_______________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |
| Author: Sakura Yule |
| Email: [email protected] |
| Star Ocean: The Last Hope |
| For the Xbox 360 |
| Synthesis FAQ |
| Version 1.03 |
|_______________________________________________________________|
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_ _
/ \_________________________________________________________________________/ \
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| | Table of Contents | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| | | |
| | Section 01 - Updates [Update1] | |
| | Section 02 - Introduction [SakuraY] | |
| | Section 03 - Intro to Synthesis [Synthro] | |
| | Section 04 - Slots, Stats, and Carryover [Stlaots] | |
| | Section 05 - Factor List [FactLst] | |
| | Section 06 - Effect List [FXLists] | |
| | -"Usable Items" Effect List [UsItEfL] | |
| | -"Food" Effect List [FoodFXs] | |
| | -"Other Items" Effect List [OthItFX] | |
| | -"Notable Items" Effect List [Niflist] | |
| | Section 07 - Synthesis Base Suggestions [UseThez] | |
| | Section 08 - Equipment Suggestion List [EqpDzNw] | |
| | Section 09 - Maxing Resistnaces [MaxnRez] | |
| | Section 10 - Last Words | |
| | Copyright [CpyRght] | |
| | Credits [Creds42] | |
| | Final Words [Goodbye] | |
| | | |
| | | |
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
\_____________________________________________________________________________/
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===============================================================================
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|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| | Updates - [Update1] | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
Jun 23rd, 2009: Finished FAQ
Jun 24th, 2009: Revamped and clarified the Overflow Trick
Jul 29th, 2009: Added many items to the "Notable Items" section.
Added the "Synthesis Base Suggestions" section.
Added the "Equipment Suggestion List" section.
Added the "Maxing Resistances" section.
Aug 13th, 2009: Revamped the FAQ;
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| | Introduction - [SakuraY] | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
Hello, and welcome to my Synthesis FAQ.
My name is Sakura, and I have created this FAQ for you to enhance your gaming
experience. Please enjoy it to your heart's content. Any questions, comments,
or critiques should be sent to the email provided at the top of the page.
This guide is copyrighted to me, Sakura Yule, and is intended for private use
only. Alteration of this guide is prohibited. Duplication and hosting of this
guide is prohibited without my consent. Fan based sites will not be given
hosting consent.
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| | Intro to Synthesis - [Synthro] | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
Synthesis is a fairly easy concept to understand, and once a certain character
joins your party, you are allows to Synthesize items on your ship back in the
Item Creation area. Simply goto the terminal, and choose "Synthesis".
The concept is easy:
You choose a Base Item first. This item will remain with you, and will be the
item you are boosting.
You then choose a Synthesis Item. This item will be lost, but the Factors and
Stats can be transferred over if the right conditions are met.
Then you select "OK!", and you're done. It's as easy as that.
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| | Slots, Stats, and Carryover [Stlaots] | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
First of all, lets go over the 3 basic things in Synthesis terminology:
Factors, Stats, and Resistances:
...............................................................................
Factors: Every Weapon, Armor, and Accessory in the game is capable of holding
four factors. These range from stat boosts to elemental bonuses to HP Regen
and much much more. Four is the max you can have, no more. Some pieces of
equipment already comes with some Factor Slots full. These can not be removed;
Once it is filled, that's it. Goodbye Factor Slot. Choose wisely.
...............................................................................
Stats: ATK, DEF, HIT, GRD, and INT. The 5 basic stats in the game.
...............................................................................
Resistances: Earth, Fire, Wind, Water, Thunder, Light, Darkness. 20 is the max
resistance, granting you immunity. 0 Means you take normal damage. Negative
numbers mean you take extra damage from that element.
...............................................................................
Moving onto the Synth Limit:
...............................................................................
Every piece of equipment in the game has a "Synth Limit". This will be listed
at the top of the screen, and indicates how many more times you can Synth this
item as the Base Item. Some equipment items have more than 4 Synth Slots. Why
would an item have more Synth Slots than Factor Slots if it can only hold 4
Factors, you ask? The answer is Stats and Resistances.
Resistances are the simplest. Weapons can not have them. Accessories and
Armor can have Resistance Stats for any of the 7 elements. Every time you
Synth between Armor and Accessory, all Resistance Stats will be copied over,
but will be divided in half; This is the only stat that ignores how many times
the item has been Synthed. You can move resistances down item after item until
you max out at 20. Abuse this!
Normal Stats are a bit different. Any piece of equipment can be used as a base
item, but only by using an Accessory (not Weapon, not Armor) as the Synth item,
will you get the full Stat-Transfer of every stat. Using any other item as the
Synth item will result in some stats being copied over/raised, but as a
severely diminished number. Later in the game, equipment with much higher
stats can be used to 'pump up' any other piece of equipment with the extra
Synth slots after you use all 4 Factor Slots. More is always better, even if
it is a diminished number.
Trying to Synth stats to max by 'going down the line'? Sorry, it wont work.
Say you were to raise the stats of your first Base Item with any Synth Item.
Well, couldn't you use that new item as a Synth item for a different base item
to raise it's stats? And couldn't you keep doing that until you hit 9,999 for
each stat? NO. The game already knew you would try that, and they stopped us.
If you were to use the Pumped-Up new item as a Synth Item for something else,
then only the Stats of the Base Item you used in that Synth item would be
carried over. Basically, the extra Synthed item's stats won't show if you try
to use it 'again' onto something else. Bummer deal, huh?
The quick-list of stat-copyover:
...............................................................................
SYNTH (2nd) to BASE (1st)
ITEM ITEM
.........................
Weapon to Weapon--------: 1% to 12% of stats copied over.
Weapon to Armor---------: 1% to 12% of stats copied over.
Weapon to Accessory-----: 1% to 12% of stats copied over.
Armor to Weapon---------: 1% to 12% of stats copied over.
Armor to Armor----------: 1% to 12% of stats copied over.
Armor to Accessory------: 1% to 12% of stats copied over.
Accessory to Weapon-----: Full stats copied
Accessory to Armor------: Full stats copied
Accessory to Accessory--: Full stats copied
Note - Full stats are only copied the first time. As stated above, once an
item has been Synthed once, you can't use the bonus stats you got to
copy over to a new item. It will only copy the base stats of the
original item.
Lets discuss a few tricks:
...............................................................................
Before I discuss the "overflow" trick, which is used to customize equipment,
lets talk about Equipment-Specific Factors. In the section following this, I
have listed every Factor in the game (condensed) and detailed which type of
equipment that the Factor can be used on. Let me copy an example for you:
~~~
Here's one from the "WEAPON <-> ACCESSORIES ONLY" section:
"+ X% Fol after each battle"
X can be any percentage
~~~
What this says, is that this Factor can be used ONLY on Weapons or Accessories.
If you try to Synth an item with this Factor over to an Armor, it will not copy
over; It will show up as an empty slot.
I will teach you how to abuse this as a trick called "overflow".
The Overflow Trick:
...............................................................................
Lets say you want a Weapon with 4 Factor Slots all having "+Fol after each
battle". If you scroll down to the "Effect List" section, you'll find the two
best items for this are "Shortcake" and "Blueberry Tart", both giving +30% Fol
after each battle. Unfortunately, they both come with another Factor, INT +2.
Well, we don't want that, do we? So lets overflow it, but first, let's prepare
for it.
First of all, we need a preparation item, an item we don't care about that we
can use to manipulate our Factor Slots. Two items come to mind for Weapon
abilities. Warning Brooches and Sacrificial Dolls. Why? Because they both
contain only abilities that will NOT move over to Weapons. (GRD +2, Prevents
Surprise Attacks, and Automatically revives from incap). What we want to do is
fill either (for example sake, lets use the Warning Brooch) with 3 Factors that
can not go onto weapons.
Looking down at the Factor List, we find something on the ARMOR<->ACCESSORY
list, and the easiest that comes to mind is "Grants immunity to Poison", by
using an Aquaberry. So lets put an Aquaberry on the Warning Brooch. Now the
Brooch has [GRD +2, Prevents Surprise Attacks, and Grants immunity to Poison].
None of these can transfer over to a Weapon, but that is the point. Now, the
fourth slot is the one you want to be able to transfer. Lets Synth the Warning
Brooches final Factor Slot with a Shortcake. Now it has "+30% Fol after each
battle" as the fourth Factor. But remember that other Factor on the Shortcake
(INT+2)? Well, it didn't copy over. Why? Because 4 Factor slots are the max.
You just "overflowed" the extra Factor off of your equipment that you didn't
want. Good job.
Now, grab your empty 4 slotted weapon, and use that as the Base Item. Synth
the Warning Brooch onto it, and you'll notice that the only Factor that
transferred over was the +30% Fol (because the other 3 can't go on Weapons, get
it?) . Congrats, you've copied the Fol Stat without the INT+2 Factor, or any
other Factor for that matter. Make 3 more Warning Brooch's the same way, and
Synth them onto that Weapon to gain a Weapon with 4 Factor Slots all with +30%
Fol. Got all that? Great, good job, you're done; however....
What if your Base Item doesn't have at least 4 Synth Slots (not to be confused
for Factor Slots; a Synth Slot shows up at the top in the menu as "Synth Limit"
for how many times left you are able to Synth). Say you have 4 Factor Slots
to fill, but only 1 or 2 Synth Slots/Synth Limit. If you can only Synth once,
what do you do?
The 1-Synth-Slot Trick
----------------------
Simply repeat the steps above, but instead of using your final equipment, use
a piece of equipment with 4 Empty Factor slots that you don't mind throwing
away. Craft all 4 of the +FOL Factors onto the "Throw-away" weapon, and you're
on the right track. Got that? Now, use your Final Weapon as the Base Item,
and use the "Throw-away" weapon as your Synth Item, and bingo, all 4 +FOL
Factors copy over, but you've only used 1 Synth Slot. Now you have your
remaining Synth Slots to use for pumping up your Stats. This trick should be
abused at every turn; More stats are always better.
...............................................................................
Using the Overflow Trick, you can customize any type of equipment you want in
the entire game, just be sure to study the Factor List section as figure out
which Factors can not transferred to which types of equipment. Don't worry,
I list it out. (Example: These factors will appear as empty slots on Armor
and Accessories. <- Is what I list under the "WEAPONS ONLY" section.) If
you're crafting an Armor, look out for Factors that can't Synth over to Armor,
etc, etc. If you're having trouble understanding, just open up your Synthesis
menu, and experiment. It's one thing to read about, but when you start doing
it, is really becomes quite easy. Take it slow, practice, and enjoy.
Here's a list of a few ways to make useful Weapons/Armor for use via this
Overflow Trick:
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
For customising Weapons, you'll want to buy some Observer's Swords over at the
weapon shop(s) on EN II in Centropolis.
For customising Armors, you'll want to get a few Alchemist's Cloaks as drops
from the Cursed Horrors in the Sanctuary and the Old Road to Sanctuary.
There are both Empty Factor pieces of equipment.
Here are a few options/ways to prepare each of them for Customization via the
Overflow Trick:
WEAPON:
Suggestion 1) Warning Brooch with 1 Aquaberry Synthed onto it.
Suggestion 2) Warning Brooch with 1 Sacrificial Doll Synthed onto it.
Suggestion 3) Sacrificial Doll with 2 Aquaberries Synthed onto it.
Suggestion 4) Sacrificial Doll with 2 more Sacrificial Dolls Synthed onto it.
ARMOR:
1) Sacrificial Doll with 2 Blueberries Synthed onto it.
2) Sacrificial Doll with 2 more Sacrificial Dolls Synthed onto it.
Using any of these suggestions, you are given an accessory that has 3 Factors
which are not transferable to the Weapon or Armor, leaving the 4th Factor Slot
open for Customization via the Overflow Trick.
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| | Factor List - [FactLst] | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
This section explains which Factors can (and can not) be used on Weapons,
Armor, and/or Accessories.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
...............................................................................
Factors which are usable on Weapons-Only;
These factors will appear as empty slots on Armor and Accessories.
...............................................................................
...............................................................................
"Adds X status effect to attack"
X can be any of the following:
Curse, Poison, Fog, Paralysis, Void, Silence, Stun, Frozen, Pumpkin
...............................................................................
"HP damage + X%"
X can be any percentage
...............................................................................
"Enemy X + Y%"
X can be any of the following:
ATK, HIT, INT, GRD, DEF
Y can be any percentage
...............................................................................
"HP damage + X%"
X can be any percentage
...............................................................................
"MP damage + X%"
X can be any percentage
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
...............................................................................
Factors which are ACCESSORIES ONLY
These factors will appear as empty slots on Weapons and Armor
...............................................................................
...............................................................................
"Automatically revives from incap, then vanishes"
...............................................................................
"Automatically revives from incap once per battle"
...............................................................................
INT/DEF/GRD up (only for a certain character)
[The character is Lymle]
...............................................................................
Rush Gauge charge rate +X
X can be 1, 2, or 3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Factors which are WEAPON <-> ACCESSORIES ONLY
These factors will appear as empty slots on Armor
...............................................................................
...............................................................................
"ATK + X"
X can be any number or percentage
...............................................................................
"INT + X"
X can be any number or percentage
...............................................................................
"HIT + X"
X can be any number or percentage
...............................................................................
"+ X% Fol after each battle"
X can be any percentage
...............................................................................
"+ X% EXP after each battle"
X can be any percentage
...............................................................................
"MP cost -X% in battle"
X can be any percentage
...............................................................................
Weapon: "Adds Y element to attacks"
Accessory: "Recovers X% of Y-based damage as MP"
[These factors change between Weapons and Accessories]
X can be any percentage
Y can be any of the following:
Fire, Ice, Earth, Wind, Light, Darkness, Mystic
...............................................................................
"Adds X element to attacks"
X can be any of the following:
Fire, Ice, Earth, Wind, Light, Darkness, Mystic
...............................................................................
"Increases critical hit chance"
...............................................................................
"Causes attacks to damage allies as well"
...............................................................................
"Adds X hit chance(s) per attack"
X can be 1 or 2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
...............................................................................
Factors which are ARMOR <-> ACCESSORIES ONLY
These factors will appear as empty slots on Weapons
...............................................................................
...............................................................................
"DEF + X"
X can be any number or percentage
...............................................................................
"GRD + X"
X can be any number or percentage
...............................................................................
"Maximum HP + or - X%"
X can be any percentage
...............................................................................
"Maximum MP + or - X%"
X can be any percentage
...............................................................................
"Restores X% of HP periodically
X can be any percentage
...............................................................................
"Restores X% of MP periodically
X can be any percentage
...............................................................................
"X% immunity to all status ailments"
X can be any percentage
...............................................................................
"Grants immunity to X status"
X can be any of the following:
Curse, Poison, Fog, Paralysis, Void, Silence, Stun, Frozen, Pumpkin
...............................................................................
"Creates a shockwave when guarding"
...............................................................................
"X% immunity to Y status
X can be any percentage
Y can be any of the following:
Curse, Poison, Fog, Paralysis, Void, Silence, Stun, Frozen, Pumpkin
...............................................................................
"Increases chance of surviving incap via Fury"
...............................................................................
"Prevents Surprise Attacks"
...............................................................................
"Nullifies HP damage X% of the time"
X can be any percentage
...............................................................................
"Nullifies MP damage X% of the time"
X can be any percentage
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
...............................................................................
Factors which all; WEAPON <-> ARMOR <-> ACCESSORIES
These factors may change depending on which type of item it synthed to
...............................................................................
...............................................................................
Weapon: "Shoots a blast of X when attacking"
Armor/Accessories: "Shoots a blast of X when guarding"
[These factors change between Weapons, Armor, and Accessories]
X can be any of the following:
Fire, Ice, Earth, Wind, Light, Darkness, Mystic
...............................................................................
"ATK/INT/DEF/HIT/GRD +X or +X%"
X can be any number or percentage
...............................................................................
Weapon: "+X damage to Y enemies"
Armor/Accessories: "Nullifies damage from Y enemies X% of the time."
[These factors change between Weapons, Armor, and Accessories]
X can be any number or percentage
Y can be any of the following:
Avian, Mechanical, Undead, Plant, Humanoid, Animal, Demon, Insect
...............................................................................
Weapon: "+X% damage for Y symbols"
Armor: "Absorbs Y-based HP damage"
Accessories: "Nullifies Y symbols X% of the time"
[These factors change between Weapons, Armor, and Accessories]
X can be any percentage
Y can be any of the following:
Fire, Ice, Earth, Wind, Light, Darkness, Mystic
...............................................................................
Drains MP periodically in battle
...............................................................................
Drains HP periodically in battle
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| | Effect List - [FXLists] | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
This multi-section explains the effects granted by directly Synthing an item
onto your equipment from the [Usable Item] list, the [Food] list, and the
[Other Items] list.
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| | Usable Item Effect List - [UsItEfL] | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blueberries
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +2
Stats : HIT +1
...............................................................................
Armor
Factors : No Factors
Stats : GRD +1
...............................................................................
Accessory
Factors : ATK +1
Stats : GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bigberries
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +2
Stats : HIT +2
...............................................................................
Armor
Factors : No Factors
Stats : GRD +2
...............................................................................
Accessory
Factors : ATK +1
Stats : GRD +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blackberries
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +2
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
...............................................................................
Accessory
Factors : INT +1
Stats : INT +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thornberries
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : HIT +3%
Stats : ATK +1
HIT -2
...............................................................................
Armor
Factors : No Factors
Stats : GRD -2
DEF +1
...............................................................................
Accessory
Factors : HIT +2%
Stats : GRD -2
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mixed Syrup
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
INT +1
...............................................................................
Armor
Factors : GRD +3%
Stats : INT +1
DEF +1
...............................................................................
Accessory
Factors : GRD +2%
Stats : INT +1
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bizarre Fruit
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +4
...............................................................................
Armor
Factors : GRD +3%
Stats : DEF +4
...............................................................................
Accessory
Factors : GRD +2%
Stats : DEF +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ripe Berries
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +10
Stats : ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : DEF +2
...............................................................................
Accessory
Factors : ATK +5
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Perfect Berries
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +10
Stats : ATK +3
...............................................................................
Armor
Factors : No Factors
Stats : DEF +3
...............................................................................
Accessory
Factors : ATK +5
Stats : DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Physical Stimulant
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +2
Stats : ATK +3
...............................................................................
Armor
Factors : No Factors
Stats : DEF +3
...............................................................................
Accessory
Factors : ATK +1
Stats : DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mental Stimulant
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +2
Stats : INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
...............................................................................
Accessory
Factors : INT +1
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gambleberries
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : HIT +3%
Stats : HIT +3
...............................................................................
Armor
Factors : No Factors
Stats : GRD +3
...............................................................................
Accessory
Factors : HIT +2%
Stats : GRD +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aquaberries
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +1
...............................................................................
Armor
Factors : 40% immunity to poison
Stats : GRD +1
...............................................................................
Accessory
Factors : 30% immunity to poison
Stats : GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Basil
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +1
...............................................................................
Armor
Factors : 40% immunity to paralysis
Stats : INT +1
...............................................................................
Accessory
Factors : 30% immunity to paralysis
Stats : INT +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fresh Sage
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +2
INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
GRD +2
...............................................................................
Accessory
Factors : Automatically revives from incap, then vanishes
Stats : INT +1
GRD +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hot Chocolate
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +2
...............................................................................
Armor
Factors : 40% immunity to frozen status
Stats : GRD +2
...............................................................................
Accessory
Factors : 30% immunity to frozen status
Stats : GRD +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Red Herb
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +1
...............................................................................
Armor
Factors : 40% immunity to silence
Stats : INT +1
...............................................................................
Accessory
Factors : 30% immunity to silence
Stats : INT +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Glowstick
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +2
...............................................................................
Armor
Factors : 40% immunity to fog status
Stats : GRD +2
...............................................................................
Accessory
Factors : 30% immunity to fog status
Stats : GRD +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pumpkin Extract
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +1
...............................................................................
Armor
Factors : 40% immunity to pumpkin status
Stats : GRD +1
...............................................................................
Accessory
Factors : 30% immunity to pumpkin status
Stats : GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Holy Water
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +2
...............................................................................
Armor
Factors : 40% immunity to curse status
Stats : INT +2
...............................................................................
Accessory
Factors : 30% immunity to curse status
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Void Recovery Unit
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +3
...............................................................................
Armor
Factors : 40% immunity to void status
Stats : GRD +3
...............................................................................
Accessory
Factors : 30% immunity to void status
Stats : GRD +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Poison Relief Unit
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +2
...............................................................................
Armor
Factors : 70% immunity to poison
Stats : INT +2
...............................................................................
Accessory
Factors : 60% immunity to poison
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Melting Unit
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +4
...............................................................................
Armor
Factors : 70% immunity to frozen status
Stats : GRD +4
...............................................................................
Accessory
Factors : 60% immunity to frozen status
Stats : GRD +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mobilization Unit
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +3
...............................................................................
Armor
Factors : 70% immunity to paralysis
Stats : INT +3
...............................................................................
Accessory
Factors : 60% immunity to paralysis
Stats : DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Speech Restoration Unit
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +3
...............................................................................
Armor
Factors : 70% immunity to silence
Stats : INT +3
...............................................................................
Accessory
Factors : 60% immunity to silence
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vision Enhancement Unit
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +4
...............................................................................
Armor
Factors : 70% immunity to fog status
Stats : INT +4
...............................................................................
Accessory
Factors : 60% immunity to fog status
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dispelling Unit
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +2
...............................................................................
Armor
Factors : 70% immunity to curse status
Stats : INT +2
...............................................................................
Accessory
Factors : 60% immunity to curse status
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ressurection Elixir
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +2
INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
GRD +2
...............................................................................
Accessory
Factors : Automatically revives from incap, then vanishes
Stats : INT +3
GRD +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ressurection Unit
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +3
INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
GRD +3
...............................................................................
Accessory
Factors : Automatically revives from incap, then vanishes
Stats : INT +4
GRD +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Resistance Potion
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
...............................................................................
Accessory
Factors : No Factors
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Strength Potion
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +10
Stats : ATK +3
...............................................................................
Armor
Factors : No Factors
Stats : DEF +3
...............................................................................
Accessory
Factors : ATK +5
Stats : DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mental Potion
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +10
Stats : INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
...............................................................................
Accessory
Factors : INT +5
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fortitude Potion
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +3
...............................................................................
Armor
Factors : DEF +20
Stats : GRD +3
...............................................................................
Accessory
Factors : DEF +10
Stats : GRD +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hyper Potion
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK/INT/DEF/HIT/GRD +5%
Stats : ATK +1
HIT +1
INT +1
GRD +1
DEF +1
...............................................................................
Armor
Factors : ATK/INT/DEF/HIT/GRD +5%
Stats : INT +1
GRD +1
DEF +1
...............................................................................
Accessory
Factors : ATK/INT/DEF/HIT/GRD +3%
Stats : INT +1
GRD +1
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pickled Pepper Potion
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Causes attack to damage allies as well
Stats : ATK +6
DEF -4
...............................................................................
Armor
Factors : No Factors
Stats : DEF +6
...............................................................................
Accessory
Factors : Causes attacks to damage allies as well
Stats : DEF +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vile Goop
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : MP damage +10%
Stats : ATK -2
INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
DEF -2
...............................................................................
Accessory
Factors : No Factors
Stats : INT +4
DEF -2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Riot Potion
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : MP cost -10% in battle
Stats : ATK +4
...............................................................................
Armor
Factors : No Factors
Stats : DEF +4
...............................................................................
Accessory
Factors : MP cost -5% in battle
Stats : DEF +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fainting Potion
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
HIT +2
...............................................................................
Armor
Factors : GRD +80
Stats : GRD +2
DEF +1
...............................................................................
Accessory
Factors : GRD +40
Stats : GRD +2
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DANGER! DO NOT DRINK!
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds stun effect to attacks
Stats : ATK -4
HIT +10
...............................................................................
Armor
Factors : Increases chance of surviving incap via Fury
40% immunity to stun status
Stats : GRD +10
DEF -4
...............................................................................
Accessory
Factors : Increases chance of surviving incap via Fury
30% immunity to stun status
Stats : GRD +10
DEF -4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Poison Cider
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Drains HP periodically in battle
Adds poison effect to attacks
Stats : ATK -10
HIT +20
...............................................................................
Armor
Factors : Drains HP periodically in battle
40% immunity to poison
Stats : GRD +20
DEF -8
...............................................................................
Accessory
Factors : Drains HP periodically in battle
30% immunity to poison
Stats : GRD +20
DEF -8
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Frozen Cider
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds frozen effect to attacks
Stats : HIT +10
INT -4
...............................................................................
Armor
Factors : 40% immunity to frozen status
Stats : INT -4
GRD +10
...............................................................................
Accessory
Factors : 30% immunity to frozen status
Stats : INT -6
GRD +10
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Static Cider
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds paralysis effect to attacks
Stats : HIT -8
INT +6
...............................................................................
Armor
Factors : 40% immunity to paralysis
Stats : INT +6
GRD -8
...............................................................................
Accessory
Factors : 30% immunity to paralysis
Stats : INT +6
GRD -8
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Silent Cider
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds silence effect to attacks
Stats : ATK -8
INT +8
...............................................................................
Armor
Factors : 40% immunity to silence
Stats : INT +8
DEF -6
...............................................................................
Accessory
Factors : 30% immunity to silence
Stats : INT +8
DEF -8
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cloudy Cider
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds fog effect to attacks
Stats : ATK +3
HIT -10
INT +3
...............................................................................
Armor
Factors : 40% immunity to fog status
Stats : INT +3
GRD -10
DEF +3
...............................................................................
Accessory
Factors : 30% immunity to fog status
Stats : INT +3
GRD -10
DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cursed Cider
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Drains MP periodically in battle
Adds curse effect to attacks
Stats : HIT +10
INT -10
...............................................................................
Armor
Factors : Drains MP periodically in battle
40% immunity to curse status
Stats : INT -10
GRD +10
...............................................................................
Accessory
Factors : Drains MP periodically in battle
30% immunity to curse status
Stats : INT -10
GRD +10
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pumpkin Cider
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds pumpkin effect to attacks
Stats : ATK -5
GRD -6
INT -4
...............................................................................
Armor
Factors : 40% immunity to pumpkin status
Stats : INT -4
GRD -6
DEF -5
...............................................................................
Accessory
Factors : 30% immunity to pumpkin status
Stats : INT -4
GRD -6
DEF -5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Element Breaker
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : HP damage +5%
Stats : ATK +1
HIT +1
INT +1
GRD +1
DEF +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
GRD +1
DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : INT +1
GRD +1
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Attack Breaker
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK -50
HP damage +5%
Stats : ATK -5
INT +6
...............................................................................
Armor
Factors : No Factors
Stats : INT +6
DEF -5
...............................................................................
Accessory
Factors : ATK -40
Stats : INT +6
DEF -5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Intelligence Breaker
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT -50
HP damage +5%
Stats : ATK +6
INT -5
...............................................................................
Armor
Factors : No Factors
Stats : INT -5
DEF +20
...............................................................................
Accessory
Factors : INT -40
Stats : INT -5
DEF +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Defense Breaker
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : HP damage +5%
Stats : HIT +10
DEF -5
...............................................................................
Armor
Factors : DEF -70
Stats : GRD +10
...............................................................................
Accessory
Factors : DEF -50
Stats : GRD +10
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ultimate Bomb
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : HP damage +35%
Stats : ATK +10
HIT -5
INT -5
...............................................................................
Armor
Factors : No Factors
Stats : INT -5
GRD -5
DEF +10
...............................................................................
Accessory
Factors : No Factors
Stats : INT -5
GRD -5
DEF +10
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
EM Bomb
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : HP damage +20%
Stats : ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : DEF +2
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wide-Range EM Bomb
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : HP damage +20%
Stats : ATK +2
HIT +1
...............................................................................
Armor
Factors : No Factors
Stats : GRD +1
DEF +2
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +1
DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Self-Destructor 3000
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : HP damage +20%
Stats : ATK +12
HIT -20
INT -20
...............................................................................
Armor
Factors : No Factors
Stats : INT -20
GRD -20
DEF +12
...............................................................................
Accessory
Factors : No Factors
Stats : INT -20
GRD -20
DEF +12
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Compact Poison Bomb
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds poison effect to attacks
HP damage +5%
Stats : ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : DEF +2
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Compact Stun Bomb
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds stun effect to attacks
HP damage +5%
Stats : ATK +1
HIT +1
...............................................................................
Armor
Factors : No Factors
Stats : GRD +1
DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +1
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Compact Freezing Bomb
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds frozen effect to attacks
HP damage +5%
Stats : HIT +1
INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
GRD +1
...............................................................................
Accessory
Factors : No Factors
Stats : INT +1
GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Compact Silence Bomb
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds silence effect to attacks
Stats : ATK +1
HIT +1
...............................................................................
Armor
Factors : No Factors
Stats : GRD +1
DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +1
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lesser Demon's Fetish
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds curse effect to attacks
Stats : INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
...............................................................................
Accessory
Factors : No Factors
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deluxe Poison Bomb
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds poison effect to attacks
HP damage +10%
Stats : ATK +3
...............................................................................
Armor
Factors : No Factors
Stats : DEF +3
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deluxe Stun Bomb
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds stun effect to attacks
HP damage +10%
Stats : ATK +1
HIT +2
...............................................................................
Armor
Factors : No Factors
Stats : GRD +2
DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +2
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deluxe Freezing Bomb
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds frozen effect to attacks
HP damage +10%
Stats : HIT +2
INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
GRD +2
...............................................................................
Accessory
Factors : No Factors
Stats : INT +1
GRD +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deluxe Silence Bomb
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds silence effect to attacks
HP damage +10%
Stats : ATK +1
HIT +2
...............................................................................
Armor
Factors : No Factors
Stats : GRD +2
DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +2
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Greater Demon's Fetish
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds curse effect to attacks
HP damage +10%
Stats : INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
...............................................................................
Accessory
Factors : No Factors
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Time Stopper
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds stun effect to attacks
Stats : HIT +5
...............................................................................
Armor
Factors : No Factors
Stats : GRD +5
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HP Absorption Unit
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +3
...............................................................................
Armor
Factors : Maximum HP +200
Stats : GRD -1
DEF +3
...............................................................................
Accessory
Factors : Maximum HP +100
Stats : GRD -1
DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MP Absorption Unit
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT -1
INT +3
...............................................................................
Armor
Factors : Maximum MP +100
Stats : INT +3
GRD +1
...............................................................................
Accessory
Factors : Maximum MP +50
Stats : INT +3
GRD -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Scrambling Unit
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -1
HIT +4
...............................................................................
Armor
Factors : No Factors
Stats : GRD +4
DEF -1
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +4
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Super Aphrodisiac
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +1
INT -2
...............................................................................
Armor
Factors : No Factors
Stats : INT -2
GRD +1
...............................................................................
Accessory
Factors : No Factors
Stats : INT -2
GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Love Potion No. 256
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +1
INT -2
...............................................................................
Armor
Factors : No Factors
Stats : INT -2
GRD +1
...............................................................................
Accessory
Factors : No Factors
Stats : INT -2
GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Silver Chalice
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +8
...............................................................................
Armor
Factors : Maximum HP +3%
Stats : DEF +8
...............................................................................
Accessory
Factors : Maximum HP +2%
Stats : DEF +8
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gold Chalice
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +8
...............................................................................
Armor
Factors : Maximum MP +3%
Stats : INT +8
...............................................................................
Accessory
Factors : Maximum MP +2%
Stats : INT +8
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Chalice of Love
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +8
INT +8
...............................................................................
Armor
Factors : Maximum HP/MP +3%
Stats : INT +8
DEF +8
...............................................................................
Accessory
Factors : Maximum HP/MP +3%
Stats : INT +8
DEF +8
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tent
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +2
...............................................................................
Armor
Factors : DEF +2
Stats : DEF +2
...............................................................................
Accessory
Factors : DEF +1
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Earth Glaive"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds earth element to attacks
Stats : INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
...............................................................................
Accessory
Factors : Recovers 1% of earth-based damage as MP
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Earth Glaive" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds earth element to attacks
Stats : INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
...............................................................................
Accessory
Factors : Recovers 1% of earth-based damage as MP
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Stone Rain"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds earth element to attacks
Stats : INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
...............................................................................
Accessory
Factors : Recovers 1% of earth-based damage as MP
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Stone Rain" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds earth element to attacks
Stats : INT +5
...............................................................................
Armor
Factors : No Factors
Stats : INT +5
...............................................................................
Accessory
Factors : Recovers 1% of earth-based damage as MP
Stats : INT +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Terra Hammer"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for earth symbols
Stats : INT +4
...............................................................................
Armor
Factors : Absorbs earth-based HP damage
Stats : INT +4
...............................................................................
Accessory
Factors : Nullifies earth symbols 20% of the time
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Terra Hammer" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for earth symbols
Stats : INT +6
...............................................................................
Armor
Factors : Absorbs earth-based HP damage
Stats : INT +6
...............................................................................
Accessory
Factors : Nullifies earth symbols 20% of the time
Stats : INT +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Ice Needles"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds water element to attacks
Stats : INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
...............................................................................
Accessory
Factors : Recovers 1% of water-based damage as MP
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Ice Needles" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds water element to attacks
Stats : INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
...............................................................................
Accessory
Factors : Recovers 1% of water-based damage as MP
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Deep Freeze"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds water element to attacks
Stats : INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
...............................................................................
Accessory
Factors : Recovers 1% of water-based damage as MP
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Deep Freeze" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds water element to attacks
Stats : INT +5
...............................................................................
Armor
Factors : No Factors
Stats : INT +5
...............................................................................
Accessory
Factors : Recovers 1% of water-based damage as MP
Stats : INT +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Arctic Impact"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for water symbols
Stats : INT +4
...............................................................................
Armor
Factors : Absorbs water-based HP damage
Stats : INT +4
...............................................................................
Accessory
Factors : Nullifies water symbols 20% of the time
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Arctic Impact" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for water symbols
Stats : INT +6
...............................................................................
Armor
Factors : Absorbs water-based HP damage
Stats : INT +6
...............................................................................
Accessory
Factors : Nullifies water symbols 20% of the time
Stats : INT +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Fire Bolt"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds fire element to attacks
Stats : INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
...............................................................................
Accessory
Factors : Recovers 1% of fire-based damage as MP
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Fire Bolt" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds fire element to attacks
Stats : INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
...............................................................................
Accessory
Factors : Recovers 1% of fire-based damage as MP
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Explosion"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds fire element to attacks
Stats : INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
...............................................................................
Accessory
Factors : Recovers 1% of fire-based damage as MP
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Explosion" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds fire element to attacks
Stats : INT +5
...............................................................................
Armor
Factors : No Factors
Stats : INT +5
...............................................................................
Accessory
Factors : Recovers 1% of fire-based damage as MP
Stats : INT +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Volcanic Burst"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for fire symbols
Stats : INT +4
...............................................................................
Armor
Factors : Absorbs fire-based HP damage
Stats : INT +4
...............................................................................
Accessory
Factors : Nullifies fire symbols 20% of the time
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Volcanic Burst" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for fire symbols
Stats : INT +6
...............................................................................
Armor
Factors : Absorbs fire-based HP damage
Stats : INT +6
...............................................................................
Accessory
Factors : Nullifies fire symbols 20% of the time
Stats : INT +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Wind Blade"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds wind element to attacks
Stats : INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
...............................................................................
Accessory
Factors : Recovers 1% of wind-based damage as MP
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Wind Blast" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds wind element to attacks
Stats : INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
...............................................................................
Accessory
Factors : Recovers 1% of wind-based damage as MP
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Blast Hurricane"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for wind symbols
Stats : INT +3
...............................................................................
Armor
Factors : Absorbs wind-based HP damage
Stats : INT +3
...............................................................................
Accessory
Factors : Nullifies wind symbols 20% of the time
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Blast Hurricane" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for wind symbols
Stats : INT +5
...............................................................................
Armor
Factors : Absorbs wind-based HP damage
Stats : INT +5
...............................................................................
Accessory
Factors : Nullifies wind symbols 20% of the time
Stats : INT +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Tornado"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds wind element to attacks
Stats : INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
...............................................................................
Accessory
Factors : Recovers 1% of wind-based damage as MP
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Tornado" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds wind element to attacks
Stats : INT +6
...............................................................................
Armor
Factors : No Factors
Stats : INT +6
...............................................................................
Accessory
Factors : Recovers 1% of wind-based damage as MP
Stats : INT +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Lightning Blast"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds thunder element to attacks
Stats : INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
...............................................................................
Accessory
Factors : Recovers 1% of thunder-based damage as MP
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Lightning Blast" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds thunder element to attacks
Stats : INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
...............................................................................
Accessory
Factors : Recovers 1% of thunder-based damage as MP
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Thunder Flare"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds thunder element to attacks
Stats : INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
...............................................................................
Accessory
Factors : Recovers 1% of thunder-based damage as MP
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Thunder Flare" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds thunder element to attacks
Stats : INT +5
...............................................................................
Armor
Factors : No Factors
Stats : INT +5
...............................................................................
Accessory
Factors : Recovers 1% of thunder-based damage as MP
Stats : INT +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Plasma Cyclone"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for thunder symbols
Stats : INT +4
...............................................................................
Armor
Factors : Absorbs thunder-based HP damage
Stats : INT +4
...............................................................................
Accessory
Factors : Nullifies thunder symbols 20% of the time
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Plasma Cyclone" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for thunder symbols
Stats : INT +6
...............................................................................
Armor
Factors : Absorbs thunder-based HP damage
Stats : INT +6
...............................................................................
Accessory
Factors : Nullifies thunder symbols 20% of the time
Stats : INT +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Radiant Lancer"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds light element to attacks
Stats : INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
...............................................................................
Accessory
Factors : Recovers 1% of light-based damage as MP
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Radiant Lancer" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds light element to attacks
Stats : INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
...............................................................................
Accessory
Factors : Recovers 1% of light-based damage as MP
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Sunflare"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds light element to attacks
Stats : INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
...............................................................................
Accessory
Factors : Recovers 1% of light-based damage as MP
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Sunflare" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds light element to attacks
Stats : INT +5
...............................................................................
Armor
Factors : No Factors
Stats : INT +5
...............................................................................
Accessory
Factors : Recovers 1% of light-based damage as MP
Stats : INT +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Aurora Rings"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for light symbols
Stats : INT +4
...............................................................................
Armor
Factors : Absorbs light-based HP damage
Stats : INT +4
...............................................................................
Accessory
Factors : Nullifies light symbols 20% of the time
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Aurora Rings" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for light symbols
Stats : INT +6
...............................................................................
Armor
Factors : Absorbs light-based HP damage
Stats : INT +6
...............................................................................
Accessory
Factors : Nullifies light symbols 20% of the time
Stats : INT +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Shadow Needles"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds darkness element to attacks
Stats : INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
...............................................................................
Accessory
Factors : Recovers 1% of darkness-based damage as MP
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Shadow Needles" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds darkness element to attacks
Stats : INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
...............................................................................
Accessory
Factors : Recovers 1% of darkness-based damage as MP
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Vampiric Blade"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for darkness symbols
Stats : INT +3
...............................................................................
Armor
Factors : Absorbs darkness-based HP damage
Stats : INT +3
...............................................................................
Accessory
Factors : Nullifies darkness symbols 20% of the time
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Vampiric Blade" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for darkness symbols
Stats : INT +5
...............................................................................
Armor
Factors : Absorbs darkness-based HP damage
Stats : INT +5
...............................................................................
Accessory
Factors : Nullifies darkness symbols 20% of the time
Stats : INT +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Dark Devourer"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds darkness element to attacks
Stats : INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
...............................................................................
Accessory
Factors : Recovers 1% of darkness-based damage as MP
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Dark Devourer" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds darkness element to attacks
Stats : INT +6
...............................................................................
Armor
Factors : No Factors
Stats : INT +6
...............................................................................
Accessory
Factors : Recovers 1% of darkness-based damage as MP
Stats : INT +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Divine Wave"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Shoots a blast of mystic energy when attacking
Stats : INT +7
...............................................................................
Armor
Factors : Shoots a blast of mystic energy when guarding
Stats : INT +7
...............................................................................
Accessory
Factors : Shoots a blast of mystic energy when guarding
Stats : INT +7
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Divine Wave" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Shoots a blast of mystic energy when attacking
Stats : INT +10
...............................................................................
Armor
Factors : Shoots a blast of mystic energy when guarding
Stats : INT +10
...............................................................................
Accessory
Factors : Shoots a blast of mystic energy when guarding
Stats : INT +10
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Extinction"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Shoots a blast of mystic energy when attacking
Stats : INT +7
...............................................................................
Armor
Factors : Shoots a blast of mystic energy when guarding
Stats : INT +7
...............................................................................
Accessory
Factors : Shoots a blast of mystic energy when guarding
Stats : INT +7
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Extinction" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Shoots a blast of mystic energy when attacking
Stats : INT +10
...............................................................................
Armor
Factors : Shoots a blast of mystic energy when guarding
Stats : INT +10
...............................................................................
Accessory
Factors : Shoots a blast of mystic energy when guarding
Stats : INT +10
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Reaping Spark"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Shoots blasts of mystic energy when attacking
Stats : INT +7
...............................................................................
Armor
Factors : Shoots blasts of mystic energy when guarding
Stats : INT +7
...............................................................................
Accessory
Factors : Shoots blasts of mystic energy when guarding
Stats : INT +7
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Reaping Spark" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Shoots blasts of mystic energy when attacking
Stats : INT +10
...............................................................................
Armor
Factors : Shoots blasts of mystic energy when guarding
Stats : INT +10
...............................................................................
Accessory
Factors : Shoots blasts of mystic energy when guarding
Stats : INT +10
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Healing"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +1
INT +1
...............................................................................
Armor
Factors : Maximum HP +40
Stats : INT +1
GRD +1
...............................................................................
Accessory
Factors : Maximum HP +20
Stats : INT +1
GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Healing" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +1
INT +3
...............................................................................
Armor
Factors : Maximum HP +40
Stats : INT +3
GRD +1
...............................................................................
Accessory
Factors : Maximum HP +20
Stats : INT +3
GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Ex Healing"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +1
INT +2
...............................................................................
Armor
Factors : Maximum HP +200
Stats : INT +2
GRD +1
...............................................................................
Accessory
Factors : Maximum HP +100
Stats : INT +2
GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Ex Healing" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +1
INT +4
...............................................................................
Armor
Factors : Maximum HP +200
Stats : INT +4
GRD +1
...............................................................................
Accessory
Factors : Maximum HP +100
Stats : INT +4
GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Faerie Healing"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +1
INT +2
...............................................................................
Armor
Factors : Maximum HP +40
Stats : INT +2
GRD +1
...............................................................................
Accessory
Factors : Maximum HP +20
Stats : INT +2
GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Faerie Healing" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +2
INT +4
...............................................................................
Armor
Factors : Maximum HP +40
Stats : INT +4
GRD +2
...............................................................................
Accessory
Factors : Maximum HP +20
Stats : INT +4
GRD +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Faerie Light"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +1
INT +3
...............................................................................
Armor
Factors : Maximum HP +200
Stats : INT +3
GRD +1
...............................................................................
Accessory
Factors : Maximum HP +100
Stats : INT +3
GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Faerie Light" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +2
INT +5
...............................................................................
Armor
Factors : Maximum HP +200
Stats : INT +5
GRD +2
...............................................................................
Accessory
Factors : Maximum HP +100
Stats : INT +5
GRD +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Antidote"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +1
INT +2
...............................................................................
Armor
Factors : 40% immunity to poison
Stats : INT +2
GRD +1
...............................................................................
Accessory
Factors : 30% immunity to poison
Stats : INT +2
GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Cure Condition"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +1
INT +4
...............................................................................
Armor
Factors : 15% immunity to all status ailments
Stats : INT +4
GRD +1
...............................................................................
Accessory
Factors : 10% immunity to all status ailments
Stats : INT +4
GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Restoration"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +1
INT +5
...............................................................................
Armor
Factors : Increases chance of surviving incap via Fury
Stats : INT +5
GRD +1
...............................................................................
Accessory
Factors : Increases chance of surviving incap via Fury
Stats : INT +5
GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Restoration" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +2
INT +8
...............................................................................
Armor
Factors : Increases chance of surviving incap via Fury
Stats : INT +8
GRD +2
...............................................................................
Accessory
Factors : Increases chance of surviving incap via Fury
Stats : INT +8
GRD +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Ressurection"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +10
...............................................................................
Armor
Factors : Increases chance of surviving incap via Fury
Stats : INT +10
...............................................................................
Accessory
Factors : Increases chance of surviving incap via Fury
Stats : INT +10
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Enhance"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +10
Stats : ATK +3
...............................................................................
Armor
Factors : No Factors
Stats : DEF +3
...............................................................................
Accessory
Factors : ATK +5
Stats : DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Enhance" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +20
Stats : ATK +4
...............................................................................
Armor
Factors : No Factors
Stats : DEF +5
...............................................................................
Accessory
Factors : ATK +10
Stats : DEF +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Enlighten"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +10
Stats : INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
...............................................................................
Accessory
Factors : INT +5
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Enlighten" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +20
Stats : INT +5
...............................................................................
Armor
Factors : No Factors
Stats : INT +5
...............................................................................
Accessory
Factors : INT +10
Stats : INT +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Angel Feather"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK/INT/DEF/HIT/GRD +10
Stats : ATK +1
HIT +1
INT +1
GRD +1
DEF +1
...............................................................................
Armor
Factors : ATK/INT/DEF/HIT/GRD +10
Stats : INT +1
GRD +1
DEF +1
...............................................................................
Accessory
Factors : ATK/INT/DEF/HIT/GRD +10
Stats : INT +1
GRD +1
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Angel Feather" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK/INT/DEF/HIT/GRD +20
Stats : ATK +2
HIT +1
INT +2
GRD +1
DEF +2
...............................................................................
Armor
Factors : ATK/INT/DEF/HIT/GRD +20
Stats : INT +2
GRD +1
DEF +2
...............................................................................
Accessory
Factors : ATK/INT/DEF/HIT/GRD +20
Stats : INT +2
GRD +1
DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Enshelter"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : DEF +3
...............................................................................
Armor
Factors : DEF +20
Stats : DEF +3
...............................................................................
Accessory
Factors : DEF +10
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Enshelter" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : DEF +5
...............................................................................
Armor
Factors : DEF +30
Stats : DEF +5
...............................................................................
Accessory
Factors : DEF +15
Stats : DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Reflection"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
...............................................................................
Accessory
Factors : No Factors
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Reflection" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +5
...............................................................................
Armor
Factors : No Factors
Stats : INT +5
...............................................................................
Accessory
Factors : No Factors
Stats : INT +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Sacred Pain"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +2
INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
DEF +2
...............................................................................
Accessory
Factors : No Factors
Stats : INT +3
DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Sacred Pain" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +3
INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
DEF +3
...............................................................................
Accessory
Factors : No Factors
Stats : INT +4
DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Silence"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds silence effect to attacks
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
...............................................................................
Accessory
Factors : No Factors
Stats : INT +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Silence" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds silence effect to attacks
Stats : INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
...............................................................................
Accessory
Factors : No Factors
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Void"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
...............................................................................
Accessory
Factors : No Factors
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Void" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +6
...............................................................................
Armor
Factors : No Factors
Stats : INT +6
...............................................................................
Accessory
Factors : No Factors
Stats : INT +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Symbolic Weapon"
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : MP damage +10%
Stats : INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
...............................................................................
Accessory
Factors : No Factors
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Card "Symbolic Weapon" +
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : MP damage +20%
Stats : INT +6
...............................................................................
Armor
Factors : No Factors
Stats : INT +6
...............................................................................
Accessory
Factors : No Factors
Stats : INT +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| | Food Effect List - [FoodFXs] | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pickled Plum Rice
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +5% EXP after each battle
ATK +2
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : +5% EXP after each battle
ATK +1
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ochazuke
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +10% EXP after each battle
ATK +2
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : +10% EXP after each battle
ATK +1
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Oyakodon
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +20% EXP after each battle
ATK +2
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : +15% after each battle
ATK +1
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Curry Rice
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +2
Stats : +20% EXP after each battle
ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : DEF +2
...............................................................................
Accessory
Factors : +15% EXP after each battle
ATK +1
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pasta Peperoncino
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +2
Stats : INT +1
...............................................................................
Armor
Factors : DEF +40
Stats : INT +1
...............................................................................
Accessory
Factors : DEF +20
INT +1
Stats : INT +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pasta Bolognese
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +2
Stats : INT +2
...............................................................................
Armor
Factors : DEF +40
Stats : INT +2
...............................................................................
Accessory
Factors : DEF +20
INT +1
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pasta Genovese
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +2
Stats : INT +2
...............................................................................
Armor
Factors : DEF +60
Stats : INT +2
...............................................................................
Accessory
Factors : DEF +30
INT +1
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hamburg Steak
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +30
ATK +2
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : ATK +15
ATK +1
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Beef Steak
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +50
ATK +2
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : ATK +25
ATK +1
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sukiyaki
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +50
ATK +2
Stats : ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : DEF +2
...............................................................................
Accessory
Factors : ATK +25
ATK +1
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Salt-Grilled Saury
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +30
ATK +2
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
...............................................................................
Accessory
Factors : INT +15
INT +1
Stats : INT +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Salmon Meuniere
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +30
INT +2
Stats : INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
...............................................................................
Accessory
Factors : INT +15
INT +1
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Swordfish Piccata
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +50
INT +2
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
...............................................................................
Accessory
Factors : INT +25
INT +2
Stats : INT +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sushi
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +50
INT +2
Stats : INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
...............................................................................
Accessory
Factors : INT +25
INT +1
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Nectar
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +2
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
...............................................................................
Accessory
Factors : INT +1
Stats : INT +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tasty Mushroom
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +2
Stats : ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : DEF +2
...............................................................................
Accessory
Factors : ATK +1
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tasty Mushroom?
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : HIT +3%
Stats : ATK +3
...............................................................................
Armor
Factors : No Factors
Stats : DEF +3
...............................................................................
Accessory
Factors : HIT +2%
Stats : DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Famous Grape Juice
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +2
Stats : ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : DEF +2
...............................................................................
Accessory
Factors : ATK +1
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sweet Fruit
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +2
Stats : ATK +3
...............................................................................
Armor
Factors : No Factors
Stats : DEF +3
...............................................................................
Accessory
Factors : ATK +1
Stats : DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lemon
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +2
INT +2
Stats : ATK +2
INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
DEF +2
...............................................................................
Accessory
Factors : ATK +1
INT +1
Stats : INT +1
DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pickled Plum
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +2
INT +2
...............................................................................
Armor
Factors : GRD +3%
Stats : INT +2
DEF +2
...............................................................................
Accessory
Factors : GRD +2%
Stats : INT +2
DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Seaweed
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +2
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
...............................................................................
Accessory
Factors : INT +1
Stats : INT +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lemon Juice
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +2
INT +2
Stats : ATK +2
INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
DEF +2
...............................................................................
Accessory
Factors : ATK +1
INT +1
Stats : INT +2
DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Caesar Salad
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : MP cost -25% in battle
ATK +2
Stats : ATK +1
INT -2
...............................................................................
Armor
Factors : No Factors
Stats : INT -2
DEF +2
...............................................................................
Accessory
Factors : MP cost -15% in battle
ATK +1
Stats : INT -2
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rataouille
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : MP cost -25% in battle
ATK +2
Stats : ATK +2
INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
DEF +2
...............................................................................
Accessory
Factors : MP cost -15% in battle
ATK +1
Stats : INT +3
DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vegetable Stir-fry
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : MP cost -25% in battle
ATK +2
Stats : ATK +3
INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
DEF +3
...............................................................................
Accessory
Factors : MP cost -15% in battle
ATK +1
Stats : INT +3
DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rich Cheese
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +20% Fol after each battle
INT +2
Stats : HIT +1
INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
GRD +1
...............................................................................
Accessory
Factors : +15% Fol after each battle
INT +1
Stats : INT +1
GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Custard Pie
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +20% Fol after each battle
INT +2
Stats : INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
...............................................................................
Accessory
Factors : +15% Fol after each battle
INT +1
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shortcake
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +30% Fol after each battle
INT +2
Stats : HIT +3
INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
GRD +3
...............................................................................
Accessory
Factors : +25% Fol after each battle
INT +1
Stats : INT +1
GRD +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blueberry Tart
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +30% Fol after each battle
INT +2
Stats : HIT +3
INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
GRD +3
...............................................................................
Accessory
Factors : +25% Fol after each battle
INT +1
Stats : INT +2
GRD +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mille-feuille
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : +40% Fol after each battle
INT +2
Stats : HIT +4
INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
GRD +4
...............................................................................
Accessory
Factors : +30% Fol after each battle
INT +1
Stats : INT +2
GRD +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Natto
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factor
Stats : GRD +5
...............................................................................
Armor
Factors : 15% immunity to all status ailments
Stats : GRD +5
...............................................................................
Accessory
Factors : 10% immunity to all status ailments
Stats : GRD +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rotten Fish
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : Hit +3%
Stats : ATK +3
GRD -5
...............................................................................
Armor
Factors : No Factor
Stats : GRD -5
DEF +3
...............................................................................
Accessory
Factors : HIT +2%
Stats : DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Otherworldly Cuisine
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fermented Sushi
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +2
INT +1
GRD +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
GRD +3
DEF +2
...............................................................................
Accessory
Factors : No Factors
Stats : INT +1
GRD +3
DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Attack Seeds
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +7%
Stats : ATK +6
...............................................................................
Armor
Factors : No Factors
Stats : ATK +3
...............................................................................
Accessory
Factors : ATK +4%
Stats : ATK +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Defense Seeds
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : DEF +3
...............................................................................
Armor
Factors : DEF +8%
Stats : DEF +6
...............................................................................
Accessory
Factors : DEF +5%
Stats : DEF +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Accuracy Seeds
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : HIT +10%
Stats : HIT +6
...............................................................................
Armor
Factors : No Factors
Stats : HIT +3
...............................................................................
Accessory
Factors : HIT +6%
Stats : HIT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Protection Seeds
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : GRD +3
...............................................................................
Armor
Factors : GRD +10%
Stats : GRD +6
...............................................................................
Accessory
Factors : GRD +6%
Stats : GRD +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Intelligence Seeds
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +7%
Stats : INT +6
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
...............................................................................
Accessory
Factors : INT +4%
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Health Seeds
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +4
...............................................................................
Armor
Factors : Maximum HP +10%
Stats : ATK +2
...............................................................................
Accessory
Factors : Maximum HP +5%
Stats : ATK +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic Seeds
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +4
...............................................................................
Armor
Factors : Maximum MP +10%
Stats : INT +2
...............................................................................
Accessory
Factors : Maximum MP +5%
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potent Attack Seeds
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +18%
Stats : ATK +10
...............................................................................
Armor
Factors : No Factors
Stats : ATK +6
...............................................................................
Accessory
Factors : ATK +10%
Stats : ATK +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potent Defense Seeds
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : DEF +6
...............................................................................
Armor
Factors : DEF +20%
Stats : DEF +12
...............................................................................
Accessory
Factors : DEF +12%
Stats : DEF +12
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potent Accuracy Seeds
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : HIT +25%
Stats : HIT +12
...............................................................................
Armor
Factors : No Factors
Stats : HIT +6
...............................................................................
Accessory
Factors : HIT +15%
Stats : HIT +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potent Protection Seeds
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : GRD +6
...............................................................................
Armor
Factors : GRD +25%
Stats : GRD +12
...............................................................................
Accessory
Factors : GRD +15%
Stats : GRD +12
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potent Intelligence Seeds
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +18%
Stats : INT +12
...............................................................................
Armor
Factors : No Factors
Stats : INT +6
...............................................................................
Accessory
Factors : INT +10%
Stats : INT +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potent Health Seeds
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +8
...............................................................................
Armor
Factors : Maximum HP +20%
Stats : ATK +4
...............................................................................
Accessory
Factors : Maximum HP +10%
Stats : ATK +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potent Magic Seeds
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +8
...............................................................................
Armor
Factors : Maximum MP +20%
Stats : INT +4
...............................................................................
Accessory
Factors : Maximum MP +10%
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stamina Pie
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : ATK +2
...............................................................................
Accessory
Factors : Automatically revives from incap, then vanishes
Stats : ATK +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Speed Pie
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +2
Stats : HIT +2
...............................................................................
Armor
Factors : No Factors
Stats : GRD +2
...............................................................................
Accessory
Factors : ATK +1
Stats : GRD +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Acceleration Pie
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +2
Stats : ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : ATK +2
...............................................................................
Accessory
Factors : INT +1
Stats : ATK +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Miracle Pie
Factors given if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +3
...............................................................................
Armor
Factors : 15% immunity to all status ailments
Stats : INT +3
...............................................................................
Accessory
Factors : 10% immunity to all status ailments
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| | Other Items Effect List - [OthItFX] | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Iron
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +4
...............................................................................
Armor
Factors : No Factors
Stats : DEF +4
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Silver
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +5
...............................................................................
Armor
Factors : No Factors
Stats : DEF +5
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gold
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +7
INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
DEF +7
...............................................................................
Accessory
Factors : No Factors
Stats : INT +3
DEF +7
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mercury
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +6
HIT +4
...............................................................................
Armor
Factors : No Factors
Stats : GRD +4
DEF +6
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +4
DEF +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Steel
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +7
...............................................................................
Armor
Factors : No Factors
Stats : DEF +7
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +7
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Platinum
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +10
INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
DEF +10
...............................................................................
Accessory
Factors : No Factors
Stats : INT +3
DEF +10
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Coal
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +5
...............................................................................
Armor
Factors : No Factors
Stats : INT +5
...............................................................................
Accessory
Factors : No Factors
Stats : INT +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aluminum
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +5
HIT +7
...............................................................................
Armor
Factors : No Factors
Stats : GRD +7
DEF +5
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +7
DEF +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Runic Metal
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +4
Stats : INT +7
...............................................................................
Armor
Factors : No Factors
Stats : INT +7
...............................................................................
Accessory
Factors : INT +2
Stats : INT +7
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mithril
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +5
INT +6
...............................................................................
Armor
Factors : 40% immunity to curse status
Stats : INT +6
DEF +5
...............................................................................
Accessory
Factors : 30% immunity to curse status
Stats : INT +6
DEF +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Meteorite
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +8
INT +25
...............................................................................
Armor
Factors : No Factors
Stats : INT +25
DEF +8
...............................................................................
Accessory
Factors : No Factors
Stats : INT +25
DEF +8
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Moonstone
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : +20% damage to insects
Stats : ATK +30
INT +10
...............................................................................
Armor
Factors : Nullifies damage from insects 30% of the time
Stats : INT +10
DEF +30
...............................................................................
Accessory
Factors : Nullifies damage from insects 20% of the time
Stats : INT +10
DEF +30
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Earth Gem
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds earth element to attacks
Shoots a blast of earth when attacking
Stats : ATK -2
INT +8
...............................................................................
Armor
Factors : Shoots a blast of earth when guarding
Stats : INT +8
DEF -2
...............................................................................
Accessory
Factors : Recovers 1% of earth-based damage as MP
Shoots a blast of earth when guarding
Stats : INT +8
DEF -2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ice Gem
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds water element to attacks
Shoots a blast of ice when attacking
Stats : ATK -2
INT +8
...............................................................................
Armor
Factors : Shoots a blast of ice when guarding
Stats : INT +8
DEF -2
...............................................................................
Accessory
Factors : Recovers 1% of water-based damage as MP
Shoots a blast of ice when guarding
Stats : INT +8
DEF -2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Gem
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds fire element to attacks
Shoots a blast of fire when attacking
Stats : ATK -2
INT +8
...............................................................................
Armor
Factors : Shoots a blast of fire when guarding
Stats : INT +8
DEF -2
...............................................................................
Accessory
Factors : Recovers 1% of water-based damage as MP
Shoots a blast of fire when guarding
Stats : INT +8
DEF -2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wind Gem
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds wind element to attacks
Shoots a blast of wind when attack
Stats : ATK -2
INT +8
...............................................................................
Armor
Factors : Shoots a blast of wind when guarding
Stats : INT +8
DEF -2
...............................................................................
Accessory
Factors : Recovers 1% of wind-based damage as MP
Shoots a blast of wind when attack
Stats : ATK -2
INT +8
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Gem
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds thunder element to attacks
Shoots a blast of lightning when attacking
Stats : ATK -2
INT +8
...............................................................................
Armor
Factors : Shoots a blast of lightning when guarding
Stats : INT +8
DEF -2
...............................................................................
Accessory
Factors : Recovers 1% of thunder-based damage as MP
Shoots a blast of lightning when guarding
Stats : INT +8
DEF -2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Light Gem
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds light element to attacks
Shoots a blast of light energy when attacking
Stats : ATK -2
INT +8
...............................................................................
Armor
Factors : Shoots a blast of light energy when guarding
Stats : INT +8
DEF -2
...............................................................................
Accessory
Factors : Recovers 1% of light-based damage as MP
Shoots a blast of light energy when guarding
Stats : INT +8
DEF -2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Darkness Gem
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds darkness element to attack
Shoots a blast of dark energy when attacking
Stats : ATK -2
INT +8
...............................................................................
Armor
Factors : Shoots a blast of dark energy when guarding
Stats : INT +8
DEF -2
...............................................................................
Accessory
Factors : Recovers 1% of darkness-based damage as MP
Shoots a blast of dark energy when guarding
Stats : INT +8
DEF -2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Crystal
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Increases critical hit chance
Stats : ATK +16
...............................................................................
Armor
Factors : No Factors
Stats : DEF +16
...............................................................................
Accessory
Factors : Increases critical hit chance
Stats : DEF +16
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ruby
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -4
INT +15
...............................................................................
Armor
Factors : Maximum MP +40
Maximum HP -300
Stats : INT +15
DEF -4
...............................................................................
Accessory
Factors : Maximum MP +20
Maximum HP -200
Stats : INT +15
DEF -4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Green Beryl
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +2
INT +5
...............................................................................
Armor
Factors : Maximum MP +3%
Stats : INT +5
GRD +2
...............................................................................
Accessory
Factors : Maximum MP +2%
Stats : INT +5
GRD +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gnomestone
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for earth symbols
Shoots blasts of earth when attacking
Stats : ATK +1
INT +12
...............................................................................
Armor
Factors : Absorbs earth-based HP damage
Shoots blasts of earth when guarding
Stats : INT +12
DEF +1
...............................................................................
Accessory
Factors : Nullifies earth symbols 20% of the time
Shoots blasts of earth when guarding
Stats : INT +12
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Nereidstone
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for water symbols
Shoots blasts of ice when attacking
Stats : ATK +1
INT +12
...............................................................................
Armor
Factors : Absorbs water-based HP damage
Shoots blasts of ice when guarding
Stats : INT +12
DEF +1
...............................................................................
Accessory
Factors : Nullifies water symbols 20% of the time
Shoots blasts of ice when guarding
Stats : INT +12
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Salamanderstone
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for fire symbols
Shoots blasts of fire when attacking
Stats : ATK +1
INT +12
...............................................................................
Armor
Factors : Absorbs fire-based HP damage
Shoots blasts of fire when guarding
Stats : INT +12
DEF +1
...............................................................................
Accessory
Factors : Nullifies fire symbols 20% of the time
Shoots blasts of fire when guarding
Stats : INT +12
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sylphstone
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for wind symbols
Shoots blasts of wind when attacking
Stats : ATK +1
INT +12
...............................................................................
Armor
Factors : Absorbs wind-based HP damage
Shoots blasts of wind when guarding
Stats : INT +12
DEF +1
...............................................................................
Accessory
Factors : Nullifies wind symbols 20% of the time
Shoots blasts of wind when guarding
Stats : INT +12
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thorstone
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for thunder attacks
Shoots blasts of lightning when attacking
Stats : ATK +1
INT +12
...............................................................................
Armor
Factors : Absorbs thunder-based HP damage
Shoots blasts of lightning when guarding
Stats : INT +12
DEF +1
...............................................................................
Accessory
Factors : Nullifies thunder symbols 20% of the time
Shoots blasts of lightning when guarding
Stats : INT +12
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Angelstone
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for light symbols
Shoots blasts of light energy when attacking
Enemy DEF +100%
Stats : ATK +1
INT +12
...............................................................................
Armor
Factors : Absorbs light-based HP damage
Shoots blasts of light energy when guarding
Stats : INT +12
DEF +1
...............................................................................
Accessory
Factors : Nullifies light symbols 20% of the time
Shoots blasts of light energy when guarding
Stats : INT +12
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shadestone
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : +15% damage for darkness symbols
Shoots blasts of dark energy when attacking
Enemy ATK/INT +100%
Stats : ATK +1
INT +12
...............................................................................
Armor
Factors : Absorbs darkness-based HP damage
Shoots blasts of dark energy when guarding
Stats : INT +12
DEF +1
...............................................................................
Accessory
Factors : Nullifies darkness symbols 20% of the time
Shoots blasts of dark energy when guarding
Stats : INT +12
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Citrine
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : +20% Fol after each battle
Stats : HIT +1
...............................................................................
Armor
Factors : No Factors
Stats : GRD +1
...............................................................................
Accessory
Factors : +15% Fol after each battle
Stats : GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Star Ruby
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -20
INT +20
...............................................................................
Armor
Factors : Maximum MP +300
Maximum HP -800
Stats : INT +20
DEF -20
...............................................................................
Accessory
Factors : Maximum MP +150
Maximum HP -500
Stats : INT +20
DEF -20
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Star Sapphire
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : MP cost -10% in battle
Stats : ATK -5
INT +18
...............................................................................
Armor
Factors : No Factors
Stats : INT +18
DEF -5
...............................................................................
Accessory
Factors : MP cost -5% in battle
Stats : INT +18
DEF -5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Philosopher's Stone
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +5
...............................................................................
Armor
Factors : Restores 3% of MP periodically in battle
Stats : INT +5
...............................................................................
Accessory
Factors : Restores 2% of MP periodically in battle
Stats : INT +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magical Clay
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +6
HIT +12
...............................................................................
Armor
Factors : No Factors
Stats : GRD +12
DEF +6
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +2
DEF +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Distintegration Stone
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +9
...............................................................................
Armor
Factors : No Factors
Stats : INT +9
...............................................................................
Accessory
Factors : No Factors
Stats : INT +9
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lacquer
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wooden Stick
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ebony
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Oak
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : DEF +2
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ash
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +5
...............................................................................
Armor
Factors : No Factors
Stats : DEF +5
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cane
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +6
...............................................................................
Armor
Factors : No Factors
Stats : DEF +6
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blue Rose
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
...............................................................................
Accessory
Factors : No Factors
Stats : INT +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shadow Rose
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
...............................................................................
Accessory
Factors : No Factors
Stats : INT +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dendrobium
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
...............................................................................
Accessory
Factors : No Factors
Stats : INT +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Funereal Bouquet
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
HIT +1
INT +1
...............................................................................
Armor
Factors : 40% immunity to void status
Stats : INT +1
GRD +1
DEF +1
...............................................................................
Accessory
Factors : 30% immunity to void status
Stats : INT +1
GRD +1
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Red Seed
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : DEF +2
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blue Seed
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
...............................................................................
Accessory
Factors : No Factors
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ge Gen Tang
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
...............................................................................
Accessory
Factors : No Factors
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ginseng
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
...............................................................................
Accessory
Factors : No Factors
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Poison Hemlock
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds poison effect to attacks
Stats : HIT -2
INT +5
...............................................................................
Armor
Factors : No Factors
Stats : INT +5
GRD -2
...............................................................................
Accessory
Factors : No Factors
Stats : INT +5
GRD -2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Caterpillar Fungus
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +5
...............................................................................
Armor
Factors : DEF +4
Stats : INT +5
...............................................................................
Accessory
Factors : DEF +2
Stats : INT +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aramid Fiber
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Carbon Fiber
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wool
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Silk
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cashmere
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Manacloth
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +4
Stats : ATK +1
INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
DEF +1
...............................................................................
Accessory
Factors : INT +4
Stats : INT +4
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fur Pelt
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +4
...............................................................................
Armor
Factors : No Factors
Stats : GRD +4
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Biocloth
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +3
INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
GRD +3
...............................................................................
Accessory
Stats : INT +1
GRD +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Taffeta Ribbon
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +6
...............................................................................
Armor
Factors : No Factors
Stats : INT +6
...............................................................................
Accessory
Factors : No Factors
Stats : INT +6
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Satin Ribbon
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +4
Stats : HIT +1
...............................................................................
Armor
Factors : No Factors
Stats : GRD +1
...............................................................................
Accessory
Factors : INT +2
Stats : GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Velvet Ribbon
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +8
...............................................................................
Armor
Factors : Maximum HP +40
Stats : INT +8
...............................................................................
Accessory
Factors : Maximum HP +20
Stats : INT +8
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mana Ribbon
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +3%
Stats : HIT +5
...............................................................................
Armor
Factors : No Factors
Stats : GRD +5
...............................................................................
Accessory
Factors : INT +2%
Stats : GRD +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Handspun Thread
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dwarven Embroidery Thread
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -5
INT +10
...............................................................................
Armor
Factors : Maximum MP +40
Stats : INT +10
DEF -5
...............................................................................
Accessory
Factors : Maximum MP +20
Stats : INT +10
DEF -5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Faerie Embroidery Thread
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -8
INT +16
...............................................................................
Armor
Factors : Maximum MP +300
Stats : INT +16
DEF -8
...............................................................................
Accessory
Factors : Maximum MP +150
Stats : INT +16
DEF -8
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sharkskin
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : DEF +2
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lizardskin
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +3
...............................................................................
Armor
Factors : No Factors
Stats : DEF +3
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Snakeskin
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : +20% Fol after each battle
Stats : ATK +3
HIT +1
...............................................................................
Armor
Factors : No Factors
Stats : GRD +1
DEF +3
...............................................................................
Accessory
Factors : +15% Fol after each battle
Stats : GRD +1
DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Insect Leg
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Insect Egg
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bee Stinger
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds poison effect to attacks
Stats : HIT +1
...............................................................................
Armor
Factors : No Factors
Stats : GRD +1
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Warped Carapace
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +2
...............................................................................
Armor
Factors : Creates a shockwave when guarding
Stats : DEF +2
...............................................................................
Accessory
Factors : Creates a shockwave when guarding
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Peryton Droppings
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds silence attack to attacks
Stats : HIT +1
...............................................................................
Armor
Factors : No Factors
Stats : GRD +1
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wolf Fang
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +4
Stats : ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : DEF +2
...............................................................................
Accessory
Factors : ATK +2
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wolf Oil
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : GRD +4
Stats : DEF +1
...............................................................................
Accessory
Factors : GRD +2
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Saber-Toothed Tiger Fang
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +3%
Stats : ATK +4
...............................................................................
Armor
Factors : No Factors
Stats : DEF +4
...............................................................................
Accessory
Factors : ATK +2%
Stats : DEF +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Giant Bird Feather
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
...............................................................................
Accessory
Factors : No Factors
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dragon Scale
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +4
INT +1
...............................................................................
Armor
Factors : DEF +4
Stats : INT +1
DEF +4
...............................................................................
Accessory
Factors : DEF +2
Stats : INT +1
DEF +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Red Dragon Scale
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +12
INT +3
...............................................................................
Armor
Factors : DEF +3
Stats : INT +3
DEF +12
...............................................................................
Accessory
Factors : DEF +2%
Stats : INT +3
DEF +12
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dragon God Scale
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +20
INT +5
...............................................................................
Armor
Factors : Grants immunity to poison
Stats : INT +5
DEF +20
...............................................................................
Accessory
Factors : Grants immunity to poison
Stats : INT +5
DEF +20
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dragonblood Crystal
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : +20% damage to demons
INT +4
Stats : INT +20
...............................................................................
Armor
Factors : Nullifies damage from demons 30% of the time
Stats : INT +20
...............................................................................
Accessory
Factors : Nullifies damage from demons 30% of the time
INT +2
Stats : INT +20
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sandfish
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +3
...............................................................................
Armor
Factors : No Factors
Stats : GRD +3
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Crimson Firefly
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +1
...............................................................................
Armor
Factors : No Factors
Stats : GRD +1
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Psynard Egg
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -1
INT +6
...............................................................................
Armor
Factors : No Factors
Stats : INT +6
DEF -1
...............................................................................
Accessory
Stats : INT +6
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Barrier Spiritwater
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +2
...............................................................................
Armor
Factors : 15% immunity to all status ailments
Stats : INT +2
...............................................................................
Accessory
Factors : 10% immunity to all status ailments
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
All-Purpose Ceramic
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : DEF +2
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bracteate
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : HP damage +5%
Stats : ATK +1
HIT -1
INT +5
...............................................................................
Armor
Factors : No Factors
Stats : INT +5
GRD -1
DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : INT +5
GRD -1
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Crystal Skull
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -1
HIT -2
INT +16
...............................................................................
Armor
Factors : Maximum MP +300
Stats : INT +16
GRD -2
DEF -4
...............................................................................
Accessory
Factors : Maximum MP +150
Stats : INT +16
GRD -2
DEF -4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gunpowder
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Shoots a blast of fire when attacking
Stats : ATK +1
...............................................................................
Armor
Factors : Shoots a blast of fire when guarding
Stats : DEF +1
...............................................................................
Accessory
Factors : Shoots a blast of fire when guarding
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Intensified Gunpowder
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Shoots a blast of fire when attacking
Stats : ATK +3
...............................................................................
Armor
Factors : Shoots a blast of fire when guarding
Stats : DEF +3
...............................................................................
Accessory
Factors : Shoots a blast of fire when guarding
Stats : DEF +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Empty Bottle
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Natural Water
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magical Brush
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
...............................................................................
Accessory
Factors : No Factors
Stats : INT +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Earth Paint
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds earth element to attacks
Stats : ATK -1
INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
DEF -1
...............................................................................
Accessory
Factors : Recovers 1% of earth-based damage as MP
Stats : INT +2
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Water Paint
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds water element to attacks
Stats : ATK -1
INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
DEF -1
...............................................................................
Accessory
Factors : Recovers 1% of water-based damage as MP
Stats : INT +2
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Paint
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds fire element to attacks
Stats : ATK -1
INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
DEF -1
...............................................................................
Accessory
Factors : Recovers 1% of fire-based damage as MP
Stats : INT +2
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wind Pain
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds wind element to attacks
Stats : ATK -1
INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
DEF -1
...............................................................................
Accessory
Factors : Recovers 1% of wind-based damage as MP
Stats : INT +2
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Paint
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds thunder element to attacks
Stats : ATK -1
INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
DEF -1
...............................................................................
Accessory
Factors : Recovers 1% of thunder-based damage as MP
Stats : INT +2
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Light Paint
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds light element to attacks
Stats : ATK -1
INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
DEF -1
...............................................................................
Accessory
Factors : Recovers 1% of light-based damage as MP
Stats : INT +2
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dark Paint
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds dark element to attacks
Stats : ATK -1
INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
DEF -1
...............................................................................
Accessory
Factors : Recovers 1% of darkness-based damage as MP
Stats : INT +2
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Nil Paint
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -1
INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
DEF -1
...............................................................................
Accessory
Factors : No Factors
Stats : INT +2
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Healing Paint
Factors given and Stat changes if Synthesized onto a...
Weapon
Factors : No Factors
Stats : ATK -1
INT +2
...............................................................................
Armor
Factors : Maximum HP +40
Stats : INT +2
DEF -1
...............................................................................
Accessory
Factors : Maximum HP +20
Stats : INT +2
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mysterious Paint
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -1
INT +2
...............................................................................
Armor
Factors : Maximum MP +40
Stats : INT +2
DEF -1
...............................................................................
Accessory
Factors : Maximum MP +20
Stats : INT +2
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Attack Card
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +4
Stats : ATK -1
INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
DEF -1
...............................................................................
Accessory
Factors : INT +2
Stats : INT +2
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Attack Card +
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +4
Stats : ATK -1
INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
DEF -1
...............................................................................
Accessory
Factors : INT +2
Stats : INT +4
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Healing Card
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -1
INT +2
...............................................................................
Armor
Factors : No Factors
Stats : INT +2
DEF -1
...............................................................................
Accessory
Factors : No Factors
Stats : INT +2
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Healing Card +
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -1
INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
DEF -1
...............................................................................
Accessory
Factors : No Factors
Stats : INT +4
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Support Card
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -1
INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
DEF -1
...............................................................................
Accessory
Factors : No Factors
Stats : INT +3
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Support Card +
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -1
INT +6
...............................................................................
Armor
Factors : No Factors
Stats : INT +6
DEF -1
...............................................................................
Accessory
Factors : No Factors
Stats : INT +6
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Parchment
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
...............................................................................
Accessory
Factors : No Factors
Stats : INT +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fine Parchment
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +5
...............................................................................
Armor
Factors : No Factors
Stats : INT +5
...............................................................................
Accessory
Factors : No Factors
Stats : INT +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Broken Metal Cutting Blade
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factor
Stats : ATK +3
HIT -2
...............................................................................
Armor
Factors : No Factor
Stats : DEF +3
GRD -2
...............................................................................
Accessory
Factors : No Factor
Stats : DEF +3
GRD +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Repair Kit
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rivet
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bowstring
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Swept Hilt
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : DEF +4
Stats : DEF +1
...............................................................................
Accessory
Factors : DEF +2
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Neck Chain
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Guitar Parts
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : DEF +2
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Small Guitar
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +3
...............................................................................
Armor
Factors : No Factors
Stats : INT +3
...............................................................................
Accessory
Factors : No Factors
Stats : INT +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mystery Box
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Memorial Plate
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +3
...............................................................................
Armor
Factors : No Factors
Stats : GRD +3
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +3
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic Capacitor
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -1
INT +4
...............................................................................
Armor
Factors : No Factors
Stats : INT +4
DEF -1
...............................................................................
Accessory
Factors : No Factors
Stats : INT +4
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Symbol Booster
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -2
INT +8
...............................................................................
Armor
Factors : Restores 2% of MP periodically in battle
Stats : INT +8
DEF -2
...............................................................................
Accessory
Factors : Restores 1% of MP periodically in battle
Stats : INT +8
DEF -2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Universal Device
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +2
...............................................................................
Armor
Factors : No Factors
Stats : GRD +2
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Micro Circuit
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +4
...............................................................................
Armor
Factors : No Factors
Stats : GRD +4
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +4
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quantum Processor
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +8
...............................................................................
Armor
Factors : No Factors
Stats : GRD +8
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +8
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Micro Hadron Collider
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +10
...............................................................................
Armor
Factors : No Factors
Stats : GRD +10
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +10
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Micro Heavy Iron Collider
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +12
...............................................................................
Armor
Factors : No Factors
Stats : GRD +12
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +12
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Laser Oscillator
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Shoots a blast of light energy when attacking
Stats : ATK +5
INT -1
...............................................................................
Armor
Factors : Shoots a blast of light energy when guarding
Stats : INT -1
DEF +5
...............................................................................
Accessory
Factors : Shoots a blast of light energy when guarding
Stats : INT -1
DEF +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sighting Unit
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK -1
HIT +8
...............................................................................
Armor
Factors : No Factors
Stats : GRD +8
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +8
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mystery Electronic Circuit
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : GRD +4
Stats : DEF +1
...............................................................................
Accessory
Factors : GRD +2
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mystery Mobile Frame
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Alchemist's Water
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : INT +1
...............................................................................
Accessory
Factors : No Factors
Stats : INT +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lezard's Flask
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Adds fog effect to attacks
Stats : ATK -1
INT +9
...............................................................................
Armor
Factors : No Factors
Stats : INT +9
DEF -1
...............................................................................
Accessory
Factors : No Factors
Stats : INT +9
DEF -1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Plastic Explosives
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : Shoots a blast of fire when attacking
Stats : ATK +1
...............................................................................
Armor
Factors : Shoots a blast of fire when guarding
Stats : DEF +1
...............................................................................
Accessory
Factors : Shoots a blast of fire when guarding
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bunny Feed
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Japonesque Vase
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vivid Vase
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Coquettish Vase
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Traditional Vase
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Growth Stimulant Ampule
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
HIT -3
INT +1
...............................................................................
Armor
Factors : Maximum HP +40
Stats : INT +1
GRD -3
DEF +1
...............................................................................
Accessory
Factors : Maximum HP +20
Stats : INT +1
GRD -3
DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Faerie of Aggression
...............................................................................
Weapon
Factors : ATK +3%
Stats : ATK +20
...............................................................................
Armor
Factors : No Factors
Stats : ATK +10
...............................................................................
Accessory
Factors : ATK +2%
Stats : ATK +10
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Faerie of Wisdom
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +3%
Stats : INT +20
...............................................................................
Armor
Factors : No Factors
Stats : INT +10
...............................................................................
Accessory
Factors : INT +2%
Stats : INT +10
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Faerie of Fortification
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : DEF +10
...............................................................................
Armor
Factors : DEF +3%
Stats : DEF +20
...............................................................................
Accessory
Factors : DEF +2%
Stats : DEF +20
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Faerie of Accuracy
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : HIT +3%
Stats : HIT +20
...............................................................................
Armor
Factors : No Factors
Stats : HIT +10
...............................................................................
Accessory
Factors : Hit +2%
Stats : HIT +10
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Faerie of Protection
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : GRD +10
...............................................................................
Armor
Factors : GRD +3%
Stats : GRD +20
...............................................................................
Accessory
Factors : GRD +2%
Stats : GRD +10
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fang Flute
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : Hit +5
...............................................................................
Armor
Factors : No Factors
Stats : GRD +5
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +5
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Feathered Comb
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +11
...............................................................................
Armor
Factors : No Factors
Stats : GRD +11
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +11
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gabriel Celeste's Feather
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : ATK +3%
ATK +3%
ATK +3%
ATK +3%
Stats : ATK +100
INT -50
...............................................................................
Armor
Factors : No Factors
Stats : DEF +30
...............................................................................
Accessory
Factors : ATK +2%
ATK +2%
ATK +2%
Stats : DEF +20
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ethereal Queen's Feather
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : INT +3%
INT +3%
INT +3%
INT +3%
Stats : INT + 100
...............................................................................
Armor
Factors : No Factors
Stats : DEF +44
...............................................................................
Accessory
Factors : INT +2%
INT +2%
INT +2%
Stats : DEF +30
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vinegar
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
White Rice
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Uncooked Pasta
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Raw Animal Meat
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +2
...............................................................................
Armor
Factors : No Factors
Stats : DEF +2
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Raw Fish
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Common Egg
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : Hit +2
...............................................................................
Armor
Factors : No Factors
Stats : GRD +2
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vegetables
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +2
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Seasonings
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Olive Oil
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Special Warishita Sauce
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : HIT +1
...............................................................................
Armor
Factors : No Factors
Stats : GRD +1
...............................................................................
Accessory
Factors : No Factors
Stats : GRD +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fresh Cream
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pie Crusts
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +1
...............................................................................
Armor
Factors : No Factors
Stats : DEF +1
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +1
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Monster Jewel
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : ATK +1
HIT +1
INT +1
...............................................................................
Armor
Factors : No Factors
Stats : GRD +1
DEF +2
...............................................................................
Accessory
Factors : No Factors
Stats : DEF +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Map of Astral
Factors given and Stat changes if Synthesized onto a...
...............................................................................
Weapon
Factors : No Factors
Stats : INT +3
...............................................................................
Armor
Factors : No Factors
Stats : HIT +1
GRD +2
...............................................................................
Accessory
Factors : No Factors
Stats : HIT +1
GRD +2
...............................................................................
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| | Notable Items Effect List - [Niflist] | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
Here is a list of notable Factors which I and many others have found to be very
useful:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WEAPONS
Adds one hit chance per attack - Slayer's Bangle (wrist)
+20% EXP after each battle - Oyakodon/Curry Rice
+40% FOL after each battle - Mille-feuille
MP cost -25% in battle - Caesar Salad
HP damage +20% - EM Bomb
HP Damage +35% - Ultimate Bomb
Increases critical hit chance - Crystal
ATK/INT/DEF/HIT/GRD +5% - Hyper Potion
ATK +18% - Potent Attack Seeds
HIT +25% - Potent Accuracy Seeds
INT +18% - Potent Intelligence Seeds
Adds stun effect to attacks - DANGER! DO NOT DRINK!
ARMOR
Increases chance of surviving incap via fury - Green Talisman (neck)
Nullifies HP Damage 25% of the time - Blue Talisman (neck)
Restores 3% of MP periodically in battle - Regeneration Symbol (neck)
Restores 3% of HP periodically in battle - Healing Band (wrist)
DEF +20% - Potent Defense Seeds
GRD +25% - Potent Protection Seeds
Maximum HP +20% - Potent Health Seeds
Maximum MP +20% - Potent Magic Seeds
ATK/INT/DEF/HIT/GRD +5% - Hyper Potion
ACCESSORIES
Grants immunity to poison - Anti-Poison Amulet (neck)
Grants immunity to stun status - Anti-Stun Amulet (neck)
Grants immunity to frozen status - Anti-Freezing Amulet (neck)
Grants immunity to paralysis - Anti-Paralysis Amulet (neck)
Grants immunity to silence - Anti-Silence Amulet (neck)
Grants immunity to fog status - Anti-Fog Amulet (neck)
Grants immunity to curse status - Anti-Curse Amulet (neck)
Grants immunity to pumpkin status - Anti-Pumpkin Amulet (neck)
Grants immunity to void status - Anti-Void Amulet (neck)
Increases chance of surviving incap via fury - Green Talisman (neck)
Nullifies HP Damage 15% of the time - Blue Talisman (neck)
Restores 2% of MP periodically in battle - Regeneration Symbol (neck)
Restores 2% of MP periodically in battle - Faerie Band (wrist)
Adds one hit chance per attack - Slayer's Bangle (wrist)
Restores 2% of HP periodically in battle - Healing Band (wrist)
Rush Gauge charge rate +2 - Stallion Snaps (wrist)
+15% EXP after each battle - Oyakodon/Curry Rice
+30% FOL after each battle - Mille-feuille
ATK/INT/DEF/HIT/GRD +3% - Hyper Potion
MP cost -15% in battle - Caesar Salad
ATK +10% - Potent Attack Seeds
DEF +12% - Potent Defense Seeds
HIT +15% - Potent Accuracy Seeds
GRD +15% - Potent Protection Seeds
INT +10% - Potent Intelligence Seeds
Maximum HP +10% - Potent Health Seeds
Maximum MP +10% - Potent Magic Seeds
Increases critical hit chance - Crystal
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| | Synthesis Base Suggestions [UseThez] | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
Here's is a list of the most notable base items to use for Synthesis. Take
note that most of these great items can only be found near or after the game.
Before you begin, please refresh yourself with the "Overflow Trick" at the top
of this FAQ.
For any help creating items from your Item Creation terminal, please use my
Item Creation Ingredient FAQ:
http://www.gamefaqs.com/console/xbox360/file/946860/57159
There are many different pieces of equipment you can use; Typically, you'll
want to buy your equipment from EN II or create it in your Item Creation
terminal. For Item Creation recipes, check the bottom of my Ingredient FAQ.
Here are some of my suggested equipment choices:
SUGGESTED BEST WEAPONS:
Edge : Imperial Sword : 10 Synth Limit Slots
Reimi : Mediumistic Bow : 10 Synth Limit Slots
Lymle : Laser Weapon : 16 Synth Limit Slots
Bacchus : Symbol Cannon "Tempest" : 12 Synth Limit Slots
Meracle : Laser Weapon : 16 Synth Limit Slots
Myuria : Wizard's Staff : 09 Synth Limit Slots
Sarah : Trident Harpoon : 10 Synth Limit Slots
Arumat : Laser Weapon : 16 Synth Limit Slots
Anyone : Laser Weapon : 16 Synth Limit Slots
SUGGESTED BEST ARMORS:
Edge, Faize, Arumat : Universal Armor : 10 Synth Limit Slots
Reimi, Meracle : Absolute Protector : 12 Synth Limit Slots
Myuria, Lymle, Sarah : Seven Star Cloak : 10 Synth Limit Slots
Bacchus : Plate of the Lost Monarch : 08 Synth Limit Slots
Anyone : Laser Suit : 16 Synth Limit Slots
WHERE TO FIND:
Imperial Sword - Item Creation
Mediumistic Bow - Item Creation
Symbol Cannon "Tempest" - Item Creation
Wizard's Staff - Item Creation
Trident Harpoon - Chest; Wandering Dungeon F09, F13,
Laser Weapon - Complete quest "Trial of Might" in the Sanctuary
Absolute Protector - Chest; Wandering Dungeon F11, F13, F16
Universal Armor - Item Creation
Seven Star Cloak - Chest; Cave of the Seven Stars; Floor 7, West Room
Plate of the Lost Monarch - Chest; Wandering Dungeon F03, F05
Laser Suit - Item Creation
If you don't have access to certain items, simply create the best item you can
via your Item Synthesis terminal. The equipment listed above are the best
pieces of equipment that have multiple empty Factor Slots and extremely high
stats. Factors can be much more effective than stats.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| | Equipment Suggestion List [EqpDzNw] | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
Here is a list pieces of equipment that I and many others have found to be very
usefull throughout every part of the game. Please note, the names I provide
for the equipment pieces are not real names; They are simply names I have
chosen for them based on their effects.
...............................................................................
WEAPONS
EXP Weapon:
Factor 1: +20% XP
Factor 2: +20% XP
Factor 3: +20% XP
Factor 4: +20% XP
FOL Weapon:
Factor 1: +40% Fol
Factor 2: +40% Fol
Factor 3: +40% Fol
Factor 4: +40% Fol
Low ATK Attack Weapon (Fighters):
Factor 1: ATK +18%
Factor 2: ATK +18%
Factor 3: ATK +18%
Factor 4: ATK +18%
Low ATK/effect Weapon (Fighters):
Factor 1: ATK + 18%
Factor 2: ATK + 18%
Factor 3: Adds stun effect to attacks
Factor 4: HP Damage + 35%
Low ATK/effect Weapon (Fighters):
Factor 1: ATK + 18%
Factor 2: ATK + 18%
Factor 3: Adds stun effect to attacks
Factor 4: Increase Critical Hit Chance
Low INT Attack Weapon (Mages):
Factor 1: INT +18%
Factor 2: INT +18%
Factor 3: INT +18%
Factor 4: INT +18%
Low INT/effect Weapon (Mages):
Factor 1: INT + 18%
Factor 2: INT + 18%
Factor 3: INT + 18%
Factor 4: MP Cost -25% in battle
Healer Weapon (Mages):
Factor 1: ATK/INT/DEF/HIT/GRD +5%
Factor 2: ATK/INT/DEF/HIT/GRD +5%
Factor 3: ATK/INT/DEF/HIT/GRD +5%
Factor 4: ATK/INT/DEF/HIT/GRD +5%
Healer Weapon 2 (Mages):
Factor 1: MP cost -25% in battle
Factor 2: MP cost -25% in battle
Factor 3: MP cost -25% in battle
Factor 4: MP cost -25% in battle
Effect Weapon (Fighters):
Factor 1: Adds stun effect to attacks
Factor 2: Increases critical hit chance
Factor 3: HP Damage +35%
Factor 4: MP cost -25% in battle
Effect Weapon 2 (Fighters):
Factor 1: HP Damage + 35%
Factor 2: Adds stun effect to attacks
Factor 3: Increase Critical Hit Chance
Factor 4: Adds one hit per attack chance
...............................................................................
ARMORS
Low DEF Armor:
Factor 1: DEF + 20%
Factor 2: DEF + 20%
Factor 3: DEF + 20%
Factor 4: DEF + 20%
Low HP Armor:
Factor 1: HP + 20%
Factor 2: HP + 20%
Factor 3: HP + 20%
Factor 4: HP + 20%
Low DEF/HP Armor:
Factor 1: DEF + 20%
Factor 2: DEF + 20%
Factor 3: HP + 20%
Factor 4: HP + 20%
Regeneration Armor:
Factor 1: Restores 2% of HP periodically
Factor 2: Restores 2% of HP periodically
Factor 3: Restores 2% of HP periodically
Factor 4: Restores 2% of HP periodically
Survival Armor:
Factor 1: Increase chance of surviving incap via Fury
Factor 2: Increase chance of surviving incap via Fury
Factor 3: Increase chance of surviving incap via Fury
Factor 4: Increase chance of surviving incap via Fury
Medium DEF/HP/effect Armor:
Factor 1: Nulifies HP Damage 25% of the time
Factor 2: Increase chance of surviving incap via Fury
Factor 3: DEF + 20%
Factor 4: HP + 20%
Eternal Magic Armor:
Factor 1: Maximum MP +20%
Factor 2: Maximum MP +20%
Factor 3: Maximum MP +20%
Factor 4: Restores 3% of MP periodically in battle
Eternal Life Armor:
Factor 1: Nulifies HP Damage 25% of the time
Factor 2: Increase chance of surviving incap via Fury
Factor 3: Restores 3% of HP periodically in battle
Factor 4: Restores 3% of HP periodically in battle
...............................................................................
NECK ACCESSORIES
EXP Neck Accessory - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: +15% EXP after each battle
Factor 3: +15% EXP after each battle
Factor 4: +15% EXP after each battle
FOL Neck Accessory - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: +30% FOL after each battle
Factor 3: +30% FOL after each battle
Factor 4: +30% FOL after each battle
Anti-Ailment Neck Accessory - [Base = Anti-Paralysis Amulet]
Factor 1: Grants immunity to paralysis
Factor 2: Grants immunity to stun status
Factor 3: Grants immunity to silence
Factor 4: Grants immunity to poison
Warrior's Neck Accessory - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: Increases critical hit chance
Factor 3: Adds one hit chance per attack
Factor 4: Rush Gauge charge rate +2 (or +3)
Eternal Magic Neck Accessory - [Base = Regeneration Symbol]
Factor 1: Restore 2% of MP periodically in battle
Factor 2: Restore 2% of MP periodically in battle
Factor 3: MP Cost -15% in battle
Factor 4: Maximum MP +10%
Eternal Life Neck Accessory - [Base= Green Talisman]
Factor 1: Increases chance of surviving incap via fury
Factor 2: Restores 2% of HP periodically in battle
Factor 3: Restores 2% of HP periodically in battle
Factor 4: Nullifies HP Damage 15% of the time
Supportive Neck Accessory - [Base= Anti-Silence Amulet]
Factor 1: Grants immunity to silence
Factor 2: Grants immunity to stun
Factor 3: Restores 2% of MP periodically in battle
Factor 4: Rush Guage charge rate +2 (or +3)
Supportive Neck Accessory 2 - [Base= Anti-Silence Amulet]
Factor 1: Grants immunity to silence
Factor 2: Grants immunity to stun
Factor 3: Nullifies HP Damage 15% of the time
Factor 4: Increase chance of survivng incap via Fury
All-Round Stat Neck Accessory - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: ATK/INT/DEF/HIT/GRD +3%
Factor 3: ATK/INT/DEF/HIT/GRD +3%
Factor 4: ATK/INT/DEF/HIT/GRD +3%
Life-Giving Neck Accessory - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: Maximum HP +10%
Factor 3: Maximum HP +10%
Factor 4: Maximum HP +10%
Defensive Neck Accessory - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: DEF +12%
Factor 3: DEF +12%
Factor 4: DEF +12%
Offensive Neck Accessory - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: ATK +10%
Factor 3: ATK +10%
Factor 4: ATK +10%
Intellectual Neck Accessory - [Base = Blue Talisman]
Factor 1: Nullifies HP Damage 15% of the time
Factor 2: INT +10%
Factor 3: INT +10%
Factor 4: INT +10%
...............................................................................
NON SYNTH NECK ACCESSORIES
Arch Spellmaster Jewel - Neck Accessory
MP cost -15% in battle
DEF -70%
INT doubled but maximum MP halved (Great Factor!)
Spriggan Jewel - Neck Accessory
Increases critical hit chance
Grants immunity to stun status
DEF -40%
ATK doubled but maximum HP halved (Great Factor!)
Solo Champion Medal - Neck Accessory (Easy Accessory to obtain)
Rush Gauge charge rate +2
ATK +10%
Grants immunity to poison
Mullified HP damage 15% of the time
Team Champion Medal - Neck Accessory (Easy Accessory to obtain)
Nullifies MP damage 15% of the time
Adds one hit chance per attack
MP cost -5% in battle
Nullified light symbols 20% of the time
Ashlay Bernbeldt Jewel - Neck Accessory
Adds one hit chance per attack
(ATK 77, INT -23, DEF 129, HIT 72, GRD 57)
tri-Emblem: - Wrist Accessory
Rush Guage charge rate +3
Grants Immunity to Paralysis
MP cost -15% in battle
Adds two hit chances per attack
(ATK 200, INT 200, DEF 100, HIT 100, GRD 100)
Tri-Emblem - Can be synthed for its full value onto any weapon, armor, or
accessory (200 ATK/INT, 100 DEF/HIT/GRD). Weapons will only get the
ATK/INT/HIT, however. Also useful for Rush Gauge charge rate +3
Ultimate Super-tri-Emblum - Wrist Accessory
Hit +2
Rush Guage charge rate +3
Grants Immunity to Paralysis
MP cost -15% in battle
(ATK 1,602, INT 1,602, DEF 801, HIT 801, GRD 801)
(+20 to All Resistances)
...............................................................................
WRIST ACCESSORIES
The suggestions for the Neck Accessories apply to Wrist Accessory suggestions
as well, with the exception of the Super-tri-Emblum, which is the best Wrist
Accessory in the game, hands down.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| | Maxing Resistnaces - [MaxnRez] | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
...............................................................................
"Maxing Resistnaces to +20"
This is a completely optional, yet very useful, task you can do with your
equipment. Adding +20 to All Resistances grants immunity to elemental spells,
elemental symbology, and even attacks that have an added element; They will
all do 0(zero) damage. Not only do you take zero damage, you also are immune
to the mini 'knockback' effect that spells have on your characters when you are
being bombarded with them. You can be in the middle of a huge explosion or
elemental attack, and it will be like there is nothing there; You can simple
walk right through it and keep on attacking without being hampered. Enemies
and bosses that use elements become a cake-walk.
The trick: Resistances are the only stats that carry over through multiple
Synths. Normal stats like ATK and DEF do not. The downside is that
the Resistances are reduced by half each time you Synth them. I
will show you how to manipulate this and work around the diminished
rate to create some pretty nice gear.
The earliest you should try to make one of these is when you obtain the skill
"Duplication" from the Cave of the Seven Star on Floor 7, as you will need to
do quite a bit of Duplicating for this to work.
...............................................................................
Here's the prep list of things you need:
- Recipe Memo 12: Chest on Nox Obscurus; Ravine of Extinction
[Allows you to create: Darkness Charm]
- Duplication Skill: Chest on Roak; Cave of the Seven Stars; Floor 7
[Max out the skill to Lv10]
- *15 Magical Clay: Farm in the Sanctuary- Warp there from EN II
- *2 Darkness Charm: Item Creation; Artistry
Ingredient; Magical Brush *1: EN II-> Masterful Materials
Ingredient; Parchment *2: EN II-> Masterful Materials
Ingredient; Darkness Gem *5: Various Nodes; Aeos---: Miga Insect Warren
Lemuris: Thalia Plains
Lemuris: Van Elm Region
Lemuris: Wind Swallow Valley
Nox----: Ravine, Bog, Halls
- *1 Alchemist's Cloak: Common Drop from the enemy "Cursed Horror" on EN II in
the Sanctuary and the Old Road to Sanctuary.
- *1 Duel Armor: ENII -> D. Fense's Defensive Tools
...............................................................................
Our goal here is to create a piece of equipment that has +20 to All Resistances
which can be duplicated for only 1 Magical Clay via the Duplication Skill.
This will then be Synthed onto your choice of equipment to up it's Resistances.
I will walk you through it step by step.
The Duel Armor has +2 to all Resistances except Darkness, which is negative 8.
That makes this a good piece of equipment to start with, since we only need to
change the Darkness stat. The Darkness Charm is where this comes into play;
It has +4 Resistance to Darkness. You need two of these to start with, so make
sure you craft 2 from your Item Creation Terminal.
Step 01) Synth both Darkness Charms together; This gives you a Darkness Charm
with +6 Resistance to Darkness.
[Synthesis: "Darkness Charm" <- "Darkness Charm"]
Step 02) Duplicate the +6 Darkness Charm 3 times.
You now have 4 Darkness Charms with +6 Resistance to Darkness.
Step 03) Synth all 4 of these +6 Darkness Charms to your Duel Armor to create
a Duel Armor with at least +2 to every Resistance.
[Synthesis: "Duel Armor" <- "+6 Darkness Charm #1"]
[Synthesis: "Duel Armor" <- "+6 Darkness Charm #2"]
[Synthesis: "Duel Armor" <- "+6 Darkness Charm #3"]
[Synthesis: "Duel Armor" <- "+6 Darkness Charm #4"]
Step 04) Duplicate the Duel Armor once; This gives you a total of 2 Duel Armors
with at least +2 to All Resistances.
Step 05) Synth both of the new Duel Armors onto an Alchemist's Cloak to create
an Alchemist's cloak with at least +2 to all Resistances. We are
using the Cloak instead of the Armor because it can be duplicated for
only 1 Clay (the duel armor requires 3).
[Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #1"]
[Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #2"]
Step 06) Duplicate the +2 Alchemist's Cloak twice; This gives you a total of
three +2 Cloaks.
Step 07) Synth two of the +2 Cloaks onto the third one to give you a Cloak that
has at least +4 to All Resistances.
[Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #2"]
[Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #3"]
Step 08) Duplicate the +4 Cloak once; This gives you a total of two +4 Cloaks.
Step 09) Synth one of the +4 Cloaks onto the other +4 Cloak to give you a Cloak
that has at least +6 to All Resistances.
[Synthesis: "+4 Alchemist's Cloak #1" <- "+4 Alchemist's Cloak #2"]
Step 10) Duplicate the +6 Cloak once; This gives you a total of two +6 Cloaks.
Step 11) Synth one of the +6 Cloaks onto the other +6 Cloak to give you a Cloak
that has at least +9 to All Resistances.
[Synthesis: "+6 Alchemist's Cloak #1" <- "+6 Alchemist's Cloak #2"]
Step 12) Duplicate the +9 Cloak once; This gives you a total of two +9 Cloaks.
Step 13) Synth one of the +9 Cloaks onto the other +9 Cloak to give you a Cloak
that has at least +13 to All Resistances.
[Synthesis: "+9 Alchemist's Cloak #1" <- "+9 Alchemist's Cloak #2"]
Step 14) Duplicate the +13 Cloak twice; This gives you a total of three +13
Cloaks.
Step 15) Synth two of the +13 Cloaks onto the third one to give you a Cloak
with +20 to All Resistances.
[Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #2"]
[Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #3"]
Step 16) Duplicate the +20 Cloak at least twice; You need two of them to
perform this, and it's always good to have a backup.
Step 17) Synth two of the +20 Cloaks to your Armor or Accessory to give them
maxed out resistances. The max = 20, and because the amounts are cut
in half during Synth, this is why you need to use two of them.
[Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #1"]
[Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #2"]
A few tips:
-Using this method, it only costs 2 Synth Limit Slot Usage to max out resist if
applied directly to your equipment.
-If you are using other items, like tri-Emblems, to up stats, you can simply
Synth these armors onto those items before you put the those other items onto
your final equipment. Since the Resistances are cut in half during each
Synth, you'll have to use twice as many to get the full 20, but if you do this
on enough of your items, the amounts will add up.
-Make sure to fill up your 4 Factors before you do this, or you'll be getting
the Factors of the Darkness Charm put on your equipment. If you're using the
Overflow trick, simply stick a few of these +20 Cloaks on your throw-away
items before you Synth them onto your final equipment. There's always a spot
for them if you look.
Duplication Costs do not change even after Synthing things onto the equipment.
Here is a simple cost list:
---------------------------
Darkness Charm = 1
Duel Armor = 3
Alchemist's Cloak = 1
---------------------------
-------------------------------------------------------------------------------
The Quicklist:
Prep:
- Recipe Memo 12
- Duplication Skill
- *15 Magical Clay
- *2 Darkness Charm
- *1 Alchemist's Cloak
- *1 Duel Armor
Process:
[Synthesis: "Darkness Charm" <- "Darkness Charm"] = +6 Darkness Charm
-Duplicate the +6 Darkness Charm 3 times.
[Synthesis: "Duel Armor" <- "+6 Darkness Charm #1"]
[Synthesis: "Duel Armor" <- "+6 Darkness Charm #2"]
[Synthesis: "Duel Armor" <- "+6 Darkness Charm #3"]
[Synthesis: "Duel Armor" <- "+6 Darkness Charm #4"] = +2 Duel Armor
-Duplicate the +2 Duel Armor once.
[Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #1"]
[Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #2"] = +2 Alchemist's Cloak
-Duplicate the +2 Alchemist's Cloak twice.
[Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #2"]
[Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #3"]= +4 Cloak
-Duplicate the +4 Cloak once.
[Synthesis: "+4 Alchemist's Cloak #1" <- "+4 Alchemist's Cloak #2"]= +6 Cloak
-Duplicate the +6 Cloak once.
[Synthesis: "+6 Alchemist's Cloak #1" <- "+6 Alchemist's Cloak #2"]= +9 Cloak
Duplicate the +9 Cloak once.
[Synthesis: "+9 Alchemist's Cloak #1" <- "+9 Alchemist's Cloak #2"]= +13 Cloak
Duplicate the +13 Cloak twice.
[Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #2"]
[Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #3"]=+20 Cloak
Duplicate the +20 Cloak at least twice. (Keep 1 for backup)
[Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #1"]
[Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #2"] = Your new +20 Equip.
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| | Copyright - [CpyRght] | |
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This document is Copyright (c) 2009 Sakura Yule.
This FAQ was written for the intended purpose of aiding people for no cost, any
intention of selling this guide is strictly prohibited and will be dealt with.
This guide is solely to be hosted at GameFAQs (www.gamefaqs.com) and all other
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I encourage people to send me feedback, but only emails regarding this guide or
the game it was written for will be read, all other mail will be deleted upon
arrival.
Thank you,
Sakura Yule
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| | Credits - [Creds42] | |
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Microsoft for creating the Xbox360
GameFAQs!
The following GameFAQs members: Miskay, Sister,
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| | Final Words - [Goodbye] | |
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Thank you for taking the time to read my FAQ! If you have another spare moment,
please send a quick thank you in my direction. It really makes the time spent
creating this well worth it. I appreciate you all and wish you a wonderful
gaming time and a joy filled life.
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-Sakura Yule
-End of Document