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Demo FAQ

by Berserker

THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THE
 THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU TH
U THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU T
===============================================================================

 ____   _____  ____   _  ____   _____  _   _  _____    _____ __     __ _  _
|  _ \ | ____|/ ___| | ||  _ \ | ____|| \ | ||_   _|  | ____|\ \   / /| || |
| |_) ||  _|  \___ \ | || | | ||  _|  |  \| |  | |    |  _|   \ \ / / | || |
|  _ < | |___  ___) || || |_| || |___ | |\  |  | |    | |___   \ V /  | || |___
|_| \_\|_____||____/ |_||____/ |_____||_| \_|  |_|    |_____|   \_/   |_||____/
                                    _____ 
                                   | ____|
                                   | |__
                                   |___ \
                                    ___) |
                                   |____/

                          -  D E M O  G U I D E  -

           (covers PS3 and Xbox 360 North American demo versions)

                         Last update: March 11, 2009

                           Authored by: Berserker
                   Email: berserker_kev(at)yahoo(dot)com
             Homepage: http://www.berserkersblog.blogspot.com
                                    - - -
            This document Copyright 2009 Kevin Hall (Berserker)
                 Resident Evil 5 Copyright 2009 Capcom Ltd.

===============================================================================
JU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU
UJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU
JUJU THEY ARE IN KUJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJU THEY ARE IN KIJUJ

*******************************************************************************

.-----------------------------------------------------------------------------.
| NOTE TO THE READER                                                          |
|                                                                             |
| This guide is meant to help even the most hardcore of gamers learn new      |
| techniques and methods to excel and have ultimate satisfaction while        |
| playing the RE5 demo all the way up to that seemingly far release date of   |
| the full game.  Know something I don't know?  Email me about it, please.    |
| Got any ideas as to what else I could add to this guide? Email me about     |
| them!  Or you could simply post up a comment on the blog entry page below:  |
|                                                                             |
|  http://berserkersblog.blogspot.com/2009/01/resident-evil-5-demo-faq.html   |
|                                                                             |
| If you enjoy this guide then expect the same treatment for the full game of |
| RE5 around its release - it usually takes me around three weeks to a        |
| month to finish a full guide, but being an RE game, it will receive the     |
| highest attention to detail that I can give it, whether it needs it or not. |
|                                                                             |
| - Berserker                                                                 |
'-----------------------------------------------------------------------------'

*******************************************************************************

=-=-=-=-=-=-=-=-=-=- - T A B L E  O F  C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=

   Section I:  Introduction  . . . . . . . . . . . . . . . . . . . . . . [IN00]

  Section II:  Basics  . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]

 Section III:  Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]

      - Public Assembly  . . . . . . . . . . . . . . . . . . . . .[CH01]
      - Shanty Town  . . . . . . . . . . . . . . . . . . . . . . .[CH02]

  Section IV:  Enemies . . . . . . . . . . . . . . . . . . . . . . . . . [EN00]

   Section V:  Glitches/Fun Stuff  . . . . . . . . . . . . . . . . . . . [GL00]

  Section VI:  Joining Up With Me Online . . . . . . . . . . . . . . . . [PO00]

 Section VII:  Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[IN00]
===============================================================================
                           I N T R O D U C T I O N
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to my Resident Evil 5 Demo Guide, fellow horror fan!        - Berserker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--     "Someone might come looking for a little help with the demo and       --
-       they'll get a giant shotgun blast of awesomeness to the face!"        -

---                            - nitrostar7                                 ---

Welcome to the first few steps of what will be one heck of a full Resident Evil 
5 guide come later this year!  I consider myself a very hardcore Resident Evil 
fan since I've been completely obsessed with the series since that day back in 
1996, so this guide will cover ever single solitary piece of information you 
can think of and then some.  Please enjoy this guide and email me if you have 
any questions.  I wouldn't mind feedback through email if you have the time.  
If you have anything to add then email me!  Please do not add me to your yahoo 
or msn messenger, email me instead.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NOTE: Keep in mind that I use the default control setup (Control Type D) for 
all of my games of Resident Evil 5, so you might find some discrepancies if you 
use another control type.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> UPDATES
For any more info and updates for this guide, please check the following link:

http://berserkersblog.blogspot.com/2009/01/resident-evil-5-demo-faq.html

I'm always looking for new info when it comes to an RE guide, so leave me a 
note in the post on that page if you have any extra info or comments.  Don't 
worry, I don't bite or leave any deep wounds that will never heal.  Please note 
that I have a Paypal donate link on the right sidebar of the page for those 
that might want to help support any future projects that I do.  It's no big 
deal if you don't have any wealth to place into my item box though.

--> RESIDENT EVIL 5 WALLPAPERS
You can also check out some Resident Evil 5 wallpapers that I have collected 
from around the net at the page below:

http://berserkersblog.blogspot.com/2007/03/resident-evil-5-wallpapers.html

Some are official wallpapers.  Any fan made wallpapers are credited to the 
particular maker.

--> THEY ARE IN KIJUJU
On a final note, please visit the site below to help unlock exclusive Resident 
Evil 5 content at the "They Are in Kijuju" site:

http://www.residentevil.com/5/kijuju/?fbid=gASuDy9ArUr#


[BS00]
===============================================================================
                                 B A S I C S
===============================================================================
_______________________
DEFAULT CONTROL SETUPS \_______________________________________________________

___________________________ Xbox 360 Control Setup ____________________________

To save on a few emails, LS = push in on the left thumbstick, RS = push in on 
the right thumbstick, L thumbstick =  left thumbstick, R thumbstick = right 
thumbstick and D-pad = Directional pad.

Type A                                  Type B

X            - Action/Fire Gun          X            - Action
Y            - Inventory                Y            - Inventory
B            - Partner Action           B            - Partner Action
A            - Run/Reload               A            - Run/Reload
RB           - Display Map              RB           - Display Map
LB           - Locate Partner           LB           - Equip Knife
RT           - Aim Gun                  RT           - Fire Gun/Locate Partner
LT           - Equip Knife              LT           - Aim Gun
LS           - N/A                      LS           - N/A
RS           - N/A                      RS           - N/A
Start        - Pause Menu               Start        - Pause Menu
Back         - Skip Cutscene            Back         - Skip Cutscene
L thumbstick - Walk/Turn                L thumbstick - Walk/Turn
R thumbstick - Change Viewpoint         R thumbstick - Change Viewpoint
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

Type C                                  Type D

X            - Action/Fire Gun          X            - Action
Y            - Inventory                Y            - Inventory
B            - Partner Action           B            - Partner Acton
A            - Run/Reload               A            - Run/Reload
RB           - Display Map              RB           - Display Map
LB           - Locate Partner           LB           - Equip Knife
RT           - Aim Gun                  RT           - Fire Gun/Locate Partner
LT           - Equip Knife              LT           - Aim Gun
LS           - N/A                      LS           - N/A
RS           - N/A                      RS           - N/A
Start        - Pause Menu               Start        - Pause Menu
Back         - Skip Cutscene            Back         - Skip Cutscene
L thumbstick - Walk/Strafe              L thumbstick - Walk/Strafe
R thumbstick - Adjust Camera/Turn       R thumbstick - Adjust Camera/Turn
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

* The R thumbstick for Type B and D controls is used for precision targeting 
  while aiming with a weapon and the L thumbstick for Type A and C controls is
  used for precision targeting while aiming with a weapon.

-- Type A and C Combination Commands

Hold RT then tap A                        = Reload
L thumbstick up + A                       = Run
L thumbstick back + A                     = Quick Turn
Hold RT + tap X                           = Fire/Throw
Hold LT + tap A                           = Slash with Knife

-- Type B and D Combination Commands

Hold LT then tap A                        = Reload
L thumbstick up + A                       = Run
LS + move L thumbstick up                 = Run
L thumbstick back + A                     = Quick Turn
L thumbstick right or left                = Strafe
Hold LT + tap RT                          = Fire/Throw
Hold LB + tap RT                          = Slash with Knife

-- Type C and D Combination Commands (only exclusive commands are listed)

LS + move L thumbstick up                 = Run
Hold A then right or left on L thumbstick = Turn Character
Hold A then right or left on R thumbstick = Lock Turning


________________________ PlayStation 3 Control Setup __________________________

To save on a few emails, L3 = push in on the left thumbstick, R3 = push in on 
the right thumbstick, L thumbstick =  left thumbstick, R thumbstick = right 
thumbstick and D-pad = Directional pad.

Type A                                  Type B

[]           - Action/Fire Gun          []           - Action
/\           - Inventory                /\           - Inventory
O            - Partner Action           O            - Partner Action
X            - Run/Reload               X            - Run/Reload
R2           - Display Map              R2           - Display Map
L2           - Locate Partner           L2           - Equip Knife
R1           - Aim Gun                  R1           - Fire Gun/Locate Partner
L1           - Equip Knife              L1           - Aim Gun
L3           - N/A                      L3           - N/A
R3           - N/A                      R3           - N/A
Start        - Pause Menu               Start        - Pause Menu
Select       - Skip Cutscene            Select       - Skip Cutscene
L thumbstick - Walk/Turn                L thumbstick - Walk/Turn
R thumbstick - Change Viewpoint         R thumbstick - Change Viewpoint
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

Type C                                  Type D

[]           - Action/Fire Gun          []           - Action
/\           - Inventory                /\           - Inventory
O            - Partner Action           O            - Partner Acton
X            - Run/Reload               X            - Run/Reload
R2           - Display Map              R2           - Display Map
L2           - Locate Partner           L2           - Equip Knife
R1           - Aim Gun                  R1           - Fire Gun/Locate Partner
L1           - Equip Knife              L1           - Aim Gun
L3           - Run                      L3           - Run
R3           - N/A                      R3           - N/A
Start        - Pause Menu               Start        - Pause Menu
Select       - Skip Cutscene            Select       - Skip Cutscene
L thumbstick - Walk/Strafe              L thumbstick - Walk/Strafe
R thumbstick - Adjust Camera/Turn       R thumbstick - Adjust Camera/Turn
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

* The R thumbstick for Type B and D controls is used for precision targeting 
  while aiming with a weapon and the L thumbstick for Type A and C controls is
  used for precision targeting while aiming with a weapon.

-- Type A and C Combination Commands

Hold R1 then tap X                        = Reload
L thumbstick up + X                       = Run
L thumbstick back + X                     = Quick Turn
Hold R1 + tap []                          = Fire/Throw
Hold L1 + tap X                           = Slash with Knife

-- Type B and D Combination Commands

Hold L1 then tap X                        = Reload
L thumbstick up + X                       = Run
L3 + move L thumbstick up                 = Run
L thumbstick back + X                     = Quick Turn
L thumbstick right or left                = Strafe
Hold L1 + tap R1                          = Fire/Throw
Hold L2 + tap R1                          = Slash with Knife

-- Type C and D Combination Commands (only exclusive commands are listed)

L3 + move L thumbstick up                 = Run
Hold X then right or left on L thumbstick = Turn Character
Hold X then right or left on R thumbstick = Lock Turning

_______________
PLAYING ONLINE \_______________________________________________________________

--> From the Play Game menu, choose "CO-OP PLAY (ONLINE)" to begin.

--> Adjust Your Settings

Co-op Settings is listed above "HOST GAME" for both versions and has the 
following options available:

No Limit = Anyone can join your game
Partner  = Only friends that you invite can join

--> Host or Join a Game (Host plays Chris, joining player plays Sheva)

Host Game (play as Chris) = Host a game where another player can join

Host game will cycle through many available players online and match you with 
of one eventually.

Join Game (play as Sheva) = Join a game that another player is hosting

Join Game will cycle through available hosts and match you with one eventually. 
The Xbox 360 version will quickly switch to another host if the current one 
fails to connect and the PS3 version will give an error message to which you 
have to cancel with the O button for each host you fail to connect to.

--> Xbox 360 Invite:

After choosing to "HOST GAME", press the guide button on the Xbox 360 
controller, choose "Friends" and cycle to the friend that you want to invite.  
Select your friend then select either the "Invite to Game" or "Invite to Party 
and Game" option to send that player an invite.

--> Xbox 360 Accept Invite

Open the invite message then choose to join the game.

--> PS3 Invite:

After choosing to "HOST GAME", press the PS button to pull up the XMB then 
select a friend from your friends list that you want to invite.  Press the /\ 
button while highlighting the selected friend then choose to "Invite to Game".

--> PS3 Accept Invite:

Someone must first invite you to a lobby in the game, obviously.  You will 
receive a message displaying the following:

     Subject: Resident Evil 5

     Would you like to play the demo version of RESIDENT EVIL 5 with me?

Once you receive this message, highlight the friend that sent this invitation 
to you and press /\ then select "Accept Invitation".  From the screen that pops 
up, press start then choose to "Join Game" when the invitation appears.

___________________________________________
PLAYING WITH A LOCAL PLAYER (OFFLINE PLAY) \___________________________________

--> From the Play Game main menu, choose "CO-OP PLAY (LOCAL)" to begin.

--> Controlling Chris and Sheva

First Player  = Chris Redfield
Second Player = Sheva Alomar

NOTE: One of the two players must login with a gamertag profile.  As long as 
one profile is loaded then the other player does not have to login.

--> Split Screen

While playing with local play, the screen will be split into two sections.  The 
player of Chris (first player) will use the top screen while the player of 
Sheva (second player) will use the bottom screen.

___________________
SKIPPING CUTSCENES \___________________________________________________________

In order to skip a cutscene, press the Select (PS3) or Back (Xbox 360) button. 
In a co-op game both players must press the button to skip a cutscene.  The 
"Skip" icon will appear on the screen for the player that hasn't agreed yet, 
and that player must press the Back button as well for the cutscene to end; if 
not then the full cutscene will play for both players.

____________
THE MINIMAP \__________________________________________________________________

Command: Tap the Map button (R2/RB) to bring up the minimap.

The minimap displays on the right hand side (Chris) or left hand side (Sheva) 
of the screen and should always be pulled up when your character first starts 
out in any of the stages.  The map shows a full display of the current 
surroundings and has a compass in the upper left corner that always points 
north.  This map can help you to identify destinations, key items and bosses, 
but most importantly, it will display your partner's location while online.  
The partner's icon will display the direction the partner is heading as 
represented by the way that the partner's colored arrow is pointing.

The table below list the map icons with the corresponding description as shown 
on the map:

          .------------------------------------------------------.
          | Chris               = Green Arrow                    |
          | Sheva               = Purple Arrow                   |
          | Destination Pointer = Yellow Arrow                   |
          | Destination Marker  = Yellow Circle w/Yellow Arrow   |
          | Main Destination    = Flashing Yellow Circles        |
          | Locked Door         = Light Blue Circle w/Key Symbol |
          | Key Item            = Green Triangle                 |
          '------------------------------------------------------'

________
RUNNING \______________________________________________________________________

Command: Forward on left thumbstick + hold Run button

While holding down the Run button your character will run instead of moving 
with the usual walking animation while your character moves forward.

___________
QUICK TURN \___________________________________________________________________

Command: Back on left thumbstick + Run button

Tap back on the Left thumbstick and the Run button at the same time to 
instantly turn around.  You must learn to use this method of turning during 
intense battles or your character may get hit from turning too slow with the 
thumbstick.

_____________
KNIFE ATTACK \_________________________________________________________________

Command: Hold the knife button then tap the Action button

Chris or Sheva will hold up the knife and slash.  Chris' "knife" weapon is 
actually machete.  You'll mainly want to use this close range weapon to bust 
open breakable objects.

The knife is very useful for close combat while fighting a normal enemy as 
well.  Try to aim for the enemy's face or midsection of the body or legs and 
this might stun the enemy to where your character can simply run up to the 
enemy and initiate a melee attack through a button tap sequence.  The knife 
slash has a very wide range and will usually stagger a normal enemy and can 
also stagger a group of enemies in front of your character.

________________
SPECIAL ACTIONS \______________________________________________________________

Command: Action button when a special action button prompt appears

When standing near a window or any type of object that can be leaped over or 
while standing near a ledge that your character can jump from, an action 
command button prompt will appear and allow your character to perform the 
action as labeled on the screen by tapping the button on the screen.

______________
OPENING DOORS \________________________________________________________________

Command: Action button near a door/double tap the Action button near a door

Press the Action button to quietly open a door.  Double tap the Action button 
to kick open a door.  A door that is kicked open can hit enemies and a door 
that is kicked while badly damaged will be destroyed.  Keep in mind that you 
can damage or destroy doors with knife slashes, explosions or gun blasts.

_________________
ITEMS/ITEM DROPS \_____________________________________________________________

Items are scattered throughout various sections of the environment and can be 
found in breakable objects and collected in the form of item drops after 
defeating an enemy.  Items lying in the environment will always be the same 
item for each playthrough while items obtained from breakable objects and enemy 
drops are random.

To destroy a breakable object, it is usually best to equip the knife and slash 
it in order to save ammo when destroying it to save ammo.  In tense situations, 
you may want to shoot the object with a handgun to keep from having to go 
through the knife equipping and slashing animations.

Items that are found in breakable objects and items that are dropped by enemies 
give off a certain colored glow or other appearance depending on the type of 
item:

       .------------------------------------------------------------.
       | Gold/Valuable Pickup = Blue                                |
       | Health Pickup        = Green                               |
       | Ammo Pickup          = Red                                 |
       | Key Item             = Shines with white glow periodically |
       '------------------------------------------------------------'

Keep these item appearances in mind when in tense situations in order to 
quickly distinguish between them.  You don't really want to accidentally grab 
gold when you're close to death and there is a health item glowing green up 
ahead, do you?

__________________
HAZARDOUS OBJECTS \____________________________________________________________

Just like with all Resident Evil games starting from Resident Evil 3: Nemesis 
and onward, Resident Evil 5 has many hazardous objects that can be shot from a 
distance in order to damage a group of enemies at once.

Red Explosive Barrel (Drum) - These red metal barrels can be shot from a 
distance to trigger a big explosion that will heavily damage any enemy that is 
standing near it.  Explosive barrels produce a much bigger explosion this time 
around, so be sure to stand far enough away from them before shooting.

Oil Canisters - Oil canisters are red canisters that are always found in a 
group.  Shoot one of the oil canisters and the shot will pierce one of the 
barrels and ignite the oil inside.  The oil will make a path of fire in the 
direction that it spews and burn any enemies that are in the way or happen to 
step through it.  The fire will eventually die down in a few seconds.

Transformer - Transformers are electrical metal power boxes that are found 
hanging from wooden poles in certain areas.  Aim for any portion of them and 
shoot them to make them fall and send out a blast of electricity all around 
them that will damage and stagger any enemy that is near it.  The electrical 
shock will begin to die down and eventually stop.  A grounded transformer can 
be shot when it is inactive to send out another blast of electricity once again 
and it can be shot while the electricity field is weak to keep the small 
electrical charge going.  Even the small electrical charge can damage any close 
range enemy.  Grounded transformers can be constantly shot again for more 
explosive electrical blasts while they are in the area.

NOTE: Be sure to avoid shooting any of the above objects if your partner is 
currently in the way of the object or that character will take damage.  This is 
so easy to do on accident while shooting a red explosive barrels since the 
barrels have quite a blast radius.  While playing the game in co-op you really 
need to respect your partner and not diminish their faith in you by shooting a 
red explosive barrel to take out a Majini mob that they are caught in the 
middle of.

______________
MELEE ATTACKS \________________________________________________________________

________________________ Enemy Stances Through Gunfire ________________________

Both Chris and Sheva can perform each of their own unique physical attacks by 
hitting an enemy in a certain portion of the body with a gun or the knife to 
make the enemy perform a specific stun animation.  Run up to the enemy during 
that stun animation and press the Action button when the button prompt appears 
to perform the melee attack command showcased on the screen.  Below, we shall 
take a look at the variety of stun animations that an enemy can be forced into 
along with how to achieve the animation.

----------------------
Majini Stun Animations
----------------------

(NOTE: Sometimes these stuns require two shots in the affected area, mainly 
with the upper arm shots [especially in Shanty Town])

--> Shot in head

Grab face and stumble backward
Grab face and stumble forward
Grab face and stumble slightly backwards
Grab face and look downward and to the side
Look downward and to the side

Comments: This stun comes in a variety of different animations.  The staggering 
stun is the longest yet other head stuns where the Majini remains still are 
quite short.

This particular stun can be hard to realize sometimes thanks to the many 
different animations associated with it.  Not all of the head stun animations 
involve the Majini staggering in a direction, so be sure to pay attention to 
the way the Majini reacts and keep the list above in mind.

--> Shot in upper arm

Flinch to right and grab arm
Flinch to left and grab arm
Lean forward and grab right arm (shot in right arm from behind)
Lean forward and grab left arm (shot in left arm from behind)

Comments:  This is one of the harder stuns to get since stronger Majini (Shanty 
Town) usually take multiple shots in the upper arm in order for them to strike 
this pose.  This stun doesn't last that long, so react quickly with your melee 
attack afterwards.

You have to basically aim for the bicep.  Shooting a Majini from the back 
portion of the arm from behind seems to work better than from the front.  It's 
best to shoot the unequipped arm since a shot toward an arm that is holding a 
weapon will usually only stagger the Majini and make it drop its currently 
equipped weapon.

--> Leg Stuns

- Shot in upper leg:

Bend down and grab right leg
Bend down and grab left leg

Comments: This stun last just about as long as a head staggering stun giving 
your character plenty of time to hit the Majini.

- Shot in lower leg:

Fall to knees

Comments: A Majini will recover rather quick from a lower leg stun when 
compared to an upper leg stun, so be sure to follow up with an attack quickly 
after this one.

--> Shot while running/Knocked down by melee attack

Fall to ground

Comments: Hitting a Majini in just about any part of the body while they run 
will usually make them fall.  A Majini will usually stay grounded for quite a 
while.  Remember that if they don't dissolve then they are still alive.

--> Stagger/Bounce

Stagger backwards from a melee attack
(Hit a Majini with either Chris' hook or kick attack then have Sheva hit the 
stumbling Majini back with a kick or knee.  The character that the Majini 
bounces back to will be able to perform a hidden melee attack)

Comments: This stun lasts about as long as a lower leg stun, but the enemy will 
always be staggering in a direction, so be sure to run quickly to get in your 
melee attack.


__________________________ Chris Physical Attack List _________________________


Input Command: Acton button near an enemy (during certain stun animations as 
               listed)

Majini shot in head (Chris in front or behind)             = Straight Punch
Majini flinches to side [arm stun]                         = Hook
Majini flinches to side [arm stun] (Chris behind)          = Kick
Majini shot in leg                                         = Uppercut
Majini shot in leg (Chris behind)                          = Neck Break
Majini staggers after tag-team melee attack                = Haymaker
Majini staggers after tag-team melee attack (Chris behind) = Back Hand
Majini grounded                                            = Stomp
Majini grounded (Chris faces head)                         = Stomp (head crush)


     .-------------------------------------------------------------------.
     | Effect       = What the attack does to the enemy's current stance |
     | Type         = Whether the attack Hits multiple or single enemy's |
     | Head Shatter = Whether or not the attack can shatter an enemy's   |
     |                head                                               |
     '-------------------------------------------------------------------'
     NOTE: All back and co-op melee attacks cannot be performed on bosses.
     TIP:  In order to activate melee attacks from behind more easily, shoot 
           the enemy to stun the enemy then run behind the enemy while to one 
           side and in close range and the command will appear when your 
           character steps behind him.  Keep in mind that the enemy must be 
           able to survive the first two bouncing melee attacks.
     TIP:  If a melee attack animation does not hit an enemy, walk toward the 
           enemy again and the button prompt will still appear, so try again.

                             [Normal Melee Attacks]

- Straight

Effect: Knockdown
Type: Multiple Enemies
Head Shatter: Near Death

Chris leans back and steps in with a heavy straight punch to his foe's face.

- Hook

Effect: Stagger/Bounce
Type: Multiple Enemies
Head Shatter: Near death

Chris steps forward and delivers a side punch to the enemy's top half.

- Kick

Effect: Stagger/Bounce
Type: Multiple Enemies
Head Shatter: None

Chris steps forward with a punt kick to his foe's back.

- Uppercut

Effect: Knockdown
Type: Multiple Enemies
Head Shatter: Near Death/Ground Damage (see description)

Chris ducks down and performs an uppercut to his opponent's jaw.  If Chris 
performs this attack against a staggering enemy while another enemy is on the 
ground near the staggering enemy then Chris will uppercut the grounded enemy 
into the air as well.

- Neck Breaker

Effect: Instant Kill/Stagger (see description)
Type: Single Enemy
Head Shatter: None

Chris grabs an enemy's head from behind then twists his foe's head to break his 
victim's neck.  If other enemies are in the way of this animation then they 
will stagger backward whenever they come into contact with Chris or the victim.

- Stomp

Effect: Ground Damage/Instant Kill (when Chris faces the grounded enemy's head)
Type: Multiple Enemies (must all be grounded or extremely close)
Head Shatter: None/Always (when Chris faces the grounded enemy's head)

Chris holds up his leg then plants his size 13 Skecher shoe down on his 
opponent's face.  If Chris is facing the foe's head while the foe is grounded, 
Chris will crush the head of the enemy.


                        [Partner Assist Melee Attack]

NOTE: Tap the Assist button while near Sheva as she is being held in place by 
an enemy grab in order to perform these actions.  These partner assist melee 
attacks have the ability to stagger an enemy so that your partner can run up 
and perform an additional melee attack.

- Overhead Punch (when a Majini grabs Sheva)

Effect: Knockdown/Stagger
Type: Multiple Enemies
Head Shatter: Near Death

Chris faces Sheva while a Majini assaults her then steps in with a heavy 
overhead punch that knocks away the enemy.

- Upward Knife Slash (when a Parasite grabs Sheva)

Effect: Stagger
Type: Multiple Enemies
Head Shatter: ?

Chris faces Sheva while a Parasite assaults her then quickly slashes the 
Parasite out of the air with his knife.


                            [Co-op Melee Attacks]

- Haymaker

Effect: Instant Kill
Type: Multiple Enemies
Head Shatter: Always

Chris steps forward while gritting his teeth and delivers a head shattering 
straight punch to the enemy's head.

NOTE: In order to initiate this command, Chris must perform a "Hook" to a 
Majini, Sheva must bounce the same Majini back toward Chris with a "Knee" then 
Chris will get the "Haymaker" action command as the enemy stumbles toward him. 
The enemy should stumble toward him with the enemy's front side exposed.  Keep 
in mind that the enemy must survive the first two bouncing attacks.

The whole sequence DOES NOT have to be performed in the way stated above, but 
Chris WILL ONLY receive the command while the Majini is facing him.  You can 
change the command by running in front of or behind the staggering Majini.  In 
this case, in front.

Video Demonstration: http://www.youtube.com/watch?v=xSdTrsPeSm0

NOTE 2: A partner assist melee attack can be counted as the first bouncing 
melee hit in the sequence, so the character that gets saved can run up behind 
the Majini and knock it back toward the character that performed the partner 
assist melee to give that character the special co-op melee command.

- Back Hand

Effect: Instant Kill
Type: Multiple Enemies
Head Shatter: Always

Chris turns his back and readies both his arms while stepping forward then 
performs an extremely heavy backhand to the back of his victim's head.

NOTE: In order to initiate this command, Chris must perform a "Kick" to a 
Majini, Sheva must bounce the same Majini back toward Chris with a "Twist Kick" 
then Chris will get the "Back Hand" action command as the enemy stumbles toward 
him.  The enemy should stumble toward him with the enemy's backside exposed. 
Keep in mind that the enemy must survive the first two bouncing attacks.

The whole sequence DOES NOT have to be performed in the way stated above, but 
Chris WILL ONLY receive the command while the Majini is facing away from him.  
You can change the command by running in front of or behind the staggering 
Majini.  In this case, from behind.

Video Demonstration: http://www.youtube.com/watch?v=dQywfYCTr3U

NOTE 2: A partner assist melee attack can be counted as the first bouncing 
melee hit in the sequence, so the character that gets saved can run up behind 
the Majini and knock it back toward the character that performed the partner 
assist melee to give that character the special co-op melee command.

.------------------ TIPS FOR PERFORMING CO-OP MELEE ATTACKS ------------------.
| (1)                                                                         |
|                                                                             |
| When the second (bouncing) melee attack is performed, the enemy might       |
| stagger to the side, in a case such as this, you can perform either of the  |
| co-op melee attacks listed above by running to the front or back of the     |
| staggering enemy in order to get the button prompt.  Keep in mind that you  |
| must activate the command before the staggering animation ends however.     |
|                                                                             |
| (2)                                                                         |
|                                                                             |
| When your partner is grabbed by a Majini, run up to the embraced pair and   |
| quickly equip the knife then slash the Majini in the middle portion of its  |
| body.  Not only will you save your partner with only minor damage to the    |
| Majini, but you'll most likely slash the Majini in the arm to stun it and   |
| set it up for a co-op melee attack.  It's best for your partner to start    |
| the sequence since that character will be the closest to the Majini.        |
|                                                                             |
| (3)                                                                         |
|                                                                             |
| If you find that a Majini is moving away from your character and you want   |
| the Majini to face your way, taunt the Majini (LS + RS/L3 + R3) to get it   |
| to turn.  Sometimes you have to taunt a few times to get its attention.     |
|                                                                             |
| (4)                                                                         |
|                                                                             |
| The absolute best place to perform these co-op melee attacks is in Shanty   |
| Town, either:                                                               |
|                                                                             |
| (a) while fighting the wave of Majini near the third Flying Parasite        |
| (b) lure out the Majini that lurks below the stairs then quickly have one   |
|     character run behind him to set up the proper placement                 |
| (c) the Majini that moves down the second floor stairs of the building      |
|     across from the BG Production building.  The one that moves onto the    |
|     second floor from the walkway is too weak                               |
| (d) Sheva can run to the railing and shoot the lock on the iron door early  |
|     then Chris can join up with her  and help set up co-op melee attacks on |
|     the Majini that he would normally snipe.                                |
| (e) while fighting the second wave of Majini outside of the BG Production   |
|     Building after Sheva has broken the lock on the door to allow Chris     |
|     through the first large building.                                       |
|                                                                             |
| At the Public Assembly, a co-op melee attack can be done on the Majini with |
| the sunglasses and the megaphone.  He is USUALLY the only Majini that can   |
| withstand the full sequence BUT I have found some random Majini that can    |
| actually withstand the full sequence in the town.                           |
'-----------------------------------------------------------------------------'

.------------ EASILY SETTING UP A CO-OP MELEE WITH OTHER PLAYERS -------------.
| (1)                                                                         |
|                                                                             |
| Arm Sheva's machine gun and aim toward a Majini's arm then tap the trigger  |
| button once in an attempt to stun the Majini.  This is a bit less damaging  |
| than a handgun.                                                             |
|                                                                             |
| (2)                                                                         |
|                                                                             |
| After stunning a Majini with an arm stun, if your characters are not in the |
| the proper placement for bouncing it back and forth with melee then quickly |
| run behind it and perform your character's back melee attack to bounce it   |
| toward the other character and set it up for the sequence.                  |
|                                                                             |
| (3)                                                                         |
|                                                                             |
| Want to trick a new person online into helping you out with co-op melee     |
| attacks?  If you notice that the partner performs melee attacks whenever a  |
| Majini is next to their character then trick them into helping you:         |
|                                                                             |
| (a) Simply make sure that your partner is near then let a Majini approach   |
|     both of you and then quickly shoot the Majini in the arm then run       |
|     behind it and knock it toward your partner.  The partner will most      |
|     likely take the initiative to perform the melee attack that bounces the |
|     Majini back toward you, giving you the special command.                 |
| (b) Run up to a Majini that has grabbed your partner then slash the Majini  |
|     with your knife in the midsection for a usual arm stun.  DON'T PERFORM  |
|     THE MELEE YOURSELF!  Allow your partner to bounce the Majini with the   |
|     melee command.  Your partner will get a melee button prompt on the      |
|     so that player is most likely to perform it right then.  Simply bounce  |
|     the Majini back toward your partner and that partner might accidentally |
|     perform their special melee!                                            |
| (c) Whenever you witness your partner hit a Majini with an upper arm melee  |
|     attack, quickly run behind the Majini to bounce it back toward your     |
|     partner.                                                                |
| (d) Use partner action commands to order your partner to stand in place.    |
|     Your miles may vary here.  This is most useful for the Majini below the |
|     stairs.  Here's the way I've done it before:                            |
|                                                                             |
|       Chris: "Wait! Wait!"                                                  |
|       [Chris walks toward Majini and lures it out while backing up]         |
|       [Sheva aims her gun]                                                  |
|       Chris: "Wait! Wait!"                                                  |
|       [Sheva lowers her gun while Chris aims, shoots it in the arm then     |
|       runs behind it and kicks it toward Sheva.  Sheva responds with a      |
|       Twist Kick as Chris was hoping for.  The gods shine down upon Mr.     |
|       Redfield as he steps forward and delivers the ultimate answer to the  |
|       Majini threat.]                                                       |
|       Chris: Thanks! (Thank you, my tool.)                                  |
|                                                                             |
|  All jokes aside, by setting up a Majini for a co-op attack with new        |
|  players, they might catch on eventually.  There was one time where one     |
|  player actually did realize what I was doing and allowed me to set the     |
|  sequence up for that player.                                               |
|                                                                             |
| (e) For extra info about using partner action commands while playing online |
|     make use of the following and your partner might catch on:              |
|                                                                             |
|     - "Go" command = Use this while a Majini is coming toward you to tell   |
|        your partner to get behind the Majini.                               |
|     - "Come on" command = (1) Use this to call your distant partner behind  |
|        a Majini while the partner is a long distance away. (2) This can     |
|        also be used to tell your partner to knock a Majini that you have    |
|        stunned toward you with a melee attack so you can knock it back.     |
|        (3) After knocking a Majini toward your partner, use this command to |
|        encourage your partner to knock it back toward you. The latter       |
|        actually works well against random online players sometimes.         |
|     - "Wait" command = Use this if your partner is about to shoot the       |
|        Majini to make the partner lower the gun.                            |
|     - "Thank" command = This is the ultimate way to build up encouragement  |
|        while playing online.  After a successful co-op melee, thank your    |
|        partner.  If your partner is clueless to the co-op melees that you   |
|        just tricked them into helping you with, then they might catch on    |
|        because of your gratitude.                                           |
'-----------------------------------------------------------------------------'

.---------- PERMORMING CHRIS' CO-OP MELEE ATTACKS IN SINGLE PLAYER -----------.
| It's really hard to set up a co-op melee attack with AI Sheva, but it can   |
| be done!  You see, Sheva will not melee attack an enemy that Chris has      |
| stunned to start the melee attack, so Chris must always start the sequence. |
| AI Sheva will help with the sequence if the enemy is bounced toward her     |
| with a Hook or Kick.                                                        |
|                                                                             |
| Play on Shanty Town where the enemies are a bit stronger as usual then take |
| away all of her ammo and take her machine gun.  Set her to Cover mode, or   |
| you might be able to do this while she is in Attack (Go) mode.  Shoot a     |
| Majini in the upper arm with a single tap of the machine gun to stun him    |
| from the front then quickly run behind him and perform a Kick as quick as   |
| possible.  If Sheva is following then she should still be in front of the   |
| Majini.  You might have to run toward the enemy again as the enemy staggers |
| to make her melee attack it.  If she does melee attack the enemy with Twist |
| Kick or Knee then she will bounce the Majini back toward Chris and the      |
| co-op melee attack command will appear if Chris is next to the enemy while  |
| it staggers toward him.                                                     |
|                                                                             |
| Most commonly, Sheva will knock back the enemy to Chris with its back       |
| toward him, which will give Chris the Back Hand command, but you might be   |
| able to quickly run in front of the enemy as it staggers toward Chris and   |
| get the Haymaker command.  This is a lot of work, but its fun to try!       |
'-----------------------------------------------------------------------------'

.-- THE ULTIMATE WAY TO PERFORM CHRIS' CO-OP MELEE ATTACKS IN SINGLE PLAYER --.
| Take all of Sheva's weapons and ammo away from her then toss her over to    |
| the BG Production building in Shanty Town.  Quickly drop down to the second |
| floor and equip a hand grenade then bounce a grenade off the Animal Health  |
| sign of the BG Production building while standing near the railing so       |
| that the grenade hits the lock below (listed as grenade glitch in the walk- |
| through if you need more info).                                             |
|                                                                             |
| Kick through the metal door on the first floor then rush up the stairs and  |
| meet up with Sheva on the second floor of the BG Production Building.       |
| Eventually the second wave of Majini that normally appear after Sheva       |
| breaks the lock will appear and move to the second floor.  You'll have      |
| over 10 Majini on the second floor with both characters.  Arm the machine   |
| gun and aim for a Majini's arm then shoot it in the arm. Run behind the     |
| stunned Majini and Kick it with Chris.  You'll most likely kick about three |
| Majini toward Sheva.  She will knee back a few and you can get the co-op    |
| melee attack prompt on any of them.  Remember that you can alternate        |
| between the two special co-op commands by quickly running to the front or   |
| back of the staggering (bounced) Majini.  Chris can almost take out the     |
| whole crowed with one Back Hand!                                            |
|                                                                             |
| There will be way too many Majini on the screen for AI Sheva to move right  | 
| along with Chris when he runs behind a stunned Majini since she will be too |
| focused on defending herself with a knife.                                  |
'-----------------------------------------------------------------------------'


__________________________ Sheva Physical Attack List _________________________


Input Command: Action button near an enemy (during certain stun animations as 
               listed)

Majini shot in head (Sheva in front or behind)             = Roundhouse
Majini flinches to side [arm stun]                         = Twist Kick
Majini flinches to side [arm stun] (Sheva behind)          = Knee
Majini shot in leg                                         = Somersault
Majini shot in leg (Sheva behind)                          = Throat Slit
Majini staggers after tag-team melee attack                = Skull Crusher
Majini staggers after tag-team melee attack (Sheva behind) = Spinning Back Kick
Majini grounded                                            = Impale
Majini grounded (Sheva faces head)                         = Impale(head crush)


     .-------------------------------------------------------------------.
     | Effect       = What the attack does to the enemy's current stance |
     | Type         = Whether the attack Hits multiple or single enemy's |
     | Head Shatter = Whether or not the attack can shatter an enemy's   |
     |                head                                               |
     '-------------------------------------------------------------------'
     NOTE: All back and co-op melee attacks cannot be performed on bosses.
     TIP:  In order to activate melee attacks from behind more easily, shoot 
           the enemy to stun the enemy then run behind the enemy while to one 
           side and in close range and the command will appear when your 
           character steps behind him.  Keep in mind that the enemy must be 
           able to survive the first two bouncing melee attacks.
     TIP:  If a melee attack animation does not hit an enemy, walk toward the 
           enemy again and the button prompt will still appear, so try again.

                             [Normal Melee Attacks]

- Roundhouse

Effect: Knockdown
Type: Multiple Enemies
Head Shatter: Near Death

Sheva hops into the air and lets loose a mid-air roundhouse kick to her foe.

- Twist Kick

Effect: Stagger/Bounce
Type: Multiple Enemies
Head Shatter: None

Sheva spins in place and delivers a straight kick that knocks back her 
opponent.

- Knee

Effect: Stagger/Bounce
Type: Multiple Enemies
Head Shatter: None

Sheva hops into the air then hits her opponent in the back with a jumping knee 
attack.

- Somersault

Effect: Knockdown/Ground Damage (see description
Type: Multiple Enemies
Head Shatter: Near Death

Sheva performs a somersault and kicks the enemy with both of her feet as she 
flips.  Much like Chris' uppercut, Sheva's somersault kick can hit a grounded 
foe that is right next to the enemy that she is performing the melee against.

- Throat Slit

Effect: Instant Kill/Stagger (see description)
Type: Single Enemy
Head Shatter: None

Sheva holds her foe's neck from behind then uses her knife to slice the enemy's 
throat with her other hand.  If other enemies are in the way of this animation 
then they will stagger backward whenever they come into contact with Sheva or 
the victim.

- Impale

Effect: Ground Damage/Instant Kill (when Sheva faces the grounded enemy's head)
Type: Multiple Enemies (must all be grounded or extremely close)
Head Shatter: None/Always (when Sheva faces the grounded enemy's head)

Sheva stands above her foe then takes out her knife and plunges the knife into 
whatever part of her foe's body she is currently facing.  She gets up after the 
stab and swipes the knife to the side to wipe it clean of blood.


                          [Partner Assist Melee Attack]

NOTE: Tap the Assist button while near Chris as he is being held in place by an 
enemy grab in order to perform these actions.  These partner assist melee 
attacks have the ability to stagger an enemy so that your partner can run up 
and perform an additional melee attack.

- Sweeping Roundhouse (when a Majini grabs Chris)

Effect: Knockdown/Stagger
Type: Multiple Enemies
Head Shatter: None

Sheva faces Chris while a Majini assaults him then steps in with a roundhouse 
that sweeps across the area near Chris and knocks away the enemy.

- Knife Slash (when a Parasite grabs Chris)

Effect: Stagger
Type: Multiple Enemies
Head Shatter: ?

Sheva faces Chris while a Parasite assaults him then quickly slashes the 
Parasite out of the air with her knife.


                              [Co-op Melee Attacks]

- Skull Crusher

Effect: Instant Kill
Type: Single Enemies
Head Shatter: Always

Sheva jumps into the air and plants both of her legs around her victim's head 
then performs a flip while still attached that plunges the enemy into the 
ground head first.

NOTE: In order to initiate this command, Sheva must perform a "Twist Kick" to a 
Majini, Chris must bounce the same Majini back toward Sheva with a "Kick" then 
Sheva will get the "Skull Crusher" action command as the enemy stumbles toward 
her.  The enemy should stumble toward her with the enemy's front side exposed. 
Keep in mind that the enemy must survive the first two bouncing attacks.

The whole sequence DOES NOT have to be performed in the way stated above, but 
Sheva WILL ONLY receive the command while the Majini is facing her.  You can 
change the command by running in front of or behind the staggering Majini.  In 
this case, in front.

Video Demonstration: http://www.youtube.com/watch?v=yvmiTibcVCE

NOTE 2: A partner assist melee attack can be counted as the first bouncing 
melee hit in the sequence, so the character that gets saved can run up behind 
the Majini and knock it back toward the character that performed the partner 
assist melee to give that character the special co-op melee command.

- Spinning Back Kick

Effect: Instant Kill
Type: Multiple Enemies
Head Shatter: Always

As her victim stumbles toward her, Sheva hops into the air a bit and spins then 
performs a heavy jump kick to the enemy's head.

NOTE: In order to initiate this command, Sheva must perform a "Knee" to a 
Majini, Chris must bounce the same Majini back toward Sheva with a "Hook" then 
Sheva will get the "Spinning Back Kick" action command as the enemy stumbles 
toward her.  The enemy should stumble toward her with the enemy's backside 
exposed.  Keep in mind that the enemy must survive the first two bouncing 
attacks.

The whole sequence DOES NOT have to be performed in the way stated above, but 
Sheva WILL ONLY receive the command while the Majini is facing away from her.  
You can change the command by running in front of or behind the staggering 
Majini.  In this case, from behind.

Video Demonstration: http://www.youtube.com/watch?v=GSmv3GhK9Hk

NOTE 2: A partner assist melee attack can be counted as the first bouncing 
melee hit in the sequence, so the character that gets saved can run up behind 
the Majini and knock it back toward the character that performed the partner 
assist melee to give that character the special co-op melee command.

.------------------ TIPS FOR PERFORMING CO-OP MELEE ATTACKS ------------------.
| (1)                                                                         |
|                                                                             |
| When the second (bouncing) melee attack is performed, the enemy might       |
| stagger to the side, in a case such as this, you can perform either of the  |
| co-op melee attacks listed above by running to the front or back of the     |
| staggering enemy in order to get the button prompt.  Keep in mind that you  |
| must activate the command before the staggering animation ends however.     |
|                                                                             |
| (2)                                                                         |
|                                                                             |
| When your partner is grabbed by a Majini, run up to the embraced pair and   |
| quickly equip the knife then slash the Majini in the middle portion of its  |
| body.  Not only will you save your partner with only minor damage to the    |
| Majini, but you'll most likely slash the Majini in the arm to stun it and   |
| set it up for a co-op melee attack.  It's best for your partner to start    |
| the sequence since that character will be the closest to the Majini.        |
|                                                                             |
| (3)                                                                         |
|                                                                             |
| If you find that a Majini is moving away from your character and you want   |
| the Majini to face your way, taunt the Majini (LS + RS/L3 + R3) to get it   |
| to turn.  Sometimes you have to taunt a few times to get its attention.     |
|                                                                             |
| (4)                                                                         |
|                                                                             |
| The absolute best place to perform these co-op melee attacks is in Shanty   |
| Town, either:                                                               |
|                                                                             |
| (a) while fighting the wave of Majini near the third Flying Parasite        |
| (b) lure out the Majini that lurks below the stairs then quickly have one   |
|     character run behind him to set up the proper placement                 |
| (c) the Majini that moves down the second floor stairs of the building      |
|     across from the BG Production building.  The one that moves onto the    |
|     second floor from the walkway is too weak                               |
| (d) Sheva can run to the railing and shoot the lock on the iron door early  |
|     then Chris can join up with her  and help set up co-op melee attacks on |
|     the Majini that he would normally snipe.                                |
| (e) while fighting the second wave of Majini outside of the BG Production   |
|     Building after Sheva has broken the lock on the door to allow Chris     |
|     through the first large building.                                       |
|                                                                             |
| At the Public Assembly, a co-op melee attack can be done on the Majini with |
| the sunglasses and the megaphone.  He is USUALLY the only Majini that can   |
| withstand the full sequence BUT I have found some random Majini that can    |
| actually withstand the full sequence in the town.                           |
'-----------------------------------------------------------------------------'

.------------ EASILY SETTING UP A CO-OP MELEE WITH OTHER PLAYERS -------------.
| (1)                                                                         |
|                                                                             |
| Arm Sheva's machine gun and aim toward a Majini's arm then tap the trigger  |
| button once in an attempt to stun the Majini.  This is a bit less damaging  |
| than a handgun.                                                             |
|                                                                             |
| (2)                                                                         |
|                                                                             |
| After stunning a Majini with an arm stun, if your characters are not in the |
| the proper placement for bouncing it back and forth with melee then quickly |
| run behind it and perform your character's back melee attack to bounce it   |
| toward the other character and set it up for the sequence.                  |
|                                                                             |
| (3)                                                                         |
|                                                                             |
| Want to trick a new person online into helping you out with co-op melee     |
| attacks?  If you notice that the partner performs melee attacks whenever a  |
| Majini is next to their character then trick them into helping you:         |
|                                                                             |
| (a) Simply make sure that your partner is near then let a Majini approach   |
|     both of you and then quickly shoot the Majini in the arm then run       |
|     behind it and knock it toward your partner.  The partner will most      |
|     likely take the initiative to perform the melee attack that bounces the |
|     Majini back toward you, giving you the special command.                 |
| (b) Run up to a Majini that has grabbed your partner then slash the Majini  |
|     with your knife in the midsection for a usual arm stun.  DON'T PERFORM  |
|     THE MELEE YOURSELF!  Allow your partner to bounce the Majini with the   |
|     melee command.  Your partner will get a melee button prompt on the      |
|     so that player is most likely to perform it right then.  Simply bounce  |
|     the Majini back toward your partner and that partner might accidentally |
|     perform their special melee!                                            |
| (c) Whenever you witness your partner hit a Majini with an upper arm melee  |
|     attack, quickly run behind the Majini to bounce it back toward your     |
|     partner.                                                                |
| (d) Use partner action commands to order your partner to stand in place.    |
|     Your miles may vary here.  This is most useful for the Majini below the |
|     stairs.  Here's the way I've done it before:                            |
|                                                                             |
|       Chris: "Wait! Wait!"                                                  |
|       [Chris walks toward Majini and lures it out while backing up]         |
|       [Sheva aims her gun]                                                  |
|       Chris: "Wait! Wait!"                                                  |
|       [Sheva lowers her gun while Chris aims, shoots it in the arm then     |
|       runs behind it and kicks it toward Sheva.  Sheva responds with a      |
|       Twist Kick as Chris was hoping for.  The gods shine down upon Mr.     |
|       Redfield as he steps forward and delivers the ultimate answer to the  |
|       Majini threat.]                                                       |
|       Chris: Thanks! (Thank you, my tool.)                                  |
|                                                                             |
|  All jokes aside, by setting up a Majini for a co-op attack with new        |
|  players, they might catch on eventually.  There was one time where one     |
|  player actually did realize what I was doing and allowed me to set the     |
|  sequence up for that player.                                               |
|                                                                             |
| (e) For extra info about using partner action commands while playing online |
|     make use of the following and your partner might catch on:              |
|                                                                             |
|     - "Go" command = Use this while a Majini is coming toward you to tell   |
|        your partner to get behind the Majini.                               |
|     - "Come on" command = (1) Use this to call your distant partner behind  |
|        a Majini while the partner is a long distance away. (2) This can     |
|        also be used to tell your partner to knock a Majini that you have    |
|        stunned toward you with a melee attack so you can knock it back.     |
|        (3) After knocking a Majini toward your partner, use this command to |
|        encourage your partner to knock it back toward you. The latter       |
|        actually works well against random online players sometimes.         |
|     - "Wait" command = Use this if your partner is about to shoot the       |
|        Majini to make the partner lower the gun.                            |
|     - "Thank" command = This is the ultimate way to build up encouragement  |
|        while playing online.  After a successful co-op melee, thank your    |
|        partner.  If your partner is clueless to the co-op melees that you   |
|        just tricked them into helping you with, then they might catch on    |
|        because of your gratitude.                                           |
'-----------------------------------------------------------------------------'

___________________
DISARMING AN ENEMY \___________________________________________________________

Aim at the arm and/or the hand that an enemy is using to hold a weapon and 
shoot the arm or hand to make the enemy drop the weapon.  For two-handed 
weapons, you'll have to hit the main arm that the enemy grapples the weapon 
with - pay attention to the arm that the enemy continues to hold the weapon 
with after a swing and shoot that arm.  The enemy will usually take one arm off 
the weapon eventually showcasing their main gripping arm (the one still holding 
the weapon).

Enemies can also be disarmed through melee attacks and also from knocking them 
down.  Sometimes knocking an enemy down will not disarm the enemy however.

If an enemy is holding a glass bottle, your character can actually shoot the 
glass bottle to break it.  The bottle can be completely shattered with two 
shots.  You can simply make the enemy drop the bottle by shooting its arm, but 
what fun would that be?  Enemies with a glass bottle will break the glass 
bottle by hitting your character also.

___________________
CRITICAL HEADSHOTS \___________________________________________________________

Shooting an enemy directly in the head with any weapon will sometimes 
automatically make the enemy's head explode regardless of how much damage the 
enemy has sustained.  This technique is known as a "Critical Headshot".  CPU 
Sheva will comment on Chris' outstanding shot if you manage to perform this 
while she is nearby and you can comment on this when another player does this 
by tapping the Assist button seconds after the player performs a critical 
headshot.

NOTE: A headless enemy still has the potential to attack your character.  For 
instance, if an enemy is beginning an overhead swing with a pipe and his head 
is popped then that pipe swing can still hit your character.  The chance is 
smaller than in RE4 however where a headless enemy could literally run toward 
Leon and choke slam him.

______________________
PARTNER COMMUNICATION \________________________________________________________

--> What's so effective about communicating with your partner?

Well, in a single player game it becomes a necessity if you want to receive 
help from your partner.  For instance, while your character is held in place 
with a grab, a CPU partner character will sometimes not knock off the attacking 
enemy until your character issues the command for help by tapping the Assist 
button; at that time your CPU partner will instantly knock off the enemy.

In a co-op game, your partner is not always going to use voice chat, especially 
if you are playing the PS3 version, so communicating via button commands 
becomes much more important.  There are a few other communication methods that 
can be used besides the standard B button press as well such as pointing with 
the laser point on your gun.

--> The Partner Assist Button (O or B)

The partner assist button will normally call your partner toward your 
controlled character when the button is pressed.  Here is the list of commands 
that can be issued.

(NOTE: In Single Player mode, only the Cover and Attack commands may be issued)

.--------------------------------------------------------------.
| Actions Performed With Assist    | Type of Assist            |
| Button                           |                           |
|==============================================================|
| Tap                              | Cover                     |
| Hold and up on the D-pad         | Attack                    |
| Hold and left on the D-pad       | Thank                     |
| Hold and right on the D-pad      | Come Here                 |
| Press RS and LS or L3 and R3 at  | * Extra animation (taunt) |
| the same time                    |                           |
| Tap B or O after certain         | ** Additional Response    |
| animations                       |                           |
'--------------------------------------------------------------'
* This particular animation will not affect the CPU.  Most gamers see it as a 
taunt animation but it could be used to call over a partner as well in co-op 
play.

** Certain animations include the following:

Tap (or tap and hold) the Assist button during these specific animations to 
have your character respond:

  - when an enemy has grabbed your character
  - while your character is in dying status
  - while your character is in a ready state, waiting on the other player to 
    perform an assist action (while vaulting to an area)
  - when your character runs completely out of ammo (NONE AVAILABLE)
  - partner critical headshot (when an enemy's head bursts from a gun shot)
  - partner gives your character an item
  - partner heals your character
  - partner resuscitates your character
  - partner helps to break a grab (even a slight nudge that breaks the hold)
  - partner is in dying status
  - partner performs a request
  - partner performs an action command
  - partner performs an action command while in a hoisting/preparing to jump 
    pose
  - partner performs an action command while your character is in an enemy
    hold or unable to comply (single player only - Sheva responds to Chris)
  - partner melee attacks an enemy after a bounce/stagger animation from a 
    Hook, Kick, Twist Kick or Knee (double team attack) [CAN'T BE ACTIVATED ON 
    BOSSES]
  - partner melee attacks an enemy with a special co-op melee attack
  - partner melee attacks an enemy that you have knocked off the partner with a 
    partner assist melee attack.

----------
Cover/Call
----------

Command: Press Assist or Hold Assist then D-pad down (single player)
         Press Assist or Hold Assist then D-pad right (co-op)

Your character waves his/her hand backward for the partner to come toward the 
character or move back.  In both modes, the character will shout "Come on".  In 
co-op mode, the command is changed to "Call" instead of "Cover".

--> Single Player:

While in Cover mode, your CPU Sheva ally will always keep up with Chris.  She 
will be ready to heal him, give him ammo, and knock off any enemies that grab 
him (if you tap the assist button) most of the time.  She will not venture off 
to herself and she will usually only pick up items that are near Chris.

--> Co-op

Use the Call command to get your partner's attention when you need the 
character to move toward your character in order to pick up an item or simply 
to join up with your character.  This is a good command to use when you want to 
give your partner an item or heal your partner.  You can also use this if you 
want your partner to follow your character to a certain location.  Simply take 
the lead and stop every now and then to issue the command.

---------------
Attack/Send Out
---------------

Command: Hold Assist then D-pad up

Your character shouts "Go!" then waves his/her hand forward to tell the partner 
to move out.  In co-op mode the command is changed to "Send Out" instead of 
"Attack" but the command input stays the same.

--> Single player

The CPU Sheva will scout ahead just a bit when this Attack command is issued. 
She will separate from Chris and battle the surrounding enemies herself when a 
battle takes place.  This can be a dangerous mode to have her in since she will 
not be near Chris for support unless she is called back with the assist button. 
Sheva is more likely to pick up items in the surrounding area while in this 
mode, so be ready to request the items from her if she picks up something that 
you would like.

--> Co-op

Your character will shout out "Go!" normally which should let your partner know 
to advance further.  Use this when you want your partner to move on ahead or 
move to another are.  Simply face one way then perform this command over and 
over.

This is perfect when you want to use your partner as bait to lead a certain foe 
away from your character while attempting to shoot an enemy.  It's most useful 
against mid-boss type enemies, especially the Chainsaw Majini.

-----
Thank
-----

Command: Hold Assist then D-pad left.

Your character will nod and say "Thanks" to your partner.

--> Single Player

This action is not available in single player mode.

--> Co-op

It never hurts to thank your partner whenever your partner gives your character 
some ammo, an item or heals your character.  You could also be a sarcastic 
bastard and tell your partner thanks after he/she sets off a trap that your 
character gets caught in... Thank you for setting off that explosion right when 
the nearby Majini grabbed my character.  You sure showed him!

----
Halt
----

Your character shouts out "Wait" and holds up his/her arm then makes a fist for 
the partner to hold the current position.

Command: Hold Assist then D-pad down

--> Single Player

This action is not available in single player mode.

--> Co-op

This is good to use when you need to catch up to the other player in order to 
give that character ammo or heal that character or maybe you want to throw a 
grenade up ahead to finish off a group of enemies instead of having your 
partner charge in.  You could also use this to possibly make your partner 
cancel an action button prompt command as in a "No, I don't want to jump up 
there" kind of way.

--------------------------------------
Pointing with your Gun's Laser Pointer
--------------------------------------

While playing online without voice chat, simply have a gun equipped and aim 
with it then point at an object that you want to show your partner.  This is an 
excellent way to point them to ammo that you want your partner to pick up or 
you might want to point out some hidden medal or other object to your partner.

On the flip side, if you ever see your partner standing in place and pointing 
at an object with the gun's laser pointer, then have a look at what that 
character is pointing at; you might be surprised.

-------------------
Character Responses
-------------------

Command: Assist button during the actions listed below

NOTE: Comments that respond to commands, certain actions or an item given by 
the partner must be initiated up to 3 seconds after the partner action is 
performed or your character will simply toss out a normal command that will 
look out of place.

** MAJOR TIP FOR PERFORMING A RESPONSE: In order to keep your character from 
accidentally saying "Come on" press and hold the assist button for about two 
seconds when you go to respond.  This is best done when you're unsure if you're 
character will respond to a command or not, especially in the case of a 
partner's critical headshot.

[ ] When an enemy has grabbed your character

   Chris: "Help!"
          "Help me out here!"

   Sheva: "I need your help!"
          "Help me!"

[ ] While your character is in dying status

   Chris: "Heeeelp me!"
          "I'm not gonna' make it!"

   Sheva: "I need heeeelp!"
          "Help!"

[ ] While your character is in a ready state, waiting on the other player to 
    perform an assist action (while vaulting to an area)

   Chris: "Sheva!"
          "Come on!"
          "Hurry!"

   Sheva: "Chris!"
          "Come on!"
          "Hurry up!"

[ ] When your character runs completely out of ammo (NONE AVAILABLE).

   Chris: "I need ammo"

   Sheva: "I need ammo"

[ ] While reloading (SINGLE PLAYER ONLY - AI Sheva performs this randomly)

   Chris: N/A

   Sheva: "Reload!"

[ ] Partner critical headshot (when an enemy's head bursts from a gun shot)

   Chris: "Great shot!"
          "Good work!"
          "Nice work!"

   Sheva: "Nice shot!"
          "Good work!"
          "Nice work!"

NOTE: In order to get a critical headshot, the partner must shatter the head of 
the enemy instantly through gunfire.  Critical headshots are random and they 
look just like a normal head pop.  You can get critical headshots with the 
rifle even though it is a guaranteed headshot when aimed at the head.  Most of 
the time, a head explosion from a handgun is a critical headshot.  In the demo, 
you can only respond to handgun or rifle critical headshots.

If you've ever unsure about a critical headshot either press and hold the 
assist button or press down on the aiming button and the Assist button at the 
exact same time to avoid saying "Come on". You can also try to enter any other 
animation such as a reload, item pickup, gunshot, quick turn, or taunt when 
your partner shatters a head then quickly press the Assist button.  If your 
character doesn't respond during any of those methods then it wasn't a critical 
headshot and you won't accidentally issue a "Come On" action from out of 
nowhere - accidentally saying "Come on" for no reason sort of shatters your 
cool streak.

NOTE 2: Sheva has some sort of game bug associated with her response to a 
critical headshot in the demo.  Even if you stand and mash the assist button 
repeatedly, you're most likely not going to get the response.  It very rarely 
triggers.

[ ] Partner gives your character an item
[ ] Partner heals your character
[ ] Partner resuscitates your character
[ ] Partner helps to break a grab (even a slight nudge that breaks the hold)

   Chris: "Thanks for the help."
          "Much appreciated."
          "Thanks."

   Sheva: "Thanks partner."
          "I owe you one."
          "Thanks."

[ ] Partner is in dying status

   Chris: "I'm coming!"
          "Hold on!"

   Sheva: "I'm coming!"
          "Hold on!"

[ ] Partner performs a request
[ ] Partner performs an action command
[ ] Partner performs an action command while in a hoisting/preparing to jump 
    pose

   Chris: "Roger"
          "Ok."

   Sheva: "Roger."
          "Ok."

[ ] Partner performs an action command while your character is in an enemy
    hold or unable to comply (single player only - Sheva responds to Chris)

   Chris:  N/A

   Sheva:  "I can't right now!"
           "Forget it!"
           "You can't be serious!?"

[ ] Partner melee attacks an enemy after a bounce/stagger animation from a 
    Hook, Kick, Twist Kick or Knee (double team attack) [CAN'T BE ACTIVATED ON 
    BOSSES]
[ ] Partner melee attacks an enemy with a special co-op melee attack
[ ] Partner melee attacks an enemy that you have knocked off the partner with a 
    partner assist melee attack.

   Chris: "That'll work!"
          "Good job!"
          "Nice!"

   Sheva: "Nice teamwork!"
          "That's good!"
          "Excellent!"
          [Sheva has one more, but I cannot decipher it...]

NOTE: While performing a co-op melee attack sequence, the person that actually 
gets the chance to perform the co-op melee attack can quickly press the Assist 
button to respond as the Majini staggers toward that character from second 
melee attack in the sequence.  Once the co-op melee attack is performed then 
the partner that isn't performing the special melee command can respond.

So basically when Chris knocks a Majini toward Sheva with a Hook then Chris can 
respond right after Sheva's Knee melee attack.  Once Chris performs the 
Haymaker in that sequence, Sheva can respond to his co-op melee attack.  After 
a partner assist melee attack has been performed (during a Majini grab) the 
partner that performed the partner assist melee attack can respond if the 
partner attacks the bounced Majini with a normal melee attack - much like the 
co-op attack bouncing response.

--> Single Player

The response for when an enemy has grabbed your character is very important to 
use in a single player game.  If the order is not issued, then CPU Sheva will 
sometimes simply ignore Chris as the enemy continues the hold most of the time. 
Using the B button to call Sheva toward Chris during dying status is extremely 
useful as well.

Other than that single command, there is really no need to yell out a comment 
during a single player game, but it does look kind of cool.  It's as if CPU 
Sheva and my Chris Redfield are more in-tune with each other.  We're partners 
now, my dear AI Sheva, till the end... now stop taking my ammo and get your ass 
out of my way while I'm aiming.

--> Co-op

Even in co-op play, there is not too much use to comments outside of asking for 
help when grabbed or in dying status.  You've mainly got to rely on your 
partner's knowledge of the game and skill - with these values in place, you 
shouldn't have to ask for help that much at all.  The comment commands can be 
used to build up the confidence of your partner or just simply to show off your 
knowledge (uber skillz) of the game.

----------------------------------------
Ordering Your Partner to Pick up an Item
----------------------------------------

(Single Player mode only)

Command: Assist button while standing over an item pickup (with Sheva nearby)
Phrases:
     Chris: "Take it."
            "You grab it."

The "Partner picks up" action command will appear while standing over an item 
in single player mode while Sheva is nearby.  This action tells your partner to 
grab the item that your character is standing near.  This can only be done in 
single player mode and not co-op play.

------------------------------------------------
Ordering Your Partner to Interact With an Object
------------------------------------------------

(Single Player mode only)

Command: Assist button while standing near an object that can be interacted 
         with
Phrases:
     Chris: "Sheva."

The "Command Partner" action command will appear while standing near an object 
that your partner can interact with such as a bookcase that can be pushed in 
front of a door or window.  This is very useful for tense situations such as 
barricading the building in the Public Assembly since Chris can order Sheva to 
push a bookcase while he pushes the other.  Like the action above, this can 
only be done in single player mode and not co-op play.

_________
TAUNTING \_____________________________________________________________________

Command: Push in on the left and right thumbstick at the same time

Phrases:
     Chris: (leans forward and motions with left hand) "Come on! Come on!"
     Sheva: (leans forward and whistles)

Chris and Sheva have their own unique taunts that can affect enemy behavior.  
When a taunt is used on an enemy that is focused on attacking another player, 
the enemy will turn and focus its attention on the taunting player.  This is 
useful for luring an enemy out of a certain area and especially useful for 
setting up a co-op melee attack.

__________
RELOADING \____________________________________________________________________

Command: With a gun equipped, hold the Aiming button to aim then tap the 
         Run button to reload your currently equipped gun.

So long as you have ammo, your character will reload the current weapon.  The 
reload animation can be cancelled early by performing a melee attack during the 
animation.  See the Advanced Techniques section further below.

NOTE: You can also reload through your inventory.  Choose the appropriate ammo 
for a gun in your arsenal then choose to combine the ammo with the gun.  You 
can also press the action button while highlighting the ammo in the inventory 
then move it over the gun and press the action button again for quick combine 
instead of cycling through the menu options.  You can actually pull up the 
inventory and quickly reload during many character animations such as a melee 
attack.  See the Advanced Techniques section for more details on this.

________________
COMBINING ITEMS \______________________________________________________________

Choose an item from the inventory menu then press the confirm button and then 
use the "Combine" command to combine it with another item.  In the demo version 
of Resident Evil 5, the green herb and red herb may be combined for a full 
healing spray or two green herbs can be combined for a moderate healing spray.

It is also possible to combine ammo with guns like in the classic RE titles.  
Select the ammo then combine it with the proper weapon to reload it via the 
inventory.  Remember that you have select the AMMO first and not the gun.

___________
FAST EQUIP \___________________________________________________________________

Command: D-pad Up, Right, Down and Left

Upon opening your inventory, notice that the top center, bottom center, right 
center and left center inventory slots all have arrows on them.  The arrows 
represent the D-pad direction that you can push to equip the item in that slot. 
You can place weapons, items or ammo in the slots then press the corresponding 
D-pad direction during gameplay to quickly equip that item.  You'll more than 
likely want to place guns in these slots, but you can also place grenades or 
other items in these slots to help out as well.

_______________________
MOVING INVENTORY ITEMS \_______________________________________________________

When the inventory menu is open, highlight any item then press the Action 
button to select it.  Once selected, move the item to an empty slot and press 
the Action button again to drop the item into the slot.  This is very useful 
for placing items onto fast equip slots.

___________________
DISCARDING AN ITEM \___________________________________________________________

In the inventory menu, highlight an item then press the Run button to pull the 
command menu and select "Discard".  Once an item is discarded, it will be 
permanently deleted from your inventory menu, so be careful what you discard.  
Any item including weapons can be discarded.

_______________________________
DISPLAYING PARTNER'S INVENTORY \_______________________________________________

Command: Map button while your inventory is displayed

While displaying your character's inventory, press the Map button to display 
your partner's inventory.  From this menu, you can request items from your 
partner by highlighting them and selecting the "Request" option.  To hide your 
partner's inventory once it is displayed, press the Map button again.

_____________
GIVING ITEMS \_________________________________________________________________

--> By opening the menu

An item can be given to your partner by opening up the inventory menu and 
highlighting the item.  Select the item and press the Run button to bring up a 
menu then select "Give" and press the confirm button.  A partner must be near 
your character in order for the command to be successful.  The give command 
will not be highlighted if your partner is not close enough.

--> By equipping an item

Open up the inventory menu and equip an item such as ammo, a green herb, or a 
grenade.  Run up to your partner while they are nearby and the "Give" command 
will appear in a button prompt (Assist button).  Press the Assist button that 
is displayed next to the Give command and your character will hand over the 
item to your partner. The only items that cannot be given to your partner 
through this method is a gun weapon - you'll have to use the alternative method 
listed above for giving a weapon.  This method is really more useful during a 
co-op game since your partner might not always stand near your character as you 
open your inventory menu.

** NOTE: You can give and receive weapons from you partner in single player 
mode, but no weapons can be given or received during online co-op play.  
Weapons can be given or requested in offline co-op play however.

--> Giving Ammo

Whenever ammo is given to your partner, the amount of ammo handed over depends 
upon the type of ammo.  There is no way to switch the amount given to a greater 
or lesser number.  Here is a table that illustrates the amount of ammo given 
per give command.

                          .-----------------------.
                          | Shotgun Shells   = 10 |
                          | Rifle Ammo       = 10 |
                          | Handgun Ammo     = 30 |
                          | Machine Gun Ammo = 50 |
                          '-----------------------'

______________________________
YOUR PARTNER'S AVAILABLE AMMO \________________________________________

If you look to the left of your partner's life gauge a number next to a bullet 
icon shows how much ammo the partner has in that partner's inventory for the 
currently equipped weapon (the ammo inside the currently equipped weapon 
doesn't count).  This can help you to see how much your ammo partner has left 
over and if you need to give your partner any extra ammo.

________
HEALING \______________________________________________________________________

--> Healing your character

In order to heal your character, open up the inventory menu then equip a green 
herb or other healing item (green and red herb mixture) then equip it.  While 
holding the vial, press the Action button to heal yourself.

--> Healing your partner/Group healing

Healing your partner is done the same way as healing yourself by equipping the 
green herb, but your partner must be near.  Your character will spray the 
partner with the healing substance and both characters will benefit from the 
healing mixture.  It is almost always best to find your partner and perform a 
team healing instead of healing yourself, unless you are near death and your 
partner is not in the immediate location of course.

_____________
DYING STATUS \_________________________________________________________________

In Resident Evil 5, the "Danger" status from the old Resident Evils has been 
replaced by a status known as "Dying".  When your character is hit by an attack 
that places them in extremely low health, a cutscene will play for both 
characters to see as the character receives the near fatal blow and that 
character will yell out a phrase that insinuates that the character is close to 
death, such as "I'm not gonna' make it".  A reddish glow will appear on the 
dying player's screen and the partner will be alerted to that character's 
location by a red target mark when that character is targeted.  The dying 
character will not be able to perform any type of commands or access the 
inventory; the dying character can only stagger slowly in one direction.

The partner must run toward that character and heal the character with the tap 
of the Assist button when the "Resuscitate" command appears while standing next 
to the dying character.  One of two heals will take place:

--> Heal through an herb

If your character currently has an herb in the inventory then the herb will 
automatically be used to heal both characters like normal.

Unlike the normal resuscitation through an adrenaline boost shot, your 
characters are not invincible during this green herb healing animation, so say 
if the Executioner takes a swing at both of you then its all over.  Basically, 
make sure that all threats are away from the dying character or you'll both 
suffer the consequences.

--> Heal through adrenaline boost shots

If your character does not have an herb, then your character will grab the 
dying character's shoulder and quickly give the dying character a shot of 
adrenaline to boost that character back into action.  This shot will not 
restore as much health as an herb but the adrenaline boost shots are infinite!

Always drop everything and rush to your partner's rescue when the partner is in 
a dying state.  If a character is hit by an enemy attack during a dying state 
then that character will automatically die.  The character's remaining health 
is constantly lowering while in a dying state and if that character is left 
unhealed for too long then the character will automatically die from full loss 
of life.  When one character dies then the game is over for both characters on 
both single and co-op play.  If both characters enter the dying state around 
the same time then the game will automatically end since neither can perform 
commands.

During single player mode, it is best to keep your partner in "Cover" mode to 
make sure that the partner keeps up with your character so whenever either of 
you enters the dying state, then the other will not be far off.  This will help 
you to resuscitate each other much more easily.  During co-op play, you need to 
always have an idea of where your character is so your character can 
resuscitate at a moment's notice.  If you can't find your partner then use the 
lock-on button to find the character.

_____
GUNS \_________________________________________________________________________

--> M92F (Handgun)

Capacity: 10 shots
Max Ammo Per Inventory Slot: 50
Ammo Variety: Handgun Ammo (+5), Handgun Ammo (+10)

Controls:

Fire: Hold Aim button + tap Fire button
Reload: Hold Aim button + tap Run button

The Handgun is really one your best weapons.  The ammo for it is very common, 
it packs quite a punch per shot and it can easily set enemies up for a melee 
attack if the enemy is shot in a specific area of the body.  The only real flaw 
is that it is not as good as the other weapons when fighting a group, but you 
can really diminish that weakness by setting up an enemy for a melee attack 
with a single shot then rushing in with a melee attack to knock down or stagger 
the entire group.

--> Ithaca M37 (Shotgun)

Capacity: 6 shots
Max Ammo Per Inventory Slot: 30
Ammo Variety: Shotgun Shells (+5)

Controls:

Fire: Hold Aim button + tap Fire button
Reload: Hold Aim button + tap Run button

As usual the shotgun has more power from close range and less power from long 
range.  It's quite surprising how useful it can be from long range if you're 
aiming is precise however.  The shotgun's spread fire makes it the best choice 
for a crowd of enemies.  Aim for a normal enemy's head and you'll quite 
frequently blow that enemy's head clean off with a single shot.

--> S75 (Rifle)

Capacity: 6 shots
Max Ammo Per Inventory Slot: 30
Ammo Variety: Rifle Ammo (+5)

Controls:

Fire: Hold Aim button + tap Fire button
Zoom: Hold Aim button + move right thumbstick up (zoom in) or down (zoom out)
Reload: Hold Aim button + tap Run button

When it comes to precision aiming from a distance, the rifle is your absolute 
best choice.  This gun packs quite a punch per shot and can shoot through 
multiple enemies that are standing in a line.  Aim for the head of a normal 
enemy to get a guaranteed head explosion per shot.  Thanks to its damage, its 
actually very useful from close range, but watch for that shell ejection per 
shot and don't ever try to reload while an enemy is nearby.  The main flaws 
with this weapons is its lengthy reload time, limited vision while in scope 
mode and the fact that your character must eject the bullet shell per shot.

--> VZ61 (Machine Gun) and H&K MP5 (Machine Gun)

Capacity: 55 shots (VZ61) and 45 shots (H&K MP5)
Max Ammo Per Inventory Slot: 150
Ammo Variety: Machine Gun Ammo (+30)

Controls:

Fire: Hold Aim button + tap Fire button
Auto-fire: Hold Aim button + hold Fire button
Reload: Hold Aim button + tap Run button

The Machine Gun lets loose a rapid fire that can easily spam a single or group 
of enemies with gunfire rather easily.  It eats through ammo fast, but simply 
spraying this weapon over a crowd leaves a little bit of love for everyone - 
basically, every hit staggers a normal enemy, so a simple rapid fire while 
waving this weapon in front of a crowd will stagger all of them thanks to the 
extremely fast rate of fire.  This weapon eats through ammo very quickly and 
its reload time is rather lengthy, so be sure to change to another weapon 
quickly if an enemy is still nearby when the weapon is low in ammo.

Much like the handgun, this weapon can easily stagger an enemy to set the enemy 
up for a melee attack.  You need to learn to simply tap the trigger if you want 
to take advantage of this technique though.  Did you ever use the TMP in 
Resident Evil 4?  It was a pretty good substitute for a handgun much like the 
Machine Gun can be in Resident Evil 5 if used properly.

When using this weapon against a group of enemies, spray them with gunfire to 
stun them all then run up and melee attack one of the enemies that is in a stun 
pose that will give your character a melee attack prompt.

______________
OTHER WEAPONS \________________________________________________________________

--> Hand Grenade

Max Ammo Per Inventory Slot: 5

Controls: Hold Aim button + tap Fire button

The hand grenade is a frag grenade that will explode in a few seconds once 
thrown and the resulting explosion will cause major damage to any enemy or 
group of enemies as well as destroy some background objects at times.  Toss the 
grenade upward when throwing it at a very distant enemy, straight ahead when 
tossing it at a mid-range enemy and directly toward the ground when attempting 
to hit a very close enemy.  The grenade will bounce a bit once thrown, so it 
will bounce away from your character just a bit if your character tosses it at 
the ground.

A nearby explosion can hit your character and badly damage your character if 
the explosion is extremely close, or your character might hold up his or her 
hands to block the debris from the explosion if they are nearby but extremely 
close.

--> Incendiary Grenade

Max Ammo Per Inventory Slot: 5

Controls: Hold Aim button + tap Fire button

Toss the grenade upward when throwing it at a very distant enemy, straight 
ahead when tossing it at a mid-range enemy and directly toward the ground when 
attempting to hit a very close enemy.  Unlike a hand grenade, the incendiary 
grenade will explode as soon as hits the ground, so you don't want to throw 
these directly at the ground below your character's feet or your character will 
get burned as well.

________________
TIPS AND TRICKS \______________________________________________________________

----------
Co-op tips
----------

- Know where your partner is at all times, and be ready to help out.  Use the 
partner locator button to auto target your partner's location.  It is so very 
important to have an idea of the your partner's location.  Remember that if 
your partner dies, the game is over for both players.

- Whenever you see an item that you would rather have your partner pick up 
(your inventory is filled), stand and aim directly at the item and remain 
still.  Your partner should get the message that you want them to pick up the 
item.  If they don't then grab it and give it to them later or try to get your 
partner's attention through an assist command.

- Use partner commands a bunch if you don't have a headset.  Partner commands 
are there for a reason, so use them.  If your partner runs away from an item 
that you want them to collect then keep standing in place and calling them back 
with the assist button.  Like I said above, aim down at the item and point at 
it with your laser pointer if your partner still doesn't get the picture.

- When you have an extra item that you have no use for, such as Machine Gun 
ammo when you don't have a Machine Gun, equip the item then run toward your 
partner and tap the B button when the "Give" button prompt appears to give your 
partner the ammo.

- When you go to heal your character, make sure that your partner is nearby so 
that they will benefit from the heal.

- If your partner is shooting a Majini, don't aim for the same Majini and shoot 
it, since your partner might opt for a melee attack that you might screw up by 
shooting the same Majini during a stun animation.  Would you let your fellow 
partners have their moments too?

- Make sure that your partner is far enough away from a hazardous object before 
shooting the object.  Red explosive canisters have gotten a much greater blast 
radius when compared to other Resident Evils.  If you hit me with an explosion 
online then you damn well better heal me afterwards.  If not, when the next 
Majini grabs your character, I'll come to your rescue by tossing a grenade at 
the Majini to break that bondage of love.  I'll save you partner!

- If a character is performing precision aiming with a rifle then try to cover 
that character by shooting any enemies that try to get near him/her.

- Just because a player keeps on getting hit and keeps entering the Dying state 
doesn't always mean that they suck, they might just be trying harder than your 
character, especially on Public Assembly.  When I fight the Executioner, I'm 
like a raging bull that must defeat him before Chris comments to Sheva about 
Kirk and sometimes my plans backfire on me because of the pesky Majini that get 
in the way which causes me to get hit... badly.  All it takes is one Majini 
grab or one badly timed reload followed by one hell of a kerplunk from the big 
man himself to enter the Dying state in the Public Assembly.

------------------
Single Player Tips
------------------

- If Chris hits en enemy with a hook or kick melee attack, quickly run toward 
the enemy and if Sheva is in "Cover" mode and following behind Chris then she 
will hit the enemy as it staggers backward for a double team attack.  This can 
also be used when fighting a strong enemy such as the Executioner and Chainsaw 
Majini since all melee attacks cause them to stagger.

- Keep Sheva stocked up with whatever secondary weapon she carries, but take 
her handgun ammo if needed.  She is quite good with secondary weapons, 
especially the rifle, but tends to waste handgun ammo.  She's quite good with 
the knife and will use it if she runs out of ammo.

- If you see Sheva run toward a breakable object and you don't want her to 
break it and take the item then run toward the object yourself as Chris.  Sheva 
will back off and let Chris break the box and have the item.  You can't be too 
careful around the big guy.

- Request whatever items you need from Sheva.  Ask and you shall receive!  The 
only item that she will not give up is her handgun, well and her knife, which 
doesn't appear in her inventory, and her clothes, which... hey, wait a minute!

- When a fallen transformer is on the ground, shoot it to make it unleash an 
electric blast in its immediate area.  The blast is mid range and the 
transformer will electrify for a few more seconds after the electric blast for 
short range damage.  You can keep shooting the electrified transformer to keep 
the short range electricity alive, or you can simply let it die down then shoot 
it again for another mid range blast.

-------------------
Tips for Both Modes
-------------------

- Whenever an enemy is nearby, your character will look in that direction; use 
this to help identify a nearby enemy location.

- Always pull up you mini-map at the beginning of each stage.  This will help 
you to easily keep track of your partner in big areas.

- If you're having problems finding your partner then use the lock-on button to 
find that character.

- Check your partner's amount of ammo for the currently equipped weapon, which 
is displayed to the left of the partner's life bar.  If they have 0 handgun 
ammo and you have, I don't know, say around 85 handgun ammo, you might want to 
share.  This is more useful in co-op mode than in single player.  You'll mainly 
want to hand over secondary weapon ammo to CPU Sheva since she doesn't aim 
precisely with the handgun.

- When your partner knocks an enemy off of your character, immediately run 
toward the staggering enemy and you might get a button prompt command for a 
melee attack of your own.  Double team!  Sometimes the enemy will stagger to 
where you can follow up, but sometimes the enemy will get knocked down through 
the grab hold melee attack cancel - you could use that chance to hit the enemy 
with a ground melee attack though.

- A knife slash will not cause a red explosive barrel to explode.  This can be 
useful to know for certain areas where breakable objects lie right next to 
barrels.

- A partner melee attack button prompt (when a Majini grabs your partner) will 
usually take priority over a normal stun prompt, so if you perform a stun to a 
Majini and your partner is next to the stunned Majini while in a hold by 
another Majini then the partner assist melee attack prompt will appear most 
likely instead of "Straight" or whatever other character melee attack you're 
about to perform.

- The best time to pull up the inventory while under pressure (Public Assembly) 
is while your character is jumping through a window or performing some type of 
other jump or while your character is performing melee attack.  Since your 
character is slightly invincible and stuck in a frame of animation anyway, why 
not use that time to make some inventory adjustments.

- Pressing a direction in order to switch to another weapon during a gunshot or 
reloading animation will usually take effect once the current gun animation has 
completely ended.

- Any frame of a reload animation that is interrupted by an enemy attack no 
matter how early or late will be successful.  The enemy may take damage from 
your character but the enemy can help out in ending the animation frames early.

- To intentionally interrupt a reload animation and get a full reload benefit, 
shoot a Majini or other enemy until the enemy is stunned and ready for a melee 
attack then run up to the enemy and perform a reload when the action command 
button prompt appears.  Right when your character starts the reload animation 
quickly press the button to perform the melee attack during the reload 
animation and the reload animation will be interrupted by the melee animation, 
giving your character a successful reload with less frames + invincibility 
through the melee attack!

- The same method of animation canceling can also be used to end gunshot 
animation such as firing on the Executioner with the shotgun while he is 
stunned then using the button prompt melee attack to end the shot animation 
early.

- Want to destroy a wooden door fast?  Shoot it twice with a handgun or machine 
gun then kick it to break it.  Not only will you look like a badass as you lay 
the smackdown on that door, but you'll destroy it very quickly during intense 
situations.

- For some extra tips, especially for you knifing folks, view the following 
video on youtube courtesy of Yama from www.biohaze.com:

http://www.youtube.com/watch?v=KjbVM2niwm0

____________________
ADVANCED TECHNIQUES \__________________________________________________________

---------------
Frame Canceling
---------------

Both of the following techniques require your character to perform a melee 
attack during the actual animation listed.  The melee attack will cancel the 
current action with the same results as if the full animation occurred.  This 
will also place your character into a temporarily invincibility frame thanks to 
the usual invincibility during a melee attack.  Both Chris and Sheva can take 
advantage of these techniques shortly before performing any of their melee 
attacks, including the ground melee hit and the partner assist melee attack 
(hold breaker).  Both of these methods are extremely useful during intense 
fights.

--> Reload Frame Canceling

Make sure that the melee attack button prompt appears first then reload in 
front of an enemy that is stunned.  During any portion of the reload animation 
hit the Action button to instantly end the reload animation and cancel into a 
melee attack.  The reload will still take place but the animation will be 
cancelled early and this will give your character a full reload.

--> Gunshot Frame Canceling

This can really only be done effectively against tough enemies such as the 
Executioner or the Chainsaw Majini.  Run up to the enemy as the enemy is in a 
stunned state and watch for the melee attack button prompt.  Fire off a shot 
with your weapon, preferably the shotgun or rifle then press the Action button 
to cancel the shot animation and instantly perform a melee attack.  This is 
extremely useful against the Executioner since spamming him with gunfire is 
what counts when trying to defeat him.

NOTE: In order for this to work, the RT or R1 button must be the gunshot fire 
button. You cannot perform this cancel with Type A or C controls.  If the X or 
[] button is used to fire the shot then your character will automatically 
perform a melee attack instead.

------------------------------------------------
Pulling Up Inventory During Character Animations
------------------------------------------------

Learn to take advantage of certain actions when pulling up the inventory menu. 
The following actions will allow you to pull up the inventory menu while the 
character is in the middle of the animation and most of these animations will 
leave your character invincible to attacks.

- the moment when your character tosses off or receives a hit from a grappling 
  enemy
- after sustaining a hit
- while climbing a ladder
- while vaulting over an obstacle/jumping/jumping through a window
- while quick turning (NOT INVINCIBLE)
- in between gunshots (NOT INVINCIBLE)
- during a melee attack, ground melee or partner assist melee
- while reaching down to pick up an item
- while healing (NOT INVICIBLE)
- during reloading animations (NOT INVINCIBLE)

NOTE: The full animation for some of these instances must be fully finished 
before an item can be equipped, but anytime during the animation, you can have 
the "Equip" option ready to trigger as the animation ends.  So, say if you jump 
through a window, you can select an item and pull up the equip option, but you 
can't actually equip the item until your character fully stands.

--> The Moment When You Character Tosses Off or Receives a Hit from a Grappling 
    Enemy

The instant the animation triggers for when your character has either won or 
lost the struggle against a grappling enemy, you can quickly pull up the 
inventory during the remainder of that struggle.

--> After Sustaining a Hit

The moment your character gets hit take this time to cycle through the 
inventory if needed since your character will have to recover regardless.  Some 
hits cause characters to stagger more than others, such as attacks from behind.

--> While Climbing a Ladder

Ladder climbing animation can be rather long, so pull up the inventory and 
cycle through it if needed during the climb.

--> While Vaulting Over an Obstacle/Jumping/Jumping Through a Window

Pull up the inventory during the middle of a vaulting or jumping animation and 
you can quickly manage items while the character is flying through the air or 
recovering from the action.  The animation of busting through a window that has 
not been shot out is your best bet for taking advantage of this.  Your 
character will still be invincible for a slight second after landing from the 
jump to give you time to cycle through the inventory.

--> While Quick Turning

The animation for a quick turn is rather fast, but you might have time to 
quickly pull up the inventory and reload during the actual turn.  Keep in mind 
that you ARE NOT INVINCIBLE during this animation.

--> In Between Gunshots

This is best performed with the shotgun or rifle, and it's best to reload the 
current weapon through inventory while attempting this.  See "Reloading Through 
the Inventory Menu" further below for more info on actually performing the 
inventory reload.  You can literally reload per shot fired if you're quick 
enough.  Never go through another reload animation again!  Keep in mind that 
you ARE NOT INVINCIBLE during this animation.

--> During a Melee Attack, Ground Melee or Partner Assist Melee

This will vary between the two characters thanks to their different melee 
animations.  The inventory menu can be pulled up directly after each melee 
attack has been initiated which allows you to quickly move through the menu 
while performing the invincible animation.  Chris and Sheva's instant death 
melee attacks (neck breaker and throat slit) are two of the best melee attacks 
to use when pulling up the inventory during a melee animation, but any melee 
attack can be taken advantage of in this way.

During a Partner Assist Melee, quickly pull up the inventory and equip some 
ammo to give to your partner if you have extra ammo for a gun that they carry 
or equip a green herb if the partner needs healing.  This is the perfect time 
to do so.

--> While Reaching Down to Pick up an Item

Equip the item almost instantly when it appears in inventory after picking it 
up after pulling up the inventory during the item pickup animation!

--> While Healing

Whenever you perform a self or partner heal, pull up the inventory and cycle 
through it if needed.  Keep in mind that you ARE NOT INVINCIBLE during this 
animation.

--> During Reloading Animations

Your character IS NOT INVINCIBLE during a reload animation, but unless you 
cancel the animation through a melee attack, you're going to have to watch the 
full animation, so why not take advantage of it and pull up the inventory menu 
then cycle through it.

--------------------
Invincibility Frames
--------------------

These are frames of animation when your character is completely or partially 
(during a certain point) invincible to any type of enemy attack.  Your 
character cannot be controlled once these animations have started up till the 
point that they stop; the inventory menu can be pulled up during most of these 
animations however - keep that in mind.  Some of these obviously cause your 
character to lose health, but the character can't be hit with any other attack 
during that time.

Here's the full list of invincibility animations before I go into detail:

- While grabbing an item
- While jumping from a platform/vaulting over an object
- Giving an item
- Performing a melee attack
- While recovering from an attack
- Resuscitation (cannot pull up inventory during this)
- While grounded
- While on fire (burning animation)
- While electrified (shocking animation)
- While holding up arms to block debris from an explosion
- While performing a partner action (hoisting animations)
- Door kick animation
- During a hold, when your character is winning/losing the struggle

Now let's describe each of them:

--> Grabbing an Item

Both characters are invincible from the moment they reach down or forward to 
grab an item up till the moment they recover from the animation and stand in 
place.  This actually gives use to picking up gold.  Time a pickup to when an 
enemy swings and the attack will go right through your character.  It's as if 
your character sees something shiny on the ground then reaches down to grab it, 
unknowingly ducking an enemy attack.

  - Types of Item Grabs:

  Item on Ground - The character crouches down to pick up the item and then 
                   stands back up.  This is one of the most effective means of
                   dodging an enemy attack.  When an area is littered with 
                   grounded items, you can keep grabbing the items even as a 
                   whole crowd of enemies surround your character and also use
                   the invincibility animation to quickly avoid a sudden lunge
                   or any other type of attack.

  Item on shelf or other object - The character reaches to grab the item then 
                                  pulls his/her hand back.  This animation is 
                                  much shorter than a ground item pickup 
                                  animation, so you don't really want to rely 
                                  on the invincibility animation here.

--> Jumping/Falling/Vaulting

From the moment that a jump/fall/vault command is issued, the character cannot 
be hit during the animation but sometimes there are a few recovery frames at 
the end of the movement that leaves the character open to attacks.  Keep in 
mind that all of these animation for each character will stagger an enemy if 
the characters make contact with an enemy during the jump.  All of them can 
even break a hold!

  - Types of Jumps

  Long Jump - The character jumps and flies through the air then lands on 
              another platform.  This one has some recovery animation at the 
              end of the jump that can get you hit so make sure that an enemy 
              is not approaching the area when your character goes to jump.

  Lunge then Tuck and Roll - When your character jumps through a window that is 
                             not broken, the character will bash into the glass 
                             while performing a roll then land on the ground on 
                             the other side.  The interesting part about this 
                             animation is that the character will actually 
                             knock down any enemy that is in his/her path, so 
                             you can follow this up with a ground melee.  This 
                             one has just as much recovery animation as the 
                             long jump.

  Vault - The character grabs the side of a wall or railing then hops over the 
          obstacle.  This one can be interesting because of the wide swing of 
          legs to the side that the character will perform while hopping over 
          an object.  The wide leg swing can stagger enemies rather well.

  Drop - The character leans over then falls down a platform to the floor 
         below. This one has just as much recovery animation as the long jump.

--> Giving an Item

While a character is handing an item to a partner, the character is invincible 
until the full animation ends.  These are very short animations but these 
should still be noted. Don't really rely on these, because much like healing 
with an herb, the invincibility animation is a bit questionable.

--> Performing a Melee Attack

Both characters are invincible during certain frames of each of their melee 
attacks.  These also included assist button melee attacks that get an enemy off 
of your partner.  Some of the attacks cause recovery animation that leaves the 
character open to attack but its usually not that much of a problem.

--> While Recovering from an Attack

Any time that your character is recovering from an attack, your character will 
be completely invincible to other enemy attacks until they fully recover.

- Types of recovering positions

Slight Stagger - The character staggers forward or backwards a bit as a hit is 
                 received.

Heavy Stagger - The character stumbles forward while ducking a bit and trying 
                to maintain the current standing position. Your character will 
                have quite a bit more invincibility frames with this recovery 
                when compared to the other.

--> Resuscitation 

While performing a full resuscitation through an adrenaline boost when your 
partner is in a "dying" state, both characters will be completely invincible 
throughout the whole course of the animation.  Healing with an herb still has 
the same unreliable invincibility frames.

--> While Grounded

The moment a character is knocked down to the ground through an explosion or 
being smacked upside the head with a shovel, that character is invincible while 
on the ground and while getting up from the knockdown.

- While on Fire (burning animation)

While a character flails his/her arms and burns, that character is 
invincible... from any other attacks.

- While Electrified (shocking animation)

While your character shakes while being electrified, the character is 
invincible from any other attack.  If you see an attack coming and you see a 
live (electrified) transformer on the ground, then run into the transformer and 
suffer minimal damage and the attack will pass right through your character.  
If the Executioner begins to swing toward your character horizontally then you 
can quickly electrify yourself to avoid being knocked into dying status.

- While Holding up Arms to Block Debris from an Explosion

When a character holds up his/her arms to block the debris rain from an 
explosive barrel or grenade, that character is invincible while doing so.  This 
can be very helpful for the Chainsaw Majini.

- While performing a partner action (hoisting animations)

During the cutscenes where Chris helps Sheva over to another area, neither 
character can be hit.  The characters can be hit when one stands in place 
without the other providing any sort of interaction however.

- Door Kick animation

During the brief animation of kicking a door, your character will have a few 
frames of invincibility.

- During a Hold, When Your Character is Winning/Losing the Struggle

Whenever your character is grabbed and a thumbstick icon appears on the screen, 
the grabbed character can still be hit by another grab up till the point where 
your character suddenly wins or loses the struggle.  If your character pushes 
the enemy back or if the enemy wins the grab then your character is invincible 
during those animations.  Keep in mind that there are two different grabs for a 
Majini (in front and behind) and one grab for a Flying Parasite and they both 
have invincibility frames at the end.

------------------------------------
Reloading Through the Inventory Menu
------------------------------------

- Pull up the inventory menu
- Select the desired ammo
- Combine the ammo with the proper gun that needs reloading for an instant 
  reload

Reloading via the inventory menu does not require your character to perform any 
reloading animation and it is instant.  This can also be done while in the 
middle of melee attack or jump.  It sure beats waiting through the long reload 
animation of the rifle.

Since your cursor will always start in the middle slot on the inventory grid 
for every time that you open the inventory menu, place the desired ammo in the 
middle of the inventory grid then place the corresponding gun to the immediate 
right, left, top middle or bottom middle slot, so you can quickly select the 
ammo upon opening the menu then press in either of those four directions to 
combine it quickly.

When you reload through inventory, use the action button to quickly combine the 
ammo with the gun.  For my setup, I always place shotgun or rifle ammo in my 
middle inventory slot then place the shotgun or rifle to the left of that slot, 
so basically, for every reload with the shotgun or rifle, I perform the 
following button sequence:

Xbox 360 - Y, X, left, X, B (to cancel inventory)
PS3      - /\, [], left, [], O (to cancel inventory)

NOTE: Keep in mind that the aiming button will also cancel the inventory menu 
and equip the currently selected item.

---------------------------------------------------------------------------
Reloading from the Inventory Menu while Firing or Performing a Melee Attack
---------------------------------------------------------------------------

While firing a weapon that has a slight delay in between shots such as the 
shotgun or rifle, you can quickly pull up the inventory between shots and 
reload by combining the ammo with the current gun before the firing animation 
ends.  This is extremely useful in tense situations such as fighting the 
Executioner in the Public Assembly.  Be sure to have the ammo in the middle 
slot on the inventory grid then quickly select it then combine it with the 
nearby gun.  Using this technique, you won't even have to worry canceling the 
reload animation with a melee attack or having any extra animation at all in 
order to reload.

As already mentioned, you can reload through the inventory menu during a melee 
attack as well.  Depending on the length of the animation, reloading through a 
melee attack is usually much easier than performing it during a gun blast AND 
the character will be invincible during the full animation of the melee attack 
so you have a slight edge if you accidentally screw up while cycling through 
the inventory.

Both of these methods take some practice but they can lead to ultimate 
aggression when the M37 shotgun is used!

--------------------------------------------------------
Equipping an Item by Holding the Aim Button in Inventory
--------------------------------------------------------

While the inventory menu is up, tap the Aim button while highlighting a gun or 
item and your character will automatically equip that item without the need of 
going through the text menu and the inventory menu will be canceled as your 
character equips the item in real time.  This can help out quite bunch for 
quickly reloading from the inventory menu in tense situations since you might 
want to quickly equip a gun after reloading through combining while you're on 
the inventory menu, so simply hold the aiming button while equipping the 
desired gun to immediately cancel the inventory menu and aim with the selected 
weapon.

----------------------
Quick Side Turn Aiming
----------------------

(Control types A and C only)

Command: While holding the right thumbstick to the right or left, press the Aim 
button when a weapon is equipped.

Your character will quickly turn toward the viewpoint direction and aim when 
the aiming button is pressed.  This technique can be used to aim to the side 
quickly.  This is an old technique from Resident Evil 4.

------------------------------------------------
Immediate Melee Attack after Slashing With Knife
------------------------------------------------

(Control types A and C only)

Since Control types A and C share the attack button with the melee prompt 
button, whenever your character is slashing an enemy with the knife, that 
character will immediately melee attack the enemy if the button prompt appears 
on the screen during the middle of the slashing.

This is most useful for knife runs.  If you use Type B or D controls then 
you'll have to constantly tap the Action button during slashes in order to 
quickly perform a melee attack.

-----------------
Taunting an Enemy
-----------------

Command: Push in on the left and right thumbstick

I've already mentioned this in the Basis section under Partner Communication 
but I want to stress it a bit more here.  Taunting an enemy can be somewhat 
useful while setting an enemy up for a trap such as a co-op melee attack.  
Whenever a taunt is performed, an enemy will automatically switch its focus 
toward the taunting character if the character is near the enemy.

Taunting doesn't always work extremely well.  Sometimes an enemy will not turn 
during a taunt.  If it doesn't turn then get extremely close to the enemy and 
it will turn eventually.

-----------------------
Knife Slashing an Enemy
-----------------------

Just like with the handgun or machine gun, the knife can easily set up an enemy 
for a melee attack.  Slash the enemy in the head, top portion of the body or 
legs to possibly stun that enemy and set it up for a melee attack.  The 
slashing animation can be cancelled just like a gunshot animation if the button 
prompt for a melee attack appears during the middle of a slash.

You can also work an enemy into a corner then simply knife slash the enemy to 
death as the enemy continues to stagger into the wall after each slash.  Try to 
stand above an enemy that is getting up and face the enemy so that a wall is to 
the enemy's back the start slashing when the enemy rises.

You might also want to knife slash a grounded enemy for a (sometimes) quicker 
kill than a ground melee attack.  Usually a ground melee attack works just as 
well but a knife slash might not take as long to finish off a severely weakened 
enemy instead of having to watch the full ground melee attack animation.

---------------------------------------------------------
Knife Slashing or Attacking an Enemy that Climbs a Ladder
---------------------------------------------------------

While an enemy climbs a ladder that is enemy is completely defenseless, so you 
can easily shoot them to knock them off and they will take damage from the 
fall.  You can also position your character directly in front of the top 
portion of the ladder and slash enemies with the knife when they attempt to 
reach the top.  This is another old technique from Resident Evil 4.

---------------------
Leaping into an Enemy
---------------------

Jumping into an enemy that is on the other side of an obstacle, other side of a 
gap or below your character will knock the enemy down or stagger the enemy if 
your character touches the enemy in any way while leaping.  This can be used to 
break a grapple that an enemy currently has your partner in or it can be used 
to knock down the enemy for a ground melee attack.  It can also be used to 
stagger a group of enemies that are in a crowd on the other side of an 
obstacle.  My personal favorite use for this is to leap through a glass window 
to knock an enemy down then follow that up with a melee ground attack.

Be careful while attempting this though, since your character will have some 
slight recovery animation which allows enemies to move toward your character 
and possibly attack before the recovery animation ends.  Basically don't leap 
toward an approaching enemy that you are not going to hit.

----------------------------
Kicking a Door into an Enemy
----------------------------

Come again?  Okay, so this is not really an "Advanced" technique, but your 
character can stand on the other side of a door and kick the door into an enemy 
on the other side.  This will damage the enemy just a bit.  The door kick 
attack is really more about having fun with enemies than anything else really. 
If you're bored then try to kill an enemy with a door.

------------------------------------
Herb Combining during Green Herb Use
------------------------------------

Use a green herb then quickly open the inventory and combine another herb with 
the green herb that your character is currently spraying during the actual 
spraying animation and your character will get a free green herb heal while 
mixing the two herbs.

It's best to place the unused herb in the middle slot of your inventory then 
place the green herb that you intend to use to the immediate right, left, top 
or bottom slots.  Quickly open the inventory then press the action button to 
select the unused green herb then move over the green herb that you're using 
and press the action button again to combine them all while spraying the green 
herb.


[WT00]
===============================================================================
                            W A L K T R H O U G H
===============================================================================

Demo Stage 01 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                        P U B L I C   A S S E M B L Y
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-------------------------------------------------------------------------------
For this particular demo stage, item pickups from breakable objects seem to 
appear less randomly than in the Shanty Town stage, so instead of "Random 
Item", I have listed the more "Common Item" pickups that you will find once the 
object is broken.  Some of the item pickups from breakable objects appear to be 
more random than others.
-------------------------------------------------------------------------------

--> LET'S CHECK OUT THAT BUILDING BELOW.

After exiting from the building at their backs, Chris Redfield and Sheva Alomar 
start their adventure on a hill with a curved path in front of them that leads 
down to a small building.

Press the Inventory button to bring up the inventory menu and view your current 
inventory.  While the inventory screen is open, press the RB button to see your 
partner's current inventory.  Below is the beginning inventory setup for each 
character.

                C H R I S                               S H E V A
  .-----------------------------------.   .-----------------------------------.
  |           |           |           |   |           |           |           |
  |           |           |           |   |           |           |           |
  |           |  Handgun  |           |   |           |  Handgun  |           |
  |           |           |           |   |           |           |           |
  |           |           |           |   |           |           |           |
  |-----------+-----------+-----------|   |-----------+-----------+-----------|
  |           |           |           |   |           |           |           |
  |           |           |           |   |           |           |           |
  |  Shotgun  |           |  Handgun  |   |   Rifle   |           |  Handgun  |
  |           |           |   Ammo    |   |           |           |   Ammo    |
  |           |           |           |   |           |           |           |
  |-----------+-----------+-----------|   |-----------+-----------+-----------|
  |           |           |           |   |           |           |           |
  |           |           |           |   |           |           |           |
  |           |   Green   |           |   |           |   Green   |           |
  |           |   Herb    |           |   |           |   Herb    |           |
  |           |           |           |   |           |           |           |
  '-----------------------------------'   '-----------------------------------'
             R E D F I E L D                           A L O M A R

As you can see, the inventory is composed of a 3x3 grid.  Weapons or items in 
the top middle, bottom middle, middle left and middle right can be equipped by 
tapping the up, down, left and right directions the D-pad.  Why would you want 
to equip ammo?  So you can give it to your partner with the tap of the B button 
while standing near that character.  All of the items have various commands 
that will appear after equipping them.  You can also give an item by selecting 
the "Give" command from the inventory menu after pulling up the command list 
while highlighting an item.

If you're playing single player then you'll be playing as Chris throughout this 
whole stage.  Take this chance to steal- I mean *borrow* Sheva's rifle.  Pull 
up the inventory screen by pressing the Y button then tap the RB button while 
Chris' inventory is displayed and then highlight the rifle and tap X then 
choose to "Request" the rifle.  Sheva will hand over the rifle to Chris.  Good 
girl, now let's talk about that Green Herb and handgun ammo and...  Sheva will 
not hand over her currently equipped weapon, Mr. Redfield, so hands off!

Sheva is quite good with the rifle, so you might want to let her keep it unless 
you want to use it yourself.  One weapon that CPU Sheva is not good with is the 
handgun however, so you might want to request her handgun ammo from time to 
time.  She will literally stand and shoot at an enemy until it dies without any 
sort of aiming or any thought of a melee attack for the most part.  With the 
rifle, she will actually shoot through multiple enemies at times and usually 
performs headshots quite often!

Let's talk about controls.  You have four different types of controls in this 
demo - Type A, Type B, Type C, and Type D.  Type D is the default control type. 
If you're just now playing this game after having played Dead Space then you 
will want to stick with Type D most likely like yours truly.  Type A offers the 
usual Resident Evil 4 style setup, Type B changes the shoulder button functions 
while still maintaining the usual RE4-style camera, Type C changes the right 
thumbstick to a character turn and the right or left direction on the left 
thumbstick to a sidestep but still keeps the RE4-style buttons in place, Type D 
changes the shoulder button functions and changes the right thumbstick to a 
character turn while the right or left direction the left thumbstick is changed 
to a sidestep.  Got all that?  It's best to experiment with them yourself.

.---------------------------------- EXTRA/TIP --------------------------------.
| If you look off to the north while standing at the very edge of the cliff   |
| that can be dropped down, you can make out both power boxes (transformers)  |
| in the town area.  You can shoot from the top of the cliff and they will    |
| still be on the ground once the two character enter the town much later.    |
| It's best to use the rifle, but with good aiming, it can be done with the   | 
| handgun.  This will keep you from having to aim upwards during the tense    |
| battle ahead in order to shoot the power boxes.                             |
'-----------------------------------------------------------------------------'

Run down the path ahead and tap the X button to drop from the ledge at the end. 
You can check out the --DYING-- file on the table to the side of the building.

-----

File: Dying
                                                      _____
When your life gauge is fully                        /  ***\
depleted due to taking damage,                      ( DYING*)
your status will change to Dying.                    \_____/

If this status is displayed for your partner,
you can revive him or her by pressing (O or B) while
nearby.  You cannot revive yourself in this state.

         The game will end if your partner is unable to assist you
         before time runs out, or if both you and your partner are
         in the Dying state at the same time.

Overview:

Dying is a new status in the RE universe.  It is basically the new "Danger" 
status.  When a character is hit while they have extremely low in health, they 
will enter this new "Dying" status.  While your character is dying, a red glow 
will encase your screen.  Your character can only hobble in his or her wounded 
state at that point.  A partner must resuscitate or heal your character by 
standing in front of your character and pressing the B button.  If a partner 
has a green herb then the healing item will automatically be used but if the 
partner has no healing item then that character will give the dying character a 
quick shot of adrenaline that will take the dying character out of the current 
status and heal them just a bit.  Adrenaline shots are infinite in number.  
Failure to help a dying character will result in death for both characters 
after a few seconds; if the dying character is hit with an enemy attack then 
the game is over for both players also.

-----

Enter the building to trigger a cutscene.

.-------------------------------- EXTRA INFO ---------------------------------.
| Before entering the building, your character can shoot at a few of the      |
| breakable objects inside to destroy them and prevent you from having to     |
| break them while the Majini raid the building after the cutscene.  This  is |
| not all that helpful, but still slightly interesting.                       |
'-----------------------------------------------------------------------------'

== Conference Room ==

There are no bells for elusive "women in red" to ring this time, my friend, and 
I don't think these townspeople believe in games of bingo anyway, so this 
sequence in Kijuju is going to last much longer than Meester Scott Kennedy's 
Pueblo village romp.  The enemies that attack are not zombies this time either; 
they are known as "Majini", a Swahili word for "evil spirit".

Directly following the cutscene, you need to scrounge up some ammo and items 
from the current items and breakable objects lying around the room.  Break the 
--WOODEN BARREL-- and stack of --MELONS-- along the immediate left side and 
then turn around and run toward the desk then open the drawer to collect some 
++HANDGUN AMMO (+10)++ and then break the nearby --WOODEN BARREL--.  On the 
other side of the room, destroy the --WOODEN CRATE-- and the stack of 
--TOMATOES-- to get some more ammo.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Melons - On the table beside the first window to the left
--> Definite Item: Hand Grenade

[ ] Wooden Barrel - Inside the building beside the first window to the left
--> Common Item: Shotgun Shells (+5)

[ ] Tomatoes - On the table to the right of the door on the far side of the 
               building
--> Definite Item: Handgun Ammo (+10)

[ ] Wooden Crate - On the table to the right of the door on the far side of the 
                   building
--> Definite Item: Handgun Ammo (+10%)
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) - Lying on the table beside the TV
[ ] Handgun Ammo (+10) - Open the drawer below the TV
-------------------------------------------------------------------------------

There are a few ways that you can approach this part.  It all depends on the 
individual and how you really want to play.

.-------------------------------- EXTRA INFO ---------------------------------.
| Like the Ganados in the beginning area of Resident Evil 4, the Majini in    |
| this area are rather weak and die pretty quickly to just about any attack.  |
| Melee attacks after a stun do some extreme damage to these weak Majini, so  |
| be sure to use these special attacks to your advantage.                     |
|----------------------------------- TIP -------------------------------------|
| A Sheva player can take this time to rush toward a window and equip the     |
| rifle then look off toward the top of the wooden execution platform in the  |
| northeast and headshot the Majini with the megaphone.  He will become a     |
| nuisance later on in the battle since he is stonger than the others.        |
'-----------------------------------------------------------------------------'

OPTION 1 --> BARRICADE THE ROOM!

Push the bookcases in front of the window on the left side of the room and push 
the other bookcase in front of the door on the right side of the room.  Stand 
on the side of the bookcase that you want to push then hold the interact button 
(X) to push the bookcase.  In single player mode, you can have your partner 
assist your primary character by tapping the partner assist button (O or B) 
when the button icon appears while standing next to either bookcase.  This will 
save you time since the partner will push the bookcase and allow your character 
time to push the other.

NOTE: Keep in mind that the partner assist option for interacting or picking up 
an item will only appear in single player mode.

-- Tips for fighting off the Majini while in the building:

- Push each of the bookcases exactly twice with each character and this will 
  leave enough room to shoot the outside Majini when they break down the door 
  and window and the bookcase will be pushed just enough to where they can't 
  get through and will have to continue to pound on the obstacle.  Feel free to 
  blast them with your handgun - shoot through the door, who cares if the door 
  breaks.  It's really best to break the door before pushing the bookcase 
  against it since the bookcase is sometimes the first blockade to fall.  One 
  neat aspect of the door trick is that you can most likely grab the items as 
  the Majini fall outside the doorway by moving up against the bookcase until 
  you receive the item pick up prompt!

- Your character can stand right near the window and equip the knife then 
  simply slash at the Majini instead of shooting them.  It's better for Chris 
  to do this since he has a Machete with greater power and reach but Sheva can 
  hold off the Majini just as well.

- After barricading the door on the right side of the building, stand near the 
  far side of the grated window on the wall to the left of the door (far left) 
  and aim at the outside Majini then shoot at them through the window to stall 
  them and keep them from damaging the door and the bookcase that blocks it.

If you follow the tips above then you can easily fight off the Majini until 
Chris contacts Kirk over his radio.  This is much easier to do while playing 
cooperatively with a person over Xbox LIVE.  Stand at one of the entryways and 
guard it by shooting the Majini as they try to enter the building.  No matter 
which entryway you choose to secure, be sure to look over at your partner to 
see how that character is holding up and offer help when necessary.

It's really best to leave the building early, shortly before Chris contacts 
Kirk so both players can grab the items from the fallen Majini outside.  
Literally run into the middle of a Majini group that has an item near them and 
pick up the item.  The invincibility animation from picking up the item will 
keep you safe and the Majini will likely be recovering from their attacks once 
your finished.  Time our item pickups to avoid attacks.

OPTION 2 --> RUSH OUTSIDE THE BUILDING AND TAKE THEM ALL ON!

Only do this if you have previously played through this stage.  Don't do this 
on your first time through.  I would advise grabbing all the ammo in the room 
like normal before trying this.  Jump through the window or kick down the door 
and rush outside then fight off the Majini as they hop over the gate, hop off 
the building rooftop, or hop off the side of the nearby wooden fence.

.----------------------------------- TIP -------------------------------------.
| The first wave of Majini pile up the most since they will most likely be    |
| hopping over the gate already if you choose to grab the items inside of the |
| building, so Chris players might want to take out the Shotgun and clear     |
| some of the grouped Majini.  Really melee attacks work just as well also    |
| for either character.  You can also toss a hand grenade at them once they   |
| have all landed.                                                            |
'-----------------------------------------------------------------------------'

You'll want to use melee attacks for sure if you choose to take on the Majini 
outside.  Aim for either the head, leg, or upper part of the shoulder on the 
arm that is not carrying a weapon and fire then run up to them and hit them 
with a melee attack.  All of Chris' melee attacks, especially his Straight 
Punch work extremely well for crowds.  It is best to stand on the far left side 
of the outside area (to the left after jumping out the window since the Majini 
can't get behind your character as easily - get in a corner if needed.

Tips for taking on the Majini while outside:

- Before exiting the building, push a bookcase in front of the window and this 
  will prevent the Majini from moving through the window after the dialogue 
  where Chris contacts Kirk.  This is extremely useful for keeping the Majini 
  to one side right when the Executioner is about to break the gate.
- The first wave of Majini that climb over the gate are always the most 
  numerous, so you might want to toss a hand grenade at them as they first 
  start to land on the your side.  Try to make sure that most of them are on 
  your side before the explosion, so you can collect the items they leave 
  behind.  This is mainly useful for online play where the Majini are much more 
  numerous.
- Stand at the window on the left side and wait for Majini to step in front of
  it then dive out the widow to knock the Majini down.
- Stand near the door on the right side of the room and wait for a Majini to 
  step in front of the door then kick it open to damage the Majini.
- Shoot the Majini as they climb any portion of the gate to knock them back
  down the other side.  See the tip below for an even better method.
- Shoot the Majini while they are on the wooden fence or while they are on the
  car to make them fall and they most likely won't survive the damage of the 
  fall.  You can also stand near the car and slash at them.
- Wait for a Majini to hop over the gate then pin it against the gate with 
  knife slashes.  It's better if you're partner helps you out with this, like a 
  fellow buddy of mine.
- Take shelter in melee attacks since you are invincible during them.  Aim at a 
  weak point on a Majini then simply run into an entire crowd near that one 
  Majini and perform a melee attack to knock down all of them and sustain 
  invincibility throughout the entire melee sequence.
- Like melee attacks, you are invincible during an item grab, so quickly grab 
  any type of item that may be in the area if a Majini is about to hit your 
  character.  Give that gold some use in the demo!

.----------------------------------- TIP -------------------------------------.
| For this gate and any climbable fence, wait until a Majini has climbed to   |
| the very top then shoot it with a handgun shot to make it fly off the fence |
| and fall to its death.                                                      |
|                                                                             |
'----------------------------------- EXTRA -----------------------------------'
| The Majini with the megaphone yells out phrases from atop the wooden        |
| execution walkway past the gate.  Aim at him and shoot him to make him stop |
| yelling and climb down.  He will actually leap off of the wooden execution  |
| walkway behind the gate and climb over the fence.  He will try to smack     |
| Chris and Sheva with his megaphone!  He will automatically come down and    |
| attack once the characters step further into the town after the gate's      |
| destruction.                                                                |
'-----------------------------------------------------------------------------'

--> CHRIS CONTACTS KIRK AS ALL HELL PREPARES TO BREAK LOOSE

NOTE: Before things get out of control, it would be best for Sheva and Chris to 
swap ammo if either of them has any rifle or shotgun ammo that the other may 
need.

Chris will contact Kirk (the helicopter pilot) eventually.  This dialogue 
signifies a change of plans as a new enemy prepares to step into view.  As the 
following dialogue plays out, Majini will begin to walk into the building from 
the entrance where Chris and Sheva first entered the building from.

_________                                                            __________
Chris: Kirk!  Come in!  The locals are hostile!  The gate is sealed, and we're
trapped.  We need backup, and we need it right now!

Kirk: Roger that.  Just sit tight.  I'm on my way!

Chris: Did you hear that, Sheva?  Helps on the way!

Sheva: Got it!  I just hope he gets here quick.
----------                                                           ----------

Shortly after the above dialogue, a cutscene will player where Majini will 
break the rooftop of the building that Chris and Sheva stepped into.  If you're 
still in the building then get the hell out of there!  Majini will flood the 
building at this point.  Don't ever go back to the area where Chris and Sheva 
fell down the ledge at the end of the path.  If you do, then you might need to 
toss a grenade into the building to clear out the Majini that will pursue your 
characters before stepping back inside.  Also, a new, much bigger threat is 
approaching from behind the outside gate.

NOTE: If you toss a grenade shortly before the cutscene where the Majini break 
through the roof then grenade will disappear as the gameplay resumes.

.------------------------------- EXTRA INFO ----------------------------------.
| After the Majini break through the roof of the building, you will enter the |
| most dangerous portion of this stage since the Majini will come at your     |
| characters nonstop from now on with much greater number than before.  You   |
| need to avoid getting surrounded and have an idea of what is around you.    |
'-----------------------------------------------------------------------------'

Once the cutscene where the Majini break through the rooftop of the building is 
finished, the Executioner from the cutscene will appear in the town outside of 
the gate.  He will always start out in the far right corner of the alley past 
the gate (near the red explosive barrel in that corner).  He will slowly walk 
toward the gate then swing his axe at the entranceway to knock the gate down.  
You can blast the Executioner as much as you want while he walks toward the 
gate - you can actually shoot the red explosive barrel along the far right side 
of the alleyway that he moves down directly after the cutscene with Majini 
breaking the roof if you are quick enough.

Toss a grenade toward the gate as the Executioner steps in front of it to 
damage him badly.  Your character can also stand near the gate and shoot the 
Execution in the head to stun him.  Always shoot him in the head with whatever 
weapon you use and he still stun quickly.  The only bad part about hurting him 
before he breaks the gate is that you can't get your free melee attack on him 
when he stuns because of the gate.  Yes, he can be killed but you're going to 
have to work to destroy him.  It's kind of like defeating both Dr. Salvadors 
during the Ganado raid in Pueblo village in Resident Evil 4 except you're 
fighting a walking tank this time.  Check the very end of this level if you 
want to see how to bring him down with extreme aggression.

.--------------------------- INFINITE TIME GLITCH ----------------------------.
| If neither character passes through the destroyed gate after the            |
| Executioner breaks it down, then the dialogue that normally takes place in  |
| the town will not play.  The stage will basically never end as long as your |
| characters do not cross the area where the gate was.  You'll have to deal   |
| with the Executioner and plenty of Majini while holding your ground on the  |
| other side of the gate.  The Majini will eventually stop appearing after    |
| enough of them have been killed.  As long as your characters do not step    |
| past the gate then the following dialogue will not play:                    |
|                                                                             |
| Sheva: "There's just no end to them!                                        |
| Chris: "We've gotta' hold out till Kirk gets here!"                         |
|                                                                             |
| As long as your characters do not cross the gate, the above dialogue will   |
| never play and the stage will never end.  The moment your characters step   |
| through the gate area, into the town, Majini will appear once again and the |
| dialogue will begin to play then the stage will continue like normal.       |
'-----------------------------------------------------------------------------'

Right after the Executioner breaks down the      /----------- TIP ------------\
gate, both Chris and Sheva are free to explore   | The Executioner's swing    |
any part of the town outside of the immediate    | that knocks down the gate  |
building area.  Don't ever stand back and wait   | cannot hit your character. |
for him to enter the area since this is such a   \----------------------------/
small area and he has too great of a range for your character to stand near him 
and avoid getting hit most of the time.  If you noticed the brick wall without 
paint inside of the building that Chris and Sheva just exited from then these 
are the types of walls that the Executioner can break with his axe in order to 
enter a building.  These type of walls are also found in the buildings up ahead 
inside of the town.

--> THE ENTRANCE GATE HAS BEEN KNOCKED DOWN

The Executioner is now a major threat to both of your characters, so let's go 
over his attack arsenal.

Executioner Attacks:

Horizontal Swing - The Executioner holds his axe to his side then steps forward 
with a swing of his axe then he steps forward with another swing following the 
first.  This is a very dangerous attack and the Executioner's startup animation 
for it is sometimes hard to notice.

Overhead Swing - The Executioner holds his axe behind him then steps forward as 
he performs an overhead swing.  Sidestepping it can easily dodge this.

Turning Swing - The Executioner turns around to face your character and swings 
his axe one time while turning.  He doesn't perform this move that often, but 
he might just surprise you with it sometimes.

Grab - The Executioner reaches out to grab your character from close range.  He 
will hold your character into the air and choke the character then throw the 
character to the ground.  While on the ground, press the X button when the 
button prompt appears to avoid the Executioner's overhead axe chop.  Failure to 
dodge will result in an instant kill!  This grab can be broken if you're 
partner interrupts the grab with a melee attack.  On single player mode, be 
sure to mash the B button in order to have Sheva break the grab.  One thing 
that should be highly noted about this attack is if CPU Sheva is grabbed then 
Mr. Redfield better damn well save her with an assist melee attack while close 
to the Executioner or perform some type of shot that disrupts the grab or else 
Sheva will sometimes not escape the grab and she will die!

Berserker Rage - When the Executioner is very low in health, he will begin to 
swing his axe horizontally over and over as if in a raging state, so be 
prepared to run away from him or at least back up.  He will usually swing one 
way then keep moving that save way, so step to the side and around him when he 
starts this.  He will perform both horizontal and vertical swings.  Just 
because he performs a vertical swing does not mean that he is finished.  As he 
gets lower in life, he may take quite a while stop this combination attack.

Recovery Swing - If both characters hit the Executioner with a melee attack 
when the Executioner is stunned then the Executioner will crouch downward and 
eventually recover while performing a set of horizontal swings resembling the 
Horizontal Swing mentioned above.  The only real difference is that he has a 
crouching pose for the startup and will only do this after both characters have 
hit him with a melee command after a stun.

(NOTE: The Executioner has a certain frame of animation during some of his 
attacks that will keep him safe from attacks that would normally stun him, so 
if you toss a grenade or hit him  during these times, then will not crouch 
down.  This usually occurs at the very end of each attack.)

.-------------------------------- EXTRA INFO ---------------------------------.
| Make sure that you have an idea of where your partner is from now on since  |
| this is a rather big area.  In single player mode, keep Sheva on "Cover"    |
| command and she will keep up with Chris and heal him when needed and Chris  |
| can do the same for Sheva.                                                  |
|                                                                             |
|--------------------------------- WARNING -----------------------------------|
| DO NOT heal your partner if he/she is struck down in front of the           |
| the Executioner unless the heal is near instant while the character is      |
| getting up from being knocked down.  The Executioner's horizontal swing is  |
| capable of hitting both characters during the healing animation and sending |
| both into dying status.  Work on stunning the Executioner with a shotgun    |
| blast directly to the head, two handgun shots to the head or a grenade      |
| tossed near him then heal your partner.  A Resuscitation near the           |
| Executioner is a fine choice since both characters are invincible during    |
| the entire animation, but healing with a green herb can be a death sentence |
| for both characters.  Remember that a green herb is automatically used      |
| in place of a Resuscitation when one is your character's inventory and this |
| animation is NOT an invincibility animation.                                |
'-----------------------------------------------------------------------------'

For the remainder of the town, allow me to take you on a guided tour, my fellow 
RE fan!  You don't have to follow me, since I don't move along a convenient 
path, but feel free to read on:

OPTION 1 --> GO LEFT (FROM BEGINNING OF THE TOWN)

  - MAKE ANOTHER LEFT

When the two characters step through the gate, the blue stand to the left can 
be destroyed (with a grenade/knock a Majini into it/have the Executioner take a 
swing at it)) to receive a --RANDOM ITEM--.

--------------------------------------------------------------------- ITEM LIST
[ ] Random Item - Use a grenade to destroy the blue stand to the immediate left
                  after stepping through the destroyed gate.  You can also 
                  knock a Majini into it with melee or have the Executioner 
                  attack it.)
-------------------------------------------------------------------------------

There is a ladder that can be climbed if you move left then walk beside or hop 
over the small wooden fence to the left.  This actually leads up to the top 
portion of the building that Chris and Sheva just exited from.  Climb the 
ladder and run along the top walkway.  Majini will climb on top of this high 
walkway area from below.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - In a corner behind a fence railing
--> Common Items: Handgun Ammo (+5), Gold (+100)

[ ] Wooden Crate - On the table with the Green Herb
--> Definite Item: Handgun Ammo (+10)
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) - On the middle table
[ ] Green Herb - On the table with the crate
-------------------------------------------------------------------------------

You'll need to step around the hole in the floor and get to the other side of 
this floor in order to move up to the high rooftop.  The hole mentioned is 
actually the hole from earlier that the Majini made to enter the building.  
Climb the ladder on the other side of the hole.

.------------------------------------ TIP ------------------------------------.
| While both characters are on the top walkway and while they are in any      |
| other area where the Executioner can't reach, the Executioner will walk     |
| back and forth between the many hazards below.  While looking off the side  |
| across from the ladder that the characters use to get up to this high area, |
| notice how the Executioner walks up and down the main path and moves by the |
| set of red barrels and walks up under the power box hanging on the wooden   |
| pole beside the broken down bus.  He heads toward the far gate to the north |
| (by the red barrels near the gate) and then steps into the market area in   |
| the northeast.                                                              |
|                                                                             |
| He will step over the small railing in the east and then walk to the south  |
| (by the set of red barrels again) and then head toward the single red       |
| barrel by the execution walkway.  He will walk back toward the gate in the  |
| north from here. The Executioner will keep up this pattern whenever both of |
| your characters are on a high area that he cannot reach or inside the bus   |
| in the midportion of town!                                                  |
'-----------------------------------------------------------------------------'

On the very top of the building (third floor), three --HAND GRENADES-- lie near 
a water tower on the opposite side of the rooftop.  Majini will climb the 
ladder that Chris and Sheva came up and they will also climb up the side of the 
sign railing of the building.  This is an excellent place to steak out when 
you're running low on ammo, since the Majini will begin to come in much fewer 
number here than they will on the ground level of the town below.  They won't 
attack as much on the lower walkway either.

--------------------------------------------------------------------- ITEM LIST
[ ] Hand Grenade, [ ] Hand Grenade, [ ] Hand Grenade
-------------------------------------------------------------------------------

OPTION 2 --> TAKE THE PATH STRAIGHT AHEAD (FROM BEGINNING OF THE TOWN)

There is a set of !!OIL CANISTERS!! along the middle path that can be shot.  
Run past the canisters then turn around and shoot them whenever the Executioner 
moves by them and they will cause a burst of flames to stretch out along the 
ground beside them and burn any Majini that happen to cross it.  Your character 
can stand on the opposite side and shoot at the Executioner while the wall of 
flames separates him from your team.  The Executioner has a bad habit of simply 
walking into the flames.  Keep in mind that your character can knock a Majini 
into the flames by melee attacking or staggering a Majini into the fire through 
gunfire.

Notice the bus in the middle of the town by across from the building by the 
execution platform.

  - INSIDE THE BUS

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - In the back of the bus (left)
--> Common Item: Handgun Ammo (+5)

[ ] Wooden Barrel - In the back of the bus (right)
--> Common Item: Handgun Ammo (+5)
-------------------------------------------------------------------------------

  - CONTINUE DOWN LEFT PATH

You'll come upon a small shack with a --WOODEN BARREL-- inside.  Right up above 
this shack is a !!TRANSFORMER!! (power box) that can be shot down in order to 
damage enemies.  The unique aspect of these power boxes is that, once the 
electrical surge dies down, they can be shot again and again in to restart the 
electricity in them and shock any nearby enemies that happen to step near them.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - In the back left corner of the small shack.
--> Common Item: Gold (+100)
-------------------------------------------------------------------------------

  - ENTER THE MIDDLE BUILDING

After opening the door, --HANDGUN AMMO (+10)-- is lying on a table to your 
immediate left.  The Executioner can break through the wall on the right side 
of this building and the wall on the left side.  Open the drawer of the cabinet 
right across from the handgun ammo and take the --MACHINE GUN AMMO (+30)-- from 
inside.  If you need to make a quick escape from the building then jump through 
window next to the left corner to the side.

.--------------------------------- EXTRA INFO --------------------------------.
| The Executioner can destroy the weak walls in these buildings and hit your  |
| character with that particular swing, so stay away from the weak brick      |
| walls.  Your character can destroy them by throwing a grenade at them.      |
'-----------------------------------------------------------------------------'

Further around the left corner a --GREEN HERB-- and some --HANDGUN AMMO (+10) 
are on a table and another --HANDGUN AMMO (+10)-- pickup is lying on some bags. 
There are two --WOODEN BARRELS-- beside the bags.  Watch out for the wall to 
the left since the Executioner can break through it.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Lying near the sandbags (right)
--> Common Item: Gold (+100)

[ ] Wooden Barrel - Lying across from the sandbags (left)
--> Common Item: Gold (various amounts)
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) - Lying on the table to the immediate left after opening 
the door.

[ ] Green Herb - Lying on the nearby table after turning the left corner.

[ ] Handgun Ammo (+10) Lying on the nearby table after turning the left corner.

[ ] Handgun Ammo (+10) - Lying on the sandbags in the right corner near the 
barrels across from the window.
-------------------------------------------------------------------------------

OPTION 3 --> CONTINUE DOWN THE RIGHT PATH (FROM BEGINNING OF THE TOWN)

To the immediate right is an alley behind the execution platform that has an 
!!RED EXPLOSIVE BARREL!! in the corner of it.  The Executioner can be lured 
here or you can lure him further ahead down the middle path and shoot the !!OIL 
CANISTERS!! to the side in order to ignite the ground and burn the Executioner 
and any Majini that move along the path.  The ladder of the execution platform 
across from the group of red barrels can be climbed; the platform makes a good 
sniping spot for shooting the Executioner below.  Beware that the Executioner 
can get on this platform, it just takes him time.  He will enter the building 
below, next to the execution platform, then walk up the stairs inside and come 
after your character.

  - ENTER THE BUILDING NEAR THE EXECUTION PLATFORM

Speaking of the building that the Executioner goes to, you can enter that 
building and pick up the ++INCENDIARY GRENADE++ and the ++HAND GRENADE++ on the 
group of shelves to your left after opening the door.  Look to the right and 
open the drawer of the blue cabinet to find some ++HANDGUN AMMO (+10)++ inside. 
There is some ++MACHINE GUN AMMO++ on a shelf with a --WOODEN CRATE-- lying 
beside it in the far right corner (while entering via the door) of this floor 
also.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate (On the shelf near the Machine Gun Ammo)
--> Common Item: Gold (+100)
--------------------------------------------------------------------- ITEM LIST
[ ] Incendiary Grenade - On the shelf with the hand grenade

[ ] Hand Grenade - On the shelf with the incendiary grenade

[ ] Handgun Ammo (+10) - inside the cabinet drawer across from the shelf with 
                         the grenades

[ ] Machine Gun Ammo (+30) - On the shelf to the far left of the door
-------------------------------------------------------------------------------

You can choose to go up the stairs from here and move out onto the execution 
platform or jump out the nearby window and enter the area with stands up ahead. 
For this walkthrough, I'm going to hightail it out the window.

The Executioner can break all the wooden stands in this area, but he needs to 
step over the nearby fence in order to get to your character, so keep that in 
mind if he is nearby.

  - DEEPER INTO THE TOWN

There is a !!TRANSFORMER!! on a pole in the very middle of the main path that 
stretches across the town that can be shot down like the power box from 
earlier.  Aim up and shoot it when the Executioner steps by it.  Remember that 
you can shoot it again (while it is grounded) whenever the electricity stops 
for another burst of electricity.

.------------------------------ SECRET WEAPON --------------------------------.
| Look up ahead and spot the white and red umbrella to the right of the back  |
| gate.  This nostalgic scenery actually stands as a marker for an important  |
| weapon.  Open the --METAL CASE-- below the umbrella and take the ++VZ61     |
| (MG)++ machine gun from inside.                                             |
'-----------------------------------------------------------------------------'

There is a group of --TOMATOES-- near the case, but they don't ever hold any 
type of item.  You can shoot the !!OIL CANISTERS!! near the stands to trigger a 
fire just like near the entrance to the town.  Once the closes stand is 
destroyed near the barrels (through enemy hits or the fire) a 
--RANDOM ITEM-- will appear where the closest stand to the barrels was at.  
There is another --RANDOM ITEM-- in the stand further to the side, but you'll 
need to throw a grenade at it or allow the Executioner to break it in order to 
get the item.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tomatoes (On the stand with the metal case)
--> Definite Item: Nothing
--------------------------------------------------------------------- ITEM LIST
[ ] VZ61 (MG) - Open the metal case on the stand with the red and white 
                umbrella hanging overhead
[ ] Random Item - Destroy the stand closet to the group of red barrels [shoot 
                  the red barrels to destroy it]
[ ] Random Item - Destroy the other stand by the one mentioned above - use a 
                  grenade/knock a Majini into it with melee/allow the 
                  Executioner to attack it
-------------------------------------------------------------------------------

The gate in the back of the town is locked.  Move across to the opposite side 
of the section above (left side) and hit the group of --MELONS-- for an item 
then turn your attention to the stands further ahead and pick up the ++HANDGUN 
AMMO (+10)++ then destroy the nearby --WOODEN BARREL-- for an extra item.  If 
you have a grenade, you can toss it at the stand closest to the stairs that 
lead up to the middle building and the stand behind the stand with the melons 
and a --RANDOM ITEM-- will appear in the debris of both of them.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Melons (On the stand across from the stand near the wooden barrel)
--> Definite Item: Hand Grenade

[ ] Wooden Barrel (near the stand with the Handgun Ammo)
--> Common Item: Handgun Ammo (+10), Gold (various amounts)
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) - On the stand near the wooden barrel
[ ] Random Item - Destroy the stand closest to the wooden barrel [use a 
                  grenade/knock a Majini into it with melee/allow the 
                  Executioner to attack it])
[ ] Random Item - Destroy the stand closest to the set of stairs leading up to
                  the middle building rooftop [use a grenade/knock a Majini 
                  into it with melee/allow the Executioner to attack it])
-------------------------------------------------------------------------------

  - THE TOP OF THE MIDDLE BUILING

Find the stairs that lead up to the rooftop of   /----------- TIP ------------\
the building in the back of it.  Move up the     | Your character can leap    |
stairs and run to the left.  A !!RED EXPLOSIVE   | over to the top of the bus |
BARREL!! will be sitting right near a ledge.     | early by jumping from the  |
Run toward the explosive barrel and hop over to  | far left end of the middle |
the top of the shack up ahead.  You can actually | building rooftop (right    |
lead the Executioner up to the top of the middle | side).                     |
building and stand near the explosive barrel     \----------------------------/
then quickly leap to the shack rooftop and shoot the explosive barrel.  The 
Executioner cannot reach your character while on either of the nearby rooftops 
(shack or bus).  Grab the ++GREEN HERB++ in the corner near the fence while on 
the shack rooftop.  You have to be careful while up on this rooftop since 
Majini will begin to climb and hop over the nearby fence as well as hop to the 
rooftop from the nearby middle building and the bus roof.

--------------------------------------------------------------------- ITEM LIST
[ ] Green Herb - In the corner of the rooftop of the shack near the fence
-------------------------------------------------------------------------------

While on top of the shack rooftop, turn to the bus and hop on top of it.  Rush 
to the opposite side of the bus then destroy the --WOODEN CRATE-- on top of the 
stack of tires at the end.  While on the bus roof, be on the lookout for Majini 
that will climb the bus from the below and also keep an eye out on the Majini 
that are leaping onto the bus from the top of the shack.  You can leap back to 
the middle building by stepping toward the side closest to it for a jump 
command that will make your character hop back over to it.

--------------------------------------------------------------------- ITEM LIST
[ ] Wooden Crate - At the far end of the top of the bus
--> Random Item
-------------------------------------------------------------------------------

Here is a list of the character phrases that can be heard throughout this 
stage.  Each one signifies how much time you have left.

__________                                                           __________
Sheva: There's just no end to them!

Chris: We've gotta hold out until Kirk gets here!
----------                                                           ----------

__________                                                           __________
Kirk: (over radio) Chris.  Sheva.  How you holding up?  I'll be there shortly.  
Just hang in there.
----------                                                           ----------

__________                                                           __________
Kirk: (over radio) Sorry to keep you waiting!  I'm going to take out the door!  
Find some cover!
----------                                                           ----------

If you can manage to defeat the Executioner, then he will drop a ++GOLD RING++. 
This item is just like gold and has not significance in the demo.  Once Kurt 
mentions the last phrase above then the entire stage will be finished.


--> EXTREME TIPS FOR TEARING THROUGH THE EXECUTIONER

- Right after the Majini break through the roof of the building, stand near the 
left side of the gate and look to the right (behind the gate) then immediately 
shoot the red explosive barrel.  The Executioner will always start near it 
after the cutscene before he walks toward the gate.  You have to be fast to 
take advantage of the red barrel.
- Before the Executioner breaks down the gate, toss a grenade toward the gate 
and this will hit him most likely as he breaks it.
- Keep in mind that the Executioner's axe swing that breaks the gate cannot hit 
your character, so you can literally stand right next to the gate and hit him 
with gunfire while he breaks it.  This axe swing will knock away any Majini 
that happen to be in the way, but it will pass right through your character.  
You could actually keep shooting at his head and restunning him before he has a 
chance to break it.
- When the Executioner is stunned from taking too much damage, shoot him in the 
head with the shotgun or handgun a few times then run up and perform a melee 
attack before he fully recovers - wait until he starts to rise.  Once he is 
FULLY standing, he cannot be hit with a melee attack.
- The Executioner can be double teamed.  Directly after a partner's melee 
attack, run up to the Executioner yourself for a melee attack prompt.  Only two 
melee attacks may be performed per stun.  If your partner hits the Executioner 
while the Executioner is grappling your character, run up to the Executioner 
yourself and perform a melee attack as he staggers.  Learn to take advantage of 
this "buddy system" we have here to avoid being "sandwiched".  The Executioner 
will always perform a recovery swing after being hit with two melee attacks in 
a row, so back away from him after the second melee attack - it IS possible to 
restun him by shooting him in the head before he performs the recovery swing, 
but it is extremely risky.
- If you're playing single player, then run up to the Executioner while he is 
stunned and hit him with a melee attack with Chris then run toward the 
Executioner and move behind him; if she is in "Cover" assist mode, Sheva will 
follow Chris and melee attack the Executioner as she runs by.
- The Executioner's overhead swing can be dodge by simply sidestepping to the 
right or left.  You can actually use this sidestepping technique to remain 
close to him and blast him.  His horizontal swing can be avoided by constantly 
backing up, but don't rely on this all the time, especially when he starts to 
go berserk!
- Regarding the above tip, remember these move startup animations:

    holding axe behind him         = vertical (overhead) swing
    holding axe to the side of him = horizontal swing
- The Executioner will kill any Majini that he hits with his big axe, so he can 
clear a whole crowd for your characters.
- Gunfire aimed directly at the Executioner's head will stun him extremely 
quick.  Just two handgun shots directly in the head should be enough to stun 
him in single player and co-op modes.  One close range shotgun blast to the 
head will usually stun him, one rifle shot directly to the head will stun him 
and firing rapidly with the machine gun at his head will surely stun him 
quickly.  Keep in mind that the Executioner must be standing and moving in 
order to stun him - gunfire while he is getting up will not count towards a 
stun.
- Time your reloads so that you reload in front of the Executioner while he is 
stunned so that the action command for hitting him appears while your character 
is reloading.  Right when your character starts to reload, press the button for 
the action command to make your character end the reload animation and 
automatically start the melee command.  This will reload your weapon without 
having to watch the entire animation.  One neat aspect about this technique is 
that you can shoot off a few rounds while close to the Executioner then be able 
to reload before finishing off the close encounter with a melee attack.
- Much like the reload technique mentioned above, if you stand in front of the 
Executioner when he is stunned then fire off a shot, the animation for the shot 
can be interrupted by inputting the command for a melee attack.  This is really 
only useful for the shotgun and rifle since the handgun already has a fast rate 
of fire and so does the machine gun, but at least you can cancel the animation 
of your character lowering the weapon.
- This was already mentioned in the double team tip, but I'd like to mention it 
by itself as well since it's very helpful; whenever one character knocks a 
partner out of the Executioner's grab, the partner can follow up with a melee 
attack while the Executioner staggers backward.
- Run inside the broken down bus and use Sheva'a rifle to blast the Executioner 
through the windows.  You'll obviously have to watch for the Majini that enter 
the bus from the door.  Keep in mind that if the Executioner swings, you are 
NOT safe from his hits while in the bus - he can hit both characters through 
the walls of the bus!  Using the bus, it is possible to step in and out of the 
bus to lure him toward it then shoot him from inside.  He will almost always 
walk away after the characters enter the bus.  If he swings however, the walls 
of the bus will not protect the characters.
- Set up traps for the Executioner - have him follow you into a building then 
jump out the window of the building and toss a grenade inside the building.  
Lead him under a power box and shoot it or lead him near a fallen power box 
then shoot it to set off an electric current once again.  Lead him near 
explosive barrels and shoot them also, just be far enough away to where your 
character is not caught in the blast.
- Shoot the Executioner from far or long range with the Handgun or rifle or 
close range with the Shotgun.  If you want to take him down quickly then you're 
going to have to pump every SINGLE PIECE OF AMMO INTO HIM WITHOUT THE SLIGHTEST 
THOUGHT OF CONSERVING.  Toss grenades at him once they are collected and this 
will speed up the process dramatically.  Incendiary grenades really work best 
against the Majini rather than the Execution but they work well to stagger the 
Executioner from close range - aim toward the ground in front of your character 
then toss the grenade if you have to - just don't toss it directly at your feet 
or you'll get burned!
- Run up the steps behind the middle building then stand near the railing 
overlooking the staircase while on the rooftop and shoot the Executioner in the 
head as he moves up the stairs.
- The swarming Majini are really the worst part about fighting the Executioner, 
so you can't stay in one place for too long without surveying your immediate 
area.  Always look around a bit while fighting the Executioner and, when 
available, take melee attack prompts immediately to keep your character from 
getting surrounded and to keep your character from getting hit.  Picking up 
items while in the midst of a mob can really help out for immediate 
invincibility against any type of attack as well.
- Setting Sheva to the Attack (Go) command from the moment that the gate is 
knocked down will make her more aggressive and she will shoot the Executioner 
more often with her rifle.  The downside to this is that she may not always be 
there to help your character when Chris enters dying status.

.--------------------------------- MAJOR TIP ---------------------------------.
| If you are really good at aiming and keep in mind that the Executioner can  |
| only be stunned while moving, it is possible to stand right next to him     |
| while he is stunned then fire at his head once he fully rises and begins to |
| move in order to stun him again.  This works the best in single player mode |
| where the Majini are fewer in number.                                       |
|                                                                             |
| If a Chris player can get enough shotgun ammo before the Executioner breaks |
| the gate, then he can stand right next to the Executioner and stun him then |
| constantly blast him in the head and quickly reload through the inventory   |
| menu during a shotgun blast animation or he can perform the inventory       |
| reloading during a melee attack.  Either way, the Executioner can be        |
| trapped with constant shots to the head with the shotgun.  The player       |
| without the shotgun should focus on keeping the Majini away from Chris and  |
| resuscitating Chris when the time comes.  The resuscitation will provide    |
| complete invincibility for both players and enemies will usually stop       |
| attacking at that time.  AI Sheva will usually help out a Chris player      |
| while blasting the Executioner also.                                        |
|                                                                             |
| The surrounding Majini are the main obstacles that interfere with this      |
| trap, but if you can keep it going then maybe your online partner will      |
| notice this and take a piece of the action.  Besides the Majini, the        |
| Executioner will also duck down slightly before his horizontal attack,      |
| possibly causing you to miss his head, so watch for that sudden startup     |
| animation for that particular attack.                                       |
|                                                                             |
| A shotgun blast to the head to stun him followed by three shotgun blasts to |
| the head and an ending melee attack absolutely murders the Executioner.     |
| If you can keep the above trap up with the shotgun, he will go down fast!   |
| Kirk you don't to worry about us, we're fine here.  Now hurry along before  |
| we have another Mike tragedy.  How very sad that was... in more ways than   |
| one.                                                                        |
'-----------------------------------------------------------------------------'

--> SPOTS WHERE THE EXECUTIONER CANNOT FOLLOW

- The top walkway above the building that Chris and Sheva enter at the 
  beginning.  This is accessible by climbing the ladder behind the small fence
  to the left after entering the town once the Executioner has broken the gate
  down.
- The inside of the bus in the middle of the town.  He can hit the characters 
  through the side of the bus if he swings, so watch for his attacks if he is 
  berserking!
- Jump across to the top of the shack or the top of the broken down bus while 
  on top of the middle building.

NOTE: He can reach the top of the execution platform, but he must go up the 
stairs in the building next to the platform, so your character can seek 
temporary relief while on the platform then leap off of it when the Executioner 
climbs up to the platform.  It's possible to take advantage of constantly 
leaping off and climbing back onto the top of the executioner platform.  The 
Executioner will simply keep turning and walking up and down the ramp.

--> THE GAME PLAN (SUMMARY OF OWNING HIM) [SINGLE PLAYER METHOD]

So basically, from the beginning, (a) look through the gate and shoot the red 
explosive barrel behind the gate down the alley to the right after the Majini 
break through the roof, 9b) shoot the Executioner with the handgun as he walks 
toward the gate, (c) toss a grenade at the gate while the Executioner breaks 
it, (d) equip the shotgun then run up to the Execution and hit him with three 
shotgun blast to the head (e) melee attack him right before he fully stands to 
end the third shotgun blast (if you're on single player then run by him and 
allow Sheva to hit him with a melee attack, (f) run down the middle path 
(towards the first building) and shoot the Executioner with the handgun when 
you turn then wait for him to step next to the group of red barrels then shoot 
them to burn him (g) stand on the other side of the flames and keep shooting 
the Executioner with the handgun even while he burns.

(h) Enter the building to the east and grab the hand grenade and incendiary 
grenade, (i) jump out the north window of the current building then run to the 
north.  Whether you pick up the machine gun or not is your choice (I leave it). 
Run to the stack of melons on the cart to the northwest and slash them then 
grab the hand grenade, (j) run into the middle of town and allow the 
Executioner to step near the portion with the overhead transformer then toss a 
hand grenade below him, (k) the resulting explosion will stun him and knock the 
transformer down, which will electrocute him.  Run up to him and perform shots 
with the shotgun then cancel the third blast into a melee.  Try to approach a 
side where your character is facing the electrified transformer so that your 
character knocks him into it. (l) quick turn and run then toss another hand 
grenade. The Executioner will be hit by the grenade explosion and the 
transformer shock once again, so run up to him again and blast him some more 
then cancel into a melee.

Still alive?

(m) Quick turn and run away then toss an incendiary grenade then blast him with 
the handgun from a safe distance. (n) he will now be so weak that he will 
perform his Berserker Rage swings, so allow him to charge directly toward the 
north gate then shoot the oil barrels near the gate to burn him.

NOTE 1: Remember that you can also stand right near the gate as the Executioner 
walks up to it and blast him in head continuously with a gun - preferably the 
shotgun.

NOTE 2: A Sheva player can perform two rifle shots and cancel into a melee 
during a close range stun on the Executioner.  Sheva has the most advantage 
from a distance because of her rifle so help a Chris player out by constantly 
shooting the Executioner from long range if Chris is handling the situation 
just fine (aka. having one of his moments).

NOTE 3: The surrounding Majini (especially while in co-op play) can easily 
screw up your game plan when tossing grenades, so the above method might not 
always go so well.  The main problem I have is with random Majini grabs and a 
Majini stepping in front of my character before I toss a hand grenade.  You 
just have to improvise with another hand grenade or allow the Executioner to 
perform his overhead hit then sidestep to the side and blast him with the 
shotgun to stun him.

NOTE 4: Cancel into a melee early if the surrounding Majini are about to hit 
your character while you blast the Executioner from close range.

--> MAXIMUM AGGRESSION METHOD (CHRIS AND SHEVA)

This method will vary depending on how much ammo you can collect the for the 
shotgun and it requires some quick menu selection during the middle of the 
action.  Equip the shotgun then run directly up to the Executioner and blast 
him directly in the head to stun him or simply toss a grenade to stun him.  
While he is stunned you can get off three shotgun blasts on him.  Get close 
enough to the Executioner to where the melee attack button prompt appears then 
perform your shots as follows:

1) Shotgun Blast 1 to the head
2) Shotgun Blast 2 to the head
3) Shotgun Blast 3 to the head then cancel this third blast into a melee attack
4) During the melee attack open the inventory menu and quickly reload during 
   the melee animation
5) Run up to the Executioner and wait for him to fully stand.  The moment he 
   flinches for an attack, blast him directly in the head to restun him.
6) Start again from 1 then repeat.

The hardest part about this method is the surrounding Majini.  Performing the 
melee attack when you think you are about to get hit is the main key to keeping 
the attack combination going.  Learning the precise timing for restunning him 
is another key point to keeping this chain going as well, so you'll have to 
experiment to get the precise timing.  After Sheva's roundhouse, the 
Executioner will duck down a bit then immediately follow up with a horizontal 
swing, so be ready to fire while he is still crouched over a bit (wait for him 
to move slightly and watch for him to ready the attack).

A Sheva player should stand away from Chris and shoot the Majini that surround 
him with the rifle, handgun or machine gun or she could simply help him pile on 
the damage by shooting the Executioner instead of no Majini are in the area.  
Sheva can also spam the Executioner to damage him even faster.  One thing a 
Sheva player should NOT do is get close to Chris during this attack since the 
Executioner can use swing to send both character into dying status if one 
mistimed shot fails to stun him.  Sheva should only run toward the Executioner 
to add in a melee attack after Chris' melee attack then back off.

Using this method, you can easily take down the Executioner before Sheva's 
"There's just no end to them" line.  This method can turn reckless extremely 
easy and it might get you hit if a Majini manages to grab your character, but 
it sure does take down the Executioner fast if it works in your favor.  The 
shotgun is so very ultimate in damaging him quickly.

--> MAXIMUM AGGRESSION METHOD (SHEVA)

With Sheva by herself, you're going to have to rely on hand grenades to stun 
the Executioner or shoot him in the head twice with the handgun.  Rifle 
headshots take too long to stun him and you'll always have to wait through 
Sheva's bullet ejection animation.  While the Executioner is stunned take out 
the rifle and do the following.

1) Rifle shot to the head
2) Rifle shot to the head
3) Cancel the second shot into a melee command then quickly reload through the 
   inventory during the melee animation

Sheva can't really stand next to the Executioner and restun him like Chris can 
with the shotgun, so run away and toss another grenade to stun him or blast him 
in the head twice with the handgun.

--> IF YOUR PARTNER HITS THE EXECUTIONER WITH A MELEE ATTACK EARLY

If you're going for the gunshot + melee cancel method that I mentioned above 
and your partner rushes in and performs a melee, you can still get off one 
final shot along with a melee cancel.  Run up to the Executioner as he staggers 
then perform a quick blast with either the shotgun or rifle then cancel that 
blast into a melee immediately.  Chris can actually perform two shotgun blasts 
before his Straight once Sheva has already hit the Executioner before the 
Executioner recovers.

--> CO-OP STRATEGY FOR EXECUTIONER

While playing cooperatively, you're going to be swarmed with extra Majini, so 
you really can't stand near him and restun him.  You're most likely going to 
have cancel your gun blasts early because of the surrounding Majini.

From the start, make sure that you grab the hand grenade in the melon stack by 
the window.  Toss this grenade toward the fence as the Executioner breaks it 
with his axe and this will both stun him and clear out any nearby Majini 
allowing you to melee him.  Run down the middle path then wait for him to step 
near the oil canisters then shoot them.

- Character 1 (most likely Chris)
At this point, one character should immediately run toward the middle building 
on the east side and go inside after the oil canisters are shot.  Grab the 
grenades and maybe the machine gun ammo inside then quickly jump out the window 
on the north side.  Open the inventory and equip a hand grenade while jumping 
through the window.

Run to the northwest and find the stack of melons then slash at them and pick 
up the grenades form that pile.  Now you have two hand grenades and an 
incendiary grenade.  Toss the incendiary grenade at a nearby group of Majini if 
they start to swarm your character.

- Character 2 (Sheva)
The other character could enter the building on the west side and grab the 
green herb inside and maybe the machine gun ammo then jump out the window on 
the northwest side.  You need some sort of extra healing item in case something 
goes wrong with Character 1, because it can very easily.

Really, Sheva could stay outside of the buildings and simply back up and fire 
her rifle at the Executioner.  Watch out for Majini that come from the north 
however.

- Both Characters Meet
Wait until the Executioner reaches the middle portion of the town, in between 
the two buildings then toss a hand grenade at him.  The hand grenade should 
stun him and make the electric transformer fall right next to him, which will 
electrify him for some extra damage.  Run up and get the usual hits in on him 
depending on the character that you are currently using.  Sheva should really 
stand back and constantly fire her rifle while Chris rushes into the stunned 
Executioner with his shotgun - fire off about two or three blasts then cancel 
into a melee attack.  If the Executioner gets stuck with his back to the 
transformer while it is electrified, then Chris can actually make him stagger 
into the electrified transformer for extra damage.  Back off after the melee 
attack then toss another hand grenade when he begins to move toward your 
character (make sure that he is moving or it won't stun him).  The hand grenade 
will once again stun him and electrify him because of the nearby transformer.  
Run up to him again then blast him and cancel into a melee attack.  This should 
damage him greatly.

The most important part for this advice is to grab the hand grenades - that's 
literally all I get since they are basically enough to take him down if Chris 
uses the shotgun on the Executioner while in close range during a stun.

- An Alternate Route
Instead of having one character enter the west house, that character could also 
climb up the ladder in the southeast section just past the gate then grab the 3 
hand grenades at the very top of the roof after climbing the second ladder.  
This takes quite a bit of time and leaves your partner open to attack all that 
time without your help.  The good part about this is that many of the Majini 
will focus on the character that climbs the ladder however.  The character that 
moves up the ladder can also toss the grenades from the rooftop if the 
Executioner is below or that character can move back down the platforms and 
join up with the partner.  If you do this while playing alongside me online, 
then the Executioner will probably be falling when you arrive, I'm afraid, so 
you could use the grenades on the surrounding Majini at least!

- Confusing the Executioner
Both characters can get on opposite sides of the Executioner and confuse him.  
He can only come after one at time, so one character can blast him with the 
handgun or rifle while the other lures him away and sets him up for a melee 
attack with a tossed hand grenade.

--> RELOAD THROUGH THE INVENTORY DURING MELEE ATTACKS

Both players should place the shotgun ammo (Chris) and rifle ammo (Sheva) in 
the middle slot of their inventory then place the corresponding gun either 
directly below, above, to the right or left of the ammo.  During a melee attack 
against the Executioner or any Majini, quickly open the inventory menu then 
combine the ammo with the gun for a full reload by pressing the action button 
to highlight the ammo then press the action button over the gun to combine the 
ammo with the gun.  The reloading sequence will take place all during the melee 
attack animation.

Reloading through inventory is so very important while fighting the Executioner 
or Majini mobs that you will face.  You should never reload your main 
destructive weapon in the open on this stage.  The handgun reloading animation 
isn't that much of a problem, but shotgun and rifle reloads will cause your 
character to get hit at times.

--> EXECUTIONER EXPLOITS

- The Executioner must stop everything that he is doing and step over the small 
wooden fences in the west area right outside the gate to the town and in the 
northeast area beside the nearby building.  You can hop over the small wooden 
fence in each of these areas and wait for the Executioner to approach then 
blast him as he steps over the wooden fence.  Once he steps to your side, 
simply hop back over to the opposite side and make him step over again.  The 
best fence to do this with is the one in the west right outside the town gate. 
The fence near the locked gate in the north has a window near it that you can 
hop through to get away from any Majini that pile up - hop through the window 
then clear out the Majini then hop back over and take on the Executioner.  The 
Executioner will most likely walk to the front door, so he will leave the 
immediate area but quickly come back and have to step over the fence once again 
when you hop back outside! 

- The Executioner's swing that knocks down the gate after the cutscene where 
the Majini break through the roof CANNOT hit your character, so you take 
advantage of this by getting right next to the gate as he breaks it then blast 
him or stand right near the gate and continually blast him while he walks up to 
it, knowing that you will not get hit when he breaks it.

- The Executioner stops randomly because of a game bug in the demo version that 
causes him to stand still.  You can run directly up to him and blast him in the 
head to stun him or shoot him from very away with some precision aiming with 
any other weapon when he decides to take a breather such as this.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> P U B L I C  A S S E M B L Y - KNIFE  RUN
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

After discarding all items, move down the hill as normal and trigger the 
cutscene in the building.  Once the cutscene triggers, run back outside the 
door that both characters just stepped through to enter the current building.

Both characters should stand on opposite sides of the door and equip the knife. 
Face the door and aim downward.  Once the Majini start pouring into the 
building, continuously slash at them with the knife.  For the most part, they 
will not be able to move past the doorway if both characters constantly slash 
toward the floor.  Sheva is the most likely character to get hit thanks to her 
smaller knife.  Try for melee attacks every now and then but keep in mind that 
performing them will reposition your character.  Simply slash downward while 
both characters are on opposite sides of the door.

When the cutscene plays after Chris contacts Kirk, Majini will begin to move 
down the hill in the back of the building afterward.  Don't worry immediately 
since it will take them a while to get down the hill.  Keep slashing at the 
Majini on the other side of the doorway.  Eventually both characters should 
back up and move toward the hill dropoff.  When the Majini fall from the hill, 
one (or both) character(s) should trap them against the wall with knife 
slashes.

--> Knifing the Executioner

Once the Executioner moves through the doorway, step away from the door 
cautiously.  If he does not begin to swing, then both characters should run up 
to him and slash him from close range.  He will reach out to grab one of the 
characters.  The other character should immediately perform a partner assist 
melee attack.  When the Executioner's grab is broken, the other character (that 
was previously grabbed) should run up to the Executioner and hit him with a 
melee attack as he staggers backward.  Try to keep him to one side of this 
outside area.  Intentionally knock him toward a wall.  Both melee attack 
animations will usually keep the characters safe from the surrounding Majini.

Once the Executioner staggers backward, he will immediately prepare to perform 
his two recovery swings, so run to the opposite end of the immediate area and 
allow him to swing his axe.  This will take out some of the surrounding Majini 
for your characters!  Right after his two swings, both characters should run up 
to him and begin to slash him again until the Executioner grabs one of them.  
Once he grabs a character, the other character should perform the partner 
assist melee then the falling character should perform a melee.  Back up again 
to avoid his recovery swings.  Rinse and repeat this method and the Executioner 
will fall after enough melee attacks have been delivered.

Here's the summary:

a) Both characters knife slash from close range until one is grabbed.
b) The character that isn't grabbed should perform a partner assist melee 
   attack to break the hold
c) The other character should follow up the partner assist melee with a normal 
   melee attack.
d) both characters should run to the opposite side of the area to avoid the 
   Executioner's recovery swings.
e) start from "a".

The only real problem you'll have to watch out for are Majini grabs from the 
surrounding Majini shortly after performing both melee attacks.  The moment a 
character is grabbed, perform a partner assist melee attack to break the grab.  
You could also perform a knife slash followed by a melee attack to the grabbing 
Majini, but it's not always guaranteed to break the hold and you won't have 
immediate invincibility.

If the Executioner is ever worked toward the doorway of the building then allow 
him to move back out into the open area.  No matter how close your characters 
are to him, he will usually perform his overhead attack instead of his grab if 
you stand in the doorway with him.

Don't ever use a green herb to heal your partner from dying status.  Using a 
green herb directly in front of the Executioner will not provide any 
invincibility for either character to shield them from his swings unlike a 
normal Resuscitation.  Use green herbs only when both characters move away from 
the Executioner and perform Resuscitations while near the Executioner.  Always 
be ready to perform a Resuscitation on your partner since you're likely to get 
hit during this fight.

If your characters didn't venture out past the gate into the town then you will 
have activated the infinity time glitch for this stage, so you'll have plenty 
of time to take down the Executioner.  The time glitch does not have to be 
activated - you could run into the town briefly to start the timer and still 
have time to take down the Executioner with a knife and melee attacks if you're 
aggressive enough.  The Majini will begin to appear in fewer number as the 
fight continues to progress, so you'll only have to focus on about two Majini 
while fighting the Executioner toward the end of this battle.

--> After the Executioner has fallen

Once the Executioner has fallen, run into the building and move out into the 
town.  Climb the ladder past the small wooden fence to the immediate left 
(west) and climb up the next ladder past the wooden walkways to reach the very 
top of the roof.  You're characters can easily take shelter up on the roof 
until the timer for the stage ends.

One character should remain near the ladder and that character should be ready 
to slash any Majini that try to move up the ladder.  This character shouldn't 
focus solely on the ladder however since Majini rarely move up the ladder, but 
the character should keep an eye on it from time to time.

The other character should stand near the back of the sign by the ladder, 
directly across from the grenade pickups.  Majini will climb the rooftop on the 
other side of the sign then climb the sign and hop over onto the roof.  It's 
best for Chris to stand near the sign since his knife (machete) has greater 
reach.  The Majini that appear on the other side of the sign can be slashed 
through the sign.  Aim downward and slash at their legs.  Aim directly ahead or 
upwards a bit if they begin to climb the sign.  You'll most likely knock them 
off the roof with slashes.

If a Majini hops over the sign, both players should join up and trap the Majini 
against the side of the sign then slash it to death.  Majini rarely climb up 
the ladder, so the character guarding the ladder shouldn't worry too much about 
leaving it alone for a while.  That character could actually join in helping 
Chris to slash at the Majini on the other side of the sign from time to time.

Demo Stage 2  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                 SHANTY TOWN
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Chris and Sheva start with the following items for this stage:

               C H R I S                                S H E V A
 .-----------------------------------.    .-----------------------------------.
 |           |           |           |    |           |           |           |
 |           |           |           |    |           |           |           |
 |           |  Handgun  |           |    |           |  Handgun  |           |
 |           |           |           |    |           |           |           |
 |           |           |           |    |           |           |           |
 |-----------+-----------+-----------|    |-----------+-----------+-----------|
 |           |           |           |    |           |           |           |
 |           |           |           |    |           |           |           |
 |  Rifle    |           |  Handgun  |    |  H&K MP5  |           |  Handgun  |
 |           |           | Ammo (10) |    |    (MG)   |           | Ammo (10) |
 |           |           |           |    |           |           |           |
 |-----------+-----------+-----------|    |-----------+-----------+-----------|
 |           |           |           |    |           |           |           |
 |           |           |           |    |           |           |           |
 |           |   Green   |           |    |           |   Green   |           |
 |           |   Herb    |           |    |           |   Herb    |           |
 |           |           |           |    |           |           |           |
 '-----------------------------------'    '-----------------------------------'
            R E D F I E L D                            A L O M A R

There is an ITEM MENU file near the plant flower bed that surrounds the 
building - the portion near the blue door.

-------------------------------------------------------------------------------
                 While the item menu is displayed, press RB to 
                 confirm what items your partner has.

       You can ask your partner for an |  If you select "Give" for one of
       item by highlighting it and     |  your items, you can pass it to
       pressing (X or A).              |  your partner.

                 Press ([] or X) to grab an item so you can move
                 it to where you want in your item menu

                 Assigning items to up, down, left, and right
                 will allow you to quickly switch to those
                 items using (d-pad) without opening your item
                 menu.
-------------------------------------------------------------------------------

You have two choices as to how to enter the building up ahead:

OPTION 1 --> WALK DOWN THE PATH STRAIGHT AHEAD

If you walk down the path then a Majini will     /----------- TIP ------------\
eventually spot your character pound on the      | Instead of gunfire, you    |
nearby window then eventually break through it   | can also equip the knife   |
and attack.  Stand near the window as the first  | then stand in front of the |
Majini climbs through and blast him.  There are  | window and slash at the    |
two more Majini inside that will either follow   | Majini from the other      |
the first or stay behind - you might have to     | side.                      |
hop inside to get their attention.  Run to the   \----------------------------/
end of the path and break the --WOODEN CRATE-- on the broken down car that is 
blocking the path around the side of the building.  Hop through the window and 
enter the building.

.----------------------------------- TIP -------------------------------------.
| Try facing the window that the Majini pounds on then jump through it to     |
| knock him down and perform a melee ground attack.                           |
'-----------------------------------------------------------------------------'

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate - on a broken down car at the end of the path outside the 
                   building
--> Random Item
-------------------------------------------------------------------------------

== Slaughterhouse ==

The blood splatters along the wall and sheet to the side provide the perfect 
unsettling mood for entering this room.  Find the ++HANDGUN AMMO (+10)++ on the 
shelf to the right.  There is a rather gruesome display of meaty chunks on the 
table in the middle of the room next to a chainsaw that can be investigated 
with the touch of the X button during the button prompt.  Further to the side 
is an animal corpse with a sickle sticking out of it that can be investigated 
as well.  All the skulls displayed around the room can be destroyed with the 
slash of the knife or any type of shot if you so desire.  Navigate through the 
hanging hooks with animal bits on them and open the door on the other side.

--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) - Lying on the shelf across from the middle table
-------------------------------------------------------------------------------

OPTION 2 --> WALK AHEAD THEN MAKE AN IMMEDIATE RIGHT

Kick through the blue door or carefully open it then move around the side of 
the building.  Chris players can take out the rifle and look through the window 
near the wooden door up ahead then blast the single Majini standing near the 
window - the rest won't attack yet.  Pick up the ++GREEN HERB++ near the fence. 
The Majini will notice your character in due time and open the door to the 
building on the left, so you might as well kick down the door and start 
shooting.

--------------------------------------------------------------------- ITEM LIST
[ ] Green Herb - Near the fence across from the back door of the Slaughterhouse
-------------------------------------------------------------------------------

.----------------------------------- TIP -------------------------------------.
| If you're fast enough at reaching the wooden door on the other side of the  |
| Slaughterhouse, your character can actually kick the door and hit the       |
| Majini on the other side of it.  This doesn't always work like the window   |
| knockdown however.                                                          |
'-----------------------------------------------------------------------------'

== Slaughterhouse ==

Pick up the ++HANDGUN AMMO++ on the shelf across from the middle table.  You 
might want to hop through the window on the other side and break the --WOODEN 
CRATE-- on top of the wrecked car down the path to the right.  Exiting this 
room via the window takes you back to the beginning path basically.  Both 
characters started down the left side of the outside path.  Get back into the 
room and kick back through the door on the other side.

--> BOTH PATHS MEET HERE

Alright, so now we're outside the building.  Pick up the ++GREEN HERB++ near 
the fence if you haven't yet.  Move along the path that leads to the hill up 
ahead.  There are two --WOODEN CRATES-- on a table off to the left right near 
the building that both characters just exited from.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate - on a table to the left at the beginning of the path; left 
                   box
--> Random Item

[ ] Wooden Crate - on a table to the left at the beginning of the path; right 
                   box
--> Random Item
-------------------------------------------------------------------------------

== Path to Town ==

Move up the hill and a slight cutscene will play.

-------------------------------------------------------------------------------
(Chris and Sheva look up and see three creatures surrounding a flying 
helicopter that is on fire)

Kirk: (over Chris' radio) What the fuck are those!?  Mathison to HQ!  I'm under 
attack from flying B.O.W.s!  I'm losing engine power! Oh shit! I'm out of 
control!  I'm going down!  Mayday!  Mayday!

Chris: Kirk!  What's going on!?  Come in!  Kirk!

Kirk: (during static) Ah!  Ah!  Arrrrrrrgh!

HQ: This is HQ.  The helicopter has been downed.  All nearby units proceed to 
the crash site.  Repeat.  All nearby units proceed to the crash site.
-------------------------------------------------------------------------------

Two Flying Parasites will continue their descent and begin to attack after the 
cutscene, so shoot them with your handgun.  Sheva's machine gun also works very 
well at damaging them with its rapid fire and Chris' rifle can knock them down 
with one shot.  Aim carefully since they sometimes wave around a bit while 
flying downward.  You might want to back down the hill just a bit as they 
descend so they will be closer and usually more still while you fire.

.------------------------------------ TIP ------------------------------------.
| (1) The Flying Parasites cannot move under any portion of the               |
|     Slaughterhouse rooftop, so both of your character can run under the     |
|     roof then stand back shoot them safely from a distance.  Flying         |
|     Parasites cannot move under any rooftop of fly though a doorway.        |
|                                                                             |
| (2) A Chris player can stand at the bottom of the hill and tell a Sheva     |
|     player to move forward to and activate the helicopter cutscene by       |
|     issuing the "Go" command while Chris stands at the bottom of hill.      |
|     Chris can easily aim and snipe both Flying Parasites with his rifle     |
|     from the bottom of the hill.                                            |
'-----------------------------------------------------------------------------'

The Flying Parasites will leave behind ammo just like the Majini so be sure to 
watch for it - by now you know that all B.O.W.'s carry gold and ammo, right?  T 
and G-virus cretins were just concealing it well in the past games.  I suspect 
those Alpha Hunters in the mansion probably had US dollars, change, gold 
necklaces, gold teeth, and diamond rings on them if we would have looked more 
closely.

Continue up the hill.  While standing below the ladder, you'll get a button 
prompt with either character.  Basically press the B button when the "Assist" 
command appears and have the character walk toward the partner and press the 
button that appears.  Sheva will be hoisted up to the ladder and she will climb 
on top of the roof.

> > > > > > > > > > > > >  S H E V A   G A M E P L A Y  < < < < < < < < < < < <

From the moment that you regain control of Sheva, arm the machine gun then 
aimed toward the Majini with the cocktails off to the left and tap the trigger 
once to defeat him instantly and make a Flying Parasite spawn from his body.  
Pick up the ++MACHINE GUN AMMO (+30)++ and the ++RIFLE AMMO (+5)++ from the 
long platform along the middle portion of the roof then break the --WOODEN 
CRATE-- on the raised portion on the right side of the roof.  There is some 
++HANDGUN AMMO (+10)++ near the railing along the far side of the roof as well 
as another --WOODEN BARREL-- on the far left side.

Sheva mainly needs to watch out for the Majini with the crossbow and the Flying 
Parasite that spawns from the Majini with cocktails.  If the Flying Parasite 
flies toward Sheva after shooting the Majini with the cocktails then make 
defeating it your first priority and then quickly shoot the Majini with the 
crossbow.  Sheva can actually stand behind a wooden wall on the right side up 
ahead across from the ladder that will shield her from the flaming bolts.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate - along the right side of the rooftop [Sheva only]
--> Random Item

[ ] Wooden Crate - along the far left side of the rooftop [Sheva only]
--> Random Item
--------------------------------------------------------------------- ITEM LIST
[ ] Machine Gun Ammo (+30) - Lying on the long platform in the middle of the 
                             roof
[ ] Rifle Ammo (+5) - Lying on the long platform in the middle of the roof
[ ] Handgun Ammo (+10) - Lying near the railing on the opposite side of the 
                         roof
-------------------------------------------------------------------------------

The Majini with the cocktails will spawn a Flying Parasite from its head, so be 
ready to blast it with the machine gun if Chris doesn't shoot it with his 
rifle.  Use the remaining time to help out Chris while he fights the Majini 
groups below the building.  Stand and blast them with the handgun or machine 
gun to help out Chris.  Try not to interrupt the player if Chris has things 
under control with his melee attacks.

Whether or not you hop back down the ladder or not at this point depends upon 
you.  When Chris moves up to the door up the stairs ahead, Sheva can help out 
fairly well here.  Equip the Machine Gun and aim down at the Majini then barely 
tap the trigger while aiming at their legs, head or shoulders and this will put 
them in a stunned position where Chris can hit them with melee attacks.  If the 
Chris player realizes what Sheva is doing this can go extremely well.  Either 
way, the Chris player should begin to realize the stunned Majini in front of 
Chris.  Sheva needs to watch Chris' back and protect him from any Majini that 
might sneak up behind him as well.  Shoot any Majini that get near him and try 
to blast them in vital areas to stun them for Chris to melee attack them.

In order to get off the rooftop, Sheva will have to jump back down from the 
side with the ladder and move around the side of the building to rejoin Chris.

> > > > > > > > > > > > > > >  E N D   S H E V A  < < < < < < < < < < < < < < <

> > > > > > > > > > > > >  C H R I S   G A M E P L A Y  < < < < < < < < < < < <

Chris needs to go around the left side of the building.  There is a breakable 
--WOODEN BARREL-- down a path to the immediate right after moving around the 
side corner of the building.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - At the end of the path along the left side of the building
--> Random Item
-------------------------------------------------------------------------------

.------------------------------------ TIP ------------------------------------.
| If you want CPU Sheva to get off the building and rejoin Chris then tap the |
| Assist button to issue a "Cover" assist command and she will usually jump   |
| off the building and meet up with Chris.                                    |
'-----------------------------------------------------------------------------'

Chris will have to deal with a small group of Majini as they move down the hill 
directly ahead of him.  There is also a Majini with a cocktail on the ledge 
directly ahead.  Shoot at the Majini up the hill and prepare to back up as the 
Majini on the ledge tosses cocktails toward Chris; he might toss them toward 
Sheva.  The cocktails can damage the Majini below, so he might actually do 
Chris a favor if you back up when he tosses the cocktails.  You'll eventually 
need to shoot the Majini on the ledge if Sheva doesn't shoot it for you.

The Majini with the cocktail will spawn a Flying Parasite from his head, so 
prepare to shoot it with the handgun or rifle.  The rifle really works the best 
since it is at such a distance - simply shoot the Majini then equip the rifle 
and blast the Flying Parasite as it spawns.  It will fly toward either Chris 
while he is stationed below or Sheva while she is up on the building, so be 
sure to take it down.

After the Flying Parasite is defeated, move further up the hill and a group of 
Majini will bust through the door of the building at the top of the stairs.  
Shoot at them from below the stairs and aim for a vital area on them such as 
the head or legs then run up and knock the whole crowd down with a melee 
attack.  If Sheva didn't do a good job of surveying the area then a Majini with 
a crossbow will be at the top of the steps.  Sometimes a Majini will hang 
around inside of the building up ahead as well.  If you have a hand grenade 
here then toss it up the stairs and this should defeat the majority of the 
Majini.

Sheva should come and join Chris in just a minute.  If she doesn't then call to 
her with the B button or tell the other player to climb down the ladder and get 
their ass in gear.

> > > > > > > > > > > > > > >  E N D   C H R I S  < < < < < < < < < < < < < < <

== Building ==

Make an immediate left and enter the restroom area.  Move over to the last 
stall and prepare to shoot the Majini standing in that stall; he might rush 
toward your character.  Pick up the ++HANGUN AMMO (+10)++ where the Majini was 
standing then break the --WOODEN BARREL-- next to the nearby sink.

.---------------------------------- TIP --------------------------------------.
| Equip the knife and face the Majini as he runs out of the stall then slash  |
| him to most likely knock him down.  Perform a melee ground attack to finish |
| him off if he falls.                                                        |
'-----------------------------------------------------------------------------'

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - In the restroom, near the sink
--> Random Item
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) - On the floor in the last stall where the Majini is
-------------------------------------------------------------------------------

Walk back out of the restroom then continue on up ahead.  Grab the ++RED HERB++ 
off of the table then turn left.  There is a Majini in the small alcove behind 
the boards - look to the left as your character enters the area.  Prepare to 
blast him then run up and melee him or whatever ritual you have.  Break the 
nearby --WOODEN BARREL-- across from where the Majini was standing.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - In the alcove across from the alcove with the Majini
--> Random Item
--------------------------------------------------------------------- ITEM LIST
[ ] Red Herb - On the table next to the boarded alcove
-------------------------------------------------------------------------------

The metal set of red double doors are locked     /-------- EXTRA NOTE --------\
from the other side.  Go ahead and investigate   | A grenade cannot even open |
them to see the outside padlock.  Walk further   | those locked doors from    |
into the room ahead then turn to the left and    | this side.  They will be   |
move up the stairs.  A single Majini is guarding | opened in a moment with a  |
the stairway, but as your character moves        | little co-op assistance.   |
further up the stairs, another Majini will walk  \----------------------------/
down the second set of stairs at the top and another will enter the area from 
the doorway that leads out to the left walkway.  Be sure to watch both of them 
as you shoot so one doesn't get the drop on your character.

== Building: Second Floor ==

Run off to the left while on the second floor then pick up the ++HAND GRENADE++ 
from the chair off to the left and step out onto the outside walkway then grab 
the other ++HAND GRENADE++ off to the left.  If you walk over to the right past 
the metal drum and look up while out on the walkway, you'll see that the next 
floor is broken and has a dropoff where one can easily get back to this floor. 
Chris should keep that broken side of the above ledge in mind.  Run back into 
the building then climb the next set of stairs.

--------------------------------------------------------------------- ITEM LIST
[ ] Hand Grenade - On the chair near the right outside ledge entrance
[ ] Hand Grenade - To the left on the outside ledge
-------------------------------------------------------------------------------

.--------------- FIRST FLOOR METAL DOOR LOCK GLITCH/EXPLOIT ------------------.
| While on the second floor, it is possible to arm a grenade and stand on the |
| right side of the third column to the right on the outside walkway of the   |
| current building and arm a hand grenade then toss the grenade against the   |
| yellow Animal Health sign of the BG Production building next door so that   |
| it bounces off the sign and lands in front of the red metal door below,     |
| which will break the lock.  The correct targeting for tossing the grenade   |
| is to aim directly at the sign with both character and aim a little         |
| downward.                                                                   |
|                                                                             |
| You can also bounce a grenade off the side of the third floor walkway of    |
| the other building or you can toss it toward the right edge of the wall on  |
| while on the third floor of the current building.  There's a variety of     |
| ways to bounce the grenade, as long as it fall in front of the door below.  |
|                                                                             |
| Sheva can hit the lock from the third floor of the BG Production building   |
| after Chris tosses her over if you toss a grenade down at the red metal     |
| door while standing on the edge of the third floor.  The aiming can be      |
| quite hard.  You actually have to aim like Sheva is about to throw the      |
| grenade at the concrete floor because of the camera.                        |
|                                                                             |
| Sheva can also hit the lock from the second floor of the BG Production      |
| building if you run to the side with the slightly destroyed railing and     |
| toss a grenade down at the door.  She can also shoot the lock with the      |
| handgun or rifle.  Keep in mind that the Majini will be moving up the       |
| stairs while Sheva is on the second floor.                                  |
|                                                                             |
| ** Breaking the lock before Sheva falls to the second floor of the BG       |
|    Production building will automatically cancel the first wave of Majini   |
|    that normally attack Sheva.                                              |
|                                                                             |
| No matter which method is chosen, your character (or Chris, if Sheva is     |
| tossed over) can run to the stairs and activate the Chainsaw Majini         |
| cutscene and this will skip the first and second wave of Majini that appear |
| in the area outside of the current building.                                |
|                                                                             |
| One interesting aspect of this glitch is that if the first wave of Majini   |
| have already appeared then they will disappear immediately following the    |
| Chainsaw Majini cutscene.  If Chris or Sheva stall outside the building for |
| too long after opening the red metal door (if the first wave hasn't         |
| appeared) then the battle music will eventually play and the second wave of |
| Majini will appear.                                                         |
'-----------------------------------------------------------------------------'

== Building: Third Floor ==

Destroy the two --WOODEN CRATES-- at the very top of the second set of stairs. 
Look over to the left and pick up the ++HANDGUN AMMO (+10)++ on the shelf.  
There is a ++GREEN HERB++ on a chair hidden behind the stair railing in the 
alcove directly in front of set of shelves.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate - across from the top of the stairs; left barrel
--> Random Item

[ ] Wooden Crate - across from the top of the stairs; right barrel
--> Random Item
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo - On the shelf to the left of the two wooden barrels
[ ] Green Herb - On a chair across from the shelf with the handgun ammo
-------------------------------------------------------------------------------

Run out onto the outside walkway.  Move toward the far end that faces the 
outside building for an assist jump prompt.  Don't jump just yet - look at the 
hidden feature below!

,----------------------------- SECRET BSAA MEDAL -----------------------------.
| Turn directly around on the outside ledge in the area where the Assist Jump |
| button prompt appears and look directly up and to the right.  There is an   |
| aqua colored shiny medal (A BSAA Medal) that is barely hanging off the      |
| rooftop of the building.  Shoot it with a handgun shot and it will break    |
| then a blue octagonal shape will appear next to Chris and Sheva's life      |
| gauge and absorb into it to confirm that it was hit.  What does it do?      |
| Well, nothing for the demo, but in the full game of Resident Evil 5 many of |
| these will be hidden throughout the game and you'll get some sort of        |
| unlockable and an achievement/trophy for finding and shooting all of them.  |
|                                                                             |
| A Sheva player can see the medal in full view from the third floor of the   |
| BG Production building after Chris helps her to the other side.             |
'-----------------------------------------------------------------------------'

Make sure that all of the items in the current building have been collected 
before performing the assist action.

,---------------------------- TIP FOR BOTH PLAYERS ---------------------------,
| If Sheva has any rifle ammo, a Chris player should request it from her now, |
| since he will need it in a moment.  If Chris has any extra Machine Gun      |
| ammo, give it to Sheva now.  It's also good for Sheva to have a green herb. |
'-----------------------------------------------------------------------------'

Walk toward the edge that faces the BG Building next door and use the partner 
assist prompt (B) to help Sheva jump to the building across from the current 
one.

> > > > > > > > > > > > >  S H E V A   G A M E P L A Y  < < < < < < < < < < < <

== BG Production Building ==

Sheva will land on the roof of the BG Production building next door.  Take some 
time to break the --WOODEN BARREL-- off to the left then hop down to the floor 
below by leaping off the ledge ahead.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - To the left on the top ledge of the BG Building [Sheva 
                    only]
--> Random Item

[ ] Wooden Barrel - On the second floor of the BG Building in the northeast 
                    corner
--> Random Item
-------------------------------------------------------------------------------

Look behind Sheva as she lands and break the --WOODEN BARREL-- in the northeast 
corner while on the second floor.

Sheva will have her work cut out for her here as a group of Majini move up the 
stairs off to her right.  There is an explosive barrel nearby.  You can wait 
for Majini to pile up near it now and shoot them or wait until later in the 
battle and shoot the barrel.  It's a little hard to hit it later in the battle 
at times with all the Majini in the way.  Either way, allow them to gather near 
it then shoot it.

It's best for Sheva to stand in the corner where the breakable barrel is (or 
was) to make sure that no Majini sneak behind her.  Sheva mainly needs to keep 
a sharp eye out for the Majini with flaming crossbows that will stand near the 
stairs and shoot at her.

When several Majini rush toward Sheva in a group you need to either shoot one 
of them in the head and run up to him then roundhouse kick him and the rest of 
the crowd or take out the Machine Gun and spread fire through the group then 
run up and hit any of them that are stunned in a pose that will give Sheva a 
button prompt for a melee attack.  Melee attacks are very helpful in this area 
for both the invincible animation and the multiple knockdowns that they cause.  
If Sheva has a grenade then you might want to toss it at the group of Majini if 
they start to build up around the area.

.------------------------------------ TIP ------------------------------------.
| Arm the machine gun then wait near the stacked pipes across from the red    |
| explosive barrel then aim toward the top of the stairs.  As the Majini run  |
| toward Sheva, tap the trigger button while aiming at their legs to either   |
| stun them or knock them down.  Try to keep them grounded for as long as     |
| possible and they will begin to mount up beside the red barrel.  At the     |
| last possible moment, shoot the red barrel.  If a Majini tosses a weapon at |
| you then immediately shoot the red barrel and the explosion will deflect    |
| it.  Sheva will be close enough to the barrel where it will make her throw  |
| up her arms, so she'll also get invincibility during this animation from    |
| possible bolts fired at her at that time also.                              |
'-----------------------------------------------------------------------------'

Sheva needs to make her way downstairs and break the lock on the door of the 
building across from the BG Production building.  It's best to fight off all 
the current Majini then move down the stairs and run toward the door, but keep 
in mind that Sheva can still open it while Majini are still in the area if you 
want Chris to help out.  Walk toward the red double doors and Sheva will get a 
button prompt command while facing it.  Press the X button to kick at the lock. 
Three kicks should break it.  You can also shoot the lock.

.-------------------------- EXTRA (W/SLIGHT SPOILER) -------------------------.
| If Sheva does not open the door for Chris (during co-op), the battle music  |
| will continue to play but the final wave of Majini will not appear.  Sheva  |
| can actually move up the stairs to the east by herself and trigger the      |
| Chainsaw Majini fight while Chris is still locked up.  The Chainsaw Majini  |
| fight will carry on like normal, except Chris will still be trapped in the  |
| nearby building.  Be forewarned that the Chainsaw Majini can break the lock |
| to the door where Chris is located however!                                 |
'-----------------------------------------------------------------------------'

> > > > > > > > > > > > > > >  E N D   S H E V A  < < < < < < < < < < < < < < <

> > > > > > > > > > > > >  C H R I S   G A M E P L A Y  < < < < < < < < < < < <

== Building: Third Floor ==

,----------------------------------- TIP -------------------------------------,
| In single player mode, if Chris quickly jumps down the side of the ledge    |
| directly after helping Sheva across, then you might not have to watch the   |
| scene where the Majini move up stairs on Sheva's side.                      |
'-----------------------------------------------------------------------------'

Equip the rifle with Chris.  Chris is going to   /----------- TIP ------------\
have to provide cover fire for Sheva as the      | Chris can shoot the Majini |
Majini attack her.  Fall down the ledge on the   | as they enter the BG       |
right (west side) of the third floor ledge and   | Building by looking down   |
your character will land on the second floor     | at the ground floor and    |
walkway directly across from the floor that      | and shooting them as they  |
Sheva is on.  Step up to the railing and look    | step through the entrance  |
through the scope of the rifle then get Sheva in | doorway.  He can also hit  |
view.  Look to her right and prepare to cover    | the red barrel to the      |
Sheva.  Make sure to shoot the Majini that are   | right of the entrance with |
close to Sheva first if they start to group up   | the rifle to defeat        |
around her.  The best way to help out Sheva is   | multiple Majini.           |
to shoot the Majini with the flaming crossbows   \----------------------------/
that tend to stand near the stairs and shoot at her from a distance since Sheva 
will most likely be so busy with the group of Majini running at her, she won't 
have time to hit these distant pests.

.--------------------------------- MAJOR TIP ---------------------------------.
| If you're not that good at sniping like yours truly, stand on the far right |
| side of the walkway and toss a hand grenade at the stairs the second you    |
| hear Sheva fall and this will take out a good majority of the first few     |
| Majini.  You can continue to toss grenades at the stairs as they continue   |
| to move up them or toss a grenade at the ground outside of the BG           |
| Production building - don't forget about the red barrel!                    |
'-----------------------------------------------------------------------------'

Wait for the Majini to stand still then aim for the head and shoot while using 
the rifle and you'll get a guaranteed head explosion on each one.  If you're 
playing in single player and Sheva manages to get by the Majini on the stairs 
and starts to move downstairs then she is heading for the door below, so 
quickly run down the stairs of the building and join her.

.--------------------------------- WARNING -----------------------------------.
| Don't shoot the explosive red barrel on Sheva's side or you might hit       |
| Sheva.  Allow Sheva to shoot the explosive barrel if you are playing in co- |
| op.  If you're playing in single player, then you might want to risk        |
| hitting her; try to make sure that she is out of the way though.  While     |
| online, Chris players could shout for Sheva to "Take cover" or "Hey, get    |
| out of the way".  Just a thought.  "Yeah, swiped'em clean.  Yeah!"  I'll    |
| quit now.                                                                   |
'-----------------------------------------------------------------------------'

Once the coast is clear, Chris should run back down to the first floor and 
await Sheva's arrival near the metal red double doors that are locked.  Use the 
Action button near the door to kick on the locked doors a few times with Chris 
if Sheva suddenly starts to daydream and that should get her attention.

> > > > > > > > > > > > > > >  E N D   C H R I S  < < < < < < < < < < < < < <

== Town ==

.--------------------------------- GAME BUG ----------------------------------.
| In single player mode, if Chris kicks on the door as CPU Sheva tries to     |
| open the door from the other side, every now and then, CPU Sheva will stand |
| motionless in front of the door.  If she does, use the rifle or handgun to  |
| shoot the Majini away from her by shooting through the bars of the door.    |
| Once the Majini stop appearing, kick on the door a few times then back away |
| every now and then.  She might eventually open it out of fear of Chris'     |
| roid rage.  I've had this problem spawn from kicking the door right when    |
| Sheva tries to open it.  Come to think of it, it might be Chris' roid rage  |
| that triggers this problem.                                                 |
'-----------------------------------------------------------------------------'

Once Chris is through the doors, both characters will be reunited right before 
another Majini ambush!  Majini will eventually hop over the fence in the west 
and attack then some others will appear from the east.  Try not to let them 
surround your characters.  You might want to enter either of the nearby 
buildings or duck into the alley by the building.  The red explosive barrels 
can be used to defeat a whole group of them at once, but you really need to 
save those explosive barrels for another enemy that will attack in this area in 
just a few moments.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate - On the table to the left of the front entrance to the BG 
                   Production building
--> Random Item
-------------------------------------------------------------------------------

== BG Production Building ==

Destroy the --WOODEN CRATE-- on the table near the red explosive barrel outside 
of the building that Sheva was in then enter the bottom floor of the building. 
Destroy both of the --WOODEN CRATES-- on each of the wooden tables inside.  You 
can move up to the second floor via the staircase but it won't do Chris much 
good unless Sheva didn't break the wooden barrel up there - CPU Sheva has a 
habit of leaving it behind.  Exit the building through the back entrance then 
make an immediate left and follow the path to the dead end then break open the 
--WOODEN CRATE-- on the set of boards.  Down the other end of the path there is 
a --WOODEN BARREL-- in a corner at the turn.

.------------------------------------- TIP -----------------------------------.
| If you destroy the door in the back of the BG Building by slashing at it    |
| then it might make the next battle in this stage just a bit easier since    |
| you won't have to constantly kick it down while running into or out of the  |
| back of the building while being chased.                                    |
'-----------------------------------------------------------------------------'

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate - inside the BG Production building; right table
--> Random Item

[ ] Wooden Crate - inside the BG Production building; left table
--> Random Item

[ ] Wooden Crate - in the dead end behind the building [far east end]
--> Definite Item: Handgun Ammo (+10)

[ ] Wooden Barrel - along the path behind the storage building
--> Random Item
-------------------------------------------------------------------------------

Return to the front of the building then head to the east.

== Town ==

Climb up onto the broken down bus by moving up the first ramp on its left side 
then look to the right and pick up the ++HAND GRENADE++ on the dashboard.  Step 
off the other side of the bus then destroy the --WOODEN BARREL-- on the right 
side of the broken down bus and grab the ++GREEN HERB++ on the left side of the 
path up ahead.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - on the right side of the broken down bus
--> Random Item
--------------------------------------------------------------------- ITEM LIST
[ ] Hand Grenade - On the right side of the dashboard in the wrecked bus
[ ] Green Herb - Below the stairs that lead up to the gate
-------------------------------------------------------------------------------

Before you walk up the stairs, while standing near the bottom of the stairs, 
look up and find the !!TRANSFORMER!! suspended on the metal pole beside the 
nearby building.  You can actually shoot it to make it fall before the boss 
fight in order to already have it on the ground waiting to be shot during the 
battle.

Walk up the path when you're ready.  A cutscene will trigger as one of the 
characters walks up the path.

.-------------------------------- EXTRA INFO ---------------------------------.
| Whether or not both characters will appear in the next cutscene depends     |
| upon how close or far apart they are.                                       |
'-----------------------------------------------------------------------------'

++ Miniboss: Chainsaw Majini and several normal Majini

Great.  A chainsaw.  Keep in mind that if the Chainsaw Majini hits your 
character with his chainsaw blade then it will register as an instant kill for 
that character much like Dr. Salvador's fine blade in Resident Evil 4 or it 
will leave your character in dying status.  See his two different attacks 
below.

--> HIS ATTACKS

Crazed Swing: Pretty much like it sounds, the Chainsaw Majini will hold his 
chainsaw up into the air and then laugh maniacally as he swings his blade 
forward.  Unlike his other attack, this chainsaw swing is not an instant kill 
however.  If this attack hits your character, it will immediately send that 
character into dying status.

Focused Swing: This is the swing to end them all as well as your character's 
life.  If the Chainsaw Majini performs a much less charged and quieter swing 
rather than laughing then the blade will slice right into your character's neck 
and the Chainsaw Majini will continue to drive the blade across the neck until 
your characters head rolls off.  The death cutscene plays on both screens while 
on either online service in order for both players to witness the love that was 
dished out in that one fatal swing.

--> TO GAIN AN ADVANTAGE AT THE BEGINNING OF THIS BATTLE...

Single Player:

Have the rifle equipped before the cutscene ends then zoom in on the Chainsaw 
Majini's head and blast him in the head to stun him.  Run up to the Majini and 
blast him a few times in the head with the handgun then perform a melee attack 
by inputting the melee attack button command that appears.  Be sure to run by 
him to force CPU Sheva into getting in a hit as well if you have her set to 
"Cover" mode.  You could keep running away and shooting him in the head for a 
stun then melee him throughout the remainder of the battle if you can watch for 
the other Majini around the area.

Always try to make sure that the first rifle shot hits the Chainsaw Majini 
while attempting to shoot him directly after the cutscene in single player 
mode.  If the shot misses then the shell ejection animation from the rifle shot 
will leave Chris open to a chainsaw slice.

Co-op:

(Recommended)

1) One character (whichever) can stand at the bottom of the stairs and take on 
the Majini that appear while the other character fights the Chainsaw Majini.  
The character that fights the Chainsaw Majini needs to aim at his head with the 
handgun (or any other weapon) and fire off two shots (differs depending on 
weapon) then run in and fire off a few more shots shortly before hitting him 
with a melee attack.  Right after hitting him, quick turn and run a few steps 
away then turn and repeat (shoot him in the head to stun him again).  With good 
aim and a good partner that will keep the other Majini busy, you'll be able to 
finish him shortly.  If you use some of the maximum aggression methods labeled 
further below, then he will fall extremely fast by doing this.

(Alternate)

2) Chris can equip the rifle and stand at the bottom of the stairs or really 
far away (other side of the screen) while Sheva moves up the stairs to trigger 
the cutscene.  After the cutscene, zoom in and aim for the Chainsaw Majini's 
head with Chris while the Chainsaw Majini chases Sheva then shoot the Majini in 
the head.  Each successful shot to the head will stun the Majini, allowing 
Sheva to spam the Chainsaw Majini with Machine Gun fire to the head shortly 
before melee attacking it.  You could actually keep this up with Sheva serving 
as bait to distract the Chainsaw Majini away from Chris while Chris shoots it 
in the head from a distance.  It's good for both players to watch out for each 
other when the Majini start to appear.  Chris could easily shoot them in the 
head for instant kills.

3) One character can stand at the bottom of the stairs while the other moves up 
the stairs.  After the cutscene, aim up at the transformer on the metal pole 
then shoot it right when the Chainsaw Majini is at the bottom of the stairs to 
electrify him.  You can keep running back and forth to the transformer for the 
rest of the battle and shoot it when the Chainsaw Majini is nearby to send 
another blast of electricity out of it.  You could easily mix this method in 
with any other method, just keep the power box in mind.

.----------------------------------- TIP -------------------------------------,
| Both Sheva and Chris can stun the Majini by hitting it in the head,         |
| shoulders or legs to eventually stun him to where both characters can get a |
| button prompt for a melee attack.  Be sure that both characters hit the     |
| Chainsaw Majini with a melee attack when nearby.  If you're playing on      |
| single player then have Sheva set to "Cover" mode and run behind the        |
| Chainsaw Majini after Chris' melee attack to have Sheva follow up with one  |
| of her own.  Keep in mind that the absolute weakest portion of the Chainsaw |
| Majini is head - a few shots from any weapon will stun him quickly when hit |
| in the head.                                                                |
'-----------------------------------------------------------------------------'

--> CHRIS STRATEGY

Shooting the Chainsaw Majini in the head with the rifle will always stun him if 
he is he moving normally.  The rifle is the absolute best weapon for Chris to 
use during this fight while engaged in a co-op game.  Be sure to keep your 
distance from the Chainsaw Majini and don't ever shoot when he is close to 
Chris unless you are definitely going to hit him, if not, then the shell 
ejection animation during the missed shot might just sign your death warrant, 
my friend.  Make sure there are no enemies around whenever Chris needs to 
reload.

While in single player mode, this can still be one of the absolute best ways to 
finish off the Chainsaw Majini quickly.  You see, shoot him in the head to stun 
him then run up to him and hit him with the melee attack then run past him 
while Sheva is in "Cover" mode and she will follow up with a melee attack of 
her own.  Chris can toss a grenade afterward to restun the Chainsaw Majini - 
look toward the ground and toss it right in front of Chris since the Chainsaw 
Majini will most likely be very close by.

The Chainsaw Majini stays stunned for quite a while after shooting him in head 
so you could run up to him and blast him in the head a few times with the 
handgun or once with the rifle before hitting him with a melee attack!

--> SHEVA STRATEGY

Sheva should serve as bait to lure the Chainsaw Majini away from Chris while 
Chris concentrates on shooting the Chainsaw Majini in the head with his rifle. 
Use the Machine Gun and Handgun to fire at the Majini and keep it chasing Sheva 
- try to aim for its head.  Don't ever reload your Machine Gun while an enemy 
(especially the Chainsaw Majini) is nearby.

Whenever Chris shoots the Chainsaw Majini in the head, quickly run up to the 
Chainsaw Majini and hit him with constant gunfire from either weapon then 
quickly perform a melee attack right before he recovers.  Switch between the 
Handgun and Machine Gun in tough situations when Sheva doesn't have time to 
reload.  Once again try to aim for the head you should be able to stagger him 
with Sheva and get in a melee attack.  

--> CO-OP STRATEGY

Chris can easily stand back and use the rifle to perform a quick headshot to 
stun the Chainsaw Majini while Sheva serves as bait then Sheva can rush into 
the Majini while it is stunned then get close and blast the Chainsaw Majini in 
the head or body with the Machine Gun until the machine gun is fully empty 
(don't reload) then perform a melee attack.  Chris should stay far away and 
view the battle through his sniper scope then shoot the Chainsaw Majini in the 
head again when he recovers.  Sheva can reload right after her melee attack or, 
better yet, perform a quick inventory reload by combining the ammo with the 
machine gun during the melee attack animation.  Chris can also rush in and 
perform his own melee attack after Sheva's but you'll have to quickly gain some 
distance again.

A Sheva player should try to keep an eye on Chris' backside and quickly blast 
any Majini that try to sneak up behind him since he'll be performing precision 
aiming while the Majini appear around the building area.  A Chris player should 
remain focused on stunning the Majini with a headshot.  It helps to move around 
a bit if you think some Majini might be approaching Chris from behind; all you 
really have to do is run forward and bit when Majini start to appear behind 
Chris then you'll have time to perform a quick headshot.  It's really best if a 
Chris players reload by combining the ammo with the rifle via the inventory 
menu during the clip ejection animation in between shots.

--> SHOOT THE BARRELS

Lure the Chainsaw Majini toward one of the four red barrels found in between 
the buildings and shoot the red barrel to cause an explosion that will stun him 
if he is close.  If he is not close enough then the blast will simply stagger 
him for a few seconds.  Be sure to stay far enough away from the red barrel so 
your character doesn't get caught up in the blast.  The red explosive barrels 
have a much greater blast radius then you might expect so be careful if this 
your first time to experiment with them.

.------------------------------------ TIP ------------------------------------.
| If your partner happens to be standing next to a red barrel right when the  |
| the Chainsaw Majini is about to hit that character with its chainsaw then   |
| quickly aim toward the barrel and shoot it.  It might damage your character |
| or it might not.  Your character might throw up his/her arms in response to |
| the blast rendering them invincible for a few seconds or the blast might    |
| hit that character and take away some health.  Either way, it is better     |
| than instant death.                                                         |
'-----------------------------------------------------------------------------'

--> A MOST GRUESOME GAME OF TAG

Both characters will have to stay on the move throughout this entire battle.  
You'll need to constantly look out for Majini that enter the area and you'll 
really need to listen for the roar of the chainsaw.  The Chainsaw Majini takes 
quite a while to prepare his fatal chainsaw death blow, but when you're stuck 
in a reloading animation, that fatal blow animation time could never go by any 
faster!  It kind of sounds like this: (A REVVING CHAINSAW BLADE MUFFLES OUT ALL 
OTHER SOUNDS) TAG! GRINDING NOOOOOOOOOIIIIIIIIISSSSSSES- YOU'RE IT! (BODY 
COLLAPSES IN FAILURE FOR BOTH PLAYERS TO SEE).  His attack where he charges his 
swing longer (and laughs) is not fatal but it will drain your character down 
dying status if it connects.

The main path that you'll want to take during this fight is to move through the 
alley in the back of the BG Production building then kick through (or if you 
destroyed it) run through the doorway and then step through the building again 
to reenter the area in front of it.  You can keep circling this entire area in 
this way to stay away from the Chainsaw Majini.  You can also take the battle 
upstairs to the second floor of the BG Production building where some objects 
lie in the middle of the room; the objects can serve as a barrier while you 
circle around this floor. Don't every try to meet up with Chainsaw Majini on 
the staircase.  It's also possible to take this fight back toward the beginning 
of this stage if you so desire.

You really don't have to worry about getting hit by his chainsaw whenever your 
character dashes next to him but he will most likely try to take a swing at 
your character, so be quick!  He has a long recovery time after each 
unsuccessful slice so that time can be used to blast him.

Keep these tips in mind:

- An Incendiary Grenade will stun the Chainsaw Majini afterwards if he is 
  caught in the flames (he staggers)
- A Hand Grenade explosion will cause him to crouch down.
- Directly after a melee attack, depending on the landscape, your character can
  toss a hand grenade directly at the ground while facing the Chainsaw Majini 
  as the Chainsaw Majini recovers and the grenade will go off and restun him. 
  This is a trap if you can keep this up - melee, grenade, melee, grenade, etc.
- If you're partner is about to get hit with the chainsaw and there is a red 
  barrel nearby the partner, shoot the red barrel with your gun.  Hey, at least 
  it will save them from instant death.

.---------------------------------- WARNING ----------------------------------.
| Be very careful while healing your partner while your partner is close to   |
| the Chainsaw Majini.  A single heal at the wrong time will make the         |
| characters stand together just long enough for the Chainsaw Majini to rev   |
| up his blade and hit both characters.  Try to quickly stun the Majini with  |
| headshots if your partner is near him and in dying status or extremely low  |
| in health then heal your partner quickly while the Chainsaw Majini is       |
| stunned.                                                                    |
'-----------------------------------------------------------------------------'

--> MAXIMUM AGGRESSION METHOD

- CHRIS

Chris can take the Chainsaw Majini on solely with his rifle and have the 
Chainsaw Majini dead in a few minutes if both him and Sheva work together.  
It's very risky since one missed headshot from close range might just equal 
Chris' death but if you're aim is good then there won't be any problems.  Have 
Sheva wait at the bottom of the stairs then arm the rifle and move up the 
stairs to trigger the fight.

When the battle begins, aim for the Chainsaw Majini's head with the rifle scope 
and blast him directly in the head to stun him.  Run up to the Chainsaw Majini 
enough to where the melee command button prompt for hitting will appear then 
fire off at least two rifle blasts directly at any portion of his body.  Cancel 
the final blast into a melee attack then quickly pull up the inventory menu and 
reload by combining the ammo with the rifle.  Quick turn away then run down the 
stairs just a bit then quick turn around and blast him in the head again.  
Rinse and repeat this sequence and the Chainsaw Majini will fall very quickly.  
It is possible to get in three full rifle blasts before ending the sequence of 
shots with the melee attack but you have to perform the head stun shot very 
close.

The entire sequence is a complete trap for as long as you can keep it up.  
Sheva should stay at the bottom of the stairs and fight off the Majini that hop 
into the area below.  Keep them away from the stairs so Chris can focus on his 
aiming.

- SHEVA

Sheva players can be just as aggressive with the machine gun while close.  
Simply stun the Chainsaw Majini with two handgun shots then run up to him and 
fill him full of a full chamber of machine gun blasts then melee attack him.  
Quickly reload through inventory then quick turn and run away a bit then arm 
the handgun and stun him again.  If you run out of machine gun ammo then switch 
over to the handgun for both stunning and getting in extra blast while he is 
stunned.

Chris can help out by stunning the Chainsaw Majini with a rifle shot to head 
while he is at the bottom of the stairs.  Be sure to watch for the Majini that 
jump into the area from below however.  Sheva's aggression method is best 
performed in short burst when the Chainsaw Majini is stunned rather then a full 
frontal approach like with Chris' aggression method, but with the right amount 
of ammo, it can be just as deadly.

- COMBINING THE TWO AGGRESSION METHODS

If two players work together and combine both aggression methods then the 
Chainsaw Majini will die extremely quickly.  The main bad part about combining 
both aggression methods is that the Majini below the stairs will eventually 
move up the stairs and start attacking.  You might be able to take down the 
Chainsaw Majini before they make it up the stairs though.

For both character methods, a character should never melee attack the Chainsaw 
Majini early or it will end the prolonged stun.  Always survey the situation 
below the stairs when quick turning with either character.

--> IF YOUR PARTNER HITS THE CHAINSAW MAJINI WITH A MELEE ATTACK EARLY

If you're going for the gunshot + melee cancel method that I mentioned above 
and your partner rushes in and performs a melee, you can still get off one 
final shot along with a melee cancel.  Run up to the Executioner as he staggers 
then perform a quick blast with either the rifle or a few shots from the 
machine gun or handgun then cancel the final blast into a melee immediately.  
With the machine gun, you can get off about a good 15 - 20 shots before he 
recovers and still have a chance to melee attack him.

.------------------------------------- TIP -----------------------------------.
| Any of the above methods can be speeded up greatly by tossing hand grenades |
| at the Chainsaw Majini while he is stunned to intensify the damage done.    |
| Remember that a single Incendiary Grenade will instantly stun him as he     |
| burns in the fire.                                                          |
'-----------------------------------------------------------------------------'

--> CHAINSAW MAJINI EXPLOITS

- If the transformer is on the ground and electrified, the Chainsaw Majini 
might get stuck behind it to where he will continually run into it while trying 
to get to your character.  If this occurs, simple stand in place and shoot the 
electric transformer every now and then to keep it electrified while you 
chuckle at his stupidity.

- Lure the Chainsaw Majini onto the broken down bus by moving up either ramp 
along the side of the bus then drop from the driver's side of the bus.  While 
the Chainsaw Majini drops from the bus, shoot him.  You can keep luring him 
onto the bus to make him drop again.  This is some very valuable info for knife 
runs since he can be slashed while he drops or steps up onto the bus.

- Lure the Chainsaw Majini back to the first building where Chris and Sheva can 
perform the partner action that will hoist Sheva up to the building.  The neat 
thing about doing this is that the Majini will usually come after Sheva at this 
point by climbing the ladder, so all she has to do is stand at the top and 
slash them back down with the knife.  The Chris player can focus on the 
Chainsaw Majini at this point.  Keep in mind that both characters are not 
invincible during their ready poses for the partner action setup by they are 
invincible once the hoisting command has begun.  This will not work well in 
single player mode since AI Sheva will automatically fall down the ladder to 
"help" Chris.  If you're performing a knife run through co-op play, try this 
and get back to me on how well it went.

- Lure the Chainsaw Majini all the way back to the Slaughterhouse at the 
beginning of the stage.  Make him follow your character toward the window then 
hop through the window.  The Chainsaw Majini will refuse to climb through the 
window and you can shoot him while he is on the other side.  He will take the 
long way around and choose to move through the blue door outside of the 
Slaughterhouse.  Simply hop back through the window when he gets close.  You 
can keep this loop up and he will he will always choose to move through the 
blue door.  It's good to destroy the wooden door in the Slaughterhouse while 
doing this so you don't have to kick it open on your way back - the Chainsaw 
Majini will destroy it himself if you don't however.  This is also valuable 
info for knife runs since he can be slash from the other side of the window.

- When your character hops through the window of the Slaughterhouse, the 
chainsaw Majini will always run toward the blue door and his AI is bound and 
determined to open that door, so you can follow him and blast him along the 
way.  He opens every door by hitting it with his chainsaw and he has some hefty 
recovery time from doing this and you can get in a few good shots while he does 
this.  He will only turns after he has opened the door, so be ready to run 
again.  This is incredibly helpful for knife runs since he can be slashed quite 
a bit before he turns after opening a door!  Be forewarned that your character 
should quick turn and run away early since the corridor with the blue door is 
very narrow and the Chainsaw Majini will likely be in the way where your 
character will not be able to run beside him.

- The Chainsaw Majini's chainsaw blade attack that opens a door CANNOT hit your 
character much like the Executioner's gate-breaking swing in the Public 
Assembly, so you can literally stand on the other side of door and blast him 
the second he opens it as the chainsaw blade passes right through your 
character while the door is opened.

Pick up the **GUARD'S KEY** from the Chainsaw Majini body once he falls.  Some 
of the other Majini might still be in the area; listen for the battle music to 
tell if they are or not.

.------------------------------------ TIP ------------------------------------.
| Once the Chainsaw Majini is finished, the Majini left behind do not have    |
| to be defeated.  You could simply grab the key, then use it on the gate up  |
| the stairs and then exit through the back gate.                             |
'-----------------------------------------------------------------------------'

Once the Chainsaw Majini is finished, move up the stairs to the east then run 
around the corner at the top.  Break the --WOODEN BARREL-- to the right along 
the way to the gate.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - in front of the locked gate, to the right
--> Random Item
-------------------------------------------------------------------------------

Interact with the gate near the barrel once the Guard's Key has been obtained 
from the Chainsaw Majini's body and the gate will be unlocked.  Kick through 
the gate then rush toward the --ITEM BOX-- ahead.  Open the chest and pick up 
the ++RUBY (SQUARE)++, ++SAPPHIRE (SQUARE)++, ++EMERALD (PEAR)++, ++TOPAZ 
(PEAR)++ and ++GOLD BARS (+3000)++ from the item chest.  Ah, useless valuable 
items!

--------------------------------------------------------------------- ITEM LIST
[ ] Ruby (Square) - Inside the item box
[ ] Sapphire (Square) - Inside the item box
[ ] Emerald (Pear) - Inside the item box
[ ] Topaz (Pear)  - Inside the item box
[ ] Gold Bars (+3000) - Inside the item box
-------------------------------------------------------------------------------

Step in front of the gate to the side and press the B button to open the gate 
and end this stage. Both players must do this if you are playing on co-op.  You 
could take this chance to be a wiseass and run throughout the various areas 
wasting your ammo and shouting out command phrases to the other player... or 
insist that the other player press the X button to resume control then make a 
bet with the player about who can reach the beginning area of this stage the 
quickest.  Winner takes the green/red herb mixture.  Eh, but what fun would 
that be, right?  Haha.

It is possible to kill yourself by knocking down the power box and slashing it 
to death until you enter dying status and die.  You don't want to be total ass 
to your partner though do you?  I've never once thought about these boredom 
games... seriously.


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> S H A N T Y  T O W N - KNIFE  RUN
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--------------
Knife Run Tips
--------------

- At the beginning of the stage, discard all weapons and ammo.

- The main tactic that you'll want to use for defeating a single Majini is to 
  move toward the Majini cautiously and allow it to swing with its weapon or 
  grab toward your character with its arms then quickly back up to avoid the 
  slash or grab.  While it recovers, both characters should surround the Majini 
  and trap him with knife slashes. 

- For a weaponless Majini, be ready to step to the side if it decides to run at 
  your character.  When a Majini dashes with a weapon, be ready to sidestep as 
  well.

- Use melee attacks often.  With Type A or C controls, you'll automatically 
  perform a melee attack while slashing if the button icon appears during your 
  slashes but with Type B or D controls, you'll have to tap the action button 
  while slashing to perform a melee attack.  Melee attacks are extremely 
  important for damage and invincibility.

- Perform partner assist melee attacks the moment that your partner is grabbed. 
  You can also walk up to the grabbing Majini and perform a knife slash to a 
  vital area (such as the arm) then melee attack it the moment that it looses 
  its grip on your partner.  Usually hitting a Majini from the default aiming 
  while equipping a knife will result in an arm stun.

- If a Majini can be avoided in without it following your character then avoid 
  it and run by it.

- If you decide to use herbs, scout the various areas for breakable objects 
  (which might container herbs) and, obviously, be on the lookout for any herb 
  that lies out in the open.

---------------------
Shanty Town Knife Run
---------------------

Discard all weapons and ammo.  Whether you use herbs or not is completely up to 
you.

NOTE: It's possible to run through this entire stage without attacking a single 
Majini and get to the end then allow the cutscene with the Chainsaw Majini to 
play in order to cancel all current on-screen Majini. The boss fight will 
commence as normal and only the Majini that appear during the boss fight will 
appear.  This may be harder or easier than going through the stage normally.  
It all depends on you.

- Walk along the side of the building up ahead and slash the Majini in the 
Slaughterhouse from the safety of the window.  If you're quick enough, you 
could run toward the window and jump through it then perform a ground melee 
attack on the first Majini.  Both characters should stand outside of the window 
and slash the rest of the Majini however.

- Walk around the building and allow the Flying Parasites to move close to 
either character then step away as they try to grab and slash them.  One slash 
will usually knock them away a bit but it will stun them.  The best way to take 
them down with little effort is to allow one to grab a character then simply 
walk up to it and perform the action command to slash it off for an instant 
kill.  This will make the grappled character take slight damage but it will 
defeat the parasite instantly.  Also, keep in mind that they can't move under 
the nearby Slaughterhouse rooftop.

- Run by the first building that Chris normally hoists Sheva up to.  Ignore the 
Majini with the cocktails and run to the stairs.  Move up the stairs and meet 
the Majini halfway then start slashing.  It's really best for one character to 
move into the crowd a bit since the first character will begin to push the 
Majini back with slashes.  Perform a melee attack the moment that the button 
icon appears to gain invincibility from the surrounding Majini.  The Majini 
with the crossbow will be up the stairs firing, so try to work you way up to 
him as the Majini mob starts to dwindle down.  How well you do at this part 
really depends on how fast you respond to a melee attack prompt.  Invincibility 
through a melee attack and the overall power of a melee attack if your best bet 
here.

- Don't bother with the Majini in the rest room or the Majini in the alcove 
below the stairs.

- Run up the stairs and surround the first Majini in the middle of the stairs 
then knife him to death.  Be on the lookout for the other two Majini (outside 
walkway and second floor staircase) while doing so.  Try to let the other two 
Majini group near the stairs then slash them while surrounding them.

- You can use the grenade glitch to open the locked door of the first floor of 
the building below.  Bounce a grenade off the Animal Health sign and it will 
fall and unlock the door below.

- If you insist on tossing Sheva over to the next building then Chris should 
run back down to the locked door immediately after helping Sheva.  Sheva will 
have to lead the Majini around the left side of the stacked pipes (based on 
where she falls) and allow them to follow her.  Walk slowly to lure as many as 
you can away from the stairs then quickly run through the Majini mob on the 
stairs.  Run toward the gate then perform three kicks to kick it open.

- No matter which route you take, run toward the stairs quickly to trigger the 
cutscene immediately and this will cancel out any Majini that are currently on 
the screen.

Turn directly around after the cutscene and run all the way back to the door 
that was previously locked.  Kick it open and run back to the building where 
Chris can hoist Sheva up to.  Perform the partner action command to hoist Sheva 
up to the building.  Remember that your characters are invincible during the 
actual partner assist cutscene but not while standing in place.

- Sheva

After Sheva climbs up to the roof of the building, she should turn directly 
around and aim downwards with the knife then start slashing at the ladder of 
the building while facing the middle portion of the ladder.  All of the Majini 
will come after Sheva if Mr. Redfield does his job right.  Sheva will have to 
perform continuous slashes at the ladder since the Majini will try to climb 
onto the building from different sides of the ladder.

If the knife slashes are not performed constantly then a Majini might make it 
up on top of the building with Sheva.  If one makes it to the top and he does 
not fall and die instantly, then a Sheva player should drop back down the 
building and call the Chris player back so he can hoist her back up onto the 
roof.  Make sure that all of the Majini have dropped off the roof before Sheva 
is hoisted back on top however.

Sheva's knife slashing from the roof is the hardest part of this whole knife 
run since the Majini can sometimes make it past her knife.  When all the Majini 
appear to be gone, keep standing at the ladder and listen for any Majini yells 
for about a good thirty seconds to a minute.  Run toward the side of the 
building facing the stairs and watch for any more Majini then get back in place 
if there are any more.

The Majini will eventually stop appearing, so a Sheva player should hop back 
down the ladder and meet up with the Chris player.  Read the section below the 
Chris tactic to see where Sheva should go next.

- Chris

After hoisting Sheva up to the roof, Chris should run back to the 
Slaughterhouse.  If he does this immediately then the Chainsaw Majini will 
follow him and the normal Majini will try to climb the ladder of the building 
where Sheva is.  Chris should not return to the hill unless a Sheva player 
finishes her job - slashing all of the Majini.  If the Majini start to follow 
Chris then you'll have to go back to the building and perform the partner 
action command again.  If both characters are fast enough then the Chainsaw 
Majini will lead and the normal Majini will follow, making it to where the 
normal Majini will most likely pursue Sheva.

Chris can simply hop back and forth through the window of the Slaughterhouse to 
buy Sheva time to knife slash all the Majini that try to move up the building 
after her.  The Chainsaw Majini cannot hop through the window.  A Chris player 
can begin to slash the Chainsaw Majini at this time to weaken him a bit.  Once 
Chris hops through the building, the Chainsaw Majini will run toward the blue 
door along the side of the Slaughterhouse and perform a chainsaw attack to 
knock it open.  The door opening chainsaw strike CANNOT hit your character, so 
a Chris player could continuously hop back and forth through the window and run 
toward the other side of the door to meet the Chainsaw Majini before he opens 
it.

Slash at the door with the knife as the Chainsaw Majini approaches then you'll 
begin to slash him as he opens the door.  His chainsaw swing from the door 
opening will move right through Chris, so you can get about three knife slashes 
in before he recovers.  Immediately quick turn and run back to the 
Slaughterhouse window then hop back through the window and run to the other 
side of the door to meet up with the Chainsaw Majini again for another knife 
slashing while he opens it.  Chris can continue this pattern over and over.  
The Chainsaw Majini is very bound and determined to open the blue door after 
Chris hops through the window, so you could actually follow after him and knife 
slash him from the other side as he opens it, but it's best to meet him from 
the other side.

--> Knifing the Chainsaw Majini - Method 1

Sheva should jump down the building and meet up with the Chris player after all 
of the Majini have been defeated.  Shout with continuous "Come on" commands to 
let the Chris player know that Sheva is finished.  It might pay you to go and 
meet up with Chris.

Both characters should run all the way back to the broken down bus that is near 
the stairs where the Chainsaw Majini first appeared.  The Chainsaw Majini's 
animations where he falls down the dropoff and climbs onto the bus along the 
side of the bus can be exploited to slash him several times.

Both players can lead the Chainsaw Majini onto the bus and then drop off the 
side of the bus using the button prompt command.  Your characters are 
invincible during the hopping animation, so he can't hit either character while 
they drop or climb onto the bus, BUT keep in mind that he CAN hit either 
character anytime after the animation regardless if he is above or below your 
character.

Drop off the side of the bus and move away a bit to make sure that he doesn't 
attack then both characters should move toward the dropoff of the bus and knife 
slash him while he hops down.  A few seconds after he is standing on the 
ground, both characters should climb back on top of the bus.  Make sure to move 
away from the side of the bus since he will likely retaliate with an attack.  
Both character should run back toward the side of the bus and knife slash him 
as he climbs up on top.  Drop back down the side of the bus once he is standing 
then rinse and repeat the method of dropping and climbing on the bus to knife 
slash him to death.

The main thing that can go wrong here is that the Chainsaw Majini might hit a 
character from above or below the bus.  He can do this if either character 
stands right near the edge after climbing so always back away a bit to avoid 
this.  Another thing is that sometimes it can be tough for one character to get 
by him to drop off the bus again once he has climbed back on, so you'll have to 
run against him and tap the action button at times to make sure that you get 
down.  It can be scary at times when he is about to start an attack, but you 
should be able to get down.

Both characters should be ready to heal each other immediately if one is hit.  
It's really best to use green herbs early since you want the safety of the 
Resuscitation animation if he is in the area while a character is in dying 
status, or else he might hit both characters while they heal with a green herb. 
This method is the most dangerous of all the methods, but it sure is a heck of 
a lot quicker!

--> Method 2

One character can serve as lure for the Chainsaw Majini while the other 
character stands on the opposite side of the bus, away from the dropoff. The 
character that stands on the opposite side should be ready to join in with 
slashing the Chainsaw Majini as the luring character tricks the Chainsaw Majini 
into dropping off the side of the bus.  Whoever fills each role is up to you.

The character that drops off the side of the bus should pay close attention to 
the Chainsaw Majini's movement by watching the triangle representing the key 
item that he holds on the minimap.  You should actually pay more attention to 
the minimap triangle rather than the actual Chainsaw Majini.  Allow the 
Chainsaw Majini to follow the lure all the way up to the dropoff then hop down 
shortly before he gets to the player.  STAND BACK away from the dropoff and 
move toward the Chainsaw Majini as he hops down then slash him.  The moment 
that the Chainsaw Majini is about to drop, the other character should walk 
behind him and both characters should slash him while he drops.

Keep in mind that the Chainsaw Majini CAN hit your character with the chainsaw 
if he has begun the attack animation while your character is on the ground 
below him or on the bus above him.  The Chainsaw Majini will most likely take a 
swing once he fully drops and BOTH players should move away from him. The lure 
character should stay within his area though.  You want him to follow the lure 
character around the side of the bus again so you can hop down the dropoff 
again and repeat the sequence.

The lure character should walk near the ramp across from the dropoff if he 
climbs back up and coax him into chasing that player once again.  The lure 
character will have to be good at recognizing the Chainsaw Majini's swings and 
stepping around them in order to get him back to the ramp in front of the 
dropoff.  All you really have to do is run by him, but it pays to listen for 
his yell before a chainsaw attack just in case.  Sometimes you have to stand on 
the ramp in order to get him to follow your character up the ramp.

All the other character has to do during this process is to join in with the 
knife slashing and run away from the Chainsaw Majini if it switches targets - 
it most likely will switch targets a few times, so be ready to run.  The most 
important part of this strategy is to make sure that the Chainsaw Majini is 
targeting the luring character.

Alternate Method 3

Instead of using one character as the lure, both characters can actually lead 
the Chainsaw Majini to the dropoff on the bus then both characters can fall 
down and turn to slash the Chainsaw Majini as he drops.  Each character can get 
a total of about five knife slashes before he fully recovers.  This is similar 
to the first method, but safer.


[EN00]
===============================================================================
                                E N E M I E S
===============================================================================

This section highlights each enemy type in the game along with a full analysis 
of each one.  Below is a table with the various aspects listed under each enemy 
weapon type for the Majini enemies.

.-----------------------------------------------------------------------------.
| Main Gripping Hand  | The hand that an enemy will grip the weapon with. In  |
|                     | most cases, shoot this hand or arm and the enemy will |
|                     | drop the weapon.                                      |
|-----------------------------------------------------------------------------|
| Throwable           | Whether the weapon can be thrown or not. Enemies      |
|                     | usually lose a toss weapon once thrown, but some of   |
|                     | them carry more.                                      |
|-----------------------------------------------------------------------------|
| Reequip             | Whether or not the enemy has the possibility of re-   |
|                     | equipping the weapon by carrying another on a belt    |
|                     | around the waist.                                     |
|-----------------------------------------------------------------------------|
| Attacks             | The variety of attacks that the enemy can perform     |
|                     | with the weapon.                                      |
'-----------------------------------------------------------------------------'

_______
MAJINI \_______________________________________________________________________

A Majini is the Swahili word for "evil spirit".  Majini are your basic enemy 
types for Resident Evil 5.  They appear as normal African townspeople but 
something has caused a change in their normal behavior and they have become 
savages with no form of remorse for outsiders.  Much like the Ganado detailed 
in the Kennedy report, Majini are controlled by a yet unknown parasitic 
organism.  Is it Las Plagas?  Some sort of T or G-virus mutation? Or something 
else?

All Majini attack differently depending on the type of weapon that they hold, 
or if they hold one at all.  The following lists the various weapon types that 
they can use:

-------------
Basic Actions
-------------

--> Walk/Run

A Majini will normally walk toward your character but when they are in pursuit 
they will perform a dash.  They can only dash so far before they stop, but they 
will usually dash again.  A lot of times, they will perform a dash straight 
toward your character then stop.  The main thing to keep in mind about a Majini 
dash is that hitting them in any part of their body while they are dashing will 
make them fall to the ground.

--> Grabbing

Any weaponless Majini can grab and strangle your character from a close range 
grab or dashing grab.  Fight off the Majini by rapidly moving the left analog 
from right to left or your partner can perform a partner action melee attack 
via the assist button prompt that they will receive while next to a grabbed 
partner.  Fighting a Majini off yourself will result in light damage and 
failure to shake the analog fast enough will result in heavy damage to your 
character.

While grabbed, a character can be hit by any other Majini attack.  The 
character is only invincible during the portion of the animation where the 
character is either winning or losing the struggle. Surrounding Majini can 
swing their weapons or they might actually walk up and kick a grabbed 
character.  God forbid that a boss enemy is nearby and in the middle of its 
attack.  Your ass is grass in that predicament unless a partner helps out or 
you luckily enter the winning or losing animation of the struggle.

--> Blocking/Dodging

A Majini will sometimes react to a your weapon's aim if you aim directly toward 
its head or upper body.  Majini will sometimes hold their hands in front of 
their face to block bullets - shooting them in the hands while they block will 
break their block and knock them backward a bit.  Majini will sometimes duck 
and sway to the right or left in order to avoid your weapon fire as well.

--> Climbing

To further reveal their savage nature, Majini do not need ladders in order to 
reach your character on a high platform.  When they want to reach you, they 
will simply jump and climb a nearby object in order to reach your character.  
Not to say that they will not climb a ladder a ladder that is fixed in place is 
available but they have no need for taking the time to prop a ladder up.  Your 
ladder-kicking days are over with, my friend.

--> Knocking Down Barricades

If your character barricades a door or window by pushing a conveniently place 
bookshelf in front of it then the Majini will pound on the door or window from 
outside.  Each hit during the pounding will take a certain amount of damage 
from the object being blocked and object on the other side.  Majini will group 
together at barricades to further damage the barricade with a greater number of 
hits at a more rapid rate.  Once the object has received enough damage, the 
barricade will break and the Majini will be free to enter.

It is best to find some sort of way to keep the Majini away from a barricade 
after blocking an entryway.  Try to find some sort of window to aim out of in 
order to blast them while they try to attack the barricade.  Barricading is 
really only useful during stressful areas where time is a factor, so buying 
time by shooting at the Majini to stall them will help the barricade to last 
must longer; maybe even longer than needed.

--> Dashing Attacks

Majini have a dashing grab much like a Ganado when unarmed.  They will dash 
toward your character with their arms outstretched then grab your character and 
the parasitic organism inside them will move out of their mouth and try to 
attack.

Unlike the Ganado, Majini will sometimes dash toward your character then slash 
with their weapon in mid-dash.  They can perform this attack with single and 
two handed weapons except for the crossbow.  Watch for them to hold their 
weapon to the side then quickly react to the dash by firing at any part of 
their body or moving out of the way.  The Majini will sometimes follow your 
character a bit and the swing will be delayed up until it reaches your 
character.

--> Tossing Weapons

Majini may elect to throw certain single handed weapons at your character.  
Keep in mind that all thrown weapons can be shot out of the air in mid-flight. 
Majini will often lose their weapon once they have tossed it and will then 
become unarmed, but sometimes the Majini carry a backup weapon of the same 
type, which is hanging on a belt around their waist.  They will simply grab 
another weapon from their belt and continue to attack.  Just because Majini 
have another weapon doesn't always mean that they will equip it however, 
sometimes they will continue the fight barehanded.

-------------------
Single Hand Weapons
-------------------

--> Beer Bottle

Main Gripping Hand: Right
Throwable:          Yes
Reequip:            No
Attacks:            Overhead Swing
                    Weapon Throw
                    Dashing Attack

The Beer Bottle is a green bottle made of glass.  It is the only weapon type 
that can be broken.  Two shots from any weapon will break the bottle while it 
is in a Majini's hand.  This weapon can also break if a certain melee attack is 
performed to the Majini equipping the bottle.

--> Hatchet

Main Gripping Hand: Right
Throwable:          Yes
Reequip:            Sometimes
Attacks:            Overhead Swing
                    Weapon Throw
                    Dashing Attack

The Hatchet is a short range small axe.

--> Machete

Main Gripping Hand: Right
Throwable:          Yes
Reequip:            Sometimes
Attacks:            Overhead Swing
                    Weapon Throw
                    Dashing Attack

The Machete is a short range metal blade.

--> Megaphone

Main Gripping Hand: Right
Throwable:          No
Reequip:            No
Attacks:            Overhead Swing
                    Weapon Throw
                    Dashing Attack

The megaphone is a short range white megaphone.

--> Sickle

Main Gripping Hand: Right
Throwable:          Yes
Reequip:            Sometimes
Attacks:            Overhead Swing
                    Weapon Throw
                    Dashing Attack

The Sickle is a short range curved blade.

--> Spiked Wooden Club

Main Gripping Hand: Right
Throwable:          Yes
Reequip:            Sometimes
Attacks:            Overhead Swing
                    Weapon Throw
                    Dashing Attack

The Spiked Wooden Club is a short range wooden club with metal spikes driven 
into the top portion.

--> Wrench

Main Gripping Hand: Right
Throwable:          Yes
Reequip:            Yes
Attacks:            Overhead Swing
                    Weapon Throw
                    Dashing Attack

The Wrench is a short range red wrench.

------------------
Two-Handed Weapons
------------------

--> Long Pipe

Main Gripping Hand: Right (will not drop when shot)
Throwable:          No
Reequip:            No
Attacks:            Thrust
                    Dashing Thrust

The Long Pipe is a medium range long metal pipe with a smaller pipe 
intersecting the top portion.

--> Shovel

Main Gripping Hand: Right (will not drop when shot)
Throwable:          No
Reequip:            No
Attacks:            Thrust
                    Dashing Thrust

The Shovel is a medium range basic shovel used for gardening or smacking 
unwelcome BSAA agents upside the head.

------------------
Projectile Weapons
------------------

--> Flaming Bow Gun

Main Gripping Hand: Right (Can't drop)
Throwable:          No
Reequip:            N/A (Can't Drop)
Attacks:            Bolt Fire

The Flaming Bow Gun is a long range crossbow that is loaded with burning metal 
bolts.  Keep in mind that the bolts from this can be shot out of the air or 
even deflected with the knife.

------------------------
Majini Behavior/Exploits
------------------------

--> Running at a Majini

A Majini's AI isn't always ready to respond to a sudden burst of movement 
regarding your character.  Most of the time, the Majini prepares an attack as 
your character gets within a certain range.  A good chunk of the time, you can 
simply run directly up to a Majini and run right by one without getting hit. 
Majini will sometimes do nothing at all or they might swing and miss as your 
character runs by them.  The most dangerous part about running by one is when 
they lock onto your character and turn while they swing.  This happens most 
often with one-handed weapons but sometimes your character can still get by.

This exploit in Majini AI helps out tremendously when you're character is 
surrounded by a mob of Majini.  Simply run directly into the group and try to 
find an open space then move through that open space.  Just like I mentioned 
above however, the Majini with one-handed weapons can sometimes lock on to your 
character.  The most dangerous auto-track Majini are single Majini rather than 
grouped Majini

--> Dodging Majini Close Range Swings

When your character is standing within a certain proximity from a Majini's 
front side, the Majini will eventually take a swing at your character.  In 
order to avoid this, you can simply back up.  An extremely useful trick to 
getting around a Majini is to move toward it and fool it into swinging then 
quickly back away.  At that point, you can shoot the Majini while it recovers 
or simply run by it.  This method works for dodging both long and short range 
weapons.  Obviously, a Majini with a long range weapon will attack from a 
longer range and have a slighter greater range.

TIP: Co-op melee attacks can be set up very easily through this method. Allow a 
Majini to swing then back up and run behind it while your partner stays in 
front of the Majini - the stage is set for a Haymaker, Skull Crusher or what 
have you.

--> Dodging a Thrown Weapon

The new sidestep feature with Type C and D controls really comes in handy when 
dodging a thrown weapon.  Simply watch as the Majini leans back to throw a 
weapon then respond with a simple sidestep.  Weapons can also be shot out of 
the air or even hit with a knife just like in Resident Evil 4.  With Type A or 
B controls, you'll have to either shoot the weapon out of the air or run at an 
angle to dodge the thrown weapon.

--> Majini Focus and Determination

Sometimes Majini will focus simply on one character at a time and their AI is 
bound and determined to seek out that one character.  An extremely good way to 
see this is to start a two player game in Shanty Town and leave the second 
player character all the way back at the beginning of the stage.  Even after 
you make it past the Slaughterhouse area with your first player character, 
Majini will sometimes simply run directly by your character and run all the way 
back to the beginning of the stage to seek out the second player.  It's quite 
hilarious in a way.  You can actually shoot them and knock them down but they 
will simply ignore your character's presence.

This can be taken advantage of by following right behind the Majini and 
shooting them without fear of them attacking your character.  If you want the 
Majini to follow your character then taunt by pressing down on both thumbsticks 
and the Majini will turn and focus on your character.

--> Majini Glitch/Slashing a Majini off of a Grappled Partner

Instead of using the partner assist melee attack to knock a Majini off your 
partner, run up to the Majini and slash it with the knife.  This will usually 
immediately set it up for a melee attack, but, if the partner was grabbed from 
the parntner's front side, it will also make the Majini's mouth parasite 
continue to protrude from its mouth.  Using this, you can enter into any melee 
animation and kill the Majini while its mouth parasite still hangs outside of 
its mouth.  Try performing a neck breaker or throat slit after performing a 
knife slash on a grappling Majini.

________________
FLYING PARASITE \______________________________________________________________

This parasitic organism is actually one of the type of parasites that controls 
the Majini.  It resembles a much larger bat and has enough intelligence to fly 
in a zigzag pattern when it senses danger in one direction.  When fought 
outside of the hosts' body, this flying creature seeks out a new host to 
grapple onto and infect.

-------
Attacks
-------

--> Claw Grapple

The Flying Parasite swoops downward and grapple its prey's head and attempts to 
infect the new host.  This grapple can only be escaped by wiggling the left 
thumbstick or through a partner assist melee attack.

---------------------------------
Flying Parasite Behavior/Exploits
---------------------------------

--> Flying Parasite Focus and Determination

Much like Majini, a Flying Parasite will usually choose one character then fly 
toward that character and attack, but they sometimes switch their targets more 
randomly.  For instance, the third Flying Parasite in Shanty Town might fly 
toward Chris then suddenly change its mind and come after Sheva while she is on 
the building.

--> Dodging Flying Parasites Grab

A Flying Parasite likes to hover above your character, so look upwards when one 
gets close.  If you constantly back up while fighting one, then it will usually 
not be able to grab your character.

--> They Can't Fly Under a Roof

If your character moves up under some type of roof or inside of the building 
then a Flying Parasite will hover near the entrance but will not be able to fly 
inside.  Sometimes Flying Parasites get stuck while flying near a roof and 
sometimes they can get stuck while attempting to fly over a fence.  You can 
easily shoot them from a distance using this exploit or maybe even slash them 
with a knife while they are stuck.

________________
CHAINSAW MAJINI \______________________________________________________________

When things can't get any worse, why not throw a chainsaw into the mix.  This 
particular Majini wears a mask made of leather over his head with only one 
visible eyehole where he looks at his enemy with a psychotic stare.  He wields 
a gruesome chainsaw with some very sharp metal blades on the chain.

The Chainsaw Majini is much more powerful than a standard Majini but he still 
has all the same weak points that a normal Majini has.  He can be melee 
attacked by shooting him a few times in the head, shoulders or legs.  The 
weakest portion of his body is his head.  A few shots to the head will easily 
stun him to where he will be open to a melee attack.  Both of the Chainsaw 
Majini's attacks can be fatal, so don't ever reload while he is nearby.

-------
Attacks
-------

--> Crazed Swing

Pretty much like it sounds, the Chainsaw Majini will hold his chainsaw up into 
the air and then laugh maniacally as he swings his blade forward.  Unlike his 
other attack, this chainsaw swing is not an instant kill however.  If this 
attack hits your character, it will immediately send that character into dying 
status.

--> Focused Swing

This is the swing to end them all as well as your character's life.  If the 
Chainsaw Majini performs a much less charged and quieter swing rather than 
laughing then the blade will slice right into your character's neck and the 
Chainsaw Majini will continue to drive the blade across the neck until your 
characters head rolls off.  The death cutscene plays on both players' screens 
while on either online service in order for both players to witness the love 
that was dished out in that one fatal swing.

____________
EXECUTIONER \__________________________________________________________________

Not to be mixed up with the fighter from Mace: The Dark Age, this Executioner 
dons a dark hood and outfit, all of which covers a body that is built to last. 
He has several metal pins driven into his flesh along his upper half and he 
wields an insanely huge axe.  It should come as no surprise by his appearance 
that this man loves to dish out pain.  He wants to hurt someone very badly.  I 
wouldn't be surprised if he kills kittens in his dreams.

For the most part, the Executioner is going to attack with mid-range attacks.  
Whenever he swings, you move out of his range or you shoot him in the head with 
a very powerful shot.  It only takes a few shots to his head in order to stun 
him.  One close range shotgun blast or two handgun shots to the head will set 
him up for a melee attack.

It is good to have either Type C or Type D controls (the ones that offer the 
sidestep feature) activated while fighting him since you can simply step to 
either the right or left to avoid his overhead swing.  Once he gets low in 
health, he will begin to perform his horizontal swing wildly in a fit of rage 
in one direction. This move is extremely dangerous and its hard to tell when it 
is coming unless you are keeping track of the damage that you and your partner 
has dished out on the Executioner.

-------
Attacks
-------


Horizontal Swing - The Executioner holds his axe to his side then steps forward 
with a swing of his axe then he steps forward with another swing following the 
first.  This is a very dangerous attack and the Executioner's startup animation 
for it is sometimes hard to notice.

Overhead Swing - The Executioner holds his axe behind him then steps forward as 
he performs an overhead swing.  Sidestepping it can easily dodge this.

Turning Swing - The Executioner turns around to face your character and swings 
his axe one time while turning.  He doesn't perform this move that often, but 
he might just surprise you with it sometimes.

Grab - The Executioner reaches out to grab your character from close range.  He 
will hold your character into the air and choke the character then throw the 
character to the ground.  While on the ground, press the X button when the 
button prompt appears to avoid the Executioner's overhead axe chop.  Failure to 
dodge will result in an instant kill!  This grab can be broken if you're 
partner interrupts the grab with a melee attack.  On single player mode, be 
sure to mash the B button in order to have Sheva break the grab.  One thing 
that should be highly noted about this attack is if CPU Sheva is grabbed then 
Mr. Redfield better damn well save her with an assist melee attack while close 
to the Executioner or perform some type of shot that disrupts the grab or else 
Sheva will sometimes not escape the grab and she will die!

Berserker Rage - When the Executioner is very low in health, he will begin to 
swing his axe horizontally over and over as if in a raging state, so be 
prepared to run away from him or at least back up.  He will usually swing one 
way then keep moving that save way, so step to the side and around him when he 
starts this.  He will perform both horizontal and vertical swings.  Just 
because he performs a vertical swing does not mean that he is finished.  As he 
gets lower in life, he may take quite a while stop this combination attack.

Recovery Swing - If both characters hit the Executioner with a melee attack 
when the Executioner is stunned then the Executioner will crouch downward and 
eventually recover while performing a set of horizontal swings resembling the 
Horizontal Swing mentioned above.  The only real difference is that he has a 
crouching pose for the startup and will only do this after both characters have 
hit him with a melee command after a stun.

[GL00]
===============================================================================
                      G L I T C H E S/F U N  S T U F F
===============================================================================

-----------------
Annoying Glitches
-----------------

--> XMB Freeze on PS3 version

Sometimes when the XMB is pulled up by pressing the PS button on the PS3 
version, the XMB will never load and trying to cancel it will only showcase the 
same darkened screen.  Shut the system down by holding the PS button and 
selecting "Turn Off the System" to reset.

--> Main Menu Freeze while Downloading on PS3

If you are downloading something from the PlayStation Store, this can cause the 
main menu to freeze.

--> Troubles with Online Play for PS3 version

Supposedly, if you have over 65 friends on your friends list then you'll have 
problems while trying to play the demo online.  I'm not sure of the details but 
I've heard gamers complain about a sudden black screen.  A friend of mine over 
PSN has a full friends list and mentions that the online portion of the game is 
completely unplayable.

--> Glitched Item

If the animation for picking up an item is interrupted in some way, mainly due 
to a cutscene, then the item may not be able to be picked up.  Your character 
might simply lean down to grab the item but after a short pause, much like 
online, lag, the character will not pick up anything.  The item is glitched for 
both characters, so neither one can pick it up.

If a character is grabbed by a Majini during the early stages of the item 
pickup animation then this glitch will frequently occur.

--> Character Freeze after Resuscitation

If a character saves a dying partner with a Resuscitation right as the 
character is about to die (basically no health) then the character that is 
saved will freeze and the player will not be able to control the character.  If 
this happens then the game will have to be restarted or the other player will 
have to die.

The best way to do this is to have one character stand near the transformer in 
Shanty Town then have the other character shoot it.  Quickly resuscitate the 
dying character when that character's health bar is almost fully drained.  If 
you need to then shoot the transformer again then quickly rush in and 
resuscitate.

---------------------------------
Public Assembly Annoying Glitches
---------------------------------

--> Extremely Long Loading after the First Public Assembly FMV

On both versions of the demo, the loading screen that follows the first 
cutscene with the Executioner and Majini with the sunglasses might last 
considerably long.  I have had it last for about 3 minutes before and I have 
heard some mention that there demo has gotten stuck during this particular 
loading screen.

-----------------------------
Shanty Town Annoying Glitches
-----------------------------

--> Sheva Gets Stuck on the First Building

In single player mode, after tossing Sheva up to the roof of the first 
building, she might run the risk of getting stuck in place while attempting to 
knife slash the barrel.  She will stand in place and constantly turn.  Shoot 
the barrel to break it for her or call her down with the "Come on" command.

--> Sheva Won't Open the Locked Door

In single player mode, if Chris kicks on the door as CPU Sheva tries to open 
the door from the other side, every now and then, CPU Sheva will stand 
motionless in front of the door.  If she does, use the rifle or handgun to 
shoot the Majini away from her by shooting through the bars of the door.  Once 
the Majini stop appearing, kick on the door a few times then back away every 
now and then.  She might eventually open it.

--> Sheva's Critical Headshot Response During Co-op Play

Sheva has some sort of game bug associated with her response to critical 
headshot in the demo.  Even if you stand and mash the assist button, you're 
most likely not going to get the response.  It very rarely occurs.

--------------------
Fun/Helpful Glitches
--------------------

--> Herb Combining during Green Herb Use

Use a green herb then quickly open the inventory and combine another herb with 
the green herb that your character is currently spraying during the actual 
spraying animation and your character will get a free green herb heal while 
mixing the two herbs.

It's best to place the unused herb in the middle slot of your inventory then 
place the green herb that you intend to use to the immediate right, left, top 
or bottom slots.  Quickly open the inventory then press the action button to 
select the unused green herb then move over the green herb that you're using 
and press the action button again to combine them all while spraying the green 
herb.

--> Fun with Invincibility

Toss a hand grenade toward a staggering Majini as your partner performs a melee 
attack on that Majini.  The partner will be invincible to the blast, but if the 
hand grenades lands just right, the Majini will explode.  Try timing the 
explosion to right when the partner actually hits the Majini and it will look 
as if the hit made the Majini explode.  It's quite hilarious to watch Chris 
perform an exploding uppercut to a Majini.

--> Double Team Melee Glitches

If both characters run toward a staggering enemy and hit the on-screen button 
prompt for a melee at the same time then you might get some strange 
combinations of melee such as Chris uppercutting an enemy away from Sheva as 
she throat slits air, or possibly Sheva somersault kicking a Majin followed by 
Chris juggling it in the air with an uppercut.

--> Majini Mouth Parasite Glitch

Whenever a Majini grabs your partner from the front side, quickly run up and 
knife slash the Majini.  The mouth parasite will continue to protrude from its 
mouth for a few seconds.  If you hit the Majini so that it stuns it for a melee 
then the parasite will remain outside of its mouth during the entire melee 
attack animation.  Try performing the throat slit or neck breaker after knife 
slashing a Majini that has grabbed your partner from the front.

------------------------
Public Assembly Glitches
------------------------

--> Infinite Time Glitch

If neither character passes through the destroyed gate after the Executioner 
breaks it down, then the dialogue that normally takes place in the town will 
not play.  The stage will basically never end as long as your  characters do 
not cross the area where the gate was.  You'll have to deal with the 
Executioner and plenty of Majini while holding your ground on the other side of 
the gate.  The Majini will eventually stop appearing after enough of them have 
been killed.  As long as your characters do not step past the gate then the 
following dialogue will not play:

Sheva: "There's just no end to them!
Chris: "We've gotta' hold out till Kirk gets here!"

As long as your characters do not cross the gate, the above dialogue will never 
play and the stage will never end.  The moment your characters step through the 
gate area, into the town, Majini will appear once again and the dialogue will 
begin to play then the stage will continue like normal.

--> Executioner Freeze Glitch

The Executioner will sometimes stop randomly and stand in place.  You can 
simply stand and shoot him in the head to stun him when he does so.  Sometimes 
he does this when standing close to your character and sometimes he simply just 
stops walking out of nowhere.

--------------------
Shanty Town Glitches
--------------------

--> Floating Melee Attacks

While on either set of stairs, stun a Majini by shooting it in the leg then 
perform an instant kill melee attack from the back (neck breaker or throat 
slit).  The character performing the melee attack and the Majini will appear to 
float in place while on the stairs.  This can really only be seen by the 
partner rather than the player performing the melee attack.

--> Open the Locked Gate Early

While on the second floor, it is possible to arm a grenade and stand on the 
right side of the third column to the right on the outside walkway of the 
current building and arm a hand grenade then toss the grenade against the 
yellow Animal Health sign of the BG Production building next door so that it 
bounces off the sign and lands in front of the red metal door below, which will 
break the lock.  The correct targeting for tossing the grenade is to aim 
directly at the sign with both characters and aim a little downward.

You can also bounce a grenade off the side of the third floor walkway of the 
other building or you can toss it toward the right edge of the wall on while on 
the third floor of the current building.  There's a variety of ways to bounce 
the grenade, as long as it fall in front of the door below.

Sheva can hit the lock from the third floor of the BG Production building after 
Chris tosses her over if you toss a grenade down at the red metal door while 
standing on the edge of the third floor.  The aiming can be quite hard.  You 
actually have to aim like Sheva is about to throw the grenade at the concrete 
floor because of the camera.

Sheva can also hit the lock from the second floor of the BG Production building 
if you run to the side with the slightly destroyed railing and toss a grenade 
down at the door.  She can also shoot the lock with the handgun or rifle.  Keep 
in mind that the Majini will be moving up the stairs while Sheva is on the 
second floor.

** Breaking the lock before Sheva falls to the second floor of the BG 
Production building will automatically cancel the first wave of Majini that 
normally attack Sheva.

No matter which method is chosen, your character (or Chris, if Sheva is tossed 
over) can run to the stairs and activate the Chainsaw Majini cutscene and this 
will skip the first and second wave of Majini that appear in the area outside 
of the current building.

One interesting aspect of this glitch is that if the first wave of Majini have 
already appeared then they will disappear immediately following the Chainsaw 
Majini cutscene.  If Chris or Sheva stall outside the building for too long 
after opening the red metal door (if the first wave hasn't appeared) then the 
battle music will eventually play and the second wave of Majini will appear.

--> Iron Door Glitch

Have two characters on each side of the iron door that is unlocked after the 
Chainsaw Majini fight then have one character stand against the wall along the 
side that the door will swing to.  Have the other character open the door 
through a normal open or kick.  The door will move through the character that 
is standing against the wall and that character will be inside of the door 
partially.  The character can simply move through the door to get out.


[PO00]
===============================================================================
               J O I N I N G  U P  W I T H  M E  O N L I N E
===============================================================================

Xbox LIVE Gamertag and PSN ID removed as March 11, 2009.  I'm not adding anyone 
else at this time.  This offer is now cancelled.

A big thanks to all the readers that added me and all of those that have played 
a few games with me online.  You guys and gals were fantastic.  It was a total 
freaking blast and I'll do this again for the full guide in a few more weeks.  
Thanks a lot!

Read more at the following link on my blog: 

http://tinyurl.com/chhook

Long story short, I have never felt so close to a community of gamers based on 
a guide... and of course, this was just a demo guide.  See you in a few more 
weeks when I cover the full game!

- Berserker


[EE00]
===============================================================================
                         E V E R Y T H I N G   E L S E
===============================================================================

*******************************************************************************
                                  COPYRIGHT
*******************************************************************************

This document Copyright 2009 Kevin Hall (Berserker)

Resident Evil 5 Copyright 2009 Capcom Ltd.

This document is for private and personal use only.  Do not try to sell this 
document for profit.  This is a free document and should remain free.  Do not 
try to reproduce this document in any way, shape, or form.  Do not alter this 
FAQ in any way.  Use of this guide on any other web site, besides the sites 
that have contacted me, or as a part of any public display is strictly 
prohibited, and a violation of copyright.

If you want to use this FAQ on your site, then contact me for permission first. 
This FAQ can only be found on a few sites as of now and I am keeping a list of 
those sites.  Contact me if you want to use it.

*******************************************************************************
                               SPECIAL THANKS
*******************************************************************************

- DSMeatte for a few corrections involving AI Sheva

- BossVirgo (Leon) for the taunt use and the reloading through inventory 
  technique and basically every other technique listed in this guide that has 
  spawned from that inventory reloading

- Adoboros and Mullet Wesker for the grenade tip/glitch in Shanty Town

- JillSandwich123 for the infinity glitch in the Public Assembly

- Zane Wolfe for the door trick while blocking the building at the Public 
  Assembly

- S1ivi0 for the reloading correction

- UmbrellaCo for the Character Freeze After Resuscitation glitch

- Nuss OutLaw, Evanescence and the_silent_man226 for helping me out with knife 
  runs

- Sixth Finger for the grenade cancellation during the Public Assembly cutscene

- GoD for reminding me about the instant melee attack during knife slashes with 
  control types A and C

- All the readers and random gamers that I have played a stage with online 
  (that's a hell of a lot of people mind you)

(some of the credited names in this guide are changed a bit to avoid giving out 
that person's gamertag)

*******************************************************************************
                               VERSION HISTORY
*******************************************************************************

Version 1.0 - (January 21, 2009) - Everything is finished, but all of this 
still needs to be confirmed for the North American demo.

ACTUALLY A BIOHAZARD 5 DEMO GUIDE (FOR THE MOMENT):
At this moment in time, it shouldn't come as any surprise that this entire demo 
guide is based off the Biohazard 5 demo release for Xbox 360 but if any changes 
need to be made for the North American release then I will update the guide 
promptly on January 26th; if you find something that doesn't seem to work or 
something that is out of place then email me about it please.

XBOX 360 AND PS3 DEMOS
For the next week or so this guide will cover the Xbox 360 Resident Evil 5 demo 
since PS3 fans have to wait a bit longer, but I will update this for the PS3 
version once it's out and most likely make two separate versions dedicated to 
each, which I'll post on my blog or I might fix this guide to cater to both.  
Sony has confirmed that the North American PlayStation Store will receive the 
RE5 demo on February 2nd:

http://tinyurl.com/av9lsl (<- PlayStation Blog Link; see bottom paragraph)

Version 1.1 - (January 22, 2009) - Updated a few areas of the guide here and 
there.  Some item descriptions were detailed a bit more.

Version 1.1 - (January 23, 2009) - Added some extra tips for the Chainsaw 
Majini miniboss.  A few more tips were added in certain areas along with a game 
bug in Shanty Town.  Some typos were fixed as well.  The Intro was enhanced a 
bit - I'm going to spend more time on it next update though.

Version 1.2 - (January 26, 2009) - The walkthrough is now fully updated for the 
North American Xbox 360 release.  [SPOILER]They are both nearly the exact same 
except for some dashboard adjustments.[/END SPOILER]  The PS3 version update 
will follow next week.

Added an Enemies section and added many little extra tips here and there in the 
main guide.  There is now a Co-op mention under Basics since I can now actually 
get online with the demo again!  The differences between the North American 
demo and the Japanese demo are now at the top.

I'll most likely go back to update Sheva's sections with better info in the 
next few days now that I can actually play her again without the need of a 
second controller - I've been playing two-player, one-player if you catch my 
drift.  There's plenty more info to follow in this guide in the coming weeks. 
I'm not completely sure what that'll be, but I'll most likely think of 
something else to add.

Version 1.3 - (January 29, 2009)

- Each of the four secret co-op melee attacks that must be done off of a Majini 
  bounce, now have a youtube video link accompanying them.

- A new youtube link from Yama at www.biohaze.com for knifing enemies as well 
  as other advanced tips can be found in the tips section (last tip).

- I've started listing the various comments for when the assist button is 
  pressed during certain instances as well.

- I added a new animation for the staggering animation when a Majini is shot in 
  the back of the arm - they lean forward and grab the wounded arm.

- The hidden "shiny stone" in Shanty Town was renamed as a "BSAA medal", since 
  that's most likely what it is and will be in the full game.

- I tried to better format some areas.  I'll clean this guide up completely 
  once I'm through with everything that I would like to do for it.

Version 1.4 - (January 30, 2009)

- Added more controls to the Controls portion of the Basics section.  It should
  cover every command now.  There is an unmentioned alternate run by holding 
  down on the Left thumbstick while holding forward while Type C or D controls 
  are chosen that I didn't know about until a few days ago.  I'm still more of 
  an A button runner myself.

- Hazardous Objects and Items/Item Drops section was added under Basics.

- Quick Side Turn Aiming was added to the Advanced Techniques section.

- Added a mention of loading through your inventory in both the basics and 
  advanced techniques sections thanks to BossVirgo19.  I also put a separate 
  topic on reloading through the menu while firing that I wanted to emphasize.

- Added some exploitations in the Executioner's AI and Chainsaw Majini's AI 
  that can be taken advantage of at the bottom of the boss fight description 
  for each.

- Beefed up the Major Tip for the Executioner battle a bit regarding the newly 
  found inventory reloading.

- Cleaned up the item display tables in the walkthrough.  I still need to make 
  these look better really...

Version 1.5 - (February 2, 2009)

--> GUIDE IS FULLY UPDATED FOR THE PS3 VERSION

Oh yes, the time has come for PS3 fans to take a piece of the action.  On Feb. 
2nd in the morning hours, the demo of Resident Evil 5 was placed on the 
Japanese, Europe and North American PlayStations Stores, in that order.  The 
demo clocks in at 942MB total, so set that demo to download and read on.

- Added "Taunting" in the Basics section.  It was also added in the Advanced 
  Techniques section since it rather useful and its usefulness is not always 
  well known.  It can actually change the focus of an attacking enemy to the 
  taunting player.  Big thanks to BossVirgo19 for this.

- Added more to the info about shooting an enemy in the upper arm.

- Added a tip on "Performing Chris' Co-op Attack in Single Player" below his 
  list of melee attacks.  I've been fiddling with this for the longest and 
  finally found a way!  It's not easy, but it's fun to try.

- Changed "Reloading Through the Inventory Menu during a Gunshot" to "Reloading 
  Through the Inventory Menu during a Gunshot or Melee Attack" because both are 
  just as important and are now described in full detail.

- A really neat glitch that gives you infinite time on the Public Assembly was 
  added to the portion just before the Executioner breaks the gate.  Big thanks 
  to JillSandwich123 for this impressive find.

- Added a "Maximum Aggression Method" for defeating the Executioner extremely 
  quick.

- Added a "First Floor Metal Door Lock Glitch/Exploit" to the Shanty Town 
  stage.  Basically you can bounce a grenade off the building next door from 
  the second floor of the building with the locked door to break the lock and 
  get out of the building early.  Big thanks to Adoboros and Mullet Wesker for 
  this.

- Added a tip about tossing grenades over to the BG Production building while 
  playing as Chris and attempting to provide cover for Sheva.

Version 1.6 - February 6, 2009

- Added my gamertag and PSN ID for people to join up with me online.  Please 
  respect my preferences as listed above.  See the new "Joining Up With Me 
  Online" section.

- Under "Playing Online" in the Basics section, added info for the PS3 demo.

- Changed Chris "Uppercut" melee attack for a Parasite partner action to 
  "Upward Knife Slash".  I didn't notice the knife in Chris' hand before.

- Added "Pointing with your Gun's Laser Pointer" to the Partner Communication 
  portion of the Basics section.

- Added a few more Shanty Town tips (jumping through the window to knock down 
  the first Majini, kicking the wooden door into the Majini from the back 
  portion of the outside of the Slaughterhouse and knife slashing the Majini in 
  the stall).

- A caution about healing while near the Chainsaw Majini was added to the 
  Chainsaw Majini boss fight in Shanty Town.

- Added a co-op strategy for the Chainsaw Majini boss fight.

- A Majini Behavior/Exploits section was added under the Enemies section for 
  Majini.

Version 1.6 - February 10, 2009

- Added the Minimap to the basics section.  I haven't even noticed how 
  important it is until playing online - keeping up with your partner.

- Added "The Ultimate Way to Perform Chris' Co-op Melee Attacks In Single 
  Player" to the Basics section.  Works like a charm!

- Updated the Co-op melee attacks for each character with several new tips as 
  to obtaining them including tricking online players into helping you!

- Removed Healing from the Invincibility Frames portion of Advanced Techniques 
  since I have been hit one too many times while attempting it.  Could have 
  sworn that there was some sort of invincibility frame there though.

- Stressed tossing a grenade at the gate in Public Assembly for the first wave 
  of Majini in the tips section for not using barricades.

- Added a Maximum Aggression method for defeating the Chainsaw Majini with 
  Chris and Sheva or both together.  It's more like a complete trap with Chris 
  actually.

Much, much more to come in the next few days!

Version 1.7 - February 13, 2009

- Renamed "Character Comments" as "Character Responses".

- Added more detailed info regarding critical headshots to the Character 
  Responses portion and added an additional mention of a response during a co-
  op melee attack.  Both characters can actually respond during the middle of a 
  co-op melee attack sequence.

- Added more invincibility frames to the Advanced Techniques section.  Here's 
  the full list now:

  - While grabbing an item
  - While jumping from a platform/vaulting over an object
  - Giving an item
  - Performing a melee attack
  - While recovering from an attack
  - Resuscitation
  - While grounded
  - While on fire (burning animation)
  - While holding up arms to block debris from an explosion
  - While performing a partner action (hoisting animations)
  - Door kick animation
  - During a hold, when your character is winning/losing the struggle
  - During the game over screen

- Updated the bookcase trick for defending the building in the Public Assembly. 
  A person online showed me that you can actually do it with both entryways!

- Added the Recovery Swing attack to the Executioner's move list and updated 
  his Berserker Rage just a bit.

- Added a warning about healing in front of the Executioner shortly listed 
  after his move list.

- Added a Maximum Aggression Method for Sheva to the Executioner boss fight and 
  also added co-op strategy for beating him.

- Added a tip for shooting the red explosive barrels while your partner is next 
  to them for the Chainsaw Majini fight.  I'll probably receive some hate mails 
  about that one, but hey, it might just save your ass.

- During the Chainsaw Majini fight, added information about running all the way 
  back to the building where the partner action command of hoisting Sheva can 
  be performed - this keeps the Majini off of Chris most of the time.

Version 1.7 - February 17, 2009

- Added the Majini with the sunglasses and megaphone to the list of Majini that 
  can be gotten in a co-op melee attack sequence.

- Added "While electrified" to the Invincibility Frames portion of Advanced 
  Techniques.  Removed "During the Game Over" screen.  I know, I know.  You 
  didn't notice that useless mention anyway, did you?  DID YOU!?

- Under "Giving Items", added a note that you cannot give weapons during co-op 
  play as well as a mention of the amount of the ammo given per give command.

- Added some extra info under the Reloading through Inventory section and 
  Taunting an Enemy section under Advanced Techniques.

- Added tips about slashing Majini that stand on the car or hop over the gate 
  at the Public Assembly and also added a tip about shooting a Majini while it 
  has climbed to the very top of the fence.

- Added the "Turning Swing" to the Executioner's move list.  He doesn't perform 
  this move all that much.

- Added a "If your partner hits the Executioner/Chainsaw Majini with a melee 
  attack early" tip to both boss fights.  Each of us has our own playstyle, so 
  this is a good way to add some more heated aggression to the more common 
  approach of attacking them.

- Added a tip regarding shooting the Majini in the legs while on the second 
  floor of the BG Production building in Shanty Town.  I've been using this 
  method for the longest but am just now adding it

- Added a tip about using hand grenades to intensify the damage while the 
  Chainsaw Majini is stunned.

- Added a Majini Glitch underneath the Majini Behavior portion of the Enemies 
  section.  Basically it lets you attack them while the parasite still 
  protrudes from their mouth if done correctly.

- Added a Flying Parasite Behavior/Exploit portion underneath the Enemies 
  section.

- Added a mention of my full guide below.  It's almost as if I'm already one 
  fourth of the way through it already.

Version 1.8 - February 24, 2009

- Added a tip about performing a melee attack again for a missed melee attack.

- Added a mention of performing a co-op melee after a partner assist melee 
  attack.

- Added an extra tip for setting up a co-op melee with another player dealing 
  with the partner commands.

- Added a "partner melee attacks an enemy that you have knocked off the partner 
  with a partner assist melee attack" response mention to the Character 
  Responses section.

- Added a mention of a game bug associated with Sheva's critical headshot 
  response.

- Added quite a bit more to the "Pulling up Inventory During Character 
  Animations" section.  Here's the full list:

  - the moment when your character tosses off or receives a hit from a 
    grappling enemy
  - after sustaining a hit
  - while climbing a ladder
  - while vaulting over an obstacle/jumping/jumping through a window
  - while quick turning (NOT INVINCIBLE)
  - in between gunshots (NOT INVINCIBLE)
  - during a melee attack, ground melee or partner assist melee
  - while reaching down to pick up an item
  - while healing (NOT INVINCIBLE)
  - during reloading animations (NOT INVINCIBLE)

- Added "Herb Combining during Green Herb Use" to the Advanced Techniques 
  section.

- Added an extra tip about pushing the bookcase in front of the window to the 
  "Tips for taking on the Majini outside the building" section of Public 
  Assembly.

- Updated the "Game Plan (Summary of Owning Him)" for the Executioner boss 
  battle.  Added a mention of reloading through inventory during a melee attack 
  while hitting the Executioner.

- Added some more tips to the Flying Parasite portion of Shanty Town, edited 
  the walkthrough in some areas of this portion to provide extra info.

- Added a Glitch/Fun Stuff section.

Version 1.8 - February 27, 2009

- Added a quote to the intro based on an IGN user's response to my RE5 demo 
  info.

- Added the max ammo per inventory slot for the Shotgun (30).

- Added a Shanty Town Knife Run section.  Public Assembly may follow - 
  Executioner knifed.

Version 1.9 - March 2, 2009

- Added a tip about how your character will look in the direction of an enemy 
  to the Tips for Both Modes section.

- Added a mention of sniping the Majini with the megaphone while playing as 
  Sheva.

- Added a mention about swapping ammo right around the time that Chris contact 
  Kirk at the Public Assembly.

- Added a note about how a grenade will disappear if thrown directly before the 
  cutscene where the Majini break through the roof in Public Assembly.

- Added a note about how the Executioner is sometimes invincible to a stun 
  under his attack list in the Public Assembly section.

- Added a Public Assembly knife run section.

- Updated the Chainsaw Majini knife slashing section with a better method.

- Added "Grabbing" to the Majini enemy section.

- Updated the Item Glitch a bit.

Version 2.0 - March 11, 2009

- Updated the mention of double teaming Majini in Public Assembly.  I have 
  actually run across random Majini in that stage that can be bounced around.

- Added in a "Major Tip for Performing a Response" - basically, press and hold 
  the assist button during every response.  This works wonders for critical 
  headshots to keep your from saying "Come on".

- Updated the grenade exploit in Shanty Town and the Character Freeze after 
  Resuscitation glitch.

- Added "Immediate Melee Attack after Slashing With Knife" to the Advanced 
  Techniques section.

- Added more tips to both barricading and fighting the Majini outside while 
  near the first building at the Public Assembly.

- Added another Chainsaw Majini exploit dealing with the transformer that he 
  might continually run into.

- Added a "Recommended" method for defeating the Chainsaw Majini and labeled 
  the others as "Alternate".

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===============================================================================

                 F E A R   Y O U   C A N ' T   F O R G E T

                                                .'`
                                            .'.'                     LAS PLAGAS
                                          .'.'
UROBOROS                               .'.'
                                   .,'.'
                              .'`\` .'                  WHERE IS OZWELL?
                             (    .'
     SEASHELL IS EVIL         '.  |
                               |  |
                               |  |          SHEVA KNEW
                               '  ',
                              ,'    '. 
                             `.,_,`., `.
           WESKER IS A LIAR          `, ',
                                       .  \
                                       )  ,)          PROGENITOR VIRUS
                                      /  ,'
FLASHBACKS CAN'T STOP THEM          .' .'
                                 ,.` ,'
                                '. ,'               RACCOON CITY WASN'T THE END
                                .' ,
                      THEY ARE  `.,  IN KIJUJU
                                 `

         F U L L   R E S I D E N T   E V I L   5   G U I D E / F A Q

                           C O M I N G   S O O N !

===============================================================================
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                    T E A R  T H R O U G H  T H E  G A M E!

                    http://www.berserkersblog.blogspot.com
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