The Spiderwick Chronicles ----------------------------- ----------------------------- Walkthrough for the xbox 360 Copyright 2008 Regine Faller This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. If you have any questions or find any mistakes, feel free to e-mail me. [email protected] This walkthrough contains all the quests including the location of all the relics ( dwarve, phoenix ect.) as well as a Sprite and Sprout location guide. I hope it helps. Have fun. Quest: Explore the mansion --------------------------- You start of as Jared in his room and the first Quest is to explore the mansion. Leave the room and head up the stairs, to your right you�ll find a ladder which leads to the attic. Climb it and pick up the broomstick to get your first weapon. After that go down to the ground floor to trigger a cutscene. Follow the noise to the kitchen to trigger another cutscene. Break the wall with your broomstick and use the dumbwaiter to get to Arthur�s secret office. Quest: Spiderwick�s Secret --------------------------- In the middle of the room is a big table that has the key on it, that unlocks the chest in the attic where you found the broomstick earlier. Use the dumbwaiter to get back to the kitchen, then head back up the stairs and the ladder to the attic to unlock the chest. You�ll find the Fieldguide in the chest which will trigger another cutscene. Quest: A home for a Brownie ---------------------------- You�ll find yourself back in Jared�s room. Grab the crackers of the table next to the desk. Run downstairs to the kitchen and take the honey from the counter next to the fridge to combine it with the cracker. Now use the front door to leave the house. Take a left and go to an old shack (green house)located between the garage and the garden. Take the birdhouse, which is sitting on a workbench to your right when entering the shack. There are also two Ball Bearings on the floor that Jared will be able to use later with his slingshot. So pick those up before heading to Jareds moms room, which is the first one on the right when walking up the stairs. Grab the baseball bat leaning against the wall. After that run up the stairs leading to the attic and smash the wooden shelfs with your bat to gain entry to the study with your birdhouse. Turn left twice after entering and place the birdhouse on the desk. Quest: Lure the Boggart ------------------------ Since you already picked up the honey and the cracker earlier, all you have to do is feed the Boggart with it. Quest: The seeing stone ------------------------ You start of as the Brownie, so climb up the books and enter the hole in the wall. Turn left and throw a needle at the cockroach you see in front of you hanging from the wall. That will unlock a new Quest: Cockroaches. The goal is to kill all 50 roaches, so try to kill each one you see now, so you won�t have to go back later. You can hear them making a clicking sound when they�re close by, so they shouldn�t be to hard to track. Go straight ahead till you get to a dead end. There�s some fairy fruit there, that will restore your health. Turn around, go back and jump onto the next platform. There�s a wire on the left, so climb it. Turn around again, and jump onto the next platform below you. Walk straight ahead and he will automatically grab hold of the pipe that leads you to the next platform. Do the same thing again. On your left you�ll find another hole in the wall. Go through it and jump from one beam to the next to get to the other side. It doesn�t matter, if you fall down, you can use the card to scurry up the wall. Wait for the right moment, to jump across the electrified beams. On the other side you�ll see a cutscene showing you the Seeing Stone. It sits in a control panel in front of you. Hit it loose with one of your needles and watch it roll away. Approach the wing nut in front of you to climb down the wire. Follow the white arrow, use the pipe to get across to the next platform. Just keep following the arrows, that will lead you to a tunnel. Go through it, to see the Seeing Stone hanging on a pipe right in front of you, but still to far to reach. (It must suck being so small!) Knock it loose again by throwing a needle at it, then jump down the tunnel next to you. Go straight ahead and use the card to get up the wall. Turn left, jump across and slide down the tunnel. After that, enter the tunnel you�ll see in front of you on the left. You�ll drop down into a room. Climb the wooden construction to your left, climb up the wire and jump on to the next wooden panel above you, and then to the next one. Slide down the wire in front of you. From there you have to jump from one can of paint to the next in order to get to the 4 cans stacked on top of each other. Pick up the Seeing Stone from on top of the cans, then make your way back to the study. Use the card to get out of the room with the paint cans, than go back the way you came from. So far I killed 26 Cockroaches. You can check how many you killed, On the first page of the pause menu. Quest: Help from Simon ------------------------ Go to Simon and talk to him. He�s standing next to the garage. He�ll give you your slingshot,so use it to get the cat of the garage roof. Aim for the weather cock, that will scare the cat and make it jump of. Quest: Building a monocle -------------------------- You�re playing as Simon now. Climb up to the attic and take the lens from the telescope. Then go to the Study, turn right after entering. You�ll find a pair of broken glasses lying on a table on the left side of the window. Grab them, and go straight over to the workbench to build the monocle. Talk to Jared to complete the Quest. Jared is on the ground floor in the hall now, waiting for you. Quest: A monocle ------------------ You�re back to playing Jared now, so run up to the Study and pick up the monocle from the workbench. Quest: The Health Sprite --------------------------- The net is to the left from where you�re standing on a table in the study. Take it and leave the house via the front door. Follow the drive way straight ahead to get to the front gate. Catch the Leatherwing Sprite. It�s the only one there so far,so it shouldn�t be hard to find. Quest: Through the woods ------------------------- The gate leading into the woods is on the right of the old shack ( green house). Go through it. If you keep walking straight,you�ll come to a dead end. So take the path on the right up a little hill. Catching Sprites will unlock new Quests. The Quests will be catching all the different Sprites of a kind, so I suggest,you try to catch each one you come across. If you can�t reach one, or it is too fast, don�t worry. You come back later as Simon, and he can throw faerie fruit, to lure the sprites to come closer. Go straight and follow the path to an open meadow. There you�ll find three Stray Sods which are a type of Sprite that walk on the ground instead of flying around. One is in the middle of the meadow and two on the right side. They keep walking back and forth through some bushes, so if you don�t see them straight away, you might just have to wait a few seconds. You can only draw them when they�re dizzy. So run around them in circles and then catch them with your net. Running around them will also lower the bushes they come out of to reveal hidden things like the "old coin" for Thimbletack�s house in the middle of the meadow, or the "Cockatrice feather" behind one of the bushes on the side. After that cross the meadow and follow the path till you get back to the old forest road. Keep following the old road in the direction the Quarry sign is pointing. You�ll be stopped by a gap you can�t cross without help. Turn around and take the next path on your right. Keep following it till you get to a pond with stone platforms. Jump onto them, and go right. It�ll lead you to a log that will turn into a bridge when pushed down. Also grab the stone mouse lying on the floor to you right. If you go left on the stone platforms, you�ll find some faerie fruit and some ball bearings lying around. Go back and use the log as a bridge, go past the pond with the monster and enter the Quarry. Quest: Quarry walls ------------------- Walk up to the shack next to the gate and take the fuse out. Than go up the path on the left. It will lead you into the Quarry onto a narrow path along the rocks. Just follow the path till you get to a hut. Climb down the ladder. Go passed the hut and jump down, than walk straight ahead till you get to a pole where you can stick the fuse in. Return to the hut, smash the boards that block the door with your wooden bat, then go in and pick up the aluminium bat that�s leaning against the wall. Activate the control panel, then cross the bridge you just moved. Follow the path then climb down the ladder to trigger a cutscene. Next to the ladder is a path leading down to a small river. Follow the river and smash down the boards blocking the way. Pick up the pocket watch. Go back and climb onto the rocks next to the big tree and shoot down the propeller wings with your slingshot. You can also shoot down the lanterns in the tree to free more Sprites. After that go back up to the cage and free the hobgoblin. Cutscene. Quest: Escape the Goblin camp ------------------------------ You�re Simon again now. Go to the fireplace and pick up the metal leaf and the wheel, than run like hell up the hill out of the camp and back to the pond with the monster. Quest: Feed the Troll ----------------------- You�re Jared again. You can�t defeat the Monster yet, but all it wants is food anyways. Try to smack the goblins towards the monster, if you get them close enough, it�ll eat them. You can also let yourself get caught by the monster, it won�t hurt you if you keep smacking it until it lets you go. That should make the goblins come close enough for the monster to eat them. Do this 10 times and you can pass. Quest: Twin aid ---------------- Just keep following Simon till you get back to the mansion and into the toadstool ring. He�ll wait for you while your fighting, so don�t worry about loosing him. Quest: Sister�s Steel ----------------------- First you have to find Mallory. Circle the house clockwise, she is in the little wooden pavilion. Quest: Redcap -------------- You�re Mallory and have to defeat the big Goblin with the red hat. If you press A on your controller just before he attacks, he�ll loose his weapon. You can hurt him until he picks it up again. Do this 4-5 times and he�ll run off. (Chicken!) Quest: the splattergun ----------------------- You�re Simon again and you need to build a splattergun. First go to the garden and pick up a hose nozzle from a workbench with empty flower pots on it. Then head to the garage to find some x-mas lights for Thimbletack and some duct tape. Lift the basket on the workbench and a Flower winged sprite will fly out. It�ll be flying around a tree now outside, your looking straight at it when leaving the house via the front door. Next go to the kitchen and take the soda bottle out of the garbage can behind the door. Grab the oatmeal from the counter and the tomato sauce from the shelf. Than go upstairs into the bathroom. Grab the salt from the shelf between the mothers and Mallorys room on the way. Take the old pipe from the bathtub, than head up to the Study. Before entering though, grab the bicycle pump thats sitting on the floor in front of the boxes. Inside the Study take a right and pick up the vinegar from the table. Go to the workbench and combine everything to a splattergun. Quest: Burn the field guide / Quest: Tomato Bombs ------------------------------------------- Use the dumbwaiter to get down to the kitchen and take the plastic bags of the counter in the small room next to the kitchen. Simon can now make Tomato bombs. Next to the garage, there is a woodpile and a Fire Salamander sitting next to it. Don�t get too close, or it�ll explode in your face. Spray it with your new fancy gun and than just simply pick it up and bring it over to the garbage bin, where your siblings are already waiting. Place the salamander in the bin and watch the cutscene. Quest: Buried key ------------------ You need to get a garden spade from the shack where you found the birdhouse earlier. Then go talk to Jared, he�s on the other side of the house. He�ll now try to find the key and start walking around on the grass counting his steps. Make sure to keep those goblins of Jareds back, or you�ll have to start again. once you have the cellar key you�re playing as Jared again. Go in the cellar and pick up the crayons right next to the cellar stairs. Smack the washer to get a bunch of ball bearings, then smash the wooden boards and head down the path. Quest: Riddles in the dark ---------------------------- Read the riddle that�s pinned to one of the roots. "A circle of frog chairs will provide a platform" means you need a Royal Orchid Sprite that creates a temporary toadstool circle. Luckily there�s one flying around in the cellar, so catch that if you haven�t already. "Only your WILL can get through the window" means you need a Will-o-the- wisp Sprite which you�ll find near the garage and " with enough POWER the door will open" means you�ll need a Bellflower sprite, which you�ll find in the yard near the Pavilion where Mallory was earlier. In the middle of the room where you found the riddle is a round rock on the floor which looks kind of like a platform. Stand on it, release the royal orchid sprite and the platform will rise. Than release will-o-the-wisp while standing on the platform, and it�ll fly through the window above the blocked door and lower the roots. Now go up to the door, release the bellflower sprite, which will temporary enhance your strength, and smash the door to pieces. Quest: Tunnels ---------------- Follow the tunnel until you get to a crossing. Turn left and follow the path, walk past the first exit to find a secret little tunnel on your left. Go in there and collect some gobstones. Head back and take the exit you walked past. Now we�ll meet our friend the monster again, this time it is a land troll though and it seems pretty pissed off. So run like hell, there�s only one way you can follow. After crawling through a hole to safety, you can pick up a stone lizard by a weird looking tree if you turn left. After that you can only go straight, the floor will break and yes, just when we thought we got rid of the monster- here it is again. So run for your life climb up the ladder and I guess it�s safe to say, it�ll not bother us again! Quest: the acorn in the safe ----------------------------- Climb through the hole in the wall, turn right, and walk through the hole with the cobweb. Swing across the gap using your new hook. Go straight, to the next gap and jump straight across. Turn right, jump through the circle, walk up to the next edge, jump, than shift your weight in the air to the left, so you�ll land around the corner. Go straight and enter the chimney. Turn left and walk along the edge. Use your jack to swing across the hole, then leave the chimney and jump straight on to the lower platform. Wait for the right moment, till the electricity stops, then grab hold of the pipe to get across. Turn right, you�re now on the bookshelf. Turn left, then go straight till you get to a wing nut. Drop down the wire all the way, then go straight on the lowest level of the bookshelf and pick up the stamp. Turn around and go back, and use the wooden platform to get onto the middle level of the bookshelf. There�s a white arrow on the wall to lead you the way. Go straight till you get to another wing nut. Slide down and go left then right over the wooden bridge. After that simply follow the white arrows on the floor till you get to some electrified pipes. Wait for the right moment again, then press your speed button(A) to run across. Climb the wire and you�re in Thimbletack�s little Summer retreat. The safe combination is there on the left, hard to miss. (2826) Go back the way you came from, almost back to the beginning, till you get to a white arrow on the floor with a drawing of a little safe next to it. Follow the arrow up the wire, then use the pipe to get over the gap. Right in front of you, you�ll see a hook, use your jack to trigger a cutscene. Watch Thimbletack open the safe, then climb in. Use the stack of money to your left to climb up, over the book and on to the next stack of money. Pick up the acorn and return to the Study. You should have killed 46 cockroaches by now. Quest: Saber ------------- I suggest to do this Quest first, before the Goblin purge, this way you have a stronger weapon and it�ll be easier to fight the goblins. Mallory has to talk to Thimbletack, then you have to knock the saber of the wall as Thimbletack. Enter the hole in the wall and turn left. Then just follow the way like you did earlier in the "seeing stone" quest, till you get to the electrified beams. Jump across them just like before, but instead of jumping all the way across, stop on the last beam, turn left, and walk over to the faerie fruit, then turn left again and jump over the next two gaps. After that you�ll have to jump around a corner again to the left. Right in front of you should now be a screw in the wall, that holds the saber in place. Knock it loose with your jack. The last four cockroaches should be around there as well, so kill them and complete Quest: Cockroaches. Now return to the Study. Quest: The Goblin Purge ------------------------ You are playing as Mallory now, so go and grab the saber right next to the study door and make your way back through the woods to the Quarry. Use the same way you went earlier in the "Through the woods" quest. Enter the Quarry and defeat all 20 goblins. After that the Red Cap will appear again, defeat him, too. There are a few Sprites flying around the place, you can use them to make defeating the goblins easier. For example the Bellflower sprite, flying around right at the entrance to the quarry, it reinforces your attack. Quest: Taming a griffin ------------------------- First go in to the cave at the back of the camp. Spray the fire salamander nest with your splattergun. A Knocker will appear in one of the pipes, talk to him, he�ll turn your stones into boomstones that explode when thrown at goblins, which is pretty cool. He�ll also give you a hint of where to find his friend, but we�ll get to that later. Spray the fire salamanders and pick them up. You need to collect 5 of them, to feed to the griffin. After that crawl through the hole in the back of the cave, to find yourself in the quarry by the river. Turn left and climb up on the rock right in front of you to pick up the griffin feather. Make your way back up through the quarry, past the empty cage where the hobgoblin was found earlier, and up the ladder. Stop there to place the wheel on the crank on the left of you and go over the bridge, you just lowered. Smash the wooden boards with your new boomstones and pick up the set of cards for Thimbletack. Stop again to shoot down some more lanterns and free some sprites. Than head out of the quarry and back to the pond with the river troll monster. Quest: The river troll ------------------------ Now that you�re already here, you might as well finish this quest quickly. You have to get passed somehow anyways. Just keep spraying the monster with your splattergun till it backs up in to the sunlight and turns to stone. You can only complete this quest as Simon. Back to Quest: Taming a griffin --------------------------------- After the pond go straight, till the path forks in two directions. Take a left. After the quarry sign, go right. There you�ll find a small hole which will take you into the deep woods. Walk past it for now and spray and pick up the salamander in front of you. Keep heading left, till you get around a bend. There�ll be another salamander. You should have 5 now, if one exploded on you, just enter the deep woods quickly and go straight back out, the salamander will reappear. Turn around and go back, but go left on to a little path with a dead end first, to pick up the Phoenix egg shell. Then crawl into the hole to enter the deep woods. Go straight, and pick up the Elven Basket that�s lying next to the path on the right. Then go to the little island in the middle of the pond. Before you use the cypress tree folk there, crawl through the log opposite of it. When you come out on the other side, climb on top of the log and pick up the old coin. There is also an edge that you can climb up next to the log. Do so and take the elf shot lying on the floor on the right. Also pick up the stone frog, which is lying in the water under the log you just crawled through. Then go back and use the cypress tree. Feed 5 fire salamanders to the griffin to complete the quest. Quest: get back to the mansion -------------------------------- Us the cypress tree to get back down, then pick up the cypress tree leaf that should be lying on the floor in front of the tree now. Then make your way back to the mansion. The quickest way is to crawl through the hole again that leads back to the old forest road and then take a right. Follow that path, keep left till you get to a log bridge. Jump down on to the road below it and you�re already almost back at the mansion. Turns out that there are a bunch of goblins waiting for you, so you�ll have to find another way in. Your player will swap from being Simon to being Mallory now. Go back where you just came from, go over the log bridge, and enter the deep woods using the first entrance to your left. Once in the deep woods go left, follow the path, till you see one of the Stray Sod Sprites guarding some bushes on your left. Run around it to make it lower the bushes. Pick up an old coin that�s lying there on the floor. After that turn around and go back,and follow the path on the right next to the entrance till you find the Phoenix feather lying on the floor. Take it than lower one of the other bushes guarded by Stray Sods, (4 all together), to get to the oak tree leading to the tunnels. Before you use it though, pick up the stone bird lying next to it. Go down the oak tree, and come straight back up to find the oak tree leaf on the floor in front of it. Take it, and go back down the tree. Enter the tunnels, take a right and crawl through the hole. Now there�s only one way you can go, so follow it until you get back to the cellar and back to the mansion yard. Quest: Goblin Battle --------------------- Mom is preparing a tomato sauce bomb in the kitchen, so make sure you keep those goblins of her back. You can switch between the three kids and pick the one you want to play with. There�ll be a tomato on the screen, which is a timer. When the time is up, mom�s bomb is ready. Till then, you�ll have to protect her. When she gets attacked, the timer stops. Once the bomb exploded, the real problem starts. The big , fat ogre will break through the floor and chase you. Run as fast as you can,into the kitchen, and to the dumb waiter behind the table. Use it to get upstairs into the study. Than run around the tipped over furniture and jump over the bookshelf that�s blocking your way till you get to the window. I�d just ignore the goblins and simply run past them. Once out the window turn left, jump over the gap and climb up the roof as fast as you can. Climb up the nearby ladder to safety. Watch the cutscene. You can now finish all the other quests that are still open in whatever order you want. Just switch between Characters for the different quests. Quest: International Sprite league ----------------------------------- You�re still Jared now and you�re standing on the front porch. Pick up the 4 letters scattered around. Quest: Red Hat --------------- Talk to Hogsqueal as Jared. He�s sitting on a tree right across from the front porch. He�ll ask you to find a red hat for him. It�s in the kitchen next to the chimney. Pick it up, and bring it to Hogsqueal. Quest: Birdseed ---------------- Switch to Mallory and go talk to Hogsqueal. He�s sitting on a tree right across from the front porch. The birdseeds are in the cellar on a shelf next to the rocking horse. Bring them to Hogsqueal. While you�re Mallory go up to her room, which is the one opposite of Jared�s where you started of from at the very beginning. Grab the fencing medal of the bedpost and the doily of the desk for Thimbletacks house. Quest: Fire Salamander ----------------------- Switch to Simon. If you�ve been picking up salamanders on your way through the woods, you should still have one. If not go to the garage and pick up the one that lives near the woodpile there. Then go up to Simon and Jareds room and place the salamander into the terrarium by one of the beds. Quest: The Knocker ------------------- The first Knocker we found already. It was in the cave by the goblin camp and came out of his pipe, after we sprayed the salamander nest. To find this one, go back into the cellar and enter the tunnels. When you get to the second big cave, the one where the land troll showed up earlier, take a left and follow the path over the rocks. After the second turn, you should see straight ahead of you a crystal hanging from the ceiling and a green light lying on a rock. To get to it, throw a gobstone at the crystal. It�ll build a bridge, so go over it and pick up the metal cricket. After that keep following the path till you get to a hole in the wall, crawl through it and go straight. If you go all the way straight, you�ll get to a dead end, just before that on the right is an edge you can climb. Up there is a letter pinned to the wall saying: I found I can lure out this shy cave knocker if I "ring" the crystal with a gobstone. Meaning: Turn around and throw a gobstone at the crystal and the knocker will appear. Talk to it to get a bunch of gobstones. Don�t forget to pick up the dwarven ring that�s stuck in the wall next to the knockers cave. Quest: Swamp Bulls ------------------- Use Simon to talk to Hogsqueal. Do as he says and go to the pond in the deep woods. Defeat all the goblins, then return to Hogsqueal and tell him about it. Quest: Garden Sprites ---------------------- You have to find the 4 Sprites that used to be Arthurs companions and invite them to come live in the mansions garden in the empty birdhouses. 1.Royal Orchid Sprite: it�s just after entering the deep woods through the hole, use a faerie fruit to catch it 2.Flower Head Sprite: In the same spot than the first one, it�ll appear after a while after you caught the first one 3.Flower Winged Sprite: on the rock in the tunnels, where you have to use the crystal bridge to get to. Use a faerie fruit to catch it 4.Leatherwing Sprite: After catching the other 3, another lantern will appear in the quarry on the tree. Smash it with a gobstone and catch the Sprite down by the water Use their powers to make them move into the birdhouses, then go talk to each one of them. They�ll make the gardens all flowery again! Pretty! Quest: Sprite race -------------------- Go talk to the Flower-winged sprite, that�s flying around Hogsqueals tree to initiate a race. You�ll need one Flower-winged sprite to win the race, without it you just won�t be quick enough. The race will lead around the house clockwise and up to the front gate. Pass through the blue lights on your way. If you win, you get some ammo for the sling shot and some faerie fruit. Quest: Decorate Birdhouse --------------------------- Here�s a list of all the birdhouse items and their locations 1. Cockroaches: Killing Cockroaches as Thimbletack 2. Old coin: Middle of meadow, behind bushes guarded by stray sod 3. Pocket watch: down by the water in quarry , behind wooden planks 4. x-mas lights: in garage 5. crayons: in cellar next to stairs 6. stamp: Thimbletacks "acorn in safe" quest lowest level of bookshelf 7. Playing cards: after lowering bridge in quarry with wheel behind wooden planks 8. Old coin: on top of log by pond in deep woods 9. old coin: small area behind bushes guarded by stray sod in deep woods by oak tree leading to tunnels 10. Fencing medal: Mallorys room on bedpost 11. doily: Mallorys room on desk 12. metal cricket: on rock in tunnels after crossing the crystal bridge 13. toy soldier: dead end path in mansion yard between old shack and garden Quest: Cockatrice ------------------- 1. cockatrice feather: on the meadow, behind a bush guarded by stray sod on right hand side when entering from mansion direction 2. stone mouse: first time you enter the forest, there�s a log you have to push down so you can use it as a bridge. The mouse is, where that log used to be 3. stone lizard: tunnel entrance if you use the oak tree 4. stone bird: by oak tree leading to tunnels 5. stone frog: in pond under log in deep woods Quest: Treefolk ---------------- 1. Cypress tree leaf: by pond next to cypress tree after taming the griffin 2. oak tree leaf: By oak tree after using it the first time Quest: Griffin ---------------- 1. Griffin feather: on rock in water in quarry after defeating all goblins in the camp Quest: the Phoenix ------------------- 1. Phoenix eggshell: little path with dead end in the middle of the three entrances to deep woods 2. Phoenix feather: deep woods on path going around the oak tree Quest: Dwarves --------------- 1. Metal leaf: goblin camp by camp fire 2. Metal cricket: on rock in tunnels after crossing the crystal bridge 3. Dwarven ring: in the tunnels stuck in wall next to knocker cave Quest: Elves ------------- 1. Elven basket: after entering deep woods through the hole right side next to the path 2. Elfshot: by pond in deep woods climbing onto path leading to the oak tree, right side Quest: A visitor ---------------- This quest will pop up, after you completed all the other quests and found all sprites. Go to the front porch and watch the cutscene. Congratulations! You completed the game 100% ! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Sprite and Sprout Guide ------------------------- Beetle mimic Sprite: --------------------- This sprite will create a copy of which ever character you�re playing with and help you fight. 1. deep woods by oak tree small area behind bushes guarded by stray sod Leatherwing Sprites: --------------------- This Sprite has healing powers. 1. Mansion yard by front gate 2. on top of tree log bridge just after entering forest 3. by the quarry sign 4. quarry entrance by shack 5. in quarry somewhere along the way, just follow the path and you�ll run into it 6. tunnels, in the first big cave when coming from the cellar 7. tunnel entrance using the oak tree 8. deep woods oak tree area 9. mansion yard left of garage in bushes, use faerie fruit to lure out 10.lantern in tree in quarry , after catching all other 3 garden Sprites Will-O-The-Wisp: ---------------- This one can distract enemies and lead them of a cliff for example. 1. Main forest road, just after the mansion gate 2. Pond with rock platforms leading to where you had to push down a log 3. Pond with river troll 4. quarry entry 5. lamp in tree: will appear down by water in quarry 6. mansion yard by garage 7. tunnels entrance coming from cellar 8. tunnels first big cave end of circle, coming from cellar 9. pond in deep woods by cypress tree 10.in tunnels after entering from oak tree Flower-Head Sprite: -------------------- This sprite creates a whirlwind which knocks enemies down. 1. Main forest road just after mansion gate 2. meadow 3. goblin camp 4. mansion yard near front gate 5. rock platform in quarry right past the shack with the button for the gate 6. tunnels near entry of second big cave when entering from cellar 7. deep woods just after crawling through hole, will appear after catching the royal orchid garden sprite Royal Orchid Sprite: --------------------- This one creates a small toadstool ring that temporary protects you from enemies. 1. Meadow, just after entering from mansion side 2. mansion yard, by front door 3. cellar 4. just after entering deep woods through hole 5. by griffin Flower-Winged Sprite: ---------------------- Their power is dash, it makes you run as fast as the wind!:) 1. Main forest road just after mansion gate 2. in the middle of the meadow 3. by pond with river troll 4. under basket in garage, will then fly around the tree where hogsqueal sits on 5. after lowering the bridge with the wheel in quarry 6. on rock in tunnels after crossing crystal bridge 7. by oak tree leading to tunnels in deep woods Bellflower Sprite: ------------------- This Sprite can boost the damage of your weapon. 1. in the Meadow 2. mansion yard by little pavilion 3. tunnels, turn right after entering from cellar 4. entrance to quarry 5. by log over pond in deep woods Pondskater Sprite: ------------------- This one grants the power of temporary invulnerability. 1. coming back onto forest road after meadow, go left to dead end by pond 2. by water in quarry 3. by pond in deep woods Sprout Sprite: --------------- They�ll give you a faerie fruit when catching them. You can only catch them once though. 1. just before the first log bridge, when entering forest from mansion 2. just after crossing that same log bridge 3. meadow, right hand side, when coming from mansion 4. meadow, left hand side, when coming from mansion 5. quarry entrance 6. mansion yard by garage 7. tunnel entrance using tree 8. lantern in quarry: than down by water in quarry 9. in front of hole leading to deep woods 10.mansion yard by little pavilion Stray Sod: ----------- Stray Sods always appear in front of bushes, that are hiding something. Run around them in circles till they�re dizzy. That�ll lower the bushes, and now you�re also able to catch them with your net. 1. Middle of meadow 2. Right hand side of meadow, when coming from mansion 3. meadow, right past the second one 4. deep woods around oak tree leading to tunnels 5. deep woods around oak tree leading to tunnels 6. deep woods around oak tree leading to tunnels 7. deep woods around oak tree leading to tunnels 8. deep woods around oak tree leading to tunnels