Halo 3:ODST Achievement Guide and FAQ (Frequently Asked Questions) Started: 25/09/09 By LiamMcLuckie Contents: I Introduction II Achievements III Frequently Asked Questions (FAQ) IV Email V Legal VI Credits and ending I. Introduction --------------- Hello. This is a guide to help you get all the achievements in Halo 3:ODST. Some of them, for example the Vidmaster challenges, are pretty tough. I?ll do my best to explain in detail how to get each and every achievement. I wish you the best of luck, and I hope you have fun getting 1000/1000. I know I did. I also have a review of the game on www.gamefaqs.com if you wish to read my opinion on it: http://www.gamefaqs.com/console/xbox360/review/R136991.html ------------------------------------- WARNING: slight spoilers, probably... ------------------------------------- II. Achievements ---------------- There are 47 achievements in Halo 3: ODST for a total of 1000 Gamerscore. Here are some notes: -Unless there has to be a specific difficulty for the achievement, Easy difficulty is the best way to get the achievement. -Unless I say explicitly you can?t unlock it in either solo or co- operative, you can unlock it in either. -?Alone or with another ODST? means that you can do it in single player or in multiplayer campaign. It does not mean that you?ll get an achievement for something your team-mate(s) do however. You have to actually do what?s required for the achievement yourself to unlock it. -If you get stuck, try playing with friends (or play alone if you already are and you?re still having troubles and you?d prefer to give it a try yourself). Similarly, if you think you can do any multiplayer achievements by yourself, just use another controller to be player 2. --------------------------------------------------------------------- 1. Heal Up - Find the first Medical Kiosk and heal yourself. 5G When you first gain control of the Rookie, look around in VISR mode (press the X button) for a terminal on the wall with two glowing packs on it. It also talks, so listen out for it. Simply walk up to it and your health will be refilled. I got this without even knowing it. Even if you can?t find it straight away, there are many kiosks throughout the game you can use, so don?t worry. 2. Tourist Access and download the city map to your VISR. 5G You get this at the start of the game. Progress a little until you have to press the Back button to view the map. It will unlock then. 3. Dark Times Kill 5 enemies while using VISR mode. 5G I got this in Firefight, but it?s also possible to get in campaign. Just use the VISR (press the X button) and kill 5 different enemies. Make sure you only use the VISR mode indoors or in dark areas, using it in an already bright area causes the screen to burst into bright white light, obscuring vision. 4. Boom, Headshot Get 10 automag headshot kills in any level. 5G I got this achievement on the very first level. With the Grunt Birthday Party skull enabled, swap weapons when you start off with the Y button to equip the automag pistol. You can use another weapon if you prefer, but I think the automag is easiest. Go around shooting grunts and jackals (the enemies with shields) in the head. It?s possible to get the achievement without the skull enabled, but it isn?t nearly as fun. You can zoom in using the right stick (just press it in) for extra accuracy. 10 headshots will unlock the achievement. 5. Stunning! Stun a vehicle with an overcharged plasma pistol and quickly killed the driver. 5G Kill a grunt and take their plasma pistol. Find an enemy riding around in a ghost (purple Covenant vehicle that zooms about everywhere) and wait till they get close. Hold the fire button (RT) so that the plasma beam charges, then unleash it on the ghost. It should temporarily break down. After it breaks down, quickly go and melee the driver until he dies. If you?re having difficulty killing the driver in time, try Easy difficulty. 6. Ewww, Sticky Get 5 sticky grenade kills in any level. 5G Use the plasma and stick grenades (you can toggle the selected grenades with the LB button). When you throw (LT), make sure you actually hit the target so it sticks to them, otherwise it doesn?t count. Go for brutes because they are bigger targets. Make sure you get all five stick kills in one level, as the counter resets when you change level. This achievement isn?t particularly difficult. I find that it?s easiest to stick brutes right after they throw a stick grenade; there?s a short time period where they pause still. Take advantage of this pause to stick them. 7. My Clothes! Plasma Pistol Overcharge and quickly kill 10 Brutes. 5G For this achievement, fully charge the plasma pistol then shoot a brute. Melee him down quickly after he?s stunned. You have to this a total of 10 times. You?ll probably have to use more than one plasma pistol, they run out of charge pretty quickly. Note that this also works on jackals if you can?t find any more brutes. You have to shoot their shield first though, not their bodies. When their shield breaks, that?s your chance to melee them. 8. Pink and Deadly Get 10 Needler supercombine kills on any covenant. 5G Supercombine means that they have enough needles jammed in them that they all explode. Find a needler (grunts and flying enemies carry them) and aim at an enemy so the reticule goes red. Fire a constant stream of needles into them until they explode, then repeat. Brutes are the easiest targets for this and playing on Easy difficulty helps you kill faster and use less ammo. 9. Trading Down Trade weapons with a fellow character 5G This is so easy. All you have to do is hold the RB button in front of a marine to swap weapons with him. You can do this in the Uplift Reserve mission. One thing to consider is that you can?t trade weapons if your weapon has no ammo. You also cannot trade a weapon for another weapon of the same kind (an assault rifle for an assault rifle etc). 10. Headcase Finish any level with at least one Skull activated. 5G This achievement is done in campaign. Activate any skull you wish (toggle them on and off in the skulls menu in the campaign lobby) and complete a level. Silver skulls have no negative effects, and are pretty funny, so try them over Gold skulls for an easy time. Obviously it will be easier to complete on Easy difficulty but it?s your choice which difficulty you play. --------------------- Campaign Achievements --------------------- You unlock the campaign achievements as you complete each level. There are 8 levels in total. If you are just out for the achievements, Normal difficulty will be your easiest bet. After completing the game on Normal, I recommend you play through the game on Legendary difficulty with three other friends. That way you will unlock all the campaign achievements whilst minimizing difficulty. If you do want a challenge, feel free to attempt Legendary solo, or with one friend split-screen. You get the Campaign Complete: Normal, Campaign Complete: Heroic and Campaign Complete: Legendary achievements when you complete the game on Legendary, so you may as well not bother playing the campaign on Heroic difficulty. Completing any level on Easy difficulty does not unlock the following campaign achievements. 11. Tayari Plaza Complete Tayari Plaza on Normal, Heroic, or Legendary to unlock a new Firefight character. 30G Complete the Tayari Plaza level. This is the first level chronologically. Look for the Recon Helmet clue to begin the level. 12. Uplift Reserve Complete Uplift Reserve on Normal, Heroic, or Legendary to unlock a new Firefight character. 30G Complete the Uplift Reserve level. This is the second level chronologically. Look for the Drone Fighter Optics clue to begin the level. 13. Kizingo Boulevard Complete Kizingo Blvd. on Normal, Heroic, or Legendary to unlock a new Firefight character. 30G Complete the Kizingo Boulevard level. This is the third level chronologically. Look for the Gauss Turret clue to begin the level. 14. ONI Alpha Site Complete ONI Alpha Site on Normal, Heroic, or Legendary to unlock a new Firefight mission. 30G Complete the ONI Alpha Site level. This is the fourth level chronologically. Look for the Remote Detonator clue to begin the level. 15. NMPD HQ Complete NMPD HQ on Normal, Heroic, or Legendary to unlock a new Firefight character. 30G Complete the NMPD HQ (New Mombasa Police Department Headquarters). This is the fifth level chronologically. Look for the Bio-Foam Canister clue to begin the level. 16. Kikowani Station Complete Kikowani Station on Normal, Heroic or Legendary. 30G Complete the Kikowani Station level. This is the sixth level chronologically. 17. Data Hive Complete Data Hive on Normal, Heroic, or Legendary to unlock a new Firefight mission. 50G Complete the Data Hive level. This is the seventh level chronologically. 18. Coastal Highway Complete Coastal Highway on Normal, Heroic, or Legendary to unlock a new Firefight mission. 50G Complete the Coastal Highway level. This is the eighth and final level chronologically. 19. Campaign Complete: Normal Complete the Campaign on Normal difficulty. 100G For this achievement, you have to either complete the entire game on Normal difficulty solo OR co-op. You cannot, for instance, do the first three missions solo then do the rest in co-op. It must be consistent. Completing the game is not particularly hard solo, but if you really have problems, get some friends to play. It took me around 6 hours my first go. Oh, and just so you know, this achievement literally took about 5 minutes to actually pop up for me after the credits. I?m pretty sure you can complete levels on Normal, Heroic or Legendary (but not the full game, seven level Normal and one Heroic for example) and that will count. Just make sure that every level has been completed on at least Normal difficulty. 20. Campaign Complete: Heroic Complete the Campaign on Heroic difficulty. 100G Although this is supposed to be ?the way Halo is meant to be played?, I always do a Normal playthough then a Legendary one. You get the Heroic achievement when you complete Legendary, so it?s pretty pointless really. 21. Campaign Complete: Legendary Complete the Campaign on Legendary to unlock a new Firefight character. 100G This achievement is not as hard as you may think. It?s so much easier if you work together as a team of 4 in co-op. Make sure at least one of your team stays out of the fighting so people can respawn when they die. This is by no means as difficult as previous Halo games on Legendary. Make sure you complete every single level co-op (or solo if you don?t have LIVE). You can?t have the first half finished solo and the last half finished co-op. Make sure that nobody quits or enters the level midway through, as this disrupts everything. For example, one of my teammates quit on the last level, then another guy joined and we completed the level. Even though I finished the entire level, it said I didn?t because we were interrupted. This achievement may take a while to pop up. ----------------- Clue achievements ----------------- 22. Junior Detective Find the first clue unravelling the mystery. 10G Clues are the glowing yellow items you examine with the RB button to start a flashback mission. This achievement will unlock as soon as you begin the first mission (Tayari Plaza). I do believe the first ?clue? is the recon helmet. This unlocks when you find any clue, regardless of the level, however. 23. Gumshoe Find the 3rd clue unravelling the mystery, alone or with another ODST. 10G You should get this achievement at the start of Kizingo Boulevard, just examine the bent sniper rifle hanging on the wires in the beacon zone (look up!). You need to have completed Tayari Plaza and Uplift Reserve first. This unlocks when you find any three clues, regardless of the levels they are, however. 24. Super Sleuth Find the final clue unravelling the mystery, alone or with another ODST. 10G This unlocked for me at the beginning of Kikowani Station. To get it, you much find all the clues. The game tells you where to go when you press up on the D-pad, the ?correct? order you are supposed to complete the levels in is Tayari Plaza, Uplift Reserve, Kizingo Boulevard, ONI Alpha Site, NMPD HQ, then finally Kikowani Station. You can, however, complete them in any order. Do make sure, however, that you do these levels consecutively, and by that I mean do not replay any levels from the campaign lobby before you complete the game. --------------------------------------------------------------------- 25. Wraith Killer Kill all Wraiths in Uplift Reserve 5G For some reason, this only worked for me if I destroyed them with the warthog chaingun. Anyway, there are 6 wraiths (big purple covenant vehicles which fire big blasts of energy). Go through the level destroying them, taking care not to miss any. Since the wraiths are pretty formidable, I recommend Easy difficulty. Make sure you destroy them yourself: don?t let any marines kill any otherwise you won?t be able to get the achievement. 26. Both Tubes Get 10 Rocket kills on Kizingo Boulevard. 5G Once you start, find the big group of Covenant (5-7 enemies). Shoot one rocket then trade up with a marine for another weapon. Kill the marine and take the rocket launcher back. You should have 3-4 rockets now, more than enough for another 3-5 enemies. Just aim for large groups of grunts and jackals and you should be fine. You can repeat the trade as many times as there are marines, so if you only have one rocket left but need more kills, trade it to another marine, kill him then take it back. It should have refilled again, so ammo isn?t an issue. I also got this strategy from AnimeGURU475, which works brilliantly: ?Once you have the tank and have cleared out the entire first area (the area you spawn in) go back to where you spawned and there should be 2 people who both have rockets. This might be different depending on what happened during the fight, but this is where they were for me. Anyway let them get on your tank. They'll ride around on the tank and anything they kill with their rockets counts toward the achievement! They also seem to have infinite rockets as I'm pretty sure mine fired over 10 rockets before dying. This makes the level pretty easy even on Legendary as you have your tank and double rockets pwning everything.? This is a great method and I suggest you use it; it beats having to betray your own teammates for ammo. 27. Laser Blaster Get 10 Spartan Laser kills on ONI Alpha Site. 5G You begin this level with a Spartan laser. A very easy way to get this achievement is to laser the wraiths at the beginning of the level. Each wraith counts for three kills, so you only have to kill 1 more enemy with two shots left. Kylito757 sent in this concerning the wraiths: ?The best place to shoot is when all the enemies drop from the phantoms. There are reasonably sized groups there, so zoom in and laser away at them. Just try and get as many kills per shot as you can.? Banshees count for 2 kills each, too, so look out for those. Be careful to aim at them properly as they?re fast and may zoom out of your line of fire. Three wraiths and a banshee and you have it. If you miss some, just progress through the level and laser one more enemy. There are plenty of enemies dropped off by Phantoms for you to kill later in the level. If you are low on ammo somehow, there is also another Spartan laser on this level, so you only REALLY need to get one kill per shot (more kills will get you it faster, however). If you run out of ammo, try these tips: From Sned 08: ?Just thought I'd tell you, there was, at least when I played, a second Spartan laser up in the tower, or another marine had one. I know if someone's not good enough to get doubles with every shot, they could at least get one with every shot.? From Desmo: ?I found a spare Spartan Laser laying on the ground on the far left side of the field immediately next to the building that is used for the next Firefight. I am not sure if this laser is there every time or not, but it is worth checking out.? From Kiyotie: ?The best way, Imo is to start out with the picking off the brutes/grunts as they come across the bridge, there?s a second laser at the top by the barricades. If you?re running up the hill it will be to your left laying on the ground in the back corner. When the drop ships come in, target grunts, they run in groups of 3-4 and their methane tank explosions take out others, I did this on my Heroic solo play through and got the achievement with laser power to spare, well after completely draining one.? 28. Dome Inspector Get 15 headshot kills on NMPD HQ. 5G You start out with a sniper rifle on this level. Zoom in (you can do this twice) by pressing in the right stick for extra accuracy. Try not to headshot brutes if you?re on higher difficulties because they take more than one shot. Headshot the grunts and jackals instead. If you run out of sniper ammo, use the automag pistol. It?s also probably a good idea to enable the grunt birthday party skull if you go for the grunts. 29. I Like Fire Kill 10 enemies with the Flamethrower on Data Hive. 5G The flamethrower is located in the corner of the iced area, behind some glass. I?m referring to the thick iced door area, not the long chilled corridor. The ice gets noticeably thicker, and there?s a locked door. From the door, search around the corners opposite and left of it to find it. Kill 10 enemies with it, the flying bugs go down easiest. Even just tapping the trigger once will kill a brute so ammo isn?t an issue; go crazy with it! If you can?t find it, try Youtube, since I?m so terrible at describing where things are, sorry! --------------------- Engineer achievements --------------------- 30. Good Samaritan Do not kill any engineers at night in New Mombasa, alone or with another ODST. 20G Engineers are the shielded flying creatures that don?t attack you. They appear now and again throughout the streets of New Mombasa. This achievement requires you to completely ignore them until Data Hive. If it explodes by itself, and no achievement progress counter (for Naughty Naughty) pops up, you?re fine. On the other hand, if the counter pops up, you can?t get the achievement on your current playthrough anymore. Just avoid them at all costs and try to be careful where you aim/throw grenades. 31. Naughty Naughty Kill 10 Engineers in the city at night, alone or with another ODST. 5G The opposite of Good Samaritan, this achievement requires you to kill 10 engineers. The best weapon to use is the plasma pistol (charged), then switching to the silenced SMG to finish them. I found plasma grenades to be very effective too. Be quick to kill them though, as they can kill themselves to prevent you from killing them. Best to be on Easy difficulty, the enemies in proximity to the engineers will be easier to kill; it?ll save some time for you. Here is a map of their locations: http://img441.imageshack.us/img441/8703/ingenre.jpg I don?t take credit for this map, I didn?t make it and it doesn?t belong to me. I found that with this achievement, when backtracking to areas with engineers I?d already killed, they had respawned. This enabled me to miss one of the areas completely, as I?d already killed two new engineers in places I?d visited twice. ---------------------- Audio Log Achievements ---------------------- 32. Listener Find the first Audio Log. 5G Listener is an easy achievement. All you have to do is find a glowing yellow outline on some buildings (usually little booths) and hold the RB button next to it. They are scattered across New Mombasa and you have to use your VISR (press the X button) to see the yellow outline. See Audiophile. 33. Tuned In Find 3 Audio Logs, alone or with another ODST. 15G This is just like Listener, but you have to find more. You should find them with no problems, this achievement only requires that you find 3 out of 30 logs. They?re common enough so just search the city for them. See Audiophile. 34. All Ears Find 15 Audio Logs, alone or with another ODST. 30G You should get this halfway into the Audiophile achievement; just carry on finding those logs! See Audiophile. 35. Audiophile Find all Audio Logs, alone or with another ODST. 75G This achievement requires you to find all 30 audio logs; 29 are located in the streets of New Mombasa and the last is located in Data Hive once you have all the others. It?s better off to search for them solo, you can use this map to help you find them without searching for hours and hours (it took me about 2 and half hours, and I?m very slow): http://www.msxbox-world.com/features/Halo-3-ODST/index.php# The map is not mine, I don?t take any credit for it. Once you have all 29 audio logs, save and quit the game. Go to the campaign lobby and start the Data Hive level (confirm your campaign progress will be deleted but your audio logs wont). Progress until you drop down the second hole. Usually the guy gets eaten by flying bugs (lol) but this time he doesn?t. You should get to an icy door (near the flamethrower). When he goes inside and tells you to wait there, go inside and grab the final audio log. Watch out though, as when you grab it, the guy goes crazy and starts attacking you. Another method of getting Audiophile is to join another person?s game over LIVE just before they are about to pick up their final log. You will also get the achievement, even if you didn?t pick up any logs before this one. If you plan to try and get this achievement co-op, you need to collect all 29 New Mombasa logs, then complete the campaign missions until you can access the Data Hive level for the final log. Collecting all 29 then quitting and selecting Data Hive from the Campaign lobby doesn?t work. That?s why I suggest going for this achievement solo. Also: Audiophile Audio file --------------------------------------------------------------------- 36. Be Like Marty In Firefight, finish a full round without killing a single enemy. 10G Get at least one friend (preferably 3) to play Firefight with you and DO NOT KILL ANYTHING. This is obviously easiest on Easy difficulty. I?m pretty sure shooting or throwing grenades doesn?t disable the achievement provided you don?t actually kill anything. Just wait for your friend(s) to get to the second round. One round is 5 waves, so it shouldn?t take too long. Alternatively, you can use Jim?s method: ?I just got the Be Like Marty achievement using split screen multiplayer. I signed in as a guest and did all the fighting using the guest. On alpha site, I just hid my player to the corner and hit the back button to bring up the overhead map. I had a constant view of the battlefield on the upper screen and did all my fighting with the lower screen. I got the achievement in one try on easy. You can get the achievement without annoying your friends.? This method works just as well, so it?s really a matter of preference. Of course, having three friends to help will obviously be easier than doing it yourself. The name of this achievement is a play on the word martyr and a reference to Martin O?Donnell, who composes a lot of Bungie?s music. ---------------------- Firefight Achievements ---------------------- The Firefight achievements require you to reach 200,000 points on each level. The best way to do this is to get a party of 4 people and stick together. If you?re confident, you may want to try Legendary difficulty, if you?re not very confident at all, try Normal. Heroic is tough but manageable. The higher the difficulty, the faster you get the achievement. If you?re going solo, stick to Easy (or Normal if you?re good) difficulty. Good luck. --------------------------------------------------------------------- Firefight tips -------------- Headshots earn you extra points. Always try and headshot enemies. Try and earn as many medals as you can (assassinations, needler explosion kills, killing so many enemies without dying etc), as these increase your score. Each level has one or more power weapons you can use, which respawn at the start of each new round (rocket launcher, sniper rifle, Spartan laser). Make use of these, and try and save them for the hammer/fuel rod cannon guys. Wraiths are dropped by phantoms most rounds. Killing wraiths is a great way to get points. Either throw lots of grenades (sticky ones work best, fire has little effect), use the rocket launcher/fuel rod cannon/Spartan laser or you can grab onto it using RB and either melee it (4-5 hits) or plant a grenade, which destroys it completely. Earn extra lives every new round and try to score the required amount of points in bonus rounds for even more lives. You get as many lives as there are players. If you are you playing with 3 other people, you?ll get 4 lives at the beginning of every new round, but if you?re only playing with 1 friend you?ll only get 2 lives etc. Oh, and the waves work like this: -Each bar is 1 wave -Each circle is 1 round (5 waves) -Each set is 3 rounds (15 waves, plus a bonus round) -Each bonus round is only 1 wave in length, even though it?s called a round Wave = / Round = O Bonus round: | ///// = O O O O | = ///// ///// ///// | --------------------------------------------------------------------- 37. Firefight: Crater Score over 200,000 points in Firefight on Crater. 10G 38. Firefight: Lost Platoon Score over 200,000 points in Firefight on Lost Platoon. 10G 39. Firefight: Rally Point Score over 200,000 points in Firefight on Rally Point. 10G 40. Firefight: Security Zone Score over 200,000 points in Firefight on Security Zone. 10G 41. Firefight: Alpha Site Score over 200,000 points in Firefight on Alpha Site. 10G Don?t go for this one on purpose, just do the Endure Vidmaster achievement on this map and you?ll get it no problem, usually around 2 hours into the match. If you already have Endure on another map, or you just want to get as many points for Alpha Site or whatever, you can use this strategy sent in by darthstraka: ?I've found that saving the Rocket Launcher and Fuel Rod cannon for the Bonus Rounds can be a big boon to both the Endure and 200k achievements for this level. All you have to do is, once the Bonus Round starts, aim for the air vents above the platforms on the elevator shafts. The Grunts pour out of these, and you can quickly get Killionaires and several thousand points towards the 200k. I got an individual bonus of over 18,000 with just one rocket (I knew this was the case, since I had been going for the Be Like Marty achievement). It also thins out the herd of Grunts, and makes surviving their grenades much easier.? 42. Firefight: Windward Score over 200,000 points in Firefight on Windward. 10G 43. Firefight: Chasm Ten Score over 200,000 points in Firefight on Chasm Ten. 10G 44. Firefight: Last Exit Score over 200,000 points in Firefight on Last Exit. 10G ------------- Road to Recon ------------- 45. Vidmaster Challenge: Classic Finish any level solo on Legendary, on LIVE, with no shots fired or grenades thrown. 25G This one is pretty difficult if you don?t know what you?re doing. Firstly, under no circumstances should you shoot, throw a grenade or use any weapons (turrets for example). Other than this, feel free to splatter, melee, hijack and use the warthog (gunners are fine). Classic is easiest on the Uplift Reserve level. Grab a warthog (don?t beep the horn or power slide as it disables the achievement) and rush past the two wraiths (took me like 20 tries). After the last wraith, grab the ghost and zoom through the level. You must be connected to LIVE and you must be on Legendary difficulty, needless to say. I accidentally threw a grenade, then died and restarted from the checkpoint. I continued and beat the level and I still got the achievement. This means that you can still fire and throw grenades by accident then die on purpose to reload the checkpoint. 46. Vidmaster Challenge: Endure In Firefight, on any mission, pass the 4th Set on 4-player Heroic LIVE co-op. 25G This achievement is very tough. It took me 4 tries to complete (and I stayed up till 3am adamant to get it). You?ll need three other teammates to help. Set it to Heroic difficulty and the best map to use is Alpha Site. You have to fight though 60 waves of enemies for this achievement, which will probably take around 3 hours. Check the Firefight achievements section for Firefight mechanics. For Endure, you need to make it to the fifth set, meaning you have to complete: O O O | O O O | O O O | O O O | Or ///// ///// ///// | ///// ///// ///// | ///// ///// ///// | ///// ///// ///// | The random skulls are not particularly important, except for Catch, which turns grunts into KILLING MACHINES. Avoid grenades at all costs, plasma pistol (charge) the brutes, assassinate (melee from behind) the hammer/fuel rod cannon brutes and use Covenant weaponry more often than you do already. Every 5 waves completed you get a bonus 4 lives, which are very helpful. At the end of each set, you get a bonus round where you have to kill many, many grunts. The grunts (around 30 of them at least) all throw plasma grenades pretty much every second, so you have to be on your feet at all times. 12,000 points scored in this round bags you extra lives. I managed to get Endure without reaching 12,000 points on any of the bonus rounds, so they?re not necessary. Good luck! DO NOT QUIT until the achievement unlocks! Wait until after the bonus round, and the 4 in the top left corner changes to a 5. I got emailed this absolutely brilliant strategy packed with info from YoukaiSlayer, so big thanks to you, man. Here it is: ?I have just gotten endure for the 6th time so I thought I?d offer some insight into making endure as easy as physically possible. First the skulls can be explained. They are not random at all. They are split into 3 groups by little dividers on the left of the screen. The top group is just the iron skull and is only on for the bonus rounds. The second group is tough luck, catch and blackeye. Each round turns one of these on and they stay on till the set is over and then they reset. Round one turns on tough luck and it is always on for the whole game. Round two turns on catch. Round three turns on blackeye. The last round is tilt, famine and mythic. These are turned on based on set and never turn off once activated. The first set turns on nothing. Yay! The second set turns on tilt. The third set turns on famine. The fourth set turns on mythic. After the fourth set, all skulls (except iron) are enabled permanently. Skulls: Iron: iron disables re-spawning, meaning if you die in the campaign, everyone resets. Within the confines of "Firefight", Iron does not let you respawn until the bonus round is over and is only on during the bonus round. Tough Luck: Enemies evade danger. Truthfully in my experience all this does is make it easier for enemies to dodge grenades easier and does not have much of an effect over the game. Catch: Easy enough, enemies throw more grenades, more accurately. Black Eye: By the far the most annoying when your playing with people who do not listen, but you must hit enemies to recover your stamina. (No Health is recovered) Tilt: Does not increase enemy shields. The effect of tilt does not just effect enemy shields. Shielded/armoured enemies deflect ballistic ammunition. Unshielded enemies deflect and are less affected by plasma weapons. --------------------------------------------------------------------- Alpha Site and Lost Platoon can work fairly well for this but I like Alpha Site better (it?s faster too). The basic strategy is to have two people at the top of both spawn side's stairs that connect to the centre square. Another way to describe it is the level is an X. you spawn at the bottom ends of the X. Do not cross the centre of the X (except to pick up stuff in between waves). Tips for handling enemies. A couple of hours ago I was on set 5 after getting endure with a group and they decided to waste all our lives and leave me to do wave 5 all by myself. How kind of them. Anyway following these tactics I managed to kill all (well almost all, I think one killed a grunt before jumping to his death) the enemies by myself and complete the set. Grunts - shoot them in the head. Pretty simple. With catch on don?t run straight at them. If you hear kung fu sounding noises it means one of them has gone kamikaze so watch out. Jackals - until set 4 these enemies are worthless. Shoot them in the head with the pistol or in the hand then the head if their shield is up. However once mythic turns on they become evil because shooting them in the hand no longer does enough damage to make them flinch. Shoot them in the head when they are running with their shields to the side. Run away from them or around a corner if they get close and they will again run with their shields down. Normal brutes (not chieftains or invisible brutes) - several actual types of brutes fit into this category but they are all dealt with the same way. Before set 4, sticks kill them or you can shoot them with a plasma weapon the switch to a headshot weapon and shoot their exposed head. Another easy way to kill them is to take advantage of their complete idiocy when you break their shields. Once their shields are broken they crouch all angry for like 2 seconds. This is plenty of time to run around behind them and assassinate them. I managed to kill 8 brutes with one very limited ammo plasma rifle and my fist this way. When no other guns where available. Also if you run away from jet brutes long enough they will likely fly off the edge so if they are all that?s left feel free to not fight them all at once. Thin the heard a little then take them on. Hunters - you have nice little trick you can use here. Have one person go into the elevator shoot at the hunter to get his attention. If you position you and him correctly he will attack the glass in between you and him giving 3 of your teammates time to shoot him in the weakspot. I would use the sniper rifle for killing since it only takes two or three rounds. If the hunter decides to try and attack someone else just have the guy in the elevator jump and shoot him. If all goes wrong and the hunter gets inside the elevator you can crouch jump over the wall and fight him normally. When dealing with one who is focused on you know that some of his attacks miss if you jump over him. If your team has plenty of sticks and spikes just have everyone stick him a couple times for a quick easy kill. Drones - AHHH!!! I hate these stupid bugs so damn bad. The SMG is generally the best thing to kill them with. You can kill the non- shielded ones with headshots. It just takes some practice and luck. The shielded ones should be attacked with a plasma rifle first then headshotted or SMGed. The shotgun and mauler are fairly effective against these guys so if you don?t have an SMG use one of those. Also the carbine destroys them fairly effectively. Invisible brutes - they can be killed in the same way as normal brutes but don?t get close to them if you don?t have a plasma weapons since their mauler will tear you to shreds. Also make sure to not get hit with their firebombs as it is a one hit kill on heroic. The visor mode helps see them but I?d try to keep my distance from them and keep moving so you don?t get caught on fire. Fuel rod chieftains - alright these guys kill me more then anything else. Dealing with them one on one is fairly simple. Wait behind something and get his attention till he gets close enough where he won?t shoot a fuel rod. Then get him to melee. His melee takes longer then normal brute melees and you can fairly easy run around him and assassinate him when he does this if you stay far enough away (about 5 feet away). If he has shields and you are in close range you can break his shield and run behind him for the assassination. However due to the fact that wave 5 brings 4 chieftains one on one isn?t always an option. If one comes into the centre square I usually try to sneak up on him to get into his melee range and either go for the assassination or just distract him for my team. If you do fight him in the middle though communication is key so your team can tell you to get the hell out of there when a hammer brute comes charging in. I usually run in with a charged plasma pistol in case he turns. That way I can break shields to stun him so he won?t kill me with his fuel rod. They are also susceptible to a ninja (described later). Hammer chieftains - Alright I see most people die to these guys in a one on one fight. They are actually quite simple to take out and with a little practice will seem like a joke (a fun joke though). They can be ninja-ed (I have no idea how to possibly spell that correctly since its not a word). They can attack in two ways basically. One is to run straight at you and try and whack you. This is what you want to happen. The other is he could jump and swing down on you. This bad. I just try and dodge this rather then attack but if you try and ninja this you will die. Now I will explain ninja-ing. To ninja someone is for them to attack you and you to jump over them, turn around, look down and melee, assassinating them. This is a tactic from halo 3 multiplayer. Incidentally a true ninja is when the enemy attacks you from behind and you jump backwards and melee down to assassinate them. Anyway if the brute runs at you and doesn?t jump you can jump towards him turn midair and melee down at him and their you go dead hammer brute all by yourself on any difficulty requiring no weapons (except maybe to get his attention). The timing on this is fairly difficult but practice makes perfect. A lot of times I?ll ninja but won?t quite assassinate the brute however the melee will lunge at him. When this happens I am usually close enough to melee again and assassinate him immediately. Also NEVER ninja on stairs or a hill. It may be possible but if it is its much more difficult. If you want to be a total badass turn around before you jump and time it correctly to perform a true ninja. Alright now that?s a lot to read. And here are some random tips: -Firstly the plasma rifle and human pistol are the best things to have period. I?d choose it over rockets. When fighting invisible brutes the best method is to step back from the stairs a little (so they cant hit you from the side and just wait for them to throw a firebomb. If your not moving they will likely throw one. Then just side step and plasma rifle them or plasma pistol them or stick them. -Also I actually had to fight hunters solo. You want to run in a circle around them to your right (counter-clockwise) at about 10 feet away. Then you can hit him after almost anything he does and never get hit by him. I would use SMG to take him down since you should have plenty and its pretty effective but the shotgun probably works better. Also if you have a beserked brute running at you he can be ninja-ed. -To avoid the hammer brutes evil jump attack wait for him get pretty close before you jump and make sure there is nothing in between you and him. If he does jump then just run sideways and he shouldn't hit you at all. Sidestepping I managed to kill two hammer brute who were trying to kill me at the same time (I failed against 2 hammers and fuel rod chief though). -The elevator stockpiling glitch is very helpful. There is an elevator on alpha site (its in the middle and very obvious) and any weapons placed in there will not ever disappear. I heavily advise stockpiling some plasma pistols and fuel rods and rockets early on when you don?t need them. I have no idea why this works but I?ve done it several times and its very useful. There is rocket ammo under one of the outside areas. In between sets there is enough time to get the rockets when the weapons drop and get the ammo and put them in the elevator. If you are quick enough you can do it in between every round and have over 50 rockets for the annoying 4th set. That alone will make the difference for a lot of people. -Have one person on each side be the designated grunt and jackal killer so you don?t waste precious pistol ammo shooting at the same person. The other person can kill them if they get too far or if the main guy is reloading. On the 4th set though you should try to kill a jackal any chance you get. -Collect ammo and grenades in between waves. You have about 15 seconds to get stuff before you need to get back to the stairs. -Generally if you have 20 lives going into set 4 you can get endure. It is very possible with less though so don?t give up if you have less then that. -With blackeye on meleeing teammates does not give you stamina back so stop trying to test it on me. -You unlock endure when the set counter goes from 4 to 5 so don?t leave until then. I?d still wait like 10 more seconds to be sure. It should pop up in game, you don?t have to end it for it give it to you. -Collect pistol ammo whenever you can so you don?t end up wasting any. -Carrying around noob combo is generally the most effective way to prepare for as many things as possible. It won?t prepare you for drones or hunters. Noob combo is plasma pistol and human pistol. If you can?t get noob combo exactly carbine can be substituted for pistol and plasma rifle can be substituted for plasma pistol. -Grunt birthday party makes it easier. -Getting about 5 feet from a brute to get him to melee and miss is a great tactic. That way you can shoot him without having to take any damage or dodge any bullets. -Don?t Rambo in if you can help it. Some people seem to love running into groups of enemies and dieing 30 times a match and that is far from helpful. Yes, if you hadn?t done that everyone else might have died slightly more, but not nearly as many times as you did. -Assuming the lives don?t cap at a certain number you can get endure with 71 lives. 55 without bonus rounds. -If you are going to leave for a minute (which is usually fine) for god sake hide yourself in the spawn room. I?m unsure why so many people think that right in the open is somehow safe as long as they aren?t holding the controller. -If you get backed up into your spawn room and are getting spawn camped chuck all your grenades and run. Sometimes that can break you out. -If you aren?t good at ninja-ing don?t try it when you might win. -Firebombs can hit groups of enemies and I have heard that you can throw a firebomb at one of the windows during the beginning of a bonus round and get a killionaire (and the bonus lives almost certainly with it). Hopefully this has been helpful.? If you?re having trouble with any specific enemy, here?s a handy explanation by Brian H: ?Armoured Enemies include (Also Combat Notes): ---------------------------------------------- =Hunters - Except the small of their backs. =Hammer Chieftains - The Hammer Chieftains are shielded to start then they are armoured so ballistics do not really work on this guy. The only way to remove their armour is blast them in the head with a Carbine or Sniper then their helmet will fly off. =Brute Heroes - These are the yellow guy distinguishable by their high horns on their helmet since they don't always appear with fuel rod cannons. (Note, some yellow guys are just stronger brute leaders) The best way to kill these guys is just like the chieftains, rocket or assassination. The helmet trick still works. -Shielded Enemies (some still considered armoured): =Basic Brutes and Jump Pack Brutes - Very Basic armour that completely shatters when blown off. Can be devastated with one overcharge shot. Then the become unshielded enemies. =Brute Leaders - Usually blue sometimes yellow, they have more elaborate armour and are a bit stronger then the basic brutes and have the same aspects. The only difference is they pose more of a threat in skill and they have stronger armour and shielding and armour. =Spec-Op Drones - The buggers with the red armour, they are just annoying and can be raped just like regular buggers. The threat they pose is they use Brute Plasma Rifles which really hurt. =Spec-Op Brutes - These guys are annoying, not only do they start invisible the Plasma Pistol and Rifle doesn't auto target them. They are no stronger then a basic brute, but you do not want to get to close to them because they have Maulers and they toss fire bombs, making them especially dangerous on catch levels. = Engineers - Though they do not show up in many levels, they are shield and add a regenerating shield buff to all of their nearby allies. The best and should be the only way you risk killing these things since they explode is to tear threw them with a plasma pistol or rifle. = Any enemy near an Engineer. -Unshielded Enemies (Less Effected By Plasma weapons) =Grunts - Just Shoot them =Spec-Op Grunts - They just have bigger guns. =Drones - Easy to down with automatic ballistics. =Shield Jackals - Technically they are not shielded, just blab them in the shield hole so they curl back then blap them in the head. =Spec-Op Jackals - They have no shield, take a guess, the only downside they might carry a Beam Rifle. Famine: Greatly decrease ammunition from enemy weapons you pick up. (It is about 70% decrease not fifty) Mythic: Doubles enemy HP Brian H also contributed a handy list of weapon classifications: Weapon Classification: ---------------------- AutoMag: Ballistic, Weak, Semi-Automatic Scoped SMG: Ballistic, Average, Automatic Spiker: Ballistic, Average, Automatic, Mauler: Ballistic, Average, Semi-Automatic Shotgun: Ballistic, Strong, Semi Rocket: Explosive, Powerful, 2 Shot Sniper: Ballistic, Strong, Semi Beam Rifle: Plasma, Strong, Semi-2+ Shot Carbine: Ballistic, Average, Semi Brute Plasma Rifle: Plasma, Average, Automatic (Over Heat) Plasma Pistol: Plasma, Weak to Strong, Semi to Automatic Fuel Rod Cannon: Explosive, Strong, Semi 4 shot Spartan Laser: Explosive, Legendary, One Shot overheat Assault Rifle: Ballistic, Average, Automatic Minigun Turret: Ballistic, Strong, Automatic-Limited Plasma Turret: Plasma, Strong, Automatic-Limited? 47. Vidmaster Challenge: Deja Vu Complete Highway on 4-player Legendary LIVE co-op, with Iron, and no Hog or Scorpion. 25G This one requires 4 players, the Iron skull enabled and you are not allowed to enter any warthogs or scorpion tanks. Mongooses, Ghosts and Wraiths are fine. Once you reach the highway, go under the first dip tunnel and you should find four rocket launchers with, GET THIS, 1000 rockets each. That?s more than enough for you and your team. Get on the two mongooses there and continue. I found it worked best if you speed to the end of the road you?re on, get out of the mongoose, blast everything to bits then await the Elephant thing with the engineer inside. This method works, although death is still pretty common (it is Legendary, after all). If you get stuck at the part with the flying bugs, just before the door opens and they fly out, have everyone shoot two rockets at them (just as the door is opening). You might get lucky and explode them all. Once you get past the highway, it?s very easy with the virtually unlimited rocket launchers. Just blast away until the Phantom comes and rescues you all. This achievement may take a while to pop up. III. Frequently Asked Questions (FAQ) ------------------------------------- 1. Q: What is Halo 3: ODST? A: Halo 3: ODST (originally named Halo 3: Recon) is a first?person shooter, set in the year 2552. You play as ?the Rookie?, an unnamed member of the UNSC Marines' Orbital Drop Shock Troopers. Separated from your teammates in the city of New Mombasa, East African Protectorate (formerly Kenya), it?s your mission to regroup with the rest of your teammates and escape the city, under control by Covenant forces. The game comes with two discs. The first disc is ?Campaign?, the second is ?Multiplayer?. The first disc consists of the Halo 3: ODST campaign, an all new Firefight mode, and Theater mode for both of these modes. The campaign can be played in both single player and multiplayer, whilst Firefight is multiplayer only. Both support up to 2 people on one Xbox console or up to 4 people over System Link and Xbox Live. Campaign missions are accessed by finding ?clues? in the streets of Mombasa, which is traversed either on foot or by vehicles such as Ghosts and Mongooses. According to Brian Jarrard, it's the largest Halo environment ever designed. Halo 3: ODST?s second disc includes the entire Halo 3 multiplayer, in addition to every single map available, totalling 24 individual maps. This includes the 11 original Halo 3 maps, the Heroic, Legendary and Cold Storage maps, and finally the Mythic maps. The Mythic maps are Assembly, Orbital and Sandbox (part 1) and Heretic, Citadel and Longshore (part 2, released with the game). The second disc is essentially Halo 3 with every available map, but stripped of the campaign. Just like Halo 3, Halo 3: ODST includes Custom Games, Forge and Theater modes for the Halo 3 multiplayer mode. Also included from Halo 3 are screenshots, film clips, file share and Bungie.net compatibility. All of your ODST stats will be saved online into a service record, similar to Halo 3?s. You can get every Halo 3 multiplayer achievements from the 2nd ODST disc. You can also get the last set of achievements that can only be obtained on the 3 exclusive maps Citadel, Heretic, and Longshore. 2. Q: What does ODST stand for? A: ODST stands for Orbital Drop Shock Trooper. 3. Q: How do you unlock/play as Sgt. Johnson? A: Sgt. Johnson (UNSC Sergeant Avery Johnson to be proper), a playable character in Firefight mode, is obtained by preordering the game. As of January 2010, the codes have expired, so I don?t think it?s longer possible to unlock him. 4. Q: Firefight? What?s that? A: Firefight is a new mode that allows you and up to three other friends to fight against waves of enemies for achievements and highscores etc. There is no time limit, no limited number of rounds and no maximum number of kills. To me, it sounds like Bungie have ?borrowed? Gears of War 2?s Horde mode. Or Call of Duty?s Nazi Zombies... To be honest, I don?t really mind as it?s a lot of fun. Here?s Bungie?s description: "Drop feet first into a new way to play Halo with the cooperative campaign mode, Firefight. Form a squad of your friends over System Link or Xbox LIVE and put your skills to the ultimate test against the invading Covenant war machine for glory, high scores, and achievements. Do battle in multiple environments, on foot or in vehicles, and against increasingly difficult waves of Covenant attackers while Halo 3's skull modifiers progressively activate to up the ante. After the Firefight, relive and review every last kill you earned and see how your high scores and stats stack up against your friends' and the community overall using Bungie.net's persistent online stats and Firefight leaderboards." It?s very fun, especially when things get hectic and you have multiple chieftains with hammers and fuel rod cannons all over the place. The bonus rounds are also pretty cool, you have to kill a load of grunts that all throw plasma grenades at you. There?s like 5 explosions every second! 5. Q: So... Where?s Master Chief? Are there any elites? A: Master Chief does not appear in this game. As for the elites, you can?t fight them but there are some dead ones in some levels. It?s a shame you can?t fight any though. For a Halo game without Master Chief AND elites, it?s pretty good. 6. Q: When was this game released? A: Release date (DD/MM/YYYY): - 24/09/2009 JP - 22/09/2009 AU - 22/09/2009 EU - 22/09/2009 US Poor Japan. France also got some copies early, and I?m not too sure what happened but some copies were legitimate and some weren?t, which led to some players getting banned from xbox live. I don?t think that anyone who bought or imported the game legitimately got banned though. 7. Q: Can I has Recon? A: Yes! You actually can has Recon now! You need to unlock every Vidmaster achievement, of which there are 3 in Halo 3:ODST and 4 in Halo 3. The Vidmaster achievements required to unlock Recon armour are: Halo 3 -7 on 7 -Annual -Brainpan -Lightswitch Halo 3:ODST -Classic -Deja Vu -Endure You must then visit Bungie.net with your linked Gamertag with all the Vidmaster achievements ?achieved? and unlock the armour by clicking ?unlock recon?. You can then use the Recon armour permutation in Halo 3 multiplayer. 8. Q: How many different editions are there, and what are the differences between them? Does the special edition cost extra? A: There is a standard edition, and a collector?s edition, which, whilst being slightly more expensive, comes bundled with a special edition wireless Halo 3: ODST Xbox 360 controller. The standard edition is roughly �30, and the special edition is around �50. Or, of course, $60/$100. I have to say, the controller is pretty badass. 9. Q: Will there be any DLC (Downloadable Content) for Halo 3: ODST? A: No, there are no plans for any DLC. 10. Q: What?s the Halo: Reach beta? A: Owners of Halo 3: ODST will receive an invitation to participate in the Halo: Reach multiplayer beta, which should be released sometime soon. It can be accessed in the disc 1 extras menu. It?ll be Bungie?s last Halo game apparently. It?s a FPS with a new graphics engine. It?s a prequel to the first Halo game, Halo: Combat Evolved. I can?t wait! The game itself is due in 2010, most likely in September. 11. Q: So when does this take place in the Halo universe chronology? A: The events that take place during Halo 3: ODST occur around two weeks before the events of Halo 3, beginning during the story of Halo 2, during the First Battle of Earth in New Mombasa. The overall series chronology goes like this: Halo Wars Halo: Reach Halo: Combat Evolved Halo 2 Halo 3: ODST Halo 3 12. Q: What does installing disc 1/2 on the harddrive do? A: Disc 1 will run slightly faster (loading screen time will be reduced etc), but disc 2 will actually take longer to load. So feel free to install disc 1 (Campaign), but it?s not a good idea to install disc 2 (Multiplayer). 13. Q: How do I unlock <Firefight character>? A: Complete the following campaign levels: Buck: Complete the Tayari Plaza level on Normal, Heroic or Legendary difficulty. Dare: Complete the entire campaign on Legendary difficulty (either solo OR co-op). Dutch: Complete the Uplift Reserve level on Normal, Heroic or Legendary difficulty. Micky: Complete the Kizingo Boulevard level on Normal, Heroic or Legendary difficulty. Romeo: Complete the NMPD HQ level on Normal, Heroic or Legendary difficulty. 14. Q: How do I unlock <Firefight map>? A: Complete the following campaign levels: Alpha Site: Complete the ONI Alpha Site level on Normal, Heroic or Legendary difficulty. Chasm Ten: Complete the Data Hive level on Normal, Heroic or Legendary difficulty. Last Exit: Complete the Coastal Highway level on Normal, Heroic or Legendary difficulty. Lost Platoon: Complete the Uplift Reserve level on Normal, Heroic or Legendary difficulty. 15. Q: What are the Supply Caches? A: Supply Caches are little rooms that open as you progress through the game and collect Audio Logs. Although the contents vary depending on which type of cache it is, they all contain Silenced SMGs, Automags and frags. They?re very useful for travelling around New Mombasa, especially when searching for Audio Logs or Engineers. They appear as circles on the map. They only open when there are no enemies around. Sniper rifle supply caches: collect 4 Audio Logs Mongoose supply caches: collect 8 Audio Logs Rocket Launcher supply caches: collect 16 Audio Logs --------------------------------------------------------------------- Please send in any questions you have or you feel are not adequately answered in this guide. I?ll try and answer them (and put them here, with credit to you) as long as they follow my guidelines. IV. Email --------- If you have anything to contribute, or you want to compliment my guide, or harass me with insults, here?s my email: liammcluckie AT yahoo DOT co DOT uk Be sure to include a name so I can credit you! Although I really appreciate any emails I get, please try and stick to the following rules. Try and make sure the emails are in English, stick to the subject of the game, are not spam, not irrelevant or pointless, and please, please, please use proper spelling and grammar. Any messages that do not follow these rules will be deleted immediately. Otherwise, I am welcome to all suggestions, questions, corrections and contributions! To everyone who has contributed, thank you very much! V. Legal -------- This guide is copyright 2009 Liam McLuckie. This may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission from myself, Liam McLuckie. Use of this guide on any other web site, or as a part of any public display, is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The sites that can currently host this guide are: www.gamefaqs.com www.gamespot.com www.supercheats.com www.neoseeker.com If you wish to host my guide(s) on your site, feel free to send me an email. I?ll most likely say yes. Make sure you actually link me to the site, however. VI. Credits and thanks -------------------------- You, dear reader, I value any and all of my readers and I hope that I helped you guys out, you?re who I?m writing for, man! Thank you for reading! Bungie, for creating this awesome game. GameFAQs, (CjayC and SBAllen too) for being an awesome site that I can come to for virtually any game and contribute to. I love you! skiergamer23 (and subsequently Vegechan61), for the stickies of wisdom. AnimeGURU475 and Xtra Tasty for the Both Tubes strategy Roknarsongor and Jim for Be Like Marty info YoukaiSlayer for the awesome Endure strategy and info Sned 08, Zasheral, Kylito757, Andrew Fower, Mixx, Dave of Doom 94 and Kiyotie for the Laser Blaster info Swiftelf for supply cache info Darthstraka for the Alpha Site Firefight map points strategy Brian H for the Endure skull, enemy and weapon info Pepper for the Super Sleuth info Desmo, for some Both Tubes and Laser Blaster info Desaima, for the Laser Blaster info The websites I linked to Anyone who clicks the recommend button, thank you -End of File-