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Special Vehicle FAQ

by Lancet Jades

========================================================================
GRAND THEFT AUTO 4 "THE LOST AND DAMNED" SPECIAL VEHICLE FAQ
========================================================================
Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 1.52 (completed September 5th, 2010)

Sites with permission to post this FAQ:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com


========================================================
ABOUT
========================================================
This guide is to assist those players who enjoy collecting rare or unique 
vehicles. This guide lists all known proofed, special property, unique, and 
even rare vehicles (which often have to be unlocked). I'd say more, but I 
pretty much just summed it up. Yes, this is the same preamble as my other 
guides. Copy/paste FTW.

This guide is NOT a "rare car" guide. Vehicles that appear rarely, but DO 
appear in free roam (such as the Comet) do NOT qualify for the scope of this 
guide. Only cars that have some special feature such as proofing, special 
paintjob, special features, or can only be acquired via missions are included.

This guide was written for the Xbox 360 DLC version specifically. The Episodes 
from Liberty City version (for 360, PS3, and PC) should be the same in all 
respects, however there is a chance it might not be. I will do my best to list 
differences when possible. The main difference is that Luis' parking spot 
(from TBoGT) is usable in all versions of TLAD EXCEPT the 360 DLC version!

CAUTION! This guide may inadvertently contain spoilers of story missions! 
While this guide's scope does not really involve spoiling anything, due to 
what is required of it, the potential for small spoilers, such as names or 
events, is present. Just keep that in mind.


========================================================
TABLE OF CONTENTS
========================================================
1: Terms in the guide
2: Safehouses and Parking Spots

3: Unique vehicles
3.1 - Prison Bus (1st of 2)
3.2 - Laundromat (1st of 2)
3.3 - Regina
3.4 - Roman's Taxi
3.5 - Laundromat (2nd of 2)
3.6 - Prison Bus (2nd of 2)
3.7 - Annihilator
3.8 - Bright Orange Infernus w/ black side stripe

4: Specially colored/featured vehicles
4.1 - Magenta Diabolus (1st of 2)
4.2 - Crimson Diabolus (1st of 5)
4.3 - Magenta Diabolus (2nd of 2)
4.4 - Crimson Diabolus (2nd of 5)
4.5 - Crimson Diabolus (3rd of 5)
4.6 - Black Yankee (redesign)
4.7 - Lustered Black Schafter w/ silver grill
4.8 - Sky Blue Rhapsody
4.9 - Crimson Diabolus (4th of 5)
4.10- Gold Lustered Black Stretch
4.11- Black "Mafia" PMP 600 w/ hybrid grill
4.12- White "Mafia" PMP 600 w/ hybrid grill
4.13- Crimson Diabolus (5th of 5)
4.14- Green and Yellow Bati 800
4.15- Red Wolfsbane
4.16- Blue Nightblade
4.17- Bright Red Cognoscenti
4.18- Dukes w/ missing hood scoop

5: Unobtainable special vehicles
5.1 - Black Yankee (redesign) w/ loading ramps
5.2 - Auto-revving Double T Custom

6: Rare vehicles
6.1 - Blue Diabolus
6.2 - Purple Diabolus
6.3 - Police Maverick
6.4 - Revenant
6.5 - Slamvan
6.6 - Innovation
6.7 - Hakuchou Custom
6.8 - Double T Custom
6.9 - Permanent Black Comet
6.10- Black Schafter w/ silver grill
6.11- Red and Black Tuner Futo
6.12- Gang Burrito
6.13- Yellow-Orange Angel

7: Vehicles not present in TLAD
 Police Stockade
 Romero
 Tampa

8: Vehicles added in TLAD
9: Mission list
10: Frequently Asked Questions
11: Contact info
12: Credits
13: Version history
14: Boilerplate


========================================================
*1* TERMS IN THE GUIDE
========================================================
This is a listing of all the special terms used in this guide.

BP - Bulletproof. This vehicle will not take damage from bullets. Windows 
 cannot be damaged, and shots will not count towards the car being 
 destroyed. Unlike the previous GTAs, tires are apparently also immune to 
 being popped by gunfire.

FP - Fireproof. This vehicle will not catch fire or otherwise take damage 
 from molotovs. Tires can still catch fire unfortunately.

EP - Explosionproof. This car is immune to explosive damage, such as 
 from grenades, rocket launchers, or exploding cars. Does not stop the 
 car itself from exploding if somehow critically damaged.

DP - Damageproof. This car cannot be damaged by bashing it around (into 
 other cars, walls, etc.) or by melee attacks (unproven). The car will 
 still take cosmetic damage, such as dents and scrapes (even to the point 
 of impeding functions, such as a wheel well being destroyed).

CP - Comprehensiveproof. This combines the qualities of bulletproof, 
 fireproof, explosionproof, and damageproof.

UJ - Unjackable. Now that even locked cars can be jacked by breaking the 
 windows, UJ means that Johnny will simply refuse to break the windows and 
 get in. Even breaking the windows anyways, he still refuses to open the 
 doors.

Beater - A rustbucket. One of the rusty, falling-apart cars that 
 occasionally spawn. Used in the first nine levels of the Little Jacob's 
 drug delivery missions.

Confirm - To "confirm" a car is to return to the parking spot where it was 
 left BEFORE continuing with the game (most notably saving and loading). Cars 
 parked during missions are retained, but only during that game session, as 
 parking spots are "turned off" during missions (to prevent abuse to repair 
 your car). Confirming it causes the game to recall the car, and as a result, 
 store it properly next time it is removed (when you save and load, or drive 
 away again). Failure to do this will lead to the car vanishing, even though 
 it was in a parking spot.

Description - A description of unique color/feature vehicles and WHY they are 
 unique.

Discovered by - This is not necessarily the first person to discover a 
 vehicle, but rather the first person to report it to me. I will add the 
 original discoverer if I'm able to determine who originally found it, 
 however.

Double-drive - Double-driving is used in some vehicle strategies. It involves 
 driving two vehicles at once back to your safehouse. One is the special 
 vehicle you're trying to obtain, the other is a vehicle some important person 
 from the mission is in, and if you go too far away, you will fail.

 You essentially drive one car partway towards the destination (usually a 
 parking spot), then get out and drive the other a bit farther, and repeat ad 
 nauseum. Slow, but guaranteed to work, as long as you don't put too much 
 distance between them. You don't risk failing the mission, but rather the 
 vehicle you're trying for may vanish.

 If one vehicle is powerful enough to push the other, you can do that instead 
 to expedite the process.

Firetruck Trick - This is simpler than it may sound. The Firetruck's water 
 stream is able to not only push small vehicle, but put out any fire that 
 starts. This allows rapid pushing of motorcycles and other such vehicles 
 without concern for their damage, as if they catch fire, it will put it out, 
 restoring it back to simply heavily smoking. This is a much, much quicker 
 and more effective strategy than it sounds.

Formulated by - This is who informed me of the strategy to obtain the vehicle. 
 Vehicles that were pointed out to be, but where I was given no strategy to 
 obtain it often lead to me developing the strategy, although most will have 
 the same entry for Discovered and Formulated by.

 NOTE: Vehicles that are given to you (such as the Crimson Diabolus) have no 
 strategy credits listed, as it is too simple to warrant credit. In addition 
 to this, I no longer list who created strategies when a vehicle is easy to 
 see and is made clear to you, such as if a target in a mission drives it, 
 meaning you must shoot them out. If anything more is needed, including 
 mission failure, credit will be mentioned however.

Hybrid Grill - This is a rather specialized term. Some PMP 600s in a few 
 missions (check the vehicle list for which have it) have a special "hybrid" 
 style grill not seen with other PMP 600s. It is called hybrid because it's a 
 cross between the normal grill (a lot of vertical bars), and the "Mafia" PMP 
 600 grill (a few vertical bars with a mesh backing). The hybrid grill has a 
 lot of vertical bars and the mesh backing.

 So far, the PMP 600 is the only vehicle known to have a completely different 
 grill used only in story mission vehicles (with no pattern at that).

Jack - To jack a vehicle means to steal it. This is probably not a necessary 
 entry, but I figured I'd add it just in case.

Luster - Lustered vehicles are vehicles with a "luster" to them. A luster is a 
 secondary color that can only be seen well in certain light. The vehicles 
 with lusters are predominantly black, but some are silver, and a select few 
 are other colors. The best light for viewing lusters is different depending 
 on the base color. Black is best between 11am and 3pm, while white/silver 
 lusters are best seen in twilight (dawn or dusk). Direct sunlight between 
 11am and 3pm often drowns out white/silver cars' lusters entirely. Generally, 
 the lighter the base color, the closer to twilight it should be viewed at.

Rare - This is used in the guide as an "unlockable" vehicle.

Tuner - A "tuner" car is a special modified version of the vehicle, usually 
 adding spoilers and other modifications. These often come in only one color. 
 They still have the same name as the base vehicle, so a tuner Sentinel is 
 still labeled "Sentinel" in the game. A lot of tuner cars in this game are 
 NOT "unique," but found randomly on the street (albeit rare at times), and 
 thus will not be included in this guide unless otherwise warranted.

Unique - This vehicle is unique and found in story missions only, or other 
 limited-time availability missions, and thus can be missed altogether.

Unlockable - This term in my guide denotes a vehicle that is only infinitely 
 available either through story missions and/or by unlocking it at some point 
 through the story, whether by completing a mission, finishing a side mission, 
 or even a vehicle that is only available during a side mission, but is 
 repeatedly available by doing the mission over and over at your leisure.

Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or 
 stored with its properties.

 NOTE: During some missions, AI drivers that you chase are given "super" 
 stats: speed, acceleration, turning, etc, designed to ensure that you cannot 
 catch up to them until the game deems it okay (usually involves the target 
 reaching their destination intact). If you are in danger of catching up or 
 passing them (or if you take a shortcut to do so), they hyper-accelerate to 
 stay in the lead. They also tend to slow down and "wait" for you if you fall 
 too far behind, although they never stop completely. This goes along with the 
 fact such chases are usually scripted.


========================================================
*2* SAFEHOUSES AND PARKING SPOTS
========================================================
Places to store vehicles. When you load a game, all stored vehicles are 
restored to top condition and health. Even destroyed vehicles will be 
repaired, so long as you get the carcass of the vehicle into the spot. Even 
Helicopters may be saved in parking spots. Each spot can hold two vehicles 
maximum. Any more than two get deleted.

More than two cars can be stored in a parking spot on a temporary basis, 
however. It will retain 3+ cars normally, however whenever you save and reload 
the game, you will find only two cars remaining, chosen randomly from any that 
were "in the space" at the time of saving.

Parking spots are ALWAYS available, even if you do not own the safehouse yet. 
This includes Niko's old parking spots from safehouses in GTA4 that are never 
available in TLAD.

It was brought to my attention by Matt J that a viable strategy for most 
vehicles in missions is to park it in a parking spot, then commit suicide. 
This will fail the mission and the vehicle will stay.

NOTE: LUIS' PARKING SPOT IS NOT AVAILABLE IN THE ORIGINAL XBOX 360 DLC VERSION 
OF TLAD. Every other version, including any on the PS3 or PC, should have it 
available.

"The Lost" Clubhouse, Berners Rd., Acter (Alderney)
-Unlocked after ...Clean and Serene, lost after Get Lost

Brian's House, Hardtack Ave., Tudor (Alderney)
-Unlocked after Bad Standing

Luis' Apartment, Galveston Ave., North Holland (Algonquin)
-Parking Spot ONLY (not in 360 DLC TLAD)

Roman's Apartment, Mohawk Ave., Hove Beach (Broker)
-Parking Spot ONLY

Mallorie's Apartment, Joliet St., South Bohan (Bohan)
-Parking Spot ONLY

Roman's New Apartment, Albany Ave., Middle Park East (Algonquin)
-Parking Spot ONLY

Playboy X's Mansion, Xenotime St., Northwood (Algonquin)
-Parking Spot ONLY

Ray's Apartment, Mahesh Ave., Alderney City (Alderney)
-Parking Spot ONLY

Some quirks parking spots have: Due to the increase emphasis on motorcycles, 
I've noticed that every time you load a save, it spawns any motorcycles you 
have a bit farther towards the street than before. This means that eventually, 
it will spawn it in the street itself, off of the actual parking spot, causing 
you to lose it unless readjusted before this happens. This happens mostly with 
the Clubhouse's parking spot, as you use that building so often. Beware.

Update: It was reported to me by someone (I forget who) that this is due to 
the motorcycle's position being recalculated every time they appear. When the 
motorcycle leans over after you dismount, this pushes its "center" towards 
whichever direction it leans. When it reappears, it then spawns a bit farther 
in that direction, and after a few cycles, appears in the street, outside of 
the parking spot's zone. This does not seem to happen if it leans towards the 
sidewalk - it simply spawns at the curb and never leans further.


========================================================
*3* UNIQUE VEHICLES
========================================================
These vehicles only appear during story missions, and once the game is 
completed, cannot be acquired without cheating.

---------
3.1 - Prison Bus (1st of 2)
---------
Mission: Off Route (Tom Stubbs)
Difficulty: ***
Required: Mission failure
Discovered by: gtalcvcsa (GameFAQs boards)

Strategy: This is the large bus you must capture during the mission. Acquiring 
it, however, is somewhat difficult. The best way to go about it (short of 
killing yourself with it in a parking spot) is to park it where you want to 
store it, then find another vehicle (preferably fast, especially in 
acceleration), then drop a grenade next to it as you zip by it. Normally, 
parking spots eat destroyed cars, but if you can blow it up, failing the 
mission, and get out of the area fast enough, when you return, it will 
hopefully be sitting in the parking spot, fully repaired. This may take a few 
tries, although the Middle Park East spot may be a good option.
Formulated by: Lancet Jades

---------
3.2 - Laundromat (1st of 2)
---------
Mission: End of Chapter (Jim Fitzgerald)
Difficulty: ***
Required: Nothing
Discovered by: Lancet Jades

Strategy 1: Some of Brian's backup goons drive up in these vans throughout 
the mission. Acquiring one directly can be difficult. Jack one and drive 
it during the chase at the end of the mission. After finishing off the 
enemies, if you're lucky enough to be far enough away from Jim to get the 
"go to Jim" message, take it to a parking spot, then finish the mission 
and confirm it afterwards.
Formulated by: Lancet Jades

Strategy 2: Alternatively, drive the van during the chase and just finish 
the mission. Although you lose the van when teleported back to the clubhouse, 
you may find a van or two driving around the streets. Pick one up and park it.
Formulated by: Lancet Jades

NOTE: This vehicle can appear randomly on the streets, but ONLY if you are 
driving one yourself, or much less likely, if one was recently in the game's 
memory (such as after a mission featuring it). It is thus still unique, as 
unless you obtain it in or after a mission where it is used, you won't see 
one elsewhere.

---------
3.3 - Regina
---------
Mission: Heavy Toll (Elizabeta Torres)
Difficulty: **
Required: Nothing
Discovered by: Flobba

Strategy: These are the escort cars for the Slamvan that is your target. 
After dispatching all the enemies, double-drive one of these back to the 
Bohan parking spot (right off the Bohan bridge exit) and leave it there, then 
finish the mission. Confirm it before saving.
Formulated by: Flobba

NOTE: This vehicle can appear randomly on the streets, but ONLY if you are 
driving one yourself, or much less likely, if one was recently in the game's 
memory (such as after a mission featuring it). It is thus still unique, as 
unless you obtain it in or after a mission where it is used, you won't see 
one elsewhere.

---------
3.4 - Roman's Taxi
---------
Mission: Roman's Holiday (Ashley Butler)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Strategy: Getting this requires some tricky dealing. After meeting up with 
Malc, dial Roman's Cab number (Elizabeta texts it to you after a previous 
mission - it is 555-2222), and Johnny will call for Roman to pick him up. 
Once he gets there, you'll get in automatically. Get out and kill Malc to 
fail the mission, then take it to a parking spot. Do NOT kill Roman instead, 
otherwise Malc will drive off with it after the mission failure cutscene.
Formulated by: Lancet Jades

---------
3.5 - Laundromat (2nd of 2)
---------
Mission: Get Lost (Tom Stubbs)
Difficulty: *****
Required: Extreme patience (and a pushing vehicle)
Discovered by: Lancet Jades

Strategy: Several of these are in the parking lot and surrounding yards in 
the prison compound. Unfortunately, they are all UJ. The only chance to claim 
this vehicle is on the way out of the prison. After leaving the compound and 
your wanted level is gone, find a very large vehicle (a Patriot, or some 
actual truck), drive back in, and begin pushing it out. You'll have to 
double-drive the pushing vehicle and Johnny's bike until you push the target 
vehicle into a parking spot (such as Brian's house's).
Formulated by: Lancet Jades

NOTE: This vehicle can appear randomly on the streets, but ONLY if you are 
driving one yourself, or much less likely, if one was recently in the game's 
memory (such as after a mission featuring it). It is thus still unique, as 
unless you obtain it in or after a mission where it is used, you won't see 
one elsewhere.

---------
3.6 - Prison Bus (2nd of 2)
---------
Mission: Get Lost (Tom Stubbs)
Difficulty: **********
Required: The patience of a god (and a pushing vehicle)
Discovered by: Lancet Jades

Strategy: This is parked in the parking lot of the prison, right after 
busting in. Unfortunately, it is also UJ. The only chance to claim this 
vehicle is on the way out of the prison. After leaving the compound and your 
wanted level is gone, find a very large vehicle (a Mule worked for me), drive 
back in, and begin pushing it out. You'll have to double-drive the pushing 
vehicle and Johnny's bike until you push the target vehicle into a parking 
spot (preferably at Brian's house).
Formulated by: Lancet Jades

NOTE: I finally managed to successfully obtain this. This takes a LOT of 
effort; at least threefold what is needed for the Police Stockade in Tunnel 
of Death in GTA4. The Mule is the only vehicle that worked for me, as you need 
to be able to actually push it, not just ram it repeatedly. Ramming takes 
longer, destroys the vehicle you use, and gets a wanted level too easily. 
After the credits roll, you'll start in front of Brian's house; make sure to 
move the Hexer that's jammed in the parking spot!

The real trouble is you're at the game's mercy for a vehicle to push with, as 
you cannot prepare one beforehand. Getting this without failing a mission, or 
dying, is the Holy Grail of TLAD. Good luck, and Godspeed.

---------
3.7 - Annihilator
---------
Mission: Get Lost (Tom Stubbs)
Difficulty: *
Required: Nothing
Discovered by: ???

Description: A large black attack helicopter, equipped with an automatic 
gun which, unfortunately, lacks any automatic aim. The TLAD version of 
this helicopter, however, features explosive bullets that make it a 
hundredfold more effective than the GTA4 version.

Strategy: Immediately after completing Get Lost (without saving and loading 
the game, in other words), go to the helipad at the police station in East 
Holland. The Annihilator should be waiting atop it. Take it to a parking 
spot for safe keeping. This only appears IMMEDIATELY afterwards! MC_320 says 
it also appears on the MeTV building in central Algonquin (the same place as 
the one rewarded in GTA4 for shooting all 200 pigeons). These will continue 
appearing until you end that game session by loading a game, so get as many as 
you want.

NOTE 1: See 7.2 - Police Maverick's strategies. These do NOT work! For some 
reason, Annihilators are resistant to parking spots - pushing one with 
snapped blades/tail will disappear after saving and will never repair. On 
top of that, sniping the pilot at 5-6 stars will result in it spinning out 
of control, even if it lands flat on the ground, making it impossible to 
jack.

NOTE 2: You can also access this via the Annihilator spawn cheat (call 
359-555-0100). This will create one at any time.

NOTE 3: According to OrionSR, on the Xbox 360 Episodes from Liberty City 
version, you must wait until the sixth cinematic during the ending credits for 
the Annihilator to appear properly. This is a motorcycle gang war scene, 
taking place after the battle at the museum, and before the bank heist in 
the credits. I have the DLC version for the 360, and it will be there 
regardless of how long the credits are watched.

---------
3.8 - Bright Orange Infernus w/ black side stripe
---------
Mission: Knowing Me, Knowing You (Stubbs' Job)
Difficulty: *
Required: Mission failure (technically)
Discovered by: MrFloppay, Diego Wolfwood (pointing out uniqueness)

Description: This Infernus has an orange color with a black stripe along 
the side. The stripe is what really makes this special. Additionally, the 
Infernus does NOT randomly spawn in TLAD, unless already driving one. Thus, 
if you do not obtain it in this mission, it cannot be obtained, period. The 
color of this is unique even amongst Infernuses, as it does not occur 
randomly.

Strategy: The only way to get this car is to fail the mission. However, 
failing it seems to render the vehicle UJ and forces Johnny to get out, 
so make sure to fail with it in a parking spot already. Failing this 
mission does NOT count against you in your "Missions Failed" stat.
Formulated by: Lancet Jades

NOTE: This is the same Infernus that Bernie gives to Niko late in GTA4.


========================================================
*4* SPECIALLY COLORED/FEATURED VEHICLES
========================================================
These vehicles all have some special color of feature that the vehicle 
usually does not have.

---------
4.1 - Magenta Diabolus (1st of 2)
---------
Mission: ...Clean and Serene (Billy Grey)
Difficulty: **
Required: Mission failure
Discovered by: Lancet Jades

Description: A normal Diabolus with a bright magenta color to it.

Strategy: Jason drives this particular Diabolus. For those who didn't pay 
attention to the opening movie, he's the one with shoulder-length smooth 
black hair. Drive close to a parking spot (the Alderney parking spot for 
Niko is a good option), lure his bike into it, then shoot him off. You'll 
fail for killing Jason, but when you restart, the bike should still be 
there.
Formulated by: Lancet Jades

---------
4.2 - Crimson Diabolus (1st of 5)
---------
Mission: ...Clean and Serene (Billy Grey)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A normal Diabolus with a deep crimson colored body and some 
yellow on the frame.

Strategy: This is Brian's Diabolus. For those who didn't pay attention to 
the opening movie, he's the bald one with glasses. This one is given to you. 
After the mission, three bikes are parked in the parking spot. Johnny's 
Hexer, Billy's Revenant, and Brian's crimson Diabolus. Move one of the 
other bikes (otherwise this one will vanish, and neither of them are 
unique), and it's already parked for you!
Formulated by: Lancet Jades

---------
4.3 - Magenta Diabolus (2nd of 2)
---------
Mission: Angels in America (Billy Grey)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A normal Diabolus with a bright magenta color to it.

Strategy: Again, Jason drives this motorcycle. He is one of three bikers to 
tag along with you. Simply shoot him off his bike at the start, then take 
it to the desired parking spot in peace and quiet.
Formulated by: Lancet Jades

---------
4.4 - Crimson Diabolus (2nd of 5)
---------
Mission: It's War (Billy Grey)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades, Coen91 (discovered it is obtainable)

Description: A normal Diabolus with a deep crimson colored body and some 
yellow on the frame.

Strategy: This is Brian's signature Diabolus again. To obtain it is a bit 
complicated, yet simple. After driving to the second battle zone, be sure to 
park the Hexer a ways away from Brian's Diabolus. Finish the battle, and 
you'll be told to return to your bike. Instead of going to yours, run to 
Brian's and get on (be sure to get to it before he does!). Once on the 
Diabolus, drive next to the Hexer and the mission over cutscene will play. 
Afterwards, you'll be on the Hexer, but Brian's crimson Diabolus will be 
sitting wherever it was before the cutscene! Get on and drive it to a parking 
spot.
Formulated by: Coen91

---------
4.5 - Crimson Diabolus (3rd of 5)
---------
Mission: Action/Reaction (Billy Grey)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A normal Diabolus with a deep crimson colored body and some 
yellow on the frame.

Strategy: This is Brian's Diabolus once more. And once again, shoot him 
off of it and take it to a parking spot to store it.
Formulated by: Lancet Jades

---------
4.6 - Black Yankee (redesign)
---------
Mission: Liberty City Choppers (Jim Fitzgerald)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A black Yankee with a light blue stripe along the side of the 
cab. It also has a large open wood crate back. This crate back is unique 
to this particular Yankee truck.

Strategy: Jim takes you to this truck, to be used to collect motorcycles. 
Instead of going to the mission destination, shoot and kill Jim after you 
find this truck, then drive it to a garage. There are other components of 
this truck that cannot be saved, listed under 5.2 - Black Yankee Redesign 
w/ loading ramps.
Formulated by: Lancet Jades

---------
4.7 - Lustered Black Schafter w/ Silver Grill
---------
Mission: Politics (Tom Stubbs)
Difficulty: ***
Required: Nothing
Discovered by: Coen91

Description: This is a black Schafter with a silver grill and a luster. 
Apparently this is the only lustered vehicle in TLAD. The known luster colors 
are red, blue, green, and yellow (gold).

Strategy: Three of these are in the airport, waiting to escort Stubbs. To 
obtain one, drive into the airport, kill Stubbs, get in one, and drive to a 
parking spot, making sure to be careful of all the gunfire. Alternatively, 
wait for Stubbs to leave the airport in the convoy, then attack it and jack 
one afterwards. Either way, take it to a parking spot after finishing the 
mission.
Formulated by: Coen91

---------
4.8 - Sky Blue Rhapsody
---------
Mission: Off Route (Tom Stubbs)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A Rhapsody colored sky blue.

Strategy: This car is provided at the start of the mission, across the 
street from where you start. Drive it straight to a parking spot and 
complete the mission as planned, confirming this before saving.
Formulated by: Lancet Jades

---------
4.9 - Crimson Diabolus (4th of 5)
---------
Mission: This Shit's Cursed (Billy Grey)
Difficulty: *
Required: Mission failure
Discovered by: Coen91

Description: A normal Diabolus with a deep crimson colored body and some 
yellow on the frame.

Strategy: This, again, is Brian's signature motorcycle, except this time 
there's a trick: he does NOT start the mission on this bike. He only rides it 
at the end, when the Lost MC returns to the Clubhouse. Fight through the 
battle sequence of the mission, then next time you see Brian, shoot him off 
his bike, killing him and failing the mission. Then you're free to take the 
bike and drive it to a parking spot.
Formulated by: Coen91.

---------
4.10 - Gold Lustered Black Stretch
---------
Mission: Diamonds in the Rough (Ray Boccino)
Difficulty: **
Required: Nothing
Discovered by: Coen91

Description: A black Stretch with a luster. The luster seems to always be 
gold, but it is definitely a special color, and looks like a gold luster on 
other lustered vehicles in both TLAD, as well as GTA4 itself.

Strategy: Evan Moss rides in this Stretch during the chase in the latter half 
of the mission. Getting it is somewhat of a challenge, as both Evan and the 
driver have an extremely high amount of health. Indiscriminate shooting tends 
to destroy the car (and driving Evan from it in the process). Aim carefully to 
snipe out the driver once you enter Algonquin (the chase is scripted up until 
a short ways into Algonquin), and after several shots, he should die. Evan 
will get out and run for it. Gun him down, collect the diamonds, then drive 
the Stretch to a parking spot, and go finish the mission.
Formulated by: Coen91.

---------
4.11 - Black "Mafia" PMP 600 w/ hybrid grill
---------
Mission: Collector's Item (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades, and Swift (black) and Anderson (white)

Description: This is a normal looking Mafia PMP 600 (gloss black coloring, 
and a small spoiler on the rear), except that it has a hybrid grill. The 
description of the hybrid grill can be found in the list of terms in an 
earlier section.

Strategy 1: These cars are parked outside of the Museum in various places, 
most of which are to the sides and behind the museum. They're harder to 
get to when escaping the building, but you should still be able to run to 
one and jack it. The easiest ones are the ones used for cover right 
outside the exit. Drive one to a parking spot, and if you want both 
black AND white, come back and get the other (it should not have vanished, 
so long as the mission is still unfinished). Confirm it before saving 
afterwards.
Formulated by: Lancet Jades

Strategy 2: Instead of waiting until the end, jack a car at the start and 
park it, then complete the mission. If this method is used, be sure to check 
up on the car before saving, to ensure it saved properly. The cars are 
recalled as you leave the museum to attack you, and if you chose one of 
those cars to park, they may have vanished.
Formulated by: Lancet Jades

---------
4.12 - White "Mafia" PMP 600 w/ hybrid grill
---------
Mission: Museum Piece (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Swift (black) and Anderson (white)

Description: This is the same as the Black "Mafia" PMP 600 with hybrid 
grill, except that it is gloss white instead of black. This makes it an 
all-around better prize.

Strategy 1: These cars are parked outside of the Museum in various places, 
most of which are to the sides and behind the museum. They're harder to 
get to when escaping the building, but you should still be able to run to 
one and jack it. The easiest ones are the ones used for cover right 
outside the exit. Drive one to a parking spot, and if you want both 
black AND white, come back and get the other (it should not have vanished, 
so long as the mission is still unfinished). Make sure to check on them 
after finishing the mission, to ensure they were saved. Confirm it before 
saving afterwards.
Formulated by: Lancet Jades

Strategy 2: Instead of waiting until the end, jack a car at the start and 
park it, then complete the mission. If this method is used, be sure to check 
up on the car before saving, to ensure it saved properly. The cars are 
recalled as you leave the museum to attack you, and if you chose one of 
those cars to park, they may have vanished.
Formulated by: Lancet Jades

---------
4.13 - Crimson Diabolus (4th of 5)
---------
Mission: Brian Jeremy random encounter
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A normal Diabolus with a deep crimson colored body and some 
yellow on the frame.

Strategy 1: This bike is present with Brian before the mission even starts. 
Aim a gun at Brian to scare him away, and take it to a parking spot.
Formulated by: Lancet Jades

Strategy 2: At the end of the mission, this bike will be waiting in the 
parking lot. Just drive it back to a parking spot.
Formulated by: Lancet Jades

---------
4.14 - Green and Yellow Bati 800
---------
Mission: Malc first random encounter
Difficulty: *
Required: Nothing
Discovered by: Floris Ferwerda

Description: This is a green Bati 800 with a yellow midsection, a unique 
color combination for the motorcycle.

Strategy 1: This bike is provided for you at the start of the mission. 
Just attack Malc at the start to fail, then take it to a parking spot.
Formulated by: Lancet Jades

Strategy 2: Alternatively, finish the mission and take it there afterwards. 
Some failing may be necessary to easily get this and the other two bikes 
from the mission though. Fortunately, random encounters don't count towards 
the "Missions Failed" statistic.
Formulated by: Lancet Jades

Strategy 3: This can also be triple-driven back with the Red Wolfsbane and 
Blue Nightblade, although this is exceedingly difficult.
Formulated by: Floris Ferwerda

---------
4.15 - Red Wolfsbane
---------
Mission: Malc first random encounter
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A bright red Wolfsbane motorcycle. Not a normal color for the 
vehicle.

Strategy 1: Several of these red bikes are at the location of the gunfight. 
After finishing the mission, drive one back to a parking spot. To get both 
bikes, either double-drive them back to a parking spot after the mission, or 
reach the gunfight, drive away with one bike (failing the mission), park it, 
then start again and claim the other one after finishing the mission. Failing 
this mission will NOT count against you in the "Missions Failed" statistic.
Formulated by: Lancet Jades

Strategy 2: This can also be triple-driven back with the Bati 800 and Blue 
Nightblade, although this is exceedingly difficult.
Formulated by: Floris Ferwerda

---------
4.16 - Blue Nightblade
---------
Mission: Malc first random encounter
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A deep blue Nightblade motorcycle. Not a normal color for the 
vehicle.

Strategy 1: Several of these blue bikes are at the location of the gunfight. 
After finishing the mission, drive one back to a parking spot. To get both 
bikes, either double-drive them back to a parking spot after the mission, or 
reach the gunfight, drive away with one bike (failing the mission), park it, 
then start again and claim the other one after finishing the mission. Failing 
this mission will NOT count against you in the "Missions Failed" statistic.
Formulated by: Lancet Jades

Strategy 2: This can also be triple-driven back with the Red Wolfsbane and 
Bati 800, although this is exceedingly difficult.
Formulated by: Floris Ferwerda

---------
4.17 - Bright Red Cognoscenti
---------
Mission: Phone Ho! (Stubbs' Job)
Difficulty: **
Required: Nothing
Discovered by: MrFloppay

Description: A solid, bright red Cognoscenti.

Strategy 1: The politician you're out to snap a picture of drives this. 
After taking the pic, sending it, and successfully passing the mission 
(the Mission End fanfare plays), jump off the roof and shoot the driver 
of the car. Get in and drive to a parking spot. 
Formulated by: Lancet Jades

Strategy 2: If you're fast enough, this car can be jacked without killing 
the driver, however as the mission is already over, it won't matter either 
way.
Formulated by: Floris Ferwerda

---------
4.18 - Dukes w/ missing hood scoop
---------
Mission: Communication Breakdown (Stubbs' Job)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A normal-looking Dukes with a missing hood scoop. Seemingly 
a glitch of sorts, as the engine parts under where the scoop should be 
seem blurry and lower-res, like the general texture of car engines in the 
game. The other features of the car (such as a small rear spoiler) and the 
color are random.

Strategy: This is the car the target uses. After the cutscene, he begins to 
drive away, but as you're right next to it, whip out a gun and shoot him 
dead. He should die within a couple seconds, before he can get any distance 
away, so just take the car afterwards and drive it to a parking spot.
Formulated by: Lancet Jades

NOTE: This car does not always spawn with the hood scoop missing! It seems 
to only appear if the Dukes would've spawned with a hood scoop. Sometimes 
it spawns without one entirely, which renders this non-special.


========================================================
*5* UNOBTAINABLE SPECIAL VEHICLES
========================================================
These vehicles are unobtainable for whatever reason is listed. This can 
include any vehicle type from the previous three sections, but as they 
cannot be acquired permanently, there is no need to put them in those 
sections.

---------
5.1 - Black Yankee (redesign) w/ loading ramps
---------
Mission: Liberty City Choppers (Jim Fitzgerald)
Discovered by: Lancet Jades

Description: A black Yankee with a light blue stripe along the side of the 
cab. It also has a large open wood crate back. This back is unique to this 
particular Yankee. This also has a loading ramp in the back, used to load 
the bikes onto the truck during the mission.

Unobtainable: Although the truck itself IS obtainable, the version with the 
loading ramp is not, as the ramp vanishes once a vehicle is saved. Even 
though it still exists in the parking spot, as soon as the vehicle is 
removed from active memory (load a game, or move too far away), when you 
return, it will have vanished.

---------
5.2 - Auto-revving Double T Custom
---------
Mission: Malc second random encounter
Discovered by: dmx646827969

Description: This is a randomly-colored Double T Custom that automatically 
revs itself every few seconds, even when idle. The revving is a sound effect 
only, not producing any actual effect. This is the bike Malc is working on at 
the start of the mission. Aiming a gun at him will scare him off (before 
starting the mission, otherwise the bike is UJ). You can then get on and drive 
it. 

Unobtainable: Saving it at a parking spot removes the auto-revving, which is 
the only thing making this vehicle special.


========================================================
*6* RARE VEHICLES
========================================================
These vehicles aren't anything inherently special, but are nonetheless 
unique for various reasons, often requiring completion of a mission or 
side mission to unlock. These can all be obtained at the end of the 
game without any problem.

---------
6.1 - Blue Diabolus
---------
Unlocked: When Terry is available as a friend.
Found: Terry drives this whenever he appears in a mission, as backup, or 
as a friend. After going out, you can get on his bike instead of your own, 
and keep it without incurring a loss in friendship or respect.

Description: A chopper, somewhat resembling a modified Hellfury. A decent 
motorcycle overall. This particular bike has a flat blue color to it.

---------
6.2 - Purple Diabolus
---------
Unlocked: When Clay is available as a friend.
Found: Clay drives this whenever he appears in a mission, as backup, or 
as a friend. After going out, you can get on his bike instead of your own, 
and keep it without incurring a loss in friendship or respect.

Description: A chopper, somewhat resembling a modified Hellfury. A decent 
motorcycle overall. This particular bike has a flat bluish purple color 
to it.

---------
6.3 - Police Maverick
---------
Unlocked: Not unlocked, just very difficult to obtain.
Found: Shows up as chopper support at 3-4 stars (5-6 has Annihilators 
appear). Getting it can be difficult.

Strategy 1: Climb onto the rooftop of the Libertonian Museum via the 
scaffolding round the back of the building. Once on the top, shoot at the 
police and get a wanted level. When the chopper comes, position yourself 
near the edge of the roof so the chopper hovers low over rooftop. When it 
is low enough, snipe the pilot and if done right it will crash, spin a 
little but remain there. Kill the NOOSE and take the chopper! Much easier 
than forcing it to crash, and does much less damage with a higher rate of 
success.
Formulated by: Pepe

Strategy 2: Sniping the pilot of the helicopter causes it to fall to the 
ground. This will often result in the chopper being available to jack 
without much trouble, as it often won't knock the tail or blades off.
Formulated by: spnosrs

Description: A police version of the normal Maverick. White and blue 
paintjob, and no radio.

---------
6.4 - Revenant
---------
Unlocked 1: After "This Shit's Cursed" (Billy Grey).
Found 1: Call up Clay and use his perk (Bikes) to order one.

Found 2: After the intro mission (...Clean and Serene) this will be one of 
three bikes parked outside the Clubhouse. Move one of the other two and keep 
it.

Unlocked 3: When races are available.
Found 3: Sometimes an opponent uses this bike. Shoot him off of it, then 
make sure to kill him. The race will be abandoned (considered a loss), 
then the bike may be driven back to a parking spot. The opponent must die, 
otherwise the bike is UJ.

Description: A medium-sized motorcycle, about halfway between a chopper and 
a sports bike. It is notable for having solid chrome wheels instead of spokes 
or some other setup. Billy's version of the bike is NOT unique, but rather, 
one of the random colorings in its palette.

Missions the car may also be found in:
...Clean and Serene, Angels in America, It's War, Action/Reaction, This 
Shit's Cursed

---------
6.5 - Slamvan
---------
Unlocked (1): When Terry's Gun Van service is available.
Found (1): Order Terry's weapon service, then shoot him dead in his car. 
Proceed to push it into a parking spot somewhere. He will drive around 
endlessly afterwards, so it is possible to wait for him to drive close to 
a parking spot before killing him.

Unlocked (2): When Gang Wars are available.
Found (2): Found in Gang Wars with the Angels of Death, often as the target 
vehicle in convoy-style missions. These may appear in several colors, such 
as all black, black and orange, white and blue, or white and purple.

Description: A special van with an oddly curved body and unique-looking 
wheels. Resembles the Towtruck's body to some extent.

Missions the car may also be found in:
Heavy Toll

---------
6.6 - Innovation
---------
Unlocked (both): Shoot all 50 seagulls around Liberty City.
Found (1): Spawns outside the west door of the Lost Clubhouse, in the alley.
Found (2): Call up Clay and use his perk (Bikes) to order one.

Description: A sleek motorcycle that resembles a Hellfury. Very good top 
speed and turning, but acceleration is lacking somewhat.

---------
6.7 - Hakuchou Custom
---------
Unlocked: When races are available.
Found: Sometimes an opponent uses this bike. Shoot him off of it, then 
make sure to kill him. The race will be abandoned (considered a loss), 
then the bike may be driven back to a parking spot. The opponent must die, 
otherwise the bike is UJ.

Description: A custom version of the Hakuchou, with slightly higher 
stats all around. It usually has a green camouflage pattern.

Missions the car may also be found in:
Heavy Toll, Shifting Weight, Malc random encounter (first)

NOTE 1: This bike is best obtained in Heavy Toll, where you can get it for 
free with no problem at the end. No failing a mission or race needed. Also, 
this vehicle can appear randomly on the streets, but ONLY if you are driving 
one yourself, or much less likely, if one was recently in the game's memory 
(such as after a mission featuring it). 

---------
6.8 - Double T Custom
---------
Unlocked: When races are available.
Found 1: Sometimes an opponent uses this bike. Shoot him off of it, then 
make sure to kill him. The race will be abandoned (considered a loss), 
then the bike may be driven back to a parking spot. The opponent must die, 
otherwise the bike is UJ.

Found 2: There is a non-UJ one parked nearby the end point of Shifting 
Weight. It is not Malc's bike, but a different one.

Description: A custom version of the Double T, with slightly higher 
stats all around. It usually has a single-color pattern similar to a 
snakeskin.

Missions the car may also be found in:
Shifting Weight, Roman's Holiday, Malc random encounter (both)

---------
6.9 - Permanent Black Comet
---------
Unlocked: When Gang Wars are available.
Found: The Jamaican gang uses these black Comets as their target vehicle 
in convoy-type gang wars. To obtain one may require difficult measures, 
namely a strategy akin to the one for 3.4 - Prison Bus. See that strategy 
to possibly obtain (and keep) this vehicle. They also sometimes appear as 
backup vehicles, but only rarely.

Description: A flat black Comet, which is not a normal color for the car. 
Apparently, this car is also permanent, meaning even if resprayed, it will 
stay the same black color.

---------
6.10 - Black Schafter w/ silver grill
---------
Unlocked: When Gang Wars are available.
Found: The Russian gang uses these black Schafters as their vehicles in 
gang wars. Simply take one to a parking spot after finishing the war (or 
even during, since you won't fail for leaving the battleground).

Description: These Schafters are black with black rims, but a silver 
grill, much like the Russian-used cars in GTA4. Normally, this type of 
Schafter has a black grill, not silver.

---------
6.11 - Red and Black Tuner Futo
---------
Unlocked: When Gang Wars are available.
Found: This car is very rarely used by the Albanian gang. When you see one, 
jack it and take it to a parking spot. Might be more common (or only 
available) in later gang wars (past #25 or even #50).

Description: A Futo GT (the tuner Futo) that is red with two large black 
stripes lengthwise on the body. The real interesting thing is the hood: it 
has a red panel sitting across it, partially on each black stripe. This seems 
very rare and unique. It also has red side skirts.

Discovered by: MC_320

---------
6.12 - Gang Burrito
---------
Unlocked: When Gang Wars are available.
Found: Apparently, these appear very rarely in Angels of Death gang wars. They 
come in either the usual charcoal black, or sometimes in a white and blue 
variety. These are exceedingly rare, and may only appear in later gang wars 
(after #25, or even #50).

Description: A large, charcoal black van that looks somewhat burnt out. Much 
bigger than a normal Burrito. Has Angels of Death logos on the sides, and 
"Angels" written on the back, all in white. The Gang War variety may come in 
other colors, including white and blue.

Missions this vehicle is also found in:
...Clean and Serene, It's War, Action/Reaction, Hit the Pipe

---------
6.13 - Yellow-Orange Angel
---------
Unlocked: When Gang Wars are available.
Found: These appear very rarely in Angels of Death gang wars. Take one to a 
parking spot when found.

Description: This is a chopper-style motorcycle with a yellow-orange colored 
body.


========================================================
*7* VEHICLES NOT PRESENT IN TLAD
========================================================
These are vehicles that exist within the game's code, but do not appear in 
any way in TLAD. While vehicle discrepancies between GTA titles is hardly 
a unique occurrence, since TLAD is more of an expansion pack then its own 
game, vehicles not appearing in it I feel are worthy of note.

I include background on what the vehicle is, and in what capacity it occurred 
in GTA4 on the off chance that someone is interested in exploring the game in
search of it.

Police Stockade
~This is a prison transport vehicle (akin to the Prison Bus, except 
 higher security). It uses the same basic vehicle model as the Securicar 
 and the Enforcer, except is white and blue. This was present in two 
 missions in GTA4, one serving its role as prisoner transport, the other 
 as a blockade vehicle (Enforcers would have made more sense though). This 
 is not present anywhere in TLAD, even in or near the prison (including in 
 missions where you might think it would logically occur).

Romero
~A basic hearse and a long-standing addition to the vehicle lineup for GTA. 
 It was only present in one mission in GTA4 (used for its actual purpose - 
 transporting a body to burial). It does not appear in TLAD, even parked 
 or driven anywhere near either cemetery. According to Floris Ferwerda, 
 this vehicle only randomly appears in traffic if you are already driving 
 one, and since no missions in TLAD provide it, this vehicle has no way 
 of ever occurring in the game.

Tampa
~This is a car that is within the game's vehicle coding, but appears 
 nowhere in the game itself. Looks similar to the Sabre GT. The car 
 group it is coded into apparently does not work, and therefore this car 
 cannot spawn on its own.


========================================================
*8* VEHICLES ADDED IN TLAD
========================================================
This is a list of vehicles added in TLAD that are not present in GTA4. 
Whether these are special or not can be found elsewhere in the guide. 
This is intended as a simple, brief list, and as such will not have 
descriptions of what each vehicle is or looks like. The majority present 
themselves to you throughout the game anyways - few motorcycles used in 
TLAD are from GTA4, and the new vehicles are usually given to you or used 
by the enemy specifically in at least one mission.

Motorcycles - Choppers:
-Angel
-Daemon
-Diabolus
-Hexer
-Innovation
-Lycan
-Nightblade
-Revenant
-Wayfarer
-Wolfsbane

Motorcycles - Sport:
-Bati 800
-Bati Custom
-Double T
-Double T Custom
-Hakuchou
-Hakuchou Custom

Other Vehicles:
-Gang Burrito
-Prison Bus
-Regina
-Rhapsody
-Slamvan
-Towtruck

In Code Only:
-Tampa

Redesigned Vehicles:
-Packer
-Yankee

Spawn points:
-Angel, Daemon, Nightblade, Wayfarer, and Wolfsbane are Angels of Death 
 motorcycles, and will only spawn where AoD pedestrians appear, such as 
 northwestern Algonquin.

-Bati 800, Bati Custom, Double T, Hakuchou, Rhapsody, and Towtruck all 
 spawn normally on the streets, as vehicles usually do.

-Diabolus, Double T Custom, Gang Burrito, Hexer, Innovation, Prison Bus, 
 Revenant, and Slamvan apparently do not appear while driving one. According 
 to the game code, they are programmed to only appear in their "native zone," 
 which unfortunately is unknown. It is likely the "native zone" for these 
 vehicles was never set, causing them to only occur in missions or as a 
 reward, near Johnny's safehouses.

-Hakuchou Custom and Regina only spawn on the streets if you are driving one 
 yourself.

-Tampa, as its section name implies, exists in the game's code, but doesn't 
 actually appear anywhere in the game itself. Modding is necessary to obtain 
 it.

-The Packer redesign is also in the game's coding, but nowhere to be seen in 
 the game itself. It is apparently a "shinier" version of the normal Packer.


========================================================
*9* MISSION LIST
========================================================
A list of all missions in the game, along with what vehicles are available 
in those missions. This list is the order used to sort the vehicles.

1: ...Clean and Serene (Billy Grey)
  4.1 - Magenta Diabolus (1st of 2)
  4.2 - Crimson Diabolus (1st of 5)
2: Angels in America (Billy Grey)
  4.3 - Magenta Diabolus (2nd of 2)
3: It's War (Billy Grey)
  4.4 - Crimson Diabolus (2nd of 5)
4: Action/Reaction (Billy Grey)
  4.5 - Crimson Diabolus (3rd of 5)
5: Liberty City Choppers (Jim Fitzgerald)
  4.6 - Black Yankee (redesign)
  5.1 - Unobtainable Black Yankee (redesign) loading ramps
6: Bad Cop Drop (Jim Fitzgerald)
7: Buyer's Market (Billy Grey)
8: Politics (Tom Stubbs)
  4.7 - Lustered Black Schafter w/ silver grill
9: Off Route (Tom Stubbs)
  3.1 - Prison Bus (1st of 2)
  4.8 - Sky Blue Rhapsody
10: This Shit's Cursed (Billy Grey)
  4.9 - Crimson Diabolus (4th of 5)
11: Coming Down (Ashley Butler)
12: Hit the Pipe (Jim Fitzgerald)
13: End of Chapter (Jim Fitzgerald)
  3.2 - Laundromat (1st of 2)
14: Bad Standing (Jim Fitzgerald)
15: Heavy Toll (Elizabeta Torres)
  3.3 - Regina
16: Marta Full of Grace (Elizabeta Torres)
17: Shifting Weight (Elizabeta Torres)
18: Roman's Holiday (Ashley Butler)
  3.4 - Roman's Taxi
19: Diamonds in the Rough (Ray Boccino)
  4.10 - Gold Lustered Black Stretch
20: Collector's Item (Ray Boccino)
  4.11 - Black "Mafia" PMP 600 w/ hybrid grill
  4.12 - White "Mafia" PMP 600 w/ hybrid grill
21: Was It Worth It? (Ray Boccino)
22: Get Lost (Tom Stubbs)
  3.5 - Laundromat (2nd of 2)
  3.6 - Prison Bus (2nd of 2)
23: TLAD Complete
  3.7 - Annihilator

RANDOM ENCOUNTERS:
R1: Dave Grossman
R2: Brian Jeremy
  4.13 - Crimson Diabolus (4th of 5)
R3: Malc 1
  4.14 - Green and Yellow Bati 800
  4.15 - Red Wolfsbane
  4.16 - Blue Nightblade
R4: Malc 2
  5.2 - Unobtainable Auto-revving Double T Custom

STUBBS' MISSIONS:
S1: When the Blue Chips are Down
S2: First Impressions
S3: Knowing Me, Knowing You
  3.8 - Bright Orange Infernus w/ black side stripe
S4: Phone Ho!
  4.17 - Bright Red Cognoscenti
S5: Communication Breakdown
  4.18 - Dukes w/ missing hood scoop

BIKE THEFTS:
B1: Get Off Your High Horse
B2: Ex-Display
B3: Delivery Boy's Hardship
B4: Short Stay Parking
B5: Stripclub Hog
B6: Zorst Fumes
B7: A Ride in the Park
B8: Take Out Liquor
B9: Tattoo Parlor Lament
B10: Beachcomber


========================================================
*10* FREQUENTLY ASKED QUESTIONS
========================================================
Q: You missed [insert vehicle]!
A: Email me, and let me know. You will receive full credit for it.

Q: [Insert vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, 
 and it does not retain its property, contact me and say so, although 
 I personally check each and every vehicle.

Q: [Insert vehicle] isn't special, but you still have it listed here! 
A: Send me the info on where it can be found at any time (especially the 
 end of the game), and I'll adjust or remove it from this guide 
 accordingly.

Q: One of the vehicles you listed is one I discovered first, and here's 
 proof! Thief!
A: If you have proof you discovered a vehicle first, show it to me and 
 if I determine you really did discover it first, credit will be given.


========================================================
*11* CONTACT INFORMATION
=======================================================
My screenname is LancetJades on GameFAQs.

From now, on when submitting vehicles you feel are special (or aren't), 
please make sure you've done a side-by-side comparison. Investigate more 
than just seeing a similarly colored vehicle on the streets a while later 
and thinking "oh wait, it wasn't special." A lot of them have much more 
subtle differences than an overtly special color.

If you wish to contact me, just email me:
lancet jades at g mail dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: [email protected] (rarely on)

I never check my @hotmail.com address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you 
have a question or comment. But if you're gonna flame me, it won't 
work (I'll just have a good laugh and ignore you). I also don't check my 
yahoo email address, so don't bother sending any mail there either.

I'm a perfectionist, so if you have anything to contribute or correct, 
please do so. You'll receive full credit (credit goes to the 
screenname you talk to me from, so if you want another name, you have 
to specify it). Even if you're pointing out a spelling or grammatical 
mistake, please do so, no matter how small. Note however, I live in the 
U.S., and as such, spelling it "color" instead of "colour" is NOT a 
mistake.

If you wish to use this guide on your site, aside from asking my 
permission, I require you in question to automatically fetch any 
updates I make from GameFAQs.com yourselves. I only update to 
GameFAQs.com and if I discover other sites carrying my guides have 
out-of-date versions, I will ask that it be removed.


========================================================
*12* CREDITS
========================================================
Alex Deez
~Reminding me races hold a plethora of motorcycles, and that they can be 
 ANY motorcycle at all, even previously unique ones like Double T Custom.

Anderson
~Indirectly, for discovering the hybrid grill white Mafia PMP 600 in 
 Museum Piece in GTA4, which is also in Collector's Item in TLAD.

Codmons
~The Double T Custom in Shifting Weights.

Coen91
~Discovering a way to keep Brian's crimson Diabolus in "It's War." No failing, 
 even! Also discovered a lustered black Schafter in Politics (the only one in 
 TLAD!).

Diego Wolfwood
~Inadvertently leading me to realizing the Infernus is unique in TLAD, due 
 to not appearing in traffic unless you have one.

dmx646827969
~Discovered Malc's auto-revving Double T Custom in the second random 
 encounter.

fiis
~For the "Firetruck Trick" that will likely prove retroactively helpful 
 for vehicles in this game as well.

Floppa
~Info on acquiring a Regina.

Floris Ferwerda
~Info on the Green and Yellow Bati 800. Pointed out several motorcycles 
 aren't rare. Also pointed out my description of that Bati was inaccurate. 
 Discovered the permanent black Comet also appears as a backup vehicle, 
 and shared some info that claims the Gang Burrito also appears in gang 
 wars as backup, as well as various other tidbits. Also helped a lot with 
 whether special vehicles like the Laundromat will spawn randomly, or if 
 they need to be present first (they do).

gtalcvcsa
~For a topic on GameFAQs that brought several of the new vehicles in TLAD 
 to my attention, unique or not.

GTA_Phreak
~Info that the black Comet in gang wars is permanent.

HiRisque
~For info on proper terms of certain types of motorcycles.

MC_320
~A much easier strategy for the Gang Burrito in It's War, and what seems like 
 a way to obtain an Annihilator in TLAD without cheats. Also an interesting 
 tuner Futo in gang wars!

Metzger0528
~Suggesting a list of parking spot quirks.

minczgamers
~Pointing out the Gang Burrito in Buyer's Market is UJ.

MrFloppay
~Info on the Orange Infernus with a black stripe in Stubbs' one mission, 
 and the red Cognoscenti in another.

Sketchy Spider
~Info on Wolfsbane and Nightblade possibly being unique, as well as their 
 unique colors found in Malc's first random mission.

sonofkorol
~Showing me Brian's Diabolus in This Shit's Cursed is NOT special.

Swift
~Indirectly, for discovering the hybrid grill black Mafia PMP 600 in 
 Museum Piece in GTA4, which is also in Collector's Item in TLAD.

thekosmicfool
~Simultaneous Firetruck Trick credit with fiis.

VikingRob
~Informing me of Ashley's surname.


========================================================
*13* VERSION HISTORY
========================================================
Versions prior to 1.00 have been omitted.

1.00     Completed March 17th, 2009.
First complete edition. All missions should be listed. Among other new 
entries is a beginning to cataloguing gang war vehicles, and which are 
special (a Comet and Schafter so far). Found that races contain any 
motorcycle at all.

1.01     Completed April 2nd, 2009.
Added info on vehicles in Brian's random encounter.

1.03     Completed April 6th, 2009.
Info on the red Wolfsbane and blue Nightblade in Malc's first 
encounter, along with some additional info on a few things.

1.04     Completed April 13th, 2009.
Removed an entry that turned out to not be special (Brian's Diabolus in 
This Shit's Cursed). Also the Hexer apparently CAN appear in traffic.

1.05     Completed April 16th, 2009.
Added the Green and Yellow Bati 800.

1.10     Completed May 27th, 2009.
More info on the Yankee in Liberty City Choppers, removed Gang Burrito 
from "rare" vehicles (finally), removed some bikes that aren't rare, and 
other things.

1.11     Completed June 29th, 2009.
Added info about parking spot quirks.

1.20     Completed July 9th, 2009.
Added info on vehicles from GTA4 that are NOT present in TLAD, and a note 
on the Infernus in one of Stubbs' side missions.

1.21     Completed October 1st, 2009.
Some very minor corrections, and de-capitalized the "Not in TLAD" vehicle 
list. I don't know what the heck I was thinking when I made the names all 
caps. Also added a bit of info on getting the Prison Bus in Get Lost. It 
is indeed obtainable without failing a mission, but is of incomparable 
difficulty.

1.22     Completed October 2nd, 2009.
Added in a note about the phenomenon where motorcycles spawn closer and 
closer to the street, eventually disappearing. Also revised a few other 
things, such as the Yankee in the guide.

1.25     Completed October 5th, 2009.
Spellchecked the guide again. Also added a section for vehicles added 
in TLAD, something I had long considered doing. Fixed the green and 
yellow Bati 800's description.

1.26     Completed October 6th, 2009.
Forgot to update info on the black Comet. Thanks, GTA_Phreak! Also added 
permanent to the list of terms.

1.27     Completed October 29th, 2009.
Some additional notes from Floris Ferwerda, including suggestions on an 
alternate method for the green and yellow Bati 800, the permanent black 
Comet's backup vehicle appearance, and an obtainable Double T Custom in 
Shifting Weight.

1.28     Completed November 1st, 2009.
Edited a couple of instances of GTA4-only things (references to Niko and 
GTA4 special vehicles) I found in the guide.

1.29     Completed November 2nd, 2009.
Added some notes about the Annihilator, and how Police Maverick strategies 
don't actually work for obtaining it. Looks like cheating is the only way 
to get one. Such a shame...

1.30     Completed November 8th, 2009.
Switched the order of Laundromat and Prison Bus in the final mission, to 
make the Prison Bus' write-up seem more epic. Also edited a couple of 
small things in some sections.

1.31     Completed November 24th, 2009.
Thanks to Floris Ferwerda, I know exactly how unique vehicles like the 
Laundromat and Regina work when it comes to spawning on the streets, and 
their entries are updated accordingly.

1.32     Completed November 28th, 2009.
Some minor changes to a couple of things, and other such revisions. 
Alphabetized the list of terms, and added the "Firetruck Trick," courtesy 
of fiis. Noted vehicles this strategy may aid the acquiring of.

1.33     Completed December 1st, 2009.
More info on how (and maybe later, where) certain vehicles will spawn while 
driving one. Added some info on where the various new vehicles spawn in 
this game.

1.34     Completed December 8th, 2009.
Edited listings of "Romero's Hearse" to the proper term of "Romero."

1.35     Completed December 12th, 2009.
A bit more info on certain vehicles and whether or not they spawn in 
traffic.

1.36     Completed February 24th, 2010.
Fixed the Buyer's Market Gang Burrito entry to reflect it being UJ.

1.37     Completed April 7th, 2010.
A few corrections to stuff (found some artifacts from my GTA4 guide, 
since I used the same format to save time). I've heard more evidence that 
the Gang Burrito is found (although very rarely) in gang wars with the 
Angels of Death.

1.40     Completed April 16th, 2010.
Moved the version history section to the back of the guide. New strategy for 
the Gang Burrito in It's War (much easier), courtesy of MC_320.

1.41     Completed April 24th, 2010.
GorgeousDre discovered a strategy that works for the Gang Burrito in Hit the 
Pipe! Also MC_320 discovered one possible way of getting an Annihilator in 
TLAD. Also gave Gang Burrito a proper Rare Vehicles entry, although still 
hesitant to remove it from unique/unobtainable sections.

1.42     Completed April 27th, 2010.
Minor edits again.

1.43     Completed May 3rd, 2010.
Bit the bullet and removed Gang Burrito as a unique vehicle due to being 
unwilling and unable to ignore evidence to the contrary any longer.

1.44     Completed May 5th, 2010.
Added to the preamble, regarding different versions. Also added a parking 
spot note for Luis' parking spot being available in all versions EXCEPT 
the 360's DLC version.

1.45     Completed May 12th, 2010.
Minor edits to a few things, and added a yellow-orange Angel to the list.

1.46     Completed June 11th, 2010.
Found out the Infernus is actually a unique vehicle, due to appearing in one 
of Stubbs' missions only, and not actually present in any car groups in the 
game's data files. Also moved Annihilator to the unique vehicle section, 
due to it only being obtainable immediately prior to the final mission 
(except via cheats, which I don't count. Also added Malc's Double T Custom 
in his second random encounter which revs every few seconds no matter what.

1.47     Completed June 16th, 2010.
Edited a few things and fixed a few errors.

1.48     Completed July 15th, 2010.
Coen91 discovered the unobtainable crimson Diabolus in It's War is 
obtainable! Also discovered lustered Schafters in Politics, thanks to 
Coen as well.

1.49     Completed July 19th, 2010.
Coen91 pointed out a few corrections for the guide, and discovered Brian's 
crimson Diabolus IS in This Shit's Cursed.

1.50     Completed August 28th, 2010.
Coen91 found that the black Stretch in Diamonds in the Rough is lustered 
(always gold, too).

1.51     Completed August 29th, 2010.
Corrected a few very small things. Also put in a note about the Annihilator.

1.52     Completed September 5th, 2010.
Fixed a few things and spellchecked it again.


========================================================
*14* BOILERPLATE
========================================================
This document Copyright 2009-2010 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.