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X D m C X -------------------- - V e r g i l ' s D o w n f a l l - --------------------- =-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-= Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00] Section II: Vergil Move List and Abilities . . . . . . . . . . . . . [VE00] - Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . [VE01] - Yamato . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [VE02] - Yamato (Angel Mode) . . . . . . . . . . . . . . . . . . . . . . [VE03] - Yamato (Demon Mode) . . . . . . . . . . . . . . . . . . . . . . [VE04] - Sword Illusion . . . . . . . . . . . . . . . . . . . . . . . . . [VE05] - Doppelganger . . . . . . . . . . . . . . . . . . . . . . . . . . [VE06] Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [MN00] - Mission 01 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN01] - Mission 02 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN02] - Mission 03 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN03] - Mission 04 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN04] - Mission 05 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN05] - Mission 06 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN06] Section IV: Collectibles . . . . . . . . . . . . . . . . . . . . . . [CO00] Section V: Enemy Waves . . . . . . . . . . . . . . . . . . . . . . . [EW00] Section VI: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [IN00] =============================================================================== ___ _ |_ _| _ __ | |_ _ __ ___ | | | '_ \ | __|| '__|/ _ \ | | | | | || |_ | | | (_) | |___||_| |_| \__||__\ \___/ I N T R O D U C T I O N =============================================================================== Beaten, Broken, Betrayed. Vergil stands at his mother's grave and looks at the picture of his father and mother along with his brother. What happened? Why did his brother betray him? Vergil collapses and awakens in front of his old home. His mother speaks to him and tells him to follow the light and go back to the world of the living. Vergil reaches the gates of Paradise but is approached by a shadowy figure that fuels his rage for vengeance against those that betrayed him. And so begins the path to Vergil's Downfall... Welcome to my Vergil's Downfall portion of my DmC Devil May Cry guide. Within this guide, you will find a full detailed walkthrough that tears through every mission and boss with extreme detail. Similar to my DMC4 guide, all of the main characters are listed and covered with detail. All collectibles and enemy waves for each difficulty are in their own separate section below the walkthrough. Please enjoy this guide and email me if you have any questions, comments, or anything else that you want to contact me about. [VE00] =============================================================================== __ __ _ _ \ \ / /___ _ __ __ _ (_)| | \ \ / // _ \| '__|/ _` || || | \ V /| __/| | | (_| || || | \_/ \___||__\ \__, ||_||_| |___/ M O V E L I S T & A B I L I T I E S =============================================================================== ___________________ [VE01] ____________________________/ A B I L I T I E S \______________________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < .---------------. -- Jump ----------------------------------------------------- | PS3 INPUT: X | | XBOX INPUT: A | '---------------' MAX LEVEL: N/A DESCRIPTION: Vergil leaps into the air. Jump is the standard jump that allows Vergil to leap to a high platform or leap across a gap. This can also be used to follow enemies into the air after knocking them up with a melee attack. Vergil's jump can be used to avoid enemy attacks as well. While melee attacking another enemy, if you notice an enemy to the side that is preparing an attack, quickly jump out of the way of the attack. Unlike his brother Dante, Vergil cannot double jump. .--------------------------------------------. -- Enemy Step ------------------ | PS3 INPUT: X (in the air, above an enemy) | | XBOX INPUT: A (in the air, above an enemy) | '--------------------------------------------' MAX LEVEL: N/A DESCRIPTION: Jump off enemy while in the air. Doing so resets aerial abilities such as Trick Up/Down and Aerial Evade. Vergil puts his feet on an enemy and skips off the enemy then leaps back into the air. This move must be done while Vergil is slightly above and near an enemy while Vergil is in the air. This move can be performed against grounded enemies and enemies that are in the air. Enemy stepping off a foe will allow Vergil to perform a Trick Up/Down or aerial evade after the enemy step even if Vergil performed one or both before the enemy step. .----------------------------------. -- Evade --------------------------------- | PS3 INPUT: R1 or L1 + direction | | XBOX INPUT: RB or LB + direction | '----------------------------------' MAX LEVEL: N/A DESCRIPTION: Evade enemy attacks with dashes and rolls. (Can be used on the ground, and in the air) By pressing either of the top shoulder buttons, Vergil will perform a quick evade that can be used to avoid enemy attacks. Vergil is completely invincible during the middle of the evade. Be sure to take advantage of this to dodge enemy attacks that are about to hit Vergil. Evading can be performed on the ground or in the air. An aerial evade can be used to lengthen a jump slightly. .----------------. -- Trick Up ------------------------------------------------ | PS3 INPUT: L1 | | XBOX INPUT: LB | '----------------' MAX LEVEL: N/A DESCRIPTION: Vergil teleports directly up. Pressing the left dodge button without holding a direction will make Vergil teleport into the air. This technique can be used to instantly go airborne and get the drop on an enemy with a Helmbreaker or other aerial attacks. Trick Up also allows Vergil to make a higher jump. Trick Up can be perform after a jump to make Vergil go even higher. This move can be substituted for Vergil's lack of a double jump when trying to reach a high ledge. Just like the normal evade, there is a slight frame of invincibility when Vergil teleports. .----------------. -- Trick Down ---------------------------------------------- | PS3 INPUT: R1 | | XBOX INPUT: RB | '----------------' MAX LEVEL: N/A DESCRIPTION: Vergil teleports directly down. If Vergil is on the floor he will phase in and out on the spot. Pressing the right dodge button without holding a direction will make Vergil teleport to the ground. This is best performed while in the air since Vergil will only disappear and then reappear while he is on the ground. This can be used to get below an air enemy faster in order to prepare a ground attack against the enemy as it falls. There is a slight frame of invincibility when Vergil teleports with this move - while on the ground, Vergil can actually time a Trick Down to simply avoid an oncoming attack instead of performing an evade. .-----------------------------------------. -- Angel Boost -------------------- | PS3 INPUT: Hold L1 then tap X (in air) | | XBOX INPUT: Hold LT then tap A (in air) | '-----------------------------------------' MAX LEVEL: N/A DESCRIPTION: Vergil channels angel power to fly a short distance. Vergil dashes forward while in the air. This skill is often used to gain extra distance after a jump. It can also be used to escape from an enemy attack or crowd. While a Butcher is preparing to explode after being defeated, quickly angel boost in the opposite direction to avoid his explosion. NOTE: After an angel boost, a player can hold down on the L1/LT button to make Vergil slowly glide toward his destination. .-------------------------------------. -- Vergil Angel Lift ------------------ | PS3 INPUT: Hold L2 then tap Square | | XBOX INPUT: Hold LT then tap X | '-------------------------------------' MAX LEVEL: N/A DESCRIPTION: Vergil fires an angel sword and teleports to the embedded target. Unlike Dante, Vergil fires out an angel sword and teleports toward the enemy that his sword hits. Angel lift is often used for platforming. Vergil can grapple onto blue grapple points and propel himself forward to reach the top of a platform. While holding down the angel button, the grapple point will glow an even brighter blue. Angel lift can also be used in combat to bring Vergil close to an enemy. During an air combo or any type of combo where Vergil knocks an enemy away from him, follow that attack up with an angel lift to grapple the enemy and pull Vergil toward the enemy so he can perform some follow-up attacks. Grappling an enemy is sometimes used in platforming, but not often - it's basically just like grappling a grapple point. NOTE: If an enemy already has a Summoned Sword embedded in its chest, that sword will be the sword used for Vergil to angel lift with, so no sword will be fired out when performing the angel lift and Vergil will automatically teleport toward the impaled enemy. .-------------------------------------. -- Vergil Demon Pull ------------------ | PS3 INPUT: Hold R2 then tap Square | | XBOX INPUT: Hold RT then tap X | '-------------------------------------' MAX LEVEL: N/A DESCRIPTION: Vergil fires a demon sword and teleports the embedded target to him. Vergil fires out a demon sword and teleports the targeted enemy toward him with his demon pull. Like the angel lift, the demon pull is another grapple skill that is used for platforming. Vergil can grapple orange grapple points and then pull on them to rotate an object or tear an object out of the wall. While holding the demon button down, the grapple point will glow an even brighter orange. Demon pull is extremely useful during combat as well. This skill can be used to pull away shields from flying Bathos and Pathos and it can be used stun Shielded Knights by pulling at their shields to daze them. Demon pull can be used to snatch a weaker enemy and teleport that enemy toward Vergil while in the air or on the ground. Vergil can grapple an enemy with demon pull and then perform an enemy step afterward then follow up with an attack or another demon pull - that second demon pull can be followed by another enemy step to get even higher into the air. This is where the concept of jump canceling comes into play, as discussed in the advanced techniques section. NOTE: If an enemy already has a Summoned Sword embedded in its chest, that sword will be the sword used for Vergil to demon pull with, so no sword will be fired out when performing the demon pull and Vergil will automatically teleport the impaled enemy toward him. _____________ [VE02] ________________________________/ Y A M A T O \________________________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < Like in Devil May Cry 3, Vergil starts out with his Yamato sword. In DmC, this is the only weapon that Vergil gets throughout the game. His other moves come from using this sword with angel and demon powers. Yamato's basic attacks are fast but they are often only useful for single enemies. Yamato resembles Dante's Rebellion with some attacks, but there is a lot of difference with Yamato. .------------------------. -- Slasher ----------------------------------------- | PS3 INPUT: /\, /\, /\ | | XBOX INPUT: Y, Y, Y | '------------------------' MAX LEVEL: 2 + Embed DESCRIPTION: A succession of two slashes and a powerful final strike. Slasher is the basic attack combination of Yamato and it is a total of three slashes. The first two slashes are very quick and performed with Yamato's sword case then the final hits is a forward strike with Yamato as Vergil unsheathes the sword. The first two hits of Slasher are so fast that they are the recommended way to reflect projectile attacks with Vergil - they are both so fast that it's like one prolonged slash that has more possibility to reflect. NOTE: The ending strike of this move will embed an enemy with a Summoned Sword when it is fully leveled. .---------------------------------------. -- Crosscut ------------------------- | PS3 INPUT: /\, /\, pause, /\, /\, /\ | | XBOX INPUT: Y, Y, pause, Y, Y, Y | '---------------------------------------' MAX LEVEL: 2 DESCRIPTION: A set of multiple striking attacks with a powerful finishing strike. Crosscut has the same two starting swings of the Slasher combination. The third swing is a multi-hitting forward stab that hits multiple times. The fourth swing is an overhead slice that hits two times as Vergil steps forward. The final swing is a forward swing with Yamato that will send smaller enemies flying backwards if it hits them. .-----------------------------. -- Upperslash --------------------------------- | PS3 INPUT: Tap O or hold O | | XBOX INPUT: Tap B or hold B | '-----------------------------' MAX LEVEL: N/A DESCRIPTION: A powerful upward strike that launches enemies skyward. Hold Circle/B to follow the enemy into the air. Upperslash is Vergil's launcher move with Yamato and it's very similar to Dante's Hightime with Rebellion. This upward sword swing will send weaker enemies into the air after the hit. A player can tap the button for the quick uppercut that leaves Vergil grounded or a player can press and hold the button to make Vergil follow the enemy up into the air. Either way, Dante can juggle the enemy while the enemy is above him or up in the air with him. Vergil can interrupt Slasher and Crosscut with a Upperslash at any point during the combination - this can help to open the enemy up so that Vergil will hit the enemy with the Upperslash for sure. .----------------------------------. -- Judgement Cut ------------------------- | PS3 INPUT: Hold then release /\ | | XBOX INPUT: Hold then release Y | '----------------------------------' MAX LEVEL: 2 DESCRIPTION: Vergil strikes an enemy into a slash vortex. Vergil unsheathes Yamato then strikes forward with a slice that will send a normal enemy flying backwards and the sword strike creates a slash vortex of energy slash marks in front of Vergil that continue to hit the falling enemy. Vergil must charge this move up fully before it can be performed. He will sheathe his sword and the sword case will flash when it is fully charged. This move is a great way to end combos of Slasher and Crosscut early. A player can hold down the attack button during the slashes and buffer Judgement Cut in order to perform it slightly faster. .---------------------------------------------------. -- Perfect Slice -------- | PS3 INPUT: Hold then release /\ during the flash | | XBOX INPUT: Hold then release Y during the flash | '---------------------------------------------------' MAX LEVEL: 2 DESCRIPTION: Vergil strikes an enemy into a massive slash vortex with great damage. To execute, release the attack button at the exact moment Vergil's sword is charged. This move is an upgraded move for Vergil's Judgement Cut. Vergil unsheathes Yamato then strikes forward with a slice that creates a massive orange slash all around Vergil. This slice will send a normal enemy flying backwards and the sword strike creates a slash vortex of energy slash marks in front of Vergil that continue to hit the falling enemy. The ending of the slash vortex creates a small explosion. In order to perform this, let go of the attack button the exact moment the flash of Vergil's sword case appears. Timing is everything for this move. .-------------------------------------. -- Aerial Rave ------------------------ | PS3 INPUT: /\, /\, /\, /\ (in air) | | XBOX INPUT: Y, Y, Y, Y (in air) | '-------------------------------------' MAX LEVEL: 2 DESCRIPTION: A multistrike combo that juggles airborne enemies. Aerial Rave is a three hit combination of slices that Vergil can perform in the air. This can be performed after an Upperslash or after meeting an enemy in the air while it is hovering above Vergil. The final hit of Aerial Rave will send the enemy flying away from Vergil. .------------------------. -- Helmbreaker ------------------------------------- | PS3 INPUT: O (in air) | | XBOX INPUT: B (in air) | '------------------------' MAX LEVEL: N/A DESCRIPTION: A devastating overhead strike that slams an enemy into the ground. Helmbreaker is an aerial overhead sword strike where Vergil will fall to the ground and hit the enemy overhead with his sword. This move can be used by itself or a player can cancel a few hits of Aerial Rave or another Yamato mode attack into the Helmbreaker. This is a great move to end an air combo with while enemies are below Vergil. Vergil can quickly stop his aerial assault and bring the enemy to the ground with him while he hits enemies below him. NOTE: This is a GREAT move to use with Jump Canceling (discussed in the Advanced basics section). When used after a jump cancel, Vergil can perform a Helmbreaker while an enemy falls to the ground and then enemy step off that enemy and perform another Helmbreaker then repeat. ___________________________________ [VE03] _____________________/ Y A M A T O (A N G E L M O D E) \_____________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < Vergil's Nephilim soul imbues the Yamato to perform unique angel attacks. Vergil's angel mode attacks with Yamato are a combination of speed and crowd control attacks. Many of angel mode attacks are capable of hitting multiple enemies at once. The main flaw with angel mode is that it's not as damaging as Yamato's other modes. .-------------------------. -- Rapid Slash ------------------------------------ | PS3 INPUT: Hold L2, /\ | | XBOX INPUT: Hold LT, Y | '-------------------------' MAX LEVEL: 2 DESCRIPTION: A dashing move that allows Vergil to pass through enemies leaving a trail of strike behind. Vergil rushes toward the enemy and then turns while unsheathing Yamato and performing a slice. The trail behind Vergil will be filled with a path full of energy slices as he turns. This attack is mainly used for overall crowd control and a means of escape. The attack does not hit until Vergil passes by the enemy and turns. The strikes are light damaging, but they are capable of hitting all enemies that are caught in the trail of energy strikes. If an enemy is about to attack Vergil or Vergil simply needs to escape from a surrounding crowd, he can perform this can zip right by them without getting hit and damage some in the process. .------------------------. -- Flare ------------------------------------------- | PS3 INPUT: Hold L2, O | | XBOX INPUT: Hold LT, B | '------------------------' MAX LEVEL: 2 DESCRIPTION: A spiraling attack that strikes all enemies surrounding Vergil. Vergil unsheathes Yamato and spins toward the enemy while holding his blade outward. This move can hit multiple surrounding enemies while Vergil is in the middle of a crowd. Flare is your main crowd control attack for being aggressive against a crowd rather than escaping it. The best part about Flare is that the recovery animation at the end of the attack can be cancelled in any of Vergil's other moves, so he can start up his full Slasher or Crosscut combo on the enemy in front of him after hitting a surrounding crowd with Flare. The worst part about this move is that it has a long start-up animation. .------------------------------------------. -- Rising Star ------------------- | PS3 INPUT: Hold L2, hold O then release | | XBOX INPUT: Hold LT, hold B then release | '------------------------------------------' MAX LEVEL: 2 DESCRIPTION: A charge move that launches Vergil and surrounding enemies into the air. In order to perform this move, the button must be held down until the flash of light is seen and the sound of a full charge is heard from Vergil's sword. Vergil charges Yamato with angel energy shortly before he unsheathes the blade and performs a spinning uppercut into the air. This move is capable of knocking up all enemies that surround Vergil. .-------------------------------------------------------. -- Solar Flare ------ | PS3 INPUT: Hold L2, hold O then release during flash | | XBOX INPUT: Hold LT, hold B then release during flash | '-------------------------------------------------------' MAX LEVEL: 2 DESCRIPTION: A charge move that launches Vergil and surrounding enemies into the air. Solar Flare is an upgraded version of Rising Star. In order to perform this move, the button must be held down and released the exact moment that the flash of light is about to appear and the sound of the Yamato blade is heard. Vergil charges Yamato with angel energy shortly before he unsheathes the blade and performs a spinning uppercut into the air - the spinning blade strikes hit much harder the first time and all strikes are surrounded with a fire aura. Besides knocking up crowds, this move can also knock up bigger enemies such as Tyrants, Butchers and Imprisoners. .----------------------------------. -- Orbit --------------------------------- | PS3 INPUT: Hold L2, /\ (in air) | | XBOX INPUT: Hold LT, Y (in air) | '----------------------------------' MAX LEVEL: 2 + Embed DESCRIPTION: Vergil juggles enemies in the air before striking them into the ground floor. Vergil performs spinning slashes with Yamato then strikes the enemy down to the ground while in the air. The first hit of this move is a great overall air juggle move. The entire combination is the best way to juggle a crowd after a Rising Star attack. When Orbit is a perfect setup for Drive and Stomp with Yamato demon's mode. NOTE: This move will embed an enemy with a Summoned Sword when it is fully leveled. .----------------------------------. -- Aerial Flush -------------------------- | PS3 INPUT: Hold L2, O (in air) | | XBOX INPUT: Hold LT, B (in air) | '----------------------------------' MAX LEVEL: 2 + Embed DESCRIPTION: Vergil launches a heavy sword at nearby enemies. Similar to Dante's Aerial Flush with Arbiter where Dante shoots out the blade of the axe, Vergil will slice to the side with his sword and shoot out a spinning blade at an angle down toward his enemies. The blade will lock-on to the closest enemy in front of Vergil while he is in the air above that enemy. This move is one of the more damaging moves for angel mode and the blade can hit multiple enemies. One of the best parts about this attack is that it can be used to hit long range enemies that go berserk after being damage. Enemies such as Tyrants, Butchers, Rages and Wisps can all be hit from a safe distance with this attack, even when they go berserk! NOTE: This move will embed an enemy with a Summoned Sword when it is fully leveled. ___________________________________ [VE04] _____________________/ Y A M A T O (D E M O N M O D E) \_____________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < Vergil's Nephilim soul imbues the Yamato to perform unique demon attacks. Vergil's demon mode attacks with Yamato are a combination of power and knockdown attacks. Demon mode Yamato is good for knocking enemies to the ground and damaging through or breaking enemy shields. The main flaw with demon mode is that is that some of its attacks are quite slow. .---------------------------------. -- Divorce -------------------------------- | PS3 INPUT: Hold R2, /\, /\, /\ | | XBOX INPUT: Hold RT, Y, Y, Y | '---------------------------------' MAX LEVEL: N/A DESCRIPTION: A powerful succession of slashes. Vergil steps forward with three demon-infused slashes of Yamato. These slashes hit much harder than a standard slash and are capable of breaking shields in a few hits. The main downside to Divorce is that will only hit a single enemy and it is overall a VERY long combination of attacks so Vergil is left open for quite a while when performing this combo. .------------------------. -- Volcano ----------------------------------------- | PS3 INPUT: Hold R1, O | | XBOX INPUT: Hold RT, B | '------------------------' MAX LEVEL: 2 DESCRIPTION: Vergil strikes the ground pushing enemies away. (Hold O/B to increase damage and cause the ground wave to knock the enemy into the air when Volcano Charge has been purchased). Vergil charges his sword with demonic energy then slams it into the ground creating a shockwave around him. When this move is performed without charging, the shockwave around Vergil will stagger surrounding enemies that are in range. If this move is fully charged until after the blade flashes and makes a sound, the sword will create a bigger shockwave that will launch small surrounding enemies. This move is quite useful when Vergil is surrounded by a crowd of small enemies, but the start-up animation can be long whether charged or not. Keep in mind that the Volcano Charge must be purchased in order to charge this move. .-------------------------------------------------------. -- Atomic ----------- | PS3 INPUT: Hold R1, hold O then release during flash | | XBOX INPUT: Hold RT, hold B then release during flash | '-------------------------------------------------------' MAX LEVEL: 2 DESCRIPTION: Vergil strikes the ground launching all enemies into the air. To execute, release the attack button at the exact moment Vergil's sword is charged. Vergil charges his sword with demonic energy then slams it into the ground creating a slightly bigger shockwave when compared to a standard Volcano Charge shockwave. The main difference with Atomic is that it is capable of launching bigger enemies such as Tyrants, Butchers and Imprisoners. To perform this move, let go of the attack button right as Vergil is about to charge his blade and the sound effect for charging it is about to be heard. .----------------------------------. -- Killer Bee ---------------------------- | PS3 INPUT: Hold R1, /\ (in air) | | XBOX INPUT: Hold RT, Y (in air) | '----------------------------------' MAX LEVEL: 2 DESCRIPTION: With demon energy Vergil launches down towards enemies. While up in the air, Vergil charges with demon power then flies downward at the enemy with a flying kick. This attack is not very useful until it is upgraded to level 2. Once this move has been upgrades, it is capable of breaking enemy shields after a few hits. A combination of Divorce and Killer Bee is really the safest way to break shields with Vergil. Divorce by itself takes too long. .---------------------------------. -- Drive ---------------------------------- | PS3 INPUT: Hold R1, O (in air) | | XBOX INPUT: Hold RT, B (in air) | '---------------------------------' MAX LEVEL: 2 + Embed DESCRIPTION: Vergil slashes down sending an enemy slamming into the ground. Vergil performs a downward slash and sends a wave of fire to the ground below him. This is a good air combo ender and also it will hit enemies that are directly below Vergil. Drive has one hell of a follow-up listed below. NOTE: This move will embed an enemy with a Summoned Sword when it is fully leveled. .---------------------------------------------. -- Stomp ---------------------- | PS3 INPUT: Hold R1, O (in air after Drive) | | XBOX INPUT: Hold RT, B (in air after Drive) | '---------------------------------------------' MAX LEVEL: 2 DESCRIPTION: Following a Drive attack, Vergil charged his sword and crashes down on top of the fallen enemy. This move is more powerful from greater heights. Vergil performs a downward stab as he crashes down to the ground following a Drive. Stomp is by far one of the most useful moves in Vergil's arsenal of attack because it can multiple enemies and it takes off a great deal of damage. This is a great move to end air combos with and to raise the style gauge. ___________________________ [VE05] ________________________/ S W O R D I L L U S I O N \_________________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < Vergil's only projectile attacks are mystical swords that he fires and embeds into enemies with the power of his mind. .--------------------. -- Summoned Swords ------------------------------------- | PS3 INPUT: Square | | XBOX INPUT: X | '--------------------' MAX LEVEL: 3 DESCRIPTION: Vergil launches sword images into his enemies causing damage from range. The sword embeds into the enemy allowing Vergil to perform demon pulls and angel lifts at a later moment. A sword appears near one of Vergil's shoulder and he fires it forward to impale an enemy. Once an enemy is impaled, the sword will stay embedded into that enemy until another sword is fired. While a sword is embedded into an enemy, Vergil can instantly demon pull that enemy toward him or angel lift toward the enemy without firing another sword - the sword inside the enemy will glow. Summoned Swords are Vergil's basic projectile attack and his only means of range attacks without using his devil trigger gauge. These swords take light damage, but can help to juggle an enemy or extend a combo much like Dante's Ebony & Ivory handguns. .---------------------------------------. -- Spiral Swords -------------------- | PS3 INPUT: Hold, then release Square | | XBOX INPUT: Hold, then release X | '---------------------------------------' MAX LEVEL: 3 DESCRIPTION: Vergil summons swords to spiral around him protecting him from many enemy attacks. This attack consumes three devil trigger orbs. Vergil can summon up to six swords (depending on the level) that will spiral around him until broken by hitting an enemy. While these swords spiral around him, they will hit and damage any enemy that gets close to him. Spiral Swords are a great way to spam a crowd of multiple enemies while Vergil hits the whole crowd or a single enemy. The style gauge will raise quickly while using Spiral Swords against unshielded enemies. The problem comes with enemies that have shields - the Spiral Swords will simply break on the shield and not cause any damage to the enemy. This move costs a total of three devil trigger orbs, so use it wisely! .------------------------. -- Blistering Swords ------------------------------- | PS3 INPUT: Square + X | | XBOX INPUT: X + A | '------------------------' MAX LEVEL: N/A DESCRIPTION: Vergil quickly summons a series of swords that instantly launches out in succession at his enemy. This attack consumes one devil trigger orb. Vergil summons a total of six swords around him and they all fire in succession toward his currently targeted enemy. Blistering Swords is a great move for spamming an enemy with damage while attacking it or for spamming another enemy in a crowd while Vergil attacks an enemy. Blistering Swords works great for dewinging Harpies, exposing Wisps to damage and breaking Witches shields. .------------------------------------------. -- Storm Swords ------------------ | PS3 INPUT: Forward, Forward, Square + X | | XBOX INPUT: Forward, Forward, X + A | '------------------------------------------' MAX LEVEL: N/A DESCRIPTION: Vergil summons a series of swords that spiral around an enemy before all firing into the enemy launching him up high. This attack consumes one devil trigger gauge. Vergil summons a circular set of swords around his currently targeted foe then makes them all stab that enemy at once. Smaller enemies that live through this attack will fly up into the air. Storm Swords is Vergil's most damaging Summoned Sword attack. This is a great move to use for killing off Wisp that try to remain at a distance. Distance does not matter with this attack so long as Vergil is currently targeting an enemy. _________________________ [VE06] __________________________/ D O P P E L G A N G E R \__________________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < Doppelganger is Vergil's devil trigger. While doppelganger is activated, Vergil will summon a shadow image of himself to fight beside him while he attacks. While Doppelganger is active, Vergil will regain his health slowly. Doppelganger drains devil trigger orbs while using it. .--------------------. -- Doppelganger ---------------------------------------- | PS3 INPUT: L3+R3 | | XBOX INPUT: LS+RS | '--------------------' MAX LEVEL: N/A DESCRIPTION: Vergil summons a Doppelganger to fight beside him. A black shadowy image of Vergil appears beside Vergil. From default, the image will mimic whatever attack that Vergil performs. This will cause Vergil's attacks to take twice as much damage with each strike. NOTE: The Doppelganger will always spawn with whatever mode or delay it was currently set to the last time Vergil used it. So, if it was set to demon mode Yamato with delay, it will spawn with those same properties the next time. -- Doppelganger Mode Switch --------------------------------------------------- .-----------------------------------------------------------------------. | Directional pad left | Yamato (Angel Mode) [blue] | | Directional pad right | Yamato (Demon Mode) [red] | | Directional pad up | Yamato [gray] | | Directional pad double tap one direction | Mimic [black] | '-----------------------------------------------------------------------' MAX LEVEL: N/A DESCRIPTION: Allows Vergil to force the doppelganger into a specific attack mode allowing the doppelganger's attacks to be asynchronous with Vergil. Full copy mode can be re-enabled if the doppelganger's current attack is selected again. As shown by the D-pad direction listed above, Vergil can switch his doppelganger to where it performs angel, demon or basic Yamato attacks while he performs whatever attack he wants to. Basically, when the doppelganger is set to blue, Vergil can perform the first hit of Slasher with Yamato and the doppelganger will perform a Rapid Slash. While the doppelganger is gray, Vergil can perform the first hit of Divorce and the doppelganger will perform the first hit of Slasher. When the doppelganger is set to black with a D-pad double tap in any direction, it will fully mimic whatever Vergil does. Vergil has a limited control over his doppelganger while switching modes. .----------------------------------. -- Doppelganger Delay Switch ------------- | PS3 INPUT: Directional pad down | | XBOX INPUT: Directional pad down | '----------------------------------' MAX LEVEL: 2 DESCRIPTION: Vergil can adjust the delay between himself and the doppelganger between short and long delays. By pressing D-pad down, Vergil can delay his doppelganger's attacks for a few seconds. The doppelganger will attack to whatever mode it is set to a few seconds after Vergil's attacks. Press D-pad down to switch the delay on and press D-pad down again to switch the delay off. The delay can create some very interesting combinations on the screen. It will look as if two characters are attacking at once or one right after the other. When the mode switch is used in combination with delay, Vergil and his doppelganger can cover MUCH more of the surrounding area. [MN00] =============================================================================== __ __ _ _ _ _ _ \ \ / /__ _ | \| | __| |_ | |__ _ __ ___ _ _ __ _ | |__ \ \ /\ / // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ \ V V /| (_| || || < | |_ | | | || | | (_) || |_| || (_| || | | | \_/\_/ \__,_||_||_|\_\ \__||_| |_||__\ \___/ \__,_| \__, ||_| |_| N E P H I L I M M O D E G U I D E __/ | ============================================================= |___/ =========== This walkthrough covers Nephilim difficulty mode of Vergil's Downfall. Even though this walkthrough is written for the Xbox version, I included the controls for the PS3 version as well. EXTRA TIPS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- -------------------------------------------------------------- TIME SAVING TIPS o If you want to make the best time for each mission, be sure to skip ALL cutscenes by pressing the Select/Back button when they trigger. Cutscenes take up total mission time as they play. o Jumping and angel boosting and air evading can help Vergil to move through a stage quicker. Normal running is slower. ----------------------------------------------------------------- GAMEPLAY TIPS o After Vergil gets access to Yamato (demon mode) be sure to buy Stomp and level it up all the way. Drive + Stomp is by far the most damaging combination of attacks that Vergil has. o Do not rely only on Divorce with Yamato (demon mode) to break shields. It's best to use a combination of Divorce, Killer Bee and Drive + Stomp to break shields. Killer Bee will only break shields when powered up to level 2. o Aerial Flush can be used to hit berserking enemies from a distance - such as a Wisp, Tyrant or Butcher. o Vergi's angel boost, Trick Up and air evade can be used to extend a jump. o Be sure to use the delay mode with Vergil's doppelganger when fighting bigger enemies. The delay in his doppelganger can make it to where the doppelganger hits an enemy when it attacks, after Vergil hits it, and stagger the enemy allowing Vergil time to hit the enemy again. You can nearly trap an enemy with a good choice of mode and delay. o Vergil can jump cancel off an enemy just like Dante by using enemy step and Helmbreaker. Knock an enemy into the air with Upperslash then jump off the enemy with enemy step. Quickly perform a Helmbreaker then enemy step, Helmbreaker and enemy step then keep repeating. The timing is strict, so try this in training mode to perfect the timing. Vergil can also use enemy step to link other attacks. -------------------------------------------------------------------- STYLE TIPS o Drive followed by Stomp increases the style gauge quickly when fighting crowds. o Spiral Swords can raise the style gauge quickly when fighting in crowds. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- --- __ ___ ___ _ / |/ / / _ \ / | / /|_/ / | | | || | / / / / ------------------------------------------------------ | |_| || | --- /_/ /_/ I S S I O N 1 -- P E R S O N A L H E L L \___/ |_| ------------------------------------------------------------------------------- | Crosses = 00 Fragments = 04 Lost Souls = 04 | [MN01] '-----------------------------------------------' OUTSIDE THE MANSION ������������������� As expected, Vergil starts out with the most basic of moves. He is extremely weak from the start and only has access to a few moves. His blue amulet from his mother is missing and he just got the shit beat out of him by his brother Dante. I'm sure you would be rather weak as well. Anyway, here is a list of all the abilities and moves that Vergil starts out with. .---------------------------------------------------------------------------. | Vergil Ability Starting Moves | |===========================================================================| | Jump | X | A | | Evade | Direction + L1 or R1 | Direction + LB or RB | | Evade (air) | Direction L1 or R1 (in air) | Direction + LB or RB (in air) | | Trick Up | L1 | LB | | Trick Down | R1 | RB | | Angel Boost | Hold L1, press X (in air) | Hold LB, press A (in air) | | Angel Lift | Hold L1, press Square (air) | Hold LB, press X (in air) | | Demon Pull | Hold R1, press Square (air) | Hold RB, press X (in air) | '---------------------------------------------------------------------------' .---------------------------------------------------------------------. | Yamato Starting Moves | |=====================================================================| | Slasher | /\, /\, /\ | Y, Y, Y | | Crosscut | /\, /\, pause, /\, /\, /\ | Y, Y, pause, Y, Y, Y | | UpperSlash | O | B | | UpperSlash (air) | press and hold O | press and hold B | | Aerial Rave | /\, /\, /\ (in air) | Y, Y, Y (in air) | | Helmbreaker | O (in air) | B (in air) | '---------------------------------------------------------------------' .---------------------------------. | Sword Illusion Starting Moves | |=================================| | Summoned Swords | Square | X | '---------------------------------' Move on ahead and the building near Vergil will crumble. Leap up to the higher walkway then hop across the platforms ahead. Vergil does not have a double jump, so don't try tapping that jump button twice. Vergil never gets a double jump, so he will only have his basic jump and angel boost (hold L1/LT then press X/A while in the air) to use for platforming. He also has his Trick Up (L1/LB) that can be used to teleport up into the air - this is mainly used for reaching an extremely high area rather than basic platforming however. After passing by the platform with the fountain, Vergil will have to leap across another platform and then he will leap over to an area in front of a building. Enemies will spawn shortly. _ FIGHT 1 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Lesser Stygian x2 ---------------------------------------------------------------------- WAVE 2 - o Lesser Stygian x3 ---------------------------------------------------------------------- WAVE 3 - o Lesser Stygian x4 ------------------------------------------------------------------------------- Vergil does not have any really good moves for fighting groups of enemies at this time. Even multiple enemies can be a problem for him with the way he is now. Fight off the Lesser Stygians with a few hits from Slasher then immediately perform an Upperslash (hold the button) to take a Stygian into the air when another Stygian is about to hit Vergil then perform an Aerial Rave or Helmbreaker. Since Vergil cannot fight off crowds well, it's best to take enemies to the air and deal with them in the air for now. Vergil's angel lift and demon pull work well for following enemies that are not killed by his air attacks. Vergil can angel lift after an enemy that he knocks away with Aerial Rave and then finish that enemy off with another attack. Summoned Swords are not really that useful at the moment since Vergil can only shoot them out at such a slow pace. Any sword that impales an enemy automatically sets it up for an angel lift and demon pull however - keep this in mind. Do not perform Crosscut that often on the Lesser Stygians since they will often try to hit Vergil from the side and Vergil's recovery can be slow. Be ready to evade when a Lesser Stygian is near Vergil as Vergil attacks another Stygian. Environmental kills can work well here - knock a Stygian into the air then knock it off the side of the cliff. Since Vergil is weak right now, it will take many hits to kill even the Lesser Stygians for the moment. After the battle, move up the stairs and enter the building. ������������������������������������������������������������������������������� MANSION CORRIDOR ���������������� A cutscene will trigger as Vergil steps down the corridor. A Lost Soul can be heard up ahead. Check out the alcove to the left to find **LOST SOUL (1/20)** on the left wall of that alcove. Move on down the hall and check behind the debris at the end of the hall to find a **HEALTH CROSS FRAGMENT (1/20)**. Once Vergil finds four of these, his health gauge will be extended. FLOATING CORRIDOR ����������������� There is a section of corridor up ahead with an orange grapple point on it. Demon pull the corridor over to Vergil. Vergil's demon pull is an orange summoned sword that sticks in a target and teleports the target close to him, so it's a bit different than Dante's demon pull. Jump and angel boost over to the corridor. Angel boost over to the platform with the tree. Look to the right while on this platform to spot another platform to the right. Jump and angel boost over to that platform then find the ledge beside the mansion with a **HEALTH CROSS FRAGMENT (2/20)** on it. Get back to the tree with the platform. While on the platform with the tree, hop over to the platform below the blue grapple point up ahead. Don't angel lift up to the ledge just yet. Look to the left and make an extended jump then angle boost over to the platform off to the left. **LOST SOUL (2/20)** will be on the right wall of the mansion. Hop back over to the platform below the blue grapple point then angel lift up to the ledge near the next mansion corridor. Vergil will teleport during the angel lift. SECOND CORRIDOR ��������������� There is a gap up ahead that leads below the corridor. Ignore the area below and hop to the other side of the gap. Find the boarded wall to the right and break it with a few slashes from Yamato and another **HEALTH CROSS FRAGMENT (3/20)** is in the alcove behind it. Fall into the hole in the floor afterwards. BOTTOM CORRIDOR ��������������� Follow the corridor into the room up ahead where the sunlight is pouring in. The corridor with the Divinity Statue up ahead will seal off. A cutscene will trigger shortly. This cutscene will show off a new enemy. _ FIGHT 2 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Wisp ------------------------------------------------------------------------------- This new enemy is known as a "Wisp". A Wisp is a type of bird demon that will fly and attack. It will remain transparent until it is hit with a projectile weapon. Wisps must be shot with Vergi's Summoned Swords in order to make them show their true form in order to damage them. They can be damaged just like any other creature afterwards. It's best to hit a Wisp with an uppercut attack that will knock it into the air then hit it while it is in the air. The uppercut attack will knock it out of most of its attacks and stun it while it is up in the air. Summoned Swords work well to stagger it also. Hit it with the first two slices of Slasher then knock it into the air with an Upperslash and follow it then perform an Aerial Rave or Helmbreaker (or a mixture of both). It's best to remain aggressive against Wisp and DO NOT allow them to attack much. Their attacks are very delayed and home in on Vergil so they can be hard to dodge. If a Wisp ever swoops back and dives toward Vergil, jump to avoid its oncoming attack - evading will likely cause Vergil to get hit unless the evade is perfect. A Wisp will always go berserk as it flashes when it is near death. When this happens, it will often stay up in the air more. Jump into the air and hit it with Aerial Raves and Helmbreakers to finish it off. The Wisp is at very low health when it finally berserks, so be even more aggressive at that point to finish it off. ---------------------------------------------------------------------- WAVE 2 - o Lesser Stygian x6 o Wisp ------------------------------------------------------------------------------- The Wisp will not show up in this wave until one of the Lesser Stygians is defeated. When the Wisp spawns, immediately start to attack it. It is too dangerous to leave around while fighting the Stygians so focus only on it. Spam it constantly with Summoned Swords to keep it busy and jump up toward it to hit it often if it stays airborne. After the Wisp is defeated, cleaning up the rest of the mess should be no trouble at all. ������������������������������������������������������������������������������� Enter the corridor with the Divinity Statue after the entrance unseals. Look to the left while stepping down the corridor to see an alcove with a **LOST SOUL (3/20)** on the back wall. Run toward the Divinity Statue and use it if needed. If you upgrade Vergil, buy the Judgement Cut for Yamato - this can help a bit for crowds, but it's still far from the best move for crowds that Vergil will get. It is a powerful move that would be good to go ahead and unlock though. Step out the doorway to the right to trigger a cutscene. PATH TO COURTYARD ����������������� Look to the left to see a boarded up portion of the mansion. There is an item behind those boards. Stand next to the board then jump and Trick Up then angel boost over the boards. Collect the **SMALL VITAL STAR** from the secret area then repeat the same maneuvers to get out of the room. _ FIGHT 3 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Stygian x2 ------------------------------------------------------------------------------- Follow the path up ahead and two Stygians will attack along the way. These enemies are hardly a problem since they spawn in singles. Hop across the platforms. Angel lift to the second Stygian after it spawns to get to the first floating platform rather easily. Demon pull the platform with the orange grapple point on it to pull it over in front of Vergil. Hop over to that platform then angel boost to the piece of corridor up ahead. Angel boost to the next section of corridor. This next section of corridor has a window along the right wall. Jump through the window of the wall off to the side then collect the **HEALTH CROSS FRAGMENT (4/20)** from behind the wall. Hop back through the window of the wall then hop over to the next section of the corridor up ahead. Demon pull the next section of the corridor then hop over to it. Angel lift to the overhead chandelier then angel lift to the ledge in front of the next corridor. While up on the ledge, drop to the lower ledge to find a **LOST SOUL (4/20)** on the lower wall below. To get back to the higher platform, tilt the camera up then jump and angel lift to the high blue grapple point. Vergil can also Trick Up to it as well. Either way, enter the corridor at the top. MANSION COURTYARD ����������������� Step through the doorway then angel boost to the courtyard below. Enemies will spawn as soon as Vergil hits the piece of floating courtyard. _ FIGHT 4 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Pathos x6 o Lesser Stygian x8 ------------------------------------------------------------------------------- Demon pull the Pathos out of the air and then hit them with Yamato's Slasher combo. They do not carry shields, so it's very easy to kill them off quickly. If they start to hit Vergil then leap into the air and demon pull them then hit them with Aerial Rave. Either way, Vergil will likely have to evade their arrows. Even though, the Summoned Swords are likely not that fast right now, Vergil can also fire Summoned Swords at the Pathos to damage them. Lesser Stygians will start to spawn after the Pathos are nearly cleared out. Focus on defeating the Pathos first however. If you have Judgement Cut, try using it on the Lesser Stygians. Judgement Cut is nearly a single kill only type of move though - it doesn't work that well for close crowds. ������������������������������������������������������������������������������� Following the battle, a platform will crash into the current piece of courtyard that Vergil is on. The courtyard platform will start to crumble, so Vergil needs to get his ass in gear. Run directly ahead then hop over to the platform to the right at the end of the current courtyard platform. DO NOT jump while moving on the big platform or it might move out from under Vergil and cause him to fall. The bridge of the right platform will crumble as Vergil moves ahead. Angel boost to the smaller platform past the bridge. Run to the end of that platform then angel lift to the blue grapple point on the higher platform in the distance. Move to the end of the next platform with the wall off to the right. Find the high rock with a tree root on it. It's hard to see, but there is blue grapple point on the bottom portion of that rock. Angel lift to the blue grapple point then angel lift to the next three grapple points. The final grapple point will take Vergil to the area in front of the courtyard gate. IN FRONT OF THE COURTYARD GATE ������������������������������ Run toward the gate to trigger a cutscene - this is the gate to paradise. Such irony! Especially since Vergil is denied access to the other side of the gate. _ FIGHT 5 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Stygian x6 o Wisp ------------------------------------------------------------------------------- The Wisp in the first wave will not spawn until four Stygians have been killed. Once the Wisp appears, focus on killing him off before the remaining Stygians. Judgement Cut does not work well against a Wisp, so stick to the same method as before to kill him - hit him with Summoned Sword to make him appear then hit him with Slasher, Upperslash and Aerial Rave or Helmbreaker while the creature is in the air. Jump into the air and hit him if he tries to float above Vergil. ---------------------------------------------------------------------- WAVE 2 - o Stygian x3 o Wisp x2 ------------------------------------------------------------------------------- The second wave of enemies has two Wisps right from the start. Pick one Wisp and focus on damaging that Wisp with Aerial Raves and Helmbreaker until it is defeated. Continue to hit it even while it berserks to get rid of quickly. Spam it with Summoned Swords to make it show itself and to interrupt its attacks. The second Wisp shouldn't be much of a problem by itself and the Stygians are just the same as they always are - your little playthings. Once the final enemy is defeated, the gate to paradise will open to Vergil during a cutscene that ends this mission. ������������������������������������������������������������������������������� --- --- __ ___ ___ ____ / |/ / / _ \ |___ \ / /|_/ / | | | | __) | / / / / ----------------------------------------------------- | |_| | / __/ - /_/ /_/ I S S I O N 2 -- H O L L O W \___/ |_____| ------------------------------------------------------------------------------- | Crosses = 01 Fragments = 03 Lost Souls = 03 | [MN02] '-----------------------------------------------' STREET RUINS ������������ Following the cutscene, Vergil will receive ++ANGEL MODE++ for Yamato. This infuses his Yamato blade with angelic power and allows him to perform new moves with it. Hold down the L2/LT button and attack with Yamato to perform angel moves with the sword. The starting moves for Yamato in angel mode are listed below. .-----------------------------------------. | Yamato (Angel Mode) Starting Moves | |=========================================| | Rapid Slash | /\ | Y | | Flare | O | B | | Orbit | /\ (in air) | Y (in air) | | Aerial Flush | O (in air) | B (in air) | '-----------------------------------------' All of the moves listed above are quite useful for crowds and general quick hits on enemies. Rapid Slash works well for escaping enemies and hitting them while doing so, Flare is good for overall crowd control, Orbit is much like an Aerial Rave that can hit multiple enemies and Aerial Flush fires out a sword projectile that flies toward whatever enemy or group of enemies that are directly in front of Vergil. Aerial Flush has a slight autotracking to it, but Vergil must have an enemy somewhere in front of him for the blade to autotrack. Aerial Flush works GREAT against enemies that berserk - Vergil can stay a distance then spam them with Aerial Flush blades without having to worry about them hitting him. _ FIGHT 1 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Lesser Stygian x4 ---------------------------------------------------------------------- WAVE 2 - o Lesser Stygian x2 o Stygian x3 ---------------------------------------------------------------------- WAVE 3 - o Stygian x5 ------------------------------------------------------------------------------- Test out Yamato (angel mode) on the Stygians during the opening fight for this mission. Flare works well for overall crowd control when they group. One of the best moves for angel mode is Aerial Flush. Aerial Flush causes heavy damage to any single enemy in front of Vergil while Vergil is up in the air. This can be used to end air combos or it can be used to spam damage on one enemy or a group of grounded enemies. Orbit works well after for continuing to juggle enemies after a Upperslash and Aerial Rave. Vergil can continue to juggle the enemy a bit longer with Orbit and then end the combo with Aerial Flush. ������������������������������������������������������������������������������� The seal on the archway up ahead will be broken after the fight. There is nothing along the street to the side so run under the archway. A cutscene will trigger. After passing up under the archway, turn to the right and look up. There is a higher ledge above Vergil and he must get on that ledge. Stand back a bit from the high ledge then jump and Trick Up and then angel boost toward the ledge. While on the high ledge, look to the ledge across the street to see a **HEALTH CROSS FRAGMENT (5/20)**. Jump and angel boost toward the ledge it is on then collect it and drop back down. STREET PLATFORMS ���������������� While standing on the street near the archway, demon pull the closest rock to the right. Vergil will flip it over in front of him and make a platform out of it. Hop on top of the platform then angel boost up to the high platform ahead. Look off in the distance and to the right to see a piece of stairway with an orange grapple point on it. Demon pull that stairway toward Vergil then hop onto it and then angel boost toward the next platform with the trees. Angel lift to the light pole further ahead then quickly angel lift to the higher platform. Run toward the doorway up ahead and some enemies will attack. _ FIGHT 2 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Bathos x3 ---------------------------------------------------------------------- WAVE 2 - o Bathos x3 o Lesser Stygian x4 o Wisp ------------------------------------------------------------------------------- The only enemy that might be a problem for Vergil in these waves of enemies is the Wisp. After exposing the Wisp to damage with Summoned Swords, jump into the air and hit the Wisp with Orbit and Aerial Flush. Helmbreaker and Aerial Rave still work well, but Aerial Flush takes the most damage from him. The rest of the enemies shouldn't be much of a problem. Hit the Bathos with Aerial Flushes to instantly kill them. As usual, kill the Wisp when it spawns. ������������������������������������������������������������������������������� After the battle, Vergil must enter the portal through the doorway. To enter the portal, walk up against it and press the evade button. A player must hold toward the portal and press the evade button. The in-game tutorial is a bit vague and makes it seem like you only have to stand in front of it and press evade. STREET INTERSECTION ������������������� Vergil will have a Divinity Statue on the street ahead of him along with two paths on each side. Be sure to power up angel mode of Yamato at the Divinity Statue. I'd highly recommend powering up Aerial Flush. Orbit is another good choice to power up. Rising Star is only a slightly better Upperslash that can knock up multiple enemies but the start-up animation for Rising Star is slow. The right path holds one item that Vergil needs to collect, but the left path holds more and Vergil will have to take that path eventually. For now, walk over to the right of the Divinity Statue and demon pull the closest platform to Vergil. Jump and angel boost over to the platform then angel lift to the higher platform. Hop over to the area with the archway. Walk to the left of the archway and hop up on the higher area then collect the **HEALTH CROSS FRAGMENT (6/20)** from beside the archway. Go back the way that Vergil came from, jumping and angel boosting to the platforms behind him, and then fall back to the platform with the Divinity Statue. It's best to take the left path if you want to retrieve all the collectibles in this area. Angel lift to the two blue grapple points off to the left. Vergil will teleport up to a street platform. Demon pull the big rock off to the right up ahead to rotate it and make a platform out of it. Hop over to the platform then angel lift to the overhead rock and angel boost to the platform below. Look off to the left while on the current platform before hopping to the bigger platform to see a corridor with a doorway and a health cross fragment nearby. Hop over to the bigger platform then angel boost over to the outside portion of the corridor to the left then collect the **HEALTH CROSS FRAGMENT(7/20)**. Check out the right side of the big platform and find the stairway that leads downward. Follow that stairway and there will be a platform at the bottom and a **LOST SOUL (5/20)** on the side of the bottom portion of the stairway. Run back to the top of the stairway and get back up on the platform. Fall back to the lower platform then angel boost over to the corridor with the glowing door at the end of it. Run to the end then enter the doorway. Vergil will teleport to a high platform with a **LARGE VITAL STAR** on a small platform across from it. Jump then angel boost and then air evade over to that platform to collect the item. Vergil MUST air evade to gain more distance with his jump to reach it. Look below. Vergil is above the big platform that he was near earlier. Angel lift to the rock with the boost ring below then bounce off the boost ring. **LOST SOUL (6/20)** is on the archway above Vergil right now. To get to the Lost Soul, walk under the archway then look up from behind it to see a blue grapple point on the side of it. Angel lift to that grapple point to get up on the archway and then hit the Lost Soul. There are two blue grapple points with boost rings on the sides of the buildings up ahead of Vergil. Leap toward the first then angel lift and jump off the boost ring then prepare to jump off the next boost ring. Vergil will fly up toward another platform with an archway. Check out the area behind the rock wall to the left to find **LOST SOUL (7/20)** on the rock wall. Angel lift to the higher platform up ahead. There is another glowing doorway with a portal off to the left. There is nothing of importance along the right path, so don't try to backtrack - no enemies or items are that way since we've already retrieved the health cross fragment on that side. When Vergil approaches the glowing doorway, he will get attacked by enemies. _ FIGHT 3 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Ravager ---------------------------------------------------------------------- WAVE 2 - o Lesser Stygian x2 o Stygian x3 ---------------------------------------------------------------------- WAVE 3 - o Stygian x3 o Ravager ---------------------------------------------------------------------- WAVE 4 - o Ravager x2 ------------------------------------------------------------------------------- The Ravagers are the only new enemies that Vergil hasn't fought before in these enemy waves. Vergil does not have a move that can stop their berserk attacks at the moment, so he must dodge to the side or jump over the berserk attacks when the Ravagers perform them. Either focus on the Ravager in each group or take the Stygians up into the air so Vergil can damage them while avoiding the Ravager's berserk attacks. It may be in your best interest to try to knock the Ravagers off the side of the platform for an environmental kill for now. Aerial Flushes can really put the hurt on Ravagers along with any type of move that takes them into the air followed by some aerial attacks. Enter the portal once the fight is finished. ������������������������������������������������������������������������������� CIRCULAR PLATFORM AREA ���������������������� Vergil must angel lift to a total of three blue grapple points up ahead. The first two are along the sides of the surrounding buildings and the final grapple point is on an overhead light below the archway further ahead. Angel boost to the circular platform after angel lifting to the third grapple point. A cutscene will trigger when Vergil leaps onto the platform. CIRCULAR PLATFORM ����������������� _ FIGHT 4 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Shielded Bathos x3 ---------------------------------------------------------------------- WAVE 2 - o Shielded Bathos x2 o Wisp ---------------------------------------------------------------------- WAVE 3 - o Wisp x2 ------------------------------------------------------------------------------- The platform around Vergil will crumble along the sides as he fights the enemies listed above, but the majority of the platform will remain. It's best to stay near the middle of the platform to avoid falling off the side. The Bathos all have shields, so demon pull their shields away from them and then hit them with an Aerial Flush. Aerial Flush spam the Wisp or hit them with air attacks after using Summoned Swords to expose them to damage. It's a good idea to constantly fire Summoned Swords at the Wisps to cancel their attacks. Enter the doorway after the battle. ������������������������������������������������������������������������������� GRAVEYARD ��������� There is a Divinity Statue off to the left. Power up if needed. This area has falling meteorites, so be sure to watch out for them or Vergil will take damage from the explosion as they hit the ground. Angel lift to the rock up ahead then angel boost over to the platform. Jump and angel boost over to the monolith stone on the right side of the area and there will be a **HEALTH CROSS (1/1)** to the left of it to extend Vergil's health. This is the only full Health Cross that be found in the environment in Vergil's campaign. Jump and angel boost across the main platforms up ahead and be sure to watch out for falling meteors. Eventually, a meteor will hit a stairway ahead of Vergil and break the top portion of it. Move up the stairway and then angel lift to the higher area. Vergil will teleport up to a graveyard outside a building with open doors. Move toward the open doors and enemies will attack. _ FIGHT 5 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Lesser Stygian x3 o Ravager x2 ---------------------------------------------------------------------- WAVE 2 - o Stygian x5 ---------------------------------------------------------------------- WAVE 3 - o Stygian x3 o Wisp ---------------------------------------------------------------------- WAVE 4 - o Ravager x2 o Wisp ------------------------------------------------------------------------------- Rapid Slash works well for maneuvering between the crowds of the first two waves of this battle. Stick to spamming air moves after using Summoned Swords to reveal the Wisps in each of the final waves. Keep in mind that the Ravagers can all be knocked off the sides of the platform to deal with them easily. As usual, the Wisps will be the main problems but at least none of them will spawn in pairs. A cutscene that will end this mission will trigger after the battle. ������������������������������������������������������������������������������� --- --- __ ___ ___ _____ / |/ / / _ \ |___ / / /|_/ / | | | | |_ \ / / / / ----------------------------------------------------- | |_| | ___) |- /_/ /_/ I S S I O N 3 -- P O W E R S T R U G G L E \___/ |____/ ------------------------------------------------------------------------------- | Crosses = 00 Fragments = 04 Lost Souls = 04 | [MN03] '-----------------------------------------------' FLOATING PLATFORMS ������������������ Vergil will start out on a small platform beside the area where Dante was during the cutscene. Jump and angel boost to the platforms ahead. When Vergil arrives at the split, take the right side. Jump and angel boost under the archway then walk to the other side of the archway. Turn around and look up to spot a blue grapple point on the archway. Angel lift up to the top of the archway then slash the **LOST SOUL (8/20)** on the right wall. Angel lift to the higher area on the other side of the archway. There is nothing along the left side, so don't bother going that direction. Move under the archway ahead and stay along the right side. Move under the archway off to the right in the big open area. Angel boost over to the gap on that side then hop up to the **HEALTH CROSS FRAGMENT (8/20)** and grab it. Move back down to the open area. When Vergil tries to approach the other archway, an enemy will spawn from the ground and Vergil will gain ++YAMATO (DEMON MODE)++. .---------------------------------------. | Yamato (Demon Mode) Starting Moves | |=======================================| | Divorce | /\, /\, /\ | Y, Y, Y | | Volcano | O | B | | Killer Bee | /\ (in air) | Y (in air) | | Drive | O (in air) | B (in air) | '---------------------------------------' Yamato Demon Mode is Vergil's hard-hitting attacks activated by holding the R2/RT button while attacking. These attacks can be used to break shields or to put some massive hurt on an enemy or group of enemies. Divorce is a hard- hitting slow combo that can break shields. Volcano is a standing ground pound with Yamato - this can be charged once upgraded. Killer Bee is a diving kick. Drive is an aerial fire wave that shoots below Vergil while he is in the air - Drive needs to be leveled up through a Divinity Statue to unlock its true potential. Drive is honestly the best move with demon mode Yamato once Stomp is unlocked for it. _ FIGHT 1 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Death Knight o Lesser Stygian x2 ---------------------------------------------------------------------- WAVE 2 - o Lesser Stygian x2 o Stygian x3 ---------------------------------------------------------------------- WAVE 3 - o Death Knight x3 o Stygian x4 ------------------------------------------------------------------------------- The three waves of enemies that Vergil fights has a few Death Knights in them. As you know from Dante's game, Death Knights carry shields. Vergil can stun a Death Knight by demon pulling its shield or he can break its shield with demon mode Yamato attacks once they are fully leveled. Divorce is the only demon mode attack that will break a shield at the moment, but it's bad to use the full combination since it leaves Vergil SO open to attack with how slow it is, so try to stick with demon pull to stun the Death Knights for now. Once Vergil's Yamato demon mode is leveled up more, it's best to hit a Death Knight with a mixture of Divorce and Killer Bee to break its shield since Divorce is so slow. ������������������������������������������������������������������������������� Dante will speak to Vergil from the top of the platform past the archway up ahead. Run over to the ledge below Dante and look on the train cart in the wall to the left - it has an orange grapple point on it. Demon pull the train cart to trigger a cutscene. Ha! Got that wise-cracking ass that time! RAIL TUNNEL AREA ���������������� Find the pipe with the blue grapple point above Vergil then angel lift to it. Angel lift to the lower pipe quickly afterwards then angel lift to the top of the train cart. The train cart in the tunnel up ahead has an orange grapple point on it, so demon pull it out of the tunnel. There is a blue grapple point on the opposite high wall of the tunnel. Angel lift to the ledge above the grapple point. Follow the tunnel then take a left and grab the **SMALL VITAL STAR** in the alcove. Move out onto the next ledge while following the tunnel on the opposite side. There is a transparent train cart below the ledge that Vergil is on. Shoot the train cart with a Summoned Sword to make it solid then hop over to it and get on the second train cart. The first train cart will turn back transparent eventually, so be sure to hop off of it quickly. While on the second train cart, look to the right to see a rock ledge. Jump and angel boost over to that ledge then jump to the higher right side of it. Follow the ledge around the corner and there will be a **LOST SOUL (9/20)** along the left rock wall. Get back to the train cart that Vergil was previously on. There is a blue grapple point on the bottom of the overhead train up ahead. Angel lift to that grapple point then angel boost to the next platform. Dante's white blood continues into the tunnel ahead, so hop on over to the next railway tunnel. Look out the hole in the wall to the left then tilt the camera up to see an orange grapple point on the overhead train cart. Demon pull that train cart to break it and expose a tunnel with a blue grapple point up above. Angel lift to the higher tunnel. RAILWAY CORRIDORS ����������������� Follow the tunnel with burn marks to the left. There is a Divinity Statue off to the left while following that tunnel. Be sure to stop by the Divinity Statue and upgrade Yamato's Demon Mode. It's really best to buy both levels of Stomp for Yamato's Demon Mode if you can. Stomp is a HIGHLY useful move for demon mode - it's powerful and can greatly increase style quickly. Step into the open area. Dante can be seen in the corridor on the other side, so run toward him. The corridor in front of Vergil will seal and enemies will spawn. Vergil will gain his ++DEVIL TRIGGER++ before the battle starts. .-----------------------------------------. | Vergil's Devil Trigger Starting Moves | |=========================================| | Spiral Swords | Hold Square | Hold X | '-----------------------------------------' Vergil's Devil Trigger gauge is shown below his health bar on the upper left- hand portion of the screen. Unlike Dante, Vergil's devil trigger gauge is shown with blue blocks. Every special move that Vergil performs with Summoned Swords takes a certain amount of devil trigger blocks away from his devil trigger gauge. Vergil can recharge the gauge by attacking enemies. Vergil's only starting move with devil trigger is Spiral Swords for the moment, which takes three devil trigger blocks to perform. _ FIGHT 2 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Lesser Stygian x3 ---------------------------------------------------------------------- WAVE 2 - o Ravager o Stygian x3 ---------------------------------------------------------------------- WAVE 3 - o Death Knight x3 ---------------------------------------------------------------------- WAVE 4 - o Tyrant ------------------------------------------------------------------------------- The first two waves of enemies are enemies that Vergil has fought many times before, so they shouldn't be much of a problem. Activate Spiral Swords to help damage them and this will increase the style meter greatly. Spiral Swords can cancel some of the Ravager's berserk attacks, but DO NOT rely on them to cancel his attacks since he can hit through Spiral Swords. If you have Stomp with demon mode Yamato, be sure to use it on the enemies to increase style by hitting multiple enemies at once. The Death Knight wave will be a bit easier if Vergil has Stomp by now. Volcano and Stomp can both hit Death Knights through their shields. Vergil will have to rely on Divorce once again to break the shields or stagger the Death Knights with demon pull before hitting them. The Tyrant is new for Vergil. This enemy will be a bit tougher to take out for right now since Vergil does not have his full arsenal of moves just yet. Wait for the Tyrant to ram then angel boost behind him and demon pull him from the back to knock him over. Activate Spiral Swords then hit him with constant Aerial Stomps from behind - Divorce can work also. This will heavily damage him. Be sure to run when he berserks and hit him in the back from long range with Aerial Flushes - spam him from long range with this move when he berserks to get some extra damage on him. ������������������������������������������������������������������������������� Step toward the doorway of the corridor that Dante was in after the battle. Angel boost over the gap then move up the stairs ahead. Dante can be seen at the top of the next area. This area has two transparent train carts sticking out of the left and right wall. Hit the left transparent train cart with a Summoned Sword to make it solid then hop over to it and quickly shoot the right train cart with a Summoned Sword to make it solid. Hop over to the right train cart then quickly look over to the left and demon pull the orange grapple point in the rock wall. Vergil will pull a platform out of the wall. Hop up the ledge in front of Vergil and step into the tunnel off to the right in the back of the area then grab the **HEALTH CROSS FRAGMENT (9/20)** from inside. Return to the transparent rail cart. After leaping to the second rail cart on the wall, look ahead to see a blue grapple point up above Vergil. Angel lift to the overhead grapple point then bounce off the green boost ring on it to trigger a cutscene. Ah yeah, that felt good! Following the cutscene, look to the left and go back outside the tunnel then hop up on the raised area to the left and grab the **HEALTH CROSS FRAGMENT (10/20)**. While back inside the tunnel, run directly ahead and look off to the right while moving. Watch for an alcove with a fence then step behind the fence and clobber **LOST SOUL (10/20)** on the right wall. Follow the tunnel to the end. There is a Divinity Statue off to the left before stepping into the next area. If you have a skill upgrade point buy Blistering Swords for Summoned Swords - they work well for spamming enemies (especially flying enemies). TRAIN STATION ENTRANCE ���������������������� _ FIGHT 3 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Shielded Pathos x3 ---------------------------------------------------------------------- WAVE 2 - o Shielded Pathos x2 o Stygian x3 ---------------------------------------------------------------------- WAVE 3 - o Wisp o Stygian x3 ---------------------------------------------------------------------- WAVE 4 - o Wisp x2 o Shielded Pathos x3 ------------------------------------------------------------------------------- Vergil will fight several waves of enemies after stepping out of the tunnel. The majority of them are enemies that Vergil has already fought. Shielded Pathos are much like Bathos really, except they fire out electric arrows. Demon pull their shields away then demon pull the Pathos toward Vergil and hit it. They are just as weak as Bathos. Use Yamato's demon mode Stomps against Wisp from now on. Stomps will put some major hurt on Wisp. All of Vergil's other aerial moves can still come in handy against them too - it's best to make Wisps vulnerable to damage with Summoned Swords then leap into the air and hit them with a few Yamato strikes then end it with a Drive followed by a Stomp. ������������������������������������������������������������������������������� NOTE: While Vergil stands below the tunnel on the left side, he can jump and Trick Up then angel lift to the blue grapple point up above him to save a bunch of time! It's best to go the long way around the first time since there is a collectible that can be gained on the long route. Once the area is clear, angel boost over to each platform on the left side. Enter the tunnel in the back of the area. Run to the far end of the current tunnel then stop once Vergil reaches the gap. The moaning of a Lost Soul can be heard. Stand against the left wall then jump diagonally outward and to the left and then angel boost to the ledge on the outside portion of the left wall. Clobber the **LOST SOUL (11/20)** then angel boost over to the next side of the tunnel from the current ledge. Follow the next tunnel then angel lift to the floating truck past the hole to the right. Look on the wall above the city metro words to see two blue grapple points on some light poles. Angel lift to each of them then angel boost to the catwalk area with railing. Angel lift to the rooftop of the tunnel off to the right. A cutscene will trigger. Run toward the doorway with the portal up ahead and enemies will spawn. _ FIGHT 4 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Stygian x4 ---------------------------------------------------------------------- WAVE 2 - o Death Knight o Stygian x2 ---------------------------------------------------------------------- WAVE 3 - o Stygian x2 o Ravager ---------------------------------------------------------------------- WAVE 4 - o Death Knight x2 o Ravager x2 ------------------------------------------------------------------------------- All of these waves of enemies can be so easy if Vergil has Stomp. Simply jump into the air and perform a Drive followed by a Stomp to send the majority of each wave off the sides of the narrow walkway and to their doom. The Death Knights and Ravagers can be a bit of a problem, but they will all be sent flying off the sides easily with a Stomp. These are all enemies that Vergil has already fought before, so they shouldn't be much or a problem. The final wave can be annoying with the Death Knight and Ravager mix. It's a good idea to kill off the Ravagers first then go after the Death Knights. Step into the portal once the fight is over. ������������������������������������������������������������������������������� ANGEL STATUE AREA ����������������� Vergil will emerge in an area with a giant angel statue. Assiel? Dante will be making his way to the top of it. Fire Summoned Swords at each of the transparent metal platforms ahead of Vergil and then angel boost to them when they turn solid. Angel lift to the third metal platform. Fire another Summoned Sword at the next transparent metal platform then hop over to it. Hop over to the longer metal platform. There is a **HEALTH CROSS FRAGMENT (11/20)** on the lower platform to the left below the current long metal platform so hop down to it and grab it. In order to get back up, Vergil must face the long platform and jump then Trick Up and angel boost back over to it. While standing at the end of the long platform, angel lift to the angel wing piece with the blue grapple point then angel lift to the metal platform up above. Demon pull the set of metal feathers to the right and then hop on top of the next platform. Angel lift to the next higher platform to trigger a cutscene. Hit the transparent metal platform with a Summoned Sword to make it solid then hop over to it. Quickly angel lift to the metal angel feather to trigger a cutscene that will end this mission. --- --- __ ___ ___ _ _ / |/ / / _ \ | || | / /|_/ / | | | || || |_ / / / / ---------------------------------------------------- | |_| ||__ _|- /_/ /_/ I S S I O N 4 -- H E A R T L E S S \___/ |_| ------------------------------------------------------------------------------- | Crosses = 00 Fragments = 04 Lost Souls = 04 | [MN04] '-----------------------------------------------' FOREST PLATFORM AREA �������������������� _ FIGHT 1 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Harpy ---------------------------------------------------------------------- WAVE 2 - o Stygian x4 ---------------------------------------------------------------------- WAVE 3 - o Stygian x2 o Harpy x2 ------------------------------------------------------------------------------- This mission starts with enemy waves. The Harpies will be new enemies to Vergil, but they are not too much of a problem so long as Vergil has Blistering Swords. Activate Blistering Swords to spam their wings with Summoned Swords and make them fall to the ground fast. While a Harpy is grounded, it can be treated just like a Stygian for defeating it. Blistering Swords will dewing a Harpy in two hits on Nephilim difficulty and the swords alone take off quite a bit per hit, so they work extremely well for Harpies. ������������������������������������������������������������������������������� After the battle, move up the stairs further ahead. Vergil will hear his mother scream out and he will respond in a very sadistic and crazy tone. Don't worry, mother, we're coming for you! Hop over to the first platform up ahead. Vergil can take two ways to go further. He can shoot a Summoned Sword at the transparent platform to the right and then hop on it and angel boost over to the larger platform then continue or he can angel boost to the lower platform with the small pillar nearby then angel lift to the next three grapple points. It's best to take the left path, if this is your first time, since Vergil will pull up to a platform with a **HEALTH CROSS FRAGMENT (12/20)** on it and the angel lifting. Move up the stairs past the big platform. Don't enter the portal through the doorway just yet. Move along the ledge that extends to the right of the doorway then angel boost over to the platform further ahead and pound on the **LOST SOUL (12/20)**. Return to the doorway then step into the portal. NEAR THE WATERFALL ������������������ A waterfall will be flowing horizontally to Vergil's left. Move forward and go through the rock archway to the right. If you look straight up and to the left a small vital star can be seen up on the wall, but it cannot be retrieved just yet - Vergil will have to go through another portal further ahead to get to it. Move forward then angel lift to the next three blue grapple points and Vergil will teleport to a large platform with another portal doorway on it. Approach the portal and enemies will attack. _ FIGHT 2 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Elite Stygian x3 ---------------------------------------------------------------------- WAVE 1 - o Elite Stygian x2 o Death Knight ---------------------------------------------------------------------- WAVE 1 - o Death Knight x2 o Wisp ---------------------------------------------------------------------- WAVE 1 - o Wisp x2 o Elite Stygian ------------------------------------------------------------------------------- This is Vergil's first time to run into Elite Stygians. They are really easier than normal Stygians since they don't block. The only new move is that they can send a flame wave toward Vergil from a distance, so try to stay in close range to them. Elite Stygians take more hits when compared to normal Stygians, so be sure to kick their asses even harder! The final two waves have Wisps in them. Use Blistering Swords on the Wisps to stagger them and keep them from attacking then attack them with aerial attacks and Drive + Stomp to finish them off quickly. Once the battle is over, step into the portal. ������������������������������������������������������������������������������� FOREST TUNNEL AREA ������������������ Run up the stairs and there will be a Divinity Statue off to the left up ahead. If you haven't started upgrading Summoned Swords yet, now would be a good time to start since many of the enemies in the stages ahead will require the use of Summoned Swords more often. Don't enter the tunnel just yet. Look to the right of the Divinity Statue to see some transparent platforms. Shoot them with Summoned Swords then hop up to each of them. Leap up to the platform with two pillars above them then angel lift to the grapple point on the ceiling directly ahead. Angel boost while falling from the grapple point then grab the **SMALL VITAL STAR** on the ledge along the other side. This is the small vital star that was on the wall earlier - the wall has become the floor in this area. Make your way back down then enter the tunnel near the Divinity Statue. NOTE: While up on the ledge with two pillars above the transparent platforms, Vergil can just jump and angel boost back down instead of shooting the transparent platforms. The tunnel entrance behind Vergil will cave in and seal off as he enters the tunnel. Use Yamato to break the wooden boards that cover the alcove to the right and then retrieve the **HEALTH CROSS FRAGMENT (13/20)** off to the left in the hidden alcove. Back in the tunnel, hop over the debris further ahead, then use Yamato to break the boards up ahead. Step out to the open area and a cutscene will trigger. Move toward the small tunnel up ahead and enemies will attack. PAST THE TUNNEL ��������������� _ FIGHT 3 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Harpy x2 o Ravager ---------------------------------------------------------------------- WAVE 2 - o Harpy o Elite Stygian x2 ---------------------------------------------------------------------- WAVE 3 - o Tyrant ------------------------------------------------------------------------------- These enemy waves are a mix of the old and the newer enemies basically. Use Blistering Swords to instantly ground the Harpies then deal with them from the start in each wave they are in. Allow the Tyrant to shoulder ram then get behind him and demon pull him to the ground then activate Spiral Swords and hit him with Drive and Stomp or Divorce. When he berserks, stay at a distance and hit him with Aerial Flush from behind. ������������������������������������������������������������������������������� After the battle, move through the opening in the rock wall up ahead. While stepping out on the path with ledges past the rock wall, look up and to the left and find the blue grapple point on the high ledge above Vergil. Angel lift to that platform. Look off to the right and jump then angel boost over to the platform with the **LOST SOUL (13/20)**. Hop back down to the bridge platform afterwards then angel lift to the overhead grapple point in front of the doorway further ahead and then angel boost over to the door and enter the portal. TRANSPARENT PLATFORM AREA ������������������������� Follow the bridge through the opening in the rock wall in front of Vergil then angel boost to the platform ahead - there are is a transparent platform in front of Vergil, but ignore it for now. Look off to the right and find the two platforms off in the distance. Angel boost over to the first then hop to the second platform. There are two collectibles that can be found while on the second platform. Look around the right side of the wall to the right and hop over to that platform then pick up the **HEALTH CROSS FRAGMENT (14/20)**. Hop back over to the last platform and face the upside-down portal to the side. There is a Lost Soul on the ledge above that platform. Jump toward the ledge then Trick Up and then angel boost toward the ledge. Evade in the air to gain extra distance if needed. Clobber the **LOST SOUL (14/20)** on the wall afterwards then get back down to the platform in front of the transparent platform. Shoot the first transparent platform with a Summoned Sword to make it solid then jump over to it. Quickly run across it then angel boost to the next platform. There is a rotating transparent platform on the other side of the next platform. Move toward the transparent platform and wait for it to rotate to where its bigger side is facing upwards then shoot it with a Summoned Sword. Quickly hop on top of the flat platform then angel lift to the higher ledge. _ FIGHT 4 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Shielded Bathos x5 ---------------------------------------------------------------------- WAVE 2 - o Shielded Bathos x2 o Elite Stygian x2 ---------------------------------------------------------------------- WAVE 3 - o Death Knight o Elite Stygian x3 ---------------------------------------------------------------------- WAVE 4 - o Elite Stygian x3 o Wisp x2 These battles are nothing that Vergil hasn't fought before. He can knock the grounded enemies off the sides of the current ledge very easily with a Drive followed by a Stomp. The last wave has two Wisps in it, so use Blistering Swords to reveal them and stagger them then hit them with aerial attacks and Drive and Stomp to easily take care of them. Step into the portal after the fight. ������������������������������������������������������������������������������� PATH WITH BRIDGE ���������������� When Vergil starts out in this area, step behind the doorway of the portal and find the ledge on the side of the rock wall to the left of the portal then angel boost over to it and slash the **LOST SOUL (15/20)** on the rock wall to the side. Back in front of the portal, find the rock with the orange grapple point off to the left while looking up then demon pull it. Vergil will move the rock to the right and it will have a blue grapple point on the bottom of it once moved. Angel lift up to it then angel boost to the platform with two pillars up ahead. Step out onto the bridge past the two pillars then look to the right. Fire a Summoned Sword at the transparent platform to make it solid then angel boost over to it and angel lift to the ledge on the other side of the area. Step into the portal on the ledge. PATH TO THE GRAVEYARD ��������������������� Run across the bridge ahead. Don't even think about hopping to any of the platforms below since Vergil has already been down there (through previous portals). Move up the stairs on the other side. There is a Divinity Statue up ahead. Check off to the right side of that Divinity Statue to find a **HEALTH CROSS FRAGMENT (15/20)** on a lower platform to the right of the Divinity Statue. Stand in between the two pillars to the left of the Divinity Statue then angel lift to the higher ledge. Run toward the top of the stairs and angel lift to the graveyard above then move forward to trigger a cutscene. _ FIGHT 5 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Witch ---------------------------------------------------------------------- WAVE 2 - o Elite Stygian x3 ---------------------------------------------------------------------- WAVE 3 - o Elite Stygian x2 o Wisp x2 ---------------------------------------------------------------------- WAVE 4 - o Elite Stygian x2 o Wisp o Witch ------------------------------------------------------------------------------- This will be Vergil's first time to face off against a Witch and let me tell you one thing about Vergil and Witches - Vergil can beat the shit out of them compared to Dante. To break their shield, fire Summoned Swords at their shields or use Blistering Swords to launch several swords at them. Blistering Swords will tear up their shields in seconds. Once the Witch is exposed, run up to it and hit it a few times then knock it into the air with Upperslash then follow it and hit it in the air then end the combination with a Drive and Stomp to put some major hurt on the Witch, if not kill it. The final wave has a mixture of a Wisp and a Witch in it. Kill off the Witch first and then focus on killing the Wisp. The Witch should not be much of a problem at all compared to a Wisp. If the Witch ever tries to fire her swords at Vergil, reflect them back at her with the first two hits of Yamato's Slasher (/\, /\ or Y, Y). ������������������������������������������������������������������������������� BELOW THE GRAVE ��������������� Vergil will start out on the stairway below the grave after the cutscene following the last battle. Follow the stairway to the bottom then step toward the creature on the other side of the bridge with statues when Vergil reaches the bottom. A cutscene will trigger. _ FIGHT 6 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Imprisoner ------------------------------------------------------------------------------- This is the second new normal enemy of Vergil's Downfall known as an "Imprisoner". This enemy is nearly like a mini-boss with how tough he is. He likes to stand at a distance and send out a wave of fire branches toward Vergil. Do not step into the fire branches or they will damage Vergil. The Imprisoner can break the branches by stepping through them. The Imprisoner will pick up part of the ground and toss it at Vergil from a distance as well - this attack has to be carefully evaded by evading right before it hits Vergil. The Imprisoner's main attack is to ram forward and try to hit Vergil. Quickly jump into the air and angel boost over him when he does this. From up close, he has a close range punch that he can use as well. It's best to be just as aggressive as the Imprisoner when fighting him. Stay right next to him and spam him with Drive followed by Stomp and use either Blistering Swords or Spiral Swords to gain some extra hits while attacking him. The Stomp will instantly stagger him out of whatever move he is doing. Right after performing a Stomp, perform another Drive and Stomp. You need to basically trap him and he won't be a problem. If he is allowed to move around much, this battle can be hard. Aerial Flush is a good move to hit him from long range but try to NOT get long range from him. A cutscene that will end this mission will trigger shortly after the battle. ������������������������������������������������������������������������������� --- --- __ ___ ___ ____ / |/ / / _ \ | ___| / /|_/ / | | | ||___ \ / / / / ---------------------------------------------------- | |_| | ___) |- /_/ /_/ I S S I O N 5 -- O W N S H A D O W \___/ |____/ ------------------------------------------------------------------------------- | Crosses = 00 Fragments = 00 Lost Souls = 00 | [MN05] '-----------------------------------------------' WASTELAND ��������� ------------------------------ - BOSS BATTLE - -------------------------------- H O L L O W V E R G I L - - - - - - - - - - - - - - Close Range Attacks ------------------- o Judgement Cut - Hollow Vergil teleports and holds his sword handle then slashes forward with a vortex of energy. o Stomp - Hollow Vergil teleports into the air and then falls with a ground smash while holding Yamato downwards. This attack does area damage. o Helmbreaker - Hollow Vergil teleports into the air and then falls with an overhead Yamato slice. o Teleport Crosscut combo - Hollow Vergil teleports and performs three hits of the Crosscut combo after a teleport. He teleports three times and performs three slashes. o Blistering Swords - Hollow Vergil forms a set of swords around him and then fires them forward shortly after. He fires them one at a time. Extra Close Range Attacks (second battle) ----------------------------------------- o Rapid Slash - Hollow Vergil dashes forward and unsheathes Yamato then slashes and creates energy waves of slices behind him. He will sometimes perform an Upperslash after this Rapid Slash. o Upperslash - Hollow Vergil performs an upward slice with Yamato. He will always do this after a Rapid Slash if he is going to do it. o Aerial Flush - Hollow Vergil slashes with Yamato and sends an energy sword downward. He will always perform this after an Upperslash if he is going to do it. o Killer Bee - Hollow Vergil teleports into the air and charges a kick attack then falls diagonally toward the ground with a kick. He will sometimes perform this after an Aerial Flush - sometimes he will perform this move by itself though. Background Attacks ------------------ o Storm Swords - Hollow Vergil sends a group of rotating swords around Vergil. The swords rotate around him then eventually move outward shortly before they stab him. The stabbing of the swords will become faster the second time Hollow Vergil moves to the background. o Giant Sword - Hollow Vergil makes the ground illuminate below Vergil and a giant energy sword falls to the ground like a lightning bolt. He will only do one of these from the start, but later he will do four in a row. HOLLOW VERGIL ATTACKS... I'm not going to lie - Hollow Vergil is a hard boss and you have to know him well to keep from getting hit by him. Let's start with his attacks first. Read over the attacks listed above. Hollow Vergil can perform several of Vergil's standard attacks and you need to evade away the moment after he starts the attack to avoid it. Always delay an evade and don't perform it right after he teleports - evade a second before he appears in order to fully avoid his attack. His Judgement Cut attack requires a delay in your evasion in order to dodge for sure. It's hard to tell whether he will perform a Stomp or Helmbreaker when he teleports into the air, so it's best to evade away from him. The Stomp does area damage all around him. NEVER fire Summoned Swords at Hollow Vergil or he will perform his Blistering Swords attack that is very hard to dodge. Evade to the side the moment a sword shoots forward or you will get hit! His Blistering Swords can be reflected to stun him, but this requires some PRECISE timing with the first two hits of Slasher or another attack in order to reflect a sword. His teleport combo must be evaded after each portion of the teleport. Be sure to watch him carefully and be ready to evade after every teleport that he does. ATTACKING HOLLOW VERGIL... The best time to attack Hollow Vergil is after his Helmbreaker - he will take a few seconds to sheath his sword and that is when you can strike. Vergil can also be hit out of his other moves as well. During his teleport combo, evade TOWARD him before the third attack and you'll be next to him while he recovers. Once Hollow Vergil is hit, start a long combination in order to damage him a bunch while he is staggered. Hit him with the first two hits of Slasher then perform Upperslash and jump into the air with him. Perform the first two hits of Aerial Rave then perform all of Orbit and finished with Drive followed by a Stomp. This will all hurt him badly! You can hit Hollow Vergil with Aerial Flush and Rapid Slash while avoiding his moves, but it's hard to string together attacks with these. He can be hit quite often with Summoned Swords to damage him a good bit, BUT he will counter with Blistering Swords and his Blistering Swords are HARD to evade. Always be ready to evade just in case Hollow Vergil is not stunned by your attack - if he ever teleports into the air while your Vergil attacks him, evade IMMEDIATELY! HOLLOW VERGIL TELEPORTS TO THE HEART... Once Hollow Vergil has taken enough damage, he will teleport to the dark heart in the background. While he is in the background, he cannot be hit and his attacks must be dodged. He will perform Storm Swords - Summoned Swords will float around Vergil then stab him all at once. These are hard to avoid, but they can be avoided by evading the second the swords move outward around Vergil to stab him - the timing requires a PRECISE press of the evade button at that exact time to avoid the swords. Hollow Vergil will also stab the ground with a giant sword. Evade, run or jump out of the way when the ground glows blue to avoid the giant sword. Hollow Vergil will eventually stop his attacks and move back toward the battle area to attack from close range. Hollow Vergil will always teleport toward the dark heart a second time and his attacks will be even harder to avoid that second time. His Storm Swords attack will be much faster and you'll need to evade faster to avoid them. His giant sword attack will hit in four places, so evade several times to the side to escape them as the ground glows or jump and angel boost out of the way. The way he mixes up his attacks can make the second set of background attacks really hard to avoid. HOLLOW VERGIL'S EXTRA ATTACKS... After Hollow Vergil returns from teleporting to the heart one time, he will start to perform a new combination of attacks along with his other attacks. He likes to perform a Rapid Slash, Upperslash, Aerial Flush and Killer Bee all in that order, but sometimes he won't do the full combination. He might only perform a Rapid Slash or teleport into the air and perform a Killer Bee. He tries to trick you into evading at the wrong second so he can hit you. Evade to avoid all of his attacks except for the Killer Bee. When he teleports into the air and charges a kick (Killer Bee) prepare to jump to the side to avoid it. After avoiding the Killer Bee, hit him with a combination of attacks since he will be left wide open. ------------------------- - BOSS BATTLE COMPLETE! - --------------------------- --- --- __ ___ ___ __ / |/ / / _ \ / /_ / /|_/ / | | | || '_ \ / / / / ----------------------------------------------------- | |_| || (_) |- /_/ /_/ I S S I O N 6 -- A N O T H E R C H A N C E \___/ \___/ ------------------------------------------------------------------------------- | Crosses = 00 Fragments = 05 Lost Souls = 05 | [MN06] '-----------------------------------------------' OUTSIDE THE MANSION ������������������� Congrats to you! Your Vergil has now gone Super Saiyan! Vergil still controls the same, but he has a spiffy new look. I bet his power level would break Dante's scouter by now. Move along the path ahead to trigger a cutscene. Enemies will attack Dante. Press in on the left and right thumbsticks to activate Vergil's ++DOPPELGANGER++ and trigger another cutscene. _ FIGHT 1 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Elite Stygian x4 ---------------------------------------------------------------------- WAVE 2 - o Elite Stygian x2 o Death Knight x2 ---------------------------------------------------------------------- WAVE 3 - o Wisp x2 o Elite Stygian x3 ------------------------------------------------------------------------------- Vergil can only allow his doppelganger to mimic his current attacks for the moment (it will remain black), but it can be upgraded to perform demon, angel or plain Yamato attacks while he does other attacks and its attacks can be delayed by upgrading it at a Divinity Statue. The only wave here that might be a problem is the second and final wave of enemies. Use Drive and Stomp to knock the Death Knights off the side of the cliff if they ever become a problem. After exposing the Wisps with Summoned Swords, hit them with the usual aerial attacks including Drive and Stomp. ������������������������������������������������������������������������������� The side of the mansion will crumble up ahead as Vergil continues forward after the battle. Hop up to the raised area then leap over to the first floating platform up ahead. While on the first floating platform, turn around and look to the right to see a **LOST SOUL (16/20)** on a ledge behind the wall of the mansion - angel boost over to it and clobber it. Angel boost over to the ledge with the fountain then hop over to the platform with the tree. The mansion up ahead will crumble. Wait for the transparent platform up ahead to turn over on its big flat side then shoot it with a Summoned Sword and hop over to it. Shoot the second transparent platform with a Summoned Sword and hop over to it then angel boost over to the stairs in front of the mansion. There is a **LOST SOUL (17/20)** on the wall above the entrance to the side corridor. To get to it, stand on the piece of railing across from the corridor entrance then jump and Trick Up and then angel boost toward it and hit it with Aerial Rave. There is also a **HEALTH CROSS FRAGMENT (16/20)** on a lower ledge below the right set of stairs in front of the corridor entrance. Enter the mansion corridor when ready. MANSION CORRIDOR ���������������� Follow the corridor to the gap up ahead. Jump and angel boost over to the alcove on the left side of the corridor and look up on the left wall to see another **LOST SOUL (18/20)**. Trick Up to it and hit the Lost Soul then angel boost over to the other side of the corridor. Turn right at the end of the corridor then step outside. FLOATING CORRIDOR ����������������� Demon pull the corridor ahead and Vergil will move it in front of him. Hop over to the new platform and move ahead then some enemies will attack. _ FIGHT 2 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Witch o Harpy x2 ---------------------------------------------------------------------- WAVE 2 - o Shielded Bathos x4 ---------------------------------------------------------------------- WAVE 3 - o Harpy x3 o Witch ------------------------------------------------------------------------------- This fight can be kind of annoying because of the surroundings where Vergil must fight the enemies. Hop over to the platform with the tree for the biggest battle area. It's really good to use Blistering Swords to destroy the Witch's shield and to dewing the Harpies during this fight. None of the enemies really pose much of a threat so long as Vergil uses Blistering Swords to weaken them before fighting them. The Shielded Bathos should be demon pulled to remove their shields and then brought to Vergil with a demon pull before killing them off as usual. ������������������������������������������������������������������������������� Once the battle is finished, hop over to the platform below the blue grapple point. Don't angel lift up to it just yet. Make a very extended jump and angel boost over to the ledge with the **SMALL DEVIL TRIGGER STAR** on it off to the left. Hop back over to the platform afterwards and then angel boost up to the blue grapple point then enter the corridor ahead. SECOND CORRIDOR ��������������� The other side of the corridor is blocked this time, so fall into the hole in the floor. BOTTOM CORRIDOR ��������������� Enter the big room up ahead. This is the area where Vergil first ran into the Wisp enemy. A cutscene will play as Vergil gets close to that area. The ground will split apart in two sections during the cutscene. Enemies will attack afterwards. _ FIGHT 3 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Elite Stygian x2 ---------------------------------------------------------------------- WAVE 2 - o Shielded Pathos x4 ---------------------------------------------------------------------- WAVE 3 - o Elite Stygian x2 o Death Knight ------------------------------------------------------------------------------- Once again we have another fight that can get hard simply because of the surroundings. Vergil can literally stand on one side of the area and knock the enemies into the pits below with his Drive and Stomp moves if you want to kill them easily. The Shielded Pathos are probably the most annoying since they need to be demon pulled before they can be beaten and Vergil can't knock them into a pit. A few Summoned Swords fired at them will do the job though. ������������������������������������������������������������������������������� Once the battle is finished, enter the corridor up ahead. There is a Divinity Statue off to the left while passing down the corridor. Doppelganger can be upgraded here, but I wouldn't recommend it for now if you have something better to upgrade. Doppelganger is more complex when it can be delayed or changed to another mode (demon, angel or Yamato) and it's harder to control. Step outside the mansion corridor at the end of the next hallway to trigger a cutscene and an enemy battle. PATH TO COURTYARD ����������������� _ FIGHT 4 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Rage ---------------------------------------------------------------------- WAVE 2 - o Stygian x2 o Elite Stygian x3 o Ravager ---------------------------------------------------------------------- WAVE 3 - o Death Knight o Elite Stygian x2 o Ravager ---------------------------------------------------------------------- WAVE 4 - o Rage x2 ------------------------------------------------------------------------------- While fighting the enemies, there is a **LOST SOUL (19/20)** on the high wall above the entrance to the corridor that Vergil just exited from. While battling the enemies, get one to stand in front of the corridor then knock it up with Upperslash and enemy step off of it then Trick Up and angel boost toward the Lost Soul then hit it with Aerial Rave. Vergil can also Upperslash an enemy then enemy step off of it and demon pull, enemy step then demon pull and continue that combination until high enough then hit the Lost Soul with an Aerial Rave - angel boost toward it if needed. This is Vergil's first time to fight a Rage. It's best to be aggressive against them and kill them quickly with melee attacks. Run up to them and attack them then knock them into the air with Upperslash and hit them with the first two hits of Aerial Rave, first hit of Orbiter then Drive and Stomp them. This will take massive damage from them. If they ever form a glow over their bodies then quickly fire Summoned Swords at them to get rid of their projectile before they fire it. Use Spiral Swords to help out for the two waves of Stygians and Ravagers. With the two Rages, try to damage them both equally so that the one that berserks will not have much health left. ������������������������������������������������������������������������������� After the battle, move over to the boarded up wall to the left of the entrance doors to the corridor then jump and Trick Up and then angel boost through the open space above the boards. There is a **HEALTH CROSS FRAGMENT (17/20)** off to the left on the other side of the wall. Jump and Trick Up then angel boost back out. Before angel lifting to the higher platform across from the corridor entrance doors, look to the right of that platform to see a health cross fragment on a lower ledge below it. Go ahead and angel lift to the platform. The platform will start to break apart. Be sure to fall off the right side of the platform quickly and collect the **HEALTH CROSS FRAGMENT (18/20)** mentioned above. You might fall, but if so, Vergil will only lose some health. Quickly jump then angel boost to the platform with the tree up ahead. Demon pull the platform up ahead to make it revolve around then jump to the piece of corridor when it turns. Run forward then fire a Summoned Sword at the transparent platform up ahead. Hop over to that platform then angel lift to the higher platform. _ FIGHT 5 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Elite Stygian x2 o Wisp x2 ---------------------------------------------------------------------- WAVE 2 - o Elite Stygian x3 o Witch ---------------------------------------------------------------------- WAVE 3 - o Wisp x2 o Witch o Elite Stygian x3 ------------------------------------------------------------------------------- Look off to the left at the start of this battle and then tilt the camera upwards. There is a very high small platform. You can't see it, but this platform has a health cross fragment on it. Work a Wisp over toward that platform then knock it up with Upperslash, enemy step off of it, demon pull it, enemy step, demon pull and keep doing this combination until Vergil gets high enough to see the **HEALTH CROSS FRAGMENT (19/20)** then angel boost over to that platform and grab it. The waves of enemies have four Wisps in them total. Be sure to kill off the Wisps quickly with aerial attacks and Drives followed by Stomps. Do not let up on them. When they berserk do nothing but Drive followed by Stomps on them to kill them off quickly. Kill off the Witch first in each wave she is in - fire Blistering Swords at her shield then combo her into the air and Drive then Stomp her. The last wave can get pretty crazy. It's kind of hard to focus on one enemy because of the amount of enemies. ������������������������������������������������������������������������������� After the battle, a wall will fall up ahead and reveal an orange grapple point. Demon pull the wall and then jump and angel boost over to the platform when the wall flips over. There is nothing on the lower floor up ahead, so angel lift to the next ledge. There is a **HEALTH CROSS FRAGMENT (20/20)** off to the left after angel lifting up to the mansion floor. Step through the doorway up ahead then look on the wall to the right - there is a **LOST SOUL (20/20)** above the closed door off to the right. Jump and Trick Up to the Lost Soul then hit it. Angel boost to the courtyard platform below. MANSION COURTYARD ����������������� The courtyard platform will start to break apart. Run directly ahead toward the two pillars then angel lift to the higher platform. Fire a Summoned Sword at the transparent rock up ahead then leap on top of it and angel lift to the high ledge up above. Run toward the crumbling bridge off to the right. Fire a Summoned Sword at the transparent rock to make it solid then leap over to it. Do the same for the next transparent rock then leap over to it and demon pull the platform to the left. Quickly angel boost over to the next platform. Angel boost to the next platform with the tree off to the right. Fire a Summoned Sword at the transparent rock up ahead then angel boost over to it. Quickly angel lift to the ledge with the gate and approach the gate. IN FRONT OF THE COURTYARD GATE ������������������������������ _ FIGHT 6 _____________________________________________________________________ ������������������������������������������������������������������������������� ---------------------------------------------------------------------- WAVE 1 - o Ravager x2 o Tyrant ------------------------------------------------------------------------------- Turn the camera away from the Tyrant so it won't attack then kill off the Ravagers first during this battle. Take them into the air and combo them then end the combination with a Drive and Stomp to put some major hurt on them. They can also be knocked off a ledge easily. The Tyrant should be demon pulled from behind and then hit with Divorce or constant Drive and Stomps while he is down. To speed up the battle, hit him with Aerial Flushes from behind while he goes berserk. ---------------------------------------------------------------------- WAVE 2 - o Elite Stygian x3 o Rage x2 ------------------------------------------------------------------------------- Try to knock the Rages off the sides of the ledge quickly. The second Rage will berserk, but he can be knocked off just as easily once he goes back to normal status. ---------------------------------------------------------------------- WAVE 3 - o Imprisoner o Elite Stygian x3 ------------------------------------------------------------------------------- It's been quite a while since the last Imprisoner and this one spawns with some buddies to help him out. It's best to focus on the Imprisoner and be aggressive. Stay next to him then hit him with constant Drive and Stomp combinations. Activate Spiral Swords, Blistering Swords or Doppelganger to help out with this battle. This is the final battle of the game, so go all out if needed. The ending cutscene will play after this battle. ������������������������������������������������������������������������������� [CO00] =============================================================================== ____ _ _ _ _ _ _ / ___| ___ | || | ___ ___ | |_ (_)| |__ | | ___ ___ | | / _ \ | || | / _ \ / __|| __|| || '_ \ | | / _ \/ __| | |___| (_) || || || __/| (__ | |_ | || |_) || || __/\__ \ \____|\___/ |_||_| \___| \___| \__||_||_.__/ |_| \___||___/ L O S T S O U L S, F R A G M E N T S, A N D C R O S S E S =============================================================================== ___________________ LOST SOUL LOCATIONS ������������������� ------------------------------------------------------------------------------- _ |_| Lost Soul (1/20) Location: Mission 1 - Mansion Corridor As Vergil first enters the Mansion Corridor, following the fight with the many Stygians outside, a cutscene will play where he will see young Vergil and Dante fighting. After the cutscene, check out the alcove to the left up ahead to find this Lost Soul on the left wall. Step down the right corridor until Vergil reaches a gap. ------------------------------------------------------------------------------- _ |_| Lost Soul (2/20) Location: Mission - Floating Corridor When Vergil reaches the area where he must angel lift up to a blue grapple point, ignore that blue grapple point and make an extended jump and angel boost over to the ledge off to the left. There is a Lost Soul on the right side of the mansion wall up ahead. ------------------------------------------------------------------------------- _ |_| Lost Soul (3/20) Location: Mission 1 - Bottom Corridor After fighting the Wisp and other enemies that follow, move into the corridor with the Divinity Statue up ahead and look off to the left to see a corridor. This Lost Soul is on the back wall of that corridor. ------------------------------------------------------------------------------- _ |_| Lost Soul (4/20) Location: Mission 1 - Path to Courtyard After angel lifting to the chandelier and then to the ledge in front of the corridor there is a lower corridor below Vergil. The Lost Soul can be heard yelling. Drop to that corridor and this Lost Soul will be on the wall of that lower corridor. ------------------------------------------------------------------------------- _ |_| Lost Soul (5/20) Location: Mission 2 - Street Intersection After moving through the first flowing doorway, Vergil will have a Divinity Statue and a split path in front of him. Take the left path and angel lift and demon pull your way to the other side. When Vergil has to angel lift and then angel boost to reach a smaller platform in front of a bigger platform, get on top of the bigger platform and find the stairway on the right side of that platform. Follow the stairway to the bottom and there will be a Lost Soul on the left side of the bottom portion of that stairway. ------------------------------------------------------------------------------- _ |_| Lost Soul (6/20) Location: Mission 2 - Street Intersection While taking the left path in the street intersection area, Vergil will have to bounce off a boost ring. After bouncing off that boost ring, move to the other side of the overhead archway up ahead. Turn around and look up at the other side of the archway to see a blue grapple point on the top of the archway. Jump and then angel lift up to the top of the archway then walk over and clobber the Lost Soul on the wall of the building to the right. ------------------------------------------------------------------------------- _ |_| Lost Soul (7/20) Location: Mission 2 - Street Intersection While moving along the left path in the Street Intersection area, after Vergil leaps off two boost rings to reach the platform with the second archway, find the rock wall off to the left. Look behind the rock wall to find a Lost Soul on the wall. ------------------------------------------------------------------------------- _ |_| Lost Soul (8/20) Location: Mission 3 - Floating Platforms When Vergil starts in the mission, hop onto the two platforms up ahead. Vergil will arrive at a path split. Take the right path and move up under the archway along that path. Turn around and face the archway and look up to see a blue grapple point on the archway. Angel lift to the top and this Lost Soul will be on the right wall. ------------------------------------------------------------------------------- _ |_| Lost Soul (9/20) Location: Mission 3 - Rail Tunnel Area After Vergil makes it to the tunnel in the area where he smacks Dante with the side of a train cart, run out the right end of that tunnel. There is a transparent train cart below the next ledge. Shoot that transparent cart with a Summoned Sword to make it solid then hop onto it and get up on the second train cart ahead. Look to the right to see a rock ledge. Jump then angel boost over to that rock ledge then hop up to the higher area on the right. This Lost Soul is on the rock wall to the left on that ledge. ------------------------------------------------------------------------------- _ |_| Lost Soul (10/20) Location: Mission 3 - Railway Corridor After the cutscene where Vergil slams into Dante following the area with the two transparent train carts that are stuck to the sidewalls, follow the tunnel up ahead and look off to the right while moving down the tunnel. Watch for an alcove with a fence and then step behind that fence and this Lost Soul will be on the right wall of that alcove. ------------------------------------------------------------------------------- _ |_| Lost Soul (11/20) Location: Mission 3 - Train Station Entrance While Vergil is in the Train Station Entrance area that he gets to after moving up the corridor following the cutscene where he slammed into Dante, fight off the enemy waves then hop across the platforms on the left side of the area. Jump into the tunnel ahead and follow it to the right until Vergil reaches a gap. There is a ledge on the other side of the left wall, so jump diagonally to the left then angel boost back to the left to get on that ledge. The Lost Soul will be on the wall to the left. ------------------------------------------------------------------------------- _ |_| Lost Soul (12/20) Location: Mission 4 - Forest Platform Area Once Vergil reaches the stairs in front of the first doorway with a portal, look off to the right and follow the ledge near the stairs. Angel boost over to the platform further ahead and there is a Lost Soul on the left rock wall of that platform. ------------------------------------------------------------------------------- _ |_| Lost Soul (13/20) Location: Mission 4 - Past the Tunnel Shortly after Vergil exits the tunnel that collapse in on him from behind, he will fight several enemy waves in an open area. After the battle, move through the opening in the rock wall ahead. Vergil will step out to a bridge platform. Look up and to the left to see a very high platform with a blue grapple point on it. Angel lift up to that platform. Look to the right and jump then angel boost over to the platform with this Lost Soul on it. ------------------------------------------------------------------------------- _ |_| Lost Soul (14/20) Location: Transparent Platform Area After Vergil enters the tunnel that collapses behind him, he will get in a fight with an enemy wave afterwards and then enter a portal. After entering the portal, step through the opening in the rock wall ahead. Hop over to the platform up ahead and there will be two transparent platforms in front of Vergil. Look off to the left to spot two platforms along a rock wall. Angel boost over to the first platform then hop onto the second platform. While on the second platform, look to the left to see an upside-down portal doorway. The ledge above that portal has a Lost Soul on the wall beside it. To reach the ledge, jump toward the ledge then Trick Up and then angel boost toward the ledge. ------------------------------------------------------------------------------- _ |_| Lost Soul (15/20) Location: Mission 4 - Path With Bridge After Vergil makes it through the area where he must shoot a transparent rotating platform and then hop over it, he will step through a portal following an enemy fight. When he starts out on the other side of the portal, step behind that portal and jump then angel boost over to the ledge behind the rock wall to the side of the portal and there will be a Lost Soul on the rock wall near the platform. ------------------------------------------------------------------------------- _ |_| Lost Soul (16/20) Location: Mission 6 - Outside the Mansion After the first set of enemy waves, hop over to the first of the floating platforms then turn around and look to the right. There is a Lost Soul on the on the wall above the ledge behind the mansion wall that Vergil just passed by. Angel boost over to it then slash it. ------------------------------------------------------------------------------- _ |_| Lost Soul (17/20) Location: Mission 6 - Outside the Mansion After Vergil hops along the beginning platforms, including the last few transparent platforms, he will come to the first corridor of the mansion. There is a Lost Soul on the wall up above the entrance corridor and to the right. To get to it, stand on the piece of railing across from the entrance corridor then jump and Trick Up then angel boost toward the Lost Soul and hit with Aerial Rave. ------------------------------------------------------------------------------- _ |_| Lost Soul (18/20) Location: Mission 6 - Mansion Corridor After Vergil hops along the beginning platforms, including the last few transparent platforms, he will come to the first corridor of the mansion. Enter the corridor and Vergil will eventually come to a gap in the floor. Angel boost over to the left alcove to find this Lost Soul high up on the left wall of that corridor - Trick Up to it and hit it with Aerial Rave. ------------------------------------------------------------------------------- _ |_| Lost Soul (19/20) Location: Mission 6 - Path to Courtyard While fighting the enemies outside the corridor with the Divinity Statue, there is a Lost Soul on the high wall above the entrance to the corridor that Vergil just exited from. While battling the enemies, get one to stand in front of the corridor then knock it up with Upperslash and enemy step off of it then Trick Up and angel boost toward the Lost Soul then hit it with Aerial Rave. Vergil can also Upperslash an enemy then enemy step off of it and demon pull, enemy step then demon pull and continue that combination until high enough then hit the Lost Soul with an Aerial Rave - angel boost toward it if needed. ------------------------------------------------------------------------------- _ |_| Lost Soul (20/20) Location: Mission 6 - Path to Courtyard After the battle with the many enemies once Vergil hops across the crumbling platform, he will have to demon pull a wall to make a platform then angel lift to a higher area of the mansion. There is a health cross fragment off to the left. Step through the doorway up ahead then look off to the right to find a Lost Soul above the closed door to the right. Jump and Trick Up to it then hit it. ------------------------------------------------------------------------------- _______________________________ HEALTH CROSS FRAGMENT LOCATIONS ������������������������������� ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (1/20) Location: Mansion Corridor As Vergil first enters the Mansion Corridor, following the fight with the many Stygians outside, a cutscene will play where he will see young Vergil and Dante fighting. After the cutscene, move all the way down the current corridor and check behind the debris at the end to find this fragment. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (2/20) Location: Floating Corridor After Vergil exits the first corridor of the mansion, he will have to demon pull a section of the corridor toward him. He will leap over to a platform with a tree afterwards. Look to the right while on this platform to spot another platform to the right. Jump and angel boost over to that platform then find the ledge beside the mansion with the Health Cross Fragment on it then angel boost over to it. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (3/20) Location: Mission 1 - Second Corridor When Vergil angel lifts up to the corridor of the Mansion from the outside floating corridor, there will be a gap in the floor up ahead. Hop to the other side of the gap and then use Yamato to break open the boarded up wall to the right to find a hidden alcove containing this health cross fragment. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (4/20) Location: Mission 1 - Path to Courtyard After demon pulling the platform and hopping over to the floating corridor in the Path to the Courtyard, Vergil will hop over to a platform with a wall to the right that has a window on it. Hop through the window to find a ledge on the other side of the wall. This ledge has the health cross fragment on it. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (5/20) Location: Mission 2 - Street Ruins After the opening fight, Vergil will have to pass under an archway. After passing up under the archway, turn to the right and look up. There is a higher ledge above Vergil and he must get on that ledge. Stand back a bit from the high ledge then jump and Trick Up and then angel boost toward the ledge. While on the high ledge, look to the ledge across the street to see this Health Cross Fragment. Jump and angel boost toward the ledge it is on then collect it. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (6/20) Location: Mission 2 - Street Intersection When first arriving at the intersection with the Divinity Statue, take the right path. Demon pull the first platform then hop on top of it and angel boost to the higher platform. Jump on top of the platform with the archway. Walk to the left of the archway and hop on top of the raised area to the left of it. The health cross fragment is on that raised area. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (7/20) Location: Mission 2 - Street Intersection After moving through the first flowing doorway, Vergil will have a Divinity Statue and a split path in front of him. Take the left path and angel lift and demon pull your way to the other side. When Vergil has to angel lift and then angel boost to reach a smaller platform in front of a bigger platform, get on top of the bigger platform and look to the left. There is a health cross fragment beside the corridor with the glowing door off to the left. Hop over to that platform and collect it. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (8/20) Location: Mission 3 - Floating Platforms Near the beginning of the stage, Vergil will have a choice of paths after hopping to the beginning platforms - move past that area and angel lift to the next big area. Move under the archways ahead then stay along the right side. Run under the archway to the right and angel boost across the gap then grab the health cross fragment on the high area. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (9/20) Location: Mission 3 - Railway Corridors After Dante fights the enemy wave that ends with the Tyrant, step into the tunnel that Dante was in and angel boost across the gap. Move up all the sets of stairs. Dante will be on the high ledge in the next area. Fire Summoned Swords at the two transparent rail carts that stick out of the side wall to make them solid while hopping across them. When Vergil stands on the second rail cart, quickly look to the left and demon pull the orange grapple point on the left wall. Hop onto the platform that Vergil pulls out then leap up the ledge and get into the back tunnel on the right to see this health cross fragment. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (10/20) Location: Mission 3 - Railway Corridors After angel lifting from the second train cart in the area with two transparent train carts that are stuck to walls, a cutscene will play where Vergil will slam into Dante. Following the cutscene, turn to the left then go back outside the tunnel. Hop up to the raised area to the left to find this health cross fragment. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (11/20) Location: Angel Statue Area While moving along the metal platforms below the angel statue, Vergil will hop across two transparent platforms and then a single transparent platform. He will leap over to a long metal platform and this health cross fragment will be on a lower platform off to the left below that long metal platform. Jump down to it and grab it. In order to get back up, Vergil must face the long platform and jump then Trick Up and angel boost back over to it. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (12/20) Location: Mission 4 - Forest Platform Area After the beginning fight, move up the stairs and hop onto the first platform. Jump to the smaller platform with the small pillar on it. Look to the right and angel lift across the blue grapple points off to the right. Vergil will pull up to a platform with this health cross fragment on it. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (13/20) Location: Mission 4 - Forest Tunnel Area After Vergil enters the tunnel that seals off behind him, look to the right and use Yamato to break the boards that cover an alcove on the wall to the side. Step into the hidden alcove and fetch the health cross fragment from off to the left. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (14/20) Location: Transparent Platform Area After Vergil enters the tunnel that collapses behind him, he will get in a fight with an enemy wave afterwards and then enter a portal. After entering the portal, step through the opening in the rock wall ahead. Hop over to the platform up ahead and there will be two transparent platforms in front of Vergil. Look off to the left to spot two platforms along a rock wall. Angel boost over to the first platform then hop onto the second platform. While on the second platform, look around the right side of the rock wall to find a hidden ledge. Angel boost over to that ledge to find this health cross fragment. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (15/20) Location: Mission 4 - Path to the Graveyard When Vergil moves across a bridge and then runs up some stairs after exiting the last portal, he will find a Divinity Statue above the stairs. Look to the right of the Divinity Statue to find a lower platform with this health cross fragment piece on it. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (16/20) Location: Mission 6 - Outside the Mansion After Vergil hops along the beginning platforms, including the last few transparent platforms, he will come to the first corridor of the mansion. This health cross fragment is on the lower ledge below the right set of stairs that lead up to the mansion corridor. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (17/20) Location: Mission 6 - Path to Courtyard After fighting the enemies in the outside area just outside the corridor with the Divinity Statue, face the corridor doors then look to the left to see a boarded up wall. Walk over to it then jump and Trick Up then angel boost through the open space in the wall at the top. There is a health cross fragment in the room behind the wall. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (18/20) Location: Mission 6 - Path to Courtyard After fighting the enemies in the outside area just outside the corridor with the Divinity Statue, angel lift to the higher platform. The platform will start to break apart. Quickly run to the right side of the platform and drop to the lower ledge on that side then grab the health cross fragment. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (19/20) Location: Mission 6 - Path to Courtyard After moving across the crumbling platforms while headed away from the first mansion corridor, Vergil will have to fight a wave of enemies after angel lifting. The waves should start out with two Wisps on Nephilim difficulty. Look off to the left of the platform then tilt the camera upwards to see a very high small platform. This platform has a health cross fragment on it. To get to it, lure a Wisp over toward it then knock the Wisp up with Upperslash. Enemy step off the Wisp then demon pull it, enemy step again then demon pull it again and keep repeating this pattern until Vergil is high enough to see the health cross fragment then angel boost over to it and grab it. ------------------------------------------------------------------------------- _ |_| Health Cross Fragment (20/20) Location: Mission 6 - Path to Courtyard After the battle with the many enemies once Vergil hops across the crumbling platform, he will have to demon pull a wall to make a platform then angel lift to a higher area of the mansion. Look off to the left after angel lifting to find this health cross fragment. ------------------------------------------------------------------------------- ______________________ HEALTH CROSS LOCATIONS ���������������������� ------------------------------------------------------------------------------- _ |_| Health Cross (1/1) Location: Mission 2 - Graveyard When Vergil first arrives in the area with falling meteors, there will be a Divinity Statue off to his left. Run ahead and angel lift to the floating rock then angel boost over to the next platform. There is a platform with a stone monolith (pointed object) on the far right platform. Jump and angel boost over to that platform then collect the health cross to the left side of it. ------------------------------------------------------------------------------- ______________________ TROPHIES/ACHIEVEMNENTS ���������������������� ------------------------------------------------------------------------------- _ |_| We Have an Uninvited Guest Requirement: Defeat a Wisp Extra Info: The first Wisp is fought in Mission 1. ------------------------------------------------------------------------------- _ |_| You Don't Belong Here Requirement: Defeat an Imprisoner Extra Info: The first Imprisoner is fought at the end of Mission 4. ------------------------------------------------------------------------------- _ |_| Out Souls Are at Odds Brother Requirement: Complete Vergil's Downfall Extra Info: Finish the Vergil's Downfall on any difficulty level (only Human, Devil Hunter and Nephilim are available from the start). ------------------------------------------------------------------------------- _ |_| I've Come to Retrieve My Power Requirement: Acquire all of Vergil's health, devil trigger and combat upgrades Extra Info: Find all health cross fragments/health crosses in each stage, buy all health crosses, devil trigger crosses and upgrades for Vergil. ------------------------------------------------------------------------------- _ |_| Might Controls Everything Requirement: Gain a 100% completion rank on all missions in Vergil's Downfall (difficulty doesn't matter) Extra Info: Find all health cross fragments, health crosses and Lost Souls in all of the six mission in Vergil's Downfall on any difficulty. ------------------------------------------------------------------------------- _ |_| I'll Try it Your Way for Once Requirement: Complete all of Vergil's Downfall on the Nephilim difficulty with an SSS rank. Extra Info: Finish all of the six missions on Vergil's Downfall with a total ranking of SSS. ------------------------------------------------------------------------------- _ |_| I Need More Power! Requirement: Complete Vergil's Downfall on Son of Sparda difficulty ------------------------------------------------------------------------------- _ |_| This is the Power of Sparda! Requirement: Complete Vergil's Downfall on Vergil Must Die difficulty ------------------------------------------------------------------------------- _ |_| Now I'm a Little Motivated! Requirement: Complete Vergil's Downfall on Heaven or Hell difficulty ------------------------------------------------------------------------------- _ |_| You're Not Worthy as my Opponent Requirement: Complete Vergil's Downfall on Hell and Hell difficulty ------------------------------------------------------------------------------- ___________ UNLOCKABLES ����������� ------------------------------------------------------------------------------- _ |_| Son of Sparda difficulty Requirement: Complete Vergil's Downfall on any difficulty ------------------------------------------------------------------------------- _ |_| Vergil Must Die difficulty Requirement: Complete Vergil's Downfall on Son of Sparda difficulty ------------------------------------------------------------------------------- _ |_| Heaven or Hell difficulty Requirement: Complete Vergil's Downfall on Son of Sparda difficulty ------------------------------------------------------------------------------- _ |_| Hell and Hell difficulty Requirement: Complete Vergil's Downfall on Heaven or Hell difficulty ------------------------------------------------------------------------------- _ |_| Weak Vergil skin (costume) Requirement: Complete Vergil's Downfall on any difficulty ------------------------------------------------------------------------------- _ |_| Super Vergil perk Requirement: Complete Vergil's Downfall on Vergil Must Die difficulty ------------------------------------------------------------------------------- [EW00] =============================================================================== _____ __ __ | ____| _ __ ___ _ __ ___ _ _ \ \ / /__ _ __ __ ___ ___ | _| | '_ \ / _ \| '_ ` _ \ | | | | \ \ /\ / // _` |\ \ / // _ \/ __| | |___ | | | || __/| | | | | || |_| | \ V V /| (_| | \ V /| __/\__ \ |_____||_| |_| \___||_| |_| |_| \__, | \_/\_/ \__,_| \_/ \___||___/ |___/ E N E M Y W A V E S P E R D I F F I C U L T Y =============================================================================== The following is a list of enemy waves per mission. Each difficulty has a separate listing. Basic includes Human, Devil Hunter and Nephilim. Son of Sparda and Heaven or Hell and Hell and Hell all have the same enemy setups. _______________________________________________________________________________ - - - - - - - - - - - - - MISSION 1 - PERSONAL HELL - - - - - - - - - - - - - - ������������������������������������������������������������������������������� MISSION 1 - FIGHT 1 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Lesser Stygian x2 Son of Sparda - Stygian x2 Vergil Must Die - Stygian x3 ------------------------------------------------------------------------ WAVE 2 Basic - Lesser Stygian x3 Son of Sparda - Stygian x2, Elite Stygian Vergil Must Die - Stygian x2, Elite Stygian ------------------------------------------------------------------------ WAVE 3 Basic - Lesser Stygian x4 Son of Sparda - Stygian x2, Death Knight, Elite Stygian x2 Vergil Must Die - Death Knight x2, Elite Stygian x2 ------------------------------------------------------------------------------- MISSION 1 - FIGHT 2 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Wisp Son of Sparda - Wisp Vergil Must Die - Wisp ------------------------------------------------------------------------ WAVE 2 Basic - Lesser Stygian x6, Wisp Son of Sparda - Stygian x4, Wisp Vergil Must Die - Stygian x4, Death Knight, Wisp ------------------------------------------------------------------------------- MISSION 3 - FIGHT 3 ������������������� ------------------------------------------------------------------------------- Basic - Stygian x2 Son of Sparda - Stygian x2 Vergil Must Die - Stygian x2 ------------------------------------------------------------------------------- MISSION 4 - FIGHT 4 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Pathos x6, Lesser Stygian x8 Son of Sparda - Harpy x2 Vergil Must Die - Harpy x2, Ravager ------------------------------------------------------------------------ WAVE 2 Basic - N/A Son of Sparda - Elite Stygian x3, Stygian x2 Vergil Must Die - Stygian x3, Ravager ------------------------------------------------------------------------ WAVE 3 Basic - N/A Son of Sparda - Harpy x2, Elite Stygian x2 Vergil Must Die - Elite Stygian x3, Stygian x2 ------------------------------------------------------------------------ WAVE 4 Basic - N/A Son of Sparda - N/A Vergil Must Die - Harpy x2, Elite Stygian x2 ------------------------------------------------------------------------------- MISSION 5 - FIGHT 5 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Stygian x6, Wisp Son of Sparda - Rage x2 Vergil Must Die - Rage Spawn x5, Rage ------------------------------------------------------------------------ WAVE 2 Basic - Wisp x2, Stygian x3 Son of Sparda - Stygian x2, Elite Stygian, Wisp Vergil Must Die - Elite Stygian x3, Wisp x2 ------------------------------------------------------------------------ WAVE 3 Basic - N/A Son of Sparda - Elite Stygian x2, Wisp x2 Vergil Must Die - Rage x2, Wisp x2 ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - - - - MISSION 2 - HOLLOW - - - - - - - - - - - - - - - ������������������������������������������������������������������������������� MISSION 2 - FIGHT 1 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Lesser Stygian x4 Son of Sparda - Stygian x4 Vergil Must Die - Death Knight x2, Stygian x2 ------------------------------------------------------------------------ WAVE 2 Basic - Lesser Stygian x2, Stygian x3 Son of Sparda - Death Knight x2, Stygian x3 Vergil Must Die - Stygian x3, Death Knight, Ravager ------------------------------------------------------------------------ WAVE 3 Basic - Stygian x5 Son of Sparda - Tyrant x1 Vergil Must Die - Butcher ------------------------------------------------------------------------------- MISSION 2 - FIGHT 2 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Bathos x3 Son of Sparda - Shielded Bathos x3 Vergil Must Die - Shielded Bathos x3 ------------------------------------------------------------------------ WAVE 2 Basic - Bathos x3, Lesser Stygian x4, Wisp Son of Sparda - Shielded Bathos x3, Stygian x2 Vergil Must Die - Shielded Bathos x3, Stygian x2 ------------------------------------------------------------------------ WAVE 3 Basic - N/A Son of Sparda - Stygian x2, Harpy x2 Vergil Must Die - Stygian x2, Harpy x2 ------------------------------------------------------------------------------- MISSION 2 - FIGHT 3 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Ravager Son of Sparda - Butcher Vergil Must Die - Wisp, Stygian x3 ------------------------------------------------------------------------ WAVE 2 Basic - Lesser Stygian x2, Stygian x3 Son of Sparda - Wisp, Stygian x3 Vergil Must Die - Wisp x2, Elite Stygian x2 ------------------------------------------------------------------------ WAVE 3 Basic - Stygian x3, Ravager Son of Sparda - Wisp x2, Stygian x2, Elite Stygian x2 Vergil Must Die - Tyrant x2 ------------------------------------------------------------------------ WAVE 4 Basic - Ravager x2 Son of Sparda - N/A Vergil Must Die - N/A ------------------------------------------------------------------------------- MISSION 2 - FIGHT 4 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Shielded Bathos x3 Son of Sparda - Shielded Bathos x3 Vergil Must Die - Shielded Bathos x3 ------------------------------------------------------------------------ WAVE 2 Basic - Shielded Bathos x2, Wisp Son of Sparda - Shielded Bathos x2, Harpy x2 Vergil Must Die - Shielded Bathos x2, Harpy x2 ------------------------------------------------------------------------ WAVE 3 Basic - Wisp x2 Son of Sparda - Harpy x3 Vergil Must Die - Harpy x3 ------------------------------------------------------------------------------- MISSION 2 - FIGHT 5 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Lesser Stygian x3, Ravager x2 Son of Sparda - Rage Spawn x5 Vergil Must Die - Butcher ------------------------------------------------------------------------ WAVE 2 Basic - Stygian x5 Son of Sparda - Elite Stygian x2, Stygian x3 Vergil Must Die - Elite Stygian x2, Stygian x3 ------------------------------------------------------------------------ WAVE 3 Basic - Stygian x3, Wisp Son of Sparda - Rage Spawn x4, Elite Stygian x3 Vergil Must Die - Death Knight x2, Elite Stygian x3 ------------------------------------------------------------------------ WAVE 4 Basic - Ravager x2, Wisp Son of Sparda - Elite Stygian x2, Rage x2 Vergil Must Die - Elite Stygian x2, Rage x2 ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - - MISSION 3 - POWER STRUGGLE - - - - - - - - - - - - - ������������������������������������������������������������������������������� MISSION 3 - FIGHT 1 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Death Knight, Lesser Stygian x2 Son of Sparda - Wisp Vergil Must Die - Stygian x2, Wisp ------------------------------------------------------------------------ WAVE 2 Basic - Lesser Stygian x2, Stygian x3 Son of Sparda - Stygian x4 Vergil Must Die - Elite Stygian, Stygian x3 ------------------------------------------------------------------------ WAVE 3 Basic - Death Knight x3, Stygian x4 Son of Sparda - Elite Stygian x2, Stygian x2 Vergil Must Die - Elite Stygian x2, Stygian x2 ------------------------------------------------------------------------ WAVE 4 Basic - N/A Son of Sparda - Elite Stygian x2, Wisp x2 Vergil Must Die - Elite Stygian x2, Wisp x2 ------------------------------------------------------------------------------- MISSION 3 - FIGHT 2 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Lesser Stygian x3 Son of Sparda - Rage x2 Vergil Must Die - Stygian x3, Tyrant ------------------------------------------------------------------------ WAVE 2 Basic - Ravager, Stygian x3 Son of Sparda - Stygian x3, Ravager Vergil Must Die - Stygian x3, Ravager ------------------------------------------------------------------------ WAVE 3 Basic - Death Knight x3 Son of Sparda - Stygian x2, Butcher Vergil Must Die - Stygian x2, Rage x2 ------------------------------------------------------------------------ WAVE 4 Basic - Tyrant Son of Sparda - N/A Vergil Must Die - Butcher x2 ------------------------------------------------------------------------------- MISSION 3 - FIGHT 3 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Shielded Pathos x3 Son of Sparda - Rage Spawn x5 Vergil Must Die - Rage Spawn x5, Elite Stygian x2 ------------------------------------------------------------------------ WAVE 2 Basic - Shielded Pathos x2, Stygian x3 Son of Sparda - Rage Spawn x3, Elite Stygian x3 Vergil Must Die - Death Knight, Elite Stygian x2 ------------------------------------------------------------------------ WAVE 3 Basic - Wisp, Stygian x3 Son of Sparda - Harpy x2, Elite Stygian x2 Vergil Must Die - Rage Spawn x4, Elite Stygian x2, Ravager x2 ------------------------------------------------------------------------ WAVE 4 Basic - Wisp x2, Shielded Pathos x3 Son of Sparda - Harpy x2, Rage Spawn x5 Vergil Must Die - N/A ------------------------------------------------------------------------------- MISSION 3 - FIGHT 4 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Stygian x4 Son of Sparda - Witch Vergil Must Die - Witch, Wisp x2 ------------------------------------------------------------------------ WAVE 2 Basic - Death Knight, Stygian x2 Son of Sparda - Death Knight, Elite Stygian x3 Vergil Must Die - Death Knight, Elite Stygian x3 ------------------------------------------------------------------------ WAVE 3 Basic - Stygian x2, Ravager Son of Sparda - Rage x2, Elite Stygian x2 Vergil Must Die - Death Knight, Elite Stygian x3 ------------------------------------------------------------------------ WAVE 4 Basic - Death Knight x2, Ravager x2 Son of Sparda - Witch, Death Knight x2 Vergil Must Die - Rage x2, Witch ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - - - - MISSION 4 - HEARTLESS - - - - - - - - - - - - - - ������������������������������������������������������������������������������� MISSION 4 - FIGHT 1 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Harpy Son of Sparda - Wisp x2 Vergil Must Die - Rage Spawn x3, Wisp x2 ------------------------------------------------------------------------ WAVE 2 Basic - Stygian x4 Son of Sparda - Elite Stygian x4 Vergil Must Die - Elite Stygian x4, Rage Spawn x3 ------------------------------------------------------------------------ WAVE 3 Basic - Stygian x2, Harpy x2 Son of Sparda - Wisp x2, Elite Stygian x2 Vergil Must Die - Elite Stygian x2, Wisp x2 ------------------------------------------------------------------------------- MISSION 4 - FIGHT 2 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Elite Stygian x3 Son of Sparda - Stygian x4 Vergil Must Die - Stygian x4 ------------------------------------------------------------------------ WAVE 2 Basic - Elite Stygian x2, Death Knight Son of Sparda - Stygian x3, Ravager x2 Vergil Must Die - Ravager x2, Stygian x3 ------------------------------------------------------------------------ WAVE 3 Basic - Death Knight x2, Wisp Son of Sparda - Death Knight, Ravager, Elite Stygian x2 Vergil Must Die - Death Knight, Ravager, Elite Stygian x2 ------------------------------------------------------------------------ WAVE 4 Basic - Wisp x2, Elite Stygian Son of Sparda - Tyrant, Elite Stygian x3 Vergil Must Die - Tyrant, Elite Stygian x3 ------------------------------------------------------------------------------- MISSION 4 - FIGHT 3 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Harpy x2, Ravager Son of Sparda - Harpy x3 Vergil Must Die - Rage Spawn x4, Harpy x2 ------------------------------------------------------------------------ WAVE 2 Basic - Harpy, Elite Stygian x2 Son of Sparda - Elite Stygian x2, Harpy x2 Vergil Must Die - Rage Spawn x3, Death Knight x3 ------------------------------------------------------------------------ WAVE 3 Basic - Tyrant Son of Sparda - Butcher, Elite Stygian x2 Vergil Must Die - Rage x2, Harpy x2 ------------------------------------------------------------------------------- MISSION 4 - FIGHT 4 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Shielded Bathos x5 Son of Sparda - Shielded Bathos x4 Vergil Must Die - Shielded Pathos x4 ------------------------------------------------------------------------ WAVE 2 Basic - Shielded Bathos x2, Elite Stygian x2 Son of Sparda - Shielded Bathos x2, Elite Stygian x2 Vergil Must Die - Shielded Pathos x2, Elite Stygian x2 ------------------------------------------------------------------------ WAVE 3 Basic - Death Knight, Elite Stygian x3 Son of Sparda - Rage Spawn x3, Elite Stygian x3 Vergil Must Die - Rage Spawn x3, Elite Stygian x3 ------------------------------------------------------------------------ WAVE 4 Basic - Elite Stygian x3, Wisp x2 Son of Sparda - Rage Spawn x3, Rage Vergil Must Die - Rage Spawn x4, Rage x2 ------------------------------------------------------------------------------- MISSION 4 - FIGHT 5 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Witch Son of Sparda - Witch Vergil Must Die - Witch, Wisp x2 ------------------------------------------------------------------------ WAVE 2 Basic - Elite Stygian x3 Son of Sparda - Elite Stygian x3, Rage Spawn x5 Vergil Must Die - Wisp x2, Elite Stygian x3 ------------------------------------------------------------------------ WAVE 3 Basic - Elite Stygian x2, Wisp x2 Son of Sparda - Rage Spawn x4, Wisp x2 Vergil Must Die - Wisp x2, Ravager x2 ------------------------------------------------------------------------ WAVE 4 Basic - Elite Stygian x2, Wisp, Witch Son of Sparda - Rage x2, Witch Vergil Must Die - Butcher, Witch ------------------------------------------------------------------------------- MISSION 4 - FIGHT 6 ������������������� ------------------------------------------------------------------------------- Basic - Imprisoner Son of Sparda - Imprisoner, Stygian x3 Vergil Must Die - Imprisoner, Stygian x3 ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - - - MISSION 5 - OWN SHADOW - - - - - - - - - - - - - - ������������������������������������������������������������������������������� (HOLLOW VERGIL BOSS FIGHT) _______________________________________________________________________________ - - - - - - - - - - - - - MISSION 6 - ANOTHER CHANCE - - - - - - - - - - - - - ������������������������������������������������������������������������������� MISSION 6 - FIGHT 1 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Elite Stygian x4 Son of Sparda - Elite Stygian x4 Vergil Must Die - Elite Stygian x4 ------------------------------------------------------------------------ WAVE 2 Basic - Elite Stygian x2, Death Knight x2 Son of Sparda - Elite Stygian x2, Ravager x2 Vergil Must Die - Elite Stygian x3, Death Knight x2 ------------------------------------------------------------------------ WAVE 3 Basic - Wisp x2, Elite Stygian x3 Son of Sparda - Elite Stygian x3, Rage Vergil Must Die - Elite Stygian x3, Rage x2 ------------------------------------------------------------------------------- MISSION 6 - FIGHT 2 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Witch, Harpy x2 Son of Sparda - Wisp x2 Vergil Must Die - Wisp x2 ------------------------------------------------------------------------ WAVE 2 Basic - Shielded Bathos x4 Son of Sparda - Shielded Bathos x4 Vergil Must Die - Shielded Bathos x4 ------------------------------------------------------------------------ WAVE 3 Basic - Harpy x3, Witch Son of Sparda - Wisp x2, Witch Vergil Must Die - Wisp x3, Witch ------------------------------------------------------------------------------- MISSION 6 - FIGHT 3 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Elite Stygian x2 Son of Sparda - Elite Stygian x2 Vergil Must Die - Elite Stygian x2 ------------------------------------------------------------------------ WAVE 2 Basic - Shielded Pathos x4 Son of Sparda - Shielded Bathos x3 Vergil Must Die - Shielded Pathos x3 ------------------------------------------------------------------------ WAVE 3 Basic - Elite Stygian x2, Death Knight Son of Sparda - Ravager, Elite Stygian x2 Vergil Must Die - Death Knight x2, Elite Stygian ------------------------------------------------------------------------------- MISSION 6 - FIGHT 4 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Rage Son of Sparda - Rage Spawn x4 Vergil Must Die - Rage Spawn x4, Ravager ------------------------------------------------------------------------ WAVE 2 Basic - Stygian x2, Elite Stygian x3, Ravager Son of Sparda - Rage Spawn x3, Elite Stygian x3 Vergil Must Die - Ravager x2, Elite Stygian x3 ------------------------------------------------------------------------ WAVE 3 Basic - Death Knight, Elite Stygian x2, Ravager Son of Sparda - Death Knight x3 Vergil Must Die - Death Knight x3, Rage Spawn x4 ------------------------------------------------------------------------ WAVE 4 Basic - Rage x2 Son of Sparda - Butcher, Witch Vergil Must Die - Butcher x2, Witch ------------------------------------------------------------------------------- MISSION 6 - FIGHT 5 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Elite Stygian x2, Wisp x2 Son of Sparda - Rage x2 Vergil Must Die - Rage x2, Death Knight ------------------------------------------------------------------------ WAVE 2 Basic - Elite Stygian x3, Witch Son of Sparda - Harpy x2, Elite Stygian x2 Vergil Must Die - Harpy x2, Elite Stygian x2 ------------------------------------------------------------------------ WAVE 3 Basic - Wisp x2, Witch, Elite Stygian x3 Son of Sparda - Harpy x3, Elite Stygian x2 Vergil Must Die - Harpy x2, Elite Stygian x2, Death Knight ------------------------------------------------------------------------------- MISSION 6 - FIGHT 6 ������������������� ------------------------------------------------------------------------ WAVE 1 Basic - Ravager x2, Tyrant Son of Sparda - Tyrant x2 Vergil Must Die - Tyrant x2 ------------------------------------------------------------------------ WAVE 2 Basic - Elite Stygian x3, Rage x2 Son of Sparda - Harpy x2, Ravager x2 Vergil Must Die - Elite Stygian x2, Wisp x2, Ravager ------------------------------------------------------------------------ WAVE 3 Basic - Imprisoner, Elite Stygian x3 Son of Sparda - Ravager, Death Knight, Elite Stygian x3 Vergil Must Die - Elite Stygian x3, Ravager x2 ------------------------------------------------------------------------ WAVE 4 Basic - N/A Son of Sparda - Harpy x3, Imprisoner Vergil Must Die - Wisp x3, Imprisoner ------------------------------------------------------------------------------- [EE00] =============================================================================== _____ _ | ____| ___ | |_ | _| / __|| __| | |___| (__ | |_ _ |_____|\___| \__|(_) E V E R Y T H I N G E L S E =============================================================================== ******************************************************************************* VERSION HISTORY [VH00] ******************************************************************************* -- March 7, 2013 Walkthrough is finished for Vergil's Downfall. I still need to read over the majority of this guide, so ignore the errors for right now and I'll collect them in a few days. A full DmC Devil May Cry will be coming up soon! This guide is just a little appetizer for the main course. ******************************************************************************* CONTACT INFO [CI00] ******************************************************************************* I can be reached at my email address, which is berserker_kev(at)yahoo.com, so please contact me if you have any questions, comments, etc. Replace the (at) with @. I don't mind receiving emails at all. Don't add me to your Yahoo Messenger though; I use Yahoo Messenger only for close friends. You can contact me through Xbox or PSN. I'm online nearly all the time. Don't send a friend request though. Xbox LIVE Gamertag: Berserker Kev PSN: Berserker_Kev I do have a few guidelines however: 1) Give me a subject in the email, preferably one including the name of the game. An actual subject looks damn sexy in my inbox compared to an unattractive blank subject line. 2) Read the guide over and make sure that your question is not already answered. 3) Please speak in English and attempt to use some correct grammar. This is in no way meant to offend those that cannot speak English well. I have spoken with some readers that claim they cannot speak English when, in fact, they speak better English then some Americans. So basically if you "try" to talk to me then that is good enough. :) And last, but not least, if you found this walkthrough helpful, an email would be most appreciated. It is very true that I write these guides as a hobby, but just that little email that lets me know that I have helped someone always makes me feel special for about five minutes. Don't worry, I won't tell anyone on the gaming boards that you used a guide. ;) If you have a youtube account, you could also give me a subscription on youtube. I promise to keep you entertained with plenty of Chris Redfield action! www.youtube.com/BerserkerSTARS ******************************************************************************* ABOUT ME [AM00] ******************************************************************************* My name is Kevin Hall. I'm 33 years old (starting March 8th 2013!) and live in the US, in a small town in Mississippi. Ever since I was really young, I have been a huge fan of video games since I was first introduced to them via the Atari 2600 and NES 8-bit. My favorite gaming series is the Resident Evil series followed closely by the Castlevania series. I'm a complete horror gaming junkie - survival horrors are my main cup of tea. Capcom is my favorite video game company. They hardly ever let me down when it comes to games with plenty of replay value. "Want intense detail? Go Berserk(er)!" I try my best to put as much detail as I can in all my guides. I have had remarks that I get ridiculously detailed or come across as long-winded, but that's just the way I write. When I write, I type out what I would want if I was looking for an online strategy guide or FAQ/Walkthrough - I would want a guide that gave all the details for a game. I would want an encyclopedia... or a wiki in my guide! My known aliases are Berserker or Berserker Kev. Many people call me "Kev" and I've also gained the nickname "Kevo" from the RE Mercs community. ------------------------------------------------------------------------------- --> My Youtube page: Videos with RE5 Mercs Chris Redfield gameplay and videos for plenty of other games that I have worked on can be found on my youtube page. www.youtube.com/BerserkerSTARS ------------------------------------------------------------------------------- --> Berserker: Tear Through the Game (My Gaming Blog) My own site with game reviews, discussions of my guides (some), and random thoughts about video games. Feel free to post up some comments on the blog. I don't bite... well not that much... and not too viciously... http://berserkersblog.blogspot.com ------------------------------------------------------------------------------- --> IGN FAQ Writer of the Month interviews: July 2005 - http://faqs.ign.com/articles/637/637797p1.html December 2008 - http://faqs.ign.com/articles/941/941068p1.html ------------------------------------------------------------------------------- --> My other work can be found at both IGN and GameFAQs. IGN - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1 ******************************************************************************* COPYRIGHT ******************************************************************************* This document Copyright 2013 Kevin Hall (Berserker) DmC Devil May Cry Copyright 2013 Capcom Ltd. This document is for private and personal use only. Do not try to sell this document for profit. This is a free document and should remain free. Do not try to reproduce this document in any way, shape, or form. Do not alter this FAQ in any way. Use of this guide on any other web site, besides the sites that have contacted me, or as a part of any public display is strictly prohibited, and a violation of copyright. If you want to use this FAQ on your site, then contact me for permission first. This FAQ can only be found on a few sites as of now and I am keeping a list of those sites. Contact me if you want to use it. ******************************************************************************* SPECIAL THANKS ******************************************************************************* - My parents. - All of the friends that I've gained from the RE5 Mercs community. Truly too many to list! - God for helping me get through the past several months of stress problems. - http://network-science.de/ascii/ for the ASCII art. - All the readers that took time to read this guide and email me. Thank you all! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ., ,. \ '. - - http://berserkersblog.blogspot.com - - .' / '. '. - - http://www.youtube.com/user/BerserkerSTARS - - .' .' '. '. ___ __ __ __ __ __ __ __ .' .' '.| / __\ /__\/__\/ _\ /__\/__\ /\ /\ /__\/__\ |.' .., /__\// /_\ / \//\ \ /_\ / \// / //_//_\ / \// ,.. ( \ '. / \/ \//__/ _ \_\ \//__/ _ \/ __ \//__/ _ \ .' / ) '. \ '.. \_____/\__/\/ \_/\__/\__/\/ \_/\/ \/\__/\/ \_/ ..' / .' '. \/\ '. .' /\/ .' '. \/\/' '\/\/ .' '.....' T E A R T H R O U G H T H E G A M E! '.....' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/