 40,
     44, 45, 50.
HMs: 5
Moves:
(Will not learn any moves on its own)

***-----------***
027 - Sandshrew
***-----------***

Mouse
Japanese Name: Sand
HT: 2'00"
WT: 26.0 lbs
Type: Ground
Pokédex: "Its body is dry. When it gets cold at night, its hide is said to
become coated with a fine dew."
Evolutions: Sandslash (Level 28)
TMs: 3, 6, 8, 9, 10, 17, 19, 20, 26, 27, 28, 31, 32, 34, 39, 40, 44, 48, 50.
HMs: 1, 4.
Moves:
 ** - Scratch
 10 - Sand Attack
 17 - Slash
 24 - Poison Sting
 31 - Swift
 38 - Fury Swipes

***-----------***
028 - Sandslash
***-----------***

Mouse
Japanese Name: Sandpan
HT: 3'3"
WT: 65.0 lbs
Type: Ground
Pokédex: "It is skilled at slashing enemies with its claws. If broken, they
start to grow back in a day."
Evolutions: None
TMs: 3, 6, 8, 9, 10, 15, 17, 19, 20, 26, 27, 28, 31, 32, 34, 39, 40, 44, 48,
     50.
HMs: 1, 4.
Moves:
 ** - Scratch
 ** - Sand Attack
 ** - Slash
 27 - Poison Sting
 36 - Swift
 47 - Fury Swipes

***-----------***
029 - Nidoran (F)
***-----------***

Poison Pin
Japanese Name: Nidoran Female
HT: 1'04"
WT: 15.0 lbs
Type: Poison
Pokédex: "A mild-mannered Pokémon that does not like to fight. Beware, its
small horns secrete venom."
Evolutions: Nidorina (Level 18), Nidoqueen (Moon Stone)
TMs: 6, 8, 9, 10, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50.
HMs: None
Moves:
 ** - Growl
 ** - Tackle
 08 - Scratch
 12 - Double Kick
 17 - Poison Sting
 23 - Tail Whip
 30 - Bite
 38 - Fury Swipes

***-----------***
030 - Nidorina
***-----------***

Poison Pin
Japanese Name: Nidorina
HT: 2'07"
WT: 44.0 lbs
Type: Normal/Poison
Pokédex: "When resting deep in its burrow, its thorns always retract. This is
proof that it is relaxed."
Evolutions: Nidoqueen (Moon Stone)
TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50.
HMs: None
Moves:
 ** - Growl
 ** - Tackle
 ** - Scratch
 12 - Double Kick
 ** - Poison Sting
 27 - Tail Whip
 36 - Bite
 46 - Fury Swipes

***-----------***
031 - Nidoqueen
***-----------***

Drill
Japanese Name: Nidoqueen
HT: 4'03"
WT: 132.0 lbs
Type: Poison/Ground
Pokédex: "Tough sturdy scales cover the sturdy body of this Pokémon. It appears
that the scales grow in cycles."
Evolutions: None
TMs: 1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 24, 25, 26,
     27, 31, 32, 33, 34, 38, 40, 44, 48, 50.
HMs: 3, 4.
Moves:
 ** - Growl
 ** - Tackle
 08 - Scratch
 ** - Double Kick
 19 - Poison Sting
 23 - Body Slam

***-----------***
032 - Nidoran (M)
***-----------***

Japanese Name: Nidoran Male
HT: 1'08"
WT: 20.0 lbs
Type: Poison
Pokédex: "Its large ears are always kept upright. If it senses danger, it will
attack with a poisonous sting."
Evolutions: Nidorino (Level 18), Nidoking (Moon Stone)
TMs: 6, 7, 8, 9, 10, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50.
HMs: None.
Moves:
 ** - Leer
 ** - Tackle
 08 - Horn Attack
 12 - Double Kick
 17 - Poison Sting
 23 - Focus Energy
 30 - Fury Attack
 38 - Horn Drill

***-----------***
033 - Nidorino
***-----------***

Japanese Name: Nidorino
HT: 2'11"
WT: 43.0 lbs
Type: Normal/Poison
Pokédex: "Its horn contains venom. If they are stabbed into an enemy, the
impact makes the poison leak out."
Evolutions: Nidoking (Moon Stone)
TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50.
HMs: None
Moves:
 ** - Leer
 ** - Tackle
 ** - Horn Attack
 12 - Double Kick
 19 - Poison Sting
 27 - Focus Energy
 36 - Fury Attack
 46 - Horn Drill

***-----------***
034 - Nidoking
***-----------***

Japanese Name: Nidoking
HT: 4'07"
WT: 137.0 lbs
Type: Poison/Ground
Pokédex: "Its steel-like hide adds to its powerful tackle. Its horns are so
hard they can pierce a diamond.
Evolutions: None
TMs: 1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 24, 25, 26,
27, 31, 32, 33, 34, 38, 40, 44, 48, 50.
HMs: 3, 4.
Moves:
 ** - Leer
 ** - Tackle
 ** - Horn Attack
 ** - Double Kick
 19 - Poison Sting
 23 - Thrash

***-----------***
035 - Clefairy
***-----------***

Fairy
Japanese Name: Pippi
HT: 2'00"
WT: 17.0 lbs
Type: Normal
Pokédex: "Adored for their cute looks and playfulness, they are thought to be
rare, as they do not appear often."
Evolutions: Clefable (Moon Stone)
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31,
32, 33, 34, 35, 38, 40, 44, 45, 46, 49, 50.
HMs: 4, 5.
Moves:
 ** - Pound
 ** - Growl
 13 - Sing
 18 - Doubleslap
 24 - Minimize
 31 - Metronome
 39 - Defence Curl
 48 - Light Screen

***-----------***
036 - Clefable
***-----------***

Fairy
Japanese Name: Pixy
HT: 4'03"
WT: 88.0 lbs
Type: Normal
Pokédex: They appear to be very protective of their own world. It's a kind of
fairy, rarely seen by people.
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 22, 24, 25, 29, 30,
31, 32, 33, 34, 38, 40, 44, 46, 49, 50.
HMs: 4, 5.
Moves:
 ** - Pound
 ** - Growl
 13 - Sing
 18 - Doubleslap
 24 - Minimize
 31 - Metronome
 39 - Defence Curl
 48 - Light Screen

***-----------***
037 - Vulpix
***-----------***

Fox
Japanese Name: Rodon
HT: 2' 00"
WT: 22.0lbs
Type: Fire
Pokédex: "Both its fur and its tails are beautiful. As it grows, the tails
split and form more tails."
Evolutions: Ninetails (Fire Stone)
TMs: 6, 8, 9, 10, 20, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50.
HMs: None
Moves:
 ** - Ember
 ** - Tail Whip
 ** - Quick Attack
 21 - Roar
 28 - Confuse Ray
 35 - Flamethrower
 42 - Fire Spin

***-----------***
038 - Ninetails
***-----------***

Fox
Japanese Name: Kyukon
HT: 3'07"
WT: 22.0lbs
Type: Fire
Pokédex: "According to an enduring legend, 9 noble saints were united and
reincarnated as this Pokémon."
Evolutions: None
TMs: 6, 8, 9, 10, 15, 20, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50.
HMs: None
Moves:
 (This Pokémon cannot learn moves on its own.)

***-----------***
039 - Jigglypuff
***-----------***

Balloon
Japanese Name: Purin
HT: 1'08"
WT: 12.0 lbs
Type: Normal
Pokédex: "Uses its alluring eyes to rapture its foe. It then sings a pleasing
melody that lulls the foe to sleep."
Evolutions: Wigglytuff (Moon Stone)
TMs:  1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 22, 24, 25, 29, 30,
      31, 32, 33, 34, 38, 40, 44, 45, 46, 49, 50.
HMs: 4, 5.
Moves:
 ** - Sing
 09 - Pound
 14 - Disable
 19 - Defence Curl
 24 - Doubleslap
 29 - Rest
 34 - Body Slam
 39 - Double-Edge

***-----------***
040 - Wigglytuff
***-----------***

Balloon
Japanese Name: Pukurin
HT: 3'3"
WT: 26.0 lbs
Type: Normal
Pokédex: "Its body is full of elasticity. By inhaling deeply, it can continue
to inflate itself without limit."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 22, 24, 25, 29,
     30, 31, 32, 33, 34, 38, 40, 45, 46, 49, 50.
HMs: 4, 5.
Moves:
 (This Pokémon cannot learn moves on its own.)
***-----------***
041 - Zubat
***-----------***

Bat
Japanese Name: Zubat
HT: 2'07"
WT: 17.0 lbs
Type: Poison/Flying
Pokédex: "Emits ultrasonic while it flies. They act as a sonar used to check
for objects in the way."
Evolutions: Golbat (Level 22)
TMs: 2, 4, 6, 9, 10,  20, 21, 31, 32, 34, 39, 44, 50.
HMs: None.
Moves:
 ** - Leech Life
 10 - Supersonic
 15 - Bite
 21 - Confuse Ray
 28 - Wing Attack
 36 - Haze

***-----------***
042 - Golbat
***-----------***

Bat
Japanese Name: Golbat
HT: 5'03"
WT: 121.0 lbs
Type: Poison/Flying
Pokédex: "It attacks in a stealthy manner, without warning. Its sharp fangs are
used to bite and suck blood."
Evolutions: None
TMs: 2, 4, 6, 9, 10, 15, 20, 21, 31, 32, 34, 39, 44, 50.
HMs: None
Moves:
 ** - Leech Life
 ** - Supersonic
 ** - Bite
 ** - Confuse Ray
 32 - Wing Attack
 43 - Haze

***-----------***
043 - Oddish
***-----------***

Japanese Name: Nazonokuza
HT: 1'08"
WT: 12.0 lbs
Type: Grass/Poison
Pokédex: "It may be mistaken for a clump of weeds. If you try to yank it out of
the ground, it shrieks horribly."
Evolutions: Gloom (Level 21), Vileplume (Leaf Stone)
TMs: 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50.
HMs: 1.
Moves:
 ** - Absorb
 15 - Poison Powder
 17 - Stun Spore
 19 - Sleep Powder
 24 - Acid
 33 - Petal Dance
 46 - Solar Beam

***-----------***
044 - Gloom
***-----------***

Weed
Japanese Name: Kusaihana
HT: 2'07"
WT: 19.0 lbs
Type: Grass/Poison
Pokédex: "Smells incredibly foul! However, 1 out of every 1,000 people enjoy
sniffing its nose-bending stink."
Evolutions: Vileplume (Leaf Stone)
TMs: 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50.
HMs: 1.
Moves:
 ** - Absorb
 ** - Poison Powder
 ** - Stun Spore
 ** - Sleep Powder
 28 - Acid
 38 - Petal Dance
 52 - Solar Beam

***-----------***
045 - Vileplume
***-----------***

Flower
Japanese Name: Ruffresia
HT: 3'11"
WT: 41.0 lbs
Type: Grass/Poison
Pokédex: "Flaps its broad flower petals to scatter its poisonous pollen. The
flapping sound is very loud."
Evolutions: None
TMs: 3, 6, 9, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50.
HMs: 1
Moves:
(This Pokémon cannot learn new moves on its own.)

***-----------***
046 - Paras
***-----------***

Japanese Name: Paras
HT: 1'00"
WT: 12.0lbs
Type: Bug/Grass
Pokédex: "Burrows under the ground to gnaw on tree roots. The mushrooms on its
back absorb most of the nutrition."
Evolutions: Parasect (Level 24)
TMs: 3, 6, 8, 9, 10, 20, 21, 22, 28, 31, 32, 33, 34, 40, 44, 50.
HMs: 1.
Moves:
 ** - Scratch
 13 - Stun Spore
 20 - Leech Life
 27 - Spore
 34 - Slash
 41 - Growth

***-----------***
047 - Parasect
***-----------***

Mushroom
Japanese Name: Parasect
HT: 3'03"
WT: 65.0 lbs
Type: Bug/Grass
Pokédex: "The bug host is drained of energy by the mushrooms on its back. They
appear to do all the thinking."
Evolutions: None
TMs: 3, 6, 8, 9, 10, 15, 20, 21, 22, 28, 31, 32, 33, 34, 40, 44, 50.
HMs: 1.
Moves:
 ** - Scratch
 ** - Stun Spore
 ** - Leech Life
 30 - Spore
 39 - Slash
 48 - Growth

***-----------***
048 - Venonat
***-----------***

Insect
Japanese Name: Kongpan
HT: 3'03"
WT: 66.0 lbs
Type: Bug/Poison
Pokédex: "Its large eyes act as radars. It a bright place, you can see that
they are clusters of many little eyes."
Evolutions: Venomoth (Level 31)
TMs: 2, 4, 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 39, 44, 46, 50.
HMs: 4.
Moves:
 ** - Tackle
 ** - Disable
 11 - Supersonic
 19 - Confusion
 22 - Poison Powder
 27 - Leech Life
 30 - Stun Spore
 35 - Psybeam
 38 - Sleep Powder
 43 - Psychic

***-----------***
049 - Venomoth
***-----------***

Poisonmoth
Japanese Name: Morufan
HT: 4'11"
WT: 28.0lbs
Type: Bug/Poison
Pokédex: "The powdery scales on its wings are hard to remove. They also contain
poison that leaks out on contact."
Evolutions: None
TMs: 2, 4, 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 39, 44, 46, 50.
HMs: 4.
Moves:
 ** - Tackle
 ** - Disable
 ** - Supersonic
 ** - Confusion
 ** - Poison Powder
 ** - Leech Life
 ** - Stun Spore
 38 - Psybeam
 43 - Sleep Powder
 50 - Psychic

***-----------***
050 - Diglett
***-----------***

Mole
Japanese Name: Digda
HT: 0'08"
WT: 2.0 lbs
Type: Ground
Pokédex: "It prefers darks places. It spends most of its time underground,
though it may pop up in caves.
Evolutions: Dugtrio (Level 26)
TMs: 6, 8, 9, 10, 20, 26, 27, 28, 31, 32, 34, 44, 48, 50.
HMs: 1
Moves:
 ** - Scratch
 ** - Growl
 19 - Dig
 24 - Sand-Attack
 31 - Slash
 40 - Earthquake

***-----------***
051 - Dugtrio
***-----------***

Mole
Japanese Name: Dugtrio
HT: 2'04"
WT: 73.0 lbs
Type: Ground
Pokédex: "A team of triplets that can burrow up to 60 MPH. Due to this, some
people think it's an earthquake."
Evolutions: None
TMs: 6, 8, 9, 10, 15, 20, 26, 27, 28, 31, 32, 34, 44, 48, 50.
HMs: 1.
Moves:
 ** - Scratch
 ** - Growl
 ** - Dig
 ** - Sand-Attack
 35 - Slash
 47 - Earthquake

***-----------***
052 - Meowth
***-----------***

Scratchcat
Japanese Name: Nyarth
HT: 1'04"
WT: 9.0lbs
Type: Normal
Pokédex: "Appears to be more active at night. It loves round and shiny things.
It can't stop from picking them up."
Evolutions: Persian (Level 28)
TMs: 6, 8, 9, 10, 11, 12, 16, 20, 24, 25, 31, 32, 34, 39, 40, 44, 50.
HMs: 1.
Moves:
 ** - Scratch
 ** - Growl
 12 - Bite
 17 - Pay Day
 24 - Screech
 33 - Fury Swipes
 44 - Slash

***-----------***
053 - Persian
***-----------***

Classy Cat
Japanese Name: Persian
HT: 3'03"
WT: 71.0lbs
Type: Normal
Pokédex: "The gem in its forehead glows on its own! It walks with the grace and
elegance of a proud queen."
Evolutions: None
TMs: 6, 8, 9, 10, 11, 12, 15, 16, 20, 24, 25, 31, 32, 34, 39, 40, 44, 50.
HMs: None.
Moves:
 ** - Scratch
 ** - Growl
 ** - Bite
 ** - Pay Day
 ** - Screech
 37 - Fury Swipes
 51 - Slash

***-----------***
054 - Psyduck
***-----------***

Japanese Name: Koduck
HT: 2'07"
WT: 43.0lbs
Type: Water/Psychic
Pokédex: "Always tormented by headaches. It uses psychic powers, but it is not
known if it intends to do so."
Evolutions: Golduck (Level 33)
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 16,  17, 18, 19, 20, 28, 31, 32, 34,
     39, 40, 44, 50.
HMs: 4, 5.
Moves:
 ** - Scratch
 28 - Tail Whip
 31 - Disable
 36 - Confusion
 43 - Fury Swipes
 52 - Hydro Pump

***-----------***
055 - Golduck
***-----------***

Japanese Name: Golduck
HT: 5'07"
WT: 169.0lbs
Type: Water
Pokédex: "Its slim and long limbs end in broad flippers. They are used for
swimming gracefully in lakes."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 28, 31, 32, 34,
     39, 40, 44, 50.
HMs: 4, 5.
Moves:
 ** - Scratch
 28 - Tail Whip
 31 - Disable
 39 - Confusion
 48 - Fury Swipes
 59 - Hydro Pump

***-----------***
056 - Mankey
***-----------***

Pig Monkey
Japanese Name: Mankey
HT: 1'08"
WT: 62.0 lbs
Type: Fighting
Pokédex: "An agile Pokémon that lives in trees. It angers easily and will not
hesitate to attack anything."
Evolutions: Primeape (Level 28)
TMs: 1, 5, 6, 8, 9, 10, 16, 17, 18, 19, 20, 24, 25, 28, 31, 32,34, 35, 39, 40,
44, 48, 50.
HMs: 4.
Moves:
 ** - Scratch
 ** - Leer
 09 - Low Kick
 15 - Karate Chop
 21 - Fury Swipes
 27 - Focus Energy
 33 - Seismic Toss
 39 - Thrash
 45 - Screech

***-----------***
057 - Primeape
***-----------***

Pig Monkey
Japanese Name: Okorizaru
HT: 3'03"
WT: 71.0 lbs
Type: Fighting
Pokédex: "It stops being angry only when nobody else is around. To view this
moment is difficult."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 15, 16, 17, 18, 19, 20, 24, 25, 28, 31, 32, 34, 35, 39,
40, 44, 48, 50.
HMs: 4.
Moves:
 ** - Scratch
 ** - Leer
 ** - Low Kick
 ** - Karate Chop
 ** - Fury Swipes
 28 - Focus Energy
 37 - Seismic Toss
 45 - Thrash
 46 - Screech

***-----------***
058 - Growlithe
***-----------***

Puppy
Japanese Name: Gardie
HT: 2'04"
WT: 42.0 lbs
Type: Fire
Pokédex: "A Pokémon with a friendly nature. However, it will bark fiercely at
anything invading its territory."
Evolutions: Arcanine (Fire Stone)
TMs: 6, 8, 9, 10, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50.
HMs: None.
Moves:
 ** - Bite
 ** - Roar
 ** - Ember
 ** - Leer
 30 - Take Down
 39 - Agility
 50 - Flamethrower

***-----------***
059 - Arcanine
***-----------***

Legendary
Japanese Name: Windie
HT: 6'03"
WT: 342.0 lbs
Type: Fire
Pokédex: "A legendary Pokémon in China. Many people are charmed by its grace
and beauty while running."
Evolutions: None
TMs: 6, 8, 9, 10, 15, 20, 23, 28, 30, 31, 32, 33, 34, 38, 39, 40, 44, 50.
HMs: None.
Moves:
 (This Pokémon cannot learn any moves on its own.)

***-----------***
060 - Poliwag
***-----------***

Tadpole
Japanese Name: Ryoromo
HT: 2'00"
WT: 27.0 lbs
Type: Water
Pokédex: "The direction of the spiral on its belly differs by area. It is more
adept and swimming than walking."
Evolutions: Poliwhirl (Level 25), Poliwrath (Water stone)
TMs: 6, 8, 9, 10, 11, 12, 13, 14, 20, 29, 31, 32, 34, 40, 44, 46, 50.
HMs: 3.
Moves:
 ** - Bubble
 16 - Hypnosis
 19 - Water Gun
 25 - Doubleslap
 31 - Body Slam
 38 - Amnesia
 45 - Hydro Pump

***-----------***
061 - Poliwhirl
***-----------***

Tadpole
Japanese Name: Nyoroban
HT: 3'03"
WT: 44.0 lbs
Type: Water
Pokédex: "Under attack, it uses its belly spiral to put the foe to sleep. It
then makes its escape."
Evolutions: Poliwrath (Water Stone)
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 26, 27, 29, 31, 32, 34,
     35, 40, 44, 46, 50.
HMs: 3, 4.
Moves:
 ** - Bubble
 16 - Hypnosis
 19 - Water Gun
 26 - Doubleslap
 33 - Body Slam
 41 - Amnesia
 49 - Hydro Pump

***-----------***
062 - Poliwrath
***-----------***

Tadpole
Japanese Name: Nyoroban
HT: 4'03"
WT: 119.0 lbs
Type: Water/Fighting
Pokédex: "Swims powerfully using all the muscles in its body. It can even
overtake champion swimmers."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 29, 31, 32,
     33, 34, 35, 40, 44, 46, 50.
HMs: 3, 4.
Moves:
 ** - Bubble
 16 - Hypnosis
 19 - Water Gun

***-----------***
063 - Abra
***-----------***

Psy
Japanese Name: Casey
HT: 2'11"
WT: 43.0 lbs
Type: Psychic
Pokédex: "Sleeps 18 hours a day. If it senses danger, it will teleport itself
to safety even as it sleeps."
Evolutions: Kadabra (Level 16), Alakazam (Trade)
TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 44, 45,
     46, 49, 50.
HMs: 5.
Moves:
  ** - Teleport

***-----------***
064 - Kadabra
***-----------***

Psi
Japanese Name: Hungry
HT: 4'03"
WT: 125.0 lbs
Type: Psychic
Pokédex: "Many odd things happen if this Pokémon is close by. For example, it
makes clocks run backwards.
Evolutions: Alakazam (trade)
TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 28, 29, 30, 31, 32, 33, 34, 35, 40, 44,
     45, 46, 49, 50.
HMs: 5
Moves:
 ** - Teleport
 ** - Kinesis (You will only get this if you catch Kadabra from the wild.)
 16 - Confusion
 20 - Disable
 27 - Psybeam
 31 - Recover
 38 - Psychic
 42 - Reflect

***-----------***
065 - Alakazam
***-----------***

Psi
Japanese Name: Foodin
HT: 4'11"
WT: 106.0lbs
Type: Psychic
Pokédex: "A Pokémon that can memorize anything. It never forgets what it
learns-that's why this Pokémon is smart."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10 15, 17, 18, 19, 20, 28, 29, 30, 31, 32, 33, 34, 35, 40,
     44, 45, 46, 49, 50.
HMs: 5.
Moves:
 ** - Teleport
(** - Kinesis)
 16 - Confusion
 20 - Disable
 27 - Psybeam
 31 - Recover
 38 - Psychic
 42 - Reflect

***-----------***
066 - Machop
***-----------***

Superpower
Japanese Name: Wanrikii
HT: 2'07"
WT: 43.0 lbs
Type: Fighting
Pokédex: "Very powerful in spite of small size. Its mastery of many types of
martial arts makes it very tough."
Evolutions: Machoke (Level 28), Machamp (Trade)
TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 38, 40, 44,
     48, 50.
HMs: 4.
Moves:
 ** - Karate Chop
 20 - Low Kick
 25 - Leer
 32 - Focus Energy
 39 - Seismic Toss
 46 - Sumission

***-----------***
067 - Machoke
***-----------***

Superpower
Japanese Name: Goorikii
HT: 4'11"
WT: 155.0 lbs
Type: Fighting
Pokédex: "The belt around its waist holds back its energy. Without it, this
Pokémon would be unstoppable."
Evolutions: Machamp (Trade)
TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 38, 40, 44,
     48, 50.
HMs: 4.
Moves:
 ** - Karate Chop
 ** - Low Kick
 25 - Leer
 36 - Focus Energy
 44 - Seismic Toss
 52 - Sumission

***-----------***
068 - Machamp
***-----------***

Superpower
Japanese Name: Kairikii
HT: 5'03"
WT: 287.0 lbs
Type: Fighting
Pokédex: "One arm alone can move mountains. Using all four arms, this Pokémon
fires off awesome punches."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 38, 40,
     44, 48, 50.
HMs: 4.
Moves:
 ** - Karate Chop
 20 - Low Kick
 25 - Leer
 36 - Focus Energy
 44 - Seismic Toss
 52 - Sumission

***-----------***
069 - Bellsprout
***-----------***

Flower
Japanese Name: Madatsubomi
HT: 2'04"
WT: 9.0 lbs
Type: Grass/Poison
Pokédex: "Prefers hot and humid places. It ensnares tiny with its vines and
devours them."
Evolutions: Weepinbell (Level 21), Victreebell (Leaf Stone)
TMs: 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50.
HMs: 1
Moves:
 ** - Vine Whip
 ** - Growth
 13 - Wrap
 15 - Poison Powder
 18 - Sleep Powder
 21 - Stun Spore
 26 - Acid
 33 - Razor Leaf
 42 - Slam

***-----------***
070 - Weepinbell
***-----------***

Flycatcher
Japanese Name: Utsudon
HT: 3'03"
WT: 27.0 lbs
Type: Grass/Poison
Pokédex: "When hungry, it swallows everything that moves. Its hapless prey is
melted inside my strong acids."
Evolutions: Victreebell (Leaf Stone)
TMs: 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50.
HMs: 1.
Moves:
 ** - Vine Whip
 ** - Growth
 ** - Wrap
 ** - Poison Powder
 ** - Sleep Powder
 23 - Stun Spore
 29 - Acid
 38 - Razor Leaf
 49 - Slam

***-----------***
071 - Victreebell
***-----------***

Flycatcher
Japanese Name: Utsubot
HT: 5'07"
WT: 34.0 lbs
Type: Grass/Poison
Pokédex: "Lures prey with the sweet aroma of honey. Swallowed whole, the prey
is melted in a day, bones and all."
Evolutions: None
TMs: 3, 6, 8, 9, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50.
HMs: 1.
Moves:
 (This Pokémon cannot learn moves on its own.)

***-----------***
072 - Tentacool
***-----------***

Jellyfish
Japanese Name: Menukurage
HT: 2'11"
WT: 100.0 lbs
Type: Water/Poison
Pokédex: "It can sometimes be found all dry and shrivelled up on a beach. Toss
it back into the sea to revive it."
Evolutions: Tentacruel (Level 30)
TMs: 3, 6, 9, 10, 11, 12, 13, 14, 20, 21, 31, 32, 33, 34, 40, 44, 50.
HMs: 1, 3.
Moves:
 ** - Acid
 07 - Supersonic
 13 - Wrap
 18 - Poison Sting
 22 - Water Gun
 27 - Constrict
 33 - Barrier
 40 - Screech
 48 - Hydro Pump

***-----------***
073 - Tentacruel
***-----------***

Jellyfish
Japanese Name:  Dokukurage
HT: 5'03"
WT: 121.0lbs
Type: Water/Poison
Pokédex: "Its 80 tentacles can stretch and contract feely. They wrap around
prey and weaken it with poison."
Evolutions: None
TMs: 3, 6, 9, 10, 11, 12, 13, 14, 15, 20, 21, 31, 32, 33, 34, 40, 44, 50.
HMs: 1, 3.
Moves:
 ** - Acid
 ** - Supersonic
 ** - Wrap
 ** - Poison Sting
 ** - Water Gun
 ** - Constrict
 35 - Barrier
 43 - Screech
 50 - Hydro Pump

***-----------***
074 - Geodude
***-----------***

Rock
Japanese Name: Isitsubute
HT: 1'04"
WT: 44.0 lbs
Type: Rock/Ground
Pokédex: "Commonly found near mountain trails, etc. If you step on one by
accident it gets angry."
Evolutions: Graveler (Level 25), Golem (Trade)
TMs: 1, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 36, 38, 44,
     47, 48, 50.
HMs: 4.
Moves:
 ** - Tackle
 11 - Defence Curl
 16 - Rock Throw
 21 - Self Destruct
 26 - Harden
 31 - Earthquake
 36 - Explosion

***-------------***
075 - Graveller
***-------------***

Rock
Japanese Name: Goroon
HT: 3'03"
WT: 232.0lbs
Type: Rock/Ground
Pokédex: "Often seen rolling down mountain trails. Obstacles are just things to
roll straight over, not avoid."
Evolutions: Golem (Trade)
TMs: 1, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 36, 38, 44,
     47, 48, 50.
HMs: 4.
Moves:
 ** - Tackle
 ** - Defence Curl
 ** - Rock Throw
 ** - Self Destruct
 29 - Harden
 36 - Earthquake
 43 - Explosion

***-----------***
076 - Golem
***-----------***

Japanese Name: Golonya
HT: 4'07"
WT: 662.0lbs
Type: Rock/Ground
Pokédex: "Once it sheds it skin, its body turns tender and whitish. Its hide
hardens when exposed to air."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 36, 38,
     44, 47, 48, 50.
HMs: 4.
Moves:
 ** - Tackle
 ** - Defence Curl
 ** - Rock Throw
 ** - Self Destruct
 29 - Harden
 36 - Earthquake
 43 - Explosion

***-----------***
077 - Ponyta
***-----------***

Fire Horse
Japanese Name: Ponyta
HT: 3'03"
WT: 66.0 lbs
Type: Fire
Pokédex: "Capable of jumping incredibly high. It's hard hooves and sturdy legs
absorb the impact of a hard landing."
Evolutions: Rapidash (Level 40)
TMs: 6, 7, 8, 9, 10, 20, 31, 32, 33, 34, 38, 39, 40, 44, 50.
HMs: None.
Moves:
 ** - Ember
 30 - Tail Whip
 32 - Stomp
 35 - Growl
 39 - Fire Spin
 43 - Take Down
 48 - Agility

***-----------***
078 - Rapidash
***-----------***

Japanese Name: Gallop
HT: 5'07"
WT: 209.0lbs
Type: Fire
Pokédex: "Just loves to run. If it sees something faster than itself, it will
give chase at top speed."
Evolutions: None
TMs: 6, 7, 8, 9, 10, 15, 20, 31, 32, 33, 34, 38, 39, 40, 44, 50.
HMs: None.
Moves:
 ** - Ember
 ** - Tail Whip
 ** - Stomp
 ** - Growl
 ** - Fire Spin
 47 - Take Down
 55 - Agility

***-----------***
079 - Slowpoke
***-----------***

Dopey
Japanese Name: Yadon
HT: 3'11"
WT: 79.0 lbs
Type: Water/Psychic
Pokédex: "Incredibly slow and sluggish. It is quite content to loll about
without having to worry about the time."
Evolutions: Slowbro (Level 37)
TMs: 6, 8, 9, 10, 11, 12, 13, 14, 16, 20, 26, 27, 28, 29, 30, 31, 32, 33, 34,
     38, 39, 40, 44, 45, 46, 49, 50.
HMs: 3, 4, 5.
Moves:
 ** - Confusion
 18 - Disable
 22 - Head Butt
 27 - Growl
 33 - Water Gun
 40 - Amnesia
 48 - Psychic

***-----------***
080 - Slowbro
***-----------***

Hermitcrab
Japanese Name: Yadoran
HT: 5'03"
WT: 173.0lbs
Type: Water/Psychic
Pokédex: "Lives lazily by the sea. If the Shellder on its tail comes off, it
becomes a Slowpoke again."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 26, 27, 28, 29,
     30, 31, 32, 33, 34, 38, 39, 40, 44, 45, 46, 49, 50.
HMs: 3, 4, 5.
Moves:
 ** - Confusion
 18 - Disable
 22 - Head Butt
 27 - Growl
 33 - Water Gun
 37 - Withdraw
 44 - Amnesia
 55 - Psychic

***-----------***
081 - Magnemite
***-----------***

Magnet
Japanese Name: Coil
HT: 1'00"
WT: 13.0 lbs
Type: Electric
Pokédex: "It is born with the ability to defy gravity. It floats on the air on
powerful electro-magnetic waves."
Evolutions: Magneton (Level 30)
TMs: 6, 9, 10, 20, 24, 25, 30, 31, 32, 33, 34, 39, 44, 45, 50.
HMs: 5.
Moves:
 ** - Tackle
 21 - Sonicboom
 25 - Thundershock
 29 - Supersonic
 35 - Thunder Wave
 41 - Swift
 47 - Screech

***-----------***
082 - Magneton
***-----------***

Magnet
Japanese Name: Rarecoil
HT: 3'03"
WT: 132.0lbs
Type: Electric
Pokédex: "Generates strange radio signals. It raises the temperature by 3.6F
degrees within 3,000 feet."
Evolutions: None
TMs: 6, 9, 10, 15, 20, 24, 25, 30, 31, 32, 33, 34, 39, 44, 45, 50.
HMs: 5.
Moves:
 ** - Tackle
 ** - Sonicboom
 ** - Thundershock
 ** - Supersonic
 38 - Thunder Wave
 46 - Swift
 54 - Screech

***-----------***
083 - Farfetch'd
***-----------***

Japanese Name: Kamonegi
HT: 2'07"
WT: 33.0 lbs
Type: Normal/Flying
Pokédex: "Lives where reedy plants grow. They are rarely seen, so it is thought
their numbers are decreasing."
Evolutions: None
TMs: 2, 3, 4, 6, 8, 9, 10, 20, 31, 32, 33, 34, 39, 40, 44, 50.
HMs: 1, 2.
Moves:

***-----------***
084 - Doduo
***-----------***

Twin Bird
Japanese Name: Dodo
HT: 4'07"
WT: 86.0 lbs
Type: Normal/Flying
Pokédex: "Its short wings make flying difficult. Instead, this Pokémon runs at
high speeds on developed legs."
Evolutions: Dodrio (Level 31)
TMs: 4, 6, 8, 9, 10, 20, 31, 32, 33, 34, 40, 43, 44, 49, 50.
HMs: 2.
Moves:
 ** - Peck
 ** - Growl
 24 - Fury Attack
 30 - Drill Peck
 36 - Rage
 40 - Tri Attack
 44 - Agility

***-----------***
085 - Dodrio
***-----------***

Triplebird
Japanese Name: Dodrio
HT: 5'11"
WT: 183.0lbs
Type: Normal/Flying
Pokédex: "One of Duduo's 2 heads splits to form a unique species. It runs close
to 40 MPH in prairies."
Evolutions: None
TMs: 4, 6, 8, 9, 10, 15, 20, 31, 32, 33, 34, 40, 43, 44, 49, 50.
HMs: 2.
Moves:
 ** - Peck
 ** - Growl
 ** - Fury Attack
 30 - Drill Peck
 39 - Rage
 45 - Tri Attack
 51 - Agility

***-----------***
086 - Seel
***-----------***

Sea Lion
Japanese Name: Pawou
HT: 3.07"
WT: 198.0 lbs
Type: Water
Pokédex: "Loves freezing cold conditions. Relishes swimming in a frigid climate
of around 14F degrees."
Evolutions: Dewgong (Level 34)
TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 16 20, 31, 32, 33, 34, 40, 44, 50.
HMs: 3, 4.
Moves:
 ** - Head Butt
 30 - Growl
 35 - Aurora Beam
 40 - Rest
 45 - Take Down
 50 - Ice Beam

***-----------***
087 - Dewgong
***-----------***

Sea Lion
Japanese Name: Judon
HT: 5'07"
WT: 265.0 lbs
Type: Water/Ice
Pokédex: "Its entire body is a snowy-white. Unharmed by even intense cold, it
swims powerfully in icy waters."
Evolutions: None
TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 20, 31, 32, 34, 40, 44, 50.
HMs: 3, 4.
Moves:
 ** - Head Butt
 30 - Growl
 35 - Aurora Beam
 44 - Rest
 50 - Take Down
 56 - Ice Beam

***-----------***
088 - Grimer
***-----------***

Sludge
Japanese Name: Bebeta
HT: 2'11"
WT: 66.0 lbs
Type: Poison
Pokédex: "Made of hardened sludge. It smells to putrid to touch. Even weeds
won't grow in its path."
Evolutions: Muk (Level 38)
TMs: 6, 8, 20, 21, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50.
HMs: None.
Moves:
 ** - Pound
 ** - Disable
 30 - Poison Gas
 33 - Minimize
 37 - Sludge
 42 - Harden
 48 - Screech
 55 - Acid Armour

***-----------***
089 - Muk
***-----------***

Sludge
Japanese Name: Bebeton
HT: 3'11"
WT: 66.0lbs
Type: Poison
Pokédex: "Smells so awful, it can cause fainting. Through degeneration, it lost
its sense of smell."
Evolutions: None
TMs: 6,8, 15, 20, 21, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50.
HMs: None.
Moves:
 ** - Pound
 ** - Disable
 30 - Poison Gas
 33 - Minimize
 37 - Sludge
 45 - Harden
 53 - Screech
 60 - Acid Armour

***-----------***
090 - Shellder
***-----------***

Bivalve
Japanese Name: Shiruda
HT: 1'00"
WT: 9.0lbs
Type: Water
Pokédex: "The shell can withstand any attack. However, when it is open, the
tender body is exposed."
Evolutions: Cloyster (Water Stone)
TMs: 6, 9, 10, 11, 12, 13, 14, 20, 30, 31, 32, 33, 34, 36, 39, 44, 47, 49, 50.
HMs: 3.
Moves:
 ** - Tackle
 ** - Withdraw
 18 - Supersonic
 23 - Clamp
 30 - Aurora Beam
 39 - Leer
 50 - Ice Beam

***-----------***
091 - Cloyster
***-----------***

Bivalve
Japanese Name: Parushin
HT: 4'11"
WT: 292.0lbs
Type: Water/Ice
Pokédex: "For protection, it uses the harder-than-diamonds shell. It also
shoots spikes from the shell."
Evolutions: None
TMs: 6, 9, 10, 11, 12, 13, 14, 15, 20, 30, 31, 32, 33, 34, 36, 39, 44, 47, 49,
     50.
HMs: 3.
Moves:
 ** - Tackle
 ** - Withdraw
 50 - Spike Cannon

***-----------***
092 - Gastly
***-----------***

Gas
Japanese Name: Ghos
HT: 4'03"
WT: 0.2 lbs
Type: Ghost/Poison
Pokédex: "Said to appear in decrepit, deserted buildings. It has no real shape
as it appears to be made of gas."
Evolutions: Haunter (Level 25), Gengar (Trade)
TMs: 6, 20, 21, 24, 25, 29, 31, 32, 34, 36, 42, 44, 46, 47, 50.
HMs: None.
Moves:
 ** - Lick
 ** - Confuse Ray
 ** - Night Shade
 27 - Hypnosis
 35 - Dream Eater

***-----------***
093 - Haunter
***-----------***

Gas
Japanese Name: Ghost
HT: 5'03"
WT: 0.2 lbs
Type: Ghost/Poison
Pokédex: "By licking, it saps the victim's life. It causes shaking that will
not stop until the victim's demise."
Evolutions: Gengar (Trade)
TMs: 6, 20, 21, 24, 25, 29, 31, 32, 34, 36, 42, 44, 46, 47, 50.
HMs: None.
Moves:
 ** - Lick
 ** - Confuse Ray
 ** - Night Shade
 29 - Hypnosis
 38 - Dream Eater

***-----------***
094 - Gengar
***-----------***

Japanese Name: Gangar
HT: 4'11"
WT: 89.0lbs
Type: Ghost/Poison
Pokédex: "A Gengar is close by if you feel a sudden chill. It may be trying to
lay a curse on you."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 21, 24, 25, 29, 31, 32, 34, 35, 36,
     40, 42, 44, 46, 47, 50.
HMs: 4.
Moves:
 ** - Lick
 ** - Confuse Ray
 ** - Night Shade
 29 - Hypnosis
 38 - Dream Eater

***-----------***
095 - Onix
***-----------***

Rock Snake
Japanese Name: Iwaku
HT: 28'10"
WT: 463.0 lbs
Type: Rock/Ground
Pokédex: "Burrows at high speed in search of food. The tunnels it leaves are
used as homes for Digletts."
Evolutions: None
TMs: 6, 8, 9, 10, 20, 26,  27, 28, 31, 32, 34, 36, 40, 44, 47, 48, 50.
HMs: 4.
Moves:
 ** - Tackle
 ** - Screech
 15 - Bind
 19 - Rock Throw
 25 - Rage
 33 - Slam
 43 - Harden

***-----------***
096 - Drowzee
***-----------***

Hypnosis
Japanese Name: Suriipu
HT: 3'03"
WT: 71.0 lbs
Type: Psychic
Pokédex: "If you sleep by it all the time, it will sometimes show you dreams it
has eaten in the past."
Evolutions: Hypno (Level 26)
TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 42, 44,
     45, 46, 49, 50.
HMs: 5.
Moves:
 ** - Pound
 ** - Hypnosis
 ** - Disable
 17 - Confusion
 24 - Head Butt
 29 - Poison Gas
 32 - Psychic
 37 - Meditate

***-----------***
097 - Hypno
***-----------***

Hypnosis
Japanese Name: Suriipa
HT: 5'03"
WT: 167.0lbs
Type: Psychic
Pokédex: "Avoid eye contact if you come across one. It will try to put you to
sleep by using its pendulum."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 42,
     44, 45, 46, 49, 50.
HMs: 5.
Moves:
 ** - Pound
 ** - Hypnosis
 ** - Disable
 ** - Confusion
 ** - Head Butt
 33 - Poison Gas
 37 - Psychic
 43 - Meditate

***-----------***
098 - Krabby
***-----------***

River Crap
Japanese Name: Krabby
HT: 1'04"
WT: 14'0 lbs
Type: Water
Pokédex: "Its pincers are superb weapons. They sometimes break off during
battle, but they grow back fast."
Evolutions: Kingler (Level 28)
TMs: 3, 6, 8, 9, 10, 11, 12, 13, 14, 20, 31, 32, 34, 44, 50.
HMs: 1, 3, 4.
Moves:
 ** - Bubble
 ** - Leer
 20 - Vicegrip
 25 - Guillotine
 30 - Stomp
 35 - Crab Hammer
 40 - Harden

***-----------***
099 - Kingler
***-----------***

Japanese Name: King
HT: 4'03"
WT: 132.0lbs
Type: Water
Pokédex: "One claw grew massively and as hard as steel. It has 10,000HP
strength. However, it is too heavy."
Evolutions: None
TMs: 3, 6, 8, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 34, 44, 50.
HMs: 1, 3, 4.
Moves:
 ** - Bubble
 ** - Leer
 20 - Vicegrip
 25 - Guillotine
 34 - Stomp
 42 - Crab Hammer
 49 - Harden

***-----------***
100 - Voltorb
***-----------***

Ball
Japanese Name: Biriridama
HT: 1'08"
WT: 23.0 lbs
Type: Electric
Pokédex: "It is said to camouflage itself as a pokéball. It will self-destruct
with very little stimulus."
Evolutions: Electrode (Level 30)
TMs: 6, 9, 20, 24, 25, 30, 31, 32, 33, 34, 36, 39, 44, 45, 47, 50.
HMs: 5.
Moves:
 ** - Tackle
 ** - Screech
 17 - Sonicboom
 22 - Self Destruct
 29 - Light Screen
 36 - Swift
 43 - Explosion

***-----------***
101 - Electrode
***-----------***

Ball
Japanese Name: Marumine
HT: 3'11"
WT: 147.0lbs
Type: Electric
Pokédex: "Stores electrical energy inside its body. Even the slightest shock
could trigger a huge explosion."
Evolutions: None
TMs: 6, 9, 15, 20, 24, 25, 30, 31, 32, 33, 34, 36, 39, 40, 44, 45, 47, 50.
HMs: 5.
Moves:
 ** - Tackle
 ** - Screech
 ** - Sonicboom
 ** - Self Destruct
 ** - Light Screen
 40 - Swift
 50 - Explosion

***-----------***
102 - Exeggcute
***-----------***

Egg
Japanese Name: Tamatama
HT: 1'04"
WT: 6.0 lbs
Type: Grass/Psychic
Pokédex: "The heads attract each other and spin around. There must be 6 heads
for it to maintain balance."
Evolutions: Exeggutor (Leaf Stone)
TMs: 6, 9, 10, 20, 29, 30, 31, 32, 33, 34, 36, 37, 44, 46, 47, 50.
HMs: None.
Moves:
 ** - Barrage
 ** - Hypnosis
 25 - Reflect
 28 - Leech Seed
 32 - Stun Spore
 37 - Poison Powder
 42 - Solar Beam
 48 - Sleep Powder

***-----------***
103 - Exeggutor
***-----------***

Coconut
Japanese Name: Nassy
HT: 6'07"
WT: 265.0 lbs
Type: Grass/Psychic
Pokédex: "Its cries are very noisy. This is because each of the 3 heads thinks
about whatever it likes."
Evolutions: None
TMs: 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 36, 37, 44, 46, 47, 50.
HMs: 4.
Moves:
 ** - Barrage
 ** - Hypnosis
 28 - Stomp

***-----------***
104 - Cubone
***-----------***

Lonely
Japanese Name: Karakara
HT: 1'04"
WT: 14.0 lbs
Type: Ground
Pokédex: "Wears the skull of its deceased mother. Its cries echo inside the
skull and come out as a sad melody."
Evolutions: Marowak (Level 28)
TMs: 1, 5, 6, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34,
     38, 40, 44, 50.
HMs: 4
Moves:
 ** - Growl
 ** - Bone Club
 ** - Tail Whip
 18 - Head Butt
 25 - Leer
 31 - Focus Energy
 38 - Thrash
 43 - Bonemerang
 46 - Rage

***-----------***
105 - Marrowak
***-----------***

Bonekeeper
Japanese Name: Garagara
HT: 3'03"
WT: 99.0lbs
Type: Ground
Pokédex: "Small and weak, this Pokémon is adept with its bone club. It has
grown more vicious over the ages."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32,
     34, 38, 40, 44, 50.
HMs: 4.
Moves:
 ** - Growl
 ** - Bone Club
 ** - Tail Whip
 ** - Head Butt
 25 - Leer
 33 - Focus Energy
 41 - Thrash
 48 - Bonemerang
 55 - Rage

***-----------***
106 - Hitmonlee
***-----------***

Kicking
Japanese Name: Sawamurer
HT: 4'11"
WT: 110.0 lbs
Type: Fighting
Pokédex: "When kicking, the sole of its foot turns as hard as a diamond on
impact and destroys its enemy."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 31, 32, 34, 35, 39, 40, 44, 50.
HMs: 4.
Moves:
 ** - Double Kick
 ** - Meditate
 33 - Rolling Kick
 38 - Jump Kick
 43 - Focus Energy
 48 - Hi Jump Kick
 53 - Mega Kick

***-----------***
107 - Hitmonchan
***-----------***

Punching
Japanese Name: Ebiwalar
HT: 4'07"
WT: 111.0 lbs
Type: Fighting
Pokédex: "Punches in cork-screw fashion. It can punch its way through a
concrete wall in the same way as a drill."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 31, 32, 34, 35, 39, 40, 44, 50.
HMs: 4.
Moves:
 ** - Comet Punch
 ** - Agility
 33 - Fire Punch
 38 - Ice Punch
 43 - Thunder Punch
 48 - Mega Punch
 53 - Counter

***-----------***
108 - Likitung
***-----------***

Japanese Name: Beroringa
HT: 3'11"
WT: 144.0lbs
Type: Normal
Pokédex: "It's tongue spans almost 7 feet and moves more freely than its
forelegs. Its licks can cause paralysis."
Evolutions: None
TMs: 1, 3, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 24, 25, 26, 27,
     31, 32, 34, 38, 40, 44, 50.
HMs: 1, 3, 4.
Moves:
 ** - Wrap
 ** - Supersonic
 ** - Stomp
 ** - Disable
 ** - Defence Curl
 ** - Slam
 ** - Screech

***-----------***
109 - Koffing
***-----------***

Poison Gas
Japanese Name: Dogas
HT: 2'00"
WT: 2.0lbs
Type: Poison
Pokédex: "In hot places, its internal gases could expand and explode without
warning. Be very careful!
Evolutions: Weezing (Level 25)
TMs: 6, 20, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50.
HMs: None.
Moves:
 ** - Tackle
 ** - Smog
 32 - Sludge
 37 - Smoke Screen
 40 - Self Destruct
 45 - Haze
 48 - Explosion

***-----------***
110 - Weezing
***-----------***

Poison Gas
Japanese Name: Metadogas
HT: 3'11"
WT: 21.0lbs
Type: Poison
Pokédex: "It lives and grows by absorbing dust, germs and poison gases that are
contained in toxic waste and garbage."
Evolutions: None
TMs: 6, 15, 20, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50.
HMs: None.
Moves:
 ** - Tackle
 ** - Smog
 ** - Sludge
 39 - Smoke Screen
 43 - Self Destruct
 49 - Haze
 53 - Explosion

***-----------***
111 - Rhyhorn
***-----------***

Spikes
Japanese Name: Saihon
HT: 3'03"
WT: 254.0 lbs
Type: Ground
Pokédex: "A Pokémon with one-track mind. Once it charges, it won't stop running
until it falls asleep."
Evolutions: Rhydon (Level 42)
TMs: 6, 7, 8, 9, 10, 20, 24, 25, 26, 27, 28, 31, 32, 34, 38, 40, 44, 48, 50.
HMs: 4.
Moves:
 ** - Horn Attack
 30 - Stomp
 35 - Tail Whip
 40 - Fury Attack
 45 - Horn Drill
 50 - Leer
 55 - Take Down

***-----------***
112 - Rhydon
***-----------***

Japanese Name: Saidon
HT: 6'03"
WT: 265.0lbs
Type: Ground/Rock
Pokédex: "Walks on its hind legs. Shows signs of intelligence. Its armor-like
hide even repels molten lava."
Evolutions: None
TMs: 1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 24, 25, 26,
     27, 28, 31, 32, 38, 40, 44, 48, 50.
HMs: 3, 4.
Moves:
 ** - Horn Attack
 30 - Stomp
 35 - Tail Whip
 40 - Fury Attack
 48 - Horn Drill
 55 - Leer
 64 - Take Down

***-----------***
113 - Chansey
***-----------***

Japanese Name: Lucky
HT: 3'07"
WT: 76.0lbs
Type: Normal
Pokédex: "A gentle kind hearted Pokémon that shares its nutritious eggs if it
sees an injured Pokémon."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 22, 24, 25, 29, 30,
     31, 32, 33, 34, 35, 37, 38, 40, 41, 44, 45, 46, 49, 50.
HMs: 4, 5.
Moves:
 ** - Pound
 ** - Tail Whip
 12 - Doubleslap
 24 - Sing
 30 - Growl
 38 - Minimize
 44 - Defence Curl
 48 - Light Screen
 54 - Double-Edge

***-----------***
114 - Tangela
***-----------***

Vine
Japanese Name:
HT: 3'03"
WT: 77.0lbs
Type: Grass
Pokédex: "Its identity is obscured by masses of thick, blue vines. The vines
are said to never stop growing."
Evolutions: None
TMs: 3, 6, 8, 9, 10, 15, 20, 21, 22, 31, 32, 34, 40, 44, 50.
HMs: 1.
Moves:
 ** - Constrict
 24 - Bind
 29 - Vine Whip
 32 - Poison Powder
 36 - Stun Spore
 39 - Sleep Powder
 45 - Slam
 48 - Growth

***-----------***
115 - Kangaskhan
***-----------***

Parent
Japanese Name: Garura
HT: 7'03"
WT: 176.0lbs
Type: Normal
Pokédex: "Raises his young in its belly pouch. Won't run away from any fight to
keep its young protected."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 24, 25, 26, 27, 31,
     32, 34, 38, 40, 44, 48, 50.
HMs: 3, 4.
Moves:
 ** - Comet Punch
 ** - Rage
 ** - Bite
 31 - Tail Whip
 36 - Mega Punch
 41 - Leer
 46 - Dizzy Punch

***-----------***
116 - Horsea
***-----------***

Dragon
Japanese Name: Tattu
HT: 1'04"
WT: 18.0 lbs
Type: Water
Pokédex: "If it senses danger it will vigorously spray water or a special type
of ink from its mouth."
Evolutions: Seadra (Level 32)
TMs: 6, 9, 10, 11, 12, 13, 14, 20, 31, 32, 34, 39, 40, 44, 50.
HMs: 3.
Moves:
 ** - Bubble
 19 - Smoke Screen
 24 - Leer
 30 - Water Gun
 37 - Agility
 45 - Hydro Pump

***-----------***
117 - Seadra
***-----------***

Dragpm
Japanese Name: Seadra
HT: 3'11"
WT: 55.0 lbs
Type: Water
Pokédex: "Touching the back fin causes numbness. It hooks its tail to coral to
stay in one place while sleeping."
Evolutions: None
TMs: 6, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 34, 39, 40, 44, 50.
HMs: 3.
Moves:
 ** - Bubble
 19 - Smoke Screen
 24 - Leer
 30 - Water Gun
 41 - Agility
 52 - Hydro Pump

***-----------***
118 - Goldeen
***-----------***

Goldfish
Japanese Name: Tosakinto
HT: 2'00"
WT: 33.0 lbs
Type: Water
Pokédex: "When it's time for them to lay eggs, they can be seen swimming up
rivers and falls in groups."
Evolutions: Seaking (Level 33)
TMs: 6, 7, 9, 10, 11, 12, 13, 14, 20, 31, 32, 34, 39, 40, 44, 50.
HMs: 3.
Moves:
 ** - Peck
 ** - Tail Whip
 19 - Supersonic
 24 - Horn Attack
 30 - Fury Attack
 37 - Waterfall
 45 - Horn Drill
 54 - Agility

***-----------***
119 - Seaking
***-----------***

Goldfish
Japanese Name: Azumao
HT: 4'03"
WT: 86.0lbs
Type: Water
Pokédex: "It is the male's job to make a nest by carving out boulders in a
stream using the horn on its head."
Evolutions: None
TMs: 6, 7,  9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 34, 39, 40, 44, 50.
HMs: 3.
Moves:
 ** - Peck
 ** - Tail Whip
 ** - Supersonic
 ** - Horn Attack
 30 - Fury Attack
 39 - Waterfall
 48 - Horn Drill
 54 - Agility

***-----------***
120 - Staryu
***-----------***

Starshape
Japanese Name: Hitodeman
HT: 2'07"
WT: 76.0 lbs
Type: Water
Pokédex: "As long as the centre section is unharmed, it can grow back fully,
even if it is chopped to bits."
Evolutions: Starmie (Water Stone)
TMs: 6, 9, 10, 11,12, 13, 14, 20, 24, 25, 29, 30, 31, 32, 33, 34, 39, 40, 44,
     45, 46,  49, 50.
HMs: 3, 5.
Moves:
 ** - Tackle
 17 - Water Gun
 22 - Harden
 27 - Recover
 32 - Swift
 37 - Minimize
 42 - Light Screen
 47 - Hydro Pump

***-----------***
121 - Starmie
***-----------***

Mysterious
Japanese Name: Starmie
HT: 3'07"
WT: 176.0 lbs
Type: Water/Psychic
Pokédex: "The centre section is names the core. People think it is
communicating when it glows in 7 colours."
Evolutions: None
TMs: 6, 9, 10, 11, 12, 13, 14, 15, 20, 24, 25, 29, 30, 31, 32, 33, 34, 39, 40,
     44, 45, 46, 49, 50.
HMs: 3, 5.
Moves:
 (This Pokémon cannot learn any moves on its own.)

***-----------***
122 - Mr. Mime
***-----------***

Barrier
Japanese Name: Barrier'd
HT: 4'03"
WT: 120.0 lbs
Type: Psychic
Pokédex: "Always practises its pantomime act. It makes enemies believe
something exists when it doesn't.
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34,
     35, 40, 44, 45, 46, 50.
HMs: 5.
Moves:
 ** - Barrier
 15 - Confusion
 23 - Light Screen
 31 - Doubleslap
 39 - Meditate
 47 - Substitute

***-----------***
123 - Scyther
***-----------***

Mantis
Japanese Name: Strike
HT: 4'11"
WT: 123.0lbs
Type: Bug/Flying
Pokédex: "Leaps out of tall grass and slices prey with its scythes. The
movement looks like that of an ninja."
Evolutions: None
TMs: 3, 6, 9, 10, 15, 20, 21, 31, 32, 34, 39, 30, 44, 50.
HMs: 1.
Moves:
 ** - Quick Attack
 17 - Leer
 20 - Focus Energy
 24 - Focus Energy
 29 - Slash
 35 - Swords Dance
 42 - Agility
 50 - Wing Attack

***-----------***
124 - Jynx
***-----------***

Japanese Name: Ruuyura
HT: 4'07"
WT: 90.0lbs
Type: Ice/Psychic
Pokédex: "Appears to move to a rhythem of its own, as if it were dancing. It
wiggles its hips as it walks."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 29, 30, 31, 32, 33,
     34, 35, 40, 44, 46, 50.
HMs: None.
Moves:
 ** - Pound
 ** - Lovely Kiss
 18 - Lick
 23 - Double Slap
 31 - Ice Punch
 39 - Body Slam
 47 - Thrash
 58 - Blizzard

***-----------***
125 - Electabuzz
***-----------***

Japanese Name: Eleboo
HT: 3'07"
WT: 66.0lbs
Type: Electric
Pokédex: "If a major power outage occurs, it is certain that this Pokémon has
eaten electricity at a power plant."
Evolutions: None
TMs: 1, 5, 6,, 8, 9, 10, 15, 17, 18, 19, 20, 24, 25, 29, 30, 31, 32, 33, 34,
     35, 39, 40, 44, 45, 46, 50.
HMs: 4.
Moves:
 ** - Quick Attack
 ** - Leer
 34 - Thundershock
 37 - Screech
 42 - Thunder Punch
 49 - Light Screen
 54 - Thunder

***-----------***
126 - Magmar
***-----------***

Japanese Name: Boober
HT: 4'03"
WT: 98.0lbs
Type: Fire
Pokédex: "Born in an active volcano. Its body is always cloaked in flames, so
it looks like a big ball of fire."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 29, 30, 31, 32, 34, 35, 38, 39, 40,
44, 46, 50.
HMs: 4.
Moves:
 ** - Ember
 36 - Leer
 39 - Confuse Ray
 43 - Fire Punch
 48 - Smoke Screen
 52 - Smog
 55 - Flamethrower

***-----------***
127 - Pinsir
***-----------***

Stagbeetle
Japanese Name: Kailios
HT: 4'11"
WT: 121.0lbs
Type: Bug
Pokédex: "Grips its prey in its pincers and squeezes hard! It can't move if
it's cold, so it loves in warm places."
Evolutions: None
TMs: 3, 6, 8, 9, 10, 15, 17, 19, 20, 31, 32, 34, 44, 50.
HMs: 1, 4.
Moves:
 ** - Vicegrip
 21 - Bind
 25 - Seismic Toss
 30 - Guilltotine
 36 - Focus Energy
 43 - Harden
 49 - Slash
 54 - Swords Dance

***-----------***
128 - Tauros
***-----------***

Wild Bull
Japanese Name: Kenataros
HT: 4'07"
WT: 195.0lbs
Type: Normal
Pokédex: "A rowdy Pokémon with a lot of stamina. Once running, it won't  stop
until it hits something."
Evolutions: None
TMs: 6, 7, 8, 9, 10, 13, 14, 15, 20, 24, 25, 26, 27, 31, 32, 34, 38, 40, 44,
     50.
HMs: 4.
Moves:
 ** - Tackle
 ** - Stomp
 28 - Tail Whip
 35 - Leer
 44 - Rage
 51 - Take Down

***-----------***
129 - Magikarp
***-----------***

Fish
Japanese Name: Koiking
HT: 2'11"
WT: 22.0 lbs
Type: Water
Pokédex: "Famous for being very unreliable. It can be found swimming in seas ,
lakes, rivers and shallow puddles."
Evolutions: Gyarados (Level 20)
TMs: None.
HMs: None.
Moves:
 ** - Splash
 15 - Tackle

***-----------***
130 - Gyarados
***-----------***

Atrocious
Japanese Name: Gyarados
HT: 21'04"
WT: 518.0 lbs
Type: Water/Flying
Pokédex: "Brutally vicious and enormously destructive. Known for totally
destroying cities in ancient times."
Evolutions: None
TMs: 6, 8, 9, 10, 11, 12, 13, 14, 15, 20, 23, 24, 25, 31, 32, 33, 34, 38, 40,
     44, 50.
HMs: 3, 4.
Moves:
 ** - Splash
 ** - Tackle
 20 - Bite
 25 - Dragon Rage
 32 - Leer
 41 - Hydro Pump
 52 - Hyper Beam

***-----------***
131 - Lapras
***-----------***

Transport
Japanese Name: Laplace
HT: 8'02"
WT: 485.0 lbs
Type: Water/Ice
Pokédex: "A gentle soul that can read the minds of people. It can ferry people
across the sea on its back."
Evolutions: None
TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 20, 22, 23, 24, 25, 29, 31, 32, 33,
     34, 40, 44, 46, 50.
HMs: 3, 4.
Moves:
 ** - Water Gun
 ** - Growl
 16 - Sing
 20 - Mist
 25 - Body Slam
 31 - Confuse Ray
 38 - Ice Beam
 46 - Hydro Pump

***-----------***
132 - Ditto
***-----------***

Japanese Name: Metamon
HT: 1.00"
WT: 9.0lbs
Type: Normal
Pokédex: "When it spots an enemy, its body transforms into an almost perfect
copy of its opponent."
Evolutions: None
TMs: None.
HMs: None.
Moves:
 ** - Transform

***-----------***
133 - Eevee
***-----------***

Evolution
Japanese Name: Eivui
HT: 1'00"
WT: 14.0lbs
Type: Normal
Pokédex: "Its genetic code is unstable so it could evolve in a variety of ways.
There are only a few alive."
Evolutions: Vaporeon (Waterstone), Jolteon (Thunderstone), Flareon (Firestone)
TMs: 6, 8, 9, 10, 20, 31, 32, 33, 34, 39, 40, 44, 50.
HMs: None.
Moves:
 ** - Tail Whip
 ** - Sand Attack
 ** - Growl
 ** - Quick Attack
 ** - Tackle
 30 - Bite
 36 - Focus Energy
 42 - Take Down

***-----------***
134 - Vaporeon
***-----------***

Japanese Name: Showers
HT: 3'03"
WT: 64.0lbs
Type: Water
Pokédex: "Its cell structure is similar to water molecules. It will melt away
and become invisible in water."
Evolutions: None
TMs: 6, 8, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 33, 34, 39, 40, 44, 50.
HMs: 3.
Moves:
 ** - Tail Whip
 ** - Sand Attack
 ** - Growl
 ** - Quick Attack
 ** - Tackle
 30 - Bite
 36 - Aurora Beam
 42 - Haze
 47 - Acid Armour
 52 - Hydro Pump

***-----------***
135 - Jolteon
***-----------***

Lightning
Japanese Name: Thunders
HT: 2'07"
WT: 54.0 lbs
Type: Electric
Pokédex: "A sensitive Pokémon that easily becomes sad or angry. Every time its
mood changes, it charges power."
Evolutions: None
TMs: 6, 8, 9, 10, 15, 20, 24, 25, 31, 32, 33, 34, 39, 40, 44, 45, 50.
HMs: 5.
Moves:
 ** - Tail Whip
 ** - Sand Attack
 ** - Growl
 ** - Quick Attack
 ** - Tackle
 30 - Double Kick
 36 - Pin Missile
 42 - Thunder Wave
 47 - Agility
 52 - Thunder

***-----------***
136 - Flareon
***-----------***

Japanese Name: Booster
HT: 2'11"
WT: 55.0lbs
Type: Fire
Pokédex: "It has a flame chamber inside its body. It inhales, then blows out
fire that is over 3,000F degrees."
Evolutions: None
TMs: 6, 8, 9, 10, 15, 20, 31, 32, 33, 34, 38, 39, 40, 44, 50.
HMs: None.
Moves:
 ** - Tail Whip
 ** - Sand Attack
 ** - Growl
 ** - Quick Attack
 ** - Tackle
 30 - Bite
 36 - Fire Spin
 42 - Smog
 47 - Leer
 52 - Flamethrower

***-----------***
137 - Porygon
***-----------***

Japanese Name: Porygon
HT: 2'07"
WT: 80.0lbs
Type: Normal
Pokédex: "The only Pokémon people anticipate can fly into space. None has
managed the feat yet, however."
Evolutions: None
TMs: 6, 9, 10, 13, 14, 15, 20, 24,  25, 29, 30, 31, 32, 33, 34, 39, 40, 44, 45,
     46, 49, 50.
HMs: 5.
Moves:
 ** - Tackle
 ** - Sharpen
 ** - Conversion
 ** - Psybeam
 28 - Recover
 35 - Agility
 42 - Tri Attack

***-----------***
138 - Omanyte
***-----------***

Japanese Name: Omanyte
HT: 1'04"
WT: 17.0lbs
Type: Water/Rock
Pokédex: "An Ancient Pokémon that was recovered from a fossil. It swims by
cleverly twisting its 10 tentacles about."
Evolutions: Omastar (Level 40)
TMs: 6, 8, 9, 10, 11, 12, 13,  14,  20, 31, 32, 33, 34, 44, 50.
HMs: 3.
Moves:
 ** - Water Gun
 ** - Withdraw
 34 - Horn Attack
 39 - Leer
 46 - Spike Cannon
 53 - Hydro Pump

***-----------***
139 - Omastar
***-----------***

Japanese Name: Omastar
HT: 3'03"
WT: 77.0lbs
Type: Water/Rock
Pokédex: "Sharp beaks ring its mouth. Its shell was too big for it to move
freely, so it became extinct."
Evolutions: None
TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 17, 19, 20, 31, 32, 33, 34, 40, 44,
     50.
HMs: 3.
Moves:
 ** - Water Gun
 ** - Withdraw
 ** - Horn Attack
 ** - Leer
 44 - Spike Cannon
 59 - Hydro Pump

***-----------***
140 - Kabuto
***-----------***

Shellfish
Japanese Name: Kabuto
HT: 1'08"
WT: 21.0 lbs
Type: Rock/Water
Pokédex: "A Pokémon that was recovered from a fossil. It uses the eyes on its
back while lying on the sea floor."
Evolutions: Kaputops (Level 40)
TMs: 2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 19, 20, 31, 32, 33, 34,
     40, 44, 50.
HMs: 3.
Moves:
 ** - Scratch
 ** - Harden
 34 - Absorb
 39 - Slash
 44 - Leer
 49 - Hydro Pump

***-----------***
141 - Kaputops
***-----------***

Japanese Name: Kabutops
HT: 4'03"
WT: 89.0lbs
Type: Rock/Water
Pokédex: "A slim and fast swimmer. It slices its prey with its sharp sickles
and drinks the body fluids."
Evolutions: None
TMs: 2, 3, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 19, 20, 31, 32, 33, 34, 40,
     44, 50.
HMs: 1, 3.
Moves:
 ** - Scratch
 ** - Harden
 ** - Absorb
 ** - Slash
 46 - Leer
 53 - Hydro Pump

***-----------***
142 - Aerodactyl
***-----------***

Fossil
Japanese Name: Ptera
HT: 5'11"
WT: 130.0 lbs
Type: Rock/Flying
Pokédex: "A savage Pokémon that dyed out in ancient times. It was resurrected
using DNA taken from amber."
Evolutions: None
TMs: 2, 4, 6, 9, 10, 15, 20, 23, 31, 32, 33, 34, 38, 39, 43, 44, 50.
HMs: 2.
Moves:
 ** - Wing Attack
 ** - Agility
 33 - Supersonic
 38 - Bite
 45 - Take Down
 54 - Hyper Beam

***-----------***
143 - Snorlax
***-----------***

Sleeping
Japanese Name: Kabigon
HT: 6'11"
WT: 1014.0 lbs
Type: Normal
Pokédex: "Will eat anything, even if the food happens to be a little mouldy. It
never gets and upset stomach.
Evolutions: None
TMs: 1, 5, 6, 9, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 22, 24, 25, 26,
     27, 29, 31, 32, 33, 34, 35, 36, 38, 40, 44, 46, 48, 50.
HMs: 3, 4.
Moves:
 ** - Head Butt
 ** - Amnesia
 ** - Rest
 35 - Body Slam
 41 - Harden
 48 - Double-Edge
 56 - Hyper Beam

***-----------***
144 - Articuno
***-----------***

Freeze
Japanese Name: Freezer
HT: 5'07"
WT: 122.0 lbs
Type: Ice/Flying
Pokédex: "A legendary bird Pokémon. It freezes water that is contained in
winter air and makes it snow."
Evolutions: None
TMs: 2, 4, 6, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 33, 34, 39, 43, 44, 50.
HMs: 2.
Moves:
 ** - Peck
 ** - Ice Beam
 51 - Blizzard
 55 - Agility
 60 - Mist

***-----------***
145 - Zapdos
***-----------***

Electric
Japanese Name: Thunder
HT: 5'03"
WT: 116.0 lbs
Type: Electric/Flying
Pokédex: "This legendary bird Pokémon is said to appear when the sky turns dark
and lightning showers down."
Evolutions: None
TMs: 2, 4, 6, 9, 10, 15, 20, 24, 25, 31, 32, 33, 34, 39, 43, 44, 45, 50.
HMs: 2, 5.
Moves:
 ** - Thundershock
 ** - Drill Peck
 51 - Thunder
 55 - Agility
 60 - Light Screen

***-----------***
146 - Moltres
***-----------***

Flame
Japanese Name: Fire
HT: 6'07"
WT: 132.0 lbs
Type: Fire/Flying
Pokédex: "A legendary bird Pokémon. As it flaps its flaming wings, even the
night sky will turn red."
Evolutions: None
TMs: 2, 4, 6, 9, 10, 15, 20, 31, 32, 33, 34, 38, 39, 43, 44, 50.
HMs:  2
Moves:
 ** - Peck
 ** - Fire Spin
 51 - Leer
 55 - Agility
 60 - Sky Attack

***-----------***
147 - Dratini
***-----------***

Dragon
Japanese Name: Miniryu
HT: 5'11"
WT: 7.0lbs
Type: Dragon
Pokédex: "The existence of this mythical Pokémon was only recently confirmed by
a fisherman who caught one."
Evolutions: Dragonair (Level 30), Dragonite (Level 55)
TMs: 6, 8, 9, 10, 11, 12, 13, 14, 20, 23, 24, 25, 31, 32, 33, 34, 38, 39, 40,
     44, 45, 50.
HMs: 3.
Moves:
 ** - Wrap
 ** - Leer
 ** - Thunder Wave
 20 - Agility
 30 - Slam
 40 - Dragon Rage
 50 - Hyper Beam

***-----------***
148 - Dragonair
***-----------***

Japanese Name: Hakuryu
HT: 13'1"
WT: 36.0lbs
Type: Dragon
Pokédex: "According to a witness, its body was surrounded by a strange aura
that gave it a mystical look."
Evolutions: Dragonite (Level 55)
TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 20, 23, 24, 25, 31, 32, 33, 34, 38, 39, 40
     44, 45, 50.
HMs: 3.
Moves:
 ** - Wrap
 ** - Leer
 ** - Thunder Wave
 ** - Agility
 35 - Slam
 45 - Dragon Rage
 55 - Hyper Beam

***-----------***
149 - Dragonite
***-----------***

Japanese Name: Kairyu
HT: 7'03"
WT: 463.0lbs
Type: Dragon/Flying
Pokédex: "It is said that this Pokémon lives somewhere in the sea and that it
flies. However, it is only a rumour."
Evolutions: None
TMs: 2, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 20, 23, 24, 25, 31, 32, 33, 34, 38,
     39, 40, 44, 45, 50.
HMs: 3, 4.
Moves:
 ** - Wrap
 ** - Leer
 ** - Thunder Wave
 ** - Agility
 ** - Slam
 ** - Dragon Rage
 60 - Hyper Beam

***-----------***
150 - Mewtwo
***-----------***

Japanese Name: M2
HT: 6'07"
WT: 269.0lbs
Type: Psychic
Pokédex: "Its DNA is almost the same as Mew's. However, its size and
disposition are vastly different."
Evolutions: None
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 22, 24, 25, 29,
     30, 31, 32, 33, 34, 35, 36, 38, 40, 44, 45, 46, 49, 50.
HMs: 4, 5.
Moves:
 ** - Confusion
 ** - Disable
 ** - Swift
 ** - Barrier
 ** - Psychic
 ** - Recover
 75 - Mist
 81 - Amnesia

***-----------***
151 - Mew
***-----------***

Japanese Name: Myuu
HT: 1'4"
WT: 9.0lbs
Type: Psychic
Pokédex: "When viewed through a microscope, this Pokémon's short fine, delicate
hair can be seen."
Evolutions: None
TMs: All.
HMs: All.
Moves:
 ** - Pound
 10 - Transform
 20 - Mega Punch
 30 - Metronome
 40 - Psychic

*******************************************************************************
**====================================***====================================**
** 8. - TM/HM List                                                   #THM08# **
**====================================***====================================**
*******************************************************************************

TM01 - Mega Punch
Deals damage to opposing Pokémon.
Type: Normal
PP: 20
Location: Mount Moon

TM02 - Razor Wind
For the first turn, the Pokémon creates a whirlwind. The second turn deals
damage.
Type: Normal
PP: 10
Location: Celadon City Pokémon Mart, GameCorner

TM03 - Swords Dance
Increases your Pokémon's Attack status temporarily.
Type: Normal
PP:
Location: Silph Co.

TM04 - Whirlwind
Sends a whirlwind at the opposing Pokémon. If it is a battle with a wild
Pokémon, it will blow the Pokémon from the battle. It does no damage in trainer
battles.
Type: Normal
PP: 20
Location: Route 4

TM05 - Mega Kick
Deals damage to opposing Pokémon.
Type: Normal
PP: 5
Location: Celadon City Pokémon Mart

TM06 - Toxic
Works the sort of like Poisonpowder. It spreads a coat of toxic powder on the
Pokémon. Health is deducted from your Pokémon's total every turn until it is
switched or faints. The only odd thing is that the damage done increases after
every turn.
Type: Poison
PP: 10
Location: Fuchsia City Gym (Koga)

TM07 - Horn Drill
Faints a Pokémon in a single hit if it is successful. However, it hardly ever
hits.
Type: Normal
PP: 5
Location: Game Corner, Celadon City Pokémon Mart

TM08 - Body Slam
Deals damage. Chance of paralysis.
Type: Normal
PP: 15
Location: S.S. Anne

TM09 - Take Down
Deals damage. One quarter of the damage is hit to the attacking Pokémon in
recoil. and has a low chance of freezing opponent.
Type: Normal
PP: 10
Location: Celadon City Pokémon Mart

TM10 - Double-Edge
Deals damage. One quarter of the damage is hit to the attacking Pokémon in
recoil.
Type: Normal
PP: 15
Location: --

TM11 - Bubblebeam
Deals damage. Also may decrease the Speed status of the attacked Pokémon
slightly.
Type: Water
PP: 15
Location: Cerulean City Gym(Misty)

TM12 - Water Gun
Deals medium water-element damage.
Type: Water
PP: 25
Location: Mt. Moon

TM13 - Ice Beam
Deals ice element damage and has a low chance of freezing opponent.
Type: Ice
PP: 15
Location: Celadon City Pokémon Mart (Give Fresh Water to girl on top floor)

TM14 - Blizzard
Deals large amount of ice element damage and has a low chance of freezing
opponent.
Type: Ice
PP: 5
Location:

TM15 - Hyper Beam
Deals huge amount of damage, then skips the next turn for recharging. If you
defeat the Pokémon in one attack, you don't skip the succeeding turn.
Type: Normal
PP: 10
Location:

TM16 - Pay Day
Deals damage and you receive small amounts of money (the amount is twice the
user's level multiplied by the number up times the attack is moved) after the
battle.
Type: Normal
PP: 20
Location: Route 12 (Surf in water)

TM17 - Submission
Deals damage with recoil damage.
Type: Fighting
PP: 25
Location: Celadon City Pokémon Mart (floor 2)

TM18 - Counter
If the last attack on you was physical, twice the amount of damage inflicted is
set on your Pokémon.
Type: Fighting
PP: 20
Location: Celadon City Pokémon Mart

TM19 - Seismic Toss
Deals damage equal to the user's level.
Type: Fighting
PP: 20
Location:

TM20 - Rage
Your Pokémon is sent into a rage, in which it continues to attack, and any
damage dealt to it increases its attack. The Pokémon will keep fighting until
it faints.
Type: Normal
PP: 20
Location:

TM21 - Mega Drain
Deals damage to opposing Pokémon. Half of the damage dealt is absorbed into the
attacker.
Type: Grass
PP: 10
Location: Erika

TM22 - Solar Beam
The first attack is spent 'Taking in sunlight', and the second deals a huge
amount of grass-element damage.
Type: Grass
PP: 10
Location: Cinnabar Island

TM23 - Dragon Rage
Deals 40HP of damage.
Type: Dragon
PP: 10
Location: Celadon City

TM24 - Thunderbolt
Deals medium damage with chance of paralysis.
Type: Electric
PP:
Location: Lt. Surge

TM25 - Thunder
Deals large amount of electric element damage with chance of paralysis.
Accuracy for this attack is lower than an average attack.
Type: Electric
PP: 10
Location: Power Plant

TM26 - Earthquake
Type: Ground
PP: 10
Location: Silph Co.

TM27 - Fissure
Knocks out a Pokémon in one hit. IF it hits.
Type: Ground
PP: 5
Location: Giovanni

TM28 - Dig
On the first attack, the Pokémon digs a hole in the ground. While in this
state, it cannot be hit by any attack other than Swift. On the second turn it
tunnels to the surface and deals damage.
Type: Ground
PP: 15
Location: Cerulean City (Defeat Rocket behind ransacked house)

TM29 - Psychic
Deals Damage with chance of lowering Special.
Type: Psychic
PP: 10
Location: Saffron City

TM30 - Teleport
In battle, it has your party teleport out of it. This move does not work in
trainer or gym battles. Out of battle, it transports you to the nearest Pokémon
Centre.
Type: Psychic
PP: 20
Location: Route 9

TM31 - Mimic
Your Pokémon copies one of the opposing Pokémon's moves.
Type: Normal
PP: 10
Location: Saffron City

TM32 - Double Team
Increases the chance of evading an attack.
Type: Normal
PP: 15
Location: Safari Zone, Celadon City Pokémon Mart

TM33 - Reflect
Cuts the damage your Pokémon receives in half.
Type: Psychic
PP: 15
Location:

TM34 - Bide
For two/three turns, the Pokémon does nothing, and receives any damage dealt
during those two turns. On the next turn, it will deal double the amount of
damage it received in total.
Type: Normal
PP: 15
Location: Brock

TM35 - Metronome
A random attack from ANY Pokémon is used.
Type: Psychic
PP: 10
Location: Cinnabar Island

TM36 - Self-Destruct
Pokémon self-destructions, dealing damage to opposition.
Type: Normal
PP: 5
Location: Silph Co.

TM37 - Egg Bomb
Deals damage.
Type: Grass
PP: 10
Location: Safari Zone

TM38 - Fire Blast
Deals large amount of fire damage with chance of burning opponent.
Type:
PP: 5
Location: Blaine (Cinnabar Island Gym)

TM39 - Swift
Deals damage. This attack will never miss.
Type: Normal
PP: 20
Location: Route 12

TM40 - Skull Bash
For the first attack the Pokémon lowers its head. For the second attack, it
deals a large amount of damage.
Type: Normal
PP: 15
Location: Safari Zone, Fuchsia City

TM41 - Softboiled
(Can only be learnt by Chansey) Restores your Pokémon's HP.
Type: Normal
PP: 10
Location: Celadon City

TM42 - Dream Eater
Deals damage to a sleeping Pokémon.
Type: Psychic
PP: 15
Location: Viridian City

TM43 - Sky Attack
Takes the first move to build up energy, then deals damage on second turn.
Type: Flying
PP: 5
Location: Victory Road.

TM44 - Rest
Your Pokémon goes asleep for two turns, completely healing itself in the first.
Type: Psychic
PP: 10
Location: S.S. Anne

TM45 - Thunderwave
Paralyses the opposing Pokémon.
Type: Electric
PP: 20
Location: Route 9

TM46 - Psywave
Deals damage varying from 1Hp to 1.5 times the users' level.
Type: Psychic
PP: 15
Location: Sabrina (Saffron City Gym Leader)

TM47 - Explosion
Your Pokémon explodes and faints, but deals damage to opposition.
Type: Normal
PP: 5
Location: Victory Road

TM48 - Rock Slide
Deals damage with chance of making opponent flinch.
Type: Ground
PP: 15
Location: Celadon City Pokémon Mart (Roof)

TM49 - Tri Attack
Type: Normal
PP: 10
Location: Celadon City Pokémon Mart (Roof)

TM50 - Substitute
Stops Pokémon from being harmed by attacks.
Type: Normal
PP: 10
Location: Celadon City

HM01 - Cut
Cut allows you to cut down small bushes during the game. You must have defeated
Misty in order to use, however, and you receive it on the St. Anne. In battle
it is Slash.
Type: Normal
PP: 15
Location: S.S. Anne - Sea Captain

HM02 - Fly
Fly allows you to be transported directly to the Pokémon centre of any town or
city on the world map. You must have defeated Lt. Surge to use it, however, and
you can only fly to places you've already been to. You find it near the Bicycle
Road in Celadon City. It gives the same amount of damage as Dig would in
battle.
Type: Flying
PP: 15
Location: West of Celadon City (Above Biker road)

HM03 - Surf
Surf allows you to be ferried across the water on one of your Pokémon. You must
have defeated Koga in order to use it, and it is found at the Secret House in
the Safari Zone. It's equivalent in battle is a slightly less powerful Hydro
Pump attack, but with much more PP.
Type: Water
PP: 15
Location: Safari Zone Secret House

HM04 - Strength
Strength, when taught to one of your Pokémon, gives you the ability to move
boulders around. This is especially useful in Victory Road and the Seafoam
Islands. You must have defeated Erika in order to use it. In battle, its
equivalent is quick attack.
Type: Normal
PP:
Location: Fuchsia City Warden's House

HM05 - Flash
HM Flash will light up a dark cave such as Rock Tunnel from Cerulean City to
Lavender Town. It's pretty useless, as you can still see the sides, even if it
is not lit up. Other than that, it is only useful once in the game. It
represents Sand Attack in battle. You must defeat Brock in order to use it.
Type: Normal
PP: 15
Location: Route 2

*******************************************************************************
**====================================***====================================**
** 9. - Move List                                                    #MVE09# **
**====================================***====================================**
*******************************************************************************
 _____________________________________________________________________________
|                 |          |     |                                          |
| Attack          | Element  | PP  | Description                              |
|_________________|__________|_____|__________________________________________|
|                 |          |     |                                          |
| Absorb          | Grass    | 20  | Deals damage and absorbs it.             |
| Acid            | Poison   | 30  | Deals damage.                            |
| Acid Armour     | Poison   | 40  | Increases defence.                       |
| Agility         | Psychic  | 30  | Increases Pokémon's speed.               |
| Amnesia         | Psychic  | 20  | Increases special greatly.               |
| Aurora Beam     | Ice      | 20  | Deals damage.                            |
| Barrage         | Normal   | 20  | Deals damage for between 5 and 2 turns.  |
| Barrier         | Psychic  | 30  | Increases defence.                       |
| Bide            | Normal   | 10  | Absorbs and doubles damage.              |
| Bind            | Normal   | 20  | Deals damage for between 5 and 3 turns.  |
| Bite            | Normal   | 25  | Deals damage.                            |
| Blizzard        | Ice      | 5   | Deals damage, a chance of being frozen.  |
| Body Slam       | Normal   | 15  | Deals damage.                            |
| Bone Club       | Ground   | 20  | Deals damage.                            |
| Boomerang       | Ground   | 10  | Attacks between 2 and 3 times.           |
| Bubble          | Water    | 30  | Deals damage, perhaps lowers Speed.      |
| Bubblebeam      | Water    | 20  | Deals damage, maybe lower speed.         |
| Clamp           | Water    | 10  | Deals damage.                            |
| Comet Punch     | Normal   | 15  | Deals damage over 2-5 turns.             |
| Confuse Ray     | Ghost    | 10  | Confuses Pokémon.                        |
| Confusion       | Psychic  | 25  | Deals damage, perhaps confuses Pokémon.  |
| Constrict       | Normal   | 35  | Deals damage.                            |
| Conversion      | Normal   | 30  | Changes element to opponent's.           |
| Counter         | Fighting | 20  | Hits enemy to twice HP of last attack.   |
| Crab Hammer     | Water    | 10  | Deals damage.                            |
| Cut             | Normal   | 30  | Deals damage.                            |
| Defence Curl    | Normal   | 40  | Increases defence.                       |
| Dig             | Ground   | 10  | Deals damage on second turn.             |
| Disable         | Normal   | 20  | Disables one move.                       |
| Dizzy Punch     | Normal   | 10  | Deals damage.                            |
| Double Edge     | Normal   | 15  | Deals damage, then receives a quarter.   |
| Double Kick     | Fighting | 30  | Deals damage over 2-5 turns.             |
| Doubleslap      | Normal   | 10  | Deals damage over 2-5 turns.             |
| Double Team     | Normal   | 15  | Evade rises.                             |
| Dragon Rage     | Dragon   | 10  | Deals 40HP of damage.                    |
| Dream Eater     | Psychic  | 15  | Damages sleeping Pokémon.                |
| Drill Peck      | Flying   | 20  | Deals damage.                            |
| Earthquake      | Ground   | 10  | Deals damage.                            |
| Ember           | Fire     | 25  | Deals damage, small chance of burning.   |
| Explosion       | Normal   | 5   | Deals damage and makes attacker faint.   |
| Fire Blast      | Fire     | 5   | Deals damage.                            |
| Fire Punch      | Fire     | 15  | Deals damage.                            |
| Fire Spin       | Fire     | 15  | Deals damage over 2-5 turns.             |
| Fissure         | Ground   | 5   | KOs Pokémon in one hit.                  |
| Flamethrower    | Fire     | 20  | Deals damage, small chance of burning.   |
| Flash           | Normal   | 20  | Lowers accuracy.                         |
| Fly             | Flying   | 15  | Deals damage on second turn.             |
| Focus Energy    | Normal   | 30  | Increases Attack.                        |
| Fury Attack     | Normal   | 20  | Deals damage over 2-5 turns.             |
| Fury Swipes     | Normal   | 15  | Deals damage over 2-5 turns.             |
| Glare           | Normal   | 30  | Paralyses Pokémon.                       |
| Growl           | Normal   | 40  | Lowers attack of Pokémon.                |
| Growth          | Grass    | 40  | Increases Special.                       |
| Guillotine      | Normal   | 5   | KOs the Pokémon with one hit.            |
| Gust            | Normal   | 35  | Deals damage.                            |
| Harden          | Normal   | 30  | Increases defence.                       |
| Haze            | Ice      | 30  | Eliminates status change on both Pokémon.|
| Headbutt        | Normal   | 15  | Deals damage.                            |
| Hi Jump Kick    | Fighting | 20  | Deals damage (when misses, hurts self.)  |
| Horn Attack     | Normal   | 25  | Deals damage                             |
| Horn Drill      | Normal   | 5   | Knocks out Pokémon in one hit.           |
| Hydro Pump      | Water    | 5   | Deals damage                             |
| Hyper Beam      | Normal   | 5   | Deals damage, spends 2nd turn recharging.|
| Hyper Fang      | Normal   | 15  | Deals damage.                            |
| Hypnosis        | Psychic  | 20  | Has Pokémon fall asleep.                 |
| Ice Beam        | Ice      | 10  | Deals damage.                            |
| Ice Punch       | Ice      | 15  | Deals damage.                            |
| Jump Kick       | Fighting | 25  | Deals damage (hurts self when misses.)   |
| Karate Chop     | Fighting | 25  | Deals damage.                            |
| Leech Life      | Bug      | 15  | Absorbs enemy's HP.                      |
| Leech Seed      | Grass    | 10  | Absorbs enemy's HP.                      |
| Leer            | Normal   | 30  | Lowers defence of Pokémon.               |
| Lick            | Ghost    | 30  | Deals damage, chance of paralysis.       |
| Light Screen    | Psychic  | 30  | Protected against special attacks.       |
| Lovely Kiss     | Normal   | 10  | Makes opponent fall asleep.              |
| Low Kick        | Fighting | 20  | Deals damage.                            |
| Meditate        | Psychic  | 40  | Increases Attack.                        |
| Mega Drain      | Grass    | 10  | Deals damage and absorbs a quarter of it.|
| Mega Kick       | Normal   | 5   | Damages.                                 |
| Mega Punch      | Normal   | 20  | Deals damage                             |
| Metronome       | Psychic  | 10  | Attacks with random attack.              |
| Mimic           | Normal   | 10  | Copies opponent's last attack.           |
| Minimize        | Normal   | 20  | Evade rises.                             |
| Mirror Move     | Flying   | 20  | Copies the last move of opposing Pokémon.|
| Mist            | Ice      | 30  | Stops Pokémon's stats from changing.     |
| Night Shade     | Ghost    | 15  | Deals damage.                            |
| Pay Day         | Normal   | 20  | Deals damage, money is picked up after.  |
| Peck            | Flying   | 35  | Deals damage.                            |
| Petal Dance     | Grass    | 20  | Deals damage, then confuses attacker.    |
| Pin Missile     | Bug      | 20  | Deals damage between 2-5 turns.          |
| Poison Gas      | Poison   | 40  | Poisons Pokémon.                         |
| Poisonpowder    | Poison   | 35  | Poisons Pokémon.                         |
| Poison Sting    | Poison   | 35  | Deals damage, chance of poisoning.       |
| Pound           | Normal   | 20  | Deals damage.                            |
| Psybeam         | Psychic  | 20  | Deals damage, chance of confusion.       |
| Psychic         | Psychic  | 10  | Deals damage.                            |
| Psywave         | Psychic  | 15  | Deals damage.                            |
| Quick Attack    | Normal   | 30  | Deals damage.                            |
| Rage            | Normal   | 20  | Deals damage until battle is over.       |
| Razor Leaf      | Grass    | 25  | Deals damage.                            |
| Recover         | Normal   | 20  | Increases HP of Pokémon.                 |
| Reflect         | Psychic  | 20  | Decreases damage by half.                |
| Rest            | Psychic  | 10  | Heals Pokémon, while it sleeps.          |
| Roar            | Normal   | 20  | Ends wild Pokémon battles.               |
| Rock Throw      | Rock     | 15  | Deals damage.                            |
| Rolling Kick    | Fighting | 15  | Deals damage.                            |
| Sand Attack     | Normal   | 15  | Lowers accuracy.                         |
| Scratch         | Normal   | 35  | Deals damage.                            |
| Screech         | Normal   | 40  | Greatly lowers defence.                  |
| Seismic Toss    | Fighting | 20  | Deals damage.                            |
| Self Destruct   | Normal   | 5   | Makes Pokémon faints and deals damage.   |
| Sharpen         | Normal   | 30  | Raises attack.                           |
| Sing            | Normal   | 15  | Has Pokémon fall asleep.                 |
| Skull Bash      | Normal   | 15  | Deals damage on second turn.             |
| Sky Attack      | Flying   | 5   | Deals damage.                            |
| Slam            | Normal   | 20  | Deals damage.                            |
| Slash           | Normal   | 20  | Deals damage.                            |
| Sleep Powder    | Grass    | 15  | Has Pokémon fall asleep.                 |
| Sludge          | Poison   | 20  | Deals damage, chance of poisoning.       |
| Smog            | Poison   | 20  | Deals damage, chance of poisoning.       |
| Smokescreen     | Normal   | 20  | Decreases accuracy.                      |
| Solar Beam      | Grass    | 10  | Deals damage on second turn.             |
| Sonicboom       | Normal   | 20  | Deals 20HP of damage.                    |
| Spike Cannon    | Normal   | 15  | Deals damage for 2-5 turns.              |
| Splash          | Normal   | 40  | Does nothing.                            |
| Spore           | Grass    | 15  | Educes paralysis.                        |
| Stomp           | Normal   | 20  | Deals damage.                            |
| Strength        | Normal   | 15  | Deals damage.                            |
| String Shot     | Bug      | 40  | Lowers speed.                            |
| Stun Spore      | Grass    | 30  | Educes paralysis.                        |
| Submission      | Fighting | 25  | Deals damage.                            |
| Super Fang      | Normal   | 10  | Deals damage equal to half defender's HP.|
| Supersonic      | Normal   | 20  | Confuses opposing Pokémon.               |
| Surf            | Water    | 15  | Deals damage.                            |
| Swift           | Normal   | 20  | Deals damage (Always hits)               |
| Swords Dance    | Normal   | 30  | Increases Attack greatly.                |
| Tackle          | Normal   | 35  | Deals damage                             |
| Tail Whip       | Normal   | 30  | Lowers defence.                          |
| Take Down       | Normal   | 20  | Deals damage, then receives a quarter.   |
| Teleport        | Psychic  | 20  | Leaves battle/transport to Pokémon Centre|
| Thrash          | Normal   | 20  | Will not stop attacking until it faints. |
| Thunder         | Electric | 10  | (Low accuracy) Deals damage.             |
| Thunderpunch    | Electric | 15  | Deals damage, chance of paralysis.       |
| Thunderbolt     | Electric | 15  | Deals damage, chance of paralysis.       |
| Thundershock    | Electric | 30  | Deals damage, chance of paralysis.       |
| Thunderwave     | Electric | 20  | Paralyses Pokémon.                       |
| Toxic           | Poison   | 10  | Poisons Pokémon, it increases over time. |
| Transform       | Normal   | 10  | Transforms into opposing Pokémon.        |
| Tri Attack      | Normal   | 10  | Deals damage.                            |
| Twineedle       | Bug      | 20  | Deals damage for two turns.              |
| Vicegrip        | Normal   | 30  | Deals damage.                            |
| Vinewhip        | Grass    | 10  | Deals damage.                            |
| Water Gun       | Water    | 25  | Deals damage.                            |
| Waterfall       | Water    | 15  | Deals damage.                            |
| Whirlwind       | Flying   | 20  | Ends wild Pokémon battle.                |
| Wing Attack     | Flying   | 35  | Deals damage                             |
| Withdraw        | Water    | 40  | Increases defence.                       |
| Wrap            | Normal   | 20  | Deals damage over 2-5 turns.             |
|_________________|__________|_____|__________________________________________|


*******************************************************************************
**====================================***====================================**
** 10. - Items List                                                  #ITM10# **
**====================================***====================================**
*******************************************************************************

 _____________________________________________________________________________
|                    |                       |       |       |                |
| Item               | Description           | Price | Sold  | Location       |
|____________________|_______________________|_______|_______|________________|
|                    |                       |       |       |                |
| Antidote           | Cures poison          | $100  | Ł50   | Pokémart       |
| Awakening          | Awakens Pokémon       | $200  | $100  |                |
| Bicycle            | Used to travel quickly|   -   |   -   | Cerulean City  |
| Burn Heal          | Cures burns           | $250  | $125  | Pokémart       |
| Calcium            | Increases Special     | $9800 | $4600 | Celadon Mart   |
| Carbos             | Increases Speed       | $9800 | $4600 | Celadon Mart   |
| Card Key           | Opens doors in Silph  |   -   |   -   | Silph Co.      |
| Coin Case          | Can carry CG coins    |   -   |   -   | Celadon City   |
| Dire Hit           | Increases Accuracy (B)| $650  | $325  | Celadon Mart   |
| Dome Fossil        | Kabuto                |   -   |   -   | Mt. Moon       |
| Elixer             | Replenishes PP        | $0    |   -   |        -       |
| Escape Rope        | Exit tunnel           | $500  | $250  | Pokémart       |
| Ether              | Replenishes PP        | $0    |   -   |        -       |
| EXP. All           | Gives EXP. To all     |   -   |   -   | Oak's Aide     |
| Fire Stone         | Evolves fire Pokémon  | $1050 | $2100 | Celadon Mart   |
| Free Candy         | Increases level by 1  |   -   | $2400 |       -        |
| Fresh Water        | Heals Pokémon         | $200  | $100  | Celadon Mart   |
| Full Heal          | Heals status changes  | $600  | $300  | Pokémart       |
| Full Restore       | Complete heal Pokémon | $3000 | $1500 | Pokemart       |
| Gold Teeth         | Safari Warden's Teeth |   -   |   -   | Safari Zone    |
| Good Ball          | Used to catch Pokémon | $     |       |                |
| Good Rod           | Used to fish          |   -   |   -   | Fuchsia City   |
| Great Ball         | Used to catch Pokémon | $600  | $300  | Pokémart       |
| Guard Spec.        | Increases Accuracy (B)| $700  | $350  | Celadon Mart   |
| Helix Fossil       | Omanyte               |   -   |   -   | Mt. Moon       |
| HM01               | Cut                   |   -   |   -   | S.S. Anne      |
| HM02               | Fly                   |   -   |   -   | Route 16       |
| HM03               | Surf                  |   -   |   -   | Safari Zone    |
| HM04               | Strength              |   -   |   -   | Safari Warden  |
| HM05               | Flash                 |   -   |   -   | Route 2        |
| HP UP              | Increases total HP    | $9800 | $4600 | Celadon Mart   |
| Hyper Potion       | Heals Pokémon         | $1500 | $750  | Pokémart       |
| Ice Heal           | Cures frozen Pokémon  | $250  | $125  | Pokemart       |
| Iron               | Increases Defence     | $9800 | $4600 | Celadon Mart   |
| Itemfinder         | Locates hidden items  |   -   |    -  | Oak's Aide     |
| Leaf Stone         | Evolves grass Pokémon | $1050 | $2100 | Celadon Mart   |
| Lemonade           | Heals Pokémon         | $350  | $175  | Celadon Mart   |
| Lift Key           | Use Gamecorner lift   |   -   |   -   | Gamecorner     |
| Master Ball        | Catches Pokémon       |   -   | $0    | Silph President|
| Max Ether          | Replenishes PP        | $0    |   -   |        -       |
| Max Potion         | Heals Pokémon         | $2500 | $1250 | Pokémart       |
| Max Revive         | Revitalises Pokémon   |   -   | $2000 |        -       |
| Moon Stone         | Evolves Pokémon       | $0    |   -   |        -       |
| Nugget             | Worth $5000           |   -   | $5000 |        -       |
| Oak's Parcel       | Parcel for Oak        |   -   |   -   | Viridian City  |
| Old Amber          | Aerodactyl            |   -   |   -   | Pewter City    |
| Old Rod            | Used to fish          |   -   |   -   | Vermilion City |
| Parlyz Heal        | Cures paralysis       | $200  | $100  | Pokémart       |
| Poké Flute         | Awakens Pokémon       |   -   |   -   | Lavender Town  |
| Pokéball           | Used to catch Pokémon | $200  | $100  | Pokémart       |
| Pokédoll           | You escape from battle| $1000 | $500  | Celadon Mart   |
| Potion             | Heals Pokémon by 200HP| $300  | $150  | Pokémart       |
| PP Up              | Increases total PP    |   -   | $0    |       -        |
| Protein            | Increases Attack      | $9800 | $4600 | Celadon Mart   |
| Revive             | Revitalises Pokémon   | $1500 | $750  | Pokémart       |
| S.S. Ticket        | Admits you to S.S Anne|   -   |   -   | Route 25       |
| Secret Key         | Opens doors in mansion|   -   |   -   | Cinnabar I.    |
| Silph Scope        | Unveils ghosts        |   -   |   -   | Gamecorner     |
| Soda Pop           | Heals Pokémon         | $300  | $150  | Celadon Mart   |
| Super Potion       | Heals Pokémon by 50HP | $700  | $350  | Pokémart       |
| Super Repel        | Wards off weak Pokémon| $500  | $250  | Pokémart       |
| Super Rod          | Used to fish          |   -   |   -   | Route 12       |
| Thunderstone       | Evolves electric pk/mn| $1050 | $2100 | Celadon Mart   |
| TM01               | Mega Punch            | $3000 | $1500 | Celadon Mart   |
| TM02               | Razor Wind            | $2000 | $1000 | Celadon Mart   |
| TM03               | Swords Dance          |   -   | $1000 | Silph Co.      |
| TM04               | Whirlwind             |   -   | $500  | Route 4        |
| TM05               | Mega Kick             | $3000 | $1500 | Celadon Mart   |
| TM06               | Toxic                 |   -   | $2000 | Koga (Fuchsia) |
| TM07               | Horn Drill            | $2000 | $1000 | Celadon Mart   |
| TM08               | Body Slam             |   -   | $2000 | S.S. Anne      |
| TM09               | Take Down             | $3000 | $1500 | Celadon Mart   |
| TM10               | Double-Edge           |   -   | $2000 | GameCorner     |
| TM11               | Bubblebeam            |   -   | $1000 | Misty(Cerulean)|
| TM12               | Water Gun             |   -   | $500  | Mt. Moon       |
| TM13               | Ice Beam              |   -   | $2000 | Celadon Mart   |
| TM14               | Blizzard              |       | $2500 | Cinnabar I.    |
| TM15               | Hyper Beam            |       |       | Gamecorner     |
| TM16               | Pay Day               |   -   | $2500 | Route 12       |
| TM17               | Submission            | $3000 | $1500 | Celadon Mart   |
| TM18               | Counter               |   -   | $1000 | Celadon Mart   |
| TM19               | Seismic Toss          |       | $1500 | Route 25       |
| TM20               | Rage                  |       | $1000 | Route 15       |
| TM21               | Mega Drain            |   -   | $2500 | Erika (Celadon)|
| TM22               | Solar Beam            |   -   | $2500 | Cinnabar Island|
| TM23               | Dragon Rage           |       |       | Gamecorner     |
| TM24               | Thunderbolt           |   -   | $1000 | Lt. Surge      |
| TM25               | Thunder               |   -   | $2500 | Power Plant    |
| TM26               | Earthquake            |   -   | $2000 | Silph Co.      |
| TM27               | Fissure               |       | $2500 | Giovanni       |
| TM28               | Dig                   |   -   | $1000 | Cerulean City  |
| TM29               | Psychic               |   -   | $2000 | Saffron City   |
| TM30               | Teleport              |   -   | $500  | Route 9        |
| TM31               | Mimc                  |   -   | $1000 | Saffron City   |
| TM32               | Double Team           | $1000 | $500  | Celadon Mart   |
| TM33               | Reflect               | $1000 | $500  | Celadon Mart   |
| TM34               | Bide                  |   -   | $1000 | Brock (Pewter) |
| TM35               | Metronome             |   -   | $2000 | Saffron City   |
| TM36               | Self-Destruct         |   -   | $1000 | Silph Co.      |
| TM37               | Egg Bomb              | $2000 | $1000 | Celadon Mart   |
| TM38               | Fire Blast            |       | $2500 | Blaine         |
| TM39               | Swift                 |   -   | $1000 | Route 12       |
| TM40               | Skull Bash            |   -   | $2000 | Safari Zone    |
| TM41               | Softboiled            |   -   | $1000 | Celadon City   |
| TM42               | Dream Eater           |   -   | $1000 | Viridian City  |
| TM43               | Sky Attack            |   -   | $2500 | Victory Road   |
| TM44               | Rest                  |   -   | $1000 | S.S. Anne      |
| TM45               | Thunderwave           |   -   | $1000 | Route 9        |
| TM46               | Psywave               |   -   | $2000 | Sabrina        |
| TM47               | Explosion             |       | $1500 | Victory Road   |
| TM48               | Rock Slide            |   -   | $2000 | Celadon Mart   |
| TM49               | Tri-Attack            |   -   | $2000 | Celadon Mart   |
| TM50               | Substitute            |       |       | Gamecorner     |
| Town Map           | Map                   |   -   |   -   | Pallet Town    |
| Ultra Ball         | Catches Pokémon       | $1200 | $600  | Pokémart       |
| Water Stone        | Evolves water Pokémon | $1050 | $2100 | Celadon Mart   |
| X Accuracy         | Increases Accuracy (B)| $950  | $475  | Celadon Mart   |
| X Attack           | Increases Attack (B)  | $500  | $250  | Celadon Mart   |
| X Defend           | Increases Defence (B) | $350  | $175  | Celadon Mart   |
| X Special          | Increases Special (B) | $350  | $175  | Celadon Mart   |
| X Speed            | Increases Speed  (B)  | $550  | $275  | Celadon Mart   |
|____________________|_______________________|_______|_______|________________|


*******************************************************************************
**====================================***====================================**
** 11. - Frequently Asked Questions                                  #FAQ11# **
**====================================***====================================**
*******************************************************************************

Q: How do I defeat the __ Gym Leader?
----------------------------------------
Read the Gym Leader section.

Q: How do I get a second chance at capturing Zapdos/Moltres/Arcticuno/Mewtwo?
-----------------------------------------------------------------------------
You can't. The only ways to get a legendary Pokémon after the battle is to
trade with your friends or by using a gameshark/gamegenie. The easiest way to
make sure you capture them is to save before you enter battle with them. If you
screw up and make it faint or loose, then you can reload. There are two
Snorlaxs in the game, so if you screw up on one, there is always the other.
However, you'll probably want to capture both.

Q: How do I get another Master Ball?
-------------------------------------
*Yawn* You can't... Again, use a gameshark or gamegenie to get another.

Q: What do the terms HM and TM stand for?
-------------------------------------------
HM - Hidden Machine
TM - Technical Machine

Q: What Pokémon can be got in the GameCorner?
-----------------------------------------------
Abra: 230 coins
Vulpix: 1000
Wigglytuff: 2680
Scyther: 6500
Pinsir: 6500
Porygon: 9999

Q: Where do I get Charmander?
-------------------------------
Just north and to the west of Nugget Bridge, a trainer will give you a level 10
Charmander.

Q: Where do I get Bulbasaur?
------------------------------
In the house next to the Pokémon Centre in Cerulean City, there is a Pokémon
Day Care-like centre. In it is a Bulbasaur. If your Pikachu matches the correct
requirements of the nurse, you will get a Level 10 Bulbasaur.

Q: Where do I get Squirtle?
-----------------------------
Talk to the trainer in the centre of Vermillion City after you have beaten LT.
Surge for the Thunder Badge. You will acquire a level 10 Squirtle.

Q: How come I can't find x Pokémon in this game?
---------------------------------------------------
There are some Pokémon which have been removed from the game by means of
catching or trading. These are:
Meowth
Persian
Koffing
Weezing
Ekans
Arbok
Raichu
Elektabuzz
Weedle
Kakuna
Beedrill
Jynx

You can only get these by means of trading with another GameBoy. Raichu, you
cannot get because Pikachu will refuse evolve.

Q: Pokémon x isn't in the list above and yet I can't find it. Where is it?
---------------------------------------------------------------------------
Some Pokémon have to be traded with one of the in-game traders to be received.

Further still, there are five Pokémon which you can only meet a limited number
of times and there are only one of which in the game. These are:

Snorlax (Route 12 & Route 16)
Articuno (Seafoam Islands)
Zapdos (Power Plant)
Moltres (Victory Road)
Mewtwo (Unknown Dungeon)

Snorlax is the only one of these you meet twice. The others, you only have one
chance at catching them.

Q: How come Pokémon x won't evolve?
------------------------------------
Some Pokémon have to be traded to gain their final evolution. These are:
Machoke (evolves into Machamp)
Kadabra (evolves into Alakazam)
Graveller (evolves into Golem)
Haunter (evolves into Gengar)

There are also some Pokémon which can only be evolved by the use of elemental
stones. There are five stones: water stone, leaf stone, thunder stone, fire
stone and moon stone. Hence, this is the list of Pokémon needing stones to
evolve:

---Thunder Stone:
Pikachu -> Raichu (the one you receive at the start will not evolve)
Eevee -> Jolteon

---Leaf Stone:
Gloom -> Vileplume
Weepinbell -> Victreebell
Exeggcute -> Exeggutor

---Water Stone:
Polywhirl -> Polywrath
Shellder -> Cloyster
Staryu -> Starmie
Eevee -> Vaporeon

---Fire Stone:
Vulpix -> Ninetails
Growlithe -> Arcanine
Eevee -> Flareon

---Moon Stone:
Nidorino -> Nidoking
Nidorina -> Nidoqueen
Clefairy -> Clefable
Jigglypuff -> Wigglytuff

Q: How do I stop my Pokémon from evolving?
-------------------------------------------
While it evolves, press B.

Q: What are the advantages of stopping a Pokémon from evolving?
---------------------------------------------------------------
Unevolved Pokémon learn attacks quicker than evolved ones. However, Pokémon
stats are larger the quicker they evolve. In the case of Pokémon which evolve
using as stone or have to be traded, they generally stop learning attacks after
they evolve, so you might want to wait until some decent attacks have been
learned before evolving it and then use TMs to give them better attacks.

Q: How do I enter Saffron City?
--------------------------------
Purchase a drink from the roof of Celadon City Pokémon Mart and talk to one of
the guards. All of them will now let you pass through.

Q: How do I get past the Silph Co. guards on Floor 5?
------------------------------------------------------
Go to the one on the left and enter the portal. Step back on the portal and
step south. Fight him.

Q: What happens in the Day Care centre?
-----------------------------------------
If you choose to leave a Pokémon in the care of the man there, he will increase
your Pokémon's level one point per step you take in the outside world. It costs
$100 to begin with, and $100 more per level gained after that. This is a good
way to raise Pokémon's strength, though if your Pokémon learns an attack during
its stay, the AI will just erase over the earliest one learned.

Q: Where are there more Moon Stones?
-------------------------------------
There are only five Moon Stones in the game to be gotten.

1. By the ladder on Floor One.
2. Hidden at the end of a 1x4 length path before the Super Nerd
3. South of the exit to Digletts' Cave

Q: Can Mew be caught in Yellow?
---------------------------------
Yes, it can. Here is an excerpt from a post by gunbladelad from the
GameFAQs.com Pokémon Yellow board:

-------"There are many rumours on the Internet on how to get Mew. Many of these
seem to revolve around a truck near the SS Anne. All of these rumours are
false. You CAN catch Mew using a glitch. This was discovered only a couple of
months ago. I'll list how to get 2 before you fight Misty. For more
information, refer to the Mew Glitch FAQ by TheScythe.

Defeat all the trainers on Nugget Bridge, but do NOT fight the trainer in the
grass to the left of the bridge, or the first trainer in Misty's Gym.

Catch an Abra in the grass to the left, and place this in your party. Go to
directly above the trainer in the grass, making sure he's off screen. Save now
as you won't be able to risk saving until after you get the first Mew.

Step towards the trainer, and the instant he appears, press start. Teleport
back to Cerulean City.

Your buttons won't work, so go to Misty's Gym and fight the first trainer.
After the battle heal up (if required) and get ready to catch a level 7 Mew.

Head back towards Nugget Bridge again. Your menu will come up by itself. Simply
press B to fight your first Mew. Save after catching it if you want.

Now clear a way to the youngster with a Slowpoke facing up the way (He's also
the first trainer facing up the way). He's your next target for another Mew. Do
NOT fight him yet.

Go to do the teleport thing again with the trainer in the grass to the left,
but this time make your way to the youngster. IMPORTANT - he MUST walk to you,
so go to the top before going in front of him.

Head back to Cerulean City after the battle, and in the same spot as before the
second Mew will appear. Catch him to be the proud owner of 2 Mews.

-------2) The Ditto Glitch
This is by far the most common question now, as it's mentioned in TheScythe's
FAQ, but he doesn't have it in it's own section, making it easy to miss. Here's
how to do it.

Get a Pokémon with the Special Value you're wanting to use (21 is for Mew)

Do the Teleport (any "Go to Pokémon Centre" move can work, as long as there's a
trainer who challenges you from across the screen) thing.

Fight ANY trainer who walks towards you.

Go to any place you can fight a Wild Ditto, and get one to transform into the
Pokémon with the Special value you want. Now finish the battle however you
want.

Go to one of the "Trigger" points (Nugget Bridge, Saffron City east Exit,
Lavender West Exit, Cinnibar Jetty (Left of the Gym) - there are probably other
ones as well) to fight the Pokémon determined by the special value."


Q: How do I play the Pikachu Surf game I've heard so much about?
------------------------------------------------------------------
First, you must get a Pikachu from Pokémon Stadium with Surf. Talk to the man
in the house just before the water south of Fuchsia City.

*******************************************************************************
**====================================***====================================**
** 12. - Credits                                                     #CRD12# **
**====================================***====================================**
*******************************************************************************

Thanks to Gearoid Moroney for (*gasp*) inspiring me to write this guide,
Thanks to osverad who created the ASCII art.
Thanks to http://www.angelfire.com/pokemon2/tpw30/tmhmlists/ytmhmlist.html for
a tiny bit of help on TM locations.
Thanks to Crazyreyn for a few details in his TM/HM guide on GFAQs.
Thanks to gunbladelad for making a certain post on the Pokémon Yellow board on
GFAQs (See FAQ section).
Thanks to Anthony Bentley for correcting some information.
Thanks to Devin Morgan for a lot of the Pokémon Movelists and some other random
pieces of information in the Pokémon List section. Thanks, Devin!

Thanks to everyone, and everything that helped in the making of this Guide. All
the people that, even though it may have been minor, have helped. Thanks!

*******************************************************************************
**====================================***====================================**
** 13. - Copyright Information                                       #CPY13# **
**====================================***====================================**
*******************************************************************************

This document is copyright © 2002 Conor Cosgrave and cannot be reproduced in
part, or in whole, without the expressed written and/or oral consent of this
author. All Rights Reserved. By reproducing this document, you infringe on the
Copyright Laws of the Republic of Ireland and can be held criminally
responsible in the Court of Law. All characters are trademarks of LucasArts.