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Walkthrough

by RARusk

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X|                                                                         |X
X|           "Watchmen: The End is Nigh (Parts 1 and 2)" Guide             |X
X|                                                                         |X
X|                      [Xbox 360 and PS3 Versions]                        |X
X|                        Version 1 (October 2009)                         |X
X|                                                                         |X
X|                          By Robert Allen Rusk.                          |X
X|                   Copyright 2009 Robert Allen Rusk.                     |X
X|                                                                         |X
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>>Contact Information
  *******************
  EMAIL: rarusk[gnat]netzero[snot]com
  FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA)
  XBOX LIVE GAMERTAG: RARusk

       [NOTE: the [gnat] replaces the "@" symbol in the e-mail address. It is 
              to thwart spambots looking for email addresses to send spam to. 
              Simply replace [gnat] with "@" when responding. I chose [gnat] 
              because it rhymes with "at" and is easy to remember. Same goes 
              for "." - [snot].]

>>General Notices
  ***************
  NOTICE: This guide may only be distributed and/or posted in its original 
          format (and, most importantly, UNALTERED in any way).

  If you wish to post or use excerpts from this guide, PLEASE ask for my
  permission before doing so (especially if you work for a magazine or
  website). A lot of time and effort was spent putting this thing together 
  and that should be taken into consideration.

  And remember.....

     "Respect is everything."

*****************************************************************************

"Watchmen: The End is Nigh (Parts 1 and 2)" is copyright 2009 by Warner Bros.
Interactive Entertainment Inc. All rights reserved.

"Watchmen" - Written by Alan Moore and illustrated by Dave Gibbons. Published
by DC Comics. Copyright 1986-1987 DC Comics.

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

*****************************************************************************

This is Version 1 of my latest guide. I decided I needed another writing
project to keep me going until the release of "GTA IV: The Ballad of Gay
Tony" and "GTA IV: Episode From Liberty City". And this one fit the bill. It
is also my first guide for a brawler style game.

0===========================================================================0

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0====================0
| Additional Sources |
0====================0
 \XXXXXXXXXXXXXXXXXX/

--Wikipedia
     --"Watchmen" book
     --"Watchmen" movie
     --Rorschach ("Watchmen" character)
     --Kitty Genovese
     --Watergate (scandal)
--Boxofficemojo.com

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0================================0
| Other Documents I Have Written |
0================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Strategy Guides
***************
  >>"Grand Theft Auto: Liberty City Stories" (PS2)
  >>"Grand Theft Auto III" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Vice City Stories" (PS2)
  >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
  >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
  >>"Grand Theft Auto IV" (Xbox 360, PS3)
  >>"Grand Theft Auto IV: The Lost and Damned" (Xbox 360)
  >>"Bully" (PS2)
  >>"Bully: Scholarship Edition" (Xbox 360)
  >>"The Darkness" (Xbox 360)
  >>"Stubbs The Zombie" (Xbox)
  >>"The Chronicles of Riddick: Assault on Dark Athena" (Xbox 360)
  >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)

One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.

FAQs
****
  >>Differences Between The Three Versions Of "Grand Theft Auto: Vice City" 
    for PlayStation 2
  >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC 
    versions)
  >>"Grand Theft Auto: Vice City" Hidden Text FAQ
  >>"Grand Theft Auto: San Andreas" Hidden Text FAQ
  >>"Rumble Roses XX" Character Story FAQ (Xbox 360)

*****************************************************************************

Although my guides and FAQs can be found at many sites around the internet
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.

*****************************************************************************

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0###########################################################################0
| Quick Search Feature                                                      |
0###########################################################################0
 \#########################################################################/

This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.

On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:

[xxxx] or [xxxx

You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:

>KR6 or >ZD12

This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.

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| Table of Contents                                                  [TBCT] |
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0================================================0
| I. Introduction And General Information (IAGI) |
0================================================0
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       1. Who Am I?
(MYST) 2. My Setup
(FRAU) 3. From the Author
(ABGD) 4. About The Guide
(SBMS) 5. Submissions
(WNIH) 6. "Watchmen: The End is Nigh (Parts 1 and 2)"
(WTHN) 7. "Watchmen"
            A. The "Watchmen" Book
            B. The "Watchmen" Universe
            C. The "Watchmen" Story
            D. The "Watchmen" Movie
(MNNU) 8. Main Menu
(CTRS) 9. Controls
(TMSC) 10. The Main Screen
(GMNU) 11. In-Game Menus
(ATSV) 12. Auto Save
(USBJ) 13. Using Objects
(ADCM) 14. Attacks, Defense, and Combos
            A. Basic Attacks and Defense
            B. Counter Attack
            C. Throws
            D. Finishing Moves
            E. Combo and Power-Up Tokens
            F. Combos
            G. Combo Chaining
(RSNT) 15. Rorschach and Nite Owl
            A. Rorschach
            B. Nite Owl
(BSTR) 16. Basic Strategies
(AMLS) 17. Accomplishments

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| II. "The End is Nigh: Part One" (EINN) |
0========================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

       1. Accomplishments List
(ENMO) 2. Enemies
(ABGN) 3. As the Story Begins.....
           O1. Chapter I
           O2. Chapter II
           O3. Chapter III
           O4. Chapter IV
           O5. Chapter V
           O6. Chapter VI
           O7. Finale

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| III. "The End is Nigh: Part Two" (EINW) |
0=========================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

       1. Differences from the Previous Game
(AMLW) 2. Accomplishments List
(ENMW) 3. Enemies
(ABGW) 4. As the Story Begins.....
           T1. Chapter I
           T2. Chapter II
           T3. Chapter III
               A. Twilight Lady
               B. Rorschach vs. Nite Owl
           T4. Finale

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| IV. Additional "Watchmen" Information (ADWT) |
0==============================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

       1. The Rorschach Mask
(KGMD) 2. The Kitty Genovese Murder
(WTSP) 3. "Watchmen" **SPOILERS**

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| V. Credits |
0============0
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| VI. Conclusion |
0================0
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| I. Introduction And General Information                            [IAGI] |
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0===========================================================================0
| I.1. Who Am I?                                                            |
0===========================================================================0
 \=========================================================================/

My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).

I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360.

I currently work at JCPenneys at one of the malls here in San Antonio, TX. 
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.

I am also what one may call an RGB enthusiast. I hack my game consoles to try
to get the best possible video from them and that usually involves tapping
into the RGB Analog video signals and using them on the right monitors to
achieve my desires. To this end I became a member of the GamesX.com mod forum
and I post regularly on their "RGB + Video Discussions" forum area.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.

I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a
members only message board set up by "Grand Theft Auto: Vice City" players
who met on the "Grand Theft Auto: Vice City" message boards at GameFAQs).

Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I own all eight series on DVD).

As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).

 /=========================================================================\
0===========================================================================0
| I.2. My Setup                                                      [MYST] |
0===========================================================================0
 \=========================================================================/

This guide was constructed using TextWrangler 2.3 on a 1.5Ghz Single Core
Intel Mac Mini. I view my work in Safari to help in seeing how it would look
on the web and correct format errors.

I also play "Watchmen: The End is Nigh (Parts 1 and 2)" on a Viewsonic A70
RGB monitor using the Xbox 360 VGA cable.

When I do my writing and guide revisions I run my Mac (on a Dell monitor)
alongside the Xbox 360 (on my Viewsonic A70 monitor). This way I can
simultaneously play and make changes to the guide at the same time.

The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.

 /=========================================================================\
0===========================================================================0
| I.3. From The Author                                               [FRAU] |
0===========================================================================0
 \=========================================================================/

Welcome to my "Watchmen: The End is Nigh (Parts 1 and 2)" guide! If this is
the first time you have visited, you will find a lot of useful information in
a highly organized format.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

When I first posted my initial version of my "Grand Theft Auto: Vice City"
guide in 2003, I did not know how well it would go over and how many people
would respond. I wasn't exactly swamped with e-mail but I do get letters from
time to time.

Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.

I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.

I also want to thank everybody who has taken the time to download and 
read this guide.

And, of course, I want to give a special thanks to all those who have taken 
the time to write to me and tell me what you thought, make suggestions, and 
ask questions.

With that said, let's get down to business shall we?.....

 /=========================================================================\
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| I.4. About The Guide                                               [ABGD] |
0===========================================================================0
 \=========================================================================/

The main emphasis of this guide is to map out where the enemies are, point
out where the collectibles are (and how to unlock gates), where (and how) to
acquire certain Achievements/Trophies, and get the most out of "Watchmen: The
End is Nigh (Parts 1 and 2)".

This guide also serves as an introduction to the "Watchmen" experience for
those who have not read the book or seen the movie version. Information that
can be considered spoilers are placed at the end of this guide.

I have worked hard to make sure that this guide is as complete as possible 
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.

 /=========================================================================\
0===========================================================================0
| I.5. Submissions                                                   [SBMS] |
0===========================================================================0
 \=========================================================================/

If you have any comments, suggestions, and critiques, you can e-mail me at 
the following address.....

rarusk[gnat]netzero[snot]com

Things to submit.....

  >>Better ideas. If you have some better way to do certain missions, I would 
    be glad to hear it. Once I confirm it, I will include your idea in future 
    revisions and will credit you for it.

  >>Anecdotes and observations (especially if they're funny).

  >>Constructive critiques. While I have strived to make this as good a guide 
    as possible, I know it is not perfect. Whatever criticisms you make of 
    this guide please make them constructive so I can learn from it since I   
    may consider doing guides for other games in the future.

  >>Grammatical and formatting errors.

 /=========================================================================\
0===========================================================================0
| I.6. "Watchmen: The End is Nigh (Parts 1 and 2)"                   [WNIH] |
0===========================================================================0
 \=========================================================================/

"Watchmen: The End is Nigh (Parts 1 and 2)" were two games that could be
downloaded onto the Xbox 360 and PS3 consoles and tied into the "Watchmen"
book and movie.

Later, in the summer of 2009, these two games were packaged on their own disc
for those who did not have the ability to download them onto their consoles.

At their core these games are nothing more than brawlers utilizing two
characters from the book, Rorschach and Nite Owl. These two crime-fighters
formed their own team dynamic in the sixties and seventies and these games
take place during this partnership.

Although the game has some pretty graphics it doesn't have much in the
gameplay department which is the major criticism these games have received.

However, I do like the fact that the two actors who played Rorschach and Nite
Owl, Jackie Earle Haley (a fellow San Antonian) and Patrick Wilson, reprised
their roles for the game lending added authenticity.

The major reason to pick up this title is that it delves a little into some
side areas of the "Watchmen" universe.

Speaking of which.....

 /=========================================================================\
0===========================================================================0
| I.7. "Watchmen"                                                    [WTHN] |
0===========================================================================0
 \=========================================================================/

In this chapter I briefly go over the book, universe, story, and movie.

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| I.7.A. The "Watchmen" Book                                               \
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"Watchmen", written by Alan Moore and illustrated by Dave Gibbons, was
published as a 12-part comic book mini-series in 1986-1987 by DC Comics (and
later re-published as a graphic novel). The book was meant as a
deconstruction of superhero mythology using a specific visual layout and
heavy use of symbolism.

Reaction to the book was phenomenal and is considered to be one of the finest
works of fiction ever produced. It also helped to alter perceptions of what a
comic book can and should be. It is the only graphic novel on the list of
Time Magazine's 100 best english-language novels list.

Rorschach, one of the characters you control in the game, is considered one
of the most popular comic book characters of all time. He is number sixteen
on Empire Magazine's and number six on Wizard Magazine's greatest comic book
character lists.

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| I.7.B. The "Watchmen" Universe                                           \
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In this sub-chapter I will explain a little about the "Watchmen" universe and
backstory.

"Watchmen" takes place in an alternate version of American history.

In the late thirties there were men and women who donned costumes and helped
fight crime as "masked vigilantes" or "masks". They went by the names of Nite
Owl, Silk Spectre, The Comedian, Mothman, Dollar Bill, and others.

They would then form a group that would be known as the Minutemen.

This group of heroes went after similar costumed criminals and became real
popular with the public. However, after some time, the public grew
disinterested and the criminals went on to other forms of crime. This would
force the Minutemen to disband.

However, the Minutemen were around enough to inspire a new generation of
masks. And thus the Crimebusters was born (it should be noted that this group
were never called the Watchmen in the book - only in the movie were they
called the Watchmen).

This new group had members with names like Silk Spectre II (daughter of the
first Silk Spectre), Nite Owl II, Ozymandias, Rorschach, and Captain
Metropolis. The Comedian, from the original Minutemen, also joined the group.

Up until the sixties these crime-fighters were really just normal men and
women who were stronger and smarter and used these abilities to help fight
crime.

Then came Doctor Manhattan.

Doctor Manhattan was once Jon Osterman, a scientist. Unfortunately he got
caught in a powerful science experiment and was disintegrated. However, he
managed to reform himself as a powerful being of blue quantum energy and
became the only person of the Crimebusters to have any actual super powers.

After President Nixon took office, in the late sixties, he convinced Doctor
Manhattan to go help The Comedian who was in Vietnam to help with the war
effort. As a result America won the Vietnam War. Later, President Nixon would
get the 22nd Amendment (two-term limit for Presidents) repealed so he could
run for as many terms as he wanted.

By the seventies public perception of masks was growing increasingly hostile.
In 1977, the Crimebusters attempted to help quell public disturbances caused
by a huge police strike. But this only made matters worse.

During this time Congress passed the Keene Act which outlawed all masked
vigilantism unless supported by the US government. This left only The
Comedian and Doctor Manhattan to operate.

All of the other Crimebusters were forced to retire. However, Rorschach
refused to retire and continued his crime fighting activities.

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| I.7.C. The "Watchmen" Story                                              \
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The actual story itself starts in October, 1985.

President Nixon is still in the White House. Global tensions are at an
all-time high.

And the New York Police begin investigation of someone who was thrown from a
high-rise and fell to his death.

After the Police leave, Rorschach uses a grappling gun to enter through the
broken window. After some examination of the apartment he discovers that the
dead man was Edward Blake. Otherwise known as The Comedian.

And thus Rorschach begins an investigation of his own. One that has serious
repercussions for the other surviving but retired crime-fighters.

And for the world itself.

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| I.7.D. The "Watchmen" Movie                                              \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Not surprisingly the success of the book caught the attention of Hollywood
who wanted to do their own interpretation of the title. They began trying to
make a movie of the book almost as soon as it was finished in 1987.

Unfortunately, the book would end up in what is known as "development hell"
where it would go through many writers, directors, and actors. It would also
sit unused somewhere for some period of time.

Finally, in 2007, Zach Snyder, who was fresh off of the enormous success of
"300", also based off a graphic novel, managed to finally start filming of
the "Watchmen" movie. He made every effort to remain faithful to the book
while making some changes of his own to help make the story fit the medium.

During the summer and fall of 2008 the trailers were released and caused a
frenzy amongst fans and made others who never read the book, like myself,
pick it up and start reading.

The film was finally released on March 6, 2009. It took in $57 million on its
opening weekend, which was good, but not as good as the $70 million plus that
"300", Zach's previous film did on its opening weekend.

Worse, the film did a quick fade as time went on. The complex narrative of
the film turned some people away and there was controversy over the nudity of
Doctor Manhattan.

By the time the film left theaters it barely made over $100 million in the US
and just a little over $184 million worldwide. Considering that the film cost
somewhere around $130 million to make this was a major disappointment.

Now let's go back to the games themselves starting with the.....

 /=========================================================================\
0===========================================================================0
| I.8. Main Menu                                                     [MNNU] |
0===========================================================================0
 \=========================================================================/

When you start either game you will encounter the main menu:

  >>Tutorial ("W:TEiN: Part Two" only)
    **********************************
    This will allow you to learn the basic attacks for both Rorschach and 
    Nite Owl.

  >>Rorschach vs. Nite Owl ("W:TEiN: Part Two" only)
    ************************************************
    This is where you can go one-on-one with Rorschach and Nite Owl. Can be 
    played either single player or with two players. This is unlocked after 
    playing through "W:TEiN: Part Two" once.

  >>Achievements/Trophies
    *********************
    This lists all of the Achievements (Xbox 360) or Trophies (PS3) you have 
    obtained.

  >>Help & Options
    **************
    This is where you can get a little help and set various options:

          ++How to Play
            ***********
            Basic information on how to play.

          ++Abilities
            *********
            This lists all of the abilities you have unlocked and the number 
            of Rorschach Cards or OwlSuit Batteries you have obtained.

          ++Controls
            ********
            This allows you to set up custom controls.

            ++NOTE: There is a bug concerning the Camera Vertical setting for 
                    "W:TEiN: Part One" (Xbox 360). If you invert it then turn 
                    off the machine and restart then it will reset back to 
                    the normal setting even though it will still say 
                    inverted. You will have to switch it to normal then back 
                    to inverted to re-invert it. This issue was addressed for 
                    "W:TEiN: Part Two" (Xbox 360).

          ++Settings
            ********
            This allows you to tweak the video, audio, and subtitles settings 
            along with selecting a storage device.

          ++Credits
            *******
            The credits for those who made the games.

  >>Return to Game Library
    **********************
    This allows you get out of the game and return to the main Xbox 360 or 
    PS3 screens.

 /=========================================================================\
0===========================================================================0
| I.9. Controls                                                      [CTRS] |
0===========================================================================0
 \=========================================================================/

Although the manual covers the setup pretty good, I felt that I should 
include a section on controls for those who have acquired used copies of
"Watchmen: The End is Nigh (Parts 1 and 2)" that have no manuals:

>>Xbox 360 Version
  ****************

  Move Around.........................................Left Analog Stick/D-Pad
  Rotate Camera............................................Right Analog Stick
  Camera Reset......................................Right Analog Stick Button
  [1] Use............................................................A Button
  Fast Attack........................................................X Button
  Throw..............................................................B Button
  Heavy Attack.......................................................Y Button
  [1] Special Ability #2.........................................Left Trigger
  [2] Special Ability #1........................................Right Trigger
  Helper Camera...................................................Left Bumper
  Dodge/Block....................................................Right Bumper
  Pause..........................................................Start Button

>>PlayStation 3 Version
  *********************

  Move Around.........................................Left Analog Stick/D-Pad
  Rotate Camera............................................Right Analog Stick
  Camera Reset......................................Right Analog Stick Button
  [1] Use............................................................X Button
  Fast Attack...................................................Square Button
  Throw.........................................................Circle Button
  Heavy Attack................................................Triangle Button
  [1] Special Ability #2............................................L2 Button
  [2] Special Ability #1............................................R2 Button
  Helper Camera.....................................................L1 Button
  Dodge/Block.......................................................R1 Button
  Pause..........................................................Start Button

  0-----------------------------------------------------------------------0

[1] - This button is used for different actions depending on certain 
      situations when prompted:
        --Open doors.
        --Climb ladders.
        --Climb down.
        --Use levers.
        --Pull switches.
        --Jump.
        --Open two-man gates.
        --Unlock doors (Rorschach).
        --Climb pipes (Rorschach).
        --Climb under lifted gates (Rorschach).
        --Pick up weapons (Rorschach).
        --Lift gates (Nite Owl).
        --Grapple (Nite Owl).

[2] - This button is used for different actions:
        --Bull Rush (Rorschach).
        --Grenade (Nite Owl).

[3] - This button is used for different actions:
        --Rage Mode (Rorschach).
        --Electrify Owlsuit (Nite Owl).

 /=========================================================================\
0===========================================================================0
| I.10. The Main Screen                                              [TMSC] |
0===========================================================================0
 \=========================================================================/

Your Main Screen is where all of the action in "W:TEiN" takes place.

In the center of your screen is your main character, either Rorschach or Nite
Owl. You use your Left Analog Stick to move him around and the Right Analog
Stick to rotate and manipulate the camera.

In the lower left corner of the Main Screen where your Health Meter is
located. When you are hit then this meter is reduced. If your Health Meter is
getting close to zero then the camera will skew to the side indicating your
near death. However, over time, the Health Meter will regenerate.

Just below the Health Meter is the Special Ability meter. For Rorschach it is
the Rage Meter and for Nite Owl it is the Charge Meter.

Subtitles and other information will appear at the bottom of the screen.

 /=========================================================================\
0===========================================================================0
| I.11. In-Game Menus                                                [GMNU] |
0===========================================================================0
 \=========================================================================/

When you pause the game, using the Start Button, you also bring up these
menus:

  >>Resume Game
    ***********
    This allows you to resume the game you are playing.

  >>Abilities
    *********
    This lists all of the abilities you have unlocked and the number of 
    Rorschach Cards or OwlSuit Batteries you have obtained.

  >>Achievements/Trophies
    *********************
    This lists all of the Achievements (Xbox 360) or Trophies (PS3) you have 
    obtained.

  >>Help & Options
    **************
    This is where you can get a little help (How to Play) and set various 
    options (Controls and Settings).

  >>Replay Chapter
    **************
    This allows you to re-start the chapter from the beginning.

  >>Exit Game
    *********
    This sends you back to the main menu.

 /=========================================================================\
0===========================================================================0
| I.12. Auto Save                                                    [ATSV] |
0===========================================================================0
 \=========================================================================/

From time to time the game will save your progress through a chapter. If you
are knocked out then you will restart from the last save point.

You can tell when the game is being saved when you see the hydrogen atom
symbol (Doctor Manhattan's symbol) appear in the upper right corner of the
screen.

 /=========================================================================\
0===========================================================================0
| I.13. Using Objects                                                [USBJ] |
0===========================================================================0
 \=========================================================================/

When you see a door, pipe, ladder, switch, or lever shimmer then you can use
it or open it by pressing the Use button.

However, as long as there are enemies present in an area, you may not be able
to use these objects until they are dispatched.

 /=========================================================================\
0===========================================================================0
| I.14. Attacks, Defense, and Combos                                 [ADCM] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter are basic and advanced attacks plus moves.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.A. Basic Attacks and Defense                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Fast Attacks (X Button - Xbox 360, Square Button - PS3) are quick attacks
that don't do a lot of damage but can be used to set up combos and counter
attacks.

Heavy Attacks (Y Button - Xbox 360, Triangle Button - PS3) are more powerful
but slower and can be easily guarded. In addition, you are also vulnerable to
being grabbed and hit by an enemy.

Dodge/Block (Right Bumper - Xbox 360, R1 Button - PS3) allows you to defend
and set up counter attacks.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.B. Counter Attack                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

You can counter an attack or disarm an enemy after blocking or dodging. To do
a counter attack you press the Fast Attack button after doing a block/dodge.

Counter attacking is easy to do and can be done repeatedly when facing a
large group of enemies who have converged on you. This will keep them from
doing damage to you.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.C. Throws                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Another move you can do is to throw enemies. To throw them approach one then
use the Throw button. You can also throw them into other enemies and damage
them.

You can throw enemies over railings and into fires to dispatch them quickly.

However, if an enemy is blocking then you cannot throw him/her.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.D. Finishing Moves                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

After you do a certain amount of damage to an enemy you may find one of four
button icons appear above his/her head:

  --Throw
  --Fast Attack
  --Heavy Attack
  --Block/Dodge

If you press the corresponding button then you will perform a Finishing Move.
This is a brutal move that will take down an enemy instantly.

You can also perform Finishing Moves when an enemy is on the ground and you
are kicking him/her.

Performing Finishing Moves will rapidly fill up your special ability meter
allowing you to use your special abilities to the fullest.

In addition, you cannot be attacked while doing a Finishing Move.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.E. Combo and Power-Up Tokens                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In "W:TEiN: Part One" you must find the Combo and Power-Up Tokens before you
can use a particular combo or power-up.

Each combo or power-up found in this guide will look like this:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Combo or Power-Up (Character) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Where the item can be found.                                              |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

For "W:TEiN: Part Two" this is unnecessary since all combos are available at
the start.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.F. Combos                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In this sub-section I list the combos for Rorschach and Nite Owl. There are
eight combos for each character.

The combos are done using the Fast and Heavy Attack buttons. To perform a
combo you must press each attack button right at the time of the previous
attack.

If you manage to do the second move correctly you will see the button icons
appear on the screen. When you complete a combo then stop pressing the
buttons. This will finish the combo and it will then be performed (it should
be noted that you can be interrupted while performing a combo).

Completing combos will also rapidly fill up your special ability meter which
will allow you to make the most of your special abilities. The more powerful
the combo, the more it fills up.

It takes a little time to get the hang of the timing but once you do then you
can really tear through both games utilizing your combos.

In "W:TEiN: Part One" you must find the Combo Tokens before you can use a
particular combo. All combos are available at the start of "W:TEiN: Part
Two".

Now for the list of combos for both characters:

>>Legend
  ******
     --Fast Attack = F.
     --Heavy Attack = H.

0=======0
| Combos \
0=========0

++Knock Down
  **********
     --Rorschach: H + H + H.
     --Nite Owl: H + H + H.

++Fast Knock Down
  ***************
     --Rorschach: H + F + H.
     --Nite Owl: H + F + H.

++Stun
  ****
     --Rorschach: F + F + F + F.
     --Nite Owl: F + H + F.

++Fast Stun
  *********
     --Rorschach: F + H + F.
     --Nite Owl: F + F + F.

++Area Attack
  ***********
     --Rorschach: H + F + F + H.
     --Nite Owl: F + H + H.

++Fast Area Attack
  ****************
     --Rorschach: F + H + H.
     --Nite Owl: F + H.

++Extra Damage
  ************
     --Rorschach: H + H + F + F + H.
     --Nite Owl: H + F + F + H.

++Maximum Damage
  **************
     --Rorschach: H + H + F + F + F + H.
     --Nite Owl: H + H + F + F + H.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.G. Combo Chaining                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Another thing to know about combos is that you can chain them to make a long
powerful super combo that can take down enemies quickly.

In addition, the last move of one combo can be the first move of the next
combo.

An example:

Let's say you are Rorschach and you are facing a large enemy. Let's start
with Fast Stun Combo:

F + H + F

As it is being performed let's input the moves of the next combo - Fast Area
Attack:

H + H

Note that I only input the last two moves of that combo instead of the entire
combo. You see, as you input those two moves the button icons will shift to
the left. After you finish with those inputs you should have Fast Area Attack
Combo completed using the last move from the first combo so it should look
like this:

F + H + H

As that combo is being performed I input the moves for the next combo -
Maximum Damage:

F + F + F + H

Note that I only input the last four moves instead of the entire combo. I
complete this combo using the last two moves from the previous combo so now I
have the entire Maximum Damage Combo:

H + H + F + F + F + H

This long combo chain finally takes down my large enemy.

And this is what the long combo chain looks like when completed:

F + H + (F) + (H) + (H) + F + F + F + H

The moves in parenthesis are the moves that "couple" the combos in the chain.
Once you know how to chain combos then you can really kick some serious ass.

Now let's move onto the characters themselves and their special
abilities.....

 /=========================================================================\
0===========================================================================0
| I.15. Rorschach and Nite Owl                                       [RSNT] |
0===========================================================================0
 \=========================================================================/

In this chapter I go over the characters and their abilities.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.A. Rorschach                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0===========0
| Background \
0=============0

  Rorschach's real name is Walter Kovacs. He was born into a abusive single 
  parent environment with his mother. His mother was a prostitute and was 
  resentful and cruel towards young Walter.

  At the age of eleven he viciously attacked a couple of boys which led to 
  the investigation of his home. When the state found out about his mother 
  they took him away from her and put him into a home for problem children. 

  When he became of age he left the home and took a job in the garment 
  industry. During this time he encountered a dress made of a special 
  material that he happened to admire but the intended recipient, Kitty 
  Genovese, didn't like. So he kept it.

  When Kitty was murdered he made masks out of the dress and became 
  Rorschach.

     ++NOTE: For more information on the Rorschach Mask and the Kitty 
             Genovese murder please refer to Section IV near the end of this 
             guide.

0===============0
| Fighting Style \
0=================0

  Rorschach's fighting style can be best described as brutal. His goal is to 
  inflict as much damage as possible on his enemy. This is especially 
  apparent with his finishing moves.

  In addition, Rorschach can use weapons that are either laying around or 
  grabbed from enemies. This makes him even more dangerous.

  The weapons he uses will break after a few hits. However, the weapon won't 
  degrade when used during a Counter Attack or Finishing Move. So the weapon 
  will last longer when you do a bunch of Finishing or Counter Attack moves 
  close together.

  Rorschach doesn't block but he can efficiently dodge attacks and get out of 
  the way. He can also roll around on the ground to avoid other attacks. This 
  gives him additional speed that his partner doesn't have.

  One other thing about his dodging ability. When you are near an enemy and 
  you dodge around an enemy you can, somehow, stun him/her. This can be 
  useful to set up an attack or allow your partner to perform his own attack 
  on the enemy.

0=====================================0
| Rage Gauge, Bull Rush, and Rage Mode \
0=======================================0

  Beneath Rorschach's Health Meter is his Rage Meter. To fill it up you must 
  attack enemies. Each time you hit an enemy it fills up a little. Each time 
  you get hit it will also fill up a little.

  To fill it up faster you must perform Finishing Moves and powerful combos. 
  The more powerful the combo, the faster the meter fills up.

  When you have some Rage then you can perform the Bull Rush move using the 
  Special Ability #1 button. This move makes Rorschach rapidly charge 
  forward, head first, into an enemy or a large group of enemies. This causes 
  considerable damage to a group of enemies and can take down a single weak 
  enemy with one hit.

  When the Rage Meter is flashing then you can activate Rage Mode with the 
  Special Ability #2 button. This allows Rorschach to channel his rage into a 
  blind fury which makes him faster and more powerful for a short time. When 
  he is in Rage Mode the Rage Meter will start to decrease. Performing combos 
  and Finishing Moves will keep the Rage Mode going. When the Rage Meter 
  empties then the Rage Mode ends.

  It should be noted that if you have any Rage and you stop fighting then it 
  will start to go down after awhile as Rorschach calms down.

  It should be noted that in "W:TEiN: (Part One)" you must find the Bull Rush 
  and Rage Mode Tokens before you can use them.

0================0
| Rorschach Cards \
0==================0

  You can permanently increase the amount of rage you can store for your Rage 
  Meter by finding the Rorschach Cards hidden throughout both games (ten for 
  Part One, six for Part Two).

  Each Rorschach Card found in this guide will look like this:

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #X \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Where the Rorschach Card is found.                                        |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

  Some of these are easily found but most of them are behind locked doors 
  which leads to.....

0============0
| Lockpicking \
0==============0

  Another Rorschach ability is to lockpick gates. To lockpick just go up to a 
  locked gate and press the Use button.

  One HIGHLY recommended suggestion is, prior to doing any lockpicking, is to 
  go into your control settings and switch the Bull Rush button to the LEFT 
  side of your joypad. I'll explain why in a little bit.

  When you start lockpicking you will see several spring loaded tumblers. To 
  open the lock you must set all of the tumblers in the up position.

  There are three parts of note here:

  First is the CYLINDER where all of the tumblers have settled into. The 
  second is the BOTTOM part (the brass part) of the tumbler which can be of 
  various lengths. The third is the TOP part (the silver part - where it is 
  connected to the spring) of the tumbler which is always the same length.

  In order to set (dislodge) the tumbler you must use the Left Analog Stick 
  to move the lock pick left or right to place it under a tumbler. Then use 
  the Right Analog Stick to push the lock pick up to move the tumbler up. 

  Then, when the bottom of the TOP part of the tumbler is in line with the 
  top of the CYLINDER then press Bull Rush to set the tumbler (you should 
  also see the Bull Rush button icon flashing on the right side of the screen 
  when you have it in the correct position).

  If you do this correctly then you should see the top part of the tumbler 
  dislodge and set.

  One annoying thing about lockpicking is that Bull Rush is usually on the 
  right side of the joypad. Sometimes, if you have a tumbler where you want 
  it then try to set it by using your right index finger you may find your 
  right thumb shifting as you are squeezing which may cause the tumbler to 
  move out of position.

  So, when you press Bull Rush, this may cause all of the tumblers you have 
  set to come back down and you will have to start over. This is why it is 
  recommended you switch Bull Rush to the left side for at least the 
  lockpicking segment.

  Another annoying thing about lockpicking is the strict use of the Right 
  Analog Stick when pushing up. This becomes apparent when you are dealing 
  with a tumbler with a very short bottom piece. If you don't push it 
  straight up, and I do mean straight up, you may find that the lock pick 
  won't go all the way up to set the tumbler. If you push up but with even 
  the slightest angle, left or right, it won't go all the way up.

  When you have successfully set all of the tumblers then the lock will open.

  Because of the various lengths of the bottom parts of the tumblers you will 
  have to find the best order to set the tumblers to open the door. In some 
  cases you can set more than one tumbler at once.

0=========0
| Climbing \
0===========0

  Another Rorschach ability is to climb pipes. When you find a pipe you can 
  climb it up or down by pressing the Use button.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.B. Nite Owl                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0===========0
| Background \
0=============0

  Nite Owl's real name is Dan Dreiberg. Inspired by the exploits of the 
  original Nite Owl, Dan contacted Hollis Mason, the first Nite Owl, and 
  asked if he could carry on the name. Hollis agreed and thus Dan became Nite 
  Owl II.

  Using a large inheritance and fantastic technical knowhow Dan built all 
  kinds of gadgets, including his own aircraft, nicknamed the Owl Ship, to 
  help fight crime.

  He wears a special suit that contains special compact electrical generators 
  that allow him to charge up his OwlSuit and make him more powerful. His 
  suit also makes him stronger allowing him to lift heavy objects.

0===============0
| Fighting Style \
0=================0

  Nite Owl's fighting style can be best described as elegant. His goal is to 
  incapacitate his enemies quickly. In addition, although Nite Owl can disarm 
  his opponents he cannot use any weapons he takes - he will just drop it.

  In addition, Nite Owl doesn't dodge unlike his partner. He will block 
  incoming attacks instead.

  When you get the Electrify OwlSuit upgrade you will gain the ability to 
  electrify your blocks which will damage the enemy a little when you 
  successfully block an attack. However, this subtracts from your Charge 
  Meter which may make it more difficult to use your special abilities.

  Also, Nite Owl is slower than Rorschach which may make it hard to run away 
  from a group of fast enemies.

0==============================================0
| Charge Gauge, Grenades, and Electrify OwlSuit \
0================================================0

  Beneath Nite Owl's Health Meter is his Charge Meter. The Charge Meter will 
  start to fill up on its own when you start a chapter. However, it will take 
  awhile to let it fill completely this way (especially after you find some 
  OwlSuit Batteries).

  To fill it up faster you must perform Finishing Moves and powerful combos. 
  The more powerful the combo, the faster the gauge fills up.

  When you have some Charge then you can use the Grenade by pressing the 
  Special Ability #1 button. This will stun nearby enemies for a short time 
  to allow you to perform other moves on them.

  When the Charge Meter is flashing then you can activate Electrify OwlSuit 
  with the Special Ability #2 button. This will emit a powerful electrical 
  blast which will damage and stun nearby enemies.

  In addition, this will temporarily electrify the OwlSuit which will make 
  you more powerful for a short time. During this time you will see a blue 
  bar in your Charge Meter. This is how long the OwlSuit is electrified. When 
  the blue bar disappears then the OwlSuit is no longer electrified.

  It should be noted that in "W:TEiN: (Part One)" you must find the Grenade 
  and Electrify OwlSuit Tokens before you can use them.

0==================0
| OwlSuit Batteries \
0====================0

  You can permanently increase the amount of charge you can store for your 
  Charge Meter by finding the OwlSuit Batteries hidden throughout both games 
  (ten for Part One, six for Part Two).

  Each OwlSuit Battery found in this guide will look like this:

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #X \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| Where the OwlSuit Battery is found.                                       |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

0==========0
| Grappling \
0============0

  Another Nite Owl ability is to grapple up buildings using your Grappling 
  Gun. To grapple up rotate the camera until you see a grapple point and 
  press the Use button. You can also grapple down by being near a grapple 
  point and pressing the Use button.

0========0
| Lifting \
0==========0

  Another Nite Owl ability is to lift gates (because of his increased 
  strength) for Rorschach to climb under. When you find a lift gate you can 
  lift it by rapidly pressing the Use button.

 /=========================================================================\
0===========================================================================0
| I.16. Basic Strategies                                             [BSTR] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter are some basic strategies to use:

0==================0
| Counter Attacking \
0====================0

When surrounded by enemies just keep repeating the Counter Attack move. When
any of them try to do anything you will automatically perform the move on
them. This will also disarm them, damage them, and keep them from doing much
damage to you.

0=============================0
| Throwing Their Weight Around \
0===============================0

Throwing enemies around is also a good way to damage them. Especially if you
throw them into each other. Throwing them over railings, into water, and into
fire is also a good way to dispatch them quickly.

If you throw them into the ground then it will make it easier to get rid of
them since all you need to do is to just kick them into submission.

0=======================0
| Indestructible Partner \
0=========================0

In single player your partner is indestructible. He can take all of the
damage in the world and he won't go down (but he'll complain a lot). Use this
to your advantage when you get low on health.

He can also distract enemies so you can get them from behind and finish them
yourself.

0=============0
| Out of Sight \
0===============0

Another trick, useful for acquiring certain Achievements/Trophies and when
you are low on health, is hiding from the enemy. If they can't see you, even
if you think they know you are there, then they won't attack you and instead
they will go after your partner.

 /=========================================================================\
0===========================================================================0
| I.17. Accomplishments                                              [AMLS] |
0===========================================================================0
 \=========================================================================/

For each game I will list all of the Accomplishments that can be acquired
for the Xbox 360 and PS3 versions of "Watchmen: The End is Nigh (Parts 1 and
2)".

Now, for the sake of terminology and to lessen confusion within this guide,
Accomplishments are what are known as Achievements on the Xbox 360 version
and Trophies on the PS3 version.

To those who do not know, Achievements and Trophies can be considered a
different kind of scoring system. Each Xbox 360 game has 1000 Achievement
Points that can be obtained.

However, the PS3 Trophies do not have a point system attached to them
although the numbers of Trophies attained can be considered a way of keeping
score (as well as add some kind of experience points in the PlayStation
Network system). In addition, the Trophies are split into Bronze, Silver,
Gold, and Platinum classes.

The Achievement system was built into the Xbox 360 from the start, something
that was not done for the PS3 but the Trophies can be added with a system
update.

Some Accomplishments can be acquired by simply playing through the game.
Others can be obtained by doing certain objectives outside of normal
gameplay. To many gamers this adds to the replay value of each game and gives
them bragging rights on Xbox Live or PlayStation Network where these scores
are posted.

Most of the Accomplishments within these games are easy to get. Some require
more work.

And now, for the first game.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| II. "The End is Nigh: Part One"                                    [EINN] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

The first game was released to co-incide with the premiere of the movie in
March of 2009.

To start, I will first go over the.....

 /=========================================================================\
0===========================================================================0
| II.1. Accomplishments List                                                |
0===========================================================================0
 \=========================================================================/

Listed in this chapter are all of the Accomplishments that can be acquired
for the Xbox 360 and PS3 versions of "Watchmen: The End is Nigh: Part One":

>>Detective
  *********
     Description: Find all abilities and pickups in Nite Owl mode.
     Xbox 360 Accomplishment Points: 15 G.
     PlayStation 3 Trophy Class: Silver.

>>Exterminator
  ************
     Description: Perform 250 finishing moves.
     Xbox 360 Accomplishment Points: 8 G.
     PlayStation 3 Trophy Class: Bronze.

>>Hero
  ****
     Description: Complete the game in Nite Owl mode.
     Xbox 360 Accomplishment Points: 36 G.
     PlayStation 3 Trophy Class: Silver.

>>Psycho
  ******
     Description: Complete the game in Rorschach mode.
     Xbox 360 Accomplishment Points: 36 G.
     PlayStation 3 Trophy Class: Silver.

>>Retaliator
  **********
     Description: Perform 200 counter attacks.
     Xbox 360 Accomplishment Points: 8 G.
     PlayStation 3 Trophy Class: Bronze.

>>Shield
  ******
     Description: Dodge or block 25 incoming attacks.
     Xbox 360 Accomplishment Points: 8 G.
     PlayStation 3 Trophy Class: Bronze.

>>Strong Arm
  **********
     Description: Knock 100 people over, by throwing other people into them.
     Xbox 360 Accomplishment Points: 8 G.
     PlayStation 3 Trophy Class: Bronze.

>>Teamwork
  ********
     Description: Complete the game in co-op mode.
     Xbox 360 Accomplishment Points: 36 G.
     PlayStation 3 Trophy Class: Gold.

>>Thief
  *****
     Description: Find all abilities and pickups in Rorschach mode.
     Xbox 360 Accomplishment Points: 15 G.
     PlayStation 3 Trophy Class: Silver.

>>Turbo
  *****
     Description: Complete the game in less than 80 minutes in one session, 
                  without restarting from a checkpoint.
     Xbox 360 Accomplishment Points: 11 G.
     PlayStation 3 Trophy Class: Bronze.
     Notes: This is best done on a second play-through after acquiring all of 
            the abilities for either character. The best person for this task 
            is Rorschach. He has the best combos, the ability to rapidly fill 
            his Rage Meter by attacking, and speed. Use the Bull Rush in 
            large groups to quickly weaken enemies and do Finishing Moves 
            when they present themselves. Mastering combos is also a plus 
            since that will also allow you to dispatch enemies and fill up 
            your Rage Meter quickly. It should be pointed out that you won't 
            get the Accomplishment until you see the end credits.

>>Untouchable
  ***********
     Description: Go unharmed for an entire level, without restarting from a 
                  checkpoint.
     Xbox 360 Accomplishment Points: 11 G.
     PlayStation 3 Trophy Class: Bronze.
     Notes: The best place to go for this one is Chapter II for reasons I 
            will explain there.

>>Vigilante
  *********
     Description: Eliminate 20 bad guys in 101 seconds.
     Xbox 360 Accomplishment Points: 8 G.
     PlayStation 3 Trophy Class: Bronze.
     Notes: You may get this one as a side benefit of going after the "Turbo" 
            Accomplishment. I got this one in Chapter I while going for the 
            "Turbo" Accomplishment. This is mainly due to the weak enemies 
            that I was able to go through quickly

 /=========================================================================\
0===========================================================================0
| II.2. Enemies                                                      [ENMO] |
0===========================================================================0
 \=========================================================================/

In this chapter I go over the enemies you will encounter in the first five
chapters of the game (the last chapter is the big showdown). Each chapter has
a different enemy and they get progressively harder as you go along.

There are two types of enemies: Normal and Heavy. A Normal enemy is about the
same body type as our heroes. A Heavy enemy is much larger and will take more
hits to bring down. A Heavy enemy is also much stronger but they are slower
allowing you to dodge or block their incoming attacks.

Now for the list of enemies you will encounter (by chapter):

>>Chapter I
  *********
  The enemies in this chapter are the Inmates. They are pretty easy to deal 
  with and can be easily thrown (once you earn the Throw Power-Up). Although 
  they are fairly weak they can be dangerous in numbers.

>>Chapter II
  **********
  The enemies in this chapter are the Bikers. They are little tougher than 
  the Inmates. You will also start to encounter Heavy enemies and this will 
  make things more interesting.

>>Chapter III
  ***********
  The enemies in this chapter are the Knot Tops, a large gang who wear a 
  Japanese inspired hairstyle. They are tougher than the Bikers and tend to 
  block or dodge often. This means you can't throw them as easily as the 
  previous enemies. The Knot Tops also count Heavies as members and will make 
  things tougher on you.

>>Chapter IV
  **********
  The enemies in this chapter are the Mercenaries (Mercs). They are tougher 
  than the Knot Tops and most of them carry knives (which can do serious 
  damage). There are no Heavies to fight but it is best to use your special 
  abilities when surrounded by a group of Mercs.

>>Chapter V
  *********
  The enemies in this chapter are the Cops. They are reasonably tough and 
  most of them carry batons. They can do some serious damage to you if they 
  manage to hit you from behind with a baton. There are no Heavies but they 
  are dangerous especially in groups. Still, they are not too tough if you 
  use your combos and special abilities appropriately.

And now, on to the game.....

 /=========================================================================\
0===========================================================================0
| II.3. As the Story Begins.....                                     [ABGN] |
0===========================================================================0
 \=========================================================================/

October 13, 1972.

Dan (Nite Owl) is currently tinkering with Archie, the Owl Ship, as Rorschach
is reading the newspaper nearby. The headlines tell of President Nixon's lead
in the election standings and of a FBI Associate Director who has been
missing for six days.

Dan talks of going to Columbia University to hear two former Washington Post
reporters, Bob Woodward and Carl Bernstein, talk of some stunning information
concerning the Watergate Hotel break-in the previous June. But Rorschach
thinks little of the two reporters.

     ++NOTE: For more information regarding Bob Woodward and Carl Bernstein 
             please refer to Section IV (in the "Watchmen" **SPOILERS** 
             chapter) near the end of this guide.

Suddenly, the conversation is interrupted by a police bulletin coming over
the radio. A power blackout has started a riot at Sing Sing Prison.

And now the duo board Archie and fly to the prison.....

 /1111111111111111111111111111111111111111111111111111111111111111111111111\
01111111111111111111111111111111111111111111111111111111111111111111111111110
| >O1. Chapter I                                                            |
01111111111111111111111111111111111111111111111111111111111111111111111111110
 \11111111111111111111111111111111111111111111111111111111111111111111111111/

When Nite Owl and Rorschach arrive at Sing Sing Prison they are warned by the
warden to stay away. But the duo land to help out regardless.....

     ++NOTE: For more information regarding Moloch please refer to Section IV 
             (in the "Watchmen" **SPOILERS** chapter) near the end of this 
             guide.

0=================0
| Basketball Court \
0===================0

To start you will be attacked by five Inmates. From here, proceed to the
door. As the door is opened you will be attacked by two Inmates.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Stun Combo (Nite Owl and Rorschach) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| This Power-Up can be found in front of the door and can't be missed.      |
| Rorschach's can be found just before the door.                            |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

Go through the door and into the next area.

0============0
| Cellblock A \
0==============0

Here, you will be attacked by three Inmates. As you near the door to the next
door are you will be attacked by nine Inmates. Head through the open door
leading to a lift gate. Rorschach will pull switch then proceed.

Go through the open area and into the generator room. Pull the switch to open
the door leading into the next area.

0===========0
| Hallway #1 \
0=============0

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Throw Power-Up (Nite Owl and Rorschach) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Right in the hallway as you go through door. Can't miss it.               |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

Two Inmates are waiting for you as you go through the door. Go through the
next door and you will be attacked by two Inmates coming from the next
cellblock. You can easily thrown them over the railing to get rid of them.

0============0
| Cellblock B \
0==============0

Up here on the upper level you will be attacked by five Inmates. Throw them
over the railing to get rid of them quickly.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Counter Attack Combo (Nite Owl and Rorschach) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| As you head to the stairs leading down you will run into the Combo which  |
| is in the doorway. Rorschach's can be found at the top of the stairs.     |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

When you get down to ground level you will be attacked by six Inmates. Go
through the entrance to guard room and to the lever room. Pull both levers to
open door. This releases six Inmates that must be put down before you can
proceed into the next Cellblock.

0============0
| Cellblock C \
0==============0

This whole cellblock is on fire so care must be taken.

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #1 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| As you enter this area go straight ahead to the other side and look left  |
| to find the locked gate to a stairway. Look down and you should see a Way |
| Up sign on the ground next to the locked gate. Look up to find a grapple  |
| point. Grapple up and proceed forward. Go across bridge and to the set of |
| stairs on the other side. Near the stairs is a doorway. Go through the    |
| door and take the second right to find the OwlSuit Battery on the floor.  |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

You will be attacked by six Inmates as you start through this area. As you
get near the end of this area you will be attacked by four Inmates. Throw the
Inmates into the fires to get rid of them quickly. Go through the door to the
next area.

0===============0
| Medium Room #1 \
0=================0

Here you will be attacked by six Inmates. Go through door into the next area.

0===============0
| Medium Room #2 \
0=================0

Now you will be attacked by six Inmates. When they are down then a door will
open and you will be attacked by two Inmates. Head through doors to the next
area.

0============0
| Cellblock D \
0==============0

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Grenade Power-Up (Nite Owl) and Bull Rush Power-Up (Rorschach) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| These Power-Ups are right in the entrance to the Cellblock. Can't miss    |
| them.                                                                     |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

As you get near the entrance to the guard room you will be attacked by eight
Inmates. Go through the door to guard room.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Knock Down Combo (Rorschach) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| This Combo is just inside the entrance to the guard room. Can't miss it.  |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #1 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| As you enter the door go right instead of left. You will see a locked     |
| door. This door has only one tumbler so it is easy to open. Go through    |
| the door and turn right to find the Rorschach Card on the floor.          |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

0PPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Knock Down Combo (Nite Owl) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| This Combo is right in the entrance to the lever room at the top of the   |
| stairs. Can't miss it.                                                    |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

Go to the lever room and pull the levers to open the door. This will release
three Inmates. Proceed through the open door to the next area.

0============0
| Shower Room \
0==============0

Here you will be attacked by ten Inmates. Then there will be a large
explosion coming from the second shower room.

After disposing of the Inmates head to the second Shower Room to end the
chapter.....

 /2222222222222222222222222222222222222222222222222222222222222222222222222\
02222222222222222222222222222222222222222222222222222222222222222222222222220
| >O2. Chapter II                                                           |
02222222222222222222222222222222222222222222222222222222222222222222222222220
 \2222222222222222222222222222222222222222222222222222222222222222222222222/

After reaching the shower room where the explosion occurred the duo are
confronted by the warden who isn't too happy about their interference.

However, he is grateful that they managed to put down all of the prisoners.
But one is missing - Underboss.

The warden then wants to inter them to determine damages but Doctor Manhattan
appears to lend assistance. But he is too late.

As he disappears the warden decides to let Nite Owl and Rorschach go to find
Underboss. Rorschach decides to go to a popular bar called the Rumrunner.

As they approach the area and drop down to the ground from Archie they happen
upon an attack on a woman by some Bikers.....

0===========================================================================0

This is probably the best place to do the "Untouchable" Accomplishment using
Nite Owl on a second play-though after obtaining all collectibles and combos.
I chose Nite Owl because of his Grenades and Electrify OwlSuit which can be
very useful in keeping enemies from touching you.

I chose this chapter for this Accomplishment because of the larger areas you
can run around in which makes it easier to avoid most combat situations.

When you encounter any Bikers run as far back from the action as you can. The
Bikers chasing you will eventually give up and head back to Rorschach who
will beat them into submission.

There are a couple of areas of note that you will have to be careful with and
I will offer suggestions on how to deal with them.

0===========================================================================0

0========0
| Area #1 \
0==========0

To start you will be attacked by three Bikers. From here, head into the
nearby alley.

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #2 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| When you get inside the alley you will see an open gate to your left that |
| you need to go through to go to the next area. But there is another gate  |
| ahead and to the right that can be picked. This lock has three tumblers.  |
| The tumbler order to unlock the gate is:                                  |
|                                                                           |
|  >>Tumbler #3 (which will lock Tumbler #1).                               |
|  >>Tumbler #2.                                                            |
|                                                                           |
| Go into the next area and turn left. On your right you should see some    |
| scaffolds. Just beyond them is a little nook on the right that is         |
| brightly lit. The Rorschach Card can be found there.                      |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

0PPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Fast Stun Combo (Rorschach) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| From where you found Rorschach Card #2, continue forward down this alley  |
| and hang a left. You should see a dumpster. The Combo is next to this     |
| dumpster. From here you can pick the lock of the nearby gate to continue  |
| if you want instead of backtracking through the other gate. This lock has |
| four tumblers. The tumbler order to unlock the gate is:                   |
|                                                                           |
|  >>Tumbler #2.                                                            |
|  >>Tumbler #3 (which will lock Tumbler #1).                               |
|  >>Tumbler #4.                                                            |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

0=========0
| Alley #1 \
0===========0

Here you will encounter two Bikers including one Heavy. As you proceed a
little forward you will be attacked by four Bikers including one Heavy.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Extra Damage Combo (Rorschach) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Halfway through this area you will find this Combo in plain sight. If you |
| opened the other gate near the Fast Stun Combo then take a left after the |
| gate to find it.                                                          |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #2 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| After defeating the enemies go back to the closed chain-link gate that    |
| Rorschach can open from the other side. Go up to it, turn the camera 180  |
| degrees and look up. You should see a Way Up sign near the top of the     |
| rooftop. Grapple up then proceed forward and turn left. You should see a  |
| ladder to your left. Climb up then proceed forward then right past the    |
| water tower to find the OwlSuit Battery.                                  |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

Proceed through this alley and open gate into next area.

0========0
| Area #2 \
0==========0

Here you will be attacked by five Bikers. As you enter the center of the area
you will be attacked by three Bikers. After defeating them you will see a
gate open up and you will be attacked by one Heavy. Proceed through this gate
and alley into next area.

0========0
| Area #3 \
0==========0

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Area Attack Combo (Nite Owl) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| This Combo is just beyond the gate leading into this area. Can't miss it. |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

Here you will be attacked by seven Bikers (and you may also be attacked by
three Heavies). Proceed to the lift gate so Rorschach can go to the next
area. This will split up the duo:

   >>Rorschach Path
     **************
     When you get into the alley you will be attacked by two Bikers including 
     one Heavy. Continue down the alley. You will encounter three more Bikers 
     including one Heavy. Proceed through the alley into the next area.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Rage Mode Power-Up (Rorschach) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Near the end of the alley leading into the next area (Area #4) you should |
| find this Power-Up in plain sight.                                        |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

   >>Nite Owl Path
     *************
     As you climb the first rooftop you will be attacked by one Biker. 
     Proceed to the next two rooftops. Here you will be attacked by three 
     Bikers.

     ++NOTE: If you are trying to get the "Untouchable" Accomplishment with 
             Nite Owl, use your Grenades and Electrify OwlSuit in this area 
             to take down these seven Bikers without being touched.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Fast Knock Down Combo (Nite Owl) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Instead of heading up the stairs to the next rooftop, head left then left |
| again to find this Combo next to the small set of stairs.                 |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

     Head up the stairs to the next rooftop to be attacked by four Bikers 
     including one Heavy. From here climb down to the lower rooftops.

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #3 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| As you climb the small wall you should see your Night Vision Goggles turn |
| on. Go straight ahead from here to find the OwlSuit Battery.              |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

     Continue climbing down to meet up with Rorschach in Area #4.

     ++NOTE: If you are trying to get the "Untouchable" Accomplishment with 
             Nite Owl, stay at the edge of the roof where you can see 
             Rorschach (in Area #4) but do NOT go down to help him. When he 
             finishes off all of the nearby Bikers a garage door will open up 
             beneath you and five more Bikers will emerge. Let Rorschach take 
             them all down before going to ground level.

0========0
| Area #4 \
0==========0

When you get here you will be attacked by six Bikers including two Heavies.
Nite Owl will come down from the rooftop to help out. After dealing with them
then a nearby garage door will open and five more Bikers, including one
Heavy, will emerge. Go across the wooden bridge and alley into next area.

0========0
| Area #5 \
0==========0

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Electrify OwlSuit (Nite Owl) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| This Combo is in the gate leading into this area. Can't miss it.          |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

Here you will be attacked by eight Bikers including one Heavy. When you get
to the next open gate you will be attacked by one Heavy. Proceed through the
gate into the next area.

0=========0
| Alley #2 \
0===========0

In this area you will encounter three Bikers including one Heavy. Go into the
next area.

0========0
| Area #6 \
0==========0

Next you will be attacked by twelve Bikers including two Heavies. Head to the
lift gate. Rorschach will go to the other side and climb up stairs to rooftop
where he will meet up with Nite Owl who has grappled up. Proceed along path
and rooftop to the next area.

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #3 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Just before you reach the end of the rooftop area you should see this     |
| Card in plain sight and you may actually get it before you realize it was |
| there.                                                                    |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

Head to the edge of the rooftop so you can climb down.

0===================0
| Rumrunner Entrance \
0=====================0

Here you will be attacked by thirteen Bikers including six Heavies.

  ++NOTE: If you are trying to get the "Untouchable" Accomplishment with Nite 
          Owl, the moment you get to the ground immediately turn left and 
          head to the nearby pickup truck and stand at its rear gate. All of 
          the enemies will head toward Rorschach and leave you alone. If the 
          fight drifts in your direction then run around the nearby corner to 
          the Rumrunner entrance. Take down anybody who follows with the 
          Grenade. If you've done everything right you should get the 
          Accomplishment when you go through the entrance when all of the 
          Bikers are taken down.

From here, proceed through the entrance to end the chapter.

 /3333333333333333333333333333333333333333333333333333333333333333333333333\
03333333333333333333333333333333333333333333333333333333333333333333333333330
| >O3. Chapter III                                                          |
03333333333333333333333333333333333333333333333333333333333333333333333333330
 \3333333333333333333333333333333333333333333333333333333333333333333333333/

When they get to the Rumrunner Rorschach gets a hold of one of the patrons. 

He is coerced into telling Rorschach that Jimmy the Gimmick messed with the
prison's power system. He also tells them that Jimmy is hiding at the
condemned amusement park.

The duo now head to the industrial/dockland area to get access to the
amusement park.....

0========0
| Area #1 \
0==========0

To start you will be attacked by four Knot Tops including one Heavy. After
that a gate will open and three more Knot Tops will emerge. Proceed through
the gate to next area.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Area Attack Combo (Rorschach) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| This Combo is right at the gate you need to go through. Can't miss it.    |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

0========0
| Area #2 \
0==========0

You will be attacked by seven Knot Tops including two Heavies.

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #4 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| In the corner of this area is a locked gate. This lock has six tumblers.  |
| The tumbler order to unlock the gate is:                                  |
|                                                                           |
|  >>Tumbler #4 (which will lock Tumbler #3).                               |
|  >>Tumbler #5 (which will lock Tumbler #1).                               |
|  >>Tumbler #6.                                                            |
|  >>Tumbler #2.                                                            |
|                                                                           |
| After opening the gate you should find the Card on the ground in front of |
| you.                                                                      |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Extra Damage Combo (Nite Owl) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Before heading down the stairs leading down into the Drydock, head        |
| straight to where there are two large container crates. The Combo is      |
| located between the crates and the wall.                                  |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

From here, head down stairs into the Drydock.

0========0
| Drydock \
0==========0

Here you will be attacked by nine Knot Tops including four Heavies. Then head
up stairs to the next area.

0====================0
| Container Crates #1 \
0======================0

Here you need to remove one of the crates so you can proceed further. Head
left and cross the top of the drydock to get at crane. As you near the crane
you will be attacked by six Knot Tops including three Heavies.

As Nite Owl you will need to grapple up and operate the controls to raise the
crate.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| OwlSuit Upgrade Power-Up (Nite Owl) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| You will find this Power-Up just before the crane controls. Can't miss    |
| it.                                                                       |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

From here, head back to the crates where you will be attacked by four Knot
Tops including two Heavies. Then operate the two man levers to lower the
bridge. Cross the bridge to go to the next area.

0====================0
| Container Crates #2 \
0======================0

In this large area with container crates you will be attacked by nine Knot
Tops including three Heavies. As you get to the other side of this area you
will be attacked by five Knot Tops including two Heavies.

Rorschach will climb the pipe and go to other side of the gate to open it for
Nite Owl. Proceed to next the area.

0========0
| Area #3 \
0==========0

Here you will be attacked by ten Knot Tops including two Heavies.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Fast Area Attack Combo (Rorschach) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Instead of turning right to go to the lift gate, continue forward. You    |
| should see some barrels. The Combo is behind these barrels. You can       |
| actually see this Combo across the water from the Container Crates #2     |
| area.                                                                     |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

Proceed to the lift gate  so Nite Owl can lift it for Rorschach. Rorschach
will pull the switch to open door for Nite Owl. Go through the hallway into
next area.

0===========0
| Small Room \
0=============0

Here you will be attacked by five Knot Tops. Then Nite Owl will leave the
area to open the door. This will split up the duo:

   >>Rorschach Path
     **************
     Once the door is opened, head right. You will be attacked by four Knot 
     Tops including one Heavy.

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #5 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| After defeating all of the Knot Tops continue until you reach the end of  |
| this area. The Rorschach Card is on the ground near the fence.            |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

   >>Nite Owl Path
     *************
     When you get outside on the roof you will be attacked by two Knot Tops. 
     Climb down to ground level where you will be attacked by two Knot Tops. 
     Head to the switch by the door. When you open the door you will be 
     attacked by four Knot Tops including one Heavy.

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #4 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| When you get to the switch, look to your left and up. You should see a    |
| Way Up sign and a grapple point. Grapple up and you should see the        |
| OwlSuit Battery in front of you.                                          |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

Then pull the second switch to open gate.

0========0
| Area #4 \
0==========0

When the gate is opened you will be attacked by four Knot Tops including one
Heavy. Pull nearby switch to open gate and head to next area.

0====================0
| Container Crates #3 \
0======================0

When you get near the container crates you will be attacked by ten Knot Tops
including three Heavies. Then a gate will open and two Knot Tops will emerge
including one Heavy. Go through the gate to go to the next area.

0=====0
| Dock \
0=======0

Here you will be attacked by five Knot Tops including one Heavy. From here,
enter the building.

0============0
| Building #1 \
0==============0

Here you will be attacked by four Knot Tops including one Heavy. Proceed
through to the opening where another gate will open and you will be attacked
by six Knot Tops including two Heavies. Proceed through the door to next the
one. Pull switch to open the door.

0========0
| Area #5 \
0==========0

You will be attacked by five Knot Tops including one Heavy. Proceed to other
end of area where Rorschach climbs the pipe. This splits up the duo:

   >>Rorschach Path
     **************
     Climb up the pipe and enter the building.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Rage Mode Upgrade Power-Up (Rorschach) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Just before you can start climbing down you should run into this          |
| Power-Up.                                                                 |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

     Then climb back down to ground level where you will be attacked by four 
     Knot Tops including one Heavy. After that, pull the switch to open the 
     door for Nite Owl.

   >>Nite Owl Path
     *************
     Wait for the door to open then enter to help Rorschach take down four 
     Knot Tops including one Heavy.

After this, the other gate will open and four more Knot Tops will enter. Then
proceed through the open door to the next area.

0PPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Fast Stun Combo (Nite Owl) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| This is right in front of the door leading out. Can't miss it.            |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

0========0
| Area #6 \
0==========0

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #5 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| When you get out of the door, look left to see a large crate for Mortens  |
| Moorage. Go to the other side of this crate then look straight up to find |
| a Way Up sign and a grapple point. Grapple up then enter the door and     |
| turn left to find the OwlSuit Battery.                                    |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

As you proceed forward you will be attacked by seven Knot Tops including
three Heavies. After that you will be attacked by two more Knot Tops.

Then the gate to the Amusement Park will open and you can proceed to the next
chapter.....

 /4444444444444444444444444444444444444444444444444444444444444444444444444\
04444444444444444444444444444444444444444444444444444444444444444444444444440
| >O4. Chapter IV                                                           |
04444444444444444444444444444444444444444444444444444444444444444444444444440
 \4444444444444444444444444444444444444444444444444444444444444444444444444/

The duo chase Jimmy the Gimmick up a roller-coaster ride. As they reach the
top they trap Jimmy.

Then a mysterious person triggers the roller-coaster and it heads toward
Jimmy. Nite Owl stops the roller-coaster with his grappling gun and holds it.

This prompts Jimmy to talk. Jimmy tells of delivering specialized equipment
to Underboss's hideout. Then someone shoots the cable holding the
roller-coaster and it rolls toward and hits Jimmy.

Jimmy is barely alive but now the duo head towards Underboss's old hideout:
the sewers.....

0============0
| Corridor #1 \
0==============0

As you near the flood gate you will be attacked by four Mercs. When you open
flood gate you will be attacked by five more Mercs. Head down the path to
next area.

0============0
| Corridor #2 \
0==============0

As you head to the next gate you will be attacked by seven Mercs.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Fast Area Attack Combo (Nite Owl) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Just before the large lift gate you should see an alcove to your right.   |
| Go into this alcove and to the locked gate. Turn right and you should see |
| the Fast Area Attack Combo.                                               |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

Nite Owl will lift the gate so Rorschach can get at switch which opens
another door for Nite Owl. This will split up the duo:

   >>Rorschach Path
     **************
     As you enter the water way you will be attacked by seven Mercs. From 
     here climb up to next area where a large door will open and you will 
     meet up with Nite Owl.

   >>Nite Owl Path
     *************
     Go into the large pipe and climb up the stairs to reach a large silo. 
     Here you will be attacked by three Mercs. When you defeat them then the 
     entrance to a silo will open. When you get inside you will be attacked 
     by four Mercs as the door closes. Then grapple up and go through the 
     door.

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #6 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| As you go through the door your Night Vision Goggles will turn on. When   |
| you get out the other door, take a couple of steps to your right and      |
| stop. Look down and you should see the OwlSuit Battery on the ground next |
| to the platform you are standing on.                                      |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

     From here head down the hill and through the doorway.

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #7 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| When you go through the doorway at the bottom of the hill turn LEFT. Head |
| to the end of the path to find the OwlSuit Battery on the ground.         |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

     From here turn around and head to the switch at the other end of the 
     platform to open the door. Climb down to give Rorschach a hand as he is 
     being attacked by four Mercs.

0================0
| Very Large Room \
0==================0

In this large room with giant columns you will be ambushed by thirteen Mercs.
After this head to the other end of the room. Rorschach has to climb up a
pipe to open the next gate leading into the next area.

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #6 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| After climbing the pipe you should see the Card ahead of you.             |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

Open gate and climb down then go through door and into the corridor.

0============0
| Corridor #3 \
0==============0

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Maximum Damage Combo (Rorschach) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| When you have to turn right to follow along a large pipe instead turn     |
| LEFT and you should see an alcove. Go to the locked gate and turn left to |
| find the Combo.                                                           |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

Go through the large pipe and climb up the ladder to the next area.

0=============0
| Central Room \
0===============0

Here you will be attacked by ten Mercs. After getting rid of them then you
will be attacked by ten more Mercs. After that choose between right or left
gate. Your partner will take the opposite gate.

When playing as Rorschach it is best to take the left gate:

   >>Left Gate
     *********
     Proceed past the gate and you will be attacked by one Merc. Continue 
     under the bridge and you will be attacked by two Mercs. Go up the stairs 
     and over the bridge. After turning right you will be attacked by five 
     Mercs.

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #7 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Just past where you fought the five Mercs is a locked gate. This lock has |
| seven tumblers. The tumbler order to unlock the gate is:                  |
|                                                                           |
|  >>Tumbler #6 (which will lock Tumbler #5).                               |
|  >>Tumbler #7 (which will lock Tumbler #4).                               |
|  >>Tumbler #3 (which will lock Tumbler #2).                               |
|  >>Tumbler #1.                                                            |
|                                                                           |
| After opening the gate you should find the Card on the ground to your     |
| right.                                                                    |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

     Continue forward from this point and turn left to find a door in the 
     process of opening. Beyond it is a single Merc. Pull the switch to enter 
     next area.

   >>Right Gate
     **********
     Just past the gate you will be attacked by four Mercs. Then climb up the 
     platform to enter a large room. At the bottom of the large room you will 
     be attacked by six Mercs. Climb up the stairs and go to the next large 
     room. Here you will be attacked by three Mercs. Climb down to next floor 
     to be attacked by four Mercs. Then climb up stairs and pull the switch 
     to open the door. When you open the door you will be attacked by four 
     Mercs. From here proceed into the next area.

0===========0
| Flood Room \
0=============0

Here you will need to drain the water from the room so you can open the flood
gate. There are no enemies here. Just drain the water and pull the levers to
open the next door.

After that you can leave the area and end the chapter.....

 /5555555555555555555555555555555555555555555555555555555555555555555555555\
05555555555555555555555555555555555555555555555555555555555555555555555555550
| >O5. Chapter V                                                            |
05555555555555555555555555555555555555555555555555555555555555555555555555550
 \5555555555555555555555555555555555555555555555555555555555555555555555555/

After Nite Owl and Rorschach go through Underboss's lair they pass by a door.
As they go by it they hear a muffled groan.

They go back to investigate and find a badly tortured person tied to a chair.
This person is Mark Felt, the FBI Associate Director who has been missing for
nearly a week.

He tells the duo that the person who tortured him is going to kill the two
reporters, Woodward and Bernstein. Felt tells them that the killer is going
to meet them at a construction site, at 39th and Charlton, at 3 AM.

But he dies before he can tell them who the killer is. As the duo leave they
are ambushed by the Cops. They have no choice but to fight them if they want
to save the reporters.....

0========0
| Area #1 \
0==========0

To start you will be attacked by four Cops.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Fast Knock Down Combo (Rorschach) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Go to the back end of the Police Car that is in the middle of this area.  |
| From here turn until you can see a large alley with dumpsters along one   |
| wall. Go down this alley and turn right after you get past the pair of    |
| dumpsters. You should see this Combo in the corner.                       |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

After this encounter, Nite Owl will go to the Lift Gate to allow Rorschach to
proceed into the building so they can split up:

   >>Rorschach Path
     **************
     Go through the alley and open gate and into the next area with a pickup 
     truck. When you get to the pickup truck you will be attacked by two 
     Cops. From here, head through alley to the next area with a Police Car. 
     Near the Police Car you will be attacked by three Cops.

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #8 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Near the Police Car is a lighted delivery dock (with Mason's Auto Repairs |
| posters on one wall). On this dock is a pipe that you can climb. Climb it |
| then proceed to the other end of this rooftop to find the Rorschach Card  |
| in the corner to your left.                                               |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

     From here, proceed through alley to the next corner. You will then be 
     ambushed by two Cops. Then proceed through alley to a pipe you can 
     climb.

     When you start climbing the pipe you will see three Cops come up behind 
     you in the alley but you can ignore them. Continue climbing up pipes and 
     ladders until you meet up with Nite Owl.

   >>Nite Owl Path
     *************
     Climb up the rooftops then down to ground level. Just as you reach 
     ground level you should see a Police Car through the alley. You will 
     also see three Cops.

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #8 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| Near where you dropped down to ground level and as you look through the   |
| alley to see the Police Car you should see an alley to your left. Look    |
| into this dead end alley and upwards to find a Way Up sign on the wall.   |
| Defeat the three Cops first before trying to grapple here. When you       |
| grapple up turn around and up to find another Way Up sign at the top of   |
| the tall building. Grapple up here then head left past the water tower to |
| find the OwlSuit Battery.                                                 |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

     Proceed past the Police Car and turn left where you will be ambushed by 
     four Cops in the alley. Proceed forward until you can see another Way Up 
     sign.

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #9 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| As you head to the Way Up sign, stop when you get to the intersection     |
| with another alley. Look left to find another Way Up sign. Grapple up     |
| then go forward to claim the OwlSuit Battery.                             |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

     Then go back to the other Way Up sign and climb up the building until 
     you meet up with Rorschach.

0===========0
| Rooftop #1 \
0=============0

Climb up to next rooftop where you will encounter a helicopter. Proceed
forward and down the next ladder.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Maximum Damage Combo (Nite Owl) \
|PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| After climbing down the ladder turn right then head to the short wall     |
| then turn left to find this Power-Up next to the small set of stairs.     |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #9 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Go forward along the rooftop to a large lighted skylight. Turn right and  |
| proceed to the short wall where you will find the Card in the corner.     |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

As you proceed along this rooftop and you will encounter four Cops including
two who are another rooftop across a gap. After defeating them then climb up
the ladder then jump down.

0===========0
| Rooftop #2 \
0=============0

As you proceed along the rooftop you will encounter three Cops. As you fight
them six more Cops will jump in. Then climb ladder and proceed to the next
area.

0===========0
| Rooftop #3 \
0=============0

Near the end of the rooftop you will encounter three Cops. Then climb down to
the next area.

0========0
| Area #2 \
0==========0

At this point, Rorschach and Nite Owl will split up again:

   >>Rorschach Path
     **************
     Climb down pipes to ground level. When you get down you will be ambushed 
     by two Cops.

0CCCCCCCCCCCCCCCCCCC0
| Rorschach Card #10 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| After fighting the two Cops head back to the pipe you climbed down on.    |
| Look left to find a couple of wooden pallets. Proceed straight ahead to   |
| find the Rorschach Card in the corner near the fence. If you have been    |
| good at finding all of the Combos and Cards you should now have the       |
| "Thief" Accomplishment.                                                   |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

 From here, proceed into the nearby alley.

   >>Nite Owl Path
     *************
     Grapple up then climb ladder.

0BBBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #10 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| After climbing the ladder your Night Vision Goggles will turn on. From    |
| the top of the ladder take a direct left to find the OwlSuit Battery.     |
| If you have been good at finding all of the Combos and Batteries you      |
| should now have the "Detective" Accomplishment.                           |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

     Continue forward along rooftop until you have to grapple down. When you 
     grapple down to ground level proceed to next area and help Rorschach.

0=========0
| Alley #2 \
0===========0

Here you will be attacked by five Cops. Your partner will come to lend
assistance. From here proceed to the next alley.

0=========0
| Alley #3 \
0===========0

Now you will be attacked by six Cops.

After this proceed to the Lift Gate. Nite Owl will lift so that Rorschach can
enter and pull switch.

From here continue to the next chapter.....

 /6666666666666666666666666666666666666666666666666666666666666666666666666\
06666666666666666666666666666666666666666666666666666666666666666666666666660
| >O6. Chapter VI                                                           |
06666666666666666666666666666666666666666666666666666666666666666666666666660
 \6666666666666666666666666666666666666666666666666666666666666666666666666/

At the construction site at 39th and Charlton, for the currently under
construction Institute for Extraspatial Studies, Underboss finds his car. He
opens his trunk to find all sorts of cool weapons. But he also stumbles upon
the bodies of Woodward and Bernstein who are stashed in the trunk.

Nite Owl and Rorschach finally appear as Underboss is discovering the bodies
of the reporters. The duo believe that Underboss has killed them even though
Underboss pleads his innocence. The duo won't believe him and Underboss runs
into the construction site.

Here, at the construction site, you will finally face Underboss. He will then
run up several floors and you have to chase him up the building. This fight
is divided into several stages.

0========0
| Stage 1 \
0==========0

On the second floor he will call some henchmen to deal with you. These
henchmen are weak and can be easily disposed. Fight them off then proceed
after him.

You will encounter more henchmen on the fourth and sixth floors including one
large group of nine. While you are fighting that large group, Underboss will
climb up to the seventh floor.

0========0
| Stage 2 \
0==========0

On the seventh floor you can now fight him. He has a very long health bar
which will appear at the top of the screen. It should be noted that if you
lose the fight at any time you will have to restart here.

In addition, when you finish the game and can replay the chapters you start
off here when you play Chapter VI.

You can't do any damage to him from the back because of the equipment he is
wearing. You have to attack him from the front. However, as Nite Owl, you can
attack him from the back if you use the Electrify OwlSuit and charge yourself
up.

Your special attacks won't work on him but you can still use the Rage Mode
and the Electrify OwlSuit. In addition, your partner CANNOT do any damage to
him regardless. You must do all of the damage yourself.

Every so often Underboss will counterattack by announcing "Incoming!" When he
does that then dodge or block.

Regardless of character hit him a couple of times with your Maximum Damage
combos.

0========0
| Stage 3 \
0==========0

When you get to the eighth floor Underboss will call forth some more
henchmen. It is important to note that Underboss has a nasty habit of coming
up behind you as you are trying to deal with his henchmen.

The best thing to do, starting at the ladder, is go right then right again at
the metal beam and follow the way then turn right again at the metal beam to
put yourself at the other side of the floor. If you're quick enough this
should keep Underboss pinned on the other side and allow you to dispose of
some of Underboss's henchmen.

However, more henchmen will continue to appear as long as Underboss has not
been chased to the next area. But you should thin them out a little bit so
you can approach Underboss.

As Nite Owl, Underboss has a very nasty habit of coming up behind you and
constantly hitting you and forcing you to block constantly. Because of Nite
Owl's slow speed it will make it difficult to get away or attack. Between
swings try to make a quick combo to get him off you.

As Rorschach, you will find that when you go to the other side of the floor
Underboss will follow you. But most of the henchmen will focus on Nite Owl
and thin out enough on your end to get a good shot at Underboss.

When you finally get a good shot at Underboss hit him with a Maximum Damage
combo. This should be enough to chase him off to the next area. Get rid of
the remaining henchmen so you can go to the next floor.

0========0
| Stage 4 \
0==========0

When you get to where Underboss is you will be on the top floor of the
building. He will also rip a pole and use it as a weapon. This will make him
even more dangerous.

Regardless of character, use your Maximum Damage combo twice on him to start
the next stage of this battle.

0========0
| Stage 5 \
0==========0

When you reduce his health enough he will jump to a platform made of pipes
and is held by a crane. He will then use his flamethrower against you. It is
best to stay on one end of the floor, which is the end with the ladder you
cam up on, so he can't reach you.

At this point more henchmen will appear. Your goal is to grab them and throw
them at Underboss. If you are successful then you will get him to come off of
it.

Wait for Underboss to sweep sweep away from you then go to middle and throw a
henchman toward Underboss.

Then continue to attack Underboss to reduce his health. It should be noted at
this point that he can quickly counterattack without warning. Using small
combos will often result on you being knocked to the ground. When you reduce
his health enough he will jump back onto the platform and the pattern
repeats.

You need to get him to jump off the platform four times before you can
finally defeat Underboss. The last time he jumps off, the platform will
disintegrate.

Now for some character specific notes:

   >>Rorschach
     *********
     At this stage your Maximum and Extra Damage Combos won't fully work. You 
     can execute them but before you can reach the end and get the maximum 
     damage out of it Underboss will hit you to break the combo.

     Best thing to do is, as you get near the end of the combo, dodge so 
     Underboss can't hit you. Then perform the combo again and repeat.

     When the pipe platform finally disintegrates then use the Rage Mode to 
     make yourself more powerful and quickly finish Underboss off.

   >>Nite Owl
     ********
     At some point during this stage you may find that your Maximum Damage 
     won't work. Underboss will hit you long before you can get started. 
     Smaller combos won't work either. Use the Grenade to stun him long 
     enough to get him with some good hits.

     However, I found on subsequent play-throughs, that he doesn't always try 
     kill your Maximum Damage combo. If you can continue to use the combo 
     then use it.

     When the platform disintegrates use the Electrify OwlSuit to charge 
     yourself up and finish Underboss off quickly.

 /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| >O7. Finale                                                               |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/

Even in defeat Underboss continues to plead his innocence in regards to the
Woodward/Bernstein murders. But he is shot and knocked off the floor by an
unseen assailant before he can tell them who Nite Owl and Rorschach should be
looking for.

The duo realize that they may have been duped and may never know the forces
at play behind this conspiracy.

As the story ends President Nixon is re-elected and Rorschach wonders how
long before darkness wins out over good.....

And now for the second game.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| III. "The End is Nigh: Part Two"                                   [EINW] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

The second game was released a few months after the movie in July of 2009.

To start, I will go over....

 /=========================================================================\
0===========================================================================0
| III.1. Differences from the Previous Game                                 |
0===========================================================================0
 \=========================================================================/

"W:TEiN: Part Two" has some differences from the previous game:

0========0
| Shorter \
0==========0

This game is much shorter being only three chapters instead of six.

0============================0
| Easier to Get Out of Grasps \
0==============================0

In the first game, when you got grabbed by an enemy, you couldn't get out of
it. Here, in Part Two, if you get grabbed, you can get out of it by using the
Block/Dodge button before the enemy can hit you.

0==============0
| Two-Man Gates \
0================0

Another type of gate is used for Part Two: the two-man gate. This is a gate
that requires both characters to use and keeps you from going back to a
previous area.

0=========0
| Tutorial \
0===========0

A tutorial mode is added at the Main Menu. This mode will let you go over
basic attacks and combos. Something that should have been added to the first
game.

0=======================0
| Rorschach vs. Nite Owl \
0=========================0

This one-on-one fight mode is unlocked, and accessed at the Main Menu, after
you play through the game as either character.

And now, for the.....

 /=========================================================================\
0===========================================================================0
| III.2. Accomplishments List                                        [AMLW] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter are all of the Accomplishments that can be acquired
for the Xbox 360 and PS3 versions of "Watchmen: The End is Nigh: Part Two":

>>Electric Explosion
  ******************
     Description: Hit 14 enemies with a single electrify armor blast.
     Xbox 360 Accomplishment Points: 8 G.
     PlayStation 3 Trophy Class: Bronze.
     Notes: There is only one place that this can be done and that is in 
            Chapter II. I will note where in that chapter.

>>Feral Fighter
  *************
     Description: Perform all 8 Rorschach combos within 60 seconds.
     Xbox 360 Accomplishment Points: 15 G.
     PlayStation 3 Trophy Class: Silver.
     Notes: This is actually not as hard as you might think. Once you get the 
            hang of doing combos and combo chaining this is fairly easy. To 
            start, write down all of Rorschach's combos. Then get into a 
            fight with a sizable group of enemies. Start with the longest 
            combo and after you successfully complete it, pause and mark it 
            off of the list. Then go and do the next longest and do the same 
            thing. Repeat with the others until get the Accomplishment. If 
            you combo chain some of the smaller combos then this will become 
            easier (although it is not necessary - I managed to get this one 
            without doing any).

>>Focus Fire
  **********
     Description: Take down 10 enemies in a row finishing off each of them 
                  before doing damage to anybody else.
     Xbox 360 Accomplishment Points: 11 G.
     PlayStation 3 Trophy Class: Bronze.
     Notes: The best place to do this one is Chapter III for reasons I will 
            explain there.

>>Friends Forever?
  ****************
     Description: Complete the game in Co-operative mode.
     Xbox 360 Accomplishment Points: 36 G.
     PlayStation 3 Trophy Class: Gold.

>>Gentleman
  *********
     Description: Complete Chapter III without hitting any ladies before they 
                  hit you.
     Xbox 360 Accomplishment Points: 8 G.
     PlayStation 3 Trophy Class: Bronze.
     Notes: I will explain how to acquire this one at the beginning of that 
            chapter.

>>Martial Artist
  **************
     Description: Perform all 8 Nite Owl combos within 60 seconds.
     Xbox 360 Accomplishment Points: 15 G.
     PlayStation 3 Trophy Class: Silver.
     Notes: Refer to the "Feral Fighter" Accomplishment for notes.

>>Morally Superior
  ****************
     Description: Complete the game as Nite Owl.
     Xbox 360 Accomplishment Points: 36 G.
     PlayStation 3 Trophy Class: Silver.

>>Ping Pong
  *********
     Description: Hit at least 4 different enemies while building up a combo.
     Xbox 360 Accomplishment Points: 8 G.
     PlayStation 3 Trophy Class: Bronze.
     Notes: If you want this one it is probably best to play as Rorschach 
            since he has two long combos. I don't have any real strategy at 
            this time to get this one since I managed to acquire it by 
            accident.

>>Rrarararghgh!!!
  ***************
     Description: Sustain a single rage mode for 60 seconds.
     Xbox 360 Accomplishment Points: 8 G.
     PlayStation 3 Trophy Class: Bronze.
     Notes: At this time the best place to get this one is near the end of 
            Chapter III and I will note where.

>>Street Justice
  **************
     Description: Complete the game as Rorschach.
     Xbox 360 Accomplishment Points: 36 G.
     PlayStation 3 Trophy Class: Silver.

>>Unending Combo
  **************
     Description: String a single uninterrupted combo that's at least 10 hits 
                  long.
     Xbox 360 Accomplishment Points: 8 G.
     PlayStation 3 Trophy Class: Bronze.
     Notes: Either do a long combo chain or a random combination of the Fast 
            and Heavy Attack buttons against a Heavy enemy.

>>You Tag 'em - I Bag 'em
  ***********************
     Description: Eliminate an enemy that your partner has knocked down or 
                  thrown in your direction.
     Xbox 360 Accomplishment Points: 11 G.
     PlayStation 3 Trophy Class: Bronze.
     Notes: This may be the most difficult Accomplishment to acquire, at 
            least in singe player, because you have to be in the right place 
            at the right time to do this. I have not been able to get this 
            Accomplishment despite repeated efforts. This one should be saved 
            for Co-Operative Mode since the other player can assist you for 
            this task.

 /=========================================================================\
0===========================================================================0
| III.3. Enemies                                                     [ENMW] |
0===========================================================================0
 \=========================================================================/

In this chapter I go over the enemies you will encounter in the first five
chapters of the game. Each chapter has a different enemy and they get
progressively harder as you go along.

There are two types of enemies: Normal and Heavy. A Normal enemy is about the
same body type as our heroes. A Heavy enemy is much larger and will take more
hits to bring down. A Heavy enemy is also much stronger but they are slower
allowing you to dodge or block their incoming attacks.

Now for the list of enemies you will encounter (by chapter):

>>Chapter I
  *********
  The enemies in this chapter are the Bouncers. They are not tough but can be 
  dangerous in numbers. Although they provide security for the place they 
  also appear to be customers as well.

>>Chapter II
  **********
  The enemies in this chapter are the Knot Tops, a large gang who wear a 
  Japanese inspired hairstyle. They are tougher than the Bouncers and tend to 
  block or dodge often. This means you can't throw them as easily as the 
  previous enemy. The Knot Tops also count Heavies as members and will make 
  things tougher on you.

>>Chapter III
  ***********
  The enemies in this chapter are the Dominatrixes (Ladies) and Gimps (who 
  are the Heavies in this chapter). The Ladies are a bit vicious but not too 
  tough. However, there are plenty of Gimps which can make the going rough in 
  spots.

And now, on to the game.....

 /=========================================================================\
0===========================================================================0
| III.4. As the Story Begins.....                                    [AMLW] |
0===========================================================================0
 \=========================================================================/

July 30th, 1977.

Rorschach is heading to Dan's house. The newspaper headlines tell of a police
strike in its second day.....

 /1111111111111111111111111111111111111111111111111111111111111111111111111\
01111111111111111111111111111111111111111111111111111111111111111111111111110
| >T1. Chapter I                                                            |
01111111111111111111111111111111111111111111111111111111111111111111111111110
 \11111111111111111111111111111111111111111111111111111111111111111111111111/

Rorschach surprises Dan who is working on Archie. He is trying to repair it
and get it flying again.

The police strike has made him jittery because of all of the crazies running
the streets. But Rorschach shows Dan a film reel and requests his help in
finding a missing girl named Violet Greene.

Dan is reluctant because of the current situation. However, he decides to
take a look at the film.

The film is called "Schoolgirls in Trouble" and it shows Violet Greene, who
is underage, tied up and begging. The film ends before the other person can
be shown. But, Dan manages to find a sign in the background: Treasure Island.

Rorschach wants to find her but Dan wants to stay behind and fix Archie.
However, Rorschach guilt trips him into going to find Violet.

     ++NOTE: For more information regarding Gerald Grice please refer to 
             Section IV (in the "Watchmen" **SPOILERS** chapter) near the end 
             of this guide.

The duo end up at a place called The Honey Pit and they must find their way
inside.....

0===========0
| Front Door \
0=============0

To start you will be attacked by six Bouncers. Then go through the door to a
two-man gate where you will be attacked by two Bouncers.

0===========================0
| Dance Floor (Ground Level) \
0=============================0

Here you will be attacked by seven Bouncers. After disposing of them then
four more Bouncers show up. Then nine more Bouncers show up after that. From
here, climb up the stage to go to the next area.

0==========0
| Backstage \
0============0

Go through the first door then into hallway to the next door. After opening
the backstage door you will be attacked by two Bouncers. Go through the door
into the next area.

0===========0
| Hallway #1 \
0=============0

Near the end of the hallway are four Bouncers. Nearby is a lift gate that
Nite Owl raises for Rorschach. This splits up the duo:

   >>Rorschach Path
     **************
     You will enter a large locker room and be attacked by four Bouncers. 
     After that, turn right into the next hallway where you will be attacked 
     by another Bouncer. Turn the next corner to find two more Bouncers. Go 
     through the next door to find another Bouncer. From here, go through the 
     open door then turn left and open the next door.

     Here you enter a lever room and find two more Bouncers. Then pull the 
     nearby lever. Nite Owl will pull the lever in the lever room across the 
     hall from yours. This will open a door at the end of the locker room and 
     eight more Bouncers will emerge. This will also open another door into 
     the locker room and you can help out Nite Owl.

   >>Nite Owl Path
     *************
     A nearby door will open and you will be attacked by three Bouncers. 
     Enter door to go to the next area. As you enter the hallway you will be 
     attacked by four Bouncers. Then head to the next door which leads to a 
     lever room.

     In this room you will find two more Bouncers. Pull the nearby lever. 
     Rorschach will pull the lever in the lever room across the hall from 
     yours. This will open a door at the end of the locker room and eight 
     more Bouncers will emerge. This will also open another door into the 
     Locker Room and you can help out Rorschach.

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #1 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| After dealing with the eight Bouncers, go through the door to the Lever   |
| Room for Rorschach. Go through the next door, turn right, go through the  |
| next door, head to the next door at the end of the room then turn right.  |
| At the corner is a large wooden crate for The Honey Pit. On the ground    |
| right next to it is the OwlSuit Battery.                                  |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

From here, go through the large door to the next two-man gate and into the
next area.

0=======0
| Garage \
0=========0

Here you will be attacked by three Bouncers. Then pull the switch to open the
doors and enter the next area.

0=========0
| Outdoors \
0===========0

Here you will be attacked by eight more Bouncers. Afterwards, climb pipe
(Rorschach) or grapple (Nite Owl) to enter next area.

0==========0
| Bathrooms \
0============0

As Rorschach you will be attacked by two Bouncers near the entryway. Go into
the bathrooms to find Nite Owl who is fighting his own group of Bouncers.

As Nite Owl you will be attacked by three Bouncers in the hallway after you
enter and exit from the bathroom.

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #1 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Enter the first bathroom to find the Rorschach Card on the ground in the  |
| corner nearest the door.                                                  |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

Then go to the two-man gate near where Rorschach entered and go into the next
area.

0===========================0
| Dance Floor (Second Level) \
0=============================0

As you get near the elevator you will be attacked by six more Bouncers.

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #2 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| Near where you fight the six Bouncers, and across from the elevator, you  |
| will find a bar. Go behind the bar to find the OwlSuit Battery.           |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

Enter the door at the end then head through the halls to the next two-man
gate.

0===============0
| Peep Show Room \
0=================0

Three more Bouncers await here. Then go up the stairs and follow the hallway.

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #2 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| After climbing the stairs and making the first left you will find a       |
| locked door that can be picked. This lock has six tumblers. The tumbler   |
| order to unlock the gate is:                                              |
|                                                                           |
|  >>Tumbler #4 (which will lock Tumbler #3).                               |
|  >>Tumbler #5 (which will lock Tumbler #1).                               |
|  >>Tumbler #6.                                                            |
|  >>Tumbler #2.                                                            |
|                                                                           |
| After opening the gate you should find the Rorschach Card on the ground   |
| in the corner near the Titty Nipply poster.                               |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

Follow the hall from here to get to the next lift gate where Nite Owl will
raise for Rorschach. This will split up the duo:

   >>Rorschach Path
     **************
     When you get into the generator room you will be attacked by two 
     Bouncers. In one corner is a door with a switch near it. Pull it to open 
     the nearby door. Enter the next room and dispatch the two Bouncers 
     within. Go to the next door and pull the next switch to open it. This 
     will open the door back to the hallway and allow Nite Owl to follow you 
     back to the generator room.

   >>Nite Owl Path
     *************
     You will be attacked by four Bouncers as you wait for Rorschach to do 
     his thing. Eventually Rorschach will open a nearby door so he can help 
     you out.

When you re-enter the Generator Room the large door at the end will open and
you will be attacked by four Bouncers. Go through doors, climb ladder, and to
the two-man gate to enter the next area.

0============================0
| Dance Floor (Catwalk Level) \
0==============================0

Here, as you progress, you will be attacked by six Bouncers. Then four more
Bouncers will show up. As you dispatch some of them then four more Bouncers
will jump in. Throw them over the railings to dispatch them quickly. Pull
switch at the next door to enter the next area.

0================0
| Private Viewing \
0==================0

Climb down the ladder to find four more Bouncers enjoying a private show.
Open the next couple of doors to enter the next area.

0=========0
| Theaters \
0===========0

Enter the first projection room to find two Bouncers. Then go through the
next door and through the next two-man gate to enter the first theater. Five
Bouncers await.

Go through the next two-man gate to enter the second theater. Five more
Bouncers are inside.

Go through the next two-man gate, up the stairs, through the second
projection room, through the next hallway and up the stairs to the next
hallway where you will find two more Bouncers near the next two-man gate.

0===========0
| Film Vault \
0=============0

As you enter the room you will be attacked by four Bouncers. After
dispatching them then seven more Bouncers will jump in. After getting rid of
them then nine more Bouncers will join the fight. After dispatching them then
the large door on one side of the room opens and three more Bouncers will
appear. Go through the door to the next area.

0===========0
| Hallway #2 \
0=============0

At the end of the hallway is a two-man gate and three Bouncers. Go through
the gate and into the next area.

0============0
| Film Studio \
0==============0

Here you will be attacked by ten Bouncers. After dispatching them you will go
to the director and end the chapter.....

 /2222222222222222222222222222222222222222222222222222222222222222222222222\
02222222222222222222222222222222222222222222222222222222222222222222222222220
| >T2. Chapter II                                                           |
02222222222222222222222222222222222222222222222222222222222222222222222222220
 \2222222222222222222222222222222222222222222222222222222222222222222222222/

As the duo begin their questioning of the director he begins to stonewall
them. Rorschach attacks him and knocks him out.

This upsets Nite Owl but Rorschach points out the pistol on the floor that
the director was going to use on them.

They find and look through the original film and find that the perpetrator is
Twilight Lady. It turns out that Twilight Lady is also an old flame of Nite
Owl.

The duo decide to head to the Upper East Side to find her. But they find that
the streets are overrun with Knot Tops who are rioting and destroying stuff.

Then the Knot Tops see the duo and attack them.....

0==========0
| Street #1 \
0============0

To start you will be attacked by five Knot Tops. As you go from the large
alley and into the street you will be attacked by three more Knot Tops
including one Heavy. Throw them into nearby fires to quickly dispose of them.
Then head to the two-man gate.

0==========0
| Street #2 \
0============0

After going through the two-man gate head through the large field.

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #3 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| Notice the red brick building to your right as you go through the two-man |
| gate. Straight ahead of you are three garage doors. Go to the left of     |
| them and you should see a tree and a dumpster against the wall. Just      |
| beyond the dumpster is a large container crate. Go up to the container    |
| crate and turn right to find a gap between the wall and the container     |
| crate. Go through the gap. As you get past the container crate and it     |
| opens up a little you should find the OwlSuit Battery on the ground, just |
| off to your left, next to another container crate.                        |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

Head to the street where you will be attacked by two Knot Tops as you get
near the truck. When you get to the street itself you will be attacked by
seven Knot Tops including one Heavy. After disposing of them you will be
attacked by eight more Knot Tops including one Heavy. Head to the next
two-man gate.

0=========0
| Alley #1 \
0===========0

You will be attacked by two Knot Tops. Nite Owl will climb to the roof to
find a way to open the gate. This will split up the duo:

   >>Rorschach Path
     **************
     After Nite Owl leaves to find a way to open the door you will be 
     ambushed by three Knot Tops. After disposing of them then Nite Owl will 
     open the door.

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #3 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| After going through the door you should see a dumpster in a nook just     |
| ahead of you and to the left. Head to that dumpster and you should find a |
| ladder just to the right of it (the one that Nite Owl climbed down on).   |
| Climb the ladder then go straight ahead to find the Rorschach Card in the |
| corner.                                                                   |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

   >>Nite Owl Path
     *************
     Grapple to the rooftop and climb down the ladder. Then fight off two 
     Knot Tops, including one Heavy, near the switch for the door. Then pull 
     the switch to allow Rorschach to enter.

From here, head to the next area.

0==========0
| Street #3 \
0============0

Here you will be attacked by nine Knot Tops including three Heavies. As you
dispose of them and head to the next building six more Knot Tops will appear
including two Heavies.

     ++NOTE: This is the best place to do the "Electric Explosion" 
             Accomplishment with Nite Owl. It is best to have all six OwlSuit 
             Batteries and do this on a second play-through.

             Run past the first group of Knot Tops and go to the next 
             building to attract the second group. Then lure the second group 
             near the first group then do the armor blast. If you do this 
             right you should hit enough of the Knot Tops for the 
             Accomplishment.

After disposing of them then Rorschach will leave to open a door. This will
split up the duo:

   >>Rorschach Path
     **************
     Climb up the pipe then climb back down to the other side. Head to the 
     switch and you will encounter two Knot Tops including one Heavy. Then 
     pull the switch to open door for Nite Owl and help him fight off six 
     Knot Tops.

   >>Nite Owl Path
     *************
     As you are waiting for the door to open you will be attacked by six Knot 
     Tops. Eventually the door will open and Rorschach will lend a hand.

From here, proceed through the alley and you will encounter two more Knot
Tops. Then head to the next two-man door which uses levers.

0==========0
| Street #4 \
0============0

As you start through this street you will be attacked by seven Knot Tops
including two Heavies. As you proceed through here you will be attacked by
five Knot Tops including two Heavies.

When you turn right and get near the gate you will be attacked by two Knot
Tops. After going through the alley you will reach the next street where you
will be attacked by six Knot Tops including two Heavies.

After disposing of them then Nite Owl will raise a lift gate so Rorschach can
go into the next area. This will split up the duo:

   >>Rorschach Path
     **************
     As you proceed through the passage you will be attacked by seven Knot 
     Tops including one Heavy. Nite Owl will eventually come to help you out 
     after opening a door.

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #4 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Right near where you fight these Knot Tops you will find a locked door    |
| that can be picked. This lock has six tumblers. The tumbler order to      |
| unlock the gate is:                                                       |
|                                                                           |
|  >>Tumbler #2.                                                            |
|  >>Tumbler #4.                                                            |
|  >>Tumbler #3 (careful not to lock Tumbler #1).                           |
|  >>Tumbler #5.                                                            |
|  >>Tumbler #6 (which will lock Tumbler #1).                               |
|                                                                           |
| After opening the gate you will find the Rorschach Card on the ground     |
| ahead of you.                                                             |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

   >>Nite Owl Path
     *************
     When you grapple up to the next roof he will be attacked by four Knot 
     Tops. Grapple up to the next roof then climb down to ground level to 
     find two Knot Tops near the door you need to open. Pull switch to open 
     door then go inside and help Rorschach who is fighting six Knot Tops 
     including one Heavy.

From here, head to the next two-man gate and into the next area.

0==========0
| Street #5 \
0============0

Here you will be attacked by ten Knot Tops including three Heavies. From
here, Rorschach will leave to open the door. This will split up the duo:

   >>Rorschach Path
     **************
     Climb the pipe to the roof then follow the path and take the ladder 
     down. When you get to ground level on the other side of the door you 
     will be attacked by two Knot Tops.

     When you get to the switch you will find that Nite Owl is being attacked 
     by five Knot Tops on the other side. But six more Knot Tops, including 
     two Heavies, will appear inside the passage just as you throw the 
     switch.

     One option is, before throwing the switch, is to climb back up the 
     ladder then down the pipe on the other side and give Nite Owl some help 
     and taking down the Knot Tops then go back and throw the switch.

   >>Nite Owl Path
     *************
     As you are waiting for the door to open you will be attacked by five 
     Knot Tops. Eventually the door will open and Rorschach will lend a hand. 
     Then head through the door into the passage. You will then be attacked 
     by six Knot Tops including two Heavies.

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #4 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| Just after you enter the door take the first right. You should find a     |
| ladder. This is the same ladder that Rorschach came down on so he could   |
| open the gate. Climb up the ladder, turn left, and you should find the    |
| OwlSuit Battery on the ground.                                            |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

Go through the passage to the next two-man gate.

0==========0
| Street #6 \
0============0

Here you will be attacked by seven Knot Tops. A nearby garage door will open
and two more Knot Tops, including one Heavy will come to attack. Head through
the alley to the next area.

0==========0
| Open Area \
0============0

As you get near the trailer you will be attacked by eight Knot Tops including
four Heavies. As you dispose of most of them then six more Knot Tops run to
join the fight.

Then head to the next two-man gate to complete the chapter..... 

 /3333333333333333333333333333333333333333333333333333333333333333333333333\
03333333333333333333333333333333333333333333333333333333333333333333333333330
| >T3. Chapter III                                                          |
03333333333333333333333333333333333333333333333333333333333333333333333333330
 \3333333333333333333333333333333333333333333333333333333333333333333333333/

When they get to the warehouse the duo find Nite Owl's hover-bikes and make
their way to Twilight Lady's residence.

Then they are greeted by the smarmy doorman and attack him to make their
entrance.....

0===========================================================================0

Now for the "Gentleman" Accomplishment which is to let yourself be attacked
by a Lady first before attacking her. You must do this to ALL Ladies you
confront or choose to confront.

The best character to use for this purpose is Rorschach because of his dodge
ability and speed. Even so, this is a time consuming task because of the care
you must take to get this Accomplishment.

The idea is to try to get into one-on-one confrontations with enemies. This
will make it easier to thin out large groups and allow you to be attacked by
a Lady before beating her up. Plus the more room you have then the easier it
will be to set up confrontations and/or avoid attacks.

Try to get as many enemies toward Nite Owl as you can then confront any enemy
that breaks off and runs toward you. If more than one come toward you then
run around and bring them back to Nite Owl. You don't want to face more than
one enemy because it may make it harder to keep track of who you are
attacking or you may end up hitting a Lady first if you try to attack another
enemy.

One annoying thing about this game is that sometimes, if you try to attack
someone, is that you suddenly run to another enemy, one you had no plan to
attack right away, and hit them. This can easily ruin any chance of acquiring
this Accomplishment if you manage to hit a Lady first this way. To keep this
to a minimum, measure your attacks especially if you are kicking someone who
is down.

It usually takes a long time for Nite Owl to finish off a group of enemies so
here's a tip to speed things up. Go up to the enemy he is facing then do the
dodge move on him/her. This will stun the enemy and Nite Owl will usually
throw him/her so they can be kicked into submission by him.

There is one side benefit in doing the "Gentleman" Accomplishment. In the
process of setting up one-on-one confrontations you may also get the "Focus
Fire" Accomplishment which is take down 10 enemies in a row finishing off
each of them before doing damage to anybody else.

There are several spots where things can get dicey and I will note them as I
go along.

It should be pointed out that you won't get the Accomplishment until you see
the end credits.

0===========================================================================0

0======0
| Lobby \
0========0

To start you will be attacked by two Gimps. After defeating them, four Ladies
come to attack. Then Nite Owl will leave to open the gate. This will split up
the duo:

   >>Rorschach Path
     **************
     Three more Ladies come to attack as you are waiting for the gate to 
     open. As you are being attacked, Nite Owl will open the gate and assist 
     you.

   >>Nite Owl Path
     *************
     After grappling up, three Ladies will attack Rorschach as you go to the 
     switch.

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #5 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| After grappling up, head to the top of the stairs. But don't go down.     |
| Just go forward a little then go left and follow the walkway into the     |
| upper level of the Lobby (opposite of where you grappled). At the end of  |
| the walkway, at the window, is the OwlSuit Battery.                       |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

     Then go back down the stairs and pull the switch to open the door and 
     help out Rorschach.

After that then go through the next door then turn right to open the next
two.

0===========0
| Hallway #1 \
0=============0

At the end of the hallway the door will burst open and you will be attacked
by one Gimp and two Ladies.

Then go through the door, turn right then turn left at the center to find a
two-man gate.

0===========================0
| Central Room (Floor Level) \
0=============================0

Here you will get a cutscene of Rorschach and Nite Owl finding Violet Greene.
They also get their first encounter with the Twilight Lady. However, they
find that Violet is not only not underage but she wants to be there stating
that she makes far more money doing porn than her father makes at his dead
end job.

Nite Owl, realizing that this is a lost cause, wants to leave but Rorschach
refuses and wants to punish Twilight Lady.

After the cutscene you will be in the center of this massive Central Room.

There are three doors on each side. Two Gimps will be in front of the center
door. Two doors on the right side of the room will burst open and three Gimps
and one Lady will come to attack you. Once you defeat them, two doors on the
left side of the room will burst open and four Ladies and two Gimps will come
to join the fray.

After defeating them then you can do a little exploring.

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #5 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| When looking at the center door, go to the unopened door on the LEFT side |
| of the Central Room. Open it to find two Gimps and two Ladies inside the  |
| next room. The Rorschach Card can be found on the floor in one of the     |
| corners near the fireplace (next to the painting).                        |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

0BBBBBBBBBBBBBBBBBBB0
| OwlSuit Battery #6 \
|BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| When looking at the center door, go to the unopened door on the RIGHT     |
| side of the Central Room. Open it to find two Ladies. The OwlSuit Battery |
| can be found underneath the bed (go to the side closest to the fireplace  |
| to find it).                                                              |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0

From here go through the center door and up the stairs to the next two-man
gate.

0============================0
| Central Room (Second Floor) \
0==============================0

Here you will be attacked by five Ladies and two Gimps. The narrow corridor
may make it hard to avoid attacks. Go to the other side to the two-man gate.

0==============0
| Small Room #1 \
0================0

Going through the gate will get you attacked by three Ladies and one Gimp.

  ++NOTE: If you are trying to get the "Gentleman" Accomplishment: the small 
          room will make it difficult to avoid attacks. Just keep rolling 
          around on the floor and go to one side of the room to see if you 
          can set up a one-on-one fight.

Go through the next door and to the next two-man gate going into the Atrium.
Then go to the next two-man gate.

0===========0
| Hallway #2 \
0=============0

Near the end of the hallway the door will burst open and you will be attacked
by one Gimp and three Ladies. Go through the open door and to the next
two-man gate.

0============0
| Dining Hall \
0==============0

Here you will be attacked by four Gimps and four Ladies. After defeating them
then three Gimps will burst through the door at the end of the hall. Go
through the door into the next room.

0========0
| Library \
0==========0

Here you will be attacked by six Ladies. From here, go through the next door
then through the spa area and to the next two-man gate.

  ++NOTE: If you are trying to get the "Gentleman" Accomplishment: because of 
          the large number of Ladies you may want to lure them one at a time 
          into the Dining Hall to set up a one-on-one fight.

0===========0
| Hallway #3 \
0=============0

Here you will be attacked by one Gimp and one Lady. After you defeat one of
them then two more join the attack. Go through the door to the next room.

0===============0
| Medium Room #1 \
0=================0

Here you will be attacked by three Ladies and one Gimp (and may actually
attack sooner going into Hallway #1). Then go through the next door.

0==================0
| Spa (Upper Level) \
0====================0

Here you will be attacked by two Gimps. Run back into Medium Room #1 to give
you more space. After defeating them you will be attacked by two Ladies and
one Gimp when they burst through the door at the other end. Go through the
door.

0===============0
| Medium Room #2 \
0=================0

You will be attacked by one Gimp and one Lady. Go through the next two-man
gate and into the next area.

0=====================0
| Atrium (Upper Level) \
0=======================0

Here you will be attacked by three Gimps. Then climb the ladder to the next
platform to find one Gimp. Climb down to the next platform. Then climb down
to the large central platform.

Here you will be attacked by twelve Ladies who come down in two waves of six.

  ++NOTE: If you are trying to get the "Gentleman" Accomplishment: the large 
          number of Ladies and the narrow walkways will make it difficult to 
          avoid attacks until you can set up single confrontations. Just keep 
          rolling around, pick your fights very carefully, and measure your 
          attacks so you don't accidentally hit another Lady first.

From here, climb up to the next two platforms and then down to the next one
with two Gimps. Go through the next two-man gate to the next area.

0===========0
| Hallway #4 \
0=============0

Go through the first door and you will be attacked by four Gimps. Go through
the next two doors into the next area.

0===============0
| Medium Room #3 \
0=================0

Here you will be attacked by three Ladies and one Gimp. Go through the next
couple of doors to the next area.

0===========================0
| Central Room (Third Floor) \
0=============================0

Here you will be attacked by three Gimps and one Lady. Go through the next
two-man gate then the next two-man gate into the next area.

0============================0
| Central Room (Fourth Floor) \
0==============================0

Here you will be attacked by four Ladies. Go through the next two-man gate to
the next area.

0====================0
| Attic (Lower Level) \
0======================0

After busting down one of the red doors you will enter the next small room
and will be attacked by six Ladies and two Gimps.

  ++NOTE: If you are trying to get the "Gentleman" Accomplishment: best to 
          run to the previous room and hang near the other red door and let 
          Nite Owl handle the rest. If the enemies attack Nite Owl and push 
          him into this room then roll around to get out then either avoid 
          enemies or set up single fights.

Climb up the ladder to the next level.

0====================0
| Attic (Upper Level) \
0======================0

Here you will be attacked by two Gimps and two Ladies. It should be noted
that at least one, if not both, of the Ladies may drop down into the previous
area to do battle with you leaving only the Gimps here (this is preferred if
you are going after the "Gentleman" Accomplishment).

0CCCCCCCCCCCCCCCCCC0
| Rorschach Card #6 \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Go to the other end of this room opposite of the door and you will find a |
| locked gate that can be picked. This lock has eight tumblers. The tumbler |
| order to unlock the gate is:                                              |
|                                                                           |
|  >>Tumbler #2.                                                            |
|  >>Tumbler #8 (may also set Tumbler #7).                                  |
|  >>Tumbler #7 (if you didn't set it when you set Tumbler #8).             |
|  >>Tumbler #6 (which will lock Tumbler #4).                               |
|  >>Tumbler #5.                                                            |
|  >>Tumbler #1.                                                            |
|  >>Tumbler #3.                                                            |
|                                                                           |
| After opening the gate turn left and you will find the Rorschach Card on  |
| the floor.                                                                |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

Go through the next door and through the next room to the next two-man gate.

0================0
| Rooftop Area #1 \
0==================0

Here you will be attacked by seven Ladies and three Gimps.

  ++NOTE: If you are trying to get the "Gentleman" Accomplishment: the large 
          number of enemies may make it hard to set up single fights. Just 
          keep rolling around avoiding attacks until you can set up single 
          confrontations.

          One tip: if Note Owl is near the door you entered from and all the 
          enemies are around him then go around the corner, heading toward 
          the ladder, and hug the wall. As long as you are out of sight of 
          the enemies then they don't know you are there and they will focus 
          on Nite Owl. Hopefully he can dispatch most, if not all, of them 
          before you can go to then next area.

Climb the ladder to the next area.

0================0
| Rooftop Area #2 \
0==================0

Here you will be attacked by two Ladies. Climb down to the next area.

0================0
| Rooftop Area #3 \
0==================0

Here you will be attacked by nine Gimps. Climb up the ladder to the next
area.

     ++NOTE: This is a good place to do the "Rrarararghgh!!!" Accomplishment. 
             If you have your Rage Meter maxed out from the previous combat 
             area then activate Rage Mode right after the cutscene.

             The Gimps are tough enough to take enough punishment to allow 
             you to keep the Rage Meter up long enough to get this 
             Accomplishment. It should be noted that you get the 
             Accomplishment when the Rage Meter runs out.

0================0
| Rooftop Area #4 \
0==================0

Here you will be attacked by seven Ladies.

  ++NOTE: If you are trying to get the "Gentleman" Accomplishment: the small 
          area will make it difficult to set up single fights. Let Nite Owl 
          do most of the work, roll around on the roof, and pick your fights 
          carefully.

Climb up the ladder to the next area.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| T3.A. Twilight Lady                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Now you can finally face The Twilight Lady.

When you start you will see that your Rage and Charge Meters are at zero.

Twilight Lady is tough (indicated by her long health meter) and fast. She
also has an electrocution rod and has a rapid fire kick combo.

But she is also easier than Underboss who you faced in Part One.

For starters, your partner can chip away at her health, something that you
couldn't do with Underboss. In addition, you can primarily just spam the
Counter Attack move which is pretty effective on her.

Although, if you are good with your combos, you can speed things up and hit
her with some small ones. If you have a sizable amount of Rage or Charge then
you can use your special abilities and speed things up further.

(If you are going after the "Gentleman" Accomplishment then it might not be a
bad idea to let Twilight Lady hit you first before doing anything just to be
safe.)

After you knock off nearly all of her health then Rorschach will throw her
onto a glass rooftop. Rorschach will then want to finish her off by killing
her but Nite Owl will have none of that.

This leads the two friends to fight each other.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| T3.B. Rorschach vs. Nite Owl                                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

When the two friends fight each other there are a couple of things to note.

First, your Health Meter won't regenerate. Second, throws won't work - your
partner will land on his feet.

As for strategy, well, spam the Counter Attack move. Really, it's that
simple. It will take a little while but you can defeat your partner with
minimal health loss.

If your partner has activated either the Rage Mode or Electrify OwlSuit then
any special ability attack made on him will quickly reduce your own special
ability meter.

After you defeat your partner then you will see the.....

 /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| >T4. Finale                                                               |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/

The ending will change slightly depending on which character you choose. But
the result is the same. The Nite Owl - Rorschach team is finished and so is
the Crimebusters as the Keene Act is passed outlawing masked vigilantism.

However, Rorschach refuses to compromise.....

Now, on to the next section.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IV. Additional "Watchmen" Information                              [ADWT] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

In this section I go over additional "Watchmen" information, some of which is
inferred in the game (and game manual), with some of them containing
spoilers.

 /=========================================================================\
0===========================================================================0
| IV.1. The Rorschach Mask                                                  |
0===========================================================================0
 \=========================================================================/

The origin of this special color shifting masked was explained in the book
but not in the movie or game.

The mask originated from a dress made of a special Dr. Manhattan spin-off
fabric. The fabric contained viscous fluids between two layers of latex and
was heat and pressure sensitive.

The dress contained black and white moving shapes that never mixed. This made
it very beautiful for Walter Kovacs who encountered the dress at his job as
as an unskilled worker in the garment industry.

He kept the dress when the person who ordered it, Kitty Genovese, declared it
ugly and never picked it up. He cut it up using special tools but became
bored with it when he realized that it had no use.

Two years after he acquired the dress the woman who originally ordered the
dress was murdered and, after reading about the controversy surround her
death, he decided to make masks out of the remains of the dress and fight
crime as Rorschach.

 /=========================================================================\
0===========================================================================0
| IV.2. The Kitty Genovese Murder                                    [KGMD] |
0===========================================================================0
 \=========================================================================/

Although "Watchmen", Rorschach, and the special dress is fictional, the
murder of Kitty Genovese is NOT. This real life incident was used as a major
turning point for one of the main characters in the "Watchmen" story.

This incident is briefly touched upon in the book and barely mentioned in the
game manual. This chapter goes into more detail about the incident and its
aftereffects.

Some excerpts of the incident as is posted on Wikipedia:

     Genovese had driven home from her job working as a bar manager, late in 
     the night of March 13, 1964. Arriving home at about 3:15 a.m. and 
     parking about 100 feet (30 m) from her apartment's door, which was 
     around the rear of the building, she was approached by Winston Moseley, 
     an African-American business machine operator.

     Moseley ran after her and quickly overtook her, stabbing her twice in 
     the back. Genovese screamed, "Oh my God, he stabbed me! Help me!" It was 
     heard by several neighbors, but on a cold night with the windows closed, 
     only a few of them recognized the sound as a cry for help.

     When one of the neighbors shouted at the attacker, "Let that girl 
     alone!", Moseley ran away and Genovese slowly made her way toward the 
     rear entrance of her apartment building. She was seriously injured, but 
     now out of view of those few who may have had reason to believe she was 
     in need of help.

     Records of the earliest calls to police are unclear and were certainly 
     not given a high priority by the police. One witness said his father 
     called police after the initial attack and reported that a woman was 
     "beat up, but got up and was staggering around."

     Other witnesses observed Moseley enter his car and drive away, only to 
     return ten minutes later. In his car, he changed his hat to a 
     wide-rimmed one to shadow his face. He systematically searched the 
     parking lot, train station, and small apartment complex, ultimately 
     finding Genovese, who was lying, barely conscious, in a hallway at the 
     back of the building, where a locked doorway had prevented her from 
     entering the building.

     Out of view of the street and of those who may have heard or seen any 
     sign of the original attack, he proceeded to further attack her, 
     stabbing her several more times. Knife wounds in her hands suggested 
     that she attempted to defend herself from him. While she lay dying, he 
     raped her. He stole about $49 from her and left her dying in the 
     hallway. The attacks spanned approximately half an hour.

     A few minutes after the final attack a witness, Karl Ross, called the 
     police. Police arrived within minutes of Ross' call. Genovese was taken 
     away by ambulance, at 4:15 am, and died en route to the hospital.

     Later investigation by police and prosecutors revealed that 
     approximately a dozen (but almost certainly not the 38 cited in the 
     Times article) individuals nearby had heard or observed portions of the 
     attack, though none could have seen or been aware of the entire 
     incident.

     Only one witness, Joseph Fink, was aware she was stabbed in the first 
     attack, and only Karl Ross was aware of it in the second attack. Many 
     were entirely unaware that an assault or homicide was in progress; some 
     thought that what they saw or heard was a lovers' quarrel or a drunken 
     brawl or a group of friends leaving the bar outside when Moseley first 
     approached Genovese.

     0======================================================================0

     Moseley was later apprehended in connection with burglary charges. He 
     confessed not only to the murder of Kitty Genovese, but to two other 
     murders, both involving sexual assaults. Subsequent psychiatric 
     examinations suggested that Moseley was a necrophile. He was convicted 
     of murder and sentenced to death.

     Moseley gave a confession to the police in which he detailed the 
     attack, corroborating the physical evidence at the scene. His motive 
     for the attack was simply "to kill a woman." Moseley stated that he got 
     up that night around 2:00 a.m., leaving his wife asleep at home, and 
     drove around to find a victim. He spied Genovese and followed her to the 
     parking lot.

     Moseley also testified at his own trial where he further described the 
     attack, leaving no question that he was the killer. The initial death 
     sentence was reduced to an indeterminate sentence/lifetime imprisonment 
     on June 1, 1967.

     The New York Court of Appeals found that Moseley should have been able 
     to argue that he was "medically insane" at the sentencing hearing when 
     the trial court found that he had been legally sane.

     0======================================================================0

     Many saw the story of Genovese's murder as an example of the callousness 
     or apathy supposedly prevalent in New York City, urban United States, or 
     humanity in general. Much of this framing of the event came in reaction 
     to an investigative article in The New York Times written by Martin 
     Gansberg and published on March 27, two weeks after the murder.

     The article bore the headline "Thirty-Eight Who Saw Murder Didn't Call 
     the Police." The public view of the story crystallized around a quote 
     from the article, from an unidentified neighbor who saw part of the 
     attack but deliberated, before finally getting another neighbor to call 
     the police, saying "I didn't want to get involved."

     0======================================================================0

     The lead is dramatic but factually inaccurate. None of the witnesses 
     observed the attacks in their entirety. Because of the layout of the 
     complex and the fact that the attacks took place in different locations, 
     no witness saw the entire sequence of events.

     Most only heard portions of the incident without realizing its 
     seriousness, a few saw only small portions of the initial assault, and 
     no witnesses directly saw the final attack and attempted rape in an 
     exterior hallway which resulted in Genovese's death.

     Additionally, after the initial attack punctured her lungs (leading to 
     her eventual death from asphyxiation), it is unlikely that she was able 
     to scream at any volume.

     Nevertheless, media attention to the Genovese murder led to reform of 
     the NYPD's telephone reporting system; the system in place at the time 
     of the assault was often inefficient and directed individuals to the 
     incorrect department.

     The melodramatic press coverage also led to serious investigation of 
     the bystander effect by academic psychologists. In addition, some 
     communities organized Neighborhood Watch programs and the equivalent 
     for apartment buildings to aid people in distress.

     0======================================================================0

     The lack of reaction of numerous neighbors watching the scene prompted 
     research into diffusion of responsibility and the bystander effect. 
     Social psychologists John Darley and Bibb Latané started this line of 
     research, showing that contrary to common expectations, larger numbers 
     of bystanders decrease the likelihood that someone will step forward 
     and help a victim.

     The reasons include the fact that onlookers see that others are not 
     helping either, that onlookers believe others will know better how to 
     help, and that onlookers feel uncertain about helping while others are 
     watching. The Kitty Genovese case thus became a classic feature of 
     social psychology textbooks.

     0======================================================================0

     Moseley returned for another parole hearing Thursday, March 13, 2008, 
     the 44th anniversary of Ms. Genovese's murder. It was denied. He will be 
     eligible to go up for parole again in 2010.

     The previous week, Moseley had turned 72 years old, and has still shown 
     little remorse for murdering Genovese.

     Genovese's brother, Vincent, was unaware of the March 13 hearing until 
     he was contacted by Daily News reporters. Vincent Genovese has 
     reportedly never "recovered from the horror" of his sister's murder. 
     "This brings back what happened to her", Vincent had said; "the whole 
     family remembers".

 /=========================================================================\
0===========================================================================0
| IV.3. "Watchmen" **SPOILERS**                                      [WTSP] |
0===========================================================================0
 \=========================================================================/

In this chapter I go over some information, pertinent or mentioned in the
game, that may be considered spoilers for those who may not have read the
book or seen the movie:

0================0
| The End is Nigh \
0==================0

"The End is Nigh" is in reference to a sign carried by an unknown unnamed
person in the early portions of the book. It isn't until after Rorschach is
captured by the Police, and revealed as Walter Kovacs, that the reader
realizes Walter is this person.

Walter uses this as a disguise to get closer to certain areas without
suspicion then investigate as Rorschach later.

0================================0
| Bob Woodward and Carl Bernstein \
0==================================0

These two reporters, mentioned throughout "W:TEiN: Part One", were major
players in the investigation of the Watergate scandal that occurred in the
early seventies. One that would cost then President Richard Nixon his job.

A couple of excerpts from the Wikipedia entry for Watergate:

     The Watergate scandal refers to a political scandal in the United States 
     in the 1970s. Named for the Watergate office complex in Washington, 
     D.C., effects of the scandal ultimately led to the resignation of 
     Richard Nixon, President of the United States, on August 9, 1974. It 
     also resulted in the indictment and conviction of several Nixon 
     administration officials.

     The scandal began with the arrest of five men for breaking and entering 
     into the Democratic National Committee headquarters at the Watergate 
     complex on June 17, 1972. The men were connected to the 1972 Committee 
     to Re-elect the President by a slush fund and investigations conducted 
     by the Senate Watergate Committee, House Judiciary Committee and the 
     news media.

     President Nixon's staff conspired to cover up the break-in. As evidence 
     mounted against the president's staff, which included former staff 
     members testifying against them in a Senate investigation, it was 
     revealed that President Nixon had a tape recording system in his offices 
     and that he had recorded many conversations.

     Recordings from these tapes implicated the president, revealing that he 
     had attempted to cover up the break-in. After a series of court battles, 
     the U.S. Supreme Court ruled that the president had to hand over the 
     tapes; he ultimately complied.

     Facing near-certain impeachment in the House of Representatives and a 
     strong possibility of a conviction in the Senate, Nixon resigned the 
     office of the presidency on August 9, 1974. His successor, Gerald Ford, 
     would issue a pardon unto President Nixon.

     0======================================================================0

     The connection between the break-in and the re-election campaign 
     committee was highlighted by media coverage. In particular, 
     investigative coverage by Time, The New York Times, and especially The 
     Washington Post, fueled focus on the event.

     The coverage dramatically increased publicity and consequent political 
     repercussions. Relying heavily upon anonymous sources, Post reporters 
     Bob Woodward and Carl Bernstein uncovered information suggesting that 
     knowledge of the break-in, and attempts to cover it up, led deep into 
     the Justice Department, the FBI, the CIA, and even the White House. 

     Chief among the Post's anonymous sources was an individual they had 
     nicknamed Deep Throat, who was later revealed in 2005 to be former 
     Deputy Director of the FBI William Mark Felt, Sr. Rather than ending 
     with the trial and conviction of the burglars, the investigations grew 
     broader; a Senate committee chaired by Senator Sam Ervin was set up to 
     examine Watergate and began issuing subpoenas to White House staff 
     members.

However, in the "Watchmen" universe, the scandal never breaks. Both reporters
are murdered before they can expose it. "W:TEiN: Part One" covers how it goes
down.

There is a slight difference between the game and book. In the book it is
hinted that their bodies are found in a garage. However, since their bodies
are found in the trunk of Underboss's car it might not be too far from the
truth.

0==================0
| Moloch the Mystic \
0====================0

Moloch was the closest thing to a super-villain that the "Watchmen" universe
had. He did most of his work during the Minutemen era but was captured during
the Crimebusters era.

He was then put in jail for a considerable amount of time. During this period
he reformed and put behind his life of crime.

After release he went to live alone in a run down apartment and work for a
branch of Veidt Industries.

He plays a small but important role in the overall "Watchmen" story.

0=============0
| Gerald Grice \
0===============0

Gerald Grice is a criminal who kidnapped a small child in 1975. This incident
would play a pivotal role in Rorschach's evolution.

The small child was Blaire Roche. The kidnapper thought that he was
kidnapping someone connected to the Roche Chemical fortune. Unfortunately,
the child belonged to another Roche family. One that didn't have any money.

Rorschach decided to intervene and promised the family to return Blaire
unharmed: "Thought of little child, abused, frightened. Didn't like it.
Personal reasons."

After going through the underworld he found a lead. A lead that would take
him to the residence of Gerald Grice.

Gerald wasn't home at the time of Rorschach's arrival. When Rorschach
investigated the residence he found that the child was killed, butchered, and
fed to Gerald's two German Shepards whom he saw fighting over a large bone,
human, in the backyard.

This caused Rorschach to snap. He would kill the two dogs then lay in wait
for Gerald. He would assault Gerald with the two dead dogs when Gerald
arrived back home after drinking.

Then Rorschach would handcuff Gerald to an old stove, give him a hacksaw,
then set the house on fire. This would kill Gerald Grice.

(In the movie version, Rorschach would take a meat cleaver and hack Gerald to
death after handcuffing him to the stove. Rorschach's ungluing is much more
visceral in the movie than in the book.)

Before this incident Rorschach was "kinder" towards criminals. He would
incapacitate them and leave them for the Police. But after this he would be
far more brutal on them often killing them when given the chance.

And now, to close things up.....

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0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| V. Credits                                                                |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Credits and thanks go out to the following:

>>Alan Moore and Dave Gibbons
  ***************************
    For creating "Watchmen", one of the most incredible books I have ever 
    read.

>>Warner Brothers
  ***************
    For allowing Zach Snyder to put forth the best possible movie adaptation 
    of "Watchmen".

>>Jackie Earle Haley and Patrick Wilson
  *************************************
    For reprising their roles from the movie for these games.

>>WB Games
  ********
    For putting out these games.

>>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
  TheGenie, and many other guides sites
  **************************************************************************
    For providing a place for writers like myself to publish our work and 
    help other gamers while indulging in one of our favorite pastimes.

>>Apple Computers and Bare Bones Software
  ***************************************
    For making, IMHO, the best computers (especially my Intel Mac Mini) and 
    for making the best text programs (BBEdit Lite and TextWrangler) for the 
    Macintosh.

>>MicroSoft and Sony
  ******************
    For putting out the Xbox 360 and PS3.

And finally, my biggest thanks of all goes to you the reader.

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
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| VI. Conclusion                                                            |
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 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Watchmen: The End is Nigh (Parts 1 and 2)".

Remember, if you have any comments and suggestions, you can contact me at
rarusk[gnat]netzero[snot]com. Enjoy!
*****************************************************************************