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Follow the dark path or use the light
Stacking Pack Shot




by JyrakosDraco

[                                                                             ]
[                          STACKING 100% WALKTHROUGH                          ]
[                                Version Final                                ]
[                     E-Mail: [email protected]                      ]
[                                                                             ]

                                           __________  /            \
                                ________  /          \ |            |
                       ______  /        \ |          | |            |
                ____  /      \ |        | |          | |            |
           __  /    \ |      | |        | |          | |            |
          /  \ |    | |      | |        | |          | |            |
          |  | |    | |      | |        | |          | |            |
          \__/ \____/ \______/ \________/ \__________/ \____________/

[ +                            TABLE OF CONTENTS                            + ]

   I. INTRODUCTION......................................................(INTRD)

  II. STORY & CONTROLS..................................................(STRCN)

 III. WALKTHROUGH.......................................................(WKTHR)

      1. Royal Train Station............................................(RLTN1)
           a. Empty the Lounge..........................................(RLTC1)
           b. Unique Dolls..............................................(RLTUD)

      2. Gilded Steam Ship..............................................(GLSTS)
           a. Cause Chaos at the Safari.................................(GLSC1)
           b. Sabotage the Exhibit......................................(GLSC2)
           c. Stop the Caviar Service...................................(GLSC3)
           d. Muddle the Maps...........................................(GLSC4)
           e. Get the Gits a Gi.........................................(GLSC5)
           f. Hi-Jinks..................................................(GLSHJ)
           g. Unique Dolls..............................................(GLSUD)

      3. Royal Train Station 2.0........................................(RLTN2)
           a. Hi-Jinks..................................................(RLTHJ)
           b. Sort the Lines............................................(RLTC2)

      4. Zeppelin of Consequence........................................(ZPCNS)
           a. Get Rid of the Gas........................................(ZPCC1)
           b. Open the Gate.............................................(ZPCC2)
           c. Break Out of the Brig.....................................(ZPCC3)
           d. Stop that Car.............................................(ZPCC4)
           e. Hi-Jinks..................................................(ZPCHJ)
           f. Get Mr. Ruffles!..........................................(ZPCC5)
           g. Unique Dolls..............................................(ZPCUD)

      5. Royal Train Station 3.0........................................(RLTN3)
           a. Wind the Clock!...........................................(RLTC3)

      6. Triple Decker Tank Engine......................................(TDTEN)
           a. Defeat Sickle the Sly.....................................(TDTC1)
           b. Tickle Tiberius the Terrible..............................(TDTC2)
           c. Illuminate the Shadow General.............................(TDTC3)
           d. Scare Simpleton the Strong................................(TDTC4)
           e. Hi-Jinks..................................................(TDTHJ)
           f. Unique Dolls..............................................(TDTUD)

      7. Final Challenge................................................(FNCHL)

      8. DLC: The Lost Hobo King........................................(DLCHK)

           a. Get in the House..........................................(LHKC1)
           b. Open Excalican............................................(LHKC2)

           c. Get Past the Ghouls.......................................(LHKC3)

           d. H-Jinks...................................................(LHKHJ)

           e. Unique Dolls..............................................(LHKUD)

  IV. ACHIEVEMENTS/TROPHIES.............................................(ACHTR)

   V. FREQUENTLY ASKED QUESTIONS........................................(FRAQU)

  VI. VERSION HISTORY...................................................(VRHST)

 VII. CREDITS...........................................................(CRDTS)

VIII. COPYRIGHT.........................................................(CPYRT)

[ +                             I. INTRODUCTION                    (INTRD)  + ]

Welcome to my official Stacking 100% Walkthrough. This guide is designed to
find every unique doll (and all sets), complete every Hi-Jink, and solve
every challenge in every way possible. If you follow this guide, you'll not
only beat The Baron, you'll also get 100% and every Achievement/Trophy.

As a particular note, the Unique Doll sections are simply lists of the dolls
to help you locate any you might be missing. If you need to know how to find
any particular doll, search for their full name. They'll be listed in the
walkthrough with a [##/##] after their name whenever I tell you where they are
and how to stack them.

[ +                          II. STORY & CONTROLS                  (STRCN)  + ]


The main gameplay of Stacking is a puzzle experience based on Russian stacking
dolls. You play as Charlie Blackmore, the smallest stacking doll in the world.
Stack into sequentially larger dolls to solve challenges and eventually save
your family, and the world, from the evil Baron.


Left Stick    Left Stick      	WASD		Move Around
Right Stick   Right Stick     	Mouse		Control Camera
A             X               	E		Use Abilities/Confirm
X             Square          	Q		Talk To Dolls
Y             Triangle        	Left Click	Stack Into Larger Dolls
B             Circle          	Right Click	Unstack Down To Smaller Sizes
LB            L1              	Caps Lock	Bring Up Challenge Menu
RB            R1              	Space		Display Objective Trail
LT/RT         L2/R2           	Caps Lock	Cycle Through Menus
Start         Start           	Esc		Open Main Menu/Pause
Back          Select          			Not Used

[ +                            III. WALKTHROUGH                    (WKTHR)  + ]

{ *                         1. ROYAL TRAIN STATION                 (RLTN1)  * }

Once you have control of Charlie, head forward toward the hobo in your way.
Talk to Levi until he moves out of your way. As you continue onward, a
cutscene will start (Coalition of the Unwilling). After the cutscene is over,
you're given your first objective, End the Train Strike. Soon after entering
the train station proper, you'll be given an introductory lesson to stacking.
Stack into the Size 1, 2, and 3 dolls in your way, and you'll be taught about
Abilities. Use the Size 3 doll's ability (Make Way!) to move onward. Go speak
with the guard near the locked gate to start a short quest (Find and Stack the
Key Master) and learn about unstacking. Unstack from your Size 3 and go stack
into Key Master Dawson [01/18]. You can't miss him, he has a key on his head
that's about 3 times as big as Charlie. The Key master is your first Unique
Doll. There'll be many more, and this guide will help you find every one. Go
use Dawson's ability (Unlock) to open the gate. Before moving onward, you may
enjoy stacking into random dolls around the area to experiment with their
abilities. One of my favorites is the Size 1 doll with Stop, Drop, and Roll.
Also practice talking to dolls, many say multiple things and they may say
something different depending on what doll you are at that time. For example,
talking to them as Charlie usually leads to many comments about how tiny you

As you progress through the game, talking is often useful for giving you clues
and hints about what to do next. When you're ready, go through the gate and
continue your quest. If you ever forget where you're headed, you can always
tap a button to make a trail appear to lead you to your next story objective.
At the end of the first hallway, you'll find a Size 3 female doll in a
feathered hat. Her ability (Eagle Eye) will make unique dolls glow a bright
blue. You'll notice a unique Size 2 doll near her. Stack into her (Luydmila
Allendorf [02/18]) to find out about Matching Sets. Let's go ahead and find
the rest of her family (Lost German Family Set [1/2]).  Go into the main area,
and walk straight ahead and down to the bathrooms, where you'll find Hans
Allendorf [03/18], the Size 1 doll in the set. Note: leave a doll unstacked
for too long, and they'll start heading back toward their original location.
Grab the two German siblings and head up the stairs in front of you. You'll
see a Size 3 female doll in purple with a white bonnet. Stack into her (Ursula
Allendorf [04/18]) to complete the set and trigger a cutscene (The Akzidentale
Tourists). Now that they are reunited, you can now find them standing together
next to the information kiosk at the top of the stairs if you're looking for
them again.

Head towards the Royal Lounge to trigger a cutscene and a lesson on
Challenges. The first challenge is called Empty the Lounge. I'll go through
every solution for each challenge, but you only need to complete one solution
each to move on with the story. If you wish to complete the challenges without
my help, you can trigger hints in-game.

< #                          a. EMPTY THE LOUNGE                   (RLTC1)  # >

Solution 1: Fan-tastic.
     Stack into the Size 2 doll carrying a giant wrench (Clerk-of-the-Works
     Jasper [05/18]). He can found to the right of the lounge next to a rack
     of tools. Use his ability (Maintain) on the fan to the right of the
     lounge door. Enter the secret passageway and talk to the Host to clear
     everyone out of the lounge.

Solution 2: Unauthorized Entry.
     Stack into the Size 3 female doll with blonde hair walking around swaying
     her hips and carrying a fan (The Widow Chastity [06/18]). Walk up to the
     guard and use her ability (Seduce) to lure him away from the door.
     Unstack from Chastity and stack into Guard Perry [07/18]. His ability
     (Open) will let you into the lounge. Talk to the Host to clear the room
     again. There are a few other ways to complete this particular solution.
     Instead of using The Widow Chastity, you could use Ursula Allendorf. Her
     ability (Scream for Help) will also distract the guard. Once you have
     distracted the guard, you do not have to use him to open the door. If you
     prefer, use the Key Master or Jasper from Solution 1.

Solution 3: The Fog of War.
     Back down by the bathrooms where you found Hans, you'll see a Size 3 bald
     male doll wearaing a white suit. He's easy to spot, because he often
     leaves a trail of green gas in his wake. Stack into him (Meriwether
     Malodor [08/18]) and take him up towards the lounge. Use his ability
     (Flatulate) on the fan to clear the room in an odorous manner.

Time to end the strike. Stack into the Train Guild Set [2/2] (all three are
now standing right outside the lounge). In order of size, they are Ticketeer
Frederick [09/18], Conductor Orville [10/18], and Engineer Ulysses [11/18]. 
Feel free to play around with their abilities, as two of them will be no
longer be stackable after this part of the game. Take the set down to the
tracks to trigger a cutscene (The Spice of Life) and end the strike once and
for all. After that cutscene, there will be another one in which you are
reunited with hobo Levi and he tells you all about your new secret hideout.
Whenever you complete challenges or find unique dolls, he will add to the

Head back to the train station from the hideout. But before leaving the
station, let's go find the rest of the unique dolls. Grab a Size 1 doll and
head into the main concourse. On the lower level near several seats, you'll
find a Size 2 male doll wandering around wearing a top hat and smoking a pipe
(Solicitor Barnabas [12/18]). After grabbing him, head up the left-hand
stairs. You'll find Drummer Percy [13/18] drumming on a balcony at the end of
the corridor. I feel kind of bad for the coal workers below him. Head back
down the stairs and go towards the ticket counter (which is just past the
lounge if you didn't notice it earlier). Stack into the Size 3 male doll with
orange hair and an eye patch (Strike Leader Chesley [14/18]). Remember his
location, since his ability (Organize) will be useful later. Head back into
the Royal Lounge (which is open to the public now) and stack into the Size 3
Host (Lounge Host Demoreuille [15/18]) you spoke with earlier. Back out and go
up the other set of upper level stairs (opposite of the flight that led to
Drummer Percy). Upon entering the lounge, hop into the Size 3 striped male
doll on the right (Engineer Cross [16/18]). Behind him is the Size 3 Judge
Meantal [17/18]. There's one more unique doll to get in here, but sadly
you can't stack into him yet. We'll get him later.

We're done in the Royal Train Station for now, so head back towards the train
and speak with the conductor to depart for the Gilded Steam Ship. Don't worry,
you don't need to wait in line, unusually tiny people get first dibs on train

< #                            b. UNIQUE DOLLS                     (RLTUD)  # >

1. Meriwether Malodor
2. Hans Allendorf
3. Luydmila Allendorf
4. Ursula Allendorf
5. Guard Perry
6. Clerk-of-the-Works Jasper
7. The Widow Chastity
8. Solicitor Barnabas
9. Ticketeer Frederick
10. Conductor Orville
11. Engineer Ulysses
12. Strike Leader Chesley
13. Lounge Host Demoreuille
14. Drummer Perry
15. Key Master Dawson
16. Judge Meantal
17. Engineer Switch
18. Engineer Cross

{ *                          2. GILDED STEAM SHIP                  (GLSTS)  * }

After the cutscene, you start out on the lowest deck of the steam ship. Your
primary objective this time is to Incite A Mutiny. Once you have control, head
straight ahead towards the safari. You'll trigger a lesson about Hi-Jinks.
Feel free to try them out on your own, I will cover them in detail at the end
of each section. Upon reaching the safari, you'll trigger your first challenge
on the ship.

< #                     a. CAUSE CHAOS AT THE SAFARI               (GLSC1)  # >

Solution 1: Misfire!
     Stack into any Size 2 doll and approach the Size 3 male doll sitting next
     to the cannon (Field Commander Appleyard [01/27]). You can shoot at the
     animals, but that won't cause the chaos you need. Turn to the left, and
     use the Fire Cannon ability to shoot into the pipe.

Solution 2: Animauler.
     Stack into any Size 3 doll, and look for a Size 4 male doll with a boxing
     glove. There are 2 in front of some cardboard lions. Congratulations, now
     you can stack up to Size 4 dolls. Proceed to use his ability A Proper
     Uppercut to decapitate all 3 lions. It's up to you if you want to be a
     cruel person and punch random other dolls. I know I did.

Solution 3: Un-Bear-able.
     Stack into a Size 2 pelican (you'll find one right outside the safari).
     Go ahead and use his ability Fly to Nest and you'll fly to a nearby nest
     in a window. You'll also notice, this is 1/4 of the Hi-Jink, Nesting
     Instinct. I'll help you find the rest of the nests later in the guide.
     Jump down from the window into the hunter's room. To your right is a Size
     3 Kodiak Bear [02/27]. Take him out of the room and back towards the
     safari. Use his ability Growl twice in the safari to frighten the patrons
     and cause some more chaos.

Solution 4: Penny Lane.
     Stack into a Size 3 Make Way doll (usually bald with a vest). You may
     remember him as being the first Size 3 doll you ever stack into. Look
     behind you and you'll notice a 4-person bicycle circling the lower deck.
     There is also a cardboard zebra set piece with two steward dolls in front
     of it. Wait for the bicycle to come close, and use the Make Way ability
     at the right time to cause the bicycle to stop. Stack into the Size 4
     steward doll at the front of the bicycle. Use his ability Pedal Bike to
     crash into the set piece. This will shut down the safari for good. When
     you're done, note that you can stack into all four bicycle-riding
     stewards one after the other. It's rather amusing to see the bicycle
     zooming along with only one rider.

Now that the Safari challenge is complete, take the time to stack into the
Size 3 Safety Inspector Ludd [03/27] who is now standing in front of the
safari. Also, if you hop into any Size 2 steward (they wear white jackets and
sometimes carry luggage), you can use Standout Stare, which like Eagle Eye
lights up unique characters. You can find these stewards all over the ship.
When you're ready, head around to the right to find your next challenge in the
Argyle Ballroom.

< #                        b. SABOTAGE THE EXHIBIT                 (GLSC2)  # >

Solution 1: Mummy Dearest.
     Head down the left-hand staircase and stack into the Size 4 male doll
     holding a lantern in front of the mummy (Exhibit Guard Walter [04/27]).
     Use his ability Escort Small Doll to pick up each of the three children
     to the right of the mummy and place them out of the way. Unstack down to
     Size 2 and stack into the Mummy [05/27] to walk out of the exhibit. Make
     sure to Moan at some random people on your way out.

Solution 2: The Fighting Pharaoh.
     Go stack into a Size 4 boxing doll (there's one right outside the
     exhibit). Look for a pharaoh near the middle of the exhibit with boxing
     gloves of its own. Take that sucker down a notch, and delay the exhibit
     for the second time.

Solution 3: Queen of Argyle.
     Right outside the exhibit, you'll notice a Size 4 male doll who looks
     like a magician with a penchant for purple argyle. Stack into Ronaldo
     [06/27] and have a little fun using Perform Illusion on random dolls.
     This is also a Hi-Jink (A Mass Effect…no not that one). I recommend doing
     all 10 of these now, as it saves time later. Once you've completed the
     Hi-Jink, use the ability on the queen statue in the corner of the exhibit
     (to the right of the stage).

Since Ronaldo has been so helpful, let's take a short break from our sabotage
to help him find the rest of his family (Illusion Family Set [1/2]). The Size
1 dog Prestige [07/27] can be found on the 2nd level of the ship. Look for him
near the three mice and a giant shark jaw. Head into the hallway that runs
through the middle of the 2nd level. You'll find the Size 2 daughter Gwendola
[08/27] standing down a little offshoot hallway with starfish on the carpet.
The size 3 mother Peatrice [09/27] can be found back on the first level. She's
in a private cabin near where you found the Kodiak Bear. Go through the
opening opposite the couches and head to the left. No wonder her husband
couldn't find her, since she can make herself invisible. Take the family back
to Ronaldo and stack them all together to complete the set and trigger a
cutscene (Lord of Confusion). Now that they're all together, they'll hang out
outside the exhibit (slightly to the right as you exit). Now back to
sabotaging the exhibit.

Solution 4: Relic Rustler.
     Once again, you'll be stacking into one of the exhibits. Find the Gilded
     Sarcophagus [10/27] to the left of the stage. Stack into it and use the
     ability Shine to attract a Size 4 doll to you and stack into them.
     Proceed to calmly walk out of the exhibit, stealing a priceless artifact.

Solution 5: Curd of the Ancients.
     You may have noticed a cheesy artifact in the center of the exhibit. Well
     it's time to pay the piper. Stack into a Size 2 violin carrying female
     doll and walk around the ship to the left. You'll notice some mice on the
     way, remember where they are. Right before you reach the hallway on the
     other side, you'll see the Pied Piper [11/27], wearing a red hat with a
     purple feather. He's sitting on a chair up high so you'll need to lure
     him down with the ability Play Violin so you can stack into him. Head
     back to the mice and use Play Flute to get them to follow you back to the
     exhibit. Once you get close enough to the cheese sphinix, the mice will
     take care of the rest.

Now that the exhibit challenge is complete, you can stack into the Size 1 doll
from right outside (Ferdinand Reginald [12/27]). He's an intellectual
snoozefest. Head upstairs to level 2 and look for the Caviar Buffet (it's near
where you found the illusionist's daughter) to start your next challenge.

< #                      c. STOP THE CAVIAR SERVICE                (GLSC3)  # >

Solution 1: Caviar Porridge.
     Look for the Size 2 Gruel Chef Hornsby [13/27]. He is usually walking
     back and forth between the porridge buffet and the kitchen. Go into the
     kitchen and use Pour Gruel Thickener into the rather creepy fish shaped
     caviar machine.

Solution 2: Sea of Gruel.
     Once again, stack into the Gruel Chef. But this time walk up the little
     steps of the caviar bar and pour the thickener into the water. This will
     stop the caviar boats.

Solution 3: Eggs Overboard.
     Stack into any Size 3 or 4 doll and enter the kitchen from the outside
     door (near where you found Prestige). Once again, the key to stopping the
     service is the caviar machine. This time, simply push it out of the
     kitchen and off the side of the ship.

Solution 4: Rat Eggs.
     Go back downstairs and stack into the Pied Piper again. Bring him
     upstairs to the door from the last solution and lead the nearby mice into
     the kitchen. Once again, those wonderful mice will take care of

Solution 5: Summons to Appear.
     Stack into the Size 3 Buffet Host Yves [14/27] and use his ability Summon
     Caviar Chef. Stack into the Size 2 Caviar Chef Vladimir [15/27]. Go back
     into the kitchen and use his ability Dump Caviar next to the caviar

Now that the caviar service is stopped for good, let's head up to level 3 to
muddle some maps in the Towel…I mean Map Room.

< #                          d. MUDDLE THE MAPS                    (GLSC4)  # >

Solution 1: A Near Mess.
     As soon as you reach the third level, you'll see Size 3 Mess Officer
     Morris [16/27] cleaning the walls with a giant scrub brush. Take him into
     the map room, and Scrub away the maps. You have to be standing relatively
     close to the map assistant (he has a phonograph on his head.)

Solution 2: Crumbly Maps.
     There's a familiar looking Size 1 male doll who seems to be seasick
     outside the map room. He wanders around a bit, but you can usually find
     him on whatever level you're on. Stack into him to find out he's our old
     buddy Hans Allendorf [17/27]. Take him into the map room and Toss Cookies
     all over the maps. Gross, but effective.

Solution 3: Slapped Clean.
     Stack into a Size 2 male doll wearing a yellow hat with red, white, &
     blue trim. You can find one near the railing right outside to the right.
     You can use his ability White Glove Slap on the map assistant to mess up
     the maps again. If you want to, you can alos use this doll's ability on
     any 10 other dolls (except Size 1 children, you sicko) to complete
     another Hi-Jink (Slap Happy). Be warned, slap another of the same doll,
     and he'll slap you right back.

Solution 4: Color My World.
     There are two children outside the map room who are missing their
     crayons. Take one of them (or any Size 1 child) to the artist on the
     second floor. He's in the room next to where you found the illusionist's
     daughter. Talk to him for a makeover (and 1/5 of a new Hi-Jink:
     Masquerade Ball, which we'll finish later). He will put a crayon on your
     head. You can use the ability Color to scribble on other dolls (not a
     Hi-Jink, but a lot of fun). Go back to the map room and Color on the maps
     to finish this challenge.

Now that the maps are all muddled, you can stack into Size 3 Map Assistant
Gilbert [18/27]. You're now ready to take on the Captain. Feel free to seek
out other Hi-Jinks and unique dolls before doing so.

Unstack down to Charlie and go left out of the map room. You'll find a
Charlie-sized doorway that will lead you to where the 4 adventurers are trying
to reach the Captain. Stack into the Grand Adventurers Set [2/2] (in size
order: Doktor Exakt [19/27], Professor Ramses [20/27], The Hunter Darby
[21/27], and Madame Habitant [22/27]). To complete the story challenge Get
Past the Guards, you'll need to use each adventurer's ability. Each guard is
vulnerable to the ability of the adventurer who matches him in size. Use
Measure on the first guard, then stack into all 4 dolls and move on to the
next guard. Use Mummify on this one (this will trigger 1/5 of the Hi-Jink All
Wrapped Up). Proceed to the final guard and use Fire Cork. Once upstairs, use
Intimidate to make the Captain an offer he can't refuse and trigger a cutscene
(The Grand Mutiny).

Yay! The voyage is over, but your work is not. Before disembarking, there's
still much unfinished business to attend to. You can now stack into Size 4
Captain Swing [23/27]. There is also a new bonus challenge called Get the Gits
a Gig to attempt. Let's go tackle that first. Head to the left from the
captain and walk around the ship until you reach the club, triggering a short
cutscene. Look for a pair of twins nearby in blue overalls. Stack into each of
these Size 2 dolls (Bobby Webb [24/27] and Billy Webb [25/27]). Regardless of
which you are currently in, the other will always follow you. Our objective is
to get these two dolls into the club in three different ways so they will be
hired as the new club band.

< #                         e. GET THE GITS A GIG                  (GLSC5)  # >

Solution 1: Fancy Facade.
     Stack either Webb doll into any Size 3 doll that is dressed in a
     distinguished manner (i.e.: wearing a top hat). The host will let you in.
     Unstack and hop up on stage to pass the first test.

Solution 2: Painted Black and White.
     Take the Webb brothers up to the second level, and get them both
     makeovers from the artist. Once both brothers have top hats, the host
     will let you in the club. Get on stage again to pass the second test.

Solution 3: Polly Got a Cracker.
     Look for your old friend Hans who is probably tossing his cookies behind
     the nearby staircase. Toss your cookies by the nearby pirate to feed his
     parrot and make him stackable (the pirate, not the parrot). Stack into a
     Webb brother and then into Pirate Chuck [26/27]. Use his ability YAR!
     (which just happens to be the password today, lucky you) to get in one
     more time. Once the Webb brothers are on stage for a third and final
     time, they'll be hired and you'll be done with challenges on The Gilded
     Steam Ship.

Now let's move on to Hi-Jinks. I know we are still missing one unique doll,
but we'll get him in the process.

< #                              f. Hi-JinkS                       (GLSHJ)  # >

* Masquerade Ball (5) - Get dolls made over at the "Artistic Makeover" shop.
     Take any doll who looks like they may need a little fashion help (those
     dressed in a distinguished manner bore the artist) to the artist on the
     second floor and talk to him to get a makeover. (If you've been following
     the walkthrough, you should only need to do this twice more.)

* Nesting Instinct (4) - Use pelicans to fly to all nests.
     There are 4 nests around the ship. The first is an inner window near the
     safari (you should already have this one from getting the bear). The
     second is on the second level, near the kitchen door. This third is on
     the third level, near the crayon kids. The fourth is actually inside the
     caviar buffet, above the gruel bar.

* Animal Stack (1) - Stack Prestige, any pelican, and the Kodiak Bear together.
     Start by stacking into Prestige. If you haven't reunited his family set,
     see section {tba}. Next, stack into any pelican (I recommend the one near
     the safari). Then fly back into the hunter's room and stack into the
     Kodiak Bear.

* Broadsides! (5) - Use Pirate Chuck to make dolls faint.
     Stack into Pirate Chuck, who is usually standing outside the club on the
     first floor. Use his ability YAR! to scare five Size 1 dolls.

*A Mass Effect (10) – Perform the Argyle Illusion on dolls.
     Use the illusionist Ronaldo's ability to put an argyle covering on 10
     different dolls. (If you've been following the walkthrough, this should
     already be complete.)

* Anchor of Love (5) - Drop Anchor near female dolls.
     To complete this Hi-Jink, we need to find our last unique doll. Go back
     near the artist on the second floor and go into the room across from the
     artist's room. Stack into Size 3 Dropped Anchor Drew [27/27]. Use his
     ability Drop Anchor near any 5 female dolls. 

* Steward Season (10) - Hit stewards with the cork gun.
     Stack into the Size 3 adventurer (Hunter Darby). You need to use his
     ability Fire Cork on 10 steward dolls. They're Size 2 and wear white
     suits. You can find them on all levels all over the ship. The ones near
     the safari wearing animal masks count as well.

* All Wrapped Up (5) - Use Professor Ramses to mummify dolls.
     Stack into the Size 2 adventurer (Professor Ramses) and use his ability
     on any Size 1 or Size 2 dolls.

* Lil' Stinky (5) - Toot on dolls.
     Look for a Size 1 male doll with the ability Toot. You can find several
     near the safari, they usually wear green. Use his ability on 5 different

* Slap Happy (10) – White Glove Slap dolls.
     Find a Size 2 male doll wearing a yellow hat with red, white, & blue
     trim. Use White Glove Slap on any 10 dolls of Size 2 or larger. (If
     you've been following the walkthrough, this should already be complete.)

< #                            g. UNIQUE DOLLS                     (GLSUD)  # >

1. Kodiak Bear
2. Pied Piper
3. Hans Allendorf
4. Mummy
5. Ronaldo
6. Peatrice
7. Gwendola
8. Prestige
9. Caviar Chef Vladmir
10. Gruel Chef Hornby
11. Buffet Host Yves
12. Mess Officer Morris
13. Ferdinand Reginald
14. Exhibit Guard Walter
15. Gilded Sarcophagus
16. Madame Habitant
17. The Hunter Darby
18. Professor Ramses
19. Doktor Exakt
20. Map Assistant Gilbert
21. Pirate Chuck
22. Captain Swing
23. Safety Inspector Ludd
24. Field Commander Appleyard
25. Bobby Webb
26. Billy Webb
27. Dropped Anchor Drew

When you're done playing on the ship, talk to the conductor (he's hanging
with the Captain and the adventurers on the first level) to head back to the
Royal Train Station. This will trigger a cutscene (The Baron).

{ *                       3. ROYAL TRAIN STATION 2.0               (RLTN2)  * }

As soon as you start moving forward, you'll get another note from Levi, who
wants to hear about your adventure. He'll show you how he's improving the
secret hideout and about a shortcut to the main concourse (it's to the left of
the Gilded Steam Ship display). Head inside and use the coal cart to reach the
main concourse of the train station. Hi-Jinks are now unlocked in the station.
Let's go ahead and do all that we can.

< #                              a. Hi-JinkS                       (RLTHJ)  # >

* Soliciting (10) - Use Solicitor Barnabas to talk to adult women.
     Remember Solicitor Barnabas? He's on the lower level of the main
     concourse smoking his pipe. Stack into him and use Talk (not his ability,
     Smoke) to solicit 10 adult female dolls. The Widow Chastity is the only
     one who seems interested.

* Look Both Ways! (5) - Use Crossing Guard ability on dolls.
     You can't do this one yet. We'll do this the next time we come back to
     Royal Train Station. (But just to let you know, you use Engineer Switch's
     ability on 5 dolls.)

* You're IT! (5) - Play Tag with child dolls.
     Stack into a Size 1 female doll with blonde pigtails (they're wearing
     white). Use her ability Tag! on any 5 other child dolls.

* A Little Relieved! (1) - Use Hans "Go Potty" ability in the men's bathroom.
     Stack into good old Hans and head downstairs towards the bathrooms. Go
     into the men's bathroom (it's the one on the right) and use his ability
     Go Potty. When ya gotta go, ya gotta go.

* A Blast on the Past (5) - Flatulate on old dolls.
     Stack into Meriwether Malodor (he's up on the second level, usually
     wandering near the ticket windows). Use his ability Flatulate on 5 older
     dolls (the ones with grey hair). Hint: if you have trouble hitting one of
     the moving ones, talk to him first to get him to stand still.

* The Black Widow (1) - Seduce 3 adult men at once.
     Stack into Widow Chastity (she's still near the lounge). Use her ability
     Seduce to have 3 different adult male dolls drooling over you at one

* Patronize (5) - Use the Lounge Host's Insult Patron ability on dolls.
     Head back into the Royal Lounge and stack into the Host. Use his ability
     Insult Patron on 5 other dolls in the lounge.

* Bathroom Chatterbox (2) - Talk to dolls in both restrooms.
     Go into both bathrooms and talk to the dolls you find in each bathroom.
     You do not need to stack anyone specific for this Hi-Jink.

* Rule of Law (5) - Deliver Justice to dolls.
     You'll be able to do this one as soon as you have solved the next
     challenge at least once. Use Judge Meantal's ability Deliver Justice to
     sentence 5 different dolls.

* An Uninvited Uppercut (5) - Gives dolls in the lounge a Proper Uppercut.
     Stack into a Size 4 boxing doll and go into the Royal Lounge. Use his
     uppercut ability on any 5 dolls in the lounge.

Head towards the ticket counter to trigger your next challenge.

< #                           b. SORT THE LINES                    (RLTC2)  # >

Solution 1: Line Assembly Production.
     Use Charlie to stack into the various Size 1 through 3 dolls standing in
     front of the ticket windows. Manually move them around until they are in
     their correct lines. Only Size 1 dolls in the outside lines, Size 3 in
     the center line, and Size 2 in the two other lines. You'll notice a
     ticket window light up when the dolls are correctly placed. An empty
     line qualifies as a correct line, but all dolls have to be in one of the
     lines (they can't just be left off on the side).

Solution 2: Gust of Order.
     Stack into Meriwether Malodor again. Use his Flatulate on the dolls
     standing in line, clearing them out. Afterwards, unstack and stack into
     Strike Leader Chesley (he's standing right near by). Use his ability
     Organize and the dolls will go into their correct lines on their own.

Solution 3: Uppercut Shuffle.
     Stack into a Size 4 boxing doll and start beating up on the dolls to get
     them to move to their correct line. Don't you wish you could do this at
     the grocery store?

Now that you've sorted the lines, you can stack into Judge Meantal (although
if you're following my guide, you already stacked into him once for Collection
sake). Use his ability Deliver Justice on any 5 dolls to complete your second
to last Hi-Jink for the Station. While still staying inside the Judge, head
back to the trains. You'll see a new train (shaped oddly like a zeppelin) to
your right. Talk to the conductor to board.

{ *                       4. ZEPPELIN OF CONSEQUENCE               (ZPCNS)  * }

After the cutscene, you'll find yourself trapped and challenged to Escape the
Kitchen! There are two holding pens off to the side where you'll find several
child dolls kept prisoner. Two of these are unique and will be needed to
escape. Start with Hans Allendorf [01/24] (how does he keep getting in
trouble?). Use his ability Mix Batter to lure one of the bullies away. Quickly
unstack and run into the other pen, where you can stack into Spice Girl Jane
[02/24] and use her ability Shake Pepper. If you're quick enough, this will
draw the other bully away so the ambassador is now free and stackable. Stack
into Ambassador Bon Appetite [03/24] and use his ability Rally Troops to
escape and trigger a cutscene (A Fixed Summit). Since no one else seems
capable of being useful, it's up to you to free all the ambassadors on the
zeppelin and Sway the Summit!

You're now free to leave the kitchen. Head up the stairs and into the Dining
Room. You'll notice several different sizes of stewards here (they're now
wearing black jackets and hats with red trim). Their ability Discerning Gaze
is the newest in the list of unique character highlighters. There are several
unique characters in this room you can go ahead and stack into. An
impressively large Size 5 opera singer named Prima Donna Wilhelmina [04/24]
has the ability Sing. If you use this ability near 5 tables with glasses on
them, you'll shatter them and complete the Hi-Jink Shattered. You'll also find
our old friend Meriwether Malodor [05/24] near the door to the Air Exchange
Room. In fact, he might have found his soul mate, Size 3 female doll Felicity
Fowler [06/24]. Just use her ability Pass Potpourri and you'll understand the
attraction. In fact, go ahead and use it on 10 dolls for the Hi-Jink Flower
Power. When you're done exploring the event room, head into the Air Exchange
Room to find another trapped ambassador.

< #                         a. GET RID OF THE GAS                  (ZPCC1)  # >

Solution 1: A Blast of Sweet Air.
     If you're not still stacked into Felicity, go back and get her from the
     Dining Room. Go into the room where the ambassador is trapped, turn
     around, and let loose with some potpourri. Now THAT is a double rainbow!
     Don't get too close to the gas or you may pass out.

Solution 2: Opera Sucks.
     Go stack into your other new doll, Wilhelmina. Much like Felicity, walk
     up to the gas and use her ability to remove the foul wind. Although,
     where she puts all that gas, no one knows.

Solution 3: Override Up High.
     The room next to the gas room is the Fan Service Room (not that kind of
     fan service). There's a hole in the door, just right for little Charlie.
     Once inside, stack into all 3 maintenance stewards and use Maintain on
     the switch next to the door to get out. Unstack down to the Size 1
     steward and stack into the nearby Size 2 balloon steward. Back in the Fan
     Service Room, use his ability Fly to Station on top of the windy grate.
     Once on top, unstack and use maintain on the nearby switch.

Solution 4: Bun in the Oven.
     There are several Size 3 women carrying purses (wearing blue). Stack into
     one and go into the nearby Emergency Room (it's across from the Fan
     Service Room). Stack into the Hazard Suit [07/24] and use the suit to
     walk safely through the gas. On the far side, unstack and use the ability
     Purse Smash to "Smash in case of Emergency".

Now that we've gotten rid of the gas, head down the stairs towards the Summit
Room. Before you get there you'll come across another challenge. This time
it's up to you (oh's always up to you) to Open the Gate.

< #                            b. OPEN THE GATE                    (ZPCC2)  # >

Solution 1: Gate Wedgie.
     Stack into a nearby Size 4 male doll (distinguishable by his plaid pants)
     and use his ability The Northern Kiss to ring the bell next to the ring
     of Cromwell the Terrible [08/24]. When Cromwell comes down, stack into
     him and use his ability The Royal Wedgie on the nearby gate. Yes, the
     gate is a giant pair of tighty whities. Now that you've met Cromwell,
     stack into him again and use his ability on 10 different adult male dolls.
     This will net you the Hi-Jink Terrible Melvin (and yes, that is a pair of
     golden underwear on his head).

Solution 2: Shaken Up.
     Stack into any size maintenance steward and use Maintain on the switch to
     the right of the gate. This will cause a white hand to pop out. Stack
     into a nearby Size 3 male doll (wearing a red jacket with black hair).
     Use his ability A Firm Handshake on the white hand to open the gate.
     Note: you have to be standing perfectly in front of the hand to trigger

Solution 3: Inside Job.
     Go into the Crew Quarters next to Cromwell's ring and head up the stairs
     you find there. At the top you'll encounter a Size 1 male doll child
     holding a teddy bear. Stack into Thad [09/24] and any Size 2 doll nearby.
     Go back to the gaudily dressed woman you passed (Portia Peacock [10/24])
     and stack into her. At the end of the area, use her ability Fan Feathers
     to call down the nearby peacock (who seems more than a little confused
     about his species). Stack into the Size 2 Peacock [11/24] and use Fly to
     Nest to hop up above the area behind the gate. Drop down and stack into
     the Size 1 maintenance steward inside to open the gate from the inside

Now that the gate is firmly opened, you can stack into the Size 5 Gate Keeper
[12/24] who is standing outside the open gate. Time to move on.

Continue onwards towards the summit room. There's nothing you can really do
here at the moment, but it's funny to watch them argue. Leave the room and
continue onward. Slip through a hole in a door you come across and you'll be
captured by one of the Baron's guards and thrown into the Brig. Conveniently
another of the ambassadors is here, if you Break out of the Brig, he can
escape too. Note: after each escape, you can backtrack to where you got caught
initially. The guard is still there and will continue to capture you and throw
you in the brig until you have found all 3 solutions.

< #                        c. BREAK OUT OF THE BRIG                (ZPCC3)  # >

Solution 1: Out of the Frying Pan.
     Stack into the only Size 1 doll in the room (Recreation Officer Chip
     [13/24]) then stack into the Size 2 doll (Fire Chief Russell [14/24]).
     Use Russell's ability Spray Hose on the fireplace and quickly unstack to
     Charlie and run through the hole to escape.

Solution 2: Birdman of Brig.
     Stack into all the dolls in the room. Use the Size 3 steward to bodily
     knock down the dominoes. This will cause the nearby Size 1 bird to fly
     down into the room. Stack into him and Fly to Nest to escape through
     another conveniently placed hole.

Solution 3: Slip Up.
     Stack into all 3 dolls again and this time push the roller skate forward
     until it won't go any further. Use Charlie to stack onto the bellows
     attached to a trumpet. Use the ability to make noise, luring the guard in
     so he'll fall flat on his face.

Now that you're free to roam around, head up the stairs to trigger a cutscene
(Wanted Doll). From now on, there will be occasional large guard dolls who
will attempt to capture Charlie if he gets too close (one resides in the next
roo), so you should be stacked in at least a Size 1 doll at all times. To save
the last ambassador, we have to Stop that Car.

< #                            d. STOP THAT CAR                    (ZPCC4)  # >

Solution 1: Photo Finish.
     Stack into any of the Size 3 dolls around the area that carry cameras and
     wear brown hats. Use the ability Flash Photo to take a picture of the
     driving monkey when the car comes near you.

Note: Once you solve this challenge once, a cutscene (The Fish Contigency)
will be triggered and you'll be forced to continue the story before you can
come back and do the other 4 solutions. For this reason, I'll continue and
come back to the other solutions after the next part.

You'll find yourself in the summit room with the ambassadors and your sister,
Abigail. Once again, you have to save the day. Stack into our old friend Bon
Appetite and then continue on into each of the four other ambassadors:
Ambassador Osman [15/24], Ambassador Log [16/24], Ambassador Chaka [17/24],
and Ambassador Wroll [18/24]. After completing the Ambassadors Set [1/2],
follow Abigail to the Bellows Room, using the ability Key to the City to
unlock doors in your way. When you arrive, it's time to Pump the Bellows.
Stack into the largest bellows and proceed to unstack until all the
ambassadors are in place. Go downstairs to the smallest bellows and stack onto
it. Pump Bellows to save the zeppelin and trigger a cutscene (Ah! The

Zeppelin Saved! You'll notice right away there's a new bonus challenge, but
we'll complete that later, after we finish stopping the car. Follow your
previous path back to the dog track. Note: the guard in this room is still
here, so don't let him catch you.

Solution 2: Breaking for Bananas.
     Near where you arrive in the room, you'll notice several giant bananas.
     To the right of these is a banana vending machine. Thankfully it doesn't
     cost anything, as Charlie left his quarters at home. Stack onto the
     machine and pump out some bananas, when you do, the banana vendors will
     come to collect them. Stack into one of these Size 4 vendors and Toss
     Banana onto the tracks to distract the monkey.

Solution 3: Call to Arms.
     Head up the stairs and into the announcer's booth. Stack into the Size 2
     bugle boy doll and the Size 3 maintenance steward, you'll find there.
     Maintain the smoking machine behind the announcer. He'll leave his post
     to assess the situation. Use the distraction to Play Bugle into the
     megaphone and upset the race.

Solution 4: Rabbit Takes Chimp.
     As Charlie, go up one of the tiny ramps you will find at either end of
     the racetrack. You'll need to stack into one of the racing dogs as they
     pass (they go by very quickly). Use the ability Fast Run to catch up to
     the car and stack into each of the dolls until you can Apply Brakes and
     end the race.

Before we can do Solution 5, we have a set of unique dolls to find. The first
of the Silent Film Set [2/2] can be found at the base of the staircase near
the original entrance to this area. Stack into Equipment Man Leander [19/24]
and set off in search of the rest. Look directly on the other side of the
tracks for the Size 2 female doll (Trixie [20/24]) wearing way too much makeup
and standing under film lights. Continue past the Baron's guard and you'll see
the Size 4 doll of the set. Pass him by and look under the stairs for Size 3
Camera Man Joe [21/24]. Go back for Donald Capulet [22/24] and head in the
direction you came from. After passing Trixie's original spot, you should see
the director Cecil Dumheal [23/24]. Stack into him to trigger a cutscene (Bard
Appeal). You can now find all 5 members of the crew on the stage at the far
end of the track (opposite the giant bananas).

Solution 5: Action Flag.
     Stack back into the film crew, and take Cecil up to the top of the track
     where you played the bugle before. Use the ability Action! on the

     checkered flag doll to get him to wave the checkered flag and stop the

     car for the last time.

Now that the car is stopped, go back up top once more and stack into Size 3
Flag Bearer Goff [24/24]. Before we leave this area, go down to the stage and
stack Camera Man Joe. Use his ability Rolling! on 10 female dolls for the
Hi-Jink Girls on Film. If you're having trouble finding 10 female dolls, talk
to the zip line steward (he's standing next to a set of stairs that appear to
go nowhere), and he'll zip you over to the Dining Room. This is also a Hi-Jink
(Zippity Do-Da) so use the zip line twice more to complete this one. You
should now be in the Dining Room, so let's hit up some of the Hi-Jinks we
still have left.

< #                              e. Hi-JinkS                       (ZPCHJ)  # >

* Terrible Melvin (10) - Give dolls the Royal Wedgie.
     Use Cromwell to give male adult dolls a wedgie. (If you've been following
     the walkthrough, this should already be complete.)

* Scribble On (5) - Use the "Pen is Mightier" on dolls.
     I prefer to do this one last, as we have to go back to the Summit Room to
     leave the Zeppelin. Stack into the Size 3 Ambassador Log and use his
     ability to write on any 5 dolls.

* Flower Power (10) - Use Felicity to Pass Potpourri on dolls.
     Stack into Felicity Fowler and use her ability on any 10 dolls. (If
     you've been following the walkthrough, this should already be complete.)

* Zippity Do-Da (3) - Ride the zip line.
     Talk to either zip line steward to ride the zip line. Do this 3 times.
     (If you've been following the walkthrough, this should already be

* Shattered (5) – Use Wilhelmina to break glass by singing.
     Wilhelmina's ability Sing will break glasses that you can find on many
     tables in the Dining Room. (If you've been following the walkthrough,
     this should already be complete.)

* Steward Stack (1) - Stack any four zeppelin stewards together.
     Stack into any combination of Size 1 to Size 4 steward dolls. The easiest
     way is to stack the 3 maintenance dolls in the Fan Service Room and the
     Size 4 steward to the right by the stairs as you re-enter the Dining Room.
     Note: Recreation Officer Chip in the Brig counts as a steward.

* Say Cheese (10) - Use "Flash Photo" on dolls.
     Stack into any Size 3 camera man (film, not video) and use his ability on
     any 10 dolls. Other camera men and for some reason Wilhemina do not count
     for this Hi-Jink.

* Girls on Film (10) - Film adult women with Camera Man Joe.
     Use Camera Man Joe's ability on any 10 adult women. (If you've been
     following the walkthrough, this should already be complete.)

* Floating High (2) - Fly Balloon Stewards to both waiter stations.
     Stack into a Size 2 balloon steward. There's one outside the Fan Service
     Room, if you're looking for one. Go to the upper level of the Dining Room
     and use Fly to Station from two of the launching pads.

* Mime Abuse (5) - Hit Mimes with the Northern Kiss or Purse Smash.
     Stack into either a Size 3 female doll with a purse or a Size 4 male doll
     with plaid pants. Use their abilities to beat the crap out of mimes
     (several of which are in the Dining Room). This is possibly the most
     satisfying Hi-Jink in the game. If you're having trouble finding 5 mimes,
     zip across to the racetrack or start making your way back to the Summit
     Room, where you can now complete the Hi-Jink Scribbled On if you haven't

Back in the Summit Room, you'll see Thad getting picked on by 3 bullies.

< #                          f. GET MR. RUFFLES!                   (ZPCC5)  # >

Solution 1: Needle in a Doll Stack.
     This is essentially the old pea and shell game. Follow the doll with the
     bear and talk to him when they're done. If you get it wrong, you can just
     keep trying again.

Solution 2: Peek-a-Bully.
     Stack into the nearby banana vendor and feed the bullies. When they open
     up to eat, look inside and see which one has the bear. Talk to this one
     to get the bear back again.

Solution 3: Marked Men.
     Use either Size 2 Ambassador Osman's The Official Seal or Size 3
     Ambassador Log's The Pen is Mightier (or both) to mark the bullies so you
     can tell which one has the bear and get Mr. Ruffles back for good. Such a
     heartwarming tale of a boy and his ballroom dancing bear.

You should now be done with the Zeppelin of Consequence. It's time to head
back to the Royal Train Station by talking to the conductor in the Summit
Room. You'll see a cutscene (The Diabolical Four) on your way back to the

< #                            g. UNIQUE DOLLS                     (ZPCUD)  # >

1. Prima Donna Wilhelmina
2. Meriwether Malodor
3. Felicity Fowler
4. Hazard Suit
5. Ambassador Bon Appetite
6. Ambassador Osman
7. Ambassador Log
8. Ambassador Chaka
9. Ambassador Wroll
10. Hans Allendorf
11. Spice Girl Jane
12. Portia Peacock
13. Cromwell the Terrible
14. Gate Keeper
15. Cecil Dumheal
16. Donald Capulet
17. Camera Man Joe
18. Trixie
19. Equipment Man Leander
20. Flag Bearer Goff
21. Recreation Officer Chip
22. Thad
23. Fire Chief Russell
24. Peacock

{ *                       5. ROYAL TRAIN STATION 3.0               (RLTN3)  * }

Once again, Levi will summon you to your hideout to show you what he's done.
Not only has he added dolls and a mural, but he's expanded the hideout to an
entirely new room. Where IS he getting all the art supplies? Afterwards, you
should head back towards the trains to help sort out things for the grown-ups

You'll notice a gigantic, freakishly colorful new train. However, no trains
are leaving until all the clocks can be synchronized. So this time you have to
Wind the Clock!

Before we start on that, let's get our last unique doll for the Station, the
Size 5 Engineer Switch [18/18]. He's the behemoth standing near the clock. You
can't miss him. Use his ability Crossing Guard on any 5 dolls to complete the
Station's last Hi-Jink, Look Both Ways!

< #                           a. WIND THE CLOCK!                   (RLTC3)  # >

Solution 1: A Clockwork Pelican.
     Stack into the nearby Size 2 pelican and use Fly to Nest to fly up close
     to the clock. Unstack to Charlie (don't fall) and hop on the winding
     device. Wind the Clock to solve this challenge.

Solution 2: A Gentleman's Solution.
     To the right of the doors with gears on them, you'll see a Charlie-sized
     door. Inside, hop on the Door Override mechanism and open the winding
     doors. Head back out and grab a Size 3 Handshake doll (there is one just
     to the left of the gear door). Go back inside and shake hands with the
     randomly placed manual winder (seriously, who puts these things here?).

Solution 3: Wind Under Your Wings.
     Stack into a Size 2 Balloon steward right outside the gear doors and head
     past the train that takes you to the Zeppelin. Stack into Engineer Cross
     (the blue and white striped outfit). Look for the fans above the
     Charlie-sized door from the previous solution. Use the ability Blow Lid,
     unstack quickly, and use Fly to Station to float up to another platform
     with a manual winding device. Unstack (be careful not to fall) and wind
     the device as Charlie.

Now that the clock will stay wound for eternity, you're ready to talk to the
creepy clown standing in front of the colorful train. Board the train to
travel to the Triple Decker Tank Engine.

{ *                      6. TRIPLE DECKER TANK ENGINE              (TDTEN)  * }

After the cutscene, you find yourself on quite possibly the scariest train
ever...or so the first room would have you believe. The Size 2 dolls wearing
clown masks you see right away have the ability Peerless Peek, another ability
that scouts out unique dolls. These dolls are EVERYWHERE on the Tank Engine.
Proceed out of this room through the small Charlie-sized passage on the right,
where you'll find many of the children you've encountered in the past locked 
up in pens. They don't seem very happy with you right now. Progress onward
until a short cutscene shows you a sleeping guard and a dog. If you get too
close to the guard, he'll wake up and catch you. Instead, stack onto the dog
feeder, and proceed to pedal until a dog biscuit falls out. Stack into Guard
Dog Biscuits [01/26] when he comes over for his treat. Use his ability Unlock
Pen at the keyhole to free the children and trigger a cutscene (Unfortunate
Reunion). Your new objective? Rescue your family and Stop the Train!

Before leaving the area, stack into the two unique dolls nearby, who you'll
recognize from the Zeppelin: Spice Girl Jane [02/26] and Thad [03/26]. As you
progress through this stage, there are guards in many areas who will capture
you (much like the end of the zeppelin) if you go around as Charlie. If you
get captured, a short cutscene will trigger (these are actually quite
amusing), and you'll be thrown back onto the tank engine near where you were
caught. You'll have to best the Diabolical Four to rescue each member of your
family. First, Defeat Sickle the Sly.

< #                       a. DEFEAT SICKLE THE SLY                 (TDTC1)  # >

Solution 1: Fire and Ice.
     From Sickle's room, go up one level and you'll see a brief scene
     explaining the new Combo Abilities. Grab the two unique dolls from the
     scene. The first is Hans Allendorf [04/26], who has lost his family yet
     again! The other is Fire Chief Russell [05/26], whom you may remember
     from the Brig. Take them down to Sickle. Use Spray Hose on him, quickly
     unstack, and use Blow Cold Air.

Solution 2: Sneezing Wild Fire.
     From Sickle's room, go up one level and stack into the Size 4 Sir Sully
     Taintwell [06/26]. He's easily recognized by the thermometer in his mouth
     and the fact that he's sneezing on everyone. Take Sully down to Sickle's
     room, and use his Infectious Sneeze on one of the dolls in the room (Size
     3 or smaller). Stack into that doll and approach Sickle to pass on your

Solution 3: Pigeon Bisque.
     From Sickle's room, go up one level and stack into any Size 1 doll with a
     soup bowl on his head. Continue up to level 3 and move forward into the
     room until a pigeon sits in your bowl and poops on your head (times like
     these make me seriously worried for Tim Schafer's mental health). Head
     back down to Sickle's room and Serve Soup onto him to make him sick

Solution 4: Snot Soup.
     From Sickle's room, go up one level and find any Size 1 doll with a soup
     bowl on his head, stack into a different Size 1 doll and then stack into
     Sully and sneeze into the soup bowl. Stack into the doll with the now
     green toxic soup. Take him down to Sickle and serve the soup to him
     again. The food service on this train is just plain awful!

One down, three to go. Go up one room and stack into a soup doll. Serve Soup
to any sick doll that Sully has infected (or Sully himself) for the Hi-Jink
Soup for the Sick. Continue onward to the pigeon room where you'll see a guard.
Quickly unstack to Charlie, and as soon as he notices you, restack into any
doll to trigger 1/4 of the Hi-Jink The Artful Dodger. Go next door into the
buffet room, where you'll see a Size 1 piano player doll standing right
outside the room. Stack into Gustav [07/26]. He's the first of a new set:
Piano Players Set [1/2], and we're going to start assembling them now. The next
3 sizes of the set can all be found in three of the corners of the room. They
are Sergei [08/26], Ludwig [09/26], and Wolfgang [10/26].

After you stack Wolfgang, stack into the Size 5 female doll near him and
continue downward to level 2. The next room, which I have lovingly nicknamed
the Harem Room, contains a women's only lounge. Once through, unstack down to
the Size 3 piano player and stack into a Size 4 male doll with a Factory
Whistle on his head. Use his ability on the sleeping piano player doll in the
comfy chair. Once he's awake, restack quickly into Wolfgang and stack into
Franz [11/26]. Go downstairs to level 1, where you'll meet Tiberius the
Terrible. Ignore him for now, you can tickle him later. The next room is a
Piano Bar (and you thought the piano players were just an amusing gag). Upon
entering the room, you'll be tasked with reuniting the piano players. Aren't
you glad you gathered 5/6 of them already? Simply stack into Size 6 Piano
Lead Frederic [12/26] to trigger a cutscene and open the door to the second
half of the Tank Engine. Now, back we go to Tickle Tiberius the Terrible. The
doll you need for the first solution can be found within this room.

< #                    b. TICKLE TIBERIUS THE TERRIBLE             (TDTC2)  # >

Solution 1: Tickle Duster.
     Get inside any of the Size 3 French maid dolls (get your mind out of the
     gutter). Take her back to Tiberius and use Feather Dust to knock him off
     his feet.

Solution 2: Feather Face.
     Stack into the nearby soup doll. Wander to the right of Tiberius and a
     pigeon will land in your soup (not again!). Unstack and stack into the
     Size 1 pigeon. Use Fly to Nest to land on Tiberius's head.

Solution 3: Hairy A'mor.
     From Tiberius's room, head back up to the Harem Room. Stack into any
     female doll to pass through. While passing through, unstack and stack
     into the Size 3 The Widow Chastity [13/26]. (Why is she in here, anyway?
     There are no men to seduce!) Go up to level 3 in the buffet room. Look
     for the Size 3 male doll who appears to have stuck his hand in an
     electrical socket. Stack into Gilliam the Furry [14/26]. While you have
     him, go ahead and give 5 adult female dolls a Man Hug for the Hi-Jink The
     Warm Embrace. When you're done with that, notice the sleeping tailor in
     the corner. Stack into a Size 4 Whistle doll again, and wake up Size 4
     The Tailor Wickens [15/26]. Take the tailor back downstairs to the Harem.
     Use Measure for Fitting on the two guard ladies at each end. While
     they're being measured, you can stack into Rosie [16/26] and Gertie
     [17/26]. Their ability Disable Ladies' Gate will make future travel
     through this room much more simple. Take the tailor onward to Tiberius
     and use the Measure for Fitting ability on him too. Once Tiberius is
     undressed, unstack and have Gilliam give him a big ole Man Hug (this
     makes him uncomfortable for some reason).

Two down, two to go. Before moving onward, stack into a Size 2 doll and go
back through the Harem Room. On the balcony, you can stack into a Size 3 Bully
(they have pots on their heads). Use the ability Belly Bump on the four
children on the balcony and one more to get the Hi-Jink Belly Bumper. Go back
to Tiberius's room and continue onward. On your way from Tiberius's room to
the Piano Bar, you'll encounter another guard. This is a good time to get your
2nd Artful Dodge. While in the Piano Bar, stack into a Size 2 doll, then stack
into a Size 3 female doll with a winding gear on her hat. She'll have the
ability Overtime. You can also stack a Size 3 Oil Spill male doll. Then stack
a Size 4 whistle doll or Size 4 male doll with a top hat and Pollute ability.
Then stack into a Size 5 female doll with the ability Carbon Footprint or a
Size 5 male doll wearing a hat with a clock on it and the ability Punch Clock.
This will earn you the Evil Stack Hi-Jink. There may be other combinations of
dolls you can use, but these are the ones I'm sure of. Now stack into a Size
5 male Punch Clock doll if you haven't already. Use his ability on 5 adult
dolls for the Hi-Jink Clocked Out. To prepare to move on, stack into a Size 3
male doll with an oil drum for a hat, and a Size 4 male doll with a candle on
his head. Continue onward to the next room where you're tasked to Illuminate
the Shadow General.

< #                   c. ILLUMINATE THE SHADOW GENERAL             (TDTC3)  # >

Solution 1: Flarewell.
     Use the Flare ability in front of the general, unstack and quickly use
     Oil Spill to light up his life.

Solution 2: Cookin' With Gas.
     Go up to level 2 into the Gas Room. There's another guard, so go ahead
     and perform your third Artful Dodge. Look for a unique character holding
     a wrench. It's Size 2 Clerk-of-the-Works Jasper [18/26]. Use Maintain on
     the giant contraption at the end of the room to turn on the gas line.
     Stack into a Size 4 flare doll and stand under the pilot light. Use Flare
     to turn on the light.

Before we tackle the third solution, look right outside the General's room.
You'll find another old friend: Meriwether Malodor [19/26]. After stacking him
for your collection, go get a French maid doll from the Piano Bar. Use her
ability Feather Dust on Meriwether for the Hi-Jink Tickle Gas. It's even more
effective than pulling his finger.

Solution 3: Money Generator.
     Stack into a Size 1 child doll with a money box on his head. Look for a
     small coin operated device on the wall opposite the General. Use the
     ability Serve Money to lower a button. Go stack into a Size 5 female doll
     with the ability Carbon Footprint. Slam that doll on the button to
     brighten up the room considerably.

Three down, one to go. Head onwards through the Gas Room. Follow the path to
the Kid Workshop. Inside, you'll find a fourth guard, so go ahead and finish
up The Artful Dodger Hi-Jink. You'll notice the guards now sport a very
fashionable Kick Me sign. Continue down to the second level. Stack into any
Size 2 doll and just outside the far door of this room, you'll find the Size
3 Corporate Spy [20/26]. Use his ability Disguise on 5 female dolls for the
Hi-Jink Masked Missus. If you haven't already put a mask on a Size 5 doll, do
so now and stack into him/her. Take them downstairs to meet and Scare
Simpleton the Strong.

< #                     d. SCARE SIMPLETON THE STRONG              (TDTC4)  # >

Solution 1: Masked Mirage.
     If you've been following the guide, you already have a Size 5 doll with a
     mask. Approach Simpleton and he'll simply walk away, thinking you're his
     relief guard.

Solution 2: Sheet Spirit.
     Go back up to level 2 and stack into a Size 2 laundry doll. Use the
     ability Fold Sheet on any 5 Size 1 dolls for the Hi-Jink Hallowed Sheets.
     After this is done, stack into any of the dolls you covered, and go back
     down to Simpleton. He'll run away looking like he's seen a ghost (sorry,
     I know it's bad, but I couldn't resist).

Solution 3: Clownfoolery.
     Once more, go back up to level 2. This time stack into a Size 2 hammer
     doll. Use the ability Hammer Time to annoy the adult doll standing in
     front of the giant Jack-in-the-Box. He will release the clown (yes, it's
     as scary as it sounds). Stack into the Size 6 doll Peck the Clown
     [21/26]. While you are Peck, use his ability Clown Scream on any 5 child
     dolls for the Hi-Jink Clownaclysm. If you've been following the
     walkthrough diligently, you have now completed all Hi-Jinks in the game.
     Congratulations! But it's too soon to celebrate. Take Peck down to visit
     Simpleton. He's just as scared of the Clown Scream as the children.

All four challenges are now complete. It's time to take the fight to the Baron

Head towards the Coal Car to be reunited with your family and watch a cutscene.
After the scene is over, stack into each of your family members. Albert
Blackmore [22/26], Agatha Blackmore [23/26], Abigail Blackmore [24/26],
Archibald Blackmore [25/26], and Agnes Blackmore [26/26] to complete the
Blackmore Family Set [2/2]. You now have all the unique characters and every
character set! Now it's time to Cross the Coal Car.

Use Agnes's ability Clean Out on the locked door. Unstack (don't worry, she'll
catch up with us later) and go through the door. Here, use Archibald's ability
Chimney Climb to ascend the chimney in front of you. Unstack again and move
forward. When you get to the fire, use Abigail's ability Snuff Out to clear
the way. Unstack (are you starting to sense a pattern?), and head through the
hole. Agatha's ability Parasol Spin will get you safely past the rock shower.
Unstack from her and head into the coal filled area. Albert's Shovel will
clear a path. Head through the Charlie-sized hole for a special reunion and a
cutscene (The Last Platform). Ready for the Final Challenge?

< #                              e. Hi-JinkS                       (TDTHJ)  # >

If you've been following this walkthrough you should have all Hi-Jinks on the
The Triple Decker Tank Engine complete already, but just in case, here's a
complete list.

*The Warm Embrace (5) - Hug female dolls with Gilliam.
     Stack into Gilliam the Furry. If you haven't already been introduced to
     him, he's the one who looks like he stuck his finger in a socket hanging
     out in the buffet room (where you found 4 of the 6 piano players). Use
     his ability Man Hug on 5 adult female dolls.

*Hallowed Sheets (5) - Cover dolls with sheets.
     Stack into any Size 2 laundry doll. Use the ability Fold Sheet on 5 Size
     1 dolls.

*Clocked Out (5) - Knock down dolls with the punch clock ability.
     Stack into a Size 5 male Punch Clock doll (there are plenty in the piano
     bar). Use his ability Punch Clock on 5 adult dolls.

*Soup for the Sick (1) - Serve Soup to any infected doll.
     In the level 2 room above Sickle the Sly, use a soup doll to Serve Soup
     to any sick doll that Sully has infected (or Sully himself).

*Tickle Gas (1) - Dust Meriwether Malodor.
     Outside the General's room, you'll find Meriwether Malodor. Get a French
     maid doll from the Piano Bar and use her ability Feather Dust on him.

*Clownaclysm (5) - Use the Clown Scream on child dolls.
     In the level 2 room above Simpleton, stack into a Size 2 hammer doll. Use
     the ability Hammer Time to annoy the adult doll standing in front of the
     giant Jack-in-the-Box. He will release the clown. Use Peck the Clown's
     ability Clown Scream on any 5 child dolls.

*Belly Bumper (5) - Belly Bump child dolls.
     Stack into a Size 3 Bully (they have pots on their heads). Use the
     ability Belly Bump on 5 child dolls. (If you're looking for a bully,
     there is one on the balcony outside the women-only lounge. There are also
     four children with him.)

*The Artful Dodger (4) - Escape from the guards without being caught.
     Unstack from your size 1 doll in the presence of any four different
     guards and restack quickly before you get caught.

*Evil Stack (1) - Stack any three evil industrialists together.
     The dolls that I know for sure count for this Hi-Jink are: Size 3 female
     doll with a winding gear on her hat and the ability Overtime or Size 3
     Oil Spill male doll (they have oil drums on their heads); Size 4 whistle
     doll or Size 4 male doll with a top hat and Pollute ability; Size 5
     female doll with the ability Carbon Footprint or Size 5 male doll wearing
     a hat with a clock on it and the ability Punch Clock. You can find all of
     these in the piano bar or just about anywhere else.

*Masked Missus (5) - Disguise female dolls.
     Just outside the far door of the level 2 room above Simpleton, you'll
     find the Size 3 Corporate Spy. Use his ability Disguise on 5 female dolls
     to give them masks.

< #                            f. UNIQUE DOLLS                     (TDTUD)  # >

1. Guard Dog Biscuits
2. Fire Chief Russell
3. Meriwether Malodor
4. Clerk-of-the-Works Jasper
5. Sir Sully Taintwell
6. The Tailor Wickens
7. Gilliam the Furry
8. Rosie
9. Gertie
10. Peck the Clown
11. Corporate Spy
12. Gustav
13. Sergei
14. Ludwig
15. Wolfgang
16. Franz
17. Piano Lead Frederic
18. Albert Blackmore
19. Agatha Blackmore
20. Abigail Blackmore
21. Archibald Blackmore
22. Agnes Blackmore
23. Hans Allendorf
24. Spice Girl Jane
25. Thad
26. The Widow Chastity

{ *                           7. FINAL CHALLENGE                   (FNCHL)  * }

This part of the final challenge happens in stages. For each stage, you'll
need to use a Blackmore family member and another doll to defeat each part.

Stoke the Fire Ball.
     Stack into William Blackmore and use his ability Pump Bellows on the
     fireplace. Unstack to Size 2 and find an Oil Spill doll. Use his ability
     on the fireplace.

High Cleanout.
     Stack into Clerk-of-the-Works Jasper (he's standing to the left of the
     family). Use Maintain on the Clean Out Access Door to the right of the
     fireplace. Stack up to Agnes Blackmore and use Clean Out on the opening.

Climb Hither.
     Near where you found Jasper, stack into The Widow Chastity and then into
     Archibald Blackmore. Chimney Climb up the structure. Unstack to Chastity
     and use Seduce. Love hurts sometimes.

Lift for Dead.
     Stack into Abilgail Blackmore and use her Snuff Out on the three flames.
     Now stack into Cromwell the Terrible (who is almost straight back from
     the flames). Give that gate The Royal Wedgie.

Unleash the Cracking.
     Stack into Agatha Blackmore and use her Parasol Spin to plug up the pipe
     raining coal on your parade. Stack into Hans's mother Ursula (what, we're
     not using Hans for the thousandth time?). Scream for Help at the factory

Charcoal Rain.
     Stack into Albert Blackmore and look for a pelican doll to the right of
     where you screamed. Stack into the bird and Fly to Nest. Unstack and use
     Shovel on the big rock. (I've been trying not to comment on these
     cutscenes, but can I just say, Go Mr. Ruffles!)

Now it's time for the final showdown. It's you vs the Baron. Just one on one.
Well...and the dolls you can (both!) stack into. When the cutscene ends, stack
into the four dolls nearby. Use the Flare doll to light the matches on either
side of the door. Unstack to Meriwether and fart in the Baron's general
direction (apparently his mother was a hamster and his father smelt of
elderberries). Watch the badass cutscene and prepare for the RoShamBo Rumble,
otherwise known as the most cutthroat game of Rock, Paper, Scissors you will
ever play.

As soon as you have control, stack into the generic Size 1 and 2 dolls nearby.
There are always plenty of these around, but sadly they serve no purpose
except getting you to Size 3. Wandering around the circular arena (which I
swear was taken directly from a Mario Kart game), you'll see 2 each of 3
different dolls walking around. They'll either have a Rock, a ream of Paper,
or a pair of Scissors on their heads. In case you live under a rock (haha),
the rules of the game are as follows. Rock smashes scissors. Scissors cut
paper. Paper covers rock. (I've never really understood the last one. Maybe
rocks need to breathe?) The Baron will pick one of the three and start chasing
you. You can always tell what doll he is stacked into because of the glowing
red light around him. If he manages to catch you when he is in a doll that
beats your Size 3 doll or when you are not stacked into a Size 3 doll, he'll
smash, cut, or cover you. Regardless, you'll be bounced right back into
action. If you choose a doll that beats his when he is not nearby he'll
immediately hop out and run to stack into a doll that beats yours. It's
important to know that The Baron will always run faster than you. The trick is
to let The Baron get close to you while you stand near a doll that will beat
his. As soon as he is close, stack into the superior doll and use their
ability to attack him. If you hit him with a superior doll or while he's
trying to escape, you'll complete the challenge. Note that the Baron will
usually choose a doll that is superior to yours after he has been attacked.
Attack him a total of four times to win the game.

Kick back and enjoy the ending (which is pretty epic). And enjoy that 100%
completion! You'll land back in the Secret Hideout after the credits so don't
forget to look around atyour completed murals and collection. Now that you're
all done you can run around playing with the dolls or revisit any of the

{ *                       8. DLC: THE LOST HOBO KING               (DLCHK)  * }

The first DLC for Stacking came out early April, 2011. Entitled, The Lost Hobo
King, you're given a brand new set of challenges, Hi-Jinks, and dolls. Your
main objective? Help Levi's uncle Rufus, the rightful heir to the throne of
Camelfoot, reclaim his throne.

When you load the new DLC, you'll be treated to a cutscene (The Lost Hobo

King) to kick everything off. The story picks up shortly after the end of the
original adventure. Wasting no time, as soon as you arrive, you are told it is
your job (of course) to pass the tests of valor and awaken the three hobo
blacksmiths of old.

As soon as you have control, head forwards until you find a Size 1 male doll
with a fishing pole (there's one who wanders up and down the stairs in front
of you). Take him back to the pier where you started and use Go Fish to save a
drowning friend. Yep, it's Deep Sea Hans [01/14]. You know we couldn't have a
new stage without him, right? For now, don't worry about him, but remember
where he is, cause he'll be needed later. While you have the fishing boy, use
his ability on any 5 dolls wearing hats or helmets for the Ten Gallon Trawl
Hi-Jink. Two dolls to make note of as you come into the main area are the Size
2 female dolls who wear a shawl and the Size 3 male dolls with bears and hobo
staves (look for a purple can on a stick). The women have Eerie Examination
(another unique doll locator), and the old men have Read Runes (which will
decipher the various runes you find on parchments around town). The runes
serve as a type of extra hint system, though they're not always clear until
after you've solved a solution. For now, stack into a rune reading doll and
head left towards a rather odd mechanical house.

< #                         a. GET IN THE HOUSE                    (LHKC1)  # >

You'll notice upon arriving that the house hops up on stilts if you cross the
runed parchment in front of it. However, you're going to have to get in that
house if you want to wake up the first blacksmith.

Solution 1: Accurate Pressure.
     You should already have a rune reader, so have him take a look at the
     scroll. 3 of the symbols will change into pictures of dolls. Unstack the
     three dolls you have, leaving one on each of the spots. This will short
     circuit the spell and cause the house to stay on the ground.

Solution 2: Smoking out the Bandit.
     You should find a fellow with a straw hat...pipe...thing on his head
     (Cornelius Caboose [02/14]) standing near the house. Stack into him, and
     go use his ability Smoke Out on the hole in the wall near him. This will
     draw out a Size 2 Raccoon [03/14]. Once you stack into the Raccoon, turn
     around and go back into his cave (1/3 of the Hi-Jink Racconnaissance).
     Exit and find a cave on the same wall closer to the house (2/3). Follow
     this other cave all the way through and you'll come out on the far side
     of the scroll. The third burrow for the Hi-Jink is back out in the center
     area (you can use his ability Seek Burrow to help find it).

Solution 3: Fishy Swallow.
     For the last solution, stack into a Size 3 hobo with a bag on a stick.
     Walk over to the large doll nearby with a tuna can on his head. He seems
     to be suffering from "intestinal distress", so what should you do? Use
     Bindle Bash to smack him until he feels better (hey, if it works for a
     broken TV). You'll dislodge a fish (along with several other bizarre and
     unappetizing items, including an homage to Costume Quest). Stack into the
     fish (Gumps o' the Sea [04/14]) and head back towards the house. Near the
     right wall, you may have noticed a pile of feathers. Use Fish Out of
     Water there and you'll lure down a seagull. Stack into him and fly back
     up to the nest he came from. Wander forward until you can safely drop
     down behind enemy lines.

You'll find the next blacksmith sleeping in the section of town on the
opposite side of the main square.

< #                          b. OPEN EXCALICAN                     (LHKC2)  # >

The sardine can housing this blacksmith is sitting in plain sight. However, it
seems to be sealed tight. Time to crack open this can.

Solution 1: Gone Fishin'.
     You'll see four building sized cans in the area, one of which has an
     opening you can slip into. Use the Size 2 seagull inside to fly up top.
     Then cross the bridge and fly again up to a higher nest. Use the pump to
     lower a hook that'll open the sardine can.

Solution 2: Lanced a Lot.
     Stack into a Size 3 dock worker (they have wooden pallets on their head),
     and pick up a Size 1 doll with their Carry Small Load ability. Place them
     down on the pallets at the far end of the area. Promptly unstack and then
     stack into the child before they run off. Hop down into the caged area,
     and stack into the Suit of Armor [05/14]. Use Joust on the targets to
     escape the pen, and then to trigger another can opener. After you solve
     this solution, you can use Suit of Armor's ability on any 10 dolls for
     the Sir Splitter Hi-Jink.

Solution 3: There Can be Only One.
     Back near the start of the pathway into this area, look for a Size 3 male
     doll with a bucket on his head. Take Bucky Bedroll [06/14] back to the
     area and look for a Size 3 male doll with a purple cape. Give him a Bucket
     Head and stack into Tristam Tugboy [07/14]. Enjoy his wonderful Monty
     Python reference of an ability (it'll change soon). Walk over to the red
     gypsy-garbed female doll nearby and talk to her to get a shield and you
     shall become Sir Tristam Tugboy (cue dramatic music). Go use your new
     Grip of the Mighty ability on the sardine can to open it for the last

Your final challenge lies in the last direction you haven't been yet from the
main square. Head down into the crypts for a truly spooky (sorta) encounter.

< #                        c. GET PAST THE GHOULS                  (LHKC3)  # >

For all of the following solutions, you'll need to get through two rooms of
ghouls. There are pump switches in each room that you'll need to trigger to
move onward. The pumps can be triggered by any Size 1 or 2 doll or Charlie
alone. They'll be on the left side in the first room and the right in the
second. Each objective is to get past the ghouls, trigger both switches, and
reach the sardine can at the end.

Solution 1: Head Cheese.
     You'll see a Size 3 male doll standing nearby with cheese on his head.
     Much like the banana throwers on the zeppelin, Stilton Red-Sticks [08/14]
     will throw cheese on the ground. Use the incredibly stinky cheese on the
     ghouls to make them lose their appetite.

Solution 2: Meat Head.
     Back out in the main area, you'll see a meat vendor. Talk to him as any
     Size 2 or 3 doll (except the dock workers), and he'll toss a steak on
     your head. I recommend a Size 2 just for ease of the pump switches. Now
     that you smell like rotting meat, the ghouls won't attack you because
     they think you're...a friend?

Solution 3: Jailed Bait.
     Now it's time for possibly the most cruel solution yet in Stacking. Yep,
     it's time to sacrifice small children to the ghouls so they won't eat
     you. There's a Size 3 female doll nearby with a cage on her head. Use
     Betty Bufflehead [09/14] to Cage a Size 1 child doll. Now use a dock
     worker to carry the child. When the ghouls start to surround you, what
     do you do? That's right, toss the child as a distraction. This may sound
     cruel, but the child's in a cage so they can't eat him/her. That makes
     it ok, right? If you go back and pick the child up from the edge of the
     ghoul crowd, the ghouls will be confused for a second and won't attack
     you right away. Thus, you can continue onward without having to sacrifice
     more children. See, you're not completely evil.

Solution 4: The Artful Dodger.
     Much like the Artful Dodger Hi-Jink on the tank engine, the essence of
     this solution is speed. You'll have to run through the ghoul sections
     without any special abilities and get to the end without getting caught.
     I recommend going as just Charlie (since he's the smallest and possibly
     the fastest) but any doll works.

Solution 5: Ghoul-Lash.
     Go back and get either Deep Sea Hans or Suit of Armor. Use their
     abilities to destroy any ghouls who get near you. I recommend Hans, as
     his ability does a lot more damage, and the armor can be hard to control

Note: You can't do the last solution until you have completed the forging of
the crown (since you'll need two of the blacksmiths for it). That means it's
time to go make Rufus king!

Head up the stairs to the last area in the main courtyard. Go through the
Charlie-sized hole in the gate (how did the blacksmiths and the rune reader
get in anyway?). Stack into Wally Water-Belly [10/14] and Pliny Pan-Pounder
[11/14]. Then hop in the rune reader to decipher the scrolls in front of the
door. You'll see the symbols of the three blacksmiths (water, pan, and fire)
on specific spots of the scrolls. Much like the mechanical house, you now
must have the blacksmiths stand on their specific spots. Go finish off The
Lost Hobo Blacksmiths Set [01/02] by stacking into Floyd Fire-Breather [12/14]
and put him on the back right spot. Pliny will go on the center spot, and the
back left spot is for Wally.

In the next room, you'll find the great...forge? Yep, this giant pot is where
you'll reforge the crown. Use Fire Breath on the spot at the base of the ramp
until the forge is hot enough (you'll see a flash of light). Unstack and run
up to the top of the top, where you'll Pan Handle the crown until it's ready
(again you'll know by a flash of light). To finish it off, we need to cool it
down. Take Wally around to the far side and use Douse to uh...relieve yourself
on the crown. Congratulations you have forged the crown! Enjoy the festivites
and the cutscene (The Boy Who Wouldn't Be King). Feel free to have fun at the
coronation party (complete with party hats and foam #1 hands), but when you're
ready, it's time to head back into the crypts.

Solution 6: Bake 'n' Break.
     You'll now find the blacksmiths standing in front of the king statue in
     the center of town. Grab all of them (though you really only need the two
     larger ones) and get ready for some mayhem. Remember combo abilities from
     the main game? It's time to try that again. Use Fire Breath and unstack
     to immediately Pan Handle, then enjoy the fireworks. Use this technique
     to get past the ghouls. You should earn the Hi-Jink Pan Fried in the
     process, but if you don't, simply go out into the main square on use the
     fire attack on the largest group of dolls you can find (near the king is
     a great spot with a lot of dolls close by). Note: if you are too slow in
     triggering the combo attack, Floyd may end up getting ghoulified. If this
     happens, you won't be able to stack into him. Simply let yourself be
     bitten and when you come to, he'll be right there ready for action.

We've still got two more unique dolls to find, and they're both part of the
last set: The Furry Friends [02/02]. Go get the Raccoon from near the house.
Go back to the third burrow (the one in the main square) and go inside. You'll
find a rabbit inside. Chase him out the upper window and you can stack into
Mr. Whiskers [13/14]. You can also use Cornelius to smoke him out if you wish.
Take Mr. Whiskers and the Raccoon over to a giant panda near the path on the
other side. He keeps repeating bounce, so give him what he wants with Mr.
Whiskers's Bunny Bounce. Complete your set to view a cutscene (Best Friends
Fur-ever) and find out the identity of the Panda. That's's our
creepy friend Gilliam the Panda [14/14] from the tank engine.

Now it's time to wrap up the remaining Hi-Jinks.

< #                              d. Hi-JinkS                       (LHKHJ)  # >

*Bashful (10) - Hit dolls with the Bindle Bash ability.
     Grab any hobo doll with a bundle on a stick. Use their ability to smack

     10 dolls.

*Ten-Gallon Trawl (5) - Use "Go Fish" ability to yank off doll hats or


     Grab a Size 1 doll with a fishing hook. Use their ability to grab hats or

     helmets from 5 dolls. (If you've been following the walkthrough, this

     should already be complete.)

*Bunny Train (1) - Make 5 dolls bounce with Mr. Whiskers at once.
     Use Mr. Whiskers's ability in a large group of dolls. I recommend near
     the king as there is always a crowd there.

*Patchy Behavior (5) - Use "Slap Patch" on dolls.
     Grab a Size 1 female doll with a bottle-cap for a hat (Note: after the
     crown is forged, many of them will be wearing giant purple top-hats or
     party hats). Use the Slap Patch ability on any 5 dolls.

*Pail Faced (5) - Give ghouls bucket helmets.
     Take Bucky Bedroll down into the crypts and toss buckets onto the heads
     of ghouls. This is best done after you've found all solutions down here,
     since the ghouls will stop attacking you.

*Racconnaissance (3) - Enter all burrows with the raccoon.
     Use the Raccoon's ability to locate the three burrows and enter them.
     You'll find two near the house and one in the main square. (If you've
     been following the walkthrough, this should already be complete.)

*Sir Splitter (10) - Split dolls by jousting them.
     Use the Suit of Armor's ability to attack 10 different dolls. (If
     you've been following the walkthrough, this should already be complete.)

*Pan Fried Combo (1) - Hit 7 dolls at the same time with a "Fire Breath" and

                       "Pan Handle" ability.
     Use Floyd and Pliny's abilities in a combo attack to create a firestorm.
     The best places to do this are the crypts and around the king. (If you've
     been following the walkthrough, this should already be complete.)

*Smoked Meat (5) - Use the "Smoke Out" ability on any doll with a meat hat.
     Get the meat vendor to toss meat on the head of several dolls and then
     use Cornelius's ability on them.

*Rear Animal (5) - Use "Unsavory Sniff" on the backside of adult dolls.
     Use our Panda friend's slightly creepy ability on any 5 adult dolls.

< #                            e. UNIQUE DOLLS                     (LHKUD)  # >

1. Cornelius Caboose

2. Raccoon

3. Gumps o' the Sea

4. Wally Water-Belly

5. Suit of Armor

6. Bucky Bedroll

7. Tristam Tugboy

8. Pliny Pan-Pounder

9. Stilton Red-Sticks

10. Betty Bufflehead

11. Floyd Fire-Breather

12. Gilliam the Panda

13. Mr. Whiskers

14. Deep Sea Hans

[ +                        IV. ACHIEVEMENTS/TROPHIES               (ACHTR)  + ]

Though they assign no points, the achievements on Steam are identical to the
achievements on Xbox 360.

NAME                                                    ACHIEVEMENT     TROPHY
Strike Breaker                                          10 points       Bronze
     Completed the Train Strike Adventure.
Dolly Hobbyist                                          10 points       Bronze
     Collected all unique dolls in the Royal
     Train Station.
Train Trickster                                         10 points       Bronze
     Completed all Hi-Jinks in the Royal Train
Solution Sleuth                                         15 points       Bronze
     Found all of the solutions to all of the
     Royal Train Station challenges.
Seasoned Swashbuckler                                   10 points       Bronze
     Completed the Gilded Steam Ship Adventure.
Doll Fancier                                            10 points       Bronze
     Collected all unique dolls in Gilded Steam
Maritime Merriment                                      10 points       Bronze
     Completed all Hi-Jinks in Gilded Steam Ship.
Ship Solver                                             15 points       Silver
     Found all solutions to all Gilded Steam Ship
Airship Adventurer                                      10 points       Bronze
     Completed the Zeppelin of Consequence
Doll Connoisseur                                        10 points       Bronze
     Collected all unique dolls in the Zeppelin of
Dirigible Daredevil                                     10 points       Bronze
     Completed all Hi-Jinks in the Zeppelin of
Blimp Buster                                            15 points       Silver
     Found all solutions to all Zeppelin of
     Consequence challenges.
Well Trained Traveler                                   10 points       Bronze
     Completed the Triple Decker Tank Engine
Doll Antiquarian                                        10 points       Bronze
     Collected all unique dolls in the Triple
     Decker Tank Engine.
Triple Train Trickster                                  10 points       Bronze
     Completed all Hi-Jinks in the Triple Decker
     Tank Engine.
Loco Motivated                                          15 points       Silver
     Found all solutions to all Triple Decker
     Tank Engine challenges.
Blackmore Stack                                         20 points       Silver
     Completed the Final Challenge.

Super Tramp                                             10 points       Bronze

     Complete all Hi-Jinks in the Lost Hobo King


Hobo Hustler                                            10 points       Bronze

     Find all unique dolls in the Lost Hobo King


King Maker                                              10 points       Silver

     Complete the Lost Hobo King adventure.

Master Mendicant                                        20 points       Bronze
     Find all solutions to all of the Lost Hobo King


[ +                      V. FREQUENTLY ASKED QUESTIONS             (FRAQU)  + ]

Q: I missed a unique character/set/Hi-Jink in one of the stages but didn't
   realize until later. How do I go back to a past world?

A: Simply talk to the train conductor or clown who took you there the first
   time. You can go back and forth an unlimited number of times. (As long as
   the trains aren't stopped for a story event.)

Q: Do the unique dolls in the Final Challenge count for anything?

A: No, sadly they don't. They're simply the unique dolls who were on the
   Tank Engine. And William Blackmore (while stackable here) will never be
   added to your collection in the Secret Hideout.

Q: Do I have to complete the original adventure before I play the Lost Hobo

   King DLC?

A: Nope, the save data for the two adventures are completely separate. However

   I recommend that you play the original adventure first, if for no other

   reason than to get to know Levi.

Q: Do I have to buy the Lost Hobo King DLC on PC?

A: No, the DLC is included free of charge for all players on Steam.

[ +                           VI. VERSION HISTORY                  (VRHST)  + ]

Version Final
   * Added a few key points, so the guide now covers Xbox 360, Playstation 3,
     and Steam versions.

Version 2.0

   * Added the Lost Hobo King section.

Version 1.1

   * Fixed a few typos and some formatting errors.

Version 1.0
   * Created the guide.

[ +                              VII. CREDITS                      (CRDTS)  + ]

   * Thanks to my wife, who has played the game with me start to finish. She
     not only gave me the idea for this guide, but in fact helped me create it
     from start to finish. She did everything from spelling/grammar checking
     to helping me spot any errors to even writing portions of the guide while
     I tried to make it look pretty. I couldn't have done this without her.

   * Thanks to Tim Schafer for making such an amazing game. Please keep making
     more. *begs on hands and knees*

[ +                             VIII. COPYRIGHT                    (CPYRT)  + ]

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web sites or otherwise distributed

publicly without advance written permission. Use of this guide on any other

web site or as a part of any public display is strictly prohibited, and a

violation of copryright.

The Stacking 100% Walkthrough
Copyright 2011-2012 Mark & Rachael Porter

[ +                             END OF DOCUMENT                             + ]