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Walkthrough

by DomZ Ninja

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______________________________________________________________________________
==============================================================================

                     MARLOW BRIGGS AND THE MASK OF DEATH
                     -----------------------------------

                               FAQ/Walkthrough
                         Copyright (c)2013 DomZ Ninja

==============================================================================

 Author: DomZ Ninja
 E-mail: domzninja[at]hotmail[dot]com
 Updated: 10/30/13
 Version: 1.0

 NOTE: This guide does contain spoilers!


______________________________________________________________________________
==============================================================================

                              TABLE OF CONTENTS

==============================================================================

See that series of numbers to the right of each section? If you want to find 
a specific section in the FAQ, press CTRL + F to open a search box. Type in 
the series of numbers for the desired section that you're trying to find and 
press Enter. Whabam! The search function will take you there in an instant.


 [1] VERSION HISTORY.................................................. [0100]
 [2] CONTROLS......................................................... [0200]
 [3] WALKTHROUGH...................................................... [0300]

      Intro........................................................... [0301]
      Retrieving the Fire Element..................................... [0302]
      Chasing after the Earth Element................................. [0303]
      Quest for the Water Aspect...................................... [0304]
      Obtaining the Air Artifact...................................... [0305]
      The Final Showdown.............................................. [0306]

 [4] BOSSES........................................................... [0400]
 [5] COLLECTIBLES..................................................... [0500]
 [6] ACHIEVEMENTS..................................................... [0600]
 [7] THANKS/CREDITS................................................... [0700]


______________________________________________________________________________
==============================================================================

[1] VERSION HISTORY                                                     [0100]

==============================================================================

FAQ/Walkthrough #68
-------------------

 Version 1.0 (10/30/13) - FAQ/Walkthrough complete and submitted.


______________________________________________________________________________
==============================================================================

[2] CONTROLS                                                            [0200]

==============================================================================

.-----------------------------.----------------------------------------------.
|  D-Pad                      |  Weapon Switch                               |
|-----------------------------|----------------------------------------------|
|  Left Analog Stick          |  Move                                        |
|-----------------------------|----------------------------------------------|
|  Right Analog Stick         |  Evade                                       |
|-----------------------------|----------------------------------------------|
|  Start                      |  Menu                                        |
|-----------------------------|----------------------------------------------|
|  Back                       |  Upgrade                                     |
|-----------------------------|----------------------------------------------|
|  X Button                   |  Quick Attack                                |
|-----------------------------|----------------------------------------------|
|  Y Button                   |  Strong Attack                               |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Jump                                        |
|-----------------------------|----------------------------------------------|
|  B Button                   |  Grab/Use                                    |
|-----------------------------|----------------------------------------------|
|  Right Trigger              |  Shoot                                       |
|-----------------------------|----------------------------------------------|
|  Left Trigger               |  Block                                       |
|-----------------------------|----------------------------------------------|
|  Right Bumper               |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Left Bumper                |  Magic Modifier                              |
'-----------------------------'----------------------------------------------'


______________________________________________________________________________
==============================================================================

[3] WALKTHROUGH                                                         [0300]

==============================================================================

 NOTE: This walkthrough is based on the Normal difficulty.


==============================================================================
 INTRO                                                                  [0301]
==============================================================================

-- THE HOLLOW PYRAMID --------------------------------------------------------

   Like in most video games, this one begins with the main character dying -
   wait what?? Lucky for the protagonist Marlow Briggs, he is resurrected by
   an ancient power, ready to exact revenge on his girlfriend's psychotic
   boss, Heng Long.
   
   Walk forward and use Kukulkan's Fangs to sever the cable wire. Like in many
   hack 'n slash games, you have a quick strike (X button) and a slower, more
   powerful attack (Y button).

   Go across the catwalk and hold B to interact with a red death mask, 
   refilling your health bar. Throughout the game, collecting red orbs will
   now increase your health. A rock smashes the next walkway as you proceed 
   forward, forcing you to climb up to the other side. Hold B to absorb the
   yellow death mask. This now allows you to gain experience by hitting yellow
   orbs - there are two nearby.
   
   Press B to grab onto the mine cart and push it forward through the tunnel,
   providing you with an exit.


-- THE WATER WHEEL CLIFF -----------------------------------------------------

   What a nice view. While it's a bummer that you cannot control the game's
   camera, the dynamic camera angles are really cool. There are some more
   yellow orbs up against the wooden bridge. Shimmy along the cliffside to get
   a better view of the surrounding: not nearly as lush and natural.


-- THE MOUNTAIN MINE ---------------------------------------------------------

   A pair of mercenaries await your arrival. Run up and engage in combat.
   Again, use X and Y for melee attacks. You can block using the Left Trigger
   and perform evasive rolls with the Right Analog Stick. More mercenaries
   will drop down via helicopter, but their bland physical attacks should not
   be too deadly. There is a red orb on the helipad.
   
   Once everyone is dead, smash all the boxes for some XP and press B when
   next to the red oil tanker. Push it off the cliff and hitch a ride to the
   next section of the mine.
   
   Run forward and take down a few more mercenaries until a demolitions expert
   arrives overhead. You can use the Left Trigger to block his rockets (also
   earning you the "Immovable Object", and subsequently the "Achiever"
   Achievements). A well-timed block will send the rocket right back at him,
   creating a fatal explosion (also giving you the "Return to Sender"
   Achievement). Three Achievements in the span of a minute!
   
   Use the red orb after the demolitions expert falls, then climb onto the
   cable car.
   
   
-- ON THE CABLE CAR ----------------------------------------------------------

   The cable car snaps, sending you on a wild ride through the mountainside.
   Take down the demolitions expert and the pack of mercenaries that follow,
   then run to the right side of the cable car and jump off.
   
   The next cable car is sliding out of control as well. Climb up and over the
   edge to regain your footing. Unfortunately, a Flamewielder is waiting for
   you at the top.


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||-------------------------- [  FLAMEWIELDER  ] -------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || The flamewielder, as the name implies, wields the power of fire. With ||
   || his nasty flamethrower and fire-retardant suit, he can be somewhat    ||
   || intimidating.                                                         ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The flamewielder's most common attack is pulling the trigger on his ||
   ||   flamethrower and sweeping from side to side. As he pivots back and  ||
   ||   forth, use the Right Analog Stick to roll out of the way.           ||
   ||                                                                       ||
   || > If you get too close, the boss can lunge forward and smack you with ||
   ||   the butt of his weapon. Either block or evade if this happens.      ||
   ||                                                                       ||
   || The flamewielder shouldn't put up much of a fight, honestly. If you   ||
   || bullrush him enough times, you can overwhelm him with basic combos.   ||
   || If you keep your distance, the boss will choose to use his long-range ||
   || flame blast, which can potentially be deadly (be aware of the red orb ||
   || on board).                                                            ||
   ||                                                                       ||
   || During the second half of the flamewielder fight, he begins to catch  ||
   || fire, becoming stronger. Don't drag your combos on forever because    ||
   || the flamewielder can block and counterattack. Perform short combos,   ||
   || using rolls to get behind him and to break up the monotony. Once the  ||
   || flamewielder is almost dead, a button prompt appears over his head.   ||
   || Hit B to pull off an execution.                                       ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   
   Defeating the flamewielder triggers a huge display of fireworks and sends 
   Marlow tumbling to the next section.


==============================================================================
 RETRIEVING THE FIRE ELEMENT                                            [0302]
==============================================================================
   
-- THE ORB PURIFICATION PLANT ------------------------------------------------

   Watch out for the two demolitions experts from across the way; deflect the
   missiles back at them, then get ready to fight a helicopter's worth of
   mercenaries. The red explosive barrels, well, explode if you hit them too
   much, but they can also be used to take down foes (and unlock the
   "Environmental Hazard" Achievement).
   
   A chopper flies in from the distance, so hop on the mounted gun and get to
   work.


   00-----------------------------------------------------------------------00
   || CHALLENGE! Shoot down all the choppers!                               ||
   00-----------------------------------------------------------------------00
   ||                                                                       ||
   || For your first challenge, you must use the mounted gun to shoot down  ||
   || all the choppers as they fly towards you. Nothing too particularly    ||
   || difficult, although there are a total of 22 helicopters to take out.  ||
   || Use the Left and Right Triggers to fire, but beware of overheating    ||
   || (look for a ring forming around your reticule as you shoot). You can  ||
   || continue even if you fail the challenge, but you'll miss out on XP.   ||
   ||                                                                       ||
   || > Reward: 300 XP                                                      ||
   ||                                                                       ||
   00-----------------------------------------------------------------------00

   By pressing Back you can access the upgrade menu. If you have enough
   experience, purchase the first upgrade for Kukulkan's Fangs (1000 XP). You
   can also enter the combat tutorial, which allows you to practice combos and
   score some easy XP.
   
   Walk through the wreckage created by the last chopper and double jump onto
   the ledge. Shimmy over to the hole and pull yourself up into the plant.
   
   Inside are more mercenaries and a demolitions expert. Once they're all
   through, push the mine cart down the tracks and into the working pistons.
   Grab the health to the left of the pistons before attempting to climb.
   The pistons frequently move up and down and they are shielded by flame
   jets. Wait for the flames to die down, then jump on the first piston and
   make your way up.
   
   At the top, battle the mercenaries and flamewielder, leaving the fiery foe
   for last. Even though the mask orders you through the door, inspect the gap
   in the wall to the right of the door. You can shimmy through the nook,
   taking you to a hallway containing a [COLLECTIBLE].
   
   Now go through the door. 


-- THE PRIMANERO CANAL -------------------------------------------------------

   Collect all the yellow orbs on the ground, then jump up to the first ledge
   for some more. Climb across the ledge and then jump on the cable to zipline
   across. Grab the [MESSAGE] to hear a transcript from Marlow's girl Eva.
   Collect more XP and pry open the door.
   

-- THE MOLTEN ORE FACILITY ---------------------------------------------------

   Pick up the red and yellow orbs before mounting the rail gun.
   

   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||------------------------- [  EXCAVATOR 399  ] -------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || The Excavator is a large piece of machinery towering in the center of ||
   || the Molten Ore Facility. It looks imposing, but luckily you are in    ||
   || control of a mounted gun to help even the odds.                       ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The Excavator 399 cannot directly attack you. However, throughout   ||
   ||   the boss fight choppers periodically swoop down and open fire.      ||
   ||                                                                       ||
   || You can only damage Excavator 399 by targeting the two red hydraulics ||
   || on either side of the machine. The track you follow loops around the  ||
   || excavator over and over again, so shoot at the weak spots every time  ||
   || you are within reach.                                                 ||
   ||                                                                       ||
   || This is barely a boss fight. The Excavator 399 cannot even fight      ||
   || back, although you may have to put up with a couple helicopters here  ||
   || and there. Just keep firing at the two hydraulics until one snaps,    ||
   || then focus on the other and wait for the same outcome.                ||
   ||                                                                       ||
   || The excavator's claw grabs hold of you and pulls you into the air,    ||
   || revealing the third hydraulic. As the boss attempts to crush you,     ||
   || fire away at the hydraulic to demolish the Excavator 399's arms.      ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00

   As you land on the base of the excavator, fend off the wave of mercenaries.
   When you get a chance, grab a hold of the chain as it swings across the
   platform (follow the quick time event and you'll be good). A successful
   attempt will bring down the excavator's pilot.
   
   With the element of fire, you can now unleash the Flames of Kinich Ahau.
   Hit the Left Bumper to pull up your magic menu and press B to create a
   volcanic eruption. Like your weapons, spells can be upgraded using XP.


==============================================================================
 CHASING AFTER THE EARTH ELEMENT                                        [0303]
==============================================================================

-- THE HELIPAD ---------------------------------------------------------------

   Scorch the group of enemies with your new fire powers and wait for more to
   drop down via helicopter. Blue orbs, like the ones seen here, are used to
   replenish mana. After using the Flames of Kinich Ahau, the helipad will
   be removed from the earth and begin flying through the air like a saucer.
   Refill your health and mana, kill the next group of mercenaries, then await
   a cutscene.


-- THE UPSIDE DOWN HELICOPTER RIDE -------------------------------------------

   Now this is wacky. The salty assassin from the opening cutscene has got a
   hold of you and is now taking you on a wild ride through the jungle... the 
   title says it all.
   
   The sequence is fast-paced and fun. Use the Left Analog Stick to either
   swing left or right, avoiding any obstacles in your way. The yellow orbs
   help point out which direction you should take, as does your companion.


-- IT'S WAY TOO PEACEFUL HERE ------------------------------------------------

   Marlow frees himself and plummets into the jungle. Slosh through the water,
   grabbing the hidden yellow orb on the left and the blue orb. Next, press B
   near the glowing pad to unlock the Spirit Knife.
   
   Throw Spirit Knives with the Right Trigger. Doing so consumes mana, but
   there is an unlimited amount of blue orbs in this section. This is a
   perfect area to get the "Dead Eye" Achievement, FYI. Keep on killing the
   bugs until a cutscene begins.


-- PORTSIDE OF THE ORE HARVESTER ---------------------------------------------

   Swing across the ledge and jump past the large gear, pulling yourself up to
   safety on the other side. Climb the ladder and work your way past the flame
   jets and machinery. Defeat the mercenaries ahead and ascend the ladder.
   Grab the [MESSAGE] in the corner and jump to the right. Make your way past
   the pistons and fire hazards until you reach a rope.
   
   Slide down the rope and drop down onto the platform. Drop down the ledges
   and haul yourself to the next platform. Perform a double jump to clear the
   gap and initiate an encounter with jungle beetles. These guys are small but
   come in large numbers. You can easily dispatch them with your main weapon,
   but pressing B allows you to stomp one to death (earning the "Personal
   Touch" Achievement).
   
   Next, open the door and run through.


-- BACKUP FUEL LINE ACCESS ---------------------------------------------------

   Up ahead is another [MESSAGE]. Proceed up the room and grab all the XP
   lying around. Walk past the large portrait of Long and open the door to the
   next part of the mineral harvester.


-- HARVESTER TRACKS ----------------------------------------------------------

   Go down the walkway and jump over the fan blades, then slide down the rope.
   Destroy the herd of jungle beetles before stepping on the long catwalk. As
   you run down the catwalk, avoid the large machine appendages as they come
   flying from the opposite end of the path. Dodge and roll your way to the
   door at the end and go through.

   More or less the same thing inside, but this time you have to jump over the
   machine parts as they cruise along the conveyor belt. Once you have made it
   to safety, kick open the door and continue onward.


-- THE AUXILIARY ROTARY CRANE ------------------------------------------------

   Marlow Briggs ends up one-on-one with a riot mercenary. These guys hide
   behind a riot shield and attack with a blackjack, but their shield can be
   destroyed with a Blockbreaker combo (X, Y, Y). Defeat him, then kill the
   emerging jungle beetles. Double jump up to the ledge and climb the ladder.
   
   Grab hold of the rope and climb to the next rope above. Climb to the top
   and jump off onto the metal catwalk. A piece of the platform breaks,
   allowing you to jump across (feel free to drop down intentionally for some
   yellow orbs). Leap across and then get past the piston above you.
   
   For the firefly ahead, treat them like a demolitions expert: when it shoots
   a green projectile at you, deflect it back for the easy win. Jump onto the
   large saucer and jump across the platforms around the perimeter. You can
   continue all the way around for some experience, but otherwise step off
   when available to proceed.
   
   Clear the area of fireflies and climb the ladder to find two more. Do 'em
   in, then pull the switch to move the crane above you. Leap onto the crane
   arm. There is a hanging platform you can jump onto, but if you continue to
   the end of the crane arm you'll locate a [COLLECTIBLE].
   
   Get on the platform and take out the demolitions expert before using the
   zipline.


-- EXPRESS CARGO ELEVATOR ----------------------------------------------------

   There is a flamewielder on board along with some regular mercenaries, so
   make use of the flammable barrels. Before using the elevator switch, slide
   down the ladders to find a yellow orb at the bottom. Now ride the elevator
   up to the top.
   
   Don't expect a quiet ride to the top floor. Choppers will periodically drop
   off enemies to keep you distracted, but it is nothing you cannot handle.


-- THE MAIN DECK -------------------------------------------------------------

   Heal yourself once you get onto the platform and make your way across the
   path while listening to Long's humorous intercom dialogue. Slide down the
   broken walkway and wipe out the various enemies at the bottom. Afterwards,
   grab the metal crate and push it into the fan to block it.
   
   Run along the fan blade to the upper level. Pick off the two demolitions
   experts on the balcony and start heading that way. Some mercenaries and
   four riot mercenaries will be waiting for you; there is health and mana
   here for the taking as well. 
   

-- THE ORE MELTING FACILITY --------------------------------------------------

   Inside, grab the yellow orbs and open the door in front, taking you into a
   huge room. Slay the flamewielder and the rest of his crew, then restock in
   health and mana. Move the large cauldron out of the way and slide down the
   ramp to gain access to the rest of the area.
   
   Another platforming sequence ahead. Hop across the islands until you reach
   a wall you can scale. Move across the ledges whilst dodging the flame jets
   (you can press A to move faster when on ledges). Double jump onto the rope
   and slide down.
   
   Snag some more experience and walk across the fallen red beam. Slide down
   onto an island inhabited by mercenaries. While fighting them, be wary of
   the swinging cranes (a Flames of Kinich Ahau spell should take care of them
   quickly).
   
   Jump off of the island and run down the catwalk for some yellow orbs. Now
   use the large gears to move across the big hole. Once you are on the series
   of gears, you can either go left or right. The destination is the same, but
   there is a yellow mask on the left path and a lot of yellow orbs on the
   right path. It doesn't really matter which way you go. Once you get across,
   gather up the XP and head through the doorway.


-- BRAKE OIL COOLING FACILITY ------------------------------------------------

   Refill you health and mana before climbing the rope to the second floor. Go
   through the busted door and sneak along the wall past the mechanical gears
   to the next room.


-- THE ORE REFUSE RAIL -------------------------------------------------------

   Collect the yellow orbs before ziplining down onto a rail car. In this
   section, you'll be zooming through a tunnel on three cars. You can jump
   between the three cars with the Left Analog stick in order to grab yellow
   orbs and dodge obstacles.
   
   It is a pretty long sequence, and if you get hit you have to start all over
   again. The yellow orbs are nice, but don't strain yourself trying to get
   every last one. That'll usually lead to a mistake.
   
   After surviving the train ride, you will be pitted against a multitude of
   enemy types. Pick off the demolitions experts from afar, then singe the
   mercenaries and riot mercenaries. There are a lot of hazards in the
   playing field, such as flame jets and train cars whizzing past. There is
   health and mana nearby.
   
   When the enemies cease, pull the switch near one of the train tracks to
   change course - the next train that comes 'round will smash into a wall
   and, unsurprisingly, create a giant explosion. Enter the new passage and
   begin climbing on the wall.


-- THE STERN OF THE HARVESTER ------------------------------------------------

   You can climb along the metal grating to scale the side of the wall. Hoist
   yourself up to the bridge, then turn right to find a yellow mask at the
   dead end. Continue left towards the trio of crushers. These things move
   fast, and the slightest touch will send you to your death. Use evasive
   rolls here and take your time between each one.
   
   Once across, climb up the next metal grate to the top.
   
   
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||-------------------------- [  PROFESSIONAL  ] -------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || As the name implies, this guy is a pro at combat. He carries a large  ||
   || sword and is surprisingly nimble. If you have been getting away       ||
   || without blocking and dodging at this point in the game, then you are  ||
   || in for a rude awakening.                                              ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The professional uses a series of sword swipes in rapid succession  ||
   ||   to throw you off guard and deal a lot of damage, but it can be      ||
   ||   blocked.                                                            ||
   ||                                                                       ||
   || > This guy can also use a jumping slash which is slow, but powerful.  ||
   ||                                                                       ||
   || > If you choose to keep your distance, he may resort to a running,    ||
   ||   charging attack. Blocking is not an option because it can break     ||
   ||   through your defenses.                                              ||
   ||                                                                       ||
   || The duel against the professional can be daunting if you aren't big   ||
   || on blocking or dodging attacks. You could survive without doing       ||
   || either one up to this point, but not anymore. The boss is very fast   ||
   || and fluid with his strikes.                                           ||
   ||                                                                       ||
   || Match the professional's elusive nature by frequently rolling and     ||
   || trying to get behind him. His jump slash gives you a great opening    ||
   || because it leaves him vulnerable for a second. Long, slow combos may  ||
   || not be best because the boss can interrupt your attacks. There is a   ||
   || red mask in the arena, but you likely won't be able to use it until   ||
   || after the conclusion of the fight.                                    ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00

   Execute the poor soul and heal using the red mask, then move ahead through
   the door. Grab all the yellow orbs lying around and push up against the
   back wall. Slip past and drop down to the heliport, approaching the back
   gate for a scene.
   
   You can now convert enemies by grabbing them with B and repeatedly tapping
   the same button. Converted foes glow blue and fight alongside Marlow. Test
   it out on the two volunteers in front of you as they begin attacking the
   group of mercenaries. Convert as many as you can, because they will come
   in handy when a professional drops by.
   
   Use Kukulkan's Fangs to grab onto the grapple point and swing across the
   gap, pressing A to let go on the other side. Pick up the [MESSAGE] in the
   hangar before exiting.


-- LANDING AT THE ORE OFFLOADING FACILITY ------------------------------------

   Long gets away in the helicopter, leaving you with his lackeys. Kill the
   three demolitions experts and swing across the series of grapple points. 
   There is a large black tube swinging back and forth; when it gets close,
   board it and then use it to get to the next two grapple points. Hop across
   the dishes and then onto the back wall. Climb up and execute the fireflies.
   Grip the turnstile and begin turning it to raise the platform.
   
   
   00-----------------------------------------------------------------------00
   || CHALLENGE! Collect all the orbs!                                      ||
   00-----------------------------------------------------------------------00
   ||                                                                       ||
   || This challenge is even easier than the first one. All you have to do  ||
   || is collect all the yellow orbs while traversing the platforming       ||
   || obstacle course. Fortunately, it is really hard to miss any of them,  ||
   || even on the two sliding sections. If you mess up you can just retry.  ||
   ||                                                                       ||
   || > Reward: 400 XP                                                      ||
   ||                                                                       ||
   00-----------------------------------------------------------------------00
   
   Run forward and smash the jungle beetles scuttling around. In order to take
   down the nearby helicopters, you must hop on the mounted gun and shoot 'em
   down. There are a whole bunch of them, but they don't put up much of a
   fight.
   

-- DISASTER AREA -------------------------------------------------------------

   Use the vines to pull yourself over the cliff edge and walk through the
   marsh, as fireballs rain down from the heavens. Climb up the hill towards
   the ruins, grabbing all the yellow orbs in the vicinity. Next, begin
   climbing up the rope.


-- TOWARDS THE LOST CITY -----------------------------------------------------

   Ignore the first ledge and climb to the top of the rope, then hop off to
   find a ton of yellow orbs. Go back down to the first ledge and walk
   through. Proceed forward to a small area with jungle beetles and fireflies
   roaming about. Destroy them all and push the block to the far back wall,
   using it to reach the high ledge. Zipline down to the garden.
   

   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||------------------------ [  MONARCH SCORPION  ] -----------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Even your supernatural companion seems scared of this big beast! The  ||
   || monarch scorpion is one angry arachnid with some deadly moves.        ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The monarch scorpion uses its two front pincers to slash and claw   ||
   ||   at Marlow. Simple enough: don't stand in front of it.               ||
   ||                                                                       ||
   || > Sometimes the boss will slam its tail down at you. If you get hit,  ||
   ||   you take a good deal of damage, but if the attack misses the bug    ||
   ||   has to fight to remove its tail from the ground.                    ||
   ||                                                                       ||
   || The monarch scorpion is bigger than your average scorpion and much    ||
   || stronger. Your best bet is to try and stay behind the monster so you  ||
   || can avoid its pincers and tail. Roll often and try to use quicker,    ||
   || weaker combos.                                                        ||
   ||                                                                       ||
   || Once the boss is down to about half health, it loses its two pincers  ||
   || and resorts only to the tail strike. The best time to counter is      ||
   || after a successful dodge. When the monarch scorpion gets its tail     ||
   || stuck in the ground, retaliate with strong, heavy combos. Also don't  ||
   || be afraid to use the Flames of Kinich Ahau at any point in the fight. ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00

   Before opening the glowing lock, climb to the top of the monument to find a
   nice amount of yellow orbs. You will receive a new weapon: Tacab's
   Bloodthirsty Claws! These twin blades are much quicker than Kukulkan's
   Fangs, but don't deliver a bite as powerful as your scythe. The D-Pad is
   used to switch between weapons.


-- THE LOST CITY -------------------------------------------------------------

   After upgrading and testing out your brand new toys in the combo training 
   tutorial (you can probably fully upgrade them from the get go), run ahead
   to find another monarch scorpion. After defeating it, press B to saddle up
   and wrangle the beast. While on its back, you can use it to attack with X
   and Y, and the B button will put the monster out of its misery.
   
   Run up to the temple gate and jump on the right ledge for some health. Leap
   onto the left ledge and pull the switch to move a wall, revealing a set of
   climbable vines. Reachers emerge from their nests and inhabit the wall and
   ceiling. Defeat the first one above you, then climb on the vines to reach
   the ceiling.
   
   Climb along the overgrown ceiling as you wipe out all the reachers. Use the
   vines to reach the platform directly above you and step on the floor switch
   to open the gate down below. Snag all the yellow orbs before returning to
   the ground and going through.
   
   Puzzle time! Run forward into the courtyard and make a left. Look around to
   find a couple yellow masks among other yellow orbs, then step on the floor
   switch to turn the nearby staircase into a ramp. Now you can pull the block
   up the ramp and use it to reach various balconies. Use it on the right wall
   to find a yellow mask and blue mask, then leave it in the slot against the 
   left wall.
   
   Next, climb up the back wall to the second floor; collect the yellow orbs 
   around and begin climbing up the vines, defeating the reachers as you go.
   Eventually you end up on the balcony overlooking where you left the block.
   Use the turnstile to raise the block up to the second floor. Now push the
   block to the right side of the floor to gain access to a [COLLECTIBLE].

   Bring the block back over to the turnstile and leave it against the edge.
   Jump on top and leap up to the ledge on the wall, then shimmy across to
   the opposite end. Get all the XP and pull the lever and raise the water
   level ("Waterpark" Achievement unlocked!).
   
   Swim across the room and take down the fireflies that emerge. Hop across to
   the turnstile. Activating it lowers the underwater gate, so swim through
   and ascend the staircase.
   
   Another monarch scorpion up ahead. Once it is defeated, take control of
   the critter and use it to take down a second scorpion. Once things have
   cooled down, continue through the stone door.
   
   Swing across the rope towards the exit... just as three cages plummet in
   front of the door. Time for a detour. Grab the vines and slide down to the
   bottom level, dismantling the swarm of fireflies. Collect all the XP and
   turn the turnstile to raise the cages. Head back up to the door and go
   through.
   

-- OUTSIDE THE CITY WALLS ----------------------------------------------------
   
   Get all the experience floating around and shimmy along the cliffside to
   catch a gorgeous view of the city. Take down the flamewielder around the
   bend and go past the waterfall towards the broken ruins. Double jump onto
   the piece to the right, then use it to reach the switch on your left. This
   lowers a gate inside the waterfall, rewarding you with a pair of yellow
   masks.
   
   Now go past the ruins and begin climbing the vines on the side of the wall.
   When the vines curve to the right, instead jump to the set above you to
   find some more XP. Return to the other patch of vines and follow them to
   the top to find a ton more experience. Finally, drop back down to the
   ground and cross the bridge.
   
   Burster beetles are annoying rolly polly bugs that explode after taking
   enough damage. Don't let them get too close to you and defeat them using
   Spirit Knives.
   
   Enter the building and slide down the rope to find three monarch scorpions.
   Killing all three at once isn't as difficult as it sounds, since the
   burster beetles rolling around help you out considerably, in addition to
   the fact that there is a lot of available mana here. When the coast is
   clear, pull the block on top of the floor switch and run up the stairs.
   
   Ahead, let the helicopter shoot down the monarch scorpion before you
   intervene yourself. After the chopper gets taken down, forcefully remove
   the swarm of jungle beetles from the premises. There is a boatload of
   enemies here, but there are health and mana supplies nearby. Climb the
   rope up to the bridge and kick open the door.
   
   Dive into the water and swim through the pool. To avoid the swinging
   guillotines, use the Right Analog Stick to perform a swim dash. Emerge
   from the other side of the water and walk forward. Up ahead is a pair of
   flamewielders attempting pest control. Eliminate everyone, heal, then
   climb up the wall to the top floor. Kill the mercenaries and activate the
   glowing keyhole for a cutscene.


-- LEAVING THE LOST CITY -----------------------------------------------------
   
   You now own the Forsaken Sting, a long whip-like weapon. It has a very
   slow release, but has great range and length. Like with all new weapons,
   upgrade first and then test out the combos. Your new weapon - plus all the
   enemies around - is a great one-two step to getting the "Gotta Love Gore"
   Achievement.
   
   After the skirmish, exit through the door inside the statue's mouth. Run
   down the hallway, dive into the water, and swim through the tunnel ahead.


-- THE COLOSSAL CAVE ---------------------------------------------------------
   
   The tunnel takes you into a large, waterfall-filled foyer. On the right is
   a hidden ledge containing a yellow mask. Climb out of the water to the left
   and heal, then make your way up the path. At the top of the waterfall, slay
   all the fireflies and knock down the rock column. I prefer the Tacab's
   Bloodthirsty Claws and typically use them over your new whip weapon.
   
   Take down the monarch scorpion and firefly buddies on the small island. Up
   ahead, you find a nest dispensing fireflies. Ignore the enemies and focus
   attacking the nest, as it continually releases enemies. A flame spell or
   two should do the trick. Leap across, refill your health/mana, and slide
   down the ramp to the gateway. A monarch scorpion and some jungle beetles
   will be waiting for you.
   
   Kill the second monarch using the first, then sprint inside.


-- THE GIANT BALLS -----------------------------------------------------------
   
   Your entry into the structure springs a looter's trap. Great balls of fire
   (no pun intended), roll down the narrow hallway towards you. They alternate
   between traveling on the left and right sides of the passage, allowing you
   to weave through traffic.
   
   You can weave through some of the hazards, but some are too close together
   to squeeze between. Either double jump or use the gaps along the perimeter 
   to hide from them. Luckily, colliding with a ball only takes off a fairly 
   small chunk of your health. Once you get past, heal and open up the door.


-- THE PIT AND THE PENDULUM --------------------------------------------------

   Unsurprisingly, you come out on a bridge overlooking a large pit, and with
   a cluster of pendulums swinging across your pathway. It looks perilous, but
   they are pretty easy to get past. The next trap is a flaming wrecking ball,
   but again, timing is everything and you should get across no problemo. One
   more gap and you can walk through the elaborate door.


-- CHASING KIM CARRERAS ------------------------------------------------------

   Marlow chases up to Long's assassin as she makes a break for it. Ride the
   zipline and go across a couple grapple points. It's a straightforward road,
   so there's no way to get lost. Eventually, the ground crumbles beneath you
   and you take a bit of a tumble.


   00-----------------------------------------------------------------------00
   || CHALLENGE! Collect all the orbs!                                      ||
   00-----------------------------------------------------------------------00
   ||                                                                       ||
   || Marlow slides down the shaft with a huge boulder behind him, like a   ||
   || certain movie featuring a certain adventurer. You can speed up and    ||
   || slow down using the Left Analog Stick, and you want to make sure to   ||
   || grab all the orbs while avoiding the obstacles in your way. If you    ||
   || fail, you can always retry. The holes can seemingly come out of       ||
   || nowhere and the excavator blades are somewhat of a nuisance, but all  ||
   || in all it isn't terrible.                                             ||
   ||                                                                       ||
   || > Reward: 800 XP                                                      ||
   ||                                                                       ||
   00-----------------------------------------------------------------------00
   
   Marlow escapes certain disaster as the boulder flings past him. Crisis
   averted.


-- AMAZINGLY, KIM IS EXACTLY WHERE I LANDED ----------------------------------

   Well how about that for a title card? Use the red mask and be on your way
   in your pursuit of the assassin. Dash across the bridge and through the
   hole in the wall. Kim escapes into a sewer system while Marlow follows on
   a stack of logs.


-- TIMBER RAFTING ------------------------------------------------------------

   The bundle of logs form a pretty nice raft, allowing you to gain ground on
   Kim while she tries to hightail it outta here. Wait for the rafts to move
   close together before jumping to the next one. If you don't wait and go too
   soon, you may plummet into the water.
   
   You end up out of the water and into a logging factory. Continue jumping
   from bundle to bundle, this time as the bunches move across conveyor belts
   and cranes. After getting across the rafts, grapple to the conveyor belt.


-- THE SMALL MINE ------------------------------------------------------------

   Avoid the set of crushers along the conveyor belt, then get across the
   elevating and descending platforms. Once you get past those, go down the
   rope to the bottom and grab the yellow orbs. Proceed down the mining tunnel
   and wait for the excavator blades to get out of your way before you move
   under.
   
   Swing across the grapple points and hop across a couple platforms. Shimmy
   along the ledge and climb up one more to enter a temple setting.
   

-- KIM CARRERAS --------------------------------------------------------------

   Jump forward onto the vine wall and pull yourself up to the top. Kim is
   apparently on your side now (kinda... not really though) and gives you an
   artifact to unlock the Strength of Cabrakan. You can now use an earth spell
   with LB + Y! Unlike Flames of Kinich Ahau, Strength of Cabrakan is a
   shorter-ranged spell that travels in a straight line in front of you.


==============================================================================
 QUEST FOR THE WATER ASPECT                                             [0304]
==============================================================================

-- THE ABANDONED MINE --------------------------------------------------------

   Use Strength of Cabrakan a couple times on the jungle beetles and the
   monarch scorpion in the mine. There are many blue orbs that you can use in
   order to spam the spell multiple times. Two more big bugs come out to play
   after the first wave.
   
   Swing to the vines and move down the wall to find some well placed yellow
   orbs. Now travel upward while removing any reachers in your way, and head
   to the top of the wall. The possessed jungle beetles have an increased
   strength and can swarm you, so try using the Forsaken Sting for crowd
   control.
   
   Up ahead is a large fan whirring in the side of the wall. As mercenaries
   drop down from above, you task is to pick up (B) and throw (A) enemies into
   the fan blades to destroy it.
   
   In the mining facility, take down the possessed mercenary (who is stronger
   than the regular type) and zipline down to the lower platform. After a few
   possessed mercenary deaths, you'll get a cutscene.


-- DRIVING LIKE CRAZY --------------------------------------------------------
   
   You are on a mounted gun in the back of Kim's pickup, cruising through the
   jungle. Helicopters buzz above your vehicle, so shoot away at 'em. The
   highway is lined with oil tankers and explosive barrels, so target these
   to create big explosions and help take down the enemy aircraft.
   
   
-- THE DEMONIC UNDERWORLD ----------------------------------------------------

   Trudge through the swamplands until you reach a crypt and head inside, all
   while listening in on a bit of Kim's backstory. Pass by the ritual scene 
   and continue through the cavern. You eventually encounter the servants of
   Ahalmez, which leads to Kim falling down a hole.
   
   These creatures glide through the air and can even transcend the ground,
   diving underneath the earth and popping up somewhere else. They use this
   technique to get behind you and run away. Use the Strength of Cabrakan when
   they emerge from the floor and attack with your favorite weapon.
   
   After killing both of 'em, quickly heal before Marlow dives in the pit
   Kim.


-- DESCENT INTO THE MAELSTROM ------------------------------------------------

   There are some really cool camera angles here in this section. Love the
   surroundings. Grab onto the vines and slide all the way down to the next
   platform below. Heal and use the grapple points to get across, but don't
   stay swinging too long or the grapple points will crash apart.
   
   The camera shifts again, focusing on an avalanche of rocks. As you maneuver
   across the vine work, watch out for any incoming boulders. When it is safe,
   drop down onto the rock island. Immediately afterwards, it becomes unhinged
   from the wall and slides downward.
   
   As you hold your footing on the plummeting rock, more Servants of Ahalmez
   strike. There is a red and blue mask here that you can use during the
   fight. The Forsaken Sting is great to use against these dudes due to its
   incredible reach. After about ten or so enemies, you land.


-- THE CITY OF THE DEAD ------------------------------------------------------

   Collect all the yellow orbs in front of you and then jump onto the ledge.
   As the wooden gear churns, wait for a gap in the gear before jumping to the
   other side. There is a spike trap just before the second gear, so quickly
   get across with A as the spikes extend and retract. After the second gear,
   drop down.
   
   Run through the cave until you bump into some possessed fireflies. These
   guys are still very easy and can be killed instantly by pressing B. Leap
   across and step onto the stone walkway for another challenge.


   00-----------------------------------------------------------------------00
   || CHALLENGE! Collect all the orbs!                                      ||
   00-----------------------------------------------------------------------00
   ||                                                                       ||
   || You must grab all the yellow orbs through the obstacle course. For    ||
   || the first section, rocks fall from above and collapse the bridge. Pay ||
   || attention to the shadows forming and avoid them at all costs. Rolling ||
   || helps a bit here. Slide down the remainder of the bridge and jump to  ||
   || safety.                                                               ||
   ||                                                                       ||
   || Pull the block underneath the grapple point, then jump up and swing   ||
   || to the turnstile. You can use it to raise the door, but letting go    ||
   || causes the door to close. Open it all the way, then jump and swing    ||
   || towards the door to get through.                                      ||
   ||                                                                       ||
   || More falling rocks and holes. Snag the remaining couple orbs and      ||
   || slide to victory.                                                     ||
   ||                                                                       ||
   || > Reward: 900 XP                                                      ||
   ||                                                                       ||
   00-----------------------------------------------------------------------00

   Get the yellow orbs and head to the left. Pull the block out of the wall to
   find a [COLLECTIBLE] hidden behind it. Now use the patch of vines to pull
   yourself up to a gate. In front of the gate is a Juggernaut of Chabtan.
   Uh oh.


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||--------------------- [  JUGGERNAUT OF CHABTAN  ] ---------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Big guy. This brute is super strong, but a lot more sluggish than the ||
   || enemies you can encountered up to this point - the definition of a    ||
   || tank.                                                                 ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The Juggernaut of Chabtan has a few basic physical attacks. The     ||
   ||   first is a simple, two-hit combo. He can also kick you away for a   ||
   ||   a quick distraction.                                                ||
   ||                                                                       ||
   || > Watch out for his overhead slam. It takes a second to wind up, but  ||
   ||   it is a doozy.                                                      ||
   ||                                                                       ||
   || > If you are too far away, the boss gets in a three-point stance and  ||
   ||   charges you like a bull.                                            ||
   ||                                                                       ||
   || > Once his helmet falls off, the Juggernaut of Chabtan plummets his   ||
   ||   club into the ground to create a shockwave that you must jump over. ||
   ||                                                                       ||
   || Again, the Juggernaut of Chabtan is slow yet destructive. If you      ||
   || employ a safe, hit and run strategy, you should escape relatively     ||
   || unharmed. His massive club can put a dent in your health, but try to  ||
   || roll and get behind him. All weapons work well here, but if you are a ||
   || quick fighter than Tacab's Bloodthirsty Claws are great.              ||
   ||                                                                       ||
   || The boss's helmet comes off once he is halfway dead. He now uses a    ||
   || shockwave attack that can knock you over unless you jump. That is the ||
   || only other change. As usual, there is health and mana readily         ||
   || available for you. Once you get the boss down to a sliver of health,  ||
   || hit B to use your execution.                                          ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00

   Like with the monarch scorpions, Marlow jumps on top of the Juggernaut of
   Chaban and rides him like a stallion. Use X and Y to attack the oncoming
   Servants of Ahalmez until they all fall. Put your pet out of its misery and
   grab all the yellow orbs on the surrounding bridges before leaving.
   
   After some swinging and sliding, you drop down into a new area.


-- TOWARDS THE GOD OF RAIN ---------------------------------------------------

   There is a hive on the left wall that you need to take out, so grab onto
   the vines and hack away at the nest (Flames of Kinich Ahau can be used to
   keep the bugs at bay). After, climb past the hive remains and collect all
   the orbs.
   
   Up ahead, grab onto the cable wire and zipline down the shaft. There are
   three cables you can grab onto as you go along, so alternate between left,
   middle, and right to avoid the cable cars and collect orbs. You reach the
   God of Rain's lair at the bottom.


-- THE GOD OF RAIN -----------------------------------------------------------

   That's one big fish to fry. The Water Aspect is located behind the
   monster's eye, forcing the heroes into an interesting situation. You land
   on a conveyor belt in front of Chaac. As the deity looks on, defeat the
   line of mercenaries on the belt in front of you.
   
   Chaac responds by slamming his tentacles onto the belt. Slash away at them
   to get them to move and keep chugging to the left, knocking tentacles out
   of the way. Eventually the God of Rain grabs you with a tentacle.
   
   Repeatedly tap B to save yourself, then beging climbing up the side of the
   tentacles. The reachers along the way should not provide much of a 
   distraction. You must move quick, however, or else the claws on the side of
   the tentacle will begin to crush you. Quickly tap A to continue closer to
   Chaac. Follow the button prompt to pluck Chaac's eye out of his socket, but
   the monster falls off the side of the dam, way out of reach.
   
   
-- THE CALAMARI GOD IS DEAD... OR IS HE? -------------------------------------
   
   Follow the conveyor belt past all the crushers and flame jets; at some
   point along the way you receive a transmission from Kim Carreras. The
   conveyor belt elevates you to a large, beautiful port.


-- THE OPEN PIT MINE ---------------------------------------------------------

   Chaac's remains landed in the nearby lake, so that becomes your next
   destination. Pick up the [MESSAGE] and the red mask before swinging down 
   to Chaac's body. Before you can get any closer, possessed riot mercenaries 
   emerge from a helicopter in front of you. Remember that you can use X, Y, Y
   to destroy their riot shields.
   
   After the tough fight, heal up and approach the edge of the platform for a
   surprise...


-- NOPE, HE'S NOT DEAD... YET ------------------------------------------------

   ...Though it shouldn't be much of a surprise.
   

   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||----------------------------- [  CHAAC  ] -----------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Chaac wakes up and grabs hold of the platform. A new red mask has now ||
   || respawned, allowing you to use them during the boss battle. The God   ||
   || of Rain may be down, but he certainly is not out.                     ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > Chaac usually starts the fight by plopping a tentacle on board,     ||
   ||   then flicking it back and forth in order to swat at you.            ||
   ||                                                                       ||
   || > Once the boss is almost dead, he begins to forcefully hit the floor ||
   ||   with his tentacles. They come from the bottom of the screen and aim ||
   ||   vertically on the platform, then crash down and slide off.          ||
   ||                                                                       ||
   || Chaac is alive, but very weak. His health bar may be full but it can  ||
   || be drained very easily. Just listen to your ally for what to do.      ||
   ||                                                                       ||
   || You must attack the tentacles that are grabbing the sides of the      ||
   || platform. They should release their hold after a few strikes with     ||
   || Kukulkan's Fangs. As you remove each one, more and more tentacles     ||
   || flop around and pose a real threat.                                   ||
   ||                                                                       ||
   || Once you have taken down two tentacles, Chaac starts slamming the     ||
   || platform with his tentacles. They come in vertically from the bottom  ||
   || and either land on the left or right side of the ground. You can      ||
   || take critical amounts of damage if you get hit.                       ||
   ||                                                                       ||
   || The boss's tentacles will grab back on to the platform if you don't   ||
   || knock away all four quickly enough (which refills his health bar).    ||
   || You must act hastily if you want all four tentacles out of the way    ||
   || together. Once that happens, press B when facing Chaac's eye to       ||
   || finish things off, once and for all.                                  ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00

   Marlow now has the Water Aspect, bringing him one step closer to taking
   down Long and rescuing his main squeeze.


==============================================================================
 OBTAINING THE AIR ARTIFACT                                             [0305]
==============================================================================

-- THE TOP OF THE WORLD ------------------------------------------------------

   You now have Chaac's Freezing Wrath, a chilly spell used with LB + X. It
   has a radiating effect, so you need to get pretty close to your targets to
   use it. Test it out on the group of possessed jungle beetles; with your
   enemies frozen, you can attack their motionless bodies for easy kills.
   
   Move across the rickety bridges and attack the Demon Priest of Camazotz.
   These mages can summon Servants of Ahalmez, as he does here. Run up and
   whack the priest to make him flee, then direct your attention to the two
   servants. Climb across the rope to the priest and he runs away again.
   
   Continue this game of cat and mouse by sliding down the hill towards him.
   Slay another pair of Servants of Ahalmez. At the intersection ahead, heal
   and swing to the right for some yellow orbs. Now go back to the forth and
   swing forward to run the priest into a corner.
   
   The Demon Priest of Camazotz stands on one of three columns and conjures up
   more baddies to fight. While you damage them, he hurls red energy balls at
   you. Block and counterattack so ricochet them back at the priest. This will
   stun him, allowing you to get in a couple hits before he teleports
   elsewhere. Sometimes when the sorcerer charges and a red aura appears
   around him, he is vulnerable to attack.
   
   Next up, swing to the left and go 'round the corner. Before crossing the
   bridge on your left, inspect the wall on the right and jump through the
   hole to find a [COLLECTIBLE]. Now cross the bridge and walk along the
   cliffside.


-- WHERE GODS REST -----------------------------------------------------------

   You are greeted with another puzzle. A box stands at the top of a lift, and
   the lift is surrounded by a number of pressure plates. Stepping on one of
   these switches lowers the lift only a tiny bit; doesn't do much on its own.
   What you have to do is run in a circle and step on all the switches in
   succession to lower it completely.
   
   Start in the southeast corner. Step here and move clockwise, hitting all
   the others. Then use the grapple points to swing to the two on the platform
   and you should be good to go.
   
   With the box on the ground, pull it to the far right and use it to get up
   to the turnstile. Turn the lever to arrange the staircase in place and
   ascend to the temple door. A crimson princess shoots green energy globs at
   you from the entranceway. Deflect them as you run up the steps and greet
   her with your blades. She may be very nimble and elegant, but she should be
   no match for your arsenal of moves. Go inside.
   
   Four demon priests are performing some sort of spell when you crash the
   party. All four disappear, so swing past the statue and climb up the vines.
   Head to a platform with a hive on it. Destroy the hive and continue fending
   off enemies until the platform collapses.
   
   
   00-----------------------------------------------------------------------00
   || CHALLENGE! Collect all the orbs!                                      ||
   00-----------------------------------------------------------------------00
   ||                                                                       ||
   || This is another sliding challenge, where you must slide down the ramp ||
   || and grab all the orbs. This course takes you down from the snowy      ||
   || peaks into another dense jungle. It is pretty simple: dodge the rock  ||
   || formations, leap over the holes, and steer into the yellow orbs. If   ||
   || you mess up, restart and do it over again.                            ||
   ||                                                                       ||
   || > Reward: 1000 XP                                                     ||
   ||                                                                       ||
   00-----------------------------------------------------------------------00
   
   Your journey takes you into a tropical zone again.


-- THE WATERWHEELS CLIFF -----------------------------------------------------

   As you lay stranded on the side of a cliff, more bugs pester you. The
   surrounding hives become destroyed by the waterfalls, so continue along
   the cliff wall without resorting to violence. Once you get off the cliff,
   jump through the spokes of the two waterwheels. Swing and leap past two
   more, then climb up to a small row of huts. Heal and grab the yellow orbs
   before leaving.
   
   Up ahead is a floor switch in front of two half-cut waterwheels. Stepping
   on the switch rotates the two pieces. Grab and begin pulling the block past
   the waterwheels towards the switch. While this happens, a Demon Priest of
   Camazotz appears and begins summoning Servants of Ahalmez. Freeze them and
   safely pull the block onto the switch.
   
   Doing so also grants you access to the turnstile on the high ledge.
   Rotating it moves the waterwheels along the axis and puts them in place,
   activating the rest of the wheels. Look in the distance at the waterwheel
   with the grapple point attached; you want to rotate so the grapple point is
   pointing downwards. Use this contraption to make it work.
   
   Lastly, drop down and kill all the remaining enemies. Two crimson
   princesses enter the fray, so spam Chaac's Freezing Wrath to make things
   easier on yourself: there are a number of red and blue masks for you to
   use here. Freezing a demon priest is a very easy way to defeat one, FYI.
   
   Swing across the waterwheel and then along a series of grapple points. The
   fight ahead seems pretty daunting, but you have a unique ally. Many
   Juggernauts of Chabtan enter the fray in pairs, along with little
   possessed jungle beetles. There's about ten juggernauts in total, but you
   can use the waterwheel overhead to help kill your foes.
   
   The waterwheel slowly rotates above you, using the deadly spikes to
   incapacitate any target that gets in the way. Lure the enemies into the
   range of the waterwheel and jump over it in time, leaving the rest to be
   skewered. Keep this up until the force field disappears and you can go on.


   00-----------------------------------------------------------------------00
   || CHALLENGE! Collect all the orbs!                                      ||
   00-----------------------------------------------------------------------00
   ||                                                                       ||
   || Jump onto the vines on the back wall and start your ascent. There are ||
   || two sets of vines that you'll have to move back and forth across in   ||
   || order to get the orbs and avoid waterwheels. After the first section, ||
   || heal and go up the vines here. Keep an eye out for orbs hidden in the ||
   || spokes of the next few waterwheels. Swing, climb, swing, and climb    ||
   || some more until you reach the top.                                    ||
   ||                                                                       ||
   || > Reward: 1000 XP                                                     ||
   ||                                                                       ||
   00-----------------------------------------------------------------------00
   
   Another wave of Servants of Ahalmez; kill them and interact with the 
   switch to receive a new weapon: Patan's Tusk. This gargantuan stone hammer
   takes a lot of effort to swing, but boy does it hurt! Destroy the
   Juggernauts of Chabtan with the hammer and take on the servants that appear
   after (at this point you can now get the "Master of Arms" Achievement).
   
   Enter the ruins to find the four demon priests hard at work again. This 
   time they are successful at resurrecting a mighty big monster.


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||---------------------------- [  ZIPACNA  ] ----------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Zipacna is a towering dark figure that may look familiar if you have  ||
   || been checking out the statues littered around the last few areas. He  ||
   || is a product of the demon priests' evil magic.                        ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > Like all enemies, Zipacna has some generic physical attacks. He can ||
   ||   swipe at you with his claws, which he does in a back and forth      ||
   ||   motion.                                                             ||
   ||                                                                       ||
   || > Watch out for fancy footwork, as the boss can kick forward to shoo  ||
   ||   you away.                                                           ||
   ||                                                                       ||
   || > When Zipacna raises his arms in the air, get ready for a slam that  ||
   ||   can cause tremors similar to your own earth spell.                  ||
   ||                                                                       ||
   || Zipacna is a big body and serves as a good tutorial for your Patan's  ||
   || Tusk weapon. It is kinda hard to miss him, and he is slow enough that ||
   || your own sluggish hammer won't be a liability. Get behind the boss    ||
   || whenever you can and attack his back. This is pretty easy considering ||
   || he takes a long time to perform his claw swipe and slam attacks.      ||
   ||                                                                       ||
   || Wait for the boss to use either his slash attack or earth tremor move ||
   || before retaliating with Patan's Tusk. You can even temporarily freeze ||
   || Zipacna and dish out the damage that way; there is a blue mask on the ||
   || right side and a red mask on the left side of the room.               ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   
   Marlow can take control of Zipacna as well, so use the behemoth to help
   dispose of the four demon priests. You don't have to kill them all, so feel
   free to escape if things get too hairy.


-- THE HELICOPTER CANYON -----------------------------------------------------

   Listen to the [MESSAGE] and heal, then swing across the cranes. Don't
   dawdle for too long, because a helicopter comes and destroys the beams
   above you. Sliding down on the platform triggers yet another boss fight.


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||--------------------------- [  BERZERKER  ] ---------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || The berzerker is a big beefcake that is surprisingly fast for his     ||
   || size. He seems to be adept in close-range combat, as he knows a       ||
   || flurry of punch and kick combinations.                                ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The berzerker can use a quick punching combo that culminates in an  ||
   ||   uppercut.                                                           ||
   ||                                                                       ||
   || > He can also use a spinning heel kick that can knock you to the      ||
   ||   ground.                                                             ||
   ||                                                                       ||
   || The berzerker is a cakewalk compared to Zipacna and previous bosses.  ||
   || He is closer to Marlow's size than any recent boss and is not nearly  ||
   || as durable. He is quicker than Zipacna, so using Patan's Tusk may not ||
   || be the best choice. It all comes down to preference.                  ||
   ||                                                                       ||
   || You really only have to worry about two attacks, so block often and   ||
   || counter. The berzerker can also block himself. You shouldn't even     ||
   || have to use magic, but it is certainly available to help speed up the ||
   || (mini)boss battle.                                                    ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   
   Once he bites the dust, Marlow jumps onto a helicopter and hijacks it. Time
   for some old school top-down shooter action!
   

   00-----------------------------------------------------------------------00
   || CHALLENGE! Shoot down all the enemies!                                ||
   00-----------------------------------------------------------------------00
   ||                                                                       ||
   || This minigame is similar to age-old shooter games where you travel    ||
   || upwards on the screen while you fire away at all obstacles. Use your  ||
   || three-way machine gun with the Right Trigger and dual missiles with   ||
   || the Left Trigger. Steer left and right and don't let any choppers get ||
   || past you. Just hold down both triggers the entire time: some of the   ||
   || strafing choppers may get close to escaping, but strafe back and      ||
   || forth yourself.                                                       ||
   ||                                                                       ||
   || > Reward: 1500 XP                                                     ||
   ||                                                                       ||
   00-----------------------------------------------------------------------00

   Watch the cutscene that occurs after the challenge.


-- THE RAINFOREST CITY -------------------------------------------------------

   Start off by jumping up the pillars to find a bunch of yellow orbs. Follow
   the stream down the waterfall and swim over to land. Take down the
   possessed monarch scorpion (as usual, it is tougher than its regular
   counterpart). Open the statue to obtain the Wings of the Condor, which give
   you the ability to glide by holding A in midair.
   
   Grab the block and push it into the statue's mouth. Use it as a stepping
   stone to the ledge above, then jump and glide over to the other side. Use
   your gliding powers to get across the chasm as well. Run ahead and defeat
   the two possessed monarch scorpions near the downed helicopter.

   Check out the back corner behind the helicopter for some yellow orbs, then
   continue over the stone columns. Swing and glide to the vines past the
   wooden bridge and slide down to find a hidden cove with some yellow orbs.
   Now go to the very top.
   
   First, turn around and make your way across the bridge to run into some
   Servants of Ahalmez. Once you have taken them out, inspect the small area
   for a [COLLECTIBLE]. Now return to the other side of the bridge and slide
   down into the arena.


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||---------------------- [  CHIEFTAIN HAMMERHEAD  ] ---------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Going along with the rainforest theme, Chieftain Hammerhead is a      ||
   || burly native with an elegant headdress and a nasty attitude.          ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > Using a hammer much larger than yours, Chieftain Hammerhead swings  ||
   ||   and spins his entire body around like a tornado, bouncing about.    ||
   ||                                                                       ||
   || > Watch out for the chief's two handed hammer slam.                   ||
   ||                                                                       ||
   || > Look for some close-quarters combat from the boss as well. He has   ||
   ||   a minor two-hit combo and a kick attack.                            ||
   ||                                                                       ||
   || Chieftain Hammerhead has some vicious hammer attacks, but they're all ||
   || slow and easy to dodge. He is similar to the Juggernaut of Chabtan    ||
   || in both appearance and fighting style, so you should know how to take ||
   || down an enemy like this.                                              ||
   ||                                                                       ||
   || Most of the boss's moves can be avoided with a dodge roll. But his    ||
   || spinning tornado is more difficult; using your Wings of the Condor to ||
   || float in the air is another good way of dodging the chieftain's big   ||
   || hammer. With the weapons and magic spells you have at your disposal,  ||
   || Chieftain Hammerhead should not last long.                            ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   
   Command the chieftain into finishing off the Servants of Ahalmez, search
   the right side of the ruins for some yellow orbs, then use the turnstile to
   create an escape. Glide across the series of islands until you reach the
   dam entrance.


-- THE DAM -------------------------------------------------------------------
   
   Well, so much for Kim helping us out. Open the door and listen to the radio
   chatter as you walk through the room. Exit outside and follow the catwalk
   to a row of conveyor belts. Use the cargo containers as platforms as you
   get across. Glide from one to the next, then onto the blue tower to find a
   yellow mask. From here, glide to the platform.
   
   There is a [MESSAGE] here on the ground, so grab it sometime during your
   duel with the professionals and possessed riot mercenaries. Remember that
   you can always possess enemies yourself!
   
   Glide to the vines and take out the reachers in your way. At the top, push
   the explosive mine cart into the wall to, well, create an explosion.


-- INTO THE MAYAN UNDERWORLD -------------------------------------------------

   Use the zipline to come to your first obstacle. This chamber is similar to
   the giant flaming balls from earlier in the game. They are smaller and can
   easily be jumped over, but the swinging blades above force you to time your
   jumps. Once you make it across, recharge your health/mana and move ahead.


-- THE UNDERWORLD ------------------------------------------------------------

   The road ahead is littered with fire-spitting statues, making the upcoming
   fight against a possessed monarch scorpion somewhat tough. Stay on the
   southern end of the path and take care of business.
   
   Once the force field drops, jump ahead for a big battle. A Juggernaut of
   Chabtan, two Demon Priests of Camazotz, and a whole bunch of Servants of
   Ahalmez. Utilize all the red and blue masks here and try possessing a demon
   priest to help you out.
   
   Once the dust settles, heal, get the yellow orbs, then jump the gap and
   stroll down the trail.


-- THE WORLD OF PAIN ---------------------------------------------------------

   Fitting title, since this next sequence is no walk in the park. Flaming
   wrecking balls from the left, right, and above! They follow a strict
   pattern, so be patient when you go across. Swing and glide to the vines,
   then make your way down to find a plethora of yellow orbs. Now go up this
   time to a very uninviting room.


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||---------------------------- [  ZIPACNA  ] ----------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Yep, it's him again. Zipacna storms out of the back room and greets   ||
   || you in this spiky room. This should all be familiar territory.        ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > Like all enemies, Zipacna has some generic physical attacks. He can ||
   ||   swipe at you with his claws, which he does in a back and forth      ||
   ||   motion.                                                             ||
   ||                                                                       ||
   || > Watch out for fancy footwork, as the boss can kick forward to shoo  ||
   ||   you away.                                                           ||
   ||                                                                       ||
   || > When Zipacna raises his arms in the air, get ready for a slam that  ||
   ||   can cause tremors similar to your own earth spell.                  ||
   ||                                                                       ||
   || Well, this is virtually the same fight as before. Wait for the boss   ||
   || to use either his slash attack or earth tremor move before            ||
   || retaliating with Patan's Tusk. You're best off spamming magic spells  ||
   || along with using Patan's Tusk, since there are several blue masks     ||
   || (along with red masks) in the room.                                   ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00

   Now forcefully remove the emerging servants from the area. Before you slay
   the last one, make sure you have a full mana bar. A turnstile raises from
   the floor as the spiked ceiling begins to descend onto you. As you use the
   turnstile to open the exit door, some possessed jungle beetles swarm you.
   Use Chaac's Freezing Wrath to incapacitate them, then open the door and
   sprint through before it closes on you. Phew!
   
   Another flaming wrecking ball moment up ahead, but at least you can
   regenerate your health on the other side. Walk forward for another sliding
   sequence; this one is trickier than ones in the past since it's so chaotic
   and busy. Watch out for the holes!
   

-- THE DRAW BRIDGE -----------------------------------------------------------

   There is a three-pronged chute in front of you that dispenses giant
   flaming balls. If they roll down the chute and land on the platform, they
   roll around a bit and can potentially damage you. Use the three switches
   in front of each chute to spring up a board that stops the ball's progress
   and drops it in a gutter. Keep this up until the drawbridge is raised;
   look down the chutes to figure out which path the balls are going down.

   Now heal up and go down the bridge. Even your mask seems worried about the
   threat ahead...


-- THE ANTECHAMBER OF THE GOD ------------------------------------------------

   With your health and mana capped off, walk forward into the antechamber and
   get ready for a big-time boss battle against another god. Of course, first
   we have to set him loose.
   
   There are four switches that need to be triggered using blocks. The first
   one is in the center of the room, but it needs to be activated last.
   
   The final three must all be activated within a certain amount of time or
   the gate will not open. Two more are on the left side of the room and can
   be accessed via the large staircase. The third is harder to reach: you must
   glide from the top of the stairs to the center of the room, grab onto the
   grapple points, swing to the opposite end, then jump on the air pump.

   So hit the first two on the left, then swing across the chains to the third
   one. Once those three are taken care of, jump to the ground and push the
   block on the final switch in the middle. It can be a pain to do, but after
   a few mistakes you should get it open. Now proceed inside to really start
   the big-time boss battle!


-- THE GOD OF WIND AND STORM -------------------------------------------------

   You have awakened the God of Wind and Storm, Huracan, and he is not happy. 


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||---------------------------- [  HURACAN  ] ----------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Huracan, the God of Wind and Storm, is a physically imposing dragon   ||
   || that is one of the last hurdles before tracking down Hung Long. But   ||
   || this one hurdle is going to be tough to get over.                     ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > Huracan will start off by rearing back and biting the front of the  ||
   ||   island. Avoid his powerful chomp by not standing in the middle.     ||
   ||                                                                       ||
   || > Sometimes the boss breathes out a gust of wind. The initial wind    ||
   ||   blast can damage you, and it also creates several small tornadoes   ||
   ||   that stick around on the platform for a couple seconds.             ||
   ||                                                                       ||
   || > In the final phase of the fight, Huracan doesn't do much and only   ||
   ||   resorts to a head-banging quake.                                    ||
   ||                                                                       ||
   || Surprisingly, the deity is a bit of a one-trick pony. Huracan really  ||
   || only uses two attacks through the majority of the fight. The battle   ||
   || usually begins by Huracan biting the edge of the island you're on,    ||
   || leaving him vulnerable to attack. Get in a couple shots before he     ||
   || jerks back.                                                           ||
   ||                                                                       ||
   || Huracan's other attack is where he sweeps his head from one side to   ||
   || the other while breathing out a gust of wind. You'll want to grab on  ||
   || the hanging chain above you in order to avoid the wind blast and the  ||
   || miniature tornadoes left behind.                                      ||
   ||                                                                       ||
   || Swing on the chain to stay out of the reach of his wind blast, then   ||
   || smash down on Huracan's head when he whiffs on his bite attack. After ||
   || getting the boss down to around half health, follow the button prompt ||
   || to wound the beast.                                                   ||
   ||                                                                       ||
   || Glide across the hole towards the gate and follow the quick time      ||
   || event. Now with Huracan severely hurt, he can only smack his head on  ||
   || the ground in front of him. He sometimes rarely uses his wind blast   ||
   || here, which is more dangerous due to the lack of grapple points.      ||
   || Heal your health and mana and resort to some spells and heavy hitting ||
   || with Patan's Tusk in order to knock the boss back towards the fiery   ||
   || wrecking balls - they'll do the rest.                                 ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00

   With Huracan out of the equation, you now have the power of Huracan's
   Winds.


==============================================================================
 THE FINAL SHOWDOWN                                                     [0306]
==============================================================================

-- THE DARK JUNGLE -----------------------------------------------------------

   The boatload of blue masks and enemies serves as a great testing grounds
   for Huracan's Winds. Take down the servants (which should net you the "Mind
   Over Matter" Achievement) Execute the rest of the baddies, walk ahead and
   slide down the slope.
   
   This part features a ton of bugs, including a possessed monarch scorpion.
   Switch to the Forsaken Sting, because up ahead you'll be mobbed by reachers
   on the ground. Sweep them aside with your long whip and exit the swamp.
   The next region features some heavy platforming.
   
   Glide towards the grapple point and swing across. Now for your second jump,
   steer towards the left side of the area and you should enter an alcove on
   the side which contains a [COLLECTIBLE]. Jump to the next platform, then
   glide and swing to the tunnel. Destroy all the reachers and exit to the
   balcony.


-- WHERE SHAMANS DWELL -------------------------------------------------------

   You'll have to fight against an army of crimson princesses and Juggernauts
   of Chabtan if you want to access the staircase. You should know how to
   handle all these guys by now; plus there are a few red masks and blue masks
   here. Enter the temple as the door shuts behind you.
   
   Ahead, jump through the hole in the waterwheel spokes and glide forward
   towards the grapple point in the distance. Get across and maneuver past
   the next two waterwheels.
   
   Once you make your way to the elaborate trap room, glide to the ground and
   use the turnstile on the left. This raises some vines so that you can jump
   up and pull the lever; half of the lock covering the exit moves out of the
   way. Now drop down and do the same with the right turnstile. Deal with any
   enemies that get in your way and climb up to the lever. Pulling this one
   unlocks the door but creates another problem.


-- WAKING UP THE HELLHOUND ---------------------------------------------------

   Unlocking the exit to the trap room doesn't let you off the hook that
   easily. There is one final trap that is sprung by doing so.


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||----------------------- [  XIBALBA HELLBEAST  ] -----------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || The name Xibalba probably sounds familiar: your mask has been saying  ||
   || it nonstop since the start of the game, and never in a positive       ||
   || light. Well here is the Xibalba Hellbeast.                            ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The spikes on the hellhound's chest and neck extend into icicles as ||
   ||   he runs towards Marlow. Don't let him kebab you!                    ||
   ||                                                                       ||
   || > If the Xibalba Hellbeast stamps his feet twice, then he is getting  ||
   ||   ready to use an earth tremor attack.                                ||
   ||                                                                       ||
   || > The boss can also breathe out a stream of fire that sprays from     ||
   ||   side to side.                                                       ||
   ||                                                                       ||
   || > Avoid the front of the beast and his powerful bite!                 ||
   ||                                                                       ||
   || The Xibalba Hellbeast is a master of elements; harnessing three of    ||
   || the four that you use yourself. The boss has both close-range and     ||
   || long-range moves that are all pretty powerful. This is a boos fight   ||
   || that you must block and evade when necessary. The hellhound is quick  ||
   || on his feet, so Patan's Tusk is not a wise choice.                    ||
   ||                                                                       ||
   || Switch to either Tacab's Bloodthirsty Claws or Forsaken Sting for     ||
   || this fight. You'll want to target the side or back of the Xibalba     ||
   || Hellbeast, or else you suffer his bite. Try attacking during his      ||
   || earthquake or flamethrower moves, and use magic spells of your own:   ||
   || they should all be fully upgraded by now.                             ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00

   Once the Xibalba Hellbeast has been put down, you can finally leave the
   trap room. Jump forward and glide across the hole, then head up the
   mountain trail.


-- TOWARDS THE MOUNTAIN OF TIME ----------------------------------------------

   Trash the explosive barrels on your right to find a yellow mask inside the
   destroyed pipeline. Go up the steps and use the grapple point to get across
   the chasm. Two monarch scorpions get tangled up against some mercenaries
   and professionals; let the two parties do most of the work while you stay
   back and intervene with the occasional magic spell.
   
   After, take out the demolitions experts from afar and glide over to where
   they once stood. Eliminate all the possessed riot mercenaries and heal up.
   Continue up the side of the mountain and slide down the hill to a big
   courtyard.
   
   The possessed flamewielders are tough cookies, but overall he should be no
   match in a one-on-one affair. After defeating him, walk to the left side of
   the arena and through the small tunnel for a [COLLECTIBLE]. Slide down the
   ramp and smash the explosive barrels to clear out a path for you.
   
   Pass through the ravine to a campsite. There are a lot of possessed
   mercenaries and some professionals; while you fight them, a mortar fires
   explosive shells at you. Defeat them all as you watch your footing, then
   heal and take the elevator. Here you fight more possessed mercenaries and a
   pair of possessed flamewielders. Again, watch for mortar shells. This
   section can be tough, but there is a red mask and a blue mask on the left
   side.
   
   Take one more elevator up to the mortar and demolish it. Open the big door.
   

-- THE SINGLE ENGINE COFFIN --------------------------------------------------
   
   Hop in the airplane and take to the skies again.


   00-----------------------------------------------------------------------00
   || CHALLENGE! Shoot down all the enemies!                                ||
   00-----------------------------------------------------------------------00
   ||                                                                       ||
   || So this challenge should be pretty simple, as it is identical to the  ||
   || previous one. Use LT and RT to fire, and you're best off holding down ||
   || both triggers to provide a constant stream of bullets and missiles.   ||
   || If you mess up, retry. Not too difficult, although don't get too      ||
   || reckless or else you may get shot down yourself.                      ||
   ||                                                                       ||
   || > Reward: 3000 XP                                                     ||
   ||                                                                       ||
   00-----------------------------------------------------------------------00

   Cutscene time again, as you get closer and closer to your destination.


-- THE MOUNTAIN OF TIME ------------------------------------------------------

   As Long states, the world is literally falling apart due to his crazed
   ritual. Open the door and restock your health/mana, then pick up the
   [MESSAGE] and leave. The hangar begins crumbling beneath you, so be slow
   and wait for the chunks of the ground to disappear before trying to make
   your way across.
   
   
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||---------------------- [  POSSESSED BERZERKER  ] ----------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || If you thought the berzerker was tough, then watch out for the        ||
   || possessed berzerker! He is even stronger and more reckless than his   ||
   || normal counterpart.                                                   ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The possessed berzerker can use a quick punching combo that         ||
   ||   culminates in an uppercut.                                          ||
   ||                                                                       ||
   || > He can also use a spinning heel kick that can knock you to the      ||
   ||   ground.                                                             ||
   ||                                                                       ||
   || The only things different between this fight and the one against the  ||
   || regular berzerker is that the possessed berzerker is stronger and you ||
   || don't have as much room to walk around here. Otherwise you should use ||
   || the same combat tactics against this bulky brute that you used        ||
   || against the berzerker. Try fighting power with power and pummel him   ||
   || into the ground with Patan's Tusk.                                    ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   
   Continue gliding and swinging until you run into two professionals. Kill
   them off, and then the three possessed riot mercenaries before moving on.
   
   You're almost there! Glide across the platforms to reach a gate; out come
   two possessed berzerkers. This can be challenging, but utilize the red and
   blue masks along with your magic. Try to possess one of them so they can
   fight alongside Marlow. Open the gate once you're done.


-- INSIDE THE MOUNTAIN OF TIME -----------------------------------------------

   Grab the [MESSAGE] in front of you and cross the stone bridge, admiring the
   statues and other large monoliths. Heal at the other side and pry open the
   door to reach the inner sanctum.


-- THE INNER SANCTUM ---------------------------------------------------------

   The final confrontation is upon us. Long turns into a gigantic demon and
   sicks his henchmen on you as he watches. Long's guardians are slow and not
   particularly tough, and their sluggish sword attacks can be easily avoided.
   Long will also rain down fireballs at you, so avoid the pillars of light
   that appear on the ground. Keep working your way through baddies until 
   there's a change of scenery.


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||--------------------------- [  HENG LONG  ] ---------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Long has completed the ritual and turned into a frightening demon     ||
   || figure. The ultimate showdown begins here and now!                    ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > Heng Long usually starts off by flying in the air and unleashing    ||
   ||   a string of fireballs at you. Rolling should suffice.               ||
   ||                                                                       ||
   || > The boss also uses an aerial attack where he slams down onto the    ||
   ||   ground to create an enormous earthquake shockwave combination. Jump ||
   ||   and glide to the arena perimeter.                                   ||
   ||                                                                       ||
   || > Watch out for Long's flaming cleaver. He has a basic three-hit      ||
   ||   combo and also a vertical slam.                                     ||
   ||                                                                       ||
   || > Sometimes Heng Long will wind up and swing his blade at you,        ||
   ||   releasing a wave of fire that travels towards you.                  ||
   ||                                                                       ||
   || The final boss battle can be difficult to overcome if you aren't      ||
   || careful and meticulous. You need to learn when to pick your spots,    ||
   || because Heng Long's attacks are incredibly powerful and there are no  ||
   || red or blue masks here to use.                                        ||
   ||                                                                       ||
   || Long has some pretty slow movements and animations, so dodging most   ||
   || of his attacks is pretty easy. The only one you really need to watch  ||
   || out for is his diving meteor slam, because that can take out nearly   ||
   || three-quarters of your health in one shot!                            ||
   ||                                                                       ||
   || Fortunately, the arena is humongous and you can use Wings of the      ||
   || Condor to glide to safety when need be. You should have an easy time  ||
   || targeting the boss and a good time to strike is after his vertical    ||
   || sword slash. I found Patan's Tusk to be the best weapon to use.       ||
   ||                                                                       ||
   || After losing half of his health, fireballs begin to fall from the     ||
   || heavens. Like before, the pillars of light foreshadow when and where  ||
   || they will land. It's another element that you need to look out for,   ||
   || so be patient during this fight. When he has only a sliver of life    ||
   || left, you can press B to pull off a satisfying execution.             ||
   ||                                                                       ||
   || ...or not? After a turn of events, Heng Long gets a new health bar    ||
   || you are stripped of your weapons. Long now only uses sword attacks,   ||
   || so be incredibly careful with protecting yourself. You have limited   ||
   || health, no magic spells, and only your two fists for attacking. Hit   ||
   || his back and whittle away his health a quarter of the way down, then  ||
   || press B with the boss kneeling.                                       ||
   ||                                                                       ||
   || After ripping out Long's heart, you regain a bit of lost health and   ||
   || your foe is still as perky as ever. Resume the battle, punching his   ||
   || back following his vertical slash and flame wave attacks. Once Long   ||
   || is down to his last breath, hit B to put him away for good.           ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   
   The Sacred Warrior triumphs! After some fancy time traveling, you are
   treated to the ending cinema. If you complete the ridiculously obnoxious
   credits minigame, you unlock the "Patience" Achievement.


______________________________________________________________________________
==============================================================================

[4] BOSSES                                                              [0400]

==============================================================================

   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||-------------------------- [  FLAMEWIELDER  ] -------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || The flamewielder, as the name implies, wields the power of fire. With ||
   || his nasty flamethrower and fire-retardant suit, he can be somewhat    ||
   || intimidating.                                                         ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The flamewielder's most common attack is pulling the trigger on his ||
   ||   flamethrower and sweeping from side to side. As he pivots back and  ||
   ||   forth, use the Right Analog Stick to roll out of the way.           ||
   ||                                                                       ||
   || > If you get too close, the boss can lunge forward and smack you with ||
   ||   the butt of his weapon. Either block or evade if this happens.      ||
   ||                                                                       ||
   || The flamewielder shouldn't put up much of a fight, honestly. If you   ||
   || bullrush him enough times, you can overwhelm him with basic combos.   ||
   || If you keep your distance, the boss will choose to use his long-range ||
   || flame blast, which can potentially be deadly (be aware of the red orb ||
   || on board).                                                            ||
   ||                                                                       ||
   || During the second half of the flamewielder fight, he begins to catch  ||
   || fire, becoming stronger. Don't drag your combos on forever because    ||
   || the flamewielder can block and counterattack. Perform short combos,   ||
   || using rolls to get behind him and to break up the monotony. Once the  ||
   || flamewielder is almost dead, a button prompt appears over his head.   ||
   || Hit B to pull off an execution.                                       ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||------------------------- [  EXCAVATOR 399  ] -------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || The Excavator is a large piece of machinery towering in the center of ||
   || the Molten Ore Facility. It looks imposing, but luckily you are in    ||
   || control of a mounted gun to help even the odds.                       ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The Excavator 399 cannot directly attack you. However, throughout   ||
   ||   the boss fight choppers periodically swoop down and open fire.      ||
   ||                                                                       ||
   || You can only damage Excavator 399 by targeting the two red hydraulics ||
   || on either side of the machine. The track you follow loops around the  ||
   || excavator over and over again, so shoot at the weak spots every time  ||
   || you are within reach.                                                 ||
   ||                                                                       ||
   || This is barely a boss fight. The Excavator 399 cannot even fight      ||
   || back, although you may have to put up with a couple helicopters here  ||
   || and there. Just keep firing at the two hydraulics until one snaps,    ||
   || then focus on the other and wait for the same outcome.                ||
   ||                                                                       ||
   || The excavator's claw grabs hold of you and pulls you into the air,    ||
   || revealing the third hydraulic. As the boss attempts to crush you,     ||
   || fire away at the hydraulic to demolish the Excavator 399's arms.      ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||-------------------------- [  PROFESSIONAL  ] -------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || As the name implies, this guy is a pro at combat. He carries a large  ||
   || sword and is surprisingly nimble. If you have been getting away       ||
   || without blocking and dodging at this point in the game, then you are  ||
   || in for a rude awakening.                                              ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The professional uses a series of sword swipes in rapid succession  ||
   ||   to throw you off guard and deal a lot of damage, but it can be      ||
   ||   blocked.                                                            ||
   ||                                                                       ||
   || > This guy can also use a jumping slash which is slow, but powerful.  ||
   ||                                                                       ||
   || > If you choose to keep your distance, he may resort to a running,    ||
   ||   charging attack. Blocking is not an option because it can break     ||
   ||   through your defenses.                                              ||
   ||                                                                       ||
   || The duel against the professional can be daunting if you aren't big   ||
   || on blocking or dodging attacks. You could survive without doing       ||
   || either one up to this point, but not anymore. The boss is very fast   ||
   || and fluid with his strikes.                                           ||
   ||                                                                       ||
   || Match the professional's elusive nature by frequently rolling and     ||
   || trying to get behind him. His jump slash gives you a great opening    ||
   || because it leaves him vulnerable for a second. Long, slow combos may  ||
   || not be best because the boss can interrupt your attacks. There is a   ||
   || red mask in the arena, but you likely won't be able to use it until   ||
   || after the conclusion of the fight.                                    ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||------------------------ [  MONARCH SCORPION  ] -----------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Even your supernatural companion seems scared of this big beast! The  ||
   || monarch scorpion is one angry arachnid with some deadly moves.        ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The monarch scorpion uses its two front pincers to slash and claw   ||
   ||   at Marlow. Simple enough: don't stand in front of it.               ||
   ||                                                                       ||
   || > Sometimes the boss will slam its tail down at you. If you get hit,  ||
   ||   you take a good deal of damage, but if the attack misses the bug    ||
   ||   has to fight to remove its tail from the ground.                    ||
   ||                                                                       ||
   || The monarch scorpion is bigger than your average scorpion and much    ||
   || stronger. Your best bet is to try and stay behind the monster so you  ||
   || can avoid its pincers and tail. Roll often and try to use quicker,    ||
   || weaker combos.                                                        ||
   ||                                                                       ||
   || Once the boss is down to about half health, it loses its two pincers  ||
   || and resorts only to the tail strike. The best time to counter is      ||
   || after a successful dodge. When the monarch scorpion gets its tail     ||
   || stuck in the ground, retaliate with strong, heavy combos. Also don't  ||
   || be afraid to use the Flames of Kinich Ahau at any point in the fight. ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||--------------------- [  JUGGERNAUT OF CHABTAN  ] ---------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Big guy. This brute is super strong, but a lot more sluggish than the ||
   || enemies you can encountered up to this point - the definition of a    ||
   || tank.                                                                 ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The Juggernaut of Chabtan has a few basic physical attacks. The     ||
   ||   first is a simple, two-hit combo. He can also kick you away for a   ||
   ||   a quick distraction.                                                ||
   ||                                                                       ||
   || > Watch out for his overhead slam. It takes a second to wind up, but  ||
   ||   it is a doozy.                                                      ||
   ||                                                                       ||
   || > If you are too far away, the boss gets in a three-point stance and  ||
   ||   charges you like a bull.                                            ||
   ||                                                                       ||
   || > Once his helmet falls off, the Juggernaut of Chabtan plummets his   ||
   ||   club into the ground to create a shockwave that you must jump over. ||
   ||                                                                       ||
   || Again, the Juggernaut of Chabtan is slow yet destructive. If you      ||
   || employ a safe, hit and run strategy, you should escape relatively     ||
   || unharmed. His massive club can put a dent in your health, but try to  ||
   || roll and get behind him. All weapons work well here, but if you are a ||
   || quick fighter than Tacab's Bloodthirsty Claws are great.              ||
   ||                                                                       ||
   || The boss's helmet comes off once he is halfway dead. He now uses a    ||
   || shockwave attack that can knock you over unless you jump. That is the ||
   || only other change. As usual, there is health and mana readily         ||
   || available for you. Once you get the boss down to a sliver of health,  ||
   || hit B to use your execution.                                          ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||----------------------------- [  CHAAC  ] -----------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Chaac wakes up and grabs hold of the platform. A new red mask has now ||
   || respawned, allowing you to use them during the boss battle. The God   ||
   || of Rain may be down, but he certainly is not out.                     ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > Chaac usually starts the fight by plopping a tentacle on board,     ||
   ||   then flicking it back and forth in order to swat at you.            ||
   ||                                                                       ||
   || > Once the boss is almost dead, he begins to forcefully hit the floor ||
   ||   with his tentacles. They come from the bottom of the screen and aim ||
   ||   vertically on the platform, then crash down and slide off.          ||
   ||                                                                       ||
   || Chaac is alive, but very weak. His health bar may be full but it can  ||
   || be drained very easily. Just listen to your ally for what to do.      ||
   ||                                                                       ||
   || You must attack the tentacles that are grabbing the sides of the      ||
   || platform. They should release their hold after a few strikes with     ||
   || Kukulkan's Fangs. As you remove each one, more and more tentacles     ||
   || flop around and pose a real threat.                                   ||
   ||                                                                       ||
   || Once you have taken down two tentacles, Chaac starts slamming the     ||
   || platform with his tentacles. They come in vertically from the bottom  ||
   || and either land on the left or right side of the ground. You can      ||
   || take critical amounts of damage if you get hit.                       ||
   ||                                                                       ||
   || The boss's tentacles will grab back on to the platform if you don't   ||
   || knock away all four quickly enough (which refills his health bar).    ||
   || You must act hastily if you want all four tentacles out of the way    ||
   || together. Once that happens, press B when facing Chaac's eye to       ||
   || finish things off, once and for all.                                  ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||---------------------------- [  ZIPACNA  ] ----------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Zipacna is a towering dark figure that may look familiar if you have  ||
   || been checking out the statues littered around the last few areas. He  ||
   || is a product of the demon priests' evil magic.                        ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > Like all enemies, Zipacna has some generic physical attacks. He can ||
   ||   swipe at you with his claws, which he does in a back and forth      ||
   ||   motion.                                                             ||
   ||                                                                       ||
   || > Watch out for fancy footwork, as the boss can kick forward to shoo  ||
   ||   you away.                                                           ||
   ||                                                                       ||
   || > When Zipacna raises his arms in the air, get ready for a slam that  ||
   ||   can cause tremors similar to your own earth spell.                  ||
   ||                                                                       ||
   || Zipacna is a big body and serves as a good tutorial for your Patan's  ||
   || Tusk weapon. It is kinda hard to miss him, and he is slow enough that ||
   || your own sluggish hammer won't be a liability. Get behind the boss    ||
   || whenever you can and attack his back. This is pretty easy considering ||
   || he takes a long time to perform his claw swipe and slam attacks.      ||
   ||                                                                       ||
   || Wait for the boss to use either his slash attack or earth tremor move ||
   || before retaliating with Patan's Tusk. You can even temporarily freeze ||
   || Zipacna and dish out the damage that way; there is a blue mask on the ||
   || right side and a red mask on the left side of the room.               ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||--------------------------- [  BERZERKER  ] ---------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || The berzerker is a big beefcake that is surprisingly fast for his     ||
   || size. He seems to be adept in close-range combat, as he knows a       ||
   || flurry of punch and kick combinations.                                ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The berzerker can use a quick punching combo that culminates in an  ||
   ||   uppercut.                                                           ||
   ||                                                                       ||
   || > He can also use a spinning heel kick that can knock you to the      ||
   ||   ground.                                                             ||
   ||                                                                       ||
   || The berzerker is a cakewalk compared to Zipacna and previous bosses.  ||
   || He is closer to Marlow's size than any recent boss and is not nearly  ||
   || as durable. He is quicker than Zipacna, so using Patan's Tusk may not ||
   || be the best choice. It all comes down to preference.                  ||
   ||                                                                       ||
   || You really only have to worry about two attacks, so block often and   ||
   || counter. The berzerker can also block himself. You shouldn't even     ||
   || have to use magic, but it is certainly available to help speed up the ||
   || (mini)boss battle.                                                    ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||---------------------- [  CHIEFTAIN HAMMERHEAD  ] ---------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Going along with the rainforest theme, Chieftain Hammerhead is a      ||
   || burly native with an elegant headdress and a nasty attitude.          ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > Using a hammer much larger than yours, Chieftain Hammerhead swings  ||
   ||   and spins his entire body around like a tornado, bouncing about.    ||
   ||                                                                       ||
   || > Watch out for the chief's two handed hammer slam.                   ||
   ||                                                                       ||
   || > Look for some close-quarters combat from the boss as well. He has   ||
   ||   a minor two-hit combo and a kick attack.                            ||
   ||                                                                       ||
   || Chieftain Hammerhead has some vicious hammer attacks, but they're all ||
   || slow and easy to dodge. He is similar to the Juggernaut of Chabtan    ||
   || in both appearance and fighting style, so you should know how to take ||
   || down an enemy like this.                                              ||
   ||                                                                       ||
   || Most of the boss's moves can be avoided with a dodge roll. But his    ||
   || spinning tornado is more difficult; using your Wings of the Condor to ||
   || float in the air is another good way of dodging the chieftain's big   ||
   || hammer. With the weapons and magic spells you have at your disposal,  ||
   || Chieftain Hammerhead should not last long.                            ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||---------------------------- [  ZIPACNA  ] ----------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Yep, it's him again. Zipacna storms out of the back room and greets   ||
   || you in this spiky room. This should all be familiar territory.        ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > Like all enemies, Zipacna has some generic physical attacks. He can ||
   ||   swipe at you with his claws, which he does in a back and forth      ||
   ||   motion.                                                             ||
   ||                                                                       ||
   || > Watch out for fancy footwork, as the boss can kick forward to shoo  ||
   ||   you away.                                                           ||
   ||                                                                       ||
   || > When Zipacna raises his arms in the air, get ready for a slam that  ||
   ||   can cause tremors similar to your own earth spell.                  ||
   ||                                                                       ||
   || Well, this is virtually the same fight as before. Wait for the boss   ||
   || to use either his slash attack or earth tremor move before            ||
   || retaliating with Patan's Tusk. You're best off spamming magic spells  ||
   || along with using Patan's Tusk, since there are several blue masks     ||
   || (along with red masks) in the room.                                   ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||---------------------------- [  HURACAN  ] ----------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Huracan, the God of Wind and Storm, is a physically imposing dragon   ||
   || that is one of the last hurdles before tracking down Hung Long. But   ||
   || this one hurdle is going to be tough to get over.                     ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > Huracan will start off by rearing back and biting the front of the  ||
   ||   island. Avoid his powerful chomp by not standing in the middle.     ||
   ||                                                                       ||
   || > Sometimes the boss breathes out a gust of wind. The initial wind    ||
   ||   blast can damage you, and it also creates several small tornadoes   ||
   ||   that stick around on the platform for a couple seconds.             ||
   ||                                                                       ||
   || > In the final phase of the fight, Huracan doesn't do much and only   ||
   ||   resorts to a head-banging quake.                                    ||
   ||                                                                       ||
   || Surprisingly, the deity is a bit of a one-trick pony. Huracan really  ||
   || only uses two attacks through the majority of the fight. The battle   ||
   || usually begins by Huracan biting the edge of the island you're on,    ||
   || leaving him vulnerable to attack. Get in a couple shots before he     ||
   || jerks back.                                                           ||
   ||                                                                       ||
   || Huracan's other attack is where he sweeps his head from one side to   ||
   || the other while breathing out a gust of wind. You'll want to grab on  ||
   || the hanging chain above you in order to avoid the wind blast and the  ||
   || miniature tornadoes left behind.                                      ||
   ||                                                                       ||
   || Swing on the chain to stay out of the reach of his wind blast, then   ||
   || smash down on Huracan's head when he whiffs on his bite attack. After ||
   || getting the boss down to around half health, follow the button prompt ||
   || to wound the beast.                                                   ||
   ||                                                                       ||
   || Glide across the hole towards the gate and follow the quick time      ||
   || event. Now with Huracan severely hurt, he can only smack his head on  ||
   || the ground in front of him. He sometimes rarely uses his wind blast   ||
   || here, which is more dangerous due to the lack of grapple points.      ||
   || Heal your health and mana and resort to some spells and heavy hitting ||
   || with Patan's Tusk in order to knock the boss back towards the fiery   ||
   || wrecking balls - they'll do the rest.                                 ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||----------------------- [  XIBALBA HELLBEAST  ] -----------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || The name Xibalba probably sounds familiar: your mask has been saying  ||
   || it nonstop since the start of the game, and never in a positive       ||
   || light. Well here is the Xibalba Hellbeast.                            ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The spikes on the hellhound's chest and neck extend into icicles as ||
   ||   he runs towards Marlow. Don't let him kebab you!                    ||
   ||                                                                       ||
   || > If the Xibalba Hellbeast stamps his feet twice, then he is getting  ||
   ||   ready to use an earth tremor attack.                                ||
   ||                                                                       ||
   || > The boss can also breathe out a stream of fire that sprays from     ||
   ||   side to side.                                                       ||
   ||                                                                       ||
   || > Avoid the front of the beast and his powerful bite!                 ||
   ||                                                                       ||
   || The Xibalba Hellbeast is a master of elements; harnessing three of    ||
   || the four that you use yourself. The boss has both close-range and     ||
   || long-range moves that are all pretty powerful. This is a boos fight   ||
   || that you must block and evade when necessary. The hellhound is quick  ||
   || on his feet, so Patan's Tusk is not a wise choice.                    ||
   ||                                                                       ||
   || Switch to either Tacab's Bloodthirsty Claws or Forsaken Sting for     ||
   || this fight. You'll want to target the side or back of the Xibalba     ||
   || Hellbeast, or else you suffer his bite. Try attacking during his      ||
   || earthquake or flamethrower moves, and use magic spells of your own:   ||
   || they should all be fully upgraded by now.                             ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||---------------------- [  POSSESSED BERZERKER  ] ----------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || If you thought the berzerker was tough, then watch out for the        ||
   || possessed berzerker! He is even stronger and more reckless than his   ||
   || normal counterpart.                                                   ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > The possessed berzerker can use a quick punching combo that         ||
   ||   culminates in an uppercut.                                          ||
   ||                                                                       ||
   || > He can also use a spinning heel kick that can knock you to the      ||
   ||   ground.                                                             ||
   ||                                                                       ||
   || The only things different between this fight and the one against the  ||
   || regular berzerker is that the possessed berzerker is stronger and you ||
   || don't have as much room to walk around here. Otherwise you should use ||
   || the same combat tactics against this bulky brute that you used        ||
   || against the berzerker. Try fighting power with power and pummel him   ||
   || into the ground with Patan's Tusk.                                    ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00


   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||--------------------------- [  HENG LONG  ] ---------------------------||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00
   ||                                                                       ||
   || Long has completed the ritual and turned into a frightening demon     ||
   || figure. The ultimate showdown begins here and now!                    ||
   ||                                                                       ||
   || Attacks:                                                              ||
   || --------                                                              ||
   || > Heng Long usually starts off by flying in the air and unleashing    ||
   ||   a string of fireballs at you. Rolling should suffice.               ||
   ||                                                                       ||
   || > The boss also uses an aerial attack where he slams down onto the    ||
   ||   ground to create an enormous earthquake shockwave combination. Jump ||
   ||   and glide to the arena perimeter.                                   ||
   ||                                                                       ||
   || > Watch out for Long's flaming cleaver. He has a basic three-hit      ||
   ||   combo and also a vertical slam.                                     ||
   ||                                                                       ||
   || > Sometimes Heng Long will wind up and swing his blade at you,        ||
   ||   releasing a wave of fire that travels towards you.                  ||
   ||                                                                       ||
   || The final boss battle can be difficult to overcome if you aren't      ||
   || careful and meticulous. You need to learn when to pick your spots,    ||
   || because Heng Long's attacks are incredibly powerful and there are no  ||
   || red or blue masks here to use.                                        ||
   ||                                                                       ||
   || Long has some pretty slow movements and animations, so dodging most   ||
   || of his attacks is pretty easy. The only one you really need to watch  ||
   || out for is his diving meteor slam, because that can take out nearly   ||
   || three-quarters of your health in one shot!                            ||
   ||                                                                       ||
   || Fortunately, the arena is humongous and you can use Wings of the      ||
   || Condor to glide to safety when need be. You should have an easy time  ||
   || targeting the boss and a good time to strike is after his vertical    ||
   || sword slash. I found Patan's Tusk to be the best weapon to use.       ||
   ||                                                                       ||
   || After losing half of his health, fireballs begin to fall from the     ||
   || heavens. Like before, the pillars of light foreshadow when and where  ||
   || they will land. It's another element that you need to look out for,   ||
   || so be patient during this fight. When he has only a sliver of life    ||
   || left, you can press B to pull off a satisfying execution.             ||
   ||                                                                       ||
   || ...or not? After a turn of events, Heng Long gets a new health bar    ||
   || you are stripped of your weapons. Long now only uses sword attacks,   ||
   || so be incredibly careful with protecting yourself. You have limited   ||
   || health, no magic spells, and only your two fists for attacking. Hit   ||
   || his back and whittle away his health a quarter of the way down, then  ||
   || press B with the boss kneeling.                                       ||
   ||                                                                       ||
   || After ripping out Long's heart, you regain a bit of lost health and   ||
   || your foe is still as perky as ever. Resume the battle, punching his   ||
   || back following his vertical slash and flame wave attacks. Once Long   ||
   || is down to his last breath, hit B to put him away for good.           ||
   ||                                                                       ||
   00===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===00


______________________________________________________________________________
==============================================================================

[5] COLLECTIBLES                                                        [0500]

==============================================================================

 NOTE: I appear to be missing some collectibles, since I have not yet gotten
       the "Collector" Achievement, and after playing through the game twice I
       haven't had any luck finding them all (I am assuming there is an even
       ten in the game, but who knows). If anyone knows where to find the
       remaining ones, shoot me an email or PM me (on GameFAQs).


-- COLLECTIBLE 1 -------------------------------------------------------------

 - The Orb Purification Plant
 
   After climbing the pistons and defeating the flamewielder & co., look for a
   small opening to the right of the doorway. Squeeze through the hole and run
   down the passage to find the collectible.


-- COLLECTIBLE 2 -------------------------------------------------------------

 - The Auxiliary Rotary Crane

   Once you rotate the crane arm, jump on it and continue down the length of
   the crane arm to spot it on the edge.
 
 
 -- COLLECTIBLE 3 -------------------------------------------------------------
 
 - The Lost City

   Found during the water puzzle inside the inner sanctum. Use the floor
   switch, then drag the block up the ramp. Leave it on the elevator platform
   up against the back wall, then use the vines to climb up and around. Turn
   the turnstile to raise the block to the second floor, then push it to the
   far right corner. Use it to reach the collectible.
 

-- COLLECTIBLE 4 -------------------------------------------------------------

 - The City of the Dead

   After the orb challenge, run to the left to find a glowing block lodged in
   the wall. Pull it out of the wall to find the collectible tucked behind it.
 
 
-- COLLECTIBLE 5 -------------------------------------------------------------

 - The Top of the World

   After your first fight with the Demon Priest of Camazotz, swing to the left
   and go around the corner. There is a hole in the wall to your right here,
   so leap through to reach the collectible.


-- COLLECTIBLE 6 -------------------------------------------------------------

 - The Rainforest City

   After gliding across the stone pillars and climbing up the set of vines,
   turn around and make your way across the decrepit bridge. Kill off all the
   Servants of Ahalmez on the other side and take the collectible.


-- COLLECTIBLE 7 -------------------------------------------------------------

 - The Dark Jungle
 
   Right past the bug-filled swamp, you must traverse through a platforming
   section. At the second jump, double jump and glide to the far left and you
   should enter an alcove with the collectible inside.


-- COLLECTIBLE 8 -------------------------------------------------------------

 - Towards the Mountain of Time

   In the courtyard where you first encounter the possessed flamewielder. Once
   you have taken him down, explore the left side of the area to find the
   collectible inside a small tunnel.


______________________________________________________________________________
==============================================================================

[6] UPGRADES                                                            [0600]

==============================================================================

You can upgrade your weapons and magic spells with experience points (received
by killing enemies and collecting yellow orbs).


==============================================================================
 WEAPONS
==============================================================================

-- KUKULKAN'S FANGS ----------------------------------------------------------
 
   Upgrade 1 (1000 XP) = Increased Damage, +10% Max Health, +2 New Combos!
   Upgrade 2 (2000 XP) = Increased Damage, +10% Max Health, New Combos!


-- TACAB'S BLOODTHIRSTY CLAWS ------------------------------------------------

   Upgrade 1 (5000 XP) = Increased Damage, +10% Max Health, +2 New Combos!
   Upgrade 2 (6000 XP) = Increased Damage, +10% Max Health, +2 New Combos!


-- FORSAKEN STING ------------------------------------------------------------
 
   Upgrade 1 (7000 XP) = Increased Damage, +10% Max Health, +2 New Combos!
   Upgrade 2 (8000 XP) = Increased Damage, +10% Max Health, +2 New Combos!


-- PATAN'S TUSK --------------------------------------------------------------
 
   Upgrade 1 (13000 XP) = Increased Damage, +10% Max Health, +2 New Combos!
   Upgrade 2 (14000 XP) = Increased Damage, +10% Max Health, +2 New Combos!


==============================================================================
 MAGIC
==============================================================================

-- FLAMES OF KINICH AHAU -----------------------------------------------------
 
   Upgrade 1 (3000 XP) = Increased Damage, +10% Max Mana
   Upgrade 2 (4000 XP) = Increased Damage, +10% Max Mana
 

-- STRENGTH OF CABRAKAN ------------------------------------------------------
 
   Upgrade 1 (9000 XP) = Increased Damage, +10% Max Mana
   Upgrade 2 (10000 XP) = Increased Damage, +10% Max Mana


-- CHAAC'S FREEZING WRATH ----------------------------------------------------
 
   Upgrade 1 (11000 XP) = Increased Damage, +10% Max Mana
   Upgrade 2 (12000 XP) = Increased Damage, +10% Max Mana


-- HURACAN'S WINDS -----------------------------------------------------------
 
   Upgrade 1 (15000 XP) = Increased Damage, +10% Max Mana
   Upgrade 2 (16000 XP) = Increased Damage, +10% Max Mana


______________________________________________________________________________
==============================================================================

[7] ACHIEVEMENTS                                                        [0700]

==============================================================================

Here are all the Achievements found in the game, in alphabetical order.


-- ACHIEVER (10) -------------------------------------------------------------

   Get your first Achievement


-- BLOWN AWAY (15) -----------------------------------------------------------

   Defeat the Air boss


-- COLLECTOR (25) ------------------------------------------------------------

   Find all collectibles in one playthrough


-- DANGER ABOVE (10) ---------------------------------------------------------

   Kill enemy with air combo


-- DEAD EYE (20) -------------------------------------------------------------

   Destroy 10 enemies using only Spirit Knives


-- DOWN BOY (15) -------------------------------------------------------------

   Defeat HellHound


-- ENGINEER (10) -------------------------------------------------------------

   Solve the temple puzzle


-- ENVIRONMENTAL HAZARD (10) -------------------------------------------------

   Kill enemy with enviromental objects (fire, barrel,...)


-- FLYBOY (10) ---------------------------------------------------------------

   Fly across the chasm


-- FORGED IN FIRE (15) -------------------------------------------------------

   Defeat the Fire boss


-- GLIDER (20) ---------------------------------------------------------------

   Glide for more than 6 seconds


-- GOTTA LOVE GORE (10) ------------------------------------------------------

   Perform a 50-hit combo


-- GRAVITY OFF (20) ----------------------------------------------------------

   Launch enemy and kill it before it falls on ground


-- IMMOVABLE OBJECT (10) -----------------------------------------------------

   Block enemy attack


-- JUST ONE OF MANY (10) -----------------------------------------------------

   Find a collectible


-- LEVELING UP (10) ----------------------------------------------------------

   Earn upgrade point and spend it


-- LOST TREASURE (10) --------------------------------------------------------

   Gain entry to treasure room


-- MASTER OF ARMS (10) -------------------------------------------------------

   Kill enemy with each weapon


-- MIND OVER MATTER (15) -----------------------------------------------------

   Kill enemy with each magic


-- PATIENCE (15) -------------------------------------------------------------

   Watch all credits
   

-- PERSONAL TOUCH (10) -------------------------------------------------------

   Execute an enemy


-- RETURN TO SENDER (10) -----------------------------------------------------

   Kill enemy with deflected projectile


-- SKIP MASTER (20) ----------------------------------------------------------

   Skip all cutscenes in one playthrough


-- SQUID SUSHI (15) ----------------------------------------------------------

   Defeat the Water boss


-- STUMBLING BLOCK (10) ------------------------------------------------------

   Knock enemy off ledge into their falling death


-- THE CHOSEN ONE (25) -------------------------------------------------------

   Complete the game on Hardcore difficulty


-- THERE CAN BE ONLY ONE (20) ------------------------------------------------

   Complete the game on any difficulty


-- TRAIN RIDE (10) -----------------------------------------------------------

   Survive train-cart ride


-- WATERPARK (10) ------------------------------------------------------------

   Solve the water puzzle


______________________________________________________________________________
==============================================================================

[8] THANKS/CREDITS                                                      [0800]

==============================================================================

Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:

 CJayC: For being an awesome host of an awesome site.

 Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                      being yourself.

 FESBians: Because you're cool.

 You: For reading this FAQ.

------------------------------------------------------------------------------
 LEGAL
------------------------------------------------------------------------------

This document is copyright (c) DomZ Ninja 2013. 

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 * GameFAQs     - http://www.gamefaqs.com
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 * IGN          - http://faqs.ign.com
 * Super Cheats - http://www.supercheats.com
 * Neoseeker    - http://www.neoseeker.com
 * HonestGamers - http://www.honestgamers.com

The latest update of this document can always be found on GameFAQs.

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If you have any questions, comments, or anything that you would like to add to
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"A million miles from home and all alone"
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______________________________________________________________________________
                                                               END OF DOCUMENT