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____ _____ ____ _ ____ _____ _ _ _____ _____ __ __ _ _
| _ \ | ____|/ ___| | || _ \ | ____|| \ | ||_ _| | ____|\ \ / /| || |
| |_) || _| \___ \ | || | | || _| | \| | | | | _| \ \ / / | || |
| _ < | |___ ___) || || |_| || |___ | |\ | | | | |___ \ V / | || |___
|_| \_\|_____||____/ |_||____/ |_____||_| \_| |_| |_____| \_/ |_||____/
_____
| ____|
| |__
|___ \
___) |
|____/
- D E M O G U I D E -
(currently covers Xbox 360 North American version)
[update for PS3 demo version coming soon]
Last update: January 27, 2009
Authored by: Berserker
Email: berserker_kev(at)yahoo(dot)com
Homepage: http://www.berserkersblog.blogspot.com
- - -
This document Copyright 2009 Kevin Hall (Berserker)
Resident Evil 5 Copyright 2009 Capcom Ltd.
===============================================================================
JU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU
UJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU
JUJU THEY ARE IN KUJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJ
=-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=
Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00]
Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]
Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]
- Public Assembly . . . . . . . . . . . . . . . . . . . . .[CH01]
- Shanty Town . . . . . . . . . . . . . . . . . . . . . . .[CH02]
Section IV: Enemies . . . . . . . . . . . . . . . . . . . . . . . . . [EN00]
Section V: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[IN00]
===============================================================================
I N T R O D U C T I O N
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to my Resident Evil 5 Demo Guide, fellow horror fan! - Berserker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to the first few steps of what will be one heck of a full Resident Evil
5 guide come later this year! I consider myself a very hardcore Resident Evil
fan since I've been completely obsessed with the series since that day back in
1996, so this guide will cover ever single solitary piece of information you
can think of and then some. Please enjoy this guide and email me if you have
any questions. I wouldn't mind feedback through email if you have the time.
If you have anything to add then email me! Please do not add me to your yahoo
messenger, email me instead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NOTE: Keep in mind that I use the default control setup (Control Type D) for
all of my games of Resident Evil 5, so you might find some discrepancies if you
use another control type.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> XBOX 360 AND PS3 DEMOS
For the next week or so this guide will cover the Xbox 360 Resident Evil 5 demo
since PS3 fans have to wait a bit longer, but I will update this for the PS3
version once it's out and most likely make two separate versions dedicated to
each, which I'll post on my blog or I might fix this guide to cater to both.
Sony has confirmed that the North American PlayStation Store will receive the
RE5 demo on February 2nd:
http://tinyurl.com/av9lsl (<- PlayStation Blog Link; see bottom paragraph)
--> DIFFERENCES IN RESIDENT EVIL 5 X360 DEMO COMPARED TO BIOHAZARD 5 X360 DEMO:
1) On the dashboard menu, the title of the game is now "RESIDENT EVIL 5 Demo"
instead of "BIOHAZARD 5 Demo"
2) On the dashboard menu, the description "The demo of RESIDENT EVIL 5" is now
in English.
3) The virtual box art has a nifty little pic of Chris and Sheva as opposed to
the simple Japanese "Biohazard 5" box art.
4) All players outside of Japan can play online! Well, we could before
actually, but uh... it's a long story. One with a few gray areas.
All minor differences aside, this is the exact same demo that was uploaded onto
the Japanese marketplace on December 5, 2008. Even the cutscene for the
chainsaw death when your character is hit by the Chainsaw Majini is still
censored. It also has a copyright of "2008" [CAPCOM CO., LTD 2008 ALL RIGHT
RESERVED] if you look at the copyright on the title screen.
--> UPDATES
For any more info and updates for this guide, please check the following link:
http://berserkersblog.blogspot.com/2009/01/resident-evil-5-demo-faq.html
I'm always looking for new info when it comes to an RE guide, so leave me a
note in the post on that page if you have any extra info or comments. Don't
worry, I don't bite or leave any deep wounds that will never heal. Please note
that I have a Paypal donate link on the right sidebar of the page for those
that might want to help support any future projects that I do. It's no big
deal if you don't have any wealth to place into my item box though.
--> RESIDENT EVIL 5 WALLPAPERS
You can also check out some Resident Evil 5 wallpapers that I have collected
from around the net at the page below:
http://berserkersblog.blogspot.com/2007/03/resident-evil-5-wallpapers.html
Some are official wallpapers. Any fan made wallpapers are credited to the
particular maker.
--> THEY ARE IN KIJUJU
On a final note, please visit the site below to help unlock exclusive Resident
Evil 5 content at the "They Are in Kijuju" site:
http://www.residentevil.com/5/kijuju/?fbid=w3esBkK6QTm#
[BS00]
===============================================================================
B A S I C S
===============================================================================
_______________________
DEFAULT CONTROL SETUPS \_______________________________________________________
To save on a few emails, LS = push in on the left thumbstick, RS = push in on
the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right
thumbstick and D-pad = Directional pad.
Type A Type B
X - Action/Fire Gun X - Action
Y - Inventory Y - Inventory
B - Partner Action B - Partner Action
A - Run/Reload A - Run/Reload
RB - Display Map RB - Display Map
LB - Locate Partner LB - Equip Knife
RT - Aim Gun RT - Fire Gun/Locate Partner
LT - Equip Knife LT - Aim Gun
LS - N/A LS - N/A
RS - N/A RS - N/A
Start - Pause Menu Start - Pause Menu
Back - Skip Cutscene Back - Skip Cutscene
L thumbstick - Walk L thumbstick - Walk
R thumbstick - Change Viewpoint R thumbstick - Change Viewpoint
D-pad up - Fast Equip D-pad up - Fast Equip
D-pad down - Fast Equip D-pad down - Fast Equip
D-pad right - Fast Equip D-pad right - Fast Equip
D-pad left - Fast Equip D-pad left - Fast Equip
Type C
X - Action/Fire Gun X - Action
Y - Inventory Y - Inventory
B - Partner Action B - Partner Acton
A - Run/Reload A - Run/Reload
RB - Display Map RB - Display Map
LB - Locate Partner LB - Equip Knife
RT - Aim Gun RT - Fire Gun/Locate Partner
LT - Equip Knife LT - Aim Gun
LS - N/A LS - N/A
RS - N/A RS - N/A
Start - Pause Menu Start - Pause Menu
Back - Skip Cutscene Back - Skip Cutscene
L thumbstick - Walk L thumbstick - Walk
R thumbstick - Adjust Camera/Strafe R thumbstick - Adjust Camera/Strafe
D-pad up - Fast Equip D-pad up - Fast Equip
D-pad down - Fast Equip D-pad down - Fast Equip
D-pad right - Fast Equip D-pad right - Fast Equip
D-pad left - Fast Equip D-pad left - Fast Equip
_______________
PLAYING ONLINE \_______________________________________________________________
--> From the Play Game menu, choose "CO-OP PLAY (ONLINE)" to begin.
--> Adjust Your Settings
Co-op Settings:
No Limit = Anyone can join your game
Partner = Only friends that you invite can join
--> Host or Join a Game (Host plays Chris, joining player plays Sheva)
Host Game (play as Chris) = Host a game where another player can join
Join Game (play as Sheva) = Join a game that another player is hosting
--> Inviting Friends
First of all, remember to have your Co-op Settings at the top changed to
"Partner".
To invite a friend, after choosing to "HOST GAME", press the guide button on
the Xbox 360 controller, choose "Friends" and cycle to the friend that you want
to invite. Select your friend then select either the "Invite to Game" or
"Invite to Party and Game" option to send that player an invite.
___________________________________________
PLAYING WITH A LOCAL PLAYER (OFFLINE PLAY) \___________________________________
--> From the Play Game main menu, choose "CO-OP PLAY (LOCAL) to begin.
--> Controlling Chris and Sheva
First Player = Chris Redfield
Second Player = Sheva Alomar
NOTE: One of the two players must login with a gamertag profile. As long as
one profile is loaded then the other player does not have to login.
--> Split Screen
While playing with local play, the screen will be split into two sections. The
player of Chris (first player) will use the top screen while the player of
Sheva (second player) will use the bottom screen.
___________________
SKIPPING CUTSCENES \___________________________________________________________
In order to skip a cutscene, press the Back button. In a co-op game both
players must press the Back button to skip a cutscene. The "Skip" icon will
appear on the screen for the player that hasn't agreed yet, and that player
must press the Back button as well for the cutscene to end; if not then the
full cutscene will play for both players.
________
RUNNING \______________________________________________________________________
Command: Forward on left thumbstick + hold A
While holding down the A button your character will run instead of moving with
the usual walking animation while your character moves forward.
___________
QUICK TURN \___________________________________________________________________
Command: Back on left thumbstick + A
Tap back on the Left thumbstick and A at the same time to instantly turn
around. You must learn to use this method of turning during intense battles or
your character may get hit from turning too slow with the thumbstick.
_____________
KNIFE ATTACK \_________________________________________________________________
Command: Hold the knife button then tap the X button
Chris or Sheva will hold up the knife and slash. Chris' "knife" weapon is
actually machete. You'll mainly want to use this close range weapon to bust
open breakable objects.
The knife is very useful for close combat while fighting a normal enemy as
well. Try to aim for the enemy's face or midsection of the body or legs and
this might stun the enemy to where your character can simply run up to the
enemy and initiate a melee attack through a button tap sequence. The knife
slash has a very wide range and will usually stagger a normal enemy and can
also stagger a group of enemies in front of your character.
________________
SPECIAL ACTIONS \______________________________________________________________
Command: X when a special action button prompt appears
When standing near a window or any type of object that can be leaped over or
while standing near a ledge that your character can jump from, an action
command button prompt will appear and allow your character to perform the
action as labeled on the screen by tapping the button on the screen.
______________
OPENING DOORS \________________________________________________________________
Command: X near a door/double tap X near a door
Press the X button to quietly open a door. Double tap the X button to kick
open a door. A door that is kicked open can hit enemies and a door that is
kicked while badly damaged will be destroyed. Keep in mind that you can damage
or destroy doors with knife slashes, explosions or gun blasts.
______________
MELEE ATTACKS \________________________________________________________________
________________________ Enemy Stances Through Gunfire ________________________
Both Chris and Sheva can perform each of their own unique physical attacks by
hitting an enemy in a certain portion of the body with a gun or the knife to
make the enemy perform a specific stun animation. Run up to the enemy during
that stun animation and press the X button when the button prompt appears to
perform the melee attack command showcased on the screen. Below, we shall take
a look at the variety of stun animations that an enemy can be forced into along
with how to achieve the animation.
----------------------
Majini Stun Animations
----------------------
(NOTE: Sometimes these stuns require two shots in the affected area, mainly
with the upper arm shots [especially in Shanty Town])
--> Shot in head
Grab face and stumble backward
Grab face and stumble forward
Grab face and stumble slightly backwards
Grab face and look downward and to the side
Look downward and to the side
Comments: This stun comes in a variety of different animations. The staggering
stun is the longest and other stuns where the Majini remains still are quite
short.
This particular stun can be hard to realize sometimes thanks to the many
different animations associated with it. Not all of the head stun animations
involve the Majini staggering in a direction, so be sure to pay attention to
the way the Majini reacts and keep the list above in mind.
--> Shot in upper arm
Flinch to right and grab side
Flinch to left and grab side
Comments: This is one of the harder stuns to get since stronger Majini (Shanty
Town) usually take multiple shots in the side in order for them to strike this
pose. This stun doesn't last that long, so react quickly with your melee
attack afterwards.
--> Leg Stuns
- Shot in upper leg:
Bend down and grab right leg
Bend down and grab left leg
Comments: This stun last just about as long as a head staggering stun giving
your character plenty of time to hit the Majini.
- Shot in lower leg:
Fall to knees
Comments: A Majini will recover rather quick from a lower leg stun when
compared to an upper leg stun, so be sure to follow up with an attack quickly
after this one.
--> Shot while running/Knocked down by melee attack
Fall to ground
Comments: Hitting a Majini in just about any part of the body while they run
will usually make them fall. A Majini will usually stay grounded for quite a
while. Remember that if they don't dissolve then they are still alive.
--> Stagger/Bounce
Stagger backwards from a melee attack
(Hit a Majini with either Chris' hook or kick attack then have Sheva hit the
stumbling Majini back with a kick or knee. The character that the Majini
bounces back to will be able to perform a hidden melee attack)
Comments: This stun lasts about as long as a lower leg stun, but the enemy will
always be staggering in a direction, so be sure to run quickly to get in your
melee attack.
__________________________ Chris Physical Attack List _________________________
Input Command: X near an enemy (during certain stun animations as listed)
Majini shot in head (Chris in front or behind) = Straight Punch
Majini flinches to side = Hook
Majini flinches to side (Chris behind) = Kick
Majini shot in leg = Uppercut
Majini shot in leg (Chris behind) = Neck Break
Majini staggers after tag-team melee attack = Haymaker
Majini staggers after tag-team melee attack (Chris behind) = Back Hand
Majini grounded = Stomp
Majini grounded (Chris faces head) = Stomp (head crush)
--> Full Descriptive Melee Attack List
.-------------------------------------------------------------------.
| Effect = What the attack does to the enemy's current stance |
| Type = Whether the attack Hits multiple or single enemy's |
| Head Shatter = Whether or not the attack can shatter an enemy's |
| head |
'-------------------------------------------------------------------'
- Straight
Effect: Knockdown
Type: Multiple Enemies
Head Shatter: Near Death
Chris leans back and steps in with a heavy straight punch to his foe's face.
- Hook
Effect: Stagger/Bounce
Type: Multiple Enemies
Head Shatter: Near death
Chris steps forward and delivers a side punch to the enemy's top half.
- Kick
Effect: Stagger/Bounce
Type: Multiple Enemies
Head Shatter: None
Chris steps forward with a punt kick to his foe's back.
- Uppercut
Effect: Knockdown
Type: Multiple Enemies
Head Shatter: Near Death/Ground Damage (see description)
Chris ducks down and performs an uppercut to his opponent's jaw. If Chris
performs this attack against a staggering enemy while another enemy is on the
ground near the staggering enemy then Chris will uppercut the grounded enemy
into the air as well.
- Neck Breaker
Effect: Instant Kill/Stagger (see description)
Type: Single Enemy
Head Shatter: None
Chris grabs an enemy's head from behind then twists his foe's head to break his
victim's neck. If other enemies are in the way of this animation then they
will stagger backward whenever they come into contact with Chris or the victim.
- Stomp
Effect: Ground Damage/Instant Kill (when Chris faces the grounded enemy's head)
Type: Multiple Enemies (must all be grounded or extremely close)
Head Shatter: None/Always (when Chris faces the grounded enemy's head)
Chris holds up his leg then plants his size 13 Skecher shoe down on his
opponent's face. If Chris is facing the foe's head while the foe is grounded,
Chris will crush the head of the enemy.
[Partner Assist Melee Attack]
NOTE: Tap the Assist button while near Sheva as she is being held in place by
an enemy grab in order to perform these actions.
- Overhead Punch (when a Majini grabs Sheva)
Effect: Knockdown/Stagger
Type: Multiple Enemies
Head Shatter: Near Death
Chris faces Sheva while a Majini assaults her then steps in with a heavy
overhead punch that knocks away the enemy.
- Uppercut (when a Parasite grabs Sheva)
Effect: Stagger
Type: Multiple Enemies
Head Shatter: ?
Chris faces Sheva while a Parasite assaults her and uppercuts the Parasite off
of her.
[Co-op Melee Attacks]
- Haymaker
Effect: Instant Kill
Type: Multiple Enemies
Head Shatter: Always
Chris steps forward while gritting his teeth and delivers a head shattering
straight punch to the enemy's head.
NOTE: In order to initiate this command, Chris must perform a "Hook" to a
Majini, Sheva must bounce the same Majini back toward Chris with a "Knee" then
Chris will get the "Haymaker" action command as the enemy stumbles toward him.
- Backhand
Effect: Instant Kill
Type: Multiple Enemies
Head Shatter: Always
Chris turns his back and readies both his arms while stepping forward then
performs an extremely heavy backhand to the back of his victim's head.
NOTE: In order to initiate this command, Chris must perform a "Kick" to a
Majini, Sheva must bounce the same Majini back toward Chris with a "Twist Kick"
then Chris will get the "Backhand" action command as the enemy stumbles toward
him.
__________________________ Sheva Physical Attack List _________________________
Input Command: X near an enemy (during certain stun animations as listed)
Majini shot in head (Sheva in front or behind) = Roundhouse
Majini flinches to side = Twist Kick
Majini flinches to side (Sheva behind) = Knee
Majini shot in leg = Somersault
Majini shot in leg (Sheva behind) = Throat Slit
Majini staggers after tag-team melee attack = Skull Crusher
Majini staggers after tag-team melee attack (Sheva behind) = Spinning Back Kick
Majini grounded = Impale
Majini grounded (Sheva faces head) = Impale(head crush)
--> Full Descriptive Melee Attack List
.-------------------------------------------------------------------.
| Effect = What the attack does to the enemy's current stance |
| Type = Whether the attack Hits multiple or single enemy's |
| Head Shatter = Whether or not the attack can shatter an enemy's |
| head |
'-------------------------------------------------------------------'
- Roundhouse
Effect: Knockdown
Type: Multiple Enemies
Head Shatter: Near Death
Sheva hops into the air and lets loose a mid-air roundhouse kick to her foe.
- Twist Kick
Effect: Stagger/Bounce
Type: Multiple Enemies
Head Shatter: None
Sheva spins in place and delivers a straight kick that knocks back her
opponent.
- Knee
Effect: Stagger/Bounce
Type: Multiple Enemies
Head Shatter: None
Sheva hops into the air then hits her opponent in the back with a jumping knee
attack.
- Somersault
Effect: Knockdown/Ground Damage (see description
Type: Multiple Enemies
Head Shatter: Near Death
Sheva performs a somersault and kicks the enemy with both of her feet as she
flips. Much like Chris' uppercut, Sheva's somersault kick can hit a grounded
foe that is right next to the enemy that she is performing the melee against.
- Throat Slit
Effect: Instant Kill/Stagger (see description)
Type: Single Enemy
Head Shatter: None
Sheva holds her foe's neck from behind then uses her knife to slice the enemy's
throat with her other hand. If other enemies are in the way of this animation
then they will stagger backward whenever they come into contact with Sheva or
the victim.
- Impale
Effect: Ground Damage/Instant Kill (when Sheva faces the grounded enemy's head)
Type: Multiple Enemies (must all be grounded or extremely close)
Head Shatter: None/Always (when Sheva faces the grounded enemy's head)
Sheva stands above her foe then takes out her knife and plunges the knife into
whatever part of her foe's body she is currently facing. She gets up after the
stab and swipes the knife to the side to wipe it clean of blood.
[Partner Assist Melee Attack]
NOTE: Tap the Assist button while near Chris as he is being held in place by an
enemy grab in order to perform these actions.
- Sweeping Roundhouse (when a Majini grabs Chris)
Effect: Knockdown/Stagger
Type: Multiple Enemies
Head Shatter: None
Sheva faces Chris while a Majini assaults him then steps in with a roundhouse
that sweeps across the area near Chris and knocks away the enemy.
- Knife Slash (when a Parasite grabs Chris)
Effect: Stagger
Type: Multiple Enemies
Head Shatter: ?
Sheva faces Chris while a Parasite assaults him then quickly slashes the
Parasite out of the air with her knife.
[Co-op Melee Attacks]
- Skull Crusher
Effect: Instant Kill
Type: Single Enemies
Head Shatter: Always
Sheva jumps into the air and plants both of her legs around her victim's head
then performs a flip while still attached that plunges the enemy into the
ground head first.
NOTE: In order to initiate this command, Sheva must perform a "Twist Kick" to a
Majini, Chris must bounce the same Majini back toward Sheva with a "Kick" then
Sheva will get the "Skull Crusher" action command as the enemy stumbles toward
her.
- Spinning Back Kick
Effect: Instant Kill
Type: Single Enemies
Head Shatter: Always
As her victim stumbles toward her, Sheva hops into the air a bit and spins then
performs a heavy jump kick to the enemy's head.
NOTE: In order to initiate this command, Sheva must perform a "Knee" to a
Majini, Chris must bounce the same Majini back toward Sheva with a "Hook" then
Sheva will get the "Spinning Back Kick" action command as the enemy stumbles
toward her.
___________________
DISARMING AN ENEMY \___________________________________________________________
Aim at the arm and/or the hand that an enemy is using to hold a weapon and
shoot the arm or hand to make the enemy drop the weapon. For two-handed
weapons, you'll have to hit the main arm that the enemy grapples the weapon
with - pay attention to the arm that the enemy continues to hold the weapon
with after a swing and shoot that arm. The enemy will usually take one arm off
the weapon eventually showcasing their main gripping arm (the one still holding
the weapon).
If an enemy is holding a glass bottle, your character can actually shoot the
glass bottle to break it. The bottle can be completely shattered with two
shots. You simply make the enemy drop the bottle by shooting its arm, but what
fun would that be?
___________________
CRITICAL HEADSHOTS \___________________________________________________________
Shooting an enemy directly in the head with any weapon will sometimes
automatically make the enemy's head explode regardless of how much damage the
enemy has sustained. This technique is known as a "Critical Headshot". CPU
Sheva will comment on Chris' outstanding shot if you manage to perform this
while she is nearby and you can comment on this when another player does this
by tapping the B button seconds after the player performs a critical headshot.
NOTE: A headless enemy still has the potential to attack your character. The
chance is smaller than in RE4 where a headless enemy could literally choke slam
Leon however.
______________________
PARTNER COMMUNICATION \________________________________________________________
--> What's so effective about communicating with your partner?
Well, in a single player game it becomes a necessity if you want to receive
help from your partner. For instance, while your character is held in place
with a grab, a partner character will not knock off the attacking enemy until
your character issues the command for help by tapping the B button; only then
will your partner kick off the enemy.
In a co-op game, your partner is not always going to use voice chat, especially
if you are playing the PS3 version, so communicating via button commands
becomes much more important. There are a few other communication methods that
can be used besides the standard B button press as well.
--> The Partner Assist Button (B)
The partner assist button will normally call your partner toward your
controlled character when the button is pressed. Here is the list of commands
that can be issued.
(NOTE: In Single Player mode, only the Cover and Attack commands may be issued)
.-------------------------------------------------------------------.
| Actions Performed With Assist | Type of Assist |
| Button | |
|===================================================================|
| Tap | Cover |
| Hold and up on the D-pad | Attack |
| Hold and left on the D-pad | Thank |
| Hold and right on the D-pad | Come Here |
| Press RS and LS or L3 and R3 at | * Extra animation (taunt) |
| the same time | |
| Tap B after certain animations | ** Additional Orders/Comments |
'-------------------------------------------------------------------'
* This particular animation will not affect the CPU. Most gamers see it as a
taunt animation but it could be used to call over a partner as well in co-op
play.
** Certain animations include the following:
Tap the B button during these specific animations to have your character
respond:
- when an enemy has grabbed your character
- while your character is in dying status
- while your character is in a ready state, waiting on the other player to
perform an assist action (while vaulting to an area)
- partner critical headshot (when an enemy's head bursts from a handgun
shot)
- partner giving your character an item
- partner heals your character
- partner resuscitates your character
- partner helps to break a grab (even a slight nudge that breaks the hold)
- partner performs a request
- partner is in dying status
- partner performs an action command
- partner performs an action command while your character is in an enemy
hold (slight sarcasm)
- partner hits an enemy after a bounce/stagger animation from a Hook, Kick,
Twist Kick or Knee (double team attack)
----------
Cover/Call
----------
Command: Press Assist or Hold Assist then D-pad down (single player)
Press Assist or Hold Assist then D-pad right (co-op)
Your character waves his/her hand backward for the partner to come toward the
character or move back. In both modes, the character will shout "Come on". In
co-op mode, the command is changed to "Call" instead of "Cover".
--> Single Player:
While in Cover mode, your CPU Sheva ally will always keep up with Chris. She
will be ready to heal him, give him ammo, and knock off any enemies that grab
him (if you tap the assist button) most of the time.
--> Co-op
Use the Call command to get your partner's attention when you need the
character to move toward your character in order to pick up an item or simply
to join up with your character.
---------------
Attack/Send Out
---------------
Command: Hold Assist then D-pad up
Your character shouts "Go!" then waves his/her hand forward to tell the partner
to move out. In co-op mode the command is changed to "Send Out" instead of
"Attack" but the command input stays the same.
--> Single player
The CPU Sheva will move on ahead just a bit when this Attack command is issued.
She will separate from Chris and battle the surrounding enemies herself when a
battle takes place. This can be a dangerous mode to have her in since she will
not be near Chris for support unless she is called back with the assist button.
--> Co-op
Your character will shout out "Go!" normally which should let your partner know
to advance further. This is perfect when you want to use your partner as bait
to lead a certain foe away from your character while attempting to shoot an
enemy. It's most useful against mid-boss type enemies, especially the Chainsaw
Majini.
-----
Thank
-----
Command: Hold Assist then D-pad left.
Your character will nod and say "Thanks" to your partner.
--> Single Player
This action is not available in single player mode.
--> Co-op
It never hurts to thank your partner whenever your partner gives your character
some ammo, an item or heals your character. You could also be a sarcastic
bastard and tell your partner thanks after he/she sets off a trap that your
character gets caught in... Thank you for setting off that explosion right when
the nearby Majini grabbed my character. You sure showed him!
----
Halt
----
Your character shouts out "Wait" and holds up his/her arm then makes a fist for
the partner to hold the current position.
Command: Hold Assist then D-pad right down
--> Single Player
This action is not available in single player mode.
--> Co-op
This is good to use when you need to catch up to the other player in order to
give that character ammo or heal that character or maybe you want to throw a
grenade up ahead to finish off a group of enemies instead of having your
partner charge in.
--------------------------
Additional Orders/Comments
--------------------------
(NOTE: Comments that respond to commands or an item given by the partner must
be initiated up to 3 seconds after the partner action is performed or your
character will simply toss out a normal command that will look out of place.)
Command: Assist button during the actions listed below
- when an enemy has grabbed your character
- while your character is in dying status
- while your character is in a ready state, waiting on the other player to
perform an assist action (while vaulting to an area)
- partner critical headshot (when an enemy's head bursts from a handgun shot)
- partner giving your character an item
- partner heals your character
- partner resuscitates your character
- partner helps to break a grab (even a slight nudge that breaks the hold)
- partner performs a request
- partner is in dying status
- partner performs an action command
- partner performs an action command while your character is in an enemy
hold (slight sarcasm)
- partner hits an enemy after a bounce/stagger animation from a Hook, Kick,
Twist Kick or Knee (double team attack)
--> Single Player
The response for when an enemy has grabbed your character is so very important
to use in a single player game. If the order is not issued, then CPU Sheva
will simply ignore Chris as the enemy continues the hold most of the time.
Using the B button to call Sheva toward Chris during dying status is extremely
useful as well.
Other than that single command, there is really no need to yell out a comment
during a single player game, but it does look kind of cool. It's as if CPU
Sheva and my Chris Redfield are more in-tune with each other. We're partners
now, my dear AI Sheva, till the end... now stop taking my ammo and get your ass
out of my way.
--> Co-op
Even in single player, there is not too much use to comments outside of asking
for help when grabbed or in dying status. You've mainly got to rely on your
partner's knowledge of the game and skill - with these values in place, you
shouldn't have to ask for help that much at all. The comment commands can be
used to build up the confidence of your partner or just simply to show off your
knowledge (uber skillz) of the game.
----------------------------------------
Ordering Your Partner to Pick up an Item
----------------------------------------
(Single Player mode only)
Command: B button while standing over an item pickup (with Sheva nearby)
The "Partner picks up" action command will appear while standing over an item
in single player mode while Sheva is nearby. This action tells your partner to
grab the item that your character is standing near. This can only be done in
single player mode and not co-op play.
------------------------------------------------
Ordering Your Partner to Interact With an Object
------------------------------------------------
(Single Player mode only)
Command: B button while standing near an object that can be interacted with
The "Command Partner" action command will appear while standing near an object
that your partner can interact with such as a bookcase that can be pushed in
front of a door or window. This is very useful for tense situations such as
barricading the building in the Public Assembly since Chris can order Sheva to
push a bookcase while he pushes the other. Like the action above, this can
only be done in single player mode and not co-op play.
__________
RELOADING \____________________________________________________________________
Command: With a gun equipped, hold the Aiming button to aim then tap the A
button to reload your currently equipped gun.
So long as you have ammo, your character will reload the current weapon. No,
you can't combine the ammo with the gun from the inventory menu, we have moved
on from that.
The reload animation can be cancelled early by performing a melee attack during
the animation. See the Advanced Techniques section further below.
________________
COMBINING ITEMS \______________________________________________________________
Choose an item from the inventory menu then press the confirm button and then
use the "Combine" command to combine it with another item. In the demo version
of Resident Evil 5, only the green herb and red herb may be combined for a full
healing spray.
___________
FAST EQUIP \___________________________________________________________________
Command: D-pad Up, Right, Down and Left
Upon opening your inventory, notice that the top center, bottom center, right
center and left center inventory slots all have arrows on them. The arrows
represent the D-pad direction that you can push to equip the item in that slot.
You can place weapons, items or ammo in the slots then press the corresponding
D-pad direction during gameplay to quickly equip that item. You'll more than
likely want to place guns in these slots, but you can also place grenades or
other items in these slots to help out as well.
_______________________
MOVING INVENTORY ITEMS \_______________________________________________________
When the inventory menu is open, highlight any item then press the X button to
select it. Once selected, move the item to an empty slot and press the X
button again to drop the item. This is very useful for placing items onto fast
equip slots.
_______________________________
DISPLAYING PARTNER'S INVENTORY \_______________________________________________
Command: RB while your inventory is displayed
While displaying your character's inventory, press the RB button to display
your partner's inventory. From this menu, you can request items from your
partner by highlighting them and selecting the "Request" option. To hide your
partner's inventory once it is displayed, press the RB button again.
_____________
GIVING ITEMS \_________________________________________________________________
--> By opening the menu
An item can be given to your partner by opening up the inventory menu and
highlighting the item. Select the item and press the confirm button to bring
up a menu then select "Give" and press the confirm button. A partner must be
near your character in order for the command to be successful. The give
command will not be highlighted if your partner is not close enough.
--> By equipping an item
Open up the inventory menu and equip an item such as ammo, a green herb, or a
grenade. Run up to your partner while they are nearby and the "Give" command
will appear in a button prompt (B). Press the B button that is displayed next
to the Give command and your character will hand over the item to your partner.
The only items that cannot be given to your partner through this method is a
gun weapon - you'll have to use the alternative method listed above for giving
a weapon. This method is really more useful during a co-op game since your
partner might not always stand near your character as you open your inventory
menu.
______________________________
YOUR PARTNER'S AVAILABLE AMMO \________________________________________
If you look to the left of your partner's life gauge a number next to a bullet
icon shows how much ammo the partner has in that partner's inventory for the
currently equipped weapon (the ammo inside the currently equipped weapon
doesn't count). This can help you to see how much your ammo partner has left
over and if you need to give your partner any extra ammo.
________
HEALING \______________________________________________________________________
--> Healing your character
In order to heal your character, open up the inventory menu then equip a green
herb or other healing item (green and red herb mixture) then equip it. While
holding the vial, press the X button to heal yourself.
--> Healing your partner/Group healing
Healing your partner is done the same way as healing yourself by equipping the
green herb, but your partner must be near. Your character will spray the
partner with the healing substance and both characters will benefit from the
healing mixture. It is almost always best to find your partner and perform a
team healing instead of healing yourself, unless you are near death and your
partner is not in the immediate location of course.
_____________
DYING STATUS \_________________________________________________________________
In Resident Evil 5, the "Danger" status from the old Resident Evils has been
replaced by a status known as "Dying". When your character is hit by an attack
that places them in extremely low health, a cutscene will play for both
characters to see as the character receives the near fatal blow and that
character will yell out a phrase that insinuates that the character is close to
death, such as "I'm not gonna' make it". A reddish glow will appear on the
dying player's screen and the partner will be alerted to that character's
location by a red target mark when that character is targeted. The dying
character will not be able to perform any type of commands or access the
inventory; the dying character can only stagger slowly in one direction.
The partner must run toward that character and heal the character with the tap
of the B button when the "Resuscitate" command appears while standing next to
the dying character. One of two heals will take place:
--> Heal through an herb
If your character currently has an herb in the inventory then the herb will
automatically be used to heal both characters like normal.
--> Heal through adrenaline boost shots
If your character does not have an herb, then your character will grab the
dying character's shoulder and quickly give the dying character a shot of
adrenaline to boost that character back into action. This shot will not
restore as much health as an herb but the adrenaline boost shots are infinite!
Always drop everything and rush to your partner's rescue when the partner is in
a dying state. If a character is hit by an enemy attack during a dying state
then that character will automatically die. The character's remaining health
is constantly lowering while in a dying state and if that character is left
unhealed for too long then the character will automatically die from full loss
of life. When one character dies then the game is over for both characters on
both single and co-op play. If both characters enter the dying state around
the same time then the game will automatically end since neither can perform
commands.
During single player mode, it is best to keep your partner in "Cover" mode to
make sure that the partner keeps up with your character so whenever either of
you enters the dying state, then the other will not be far off. This will help
you to resuscitate each other much more easily. During co-op play, you need to
always have an idea of where your character is so your character can
resuscitate at a moment's notice. If you can't find your partner then use the
lock-on button to find the character.
_____
GUNS \_________________________________________________________________________
--> M92F (Handgun)
Capacity: 10 shots
Max Ammo Per Inventory Slot: 50
Ammo Variety: Handgun Ammo (+5), Handgun Ammo (+10)
Controls:
Fire: Hold LT + tap RT
Reload: Hold LT + tap A
The Handgun is really one your best weapons. The ammo for it is very common,
it packs quite a punch per shot and it can easily set enemies up for a melee
attack if the enemy is shot in a specific area of the body. The only real flaw
is that it is not as good as the other weapons when fighting a group, but you
can really diminish that weakness by setting up an enemy for a melee attack
with a single shot then rushing in with a melee attack to knock down or stagger
the entire group.
--> M37 (Shotgun)
Capacity: 6 shots
Max Ammo Per Inventory Slot:
Ammo Variety: Shotgun Shells (+5)
Controls:
Fire: Hold LT + tap RT
Reload: Hold LT + tap A
As usual the shotgun has more power from close range and less power from long
range. It's quite surprising how useful it can be from long range if you're
aiming is precise however. The shotgun's spread fire makes it the best choice
for a crowd of enemies. Aim for a normal enemy's head and you'll quite
frequently blow that enemy's head clean off with a single shot.
--> S75 (Rifle)
Capacity: 6 shots
Max Ammo Per Inventory Slot: 30
Ammo Variety: Rifle Ammo (+5)
Controls:
Fire: Hold LT + tap RT
Zoom: Hold LT + move right thumbstick up (zoom in) or down (zoom out)
Reload: Hold LT + tap A
When it comes to precision aiming from a distance, the rifle is your absolute
best choice. This gun packs quite a punch per shot and can shoot through
multiple enemies that are standing in a line. Aim for the head of a normal
enemy to get a guaranteed head explosion per shot. Thanks to its damage, its
actually very useful from close range, but watch for that shell ejection per
shot and don't ever try to reload while an enemy is nearby. The main flaws
with this weapons is its lengthy reload time, limited vision while in scope
mode and the fact that your character must eject the bullet shell per shot.
--> VZ61 (MG) and H&K MP5 (MG) [Machine Gun]
Capacity: 55 shots (VZ61) and 45 shots (H&K MP5)
Max Ammo Per Inventory Slot: 150
Ammo Variety: Machine Gun Ammo (+30)
Controls:
Fire: Hold LT + tap RT
Auto-fire: Hold LT + hold RT
Reload: Hold LT + tap A
The Machine Gun lets loose a rapid fire that can easily spam a single or group
of enemies with gunfire rather easily. It eats through ammo fast, but simply
spraying this weapon over a crowd leaves a little bit of love for everyone -
basically, every hit staggers a normal enemy, so a simple rapid fire while
waving this weapon in front of a crowd will stagger all of them thanks to the
extremely fast rate of fire. This weapon eats through ammo very quickly and
its reload time is rather lengthy, so be sure to change to another weapon
quickly if an enemy is still nearby when the weapon is low in ammo.
Much like the handgun, this weapon can easily stagger an enemy to set the enemy
up for a melee attack. You need to learn to simply tap the trigger if you want
to take advantage of this technique though. Did you ever use the TMP in
Resident Evil 4? It was a pretty good substitute for a handgun much like the
Machine Gun can be in Resident Evil 5 if used properly.
When using this weapon against a group of enemies, spray them with gunfire to
stun them all then run up and melee attack one of the enemies that is in a stun
pose that will give your character a melee attack prompt.
______________
OTHER WEAPONS \________________________________________________________________
--> Hand Grenade
Max Ammo Per Inventory Slot: 5
Controls: Hold LT + tap RT
The hand grenade is a frag grenade that will explode in a few seconds once
thrown and the resulting explosion will cause major damage to any enemy or
group of enemies as well as destroy some background objects at times. Toss the
grenade upward when throwing it at a very distant enemy, straight ahead when
tossing it at a mid-range enemy and directly toward the ground when attempting
to hit a very close enemy. The grenade will bounce a bit once thrown, so it
will bounce away from your character just a bit if your character tosses it at
the ground.
A nearby explosion can hit your character and badly damage your character if
the explosion is extremely close, or your character might hold up his or her
hands to block the debris from the explosion if they are nearby but extremely
close.
--> Incendiary Grenade
Max Ammo Per Inventory Slot: 5
Controls: Hold LT + tap RT
Toss the grenade upward when throwing it at a very distant enemy, straight
ahead when tossing it at a mid-range enemy and directly toward the ground when
attempting to hit a very close enemy. Unlike a hand grenade, the incendiary
grenade will explode as soon as hits the ground, so you don't want to throw
these directly at the ground below your character's feet or your character will
get burned as well.
________________
TIPS AND TRICKS \______________________________________________________________
----------
Co-op tips
----------
- Know where your partner is at all times, and be ready to help out. Use the
partner locator button to auto target your partner's location. It is so very
important to have an idea of the your partner's location. Remember that if
your partner dies, the game is over for both players.
- Whenever you see an item that you would rather have your partner pick up
(your inventory is filled), stand and aim directly at the item and remain
still. Your partner should get the message that you want them to pick up the
item. If they don't then grab it and give it to them later or try to get your
partner's attention through an assist command.
- Use partner commands a bunch if you don't have headset. Partner commands are
there for a reason, so use them. If your partner runs off from an item that
you want them to collect then keep standing in place and calling them back with
the assist button. Like I said above, aim down at the item if they still don't
get the picture.
- When you have an extra item that you have no use for, such as Machine Gun
ammo when you don't have a Machine Gun, equip the item then run toward your
partner and tap the B button when the "Give" button prompt appears to give your
partner the ammo.
- When you go to heal your character, make sure that your partner is nearby so
that they will benefit from the heal.
- If your partner is shooting a Majini, don't aim for the same Majini and shoot
it, since your partner might opt for a melee attack that you might screw up by
shooting the same Majini during a stun animation. Would you let your fellow
partners have their moments too?
- Make sure that your partner is far enough away from a hazardous object before
shooting the object. Red explosive canisters have gotten a much greater blast
radius when compared to other Resident Evils. If you hit me with an explosion
online then you damn well better heal me afterwards. If not, when the next
Majini grabs your character, I'll come to your rescue by tossing a grenade at
the Majini to break that bondage of love. I'll save you partner!
- If a character is performing precision aiming with a rifle then try to cover
that character by shooting any enemies that try to get near him/her.
- Just because a player keeps on getting hit and keeps entering the Dying state
doesn't always mean that they suck, they might just be trying harder than your
character, especially on Public Assembly. When I fight the Executioner, I'm
like a raging bull that must defeat him before Chris comments to Sheva about
Kirk and sometimes my plans backfire on me because of the pesky Majini that get
in the way which causes me to get hit... badly. All it takes is one Majini
grab or one badly timed reload followed by one hell of a kerplunk from the big
man himself to enter the Dying state in the Public Assembly.
------------------
Single Player Tips
------------------
- If Chris hits en enemy with a hook or kick melee attack, quickly run toward
the enemy and if Sheva is in "Cover" mode and following behind Chris then she
will hit the enemy as it staggers backward for a double team attack. This can
also be used when fighting a strong enemy such as the Executioner and Chainsaw
Majini since all melee attacks cause them to stagger.
- Keep Sheva stocked up with whatever secondary weapon she carries, but take
her handgun ammo if needed. She is quite good with secondary weapons,
especially the rifle, but tends to waste handgun ammo. She's quite good with
the knife and will use it if she runs out of ammo.
- If you see Sheva run toward a breakable object and you don't want her to
break it and take the item then run toward the object yourself as Chris. Sheva
will back off and let Chris break the box and have the item. You can't be too
careful around the big guy.
- Request whatever items you need from Sheva. Ask and you shall receive! The
only item that she will not give up is her handgun, well and her knife, which
doesn't appear in her inventory, and her clothes, which... hey, wait a minute!
- When a fallen power box is on the ground, shoot it to make it unleash an
electric blast in its immediate area. The blast is mid range and the power box
will electrify for a few more seconds after the electric blast for short range
damage. You can keep shooting the electrified power box to keep the short
range electricity alive, or you can simply let it die down then shoot it again
for another mid range blast.
-------------------
Tips for Both Modes
-------------------
- If you're having problems finding your partner then use the lock-on button to
find that character.
- Check your partner's amount of ammo for the currently equipped weapon which
is displayed to the left of the partner's life bar. If they have 0 handgun
ammo and you have, I don't know, say around 85 handgun ammo, you might want to
share. This is more useful in co-op mode than in single player. You'll mainly
want to hand over secondary weapon ammo to CPU Sheva since she doesn't aim
precisely with the handgun.
- When your partner knocks an enemy off of your character, immediately run
toward the staggering enemy and you might get a button prompt command for a
melee attack of your own. Double team! Sometimes the enemy will stagger to
where you can follow up, but sometimes the enemy will get knocked down through
the grab hold melee attack cancel - you could use that chance to hit the enemy
with a ground melee attack though.
- A knife slash will not cause a red explosive barrel to explode. This can be
useful to know for certain areas where breakable objects lie right next to
barrels.
- A partner melee attack button prompt (when a Majini grabs your partner) will
usually take priority over a normal stun prompt, so if you perform a stun to a
Majini and your partner is next to the stunned Majini while in a hold by
another Majini then the partner assist melee attack prompt will appear most
likely instead of "Straight" or whatever other character melee attack you're
about to perform.
- The best time to pull up the inventory while under pressure (Public Assembly)
is while your character is jumping through a window or performing some type of
other jump or while your character is performing melee attack. Since your
character is slightly invincible and stuck in a frame of animation anyway, why
not use that time to make some inventory adjustments.
- Pressing a direction in order to switch to another weapon during a gunshot or
reloading animation will usually take effect once the current gun animation has
completely ended.
- Any frame of a reload animation that is interrupted by an enemy attack no
matter how early or late will be successful. The enemy may take damage from
your character but the enemy can help out in ending the animation frames early.
- To intentionally interrupt a reload animation and get a full reload benefit,
shoot a Majini or other enemy until the enemy is stunned and ready for a melee
attack then run up to the enemy and perform a reload when the action command
button prompt appears. Right when your character starts the reload animation
quickly press the button to perform the melee attack during the reload
animation and the reload animation will be interrupted by the melee animation,
giving your character a successful reload with less frames + invincibility
through the melee attack!
- The same method of animation canceling can also be used to end gunshot
animation such as firing on the Executioner with the shotgun while he is
stunned then using the button prompt melee attack to end the shot animation
early.
- Want to destroy a wooden door fast? Shoot it twice with a handgun or machine
gun then kick it to break it. Not only will you look like a badass as you lay
the smackdown on that door, but you'll destroy it very quickly during intense
situations.
____________________
ADVANCED TECHNIQUES \__________________________________________________________
---------------
Frame Canceling
---------------
Both of the following techniques require your character to perform a melee
attack during the actual animation listed. The melee attack will cancel the
current action with the same results as if the full animation occurred. This
will also place your character into a temporarily invincibility frame thanks to
the usual invincibility during a melee attack. Both Chris and Sheva can take
advantage of these techniques shortly before performing any of their melee
attacks, including the ground melee hit and the partner assist melee attack
(hold breaker). Both of these methods are extremely useful during intense
fights.
--> Reload Frame Canceling
Make sure that the melee attack button prompt appears first then reload in
front of an enemy that is stunned. During any portion of the reload animation
hit the X button to instantly end the reload animation and cancel into a melee
attack. The reload will still take place but the animation will be cancelled
early and this will give your character a full reload.
--> Gunshot Frame Canceling
This can really only be done effectively against tough enemies such as the
Executioner or the Chainsaw Majini. Run up to the enemy as the enemy is in a
stunned state and watch for the melee attack button prompt. Fire off a shot
with your weapon, preferably the shotgun or rifle then press the X button to
cancel the shot animation and instantly perform a melee attack. This is
extremely useful against the Executioner since spamming him with gunfire is
what counts when trying to defeat him.
NOTE: In order for this to work, the RT button must be the gunshot fire button.
You cannot perform this cancel with Type A or C controls. If the X button is
used to fire the shot then your character will automatically perform a melee
attack instead.
------------------------------------------------
Pulling Up Inventory During Character Animations
------------------------------------------------
Learn to take advantage of certain actions when pulling up the inventory menu.
The following actions will allow you to pull up the inventory menu while the
character is in the middle of the animation and still invincible to attacks.
--> When Jumping
Pull up the inventory during the middle of a jump animation and you can quickly
manage items while the character is flying through the air or recovering. The
animation of busting through a window that has not been shot out is your best
bet for taking advantage of this. Your character will still be invincible for
a slight second after landing from the jump to give you time to cycle through
the inventory.
--> When Melee Attacking
This will vary between the two characters thanks to their different melee
animations. The inventory menu can be pulled up directly after each melee
attack has been initiated which allows you to quickly move through the menu
while performing the invincible animation. Chris and Sheva's instant death
melee attacks (neck breaker and throat slit) are two of the best melee attacks
to use when pulling up the inventory during a melee animation, but any melee
attack can be taken advantage of in this way.
--> During Reloading Animations
Your character IS NOT INVINCIBLE during a reload animation, but unless you
cancel the animation through a melee attack, you're going to have to watch the
full animation, so why not take advantage of it and pull up the inventory menu
then cycle through it.
--------------------
Invincibility Frames
--------------------
These are frames of animation when your character is completely or partially
(during a certain point) invincible to any type of enemy attack. Your
character cannot be controlled once these animations have started up till the
point that they stop; the inventory menu can be pulled up during these
animations however - keep that in mind.
--> Grabbing an Item
Both characters are invincible from the moment they reach down or forward to
grab an item up till the moment they recover from the animation and stand in
place. This actually gives use to picking up gold. Time a pickup to when an
enemy swings and the attack will go right through your character. It's as if
your character sees something shiny on the ground then reaches down to grab it,
unknowingly ducking an enemy attack.
- Types of Item Grabs:
Item on Ground - The character crouches down to pick up the item and then
stands back up. This is one of the most effective means of dodging an enemy
attack. When an area is littered with grounded items, you can keep grabbing
the items even as a whole crowd of enemies surround your character and also use
the invincibility animation to quickly avoid a sudden lunge or any other type
of attack.
Item on shelf or other object - The character reaches to grab the item then
pulls his/her hand back. This animation is much shorter than a ground item
pickup animation, so you don't really want to rely on the invincibility
animation here.
--> Jumping from a Platform
From the moment that a jump command is issued, the character cannot be hit
during the jumping animation but sometimes there are a few recovery frames at
the end of jump that leave the character open to attacks. Keep in mind that
the jumping animation for each character will stagger an enemy if the
characters make contact with an enemy during the jump.
- Types of Jumps
Long Jump - The character jumps and flies through the air then lands on another
platform. This one has some recovery animation at the end of the jump that can
get you hit so make sure that an enemy is not approaching the area when your
character goes to jump.
Lunge then Tuck and Roll - When your character jumps through a window that is
not broken, the character will bash into the glass while performing a roll then
land on the ground on the other side. The interesting part about this
animation is that the character will actually knock down any enemy that is in
his/her path, so you can follow this up with a ground melee. This one has just
as much recovery animation as the long jump.
Hop - The character grabs the side of a wall or railing then hops over the
obstacle. This one can be interesting because of the wide swing of legs to the
side that the character will perform while hopping over an object. The wide
leg swing can stagger enemies rather well.
Drop - The character leans over then falls down a platform to the floor below.
This one has just as much recovery animation as the long jump.
--> Giving an Item
While a character is handing an item to a partner, the character is invincible
until the full animation ends. These are very short but should still be noted.
--> Healing with an Herb
The character that performs the heal is usually invincible from the moment an
Herb is used as the character takes out the spray bottle up till the moment the
character recovers from the spraying animation. A partner is not invincible
during a team spray.
NOTE: There is a certain portion of the healing animation where the healing
character can be hit, so this animation cannot be counted on for complete
invincibility like the other animations listed in this section. The
Executioner will eventually show you most likely. Be wary of this when
healing.
- Types of Heals
Healing Self - the character pulls out the spray bottle and spray him or
herself with the spray then tucks it away.
Healing an Ally - the character polls out the spray bottle and sprays the
partner with the spray then tucks it away.
--> Performing a Melee Attack
Both characters are invincible during certain frames of each of their melee
attacks. These also included assist button melee attacks that get an enemy off
of your partner. Some of the attacks cause recovery animation that leaves the
character open to attack but its usually not that much of a problem.
--> While recovering from an attack
Any time that your character is recovering from an attack, your character will
be completely invincible to other enemy attacks until they fully recover.
- Types of recovering positions
Slight stagger - the character staggers forward or backwards a bit as a hit is
received.
Heavy stagger - the character stumbles forward while ducking a bit and trying
to maintain the current standing position. Your character will have quite a bit
more invincibility frames with this recovery when compared to the other.
--> Resuscitation
While performing a full resuscitation through an adrenaline boost when your
partner is in a "dying" state, both characters will be completely invincible
throughout the whole course of the animation. Healing with an herb still has
the same unreliable invincibility frames.
-----------------------
Knife Slashing an Enemy
-----------------------
Just like with the handgun or machine gun, the knife can easily set up an enemy
for a melee attack. Slash the enemy in the head, top portion of the body or
legs to possibly stun that enemy and set it up for a melee attack. The
slashing animation can be cancelled just like a gunshot animation if the button
prompt appears during the middle of a slash.
You can also work an enemy into a corner then simply knife slash the enemy to
death as the enemy continues to stagger into the wall after each slash. Try to
stand above an enemy that is getting up and face the enemy so that a wall is to
the enemy's back the start slashing when the enemy rises.
You might also want to knife slash a grounded enemy for a quicker kill than a
ground melee attack. Usually a ground melee attack works just as well but a
knife slash might not take as long to finish off a severely weakened enemy
instead of having to watch the full ground melee attack animation.
---------------------
Leaping into an Enemy
---------------------
Jumping into an enemy that is on the other side of an obstacle, other side of a
gap or below your character will knock the enemy down or stagger the enemy if
your character touches the enemy in any way while leaping. This can be used to
break a grapple that an enemy currently has your partner in or it can be used
to knock down the enemy for a ground melee attack. My personal favorite use for
this is to leap through a glass window to knock an enemy down then follow that
up with a melee ground attack.
Be careful while attempting this though, since your character will have some
slight recovery animation which allows enemies to move toward your character
and possibly attack before the recovery animation ends. Basically don't leap
toward an approaching enemy that you are not going to hit.
----------------------------
Kicking a Door into an Enemy
----------------------------
Come again? Okay, so this is not really an "Advanced" technique, but your
character can stand on the other side of a door and kick the door into an enemy
on the other side. This will damage the enemy just a bit. The door kick
attack is really more about having fun with enemies than anything else really.
If you're bored then try to kill an enemy with a door.
[WT00]
===============================================================================
W A L K T R H O U G H
===============================================================================
Demo Stage 01 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
P U B L I C A S S E M B L Y
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-------------------------------------------------------------------------------
For this particular demo stage, item pickups from breakable objects seem to
appear less randomly than in the Shanty Town stage, so instead of "Random
Item", I have listed the more "Common Item" pickups that you will find once the
object is broken. Some of the item pickups from breakable objects appear to be
more random than others.
-------------------------------------------------------------------------------
--> LET'S CHECK OUT THAT BUILDING BELOW.
After exiting from the building at their backs, Chris Redfield and Sheva Alomar
start their adventure on a hill with a curved path in front of them that leads
down to a small building.
Press the Y button to bring up the inventory menu and view your current
inventory. While the inventory screen is open, press the RB button to see your
partner's current inventory. Below is the beginning inventory setup for each
character.
C H R I S S H E V A
.-----------------------------------. .-----------------------------------.
| | | | | | | |
| | | | | | | |
| | Handgun | | | | Handgun | |
| | | | | | | |
| | | | | | | |
|-----------+-----------+-----------| |-----------+-----------+-----------|
| | | | | | | |
| | | | | | | |
| Shotgun | | Handgun | | Rifle | | Handgun |
| | | Ammo | | | | Ammo |
| | | | | | | |
|-----------+-----------+-----------| |-----------+-----------+-----------|
| | | | | | | |
| | | | | | | |
| | Green | | | | Green | |
| | Herb | | | | Herb | |
| | | | | | | |
'-----------------------------------' '-----------------------------------'
R E D F I E L D A L O M A R
As you can see, the inventory is composed of a 3x9 grid. Weapons or items in
the top middle, bottom middle, middle left and middle right can be equipped by
tapping the up, down, left and right directions the D-pad. Why would you want
to equip ammo? So you can give it to your partner with the tap of the B button
while standing near that character. All of the items have various commands
that will appear after equipping them. You can also give an item by selecting
the "Give" command from the inventory menu after pulling up the command list
while highlighting an item.
If you're playing single player then you'll be playing as Chris throughout this
whole stage. Take this chance to steal- I mean *borrow* Sheva's rifle. Pull
up the inventory screen by pressing the Y button then tap the RB button while
Chris' inventory is displayed and then highlight the rifle and tap X then
choose to "Request" the rifle. Sheva will hand over the rifle to Chris. Good
girl, now let's talk about that Green Herb and handgun ammo and... Sheva will
not hand over her currently equipped weapon, Mr. Redfield, so hands off!
Sheva is quite good with the rifle, so you might want to let her keep it unless
you want to use it yourself. One weapon that CPU Sheva is not good with is the
handgun however, so you might want to request her handgun ammo from time to
time. She will literally stand and shoot at an enemy until it dies without any
sort of aiming or any thought of a melee attack for the most part. With the
rifle, she will actually shoot through multiple enemies at times and usually
performs headshots quite often!
Let's talk about controls. You have four different types of controls in this
demo - Type A, Type B, Type C, and Type D. Type D is the default control type.
If you're just now playing this game after having played Dead Space then you
will want to stick with Type D most likely like yours truly. Type A offers the
usual Resident Evil 4 style setup, Type B changes the shoulder button functions
while still maintaining the usual RE4-style camera, Type C changes the right
thumbstick to a character turn and the right or left direction on the left
thumbstick to a sidestep but still keeps the RE4-style buttons in place, Type D
changes the shoulder button functions and changes the right thumbstick to a
character turn while the right or left direction the left thumbstick is changed
to a sidestep. Got all that? It's best to experiment with them yourself.
Run down the path ahead and tap the X button to drop from the ledge at the end.
You can check out the --DYING-- file on the table to the side of the building.
-----
File: Dying
_____
When your life gauge is fully / ***\
depleted due to taking damage, ( DYING*)
your status will change to Dying. \_____/
If this status is displayed for your partner,
you can revive him or her by pressing (B) while
nearby. You cannot revive yourself in this state.
The game will end if your partner is unable to assist you
before time runs out, or if both you and your partner are
in the Dying state at the same time.
Overview:
Dying is a new status in the RE universe. It is basically the new "Danger"
status. When a character is hit while they have extremely low in health, they
will enter this new "Dying" status. While your character is dying, a red glow
will encase your screen. Your character can only hobble in his or her wounded
state at that point. A partner must resuscitate or heal your character by
standing in front of your character and pressing the B button. If a partner
has a green herb then the healing item will automatically be used but if the
partner has no healing item then that character will give the dying character a
quick shot of adrenaline that will take the dying character out of the current
status and heal them just a bit. Adrenaline shots are infinite in number.
Failure to help a dying character will result in death for both characters
after a few seconds; if the dying character is hit with an enemy attack then
the game is over for both players also.
-----
Enter the building to trigger a cutscene.
.-------------------------------- EXTRA INFO ---------------------------------.
| Before entering the building, your character can shoot at a few of the |
| breakable objects inside to destroy them and prevent you from having to |
| break them while the Majini raid the building after the cutscene. This is |
| not all that helpful, but still slightly interesting. |
'-----------------------------------------------------------------------------'
== Conference Room ==
There are no bells for elusive "women in red" to ring this time, my friend, and
I don't think these townspeople believe in games of bingo anyway, so this
sequence in Kijuju is going to last much longer than Meester Scott Kennedy's
Pueblo village romp. The enemies that attack are not zombies this time either;
they are known as "Majini", a Swahili word for "evil spirit".
Directly following the cutscene, you need to scrounge up some ammo and items
from the current items and breakable objects lying around the room. Break the
--WOODEN BARREL-- and stack of --MELONS-- along the immediate left side and
then turn around and run toward the desk then open the drawer to collect some
++HANDGUN AMMO (+10)++ and then break the nearby --WOODEN BARREL--. On the
other side of the room, destroy the --WOODEN CRATE-- and the stack of
--TOMATOES-- to get some more ammo.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Melons (On the table beside the first window to the left)
--> Definite Item: Hand Grenade
[ ] Wooden Barrel (Inside the building beside the first window to the left)
--> Common Item: Shotgun Shells (+5)
[ ] Tomatoes (On the table to the right of the door on the far side of the
building)
--> Definite Item: Handgun Ammo (+10)
[ ] Wooden Crate (On the table to the right of the door on the far side of the
building)
--> Definite Item: Handgun Ammo (+10%)
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) (Lying on the table beside the TV)
[ ] Handgun Ammo (+10) (Open the drawer below the TV)
-------------------------------------------------------------------------------
There are a few ways that you can approach this part. It all depends on the
individual and how you really want to play.
.-------------------------------- EXTRA INFO ---------------------------------.
| Like the Ganados in the beginning area of Resident Evil 4, the Majini in |
| this area are rather weak and die pretty quickly to just about any attack. |
| Melee attacks after a stun do some extreme damage to these weak Majini, so |
| be sure to use these special attacks to your advantage. |
'-----------------------------------------------------------------------------'
OPTION 1 --> BARRICADE THE ROOM!
Push the bookcases in front of the window on the left side of the room and push
the other bookcase in front of the door on the right side of the room. Stand
on the side of the bookcase that you want to push then hold the interact button
(X) to push the bookcase. In single player mode, you can have your partner
assist your primary character by tapping the partner assist button (B) when the
button icon appears while standing next to either bookcase. This will save you
time since the partner will push the bookcase and allow your character time to
push the other.
NOTE: Keep in mind that the partner assist option for interacting or picking up
an item will only appear in single player mode.
-- Tips for fighting off the Majini while in the building:
- Don't push the left bookcase all the way in front of the left window. If you
push it just a bit in front of the window, then you will be able to stand
near the window and shoot at the Majini as they hit at the side of the
bookcase. Even if the bookcase is only partially blocking the door then they
will hit at the bookcase as though it were a major obstacle.
- Your character can stand right near the window and equip the knife then
simply slash at the Majini instead of shooting them.
- After barricading the door on the right side of the building, stand near the
far side of the grated window on the wall to the left of the door (far left)
and aim at the outside Majini then shoot at them through the window to stall
them and keep them from damaging the door and the bookcase that blocks it.
If you follow the tips above then you can easily fight off the Majini until
Chris contacts Kirk over his radio. This is much easier to do while playing
cooperatively with a person over Xbox LIVE. Stand at one of the entryways and
guard it by shooting the Majini as they try to enter the building. No matter
which entryway you choose to secure, be sure to look over at your partner to
see how that character is holding up and offer help when necessary.
OPTION 2 --> RUSH OUTSIDE THE BUILDING AND TAKE THEM ALL ON!
Only do this if you have previously played through this stage. Don't do this
on your first time through. I would advise grabbing all the ammo in the room
like normal before trying this. Jump through the window or kick down the door
and rush outside then fight off the Majini as they hop over the gate, hop off
the building rooftop, or hop off the side of the nearby wooden fence.
.----------------------------------- TIP -------------------------------------.
| The first wave of Majini pile up the most since they will most likely be |
| hopping over the gate already if you choose to grab the items inside of the |
| building, so Chris players might want to take out the Shotgun and clear |
| some of the grouped Majini. Really melee attacks work just as well also |
| for either character. |
'-----------------------------------------------------------------------------'
You'll want to use melee attack for sure if you choose to take on the Majini
outside. Aim for either the head, leg, or upper part of the shoulder on the
arm that is not carrying a weapon and fire then run up to them and hit them
with a melee attack. All of Chris' melee attacks, especially his Straight
Punch work extremely well for crowds. It is best to stand on the far left side
of the outside area (to the left after jumping out the window since the Majini
can't get behind your character as easily - get in a corner if needed.
Tips for taking on the Majini while outside:
- Stand at the window on the left side and wait for Majini to step in front of
it then dive out the widow to knock the Majini down.
- Stand near the door on the right side of the room and wait for a Majini to
step in front of the door then kick it open to damage the Majini.
- Shoot the Majini as they climb the gate to knock them back down the other
side.
- Shoot the Majini while they are on the wooden fence or while they are on the
car to make them fall and they most likely won't survive the damage of the
fall.
.----------------------------------- EXTRA -----------------------------------.
| The Majini with the megaphone yells out phrases from atop the wooden |
| execution walkway past the gate. Aim at him and shoot him to make him stop |
| yelling and climb down. He will actually leap off of the wooden execution |
| walkway behind the gate and climb over the fence. He will try to smack |
| Chris and Sheva with his megaphone! He will automatically come down and |
| attack once the characters step further into the town after the gate's |
| destruction. |
'-----------------------------------------------------------------------------'
--> CHRIS CONTACTS KIRK AS ALL HELL PREPARES TO BREAK LOOSE
Chris will contact Kirk (the helicopter pilot) eventually. This dialogue
signifies a change of plans as a new enemy prepares to step into view. As the
following dialogue plays out, Majini will begin to walk into the building from
the entrance where Chris and Sheva first entered the building from.
_________ __________
Chris: Kirk! Come in! The locals are hostile! The gate is sealed, and we're
trapped. We need backup, and we need it right now!
Kirk: Roger that. Just sit tight. I'm on my way!
Chris: Did you hear that, Sheva? Helps on the way!
Sheva: Got it! I just hope he gets here quick.
---------- ----------
Shortly after the above dialogue, a cutscene will player where Majini will
break the rooftop of the building that Chris and Sheva stepped into. If you're
still in the building then get the hell out of there! Majini will flood the
building at this point. Don't ever go back to the area where Chris and Sheva
fell down the ledge at the end of the path. If you do, then you might need to
toss a grenade into the building to clear out the Majini that will pursue your
characters before stepping back inside. Also, a new, much bigger threat is
approaching from behind the outside gate.
.------------------------------- EXTRA INFO ----------------------------------.
| After the Majini break through the roof of the building, you will enter the |
| most dangerous portion of this stage since the Majini will come at your |
| characters nonstop from now on with much greater number than before. You |
| need to avoid getting surrounded and have an idea of what is around you. |
'-----------------------------------------------------------------------------'
Once the cutscene where the Majini break through the rooftop of the building is
finished, the Executioner from the cutscene will appear in the town outside of
the gate. He will always start out in the far right corner of the alley past
the gate (near the red explosive barrel in that corner). He will slowly walk
toward the gate then swing his axe at the entranceway to knock the gate down.
You can blast the Executioner as much as you want while he walks toward the
gate - you can actually shoot the red explosive barrel along the far right side
of the alleyway that he moves down directly after the cutscene with Majini
breaking the roof if you are quick enough.
Toss a grenade toward the gate as the Executioner steps in front of it to
damage him badly. Your character can also stand near the gate and shoot the
Execution in the head to stun him. Always shoot him in the head with whatever
weapon you use and he still stun quickly. The only bad part about hurting him
before he breaks the gate is that you can't get your free melee attack on him
when he stuns because of the gate. Yes, he can be killed but you're going to
have to work to destroy him. It's kind of like defeating both Dr. Salvadors
during the Ganado raid in Pueblo village in Resident Evil 4 except you're
fighting a walking tank this time. Check the very end of this level if you
want to see how to bring him down with extreme aggression.
Right after the Executioner breaks down the /----------- TIP ------------\
gate, both Chris and Sheva are free to explore | The Executioner's swing |
any part of the town outside of the immediate | that knocks down the gate |
building area. Don't ever stand back and wait | cannot hit your character. |
for him to enter the area since this is such a \----------------------------/
small area and he has too great of a range for your character to stand near him
and avoid getting hit most of the time. If you noticed the brick wall without
paint inside of the building that Chris and Sheva just exited from then these
are the types of walls that the Executioner can break with his axe in order to
enter a building. These type of walls are also found in the buildings up ahead
inside of the town.
--> THE ENTRANCE GATE HAS BEEN KNOCKED DOWN
The Executioner is now a major threat to both of your characters, so let's go
over his attack arsenal.
Executioner Attacks:
Horizontal Swing - The Executioner holds his axe to his side then steps forward
with a swing of his axe then he steps forward with another swing following the
first. This is a very dangerous attack and the Executioner's startup animation
for it is sometimes hard to notice.
Overhead Swing - The Executioner holds his axe behind him then steps forward as
he performs an overhead swing. This can easily be dodged by sidestepping it.
Grab - The Executioner reaches out to grab your character from close range. He
will hold your character into the air and choke the character then throw the
character to the ground. While on the ground, press the X button when the
button prompt appears to avoid the Executioner's overhead axe chop. Failure to
dodge will result in an instant kill! This grab can be broken if you're
partner interrupts the grab with a melee attack. On single player mode, be
sure to mash the B button in order to have Sheva break the grab. One thing
that should be highly noted about this attack is if CPU Sheva is grabbed then
Mr. Redfield better damn well save her with an assist melee attack while close
to the Executioner or perform some type of shot that disrupts the grab or else
Sheva will not escape the grab and she will die!
Berserker Rage - When the Executioner is very low in health, he will begin to
swing his axe horizontally over and over as if in a raging state, so be
prepared to run away from him or at least back up. He will usually swing one
way then keep moving that save way, so step to the side and around him when he
starts this.
.-------------------------------- EXTRA INFO ---------------------------------.
| Make sure that you have an idea of where your partner is from now on since |
| this is a rather big area. In single player mode, keep Sheva on "Cover" |
| command and she will keep up with Chris and heal him when needed and Chris |
| can do the same for Sheva. |
'-----------------------------------------------------------------------------'
For the remainder of the town, allow me to take you on a guided tour, my fellow
RE fan! You don't have to follow me, since I don't move along a convenient
path, but feel free to read on:
OPTION 1 --> GO LEFT (FROM BEGINNING OF THE TOWN)
- MAKE ANOTHER LEFT
When the two characters step through the gate, the blue stand to the left can
be destroyed (with a grenade/knock a Majini into it/have the Executioner take a
swing at it)) to receive a --RANDOM ITEM--.
--------------------------------------------------------------------- ITEM LIST
[ ] Random Item (Use a grenade to destroy the blue stand to the immediate left
after stepping through the destroyed gate. You can also knock
a Majini into it with melee or have the Executioner attack
it.)
-------------------------------------------------------------------------------
There is a ladder that can be climbed if you move left then walk beside or hop
over the small wooden fence to the left. This actually leads up to the top
portion of the building that Chris and Sheva just exited from. Climb the
ladder and run along the top walkway. Majini will climb on top of this high
walkway area from below.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel (In a corner behind a fence railing)
--> Common Items: Handgun Ammo (+5), Gold (+100)
[ ] Wooden Crate (On the table with the Green Herb)
--> Definite Item: Handgun Ammo (+10)
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) (On the middle table)
[ ] Green Herb (On the table with the crate.)
-------------------------------------------------------------------------------
You'll need to step around the hole in the floor and get to the other side of
this floor in order to move up to the high rooftop. The hole mentioned is
actually the hole from earlier that the Majini made to enter the building.
Climb the ladder on the other side of the hole.
.------------------------------------ TIP ------------------------------------.
| While both characters are on the top walkway and while they are in any |
| other area where the Executioner can't reach, the Executioner will walk |
| back and forth between the many hazards below. While looking off the side |
| across from the ladder that the characters use to get up to this high area, |
| notice how the Executioner walks up and down the main path and moves by the |
| set of red barrels and walks up under the power box hanging on the wooden |
| pole beside the broken down bus. He heads toward the far gate to the north |
| (by the red barrels near the gate) and then steps into the market area in |
| the northeast. |
| |
| He will step over the small railing in the east and then walk to the south |
| (by the set of red barrels again) and then head toward the single red |
| barrel by the execution walkway. He will walk back toward the gate in the |
| north from here. The Executioner will keep up this pattern whenever both of |
| your characters are on a high area that he cannot reach or inside the bus |
| in the midportion of town! |
'-----------------------------------------------------------------------------'
On the very top of the building (third floor), three --HAND GRENADES-- lie near
a water tower on the opposite side of the rooftop. Majini will climb the
ladder that Chris and Sheva came up and they will also climb up the side of the
sign railing of the building. This is an excellent place to steak out when
you're running low on ammo, since the Majini will begin to come in much fewer
number here than they will on the ground level of the town below. They won't
attack as much on the lower walkway either.
--------------------------------------------------------------------- ITEM LIST
[ ] Hand Grenade, [ ] Hand Grenade, [ ] Hand Grenade
-------------------------------------------------------------------------------
OPTION 2 --> TAKE THE PATH STRAIGHT AHEAD (FROM BEGINNING OF THE TOWN)
There is a !!GROUP OF RED BARRELS!! along the middle path that can be shot.
Run past the barrels then turn around and shoot them whenever the Executioner
moves by them and they will cause a burst of flames to stretch out along the
ground beside them and burn any Majini that happen to cross it. Your character
can stand on the opposite side and shoot at the Executioner while the wall of
flames separates him from your team. The Executioner has a bad habit of simply
walking into the flames. Keep in mind that your character can knock a Majini
into the flames by melee attacking or staggering a Majini into the fire through
gunfire.
Notice the bus in the middle of the town by across from the building by the
execution platform.
- INSIDE THE BUS
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - In the back of the bus (left)
--> Common Item: Handgun Ammo (+5)
[ ] Wooden Barrel - In the back of the bus (right)
--> Common Item: Handgun Ammo (+5)
-------------------------------------------------------------------------------
- CONTINUE DOWN LEFT PATH
You'll come upon a small shack with a --WOODEN BARREL-- inside. Right up above
this shack is an !!ELECTRIC POWER BOX!! that can be shot down in order to
damage enemies. The unique aspect of these power boxes is that, once the
electrical surge dies down, they can be shot again and again in to restart the
electricity in them and shock any nearby enemies that happen to step near them.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - In the back left corner of the small shack.
--> Common Item: Gold (+100)
-------------------------------------------------------------------------------
- ENTER THE MIDDLE BUILDING
After opening the door, --HANDGUN AMMO (+10)-- is lying on a table to your
immediate left. The Executioner can break through the wall on the right side
of this building and the wall on the left side. Open the drawer of the cabinet
right across from the handgun ammo and take the --MACHINE GUN AMMO (+30)-- from
inside. If you need to make a quick escape from the building then jump through
window next to the left corner to the side.
.--------------------------------- EXTRA INFO --------------------------------.
| The Executioner can destroy the weak walls in these buildings and hit your |
| character with that particular swing, so stay away from the weak brick |
| walls. Your character can destroy them by throwing a grenade at them. |
'-----------------------------------------------------------------------------'
Further around the left corner a --GREEN HERB-- and some --HANDGUN AMMO (+10)
are on a table and another --HANDGUN AMMO (+10)-- pickup is lying on some bags.
There are two --WOODEN BARRELS-- beside the bags. Watch out for the wall to
the left since the Executioner can break through it.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Lying near the sandbags (right)
--> Common Item: Gold (+100)
[ ] Wooden Barrel - Lying across from the sandbags (left)
--> Common Item: Gold (various amounts)
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) - Lying on the table to the immediate left after opening
the door.
[ ] Green Herb - Lying on the nearby table after turning the left corner.
[ ] Handgun Ammo (+10) Lying on the nearby table after turning the left corner.
[ ] Handgun Ammo (+10) - Lying on the sandbags in the right corner near the
barrels across from the window.
-------------------------------------------------------------------------------
OPTION 3 --> CONTINUE DOWN THE RIGHT PATH (FROM BEGINNING OF THE TOWN)
To the immediate right is an alley behind the execution platform that has an
!!RED EXPLOSIVE BARREL!! in the corner of it. The Executioner can be lured
here or you can lure him further ahead down the middle path and shoot the
!!GROUP OF RED BARRELS!! to the side in order to ignite the ground and burn the
Executioner and any Majini that move along the path. The ladder of the
execution platform across from the group of red barrels can be climbed; the
platform makes a good sniping spot for shooting the Executioner below. Beware
that the Executioner can get on this platform, it just takes him time. He will
enter the building below, next to the execution platform, then walk up the
stairs inside and come after your character.
- ENTER THE BUILDING NEAR THE EXECUTION PLATFORM
Speaking of the building that the Executioner goes to, you can enter that
building and pick up the ++INCENDIARY GRENADE++ and the ++HAND GRENADE++ on the
group of shelves to your left after opening the door. Look to the right and
open the drawer of the blue cabinet to find some ++HANDGUN AMMO (+10)++ inside.
There is some ++MACHINE GUN AMMO++ on a shelf with a --WOODEN CRATE-- lying
beside it in the far right corner (while entering via the door) of this floor
also.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate (On the shelf near the Machine Gun Ammo)
--> Common Item: Gold (+100)
--------------------------------------------------------------------- ITEM LIST
[ ] Incendiary Grenade (On the shelf with the hand grenade)
[ ] Hand Grenade (On the shelf with the incendiary grenade)
[ ] Handgun Ammo (+10) (inside the cabinet drawer across from the shelf with
the grenades)
[ ] Machine Gun Ammo (+30) (On the shelf to the far left of the door)
-------------------------------------------------------------------------------
You can choose to go up the stairs from here and move out onto the execution
platform or jump out the nearby window and enter the area with stands up ahead.
For this walkthrough, I'm going to hightail it out the window.
The Executioner can break all the wooden stands in this area, but he needs to
step over the nearby fence in order to get to your character, so keep that in
mind if he is nearby.
- DEEPER INTO THE TOWN
There is a !!POWER BOX!! On a pole in the very middle of the main path that
stretches across the town that can be shot down like the power box from
earlier. Aim up and shoot it when the Executioner steps by it. Remember that
you can shoot it again (while it is grounded) whenever the electricity stops
for another burst of electricity.
.------------------------------- SECRET ITEM ---------------------------------.
| Look up ahead and spot the white and red umbrella to the right of the back |
| gate. This nostalgic scenery actually stands as a marker for an important |
| weapon. Open the --METAL CASE-- below the umbrella and take the ++VZ61 |
| (MG)++ machine gun from inside. |
'-----------------------------------------------------------------------------'
There is a group of --TOMATOES-- near the case, but they don't ever hold any
type of item. You can shoot the !!GROUP OF RED BARRELS!! near the stands to
trigger a fire just like near the entrance to the town. Once the closes stand
is destroyed near the barrels (through enemy hits or the fire) a
--RANDOM ITEM-- will appear where the closest stand to the barrels was at.
There is another --RANDOM ITEM-- in the stand further to the side, but you'll
need to throw a grenade at it or allow the Executioner to break it in order to
get the item.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tomatoes (On the stand with the metal case)
--> Definite Item: Nothing
--------------------------------------------------------------------- ITEM LIST
[ ] VZ61 (MG) (Open the metal case on the stand with the red and white
umbrella hanging overhead)
[ ] Random Item (Destroy the stand closet to the group of red barrels [shoot
the red barrels to destroy it])
[ ] Random Item (Destroy the other stand by the one mentioned above - use a
grenade/knock a Majini into it with melee/allow the
Executioner to attack it)
-------------------------------------------------------------------------------
The gate in the back of the town is locked. Move across to the opposite side
of the section above (left side) and hit the group of --MELONS-- for an item
then turn your attention to the stands further ahead and pick up the ++HANDGUN
AMMO (+10)++ then destroy the nearby --WOODEN BARREL-- for an extra item. If
you have a grenade, you can toss it at the stand closest to the stairs that
lead up to the middle building and the stand behind the stand with the melons
and a --RANDOM ITEM-- will appear in the debris of both of them.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Melons (On the stand across from the stand near the wooden barrel)
--> Definite Item: Hand Grenade
[ ] Wooden Barrel (near the stand with the Handgun Ammo)
--> Common Item: Handgun Ammo (+10), Gold (various amounts)
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) (On the stand near the wooden barrel)
[ ] Random Item (Destroy the stand closest to the wooden barrel [use a
grenade/knock a Majini into it with melee/allow the
Executioner to attack it])
[ ] Random Item (Destroy the stand closest to the set of stairs leading up to
the middle building rooftop [use a grenade/knock a Majini
into it with melee/allow the Executioner to attack it])
-------------------------------------------------------------------------------
- THE TOP OF THE MIDDLE BUILING
Find the stairs that lead up to the rooftop of /----------- TIP ------------\
the building in the back of it. Move up the | Your character can leap |
stairs and run to the left. A !!RED EXPLOSIVE | over to the top of the bus |
BARREL!! will be sitting right near a ledge. | early by jumping from the |
Run toward the explosive barrel and hop over to | far left end of the middle |
the top of the shack up ahead. You can actually | building rooftop (right |
lead the Executioner up to the top of the middle | side). |
building and stand near the explosive barrel \----------------------------/
then quickly leap to the shack rooftop and shoot the explosive barrel. The
Executioner cannot reach your character while on either of the nearby rooftops
(shack or bus). Grab the ++GREEN HERB++ in the corner near the fence while on
the shack rooftop. You have to be careful while up on this rooftop since
Majini will begin to climb and hop over the nearby fence as well as hop to the
rooftop from the nearby middle building and the bus roof.
--------------------------------------------------------------------- ITEM LIST
[ ] Green Herb (In the corner of the rooftop of the shack near the fence)
-------------------------------------------------------------------------------
While on top of the shack rooftop, turn to the bus and hop on top of it. Rush
to the opposite side of the bus then destroy the --WOODEN CRATE-- on top of the
stack of tires at the end. While on the bus roof, be on the lookout for Majini
that will climb the bus from the below and also keep an eye out on the Majini
that are leaping onto the bus from the top of the shack. You can leap back to
the middle building by stepping toward the side closest to it for a jump
command that will make your character hop back over to it.
--------------------------------------------------------------------- ITEM LIST
[ ] Wooden Crate (At the far end of the top of the bus)
--> Random Item
-------------------------------------------------------------------------------
Here is a list of the character phrases that can be heard throughout this
stage. Each one signifies how much time you have left.
__________ __________
Sheva: There's just no end to them!
Chris: We've gotta hold out until Kirk gets here!
---------- ----------
__________ __________
Kirk: (over radio) Chris. Sheva. How you holding up? I'll be there shortly.
Just hang in there.
---------- ----------
__________ __________
Kirk: (over radio) Sorry to keep you waiting! I'm going to take out the door!
Find some cover!
---------- ----------
If you can manage to defeat the Executioner, then he will drop a ++GOLD RING++.
This item is just like gold and has not significance in the demo. Once Kurt
mentions the last phrase above then the entire stage will be finished.
Extreme tips for tearing through the Executioner:
- Right after the Majini break through the roof of the building, stand near the
left side of the gate and look to the right (behind the gate) then immediately
shoot the red explosive barrel. The Executioner will always start near it
after the cutscene before he walks toward the gate. You have to be fast to
take advantage of the red barrel.
- Before the Executioner breaks down the gate, toss a grenade toward the gate
and this will hit him most likely as he breaks it.
- Keep in mind that the Executioner axe swing that breaks the gate cannot hit
your character, so you can literally stand right next to the gate and hit him
with gunfire while he breaks it. You could actually keep shooting at his head
and restunning him before he has a chance to break it.
- When the Executioner is stunned from taking too much damage, shoot him in the
head with the shotgun or handgun a few times then run up and perform a melee
attack before he fully recovers - wait until he starts to rise. Once he is
FULLY standing then he cannot be hit with a melee attack.
- The Executioner can be double teamed. Directly after a partner's melee
attack, run up to the Executioner yourself for a melee attack prompt. Only two
melee attacks may be performed per stun. If your partner hits the Executioner
while the Executioner is grappling your character, run up to the Executioner
yourself and perform a melee attack as he staggers. Learn to take advantage of
this "buddy system" we have here to avoid being "sandwiched".
- If you're playing single player, then run up to the Executioner while he is
stunned and hit him with a melee attack with Chris then run toward the
Executioner and move behind him; if she is in "Cover" assist mode, Sheva will
follow Chris and melee attack the Executioner as she runs by.
- The Executioner's overhead swing can be dodge by simply sidestepping to the
right or left. You can actually use this sidestepping technique to remain
close to him and blast him. His horizontal swing can be avoided by constantly
backing up, but don't rely on this all the time, especially when he starts to
go berserk!
- Regarding the above tip, remember these move startup animations:
holding axe behind him = vertical (overhead) swing
holding axe to the side of him = horizontal swing
- The Executioner will kill any Majini that he hits with his big axe, so he can
clear a whole crowd for your characters.
- Gunfire aimed directly at the Executioner's head will stun him extremely
quick. Just two handgun shots directly in the head should be enough to stun
him on single player mode. One close range shotgun blast to the head will
usually stun him, one or two rifle shots to the head will stun him and firing
rapidly with the machine gun at his head will surely stun him quickly. This is
all from a single player mode perspective mind you. Keep in mind that the
Executioner must be standing and moving in order to stun him - gunfire while he
is getting up will not count towards a stun.
- Time your reloads so that you reload in front of the Executioner while he is
stunned so that the action command for hitting him appears while your character
is reloading. Right when your character starts to reload, press the button for
the action command to make your character end the reload animation and
automatically start the melee command. This will reload your weapon without
having to watch the entire animation. One neat aspect about this technique is
that you can shoot off a few rounds while close to the Executioner then be able
to reload before finishing off the close encounter with a melee attack.
- Much like the reload technique mentioned above, if you stand in front of the
Executioner when he is stunned then fire off a shot, the animation for the shot
can be interrupted by inputting the command for a melee attack. This is really
only useful for the shotgun and rifle since the handgun already has a fast rate
of fire and so does the machine gun, but at least you can cancel the animation
of your character lowering the weapon.
- This was already mentioned in the double team tip, but I'd like to mention it
by itself as well since it's very helpful; whenever one character knocks a
partner out of the Executioner's grab, the partner can follow up with a melee
attack while the Executioner staggers backward.
- Run inside the broken down bus and use Sheva'a rifle to blast the Executioner
through the windows. You'll obviously have to watch for the Majini that enter
the bus from the door. Keep in mind that if the Executioner swings, you are
NOT safe from his hits while in the bus - he can hit both characters through
the walls of the bus!
- Set up traps for the Executioner - have him follow you into a building then
jump out the window of the building and toss a grenade inside the building.
Lead him under a power box and shoot it or lead him near a fallen power box
then shoot it to set off an electric current once again. Lead him near
explosive barrels and shoot them also, just be far enough away to where your
character is not caught in the blast.
- Shoot the Executioner from far or long range with the Handgun or close range
with the Shotgun. If you want to take him down quickly then you're going to
have to pump every SINGLE PIECE OF AMMO INTO HIM WITHOUT THE SLIGHTEST THOUGHT
OF CONSERVING. Toss grenades at him once they are collected and this will
speed up the process dramatically. Incendiary grenades really work best
against the Majini rather than the Execution but they work well to stagger the
Executioner from close range - aim toward the ground in front of your character
then toss the grenade if you have to - just don't toss it directly at your feet
or you'll get burned!
- Run up the steps behind the middle building then stand near the railing
overlooking the staircase while on the rooftop and shoot the Executioner in the
head as he moves up the stairs.
- The swarming Majini are really the worst part about fighting the Executioner,
so you can't stay in one place for too long without surveying your immediate
area. Always look around a bit while fighting the Executioner and, when
available, take melee attack prompts immediately to keep your character from
getting surrounded and to keep your character from getting hit. Picking up
items while in the midst of a mob can really help out for immediate
invincibility against any type of attack as well.
.--------------------------------- MAJOR TIP ---------------------------------.
| If you are really good at aiming and keep in mind that the Executioner can |
| only be stunned while moving, it is possible to stand right next to him |
| while he is stunned then fire at his head once he fully rises and begins to |
| move in order to stun him again. |
| |
| The surrounding Majini are the main obstacles that interfere with this |
| trap, but if you can keep it going then maybe your online partner will |
| notice this and take a piece of the action. Besides the Majini, the |
| Executioner will also duck down slightly before his horizontal attack, |
| possibly causing you to miss his head, so watch for that sudden startup |
| animation for that particular attack. |
| |
| A shotgun blast to the head to stun him followed by three shotgun blasts to |
| the head and a an ending melee attack absolutely murders the Executioner. |
| If you can keep the above trap up with the shotgun, he will go down fast! |
| Kirk you don't to worry about us, we're fine here. Now hurry along before |
| we have another Mike tragedy. How very sad that was... in more ways than |
| one. |
'-----------------------------------------------------------------------------'
Spots where the Executioner cannot follow:
- The top walkway above the building that Chris and Sheva enter at the
beginning. This is accessible by climbing the ladder behind the small fence
to the left after entering the town once the Executioner has broken the gate
down.
- The inside of the bus in the middle of the town. He can hit the characters
through the side of the bus if he swings, so watch for his attacks if he is
berserking!
- Jump across to the top of the shack or the top of the broken down bus while
on top of the middle building.
NOTE: He can reach the top of the execution platform, but he must go up the
stairs in the building next to the platform, so your character can seek
temporary relief while on the platform then leap off of it when the Executioner
climbs up to the platform.
The Game Plan:
So basically, from the beginning, (a) look through the gate and shoot the red
explosive barrel behind the gate down the alley to the right after the Majini
break through the roof, 9b) shoot the Executioner with the handgun as he walks
toward the gate, (c) toss a grenade at the gate while the Executioner breaks
it, (d) equip the shotgun then run up to the Execution and hit him with three
shotgun blast to the head (e) melee attack him right before he fully stands to
end the third shotgun blast (if you're on single player then run by him and
allow Sheva to hit him with a melee attack, (f) run down the middle path
(towards the first building) and shoot the Executioner with the handgun when
you turn then wait for him to step next to the group of red barrels then shoot
them to burn him (g) stand on the other side of the flames and keep shooting
the Executioner with the handgun even while he burns (h) from here, it is
basically up to you.
Remember that you can also stand right near the gate as the Executioner walks
up to it and blast him in head continuously with a gun - preferably the
shotgun.
Demo Stage 2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SHANTY TOWN
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Chris and Sheva start with the following items for this stage:
C H R I S S H E V A
.-----------------------------------. .-----------------------------------.
| | | | | | | |
| | | | | | | |
| | Handgun | | | | Handgun | |
| | | | | | | |
| | | | | | | |
|-----------+-----------+-----------| |-----------+-----------+-----------|
| | | | | | | |
| | | | | | | |
| Rifle | | Handgun | | H&K MP5 | | Handgun |
| | | Ammo (10) | | (MG) | | Ammo (10) |
| | | | | | | |
|-----------+-----------+-----------| |-----------+-----------+-----------|
| | | | | | | |
| | | | | | | |
| | Green | | | | Green | |
| | Herb | | | | Herb | |
| | | | | | | |
'-----------------------------------' '-----------------------------------'
R E D F I E L D A L O M A R
There is an ITEM MENU file near the plant flower bed that surrounds the
building - the portion near the blue door.
-------------------------------------------------------------------------------
While the item menu is displayed, press RB to
confirm what items your partner has.
You can ask your partner for an | If you select "Give" for one of
item by highlighting it and | your items, you can pass it to
pressing (A). | your partner.
Press (X) to grab an item so you can move
it to where you want in your item menu
Assigning items to up, down, left, and right
will allow you to quickly switch to those
items using (d-pad) without opening your item
menu.
-------------------------------------------------------------------------------
You have two choices as to how to enter the building up ahead:
OPTION 1 --> WALK DOWN THE PATH STRAIGHT AHEAD
If you walk down the path then a Majini will /----------- TIP ------------\
eventually spot your character pound on the | Instead of gunfire, you |
nearby window then eventually break through it | can also equip the knife |
and attack. Stand near the window as the first | then stand in front of the |
Majini climbs through and blast him. There are | window and slash at the |
two more Majini inside that will either follow | Majini from the other |
the first or stay behind - you might have to | side. |
hop inside to get their attention. Run to the \----------------------------/
end of the path and break the --WOODEN CRATE-- on the broken down car that is
blocking the path around the side of the building. Hop through the window and
enter the building.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate (on a broken down car at the end of the path outside the
building)
--> Random Item
-------------------------------------------------------------------------------
== Slaughterhouse ==
The blood splatters along the wall and sheet to the side provide the perfect
unsettling mood for entering this room. Find the ++HANDGUN AMMO (+10)++ on the
shelf to the right. There is a rather gruesome display of meaty chunks on the
table in the middle of the room next to a chainsaw that can be investigated
with the touch of the X button during the button prompt. Further to the side
is an animal corpse with a sickle sticking out of it that can be investigated
as well. All the skulls displayed around the room can be destroyed with the
slash of the knife or any type of shot if you so desire. Navigate through the
hanging hooks with animal bits on them and open the door on the other side.
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) (Lying on the shelf across from the middle table)
-------------------------------------------------------------------------------
OPTION 2 --> WALK AHEAD THEN MAKE AN IMMEDIATE RIGHT
Kick through the blue door or carefully open it then move around the side of
the building. Pick up the ++GREEN HERB++ near the fence. The Majini will
notice your character in due time and open the door to the building on the
left, so you might as well kick down the door and start and start shooting.
--------------------------------------------------------------------- ITEM LIST
[ ] Green Herb (Near the fence across from the back door of the Slaughterhouse)
-------------------------------------------------------------------------------
== Slaughterhouse ==
Pick up the ++HANDGUN AMMO++ on the shelf across from the middle table. You
might want to hop through the window on the other side and break the --WOODEN
CRATE-- on top of the wrecked car down the path to the right. Exiting this
room via the window takes you back to the beginning path basically. Both
characters started down the left side of the outside path. Get back into the
room and kick back through the door on the other side.
--> BOTH PATHS MEET HERE
Alright, so now we're outside the building. Pick up the ++GREEN HERB++ near
the fence if you haven't yet. Move along the path that leads to the hill up
ahead. There are two --WOODEN CRATES-- on a table off to the left right near
the building that both characters just exited from.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate (on a table to the left at the beginning of the path; left
box)
--> Random Item
[ ] Wooden Crate (on a table to the left at the beginning of the path; right
box)
--> Random Item
-------------------------------------------------------------------------------
== Path to Town ==
Move up the hill and a slight cutscene will play.
-------------------------------------------------------------------------------
(Chris and Sheva look up and see three creatures surrounding a flying
helicopter that is on fire)
Kirk: (over Chris' radio) What the fuck are those!? Mathison to HQ! I'm under
attack from flying B.O.W.s! I'm losing engine power! Oh shit! I'm out of
control! I'm going down! Mayday! Mayday!
Chris: Kirk! What's going on!? Come in! Kirk!
Kirk: (during static) Ah! Ah! Arrrrrrrgh!
HQ: This is HQ. The helicopter has been downed. All nearby units proceed to
the crash site. Repeat. All nearby units proceed to the crash site.
-------------------------------------------------------------------------------
Two Flying Parasites will continue their descent and begin to attack after the
cutscene, so shoot them with your handgun. Sheva's machine gun also works very
well at damaging them with its rapid fire. Aim carefully since they sometimes
wave around a bit while flying downward. You might want to back down the hill
just a bit as they descend so they will be closer and usually more still while
you fire.
The Flying Parasites will leave behind ammo just like the Majini so be sure to
watch for it - by now you know that all B.O.W.'s carry gold and ammo, right? T
and G-virus cretins were just concealing it well in the past games. I suspect
those Alpha Hunters in the mansion probably had US dollars, change, gold
necklaces, gold teeth, and diamond rings on them if we would have looked more
closely.
Continue up the hill. While standing below the ladder, you'll get a button
prompt with either character. Basically press the B button when the "Assist"
command appears and have the character walk toward the partner and press the
button that appears. Sheva will be hoisted up to the ladder and she will climb
on top of the roof.
> > > > > > > > > > > > > S H E V A G A M E P L A Y < < < < < < < < < < < <
Pick up the ++MACHINE GUN AMMO (+30)++ and the ++RIFLE AMMO (+5)++ from the
long platform along the middle portion of the roof then break the --WOODEN
CRATE-- on the raised portion on the right side of the roof. There is some
++HANDGUN AMMO (+10)++ near the railing along the far side of the roof as well
as another --WOODEN BARREL-- on the far left side. Sheva mainly needs to watch
out for the Majini with the crossbow and the Majini with the cocktails whle
standing on the other side of the roof. Run toward the opposite side and take
out the Machine Gun then blast the Majini with the flaming crossbow up the
stairs near the door along the right side followed by the Majini with the
cocktails on the ledge to the left.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate (along the right side of the rooftop [Sheva only])
--> Random Item
[ ] Wooden Crate (along the far left side of the rooftop [Sheva only])
--> Random Item
--------------------------------------------------------------------- ITEM LIST
[ ] Machine Gun Ammo (+30) (Lying on the long platform in the middle of the
roof)
[ ] Rifle Ammo (+5) (Lying on the long platform in the middle of the roof)
[ ] Handgun Ammo (+10) (Lying near the railing on the opposite side of the
roof)
-------------------------------------------------------------------------------
The Majini with the cocktails will spawn a Flying Parasite from its head, so be
ready to blast it with the Machine Gun. Use the remaining time to help out
Chris while he fights the Majini groups below the building. Stand and blast
them with the handgun or machine gun to help out Chris. Try not to interrupt
the player if Chris has things under control with his melee attacks.
Don't hop back down the ladder when Chris moves up to the door. Sheva can help
out really well here. Equip the Machine Gun and aim down at the Majini then
barely tap the trigger while aiming at their legs, head or shoulders and this
will put them in a stunned position where Chris can hit them with melee
attacks. If the Chris player realizes what Sheva is doing this can go
extremely well. Either way, the Chris player should begin to realize the
stunned Majini in front of Chris. Sheva needs to watch Chris' back and protect
him from any Majini that might sneak up behind him as well. Shoot any Majini
that get near him and try to blast them in vital areas to stun them for Chris
to melee attack them.
In order to get off the rooftop, Sheva will have to jump back down from the
side with the ladder and move around the side of the building to rejoin Chris.
> > > > > > > > > > > > > > > E N D S H E V A < < < < < < < < < < < < < < <
> > > > > > > > > > > > > C H R I S G A M E P L A Y < < < < < < < < < < < <
Chris needs to go around the left side of the building. There is a breakable
--WOODEN BARREL-- down a path to the immediate right after moving around the
side corner of the building.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel (At the end of the path along the left side of the building)
--> Random Item
-------------------------------------------------------------------------------
.------------------------------------ TIP ------------------------------------.
| If you want CPU Sheva to get off the building and rejoin Chris then tap the |
| B button to issue a "Cover" assist command and she will usually jump off |
| the building and meet up with Chris. |
'-----------------------------------------------------------------------------'
Chris will have to deal with a small group of Majini as they move down the hill
directly ahead of him. There is also a Majini with a cocktail on the ledge
directly ahead. Shoot at the Majini up the hill and prepare to back up as the
Majini on the ledge tosses cocktails toward Chris; he might toss them toward
Sheva. The cocktails can damage the Majini below, so he might actually do
Chris a favor if you back up when he tosses the cocktails. You'll eventually
need to shoot the Majini on the ledge. Try to hit his cocktail to set it off
while he holds it.
The Majini with the cocktail will spawn a Flying Parasite from his head, so
prepare to shoot it with the handgun or rifle. The rifle really works the best
since it is at such a distance. It will fly toward either Chris while he is
stationed below or Sheva while she is up on the building, so be sure to take it
down.
After the Flying Parasite is defeated, move further up the hill and a group of
Majini will bust through the door of the building at the top of the stairs.
Shoot at them from below the stairs and aim for a vital area on them such as
the head or legs then run up and knock the whole crowd down with a melee
attack. If Sheva didn't do a good job of surveying the area then a Majini with
a crossbow will be at the top of the steps. Sometimes a Majini will hang
around inside of the building up ahead as well.
Sheva should come and join Chris in just a minute. If she doesn't then call to
her with the B button or tell the other player to climb down the ladder and get
their ass in gear.
> > > > > > > > > > > > > > > E N D C H R I S < < < < < < < < < < < < < < <
== Building ==
Make an immediate left and enter the restroom area. Move over to the last
stall and prepare to shoot the Majini standing in that stall; he might rush
toward your character. Pick up the ++HANGUN AMMO (+10)++ where the Majini was
standing then break the --WOODEN BARREL-- next to the nearby sink.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel (In the restroom, near the sink)
--> Random Item
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) (On the floor in the last stall where the Majini is)
-------------------------------------------------------------------------------
Walk back out of the restroom then continue on up ahead. Grab the ++RED HERB++
off of the table then turn left. There is a Majini in the small alcove behind
the boards - look to the left as your character enters the area. Prepare to
blast him then run up and melee him or whatever ritual you have. Break the
nearby --WOODEN BARREL-- across from where the Majini was standing.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel (In the alcove across from the alcove with the Majini)
--> Random Item
--------------------------------------------------------------------- ITEM LIST
[ ] Red Herb (On the table next to the boarded alcove)
-------------------------------------------------------------------------------
The metal set of red double doors are locked /-------- EXTRA NOTE --------\
from the other side. Go ahead and investigate | A grenade cannot even open |
them to see the outside padlock. Walk further | those locked doors from |
into the room ahead then turn to the left and | this side. They will be |
move up the stairs. A single Majini is guarding | opened in a moment with a |
the stairway, but as your character moves | little co-op assistance. |
further up the stairs, another Majini will walk \----------------------------/
down the second set of stairs at the top and another will enter the area from
the doorway that leads out to the left walkway. Be sure to watch both of them
as you shoot so one doesn't get the drop on your character.
== Building: Second Floor ==
Run off to the left while on the second floor then pick up the ++HAND GRENADE++
from the chair off to the left and step out onto the outside walkway then grab
the other ++HAND GRENADE++ off to the left. If you walk over to the right past
the metal drum and look up while out on the walkway, you'll see that the next
floor is broken and has a dropoff where one can easily get back to this floor.
Chris should keep that broken side of the above ledge in mind. Run back into
the building then climb the next set of stairs.
--------------------------------------------------------------------- ITEM LIST
[ ] Hand Grenade (On the chair near the right outside ledge entrance)
[ ] Hand Grenade (To the left on the outside ledge)
-------------------------------------------------------------------------------
== Building: Third Floor ==
Destroy the two --WOODEN CRATES-- at the very top of the second set of stairs.
Look over to the left and pick up the ++HANDGUN AMMO (+10)++ on the shelf.
There is a ++GREEN HERB++ on a chair hidden behind the stair railing in the
alcove directly in front of set of shelves.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate (across from the top of the stairs; left barrel)
--> Random Item
[ ] Wooden Crate (across from the top of the stairs; right barrel)
--> Random Item
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (On the shelf to the left of the two wooden barrels)
[ ] Green Herb (On a chair across from the shelf with the handgun ammo)
-------------------------------------------------------------------------------
Run out onto the outside walkway. Move toward the far end that faces the
outside building for an assist jump prompt. Don't jump just yet - look at the
hidden feature below!
,----------------------------------- SECRET ----------------------------------.
| Turn directly around on the outside ledge in the area where the Assist Jump |
| button prompt appears and look directly up and to the right. There is an |
| aqua colored shiny stone that is barely hanging off the rooftop of the |
| building. Shoot it with a handgun shot and it will break then a blue |
| octagonal shape will appear next to Chris and Sheva's life gauge and absorb |
| into it. What does it do? I don't know yet, stranga'. Probably nothin' |
| considerin' this is a demo after all. |
'-----------------------------------------------------------------------------'
Make sure that all of the items in the current building have been collected
before performing the assist action.
,---------------------------- TIP FOR BOTH PLAYERS ---------------------------,
| If Sheva has any rifle ammo, a Chris player should request it from her now, |
| since he will need it in a moment. If Chris has any extra Machine Gun |
| ammo, give it to Sheva now. It's also good for Sheva to have a green herb. |
'-----------------------------------------------------------------------------'
Walk toward the edge that faces the BG Building next door and use the partner
assist prompt (B) to help Sheva jump to the building across from the current
one.
> > > > > > > > > > > > > S H E V A G A M E P L A Y < < < < < < < < < < < <
== BG Production Building ==
Sheva will land on the roof of the BG Production building next door. Take some
time to break the --WOODEN BARREL-- off to the left then hop down to the floor
below by leaping off the ledge ahead.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel (To the left on the top ledge of the BG Building [Sheva
only])
--> Random Item
[ ] Wooden Barrel (On the second floor of the BG Building in the northeast
corner)
--> Random Item
-------------------------------------------------------------------------------
Look behind Sheva as she lands and break the --WOODEN BARREL-- in the northeast
corner while on the second floor.
Sheva will have her work cut out for her here as a group of Majini move up the
stairs off to her right. There is an explosive barrel nearby. You can wait
for Majini to pile up near it now and shoot them or wait until later in the
battle and shoot the barrel. It's a little hard to hit it later in the battle
at times with all the Majini in the way. Either way, allow them to gather near
it then shoot it.
It's best for Sheva to stand in the corner where the breakable barrel is (or
was) to make sure that no Majini sneak behind her. Sheva mainly needs to keep
a sharp eye out for the Majini with flaming crossbows that will stand near the
stairs and shoot at her.
When several Majini rush toward Sheva in a group you need to either shoot one
of them in the head and run up to him then roundhouse kick him and the rest of
the crowd or take out the Machine Gun and spread fire through the group then
run up and hit any of them that are stunned in a pose that will give Sheva a
button prompt for a melee attack. Melee attacks are very helpful in this area
for both the invincible animation and the multiple knockdowns that they cause.
If Sheva has a grenade then you might want to toss it at the group of Majini if
they start to build up around the area.
Sheva needs to make her way downstairs and break the lock on the door of the
building across from the BG Production building. It's best to fight off all
the current Majini then move down the stairs and run toward the door, but keep
in mind that Sheva can still open it while Majini are still in the area if you
want Chris to help out. Walk toward the red double doors and Sheva will get a
button prompt command while facing it. Press the X button to kick at the lock.
Three kicks should break it. You can also shoot the lock.
.-------------------------- EXTRA (W/SLIGHT SPOILER) -------------------------.
| If Sheva does not open the door for Chris (during co-op), the battle music |
| will continue to play but the final wave of Majini will not appear. Sheva |
| can actually move up the stairs to the east by herself and trigger the |
| Chainsaw Majini fight while Chris is still locked up. The Chainsaw Majini |
| fight will carry on like normal, except Chris will still be trapped in the |
| nearby building. Be forewarned that the Chainsaw Majini can break the lock |
| to the door where Chris is located however! |
'-----------------------------------------------------------------------------'
> > > > > > > > > > > > > > > E N D S H E V A < < < < < < < < < < < < < < <
> > > > > > > > > > > > > C H R I S G A M E P L A Y < < < < < < < < < < < <
== Building: Third Floor ==
,----------------------------------- TIP -------------------------------------,
| In single player mode, if Chris quickly jumps down the side of the ledge |
| directly after helping Sheva across, then you might not have to watch the |
| scene where the Majini move up stairs on Sheva's side. |
'-----------------------------------------------------------------------------'
Equip the rifle with Chris. Chris is going to /----------- TIP ------------\
have to provide cover fire for Sheva as the | Chris can shoot the Majini |
Majini attack her. Fall down the ledge on the | as they enter the BG |
right (west side) of the third floor ledge and | Building by looking down |
your character will land on the second floor | at the ground floor and |
walkway directly across from the floor that | and shooting them as they |
Sheva is on. Step up to the railing and look | step through the entrance |
through the scope of the rifle then get Sheva in | doorway. He can also hit |
view. Look to her right and prepare to cover | the red barrel to the |
Sheva. Make sure to shoot the Majini that are | right of the entrance with |
close to Sheva first if they start to group up | the rifle to defeat |
around her. The best way to help out Sheva is | multiple Majini. |
to shoot the Majini with the flaming crossbows \----------------------------/
that tend to stand near the stairs and shoot at her from a distance since Sheva
will most likely be so busy with the group of Majini running at her, she won't
have time to hit these distant pests.
Wait for the Majini to stand still then aim for the head and shoot and you'll
get a guaranteed head explosion on each one. If you're playing in single
player and Sheva manages to get by the Majini on the stairs and starts to move
downstairs then she is heading for the door below, so quickly run down the
stairs of the building and join her.
.--------------------------------- WARNING -----------------------------------.
| Don't shoot the explosive red barrel on Sheva's side or you might hit |
| Sheva. Allow Sheva to shoot the explosive barrel if you are playing in co- |
| op. If you're playing in single player, then you might want to risk |
| hitting her; try to make sure that she is out of the way though. While |
| online, Chris players could shout for Sheva to "Take cover" or "Hey, get |
| out of the way". Just a thought. "Yeah, swiped'em clean. Yeah!" I'll |
| quit now. |
'-----------------------------------------------------------------------------'
Once the coast is clear, Chris should run back down to the first floor and
await Sheva's arrival near the metal red double doors that are locked. Use the
X button near the door to kick on the locked doors a few times with Chris if
Sheva suddenly starts to daydream and that should get her attention.
> > > > > > > > > > > > > > > E N D C H R I S < < < < < < < < < < < < < <
== Town ==
.--------------------------------- GAME BUG ----------------------------------.
| Every now and then, CPU Sheva will not open the door for Chris. She might |
| stand motionless in front of the door. If she does, use the rifle or |
| handgun to shoot the Majini away from her by shooting through the bars of |
| the door. Once the Majini stop appearing, kick on the door a few times |
| then back away every now and then. She might eventually open it out of |
| fear of Chris' roid rage. I've had this problem spawn from kicking the |
| door right when Sheva tries to open it. Come to think of it, it might be |
| Chris' roid rage that triggers this problem. |
'-----------------------------------------------------------------------------'
Once Chris is through the doors, both characters will be reunited right before
another Majini ambush! Majini will eventually hop over the fence in the west
and attack then some others will appear from the east. Try not to let them
surround your characters. You might want to enter either of the nearby
buildings or duck into the alley by the building. The red explosive barrels
can be used to defeat a whole group of them at once, but you really need to
save those explosive barrels for another enemy that will attack in this area in
just a few moments.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate (On the table to the left of the front entrance to the BG
Production building)
--> Random Item
-------------------------------------------------------------------------------
== BG Production Building ==
Destroy the --WOODEN CRATE-- on the table near the red explosive barrel outside
of the building that Sheva was in then enter the bottom floor of the building.
Destroy both of the --WOODEN CRATES-- on each of the wooden tables inside. You
can move up to the second floor via the staircase but it won't do Chris much
good unless Sheva didn't break the wooden barrel up there - CPU Sheva has a
habit of leaving it behind. Exit the building through the back entrance then
make an immediate left and follow the path to the dead end then break open the
--WOODEN CRATE-- on the set of boards. Down the other end of the path there is
a --WOODEN BARREL-- in a corner at the turn.
.------------------------------------- TIP -----------------------------------.
| If you destroy the door in the back of the BG Building by slashing at it |
| then it might make the next battle in this stage just a bit easier since |
| you won't have to constantly kick it down while running into or out of the |
| back of the building while being chased. |
'-----------------------------------------------------------------------------'
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate (inside the BG Production building; right table)
--> Random Item
[ ] Wooden Crate (inside the BG Production building; left table)
--> Random Item
[ ] Wooden Crate (in the dead end behind the building [far east end]
--> Definite Item: Handgun Ammo (+10)
[ ] Wooden Barrel (along the path behind the storage building)
--> Random Item
-------------------------------------------------------------------------------
Return to the front of the building then head to the east.
== Town ==
Climb up onto the broken down bus by moving up the first ramp on its left side
then look to the right and pick up the ++HAND GRENADE++ on the dashboard. Step
off the other side of the bus then destroy the --WOODEN BARREL-- on the right
side of the broken down bus and grab the ++GREEN HERB++ on the left side of the
path up ahead.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel (on the right side of the broken down bus)
--> Random Item
--------------------------------------------------------------------- ITEM LIST
[ ] Hand Grenade (On the right side of the dashboard in the wrecked bus)
[ ] Green Herb (Below the stairs that lead up to the gate)
-------------------------------------------------------------------------------
Before you walk up the stairs, while standing near the bottom of the stairs,
look up and find the !!POWER BOX!! suspended on the metal pole beside the
nearby building. Keep this power box in mind.
Walk up the path when you're ready. A cutscene will trigger as one of the
characters walks up the path.
.-------------------------------- EXTRA INFO ---------------------------------.
| Whether or not both characters will appear in the next cutscene depends |
| upon how close or far apart they are. |
'-----------------------------------------------------------------------------'
++ Miniboss: Chainsaw Majini and several normal Majini
Great. A chainsaw. Keep in mind that if the Chainsaw Majini hits your
character with his chainsaw blade then it will register as an instant kill for
that character much like Dr. Salvador's fine blade in Resident Evil 4 or it
will leave your character in dying status. See his two different attacks
below.
.-------------------------------- EXTRA INFO ---------------------------------.
| If you move back down the stairs immediately following the Chainsaw Majini |
| cutscene then normal Majini will jump out from behind the vehicles to the |
| right, but if you run past the Chainsaw Majini and stay in the area behind |
| him, they won't immediately appear. This can be very dangerous to try |
| since the Majini (Chainsaw and normal) can actually trap your characters in |
| the small pathway to the north, but it's kind of interesting and I wanted |
| to take up this space with that thought. |
'-----------------------------------------------------------------------------'
--> HIS ATTACKS
Crazed Swing: Pretty much like it sounds, the Chainsaw Majini will hold his
chainsaw up into the air and then laugh maniacally as he swings his blade
forward. Unlike his other attack, this chainsaw swing is not an instant kill
however. If this attack hits your character, it will immediately send that
character into dying status.
Focused Swing: This is the swing to end them all as well as your character's
life. If the Chainsaw Majini performs a much less charged and quieter swing
rather than laughing then the blade will slice right into your character's neck
and the Chainsaw Majini will continue to drive the blade across the neck until
your characters head rolls off. The death cutscene plays on both screens while
on either online service in order for both players to witness the love that was
dished out in that one fatal swing.
--> TO GAIN AN ADVANTAGE AT THE BEGINNING OF THIS BATTLE...
Single Player:
Have the rifle equipped before the cutscene ends then zoom in on the Chainsaw
Majini's head and blast him in the head to stun him. Run up to the Majini and
blast him a few times in the head with the handgun then perform a melee attack
by inputting the melee attack button command that appears. Be sure to run by
him to force CPU Sheva into getting in a hit as well if you have her set to
"Cover" mode. You could keep running away and shooting him in the head for a
stun then melee him throughout the remainder of the battle if you can watch for
the other Majini around the area.
Always try to make sure that the first rifle shot hits the Chainsaw Majini
while attempting to shoot him directly after the cutscene in single player
mode. If the shot misses then the shell ejection animation from the rifle shot
will leave Chris open to a chainsaw slice.
Co-op:
1) Chris should equip the rifle and stand at the bottom of the stairs while
Sheva moves up the stairs to trigger the cutscene. After the cutscene, zoom in
and aim for the Chainsaw Majini's head with Chris while the Chainsaw Majini
chases Sheva then shoot the Majini in the head. Each successful shot to the
head will stun the Majini, allowing Sheva to spam the Chainsaw Majini with
Machine Gun fire to the head shortly before melee attacking it. You could
actually keep this up with Sheva serving as bait to distract the Chainsaw
Majini away from Chris while Chris shoots it in the head from a distance.
2) One character should stand at the bottom of the stairs while the other moves
up the stairs. After the cutscene, aim up at the power box on the metal pole
then shoot it right when the Chainsaw Majini is at the bottom of the stairs to
electrify him. You can keep running back and forth to the power box for the
rest of the battle and shoot it when the Chainsaw Majini is nearby to send
another blast of electricity out of it.
.----------------------------------- TIP -------------------------------------,
| Both Sheva and Chris can stun the Majini by hitting it in the head, |
| shoulders or legs to eventually stun him to where both characters can get a |
| button prompt for a melee attack. Be sure that both characters hit the |
| Chainsaw Majini with a melee attack when nearby. If you're playing on |
| single player then have Sheva set to "Cover" mode and run behind the |
| Chainsaw Majini after Chris' melee attack to have Sheva follow up with one |
| of her own. Keep in mind that the absolute weakest portion of the Chainsaw |
| Majini is head - a few shots from any weapon will stun him quickly when hit |
| in the head. |
'-----------------------------------------------------------------------------'
--> CHRIS STRATEGY
Shooting the Chainsaw Majini in the head with the rifle will always stun him if
he is he moving normally. The rifle is the absolute best weapon for Chris to
use during this fight while engaged in a co-op game. Be sure to keep your
distance from the Chainsaw Majini and don't ever shoot when he is close to
Chris unless you are definitely going to hit him, if not, then the shell
ejection animation during the missed shot might just sign your death warrant,
my friend. Make sure there are no enemies around whenever Chris needs to
reload.
While in single player mode, this can still be one of the absolute best ways to
finish off the Chainsaw Majini quickly. You see, shoot him in the head to stun
him then run up to him and hit him with the melee attack then run past him
while Sheva is in "Cover" mode and she will follow up with a melee attack of
her own. Chris can toss a grenade afterward to restun the Chainsaw Majini -
look toward the ground and toss it right in front of Chris since the Chainsaw
Majini will most likely be very close by.
The Chainsaw Majini stays stunned for quite a while after shooting him in head
so you could run up to him and blast him in the head a few times with the
handgun or once with the rifle before hitting him with a melee attack!
--> SHEVA STRATEGY
Sheva should serve as bait to lure the Chainsaw Majini away from Chris while
Chris concentrates on shooting the Chainsaw Majini in the head with his rifle.
Use the Machine Gun and Handgun to fire at the Majini and keep it chasing Sheva
- try to aim for its head. Don't ever reload your Machine Gun while an enemy
(especially the Chainsaw Majini) is nearby.
Whenever Chris shoots the Chainsaw Majini in the head, quickly run up to the
Chainsaw Majini and hit him with a melee attack then fire at his head with the
Machine Gun or Handgun. Switch between the Handgun and Machine Gun in tough
situations when Sheva doesn't have time to reload. Once again try to aim for
the head you should be able to stagger him with Sheva and get in a melee
attack.
--> SHOOT THE BARRELS
Lure the Chainsaw Majini toward one of the four red barrels found in between
the buildings and shoot the red barrel to cause an explosion that will stun him
if he is close. If he is not close enough then the blast will simply stagger
him for a few seconds. Be sure to stay far enough away from the red barrel so
your character doesn't get caught up in the blast. The red explosive barrels
have a much greater blast radius then you might expect so be careful if this
your first time to experiment with them.
--> A MOST GRUESOME GAME OF TAG
Both characters will have to stay on the move throughout this entire battle.
You'll need to constantly look out for Majini that enter the area and you'll
really need to listen for the roar of the chainsaw. The Chainsaw Majini takes
quite a while to prepare his fatal chainsaw death blow, but when you're stuck
in a reloading animation, that fatal blow animation time could never go by any
faster! It kind of sounds like this: (A REVVING CHAINSAW BLADE MUFFLES OUT ALL
OTHER SOUNDS) TAG! GRINDING NOOOOOOOOOIIIIIIIIISSSSSSES- YOU'RE IT! (BODY
COLLAPSES IN FAILURE FOR BOTH PLAYERS TO SEE). His attack where he charges his
swing longer (and laughs) is not fatal but it will drain your character down
dying status if it connects.
The main path that you'll want to take during this fight is to move through the
alley in the back of the BG Production building then kick through (or if you
destroyed it) run through the doorway and then step through the building again
to reenter the area in front of it. You can keep circling this entire area in
this way to stay away from the Chainsaw Majini. You can also take the battle
upstairs to the second floor of the BG Production building where some objects
lie in the middle of the room; the objects can serve as a barrier while you
circle around this floor. Don't every try to meet up with Chainsaw Majini on
the staircase. It's also possible to take this fight back toward the beginning
of this stage if you so desire.
You really don't have to worry about getting hit by his chainsaw whenever your
character dashes next to him but he will most likely try to take a swing at
your character, so be quick! He has a long recovery time after each
unsuccessful slice so that time can be used to blast him.
Keep these tips in mind:
- An Incendiary Grenade will stun the Chainsaw Majini afterwards if he is
caught in the flames (he staggers)
- A Hand Grenade will cause him to crouch down.
- Directly after a melee attack, depending on the landscape, your character can
toss a hand grenade directly at the ground as the Chainsaw Majini recovers
and the grenade will go off and restun him. This is a trap if you can keep
this up - melee, grenade, melee, grenade, etc.
Pick up the **GUARD'S KEY** from the Chainsaw Majini body once he falls. Some
of the other Majini might still be in the area; listen for the battle music to
tell if they are or not.
.------------------------------------ TIP ------------------------------------.
| Once the Chainsaw Majini is finished, the Majini left behind do not have |
| to be defeated. You could simply grab the key, then use it on the gate up |
| the stairs and then exit through the back gate. |
'-----------------------------------------------------------------------------'
Once the Chainsaw Majini is finished, move up the stairs to the east then run
around the corner at the top. Break the --WOODEN BARREL-- to the right along
the way to the gate.
--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel (in front of the locked gate, to the right)
--> Random Item
-------------------------------------------------------------------------------
Interact with the gate near the barrel once the Guard's Key has been obtained
from the Chainsaw Majini's body and the gate will be unlocked. Kick through
the gate then rush toward the --ITEM BOX-- ahead. Open the chest and pick up
the ++RUBY (SQUARE)++, ++SAPPHIRE (SQUARE)++, ++EMERALD (PEAR)++, ++TOPAZ
(PEAR)++ and ++GOLD BARS (+3000)++ from the item chest. Ah, useless valuable
items!
--------------------------------------------------------------------- ITEM LIST
[ ] Ruby (Square) (Inside the item box)
[ ] Sapphire (Square) (Inside the item box)
[ ] Emerald (Pear) (Inside the item box)
[ ] Topaz (Pear) (Inside the item box)
[ ] Gold Bars (+3000) (Inside the item box)
-------------------------------------------------------------------------------
Step in front of the gate to the side and press the B button to open the gate
and end this stage. Both players must do this if you are playing on co-op. You
could take this chance to be a wiseass and run throughout the various areas
wasting your ammo and shouting out command phrases to the other player... or
insist that the other player press the X button to resume control then make a
bet with the player about who can reach the beginning area of this stage the
quickest. Winner takes the green/red herb mixture. Eh, but what fun would
that be, right? Haha.
It is possible to kill yourself by knocking down the power box and slashing it
to death until you enter dying status and die. You don't want to be total ass
to your partner though do you? I've never once thought about these boredom
games... seriously.
[EN00]
===============================================================================
E N E M I E S
===============================================================================
This section highlights each enemy type in the game along with a full analysis
of each one. Below is a table with the various aspects listed under each enemy
weapon type for the Majini enemies.
.-----------------------------------------------------------------------------.
| Main Gripping Hand | The hand that an enemy will grip the weapon with. In |
| | most cases, shoot this hand or arm and the enemy will |
| | drop the weapon. |
|-----------------------------------------------------------------------------|
| Throwable | Whether the weapon can be thrown or not. Enemies |
| | usually lose a toss weapon once thrown, but some of |
| | them carry more. |
|-----------------------------------------------------------------------------|
| Reequip | Whether or not the enemy has the possibility of re- |
| | equipping the weapon by carrying another on a belt |
| | around the waist. |
|-----------------------------------------------------------------------------|
| Attacks | The variety of attacks that the enemy can perform |
| | with the weapon. |
'-----------------------------------------------------------------------------'
_______
MAJINI \_______________________________________________________________________
A Majini is the Swahili word for "evil spirit". Majini are your basic enemy
types for Resident Evil 5. They appear as normal African townspeople but
something has caused a change in their normal behavior and they have become
savages with no form of remorse for outsiders. Much like the Ganado detailed
in the Kennedy report, Majini are controlled by a yet unknown parasitic
organism. Is it Las Plagas? Some sort of T or G-virus mutation? Or something
else?
All Majini attack differently depending on the type of weapon that they hold,
or if they hold one at all. The following lists the various weapon types that
they can use:
-------------
Basic Actions
-------------
--> Walk/Run
A Majini will normally walk toward your character but when they are in pursuit
they will perform a dash. They can only dash so far before they stop, but they
will usually dash again. A lot of times, they will perform a dash straight
toward your character then stop. The main thing to keep in mind about a Majini
dash is that hitting them in any part of their body while they are dashing will
make them fall to the ground.
--> Blocking/Dodging
A Majini will sometimes react to a your weapon's aim if you aim directly toward
its head or upper body. Majini will sometimes hold their hands in front of
their face to block bullets - shooting them in the hands while they block will
break their block and knock them backward a bit. Majini will sometimes duck
and sway to the right or left in order to avoid your weapon fire as well.
--> Climbing
To further reveal their savage nature, Majini do not need ladders in order to
reach your character on a high platform. When they want to reach you, they
will simply jump and climb a nearby object in order to reach your character.
Not to say that they will not climb a ladder a ladder that is fixed in place is
available but they have no need for taking the time to prop a ladder up. Your
ladder-kicking days are over with, my friend.
--> Knocking Down Barricades
If your character barricades a door or window by pushing a conveniently place
bookshelf in front of it then the Majini will pound on the door or window from
outside. Each hit during the pounding will take a certain amount of damage
from the object being blocked and object on the other side. Majini will group
together at barricades to further damage the barricade with a greater number of
hits at a more rapid rate. Once the object has received enough damage, the
barricade will break and the Majini will be free to enter.
It is best to find some sort of way to keep the Majini away from a barricade
after blocking an entryway. Try to find some sort of window to aim out of in
order to blast them while they try to attack the barricade. Barricading is
really only useful during stressful areas where time is a factor, so buying
time by shooting at the Majini to stall them will help the barricade to last
must longer; maybe even longer than needed.
--> Dashing Attacks
Majini have a dashing grab much like a Ganado when unarmed. They will dash
toward your character with their arms outstretched then grab your character and
the parasitic organism inside them will move out of their mouth and try to
attack.
Unlike the Ganado, Majini will sometimes dash toward your character then slash
with their weapon in mid-dash. They can only perform this attack with many
single and two handed weapons. Watch for them to hold their weapon to the side
then quickly react to the dash by firing at any part of their body.
--> Tossing Weapons
Majini may elect to throw certain single handed weapons at your character.
Keep in mind that all thrown weapons can be shot out of the air in mid-flight.
Majini will often lose their weapon once they have tossed it and will then
become unarmed, but sometimes the Majni carry a backup weapon of the same type
which is handing on a belt around their waist. They will simply grab another
weapon from their belt and continue to attack. Just because Majini have
another weapon doesn't always mean that they will equip it however, sometimes
they will continue the fight barehanded.
-------------------
Single Hand Weapons
-------------------
--> Beer Bottle
Main Gripping Hand: Right
Throwable:
Reequip: No
Attacks: Overhead Swing
Weapon Throw
The Beer Bottle is a green bottle made of glass. It is the only weapon type
that can be broken. Two shots from any weapon will break the bottle while it
is in a Majini's hand. This weapon can also break if a certain melee attack is
performed to the Majini equipping the bottle.
--> Hatchet
Main Gripping Hand: Right
Throwable: Yes
Reequip: Sometimes
Attacks: Overhead Swing
Weapon Throw
Dashing Attack
The Hatchet is a short range small axe.
--> Machete
Main Gripping Hand: Right
Throwable: Yes
Reequip: Sometimes
Attacks: Overhead Swing
Weapon Throw
Dashing Attack
The Machete is a short range metal blade.
--> Megaphone
Main Gripping Hand: Right
Throwable: No
Reequip: No
Attacks: Overhead Swing
Weapon Throw
Dashing Attack
The megaphone is a short range white megaphone.
--> Sickle
Main Gripping Hand: Right
Throwable: Yes
Reequip: Sometimes
Attacks: Overhead Swing
Weapon Throw
Dashing Attack
The Sickle is a short range curved blade.
--> Spiked Wooden Club
Main Gripping Hand: Right
Throwable: Yes
Reequip: Sometimes
Attacks: Overhead Swing
Weapon Throw
Dashing Attack
The Spiked Wooden Club is a short range wooden club with metal spikes driven
into the top portion.
--> Wrench
Main Gripping Hand: Right
Throwable: Yes
Reequip: Yes
Attacks: Overhead Swing
Weapon Throw
Dashing Attack
The Wrench is a short range red wrench.
------------------
Two-Handed Weapons
------------------
--> Long Pipe
Main Gripping Hand:
Throwable: No
Reequip: No
Attacks: Thrust
Dashing Thrust
The Long Pipe is a medium range long metal pipe with a smaller pipe
intersecting the top portion.
--> Shovel
Main Gripping Hand:
Throwable: No
Reequip: No
Attacks: Thrust
Dashing Thrust
The Shovel is a medium range basic shovel used for gardening or smacking
unwelcome BSAA agents upside the head.
------------------
Projectile Weapons
------------------
--> Flaming Bow Gun
Main Gripping Hand: Right (Can't drop)
Throwable: No
Reequip: N/A (Can't Drop)
Attacks: Bolt Fire
The Flaming Bow Gun is a long range crossbow that is loaded with burning metal
bolts. Keep in mind that the bolts from this can be shot out of the air or
even deflected with the knife.
________________
FLYING PARASITE \______________________________________________________________
This parasitic organism is actually one of the type of parasites that controls
the Majini. It resembles a much larger bat and has enough intelligence to fly
in a zig-zag pattern when it senses danger in one direction. When fought
outside of the hosts' body, this flying creature seeks out a new host to
grapple onto and infect.
-------
Attacks
-------
--> Claw Grapple
The Flying Parasite swoops downward and grapple its prey's head and attempts to
infect the new host. This grapple can only be escaped through a partner assist
melee attack.
________________
CHAINSAW MAJINI \______________________________________________________________
When things can't get any worse, why not throw a chainsaw into the mix. This
particular Majini wears a mask made of leather over his head with only one
visible eyehole where he looks at his enemy with a psychotic stare. He wields
a gruesome chainsaw with some very sharp metal blades on the chain.
The Chainsaw Majini is much more powerful than a standard Majini but he still
has all the same weak points that a normal Majini has. He can be melee
attacked by shooting him a few times in the head, shoulders or legs. The
weakest portion of his body is his head. A few shots to the head will easily
stun him to where he will be open to a melee attack. Both of the Chainsaw
Majini's attacks can be fatal, so don't ever reload while he is nearby.
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Attacks
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--> Crazed Swing
Pretty much like it sounds, the Chainsaw Majini will hold his chainsaw up into
the air and then laugh maniacally as he swings his blade forward. Unlike his
other attack, this chainsaw swing is not an instant kill however. If this
attack hits your character, it will immediately send that character into dying
status.
--> Focused Swing
This is the swing to end them all as well as your character's life. If the
Chainsaw Majini performs a much less charged and quieter swing rather than
laughing then the blade will slice right into your character's neck and the
Chainsaw Majini will continue to drive the blade across the neck until your
characters head rolls off. The death cutscene plays on both screens while on
either online service in order for both players to witness the love that was
dished out in that one fatal swing.
____________
EXECUTIONER \__________________________________________________________________
Not to be mixed up with the fighter from Mace: The Dark Age, this Executioner
dons a dark hood and outfit looking much like a cloak, all of which covers a
body that is built to last. He has several metal pins driven into his flesh
along his upper half and he wields an insanely huge axe. It should come as no
surprise by his appearance that this man loves to dish out pain. He wants to
hurt someone very badly. I wouldn't be surprised if he kills kittens in his
dreams.
For the most part, the Executioner is going to attack with mid-range attacks.
Whenever he swings, you move out of his range or you shoot him in the head with
a very powerful shot. It only takes a few shots to his head in order to stun
him. One close range shotgun blast or two handgun shots to the head will set
him up for a melee attack.
It is good to have either Type B or Type D controls (the ones that offer the
sidestep feature) activated while fighting him since you can simply step to
either the right or left to avoid his overhead swing. Once he gets low in
health, he will begin to perform his horizontal swing wildly in a fit of rage
in one direction. This move is extremely dangerous and its hard to tell when it
is coming unless you are keeping track of the damage that you and your partner
has dished out on the Executioner.
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Attacks
-------
--> Horizontal Swing
The Executioner holds his axe to his side then steps forward with a swing of
his axe then he steps forward with another swing following the first. This is
a very dangerous attack and the Executioner's startup animation for it is
sometimes hard to notice.
--> Overhead Swing
The Executioner holds his axe behind him then steps forward as he performs an
overhead swing. This can easily be dodged by sidestepping it.
--> Grab
The Executioner reaches out to grab your character from close range. He will
hold your character into the air and choke the character then throw the
character to the ground. While on the ground, press the X button when the
button prompt appears to avoid the Executioner's overhead axe chop. Failure to
dodge will result in an instant kill! This grab can be broken if you're
partner interrupts the grab with a melee attack. On single player mode, be
sure to mash the B button in order to have Sheva break the grab. One thing
that should be highly noted about this attack is if CPU Sheva is grabbed then
Mr. Redfield better damn well save her with an assist melee attack while close
to the Executioner or perform some type of shot that disrupts the grab or else
Sheva will not escape the grab and she will die!
--> Berserker Rage
When the Executioner is very low in health, he will begin to swing his axe
horizontally over and over as if in a raging state, so be prepared to run away
from him or at least back up. He will usually swing one way then keep moving
that save way, so step to the side and around him when he starts this.
[EE00]
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E V E R Y T H I N G E L S E
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COPYRIGHT [CO00]
*******************************************************************************
This document Copyright 2009 Kevin Hall (Berserker)
Resident Evil 5 Copyright 2009 Capcom Ltd.
This document is for private and personal use only. Do not try to sell this
document for profit. This is a free document and should remain free. Do not
try to reproduce this document in any way, shape, or form. Do not alter this
FAQ in any way. Use of this guide on any other web site, besides the sites
that have contacted me, or as a part of any public display is strictly
prohibited, and a violation of copyright.
If you want to use this FAQ on your site, then contact me for permission first.
This FAQ can only be found on a few sites as of now and I am keeping a list of
those sites. Contact me if you want to use it.
*******************************************************************************
VERSION HISTORY [VH00]
*******************************************************************************
Version 1.0 - (January 21, 2009) - Everything is finished, but all of this
still needs to be confirmed for the North American demo.
ACTUALLY A BIOHAZARD 5 DEMO GUIDE (FOR THE MOMENT):
At this moment in time, it shouldn't come as any surprise that this entire demo
guide is based off the Biohazard 5 demo release for Xbox 360 but if any changes
need to be made for the North American release then I will update the guide
promptly on January 26th; if you find something that doesn't seem to work or
something that is out of place then email me about it please.
Version 1.1 - (January 22, 2009) - Updated a few areas of the guide here and
there. Some item descriptions were detailed a bit more.
Version 1.1 - (January 23, 2009) - Added some extra tips for the Chainsaw
Majini miniboss. A few more tips were added in certain areas along with a game
bug in Shanty Town. Some typos were fixed as well. The Intro was enhanced a
bit - I'm going to spend more time on it next update though.
Version 1.2 - (January 26, 2009) - The walkthrough is now fully updated for the
North American Xbox 360 release. [SPOILER]They are both nearly the exact same
except for some dashboard adjustments.[/END SPOILER] The PS3 version update
will follow next week.
Added an Enemies section and added many little extra tips here and there in the
main guide. There is now a Co-op mention under Basics since I can now actually
get online with the demo again! The differences between the North American
demo and the Japanese demo are now at the top.
I'll most likely go back to update Sheva's sections with better info in the
next few days now that I can actually play her again without the need of a
second controller - I've been playing two-player, one-player if you catch my
drift. There's plenty more info to follow in this guide in the coming weeks.
I'm not completely sure what that'll be, but I'll most likely think of
something else to add.
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T E A R T H R O U G H T H E G A M E!
http://www.berserkersblog.blogspot.com
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