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Walkthrough

by overlordguide

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Version 1.0 
Email: [email protected]

<===========================================================================>
<                            About this Guide                               >
<===========================================================================>

Welcome to my guide for Overlord II.  Hope you find this useful.  I'm writing 
this to help you through the single player portion of the game.  If you want 
some tips or hints for on-line play, you'll have to look somewhere else.

I'm sure you'd figure this out on your own, but there are codes in brackets 
after each section in the Table of Contents.  You can search this page using 
these codes (Ctrl-F) to quickly jump to that section of the document.

I've tried to reduce the spoilers as much as possible at the beginning.  Not 
that there's a ton of plot to the game, but you'd probably rather see things 
play out in the game than hear me talk about.  So, the section at the beginning 
of the guide up to the walkthrough will hopefully be pretty much spoiler free, 
other than things mentioned in the manual.  I�m not retyping the information in
the manual, so make sure you read it.

I'm writing this for the Xbox 360.  I don't have any information about any 
other platforms...

<===========================================================================>
<                             Table of Contents                             >
<===========================================================================>
<  >                                                                     <  >
<  >  Overview  [**OV]                                                   <  >
<  >                                                                     <  >
<  >  Minions  [**MIN]                                                   <  >
<  >  Domination vs. Destruction  [**DVD]                                <  >
<  >  Tips and Advice [**TIP]                                            <  >
<  >                                                                     <  >
<  >  Walkthrough  [**WALK]                                              <  >
<  >     Prelude  [**W-PRE]                                              <  >
<  >     Becoming the Overload  [**W-OVR]                                <  >
<  >     Getting the Red Minions  [**W-RED]                              <  >
<  >     Conquering Nordberg  [**W-NOR]                                  <  >
<  >     Sailing to Everlight  [**W-SAIL]                                <  >
<  >     Getting the Green Minions  [**W-GRN]                            <  >
<  >     Nordberg Commune  [**W-COM]                                     <  >
<  >     Conquering Everlight  [**W-EVE]                                 <  >
<  >     Getting the Blue Minions  [**W-BLUE]                            <  >
<  >     The Wastelands  [**W-WST]                                       <  >
<  >     Everlight Rebellion [**W-REB]                                   <  >
<  >     Final Battle [**W-BAT]                                          <  >
<  >                                                                     <  >
<  >  Quest List  [**QST]                                                <  >
<  >                                                                     <  >
<  >  Enemies  [**FOE]                                                   <  >
<  >                                                                     <  >
<  >  Items  [**ITEM]                                                    <  >
<  >     Resources [**I-RES]                                             <  >
<  >     Life Totem Locations  [**I-LF]                                  <  >
<  >     Mana Totem Locations  [**I-MN]                                  <  >
<  >     Command Totem (Horde Size) Locations  [**I-CMD]                 <  >
<  >     Dark Crystal Locations  [**I-DRK]                               <  >
<  >     Spell Stone Locations  [**I-SPL]                                <  >
<  >     Spell Catalyst Locations  [**I-CAT]                             <  >
<  >     Forge Stone Locations  [**I-FOR]                                <  >
<  >     Forge Equipment [**I-EQP]                                       <  >
<  >                                                                     <  >
<  >  Minion Levels and Titles [**I-TITLE]                               <  >
<  >  Domination / Destruction Decisions [**DDD]                         <  >
<  >  Maps / Levels  [**MAP]                                             <  >
<  >  Achievements  [**ACH]                                              <  >
<  >  Misc  [**MISC]                                                     <  >
<  >                                                                     <  >
<  >  Acknowledgements  [**ACK]                                          <  >
<  >                                                                     <  >
<===========================================================================>

<===========================================================================>
<                              Overview  [**OV]                             >
<===========================================================================>

Overlord 2 puts you in the role of a want-to-be evil overlord bent on 
overthrowing the Glorious Empire and establishing your own rule.  You are the 
child of the Overload in the first game.  While there are some references to 
the first game, you don't need to play the first one to understand what's 
going on.

You, the Overlord, have a weapon, some armor, and a few spells to help you on 
your quest.  While you have a stronger physical attack than all your minions 
and you can upgrade your weapons, armor and spells, you are practically never 
strong enough to face the enemies on your own.

To help you, you've got control on four different types of minions, although 
you'll have to unlock each of them as you progress through the game.  Each of 
the four different types of minions has different strengths and weaknesses that 
you'll have to take in consideration as you face each obstacle.  You don't have 
precise controls over you minions - you can either point them in a general 
direction or tell them to interact with a particular object or character.  Your
minions are, for the most part, smart enough to figure out what you want to do 
based on what's near them.  However, their ability to prioritize sometimes 
leaves a little to desire as they decided to smash open a chest while ignoring 
the enemy next to them...

At its heart, Overlord 2 is basically a puzzle solving game.  For most of the 
game, you're trying to figure out which types of minions to send where to get 
past the next obstacle.  If you keep dying or you�re getting stuck, try a 
different approach you might get through.

Read the manual for more information on how to control your minions and what 
they'll do in different situations.  I'm not going to repeat most of that 
information in this guide.

<===========================================================================>
<                              Minions  [**MIN]                             >
<===========================================================================>

You'll get four different minion types throughout the course of the game.  
For all except the first type, the Browns, you'll have to find their hive 
before you can summon them directly.

Your minions will gain experience and levels as you use them.  They'll also 
constantly try to upgrade any of their equipment - weapons, armor, hats, which 
they find.  If one of your minions dies, you can resurrect them in your tower 
for a cost of two of their colored life forces per level of the minion.

You can upgrade each your minion types in the forge area of your tower.  It 
costs one dark crystal and 1000 gold times the level for the upgrade.  You can  
upgrade each minion type four times.  Your minions become more durable and 
have a stronger attack when you upgrade them, but it doesn't affect their 
experience level.

Three of the four minion types have mounts that they can ride at various times.
Your minions will lose their mounts when you move to a new map.

<===============>
< BROWN MINIONS >
<===============>

Strengths
     - Most durable minion
     - Second highest physical damage, but it's pretty close to the highest

Weaknesses
     - Can't swim

Special Abilities
     - Not exactly a special ability, but you can actually see the equipment 
       that the browns are wearing.  If they pick up a snowman's head, you'll 
       see them run around with it on their head.  All other minions can wear 
       the same equipment, but you don't actually see it on them.

Mount: Wolves
     - When riding a Wolf, the browns seem to have a stronger attack and are 
       even more durable
     - Wolves can jump small gaps
     - Wolf riders can break up enemy formations if you sweep the wolves into 
       them.
     - Enemies will usually kill the Wolf before your Brown minion, keeping 
       your minion alive longer

The brown minions are your primary fighters.  They are the first minions you'll
control and the easy to use.  You point them at an enemy or an obstacle and 
they'll try to kill it / break it down with a physical attack.  They are the 
most durable of your minions and can hold their own against most foes.  There 
are some enemies they can't hurt or aren't very effective against.  Browns 
can't do too much against enemies with heavy armor or enemies that can defend 
themselves, like the elves.  They can keep these enemies occupied while your 
other minions do the real damage.  Also, if you go in to battle and knock the 
enemy over, your browns can beat them up when they're on the ground.

<=============>
< RED MINIONS >
<=============>

Strengths
     - Range attack minion
     - Does fire damage - there's a chance any enemy hit by a Red will catch on 
       fire.  An enemy that's on fire won't attack or defend itself and will 
       take continue damage while burning.

Weaknesses
     - Second worst durable minion - if any enemy gets close to your Red, 
       expect them to die pretty quickly.
     - Can't swim

Special Abilities
     - Can walk through fire without taking damage
     - Can put out burning objects - target the object and send your Reds to it

Mount: Salamanders
     - When riding a Salamander, the Reds seem to be a little more durable, but 
       not a whole lot.  Salamanders seem to be the least durable mount.
     - Reds can fire on the move when they are mounted.
     - The damage Reds inflict on Salamanders is much greater than when they 
       are on foot.
     - When a salamander is killed, it turns into a bomb, which will blow up 
       after a short period of time.
     - Enemies will usually kill the Salamander before your Red minion, keeping 
       your minion alive longer

The Red minions are your range attackers.  Keep enemies away from your Reds, 
because they'll die really quickly.  The ability to catch enemies on fire is 
vital.  A burning enemy is vulnerable to attack and won't fight back.  Reds are
good for breaking up enemy formations.  As long as they are far enough away 
that the soldiers won't come after them, your Reds can just keep burning one 
soldier at a time until the formation breaks.  You usually have to place your 
Reds at a guard marker to get them to attack, although they will attack the 
enemy you are attacking.

<===============>
< GREEN MINIONS >
<===============>

Strengths
     - Strongest attack
     - Second most durable minion, but don't expect them to last too long in 
       direct combat

Weaknesses
     - More of a specialty minion - they're very useful in some situations, but 
       they typically require more planning and effort to use effectively 
       compared to the Browns
     - Can't swim

Special Abilities
     - Becomes invisible when stationed at a guard marker
     - Jumps on the enemies back when stationed at a guard marker.  Back 
       attacks do much more damage than standard attacks
     - Can walk through green poison without taking damage
     - Can absorb green poison clouds - target the object and send your Greens 
       to it.

Mount: Spiders
     - When riding a Spider, the Greens are more durable and can be used for 
       direct attacks just like a Brown
     - Spiders can climb up walls that have webs on them.
     - Enemies will usually kill the Spider before your Green minion, keeping 
       your minion alive longer

Greens are your sneaky, assassin minions.  They're really good against certain 
creatures and bosses.  Their ability to get on someone's back and attack does 
huge damage but it usually takes more effort to use effectively.  Typically, 
you'll have to place your Greens at a guard market and then lure your enemies 
to them.  There are some foes you'll encounter that can detect magical 
creatures.  The Green's invisibility doesn't help in these situations...

If necessary, you can use your Greens like Browns to smash the nearest enemy, 
but they won�t be able to survive for anywhere near as long as a Brown could.   

<==============>
< BLUE MINIONS >
<==============>

Strengths
     - Blue's strengths are in their special abilities

Weaknesses
     - Least durable minion you've got.  They'll die really fast if an enemy 
       gets to them.
     - Weak physical attack - although it's stronger than in the first Overlord
       game.  At least now they can break open a box or barrel in one hit

Special Abilities
     - Can swim
     - Can resurrect dead minions if they reach the minion fast enough.  When 
       a minion dies, you'll see a marker that looks like a post with head on 
       top in the color of the dead minion.  As long as that marker exists, a 
       blue can raise the dead minion.  Once the marker disappears, you can 
       only raise the minion the graveyard in your tower
     - Can walk through blue ooze unharmed - actually, they'll cause the blue 
       ooze to disappear when they're one it.
     - Are undetectable to enemies while you're sweeping them
     - Can power the raft

Mount: None

Be careful with the resurrection ability.  While it can save your minions, you 
have to make sure your Blues are in a safe location.  Since the Blues are so 
fragile, anything that would kill one of your other minions while kill the Blue 
that tries to revive them even faster.  You should place them at a guard marker 
out of the way to get the most of their resurrection ability.
     
Unless I know that I'm going to need a particular mix of minions, I typically 
have half or a little more of my horde Browns, about half of what's left Reds, 
with the remainder Greens and Blues, just in case I need them.  I'm usually 
really light on Greens unless I find a situation where I need them.

<===========================================================================>
<                    Domination vs. Destruction  [**DVD]                    >
<===========================================================================>

The game offers you a choice of whether to dominate or destroy people at 
various points in the game.  If you want to get the 100% Domination or 
Destruction Achievements, you should decide what you want to do early on in 
the game. The path you choose determines the ending you get.  There are three 
endings, one for 100% domination, one for 100% destruction, and one for the 
situations in between.  There seems to be a bug in the game relating to the 
100% domination ending � most people get the middle ending even if they get 
the 100% Domination Achievement

If you want to go the domination route, you'll end up using your Target spell 
until your target starts to drop to his / her knees.  If you stop the spell 
then, your target will become your slave.  If you keep pressing the Target 
spell, your target will die.  There are several points in the game where it 
gives you the choice of which route you want to go.  I've given my take on the 
advantages of going each route.

<============>
< Domination >
<============>
Advantages
     - The towns you enslave will produce items, gold, and life force for you.
       You have to physically collect it and the production only happens when 
       you are present.  (In Nordberg, you can get life force from the seal 
       farms and in Everlight, the people throw life force at you.

     - If you feel bad about kill townspeople, this gives you another option 
       (although I'm not sure enslaving everyone's much of a better option.)

Disadvantages
     - This is the harder route.  If you aren�t careful, you can kill someone 
       you don�t want to.  Make sure you target the person you want to enslave 
       with by pressing the left trigger.  Once the target starts taking damage
       from the Target spell, stop the spell.  If you let the target�s health 
       drop to about 1/8, the person you have targeted will die.

     - The Target spells gets more effective as you upgrade it and as you go 
       further down the domination path.  What this means is there is less time
       between when you start the spell and when your target starts to take 
       damage.  You have to monitor your target�s health a little more 
       carefully later in the game.  This probably isn�t going to be too much 
       of an issue, but you should be aware of it.  

     - There are certain places where the people you're targeting show up as 
       enemies.  This means your minions will kill the people you're trying to 
       dominate.  To be safe, you'll have to send your minions away and do 
       these segments by yourself.

     - The items the town produces can usually be gotten faster in other 
       locations, so it's not as much of an advantage as you might think.

<=============>
< Destruction >
<=============>
Advantages
     - You have a chance of getting life force, gold, and / or equipment from 
       each person you kill.  In most situations, you get multiple lifeforce 
       orbs for each villager you kill

     - Killing is easier than dominating.
     
     - If you accidently enslave someone, you still kill them to get 
       destruction credit, as long as the quest doesn�t register as complete by
       your action.

Disadvantages 
     - Your trading a onetime drop of items from the people you kill for the 
       items the people could produce if you dominated them instead.

     - The destruction root is more tedious than the domination root.  When you
       enslave a villager, you�ll get back the mana you used to dominate them.  
       When you kill a villager with the Target spell, you won�t get the mana 
       back.  It also takes more mana to kill than to dominate.  So, to 
       dominate a village, you�ll end up running back to your Netherworld Gate 
       to recharge your mana more frequently.  You can only kill about 3 or 4 
       villagers with a full Mana bar when you just start out.

    - The cities that you capture have treasure chests near the Town Hall 
      Netherworld Gate.  As you eliminate villagers, the number of chests 
      decreases.  This is a nice source of gold in the game, but there are some
      better places to go that aren�t affected by your alignment.

It's really your choice and doesn't have too much of an impact on most of the 
game.

<===========================================================================>
<                          Tips and Advice [**TIP]                          >
<===========================================================================>
Here are some things that I found helpful.

     - The save / checkpoint system can cause you to do a lot of back tracking 
       if you die or quit the game before reaching the next save point.  Your 
       current game status if fully saved only when you get the saving content 
       message and you can go back to you tower from the current location.  You
       seem to get a checkpoint when the game checks of tasks.  If die, you'll 
       be restored back to the last checkpoint.  If you quit the game, you'll 
       restart at the last save point.  There might be a significant difference 
       between the check point and the full save point.  It�s quite possible 
       some sections could take you an hour or so before you can reach the next 
       save point.

     - If you die when you are the overlord, you return to the last checkpoint.
       If you die while you are possessing a minion, you'll lose the minion 
       and return to the overlord, but you won't lose any progress that you've 
       made.

     - The sweep and the camera controls are both on the right stick.  If you 
       press forward on the right stick, you'll enter sweep mode.  You can't 
       move the Overlord until sweep mode ends.  It takes a couple of seconds 
       to exit sweep mode once you stop moving the right stick.

     - It can a little while to get the timing right on the Target spell to 
       dominate your target.  You can practice on people before you seize the 
       town without having any impact on your domination / destruction rating.
       It takes roughly three seconds to dominate a person with an un-upgraded 
       Target spell.  Use the left trigger to target your victim.  When your 
       victim�s health starts to drop, release your spell and you should 
       enslave them.

     - When you are going after a minion hive, you'll get access to minions of 
       that hive's color, even though you can't summon them yet.  These minions 
       will be replaced if they die without any cost to you, so don't worry 
       about killing them.  They'll either reappear automatically or they will 
       be in a bouncing urn.

     - The requirements for forging equipment in this game are much more 
       reasonable than the first game.

     - There are only 30 Dark Crystals in the game, just enough to upgrade your 
       minions and forge all the equipment.  This will be your biggest resource 
       restriction during the game.  I've listed some good places to get the 
       other resources after the walkthrough.  To fully upgrade all your 
       minions and get what I think is the best equipment; you�ll need 24 Dark 
       Crystals.

     - The Evil Eye helmet will give you two life forces for each life force 
       you find in the game.  This is a good way to make sure you never have 
       life force resource problems.

     - You probably should upgrade your minions before you spend Dark Crystals 
       on your equipment.  Your minions are going to be doing more fighting 
       than you are...

     - When you're outside your tower and Gnarl starts speaking to you, make 
       sure you stop what you're doing and listen.  Sometimes he gives you the 
       only clues you'll get on what to do next.  If you do something that 
       interrupts him, you may never hear what he says.  Of course you could 
       just look at this guide and find out what you're supposed to do next. :)

       The comments Gnarl makes in the tower aren't that useful for the most
       part.

     - On that note, some parts of the audio get hard to hear and can be 
       important.  When Gnarl tells you what to do next, a lot of times there 
       are other noises happening at the same time.  You might want to turn the
       subtitles on so you won't miss anything.

     - I found 65 people in Nordberg before I got the Greens, 85 total after the 
       Greens, and 100 total once I got to the final section with the Blues.  
 
       In EverLight, I found 80 people before the last door opened and the 
       remainder in that last section.  The elves throwing the explosive bombs
       in the Elvin village are town folk.  You have to destroy two platforms
       of them, but don't kill the elves when they hit the ground, if you are
       going for 100% domination.

     - There are some houses, platforms, and tents that continuously spawn 
       enemies.  For example, the igloos at the beginning of the game can 
       continuously spawn hunters.  You have to destroy the building by sending 
       your minions into it or by cutting down the platform to stop the 
       continuous flow of attackers. 

     - Up until the end of the game, the game is constantly introducing new 
       minions, mounts, etc.  Typically when you first get access to a new item 
       or helper, the game throw a series of obstacles and tasks that can only 
       be used by the new minion, mount, etc.  For example, when you get your 
       Red Minions, you'll have to use them to put out or walk through fire, do 
       a ranged attack, and set other creatures on fire to proceed.  If you get 
       stuck anywhere, try throwing minion or mount that you just acquired at 
       the problem.

     - The Target spell can be useful for attacking enemies that you can't
       physically reach.  For some enemies, like the Elven Priestesses, it can
       pull them their inaccessible location to the ground where the rest of 
       your minions can attack them.

     - If your minions get lost, they'll automatically go back to their 
       burrows.  If you place your minions at a guard marker and move a good 
       distance away from them, if you call them back to you, them might get 
       lost and disappeared.  They can also disappear if they get stuck.

     - If you see a bunch of equipment or sparkles on the ground (equipment 
       that�s really small), sweep all of your minions on to it.  If the 
       equipment is better than what one of them has on, the minion will pick
       it up.  Sending minions out normally will send your strongest, best 
       equipped minions first.  If the strongest minion returns to you before 
       the weakest one goes out, you may never send the weak one out, so it 
       might not get a chance to pick up some needed equipment. Sweeping your 
       minions sends all of them out and gives each of them a chance to 
       improve.  

     - Finally, don't forget about the Back button on your controller.  It 
       gives you the current status of your minions and resources on one page 
       and the current quest status on the next.  There's also a full map of 
       the current level on this quest status page.  That can be very useful to 
       figure out what you need to do next.

<===========================================================================>
<                           Walkthrough  [**WALK]                           >
<===========================================================================>

The game is divided into quests and each quest has one or more tasks required 
to complete it.  You can press the Back button to see your active quests and 
their associated tasks.  There may be an exclamation point on the map that will
show you the location of the next task.

The Prelude really holds your hand through the first couple of tasks.  I'll go 
into a lot greater detail on each individual step simply because they are 
required tasks in the Prelude.  I'm assuming that once you get through the 
Prelude, you'll know the basics for controlling the Overload and the minions.

<===========================================================================>
<                             Prelude  [**W-PRE]                            >
<===========================================================================>
  
Note: The game won't save your progress until you actually reach the 
      Netherworld Tower.  This means you have to get through the Prelude and 
      find the entrance to your tower before you can exit the game.  If you 
      quit too early, you'll have to start back at the Prelude for you next 
      session.

Note 2: You can�t die in the Prelude.  You can get knocked around, but you 
         won�t actually lose health. 

The game starts with the Overlord as a child.  The opening portion is a mini 
tutorial on how to control the Overlord.  It starts with you getting hit in the
back with snowballs.  If you turn around, you'll see the children throwing them
and they'll run away.  Go around the corner and you'll get your first quest.

Quest P1: Demonstrate your Overloading skills -
     - Quest P1 Task 1: Chase the children away

You've got to impress the Brown minions who are watching you that you have what
it takes to be an Overlord.  Go to the snowmen and hit with your stick.  There 
are three big snowmen in the immediate area.  When you knock them over, the 
base becomes a giant snow ball that rolls down the hill and drives the children
off.  Follow the path down to the firecracker.  You only have to take out one 
of them to open up the path.

     - Quest P1 Task 1 Complete
     - Quest P1 Task 2: Show the Minions some magic
     
You need to light a firecracker by facing them pressing the magic button (X). 
If you're facing the right direction and hold the X button long enough, the 
firecracker will light and shoot towards the children.

     - Quest P1 Task 2 Complete
     - Quest P1 Task 3: Control the Minions

Break through the crates and go to the question mark on your map. You'll get 5 
brown minions to control.  Go towards the new question mark on your map.  Send 
your minions at the children to scare them away.  You can send them after the 
crates and boxes if you like, but there's not much there.  If you keep 
advancing and sending you minions at the children, you'll eventually drive them
into a barn.

     - Quest P1 Task 3 Complete
     - Quest P1 Task 4: Wreak mayhem and destruction

Follow the path around towards the gate.  Nev won't open the gate for you 
because he doesn't like you or your minions.  A child name Kelda will tell you 
to follow her to get into the town square.

Quest P2: Find a way into the Town Square
     - Quest P2 Task 1: Follow Kelda

Kelda will lead you through a hole in the barn (the one the children closed on 
you earlier).  There are some chests here that you can open for money.  The 
gold total doesn't show up on the screen the way it will later in the game, but
it still counts.  Exit the far end of the barn.

     - Quest P2 Task 1 Complete
     - Quest P2 Task 2: Find the children's secret hideout

There is a snow fort here with a blocked entrance.  At the far end of the area,
there's a firecracker pointed at the entrance.  If you light it, it will break 
open the entrance.  However, if the children are in the fort, they'll throw 
snowballs at the fuse, putting it out before it will ignite.  You have to sweep
your minions into the fort to chase the children away.  There's a break in the 
wall on the left side of the fort that your minions can fit through.  Sweep 
your minions through this and up to the children to scare them away.  If you're
having troubles finding it, try to light the firecracker.  Kelda will run to 
the opening.  Just stand next to her and face the fort to find it.

You'll have to recall your minions to get them back.  Once you do, light the 
firecracker to break open the entrance.  Go through the opening and you'll find
a house with the number 5 in a circle plus a new task.

     - Quest P2 Task 2 Complete
     - Quest P2 Task 3: Steal the children's clothes

Send your minions into the house and they'll come out wearing the children's 
clothes.  This gives you a new task

     - Quest P2 Task 3 Complete
     - Quest P2 Task 4: Fool the drunken villager

Walk back to the gate and Nev will open it for you.
 
     - Quest P2 Complete

You'll get 5 more minions as soon as you get through the gate. There are lots 
of things you can break in the town square.  All you have to do is light the 
firecracker in the middle of the square.

     - Quest P1 Complete

When you light the firecracker, you'll hear the town bell ring and you'll get a
new quest.

Quest P3: Find out what's going on 
     - Quest P3 Task 1: Follow Kelda to the Village Wall

Your minions will have disappeared, but don't worry - they'll be back soon.  
Just follow Kelda through the newly opened gates.  The town is under attack, 
but you can safely follow Kelda up the walls.  When you get to the top of the 
walls, you'll see a cut scene of the Empire attacking.  You'll get tossed 
outside of the walls.

     - Quest P3 complete

Quest P4: Head into the wilderness
     - Quest P4 Task 1: Follow the minions

Remember, you can�t die in the Prelude, so don�t worry too much about keeping 
your Overlord out of trouble.  Your stick won�t hurt any of the soldiers, so 
you are completely dependent on the minions for this part.

You need to head towards the question mark on the map to run away from the 
empire.  You'll be looking at the correct direction to run when you regain 
control.  You'll quickly get five minions to control as you run up the hill.  
There will be three soldiers you'll encounter, but your minions should easily 
defeat them.  Go past them and you'll get some more minions.  Your path will be 
blocked by five soldiers standing in a line.  If you try to target them, you'll 
see that you can only target them in a group.  These soldiers are in formation.
Send all your minions at the soldiers to break up the formation.  Once it's 
broken the remaining soldiers can be easily defeated.

Continue up the hill, collecting more minions as you go.  At the top of the 
hill, you'll see a bunch of soldiers and some archers on the ridge.  Send your
minions to kill all of them.  Take down the three tents up here as well.  Some
tents continuously spawn soldiers.  Get in the habit of destroying them so you
won�t be overwhelmed by enemies.

Follow the path away from the hill.  You'll see some wolves below that you will
get to later.  At the top of this hill, you'll see a path blocked by a stone 
barricade.

     - Quest P4 Task 1 Complete
     - Quest P4 Task 2: Capture the catapult

Turn away from the barricade and you'll see a clearing with some soldiers and a
catapult.  Kill the soldiers and walk to the catapult.  You'll get a message to
send 10 minions to the catapult.  Select it (Left Button) and send 10 minions 
into it.  You then get a message to step up to the steering platform.  Walk 
into the newly lit circle on top of the catapult and start it.

     - Quest P4 Task 2 Complete
     - Quest P4 Task 3: Shoot the barrier with the Catapult

Ignore the quest right now and fire the catapult at the soldiers advancing up 
the path you just went up.  Practice using the catapult to take out the 
soldiers walking up the path and in front of the barrier.  There are also three
sets of archers firing at you.  Destroy the barrier when you are done. 

     - Quest P4 Task 3 Complete
     - Quest P4 Task 4: Escape across the ice flows to the Minion Burrows

When you exit the catapult, there will be a bunch of wolves in front of you.  
Send you minions at them and they'll ride the wolves.  Past the barrier there 
will be a bunch of soldiers in formation and archers.  If you sweep your wolves 
into the formations, they'll break them pretty fast.  There are gaps between 
both sets of archers that you can't cross.  The wolves can easily jump these 
gaps, so use them to defeat the archers.

Once you're through the soldiers, smash the cage the holds the big creature.  
The Yeti will start following you around.  Head back the way you came and 
you'll come up to another barrier.  The Yeti will break through it.

Go to the new area and smash everything in sight.  Follow the path around to 
the next barrier.  Walk past that area to end the prelude.

     - Quest P4 Complete

You have no tower items and no Dark Crystals at the end of the Prelude

<===========================================================================>
<                      Becoming the Overload  [**W-OVR]                     >
<===========================================================================>

After a cut scene where you grow up, you'll be in a new area (Hunting Grounds) 
with a new quest.  You've now got a health and mana bar, so you can be 
killed...

Quest 1: Become the Overlord
     - Q1 Task 1: Combat Training

Follow the minions.  When you reach the wooden bridge, break the barrels so you
can get across.  Your path will be blocked by the Yeti in an ice block.  Smash 
the ice block to free the Yeti.  The minions will jump in a minion gate (pit).  
Select the pit and summon all the minions you can.  Send your minions at the 
Yeti and then hit him a couple of times yourself.

The Yeti will jump across at chasm and start throwing boulders at you.  Send 
your minions to attack the wooden structure to the left of the Yeti.  When it 
comes down, it will create a path for your minions to the Yeti.  Sweep them 
there and the Yeti will leave, smashing open a new tunnel.

     - Q1 Task 1 Complete
     - Q1 Task 2: Gather 30 Lifeforce for Netherworld Minions

Continue down the path and you'll get to the hunting grounds.  Yes, you do have
to kill the baby seals to get their lifeforce.  This is the only level in the 
game that you have to kill them.  After you kill a few of them, a minion gate 
will appear near you.  Summon you maximum number of minions you can (15) and 
keep killing seals.  Kill a few more and the Yeti will jump over to your side 
and start attacking you.  Hit him a couple of times and he'll jump to an island
and start lobbing snowballs at you.  Keep killing the seals and you'll get 
another cut scene that ends with the Yeti running off, opening up a new area.

You'll see a new area with lots of seals that you can't reach right now.  There
will also be a couple of full grown seals.  They're a little tougher for your 
minions to kill, since they can fight back, but they'll go down pretty quickly.
Farther along the new area, you'll see a wolf.

     - Q1 Task 3: Tame Wolves to create Minion Mounts

Send one minion to the one wolf, and your minion will mount it.

     - Q1 Task 3 Complete

Enter the hunters� village and smash everything.  Make sure you target the 
igloos since they'll continuously create hunters to replace the ones you've 
destroyed.  There are some wolves in cages here that your minions will free and
mount while you are attacking the village.

Just to the right the entrance to this village is another village.  Destroy 
that one and get the wolves there as well.  In the remains of the igloo is a 
wheel that your minions can turn. Send them to it to drop the bridge.  This 
might happen for you as your sending you minions into the village.

Cross the bridge and start attacking the seals.  You get introduced to the 
elves that vow to protect the seals.  Once you kill three elves, their ship 
will sail off.  Your wolf riders should have no troubles with the elves.  

Sometimes Brown minions have troubles hitting elves, but if you hit them and 
knock them over, your minions will finish them off pretty quickly.

Once the elves leave, you should be able to kill all the seals on the island.  
Once you kill enough seals to fill the 30 lifeforce requirement, the Yeti will 
open up a new path.  Your minions will usually return to you as soon as they 
kill whatever they are fighting.  You have to send them back out to collect 
the lifeforce orbs.

     - Q1 Task 2 Complete
     - Q1 Task 4 Enter the Sanctuary Cave
     - Q1 Task 5 Find a Spell Stone to pep up the Netherworld

Go through the newly opened area.  Don't forget to check the side paths for 
chests.  Destroy the village on your right and go to the top of the hill and 
take out the igloo on the top of the hill.  The Yeti at the top of the hill 
will wander off when you get close and you'll get a chance to see Nordberg 
again.  There's some gold near the raised bridge to Nordberg. You can't reach
Nordberg right now, so it's back to playing follow the Yeti again.  As you go 
down the hill, there are three hunters on a wooden bridge. You have to sweep 
your minions onto the bridge to reach them.  At the bottom of the hill, 
there is a large village for you to destroy.

There is a wooden platform to the left of the large village.  The Yeti is there
and four elves.  When you enter the platform, the Yeti will attack you.  Throw 
your minions at it and hit it a couple of times.  It will jump onto one of the 
hanging boats on the side of the platform, knocking off the two elves on either
side of it.  Kill the elves and send your minions up to the platforms on either
side of the Yeti's boat.  
Your minions will cut the ties to the boat, dropping it into the water.  The 
Yeti will jump down and start attacking you again.  Fight back and then repeat
the process again when the Yeti jumps to the other boat.  Once you drop that 
boat, you get to fight the Yeti one last time.  When you hurt the Yeti enough,
it will run off with the elves on their boat.

Follow the path from the far end of the platform and your reach another area 
with hunters and soldiers.  You have to cut down the platforms to get the last
couple of soldiers.  Up ahead is a cave entrance with fire at the mouth.  You 
can safely walk through it to the next map, but your wolves will stay behind.
You'll never be able to take your minion's mounts between maps, unfortunately.

Nordberg sanctuary

     - Q1 Task 4 complete

Walk a little ways into the level and you'll get a cut scene that has the 
empire troops taking the spell stone you are looking for to Borius, the 
governor of Nordberg.

     - Q1 Task 5 Complete
     - Q1 Task 6: Take the Spell Stone to Nordberg

Follow the path down and defeat the soldiers from the cut scene.  There are a
couple of more soldiers at the next barrier.  Break it down and proceed 
onwards.  You'll come to an opening with a log over a stream to a Dryad.  

Approach her and the elves from before will tell her not to let you in.  
There's nothing you can do about this now, so ignore the entrance to the Dryad.
Gnarl will make a comment about a Netherworld Stone, but you can't do anything 
with it right now either.  At the exit to the level, you'll see the Spell Stone
lying on the ground with some dead soldiers.  Pick up the Spell Stone and go to
the next level.  You have to target the spell stone and send at least five 
minions to it to carry it.

Nordberg City 

     - Q1 Task 6 Complete
     - Q1 Task 7: Find a Netherworld Gate to commit the Spell Stone

When you enter the level, you'll see a bunch of gnomes guard the Spell Stone.
In the cut scene that follows, you squish one of the gnomes, but unfortunately,
that's the last time you'll kill one directly.  Your minions seem to be the 
only ones that can hit gnomes.  You'll get a side quest to kill a thousand of
gnomes, but you aren't going to be completing this one for a while.  Well, you
could keep coming back to this map and killing a few gnomes at a time, but it's
not worth the effort.  There are easier places to find gnomes later on.

Quest 2: Kill 1000 gnomes 
     (The task for this quest shows you how many gnomes you've kill so far)

Take the Spell Stone and climb the hill.  When you see the soldiers at the top
fighting the gnomes, drop the Spell Stone and attack them. Continue on the path
away from the bridge to fight some more gnomes.  You'll see a red glowing 
statue of a minion at the end of the path.  This is a command upgrade that will
increase the number of minions you can control by 5, when you bring it to a 
Netherworld Gate.  Bring this statue with you across the bridge.  After you 
cross the bridge, a Netherworld Gate will open.  Your minion will automatically
drop the Command Upgrade on it.  Send them back to get the Spell Stone and 
bring it to the gate too.  This will give you the evil presence / Target spell.
Don�t let the Command Upgrade get to the Netherworld Gate before the game 
finishes telling you about the Spell Stone, or you might not get credit for
receiving the Command Totem.

     - Q1 Task 7 Complete
     - Q1 Task 8: Use your spell to kill some villagers (3)
     - Q1 Task 9: Use your spell to subdue some villagers (3)

The villagers are trying to prevent you from entering the town by throwing 
firecrackers at the paths to the city.  You can't cross these barriers right 
now.  Past the gate on the left is a wooden barrier.  Break it down and there's
a red glowing totem behind it.  This is a Life Totem that will increase your 
health by one bar when you bring it to the gate.  Also notice that if you stand
next to the gate, you will quickly recharge your health and mana.

Before the gate will activate and let you enter the Netherworld, you have to 
complete the first quest.  Killing or subduing these townspeople won't affect 
your domination / destruction rating.  To subdue a village, target the villager
with your left trigger then press and hold your magic button while facing a 
villager.  When the villager starts taking damage, release the magic button to 
enslave him or her.  This takes about three seconds. You can also just wait 
until the villager starts dropping to his or her knees, but this is a less 
precise way of do it.

To kill a villager, keep pressing the magic button after the villager kneels. 
Kill 3 villagers and subdued 3 villagers to finish the quest.  If you subdue a
villager, your mana bar will be recharged for the cost of subduing them.  If 
you kill a villager, your spell bar won't be recharged.

     - Q1 Task 8 and Task 9 complete
     - Q1 Task 10: Travel back to the Netherworld

When you're done, enter the Netherworld gate.  Select the Netherworld Tower to
enter your tower.

Netherworld Tower - Throne Room

     - Quest 1 complete

Quest 3: Netherworld Tour
     - Q3 Task 1: All about your Throne
     - Q3 Task 2: Getting around the Netherworld

Approach your throne and use it to sit down.

     - Q3 Task 1 Complete

You'll have four events that you can select right now:
     
     - A Nordbergian Requests an Audience
     - Learn more about the Foundations (Q3 Task 3)
     - Learn more about the Private Quarters (Q3 Task 4)
     - Learn more about the Minion Burrows (Q3 Task 5)

Ignore the first event right now so you can explore the tower.  Each time you
visit a new area of the tower, you'll mark off one of the tasks for Netherworld
Tour Quest.  You can't do much in the Foundation / Forge right now.  You need 
the Red Minions to power the forge, the armory is empty until you forge 
something, and you probably don't have enough gold to upgrade the brown 
minions.  

There's not much that you can do in the Minion Burrows.  You could raise any 
dead Brown minions right now, if you want.  You can easily get new minions to 
where you current minions are now, so this isn�t necessary.  You can look at 
your current Brown minions if you want.  

Likewise, the Private Quarters aren't very exciting either, since you haven't 
found any Spell Catalysts yet to upgrade your spells and you'll need a mistress
to decorate your tower.  

There are, however, five urns containing Dark Crystals in the tower.  These 
Crystals are very rare and are used for upgrading minions and forging the most 
powerful weapons.  There are only 30 Dark Crystals in the game - just enough to
get everything you need.  Now is probably a good time to collect these 
crystals.  The Dark Crystals are in an urn with a yellow glow.  You have to 
smash the urn with your axe to get the crystal.  Check out the Dark Crystal 
Guide if you have troubles finding them.

View the audience to find out what's going on in Nordberg.  If you accept the 
request, you'll be immediately taken to the Nordberg gate.  Accepting or 
declining audience request has no bearing on your destruction / domination 
rating.

If you're following this guide you should now have:
     - 1 Life Upgrade
     - 0 Mana Upgrades
     - 1 Command Upgrade (Horde Size - 20)
     - 1 Spell Stone (Target)
     - 0 Spell Catalysts
     - 0 Forge Stones
     - 5 Dark Crystals

<===========================================================================>
<                     Getting the Red Minions  [**W-RED]                    >
<===========================================================================>

When you return to Nordberg, you get two new quests.

Quest 4: Conquer Nordberg Town
     - Q4 Task 1: Return to Nordberg (Completed when you arrive in Nordberg)
     - Q4 Task 2: Find out what's going on in Nordberg (Completed when you step 
            off the Nordberg Tower Gate)
     - Q4 Task 3: Remove the Fire Barriers (You have to complete Quest 5 
            before you can do this task)

Quest 5: Find the Red Minions
     - Q5 Task 1: Go back to the Sanctuary Cave

Return to the Sanctuary cave

     - Q5 Task 1 Complete
     - Q5 Task 2: Explore the Sanctuary to find the Red Minions

Enter the Sanctuary and walk towards the crystal thing we ignored earlier.

Quest 6: Open the Sanctuary
     - Q6 Task 1: Examine the Netherworld shard

When the shard expands out of the ground, send all you minions to it and 
then use your magic next to it.  This will cause you to possess the minion who
is on top of the shard.
 
     - Q6 Task 1 Complete
     - Q6 Task 2: Find a way in with your possessed minion

Controlling a possessed minion works pretty much the same way as controlling 
your Overlord, except you've got no mana, your health bar is smaller but it 
automatically recharges, and if you die, you lose your minion but not your 
progress.  You're also smaller, so you can go places your Overlord can't and 
you possess all the natural abilities of your minion, like the ability of Red 
minions to ignore fire.  As you are using your possessed minion, you may run 
into a glowing white barrier.  This is the limit of your possession spell and 
you can't cross it.

Take your minion and go back to the Dryad.  Just before you reach her, there's 
a small branch that goes off to the right.  Follow that branch around to the 
Dryad.  You'll eventually a find a large closed plant pod.

     - Q6 Task 2 Complete
     - Q6 Task 3: Destroy the pod to remove the roots

You have to kill the Dryad to open up the path.  Dryads are special creatures 
that can't be directly killed.  If you attack a Dryad and her health drops to 
zero, she'll go into a sleeping state for a while.  Eventually, she'll wake up 
and start attacking again.  Dryads are bound to a pod, like the one you see in 
front of you.  When the Dryad is knocked out, the pod will open up.  When the 
pod's open, you can attack the flower inside.  Destroy the flower inside and 
you kill the Dryad.  There can be multiple Dryads bound to a single pod. If 
that happens, you have to knock out all the Dryads to get to the flower.

Attack the Dryad and destroy the pod to continue. Dryads are pretty strong, so 
you might lose a minion or two in the process.

    Quest 6 complete

Press and hold your magic button for about 3 seconds to return control to the 
Overlord.  Go into the newly opened area.  The fairies that you see in the cut 
scene are kind of a pain.  They won't attack you minions, but your minions will 
fall in love with them and follow them around without fighting.  If you're not 
careful, you'll end up losing a bunch of minions to them.  If there are any 
fairies on you path, leave you minions at a guard marker and kill the fairies 
yourself.  Also, there are oval circles on the ground made of white flowers.  
These are Venus fly trap things that will attack your minions when they go by.  
You might lose a couple of minions to these things.

Go down the hill until you reach the Netherworld waypoint / gate.  There are 
Dryads up ahead.  You need to go past them, since you can only attack one of 
the two right now and you need to take down both of them to open the pod.  If 
you stay on the path, the Dryads won't attack you.  The fairies are down here, 
so set a guard marker for your minions and eliminate the fairies first.  Make 
sure you attack the pink crystals you see.  Some of them will give you the 
pink crystals you can use for forging weapons.

Slide down the hill and you'll find a bunch of gnomes.  Dispatch them and then 
walk across the pond.  Your minions can't swim, but they should be smart enough 
to take the branch path across.  The gnomes will take out the next branch, so 
your minions are stuck.  Send them back to the minion pit and you'll go this 
part alone.  Don't worry, you won't be alone for very long.

When you cross the next pond, there will be a gnome hill to your left with a 
soldier trapped inside.  Past the soldier to the right, you'll see a glow in 
the weeds.  That's another Dark Crystal inside an urn.  Go over and pick it up.  
If you one of your minions breaks the urn but doesn't collect it, a gnomes 
might pick it up and take it back to the gnome hole.  If this happens, the Dark 
Crystal will be lost forever.  If this happens and you want to get all the 
crystals, you have to quit your game without saving and try again.  

Continue along the path, ignoring the rest of gnomes until you reach some red 
thorns branches blocking your path.  Some Red minions will appear and burn down 
the barrier.  Follow them and your get a few Red Minions.

     - Q5 Task 2 complete
     - Q5 Task 3: Find the Red Hive

You'll now have 10 Red minions you can use.  These don't count against your 
lifeforce, so if you lose any of them, you'll get some new ones for free.  Go 
back and eliminate the gnomes if you like.

When you are done, send your Reds into the next two thorn barriers to continue.
There are some thorns blocking a side area, which contains some stuff you can 
collect.  Follow the path around and you'll see the Red Hive across the river.

     - Q5 Task 3 complete
     - Q5 Task 4: Find a way to the Red Hive

Continue along fighting the gnomes and the fairies in the next clearing.  Your 
Reds will do better against the fairies than the Browns because they will 
usually start attacking them outside of the fairies attraction range.  When 
you've cleared the area, step on the elevator (the wooden platform thing).

There are two fly traps at the top of the hill, but your Red minions are very 
effective against all the creatures here.  Slide down the hill and face the 
Dryads we avoided earlier.  The Reds are really effective against them too.  
Take down both Dryads and then attack the pod to kill them.  When you are done, 
find the Brown minion pit and summon as many Browns as you can.

Cross the bridge and you'll face a couple of elves.  Select your Browns and 
have them attack the elves.  When they reach the elves, select your Reds and 
place them at a guard marker near the elves but out of melee range.  The Reds 
will catch the elves on fire and the browns will quickly finish them.  This is
a fairly standard technique you�ll end up using for most of the game.  
Alternately, if you send your Browns to fight and you walking into the fight 
yourself, your Reds will attack anyone you are attacking.

Ride the next elevator up and you come to a platform with a lot of elves.  The 
elves that have swords will attack you.  The other elves are peasants.  Go down 
to the platform where Gnarl says to get a height advantage on the elves and 
send your browns at the elves there.  Place the Reds at a guard marker.  Any 
time a new elf comes near, send your Browns at him.  Your Reds should catch all 
the fighting elves on fire pretty quickly.  After they're gone, you pretty much 
have free reign on the platforms to break and collect what you want.

At the end of the platform, you'll find a harp that you can collect.  The harp 
lets Quaver, the jester minion, sing about your accomplishments back in the 
tower.  There's a Brown minion pit and a Netherworld Gate (2) just past it.  
There are a few soldiers here as well, but they are panicking, so they aren't a
threat to anyone.  Past the soldiers is another place where you can possess a 
minion.

Go forward as the minion and you'll walk right into a narrow path down the 
cliff.  At the bottom will be two elves, which your minions should be able to 
take care of.  At the end of the platform with the elves is another elevator.
Take it up and return control to your Overlord.  You now have a way for your 
Overload to get to the ground.

On the ground, you'll face three Dryads protecting a single pod.  You have to 
take down the Dryads pretty quickly or else they will start recovering before 
the pod will open.  The pod you are looking for is near the base of the statue,
to the left side.  It's in the water, so you'll have to target it with your Red
minions.  Before you attack, you can look out over the field below.  There's a 
rock just past the Dryads, who are in the resting pose.  

The easiest way I've found through this is to leave your Browns behind and 
attack with your Reds.  The Reds will catch the field on fire, possibly hurting
you and knocking out all the Dryads (and kill all Brown minions you have with
you).  You should then be able to kill the pod.  You have to target the pod and
send the Red minions to it to get them to attack it.

When you have defeated the Dryads, cross the bridge.  Use the Reds to destroy 
the thorns and your Browns to destroy the statue.  The huge crystal will drop 
in front of you. Break that to find your first Mana Totem.  Queen Fay will 
appear and cause stones to start falling from above. Don't worry, they don't
seem to do too much damage to either you or your minions as long as you keep
moving.  Grab the Mana Totem and head over the bridge created by the fallen
statue.  There are two elves here to watch for.  Follow the path around and 
you'll find the Red Hive.  Grab it, destroy the thorns and place both it and 
the Mana Totem on the Netherworld around the corner. When they're both gone, 
hop on the gate yourself and return to the tower.

     - Quest 5 Complete
     - Q3 Task 6: Visit the Forge in the Foundations

You can visit the forge if you like to satisfy the new task, but there's 
nothing too exciting to make right now.  You'll get some better options very 
soon.  You might want to spend some money and upgrade your minions though.

If you're following this guide you should now have:
     - 1 Life Upgrade
     - 1 Mana Upgrades
     - 1 Command Upgrade (Horde Size - 20)
     - 1 Spell Stone (Target)
     - 0 Spell Catalysts
     - 0 Forge Stones
     - 6 Dark Crystals
     - You should also have the harp and the Red Hive

<===========================================================================>
<                       Conquering Nordberg  [**W-NOR]                      >
<===========================================================================>

Travel back to Nordberg.  I summoned 10 Browns and 10 Reds for this next part.
After the cut scene, you'll see a centurion advancing towards you.  Your Browns
can occupy his attention but they can't really hurt him.  Your Reds will be 
able to catch him on fire and kill him.  You can also attack him, if you like.
Once he's gone, go to the top of the stone wall, next to the formation of 
troops.  You can place your Reds at a guard marker here and they'll start 
attacking the soldiers safely.  Eventually the Reds will kill enough soldiers
that they'll break formation.  Send your Browns down to mop up the remaining 
soldiers.

Use your Reds on the fire barrier behind the formation when you are done, 
then break it when the fires go out.

     - Q4 Task 3 complete
     - Q4 Task 4: Find a way to flank the Ballista

Straight ahead and down a slight hill is the first forge stone.  Collect that 
and then follow the path to the left.  You don't want to go down the path that 
leads straight to the city because the Ballista will kill you really quickly.

In case you've lost your bearings, the Forge stone is where the entrance to
the ice flows was in the Prelude.  The path to the left was the one you came up
one to escape the city, and your gate is where the catapult was. 

Follow the path down the hill to the left of where you found the Forge Stone.  

You come upon another centurion in front of some soldiers in formation.  Take
the centurion down and put your Reds on the top of the hill.  They'll catch 
most of the soldiers on fire.  Use your Browns to finish off the stragglers.

Continue on down the hill.  You'll come to a place where there is a large 
formation of soldiers below you.  Place your Reds on top of the edge of the 
ledge and watch as they break up the Formation.  You can use your Browns to 
attack the running soldiers, but be careful about getting them too close to the
formation.  The soldiers in the formation are too strong for your Browns.  Your
Reds can't reach the centurion behind the formation, but you can hit him a 
couple of times and he'll follow you in range of the Reds.  Don't go after the
centurion until you've taken care of all the soldiers.

Down the hill to the left of these soldiers is yet another set of soldiers in 
formation.  You can park your Reds on the near side of the fence and they can 
attack the soldiers.  These soldiers are a little more challenging than the 
earlier ones.  They're moving around and they'll charge your minions if you let
them get too close.  If they charge, you�ll lose your Reds quickly.

Continue down the hill and you'll see some wooden steps in front of you.  Go up
the steps, killing the few soldiers there.  Ignore the soldiers in formation.  
They won't move out of their formation, so they shouldn't cause you any 
problems.

     - Q4 Task 4 Complete
     - Q4 Task 5: Take over the Ballista
     - Q4 Task 6: Clear the blockades on the main road

Send your minions into the Ballista and activate it.  You can then use it to 
pick off the three large formations of soldiers.  The formation directly in 
front of you will get some replacement soldiers from the tent, but they'll stop
coming out eventually.  You can shoot the tent to take it down, if you like.
Just keep firing until all the formations are panicking.  Use your minions to
finish off the solders running around.

     - Q4 Tasks 5 and 6 complete
     - Q4 Task 7: Find a way to get into the Town

Gnarl suggested that you follow the tracks, so take his advice.  You'll come to
a dig site.

     - Q4 Task 8: Investigate the dig site

Keeping following the path and you'll get to an intersection.  The way to the 
left is blocked, the soldiers in front of you are too tough to tackle right 
now, so that leaves the barrier on the right.  Let your Reds attack it and 
they'll create an opening for you.  You'll hear dogs barking in front of you.
Take the opening on your right and send your Browns in.  Let them kill the 
soldiers there and mount the wolves.  Follow your Browns into the opening 
quickly.  Mount all the wolves that are provided to you.  If there are more 
wolves than you have minions, send some of your Reds back to get enough Browns.

While you are getting your wolves, a formation of soldiers will block off the 
entrance.  (If you didn't follow your Browns in, you'll find yourself in the 
middle of this formation with a bunch of Red minions.)  Sweep your wolf riders
into the formation.  They'll send a bunch of the soldiers flying, and kill the 
others pretty quickly.  Eliminate everyone here.

Go back where you can from and kill the soldiers in formation that I told you 
to ignore earlier.  By sweeping your wolves into them, you should be able to 
break them up quickly.  (If you keep going down the path you were just on, 
you'll end up in the Hunting Grounds, on the other side of the bridge that we 
couldn't get through earlier.  Don't do this now or you might reset part of 
the quest.)

Once you eliminate these soldiers, continue down that path until you reach a 
plank that only you minions can go on.  Sweep your wolf riders along the plank, 
onto the far platform, and over the gap to the next platform.  Send four of 
them to the wheel on the far platform.  That will open the door below your 
wolves and a cart with explosives will come out.  Follow the cart to the end of
the path and target it with your Reds.  This will cause the cart to explode, 
creating an entrance for you to enter the dig site.  If you lose any wolf 
riders between now and the time you take Nordberg, just go back to the place 
where you got the wolves.  There should be one replacement wolf for each wolf 
you lost.  

Send your wolves in to the site to kill any of the soldiers running around.
Keep an eye on the Reds.  A replacement cart will come out and your Reds like 
to target it, if they are at a guard marker that's within range of it.

Send your wolves into the formation of soldiers on the second set of tracks.  
When those soldiers are gone, follow the first set of tracks to the cart shed 
and then go behind it. You see another wheel, which will let out a cart on the 
second set of tracks.  Use your minions to push the cart around the tracks to 
another barricade.  Have your Reds blow up the cart and that will take out the 
barricade.  Kill the centurion on the platform behind the barricade and send 
your minions to turn the wheel on top of the next shed.  This will bring a 
third car out.

     - Q4 Task 8 Complete
     - Q4 Task 9: Blow up the Town Gate

Ignore the cart for now.  The town has deployed some defenses that can blow up 
the cart before it reaches the gates.  We need to clear out the defenders 
first.  Just down the track are some archers on a slight hill.  Send your 
wolves up the trail to the left, over the gap, and into the archers.  Note the
barricade below the gap your wolves just jumped over.  We'll come back to that 
later.

Go back towards the city and you'll see three archers firing at the tracks.  
Go underneath them and back up the path we came down to get to the Ballista.  
Opposite the ruined barn is a gap your wolves can jump.  You can sweep your 
wolves over this gap, through the top of the city and into the archers to 
eliminate them.  That should take care of the town defenses for now.

Go back to the third cart you released and move the cart to the barricade I 
just told you to ignore.  Call your minions off just before they reach it and 
the cart will (hopefully) stop right in front of it.  Have your Reds blow it 
up.  Behind the barricade is another Command Totem.  Return that to your gate 
and get another 5 minions for your horde.

Get another cart and push it all the way down the tracks until it stops at the 
gates.  Use your Reds to blow it up and open a way to Nordberg.  Unfortunately, 
another set of defenders will appear.  You'll have two formations in front of 
the gate, archers on either side of the gate, and archers at the end of the 
tracks.  You should be able to kill the three archers at the end of the track
without engaging the formations.  You can go around the back way and eliminate 
the archers on the right side of the gate using your wolves just like before.  

After that I then took five minions and ran to the Ballista. You should be able
to reach the Ballista without having to fight any of the formations.  From 
there, I could pick off the remaining three archers on the town walls.  These
archers are unreachable except by the Ballista or your Red Minions standing in 
the gate were one of the formations is now standing.  I then used the Ballista 
to eliminate the two formation lines.  There are other approaches that could 
work just as well.  When you have killed all the soldiers you can enter the 
town.

     - Q4 Task 7 and 9 complete
     - Q4 Task 10: Find Borius

Go into the town.  Some of the townsfolk will start throwing firecrackers at 
you.  Feel free to kill or dominate them.  This won't affect you destruction / 
domination rating right now.  The villagers always throw the firecrackers in 
the same spot, so you can usually just walk around the spot and get to them, if
you want.  You can also bring your Reds, since they are immune to fire damage.  
I'd leave the Browns behind for now.  Follow the only path through the city, 
clearing out the firecracker throwing townspeople as you go.  When you see some 
Roman looking people on a platform or get near the temple, go back and get your
Browns.  Then walk forward to trigger the cut scene.  Kelda seems all grown up
now.

     - Q4 Task 10 complete
     - Q4 Task 11 Destroy the Temple
     - Q4 Task 12 Find a way to reach the Town Hall

Kill the two soldiers in front of you.  Turn around and you'll see a bunch of 
soldiers in front of a temple.  Send your Brown minions at them and they'll 
kill the soldiers and destroy the temple.

     - Q4 Task 11 Complete

Target the statue and send your minions to it.  They will push it down the 
hill, destroying the barricade that prevented you from reaching the town 
center.  Go back down the hill.  There will be a continuous stream coming at
you of two to three soldiers.  They are coming from the bridge you just opened
up and they'll continue coming until you reach the bridge.  Follow the soldiers
to the bridge.  Walk forward past the gate.  You'll hear Marius and Borius
talking.

Follow the road down to the town center and walk up to the steps on your left. 
Walk up the first set of steps and place all of your minions at a guard marker.
The next part can be a little challenging.  It's easier if you go through there
alone and then call your minions to you.  Your minions move much faster than 
you do, so there is less chance they'll get hurt if they are running towards 
your safe location than if you are strolling out in the open.

Continue up the stairs and the camera will lock at the end of an alley.  You 
are looking at a Ballista that's pointing at you.  Use the cover to make your 
way down the alley.  You are aiming for that little area between the left wall 
and the wooden stairs going up.  Don't stray too far to the right, because 
there are archers on the wall above you to the left.  The Ballista can shoot 
three arrows before reloading, so time your movements as best you can.  It is
possible to reach this spot without getting hit.

When you get there, call you minions to you.  When they arrive, sweep them up 
the stairs towards the Ballista.  You might have to kill the soldier there 
first before the Ballista can be targeted.  You also might have to take a step
or two back so you can target the Ballista.  Once you take out the Ballista, 
sweep your minions up the stairs on the left wall to take out the archers.  
When your minions start attacking the archers, it's safe for you to climb the 
stairs.  Don�t start climbing the stairs before you take out the Ballista, or
 you will die pretty quickly.  If you die, you�ll be sent back to the point 
where you had to climb the hill past all the firecracker throwing villagers.

     - Q4 Task 12 Complete
     - Q4 Task 13: Defeat Borius

At the top of the stairs, you will see a wooden plank that your minions can 
cross.  It leads up the stairs to a statue, although it might be hard to get 
the statue in view.  Sweep some minions to the statue and they'll push it down 
on Borius.

     - Q4 Task 13 complete
     - Q4 Task 14: Kill or Enslave Borius

An elevator with a couple of soldiers will appear on the platform where the 
archers were. Kill the soldiers and have a minion throw the lever on the 
elevator.  This will cause the platform to lower into the Town Hall area where
Borius is.  

It's decision time!  If you want to go the Domination route, hit Borius with 
your Target spell.  Release your spell when the statue breaks up to enslave 
him.  If you want to go the Destruction route, keep hitting him with your 
Target spell until he dies.

     - Q4 Task 14 Complete
     - Q4 Task 15: Take over Nordberg

Go to the door next to Borius or where Borius was.  This will prompt you to 
take over the town.  It costs 50 Brown minion lifeforces, but you should be 
able to afford this with no problems.  Once you take over the town, anything 
you do to the townsfolk counts against your domination / destruction rating.  
As soon as you take over the town, you are transported back to the Netherworlds 
with your new mistress, Kelda.

     - Quest 4 Complete
     - Q3 Task 7: Visit Kelda in the Private Quarters

Quest 7: Control Nordberg Town (The tasks for this quest tell you how many 
     villagers you have enslaved or captured.)

Your tower has started to improve, although it's still under construction.  Go 
up to the Private Quarters to talk to Kelda.  The tower decoration station is 
now active, but there aren't enough things available yet to make it worth the 
money.  Don't bother with it for now.  (It takes seven items to make a 
mistress happy and you've only got two available right now.)

     - Quest 3 complete

Go back to Nordberg to collect a few things.  There's an audience request on 
your throne interface, but ignore it for now. Go back to the cart that you used
to break open the town gates.  Push it into town and it will stop in front of a
house.  Make sure there aren't any villagers nearby if you are going for 
domination and get your Reds to blow it up.  There will be a glowing urn behind
the rubble.  Break it and get Dark Crystal #7.  

There are gnomes running around just outside the city, if you want to go chase
them.  It's not a bad way to get some extra lifeforce.

Go back through town to the place where the second Ballista was shooting at 
you.  The gate below it that was closed earlier should now be open.  Go through
the gate all the way back and take the trail to the left.  Follow it all the 
way to the end.  You'll have to break through a couple of fences to get to the
end.  At the end of the trail, there will be another glowing urn with Dark 
Crystal #8 inside.  This crystal is in the same location you started the 
Prelude. You've know got enough Dark Crystals to fully upgrade both you Brown 
and Red Minions. It will take 20,000 Gold to do it and that's going to take 
some collecting.  There are some chests near the second Nordberg Netherworld 
Gate that refill every time you enter the map.  If you start killing townsfolk
for the destruction path, these chests will slowly disappear.  There are some 
other chests scattered about the level as well.  It's probably worth it to 
spend some time to get at least a couple of levels of upgrades for your 
minions.

That's all the items you can get for now.  There are two areas of the town that
are blocked to you, but you won't be able to open them up until you get your 
Green and Blue minions.  You can start dominating or kill villagers.  This will
make the villagers work for you mining gold, creating equipment for your 
minions, or raising seals if you enslave them.  If you kill them, you�ll get 
several lifeforce orbs per person, plus some gold and some minion equipment.

There are 21 villagers walking around outside in the areas that you can 
currently reach.  There are also two villagers per house.  Send your minions at
the doors of the houses you see.  They will break down the doors, driving the 
villagers outside.  When they flee, they'll drop gold and minion equipment.  If
you send your minions into a house with a broken door, they will destroy the 
house and find more gold.  There are a total of 65 villagers you can dominate 
or enslave at this point in the game, including the 21 that are outside.  If 
you miss one or two, you can leave the map and come back.  The villagers will 
reset to their original position.  Any closed door you find, except for the 
two at the Town Center, has a villager or two you can kill or enslave.  
Destroying a building or two doesn't seem to affect your destruction / 
domination rating.  If you destroy a building belonging to a villager you 
haven't killed or enslaved, the building will be rebuilt the next time you 
visit the city.

If you kill the two occupants for a house, you can only destroy the house if 
you don�t leave the level.  If you kill all the occupants of a house, leave 
Nordberg, and then come back, the house won�t be targetable and you can�t 
destroy it.

That's all you can do in Nordberg for now.

If you're following this guide you should now have:
     - 1 Life Upgrade
     - 1 Mana Upgrades
     - 2 Command Upgrade (Horde Size - 25)
     - 1 Spell Stone (Target)
     - 0 Spell Catalysts
     - 1 Forge Stones
     - 8 Dark Crystals

<===========================================================================>
<                      Sailing to Everlight  [**W-SAIL]                     >
<===========================================================================>

Go back to your tower and choose the Nordbergian Requests an Audience option 
from your throne.  He'll tell you about some townspeople planning to steal a
ship.  Travel to Nordberg Netherworld Gate 2, summon your minions, and leave by
the newly open city gates next to you.  Don't bother collecting the wolves in 
Nordberg City, because you'll lose them when you go to the new level.

Quest 8: Save your ship

     - Q8 Task 1: Go to Nordhaven

Walk to the Netherworld Gate

     - Q8 Task 1 Complete
     - Q8 Task 2: Deal with the ship thieves in Nordhaven
     - Q8 Task 3: Find a way to melt the river ice

Continue forward and you come to a village with igloos. Kill the people there 
and break the igloos.  There are two sets of hunters on ridges that throw 
spears at you.  Make sure you get both sets of them.

     - Q8 Task 4: Set fire to the tar pits (0/3)

Past the village you come upon some gnomes and what Gnarl tells you is a Tar 
pit.  Get your Browns to kill all the gnomes on land then let your Reds target
the two gnomes swimming in the tar.  The heat from the flames will melt some of
the ice.

     - Q8: Task 4: Set fire to the tar pits (1/3)

Go up the next hill and you'll see a clearing and spears coming in from the 
right side.  There will be a fire barricade in front of you and a hill to the 
right.  Go around the hill and send your minions over the wood braces to the 
platform behind the hill.  They will break the platform and kill the hunters.
You can move your Reds under the part of the platform that wasn't broken and 
they'll kill the two remaining hunters.

Bring your minions back out and use your Reds to put out the fire blocking the
path.  Break the barrier when the fire is out.  Walk along the ridge, taking 
out the hunters in front of you. You'll come upon another village with a bunch
of hunters below you.  Place your Reds at a guard marker and go down and attack
with your Browns.  When you've cleared the village, climb the wooden stairs at
the other side of the village.  There will be a wheel here your minions can 
turn.  This will release the tar into the pit next to the village.  Get your 
Reds to ignite that pit.

     - Q8: Task 4: Set fire to the tar pits (2/3)

The heat from that fire will melt the ice that was blocking your path.  The 
side path will take you down to some seals, if you want them.  The main path 
will take us to our next pit.  Follow that path and you'll see two hunters.  
Attack them and a number of other hunters will come out from the road.  You 
should be able to take all of them.

You'll cross a bridge the road will loop around the final tar pit.  There are a
bunch of hunters spaced out along this road.  Take each set out before going 
after the next.  From where the last group of hunters stands, your Reds should
be able to light the last tar pit.

     - Q8 Tasks 3 and 4 complete

Continue down the path and you'll come to the city of Nordhaven.  As you
approach you'll get a cut scene. You need to free your ship from the ice and 
you've got a choice on what to do.  You can light the final tar pit 
(destruction path) or enslave 10 villagers and they'll use dynamite to break 
your ship free (domination path).  Choose the option based on which path you
want to follow.

     - Q8 Task 5: Set fire to the giant tar pit or subdue 10 villagers to 
                  remove the ice for you

Just outside of the village is a Netherworld Gate you can use to recharge 
yourself.  There's more than 10 villagers running around, so even if you 
accidently kill one of them, you can still complete the quest.  On the other 
side of the village is a large wooden gate that leads to a dead end.  When you
go forward, hunters will break out of both sides and attack you. I placed my 
Reds on a guard marker just inside the entrance and they destroy the structure,
sprung the trap before the hunters could attack.  There are about 5 villagers
here you can subdue, if you are going the domination route.

In front of you is the large tar pit.  There are three elves and a bunch of 
hunters in this area.  There are hunters a platform straight behind the 
entrance to the tar pit.  There are some more of them up the ramp to the big 
platform in the tar pit.  If you are going the destruction route, have your 
Reds light the barrels on top of the platform.  This will start the oil well 
gushing oil.  Have your Reds target the second set of barrels, below the 
gushing oil, and the tar pit and all of Nordhaven will catch on fire.  When the
big tar pit catches on fire, all of the areas near the tar pit will be burning,
so you won�t be able to visit them again.

If you are going the domination route, there will be some villagers walking
around the tar pits. There will be more on the trail leading off to the left of
the pit.  When you've released the ship using one of these two methods, you'll
get a new quest.

     - Quest 8 complete

Quest 9: Set sail to Everlight 
     - Q9 Task 1: Sail out of Nordhaven

Go back to the ship and send 10 minions to it to power the ship.  I'd keep my
Red minions with me, since they can attack targets from the bow of the ship.
Ships are kind of interesting to control.  You use the right trigger to go 
forward and the left trigger to go back.  You steer the ship with the left 
stick and control the camera with the right.  The camera doesn't always 
automatically adjust to the direction your facing. It might take a little 
getting used to before you can control the ship well.  You ship's status 
replaces your health and mana bars.  The green bar on top represents the ship's
health.  If it drops to zero, your ship will break up and you'll drown.  The 
bottom bar is the extra speed panel.  If you press the A button quickly, your 
drummer will increase his beats, making your minions row harder.

Follow the river and you'll come to two elves on a platform in the middle of 
the stream.  Your Red minions on the front of the ship should take them out 
easily.  In the distance, you should see a ship blocking the way.  There are 
mines in front of it, which will sink you if you try to ram it.  Instead, head
towards the dock on your left.  When you get close to it, you should see a
message asking you if you'd like to dock.

Quest 10: Destroy the ship blockage
     - Q10 Task 1: Dock your ship
     - Q10 Task 2: Find a way to destroy the ship that's blocking the river
     - Q9 Task 2: Get to open sea

Dock your ship by getting the middle side of your ship close to the wooden 
platform.

     - Q10 Task 1 Complete

Get off the ship.  Kill the elves and the adult seals in front of you.  Then 
run onto the next ice slab with all the seals.  You'll get a cut scene showing
all the seals swimming away from you, right into the mines, taking out the 
elven ship.

     - Quest 10 complete

Sail past where the elven ship was and you are on to Everlight Reef!

     - Q9 Tasks 1 and 2 complete
     - Q9 Task 3: Sail on to Everlight

Everlight Reef

There are some soldiers and elves stranded on ship debris that your Reds can 
pick off.  You can also run your ship into debris and the people on them will
drown.  There is a Netherworld Gate immediately to your right when you start 
the level.  If you quit the game during this level, this gate (Everlight Reef 
Netherworld Gate 1) will typically be the one that has your ship.  If it's not
there, check out the other gates you've accessed.  One of them will have your 
ship.  You can't do much on this level without a ship.  When you head out on 
the ship, I usually take 10 Brown minions, who I use to man the ship, and 15 
Red Minions to attack everything.

Head forward, following the river.  It looks like there are a lot of places to
go, but there's really only one path right now.  You go to an area and see two
large doors in front of you.  Sail towards them and you'll see a cut scene of 
elves taking away colored cylinders that cause the doors to close.  The goal of
this level is to move all four cylinder keys back to their proper location so 
you can open the gates.

Quest 11: Open the Gates to Everlight

     - Task 1: Return the Gate Keys to their slots (0/4)

Turn away from the gates and you'll see the center island with two large stone
elven faces looking at you. The mouths are tunnels and in front of the faces 
are the slots to put the key stones.  This is the island we're going to land 
on. Head clockwise around this island.  You'll go under an arch and Gnarl will
tell you that you need to find a safe place to moor the ship.  Just past this
point, you should see a stone ledge that you can dock.  Your way will be 
blocked by two ruined ships, if you go too far.

On land, head down the path and you'll see three elves fighting some soldiers
in front of you.  The elves will probably win before you reach them.  Take out
the elves.  The Red Gate Key will be next to you.  Take the gate key and follow
the trail.  You'll see an urn across a deep pool of water, but unfortunately
you can't reach it.  You'll need Blue minions to get it for you.  Continue on
until you get to the Minion Pits.

There are a couple of elves in front of you, but if you chase after them, 
they'll run off a ways and start throwing poison bombs, blocking off the path 
that way.  You can't reach the Command Totem that's below you right now either,
although we will be able to get that shortly.   There is a tunnel that's
directly opposite the minion pits.  Take the gate key down that tunnel and your
minions will place it in the slot.

     - Q11 Task 1: Return the Gate Keys to their slots (1/4)

The path continues to the right of the key.  You'll loop back over the tunnel
you just went through.  There are two elves at the top.  Across the bridge is a
platform that keeps spawning elves.  Take out the elves and the platform so it
stops creating elves.  There's an elevator with the Teal Gate Key.  The key is
powering the elevator.  It will keep going up and down until you take the Gate
Key.  Make sure you take it when it's at the bottom.  You'll find that your way
is block by some boats.  To the left of the boat that's blocking you is a 
convenient line of explosive barrels. Use your Reds to light the first one and
they'll light one after another and knocking both ships out of the way.  Take
the gate key forward around the corner and place it in the slot.  The second
Netherworld Gate will pop up as on your way to the slot.

     - Q11 Task 1: Return the Gate Keys to their slots (2/4)

You'll see a cut scene of elves putting the Yellow Gate Key on a ship.

Quest 12: Seize the Elven ship

     - Q12 Task 1: Get to the Elven ship before they escape

Don't worry, the ship won't start to sail until you get back to your ship and
sail close enough to the island.  It won't escape either; it will just circle
the map.  There's no time pressure for this quest.

Go into the tunnel behind the Teal Gate Key and you'll come out behind the
elves that were throwing poison.  Cut down the platform they are on and take
them out.  They aren't a problem from this angle.  Head back to your ship. Make
sure you have 15 Red Minions.  You'll need them for the next quest.  When you
get to the ship, a mermaid will be waiting for you. She's pretty tough for
minions, since she can blow water on them and knock them over.  She can't do
much to you, so just walk up and hit her a few times.

Have your Browns run the ship and leave your Reds to as attackers for the ship.
I'd recommend turning around and going back the way you came instead of going 
through the area that was just opened up when you blew up the two ships.  There
are a couple of mermaids that will attack you every time you cross this part.
It's a pointless battle that you can easily avoid.

When you get back to the gates, head towards the island to the right of the
gates.  The elven ship will break through the rock barricade and try to escape.

     - Q12 Task 1 complete
     - Q12 Task 2: Burn the sails to stop the ship

This battle can get ugly if you're not careful.  The elven ship is faster than
yours, so you have to burn the sails to slow it down.  When you get near the
ship, your Reds will target the sails and catch them on fire.  Catching the 
sails on fire isn't enough, since they will never fully burn off automatically.
The only way you can remove the sails is for your Reds to inflict enough damage
on them to destroy them.  To make the fight even more challenging, the elven 
ship has a ram on the front of it that can seriously damage your ship.  If you
let them hit you ship with any speed, they'll take off about a 1/3rd of your 
ship's health.  Three hits and you are sunk.  The elven ship will circle the 
central island until you burn its sails or you get sunk. You can chase it if 
you like.  That's what Gnarl tells you to do. You'll pass through the mermaids
I warned you about each trip around the island.  Alternately, you can just wait
in the open area near the gates and attack them as the pass around the island.
Just make sure they don't ram you.

Chasing them is probably the easiest option, because the elven ship has
troubles navigating around the dock and you can catch them when they are trying
to turn around.  When you successfully burn off the sails (there will be no 
cloth left on the frame and no flames), you will get a new task.

     - Q12 Task 2 complete
     - Q12 Task 3: Board their ship
     - Q12 Task 4: Kill the elves

Pull up alongside the elven ship and dock next to it.  When you get near the 
elven ship, the elves might board your ship.  Deactivate the ship and fight the
elves yourself, since your Reds will probably need a little protection.  Kill
off the elves and move over to their ship.  Take that ship and the Yellow Gate
Key it�s carrying.

     - Quest 12 complete

Across from the dock you used for the first two Gate keys is a smaller dock 
hidden the rocks.  If you are near it, dock. Follow the path to the end and
kill the elves you find there.  There's a Life Totem here.  Your minions will
take it back to your ship.  Dock at the center island and take the Gate Key the
Netherworld Gate there.  

Just past the first place you docked on the center island is a pile of rocks in
the water.  They may still be some elves and soldiers in the water in front of
it.  Ram the rocks with your ship and you'll break through to a new dock.  Moor
the ship here and collect the Command Totem on the shore. The easiest way I 
found the ram through the rocks is line the ship up with the rocks, back up as
far as I can, and charge at it at full speed.  Hit the drummer a few times to 
make the ship go even faster.

You can collect these items now or after you place the Yellow key.

Whatever you choose to do, take the Yellow Gate Key back to the place where the
elven ship broke free.  There's a platform inside where you can dock your ship.
Grab the key and walk along the cost.  There are a few mermaids here, but your
minions seem to have an easier time against them when the mermaids are on land.
Take the gate key up the steps.  A mermaid will pop out of the water when you 
climb the stairs.  The platform is another elevator.  Take the key off when you
get to the top.  Climb the stairs, take a right turn, carry the Yellow Gate Key
down through the tunnel and place it in the slot.

     - Q11 Task 1: Return the Gate Keys to their slots (3/4)

Go back through the tunnel and take a right.  The elevator won't work anymore,
since we can't use the Gate key on it.  Go down the stairs to the first landing
and take a right.  There's a glowing urn with Dark Crystal #9 at the end of a 
short path.  You'll have to send your minions to get it for you.  Go down to 
the beach and take out all the mermaids.  Watch your minions here because the
mermaids can easily drown them.  Go to the end of the beach and have your Reds
light the explosive barrel.  Return back to the stairs and then go up the newly
opened path.  This will allow you to get back to your ship.

Head straight out of the cove and back towards the entrance to the level.  
You'll pass the center island on your left and you should see a stone barrier 
in the water in front of you. Ram into it and enter a new area.  The dock is 
the broken looking platform just in front of the statues coming out of the 
water. 

Don't go up the stairs yet.  On the left and right sides of the stairs are 
paths that lead to the base of elven platforms.  Destroy these platforms before
you climb the stairs.  If you don't, you'll get chocked with gas bombs on the 
main path.  When you have broken both platforms, climb the stairs.  Things will
start to get interesting as you climb higher.  The way to the top has five of 
those elven platforms that constantly spawn elves.  You have to push your way 
through the elves and destroy all the platforms before you'll be safe here.
 The best way I've found to get through this is to place all my minions at a 
guard marker when the elves are near.  While my minions are occupying the 
elves, I take down their platforms.  When I can, I advance my minions closer to
the top.  Whatever you decide to do, the fight can get a little intensive if 
you don't take down the platforms fast enough.  If you place all your minions 
at a guard marker, the Browns will be on the outside and will protect the Reds
in the middle.

At the top of the hill is the Green Gate Key. Pick it up and take it to through
the tunnel to the final key slot.  That will open the gates and finally give us
a way off this level.  Sail through the gates.

     - Quest 9 complete
     - Quest 11 complete


If you're following this guide you should now have:
     - 2 Life Upgrade
     - 1 Mana Upgrades
     - 3 Command Upgrade (Horde Size - 30)
     - 1 Spell Stone (Target)
     - 0 Spell Catalysts
     - 1 Forge Stones
     - 9 Dark Crystals

<===========================================================================>
<                    Getting the Green Minions  [**W-GRN]                   >
<===========================================================================>

Everlight Jungle -

You have washed up in the jungle without any minions

Quest 13: Everlight Jungle

     - Q13 Task 1: Venture further into the jungle

Quest 14: Find your mission crew

     - Q14 Task 1: Find Minions crew members (0/10)

Your first crew member is right in front of you.  Your crew members will be 
white hanging cocoons.  Hit the cocoon once to knock it down and a second time 
to break it open.  You'll be attacked by spiders whenever you release a crew 
member and at some other random points.  If you hit some of the trees, fruit 
will fall.  If you break open the fruit, you will usually find health or mana 
potions.  Make use of them, since you'll be doing a lot of the fighting for a 
while.  The spiders will give you green lifeforce orbs, so make sure you 
collect all of them.

Move along the beach and up the stairs.  Your second minion will be at the top
of the stairs.  Make sure you look around for things to break.  There are a lot
of chests lying around.  After you get your second minion, you'll cross a 
bridge and see a chest with two torches right next to it.  Send a minion to 
open it and you'll get your first Champion Hat.  This hat will give your minion
the title "Survivor Champion".  Champion hats are unique hats that seem to make
your minions stronger.  They each have a unique look.  This hat is the upper 
part of a skull with a cap that has a pirate skull and cross bones on it.  The
cap covers the minion's left eye.

Take the path to the right and you'll find two more of you minions, bring your
total up to four.  Go back to the fork in the road and take the other path.
When you get to another bridge, you'll see a Netherworld Gate appear.
Unfortunately, you can't reach it right now.  Go down the hill and you'll find
your fifth minion.  To the left of the main trail from where you are is a small
area with your sixth minion.

Continue along the main trail and you'll run into a couple of elves.  There are
a bunch of chests in the beach straight ahead.  The trail leads off to the left
where you'll find your seventh minion.  Continue up the trail and you'll come
to a large open area.  There is an enormous elven woman walking around.  You
have to kill her to open the doors on the far end of the courtyard.  After you
attack her for a while, she'll throw off your minions, and jump to a pedestal
on either side of the courtyard.  She'll then summon a number of spiders to 
you.  Your minions can't hurt her when she's on the pedestal, but you can hit 
her or attack her with your Target spell.  Towards the end of the fight, you'll
get some regular elves fighting you too.

After the fight, go out the far side of the courtyard and follow the path to 
your Netherworld gate.  Don't bother summoning any minions here.  You can't use
them for very long.  Go down to the bottom of the hill to the large elven 
goddess statue.  The second forge stone is in front of it.  Pick it up and go 
back to the Netherworld gate.  Send all your minions back, since they won't be 
able to cross the water you have to go through to continue with this level.

Go back to the place where you found the forge stone and cross the pond by 
yourself. Follow the path up and you'll see a giant panda.  The panda will 
ignore you as long as you don't attack it or break any of the bamboo near it.
You probably aren't going to be able to kill it by yourself, so just go past 
it.  The narrow rock gaps are too small for the panda to fit through, so run 
past them if a panda is chasing you.  

Go out through the two rock gaps and break the bamboo in front of you.  Retreat
back to the rocks until the panda calms down again.   When it's lost interest 
in you, go through the bamboo you just broke and take the path to the right.
You'll get a cut scene show the Green minions on the other side of the map.
What you want to do is go forward and take the branch to the left.  However, 
the path to the left and right is blocked by bamboo and there is a panda 
sitting right there.  You are supposed to come up the side path, break the 
bamboo, have the panda chase after you, and then loop around to the opening 
and break the bamboo to the Greens.  I wasn't always able to make it work, so I
just went to the right of the panda, cut through the bamboo and ran to the 
Greens.  You can also do some hit and run acts against the bamboo until you 
make it in.

Quest 15: Rescue the Green Minion Hive
     - Q15 Task 1: Find the guarded Empire Building

When you get in, you'll get control of some Greens.  Place them at a guard 
marker, and they'll jump on the panda's back, killing it quickly.  If the panda
has moved away, go to where it is and send your Green minions onto his back.  
The Green's back attack is very strong, but they aren't as durable as Browns in
a direct attack.  If you place your Green minions at a guard marker, they will 
become invisible and will try to jump on the back of any creature that walks 
by.

You'll have 15 minions to control.  If you lose some, you can go back to a 
place with green poison clouds, such as where you first found the Greens, and 
your supply will be replaced.  Go back the way you came and kill the second 
panda that has its back to you.  Go up the trail blocked by bamboo and you'll 
come to a barrier with poison coming out of it.  Send your minions to the
barrier and they'll remove the poison.

Break through the barrier and go forward.  Another of your Brown minions will
be in a cocoon in front of you.  Release him and kill the spiders that come
after you.  Head down the hill and you'll come to a place where some Green
minions spawn.  They'll bring your number of Green minions back to 15.

Go down the hill and you'll come on a clearing with two elven women.  You'll
only really have to fight one at a time.  This fight should go easier than the
last one, because your Greens are much more effective against these elves than
your Browns were.  You also have more the twice as many minions this time.  

Place you Green minions on a guard marker to the front and side of one of the
elves.  Use your Target spell to bring her to the ground.  Your Greens will 
jump on her, doing a bunch of damage.  She'll eventually jump to a platform 
across a river.  Send your Green minions up the trail that leads behind her and
they will jump on her back again.  She'll jump back to her original spot, so
you can start the process over again.  Repeat this until both elves are dead.  
The elves will throw stuff at you and summon spiders, but those shouldn't cause
you too many problems.

Exit this area and you see a Green spawning zone to your left.  To your right
is a beach.  When you get on the beach, turn to the right.  There's a rock
archway through some underbrush.  You can walk through it and you'll see a
little niche with another of those glowing urns.  This one holds Dark Crystal 
#10.  We've now gotten 1/3rd of the crystals!

Follow the beach around the corner and you'll find your ninth crew member.  Cut
him down, deal with the spiders, and return to the main path.  There will be an
elf or two on this path.  Further down the path, there's an opening in the rock
and you'll find your last crew member hanging from a tree.

     - Quest 14 Complete

Head down the hill and you'll come to the back of the elven statue that was 
blocking your way earlier.  Kill the elves there and send your minions to move 
the statue out of the way.  This will open that path back to the Netherworld
Gate.

     - Quest 13 Complete

Head back up towards the Netherworld Gate.  When you get to the first ridge, 
there will be a green poison barrier in front of you. Have your Greens 
eliminate it and break it down.  Behind the barrier is the Halo spell.

Go back to the gate and find the last poison barrier on this level.  Take that
one out and go to the next level.  You don't need to summon any additional 
minions, because you'll just be using Greens in a few minutes.

Everlight Facility -

Go forward until you get to the Netherworld Gate.  Send back all your minions
except for your Greens.  Head down the hill to the road leading to the
facility.  You can't enter it this way, because the doors will shut on you.
Instead, head to the river and climb up the opposite hill.  You should come to
a possession stone where you can possess a Green minion.  This next session
will take a fair amount of time.  Your progress won�t be saved until you return
the Green Hive to the Netherworld. 

As a Green minion, head across the ravine into the facility.  There will be a 
guard with his back to you that you can take out quickly.  There will also be a
bouncing urn with green energy coming off it.  This will contain a Green minion
if you need one or possibly a Green lifeforce.  There are a bunch of chests on
this level, so be sure to the collect the gold.

The only way you can go is to the left.  You see your Green hive there and it
will trigger a cut scene.  The things on top of the towers are Sentinels that
are looking for magical creatures.  If you are in their sight, they will burn
the health out of you really fast.  We won't reach them for a little while.
The metal guys with the pump looking thing on their back are Eradicators that
destroy magically creatures.  You don't want to be in front of them when you
fight them, because they will kill your minions really quickly. Your Greens can
take care of them pretty quickly if they can reach their back, however.

     - Q15 Task 1 Complete
     - Q15 Task 2: Retrieve the Green Hive from the guarded Empire building
     - Q15 Task 3: Destroy the Sentinel tower

You can't do anything with the hive right now, so break the barrels until you
see a raised pad on the floor with the number 5.  Send at least 5 minions on
the pad to activate it and the door to your left will open.  Dark Crystal #11
is in this new area.

There's a small door to the right of the hive.  Go through that and you'll be
in a new room.  There will be an Eradicator in front of you to the right and
one on the ground.  Our ultimate goal for this room is to open the door behind
the Eradicator on our level, by turning the wheel you can see to the right of
him.  You can't get to this Eradicator right now though.

Instead, head left, across the conveniently placed wooden planks, to the other
side of the courtyard.  Follow the hall down until you see a little door that
will lead you to the ground.  Place your Greens on a guard marker out of the
way and watch the Eradicator below you.  When he starts walking away from you,
take your Greens and run to the garden that the Eradicator is patrolling.
Place them on a guard marker near one of the entrance to the garden.  When the
Eradicator walks by, your Greens should jump on his back and kill him.  If you
let the Eradicator see you while you are looking down on the garden, he will
try to come up to your level.  Alternately, when his back is turned, you can
just run up behind him and send your Greens on him.  Once you get rid of him,
the ground floor is fairly safe for you to explore, although the other
Eradicator can shoot through the floor if he sees you.

The next part can get a little tricky if you aren't careful.  Head up the
stairs towards the upper Eradicator.  There are some gnomes trapped in a
garden.  To the left of the gate into the garden is another pad that takes 5
minions to activate.  When you do that, the gnomes will escape and the
Eradicator will chase after them.  Run around the corner so the Eradicator
can't see you but you can see him.  When his back is towards you, send your
Greens at him and take him down.  Turn the wheel at the end of the platform he
was guarding and you can enter the gate he was protecting.

Go down that hallway and you'll see another Eradicator with his back to you.  
Take him down and turn the wheel in front of him.  That will open the gate that
gets you back to the Green hive. You can bring the Green hive to the next
closed gate if you like.  Gnarl will fuss at you if you don't, but it doesn't
really matter.  There's another opening just before the next gate.  Enter that
and work your way around the room until you get a cut scene that introduces you
to Juno.

Once the scene is over, there are no guards down below.  Feel free to go down
there, collect the items and eliminate anyone you see.  There are a couple of
Green minions in jars, if you need to replace your ranks.  When you are done,
continue along the ledge on the side of the room until you find another
Eradicator with his back to you.  Take care of him and open the next gate using
the nearby wheel.  

Leave the hive where it is for now.  Walk forward and get a cut scene on the
Sentinels. Place your minions at a guard marker. It's easier to do this next
part by yourself.   Where the Sentinel is scanning, the ground is glowing in
red.  You don't want to be that zone or you will constantly lose health.  
There's a little area past the door where you can go under the Sentinel.  He
can't see you when you are there.  When the red patch is on the far side of the
corridor, make a run for that opening.  Walk to the opening at the other end
and wait for the red spot to move to where you came up.  Then run out and take
the doorway to your left.  Follow that path to the left, up some stairs, and
you'll be at the base of the Sentinel Tower.  Hit it a couple of times and you
knock the tower over, killing the Sentinel.

Once you've killed the first Sentinel, call your minions back to you, go down
the stairs and take the exit on the other side of the closed gate. You can now
open that.  Bring the hive forward until you find yet another closed gate. 

There's another opening in front of the gate, which will take you to a new room
with an Eradicator patrolling the upper level.  Wait until he starts walking
away from you and either attack him or place your minions at a guard marker,
just off his path, so they can attack him when he comes back.  There's a garden
path behind the walkway that the Eradicator is using.  I guess you could use
that to sneak around him, but it's much easier to just take him out.  There's
another Eradicator blocking the exit to this room.  Step on the pad at the far
side of the walkway, and you'll release a continuous stream of gnomes.  These
will occupy the Eradicator's attention, so you can find an opportunity to
attack him.  Be careful because the Eradicator likes to come up the stairs when
the gnomes come out.  If he sees you, he can wipe out your Greens pretty fast.

You can harvest some lifeforce here by killing gnomes, but your Greens aren't
as effective at doing this as your Browns are.  You can come back to this level
later and harvest gnomes easier than you can do it now.  There's a wheel next
to the gate on the lower level.  Turn that to open to door to stairs leading up
to the other side of the gate.  Kill the soldiers and open the gate.  Bring the
Green hive all the way forward to the elevator near the stairs you came up.  
Let your minions place the hive down automatically and they'll drop it on the
right spot for the elevator.

Run across the wood plank bridge and step on the pad to open up the door.  
There will be some minions waiting here if you've lost any.  Also, turn the 
wheel near the closed gate.  This will open the gate so you can come back to 
this spot quickly if you end up dying between now and the end.  Go into the 
room where you found the replacement minions, take the far exit and work your 
way down the stairs.  You'll come out in another enclosed area with an 
Eradicator on the other side the fence.  He'll be patrolling the area, so take 
him down when his back is turned.

Don't go down where the soldiers are; instead go around the back side of the 
level using the stone passageways.  Keeping going around and you'll see a 
panda. He's on your side, so don't worry.  Turn away from him and you should 
see an opening to the outside.  Go outside and break through the stuff you see
here.  Go across the plank bridge to the glowing urn.  That's holding Dark 
Crystal #12.  You've know got enough crystals to fully upgrade your Brown, Red
and Green minions, although you'll need to get the Green Minion Hive before you
can upgrade your Greens.

Go back to the room with the panda.  Go past the panda and through the opening
on the far end to a pad.  Step on that to release the panda. He'll kill all the
soldiers in the room.  There is an Eradicator patrolling in front of the panda.
Make sure he doesn't see you as you run to the pad.  When the panda is done
helping out, leave through the main doors.  This will take us to the ground
floor of the main room.

Be careful in this room.  There are a number of Eradicators here plus there are
four Sentinels still watching the room.  You still have to be methodical about
clearing the room.  Press the pad immediately on your right when you enter the
main room.  This will open the gate to your right and replace your lost 
minions.  Climb to the top of the hill in this room and out the hole in the 
wall.  That's the second Sentinel's tower in front of you.  Take that down and
we've got three Sentinels left.  

Go back down and hide in the plants to the left of the stairs.  There is an
Eradicator patrolling the main hallway below.  You a good vantage point for
watching his patrol.  Take him out carefully.  There is another Eradicator
watching the passageway down the stairs so make sure you don't send your 
minions too far.  Run down from your current garden to the one on the other
side of the room.  This will bring you behind the other Eradicator I just told
you about.

After you take him down, go through the hole in the far wall.  Run forward to
you see another pad.  Step on that and the gate to some stairs will open up.
Don't go up the small set of stairs into the main room or you'll get 
slaughtered by the Sentinel above you.  If you go up the stairs you just 
opened, you'll end up near the base of another Sentinel tower - 3 down, 2 to
go.

Run into the gardens at the middle of the room when no one is looking, using
the small stairs near the pad the opened the gate to the last Sentinel. There's
another opening in the garden right next to the open we came through.  Wait 
until the Eradicator has his back turned and there's no red spot in front of
the gate.  Go towards the gate.  The wheel opens up the gate to where we saw
Juno.  Ignore the gate and go up the stairs to the right.  You'll find the base
for another Sentinel tower about halfway down the fence.  Now there is only one
Sentinel left.

Continue along the walkway and you'll see a floor pad. Step on that and you'll
release two pandas, one of which will take care of the Eradicator standing next
to the last Sentinel.  That tower is in the same spot as the last one, just on
the opposite side of the room.  That should take care of everyone except for
one or two Eradicators patrolling around the gardens.  Eliminate them and you
are finally safe!

     - Q15 Task 3 Complete

Go back up to where you released the pandas.  In the room next to the second to
last Sentinel tower is another of those glowing urns.  That gives us Dark 
Crystal #13.  Go to the last Sentinel Tower location and turn the wheel there.
That will lower the elevator with the Green Hive.  If the elevator doesn't stay
down, then you haven't put the hive in the correct location.  You have to go
back upstairs and let the minions place instead of calling them off and letting
them drop it.

Grab the hive and head for the front doors to the facility.  Take the hive back
to the Netherworld Gate and drop it off.

     - Q15 Task 2 Complete
     - Q15 Task 4: Leave the guarded Empire Building

Return control back to you Overlord and go back to the Netherworld gate.  Send
back all your Green minions.  Go back down to the road and cross the river.  
Summon some green minions and break through the poison gate here.  Go through
and enter the next area

Everlight Temple outskirts

      - Quest 15 complete

Quest 16: Everlight Town

      Q16 Task 1: Gain Entrance to Everlight Town

Go back to the Netherworld Tower.  This might be overkill, but you probably
should do all these steps before quitting or the game might not register that
you've gotten the Green Hive.  So people have reported problems with the game
registering that they got the Green Hive

Before we continue with the game, there are some other things that we should
go.  First, go to your forge and make the Evil Eye Helmet, if you can afford
it.  If not, collect the resources that you need to buy it.  This helmet will
give you two lifeforces for each lifeforce you collect.  It's a good way to
make sure you don't run out of lifeforce.  When you are forging equipment make
sure you leave enough minions behind (at least 50), so you a) won't run out and
b) won't use your minions that you've been traveling with.

Also, upgrade your Brown, Red and Green minions in the forge as much as you 
can.  You have enough Dark Crystals to fully upgrade them, but you probably
don't have enough Gold.  If you have anything left, you might consider giving
yourself a new weapon.

Go back to the city of Nordberg and summon some Greens.  We can open up a new 
part of the town with our Greens.  Go to the main gate and take the path up the
hill.  This is the same route you went to find Borius the first time.  About
halfway up the hill, you'll see a barrier with poison.  Use your Greens to take
it down and you'll enter a new part of the town.  There are 6 villagers outside
and the rest are in houses.  You should have 85 people enslaved or killed by
the time you finish this area.  There's a Mana Totem in the new area.  You can
turn a wheel and open a gate to get better access to this new part of town.

Go back to the Everlight Facility to the gnome spawning point on the ground 
floor.  It's on the left side of the first courtyard.  Send 5 minions to the
pad next to the gnome gate and an infinite stream of gnomes will appear.  Just
keep sending your minions at them and you'll finish the Gnome quest.  You'll
also get a bunch of lifeforce for you Brown, Red and Green minions, plus some
Pink Crystals.  When you kill your 1000th gnome, it will drop the Gnome 
Champion hat.  Make sure you've got a Brown Gnome to pick it up.  This is one
of the best places in the game to harvest lifeforce and Pink Crystals.

     - Quest 2 complete

If you're following this guide you should now have:
     - 2 Life Upgrade
     - 2 Mana Upgrades
     - 3 Command Upgrade (Horde Size - 30)
     - 2 Spell Stone (Target and Halo)
     - 0 Spell Catalysts
     - 2 Forge Stones
     - 13 Dark Crystals

<===========================================================================>
<                        Nordberg Commune  [**W-COM]                        >
<===========================================================================>

You've got a couple of people requesting an audience with you.

     - A Mysterious Lady Appears

          This one has actually been there for a while, but we've been 
          concentrating on getting the Green Hive.  She'll give you access to
          the Wastelands.  You can't go very far in this level without the Blue
          minions.  There are a couple of items you can pick up right now, but
          I'll get to them when you can really explore the Wastelands.  You can
          get a Mana Totem, the last Spell Stone, a Spell Catalyst, and a Dark
          Crystal in the areas that you can visit right now.

     - A Nordbergian Requests an Audience

          This man tells you that some of your people have joined an Elven 
          Commune.  Take this quest and you'll go to the Nordberg Commune.

Nordberg Commune

Quest 17: Deal with the Nordberg Commune
     - Q17 Task 1: Tear the Commune apart

This quest will affect your domination / destruction rating.  You are free to
kill everyone outside the commune, but when you get in, you should only enslave
them if you are going the domination route.  When you enter the level, go
forward until Gnarl starts talking to you

     - Q17 Task 2: Open the Gate to the Commune
     - Q17 Task 3: Find your Wolves

Break the thorn blockade to your right and follow the trail.  When you get to
the second branch (the one that doesn't lead to the commune) take the left one
and go on the bridge.  There are some hunters on the bridge and some on a ledge
below you. Have your Reds take the ones out on the ledge.  At the end of the
bridge is a cave. Break the barrier and you'll find some wolves.  

Go back and take the other branch (breaking the thorn barrier with your Reds)
and you'll find a bunch of seals.  There are hunters above you that your Reds
can fight.  At the end of the path is a burning barricade. Break through that
and you'll be in a hunters' village.  To get the hunters above you, you can
slowly pick them off as you go or run and break the barricade as fast as you
can.  Behind the barricade is a road leading up to all the hunters.  Break up
the village and get the rest of your wolves.  I think the hunters will only 
appear if you start attacking the seals.

    - Q17 Task 3 complete

Go back up the hill.  A lot of hunters will appear on the trail as you go up, 
so watch for them.  When you reach the Netherworld Gate, go towards the burning
barricade.  Behind the barricade is an opening that your wolves can jump.  
Sweep them down the hill to the wheel.  They'll turn that and open the gates of
the commune.

     - Q17 Task 2 complete

If you are going the domination route, you don't want to take your Reds into 
the commune.  They'll burn the fields which will kill the villagers.  There are
about three or four fighting elves in the commune, which you have to kill.  
Leave your minions by the igloos and go forward by yourself and enslave the 
villagers if you are going the domination route.  Watch out because the 
villagers are marked as hostile when you target them  When you get all of them,
you'll get a message that you'll get a message and the villagers will start
killing seals.  If you go the destruction route, just kill everyone.  There's a
spell catalyst at the top of the hill. It looks like a blue glowing ball with
silver on the outside.

     - Quest 17 Complete

If you're following this guide you should now have:
     - 2 Life Upgrade
     - 2 Mana Upgrades
     - 3 Command Upgrade (Horde Size - 30)
     - 2 Spell Stone (Target and Halo)
     - 1 Spell Catalysts
     - 2 Forge Stones
     - 13 Dark Crystals

<===========================================================================>
<                      Conquering Everlight  [**W-EVE]                      >
<===========================================================================>

Everlight Temple Outskirts-

When you are done with the side quests, go back to the Everlight Temple 
Outskirts.  Walk around the corner and you'll see a bunch of soldiers.  You can
attack the ones next to you without bring the rest of the troops over to you. 
Some spiders will come and attack the troops, but they won't do too much 
damage.  There's a formation of soldiers in area, a tent the continuously 
spawns four soldiers, and two archers at the gate.  Take them out as best you 
can.  I let my minions attack the formation while I took out the archers.  

You can't open the gate right now, so head into the jungle.  There's an 
Eradicator with his back to you heading out into the jungle that you have to 
kill.  Past that is a clearing with more soldiers and another Eradicator.  When
you move into the area or start attacking, spiders come out too. There will be
another spell catalyst on the raised platform to the right.  There's a gate in
front of you.  Walk through it to see a cut scene.

Quest 18: Spider Queen Temple

     - Q18 Task 1: Find a way into the Temple

You'll see a temple in the distance, which you can't reach, and a spot for two
Gate keys.  One of the keys is there, but the other is missing.  Send your
minions to pick up the key stone and take it back down to the clearing. Go down
the path you haven't taken yet, break through the bamboo and move the statue
out of the way.

You'll eventually find another temple.  Have your minions place the Gate Key on
that temple, and the gate will open.  You'll see the missing gate key on the
far side of the temple.  Enter and face a Rock Troll (you didn't think it was
going to be that easy, did you?).  The troll is pretty tough and likes to do a
belly flop on your minions. Try to get them away when he looks like he's going
to jump.

When he's dead, grab both Gate Keys and head back.  Your path will be blocked
by a formation of soldiers.  There will be three archers firing on you and on
centurion behind all of them.  You have no choice but to just punch through the
formation and fight everyone.  This can be a pretty bloody fight.  

The best way I�ve found to do this fight is to have my horde filled with 30
Brown minions.  I swept my minions into the formation, which knocked several of
the soldiers away.  I then charged in myself and tried to break through the far
side of the formation.  When I got through, I ran forward and took down the
archers.  When I was done, the rest of my Browns had already finished off the
soldiers.

When you are done, take both Gate Keys to the Spider Temple entrance and set 
them down. The walkway to the temple will raise and you can enter.  For the
next part, I used a horde with 20 Green and 10 Brown minions.  

     - Q18 Task 1 complete

Walk across the bridge and you'll face several waves of spiders. Fight through
them into the temple.  You'll get to an open space in front of a gate.  When
you walk into the middle of the room, the floor will collapse and you'll face
the spider queen.  (You can walk along the edge of the room and get the chests,
if you are careful.)

     - Q18 Task 2: Defeat the Spider Queen

The Spider Queen will run along the walls occasionally sending a few smaller
spider waves at you.  She'll stick to the wall unless you knock her off.
Occasionally, she�ll jump down off the wall and attack you, but you probably
aren�t going to damage here much this way.  Once you knock off half her health,
she�ll mostly stick to one of the corners protecting a floor pad.  

There's a pad in the middle of the room that will send water out of two sides
of the room.  Of course, the Spider Queen won't normally be on those walls.
You'll notice there are two flowers on the floor.  When one of your minions 
picks one up, it lights a fuse and the flower will blow up eventually.  The
spider likes to investigate the source of the explosion.

So, you need to take the flower to the side of the room where water comes out
(the gates on the wall) and drop it.  When the flower explodes and the spider
goes to investigate, step on the floor pad.  This will send the Spider Queen to
you and she'll land on her back.  Send all your Greens at her and they'll attack
her belly.  Your Browns can attack her as well, but they won�t do as much 
damage.  You can wade in there and attack her too.  Eventually, she'll get up,
throw everyone off, and head back to the wall.

If the center pad isn't lit, then you'll need to travel with a minion or two
over the four pads in the corner.  That will reactivate the pad, so you can
start the process all over again.  If you take too long, you might have to go
back over some of the outer pads.  After a few rounds, the spider will start
protecting one of the side panels.  You need to set off a flower somewhere on
between to pads to move the spider away.  There are minion pits on the walls
that you can use to summon what you need.

Kill the Spider Queen as best you can.  You can get the Spider Champion hat for
a Brown Minion, but it�s probably the most challenging one to get.  There�s a 
cut scene when you kill the Spider Queen and then you regain control.  Gnarl
will give a little speech for about 30 seconds, and then you�ll get another cut
scene.  During that speech, you have to move from the back of the Spider 
Queen�s body to her front and send your Brown minions out near her head.

The one advantage you have is that your minions can�t land the killing blow on
the Spider Queen.  If you only let your minions attack her when her health is
down to 1/4, you can let them damage her until they stop attacking her.  If you
send your minions at her and they just run back but the Spider Queen stays
lying on her back, she just needs one hit from you to kill.  If you replace all
your minions with Brown minions at this point, you will have better odds that
one of the minions you send out will find this hat.

     - Q18 Task 2 complete
     - Q18 Task 3: Find a way out of the Temple

After the second cut scene, you've got now spiders to mount your Greens.  The
spider riders can walk on walls that are covered with webs.  That's what you
have to do to get out of here. Put some Greens on the spiders and sweep them up
the wall.  There are four pads on the wall with blue outlines.  You have to
sweep the spiders over the all the pads in the series to get the floor to rise
to the next level.  If you miss a pad, the floor will drop back down to the
lower level and you'll have to start over.  If the rising floor hits a spider
on the wall, your spider rider will fall, possibly killing the spider and / or
the rider.

At each level, there is a place where you can get new spiders and there are a
lot of gold chests.  The paths you have to follow for the first two levels are
pretty linear.  You're pretty much just sweeping the spiders right and up
across the webs.  The second one is a little more challenging because you've
got a narrower area to work with and some objects on the wall that slightly
obstruct your path.

The third and final one is much more challenging.  The first two pads are
similar to the ones you've hit before, but the third one requires you to go
around some obstacles before you get to it.  It's very difficult to get to this
pad while the floor is rising.  A much easier way of doing this is to take a
spider and run it up the wall, skipping the first pad.  Sweep it to the third
pad and place it on a guard marker.  This is more challenging than it sounds
because it's hard to precisely control the spiders while you are sweeping and
the camera might not follow you for the entire trip up.  You might want to
place spider on the second pad as well, to make things easier.  You could try
to put a spider on the fourth pad, but I've never been able to get the camera
to show it.  With your spiders in place, you can sweep you other spider(s) over
the first pad, ignore the other two, and just aim for the final pad.  You might
lose the minions or at least the spiders on the guard markers, but you should
be able to raise the floor to the top.  It might take a couple of tries to get
this to work.  Don't quit your game until you get to the top and get a 
waypoint / gate.  Otherwise, you'll have to start back moving the Gate Keys to
the Spider Temple when you reload.

     - Quest 18 complete

When you get to the top, walk into the room and get the gate / waypoint.  (You
can quit your game when the waypoint appears.)  There's some circular stairs to
your left.  Climb them and step on the pad at the top.  This will open up a
secret room.  Go up the main stairs and take the ledge along right wall.  There
are a number of chests here plus a Mana Totem.  Inside the secret room, there 
are more chests and Dark Crystal #14.  This is the best place to find gold in
the game.

Exit this room and you'll be back in the room where you fell.  Mount up the
spiders and leave the temple.  There are two Eradicators in the clearing past
the Gate Stones.  You should be able to get behind both of them and let your
Greens take them out.  There's one more Eradicator where in front of the large
gates.

You'll notice there are number of walls with webs on them.  You can send your
Spider up these to find chests and other things.  The spider web on the raised
walkway on way back to the Netherworld Gate has Dark Crystal #15.

Go to the main gates and send your Spiders up the wall on the right side of the
gate.  Press the two pads on the wall and the gate will open.  Run across the
bridge and you are on your way to Everlight.

     - Q16 Task 1 complete
     - Q16 Task 2: Get into Everlight Town

City of Everlight

Make sure you have some Greens and head down the path. Put your Greens on the
spiders that you'll run into.  You'll run into several archers in groups along
the path.  You can sweep your minions into them (Greens and Browns) to take
them out.  You'll meet a formation in front of the second set of archers and
two others further down the path.  

You reach a clearing with a bunch of soldiers.  There's a group of soldiers
milling around in the middle, a big formation blocking the exit, a centurion on
a ledge to the right and archers up the stairs to the left.  Take out the
soldiers in the middle, the run up and take down the archers.  Send your
spiders up the webs on the right side until they reach the centurion.  That
should take care of everything except the soldiers in formation.  Break up the
formation and you can get closer to the city.  Actually, you can place all your
minions in a formation in front of the soldiers, but out of reach, and your
Reds will burn through them pretty quickly without the soldiers attacking.

     - Q16 Task 2 complete
     - Q16 Task 3: Kill or subdue the Everlight Governess
     - Q16 Task 4: Destroy the Temple

Head down through this new area until you get to a closed gate.  To the right
of that is a possession stone.  Possess a minion and enter the town through the
narrow passage near the possession stone.  There are no enemies for the
duration of this possession.  All you have to do is make your way to the main
gate, turn the wheel and turn back into the overlord.

Enter the city and climb the stairs to the left.  There will be a small
formation of soldiers and some archers above them.  At the top, there are two
tents that spawn soldiers: one in front of you and one all the way down on the
left.  After you eliminate the soldiers, turn the lever near the first tent.
That will open a door that will let you go around the back side of the city.
There's a large formation at the end.  There's a Command Totem behind the
soldiers.  Pick it up because the Netherworld gate is around the corner.  You
can use the extra minions for the final battle to take the city.  Past the gate
on the next lower platform is another tent.  The next level down, there's
another tent to the right.  To the left of the tent are a number of archers you
should take out before going lower.  Keep following the main path and you'll
run into two more formations.

When you make it to the steps leading up with torches on either side, stop.
Make sure you have your full set of minions and you are fully healed.  Walking
through that archway will trigger the big battle for the city.  Enter the city
and watch the pre-battle cut scene.

Quest 19: Find the Blue Minions

    - Q19 Task 1: Infiltrate Empire City

This battle can get out of hand if you aren't careful, due to the spawning
soldiers.  There's a pool in front of you and soldiers coming from either side.
Run to the right and break through that formation as quickly as you can.  Reach
the archers in the back and kill them.  Then send a minion or two into the tent
to get rid of that.  Clean up all the soldiers nearby and you can have a moment
to relax.  Be careful about placing your Reds on a guard marker near here.
There are lots of explosive barrels nearby and if they set one of those off,
you could lose a lot of minions.

There's a path for your minions over the pool.  Send them over that and they'll
take out the archers on the other side and the tent as well.  Now you just have
to deal with the formation blocking the left side.  Break through that
formation using whatever technique you like and climb the steps to the temple.
Any soldiers standing at the temple will disappear during the cut scene.  Take
out the centurion, destroy the temple and enslave / kill the governess.
Enslaving or killing the governess effects your domination / destruction 
rating.

     - Q16 Task 3 and 4 complete
     - Q16 Task 5: Start Town Control over Everlight

Pay the 50 Brown minion lifeforce charge at the town gate near Juno and you'll
control the town.

     - Q16 Complete

Quest 20: Control Everlight Town (The tasks track how many villagers you have
          enslaved or killed)

When you control the city, you'll be taken back to your tower.  It looks nice
now that the construction is finished.  Juno takes over as your first mistress
when she appears.  The full set of mistress upgrades for both mistresses is
also available in your Private Quarters.  When you enter your Private Quarters,
take a left and go down the long corridor.  At the end you'll see both Juno
and Kelda.  You can select which one of them will be your first mistress.
That's the one you'll see walking around the throne room and your Private
Quarters.  You will be able to purchase her decorations in the room near the
place where you select your mistress.  If you buy all seven of you mistress�s
upgrades, she'll become your special friend.  You get a cut scene and an Xbox
achievement for each mistress that becomes your special friend.  You don't
get any other bonuses that I�m aware of.  It costs 3,100 to purchase all of a
mistress�s items.

Go back to Everlight and enslave or kill the population.  You should be able to
reach 80 villagers right now, 48 outside and 32 in buildings. In Everlight,
there are 4 people per building.  Some of the people are so large, that they
can't make it out the door.  If you stand in front of the building they are in,
you can hit them with your Target spell even when they are inside.
 
If you're following this guide you should now have:
     - 2 Life Upgrade
     - 3 Mana Upgrades
     - 4 Command Upgrade (Horde Size - 35)
     - 2 Spell Stone (Target and Halo)
     - 2 Spell Catalysts
     - 2 Forge Stones
     - 15 Dark Crystals

<===========================================================================>
<                    Getting the Blue Minions  [**W-BLUE]                   >
<===========================================================================>

When you go to your throne, there's a new audience option.

     - Travel to the Empire

Select that option and you'll be taken to the Empire's Docks.  You get and
complete a quest for selecting this option.

Empire Harbor -

Quest 21: Go to the Empire Heartlands 
     - Q21 Task: Set Sail for the Empire Heartlands
     - Q21 Complete

Quest 22: Find a way into Empire City
     - Q22 Task 1: Get to the Empire City's Gates
     - Q22 Task 2: Get past the Harbor Fort

Summon your minions and look around.  There should be a few soldiers milling
around.  As you go through the docks, a formation of soldiers will block the
hills and archers will appear on either side, of the on a ledges.  The soldiers
in the formation will charge you when you get close.  If you want, you can lead
them around the corner, away from the archer support.

Once you clear out the soldiers and collect everything near the docks, you can
head up the hill to the gates.  The next part I found much easier to do without
minions, but it works with them as well. The gates are closed, so continue
around the bend.  When you get near the fort, you'll get a cut scene and then a
catapult will start firing at you.  When you regain control, run - there's a
big rock heading your way!  You path forward is blocked by a stone barricade.
What you need to do is stand next to it, wait until either you see the catapult
firing or hear the whistling sound of a stone coming towards you and run away.
If you've timed it correctly, the stone will miss you and destroy the barriers.
It's harder to successfully dodge with a bunch of minions, because some of them
will likely lag behind and get pummeled.  It's doable; I just find it easier by
going solo here.  If you have minions, move them just past where the barrier 
was, behind the large rock, and place them on a guard marker.  The catapult
can't reach them here.

Continue on the path, and your view will lock on the catapult.  There's a
formation on the far side of the road that's blocking your way.  You probably
could just send minions at it and break through, but what I do is get close
enough to them that they start marching towards me.  I stay as close as I can
to them without them striking me and watch the catapult. When the stone is in
the air, I run back down the path.  If you get the timing right and the stone
is on target, it will hit the soldiers, knocking them down and hopefully 
killing a couple.  You can stand really close to the soldiers that are knocked
to the ground and get the catapult to fire another shot at them.  Keep doing
this and eventually the formation will break.  Take care of the stragglers and
move on up the trail they were blocking.  Don't get hit!  If you have your
minions behind the rock, the catapult will shoot at them more often then you.
Once you get rid of the soldiers, you'll need some minions to turn the wheel to
raise the bridge.  Go across and you'll be safe from the catapult.

     - Q22 Task 2 complete

You'll come to a Netherworld gate.  Across from the gate and down the road is a
hill you can climb.  There's a Command Upgrade totem on top that will increase
your horde size to 40 (if you've collected all the totems so far).

Continue further down the path and you'll see some soldiers bathing.  You can
take them out if you like. They won't do much to you either way.  Send all your
minions into the tent and they'll come out dressed as soldiers.  Around the
bend is a possession stone.  Take control over a minion and take the path under
the arch.  As a side note, there are some peacocks running around here.  They
make funny hats for your Browns...

     - Q22 Task 3: Dress up 16 Minions as Centurions
     - Q22 Task 4: Take control of the catapult

In the area beside the fort, break the boxes near the bridge and turn the
wheel.  This will raise the bridge so you can get across.  You can then walk to
the fort and they'll raise the bridge for you (because you look just like
soldiers).  When you get in the fort, send your minions to the area immediately
to the left.  In one of the items is Dark Crystal #16.  You can break
everything here without causing a problem.  When you are done, take the steps
up to the catapult.  Leave the forge stone for now, because we can't reach the
gate while we are possessed.  Hop onto the catapult.

     - Q22 Task 3 complete

From the catapult, take out everyone you see.  A couple of sets of soldiers
will come out of the city gates and advance to you.  Gnarl will tell you when
they are about to appear. Take them out before they reach you or you'll have to
fight them with your minions.  You have to destroy the city gates and the stone
barricade leading to the overlord from the catapult.  It takes full power to
reach the city gates, about three or four notches to reach the outside of the
fort gates, and as little as possible to reach the spot in the fort where the
soldiers congregate, if you let them in.  By notches, I mean the notched wooden
posts that rise up from either side of the catapult as you increase the pull on
it.

     - Q22 Task 4 complete
     - Q22 Task 5: Explore further into the Empire Heartlands

Return to the overlord and clean up any stragglers.  You can safely explore the
rest of this level, now that the catapult isn't shooting at you. Make sure you
remember to get the forge stone before you leave.  For those of you will fond
memories of the first Overlord, there are bunch of sheep outside of the fort.
Exit through the newly open / destroyed gate.

     - Q22 Task 5 complete

Empire Heartland

When you get to the new area, you'll walk down toward a large road.  When you
get close, you'll see a cut scene.

     - Q22 Task 1 complete
     - Q22 Task 6: Get yourself a Sedan Chair
     - Q22 Task 7: Find a good location for the Netherworld Gate
     - Q22 Task 8: Get onto the main road

Just a warning - even after you've cleared everything out on the road don't go
under the arch to the main gates on foot.  You'll get slaughtered by a catapult
really fast.  Don't go to the road yet either.  It's covered with guards and
Sentinels right now.  As you walk down the path your own, you'll hear a message
to that affect.

     - Q22 Task 9: Take down the Sentinel on the main road

There are four Sentinels you need to eliminate, even though the text of the
quest implies there is only one.  Stick to the path parallel to the road and
you'll come to your Netherworld Gate

     - Q22 Task 7 complete

Head up the stairs, take a right and head up the next set of stairs.  There
will be a Sentinel platform at the top you can take down.  Don't stay up here
for too long, because you'll be under attack by archers.  There's a possession
stone near the Netherworld Gate.  You only need five minions to activate the
stone.  I'd suggest only using that number.  More than that and your extra
minions start getting in the way.

Take your possessed minion and run across the road.  Don't stop until you are
across, because the archers will be shooting at you.  You'll find out that you
are supposed to take Senator Drearius's Sedan chair.  Head down the hill and
change into centurions' clothes.  Walk towards the circle of soldiers and
you'll be sent to challenge the Gargantuan.  You can't kill him right now.  The
Gargantuan likes to lower his head and charge at you.  What you need to do is
stand in front of the gate and wait for him to charge.  When he starts moving,
get out of the way and he'll break through the gate.

     - Q22 Task 8 complete

When he breaks through the gate, the rest of the soldiers will leave. Don't
exit through the gates yet.  In front of you is a Sentinel.  Watch the ground
for the red search area.  When the way is clear, run to the tower and take it
down.  Go down the road towards the gates.  Take your first left and you'll see
two more Sentinel towers.  Make sure you don't get spotted by them or all the
soldiers will start attacking you.  You can take down the nearest tower by
yourself.  You have to let the Gargantuan charge into the final tower to take
it down.

     - Q22 Task 9 complete

Go back to the Overload and come back to the road.  Take out all of the
soldiers you see on the road.  Again, don't go through the archway at the end
of the road.  Take out all of the soldiers with the Gargantuan and then take
down the Gargantuan himself.  He will knock your minions all over the place,
but he doesn't seem to cause them that much damage.  When the Gargantuan dies,
he drops Dark Crystal #17.

Head up the hill into Senator Drearius's villa.  He'll run inside and you'll be
attacked.  Take out the soldiers and approach the entrance to the house.  There
are a bunch of archers on the house ready to fire at you.  Attack either side
of the house at the windows.  The wall will come down and you can run up the 
staircase at the soldiers.  Send your minions under the archway and they'll
take down the soldiers and the main part of the house.

     - Q22 Task 10: Destroy the Villa and take down Senator Drearius

When you walk through the remains of the house, Senator Drearius will beg for
his life.  If you are going the Domination route, enslave him and his wife.  If
you are going the destruction route, kill him.  Grab the spell catalyst at the
front of the house.  When you are done, send your minions to the sedan chair
and walk into it.  If you are going the domination route, Juno might fuss at
you for not completing the Drearius task, but it will get checked off as soon
as you get in the chair.

Note: This task doesn�t fully register until you complete Quest 19.
  
     - Quest 22 Complete
     - Q19 Task 1 Complete
     - Q19 Task 2: Find the Arena Dungeons

Empire Sewers -

You've got to break down a bunch of the houses to proceed.  This doesn't affect
your domination / destruction rating, so just start tearing down buildings.
The one to next to the sewer grate has a wheel that your minions can turn to
drop the grate.  The houses in the middle let you get to the grate.

Go through the sewer pipes and knock open the next gate.  Welcome the fun of
this level, continuously spawning frogs.  If you run by the frogs and up the
stairs past them, you can hit the open grate to close it.  This will stop the
frogs from spawning here.  Turn the wheel and go to the next set of sewer 
pipes.

There are two frogs in the tunnels that you have to get through to get to the
next section of the slums.  You have to break through some houses to proceed.
You want to go straight forward.  The house on the far left hides a sewer pipe
that constantly spawns frogs.  You probably should avoid destroying that, if
you can.  Go forward enough and you see your gate appear.  Some of the locals
will start attacking you if you destroy their homes.  You can kill them
without affecting your domination / destruction rating.  

Make your way down the stairs and you'll see another sewer pipe that spawns
frogs.  Hit the grate closed and kill the frogs.  You can't get to the Dark
Crystal under the grate until you have Blue Minions.  Step on the pad and when
the raft comes through it will ram the gate that blocks it.  Send your minions
on it to kill the soldiers and cross to your Netherworld Gate.

     - Q19 Task 2 Complete
     - Q19 Task 3: Enter the Arena Dungeons

Enter into the Arena dungeons.  You'll have to take care of a couple of
soldiers here.  You'll see the Blue Hive across the river, but of course it
isn't going to be that easy to get to it.

     - Q19 Task 3 Complete
     - Q19 Task 4: Free the Blue Minions (0/12)

Head inside and take out everything.  You find some blue gnomes in the jars
that will give you blue lifeforce.  As you leave this area, some soldiers will
drop a short gate that was blocking your way.  Go done this hallway and turn
the wheel to drop a sewer grate outside.  Go back to your Netherworld Gate and
return all your minions.  The next part is going to be just you and the Blue
Minions you rescue.

Your Blue Minions aren't fighters.  They'll die even faster than Reds against
enemies, so you are pretty much on your own for most of the fights here.  You
might consider upgrading your weapon and / or armor before proceeding.  If you
do the next section right, you won't have to fight too much, but if you make a
mistake, you can find yourself facing enemies...

Enter to the sewer opening on the left of the arena dungeon entrance.  Break
down the door and enter.  Ignore the pad near you (it isn't active yet) and
climb up the stairs.  Go around the corner.  There are two pairs of guards
here.  Take one pair down at a time.  If you are hurt, run back to your
Netherworld Gate to recharge.  Step on the floor pad past the last set of
guards. This will drop one Blue minion near you and some other jars holding the
Blues in the water in front of you.  Make sure you are fully healed at the 
Netherworld gate before you walk into the room with jars of Blues.  When you
enter that room, the path to your Gate will close.

There are two jars with blues in the water with you.  The other jars have
fairies or gnomes.  Kill anything that isn't you Blues.  Send your Blues
through the fence opening in the water to the last jug.  You now have 4 Blues.
Send all four of them up the ramp and into the wheel with the number 4 above
it.  The wheel is opposite the last jug you opened and the ramp up is close to
the far wall.

Go through the newly open door and up the ramp to the right.  There's another
pad in front of you.  Across the water are two Eradicators with a ramp between
them.  The ramp is lit by a spotlight.  What you have to do is drop one of the
sparkling blue minion jars on the ramp.  If you do, you'll get a Blue, who will
swim to you, away from the Eradicators.  If you miss, your Blue will drop in
front of the Eradicator and be killed.  You've got to get 4 Blue minions free
this way, but you've got an unlimited number of attempts to do it.  After you
get four, no more jugs with Blues will appear.  There's a slight delay between
the time you step on the pad and the time the jar drops, so make sure you step
on the pad just as it reaches the edge of the ramp.

There's a pad further down the walkway with the number 8 on it.  Send your
Blues on to that and the gate blocking the walkway will drop.  This will open
up the next section. There are blues on top of two high platforms and a gap in
the middle.  There's a wheel with the number six on it and a pad on the
walkway.  Go between the two platforms and place one of your Blues at a guard
marker.  Step on the pad and you'll notice a claw will come down from the
ceiling and grab one of the Blues.  The wheel will move the claw between the 
platforms.  When you Blues are turning it, it will go from left to right.
When they release the wheel, it will return to the left platform.

What you have to do is grab a Blue off the platform, move the claw with the
Blue over the gap between the platforms and get off the pad.  The claw will
release the Blue, who will drop to his death.  The Blue that you have at the
guard marker between the two platforms will resurrect the fallen Blue.  You
have to do this for 4 Blue minions to get your full 12.  The more Blues on the
wheel, the faster the claw will move to the right.  The less Blues you have on
the wheel below 6, the faster the wheel will go to the left.  You have to do a
little bit of timing with this one and some selective recalls from the wheel to
get all the Blues, since they don't always stand on the far left or right
spots.  The jugs up there with the Blues contain a bunch of lifeforce

     - Q19 Task 4 Complete
     - Q19 Task 5: Use the Raft to reach the Blue Hive

When you are done, start to leave and path you came down with be blocked.  A
bunch of guards will come down and block off an entrance to the water.  Gnarl
will tell you about the blink ability of your Blues.  Basically, as long as you
a sweeping your Blues, your enemies won't see them.  Send all your minions to
the pad with the number 12.  This will drop the gate that holds the Blue minion
prison.  Break everything here and you'll get an additional 3 Blue minions,
plus some gold and blue lifeforce.  Sweep the minions down towards the pad near
the water�s edge (this doesn't do anything right now) and into the water.  Have
them swim up the ramp with the soldiers and onto the pad with the 8 on it.
This will drop the gate on the path so you can get down to the soldiers.  Make
sure you sweep your Blues away from them after they activate the pad.

You don't want to fight these soldiers, if you can avoid it.  There are
probably too many of them for you to handle by yourself and the Blues are
pretty much worthless for this fight.  Run past them.  A couple of them might
turn towards you, but if you run up the slope, they won't chase you.  You'll
come out above a pit with a bunch of soldiers.  On the far side are two pads
with the number 8 on them.  You want to sweep you minions down the ramp on the
left, through all the soldiers, into the gate in the back, up the back ledge
over, and onto both pads.  As long as you don't stop sweeping, your Blues
should be fine.

This will drop bottles that will kill some of the soldiers and will release
some fairies and gnomes that will occupy the attention of the remaining
soldiers.  You should be able to take out the distracted soldiers, if you want.
One or two of them may not be distracted, especially if they happen to see the
Blues.  

The far side is now open.  Down the path are four soldiers and another pad with
the number 8 on it.  Send your Blues on it to open some gates and then bring
the Blues back to you. Go back the way you came, past the guards that are
looking in the water.  You can now return back to the entrance of the level.
There's a pad there with a 12 on it.  Step on that and a way to the Arena
dungeon entrance opens.  Now you can get to your gate, heal, and get the rest
of your minions.

Go back to the area you were just in and go to the place where you were
dropping Blues to their death.  Under the left platform is a pad.  Send your
minions on that and it will open a gate.  Go in there and you'll be up with the
two Eradicators.  Eliminate them.  Past the second one is Dark Crystal #18.
You can eliminate the rest of the soldiers here if you like...

Go back outside and send your Blues to the raft that you stopped to get to the
Netherworld Gate.  They'll allow you to move it out of the way and then they
can get the Dark Crystal #19, below the gate that was spawning frogs.  There's
second dock next to your Gate that you can dock at, get off the raft, and sweep
the Blues through to the urn.  If they don't bring the crystal back, bring the
raft back to its original dock and get the Crystal.

There's a Spell Catalyst in the water behind your gate.  Your blues can reach
it.

When you are done, go back to the raft near the Blue hive.  When you get near
it, some soldiers take off with it.  You have to follow them.  (You can't catch
them, so there is no reason to rush)

     - Q19 Task 5 (revised): Follow the Blue Hive

A soldier will step the pad you ignored earlier to stop you from following the
hive.  Your Reds should take care of him quickly.  Continue after the Hive and
you'll end up in the palace.

Empire Palace

     - Quest 19 complete

Quest 23: Find the Blue Hive in the Palace

     - Q23 Task 1: Find the Blue Hive

Just run through this level to the end, breaking and grabbing everything you
can.  There aren't any enemies here - until the end...

Empire Arena

     - Q23 Task 1 Complete
     - Q23 Task 2: Find a new way into the Imperial Palace

So, now we're in the Arena waiting area - with no minions, health or mana.
Your gate will open and you'll see some jars with minions.  You should be able
to release 9 blue minions before getting near the guards.  Use them to turn the
wheel near the gate where you started.  You can get two more minions inside.
More importantly, there are health and mana potions inside.  Take out the three
guards near the final gate.  They aren't as tough as most soldiers.  Use your
minions to turn the wheel and open the last gate.  You can get a total of 15
Blue minions.  If you want, you can enslave the slaves here. They'll help you
fight, but they are really weak - as in, they'll die with a couple of hits.
Also, most of them won't make it outside before the gate closes.  When you are
done, the gate to the Arena should be open.  Time to step out...

Quest 24: Survive the Arena Games
     - Q24 Task 1: Resurrect the dead Minions

Quest 25: Arena Escape
     - Q25 Task 1: Find a way to escape the Arena

In the Arena, there are guards around some exits, just standing there.  You can
ignore them, but they will attack you if you hit them.  There are a bunch of
jars with minions in them, both along the ground and on two raised platforms.
The barrels around the walls have potions in them.

When you run out, there will be a bunch of jars in the middle. The guards will
go by breaking them open, releasing your minions and then killing them.  Use
your blues to resurrect them.  (The first time I played the game, I waited
until the game brought me outside and this part didn't happen).  A few moments
after this, you'll start the first round.

     - Q24 Task 1 complete
     - Q24 Task 2: Survive the slave round

The slaves are pretty weak. Just ignore them and break the jars around the side
of the Arena to get your some Reds.  With your Reds, go back towards the Arena
entrance.  You'll see two raised ledges with a bunch of jars on them.  They're
closed off behind doors, but your Reds can light the explosive barrels on fire
to open the doors.  Do that - the ledge is a useful place to fight from and
retreat to for later rounds.  You might want to do this to both ledges, since
there�s a nice supply of minions on each ledge.  Make sure you have a decent 
number of Reds so they can catch things on fire from the ledge.  When you are
done preparing, get rid of the slaves.

     - Q24 Task 2 complete
     - Q24 Task 3: Survive the unicorn round

You'll go against two unicorns this round.  Unicorns like the charge and knock
your minions over.  They can't do this when you are on the ledge, but you
should be able to take them done fairly easily regardless.

     - Q24 Task 3 Complete
     - Q24 Task 4: Survive the Gargantuan round

There is one Gargantuan this round, but he seemed tougher than the one we met
earlier. There are also some slaves running around for this round

     - Q24 Task 4 Complete
     - Q24 Task 5: Survive the all-out round

The next round has a Gargantuan, a unicorn or two, some slaves and some gnomes.
A few of the gnomes run on you almost immediately.  If you avoid fighting for a
little while, some of the creatures will fight each other.  You don't have to
kill all of the slaves to finish this round.  The Gargantuan can't do too much
against your minions when they are up high.  The Gargantuan and the slaves may
take out the unicorn for you.  When you've taken out everything except for the
slaves, you win the round.

     - Q24 Task 5 Complete
     - Q24 Task 6: Survive the Yeti round

You can't hurt the Yeti right now.  He's in the middle of the arena; protected
by a stone tower he's on.  He's too high to hit with anything except magic and
your magic won't really hurt him.  He throws explosive barrels at you for his
attack.  I put my minions on the ledge to get them out of the way, since they
can't help much initially.  

What you need to do is take down Solarius's viewing platform.  To do that, you
need to get in the stands.  There are some wooden doors guarded by soldiers on
either side of the viewing platform (the opposite end from where you came in).
Position your Overlord in front of the doors.  When the Yeti throws his barrels
at you, get out of the way and he will break down both sets of doors.  When he
breaks open the doors, collect some minions and enter the doors.  You'll end up
in the stands.  Go to the end of the stand closest to the platform and send you
minions through the small gap.  They will break the two pillars to the platform
on your side.  Go to the opposite side and repeat.  When you destroy the first
set of pillars, you get the following task:

    - Q25 Task 2: Destroy the pillars at both sides of the Imperial Lodge

Take down the pillars on both sides and the fights done.  The Yeti is playing
with the seal and oblivious to you. You can either enslave or kill him,
depending on the path you are following.  When you enslave him, he shrinks to a
smaller sized creature.

    - Quest 24 Complete
    - Q23 Task 2 Complete
    - Q25 Task 1 and 2 Complete
    - Q23 Task 3: Retrieve the Blue Hive
    - Q25 Task 3: Kill or enslave the Yeti  

When you are facing the ruined Imperial Lodge, the Arena Champion's hat is to
the right of the Yeti. Make sure you send a Brown minion to pick it up.  There
is a Yeti Champion hat available if you kill the Yeti.

Also, if you kill the Yeti, there will be a Yeti skin rug in the middle of your
Private Quarters.  If you enslave the Yeti, he'll be hanging out in a cage in 
the Minion Burrows.

    - Q25 Task 3 Complete (when you kill or enslave the Yeti)
    - Q25 Task 4: Escape the Arena

Send your minions up the broken slab in the lodge to get the Blue Hive. Once
your minions put in on the gate, take the gate yourself back to the tower.  You
have now gotten all of the minion types!
 
    - Quest 23 Complete
    - Quest 25 Complete

Before we go on, there are a few things that we can do now that we have Blue
minions.  Go to Everlight Netherworld Gate and summon some Blue Minions. Head
to the beach and go to the water.  You'll see a small island just off the far
left side of the beach. Go there and you'll see a Spell Catalyst at the top of
the hill.  As your going back down the hill, you'll see a stone archway on you
left.  Sweep your minions through it, over the walkway to the Dark Crystal #20.

Next, go to Everlight Reef Gate 2.  You should be near the Teal Gate Key stone.
Go through the tunnel behind the gate key, take a left and follow the path
until you reach water.  You'll pass the Red and Brown Minion Pits along the
way.  In front of you should be a small piece of land with a glowing urn.  Send
your Blues to it, and they will bring you back Dark Crystal #21.

Finally, go back to the Nordberg Netherworld Gate 2.  Go through the gate that
had the second Ballista and follow the trail to the right.  You should end up
on dock with a raft.  There's a Life Totem across the river.  Get on the raft
and go to the dock on that island and pick it up.  Then go to the town dock
that we haven't used.  This is the last part of Nordberg.  There are five
villagers walking the streets and ten inside five houses.  Kill or enslave
them and you'll taken care of Nordberg.

     - Quest 7 Complete

Make sure you bring some Brown minions back to the Nordberg gate near the
chests.  There's a new Champion hat there, Borius' Champion.  If you leave this
level before picking up the hat, it will be gone forever.

If you're following this guide you should now have:
     - 3 Life Upgrade
     - 3 Mana Upgrades
     - 5 Command Upgrade (Horde Size - 40)
     - 2 Spell Stone (Target and Halo)
     - 5 Spell Catalysts
     - 3 Forge Stones (all)
     - 21 Dark Crystals

<===========================================================================>
<                         The Wastelands  [**W-WST]                         >
<===========================================================================>

Wasteland Main -

Quest 26: Visit the Wasteland

Take the Wasteland Main Gate to the Wastelands.  If you don't have the
Wasteland Gate, talk to the Mysterious Woman from your throne.  Make sure you
have a fair number of Blues in your group - at least 10.  You will need them
shortly.  Go straight down the path in front of you.  You'll see a light
bluish crystal ahead.  When you walk towards it, Gnarl recognizes it as part of
the old tower heart.

     - Quest 26 Complete

Quest 27: Gather all the Tower Heart shards
     - Q27 Task 1: Gather the Tower Heart shards from the Wasteland (1/12)

Our task for the level will be to gather these heart pieces. Walk forward and
you'll come to an area with light blue, glowing puddles. If you walk into these
puddles, you'll take damage.  If any of your minions, except the Blues, walk
into it, they'll mutate into a killer Minion that will attack you.  If a Blue
walks into the ooze, they will temporarily push the ooze away so you can safely
walk through it.  There are all kinds of stuff buried in the ooze through this
level, so make sure you send your blues through each puddle.
   
Straight ahead in this area is a Spell Stone.  It's the Minion Spell used to
charge up your minions or sacrifice them for health.  You don't need Blues to
get this stone, so it is available to you earlier.

Go forward and you'll come to a ruined hobbit village.  You can send your
minions into the houses for money.  There's a Spell Catalyst behind the green
poison cloud at the end of the village.  Your Greens can get it.

Go back to the open area and go back to the left (the area that you haven't
explored yet and that isn't blocked by a pool of ooze).  Far below you should
be looking down on a huge blue ooze river.  We'll get there later.  There's a
Mana Totem down this way blocked by fire.  Your Red minions can get this item.
You have to sweep them to it.  I usually end up getting one or two of them
mutating into huge minion monsters when I do this.  If this happens to you,
kill the mutant minion when it comes at you.

Now go to the part of the road this is block by blue ooze.  Before you cross
it, turn around and put the ooze to your back.  Walk forward and pass by the
left side of the pool of ooze in front of you.  You'll pass through a stone
archway.  There's a small space back here that holds Dark Crystal #22.  It can
be a little hard to see the opening, but you�ll see the area on your map.

Go back to the road that's blocked by the ooze.  Send your Blue minions through
it and follow right after them with the rest of your minions in tow.  You could
place some blues on guard markers to keep the ooze away, but you should have
more than enough time to make it through before the ooze comes back.  Open the 
barrier with the wheel and cross the ooze on the far side.

You'll come to a village with people exiled from the Empire for being magical.
One of them will mutate into a zombie. There's nothing here really, but feel
free to break everything, if you want.  There's a barrier at the end of town.
Break it to continue onward.

Tower Shard #2 is past the barrier on the right.  Past that on the right is a
Red Minion Pit blocked by blue ooze.  On the left is a wheel blocked by ooze
first and fire second. Place a blue in the ooze on a guard marker to keep the
ooze a bay and send your Reds to turn the wheel.  The wheel lowers the gate
behind the barrier at the end of the trail.  Go through the barrier and into
the zombie village.  There are a few zombies around here and some blue slugs
the will constantly come out of the ooze on the left.  Go up the wooden stairs
on the right and send your minions into the house on the far right.  Dark
Crystal #23 is inside this house.  You might have to send your minions at it a
couple of times before they pick it up.

Go into the pool of ooze to the left.  There will be a bunch of small blue
slugs coming at you.  Take care of them and go back through the arch.  There's
a Health totem back here.  Send your Blues to pick it up, but make sure you
still have some Blues with you.  The Blues will be able to take the Health
totem back without too many problems.  There's a wheel in the ooze on the
outside that opens the next gate. I think the slugs stop spawning when you turn
the wheel.  

There's a floating rock elevator past the next barrier.  Get on it and it will
take you to Tower Shard #3.  Get back on it and ride it to the lower path.
You'll get a Netherworld Tower gate with a full set of spawning pits.  Dump
most of your Blues here and get some Browns for fighting.  There's no ooze in
the next part.

Go up the hill to the hobbit village.  All the inhabitants here are zombies.
You have to send your minions into their houses to stop them from spawning.
There are four homes that you have to break into to stop all the zombies.  One
end of the town is blocked by a gate, so go up the other one.  There's a
Command Totem here and Tower Shard #4.  We've now gotten all of the Command
Totems and your maximum horde size should be 45.  You can raise your horde size
by an additional 5 minions by wearing The Infernal Command helmet.  There's a 
tent next to the Command Totem and another one the opposite side of the trail.
That second tent has an urn holding Dark Crystal #24.

Head through the gate at the end of town and you'll see an elf jump around you
to a ledge.  There are a few soldiers below.  Take out the soldiers and the elf
offers you a truce and wants to take you to Queen Fay.  Follow the path to the
end and you'll talk with Queen Fay.  She'll offer to send the elf, Florian, to
help you locate the remaining pieces of the Tower Heart.

     - Q27 Task 2: Follow Florian to find the Tower Heart shards

Follow Florian up the hill.  He tells you the remaining Shards are behind the
gate in the zombie town that we couldn't get through.  He opens the gate so you
can continue.  Don't do it yet.  Go back to your gate and change your minion
setup.  You want 5 to 10 Browns, 1 or 2 Reds, 1 or 2 Greens and the rest Blues.
We're going to that big, blue ooze river and we'll need the Blues to clear a
path.

When you get back to the town, there will be a huge blue slug waiting for you.
You have to kill it to continue.  It can only attack you if it's facing you, so
you could just run around it by yourself and kill it.  You can use your minions
too - it's your choice.  When you kill the slug, it will turn into a pool of 
ooze.  If you do nothing, the slug will regenerate itself.  Send a blue minion
through the ooze and you'll kill the slug.

After you kill the slug, head down the hill.  You'll come to the edge of that
huge, blue ooze river.  Florian will jump between the closest Tower Heart
shard, but since his order is somewhat random, I'm going to just come up with
an order.  What you are going to do when you are in the pool is select your
Blues and constantly send them forward the direction you want to go. The blues
with you should prevent the ooze from coming back while protecting you and your
other minions.  We're going to just work our way around the river going to the
left.  Stick to the left wall, unless I tell you differently.  Your Blues will
come back with a whole lot of stuff including gold and some unexpected Tower
Shards.  It�s not always easy figuring out where things come from down here.

You'll cross a little ooze pool, hit some dry land, and then come to the real
ooze river.  Straight in front of you is Tower Shard #5.  You Blue minions will
probably pick it you when you send them out to clear the way.
 
Send your minions towards the left wall and one of them will come back with
Tower Shard #6.  There's some Green gas coming from up ahead on the left.  Head
for that.  There are a couple of small slugs near there, so make sure you kill
them before they beat up your Blues. There's a side passage down here with Dark
Crystal #25.  If you are sending out your Blues to the left, one of them will
probably just come back with it.  I think it's in the passageway just past the
green clouds we were heading for, but I never actually saw the crystal before
my Blues picked it up.

Anyway, get to the place where the Green poison clouds are coming out.  You
should be able to find dry land here.  There's a valley that's filled with the
green clouds. Send a Green minion down here and it will grab Tower Shard #7.

Again follow the left wall and you'll come to a place with flames shooting out.
You'll see a trail up the hill with flames.  There are two pools of ooze here.
You can safely walk around the first set of flames.  Put all of your minions on
guard marker.  Call one Blue back (select Blue minions and press the return
button once).  Place that minion on a guard marker in the first pool.  Walk
past the flame, sticking to the far wall away from it and call another Blue
minion to you.  Place that minion on a guard marker at the second pool.  Then
call a Red minion to you and send him through the fire to get the Tower Shard
#9.  When it returns, go down the hill and call all minions to you.  Somewhere
on the way to this Shard, the Blue minions brought back Tower Shard #10.  I'm
not quite sure where they found it.  I think it was under the red flame on the
right side of the ooze river.

Continue on to the left and you'll come to some ruins.  There are some mutant
minions here.  Kill them with the help of your Browns.  Somewhere around here
is the Wasteland Champion hat.  Send your Browns running around the ruins and
one of them will probably pick it up.  I never saw this hat on the ground, so
I�m not sure where my Browns found it.

There's a Spell Catalyst here.  Have your Blues pick it up so they can safely
bring it through the ooze.  Follow the Catalyst back and your Blues will take
it to a new Netherworld Gate.  Some zombies will pop out of the ooze as your
minions go by.  Make sure you protect your Blues from the zombies.  The 11th
Tower Shard is next to the new Netherworld Gate.

Once you have 11 Tower Shards, head to the right of your Netherworld gate.  You
will find a path going up to a closed gate.  Florian will open it for you if
you�ve collected 11 Shard pieces.  Follow Florian up the trail and you'll see
the Shard sitting in the middle of a depression.  When you get close, a giant
slug will eat it.  Kill the slug and run your Blue through the ooze.  The last
Tower Heart Shard will appear. Grab it and watch the cut scene.

     - Quest 27 complete

Quest 28: Escape from the Wastelands 
     - Q28 Task: Escape!

Quest 29: Revive the Tower Heart
     - Q29 Task 1: Return to the collected shards in the Wasteland Sanctuary
                   (the typo is in game�s text, not mine)

There's a huge army of soldiers coming down the hills around you.  Run back up
the hill through the ooze river.  Seriously, run away � you can�t survive the
fight against all these soldiers, especially being as heavy on Blues are you 
are right now.

When you cross the ooze barrier, you're safe here for a moment.  A Gargantuan
will break through a stone barrier to your left, run into the ooze on the right
and die.  Go up where the Gargantuan came from.  Another one will appear and
chase some slugs.  Go to the place where he came from to get to the minion
spawning pits. 
You can replace or rebalance your minions. You won't need as many blues now,
but you still need some.  You might want some more fighters to take on the
Gargantuan.

Kill the Gargantuan and use your minions to turn the wheel. This will open the
gate.  Kill the slugs that come out and go through the gate.

     - Quest 28 Complete

Follow the trail and you'll come to one last pool of ooze blocking your path.
Go through it and there will be a formation of soldiers on the left side.  You
can run past them up the hill.  Run up the S curve as archers will be firing
arrows at you. When you reach the top, you'll see three more soldiers on top of
a hill kill them and then double back to the last turn before going down the
hill.  Right at the last curve is a small path your minions can take.  Dark
Crystal #26 is at the end of this path.  (You can come back for this one later,
if you don't feel like dodging arrows.)

Head down the big hill where you killed the three soldiers.  Take a left and
follow the path to the end.  You'll end up in the Sanctuary.

     - Q29 Task 1 complete

Wasteland Sanctuary

Follow the path to the now reassembled Tower Heart.  Queen Fay will tell you to
take the Tower Heart to the lower depths and charge it at the four shrines.  Oh
and she's sacrificing the lives of all her creatures down there to do it.  So
the �good� leader is sacrificing all her subjects to save herself and filling
her lands with giant statues of herself...

     - Q29 Task 2: Go to the Sanctuary Depths
     - Q29 Task 3: Charge the Tower Heart at the Shrines

Tell your minions to grab the heart and follow them to the elevator.  There are
some minion pits before the elevator, if you want to change your horde
configuration around or replace lost minions.  Hop on the elevator.

Wasteland Sanctuary Depths
     - Q29 Task 2 Complete

Grab the Tower Heart again.  Your minions will take it to the first shrine.
Use your Target spell on the Crystal shrine.  When you drain the crystal, the
shrine breaks and the platform you are on collapses.  The Tower Heart will roll
down the hill and you and your minions fall to the ground.  Head down the path
and you'll come on a Spell Catalyst.  Grab it and continue down to your
Netherworld Gate.  You can't use the ramp thing to the right of the catalyst
right now.

Quest 30: Into the Depths
     - Q30 Task 1: Retrieve the Tower Heart from the Gnomes

The Tower Heart landed on a gnome hole and we have to get it back. Don't send
your minions to pick it up yet.  If you do, they'll open up a continuous stream
of explosive gnomes.  Instead grab a few Blues and go out into the water on the
right.  Send them to the statue.  Wait until they bring it close to the gnome
hole.  When they do, send some minions to pick up the Tower Heart.  Your Blues
will cover the hole with the statue, so only a few suicidal gnomes will escape.

     - Q30 Task 1 complete

Take the path up the hill and you'll come to the second shrine, with fire
burning below.  Charge the Tower Heart with the shrine.  

Again the shrine will collapse and you'll be in the middle of as circle
surrounded by fire.  A number of salamanders will come out and circle you in
the fire.  They come in and attack you every so often.  Salamanders aren't too
tough, but when they are rolling, they can knock your minions over.  Also, when
they die, the turn into bombs that explodes.  They don't seem to do too much
damage, but they can take out a couple of minions.

     - Q30 Task 2: Get past the fiery Salamanders and find the Tower Heart

When you kill all the Salamanders, the fire will go out and you can proceed
forward.  Some elves have taken the Tower Heart, so we have to get it back
again.  You'll see the elves take the Tower Heart up in an elevator.  On either
side of the elevator are floor pads for 5 minions.  When you have that many
minions on both pads, the elevator will lower.  Opposite each pad is a
Salamander spawning pit.  Salamanders will constantly come and attack your
minions.  Make sure you have some Browns and Blues in the mix for each group
and they should be able to withstand the attack.  There's minion pits just past
this area if you need more minions.  When the Elevator is fully down, jump on
it.  You don't need to have your minions with you - they will magically appear
at the top of the elevator.  

Conveniently at the top of the elevator are the Tower Heart and the third
shrine. Send your minions to the Heart and they'll take it to the correct spot.
Charge the Heart, and the shrine will break.  You'll get a cut scene
introducing you to the Salamander King

     - Q30 Task 2 complete
     - Q30 Task 3: Chase down and kill the Salamander King

The platform you are on will collapse and you'll be on a wooden half pipe.
Quickly run to the right side of the pipe.  The Salamander King will roll back
and forth on the left side.  There's a hold in the bottom of the pipe on the
Salamander's side.  You have to run down that when you have an opening.  To
make things more interesting, the Salamander King leaves a trail of fire when
you roll.  If you want to escape without damage, you have to jump through after
the fire dies down, but before the Salamander King comes back.  You�ll probably
lose a couple of minions here.  Also, make sure you move away from the pipe
when you hit the ground.  Sometimes your minions will land on a spot where they
get stuck, so they end up returning to their spawning pits.

When you get down, the Salamander King will jump in the area in front of you.
Jump down towards him and he'll get out of the way.  Run down the hill and you
will see a pool on the left.  The Salamander King will fall in it and be
stunned.  Hit him a few times and he'll jump away.  Go up the hill.

At the top, you'll see a circular pit with a minion pad on either side plus a
platform in the middle.  The Salamander King will roll down the pit and
occasionally go up the ramp and stop.  You have to put a minion on the pad to
raise the bridge so you can go across to the middle platform.  Run down the
stairs and up the ramp, avoiding the Salamander King.  He'll jump up to the far
ledge when you make it across.  Get to the far pad and call one minion to you.
As long as one minion is on the pad below the Salamander King, you can summon
all the minions to you.

Go down to the wooden platform near the water and step on the floor pad.  This
will raise the bridge and you can run across.  The Salamander King will jump
and the water, so you can hit is a few more times before he runs away.  Go back
over the bridge to the side with the pad and follow the bit of land down near
the wall.  In a pond at the bottom is a Mana Totem.  Have your Blues grab it
and go back over the bridge.  As you walk up the hill, you find a Netherworld
gate with minion spawning pits.  Grab any minions you need (making sure you
have at least a couple Browns and Blues) and head up the trail.

You'll come to an open room with filled with water.  The Salamander King is
rolling back and forth across the room, hoping over a broken bridge on your
right, over the water and to the other side.  What you need to do is go in the
water and break the supports to the broken bridge.  You have to cross the
Salamander's path once to get to the far side, walk to the opposite end of the
room, cross the path again and go down the steps into the water.  You can then
break the supports to the ramp.  You can do this yourself (that's the way I
prefer to do it) or send Blue minions to do the work.  Oh, when you are on the
far side of the room, the smaller salamanders will continually spawn and attack
you...

The next time the Salamander King hits the bridge after you break the supports,
he'll fall into the water.  You can finally kill him when he's in the water.

     - Quest 30 Complete

Turn around and you'll see the Salamander King's head on the ground.  Break it
apart and the Tower Heart will be inside.  When you break it, the Dragon
Champion Hat will be lying where the head use to be.  You might have to move
the Tower Heart to see it.

The salamanders will now be available for mounts to your Reds. Your Reds can
fire on the move while they are riding Salamanders and their fireballs are much
bigger and seem to do more damage.  You can also roll Salamanders up those half
circle ramps you've been passing.  Salamanders aren't very durable, however.
If you send them at enemies, they'll die just as fast as your Reds will.  Fill
all the Salamanders with Red minions, summoning more if you need them.

You get a chance to roll your salamanders up the half ramps�right now.  Go to
the place where you took the stairs down to the water and sweep your Reds over
the ramp and to the floor pad on the opposite side.  That will raise a bridge
so you can get across with the Tower Heart.

When you move forward, a couple of bombs will drop.  Back up until they
explode.  Go forward again and you'll see some soldiers rappel into the center
of a ramp.  Sweep you Salamanders around the ramp, and they should kill the
soldiers.  When they are dead, you can safely cross this ramp.  There will be
another ramp going up the other side.  The same pattern will happen here - 
bombs drop and then soldiers appear.  Past the second ramp, you'll run into
about three more dropping bombs.  Be ready for them.  You'll come to a
Salamander spawning hit and get three more Salamanders plus some minion jars.
Grab the Salamanders and keep going.

At the end of this path, you'll arrive at the fourth shrine.  Charge your Tower
Heart up with the last of these.  Again the shrine will break and you'll crash
to the ground.

     - Q29 Task 3 Complete
     - Q29 Task 4: Go back to Sanctuary Town

It appears there wasn't enough of a charge in the shrines to active the Tower
Heart.  You have to go back to the Queen to figure out what to do next.

You get dumped down next to where you found the Mana Totem.  The smart thing to
do would be to just run to the Netherworld Gate and transport the Heart to the
Queen, but unfortunately you aren't allowed to do that.  You've got to run back
through the entire level to get to the original elevator.

Run back the way you came.  Bombs will drop from the ceiling and archers will
rappel in.  Dodge the bombs and kill the archers as best you can.

You'll pass another salamander spawning point next to your Netherworld Gate.
Get the Salamanders.  Two more archers will drop in front of you, but these are
harder to kill with your Salamanders because there isn't as much room to move
past them.  I took these out myself and saved the Salamanders for the next 
room.  That room is the circular room where we first saw the salamanders.  
There are a bunch of soldiers in the middle of this room.  You are supposed to
be able to roll the Salamanders around the room killing the people inside, but
the archers are good enough shots that they'll pick off the Salamanders as they
roll around.  I swept all my minions around to create distraction as I ran
around the room to the middle.  Once I was there, I let my minions attack
everyone.  If you lose any Salamanders, you can go back to your gate to get
three more.

The far end of the circular area is open now.  You'll run right into an urn
with Dark Crystal #27. Past this and you'll be back to the gnome holes.  You
can use your Salamanders to burn the gnome holes.  It will give you a lot of
life for each one you destroy.

Keep going forward, past your Netherworld Gate until you get to another
Salamander ramp. Use that to press the far pad to raise the bridge, cross it,
and then step on the next pad.  This will give you access to the elevator back
to the Wastelands Sanctuary.

     - Q29 Task 4 Complete
     - Q29 Task 5: Bring the Tower Heart back to Queen Fay

Wastelands Sanctuary

The Sanctuary is under attack and Gnarl tells you to hurry.  You don't have to 
hurry - there's no time limit on this level.

Follow the only path down.  You'll see some archers firing at you as your
descend, but run past them for now.  When you get to the bottom, you'll see two
statues and some troops in front of them.  Send your minions to the status.
They'll push the statues into the troops so you don't have to attack them.  The
statues will also block the arrows so you can safely pass.  The first statue
will eventually kill the soldiers or push them off the ledge.  Continue up the
pathway.  You'll come to an intersection.  The path to the right is blocked
with rubble.  There's a centurion to the left and an empty path straight ahead.
Take the path straight ahead.  You might have to kill the centurion first if he
notices you.  The path straight ahead will bring you to a platform with a lot of
stuff.  Break it all up and you'll find Dark Crystal #28.  

**** Note: this is your only chance to get this Dark Crystal.  You won't be 
           able to come back to this level once you've finished it. ****

Go back to where the centurion was.  Kill him if he's still there and then
attack the formation blocking the path.  Some elves will help you for this
fight, so it should go pretty fast.

Continue on and you'll get to a new Netherworld gate.  Queen Fay will be in
front of you and your minions will automatically drop the Tower Heart.  Walk
towards Queen Fay to trigger the cut scene.

     - Q29 Task 5 Complete
     - Q29 Task 6: Drain Queen Fay to recharge the Tower Heart

You have to drain Queen Fay the same way you drained the shrines earlier.  If
you've read the section about the domination / destruction path, you will
notice is says something about draining Queen Fay.  Don't worry about that
right now.  There's a very obvious cut scene when you have a decision to make.
For now, just drain her as fast as you can regardless of the path you are
following.  Before you start, place all your minions at a single guard marker.
Make sure you have some Blues to revive any minions who fall, a number of Reds
to catch things on fire, and a bunch of Browns to fight and to protect your 
Reds and Blues.  Placing your minions at a guard marker will position them so
they can handle the attacks that will come when you start draining Queen Fay.
Place the guard marker near where you are standing so your minions can protect
you at the same time.  I'd put them on the steps to the platform in front of
Queen Fay and have you stand behind them.

When you drain a quarter of Queen Fay�s energy, some fairies will swoop down
and carry her off.  Follow Queen Fay.  You'll face several waves of elves, but
if you've gotten all the Command Upgrades, your minions should be able to
handle them without a problem.  As you follow the Queen, you'll come to a place
with Dryads.  There will be four of them here bound to a single pod in the
middle.  If you have a fair number of Red minions, they should be able to take
them down pretty quickly.  Two of the Dryads are on hills on the edges of this
area.  You have to burn all four of them to open the pod.

Just past the Dryads, you'll find Queen Fay.  Your minions will drop the Tower
Heart next to her.  Just to make life easier, I'd continue going forward
clearing out everything.  This area is one giant loop that will bring you back
to the Netherworld Gate.  There are 20 Salamanders straight ahead for your
Reds.  Around the corner are two unicorns.  You are on a ledge above them, so
you could leave your minions on top and lure the unicorns to them or you could
sweep your Salamanders by to kill them.  When you are done, go back and drain 
Queen Fay for a second time.  

When you get about halfway through draining her, the fairies will move Queen
Fay to the middle of the unicorn field.  Drain Queen Fay again.

Again the fairies will take her away.   They'll take Queen Fay back to the
place where you started draining her.  This is the last time you'll have to do
this.  There will be more elves here than before, but your minions, especially
the Reds on their Salamanders, should handle this with no problem.  Again stand
next to Queen Fay and place your minions on a guard marker blocking the path to
her.  Drain Queen Fay for the final time.  When her energy bar goes to zero,
you'll get a cut scene and the new evil, Dark Fay will start walking back to
your Netherworld Gate.

     - Q29 Task 6 Complete
     - Q29 Task 7: Overcharge Dark Fay or take her as your Mistress

If you are taking the Domination route, just left Queen Fay go.  If you are
going to Destruction route, hit Dark Fay with your Target Spell until she dies.
It doesn't take much to overcharge her.  You'll still get her as your mistress,
only she'll be the Ghost Fay instead of Dark Fay.

Right next to where you drained Queen Fay, you'll see a light blue crystal on
the ground.  This is the Sanctuary Champion hat.  If you are looking down the
stairs from where Fay was standing, the hat is on the left side, very close to
 the stairs.  You have to move very quickly if you want to drain Fay and get
the champion hat.  Whatever your choice, you end up back at the Netherworld
Tower after the Sanctuary gets destroyed.  

You don�t have much time to pick up this hat.  Once the Sanctuary is destroyed,
your chance to get this hat is gone.  You might want to keep a couple of Browns
next and stand in front of Queen Fay for the last bit of her draining.  This 
way, you can just send your Browns forward to the hat as soon as finish
draining her and still have time to over-drain her if you are going the 
destruction route.

When you get back to the Netherworld, our three mistresses try to bribe you
into make them first mistress.  Dark \ Ghost Fay offers you Salamanders, Kelda
offers you wolves, and Juno offers you Spiders for the final battle.  You will
have summoning pits for the animal of the mistress that you choice as first
mistress when you start the final battle.  You can change your decision at any
time.  Even during the final fight, you can return the tower and change your
choice.  I personally choose the Wolves for the entire battle, but choose
whatever animal you like the most.

You probably should go and become "special friends" with each of the
mistresses.  When you are done, you can become "special friends" with all of
them at once.  What you have to do is split the tower decorations between them.
There are three items in the Private Quarters and three items in the Throne
room.  You need to have each woman have one item in each location and set the
banners to the Overlord's banners.  The items for the throne room are: the
statues, the alcoves, and the throne.  The items for the Private Quarters are:
the Candles, the Bed, and the Rug & Curtains.

For example, select Kelda's statues and candles, Juno's alcoves and Bed, Fay's
throne and curtains, and the Overlord's Banners.  I think you get a health
bonus for doing this.  The cut scene reward shows your mistresses offering you
a totem of a minion holding a yellow ball.  This looks like the top of the
health totem pole, but that already had a top.  I�m not really sure what this
reward gets you.  You will still only get the animals for your currently
selected first mistress.  

You should also forge your final set of equipment.  I'd recommend the Internal
Armor, Infernal Commander, and the Reaper.  You should also have fully upgraded
all your minions. If you have been following this guide, you have more than
enough Dark Crystals for all of these things.  If you need more gold, go to the
Everlight Temple.  If you need more lifeforce and Pink Crystals, go hunt gnomes
at the Everlight Facility.  You can also get lifeforce and Pink Crystals near
the gnome holes below the first Wastelands Sanctuary Depths gate.

If you've done everything in the order suggested by this guide, there's only
one thing that needs to be done before we can start the final mission - we need
to finish the dominating or destroying Everlight.  Sit on your throne and
select the 'An Everlightian Requests an Audience" option.

If you're following this guide you should now have:
     - 4 Life Upgrade
     - 5 Mana Upgrades (all)
     - 6 Command Upgrade (all) (Horde Size - 45)
     - 3 Spell Stone (all) (Target, Halo, and Minion)
     - 8 Spell Catalysts
     - 3 Forge Stones (all)
     - 28 Dark Crystals

<===========================================================================>
<                       Everlight Rebellion [**W-REB]                       >
<===========================================================================>

Quest 31: Rebels in Everlight Town
    - Q31 Task 1: Find a way into the Elf village

The elves in Everlight are staging a revolution and you need to put it down.
This quest isn't terribly hard for destruction, but it can be a pain for
domination.  If any of your citizens get killed by a bomb, the death will count
against you.  For the most part, this isn't an issue.  The part that's
difficult is that the bomb throwing elves are villagers that you need to
enslave.  They are on towers throwing the bombs at you.  When you take down the
tower, they'll start to attack you.  You have to enslave them and be careful
your minions don't kill them.  It's really easy to mess up and accidently kill
a villager you when you don't want to.  Your minions will automatically attack
any enemy that attacks you or that you attack.  You can very easily have your
minion kill the village that you are trying to enslave.  

All the elves with swords, like the ones you've been fighting all game are
enemies that you can safely kill.  All the elves that throw poison are also
enemies that can be killed.  It's the bomb throwing ones that you can't hurt if
you are going for 100% domination.

When you start the level, you come out from the Netherworld Gate near town
hall.  A couple of bombs will go off while you summon your minions.  A few
Browns, some Greens, several Reds, and a couple of Blues should be fine for the
first part.  You are heading for the one gate that we've never been able to get
through.  Every path except the one to that gate is blocked off.  You'll run
into several elves as you go there and you'll see some bombs go off, but none
of them seem to be near you minions or the other villagers.  Right next to you
second Netherworld Gate / waypoint is a barrier with explosive barrels in it.
Blow it up with your Reds.  Beyond the barrier is the gate that we've never
been able to open.  There are some explosive barriers here too, so blow them
up too.

     - Q31 Task 1 complete
     - Q31 Task 2: Find and stop the rebels in Everlight Town

Enter the gate and you'll see some Spiders.  Put your Greens on Spiders and
then place all your minions at a guard marker.  We don't want them right now.
Select one minion to come with you.  Reds or Blues are nice for this, because
they usually won't attack unless you set them at a guard marker. A single Blue
minion is probably the best choice if you are trying for domination.

Head down the hill with your minion in tow.  There will be three elven 
platforms here, two that have supports you can reach and one that doesn't.  The
ones that have the exposed legs / supports hold the poison throwing elves you
can kill.  Break two of the supports per platform to bring the elves down.  You
can then kill these elves even if you are going for 100% domination.  The final
tower has bomb throwing elves, which you don't want to kill if you are going
the domination route.  You actually can't kill them when they are in the tower,
which is good, because you need their bombs to blow up barriers.

There's a stone barrier to the left of the ramp when you can down. You have to
have your minion pick up one of the bombs and carry it to the barrier to blow
it up.  The bomb throwers won't throw the bomb close enough to the barrier to
break it for you.  

There are two elves with swords on the bridge behind the barrier.  Kill them.
Leave all your minions somewhere before the bridge.  Go to the end of the 
bridge. In front of you are some bomb throwing villagers and to your left are
some poison throwing elves.  Break down the platform for the poison throwing
elves and eliminate them.

When you've gotten the poison tower, bring back your Red or Blue minion.  You
have to take down the bomb throwing tower.  You need to use bombs to do it.
When the villagers throw a bomb at you, run it back to them and place it next
to the stone barrier.  That should take down the barrier and the villagers.
If you are going the destruction route, kill the villagers.  If you are going
the domination route, run back and pull you minion with you.  Get him out of
range and put him on a guard marker.  Then enslave the two villagers that just
fell.  The fall shouldn't hurt them much. There is one more tower that we have
to take down right behind the first one.  These villagers have to be enslaved
if you want to enslave 100% of the villagers.  Be careful because two or three
bomb hits on the first villagers you enslaved will kill them.  If an enslaved 
villager is killed, it counts as kill against you.  This part is probably the
trickiest part in the game to get the enslaving correct.  I had to revert to a
save game several times the first time I tried this part.

When you are through with taking care of the tower and the villagers, there�s
one last set of elves you have to deal with.  There are about 8 elves on a
platform around the corner from the last bomb throwing platform.  How you deal
with them depends on whether you are trying for the domination or the
destruction route.

If you are going for domination, get your spider-riding greens.  Go down the
path and you'll see a bunch of villagers on a platform. Don't get too close to
it.  Before you get to the platform, you'll see a path of spider webs up the
wall to the platform. Sweep your spider riders along this path to the platform.
As soon as you get to the platform, the rebellion will be over.  Don't worry -
the spider riders won't kill anyone.  The villagers will all jump off the
platform, so you won't have troubles enslaving them.

If you are going the destruction route, get your Red minions.  Go down the path
to the platform and let your Reds kill everyone one.  Alternately, you can kill
the elves with your Target spell.  Usually after you kill one or two of them, 
the one you killed with drop a bomb on the platform that will kill the rest.

     - Quest 31 Complete

All the remaining villagers should be at the end of the path, past the last
platform.  Kill or enslave them.  This should be the last thing you need to do
to get 100% domination or destruction.

Some people have had to go back to the Empire Heartlands and kill Senator
Drearius and his wife a few times to get the 100% destruction rating.

Just a note: I was going the domination route when I was writing this guide.
When I viewed my status using the Back button, my alignment bar still had a 
triangle of red next to the destruction side, even though the game gave me the
100% Domination achievement.

When I went for 100% Destruction, my entire bar was blue.  I never enslaved
anyone during the destruction game, or at least I killed everyone I
accidentally enslaved.  I did kill some people with the domination spell
outside of the alignment quests.  I'm not sure if that caused the problem or
the Senator Drearius registering funny was the issue.

Before you leave this map, go back to the town hall Netherworld Gate.  Right
next the chest closest to the stairs is the Everlight Champion Hat.  Have a
Brown that doesn't have a Champion hat already pick it up.  Your minion will
say something like, "That's very special" when he finds it.

When you look at your quest list, it should be empty now - unless you've
already started the final battle.

If you're following this guide you should now have:
     - 4 Life Upgrade
     - 5 Mana Upgrades (all)
     - 6 Command Upgrade (all) (Horde Size - 45)
     - 3 Spell Stone (all) (Target, Halo, and Minion)
     - 8 Spell Catalysts
     - 3 Forge Stones (all)
     - 28 Dark Crystals

<===========================================================================>
<                           Final Battle [**W-BAT]                          >
<===========================================================================>

Sit on your throne and chose the Assault Plan option.  It should be the only
option left under the Quest section.  If there are more options, go back and
finish the ones you missed.  This audience doesn't actually take you to the
final location.  It will give you a chance to change your minion mounts before
you start.  Again, Kelda gives you Browns wolves, Juno gives you Green spiders
and Fey gives you Reds Salamander.  Make your choice - I chose the wolves.

Quest 32: Assault Empire City
     - Q32 Task 1: Emerge in the Empire Heartlands
     - Q32 Task 2: Breach the City wall with the Tower Heart

When you arrive at the Empire Hills location, you'll get a cut scene where 
Gnarl describes your battle plan for the attack.  There are three hills you
have to capture.  When you capture them, you'll get a catapult to attack the
enemy below.  The ultimate goal is to use the final catapult to launch the
Tower Heart at Empire City.

     - Q32 Task 1 Complete

Quest 33: Tactical Plan
     - Q33 Task 1: Take the first hill

Summon your minions.  You'll need at least 20 minions for whichever mount you
chose.  You'll need at least 5 Blue minions to revive those who fall.  You'll
needs some Reds to catch enemies on fire. You're going to be doing a bunch of
head on fighting too, so you'll need melee fighters as well.  If you've found
all the Command Totems and you've got the Infernal Commander helmet on, you can
summon up to 50 minions, so you can get a sizeable army.  With this many
minions, it's inevitable that some of them will get lost and disappear on you.
If you notice you've got less than your maximum number of minions, go back and
summon some more.

The Tower Heart is right next to the gate.  You can bring it with you for the
next part or leave it, take the first hill, then come back and get it.  Gnarl
will fuss at you if you leave it, but it doesn't really matter what you do.

Head down the hill and at the first clearing, you'll find the animal summoning
pit from your mistress.  Summon all 20 of the animals and put your minions on
their backs.

Keep going down the hill and you'll see some soldiers watching slaves work.
Some additional soldiers will come out of the tent on the other side of the
pit.  There are also some archers shooting fire arrows at you near the tent.
Send your minions out to eliminate everyone.

Go up the hill.  There are a large number of soldiers in formation and some
archers behind them.  Another formation of soldiers will come over the mountain
when you attack.  Take them down however you set fit.

     - Q33 Task 1 Complete
     - Q33 Task 2: Allow a Netherworld Catapult to be deployed on the first 
                   hill
Bring the Tower Heart to the first hill and have your minions place it on the
glowing stand.  A catapult will rise up out of the ground.

     - Q33 Task 2 Complete
     - Q33 Task 3: Shoot boulders to repel the attacking waves

Get on the catapult and leave the rest of your minions at a guard marker near
the Tower Heart.  Some archers are eventually going to start shooting up at you
and you don't want your minions in the line of fire.

The front of the bridge is about 2 clicks of the catapult.  Behind the bridge
where the soldiers group together before advancing is about 4 clicks. When the
soldiers are on the side walking towards the center is about 5 clicks.  It's
about 6 to 8 clicks to reach where the soldiers come out.  There will be one
set of soldiers guarding the entrance to the bridge.  There will be two waves
of soldiers in formation coming at you.  Each wave has two formations of
soldiers led by a centurion.  

Some archers will come up on the hill to your left; they are about 2 clicks
away.  Some other archers will come out near the building on the left. That
building is about for clicks away.  The archers will try to attack your
catapult if they can't reach your minions.  You and your minions on the
catapult seem pretty safe.  You can hear the catapult make distinct clicks as 
you pull back on the trigger.  

There are also two guard towers that you need to take out before leaving the
catapult.  There are the big wooden towers.  They'll fire arrows down at you if
you don't take them out.  One is next to the bridge the runs off to the right.
The other is on the left side of the field, almost in line with the large blue
beam going to the sky (the next hill we're going to).  When you take out all
the soldiers in the formations, you'll get your next task.

     - Q33 Task 3 Complete
     - Q33 Task 4: Get a Catapult onto the second hill

Move down the hill, across the bridge and back toward the soldier tent.  A 
Gargantuan will appear near the tent and the tent will spawn soldiers.  Take
out the Gargantuan and knock down the tent. Near the tent is the last Spell 
Catalyst.  If you're getting attacked by arrows when you cross the bridge, you
didn't destroy both guard towers with the catapult.  Replenish you minions and
mounts if needed and bring the Tower Heart across the bridge to the right.

When you get to the first bend in the road, leave all your minions at a guard
marker.  Make sure the ones carrying the Tower Heart drop it and go to the
guard marker as well.  Around the corner, there's a new enemy - soldiers that
throw bombs at you.  You can usually dodge them pretty easily, but with as many
minions as you have right now, it's hard to keep them out of harm's way.  The
soldiers are above you on a hill.  When they get close to the edge, you can
kill them with your Target spell.  Kill both of them this way, dodging the
bombs as best you can.

Bring your minions to you and head around the hill.  You'll see some soldiers
in formation in front of you. They'll start to run away as you advance.  Send
your minions after them, but call them back when they reach the top of the
first set of stairs.  There is another formation at to the top of the stairs
and you don't want your minions to face them one at a time.

If you get this next part right, the fight is really easy.  If you get it
wrong, it's pretty tough.  There's a formation of soldiers blocking the stairs.
There's a centurion looking down on the platform to the left.  If you kill the
centurion, the soldiers will panic and run away. If you just hurt the centurion
but don't kill him, he'll back away behind the formation and you have to bust
through some pretty tough soldiers.  If you use Reds to just catch him on fire,
he'll lose about half his health and then back away.  I had my Reds attack him
and then hit him with my Target spell.  The combination of the two attacks
killed him.

There's a tent behind the formation, to the left and up the hill that will 
constantly spawn soldiers.  Some archers will fire arrows over the cliff, so
there's still a decent fight even if you cause the formation to break up.  The
soldiers here are heavily armored and aren't easy for your minions to take down,
especially if they are in formation.  When you take care of all the soldiers up
here, place the Tower Heart on the stand to get catapult number 2.

     - Q33 Task 4 Complete
     - Q33 Task 5: Flatten the opposition

I'd use Reds to man the catapult and put the rest your minions on the bottom of
the stairs.  When you first get on the catapult, a line of archers will shoot
fire arrows at you from behind some stone barriers.  They won't do much damage
to your Reds, but they'll hurt everyone else.  If you hit the stones in front
of the archers, you'll take out the archers.  It will take a few shots to get
all the archers.  When you do, some siege towers start coming towards you.  You
want to try and hit the wooden parts of the soldier to break them.  It seems to
take a couple of shots to destroy each one. There are three towers total.  I
have never had enough time to take them all down before they reach the 
catapult.  If they get near, you'll leave the catapult and have to attack the
soldiers.  When you eliminate all the soldiers, you're given your next task.

     - Q33 Task 5 Complete
     - Q33 Task 6: Get a Catapult to the third hill

Before you leave the catapult, there a guard tower to your right.  Make sure
you take it down.  There are also three archers directly right and across the
courtyard.  If you set your catapult on maximum, the stone will break in front
of them, but the debris from the stone might take one or two of them out.  Take
them down or you'll have to run through a flammable field with archers shooting
fire at you.  Also, to the left of the guard tower are some stone platforms.
Between the two platforms is a stone barricade.  You can break that barricade
with the catapult.

Go down to where the archers were and break down the wooden barrier.  Go
forward until you see the soldiers appear.  There will be a formation of
soldiers in front of you and five bombers between the two platforms.  You might
think you can take these soldiers down with the catapult, but it won't work.
There is a large stone above the formation that blocks the catapult�s stones 
from hitting the formation.  The bombers seem to be immune to the catapult's
rock.  I hit them dead on three or four times and they didn't flinch.

The bombs that the bombers throw will do a little bit of damage if they touch
you and then more damage when they explode.  You can't just stand next to the
soldiers in formation and run as the bombers throw their bombs, because most of
the time that bombs will just roll down the walkway, away from the formation.
If you stand in front of the formation and let the bombs hit you, they will
stay where they bounce off of you.  You can then run as the fuse starts going
and the bombs should be close enough to the soldiers to hurt them.  It might
take a few times to break up the formation.

When the soldiers are dead or running, go up the stairs to the right.  There
will be a stone barricade at the top.  Just stand next to the barricade and
wait.  The bombers will throw bombs towards you.  Eventually one will hit you
and stick near the barricade.  Run away if there's one near you and the fuse
starts going.  With the barricade down, you can run up and kill the one soldier
on top and the two near bombers.  Grab some of your wolf riders, bring them
back to the platform, and have them jump the gap.  Have your wolf riders kill
the remaining bombers.  When they are done, sweep them to the field on to the
left of the platform with the last set of bombers.  Dark Crystal #29 is in the
field.  I don't think this area is accessible except for by wolves.  The last
Life Totem is on a ridge that you can get to from the first platform.  

For some reason, your minions really seem to get lost around here.  If you
place your minions at a guard marker around here and turn the corner, they all
have a tendency to get lost.  When they get lost, the go back to their minion
pits and you have to summon them again.

When you are done here, continue around the corner and you'll hear some
soldiers complain about getting the siege tower stuck.  A formation of tough
soldiers will appear.  Draw them forward a little bit and then return to the
second catapult to kill them.  Return to the fort.  Before you get to the fort,
place your minions on a guard marker.  You've got to play dodge the catapult
boulder again.

When you walk to the fort's entrance, the soldiers inside the fort will close
the door.  Continue forward along the fort's wall.  Around the corner is a
stone barricade.  As soon as you turn the corner, you are within range of the
city's catapult.  Get near the barrier and wait until you hear the whistling
sound of an arriving stone before you run away.  

Once the barricade is down, bring all your minions with you, past where the
barricade was and into the little courtyard beyond.  You should be safe from
the catapults here.  Behind the boxes in front of you are a number of bombs.
Have one of your minions pick up the bomb and carry it to the door that's up
the stairs on the left.  The bomb will open the door and you can get in the 
fort the back way.

Enter the fort and kill all the soldiers inside.  Climb the first set of stairs
to the catapult and take a right into the small area there.  There are some
steps to the right that lead towards the top of the doors that the soldiers
were closing on you. The Legion Champion hat is up here, so send a Brown to
pick it up.  It's a ridiculously large military standard as a hat, so if you
see your minion with a huge bronze thing on his head, you've picked up the hat.
You can do this before or after the catapult sequence.

Get the Tower Heart and place it in the stand in the fort.  The third catapult
will appear and the Tower Heart will be loaded into the catapult automatically.

     - Quest 33 Complete

Launch the Tower Heart at the city.  The catapult is aimed at the right spot so
just pull back the catapult to it maximum and release it.  The Tower Heart will
blow a hole in the city gates.

     - Q32 Task 2 Complete
     - Q32 Task 3: Deal with the last of the defenders

A huge number of troops in formations will come out of the city.  There will be
several waves of them and some of the wave will run out of the city before
making a formation.  You have to break up every formation.  There are also five
guard towers firing arrows at you.  Try to shoot them down when you have a
chance, especially the three directly across from you.  There will be two waves
of foot soldiers in three or four formations total.  Then there will be a wave
of archers in several smaller formations. Finally, a number of sappers will
come out.  Luckily, you are launching explosives this time instead of just
rocks.  If you hit near a formation, you'll probably take it out with the
explosion.  It's almost impossible to take out the sappers with the catapult,
since they don�t make a formation.  There are a number of them, so you might
end up losing a bunch of minions.  When you've killed the bulk of the
defenders, you'll get a new task.

     - Q32 Task 3 Complete
     - Q32 Task 4: Get into the City

Head towards the gate and after a cut scene, you'll face two Gargantuan
soldiers.  Once you get through them, enter the city gates.

     - Quest 32 Complete

Empire City

Quest 34: Empire City
     - Q34 Task 1: Destroy the four Temples to remove the shield from around 
                   the Palace (0/4)

When you enter the gates, go forward until you get the cut scene.  When it's
over, go to the left to get away from the archers.  It's hard to target the
archers where they are and there's no reason you need to be in their line of
fire right now.  There's a building to the left of the stairs going down.
Destroy it and you'll find the spawning pit for your mounts.  Get your mounts
and go down the stairs.

This level is full of sappers who will throw bombs at you.  If the sappers
aren't reachable on the ground, then that usually means they will continually
re-spawn if you kill them.  The bombs will wipe through your minions, if you've
got them bunched up.  I typically take on the sappers by myself or with one
minion only.  I bring the minion because a lot of the times, the sappers are
there to provide the bombs you need to break open a barrier.

Anyway, go forward through the archway and you'll get a cut scene.  You won't
get anything for killing the locals, so you can just ignore them.  Leave all
but one of your minions at a guard marker and go around the corner.  There will
be a sapper above you on the left.  You can kill him with the Target spell, but
a new one will immediately spawn and take his place.  There's a formation
blocking your path.  If you send your minions to pick up one of the bombs the
sapper throws or one of the inactive bombs on the ground and place it in front
of the soldiers, you can usually break open the formation in one blast.

Take care of the soldiers and move a little past where they were standing.  You
should be safe from the sapper here.  Summon all your minions to you and then
use them to attack the two soldiers at the far end of the road.  When you are
done, go down the steps and walk towards your first temple.  When you approach
it, you'll see a cut scene where two citizens turn into zombies.  Kill the
zombies and take down the first temple.

     - Q34 Task 1: Destroy the four Temples to remove the shield from around 
                   the Palace (1/4)

Head up the far stairs and your Netherworld Gate will arrive.  Break through
the barricades to get to your gate.  You can ignore the rubble that blocks off
the way to the left.  You can't get through it right now.  Go down to the 
barriers on the left.  Place your minions on a guard marker and break the
barrier.  Have one minion take one of the nearby bombs and place it next to the
formation to break it up.  Mop up the remaining soldiers.

Make sure all your minions are on guard marker on the main road, a little off
to the side.  Walk up to the stairs to the next courtyard until you get the cut
scene.  This place is now filled with sappers and a couple of Gargantuans.  The
Gargantuans are pretty aggressive with their charges.  Try to get them to
charge down to the street and your minions will finish them off quickly.  

Run around and kill all the sappers near the temple.  You'll have to destroy
the house on the right to expose the bottom of the stairs that you need to go
up to get to the sapper above you.  Go back and kill the two sappers in the far
enclosed area as well.  There are two sappers to the left on a raised porch who
are throwing bombs at some stairs going up.  Ignore them for right now.  You
can't kill them.

Go back and get your minions.  If you follow the wall to the right as you come
up the stairs from the road, you'll find the archers that were shooting at you
at the beginning of the game.  When you are done clearing everything out, have
your minions destroy the second temple.

     - Q34 Task 1: Destroy the four Temples to remove the shield from around 
                   the Palace (2/4)

Park your minions at a guard marker and bring one minion to the place where the
sappers are throwing bombs at the stairs.  Take one of their bombs and run it
to the doors at the top of the stairs to blow it open.

Summon all your minions and run past the bombs to the opening at the top of the
stairs.  There are four archers out here for you to attack.  Climb the stair
until you come to the wooden barriers. Break through them and you'll see the
third temple.  You can take the temple down without incident.

     - Q34 Task 1: Destroy the four Temples to remove the shield from around 
                   the Palace (3/4)

Go down the stairs and take a right.  You'll see a tent next to the building in
front of you.  Go to the front of the building and have your minions attack the
doors.  This will bring down the building.  In case you didn't notice, any
building on your map that shows up as red can be destroyed.

After you take down the building go into the new area.  There are no enemies
here, so just break up all the boxes until you get to the top of the stairs
leading do to the rubble.  Send one of your minions to get a bomb near the top
of the stairs and take it to the rubble.  This will blast a path through the
rubble into the big courtyard in front of the palace.

Enter the courtyard and watch the cut scene with Solarius.  Kill or enslave all
the people you see running around so they don't turn into zombies.  Send your
minions to the final temple to take it down and eliminate the source for new
zombies.  When you take it down, the doors to the palace will open.

     - Q34 Task 1 Complete
     - Q34 Task 2: Get into the Emperor's Palace

Before you go into the palace, go up to the doors and take a left.  Climb the
stairs you see to the top and break the jars on the balcony.  The last Dark
Crystal, #30, is in one of those jars.  This is the last Dark Crystal and the
last collectible item in the game.  When you are done, enter the palace.

     - Quest 34 complete

Empire Palace

Quest 35: Emperor's Palace
     - Q35 Task 1: Find the Magic Containment room

When you enter the palace, the opening on your right contains a Netherworld
Gate and spawning pits for your minions.  Go through the doors and you'll find
four of the crossbow men.  As you enter the room, a formation of the strongest
soldiers blocks the way forward.  Your Reds can't seem to do much to them and
your Browns don't do a lot of damage when they hit.  Your Browns should be
pretty tough right now themselves, so they can fight these soldiers.  

The best option I�ve come up with it get 45 Brown minions and 5 Blue minions.
I placed the Blue minions on a guard marker out of reach from the formation.
I then swept the Browns into the formation and let them duke it out.

You might consider turning on the subtitles, if you haven't already.  Someone
starts explaining what is going on, but some of the explanations might happen
while you are in the middle of a fight.  I found it easier to read what's going
on rather than trying to hear over the sound of the fight.

Once you get through the formation, go to the next room.  There are no enemies
in here until you get to the far doors. Then three crossbow men will come out.

Enter the next room and go down the stairs to the fourth big room.  There are
some of the tougher soldiers in this room.  Some crossbow men will come in as
well.  Since the soldiers aren't in formation, they are much easier to take
down. Clear this room and you'll enter the Magic Containment room.

     - Q35 Task 1 Complete
     - Q35 Task 2: Locate the Emperor and take him down

Palace Grounds

Quest 36: Ooze on the Loose
     - Quest 35 complete
     - Q36 Task: Destroy the Devourer

After the last cut scene, you are dumped into chasing after a huge ooze beast.
You are going to need a few Blues to get through the ooze to the next part.
This ooze will completely disappear when the Blue minions walk through it, so
you don't have keep Blues near you just to prevent it from going back.  Send
your Blues forward to clear a path to the first room.

When you get into the room, you'll get a cut scene, and the Devourer will start
converting the slaves around the room into zombies.  Ignore Gnarl's advice for
a little while and get rid of the zombies.  You might want to just kill all the
slaves in the room you can to eliminate the enemy source for Devourer.  

When it's down to just you and the Devourer, it's time to adjust the makeup of
your horde.  For most of the level, you are going to be targeting the blue pus
sacks on the Devourer.  Only your Reds and Greens can attack them, but your 
Greens are much more efficient at this than the Reds.  That beginning said; the
Reds are pretty useful in certain parts of this level.  What I'd recommend is
keeping 5 Browns to protect your main group, 8 Blues, 7 Greens, and 30 Reds.
In all the rooms of this level, you are going put the Browns and Reds at a
guard marker plus 5 Blues to resurrect anyone who gets killed.

You are going to keep the Greens and 3 Blues with you to attack the Devourer.
The Greens will attack the pus balls and the Blues will clear any ooze that's
preventing the Greens from getting to their targets.  The Greens won't run
through the ooze if you target the pus balls directly.  You can send your Blues
to save any of the Greens who die, if you need to.  If a Green falls into an
ooze puddle, the Green will mutate.  You might have to replace a couple of
Greens here, but hopefully not too many.

Once you've got your horde to your liking, put everyone except for your Greens
at a guard marker.  Once all the zombies are gone, there's really not much
danger in the room.  Stand near your guarded minions and target one of the
pustules.  Send your Greens at it.  When they destroy it, the Devourer will
lunge at you.  It shouldn't do much damage, but if it gets near your guarded
Reds, they'll take out a number of the remaining pus balls.  After you've
broken enough of them, the Devourer will break down a wall and go to the
second area.  Clear the ooze out with your Blues and follow him.

When you get to the second room, you'll get a cut scene a then you'll regain
control.  The only serious dangers in this room are two sets of archers, mostly
because they aren�t easy to get to.  There are some soldiers that will rush you
too. Take your Browns and follow the path along the wall to the right.  There's
a gap at the end of the path that your minions can go through.  Send them
through so they get on the adjacent platform and kill the first set of archers.  

Once you've taken out all the archers, bring your minions to the part of the
platform you can get to and place them on a guard marker.  The Devourer can't
hurt you here.  The Devourer might make a few zombies here, but not enough to
cause your minions any problems.  If you are lucky, the Devourer will come
close to you and your Reds will make short work of the pus balls.  If not, take
your Greens and a couple of blues and send the Greens at the pustules.  Sweep
your Blues through any ooze that you need to remove to clear a path to the
Devourer.  If you use you Greens, you might have to kill the second set of
archers. Just get close to them and use your Target spell.  They should drop
pretty quickly.

When you destroy enough of the pus balls, the Devourer will flee to the third
room.  When the cut scene introducing this room ends, you'll be near a ledge
looking down on the Devourer.  The Devourer won't really move from where it is
and probably won't directly attack you, but I'd recommend staying away from its
front.  You can't clear away all the ooze from around the monster in this room.
If you try, it will just start convulsing and dumping more ooze on the ground.  

Take all your Reds and place them at a guard marker near the edge of the ledge
and leave 5 of your Blue minions with them.  None of the creatures seem to be
able to make it to the ledge, especially if you stay away from it, so they
should be pretty safe there.  The Devourer will start regurgitating the animals
it ate.  These are pretty much all the non-boss creatures you've run into
throughout the game.  The Reds you've got on the ledge should kill everything
almost immediately.  

Take the rest of your minions and go down the stairs so you are behind the
Devourer.  Except for some suicidal gnomes, you'll be pretty safe here.  If
anything does make it to you, you'll have the five Browns to help you out.
Just stay behind the beast and target the pus balls.  You might have to wait
for him to get closer to the ground before your Greens can reach him.  Most of
the time, if you send your Greens to a puss ball and they stop instead of
attacking it, then the ooze is too much for them to jump over.  Send a Blue to
eliminate it and then send your Greens out again.

There should be three pus balls for you to destroy.  There's also a big one on
the front of the Devourer's head, but your Reds will take care of that for you.
After you destroy those three, the beast will spit out Solarius.  Run toward
him and hit him with your Target spell.  Before you can kill him, the Devourer
will eat him again.  Run back behind the Devourer and it will regenerate three
more pus balls plus the one on his head.  Take those pustules out again and the
Devourer will spit out Solarius again.  Keep doing this until you eventually
kill Solarius.

     - Quest 36 Complete

When Solarius dies, you've beaten the game.  There are three different endings,
one for 100% destruction, one for 100% domination, and one for anything in the
middle.  However, I finished my latest game getting the 100% domination
achievement, but got the middle ending.  Some people have gotten the 100% 
domination ending, but most haven't.  It�s possible there are a different set
of criteria for getting the domination ending versus what�s required from the
achievement, but I suspect this is a bug.

Once you finish the game, you can go back to any area you've already visited,
but there's not much reason to do so.  The enemies don't re-spawn, so the areas
are pretty much deserted.  You can't go back to the Arena, Wasteland Sanctuary,
Empire Palace, or the palace grounds after you leave them.  Well, you can
actually get to the Wasteland Sanctuary from the Wastelands, but you can't
really enter it, because the bridge it broken.

Final item totals:
     - 5 Life Upgrade
     - 5 Mana Upgrades
     - 6 Command Upgrade (Horde Size - 45)
     - 3 Spell Stone (Target, Halo, and Minion)
     - 9 Spell Catalysts
     - 3 Forge Stones
     - 30 Dark Crystals

<===========================================================================>
<                            Quest List  [**QST]                            >
<===========================================================================>

     This section has a list of all the quests in the game plus a really brief
hint on what you need to do.  Look at the Walkthrough for details on each
quest.

<================>
< Prelude Quests >
<================>

Prelude Quest 1: Demonstrate your Overloading skills

     Task 1: Chase the children away
          Follow the on screen instruction until you get to the firecrackers

     Task 2: Show the Minions some magic
          Light one of the firecrackers using your lightning spell

     Task 3: Control the Minions
          Send your minions after the children to chase them away

     Task 4: Wreak mayhem and destruction
          Light the firecracker in the town square

Prelude Quest 2: Find a way into the Town Square

     Task 1: Follow Kelda
          Follow Kelda through the barn to the snow fort

     Task 2: Find the children's secret hideout
          Break through the fort to the hideout behind it

     Task 3: Steal the children's clothes
          Send your minions into the hideout

     Task 4: Fool the drunken villager
          Go to the main gate with your minions dressed like children

Prelude Quest P3: Find out what's going on 

     Task: Follow Kelda to the Village Wall
          Simply follow Kelda to the top of the city walls

Prelude Quest P4: Head into the wilderness

     Task 1: Follow the minions
          Just follow the path up the hill

     Task 2: Capture the catapult
          Clear out the soldiers at the top of the hill and send your minions 
          into the catapult

     Task 3: Shoot the barrier with the Catapult
          Knock out the soldiers and the stone barricade with the catapult

     Task 4: Escape across the ice flows to the Minion Burrows
          Make your way to the end of the level

<==============================>
< Becoming the Overload Quests >
<==============================>

Quest 1: Become the Overlord     

     Task 1: Combat Training
          Fight the Yeti in the underground area

     Task 2: Gather 30 Lifeforce for Netherworld Minions
          Kill the baby seals to get the required life force

     Task 3: Tame Wolves to create Minion Mounts
          Send one minion to the lone wolf

     Task 4: Enter the Sanctuary Cave
          Make your way through the Hunting Grounds to the level's exit

     Task 5: Find a Spell Stone to pep up the Netherworld
          Walk a little ways into the Sanctuary Cave

     Task 6: Take the Spell Stone to Nordberg
          Pick the Spell Stone up at the end of the Sanctuary Cave and let your
          minions take it to the next level

     Task 7: Find a Netherworld Gate to commit the Spell Stone
          Take the Spell Stone to the Nordberg Netherworld Gate

     Task 8: Use your spell to kill some villagers
          Use your Target Spell to kill 3 villagers

     Task 9: Use your spell to subdue some villagers
          Use your Target Spell to dominate 3 villagers

     Task 10: Travel back to the Netherworld
          Step into the Nordberg Netherworld gate and go to your tower

Quest 2: Kill 1000 gnomes

     There are some spots in the Everlight Facility that continuously spawn 
     gnomes.  This is probably the easiest place to kill the required number, 
     although you might kill this many just completing the game.

Quest 3: Netherworld Tour

     Task 1: All about your Throne
          Just sit on your throne   

     Task 2: Getting around the Netherworld
          I think you need to travel to your first new map in the Netherworld

     Task 3: Travel to the Foundations
     Task 4: Travel to the Private Quarters
     Task 5: Travel to the Minion Burrows
          Go to the different sections of the Netherworld

     Task 6: Visit the Forge in the Foundations
          Visit the Forge again after you get the Red Minion Hive

     Task 7: Visit Kelda in the Private Quarters
          Go the Private Quarters after you rescue Kelda

<======================================================>
< Getting the Red Minions & Conquering Nordberg Quests >
<======================================================>

Quest 4: Conquer Nordberg Town

     Task 1: Return to Nordberg 
          Travel back to Nordberg

     Task 2: Find out what's going on in Nordberg
          Step off the Nordberg Netherworld Gate

     Task 3: Remove the Fire Barriers
          Use your Red Minions to put out the fires and then break the barriers

     Task 4: Find a way to flank the Ballista
          Take the path behind the far barrier to the Nordberg gates

     Task 5: Take over the Ballista
          Send your minions to man the Ballista
     
     Task 6: Clear the blockades on the main road
          Take out the soldiers guarding the town entrance

     Task 7: Find a way to get into the Town
          Use the explosives cart to blow off the doors to the city

     Task 8: Investigate the dig site
          Release the explosives cart on the tracks to the city gates

     Task 9: Blow up the Town Gate
          Light the explosives cart to blast open the city gates

     Task 10: Find Borius
          Go through to the city to find Borius at the top of the elevator

     Task 11 Destroy the Temple
          Break the temple near where you found Borius

     Task 12 Find a way to reach the Town Hall
          Get onto the wooden wall that has the second Ballista

     Task 13: Defeat Borius
          Push the statue on Borius

     Task 14: Kill or Enslave Borius
          Use your Target spell to break the statue pinning Borius to enslave 
          him or keep using it until he dies.

     Task 15: Take over Nordberg
          Go to the doors to town hall behind Borius and pay to take the city

Quest 5: Find the Red Minions

     Task 1: Go back to the Sanctuary Cave
          Go back to the Nordberg Sanctuary Cave

     Task 2: Explore the Sanctuary to find the Red Minions
          Make your way through the Nordberg Sanctuary until you find the Reds

     Task 3: Find the Red Hive
          You'll see the hive shortly after you find the Red minions

     Task 4: Find a way to the Red Hive
          Get to the end of the Nordberg Sanctuary level to reach the hive

Quest 6: Open the Sanctuary

     Task 1: Examine the Netherworld shard
          Walk up to the Netherworld shard

     Task 2: Find a way in with your possessed minion
          Cross the bridge into the Sanctuary 

     Task 3: Destroy the pod to remove the roots
          Kill the Dryad and destroy the pod

Quest 7: Control Nordberg Town 

     Task 1 � Tracks the number of villagers are alive (starts at 100)
     Task 2 - Tracks the number of villagers you have enslaved
     Task 3 - Tracks the number of villagers you have killed
          Enslave or kill all the villagers in Nordberg.  If you kill the 
          villagers, the count in Task 1 will drop.

<=============================>
< Sailing to Everlight Quests >
<=============================>

Quest 8: Save your ship

     Task 1: Go to Nordhaven
          Enter Nordhaven from Nordberg City

     Task 2: Deal with the ship thieves in Nordhaven
          Enslave the villagers at the end of the level or light the final tar
          pit

     Task 3: Find a way to melt the river ice
     Task 4: Set fire to the tar pits
          Light the first three tar pits

     Task 5: Set fire to the giant tar pit or subdue 10 villagers to remove the
             ice for you
          Enslave the villagers or light the tar pit on fire

Quest 9: Set sail to Everlight

     Task 1: Sail out of Nordhaven
     Task 2: Get to open sea
          Leave Nordhaven by boat

     Task 3: Sail on to Everlight
          Leave Everlight Reef by boat

Quest 10: Destroy the ship blockage

     Task 1: Dock your ship
          Dock your ship at the nearby wooden platform

     Task 2: Find a way to destroy the ship that's blocking the river
          Send the seals into the mines next to the elven ship

Quest 11: Open the Gates to Everlight

     Task: Return the Gate Keys to their slots
          Place all four gate keys in their slots

Quest 12: Seize the Elven ship

     Task 1: Get to the Elven ship before they escape
          Go to the island, just to the right of the doors.  Get close enough
          and the Elven ship will come out

     Task 2: Burn the sails to stop the ship
          Have your Red minions completely burn the sails off the ship

     Task 3: Board their ship
     Task 4: Kill the elves
          Dock your ship with the Elven ship and kill the elves

<===========================>
< Getting the Green Minions >
<===========================>

Quest 13: Everlight Jungle

     Task: Venture further into the jungle
          Open the path for your Green Minions to the Netherworld Gate

Quest 14: Find your mission crew

     Task: Find Minions crew members (0/10)
          Cut down the minions in the spider web cocoons.  There are 7 before
          the Netherworld Gate and 3 after you find the Green Minions

Quest 15: Rescue the Green Minion Hive

     Task 1: Find the guarded Empire Building
          Enter the Everlight Facility as a Green Minion

     Task 2: Retrieve the Green Hive from the guarded Empire building
          Bring the Green Hive to the Netherworld Gate

     Task 3: Destroy the Sentinel tower
          Take down the five Sentinel towers in the Everlight facility

     Task 4: Leave the guarded Empire Building
          Enter the Everlight Temple Outskirts by breaking the barrier at the
          far end of the road to Everlight Facility

<==================>
< Nordberg Commune >
<==================>

Quest 17: Deal with the Nordberg Commune

     Task 1: Tear the Commune apart
          Kill or enslave about 10 villagers in the Commune

     Task 2: Open the Gate to the Commune
          Turn the wheel with your wolves to drop the Commune Gate

     Task 3: Find your Wolves
          Get your wolves from the hunters� village

<======================>
< Conquering Everlight >
<======================>

Quest 16: Everlight Town

     Task 1: Gain Entrance to Everlight Town
          Exit the Everlight Temple Outskirts to Everlight Town

     Task 2: Get into Everlight Town
          Open the main gates to the town with a possessed minion

     Task 3: Kill or subdue the Everlight Governess
          Enslave or kill the governess near the Everlight Town Hall

     Task 4: Destroy the Temple
          Break up the temple near Town Hall

     Task 5: Start Town Control over Everlight
          Purchase the town control option from Everlight�s Town Hall

Quest 18: Spider Queen Temple
     
     Task 1: Find a way into the Temple
          Place the two Gate Keys to open the temple

     Task 2: Defeat the Spider Queen
          Kill the Spider Queen

     Task 3: Find a way out of the Temple
          Raise the platform three times until you reach the main temple level

Quest 20: Control Everlight Town

     Task 1 - Tracks the number of villagers are alive (starts at 100)
     Task 2 - Tracks the number of villagers you have enslaved
     Task 3 - Tracks the number of villagers you have killed
          Enslave or kill all the villagers in Everlight

<==========================>
< Getting the Blue Minions >
<==========================>
Quest 19: Find the Blue Minions

     Task 1: Infiltrate Empire City
          Use Senator Drearius�s Sedan Chair to get to the Empire Sewers

     Task 2: Find the Arena Dungeons
          Navigate through the Empire Sewers to your Netherworld Gate

     Task 3: Enter the Arena Dungeons
          Walk into the Arena Dungeon Area

     Task 4: Free the Blue Minions (0/12)
          Rescue 12 Blue Minions from the Dungeon

     Task 5: Use the Raft to reach the Blue Hive
          Take the rescued Blue Minions to the raft

     Task 5 (revised): Follow the Blue Hive
          Use the raft to exit the Empire Sewers

Quest 21: Go to the Empire Heartlands 
     
     Task: Set Sail for the Empire Heartlands
          Travel to the Empire Harbor

Quest 22: Find a way into Empire City

     Task 1: Get to the Empire City's Gates
          Exit the Empire Harbor to the Empire Heartlands

     Task 2: Get past the Harbor Fort
          Make it past the Harbor Fort to the Netherworld Gate

     Task 3: Dress up 16 Minions as Centurions
          Enter the catapult in the Harbor Fort with all your minions dressed
          up like a soldiers

     Task 4: Take control of the catapult
          Destroy the soldier formations, the Harbor Gate, and the stone
          barrier to the Overlord using the Catapult

     Task 5: Explore further into the Empire Heartlands
          Pass through the Harbor Gate

     Task 6: Get yourself a Sedan Chair
          Ride in Senator Drearius�s Sedan Chair

     Task 7: Find a good location for the Netherworld Gate
          Find the Netherworld Gate in the Empire Heartlands

     Task 8: Get onto the main road
          Bring your possessed minion to the main road

     Task 9: Take down the Sentinel on the main road
          Kill all four Sentinels on the main road

     Task 10: Destroy the Villa and take down Senator Drearius
          Kill or enslave Senator Drearius and his wife and then ride his Sedan
          Chair.  This task probably won�t register as complete until you
          actually make it to the Empire Sewers.

Quest 23: Find the Blue Hive in the Palace

     Task 1: Find the Blue Hive
          Navigate through the Empire Palace

     Task 2: Find a new way into the Imperial Palace
          Destroy the four pillars holding up the Arena viewing platform

     Task 3: Retrieve the Blue Hive
          Take the Blue Hive from the destroyed viewing platform

Quest 24: Survive the Arena Games

     Task 1: Resurrect the dead Minions
          Use your Blue minions to revive the minions killed by the soldiers

     Task 2: Survive the slave round
          Kill all the slaves in the Arena

     Task 3: Survive the unicorn round
          Kill the two unicorns

     Task 4: Survive the Gargantuan round
          Kill the Gargantuan

     Task 5: Survive the all-out round
          Kill the Gargantuan and the unicorns

     Task 6: Survive the Yeti round
          Destroy the four pillars on the viewing platform

Quest 25: Arena Escape
     
     Task 1: Find a way to escape the Arena
     Task 2: Destroy the pillars at both sides of the Imperial Lodge
          Destroy the four pillars on the viewing platform

     Task 3: Kill or enslave the Yeti
          Destroy or dominate the Yeti

     Task 4: Escape the Arena
          Exit the Arena through the Netherworld Gate

<================>
< The Wastelands >
<================>

Quest 26: Visit the Wasteland

      Go to the Wastelands

Quest 27: Gather all the Tower Heart shards

     Task 1: Gather the Tower Heart shards from the Wasteland (1/12)
          Collect all 12 pieces of the Tower Heart

     Task 2: Follow Florian to find the Tower Heart shards
          Collect all 12 pieces of the Tower Heart

Quest 28: Escape from the Wastelands 

     Task: Escape!
          Run away from the army and open the gate past the second Gargantuan

Quest 29: Revive the Tower Heart
 
     Task 1: Return to the collected shards in the Wasteland Sanctuary
          Go to the Wasteland Sanctuary

     Task 2: Go to the Sanctuary Depths
          Take the elevator down to the Wasteland Sanctuary

     Task 3: Charge the Tower Heart at the Shrines
          Charge the Tower Heart at the four crystal Shrines

     Task 4: Go back to Sanctuary Town
          Take the elevator back to the Wasteland Sanctuary

     Task 5: Bring the Tower Heart back to Queen Fay
          Find Queen Fay in the Sanctuary

     Task 6: Drain Queen Fay to recharge the Tower Heart
          Drain Queen Fay four times

     Task 7: Overcharge Dark Fay or take her as your Mistress
          Kill Dark Fay with your Target spell or let her walk to your
          Sanctuary Gate

Quest 30: Into the Depths

     Task 1: Retrieve the Tower Heart from the Gnomes
          Get the Tower Heart from the Gnome Hole

     Task 2: Get past the fiery Salamanders and find the Tower Heart
          Arrive at the second shrine

     Task 3: Chase down and kill the Salamander King
          Kill the Salamander King

<=====================>
< Everlight Rebellion >
<=====================>

Quest 31: Rebels in Everlight Town

    Task 1: Find a way into the Elf village
         Blast the rubble blocking side door in Everlight

    Task 2: Find and stop the rebels in Everlight Town 
         Kill or enslave the Everlight rebels.  This quest should end when you
         deal with the elves on the final platform.

<=====================>
< Final Battle Quests >
<=====================>

Quest 32: Assault Empire City

     Task 1: Emerge in the Empire Heartlands
          Travel to the Empire Hills

     Task 2: Breach the City wall with the Tower Heart
          Use the catapult on the third hill to launch the Tower Heart at the
          city gates.

     Task 3: Deal with the last of the defenders
          Kill all the defenders that emerge from the city

     Task 4: Get into the City
          Enter the city
  
Quest 33: Tactical Plan

     Task 1: Take the first hill
          Eliminate the resistance around the first hill

     Task 2: Allow a Netherworld Catapult to be deployed on the first hill
          Place the Tower Heart on the stand on the first hill

     Task 3: Shoot boulders to repel the attacking waves
          Eliminate the soldiers below the first catapult

     Task 4: Get a Catapult onto the second hill 
          Take the Tower Heart to the stand on the second hill

     Task 5: Flatten the opposition 
          Eliminate all the archers and siege engines at the second catapult

     Task 6: Get a Catapult to the third hill
          Take the Tower Heart to the stand inside the fort on the third hill

Quest 34: Empire City

     Task 1: Destroy the four Temples to remove the shield from around the
             Palace (0/4)
          Break the four temples inside Empire City

     Task 2: Get into the Emperor's Palace
          Enter the palace gates

Quest 35: Emperor's Palace

     Task 1: Find the Magic Containment room
          Travel to the end of the Empire Palace Level

     Task 2: Locate the Emperor and take him down
          Wait for the cut scene

Quest 36: Ooze on the Loose

     Task: Destroy the Devourer
          Defeat the final monster in the game 
        
<===========================================================================>
<                             Enemies  [**FOE]                              >
<===========================================================================>
This section contains a list of all creatures in the game that will fight you.
There are some situations where villagers will fight you in the game, but for
the most part, they are harmless, so they aren�t mentioned here.

Adult Seals:

     Adult seals are sometimes found near baby seals.  While they do have an
     attack, it�s pretty weak.  They might be able to take an unequipped, level
     one Brown down one on one, they�re only really strength is their high
     health.  If you hit one hard enough, it will roll over on its back without
     attacking for a while.

Archers:

     Archers are human soldiers with a range attack.  Archers� arrows can be
     pretty damaging from a distance, but archers are almost defenseless in
     melee range.  They have much less health than soldiers of the same level.
     Archers never appear in formation.  

     Some archers, from the middle of the game on, shoot flaming arrows, which
     will catch you on fire if you get hit.  They won�t do much damage to your
     Red Minions, but all other minion type and the Overlord will take 
     significant fire damage if they catch on fire.

     At the end of the game, there are some highly armored archers that have
     crossbows.  They have a much higher defense than the earlier archers, but
     they still have much less health than the highly armored soldiers.

Centurions:

     Centurions are big roman soldiers with bronze armor.  They have a huge
     belly and their armor is custom fitted to their belly.  When Centurions 
     are near soldiers, the soldiers are much more likely to create a 
     formation.  Soldiers in formation are much less likely to panic and break
     formation when a Centurion is nearby.  If possible, it�s best to take out
     the Centurion before attacking the formation, since a strong soldier
     formation can be tough to break.

     Centurions� armor is pretty strong.  Most melee attacks from the Overlord
     or your minions won�t do much if any damage.  Upgraded Overlord weapons
     make fighting the Centurion a more viable option.

     Centurions are very flammable, so catching one on fire from with your Red
     minions is very effective at taking down a Centurion.  Your target spell
     will also work well.

Devourer:

     This is a boss battle.  See the Empire Palace Grounds section for details
     on this fight.

Dryads:

     You can attack a Dryad and knock her health down to zero, but it won't 
     kill the Dryad.  She's just rest for a little bit and then start fighting 
     again.  You have to destroy the pod the Dryad is connected to in order to 
     kill the Dryad.  You can only attack the pod when it's open and it will 
     only open when the Dryad is resting.  There may be multiple Dryads 
     connected to a single pod.  You have to knock out all of them for the pod
     to open.  If one of the Dryads recovers, the pod will close.

Elven Ship:

     The elven ship is faster and more maneuverable than your ship.  It also
     has a battering ram on its front.  If it rams your ship three times, your
     ship will sink.  You have to have your Reds attack the sails and
     completely burn off its sails.  Sails that are on fire won�t burn up
     completely � you have to keep attacking until the sails are gone.  Once
     the sails are gone, you can board the ship and kill its defenders.

Elves:

     There are several different types of elves throughout the game.  There are
     also elven villagers that behave just like human villagers.  The elven
     fighters are:

     - Elven Poison Bombers

          These elves have green poison bombs on them and will throw the bombs
          at you when you get close.  They only throw bombs at you when they
          stand on a raised platform.  A lot of times the elves are used to 
          create an obstacle for you to overcome.  Usually, you have to find a
          way to cut down the platform they are on.  They have much lower
          health than most elves.
 
     - Elven Priestesses

          The Priestesses are enormous elven women.  They have a lot of health,
          but they typically don�t do much direct damage.  They can jump pretty
          far, which they usually use to get out of danger.  If your Browns or
          Greens are attacking her, the priestess will eventually use magic to
          throw them off before she jumps away.  This will sometimes stun you
          minions and knock them down, but it�s not a very damaging attack.

     - Elven Soldiers

          An elf soldier is a little harder to kill than the average human
          soldier, at least by a melee attack.  The elves seem to do a good job
          blocking the attacks of Brown minions.  If you knock the elven
          soldier to the ground or catch it on fire, your Brown minions can
          attack him effectively.

Eradicators:

     Eradicators are heavily armed men with a large double pump backpack and a
     hose that shoots blue magic sparks / energy.  Eradicators are extremely
     deadly to minions who get caught in the path of their hose.  Even the
     strongest minion will be killed in a matter of moments if an Eradicator
     shoots him.

     Eradicators can be safely taken down by sending Green minions on his back.
     Alternately, your Overlord can attack him directly.  The Eradicator�s
     weapon will constantly suck out some of the Overlord�s life, but it takes
     it at a fairly slow rate, so you should have plenty of time to kill it.

Fairies:

     While fairies won't hurt your minions, they will distract them.  When your
     minions see a fairy, they'll follow the fairy around without paying 
     attention to their welfare.  The fairies can easily lead your minions into
     a deadly situation.  You'll probably have to deal with the fairies 
     yourself, since your minions might be worthless.  A minion who is under
     the spell of a fairy will have hearts coming off of his head.

Foot Soldiers:

     There are several different types of foot soldiers you will encounter
     throughout the game.  Soldiers get progressively more heavily armored and
     tougher as you progress.  Soldiers with heavy armor or the really large
     bent rectangular shields are typically immune to the Red minions� 
     fireballs.

     Soldiers who are alone are usually fairly easy to take down.  Soldiers
     who are panicking and running aimless, will typically not attack or even
     fight back when you attack them.  

     Soldiers who are in formation can be really tough.  Soldiers in formation
     have a much higher defense and can�t be individually targeted.  If
     possible, find some alternate way to break up the formation that just
     throwing your minions at it.  In a lot of situations, there are things you
     can do to either break up the formation or weaken its moral.  If there is
     a Centurion nearby, killing the Centurion will weaken the formation�s
     resolve.  If the soldiers in the formation are vulnerable to fire, try
     positioning your Red minions so they can attack the formation for a safe
     location.

Gargantuans:

     A Gargantuan is a giant soldier.  A Gargantuan will either attack by
     swinging its sword or by charging.  When a Gargantuan is getting ready to
     charge, it will paw the ground like a bull.  The Gargantuan will then put
     his head down and runs until it realizes that it has passed his target, 
     hits a wall or runs through his enemies.

     Gargantuans are vulnerable to pretty much any attack.  Their charge
     typically doesn�t do much damage, but it will knock down and stun your
     minions.  The Gargantuans� sword is much more damaging.  The safest time 
     to attack a Gargantuan is when it�s stunned from running into a wall.  

     You can use a Gargantuan to knock things down for you.  If you stand in
     front of an object you want destroyed, wait for the Gargantuan to charge
     you and then step out of the way.  Gargantuans will alter their course if
     they see you move, so wait until one get close before dodging, if you can.

Giant Frogs:

     The big danger to your minions with Giant Frogs is their tongue.  A frog
     will catch a minion with his tongue and pull it into his mouth.  If you
     don�t kill the frog quickly, the frog will eat your minion.  Frog�s a
     vulnerable to all types of attacks

Giant Slugs:

     The Giant Blue Slugs only appear by themselves during the game.  They can
     lunge out at anything in front of them can cause a fair amount of damage.
     If you attack it from behind, the slug can�t fight back and will try to
     turn around to face you.

     When you finally take the Giant Slug�s health to zero, the slug will turn
     into a pool of ooze.  If you do nothing, the slug will regenerate and
     start attacking again.  You have to send a Blue Minion through the ooze to
     break it up and kill the slug.
 
Gnomes: 

     For the most part, gnomes just run around and don�t attack you or your
     minions.  There are some suicidal gnomes that will charge your Overlord,
     jump on him, and start biting his arms or legs.  When this happens, you�ll
     get a sound like a fuse is lit and the gnomes will eventually explode,
     causing some damage to the Overlord.  The Overlord can�t attack a gnome,
     at least not with his weapons.  You have to use your minions to take out
     the gnomes.

Hunters:

     Around the ice levels, the main enemies are hunters.  Hunters are humans
     that have various ice and seal hunting related weapons.  Some of them are
     melee attackers and some of them are range attackers.  They have no
     special defenses or abilities, so any attack can take them down.

Mermaids:

     Mermaids are the half large women, half fish creature you�ll find on the
     Everlight Reef.  When they are in the water, they can spit water at your
     minions, knocking them over and preventing your minions from attacking.
     Since the spray does damage, mermaids can eventually kill your minions
     with their spray attack.  When Mermaids are on land, they seem to be able
     to pull you minions under water.

     The Overlord doesn�t seem to be too affected by these attacks and he can
     take one out with a couple of swings of his weapon.  The Overlord has a
     much easier time against Mermaids than the minions do, although minions
     can kill one.

Mutant Minions:

     If any minion other than a Blue minion is exposed to the blue ooze for a
     while, they will turn into a mutant minion.  Mutant minions are much
     bigger than normal minions, but they lose all their special abilities.

Pandas:

     Pandas are usually either on your side or neutral.  If you cut down bamboo
     plants near a neutral panda, the panda will become aggressive and try to
     attack you.  Eventually an angry panda will calm down and become passive
     again.  The best way to kill a panda is to have Green minions back stab
     him.  The Overlord isn�t terribly effective against Panda, since the Panda
     can do more damage to the Overlord faster than the Overlord can do damage
     back.

Salamander King:

     The Salamander King is the boss of the Wastelands Sanctuary Depths.  See
     that section for ways to defeat him.

Salamanders:

     Salamanders are the mounts for your Red Minions.  When you first meet
     them, they are enemies that will attack you.  They don�t have much health,
     but when it goes to zero, salamanders will turn into bombs that explode.

Sappers:

     Sappers are empire soldiers that throw bombs.  You can recognize them by
     the large torch in their right hand and the funny way that they move.  The
     bombs they throw will do a little bit of damage if they hit you while they
     are moving and a lot of damage when they explode.  Anyone caught in the
     blast of the bomb will catch on fire.

     Sappers can be deadly to large groups of minions, since you minions tend
     to cluster together.  A few well placed bombs from sappers and you can
     lose most of your horde.  I find it easier to leave my minions behind and
     kill them with the Overlord, since he can dodge the bombs as long as you
     are paying attention.

     Sappers are also used by the game to create puzzles.  There are several
     times where you have to pick up the bombs from a sapper with a minion and
     move it to a location where the explosion will take out a barrier.  It�s
     probably better to only have minion with you when you solve these types of
     puzzle.  You usually can�t kill the Sappers involved in a puzzle until the
     barrier has been destroyed.

Slaves:

     You�ll face slaves in the arena.  These are just peasants with some
     weapon.  They are pretty easy to defeat.

Sentinels:

     Sentinels are creatures that can detect magic.  If you get caught within a
     Sentinel�s beam, you or your minions will rapidly lose health.  There is a
     red spot on the floor where the Sentinels are looking.  If you stay out of
     that spot, the Sentinel won�t see you.

     Sentinels always appear on towers in the game.  You defeat a Sentinel by
     destroying the base of the tower.

Slugs:

     Slugs are small blue creatures you�ll find in the Wastelands.  They are
     fairly weak.

Spider Queen:

     The Spider Queen is the boss of the Everlight Temple.  See that section of
     the walkthrough for tips on how to defeat her.

Spiders:

     Before you kill the Spider Queen, the spiders will attack you.  The
     spiders come in various sizes.  They aren�t terribly tough, although a
     Green minion might have trouble against one by himself.  Once you kill the 
     Spider Queen, the spiders will be tame mounts for your Green minions

Unicorn:

     A unicorn�s main attack is a charge attack that will knock over you and
     your minions.  Unicorns can be a fairly tough opponent.  For most
     encounters, there is usually some place above the unicorn where you can 
     place your Red minions.  Unicorns will die pretty quickly if they are lit
     on fire.  A unicorn will always paw the ground before it charges.

Venus Fly Traps:

     In the Nordberg Sanctuary, there are some white ovals made of flowers on
     the group.  If you or your minions approach them, the Venus Fly Trap will
     snap out of the ground.  If a minion is right over the center of the
     plant, he will die.  Red minions will attack the Venus Fly Trap while it
     is still in the ground.  Your Brown minions have to wait for the fly trap
     to spring before they can attack it.

Yeti:

     You�ll face the Yeti twice in the game as an enemy.  In the Hunting
     Grounds, you can just keep attacking it with your Overlord and you
     minions.  In the Arena, you can�t attack the Yeti until you take down
     Solarius�s Viewing Lodge.  Once you do, the Yeti will stop attacking and
     you can kill or enslave him easily.

Zombies:

     Zombies are mutated people that have been exposed to the magic blue ooze.
     They will attack you without weapons.  They have a moderate amount of
     health and do a moderate amount of damage.  By the time that you first
     meet them, you and your horde should be strong enough that they aren�t a
     serious threat.

<===========================================================================>
<                             Items  [**ITEM]                               >
<===========================================================================>

The following sections list all the items you can find, create, etc. in the 
game.  All of the set items, like the command and life totems, are usually 
pretty visible in the game.  It might take some maneuvering to get to the item, 
but you'll typically find them if you're paying attention.  The Dark Crystals 
are the one exception to this.  Some of the Dark Crystals are in fairly obscure 
places and easy to overlook.  Also, there are a couple of crystals you only 
have one shot at getting per game.

<===========================================================================>
<                            Resources [**I-RES]                            >
<===========================================================================>

There are four different types of resources in the game: gold, minion life 
force, pink crystals, and dark crystals.

<======>
< Gold >
<======>

Gold comes in brown money sacks.  You'll usually find it in chests, dropped by 
the creatures you kill, or in house that you destroy or break into.

Gold is used to pay for minion upgrades, forge equipment, and to personalize 
your tower.  If you personalize your tower with all seven items from your 
current mistress, you will become your mistress's "special" friend.

The best places I've found to harvest gold is in the chests in front of the 
second Nordberg gate after you conquer the town, in chest near the governess of 
Everlight, after you conquer the town, and in the hidden room near the 
Everlight Temple waypoint.  The Everlight Temple has the most gold.  

For the town chests, you seem to get the most gold the first time you visit one
of these areas per game session.  Each subsequent visit seems to give you less
gold, until you exit the game and restart.  Sometimes, if you stay away for a
long period of time, the town�s chests will have a lot of money again.  If you
kill villagers instead of enslaving them, the number of chests will decrease.
When most villagers are gone, there will be no more treasure chests.

Most things in the game aren�t too expensive. It usually doesn't take too many
visits to the temple to get the money you need.  You can get at least 1000 gold
per visit to the Everlight Temple and usually much more.  

The most expensive item in the game is the Infernal Armor that costs 10,000
gold, so that's not too many trips.  The 50,000 gold needed for the achievement
will take about an hour if you are just farming the Everlight Temple.

<===================>
< Minion Life force >
<===================>

Minion life force is a glowing colored ball.  The color of the ball tells you 
what type of life force it is: yellow / white for the Browns, red for the Reds, 
green for the Greens and blue for the Blues.  The color of the life force you 
get seems to be random in most situations.  You will only get the life force 
for the types of minion hives that you own although you will get some life 
force for a new minion type on the maps where you first meet the new minions.

Minion life force is used to create new minions, to resurrect dead ones at the
tower's graveyard, and to forge equipment.  You can summon one minion per
lifeforce, up to the maximum size horde you can command.  It costs 2 minion
lifeforce orbs per level of the minion you are trying to resurrect.  Some
equipment has a cost in minion life force, but they're not as excessive as they
were in the first game.  The maximum amount of life force for any piece of
equipment is 125 life force orbs of a particular color.

Minion life force orbs get dropped when you kill certain creatures.  Some 
always drop orbs, others occasionally do, and some drop multiple orbs.  The 
best place I've found to collect life force is at the continuous gnome spawning 
gate in the Everlight Facility.  You can just stand near the opening and send 
your minions forward, killing the gnomes as they come out.  If you do this to 
get the 1,000 gnomes you need for the achievement, you've probably gotten most 
of the life force you'll need for the game, unless you lose a lot of minions 
and / or resurrect a lot of fallen minions.  You won�t get any blue minion
lifeforce orbs here though.

The other place where you can quickly get lifeforce is the gnome holes in the
Wasteland Sanctuary Depths.  After you complete this level, if you send your
minions down here, you can easily get 20 to 30 or more lifeforce orbs quickly.
You�ll get a lot of Blue Minion orbs here as well.  You have to leave this
level to reset the gnomes though.

If you dominate Everlight, some of the townspeople will start spontaneously 
generating life force when they're behind booths.

Make sure you always have more lifeforce of a particular minion type than your
horde size.  You don�t want to spend one of the minions you fight with to
create a weapon or resurrect another minion.
 
<===============>
< Pink Crystals >
<===============>

Pink crystals look like - surprise, surprise - pink crystals.  You'll get them 
for killing some magic creatures and by breaking up pink crystal formations.

Pink crystals are only used for the creation of equipment at the forge.  The 
requirements in crystals are never very high.  Except possibly at the very 
beginning of the game, you'll probably never be limited by creating items by 
lack of crystals.  Usually it's the other resources that are in limited demand.
If you are trying to forge every item in the game, you will start running into
some resource restraints though.

If you want extra crystals, go to the Everlight Facility and kill gnomes, just 
like you do to harvest life force.  You'll probably get most the crystals 
you'll need in the game just by going there to finish the Gnome Grinder 
achievement.  The gnome holes in the Wasteland Sanctuary Depths are also a good
place to find a few crystals.

If you want to go some place just get Pink Crystals, go back to the Nordberg
Sanctuary.  If you go up the hill from the first Sanctuary Netherworld gate,
you�ll find a number of pink crystal formations and some fairies.  Fairies
seem to drop Pink Crystals on a fairly frequent basis and the pink crystal
formations will yield a few crystals as well.

<===============>
< Dark Crystals >
<===============>

Dark crystals are black crystals with a yellow glow.  They usually appear in a 
glowing yellow urn that you have to break to get the crystal.  Some of them do
appear just lying on the ground.

Dark crystals are used to upgrade your minions and to forge the most powerful
equipment.  Both of the activities are available in the forge / foundation
section of your tower.

There are only 30 Dark Crystals in the game - just enough to upgrade all your 
minions and forge all the possible equipment.  See the �Dark Crystal Locations
[**I-DRK]� section for a list of all the Dark Crystal locations.
  
<===========================================================================>
<                      Life Totem Locations  [**I-LF]                       >
<===========================================================================>

Each Life Totem increases your life bar by one segment.  Life Totems are little 
statues that have a red glow.

1) Nordberg City - Just past the first Netherworld gate, you'll find a wooden 
        barricade.  Break the barricade and you'll reach this item.

2) Everlight Reef - There is a dock on the opposite shore from the first dock 
        you make on the inner island.  At the end of the path from the dock is
        this Life Totem.

3) Nordberg City (Requires Blue Minions) - Go through the gate that had the
        second Ballista and follow the trail to the right.  You should end up
        on dock with a raft.  Use your Blue Minions to power the raft.  Take
        that raft to the dock on the left.  The totem is on the island.  You
        have to have your minions take the totem to your raft, then take the
        raft to another dock that has access to a Netherworld Gate.

4) Wastelands (Requires Blue Minions) - Go to the first zombie village - the
        one with the continuously spawning blue slugs.  Go through the ooze on
        the left size of the village to the area behind the rocks to find this
        totem.

5) Empire Hills � Just past the second hill / catapult, there�s a spot where
        five bombers / sappers throw bombs at you from two raised platforms.
        There are steps going up on the right that are blocked by a stone
        barrier.  You have to use a bomb to destroy the barrier.  When you get
        to the top, go to the back to find the Life Totem.

<===========================================================================>
<                      Mana Totem Locations  [**I-MN]                       >
<===========================================================================>

Each Mana Totem increases your mana bar by one segment.  Mana Totems are little 
statues that have a blue glow.

1) Nordberg Sanctuary - When you destroy the giant statue to Queen Fay at the 
        end of this level, a large blue crystal will fall in front of you. 
        Break the crystal and this Mana Totem will be inside.

2) City of Nordberg (Requires Green Minions) � Break the poison barrier in
        Nordberg.  When you enter the city gates, take a left.  The barrier
        will be about half way up the hill.  The Mana Totem is sitting in the
        middle of the new area.

3) Everlight Temple � The Mana Totem is near all the treasure chests

4) Wastelands � Go to the first area that has the blue ooze and take a left.
        You�ll arrive at a place with flames coming out of the ground.  The
        Mana Totem is behind the flames.  You don�t need the Blue Minions to
        get this item.

5) Sanctuary Depths � In the area where you hit the Salamander King for the
       second time and get your second Netherworld Gate, go to the side of the
       pond opposite the gate.  In a pool at the bottom of the hill you will
       find this item.  You will need Blue Minions to retrieve it.

<===========================================================================>
<               Command Totem (Horde Size) Locations  [**I-CMD]             >
<===========================================================================>

Each command totem increases the maximum number of minions in your horde size 
by 5.  The Infernal Commander helmet also increases your maximum horde size by 
5.  If you get all the command totems and are wearing the Infernal Commander, 
you can command 50 minions.  Command Totems look like a statue of minion and 
have a red glow.

1) Nordberg City - This item is located at the top of the hill before you cross 
       the bridge into Nordberg.  If you stand on the bridge and face away from 
       Nordberg, you should see the red glow in front of you.

2) Nordberg City - Blow up the rubble half way down the tracks lead to the city
       gates.  Stop a cart in front of the rubble and use your Red to blow up
       the cart to get rid of the rubble.

3) Everlight Reef - Use the Elven ship to break through the rocks just past the
       first dock on the center island. Moor your ship on the dock behind these
       rocks to get this totem.

4) Everlight City � This item is just before the second Netherworld Gate, in
       front of the gate to the Elven village at the back of the map.

5) Empire Harbor � Just past the Netherworld Gate for this level is a hill with
       a little path to the top, on the opposite side from the gate.  This item
       is sitting on the hill.

6) Wastelands � This item is sitting on top of a hill, on the edge of the
       hobbit village with the constantly spawning zombies.  This is the second
       village that just has zombies and is right before you meet Florian.

<===========================================================================>
<                      Dark Crystal Locations  [**I-DRK]                    >
<===========================================================================>

Dark Crystals are used to upgrade your minions and to forge the most powerfully 
items for your overlord.  To fully upgrade all your minions and forge all the 
equipment, you need 30 Dark Crystals.  There are exactly 30 in the game.  Dark 
Crystals are reddish black crystals that have bright yellow red glow / halo.  
A lot of times they appear in glowing yellow urns.  You have to break the urn 
to get the crystal.

Thanks to Simulcrum for posting a guide on the Dark Crystals.  I found a little 
over 2/3rds of them on my own, but probably would never have found some of them 
if it wasn't for his guide.

1) Netherworld - Throne Room - With your back to the throne, it's in an urn on 
        the side path to your right, between the point where the path splits in
        two and the entrance to your Private Quarters

2) Netherworld - Private Quarters - This crystal is in an urn at the point of 
        the outside path.  It's the point that's farthest from the entrance.

3) Netherworld - Forge - Follow the path around past the armory and the Tower 
        Upgrade station, and you'll see the glowing urn that holds this crystal

4) Netherworld - Minion Burrows - Go to the place where the Red Hive is / will 
        be.  There's a path to the left that goes behind the hive.  On the 
        opposite side of the hive, there's a branch that leads to a broken 
        wooden bridge.  The urn will be right near the break in the bridge.
 
5) Netherworld - Minion Burrows - Go to the Brown Hive and follow the path to 
        the right. Just behind the hive is a niche that contains another urn.

6) Nordberg Sanctuary Cave - Past the pond where you have to leave your brown 
        minions, is a gnome hole with a soldier inside it complaining about 
        the gnomes biting his ankles.  Past this hole in the corner is the Dark
        Crystal inside an urn. You should see the glow of the crystal to the 
        right of the hole.  Make sure you get this crystal quickly once you 
        break the urn or the gnomes may grab it and take it back to the gnome 
        hole.  If that happens, the crystal will be gone forever.

7) City of Nordberg - This crystal is in an urn hidden by rubble.  After you 
        break open the city gates, push another cart down the tracks all the 
        way to the end.  It will come to a stop next to a house.  Have your Red
        minions destroy the cart and you will see the urn with this crystal 
        behind the rubble.

8) City of Nordberg - This crystal is available after capture the city.  Go to 
        the gate next to the second Ballista.  Now that you control the city, 
        this gate should be open.  Go through it and follow the trail all the 
        way back.  Take the path to the left and follow it to the end.  You'll 
        have to break a fence or two to reach the end and the path will wind a 
        bit.  At the very end of the path, you'll see a urn with this crystal.
        This is the same path you followed down in the Prelude.

9) Everlight Reef - The urn that holds this crystal is on a side path half way
        down the hill after you place the Yellow (third) Gate key.  You have to
        send your minions to get it.

10) Everlight Jungle � After the battle with the two elven priestesses, there
        will be a long beach on the right side of the path.  Take an immediate
        right when you get on the beach and go under the stone arch.  The urn
        with this crystal will be beneath the arch.

11) Everlight Facility � To the left of spot where you first find the Green
        Hive is a pad with the number 5 on it.  Send at least 5 minions to the
        pad to open the gate next to the pad. Inside the area behind the gate
        is an urn with this crystal.  You need to possess a minion to get this
        crystal.

12) Everlight Facility � In the room off to the left of the ground floor, there
        is an enclosed corridor with a single panda.  At the far end of that
        corridor is an opening to the outside.  Break all the stuff out here
        and you�ll find a plank running to a small outcropping.  Across that
        plank is an urn that holds this crystal.

13) Everlight Facility � On the ground floor of the facility, behind the final
        to Sentinel Tower are two cages with Pandas.  You have to step on the
        pad between the cages to open them.  The cage you have to pass to get
        to the pad contains the jar with this crystal.

14) Everlight Temple � This crystal is located in the secret room.  Climb the
        circular staircase and step on the pad at the top to open the secret
        room.

15) Everlight Temple Outskirts (Requires Greens mounted on Spiders) � On the
        stone walkway between the Netherworld gate and the clearing before the
        city gates there�s a wall with a spider web on it.  The crystal is on
        the ledge above the wall.

16) Empire Harbor � Enter the fort and take an immediate left.  There�s an urn
        there with this crystal.

17) Empire Heartlands � Kill the Gargantuan.  He will drop a Dark Crystal when
        he dies.

18) Empire Sewers � You have to get your Blue minions and open a path back to
        the Netherworld Gate to get this crystal.  Go back to the place with
        the two platforms that dropped the minions to their deaths.  To the
        left of the left platform is a floor pad that takes a large number of
        minions to activate.  That pad will open a gate that gives you access
        to the Eradicators.  Past the second Eradicator is an urn with this
        crystal.

19) Empire Sewers (Requires Blue Minions) � This crystal is under a grate near
        the Netherworld Gate.  The grate is below the last sewer pipe that
        spawned the frogs.  You might be able to sweep your minions to this
        crystal � I was able to do this the first time I tried.  More likely,
        you�ll have to put your Blue minions on the raft, move the raft to the
        other dock near the Netherworld Gate, sweep your minions number the
        grate, and then move the raft back to its original position so you can
        get the crystal.

20) City of Everlight (Requires Blue Minions) � On the left side of the beach
        when facing the water is a small island the Overlord can reach on foot.
        Up the hill on the right is a stone archway.  Sweep your minions
        through that and across the beam to get the crystal on the far side.

21) Everlight Reef (Requires Blue Minions) � Take Everlight Reef Netherworld
        Gate 2 to get here.  You should be near the Teal Gate Key stone.  Go
        through the tunnel behind the gate key, take a left and follow the path
        until you reach water.  You'll pass the Red and Brown Minion Pits along
        the way.  In front of you should be a small piece of land with a
        glowing urn.  Send your Blues across the water to fetch this crystal.

22) Wastelands (Blue Minions are not required for this crystal) � Go to the
        first area with the blue ooze puddles.  Find the path that�s blocked
        off by blue ooze and turn around so it�s to your back.  There is an 
        opening in the rock just to the left of an ooze puddle in front of you.
        It�s kind of hard to see, so you just start walking towards it.  The
        crystal is through the opening.

23) Wastelands � This crystal is in the first zombie village.  It has a blue
        pool of ooze with constantly spawning slugs.  Go up the stairs towards
        into the village and send your minions to the back right house.  You
        might have to send your minions at the house a couple of times to break
        enough stuff so they can reach the crystal.

24) Wastelands � This crystal is near the second zombie village � the one with
        the hobbit houses that spawn zombies.  There is a tent on the left side
        of the only exit that is open initially.  The crystal is in an urn
        under this tent.

25) Wastelands � Go to the big ooze river and send your minions up the left
        side.  I think this crystal is in the long side passage between the
        green poison cloud area and the fire plume area, but my minions always
        brought the crystal back before I could see its location.

26) Wastelands � On the hill that you flee with the arrows coming out at you,
        there�s a little path near that your minions can enter.  The crystal is
        at the top of the path.  If you are having troubles finding it, go to 
        the top of the slide and return to the last bend in the trail.  The
        minion path should be right in front of you.  You can return to this
        point later on, if you miss it or don�t want to deal with the arrows.

27) Wasteland Sanctuary Depths � When you are returning to the Wasteland
        Sanctuary elevator, the urn with this crystal will be in your path.  It
        is between the circular earthen room where you first encountered the 
        salamanders and the gnome holes.  It�s blocked off when you go through
        it the first time, but it is open when you are returning to the
        Sanctuary Elevator.

28) Wasteland Sanctuary � Right after you get past the two statues that you
        move to block out the archers, you will come to an intersection.  To
        the right is a path blocked by stones, to the left is a Centurion, and
        straight ahead is path climbing to a platform.  Take the path straight
        ahead and break open everything in the platform.  This crystal is in a
        jar on this platform.

        **** NOTE: You only get one chance to get this crystal.  When you
                   finish all the tasks on this level, you will automatically 
                   return to your Sanctuary and you will never be able to get
                   back here.

29) Empire Hills � After the second catapult / hill, you will have to pass
        through two raised stone platforms that have sappers on them.  You can
        use the sappers� bombs to blow up the stones next near the top of right
        side platform.  You have to have wolves to jump to the left platform.
        At the bottom of the left platform and to its left is a small field
        that contains a jar with the crystal.

30) Empire City � Just before you enter the gates to the palace, take a left
        and follow the stairs to the top.  In the items at the top will be an
        urn with the final crystal.

<===========================================================================>
<                      Spell Stone Locations  [**I-SPL]                     >
<===========================================================================>

Spell Stones give you access to different types of spells.  Spell stones look 
like discs that have a glowing blue center.

Except for the Target spell to enslave people and to sometimes reach
inaccessible enemies, I typically don't use the spells.  I can't comment on
how effective they are, but I've included information about them for
completeness sake.

1) Target Spell - 

   Location:        

        Nordberg Sanctuary and then Nordberg City - You'll run into this stone
        during the normal game.  You have to collect the stone and bring it to
        the Netherworld gate before you can proceed in the game.

   Description: 

        This spell is used to dominate or kill enemies.  It's your basic 
        attack spell.  If you use it briefly - up to the point that your target 
        starts to kneel, you will dominate / enslave your target.  If you use 
        it longer, you will kill your target.  Most enemies can't be enslaved -
        only killed through this spell.  As you upgrade the spell, you can 
        target multiple people at once.  The Target spell will kill or dominate
        people faster the more you upgrade it and the more you move towards one
        alignment or the other.

2) Halo Spell �

   Location:

        Everlight Jungle � Down the hill from the Netherworld Gate is a barrier
        with poison surrounding it.  This spell stone is behind the barrier.
        The other barrier near the get leads to the Everlight Facility.  You
        need the Green Minions to take down the barrier.

   Description:

        This spell will pump up your minions.  If you release the spell 
        quickly, your minions will get an attack and defense boost.  If you 
        hold the spell for longer, you'll release a shockwave that will damage 
        all enemies.  I haven't really used this spell that often.

3) Minion Spell -

   Location:

        Wastelands � The spell stone is sitting in the middle of the first area
        with blue ooze.  You don�t need the Blue Minions to reach this item.

   Description:

        This spell will charge up a minion when you send it out.  If you hold
        the spell briefly, you will launch you minion like a missile at your 
        target.  If you hold the spell for longer, you'll sacrifice your minion
        for additional health.  I haven't really used this spell that often.

<===========================================================================>
<                     Spell Catalyst Locations  [**I-CAT]                   >
<===========================================================================>

Spell Catalysts upgrade the power of your spells.  Spell Catalysts are glowing 
blue balls.  So far, I've only found nine catalysts.  I haven�t seen any one on
the message boards find any more.  To fully upgrade a spell, you need to apply
four catalysts to it.  So it either we'll all missing three catalysts or you
can't fully upgrade all your spells.

1) Nordberg Commune � This catalyst is at the top of the hill, at the back of
        the commune.

2) Everlight Temple Outskirts � In the open area before the steps up to the
        Spider Temple, this catalyst will be sitting on a raised stone 
        platform.

3) Empire Heartlands � This catalyst is in the front of Senator Drearius�s
        villa.  It�s on the left of the entrance to his compound.

4) Empire Sewers (Requires Blue Minions) � The catalyst is in the water behind
        your Netherworld Gate.  Your blues will have to swim out to fetch it.

5) City of Everlight (Requires Blue Minions) � Go the far left side of the
        beach when you are facing the water.  There is an island in front of
        you that you can wade to.  There will be a catalyst on top of the hill
        on this island.

6) Wastelands (Requires Green Minions) � When you get to the first area with
        the puddles of blue ooze; go straight to the back.  There�s a ruined
        hobbit village here.  To the right is a poison area that with a spell 
        catalyst.  You don�t need your Blue Minions to get this item.

7) Wastelands � At the back of the big, blue ooze river, there are some ruins
        where you will get attacked by mutant minions.  There�s a spell
        catalyst at the far end of these ruins.

8) Wasteland Sanctuary Depths � Between the spot where you fall after using the
        first shrine and your Netherworld gate, you�ll see this catalyst
        sitting in your path.

9) Empire Hills � In the valley below the first catapult hill, you see an army
        tent on the far side.  The tent is near where the formation of soldiers
        appeared.  To the right of the tent is the final catalyst.

<===========================================================================>
<                      Forge Stone Locations  [**I-FOR]                     >
<===========================================================================>

The Forge Stones unlock different items that you can create from forge in your 
tower.  There are three forge stones.  They look like steel pyramids with 
yellow symbols on them.

1) Nordberg City - This stone is in plain sight, just past the fire barricade 
        on the way to flank the Ballista

2) Everlight Jungle - This stone is in plain sight, down the hill from the
        Netherworld Gate.

3) Empire Harbor � This Forge Stone is in the Harbor fort, near the catapult.
        As you are going up the steps to the catapult, it will be right in
        front of you.

<===========================================================================>
<                         Forge Equipment [**I-EQP]                         >
<===========================================================================>

Through the forge in your tower, you can create new equipment for your 
Overlord.  You can give him new weapons, armor and helmets.  There are three 
types of weapons available: swords, axes, and maces.  In the original game, 
swords were the fastest but did the least damage; maces were the slowest but 
did the most damage; axes were in the middle.  I think the same is true in this 
game.  It will take some combination of gold, pink crystals, dark crystals and 
minion life force to create each item.

- The Smooth Slicer (sword) - Available when you get the Red Minion Hive
     Cost: 10 Browns, 500 Gold, and 10 Pink Crystals

- The Mad Batter (Mace) - Available when you get the Red Minion Hive
     Cost: 15 Browns and 750 Gold

- The Executioner (Axe) - Nordberg City Forge Stone
     Cost: 100 Browns, 5000 Gold, and 5 Pink Crystals
     - This is a nice axe for the beginning of the game

- The Scorcher (Sword) - Nordberg City Forge Stone
     Cost: 50 Reds, 3000 Gold, and 15 Pink Crystals
     - This sword adds some fire damage for an extra bonus

- Elemental Armor (armor) - Nordberg City Forge Stone
     Cost: 25 Browns, 25 Reds, 25 Greens, 7500 Gold, 25 Pink Crystals, and 1 
          Dark Crystal
     - Makes you more damage resistant and adds an extra bar to your lifeforce

- The Evil Eye (helmet) - Nordberg City Forge Stone
     Cost: 25 Browns, 25 Reds, 25 Greens, 4000 Gold, and 20 Pink Crystals
     - Gives you two lifeforces for each one you collect.  Get this helmet as
       soon as you can!

- The Berserker (Axe) - Everlight Jungle Forge Stone
     Cost: 125 Browns, 6000 Gold, 10 Pink Crystals, and 1 Dark Crystal

- The Warlock (Sword) - Everlight Jungle Forge Stone
     Cost: 25 Green, 4000 Gold, 35 Pink Crystals, and 1 Dark Crystal

- The Beast Master (Mace) - Everlight Jungle Forge Stone
     Cost: 50 Green, 5000 Gold, 25 Pink Crystals, and 1 Dark Crystal

- The Reaper (Axe) - Empire Harbor Forge Stone
     Cost: 50 Brown, 50 Red, 50 Green, 50 Blue, 2000 Gold, 10 Pink Crystals and
           3 Dark Crystal
     - This is my favorite weapon - it does nice damage and gives you back
       health on each kill

- The Apocalyptor (Mace) - Empire Harbor Forge Stone
     Cost: 50 Brown, 75 Red, 7000 Gold, 15 Pink Crystals and 2 Dark Crystals

- Infernal Armor (armor) - Empire Harbor Forge Stone
     Cost: 100 Brown, 50 Red, 50 Green, 50 Blue, 10,000 Gold, 50 Pink Crystal,
           and 3 Dark Crystals
     - The best armor - it protects you and gives you more health

- The Infernal Commander (helmet) - Empire Harbor Forge Stone
     Cost: 75 Brown, 50 Red, 50 Green, 25 Blue, 6,000 Gold, 40 Pink Crystals
           and 2 Dark Crystals
     - Increases your horde size by 5.

<===========================================================================>
<                    Minion Levels and Titles [**I-TITLE]                   >
<===========================================================================>

Your minions all start out at level one.  As they gain experience from doing
things while in your horde, they will gain in experience level.  Your minions
will get stronger and tougher as they gain levels, although this might not be
obvious at first.  The game ramps up the difficultly of your opponents at
roughly the same pace your minions get stronger.  However, if you bring a brand
new minion into tough area, you�ll notice they don�t seem to hold up quite as
well as some of your other minions.

You can see information about your minions in the Minion Burrows of your Tower.
Each minion type that you�ve recovered has its own hive area in the burrows.
You can look at each hive and see your minions, listed from most powerful to
least powerful.  The power ratings are based on the minion�s level and the
equipment the minion is wearing.

Each minion has a title as well.  The default titles are based on the level of
the minion.  The Red, Green, and Blue minions will all have these titles.  The
Brown minions will only have these titles if their equipment does not give them
a different title.

<=================>
< Standard Titles >
<=================>

Level 1 - the New Born
Level 2 - the Scout
Level 3 - the Grunt
Level 4 - the Trooper
Level 5 - the Slayer
Level 6 - the Warmonger
Level 7 - the Warrior
Level 8 - the Veteran
Level 9 - the Elite
Level 10 - Raiser of Hell

<=====================>
< Brown Minion Titles >
<=====================>

Your Brown minions can get special titles for picking up equipment from enemies
or creatures that they defeat.  Not all equipment has a title, especially the
generic equipment the minions will find in crates and other items they break
open.  Some of the powerful late game equipment does not have titles
associated with it, so your minions may start going back to the standard titles
later in the game.

The titles are assigned based on the hat and the weapon the minions hold.  If
both the hat and the weapon give the Brown minion a different title, the minion
will take the title of the hat.

Below is a list of the titles that I�ve seen.  It�s not complete because I�m
sure I haven�t seen every possible combination in the game.  Also since the
hats hide the weapon titles, it�s not always easy to see the weapon titles.

I know I'm missing the titles for the snowman head you can get at the beginning
of the game, the panda head, and the blue slug's head from the Wastelands.  I'm
probably missing a lot of the weapon titles. 

Brown Minion Hat Titles:

     Bad Bagger - Brown hat and mask with green plant shoots coming out the 
                  top.  The hat covers your minion's left eye
     Centurion Crusher - Bronze Centurion helmet with red plume
     Elf Agitator - Brown crown with a flower on the left
     Elf Enrager - White elf bandana with a knot on top
     Elf Eviscerator - Head band with a flower on the left side
     Elf Robber - Black hood that covers the minion's mouth
     Elf Scalper - Elf hairpiece
     Elfbane - Green mask
     Eradicator - Eradicator helmet
     Empire Eviscerator - A blue halo head band
     Empire Rogue - Jeweled diadem
     Empire Scourge - Jeweled head band
     Empire Scoundral - Gold Crown
     Empirebane - Red jeweled monocole
     Fairy Flayer - Fairy flower hat
     Giant Slayer - Gargantuan hat
     Hunter Hurter - The front fur portion of an Arctic Hood
     Legion Basher - Silver soldier hat
     Little Rascal - Nordberg children's hat from the Prelude
     Lizard Lover - Salamander head
     Magic Mauler - Sentinel Hood
     Nordbergian Gnasher - Silver hat with ear flaps and a white pompom on top
     Nordic Nerfer - Brown cap with white rim and ear flaps
     Peacock Plucker - Peacock hat
     Plant Pummeler - A plant root / limb with thorns
     Pointy-hat Punisher - Gnome hat and mustache
     Priestess Purger - Elf female priestess hat
     Sapper Slapper - Bomber helmet
     Seal Slayer - Baby seal head
     Super Smasher - Elite guard's helmet with black plume

Brown Minion Weapon Titles:

     Centurion Crumbler - Centurion sword 
     Elf Smasher - Elven sword
     Giant Gouger - Gargantuan sword
     Hunter Hacker - Hunter spear
     Legion Slicer - Legion sword
     Magic Masher - Sentinel Scyth
     Sapper Splatterer - Bomber's torch
     Unicorn Slayer - Unicorn horn weapon 

<============================>
< Brown Minion Champion Hats >
<============================>

There are some special Champion Hats that your Brown minions can pick up
through the course of the game.  They have a special look and give your Browns
a special title.  You only get one chance to pick up each hat per game.  You
usually get these hats for completing some significant event or defeating a
boss.  These hats seem to make your minions stronger than other minions of the
same level.  You can also hear your minions make comments on how they are
champions.

Thanks to ss4goku2003 on the GameFaqs message board for finding this.  Also,
thanks to akira10000 for posting pictures of some of the hats that I didn't
find.

The hats are listed in the level that you�ll find them, assuming that you
complete side quests as soon as you can.

     - Survivor Champion (Skull top with a Pirate bandana that covers your 
                          minion's left eye) - Everlight Jungle 
            You can find this hat in the Everlight Jungle, after a bridge.  The
            hat is in a chest that has two torches on either side.  It's just 
            past the second crew minion you release.

     - Gnome Champion (Large gnome hat with a bunch of mushrooms on it.  Your 
                       minion also has a gnome face) 
            After killing all 1000 gnomes the last one will drop this hat

     - Spider Champion (Spider Queen Head) - Everlight Temple 
            This hat is found right after you defeat the Spider Queen.  In my 
            opinion, this is the hardest hat to get because you have a very
            limited time to get it.  When the cut scene for killing the Spider
            Queen ends Gnarl gives a little speech.  When his speech ends,
            another cut scene starts and your chance to get this hat is lost.
            You end the first cut scene behind the Spider Queen.  You have to
            move to the Spider Queen's head and send your Brown minions at the
            head for one of them to pick it up.

            The one advantage you have is that your minions can't land the
            killing blow on the Spider Queen.  When the Spider Queens health
            has dropped to the point where the next blow will kill her, your
            minions will stop attacking her.  The first cut scene starts when
            you hit the Spider Queen with your weapon.  If you let your minions
            do all the fighting against the Spider Queen once her health drops
            to about a quarter, it should be really obvious when it's up to you
            to deliver the killing blow.  (Your minions won�t attack the Spider
            Queen anymore.)  If you then replace all your minions with Brown 
            minions before you kill the Spider Queen, you'll have a large
            supply of Browns which you can send all over the front of the Spider
            Queen's body.  This should give you a better chance that one of them
            will pick it up.

     - Yeti Champion � (Yeti Head) - Arena 
            If you kill the Yeti, the Yeti's head will be available as a hat.
            It will appear right where the Yeti use to be standing.  Doing this
            gives you destruction points.
 
     - Arena Champion (Spiked Gladiator Helmet with a huge red plume) � Arena 
            After finishing the arena, this hat it to the right of the yeti.
            Unfortunately, you have brand new minions for this mission, so the
            Brown that picks this one up will be really weak.  You will
            probably pick this hat up without even noticing it if you send some
            Browns to pick up the Blue Hive.

     - Borius's Champion (Tall white hat with a red jewel in front - it looks 
                          like a sultan's hat) � Nordberg City 
            After enslaving/destroying everyone in Nordberg, this hat will be
            next to the gate with all the Treasure Chests (town hall).  Don�t
            leave the Nordberg City level until you pick this hat up.

     - Wasteland Champion (It looks like a large Red Minion's skull - with the
                           horns) � Wasteland 
            This hat is on the far side of the giant blue ooze pond.  You'll
            find it after getting attacked by the mutant minions.  I picked
            this hat up, but I'm not quite sure where I found it.  It might be
            dropped by the last mutant minion you kill.

     - Dragon Champion (Red Salamander head) � Wasteland Sanctuary Depths 
            After killing the King Salamander, you have to break open his head
            to get the Tower Heart.  Right next to the Tower Heart or possibly
            below the Tower Heart after you move it, you'll see this hat.

     - Sanctuary Champion (Blue crystal) � Wasteland Sanctuary 
            Found in the Sanctuary after draining Queen Fay.  It's right next
            to Queen Fay's last position, to her right when you are facing her.
            You will have to move quickly to get this hat and over drain Fay,
            if you are going down the destruction path.  There�s not a lot of
            time to play around here.  If you are planning on getting the Ghost
            Fay, I'd call a couple of Brown minions to you when Queen Fay is
            almost drained.  

            Stand in front her and drain her.  Get the last bit of her health
            and after she starts walking towards your gate, send your Browns
            forward.  Hopefully they'll run over the hat and pick it up so you
            can chase down Fay.  You don't have much time here, because Fay
            walks to the gate in about 10 to 15 seconds.

     - Everlight Champion (Jeweled headdress with feathers - it looks like a
                           Las Vegas showgirl�s headpiece) � City of Everlight
            After enslaving / destroying the last person in second town, this
            hat will be lying right by the netherworld gate near the town hall,
            right next to the chests of gold.

     - Legion Champion (Giant bronze standard) � Empire Hills 
            When you are walking up the stairs to the catapult, go to the 
            landing on the right instead of entering the catapult.  Follow the
            stairs up to the ramparts.  The hat is among the containers at
            highest level.

<===========================================================================>
<                 Domination / Destruction Decisions [**DDD]                >
<===========================================================================>

This part lists the places in the game that impact you domination or 
destruction rating.  Note that if you are trying to get 100% Domination, you 
have to enslave 100% of the people in the towns.  If you are trying to get 100% 
Destruction, you have to kill 100% of the people in the towns.  If you kill 
some and dominate others, even if it's one different by 1 person, you won't get 
the 100% rating.

Enslaving means you use your target spell on the person you want to enslave 
long enough for them to drop to their knees.  If you keep the target spell 
going after this, you will kill your target.  Use the left trigger to target
the person you want to enslave.  Release your spell when the person starts to 
take damage.

There are three separate lists here. The first list contains all the situations
that impact your domination / destruction rating.  The next two lists give
detailed information on what you need to do for the domination and destruction
paths.

<====================================>
< Domination / Destruction Decisions >
<====================================>

1) Enslave or kill Borius, the governor of Nordberg 

2) Enslave or kill all 100 villagers in the city of Nordberg
   - There are two villagers per house.  They will run outside when you break
     down the door.

   - If you destroy a home but don�t kill or enslave the residents, the house
     will return the next time you come back.

   - 65 villager are available you first capture the city - 21 outside and 44
     in homes.

   - 20 villagers are behind the poison barrier � 6 outside and 14 in homes.
     You need Green Minions to reach these villagers

   - 15 villagers are reachable by raft � 5 outside and 10 in homes.  You need
     Blue Minions to reach the villagers

3) Enslave the villagers of Nordhaven or light the final tar pit on fire

4) Enslave or kill the villagers in the Nordberg Commune

5) Enslave or kill the governess of Everlight

6) Enslave or kill all 100 villagers in the city of Everlight
   - There are four villagers per house.  Some of them might not be able to run
     outside when you break the door, but you can target them inside the house.

   - If you destroy a home but don�t kill or enslave the residents, the house
     will return the next time you come back.

   - 80 villagers are available when you first capture the city - 48 outside and
     32 in houses

   - 20 elves are in the Elf Quarters, which are available right before the
     final mission

7) Enslave or kill Senator Drearius and his wife in the Empire Heartlands

8) Enslave or kill the Yeti in the Arena 

9) Let Queen Fay walk to your Netherworld Gate or drain her to death

<=================>
< Domination Path >
<=================>

1) Enslave Borius, the governor of Nordberg � Hit Borius with the Target spell
       until the statue breaks.
 
2) Enslave all the villagers in the city of Nordberg 

3) Enslave 10 people in Nordhaven who will ship free with firecrackers.  Do not
       light the final tar pit on fire.

4) Enslave the about 10 villagers inside the commune.  Note that the villagers
       are marked as enemies so your minions will kill them.  If you want to
       dominate the commune, it's better to go in by yourself.  You�re Reds
       will light the fields on fire, killing lots of the villagers

5) Enslave Governess of Everlight

6) Enslave all the villagers in the city of Everlight � The last 20 people are
       the elves that become available during the Everlight revolt.  Be careful
       not to kill any of the villagers during the revolt.  The elves throwing
       the exploding bombs are villages you need to enslave.  There are two
       platforms with two elves each that you have to destroy to proceed.  
       Destroying the platforms shouldn�t kill these elves.  You have to 
       enslave them and keep them alive to get full domination. 
       Be careful, because if someone attacks you and your minions are near, 
       your minions will automatically start attacking them.  You should try to
       move your minions away before attempting to enslave the bomb throwers.
       That might not be possible, because the bombers have a tendency to
       follow you.

       You have to send Green spider riders over to the last platform to end
       the rebellion.  If you try to enslave anyone on the last platform, 
       they'll probably drop a bombing killing all the elves on the platform. 

7) Enslave Senator Drearius and his wife - If you enslave him, the task doesn�t
       always get marked off until you get in the Sedan chair.  Juno will fuss
       at you when you send your minions to the chair, but as long as both
       Drearius and his wife are dominated, you�ll get credit for this.

       It's possible that the failure of the game to recognize that they are 
       enslaved is the reason why so many people can't get the 100% Domination
       ending video.

8) Enslave Yeti in the Arena - When the Yeti is playing with the seal in the
       Arena, hit him with your Target spell, he'll start to shrink.  When he
       stops shrinking and release your Target spell, you'll dominate him.  It
       takes longer to dominate him than normal people.

9) Let Queen Fay go to your Netherworld Gate � After you drain her as part the
       main story, just leave her alone.

<==================>
< Destruction Path >
<==================>

Note: If you accidently enslave someone, you can usually turn around and kill
      them and still get destruction credit.

1) Kill Borius, the governor of Nordberg
 
2) Kill all the villagers in the city of Nordberg 

3) Light the final tar pit in Nordhaven on fire � You need to climb the wooden
       platform near the final tar pit and have your Red Minions light the 
       explosives on the platform in the middle.  This will blow off the top of
       the oil rig.  Have your Red minions target the new explosives on the
       platform to light the fire.

4) Kill everyone inside the Nordberg Commune or at least kill enough people to
       get credit for destroying the commune

5) Kill Governess of Everlight

6) Kill all the villagers in the city of Everlight � The last 20 people are the
       elves that become available during the Everlight revolt.  Kill the bomb
       throwers, since they count as villagers When you reach the final
       platform with about eight bomb throwing villagers, either use your Red
       minions or your Target spell to kill them.  Usually, when you kill the
       first villager, he will drop a bomb that will kill everyone else.  Don�t
       send your spiders to the platform or you might not get credit for killing
       the revolutionaries.  You also have to destroy the final platform.  If
       you've killed all the bombers and the quest hasn't ended, have your Reds
       attack the platform.  When it collapses, the rebellion will be over.

7) Kill Senator Drearius and his wife � Some people have had to go back and do
       this multiple times to get credit for killing him

8) Kill the Yeti in the Arena

9) After you drain Queen Fay, you�ll get a cut scene and she�ll start walking
       towards your Netherworld gate.  Hit Queen Fay with your Target spell
       until she dies.  Make sure you get her before she reaches your gate, or
       you might not get destruction credit for this.  You have to move pretty
       fast to catch her, because she walks almost as fast as you do.

Note: Destroying buildings, accepting / rejecting audiences, enslaving or 
      killing people outside of the city quests doesn't seem to have any impact 
      on your alignment.  The game starts counting the 100 people in the towns 
      once you get the quest by purchasing the domination from the town's hall.  
      Anyone you enslave or kill in the town before that point doesn't have any
      impact on your overall rating.

Note 2: Most people don't seem to get the domination ending, even though 
        they�ve gotten the 100% domination Xbox Achievement.  Either there�s a
        bug in the game preventing that final ending from showing (more likely)
        or there�s a different / stricter set of criteria to get the domination
        ending than the 100% domination achievement (less likely).  It is 
        possible that you can only use you Target spell for enslaving to get 
        the 100% domination ending.  I haven�t tried this yet.  I think it's
        probably due to the weird tracking of the Senator Drearius task.

<===========================================================================>
<                           Maps / Levels  [**MAP]                          >
<===========================================================================>

This section has information about each level / map in the game and how it 
connects to other maps.  It's mostly so I can have an alternate way of 
describing where things are.

A (G) appearing after an area's name means that map has a gate.  If there is a 
number after the 'G', such as (G3), the map contains that many gates.

<===============>
< Prelude Areas >
<===============>

Prelude Nordberg

Points of Interest -
------------------
     None - There are no Netherworld gates or items that you can collect 
            during the Prelude.  It's just a tutorial area.  The map is 
            similar to the Nordberg you run into later in the game, but some 
            parts have changed, most notably the children's snow fort section.

<===================>
< Netherworld Tower >
<===================>

                                   Forge
                                     |
                                     |
          Private Quarters ---- Throne Room (G) ---- Minion Burrows

Points of Interest -
------------------

Throne Room:

     - Netherworld Gate - Sit on your throne to activate this gate

     - Entrance to Private Quarters - behind your throne

     - Transport to Forge - step on the glowing circle opposite end of your 
       throne on the left

     - Transport to Minion Area - step on the glowing circle on the opposite 
       end of your throne

     - Dark Crystal #1 - in a glowing urn on a side passage to your left when 
       you're facing your throne.  It's between the entrance to your Private
       Quarters and the point where the side path splits in two.  You have to 
       smash the urn with you weapon to get the crystal.

Private Quarters:

     - Magic upgrade station - in the loop on the right side of your chambers. 
       From the magic station you can upgrade your spells if you have Spell 
       Catalysts

     - Decorate your tower - At the far end of your quarters is a raised disc 
       that allows you to choose the decorations for your tower.  You have to 
       rescue Kelda before this becomes available.  If you select all of the 
       options for your current first mistress, she will become your "special 
       friend".  It takes 3,100 gold to buy all 7 items.  You have to rescue 
       Juno before you have access to all the items for any mistress.

     - Dark Crystal #2 - in a glowing urn at the peak in the outside loop.  
       The peak is on the opposite side as the entrance from the Throne room.

Forge:

     - Forge - used to create items for your overlord.  The forge becomes 
       available when you get the Red Hive.  Each Forge stone you get lets you
       create more items.

     - Armory - lets you switch between armor, helmets, and weapons that you've 
       already created

     - Tower Upgrade - This station looks like a wooden crane.  You can upgrade 
       any minion type you've recovered up to four times.  To purchase the 
       upgrade, you have to spend one Dark Crystal and 1,000 gold times the 
       level you�re upgrading to.

     - Dark Crystal #3 - in a glowing urn just past the Tower Upgrade

Minion Burrows:

     - You can view each minion you have at the hive of that minion's color.  
       You obviously have to have recovered the hive of the minion's type 
       before it is available here.

     - Graveyard - allows you to revive dead minions.  It costs 2 life force 
       orbs per level of the dead minion to resurrect the minion.  The minions 
       are sort by color first and level \ power within a particular color.  
       Minions that have more powerful equipment will sometimes appear before 
       minions of a higher level.

     - Dark Crystal #4 - In a glowing urn at the end of a broken wooden bridge.  
       There's a path the circles behind the Red Hive.  At the midpoint of
       this path is another path the leads to a broken bridge.  The urn holding
       this crystal is on the bridge

     - Dark Crystal #5 - There's a path that goes behind the Brown Minion Hive.
       Behind the hive, there's a niche off this path.  The urn for this 
       crystal is in this niche.


<=======================>
< Nordberg and Vicinity >
<=======================>

            ---------------- Nordberg City (2G) -------------- Nordhaven
            |                       |                              |
            |                       |                              |
     Hunting Grounds ---- Nordberg Sanctuary (3G)          To Everlight Reef

Points of Interest -
------------------

Hunting Grounds:

     - You have to drop the bridge to Nordberg from the Nordberg side before 
       you can travel to Nordberg from the Hunting Grounds. 

Nordberg Sanctuary:

     - There's a minion possession stone near the entrance to Nordberg City

     - There's a second minion possession stone at the end of the raised elf 
       platforms.

     - Harp - sitting at the end of the elf platform, just before the 
       second Netherworld Gate.

     - Mana Totem - hidden in the crystal held by the statue of Queen Fay.  You
       have to knock down the statue and break the crystal to get this item.

     - Dark Crystal #6 - in an urn just past the spot where you had to release
       you Brown minions so you could cross pond.  There�s a gnome hole with a 
       soldier inside.  The crystal urn is past the soldier.  You have to 
       collect the crystal quickly after you break the urn or a gnome might 
       take it back to the gnome hole where it will be lost forever.

     - Nordberg Sanctuary Gate 1 - located just before the place that had two 
       Dryads.

     - Nordberg Sanctuary Gate 2 - located near the second spot where you can
       possess a minion.

     - Nordberg Sanctuary Gate 3 - located at the end of the map, near the Red
       Hive location.

Nordberg City:

     - Target Spell Stone - at the entrance to this level.  You have to pick it
       up as part of the first quest.

     - Command Upgrade - at the top of the hill before you cross the bridge
       into Nordberg.  

     - Life Totem - just past the first Netherworld Gate, behind a wooden
       barricade.

     - Life Totem � on the island on the left side of the pond.  You need your
       Blue minions to power the Raft to reach this item.

     - Mana Totem � in the town area behind the poison barrier.  You need the
       Green minions to remove the poison so you can break the barrier.

     - Nordberg Forge Stone - located just past the first burning barrier.

     - Command Upgrade - behind a stone barricade half way down the train
       tracks leading to the city.  You have to have your minions push the
       explosives cart to the barricade and have your Red minions blow it up.

     - Dark Crystal #7 - in an urn hidden by rubble.  After you break open the
       city gates, push another cart down the tracks to the end.  It will come 
       to a stop next to a house.  Have your Red minions destroy the cart and
       you will see the urn with this crystal behind the rubble.

     - Dark Crystal #8 - available after capture the city.  Go to the gate 
       next to the second Ballista.  Now that you control the city, this gate 
       should be open.  Go through it and follow the trail all the way back.  
       Take the path to the left and follow it to the end.  You'll have to 
       break a fence or two to reach the end and the path will wind a bit.  At 
       the very end of the path, you'll see a urn with this crystal.  The urn
       is where you started the game during the Prelude.

     - Nordberg Netherworld Gate 1 - located just outside of the main 
       entrance into Nordberg.

     - Nordberg Netherworld Gate 2 - located next to town hall

Nordhaven (Tar Pits):

     - There are no items on this level

     - Nordhaven Netherworld Gate 1 - located near the entrance from Nordberg

     - Nordberg Netherworld Gate 2 - near the village where you find your ship


<================>
< Everlight Reef >
<================>


From Nordhaven ----> Everlight Reef (2G) ----> To Everlight Jungle
(One way Trip)                                    (One way trip)

Points of Interest -
------------------

Everlight Reef   

     - You cannot travel from Everlight Reef back to Nordhaven.

     - You cannot travel from Everlight Jungle back to Everlight Reef.

     - Life Totem - There is a dock on the opposite shore from the first dock
       you make on the inner island.  At the end of the path from the dock is
       this Life Totem.

     - Command Totem - Use the Elven ship to break through the rocks just past
       the first dock on the center island. Moor your ship on the dock behind
       these rocks to get this totem.

     - Dark Crystal #9 - The urn that holds this crystal is on a side path half
       way down the hill after you place the Yellow (third) Gate key.  You have
       to send your minions to get it.

     - Dark Crystal #21 � Is on the central island with the two Gate Key 
       Stones.  From the Everlight Reef Netherworld Gate 2, go through the
       tunnel behind the Teal Gate Key, take a left and follow the path until
       you reach water.  You'll pass the Red and Brown Minion Pits along the
       way.  In front of you should be a small piece of land with a glowing
       urn.  Send your Blue minions across the water to fetch this crystal.

     - Everlight Reef Netherworld Gate 1 - located at the entrance to this
       level.  If you return to this level, this is probably the gate that will
       have your ship. 

     - Everlight Reef Netherworld Gate 2 - located on the second island, near
       the Teal Gate Key location

<===============================>
< Everlight City and Vicinities >
<===============================>

                                                     Everlight Temple (G)
                                                              |
                                                              |
Everlight Jungle (G) - Everlight Facility (G) -- Everlight Temple Outskirts (G)
                                                              |
                                                              |
                                                     City of Everlight (3G)

Points of Interest -
------------------

Everlight Jungle 

     - Halo Spell Stone � behind the lower of the two poison barriers near the
       Netherworld Gate
 
     - Everlight Forge Stone - just down the hill from the Netherworld Gate

     - Dark Crystal #10 - under a stone arch just to right when you walk on the
       second large beach.  The beach is located just past the battle with the
       two Elven Priestesses 

     - Netherworld Gate - located near the exit to the Everlight Facility

Everlight Facility

     - There�s a possession stone beyond the main road

     - The gnome gate on the ground floor is one of the best sources of Brown,
       Red, and Green lifeforce in the game.

     - Dark Crystal #11 � behind the gate to the left of where you first find
       the Green Hive.  You have to step on the nearby pad to open the gate.

     - Dark Crystal #12 � in the room with the single panda, go through the
       opening to the outside.  Send your minion across the plank that�s hidden
       behind the boxes to the far side.

     - Dark Crystal #13 � where the two pandas are in side by side cages, the
       crystal is in the left cage.

     - Netherworld Gate - located near the entrance from the Everlight Jungle

Everlight Temple Outskirts

     - Spell Catalyst � on a raised platform before you climb the steps to the
       Spider Temple

     - Dark Crystal #15 � requires a Green Minion mounted on a Spider to reach.
       Go to the stone walkway between the Netherworld gate and the opening in
       front of the gates to Everlight.  Send your Spider up the spider web on
       the wall.

     - Netherworld Gate - located near the entrance from the Everlight Facility

Everlight Temple

     - There�s a secret door that you can open by stepping on the pad at the
       top of the circular staircase.

     - Mana Totem � near the chests and in front of the secret door

     - Dark Crystal #14 � behind the secret door

     - This area, including the chests behind the secret door, is the best
       place to find gold in the game.

     - Netherworld Gate - near all the treasure chests

City of Everlight

     - Command Totem � just before Netherworld Gate 2, in front of the locked
       gate to the elven quarters
    
     - Spell Catalyst � on the island on the left side of the beach when facing
       the water.  You need the Blue Minions to bring this item back to the
       gate.

     - Dark Crystal #20 � on the island on the left side of the beach when
       facing the water.  On the right side of the hill going up to the spell
       catalyst is an archway.  Run your Blue minions through the archway and
       across the beam to get this crystal

     - Netherworld Gate 3 - located just past the main gates to the city, which
       you had to reach by going through all the soldiers.

     - Netherworld Gate 2 - located in the city near the gate to the elven
       quarters

     - Netherworld Gate 1 - located near Town Hall
 
<==================>
< Nordberg Commune >
<==================>

Nordberg Commune (G)

Points of Interest -
------------------

     - Spell Catalyst � at the top of the hill near the back of the commune

     - Netherworld Gate � This is the only entrance and exit to this level

<==================================>
< Empire City � Blue Minion Rescue >
<==================================>


Empire Harbor (G) --- Empire Heartlands (G) ---- Empire Sewers (G) 
                                                         *
                                                         *
                                                         *
                                                   Empire Palace ---  Arena (G)

Points of Interest -
------------------

Empire Harbor

     - Command Totem � up a hill just beyond the Netherworld Gate

     - Everlight Forge Stone � near the catapult in the Harbor fort

     - Dark Crystal #16 � to the left of the entrance to the Harbor fort

     - Netherworld Gate � past the Harbor fort and after you lower the bridge

Empire Heartlands

     - There is a possession stone just past the Netherworld Gate

     - Senator Drearius�s villa and Sedan chair are on the opposite side of the
       road from the Netherworld Gate

     - Spell Catalyst � in front of Senator Drearius�s house

     - Dark Crystal #17 � dropped by the Gargantuan when he dies
 
     - Netherworld Gate � half way up the path beside the main road

Empire Sewers

     - You can reach the Empire Palace by raft.  You need your Blue Minions to
       power the raft.  Once you complete the Arena section, the raft is gone
       and you can�t get back to the Empire Palace

     - Spell Catalyst � in the water behind the Netherworld Gate.  You need
       Blue Minions to reach this spell.

     - Dark Crystal #18 � use the floor pad in the room with the two platforms
       where you had to drop your Blue Minions to their death.  The crystal is
       past the two Eradicators

     - Dark Crystal #19 � under the sewer grate near your Netherworld Gate.
       You may be able to sweep your Blue minions to it, but most likely, you
       will have to move the raft with your Blue minions, sweep them under the
       grate, and move the raft back to pick up this crystal

     - Netherworld Gate � right in front of the Arena Sewers

Empire Palace

     - You can�t reach this level once you complete the Arena.

     - There are no enemies or items on this level

Arena

     - Once you leave this area via the Netherworld Gate and have collected the
       Blue Minion Hive, you can never return
    
     - There are no items on this level

<================>
< The Wastelands >
<================>

The Wastelands (2G) **** Wastelands Sanctuary (G*) 
                                   *             
                                   *             
                                   *             
                     Wastelands Sanctuary Depths (2G)

Points of Interest -
------------------

The Wastelands

     - Life Totem � at the back of the blue ooze pool in the first zombie
       village where the blue slugs constantly spawn.

     - Mana Totem � on the far left side of the first area where you find the
       blue ooze.  You need Red Minions to get through the fire, but you don�t
       need Blue minions

     - Command Totem � at the top of the hill above the second zombie village

     - Minion Spell Stone � in the middle of the first area where you find the
       blue ooze.  You don�t need Blue minions to reach this item

     - Spell Catalyst � in the ruined hobbit village off of the first area with
       the ooze puddles.  You need Green minions to get through the poison
       cloud, but you don�t need Blue minions

     - Spell Catalyst � in the ruins at the far end of the ooze river where you
       get attacked by mutant minions

     - Dark Crystal #22 � under an opening in the rock off of the first area
       with blue ooze.  This crystal is in the little nook pointing towards
       your Netherworld gate.  You don�t need your Blue Minions to get this
       crystal

     - Dark Crystal #23 � in the first zombie village.  This crystal is in the
       house on the back right after you climb the stairs.

     - Dark Crystal #24 � on the hill above the second zombie village, under a
       tent near the open gate

     - Dark Crystal #25 � on the left side of the big ooze river, just above
       the place where you need the Green minions to get the Tower Shard

     - Dark Crystal #26 � on the path you take when you are escaping the empire
       soldiers and the archers are firing on you is a path that only your
       minions can take.  The path is on the bend right before the slide down
       to the bottom of the hill.

     - Netherworld Gate 1 � at the entrance to this level

     - Netherworld Gate 2 � right after you step off the moving rock elevator

Wasteland Sanctuary

     - Dark Crystal #28 � is only available when you are returning the Tower
       Heart to Queen Fay.  Just past the statues that you have to push to 
       block the archers, you�ll come to an intersection.  Go straight to reach
       a platform that has this crystal.  If you go left, you�ll run into a
       Centurion.  

       Note: You only have one opportunity to get this crystal.  Once you drain
             Queen Fay, you won�t be able to get this crystal again, so make
             sure you get it before you when you can

     - The Wasteland Sanctuary gets destroyed after you drain Queen Fay, so you
       can never get back to the main part of this level.  You can enter the
       level from the Wastelands, but the bridge into the level is broken and
       you can�t cross it.  All other access points to the sanctuary are
       destroyed.

     - Netherworld Gate � this gate is available until you finish draining
       Queen Fay.  Once you drain Queen Fay, the sanctuary is destroyed and you
       cannot return.

Wasteland Sanctuary Depths

     - Mana Totem � in a small pool on the opposite side of the large pool from
       the second Netherworld Gate.

     - Dark Crystal #27 � is in the middle of the path as you are returning to
       the Sanctuary elevator after kill the Salamander king.  There�s a new
       pathway open between the place where you first encountered salamanders
       and the gnome holes.  The crystal is on this path.

     - Spell Catalyst � on the path between where you fall after draining the
       first shrine and your Netherworld Gate

     - Netherworld Gate 1 � is below where you fall after draining the first
       shrine

     - Netherworld Gate 2 � is just past the second encounter with the
       Salamander King, next to a large pool

<=============================>
< Empire City � Final Assault >
<=============================>
 
Empire Hills (4G) ----- Empire City (G) ***** Empire Palace (G*) 
                                                       | 
                                                       | 
                                            Empire Palace Grounds

Points of Interest -
------------------

Empire Hills

     - Life Totem � after the second catapult, there are two platforms with a
       bunch of sappers throwing bombs at you.  The Life Totem is just past
       these platforms.  You need to go up the stairs next to the right
       platform to reach this item.

     - Spell Catalyst � next to the soldiers� tent in the area below the first
       catapult

     - Dark Crystal #29 � in the little grassy area to the left of the platform
       with the second set of sappers.  This platform is between the second and
       third hills.  You need Brown minions mounted on wolves to reach this
       crystal.

     - Netherworld Gate 1 � is where you start this level

     - Netherworld Gate 2 � is on top of the first hill

     - Netherworld Gate 3 � is on top of the second hill

     - Netherworld Gate 4 � is on top of the third hill, inside the fort

Empire City

     - Dark Crystal #30 - located up the stairs to the left of the doors to the
       palace

     - Netherworld Gate � is on the main road, near the gates to the courtyard
       in front of the palace.

Empire Palace

     - There are no items to collect.

     - The doors to the palace are only open until you kill the final boss.
       After that, the palace doors are closed and the palace is inaccessible.

     - The palace here is the same palace you were in before you went to the
       Arena, only you were coming into the palace from a different direction.

     - Netherworld Gate � is right near the entrance from Empire City.  This
       gate is only available until you defeat the final boss.

Empire Palace Grounds

     - There are no items to collect or gates on this level.  You can�t reach
       this level after the final battle nor can you leave it without quitting
       the game.
     
<===========================================================================>
<                               Misc  [**MISC]                              >
<===========================================================================>

REVISION HISTORY:

1.0 � Completed the walkthrough.  I removed the Achievement section, since this
      information is already available in other guides.  I think this guide is
      complete, except for missing a few of Brown minion titles.  If you notice
      any problems, something I've missed, grammar or spelling mistakes, let me
      know.
 
0.2 � Completed the walkthrough through the conquering of Nordberg.  I made 
      some formatting changes to clean a few things up as well.

0.1 � Initial version � The first part is done.  I'm adding each section 
      the walkthrough as I get to it in the game I'm playing.  I'll fill in the 
      list section up to the point that I've reach in the walkthrough.  If I'm 
      missing something in the lists for the portion of the walkthrough that 
      I've covered, please contact me.  ([email protected])

COPYRIGHT NOTICE:

This walkthrough may not be reprinted or distributed on any web site or printed 
media without my expressed written consent.  This document is provided as a 
free resource to its intended audience.  No other party may receive any 
monetary compensation for any portion of the material presented within this 
document.  If permission is given by me to use this document, it must be 
presented in its original form unedited, with the exception of correcting any 
spelling or grammar errors contained in this document or any reformatting 
required to present this document on a given web site.  The owner of this 
document reserves the right to rescind permission to use this document, if the 
owner feels that any of the conditions stated in the copyright notice have been 
violated. This copyright notice must accompany any reprinted version of this 
document.

Copyright � 2009

<===========================================================================>
<                         Acknowledgements  [**ACK]                         >
<===========================================================================>

I used Simalcrum's guide, at http://faqs.ign.com/articles/997/997038p1.html, 
to find a couple of Dark Crystals I missed on my first pass through the game.
I think I found around 24 plus of the 30 on my own.  I also looked at this and 
some other online line guides when I was writing this guide to make sure I 
didn't miss anything.  All of them seemed to link back to Simalcrum's guide, 
so I'm only mentioning that one.  Thanks Simalcrum for making such a great 
resource!

I got stuck in a few places when I was doing my original run through.  I used 
some of the posts on the gamefaqs board to get me through.  I read a number of 
them, but they're kind of hard to credit.  Much of that information has been 
copied and repeated so many times, that I've had a lot of trouble figuring out 
the original source.  If you feel you're the original source for any 
information in this guide, let me know and I'll give you credit.  Thanks for 
everyone on the board for the help you've given me and others!

One of the items I know I got from the board was the information on what is 
need for 100% Domination or 100% Destruction.  That information appears all 
over the place, but whoever figured it out, thanks!

ss4goku2003 for posting information on the Brown minion champion hats.

akira10000 for posting pictures of the Champion Hats that I haven't found.

Jamerific for helping me find the Spider Champion Hat

88link88 for finding that you have to use your Reds to kill the last rebelling 
elves in Everlight to get 100% destruction.

Dentorin for writing the 100% destruction requirements clearly