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Walkthrough

by OgesMC

Torchlight FAQ/Walkthrough
Version 1.0
By OgesMC

Contents:


[int]   Introduction
[dis]   Disclaimer
[con]   Controls
[mac]   Main Characters
[ski]   Character Skills
[pet]   Your Pet
[fis]   Fishing
[spe]   Spell Scrolls
[gar]   Items
         -Item types
         -Item modifiers
         -Socket able items
[wal]   Walkthrough
[ext]   Extra Features
[his]   Version/History
[tys]   Thanks


--------------------
[int]   Introduction 
--------------------

Torchlight is a hack and slash style action rpg game available for download 
from Xbox Live. The game's development team is made up of some of the creators
of Diablo and Fate. While I have never played Fate, I have played Diablo and 
Torchlight feels very much like Diablo with many similar features and the 
general game layout being the same.

The game boasts four difficulty levels which are a permanent choice upon
character creation, if you choose normal you cannot change difficulty for the
character at all. There is also a hardcore mode in which death is permanent to
spice things up for the more serious, less reckless players. Also upon creation
you can choose a unique pet which will accompany you through your journey, this
choice is also permanent to an extent (more info in the pet section).

Torchlight is an amazingly fun and addicting game, and as a pure example of my
favorite genre, I am proud to to walk you through the game from start to end.

This guide is my own work, and based solely on my experience with the XboX 360
version of Torchlight. Any ideas or information from any other sources has
been omitted from the guide. Thank you for taking the time to look into my 
Walkthrough for Torchlight!


------------------
[dis]   Disclaimer
------------------

This FAQ/Walkthrough is my own work, and has been created by me for use on
www.GameFaqs.com. For questions, comments, additions contact by email: 
[email protected] , credit will be given for any additions or comments by
you if they are integrated into the guide in any way, shape, or form.

Again, only GameFaqs may host this guide. Thank you.


--------------------
[con]  Game Controls
--------------------


Back Button: Opens the character menu screen

Start Button: Game Options menu

Left Analog Stick: Controls player movement

Right Analog Stick: Zoom camera view in and out

Right Analog Stick (press down): Display mini map and cycle mini map style

Up on the Directional Pad: Switch to skill set 1

Down on the Directional Pad: Switch to skill set 2

Left Trigger: Hot keyed action skill

Right Trigger: Hot keyed action skill

Y Button: Hot keyed action skill

B Button: Hot keyed action skill

A Button: Interact with objects or non player characters

X Button: Standard attack with equipped weapon

Left Bumper: Use healing potion

Right Bumper: Use mana potion


-----------------------
[mac]   Main Characters
-----------------------

Torchlight has three classes to choose from, each with a different set of 
skills and evident play styles. An interesting note is that any class can use
any piece of equipment, as long as they meet the stat requirements for it. In 
this game each class also has the ability to dual wield weapons. That does not
mean each class can fulfill each play style available equally, some classes are
much more able to perform better regardless of gear. Each class is easy enough
to pick up and play as there is no difficult learning curve or some magical
formula to building a character. Unlike some Role Playing Games Torchlight is
very forgiving except of course on hardcore mode and with some unavoidable 
cheap enemies later in the game. Stat points should be used in the standard
rpg fare, strength for melee fighters, dexterity for ranged fighters, and
magic for heavy casters. Each class should place some points in defense as well
and save some points always in case you need to raise an unused stat for gear
requirements.


Below is a rundown of the three classes.


*The Destroyer
______________

Your melee oriented, Barbarian type class with that special magical twist! This
guy is a tank in his own right with an impressive spread of skills available.
He has a few melee oriented attack skills, a few magically based skills, and
even special auras which no other class has access to. These auras grant a
passive effect while active and can damage and slow enemies in the effect. A 
great character for hand to hand combat, strength and defense seem to be 
priorities stat wise.

*The Alchemist
______________

A true mage in his own right, the alchemist can sling many a spell and summon a
small army of creatures to his aid. With direct damage, debuff, and damage over
time spells at his disposal and an entire tree devoted to summoning, he is a
force to be reckoned with in the right hands. From what can be seen and the
available active skill slots, going pure summoner or pure mage can be as viable
as going half and half as long as you prioritize what you are doing. If you
love to wreck havoc or have minions do it for you, the Alchemist is a perfect
choice for you. Make sure to make use of the magic stat, as you need fuel (mana)
for all the spells and summons.

*The Vanquisher
_______________

The marksman of Torchlight, and my personal favorite. The Vanquisher has access
to a variety of ranged skills and spells including elemental varieties and also
has the ability to deploy traps which damage or debuff enemies in range. Some
close combat assassin skills allow her to defend herself if enemies get too 
close As all expert archers know, a pair of daggers can be a lifesaver if you
aren�t prepared for a sudden onslaught of quick foes. The Vanquisher will almost
always want to place points into Dexterity mainly and main a ranged weapon.
Attack speed is also a must to keep high while avoiding slow weapons if at all
possible.

------------------------
[ski]   Character Skills
------------------------

Each class has three distinct skill trees, which are for the most part unique
to that class and unavailable to other classes. There are some common skills
which all three classes share and those will be described first. There are no
requirements for choosing skills outside of level requirements. New skills 
open up at level 5,10,15,20, and 25 with level 1 skills being available upon
character creation. Skill points are gained with each character level and with
each fame level earned. Skills cannot be earned any other way and 10 is the
maximum rank for all skills. 

Passive skills are always active and provide a bonus without any action needed
by the character besides choosing the skill, while active skills must be linked
to a hot key and cast before any effects take place. You can set active skills
in the skill menu by highlighting a chosen active skill and pressing X, then by
pressing the button you wish to hot key it to. Available Hot keys are Y, B, left
trigger, and right trigger. You can also set another set of the same four keys
by pressing down or up on the directional pad and following the step above. By
doing this, Torchlight allows for a maximum of 8 hot keyed skills at any one
given time and you can switch between the two sets of four by pressing up or 
down on the directional pad in game, without any lag or delay.

For all skill listings and descriptions, shared skills are passive and class 
skills are active.


Skills shared throughout all classes
-----------------------------------

Critical Strikes 
________________

This skill increases the chance to score a critical hit and also increases the
damage of critical hits by a nice percent. It is always good to have points in
critical strikes unless your build does not allow it as they can happen quite
often with the chance high enough, and the damage is extreme. Critical hits
will take effect with both weapon attacks and damage spells so even pure spell
casters can benefit from it.

Armor Expertise 
_______________

This skill lowers the stat requirements for armor and also provides a percent
boost to your armor class, which reduces damage taken. It is another good skill
to invest spare points into as you can save on precious stat points instead of
wasting one or two just to wear a piece of armor. Stat points cannot be undone
but skill points can so this skill might be a bit more powerful than it seems.

Dual Wielding 
_____________

Increases damage dealt by a percent while dual wielding (having a weapon in 
each hand). If you dual wield, this skill can add a lot of damage with minimal
investment and is worth the points. If you use two handed weapons mainly, it
is not a skill you will need at all.

Charm, Defensive, and Offensive Spell Mastery 
_____________________________________________

Each character has separate skills for each of the spell types: charm, defense,
and offensive spells. Points in these skills raise the spell levels of all 
spells learned of that type. Spells are specifically learned from scrolls and
are not the same as skills, so your explosive shot will not benefit from 
raising offensive skill mastery but your fireball spell will. If you have a 
low level spell that you use often, a few ranks in the respective mastery will
make it progressively stronger. Worth a few spare points for spell users, but
if you don�t use spells often (again, these are specific spells learned from
scrolls) it isn�t worth putting many points if any at all in the mastery skills.

Adventurer 
__________

Increases experience and fame gain by a small percent and increases potion
effectiveness by a large percent. This is a good skill to have at least some
points in, as you level up your character and fame faster which nets you more
skill points quicker. If only a couple, have a few points in the skill as soon
as it unlocks, it will pay for itself rather quickly.

Martial Weapons Expertise 
_________________________

Lowers the stat requirements for all melee weapons and increases the damage of
melee weapons by a percent. If you use melee weapons mainly, this is another
good skill to use.

Ranged Weapons Expertise 
________________________

Lowers the stat requirements for all ranged weapons and increases the damage of
ranged weapons by a percent. If you use ranged weapons mainly, this is another
good skill to use.

Magic Weapons Expertise 
_______________________

Lowers the stat requirements for all magic weapons and increases the damage of
magic weapons by a percent. If you use magic weapons mainly, this is another
good skill to use.

Pet Mastery 
___________

Increases your pet and your summoned minion's damage and armor by a percent and
also speeds up the process of having your pet cart items to town to sell and 
return to you. A good skill for summoners and even for everyone else on the
harder difficulties as the pet is very susceptible to damage.

Block and Parry 
_______________

Grants a chance to block attacks, shield or not. If you need the extra defense
and armor expertise is maxed, this is an OK skill to choose but not mandatory.

Barter 
______

Makes you more efficient in shopping, literally. Merchants sell their wares for
less and you can make some easy money with this skill maxed out because they
will still buy some stuff back for you for more than they sold it to you for!
I always prefer to prioritize combat and leveling effectiveness first, but it
is a good flavor skill if you are in need of money for gambling or enchanting.

Treasure Hunter 
_______________

Increases gold and magic find percents which allows you to find more gold and
better treasure in the dungeons. Worth a few points early on if you can spare
them and definitely worth many points later on when you start farming for the
end game gear.

Advanced Spellcasting 
_____________________

Reduces spell requirements (spells from scrolls) and increases mana 
regeneration. If you run out of mana often, this skill can help you out but
otherwise it isn�t really too useful.


----------------------
Destroyer Class Skills
----------------------

Berserker: The Berserker tree utilizes straight forward, standard issue,
grunt tactics. Weapon slashes and ramming speeds encompass the tree. No
flashy magic skills or bright lights, just blunt force.


Slash Attack 
____________

A forward based melee attack that will hit multiple enemies in front of the
Destroyer. This is a good melee skill for early on as the mana cost is quite
low. It might wear out its usefulness later so its not advised to put too many
points into it. Note that every Destroyer starts with one rank in this skill
at no cost, that first free rank may be enough to get by the first few levels.

Stampede 
________

"A brutal forward dash that damages all foes in its path". Sounds pretty good
doesn�t it? This skill also has a chances to knock back foes making it even 
better and especially useful for getting to mages and annoying archers quickly.
Not a bad skill either, the knock back and heavy damage works really well
against groups of weak creatures that have ranged support.

Chain Vortex
____________

A ghostly conjured chain lashes out in an attempt to stun enemies. On paper the
skill might sound pretty good as an enemy that cant fight back is a good foe
but it does so little damage that skill points could be used elsewhere, 
especially as a level 15 unlock. You can try it out as the stun effect does 
indeed work, but you could probably fare better just damaging the enemy with
heavy skills in the time you wasted stunning them. If used, not many points
are needed as the stun chance starts out at 87% which is a pretty high chance
for success. A few points are not wasted if you do want to try it since the 
stun starts at 3 seconds.

Spectral Echo
_____________

This attack is a ranged attack that damages enemies for a short time. The 
damage starts out pretty low based off of your current dps so it might not be
a very wise investment when you can close ground quicker and use more powerful
skills instead. To see some real damage from this attack, you are going to
have to invest many points.

Devastate
_________

This skill is a constant cost spell (hold down your hot key to keep it active
as it uses mana as long as you hold the button) but is very powerful in 
trade. While you run around with it active, your movement is increased, and
any enemy touched will be debuffed with lowered armor, damage, movement, 
attack, and cast speed. It also adds damage beyond your current weapon dps, 
making the character quite literally, a Destroyer. As long as you have mana
upkeep, you can run around gutting foes quickly and easily.

****

TiTan: The titan is the magically enhanced Barbarian, able to crush foes with
elemental bursts and waves of energy. The Titan forgoes traditional crushing
in favor of pulverizing his enemies with mystical surges of energy and pain.
A nice touch as most rpgs don�t allow cross class skills so much, a warrior
usually can do little more than slash or bash.

Soul Rend
_________

Melee range attack that damages foes heavily and adds electric damage, there
is also a chance to stun. It seems to be a decent attack against bosses and
champion type monsters but seems a little less effective against weaker 
critters (which aoe attacks are a bit more efficient). Good for bosses and
champions and a few points in are not wasted.

Titan Stomp
___________

Smashes all nearby enemies with a shock wave and stun chance. This is an 
excellent skill to have hot keyed as with every cast it almost always knocks
back enemies and, chills them (slowing movement), and has a chance to stun.
Perfect for getting enemies off of your back if you become surrounded and
need to get your bearings. I recommend a few points and an active hot key

Doomquake
_________

This skill has a chance to burn enemies and it inflicts a good amount of your
dps as well. Its more of an offensive skill and burning cracks in the ground
strike outwards towards your enemies but in most cases, Titan Stomp is a bit
better of an attack because of its defensive properties. If you do use it, 
you are going to want many points in it to keep the damage high and chance of
burn good.

Frost Shield
____________

A protective barrier will absorb damage for a time while freezing enemies who
strike it. This is a nice defensive skill and also a very good hot key It
might not be too obvious on easy or normal, but it is a very strong defense
in high difficulties and high levels. The damage absorption can get quite high
and it absorbs all damage, both physical and elemental.

Seismic Burst
_____________

A powerful attack with a nice rate of knock back This is another decent skill
depending on your supporting skills, as it has a very large area of effect. 
It does lack any sort of stun but the knock back is worthwhile.

****

Spectral: The spectral Destroyer is one that embraces death and decay, using
foul magics to give himself a vile edge in combat. Nasty surprises await the
creatures below Torchlight, as a spectral fighter will only reveal his talents
as an assassin will introduce a dagger to the back.

Shadow Armor
____________

A phantasm summon the Destroyer can call upon to attack his foes. Summons can
be effective and a nice support but later on the pet mastery skill needs to be
used in order for the shadow armor to keep up. Early on, a few points will 
suffice and you can recast the shade if it should perish.

Entropic Aura
_____________

A foul aura slows surrounding enemies cast, movement, and attack speed. Also
has a chance to interrupt enemies (attacks and castings). Only one aura may
be active at a time so if you like one over the other, choose it. Slowing 
enemies is always useful (and fun!) so it is not a bad skill even with low
ranks.

Shadow Bowman
_____________

Another spectral summon, this one is an archer and compliments shadow armor
quite well especially with pet mastery. While active you will gain a damage
bonus and increase to missile armor (lowers damage of ranged attacks on you) 
so its worthwhile if summons are your thing.

Aura of Thorns
______________

The other aura available, this one provides a small damage over time to 
enemies in a large radius. The damage is sort of low but it is constant and 
you don�t have to worry about taking any action after casting. A cast and 
forget skill with some extra damage is never a bad thing.

Spectral Decay
______________

A nice area of effect attack that knocks back enemies, lowers their armor, &
has a chance to stun enemies. Good for any build and a nice support skill.


----------------------
Alchemist Class Skills
----------------------

Arcane: The Arcane Alchemist is schooled well in the traditional art of magic.
Expect to blast enemies from a distance with flashy spells, and all sorts of
explosions. The stuff that makes mom proud.

Ember Bolt
__________

Standard run of the mill bolt spell, that can fire multiple projectiles at one
time. A good staple skill, which also has a knock back chance and can be 
increased to allow four bolts at once. Bolt spells are the 12 gauge shotgun of
RPGs, don�t leave home without it.

Ice shock
________

Hurl a crystal that explodes into a hail of chilling cold pain, freezing foes.
A good one early on, freezing and slowing creatures to prep for follow up
attacks.

Ember Lightning
_______________

A decent enough spell early on, a bolt of lightning zaps the target. If it is
not performing well enough, hold off on points for something stronger. It
just lacks the raw power of later skills or the aoe effects of earlier ones.

Ember Lance
___________

This seems to be an Alchemist favorite and it is easy to see why. The 
will constantly shoot a stream of ember for as long as you hold down the
hot key it is assigned to (draining mana all the while). Its a fun skill and
powerful in its own right with mana upkeep.

Pyre
____

Think fireball and you know what Pyre is already, you hurl a crystal that
shatters and burns enemies. The mana cost is reasonable and the damage over
time is decent too so it is not a bad spell to use.

Ember Strike
____________

A high damage, area of effect, pile of file blasts enemies in a radius. The
damage is really great but the targeting is a little wonky as it will cast
on the highlighted enemy which changes rapidly on the 360 version. It is
useable and very fun, the targeting can annoy you though.

****

Lore: Ah, the Alchemist that needs a friend, or two, or ten. The Lore "master"
is one who summons creatures to do battle for him or just take the heat, imps
golems, whatever. They all make nice meat shields. Don�t forget pet mastery
if you choose the path of summoner as your minions need all the strength you
can allow them.

Nether Imp
__________

Summon some imps from the depths of the hells to rise from slain corpses and 
pester your enemies, what more could you want? A great staple for a summoner, 
keep them active and well fed!

Really though, these little creatures can dish out some damage and you can
summon more at once the more points you invest. Max it out if you summon.

Thorned Minions
_______________

A buff for your pets that reflects damage back to attackers. It sounds useful
and is worth using early on but the burning bind buff is far superior. Best
to put points into it but when you respec and have burning bind, leave this
alone.

Summon Alchemical Golem
_______________________

Summon a robotic friend to crush your enemies. A good skill to have around, 
this guy can survive well enough and do some damage in his own right.

Terror
______

Enemies in range will flee in terror. Excellent defensive maneuver, it can
really save you if you are swarmed with little critters (the ones that want to
kill you, not your summons!). A few points are not wasted here, if it doesn�t
seem too effective for you or you just don�t need it leave it after a respec.

Summon Beam Golem
_________________

A mechanical friend with a ranged beam attack. Two robotic warriors are better
than one, and this one shoots lasers! Really good pet to keep around, worth
an investment.

****

Battle: The Battle Alchemist has dabbled in some strange brew and has some 
strange and effective powers. He can teleport, weaken enemies, and even
augment his weapons for some hand to hand. A skilled "Alchemist"? Or a failed
lab student? Its a little hard to tell from the get go but some of these
skills can really shine in the right light.

Ember Shock
___________

You know that strange looking glove the poster boy for Torchlight wears? It 
actually has a purpose, to shock enemies! Really, the stun is great and the 
added electric damage is nice. Mainly for the stun and knockdown, awesome for
groups headed by a leader or some burly sort right in the center.

Ember Shield
____________

Absorbs physical damage. It can be used to save you in tight spots, but it
doesn�t really need to be on all the time. Depending on how reckless you are,
you might be able to get by with passive defensive skills or just the good old
"best defense is a good offense" trick. One of those "rent before you buy"
skills, so try a point or two and see if you like it.

Infuse
______

Adds damage to your melee or ranged weapon for a time. If you use your normal
weapon attacks a lot, this will help you out as the damage bonuses are pretty
big. Don�t let a skill like this on a caster class turn you off, it is pretty
powerful in its own right.

Frailty
_______

Slows enemy attack speed, lowers enemy armor and resistances, a very nice
debuff especially later on in the game. Debuffs can make killing things all
the more easier and such a skill shouldn�t be overlooked.

Ember Phase
___________

Teleport, knock back foes, possible stun and decent damage. This is another
good spell for all around defense and flexibility. If nothing else, it is
fun to warp around kicking enemies out of your way!

Ember Sentry
____________

A crystal piece floats around blasting enemies that come near you. Seems like
a skill just to have because I couldn�t get it to do any great damage. It does
say it adds a ton of damage and summon duration but I haven�t tested it fully 
to see what damage it affects (itself, yours or what). It really seems like
a weak skill for level 25.


-----------------------
Vanquisher Class Skills
-----------------------

Marksman: The marksman is a master of ranged weapons and has devoted a
lifetime of study to perfecting the art. Able to fuse elemental energy with
conventional arrows, the marksman can set enemies ablaze and freeze them 
outright. Devoted archers can even unleash a flurry of arrows to rain upon
foes.

Ricochet
_________

A single, powerful shot bounces off of walls repeatedly damaging all enemies it
hits. Will pass through enemies and continue to ricochet. An excellent skill
which is unlocked at the start for free, good for hallways and enclosed spaces.

Frost Pilum
___________

A single blast of frost that will chill enemies in its path. Will pass through
enemies and hit any in its path. Another staple skill which can be used well
throughout your game.

Seeking Shot
____________

A blast of particles split off and home in on a single target, always hits and
is a great skill for hard to reach enemies.

Explosive Shot
______________

A blast of energy that explodes on impact dealing large damage to any foe in a
medium radius. A perfect skill for groups with high damage output. This can
easily be the only skill you use, opting to use others only to break up the
monotony. Recommended highly.

Arrow Hail
__________

The archer fires off a volley of arrows at the target hitting all in a radius 
for big damage. The skill is impressive but suffers the strange targeting
problem of ember strike in that it will cast on the highlighted enemy which 
changes rapidly on the 360 version. So just the same, it is useable and very 
fun, the targeting can annoy you though.

****

Rogue: The rogue is a master of quick melee attacks and ever the trickster. A
skilled archer can reveal the dirty secret of a poison blade and keep enemies
at bay with flawless transition between play style. Always beware what you
can not see...

Needle Arc
__________

The Vanquisher throws a handful of darts in an arc toward her enemies. The
darts slow enemies and deal extra damage over time making them quite useful
actually. A dirty trick indeed, and good for keeping the forces of evil at 
bay. The darts have a short range, probably to keep them from being over
powered so it is going to be a player choice based on how they handle.

Stab
____

The Rogue deals a massive strike with twin daggers to an enemy. This skill hits
hard and can stun enemies. The stab can actually hit multiple enemies at once
if they are in close proximity making it a good skill for early levels.

Wind of Justice
_______________

Blast all surrounding enemies away (knock back) chilling them and also with a
chance to stun. This is a perfect defensive skill to blast enemies away when 
you are surrounded. Very useful and recommended.

Venomous Dirks
______________

A set of poisonous dirks shoot out from the Rogue in a 360 degree radius, then
seek out and damage enemies adding poison damage to the effect. A nice attack
because of the auto targeting of the dirks and high number of them at once,
worth it if you aren�t using too many marksman skills.

Hamstring
_________

While active, movement speed is increased and any enemies you hit will have
armor lowered, movement, casting, and attack speeds lowered, and take heavy
damage. A fun skill but it drains mana quickly for as long as you hold down
the button it is hot keyed to.

****

Arbiter: The Arbiter is a master trap setter and uses them to damage enemies
with a variety of effects. Best to pick one trap to augment your marksman 
skills. Many traps can be out at once but only two of each type, if you have
two fire traps out and cast a third the first one will disappear. You can 
though have two fire traps and two lightning ones out at the same time etc.

Lightning Bomb
______________

Toss a ball of lightning at enemies which damage all in a radius. Not very
high damage and it can be safely skipped. It is not a trap however and a pure
arbiter might make better use of it.

Fire Trap
_________

Toss out a trap that burns enemies with a deadly flame. The trap has a short 
range but makes quick work of enemies with weak armor. Good early on, make 
sure to upgrade as more traps become available.

Flechette Trap
______________

Toss out a trap that sprays enemies with razor sharp flechette. Has a nice 
long range and good damage. You could choose to main this trap and do quite
well, safe to invest points into.

Devouring Trap
______________

Toss out a trap that lowers armor of nearby enemies and also has a chance to
stun. The trap does lower armor but the chance to stun is low and doesn�t seem
too valuable of a trap. If you have trouble piercing enemy armor it may be
of more use but on average you shouldn�t need it at all.

Shock Trap
______________

Toss out a trap that blasts enemies with lightning and sends out smaller
lightning bolts to surrounding foes (think chain lightning). This trap has a
medium range but high damage output making it or flechette (or both) the best
choices for damaging traps.



----------------
[pet]   Your Pet
----------------

Upon choosing your character, you get to choose a pet companion to adventure
with you. You can name this pet anything you like and can choose from three
different pets with aesthetics being the only difference between the three: 
A Wolf, A Lynx, and a "Chakawary". The Chakawary was not in the original PC
version of Torchlight and was added just for the Xbox 360 version. It looks 
like a cross between a water dragon and a velociraptor and makes annoying 
chirping sounds every few seconds.

Your pet is not just there for looks, it can fight alongside you and even cast
spells if you teach it some. In the inventory menus, you can set the pets mood
by pressing start and choosing from one of three stances: Aggressive, Defensive,
& Passive. Aggressive pets will attack any creature in there line of sight and
pursue them if they flee. Defensive pets will attack only if they are attacked
first and Passive pets will not attack at all.

*If your pet gets too low on health it will flee, fleeing pets run wildly and
aimlessly and do not attack or cannot be sent to town. You can heal fleeing
pets or just wait for them to calm down a few moments after all enemies are
dead in the immediate area.

*You can dump unwanted items into your pets inventory and send it to town to 
sell everything it is carrying. After a short time your pet returns with your
gold and you never had to take a break from the action! To send your pet to
town,open the inventory menu (back button) and then the pet menu (start button)
and then press Y. You receive a confirmation that your pet is off to town, and
it will sell all unequipped items in its pack.

*You can equip your pet with three trinkets: a necklace and two rings

*You can transform your pet into other creatures temporarily and permanently
by feeding it fish. Permanent transformations are permanent unless you feed
your pet another transformation fish (even a temporary one). So be aware that
you can lose a permanent transformation as it will change back to the wolf, 
lynx, or Chakawary after the new transformation is done.

*Your pet can have two spells learned at any time and it will cast them without
any real reason or set parameters but it will cast spells like summons often
so those are good to give it. To teach your pet a spell, move a spell scroll
to the pets inventory with X and then use it in the pets inventory with A. If
your pet already has two spells and you teach it a third, you have to choose 
one of the current two to delete permanently. You cannot force pets to cast 
spells, they do it on their own.

*Other fish can be found that pets can eat to provide damage or item find
bonuses and the like. If you feed your pet fish that grant item or gold find
chances be aware that the pet must kill creatures for those bonuses to take
effect, not you.

---------------
[fis]   Fishing
---------------

Through the different dungeons you may come across fishing holes, they look
like little swirls in the water and can be interacted with to start the 
fishing mini game. There is also a fishing hole in town off of the pier.

While fishing you will see a picture of a hook with a small static circle 
around it and another circle that moves in and out, expanding and contracting.
When the moving circle lines up with the static one, both circles turn purple 
to signal a a fish on the hook at which point you need to press A to reel in
the fish. The moving circle will only stay in the "hook" zone or a short time 
so if you aren�t paying attention and don�t press A, it will start moving again 
and you have to wait for them to line up again. You can find all sorts of fish 
that benefit you and your pet, and items such as boots can come up semi often 
as well.

You can find fish that increase your stats temporarily as well as your pets,
some increase armor or resistances and everything in between. You may also
pull up tasty fish meat or sushi grade fish meat which can be used as a
mana and health potion all in one. There are gold fish which can be found
rarely and only are for selling to merchants. There are also four secret items
that can be found via fishing that transmute to a special scroll.

Transformation fish are common and can be found in three grades, the different
grades determine how long the transformation lasts: 

-regular will last for two minutes
-big will last for an hour
-giant will be permanent unless another transformation takes place
-new characters will have a free giant troll transformation fish for immediate
 use
-transformations are only for your pet, your character cannot shape shift

List of pet transformations:

-Frost Elemental (Ice Fish)
-Poison Elemental (VenomFish)
-Fire Elemental (Fire Fish)
-Lightning Elemental (Electric Eel)
-Mimic (PocketFish)
-Gel (Glooper Jelly)
-Tattered Lurker (BirdFish)
-Thorned Strider (Bog Perch)
-GoblinHound (MuckFish)
-Burrower (Tunnel Shark)
-Spider (Web Fish)
-Varkolyn (Bat Fish)
-Troll/Ogre (Improbably Large Fish)


---------------------
[spe]   Spell Scrolls
---------------------

Spell scrolls can be found throughout the land or bought from merchants. 
Scrolls are used to learn spells for yourself or your pet. You can have four
learned at any time and your pet two learned. If you learn a fifth or teach 
your pet a third, you have to choose one of your current spells to delete
permanently. Spells have different ranks and each rank is a bit stronger than
the last in regards to whatever effect the spell has. Placing points into
spell mastery skills increase the spell ranks if you so choose to. Spells can 
be slotted to any of your hot keys in the same fashion as skills and they have
their own cool downs (time you must wait to cast the spell again) and mana 
costs.

There are three types: Defensive, Offensive, and Charm.

----------------
Defensive Spells
----------------

Draining Touch
______________

While active, a portion of damage you do returns as health for you. This is
a very good way to keep your health meter filled and is a decent spell to keep.

Heal Self
_________

Heals the caster in the same fashion as a potion.


Heal All
________

Heals the caster, pet, and any summoned creatures but not spell summons.


Elemental Resistance
____________________

Increases resistance to elemental damage for a time


Haste
_____

Increases movement and attack speed for the player for a short time


Web
___

Toss out a web that slows any enemies caught in it for a short time


Silence
_______

Prevents enemies from casting any spells. Useful for the palace areas mainly,
as the dark zealots and such are really tough casters.


------------
Charm Spells
------------


Charm
_____

Charm converts an enemy to an ally for a short time. Very useful if used on
really tough enemies so they can turn their attacks on their former friends.


Summon Zombies
______________

Summon a pack of bloodthirsty zombies to attack your enemies.


Summon Skeleton
_______________

Summon a single skeleton warrior to fight by your side.


Summon Archers
______________

Summon a row (eight or so) of skeleton archers to assault your enemies from a
distance. Note that summoned archers cannot move at all, immobile.


----------------
Offensive Skills
----------------

Fireball
________

Cast a ball of flame towards enemies which explodes on impact. Standard rpg
fare fireball, no strings attached.


Frost
_____

The caster releases bolts of ice that freeze any enemies they hit.

Dervish
_______

Increase attack and casting speed for a short time.


Elemental Overload
__________________

Increases all elemental damage you deal for a time.

Summon Flaming Sword
____________________

Summon a floating sword of flame to fight by your side.

Poison Cloud
____________

Summon a toxic cloud that damages any enemy who enters the radius with a 
damage over time effect.


-------------
[gar]   Items
-------------

There are tons of items to be found in Torchlight. Items have a chance for
random modifies, sockets, and there are even armor sets to collect! All items
can be used by any class as long as you meet level and stat requirements 
(which can be lessened with skills). So if you see something you want to wear
by all means wear it!

There are five grades of gear in the game and they are color coded:

Mundane (white): Normal items without magical effects. Best for selling as
once you start to find higher quality items, you continue to do so.

Magic (Green): Magic items are able to hold magical enchantments but they can
have as little as one. Still better than Mundane items as at least they can
spawn with some effect.

Rare (Blue): Rare items almost always have at least three magical properties
or more, if you find rare items you will likely want to use them right away.

Set (Purple): Set items are becoming a staple in rpg games, the more set items
you have of the same set equipped at one time, the more hidden bonuses the
set in question will grant you. The majority of the sets in Torchlight give
their first set bonus with two pieces equipped so you can get a nice bonus
pretty early on if you find a few pieces of the same set. Set items can be 
found in shops every now and then, so keep an open eye.

Unique (Gold) Unique items are quite rare with a set level they are generated
at and with static stats. Sometimes as with set items, the stats differ though
so it may be entirely random with all but a few stats set in stone.


Items you can equip:

Helm
Shoulders
Wrists
Chest
Belt
Boots
Necklace
Ring (you can equip two rings at once)

Weapon, weapon and shield, dual wielded weapons (1 handed weapon in each hand)

Your pet can have a single necklace and up to two rings equipped as well. Just
swap the trinkets to the pet inventory and equip them just as you would.


Since the game generates items randomly it is almost impossible to compile a
complete weapons database so instead I will list known magical modifiers that
you may find on gear. I will also list what they do if it is not an obvious
stat. If any modifiers exist in game that are not listed, please contact me
so I can add them.

Item Modifiers:
----------------

+ Damage of a certain type (fire, poison, ice, physical, electric)

+ X critical hit chance 

+ X critical damage 

X armor degraded per hit

+% faster attack speed (applies to weapon attacks only)

+% faster casting speed (applies to skills)

+X knock back 

Health steal (with weapon attack)

Mana steal (with weapon attack)

+% chance to block (without shield)

+ Resistance of a certain type (fire, poison, ice, physical, electric)

+ X to named attribute (strength, dexterity, magic, defense)

+ X% chance to reflect X% of missile damage

+ X damage reflected (close combat damage)

+ % increase to pet and minion damage (not spell summons)

+ % increase to potion effectiveness

- % damage taken (can be a single type or of all types)

- % lower merchant prices

+ % faster movement

+ X amount of health

+ X amount of mana

+ % damage of certain type (elemental or physical, ranged or melee)

+ % increased gold find

+ % increased magic item find

+ % exp bonus per enemy kill

+ % chance to fear enemy away

+ X level to specific skill (seen only on unique Our Great Grandaxe so far)

+ % fishing luck (helps find better quality fish)

+ % armor 

+ % increased block chance (with shield)

 
Socket able Items (Ember)
------------------------

In Torchlight, some items have sockets and you can find gems to slot in them.
The gems are called ember, and they can add any number of magical effects to
an item based on the type you slot it into (armor or weapon). Ember comes in
varying grades just like weapons and armor, with higher grades granting more
powerful effects. If you have two or four like grades of the same ember you 
can fuse them together at the transmuter to create a gem of the next higher
grade or two grades higher respectively.

Once socketed into gear, you can remove socketables by talking to the pair of
Ogres on the East side of Torchlight. One will remove the gem (but destroy
the equipment), the other will remove the gem (keeping the equipment intact
but destroying the gems). If you plop an item in a socket, keep this in mind
that you will lose either the gems or the gear (you choose) if you ever want
to remove the gems.

There are quite a few different types of ember and varying grades of each.

Ember types:

Pure
Core
Cold
Fire
Skull
Eyeball
Flow
Life
Deep
Chaos
 - The chaos embers do not seem to be able to be combined and they have 
different types. Healthy, Adept, Deadly, and Swift.



Ember Grades:

Cracked
Dull
Discolored
Standard 
  i.e. Core Ember (this is simply called whatever the type is)
Cut
Polished
Star
Flawless
Perfect
Special 
  i.e Pirates Skull (this is a name unique to each type and the final grade)



-------------------
[wal]   Walkthrough
-------------------

After you choose your class and pet, you are treated to a short voice acted
narrative by your character. After the narrative, you arrive in the town of
Torchlight and your journey begins!

The Town of Torchlight
______________________

The town of Torchlight is the only town in the game (and safe area). The town
boasts many merchants who offer different services, a few quest givers, and
even a fishing hole for your fishing needs. The center of town has a large
pillar of fire nearby and serves as the reference point (town portals exit
right nearby as well). The players stash is right there. To the north of the
town center is the shared stash, to the east a few more merchants. To the south
there is another quest giver and southeast is the fishing hole (a sign with
a picture of a fish leads to the pier. 

You can cast spells, attack, and use all abilities in town but you cannot harm
anyone so all you evil role players have to play good guys this time around...

I will list available merchants and the services they offer. Please note that
listed item types merchants sell are their main services and they sometimes
offer other things. These occurrences are random and cannot be claimed as
standard wares so they are impossible to list.

----------------------
Non player characters:
----------------------

Tarn the Merchant
location: center of town near the flaming pillar.
Services: Health & Mana potions, Identify and Portal scrolls, Potion of respec
          Occasionally sells a dogfish or catfish (permanent).

Trill-Bot 4000
Aspiring Bard and One-Man Band!
Location: Center of town right near everyone else.
Services: Quest giver, Monster Hunter. On almost every floor this robot wants
you to slay a champion monster for him so he can have new tales of glory to
tell. Since you can just do these while you are going through the main quest, 
it is easy to keep up with this guy. Just remember to return to town when you 
slay each creature so you can start the quest for the next (which may be on the
next floor down). Rewards you with fame, exp, and gold.

Triya
Gem Seller
Location: Center of town opposite of Tarn
Services: Staffs and Wands, Trinkets, Map Scrolls and Spells, Ember. 

Goren
Enchanter
Location: Slightly East of the center of town right near Triya.
Services: Enchants items
Enchanting: 

-You can attempt to enchant weapons, gear, and trinkets for a cost
in gold. There are three outcomes after attempting enchantment:

-Success, the item is fused with a new, random, magical enchantment or
existing enchantments may be enhanced (still raising the items enchantment 
count).

-Failure, the item loses all enchantments and reverts to the mundane form of
the item type.

-Misfire, nothing happens at all but you still lose the cost of enchantment.

Enchanting can be done multiple times to a single item with the possibility of
many magical effects on a single item. Each time an item is enchanted though,
the chance of failure for the next enchant raises. You can see the percent of 
failure before enchanting as you highlight an item for enchantment.

Kolos
Blacksmith
Location: West of the center of town, near the mine entrance.
Services: Weapons and Armor.

Duran the Transmuter
Location: On the path east from the center of town.
Services: Combines treasure you give him to create new items.
Transmute Recipes:

-Three necklaces or rings (all same grade) = Unidentified necklace or ring
of the same grade
-Four magic items = random cracked or dull ember
-Four Rare items = random dull ember
-Four Unique items = random ember
-Two ember of same grade = one ember of next grade
-Four ember of same grade = one ember two grades higher
-3 sushi grade fish meat, rare belt, rare pistol, rare shield = Sushi Helm
-3 health or mana potions of same grade = one of the next higher grade
 (just keep pressing X then Y quickly on a stack to quickly upgrade your 
 potions).

Vasman
Ember Scholar
Location: Eastern Torchlight
Services: Quest giver, Rare Ember quests. This guy has a quest every few
floors down for you to find rare ember for him. Since you can just do these 
while you are going through the main quest, it is easy to keep up with this 
guy. Just remember to return to town when you find each one so you can start 
the quest for the next (which may be on the next few floors down). Rewards you
with fame, exp, gold, and treasure.

Gorn the Ogre
Location: Eastern Torchlight near Vasman.
Services: Destroys items with sockets inside, recovering the ember for you

Furl the Ogre
Location: Eastern Torchlight right next to his buddy Gorn.
Services: Destroys socketed items in gear, opening the sockets for new use.

Horse
Location: Eastern Torchlight near the Ogre buddies
Services: Eternal knowledge and cheap laughs...

Duros the Blade
Gheed's old pal
Location: Eastern Torchlight, South of Gorn and Furl.
Services: Sells unidentified items at a high price. The chances of scoring
epic, unique items are rather high with this guy. Good to pay a visit when
you have lots of gold.

Flux
Mine Foreman
Location: South of the center of town
Services: Quest giver, recovering lost ember. On almost every level except for
a few, this guy will offer quests to pick up some missing ember. Since you
can just do these while you are going through the main quest, it is easy to
keep up with this guy. Just remember to return to town when you find each one
so you can start the quest for the next (which may be on the next floor down).

Hatch
Treasure Hunter
Location: Southern Torchlight
Services: Quest giver, entering lost portals. During the main game, this guy
will periodically offer quests for you to teleport to a strange land and find
a rare treasure for him. Rewards you with fame, exp, gold, and items.

--------------
Main Quest line
--------------

After you enter Torchlight and travel west from the center of town, you will
see a few creatures and engage them. After you defeat them, talk to the 
woman Syl and she will charge you with the task to follow after her friend at
arms Brink. At this point, you can also talk to the side quest givers to 
start their quests if they are available. Since there isn�t anything else to
do in town at this point, venture into the mines to start your main game.

The Mines:
__________

The Mines serve as the entrance point to the deep underground and your next
few floors will hold the same backdrop, your stereotypical mine with mine
carts, dynamite, and the like. Standard, easy to kill creatures appear in the
mines but if you swarmed by faster groups you could be in trouble. There are
some mine shafts and tunnels (you cannot enter) that many imps and ratkin will
pour out of. Try to memorize the look of these tunnels so you can ready 
yourself when they appear again. 

Travel through the mines and you should meet up with Brink again on floor 2. 
Accept his companionship and continue on. As the two of you travel down to the
4th floor, be prepared as this is where you will meet up with Master Alric.
Master Alric corrupts Brink here and you are forced to fight your former 
companion. You don�t have a choice in the matter and must kill him. He will
drop a potion upon death (among other random treasures) that will increase
your defense stat permanently, make sure you use it. Apparently, you yourself
were also hit with the corruption as Syl will teleport in and after expressing
her sorrow for Brinks loss, ask you to keep traveling further down in search of
a cure for the ailment. 

Nearby you will find a way point which serves as a quick teleport to town and a
way to get back to the specific spot in the dungeon that the way point is 
located. Passing near it will activate the way point automatically. Now you can
head down to the next area, this is the end of the Mines.

Tomb of the Awakened:
_____________________

You now descend into the underground mausoleum, searching for the cure. Keep
progressing down the floors until you reach the floor of the sisters (floor 6).
At a certain point in the floor, you have to fight the sisters, a trio of
tough mini bosses. Keep on the move and focus on one at a time. After you
defeat the sisters, travel further down until floor 8. Floor 8, the overseers
chamber, is home to another boss. Once you light the torch you must fight him.
Like Brink, the Overseer drops an item (its eye) that when consumed grants
a permanent boost to your health.

There is a way point here, and Syl will come into the chamber as you near it
and talk to you about your search for the cure. After the conversation, head
down to the next floor.

Estherian Ruins:
________________

The ruins are the forest type dungeons of Torchlight, visually nice to look at.
The ruins are a bit different than the Mines and Tombs in that you have to
piece together a crystal to access the main chamber. Syl will give you the
task as soon as you enter, and open the three portals where the pieces lie.

The areas are straightforward and the pieces you need are at the end of each
area so you cant miss anything. Progress through the three portals and then
once you have the pieces, you can enter the new portal. On floor 16, Syl
will once again come talk to you this time about killing a new creature that
is causing deadly earthquakes. Activate the way point and continue on.

Tu Tara:
________

A new area, underground caves with many lush waterfalls in the background. You
have to progress down a few floors to find the creature you need to kill and
the stages are really straightforward here so you can progress steadily. There
are small huts throughout and you will soon learn lizard men spawn from them, 
just like the imps from the mines. Prepare yourself when you see the huts as
you know enemies will pour out of them.

As you make your way down, you will find the Ember Giant on floor 20. Defeat 
it, stopping the quakes and allowing you to progress to the next floor.

Molten Prison:
______________

The molten prison is a lava filled, mechanical paradise for goblins. Every rpg
has a "lava" level and this is Torchlight's. Keep an eye out for horns that
you can blow on to open new paths to treasure or creatures. The rest is 
standard fare, progress through the goblins and trolls. Trolls resist
knock back

Progress down until you reach the Prison Stronghold (floor 24) and you will
here find Krag, a giant Ogre. Defeat him and Syl will come back and talk to
you some more. Make sure you activate the way point and descend to the next
floor.

The Lost Fortress:
__________________

The lost fortress is filled with dwarves and mechanical enemies. Its a pretty
good representation of the stereotypical dwarven "great halls" and is full
of treasure and the like. Some of the bigger dwarves can freeze you, so be
on your guard. There are also giant ballistas (big crossbows) through the 
floors, sometimes you can get to them and get some easy hits for big 
damage on groups of enemies. Other times, the ballistas are just in the wrong
place to do any real good.

Descend down each floor as usual until you reach floor 27. Syl will finally
cure your corruption here only to be kidnapped by Master Alric. How typical.
Progress down to floor 29 where you have to fight another boss in your way,
Medea. 

Gather your wits about you and go down the stairs to the final land...

The Black Palace:
_________________

The black palace looks like a dreamy world of darkness, straight out of a 
comic book! The dark zealots found here are among the most powerful enemies
in the game with powerful spells that have a great range over you. Be careful
especially if you are playing hardcore. Blood disciples (melee variants of
zealots) spawn from blue portals in the same fashion as creatures from earlier
stages, be prepared when you see these blue portals.

On floor 31, you will find another boss to beat. When you kill it, Syl will be
freed from its holding. Activate the way point and continue on. You will find
Alric on floor 34, you have to fight him until he flees. Follow after him and
make sure your character is prepared.

On floor 35 you will see Alric sacrifice his own life to power the creature
Ordrack. This is not good for you as Ordrack summons dragonkin (dozens at 
once) and hits pretty hard. As long as you have some sort of area attack or
knock back, you might be able to keep the dragonkin off your back. Either way,
you have to focus on Ordrack. Once you defeat him and Syl expresses her thanks
and gratitude, you can finally relax as Torchlight is safe. Or is it? 


----------------------
[ext]   Extra Features
----------------------

After you complete the main game, a few new features unlock for your 
character. The Xbox 360 version also has some new features available right
from the start.

The Shadow Vault
Location: South East Torchlight over a bridge
Unlock: Completion of main storyline

The Shadow Vault is a dungeon not unlike the one you have just
completed except for a few changes. There is no set number of floors, you
can progress forever and enemies grow in strength with you so you always
have a challenge. Each floor is randomized, as is the backdrop for it, though
it uses the same stages from the main story dungeon (ruins, mines, palace,
and so on). Floor 10 might be the palace backdrop, and 11 might be the ruins
for example. Perfect for an endgame challenge as you can build your level
and fame and treasure trove as long as you wish.

Quest Givers:
_____________

Vasman:
Vasman will enlist your services again in the shadow vault and continue to
ask you to find rare ember for him. He still rewards items, fame, gold, and
experience points.

Valeria
Location: Next to the Shadow Vault
Services: Quest Giver, Monster Slayer. Valeria will offer you the same tasks
as the Trill Bot 4000, in slaying champion monsters in the shadow vault. Easy
fame, exp, gold, and treasure so make sure to take her quests each floor.

Gar
Masked Golblinoid Item Fanatic
Location: Near the Shadow Vault
Services: Quest Giver, Treasure Hunter. Gar will have you search for rare
treasure for him and reward you the standard fame, gold, exp, and an item.
As with all quest givers, return to him before descending to a new floor so
you can take on a new quest.

----------
Retirement
----------

Goldenrod
Retirement Adviser
Location: North of the center of town, next to the shared stash.
Services: 

Goldenrod can retire your character and heirloom an item for you.
Before you jump at the chance to try it out, a retired character may never
be played again! Retirement is permanent and only advised if you wish to start
a new character (as you will be forced to). In return for this huge penalty,
you get to heirloom one of your items. An heirloomed item gains an increase
to all of its bonuses and has its requirements lowered some. It is also named
after the retiree or ancestor. If you plan to play multiple times, retiring
will help you boost your item and grant a bonus to starting fame. A worthy
investment if you are going to try a new class or just a new difficulty.

If you really only want to play one character to the max level and grind for
the best gear with no intention of starting a new character, DO NOT retire.

-------------------
Xbox 360 exclusives
-------------------

Chakawary Pet:

Can be chosen instead of a Wolf or Lynx pet. The Chakawary looks like a cross 
between a water dragon and a velociraptor and makes annoying chirping sounds 
every few seconds. I still like the little guy, and have him for two of my
three main characters. Chakawary has no special features or stats that differ
from the other pet types, he is just different looking is all.

Improbably Large Fish:

This fish is given to each new character upon creation and can be consumed
by the pet to transform it into a Troll permanently. A nice gift for the
players as you have a powerful pet right from the start if you use it. Be 
aware that the same rules apply with the Troll as with all permanent fish.
If you transform into something else, your pet will revert back to its 
original form (Wolf, Lynx, Chak) and not the Troll.

Gifting a friend:

From the Main Menu, you can gift a friend a potion of respec through an Xbox 
Live message. Once you gift your friend, all his/her characters will start
with a single potion of respec as will yours. You can gift to friends that
do not even own the game and you will still unlock the free potion.

Potion of Respec:

This potion is given for free to all new characters after gifting or being
gifted. A one time use potion, this will reset all of your skill points to be
reallocated as you see fit. Stat points do not reset nor do the single skill
your character starts out with (ricochet, slash attack, ember bolt). If you 
have multiple ranks in those skills, all will be refunded except for one.

You can buy potions of respec from the merchant for 24,000 gold, so you are 
not limited to one! Only the first one is free from character creation.

Sets:

There are 3 new sets for the Xbox 360 version, one for each class.

-----------------------
[his]   Version/History
-----------------------

3/20/2011 Version 1.0

- Guide completed, revised, and submitted.


------------
[tys] Thanks
------------

- Runic for deciding to port this amazing game to the Xbox 360!
- All who support and may find this guide useful or any part of it.