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Completionist/Minimalist Guide

by KOSRebirth

Shadow Complex
for XBLA

Completionist/Minimalist Guide by KOSRebirth

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~~  Table of Contents:                                                   ~~
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----[0.0] Version History
----[1.0] About
----[2.0] Controls
----[3.0] Equipment
----[4.0] Completionist
    |----[4.01] Preface
    |----[4.02] Introduction
    |----[4.03] Chinnereth Reservoir
    |----[4.04] Find Claire
    |----[4.05] Get to the Chopper!!
    |----[4.06] Find Dr. Sweet's Lab
    |----[4.07] Escape Plan
    |----[4.08] Stop! Scuba Time..    
    |----[4.09] Closing Time
    |----[4.10] A Hunting We Will Go..
    |----[4.11] Get the Girl
    |----[4.12] Deja Vu?
    |----[4.13] Final Collection
    |----[4.14] Endgame
----[5.0] Minimalist
    |----[5.1] Preface
    |----[5.2] The Run
----[6.0] Item Locations          
    |----[6.1] Weapons 
    |----[6.2] Equipment       
    |----[6.3] Health Upgrades
    |----[6.4] Armor Upgrades
    |----[6.5] Grenade Packs     
    |----[6.6] Foam Packs    
    |----[6.7] Missile Packs
    |----[6.8] Gold Bars  
    |----[6.9] Passkey Components
----[7.0] Legal/Contact Info

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~~  Version History                                                   [0.0]  ~~
-------------------------------------------------------------------------------

Version 1.0 [August 30, 2009] - Guide Started, first Completionist run finished
Version 1.1 [December 2, 2009] - Started refining Completionist Section
Version 2.0 [December 10, 2009] - Finished Completionist and Minimalist
    sections, started working on Item Locations section. First submission

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~~  About the Guide                                                   [1.0]  ~~
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This guide is meant to be a full playthrough of Shadow Complex in pursuit of
the completionist achievement and one for the minimalist achievement. Also in
this guide is the actual location of every item by item type.

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~~ Controls                                                           [2.0]  ~~
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Start - Pause Menu
Back - See Map/Inventory
Left Stick (LS) - Move Jason
Right Stick (RS) - Aim
A Button - Jump
B Button - Action
X Button - Run
Y Button - Reload
D-Pad - Select Special Weapon
Left Bumper (LB) - Flashlight
Right Bumper (RB) - Fire Special Weapon
Left Trigger - Crouch
Right Trigger - Fire

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~~  Equipment                                                         [3.0]  ~~
-------------------------------------------------------------------------------

~~  Firearms                                                          [3.1]  ~~

All firearms have unlimited ammo and may be reloaded by pressing Y. Any object
that glows orange may be destroyed or manipulated with firearms.

WSP40 Pistol - Small handgun, usually the first weapon acquired unless a
player has found all of the 12 gold bars on a previous playthrough and has
unlocked the gold guns.

WSMP50 Compact - Light submachinegun, the second of the five weapons acquired.
A step up from the pistol with a higher rate of fire and more bullet damage.

WSM400A1 Carbine - Assault rifle, weapon number three of five and a huge step
up in firepower. This gun fairs well against almost any enemy

WSAR60 Coil Rifle - The second most powerful weapon in the game, on most
difficulties it will take only a few shots to kill almost any normal enemy and
can rip through bosses relatively quickly.

Inertial Element - This is it, the big daddy of every weapon. This shotgun
like weapon will tear through any enemy with relative ease, even bosses.

~~  Special Weapons/Items                                             [3.2]  ~~

Grenade Launcher - Grenades can be set while crouching or shot normally. They
explode after a few secons and can be used to interact with objects that glow
green.

Foam Gun - Shoots riot foam that freezes enemies for a few seconds, can be used
to create platforms or interact with objects that glow purple.

Rockets - Fires a rocket that will destroy most scenery items and kill enemies
rather quickly. Used to interact with objects that glow red.

Hook - A self propelled grappling hook, can rip the shields from heavy 
Soldiers, rip drones from walls and allows Jason to hang wherever it hooks.

Gold Guns - Not technically a separate power but acquiring all of the gold bars
in a playthrough will unlock a room in the same room as the pistol that 
contains golden versions of every gun. These guns provide some increased
experience and allow you to get power weapons early, use them if you have them.

Flashlight - Provides light and shows objects that can be interacted with.

Climbing Gear - Allows Jason to grab onto ledges and grip walls temporarily
for a wall jump.

CLD Thrust Pack - The first piece of the Omega Armor XOS-7, allows Jason to
jump a second time in midair by pressing A a second time.

Fusion Body Armor - Found at the same time as the CLD Thrust Pack, this armor
reduces damage by 10%, increased effectiveness added with Armor Packs.

SCHCA Mask - Gives underwater breathing, period. After acquiring this Jason
can no longer die from staying in the water too long.

Omega Armor XOS-7 - Decreases damage by 30%, if you're going for all of the
items then by the time you acquire this you should have enough health where
you should be able run through swaths of enemies with ease.

Friction Dampener - Enables the use of Hyperspeed by holding X and running for
5 seconds. Jason will run until his momentum is stopped by something. He will
run on walls and can destroy anything that glows blue while in Hyperspeed.

Thrust Boots - You thought double jumping was cool? Well here's to TRIPLE
JUMP. These boots enable a third jump (technically second as using it has the
boots go off for the second jump then the pack for the third) activated the
same as the jump from the thrust pack.

Fusion Helmet - Enables a shield generator that works if Jason is moving
slowly or standing still. You need to collect all 12 keycards to get it but
while it is active nothing but instant kill effects can harm you. Great item,
but albiet useless by the time its acquired.

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~~  Completionist                                                     [4.0]  ~~
-------------------------------------------------------------------------------

~~  Preface                                                          [4.01]  ~~

This walkthrough will assume that the player is just starting out a new
playthrough and is level 1-19. Reason being is that at level 20 you acquire
the full map upgrade and now have the locations of every item (save for a few
that are hidden by save room icons). If you are higher than this then this
walkthrough will only serve as a semi-efficient path to get all the items
while playing through the story. If you aren't just starting out then I
suggest you refer to the Item Locations section for that, you should be able
to find from that what items you have and what you don't. Provided you are at
least level 20 of course. After each section will be an item checklist bit
before the next section. This is to show you what you should have obtained so
far as far as health, armor, grenades, foam, etc at the end of the current   
section, and whether or not there were any new key items obtained in this
section.

~~  Introduction                                                     [4.02]  ~~

This section is a primer for future gameplay. After a short cutscene you take
control of Colonel Sam Dallas. Clad in almost full Omega Armor with almost
every weapon and item you can acquire over the course of the game. Get out to
the street and dispose of the Restoration Soldiers attacking the Vice
President before the arrival of the US-60 MH Black Falcon helicopter. On most
every difficulty it can be disposed of by simply hitting it with two rockets.
After another short cutscene and the death of the Vice President, the mission
ends.

~~  Chinnereth Reservoir                                             [4.03]  ~~

After a short pause we find ourselves introduced to two new characters, Jason
Flemming and his new girlfriend Claire Duncan. Jason is who you will be
controlling for the rest of the game. After Claire tells you to follow her
down into the caves and you get control of Jason again you will acquire the
flashlight. This is one of your most important items as it shows what item you
need to get through certain doors and obstacles. Orange is for guns, green for
grenades, purple for foam, red for rockets, and blue for friction dampeners.
For now head down the fairly linear path until you reach a cutscene and
acquire the Climbing Gear. You now have the ability to wall jump and hang off
of ledges. Backtrack one map cell right and jump left towards the ledge by the
waterfall.

Continue left until you reach a gap with a metal floor on both sides. Jump it
and continue leftward, dropping down the hatch by the locked door. The hatch
will close behind you and you will see Claire being taken inside by a group of
two Restoration Soldiers. In this little area is a grenade hatch but we do not
have grenades yet so don't worry about it now. Climb out of the area and into
the door.

There are health kits in this room and if you are beyond level 10 and have the
extra 100 health you will be healed up to full health. In the next room there
is a map terminal that you will automatically use and have a bit of your map
filled in along with a blue line snaking through it. This line shows the path
to your current story objective. Head through the door at the end, taking care
to avoid the path of the camera above you. If you get caught in it and the
door locks then just get out of the path of the camera and wait for the door
to unlock again, running through when it pans down the hall.

After getting through head down the stairs, then down two ladders and through
the door to your left. Jump into the vents and continue through them until you
come out in a room. In this room if you have gotten all 12 gold bars will be
the door to the gold guns. If you have them grab your weapon of choice and
then move over to the console. After the cutscene you will acquire the WSP40
Pistol. (WSP40)

Item Checklist:
	Flashlight
	Climbing Gear
	WSP40 Pistol

~~  Find Claire                                                      [4.04]  ~~

After acquiring the pistol dispose of the turret by the door. This will unlock
a room off in the southeast. For now though head back into the ducts and shoot
out the gun hatch that you passed on your way into this room for a health
upgrade. (HU1)

Drop back down to where you entered the ducts before getting the pistol and
head up the ladder. There are two gun hatches at the far end of this room,
both of which lead into the next room so pick one and go in. After clearing
the room there are more gun hatches on the floor of this room, shoot the one
on the right and drop down. Right next to you will be a passkey. (PC1)

Get back into the main room and head right into the next corridor. There are
two paths in this next room, one going up and one going right. Grab the map
terminal just under the ladder and head up into your first save room. These
rooms will allow you to refill ammo on special weapons, save and heal. Go back
through the lower path and melee the Soldier standing at the edge of the water
and shoot the one on the other side. Ignore the map cells below you under the
water as both of them require rockets to do anything with. On the other side
of the water. The room to your right only has a Soldier, a Bomba and two doors
that we cannot access at the moment. So forget about them for now unless you
want the map completion and enemy kills for more experience and take the upper
path.

Climb up this next area, there are a few Bomba's and a Soldier in here so
dispose of them and climb the ladder at the end of the area. There is a
grenade pack just above where you exited this ladder but alas we need grenades
to get it. So head through the door and pick up the health upgrade that is
just sitting in the middle of the floor for you. (HU2)

Walk out of the door and kill the Soldier on the edge of the ledge then the
one on the ledge below. Then drop down to the bottom of this shaft and walk
left. Jump into the vents above the grenade door here and kill the Bomba
before dropping down and picking up your first grenade pack. (GP1)

Item Checklist:
    Health Upgrades 2
    Grenade Packs 1
	Passkey Components 1

~~  Get to the Chopper!!                                             [4.05]  ~~

After getting your grenades lob one back behind the crates here and jump down
behind it. Crouch down and walk left and you should end up in a shaft going
upward. At the top of it there is a passkey. (PC2)

Destroy the grenade door to your right and make your way out for your first
encounter with the WSA2 Tarantula IFV. In this fight you have to lob grenades
to get them to explode under the Tarantula. After a while you will kill it and
you will be able to climb back up the shaft you fell down to get down here.

Kill the Soldier that pops out of the top of the Tarantula and climb all the
way back up the shaft rather than destroying the grenade door. Then head left
back to where the ladder drops down after the SAVE ROOM. Lob a grenade up onto
the ledge to destroy the rocks and climb up, inside is a grenade pack. (GP2)

Destroy the rocks on the other side of the grenade pack and you will come out
just where you entered the cavern with the Complex a while ago. Start making
your way back to the entrance of the Complex, drop down into the room where
you watched Claire getting led into the complex before and destroy the grenade
hatch. Drop down and walk left for another grenade pack. (GP3)

Head back inside the Shadow Complex and make your way back to the first map
terminal you encountered. There is a gun hatch just above the crate at the top
of the stairs. Shoot it out and jump up inside. Climb through the duct for a
gold bar. (GB1)

Head back through the Complex to where you fought the Tarantula and destroy
the grenade door. Head through the corridor and kill the Soldiers within. You
won't be able to go straight to the right until you acquire the foam so go up
to the top level and through the door. There's a grenade pack (GP4) just above
the entrance to the outdoor area. The way to get to it is you have to crawl
under the rocks to the right and then jump onto the ledge. Move to the left
and jump across the gap to pick it up.

Go back to the first ledge and head right rather than left. After climbing up
both ledges and destroy the rocks and drop down. Walk to the left and drop
down. Move through the water here, making sure to take a breath if you need to
so as not to die of suffocation. After jumping out on the other side walljump
up the shaft. Kill the Soldier on the top and climb up the ledge to the right.
Head into the save room and then jump back across the gap and into the next
room to the right.

Once you get out onto the bridge there will be a cutscene of Claire being
loaded into a helicopter and you will be introduced to your next boss battle;
the WSA3 Devastator.

Kill the two Soldiers once the battle starts and then shoot out the gun hatch
just behind you. Drop down and to the left for another grenade pack (GP5) and
go to the right. Climb up the ladder here and you'll get a very good shot at
the Devastator's ventilation system in the back for some extra damage. Hang
off of the edge of where the shaft comes out of the ground and shoot upward
for some better protection from the Devastator's attacks and it should go down
fairly quickly.

Item Checklist:
    Health Upgrades 2
    Grenade Packs 5
    Passkey Components 2
    Gold Bars 1

~~  Find Dr. Sweet's Lab                                             [4.06]  ~~

After the Devastator has been disposed of it's time to find out where Claire
went. Jump up onto the rocks to the right of the exit to the shaft and jump up
to the ledge above. Climb up the ladders and kill the Soldiers at the top and
start making your way right. Kill a few more Soldiers and drop down onto what
looks like a dock. Rather than head out onto the water head to the left until
you come to a small water filled cavern. Swim through it and kill the Bomba on
the ceiling and pick up the health upgrade that sits at the edge of the wall.
(HU3)

Get back out of the water and start heading across the lake. Once you get to
the house at the middle of the lake dive down just before the shore and pick
up a grenade pack sitting on an underwater platform. (GP6)

Inside the cabin is some health and ammo for your grenades so before heading
across the rest of the lake grab them. After you make it to the other side
providing the gunship circling overhead doesn't tear you a new one walk right
until you drop down a cavern at the bottom there's a locked door to your left
and a save room to the right. Drop into the save room real quick to replenish
ammo and health before going back out to the room you were just in.

There's a small crawl space under the locked door, but shoot inside it first
because there's a gun hatch in here that you wont be able to see. On the other
side you'll have to kill three more Soldiers and then climb up a ladder to the
right. At the top of this ladder you'll find the WSMP50 Compact. (WSMP50)

Get back into the save room from before and go through the door to the right.
Kill the Soldier inside and climb up the ladder. Inside this next room there
are quite a few enemies so be ready for a fight. After disposing of about 7
Soldiers and another Devastator head up to the top right hand corner of this
room and pick up the grenade pack on the platform. (GP7)

Continue right and kill the two Soldiers in the next room. Don't worry about
the ladder leading upwards as there isn't anything up there that we can get as
of yet. So drop down and deal with another two Soldiers and get into the
elevator. Go down the elevator and get off on the right. There's a Soldier
here so dispatch him and then head left after replenishing your health. There
are 3 turrets and a camera to get rid of in this next room, after you do head
into the now open room to your left for a cutscene.

Item Checklist:
    Health Upgrades 3
    Grenade Packs 7
    Passkey Components 2
    Gold Bars 1
    WSMP50 Compact

~~  Escape Plan                                                      [4.07]  ~~

You have to find something to get you and Claire out of the Shadow Complex
now. Head out to the right and drop down the gun hatch. Continue down the
ladder and off to the right before dropping down another gun hatch into the
water. Get onto the turret at the edge of the water and clear the room. After
doing so stop off at the save room and shoot out the gun hatch at the far end
of the room and drop down for a grenade pack. (GP8)

Now head back out of the room and blast open the grenade hatch and drop down
below. After you get into the water head to the right. There's nothing in the
sections to the left that we can get right now. After dropping down into the
water below, dive for a gold bar. (GB2)

In the next room to your left, drop down the first chance you get and continue
below the people at the top of the room. Climb up the ladder then onto the top
of the elevator and ride it to the top. There's nothing to the right because
we don't have the Friction Dampeners yet so drop off to the left and go through
this corridor. There are three Bomba's here so dispose of them however you wish
just watch out for the Foam Bomba at the end because it can freeze you for
several seconds and is a little bit of an annoyance.

Drop down the canyon here and walk right into the save room then right out of
the next door. Kill the Soldier that inhabits this room and latch onto the
ledge at the far right of the room. Jump back towards the ledge on the left for
a grenade pack. (GP9) 

Go out of the save room to the left and get on the elevator and start making
you way up. About midway you'll see a set of pipes with a ledge you can grab
onto, jump over there. Climb through the crawl space and destroy the boxes on
the platform to your right and jump up for another grenade pack. (GP10)

By now the elevator should have gone down behind you so jump back into the
shaft and either walljump up or drop down onto the elevator and ride up. Either
way you will get to a vent at the top of the shaft that you will have to crawl
inside. Do so and kill the Soldiers in this next room and climb up into the
next room. Kill the Heavy, the Soldier and the Bomba in here and get into the
duct at the end of the room on your left. You will climb past a few rooms with
Soldiers in them before dropping down into a save room. Kill the Soldiers in
the next rooms then drop down and kill a few more. After you're out of the
rooms here and you've made it into the stairwell go down and destroy the
grenade door. Go into the next room to obtain the WSM400A1 Carbine. (WSM400A1)

There are lots of enemies in this next corridor for you to try out your new toy
on so go to town. After killing this group head through the next stairwell and
destroy the turrets at the top before heading into the elevator and down into
the save room on the left. This room has a full health refill in it so remember
to come back here if you're in need of some healing and are in the area. Kill
the Soldiers in the next two rooms before heading into the large room and
disposing of the opposition here and in the next room. 

You should come out in a room with a pipe up above you. There's something up
there but you can't quite jump up to that yet so continue left go throught the
door and hit the map terminal then go through the next room into a save room.
Shoot out the gun hatch here and climb through the ducts for a grenade pack.
(GP11)

Now go back right out the door and drop down the hole then hit the valve. Go  
back to the pipe above and wait for the water to rise. There's a Soldier and a 
Bomba in this little area so kill them and climb up to the right, through the
ducts for a grenade pack. (GP12)

Now head back down to where you killed the Bomba and climb into the ducts on
the right. Up in the area at the top of this room is another two Bombas and
another valve. Turn that valve on and the water from before will drain. Drop
back down into the area with the first valve and turn it back on. This time
wait for the water to fill the room you are in and push the panel of the
ceiling at the end up for another grenade pack. (GP13)

Swim quickly back out of the room and straight up from where you dropped in and
climb up the ladder to your right. Bomb the grenade door at the top of the
incline here and get into the room. Drop a grenade into the vent in front of
you when the Heavy is closest to the vent on the wall to kill him quickly. In
the next room after you clear it head over to the far wall and drop behind the
crates here for another grenade pack. (GP14)

Shoot out the gun hatch on the ceiling and get into the vents above. Climb out
and past the excavating claw into a save room then get into the claw and hit
the lever to the right. As the claw descends jump out to the left and go
through the crawl space for another grenade pack. (GP15) Then drop down onto
the tracks and head all the way right, under the platform for another grenade
pack. (GP16)

Run all the way right along the tracks and drop down into the water. Swim down
and to the left into a small cavern with a passkey inside. (PC3) Then climb
back out and make your way back to the platform where you found grenade pack 15
and activate the switches to get a car rolling down the tracks. When it jumps
across the gap jump out of it and get onto the ledge on the other side. 

Clear the next room and drop down the grenade hatch at the left edge. You have
to be careful in this next area, only moving when there is a guard walking
through the beams as they will go away as they pass. After making your way
through this room stop off at the save room over the gap and then drop in to
get a cutscene and acquire the Fusion Body Armor (FBA) and the CLD Thrust Pack
(CLD).

Item Checklist:
    Health Upgrades 3
    Grenade Packs 16
    Passkey Components 3
   	Gold Bars 2
    WSM400A1 Carbine
    Fusion Body Armor
    CLD Thrust Pack

~~  Stop! Scuba Time..                                               [4.08]  ~~

Jump out of the area the way you came and stop off at the save room again.
there's a bit of ledge towards the roof off to your right so double jump up
there and climb through the cave into an open room with a few Soldier's in it.
Kill them and claim your prize, a grenade pack. (GP17) 

After getting the grenade pack destroy the crate at the wall to your right and
make your way through back into the room that you found yourself in before the
ducts and the lasers. Walk right and you will come to the edge where you first
jumped across in the cart. There should be a little bit in the wall that you
should now be able to double jump up to. Through a combination of double jumps
and walljumps you should be able to make it up to the very top right of this
area where you will find a small crawl space with a grenade pack inside. (GP18)

Drop down until you see the first ledge on your right and get onto the floor
here. Jump up onto the wall above the corridor entrance and then double jump
off to the left. If you did it correctly you should latch onto the ledge. Climb
up for a health upgrade. (HU4)

Follow the blue line through the caves here until you come upon a section with
a ladder going across the ceiling. Kill the Soldiers here and stop off in the
save room then go down and into the room right. Kill the Soldier in this room
and head through the next into a save room.

In this next room you have to shoot out the pipes when the water level gets to
a certain point. Do this until you get to the top of the room and jump up
through the hole in the ceiling. Kill the Soldiers and move up the stairs to
the right in the next room. Then after going through the door you will notice a
fairly obvious path downward but there is also a not so obvious path up
throught the ducts. Take this path for a grenade pack. (GP19)

Now drop down and take the obvious path through the lower ducts. This path
should let out near a set of stairs. Climb up these and into the duct at the
top left. Drop down inside for a grenade pack. (GP20)

Head over to the ductwork on the right and shoot out the gun hatch. Drop down
in the next area and dispatch the Soldiers in this room. After they've been
taken care of jump up onto the light fixtures and then up onto the ledge to the
right. Drop down the duct here and pick up your first armor upgrade. (AU1)

Jump over to the right, shooting out the duct over the door here and heading
into the vents. Drop out and then drop down the elevator shaft here. In the
next room you will encounter another WSA2 Tarantula IFV. Run all the way across
this area and crawl under the wall for a gold bar. (GB3)

To dispose of this Tarantula you will need to fill this room with water just
like the previous room with pipes like these. Only difference is you need to do
it by forcing the Tarantula to shoot them with its missiles. 

After dealing with the Tarantula jump up through the hole in the ceiling and
dispatch the Bomba in the room before heading through the door to your left.
Kill the Soldiers and the Bombas in this room and then you can either shoot out
the duct at the top left, or take the water path down below. Whichever you
chose you will find yourself next to a save room. Head left then kill the two
Soldiers and drop down into the water. Swim along the channel here and destroy
the grenade door at the end, killing the turrets and the camera if you need to.
In this room you will find the SCHCA Mask and you will never again need to
worry about drowning in the game. (SCHCA) Before heading out jump over the case 
with the masks and drop into the water. Swim under the wall here for a passkey.
(PC4)

Item Checklist:
    Health Upgrades 3
    Armor Upgrades 1
    Grenade Packs 20
    Passkey Components 4
   	Gold Bars 3
    SCHCA Mask

~~  Closing Time                                                     [4.09]  ~~

Head back through to the grenade door if you didn't already blow it up getting
in here and drop down. Swim through the water back into the previous room. Go
back through the room you fought the Tarantula in and up through the elevator
shaft. The rooms that you passed over through the ducts should now be open.
Head through them and kill the Heavy on the other side of the very end door.
Jump down into the water and head to your right through the doors that have now
opened. Backtrack through the areas that have now been flooded until you reach
the save room just before the first room you flooded with the pipes. 

Head through the save room here and then out through the end of the water area.
Take care of the Soldiers in here and make your way to the next room. After a 
few more Soldiers head up and stop off at the save room above to refuel and
restock before heading down through the broken floor. Head back to the flooded
area after the rail tracks and swim down through the water.

The path through the water is fairly linear so go through killing the enemies
that reside within and climb out of the water. Destroy the Bomba on the wall
and get into the ducts at the top right. Crawl through the space between the
pipes here. Once you come out the door will lock behind you meaning you're
stuck in the factory for the time being. 

Either way kill the Soldiers and the Foam Bomba in here and grab onto the
moving bit of ladder. Jump off when it gets to the other side and boost up to
get onto the ladder at the far right. Climb up and destroy the grenade hatch
for a grenade pack. (GP21)

Go through the next few rooms until you come across a cutscene and you now
recieve the objective to stop the factory. So head out onto the factory floor
and make your way over to the far left edge, Killing the Soldiers along the way
Destroy the grenade hatch and drop down onto the conveyor. Crouch down twice to
get through the low sections but make sure to jump up to the ladder after the
second because the area after is fatal no matter how much health you have left.

Go up the ladders and get off on the first platform to your left after
disposing of the Soldiers here. Through this door and down the ladder is a gold
bar but be careful, the area below is fatal. (GB4) So long as you're careful
that area will be not too hard and you can head up and out after claiming your
prize.

Stop off at the save room up top and at the right there's a grenade hatch to  
destroy. Go through the ducts and get onto one of the boxes, killing the
Soldiers along the way. Jump off when you get over to the far right edge before
the box goes through the red radiation area or you will die. Once on the
platform head through the door and over the boxes into a save room. 

After hitting the save room climb up the ladder and go through the ducts to
your left. Clear the next room then crouch under the platform to your left.
Kill the Bomba inside of this area then destroy the grenade hatch and continue
through the duct and past a gun hatch for a grenade pack (GP22)

Head back out of this room then through the door left and clear this room. Head
up and left then drop down the first ladder you see and go through the grenade
door at the bottom for a passkey. (PC5) Go up to the upper level and dispose of 
the Soldiers up here, heading all the way left and through the grenade door for
another grenade pack. (GP23)

AFter that is taken care of drop down to where the ladder that led to passkey 5
let out and head all the way left into a save room. Shoot out the gun hatch at
the top of the room and make your way into the ducts. Up above there are vents
that will spew fire every second or so, be careful of the timing and move
through shooting out the gun hatch above the last one and climbing through. 

Kill the Soldiers in here and make your way down into the large room to your
left. Drop off and stop at the save room on your way down. After hitting the
ground in this room head left, jumping over the gap and into the door. If you
get noticed in this room the door you need to go through will be locked so if
you do make your way over to the rocket turret and dispatch the enemies in here
and once all of them are pushing daisies the door will reopen. 

Before heading down the ladder go over to the far left side of the room and
through the door there. Shoot out the grenade door at the left end of the room
for a grenade pack. (GP24) Then head out and go back to the door then down the
ladder and shoot out the gun hatch about halfway down. Inside is a gold bar.
(GB5)

Drop all the way down into the next room and take the upper path through the
Soldiers and into a storage room. At the back of the room there is a duct above
a foam door, shoot it out and climb inside for a health upgrade. (HU5)

After getting the health upgrade head back out to the conveyor and once you get
past the boxes coming out shoot out the duct and climb inside. There's one
Soldier in the next room so kill him and drop down the shaft and hit the save
room. Carefully make your way through the room to your left and kill the two
Soldiers after and pick up your first foam pack. (FP1)

Just before the area you got the first foam pack from there is a foam door,
shoot it out and inside is another foam pack. (FP2)

Shoot the foam inside of the six exhaust vents on the piledrivers and they'll
shut down. After you get all six the factory will be rendered inoperable and
you can go back to hunting for the Omega Armor.

Item Checklist:
    Health Upgrades 5
    Armor Upgrades 1
    Grenade Packs 24
    Foam Packs 2
    Passkey Components 5
   	Gold Bars 3

~~  A Hunting We Will Go..                                           [4.10]  ~~

Now that that is settled, get back to the save room and shoot out the scanner
on the foam door to the right. It should open and you should be able to drop
down into a storage area. Kill the Zipline Soldier here and start heading
right, jumping up between the shelving units and shooting out the gun hatch
before climbing up. Kill the Soldiers in this room and use foam to stop the
moving platform up towards the top and drop a grenade. The resulting explosion
should destroy the grenade hatch and you should be able to jump out. Foam the
door to your left and head inside for a foam pack. (FP3)

Head out to the right and head up to the save room above. There's another foam
door in this room so take it out and head into the next room. There is a ladder
that leads up in this room and at the top is another foam pack. (FP4)

Go left through the foam door and be careful of the next room as the water is
electrified. Go through the next room and then start making your way up the
main shaft of this room. use the foam to stop the moving platforms if you need
to then foam the door up top. Destroy the Bomba and then drop down into the
vent and move right. Foam the top section of the vent at the far right end and
jump up for another foam pack. (FP5)

Go throught he left end of the vent and through the next room then up the wall
of the room after. Stop off in the save room to restock then up the ladder and
through the door. Climb up to the upper door and go inside, there is a gun
hatch inside that contains a passkey. (PC6)

Now go back out and drop down to the bottom floor. Jump between the platforms  
kill the heavy at the other end before climbing up and going out through the
door. 

In this next room you'll have another run in with the WSA2 Tarantula IFV. Just
like the first time you want to lob grenades under it until it falls and watch
out for its guns. All in all not a very challenging fight.

Stop off at the save room to the left after killing the Tarantula and stock up
then head back out and take the upper right hand door. Head inside and kill the
Soldiers in the next room then jump up and to the left. Inside the crawl space
in here is another grenade pack. (GP25)

Make your way the rest of the way up through the door. Use grenades to drop the
boxes into the holes and kill the Soldiers before moving on. Crawl through the
vents and make your way up the shaft and into the next room. Go up the ladder
and out to the outside. 

Kill the Heavy on the next pier, on the other side there is another WSA3
Devastator you need to take care of. After doing so climb up over the rocks and
kill another Heavy and start making your way out over the water. Once you get
to the reservoir jump up and get inside the crawl space before diving into the
water on the other side. Go down and to the right and use grenades to get rid
of the door and swim inside. Swim up and climb out of the water at the bit of
wall with the downward pointing arrow and drop down the other side. Use foam to
stop the propeller from turning and then drop into the water and swim around
it. Jump out the other side and climb up the ladder. After coming out on the
other side jump over the box above you and on the other side is a gold bar.
(GB6) 

After walking outside and jumping up top dispose of the Soldiers then use the
foam turret to take out the helicopter. Once the helicopter's gone go up to the
wrecked building, down the elevator and to the left. Drop all the way down in
the next room and hit the console on the left to deactivate the barriers near
the elevator. Go back to them and head right to obtain the Omega Armor XOS-7.
(XOS7)

Item Checklist:
    Health Upgrades 5
    Armor Upgrades 1
    Grenade Packs 25
    Foam Packs 5
    Passkey Components 6
   	Gold Bars 6
    Omega Armor XOS-7

~~  Get the Girl                                                     [4.11]  ~~

After acquiring the armor you now need to go back down to the area where you
used the console to open the door to the Omega Armor. On your way down you'll
run into a few more enemies so kill them and get down to the bottom. Through
the door to your right there will be another group of Soldiers to get rid of.
Once you do that go right through the next door and drop down onto the floor
below you and go left into the save room then right into the open circular door
after dealing with the Soldiers in the room. At the end of this corridor you
will have a run in with a Soldier wearing the Omega Armor XOS-1. Whatever you
do, do NOT let this guy up next to you. His punch attack will kill you every
time. So stay at a distance, shooting him with your M400 and grenades. Don't
bother with the foam gun, it's pretty much useless to you. After a while this
beast will fall and the hatch to the lower area will open.

Drop down and head left through a save room then continue left and jump onto
the ledge at the left end of the wall here. There is a grenade hatch to shoot
out so do so and kill all of the Soldiers in the next room. All the way at the
left you should find the Friction Dampeners. (FD)

These spiffy little leg attachments give you the ability to run at super speeds
after you have been running for a few seconds. Give it a try and bust through
the boxes at the right end of this area. Note that any enemies that you run
through while in the hyperspeed mode instantly die. At the right end of this
area jump up and kill the Soldiers and the turrets that block your path but
before going to lower the bridge here jump into the water and dive down to the
bottom left. Drop a grenade here and swim inside for a foam pack. (FP6)

Climb up to the platform above the bridge and shoot out the grenade hatch here.
Drop down past the gun hatch on the other side and hit the switch. This will
lower the bridge on the other side. "Why am I doing this?" You may ask. Well
the answer's simple, the only way to make it through the room to your right is
to be going at hyperspeed so that you can overcome the wind tunnel.

After making it through the wind tunnel, make your way up the next room into
the ducts at the top right. Drop down and after clearing this room you need to
somehow get up to hyperspeed running to the right to destroy the boxes there
and make it back into the next chamber. Take the upper right door of this
chamber and start making your way through like you did when you were going to
get the armor but instead of sliding under the vents you need to go through the
blue screens above them. so make sure the crates are down across the path and
run from the previous room straight through and jump just before you get to the
wall. You should run right through and pick up a gold bar. (GB7)

Clear the next room and make your way down the right side and down through the
gun hatch into a save room. Head right through the next room for a battle with
yet another XOS-1 Soldier. 

After dealing with him drop through the gun hatch at the end of the room and
stop off at the gun rack at the left for a WSAR60 Coil Rifle. (WSAR60) Then
through the room next door and destroy the box under the platform for a gold
bar. (GB8)

Go through the foam door at the end of the room and then jump over the gap in
the top and shoot the other foam door and up the ladder for a foam pack. (FP7)

Now go down the hole you jumped over and you will find yourself back in the
beginning portion of the Complex. Time for some collecting. Go down through the
Complex as if you were heading towards where you fought your first Tarantula
but instead of taking the upper path after the water section, go through the
lower door to the right. Kill the Soldier and the Bomba in here and shoot out
the foam door. By now you should have enough foam where this should work. 

While you're directly under the vent that you need to climb up to get to this
item, shoot a few foam shots. You'll notice that the foam will hit the previous 
shot and huild off of itself. This is a technique called a 'Foam Tower' anyway,
build up your tower until it comes to about the edge of the vent. From here you
should be able to double jump while facing left and grab the top of the ledge
to get the foam pack. (FP8)

Go back out to the main door of the Complex and double jump up to the ledge
just outside of the door. Destroy the rocks at the right edge for an armor
upgrade. (AU2)

Head along the surface above the Shadow Complex until you reach a save room
that the door is at the surface. Double jump up above the door and get onto the
ledge above. Under a small outcropping is an armor upgrade. (AU3)

Climb up over the wall here and jump across the gap. Climb up and around and
drop down for a a foam pack (FP9) and then climb over the rock wall here and
drop under the outcropping here for another foam pack. (FP10)

Get back over to where the save room was and drop down the gap to the left. Go
through the room to your right and climb up and go through the door. Crawl
under the rocks there and shoot the foam door at the bottom and go through the
duct for a foam pack. (FP11)

Now go back to the previous room and take the foam door instead. Go through the
pipes here and drop down to the second large ledge on the right. Go right then
up once the path allows you to do so. To the left through a foam door in the
ceiling is a foam pack. (FP12)

Get back out to the valley floor and start making your way over to the right
edge of the map. One cell before the ladder leading down into the Complex at
the far right end drop down to the bottom and walk into the cave at the right
for another foam pack. (FP13)

Double jump up against the wall and climb up onto the first wooden dock looking
thing for a health upgrade. (HU6) If you're careful you should be able to get
the passkey that's up inside the roof of the next dock. (PC7) If not come back
after getting the hook and you should be able to pick it up.

Halfway down the ladder at the far end of the map is a foam door, shoot it out
for an armor upgrade. (AU4) Drop the rest of the way down and once you get down
to the bottom of the floor there is a foam pack in a vent just behind a foam
door. (FP14)

Get into the elevator and go down to the bottom floor and get under the
elevator. Ride up the elevator and shoot out the foam doors on either side of
the shaft for a grenade pack (GP26) and an armor upgrade. (AU5) Then up at the
top left of the shaft is a vent with a passkey inside. (PC8)

Now head into the next door to your left after destroying the turrets and the
camera for another cutscene.

Item Checklist:
    Health Upgrades 7
    Armor Upgrades 5
    Grenade Packs 26
    Foam Packs 14
    Passkey Components 8
   	Gold Bars 8
    WSAR60 Coil Rifle
    Friction Dampeners

~~  Deja Vu?                                                         [4.12]  ~~

Claire has been captured.. again, and being the gallant white knight that you
are, you're going to go after her.. again. Alright, well better get at it. Go
left and drop down the gun hatch and the ladder and go through the foam door at
the far left side of this room. Once you're in the save room jump up on the box
and into the ducts. Ride the elevator up to the top and go through the duct on
the right side. Kill both of the Soldiers in this room then drop down the gun
hatch, and through the next. Kill the Soldiers in this room and you will gain
access to the elevator. Go down to the second floor and into the duct in the
ceiling. Go past the fan here and drop down. To your right is another gun hatch
so destroy it and go into the ducts here and drop down into a cavern area. Kill
the Soldier in the next room and go through the crawlspace above the large door
here. Shoot out the rocks and climb up to find an armor upgrade at the end of
the hall. (AU5)

Now go back down to where you shot the rocks out and head left a little to drop
into the room with your first missile pack. (MP1) Use your missiles to get back
to the elevator and go down to floor one. Destroy the missile door here for 
another missile pack. (MP2)

Head up to floor four and destroy the generator for the fan to your left, this
will stop the wind in that chamber you passed getting to the missiles. Get back
to said chamber and climb up the walls and take the path to the right for a
grenade pack. (GP27)

Take the leftward path and shoot out the missile door in the duct. There is a
path just above the path to the left that contains another missile pack so pick
it up before you head out. (MP3)

You should come out just before a save room, go in there and stock up. Shoot
out the missile door in here and climb through. At the left end of this room is
a health upgrade. (HU7)

Go out through the door to your right and dispose of the enemies on the upper
level. Go through the missile door in the next room and into a fight with not
one, but TWO XOS-1 Soldiers. Use your missiles to try to keep them away from
you while you murder them. After one falls it becomes a lot easier. Just make
sure you destroy their plasma shots with gunfire and keep them away from you
with the missiles while you fire your guns to take out their health.

Item Checklist:
    Health Upgrades 7
    Armor Upgrades 6
    Grenade Packs 27
    Foam Packs 14
    Missile Packs 3
    Passkey Components 7
   	Gold Bars 8

~~  Final Collecting                                                 [4.13]  ~~

With Claire safe you have only a few more things to do; get the rest of the
pieces of the armor, find the last few items and then stop the Progressive
Restoration. With the addition of the rockets to your arsenal you should be
able to get to almost any remaining item. Save for a few that the Hook is
needed for. So let's get to it.

Head back into the Complex through the main entryway and make your way down to
the diagonal lift. There are two missile doors on the path here. One with an
armor upgrade. (AU7) And the other with a missile pack (MP4) 

Now go out into the water and head down to the lower area to the right. Under
the outcropping is a missile door, inside is a missile pack. (MP5) Go out into
the water and under the right side exit there is a small outcropping. Inside 
here is a missile door and inside another missile pack. (MP6)

Climb out and into the door right. Kill the enemies in here and destroy the
missile door. Shoot some foam on the wall near the rocks at the right edge and
shoot a grenade into the foam. (A technique known as a foam grenade) and drop
down. Head right through the next room and down onto the bridge. Continue right
and jump up to the next ledge. Jump up to the ladder and climb up, crawling
under the ledge and climb up the first ledge you get to. Shoot the rocket door
out for a missile pack. (MP7)

Go back down below and over to the missile door on the floor. Shoot it out and
drop down into the save room and go over to the excavator bucket and shoot a
rocket at the gear. Once you're down on the ground jump up and to the left for
an armor upgrade. (AU8)

Now climb up to about where the tracks were. There is a small ledge there that
you can climb inside. Drop down for a grenade pack. (GP28)

Drop back down to the bottom and go through the duct to the right. Drop down
into the save room then head right for a battle with the AP4 Saw. Stay out of
its path and shoot at the back of it. Eventually after you kill the Saw run
through the door to the right, then through the missile door after it to
acquire the Hook. (HK)

Head out the door and you will notice that the door you came in before is now
locked. Using your hook, make your way up the walls of the room. At the top
right of the room is a duct you can crawl inside for a missile pack. (MP8)

Go through the door on the left and you'll see a Shield Heavy in your path. 
These guys aren't nearly going to be as much of an annoyance as they used to
be, so hookshot their shield away and either shoot or melee them.

So being where we are now it's time for a little collection since we're already
in the area. Use your hook to jump up through the gap at the top of the room
and throw the switch. Go right through the next three rooms until you're in the
large room with a duct at the top. Now we could have gotten this item after the
CLD Thrust Pack but backtracking for one item would have been tedious. So I
have you come back now when we're getting the items from the neighboring areas
as well. 

Anyway shoot out the duct at the top of the room and either double jump or
hookshot into it. Climb up for a grenade pack. (GP29) There's another vent like
this in the next room that leads into a save room in Section H. Take it and
shoot the missile door on the floor of the save room for an armor upgrade.
(AU9)

Get back into the ducts at the top left of the room and head right. Head
through the cave area and into the crawl space at the end. Now you should be on
top of the elevator. Take it down to the bottom and start it going back up.
Before it goes up get into the crawl space along its path and let it go up past
you. Shoot out the missile door at the bottom of the shaft for a missile pack.
(MP9)

In the room to your right, use your jump jets to get out of the shaft at the
top of the room and clear the coming hall of Bombas. Then go back as far left
as you can and start running right. A small jump and you should hyperspeed
through the rocks here and pick up a passkey. (PC9)

Climb up the rightward wall and get into the area with the water. Use a missile
to destroy the grate at the far left end and shoot a grenade inside. Keep
shooting them until the movement of the water stops or swim inside a little and
fire again. Once you destroy the fan swim inside. On top of the structure out
of the water is a foam pack. (FP15) 

Now climb back up the gap in the ceiling, using the hook to latch onto the wall
then foam grenade the door and jump out into the next room. Clear this room and
use the hook and your double jump to make it up to the top right of the area
for a gold bar. (GB9)

Make your way up through Section H, past Dr. Sweet's lab and out onto the
surface. Head left to the area where you first fought the Devastator. Destroy
the rocks at the far right with missiles then go through the missile door. Drop
down into the water below and swim through and up the elevator shaft. Head
right until you get to the Shield Heavy and hookshot up to the top of this room
for a gold bar. (GB10)

Head back out through the missile door you came in through and into the door
left of the Devastator area. Shoot the missile door in the ceiling here and
jump up inside for a missile pack. (MP10)

Head through the doors to your left and drop down the gap outside. Go into the
door here and through the foam door in this room. Make your way through the
pipes and drop down into the room below. Go left into the next room and after
clearing it use your double jump and hook to climb to the top of the area for a
gold bar. (GB11)

Now drop down into the water area and swim through until you get to the hatch
that took you through the pipes into the factory. Instead of dropping downward
shoot a missile straight across where you enter. Head left and you will be on
top of the pipes. Climb up and to the left for your final health upgrade. (HU8)

Now it's time to get back onto the path they want you to go on for the next
objective (AKA Blue Line). Head right across the gap and down into the area
that opened up when you shot out the excavator bucket. Through the duct right
and down into the save room. Go left and drop down the shaft. You should see a
missile pack in the wall here so hook onto the wall near it and shoot a missile
where the path to it comes out. Climb inside for your eleventh missile pack.
(MP11)

Drop the rest of the way down and run left until you see a group of enemies.
There is a hole you can drop down here and inside it is a foam pack. (FP16)

Now run left as far as you can. Just before the exit to the area here turn
around and run right. Once you hit hyperspeed jump up onto the ceiling and run
straight to the right for a passkey. (PC10)

Finish running left and get into the area above the mine cart. Head left and
hit the switch to open the wall into the next area. Head through the foam door
at the upper left corner of this room and start running left. There's two ways
you can get across the electrified water here. You can either hookshot across
or you can hyperspeed run across. Either way get across the water and run
through the bridge area for a foam pack. (FP17)

Go back into the storage room and climb up between the palettes. In the next
room kill the Soldiers and the Shield Heavy and shoot out the missile door on
the Shield Heavy's floor. Drop down for a missile pack. (MP12)

Foam grenade the hatch and get onto the main factory floor. Just below the area
you come out, on the wall is a grenade hatch. Hook onto the wall near it and
foam grenade it. Drop down for a foam pack. (FP18)

Get back out to the factory floor and drop down onto the conveyor from the
grenade door below you. Hyperspeed run all the way right for a foam pack.
(FP19)

Alright, this next item is a bit of a pain. You have to hyperspeed run through
the factory floor up to the top right exit of the main room and destroy a blue
box to open up the hatch to drop down into. Starting from the left edge of the
radiation area run left. You should hit hyperspeed and start running up the
leftward wall. Run off the edge and use your booster to get onto the right hand
platform. Run all the way right here and jump over to the door and viola! The
final gold bar is yours. (GB12) Now this may take a few tries but don't get
discouraged, you can do it with the equipment you have right now.

Climb up the ladder above and into the ducts left. In the next area get into
the ducts at the top right and head through. You should come out in an area
with a Bomba latched onto the wall. There is a missile door here under the
right hand outcropping with a missile pack inside. (MP13)

Head all the way left and stop off at the save room and then start heading
upwards. You should find yourself in an area with red lasers crossing the
bottoms with little square-ish things on the sides. You need to use the hook
and latch onto the wall in the middle then fire a missile into each one of the
square openings. After all five on are taken care of the lasers in that part
will stop. You might die a few times on this expedition but that's why I told
you to stop off at the save room. After destroying all of them you will be able
to grab missile pack fourteen of twenty. (MP14)

Go back into the save room from before and climb up into the fire jet area. All
the way to the left is a missile door with a missile pack inside. (MP15)

Get up into the vent above and kill the enemies in this next room. Head out
through the door to your left and drop down then over to the left into the
large training ground looking area. Hookshot up into the vent at the top right
for a missile pack. (MP16) Then head back out and up the shaft. Go through the
foam door and the vents. Climb up and head right into the save room then
continue up and left into the next room. 

Go through the top left door here and left through the room you fought the
Tarantula in. Make sure to get rid of all of the boxes and such between this
room and the next because you need to run at hyperspeed through to destroy a
crate at the bottom of the Tarantula room. After doing so destroy the missile
door that is revealed for another missile pack. (MP17)

Go through the leftward room and into the missile door at the top left. Use a
grenade on the middle of the floor here and drop down for your final foam pack.
(FP20) You will now notice that you have infinite foam. This happens whenever
you obtain the final pack for a special weapon. You also get infinite ammo for
certain special weapons for reaching milestone levels. Level 30 gives infinite
foam. Level 40 gives infinite grenades and level 50 gives infinite rockets.

Go left through the door and up into the next room. You're going to want to run
through here quickly as this room is loaded with turrets and if you stay in
their fire too long even your 999 Health will get torn up. Head through the
door at the top of the room and into the battle with the WSA1 Walker.

Use your now infinite foam to shoot its legs then switch to your hook and latch
onto the bottom of it. Use the context action here and you'll start to rip out
the cables on its shield generator. Do this three times (Legend of Zelda rule?)
and the shield will fall. After that a few rocket shots and your new friend 
will follow suit.

Head into the next room and go through the path to the top left. Hit the switch
below the platform in the next area and shoot a rocket into the door it opens.
This will bring down the lasers blocking your path to the Thrust Amplifier.
(AMP) 

Jump back out to where you unlocked the area with the amplifier and take this
path out to the surface. Head left past the Devastator and onto the next dock.
Swim under it and shoot out the rocks with missiles and pick up another missile
pack. (MP18)

Head left to the reservoir and jump over to where you fought the helicopter. At
the top left of the wall in this area is a passkey. (PC11) Go down into the
water below and just below the propeller there is a missile door. Shoot it out
and swim down. After coming out of the water go down into the bottom of this
next area and head right. 

In this area use your triple jump and hook to make it up to the ledge at the
top of this room for the final armor upgrade. (AU10) 

If you have been following the guide you should have left to acquire: 2 missile
packs, 1 grenade pack, 1 passkey, the fusion helmet, and the inertial element.
So let's get to it.

Head right and just above the blue box before the door to the next area hook
onto the ceiling. You should see a hatch in here to climb into. Do so and
follow the path inside for your final grenade pack. (GP30)

Head right and drop down, get back to where you acquired the Friction
Dampeners. Look towards the top right of this area. There is a missile door
that you need to shoot out. Do so and inside will be a missile pack. (MP19)

Now get back into the area with the last armor upgrade and head to the top left
corner. Go through the laser area and back to where you picked up the Thrust
Amplifier. Get back out to the surface just like before but head right instead
of left. Head inside following the blue line until you get to a hangar looking
area with one of the helicopters inside it. Head through the missile door at
the top right of this room and drop down one floor. There is a grenade hatch on
this level. Go inside and drop down into the duct, grabbing onto the duct in
the middle. Inside is your final missile pack. (MP20)

Drop the rest of the way down in this area and head left. Hit the console and
lower the drawbridge looking thing above the hangar room. Rush back out past
the enemies and back into the hangar room. Head through the door at the top
left of the room and follow the path until you get to a Heavy and a lever. Kill
the Heavy and hit the lever and start running out to the right. After hitting
hyperspeed you need to double jump onto the wall of the righthand guard tower.
You will run up the wall and through the door that the lever opened and
through. You will destroy a wall at the other end and inside will be the final
passkey. (PC12)

Now drop back down onto the drawbridge and head through the door on your right.
Go down the elevator here and into the door to the right. Get into the duct
above the door and climb up to acquire the Inertial Element. (IE)

Now get back to the elevator and head up. Go past where you picked up the last
passkey and head right. You will end up back at the start of the map. Go back
into the main door of the Complex and get down the diagonal lift into the water
area. Go through the left hand path under the water and make your way to the
missile door here. Drop down and go through the area like you were going back
to where you first acquired the foam. Once you drop down into the save room
take the foam door to the right. Kill the Soldier and take the foam door to the
left. Go down the elevator and through to the right to acquire the Fusion
Helmet. (FH)

Item Checklist:
    Health Upgrades 8
    Armor Upgrades 10
    Grenade Packs 30
    Foam Packs 20
    Missile Packs 20
    Hookshot
    Thrust Amplifier
    Inertial Element
    Fusion Helmet

ALL ITEMS ACQUIRED

~~  Endgame                                                          [4.14]  ~~

Now get back to where you acquired the Inertial Element. Remember that with the
Fusion Helmet you are almost entirely invulnerable while not moving or moving
at a slow walking. Once you get off the elevator head all the way right and
drop down to the bottom. One quick stop off at the save room and then go
through the missile door. Let the cutscene finish because it gives you more
time to escape the blast. You have to make your way back to the elevator and up
out of the shaft or you die.

Once you escape make your way back to the lake for the final battle. Get to
each of the consoles and activate them, then wait at the turret for the missile
to fully dock. Set your sights on the airship and shoot. Then get to cover
inside the tower that the cabin rests on because the airship will fire missiles
to try to kill you. After using all three missiles the Airship will be
destroyed and you can sit back and watch the closing credits.

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~~  Minimalist                                                        [5.0]  ~~
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~~  Preface                                                           [5.1]  ~~

This section of the guide will detail how to go about getting the Minimalist
Achievement and through the method I will be using consequently the Insurgent
Master Challenge. Yep that means that you are going to be going through only
getting 4% of the items. Well really 3% since I'm going to have you skip the
pistol. Skipping the pistol though means you have a free slot to pick up
another health pack if you so choose. But if you play on Casual which I will be
doing it isn't really needed. Anyway I will be skipping the pistol and the
health pack that is in your path. For this run you will need to be at least
level 30 and have gotten all 12 gold bars on a previous playthrough. Anyway
load up, get through the tutorial section and let's get stored.

~~  The Run                                                           [5.2]  ~~

Once you get to controlling Jason go through and get into the Complex as normal
up until you would normally get the pistol. Instead of picking it up go into
the gold room. Pick up your weapon of choice and get back into the vents and
head back out. Go through the upper gun hatch and get into the next room. Go
over through the next room and down the lift. Go through the water room then up
through the next shaft. Make sure you jump over the health pack here and go
through to the next room. Kill the Soldiers and drop down to the grenade room.

Get through the boss fight with the Tarantula and start making your way up the
shaft. Do not touch the grenade door and start heading back to the water area.
Through the path under the left pier there will be a secret path opened.
Carefully jump through the area here and you will end up in the factory. Go
through the door and carefully drop down to the door below. Go through the next
rooms and you should come to a Foam Bomba and a Foam Door. You need to use the
Foam Bomba to shoot the Foam door. It might take a little but you should be
able to get the Bomba to shoot the door. 

Drop down the next area and go through the training room. Then down onto the
conveyor. Get into the gun hatch. Drop down into the save room and head left
through the factory section and get the foam. Stop the factory and then get
back into the save room. Use a foam tower and climb back up to the duct you
came in. Use a foam tower to get back into the training room. This one could
take a little while but use a foam tower to get up to the missile pack in the
top of this room.

Get back out and use the foam to make it back up the shaft where you came in
the foam door from. Once you get back up to the room with the radiation areas
build a foam bridge across the large gap and use it to get up to the door you
came in before. Drop down and shoot out the missile door. Take the path back
out to the diagonal lift and use it to get back out of the Complex. 

Once outside use a foam tower to get up to the top of the valley floor and
start heading left. Build another foam tower to get up to the large pier
looking object above you. Climb over it and the building beyond and drop down
into the hangar. Shoot the missile door and run down to the console to drop the
bridge. Once you make it back up head that way and get down the elevator.

Make your way to the cutscene room and let it go through for more time. You
need to be a whole lot quicker with it this time because you neither have the
defense nor the health that you would normally. 

Once you're out of there make your way to the lake. Just be careful when you're
getting ready to use the missiles and you will be able to finish this fairly
quickly. Congratulations, claim your Minimalist achievement.

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~~  Item Locations                                                    [6.0]  ~~
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Coming Soon

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~~  Credits and Copyright                                             [7.0]  ~~
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-- Chair Entertainment and Epic Games for making this great game
-- The guys at IGN and Achievement Hunter for info on the Minimalist stuff

Copyrighted to Matthew Taft(KOSRebirth) on GameFAQs, this guide is only to be
reproduced for personal use and my not be used whole or in part on any website
without my consent.

If you would like to host this guide somewhere else email me at
[email protected] with a subject line that has something
involving the guide so I know to look at it.

If you have any questions about the guide or if you find something wrong, or
that may be improved you may also email me there saying so. Just again please
make sure that your email has a relevant subject line so that I'll actually
read it.

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~~                                    END                                    ~~
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