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Hitman: Blood Money



by Sha_dar

Hitman - Blood Money Walkthrough v1.1

Based on the X-Box version (although, according to emails I've received, it 
should work fine for X-Box360, PC and PS2 as well)

By Simon Curtis
[email protected]

Also thanks to the following for some alternate solutions!

Ian Mason - A Vintage Year
Knight Ducharme - A New Life
Dante Redfield - A House Of Cards
Dave Haire - A House Of Cards

As per usual with Hitman, there's many completely different and sometimes
strange ways to complete the missions. (As an example, the first time I played
Dance With the Devil, I was having my very first look around when things went 
wrong and I got into a shootout with some guards. One thing led to another,
until I'd eventually killed every living thing in the level - 122 kills. Still,
I'd completed all goals and was happy with that!)

So, all I'm doing here is giving the path I used to get Silent Assassin rating
in each level. I'll also start each level with a brief description of how I
plan to complete it. This is for anyone who wants to get some help, but not
necessarily a step-by-step guide.

This guide worked from Rookie through to Expert - haven't tried the Pro
yet! Feel free to disregard everything here, bring some big guns and just kill
everything, sometimes you just have to let rip!!!!!

This is my first attempt at a walkthrough, so any questions or comments, please
email me!

I'm not going to bother running through the opening mission - you're already
guided through that. So on with the rest...


A Vintage Year

Weapons: Just bring the Silverballer with silencer (you did already buy the
upgrade didn't you?)

For this, I used the guided tour in the cellar to get access and get a worker's
suit. I then took out Manuel in the cellar. Then head up to the main house and
it's easy enough to get Don Fernando alone.


Follow the two people through the door and into the courtyard. Just hang around
there for a couple of minutes until you see a group gathering near the SE corner
of the yard. They'll follow a guide into the wine cellar where he'll be giving a
tour. Just stroll along with the group down into the cellar. Don't worry if the
guards seem to get anxious at your presence, just keep strolling with the group
and they'll leave you alone.

The third stop the guide makes is in a circular room with a guard in it. Just
stick with the group for one more stop. This is just outside the circular room
and results in most of the tourists standing in the shadows. Move towards the
corner (close to the couple making out). As the group moves on, the guard will
leave the circular room. Give him a moment to get out of earshot and then
quickly move through the circular room, through the doorway to the South and
over to the large barrel on the East side of the room, this is the secret door
to the labs.

If you've timed it right, you can just run through to the small room to the
south where there's a worker's suit waiting for you. If there's already a worker
in the room, just wait for him to leave the room, he doesn't seem to mind your
presence, or alternatively, hide in the nearby closet till he's gone. After
donning the suit, wait in that room until you see two men enter through the
secret door and on into the lab. The first of these (in the pink shirt) is
Manuel Degado, one of your targets.

After he's walked past, walk back through the secret door into the wine cellar.
You'll see a guard directly ahead of you, just walk past him and continue West
to the room with the red table. Go to the other side of this room, where you'll
find a container just waiting to be filled with you're first body! Wait near the
container for a while and you'll see Manuel come into the room and stop by the
table. Keep waiting and eventually, he'll walk over to the door in front of you.
As he's opening the door, pull your pistol and take him out, preferably with a
single shot to the head. You might hear his men give a shout, but they don't
seem to bother investigating, so you can grab the body and stash it in the

You may want to save it before attempting this. Depending on your difficulty
level, he can catch you drawing your gun and let out a shout before you get him.
Also, by saving you can experiment with trying to kill him using the Fibre Wire
or Poison.

Once he's taking care of it's time to head up to the mansion proper to take care
of Daddy dearest. Walk back past the guard and through the secret door. Take the
corridor to the right and into the lab. Continue to the far side and down the
corridor. You'll see a lift to your right, ignore it for now, but take note of
it's location (that's our escape route).

At the end of the corridor you'll see a closet and a door. Go through the door
to see a staircase going up. If there's no guard at the bottom of the stairs,
move into the corner and wait for him. When he comes down the stares, he'll give
you a dirty look, but otherwise ignore you, wait for him to take up his position
facing the door and then take him out with the sedative. Drag his body up two
flights of stairs and away from the door and then relieve him of his VIP Guards

Continue on up the stairs and through the door at the top. Immediately to your
right is another door (be careful as a guard pops through here and stop just
inside it). Wait for the guard and then follow him back through the door. Swing
to the right half way down the corridor and you'll see the grand staircase
heading up to the second floor. Head up the stairs and then go left, East, down
to the door at the end of the corridor. You need to be careful here as the doors
need to be picked. While facing the door, swing the camera so you can see back
down the corridor. You should be just able to make out the head movements of the
guard standing in the middle of the corridor. He looks right, left, then
straight ahead. You need to time it so that the patrolling guard is heading away
from you and the stationary guard has just looked away from you. Pick the lock
and walk through.

If you look to the right in the next room you'll see a grand piano and a chair
facing a balcony beyond it. Wait just inside the door and you'll see Don
Fernando Maguel sit down in the chair and begin playing the cello. You can kill
him with whatever you choose as he'll sit there with his back to you. 

Once he's down it's simply a matter of walking out. Head back the way you came,
down the stairs to the first floor, head left, through the doors and down to the
lab. Go to the elevator we passed earlier, call it up & head down to the hangar.
You can ignore the two guards here and just walk around to the plane (although
it is fun pushing the first guard into the water!).


Thanks to Ian Mason for the following:

In the "Vintage Year" level, to kill the son; there is a handy pile of 
barrels suspended above the side of a staircase in the basement, on the 
son's route. Placing a bomb at the winch of this, then detonating when he 
passes beneath, will kill him in what appears to look like an accident. 

Then, in the courtyard in front of the hacienda (the one with the garage and 
a VIP guard at the house's entrance), there is a drainpipe in a small alcove 
on the right hand side of the garage. Climbing up this will give easy access 
to the Don's Window. You can leave out the same window, jump from the roof 
and follow a cliff path down to the jetty.


Curtain's Down

Weapons: Bring no weapons.

I went for the pure accidental approach here, swapping the prop pistol for a 
real one and then using that to bring the second target down from his balcony,
to where he can be killed using the main chandelier.


Head through the doors and over to the cloakroom to the left. Chat to the guard
there andyou will get the REAL WWII Pistol. Now go straight through the door to
your right and into the toilets. After a short wait, a technician in a green
suit will arrive. Sedate him while he's doing his business, take his suit and
dump him into the container in the corner. As you leave the toilets, you'll see
his toolbox on the ground, place the pistol in there and grab the box.

Head down the steps and take a left. Follow the corridor to the end, where
you'll see two security personnel guarding a door. Go through the door (one of
the guards will search you, but that's not a problem as the only weapon you have
is in the toolbox). Go down the stairs and through the door into a large
workroom. Turn left and go down a few steps, you should see a set of double
doors on the Western wall. Go through those and you'll see two workmen having a
break right on the other side. Go through the door directly across from you,
just behind the workmen, and down the corridor and into the next room.

Around here, you can take the pistol back out of the toolbox, holster it and
dump the box.

You should be in a room with a load of garbage bins and bags. Head around the
corner at the end and through the door. Down the corridor, up some stairs and
through the door at the top. This will bring you to a corridor with two doors on
the Eastern wall. Head for the one further away (you can go through the first
one, but it leads into the women's changing rooms and they don't take too kindly
to your presence for some reason!). On the other side of the changing rooms,
you'll find yourself in a long corridor. If you turn right, you'll see a set of
double-doors to your left, go through these and up the metal stairs to the top.
This leads to a metal catwalk above the stage. There's one door up here, which
will bring you to a room above the main chandelier. Set your bomb here and then
head back downstairs the way you came.

When you get to the bottom of the stairs and back into the long corridor, head
South and stop at the first door with a star symbol outside. Depending on the
difficulty lever, you can just go through this door now, or you might have to
wait for the black suited man sitting at the end of the corridor to go to the
toilet. Either way, go in here and hide in the closet. This is the changing room
for the other actor on stage, not your target.

Eventually, they'll take a break from the stage and he'll return to his room.
He'll walk around a bit before leaving to take a toilet break. As soon as he's
gone, leave the closet and you'll see his PROP Pistol on the table. Take it and
leave the REAL one instead. Now leave the room and head all the way back from
whence you came!

Everything is set up for both kills now, so you can go all the way back to the
toilets where you started. Change back into your own suit and then head down the
stairs and through the double-doors, into the main auditorium. Take up a
position here, near the back beside the scaffolding is good, and watch the show.
Eventually the actors will re-enact the shooting scene again, but this time the
main actor, Alvaro D'Alvade, will be killed. Once your second target, Richard
Delahunt realised this, he'll rush out of his balcony and down the centre of the
seating area. half way down, he'll trip and fall, this is your cue to hit the
detonator. The chandelier will fall straight on top of him.

Now, just casually stroll out the front doors and home!



Weapons: Don't bring any weapons.

This is a more complicated one. Once access to the medical centre has been 
gained, I got a therapists suit which I used to finally get an orderly's suit in
the basement. That gave me access to the cell area of the medical wing where I
found the CIA Agent and poisoned him. Then I was able to use accidents for all
3 targets and make my escape via the morgue with a freshly revived agent.


First thing will be to get through the doors of the clinic. You'll need either a
patients suit or some admission papers. The papers are the easier option. You'll
see a square building directly ahead of you, walk around and up to the top where
you'll find a man complaining to himself. The admission papers are sitting on
the bench behind him. Sneak in, grab them, and head up to the clinic. Go through
to reception and give the girl the admission papers. She'll send you into the
dressing room beside her where you'll find a patients suit waiting. If you did
bring any guns, you can leave them here.

Change and head back to reception. Go through the door beside the guard (he'll
search you as you pass) and into the hospital. Take the stairs across and to the
right. Head to the left and go through the second door on your left (it should
already be wide open). You'll find a therapist's suit here. Once changed, head
back downstairs and look West. You should see a set of double-doors. Go through
these into a short corridor with two doors on either side. Go through the first
door on the right and down some stairs into the basement area. 

This is probably the trickiest part of the level. You need to get an Orderly's
suit, and the only two around are currently occupied! The most successful way I
found was to get the orderly who wanders through the two rooms to the right and
out into the main corridor. Head into the first room, where you'll see a table
and chairs and a coffee machine. You might be tempted to sedate his cup of
coffee on the table, but the other orderly across the hall always seems to see
him collapse!

If you stand at the door beside the coffee machine and wait till the wandering
therapist has come and gone. Then, when the orderly stops to drink his coffee,
throw a coin to the NW corner of the room. He'll kindly go and stand in the
corner for a moment, giving you time to sedate him. Get his suit and his cell
key and then drag the body back out the way he came in - there's a container
just outside the door. You need to be careful of your timing dragging him out
because of the patrolling guard.

If you're having trouble with taking him out as per above (I found that on the
harder difficulties, he tended to just ignore the coin toss), you can try
standing just behind where he drinks his coffee. Then just wait for him to walk
in front of you and turn his back. Quickly take out the sedative syringe and
take him out. On the easier level, this kept alerting the other orderly, but for
some reason, when on Expert, it worked like a dream!

Once he's nicely tucked away, continue on to the end of the main corridor and up
the stairs. You are now in the Medical Wing. Go through the door straight in
front of you and into the cellblock type area. Go down the metal stairs and
you'll find the missing CIA agent in a the third cell on the left. Have a chat
with him and then sedate him.

You may need to watch out for the orderly who patrols the cells, especially on
the harder difficulty - he can sometimes see you from the cell across the room.

Once he's taken care of, you'll now have three targets to take out. Head back to
where you left the therapist's suit but don't change back. If any of your
targets see you in the therapist's suit, they'll head for your office for a
session. You can use this method to get each of them alone and easily kill them,
but it means hiding the bodies and making your presence felt.

Alternatively, you can kill all of them by accidents.

Continue on down the corridor from where you killed the orderly and head up the 
stairs. You should find yourself back in the corridor with 2 doors in either
side. Head back through the double-doors to the room with the large fireplace to
the left. Head up the stairs just before the fireplace and turn down the
corridor to the right at the top. The first door on your right is your own room-
room A, but much more interesting is the next room on the right.

There is normally a guard leaning against the wall just outside the room. Just
wait a moment and he'll head outside for a smoke. Once he's out of the way, head
into the room, where you'll see a pot connected to a blue gas tank. Go to the
tank and sabotage it.

Now go back past your own room to the top of the stairs. There is a door just at
the top of the southern staircase, go through there into the therapists office.
Go through the doorway just past the mirror and straight ahead to the balcony.
There is a wall-mounting to the right of the balcony - place a bomb here.

Head back downstairs to the room with the fireplace. From here you can see into
the room below the balcony. You'll recognise it from the large golden globe in
the centre of the room. One of your targets keeps a hidden bottle of booze
there. If he's in his room, wait for him to go to the globe and then blow the
bomb. If he's not there, move on to the next target and you can get him later.

With the fireplace on your left, head through the double-doors to the east and
down to the end of the corridor. Go to the last door on the right, should be an
open door. This will bring you to the gym. One of your targets likes to lift
weights here. Wait till he's starting lifting and then move behind the bench so
you're standing at his head. When he finishes, he puts the weights back and then
lies there resting for a moment. Make sure no-one else is about, and you can
just push the weights onto his neck, killing him.

Head back to the room with the fireplace. If you haven't blown the bomb yet,
wait here till the target is at the globe and blow it now. Once that's done,
that should be all three targets eliminated (and all by accidents, how

Once they're all taken care of, you can head back to the changing rooms where
you left your suit, change and head back to the gate where you started. The
morgue is the building to the East of the gate. Wait till the patrolling guard
is heading back to the main security hut, and slip inside. Once there, give the
CIA Agent the antidote, and head for the exit.


A New Life

Weapons: No weapons needed.

For this one, I used some drugged donuts to take out the surveilance agents and
hence get a suit, then was able to isolate the wife for sedation and to get the
microfilm which is hidden in her necklace. Then it's just a case of waiting 
upstairs to get the main target alone and make a quick escape.


Follow the road around the corner till you see the yellow hot-dog van. As you
arrive, the caterer will have just gone to head inside. In the back of the van
are some donuts. Give a quick glance to the left of the house - an agent stands
there for a short while - and when the coast is clear, inject some sedative into
the donuts. Now just move to one side and wait for the caterer to return. When
he does, he'll take the donuts and bring them to the white surveillance van
across the road. Give the agents a chance to get the donuts and bring then
inside, then it should be nap time for them both!

There are two advantages to taking them out. The first is that you get immediate
access to an FBI Suit, but also, you can steal the video cassette, stopping all
the cameras from working, not necessary for this walkthrough, but can open up a
few more options for you.

(There is also a mobile phone in the van which you can use to call the target.
Doing so makes him stand right in the window in front of the house - easy target
for a rifle if you were so inclined!)

So, once you have the suit and video, leave the van, but don't head for the
target's house just yet, you have one more item to get. Directly opposite the
target house is the local vet's place. Head around the side of the house (beside
the garage), and at the back you will find a window you can climb through.
Inside you will find a bottle of ether. Grab that and hop back out the window.

Now we can go to the main house. Just walk straight up to the front door and
inside. Head straight for the double-doors in front of you and then up the
stairs. You might meet the target on the way, but just ignore him and go through
the door in front of you. Take the door to the right and again directly in front
and you should be in the daughter's bedroom. Pour the ether on the panties and
then head back down stairs. The ether will take care of the agent who patrols
upstairs (should teach the pervert a lesson!).

Once back downstairs, go through the patio doors and head into the indoor
swimming pool on the right. If you're lucky, the target's wife will be there, if
not, you may have to wait for her. When she's finished in the pool, she'll head
through the frosted doors. Follow her through and use the sedative on her there.
The timing has always worked out fine for me with the agent who sometimes comes
into that room, but be aware of him just in case. Quickly drag her body into the
steam room (you may have to manoeuvre her a bit to let the door close). Take the
necklace from her and you've just acquired the microfilm.

Now it's time to take out the target. Leave the shower area through the door
into the house and take the door on the right, this should leave you at the
bottom of the staircase. Head up stairs and move down to the far end of the
hall, to the top of the second staircase. Wait here till the target comes up the
stairs. As he's about to enter his room, move towards him and follow him inside.
While he's at the desk, take him out with either fibre wire or poison. He has a
nice handgun you can grab while there if you want. 

Leave the room and head back down stairs. You need to be quick now as it's only
a matter of time before the body is discovered. (Basically you can just run from
here on). From the bottom of the stairs, go South through the double-doors, out
the front doors and run back over to the van. Get your suit back (saves you the
suit retrieval money) and run back to the gates in the road beside where you


Thanks to Knight Ducharme for the following:

I have figured out a much easier way to get the microfilm.

Simply go into the basement, the door is in a room with a bunch of wet 
sheets hanging, and go through another door down there. On a shelf to the 
left you will find lighter fluid. Go back upstairs and exit to where there 
is the outside pool. At the front of the pool, near a little table, is a 
grill. Rig the grill and enjoy. The microfilm will be able to be aquired 
after she has 'cooled off'


The Murder Of Crows

Weapons: No weapons needed, but some might find the Silverballer useful for
taking out Raymond.

Main problem here was finding the location for Raymond, even using the guide 
below, if you're not quick enough, you can run out of time, which means that
either Raymond or Angela will kill their target. You can take as long as you
like with Purayah he doesn't seem to get too agitated when the others seem to


>From the start, you're supposed to follow the guy in the red bird suit with the
briefcase. He uses a few different paths, but always ends up at the same
location - the NW corner of the map where the crows have their HQ.

Ignore the bird with the brief case and head towards the NW corner. You'll see
the building that's guarded by the other crows. Just south of that is an
alleyway. Head in there and you'll see two men sitting at a table to your right
and a piano being held up by a rope in front of you. You need to get up there,
so look to your left, East, where you'll see a platform you can climb onto, from
there follow the platforms and ledges till you get to the winch holding the
piano. Plant a bomb there and climb back down.

Now we need the location of Raymond, he'll be above one of the three bars. The
easiest way to find out which one, is to wait for the brief-case to be delivered
and then go to each of the three bars. Just stand outside for about 30-40 secs.
Raymond's patrol takes him out to the balcony, but he doesn't go outside until
after the case is delivered.

All three possibilities will basically work the same way - there'll be a side
alley beside the bar, down which a waiter will come to dump some rubbish. The
also all have their own resident drunks who wander in and out. Make sure the
drunk isn't watching and sedate the waiter. Take his suit and stash the body
into the skip. Now head into the bar and find the staircase (there's usually a
lock to be picked so make sure no one's watching). At the top of the stairs
you'll find a set of rooms with Raymond in them. Usually a good idea to save
here. Find a way to sneak up on him and kill him, will differ slightly for each
location. Once he's dead make sure to take his walkie-talkie. You'll then keep
getting updates from Angelina as to her location. She'll also appear on the map.

What you want to hear is that she's heading back to the music shop alley -
that's where you planted the bomb. When she says that, make sure you're there,
ready. When she nice and kindly stands under the hanging piano, blow the bomb
and that's two down, one to go.

To get into the crow's HQ is probably the trickiest part of the level. It's all
down to timing. If you look down the alley beside the bookstore, a yellow crow
will stand outside the back door for a smoke. You need to wait till he's gone
inside and then make a dash for that door - but none of the other patrolling
crows can see you. So, probably another good save point here!

Just inside the door to the left is a closet, quickly hide in there. Wait for
the smoker to go outside again, then leave the closet and go through the door to
your right. Just inside this door on the right hand side is a chest-of-drawers.
Go to the far side of this and crouch down. When the smoker comes back he'll
stop right in front of you facing away. Sedate him and take his bird suit. You
should probably drag the body back to the room with the closet as well -
sometimes it's found, sometimes not!

Now go upstairs and through the door into the room with our last target and the
diamonds. It's easy enough to kill Purayah and stash the body in the container,
just watch out for the patrolling crow who sticks his head into the room. Once
he's dead, take the briefcase and leave the hotel, front door will do. Now go
back to the alley beside whatever bar you killed Raymond in and change back to
your suit. Then go straight to the exit.


You Better Watch Out...

Weapons: None as per usual

For this, it was a case of sneak upstairs, get hold of Santa's suit and using 
that for primary access. Then I had to use the aphrodisiac to get Chad alone and
away from the party. Once he's gone for a flight off a balcony, it's easy to get
an agent suit nearby and use it to get access to the Studio Floor where Lorne's
bedroom is. It's simple enough to throw him off a balcony as well and make your 


>From the start, you want to right up to the wall directly in front of you.
There's a lift just around the corner to your left, but there's a camera above
it. You need to stick to the wall as you go around the corner - squeeze between
the staff member at the corner and the wall. That way you can call and enter the
lift without the camera seeing you.

When the lift arrives at the main house, you'll see a man in a white coat
waiting to greet the visitors. Walk past him to the ledge directly behind him.
Give a quick look to make sure no guests are watching and jump the gap to the
balcony. Go through that door and through the door directly in front of you.
This will lead you into the kitchens where, hopefully, you'll see a very drunk
Santa. (If not, you may have to wait a bit for his return). Sedate him , take 
the Santa suit and stuff the body in the container. You'll also see some 
sausages in the kitchen - there's one on a counter and one on the floor beside 
the bin. Poison one of them and take it with you.

You'll see two doors in the NE corner of the room, take the one to the East and
go through the door in front of you. You should be standing behind the bar
beside the barman. There's a bottle of aphrodisiac on the floor, grab that and
go back through the door. Take a left in the corridor and go through the door.
Continue to the end and take a left, this will bring you back into the bar. Go
up to the bar, and there should be a martini glass on the counter to the right
of the barman (if not, you may have to wait for a white coated waiter to bring
it back). Once you find the glass, walk up to it and add the aphrodisiac (the
barman doesn't seem to bothered - probably does the same himself!!).

Now go through the double doors to the South out onto the balcony. Swing left
and you'll see an outdoor pool with one of our targets - Chad - relaxing. You
need to wait for the waiter to bring the glass out to Chad, he'll have a drink
and the next time the girl sits next to him, they'll both get up and head off to
a room. Wait for this and then follow them.

As you follow them, you'll enter a pink corridor, in the middle of which are two
people making out. As you approach, they'll stop and the man will walk away. The
woman will gesture for you to follow her and go through the door beside her.
DON'T FOLLOW HER! I'm not sure if you noticed, but when the level was loading,
it showed the pictures of your two targets, there was also a third figure there
in shadow with a '?'. This is your third target. We'll come back to her in a

Keep following Chad to their room. They'll go in where the woman will proceed to
'entertain' him. If you stand to one side you can keep opening the door to
admire the show! Once they're finished, the girl will head back to the party,
but Chad will turn left and go through the door at the end of the corridor.
Follow him down the stairs and he'll come to a balcony where he'll stop for a
smoke. What else can you do, but give him a gentle shove over the edge!

Go back up the stairs to the pink corridor. There's a bodyguard who patrols
through here regularly. He goes through the same door that Chad did, but stops
at the top of the stairs. Wait for this, then sneak up and sedate him. Don't
take his suit just yet, leave him there. It's time to take care of our mystery
guest. Go around the corner to the room where the woman went. This is definitely
a good save point as the timing for the next part might take a few goes. 

Enter the room and it will jump to a short cut scene which will end with the
woman standing behind you, where she's about to pull a syringe of her own and
kill you. Quickly turn around and head-butt, punch her to knock her out. Once
she's down, use the poison syringe on her to finish the job. That should give
you a nice silent kill that won't screw up your rating at the end. Don't bother
taking her gun.

Go back to the bodyguard you put to sleep and take his suit. Go back through the
pink corridor to the double-doors and straight till you see the waterfall to
your right. Walk through this and out the other side, continue straight and take
a right to where you'll see a door guarded by two bodyguards. Go through that
and to the lift ahead. Take the lift up to the Studio Floor. We have two tasks
here, to kill Lorne and to steal a video cassette. We'll grab the video first.

Go through the double doors ahead of you and take the door to your left. This
will bring you to a security area where you'll see a few desks with computers on
them. One of the desks has the video at the corner, just make sure no one's
looking and grab it. Once you have it, go back through the door you entered.
Check you're map to see where Lorne is located, he'll either be in his bedroom -
straight ahead and to the left - or in the studio - behind you. Hopefully he's
in the studio, if not, go back towards the lift and wait here till he is.

Once he's out of his bedroom, go through there - the large room with a balcony
to the South. As you enter, you'll see a door to your left leading to his
bathroom. Drop the poisoned sausage outside this door and then go in to the
bathroom. Use the map to watch as Lorne enters the room and passes the bathroom.
Wait for him to go to the balcony - gives the poison a chance to shut his
annoying mutt up! Then leave the bathroom and go straight to the other side of
the bedroom. Turn left and you'll see Lorne through some doors standing with his
back to you. Another perfect opportunity to test if man can fly! Sneak up and
push him over the edge.

Right, it's time to vacate the premises! Leave the bedroom and go back through
the double-doors to the lift. Take it up to the Helipad. Follow the corridor
around and go through the door. There'll be a guard beside some doors in front
of you, walk up to him and let him search you for weapons, then go through the
doors and up to the helicopter.


Thanks to Daniel Loughran & Andrew Donnelly for pointing out the following 
potential problem:

Apparently, sometimes, at the end of the level when you try to escape, you enter
the lift but there is no option to bring you to the Helipad. It looks like this
is something that either happens if you've alerted guards to your presence, or
it's possibly a bug in the game.

If anyone else has come across this, can they let me know? Specifically whether
it only seems to happen when there's been an alert.

If it does happen, you can also finish the level by going back down to the yacht
where you started.


Death On The Mississippi

Weapons: None

The first three targets on the lower levels of the ship are easy enough to get
alone and push over various railings. Then it's a case of managing to get a 1st
class pursers suit to get access to the top level, where I had to isolate each
of the other targets to take them out (being careful with the bodies in the 


You've seven kills to make on this level, so let's get to it. First thing you
need is a change of clothes. Go up the stairs in front of you and through either
set of double-doors at the top. Ignore the stairs here, but go through the
double-doors between them. This should lead you to the main cabin deck. Go right
down to the end and through the double-doors there. You are now in the more
exclusive cabins. There's a purser here wondering around whom we need to sedate.
He uses the toilets, but you're more likely to get caught there. Instead, look
to the room towards the SW corner of the room, room 324. Wait near there and the
purser will come over to the room, look around and then go inside to have a
drink. Follow him inside and sedate him while he's drinking. Take his suit and
his master key card. You can leave his body where it lies, it should be fine

Now it's time to start taking out some of these gang members. Go back through
the double-doors to the main cabin hallway. About half way down there's another
corridor running East-West. Turn left, East, here and go through the door in
front of you. One of the gang members comes out here for a smoke. It's just a
case of waiting till there's no one else on deck and pushing him over the

Go back through the door and straight across the hallway where you'll see a
staircase going down in the right-hand corner. Go down there to the staff deck.
Go through the door, take a left along the hallway and left again at the end.
Take the door on the right in the corner and down the steps. Turn around and go
through the door in the corner. Turn right in the middle of the corridor and
through the door ahead. This will bring you to the main engine room. Directly in
front of you is a large machine going round and round. If you wait just inside
the door, another gang member will come towards you and lean on the railing
here. Just make sure the guy to the right isn't looking and push him over. 

Go back the way you came - through the door, take a left, up the stairs, through
the door, take a right in the hallway, down to the end, take a right, through
the door in front of you, up the stairs, left, left again on the carpet and
through the double-doors ahead back into the VIP Cabin area. Look for the room
to your right - 323 - and use the key card to enter it. Inside you'll find a
tuxedo suit and a VIP Pass, grab both and leave the room. Straight ahead and to
the right is a staircase going up to the VIP area, it's guarded at the top by
two men. Go up there and through the door ahead of you in the North wall. This
will bring you to the VIP bar. If you look left you'll see a set of double-doors
with a guard and another single door beside that. It's that last door you want
to go through. It'll bring you to a small room with a poker table. There's
another door on the opposite wall, but you need to be careful here. Two men come
into the room to play poker, who don't like to see you picking that lock or
entering that room. There's also a guard who patrols the room ahead, but you can
open the door and look into the room when he's there, just don't enter it till
he's left. Might be a good save point!

In that room, you'll see a closet straight in front of you, there's a 1st Class
Purser's suit just to the right of the closet, you need to get that. Once you
have it, you're safe in the room. Leave via the other door - East wall - and
turn right. Take the first door on your left which should bring you back to the
top of the staircase guarded by two men. Across from them, you should see
another door, in the East wall, with Private beside it. Go through that and head
to the right. As you go around the curving walkway, you'll a staircase going up,
ignore that but stop underneath it. Another gang member patrols along this
walkway and when he comes from straight ahead and gets beside this staircase, he
stops to admire the view. Another simple push and that's three down!
Unfortunately that's the last of the easy kills!

Continue around the walkway and take the door on the right into the kitchens.
Just inside the door on your right you'll see a cake. Grab that and you'll be
told to bring it up to the bossman. Head back out the door and around the
walkway. Take the first staircase you see which will bring you up to the private
deck. In all, there's four targets and two civilians permanently up here, with
another civilian who comes and goes. You need to kill each of the targets
without anyone seeing you and get the body stashed out of sight. I'm sure
there's numerous ways of doing this, but this is the one that worked for me!

Go past the guard on the door - he'll search you as you do - and through the
door. We'll dump the cake first, go straight ahead through the door and straight
again into the Skip's office. Put the cake on his desk and return the way you
came. Just before you go through the door to the guard who searched you, take
the door on your right into the bathroom. One of the gang members stops in here
to relieve himself, make sure he doesn't leave alive!

Now you need to take out the guard on the door. You'll need to time it around
the other gang member who comes along the West walkway and the purser in the
game's room who sometimes head's back downstairs. When you do kill him, drag him
to the bathroom, but don't forget to take his shotgun with you - anyone who sees
that lying around becomes alerted! As an alternate to the bathroom, you can drag
him down the East walkway about half-way, he should be fine there. 

Now for the awkward one! He seems to change his route sometimes, but way I found
to get him was to place the shotgun and stand beside it so that he would walk
past me and stop to pick it up. As he does so, take him out and hide the body -
and the shotgun!

That just leaves the bossman! Go back to his office and just wait for a good
opportunity to kill him. Be careful of the other purser (his VERY close friend!)
who comes out of the bathroom. Drag his body through the door to the West into
his bedroom. Here you'll find his safe which contains the pictures you need.
That's the lot, now you just need to head down to the emergency raft to escape-
I'm sure you can find the way!


Till Death Do Us Part

Weapons: None

Possibly I got lucky here, although I tried it a few times the same way and it 
worked each time. I was able to catch the groom alone and get his body hidden
without anyone seeing him. Then it was just a matter of waiting upstairs in the
father's room for his arrival and an easy kill.


This is quite a simple mission after the last one. You have just two targets and
will need only one change of clothes, which is simplicity in itself.

Walk along the boardwalk and take a left, take the passage to the right between
the two buildings. This will lead you to the front garden where many of the
guests are partying. The closest guest to you - ahead and to your left - has
obviously been partying too much and is feeling the worse for wear. Follow him
into the building to your left and wait for him to pass out. He's now as good as
sedated, so relieve him of his Party Invitation and Guest Suit.

Now head up to the main house and go through the main doors with the two guards.
Take a right around the staircase and take the corridor to the right before the
double-doors. (If you see the bride on the way, you can have a chat!). You'll
see a door with a Private sign beside it. Go through into the kitchens. Don't
worry about the waiters, they don't seem to mind your presence. (This is a
good save point!).

You'll see the wedding cake on a table, when no one's looking, poison it. Now
hide in the closet. After a short wait, the groom should come into the kitchen
for a taste of the cake. As the poison starts to kick in, leave the closet and
get beside him. As soon as he's down, drag the body to the container beside the
closet and hide it.

Once that's done, go back into the main hallway and straight across to the
washrooms. You now need to sneak upstairs to Papa's room. You can take you're
time as he won't be here for a few mins. When you're in the washrooms, you want
to pick the lock on the door to your left. Make sure the door you came in is
closed first. When you pick the lock, don't go through yet. There's a guard who
constantly patrols back and forth in the hallway ahead. You can keep opening the
door and watch him pass, he won't bother you as long as you stay in the

When he passes to your left, wait a moment and then make a dash up the stairs.
Stop as soon as you get to the top. You want to turn left and go through the
door on your left, but be careful to stay close to the wall as there's some
guards at the other end of the hall and if you step out too much they'll see
you. This will bring you to an empty room, just follow it around and go through
the door. You are now in Papa's room. Go hide in the closet.

You may have to wait a few mins for Papa to turn up, but if you get the message
that the priest has asked for the bell to be rung, that means he's finally on
his way. You just need that essential requirement for any good assassin -

When Papa finally shows up, he'll turn on the TV and sit in the chair directly
in front of you, how convenient! Just sneak up and take him out. You can hide
the body in the bathroom behind you if you want, but nobody ever discovered it
when I just left it in the seat!

That's basically it, now you just need to return back to your boat. Go back the
way you came to the top of the stairs. Move the camera so you can see downstairs
and go for the door back into the washrooms when the guard goes past. Don't
worry if he sees you, he'll just tell you to leave the area, so just go into the
washroom. Go back to the main hallway, out the front doors and go back to the
building where you changed suit. Change back and go back to your boat to escape.


A House Of Cards

Weapons: None

Only problem with this level is the amount of waiting involved, I'm sure there's
much quicker ways to finish it, but this guarantee's the Silent Assassin every
time. I took out Schmutz out in the lift and used his suit to meet the Sheikh, 
eventually got him alone for an easy kill. Then it was a case of using the fire-
alarm to get access to the scientists's room for another short wait and easy


I've always enjoyed the hotel levels of the Hitman series and this one is no
exception. The only problem is that if you want to get the Silent Assassin
rating, you will definitely need a lot of patience!

So, go through the front entrance of the hotel and around to the main reception
area. Go to the reception desk to your right and talk to the receptionist.
She'll give you a key card to your room and explain that it will only work to
get you to your own floor. Now head up the nearest set of stairs and over to the
two elevators. Throughout this level you will only use the lift on the right!
Enter the lift, but don't send it up to your floor. Instead, when the doors
close, climb through the hatch and get comfortable for your first wait.
Eventually one of our targets, Schmutz will use the lift. If you look at your
map and you see a target get in the other lift, don't worry about it, he's the
scientist and we'll be coming back for him later. Schmutz usually heads for the
lift about the same time as the Sheikh arrives. If you want to keep an eye on
him on the map, switch it to the Casino level and he'll be between the bar on
the right and the toilets just below it. If you're tempted to try to take him
out in the toilets, feel free to try - I just kept getting interrupted by other

When he does come to the lift, wait for it to start to move and strangle him.
Take his suit and the key card to his room. Hop back down (make sure the doors
are closed first) and exit the lift onto the 7th floor. Turn left around the
corner and take a right where the corridor branches. go right to the end, turn
left and follow the corridor to the room in the corner, suite 707. You'll find
the DNA Case just inside the door. Grab that and head back to the lift.

Go back to the Lobby, head down the stairs and swing around to the right to
enter the Casino. Stick to the right-hand side and you'll see a set of double-
doors ahead. Take them (it means you'll avoid all of the cameras covering the
casino floor) and go through the doorway to the left. Go straight through the
double-doors ahead of you to the bar. On the far side of the bar you'll see a
cordoned off area with two guards, approach them and allow yourself to be
searched. Take the first left and the right and you'll see the Sheikh sitting
there. Approach him and he'll talk for a moment before sending a courier to get
the payment case. This is the next long wait. Finally the payment case arrives,
but you can't go anywhere yet, the DNA case now has to be brought back up to the
scientist for testing (if you try to leave now you'll be shot).

Eventually the Sheikh will receive a call on his mobile from the scientist
during which he'll leave to go outside. Take the payments case and follow him
out and when he stops to talk on his phone kill him. Make sure you still have
the case and head back to the bar. Return past the toilets and up the stairs to
the main reception area and the lifts. Take the lift up to the 7th floor, and
while it's travelling, climb the hatch and leave the payments case there. Hop
back down and turn left after exiting the lift. Go to the end and turn left
again and you'll see some doors on your right leading to a balcony with a member
of staff having a smoke. You can ignore him, he's too engrossed in his smoke to
notice anything else, and between the sets of doors is a lattice you can climb
up. At the top, shimmy to the left and climb through the window (keep an eye out
for the patrolling cop.

Head to the right and around the corner. There's a door on the left marked Staff
Only. In there you'll find a member of staff who walks about and then sits down
for a bit. Use the map to see when he turns away from the door and goes to sit
down. Quickly sneak up and sedate him. Take his suit and 8th floor key card and
dump the body in the container. Head back out the same door and go straight to
the end of the corridor. Turn to the left and follow the corridor around until
you see the emergency exit doors on your right. Activate the alarm beside them
and go through. Go up to the next set of doors, but don't open them. No one can
see you head for the scientists room, so you're best bet is to wait here till
the fire alarm stops and then open the doors and go straight to the room at the
end. You have plenty of time before the scientist and his guards get back. Once
in the room, go into the bathroom on your left and wait just inside the bathroom
at the opposite door. Get your weapon of choice ready!

Watch on the map as the scientist leaves his guards and enters the bedroom. As
he does so, open the door and you'll see his shadow pass by as he goes to look
out the window. Take him down and then go back through the bathroom. Sneak up
and sedate the guard in the other room and take his suit. 

Now you can walk out of the suite and head back to the lifts. Take the lift back
to the lobby and climb the hatch to change back to your suit and grab the case.
Leave the lift, swing around to the right and head back into the casino, but
keeping to the left this time. You'll see a set of double-doors ahead with an
Exit sign above them. Go through them, through the doors ahead and up to the car
to escape.


Thanks to Dante Redfield for this alternate (and definitely quicker) solution:

Firstly you'll want to take the W2000 with the best scope and silencer that 
you've got avalible also get the bolt action and light frame to make your 
shot all that more satisfying (I'm not sadistic...honest).Go into the hotel 
but ignore the reception instead head staight into the casino and then into 
the toilet, hide around the side of the cubicles and wait for the civilian 
there to stand in front of the mirror SNEAK behind him and use the seditive 
syringe on him then drag him around to the side of the cubicles too (the 
reason will become clear soon).

Run back into the lobby and head up the stairs and enter the lift on the 
left and climb onto the roof then wait until the scientist enters the lift, 
use the fiber wire on him then take his room key card, drop back down into 
the lift and take the diamonds, leave your rifle case on the top of the 
lift, not like it's gonna go for a walk.

Ride the lift back down to the lobby and go back to the toilet and go back 
to where you left the civilian and bring up your map, what your looking for 
is the guard that was with the scientist he stands in the bar between the 
two pillars, you really can't miss him. All you've gotta do is wait for him 
to enter the toilet, he always uses the cube nearest to where you should be 
hiding. When you see him heading towards the loo move out infront of the 
mirrors and wait, He'll see the civilian and run over to investigate, whip 
out your seditive syringe again and use it on the guard before making sure 
his body is nice and hidden naturally you'll want to be taking his pistol 
and outfit, the only other person that uses the toilet is Henrick but he 
won't notice two bodies flat out on the floor.

Now you need to run back into the lobby, up the stairs and into the right 
hand lift your second mark uses this one, as before get in and climb up and 
wait for Henrick to use it, then fiber wire him too. Take his pistol if you 
want to fill up your armoury at your hidout. Drop down out of the lift then 
call up the lift with the scientist on the top. Nip in and take back your 
rifle case, leave the diamonds there for later, Ride this lift up to the 8th 
floor and walk around to the scientists room (not hard to find, it's got two 
guards outside and one inside) use the key card to get in then sneek up 
behind the guard in the lounge area and take him as a human hostage then 
knock him out.

Walk into the bedroom and call the sheik on the cell phone and head out onto 
the ballcony and get your rifle out and wait, check your map on the casino 
to keep track of the shik, then he's out side take your shot. He walks right 
into the corner opposite the door and stands there so it's easier to get a 
fatal head shot.

Once he's down pack up your rifle and leave. Enter the lift with the 
scientist on it and ride it down to the 7th floor, if you look at your map 
theres a point of interest over to the left, check it out and feel sorry for's not her fault....probably. Follow her in and watch her...purely 
for the comedy value, when she's done her thing head out onto the balcony 
and leap over to the balcony leading to what would be your room.
Enter and unpack your rifle (reason will become clear) put your rifle into 
the case this way you'll avoid the 'Custom Weapon Retreval' fee, sling any 
other weapons in there for ease, next walk out and get into the lift that 
has the diamond case on it, pick it up and leave your now empty rifle case 
and ride the lift all the way back to the lobby, head into the casino and 
head for your exit point and leave.

If all goes well then you'll have 3 kills, 2 close combat, possibly one body 
found and no witnesses. one Silent Assassin rating coming your way.

I've tried this route several times and I swear on my Xbox's grave that it 


Thanks to Dave Haire for this alternate solution:

Loadout: Silenced and as accurate as possible sniper rifle.

Step 1: strangle the chemist in the left elevator as he gets in, take his 

Step 2: Go to your room (701) and assemble your sniper rifle and place it on the

Step 3: strangle the afrikaaner in the right hand side elevator .

Step 4: as in your strategy set off the fire alarm to let you into room 803. Use
the mobile phone to call the arab dude downstairs. He'll go outside to take the

Step 5: Sprint to room 701, elevator is quicker than trellis, grab the rifle and
climb over your balcony onto the handy ledge. Head shot would be best here.

Step 6: pack your rifle away and escape.
Now I never had any problem with not taking the payment briefcase with me while
I escaped, and you have to pay for weapon recovery if you leave your rifle to
it's best to take that.

I managed to get all of this done in 10 mins quite easily and it means no
sneaking up on people and no messing about with outfits.


A Dance With The Devil

Weapons: None

This was the level I first completed by just going on a kill-frenzy and leaving
no one alive - didn't even affect my notoriety (no witnesses!). It's easy
enough to get the guard's suit from the receptionist and then get a suit for 
the heaven party (not forgetting the video cassette!). Once up there you can
get both the CIA Agent and Eve alone for easy kills. Then, using the CIA 
Agent's suit for access to the basement party, again it's fairly easy to get 
Vaana alone. Not to forget Maynard, who leads you to a room for a private


Go through the glass doors into the building and talk with the security guard
behind the desk. Don't worry about the camera, it's unavoidable but we'll be
getting the video cassette soon. Follow the guard through to a small room and
sedate him when he stops. Take his suit. You don't need to worry about his body,
it'll be fine where it is. Go back into reception and through the door to the
NE. Go down the stairs and through the door into the garage. Head up the ramp to
the small security room to the left at the top. Inside are two guards and, just
behind the door, the video cassette for the cameras. You should have no trouble
stealing it, the guards never seem to be looking.

Now head back down the ramp, take a right and go left when you see the further
down-ramp. There'll be a stretch limo in front of you, but if you look to the
back door of the white trailer to your right, you'll find a guest suit for the
heaven party. Change into that and head back up the ramp.

Go to the lift on the right, you'll be searched by the guards on the way in.
Take it to the top floor. Welcome to Heaven!

Go through the doors in front of you into the main party. Go through the doors
to your right, around the staircase to your left and through the doors. Take the
first door on the right into the ever reliable toilet (is it just me, or is it a
very dangerous world to need to take a piss!).

If you wait here, the CIA agent will arrive and use one of the cubicles. Kill
him there and take his suit. You can leave his body in the cubicle, though you
may have to move it a bit to get the door to close! Also take his Desert Eagle -
you might need some firepower later. Don't worry about the rifle - there's very
little ammo - unless you want it for your collection.

Now go back to the large staircase and go through the doors to the South. Walk
to the end of the corridor and through the first doors you find. This is Eve's
office. Hopefully she's still finishing off her performance, in which case hide
just beside the door - on the side of the window. When she enters the office,
she'll stop right in front of you - too good an opportunity to miss! If she's
already here, you'll have to let the door close as you sneak up on her!

Either way, once she's dead, check out the laptop on her desk to retrieve the
information you need. Then head back out of the office, go left, through the
doors and back to the lift. Return to the garage, but climb through the hatch on
the way down. This way you can cross to the lift to the basement without being
searched for weapons again. Take the lift down. Welcome to Hell!

Go down the hall and through the doors. Follow the corridor around till you see
the doorway to your right. Wait around here for Vaana to come along. When she
meets you, she assumes you're the CIA agent and asks you to follow her to her
office. On the way, don't walk too close to the bar - your last target is the
barman and you might as well finish with Vaana before taking care of him.

Once ye get to her office she asks you to remove the mask. Use the short time
before she asks you again to knock her out with the head-butt and punch. Once
she's down finish her off with the poison. Now head back to the bar and trigger
the talk with Maynard, your last target. He'll ask you to follow him and lead
you to the torture chamber, which he'll lock and it's a fight to the death. Try
to kill him with as few shots as possible and you should still maintain your
Silent Assassin rating. Once he's dead, get the key from him to get back out and
return to the garage, either via the lift, or head to the North to the
staircase. The exit vehicle is marked on the map, go to it to escape.


Amendment XXV

Weapons: W2000 Sniper (Ensure you have it upgraded for precision and silence.
                       Also you'll need the Foil Padded Suitcase!)

The biggest problem here is making your way into and through the white house. 
Once I managed to get a museum guards suit, I found a way up to roof-level and
up some scaffolding to a carpenter's suit. That gave access to the rooms where
the VP roams. Then it was just a case of finding where an agent finally goes to
be alone for a smoke (and a sedation!). That suit give access to the rest of the
white house and the oval room. You can then have a shootout with Mark like in 
the last level, but it's just so much fun to have a use for the W2000 and taking
as much time as you want to line it up on his head for the kill!


Follow the tourists through the front doors and place your rifle case on the
conveyor. The foil padding will stop it setting off any alarms. Walk through the
metal detector and retrieve the case. Look to the west and you'll see some
double-doors with one guard. GO through the door to the left of them into a
small bathroom. Wait here and a member of the museum staff will come in. Sedate
him and take his suit. You can leave the body here, but you might want to move
it towards the back wall a bit so as it's not as visible when you're leaving.
Keep the rifle case with you.

Go through the double-doors with the guard and into the first room on the left.
In the table in front of you you'll find a key card for the main building and
the video cassette to disable the video cameras. Leave by the same door, turn
left and go through the doors in front of you into a dining area. Go through the
doors ahead into a long hallway. Go through the door on the right most of the
way down the hall and up the steps to the roof.

If you turn around, you'll see some scaffolding and a ladder. Climb the ladder,
but make sure to stop before the top. You'll be able to see into the window 
where two carpenters are talking. Wait for them to finish and not be looking
at the window before climbing up. This bit can be tricky, so maybe save here!
You need to sneak past both men to the second door on the left. Sometimes you're
luck and they both leave the room, but you still have to be very careful
entering the next room as they may see you there. Use the map to see when the
coast is clear. You need to go through that door, turn left and through the door
in front of you. You're safe now.

Keep going straight, through two more rooms until you're in a bedroom. There's
one more set of doors ahead to go through, but be careful as sometimes there's a
guard here. Open the doors from the side and carefully look inside. Once the
coast is clear you'll find a carpenter's suit near it. Change and climb out to
the scaffolding. Leave the rifle case here for the moment and climb back into
the room.

Go through the door to the left and you should be at the top of the staircase.
Head downstairs and through the doors to the right - you'll be searched by the
guard there. Go through the doors to your left and wait over by the grand piano.
Eventually the Vide President will come through from the circular room to the
East. You need to take him out as he's passing through this room. Walk right up
behind him till he stops and turn around then either use the head-butt, punch to
knock him down and poison him or poison him as he turns and starts to walk away.
Once that's done, take the West Wind Key card and dump the body in the

Now head back to the West, through the doors to your right, up the stairs and
through the door to your right back into the room with the open window. Climb
through the window, grab your rifle case and climb down the ladder. Head
straight West to the other end of the roof where you'll see some small
scaffolding and two square blocks sticking up from the roof. Leave the rifle
case between one of the blocks and the scaffolding. Now head along the wall,
but stop short of the door. A Secret Service agent will come out for a smoke. Be
careful here, a decorator also sometimes comes out! Sedate the agent and drag
the body over to where the rifle case is. Again, this is definitely a good save
point. Soon enough, all hell will break loose and some agents will run along
this roof, so the positioning of this agents body can be tricky. If it gets
discovered later, you'll have to reload it and try repositioning it.

Take the agents suit and head through the door. It's time to make our way to our
final target! Go to the end of the corridor and around to the right. Work your
way through the cubicles and turn right at the end. Go through the door, down
the stairs and through the door at the bottom. Go left, then right, then left
again to find the door to the oval office. Open it to trigger a cut scene.

After the cut scene the hell I mentioned earlier will have broken loose. You
need to follow Mark back to the roof where you left the rifle case, but you can
take your time - he'll wait for you! Also, although all of the agents are now
alerted and running around waving their guns, don't worry about them, they'll
still ignore you. So, head West through five doors and turn right to get back to
the offices. Go through the cubicles and back through the door to the staircase.
Head up and through the cubicles again. Go left and through the door ahead to
get back to the roof. It's during this that the body of the agent you sedated
might be found!!

Once you get to the roof, head straight for your rifle case. Take out the rifle
and you should be able to get a clean shot at Mark who's waiting at the other
end of the roof (kinda feels like cheating, but screw it, it guarantees a clean
kill!!). Once he's down, it's just a case of making your way back to the start.
Climb back up the ladder beside his body and through the window. 

Go through the door to your left and down the stairs. Go through the doors ahead
into the hall. To your left near the other end of the hall go through the doors
with the flag above them. Go through the door to your left, under the stairs and
follow the corridor down and around and keep going straight through the doors
until you're back in the first room you entered with the metal detectors. Go
right into the toilet and change back to your suit and then head for the front
door - you can go to the right of the metal detector - and straight to the gate
to escape.



You can't be rated for this level, it's really just a case of shoot everything
that moves, and maybe a few things that don't move just to be sure!  It's fun

To get it started, when you're lying on the slab and you can hear your heart-
beat, start wriggling the left analog stick. That should start the health bar
rising. Once it hits the top, 47 wakes up and you can start causing havoc with
your Silverballers. The first few seconds after he wakes up is in slow motion,
make good use of that time to get a few head-shots in!