How DLC Is A Thorn In The Side Of Gamers

The recent discovery of a bug on Destiny that revealed future downloadable was already present on the disc but hidden away (and has since been confirmed by Bungie to be absolutely real) has reignited the debate among gamers about whether or not DLC is starting to get out of hand. On the surface, DLC clearly seems like it is a good thing for gaming. It lengthens the life span of games by providing periodically dropped new content as well as keeping things fresh and interesting when otherwise a game would have long become stale and boring. Who could not like that?

If downloadable content wasn't being abused, then nobody would be complaining but the fact of the matter is that too many game developers have been using downloadable content simply as a way to milk additional money out of their customers for the same content they otherwise would have had included with their game purchase. This Destiny leak is a shining example of that. If the Destiny DLC has already been created and is actually included on the disc when it was shipped out… why was it not part of the game to begin with?

One of the biggest criticisms of Destiny by critics is that the game quickly becomes repetitive. Many of the user reviews on Metacritic rated the game especially low not because it was bad or glitchy, but because it felt like half a game. These reviewers said prospective Destiny customers would be wise to wait awhile until some of the expansions are released and there's actually some variety of things to do rather than the same raid over and over and over again. The hidden DLC on the Destiny disc has led some gamers to speculate that Bungie intentionally chopped off parts of the game to make paid DLC and surreptitiously cheat people out of game content that should have already been accessible with your $60 purchase.

There can be no arguing that DLC has become ubiquitous in the gaming industry. Almost every game released these days seems to have some sort of subsequently released paid DLC down the line whether it be maps, missions, costumes, or skins. This wasn't always the case. The first downloadable content I personally remember ever purchasing were the map packs for Halo 2 on the original Xbox (ironically also released by Bungie).

DLC was way different back then, however. The first Halo 2 map pack, called the Bonus Map Pack, was released for free on April 25th, 2005. The map pack was free because it was sponsored by Mountain Dew and added two new maps to the game: Warlock and Containment. On the same day, the Killtacular Pack was also released. This was paid DLC, it cost gamers $4.99, and included two additional maps in Turf and the ever-popular Sanctuary. Slightly over two months later on June 28th, the Killtacular Pack became permanently free. The third map pack for Halo 2, the Maptacular Pack, was released on July 5th, 2005 for $11.99 and included a whopping five new maps: Backwash, Elongation, Gemini, Relic, and Terminal. Like the previous map pack, it was also made permanently free to download about two months later on August 30th. Also worth noting is that Halo 2 came with twelve standard multiplayer maps, more than any other Halo game since.

Let's compare that with the more recent Halo 4. Halo 4 came with ten maps and had four DLC map packs: the Crimson, Majestic, Castle, and Bullseye packs. The first three map packs each included three new maps and cost $10. The Bullseye pack had two additional maps for $6. These prices are still current today – the packs never became free like the old Halo 2 ones.

So Halo 2 came with twelve maps and had nine downloadable maps. If you waited a few months after each map pack was released you could download them for free so you had a total of 21 maps to play on without having to spend another cent. Games back then retailed for $50 so you got 21 maps for $50.

Halo 4 meanwhile came with ten maps and had eleven downloadable maps. The downloadable maps had to be purchased for $36. Considering games nowadays cost $60 at retail, this means you get 21 maps for $96.

In other words, you aren't actually getting any benefit here. You are still getting the same exact number of multiplayer maps to be play on. The only difference being that now gamers have to spend almost twice as much money for the same amount of content as they used to get. How does that help gamers? It doesn't.

Even if the more diehard, impatient Halo 2 gamers decided to purchase those map packs when they were released, they still got a better deal. Gamers were spending about $2.50 per new map on Halo 2 compared to $4.57 per new map for Halo 4. Ouch.

Unfortunately, this is just one example. There are countless other examples such as gamers having to pay for missions in games like Assassin's Creed (sometimes having to dish out an extra $30 just to get the rest of the game), day one DLC being released for big name titles like Mass Effect 3, and numerous releases of map packs and “expansions” for shooters online. Call of Duty is one of the worst offenders of the DLC creep. Call of Duty 4: Modern Warfare came with seventeen maps included on the disc and had just one map pack released, the Variety Map Pack that included four additional maps for $10 ($2.50 per new map). That's 24 maps for a total of $70 or about $2.92 per map.

Compare that to Call of Duty: Ghosts which came with fourteen maps included on the disc and has already had FOUR map pack releases. Each map pack has four new maps and costs $15 (about $3.75 per map). There was also a bonus map available to download for free if you were a Season Pass subscriber or if you had pre-ordered the game. That's 31 maps for a total of $120 or about $3.87 per map. So to get the full online multiplayer experience of Call of Duty 4, that cost you $70 while to get the full online multiplayer experience for Call of Duty: Ghosts, it would cost you $120. Sure you're actually getting more total maps, but many of them are game-type specific and don't even come up very often in matchmaking. You're also paying a higher rate per map which doesn't really make sense. Isn't buying things in bulk usually supposed to save you money?

You might argue that this stuff is all optional and you don't need it to enjoy the game. Maybe that's true in some cases but in too many, the DLC missions are very important to the storyline of the game. In some games (such as Asura's Wrath) you literally have to buy DLC to get the “real” ending! How ridiculous is that! Even when it comes to map packs for online shooters these aren't really optional. If you chose not to buy a map pack, you get placed into a separate matchmaking queue with other players who only have the core maps. As you could imagine, this queue gets smaller and smaller as time goes on and you might find yourself waiting for games a lot longer and playing against the same people more and more. It also can be problematic if you want to play with a friend who does have the map pack because partying up with you disables his, thus his money is going to waste.

As we have already seen in this article, DLC isn't giving gamers any additional content they wouldn't otherwise have had. Therefore, gamers should be against it! Developers are charging them for parts of the game that would have and should have been included as part of your original purchase. Instead of paying $60 for a complete game you now have to drop up to $120 in some cases.

A big reason that developers do this is because it helps them get around the used game market. Developers and publishers absolutely hate when people buy used games from somewhere like GameStop because they don't see a cut of that sale. When Microsoft announced it was going to have DRM-restrictions for used games on Xbox One, former Epic Games designer Cliff Bleszinski supported the decision saying, “You cannot have game and marketing budgets this high while also having used and rental games existing. The numbers do NOT work people.” (source: https://twitter.com/therealcliffyb ) Fortunately the massive amount of backlash from gamers forced Microsoft to reverse their decision. Downloadable content makes it so used games aren't a complete loss for developers and publishers. Even if they don't get a share of the initial game sale, at least they can cash in on the ensuing DLC sales. No wonder then that DLC is becoming more and more prevalent and content on the actual game is becoming more and more scant.

Downloadable content is a thorn in the side of gamers that needs to be pulled. This is content you've already paid for and should have a right to access without an additional premium, especially if that content was already finished and came completed on the disc as with Mass Effect 3 and secretly with Destiny.

Imagine if the movie industry pulled a stunt like this. Imagine if you had to pay extra to see all the scenes for a specific character or you had to pay extra to see the end of the freaking movie! That would never fly in movies and it shouldn't fly in games either.

Like this article? Be sure to check out Why Games Were Better Without Multiplayer .

Posted: 8th Oct 2014 by Alexander Hinkley
Tags:
DLC, multiplayer, destiny, halo, call of duty, bungie