Torchlight FAQ/Walkthrough Version 1.0 By OgesMC Contents: [int] Introduction [dis] Disclaimer [con] Controls [mac] Main Characters [ski] Character Skills [pet] Your Pet [fis] Fishing [spe] Spell Scrolls [gar] Items -Item types -Item modifiers -Socket able items [wal] Walkthrough [ext] Extra Features [his] Version/History [tys] Thanks -------------------- [int] Introduction -------------------- Torchlight is a hack and slash style action rpg game available for download from Xbox Live. The game's development team is made up of some of the creators of Diablo and Fate. While I have never played Fate, I have played Diablo and Torchlight feels very much like Diablo with many similar features and the general game layout being the same. The game boasts four difficulty levels which are a permanent choice upon character creation, if you choose normal you cannot change difficulty for the character at all. There is also a hardcore mode in which death is permanent to spice things up for the more serious, less reckless players. Also upon creation you can choose a unique pet which will accompany you through your journey, this choice is also permanent to an extent (more info in the pet section). Torchlight is an amazingly fun and addicting game, and as a pure example of my favorite genre, I am proud to to walk you through the game from start to end. This guide is my own work, and based solely on my experience with the XboX 360 version of Torchlight. Any ideas or information from any other sources has been omitted from the guide. Thank you for taking the time to look into my Walkthrough for Torchlight! ------------------ [dis] Disclaimer ------------------ This FAQ/Walkthrough is my own work, and has been created by me for use on www.GameFaqs.com. For questions, comments, additions contact by email: [email protected] , credit will be given for any additions or comments by you if they are integrated into the guide in any way, shape, or form. Again, only GameFaqs may host this guide. Thank you. -------------------- [con] Game Controls -------------------- Back Button: Opens the character menu screen Start Button: Game Options menu Left Analog Stick: Controls player movement Right Analog Stick: Zoom camera view in and out Right Analog Stick (press down): Display mini map and cycle mini map style Up on the Directional Pad: Switch to skill set 1 Down on the Directional Pad: Switch to skill set 2 Left Trigger: Hot keyed action skill Right Trigger: Hot keyed action skill Y Button: Hot keyed action skill B Button: Hot keyed action skill A Button: Interact with objects or non player characters X Button: Standard attack with equipped weapon Left Bumper: Use healing potion Right Bumper: Use mana potion ----------------------- [mac] Main Characters ----------------------- Torchlight has three classes to choose from, each with a different set of skills and evident play styles. An interesting note is that any class can use any piece of equipment, as long as they meet the stat requirements for it. In this game each class also has the ability to dual wield weapons. That does not mean each class can fulfill each play style available equally, some classes are much more able to perform better regardless of gear. Each class is easy enough to pick up and play as there is no difficult learning curve or some magical formula to building a character. Unlike some Role Playing Games Torchlight is very forgiving except of course on hardcore mode and with some unavoidable cheap enemies later in the game. Stat points should be used in the standard rpg fare, strength for melee fighters, dexterity for ranged fighters, and magic for heavy casters. Each class should place some points in defense as well and save some points always in case you need to raise an unused stat for gear requirements. Below is a rundown of the three classes. *The Destroyer ______________ Your melee oriented, Barbarian type class with that special magical twist! This guy is a tank in his own right with an impressive spread of skills available. He has a few melee oriented attack skills, a few magically based skills, and even special auras which no other class has access to. These auras grant a passive effect while active and can damage and slow enemies in the effect. A great character for hand to hand combat, strength and defense seem to be priorities stat wise. *The Alchemist ______________ A true mage in his own right, the alchemist can sling many a spell and summon a small army of creatures to his aid. With direct damage, debuff, and damage over time spells at his disposal and an entire tree devoted to summoning, he is a force to be reckoned with in the right hands. From what can be seen and the available active skill slots, going pure summoner or pure mage can be as viable as going half and half as long as you prioritize what you are doing. If you love to wreck havoc or have minions do it for you, the Alchemist is a perfect choice for you. Make sure to make use of the magic stat, as you need fuel (mana) for all the spells and summons. *The Vanquisher _______________ The marksman of Torchlight, and my personal favorite. The Vanquisher has access to a variety of ranged skills and spells including elemental varieties and also has the ability to deploy traps which damage or debuff enemies in range. Some close combat assassin skills allow her to defend herself if enemies get too close As all expert archers know, a pair of daggers can be a lifesaver if you aren�t prepared for a sudden onslaught of quick foes. The Vanquisher will almost always want to place points into Dexterity mainly and main a ranged weapon. Attack speed is also a must to keep high while avoiding slow weapons if at all possible. ------------------------ [ski] Character Skills ------------------------ Each class has three distinct skill trees, which are for the most part unique to that class and unavailable to other classes. There are some common skills which all three classes share and those will be described first. There are no requirements for choosing skills outside of level requirements. New skills open up at level 5,10,15,20, and 25 with level 1 skills being available upon character creation. Skill points are gained with each character level and with each fame level earned. Skills cannot be earned any other way and 10 is the maximum rank for all skills. Passive skills are always active and provide a bonus without any action needed by the character besides choosing the skill, while active skills must be linked to a hot key and cast before any effects take place. You can set active skills in the skill menu by highlighting a chosen active skill and pressing X, then by pressing the button you wish to hot key it to. Available Hot keys are Y, B, left trigger, and right trigger. You can also set another set of the same four keys by pressing down or up on the directional pad and following the step above. By doing this, Torchlight allows for a maximum of 8 hot keyed skills at any one given time and you can switch between the two sets of four by pressing up or down on the directional pad in game, without any lag or delay. For all skill listings and descriptions, shared skills are passive and class skills are active. Skills shared throughout all classes ----------------------------------- Critical Strikes ________________ This skill increases the chance to score a critical hit and also increases the damage of critical hits by a nice percent. It is always good to have points in critical strikes unless your build does not allow it as they can happen quite often with the chance high enough, and the damage is extreme. Critical hits will take effect with both weapon attacks and damage spells so even pure spell casters can benefit from it. Armor Expertise _______________ This skill lowers the stat requirements for armor and also provides a percent boost to your armor class, which reduces damage taken. It is another good skill to invest spare points into as you can save on precious stat points instead of wasting one or two just to wear a piece of armor. Stat points cannot be undone but skill points can so this skill might be a bit more powerful than it seems. Dual Wielding _____________ Increases damage dealt by a percent while dual wielding (having a weapon in each hand). If you dual wield, this skill can add a lot of damage with minimal investment and is worth the points. If you use two handed weapons mainly, it is not a skill you will need at all. Charm, Defensive, and Offensive Spell Mastery _____________________________________________ Each character has separate skills for each of the spell types: charm, defense, and offensive spells. Points in these skills raise the spell levels of all spells learned of that type. Spells are specifically learned from scrolls and are not the same as skills, so your explosive shot will not benefit from raising offensive skill mastery but your fireball spell will. If you have a low level spell that you use often, a few ranks in the respective mastery will make it progressively stronger. Worth a few spare points for spell users, but if you don�t use spells often (again, these are specific spells learned from scrolls) it isn�t worth putting many points if any at all in the mastery skills. Adventurer __________ Increases experience and fame gain by a small percent and increases potion effectiveness by a large percent. This is a good skill to have at least some points in, as you level up your character and fame faster which nets you more skill points quicker. If only a couple, have a few points in the skill as soon as it unlocks, it will pay for itself rather quickly. Martial Weapons Expertise _________________________ Lowers the stat requirements for all melee weapons and increases the damage of melee weapons by a percent. If you use melee weapons mainly, this is another good skill to use. Ranged Weapons Expertise ________________________ Lowers the stat requirements for all ranged weapons and increases the damage of ranged weapons by a percent. If you use ranged weapons mainly, this is another good skill to use. Magic Weapons Expertise _______________________ Lowers the stat requirements for all magic weapons and increases the damage of magic weapons by a percent. If you use magic weapons mainly, this is another good skill to use. Pet Mastery ___________ Increases your pet and your summoned minion's damage and armor by a percent and also speeds up the process of having your pet cart items to town to sell and return to you. A good skill for summoners and even for everyone else on the harder difficulties as the pet is very susceptible to damage. Block and Parry _______________ Grants a chance to block attacks, shield or not. If you need the extra defense and armor expertise is maxed, this is an OK skill to choose but not mandatory. Barter ______ Makes you more efficient in shopping, literally. Merchants sell their wares for less and you can make some easy money with this skill maxed out because they will still buy some stuff back for you for more than they sold it to you for! I always prefer to prioritize combat and leveling effectiveness first, but it is a good flavor skill if you are in need of money for gambling or enchanting. Treasure Hunter _______________ Increases gold and magic find percents which allows you to find more gold and better treasure in the dungeons. Worth a few points early on if you can spare them and definitely worth many points later on when you start farming for the end game gear. Advanced Spellcasting _____________________ Reduces spell requirements (spells from scrolls) and increases mana regeneration. If you run out of mana often, this skill can help you out but otherwise it isn�t really too useful. ---------------------- Destroyer Class Skills ---------------------- Berserker: The Berserker tree utilizes straight forward, standard issue, grunt tactics. Weapon slashes and ramming speeds encompass the tree. No flashy magic skills or bright lights, just blunt force. Slash Attack ____________ A forward based melee attack that will hit multiple enemies in front of the Destroyer. This is a good melee skill for early on as the mana cost is quite low. It might wear out its usefulness later so its not advised to put too many points into it. Note that every Destroyer starts with one rank in this skill at no cost, that first free rank may be enough to get by the first few levels. Stampede ________ "A brutal forward dash that damages all foes in its path". Sounds pretty good doesn�t it? This skill also has a chances to knock back foes making it even better and especially useful for getting to mages and annoying archers quickly. Not a bad skill either, the knock back and heavy damage works really well against groups of weak creatures that have ranged support. Chain Vortex ____________ A ghostly conjured chain lashes out in an attempt to stun enemies. On paper the skill might sound pretty good as an enemy that cant fight back is a good foe but it does so little damage that skill points could be used elsewhere, especially as a level 15 unlock. You can try it out as the stun effect does indeed work, but you could probably fare better just damaging the enemy with heavy skills in the time you wasted stunning them. If used, not many points are needed as the stun chance starts out at 87% which is a pretty high chance for success. A few points are not wasted if you do want to try it since the stun starts at 3 seconds. Spectral Echo _____________ This attack is a ranged attack that damages enemies for a short time. The damage starts out pretty low based off of your current dps so it might not be a very wise investment when you can close ground quicker and use more powerful skills instead. To see some real damage from this attack, you are going to have to invest many points. Devastate _________ This skill is a constant cost spell (hold down your hot key to keep it active as it uses mana as long as you hold the button) but is very powerful in trade. While you run around with it active, your movement is increased, and any enemy touched will be debuffed with lowered armor, damage, movement, attack, and cast speed. It also adds damage beyond your current weapon dps, making the character quite literally, a Destroyer. As long as you have mana upkeep, you can run around gutting foes quickly and easily. **** TiTan: The titan is the magically enhanced Barbarian, able to crush foes with elemental bursts and waves of energy. The Titan forgoes traditional crushing in favor of pulverizing his enemies with mystical surges of energy and pain. A nice touch as most rpgs don�t allow cross class skills so much, a warrior usually can do little more than slash or bash. Soul Rend _________ Melee range attack that damages foes heavily and adds electric damage, there is also a chance to stun. It seems to be a decent attack against bosses and champion type monsters but seems a little less effective against weaker critters (which aoe attacks are a bit more efficient). Good for bosses and champions and a few points in are not wasted. Titan Stomp ___________ Smashes all nearby enemies with a shock wave and stun chance. This is an excellent skill to have hot keyed as with every cast it almost always knocks back enemies and, chills them (slowing movement), and has a chance to stun. Perfect for getting enemies off of your back if you become surrounded and need to get your bearings. I recommend a few points and an active hot key Doomquake _________ This skill has a chance to burn enemies and it inflicts a good amount of your dps as well. Its more of an offensive skill and burning cracks in the ground strike outwards towards your enemies but in most cases, Titan Stomp is a bit better of an attack because of its defensive properties. If you do use it, you are going to want many points in it to keep the damage high and chance of burn good. Frost Shield ____________ A protective barrier will absorb damage for a time while freezing enemies who strike it. This is a nice defensive skill and also a very good hot key It might not be too obvious on easy or normal, but it is a very strong defense in high difficulties and high levels. The damage absorption can get quite high and it absorbs all damage, both physical and elemental. Seismic Burst _____________ A powerful attack with a nice rate of knock back This is another decent skill depending on your supporting skills, as it has a very large area of effect. It does lack any sort of stun but the knock back is worthwhile. **** Spectral: The spectral Destroyer is one that embraces death and decay, using foul magics to give himself a vile edge in combat. Nasty surprises await the creatures below Torchlight, as a spectral fighter will only reveal his talents as an assassin will introduce a dagger to the back. Shadow Armor ____________ A phantasm summon the Destroyer can call upon to attack his foes. Summons can be effective and a nice support but later on the pet mastery skill needs to be used in order for the shadow armor to keep up. Early on, a few points will suffice and you can recast the shade if it should perish. Entropic Aura _____________ A foul aura slows surrounding enemies cast, movement, and attack speed. Also has a chance to interrupt enemies (attacks and castings). Only one aura may be active at a time so if you like one over the other, choose it. Slowing enemies is always useful (and fun!) so it is not a bad skill even with low ranks. Shadow Bowman _____________ Another spectral summon, this one is an archer and compliments shadow armor quite well especially with pet mastery. While active you will gain a damage bonus and increase to missile armor (lowers damage of ranged attacks on you) so its worthwhile if summons are your thing. Aura of Thorns ______________ The other aura available, this one provides a small damage over time to enemies in a large radius. The damage is sort of low but it is constant and you don�t have to worry about taking any action after casting. A cast and forget skill with some extra damage is never a bad thing. Spectral Decay ______________ A nice area of effect attack that knocks back enemies, lowers their armor, & has a chance to stun enemies. Good for any build and a nice support skill. ---------------------- Alchemist Class Skills ---------------------- Arcane: The Arcane Alchemist is schooled well in the traditional art of magic. Expect to blast enemies from a distance with flashy spells, and all sorts of explosions. The stuff that makes mom proud. Ember Bolt __________ Standard run of the mill bolt spell, that can fire multiple projectiles at one time. A good staple skill, which also has a knock back chance and can be increased to allow four bolts at once. Bolt spells are the 12 gauge shotgun of RPGs, don�t leave home without it. Ice shock ________ Hurl a crystal that explodes into a hail of chilling cold pain, freezing foes. A good one early on, freezing and slowing creatures to prep for follow up attacks. Ember Lightning _______________ A decent enough spell early on, a bolt of lightning zaps the target. If it is not performing well enough, hold off on points for something stronger. It just lacks the raw power of later skills or the aoe effects of earlier ones. Ember Lance ___________ This seems to be an Alchemist favorite and it is easy to see why. The will constantly shoot a stream of ember for as long as you hold down the hot key it is assigned to (draining mana all the while). Its a fun skill and powerful in its own right with mana upkeep. Pyre ____ Think fireball and you know what Pyre is already, you hurl a crystal that shatters and burns enemies. The mana cost is reasonable and the damage over time is decent too so it is not a bad spell to use. Ember Strike ____________ A high damage, area of effect, pile of file blasts enemies in a radius. The damage is really great but the targeting is a little wonky as it will cast on the highlighted enemy which changes rapidly on the 360 version. It is useable and very fun, the targeting can annoy you though. **** Lore: Ah, the Alchemist that needs a friend, or two, or ten. The Lore "master" is one who summons creatures to do battle for him or just take the heat, imps golems, whatever. They all make nice meat shields. Don�t forget pet mastery if you choose the path of summoner as your minions need all the strength you can allow them. Nether Imp __________ Summon some imps from the depths of the hells to rise from slain corpses and pester your enemies, what more could you want? A great staple for a summoner, keep them active and well fed! Really though, these little creatures can dish out some damage and you can summon more at once the more points you invest. Max it out if you summon. Thorned Minions _______________ A buff for your pets that reflects damage back to attackers. It sounds useful and is worth using early on but the burning bind buff is far superior. Best to put points into it but when you respec and have burning bind, leave this alone. Summon Alchemical Golem _______________________ Summon a robotic friend to crush your enemies. A good skill to have around, this guy can survive well enough and do some damage in his own right. Terror ______ Enemies in range will flee in terror. Excellent defensive maneuver, it can really save you if you are swarmed with little critters (the ones that want to kill you, not your summons!). A few points are not wasted here, if it doesn�t seem too effective for you or you just don�t need it leave it after a respec. Summon Beam Golem _________________ A mechanical friend with a ranged beam attack. Two robotic warriors are better than one, and this one shoots lasers! Really good pet to keep around, worth an investment. **** Battle: The Battle Alchemist has dabbled in some strange brew and has some strange and effective powers. He can teleport, weaken enemies, and even augment his weapons for some hand to hand. A skilled "Alchemist"? Or a failed lab student? Its a little hard to tell from the get go but some of these skills can really shine in the right light. Ember Shock ___________ You know that strange looking glove the poster boy for Torchlight wears? It actually has a purpose, to shock enemies! Really, the stun is great and the added electric damage is nice. Mainly for the stun and knockdown, awesome for groups headed by a leader or some burly sort right in the center. Ember Shield ____________ Absorbs physical damage. It can be used to save you in tight spots, but it doesn�t really need to be on all the time. Depending on how reckless you are, you might be able to get by with passive defensive skills or just the good old "best defense is a good offense" trick. One of those "rent before you buy" skills, so try a point or two and see if you like it. Infuse ______ Adds damage to your melee or ranged weapon for a time. If you use your normal weapon attacks a lot, this will help you out as the damage bonuses are pretty big. Don�t let a skill like this on a caster class turn you off, it is pretty powerful in its own right. Frailty _______ Slows enemy attack speed, lowers enemy armor and resistances, a very nice debuff especially later on in the game. Debuffs can make killing things all the more easier and such a skill shouldn�t be overlooked. Ember Phase ___________ Teleport, knock back foes, possible stun and decent damage. This is another good spell for all around defense and flexibility. If nothing else, it is fun to warp around kicking enemies out of your way! Ember Sentry ____________ A crystal piece floats around blasting enemies that come near you. Seems like a skill just to have because I couldn�t get it to do any great damage. It does say it adds a ton of damage and summon duration but I haven�t tested it fully to see what damage it affects (itself, yours or what). It really seems like a weak skill for level 25. ----------------------- Vanquisher Class Skills ----------------------- Marksman: The marksman is a master of ranged weapons and has devoted a lifetime of study to perfecting the art. Able to fuse elemental energy with conventional arrows, the marksman can set enemies ablaze and freeze them outright. Devoted archers can even unleash a flurry of arrows to rain upon foes. Ricochet _________ A single, powerful shot bounces off of walls repeatedly damaging all enemies it hits. Will pass through enemies and continue to ricochet. An excellent skill which is unlocked at the start for free, good for hallways and enclosed spaces. Frost Pilum ___________ A single blast of frost that will chill enemies in its path. Will pass through enemies and hit any in its path. Another staple skill which can be used well throughout your game. Seeking Shot ____________ A blast of particles split off and home in on a single target, always hits and is a great skill for hard to reach enemies. Explosive Shot ______________ A blast of energy that explodes on impact dealing large damage to any foe in a medium radius. A perfect skill for groups with high damage output. This can easily be the only skill you use, opting to use others only to break up the monotony. Recommended highly. Arrow Hail __________ The archer fires off a volley of arrows at the target hitting all in a radius for big damage. The skill is impressive but suffers the strange targeting problem of ember strike in that it will cast on the highlighted enemy which changes rapidly on the 360 version. So just the same, it is useable and very fun, the targeting can annoy you though. **** Rogue: The rogue is a master of quick melee attacks and ever the trickster. A skilled archer can reveal the dirty secret of a poison blade and keep enemies at bay with flawless transition between play style. Always beware what you can not see... Needle Arc __________ The Vanquisher throws a handful of darts in an arc toward her enemies. The darts slow enemies and deal extra damage over time making them quite useful actually. A dirty trick indeed, and good for keeping the forces of evil at bay. The darts have a short range, probably to keep them from being over powered so it is going to be a player choice based on how they handle. Stab ____ The Rogue deals a massive strike with twin daggers to an enemy. This skill hits hard and can stun enemies. The stab can actually hit multiple enemies at once if they are in close proximity making it a good skill for early levels. Wind of Justice _______________ Blast all surrounding enemies away (knock back) chilling them and also with a chance to stun. This is a perfect defensive skill to blast enemies away when you are surrounded. Very useful and recommended. Venomous Dirks ______________ A set of poisonous dirks shoot out from the Rogue in a 360 degree radius, then seek out and damage enemies adding poison damage to the effect. A nice attack because of the auto targeting of the dirks and high number of them at once, worth it if you aren�t using too many marksman skills. Hamstring _________ While active, movement speed is increased and any enemies you hit will have armor lowered, movement, casting, and attack speeds lowered, and take heavy damage. A fun skill but it drains mana quickly for as long as you hold down the button it is hot keyed to. **** Arbiter: The Arbiter is a master trap setter and uses them to damage enemies with a variety of effects. Best to pick one trap to augment your marksman skills. Many traps can be out at once but only two of each type, if you have two fire traps out and cast a third the first one will disappear. You can though have two fire traps and two lightning ones out at the same time etc. Lightning Bomb ______________ Toss a ball of lightning at enemies which damage all in a radius. Not very high damage and it can be safely skipped. It is not a trap however and a pure arbiter might make better use of it. Fire Trap _________ Toss out a trap that burns enemies with a deadly flame. The trap has a short range but makes quick work of enemies with weak armor. Good early on, make sure to upgrade as more traps become available. Flechette Trap ______________ Toss out a trap that sprays enemies with razor sharp flechette. Has a nice long range and good damage. You could choose to main this trap and do quite well, safe to invest points into. Devouring Trap ______________ Toss out a trap that lowers armor of nearby enemies and also has a chance to stun. The trap does lower armor but the chance to stun is low and doesn�t seem too valuable of a trap. If you have trouble piercing enemy armor it may be of more use but on average you shouldn�t need it at all. Shock Trap ______________ Toss out a trap that blasts enemies with lightning and sends out smaller lightning bolts to surrounding foes (think chain lightning). This trap has a medium range but high damage output making it or flechette (or both) the best choices for damaging traps. ---------------- [pet] Your Pet ---------------- Upon choosing your character, you get to choose a pet companion to adventure with you. You can name this pet anything you like and can choose from three different pets with aesthetics being the only difference between the three: A Wolf, A Lynx, and a "Chakawary". The Chakawary was not in the original PC version of Torchlight and was added just for the Xbox 360 version. It looks like a cross between a water dragon and a velociraptor and makes annoying chirping sounds every few seconds. Your pet is not just there for looks, it can fight alongside you and even cast spells if you teach it some. In the inventory menus, you can set the pets mood by pressing start and choosing from one of three stances: Aggressive, Defensive, & Passive. Aggressive pets will attack any creature in there line of sight and pursue them if they flee. Defensive pets will attack only if they are attacked first and Passive pets will not attack at all. *If your pet gets too low on health it will flee, fleeing pets run wildly and aimlessly and do not attack or cannot be sent to town. You can heal fleeing pets or just wait for them to calm down a few moments after all enemies are dead in the immediate area. *You can dump unwanted items into your pets inventory and send it to town to sell everything it is carrying. After a short time your pet returns with your gold and you never had to take a break from the action! To send your pet to town,open the inventory menu (back button) and then the pet menu (start button) and then press Y. You receive a confirmation that your pet is off to town, and it will sell all unequipped items in its pack. *You can equip your pet with three trinkets: a necklace and two rings *You can transform your pet into other creatures temporarily and permanently by feeding it fish. Permanent transformations are permanent unless you feed your pet another transformation fish (even a temporary one). So be aware that you can lose a permanent transformation as it will change back to the wolf, lynx, or Chakawary after the new transformation is done. *Your pet can have two spells learned at any time and it will cast them without any real reason or set parameters but it will cast spells like summons often so those are good to give it. To teach your pet a spell, move a spell scroll to the pets inventory with X and then use it in the pets inventory with A. If your pet already has two spells and you teach it a third, you have to choose one of the current two to delete permanently. You cannot force pets to cast spells, they do it on their own. *Other fish can be found that pets can eat to provide damage or item find bonuses and the like. If you feed your pet fish that grant item or gold find chances be aware that the pet must kill creatures for those bonuses to take effect, not you. --------------- [fis] Fishing --------------- Through the different dungeons you may come across fishing holes, they look like little swirls in the water and can be interacted with to start the fishing mini game. There is also a fishing hole in town off of the pier. While fishing you will see a picture of a hook with a small static circle around it and another circle that moves in and out, expanding and contracting. When the moving circle lines up with the static one, both circles turn purple to signal a a fish on the hook at which point you need to press A to reel in the fish. The moving circle will only stay in the "hook" zone or a short time so if you aren�t paying attention and don�t press A, it will start moving again and you have to wait for them to line up again. You can find all sorts of fish that benefit you and your pet, and items such as boots can come up semi often as well. You can find fish that increase your stats temporarily as well as your pets, some increase armor or resistances and everything in between. You may also pull up tasty fish meat or sushi grade fish meat which can be used as a mana and health potion all in one. There are gold fish which can be found rarely and only are for selling to merchants. There are also four secret items that can be found via fishing that transmute to a special scroll. Transformation fish are common and can be found in three grades, the different grades determine how long the transformation lasts: -regular will last for two minutes -big will last for an hour -giant will be permanent unless another transformation takes place -new characters will have a free giant troll transformation fish for immediate use -transformations are only for your pet, your character cannot shape shift List of pet transformations: -Frost Elemental (Ice Fish) -Poison Elemental (VenomFish) -Fire Elemental (Fire Fish) -Lightning Elemental (Electric Eel) -Mimic (PocketFish) -Gel (Glooper Jelly) -Tattered Lurker (BirdFish) -Thorned Strider (Bog Perch) -GoblinHound (MuckFish) -Burrower (Tunnel Shark) -Spider (Web Fish) -Varkolyn (Bat Fish) -Troll/Ogre (Improbably Large Fish) --------------------- [spe] Spell Scrolls --------------------- Spell scrolls can be found throughout the land or bought from merchants. Scrolls are used to learn spells for yourself or your pet. You can have four learned at any time and your pet two learned. If you learn a fifth or teach your pet a third, you have to choose one of your current spells to delete permanently. Spells have different ranks and each rank is a bit stronger than the last in regards to whatever effect the spell has. Placing points into spell mastery skills increase the spell ranks if you so choose to. Spells can be slotted to any of your hot keys in the same fashion as skills and they have their own cool downs (time you must wait to cast the spell again) and mana costs. There are three types: Defensive, Offensive, and Charm. ---------------- Defensive Spells ---------------- Draining Touch ______________ While active, a portion of damage you do returns as health for you. This is a very good way to keep your health meter filled and is a decent spell to keep. Heal Self _________ Heals the caster in the same fashion as a potion. Heal All ________ Heals the caster, pet, and any summoned creatures but not spell summons. Elemental Resistance ____________________ Increases resistance to elemental damage for a time Haste _____ Increases movement and attack speed for the player for a short time Web ___ Toss out a web that slows any enemies caught in it for a short time Silence _______ Prevents enemies from casting any spells. Useful for the palace areas mainly, as the dark zealots and such are really tough casters. ------------ Charm Spells ------------ Charm _____ Charm converts an enemy to an ally for a short time. Very useful if used on really tough enemies so they can turn their attacks on their former friends. Summon Zombies ______________ Summon a pack of bloodthirsty zombies to attack your enemies. Summon Skeleton _______________ Summon a single skeleton warrior to fight by your side. Summon Archers ______________ Summon a row (eight or so) of skeleton archers to assault your enemies from a distance. Note that summoned archers cannot move at all, immobile. ---------------- Offensive Skills ---------------- Fireball ________ Cast a ball of flame towards enemies which explodes on impact. Standard rpg fare fireball, no strings attached. Frost _____ The caster releases bolts of ice that freeze any enemies they hit. Dervish _______ Increase attack and casting speed for a short time. Elemental Overload __________________ Increases all elemental damage you deal for a time. Summon Flaming Sword ____________________ Summon a floating sword of flame to fight by your side. Poison Cloud ____________ Summon a toxic cloud that damages any enemy who enters the radius with a damage over time effect. ------------- [gar] Items ------------- There are tons of items to be found in Torchlight. Items have a chance for random modifies, sockets, and there are even armor sets to collect! All items can be used by any class as long as you meet level and stat requirements (which can be lessened with skills). So if you see something you want to wear by all means wear it! There are five grades of gear in the game and they are color coded: Mundane (white): Normal items without magical effects. Best for selling as once you start to find higher quality items, you continue to do so. Magic (Green): Magic items are able to hold magical enchantments but they can have as little as one. Still better than Mundane items as at least they can spawn with some effect. Rare (Blue): Rare items almost always have at least three magical properties or more, if you find rare items you will likely want to use them right away. Set (Purple): Set items are becoming a staple in rpg games, the more set items you have of the same set equipped at one time, the more hidden bonuses the set in question will grant you. The majority of the sets in Torchlight give their first set bonus with two pieces equipped so you can get a nice bonus pretty early on if you find a few pieces of the same set. Set items can be found in shops every now and then, so keep an open eye. Unique (Gold) Unique items are quite rare with a set level they are generated at and with static stats. Sometimes as with set items, the stats differ though so it may be entirely random with all but a few stats set in stone. Items you can equip: Helm Shoulders Wrists Chest Belt Boots Necklace Ring (you can equip two rings at once) Weapon, weapon and shield, dual wielded weapons (1 handed weapon in each hand) Your pet can have a single necklace and up to two rings equipped as well. Just swap the trinkets to the pet inventory and equip them just as you would. Since the game generates items randomly it is almost impossible to compile a complete weapons database so instead I will list known magical modifiers that you may find on gear. I will also list what they do if it is not an obvious stat. If any modifiers exist in game that are not listed, please contact me so I can add them. Item Modifiers: ---------------- + Damage of a certain type (fire, poison, ice, physical, electric) + X critical hit chance + X critical damage X armor degraded per hit +% faster attack speed (applies to weapon attacks only) +% faster casting speed (applies to skills) +X knock back Health steal (with weapon attack) Mana steal (with weapon attack) +% chance to block (without shield) + Resistance of a certain type (fire, poison, ice, physical, electric) + X to named attribute (strength, dexterity, magic, defense) + X% chance to reflect X% of missile damage + X damage reflected (close combat damage) + % increase to pet and minion damage (not spell summons) + % increase to potion effectiveness - % damage taken (can be a single type or of all types) - % lower merchant prices + % faster movement + X amount of health + X amount of mana + % damage of certain type (elemental or physical, ranged or melee) + % increased gold find + % increased magic item find + % exp bonus per enemy kill + % chance to fear enemy away + X level to specific skill (seen only on unique Our Great Grandaxe so far) + % fishing luck (helps find better quality fish) + % armor + % increased block chance (with shield) Socket able Items (Ember) ------------------------ In Torchlight, some items have sockets and you can find gems to slot in them. The gems are called ember, and they can add any number of magical effects to an item based on the type you slot it into (armor or weapon). Ember comes in varying grades just like weapons and armor, with higher grades granting more powerful effects. If you have two or four like grades of the same ember you can fuse them together at the transmuter to create a gem of the next higher grade or two grades higher respectively. Once socketed into gear, you can remove socketables by talking to the pair of Ogres on the East side of Torchlight. One will remove the gem (but destroy the equipment), the other will remove the gem (keeping the equipment intact but destroying the gems). If you plop an item in a socket, keep this in mind that you will lose either the gems or the gear (you choose) if you ever want to remove the gems. There are quite a few different types of ember and varying grades of each. Ember types: Pure Core Cold Fire Skull Eyeball Flow Life Deep Chaos - The chaos embers do not seem to be able to be combined and they have different types. Healthy, Adept, Deadly, and Swift. Ember Grades: Cracked Dull Discolored Standard i.e. Core Ember (this is simply called whatever the type is) Cut Polished Star Flawless Perfect Special i.e Pirates Skull (this is a name unique to each type and the final grade) ------------------- [wal] Walkthrough ------------------- After you choose your class and pet, you are treated to a short voice acted narrative by your character. After the narrative, you arrive in the town of Torchlight and your journey begins! The Town of Torchlight ______________________ The town of Torchlight is the only town in the game (and safe area). The town boasts many merchants who offer different services, a few quest givers, and even a fishing hole for your fishing needs. The center of town has a large pillar of fire nearby and serves as the reference point (town portals exit right nearby as well). The players stash is right there. To the north of the town center is the shared stash, to the east a few more merchants. To the south there is another quest giver and southeast is the fishing hole (a sign with a picture of a fish leads to the pier. You can cast spells, attack, and use all abilities in town but you cannot harm anyone so all you evil role players have to play good guys this time around... I will list available merchants and the services they offer. Please note that listed item types merchants sell are their main services and they sometimes offer other things. These occurrences are random and cannot be claimed as standard wares so they are impossible to list. ---------------------- Non player characters: ---------------------- Tarn the Merchant location: center of town near the flaming pillar. Services: Health & Mana potions, Identify and Portal scrolls, Potion of respec Occasionally sells a dogfish or catfish (permanent). Trill-Bot 4000 Aspiring Bard and One-Man Band! Location: Center of town right near everyone else. Services: Quest giver, Monster Hunter. On almost every floor this robot wants you to slay a champion monster for him so he can have new tales of glory to tell. Since you can just do these while you are going through the main quest, it is easy to keep up with this guy. Just remember to return to town when you slay each creature so you can start the quest for the next (which may be on the next floor down). Rewards you with fame, exp, and gold. Triya Gem Seller Location: Center of town opposite of Tarn Services: Staffs and Wands, Trinkets, Map Scrolls and Spells, Ember. Goren Enchanter Location: Slightly East of the center of town right near Triya. Services: Enchants items Enchanting: -You can attempt to enchant weapons, gear, and trinkets for a cost in gold. There are three outcomes after attempting enchantment: -Success, the item is fused with a new, random, magical enchantment or existing enchantments may be enhanced (still raising the items enchantment count). -Failure, the item loses all enchantments and reverts to the mundane form of the item type. -Misfire, nothing happens at all but you still lose the cost of enchantment. Enchanting can be done multiple times to a single item with the possibility of many magical effects on a single item. Each time an item is enchanted though, the chance of failure for the next enchant raises. You can see the percent of failure before enchanting as you highlight an item for enchantment. Kolos Blacksmith Location: West of the center of town, near the mine entrance. Services: Weapons and Armor. Duran the Transmuter Location: On the path east from the center of town. Services: Combines treasure you give him to create new items. Transmute Recipes: -Three necklaces or rings (all same grade) = Unidentified necklace or ring of the same grade -Four magic items = random cracked or dull ember -Four Rare items = random dull ember -Four Unique items = random ember -Two ember of same grade = one ember of next grade -Four ember of same grade = one ember two grades higher -3 sushi grade fish meat, rare belt, rare pistol, rare shield = Sushi Helm -3 health or mana potions of same grade = one of the next higher grade (just keep pressing X then Y quickly on a stack to quickly upgrade your potions). Vasman Ember Scholar Location: Eastern Torchlight Services: Quest giver, Rare Ember quests. This guy has a quest every few floors down for you to find rare ember for him. Since you can just do these while you are going through the main quest, it is easy to keep up with this guy. Just remember to return to town when you find each one so you can start the quest for the next (which may be on the next few floors down). Rewards you with fame, exp, gold, and treasure. Gorn the Ogre Location: Eastern Torchlight near Vasman. Services: Destroys items with sockets inside, recovering the ember for you Furl the Ogre Location: Eastern Torchlight right next to his buddy Gorn. Services: Destroys socketed items in gear, opening the sockets for new use. Horse Location: Eastern Torchlight near the Ogre buddies Services: Eternal knowledge and cheap laughs... Duros the Blade Gheed's old pal Location: Eastern Torchlight, South of Gorn and Furl. Services: Sells unidentified items at a high price. The chances of scoring epic, unique items are rather high with this guy. Good to pay a visit when you have lots of gold. Flux Mine Foreman Location: South of the center of town Services: Quest giver, recovering lost ember. On almost every level except for a few, this guy will offer quests to pick up some missing ember. Since you can just do these while you are going through the main quest, it is easy to keep up with this guy. Just remember to return to town when you find each one so you can start the quest for the next (which may be on the next floor down). Hatch Treasure Hunter Location: Southern Torchlight Services: Quest giver, entering lost portals. During the main game, this guy will periodically offer quests for you to teleport to a strange land and find a rare treasure for him. Rewards you with fame, exp, gold, and items. -------------- Main Quest line -------------- After you enter Torchlight and travel west from the center of town, you will see a few creatures and engage them. After you defeat them, talk to the woman Syl and she will charge you with the task to follow after her friend at arms Brink. At this point, you can also talk to the side quest givers to start their quests if they are available. Since there isn�t anything else to do in town at this point, venture into the mines to start your main game. The Mines: __________ The Mines serve as the entrance point to the deep underground and your next few floors will hold the same backdrop, your stereotypical mine with mine carts, dynamite, and the like. Standard, easy to kill creatures appear in the mines but if you swarmed by faster groups you could be in trouble. There are some mine shafts and tunnels (you cannot enter) that many imps and ratkin will pour out of. Try to memorize the look of these tunnels so you can ready yourself when they appear again. Travel through the mines and you should meet up with Brink again on floor 2. Accept his companionship and continue on. As the two of you travel down to the 4th floor, be prepared as this is where you will meet up with Master Alric. Master Alric corrupts Brink here and you are forced to fight your former companion. You don�t have a choice in the matter and must kill him. He will drop a potion upon death (among other random treasures) that will increase your defense stat permanently, make sure you use it. Apparently, you yourself were also hit with the corruption as Syl will teleport in and after expressing her sorrow for Brinks loss, ask you to keep traveling further down in search of a cure for the ailment. Nearby you will find a way point which serves as a quick teleport to town and a way to get back to the specific spot in the dungeon that the way point is located. Passing near it will activate the way point automatically. Now you can head down to the next area, this is the end of the Mines. Tomb of the Awakened: _____________________ You now descend into the underground mausoleum, searching for the cure. Keep progressing down the floors until you reach the floor of the sisters (floor 6). At a certain point in the floor, you have to fight the sisters, a trio of tough mini bosses. Keep on the move and focus on one at a time. After you defeat the sisters, travel further down until floor 8. Floor 8, the overseers chamber, is home to another boss. Once you light the torch you must fight him. Like Brink, the Overseer drops an item (its eye) that when consumed grants a permanent boost to your health. There is a way point here, and Syl will come into the chamber as you near it and talk to you about your search for the cure. After the conversation, head down to the next floor. Estherian Ruins: ________________ The ruins are the forest type dungeons of Torchlight, visually nice to look at. The ruins are a bit different than the Mines and Tombs in that you have to piece together a crystal to access the main chamber. Syl will give you the task as soon as you enter, and open the three portals where the pieces lie. The areas are straightforward and the pieces you need are at the end of each area so you cant miss anything. Progress through the three portals and then once you have the pieces, you can enter the new portal. On floor 16, Syl will once again come talk to you this time about killing a new creature that is causing deadly earthquakes. Activate the way point and continue on. Tu Tara: ________ A new area, underground caves with many lush waterfalls in the background. You have to progress down a few floors to find the creature you need to kill and the stages are really straightforward here so you can progress steadily. There are small huts throughout and you will soon learn lizard men spawn from them, just like the imps from the mines. Prepare yourself when you see the huts as you know enemies will pour out of them. As you make your way down, you will find the Ember Giant on floor 20. Defeat it, stopping the quakes and allowing you to progress to the next floor. Molten Prison: ______________ The molten prison is a lava filled, mechanical paradise for goblins. Every rpg has a "lava" level and this is Torchlight's. Keep an eye out for horns that you can blow on to open new paths to treasure or creatures. The rest is standard fare, progress through the goblins and trolls. Trolls resist knock back Progress down until you reach the Prison Stronghold (floor 24) and you will here find Krag, a giant Ogre. Defeat him and Syl will come back and talk to you some more. Make sure you activate the way point and descend to the next floor. The Lost Fortress: __________________ The lost fortress is filled with dwarves and mechanical enemies. Its a pretty good representation of the stereotypical dwarven "great halls" and is full of treasure and the like. Some of the bigger dwarves can freeze you, so be on your guard. There are also giant ballistas (big crossbows) through the floors, sometimes you can get to them and get some easy hits for big damage on groups of enemies. Other times, the ballistas are just in the wrong place to do any real good. Descend down each floor as usual until you reach floor 27. Syl will finally cure your corruption here only to be kidnapped by Master Alric. How typical. Progress down to floor 29 where you have to fight another boss in your way, Medea. Gather your wits about you and go down the stairs to the final land... The Black Palace: _________________ The black palace looks like a dreamy world of darkness, straight out of a comic book! The dark zealots found here are among the most powerful enemies in the game with powerful spells that have a great range over you. Be careful especially if you are playing hardcore. Blood disciples (melee variants of zealots) spawn from blue portals in the same fashion as creatures from earlier stages, be prepared when you see these blue portals. On floor 31, you will find another boss to beat. When you kill it, Syl will be freed from its holding. Activate the way point and continue on. You will find Alric on floor 34, you have to fight him until he flees. Follow after him and make sure your character is prepared. On floor 35 you will see Alric sacrifice his own life to power the creature Ordrack. This is not good for you as Ordrack summons dragonkin (dozens at once) and hits pretty hard. As long as you have some sort of area attack or knock back, you might be able to keep the dragonkin off your back. Either way, you have to focus on Ordrack. Once you defeat him and Syl expresses her thanks and gratitude, you can finally relax as Torchlight is safe. Or is it? ---------------------- [ext] Extra Features ---------------------- After you complete the main game, a few new features unlock for your character. The Xbox 360 version also has some new features available right from the start. The Shadow Vault Location: South East Torchlight over a bridge Unlock: Completion of main storyline The Shadow Vault is a dungeon not unlike the one you have just completed except for a few changes. There is no set number of floors, you can progress forever and enemies grow in strength with you so you always have a challenge. Each floor is randomized, as is the backdrop for it, though it uses the same stages from the main story dungeon (ruins, mines, palace, and so on). Floor 10 might be the palace backdrop, and 11 might be the ruins for example. Perfect for an endgame challenge as you can build your level and fame and treasure trove as long as you wish. Quest Givers: _____________ Vasman: Vasman will enlist your services again in the shadow vault and continue to ask you to find rare ember for him. He still rewards items, fame, gold, and experience points. Valeria Location: Next to the Shadow Vault Services: Quest Giver, Monster Slayer. Valeria will offer you the same tasks as the Trill Bot 4000, in slaying champion monsters in the shadow vault. Easy fame, exp, gold, and treasure so make sure to take her quests each floor. Gar Masked Golblinoid Item Fanatic Location: Near the Shadow Vault Services: Quest Giver, Treasure Hunter. Gar will have you search for rare treasure for him and reward you the standard fame, gold, exp, and an item. As with all quest givers, return to him before descending to a new floor so you can take on a new quest. ---------- Retirement ---------- Goldenrod Retirement Adviser Location: North of the center of town, next to the shared stash. Services: Goldenrod can retire your character and heirloom an item for you. Before you jump at the chance to try it out, a retired character may never be played again! Retirement is permanent and only advised if you wish to start a new character (as you will be forced to). In return for this huge penalty, you get to heirloom one of your items. An heirloomed item gains an increase to all of its bonuses and has its requirements lowered some. It is also named after the retiree or ancestor. If you plan to play multiple times, retiring will help you boost your item and grant a bonus to starting fame. A worthy investment if you are going to try a new class or just a new difficulty. If you really only want to play one character to the max level and grind for the best gear with no intention of starting a new character, DO NOT retire. ------------------- Xbox 360 exclusives ------------------- Chakawary Pet: Can be chosen instead of a Wolf or Lynx pet. The Chakawary looks like a cross between a water dragon and a velociraptor and makes annoying chirping sounds every few seconds. I still like the little guy, and have him for two of my three main characters. Chakawary has no special features or stats that differ from the other pet types, he is just different looking is all. Improbably Large Fish: This fish is given to each new character upon creation and can be consumed by the pet to transform it into a Troll permanently. A nice gift for the players as you have a powerful pet right from the start if you use it. Be aware that the same rules apply with the Troll as with all permanent fish. If you transform into something else, your pet will revert back to its original form (Wolf, Lynx, Chak) and not the Troll. Gifting a friend: From the Main Menu, you can gift a friend a potion of respec through an Xbox Live message. Once you gift your friend, all his/her characters will start with a single potion of respec as will yours. You can gift to friends that do not even own the game and you will still unlock the free potion. Potion of Respec: This potion is given for free to all new characters after gifting or being gifted. A one time use potion, this will reset all of your skill points to be reallocated as you see fit. Stat points do not reset nor do the single skill your character starts out with (ricochet, slash attack, ember bolt). If you have multiple ranks in those skills, all will be refunded except for one. You can buy potions of respec from the merchant for 24,000 gold, so you are not limited to one! Only the first one is free from character creation. Sets: There are 3 new sets for the Xbox 360 version, one for each class. ----------------------- [his] Version/History ----------------------- 3/20/2011 Version 1.0 - Guide completed, revised, and submitted. ------------ [tys] Thanks ------------ - Runic for deciding to port this amazing game to the Xbox 360! - All who support and may find this guide useful or any part of it.