How to Unlock More Tools in Assassin's Creed Mirage

Updated: 19th Nov 2023 by Team SuperCheats

How to Unlock More Tools in Assassin's Creed Mirage

At the start of Assassin's Creed Mirage Basim will have the torch and throwing knives at his disposal which can be accessed in the 'Tools' menu. There are however a total of 6 tools he can unlock and use. Tools are worthwhile items to collect as they can be used to help tackle tricky situations. This How to Unlock More Tools in Assassin's Creed Mirage guide will tell you how to get them.

How to Unlock Tools

Additional tools can be unlocked for Basim by progressing through the main story, you do not have to search for them as the storyline will lead you right to them. The third tool is unlocked when you assassinate the first member of the order, Al-Ghul. Once you have done this the mission 'Branching Out' will be complete and Basim will be returned to a new Hidden Ones Bureau. Upon returning you will get one additional tool slot and can fill it with the tool of your choice.

The remaining three tools can be unlocked whenever you want and in any order. You need to purchase one of the 'Extra Too Capacity Skills' in the Trickster tree to unlock them. You will be able to purchase three 'Extra Too Capacity Skills' at the cost of 2 Skill Points each. All you then need to do is visit specific vendors at Hidden Ones Bureaus, select 'Unlock Tools', and choose the tool you would like to unlock next.

It is recommended that you use Hidden Ones Bureaus as Fast Travel points and check in with the vendor there before leaving to see if you have any pending upgrades.

How to Upgrade Tools

Once a tool has been unlocked in Assassins Creed Mirage you will be able to return to the same NPC vendor to upgrade it. When you unlock a tier for a tool all the upgrades within the tier will become unlocked. Only one upgrade from the tier can be active at a time. When you unlock the final upgrade in the Trickster skill tree you will be able to have 2 upgrades active at a time.

How to Restock Tools

Restocking is important if you use tools often. You can easily restock tools by going to a nearby trader and purchasing more when you need them. Tools can be restocked using the 'Restock' option at the bottom of the screen, which enables you to purchase all the needed tools with one button press. You can also find tools in the chests scattered throughout the world of Assassin's Creed Mirage. This method of restocking is unreliable as only a few tools can be looted at a time, and these chests are pretty scarce.

Tools

In total there are 6 tools to unlock in Assassin's Creed Mirage, they are listed below along with how to unlock them and their cost.

  • Torch

    Torch is unlocked by default and players will have access to it after the prologue.

  • Throwing Knife

    This is the first tool that you will unlock and becomes usable when you unlock the Tools feature.

  • Blow Dart

    Unlocks Extra Tool Capacity for 2 Skill Points in the Trickster skill tree, then unlock Blow Dart through Ibn Musa in the Assassin Bureau.

  • Noisemaker

    Unlock Extra Tool Capacity for 2 skill points first in the Trickster skill tree, then unlock Noisemaker through Ibn Musa in the Assassin Bureau.

  • Smoke Bomb

    Unlock Extra Tool Capacity for 2 skill points first in the Trickster skill tree, then unlock Smoke Bomb through Ibn Musa in the Assassin Bureau.

  • Trap

    Unlock Extra Tool Capacity for 2 skill points first in the Trickster skill tree, then unlock Trap through Ibn Musa in the Assassin Bureau.

Tool Upgrades

Below is a list of all the tool upgrades in Assassin's Creed Mirage. Tool upgrades come in Tiers, you will first need to unlock the tier the upgrade you want to apply to your weapon is on before you can select it.

Throwing Knife Upgrade Requirements and Tiers

    Tier One requirements: 20 components, 35 steel, and 15 leather

    • Extra Capacity :

      Increase the ammunition capacity of Throwing Knife by two.

    • Extended Range :

      Increases Throwing Knife's distance by nine meters.

    • Sharp Blade :

      Increases Throwing Knife's damage by 50 percent.

    Tier Two requirements: 90 components, 25 steel, and 55 leather

    • Poison Tip :

      Throwing Knife applies poison to targets.

    • Heavy Blade :

      Enemies stagger after getting hit.

    • Light Blade :

      Unlocks charged throws that increase both range and damage.

    Tier Three requirements: 150 components, 100 steel, and 40 leather

    • Corrode Body :

      Enemies that get killed by Throwing Knifes have their corpses dissolve.

    • Armor Piercing :

      Throwing Knives penetrate armor.

Blow Dart Upgrade Requirements and Tiers

    Tier One requirements: 60 components, 20 steel, and 30 leather.

    • Extra Capacity :

      Increase the ammunition capacity for this tool by two.

    • Increase Duration :

      Increase duration by four seconds.

    • Extended Range :

      Increase range by seven meters.

    Tier Two requirements: 90 components, 45 steel, and 35 leather.

    • Cloud Impact :

      Makes Blowdart an area of effect.

    • Lethal Dose :

      Poison targets instead of putting them to sleep.

    • Potency :

      Target can't be woken up by other guards. Enraged targets die after the effect ends.

    Tier Three requirements: 150 components, 80 steel, and 60 leather

    • Berserker Dart :

      Inflicts a fit of rage upon the target, causing them to attack anyone nearby. Replaces the sleep effect.

    • Deep Slumber :

      Targets don't wake up after receiving damage. Sleep effect lasts indefinitely.

Noisemaker Upgrade Requirements and Tiers

    Tier One requirements: 60 components, 20 steel, and 30 leather

    • Extra Capacity :

      Increase the ammunition capacity of Noisemaker by three.

    • Loud Fuse :

      Buffs the area of effect by increasing the distance from which enemies are drawn to the explosion by five meters.

    • Extended Range :

      Increases throw range by seven meters.

    Tier Two requirements: 90 components, 35 steel, and 45 leather

    • Fireworks :

      Makes the explosion continuous, holding enemies’ attention for prolonged periods.

    • Weakness :

      Enemies who get caught in the explosion have their defenses lowered.

    • Sparks :

      Noisemaker becomes an incendiary device.

    Tier Three requirements: 150 components, 60 steel, and 80 leather

    • Terror :

      Explosions cause panic and cause targets to run away.

    • Shockwave :

      Breaks cages, vases, and fragile walls. Also dazes targets inside the explosion area.

Smoke Bomb Upgrade Requirements and Tiers

    Tier One requirements: 60 components, 15 steel, and 35 leather

    • Extra Capacity :

      Increase the ammunition capacity of Smoke Bomb by two.

    • Extended Range :

      Increases Smoke Bomb's range by seven meters.

    • Durable Smoke :

      Increases Smoke Bomb's duration by four seconds.

    Tier Two requirements: 90 components, 25 steel, and 55 leather

    • Silent Blast :

      Smoke Bombs can no longer be heard by enemies.

    • Healing Vapor :

      Basim heals if he’s inside the smoke.

    • Choking Fumes :

      Enemies in the smoke get damaged.

    Tier Three requirements: 150 components, 40 steel, and 100 leather

    • Mindwipe :

      Guards in the smoke forget seeing Basim.

    • Flammable Smoke :

      If Smoke contacts any flames, it ignites and sets everything inside on fire.

Trap Upgrade Requirements and Tiers

    Tier One requirements: 60 components, 20 steel, and 30 leather

    • Extra Capacity :

      Increase the ammunition capacity of Trap by two.

    • Increases Duration:

      Increases Trap's duration.

    • Extended Range:

      Increases Trap's throw range by seven meters.

    Tier Two requirements: 90 components, 45 steel, and 35 leather

    • Fracture:

      Targets who are affected by the Trap explosion have their defenses reduced.

    • Wide Burst:

      Increases Trap explosions' area of effect.

    • Whistle Trigger:

      Unlocks remote detonation by whistling.

    Tier Three requirements: 150 components, 80 steel, and 60 leather

    • Deadly Blast:

      Non-lethal component gets replaced for a fiery explosion.

    • Lingering Knockdown:

      Increases knockdown effect.

 

 

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