@@@@@@@ @@ @@ @@@@@@ @@@@@@ @@ @@@@@@@ @@@@@@ @@@@@ @@@@ @@@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@@@ @@@@@ @@ @@ @@ @@@@@ @@ @@ @@ @@ @@ @@ @@@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@@@@@ @@ @@@@@@ @@ @@ @@@@@@ @@@@@@@ @@ @@ @@@@@ @@@@ @@@@ Version 1.0 Email: [email protected] <===========================================================================> < About this Guide > <===========================================================================> Welcome to my guide for Overlord II. Hope you find this useful. I'm writing this to help you through the single player portion of the game. If you want some tips or hints for on-line play, you'll have to look somewhere else. I'm sure you'd figure this out on your own, but there are codes in brackets after each section in the Table of Contents. You can search this page using these codes (Ctrl-F) to quickly jump to that section of the document. I've tried to reduce the spoilers as much as possible at the beginning. Not that there's a ton of plot to the game, but you'd probably rather see things play out in the game than hear me talk about. So, the section at the beginning of the guide up to the walkthrough will hopefully be pretty much spoiler free, other than things mentioned in the manual. I�m not retyping the information in the manual, so make sure you read it. I'm writing this for the Xbox 360. I don't have any information about any other platforms... <===========================================================================> < Table of Contents > <===========================================================================> < > < > < > Overview [**OV] < > < > < > < > Minions [**MIN] < > < > Domination vs. Destruction [**DVD] < > < > Tips and Advice [**TIP] < > < > < > < > Walkthrough [**WALK] < > < > Prelude [**W-PRE] < > < > Becoming the Overload [**W-OVR] < > < > Getting the Red Minions [**W-RED] < > < > Conquering Nordberg [**W-NOR] < > < > Sailing to Everlight [**W-SAIL] < > < > Getting the Green Minions [**W-GRN] < > < > Nordberg Commune [**W-COM] < > < > Conquering Everlight [**W-EVE] < > < > Getting the Blue Minions [**W-BLUE] < > < > The Wastelands [**W-WST] < > < > Everlight Rebellion [**W-REB] < > < > Final Battle [**W-BAT] < > < > < > < > Quest List [**QST] < > < > < > < > Enemies [**FOE] < > < > < > < > Items [**ITEM] < > < > Resources [**I-RES] < > < > Life Totem Locations [**I-LF] < > < > Mana Totem Locations [**I-MN] < > < > Command Totem (Horde Size) Locations [**I-CMD] < > < > Dark Crystal Locations [**I-DRK] < > < > Spell Stone Locations [**I-SPL] < > < > Spell Catalyst Locations [**I-CAT] < > < > Forge Stone Locations [**I-FOR] < > < > Forge Equipment [**I-EQP] < > < > < > < > Minion Levels and Titles [**I-TITLE] < > < > Domination / Destruction Decisions [**DDD] < > < > Maps / Levels [**MAP] < > < > Achievements [**ACH] < > < > Misc [**MISC] < > < > < > < > Acknowledgements [**ACK] < > < > < > <===========================================================================> <===========================================================================> < Overview [**OV] > <===========================================================================> Overlord 2 puts you in the role of a want-to-be evil overlord bent on overthrowing the Glorious Empire and establishing your own rule. You are the child of the Overload in the first game. While there are some references to the first game, you don't need to play the first one to understand what's going on. You, the Overlord, have a weapon, some armor, and a few spells to help you on your quest. While you have a stronger physical attack than all your minions and you can upgrade your weapons, armor and spells, you are practically never strong enough to face the enemies on your own. To help you, you've got control on four different types of minions, although you'll have to unlock each of them as you progress through the game. Each of the four different types of minions has different strengths and weaknesses that you'll have to take in consideration as you face each obstacle. You don't have precise controls over you minions - you can either point them in a general direction or tell them to interact with a particular object or character. Your minions are, for the most part, smart enough to figure out what you want to do based on what's near them. However, their ability to prioritize sometimes leaves a little to desire as they decided to smash open a chest while ignoring the enemy next to them... At its heart, Overlord 2 is basically a puzzle solving game. For most of the game, you're trying to figure out which types of minions to send where to get past the next obstacle. If you keep dying or you�re getting stuck, try a different approach you might get through. Read the manual for more information on how to control your minions and what they'll do in different situations. I'm not going to repeat most of that information in this guide. <===========================================================================> < Minions [**MIN] > <===========================================================================> You'll get four different minion types throughout the course of the game. For all except the first type, the Browns, you'll have to find their hive before you can summon them directly. Your minions will gain experience and levels as you use them. They'll also constantly try to upgrade any of their equipment - weapons, armor, hats, which they find. If one of your minions dies, you can resurrect them in your tower for a cost of two of their colored life forces per level of the minion. You can upgrade each your minion types in the forge area of your tower. It costs one dark crystal and 1000 gold times the level for the upgrade. You can upgrade each minion type four times. Your minions become more durable and have a stronger attack when you upgrade them, but it doesn't affect their experience level. Three of the four minion types have mounts that they can ride at various times. Your minions will lose their mounts when you move to a new map. <===============> < BROWN MINIONS > <===============> Strengths - Most durable minion - Second highest physical damage, but it's pretty close to the highest Weaknesses - Can't swim Special Abilities - Not exactly a special ability, but you can actually see the equipment that the browns are wearing. If they pick up a snowman's head, you'll see them run around with it on their head. All other minions can wear the same equipment, but you don't actually see it on them. Mount: Wolves - When riding a Wolf, the browns seem to have a stronger attack and are even more durable - Wolves can jump small gaps - Wolf riders can break up enemy formations if you sweep the wolves into them. - Enemies will usually kill the Wolf before your Brown minion, keeping your minion alive longer The brown minions are your primary fighters. They are the first minions you'll control and the easy to use. You point them at an enemy or an obstacle and they'll try to kill it / break it down with a physical attack. They are the most durable of your minions and can hold their own against most foes. There are some enemies they can't hurt or aren't very effective against. Browns can't do too much against enemies with heavy armor or enemies that can defend themselves, like the elves. They can keep these enemies occupied while your other minions do the real damage. Also, if you go in to battle and knock the enemy over, your browns can beat them up when they're on the ground. <=============> < RED MINIONS > <=============> Strengths - Range attack minion - Does fire damage - there's a chance any enemy hit by a Red will catch on fire. An enemy that's on fire won't attack or defend itself and will take continue damage while burning. Weaknesses - Second worst durable minion - if any enemy gets close to your Red, expect them to die pretty quickly. - Can't swim Special Abilities - Can walk through fire without taking damage - Can put out burning objects - target the object and send your Reds to it Mount: Salamanders - When riding a Salamander, the Reds seem to be a little more durable, but not a whole lot. Salamanders seem to be the least durable mount. - Reds can fire on the move when they are mounted. - The damage Reds inflict on Salamanders is much greater than when they are on foot. - When a salamander is killed, it turns into a bomb, which will blow up after a short period of time. - Enemies will usually kill the Salamander before your Red minion, keeping your minion alive longer The Red minions are your range attackers. Keep enemies away from your Reds, because they'll die really quickly. The ability to catch enemies on fire is vital. A burning enemy is vulnerable to attack and won't fight back. Reds are good for breaking up enemy formations. As long as they are far enough away that the soldiers won't come after them, your Reds can just keep burning one soldier at a time until the formation breaks. You usually have to place your Reds at a guard marker to get them to attack, although they will attack the enemy you are attacking. <===============> < GREEN MINIONS > <===============> Strengths - Strongest attack - Second most durable minion, but don't expect them to last too long in direct combat Weaknesses - More of a specialty minion - they're very useful in some situations, but they typically require more planning and effort to use effectively compared to the Browns - Can't swim Special Abilities - Becomes invisible when stationed at a guard marker - Jumps on the enemies back when stationed at a guard marker. Back attacks do much more damage than standard attacks - Can walk through green poison without taking damage - Can absorb green poison clouds - target the object and send your Greens to it. Mount: Spiders - When riding a Spider, the Greens are more durable and can be used for direct attacks just like a Brown - Spiders can climb up walls that have webs on them. - Enemies will usually kill the Spider before your Green minion, keeping your minion alive longer Greens are your sneaky, assassin minions. They're really good against certain creatures and bosses. Their ability to get on someone's back and attack does huge damage but it usually takes more effort to use effectively. Typically, you'll have to place your Greens at a guard market and then lure your enemies to them. There are some foes you'll encounter that can detect magical creatures. The Green's invisibility doesn't help in these situations... If necessary, you can use your Greens like Browns to smash the nearest enemy, but they won�t be able to survive for anywhere near as long as a Brown could. <==============> < BLUE MINIONS > <==============> Strengths - Blue's strengths are in their special abilities Weaknesses - Least durable minion you've got. They'll die really fast if an enemy gets to them. - Weak physical attack - although it's stronger than in the first Overlord game. At least now they can break open a box or barrel in one hit Special Abilities - Can swim - Can resurrect dead minions if they reach the minion fast enough. When a minion dies, you'll see a marker that looks like a post with head on top in the color of the dead minion. As long as that marker exists, a blue can raise the dead minion. Once the marker disappears, you can only raise the minion the graveyard in your tower - Can walk through blue ooze unharmed - actually, they'll cause the blue ooze to disappear when they're one it. - Are undetectable to enemies while you're sweeping them - Can power the raft Mount: None Be careful with the resurrection ability. While it can save your minions, you have to make sure your Blues are in a safe location. Since the Blues are so fragile, anything that would kill one of your other minions while kill the Blue that tries to revive them even faster. You should place them at a guard marker out of the way to get the most of their resurrection ability. Unless I know that I'm going to need a particular mix of minions, I typically have half or a little more of my horde Browns, about half of what's left Reds, with the remainder Greens and Blues, just in case I need them. I'm usually really light on Greens unless I find a situation where I need them. <===========================================================================> < Domination vs. Destruction [**DVD] > <===========================================================================> The game offers you a choice of whether to dominate or destroy people at various points in the game. If you want to get the 100% Domination or Destruction Achievements, you should decide what you want to do early on in the game. The path you choose determines the ending you get. There are three endings, one for 100% domination, one for 100% destruction, and one for the situations in between. There seems to be a bug in the game relating to the 100% domination ending � most people get the middle ending even if they get the 100% Domination Achievement If you want to go the domination route, you'll end up using your Target spell until your target starts to drop to his / her knees. If you stop the spell then, your target will become your slave. If you keep pressing the Target spell, your target will die. There are several points in the game where it gives you the choice of which route you want to go. I've given my take on the advantages of going each route. <============> < Domination > <============> Advantages - The towns you enslave will produce items, gold, and life force for you. You have to physically collect it and the production only happens when you are present. (In Nordberg, you can get life force from the seal farms and in Everlight, the people throw life force at you. - If you feel bad about kill townspeople, this gives you another option (although I'm not sure enslaving everyone's much of a better option.) Disadvantages - This is the harder route. If you aren�t careful, you can kill someone you don�t want to. Make sure you target the person you want to enslave with by pressing the left trigger. Once the target starts taking damage from the Target spell, stop the spell. If you let the target�s health drop to about 1/8, the person you have targeted will die. - The Target spells gets more effective as you upgrade it and as you go further down the domination path. What this means is there is less time between when you start the spell and when your target starts to take damage. You have to monitor your target�s health a little more carefully later in the game. This probably isn�t going to be too much of an issue, but you should be aware of it. - There are certain places where the people you're targeting show up as enemies. This means your minions will kill the people you're trying to dominate. To be safe, you'll have to send your minions away and do these segments by yourself. - The items the town produces can usually be gotten faster in other locations, so it's not as much of an advantage as you might think. <=============> < Destruction > <=============> Advantages - You have a chance of getting life force, gold, and / or equipment from each person you kill. In most situations, you get multiple lifeforce orbs for each villager you kill - Killing is easier than dominating. - If you accidently enslave someone, you still kill them to get destruction credit, as long as the quest doesn�t register as complete by your action. Disadvantages - Your trading a onetime drop of items from the people you kill for the items the people could produce if you dominated them instead. - The destruction root is more tedious than the domination root. When you enslave a villager, you�ll get back the mana you used to dominate them. When you kill a villager with the Target spell, you won�t get the mana back. It also takes more mana to kill than to dominate. So, to dominate a village, you�ll end up running back to your Netherworld Gate to recharge your mana more frequently. You can only kill about 3 or 4 villagers with a full Mana bar when you just start out. - The cities that you capture have treasure chests near the Town Hall Netherworld Gate. As you eliminate villagers, the number of chests decreases. This is a nice source of gold in the game, but there are some better places to go that aren�t affected by your alignment. It's really your choice and doesn't have too much of an impact on most of the game. <===========================================================================> < Tips and Advice [**TIP] > <===========================================================================> Here are some things that I found helpful. - The save / checkpoint system can cause you to do a lot of back tracking if you die or quit the game before reaching the next save point. Your current game status if fully saved only when you get the saving content message and you can go back to you tower from the current location. You seem to get a checkpoint when the game checks of tasks. If die, you'll be restored back to the last checkpoint. If you quit the game, you'll restart at the last save point. There might be a significant difference between the check point and the full save point. It�s quite possible some sections could take you an hour or so before you can reach the next save point. - If you die when you are the overlord, you return to the last checkpoint. If you die while you are possessing a minion, you'll lose the minion and return to the overlord, but you won't lose any progress that you've made. - The sweep and the camera controls are both on the right stick. If you press forward on the right stick, you'll enter sweep mode. You can't move the Overlord until sweep mode ends. It takes a couple of seconds to exit sweep mode once you stop moving the right stick. - It can a little while to get the timing right on the Target spell to dominate your target. You can practice on people before you seize the town without having any impact on your domination / destruction rating. It takes roughly three seconds to dominate a person with an un-upgraded Target spell. Use the left trigger to target your victim. When your victim�s health starts to drop, release your spell and you should enslave them. - When you are going after a minion hive, you'll get access to minions of that hive's color, even though you can't summon them yet. These minions will be replaced if they die without any cost to you, so don't worry about killing them. They'll either reappear automatically or they will be in a bouncing urn. - The requirements for forging equipment in this game are much more reasonable than the first game. - There are only 30 Dark Crystals in the game, just enough to upgrade your minions and forge all the equipment. This will be your biggest resource restriction during the game. I've listed some good places to get the other resources after the walkthrough. To fully upgrade all your minions and get what I think is the best equipment; you�ll need 24 Dark Crystals. - The Evil Eye helmet will give you two life forces for each life force you find in the game. This is a good way to make sure you never have life force resource problems. - You probably should upgrade your minions before you spend Dark Crystals on your equipment. Your minions are going to be doing more fighting than you are... - When you're outside your tower and Gnarl starts speaking to you, make sure you stop what you're doing and listen. Sometimes he gives you the only clues you'll get on what to do next. If you do something that interrupts him, you may never hear what he says. Of course you could just look at this guide and find out what you're supposed to do next. :) The comments Gnarl makes in the tower aren't that useful for the most part. - On that note, some parts of the audio get hard to hear and can be important. When Gnarl tells you what to do next, a lot of times there are other noises happening at the same time. You might want to turn the subtitles on so you won't miss anything. - I found 65 people in Nordberg before I got the Greens, 85 total after the Greens, and 100 total once I got to the final section with the Blues. In EverLight, I found 80 people before the last door opened and the remainder in that last section. The elves throwing the explosive bombs in the Elvin village are town folk. You have to destroy two platforms of them, but don't kill the elves when they hit the ground, if you are going for 100% domination. - There are some houses, platforms, and tents that continuously spawn enemies. For example, the igloos at the beginning of the game can continuously spawn hunters. You have to destroy the building by sending your minions into it or by cutting down the platform to stop the continuous flow of attackers. - Up until the end of the game, the game is constantly introducing new minions, mounts, etc. Typically when you first get access to a new item or helper, the game throw a series of obstacles and tasks that can only be used by the new minion, mount, etc. For example, when you get your Red Minions, you'll have to use them to put out or walk through fire, do a ranged attack, and set other creatures on fire to proceed. If you get stuck anywhere, try throwing minion or mount that you just acquired at the problem. - The Target spell can be useful for attacking enemies that you can't physically reach. For some enemies, like the Elven Priestesses, it can pull them their inaccessible location to the ground where the rest of your minions can attack them. - If your minions get lost, they'll automatically go back to their burrows. If you place your minions at a guard marker and move a good distance away from them, if you call them back to you, them might get lost and disappeared. They can also disappear if they get stuck. - If you see a bunch of equipment or sparkles on the ground (equipment that�s really small), sweep all of your minions on to it. If the equipment is better than what one of them has on, the minion will pick it up. Sending minions out normally will send your strongest, best equipped minions first. If the strongest minion returns to you before the weakest one goes out, you may never send the weak one out, so it might not get a chance to pick up some needed equipment. Sweeping your minions sends all of them out and gives each of them a chance to improve. - Finally, don't forget about the Back button on your controller. It gives you the current status of your minions and resources on one page and the current quest status on the next. There's also a full map of the current level on this quest status page. That can be very useful to figure out what you need to do next. <===========================================================================> < Walkthrough [**WALK] > <===========================================================================> The game is divided into quests and each quest has one or more tasks required to complete it. You can press the Back button to see your active quests and their associated tasks. There may be an exclamation point on the map that will show you the location of the next task. The Prelude really holds your hand through the first couple of tasks. I'll go into a lot greater detail on each individual step simply because they are required tasks in the Prelude. I'm assuming that once you get through the Prelude, you'll know the basics for controlling the Overload and the minions. <===========================================================================> < Prelude [**W-PRE] > <===========================================================================> Note: The game won't save your progress until you actually reach the Netherworld Tower. This means you have to get through the Prelude and find the entrance to your tower before you can exit the game. If you quit too early, you'll have to start back at the Prelude for you next session. Note 2: You can�t die in the Prelude. You can get knocked around, but you won�t actually lose health. The game starts with the Overlord as a child. The opening portion is a mini tutorial on how to control the Overlord. It starts with you getting hit in the back with snowballs. If you turn around, you'll see the children throwing them and they'll run away. Go around the corner and you'll get your first quest. Quest P1: Demonstrate your Overloading skills - - Quest P1 Task 1: Chase the children away You've got to impress the Brown minions who are watching you that you have what it takes to be an Overlord. Go to the snowmen and hit with your stick. There are three big snowmen in the immediate area. When you knock them over, the base becomes a giant snow ball that rolls down the hill and drives the children off. Follow the path down to the firecracker. You only have to take out one of them to open up the path. - Quest P1 Task 1 Complete - Quest P1 Task 2: Show the Minions some magic You need to light a firecracker by facing them pressing the magic button (X). If you're facing the right direction and hold the X button long enough, the firecracker will light and shoot towards the children. - Quest P1 Task 2 Complete - Quest P1 Task 3: Control the Minions Break through the crates and go to the question mark on your map. You'll get 5 brown minions to control. Go towards the new question mark on your map. Send your minions at the children to scare them away. You can send them after the crates and boxes if you like, but there's not much there. If you keep advancing and sending you minions at the children, you'll eventually drive them into a barn. - Quest P1 Task 3 Complete - Quest P1 Task 4: Wreak mayhem and destruction Follow the path around towards the gate. Nev won't open the gate for you because he doesn't like you or your minions. A child name Kelda will tell you to follow her to get into the town square. Quest P2: Find a way into the Town Square - Quest P2 Task 1: Follow Kelda Kelda will lead you through a hole in the barn (the one the children closed on you earlier). There are some chests here that you can open for money. The gold total doesn't show up on the screen the way it will later in the game, but it still counts. Exit the far end of the barn. - Quest P2 Task 1 Complete - Quest P2 Task 2: Find the children's secret hideout There is a snow fort here with a blocked entrance. At the far end of the area, there's a firecracker pointed at the entrance. If you light it, it will break open the entrance. However, if the children are in the fort, they'll throw snowballs at the fuse, putting it out before it will ignite. You have to sweep your minions into the fort to chase the children away. There's a break in the wall on the left side of the fort that your minions can fit through. Sweep your minions through this and up to the children to scare them away. If you're having troubles finding it, try to light the firecracker. Kelda will run to the opening. Just stand next to her and face the fort to find it. You'll have to recall your minions to get them back. Once you do, light the firecracker to break open the entrance. Go through the opening and you'll find a house with the number 5 in a circle plus a new task. - Quest P2 Task 2 Complete - Quest P2 Task 3: Steal the children's clothes Send your minions into the house and they'll come out wearing the children's clothes. This gives you a new task - Quest P2 Task 3 Complete - Quest P2 Task 4: Fool the drunken villager Walk back to the gate and Nev will open it for you. - Quest P2 Complete You'll get 5 more minions as soon as you get through the gate. There are lots of things you can break in the town square. All you have to do is light the firecracker in the middle of the square. - Quest P1 Complete When you light the firecracker, you'll hear the town bell ring and you'll get a new quest. Quest P3: Find out what's going on - Quest P3 Task 1: Follow Kelda to the Village Wall Your minions will have disappeared, but don't worry - they'll be back soon. Just follow Kelda through the newly opened gates. The town is under attack, but you can safely follow Kelda up the walls. When you get to the top of the walls, you'll see a cut scene of the Empire attacking. You'll get tossed outside of the walls. - Quest P3 complete Quest P4: Head into the wilderness - Quest P4 Task 1: Follow the minions Remember, you can�t die in the Prelude, so don�t worry too much about keeping your Overlord out of trouble. Your stick won�t hurt any of the soldiers, so you are completely dependent on the minions for this part. You need to head towards the question mark on the map to run away from the empire. You'll be looking at the correct direction to run when you regain control. You'll quickly get five minions to control as you run up the hill. There will be three soldiers you'll encounter, but your minions should easily defeat them. Go past them and you'll get some more minions. Your path will be blocked by five soldiers standing in a line. If you try to target them, you'll see that you can only target them in a group. These soldiers are in formation. Send all your minions at the soldiers to break up the formation. Once it's broken the remaining soldiers can be easily defeated. Continue up the hill, collecting more minions as you go. At the top of the hill, you'll see a bunch of soldiers and some archers on the ridge. Send your minions to kill all of them. Take down the three tents up here as well. Some tents continuously spawn soldiers. Get in the habit of destroying them so you won�t be overwhelmed by enemies. Follow the path away from the hill. You'll see some wolves below that you will get to later. At the top of this hill, you'll see a path blocked by a stone barricade. - Quest P4 Task 1 Complete - Quest P4 Task 2: Capture the catapult Turn away from the barricade and you'll see a clearing with some soldiers and a catapult. Kill the soldiers and walk to the catapult. You'll get a message to send 10 minions to the catapult. Select it (Left Button) and send 10 minions into it. You then get a message to step up to the steering platform. Walk into the newly lit circle on top of the catapult and start it. - Quest P4 Task 2 Complete - Quest P4 Task 3: Shoot the barrier with the Catapult Ignore the quest right now and fire the catapult at the soldiers advancing up the path you just went up. Practice using the catapult to take out the soldiers walking up the path and in front of the barrier. There are also three sets of archers firing at you. Destroy the barrier when you are done. - Quest P4 Task 3 Complete - Quest P4 Task 4: Escape across the ice flows to the Minion Burrows When you exit the catapult, there will be a bunch of wolves in front of you. Send you minions at them and they'll ride the wolves. Past the barrier there will be a bunch of soldiers in formation and archers. If you sweep your wolves into the formations, they'll break them pretty fast. There are gaps between both sets of archers that you can't cross. The wolves can easily jump these gaps, so use them to defeat the archers. Once you're through the soldiers, smash the cage the holds the big creature. The Yeti will start following you around. Head back the way you came and you'll come up to another barrier. The Yeti will break through it. Go to the new area and smash everything in sight. Follow the path around to the next barrier. Walk past that area to end the prelude. - Quest P4 Complete You have no tower items and no Dark Crystals at the end of the Prelude <===========================================================================> < Becoming the Overload [**W-OVR] > <===========================================================================> After a cut scene where you grow up, you'll be in a new area (Hunting Grounds) with a new quest. You've now got a health and mana bar, so you can be killed... Quest 1: Become the Overlord - Q1 Task 1: Combat Training Follow the minions. When you reach the wooden bridge, break the barrels so you can get across. Your path will be blocked by the Yeti in an ice block. Smash the ice block to free the Yeti. The minions will jump in a minion gate (pit). Select the pit and summon all the minions you can. Send your minions at the Yeti and then hit him a couple of times yourself. The Yeti will jump across at chasm and start throwing boulders at you. Send your minions to attack the wooden structure to the left of the Yeti. When it comes down, it will create a path for your minions to the Yeti. Sweep them there and the Yeti will leave, smashing open a new tunnel. - Q1 Task 1 Complete - Q1 Task 2: Gather 30 Lifeforce for Netherworld Minions Continue down the path and you'll get to the hunting grounds. Yes, you do have to kill the baby seals to get their lifeforce. This is the only level in the game that you have to kill them. After you kill a few of them, a minion gate will appear near you. Summon you maximum number of minions you can (15) and keep killing seals. Kill a few more and the Yeti will jump over to your side and start attacking you. Hit him a couple of times and he'll jump to an island and start lobbing snowballs at you. Keep killing the seals and you'll get another cut scene that ends with the Yeti running off, opening up a new area. You'll see a new area with lots of seals that you can't reach right now. There will also be a couple of full grown seals. They're a little tougher for your minions to kill, since they can fight back, but they'll go down pretty quickly. Farther along the new area, you'll see a wolf. - Q1 Task 3: Tame Wolves to create Minion Mounts Send one minion to the one wolf, and your minion will mount it. - Q1 Task 3 Complete Enter the hunters� village and smash everything. Make sure you target the igloos since they'll continuously create hunters to replace the ones you've destroyed. There are some wolves in cages here that your minions will free and mount while you are attacking the village. Just to the right the entrance to this village is another village. Destroy that one and get the wolves there as well. In the remains of the igloo is a wheel that your minions can turn. Send them to it to drop the bridge. This might happen for you as your sending you minions into the village. Cross the bridge and start attacking the seals. You get introduced to the elves that vow to protect the seals. Once you kill three elves, their ship will sail off. Your wolf riders should have no troubles with the elves. Sometimes Brown minions have troubles hitting elves, but if you hit them and knock them over, your minions will finish them off pretty quickly. Once the elves leave, you should be able to kill all the seals on the island. Once you kill enough seals to fill the 30 lifeforce requirement, the Yeti will open up a new path. Your minions will usually return to you as soon as they kill whatever they are fighting. You have to send them back out to collect the lifeforce orbs. - Q1 Task 2 Complete - Q1 Task 4 Enter the Sanctuary Cave - Q1 Task 5 Find a Spell Stone to pep up the Netherworld Go through the newly opened area. Don't forget to check the side paths for chests. Destroy the village on your right and go to the top of the hill and take out the igloo on the top of the hill. The Yeti at the top of the hill will wander off when you get close and you'll get a chance to see Nordberg again. There's some gold near the raised bridge to Nordberg. You can't reach Nordberg right now, so it's back to playing follow the Yeti again. As you go down the hill, there are three hunters on a wooden bridge. You have to sweep your minions onto the bridge to reach them. At the bottom of the hill, there is a large village for you to destroy. There is a wooden platform to the left of the large village. The Yeti is there and four elves. When you enter the platform, the Yeti will attack you. Throw your minions at it and hit it a couple of times. It will jump onto one of the hanging boats on the side of the platform, knocking off the two elves on either side of it. Kill the elves and send your minions up to the platforms on either side of the Yeti's boat. Your minions will cut the ties to the boat, dropping it into the water. The Yeti will jump down and start attacking you again. Fight back and then repeat the process again when the Yeti jumps to the other boat. Once you drop that boat, you get to fight the Yeti one last time. When you hurt the Yeti enough, it will run off with the elves on their boat. Follow the path from the far end of the platform and your reach another area with hunters and soldiers. You have to cut down the platforms to get the last couple of soldiers. Up ahead is a cave entrance with fire at the mouth. You can safely walk through it to the next map, but your wolves will stay behind. You'll never be able to take your minion's mounts between maps, unfortunately. Nordberg sanctuary - Q1 Task 4 complete Walk a little ways into the level and you'll get a cut scene that has the empire troops taking the spell stone you are looking for to Borius, the governor of Nordberg. - Q1 Task 5 Complete - Q1 Task 6: Take the Spell Stone to Nordberg Follow the path down and defeat the soldiers from the cut scene. There are a couple of more soldiers at the next barrier. Break it down and proceed onwards. You'll come to an opening with a log over a stream to a Dryad. Approach her and the elves from before will tell her not to let you in. There's nothing you can do about this now, so ignore the entrance to the Dryad. Gnarl will make a comment about a Netherworld Stone, but you can't do anything with it right now either. At the exit to the level, you'll see the Spell Stone lying on the ground with some dead soldiers. Pick up the Spell Stone and go to the next level. You have to target the spell stone and send at least five minions to it to carry it. Nordberg City - Q1 Task 6 Complete - Q1 Task 7: Find a Netherworld Gate to commit the Spell Stone When you enter the level, you'll see a bunch of gnomes guard the Spell Stone. In the cut scene that follows, you squish one of the gnomes, but unfortunately, that's the last time you'll kill one directly. Your minions seem to be the only ones that can hit gnomes. You'll get a side quest to kill a thousand of gnomes, but you aren't going to be completing this one for a while. Well, you could keep coming back to this map and killing a few gnomes at a time, but it's not worth the effort. There are easier places to find gnomes later on. Quest 2: Kill 1000 gnomes (The task for this quest shows you how many gnomes you've kill so far) Take the Spell Stone and climb the hill. When you see the soldiers at the top fighting the gnomes, drop the Spell Stone and attack them. Continue on the path away from the bridge to fight some more gnomes. You'll see a red glowing statue of a minion at the end of the path. This is a command upgrade that will increase the number of minions you can control by 5, when you bring it to a Netherworld Gate. Bring this statue with you across the bridge. After you cross the bridge, a Netherworld Gate will open. Your minion will automatically drop the Command Upgrade on it. Send them back to get the Spell Stone and bring it to the gate too. This will give you the evil presence / Target spell. Don�t let the Command Upgrade get to the Netherworld Gate before the game finishes telling you about the Spell Stone, or you might not get credit for receiving the Command Totem. - Q1 Task 7 Complete - Q1 Task 8: Use your spell to kill some villagers (3) - Q1 Task 9: Use your spell to subdue some villagers (3) The villagers are trying to prevent you from entering the town by throwing firecrackers at the paths to the city. You can't cross these barriers right now. Past the gate on the left is a wooden barrier. Break it down and there's a red glowing totem behind it. This is a Life Totem that will increase your health by one bar when you bring it to the gate. Also notice that if you stand next to the gate, you will quickly recharge your health and mana. Before the gate will activate and let you enter the Netherworld, you have to complete the first quest. Killing or subduing these townspeople won't affect your domination / destruction rating. To subdue a village, target the villager with your left trigger then press and hold your magic button while facing a villager. When the villager starts taking damage, release the magic button to enslave him or her. This takes about three seconds. You can also just wait until the villager starts dropping to his or her knees, but this is a less precise way of do it. To kill a villager, keep pressing the magic button after the villager kneels. Kill 3 villagers and subdued 3 villagers to finish the quest. If you subdue a villager, your mana bar will be recharged for the cost of subduing them. If you kill a villager, your spell bar won't be recharged. - Q1 Task 8 and Task 9 complete - Q1 Task 10: Travel back to the Netherworld When you're done, enter the Netherworld gate. Select the Netherworld Tower to enter your tower. Netherworld Tower - Throne Room - Quest 1 complete Quest 3: Netherworld Tour - Q3 Task 1: All about your Throne - Q3 Task 2: Getting around the Netherworld Approach your throne and use it to sit down. - Q3 Task 1 Complete You'll have four events that you can select right now: - A Nordbergian Requests an Audience - Learn more about the Foundations (Q3 Task 3) - Learn more about the Private Quarters (Q3 Task 4) - Learn more about the Minion Burrows (Q3 Task 5) Ignore the first event right now so you can explore the tower. Each time you visit a new area of the tower, you'll mark off one of the tasks for Netherworld Tour Quest. You can't do much in the Foundation / Forge right now. You need the Red Minions to power the forge, the armory is empty until you forge something, and you probably don't have enough gold to upgrade the brown minions. There's not much that you can do in the Minion Burrows. You could raise any dead Brown minions right now, if you want. You can easily get new minions to where you current minions are now, so this isn�t necessary. You can look at your current Brown minions if you want. Likewise, the Private Quarters aren't very exciting either, since you haven't found any Spell Catalysts yet to upgrade your spells and you'll need a mistress to decorate your tower. There are, however, five urns containing Dark Crystals in the tower. These Crystals are very rare and are used for upgrading minions and forging the most powerful weapons. There are only 30 Dark Crystals in the game - just enough to get everything you need. Now is probably a good time to collect these crystals. The Dark Crystals are in an urn with a yellow glow. You have to smash the urn with your axe to get the crystal. Check out the Dark Crystal Guide if you have troubles finding them. View the audience to find out what's going on in Nordberg. If you accept the request, you'll be immediately taken to the Nordberg gate. Accepting or declining audience request has no bearing on your destruction / domination rating. If you're following this guide you should now have: - 1 Life Upgrade - 0 Mana Upgrades - 1 Command Upgrade (Horde Size - 20) - 1 Spell Stone (Target) - 0 Spell Catalysts - 0 Forge Stones - 5 Dark Crystals <===========================================================================> < Getting the Red Minions [**W-RED] > <===========================================================================> When you return to Nordberg, you get two new quests. Quest 4: Conquer Nordberg Town - Q4 Task 1: Return to Nordberg (Completed when you arrive in Nordberg) - Q4 Task 2: Find out what's going on in Nordberg (Completed when you step off the Nordberg Tower Gate) - Q4 Task 3: Remove the Fire Barriers (You have to complete Quest 5 before you can do this task) Quest 5: Find the Red Minions - Q5 Task 1: Go back to the Sanctuary Cave Return to the Sanctuary cave - Q5 Task 1 Complete - Q5 Task 2: Explore the Sanctuary to find the Red Minions Enter the Sanctuary and walk towards the crystal thing we ignored earlier. Quest 6: Open the Sanctuary - Q6 Task 1: Examine the Netherworld shard When the shard expands out of the ground, send all you minions to it and then use your magic next to it. This will cause you to possess the minion who is on top of the shard. - Q6 Task 1 Complete - Q6 Task 2: Find a way in with your possessed minion Controlling a possessed minion works pretty much the same way as controlling your Overlord, except you've got no mana, your health bar is smaller but it automatically recharges, and if you die, you lose your minion but not your progress. You're also smaller, so you can go places your Overlord can't and you possess all the natural abilities of your minion, like the ability of Red minions to ignore fire. As you are using your possessed minion, you may run into a glowing white barrier. This is the limit of your possession spell and you can't cross it. Take your minion and go back to the Dryad. Just before you reach her, there's a small branch that goes off to the right. Follow that branch around to the Dryad. You'll eventually a find a large closed plant pod. - Q6 Task 2 Complete - Q6 Task 3: Destroy the pod to remove the roots You have to kill the Dryad to open up the path. Dryads are special creatures that can't be directly killed. If you attack a Dryad and her health drops to zero, she'll go into a sleeping state for a while. Eventually, she'll wake up and start attacking again. Dryads are bound to a pod, like the one you see in front of you. When the Dryad is knocked out, the pod will open up. When the pod's open, you can attack the flower inside. Destroy the flower inside and you kill the Dryad. There can be multiple Dryads bound to a single pod. If that happens, you have to knock out all the Dryads to get to the flower. Attack the Dryad and destroy the pod to continue. Dryads are pretty strong, so you might lose a minion or two in the process. Quest 6 complete Press and hold your magic button for about 3 seconds to return control to the Overlord. Go into the newly opened area. The fairies that you see in the cut scene are kind of a pain. They won't attack you minions, but your minions will fall in love with them and follow them around without fighting. If you're not careful, you'll end up losing a bunch of minions to them. If there are any fairies on you path, leave you minions at a guard marker and kill the fairies yourself. Also, there are oval circles on the ground made of white flowers. These are Venus fly trap things that will attack your minions when they go by. You might lose a couple of minions to these things. Go down the hill until you reach the Netherworld waypoint / gate. There are Dryads up ahead. You need to go past them, since you can only attack one of the two right now and you need to take down both of them to open the pod. If you stay on the path, the Dryads won't attack you. The fairies are down here, so set a guard marker for your minions and eliminate the fairies first. Make sure you attack the pink crystals you see. Some of them will give you the pink crystals you can use for forging weapons. Slide down the hill and you'll find a bunch of gnomes. Dispatch them and then walk across the pond. Your minions can't swim, but they should be smart enough to take the branch path across. The gnomes will take out the next branch, so your minions are stuck. Send them back to the minion pit and you'll go this part alone. Don't worry, you won't be alone for very long. When you cross the next pond, there will be a gnome hill to your left with a soldier trapped inside. Past the soldier to the right, you'll see a glow in the weeds. That's another Dark Crystal inside an urn. Go over and pick it up. If you one of your minions breaks the urn but doesn't collect it, a gnomes might pick it up and take it back to the gnome hole. If this happens, the Dark Crystal will be lost forever. If this happens and you want to get all the crystals, you have to quit your game without saving and try again. Continue along the path, ignoring the rest of gnomes until you reach some red thorns branches blocking your path. Some Red minions will appear and burn down the barrier. Follow them and your get a few Red Minions. - Q5 Task 2 complete - Q5 Task 3: Find the Red Hive You'll now have 10 Red minions you can use. These don't count against your lifeforce, so if you lose any of them, you'll get some new ones for free. Go back and eliminate the gnomes if you like. When you are done, send your Reds into the next two thorn barriers to continue. There are some thorns blocking a side area, which contains some stuff you can collect. Follow the path around and you'll see the Red Hive across the river. - Q5 Task 3 complete - Q5 Task 4: Find a way to the Red Hive Continue along fighting the gnomes and the fairies in the next clearing. Your Reds will do better against the fairies than the Browns because they will usually start attacking them outside of the fairies attraction range. When you've cleared the area, step on the elevator (the wooden platform thing). There are two fly traps at the top of the hill, but your Red minions are very effective against all the creatures here. Slide down the hill and face the Dryads we avoided earlier. The Reds are really effective against them too. Take down both Dryads and then attack the pod to kill them. When you are done, find the Brown minion pit and summon as many Browns as you can. Cross the bridge and you'll face a couple of elves. Select your Browns and have them attack the elves. When they reach the elves, select your Reds and place them at a guard marker near the elves but out of melee range. The Reds will catch the elves on fire and the browns will quickly finish them. This is a fairly standard technique you�ll end up using for most of the game. Alternately, if you send your Browns to fight and you walking into the fight yourself, your Reds will attack anyone you are attacking. Ride the next elevator up and you come to a platform with a lot of elves. The elves that have swords will attack you. The other elves are peasants. Go down to the platform where Gnarl says to get a height advantage on the elves and send your browns at the elves there. Place the Reds at a guard marker. Any time a new elf comes near, send your Browns at him. Your Reds should catch all the fighting elves on fire pretty quickly. After they're gone, you pretty much have free reign on the platforms to break and collect what you want. At the end of the platform, you'll find a harp that you can collect. The harp lets Quaver, the jester minion, sing about your accomplishments back in the tower. There's a Brown minion pit and a Netherworld Gate (2) just past it. There are a few soldiers here as well, but they are panicking, so they aren't a threat to anyone. Past the soldiers is another place where you can possess a minion. Go forward as the minion and you'll walk right into a narrow path down the cliff. At the bottom will be two elves, which your minions should be able to take care of. At the end of the platform with the elves is another elevator. Take it up and return control to your Overlord. You now have a way for your Overload to get to the ground. On the ground, you'll face three Dryads protecting a single pod. You have to take down the Dryads pretty quickly or else they will start recovering before the pod will open. The pod you are looking for is near the base of the statue, to the left side. It's in the water, so you'll have to target it with your Red minions. Before you attack, you can look out over the field below. There's a rock just past the Dryads, who are in the resting pose. The easiest way I've found through this is to leave your Browns behind and attack with your Reds. The Reds will catch the field on fire, possibly hurting you and knocking out all the Dryads (and kill all Brown minions you have with you). You should then be able to kill the pod. You have to target the pod and send the Red minions to it to get them to attack it. When you have defeated the Dryads, cross the bridge. Use the Reds to destroy the thorns and your Browns to destroy the statue. The huge crystal will drop in front of you. Break that to find your first Mana Totem. Queen Fay will appear and cause stones to start falling from above. Don't worry, they don't seem to do too much damage to either you or your minions as long as you keep moving. Grab the Mana Totem and head over the bridge created by the fallen statue. There are two elves here to watch for. Follow the path around and you'll find the Red Hive. Grab it, destroy the thorns and place both it and the Mana Totem on the Netherworld around the corner. When they're both gone, hop on the gate yourself and return to the tower. - Quest 5 Complete - Q3 Task 6: Visit the Forge in the Foundations You can visit the forge if you like to satisfy the new task, but there's nothing too exciting to make right now. You'll get some better options very soon. You might want to spend some money and upgrade your minions though. If you're following this guide you should now have: - 1 Life Upgrade - 1 Mana Upgrades - 1 Command Upgrade (Horde Size - 20) - 1 Spell Stone (Target) - 0 Spell Catalysts - 0 Forge Stones - 6 Dark Crystals - You should also have the harp and the Red Hive <===========================================================================> < Conquering Nordberg [**W-NOR] > <===========================================================================> Travel back to Nordberg. I summoned 10 Browns and 10 Reds for this next part. After the cut scene, you'll see a centurion advancing towards you. Your Browns can occupy his attention but they can't really hurt him. Your Reds will be able to catch him on fire and kill him. You can also attack him, if you like. Once he's gone, go to the top of the stone wall, next to the formation of troops. You can place your Reds at a guard marker here and they'll start attacking the soldiers safely. Eventually the Reds will kill enough soldiers that they'll break formation. Send your Browns down to mop up the remaining soldiers. Use your Reds on the fire barrier behind the formation when you are done, then break it when the fires go out. - Q4 Task 3 complete - Q4 Task 4: Find a way to flank the Ballista Straight ahead and down a slight hill is the first forge stone. Collect that and then follow the path to the left. You don't want to go down the path that leads straight to the city because the Ballista will kill you really quickly. In case you've lost your bearings, the Forge stone is where the entrance to the ice flows was in the Prelude. The path to the left was the one you came up one to escape the city, and your gate is where the catapult was. Follow the path down the hill to the left of where you found the Forge Stone. You come upon another centurion in front of some soldiers in formation. Take the centurion down and put your Reds on the top of the hill. They'll catch most of the soldiers on fire. Use your Browns to finish off the stragglers. Continue on down the hill. You'll come to a place where there is a large formation of soldiers below you. Place your Reds on top of the edge of the ledge and watch as they break up the Formation. You can use your Browns to attack the running soldiers, but be careful about getting them too close to the formation. The soldiers in the formation are too strong for your Browns. Your Reds can't reach the centurion behind the formation, but you can hit him a couple of times and he'll follow you in range of the Reds. Don't go after the centurion until you've taken care of all the soldiers. Down the hill to the left of these soldiers is yet another set of soldiers in formation. You can park your Reds on the near side of the fence and they can attack the soldiers. These soldiers are a little more challenging than the earlier ones. They're moving around and they'll charge your minions if you let them get too close. If they charge, you�ll lose your Reds quickly. Continue down the hill and you'll see some wooden steps in front of you. Go up the steps, killing the few soldiers there. Ignore the soldiers in formation. They won't move out of their formation, so they shouldn't cause you any problems. - Q4 Task 4 Complete - Q4 Task 5: Take over the Ballista - Q4 Task 6: Clear the blockades on the main road Send your minions into the Ballista and activate it. You can then use it to pick off the three large formations of soldiers. The formation directly in front of you will get some replacement soldiers from the tent, but they'll stop coming out eventually. You can shoot the tent to take it down, if you like. Just keep firing until all the formations are panicking. Use your minions to finish off the solders running around. - Q4 Tasks 5 and 6 complete - Q4 Task 7: Find a way to get into the Town Gnarl suggested that you follow the tracks, so take his advice. You'll come to a dig site. - Q4 Task 8: Investigate the dig site Keeping following the path and you'll get to an intersection. The way to the left is blocked, the soldiers in front of you are too tough to tackle right now, so that leaves the barrier on the right. Let your Reds attack it and they'll create an opening for you. You'll hear dogs barking in front of you. Take the opening on your right and send your Browns in. Let them kill the soldiers there and mount the wolves. Follow your Browns into the opening quickly. Mount all the wolves that are provided to you. If there are more wolves than you have minions, send some of your Reds back to get enough Browns. While you are getting your wolves, a formation of soldiers will block off the entrance. (If you didn't follow your Browns in, you'll find yourself in the middle of this formation with a bunch of Red minions.) Sweep your wolf riders into the formation. They'll send a bunch of the soldiers flying, and kill the others pretty quickly. Eliminate everyone here. Go back where you can from and kill the soldiers in formation that I told you to ignore earlier. By sweeping your wolves into them, you should be able to break them up quickly. (If you keep going down the path you were just on, you'll end up in the Hunting Grounds, on the other side of the bridge that we couldn't get through earlier. Don't do this now or you might reset part of the quest.) Once you eliminate these soldiers, continue down that path until you reach a plank that only you minions can go on. Sweep your wolf riders along the plank, onto the far platform, and over the gap to the next platform. Send four of them to the wheel on the far platform. That will open the door below your wolves and a cart with explosives will come out. Follow the cart to the end of the path and target it with your Reds. This will cause the cart to explode, creating an entrance for you to enter the dig site. If you lose any wolf riders between now and the time you take Nordberg, just go back to the place where you got the wolves. There should be one replacement wolf for each wolf you lost. Send your wolves in to the site to kill any of the soldiers running around. Keep an eye on the Reds. A replacement cart will come out and your Reds like to target it, if they are at a guard marker that's within range of it. Send your wolves into the formation of soldiers on the second set of tracks. When those soldiers are gone, follow the first set of tracks to the cart shed and then go behind it. You see another wheel, which will let out a cart on the second set of tracks. Use your minions to push the cart around the tracks to another barricade. Have your Reds blow up the cart and that will take out the barricade. Kill the centurion on the platform behind the barricade and send your minions to turn the wheel on top of the next shed. This will bring a third car out. - Q4 Task 8 Complete - Q4 Task 9: Blow up the Town Gate Ignore the cart for now. The town has deployed some defenses that can blow up the cart before it reaches the gates. We need to clear out the defenders first. Just down the track are some archers on a slight hill. Send your wolves up the trail to the left, over the gap, and into the archers. Note the barricade below the gap your wolves just jumped over. We'll come back to that later. Go back towards the city and you'll see three archers firing at the tracks. Go underneath them and back up the path we came down to get to the Ballista. Opposite the ruined barn is a gap your wolves can jump. You can sweep your wolves over this gap, through the top of the city and into the archers to eliminate them. That should take care of the town defenses for now. Go back to the third cart you released and move the cart to the barricade I just told you to ignore. Call your minions off just before they reach it and the cart will (hopefully) stop right in front of it. Have your Reds blow it up. Behind the barricade is another Command Totem. Return that to your gate and get another 5 minions for your horde. Get another cart and push it all the way down the tracks until it stops at the gates. Use your Reds to blow it up and open a way to Nordberg. Unfortunately, another set of defenders will appear. You'll have two formations in front of the gate, archers on either side of the gate, and archers at the end of the tracks. You should be able to kill the three archers at the end of the track without engaging the formations. You can go around the back way and eliminate the archers on the right side of the gate using your wolves just like before. After that I then took five minions and ran to the Ballista. You should be able to reach the Ballista without having to fight any of the formations. From there, I could pick off the remaining three archers on the town walls. These archers are unreachable except by the Ballista or your Red Minions standing in the gate were one of the formations is now standing. I then used the Ballista to eliminate the two formation lines. There are other approaches that could work just as well. When you have killed all the soldiers you can enter the town. - Q4 Task 7 and 9 complete - Q4 Task 10: Find Borius Go into the town. Some of the townsfolk will start throwing firecrackers at you. Feel free to kill or dominate them. This won't affect you destruction / domination rating right now. The villagers always throw the firecrackers in the same spot, so you can usually just walk around the spot and get to them, if you want. You can also bring your Reds, since they are immune to fire damage. I'd leave the Browns behind for now. Follow the only path through the city, clearing out the firecracker throwing townspeople as you go. When you see some Roman looking people on a platform or get near the temple, go back and get your Browns. Then walk forward to trigger the cut scene. Kelda seems all grown up now. - Q4 Task 10 complete - Q4 Task 11 Destroy the Temple - Q4 Task 12 Find a way to reach the Town Hall Kill the two soldiers in front of you. Turn around and you'll see a bunch of soldiers in front of a temple. Send your Brown minions at them and they'll kill the soldiers and destroy the temple. - Q4 Task 11 Complete Target the statue and send your minions to it. They will push it down the hill, destroying the barricade that prevented you from reaching the town center. Go back down the hill. There will be a continuous stream coming at you of two to three soldiers. They are coming from the bridge you just opened up and they'll continue coming until you reach the bridge. Follow the soldiers to the bridge. Walk forward past the gate. You'll hear Marius and Borius talking. Follow the road down to the town center and walk up to the steps on your left. Walk up the first set of steps and place all of your minions at a guard marker. The next part can be a little challenging. It's easier if you go through there alone and then call your minions to you. Your minions move much faster than you do, so there is less chance they'll get hurt if they are running towards your safe location than if you are strolling out in the open. Continue up the stairs and the camera will lock at the end of an alley. You are looking at a Ballista that's pointing at you. Use the cover to make your way down the alley. You are aiming for that little area between the left wall and the wooden stairs going up. Don't stray too far to the right, because there are archers on the wall above you to the left. The Ballista can shoot three arrows before reloading, so time your movements as best you can. It is possible to reach this spot without getting hit. When you get there, call you minions to you. When they arrive, sweep them up the stairs towards the Ballista. You might have to kill the soldier there first before the Ballista can be targeted. You also might have to take a step or two back so you can target the Ballista. Once you take out the Ballista, sweep your minions up the stairs on the left wall to take out the archers. When your minions start attacking the archers, it's safe for you to climb the stairs. Don�t start climbing the stairs before you take out the Ballista, or you will die pretty quickly. If you die, you�ll be sent back to the point where you had to climb the hill past all the firecracker throwing villagers. - Q4 Task 12 Complete - Q4 Task 13: Defeat Borius At the top of the stairs, you will see a wooden plank that your minions can cross. It leads up the stairs to a statue, although it might be hard to get the statue in view. Sweep some minions to the statue and they'll push it down on Borius. - Q4 Task 13 complete - Q4 Task 14: Kill or Enslave Borius An elevator with a couple of soldiers will appear on the platform where the archers were. Kill the soldiers and have a minion throw the lever on the elevator. This will cause the platform to lower into the Town Hall area where Borius is. It's decision time! If you want to go the Domination route, hit Borius with your Target spell. Release your spell when the statue breaks up to enslave him. If you want to go the Destruction route, keep hitting him with your Target spell until he dies. - Q4 Task 14 Complete - Q4 Task 15: Take over Nordberg Go to the door next to Borius or where Borius was. This will prompt you to take over the town. It costs 50 Brown minion lifeforces, but you should be able to afford this with no problems. Once you take over the town, anything you do to the townsfolk counts against your domination / destruction rating. As soon as you take over the town, you are transported back to the Netherworlds with your new mistress, Kelda. - Quest 4 Complete - Q3 Task 7: Visit Kelda in the Private Quarters Quest 7: Control Nordberg Town (The tasks for this quest tell you how many villagers you have enslaved or captured.) Your tower has started to improve, although it's still under construction. Go up to the Private Quarters to talk to Kelda. The tower decoration station is now active, but there aren't enough things available yet to make it worth the money. Don't bother with it for now. (It takes seven items to make a mistress happy and you've only got two available right now.) - Quest 3 complete Go back to Nordberg to collect a few things. There's an audience request on your throne interface, but ignore it for now. Go back to the cart that you used to break open the town gates. Push it into town and it will stop in front of a house. Make sure there aren't any villagers nearby if you are going for domination and get your Reds to blow it up. There will be a glowing urn behind the rubble. Break it and get Dark Crystal #7. There are gnomes running around just outside the city, if you want to go chase them. It's not a bad way to get some extra lifeforce. Go back through town to the place where the second Ballista was shooting at you. The gate below it that was closed earlier should now be open. Go through the gate all the way back and take the trail to the left. Follow it all the way to the end. You'll have to break through a couple of fences to get to the end. At the end of the trail, there will be another glowing urn with Dark Crystal #8 inside. This crystal is in the same location you started the Prelude. You've know got enough Dark Crystals to fully upgrade both you Brown and Red Minions. It will take 20,000 Gold to do it and that's going to take some collecting. There are some chests near the second Nordberg Netherworld Gate that refill every time you enter the map. If you start killing townsfolk for the destruction path, these chests will slowly disappear. There are some other chests scattered about the level as well. It's probably worth it to spend some time to get at least a couple of levels of upgrades for your minions. That's all the items you can get for now. There are two areas of the town that are blocked to you, but you won't be able to open them up until you get your Green and Blue minions. You can start dominating or kill villagers. This will make the villagers work for you mining gold, creating equipment for your minions, or raising seals if you enslave them. If you kill them, you�ll get several lifeforce orbs per person, plus some gold and some minion equipment. There are 21 villagers walking around outside in the areas that you can currently reach. There are also two villagers per house. Send your minions at the doors of the houses you see. They will break down the doors, driving the villagers outside. When they flee, they'll drop gold and minion equipment. If you send your minions into a house with a broken door, they will destroy the house and find more gold. There are a total of 65 villagers you can dominate or enslave at this point in the game, including the 21 that are outside. If you miss one or two, you can leave the map and come back. The villagers will reset to their original position. Any closed door you find, except for the two at the Town Center, has a villager or two you can kill or enslave. Destroying a building or two doesn't seem to affect your destruction / domination rating. If you destroy a building belonging to a villager you haven't killed or enslaved, the building will be rebuilt the next time you visit the city. If you kill the two occupants for a house, you can only destroy the house if you don�t leave the level. If you kill all the occupants of a house, leave Nordberg, and then come back, the house won�t be targetable and you can�t destroy it. That's all you can do in Nordberg for now. If you're following this guide you should now have: - 1 Life Upgrade - 1 Mana Upgrades - 2 Command Upgrade (Horde Size - 25) - 1 Spell Stone (Target) - 0 Spell Catalysts - 1 Forge Stones - 8 Dark Crystals <===========================================================================> < Sailing to Everlight [**W-SAIL] > <===========================================================================> Go back to your tower and choose the Nordbergian Requests an Audience option from your throne. He'll tell you about some townspeople planning to steal a ship. Travel to Nordberg Netherworld Gate 2, summon your minions, and leave by the newly open city gates next to you. Don't bother collecting the wolves in Nordberg City, because you'll lose them when you go to the new level. Quest 8: Save your ship - Q8 Task 1: Go to Nordhaven Walk to the Netherworld Gate - Q8 Task 1 Complete - Q8 Task 2: Deal with the ship thieves in Nordhaven - Q8 Task 3: Find a way to melt the river ice Continue forward and you come to a village with igloos. Kill the people there and break the igloos. There are two sets of hunters on ridges that throw spears at you. Make sure you get both sets of them. - Q8 Task 4: Set fire to the tar pits (0/3) Past the village you come upon some gnomes and what Gnarl tells you is a Tar pit. Get your Browns to kill all the gnomes on land then let your Reds target the two gnomes swimming in the tar. The heat from the flames will melt some of the ice. - Q8: Task 4: Set fire to the tar pits (1/3) Go up the next hill and you'll see a clearing and spears coming in from the right side. There will be a fire barricade in front of you and a hill to the right. Go around the hill and send your minions over the wood braces to the platform behind the hill. They will break the platform and kill the hunters. You can move your Reds under the part of the platform that wasn't broken and they'll kill the two remaining hunters. Bring your minions back out and use your Reds to put out the fire blocking the path. Break the barrier when the fire is out. Walk along the ridge, taking out the hunters in front of you. You'll come upon another village with a bunch of hunters below you. Place your Reds at a guard marker and go down and attack with your Browns. When you've cleared the village, climb the wooden stairs at the other side of the village. There will be a wheel here your minions can turn. This will release the tar into the pit next to the village. Get your Reds to ignite that pit. - Q8: Task 4: Set fire to the tar pits (2/3) The heat from that fire will melt the ice that was blocking your path. The side path will take you down to some seals, if you want them. The main path will take us to our next pit. Follow that path and you'll see two hunters. Attack them and a number of other hunters will come out from the road. You should be able to take all of them. You'll cross a bridge the road will loop around the final tar pit. There are a bunch of hunters spaced out along this road. Take each set out before going after the next. From where the last group of hunters stands, your Reds should be able to light the last tar pit. - Q8 Tasks 3 and 4 complete Continue down the path and you'll come to the city of Nordhaven. As you approach you'll get a cut scene. You need to free your ship from the ice and you've got a choice on what to do. You can light the final tar pit (destruction path) or enslave 10 villagers and they'll use dynamite to break your ship free (domination path). Choose the option based on which path you want to follow. - Q8 Task 5: Set fire to the giant tar pit or subdue 10 villagers to remove the ice for you Just outside of the village is a Netherworld Gate you can use to recharge yourself. There's more than 10 villagers running around, so even if you accidently kill one of them, you can still complete the quest. On the other side of the village is a large wooden gate that leads to a dead end. When you go forward, hunters will break out of both sides and attack you. I placed my Reds on a guard marker just inside the entrance and they destroy the structure, sprung the trap before the hunters could attack. There are about 5 villagers here you can subdue, if you are going the domination route. In front of you is the large tar pit. There are three elves and a bunch of hunters in this area. There are hunters a platform straight behind the entrance to the tar pit. There are some more of them up the ramp to the big platform in the tar pit. If you are going the destruction route, have your Reds light the barrels on top of the platform. This will start the oil well gushing oil. Have your Reds target the second set of barrels, below the gushing oil, and the tar pit and all of Nordhaven will catch on fire. When the big tar pit catches on fire, all of the areas near the tar pit will be burning, so you won�t be able to visit them again. If you are going the domination route, there will be some villagers walking around the tar pits. There will be more on the trail leading off to the left of the pit. When you've released the ship using one of these two methods, you'll get a new quest. - Quest 8 complete Quest 9: Set sail to Everlight - Q9 Task 1: Sail out of Nordhaven Go back to the ship and send 10 minions to it to power the ship. I'd keep my Red minions with me, since they can attack targets from the bow of the ship. Ships are kind of interesting to control. You use the right trigger to go forward and the left trigger to go back. You steer the ship with the left stick and control the camera with the right. The camera doesn't always automatically adjust to the direction your facing. It might take a little getting used to before you can control the ship well. You ship's status replaces your health and mana bars. The green bar on top represents the ship's health. If it drops to zero, your ship will break up and you'll drown. The bottom bar is the extra speed panel. If you press the A button quickly, your drummer will increase his beats, making your minions row harder. Follow the river and you'll come to two elves on a platform in the middle of the stream. Your Red minions on the front of the ship should take them out easily. In the distance, you should see a ship blocking the way. There are mines in front of it, which will sink you if you try to ram it. Instead, head towards the dock on your left. When you get close to it, you should see a message asking you if you'd like to dock. Quest 10: Destroy the ship blockage - Q10 Task 1: Dock your ship - Q10 Task 2: Find a way to destroy the ship that's blocking the river - Q9 Task 2: Get to open sea Dock your ship by getting the middle side of your ship close to the wooden platform. - Q10 Task 1 Complete Get off the ship. Kill the elves and the adult seals in front of you. Then run onto the next ice slab with all the seals. You'll get a cut scene showing all the seals swimming away from you, right into the mines, taking out the elven ship. - Quest 10 complete Sail past where the elven ship was and you are on to Everlight Reef! - Q9 Tasks 1 and 2 complete - Q9 Task 3: Sail on to Everlight Everlight Reef There are some soldiers and elves stranded on ship debris that your Reds can pick off. You can also run your ship into debris and the people on them will drown. There is a Netherworld Gate immediately to your right when you start the level. If you quit the game during this level, this gate (Everlight Reef Netherworld Gate 1) will typically be the one that has your ship. If it's not there, check out the other gates you've accessed. One of them will have your ship. You can't do much on this level without a ship. When you head out on the ship, I usually take 10 Brown minions, who I use to man the ship, and 15 Red Minions to attack everything. Head forward, following the river. It looks like there are a lot of places to go, but there's really only one path right now. You go to an area and see two large doors in front of you. Sail towards them and you'll see a cut scene of elves taking away colored cylinders that cause the doors to close. The goal of this level is to move all four cylinder keys back to their proper location so you can open the gates. Quest 11: Open the Gates to Everlight - Task 1: Return the Gate Keys to their slots (0/4) Turn away from the gates and you'll see the center island with two large stone elven faces looking at you. The mouths are tunnels and in front of the faces are the slots to put the key stones. This is the island we're going to land on. Head clockwise around this island. You'll go under an arch and Gnarl will tell you that you need to find a safe place to moor the ship. Just past this point, you should see a stone ledge that you can dock. Your way will be blocked by two ruined ships, if you go too far. On land, head down the path and you'll see three elves fighting some soldiers in front of you. The elves will probably win before you reach them. Take out the elves. The Red Gate Key will be next to you. Take the gate key and follow the trail. You'll see an urn across a deep pool of water, but unfortunately you can't reach it. You'll need Blue minions to get it for you. Continue on until you get to the Minion Pits. There are a couple of elves in front of you, but if you chase after them, they'll run off a ways and start throwing poison bombs, blocking off the path that way. You can't reach the Command Totem that's below you right now either, although we will be able to get that shortly. There is a tunnel that's directly opposite the minion pits. Take the gate key down that tunnel and your minions will place it in the slot. - Q11 Task 1: Return the Gate Keys to their slots (1/4) The path continues to the right of the key. You'll loop back over the tunnel you just went through. There are two elves at the top. Across the bridge is a platform that keeps spawning elves. Take out the elves and the platform so it stops creating elves. There's an elevator with the Teal Gate Key. The key is powering the elevator. It will keep going up and down until you take the Gate Key. Make sure you take it when it's at the bottom. You'll find that your way is block by some boats. To the left of the boat that's blocking you is a convenient line of explosive barrels. Use your Reds to light the first one and they'll light one after another and knocking both ships out of the way. Take the gate key forward around the corner and place it in the slot. The second Netherworld Gate will pop up as on your way to the slot. - Q11 Task 1: Return the Gate Keys to their slots (2/4) You'll see a cut scene of elves putting the Yellow Gate Key on a ship. Quest 12: Seize the Elven ship - Q12 Task 1: Get to the Elven ship before they escape Don't worry, the ship won't start to sail until you get back to your ship and sail close enough to the island. It won't escape either; it will just circle the map. There's no time pressure for this quest. Go into the tunnel behind the Teal Gate Key and you'll come out behind the elves that were throwing poison. Cut down the platform they are on and take them out. They aren't a problem from this angle. Head back to your ship. Make sure you have 15 Red Minions. You'll need them for the next quest. When you get to the ship, a mermaid will be waiting for you. She's pretty tough for minions, since she can blow water on them and knock them over. She can't do much to you, so just walk up and hit her a few times. Have your Browns run the ship and leave your Reds to as attackers for the ship. I'd recommend turning around and going back the way you came instead of going through the area that was just opened up when you blew up the two ships. There are a couple of mermaids that will attack you every time you cross this part. It's a pointless battle that you can easily avoid. When you get back to the gates, head towards the island to the right of the gates. The elven ship will break through the rock barricade and try to escape. - Q12 Task 1 complete - Q12 Task 2: Burn the sails to stop the ship This battle can get ugly if you're not careful. The elven ship is faster than yours, so you have to burn the sails to slow it down. When you get near the ship, your Reds will target the sails and catch them on fire. Catching the sails on fire isn't enough, since they will never fully burn off automatically. The only way you can remove the sails is for your Reds to inflict enough damage on them to destroy them. To make the fight even more challenging, the elven ship has a ram on the front of it that can seriously damage your ship. If you let them hit you ship with any speed, they'll take off about a 1/3rd of your ship's health. Three hits and you are sunk. The elven ship will circle the central island until you burn its sails or you get sunk. You can chase it if you like. That's what Gnarl tells you to do. You'll pass through the mermaids I warned you about each trip around the island. Alternately, you can just wait in the open area near the gates and attack them as the pass around the island. Just make sure they don't ram you. Chasing them is probably the easiest option, because the elven ship has troubles navigating around the dock and you can catch them when they are trying to turn around. When you successfully burn off the sails (there will be no cloth left on the frame and no flames), you will get a new task. - Q12 Task 2 complete - Q12 Task 3: Board their ship - Q12 Task 4: Kill the elves Pull up alongside the elven ship and dock next to it. When you get near the elven ship, the elves might board your ship. Deactivate the ship and fight the elves yourself, since your Reds will probably need a little protection. Kill off the elves and move over to their ship. Take that ship and the Yellow Gate Key it�s carrying. - Quest 12 complete Across from the dock you used for the first two Gate keys is a smaller dock hidden the rocks. If you are near it, dock. Follow the path to the end and kill the elves you find there. There's a Life Totem here. Your minions will take it back to your ship. Dock at the center island and take the Gate Key the Netherworld Gate there. Just past the first place you docked on the center island is a pile of rocks in the water. They may still be some elves and soldiers in the water in front of it. Ram the rocks with your ship and you'll break through to a new dock. Moor the ship here and collect the Command Totem on the shore. The easiest way I found the ram through the rocks is line the ship up with the rocks, back up as far as I can, and charge at it at full speed. Hit the drummer a few times to make the ship go even faster. You can collect these items now or after you place the Yellow key. Whatever you choose to do, take the Yellow Gate Key back to the place where the elven ship broke free. There's a platform inside where you can dock your ship. Grab the key and walk along the cost. There are a few mermaids here, but your minions seem to have an easier time against them when the mermaids are on land. Take the gate key up the steps. A mermaid will pop out of the water when you climb the stairs. The platform is another elevator. Take the key off when you get to the top. Climb the stairs, take a right turn, carry the Yellow Gate Key down through the tunnel and place it in the slot. - Q11 Task 1: Return the Gate Keys to their slots (3/4) Go back through the tunnel and take a right. The elevator won't work anymore, since we can't use the Gate key on it. Go down the stairs to the first landing and take a right. There's a glowing urn with Dark Crystal #9 at the end of a short path. You'll have to send your minions to get it for you. Go down to the beach and take out all the mermaids. Watch your minions here because the mermaids can easily drown them. Go to the end of the beach and have your Reds light the explosive barrel. Return back to the stairs and then go up the newly opened path. This will allow you to get back to your ship. Head straight out of the cove and back towards the entrance to the level. You'll pass the center island on your left and you should see a stone barrier in the water in front of you. Ram into it and enter a new area. The dock is the broken looking platform just in front of the statues coming out of the water. Don't go up the stairs yet. On the left and right sides of the stairs are paths that lead to the base of elven platforms. Destroy these platforms before you climb the stairs. If you don't, you'll get chocked with gas bombs on the main path. When you have broken both platforms, climb the stairs. Things will start to get interesting as you climb higher. The way to the top has five of those elven platforms that constantly spawn elves. You have to push your way through the elves and destroy all the platforms before you'll be safe here. The best way I've found to get through this is to place all my minions at a guard marker when the elves are near. While my minions are occupying the elves, I take down their platforms. When I can, I advance my minions closer to the top. Whatever you decide to do, the fight can get a little intensive if you don't take down the platforms fast enough. If you place all your minions at a guard marker, the Browns will be on the outside and will protect the Reds in the middle. At the top of the hill is the Green Gate Key. Pick it up and take it to through the tunnel to the final key slot. That will open the gates and finally give us a way off this level. Sail through the gates. - Quest 9 complete - Quest 11 complete If you're following this guide you should now have: - 2 Life Upgrade - 1 Mana Upgrades - 3 Command Upgrade (Horde Size - 30) - 1 Spell Stone (Target) - 0 Spell Catalysts - 1 Forge Stones - 9 Dark Crystals <===========================================================================> < Getting the Green Minions [**W-GRN] > <===========================================================================> Everlight Jungle - You have washed up in the jungle without any minions Quest 13: Everlight Jungle - Q13 Task 1: Venture further into the jungle Quest 14: Find your mission crew - Q14 Task 1: Find Minions crew members (0/10) Your first crew member is right in front of you. Your crew members will be white hanging cocoons. Hit the cocoon once to knock it down and a second time to break it open. You'll be attacked by spiders whenever you release a crew member and at some other random points. If you hit some of the trees, fruit will fall. If you break open the fruit, you will usually find health or mana potions. Make use of them, since you'll be doing a lot of the fighting for a while. The spiders will give you green lifeforce orbs, so make sure you collect all of them. Move along the beach and up the stairs. Your second minion will be at the top of the stairs. Make sure you look around for things to break. There are a lot of chests lying around. After you get your second minion, you'll cross a bridge and see a chest with two torches right next to it. Send a minion to open it and you'll get your first Champion Hat. This hat will give your minion the title "Survivor Champion". Champion hats are unique hats that seem to make your minions stronger. They each have a unique look. This hat is the upper part of a skull with a cap that has a pirate skull and cross bones on it. The cap covers the minion's left eye. Take the path to the right and you'll find two more of you minions, bring your total up to four. Go back to the fork in the road and take the other path. When you get to another bridge, you'll see a Netherworld Gate appear. Unfortunately, you can't reach it right now. Go down the hill and you'll find your fifth minion. To the left of the main trail from where you are is a small area with your sixth minion. Continue along the main trail and you'll run into a couple of elves. There are a bunch of chests in the beach straight ahead. The trail leads off to the left where you'll find your seventh minion. Continue up the trail and you'll come to a large open area. There is an enormous elven woman walking around. You have to kill her to open the doors on the far end of the courtyard. After you attack her for a while, she'll throw off your minions, and jump to a pedestal on either side of the courtyard. She'll then summon a number of spiders to you. Your minions can't hurt her when she's on the pedestal, but you can hit her or attack her with your Target spell. Towards the end of the fight, you'll get some regular elves fighting you too. After the fight, go out the far side of the courtyard and follow the path to your Netherworld gate. Don't bother summoning any minions here. You can't use them for very long. Go down to the bottom of the hill to the large elven goddess statue. The second forge stone is in front of it. Pick it up and go back to the Netherworld gate. Send all your minions back, since they won't be able to cross the water you have to go through to continue with this level. Go back to the place where you found the forge stone and cross the pond by yourself. Follow the path up and you'll see a giant panda. The panda will ignore you as long as you don't attack it or break any of the bamboo near it. You probably aren't going to be able to kill it by yourself, so just go past it. The narrow rock gaps are too small for the panda to fit through, so run past them if a panda is chasing you. Go out through the two rock gaps and break the bamboo in front of you. Retreat back to the rocks until the panda calms down again. When it's lost interest in you, go through the bamboo you just broke and take the path to the right. You'll get a cut scene show the Green minions on the other side of the map. What you want to do is go forward and take the branch to the left. However, the path to the left and right is blocked by bamboo and there is a panda sitting right there. You are supposed to come up the side path, break the bamboo, have the panda chase after you, and then loop around to the opening and break the bamboo to the Greens. I wasn't always able to make it work, so I just went to the right of the panda, cut through the bamboo and ran to the Greens. You can also do some hit and run acts against the bamboo until you make it in. Quest 15: Rescue the Green Minion Hive - Q15 Task 1: Find the guarded Empire Building When you get in, you'll get control of some Greens. Place them at a guard marker, and they'll jump on the panda's back, killing it quickly. If the panda has moved away, go to where it is and send your Green minions onto his back. The Green's back attack is very strong, but they aren't as durable as Browns in a direct attack. If you place your Green minions at a guard marker, they will become invisible and will try to jump on the back of any creature that walks by. You'll have 15 minions to control. If you lose some, you can go back to a place with green poison clouds, such as where you first found the Greens, and your supply will be replaced. Go back the way you came and kill the second panda that has its back to you. Go up the trail blocked by bamboo and you'll come to a barrier with poison coming out of it. Send your minions to the barrier and they'll remove the poison. Break through the barrier and go forward. Another of your Brown minions will be in a cocoon in front of you. Release him and kill the spiders that come after you. Head down the hill and you'll come to a place where some Green minions spawn. They'll bring your number of Green minions back to 15. Go down the hill and you'll come on a clearing with two elven women. You'll only really have to fight one at a time. This fight should go easier than the last one, because your Greens are much more effective against these elves than your Browns were. You also have more the twice as many minions this time. Place you Green minions on a guard marker to the front and side of one of the elves. Use your Target spell to bring her to the ground. Your Greens will jump on her, doing a bunch of damage. She'll eventually jump to a platform across a river. Send your Green minions up the trail that leads behind her and they will jump on her back again. She'll jump back to her original spot, so you can start the process over again. Repeat this until both elves are dead. The elves will throw stuff at you and summon spiders, but those shouldn't cause you too many problems. Exit this area and you see a Green spawning zone to your left. To your right is a beach. When you get on the beach, turn to the right. There's a rock archway through some underbrush. You can walk through it and you'll see a little niche with another of those glowing urns. This one holds Dark Crystal #10. We've now gotten 1/3rd of the crystals! Follow the beach around the corner and you'll find your ninth crew member. Cut him down, deal with the spiders, and return to the main path. There will be an elf or two on this path. Further down the path, there's an opening in the rock and you'll find your last crew member hanging from a tree. - Quest 14 Complete Head down the hill and you'll come to the back of the elven statue that was blocking your way earlier. Kill the elves there and send your minions to move the statue out of the way. This will open that path back to the Netherworld Gate. - Quest 13 Complete Head back up towards the Netherworld Gate. When you get to the first ridge, there will be a green poison barrier in front of you. Have your Greens eliminate it and break it down. Behind the barrier is the Halo spell. Go back to the gate and find the last poison barrier on this level. Take that one out and go to the next level. You don't need to summon any additional minions, because you'll just be using Greens in a few minutes. Everlight Facility - Go forward until you get to the Netherworld Gate. Send back all your minions except for your Greens. Head down the hill to the road leading to the facility. You can't enter it this way, because the doors will shut on you. Instead, head to the river and climb up the opposite hill. You should come to a possession stone where you can possess a Green minion. This next session will take a fair amount of time. Your progress won�t be saved until you return the Green Hive to the Netherworld. As a Green minion, head across the ravine into the facility. There will be a guard with his back to you that you can take out quickly. There will also be a bouncing urn with green energy coming off it. This will contain a Green minion if you need one or possibly a Green lifeforce. There are a bunch of chests on this level, so be sure to the collect the gold. The only way you can go is to the left. You see your Green hive there and it will trigger a cut scene. The things on top of the towers are Sentinels that are looking for magical creatures. If you are in their sight, they will burn the health out of you really fast. We won't reach them for a little while. The metal guys with the pump looking thing on their back are Eradicators that destroy magically creatures. You don't want to be in front of them when you fight them, because they will kill your minions really quickly. Your Greens can take care of them pretty quickly if they can reach their back, however. - Q15 Task 1 Complete - Q15 Task 2: Retrieve the Green Hive from the guarded Empire building - Q15 Task 3: Destroy the Sentinel tower You can't do anything with the hive right now, so break the barrels until you see a raised pad on the floor with the number 5. Send at least 5 minions on the pad to activate it and the door to your left will open. Dark Crystal #11 is in this new area. There's a small door to the right of the hive. Go through that and you'll be in a new room. There will be an Eradicator in front of you to the right and one on the ground. Our ultimate goal for this room is to open the door behind the Eradicator on our level, by turning the wheel you can see to the right of him. You can't get to this Eradicator right now though. Instead, head left, across the conveniently placed wooden planks, to the other side of the courtyard. Follow the hall down until you see a little door that will lead you to the ground. Place your Greens on a guard marker out of the way and watch the Eradicator below you. When he starts walking away from you, take your Greens and run to the garden that the Eradicator is patrolling. Place them on a guard marker near one of the entrance to the garden. When the Eradicator walks by, your Greens should jump on his back and kill him. If you let the Eradicator see you while you are looking down on the garden, he will try to come up to your level. Alternately, when his back is turned, you can just run up behind him and send your Greens on him. Once you get rid of him, the ground floor is fairly safe for you to explore, although the other Eradicator can shoot through the floor if he sees you. The next part can get a little tricky if you aren't careful. Head up the stairs towards the upper Eradicator. There are some gnomes trapped in a garden. To the left of the gate into the garden is another pad that takes 5 minions to activate. When you do that, the gnomes will escape and the Eradicator will chase after them. Run around the corner so the Eradicator can't see you but you can see him. When his back is towards you, send your Greens at him and take him down. Turn the wheel at the end of the platform he was guarding and you can enter the gate he was protecting. Go down that hallway and you'll see another Eradicator with his back to you. Take him down and turn the wheel in front of him. That will open the gate that gets you back to the Green hive. You can bring the Green hive to the next closed gate if you like. Gnarl will fuss at you if you don't, but it doesn't really matter. There's another opening just before the next gate. Enter that and work your way around the room until you get a cut scene that introduces you to Juno. Once the scene is over, there are no guards down below. Feel free to go down there, collect the items and eliminate anyone you see. There are a couple of Green minions in jars, if you need to replace your ranks. When you are done, continue along the ledge on the side of the room until you find another Eradicator with his back to you. Take care of him and open the next gate using the nearby wheel. Leave the hive where it is for now. Walk forward and get a cut scene on the Sentinels. Place your minions at a guard marker. It's easier to do this next part by yourself. Where the Sentinel is scanning, the ground is glowing in red. You don't want to be that zone or you will constantly lose health. There's a little area past the door where you can go under the Sentinel. He can't see you when you are there. When the red patch is on the far side of the corridor, make a run for that opening. Walk to the opening at the other end and wait for the red spot to move to where you came up. Then run out and take the doorway to your left. Follow that path to the left, up some stairs, and you'll be at the base of the Sentinel Tower. Hit it a couple of times and you knock the tower over, killing the Sentinel. Once you've killed the first Sentinel, call your minions back to you, go down the stairs and take the exit on the other side of the closed gate. You can now open that. Bring the hive forward until you find yet another closed gate. There's another opening in front of the gate, which will take you to a new room with an Eradicator patrolling the upper level. Wait until he starts walking away from you and either attack him or place your minions at a guard marker, just off his path, so they can attack him when he comes back. There's a garden path behind the walkway that the Eradicator is using. I guess you could use that to sneak around him, but it's much easier to just take him out. There's another Eradicator blocking the exit to this room. Step on the pad at the far side of the walkway, and you'll release a continuous stream of gnomes. These will occupy the Eradicator's attention, so you can find an opportunity to attack him. Be careful because the Eradicator likes to come up the stairs when the gnomes come out. If he sees you, he can wipe out your Greens pretty fast. You can harvest some lifeforce here by killing gnomes, but your Greens aren't as effective at doing this as your Browns are. You can come back to this level later and harvest gnomes easier than you can do it now. There's a wheel next to the gate on the lower level. Turn that to open to door to stairs leading up to the other side of the gate. Kill the soldiers and open the gate. Bring the Green hive all the way forward to the elevator near the stairs you came up. Let your minions place the hive down automatically and they'll drop it on the right spot for the elevator. Run across the wood plank bridge and step on the pad to open up the door. There will be some minions waiting here if you've lost any. Also, turn the wheel near the closed gate. This will open the gate so you can come back to this spot quickly if you end up dying between now and the end. Go into the room where you found the replacement minions, take the far exit and work your way down the stairs. You'll come out in another enclosed area with an Eradicator on the other side the fence. He'll be patrolling the area, so take him down when his back is turned. Don't go down where the soldiers are; instead go around the back side of the level using the stone passageways. Keeping going around and you'll see a panda. He's on your side, so don't worry. Turn away from him and you should see an opening to the outside. Go outside and break through the stuff you see here. Go across the plank bridge to the glowing urn. That's holding Dark Crystal #12. You've know got enough crystals to fully upgrade your Brown, Red and Green minions, although you'll need to get the Green Minion Hive before you can upgrade your Greens. Go back to the room with the panda. Go past the panda and through the opening on the far end to a pad. Step on that to release the panda. He'll kill all the soldiers in the room. There is an Eradicator patrolling in front of the panda. Make sure he doesn't see you as you run to the pad. When the panda is done helping out, leave through the main doors. This will take us to the ground floor of the main room. Be careful in this room. There are a number of Eradicators here plus there are four Sentinels still watching the room. You still have to be methodical about clearing the room. Press the pad immediately on your right when you enter the main room. This will open the gate to your right and replace your lost minions. Climb to the top of the hill in this room and out the hole in the wall. That's the second Sentinel's tower in front of you. Take that down and we've got three Sentinels left. Go back down and hide in the plants to the left of the stairs. There is an Eradicator patrolling the main hallway below. You a good vantage point for watching his patrol. Take him out carefully. There is another Eradicator watching the passageway down the stairs so make sure you don't send your minions too far. Run down from your current garden to the one on the other side of the room. This will bring you behind the other Eradicator I just told you about. After you take him down, go through the hole in the far wall. Run forward to you see another pad. Step on that and the gate to some stairs will open up. Don't go up the small set of stairs into the main room or you'll get slaughtered by the Sentinel above you. If you go up the stairs you just opened, you'll end up near the base of another Sentinel tower - 3 down, 2 to go. Run into the gardens at the middle of the room when no one is looking, using the small stairs near the pad the opened the gate to the last Sentinel. There's another opening in the garden right next to the open we came through. Wait until the Eradicator has his back turned and there's no red spot in front of the gate. Go towards the gate. The wheel opens up the gate to where we saw Juno. Ignore the gate and go up the stairs to the right. You'll find the base for another Sentinel tower about halfway down the fence. Now there is only one Sentinel left. Continue along the walkway and you'll see a floor pad. Step on that and you'll release two pandas, one of which will take care of the Eradicator standing next to the last Sentinel. That tower is in the same spot as the last one, just on the opposite side of the room. That should take care of everyone except for one or two Eradicators patrolling around the gardens. Eliminate them and you are finally safe! - Q15 Task 3 Complete Go back up to where you released the pandas. In the room next to the second to last Sentinel tower is another of those glowing urns. That gives us Dark Crystal #13. Go to the last Sentinel Tower location and turn the wheel there. That will lower the elevator with the Green Hive. If the elevator doesn't stay down, then you haven't put the hive in the correct location. You have to go back upstairs and let the minions place instead of calling them off and letting them drop it. Grab the hive and head for the front doors to the facility. Take the hive back to the Netherworld Gate and drop it off. - Q15 Task 2 Complete - Q15 Task 4: Leave the guarded Empire Building Return control back to you Overlord and go back to the Netherworld gate. Send back all your Green minions. Go back down to the road and cross the river. Summon some green minions and break through the poison gate here. Go through and enter the next area Everlight Temple outskirts - Quest 15 complete Quest 16: Everlight Town Q16 Task 1: Gain Entrance to Everlight Town Go back to the Netherworld Tower. This might be overkill, but you probably should do all these steps before quitting or the game might not register that you've gotten the Green Hive. So people have reported problems with the game registering that they got the Green Hive Before we continue with the game, there are some other things that we should go. First, go to your forge and make the Evil Eye Helmet, if you can afford it. If not, collect the resources that you need to buy it. This helmet will give you two lifeforces for each lifeforce you collect. It's a good way to make sure you don't run out of lifeforce. When you are forging equipment make sure you leave enough minions behind (at least 50), so you a) won't run out and b) won't use your minions that you've been traveling with. Also, upgrade your Brown, Red and Green minions in the forge as much as you can. You have enough Dark Crystals to fully upgrade them, but you probably don't have enough Gold. If you have anything left, you might consider giving yourself a new weapon. Go back to the city of Nordberg and summon some Greens. We can open up a new part of the town with our Greens. Go to the main gate and take the path up the hill. This is the same route you went to find Borius the first time. About halfway up the hill, you'll see a barrier with poison. Use your Greens to take it down and you'll enter a new part of the town. There are 6 villagers outside and the rest are in houses. You should have 85 people enslaved or killed by the time you finish this area. There's a Mana Totem in the new area. You can turn a wheel and open a gate to get better access to this new part of town. Go back to the Everlight Facility to the gnome spawning point on the ground floor. It's on the left side of the first courtyard. Send 5 minions to the pad next to the gnome gate and an infinite stream of gnomes will appear. Just keep sending your minions at them and you'll finish the Gnome quest. You'll also get a bunch of lifeforce for you Brown, Red and Green minions, plus some Pink Crystals. When you kill your 1000th gnome, it will drop the Gnome Champion hat. Make sure you've got a Brown Gnome to pick it up. This is one of the best places in the game to harvest lifeforce and Pink Crystals. - Quest 2 complete If you're following this guide you should now have: - 2 Life Upgrade - 2 Mana Upgrades - 3 Command Upgrade (Horde Size - 30) - 2 Spell Stone (Target and Halo) - 0 Spell Catalysts - 2 Forge Stones - 13 Dark Crystals <===========================================================================> < Nordberg Commune [**W-COM] > <===========================================================================> You've got a couple of people requesting an audience with you. - A Mysterious Lady Appears This one has actually been there for a while, but we've been concentrating on getting the Green Hive. She'll give you access to the Wastelands. You can't go very far in this level without the Blue minions. There are a couple of items you can pick up right now, but I'll get to them when you can really explore the Wastelands. You can get a Mana Totem, the last Spell Stone, a Spell Catalyst, and a Dark Crystal in the areas that you can visit right now. - A Nordbergian Requests an Audience This man tells you that some of your people have joined an Elven Commune. Take this quest and you'll go to the Nordberg Commune. Nordberg Commune Quest 17: Deal with the Nordberg Commune - Q17 Task 1: Tear the Commune apart This quest will affect your domination / destruction rating. You are free to kill everyone outside the commune, but when you get in, you should only enslave them if you are going the domination route. When you enter the level, go forward until Gnarl starts talking to you - Q17 Task 2: Open the Gate to the Commune - Q17 Task 3: Find your Wolves Break the thorn blockade to your right and follow the trail. When you get to the second branch (the one that doesn't lead to the commune) take the left one and go on the bridge. There are some hunters on the bridge and some on a ledge below you. Have your Reds take the ones out on the ledge. At the end of the bridge is a cave. Break the barrier and you'll find some wolves. Go back and take the other branch (breaking the thorn barrier with your Reds) and you'll find a bunch of seals. There are hunters above you that your Reds can fight. At the end of the path is a burning barricade. Break through that and you'll be in a hunters' village. To get the hunters above you, you can slowly pick them off as you go or run and break the barricade as fast as you can. Behind the barricade is a road leading up to all the hunters. Break up the village and get the rest of your wolves. I think the hunters will only appear if you start attacking the seals. - Q17 Task 3 complete Go back up the hill. A lot of hunters will appear on the trail as you go up, so watch for them. When you reach the Netherworld Gate, go towards the burning barricade. Behind the barricade is an opening that your wolves can jump. Sweep them down the hill to the wheel. They'll turn that and open the gates of the commune. - Q17 Task 2 complete If you are going the domination route, you don't want to take your Reds into the commune. They'll burn the fields which will kill the villagers. There are about three or four fighting elves in the commune, which you have to kill. Leave your minions by the igloos and go forward by yourself and enslave the villagers if you are going the domination route. Watch out because the villagers are marked as hostile when you target them When you get all of them, you'll get a message that you'll get a message and the villagers will start killing seals. If you go the destruction route, just kill everyone. There's a spell catalyst at the top of the hill. It looks like a blue glowing ball with silver on the outside. - Quest 17 Complete If you're following this guide you should now have: - 2 Life Upgrade - 2 Mana Upgrades - 3 Command Upgrade (Horde Size - 30) - 2 Spell Stone (Target and Halo) - 1 Spell Catalysts - 2 Forge Stones - 13 Dark Crystals <===========================================================================> < Conquering Everlight [**W-EVE] > <===========================================================================> Everlight Temple Outskirts- When you are done with the side quests, go back to the Everlight Temple Outskirts. Walk around the corner and you'll see a bunch of soldiers. You can attack the ones next to you without bring the rest of the troops over to you. Some spiders will come and attack the troops, but they won't do too much damage. There's a formation of soldiers in area, a tent the continuously spawns four soldiers, and two archers at the gate. Take them out as best you can. I let my minions attack the formation while I took out the archers. You can't open the gate right now, so head into the jungle. There's an Eradicator with his back to you heading out into the jungle that you have to kill. Past that is a clearing with more soldiers and another Eradicator. When you move into the area or start attacking, spiders come out too. There will be another spell catalyst on the raised platform to the right. There's a gate in front of you. Walk through it to see a cut scene. Quest 18: Spider Queen Temple - Q18 Task 1: Find a way into the Temple You'll see a temple in the distance, which you can't reach, and a spot for two Gate keys. One of the keys is there, but the other is missing. Send your minions to pick up the key stone and take it back down to the clearing. Go down the path you haven't taken yet, break through the bamboo and move the statue out of the way. You'll eventually find another temple. Have your minions place the Gate Key on that temple, and the gate will open. You'll see the missing gate key on the far side of the temple. Enter and face a Rock Troll (you didn't think it was going to be that easy, did you?). The troll is pretty tough and likes to do a belly flop on your minions. Try to get them away when he looks like he's going to jump. When he's dead, grab both Gate Keys and head back. Your path will be blocked by a formation of soldiers. There will be three archers firing on you and on centurion behind all of them. You have no choice but to just punch through the formation and fight everyone. This can be a pretty bloody fight. The best way I�ve found to do this fight is to have my horde filled with 30 Brown minions. I swept my minions into the formation, which knocked several of the soldiers away. I then charged in myself and tried to break through the far side of the formation. When I got through, I ran forward and took down the archers. When I was done, the rest of my Browns had already finished off the soldiers. When you are done, take both Gate Keys to the Spider Temple entrance and set them down. The walkway to the temple will raise and you can enter. For the next part, I used a horde with 20 Green and 10 Brown minions. - Q18 Task 1 complete Walk across the bridge and you'll face several waves of spiders. Fight through them into the temple. You'll get to an open space in front of a gate. When you walk into the middle of the room, the floor will collapse and you'll face the spider queen. (You can walk along the edge of the room and get the chests, if you are careful.) - Q18 Task 2: Defeat the Spider Queen The Spider Queen will run along the walls occasionally sending a few smaller spider waves at you. She'll stick to the wall unless you knock her off. Occasionally, she�ll jump down off the wall and attack you, but you probably aren�t going to damage here much this way. Once you knock off half her health, she�ll mostly stick to one of the corners protecting a floor pad. There's a pad in the middle of the room that will send water out of two sides of the room. Of course, the Spider Queen won't normally be on those walls. You'll notice there are two flowers on the floor. When one of your minions picks one up, it lights a fuse and the flower will blow up eventually. The spider likes to investigate the source of the explosion. So, you need to take the flower to the side of the room where water comes out (the gates on the wall) and drop it. When the flower explodes and the spider goes to investigate, step on the floor pad. This will send the Spider Queen to you and she'll land on her back. Send all your Greens at her and they'll attack her belly. Your Browns can attack her as well, but they won�t do as much damage. You can wade in there and attack her too. Eventually, she'll get up, throw everyone off, and head back to the wall. If the center pad isn't lit, then you'll need to travel with a minion or two over the four pads in the corner. That will reactivate the pad, so you can start the process all over again. If you take too long, you might have to go back over some of the outer pads. After a few rounds, the spider will start protecting one of the side panels. You need to set off a flower somewhere on between to pads to move the spider away. There are minion pits on the walls that you can use to summon what you need. Kill the Spider Queen as best you can. You can get the Spider Champion hat for a Brown Minion, but it�s probably the most challenging one to get. There�s a cut scene when you kill the Spider Queen and then you regain control. Gnarl will give a little speech for about 30 seconds, and then you�ll get another cut scene. During that speech, you have to move from the back of the Spider Queen�s body to her front and send your Brown minions out near her head. The one advantage you have is that your minions can�t land the killing blow on the Spider Queen. If you only let your minions attack her when her health is down to 1/4, you can let them damage her until they stop attacking her. If you send your minions at her and they just run back but the Spider Queen stays lying on her back, she just needs one hit from you to kill. If you replace all your minions with Brown minions at this point, you will have better odds that one of the minions you send out will find this hat. - Q18 Task 2 complete - Q18 Task 3: Find a way out of the Temple After the second cut scene, you've got now spiders to mount your Greens. The spider riders can walk on walls that are covered with webs. That's what you have to do to get out of here. Put some Greens on the spiders and sweep them up the wall. There are four pads on the wall with blue outlines. You have to sweep the spiders over the all the pads in the series to get the floor to rise to the next level. If you miss a pad, the floor will drop back down to the lower level and you'll have to start over. If the rising floor hits a spider on the wall, your spider rider will fall, possibly killing the spider and / or the rider. At each level, there is a place where you can get new spiders and there are a lot of gold chests. The paths you have to follow for the first two levels are pretty linear. You're pretty much just sweeping the spiders right and up across the webs. The second one is a little more challenging because you've got a narrower area to work with and some objects on the wall that slightly obstruct your path. The third and final one is much more challenging. The first two pads are similar to the ones you've hit before, but the third one requires you to go around some obstacles before you get to it. It's very difficult to get to this pad while the floor is rising. A much easier way of doing this is to take a spider and run it up the wall, skipping the first pad. Sweep it to the third pad and place it on a guard marker. This is more challenging than it sounds because it's hard to precisely control the spiders while you are sweeping and the camera might not follow you for the entire trip up. You might want to place spider on the second pad as well, to make things easier. You could try to put a spider on the fourth pad, but I've never been able to get the camera to show it. With your spiders in place, you can sweep you other spider(s) over the first pad, ignore the other two, and just aim for the final pad. You might lose the minions or at least the spiders on the guard markers, but you should be able to raise the floor to the top. It might take a couple of tries to get this to work. Don't quit your game until you get to the top and get a waypoint / gate. Otherwise, you'll have to start back moving the Gate Keys to the Spider Temple when you reload. - Quest 18 complete When you get to the top, walk into the room and get the gate / waypoint. (You can quit your game when the waypoint appears.) There's some circular stairs to your left. Climb them and step on the pad at the top. This will open up a secret room. Go up the main stairs and take the ledge along right wall. There are a number of chests here plus a Mana Totem. Inside the secret room, there are more chests and Dark Crystal #14. This is the best place to find gold in the game. Exit this room and you'll be back in the room where you fell. Mount up the spiders and leave the temple. There are two Eradicators in the clearing past the Gate Stones. You should be able to get behind both of them and let your Greens take them out. There's one more Eradicator where in front of the large gates. You'll notice there are number of walls with webs on them. You can send your Spider up these to find chests and other things. The spider web on the raised walkway on way back to the Netherworld Gate has Dark Crystal #15. Go to the main gates and send your Spiders up the wall on the right side of the gate. Press the two pads on the wall and the gate will open. Run across the bridge and you are on your way to Everlight. - Q16 Task 1 complete - Q16 Task 2: Get into Everlight Town City of Everlight Make sure you have some Greens and head down the path. Put your Greens on the spiders that you'll run into. You'll run into several archers in groups along the path. You can sweep your minions into them (Greens and Browns) to take them out. You'll meet a formation in front of the second set of archers and two others further down the path. You reach a clearing with a bunch of soldiers. There's a group of soldiers milling around in the middle, a big formation blocking the exit, a centurion on a ledge to the right and archers up the stairs to the left. Take out the soldiers in the middle, the run up and take down the archers. Send your spiders up the webs on the right side until they reach the centurion. That should take care of everything except the soldiers in formation. Break up the formation and you can get closer to the city. Actually, you can place all your minions in a formation in front of the soldiers, but out of reach, and your Reds will burn through them pretty quickly without the soldiers attacking. - Q16 Task 2 complete - Q16 Task 3: Kill or subdue the Everlight Governess - Q16 Task 4: Destroy the Temple Head down through this new area until you get to a closed gate. To the right of that is a possession stone. Possess a minion and enter the town through the narrow passage near the possession stone. There are no enemies for the duration of this possession. All you have to do is make your way to the main gate, turn the wheel and turn back into the overlord. Enter the city and climb the stairs to the left. There will be a small formation of soldiers and some archers above them. At the top, there are two tents that spawn soldiers: one in front of you and one all the way down on the left. After you eliminate the soldiers, turn the lever near the first tent. That will open a door that will let you go around the back side of the city. There's a large formation at the end. There's a Command Totem behind the soldiers. Pick it up because the Netherworld gate is around the corner. You can use the extra minions for the final battle to take the city. Past the gate on the next lower platform is another tent. The next level down, there's another tent to the right. To the left of the tent are a number of archers you should take out before going lower. Keep following the main path and you'll run into two more formations. When you make it to the steps leading up with torches on either side, stop. Make sure you have your full set of minions and you are fully healed. Walking through that archway will trigger the big battle for the city. Enter the city and watch the pre-battle cut scene. Quest 19: Find the Blue Minions - Q19 Task 1: Infiltrate Empire City This battle can get out of hand if you aren't careful, due to the spawning soldiers. There's a pool in front of you and soldiers coming from either side. Run to the right and break through that formation as quickly as you can. Reach the archers in the back and kill them. Then send a minion or two into the tent to get rid of that. Clean up all the soldiers nearby and you can have a moment to relax. Be careful about placing your Reds on a guard marker near here. There are lots of explosive barrels nearby and if they set one of those off, you could lose a lot of minions. There's a path for your minions over the pool. Send them over that and they'll take out the archers on the other side and the tent as well. Now you just have to deal with the formation blocking the left side. Break through that formation using whatever technique you like and climb the steps to the temple. Any soldiers standing at the temple will disappear during the cut scene. Take out the centurion, destroy the temple and enslave / kill the governess. Enslaving or killing the governess effects your domination / destruction rating. - Q16 Task 3 and 4 complete - Q16 Task 5: Start Town Control over Everlight Pay the 50 Brown minion lifeforce charge at the town gate near Juno and you'll control the town. - Q16 Complete Quest 20: Control Everlight Town (The tasks track how many villagers you have enslaved or killed) When you control the city, you'll be taken back to your tower. It looks nice now that the construction is finished. Juno takes over as your first mistress when she appears. The full set of mistress upgrades for both mistresses is also available in your Private Quarters. When you enter your Private Quarters, take a left and go down the long corridor. At the end you'll see both Juno and Kelda. You can select which one of them will be your first mistress. That's the one you'll see walking around the throne room and your Private Quarters. You will be able to purchase her decorations in the room near the place where you select your mistress. If you buy all seven of you mistress�s upgrades, she'll become your special friend. You get a cut scene and an Xbox achievement for each mistress that becomes your special friend. You don't get any other bonuses that I�m aware of. It costs 3,100 to purchase all of a mistress�s items. Go back to Everlight and enslave or kill the population. You should be able to reach 80 villagers right now, 48 outside and 32 in buildings. In Everlight, there are 4 people per building. Some of the people are so large, that they can't make it out the door. If you stand in front of the building they are in, you can hit them with your Target spell even when they are inside. If you're following this guide you should now have: - 2 Life Upgrade - 3 Mana Upgrades - 4 Command Upgrade (Horde Size - 35) - 2 Spell Stone (Target and Halo) - 2 Spell Catalysts - 2 Forge Stones - 15 Dark Crystals <===========================================================================> < Getting the Blue Minions [**W-BLUE] > <===========================================================================> When you go to your throne, there's a new audience option. - Travel to the Empire Select that option and you'll be taken to the Empire's Docks. You get and complete a quest for selecting this option. Empire Harbor - Quest 21: Go to the Empire Heartlands - Q21 Task: Set Sail for the Empire Heartlands - Q21 Complete Quest 22: Find a way into Empire City - Q22 Task 1: Get to the Empire City's Gates - Q22 Task 2: Get past the Harbor Fort Summon your minions and look around. There should be a few soldiers milling around. As you go through the docks, a formation of soldiers will block the hills and archers will appear on either side, of the on a ledges. The soldiers in the formation will charge you when you get close. If you want, you can lead them around the corner, away from the archer support. Once you clear out the soldiers and collect everything near the docks, you can head up the hill to the gates. The next part I found much easier to do without minions, but it works with them as well. The gates are closed, so continue around the bend. When you get near the fort, you'll get a cut scene and then a catapult will start firing at you. When you regain control, run - there's a big rock heading your way! You path forward is blocked by a stone barricade. What you need to do is stand next to it, wait until either you see the catapult firing or hear the whistling sound of a stone coming towards you and run away. If you've timed it correctly, the stone will miss you and destroy the barriers. It's harder to successfully dodge with a bunch of minions, because some of them will likely lag behind and get pummeled. It's doable; I just find it easier by going solo here. If you have minions, move them just past where the barrier was, behind the large rock, and place them on a guard marker. The catapult can't reach them here. Continue on the path, and your view will lock on the catapult. There's a formation on the far side of the road that's blocking your way. You probably could just send minions at it and break through, but what I do is get close enough to them that they start marching towards me. I stay as close as I can to them without them striking me and watch the catapult. When the stone is in the air, I run back down the path. If you get the timing right and the stone is on target, it will hit the soldiers, knocking them down and hopefully killing a couple. You can stand really close to the soldiers that are knocked to the ground and get the catapult to fire another shot at them. Keep doing this and eventually the formation will break. Take care of the stragglers and move on up the trail they were blocking. Don't get hit! If you have your minions behind the rock, the catapult will shoot at them more often then you. Once you get rid of the soldiers, you'll need some minions to turn the wheel to raise the bridge. Go across and you'll be safe from the catapult. - Q22 Task 2 complete You'll come to a Netherworld gate. Across from the gate and down the road is a hill you can climb. There's a Command Upgrade totem on top that will increase your horde size to 40 (if you've collected all the totems so far). Continue further down the path and you'll see some soldiers bathing. You can take them out if you like. They won't do much to you either way. Send all your minions into the tent and they'll come out dressed as soldiers. Around the bend is a possession stone. Take control over a minion and take the path under the arch. As a side note, there are some peacocks running around here. They make funny hats for your Browns... - Q22 Task 3: Dress up 16 Minions as Centurions - Q22 Task 4: Take control of the catapult In the area beside the fort, break the boxes near the bridge and turn the wheel. This will raise the bridge so you can get across. You can then walk to the fort and they'll raise the bridge for you (because you look just like soldiers). When you get in the fort, send your minions to the area immediately to the left. In one of the items is Dark Crystal #16. You can break everything here without causing a problem. When you are done, take the steps up to the catapult. Leave the forge stone for now, because we can't reach the gate while we are possessed. Hop onto the catapult. - Q22 Task 3 complete From the catapult, take out everyone you see. A couple of sets of soldiers will come out of the city gates and advance to you. Gnarl will tell you when they are about to appear. Take them out before they reach you or you'll have to fight them with your minions. You have to destroy the city gates and the stone barricade leading to the overlord from the catapult. It takes full power to reach the city gates, about three or four notches to reach the outside of the fort gates, and as little as possible to reach the spot in the fort where the soldiers congregate, if you let them in. By notches, I mean the notched wooden posts that rise up from either side of the catapult as you increase the pull on it. - Q22 Task 4 complete - Q22 Task 5: Explore further into the Empire Heartlands Return to the overlord and clean up any stragglers. You can safely explore the rest of this level, now that the catapult isn't shooting at you. Make sure you remember to get the forge stone before you leave. For those of you will fond memories of the first Overlord, there are bunch of sheep outside of the fort. Exit through the newly open / destroyed gate. - Q22 Task 5 complete Empire Heartland When you get to the new area, you'll walk down toward a large road. When you get close, you'll see a cut scene. - Q22 Task 1 complete - Q22 Task 6: Get yourself a Sedan Chair - Q22 Task 7: Find a good location for the Netherworld Gate - Q22 Task 8: Get onto the main road Just a warning - even after you've cleared everything out on the road don't go under the arch to the main gates on foot. You'll get slaughtered by a catapult really fast. Don't go to the road yet either. It's covered with guards and Sentinels right now. As you walk down the path your own, you'll hear a message to that affect. - Q22 Task 9: Take down the Sentinel on the main road There are four Sentinels you need to eliminate, even though the text of the quest implies there is only one. Stick to the path parallel to the road and you'll come to your Netherworld Gate - Q22 Task 7 complete Head up the stairs, take a right and head up the next set of stairs. There will be a Sentinel platform at the top you can take down. Don't stay up here for too long, because you'll be under attack by archers. There's a possession stone near the Netherworld Gate. You only need five minions to activate the stone. I'd suggest only using that number. More than that and your extra minions start getting in the way. Take your possessed minion and run across the road. Don't stop until you are across, because the archers will be shooting at you. You'll find out that you are supposed to take Senator Drearius's Sedan chair. Head down the hill and change into centurions' clothes. Walk towards the circle of soldiers and you'll be sent to challenge the Gargantuan. You can't kill him right now. The Gargantuan likes to lower his head and charge at you. What you need to do is stand in front of the gate and wait for him to charge. When he starts moving, get out of the way and he'll break through the gate. - Q22 Task 8 complete When he breaks through the gate, the rest of the soldiers will leave. Don't exit through the gates yet. In front of you is a Sentinel. Watch the ground for the red search area. When the way is clear, run to the tower and take it down. Go down the road towards the gates. Take your first left and you'll see two more Sentinel towers. Make sure you don't get spotted by them or all the soldiers will start attacking you. You can take down the nearest tower by yourself. You have to let the Gargantuan charge into the final tower to take it down. - Q22 Task 9 complete Go back to the Overload and come back to the road. Take out all of the soldiers you see on the road. Again, don't go through the archway at the end of the road. Take out all of the soldiers with the Gargantuan and then take down the Gargantuan himself. He will knock your minions all over the place, but he doesn't seem to cause them that much damage. When the Gargantuan dies, he drops Dark Crystal #17. Head up the hill into Senator Drearius's villa. He'll run inside and you'll be attacked. Take out the soldiers and approach the entrance to the house. There are a bunch of archers on the house ready to fire at you. Attack either side of the house at the windows. The wall will come down and you can run up the staircase at the soldiers. Send your minions under the archway and they'll take down the soldiers and the main part of the house. - Q22 Task 10: Destroy the Villa and take down Senator Drearius When you walk through the remains of the house, Senator Drearius will beg for his life. If you are going the Domination route, enslave him and his wife. If you are going the destruction route, kill him. Grab the spell catalyst at the front of the house. When you are done, send your minions to the sedan chair and walk into it. If you are going the domination route, Juno might fuss at you for not completing the Drearius task, but it will get checked off as soon as you get in the chair. Note: This task doesn�t fully register until you complete Quest 19. - Quest 22 Complete - Q19 Task 1 Complete - Q19 Task 2: Find the Arena Dungeons Empire Sewers - You've got to break down a bunch of the houses to proceed. This doesn't affect your domination / destruction rating, so just start tearing down buildings. The one to next to the sewer grate has a wheel that your minions can turn to drop the grate. The houses in the middle let you get to the grate. Go through the sewer pipes and knock open the next gate. Welcome the fun of this level, continuously spawning frogs. If you run by the frogs and up the stairs past them, you can hit the open grate to close it. This will stop the frogs from spawning here. Turn the wheel and go to the next set of sewer pipes. There are two frogs in the tunnels that you have to get through to get to the next section of the slums. You have to break through some houses to proceed. You want to go straight forward. The house on the far left hides a sewer pipe that constantly spawns frogs. You probably should avoid destroying that, if you can. Go forward enough and you see your gate appear. Some of the locals will start attacking you if you destroy their homes. You can kill them without affecting your domination / destruction rating. Make your way down the stairs and you'll see another sewer pipe that spawns frogs. Hit the grate closed and kill the frogs. You can't get to the Dark Crystal under the grate until you have Blue Minions. Step on the pad and when the raft comes through it will ram the gate that blocks it. Send your minions on it to kill the soldiers and cross to your Netherworld Gate. - Q19 Task 2 Complete - Q19 Task 3: Enter the Arena Dungeons Enter into the Arena dungeons. You'll have to take care of a couple of soldiers here. You'll see the Blue Hive across the river, but of course it isn't going to be that easy to get to it. - Q19 Task 3 Complete - Q19 Task 4: Free the Blue Minions (0/12) Head inside and take out everything. You find some blue gnomes in the jars that will give you blue lifeforce. As you leave this area, some soldiers will drop a short gate that was blocking your way. Go done this hallway and turn the wheel to drop a sewer grate outside. Go back to your Netherworld Gate and return all your minions. The next part is going to be just you and the Blue Minions you rescue. Your Blue Minions aren't fighters. They'll die even faster than Reds against enemies, so you are pretty much on your own for most of the fights here. You might consider upgrading your weapon and / or armor before proceeding. If you do the next section right, you won't have to fight too much, but if you make a mistake, you can find yourself facing enemies... Enter to the sewer opening on the left of the arena dungeon entrance. Break down the door and enter. Ignore the pad near you (it isn't active yet) and climb up the stairs. Go around the corner. There are two pairs of guards here. Take one pair down at a time. If you are hurt, run back to your Netherworld Gate to recharge. Step on the floor pad past the last set of guards. This will drop one Blue minion near you and some other jars holding the Blues in the water in front of you. Make sure you are fully healed at the Netherworld gate before you walk into the room with jars of Blues. When you enter that room, the path to your Gate will close. There are two jars with blues in the water with you. The other jars have fairies or gnomes. Kill anything that isn't you Blues. Send your Blues through the fence opening in the water to the last jug. You now have 4 Blues. Send all four of them up the ramp and into the wheel with the number 4 above it. The wheel is opposite the last jug you opened and the ramp up is close to the far wall. Go through the newly open door and up the ramp to the right. There's another pad in front of you. Across the water are two Eradicators with a ramp between them. The ramp is lit by a spotlight. What you have to do is drop one of the sparkling blue minion jars on the ramp. If you do, you'll get a Blue, who will swim to you, away from the Eradicators. If you miss, your Blue will drop in front of the Eradicator and be killed. You've got to get 4 Blue minions free this way, but you've got an unlimited number of attempts to do it. After you get four, no more jugs with Blues will appear. There's a slight delay between the time you step on the pad and the time the jar drops, so make sure you step on the pad just as it reaches the edge of the ramp. There's a pad further down the walkway with the number 8 on it. Send your Blues on to that and the gate blocking the walkway will drop. This will open up the next section. There are blues on top of two high platforms and a gap in the middle. There's a wheel with the number six on it and a pad on the walkway. Go between the two platforms and place one of your Blues at a guard marker. Step on the pad and you'll notice a claw will come down from the ceiling and grab one of the Blues. The wheel will move the claw between the platforms. When you Blues are turning it, it will go from left to right. When they release the wheel, it will return to the left platform. What you have to do is grab a Blue off the platform, move the claw with the Blue over the gap between the platforms and get off the pad. The claw will release the Blue, who will drop to his death. The Blue that you have at the guard marker between the two platforms will resurrect the fallen Blue. You have to do this for 4 Blue minions to get your full 12. The more Blues on the wheel, the faster the claw will move to the right. The less Blues you have on the wheel below 6, the faster the wheel will go to the left. You have to do a little bit of timing with this one and some selective recalls from the wheel to get all the Blues, since they don't always stand on the far left or right spots. The jugs up there with the Blues contain a bunch of lifeforce - Q19 Task 4 Complete - Q19 Task 5: Use the Raft to reach the Blue Hive When you are done, start to leave and path you came down with be blocked. A bunch of guards will come down and block off an entrance to the water. Gnarl will tell you about the blink ability of your Blues. Basically, as long as you a sweeping your Blues, your enemies won't see them. Send all your minions to the pad with the number 12. This will drop the gate that holds the Blue minion prison. Break everything here and you'll get an additional 3 Blue minions, plus some gold and blue lifeforce. Sweep the minions down towards the pad near the water�s edge (this doesn't do anything right now) and into the water. Have them swim up the ramp with the soldiers and onto the pad with the 8 on it. This will drop the gate on the path so you can get down to the soldiers. Make sure you sweep your Blues away from them after they activate the pad. You don't want to fight these soldiers, if you can avoid it. There are probably too many of them for you to handle by yourself and the Blues are pretty much worthless for this fight. Run past them. A couple of them might turn towards you, but if you run up the slope, they won't chase you. You'll come out above a pit with a bunch of soldiers. On the far side are two pads with the number 8 on them. You want to sweep you minions down the ramp on the left, through all the soldiers, into the gate in the back, up the back ledge over, and onto both pads. As long as you don't stop sweeping, your Blues should be fine. This will drop bottles that will kill some of the soldiers and will release some fairies and gnomes that will occupy the attention of the remaining soldiers. You should be able to take out the distracted soldiers, if you want. One or two of them may not be distracted, especially if they happen to see the Blues. The far side is now open. Down the path are four soldiers and another pad with the number 8 on it. Send your Blues on it to open some gates and then bring the Blues back to you. Go back the way you came, past the guards that are looking in the water. You can now return back to the entrance of the level. There's a pad there with a 12 on it. Step on that and a way to the Arena dungeon entrance opens. Now you can get to your gate, heal, and get the rest of your minions. Go back to the area you were just in and go to the place where you were dropping Blues to their death. Under the left platform is a pad. Send your minions on that and it will open a gate. Go in there and you'll be up with the two Eradicators. Eliminate them. Past the second one is Dark Crystal #18. You can eliminate the rest of the soldiers here if you like... Go back outside and send your Blues to the raft that you stopped to get to the Netherworld Gate. They'll allow you to move it out of the way and then they can get the Dark Crystal #19, below the gate that was spawning frogs. There's second dock next to your Gate that you can dock at, get off the raft, and sweep the Blues through to the urn. If they don't bring the crystal back, bring the raft back to its original dock and get the Crystal. There's a Spell Catalyst in the water behind your gate. Your blues can reach it. When you are done, go back to the raft near the Blue hive. When you get near it, some soldiers take off with it. You have to follow them. (You can't catch them, so there is no reason to rush) - Q19 Task 5 (revised): Follow the Blue Hive A soldier will step the pad you ignored earlier to stop you from following the hive. Your Reds should take care of him quickly. Continue after the Hive and you'll end up in the palace. Empire Palace - Quest 19 complete Quest 23: Find the Blue Hive in the Palace - Q23 Task 1: Find the Blue Hive Just run through this level to the end, breaking and grabbing everything you can. There aren't any enemies here - until the end... Empire Arena - Q23 Task 1 Complete - Q23 Task 2: Find a new way into the Imperial Palace So, now we're in the Arena waiting area - with no minions, health or mana. Your gate will open and you'll see some jars with minions. You should be able to release 9 blue minions before getting near the guards. Use them to turn the wheel near the gate where you started. You can get two more minions inside. More importantly, there are health and mana potions inside. Take out the three guards near the final gate. They aren't as tough as most soldiers. Use your minions to turn the wheel and open the last gate. You can get a total of 15 Blue minions. If you want, you can enslave the slaves here. They'll help you fight, but they are really weak - as in, they'll die with a couple of hits. Also, most of them won't make it outside before the gate closes. When you are done, the gate to the Arena should be open. Time to step out... Quest 24: Survive the Arena Games - Q24 Task 1: Resurrect the dead Minions Quest 25: Arena Escape - Q25 Task 1: Find a way to escape the Arena In the Arena, there are guards around some exits, just standing there. You can ignore them, but they will attack you if you hit them. There are a bunch of jars with minions in them, both along the ground and on two raised platforms. The barrels around the walls have potions in them. When you run out, there will be a bunch of jars in the middle. The guards will go by breaking them open, releasing your minions and then killing them. Use your blues to resurrect them. (The first time I played the game, I waited until the game brought me outside and this part didn't happen). A few moments after this, you'll start the first round. - Q24 Task 1 complete - Q24 Task 2: Survive the slave round The slaves are pretty weak. Just ignore them and break the jars around the side of the Arena to get your some Reds. With your Reds, go back towards the Arena entrance. You'll see two raised ledges with a bunch of jars on them. They're closed off behind doors, but your Reds can light the explosive barrels on fire to open the doors. Do that - the ledge is a useful place to fight from and retreat to for later rounds. You might want to do this to both ledges, since there�s a nice supply of minions on each ledge. Make sure you have a decent number of Reds so they can catch things on fire from the ledge. When you are done preparing, get rid of the slaves. - Q24 Task 2 complete - Q24 Task 3: Survive the unicorn round You'll go against two unicorns this round. Unicorns like the charge and knock your minions over. They can't do this when you are on the ledge, but you should be able to take them done fairly easily regardless. - Q24 Task 3 Complete - Q24 Task 4: Survive the Gargantuan round There is one Gargantuan this round, but he seemed tougher than the one we met earlier. There are also some slaves running around for this round - Q24 Task 4 Complete - Q24 Task 5: Survive the all-out round The next round has a Gargantuan, a unicorn or two, some slaves and some gnomes. A few of the gnomes run on you almost immediately. If you avoid fighting for a little while, some of the creatures will fight each other. You don't have to kill all of the slaves to finish this round. The Gargantuan can't do too much against your minions when they are up high. The Gargantuan and the slaves may take out the unicorn for you. When you've taken out everything except for the slaves, you win the round. - Q24 Task 5 Complete - Q24 Task 6: Survive the Yeti round You can't hurt the Yeti right now. He's in the middle of the arena; protected by a stone tower he's on. He's too high to hit with anything except magic and your magic won't really hurt him. He throws explosive barrels at you for his attack. I put my minions on the ledge to get them out of the way, since they can't help much initially. What you need to do is take down Solarius's viewing platform. To do that, you need to get in the stands. There are some wooden doors guarded by soldiers on either side of the viewing platform (the opposite end from where you came in). Position your Overlord in front of the doors. When the Yeti throws his barrels at you, get out of the way and he will break down both sets of doors. When he breaks open the doors, collect some minions and enter the doors. You'll end up in the stands. Go to the end of the stand closest to the platform and send you minions through the small gap. They will break the two pillars to the platform on your side. Go to the opposite side and repeat. When you destroy the first set of pillars, you get the following task: - Q25 Task 2: Destroy the pillars at both sides of the Imperial Lodge Take down the pillars on both sides and the fights done. The Yeti is playing with the seal and oblivious to you. You can either enslave or kill him, depending on the path you are following. When you enslave him, he shrinks to a smaller sized creature. - Quest 24 Complete - Q23 Task 2 Complete - Q25 Task 1 and 2 Complete - Q23 Task 3: Retrieve the Blue Hive - Q25 Task 3: Kill or enslave the Yeti When you are facing the ruined Imperial Lodge, the Arena Champion's hat is to the right of the Yeti. Make sure you send a Brown minion to pick it up. There is a Yeti Champion hat available if you kill the Yeti. Also, if you kill the Yeti, there will be a Yeti skin rug in the middle of your Private Quarters. If you enslave the Yeti, he'll be hanging out in a cage in the Minion Burrows. - Q25 Task 3 Complete (when you kill or enslave the Yeti) - Q25 Task 4: Escape the Arena Send your minions up the broken slab in the lodge to get the Blue Hive. Once your minions put in on the gate, take the gate yourself back to the tower. You have now gotten all of the minion types! - Quest 23 Complete - Quest 25 Complete Before we go on, there are a few things that we can do now that we have Blue minions. Go to Everlight Netherworld Gate and summon some Blue Minions. Head to the beach and go to the water. You'll see a small island just off the far left side of the beach. Go there and you'll see a Spell Catalyst at the top of the hill. As your going back down the hill, you'll see a stone archway on you left. Sweep your minions through it, over the walkway to the Dark Crystal #20. Next, go to Everlight Reef Gate 2. You should be near the Teal Gate Key stone. Go through the tunnel behind the gate key, take a left and follow the path until you reach water. You'll pass the Red and Brown Minion Pits along the way. In front of you should be a small piece of land with a glowing urn. Send your Blues to it, and they will bring you back Dark Crystal #21. Finally, go back to the Nordberg Netherworld Gate 2. Go through the gate that had the second Ballista and follow the trail to the right. You should end up on dock with a raft. There's a Life Totem across the river. Get on the raft and go to the dock on that island and pick it up. Then go to the town dock that we haven't used. This is the last part of Nordberg. There are five villagers walking the streets and ten inside five houses. Kill or enslave them and you'll taken care of Nordberg. - Quest 7 Complete Make sure you bring some Brown minions back to the Nordberg gate near the chests. There's a new Champion hat there, Borius' Champion. If you leave this level before picking up the hat, it will be gone forever. If you're following this guide you should now have: - 3 Life Upgrade - 3 Mana Upgrades - 5 Command Upgrade (Horde Size - 40) - 2 Spell Stone (Target and Halo) - 5 Spell Catalysts - 3 Forge Stones (all) - 21 Dark Crystals <===========================================================================> < The Wastelands [**W-WST] > <===========================================================================> Wasteland Main - Quest 26: Visit the Wasteland Take the Wasteland Main Gate to the Wastelands. If you don't have the Wasteland Gate, talk to the Mysterious Woman from your throne. Make sure you have a fair number of Blues in your group - at least 10. You will need them shortly. Go straight down the path in front of you. You'll see a light bluish crystal ahead. When you walk towards it, Gnarl recognizes it as part of the old tower heart. - Quest 26 Complete Quest 27: Gather all the Tower Heart shards - Q27 Task 1: Gather the Tower Heart shards from the Wasteland (1/12) Our task for the level will be to gather these heart pieces. Walk forward and you'll come to an area with light blue, glowing puddles. If you walk into these puddles, you'll take damage. If any of your minions, except the Blues, walk into it, they'll mutate into a killer Minion that will attack you. If a Blue walks into the ooze, they will temporarily push the ooze away so you can safely walk through it. There are all kinds of stuff buried in the ooze through this level, so make sure you send your blues through each puddle. Straight ahead in this area is a Spell Stone. It's the Minion Spell used to charge up your minions or sacrifice them for health. You don't need Blues to get this stone, so it is available to you earlier. Go forward and you'll come to a ruined hobbit village. You can send your minions into the houses for money. There's a Spell Catalyst behind the green poison cloud at the end of the village. Your Greens can get it. Go back to the open area and go back to the left (the area that you haven't explored yet and that isn't blocked by a pool of ooze). Far below you should be looking down on a huge blue ooze river. We'll get there later. There's a Mana Totem down this way blocked by fire. Your Red minions can get this item. You have to sweep them to it. I usually end up getting one or two of them mutating into huge minion monsters when I do this. If this happens to you, kill the mutant minion when it comes at you. Now go to the part of the road this is block by blue ooze. Before you cross it, turn around and put the ooze to your back. Walk forward and pass by the left side of the pool of ooze in front of you. You'll pass through a stone archway. There's a small space back here that holds Dark Crystal #22. It can be a little hard to see the opening, but you�ll see the area on your map. Go back to the road that's blocked by the ooze. Send your Blue minions through it and follow right after them with the rest of your minions in tow. You could place some blues on guard markers to keep the ooze away, but you should have more than enough time to make it through before the ooze comes back. Open the barrier with the wheel and cross the ooze on the far side. You'll come to a village with people exiled from the Empire for being magical. One of them will mutate into a zombie. There's nothing here really, but feel free to break everything, if you want. There's a barrier at the end of town. Break it to continue onward. Tower Shard #2 is past the barrier on the right. Past that on the right is a Red Minion Pit blocked by blue ooze. On the left is a wheel blocked by ooze first and fire second. Place a blue in the ooze on a guard marker to keep the ooze a bay and send your Reds to turn the wheel. The wheel lowers the gate behind the barrier at the end of the trail. Go through the barrier and into the zombie village. There are a few zombies around here and some blue slugs the will constantly come out of the ooze on the left. Go up the wooden stairs on the right and send your minions into the house on the far right. Dark Crystal #23 is inside this house. You might have to send your minions at it a couple of times before they pick it up. Go into the pool of ooze to the left. There will be a bunch of small blue slugs coming at you. Take care of them and go back through the arch. There's a Health totem back here. Send your Blues to pick it up, but make sure you still have some Blues with you. The Blues will be able to take the Health totem back without too many problems. There's a wheel in the ooze on the outside that opens the next gate. I think the slugs stop spawning when you turn the wheel. There's a floating rock elevator past the next barrier. Get on it and it will take you to Tower Shard #3. Get back on it and ride it to the lower path. You'll get a Netherworld Tower gate with a full set of spawning pits. Dump most of your Blues here and get some Browns for fighting. There's no ooze in the next part. Go up the hill to the hobbit village. All the inhabitants here are zombies. You have to send your minions into their houses to stop them from spawning. There are four homes that you have to break into to stop all the zombies. One end of the town is blocked by a gate, so go up the other one. There's a Command Totem here and Tower Shard #4. We've now gotten all of the Command Totems and your maximum horde size should be 45. You can raise your horde size by an additional 5 minions by wearing The Infernal Command helmet. There's a tent next to the Command Totem and another one the opposite side of the trail. That second tent has an urn holding Dark Crystal #24. Head through the gate at the end of town and you'll see an elf jump around you to a ledge. There are a few soldiers below. Take out the soldiers and the elf offers you a truce and wants to take you to Queen Fay. Follow the path to the end and you'll talk with Queen Fay. She'll offer to send the elf, Florian, to help you locate the remaining pieces of the Tower Heart. - Q27 Task 2: Follow Florian to find the Tower Heart shards Follow Florian up the hill. He tells you the remaining Shards are behind the gate in the zombie town that we couldn't get through. He opens the gate so you can continue. Don't do it yet. Go back to your gate and change your minion setup. You want 5 to 10 Browns, 1 or 2 Reds, 1 or 2 Greens and the rest Blues. We're going to that big, blue ooze river and we'll need the Blues to clear a path. When you get back to the town, there will be a huge blue slug waiting for you. You have to kill it to continue. It can only attack you if it's facing you, so you could just run around it by yourself and kill it. You can use your minions too - it's your choice. When you kill the slug, it will turn into a pool of ooze. If you do nothing, the slug will regenerate itself. Send a blue minion through the ooze and you'll kill the slug. After you kill the slug, head down the hill. You'll come to the edge of that huge, blue ooze river. Florian will jump between the closest Tower Heart shard, but since his order is somewhat random, I'm going to just come up with an order. What you are going to do when you are in the pool is select your Blues and constantly send them forward the direction you want to go. The blues with you should prevent the ooze from coming back while protecting you and your other minions. We're going to just work our way around the river going to the left. Stick to the left wall, unless I tell you differently. Your Blues will come back with a whole lot of stuff including gold and some unexpected Tower Shards. It�s not always easy figuring out where things come from down here. You'll cross a little ooze pool, hit some dry land, and then come to the real ooze river. Straight in front of you is Tower Shard #5. You Blue minions will probably pick it you when you send them out to clear the way. Send your minions towards the left wall and one of them will come back with Tower Shard #6. There's some Green gas coming from up ahead on the left. Head for that. There are a couple of small slugs near there, so make sure you kill them before they beat up your Blues. There's a side passage down here with Dark Crystal #25. If you are sending out your Blues to the left, one of them will probably just come back with it. I think it's in the passageway just past the green clouds we were heading for, but I never actually saw the crystal before my Blues picked it up. Anyway, get to the place where the Green poison clouds are coming out. You should be able to find dry land here. There's a valley that's filled with the green clouds. Send a Green minion down here and it will grab Tower Shard #7. Again follow the left wall and you'll come to a place with flames shooting out. You'll see a trail up the hill with flames. There are two pools of ooze here. You can safely walk around the first set of flames. Put all of your minions on guard marker. Call one Blue back (select Blue minions and press the return button once). Place that minion on a guard marker in the first pool. Walk past the flame, sticking to the far wall away from it and call another Blue minion to you. Place that minion on a guard marker at the second pool. Then call a Red minion to you and send him through the fire to get the Tower Shard #9. When it returns, go down the hill and call all minions to you. Somewhere on the way to this Shard, the Blue minions brought back Tower Shard #10. I'm not quite sure where they found it. I think it was under the red flame on the right side of the ooze river. Continue on to the left and you'll come to some ruins. There are some mutant minions here. Kill them with the help of your Browns. Somewhere around here is the Wasteland Champion hat. Send your Browns running around the ruins and one of them will probably pick it up. I never saw this hat on the ground, so I�m not sure where my Browns found it. There's a Spell Catalyst here. Have your Blues pick it up so they can safely bring it through the ooze. Follow the Catalyst back and your Blues will take it to a new Netherworld Gate. Some zombies will pop out of the ooze as your minions go by. Make sure you protect your Blues from the zombies. The 11th Tower Shard is next to the new Netherworld Gate. Once you have 11 Tower Shards, head to the right of your Netherworld gate. You will find a path going up to a closed gate. Florian will open it for you if you�ve collected 11 Shard pieces. Follow Florian up the trail and you'll see the Shard sitting in the middle of a depression. When you get close, a giant slug will eat it. Kill the slug and run your Blue through the ooze. The last Tower Heart Shard will appear. Grab it and watch the cut scene. - Quest 27 complete Quest 28: Escape from the Wastelands - Q28 Task: Escape! Quest 29: Revive the Tower Heart - Q29 Task 1: Return to the collected shards in the Wasteland Sanctuary (the typo is in game�s text, not mine) There's a huge army of soldiers coming down the hills around you. Run back up the hill through the ooze river. Seriously, run away � you can�t survive the fight against all these soldiers, especially being as heavy on Blues are you are right now. When you cross the ooze barrier, you're safe here for a moment. A Gargantuan will break through a stone barrier to your left, run into the ooze on the right and die. Go up where the Gargantuan came from. Another one will appear and chase some slugs. Go to the place where he came from to get to the minion spawning pits. You can replace or rebalance your minions. You won't need as many blues now, but you still need some. You might want some more fighters to take on the Gargantuan. Kill the Gargantuan and use your minions to turn the wheel. This will open the gate. Kill the slugs that come out and go through the gate. - Quest 28 Complete Follow the trail and you'll come to one last pool of ooze blocking your path. Go through it and there will be a formation of soldiers on the left side. You can run past them up the hill. Run up the S curve as archers will be firing arrows at you. When you reach the top, you'll see three more soldiers on top of a hill kill them and then double back to the last turn before going down the hill. Right at the last curve is a small path your minions can take. Dark Crystal #26 is at the end of this path. (You can come back for this one later, if you don't feel like dodging arrows.) Head down the big hill where you killed the three soldiers. Take a left and follow the path to the end. You'll end up in the Sanctuary. - Q29 Task 1 complete Wasteland Sanctuary Follow the path to the now reassembled Tower Heart. Queen Fay will tell you to take the Tower Heart to the lower depths and charge it at the four shrines. Oh and she's sacrificing the lives of all her creatures down there to do it. So the �good� leader is sacrificing all her subjects to save herself and filling her lands with giant statues of herself... - Q29 Task 2: Go to the Sanctuary Depths - Q29 Task 3: Charge the Tower Heart at the Shrines Tell your minions to grab the heart and follow them to the elevator. There are some minion pits before the elevator, if you want to change your horde configuration around or replace lost minions. Hop on the elevator. Wasteland Sanctuary Depths - Q29 Task 2 Complete Grab the Tower Heart again. Your minions will take it to the first shrine. Use your Target spell on the Crystal shrine. When you drain the crystal, the shrine breaks and the platform you are on collapses. The Tower Heart will roll down the hill and you and your minions fall to the ground. Head down the path and you'll come on a Spell Catalyst. Grab it and continue down to your Netherworld Gate. You can't use the ramp thing to the right of the catalyst right now. Quest 30: Into the Depths - Q30 Task 1: Retrieve the Tower Heart from the Gnomes The Tower Heart landed on a gnome hole and we have to get it back. Don't send your minions to pick it up yet. If you do, they'll open up a continuous stream of explosive gnomes. Instead grab a few Blues and go out into the water on the right. Send them to the statue. Wait until they bring it close to the gnome hole. When they do, send some minions to pick up the Tower Heart. Your Blues will cover the hole with the statue, so only a few suicidal gnomes will escape. - Q30 Task 1 complete Take the path up the hill and you'll come to the second shrine, with fire burning below. Charge the Tower Heart with the shrine. Again the shrine will collapse and you'll be in the middle of as circle surrounded by fire. A number of salamanders will come out and circle you in the fire. They come in and attack you every so often. Salamanders aren't too tough, but when they are rolling, they can knock your minions over. Also, when they die, the turn into bombs that explodes. They don't seem to do too much damage, but they can take out a couple of minions. - Q30 Task 2: Get past the fiery Salamanders and find the Tower Heart When you kill all the Salamanders, the fire will go out and you can proceed forward. Some elves have taken the Tower Heart, so we have to get it back again. You'll see the elves take the Tower Heart up in an elevator. On either side of the elevator are floor pads for 5 minions. When you have that many minions on both pads, the elevator will lower. Opposite each pad is a Salamander spawning pit. Salamanders will constantly come and attack your minions. Make sure you have some Browns and Blues in the mix for each group and they should be able to withstand the attack. There's minion pits just past this area if you need more minions. When the Elevator is fully down, jump on it. You don't need to have your minions with you - they will magically appear at the top of the elevator. Conveniently at the top of the elevator are the Tower Heart and the third shrine. Send your minions to the Heart and they'll take it to the correct spot. Charge the Heart, and the shrine will break. You'll get a cut scene introducing you to the Salamander King - Q30 Task 2 complete - Q30 Task 3: Chase down and kill the Salamander King The platform you are on will collapse and you'll be on a wooden half pipe. Quickly run to the right side of the pipe. The Salamander King will roll back and forth on the left side. There's a hold in the bottom of the pipe on the Salamander's side. You have to run down that when you have an opening. To make things more interesting, the Salamander King leaves a trail of fire when you roll. If you want to escape without damage, you have to jump through after the fire dies down, but before the Salamander King comes back. You�ll probably lose a couple of minions here. Also, make sure you move away from the pipe when you hit the ground. Sometimes your minions will land on a spot where they get stuck, so they end up returning to their spawning pits. When you get down, the Salamander King will jump in the area in front of you. Jump down towards him and he'll get out of the way. Run down the hill and you will see a pool on the left. The Salamander King will fall in it and be stunned. Hit him a few times and he'll jump away. Go up the hill. At the top, you'll see a circular pit with a minion pad on either side plus a platform in the middle. The Salamander King will roll down the pit and occasionally go up the ramp and stop. You have to put a minion on the pad to raise the bridge so you can go across to the middle platform. Run down the stairs and up the ramp, avoiding the Salamander King. He'll jump up to the far ledge when you make it across. Get to the far pad and call one minion to you. As long as one minion is on the pad below the Salamander King, you can summon all the minions to you. Go down to the wooden platform near the water and step on the floor pad. This will raise the bridge and you can run across. The Salamander King will jump and the water, so you can hit is a few more times before he runs away. Go back over the bridge to the side with the pad and follow the bit of land down near the wall. In a pond at the bottom is a Mana Totem. Have your Blues grab it and go back over the bridge. As you walk up the hill, you find a Netherworld gate with minion spawning pits. Grab any minions you need (making sure you have at least a couple Browns and Blues) and head up the trail. You'll come to an open room with filled with water. The Salamander King is rolling back and forth across the room, hoping over a broken bridge on your right, over the water and to the other side. What you need to do is go in the water and break the supports to the broken bridge. You have to cross the Salamander's path once to get to the far side, walk to the opposite end of the room, cross the path again and go down the steps into the water. You can then break the supports to the ramp. You can do this yourself (that's the way I prefer to do it) or send Blue minions to do the work. Oh, when you are on the far side of the room, the smaller salamanders will continually spawn and attack you... The next time the Salamander King hits the bridge after you break the supports, he'll fall into the water. You can finally kill him when he's in the water. - Quest 30 Complete Turn around and you'll see the Salamander King's head on the ground. Break it apart and the Tower Heart will be inside. When you break it, the Dragon Champion Hat will be lying where the head use to be. You might have to move the Tower Heart to see it. The salamanders will now be available for mounts to your Reds. Your Reds can fire on the move while they are riding Salamanders and their fireballs are much bigger and seem to do more damage. You can also roll Salamanders up those half circle ramps you've been passing. Salamanders aren't very durable, however. If you send them at enemies, they'll die just as fast as your Reds will. Fill all the Salamanders with Red minions, summoning more if you need them. You get a chance to roll your salamanders up the half ramps�right now. Go to the place where you took the stairs down to the water and sweep your Reds over the ramp and to the floor pad on the opposite side. That will raise a bridge so you can get across with the Tower Heart. When you move forward, a couple of bombs will drop. Back up until they explode. Go forward again and you'll see some soldiers rappel into the center of a ramp. Sweep you Salamanders around the ramp, and they should kill the soldiers. When they are dead, you can safely cross this ramp. There will be another ramp going up the other side. The same pattern will happen here - bombs drop and then soldiers appear. Past the second ramp, you'll run into about three more dropping bombs. Be ready for them. You'll come to a Salamander spawning hit and get three more Salamanders plus some minion jars. Grab the Salamanders and keep going. At the end of this path, you'll arrive at the fourth shrine. Charge your Tower Heart up with the last of these. Again the shrine will break and you'll crash to the ground. - Q29 Task 3 Complete - Q29 Task 4: Go back to Sanctuary Town It appears there wasn't enough of a charge in the shrines to active the Tower Heart. You have to go back to the Queen to figure out what to do next. You get dumped down next to where you found the Mana Totem. The smart thing to do would be to just run to the Netherworld Gate and transport the Heart to the Queen, but unfortunately you aren't allowed to do that. You've got to run back through the entire level to get to the original elevator. Run back the way you came. Bombs will drop from the ceiling and archers will rappel in. Dodge the bombs and kill the archers as best you can. You'll pass another salamander spawning point next to your Netherworld Gate. Get the Salamanders. Two more archers will drop in front of you, but these are harder to kill with your Salamanders because there isn't as much room to move past them. I took these out myself and saved the Salamanders for the next room. That room is the circular room where we first saw the salamanders. There are a bunch of soldiers in the middle of this room. You are supposed to be able to roll the Salamanders around the room killing the people inside, but the archers are good enough shots that they'll pick off the Salamanders as they roll around. I swept all my minions around to create distraction as I ran around the room to the middle. Once I was there, I let my minions attack everyone. If you lose any Salamanders, you can go back to your gate to get three more. The far end of the circular area is open now. You'll run right into an urn with Dark Crystal #27. Past this and you'll be back to the gnome holes. You can use your Salamanders to burn the gnome holes. It will give you a lot of life for each one you destroy. Keep going forward, past your Netherworld Gate until you get to another Salamander ramp. Use that to press the far pad to raise the bridge, cross it, and then step on the next pad. This will give you access to the elevator back to the Wastelands Sanctuary. - Q29 Task 4 Complete - Q29 Task 5: Bring the Tower Heart back to Queen Fay Wastelands Sanctuary The Sanctuary is under attack and Gnarl tells you to hurry. You don't have to hurry - there's no time limit on this level. Follow the only path down. You'll see some archers firing at you as your descend, but run past them for now. When you get to the bottom, you'll see two statues and some troops in front of them. Send your minions to the status. They'll push the statues into the troops so you don't have to attack them. The statues will also block the arrows so you can safely pass. The first statue will eventually kill the soldiers or push them off the ledge. Continue up the pathway. You'll come to an intersection. The path to the right is blocked with rubble. There's a centurion to the left and an empty path straight ahead. Take the path straight ahead. You might have to kill the centurion first if he notices you. The path straight ahead will bring you to a platform with a lot of stuff. Break it all up and you'll find Dark Crystal #28. **** Note: this is your only chance to get this Dark Crystal. You won't be able to come back to this level once you've finished it. **** Go back to where the centurion was. Kill him if he's still there and then attack the formation blocking the path. Some elves will help you for this fight, so it should go pretty fast. Continue on and you'll get to a new Netherworld gate. Queen Fay will be in front of you and your minions will automatically drop the Tower Heart. Walk towards Queen Fay to trigger the cut scene. - Q29 Task 5 Complete - Q29 Task 6: Drain Queen Fay to recharge the Tower Heart You have to drain Queen Fay the same way you drained the shrines earlier. If you've read the section about the domination / destruction path, you will notice is says something about draining Queen Fay. Don't worry about that right now. There's a very obvious cut scene when you have a decision to make. For now, just drain her as fast as you can regardless of the path you are following. Before you start, place all your minions at a single guard marker. Make sure you have some Blues to revive any minions who fall, a number of Reds to catch things on fire, and a bunch of Browns to fight and to protect your Reds and Blues. Placing your minions at a guard marker will position them so they can handle the attacks that will come when you start draining Queen Fay. Place the guard marker near where you are standing so your minions can protect you at the same time. I'd put them on the steps to the platform in front of Queen Fay and have you stand behind them. When you drain a quarter of Queen Fay�s energy, some fairies will swoop down and carry her off. Follow Queen Fay. You'll face several waves of elves, but if you've gotten all the Command Upgrades, your minions should be able to handle them without a problem. As you follow the Queen, you'll come to a place with Dryads. There will be four of them here bound to a single pod in the middle. If you have a fair number of Red minions, they should be able to take them down pretty quickly. Two of the Dryads are on hills on the edges of this area. You have to burn all four of them to open the pod. Just past the Dryads, you'll find Queen Fay. Your minions will drop the Tower Heart next to her. Just to make life easier, I'd continue going forward clearing out everything. This area is one giant loop that will bring you back to the Netherworld Gate. There are 20 Salamanders straight ahead for your Reds. Around the corner are two unicorns. You are on a ledge above them, so you could leave your minions on top and lure the unicorns to them or you could sweep your Salamanders by to kill them. When you are done, go back and drain Queen Fay for a second time. When you get about halfway through draining her, the fairies will move Queen Fay to the middle of the unicorn field. Drain Queen Fay again. Again the fairies will take her away. They'll take Queen Fay back to the place where you started draining her. This is the last time you'll have to do this. There will be more elves here than before, but your minions, especially the Reds on their Salamanders, should handle this with no problem. Again stand next to Queen Fay and place your minions on a guard marker blocking the path to her. Drain Queen Fay for the final time. When her energy bar goes to zero, you'll get a cut scene and the new evil, Dark Fay will start walking back to your Netherworld Gate. - Q29 Task 6 Complete - Q29 Task 7: Overcharge Dark Fay or take her as your Mistress If you are taking the Domination route, just left Queen Fay go. If you are going to Destruction route, hit Dark Fay with your Target Spell until she dies. It doesn't take much to overcharge her. You'll still get her as your mistress, only she'll be the Ghost Fay instead of Dark Fay. Right next to where you drained Queen Fay, you'll see a light blue crystal on the ground. This is the Sanctuary Champion hat. If you are looking down the stairs from where Fay was standing, the hat is on the left side, very close to the stairs. You have to move very quickly if you want to drain Fay and get the champion hat. Whatever your choice, you end up back at the Netherworld Tower after the Sanctuary gets destroyed. You don�t have much time to pick up this hat. Once the Sanctuary is destroyed, your chance to get this hat is gone. You might want to keep a couple of Browns next and stand in front of Queen Fay for the last bit of her draining. This way, you can just send your Browns forward to the hat as soon as finish draining her and still have time to over-drain her if you are going the destruction route. When you get back to the Netherworld, our three mistresses try to bribe you into make them first mistress. Dark \ Ghost Fay offers you Salamanders, Kelda offers you wolves, and Juno offers you Spiders for the final battle. You will have summoning pits for the animal of the mistress that you choice as first mistress when you start the final battle. You can change your decision at any time. Even during the final fight, you can return the tower and change your choice. I personally choose the Wolves for the entire battle, but choose whatever animal you like the most. You probably should go and become "special friends" with each of the mistresses. When you are done, you can become "special friends" with all of them at once. What you have to do is split the tower decorations between them. There are three items in the Private Quarters and three items in the Throne room. You need to have each woman have one item in each location and set the banners to the Overlord's banners. The items for the throne room are: the statues, the alcoves, and the throne. The items for the Private Quarters are: the Candles, the Bed, and the Rug & Curtains. For example, select Kelda's statues and candles, Juno's alcoves and Bed, Fay's throne and curtains, and the Overlord's Banners. I think you get a health bonus for doing this. The cut scene reward shows your mistresses offering you a totem of a minion holding a yellow ball. This looks like the top of the health totem pole, but that already had a top. I�m not really sure what this reward gets you. You will still only get the animals for your currently selected first mistress. You should also forge your final set of equipment. I'd recommend the Internal Armor, Infernal Commander, and the Reaper. You should also have fully upgraded all your minions. If you have been following this guide, you have more than enough Dark Crystals for all of these things. If you need more gold, go to the Everlight Temple. If you need more lifeforce and Pink Crystals, go hunt gnomes at the Everlight Facility. You can also get lifeforce and Pink Crystals near the gnome holes below the first Wastelands Sanctuary Depths gate. If you've done everything in the order suggested by this guide, there's only one thing that needs to be done before we can start the final mission - we need to finish the dominating or destroying Everlight. Sit on your throne and select the 'An Everlightian Requests an Audience" option. If you're following this guide you should now have: - 4 Life Upgrade - 5 Mana Upgrades (all) - 6 Command Upgrade (all) (Horde Size - 45) - 3 Spell Stone (all) (Target, Halo, and Minion) - 8 Spell Catalysts - 3 Forge Stones (all) - 28 Dark Crystals <===========================================================================> < Everlight Rebellion [**W-REB] > <===========================================================================> Quest 31: Rebels in Everlight Town - Q31 Task 1: Find a way into the Elf village The elves in Everlight are staging a revolution and you need to put it down. This quest isn't terribly hard for destruction, but it can be a pain for domination. If any of your citizens get killed by a bomb, the death will count against you. For the most part, this isn't an issue. The part that's difficult is that the bomb throwing elves are villagers that you need to enslave. They are on towers throwing the bombs at you. When you take down the tower, they'll start to attack you. You have to enslave them and be careful your minions don't kill them. It's really easy to mess up and accidently kill a villager you when you don't want to. Your minions will automatically attack any enemy that attacks you or that you attack. You can very easily have your minion kill the village that you are trying to enslave. All the elves with swords, like the ones you've been fighting all game are enemies that you can safely kill. All the elves that throw poison are also enemies that can be killed. It's the bomb throwing ones that you can't hurt if you are going for 100% domination. When you start the level, you come out from the Netherworld Gate near town hall. A couple of bombs will go off while you summon your minions. A few Browns, some Greens, several Reds, and a couple of Blues should be fine for the first part. You are heading for the one gate that we've never been able to get through. Every path except the one to that gate is blocked off. You'll run into several elves as you go there and you'll see some bombs go off, but none of them seem to be near you minions or the other villagers. Right next to you second Netherworld Gate / waypoint is a barrier with explosive barrels in it. Blow it up with your Reds. Beyond the barrier is the gate that we've never been able to open. There are some explosive barriers here too, so blow them up too. - Q31 Task 1 complete - Q31 Task 2: Find and stop the rebels in Everlight Town Enter the gate and you'll see some Spiders. Put your Greens on Spiders and then place all your minions at a guard marker. We don't want them right now. Select one minion to come with you. Reds or Blues are nice for this, because they usually won't attack unless you set them at a guard marker. A single Blue minion is probably the best choice if you are trying for domination. Head down the hill with your minion in tow. There will be three elven platforms here, two that have supports you can reach and one that doesn't. The ones that have the exposed legs / supports hold the poison throwing elves you can kill. Break two of the supports per platform to bring the elves down. You can then kill these elves even if you are going for 100% domination. The final tower has bomb throwing elves, which you don't want to kill if you are going the domination route. You actually can't kill them when they are in the tower, which is good, because you need their bombs to blow up barriers. There's a stone barrier to the left of the ramp when you can down. You have to have your minion pick up one of the bombs and carry it to the barrier to blow it up. The bomb throwers won't throw the bomb close enough to the barrier to break it for you. There are two elves with swords on the bridge behind the barrier. Kill them. Leave all your minions somewhere before the bridge. Go to the end of the bridge. In front of you are some bomb throwing villagers and to your left are some poison throwing elves. Break down the platform for the poison throwing elves and eliminate them. When you've gotten the poison tower, bring back your Red or Blue minion. You have to take down the bomb throwing tower. You need to use bombs to do it. When the villagers throw a bomb at you, run it back to them and place it next to the stone barrier. That should take down the barrier and the villagers. If you are going the destruction route, kill the villagers. If you are going the domination route, run back and pull you minion with you. Get him out of range and put him on a guard marker. Then enslave the two villagers that just fell. The fall shouldn't hurt them much. There is one more tower that we have to take down right behind the first one. These villagers have to be enslaved if you want to enslave 100% of the villagers. Be careful because two or three bomb hits on the first villagers you enslaved will kill them. If an enslaved villager is killed, it counts as kill against you. This part is probably the trickiest part in the game to get the enslaving correct. I had to revert to a save game several times the first time I tried this part. When you are through with taking care of the tower and the villagers, there�s one last set of elves you have to deal with. There are about 8 elves on a platform around the corner from the last bomb throwing platform. How you deal with them depends on whether you are trying for the domination or the destruction route. If you are going for domination, get your spider-riding greens. Go down the path and you'll see a bunch of villagers on a platform. Don't get too close to it. Before you get to the platform, you'll see a path of spider webs up the wall to the platform. Sweep your spider riders along this path to the platform. As soon as you get to the platform, the rebellion will be over. Don't worry - the spider riders won't kill anyone. The villagers will all jump off the platform, so you won't have troubles enslaving them. If you are going the destruction route, get your Red minions. Go down the path to the platform and let your Reds kill everyone one. Alternately, you can kill the elves with your Target spell. Usually after you kill one or two of them, the one you killed with drop a bomb on the platform that will kill the rest. - Quest 31 Complete All the remaining villagers should be at the end of the path, past the last platform. Kill or enslave them. This should be the last thing you need to do to get 100% domination or destruction. Some people have had to go back to the Empire Heartlands and kill Senator Drearius and his wife a few times to get the 100% destruction rating. Just a note: I was going the domination route when I was writing this guide. When I viewed my status using the Back button, my alignment bar still had a triangle of red next to the destruction side, even though the game gave me the 100% Domination achievement. When I went for 100% Destruction, my entire bar was blue. I never enslaved anyone during the destruction game, or at least I killed everyone I accidentally enslaved. I did kill some people with the domination spell outside of the alignment quests. I'm not sure if that caused the problem or the Senator Drearius registering funny was the issue. Before you leave this map, go back to the town hall Netherworld Gate. Right next the chest closest to the stairs is the Everlight Champion Hat. Have a Brown that doesn't have a Champion hat already pick it up. Your minion will say something like, "That's very special" when he finds it. When you look at your quest list, it should be empty now - unless you've already started the final battle. If you're following this guide you should now have: - 4 Life Upgrade - 5 Mana Upgrades (all) - 6 Command Upgrade (all) (Horde Size - 45) - 3 Spell Stone (all) (Target, Halo, and Minion) - 8 Spell Catalysts - 3 Forge Stones (all) - 28 Dark Crystals <===========================================================================> < Final Battle [**W-BAT] > <===========================================================================> Sit on your throne and chose the Assault Plan option. It should be the only option left under the Quest section. If there are more options, go back and finish the ones you missed. This audience doesn't actually take you to the final location. It will give you a chance to change your minion mounts before you start. Again, Kelda gives you Browns wolves, Juno gives you Green spiders and Fey gives you Reds Salamander. Make your choice - I chose the wolves. Quest 32: Assault Empire City - Q32 Task 1: Emerge in the Empire Heartlands - Q32 Task 2: Breach the City wall with the Tower Heart When you arrive at the Empire Hills location, you'll get a cut scene where Gnarl describes your battle plan for the attack. There are three hills you have to capture. When you capture them, you'll get a catapult to attack the enemy below. The ultimate goal is to use the final catapult to launch the Tower Heart at Empire City. - Q32 Task 1 Complete Quest 33: Tactical Plan - Q33 Task 1: Take the first hill Summon your minions. You'll need at least 20 minions for whichever mount you chose. You'll need at least 5 Blue minions to revive those who fall. You'll needs some Reds to catch enemies on fire. You're going to be doing a bunch of head on fighting too, so you'll need melee fighters as well. If you've found all the Command Totems and you've got the Infernal Commander helmet on, you can summon up to 50 minions, so you can get a sizeable army. With this many minions, it's inevitable that some of them will get lost and disappear on you. If you notice you've got less than your maximum number of minions, go back and summon some more. The Tower Heart is right next to the gate. You can bring it with you for the next part or leave it, take the first hill, then come back and get it. Gnarl will fuss at you if you leave it, but it doesn't really matter what you do. Head down the hill and at the first clearing, you'll find the animal summoning pit from your mistress. Summon all 20 of the animals and put your minions on their backs. Keep going down the hill and you'll see some soldiers watching slaves work. Some additional soldiers will come out of the tent on the other side of the pit. There are also some archers shooting fire arrows at you near the tent. Send your minions out to eliminate everyone. Go up the hill. There are a large number of soldiers in formation and some archers behind them. Another formation of soldiers will come over the mountain when you attack. Take them down however you set fit. - Q33 Task 1 Complete - Q33 Task 2: Allow a Netherworld Catapult to be deployed on the first hill Bring the Tower Heart to the first hill and have your minions place it on the glowing stand. A catapult will rise up out of the ground. - Q33 Task 2 Complete - Q33 Task 3: Shoot boulders to repel the attacking waves Get on the catapult and leave the rest of your minions at a guard marker near the Tower Heart. Some archers are eventually going to start shooting up at you and you don't want your minions in the line of fire. The front of the bridge is about 2 clicks of the catapult. Behind the bridge where the soldiers group together before advancing is about 4 clicks. When the soldiers are on the side walking towards the center is about 5 clicks. It's about 6 to 8 clicks to reach where the soldiers come out. There will be one set of soldiers guarding the entrance to the bridge. There will be two waves of soldiers in formation coming at you. Each wave has two formations of soldiers led by a centurion. Some archers will come up on the hill to your left; they are about 2 clicks away. Some other archers will come out near the building on the left. That building is about for clicks away. The archers will try to attack your catapult if they can't reach your minions. You and your minions on the catapult seem pretty safe. You can hear the catapult make distinct clicks as you pull back on the trigger. There are also two guard towers that you need to take out before leaving the catapult. There are the big wooden towers. They'll fire arrows down at you if you don't take them out. One is next to the bridge the runs off to the right. The other is on the left side of the field, almost in line with the large blue beam going to the sky (the next hill we're going to). When you take out all the soldiers in the formations, you'll get your next task. - Q33 Task 3 Complete - Q33 Task 4: Get a Catapult onto the second hill Move down the hill, across the bridge and back toward the soldier tent. A Gargantuan will appear near the tent and the tent will spawn soldiers. Take out the Gargantuan and knock down the tent. Near the tent is the last Spell Catalyst. If you're getting attacked by arrows when you cross the bridge, you didn't destroy both guard towers with the catapult. Replenish you minions and mounts if needed and bring the Tower Heart across the bridge to the right. When you get to the first bend in the road, leave all your minions at a guard marker. Make sure the ones carrying the Tower Heart drop it and go to the guard marker as well. Around the corner, there's a new enemy - soldiers that throw bombs at you. You can usually dodge them pretty easily, but with as many minions as you have right now, it's hard to keep them out of harm's way. The soldiers are above you on a hill. When they get close to the edge, you can kill them with your Target spell. Kill both of them this way, dodging the bombs as best you can. Bring your minions to you and head around the hill. You'll see some soldiers in formation in front of you. They'll start to run away as you advance. Send your minions after them, but call them back when they reach the top of the first set of stairs. There is another formation at to the top of the stairs and you don't want your minions to face them one at a time. If you get this next part right, the fight is really easy. If you get it wrong, it's pretty tough. There's a formation of soldiers blocking the stairs. There's a centurion looking down on the platform to the left. If you kill the centurion, the soldiers will panic and run away. If you just hurt the centurion but don't kill him, he'll back away behind the formation and you have to bust through some pretty tough soldiers. If you use Reds to just catch him on fire, he'll lose about half his health and then back away. I had my Reds attack him and then hit him with my Target spell. The combination of the two attacks killed him. There's a tent behind the formation, to the left and up the hill that will constantly spawn soldiers. Some archers will fire arrows over the cliff, so there's still a decent fight even if you cause the formation to break up. The soldiers here are heavily armored and aren't easy for your minions to take down, especially if they are in formation. When you take care of all the soldiers up here, place the Tower Heart on the stand to get catapult number 2. - Q33 Task 4 Complete - Q33 Task 5: Flatten the opposition I'd use Reds to man the catapult and put the rest your minions on the bottom of the stairs. When you first get on the catapult, a line of archers will shoot fire arrows at you from behind some stone barriers. They won't do much damage to your Reds, but they'll hurt everyone else. If you hit the stones in front of the archers, you'll take out the archers. It will take a few shots to get all the archers. When you do, some siege towers start coming towards you. You want to try and hit the wooden parts of the soldier to break them. It seems to take a couple of shots to destroy each one. There are three towers total. I have never had enough time to take them all down before they reach the catapult. If they get near, you'll leave the catapult and have to attack the soldiers. When you eliminate all the soldiers, you're given your next task. - Q33 Task 5 Complete - Q33 Task 6: Get a Catapult to the third hill Before you leave the catapult, there a guard tower to your right. Make sure you take it down. There are also three archers directly right and across the courtyard. If you set your catapult on maximum, the stone will break in front of them, but the debris from the stone might take one or two of them out. Take them down or you'll have to run through a flammable field with archers shooting fire at you. Also, to the left of the guard tower are some stone platforms. Between the two platforms is a stone barricade. You can break that barricade with the catapult. Go down to where the archers were and break down the wooden barrier. Go forward until you see the soldiers appear. There will be a formation of soldiers in front of you and five bombers between the two platforms. You might think you can take these soldiers down with the catapult, but it won't work. There is a large stone above the formation that blocks the catapult�s stones from hitting the formation. The bombers seem to be immune to the catapult's rock. I hit them dead on three or four times and they didn't flinch. The bombs that the bombers throw will do a little bit of damage if they touch you and then more damage when they explode. You can't just stand next to the soldiers in formation and run as the bombers throw their bombs, because most of the time that bombs will just roll down the walkway, away from the formation. If you stand in front of the formation and let the bombs hit you, they will stay where they bounce off of you. You can then run as the fuse starts going and the bombs should be close enough to the soldiers to hurt them. It might take a few times to break up the formation. When the soldiers are dead or running, go up the stairs to the right. There will be a stone barricade at the top. Just stand next to the barricade and wait. The bombers will throw bombs towards you. Eventually one will hit you and stick near the barricade. Run away if there's one near you and the fuse starts going. With the barricade down, you can run up and kill the one soldier on top and the two near bombers. Grab some of your wolf riders, bring them back to the platform, and have them jump the gap. Have your wolf riders kill the remaining bombers. When they are done, sweep them to the field on to the left of the platform with the last set of bombers. Dark Crystal #29 is in the field. I don't think this area is accessible except for by wolves. The last Life Totem is on a ridge that you can get to from the first platform. For some reason, your minions really seem to get lost around here. If you place your minions at a guard marker around here and turn the corner, they all have a tendency to get lost. When they get lost, the go back to their minion pits and you have to summon them again. When you are done here, continue around the corner and you'll hear some soldiers complain about getting the siege tower stuck. A formation of tough soldiers will appear. Draw them forward a little bit and then return to the second catapult to kill them. Return to the fort. Before you get to the fort, place your minions on a guard marker. You've got to play dodge the catapult boulder again. When you walk to the fort's entrance, the soldiers inside the fort will close the door. Continue forward along the fort's wall. Around the corner is a stone barricade. As soon as you turn the corner, you are within range of the city's catapult. Get near the barrier and wait until you hear the whistling sound of an arriving stone before you run away. Once the barricade is down, bring all your minions with you, past where the barricade was and into the little courtyard beyond. You should be safe from the catapults here. Behind the boxes in front of you are a number of bombs. Have one of your minions pick up the bomb and carry it to the door that's up the stairs on the left. The bomb will open the door and you can get in the fort the back way. Enter the fort and kill all the soldiers inside. Climb the first set of stairs to the catapult and take a right into the small area there. There are some steps to the right that lead towards the top of the doors that the soldiers were closing on you. The Legion Champion hat is up here, so send a Brown to pick it up. It's a ridiculously large military standard as a hat, so if you see your minion with a huge bronze thing on his head, you've picked up the hat. You can do this before or after the catapult sequence. Get the Tower Heart and place it in the stand in the fort. The third catapult will appear and the Tower Heart will be loaded into the catapult automatically. - Quest 33 Complete Launch the Tower Heart at the city. The catapult is aimed at the right spot so just pull back the catapult to it maximum and release it. The Tower Heart will blow a hole in the city gates. - Q32 Task 2 Complete - Q32 Task 3: Deal with the last of the defenders A huge number of troops in formations will come out of the city. There will be several waves of them and some of the wave will run out of the city before making a formation. You have to break up every formation. There are also five guard towers firing arrows at you. Try to shoot them down when you have a chance, especially the three directly across from you. There will be two waves of foot soldiers in three or four formations total. Then there will be a wave of archers in several smaller formations. Finally, a number of sappers will come out. Luckily, you are launching explosives this time instead of just rocks. If you hit near a formation, you'll probably take it out with the explosion. It's almost impossible to take out the sappers with the catapult, since they don�t make a formation. There are a number of them, so you might end up losing a bunch of minions. When you've killed the bulk of the defenders, you'll get a new task. - Q32 Task 3 Complete - Q32 Task 4: Get into the City Head towards the gate and after a cut scene, you'll face two Gargantuan soldiers. Once you get through them, enter the city gates. - Quest 32 Complete Empire City Quest 34: Empire City - Q34 Task 1: Destroy the four Temples to remove the shield from around the Palace (0/4) When you enter the gates, go forward until you get the cut scene. When it's over, go to the left to get away from the archers. It's hard to target the archers where they are and there's no reason you need to be in their line of fire right now. There's a building to the left of the stairs going down. Destroy it and you'll find the spawning pit for your mounts. Get your mounts and go down the stairs. This level is full of sappers who will throw bombs at you. If the sappers aren't reachable on the ground, then that usually means they will continually re-spawn if you kill them. The bombs will wipe through your minions, if you've got them bunched up. I typically take on the sappers by myself or with one minion only. I bring the minion because a lot of the times, the sappers are there to provide the bombs you need to break open a barrier. Anyway, go forward through the archway and you'll get a cut scene. You won't get anything for killing the locals, so you can just ignore them. Leave all but one of your minions at a guard marker and go around the corner. There will be a sapper above you on the left. You can kill him with the Target spell, but a new one will immediately spawn and take his place. There's a formation blocking your path. If you send your minions to pick up one of the bombs the sapper throws or one of the inactive bombs on the ground and place it in front of the soldiers, you can usually break open the formation in one blast. Take care of the soldiers and move a little past where they were standing. You should be safe from the sapper here. Summon all your minions to you and then use them to attack the two soldiers at the far end of the road. When you are done, go down the steps and walk towards your first temple. When you approach it, you'll see a cut scene where two citizens turn into zombies. Kill the zombies and take down the first temple. - Q34 Task 1: Destroy the four Temples to remove the shield from around the Palace (1/4) Head up the far stairs and your Netherworld Gate will arrive. Break through the barricades to get to your gate. You can ignore the rubble that blocks off the way to the left. You can't get through it right now. Go down to the barriers on the left. Place your minions on a guard marker and break the barrier. Have one minion take one of the nearby bombs and place it next to the formation to break it up. Mop up the remaining soldiers. Make sure all your minions are on guard marker on the main road, a little off to the side. Walk up to the stairs to the next courtyard until you get the cut scene. This place is now filled with sappers and a couple of Gargantuans. The Gargantuans are pretty aggressive with their charges. Try to get them to charge down to the street and your minions will finish them off quickly. Run around and kill all the sappers near the temple. You'll have to destroy the house on the right to expose the bottom of the stairs that you need to go up to get to the sapper above you. Go back and kill the two sappers in the far enclosed area as well. There are two sappers to the left on a raised porch who are throwing bombs at some stairs going up. Ignore them for right now. You can't kill them. Go back and get your minions. If you follow the wall to the right as you come up the stairs from the road, you'll find the archers that were shooting at you at the beginning of the game. When you are done clearing everything out, have your minions destroy the second temple. - Q34 Task 1: Destroy the four Temples to remove the shield from around the Palace (2/4) Park your minions at a guard marker and bring one minion to the place where the sappers are throwing bombs at the stairs. Take one of their bombs and run it to the doors at the top of the stairs to blow it open. Summon all your minions and run past the bombs to the opening at the top of the stairs. There are four archers out here for you to attack. Climb the stair until you come to the wooden barriers. Break through them and you'll see the third temple. You can take the temple down without incident. - Q34 Task 1: Destroy the four Temples to remove the shield from around the Palace (3/4) Go down the stairs and take a right. You'll see a tent next to the building in front of you. Go to the front of the building and have your minions attack the doors. This will bring down the building. In case you didn't notice, any building on your map that shows up as red can be destroyed. After you take down the building go into the new area. There are no enemies here, so just break up all the boxes until you get to the top of the stairs leading do to the rubble. Send one of your minions to get a bomb near the top of the stairs and take it to the rubble. This will blast a path through the rubble into the big courtyard in front of the palace. Enter the courtyard and watch the cut scene with Solarius. Kill or enslave all the people you see running around so they don't turn into zombies. Send your minions to the final temple to take it down and eliminate the source for new zombies. When you take it down, the doors to the palace will open. - Q34 Task 1 Complete - Q34 Task 2: Get into the Emperor's Palace Before you go into the palace, go up to the doors and take a left. Climb the stairs you see to the top and break the jars on the balcony. The last Dark Crystal, #30, is in one of those jars. This is the last Dark Crystal and the last collectible item in the game. When you are done, enter the palace. - Quest 34 complete Empire Palace Quest 35: Emperor's Palace - Q35 Task 1: Find the Magic Containment room When you enter the palace, the opening on your right contains a Netherworld Gate and spawning pits for your minions. Go through the doors and you'll find four of the crossbow men. As you enter the room, a formation of the strongest soldiers blocks the way forward. Your Reds can't seem to do much to them and your Browns don't do a lot of damage when they hit. Your Browns should be pretty tough right now themselves, so they can fight these soldiers. The best option I�ve come up with it get 45 Brown minions and 5 Blue minions. I placed the Blue minions on a guard marker out of reach from the formation. I then swept the Browns into the formation and let them duke it out. You might consider turning on the subtitles, if you haven't already. Someone starts explaining what is going on, but some of the explanations might happen while you are in the middle of a fight. I found it easier to read what's going on rather than trying to hear over the sound of the fight. Once you get through the formation, go to the next room. There are no enemies in here until you get to the far doors. Then three crossbow men will come out. Enter the next room and go down the stairs to the fourth big room. There are some of the tougher soldiers in this room. Some crossbow men will come in as well. Since the soldiers aren't in formation, they are much easier to take down. Clear this room and you'll enter the Magic Containment room. - Q35 Task 1 Complete - Q35 Task 2: Locate the Emperor and take him down Palace Grounds Quest 36: Ooze on the Loose - Quest 35 complete - Q36 Task: Destroy the Devourer After the last cut scene, you are dumped into chasing after a huge ooze beast. You are going to need a few Blues to get through the ooze to the next part. This ooze will completely disappear when the Blue minions walk through it, so you don't have keep Blues near you just to prevent it from going back. Send your Blues forward to clear a path to the first room. When you get into the room, you'll get a cut scene, and the Devourer will start converting the slaves around the room into zombies. Ignore Gnarl's advice for a little while and get rid of the zombies. You might want to just kill all the slaves in the room you can to eliminate the enemy source for Devourer. When it's down to just you and the Devourer, it's time to adjust the makeup of your horde. For most of the level, you are going to be targeting the blue pus sacks on the Devourer. Only your Reds and Greens can attack them, but your Greens are much more efficient at this than the Reds. That beginning said; the Reds are pretty useful in certain parts of this level. What I'd recommend is keeping 5 Browns to protect your main group, 8 Blues, 7 Greens, and 30 Reds. In all the rooms of this level, you are going put the Browns and Reds at a guard marker plus 5 Blues to resurrect anyone who gets killed. You are going to keep the Greens and 3 Blues with you to attack the Devourer. The Greens will attack the pus balls and the Blues will clear any ooze that's preventing the Greens from getting to their targets. The Greens won't run through the ooze if you target the pus balls directly. You can send your Blues to save any of the Greens who die, if you need to. If a Green falls into an ooze puddle, the Green will mutate. You might have to replace a couple of Greens here, but hopefully not too many. Once you've got your horde to your liking, put everyone except for your Greens at a guard marker. Once all the zombies are gone, there's really not much danger in the room. Stand near your guarded minions and target one of the pustules. Send your Greens at it. When they destroy it, the Devourer will lunge at you. It shouldn't do much damage, but if it gets near your guarded Reds, they'll take out a number of the remaining pus balls. After you've broken enough of them, the Devourer will break down a wall and go to the second area. Clear the ooze out with your Blues and follow him. When you get to the second room, you'll get a cut scene a then you'll regain control. The only serious dangers in this room are two sets of archers, mostly because they aren�t easy to get to. There are some soldiers that will rush you too. Take your Browns and follow the path along the wall to the right. There's a gap at the end of the path that your minions can go through. Send them through so they get on the adjacent platform and kill the first set of archers. Once you've taken out all the archers, bring your minions to the part of the platform you can get to and place them on a guard marker. The Devourer can't hurt you here. The Devourer might make a few zombies here, but not enough to cause your minions any problems. If you are lucky, the Devourer will come close to you and your Reds will make short work of the pus balls. If not, take your Greens and a couple of blues and send the Greens at the pustules. Sweep your Blues through any ooze that you need to remove to clear a path to the Devourer. If you use you Greens, you might have to kill the second set of archers. Just get close to them and use your Target spell. They should drop pretty quickly. When you destroy enough of the pus balls, the Devourer will flee to the third room. When the cut scene introducing this room ends, you'll be near a ledge looking down on the Devourer. The Devourer won't really move from where it is and probably won't directly attack you, but I'd recommend staying away from its front. You can't clear away all the ooze from around the monster in this room. If you try, it will just start convulsing and dumping more ooze on the ground. Take all your Reds and place them at a guard marker near the edge of the ledge and leave 5 of your Blue minions with them. None of the creatures seem to be able to make it to the ledge, especially if you stay away from it, so they should be pretty safe there. The Devourer will start regurgitating the animals it ate. These are pretty much all the non-boss creatures you've run into throughout the game. The Reds you've got on the ledge should kill everything almost immediately. Take the rest of your minions and go down the stairs so you are behind the Devourer. Except for some suicidal gnomes, you'll be pretty safe here. If anything does make it to you, you'll have the five Browns to help you out. Just stay behind the beast and target the pus balls. You might have to wait for him to get closer to the ground before your Greens can reach him. Most of the time, if you send your Greens to a puss ball and they stop instead of attacking it, then the ooze is too much for them to jump over. Send a Blue to eliminate it and then send your Greens out again. There should be three pus balls for you to destroy. There's also a big one on the front of the Devourer's head, but your Reds will take care of that for you. After you destroy those three, the beast will spit out Solarius. Run toward him and hit him with your Target spell. Before you can kill him, the Devourer will eat him again. Run back behind the Devourer and it will regenerate three more pus balls plus the one on his head. Take those pustules out again and the Devourer will spit out Solarius again. Keep doing this until you eventually kill Solarius. - Quest 36 Complete When Solarius dies, you've beaten the game. There are three different endings, one for 100% destruction, one for 100% domination, and one for anything in the middle. However, I finished my latest game getting the 100% domination achievement, but got the middle ending. Some people have gotten the 100% domination ending, but most haven't. It�s possible there are a different set of criteria for getting the domination ending versus what�s required from the achievement, but I suspect this is a bug. Once you finish the game, you can go back to any area you've already visited, but there's not much reason to do so. The enemies don't re-spawn, so the areas are pretty much deserted. You can't go back to the Arena, Wasteland Sanctuary, Empire Palace, or the palace grounds after you leave them. Well, you can actually get to the Wasteland Sanctuary from the Wastelands, but you can't really enter it, because the bridge it broken. Final item totals: - 5 Life Upgrade - 5 Mana Upgrades - 6 Command Upgrade (Horde Size - 45) - 3 Spell Stone (Target, Halo, and Minion) - 9 Spell Catalysts - 3 Forge Stones - 30 Dark Crystals <===========================================================================> < Quest List [**QST] > <===========================================================================> This section has a list of all the quests in the game plus a really brief hint on what you need to do. Look at the Walkthrough for details on each quest. <================> < Prelude Quests > <================> Prelude Quest 1: Demonstrate your Overloading skills Task 1: Chase the children away Follow the on screen instruction until you get to the firecrackers Task 2: Show the Minions some magic Light one of the firecrackers using your lightning spell Task 3: Control the Minions Send your minions after the children to chase them away Task 4: Wreak mayhem and destruction Light the firecracker in the town square Prelude Quest 2: Find a way into the Town Square Task 1: Follow Kelda Follow Kelda through the barn to the snow fort Task 2: Find the children's secret hideout Break through the fort to the hideout behind it Task 3: Steal the children's clothes Send your minions into the hideout Task 4: Fool the drunken villager Go to the main gate with your minions dressed like children Prelude Quest P3: Find out what's going on Task: Follow Kelda to the Village Wall Simply follow Kelda to the top of the city walls Prelude Quest P4: Head into the wilderness Task 1: Follow the minions Just follow the path up the hill Task 2: Capture the catapult Clear out the soldiers at the top of the hill and send your minions into the catapult Task 3: Shoot the barrier with the Catapult Knock out the soldiers and the stone barricade with the catapult Task 4: Escape across the ice flows to the Minion Burrows Make your way to the end of the level <==============================> < Becoming the Overload Quests > <==============================> Quest 1: Become the Overlord Task 1: Combat Training Fight the Yeti in the underground area Task 2: Gather 30 Lifeforce for Netherworld Minions Kill the baby seals to get the required life force Task 3: Tame Wolves to create Minion Mounts Send one minion to the lone wolf Task 4: Enter the Sanctuary Cave Make your way through the Hunting Grounds to the level's exit Task 5: Find a Spell Stone to pep up the Netherworld Walk a little ways into the Sanctuary Cave Task 6: Take the Spell Stone to Nordberg Pick the Spell Stone up at the end of the Sanctuary Cave and let your minions take it to the next level Task 7: Find a Netherworld Gate to commit the Spell Stone Take the Spell Stone to the Nordberg Netherworld Gate Task 8: Use your spell to kill some villagers Use your Target Spell to kill 3 villagers Task 9: Use your spell to subdue some villagers Use your Target Spell to dominate 3 villagers Task 10: Travel back to the Netherworld Step into the Nordberg Netherworld gate and go to your tower Quest 2: Kill 1000 gnomes There are some spots in the Everlight Facility that continuously spawn gnomes. This is probably the easiest place to kill the required number, although you might kill this many just completing the game. Quest 3: Netherworld Tour Task 1: All about your Throne Just sit on your throne Task 2: Getting around the Netherworld I think you need to travel to your first new map in the Netherworld Task 3: Travel to the Foundations Task 4: Travel to the Private Quarters Task 5: Travel to the Minion Burrows Go to the different sections of the Netherworld Task 6: Visit the Forge in the Foundations Visit the Forge again after you get the Red Minion Hive Task 7: Visit Kelda in the Private Quarters Go the Private Quarters after you rescue Kelda <======================================================> < Getting the Red Minions & Conquering Nordberg Quests > <======================================================> Quest 4: Conquer Nordberg Town Task 1: Return to Nordberg Travel back to Nordberg Task 2: Find out what's going on in Nordberg Step off the Nordberg Netherworld Gate Task 3: Remove the Fire Barriers Use your Red Minions to put out the fires and then break the barriers Task 4: Find a way to flank the Ballista Take the path behind the far barrier to the Nordberg gates Task 5: Take over the Ballista Send your minions to man the Ballista Task 6: Clear the blockades on the main road Take out the soldiers guarding the town entrance Task 7: Find a way to get into the Town Use the explosives cart to blow off the doors to the city Task 8: Investigate the dig site Release the explosives cart on the tracks to the city gates Task 9: Blow up the Town Gate Light the explosives cart to blast open the city gates Task 10: Find Borius Go through to the city to find Borius at the top of the elevator Task 11 Destroy the Temple Break the temple near where you found Borius Task 12 Find a way to reach the Town Hall Get onto the wooden wall that has the second Ballista Task 13: Defeat Borius Push the statue on Borius Task 14: Kill or Enslave Borius Use your Target spell to break the statue pinning Borius to enslave him or keep using it until he dies. Task 15: Take over Nordberg Go to the doors to town hall behind Borius and pay to take the city Quest 5: Find the Red Minions Task 1: Go back to the Sanctuary Cave Go back to the Nordberg Sanctuary Cave Task 2: Explore the Sanctuary to find the Red Minions Make your way through the Nordberg Sanctuary until you find the Reds Task 3: Find the Red Hive You'll see the hive shortly after you find the Red minions Task 4: Find a way to the Red Hive Get to the end of the Nordberg Sanctuary level to reach the hive Quest 6: Open the Sanctuary Task 1: Examine the Netherworld shard Walk up to the Netherworld shard Task 2: Find a way in with your possessed minion Cross the bridge into the Sanctuary Task 3: Destroy the pod to remove the roots Kill the Dryad and destroy the pod Quest 7: Control Nordberg Town Task 1 � Tracks the number of villagers are alive (starts at 100) Task 2 - Tracks the number of villagers you have enslaved Task 3 - Tracks the number of villagers you have killed Enslave or kill all the villagers in Nordberg. If you kill the villagers, the count in Task 1 will drop. <=============================> < Sailing to Everlight Quests > <=============================> Quest 8: Save your ship Task 1: Go to Nordhaven Enter Nordhaven from Nordberg City Task 2: Deal with the ship thieves in Nordhaven Enslave the villagers at the end of the level or light the final tar pit Task 3: Find a way to melt the river ice Task 4: Set fire to the tar pits Light the first three tar pits Task 5: Set fire to the giant tar pit or subdue 10 villagers to remove the ice for you Enslave the villagers or light the tar pit on fire Quest 9: Set sail to Everlight Task 1: Sail out of Nordhaven Task 2: Get to open sea Leave Nordhaven by boat Task 3: Sail on to Everlight Leave Everlight Reef by boat Quest 10: Destroy the ship blockage Task 1: Dock your ship Dock your ship at the nearby wooden platform Task 2: Find a way to destroy the ship that's blocking the river Send the seals into the mines next to the elven ship Quest 11: Open the Gates to Everlight Task: Return the Gate Keys to their slots Place all four gate keys in their slots Quest 12: Seize the Elven ship Task 1: Get to the Elven ship before they escape Go to the island, just to the right of the doors. Get close enough and the Elven ship will come out Task 2: Burn the sails to stop the ship Have your Red minions completely burn the sails off the ship Task 3: Board their ship Task 4: Kill the elves Dock your ship with the Elven ship and kill the elves <===========================> < Getting the Green Minions > <===========================> Quest 13: Everlight Jungle Task: Venture further into the jungle Open the path for your Green Minions to the Netherworld Gate Quest 14: Find your mission crew Task: Find Minions crew members (0/10) Cut down the minions in the spider web cocoons. There are 7 before the Netherworld Gate and 3 after you find the Green Minions Quest 15: Rescue the Green Minion Hive Task 1: Find the guarded Empire Building Enter the Everlight Facility as a Green Minion Task 2: Retrieve the Green Hive from the guarded Empire building Bring the Green Hive to the Netherworld Gate Task 3: Destroy the Sentinel tower Take down the five Sentinel towers in the Everlight facility Task 4: Leave the guarded Empire Building Enter the Everlight Temple Outskirts by breaking the barrier at the far end of the road to Everlight Facility <==================> < Nordberg Commune > <==================> Quest 17: Deal with the Nordberg Commune Task 1: Tear the Commune apart Kill or enslave about 10 villagers in the Commune Task 2: Open the Gate to the Commune Turn the wheel with your wolves to drop the Commune Gate Task 3: Find your Wolves Get your wolves from the hunters� village <======================> < Conquering Everlight > <======================> Quest 16: Everlight Town Task 1: Gain Entrance to Everlight Town Exit the Everlight Temple Outskirts to Everlight Town Task 2: Get into Everlight Town Open the main gates to the town with a possessed minion Task 3: Kill or subdue the Everlight Governess Enslave or kill the governess near the Everlight Town Hall Task 4: Destroy the Temple Break up the temple near Town Hall Task 5: Start Town Control over Everlight Purchase the town control option from Everlight�s Town Hall Quest 18: Spider Queen Temple Task 1: Find a way into the Temple Place the two Gate Keys to open the temple Task 2: Defeat the Spider Queen Kill the Spider Queen Task 3: Find a way out of the Temple Raise the platform three times until you reach the main temple level Quest 20: Control Everlight Town Task 1 - Tracks the number of villagers are alive (starts at 100) Task 2 - Tracks the number of villagers you have enslaved Task 3 - Tracks the number of villagers you have killed Enslave or kill all the villagers in Everlight <==========================> < Getting the Blue Minions > <==========================> Quest 19: Find the Blue Minions Task 1: Infiltrate Empire City Use Senator Drearius�s Sedan Chair to get to the Empire Sewers Task 2: Find the Arena Dungeons Navigate through the Empire Sewers to your Netherworld Gate Task 3: Enter the Arena Dungeons Walk into the Arena Dungeon Area Task 4: Free the Blue Minions (0/12) Rescue 12 Blue Minions from the Dungeon Task 5: Use the Raft to reach the Blue Hive Take the rescued Blue Minions to the raft Task 5 (revised): Follow the Blue Hive Use the raft to exit the Empire Sewers Quest 21: Go to the Empire Heartlands Task: Set Sail for the Empire Heartlands Travel to the Empire Harbor Quest 22: Find a way into Empire City Task 1: Get to the Empire City's Gates Exit the Empire Harbor to the Empire Heartlands Task 2: Get past the Harbor Fort Make it past the Harbor Fort to the Netherworld Gate Task 3: Dress up 16 Minions as Centurions Enter the catapult in the Harbor Fort with all your minions dressed up like a soldiers Task 4: Take control of the catapult Destroy the soldier formations, the Harbor Gate, and the stone barrier to the Overlord using the Catapult Task 5: Explore further into the Empire Heartlands Pass through the Harbor Gate Task 6: Get yourself a Sedan Chair Ride in Senator Drearius�s Sedan Chair Task 7: Find a good location for the Netherworld Gate Find the Netherworld Gate in the Empire Heartlands Task 8: Get onto the main road Bring your possessed minion to the main road Task 9: Take down the Sentinel on the main road Kill all four Sentinels on the main road Task 10: Destroy the Villa and take down Senator Drearius Kill or enslave Senator Drearius and his wife and then ride his Sedan Chair. This task probably won�t register as complete until you actually make it to the Empire Sewers. Quest 23: Find the Blue Hive in the Palace Task 1: Find the Blue Hive Navigate through the Empire Palace Task 2: Find a new way into the Imperial Palace Destroy the four pillars holding up the Arena viewing platform Task 3: Retrieve the Blue Hive Take the Blue Hive from the destroyed viewing platform Quest 24: Survive the Arena Games Task 1: Resurrect the dead Minions Use your Blue minions to revive the minions killed by the soldiers Task 2: Survive the slave round Kill all the slaves in the Arena Task 3: Survive the unicorn round Kill the two unicorns Task 4: Survive the Gargantuan round Kill the Gargantuan Task 5: Survive the all-out round Kill the Gargantuan and the unicorns Task 6: Survive the Yeti round Destroy the four pillars on the viewing platform Quest 25: Arena Escape Task 1: Find a way to escape the Arena Task 2: Destroy the pillars at both sides of the Imperial Lodge Destroy the four pillars on the viewing platform Task 3: Kill or enslave the Yeti Destroy or dominate the Yeti Task 4: Escape the Arena Exit the Arena through the Netherworld Gate <================> < The Wastelands > <================> Quest 26: Visit the Wasteland Go to the Wastelands Quest 27: Gather all the Tower Heart shards Task 1: Gather the Tower Heart shards from the Wasteland (1/12) Collect all 12 pieces of the Tower Heart Task 2: Follow Florian to find the Tower Heart shards Collect all 12 pieces of the Tower Heart Quest 28: Escape from the Wastelands Task: Escape! Run away from the army and open the gate past the second Gargantuan Quest 29: Revive the Tower Heart Task 1: Return to the collected shards in the Wasteland Sanctuary Go to the Wasteland Sanctuary Task 2: Go to the Sanctuary Depths Take the elevator down to the Wasteland Sanctuary Task 3: Charge the Tower Heart at the Shrines Charge the Tower Heart at the four crystal Shrines Task 4: Go back to Sanctuary Town Take the elevator back to the Wasteland Sanctuary Task 5: Bring the Tower Heart back to Queen Fay Find Queen Fay in the Sanctuary Task 6: Drain Queen Fay to recharge the Tower Heart Drain Queen Fay four times Task 7: Overcharge Dark Fay or take her as your Mistress Kill Dark Fay with your Target spell or let her walk to your Sanctuary Gate Quest 30: Into the Depths Task 1: Retrieve the Tower Heart from the Gnomes Get the Tower Heart from the Gnome Hole Task 2: Get past the fiery Salamanders and find the Tower Heart Arrive at the second shrine Task 3: Chase down and kill the Salamander King Kill the Salamander King <=====================> < Everlight Rebellion > <=====================> Quest 31: Rebels in Everlight Town Task 1: Find a way into the Elf village Blast the rubble blocking side door in Everlight Task 2: Find and stop the rebels in Everlight Town Kill or enslave the Everlight rebels. This quest should end when you deal with the elves on the final platform. <=====================> < Final Battle Quests > <=====================> Quest 32: Assault Empire City Task 1: Emerge in the Empire Heartlands Travel to the Empire Hills Task 2: Breach the City wall with the Tower Heart Use the catapult on the third hill to launch the Tower Heart at the city gates. Task 3: Deal with the last of the defenders Kill all the defenders that emerge from the city Task 4: Get into the City Enter the city Quest 33: Tactical Plan Task 1: Take the first hill Eliminate the resistance around the first hill Task 2: Allow a Netherworld Catapult to be deployed on the first hill Place the Tower Heart on the stand on the first hill Task 3: Shoot boulders to repel the attacking waves Eliminate the soldiers below the first catapult Task 4: Get a Catapult onto the second hill Take the Tower Heart to the stand on the second hill Task 5: Flatten the opposition Eliminate all the archers and siege engines at the second catapult Task 6: Get a Catapult to the third hill Take the Tower Heart to the stand inside the fort on the third hill Quest 34: Empire City Task 1: Destroy the four Temples to remove the shield from around the Palace (0/4) Break the four temples inside Empire City Task 2: Get into the Emperor's Palace Enter the palace gates Quest 35: Emperor's Palace Task 1: Find the Magic Containment room Travel to the end of the Empire Palace Level Task 2: Locate the Emperor and take him down Wait for the cut scene Quest 36: Ooze on the Loose Task: Destroy the Devourer Defeat the final monster in the game <===========================================================================> < Enemies [**FOE] > <===========================================================================> This section contains a list of all creatures in the game that will fight you. There are some situations where villagers will fight you in the game, but for the most part, they are harmless, so they aren�t mentioned here. Adult Seals: Adult seals are sometimes found near baby seals. While they do have an attack, it�s pretty weak. They might be able to take an unequipped, level one Brown down one on one, they�re only really strength is their high health. If you hit one hard enough, it will roll over on its back without attacking for a while. Archers: Archers are human soldiers with a range attack. Archers� arrows can be pretty damaging from a distance, but archers are almost defenseless in melee range. They have much less health than soldiers of the same level. Archers never appear in formation. Some archers, from the middle of the game on, shoot flaming arrows, which will catch you on fire if you get hit. They won�t do much damage to your Red Minions, but all other minion type and the Overlord will take significant fire damage if they catch on fire. At the end of the game, there are some highly armored archers that have crossbows. They have a much higher defense than the earlier archers, but they still have much less health than the highly armored soldiers. Centurions: Centurions are big roman soldiers with bronze armor. They have a huge belly and their armor is custom fitted to their belly. When Centurions are near soldiers, the soldiers are much more likely to create a formation. Soldiers in formation are much less likely to panic and break formation when a Centurion is nearby. If possible, it�s best to take out the Centurion before attacking the formation, since a strong soldier formation can be tough to break. Centurions� armor is pretty strong. Most melee attacks from the Overlord or your minions won�t do much if any damage. Upgraded Overlord weapons make fighting the Centurion a more viable option. Centurions are very flammable, so catching one on fire from with your Red minions is very effective at taking down a Centurion. Your target spell will also work well. Devourer: This is a boss battle. See the Empire Palace Grounds section for details on this fight. Dryads: You can attack a Dryad and knock her health down to zero, but it won't kill the Dryad. She's just rest for a little bit and then start fighting again. You have to destroy the pod the Dryad is connected to in order to kill the Dryad. You can only attack the pod when it's open and it will only open when the Dryad is resting. There may be multiple Dryads connected to a single pod. You have to knock out all of them for the pod to open. If one of the Dryads recovers, the pod will close. Elven Ship: The elven ship is faster and more maneuverable than your ship. It also has a battering ram on its front. If it rams your ship three times, your ship will sink. You have to have your Reds attack the sails and completely burn off its sails. Sails that are on fire won�t burn up completely � you have to keep attacking until the sails are gone. Once the sails are gone, you can board the ship and kill its defenders. Elves: There are several different types of elves throughout the game. There are also elven villagers that behave just like human villagers. The elven fighters are: - Elven Poison Bombers These elves have green poison bombs on them and will throw the bombs at you when you get close. They only throw bombs at you when they stand on a raised platform. A lot of times the elves are used to create an obstacle for you to overcome. Usually, you have to find a way to cut down the platform they are on. They have much lower health than most elves. - Elven Priestesses The Priestesses are enormous elven women. They have a lot of health, but they typically don�t do much direct damage. They can jump pretty far, which they usually use to get out of danger. If your Browns or Greens are attacking her, the priestess will eventually use magic to throw them off before she jumps away. This will sometimes stun you minions and knock them down, but it�s not a very damaging attack. - Elven Soldiers An elf soldier is a little harder to kill than the average human soldier, at least by a melee attack. The elves seem to do a good job blocking the attacks of Brown minions. If you knock the elven soldier to the ground or catch it on fire, your Brown minions can attack him effectively. Eradicators: Eradicators are heavily armed men with a large double pump backpack and a hose that shoots blue magic sparks / energy. Eradicators are extremely deadly to minions who get caught in the path of their hose. Even the strongest minion will be killed in a matter of moments if an Eradicator shoots him. Eradicators can be safely taken down by sending Green minions on his back. Alternately, your Overlord can attack him directly. The Eradicator�s weapon will constantly suck out some of the Overlord�s life, but it takes it at a fairly slow rate, so you should have plenty of time to kill it. Fairies: While fairies won't hurt your minions, they will distract them. When your minions see a fairy, they'll follow the fairy around without paying attention to their welfare. The fairies can easily lead your minions into a deadly situation. You'll probably have to deal with the fairies yourself, since your minions might be worthless. A minion who is under the spell of a fairy will have hearts coming off of his head. Foot Soldiers: There are several different types of foot soldiers you will encounter throughout the game. Soldiers get progressively more heavily armored and tougher as you progress. Soldiers with heavy armor or the really large bent rectangular shields are typically immune to the Red minions� fireballs. Soldiers who are alone are usually fairly easy to take down. Soldiers who are panicking and running aimless, will typically not attack or even fight back when you attack them. Soldiers who are in formation can be really tough. Soldiers in formation have a much higher defense and can�t be individually targeted. If possible, find some alternate way to break up the formation that just throwing your minions at it. In a lot of situations, there are things you can do to either break up the formation or weaken its moral. If there is a Centurion nearby, killing the Centurion will weaken the formation�s resolve. If the soldiers in the formation are vulnerable to fire, try positioning your Red minions so they can attack the formation for a safe location. Gargantuans: A Gargantuan is a giant soldier. A Gargantuan will either attack by swinging its sword or by charging. When a Gargantuan is getting ready to charge, it will paw the ground like a bull. The Gargantuan will then put his head down and runs until it realizes that it has passed his target, hits a wall or runs through his enemies. Gargantuans are vulnerable to pretty much any attack. Their charge typically doesn�t do much damage, but it will knock down and stun your minions. The Gargantuans� sword is much more damaging. The safest time to attack a Gargantuan is when it�s stunned from running into a wall. You can use a Gargantuan to knock things down for you. If you stand in front of an object you want destroyed, wait for the Gargantuan to charge you and then step out of the way. Gargantuans will alter their course if they see you move, so wait until one get close before dodging, if you can. Giant Frogs: The big danger to your minions with Giant Frogs is their tongue. A frog will catch a minion with his tongue and pull it into his mouth. If you don�t kill the frog quickly, the frog will eat your minion. Frog�s a vulnerable to all types of attacks Giant Slugs: The Giant Blue Slugs only appear by themselves during the game. They can lunge out at anything in front of them can cause a fair amount of damage. If you attack it from behind, the slug can�t fight back and will try to turn around to face you. When you finally take the Giant Slug�s health to zero, the slug will turn into a pool of ooze. If you do nothing, the slug will regenerate and start attacking again. You have to send a Blue Minion through the ooze to break it up and kill the slug. Gnomes: For the most part, gnomes just run around and don�t attack you or your minions. There are some suicidal gnomes that will charge your Overlord, jump on him, and start biting his arms or legs. When this happens, you�ll get a sound like a fuse is lit and the gnomes will eventually explode, causing some damage to the Overlord. The Overlord can�t attack a gnome, at least not with his weapons. You have to use your minions to take out the gnomes. Hunters: Around the ice levels, the main enemies are hunters. Hunters are humans that have various ice and seal hunting related weapons. Some of them are melee attackers and some of them are range attackers. They have no special defenses or abilities, so any attack can take them down. Mermaids: Mermaids are the half large women, half fish creature you�ll find on the Everlight Reef. When they are in the water, they can spit water at your minions, knocking them over and preventing your minions from attacking. Since the spray does damage, mermaids can eventually kill your minions with their spray attack. When Mermaids are on land, they seem to be able to pull you minions under water. The Overlord doesn�t seem to be too affected by these attacks and he can take one out with a couple of swings of his weapon. The Overlord has a much easier time against Mermaids than the minions do, although minions can kill one. Mutant Minions: If any minion other than a Blue minion is exposed to the blue ooze for a while, they will turn into a mutant minion. Mutant minions are much bigger than normal minions, but they lose all their special abilities. Pandas: Pandas are usually either on your side or neutral. If you cut down bamboo plants near a neutral panda, the panda will become aggressive and try to attack you. Eventually an angry panda will calm down and become passive again. The best way to kill a panda is to have Green minions back stab him. The Overlord isn�t terribly effective against Panda, since the Panda can do more damage to the Overlord faster than the Overlord can do damage back. Salamander King: The Salamander King is the boss of the Wastelands Sanctuary Depths. See that section for ways to defeat him. Salamanders: Salamanders are the mounts for your Red Minions. When you first meet them, they are enemies that will attack you. They don�t have much health, but when it goes to zero, salamanders will turn into bombs that explode. Sappers: Sappers are empire soldiers that throw bombs. You can recognize them by the large torch in their right hand and the funny way that they move. The bombs they throw will do a little bit of damage if they hit you while they are moving and a lot of damage when they explode. Anyone caught in the blast of the bomb will catch on fire. Sappers can be deadly to large groups of minions, since you minions tend to cluster together. A few well placed bombs from sappers and you can lose most of your horde. I find it easier to leave my minions behind and kill them with the Overlord, since he can dodge the bombs as long as you are paying attention. Sappers are also used by the game to create puzzles. There are several times where you have to pick up the bombs from a sapper with a minion and move it to a location where the explosion will take out a barrier. It�s probably better to only have minion with you when you solve these types of puzzle. You usually can�t kill the Sappers involved in a puzzle until the barrier has been destroyed. Slaves: You�ll face slaves in the arena. These are just peasants with some weapon. They are pretty easy to defeat. Sentinels: Sentinels are creatures that can detect magic. If you get caught within a Sentinel�s beam, you or your minions will rapidly lose health. There is a red spot on the floor where the Sentinels are looking. If you stay out of that spot, the Sentinel won�t see you. Sentinels always appear on towers in the game. You defeat a Sentinel by destroying the base of the tower. Slugs: Slugs are small blue creatures you�ll find in the Wastelands. They are fairly weak. Spider Queen: The Spider Queen is the boss of the Everlight Temple. See that section of the walkthrough for tips on how to defeat her. Spiders: Before you kill the Spider Queen, the spiders will attack you. The spiders come in various sizes. They aren�t terribly tough, although a Green minion might have trouble against one by himself. Once you kill the Spider Queen, the spiders will be tame mounts for your Green minions Unicorn: A unicorn�s main attack is a charge attack that will knock over you and your minions. Unicorns can be a fairly tough opponent. For most encounters, there is usually some place above the unicorn where you can place your Red minions. Unicorns will die pretty quickly if they are lit on fire. A unicorn will always paw the ground before it charges. Venus Fly Traps: In the Nordberg Sanctuary, there are some white ovals made of flowers on the group. If you or your minions approach them, the Venus Fly Trap will snap out of the ground. If a minion is right over the center of the plant, he will die. Red minions will attack the Venus Fly Trap while it is still in the ground. Your Brown minions have to wait for the fly trap to spring before they can attack it. Yeti: You�ll face the Yeti twice in the game as an enemy. In the Hunting Grounds, you can just keep attacking it with your Overlord and you minions. In the Arena, you can�t attack the Yeti until you take down Solarius�s Viewing Lodge. Once you do, the Yeti will stop attacking and you can kill or enslave him easily. Zombies: Zombies are mutated people that have been exposed to the magic blue ooze. They will attack you without weapons. They have a moderate amount of health and do a moderate amount of damage. By the time that you first meet them, you and your horde should be strong enough that they aren�t a serious threat. <===========================================================================> < Items [**ITEM] > <===========================================================================> The following sections list all the items you can find, create, etc. in the game. All of the set items, like the command and life totems, are usually pretty visible in the game. It might take some maneuvering to get to the item, but you'll typically find them if you're paying attention. The Dark Crystals are the one exception to this. Some of the Dark Crystals are in fairly obscure places and easy to overlook. Also, there are a couple of crystals you only have one shot at getting per game. <===========================================================================> < Resources [**I-RES] > <===========================================================================> There are four different types of resources in the game: gold, minion life force, pink crystals, and dark crystals. <======> < Gold > <======> Gold comes in brown money sacks. You'll usually find it in chests, dropped by the creatures you kill, or in house that you destroy or break into. Gold is used to pay for minion upgrades, forge equipment, and to personalize your tower. If you personalize your tower with all seven items from your current mistress, you will become your mistress's "special" friend. The best places I've found to harvest gold is in the chests in front of the second Nordberg gate after you conquer the town, in chest near the governess of Everlight, after you conquer the town, and in the hidden room near the Everlight Temple waypoint. The Everlight Temple has the most gold. For the town chests, you seem to get the most gold the first time you visit one of these areas per game session. Each subsequent visit seems to give you less gold, until you exit the game and restart. Sometimes, if you stay away for a long period of time, the town�s chests will have a lot of money again. If you kill villagers instead of enslaving them, the number of chests will decrease. When most villagers are gone, there will be no more treasure chests. Most things in the game aren�t too expensive. It usually doesn't take too many visits to the temple to get the money you need. You can get at least 1000 gold per visit to the Everlight Temple and usually much more. The most expensive item in the game is the Infernal Armor that costs 10,000 gold, so that's not too many trips. The 50,000 gold needed for the achievement will take about an hour if you are just farming the Everlight Temple. <===================> < Minion Life force > <===================> Minion life force is a glowing colored ball. The color of the ball tells you what type of life force it is: yellow / white for the Browns, red for the Reds, green for the Greens and blue for the Blues. The color of the life force you get seems to be random in most situations. You will only get the life force for the types of minion hives that you own although you will get some life force for a new minion type on the maps where you first meet the new minions. Minion life force is used to create new minions, to resurrect dead ones at the tower's graveyard, and to forge equipment. You can summon one minion per lifeforce, up to the maximum size horde you can command. It costs 2 minion lifeforce orbs per level of the minion you are trying to resurrect. Some equipment has a cost in minion life force, but they're not as excessive as they were in the first game. The maximum amount of life force for any piece of equipment is 125 life force orbs of a particular color. Minion life force orbs get dropped when you kill certain creatures. Some always drop orbs, others occasionally do, and some drop multiple orbs. The best place I've found to collect life force is at the continuous gnome spawning gate in the Everlight Facility. You can just stand near the opening and send your minions forward, killing the gnomes as they come out. If you do this to get the 1,000 gnomes you need for the achievement, you've probably gotten most of the life force you'll need for the game, unless you lose a lot of minions and / or resurrect a lot of fallen minions. You won�t get any blue minion lifeforce orbs here though. The other place where you can quickly get lifeforce is the gnome holes in the Wasteland Sanctuary Depths. After you complete this level, if you send your minions down here, you can easily get 20 to 30 or more lifeforce orbs quickly. You�ll get a lot of Blue Minion orbs here as well. You have to leave this level to reset the gnomes though. If you dominate Everlight, some of the townspeople will start spontaneously generating life force when they're behind booths. Make sure you always have more lifeforce of a particular minion type than your horde size. You don�t want to spend one of the minions you fight with to create a weapon or resurrect another minion. <===============> < Pink Crystals > <===============> Pink crystals look like - surprise, surprise - pink crystals. You'll get them for killing some magic creatures and by breaking up pink crystal formations. Pink crystals are only used for the creation of equipment at the forge. The requirements in crystals are never very high. Except possibly at the very beginning of the game, you'll probably never be limited by creating items by lack of crystals. Usually it's the other resources that are in limited demand. If you are trying to forge every item in the game, you will start running into some resource restraints though. If you want extra crystals, go to the Everlight Facility and kill gnomes, just like you do to harvest life force. You'll probably get most the crystals you'll need in the game just by going there to finish the Gnome Grinder achievement. The gnome holes in the Wasteland Sanctuary Depths are also a good place to find a few crystals. If you want to go some place just get Pink Crystals, go back to the Nordberg Sanctuary. If you go up the hill from the first Sanctuary Netherworld gate, you�ll find a number of pink crystal formations and some fairies. Fairies seem to drop Pink Crystals on a fairly frequent basis and the pink crystal formations will yield a few crystals as well. <===============> < Dark Crystals > <===============> Dark crystals are black crystals with a yellow glow. They usually appear in a glowing yellow urn that you have to break to get the crystal. Some of them do appear just lying on the ground. Dark crystals are used to upgrade your minions and to forge the most powerful equipment. Both of the activities are available in the forge / foundation section of your tower. There are only 30 Dark Crystals in the game - just enough to upgrade all your minions and forge all the possible equipment. See the �Dark Crystal Locations [**I-DRK]� section for a list of all the Dark Crystal locations. <===========================================================================> < Life Totem Locations [**I-LF] > <===========================================================================> Each Life Totem increases your life bar by one segment. Life Totems are little statues that have a red glow. 1) Nordberg City - Just past the first Netherworld gate, you'll find a wooden barricade. Break the barricade and you'll reach this item. 2) Everlight Reef - There is a dock on the opposite shore from the first dock you make on the inner island. At the end of the path from the dock is this Life Totem. 3) Nordberg City (Requires Blue Minions) - Go through the gate that had the second Ballista and follow the trail to the right. You should end up on dock with a raft. Use your Blue Minions to power the raft. Take that raft to the dock on the left. The totem is on the island. You have to have your minions take the totem to your raft, then take the raft to another dock that has access to a Netherworld Gate. 4) Wastelands (Requires Blue Minions) - Go to the first zombie village - the one with the continuously spawning blue slugs. Go through the ooze on the left size of the village to the area behind the rocks to find this totem. 5) Empire Hills � Just past the second hill / catapult, there�s a spot where five bombers / sappers throw bombs at you from two raised platforms. There are steps going up on the right that are blocked by a stone barrier. You have to use a bomb to destroy the barrier. When you get to the top, go to the back to find the Life Totem. <===========================================================================> < Mana Totem Locations [**I-MN] > <===========================================================================> Each Mana Totem increases your mana bar by one segment. Mana Totems are little statues that have a blue glow. 1) Nordberg Sanctuary - When you destroy the giant statue to Queen Fay at the end of this level, a large blue crystal will fall in front of you. Break the crystal and this Mana Totem will be inside. 2) City of Nordberg (Requires Green Minions) � Break the poison barrier in Nordberg. When you enter the city gates, take a left. The barrier will be about half way up the hill. The Mana Totem is sitting in the middle of the new area. 3) Everlight Temple � The Mana Totem is near all the treasure chests 4) Wastelands � Go to the first area that has the blue ooze and take a left. You�ll arrive at a place with flames coming out of the ground. The Mana Totem is behind the flames. You don�t need the Blue Minions to get this item. 5) Sanctuary Depths � In the area where you hit the Salamander King for the second time and get your second Netherworld Gate, go to the side of the pond opposite the gate. In a pool at the bottom of the hill you will find this item. You will need Blue Minions to retrieve it. <===========================================================================> < Command Totem (Horde Size) Locations [**I-CMD] > <===========================================================================> Each command totem increases the maximum number of minions in your horde size by 5. The Infernal Commander helmet also increases your maximum horde size by 5. If you get all the command totems and are wearing the Infernal Commander, you can command 50 minions. Command Totems look like a statue of minion and have a red glow. 1) Nordberg City - This item is located at the top of the hill before you cross the bridge into Nordberg. If you stand on the bridge and face away from Nordberg, you should see the red glow in front of you. 2) Nordberg City - Blow up the rubble half way down the tracks lead to the city gates. Stop a cart in front of the rubble and use your Red to blow up the cart to get rid of the rubble. 3) Everlight Reef - Use the Elven ship to break through the rocks just past the first dock on the center island. Moor your ship on the dock behind these rocks to get this totem. 4) Everlight City � This item is just before the second Netherworld Gate, in front of the gate to the Elven village at the back of the map. 5) Empire Harbor � Just past the Netherworld Gate for this level is a hill with a little path to the top, on the opposite side from the gate. This item is sitting on the hill. 6) Wastelands � This item is sitting on top of a hill, on the edge of the hobbit village with the constantly spawning zombies. This is the second village that just has zombies and is right before you meet Florian. <===========================================================================> < Dark Crystal Locations [**I-DRK] > <===========================================================================> Dark Crystals are used to upgrade your minions and to forge the most powerfully items for your overlord. To fully upgrade all your minions and forge all the equipment, you need 30 Dark Crystals. There are exactly 30 in the game. Dark Crystals are reddish black crystals that have bright yellow red glow / halo. A lot of times they appear in glowing yellow urns. You have to break the urn to get the crystal. Thanks to Simulcrum for posting a guide on the Dark Crystals. I found a little over 2/3rds of them on my own, but probably would never have found some of them if it wasn't for his guide. 1) Netherworld - Throne Room - With your back to the throne, it's in an urn on the side path to your right, between the point where the path splits in two and the entrance to your Private Quarters 2) Netherworld - Private Quarters - This crystal is in an urn at the point of the outside path. It's the point that's farthest from the entrance. 3) Netherworld - Forge - Follow the path around past the armory and the Tower Upgrade station, and you'll see the glowing urn that holds this crystal 4) Netherworld - Minion Burrows - Go to the place where the Red Hive is / will be. There's a path to the left that goes behind the hive. On the opposite side of the hive, there's a branch that leads to a broken wooden bridge. The urn will be right near the break in the bridge. 5) Netherworld - Minion Burrows - Go to the Brown Hive and follow the path to the right. Just behind the hive is a niche that contains another urn. 6) Nordberg Sanctuary Cave - Past the pond where you have to leave your brown minions, is a gnome hole with a soldier inside it complaining about the gnomes biting his ankles. Past this hole in the corner is the Dark Crystal inside an urn. You should see the glow of the crystal to the right of the hole. Make sure you get this crystal quickly once you break the urn or the gnomes may grab it and take it back to the gnome hole. If that happens, the crystal will be gone forever. 7) City of Nordberg - This crystal is in an urn hidden by rubble. After you break open the city gates, push another cart down the tracks all the way to the end. It will come to a stop next to a house. Have your Red minions destroy the cart and you will see the urn with this crystal behind the rubble. 8) City of Nordberg - This crystal is available after capture the city. Go to the gate next to the second Ballista. Now that you control the city, this gate should be open. Go through it and follow the trail all the way back. Take the path to the left and follow it to the end. You'll have to break a fence or two to reach the end and the path will wind a bit. At the very end of the path, you'll see a urn with this crystal. This is the same path you followed down in the Prelude. 9) Everlight Reef - The urn that holds this crystal is on a side path half way down the hill after you place the Yellow (third) Gate key. You have to send your minions to get it. 10) Everlight Jungle � After the battle with the two elven priestesses, there will be a long beach on the right side of the path. Take an immediate right when you get on the beach and go under the stone arch. The urn with this crystal will be beneath the arch. 11) Everlight Facility � To the left of spot where you first find the Green Hive is a pad with the number 5 on it. Send at least 5 minions to the pad to open the gate next to the pad. Inside the area behind the gate is an urn with this crystal. You need to possess a minion to get this crystal. 12) Everlight Facility � In the room off to the left of the ground floor, there is an enclosed corridor with a single panda. At the far end of that corridor is an opening to the outside. Break all the stuff out here and you�ll find a plank running to a small outcropping. Across that plank is an urn that holds this crystal. 13) Everlight Facility � On the ground floor of the facility, behind the final to Sentinel Tower are two cages with Pandas. You have to step on the pad between the cages to open them. The cage you have to pass to get to the pad contains the jar with this crystal. 14) Everlight Temple � This crystal is located in the secret room. Climb the circular staircase and step on the pad at the top to open the secret room. 15) Everlight Temple Outskirts (Requires Greens mounted on Spiders) � On the stone walkway between the Netherworld gate and the clearing before the city gates there�s a wall with a spider web on it. The crystal is on the ledge above the wall. 16) Empire Harbor � Enter the fort and take an immediate left. There�s an urn there with this crystal. 17) Empire Heartlands � Kill the Gargantuan. He will drop a Dark Crystal when he dies. 18) Empire Sewers � You have to get your Blue minions and open a path back to the Netherworld Gate to get this crystal. Go back to the place with the two platforms that dropped the minions to their deaths. To the left of the left platform is a floor pad that takes a large number of minions to activate. That pad will open a gate that gives you access to the Eradicators. Past the second Eradicator is an urn with this crystal. 19) Empire Sewers (Requires Blue Minions) � This crystal is under a grate near the Netherworld Gate. The grate is below the last sewer pipe that spawned the frogs. You might be able to sweep your minions to this crystal � I was able to do this the first time I tried. More likely, you�ll have to put your Blue minions on the raft, move the raft to the other dock near the Netherworld Gate, sweep your minions number the grate, and then move the raft back to its original position so you can get the crystal. 20) City of Everlight (Requires Blue Minions) � On the left side of the beach when facing the water is a small island the Overlord can reach on foot. Up the hill on the right is a stone archway. Sweep your minions through that and across the beam to get the crystal on the far side. 21) Everlight Reef (Requires Blue Minions) � Take Everlight Reef Netherworld Gate 2 to get here. You should be near the Teal Gate Key stone. Go through the tunnel behind the gate key, take a left and follow the path until you reach water. You'll pass the Red and Brown Minion Pits along the way. In front of you should be a small piece of land with a glowing urn. Send your Blues across the water to fetch this crystal. 22) Wastelands (Blue Minions are not required for this crystal) � Go to the first area with the blue ooze puddles. Find the path that�s blocked off by blue ooze and turn around so it�s to your back. There is an opening in the rock just to the left of an ooze puddle in front of you. It�s kind of hard to see, so you just start walking towards it. The crystal is through the opening. 23) Wastelands � This crystal is in the first zombie village. It has a blue pool of ooze with constantly spawning slugs. Go up the stairs towards into the village and send your minions to the back right house. You might have to send your minions at the house a couple of times to break enough stuff so they can reach the crystal. 24) Wastelands � This crystal is near the second zombie village � the one with the hobbit houses that spawn zombies. There is a tent on the left side of the only exit that is open initially. The crystal is in an urn under this tent. 25) Wastelands � Go to the big ooze river and send your minions up the left side. I think this crystal is in the long side passage between the green poison cloud area and the fire plume area, but my minions always brought the crystal back before I could see its location. 26) Wastelands � On the hill that you flee with the arrows coming out at you, there�s a little path near that your minions can enter. The crystal is at the top of the path. If you are having troubles finding it, go to the top of the slide and return to the last bend in the trail. The minion path should be right in front of you. You can return to this point later on, if you miss it or don�t want to deal with the arrows. 27) Wasteland Sanctuary Depths � When you are returning to the Wasteland Sanctuary elevator, the urn with this crystal will be in your path. It is between the circular earthen room where you first encountered the salamanders and the gnome holes. It�s blocked off when you go through it the first time, but it is open when you are returning to the Sanctuary Elevator. 28) Wasteland Sanctuary � Right after you get past the two statues that you move to block out the archers, you will come to an intersection. To the right is a path blocked by stones, to the left is a Centurion, and straight ahead is path climbing to a platform. Take the path straight ahead and break open everything in the platform. This crystal is in a jar on this platform. **** NOTE: You only get one chance to get this crystal. When you finish all the tasks on this level, you will automatically return to your Sanctuary and you will never be able to get back here. 29) Empire Hills � After the second catapult / hill, you will have to pass through two raised stone platforms that have sappers on them. You can use the sappers� bombs to blow up the stones next near the top of right side platform. You have to have wolves to jump to the left platform. At the bottom of the left platform and to its left is a small field that contains a jar with the crystal. 30) Empire City � Just before you enter the gates to the palace, take a left and follow the stairs to the top. In the items at the top will be an urn with the final crystal. <===========================================================================> < Spell Stone Locations [**I-SPL] > <===========================================================================> Spell Stones give you access to different types of spells. Spell stones look like discs that have a glowing blue center. Except for the Target spell to enslave people and to sometimes reach inaccessible enemies, I typically don't use the spells. I can't comment on how effective they are, but I've included information about them for completeness sake. 1) Target Spell - Location: Nordberg Sanctuary and then Nordberg City - You'll run into this stone during the normal game. You have to collect the stone and bring it to the Netherworld gate before you can proceed in the game. Description: This spell is used to dominate or kill enemies. It's your basic attack spell. If you use it briefly - up to the point that your target starts to kneel, you will dominate / enslave your target. If you use it longer, you will kill your target. Most enemies can't be enslaved - only killed through this spell. As you upgrade the spell, you can target multiple people at once. The Target spell will kill or dominate people faster the more you upgrade it and the more you move towards one alignment or the other. 2) Halo Spell � Location: Everlight Jungle � Down the hill from the Netherworld Gate is a barrier with poison surrounding it. This spell stone is behind the barrier. The other barrier near the get leads to the Everlight Facility. You need the Green Minions to take down the barrier. Description: This spell will pump up your minions. If you release the spell quickly, your minions will get an attack and defense boost. If you hold the spell for longer, you'll release a shockwave that will damage all enemies. I haven't really used this spell that often. 3) Minion Spell - Location: Wastelands � The spell stone is sitting in the middle of the first area with blue ooze. You don�t need the Blue Minions to reach this item. Description: This spell will charge up a minion when you send it out. If you hold the spell briefly, you will launch you minion like a missile at your target. If you hold the spell for longer, you'll sacrifice your minion for additional health. I haven't really used this spell that often. <===========================================================================> < Spell Catalyst Locations [**I-CAT] > <===========================================================================> Spell Catalysts upgrade the power of your spells. Spell Catalysts are glowing blue balls. So far, I've only found nine catalysts. I haven�t seen any one on the message boards find any more. To fully upgrade a spell, you need to apply four catalysts to it. So it either we'll all missing three catalysts or you can't fully upgrade all your spells. 1) Nordberg Commune � This catalyst is at the top of the hill, at the back of the commune. 2) Everlight Temple Outskirts � In the open area before the steps up to the Spider Temple, this catalyst will be sitting on a raised stone platform. 3) Empire Heartlands � This catalyst is in the front of Senator Drearius�s villa. It�s on the left of the entrance to his compound. 4) Empire Sewers (Requires Blue Minions) � The catalyst is in the water behind your Netherworld Gate. Your blues will have to swim out to fetch it. 5) City of Everlight (Requires Blue Minions) � Go the far left side of the beach when you are facing the water. There is an island in front of you that you can wade to. There will be a catalyst on top of the hill on this island. 6) Wastelands (Requires Green Minions) � When you get to the first area with the puddles of blue ooze; go straight to the back. There�s a ruined hobbit village here. To the right is a poison area that with a spell catalyst. You don�t need your Blue Minions to get this item. 7) Wastelands � At the back of the big, blue ooze river, there are some ruins where you will get attacked by mutant minions. There�s a spell catalyst at the far end of these ruins. 8) Wasteland Sanctuary Depths � Between the spot where you fall after using the first shrine and your Netherworld gate, you�ll see this catalyst sitting in your path. 9) Empire Hills � In the valley below the first catapult hill, you see an army tent on the far side. The tent is near where the formation of soldiers appeared. To the right of the tent is the final catalyst. <===========================================================================> < Forge Stone Locations [**I-FOR] > <===========================================================================> The Forge Stones unlock different items that you can create from forge in your tower. There are three forge stones. They look like steel pyramids with yellow symbols on them. 1) Nordberg City - This stone is in plain sight, just past the fire barricade on the way to flank the Ballista 2) Everlight Jungle - This stone is in plain sight, down the hill from the Netherworld Gate. 3) Empire Harbor � This Forge Stone is in the Harbor fort, near the catapult. As you are going up the steps to the catapult, it will be right in front of you. <===========================================================================> < Forge Equipment [**I-EQP] > <===========================================================================> Through the forge in your tower, you can create new equipment for your Overlord. You can give him new weapons, armor and helmets. There are three types of weapons available: swords, axes, and maces. In the original game, swords were the fastest but did the least damage; maces were the slowest but did the most damage; axes were in the middle. I think the same is true in this game. It will take some combination of gold, pink crystals, dark crystals and minion life force to create each item. - The Smooth Slicer (sword) - Available when you get the Red Minion Hive Cost: 10 Browns, 500 Gold, and 10 Pink Crystals - The Mad Batter (Mace) - Available when you get the Red Minion Hive Cost: 15 Browns and 750 Gold - The Executioner (Axe) - Nordberg City Forge Stone Cost: 100 Browns, 5000 Gold, and 5 Pink Crystals - This is a nice axe for the beginning of the game - The Scorcher (Sword) - Nordberg City Forge Stone Cost: 50 Reds, 3000 Gold, and 15 Pink Crystals - This sword adds some fire damage for an extra bonus - Elemental Armor (armor) - Nordberg City Forge Stone Cost: 25 Browns, 25 Reds, 25 Greens, 7500 Gold, 25 Pink Crystals, and 1 Dark Crystal - Makes you more damage resistant and adds an extra bar to your lifeforce - The Evil Eye (helmet) - Nordberg City Forge Stone Cost: 25 Browns, 25 Reds, 25 Greens, 4000 Gold, and 20 Pink Crystals - Gives you two lifeforces for each one you collect. Get this helmet as soon as you can! - The Berserker (Axe) - Everlight Jungle Forge Stone Cost: 125 Browns, 6000 Gold, 10 Pink Crystals, and 1 Dark Crystal - The Warlock (Sword) - Everlight Jungle Forge Stone Cost: 25 Green, 4000 Gold, 35 Pink Crystals, and 1 Dark Crystal - The Beast Master (Mace) - Everlight Jungle Forge Stone Cost: 50 Green, 5000 Gold, 25 Pink Crystals, and 1 Dark Crystal - The Reaper (Axe) - Empire Harbor Forge Stone Cost: 50 Brown, 50 Red, 50 Green, 50 Blue, 2000 Gold, 10 Pink Crystals and 3 Dark Crystal - This is my favorite weapon - it does nice damage and gives you back health on each kill - The Apocalyptor (Mace) - Empire Harbor Forge Stone Cost: 50 Brown, 75 Red, 7000 Gold, 15 Pink Crystals and 2 Dark Crystals - Infernal Armor (armor) - Empire Harbor Forge Stone Cost: 100 Brown, 50 Red, 50 Green, 50 Blue, 10,000 Gold, 50 Pink Crystal, and 3 Dark Crystals - The best armor - it protects you and gives you more health - The Infernal Commander (helmet) - Empire Harbor Forge Stone Cost: 75 Brown, 50 Red, 50 Green, 25 Blue, 6,000 Gold, 40 Pink Crystals and 2 Dark Crystals - Increases your horde size by 5. <===========================================================================> < Minion Levels and Titles [**I-TITLE] > <===========================================================================> Your minions all start out at level one. As they gain experience from doing things while in your horde, they will gain in experience level. Your minions will get stronger and tougher as they gain levels, although this might not be obvious at first. The game ramps up the difficultly of your opponents at roughly the same pace your minions get stronger. However, if you bring a brand new minion into tough area, you�ll notice they don�t seem to hold up quite as well as some of your other minions. You can see information about your minions in the Minion Burrows of your Tower. Each minion type that you�ve recovered has its own hive area in the burrows. You can look at each hive and see your minions, listed from most powerful to least powerful. The power ratings are based on the minion�s level and the equipment the minion is wearing. Each minion has a title as well. The default titles are based on the level of the minion. The Red, Green, and Blue minions will all have these titles. The Brown minions will only have these titles if their equipment does not give them a different title. <=================> < Standard Titles > <=================> Level 1 - the New Born Level 2 - the Scout Level 3 - the Grunt Level 4 - the Trooper Level 5 - the Slayer Level 6 - the Warmonger Level 7 - the Warrior Level 8 - the Veteran Level 9 - the Elite Level 10 - Raiser of Hell <=====================> < Brown Minion Titles > <=====================> Your Brown minions can get special titles for picking up equipment from enemies or creatures that they defeat. Not all equipment has a title, especially the generic equipment the minions will find in crates and other items they break open. Some of the powerful late game equipment does not have titles associated with it, so your minions may start going back to the standard titles later in the game. The titles are assigned based on the hat and the weapon the minions hold. If both the hat and the weapon give the Brown minion a different title, the minion will take the title of the hat. Below is a list of the titles that I�ve seen. It�s not complete because I�m sure I haven�t seen every possible combination in the game. Also since the hats hide the weapon titles, it�s not always easy to see the weapon titles. I know I'm missing the titles for the snowman head you can get at the beginning of the game, the panda head, and the blue slug's head from the Wastelands. I'm probably missing a lot of the weapon titles. Brown Minion Hat Titles: Bad Bagger - Brown hat and mask with green plant shoots coming out the top. The hat covers your minion's left eye Centurion Crusher - Bronze Centurion helmet with red plume Elf Agitator - Brown crown with a flower on the left Elf Enrager - White elf bandana with a knot on top Elf Eviscerator - Head band with a flower on the left side Elf Robber - Black hood that covers the minion's mouth Elf Scalper - Elf hairpiece Elfbane - Green mask Eradicator - Eradicator helmet Empire Eviscerator - A blue halo head band Empire Rogue - Jeweled diadem Empire Scourge - Jeweled head band Empire Scoundral - Gold Crown Empirebane - Red jeweled monocole Fairy Flayer - Fairy flower hat Giant Slayer - Gargantuan hat Hunter Hurter - The front fur portion of an Arctic Hood Legion Basher - Silver soldier hat Little Rascal - Nordberg children's hat from the Prelude Lizard Lover - Salamander head Magic Mauler - Sentinel Hood Nordbergian Gnasher - Silver hat with ear flaps and a white pompom on top Nordic Nerfer - Brown cap with white rim and ear flaps Peacock Plucker - Peacock hat Plant Pummeler - A plant root / limb with thorns Pointy-hat Punisher - Gnome hat and mustache Priestess Purger - Elf female priestess hat Sapper Slapper - Bomber helmet Seal Slayer - Baby seal head Super Smasher - Elite guard's helmet with black plume Brown Minion Weapon Titles: Centurion Crumbler - Centurion sword Elf Smasher - Elven sword Giant Gouger - Gargantuan sword Hunter Hacker - Hunter spear Legion Slicer - Legion sword Magic Masher - Sentinel Scyth Sapper Splatterer - Bomber's torch Unicorn Slayer - Unicorn horn weapon <============================> < Brown Minion Champion Hats > <============================> There are some special Champion Hats that your Brown minions can pick up through the course of the game. They have a special look and give your Browns a special title. You only get one chance to pick up each hat per game. You usually get these hats for completing some significant event or defeating a boss. These hats seem to make your minions stronger than other minions of the same level. You can also hear your minions make comments on how they are champions. Thanks to ss4goku2003 on the GameFaqs message board for finding this. Also, thanks to akira10000 for posting pictures of some of the hats that I didn't find. The hats are listed in the level that you�ll find them, assuming that you complete side quests as soon as you can. - Survivor Champion (Skull top with a Pirate bandana that covers your minion's left eye) - Everlight Jungle You can find this hat in the Everlight Jungle, after a bridge. The hat is in a chest that has two torches on either side. It's just past the second crew minion you release. - Gnome Champion (Large gnome hat with a bunch of mushrooms on it. Your minion also has a gnome face) After killing all 1000 gnomes the last one will drop this hat - Spider Champion (Spider Queen Head) - Everlight Temple This hat is found right after you defeat the Spider Queen. In my opinion, this is the hardest hat to get because you have a very limited time to get it. When the cut scene for killing the Spider Queen ends Gnarl gives a little speech. When his speech ends, another cut scene starts and your chance to get this hat is lost. You end the first cut scene behind the Spider Queen. You have to move to the Spider Queen's head and send your Brown minions at the head for one of them to pick it up. The one advantage you have is that your minions can't land the killing blow on the Spider Queen. When the Spider Queens health has dropped to the point where the next blow will kill her, your minions will stop attacking her. The first cut scene starts when you hit the Spider Queen with your weapon. If you let your minions do all the fighting against the Spider Queen once her health drops to about a quarter, it should be really obvious when it's up to you to deliver the killing blow. (Your minions won�t attack the Spider Queen anymore.) If you then replace all your minions with Brown minions before you kill the Spider Queen, you'll have a large supply of Browns which you can send all over the front of the Spider Queen's body. This should give you a better chance that one of them will pick it up. - Yeti Champion � (Yeti Head) - Arena If you kill the Yeti, the Yeti's head will be available as a hat. It will appear right where the Yeti use to be standing. Doing this gives you destruction points. - Arena Champion (Spiked Gladiator Helmet with a huge red plume) � Arena After finishing the arena, this hat it to the right of the yeti. Unfortunately, you have brand new minions for this mission, so the Brown that picks this one up will be really weak. You will probably pick this hat up without even noticing it if you send some Browns to pick up the Blue Hive. - Borius's Champion (Tall white hat with a red jewel in front - it looks like a sultan's hat) � Nordberg City After enslaving/destroying everyone in Nordberg, this hat will be next to the gate with all the Treasure Chests (town hall). Don�t leave the Nordberg City level until you pick this hat up. - Wasteland Champion (It looks like a large Red Minion's skull - with the horns) � Wasteland This hat is on the far side of the giant blue ooze pond. You'll find it after getting attacked by the mutant minions. I picked this hat up, but I'm not quite sure where I found it. It might be dropped by the last mutant minion you kill. - Dragon Champion (Red Salamander head) � Wasteland Sanctuary Depths After killing the King Salamander, you have to break open his head to get the Tower Heart. Right next to the Tower Heart or possibly below the Tower Heart after you move it, you'll see this hat. - Sanctuary Champion (Blue crystal) � Wasteland Sanctuary Found in the Sanctuary after draining Queen Fay. It's right next to Queen Fay's last position, to her right when you are facing her. You will have to move quickly to get this hat and over drain Fay, if you are going down the destruction path. There�s not a lot of time to play around here. If you are planning on getting the Ghost Fay, I'd call a couple of Brown minions to you when Queen Fay is almost drained. Stand in front her and drain her. Get the last bit of her health and after she starts walking towards your gate, send your Browns forward. Hopefully they'll run over the hat and pick it up so you can chase down Fay. You don't have much time here, because Fay walks to the gate in about 10 to 15 seconds. - Everlight Champion (Jeweled headdress with feathers - it looks like a Las Vegas showgirl�s headpiece) � City of Everlight After enslaving / destroying the last person in second town, this hat will be lying right by the netherworld gate near the town hall, right next to the chests of gold. - Legion Champion (Giant bronze standard) � Empire Hills When you are walking up the stairs to the catapult, go to the landing on the right instead of entering the catapult. Follow the stairs up to the ramparts. The hat is among the containers at highest level. <===========================================================================> < Domination / Destruction Decisions [**DDD] > <===========================================================================> This part lists the places in the game that impact you domination or destruction rating. Note that if you are trying to get 100% Domination, you have to enslave 100% of the people in the towns. If you are trying to get 100% Destruction, you have to kill 100% of the people in the towns. If you kill some and dominate others, even if it's one different by 1 person, you won't get the 100% rating. Enslaving means you use your target spell on the person you want to enslave long enough for them to drop to their knees. If you keep the target spell going after this, you will kill your target. Use the left trigger to target the person you want to enslave. Release your spell when the person starts to take damage. There are three separate lists here. The first list contains all the situations that impact your domination / destruction rating. The next two lists give detailed information on what you need to do for the domination and destruction paths. <====================================> < Domination / Destruction Decisions > <====================================> 1) Enslave or kill Borius, the governor of Nordberg 2) Enslave or kill all 100 villagers in the city of Nordberg - There are two villagers per house. They will run outside when you break down the door. - If you destroy a home but don�t kill or enslave the residents, the house will return the next time you come back. - 65 villager are available you first capture the city - 21 outside and 44 in homes. - 20 villagers are behind the poison barrier � 6 outside and 14 in homes. You need Green Minions to reach these villagers - 15 villagers are reachable by raft � 5 outside and 10 in homes. You need Blue Minions to reach the villagers 3) Enslave the villagers of Nordhaven or light the final tar pit on fire 4) Enslave or kill the villagers in the Nordberg Commune 5) Enslave or kill the governess of Everlight 6) Enslave or kill all 100 villagers in the city of Everlight - There are four villagers per house. Some of them might not be able to run outside when you break the door, but you can target them inside the house. - If you destroy a home but don�t kill or enslave the residents, the house will return the next time you come back. - 80 villagers are available when you first capture the city - 48 outside and 32 in houses - 20 elves are in the Elf Quarters, which are available right before the final mission 7) Enslave or kill Senator Drearius and his wife in the Empire Heartlands 8) Enslave or kill the Yeti in the Arena 9) Let Queen Fay walk to your Netherworld Gate or drain her to death <=================> < Domination Path > <=================> 1) Enslave Borius, the governor of Nordberg � Hit Borius with the Target spell until the statue breaks. 2) Enslave all the villagers in the city of Nordberg 3) Enslave 10 people in Nordhaven who will ship free with firecrackers. Do not light the final tar pit on fire. 4) Enslave the about 10 villagers inside the commune. Note that the villagers are marked as enemies so your minions will kill them. If you want to dominate the commune, it's better to go in by yourself. You�re Reds will light the fields on fire, killing lots of the villagers 5) Enslave Governess of Everlight 6) Enslave all the villagers in the city of Everlight � The last 20 people are the elves that become available during the Everlight revolt. Be careful not to kill any of the villagers during the revolt. The elves throwing the exploding bombs are villages you need to enslave. There are two platforms with two elves each that you have to destroy to proceed. Destroying the platforms shouldn�t kill these elves. You have to enslave them and keep them alive to get full domination. Be careful, because if someone attacks you and your minions are near, your minions will automatically start attacking them. You should try to move your minions away before attempting to enslave the bomb throwers. That might not be possible, because the bombers have a tendency to follow you. You have to send Green spider riders over to the last platform to end the rebellion. If you try to enslave anyone on the last platform, they'll probably drop a bombing killing all the elves on the platform. 7) Enslave Senator Drearius and his wife - If you enslave him, the task doesn�t always get marked off until you get in the Sedan chair. Juno will fuss at you when you send your minions to the chair, but as long as both Drearius and his wife are dominated, you�ll get credit for this. It's possible that the failure of the game to recognize that they are enslaved is the reason why so many people can't get the 100% Domination ending video. 8) Enslave Yeti in the Arena - When the Yeti is playing with the seal in the Arena, hit him with your Target spell, he'll start to shrink. When he stops shrinking and release your Target spell, you'll dominate him. It takes longer to dominate him than normal people. 9) Let Queen Fay go to your Netherworld Gate � After you drain her as part the main story, just leave her alone. <==================> < Destruction Path > <==================> Note: If you accidently enslave someone, you can usually turn around and kill them and still get destruction credit. 1) Kill Borius, the governor of Nordberg 2) Kill all the villagers in the city of Nordberg 3) Light the final tar pit in Nordhaven on fire � You need to climb the wooden platform near the final tar pit and have your Red Minions light the explosives on the platform in the middle. This will blow off the top of the oil rig. Have your Red minions target the new explosives on the platform to light the fire. 4) Kill everyone inside the Nordberg Commune or at least kill enough people to get credit for destroying the commune 5) Kill Governess of Everlight 6) Kill all the villagers in the city of Everlight � The last 20 people are the elves that become available during the Everlight revolt. Kill the bomb throwers, since they count as villagers When you reach the final platform with about eight bomb throwing villagers, either use your Red minions or your Target spell to kill them. Usually, when you kill the first villager, he will drop a bomb that will kill everyone else. Don�t send your spiders to the platform or you might not get credit for killing the revolutionaries. You also have to destroy the final platform. If you've killed all the bombers and the quest hasn't ended, have your Reds attack the platform. When it collapses, the rebellion will be over. 7) Kill Senator Drearius and his wife � Some people have had to go back and do this multiple times to get credit for killing him 8) Kill the Yeti in the Arena 9) After you drain Queen Fay, you�ll get a cut scene and she�ll start walking towards your Netherworld gate. Hit Queen Fay with your Target spell until she dies. Make sure you get her before she reaches your gate, or you might not get destruction credit for this. You have to move pretty fast to catch her, because she walks almost as fast as you do. Note: Destroying buildings, accepting / rejecting audiences, enslaving or killing people outside of the city quests doesn't seem to have any impact on your alignment. The game starts counting the 100 people in the towns once you get the quest by purchasing the domination from the town's hall. Anyone you enslave or kill in the town before that point doesn't have any impact on your overall rating. Note 2: Most people don't seem to get the domination ending, even though they�ve gotten the 100% domination Xbox Achievement. Either there�s a bug in the game preventing that final ending from showing (more likely) or there�s a different / stricter set of criteria to get the domination ending than the 100% domination achievement (less likely). It is possible that you can only use you Target spell for enslaving to get the 100% domination ending. I haven�t tried this yet. I think it's probably due to the weird tracking of the Senator Drearius task. <===========================================================================> < Maps / Levels [**MAP] > <===========================================================================> This section has information about each level / map in the game and how it connects to other maps. It's mostly so I can have an alternate way of describing where things are. A (G) appearing after an area's name means that map has a gate. If there is a number after the 'G', such as (G3), the map contains that many gates. <===============> < Prelude Areas > <===============> Prelude Nordberg Points of Interest - ------------------ None - There are no Netherworld gates or items that you can collect during the Prelude. It's just a tutorial area. The map is similar to the Nordberg you run into later in the game, but some parts have changed, most notably the children's snow fort section. <===================> < Netherworld Tower > <===================> Forge | | Private Quarters ---- Throne Room (G) ---- Minion Burrows Points of Interest - ------------------ Throne Room: - Netherworld Gate - Sit on your throne to activate this gate - Entrance to Private Quarters - behind your throne - Transport to Forge - step on the glowing circle opposite end of your throne on the left - Transport to Minion Area - step on the glowing circle on the opposite end of your throne - Dark Crystal #1 - in a glowing urn on a side passage to your left when you're facing your throne. It's between the entrance to your Private Quarters and the point where the side path splits in two. You have to smash the urn with you weapon to get the crystal. Private Quarters: - Magic upgrade station - in the loop on the right side of your chambers. From the magic station you can upgrade your spells if you have Spell Catalysts - Decorate your tower - At the far end of your quarters is a raised disc that allows you to choose the decorations for your tower. You have to rescue Kelda before this becomes available. If you select all of the options for your current first mistress, she will become your "special friend". It takes 3,100 gold to buy all 7 items. You have to rescue Juno before you have access to all the items for any mistress. - Dark Crystal #2 - in a glowing urn at the peak in the outside loop. The peak is on the opposite side as the entrance from the Throne room. Forge: - Forge - used to create items for your overlord. The forge becomes available when you get the Red Hive. Each Forge stone you get lets you create more items. - Armory - lets you switch between armor, helmets, and weapons that you've already created - Tower Upgrade - This station looks like a wooden crane. You can upgrade any minion type you've recovered up to four times. To purchase the upgrade, you have to spend one Dark Crystal and 1,000 gold times the level you�re upgrading to. - Dark Crystal #3 - in a glowing urn just past the Tower Upgrade Minion Burrows: - You can view each minion you have at the hive of that minion's color. You obviously have to have recovered the hive of the minion's type before it is available here. - Graveyard - allows you to revive dead minions. It costs 2 life force orbs per level of the dead minion to resurrect the minion. The minions are sort by color first and level \ power within a particular color. Minions that have more powerful equipment will sometimes appear before minions of a higher level. - Dark Crystal #4 - In a glowing urn at the end of a broken wooden bridge. There's a path the circles behind the Red Hive. At the midpoint of this path is another path the leads to a broken bridge. The urn holding this crystal is on the bridge - Dark Crystal #5 - There's a path that goes behind the Brown Minion Hive. Behind the hive, there's a niche off this path. The urn for this crystal is in this niche. <=======================> < Nordberg and Vicinity > <=======================> ---------------- Nordberg City (2G) -------------- Nordhaven | | | | | | Hunting Grounds ---- Nordberg Sanctuary (3G) To Everlight Reef Points of Interest - ------------------ Hunting Grounds: - You have to drop the bridge to Nordberg from the Nordberg side before you can travel to Nordberg from the Hunting Grounds. Nordberg Sanctuary: - There's a minion possession stone near the entrance to Nordberg City - There's a second minion possession stone at the end of the raised elf platforms. - Harp - sitting at the end of the elf platform, just before the second Netherworld Gate. - Mana Totem - hidden in the crystal held by the statue of Queen Fay. You have to knock down the statue and break the crystal to get this item. - Dark Crystal #6 - in an urn just past the spot where you had to release you Brown minions so you could cross pond. There�s a gnome hole with a soldier inside. The crystal urn is past the soldier. You have to collect the crystal quickly after you break the urn or a gnome might take it back to the gnome hole where it will be lost forever. - Nordberg Sanctuary Gate 1 - located just before the place that had two Dryads. - Nordberg Sanctuary Gate 2 - located near the second spot where you can possess a minion. - Nordberg Sanctuary Gate 3 - located at the end of the map, near the Red Hive location. Nordberg City: - Target Spell Stone - at the entrance to this level. You have to pick it up as part of the first quest. - Command Upgrade - at the top of the hill before you cross the bridge into Nordberg. - Life Totem - just past the first Netherworld Gate, behind a wooden barricade. - Life Totem � on the island on the left side of the pond. You need your Blue minions to power the Raft to reach this item. - Mana Totem � in the town area behind the poison barrier. You need the Green minions to remove the poison so you can break the barrier. - Nordberg Forge Stone - located just past the first burning barrier. - Command Upgrade - behind a stone barricade half way down the train tracks leading to the city. You have to have your minions push the explosives cart to the barricade and have your Red minions blow it up. - Dark Crystal #7 - in an urn hidden by rubble. After you break open the city gates, push another cart down the tracks to the end. It will come to a stop next to a house. Have your Red minions destroy the cart and you will see the urn with this crystal behind the rubble. - Dark Crystal #8 - available after capture the city. Go to the gate next to the second Ballista. Now that you control the city, this gate should be open. Go through it and follow the trail all the way back. Take the path to the left and follow it to the end. You'll have to break a fence or two to reach the end and the path will wind a bit. At the very end of the path, you'll see a urn with this crystal. The urn is where you started the game during the Prelude. - Nordberg Netherworld Gate 1 - located just outside of the main entrance into Nordberg. - Nordberg Netherworld Gate 2 - located next to town hall Nordhaven (Tar Pits): - There are no items on this level - Nordhaven Netherworld Gate 1 - located near the entrance from Nordberg - Nordberg Netherworld Gate 2 - near the village where you find your ship <================> < Everlight Reef > <================> From Nordhaven ----> Everlight Reef (2G) ----> To Everlight Jungle (One way Trip) (One way trip) Points of Interest - ------------------ Everlight Reef - You cannot travel from Everlight Reef back to Nordhaven. - You cannot travel from Everlight Jungle back to Everlight Reef. - Life Totem - There is a dock on the opposite shore from the first dock you make on the inner island. At the end of the path from the dock is this Life Totem. - Command Totem - Use the Elven ship to break through the rocks just past the first dock on the center island. Moor your ship on the dock behind these rocks to get this totem. - Dark Crystal #9 - The urn that holds this crystal is on a side path half way down the hill after you place the Yellow (third) Gate key. You have to send your minions to get it. - Dark Crystal #21 � Is on the central island with the two Gate Key Stones. From the Everlight Reef Netherworld Gate 2, go through the tunnel behind the Teal Gate Key, take a left and follow the path until you reach water. You'll pass the Red and Brown Minion Pits along the way. In front of you should be a small piece of land with a glowing urn. Send your Blue minions across the water to fetch this crystal. - Everlight Reef Netherworld Gate 1 - located at the entrance to this level. If you return to this level, this is probably the gate that will have your ship. - Everlight Reef Netherworld Gate 2 - located on the second island, near the Teal Gate Key location <===============================> < Everlight City and Vicinities > <===============================> Everlight Temple (G) | | Everlight Jungle (G) - Everlight Facility (G) -- Everlight Temple Outskirts (G) | | City of Everlight (3G) Points of Interest - ------------------ Everlight Jungle - Halo Spell Stone � behind the lower of the two poison barriers near the Netherworld Gate - Everlight Forge Stone - just down the hill from the Netherworld Gate - Dark Crystal #10 - under a stone arch just to right when you walk on the second large beach. The beach is located just past the battle with the two Elven Priestesses - Netherworld Gate - located near the exit to the Everlight Facility Everlight Facility - There�s a possession stone beyond the main road - The gnome gate on the ground floor is one of the best sources of Brown, Red, and Green lifeforce in the game. - Dark Crystal #11 � behind the gate to the left of where you first find the Green Hive. You have to step on the nearby pad to open the gate. - Dark Crystal #12 � in the room with the single panda, go through the opening to the outside. Send your minion across the plank that�s hidden behind the boxes to the far side. - Dark Crystal #13 � where the two pandas are in side by side cages, the crystal is in the left cage. - Netherworld Gate - located near the entrance from the Everlight Jungle Everlight Temple Outskirts - Spell Catalyst � on a raised platform before you climb the steps to the Spider Temple - Dark Crystal #15 � requires a Green Minion mounted on a Spider to reach. Go to the stone walkway between the Netherworld gate and the opening in front of the gates to Everlight. Send your Spider up the spider web on the wall. - Netherworld Gate - located near the entrance from the Everlight Facility Everlight Temple - There�s a secret door that you can open by stepping on the pad at the top of the circular staircase. - Mana Totem � near the chests and in front of the secret door - Dark Crystal #14 � behind the secret door - This area, including the chests behind the secret door, is the best place to find gold in the game. - Netherworld Gate - near all the treasure chests City of Everlight - Command Totem � just before Netherworld Gate 2, in front of the locked gate to the elven quarters - Spell Catalyst � on the island on the left side of the beach when facing the water. You need the Blue Minions to bring this item back to the gate. - Dark Crystal #20 � on the island on the left side of the beach when facing the water. On the right side of the hill going up to the spell catalyst is an archway. Run your Blue minions through the archway and across the beam to get this crystal - Netherworld Gate 3 - located just past the main gates to the city, which you had to reach by going through all the soldiers. - Netherworld Gate 2 - located in the city near the gate to the elven quarters - Netherworld Gate 1 - located near Town Hall <==================> < Nordberg Commune > <==================> Nordberg Commune (G) Points of Interest - ------------------ - Spell Catalyst � at the top of the hill near the back of the commune - Netherworld Gate � This is the only entrance and exit to this level <==================================> < Empire City � Blue Minion Rescue > <==================================> Empire Harbor (G) --- Empire Heartlands (G) ---- Empire Sewers (G) * * * Empire Palace --- Arena (G) Points of Interest - ------------------ Empire Harbor - Command Totem � up a hill just beyond the Netherworld Gate - Everlight Forge Stone � near the catapult in the Harbor fort - Dark Crystal #16 � to the left of the entrance to the Harbor fort - Netherworld Gate � past the Harbor fort and after you lower the bridge Empire Heartlands - There is a possession stone just past the Netherworld Gate - Senator Drearius�s villa and Sedan chair are on the opposite side of the road from the Netherworld Gate - Spell Catalyst � in front of Senator Drearius�s house - Dark Crystal #17 � dropped by the Gargantuan when he dies - Netherworld Gate � half way up the path beside the main road Empire Sewers - You can reach the Empire Palace by raft. You need your Blue Minions to power the raft. Once you complete the Arena section, the raft is gone and you can�t get back to the Empire Palace - Spell Catalyst � in the water behind the Netherworld Gate. You need Blue Minions to reach this spell. - Dark Crystal #18 � use the floor pad in the room with the two platforms where you had to drop your Blue Minions to their death. The crystal is past the two Eradicators - Dark Crystal #19 � under the sewer grate near your Netherworld Gate. You may be able to sweep your Blue minions to it, but most likely, you will have to move the raft with your Blue minions, sweep them under the grate, and move the raft back to pick up this crystal - Netherworld Gate � right in front of the Arena Sewers Empire Palace - You can�t reach this level once you complete the Arena. - There are no enemies or items on this level Arena - Once you leave this area via the Netherworld Gate and have collected the Blue Minion Hive, you can never return - There are no items on this level <================> < The Wastelands > <================> The Wastelands (2G) **** Wastelands Sanctuary (G*) * * * Wastelands Sanctuary Depths (2G) Points of Interest - ------------------ The Wastelands - Life Totem � at the back of the blue ooze pool in the first zombie village where the blue slugs constantly spawn. - Mana Totem � on the far left side of the first area where you find the blue ooze. You need Red Minions to get through the fire, but you don�t need Blue minions - Command Totem � at the top of the hill above the second zombie village - Minion Spell Stone � in the middle of the first area where you find the blue ooze. You don�t need Blue minions to reach this item - Spell Catalyst � in the ruined hobbit village off of the first area with the ooze puddles. You need Green minions to get through the poison cloud, but you don�t need Blue minions - Spell Catalyst � in the ruins at the far end of the ooze river where you get attacked by mutant minions - Dark Crystal #22 � under an opening in the rock off of the first area with blue ooze. This crystal is in the little nook pointing towards your Netherworld gate. You don�t need your Blue Minions to get this crystal - Dark Crystal #23 � in the first zombie village. This crystal is in the house on the back right after you climb the stairs. - Dark Crystal #24 � on the hill above the second zombie village, under a tent near the open gate - Dark Crystal #25 � on the left side of the big ooze river, just above the place where you need the Green minions to get the Tower Shard - Dark Crystal #26 � on the path you take when you are escaping the empire soldiers and the archers are firing on you is a path that only your minions can take. The path is on the bend right before the slide down to the bottom of the hill. - Netherworld Gate 1 � at the entrance to this level - Netherworld Gate 2 � right after you step off the moving rock elevator Wasteland Sanctuary - Dark Crystal #28 � is only available when you are returning the Tower Heart to Queen Fay. Just past the statues that you have to push to block the archers, you�ll come to an intersection. Go straight to reach a platform that has this crystal. If you go left, you�ll run into a Centurion. Note: You only have one opportunity to get this crystal. Once you drain Queen Fay, you won�t be able to get this crystal again, so make sure you get it before you when you can - The Wasteland Sanctuary gets destroyed after you drain Queen Fay, so you can never get back to the main part of this level. You can enter the level from the Wastelands, but the bridge into the level is broken and you can�t cross it. All other access points to the sanctuary are destroyed. - Netherworld Gate � this gate is available until you finish draining Queen Fay. Once you drain Queen Fay, the sanctuary is destroyed and you cannot return. Wasteland Sanctuary Depths - Mana Totem � in a small pool on the opposite side of the large pool from the second Netherworld Gate. - Dark Crystal #27 � is in the middle of the path as you are returning to the Sanctuary elevator after kill the Salamander king. There�s a new pathway open between the place where you first encountered salamanders and the gnome holes. The crystal is on this path. - Spell Catalyst � on the path between where you fall after draining the first shrine and your Netherworld Gate - Netherworld Gate 1 � is below where you fall after draining the first shrine - Netherworld Gate 2 � is just past the second encounter with the Salamander King, next to a large pool <=============================> < Empire City � Final Assault > <=============================> Empire Hills (4G) ----- Empire City (G) ***** Empire Palace (G*) | | Empire Palace Grounds Points of Interest - ------------------ Empire Hills - Life Totem � after the second catapult, there are two platforms with a bunch of sappers throwing bombs at you. The Life Totem is just past these platforms. You need to go up the stairs next to the right platform to reach this item. - Spell Catalyst � next to the soldiers� tent in the area below the first catapult - Dark Crystal #29 � in the little grassy area to the left of the platform with the second set of sappers. This platform is between the second and third hills. You need Brown minions mounted on wolves to reach this crystal. - Netherworld Gate 1 � is where you start this level - Netherworld Gate 2 � is on top of the first hill - Netherworld Gate 3 � is on top of the second hill - Netherworld Gate 4 � is on top of the third hill, inside the fort Empire City - Dark Crystal #30 - located up the stairs to the left of the doors to the palace - Netherworld Gate � is on the main road, near the gates to the courtyard in front of the palace. Empire Palace - There are no items to collect. - The doors to the palace are only open until you kill the final boss. After that, the palace doors are closed and the palace is inaccessible. - The palace here is the same palace you were in before you went to the Arena, only you were coming into the palace from a different direction. - Netherworld Gate � is right near the entrance from Empire City. This gate is only available until you defeat the final boss. Empire Palace Grounds - There are no items to collect or gates on this level. You can�t reach this level after the final battle nor can you leave it without quitting the game. <===========================================================================> < Misc [**MISC] > <===========================================================================> REVISION HISTORY: 1.0 � Completed the walkthrough. I removed the Achievement section, since this information is already available in other guides. I think this guide is complete, except for missing a few of Brown minion titles. If you notice any problems, something I've missed, grammar or spelling mistakes, let me know. 0.2 � Completed the walkthrough through the conquering of Nordberg. I made some formatting changes to clean a few things up as well. 0.1 � Initial version � The first part is done. I'm adding each section the walkthrough as I get to it in the game I'm playing. I'll fill in the list section up to the point that I've reach in the walkthrough. If I'm missing something in the lists for the portion of the walkthrough that I've covered, please contact me. ([email protected]) COPYRIGHT NOTICE: This walkthrough may not be reprinted or distributed on any web site or printed media without my expressed written consent. This document is provided as a free resource to its intended audience. No other party may receive any monetary compensation for any portion of the material presented within this document. If permission is given by me to use this document, it must be presented in its original form unedited, with the exception of correcting any spelling or grammar errors contained in this document or any reformatting required to present this document on a given web site. The owner of this document reserves the right to rescind permission to use this document, if the owner feels that any of the conditions stated in the copyright notice have been violated. This copyright notice must accompany any reprinted version of this document. Copyright � 2009 <===========================================================================> < Acknowledgements [**ACK] > <===========================================================================> I used Simalcrum's guide, at http://faqs.ign.com/articles/997/997038p1.html, to find a couple of Dark Crystals I missed on my first pass through the game. I think I found around 24 plus of the 30 on my own. I also looked at this and some other online line guides when I was writing this guide to make sure I didn't miss anything. All of them seemed to link back to Simalcrum's guide, so I'm only mentioning that one. Thanks Simalcrum for making such a great resource! I got stuck in a few places when I was doing my original run through. I used some of the posts on the gamefaqs board to get me through. I read a number of them, but they're kind of hard to credit. Much of that information has been copied and repeated so many times, that I've had a lot of trouble figuring out the original source. If you feel you're the original source for any information in this guide, let me know and I'll give you credit. Thanks for everyone on the board for the help you've given me and others! One of the items I know I got from the board was the information on what is need for 100% Domination or 100% Destruction. That information appears all over the place, but whoever figured it out, thanks! ss4goku2003 for posting information on the Brown minion champion hats. akira10000 for posting pictures of the Champion Hats that I haven't found. Jamerific for helping me find the Spider Champion Hat 88link88 for finding that you have to use your Reds to kill the last rebelling elves in Everlight to get 100% destruction. Dentorin for writing the 100% destruction requirements clearly